WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Children of Chaos Archives


Return To Index


Jurgen - [AC 41 HP 150+[70]/150] 
Wednesday April 15th, 2009 7:32:46 PM

Jurgen looks at the group, alone in the weird demi-world their in and shrugs. "Do we click our heels and think of home? Where is home now?" Knowing the Children don't have an answer, Jurgen decides to think hard on his flat above Holly's store in Heranmar.


Arrival at Heranmar (DM SteveK) 
Wednesday April 15th, 2009 8:17:24 PM

Xenia finds she has a higher priority to seek than reuniting with Wynn; the circumstances of her parentage. Thanking the Crones for their generosity, she stays.

The other conversations deal with what to do with the Chaos Bell and how to deal with the DeMarcos. Both must wait until a decision is made as to where to go in the Gateway Downs.

And that is quickly made. The blue light fades, and the Children of Chaos find they are standing on the Green of Heranmar. The INN is just across the road, and other familiar buildings are about the older members of the Children of Chaos.

And the Chaos Bell is in the center of the group of nine heroes.

Just as they arrive, the ground rumbles again, and a damaged building collapses. There are few people on the streets, and, looking around, it appears that many of the buildings have been destroyed by an earthshake.

About a block away, the gate to the South Trade Road is shut and it looks as if the wall and gates have weathered well. A lookout shouts from the top. "Oyez!! Oyez!!! The sea is a-comming back!"



Xenia (AC28, HP86/86) 
Wednesday April 15th, 2009 9:29:40 PM


Xenia jets straight upwards to give the group a bird's eye view of things. Not sure what they can do against the rumble of the earth or the rush of the sea, but they'd sure be in a better position to do it if they knew what was happening in the greater Wold outside the walls of the little town.

Shouting at the top of her lungs, the girl rogue gives a play by play of the changes in the land.

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Durgan Stonewall AC 38/39 Hp 197/197 
Wednesday April 15th, 2009 9:56:17 PM

Durgan smiles as Rash claps him on the back. "Eh? No worries Girl. There's always another beastie to introduce to me axe. Like Quinn's father. We never got to finish the dance we started with that one. And while I didn't know Quinn that long, he was a comrade fer awhile and I will be first in line to avenge his death unless me brudder pushes me outta the way."

OOC- are all spell duarations expired?

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Wednesday April 15th, 2009 10:44:06 PM

Peerimus looks about quickly, "Jurgan you and I should try and get in touch with the council members as quickly as we can. Convey an emergency meeting and let them know what has and is happening." Turning to Durgan Kazak and the others, Split up, and go through th town, what ever you can do to assist the people or prevent more buildings from toppling. There are bound to be some more quakes and I do not wnat any of our people trapped under or in anything."

"Xenia, keep calling out what you see and stay there. We need your vantage view!"

Peerimus shouts out a few of the council members names as he heads towards the docks. He instructs Yorrick to fall in with him. The bear's strength may be needed.

Kazak - Ac 36 Hp 183/184 
Wednesday April 15th, 2009 11:32:14 PM

"Aye Peerimus " .... growls Kazak ......

Quickly springing into action .... the dwarven warrior sprints in the direction of the quarry .... knowing he is more familar with the people and structures in that part of the town of Heranmar .... it would be wasier to assess the earthquake damage ......

As he runs a the lookouts voice rings in his nhead .... " da sea is a coming back .... dats got to be from the earthquake .... big waves are acoming ..." growls Kazak ....

Calling out as he goes .... the dwarf searches for survivors ..... helping where needed .... using his knowledge of stone to help rescue any citizens that are trapped ....

Jurgen - [AC 41 HP 150+[70]/150]  d20+14=24 ; d20-1=7 ; d20-1=5 ;
Thursday April 16th, 2009 3:06:51 AM

Seeing the damage, Jurgen opens his cloak and Shay extends his wings. The hawk's keen eyes scan for anyone in danger or anything else the Children should be focused on [Spot Check - d20+14=24]. The faithful hawk, stripped of his voice, is only able to caw. Fortunately, Jurgen knows enough to keep an eye on the bird and if there is something for him to see, Shay will dive towards it.

"Aye, Peerimus." Jurgen joins the druid in shouting. "Selenie! Bunwit! Chester!" are the first names that his first lips can recollect. "Does anyone need help?" The paladin's own eyes and ears are, as always, almost useless [Spot Check - d20-1=7. Listen Check - d20-1=5]. Peerimus would have to, as always, aim the paladin.

Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues  d20+6=17 ;
Thursday April 16th, 2009 7:13:44 AM

Firn'gaer recalls Wall of Stone and rises into the sky to get a better vantage point [Spot DC17]. When he locates the coast he will move there quickly and assess what he can do to help.

Active Spells: Endure elements, mirror image - 6 images (144 r), shield (145 r), fly (146 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Lhari: 4/6 used for day; 0 recharge

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice*; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Heightened Slow, Wall of Stone; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand*, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning*, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 
Thursday April 16th, 2009 9:08:41 AM

Rash will also get some height (assuming her fly spell is still on) to see if their is an immediate danger of a tidal wave. If not, she will call for the injured to be brought to one place where she can heal them.

Angus HP 66/66, AC 24(26 vs evil), SR 20 
Thursday April 16th, 2009 9:23:09 AM

With earthquakes happening and the sea coming back, Angus joins his fellows in the air on his pixie wings. "It does not look much beter from up here."

Angus will fly over buildings looking for survivors. "Call out if you are trapped or injured!" Angus squeeks in his now high pitched voice.

Angus looks at the dwarves turned Giants and calls down "Use your new size to rescue survivors."

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 8/8
5 Level 0/7
6 Level 4/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Resist Sonic - 20/150 minutes
Resist Acid - 20/150 minutes
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant
Polymorph on Angus - Pixie
Polymorph on Kazak - Fire Giant

Permanent - See Invisible

Rod of Maximize 2/3

Glitterdust (scroll) - used


Migrating Heranmar (DM SteveK) 
Thursday April 16th, 2009 6:42:11 PM

ooc: no time has passed for the Children of Chaos from the time the Chaos Bell was rung until now. All spells that were on are still active.

.................

Xenia, Firn'gaer, Jurgen's Shay, Rash, and Angus quickly find out that the Gateway Downs hasn't completed its journey for the Great Migration. As they rise into the air for a better view, they begin slipping to the south-west as the land moves from under them! In seconds (ie one round), the flyers are 200 feet south-west of the Green going towards the walls of Heranmar.

The vantage is good, however, and the flyers can look across the town. All buildings are at least a little damaged, but the sturdy construction techniques have ensured only three total collapses. The flyers can see (and relay) that the few people in the streets are now shutting themselves behind sturdy doors from the shout from the walls. There are about a dozen criers spaced around the walls that are relaying information, and with the Children of Chaos flying into the air, the one on the south-west wall is seen by the flyers easily, his eyes bugging out of his head. Excitedly, he calls. "Oyez, Oyez!! The Protectors are at Heranmar Green!"

A weather-roughened voice calls back from the docks, filled with surprise. "Ask them to come to the docks!" It is the voice of Bunwit the Fisherman, counsellor of Heranmar.

The call naturally sends all eyes (and feet) moving towards the docks, and the flyers can see the docks hanging out into open space. Far below, the blueness of a great body of water can be seen, and it is getting closer rapidly!

Also seen at the docks and going up and down the shoreline as far as the heroes can see, is a knee-high curtain of blue light.

At the docks (but not on them), the Children of Chaos meet the entire Council of Heranmar. Selenie is resplendant in her golden armor and she nods at each CoC to include Yorrick. "Well met, Protectors of Heranmar", she begins with great aplomb, "we thought that the Great Migration had consumed you. It is good to see we were wrong."

Xenia (AC28, HP86/86)  d20+23=40 ;
Thursday April 16th, 2009 8:37:51 PM


The rogue arrows down toward the docks, flying fast as she can to keep up with the flying land. The trick will be to match speeds and land. One mistake could mean a hard bump or even a fatal crash.

Xenia dives in and brakes hard, executing a flip-turn and then touches down light as a feather. (Reflex 40)

Protectors of Heranmar??? This little place needs pertecting by the Chaos Guys?

"Uhhm ... you aren't afraid of what that water's gonna do when we splash down there?" the girl rogue asks Golden Girl, pointing out toward the rapidly approaching waters. "Maybe getting to higher ground might be a good thing, don'cha think?"

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Durgan Stonewall AC 38/39 Hp 197/197 
Thursday April 16th, 2009 8:51:49 PM

Durgan glances down at his armor. "Yeah, I'd prefer not to take a dip in that drink meself. Of course, it's a good thing I kept that pearl thingie after we visited those tritons. Well, met councellors. So, what can we do to help eh?"

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows  d20+12=15 ; d20+13=20 ;
Thursday April 16th, 2009 9:53:28 PM

Trace moves with Rhino around the buildings looking and listening for people in trouble.

listen dc 15
search dc 20

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 
Thursday April 16th, 2009 10:55:13 PM

Rash also times her landing carefully and watches the water approach glad for her flying spell but wondering if the town would be flooded. "Peerimus, you might want to take up the bell just in case we get a lot of water rushing through here."

After this is said, she crosses her arms and waits for the water to rise or stop rising and the earth to finally settle. "I wonder is this town will suddenly be landlocked and who our new neighbors will be?"

Kazak - Ac 36 Hp 183/184 
Thursday April 16th, 2009 11:33:35 PM

After quickly checking out the damaged buildings ... the dwarven warrior heads to the docks .... trailing after all the fast moving flyers ......

Climbing up to the top of the defending walls ..... Kazak peers out as the wold as it resets itself from yje great migration ..... " this is something we'll never see again " ... growls Kazak

Jurgen - [AC 41 HP 150+[70]/150] 
Friday April 17th, 2009 2:14:59 AM

Jurgen watches Selenie with reverence. She may have retired, but the young man would bet his sword that she could easily still carry the mantles of Protector and Champion of Chaos. "Well met, Selenie." Jurgen gives the ex-paladin a bow and then turns to the rest of the Council. "Well met, Councillors. As you correctly guessed, this seems to be Great Migration. What happens now is anyone's guess, I suppose." He is unable to take his eyes off the rapidly moving water.

The paladin doesn't particularly expect danger, but he is unable to shake a feeling. His eyes glow golden as his Detect Evil activates. And he wonders if Firn'gear's Arcane Sight was causing him some trouble with the bursts of magic that must be occurring to shift the Continent.

"Is all well, Council?"

Angus HP 66/66, AC 24(26 vs evil), SR 20 
Friday April 17th, 2009 9:32:58 AM

Angus will cast haste on all the CoC fliers so that they have a better opportunity to keep up with the moving land. "This actually looks fun from the saftey of the air, much less so for those terrified by the process. It will be a costly rebuilding."

Angus calls down to the formerly Dwarven Brothers "Use those new Giant sized legs and keep up."

Angus will attempt to fly and keep pace with the land by the docks.

Spell slots: Used/Available
0 Level 1/6
1 Level 3/8
2 Level 5/14
3 Level 0/8
4 Level 8/8
5 Level 0/7
6 Level 4/7
7 Level 2/5

Spells in Effect:

Mage Armor - 15 hours
Endure Elements - 24 hours (scroll)
Resist Sonic - 20/150 minutes
Resist Acid - 20/150 minutes
Protection from Evil on Angus 15 minutes
Shield on Angus 15 minutes
Polymorph on Durgan - Frost Giant
Polymorph on Angus - Pixie
Polymorph on Kazak - Fire Giant
Haste on the CoC fliers

Permanent - See Invisible

Rod of Maximize 2/3

Glitterdust (scroll) - used


Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues 
Friday April 17th, 2009 1:14:40 PM

Firn'gaer lands near the others. "We might need some break walls to prevent flooding."

Active Spells: Endure elements, mirror image - 6 images (142 r), shield (143 r), fly (144 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Lhari: 4/6 used for day; 0 recharge

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice*; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Heightened Slow, Wall of Stone; 6-[Mage's Lucubration x2*], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand*, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning*, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Friday April 17th, 2009 7:33:17 PM

Peerimus and Yorrick arrive at the Docks and he greets the council. "As you surely know, we struck the Chaos Bell at the center of the lands and began the Great Migration. I am not sure what I was expecting, but it was not this. The town seems to be weathering the Migration well thus far."

Peerimus looks to the docks and then below to the water, it seemed illogical to him for the normal laws of nature to have any sway and the druid personally thought the two peices would come together roughly to be sure, but not catastrophically.

...more to come

Migrating Heranmar continues (DM SteveK)  d20+12=32 ;
Friday April 17th, 2009 8:23:02 PM

Angus casts Haste to help allow the fliers to keep up with the moving land, yet all except the sorcerer-Pixie elects to land and make thier way to the docks on the ground. Not so Angus, but he finds that the land is moving faster than he can, even with the extra haste! In addition, the land seems to be falling away from the Pixie as well. Angus is now 20 feet south-west of the south wall of Heranmar and is 100 feet in the air. (Angus as Pixie with Haste can move 90 feet, or hustle at 180 feet. The land is moving north-east at 200 feet. Right now it is falling at 40 feet a round.)

Most of the Children who arrive at the docks suggest to the Council that they should move to higher ground. You know... just in case. "No", responds Selenie and the Crone's Daughter. Bunwit, Harrin, Tap Goodfellow, and Chester all echo the two women although in various stages of nervousness. At a nod from the Daughter, Selenie continues, "At the last Migration, the Gateway Down suffered 50 years of rain, cursed because the people had turned away from the belief in the protection of the Crones. That is why we will stay here, at the very lip of the land. We can clearly see the blue fence of the Crones protection", (and she points at the sparkling blue curtain), "and we will show we believe in thier protections."

"Come, stand with us and be confident the Crones will keep all Heranmar safe."

Jurgen offers his respects to Selenie, and notes she is older than when he first met her. She has been an ageless bastion of the town, but it suddenly occurs to the younger paladin that there are less rather than more years before she will find her rest. A thought passes, and Jurgen looks out with his paladinic sight; there is evil here, though very faint. Looking further, Jurgen looks into the soul of... Bunwit the Fisherman. Selenie notices (Sense Motive: nat 20!) and gives Jurgen a knowing nod, and then shakes her head at any action.

Peerimus talks of the Chaos Bell and Migration, and surmises that the lands should come together without catastrophe. The Daughter of the Crones speaks out, still looking seaward with her blind eyes. "No, Protector, we did not know, only suspected. And knew nothing of the Chaos Bell. Beware! It's power must be closely guarded!" "When the Migration began and the Crones protection ringed the land of Gateway Downs, we expected you. But after so long in waiting for you, we were afraid that you succeeded only at the cost of your own lives."

Lhari, Firn'gaer's staff speaks up for all to hear. "Yes, like the fourth incarnation of the Children. Sucked into soulless oblivion, but they won. They won."

...............

As they speak the land continues its fast travel to the north-west, and speeds up its descent. The water is a 1/4 mile below and coming up fast!

"Come, Protectors and Children. Demonstrate to our people and the Crones that we are confident. The Powers will preserve." Selenie turns back to watch the waters below.



Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power location ab31 
Friday April 17th, 2009 10:14:57 PM

Rash looks down at her armor and the shield on her back and then back to the swirling rising water and then back to the heavy armor she is wearing. She will then sit and look to the blind daughter of the Crones and say, "While I respect all of the powers and revere them, it has come to my attention that they respect those who help themselves. Still if you believe that faith is what is needed, I will trust you and the Crones to keep us safe. "So tell me your story? How did you come to this town? Was it the Children who drew you here or your Mother? Might as well find a productive way to pass the time."

Xenia (AC28, HP86/86) 
Friday April 17th, 2009 10:56:27 PM


"ANGUS!!!"

Xenia waves her arms in the air, then cups her hands into a cone around her mouth.

"YOU!"
"NEED!"
"ANY!"
"HELP?!?!"


Faith. The girl rogue sighs inside. Trust. They're so much easier when you're with folks you know already. One guy's bravery is another guy's stupidity. But, you only die once, right? And you'd figure with the ground flying through the sky like this, odds are they should be smooshed to bloody paste already. Right?

Xenia beckons with her arm for Angus to fly down with the rest of them. You only live once. Might as well roll the *big* dice. Sounds like sump'in that would come outta Wardd's temple, Xenia thinks as the water rushes upward from just below the edge of the Wold.

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Kazak - Ac 36 Hp 183/184 
Friday April 17th, 2009 11:54:32 PM

Kazak just takes in the once in a lifetime event ..... the changing of the wold ......but the staffs words catch his attention .... " 4th incarnation ??? " blurts out the dwarf

the dwarven warrior observes as the seas rise up from the disruption of the wold ..... " well i don't think this land will be cursed again ..... things were looking up before .... but i'm sure we can all work to bring Heranmar to a productive and vibrant town .... a strong presence in da area "

Migrating Heranmar continues (DM SteveK) 
Saturday April 18th, 2009 8:14:02 PM

The Council continues to watch the sea below them as the land of Gateway Downs moves across the sky.

The Daughter answers. "The Mother sent me here. There is the most holy site of the Crones just south of town, the Standing Stones, the place where the first five Children of Chaos became the Five Crones. I am the voice of the Crones here, but a voice that counsels only, never commands."

It looks like there is barely enough time for the rest of the Children to decide to secure themselves in stout walls before the land and sea will meet.

(Short post, to give everyone time to decide, Next post will be Monday night)

Xenia (AC28, HP86/86) 
Saturday April 18th, 2009 10:31:53 PM


The rogue turns a worried eye in Angus' direction again, ready to go to his aid should he require.

"Look, I gotta tell you guys, this is some pretty weerdo stuff you got going here. If it were Wardd we was relying on to save us, I'd be the first to start gathering folks together and head for the hills."

"But I'm new here. This Southie Place is yours, and I figure you know it pretty good. I'll follow you, whatever you decide to do."

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Jurgen - [AC 41 HP 150+[70]/150]  d20+8=20 ; d20+19=25 ;
Sunday April 19th, 2009 3:32:40 PM

At the mention of the blue curtain, Jurgen tries to better understand the magic involved [Arcane Knowledge Check - d20+8=20. Spellcraft Check - d20+19=25]. He turns to Firn'gaer and asks the wizard, "What do you see out there? Are we protected?"

Jurgen sees Bunwit's evil and his hand immediately goes to his sword. Selenie's nod keeps him from drawing it, but his hand remains. He curiously watches Selenie, wondering if she'll offer something more. But she is tight-lipped on the topic. Finally, he pieces together something that had seemed odd. The paladin's jaw drops and he looks at the other Children to see if they notice it.

"Peerimus, all is not right here." Jurgen shakes his head, unsure of how to explain. "Look closely at the Councillors. Either we've been gone from the Wold for... a considerable time. Or there is trickery at work. I'm not sure what to trust." His knuckles are white from gripping his sword so tightly. "If you were asking me have faith in Domi, I would tell you that Domi respects those who protect and defend themselves. This is a challenge for us to face not a test of our faith. We meet it head-on instead of trusting in divine providence. That is how we weather this storm and that is how we prove our worth. Do not wait for the Powers or the Gods to save us. Save yourselves!"

Rash Trinka AC 31 hps 175/130 fly, divine power, righteous might, divine power 
Sunday April 19th, 2009 9:08:07 PM

Rash looks to the others and says, "I doubt that the Crones would send us here to die in a flood. I will have faith in them and the other powers to look out for us and our friends during this migration. If they wish my death in their name, all they have to do is ask/"

Durgan Stonewall AC 38/39 Hp 197/197 
Monday April 20th, 2009 5:21:11 PM

..."things were looking up before...? My brother ye have a way with words. All right Selenie, I trust ye. And the crones too. If nothing else, I want a front row seat for whatever is gonna happen. Should be a good one ta tell to the grandkids."

"Calm down Jurgen. Ye just met yer Domi recently and he seemed pleased enough with ye. Why don't ye try having a bit of faith? We serve the Crones too even if only indirectly. They might not be Moradin, but seem ta be allright."



Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d20+23=42 ;
Monday April 20th, 2009 7:12:37 PM

Peerimus rubs his chin in thought for a moment or two before answering. "Yes the Chaos bell is something we will need to attend to shortly." the druid turns back out to look upon the sea. Peerimus reaches a hand to gently rub Yorrick and then gives the great ursine a grunt and a pat. [Handle Animal to send Yorrick home to the grove 42]

Peerimus continues to watch the approaching water. "It makes far more sence for the Great Migration that is enacted to protect and save the peoples and the land to not destroy everything than it does for it to. That said as Protectors we are able to do more good at the front of any incident than from behind the wall and blind."

Peerimus chuckles at Kazak's comment on the 4th incarnation

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang
6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, *Reverse Gravity
*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours

Migrating Heranmar and the Sea (DM SteveK) 
Monday April 20th, 2009 7:27:22 PM

Most of the Children accept the words of the Daughter and Selenie. The presence of the blue curtain of magic all along the shore helps as well. Jurgen (nor anyone else) can't identify the exact spell, only that it appears to be a divine abjuration of tremendous power. So too, the color and radiance is identical to the color of the Center of the Southern Continent and the manifestation of the Crones the CoC experienced back in Hook City, was it only days ago?

Jurgen also notes that he doesn't like Bunwit. And that there are things that Selenie and the Daughter have said that don't quite make sense. It must be a test! Domi helps those who help themselves, so they should be actively preparing, not sitting here and waiting for fate! But none of the Councillors move from the docks. "Our ancestors turned away from the Crones and the land was cursed. I won't make that mistake." states Chester.

Angus also hesitates in descending from his vantage point, and now it is too late. The land is moving north-east and down faster than the pixie can fly.. he will have to wait until the lands have finished moving to get back to Heranmar.

...................

And the end of movement is not far away! Heranmar (and the land with it) plummets towards the water, and Tap stifles a small scream, and the halfling is not alone.

100 feet

50 feet

10 feet!

And the land of Gateway Downs settles right next to the water, linking up with a similar blue curtain that is keeping the waters at bay! The land and water fit together like pieces of a child's puzzle, and there is not even a drop of water that falls on the land. And then the blue curtain disappears, and the Council and the CoC look out on an ocean of a darker blue than that of the Plactic Ocean they remember.

The moment passes where everything is absolutely quiet, and then the cheers begin, first at the dock and then throughout Heranmar. The Great Migration is over and the Crones must be pleased!

Selenie turns to the CoC. "The Daughter anticipated the Migration would eventually be complete, and we have laid supplies for a feast. Please, come to my house tonight and we will all speak of our adventures."

Tap pipes up. "Yeah, and you can tell the story of where you have been for the last 4 months!"

Xenia (AC28, HP86/86)  d20+7=15 ;
Monday April 20th, 2009 9:08:35 PM


The dark girl arrows up into the air once the land settles and all seems safe. "You had me worried there for a bit, Angus," she says, meeting him half way. "Looks like they're planning a party for this Migration Thingie. Good time to be us, huh?"

Good time to find stuff out. Parties what bring folks from all over the place are always good places to find stuff out. Might as well start now.

"Hi, I'm Xenia." The rogue introduces herself all around with the signature hand wave for everyone. In the midst of conversation, she ask about drow sightings, where they were, for the names of who might have seen them, and how many drow might have been seen. It's not difficult topic to bring up, given her skin color. And it's some productive small talk to fill the time while listening to the Chaos Guys tell of all the stuff that lead up to their charge up the Star Mages' tower and this Great Migration thing.

Rolls and Actions
Gather Information 15

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Rash Trinka 
Monday April 20th, 2009 10:47:27 PM

Trinka rises up into the air once again gaining height as her eyes scan the new local of Heranmar. She will spend the rest of her fly spell scouting the area, looking for obvious dangers and possibilities for defense and economic advance for the township. She will check the coast line for possible harbors and the local trees for lumbering and fruit. She is trying to get a feel of how much land actually travelled with Heranmar and who much is new terrain that might need exploring.

When she lands, she will check on the monk school to make sure the weathered the migration and look for any injured who might need her healing. After she does this, she will join the party and discuss her findings.

Kazak - Ac 36 Hp 183/184 
Monday April 20th, 2009 11:47:29 PM

Taking a a few minutes to look out at the horizen and the deep blue sea ... " i'm no sailor but doesn't darker blue mean deeper water ?? ..... deep water port ?" asks Kazak aloud to noone in particular ..

Watching as people start dealing with the end of the migration .... " Peermus i'm gonna make a tour of da town ... take notes on da stone structures and der integrity ...... check and see about any injury's ..... i'll give ya details later tonight at da party ... ok ? " ....

" might help da council to come to agreements on what direction dat Heranmar can go forward in " growls Kazak

Slapping Durgan on his back .... " did i hear you want grandkids .... hehe .... don'tcha need kids first ?" ..
laughs the younger brother .... " hehehe i'm gonna be an uncle .... hahahaha .... i'll buy da drinks tonight just for dat " .... teases Kazak

Jurgen - [AC 41 HP 150+[70]/150] 
Tuesday April 21st, 2009 2:27:50 AM

Jurgen, seeing that he was clearly the minority, still braces himself. And then... nothing. He opens his eyes and looks around. Everything was okay. Different, but okay. All he can muster is a sheepish shrug. "Well then... I will most definitely be there. After offering my healing hands around Heranmar." He doesn't offer anything on the comments about time gone by. It was as he suspected. Jurgen idly wonders how long would have passed if they had not been so prompt in ringing the bell.

He waits to gain a moment with Selenie and, in little more than a whisper, asks. "You've known it longer than I. Tell me of him." It is clear who the paladin is speaking about. Still Jurgen keeps the tone respectful as she has clearly faced many evils in her time, but he is worried. Yes, about Bunwit. But also the idea that Selenie had strayed from the path enough to allow an agent of evil to remain so close to the Children...

Firn'gaer; AC24 (T19), HP 105/105; Endure elements, Fly, Mirror image (6 images), See invisibility, Shield, SR18, Tongues 
Tuesday April 21st, 2009 8:47:33 AM

Gateway Downs comes to a final rest and Firn'gaer turns his attention to the town and its people. He will help out with the injured. His spells are much help is helping the injured or the damage to the buildings, but he will do what he can for the day.

Rufus volunteers to look for injured if there are collapsed buildings. To others they only hear a constant chatter of squeaks coming from the magical rodent, but Firn'gaer hears it endlessly.

At any meeting with the council, Firn'gaer will suggests stone walls to augment the existing walls of the town.

Active Spells: Endure elements, mirror image - 6 images (142 r), shield (143 r), fly (144 r)
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Lhari: 4/6 used for day; 0 recharge

Spells Prepared
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Endure Elements*, Magic Missile (x2)*, Ray of Enfeeblement, Shield*; 2-Invisibility, Knock, Mirror Image*, Scorching Ray (x2), Web ; 3-Dispel Magic, Displacement, Fly*, Lightning Bolt, (Empower Spell) Magic Missile (x2); 4-Dimension Door, Evard`s Black Tentacles*, Lesser Globe of Invulnerability, Resilient Sphere, (Empower Spell) Scorching Ray, Wall of Ice*; 5-[Spell-like ability], (Empower Spell) Fireball, Overland Flight*, Heightened Slow, Wall of Stone; 6-[Mage's Lucubration x2**], [Master of Shaping], Disintegrate*, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand*, Reverse Gravity, Teleport, Greater ; 8- (Empower Spell) Chain Lightning*, Sunburst*.

* -- Spells cast
[] -- permanently held spell slots

Migrating Heranmar and the Sea (DM SteveK) 
Tuesday April 21st, 2009 7:46:59 PM

http://www.woldiangames.com/Woldipedia/index.php/Geography:_Heranmar

The Children of Chaos collect thier bearings and get ready for the evening. Rash, Xenia, and Angus have ample time to wander about the small town and make themselves aware of the layout of the town.

There seem to be no one captured in the rubble, not alive or dead. And while there are less people (and after a quick check to the graveyard) and several freshly dug graves, the people who are alive do not seem to be in a state of mourning.

Kazak's careful inspection of the stone (assuming a take 20) reveals to the dwarf that the last major crack in the walls was made over a month ago. But that can't be right, for Peerimus was in Heranmar the day before they got the visitation from the Crones in Hook City, and that was only... 1, 2, 3 days ago at most! (The CoC had one night after the visitation in Hook City, to one night at Oddholme, to the day they rang the Chaos Bell)

Even though he and Rufus can't help with any search and rescue, Firn'gaer can help to shore up the stone walls of Heranmar with more walls of stone or other repairing spells.

Xenia finds out that the people of Heranmar (other than the Councillors) are cautious about speaking with her unless one of the older CoC heroes is with her. Chester takes the young rogue under his wing. "We of the Gateway Downs have always been suspicious of strangers, young miss. The Children have been helping us be more open, but things take time, they take time." Xenia also finds out that she is the first black skinned elf these people have ever seen. Not many drow around here evidently.

Jurgen gets Selenie aside and speaks about a certain Councillor. "Yes, he is evil", she agrees, "but there are degrees of evil in the world. Bunwit is a petty, grasping soul, and not really malicious, just doesn't care about anyone else than he and his. I have allowed his continued presence on the Council in order to try and change his attitude. As I am less able to defend the good with sword and shield as I grow older, I'm going to see how well I can convert a soul instead of splitting one in twain." Selenie hopes her explanation is enough for the young paladin.

........................

As evening approaches, the sun slides to the horizon. People who are moving to the central Council building (and Selenie's mansion being the same thing) a new surprise awaits them.... the sun is not sinking into the western sea. Instead, it is nearing the horizon to the South!!!


Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d20+31=44 ; d20+23=30 ; d20+30=34 ;
Tuesday April 21st, 2009 9:33:57 PM

Four Months? The druid looks towards the sky and squints, if it were night he would be able to tell more easily. Irrelevant though for now, he would have much to learn tomorrow. More immediately would be taking the bell to a safer location. For now that would be the grove and there he would speak with Two Stripes and Wanderwood and get his own birds eye view of the land. As Kazak and the others break to move about the town, Peerimus nods his agreement to them, "Yes a survey of what damges may have been done is needed, I'll be out of your way." he adds the last with a small smile and the druid is quickly off to the Bell.

Grasping it Peerimus shifts first to a Great bear and then to an eagle. In avian form, the druid streaks skyward and spins an ever widening circle out over the sea and eventually to his grove. Sharp eyes scan the ground both near and far to take in as much as he can. [Spot 44 Know Nature 30 Survival 34]
Wings fold back and in moments he plunges through the canopy and lands.

Peerimus shifts placing the Bell at the feet of Wanderwood and asking him to please keep it safe for now. "I will find a better location soon my old friend." Knowing the party to be starting son, he quickly gives greeting to Two Stripes and then is off.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
7-Level 2: *(2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration
7-Level 3: **(3) Protection from Energy, (1) Daylight, Stone shape, *Sleet Storm, *Greater Magic Fang
6-Level 4: **(2) Freedom of Movement, (3) Flamestrike, Repel Vermin
5-Level 5: (2) Animal Growth, CCW, (2) Stone skin
4-Level 6: Ht Wall of Fire, *(2)Greater Dispel Magic, Transport via Plants
4-Level 7: *(2) Heal, Sunbeam, Ht Flame Strike
3-Level 8: *(2) Sunburst, *Reverse Gravity
*Cast
Spell Staff contains SunBurst
Spells affecting Peerimus Endure Elements 24 hours, Longstrider, Greater magic fang (all attacks +1) 16 hours, Barkskin 159 minutes, Protection Fire 120/120 159 minutes, Protection Lightning120/120 160 minutes Freedom of Movement 160 minutes
Spells affecting Yorrick Endure Elements 24 hours

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows 
Tuesday April 21st, 2009 9:54:34 PM

Trace remains quite while still trying to grasp what has gone on. He and Rhino help where they can and soon join the others with the party and joins with with some wine and takes this time to relax. He waits to hear what plans are laid out for the city and when the time comes will ask if some local exploring needs to be done before they run off to hunt vampires. "I think it is a good idea that since the land has changed, that we move about the area and find out the extent of what has changed. At least for the surrounding area. You dont know, orcs might have been pushed next to us during all this, I would like to head off on our next adventure with a clear head and not worry about who we leave behind."

Done with his two cents he ask if there is anyone around to play some music so that he can sit by the fire and enjoy his wine during this relaxing time. He has truly become to enjoy his visits to his home of Hernamar. It is slower here and easier on the head while his second home in Hook City , wich by the way needs to be checked on as well is allways surrounded by city officers and busy bodies forcing their way on you.

Xenia (AC28, HP86/86) 
Tuesday April 21st, 2009 9:59:45 PM


"Thanks," Xenia thanks the guy, Chester, before wandering off down the street by herself. It's such a small town. You can walk from one end to the other without really intending to. Before you know it, it's just there.

It could be nice. It could. But not without Wynn.

Xenia whispers a magic word to her boots and lifts up off the ground. She flies up to the top of one of the nice white walls that surround the town, and seats herself on the edge. Her feet kick in idle arcs. In some ways, it's like sitting on the docks in Floating City. Except that the sky here is so high. And it's so quiet. Xenia watches as the sun sets over the endless water.

Active Spells: Fly 5m

Items expended: Wands: Longstrider 49/50, Acid Arrow 48/50, CLW 43/50; Scrolls: Sleet Storm, Darkvision, Silence, Faerie Fire; Winged Boots 2/3, Hero Point 1

Durgan Stonewall AC 38/39 Hp 197/197 
Tuesday April 21st, 2009 10:45:35 PM

"Did somebody mention a feast? That means there will be drink eh? Ok, ye talked me into it, I'll come."

Durgan walks around town until the giant magic wears off, using the extra size to help where he can. Once he returns to normal he checks in with the townsfolk he knows, and stops by the smithy.

"Kids? Well brother I figured ye would be there first. How are things going with Brina lately eh?"

Rash Trinka 
Tuesday April 21st, 2009 11:08:53 PM

Rash Trinka finishes her survey and tells the others of the surrounding area and any changes that might have occurred. (ooc Is it possible to get a map of the area and terrain?) When she sits down at the feast, she will gesture Peerimus to sit next to her. After I get a nights rest, I want to scry my family and then teleport to them for a visit. They haven't heard from me in 4 months and my husband must be frantic with worry. You should check in on your grove as well. It might not even be there anymore or at least not in the same place it was in the past. The migration has changed everything." To prove her point, the cleric points at the setting southern sun and adds, "That makes my blood run cold."

The next morning she will scry on her family after prayer and then teleport to them using a greater teleport for a visit. She will have the conversation on bringing them back to Heranmar since she believes this portion of her life is gonna take a bit longer than originally anticipated.

Kazak - Ac 36 Hp 183/184 
Tuesday April 21st, 2009 11:52:35 PM

Tthe dwarven warrior ... reports back to Peerimus about his findings on the stae of the town ..... " seems strange .... we be gone 4 months ?? .... da choas bell musta of caused some chaos wit time ... maybe ?? .... but all dis movement of land has to be done wit great magic no doubt .... somehow i bet all of da wold has been affected " .... growls Kazak

" Good idea Trace .... we can get da fliers to scout about .....seems da sun has changed in our sky ... changing where is rises and sets .... maybe tonight we can startgaze and check our bearings to where Heranmar and da whole of da Gateway Downs as repostioned itself in da wold .... check it againist any old maps "

As night falls Kkazak makes his way to join the feast .... keeping an eye open for other new changes and diffrences .....

Jurgen and Shay 
Wednesday April 22nd, 2009 2:38:47 AM

Jurgen finds himself embarrassed that he asked Selenie at all. Just a few months ago, the paladin was the only one in the group who was recommending sparing lives. "I apologize, Selenie. I a-. It is often that I act without thought. And more often that I speak with out it. I am sorry." He shakes his head at his own foolishness. When he was Selenie's age, would he have that wisdom?

Jurgen watches as the Children scatter. Peerimus to his grove. Trace to find music. Xenia to be alone. Even Shay, normally so close to Jurgen, had taken to the sky and was exploring the new geography. They were a group bound together by ties much stronger than most adventurers. And yet, they all had lives they kept apart from the others; chose to keep apart or were kept apart. Either way, Children were the Champions of Chaos and the Protectors of Heranmar, but not family. And right now, all Jurgen wanted was to be with family.

With thoughts mimicing Xenia's, although he didn't know it, it is little surprise he goes to watch the sun fade away. Without thinking, he goes to the docks to watch it and is surprised when he looks up and the sun is gone. Looking around the sky, the paladin finds it setting in the south. A smile touches his lips at the unexpected pleasure and he sits down at the docks to watch it for a while.

Eventually, he makes his way to everyone else and to the feast

Migration Night (DM SteveK) 
Wednesday April 22nd, 2009 5:41:23 PM

Peerimus brings the Chaos Bell to Wanderwood's care, and the great tree and Two-Stripe both agree to keep it safe. Two-Stripes family comes along and each gives greetings to the druid. One of the badger twins has a surprise, and Delver demonstrates; he casts a Light spell! It looks like one of Two-Stripes' children is also a Sorcerer!

The druid and several other flying Children take a gander at the immidieate are outside of Heranmar. For those who are familiar, the land looks unchanged from what each remembers. (ooc: immediate land knowledge still is like what the CoC remember as conforming to the Gateway Downs map in Woldipedia. To see if the land and map is really the same, the CoC or another group is going to have to do som exploring...) Peerimus himself determines that the seas around Heranmar are different than before, the tides, the colors, the formation of the waves is different. The animals that he spots are the same, however, and Peerimus figures that this is the same ocean, just a different stretch.

When evening comes, Peerimus does some star gazing, and notes that the stars are also aligned differently, altered so the normal east-west course now runs north-south, just like the sun.

Trace cautions that seeing all the differences around Heranmar should be a greater priority than killing Quinn and his vampire father.

Rash makes plans to bring her family to Heranmar the next day after the feast.

Durgan and Kazak banter back and forth, and the subject of Brina comes up...

...................

At the feast, there is the usual Heranmar surf-and-turf along with the local vintages, brews, and fresh produce. Brina is there, helping to serve, and she gives Kazak a very un-dwarfish display of public affection: smooching him lingeringly in front of everyone in the hall!

Many of the town populace are here as well, along with a couple of strangers to the CoC. An embassador from the centaur tribe is with the Councillors and also a woman dressed in a simple knee-length robe made of some sturdy material that looks very similar to the Sargrass garments worn by Gilan, Grymash, and Tishe' of the Bloodpack!

Tap Goodfellow calls for quiet, and then asks the Children of Chaos to relate thier latest adventures for everyone.

.................

EXPOINTS All heroes recieve 7,500xp for the last module. Great job everyone!

1ea Hero Point for
Peerimus - ignoring attacks to deliver the Chaos Bell
Jurgen - for ringing the Chaos Bell
Trace - for standing up to Ohzone... alone!
Xenia - for scouting and living

...............

All CS need to be updated and posted on docs.google.com with a link to the heroes Posted Name for ease of reference.

Administration Notes (DM SteveK) 
Wednesday April 22nd, 2009 9:50:38 PM

Multi slot magic is no longer authorized in the Wold. (ie Gauntlets of Dexterous Ogre Power: +2 Dex and +2 Str)

CoC PCs with this type of magic items must adjust to compensate for recently decreed rule.

Your Friendly Neighborhood DMs will be checking new PC Sheets for compliance and to see if everyone has generally the same amount of magic items as other Children of Chaos.

Thank you for your understanding in this matter.



Xenia (AC28, HP86/86)  d20+10=28 ; d20+7=27 ;
Wednesday April 22nd, 2009 10:07:43 PM


The party is nice. Seem like lot more people here from parts further out of town that there were earlier today. Maybe *they* might know something.

The dark girl takes a glass of something that tastes sort of like Grape Rink, and she collects a shallow bowl full of berries and sharp cheese.

"Hey, Angus, play a song," she calls out. She raises her hands above her head, and with her long slim legs, begins to dance. Her hands clap a rhythm as her feet step step and syncopate a step. She moves about the room, weaving and turning about chairs. A kick turn, puts her up on top of one of the tabletops without missing a beat where she whirls and spins, her red hair whipping about like a flame in the wind. Her tempo climbs, swells, growing ever faster, faster and ever faster, until it reaches a peak, and Xenia steals all of her movement, freezes in mid air, holding the kinetic moment for all to see. Then she sinks down into a curtsy.

The rest of the evening is spent talking to folks. The Centaur Guy, the woman from the Sargrass, and others. Maybe they've heard of drow. Maybe they've seen 'em. Maybe they can tell her where.

Rolls and Actions
Perform (Dance) 28
Gather Information 27 /Nat20 Ultimate Success!!!

Rash Trinka  d20=14 ;
Wednesday April 22nd, 2009 11:16:29 PM

Trinka spends most of the night wandering around the party trying to have as many short conversations as she can while meeting the maximum amount of people. She will purposely stay away from the other Children using the time to gather information on the towns economic status, who the respected and who is considered a rascal. She will try and meet any other clerics who live here and politely question the town's religious beliefs. (Is there a church in town?)

She will also use the time to try and find a home for her and her family whom she wants to move here. (Steve, my husband used to be part of my old adventuring group. He is supposed to be a mage close to my level. Obviously if this doesn't work for you, let me know). She will look for a small farm or house she can rent. Any new houses suddenly empty with the migration? (Gather information 14)

As posted earlier, she will scry out her husband and the greater teleport to him in the morning.

Angus  d20+12=15 ;
Wednesday April 22nd, 2009 11:33:30 PM

The tall thin sorcerer does some of his own scouting before attending the planned feast at Selenie's mansion ...... enjoying some fine wine ....till Xenia calls for music .... with a big grin and more then a little flair .... Angus pulls out his flute and spins a fast paced tune .... (d20+12=15 perform )

" I can play a faster tune too " ... inquires Angus with a mischievious smile ...... standing up when Xxenia finshes her dance ..... angus ..... claps enthustiatically

When Tap Goodfellow calls for storys to be told .... Angus tells of his time in the floating city with Xenia .... emphasizing her good character and enthusiasm she exudes .... hoping to warmly introduce her to the council and the locals

(posted by chris while Jim's on vacation down south)(sorry for the missed posts , blame me not Jim)

Kazak 
Wednesday April 22nd, 2009 11:48:12 PM

Once arriving at the celebration ... the dwarven warrior makes his way thru the crowd ... introducing himself to one and all ..... concious of that fact he is still new to the town and one of the few dwarves in the area ....

When Brina plants a lingering smooch .... Kazak at first is slightly surprised but quickly returns it in kind .... " i've missed you too sweetie " ... adds the dwarf breathlessly as he blushes deeply ....

With a sheepish grin .... he grabs a mug of ale and chats up the townsfolk ... all the while stealing glances at Brina as she serves the crowd

Jurgen and Shay  d20+7=25 ;
Thursday April 23rd, 2009 3:43:22 AM

If nobody else takes the opportunity, Jurgen will tell his version of the events of the last four months. The story skirts the boundaries of truth, making what was a relatively short battle into an epic show-down. Each of the Children has their own heroic moments where everything depended on their actions [Performance Check - d20+7=25]. Some parts of the story even get their own illusionary version of the events [Major Image]. He seeks more to entertain than to relay the facts.

After his retelling, Jurgen will take some time to enjoy the food, the music, and the company. He'll spend most of his time with the Centaur and try to begin discussions regarding a more formal alliance.

Heranmar's Stories (DM SteveK) 
Thursday April 23rd, 2009 7:51:37 PM

The people seem to enjoy Jurgen's story, and eat and drink to mild excess. Through the evening, the Children of Chaos find out what has gone on in Heranmar.

Almost 4 months ago, the blue curtain appeared around the docks and the fishing boats that were tied up. And then a mighty earthquake rumbled through the land, and then the land rose above the waters and began to move! The land saw the snowy scapes of the Ice Vien pass overhead about 3 months ago, endless vistas of ice and snow. A mountain came so close that Donk the dwarf (a local hero) drank a flying potion and made it to the mountain. He hasn't been seen since.

For the last 2 months, the people who died in the earthquake were found and buried, and the Daughter started getting visions of the Crones and to trust what was happening.

Just a week before the CoC showed up again, a people showed up at the south gate. They said they were an orphan village that used to be in a place called the Sargrass Plains, but the entire village was displaced to just 5 miles to the south-east. The monks who run the orphan village are coordinating with the Council to integrate the two communities here at Heranmar.

Bunwit interrupts and bluntly asks : "since the Protectors are back, what are they going to do about my missing fishermen?" It seems that when the Migration started, three fishing ships were not in port. It is assumed they are still somewhere out to sea where Heranmar used to be.

......................

No one around here knows about drow.

There are several abandoned farms in the area that could be used for Rash Trinka's family. In the morning, it should be little problem for Rash to find her family.

Durgan Stonewall AC 38/39 Hp 197/197 
Thursday April 23rd, 2009 7:57:25 PM

"Lots goin on. Lots ta think about. Dwarves are not used to big changes, slow and steady as the saying goes eh?" Durgan spends some time at the town forge to help focus his thoughts on all that has occured.

Xenia (AC28, HP86/86) 
Thursday April 23rd, 2009 8:57:01 PM


"Four months?" The rogue sits up and exclaims. "Sounds like these folks was talking 'bout a different four months, Jurgen."

"We were in a blue light, just like you," she tells the folks at the party. "After what Jurgen told you, 'bout the Bell and stuff, we all floated up in this bubble of blue light. From inside that bubble, we saw the lands movin' 'round, floatin' 'bout and the like. Just like you did."

"The bubble just floated through the air, and came down here. But ... for us, this all happened in a short enough time that we didn't even get hungry. It's like, the stuff that happened for you in four months didn't even take four minutes for us."

"Explain that, huh?"

Inside, Xenia wonders how long it's been for Wynn and the Crimson Shields. Four months without her checking in. Not a word through the scrying thing. What would they make of that? What would they think might have happened to her?

Firn'gaer 
Thursday April 23rd, 2009 9:25:57 PM

Firn'gaer answers the question about the missing fishermen. "I can looking into their location. I will stop by the families and speak to them."

Later, Firn'gaer will speak to the families and learn as much as he can about the missing fishermen. He will also ask for a personal item from them to assist with the greater scry.

Firn'gaer will see if anyone wants to go with him to inspect the boundaries of Gateway Downs and stop by the other towns and villages of The Downs.

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Thursday April 23rd, 2009 9:38:03 PM

peerimus listens to Jurgen and does his best to reassure the people of heranmar and his own that the sun is not setting in the south. It is the land that rotated during the migration.

in the morning Peerimus will be Communing with the natural wold about through 2 complete cstings to learn all that he can to 16 miles out from the center of Heranmar

Angus  d20+12=13 ;
Thursday April 23rd, 2009 11:22:39 PM

"I'll take a trip with you Frirn'gaer .... be intresting to see the changes and try to figure out exactly where in the wold Heranmar has been placed ....... we can leave first thing in the morning "

Spotting the wistful look on Xenia face .... the sorcerer plays a cheerful tune on the flute to try and bring a smile to her sadden look (d20+12=13 perform check) ... but poor is his attempt

(posted by chris for Jim who is deading home from south carolina .)

Kazak 
Thursday April 23rd, 2009 11:35:14 PM

While Brina is busy serving the crowd .... Kazak greets the monks ...." we was just done in Hook City ... met some good people .... Yanosh da dwarf and his good friend Olaf ..... dey were in a pack called da Bloodpack .... ya ever hear of dem ?? dey roamed da sargrass plains helping protect it ..... "

"oh and welcome to da neighborhood .... anything i can do ta help just ask .... you said ya was an orphan village ?? right .... what is exactly is an orphan village ?? ... sorry if dat is to blunt of ah question ... "



Rash Trinka 
Thursday April 23rd, 2009 11:43:53 PM

(ooc Steve any answers for Rash's questions last post? Any clerics and churches in town?)

Rash listens with concern about the missing fishermen and asks Bunwit, "How long have they been missing? Is it recent or have they been missing for days or weeks? Once she hears that the mages of the group will be taking control of the situation, she leaves it in their capable hands.

Rash leaves the party, and finds an inn to stay in asking for a private room. She will get some sleep anxious to get home. Rash scrys for her husband and son and then teleports to them if she can find them.

Xenia (AC28, HP86/86) 
Friday April 24th, 2009 10:27:31 AM


"I'll see if I can get an old map of the place," Xenia volunteers at Firn'gaer's inquires as to who would like to tour the boundaries of the Gateway Downs. "We could check what's out there now against the old map. See what's still there and what's changed."

Best way to scout the place for drow too, she thinks to herself.

Jurgen and Shay 
Friday April 24th, 2009 6:28:12 PM

Jurgen is interested to hear about Heranmar's recent past. "Donk is gone? And what of Holly" The paladin muses to himself. Everything seemed to be as expected even if not entirely normal.

"We can inspect Heranmar and the area... But Quinn is a pressing concern. Has he been on the Continent months longer than us or did he just arrive? Yet another promise to fulfill." Jurgen speaks to the Children when they gather back together. "And what of the Bloodpack? And Hook City? A thousand things to do. Peerimus, would you object if I spent tomorrow in Hook City? I'll check up on our friends. And I'll look to gathering some information. Where was Quinn's proposed temple?" If Peerimus approves then he'll ask Angus to teleport them to Hook City in the early morning.


The Feast and the Day After (DM SteveK) 
Friday April 24th, 2009 7:07:11 PM

The Feast goes on into the night, and once it breaks up, it goes on in smaller parties or individuals finding places to hole up.

Xenia is able to find a couple old maps at the General Store owned by an elf named Holly. (see Woldipedia) Holly looks really suspicious of the dark elf, but doesn't pry.

The monks have heard of the Bloodpack but never met them. One of them explains about thier village. "Scattered throughout the plains are a number of villages run by the Monks. These small villages raise crops and trade goods to help support the Monks. Because the populations of most of these villages are made up of exiles and found people rescued from the Sargrass, they rarely last long or stay in one place. The only exception to this is the Foundling City of Rattledam. It is hidden and has never been shown on any map." This group seems to be one of those Foundling villages.

Once the feast breaks up, Brina finds Kazak and suggests they have their own, private party at her place...

Rash finds out the one tavern here is called the INN, and is run by one of the Council members, Chester. He has rooms and will provide his best one for Rash at a very reasonable rate. The cleric also finds out there are no churches or temples in Heranmar. For divine things, there is a dozen clerics of the Crones who live near the Standing Stones to the south. There is Peerimus' Druid's Grove that is slowly getting recognition as a holy place. And there is the ruined abbey, having been abandoned for over 50 years.

The people of Heranmar are very, very happy that they are not crazy, and that it is 'merely' the land has been moved and not the sun. "Great Migration indeed!" is the general comment.

........................

The Next Day(s)

Rash is easily able to scry and then teleport to her family who are very happy to see her. Over the course of a day, Rash tells her story and the children (and Mr. Trinka) tell thiers. They didn't see any blue lights, but there was a huge earthquake (that the family and farm weathered fine), and the days of the Ice Vien land passing by overhead. The most significant thing is the nearby village that was on the beach. While it is still on the seashore, it is now on top of a cliff that is hundreds of feet tall and as far as anyone has walked: it's not much of a fishing village anymore!

Mr. Trinka isn't convinced to move the family, but does agree for an extended vacation in the town protected by the Children of Chaos. After getting a neighbor to look after the land and animals, husband and wife both cast teleports to bring the family to Heranmar.

Firn'gaer and Angus talk to family of the missing fishermen. They've been missing for 4 months, but the arcane mages try thier luck anyways. After a couple of failures, Firn'gaer is able to latch onto a distinctively painted boat of one of the fishermen and the two are off! The gnome and pixie find three fishing boats and a dozen fishermen holed up on a desolate rocky, mountaineous coast. They've been surviving on fish, seaweed, and a jury-rigged still that makes fresh water. They are VERY happy to see the COC, and very happy to have a couple of teleports to return them all to Heranmar.

Jurgen is concerned about thier friends in Hook City as well as thier promise to help Quinn's predicament. The paladin suggests to catch a teleport to Hook City, but he's going to have to wait until Angus gets back. And the young protector is quite right... what has been going on with Quinn since they've been surrounded by blue light for 4 months???

(ooc: Quinn's temple was located just outside of Threshold in the Gateway Downs. I know Quinn brought the dwarf brothers there at least once...)



Rash Trinka 
Friday April 24th, 2009 10:31:49 PM

Trinka spends a very enjoyable day with her family and even a more enjoyable night with her husband. Those silence spells cast into the kid's room can come in very handy! She prays the next morning to get her spells back and then has a huge brunch with her family discussing the possible relocation to Heranmar. She is happy that her husband is willing to at least check out the town but understands his reserve in just moving right away.

When the five teleport back to Heranmar, Rash is eager to show off her family to her new friends. She will introduce her husband Darn and her son Astin and daughters Trena and Joline to the Children. The surprise being that her husband is an elf and her 1 son and 2 daughters obviously a half-elves. She will explain that Darn was in her old adventuring group, providing his intelligence and spell casting abilities to the party and decided to retire from active adventuring when their son was born. She puts her arm around her son's Astin's shoulder and proudly says that he is following in his father's footsteps to become a mage. The two pretty girls are still to young to have thoughts of their adult lives.

Later that day, Rash will ask the dwarven brothers Kazak and Durgen to travel with her and her family out to check out the ruined abbey. She wants their opinion if it could be salvaged and brought back up to snuff. She wonders if it could be made into place of learning for both mages and those who wanted to worship the powers bringing those two groups closer together in understanding each others powers.

Kazak 
Friday April 24th, 2009 11:32:47 PM

As the party breaks up .... Kazak whole heartedly agrees with Brina's suggestion .... and walks hand in hand with her to her place .....:)

During the next few day(s) .... the dwarf happily agrees to accompany Rash and her family .... to the ruined abbey .... discussing its quality's and possible improvements .... with how her and her faimly's ideas about the place .....

Checking in on the quarry ....and the workers .... Kazak talks with the men and the foreman ..... " with the great migration haven taken place and Heranmar and its surroundings having moved .... we need to check out what new type of rock might be neighboring in the area .... no need to hurry but we should keep dat in our future plans " ... suggests the dwarven stonemason .....

Angus 
Friday April 24th, 2009 11:41:32 PM

The tall thin sorcerer is more then happy to help Jurgen reach Hook City .... he's curious to see the affects of the great migration ..... on the wold .... hoping to learn if it has any affect on his abilities .... not to mention it just might be fun

(posted by chris for Jim who is driving(12-14 hours) home from south carolina with his wife and two screaming kids .... well i hope they're screaming ;-) ...... i wonder how many times hes had to stop ?? )

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Saturday April 25th, 2009 6:20:41 PM

Post got blended....

Peerimus needs to hustle back to the town meeting/feast and thus apologises to Two Stripes young budding Sorcerer. "A rare gift indeed little one, use it well."

Quinn is top priority, especially since he and his father, have now had another 4 months. Peerimus's has questions and hopefully Rash has answers [Know religion gives undead know :)] "When Quinn returns will his father, the master vampire know what he knows? Can Quinn keep it from him?" peerimus explains his concern, "If not, the senior DeMarco, a vampire capable of taking out Quinn, a powerful cleric in his own right, will have had 4 months to prepare for us."

Peerimus tells the group that Quinn's temple was not far, his earlier Commune spells had pikcked it up, putting it under 15 miles from Heranmar. In the Morning, Peerimus will be casting multiple Commune Spells in looking for the powerful Vampires and pinpoint the temple. Hook City and everything else will need to wait. At Least until the group can catch up to what Quinn and his father have been up to.

"What has just happened leaves a great deal of confusion and a pair of powerful vampires could reek a great deal of havok. Threshold in the Gateway Downs would be a good starting place and thus we need to find out where that may have gone to. For Donk, he is on his own. The good dwarf was an adventurer for some time. We shall hope he faired well in his latest."

"I don't want to go to Hook also for the reason that we don't need more to do right now. We can only see to one place at a time and right now that place is home. Here in Heranmar. The Star Mages are gone for all intent and purpose, Hook will be looking for help anywhere they can get it. We secure our homes and land proper and take out the DeMarco's. After the Commune I am going to go up and do some recon by air. See what landmarks are about and so learn the extent of our lands. "Jurgen I was going to see if you and Shay wanted to go as well."

"The Abbey is a fine idea as long as it is respected for the shrine it is. I have all confidence in you Rash on that and our good brothers here will surely be the Wolds help in such matters. Firngaer, you travelled with Quinn, see if you can get to him through a scry or if you and Angus can come up with something to help us pinpoint him. Or better yet, maybe the both of you take Xenia to Threshold so you can watch her back and she can put her ear to the ground."

Xenia (AC28, HP86/86)  d20+9=21 ;
Sunday April 26th, 2009 8:15:58 AM


"Hi. I'm Xenia. Alexandria, really. And my Da's sieur name is Merryman. Next is the name he gave me when it was time for me to leave home." Xenia smiles, white teeth in her dark face, and gives her signature hand wave to Holly, the elf at the store. There's something about her. Something familiar and adventuree about her.

"But call me Xenia, 'kay? Everyone does. You know, I'm thinking someday of maybe opening up a store too. But Wynn, he's my guy, his family used to be in the trading business and they lost all they had. So, he's sorta against it. But I keep thinking, you know."

So, Xenia chats with Holly about how a girl goes about starting a business, about Heranmar, the southern lands, and about being an adventurer. And, when it's time to leave, she makes a purchase. (See roll below)

"When I woke this morning, I found this in my hand. A dream told me it would help me make magic stuff, so I thought I'd try it." Rumor (and lots of shopping) brings word of a magic headband invented by a dwarf named Vedik. Dwarves are good at making stuff. Sounds like a good first project.

+++++++++++++++++++++++++++++++++++++++++++++++

"Threshold, huh?" Xenia takes a few minutes out from her crafting project to unroll one of the maps from Holly's shop. "Looks like it's on sump'in called the Trade Road. That's promising. Hmmm. Veil of Death. Trail of Weeping. Abandon. That's not so promising."

"Sure, Peerimus, whyn't we take a look 'round there. I mean, that would do for your checking out the Gateway Downs thing too, right? We can see if the place is still there. Two birds, one stone, huh?"

Rolls and Actions
Diplomacy 21 (to improve Holly's attitude toward Xenia)

OoC: Spend 17500 gp in raw materials to craft Vedik's Headband of Focus, Greater. Days to completion: 35. XP expenditure None (Woldian Item)

Jurgen and Shay  d20-1=14 ;
Sunday April 26th, 2009 7:48:27 PM

[Sense Motive: d20-1=14 - On Holly, to see if he recognizes her feelings towards Xenia. But the young Paladin is, as always, oblivious]

Jurgen's idea to teleport to Hook City a bit late, as Angus is gone. He wants to bring the idea to Peerimus, but decides against it with the druid so focused on Quinn. Eager for something constructive to do, Jurgen jumps at the opportunity to scout. His ability to fly is severely limited because of the duration of his polymorph spell. Still, he is able to be in the form of an eagle for up to five hours a day and he uses that to scout (Unless Peerimus wants to throw a Wind Walk on Jurgen. In which case... Weee).

Jurgen takes his time in the air and not just for the sheer enjoyment of flying, but because he wants to make sure he knows where everything is so he can put it down on paper. A map of the Southern Continent might be a relatively good idea, since there wasn't likely to be another Migration for a good many years.

Firn'gaer 
Monday April 27th, 2009 1:14:05 PM

Firn'gaer prepares himself for the trip to Threshold and a scouting trip of Gateway Downs. "We will try to avoid confrontations if at all possible. I have 3 flying spells for those who want them and shelter ready when we camp. I don't suspect that we will be gone too long. I would think a couple of weeks."

Prepared Spells
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Identify,Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Deep Slumber, Dispel Magic, Fireball, Lightning Bolt, Empowered Magic Missile, Water Breathing ; 4-Dimension Door, Evard`s Black Tentacles, Extended Fly, Leomund`s Secure Shelter, Resilient Sphere, Wall of Ice ; 5-[High Arcana: Spell-like Ability], Overland Flight (x3), Wall of Stone ; 6-[High Arcana: Master of Shaping], [Mordenkainen`s Lucubration x2], Analyze Dweomer, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Heightened Slow, Teleport, Greater ; 8- Empowered Disintegrate , Heightened Hold Monster.

Preparations (DM SteveK) 
Monday April 27th, 2009 3:30:48 PM

Rash spends several enjoyable days with her family, introducing them to the other heroes and to Heranmar in general. The town is cautiously friendly, which suits Darn's mood fine. The three children are more open and by the end of thier stay, they are already making plans with other children for thier next visit.

The visit to the abbey gives Kazak and Durgan opportunity to check out the stonework. And the assessment is: its better to tear the whole thing down and start rebuilding from scratch than to try and save anything.

Kazak reaquaints himself with Brina, checks out the abbey, and talks to his quarry business companions to be on the lookout for new stone in the area... may be a market for it.

Angus is more then happy to help Jurgen reach Hook City, but it looks like the CoC have other priorities... Quinn and Quentin.

Peerimus is convinced Quinn is top priority. Rash is certain that Quinn would not have even wanted to keep any information away from Quentin, so it is safe to assume that the vampires know that the CoC is on the way. Dangerous indeed.

Peerimus realizes he has to readjust his memory, because Quinn's main temple area is just outside of Threshold, several hundred miles away! The druid remembers the abbey he picked up in his earlier Commune spells was the Ruined Abbey that Rash is looking over, and not Quinn's stronghold. (ooc: not sure where the disconnect was, but Quinn's place is much further away than Peerimus' ability to Commune with Nature)

Peerimus also casts multiple Commune Spells to check out 16 mile radius around Heranmar. He finds the centaur herd, a blank spot where the Sargrass Foundling Village is said to be, and a couple blank spots where he knows there are small clusters of farmers. There is a single Winter Wolf that is ranging in right at the edge of 16 miles to the east, and a kobold's lair right on 15 miles due south. In the ocean, he sees large ammounts of fish, shark, and a pod of very large whales. He also sees a nomadic tribe of sahaugin, a group of warriors, females, and youngsters that seem to be following a deep water current 10 miles off shore.

Xenia introduces herself to Holly, and the elf-girl unbends enough to speak amiably to Xenia. She inherited the store as Protector when the last owner was killed. "And so I decided to settle down."

Xenia finds some old maps and they don't look promising. She's all for a scouting trip, and is ready whenever Firn'gear is.

Jurgen and Shay checks out the area around Heranmar, and is able to fly a 20 mile circle in a day without too much trouble. Besides the Sargrass Foundling Village, everything seems to belong here, mostly forest and small clusters of farmers.

Firn'gaer prepares himself for the trip to Threshold, but is going to need to teleport, as Quinn's place is too far away by fly spell.

Xenia (AC29, HP92/92) 
Monday April 27th, 2009 8:33:45 PM


"So, tell me 'bout this Quinn Guy." The rogue speaks without looking up from her project. "Could help the spying to know sump'in 'bout him. So he's a vampie, right? His father's a Vampie too, and it was his father what turned him. And they're both Priesty Guys, is the gist I get. From the Eye Tattoos on Quinn's face, I'd say Gargul, right?"

"Oh yeah. Right. You don't do Gargul down here."

"From what I saw in that Center Place, I'd guess Quinn had minions too. Probs all Vampies too, right? That would be good. Means we'd be free to look around during the day. Anyone know if any of the minions were magickers?"

"Oh, and one more thing, seemed to me that you knew this Quinn Guy pretty well. What's the story there? He another Chaos Guy? Anybody know his favorite spells? Tactics? Woulda been nice to have known 'bout that Anti-Silence Stick he had."

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d4+1=2 ;
Monday April 27th, 2009 8:53:38 PM

Peerimus comes out of the Commune with Mother and Father. All things considered the natural area for a day in all directions was well. Peerimus casts Wind Walk for Jurgen's scouting mission. he was going to use Animal shapes and go with as an eagle, but thinks better of it and instead decides to spend the morning in the grove and then the afternoon and evening in the town. Before leaving the Grove, Peerimus summons a pair of Shamblers at the very center where the Bell and Wanderwood currently reside. He places the Shamblers to guard the bell and to listen to Wanderwood in the defence of the Bell. "Additional allies for the short term." Peerimus knows that to Wanderwood 4 months is hardly worth mentioning, but he has been away and wishes to speak as long as Wanderwood cares to. The druid has no particular topic and for the most part merely sits at the great hickory's base and is simply there. Mid morning finds the druid off to visit Two Stripes, dropping off a few Goodberries and to speak with the family. On the way to the badgers, Peerimus selcts half a dozen trees and casts Plant Growth upon them. Peerimus will mention Angus to Two Stripes and her mate, a powerful sorcerer whom he was sure would be willing to instruct the young badger. The duties of Angus and indeed himself would prohibit the training from being to extensive. A thought to ponder and if wished, Peerimus will take it up with Angus when he saw him again.

With lunch passed, Peerimus heads into town to visit with the people and speak to any about the recognition his grove is getting and the possibility it will blossom to a more travelled to location. A thought the druid plans to encourage. The bell could be kept safe deeper in the recesses and a 'secondary grove ' could be set as a place of meditation relaxation and peace. Anbd so Peerimus sets to begin finding stone artisans and perhaps a grounds keeper to assist him in shaping and creating a tranquil glade with a gazebo, sculptures fountain and pillars. Perhaps a small vinyard and live in resident keeper.

Shambler spell should have been d4+2 so 3 shamblers reside at the Bell with Wanderwood currently

Durgan Stonewall 
Monday April 27th, 2009 10:30:09 PM

Durgan looks over the ruins disapprovingly. "Well, if me brother says it can be fixed, then it can be fixed. Quite an interestin idea ye got there Rash. Having both clerics and wizards studying together under the same roof. Might help prevent havin the same sort of problem that we had to take care of eh? Might cause a few problems of its' own though..."

Overhearing Xenia later, Durgan decides to chime in. "Actually I think Quinn was a priest of old Gargul. He was always mutterin about how he wouldn't heal you in combat, but only if ye survived. Strange chap that one was."

Rash Trinka 
Monday April 27th, 2009 10:36:37 PM

Rash listens to Xenia and says, "I don't know much about Quinn but I do know that he must hate what he has become. As a cleric of Gargul, he hated undead with a passion and holy zeal. To be turned into one must be eating at his soul even if he doesn't know it. I wonder if Gargul will forgive him once we put him down.

Upon hearing the fireside chats about Quinn, I know he wasn't a healer and would use his magic to his best advantage. He will try to take our advantages away before closing. I would expect dispel magics, silences and his ground to be very deadly and protected. He will have the area protected with glyphs and more powerful spells to hurt us. Expect symbols of pain, harm spells and the like. He was a powerful cleric and I believe his father was as well. They will wear us down with minion and spell before attacking themselves.

We better go in very prepared or we can expect disaster. Vampires are bad enough but high level priest who are also vampires are a disaster. I don't think we have to hurry to much though. They will want us to come to them first and fight on their ground. If they weren't caught in the same time loop as we were, then they have already had 4 months to prepare and first strike. I think we can take a couple of days to properly prepare."


Kazak 
Monday April 27th, 2009 11:42:59 PM

The dwarf advises Rash Trinka about the abbey's condtions ... " gonna take lotta work ..... i think too much ..... but if ya stay here long term ... could be possible .... but like i just told ya ... hugh project "

Once back intown ....Kazak adds his own thoughts on combat tactics to the discussion ..... " yeah Quinn he was pretty zealous about stuff ... but he was a smart one for ssure ..... i remember da last time we fought his father .... dem vamps like to take over ya mind and make ya fight ya friends .... use us againist each other .... we'll need something to help shield our heads from der thoughts ..... "

The dwarven warrior checks in on the town miltia ..... re-connecting with them after the months away ....

Jurgen and Shay 
Tuesday April 28th, 2009 4:23:02 AM

There is some surprise in Jurgen as he flies over the surrounding area. He expects their part of the Wold to be radically different, but to find it relatively unchanged... It was anticlimatic.

"Heranmar is safe," Jurgen passes on to the Children, "I suppose it is Threshold that presents the greatest threat. But I am still nervous about leaving the town. It could be a trap. The moment we teleport there, Quinn and his father attack Heranmar. I think we should ask Protectors 877 to remain here while we are at Threshold..." The idea isn't without flaws, but there were too many unknowns here. Surprisingly, Jurgen has few personal preparations before leaving their assault. He was as ready any day as he ever would be...

Angus HP 66/66, SR 20 
Tuesday April 28th, 2009 5:41:08 AM

OOC: Back from vacation - Chris, thanks for taking care of Angus for me.

Steve, it looks like Angus went up in level. I will send you the updated Angus is a few days.

-------------------------------------------------------------

Angus listens to the talk of Quinn "Sounds like a tough nut, especially with his father. It will not be easy to fight him in his lair. Maybe we can find a way to draw him out, away from his potential defenses."

Angus will listen to Peerimus "What exactly do you want me to do with this bager friend of yours?"

Once back in Hook City, Angus will report back to Archimedes and inform him of the CoC sucess and get whatever additional Arch mage training he can. "We will be off on some monster hunting, but when I return, I am hopeful you can find a mage that will be willing to cast a few permancy spells on me, for a price. I lost a few in the last battle that need to be replaced."

Firn'gaer 
Tuesday April 28th, 2009 10:46:49 AM

"I don't think that Quinn will attack as soon as we leave. They've had four months to attack without our presence here. My concern is for The Downs now. We are the protectors of the entire region, not just Heranmar. I think a trip to all the major towns in the region is called for. If we suspect Quinn's plans are ready then we should try to discover them with divinations and scrying. But being immortal beings, I suspect their plans are more long term."

"i don't think we should travel to Hook City until we have taken care of The Downs first. As registered protectors of the City, we will most likely be required to deal with Hook City problems from the Migration. Angus, I can instruct you some on the ways of Archmage if you would like." (DM permitting. Firn'gaer is 2nd level Archmage)

"The question I am asking is - are we going after Quinn first or looking to the needs of The Downs first?"

Prepared Spells
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Identify,Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Deep Slumber, Dispel Magic, Fireball, Lightning Bolt, Empowered Magic Missile, Water Breathing ; 4-Dimension Door, Evard`s Black Tentacles, Extended Fly, Leomund`s Secure Shelter, Resilient Sphere, Wall of Ice ; 5-[High Arcana: Spell-like Ability], Overland Flight (x3), Wall of Stone ; 6-[High Arcana: Master of Shaping], [Mordenkainen`s Lucubration x2], Analyze Dweomer, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Heightened Slow, Teleport, Greater ; 8- Empowered Disintegrate , Heightened Hold Monster.

Rash Trinka 
Tuesday April 28th, 2009 11:25:36 AM

Rash listens to Firn'gaer and concurs adding, "We know that Quinn is a threat but he has no real reason to come after us. Yes he was used as a pawn for Ga'al in our last battle and you came up against his father in the lands of the dead but my understanding is you were driven off without doing much damage. He is evil and we need to stop him because we are the protectors of this region but I would think Quinn would want to avoid tangling with us if he could. What does he gain by attacking? I think we have time to prepare and scout the region properly before going in half cocked."

Xenia (AC29, HP92/92) 
Tuesday April 28th, 2009 11:59:37 AM


Xenia looks up from her project this time.

"Yeah. I thought this was just going to be a look see, not a stomp down. I mean, we gotta start somewhere, right, Firnie? Whyn't we take a peek in at Threshold first. If nothing's building up to come out, we can move on from there, huh?"

Preparations (DM SteveK) 
Tuesday April 28th, 2009 5:42:08 PM

As Rash, Kazak, and Durgan move about the old ruined abbey, Xenia and Trace tags along. The ranger is able to give the others a little ancient history about the Ruined Abbey, that this place was once where thieves and killers came for a little quiet talk. The place where a young group called the "Southern Lights" came to clean up the area. The place where those heroes found stairs to a basement and a half-buried object. The place where a young ranger named Trace pulled out the object and first rang the Chaos Bell. "This is the Abbey of the Bell", Trace is able to tell them, "and where we first got our tattoos; Pip, Cirg, Alec, Neko, Gniffle, Soloman, Sir Thomas, and me."

Abbey of the Bell (circa Nov 1999)

The passage of time (or the Migration) has done its work, and the Abbey is even more dilapitated than it was before. And the stairs Trace speaks about are completely hidden, lost somewhere in the dirt and stone.

...................................

Peerimus keeps to himself and looks to the defenses of the Chaos Bell only in the woods of his grove. An awakened hickory tree, a family of awakened badgers, and 3 Shambling Mounds now guard the treasure. That, and the secrecy of where it is...

................................

Battle plans are discussed amongst the Children of Chaos.

It is agreed that Hook City will have to wait. WIth that thought, neither Angus or Jurgen travels to the town yet. (ie I'm trying to not get the story too complicated)

That Threshold is at least 300 miles from Heranmar, and so while Quinn knows that this town is precious to the CoC, it is much more likely that the vampires are consolidating thier position. (ie I'm trying to not get the story too complicated)

An interesting thought pops up that if the CoC were in limbo in the blue light, perhaps Quinn and his companions were also caught?

What is known about Quinn is discussed; that he was (is?) a cleric of Gargul, the northern god. That he was very good at combat and disrupting others' spells, and that he hated undead with an obsession.

.

As to specific plans, the CoC need to decide.



Xenia (AC29, HP92/92) 
Tuesday April 28th, 2009 9:20:51 PM


"Whyn't we do what Peerimus suggested in the first place, huh?" The rogue's attention goes back to the strip of cloth upon which she works. "Angus, Firnie and me go take a look see at Threshold. If the Vampies are there, we see what they're up to without being seen ourselves. Then we come back. That'll leave the rest of you here in town to pertect it. I mean, if you're worried 'bout it being attacked in the while-we're-gone-time, that is."

"Dunno how we'd draw him out, Angus. I think we'd have to know what he wants to do that. And, from what I seen from the tiny bit I saw of him in the Center Place, what he really wants is for us to go in after him."

Durgan Stonewall 
Tuesday April 28th, 2009 10:05:08 PM

All the talk about a scouting mission has Durgan grumbling and irritable. "Fine go then if ye want to get yerselves into trouble that ye can't get out of. And who do ye think is going to rescue you if that happens? The rest of us will have to trek overland just ta get there! There is a time and place fer scoutin ahead and this ain't it. They know were comin as we were invited to do so by Quinn, and we know were goin. So let's just get there, put on the fancy magics, kick the door in, and show em which end of an axe is the business end."

"And I won't have no problems taking Quinn down. If it happened ta me I'd expect ye to do the same."

Rash Trinka 
Tuesday April 28th, 2009 10:37:10 PM

Rash nods at Durgan's words and says, "I agree with the good dwarf. Wait a couple of days while we prepare ourselves for this battle. Then we can all go. When we are closer to aid you, you can do your scouting. Remember, I expect the vampires will have seriously protected their lair. Even though your hiding in your shadows Xenia, you could still run into defensive magic. A glyph with a harm spell maybe. We wouldn't even know what happened to you. Then when you go in, we can combine our skills to help keep you alive."

Kazak 
Tuesday April 28th, 2009 11:21:16 PM

Shaking his head at Xenia's suggestion .... " i'd rather not seperate .... we need to stick together ... work and support each other ..... Quetin must be one strong vampire too have taken Quinn and his followers ....." growls Kazak

"some protection from evil spells would be handy .... keep dem vamps from controling our thoughts .... " adds the dwarf to Rash

Jurgen and Shay 
Wednesday April 29th, 2009 6:59:14 AM

"Quinn is no longer a cleric of Gargul." Jurgen states, absolutely positive of this. "To allow an undead, especially a vampire, to maintain a connection to the divine? No, not likely at all. If the vampire version of him now follows some other God, perhaps he still has some of his previous powers. But I think it's safe to assume we'll be going into this blind."

"As for some going and some staying here... Quinn likely has enough knowledge on some of us to Scry. Even if that isn't the case, Durgan's right. Splitting up like that could end up with you trapped. And us unable to back you up in time." He looks at Xenia. She was an impressive scout and Jurgen was almost tempted to see how good. But there was no sense risking more than was necessary.

"My preparations are done... But it's too late in the day to leave now. How about we do any necessary at the Catacombs and then tomorrow, just before dawn, we teleport to Threshold. Give ourselves as much daylight as possible. It's not likely that we'll be facing him in the open sun anyway, but why not give ourselves any advantage we can find..."

Angus HP 66/66, SR 20  d4=2 ;
Wednesday April 29th, 2009 7:27:42 AM

Angus stops his practice with the elements as he was changing his scorching ray into a ray of acid and comments to Xenia. "Let's go girl. I'm ready. We go in daylight. You snoop around and I will back you up then we come back and report and come back the following day...in daylight. Sounds like a plan."

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Wednesday April 29th, 2009 5:24:43 PM

Peerimus rubs is chin as the group talks it over, "I was certainly not thinking of asking or expecting Xenia to scout any holdings. We simply need to have ears in the area and someone who knows how to be discreet and learn things from the locals. Without a destination what is the point in going to Threshold looking for a fight? We know Quinn had built his temple outside of Threshold, but we do not know if he is still there. If he is I'd rather not tip him immediately by poofing in. We are rather hard to miss as a group. Xenia could easily poke around Threshold itself for a day or two come back and then we can make plans."

Return To Index      Next Module (Threshold of Death)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage