Lorth AC 25 HP 121/121 Tuesday April 14th, 2009 10:05:47 AM
Lorth stands stunned by what he is seeing. The world has erupted into chaos.
Vorelle d20+12=16 ; Tuesday April 14th, 2009 12:56:45 PM
"Wh-what's g-g-going on?" Vorelle looks about, beginning to get frightened. This is completely outside her experience.
[Knowledge nature 16: Are these strange creatures natural? If so, are they native to this area?]
DM Buzz: These creatures are natural and not native to this area.
Vauhwyt (HP 99 AC23) (Detect Scrying, False Life) and Mookie (HP 57 Tuesday April 14th, 2009 1:02:13 PM
Vauhwyt, still prone, wonders what the heck is going on. Are these people blinking? Are they dead? Her eyes unfocus as she gazes into the Realm of Shadows. She will see any creatures blinking that way, and likely even see the souls of the newly dead as they pass on. She stares and looks for a clue.
Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) Tuesday April 14th, 2009 2:55:51 PM
Aztyr is very worried about the vanishing people, especially about her friend that vanished. She hasn't a clue what's happening and it is written all over her face, that she's scared, very scared....
Light Fortification, AC 26, 86/86hp Malgant Tuesday April 14th, 2009 5:12:10 PM
Malgant is as startled as the others by the appearance of the strange animals. Then before his eyes Val disappears. " Nooo!! Val!!" but in an instant she is gone. His mind races and his limbs feel paralyzed. He feels completely helpless. If this were a monster he could fight it, stand between the others and it ( as if they would let him) and protect them from it. But against chaos of this magnitude he is powerless. He stands staring at the spot where she stood and after a few moments the roaring cacophony of thoughts in his mind calms and he can think again. All of the animals appeared unharmed and aside from disoriented were ok. Val must be ok. If only I had not tried to contact Zill already I would be able to send a message to Val and confirm that she is ok. I will do that in the morning when Imod hears my prayers. She is ok. She has to be ok.
Speaking of monsters/DM Buzz Tuesday April 14th, 2009 8:27:46 PM
The hero's of Blackbird Lake are missing a valuable member due to the strange effects that are happening.
As quiet as Lorth tends to be, he is having trouble grasping the moment.
Fear sets in and grips the spirit of Vorelle, yet so far, all creatures are natural.
Vauhwyt does not see the passage of the dead or the use of the shadow realm as a means of transportation.
Aztyr has worry of the unknown worn as an expression and stands fast.
Malgant like everyone else has concern, then becomes distraught at the loss of his companion.
Surreal as it is, the random appearance and disappearance of creatures takes on a new and more dangerous meaning as a huge, reddish reptile bearing ten heads, pops into existence near the fire and charges into the already stunned and weary group of miners. As they attempt to escape, they are easy fodder for the many and numerous attacks of opportunity it is granted by those attempting to run. The sounds of gnashing teeth and bodies being torn apart mingle with the screams of the dying or soon to be dead. Unarmed and unarmored, the workers who came up here to make an honorable and lawful living suffer the wrath of the Wold.
A lifetime becomes an eternity as the group watches in horror, the dozen or so miners, a small amount compared to all that didn't escape the wrath of the apparent hydra, making full movement out of camp and down the dark ramp, away from the destructive beast.
Knowledge Arcana DC 20 Highlight to display spoiler: { It's a Pyrohydra and it hasn't breathed yet.}
Vauhwyt only Highlight to display spoiler: {You now can see the spirits leaving the corpses of those killed by the creature. They travels in a single direction, as if guided by forces unseen by you.}
Appolo HP 88/88 Ac 32 Boots of speed Tuesday April 14th, 2009 8:51:58 PM
Appolo watchesa creatures appear and disappear,then Val is.When Val disappears,Appolo's blades appear instantly in his hands and helets' out a primal roar that echo's across the camp.Appolo curses the gods naming them all mixed with several expliclitives that would a demon blush.He is beyond pissed or enraged.He clearly blames the gods all of them the good the bad and the ugly of them.
When the ten headed beast appears he looks at it and says ina an ice cold emotionless dealy manner"Oh good something to kil."He clicks on his boots of speed and moves quickly toward the beast.
Light Fortification, AC 26, 86/86hp Malgant d20=17 ; 11d6=42 ; Tuesday April 14th, 2009 10:41:33 PM
Having no idea what the creature is Malgant is horrified as it tears into the miners. Not as fast as Appolo but just as determined Malgant begins moving toward the beast at his normal sure speed. Words of power form on his lips and roll off of his tongue as he points at the beast, now standing alone among the dead miners. ( if there are live miners still in the area center the spell to miss them) A column of Holy Flame is the reward for his efforts, dropping from the sky directly on top of the many headed monster. Now that he has its attention he prepares to meet it with his blade. OOC Flamestrike for 42 damage half fire, half holy. Reflex 18 to save for half Malgant ends his move in AA 15 Which red sploch is the Hydra? the solid one or the more open one?
Spells( * indicates used spells)
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor
Vorelle d20+15=17 ; d20+15=20 ; d20+10=18 ; d20+5=8 ; d8+5=13 ; Tuesday April 14th, 2009 11:04:46 PM
Vorelle doesn't care to get any closer to those snapping heads. Instead, she pulls her bow from her quiver and begins firing. Unfortunately, she doesn't hit anything.
[Hit AC 17, AC 20, AC 18, and AC 8. That was truly pathetic. Just in case the 20 hit, it did 13 damage. Assuming the critter is a Magical Beast; otherwise it was only 9 damage.]
Speaking of monsters/DM Buzz Wednesday April 15th, 2009 12:47:55 AM OOC: The dark red spot near the dormatories is the monster. The red and yellow spot is the bon fire.
Lorth AC 25 HP 121/121 Wednesday April 15th, 2009 7:57:16 AM
Lorth watches as this monster attacks the miners. This is something he can understand. Calling upon his god's power he asks for strength in battle...
(cast Divine favor) +3 luck bonus to attack and damage -- 10 rounds
He then moves towards the hydra... (Standard move towards hydra)
Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) d20+5=8 ; d20+15=25 ; 10d6=37 ; Wednesday April 15th, 2009 12:18:25 PM
As the Hydra finishes its attacks on the near miners, and the survivers escape by running away, Aztyr launches her standard reaction spell. She conjures a small seed of fire in her palm and launches it towards the hydra. As the seed hits an area of ground near the beast it erupts into the fireball everyone of her friends should of figured was on the way. She ends up her turn in 13,AC.
(Fire Damage for 37, reflex save of 19 for half)
Bart ac 31 hp 105/105 protection agains acid d20+19=27 ; d10+11=16 ; d6=5 ; Wednesday April 15th, 2009 12:18:37 PM
Bart makes an spring attack towards the creature, his swords apeeras in his hands (glove of storing) and he goes for it (ac 27 for 16 +5 shock)
Vauhwyt (HP99 of 90 AC27) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19) d20+23=35 ; d100=4 ; Wednesday April 15th, 2009 6:13:39 PM
[OOC: Buzz, I still need to know how much time has passed since my post of April 8. For now, I'm going to assume four minutes.]
Vauhwyt starts the round prone at AG5. Her fall in the earthquake has dinged her False Life, but no biggie. She stands (move action) and casts Shield (shared with Mookie). She remains hiding in the cover of the underbrush as she takes a five foot step to AF6. Since she is still medium sized, her hide check is at +23, is 35.
Mookie grabs the newly upgraded Tan Bag of Tricks. He grabs a furry ball and tosses it to AD8. The ball of fluff expands to the form of a (rolled a 4 on the d100) Brown Bear. Mookie commands the bear to attack.
The Bear runs up to 160 feet from AD8 toward the monster, stopping just in time to avoid AoOs from moving in. Maybe that's somewhere near 17Q or thereabouts?
Spell Status:
level 0: used 1 of 6 level 1: used 3 of 7 level 2: used 3 of 7 level 3: used 0 of 5 level 4: used 1 of 3
Darkwalk 1 min of 3 used (not currently active)
Active Spells: Shield 0.1 min of 8 used Alter Self on Mookie 4.4 min used of 80 Message 4.5 min used of 80 Exp Ret 4.3 min used of 8 Reduce Self 4.2 min used of 8 False Life 3 hrs? used of 8 Detect Scrying 24 hr duration, *always* has one up and running.
d4=2 ; d4=2 ; d4=4 ; d4=4 ; d4=2 ; d4=2 ; d4=4 ; d4=3 ; d4=2 ; d4=3 ; Wednesday April 15th, 2009 11:49:03 PM We can assume, that everyone except for Vauhwyt was near the table where the map of the mines was lying and Miter was explaining the situation, so let's use AD15 as a marker for those that did not post their end of movement position. I also broke down each 10 foot block into four five foot blocks when determining movement for those engaging. give or take five feet.
Cayzle, I apologize for missing that question. Four to five minutes is reasonable for when Vauhwyt began her spells. So keep what you have.
Appolo swears sacrilege to the divine beings of the Wold and looking for an emotional release, runs as fast as he can toward the multi-headed reptile and stops at J12.
Having plenty of range with his Flamestrike spell, Malgant decides to get a bit closer, then bathes the creature in a column of flame and is still off the main map by a few squares.
With fast hands, Vorelle pulls her bow and nocks an arrow and has another in hand before the fletching can pass the sturdy shaft of the long bow. Given the extra range of the creature, the first arrow bounces harmlessly off it's hard skin, but the second arrow finds it's mark and sinks into the flesh. Alas, the other two shots fail to penetrate the hide or come close..
The paladin Lorth buffs himself up before heading toward the creature. He too is still off the main map at this time.
Fire seems to be the answer, some believe, as Aztyr throws powerful magic at the gruesome enemy and steps north west of the table and small camp fire, off the main map.
Running to keep up with his old friend, Bart gets as far as he can this round, getting to K13.
Vauhwyt casts a spell to protect her and her pet and allows the, now monkey, to use a magic item, bringing forth an animal to assist. Her movement puts her right on the slope of the small ridge down into the camp. The ridge is ten feet high where she is and thankfully it is night, because there isn't much cover on the embankment. Mookie's bear charges forward.
The Flamestrike from Malgant doesn't seem to harm the red reptile as the divine magic is ignored. The single arrow from Vorelle that sank into the hydra's flesh quickly is pushed out by the regenerating creature with a bit of blood, then the very recent wound is now closed. Aztyr's bead flies by those running forward, without endangering them and lands in the intended spot, but the flame from that spell also does not seem to effect the creature.
The creature lumbers slowly toward the three that are near. It's many heads thrash back and forth as five of the heads focus on Appolo and the other five focus on Bart. The bear is still out of range to be a distraction as gouts of flame pour from the mouths of these heads onto the ex Pirates of Jack. Appolo takes 9, 14, 5, 8 and 8, while Bart takes 5, 11, 10, 10 and 15 damage. Each need to make five Reflex Saves DC 20 or take full damage. Success allows only half damage from the fire breaths, according to the order of damage taken.
There is still a gap in between those that dare approach the hydra as it's voracious nature continues unabated and it's body unharmed.
Light Fortification, AC 26, 86/86hp Malgant 11d6=38 ; Thursday April 16th, 2009 12:26:40 AM
ooc assuming those tentacle like things are the heads reaching for Bart and Appolo, I want to drop my spell to catch as much of the creature as I can, doubling the barrier back onto another row of hydra if possible. If not I want to tray and sever the heads. IC "Fire doesn't work. Keep your distance a moment guys, let Aztyr and I soften it up some for you. Try another element Aztyr, cold or lightning. I'd say cold if it shrugs off fire." Still striding forward the Minotaur priest begins another prayer calling on Imod to grant him a shimmering wall of blades to keep the beast away from his comrades. Twenty feet closer he completes the prayer and a wall of glittering blades of force springs into being on top of the creature. OOC end my move in y17 blade barrier for 38 points of damage reflex 19 to avoid the damage since I originated the wall on the Hydra
Spells( * indicates used spells)
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor
Vorelle d20+17=22 ; d8+5=6 ; Thursday April 16th, 2009 1:22:03 AM
Vorelle tries to cut the distance between herself and the creature. She darts forward, and takes a single shot.
[Move 30 feet toward the creature; hit AC 22 for 6 damage]
Lorth AC 25 HP 121/121 Thursday April 16th, 2009 8:12:41 AM
Lorth moves towards the creature, shield and sword in hand. (Put me somewhere on the battle map when I make it that far, thanks Buzz)
(cast Divine favor) +3 luck bonus to attack and damage -- 9 rounds
He then moves towards the hydra... (Standard move towards hydra)
Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 3d3=5 ; 3d6=11 ; 2d6=7 ; Thursday April 16th, 2009 11:24:47 AM
Seeing the results of the fireball and hearing Malgant's shout about it, Aztyr decides to try one of her other spells.... She points towards the sky and says a couple words, and large hailstones begin to rain down upon the hydra. Seeing the frozen rain pelt the area, she waits to see if it did any good.
( no save, 11 bludgeoning, 7 cold, all movement is half) OOC: question, does each head count as seperate or is the hydra 1 creature?
Appolo HP 88/88 Ac 32 Boots of speed d20+17=30 ; Thursday April 16th, 2009 2:24:28 PM
Appolo easily dodges the the hydra's fire attacks,he hears Malganr shout something about holding up fora second and waits.Appolo goes on the complete defensive and waits for Malgant to finish casting his spell.Tehn Aztyr makes hail fall from the sky.Appolo will wait for the Mages to finish casting thier spells then jump in and attack.
Reflex Save 30 Evasion feat No damage.
DM Buzz: Appolo needs to make five reflex saves, so please roll four more, I can do it for you, if you don't get a chance before DM post.
Bart ac 31 hp 87/112 protection agains acid d20+12=29 ; d10=7 ; Thursday April 16th, 2009 4:02:20 PM
Bart is moving forward making sure he stays out of the area of effect from the spells (each square is 1 feet?)
DM Buzz: The map of round 1 is five foot squares. Bart also needs to make five total saves.
Vauhwyt (HP99 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19) d100=12 ; d100=73 ; d100=8 ; d100=25 ; d100=72 ; d20+12=26 ; d20+14=19 ; d100=15 Thursday April 16th, 2009 5:01:59 PM
[OOC: Gosh darn it! Forgot about rolling my arcane spell fail chance. Well, here goes:
Shield 12% OK Alter Self 73% OK Message 8% OK Exp Ret 25% OK Reduce Self 72% OK
sorry about that, but no harm done!]
Mookie takes out his wand of Protection from Evil and tries to activate it with his Use Magic Device ranks. He rolls a 26, no problem! The spell affect Vauwhyt but not Mookie.
Vauhwyt casts Resist Energy (fire) and shares it with Mookie. Then she moves 70 feet as a move action closer to the enemy. With luck, that puts her on the map.
She would be happy to end the round within 10 feet of the monster, if possible, but only if she can do so with a tumble check at half speed in any area in which she might provoke attacks of opportunity. Her Tumble check to do so is a 19, no problem. I'll ask the DM to please report Vauhwyt's position and proximity to the enemy.
OH! And the Arcane Fail on the Resist Energy: 15% = OK.
The Bear advances slowly, wary of the strange monster. It uses the Total Defense action with a five foot step to avoid AoOs. Its AC therefore this turn is 19. [OOC: I'm assuming that with his five foot reach, the bear has to nudge up in order to avoid a slew of AoOs.]
Spell Status:
level 0: used 1 of 6 level 1: used 3 of 7 level 2: used 4 of 7 level 3: used 0 of 5 level 4: used 1 of 3
Darkwalk 1 min of 3 used (not currently active)
Active Spells: Resist Energy Fire 0.1 of 80 used Protection from Evil 0.1 of 1 min used Shield 0.2 min of 8 used Alter Self on Mookie 4.5 min used of 80 Message 4.6 min used of 80 Exp Ret 4.4 min used of 8 Reduce Self 4.3 min used of 8 False Life 3 hrs? used of 8 Detect Scrying 24 hr duration, *always* has one up and running.
BEAR:
Hit Dice: 6d8+24 (51 hp) Speed: 40 ft. (8 squares) Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 Base Attack/Grapple: +4/+16 Attack: Claw +11 melee (1d8+8) Full Attack: 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab Special Qualities: Low-light vision, scent Saves: Fort +9, Ref +6, Will +3 Abilities: Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +7, Swim +12 Feats: Endurance, Run, Track
Appolo HP 83/88 Ac 32 Boots of speed d20+17=26 ; d20+17=18 ; d20+17=27 ; d20+17=27 ; Thursday April 16th, 2009 5:11:45 PM
OOC:Sorry about that Buzz Thought I only needed to make one save.Here the others. Reflex Saves 26 18 27 27 Appolo take 5 points damage.
IC: Appolo ends up gettinga littel singed as he waits.
DM error/DM Buzz Thursday April 16th, 2009 6:19:39 PM Bart was moved according to the speed he would have if he used his boots of speed. He did not activate those boots though, so that was my mistake. Appolo would have been breathed on by all ten heads and by the grace of the gods, he manages to avoid the extra five breaths. I will reposition Bart in the next map, thirty feet from where he is now.
Melee empasse/DM Buzz d20+8=14 ; d20+8=19 ; Friday April 17th, 2009 12:28:01 AM I put the necks out there to give you an idea of the reach it has. It's not really accurate, but it's reach is 10'. Think of this creature as a warrior with ten arms. You can sunder it's weapons but you must kill the main body. The blade barrier cannot sunder because you need to roll an attack to do so, but something like a Spiritual Weapon could actually sunder. I don't see the blade barrier doubling on itself for double damage, but nice thought, so we will say you dropped a barrier wall on it, the full length of the spell across the camp.
Malgant drops a Blade Barrier on top of the massive creature and in it's clumsiness gets cut up by the vertical shredder.
Vorelle moves a few feet, but in that time, the blade barrier sprang up, providing cover for the magical beast.
Lorth moves as fast as he can to engage the creature.
Taking a different approach, Aztyr drops frozen water down upon the creature. Please, in the future, give me the name of the spell you are casting. This one is easy to guess at, but I think you can understand why. Thank you. :)
Appolo sustains some damage from the many breath attacks launched at him, but taking the word of his companions holds his ground.
Continuing to move forward, Bart also pulls up short of the flurry of blades.
Vauhwyt casts another spell successfully and continues to move forward. The bear was wary of advancing properly on it's target, but the Blade Barrier confuses it and it looks for a way around the obstacle.
The fire breathing hydra gets caught in the spell from Malgant and backs out of the way, to avoid further damage. The spell is long enough to travel from the middle dormitories all the way to the workshop to the north. The same spell keeps Vorelle from hitting her mark, as the shaft and fletching get cut to pieces on it's way through. The damage from Aztyr causes it to roar in pain as the hydra is unprotected from the barrage from above.
Through the whirling blades, the hydra appears to be damaged, even as it heals, and looks for a way around.
Map out tomorrow
Bart ac 31 hp 87/112 protection agains acid Friday April 17th, 2009 2:51:46 AM
waiting for map Bart is seeing his mistake he activates his boost so he can spring around the beast as fast as he can
Light Fortification, AC 26, 86/86hp Malgant Friday April 17th, 2009 5:33:47 AM
Malgant sees the divine barrier spring up and catch the Hydra napping. Quick to recover though the beast steps back in order to use the wall like a shield. Not going to happen thinks the Minotaur, and with a thought drops his spell allowing Appolo, Bart and Lorth to reach the beast and Vorelle a clean shot. Still lumbering forward Malgant begins to engage with a few spells. Too far away still to affect his companions with a prayer Malgant instead begins to fortify himself for the fight.
Effects Prot form fire 120 damage or 110 minutes
OOC cast protection from energy (fire) on Malgant
Spells( * indicates used spells)
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor
Lorth AC 25 HP 121/121 Friday April 17th, 2009 10:05:13 AM
Lorth approaches the creature but does not engage. Malgant told him to wait till it is softened up, so he gives them a few seconds. He tries to stay out of range of the fire breathing.
Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) Friday April 17th, 2009 10:17:13 AM
Aztyr sees how far the beast can reach and how far the flames extend that reach. (total 30 feet, correct buzz?) She also tries to figure out how tall it is.... (need it's height please Buzz) She then runs forward about a half move ( 4 x 40' = 160' so about 80') and then she casts a spell upon herself, a mostly transparent shield forms between her and the hydra. (cast shield)
(she only runs the 80' if that leaves her at least 80' away otherwise she'll stop 80' away)
Vauhwyt (HP99 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19) Friday April 17th, 2009 6:10:48 PM
OOC to Aztyr: My friend, you can only make a standard move and cast a spell in the same round.
Vauhwyt concentrates on getting closer. She makes either a double move or a run to get about 15 feet from the monster.
Mookie puts away the wand of pro evil and takes out a wand of CLW.
If the blade barrier goes away, the bear will advance, still using full defense, until it is close enough to fight. It will use a full attack next round.
Appolo HP 83/88 Ac 32 Boots of speed Friday April 17th, 2009 7:21:51 PM
Seeing the magic barrier dis appear Appolo closes with the beast quicklt,moving in close while staying on the defensive.He will attack next round.
Bart ac 31 hp 87/112 protection agains acid Sunday April 19th, 2009 6:26:45 AM
Aftar Malgant releases his spel Bat jumps forward to the beast
The creature stands perhaps ten feet at the shoulders. It has a bulbous body with large, thick legs for movement. With it's many heads extending up and away, easily ten feet more. It could likely turn it's head to attack or breath on anything around it.
Bart runs forward engaging the monster, provoking attacks of opportunity from the creature. With his armor absorbing a few attacks, he gets in close for next round.
Malgant dismisses the wall of blades and continues to move forward.
Lorth continues to advance, but stays out of reach of the creature.
Aztyr makes movement, then casts a spell.
Vauhwyt moves as far as she can and not be bitten. Mooki prepares another item. bear avoids attacks of opportunity and uses it's ten foot reach to advantage.
Appolo, without tumbling, closes with the hydra and although being defensive saved him from one attack, two more heads bite him doing 6 points, while nipping at his right leg, the other head clamps down hard on his left arm before releasing, causing another 14 damage.
Round 4 to come. Monster begins initiative. Will send out new map after monster moves, so it can be used for your round 4 actions....
Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) Sunday April 19th, 2009 9:56:52 PM
OOC Buzz: still need to know how high it's reach is. Body and head reach.
DM Buzz: It's in the above post. I will copy and paste it for you.
The creature stands perhaps ten feet at the shoulders. It has a bulbous body with large, thick legs for movement. With it's many heads extending up and away, easily ten feet more. It could likely turn it's head to attack or breath on anything around it.
:)
Who is on the defensive?/DM Buzz d4=1 ; 3d6=9 ; 3d6=9 ; 3d6=12 ; 3d6=8 ; 3d6=12 ; d4=1 ; d4=3 ; d20+14=25 ; d20+14=17 ; d20+14=30 ; d10+5=15 ; d10+5=15 ; d10+5=8 <-bear d20+14=16 ; d20+14=34 ; d20+14=17 <- No Crit, d10+5=14 ;<-Vauhwyt, d20+14=15 ; d20+14=28 ; d20+14=31 ; d20+14=21 ; d20+14=16 ; Sunday April 19th, 2009 10:05:41 PM
Round 4 The start of round four finds the creatures Fast Healing ability to once again close the wounds from the many blades that cut the creature up. All that is apparent to those close, is a minor flesh wound. It has been two rounds since it has breathed, and some of the heads must again, do so. Four opponents are within range, and thus one of them gets an extra breath attack. The bear is the victim of two. Brown Bear needs two Reflex saves DC20 to avoid full damage doing 9 and 9 damage. Vauhwyt, Appolo and Bart also need to make one Reflex save DC20 to avoid full damage. Vauhwyt takes 12 damage, or half if saved. Appolo takes 8 damage, or none at all if saved. Bart takes 12 damage, or half if saved.
The creatures full attacks come to bear on those close enough to it. The bear and Appolo receive three attacks, as Vauhwyt and Bart receive two attacks each. The poor bear, summoned and commanded to do the bidding of the Grim Avenger receives a total of 38 damage, severely wounding the ursine, but it's loyalty compelling it to fight forward. Vauhwyt is bitten once, taking a chunk out of the liontaur doing 14 damage. Appolo is once again saved by being on the defensive. Bart hardly had to move out of the way of the clumsy creatures heads.
The creature, not being used to opposition, out of instinct takes a five foot step back.
Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) Sunday April 19th, 2009 11:18:22 PM
Aztyr makes a few gestures as she casts another spell. She yells out "Try to keep it mostly in one place, and try not to get hurt while doing it." She then flys upwards 30'
Light Fortification, AC 2, 108/86hp Malgant Sunday April 19th, 2009 11:20:33 PM
Malgant continues forward (to AD/AE7-8). Using the spells of strength and war that Imod grants him each day Malgant grows to huge size emulating the strength and power of his deity.( cast righteous might)
Effects Righteous might 11 of 11 rounds +8 str +4 con +4 natural armor DR5/evil huge size weapons increase as well all bonuses and penalties figured into stats already
Spells( * indicates used spells)
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor
Vorelle d20+15=16 ; d20+15=22 ; d20+10=25 ; d20+5=19 ; d8+5=13 ; d8+5=8 ; Sunday April 19th, 2009 11:49:30 PM
[OOC: Not sure how I can be blocked by the blade barrier when I'm not even on the map yet. What is the radius?]
Vorelle fires four more shots at the creature. Her first shot is terrible, but two of the others strike clean.
[Hit AC 22 for 13 damage; hit AC 25 for 8 damage.]
Vauhwyt (HP85 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19) d20+6=17 ; d20+6=16 ; d100=55 ; d20+7=14 ; d20+7=26 ; d20+2=11 ; d4+5=8 ; d20+14=31 ; d20+17=31 ; 2d4+2=9 ; 3d6=13 ; Monday April 20th, 2009 7:03:26 AM
The bear misses both saves (17 and 16), taking 18 fire damage. Then the bear takes 38 melee damage, for a total of 56, and it is dismissed! Poor bear never even got to strike! :-)
Vauhwyt and Mookie have Resist Energy (fire) for 20 points. So I'm not going to bother rolling any saves vs breath. Vauhwyt just grins and basks in it.
Being bitten for 14, however, is not something the liontaur can resist. 9 of the 14 goes towards ending the liontaur's False Life (the spell is still active for Mookie). 5 hp damage is real damage. Vauhwyt is at 85 hp of 90.
Vauhwyt wants to tumble to the opposite side of the beastie and flank it for a sneak attack. But right now there is no one in position to flank with! Darn it!
The liontaur tells her familiar -- "Mookie! Another Animal Friend!" She starts her Tumble, 35 feet moving at half speed, from square V12 toward square O12.
Mookie, who has the wand of CLW in one monkey-hand, reaches into the Bag of Tricks with the other and -- just as Vauhwyt reaches S12 -- tosses a fuzzy ball 20 feet to S16, right in front of the monster. Random chance determines that the animal summoned is a (rolled a 55) Lion! Since it is large, it takes up S16-T17.
The lion makes a full attack on the hydra. Two paws at +7 and a bite at +2. A paw hits AC14, another hits AC26 for 8 hp damage, and a bite misses (AC11).
But more importantly, when Vauhwyt reaches square O12, she will be flanking the hydra! But before she gets there, she still has to make that tumble check to avoid AoOs. Her check is at +14, and she rolls a 31, no problem.
Now, at last, she can make her flanking sneak attack! The liontaur snaps her spiked chain at the monster. Her attack, at +2 for flanking, hits AC31 for 9 base damage plus 13 sneak attack damage for a total 22 hp damage to the hydra.
Spell Status:
level 0: used 1 of 6 level 1: used 3 of 7 level 2: used 4 of 7 level 3: used 0 of 5 level 4: used 1 of 3
Darkwalk 1 min of 3 used (not currently active)
Active Spells: Resist Energy Fire 0.2 of 80 used Protection from Evil 0.2 of 1 min used Shield 0.3 min of 8 used Alter Self on Mookie 4.6 min used of 80 Message 4.7 min used of 80 Exp Ret 4.5 min used of 8 Reduce Self 4.4 min used of 8 False Life 3 hrs used of 8 (Mookie only now) Detect Scrying 24 hr duration, *always* has one up and running.
Bag of Tricks: 2 animals summoned of 10 this week
LION:
Size/Type: Large Animal Hit Dice: 5d8+10 (32 hp) Speed: 40 ft. (8 squares) Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +3/+12 Attack: Claw +7 melee (1d4+5) Full Attack: 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: Pounce, improved grab, rake 1d4+2 Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +7, Will +2 Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5 Feats: Alertness, Run
Lorth AC 25 HP 121/121 Monday April 20th, 2009 9:46:35 AM
Lorth tries to move around the side of the creature to give his friends flanking (Move to N14, by way of diagonal to n10, 6 squares, left to m10, 1 square, down to m14, 4 squares and finally to N14, 1 square. I am trying to avoid it's attacks of opportunity).
+3 luck bonus to attack and damage -- 7 rounds
He then moves towards the hydra... (Standard move towards hydra)
Bart ac 31 hp 81/112 d20+12=28 ; d20+17=26 ; d10+17=20 ; d6=6 ; d20+17=20 ; d10+17=19 ; d6=3 ; Monday April 20th, 2009 12:49:49 PM
feats dodge mobility springattack cleave powerattack Bart attacks 1 head power attack +3 for 20+6 shock assuming the head is severed he goes for another head (using cleave feat) for 22+3 hp (acording to monster manual the hydra has ac 15 and 10d10+50 (150 max hp so 15 hp max to severe a head)
Light Fortification, AC 2, 108/86hp Malgant Monday April 20th, 2009 4:48:38 PM
OOC The blade barrier provides cover Vorelle. I knew there was a chance it might use it but I was hoping the damage would be worth it. That thing regenerates awfully fast 8)
Appolo HP 63/88 Ac 32 Boots of speed d20+12=19 ; d20+12=13 ; d20+12=27 ; d20+12=20 ; d10+6=11 ; d8+6=14 ; d10+6=14 ; Monday April 20th, 2009 6:52:59 PM
Appolo takes some hits,then moves foward going on the offensive launching a full attack on the beast.Hopefully hitting 3 times.
Attack 19 13 27 20 Damage 11 14 14=29
Working things outDM Buzz Monday April 20th, 2009 7:29:08 PM
OOC: I need to get a couple of things resolved for this next round to end. Post will come tonight or tomorrow.
Bloody mess/DM Buzz d12=11 ; Tuesday April 21st, 2009 8:05:41 PM Aztyr casts a spell and flies straight up in the air.
Malgant moves forward and casts a spell increasing both size and power.
Vorelle is 175 feet away when she again launches a barrage of missiles. From what I read on Blade Barrier, the creature only has a choice of which side of the barrier it is on, when the spell is placed directly on them, if they make their save. Otherwise it's not a barrier. The SRD may read differently however. Please let me know. :)
Vauhwyt is capable of directing many things in the span of a few seconds. Between her and her monkey, they are capable of considerable damage.
LorthManeuvers in a manner that will avoid the many attacks from the beast.
Bart, only needing a five foot step, causes blood, entrails and all manner of vile objects this thing has eaten, to pour out of it's body.
Appolo also, only needs a five foot step to get in some attacks, but it isn't necessary.
The creatures heads scream and writhe in pain. Flame mixed with blood spew from the mouths one last time endangering no one, as the massive body collapses toward Vauhwt
The smell of the carnage blends miserably with the odor of burnt flesh as all those within a few feet of the dead beast is covered with the gore of those that did damage.
Creatures continue to pop in here and there, and those that know nature are aware, that they normally inhabit very humid terrains and jungles.
Vauhwyt (HP85 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19) d100=54 ; Tuesday April 21st, 2009 8:09:52 PM
Vauhwyt stands guard, watchful for any sign that the thing is regenerating. If so, she hits at it again.
After a round, she casts Detect Magic and scans the thing. Arcane fail is 54 = OK.
Vorelle d20+16=32 ; d20+16=31 ; Tuesday April 21st, 2009 9:30:49 PM
Vorelle keeps her bow at the ready, looking for other threats.
[Spot 32; Listen 31]
Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) Tuesday April 21st, 2009 10:59:39 PM
Aztyr continues to gain altitude until she's about 60' above the ground, then flys over the top of the corpse. She then yells out, "If it even twitches I'm opening up on it with a very cold burst of a spell, so everyone be careful." She's still confused as to what's happening. "What other things could be happening, if nature is doing this with animals. Anyone even got a guess?" She yells out after a couple minutes.
Spells ineffect : Mage Armor (cast in morning 22 hour duration) Shield - nfc but less than 11 Fly - nfc but less than 11
Bart ac 31 hp 81/112 d20+17=28 ; d20+17=20 ; d20+12=32 ; d20+12=28 ; d20+7=10 ; d10+17=24 ; d6=6 ; d10+17=22 ; d6=2 ; d10+17=26 ; d10+17=20 ; d6=1 ; Wednesday April 22nd, 2009 2:51:54 AM
Bart goes for another full attack (powerattack+3) not sure if it is dead enough, severing heads where possible
hitting ac 28 for 24+6 shock ac 20 for 22+2 shock ac 32 (threat) ac 28 crit for 26+20+1 shock ac 10 miss (101 dammage total)
so now its dead i hope lets burn the corpse to be sure
Light Fortification, AC 28, 108/86hp Malgant 3d8+11=26 ; 3d8+11=28 ; Wednesday April 22nd, 2009 6:17:54 AM
After all of the regenerating that the beast did Malgant is a bit underwhelmed by it's apparent demise. He casts no more preparative spells but moves in and heals his comrades.( cast cure serious wounds on Appolo and bart for 26 healing on Appolo and 28 on Bart)
Effects Righteous might 11 of 11 rounds +8 str +4 con +4 natural armor DR5/evil huge size weapons increase as well all bonuses and penalties figured into stats already
Spells( * indicates used spells)
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor
Bart ac 31 hp 109/112 Wednesday April 22nd, 2009 11:24:43 AM
Thanks Malgant
Lorth AC 25 HP 121/121 Wednesday April 22nd, 2009 12:56:14 PM
Lorth is surprised when the thing falls... but is relieved. However he does not put his weapons away, as the strange things keep happening around them.
Wanting to know about the situation, Aztyr asks others what might be happening, with no response.
Not satisfied with the gore that is presently spreading around his feet, Bart lays in to the corpse one last time to insure it's demise. On his second swing, he felt his weapon connect with something other then bone or tissue, but can't see where it is.
Malgant takes a couple of rounds to heal those more seriously wounded from the attacks.
Staying aware and on guard Lorth keeps his weapon handy.
The influx of new creatures subsides, only to be replaced by an instant and sudden gust of wind from the south. It's power is great as it almost lifts off the ground, those with two legs. If not for the wind protection from the miners barracks, it would likely drive you all up against the north wall of the camp.
A shrill screaming is heard from the large buildings protecting them from the wind and soon it is apparent, the wooden structures can not take the force of the storm as the roof of the three buildings are easily ripped off their frame. The large heavy wooden structures break apart under the torrent, threatening to smash the characters into the earth. Reflex DC 15 or take 41 damage, save for half, Tumbling not available since this is not an attack but flying debris.,
The miners that recently entered their camp are overtaken by parts of the buildings also, killing all but three, who are left in a state of broken limbs and bodies ripped apart by iron nails used to build the structure.
Vorelle d20+12=29 ; Wednesday April 22nd, 2009 10:32:34 PM
Vorelle nimbly dodges the debris [Reflex 29, Evasion], but sees that others weren't so lucky. Quickly, she sheaths her bow and pulls out her healer's kit.
DM Buzz: Sorry, but this is not an attack, so Evasion also does not apply.
Bart ac 31 hp 88/112 d20+13=27 ; Thursday April 23rd, 2009 1:49:52 AM
Bart avoids most of the debris but is hurt by a big pice of roof tiling Well looks the gods arent with us a quake, strange beasts comming from nowhere, a very heavy storm must be magic. Bust me somewhere on the other side of those buildings follow me yells Bart Rushing towards the buildings
Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) d20+15=17 ; d20+9=19 ; Thursday April 23rd, 2009 7:12:28 AM
[Did Vauhwyt get her Detect Magic off before the storm hit?]
Saves: Vauhwyt 17; Mookie 19.
The liontaur and her familiar are battered, but at least they do manage to jump over that huge roof truss that flies by.
She is not sure what is going on, but evidently Bart does. She races after him, following closely.
Lorth AC 25 HP 100/121 d20+8=15 ; Thursday April 23rd, 2009 8:27:46 AM
Lorth manages to dodge most of the flying drebis but gets pelted by some of the smaller stuff. (Made save, took 1/2 damage) He quickly moves over to any of the surviving miners and attempts to heal them. (Lay on hands for 1 point each on any miner that is still alive)
Aztyr (AC 12/16 w Mage Armor - HP 39/80) & Jynx (AC 20 - HP 40) d20+7=9 ; Thursday April 23rd, 2009 9:08:16 AM
Aztyr still in the air at this moment it caught full force by the twirlling and spinning roof. She winds up eventually on the ground cut and broken, she skittishly tries to stand up and find it's real painful to move right this moment (having taken over 50% damage). "We've got real trouble in the Wold..... First there's this vision of a man beating a gong, then there's earth quakes, haywire magical teleportations, and now a blast of wind from somewhere. What next, we gonna get hit by a monster wave of water? She says sarcasticly, as she begins to move body parts that are slow to respond to her commands.
Appolo HP 67/88 Ac 32 Boots of speed d20+17=18 ; Thursday April 23rd, 2009 11:04:46 AM
After the beast collapses right in front of him Appolo is healed by Malgant.Appolo thanks him and turns to the others"Well that was easy.He watches as Bart finishes the creature..
Appolo is still quite pissed off as watches animals pop in and out of the area,then the wind storm blows the buildings apart.He is just able to dodge most of the dedbri and remain on his feet."Bart it's not magic.It's the gods.They're messing around again.."Appolo muttersa few more choice curses ashe follows behind Bart.
Bart ac 31 hp 88/112 Thursday April 23rd, 2009 1:26:00 PM
No it is someone who want to believe its the gods it is a powerfull magiker........... casting illusions .......quakes .........summoning monsters ..... a storm............. banzai!
Light Fortification, AC 28, 108/86hp Malgant d20+7=24 ; 2d8+11=20 ; Thursday April 23rd, 2009 4:47:22 PM
Huge as he is (how much time has passed?) Malgant dodges the debris and sprints to the aid of the remaining miners. There is so little that he can do against the elements like this that he feels powerless to aid them. Not giving in to the despair and fear that would otherwise root him to the ground He finds the largest pieces of debris he can manage to maneuver and uses them to set up a windbreak around the remaining miners. He sees that Vorelle and Lorth are tending to their wounds, but no one is tending to their own wounds. Once the windbreak is established and as many people as are coming to use it as possible have arrived Malgant uses another prayer to the Father of Battle to ease the wounds of his comrades. ( convert Banishment into Mass Cure Moderate Wounds for 20 points of healing to all allies behind and around the barrier). Looking to Vorelle, the only person he knows that can read nature like an open book, Malgant asks her how bad this might get." Vorelle? This wind has something to do with the effects of the earthquake doesn't it? Have you any idea how bad this might get? Monsters I can protect against, but nature is just too much to try and defend against." Malgant continues to do what he can to protect his friends and the remaining miners. He tries very hard to keep occupied because if he doesn't he will remember that somewhere Val is going through something similar, and that she is doing it alone. Effects Righteous might ? of 11 rounds +8 str +4 con +4 natural armor DR5/evil huge size weapons increase as well all bonuses and penalties figured into stats already
Spells( * indicates used spells)
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor
Are we done yet?/DM Buzz Thursday April 23rd, 2009 11:13:25 PM It has been about one minute since the hydras death, so Vauhwyt got her spell off fine. Total time since earthquake 6 minutes.
All of the group sustain damage from flying debris as the wooded structures splintered into hundreds of pieces.
Aztyr almost swept away on the breeze and seriously wounded from debris wonders what is next.
The three miners still alive, in cries of hope, thank Vorelle, Lorth and Malgant helping them, attempting to make some sound over the wind.
Others charge over toward the cliff face, where the wind is coming from and look out over darkness. They know that if it were day, they would be looking out over the blue ocean of the area. They see nothing out of the ordinary as eyes begin to water from the irritation of the continuos gust of wind.
Bart and Appolo argue over the cause as Vauhwyt stands by and Mookie hides from the storm by hanging off the back of Vauhwyt, staying out of the wind.
The work shops, forge and blacksmiths shop soon follows suit as the debris from the barracks soon mingle with building materials of these also.
A very long minute goes by as all that can fly though the air to do harm passes and continues to be blown into the wilderness.
The smell of mold and rotting foliage replaces the wind that dies down quickly and is nothing but a slight breeze, in but a moment.
Vorelle [AC 24, HP 96/96] d20+12=14 ; d20+18=20 ; Friday April 24th, 2009 1:20:16 AM
[Correction: Vorelle took 20 points of damage]
Vorelle smiles gratefully at Maglant as her wounds close back up. To his request, she replies, "I'm p-p-pretty sure this isn't n-n-natural." Nevertheless, she turns her mind to possible causes for this effect, and what is likely to happen next.
[Knowledge Nature 14; Survival 20]
Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) Friday April 24th, 2009 10:31:57 AM
"These omens are too much for me," says Vauwhyt.
"Me too!" chimes in Mookie.
"We need a seer or a bard to tell us what all this means. For myself, I'm flummoxed! But I can't believe that all this is meant to kill some miners. It must be more than that!"
When the wind dies down, she helps to care for the dead, saying a Grim prayer for their souls to travel well to Gargul's judgement.
Bart ac 31 hp 88/112 Friday April 24th, 2009 11:52:35 AM
Bart goes forward beyond the buildings and what is left of it. He wants to know if it is a normal storm or not Bart believes he has to do with magic and he is sure he will find a wizzard somewhere behind the buildings
Aztyr (AC 12/16 w Mage Armor - HP 59/80) & Jynx (AC 20 - HP 40) Friday April 24th, 2009 2:41:40 PM
Aztyr, having managed to get close to Malgant, gratefully accepts the healing. "I'm just glad we arn't out on the ocean on our smallish boat with all that's going on, I can't even immagin how bad it's be...." After the healing, she still limps, favoring one of her hind legs, but seems to be moving better than before. "So, now what? I'm willing to bet that the ooze or pudding, whatever it was is still down in the mine shafts somewhere..."
Light Fortification, AC 26, 86/86hp Malgant 2d8+10=15 ; Friday April 24th, 2009 4:37:05 PM
Malgant shrinks down to his normal size and looks at Aztyr as he pumps more healing energy into the liontaur ( convert status into cure moderate wounds on Aztyr for 15 more healing...BTW Aztyr half of 41 damage is 20...not 21). " The poet was a fisherman..." Malgant starts off, "If the earthquake effects the water like it did the land, we may never find him now." At the mention of the pudding Malgant is puzzled by Aztyr's concern. " Let the pudding be. There IS no mine to liberate from it and no way to get to it if there were."
Appolo HP 67/88 Ac 32 Boots of speed Friday April 24th, 2009 8:10:43 PM
Still bleeding and picking debri from his clothing and skin,he walks back from the cliff"Bart there aren't any buildings and there is no mage lurking around."He walks over to were the others are he is still pretty pissed"well let's take care of the wounded and bury the dead.We need to get down to the village as soon as possible.If there is any village still down there?"
Aftermath/DM Buzz d100=81 ; Friday April 24th, 2009 8:50:20 PM
All Vorelle can determine is that the Wold has in some way changed in a significant manner. Those on or in the water after dark has likely been pulled out to sea much further then they were. Normally, there is no wind after a earth quake, but then, not everyone has and hears a vision before one happens either.
Vauhwyt and Mooki do not pretend to understand all that is happening. Having respect for the deceased the liontaur and monkey make their way around giving a blessing to Gargul, that they all died well.
Up to the very side of the cliff face, wandering back and forthBart still does not understand the magnitutde of what has happened. He bravely looks for that which could obviously destroy the group if it were there will, but finds nothing but the night sky.
Feeling much better, Aztyr is grateful to be on land when all this happened. Asking about the pudding, she wonders what should be done.
His insight to the minotaur poet has some merit, Malgant rebuffs any thought of the mine or the pudding.
Appolo makes a sound argument and in closing, decides to help the wounded and gather up the remains of the dead.
The large bon fire is spread far and wide with the wind and debris. Now smoky logs scatter the area with the remains of personal effects from within the lodgings of the workers. Torn shitrs and straw mattresses, a pair of boots and a brown cap are examples of the twisted carnage that lay about with the wooden studs and clay tiles used to make their living and working areas.
The smell of mold continues as small flames light up here and there in the forest, on the ridge above the camp. Knowledge Nature DC: 13 Highlight to display spoiler: {It's a very wet season, it is unlikely the flames will gat out of hand and cause a forest fire.}
Bart, please make a DC: 20 check with just your level as a bonus.
Bart ac 31 hp 88/112 d20+14=30 ; Saturday April 25th, 2009 12:56:13 AM
Check made 30
DM Buzz: Highlight to display spoiler: { You remember, you felt something odd in the belly of the hydra, as you continued to attack it, after it stopped moving. Feel free to reread the post from before the wind hit.}
Bart ac 31 hp 88/112 Saturday April 25th, 2009 8:59:53 AM
Nothing to see Bart thinks well it are the gods on the move again then, Bart goes back to the hydra en remebers he hitted something in the belly maybe some nice artefact or so. Bart pokes around with his sword in the remains of the hydra
Vorelle [AC 24, HP 96/96] d20+12=20 ; Saturday April 25th, 2009 12:24:23 PM
Vorelle assists with the wounded and the dead, telling her friends, "Th-the fire will m-most likely b-b-burn itself out."
Lorth AC 25 HP 120/121 Monday April 27th, 2009 8:23:28 AM
Lorth accepts Malgant's healing and continues to administer the remaining miners. He doesn't pretend to understand what is going on, and just waits for the party's next action.
Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) Monday April 27th, 2009 10:44:19 AM
Vauhwyt still thinks there is something magical going on. But she has no idea what.
"We should help any survivors get back to civilization, and then go see the poet," she says.
Bart ac 31 hp 88/112 Monday April 27th, 2009 12:52:13 PM
Bart keeps an eye out for new monsters that appear in mid air.
ooc ( leaving for a few days back on 7 may plz take over bart)
Then there were three/DM Buzz Monday April 27th, 2009 8:37:22 PM
Just a few minutes go by, from the time the hydra arrives, until the group is caring for the wounded and themselves.
Bart reaches through vile and disgusting material from the intestines and other viscera. He is covered in so much gore, hie features hardly recognizable. For his efforts, he pulls out a half a candlestick, the bottom. It appears the top has been cleanly removed by a very sharp object. Further investigation produces the top of the candlestick, also with a clean cut. A steel, full face helmet. The broken and twisted remains of a plate mail suit and an assortment of other things. A large mug, 6 iron spikes and 500 coins. Their value uncertain, due to being covered in filth.
With confidence, Vorelle can say, the fires are the least of the problems right now.
Lorth waits to see what will come as he, with the others, helps with mending the few that remain.
Vauhwyt does not want to leave anyone behind when they leave and reminds everyone of their mission.
With the sky now cleared by the wind, Kerracles can be seen orbiting along the western horizon, while Wardd is partially blocked by the Wold, from the sun. The night seems to be much warmer then before.
The survivors are grateful of the groups help. "My name is Smack", says one orc as the other two half orcs introduce themselves as Gidgy and Balict. Gidgy says, "We never would have had a chance without you kind folks." The orc Smack replies with a nervous smile, "Not much to salvage, so packing easy." Balict smacks Smack, "You tink dis funny. My brither Voytict was ate by tat ting." He balls up his fist in anger, but Smack cowers away out of Balicts reach.
Light Fortification, AC 26, 86/86hp Malgant 2d8+10=17 ; d8+5=9 ; Monday April 27th, 2009 9:15:26 PM
Malgant is able to make out Bart rooting through the remains of the Hydra. Curious, The minotaur approaches and once Bart has extracted all of the items and is finished getting covered in gore, The Minotaur tells him to close his eyes and hold his breath, so that Imod may cleanse him. When or if Bart complies, Malgant creates water ( cast create water) just above the warriors head, dousing him in cool, clear water and removing the filth of blood and gore from Bart, and the items he has pulled from the beast. Malgant looks over the items, so much trash from the gullet of a humanoid eating monster. Malgant also heals Bart's wounds( convert remove paralysis into cure moderate wounds for 17 healing then convert protection from evil into cure light wounds for 9 more healing)
Spells( * indicates used spells)
0 Level( 6) create water x2*, purify food and drink x2, Destroy water, Detect Magic
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor
OOC out on a limb, but Malgant looks over the plate, the helm and the candlestick. Any of it look familiar? Maybe like Taur stuff from the southern continent?
Vorelle [AC 24, HP 96/96] d20+14=25 ; Monday April 27th, 2009 11:19:39 PM
Vorelle helps with the healing. [Heal check 25.] When the orcs start squabbling, she keeps a wary eye on them, but says nothing.
Bart ac 31 hp 88/112 Tuesday April 28th, 2009 1:44:33 AM
Thanks Malgant (it wasnt Bart intent to be that disgusting). Bart takes the coins and inspect the armor helmet and coins what the heck thinks bart and takes the helmet what u think is it magical?
Lorth AC 25 HP 120/121 Tuesday April 28th, 2009 8:40:51 AM
Lorth returns his weapons to their resting position. He stands around not really knowing what to do.
Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) Tuesday April 28th, 2009 4:52:50 PM
Vauhwyt uses a prestidigitation cantrip to help with the clean up. She looks for poor Voytict's remains amid the gore, and if she finds them, helps to inter them respectfully.
"If any of this is magic, then we'll probably need it. Whatever is NOT magic should go to these survivors as a small weregild, at least."
Aztyr (AC 12/16 w Mage Armor - HP 59/80) & Jynx (AC 20 - HP 40) Tuesday April 28th, 2009 5:52:09 PM
OOC: i took all 41 points of damage not just half.
Aztyr looks around the wreckage, and is impressed, not even she could cause this much damage in twice the time nature did it in. "Vauhwyt, I can check if it's magic if we need. I never really did get to do much to that hydra, so I still have quite a few spells."
Light Fortification, AC 26, 86/86hp Malgant 2d8+10=16 ; d8+5=10 ; Tuesday April 28th, 2009 5:57:33 PM
When Vauhwyt comes over to him Malgant notes her wounds and quickly channels IMod's healing power into her to heal her wounds( convert status to Cure moderate wounds for 16 points of healing and divine favor into cure light wounds on Mookie for 10 points of healing). Then Vauhwyt starts using words that Malgant doesn't know so he keeps silent. He doubts the items are magical, but casts detedt magic anyway, just to be sue. They did survive in the things stomach all this time after all. " We should get some rest and start for the town as early as we can. I might be able to help us get there faster depending on my favor with Imod in the morning."
Spells( * indicates used spells)
0 Level( 6) create water x2*, purify food and drink x2, Destroy water, Detect Magic*
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor*
OOC will we be under the recent casting limit rule when it comes time to pray in the morning?
Appolo HP 67/88 Ac 32 Boots of speed Tuesday April 28th, 2009 9:07:00 PM
Still wounded and very angry Appolo paces furiously ."Ok folks let's get down the mountian and find out iof the village is even still standing."He half growls a s he starts back down the way t.he way they came.He picks some more splinter out of his skin as walks and kicks some debri out of the way
Light Fortification, AC 26, 86/86hp Malgant Tuesday April 28th, 2009 10:51:36 PM
OOC are you just refusing the healing I posted on the 22nd or didn't you spot it Appolo?
Cleaning things up/DM Buzz Tuesday April 28th, 2009 11:54:09 PM
Some want to go down the mountain and some want to stay there tonight. Others search through the stomach of the hydra, withdrawing recently dead miners, and then they are able to get cleaned up with a couple of spells.
Over all, the three remaining miners have no where to go and nothing but their possessions on their back, so they claim. The hostilities calm as they wander through the waste left behind and find various items that may help them. A spare pair of pants, a set of used boots, etc...
The corpses found in the belly of the creature are unrecognizable, even to ones brother and a small ceremony is given to all, in the name of Gargul.
No magic is detected for, even though it was mentioned and in the small amount of loot they found, none of it is of taurian make or recognizable. The helmet needs to be refitted with leather straps and padding but the armor is useless to anyone but a fixer and would need to be forged to get workable steel from it.
The mug is solid gold, rimmed with rubies, with a large emerald set into the face of the mug. The coins are all platinum.
What will the group do with the rest of the evening?
Q will we be under the recent casting limit rule when it comes time to pray in the morning?
A Yes. Divine casters must wait until their scheduled time to pray for spells and arcane casters must wait eight hours before memorizing spells or refilling spell slots, recently cast.
Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) Wednesday April 29th, 2009 9:47:07 AM
Vauhwyt says give the nonmagic loot to the miners, then do let's get back on the road.
Lorth AC 25 HP 120/121 Wednesday April 29th, 2009 12:50:34 PM
Lorth agrees with Vauhwyt. Let them have the loot they have lost everything anyway.
Light Fortification, AC 26, 86/86hp Malgant Wednesday April 29th, 2009 8:17:50 PM
Malgant is in agreement with Vauhwyt and Lorth. the only problem he has with moving out now is the darkness, which should be gone soon( what time IS it? I know it was after dark when we arrived). Malgant will be able to pray to Imod for powers, even if not all of the powers that Imod would normally grant him, but the arcane casters would be unable to regain spells without some rest.
Greed/DM Buzz Wednesday April 29th, 2009 8:57:43 PM
It is just after dark. The group left the cross roads around 10AM and it took you about eight hours to get to the mine. It will take you around eight hours to get to Gnym or a full day and a half to return to the city.
The miners are grateful of the loot and divide the coins easily. The mug however sets them to eyeing each other suspeciously. "I'll hold onto that!" says one. "No you won't!" says another. A small little squabble ensues.
Light Fortification, AC 26, 86/86hp Malgant Wednesday April 29th, 2009 10:10:01 PM
" If we rest here we will all be refreshed in the morning and able to render aid to anyone in Gnym that requires it. I can get us there in a few moments once I pray in the morning. ( wind walk). I think we can all use the rest, it has been a rough day." Turning to Appolo, " I will contact Val in the morning and make sure she has passed the night safely and is safe. If she is not in immediate danger we will find the artifact and then find her. If she is in immediate danger I will go look for her. If any of you want to come then the same spell that will get us to Gnym quickly should get us alot closer to her, maybe all the way there. She is tough Appolo, you know that. She will be fine. Believe it. Stalking around angry at the gods will not make them bring her back. "
Spells( * indicates used spells)
0 Level( 6) create water x2*, purify food and drink x2, Destroy water, Detect Magic*
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor*
Vorelle Thursday April 30th, 2009 12:14:24 AM
"I-if p-p-people need to r-rest, I c-can watch." For about the tenth time, she pulls Champ away from a hole he's digging.
"Ch-Champ c-can help," she adds.
Appolo HP 67/88 Ac 32 Boots of speed Thursday April 30th, 2009 3:53:46 AM
Appolo comes back and surveys the scene.Seeing the two Orcs squabbling overa cup Appolo walks over and takes the cup"Ok you two the cup is mine.No more squabbling."he glares hen turns to the others,it is clear Appolo is still furious and hurt"Ok if we stay we need to find shelter and heading down the trail we might be able to do so.Unless anyone has any ideas."As far as my being angry at the gods.Who else could have cuased all of this.They took Val and gave us that."He points to the Hydra corpse now mangled.
Light Fortification, AC 26, 86/86hp Malgant 3d8+11=24 ; Thursday April 30th, 2009 6:02:24 AM
Malgant heals Appolo( convert remove curse to cure serious wounds for 24 points of healing). " I can watch too Vorelle. Somehow I doubt I will get much sleep for worrying about Val tonight anyway. I can refresh myself in the morning if I am unable to sleep. Go ahead, rest up you guys, in the morning we will go and see the poet and offer what help we can to the town of Gnym. I am sure that the quake caused some damage down thee too." Malgant considers Appolo's stance. He admits to himself that wee he not a believer in Imod and that the courage and strength of heroes flowed in the veins of his companions he would have a hard time accepting that Val were alright now and just trying to cope with he instant random teleport. Imod is a god of strength and tests the strength of those who serve him. He had done this to Malgant already, and the choice of coming to the mine, the occurrence of Val being whisked away and the decision of whether to go looking for her or help protect the Wold as a whole from whatever device could wipe out all the life on an island were all further tests of his strength of faith and commitment to Imod. Appolo was just dealing with this in his own way which was bitter resentment. For Malgant to give in to that kind of feeling would leave him a quivering faithless husk and he was not about to let down those he could still protect by giving in to those feelings. Malgant unsheathed his sword and by it's light began to patrol the windbreak aea whee they were camping. As he paced he recited the old prayers he had been taught as an initiate. Prayers for the protection of those far away and alone by Imod's courage.
Spells( * indicates used spells)
0 Level( 6) create water x2*, purify food and drink x2, Destroy water, Detect Magic*
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor*
Aztyr (AC 12/16 w Mage Armor - HP 59/80) & Jynx (AC 20 - HP 40) d8+1=5 ; d8+1=5 ; d8+1=4 ; Thursday April 30th, 2009 9:16:27 AM
Aztyr watches as Appolo keeps his anger, she's not sure how to help him, other than to let him be. Knowing how close Val and Malgant had become over the past few weeks, she was wondering just what the minotaur would do, once he had regained his prayers come morning. She goes over to Malgant, "Yo, Malgant, in the rush we've been in, I forgot to give you these." She pulls out a pouch with the purcheses she'd picked up from the catacombs for him. She'd take a rest when everyone was situated, and be satasified with it....
OOC: was it not just starting to get dark when we arrived at the mining camp? and within minutes we faught the hydra, so exactly what time is it?
Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) Thursday April 30th, 2009 9:18:32 AM
Aztyr activates her tattoo it's limit and heals herself some more of the damage she'd taken from the blowing garbage.... (total 14 points)
OOC remembered this as I hit submit
Lorth AC 25 HP 120/121 Thursday April 30th, 2009 10:06:38 AM
Lorth gets ready to retire. He strips off his armor and cleans it methodically. Clearing his mind of all thoughts. After he is done he tries to get some sleep.
Appolo HP 88/88 Ac 32 Boots of speed Thursday April 30th, 2009 2:33:43 PM
Appolo thanks Malgant for the healing"So we're going to camp here.Ok let's get some fire's going and some food.Lorth I wouldn't take off your armour.With all that's happened and the number of strange animals in the area now,We could find ourselves in another fight before the sunrise.Malgant may I also suggest that you Aztyr and Vaughwyt get a good nights rest.The rest of us and the miners can evenly plit the watches."Appolo the goes about gethering supplies starting fire and using what materials there are to make makeshift leanto's and shelter.He moves quickly and effeciently,Can be heard mutering various curses.
OOC:My appologies Malgant,but you healed me after the fight with the Hydra,but i was wounded once more by the wind and flying debri.Didn't recieve second heal with other was with bart at the cliffs edge.
Vauhwyt (HP81 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) d20+22=24 ; Thursday April 30th, 2009 5:30:17 PM
Vauhwyt is glad to camp for the night, after all.
If the miners keep up their quarreling, she'll tell them to be glad to be alive. And if they don;t like that, this servant of Gargul would be glad to give them a try on the other side.
Intimidate 24.
She thanks Malgant for the curing. "Very much appreciated, my friend!"
Mookie caws as the healing flows into him. "This one's a keeper, Boss!" he caws.
She casts a shrink spell on a hydra head, and renews a couple of her existing shrinks. Then she sleeps as Appolo suggests.
Light Fortification, AC 26, 86/86hp Malgant Thursday April 30th, 2009 9:05:35 PM
Malgant helps Appolo with the shelters, lending his strength and bulk to move the debris. " I'll be fine, just make sure everyone is ready to move in the morning. I won't be able to sleep much. I need to keep praying through the night, since that is all I can do right now to help her." Moving over to Aztyr, Malgant takes the wrapped packages from her. " Thank you. These might come in handy but I hope to never need this one." He holds up a large diamond, letting the firelight sparkle through it. Can you teleport with only a description of where you are going?"
Passing the night away/DM Buzz Friday May 1st, 2009 2:48:24 AM
The group changes it's mind and stays the night. The miners looked a bit disappointed, but when threatened with death remain quite and glare at each other. They take the two halves of the candle stick and play paper, scissors, rock for them.
Some still worry about their lost companion.
Tools near the workshops can be found and after about an hour, a shelter can be constructed good enough to hold in the morning. Parts of walls and ceiling plentiful.
It's about 6:30 PM at the moment.
The night passes and the smell of rotting vegetation is gone and the air seems to be cooling off.
Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) Friday May 1st, 2009 10:45:46 AM
Aztyr responds to Malgant's question. "Well.... I've never tried teleporting to a described location, but I've heard rumors from various places about people who've tried.... Very few survive the trip, and those that do, are marked for the rest of thier life, so I've heard. Now I think I know what you plan, but I was thinking of something else. I could cast fly on myself, then teleport to the town but above the town where I can see from up here. but my weight limit is very small for what I can carry with me...." After telling Malgant she wouldn't want to try a blind port, she helps out with making the shelter.
Light Fortification, AC 26, 86/86hp Malgant Friday May 1st, 2009 4:23:02 PM
" Actually that wasn't what I had in mind. The town is an easy wind walk away in the morning. Since it is that dangerous though I will need to come up with something else. Thank you Aztyr." Malgant continues to walk the camp, watching for trouble and quietly intoning the old prayers. In the morning he makes sure that the others are up and preparing to go and then begins his prayers to Imod.
Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) Friday May 1st, 2009 5:03:06 PM
After a night's sleep (and some natural healing to bring her up to full hp), Vauhwyt is ready to go.
Vorelle Friday May 1st, 2009 10:06:36 PM
Vorelle is not a spellcaster, and was not injured in the fight, so she sort of feels obligated to watch while her friends sleep. She is yawning a bit in the morning, but still seems able to put in a full day.
Champ, after many hours of exploring and digging at the collapsed site, is one filthy dog. Vorelle begins plotting a bath for him.
Lorth AC 25 HP 121/121 Monday May 4th, 2009 8:54:43 AM
Lorth wakes, looks around and gets his bearings. Nope it wasn't a dream, the wold is changing, for better or worse, who knows. After completing the usual ministrations he is ready to go.
Appolo HP 88/88 Ac 32 Boots of speed Monday May 4th, 2009 11:06:34 AM
Appolo gets some sleep does his watch.When morning comes he checks on everyone and makes sure everyone gets some thing to eat.
Light Fortification, AC 26, 86/86hp Malgant Monday May 4th, 2009 8:34:09 PM
Weary from his vigil during the night, and hoarse from the hours of prayer, Malgant steps off to the center of the ruined camp once the others begin to rouse for the morning. His sword still out, Malgant kneels down for a moment, casting one of the prayers left in his mind from the night before. (cast lesser restoration) Refreshing coolness washes over him, flushing away the hours of worry and the hours of vigilance and prayer. He stands refreshed and begins the movements of his sword forms, his prayers. He keeps his mind clear. He knows that the first thing he must do is find out if Val is alright. After that he must either find a way to get to her, or to find the poet. If the path leads to the poet he is sure that there will be plenty of work to be done in the fishing village, thus prayers for safety around water will be needed.
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy waterx2
1st Level (6+1) Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor
A ray of light in the dark/DM Buzz Tuesday May 5th, 2009 12:12:04 AM
The night passes without further events. Nature is quiet until the horizon yawns a deep blew horizon, turning a paler shade slowly as the sun crests to finally greet you all. The sky is clear and smell of carnage invades your olfactory senses. The light of day shows a more gruesome scene then the night did. Many insects begin to cover the ground and the air as a feast of nutrition can be found in mass quantities, the hydra providing the majority of the feast.
The miners thank you all again for what you have done and feeding them as well. The loot from the hydra is divided between them and they leave while morning rituals by group members are performed. The orc turns to Appolo as if to ask something, but feeling guilty just waves as they walk down the mountain.
The group notices the hole within their little army and the void that replaces Val seems to make the day a little darker and colder. When a Sending sent by Malgant is performed, a response is quickly returned. Highlight to display spoiler: { "I am sorry my love, but I am somewhere new and dark. I'm in a village plagued with undead and the people need my assistance.}
The group travels down the mountain by the same route they ascended. The scenery and aroma much improved over their last stop and the miners can be seen far ahead as their hard profession allows them enough strength to easily stay ahead of the armed and armored adventurers.
About half way down the mountain, which took half the day, the village of Gnym can be spotted. At first it appears but a dot, with no way to discern with normal vision, what the storm did to the small community, but as the group gets closer, they can see, that the water has not drown the buildings and people that exist there, but has actually receded back further then it was originally. The reef, once only fragments sticking up out of the water, is now covered with moving wildlife not used to being exposed to a non-aquatic environment.
The sun dips behind the mountain and it is again sunset when the village can be seen clearly to all and the effects of the migration apparent.
Once again, the circular designs of the buildings stood up much better then a square, roughly built structure high on a mountain. Debris from that which could not withstand the forceful gale lie scattered about a mile or so north of the village. Minotaurs can be seen picking through it as you approach closer to the village. Boats however did not do so well against the storm, smashed and scattered along the coast, it can be seen that the wind likely drove those out to sea toward land and struck hard.
Some minotaurs look up at you all and one says, "Praise Imod, a priest has arrived to administer services." His voice weak, yet ful of a new hope on seeing you all and others gather around.
Vorelle d20+14=19 ; d20+16=32 ; d20+16=33 ; d20+12=31 ; d20+18=26 ; Tuesday May 5th, 2009 12:18:48 AM
Vorelle pulls out her healer's kit, ready to assist Malgant (or whoever) with tending the villagers' hurts.
She also looks and listens around her, trying to assess what may have happened...and what dangers are still likely to crop up.
Lorth AC 25 HP 121/121 Tuesday May 5th, 2009 8:52:15 AM
Lorth also helps with the healing, he prays to Gargul and lay on hands anyone that is in danger of dying. (Use one point of healing to stabilize or wake unconscious persons. I can do up to 44 people. If there is any left after people are out of mortal danger use the rest up healing people extra.)
Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) Tuesday May 5th, 2009 11:13:47 AM
In the morning before they begin travel, Aztyr casts Mage Armor, useing a rod of some sort to enhance it. Aztyr will also help with her meager healing skills. (3 cure light wounds spells) After she has used her healing abilities up, she will cast a fly spell, and head out over the reef that is now a lowland and see about gathering up a few fish. She may not be much of a cook, but even she can manage a fish stew. The fish she will gather are those from shallow pools of trapped water, and are still alive, she's smart enough to avoid the already decieced fish.
DM Buzz: "using a rod of some sort" is not as specific as I would like. Please put in your posts what rod you are using and mark it's daily use charges at the bottom of your posts please. Thank you. :)
Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) Tuesday May 5th, 2009 5:00:41 PM
Mookie awakens before Vauhwyt and, on a whim, pulls a few hydra teeth from the wreckage of the corpse, stowing them in the teeny pack the bird carries. "You never know," the bird mutters.
Later, in Gnym, Vauhwyt looks over the damaged village and wonders at the effect that reached so far and wide. She sets to, helping search for survivors or helping out as best she can.
Light Fortification, AC 26, 86/86hp Malgant d8+11=14 ; d8+11=19 ; 2d8+11=24 ; Tuesday May 5th, 2009 6:03:26 PM
Malgant is not sure how much hope or strength the people of the village have left. Stepping up to the Minotaur that made the comment about a service, Malgant asks first directions to where the most seriously hurt villagers have been taken, and then to where the temple stands. Malgant can see the others who are able to heal getting ready to do so and it makes him glad that they will be able to at least help the wounded. Once he is taken to the place where the wounded have been gathered he prays in old Tauric to Imod to ease the suffering of the wounded and give the rescuers renewed vigor ( Convert flamestrike to Mass cure light wounds encompassing as many of the wounded and rescuers and any wounded among the party as I can in the area, healing them for 14 points of damage. If there are still wounded , perhaps gathered elsewhere repeat the same among them converting true seeing into mass cure light wounds for 19 points of healing.) Once the physical well being of the villagers is established Malgant heads over to the temple and sees to their spiritual well being. That evening Malgant will lead any who choose to attend in a service noting the strength and courage of Imod and those who call on him in times of strife and hardship. Malgant prays also for Val and those whom she is helping to fight off the oppression of the undead. If there are wounded at the service that evening Malgant will do a final mass healing to close their wounds and raise their spirits (convert wind walk to mass cure moderate wounds for 24 points of healing). Once the service has ended, there is still work to be done. Malgant heads to wherever is being used to store the village's clean water and foodstuffs. If any of the food or water has been fouled by the earthquake or the nearby sea, Malgant will purify it in hopes of saving whatever food the village had set aside for hard times. Only once all of this has been taken care of and the village is on its way to recovery does Malgant inquire about the Poet and where he might be found to discuss his works.
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2**,Destroy waterx2
1st Level (6+1) Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor
Dinner time/DM Buzz Tuesday May 5th, 2009 6:30:52 PM
Help is appreciated by the locals as a triage center had been set up for the wounded, totaling thirty three. There were four deaths, all of those being out on the water at the time along with six missing, who were also on the water. Easily, the divine spells used to heal are consumed, saving the more serious wounded the ordeal of pain and recovery from natural healing. The group learns that there is no temple to Imod here, nor a steady priest, just a shrine
A middle aged bull of a man approaches the group with a smile, "Greetings travelers, welcome to Gnym. My name is Gambarth, the village Alpha. Thank you for your assistance, please tell me how we may repay you?"
Vorelle Highlight to display spoiler: { Only the gods could have caused such a thing to occur. With the water receded as far as it has, and with no tidal wave from such an earthquake, either a great chasm in the underworld opened up and consumed the water, or a large piece of land, part of a continent, would have had to be removed from the land mass of the Wold, only to be filled by the ocean.}
Cleaning up the area is an old minotaur with grey hair where there was once a nice golden blonde. His arms and hands scarred by many years at sea. His horns are chipped and yellowing from the toll of time. Wearing no shirt and rugged work pants, his trim build is impressive for this old male. He still seems stronger then most though and he can be seen to carry or drag to a garbage heap, large trees and the bow of a boat, split apart when smashing into the land. Gambarth notices you watching him and mentions "That is Voshnim. He is a good poet."
The day for everyone seems to be winding down. The citizens seem tired from the recent events and the aftermath. It is announced that a communal dinner will be made for all, as Gambarth asks the group to join them.
Food is plentiful and their supplies only partially damaged. There is lots of fish, crabs cheese and bread to go around.
Vorelle Wednesday May 6th, 2009 12:02:44 AM
"I th-th-think the W-Wold may have j-j-just lost an island," Vorelle says, examining the new shoreline. "Or there's a b-b-big ch-chasm in the s-s-sea somewhere."
Once the wounded are tended to, she gladly partakes of a meal.
Champ does not care for fish, but Vorelle contents him with bits of cheese and with dried meat from her own supply.
Appolo HP 88/88 Wednesday May 6th, 2009 1:43:57 AM
Appolo looks at ll the carnage in the morning and is angered by the sight. He tosses the golden cup to the miner that looks back at him.Just before the orcs head out.
Appolo then heads down the mountian with the others.The sight of the village with the wreckage and wounded further enrages him.He follows the others silently but all can tell he is angry.At dinner Appolo eats in silence.
Bart ac 31 hp 88/112 Wednesday May 6th, 2009 5:53:09 AM
Bart helps where he can, as he sees the strong monotaur carrying large trees and other heavey stuff Bart offers him a hand two strong man togehter can do more then 1.
Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) d20+1=4 ; d20+1=15 ; d20+1=14 ; d20+1=19 ; Wednesday May 6th, 2009 2:39:33 PM
Aztyr donates the fish she's gathered to the comunal dinner, and is glad she's not responsible for the cooking of them. After her first Fly spell wears off, she with draws her Rod again and recasts Fly useing it. (Rod of lessor Extend) She spends as much of the spells duration as possible searching for the missing, leaving just enough to reach the original shore line, and will run back to town afterwards. (rolled search every 5 minutes : 4,15,14,19) She helps out here and there, as strength is not her fortay, but helps out where she can. When Vorelle announces that the Wold has lost an Island, it worries Aztyr...."What happens if the Wold regains that Island? or do you think that was what caused the ground to shake so bad, and the massive wind...."
Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) d20+7=9 ; Wednesday May 6th, 2009 5:13:53 PM
"Voshnim? That's the poet we're looking forr!" her accent reveals her excitement.
But she can wait a bit, until the wounded are tended, the rubbish is removed, and the defenses are reinforced.
But toward the evening she puts on Mookie's circlet, approaches the poet and asks to share a moment of his time. "We have travelled far in order to meet with you, sir poet. We seek an island to the far west, of which maybe you wrote. It described a cursed or maybe dying place. We need to know more about that. Please help us."
Untrained Diplomacy is a nine.
Light Fortification, AC 26, 86/86hp Malgant Wednesday May 6th, 2009 5:20:06 PM
Malgant bows before the Alpha, showing respect to the Taur that was able to hold the villagers together after a disaster like this and keep them focused on helping each other and rebuilding what was lost. When asked what the Alpha o village can do to thank them Malgant again bows to show that he accepts the generosity of the gesture, but refuses it as politely as he can. " I need no thanks for helping to share the Strength and courage that Imod graces me with each morning. I am glad that he allows me to share his power with the injured and his words and teachings with those who would hear him. Before the Gods saw fit to change the Wold last night we had been traveling here to find and speak with Voshnim the Poet . He has seen things and experienced things in his years of travel and writing that we wish to discuss with him. If you would do my friends and I the honor of introducing us to him I would be thankful." As he speaks to the Alpha a thought occurs to Malgant and as he talks to each of his friends he passes the thought on. " If the Sons are looking for this island too they may well come to speak to the poet. Be on guard for them."
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2**,Destroy waterx2
1st Level (6+1) Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor
DM Buzz OOC Thursday May 7th, 2009 1:25:10 AM
I apologize to everyone. I had a very long and sad day.
I'll post the drama of it on the LnB tomorrow if anyone wants to know, as well, your post will be tomorrow also.
Lorth AC 25 HP 121/121 Thursday May 7th, 2009 8:17:56 AM
Lorth shares dinner. Then tries to hep the villages best he can.
Motley goodDM Buzz Thursday May 7th, 2009 11:26:44 PM
The group travels far that day and yet, they still have the energy to assist a village in need. They arrive perhaps fifteen minutes before the sun sets, giving them thirty minutes to do as they can. It will take a few days to completely recover from the storm, but the village facing the southern shores of the island has been through many storms and continues to stand.
Vorelle and Chammp partake of the meal with glee. One of the mother cows smile at the two of you. She reaches into the sack of crabs she is contributing to the dinner and takes out a nice small one. She rips off the pinchers and sets it in front of the dog, for it to play with.
Appolo gets a grateful bow and smile before the orc turns away to catch up to the others. A dark cloud hangs over the salty sailor and is not in the mood for conversation.
Voshnim and a few others carrying debris watch as Bart joins in. They all snort a bit, it's hard to tell if it's out of gratitude. The old minotaur all but ignores him after that.
A full load of fish is avaialable, as well as other creatures that some would deem tasty. Urchins and mollusks. Turtles and a single sting ray. Aztyr also finds three corpses, minotaurs, east of the village.
When Vauhwyt mentions looking for him, Gambarth informs you. His mind is clouded with age these days. All he talks of these days are fishing or fighting." The Alpha goes on to say, "Funny, two humans were here the day before yseteday wanting to talk with him. I believe they left unhappy." When Voshnim is approached at dinner, Vauhwyt receives a neutral stare,
" The motley good travels far to unknown ends. They cross seas with breeze, come to aid and to mend. Not thrice nor quint but seven all, the motley good, the Dread will call. Old poet remains quiet, let the waters voice his words. A dragons back is clear by day and krakens fight for treasure. The hump is clear to all of those that care to pay attention."
Still looking at the liontaur, he takes a large bite of bread.
Malgant anticipated the Sons of Dread on the same course as they and may be dismayed at the knowledge the poet has other fans.
Lorth enjoys dinner and when he offers to clean up, he is thanked by those having to do dishes. Lorth only Highlight to display spoiler: {Bardamion's mind comes through to yours and tells you, "Mother and Daphenella were transported to the southern continent last night.. We discovered the kraken problem and were resolving it when the event occured." Lorth may send a response of 25 words or less.}
Bart ac 31 hp 88/112 Friday May 8th, 2009 12:20:48 PM
I wonder if these strange things only happen here on the taur isles, sure on other places they will find the sea a bit lower then before but what i was thinking about the apearing of the monsters, the visions of a man ringing a bell and so on. It looks like they poet speaks in riddles for me it looks the same as we heard before about the lake. Voshnim can u explain the poem you just told us? I like it but sometimes its difficult for me to understand the full meaning im just a simple fighter.
Light Fortification, AC 26, 86/86hp Malgant Friday May 8th, 2009 8:44:59 PM
" Two humans visited Voshnim yesterday? Could you describe them Gambarth?" Malgant listens to the Alpha's description. Had the Son's of Dread actually gotten here first. Could it have Been Lady Zill and her children? But there were four of them, and several of them were elves. Malgant's mind races as he ponders the news of the poet's visitors. turning his attention to the poet, Malgant tries to plan their next move. " Honored poet, would you be able to show me the approximate location of the Dragon's back? My friends and I very much need to find it and the barren island of your poem."
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2**,Destroy waterx2
1st Level (6+1) Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor
Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) Saturday May 9th, 2009 7:22:11 AM
Mookie caws with laughter when he hears the poet's words. "Boss! I think he just called you 'motley'!"
Vauhwyt grins. "I think he was calling the whole crew of us motley! But I guess we arre, at that!"
The liontaur bows to the poet, and thanks him. "Good sirr, your words fill me with hope! I for one will be listening to the water's words, and I will try to pay attention, too."
She smiles, and looks around to see what the others of the party make of the poem. When Bart says he is just a simple fighter, Vauhwyt chuckles, and adds under her breath -- Listen DC10 to hear: Highlight to display spoiler: {and I'm just a little kitty cat.}
And she says to Mal, "Sounds like the humans who got here before us didn't get what they came for, so we got that going for us."
Mookie adds, "Which is nice."
Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) Sunday May 10th, 2009 12:16:35 PM
"Well, with the Poem he recited, it directs us better than the last riddle we followed. It also seems that the bad guys are more informed about us, that we are about them, because they know how many we are. It would see that we should wait until morning and then look for the Dragon's hump. With the change of water level... maybe the area around the island can no longer hide Krakens, because the water is too shallow." Aztyr has added her opinions, and waits to see what the others think....
Vorelle Sunday May 10th, 2009 1:35:27 PM
Champ plays for a bit with the mutilated crab, but he mostly barks at it. After a few minutes, Vorelle puts the poor creature out of its misery.
She listens as her companions discuss the prophecy, but really has nothing to add.
Appolo HP 88/88 Sunday May 10th, 2009 9:49:00 PM
Appolo eats silently and listens to the others.Appolo makes no comment and lets the others handle things.He is still very angry about Valanthes disappearance and recent events.
Once he is done eating Appolo finds aplace to sleep and get some rest.
Lorth AC 25 HP 121/121 Monday May 11th, 2009 7:33:37 AM
Lorth sort of looks confused when he begins to receive the message, but quickly figures out who it is. "I will inform the others of this news.", he thinks back. He then approaches his friends and relates exactly what Bardamion said to the best of his ability. "Bardamion has informed me that they were transported to the southern continent last night. They discovered a kraken problem and were resolving it when the Wold went crazy. That is all he said." With that he sits and waits for the discussion that will surely follow.
Light Fortification, AC 26, 86/86hp Malgant Monday May 11th, 2009 7:38:03 PM
Malgant wonders If Bardamion and his kin are ahead of the group and handling the threats of the mission, what are they doing working for them? Outwardly to the others he says," Very well, If I can be shown the approximate location of where these islands are, we can wind walk to them in the morning. Be on your guard for the Sons. If they have been here already then they may be watching to follow us to the island."
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2**,Destroy waterx2
1st Level (6+1) Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor
Another day/DM Buzz d20+10=18 ; d20+3=17 ; Tuesday May 12th, 2009 2:03:33 AM
When Bart asks Voshnim to explain the riddle, the old sailor looks up toward the sky and replies, "No rain tonight."
Gambarth answers Malgant's question,"One was slim and good looking. Dark hair shoulder length and trimmed facial hair, a young adult human.. He had on nice clothes, like a noble. The older one, around middle aged for the humans had very long ragged hair, unkempt. He wore a large hat with dark robes and a cloak. " He thinks of more things to ask the dragons when he gets the chance.
Gambarth laughs at Vauhwyt's joke.
Aztry ponders poem's, present and past and the effects of the waters on the islands.
After eating their fill, Vorelle and Champ settle in for the night.
Appolo remains angry at the Wold.
Not being used to receiving messages, Lorth relates to the group what may have been said.
Gambarth seems amazed at the old minotaurs words. "We haven't seen him recite a poem in months. As for the dragons hump? I don't know of a place called that, but there is a row of islands called the Serpent's Back, two sunset to the west of here. Very dangerous waters though. Sea monsters thrive in that region."
The group is taken in by the villages of the small community, each person staying with a different house, since their means are modest, but a large pavilion is also dug out and erected if the group would like to stay together..
As is his custom, Voshnim turns in early, bowing to Gambarth and in the language of minotaur, "The fish will bite my hook at sunrise." He then goes to his own hut with a gourd of drink in his large, calloused hands.
Slowly the rest of the circle disperses as some leave intoxicated by the local drink and others sore and weary from the days clean up.
The night passes without event and the sun shines another day.
Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) Tuesday May 12th, 2009 6:57:16 AM
When Bart asks Voshnim to explain the riddle, the old sailor looks up toward the sky and replies, "No rain tonight."
At this, Mookie laughs a raven's laugh. "I like him, Boss! He's craaaazzzzy!"
"Hush Mookie," says Vauhwyt, but she is grinning.
She is happy to settle in for the night. And in the morning, let's head to those serpent dragon bumping islands. "Even if those are not the right isles, at least we'll get to fight some sea monsters!"
Lorth AC 25 HP 121/121 Tuesday May 12th, 2009 8:13:24 AM
In the morning Lorth does whatever daily chores he can find around the home he was allowed to stay in, to repay the family for their generosity. He then gathers his belongings and meets up with his friends.
Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) Tuesday May 12th, 2009 11:52:39 AM
Aztyr gladly accepts the offer to stay at one of the resident's homes. She would expect her tribe to offer the same to people who assisted them, but some of the other tribes would not be so courtious, and as for Liontaurs who live in the cities, no one knows what they would do, how could they, they live in a city. As morning arrives, Aztyr stretches and Jynx pokes his nose out of his home. "Now is not the time to get too courious my friend, I have a feeling we will be traveling along ways today." She rubs his head and chin, and he retreats back into his home. After tucking him back in, she withdraws her rod of lessor extend and casts her normal morning spell. She shares it with Jynx and both of them are shiethed in Mage Armor. As she gathers with the others in the morning, "I doubt we are going to find a boat, especially since the tide line is waaaaay the heck out there, and the few boats that survived are all small craft, and are beached right at the old shore line."
Bart ac 31 hp 88/112 Tuesday May 12th, 2009 3:00:00 PM
Axtyr i think u r right about the sealevel but travelling to the island can be dangerous, we stil need a ship and when water level rises again we will be in trouble
Light Fortification, AC 26, 86/86hp Malgant Tuesday May 12th, 2009 5:07:47 PM
Malgant accepts the hospitality of one of the families and spends the night under their roof. If anything has ben broken by the changing of the Wold and Malgant can use make whole to fix it he does. In the morning Malgant heads to the shoreline, where there should be plenty of space now that the water has receded, and goes through his morning sword forms, his prayers. When they are complete Malgant again contacts Val, to be sure that she is still alright and perhaps learn more about her location. ( Good morning love, are you well? Give more information about where you are? We go to the island today if you are not in need. Val can reply immediately with up to 25 words ) When he rejoins his friends he asks them to wear their lightest colored clothing, as he already is. It will help conceal their movements today.
If the cleanup and health of the village of Gnym is well in hand by the local Minotaurs and Val is not in dire need Malgant will prepare his companions for their journey today. He explains that they will become as substantial as clouds and if dressed in light colored clothes will appear like clouds as well. In this form they can cause the wind to propel them rapidly to the islands that they seek. If there are no questions or concerns then they can be on their way.
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy waterx2
1st Level (6+1) Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor
Wind Walk Transmutation [Air] Level: Clr 6, Drd 7 Components: V, S, DF Casting Time: 1 standard action Range: Touch Targets: You and one touched creature per three levels Duration: 1 hour/level (D); see text Saving Throw: No and Will negates (harmless) Spell Resistance: No and Yes (harmless)
You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.
Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.
A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.
For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.
Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) Tuesday May 12th, 2009 6:16:20 PM
At Malgant's request to wear light colored clothing, Aztyr concentraits a moment and evert piece of clothing and gear she is wearing becomes a very light gray. (Hat of Disguise effect) "Is this light gray ok Malgant, or would pure white be better for what you intend?" As a side thought, Aztyr again assumes the elven form she used before, and flips a hood up over her head, satisfied with the effect....(Hat of Disguise also to change to elven form)
Light Fortification, AC 26, 86/86hp Malgant Tuesday May 12th, 2009 7:15:05 PM
" I wish to keep our departure from the Sons of Dread in case they are waiting for us to try and follow us to the islands. The lighter the better, try to match either the sky or a cloud, so grey would work fine."
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy waterx2
1st Level (6+1) Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor
Vorelle Tuesday May 12th, 2009 10:03:54 PM
Vorelle passes a peaceful night.
When the others begin discussing magic, she has nothing to contribute. She hangs on the fringes of the conversation, though, ready to lend her mundane stealth and tracking abilities, if they are needed.
Wind Walk/DM Buzz OOC Wednesday May 13th, 2009 1:00:04 AM
I am asking for some advice on the Wind Walk spell in the Rules Center. It might be possible that you can travel quickly to the area, then again, you may have a difficult time, I'm not sure yet.
Appolo HP 88/88 Wednesday May 13th, 2009 1:57:08 AM
Appolo sleeps well wakes up ina better mood eats washes up and prepares to leave.He heads down to the beach his light grey cloak fallingabout him and hood up. Appolo steps up to Malganr"Man I hope the Son's of Dread do show up.I'll give them something to Dread.Me."Malgant can tell Appolo is ina better mood but stil rather angry over recent events,especially the disappearance of Valanthe.
Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) Wednesday May 13th, 2009 6:57:38 AM
At first, Vauhwyt is reluctant. "All my armor is black black black." she says. Then she realizes that this is a disguise to fool the sons of dread. "OH! Okay," she says.
The liontaur casts Alter Self so that she changes into a liontaur who looks pretty much like herself, but with a really short haircut and two whole ears. And all her clothes, gear, armor, skin, fur, and familiar are all pure cloud white.
"I'm ready!"
(She steps over to Vorelle. "How do you like my look?")
Light Fortification, AC 26, 86/86hp Malgant Wednesday May 13th, 2009 9:40:39 PM
Malgant Delay's casting the Wind walk as a thought occurs to him. " What if the item we are after is too big to carry while flying? Maybe a boat would be a beter idea, but it will take so long and we will be so much easier to track, and vulnerable to attack as well."
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy waterx2
1st Level (6+1) Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor