WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

The Gray Knights Archives


Return To Index


Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance)  d20+7=10 d20+10=12
Monday April 6th, 2009 6:33:19 PM

"I'm ready when you are." She carries one of the tridents she pulled off of one of their dead and holds her rod of Greater invisibility in the other.

Listen: 10
Spot: 12

Dwight hp 144/144, ac 25 
Monday April 6th, 2009 8:20:06 PM

"Plfy, umm, I'm not sure if wielding their friends/comrades trident is really the best way to be diplomatic. I'm sure they know we are the ones that killed them. Not that many land-walkers around."

OOC: Course you are invisible, but I needed something to add today. :)

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Monday April 6th, 2009 9:09:21 PM

ooc:LOL

Plyf explains her reasoning, "I'm not bringing it to piss them off, I'm bringiong it because it is more worthy then my rapier, daggers or bow in water."

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Tuesday April 7th, 2009 6:49:03 PM

Plyf contemplates how this story will unfold when she is at last out of danger with her hair and feet dry. perhaps a story, or song would do nicely. Of course, she will be the heroine of the group, but what is a bard if they do not provide some form of artistic license?

Parlay 
Tuesday April 7th, 2009 9:53:54 PM

Sorry guys, Final Four weekend took me out

Tratain and Plyf move off to talk to the Eel man. Mention is made of using a spell to allow everyone to hear what is going on, but none is cast. Plyf, though invisible, she knows she displaces water readily enough to let the Eel man know wheree she is, though is would still provide some concealment.

The orbs are held by Monthor and by Vedick, the original and Legion orb respectively. Dwight stands ready at the door.

At about 60' the Eel man holds up a hand. "Land Walkers I and my people thank you. With the rift to the Legion opened the binding upon us was removed. We grant you passage back to your lands in return. take the orbs with you, they are cursed constructs." He falls silent, obiously expecting a responce of some kind. His demeanor and tone are decidely not freindly, but nor are they hostile. It is clear he still does not like you, but equally clear that he recognizes you as the emancipators of this people under the waves.


MonthorHit Points:(172 of 172) AC 32 
Wednesday April 8th, 2009 5:51:49 AM

"How novel... someone NOT trying to kill us.... and another adventure.... WITHOUT any treasure.... how quaint.... "



Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Wednesday April 8th, 2009 8:35:29 AM

Vedik watches the Eel man, waiting for a hostile action that does not come. "I wonder if we will get out of this without a fight after all."

As it becomes clear they will not be fighting, he begins to look over the ruins of this once great city. Much that could be done here to help he thinks.

"Hope Tratain remembers to mention Gargul" he says to Monthor. "Still need to finish that task."



Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance)  d20+7=27 ;
Wednesday April 8th, 2009 5:28:43 PM

Plyf senses if this eel man is telling the truth.

IF he is, "We are sorry we had to defend ourselves against your uncontrolled aggressions. I can only hope you and your people can understand why it was so important for us to succeed, and in so doing, free you all, even if we didn't know it at the time." Plyf takes all the treasure she had gathered off thaie dead, along with their weapons and piles it into a heap. "These belong to your people, hopefully, the next time you encounter land walkers, they will receive a better reception then us."

IF he is lying, "It's a trick, on guard everyone!!!"

Sense Motive: 27 (Natural 20 WOOT!)

not lying dm


Tratain Current Spells HP 258/234 AC 42  d20+8=10 ;
Wednesday April 8th, 2009 5:31:45 PM

Tratain listens to what the Eel Man says and Replies "Like my friend has said, we are sorry for those who were killed, but it could not be helped at the time. Can you tell us about the Orbs? How did it come to be here and how did your people come to be enthralled to the Legion. What will your people do now and is there anything we might do to help you at this time?"

Dwight hp 144/144, ac 25  d20+15=24 ;
Wednesday April 8th, 2009 8:28:19 PM

Dwight continues to watch, hearing Monthor mumble about lack of treasure. Then as Plyf returns what little treasure that existed he wonders what words the dwarf and lady will share once the group is alone and in the safety of a known town/city.

spot: 24

Parlay continued 
Wednesday April 8th, 2009 9:58:25 PM

Plyf senses no deception and so returns the belongings. The Eel Man looks at the pile and then back placidly at her and Tratain. Sense Motive DC 20 Highlight to display spoiler: {} He is surprised and unsure of what to make of the offer.[/ispoiler] He seems to decide on ignoring the gesture other than a nod and then addresses the questions posed.
"Memories of how long ago and why are gone, I can not say. It is as if we have awakened from a long and terrible dream. I can feel it, but can not hold any memory or images from it. As what our next meeting will hold, it is too soon to say. Perhaps some day, perhaps not. I can not tell you what we will now do for as the dream held us it also gave direction and purpose. We have neither at this time. But I feel we will draw together and soon discover it. And in that purpose you will be remembered."

He gestures off and towards the surface, "Your passage is open land walkers."

MonthorHit Points:(172 of 172) AC 32 
Thursday April 9th, 2009 8:14:36 AM

Monthor signs and gathers up the loot and places it in his haversack......

" Hummm... no... we're not giving this stuff back.... don't think so rookie..... "

Monthor starts humming to himself...

" Do we stay or can we go now.. ta ta tum.... "



Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Thursday April 9th, 2009 8:23:54 AM

When the parlay is finished and Tratain gives the word to leave, Vedik gathers the group.

He casts Water Walking on them, bringing them quickly to the surface. Once there, he gestures the group towards the rowboat. "We need to return that, and thank Jason, our brave spy and lookout, who is probably very hungry from his day's vigil. We should think of some way to reward him. Tratain, do you think we could spare a little money from the party treasure? I have an idea if his folks approve."





Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Thursday April 9th, 2009 11:56:14 AM

Plyf snears at Monthor before replying, "I suppose you would take candy froma baby for throwing a tantrum then too, wouldn't you?" her glare, like that of judge. "These people attacked us with no will of their own, and those treasures belong to their children and grand children. Will you really take from those that needed our help?"

She turns her back on the group, "If this is how you treat those in need, you are little less then mercenaries and not the hero's I signed on to assist."

She begins swimming for the surface.

Dwight hp 144/144, ac 25 
Thursday April 9th, 2009 12:30:53 PM

Dwight nods in Plyf's direction, having known this was going to be the pair's reaction. "Monthor, surely in the scheme of things, those items are worth more as a diplomatic offer than what we could sell them for." Dwight looks to Monthor, hoping his words are encouraging enough, "besides, if you leave them, the story the eel-men tell of Monthor and Fred will likely have a more meaningful impact."

"Just think about, the devastating landwalker carrying a massively sharp axe which is swung with such speed that those put against him are struck down. He does this not to murder our fathers and fore-fathers, but to offer aid which has been refused. His life in jeopardy he continues on. When our eyes are opened and thanks given, the frightening bearded one takes leave causing no more harm and returning heirlooms; meer trinkets in value, but meaningful to our people."

Again Dwight wonders if his words have any merit against Monthors defenses, if not, he looks to Tratain to offer a satisfactory compromise between Plyf and Monthor before Plyf splits and Monthor loses his temper.

------------------------------------
"Vedik, what have you in mind? I'm not sure how much the townfolks know about the eel-men, but there may be a possibility of trade between them now. What do you think? Surely we must inform their council."


MonthorHit Points:(172 of 172) AC 32 
Thursday April 9th, 2009 2:05:05 PM

Monthor listens to Plyf, shrugs and then continues to pile the party's loot back in his bag.

" The spoils of war... and the coins are used to outfit us so that we can so MORE and GREATER good..."



MonthorHit Points:(172 of 172) AC 32 
Thursday April 9th, 2009 2:07:54 PM

To Dwight....

" Dwight buddy... we need the coin. If the eel dude objects, fine, but he doesn't seem to care. And Me's into this for the little ones and the old people and the small animals... NOT for the glory... Me's would have joined me Pappy in the army if me wanted glory.. And Fred.. well... he's not saying much right now... to much water in his ears me guesses...."



Tratain Current Spells HP 258/234 AC 42 
Thursday April 9th, 2009 5:24:34 PM

Tratain says to the Eel Man "You have been held in sway by Dark Powers for far too long. If you seek a purpose there are powers of light that you may choose to follow. We who follow the light do not seek to enslave to force obedience, you can choose to follow or not now as you and your people see fit. There are Alemi the Healer and Domi the Protector. Gargul the Caretaker of Souls, Ffloy the Trader. Pantheon the seeker of Justice and Flower who spreads compassion to all. If you would be interested to hear more about one or all of the Powers of Light I could visit and speak with you and your people about them, or see if a priest from one of their respective temples would come and visit with your people."

When the Arguement breaks out Tratain says "These Items belong to them, so their dispensation will be determined by our new friend here. If you want these items we will return them, or if you do not we will keep them. The choice is yours, to make freely and we will abide by your descision."

Parlay concluded 
Thursday April 9th, 2009 10:02:12 PM

Mothor begins bagging the items. The Eel man simply stares at the dwarf.
Plyf objects and gives the group a bit of her mind before beginning to swim to the surface on her own. The Eel man turns an unblinking grey eye on her for a moment, but says nothing.
Dwight tries to arrange for a settlement and finally Tratain puts the question directly to the Eel man. A few moments pass, but he finally speaks.
"It is as the hairy little one says. Take those things and be gone with them. And these as well." With those words the Eel man drops the staff, pulls his chainsirt off and drops it as well. "These are the crafted things of your world landwalkers. Not ours. Your words just now have given me some hope for your people and one day..." he trails off and then starts to allow the current to pull him away. "We have our own reverences Land walker, but I hear the heart in your offer. Fare you well in your travel." And then with a powerful kick of his tail, he shoots into the darkening sea and is gone.

The staff still glows as the noonday sun and illuminates the way as the party rises to the surface under the Water Walking spell. The surface breaks about you, to the West a great run sun is hurrying to the horizon, the staff's illumination throws the power of daylight for 90' about the party.

Across the face of the Wold, the air suddenly goes silent. An air of anticipation. A vision swims before the eyes of every living being in the Wold. A vision of an armorless human warrior with a slim sword standing next to a large iron Bell...

............

Jurgen steels himself and strikes the Bell with the flat of his sword. The Bell begins to quivver... and...

DONG!!!

At the peel of the Chaos Bell, the ground around the paladin erupts in rich blue light. Shapes appear, facing outward, and the heroes the Wold over can recognize some of them. There are the Five Crones facing the swampy ground, an Icy Mountain facing the cold area, Culver Woods, Ma'ab, Ebyron, and others surrounding the Bell and looking outwards. The Powers raise their hands and direct the vibrations of the Chaos Bell outward, into the lands of the Southern Continent.

"IT IS TIME", each Power joins the chorus, "THE LANDS CANNOT BE SAVED UNLESS THEY ARE CHANGED. LET THE GREAT MIGRATION BEGIN!"

Nearby an awed "By the gods..." can be heard in the following silence of the thunderous announcement. The rowboat is about 20' behind the party and sitting in it is Jason.

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells  d20+12=21 ;
Friday April 10th, 2009 10:43:02 AM

"Alemi's hand, what was that?" Vedik says alarmed. Being fairly sure he recognizes some of the religious figures from the vision, he tries to recall some bit of information on this 'Great Migration'.

After the vision, he whispers to the group. "Save tha conversation Plyf and Monthor were having for another, more private time."

He then walks over to the boat. "By tha gods is right Jason." As the moment passes, he continues. "Well done Jason! You've earned the gratitude of the Grey Knights today Although", he chides not too seriously before breaking into a laugh. "We did ask ya ta watch from the shore."

He then sees the group to shore, and returns Jason to his family. At some point, he speaks with his parents privately, asking for permission to give the lad a specially crafted weapon. He doesn't mention this to Jason, preferring to keep it a surprise.

OOC:
Knowledge Religion 21: on Great Migration



Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance)  d20+4=23 ;
Friday April 10th, 2009 4:05:05 PM

Plyf watches the negotiations between the other party members and the eel man himself. She seems satisfied that the group in majority isn't just out for the loot, despite reasoning to the contrary of being generous. She hopes the eel people fare well and she swims back down and picks up one of the spears she had before.

When the event occurs

Plyf goes still as what transpires from afar appears right before her eyes. She waits for a reaction from others as she attempts to understand what just occured.

Bardic Knowledge : 23

MonthorHit Points:(172 of 172) AC 32 
Friday April 10th, 2009 8:04:57 PM

Back on the boat, Monthor is glad to FINALY be out of the water...
After seeing the vision....

" Oh great!!! Don't we already have ENOUGH to do??!?!??!?!?!"



Dwight hp 144/144, ac 25 
Friday April 10th, 2009 8:10:19 PM

Dwight nods in Tratain's direction, more than satisfied with his response regarding the items.

-----

"Jason," Dwight begins, a little upset that he was on the boat and in harms way, rather than on shore as expected.

vision

Having lost his train of thought regarding Jason, Dwight takes a moment to think about what he just saw. At first he is unsure if other saw it, but that quickly gets answered. "It seems Ebryron has completely returned as an equal in the few years since his birth," he begins with a small smirk of past times. "As is usual it seems, the Gods have set the ripples which may come as waves if we remain unsure of its goal."

"Jason, how would you like a piggy back on the water?" offers Dwight as the water walking spell is still active.

Tratain Current Spells HP 258/234 AC 42 
Monday April 13th, 2009 6:17:23 PM

Tratain says "Lets take Jason back to land and decide what to do from there. I don't know much about whats going on in that Vision, but the lands seem far from ours."

A Continent Divided 
Monday April 13th, 2009 8:54:21 PM

A bit of chiding is directed at Jason, who shrugs and sheepishly offers, "but nothing exciting hapens to those sitting on the sidelines." The group quickly adapts to the the vision as true experienced adventurers do. Jason nods to the offer and the group is quickly making thier way to shore, when even thier past experiences are put to the test. The Southern horizon literally lifts from its moorings and pivots vertically. Like a great mountain rising thousands of miles into the sky, it seems as if a great stretch of the wold is ripping itself free and even from as great as a distance as the Gray Knights must be the ripple of the techtonics can be felt. The land before them continues to ries and then slowly begins to rotate through the axis and then lengthwise as if turing upside down. Where the sky was for a moment visible between the Wold and the floating continent a great cloud forms of dust and debris. The Gray Knights know enough, especially Vedick and Monthor, that when so much land and earth is moved the the dust and debris could very well spread to cover everything they know. It may even be enough to blot out the very sun. Such events though,too take some time and nothing is certain.

The group is on shore and quickly back to the village, where nearly everyone if its inhabitants are standing outside dumbfounded by the spectacle that looms to the south. It would seem the vision the Gray Knights witnessed was seen by every sentient in the Wold and at least those of this tiny village don't care that the events began so far from home.

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Monday April 13th, 2009 11:24:52 PM

"Everybody, Head for higher ground!!!" Plyf tries to warn everyone. "When the wave from this hits, it might be fifty or one hundred feet high. Take what you can run with and go!!!"

Plyf looks to the group, We need to get out of here ourselves and find someplace to destroy those things."

Dwight hp 144/144, ac 25 
Tuesday April 14th, 2009 3:38:53 PM

Dwight looks to Plyf, not sure if her first suggestion would actually do any good, given the size of the wave and the lack of mountains in the area.

"I do agree, despite the choas around us, these orbs really need to be destroyed. It makes me a bit nervous with magic and the Gods changing things to have so much destructive power so close to activation."

OOC: Is there a particularly evil place we could teleport too, touch the orbs and leave?


Tratain Current Spells HP 258/234 AC 42 
Tuesday April 14th, 2009 7:08:00 PM

Tratain stares at the Southern Continent as it rearranges itself before the groups eyes. He says "That is much more impressive than any vision. I recognized a few of the figures from the vision so I don't think what is happening is bad. We should return to Lord Arraks and ask him about it. Also the Orbs. I can take us there tomorrow. Lets stay here for the night and see what we can do here to help before we leave."

MonthorHit Points:(172 of 172) AC 32 
Tuesday April 14th, 2009 8:23:32 PM

Monthor considers what he has seen and grows concerned. He first makes these concerns known to his friends.

" This village will likely be destroyed soon. The tectonics involved in these kind of movements will create great waves. These waves, will strike the shore and destroy everthing for miles.... nothing is certain... but it would be best is the villagers cleared out to the high grounds for a while. "

Monthor then takes his concerns to the village elders (ooc> or whoever else is in charge).



Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Tuesday April 14th, 2009 8:55:10 PM

Vedik frowns. "Do not cause panic. If they are in danger, causing chaos will not help. If not, panicking them for no reason is not good."

"Can we do anything to protect the village? Wall spells or such?"

A Continent Divided 
Wednesday April 15th, 2009 9:15:21 AM

Soory about the missed posts. I will get on tonight and keep us moving forward.
Someone let our newest Joe know after tonight he will be entering the game

DM Dan

Hello Darkness my old Friend 
Wednesday April 15th, 2009 10:34:31 PM

The group seems a bit torn themselves on what to do. Plyf shouts a warning to those standing about, "Everybody, Head for higher ground!!! When the wave from this hits, it might be fifty or one hundred feet high. Take what you can run with and go!!!"
Some begin to heed her cries, stirred from their trance of awe inspiring events. Shouts and cries erupt from several villagers, calling for their loved ones. "Flee for your lives" "Run! Run or die!" "Leave it be and come on, we haven't time!" "The Baby! grab the baby!"

Monthor moves to find the village elders to tell them of the likely impending destruction headed towards the village.

Vedik cautions against starting a panic, though now it seems to late. Could the power of the Gray Knights do anything to assist. Was thier magic mighty enough?

Vedick also recognized some of the Powers, Ebyron, Maab, the Crones and he has heard the fable of the Migration of the Southern lands. In times of great peril to the south, the Powers through magic and a connection to the lands beyond any understanding can actually rearrange the continent as if it were a great puzzle. Several versions of the fable tell differing stories of moral character as to why and what immidiately follows such action and are generally slanted, Tratain has noted, to suit the audience of the time and location. Until now none he ever read about seemed to think it was anything more than a fable and nothing has ever been mentioned about any true devastation as a result. In fact the very opposite was usually the case, the Migration averted such things. Then again, it is now far more than fable.

Dwight brings to the forefront the orbs and the required destruction of said objects. Is there some bastion of evil the group could teleport to and then destroy them and thus perhaps strike a mighty blow agianst the darkness as well. DM does not know if the group does or not

As the great stretch of the souther sky becomes ground and turns upside down, and people flee from the spectacle while others merely stand blinking at what could be thier own deaths and those of all they know, a lone figure strides towards the assembled Knights. A thin human male, carrying a quarterstaff and wearing a full robe so as to cover most of the rest of himself. He is a few inches under 6 feet and while his gait and frame suggest a young man, his face and eyes tell of one far beyond his years.

He comes to stand 10' from the group. "You have returned at last. I am Echlhin Cambell and I have come from Lord Aarack to meet with you and lend you aid." His arm extends a sealed scroll, lord Aarack's personal ensignia clearly vivsible in the wax. The arm wears well made leather gloves and sturdy leather and steel bracers. A construction commonly used in Plateu City among the finest in magical protections.

The scroll, penned in his own hand is indeed from lord Aarack. Gray Knights, my lord Gargul came to me in a dream this night and laid before me the lands of the south. Powers gathered about a group of heroes lead by a great bear. These champions of all the south stood against the great host of ga'al and the god of Domination himself and in so doing rang a great Bell. With that the lands sundered and Ga'al was laid low. From the land of shadows, Gargul showed me the man that now delivers this as one who has walked the path of good alone for long enough. He showed me this man's desire and heart and so i send him to you. Lord Aarack

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Thursday April 16th, 2009 12:01:51 AM

Plyf waits for a que from the others and in her usual suspecious manner, "Can we trust him with what we know?"

Dwight hp 144/144, ac 25 
Thursday April 16th, 2009 10:07:07 AM

Dwight offers what aid he can, helping people up who have fallen down, tending to any minor injuries that occur. Mass help is beyond his ability at this time and may cause more harm that good he thinks.

----------------

New stranger with scroll.....

--------------

Dwight nods to the new male, and reads the note with great interest. Noticing the safeguards and Lord Aaracks hand, not easy to forge, Dwight feels confident in taking the dragons word.

"Plyf, This notice is from Lord Aarack, his handwriting is hard to impossible to forge. And few know of the Gray Knights close connection with Aarack. I believe we can trust him, as much as the group has been willing to trust you, (a slight pause) and me for that matter. Course my story is a bit different, perhaps during calmer times I'll relate it to you."

To the new stranger not of this land, "The name is Dwight G. Twiggebundler, halfling of course, current attachment with the Gray Knights, handy with a bow, enjoys flying and a lover of all foods." Clad in well worn cloths, with the occassional patch here and there, a bow across his left shoulder, and a sack over his right. Extending from sack is the obvious handle of a broom.

OOC: My next post won't be until Sunday, most likely. If the game needs to progress don't let me hold you up.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Thursday April 16th, 2009 1:24:35 PM

Looking to the group, he understands any concern they may have for his authenticity.

"Ask what you will of me, and I will answer what I feel is pertinent." He says to the group. "I am a friend of nature who has found his place in service to Gargul, for those needing to know something about me."

He calmly watches the events unfolding around him. "Given the magnitude of these events and the forces at work, I have my doubts as to any loss of life here."

When the introductions and questions are over, he returns a pair of opaque glasses to his face and waits for the group's decision.

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Thursday April 16th, 2009 5:04:54 PM

Vedik looks over the stranger. "Yeah? Vedik Talutah, Fixer of Alemi. Funny he sent you here, as we're probably going back there shortly. Such is the way of things." Be nice if there's no tidal wave."

"Questions later though. Lets make sure these people are safe and calm". He throws a look at Plyf.

"Anyone know anything that might help?"



Tratain Current Spells HP 258/234 AC 42 
Thursday April 16th, 2009 6:07:00 PM

Tratain looks over the note with the others and then Introduces himself to the Newcomer. He says "Greetings friend, my name is Tratain. It is nice to meet you. Did Lord Arrack send any other word with you? And do you know anything about whats going on down there in the lands to the south? If theres a host of Ga'alians somewhere that need to be fought I would like to know where they are."

MonthorHit Points:(172 of 172) AC 32 
Thursday April 16th, 2009 8:43:16 PM

" Welcome Heck.. Me be Monthor of the Dirt City Axe Head Clan...said "Mage Killer". This... "

:: Pointing to his Dwarven battle axe ::

"...is Fred. Don't touch Fred.... "

" Me be friend to little children, old people and dumb clerics.... and me hates bullies.... "



Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Friday April 17th, 2009 11:29:15 AM

Plyf, looks around, "I suggest we get out of here ourselves. I don't think we should believe, we are out of trouble until the, umm, you know, things are destroyed. If these people don't get hit by a tidal wave, good for them, we are done here. If they do, there isn't anything we can about it anyway, at least not I."

Plyf continues to look around nervously, like she has stolen a prize diamond or something from the king.



Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Monday April 20th, 2009 12:37:21 AM

Echlhin pulls a small bag from his pouch and pulls out of it what appears to be a live cricket. He then pulls a bottle from his bag, drops the cricket in, reseals the bottle and returns it to his back pack.

Hearing Plyf's comment, Echlhin sighs. He then mutters something in another language {in Celestial}Highlight to display spoiler: { "... probably enjoys throwing stones at a hornet's nest too..."}

While he knows his presence may disturb the townsfolk, he can no longer sit idly by. Echlhin begins wandering the town, doing what he can to calm those who will listen, and aid those who have been hurt in the panic. He does not try to stop those who are fleeing, he only only calm them and prevent further injuries.


Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Monday April 20th, 2009 1:58:14 PM

"We are not leaving these people until we are sure there is no danger, and until tha panic we've caused subsides." He looks pointedly at Plyf when he says 'we've caused'.

He stores the orb and assists the newcomer in calming the townsfolk.



Lights Out [DM Jeff] 
Monday April 20th, 2009 2:23:21 PM

Plyf wonders if Echlhin can be trusted, but her concerns are set aside by Dwight's assurances that it is certainly in Lord Aarack's hand. Tratain and Monthor both give introductions. Echlhin offers his service to the group, but Vedik thinks the wave is a more pressing concern. Plyf suggests that there is still danger and Echlhin puts himself into the work of calming and aiding. The rest of the group stands and watches...

The rapidly moving cloud is faster than could seem possible. Then again, what experience does anyone really have with Great Migrations. The Knights have only seconds to brace themselves before the cloud finally hits. Dust whips around them, scratching any exposed skin and everyone is forced to shield their eyes. And even those with glasses are unable to see anything beyond a few inches from their face.

The Wold, at least this part of it, has gone dark. Even blessed with darkvision, everything remains pitch black. This is no magic, divine or arcane, but simply a matter of not being able to see beyond the thick dust. Amidst the wind, the Knights are able to make out frantic screams. The storm twists directions and it seems that the same terrified shouts of the villagers are coming from every direction. But it appears the Knights first guess that the storm would not harm is correct.

Until the Knights feel the ground beneath them suddenly shake. Not an earthquake, but a huge piece of debris smashing to pieces somewhere very close to the group. Perhaps the Grey Knights, and the fleeing villagers, are not out of the storm quite yet...

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Monday April 20th, 2009 7:13:45 PM

"I TOLD YOU SOooooo!!!" Plyf's words are drowned out soon enough by the cacophony of chaos.

She swears under her breath at how naive some of the group members are and attempts to find cover, hoping when all of this is over, she and her comrades will still be alive.

OR suffer an even worse scenario, and have the dread return with their minions and destroy the entire village, or those left and recapture the orbs.

Dwight hp 144/144, ac 25 
Monday April 20th, 2009 9:41:39 PM

Dwight attempts to look in Plyf's and then Monthor's direction, hoping the two of them don't come to blows during the dangerous wind.

"Perhaps we should make haste to enter a stone building, or even the cave from earlier."

Dwight is hesitant to move from his fixed spot without a destination in mind. The wind and his small figure is not likely to agree easily.

Tratain Current Spells 
Monday April 20th, 2009 9:44:14 PM

Tratain attempts to help any of the villagers during the Dust storm. When the dust has settled he see's what he can do to help rebuild what he can.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet  d20+27=46 ; d20+27=29 ;
Monday April 20th, 2009 11:24:29 PM

Covering his mouth with some of his clothing, Echlhin continues to try and aid any that he finds. While he attempts to be mindful of his surroundings, his focus is more on helping the locals.

(Rolled a Listen 46 and Spot 29, just in case) If he hears Plyf's comment, he ignores it and focuses on other more important sounds, such as any cries for help or of pain. While he has always been known for his eyesight, the dust is everywhere and is making discerning anything difficult. Luckily his glasses are helping to shield his eyes somewhat from the dust and debris.



Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Tuesday April 21st, 2009 2:06:54 PM

Vedik moves to help the locals, ignoring Plyf's sarcasm. He aids where he can, using whatever cure spells he has remaining.

Settling Dust 
Tuesday April 21st, 2009 9:51:48 PM

The wind whips and flies all about the group. Some hold thier ground, others more off through the blinding storm to try and assist others. The cries of villagers are completely swallowed by the screaming wind, fine particles of sand and grit force thier way into everything, escape is impossible. The debris threatens to choke and blind, the wind seems bent on driving the dust to the point of flaying skin and then. Just as suddenly as the wave of debris struck, it is gone. A fine earth orange powder coats everything in sight. On everyone's tongue is a sweet earthy taste, like a deep ale or perhaps oaken aged port. None in the group moved very far before it was over and the villagers as well are stuned in the passing the storm to now be doing much. One man then flings his arms wide and calls for praise to Alemi at the top of his lungs.

What were moments ago cries of fear and panic, quickly change to shouts and tears of joy. Everyone, to a soul, was perfectly fine and indeed on old man is leaping and spinning his way towards the bulk of the villagers. A high pitched cry of joy spraying from dust colored lips as he kicks and jumps about all he gets near. But as he passes any, they too let out a shout and fall in behind him, jumping and hooting likewise. A human train is forming and headed straight at Monthor, a single file line of nearly 8 people hooting and jumping behind an old man.

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Wednesday April 22nd, 2009 8:08:55 AM

Vedik returns the call to Alemi with one of his own, chuckling as the line approaches Monthor. When the festivities have settled down, he sees to the buildings, looking for signs of damage from the quake. He repairs what he can with the woldsblood he has remaining.

He then makes his way to Jason's parents and seeks permission to return in a few weeks with a gift for the boy, a short sword.

Returning to the group, he takes the first moment of peace to speak to everyone. "We need to decide tha fate of tha orbs. Knowing that there are more out there, and that they weren't made just to bring tha legion here, I'd like to study them a bit more. We should find out who has the remaining ones, and having these may be tha best way to do it.".

He lets out a sigh.

"After we fulfill our obligations to Gargul, exterminate tha Son's of Dread, and find a place ta live for the time being.".

OOC:
Vedik has 15 drops available for repairing, if needed.



Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Wednesday April 22nd, 2009 12:28:23 PM

Echlhin watches the scene approaching Monthor for a moment, then returns to the group to continue their previous discussion.

"Where were we... " he says. Turning to Tratain, "Tratain was it? I hope that I pronounced it correctly. This Lord Aarack did not send any word with me, other then the missive and whatever it contained. I do not have any news of the lands in the south."

He then faces Vedik, "As I know nothing of these orbs you are speaking of, I will not put forth any suggestions. If your group wishes, I will go off somewhere while you debate the issue."

While waiting for further questions from the group, he begins to dust himself off and cleans his glasses.

Dwight hp 144/144, ac 25 
Wednesday April 22nd, 2009 3:46:05 PM

Dwight says his own quiet prayers to Ebryron as the village begins to rejoice. Adventurer or not, he can't turn down a good time, it's against his halfling nature. He enjoys the hoots and hollers, relaxing for just a bit.

He clears off a table and ask Ebryron the bless the survival of everyone with good food. (Cast: Create Food and Drink:--- complete meal for 15 people, though it is expected more as a snack with this many people around.)

--------------------------

To Vedik, "It is a bit scary to know more orbs exist, perhaps even under legion control I suppose. I can understand your need to study them. Do you think we could at least store the other back where it was? Having two in the same area could be disasterous to us should they even accidently touch."

--------------------------

"Echlhin, if you are to join us full right, it is best you be part of the discussion, though at this time it might just be in a listening mode. The orbs are portals to other areas, planes of existence. We just stole one from an evil force we call the Legion. Our recovery of their orb, released an entire city of eel-men from forced domination and worship to them. During this recovery, we learned there are other such orbs; though we have not avenue at this point as how to find them. I suspect the orbs will have a way of finding each other."

Turning to Vedik, "having seen the forge and fixed the one orb, do you think you could activate it without the forge ?"



Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance)  d20+7=22 ; d20+10=24 ;
Wednesday April 22nd, 2009 5:00:40 PM

Plyf coughs and sputters at the suddeen end to the storm. As soon as visibility returns, she begins looking for what abd where the large sound of crashing came from and if anyone was hurt by it.

She seems extremly nervous, her hands and legs shaking from the very recent events that have occured.

She approches the group, attempting to stifle her whimpering fears. "Do you think the legion caused all of this to happen? It seems very ironic that as soon as we leave the watery ruins, we encountered this storm?"

She watches the line of dancers, still not sure if the village or the group is out of danger.

Listen: 22
Spot: 24



A Celebration and Some Conversation [DM Jeff] 
Wednesday April 22nd, 2009 6:34:53 PM

The Knights begins to discuss the orbs and what to do with them. Echlhin, although offering to remove himself from the conversation, is invited to take part. Dwight considers how to find other such orbs and the possibility of activating them. Plyf wonders if there is connection between the Legion, the orbs, and the dust-storm. She is unable to find anything out of the ordinary in the village.

Dwight's snacks are only the beginning and it isn't long before a party is in full swing. The Knights are free to talk amongst themselves and check on the village. Vedik worries about the buildings, but is unable to find anything worthy of fixing. There is only one home that was damaged enough to warrent Woldsblood, but there is nothing of it left. The woman who lived there, Nalia, thanks Vedik for his concern, but doesn't want him to worry. "Been lookin' for a way to get Simon to propose. Bein' homeless, he'll have to take me in." She grins wickedly.

The sun is still hidden in dust and as the light begins to set, there is idle chatter from the villagers about whether or not it would rise in the morning. Unphased by the possiblity of never seeing the sun again, they keep up the festivities until early hours of the morning. The Knights are free to stay as long as they want and there are a few spare beds if they want to spend the night.

And a good night's rest may be in order. After all, the list of things to start on for tomorrow have gotten pretty vast: finding somewhere to lay down their burdens, fulfilling their promise to a God, destroying a vast network of evil do-ers, and figuring out the secrets of a set of mysterious teleporting orbs... Hey, nobody said being an adventurer was going to be easy.

Tratain Current Spells 
Thursday April 23rd, 2009 6:07:37 AM

Tratain looks around the town making sure that no one is hurt. He tells his friends "Lets spend the night here. In the Morning I will teleport us to Lord Arracks and we can consult with him about the Orbs and this Great Migration Business."

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Thursday April 23rd, 2009 8:58:58 AM

Vedik answers Dwight. "I don't know, but I suspect yes. The lore we studied on tha first orb said it could only be fixed at tha forge. Somehow tha orb Monthor carries is set to tha one I carry. If we activated it now, I figure it would open a portal to where tha orb I have is, and vice versa. There may be a away to 'reset' tha orbs to one of tha other orbs we don't have, but that may take tha forge."

He strokes his beard.

"I've made some contacts with the loremasters in the Star Tower in Plateau City, as I'm studying ta be one. My contact is skilled in architecture mostly, but I bet he'll know someone who might know more about planar travel"

He then finds the old man who cried out to Alemi and approaches him quietly. "You've brought joy to these people when they most needed it, and I would like to thank you for that gift with a gift of my own." He then asks to see the old mans house. Once there, with permission he blesses it in the name of Alemi, invoking one of the most powerful uses of Woldsbood he knows: to Hallow and Consecrate his bedroom, affixing the spell Endure Elements to it. When done, he tells the man. "This place is blessed by Alemi. For the next year, your old bones will sleep comfortably no matter how warm or cold the weather may get. Thank you."

He then returns to the party, enjoying the celebration.

OOC:
Draw woldsblood 3 times, 4 drops each (can not fail).
Use 10 to Consecrate and Hallow the mans room, affixing Endure Elements to it.
Store 2 remaining drops.
Did Jason's parents give permission for the sword?

DM Jeff: Edit: Ah yes. Sorry. I knew I forgot something. They did. I'll make sure to include something along these lines in the next post

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Thursday April 23rd, 2009 1:39:12 PM

Plyf casts a quick spell and summons a mandolin and begins to play it for those wanting to dance.

She isn't really in a celebratory mood right now, as her mind wanders over the last couple of days. So much has happened since she made her transition from common, very good, but common thief, to the more legitimate profession of being a bard. She's had close calls before sure. A guard here, or group of militia there. A powerful trap now and then that would either captur, harm or kill someone like herself looking for a bit of extra gold, but going straight was supposed to make her life easier and safer, now here she is fighting eel people under the water, with ties to demons and devils.

It's tough going straight.

"Let me know what watch order you all want me on tonight:, she tells the group when the time comes for sleep. She hopes the others in the group know what they are doing, because she really isn't sure what their next course of action should be.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Thursday April 23rd, 2009 3:02:07 PM

To Vedik and Dwight, he says "I am assuming that you have taken one of these to various experts in magics and information on the planes. If you haven't I can take a look at them, though I would not call myself an expert in these areas, but I do have some training."

With that, he continues to listen to them and learn what he can about their situation.

Echlhin does not participate in the festivities, but instead simply enjoys the food and watches from the outskirts.

Vedik expresses his concern to Echlhin, that the village's crops may have difficulty growing with all of this dust. Given the strange taste to the dust Echlhin is uncertain that there will be any problem, but he will memorize a Plant Growth in the morning.

The next morning, before the group departs, he will go to their fields and cast it to enrich the plants before the group departs.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet  d20+17=21 ;
Thursday April 23rd, 2009 3:09:33 PM

(Oops, forgot something)

Before going to sleep, Echlhin goes out to catch some crickets or other bugs that he can later feed to his pet (Survival roll 21).

MonthorHit Points:(172 of 172) AC 32 
Thursday April 23rd, 2009 3:11:57 PM

ooc>
Any chance of getting our XP before moving on?
Monthor only needed about 150 XPs for the next level.

Sorry about the non posting. Had to fly at the last minute 1/2 way across the country for work . I'll post tonight.

XP will be gotten out bfore the next module fires up


MonthorHit Points:(172 of 172) AC 32 
Thursday April 23rd, 2009 7:59:21 PM

ooc> Backing up some....

Monthor spends some time celebrating with the villagers but then he, and Fred the axe, look around for anyone in distress.

Once back with his friends... Monthor and Fred try to make Eck feel part of the group. Having worked for druids in the past, Monthor feel a bit of a kindred spirit with the new companion. Seeing however that Eck isn't the "partying type", Monthor rejoins the festivities.



Dwight hp 144/144, ac 25 
Thursday April 23rd, 2009 8:13:23 PM

Dwight enjoys the party, but refrains from drinking any village specials since his last rounds are still rather fresh in his mind, less than a week ago though it seems much longer. Once beds are found, Dwight retires early, taking watch if needed.

His dreams begin easy, cleansing in the cool, shallow spring of home, Crescent Valley. The dirt dissolves away from him, though he continually finds more hidden in various crevices. The sleep brings great rest as perceived from his dream state.


Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Friday April 24th, 2009 2:20:56 PM

Plyf drinks some local wine and attempts to not appear the nervous fool.

With every strum of her instrument, she can't help but think of the creatures that began to pour out of the openings in that room with the orb. The malice in their dark hallow eyes makes her shudder a bit.

She doesn't seem to understand how the rest of the group can remain so calm. Don't they think they would be looking for this thing?

She's convinced though, after seeing them in action, that the Dread better send a whole lot of them, to get that orb back.

Dust in the Wind 
Friday April 24th, 2009 9:53:07 PM

The group stays throught the night and enjoys the festivities. Like activity is taken on, like a quick stop by the old man from Vedik. Quickly the reason for such celebration is ascertained, until the dust cloud rolled in the man was dying. "Had taken ill about 30 days ago with the drowning cough." A twinkle hits his eye, "But in rolls that cloud and here I am breathing deep without a pain to it." He gives full credit to Alemi, his family patron for gneretions and to whom he had been praying to throughout the last few days.

Jason's family grants the approval of the gift, trusting that it will be appropriate to the boy so quickly growing to a man.

Most of the group's discussions revolve around the orbs.The Knights were told they were gateways, that they were dangerous in the extreme, but they were not told that they were only 2 in a grander set. Where might the others be and where might they go. Discovering and recovering one had freed an imprisoned people. Could going after the others achieve like results? Then there was the promise to Gargul. Surely a powerful adventurer appearing to Lord Aarrack in a dream from Gargul and then coming to join the Gray Knights is no coinsidence on that array. There was also a pernament residence. If they were going to go after these orbs, the Knights would need a very very secure place to hold them.

Morning comes as does the sun and Echlhin goes to the small areas of crops, as the village mostly gathers and fishes. Echlhin finds that his suspisions were more correct then he could have possibly imagined. The new plant growth in the small gardens is thick and vibrant, the fruits and vegatables all completely ripe though the season is only just begun. The dust through the sky seems to have already settled, impossible as it seems and the day is practically alive with possibilities. It has been a very long time since such a great feeling of near euphoric good has been noticed by every single member of the Knights on the same morning.

Tratain teleports the group to Platuau City, there was much to begin...

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Sunday April 26th, 2009 12:32:18 PM

Plyf takes in the smells of the city. This is what she is more used to. The hustle and bustle of the city life is the stuff rogues crave.

She gained the majority of her experience in the cities of the Wold. Never staying to long in one place for fear of gaining a reputation, amongst the law and the lawless. never having joined a thieves guild, she was more endangered by her peers, then any schmoe militia guard she could talk into letting her go.

Her mood changes with the new location and she no longer watches over her shoulders, waiying for the demons to attack.

Dwight hp 144/144, ac 25  d20+15=28 ;
Sunday April 26th, 2009 6:21:49 PM

Dwight takes in the scenery, almost becoming accustomed to the dizziness of teleporting. He looks around to see if the city had the same Wold event as the small fishing village. (spot: 28)

He also looks to the sky and calls for Whisk, his eagle, to check his condition and to wonder if Ebryron might give some specific clue through it.

------------
OOC: I thought we were teleporting to see Arrack? Either way, Dwight's actions are about the same.

DM quest. Arrack is in Plateua City right?I though he was and that is why I had the group go there. Please correct if I am wrong.

Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Monday April 27th, 2009 8:27:15 AM

Vedik greets Lord Arrack warmly and respectfully. "My Lord, it is good to see you again. Thank you for sending us our new companion. How is your flower garden recovering?"

He then tells Arrack about the orbs, what they've seen and heard and speculate on the matter of the remaining orbs.

More privately, he broaches the topic of his conversion to wizardry with Lord Arrack. As a dragon, he may have useful insights into the differing nature of arcane and divine magics that may be useful to Vedik in making the transition.

OOC:
Arrak has a house in PC, and a cave out in the wilds a bit where he can be himself I think. So either works really, depending on where he might be. Echlhin probably knows as he just came from there.

One note the module for DM sanity: Vedik has a ton of administrative things he would like to do after he becomes a wizard (Join the star tower, see the lore masters, swap his gear for wizardly stuff in the catacombs, etc).

DM Jeff: We're in the process of figuring out xp/loot and all that jazz. As soon as we do, you'll have an opportunity to visit the Catacombs and such.


Tratain 
Monday April 27th, 2009 11:15:04 AM

Once Back in the City Tratain tells the others "Well, we need to go see Lord Arrack so we should go do that. I also want to go talk with that sage we hired to do the Original research on the Orbs and see if he has found out anything else. I will also take our items to the Catacombs once we find out what they are and sell what we don't need and split the Gold up."

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Monday April 27th, 2009 11:36:13 AM

Echlhin says, "If we have some time after the important matters are discussed, I need to stop somewhere within the city. If we have a lot of time, I am contemplating crafting something."

He goes with the group, to meet with Lord Arrack and the sage who did the original Orb research.

If there is time after their meetings, Echlhin goes to the local WLA and speaks with an officer about his absence. He hands over his pin badge and leaves his membership decision to the officers of the organization.

MonthorHit Points:(172 of 172) AC 32 
Monday April 27th, 2009 12:00:05 PM

Monthor sticks around with Tratain...

" Gold... good.... beer.... better... but need gold to get beer.... "

ooc> Monthor's futur plans depend on his take of the loot...

Dwight hp 144/144, ac 25 
Monday April 27th, 2009 8:39:29 PM

Dwight follows the group to meet Arrack. As the group tends to split to their own agenda's, or handle group tasks more quickly separating, Dwight tells everyone to at least check in tonight at Tratain's house. "Uh," as he remembers the pile of rubble that was Tratain's house, "perhaps we need to pick someplace else to meet?"

---------------------------------
Afterwards, seeking the sage out interest's Dwight.

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Monday April 27th, 2009 11:54:34 PM

Plyf remains with the group, in high spirits.

When introduced to Lord Arrack, she curtsies in a very lady like fashion.

"Greetings sir. It is a pleasure to meet you."

Dwight hp 144/144, ac 25 
Tuesday April 28th, 2009 8:48:20 PM

Dwight makes a checklist of things to accomplish while in the City.

1. Restock some items
2. Speak with Sage
3. Speak with Lord Arrack
4. Check in with WLA regarding updates and information



Lord Arrack 
Tuesday April 28th, 2009 9:01:31 PM

The Gray Knights arrive by Greater Teleport near the house of Lord Arrack. No sooner have they arrived then the high lord is strolling out to meet them in person. First glances about show no evidence of the mighty dust cloud that arrived on top of the Knights yesterday and Arrack's face shows no signs that anything has been amiss. He nods to Vedick, "You are polite to ask, but I fear my meager talents may not be enough. A full replanting may end up being my only solution. you are the Knights seems well and please come in." with that the door is opened by one of his staff and Arrack escorts the group to a small study on the main floor. The chairs are rich as are the decorations and the smell of mahogony greets you as you enter. Drinks are at the ready as are two more servants with trays of fruit and cheese.

Lord Arrack listens to the tale of the orbs and the suspisions that they are part of a grander set. He conveys his belief they are quite dangerous and should be destroyed, but the choice and the orbs belong to the Knights and the final decision is yours. Private time is not possible, in fact much time at all is not possible. Within an hour after arriving, lord Arrack stands. "My apologies, but I am called away on other business and must take my leave. I can made arrangements for a wing to be made available for your short term use while you are in the city at Star Apartments her in Gold Quarter. I have also taken liberty to arrange dinner at the Blue Ale Tavern this evening. Until tonight then." Lord Arrack gives a courteous nod and then the servants see the Gray Knights out.

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Wednesday April 29th, 2009 11:07:38 AM

Plyf enjoys the refreshments, but stays quiet, attempting to learn as much as possible about what the Gray Knights have been up since before she came along.

She thinks the visit was rather brief, but hey, he set up some apartments for us, so he is at least thoughtful.

"Looks like the day is ours and he will join us tonight. let's go have a little fun somewhere? Maybe go pick up some ladies?"



Vedik AC 25 (13 touch) HP 214/214 Character Sheet Current Spells 
Wednesday April 29th, 2009 4:09:56 PM

Vedik thanks Arrack with a bow. "Until this evening then."

To the group, he says "We've learned to respect Lord Arrack's wisdom. Let us plan for their destruction. The cave seems a good remote place to do it. Let us plan to teleport there in the morning and be done with them." It's clear the fixer is not thrilled by the prospect of destroying them, but understands what needs to be done.

He shakes his head at Plyf. "Fun comes later for me, but enjoy yourselves."

He spends the day in prayer at the arranged apartments, preparing for the conversion he is planning to ask of Alemi.

MonthorHit Points:(172 of 172) AC 32 
Wednesday April 29th, 2009 8:56:21 PM

Before partaking in Arak's generous offers, Monthor offers one brief comment.

" Hummm, we agreed to destroy these things didn't we? Let's GET HER DONE! "



Dwight hp 144/144, ac 25 
Wednesday April 29th, 2009 9:27:13 PM

Dwight understands Vedik's disappointment and mentally commends him for sticking with 'whats good for the wold' versus his personal interest.

"Vedik, we know that touching them will cause a big explosion, as a fixer, would it be possible to connect them in a way to activate the magic/explosion, but only destroy one orb? I'm sure if there is a way, it would be quite difficult, but might be worth some thought."

"I suppose the other side is, once the orbs are destroyed, the other orbs aren't our problem since none will have access to our Wold. Might be nice to actually check something off our ever growing list of things to accomplish before the Wold goes bust or we die...again." Dwight adds cheerfully, checking behind him to make sure Gargul hasn't appeared to reap his soul personally.

------

Off to see the sage then, just to be sure about the orbs before its too late.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Wednesday April 29th, 2009 11:34:12 PM

On his way out, Echlhin asks if there is something he might be able to do for Lord Arrack's garden, or if he may take a look at it. If permitted Echlhin looks into the Lord Arrack's garden situation and does what he can.

To the group he asks "Do we know how large this explosion is going to be if that is the decision?"

After this, he checks on the arrangements provided and cleans himself up for dinner.



MonthorHit Points:(172 of 172) AC 32 
Thursday April 30th, 2009 8:03:40 AM

DO IT!! DOOOO IT!!!! Let's destroy the orb!!!

Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Thursday April 30th, 2009 10:53:39 AM

Plyf looks sideways at Monthor and grimaces. "You go right ahead big boy. You are likely the only one that will survive being in the proximity of such a blast. I doubt my evasion would help against such a explosion, since it isn't really an attack."

Plyf stays with the group, determined to chronicle their exploits, even at the sacrifice of her own hedonistic ways.

Tratain 
Thursday April 30th, 2009 2:42:08 PM

Tratain says "We have quite a bit to do before tonight. I am going to stop at Gargul's Temple here in the City to keep our end of the Deal we made to keep him informed of what we discover about the Legion. After that I'm going to the Sage we talked with originally about he Orbs and see if he has discovered anything else. When we destroy the Orbs we need to find somewhere very out of the way so that we don't unintentionally damage someplace we shouldn't.

Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet 
Thursday April 30th, 2009 3:02:20 PM

While always having enjoyed a garden, Echlhin listens to what Tratain says and agrees with him. He will accompany Tratain around the city on his tasks and he will do what he can for Lord Arrack's garden, if permitted, only if there is enough time.



MonthorHit Points:(172 of 172) AC 32 
Thursday April 30th, 2009 4:39:35 PM

Monthor also accompanies Tratain. And keeps an eye out for trouble.

Dwight hp 144/144, ac 25 
Thursday April 30th, 2009 9:26:47 PM

Dwight looks to Monthor, wondering what has gotten him so 'do it now'. Perhaps there wasn't enough blooshed in this last bit of expedition for him, or perhaps he's just a bit water-logged and the pressure in his ears hasn't balanced back out. Surely this should happen soon, the question is before or after he gets a piece of Plyf?

"Monthor, I'm curious, which city has the best ale? I can partake of such a limited amount before I feel the effects, I've never been able to answer this question." Dwight inquires as they wonder through the city towards the temple/sage.

MonthorHit Points:(172 of 172) AC 32 
Thursday April 30th, 2009 9:40:41 PM

To Dwight...

" Dirt City of course!!! Me Momma owns a tavern there and serves the best ale in the Wold!!! Ye'll have to go with me some day soon and partake in a nice dwarver dark ale.. chilled of course... "


Plyf (AC:15/11/14 w/o dex; HP: 102/118; Low light vision; Water Breathing, Magic Vestment, Greater Invisible, Resistance) 
Thursday April 30th, 2009 9:57:21 PM

Plyf almost laughs out loud at Monthor's statement. "Is the fact that your mom serves it, make it the best in the Wold, or is there a special brew that your mom serves made by someone else? I can't imagine a goblin or orc making the best brew in the Wold. I haven't been to Dirt City yet though. Hard for a girl like me to remain inconspicuous there." She smiles.

OOC [DM Jeff] 
Friday May 1st, 2009 3:01:51 PM

[Sorry guys. We'll have a post up tonight. Treasure and XP too.

Dan and I are in the middle of an awkward time. Trying to figure out everything and write a module at the same time. Hopefully, next week, we'll be a much smoother duo. More like Batman and Robin than Captain Hook and Smee.]

Treasure and XP 
Saturday May 2nd, 2009 12:17:52 AM

8250 xp Each
Hero Point to Vedick for Flying into the Prismatic Sphere.

I was only on the last part of the last module, so if anyone else did something you guys feel is worthy of a hero Point, Please speak up and state your case.

On Treasure I would like to rely on the group to list what they got,
I know at the end the leader of the Eel men gave the group a magical staff and told you to keep the rest. What I don't know is what the rest is

Leaving Lord Arrack's 
Saturday May 2nd, 2009 11:45:12 AM

The group exits and several things are on the agenda. As the group discusses who might be going where to do what first the stroll through Gold Quarter takes on a differnt tone than what lord Arrack was portraying. The Streets are abuzz with conversation of the great vision that all here shared as well. Rumors are rampant on whom the bell striker might be, what happened afterwards and who the other beings were in the vision. Every passer by also seems to be speaking to someone about the great land that rose into the sky to the south. Gold Quarter seems to be in fairly good control of any wild end of the wold talk, but even from here the cries rise form less sophisticated sections. That is when another fact strikes the Gray Knights. About nearly every home and along some rooftops are heavily armed men and woman looking out to other sections of the city. Gold Quarter is far more tense than the surface might indicate to lesser seasoned travellers.

The decision has been made to destroy the orbs, but where and how is still in the air. Does the group split up now and simply meet back up at the Blue Ale? There is also the treasure to both identify and than possibly sell to the catacombs.

From 1st Eel Men Underwater Battle
2x Large Trident
36 gemstones
3 necklaces of corral and pearl
5 smooth stone rings of onyx with melted inlaid sapphire stone

From Second Underwater Battle
Large Tridentx3
Ring
Rodx2
Journal

From Eel Man Parlay:
Glowing Staff
Chain Shirt.

Barring some convention of transport other than carrying them, The Gray Knights are garnering a lot of scrutiny from the 5, nearly 6' long tridents.

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage