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Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4)  d20+12=13 ; d20-1=11 ;
Tuesday April 14th, 2009 10:53:31 AM

"Shady," Trellus breathes as the defenders of the Well move in to assist the pack. The cleric's relief is short lived as he witnesses the massive damage taken by most of his friends.

"Gil, Flea," back out and heal yourselves, he directs.
Then, the man heads for Yanosh -
[Move to T27]
- and upon reaching him, lays a healing hand on the dwarf. And just as he gets there, the ground heaves violently, completely startling the cleric.

[Cast Cure Critical Wounds spontanously over Sending
Concentration check 13 nat 1. Nice. Spell failed]

"Get out," he gasps to Yanosh.

[Balance check 11]

------
Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash) 120/120
Protective Ward (Flea) +11 next save
Prayer: 12 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- *Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}


Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer,  3d8+4=18 ;
Tuesday April 14th, 2009 1:53:18 PM

Calling out the command words the Cleric commands a Tattoo "Heal me." Yanosh holds a deffensive possition and refuses to back out of the fight.

Cure serious wounds 18hp

Used
Potion of Hide from Undead
Cure Light Wounds
Tattoo Cure Serious Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

ooc : DM StevenVdB : Make your Balance DC10 check please... Who knows what will happen if you fail... an not rolling is an automatic failure...

Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer,  d20+2=22 ;
Tuesday April 14th, 2009 3:45:57 PM

(OoC Sorry forgot it. And does the dwarven Stability trait come into effect here?)

(OoC2 Also Yanosh used his tattoo so does he still need to roll spell failure?)

Unshaken by the Wolds upheavals Yanosh stands his ground.

Balance check 22 (Nat 20 Never mind the stability bonus lol)



Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+11=20 ; d6=2 ; d6+1=2 ; d20+16=33 ; d20+16=27 ; d20+2=6 ; d20+6=17 ;
Tuesday April 14th, 2009 5:53:49 PM

[ooc: last round, the mummy was prone when it provoked attacks of opportunity. Thus Olaf's hit against AC 26 was actually a hit against 30. Did it still miss?]

Olaf strikes at the blackguard as he rises, [AoO hits AC 20 + 4 for prone +1 for prayer +2 for Bull strength = 27, for 2 + 2 cold +2 for bull strength damage ], then he reels from the blackguard's smiting blow. Seeing Yanosh and Gilan teetering, and the defenders now aiding their cause, he fades back to Gilan [tumble to V29, U29, tumble checks 33 vs DC 15, 27 vs DC 17, then regular move the rest of the way to R29], and concentrating (check of 6 versus DC 15, fails), attempts to heal Gilan by losing Silence. [spell wasted]. He does manage to keep his feet, though [balance check of 17]

Highlight to display spoiler: {
Spells memorized:
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2)
1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2*
2 Level (3+1): Darkness*; [D]Invisibility x 2; Silence (DC: 16)*
3 Level (2+1): Deeper Darkness; [D]Nondetection*; Stone Shape
}

Vayine (sub-SteveK) AC27, 28 to Mummy HP 65/98 (Endure Elements, Dodge, Total Defense)  d20+4=20 ; d20+21=25 ; d20+16=32 ; d10+11=18 ; d10+11=18 ;
Tuesday April 14th, 2009 8:47:40 PM

Vayine has an opportunity to do some good damage against the mummy and so plants his feet against the shaking floor, and levels a couple of wicked cuts at the undead.

AC 26 (with prayer) Dam 18
AC 33 (with prayer) Dam 18

Effects
Dodge: vs Mummy +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible)  d20+2=4 ; d20+9=15 ; 3d8+8=27 ;
Tuesday April 14th, 2009 9:08:27 PM

ooc: Tishe' moved to Q,24 last round.

Tishe' sees that Trellus goes to help Yanosh, Tishe' does the same to Gilan while traversing the shaking floor (move to Q,28). She concentrates (Concentrate: 25) and succeeds in letting the blessing of Mother Wold flow into her fellow druid. Cure Serious Wounds (Gilan healed 27 points), and then promptly loses her balance from the renewed shaking. (Balance: 4)

"Whoops!"

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4691 rounds
Longstrider- 4788 rounds, +10 movement
Resist Elecricity- 789 rounds, 20/electricity
Barkskin- 790 rounds, +2 natural AC
See Invisibility - 791 rounds, see invisible and etheral creatures

Fog Cloud- 80 minutes, 20 radius, obscures sight (even darkvision) adjacent has 20% miss, no target beyond 5 feet.

- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine
- Resistance Olaf - 1 rounds: +1 saves

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Flea AC 21, 57/67 HP, Blinking  d20+11=23 ; d20+17=28 ; d20+17=30 ; d20+17=36 ; d20+16=18 ;
Tuesday April 14th, 2009 11:37:56 PM

The rogue, blinking and hasted, tumbles adroitly to behind the blackguard before stabbing vainly with her shortsword. Perhaps it will be sufficient to distract her enemy from the guard.

[OOC balance=23, Tumble checks of 28,30,36, Hit vs AC=18]
New Position = J28

Gilan[HP: 130/130 - AC: 31][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+19=39 ; d20+19=34 ; 3d8+15=25 ; 6d8+15=45 ; d20+6=9 ; d20+6=26 ;
Tuesday April 14th, 2009 11:48:12 PM

As the mummy moves in, Gilan takes a nice bite out of the thing. Then the blade is biting into his flesh again and he feels what little bits of his life still holding...if only by a thread. His mind races but he knows that he cannot give up now or his friends will pay the price.

Then he feels healing pour into his body from Tishe', though Olaf tries to aid him but his spell fails. He had been about to pull back when Tishe' stumbles with the quake that is slowly building. His form ripples once again and soon a large white bear is standing where the wyrm once way, but he uses his large body to shield Tishe'.

[AoO - hit: 39(crit34) and damage: 25(crit45)]
[concentration ]
[balance 26(Hero Point)]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
2/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 8/900 rounds]
*greater magic fang[+3 to hit : 10 hours]
*mass bull's strength[+4 to Strength : 1/110 rounds : all allies]

Highlight to display spoiler: {
Polar Bear
HP: 130/130
AC: 31
Attack: 2-claws +21(2d8+13) and bite +17(3d6+9)
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: endurance, run, track
}

Grymash (ac24 hp91/125 ragehp113/147, stoneskin32/110, darkvision, prayer, bulls strength, haste2, rage2)  d20+17=22 ; d20+17=19 ; d20+17=22 ; d20+13=32 ; d20+13=20 ; d20+13=25 ; d20+13=23 ; d8+17=24 ; d8+11=15 ; d20+17=37 ; d20+17=37 ; d8+17=25 ; d8+17=24 ; d8+17=25 ;
Wednesday April 15th, 2009 1:39:25 AM

Grymash smash. Grymash slay. Grymash cleave guts an heads. Grymash mad!

(same as before
Haste Attack: HitAC 22. These
1st Attack: HitAC 19. Rolls
2nd Attack: HitAC 22. Suck!
3rd Attack: HitAC 32 crit.threat, 20 crap! Damage 24.
4th Attack: HitAC 25. Damage 15.
Wounding: -1 Con each hit.
This better drop him, i want this cleave attack... BAD!!!

IF that drops him, cleave other fighter.
Cleave attack: HitAC 37 nat20, crit roll 37 nat20!!! Damage: 25+24+25=74
Wounding: -1 Con.
Massive Damage: Fort save DC 15 to die instantly.)

The Golden Door... [DM StevenVdB]  d20+13=19 ; d20+18=37 ; d8+19=23 ; d20+18=25 ; d20+13=20 ; d20+8=13 ; d20+20=35 ; d20+15=33 ; d20+10=14 ; d20+15=32 ; d8+7=9 ; d8+7=10 ; d6=2 ; d6=6 ; d20+14=30 ; d20+9=29 ; d20+9=15 ; d20+4=17 ; d8+6=10 ; d20+14=28 ; d8+6=14 ; d20-2=10 d20-2=2 d20-2=4 d20+1=18 d20+1=21 d20+11=30 d20+11=14 d20+6=9 d20+4=17 d20+4=16 d20+4=23 d20+1=20 d20+1=19 d20+16=21 d20+17=32 d20+12=28 d20+7=23 d10+6=16 d10+6=7 d6=6 d6=4 d20+21=34 d20+16=19 d20+11=31 d20+11=14 2d6(6+5)+14=25 2d6(1+5)+14=20 d20+21=31 d20+16=27 d20+11=30 d20+21=22 d20+16=24 d20+11=23 d20+17=27 d20+12=31 d20+12=15 d20+7=13 d100=38 d100=68 d100=58 d10+6=10 d6=5 d20+15=32 d20+15=16 d20+10=28 2d8(8+1)+4=13 2d8(2+3)+4=9 d20+28=47 d20+17=36 d20+17=33 d10+6=14 d10+6=16 d6=5 d6=3
Wednesday April 15th, 2009 10:35:19 AM

"Shady" Trellus breathes as the defenders of the well move in to assist the pack... But then the Cleric sees the massive damage his friends have already taken and orders Gilan and Flea to get out of the way while he attempts to heal Yanosh... greatly disturbed by the Quake though, Trellus fails his healing spell...

Yanosh takes a 5ft step backwards so he can use his tattoo safely. The tattoo magic is not disturbed by the Quake nor by the absence of Gargul and works perfectly.

Olaf takes advantage of the Blackguard as he tries to get back on his feet and despite his lower defence Olaf still fails to hit him!

(ooc like the Mummy last turn : AC26 +4 prone +1 prayer = AC31 was insufficient. Gilan's Bull's Strength came later... it was a hit with Bull's strength... Mummy has AC33...)

Reeling from the Blackguard's smiting blow and seeing Yanosh and Gilan teetering Olaf tumbles backwards to help Gilan... but like Trellus Olaf too is disturbed by the quake and fails his healing spell...

Vayine braces himself against the earthquake and lashes out at M3... even though his hits would have damaged practically any creature he only hits once! (damage 19 with prayer)

Seeing Trellus trying to help Yanosh, Tishe' does the same with Gilan. The mystic sneaks up behind the heavily wounded Remorhaz and heals the worm... but then the Quake becomes too violent for Tishe' as she falls on the ground... (prone)

Flea tumbles up and around the Blackguard but vainly stabs with her sword... perhaps it will distract him but then the Quake makes Flea fall to the ground!! (can't see the Balance check...)

Gilan takes advantage of the Mummy as he tries to close in... this time he bites and his bite is extremely effective!!! It's a Critical hit!!!
Unable to move backwards as Tishe' falls on the ground behind him Gilan stands and changes shape into a White Bear...

Grymash goes berserk as he bashes his axe over and over again at the Fighters in front of him...

miss... miss... miss... HIT!!... HIT!!...

The last hit was enough for the Fighter to sink to his knees!! And with that Grymash's axe slices on cutting extremely deep into the second fighter!!! Way to go Gry!!! (fort save 19 vs 15)

Heavily wounded and wobbeling on his legs the Fighter does not go down because of the heavy damage... The Wounding effect of Grymash's axe brings the fighter even closer to meeting Gargul or Ga'al but still he stands...

But Grymash too fails to brace himself against the earthquake!! (can't see the Balance Check...)

With a few impressive attacks the Bloodpack has succeeded to weaken several of the Ga'alian forces... but the Quake has a terrible effect... 3 members of the Bloodpack go down and are prone!!! (marked as dark green on the map. Sorry friends but I asked to roll the Balance Check several times)

-----------------------------------

Rattledam Turn

P2 is eager to return the Smiting favor to the Blackguard that just attacked him... (hitting AC33 -- damage 23)

D1 tries to deal with the Mummy in front of him taking a full attack... (hitting AC25, 20, 13) but he fails to connect even once!!

D2 the second dwarf takes a 5ft step closer to the mummy and goes into a flanking position... (hitting AC35, 33 no crit, 14 -- damage 9+2 , 10+6

P1 takes a 5ft step closer to M2 and takes a full attack (hitting AC30, 29 NAT20 no crit, 17 -- damage 10 HP)

P3 moves around the fallen Grymash and helps him dealing with the remaining fighter (hitting AC28 -- damage 14)... Fighter 2 has had it... he readies himself to meet Ga'al and explain why he has failed...

The Archers inside the Well Chamber try to see through the fog but are mostly concerned for something else that is happening in there... They are clearly panicking about something...

(Balance checks : P1:10 / P2: 2 / P3:4 / D1:18 / D2:21 / R1: 30 / R2:14 / L: 9)

The Earthquake also has it's effect on the Rattledam Guards... Two Paladins fall prone on the ground and so does their Leader!! (marked in darker yellow on the map)

------------------------------------

Ga'alian Turn

(Balance checks : M1: 17 / M2:16 / M3:23 / B1: 20 / B2:19 / S: 21)

None of the remaining Ga'alian taskforce are affected by the Earthquake.

And so the frenzy continues...

B2 if more angered by the Paladin P2 than he would ever be by the little Gnome (even though she can sting quite hard). These Blackguards are both fallen paladins so they absolutely hate everything there is about Good Paladins... Seeing the Paladin Prone on the ground is absolutely fantastic for this Blackguard... he raises his unholy bastard sword and makes a full attack at the Prone defender of the Well Chamber.... (hitting AC32-1+4, 28-1+4, 23-1+4 -- damage 16+6, 7+4)

M3 is painfully struck by Vayine and hopes to get back at him... (hitting AC34-1, 19-1, 31 nat 20 no crit -- damage 25, 20)

M2 doesn't quite understand where the huge Worm just went but instead suddenly finds a White Bear in front of him... the Paladin is a pain in the... but the Bear is a lot bigger... so M2 pummels the White Bear... (hitting AC31-1, 27-1, 30-1)

M1 still faces Yanosh and sees he is being helped by Trellus... mindlessly he makes a 5ft step forward and bashes the Dwarf into the ground... (hitting AC22, 24, 23)

(Gilan and Yanosh you guys are SOOOO lucky!!!!)

B1 sees Olaf getting away... but then he eyes the Paladin that fell to the ground from the Quake and a maniacal grin appears on his face...
He closes in on the Paladin and bashes him with his Unholy Bastard Sword... (hitting AC36+4-1 CONFIRMED CRIT - damage 14+5 + 16+3)

(invisible to all of you)
The Shadowdancer makes a move behind the leader and as he sees him sink to the ground and goes into an unarmed Flurry of Blows against the Prone Leader... (hitting AC32+4-1, 16+4-1, +28+4-1 -- damage 13 + 9 + 2 lvl drain!)

After the attack the Shadowdancer hides in plain sight... (Hide: 47)

------------------------------

Great Migration

The Quake continues... the noise becomes very loud and makes it hard to communicate with eachother... the tremors also continue...

You no longer hear anything coming from within the well chamber due to the noise and because of the fog you can't see anything either...

Again make DC10 Balance check and spellcasting require a DC15 Con check
Not making this roll means an AUTOMATIC FAILURE.
-----------------------------

Bloodpack (hitpoints remaining)
Gilan : 40 Hp
Yanosh : 21 Hp
Olaf: 41 Hp - Stoneskin -10
Grymash : 96 Hp - Stoneskin 52 remaining
Vayine : 20 Hp
Trellus : 61 Hp
Flea : 19 Hp
Tishe' : 71


Rattledam Guards (damage taken)
D1 : -6-26-20 = -52
P2 : -32-33 = -65
P3 : -38 = -38
L : -22 = -22 -- 2 levels


Ga'alian Forces (damage taken)
M2 : Flame Strike [-18 physical -- (9*1.5)] -- 45 -10 = -86
M3 : -18-27 = -45
F1 : -36-16-18-19-24-15 = -128 -- DEAD
F2 : -27-74-14 = -115 -- DEAD

-------------------------------

Battlemap

-------------------------------


The Golden Door... [DM StevenVdB] 
Wednesday April 15th, 2009 3:27:50 PM

Remark to Gilan/Jim:

Jim, there seems to be a misunderstanding in the Shapeshifting as far as your HP's are concerned...

Here's what's on Woldipedia :

Shapeshifting

Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further).

This actually means that Gilan will regain 11HP's from shapeshifting instead of being at full health...

Gilan was at 2HP at the end of previous round. He was healed by Tishe' for 27HP's. Then you shapechange from Remorhaz to White Bear gaining 11HP (your level).

So at the end of this turn (since Gilan took no damage this round) Gilan White Bear is at 40HP

FleaAC 21+1Hasted, 19/67 HP Blinking 
Wednesday April 15th, 2009 6:33:22 PM

see post above

[OOC balance=23, Tumble checks of 28,30,36, Hit vs AC=18]
New Position = J28]


*The balance check was the first d20 roll in the sequence. Maybe you just missed it?--Carla*

OOC StevenVdB - Yup missed it!! That's why I wrote I did not see the Balance Check ;-) Sorry... my fault. Flea of course is not down on the ground!! Map adjusted to mark Flea in bright green...


Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4)  d20+13=27 ; 4d8+12=31 ; d20=2 ;
Wednesday April 15th, 2009 7:23:15 PM

"Piggie dumps," Trellus mutters, as the earthquake makes him lose focus. Telling himself to deal with what's in front of him, the cleric takes a step away from the mummy [5' move to S27], and tries again. The results are a whole lot better.

[Cast Cure Critical Wounds spontaneously over ....
Concentration check 31
Heal Yanosh for 31 hp damage.]

However, when one is concentrating on getting one's spell off, he can't also pay attention to where one is putting one's feet......
[Balance Check 2]

------
Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash) 120/120
Protective Ward (Flea) +11 next save
Prayer: 10 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- *Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}

Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer,  d20+14=20 ; d20+9=21 ; d10+5=13 ; d10+5=13 ; d20+2=10 ;
Wednesday April 15th, 2009 7:31:13 PM

Steadily the Dwarven Cleric returns attacks with the mummy. "The Bell rang out! The ChaosPack has won! We will prevail!" Yanosh calls out confidently.

Hit Ac 20 Dmg 13
Hit Ac 21 Dmg 13

Balance check 10 (+4 for Dwarven stability if its used here is 14)

Used
Potion of Hide from Undead
Cure Light Wounds
Tattoo Cure Serious Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible)  d20+9=15 ; d20+11=13 ; d20+11=15 ;
Wednesday April 15th, 2009 8:28:22 PM

Laying prone on the ground in the middle of a battle underground with the stone shaking is not a pleasant position to be in, thinks Tishe' with a gift of understatement. Without moving from her spot dead on her back, she casts a spell upon herself (Concentration: 15: whew!) and now she can Fly.

With her newly provided movement capability, the mystic floats off the ground and moves to get a better advantage of the battle. (move to Q,22) and she dismisses the Fog Cloud.

Spot: 11 (see invisible)
Listen: 15

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4690 rounds
Longstrider- 4787 rounds, +10 movement
Resist Elecricity- 788 rounds, 20/electricity
Barkskin- 789 rounds, +2 natural AC
See Invisibility - 790 rounds, see invisible and etheral creatures

Fog Cloud- 80 minutes, 20 radius, obscures sight (even darkvision) adjacent has 20% miss, no target beyond 5 feet.

- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Vayine (sub-SteveK) AC27, 28 to Mummy HP 20/98 (Endure Elements, Dodge)  d20+22=33 ; d10+11=19 ;
Wednesday April 15th, 2009 8:34:28 PM

Vayine staggers under the assault of the mummy, and looks to extracate himself from this predicament. Taking one carefully aimed shot at the mummy, (AC 33 Dam 19), he covers himself with his shield and takes a single step back. (5 foot step = no AOO; move to O,26)

Now with the dwarf covering down on the mummy, Vayine calls out. "I am too wounded to continue the fight!" in the hope one of the clerics could get him back into trim.

Effects
Dodge: vs Mummy +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+11=28 ; d20+5=20 ;
Wednesday April 15th, 2009 8:55:08 PM

Olaf sees Vayine stepping out, and Yanosh healed. Unable to speak above the din, he heads to N26 (where Vayine was), then strikes out with his sickle, attempt to knock down the mummy. [touch attack: 28, trip attempt: 20 versus the mummy's DC, a likely trip]

FleaAC 21+1Hasted, 19/67 HP Blinking  d20+11=31 d100=74 d20+15=29 d4+2=6 2d6(3+4)=7 4d6(1+3+3+6)=13
Wednesday April 15th, 2009 10:27:32 PM

The ground shakes, however the nimble rogue keeps her feet firmly planted (Balance=31, nat. 20!).

Run or fight? she thinks, assessing her health. With stealy determination, Flea grunts as she attacks the enemy, (Hit AC 29,(74=vs Blinking -- success), 6 dmg,+ 7 dmg if evil,+ 13 SA dmg. )

Unable to see what is going on by the well, Flea none the less feels a sense of urgency. She raises her voice and chants out a song of courage, hoping to inspire* her companions...and the dwarves who are now fighting along with the Bloopdack.

*Inspire Courage: +1 morale bonus on attack and weapon damage rolls to allies withing 30 ft. (See p. 29 PHB) as long as Flea chants, + 5 rounds after --- this shoulde reach a lot of folks!

Spells:
(Gnome, 1 per day)Dancing Lights#, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease, Unseen Servant

Status - from Trellus
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
Boots of Speed - Hasted (3/20 per day)

(

Gilan[HP: 40/130 - AC: 31][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+6=25 ; d20+21=38 ; d20+21=32 ; d20+17=30 ; 2d8+13=20 ; 2d8+13=19 ; 3d6+9=18 ; d20+25=38 ;
Wednesday April 15th, 2009 11:17:55 PM

Without a whole lot of choice, Gilan turns his attention to the mummy once again. With Tishe' now out of danger he feels that he has no choice but to try and continue his attacks. Hopefully he will be able to put the mummy down this time around and he will be in slightly better sheep.

Hopefully he will be able to pull the mummy into a grapple and lessen some of the damage that he will be able to put out, not that it will save him for very long.

[hit: 38/32/30 and damage: 20/19/18 ; grapple: 38]
[concentration ]
[balance 25]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
2/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 9/900 rounds]
*greater magic fang[+3 to hit : 10 hours]
*mass bull's strength[+4 to Strength : 2/110 rounds : all allies]

Highlight to display spoiler: {
Polar Bear
HP: 130/130
AC: 31
Grapple: +25
Attack: 2-claws +21(2d8+13) and bite +17(3d6+9)
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: endurance, run, track
}

Grymash (ac24 hp91/125 ragehp113/147, stoneskin32/110, darkvision, prayer, bulls strength, haste2, rage2)  d20+5=12 ; d20+14=26 ; d4+12=15 ;
Thursday April 16th, 2009 12:49:47 AM

Grymash scrambles to his feet and maintains his balance this time. (Balance 12) Gry is very satisfied that the two warriors that were attacking him are dead. However, his rage is goaded by the fact he slipped in their blood!!! To slip in someone else's blood ... HOW INSULTING! So he turns his fury to a creature devoid of blood ... the mummy! He takes his favorite dagger, Stabby, and sends it flying at the mummy's head. Grymash lets out a feral roar, giving his double axe a menacing twirl. Taunting the mummy to come for him. Assuming Stabby got his attention.

(Attack on the mummy next to Yanosh. Since I have no more movement.
HitAC 26. Damage: 15.)

Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+6=11 ;
Thursday April 16th, 2009 3:58:42 AM

[ooc: blast! Forgot my blance check. 11 vs DC 10.]

The Golden Door... [DM StevenVdB]  d20+8=15 ; d20+17=29 ; d10+6=15 ; d6=2 ; d20+14=32 ; d20+9=21 ; d20+4=11 ; d8+6=9 ; d20+18=35 ; d20+13=29 ; d20+8=17 ; d10+12=22 ; d6=4 ; d10+12=20 ; d6=4 ; d20+18=36 ; d20+13=19 ; d20+8=13 ; d12+12=16 ; d4=2 ; d20+14=23 ; d20+17=36 ; d20+17=32 ; d10+6=12 ; d6=1 ; d10+6=9 ; d6=6 ; d20+14=20 ; d20+14=25 ; d20+19=38 ; 2d8=12 ; 2d6=8 ; d20+7=13 ; d6=2 ; 2d6=11 ; d20+21=36 ; d20+21=36 ; d20+16=34 ; d20+11=28 ; d8+5=6 ; d6=5 ; d8+5=7 ; d6=3 ; d8+5=8 ; d6=1 ; d20+22=34 ; d10+22=31 ; d6=1 ; d20+18=30 ; d20+18=25 ; d10+12=20 ; d20+18=34 ; d6+12=13 ; d20+13=21 ; d20+8=17 ; d20+21=28 ; d20+16=24 ; d20+11=18 ; 2d6+14=20 ; 2d6+14=25 ; d20+17=21 ; d20+12=30 ; d20+7=17 ; d10+6=12 ; d6=6 ; d20+14=21 ; d20+28=30 ; d100=46 ; d100=36 ; d100=49 ; d100=44 ; d100=86 ; d100=35 ; d100=63 ; d100=14 ; d100=44 ; d100=9 ; d100=11 ; d100=34 ; d100=21 ; d100=92 ; d100=64 ; d100=50 ; d100=2 ; d100=61 ; d100=24 ; d100=89 ; d100=45 ; d100=63 ; d100=40 ; 2d6=5 ; 2d6=10 ; 2d6=8 ; 2d6=3 ; 2d6=6 ; d20-2=0 ; d20-2=1 ; d20+11=19 ; d20+11=26 ; d20+1=3 ; d20+1=11 ; d20+6=14 ; d20+16=32 ; d20+4=9 ; d20+1=7 ; d20+1=19 ;
Thursday April 16th, 2009 6:54:26 AM

Trellus is annoyed when he looses his spell because of the quake... he tries again and this time with success! He takes a 5ft step backwards and then heals Yanosh for a good 31Hp!
But then the blond cleric is no longer able to stay on his feet...

Feeling a lot better Yanosh keeps trying to hurt the Mummy... to no avail...

Rather than getting up first Tishe' concentrates and casts a Fly spell on herself. She flies up and hovers towards the door... dismissing the Fog Cloud she can see the Rattledam Leader laying on the ground... wounded...

Tishe's' eyes grow wide as she sees what is happening in the Well Chamber... the well itself holding the very dangerous Woldsblood is protected by a thick glass semi sphere... but the glass is cracked!! Inside due to the earthquake Tishe' sees the Woldsblood bubbling and splashing against the interior glass dome that contains it... if the glass breaks... Woldsblood will splash all around the Well Chamber!!!

Staggering from the Mummy's assault Vayine looks to get out of trouble... taking one well aimed shot at the mummy he does a fair amount of damage and then takes a 5ft step backwards... With the mummy surrounded by two Dwarves there's a good chance Vayine will stay unharmed this round... But... he fails to brace himself against the tremors and falls to the floor!!! (aarghhh... can't see Balance Check!!)

Vayine calls out for healing but his words are lost in the noise...

Olaf can see Vayine stepping out of close combat and Yanosh being healed... things look better... he moves in position where Vayine stood earlier and makes a trip attack at M3... once again he is successful! (Trip DC19 vs trip attempt 20)
M3 falls prone in the ground right in front of the two dwarves... they already cheer as they see him go down!

Flea stays in place to fight and attacks the Blackguard in his back... her attack is successful and her Holy blade stings hard...
Despite all the noise the Quake makes Flea hopes to inspire courage in the hearts of all allies... (due to the noise the song only reaches those 15ft away from you instead of 30ft away... D2, D1 and P2 are affected.)

Gilan once again turns his attention on the Mummy... with Tishe' out of danger he hopes to put the mummy down... (mummy grapple DC 10+13BAB+9STR=32 vs Grapple attempt 38) Gilan successfully takes hold of the Mummy!! ... but he is not defeated yet!! (close but not yet ;-) )

Grymash scrambles to his feet and this time has no trouble to keep standing... insulted that he fell in the blood of his slain foes he throws his beloved dagger at M1 without success...

Vayine and Trellus are prone on the ground but not threatened...

--------------------------

Rattledam Turn

P2 tries to get back on his feet and is immediately bashed by the Blackguard in front of him... (AoO hitting AC29 -- damage 15 +2 unholy)... wobbling on his feet because of the wounds he has suffered he raises his Longsword hoping to slay the Blackguard quickly... the Well must be kept safe!! (hitting AC32 -- damage 9)

D1 and D2 hope to destroy the Mummy as he lays down on the ground thanks to Olaf's Trip attack!! They take full advantage of his lowered defenses!!

(D1 hitting AC35+4+1, 29+4+1, 17+4+1 -- damage 22+4+1, 20+4+1)
(D2 hitting AC36+4+1, 19+4+1, 13+4+1 -- damage 16+2+1)

The Mummy whales in agony as he is nearly slain!!

P1 can't reach the Mummy that is being held by Gilan now without risking to hurt the White Bear too... instead he turns to face his nemesis and engages B2! (hitting AC23)

P3 tries to get up but is immediately bashed by the Blackguard (AoO AC36 confirmed critical -- damage 12+1+9+6) Taking the hit the Paladin then swings his Longsword to return the favor to the Blackguard... (hitting AC20)

The Rattledam Guards Leader tries to get back on his feet but is immediately struck by the Shadowdancer behind him!! (AoO hitting AC25+4)

Then the Leader turns around to face the Dancer... not wielding any weapons he strikes the Shadowdancer with full force!! (hitting AC38 -- damage 12+8+6) Shadowdancer makes a Fort save 13 vs Touch of Golden Ice DC14 and fails. Takes another 2Hp initial damage and 11Hp secondary damage)

R1 and R2 move in to help their Leader but he instructs them to keep everyone else from entering the room... so instead of mixing in the battle between the Ga'alian leader and their own leader they concentrate on the battle outside... R1 makes a 5ft step forward so he can get a clear line of fight to M1... Tishe' suddenly hears and feels 4 arrows veering right next to her ears as they speed towards M1... (hitting AC36, 36, 34, 28 -- damage 6+5, 7+3, 8+1)

R2 can't get any clear line of sight anywhere... instead he takes position close to the door...

(Balance checks : P1:2/P3:3/R1:14/R2:21/ D1:3+4/D2:11+4/L:10)

The Rattledam Guards are having a tough time bracing themselves from the Quake... the two remaining Paladins and one dwarf fall to the floor!!

-----------------------------

Ga'alian turn
B2 is surrounded but doesn't plan on giving in just yet... he continues to concentrate on P2 and for the second time he goes for a Smite attack hoping to kill the Paladin!! (Hitting AC34 -- damage 31+1)
The Paladin cries in agony as the Unholy Blade pierces his armor... then he sinks to the ground and dies... The Blackguard roars in pleasure as the first Paladin goes down!! He then spins around to face Flea and the other Paladin and takes a 5ft step backwards... (no AoO)

M3 is down on the ground... heavily wounded... he tries to get up but thus provokes AoO's from D1, D2, O and P1... (D1 hits AC30+4+1 -- damage 20)... already it proves t be sufficient... D1's blade strikes down the Mummy not to get up anymore...

M2 is being held firm by Gilan and drops his Greatsword... instead he bashes Gilan Bear with his bare hands (hitting AC34, 21, 17 -- damage 13 + Mummy Rot- Gilan must make a Fort DC22)

M1 grins at Yanosh who appears to be healed nicely... again the mummy raises his blade and swings madly at the Dwarf... (hitting AC28, 24, 18 -- damage 20, 25) (Yanosh drops to 7Hp!!)

B1 concentrates on P3 and makes a full attack at the Prone Paladin (hitting AC21+4, 30+4, 17+4 -- damage 12+6)

The Shadowdancer makes an devious attack at the Ratteldam Leader (hitting AC21) and then hops into the Shadows surrounding the Well... (hide 30)

(Balance checks : S1:32/M1:9/B1:7/B2:19)

The Mummy threathening Yanosh falls to the floor!! And so does the Blackguard facing P3... Mummy 2 is being held by Gilan and is unaffected by the quake.

The dead... well... they seem to wobble around a little and slowly start to move across the floor... a macabre sight...

------------------------------

Great Migration

The Quake already lasted 18 seconds and still is seems to get worse... more and more rocks are falling from the ceiling...

Everyone on the map has a 25% chance of getting hit by a falling rock -- no ref save

(F: 46/ B2:36/P1:49/R1:44/D1:86/R2:35/O:63/D2:14/V:44/L:9/Gi:11, 34, 21, 92/M2:64/S1:50/Ti:2/Tr:61/Y:24/Gr:89/M1:45/P3:63/B1:40)

One of the Dwarves suddenly gets a rock on his head taking 5Hp damage...
The Rattledam Leader is also hit taking 10Hp damage...
Gilan, being large he of course had a bigger risk, is hit by one stone... 8Hp...
Even though Tishe' is now flying and can no longer be hampered by the tremors is not clear from the falling rocks... she get's one on the shoulder doing 3Hp damage...
Yanosh is already badly wounded by the Mummy and to make all things even worse he gets a medium sized rock on the cranium... 6Hp ... ([b]Yanosh down to 1Hp!!!!)[/b]

Inside the Well Chamber the Glass covering the Woldsblood is also hit by several Rocks... It won't take much longer before it breaks!! And then Woldsblood will be splashing around the Chamber!! Those with some hint on the Woldsblood power know that getting hit by but even a little drop would have devastating effects...

Again made DC10 Balance check and spellcasting require a DC15 Con check
Not making this roll means an AUTOMATIC FAILURE.

-----------------------------

Bloodpack (hitpoints remaining)
Gilan : 32 Hp
Yanosh : 1 Hp
Olaf: 41Hp - Stoneskin -10
Grymash : 96 Hp - Stoneskin 52 remaining
Vayine : 20 Hp
Trellus : 61 Hp
Flea : 19 Hp
Tishe' : 68


Rattledam Guards (damage taken)
D1 : -6-26-20 = -52
D2 : -5 = -5
P2 : -32-33-17-32 = -114
P3 : -28-18 = -46
L : -22-10 = -32 -- 2 levels


Ga'alian Forces (damage taken)
S1 : -26-2 = -28 (-11 secondary damage)
B2 : -26-9 = -35
M1 : -32 = -32
M2 : Flame Strike [-18 physical -- (9*1.5)] -- 45 -10 -20 = -106
M3 : -18-27-71-20 = -136 -- DEAD
F1 : -36-16-18-19-24-15 = -128 -- DEAD
F2 : -27-74-14 = -115 -- DEAD

-------------------------------

Battlemap

OOC : Woooof... 2.5 hours posting!! Hope I didn't miss anything...


Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4)  4d8+7=20 ; d8=5 ;
Thursday April 16th, 2009 9:03:45 AM

Tossed around on the shaking, rock strewn floor, Trellus fishes a wand out his magical haversack and touches Yanosh.
[CSW - heal Yanosh for 18 hp
rolled 4d8 by mistake, the third of which was a 1, so I re-rolled that and went with 3,5,3 + 7]

He and the dwarf are in trouble, and the blond man instinctively reaches way back to his tried and true solution to such problems..

"GRY! HELP!"

[No balance check as he's still prone]

Vayine (sub-SteveK) AC27, 28 to Blackguard HP 26/98 (Endure Elements, Dodge)  d20+4=20 ; d8+1=5 ;
Thursday April 16th, 2009 6:53:18 PM

ooc: amazing to keep all this in order, StevevdB. Terrific battle! Three different groups, two elements (quake and Woldsblood). Wow. I don't know if I would have attempted this (just don't look at my recent fight in CoC :-)

ooc2: Piggies! forgot the Balance check!

Vayine scrapes himself off the floor (Balance: 20) and activates a Tattoo, healing him for 6 hit points. (5+1 for Prayer)

Effects
Dodge: vs Mummy +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible)  d20+11=22 ; d20+11=30 ;
Thursday April 16th, 2009 7:06:19 PM

"Ow!" barks Tishe' as the rock smacks her in the shoulder. Panic is rising in her eyes as she spins her head looking at helping Yanosh, no Gilan, no Vayine, no the Rattledam Leader, no...

"The Woldsblood container is cracking!" she exclaims, her voice rising. Then she looks at the archers that have an excellent target in the unarmored mystic. "Now, don't shoot me, I'm trying to help!"

Taking out her Staff of Frost, she casts a hemisphere of ice over the glass like a helmet. (Wall of Ice). "That should help a little!"

Spot: 22 (see invisible)
Listen: 30

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4689 rounds
Longstrider- 4786 rounds, +10 movement
Resist Elecricity- 787 rounds, 20/electricity
Barkskin- 788 rounds, +2 natural AC
See Invisibility - 789 rounds, see invisible and etheral creatures

- Stoneskin to Olaf - 79 minutes: 80/80 10/adamantine

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+6=15 ; d20+13=30 ; d20+7=8 ; d20+9=14 ;
Thursday April 16th, 2009 7:40:00 PM

[ooc: I totally forgot to use my free attack after each successful trip! Doh!]

Olaf scrambles against the shaking [balance check 15], and keeps his feet. Hearing Trellus's call, he tumbles over to V27, and attempts to trip the mummy (M1) once more (touch attack hits AC 30; trip attempt 8 (nat 1), reflex save to not drop the sickle 14, no problem)

Grymash (ac24 hp91/125 ragehp113/147, stoneskin32/110, darkvision, prayer, bulls strength, haste2, rage2)  d20+18=26 ; d20+5=24 ; d20+19=28 ; d20+19=26 ; d20+14=26 ; d8+27=29 ; d8+27=35 ; d8+27=31 ;
Thursday April 16th, 2009 9:08:48 PM

(balance check 24. The 26 is a mistake)

Did Trellus say something? All Grymash hears in his head is the screaming of anguished souls all who fell to the half-orc's ax. Stepping forward (5-ft step, U29), he blurred barrage of slashing attacks descend up on the mummy.

(twohanded attack. powerattack -5hit/+10dam.
Haste attack: HitAC 28. Damage 29.
1st Attack: HitAC 26. Damage 35.
2nd Attack: HitAC 26. Damage 31.)

Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer,  d20+2=3 ; d20+14=28 ; 3d8+4=14 ;
Thursday April 16th, 2009 9:10:11 PM

Dropping his Axe the Cleric quickly pulls a vile from his pack. Yanosh, finally shaken by the quake, dives at the mummy on the floop near him. [b] may die but you are going with me. Make room Gargul! Yanosh brings home to rest.!"[/] He calls out as he attacks the mummy with a vile of CURE SERIOUS WOUNDS. With a small sounding crash he smashes the vile.

(OoC If I am right it has the oposite effect on the undead. Been awhile since I have tryed a move like this.)

Hit Ac 28 touch attack against prone Mummy Dmg 14

Balance 3 (Nat 1 so Dwarf stability dosent matter on this one.)

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}


Gilan[HP: 32/130 - AC: 31][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+6=24 ; d20+17=22 ; d20+21=24 ; d20+21=22 ; 3d6+9=19 ; d20+25=36 ; d20+15=34 ;
Thursday April 16th, 2009 10:28:11 PM

Gilan takes his chances and bites at the mummy that he is holding, Attempting to tear into the unprotected face and chest that he can reach with his teeth. He is unwilling to let go of his victim, though his attack seems to have been turned by the things bandages.

He does not lose his balance as the ground continues to shake, but the rocks falling are a bad sign but he will not abandon his pack.

[hit: 22 and damage: 19 ; grapple: 36(maintain grapple)]
[concentration ]
[balance 24]
[Fort 34 vs. mummy rot]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
2/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 10/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 3/110 rounds : all allies]

Highlight to display spoiler: {
Polar Bear
HP: 130/130
AC: 31
Grapple: +25
Attack: 2-claws +21(2d8+13) and bite +17(3d6+9)
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: endurance, run, track
}

[Ignore last two attacks. Realized that you cannot make all the attacks while grappling. Sorry.]

FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired  d20+11=28 ; d20+17=20 ; d20+16=30 ; d100=41 ; d4+5=8 ; 2d6=10 ;
Thursday April 16th, 2009 10:55:38 PM

Again the rogue manages to keep her feet despite the quake [Baance=28]. She uses the confusion to tumble into a flanking position against the blackguard [Tumble=20] and stabs at it with her holy shortsword [Hit AC=33 (forgot Bulls strength and inspired courage); miss chance = 41 pass; damage =8+10=18 hp]. She smiles a wicked smile as her blade strikes home, and then she prepares to avoid the inevitable onslaught [Dodge vs B2; effective AC=23]. The gnome continues her chanting throughout the attack.

New Position = J26

The Golden Door... [DM StevenVdB] 
Friday April 17th, 2009 3:58:33 AM

OK... there we go again :-)

POSTING!!

The Golden Door... [DM StevenVdB]  d20+21=41 ; d20+21=32 ; d20+21=39 ; d20+16=26 ; d20+11=13 ; d8+5=8 ; d6=3 ; d8+5=8 ; d6=4 ; d8+5=12 ; d6=6 ; d8+5=13 ; d6=2 ; d20+14=15 ; d20+18=26 ; d10+12=22 ; d6=3 ; d10+18=27 ; d10+12=22 ; d6=2 ; d20+21=40 ; d20+21=35 ; d20+16=26 ; d20+11=16 ; d8+5=9 ; d6=6 ; d20+14=23 ; d8+6=13 ; d20-2=12 ; d20-2=16 ; d20+11=12 ; d20+11=29 ; d20+1=3 ; d20+1=13 ; d20+6=23 ; d20+18=22 ; d20+13=27 ; d20+8=23 ; d20+21=29 ; d20+16=26 ; d20+11=26 ; 2d6+14=22 ; 2d6+14=20 ; 2d6+14=22 ; d20+14=27 ; d8+6=14 ; d20+17=31 ; d10+6=16 ; d20+13=29 ; d20+13=31 ; d20+8=23 ; 2d8+4=18 ; 4d8=22 ; d20+16=22 ; d20+4=19 ; d20+1=14 ;
Friday April 17th, 2009 5:51:22 AM

Tossed around on the shacking floor Trellus fishes out a Wand and touches Yanosh... This again heals the battered dwarf who has seen but not entered the dark tunnel with a light at the end twice now during this battle...

Then the blond Cleric instinctively reaches to the Bloodpack's tried and true solution to problems like these...

"GRY! HELP!!"

Being temporarily clear from combat Vayine scrapes himself of the ground and touches his healing tattoo... This time he won't fall on the ground no more!!

"OW!" Tishe' barks as she is hit by a rock on the shoulder... looking around in panic the mystic no longer knows where to go first... help Yanosh... no Gilan... Vayine... the Rattledam dudes... the well!... aaarghhhh...

Realizing the threat the cracked Woldsblood container would pose she turns around to face the Rattledam archers and warns them not to take her as target practice while she tries to help! Taking her Staff of Frost she casts a hemisphere of ice over the glass!!

(GOOD THINKING!!! [b]Tishe' gains an extra 200XP !!)[/b]

(OOC : Tishe' is flying right? It's not listed in your header but I think she is... I was searching for your balance check... could not find it... got an evil grin on my face... it quickly faded as I realized you have a flying spell... sniff sniff... taking back the 200XP I just awarded for opposing your friendly DM... ok just kidding...)

Olaf braces himself against the shaking and as he hears Trellus holler for aid the unkempt Human tumbles across the room to trip the Mummy but he's already prone on the ground... Olaf decides to hold his attack till after the mummy got up...

Making a 5ft step towards the prone mummy Grymash goes in for the kill... only his haste attack hits though.

Yanosh drops his axe... so far he has been unable to hit the Mummy with it. This time he tries something different... pulling a vile from his pack he dives at the mummy and breaks the vile... (Unsure but I believe potions must be drunk for them to function... is breaking them and pouring the content over someone successful?! Dunno but I'm going along with it as I like the idea...)
The Mummy roars in pain as the healing liquid burns into his rotting carcass...

Gilan still has hold of the Mummy in his arms but can't bite through its armor... he does however maintain hold!

Flea takes advantage of all the confusion and moves into a flanking position to engage B2... her blade stings deep but it is not nearly enough to kill the Blackguard...

--------------------------

Rattledam Turn

With hardly anyone surrounding B2, the Rattledam archer R2 has found an interesting mark in the Blackguard... (hitting AC41 Nat20 confirmed crit, 39, 26, 13 -- damage 8+3+8+4+12+6 , 13+2)... the Blackguard takes massive damage but does not yield...

P1 gets back on his feet and immediately throws himself upon the Blackguard once more... (hitting AC15-nat1)... good thing Flea just blinked for his blade would have cut right through her instead!!

D1 also gets back on his feet, manouvres between his fallen comerades, tries to stay out of the Archer's line of fire and then lashes out at the Blackguard... (hitting AC26+1 -- damage 22+3)... still the Blackguard does not sink to the ground although it is obvious he can't hold much longer... blood literally gushes from the many wounds he has taken and he won't be able to resist any more of the Holy weapons used by the Rattledam guards...

The Dwarf's brother too moves in again... (hitting AC27+1 -- damage 22+2)

At last the Blackguard screams in pain and agony as he is preparing himself to face Ga'al... he has failed!!

The second archer sees Tishe' standing in his line of fire towards the prone mummy... nothing a 5ft step can't medicate... then he rapidly fires... again Tishe' can feel the wind next to her as 4 deadly arrows veer towards their target... Being Prone though the Mummy gains protection from ranged attacks +4... (hitting AC40-4, 35-4, 26-4, 16-4 -- damage 9+6) Only one arrow strikes the prone mummy...

P3 gets back on his feet before the Blackguard does and immediately plants his sword into the Blackguard's armor... (hitting AC23+4 -- damage 13) This only is the first wound the Ga'alian Blackguard takes!!

(Balance checks : P1:12/P3:16/R1:12/R2:29/ D1:3+4/D2:13+4/L:23)

One of the Archers makes a wrong move, twisting his ankle on a rock than fell from the ceiling and falls to the floor!! One of the dwarves too falls once again...

-----------------------------

Ga'alian turn

Many of the Ga'alian task force have been slain but they will not give in... admitting to have fallen in combat is not as bad as yielding in combat...

M2 is still grappled by Gilan and pounds away with his fists... (hitting AC22, 27, 23) none of the rotting fists can get through Gilan's tough hide...

M1 gets back on his feet leaving Yanosh on the ground but meets Grymash's axe once again (Gry take an AoO please)... this is exactly the moment Olaf has been waiting for... he lashes out with his sickle trying to trip the mummy again but this time he fails...

Back on his feet the Mummy can see the hulking Half-Orc, a fallen Dwarf and a human that enjoys tripping everyone... even though being tripped is annoying it doesn't hurt as much as a Half-Orc's axe... he raises his Greatsword and turns to Grymash... (hitting AC29, 26, 26 -- damage 22, 20, 22 -- 30 absorbed by stoneskin -- 34 effective damage)

B1 too has to get up... but this he can not without getting the Paladin's blade on the back of his neck... (P3 AoO hitting AC27 -- damage 14)
Then he grins wickedly and decides to plant his Unholy Bastard Sword into the Paladin's gut... (hitting AC31 -- damage 16)

S1 makes a 5ft step out of hiding, attacks the leader unarmed with a full attack (hitting AC22, 31, 23 -- damage 18 -- 2 levels energy drain)
The Rattledam leader is visibly being drained of many of his capabilities as the vampiric Monk/Shadowdancer does his job... this time though he can not hide as he took a full attack... (ooc : rules concerning Shadowdancers are under debate on the rules board atm)

(Balance checks : S1:22/M1:19/ B1:14)

------------------------------

Great Migration

The Quake already lasts 24 seconds and is far from over... there appears to be a less violent moment as fewer rocks come falling from the ceiling... but it does not appear to be over yet...

A crack in the floor grows bigger as the Quake continues...

Underneath Tishe's Ice Helmet and the Glass Cover you can still see the Woldsblood splashing against the interior of the hemisphere...

Again made DC10 Balance check and spellcasting require a DC15 Con check
Not making this roll means an AUTOMATIC FAILURE.

-----------------------------

Bloodpack (hitpoints remaining)
Gilan : 32 Hp
Yanosh : 19 Hp
Olaf: 41Hp - Stoneskin -10
Grymash : 64 Hp - Stoneskin 2 remaining
Vayine : 26 Hp
Trellus : 61 Hp
Flea : 19 Hp
Tishe' : 68


Rattledam Guards (damage taken)
D1 : -6-26-20 = -52
D2 : -5 = -5
P2 : -32-33-17-32 = -114 - DEAD
P3 : -28-18-16 = -62
L : -22-10-18 = -50 -- 4 levels (-30 HP's / AC-3 (and other changes of course))


Ga'alian Forces (damage taken)
S1 : -26-2-11 = -39
B1 : -13-14 = -27
B2 : -26-9-18-56-25-24 = -158 - DEAD
M1 : -32-29-14-15 = -90
M2 : Flame Strike [-18 physical -- (9*1.5)] -- 45 -10 -20 = -106
M3 : -18-27-71-20 = -136 -- DEAD
F1 : -36-16-18-19-24-15 = -128 -- DEAD
F2 : -27-74-14 = -115 -- DEAD

-------------------------------

Battlemap

-------------------------------

OOC : next week DM JohnP will take over as I will be on a business trip to Germany the whole week (HMI messe Hannover - anyone visiting perhaps?!?). John will likely continue a few more weeks afterwards... so he has the honor to kill you all next week... euhm... no I should not have said that... oh well... you'll see ;-)

Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer,  d20+14=28 ; 2d8+2=11 ;
Friday April 17th, 2009 12:34:40 PM

Yanosh reaches into his pack again and draws out another potion. He smashes the vile into the mummy again as he draws his sheild over him to protect him from falling rocks and attacks. "To Gargul with you!"

HIt Ac 28 Touch attack Dmg 11

No balance check Yanosh is prone.

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+14=19 ; d20+6=25 ; d20+16=33 ; d20+16=21 ; d20+14=21 ; d20+7=9 ; d20+9=29 ;
Friday April 17th, 2009 4:20:57 PM

[ooc: In addition to the trip attack (a readied action) Olaf would get an opportunity attack as the mummy gets up the first time. ooa hits AC 19, a miss]

Olaf sways in the rocking ground, but stands upright still [balance check 25]. Seeing the blackguard in position and barely hurt, he tumbles to flank the blackguard (tumble to W30, 33 vs DC 15 for the mummy, 21 vs DC 17 for the blackguard). He then lays in with his sickle, attempting to trip the blackguard. [touch attack hits AC 21+2 for flanking=23; trip attempt hits DC 9, missing. Reflex save to not drop sickle: 29].



Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+7=25 ; d20+11=14 ; d20+11=27 ;
Friday April 17th, 2009 8:42:34 PM

Tishe' moves up to 20 feet above the floor, enabling her to look around and also let the archers shoot without getting quite so close!

That the Leader is fighting something that is flickering in and out of sight is rather obvious, and Tishe' thinks she knows a way to even the odds. Weaving her hands, she places a Daylight spell onto her dagger at her side. She then draws the weapon and throws it to land behind the Leader (toss to P,15, AC 25) "That should reduce the shadows in the chamber!" she calls.

Spot: 14 (see invisible)
Listen: 27
No Balance as Tishe' is in the air, flying (thanks for the 200xp!)

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4688 rounds
Longstrider- 4785 rounds, +10 movement
Resist Elecricity- 786 rounds, 20/electricity
Barkskin- 787 rounds, +2 natural AC
See Invisibility - 788 rounds, see invisible and etheral creatures
Fly - 78 rounds, 60 feet average maneuver
Prayer (from Trellus)

- Stoneskin to Olaf - 79 minutes: 10/80 10/adamantine

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin*
}

Vayine (sub-SteveK) AC27, 28 to Mummy HP 26/98 (Endure Elements, Dodge, Prayer)  d20+21=40 ; d10+11=13 ; d20+4=20 ;
Friday April 17th, 2009 8:49:52 PM

Vayine moves forward to assist Gilan, placing a carefully placed sword strike on the mummy. And then he even manages to keep to his feet!

AC 40 Dam 13

Balance: 20

(I couldn't find any penalties for melee attacking into a Grapple)

Effects
Dodge: vs Mummy +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 
Friday April 17th, 2009 9:12:12 PM

Trellus looks around and sees Tishe flying through the air.
good idea, he thinks to himself, and activates his Winged Boots.

With a thought, the blond cleric rises into the air. [5' up]


Gilan[HP: 32/130 - AC: 30][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+6=17 ; d20+17=32 ; 3d6+9=14 ; d20+25=34 ;
Friday April 17th, 2009 10:05:58 PM

Gilan continues to maintain his hold upon the mummy and finds that his fur is more than enough to turn the things blows. Breathing slightly harder and getting a little worried about the final outcome, he hopes that he will get lucky this time with his own bite. Still trying to maintain his hold upon the mummy he is lucky to not fall with the continued shaking of the ground, but a new plan is starting to form in his mind.

His eyes turn to the crack that is forming, trying to judge how big it will be getting really soon and if he figures he can dump a mummy into it.

[hit: 32 and damage: 14 ; grapple: 34(maintain grapple)]
[concentration ]
[balance 17]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
2/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 11/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 4/110 rounds : all allies]

Highlight to display spoiler: {
Polar Bear
HP: 130/130
AC: 31
Grapple: +25
Attack: 2-claws +21(2d8+13) and bite +17(3d6+9)
Special Attacks: improved grab
Special Qualities: low-light vision, scent
Feats: endurance, run, track
}

Grymash (ac24 hp91/125 ragehp113/147, stoneskin32/110, darkvision, prayer, bulls strength, haste2, rage2)  d20+22=27 ; d20+22=31 ; d20+22=34 ; d20+17=19 ; d20+17=27 ; d8+13=16 ; d8+13=18 ; d8+7=10 ; d8+13=21 ; d8+7=10 ;
Saturday April 18th, 2009 11:39:30 PM

Grymash continues his flurry of blurred ax blades swinging like a whirlwind of death around the mummy.

(two weapon style.
Haste Attack: HitAC 27. Damage 16.
1st Attack: HitAC 31. Damage 18.
2nd Attack: HitAC 34. Damage 21.
3rd Attack: HitAC 19. Miss.
4th Attack: HitAC 27. Damage 10.
Total possible damage: 65.)

Grymash (ac24 hp64/125 ragehp86/147, stoneskin3/110, darkvision, prayer, bulls strength, haste4, rage4)  d20+5=19 ;
Saturday April 18th, 2009 11:42:36 PM

(forgot balance check 19)

FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired  d20+11=26 ; d20+9=17 ; d20+9=29
Sunday April 19th, 2009 7:57:05 PM

The ground shakes once again, however the nimble rogue keeps her feet (Balance=26).

The blackguard is down! Activating the magic of her boots she runs after the flying members of her party...towards the well. (New position P22)

Peering into the room, she tries to make sense of what is going on (Spot=17). Has anything like this ever happened before? (Knowledge History=29, nat 20!)

"Trellus! Tishe'!" the gnome calls out, "I'm right behind you!"

DM Sanitly Info:

Position" P22

*Inspire Courage: +1 morale bonus on attack and weapon damage rolls to allies withing 30 ft. (See p. 29 PHB) as long as Flea chants, + 5 rounds after --- this shoulde reach a lot of folks!

Spells:
(Gnome, 1 per day)Dancing Lights#, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease, Unseen Servant

Status - from Trellus
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
Boots of Speed - Hasted (4/20 per day)


DM Post Tomorrow Night (JohnP)  d20-2=12 ; d20+16=36 ; d20+16=26 ; d8+6=9 ; d20+11=12 ; d20+6=20 ; d20-2=17 ; d20+11=12 ; d20+11=15 ; d20+19=25 ; d20+14=16 ; d20+9=14 ;
Sunday April 19th, 2009 11:00:06 PM

Post on Monday night.

DM Post Tomorrow Night (JohnP)  d20+6=18 ; d20+16=22 ; d20+11=24 ; d20+14=30 ; d20-2=17 ; d20-2=12 ; d20+16=36 ; d20+16=26 ; d8+6=9 ; d20+11=12 ; d20+6=20 ; d20+11=12; d20+11=15 ; d20+19=25; d20+5=6 ; d20+5=16; d20+17=30 ; d10+6=11 ; ; d20+12=15 ; d20+7=8 ; d20-7=5 ; d20+16=26 ; d20+13=19 ; d20+13=18 ; d20+8=10 ;

d4=1 ; 2d8=12 ; d4=4 ; d4=4 ; d4=4 ; d4=2 ; d4=3 ; d4=4 ; d4=3 ; d4=2 ; d4=3 ; d4=3 ; d4=1 ; 2d8=12 ; d4=2 ; d4=1 ; 2d8=11 ; d4=1 ; 2d8=3 ; d4=2 ; d4=1 ; 2d8=8 ; d4=1 ; 2d8=3 ; d4=2 ; d4=4 ; d4=1 ; d4=2 ; d4=3 ; d12=12 ; d4=4 ; d4=2 ; d4=2 ; d4=1 ; d4=2 ; d4=2 ; d4=1 ; d4=1 ; d4=4 ; d4=2 ; d4=1 ; d4=1 ; d4=3 ; d4=1 ; d4=2 ; d4=3 ; d4=4 ; 14d8=68 ;
Monday April 20th, 2009 11:21:39 PM

Grymash smashes the mummy as it gets to its feet but still doesn't destroy it.

Yanosh pulls a vial from his pouch while laying on the floor and smashes it against the legs of the mummy standing in front of him. The Cure Moderate Wounds potion damages the undead as the liquid seeps into the bandages that cover its legs.

Olaf keeps his feet and sees an opportunity. The rogue tumbles to flank one of the Ga'alian opponents but cannot pull the blackguard down.

Tishe' moves higher into the air in order to get a better look at whatever the leader of the defenders is fighting. Hoping to shed some light on the situation, the theurge casts a Daylight spell on a dagger sheathed at her side. Even before drawing the weapon, the spell is enough to banish many of the shadows in the chamber. Tishe' will have an opportunity next turn to draw and throw the dagger.

Vayine moves forward and attacks the mummy held in Gilan's mouth. The sword sinks into the undead flesh of the opponent.

Trellus recognizes Tishe's wisdom and activates his boots, rising above the floor and avoiding the tremors that could knock anyone down.

Gilan tightens his grip upon the mummy and succeeds in damaging it enough to disperse the evil magic animating the undead creature. The mummy slumps into a pile of bandages and dust under the great white bear.

Grymash swings at the mummy, hitting it with his third attack. His double axe swings further, hitting the blackguard. The half-orc barbarian keeps swinging at the blackguard and hits once more.

Flea activates her boots and moves into the central chamber, shouting to Tishe' and Trellus as she goes. The rogue sees what is happening here but it appears to be similar to nothing from her knowledge of Rattledam or of the Sargrass. There are rumors about Woldsblood, though, that suggest that there is great danger if that pool erupts.

Rattledam

The leader channels his healing energy and tries to touch the vampiric leader of the Ga'alians. The first attack misses but the second connects. The undead creature withstands a portion of the positive energy but is still badly hurt. The leader then steps back to create some space.

P2 glances over at the Bloodpack and his partner surrounding the last blackguard and decides to aid his leader. He nimbly avoids the ankle-twisting rocks scattered across the floor.

P3 keeps his feet and swings at the blackguard. Only one blow lands, though.

R1 gets to his feet and immediately falls again.

R2 feels that the blackguard is no threat, and nimbly moves to get a better shot at the opponent fighting with his leader. The one arrow that he loses, however, goes wide.

The first dwarf (D1) keeps rolling around on the floor. The other dwarf (D2) heads towards his leader.

Ga'alians

The sole remaining blackguard steps aside and swings at the paladin. His bastard sword lands only once before the Ga'alian steps on a piece of rubble and crashes to the floor.

The vampiric shadowdancer keeps his feet and closes with the leader once more. This time, none of it's attacks land.

Great Migration

The shaking intensifies and only those flying overhead are not hindered. Even worse, the rocks falling from the ceiling are getting larger.

Even more frightening, several rocks fall on the dome of ice protecting the pool of Woldsblood. Each rock chips away at the ice until the dome is fissured and cracked. But the dome has served to protect the Woldsblood and everyone near it for the time being.

Flea -- hit for 12 damage
Gilan -- missed (x4 since he is large)
Grymash -- missed
Olaf - missed
Tishe'- missed
Trellus -- missed
Vayine - missed
Yanosh -- missed

L1 -- hit for 12 damage
D1 -- missed
D2 -- hit for 11 damage
P3 -- hit for 3 damage
R1 -- missed
R2 -- hit for 8 damage

S1 -- hit for 3 damage
B1 - missed

Everyone needs to make a DC 10 Balance check to remain standing (unless flying). Those standing and casting spells need to make a DC 15 Concentration check

Bloodpack (hitpoints remaining)
Gilan : 32 Hp
Yanosh : 19 Hp
Olaf: 41Hp - Stoneskin -10
Grymash : 64 Hp - Stoneskin 2 remaining
Vayine : 26 Hp
Trellus : 61 Hp
Flea : 7 Hp
Tishe' : 68


Rattledam Guards (damage taken)
D1 : -6-26-20 = -52
D2 : -5 -11 = -16
P2 : -32-33-17-32 = -114 - DEAD
P3 : -28-18-16 -11 -3 = -76
L : -22-10-18 -- 12 = -62 -- 4 levels (-30 HP's / AC-3 (and other changes of course))
R2 : -8 = -8


Ga'alian Forces (damage taken)
S1 : -26-2-11-21 +5 -3 = -58
B1 : -13-14 -- 9 -14 -- 10 = -60
B2 : -26-9-18-56-25-24 = -158 - DEAD
M1 : -32-29-14-15 -- 21 - 11- 21 = -143 -- DEAD
M2 : Flame Strike [-18 physical -- (9*1.5)] -- 45 -10 -20 -- 13 -- 14 = -133 -- DEAD
M3 : -18-27-71-20 = -136 -- DEAD
F1 : -36-16-18-19-24-15 = -128 -- DEAD
F2 : -27-74-14 = -115 -- DEAD

Battlemap



Gilan[HP: 32/130 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+7=24 ;
Tuesday April 21st, 2009 12:27:42 AM

With the mummy now simple dust at his feet, the large white bear slowly shifts his form to that of his human one. As he staggers a little he reaches into his pack and pulls out a potion, making ready to make use of it. His eyes scan the room as he takes stock of what is totally going on with a lull in the battle.

[hit: and damage: ; grapple: ]
[concentration ]
[balance 24]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
2/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 12/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 5/110 rounds : all allies]

Just thought I would mention that I could not view the map. Was told that I did not have access to view it.

Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  3d8+5=22 ;
Tuesday April 21st, 2009 10:50:12 AM

Amid the chaos of the collapsing chamber, Trellus looks about. The blond man winces as he witnesses a large rock slam into Flea. The nimble rogue is still up, but she looks a mess.

After a quick shout at Yanosh and Olaf - "Get him!" <pointing to the last remaining Blackguard> -- the cleric flies toward Flea, pulling out a wand as he moves through the air. When he gets close enough, he reaches out and taps her on the top of the head.

[Fly 30' to Q23. Wand of CSW heals Flea for 22 hp]

------
Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash) 120/120
Protective Ward (Flea) +11 next save
Prayer: 10 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), Prayer, Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- *Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  2d8+2=14 ; d20+2=4 ;
Tuesday April 21st, 2009 4:38:08 PM

Hearing the command from Trellus Yanosh rises from the floor. Activating his last healing Tattoo on himself,Yanosh then picks up his Holy War Axe. Starting for the last enemy Yanosn smiles with bloodlust.
With a sudden violent movement Yanosh is knocked back to the floor of the cavern by the moving Wold.

Cure moderate wounds Tattoo 14hps to Yanosh
Balance 4

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}



Grymash (ac24 hp64/125 ragehp86/147, stoneskin3/110, darkvision, prayer, bulls strength, haste5, rage5)  d20+5=19 ; d20+23=27 ; d20+23=40 ; d20+23=39 ; d20+18=33 ; d20+18=25 ; d8+13=19 ; d8+13=16 ; d8+7=14 ; d8+13=19 ; d8+7=12 ;
Tuesday April 21st, 2009 7:35:45 PM

(Balance check 19)

Grymash shifts his position (5-ft step to V28) and continues to wail on the Blackguard.

(Haste attack. HitAC 27. Damage 19.
1st Attack: HitAC 40. Damage 16.
2nd Attack: HitAC 39. Damage 14.
3rd Attack: HitAC 33. Damage 19.
4th Attack: HitAC 25. Damage 12.
Total Possible Damage: 80.
Wounding: -1 Con per hit.)

Grymash (ac24 hp64/125 ragehp86/147, stoneskin3/110, darkvision, prayer, bulls strength, haste5, rage5) 
Tuesday April 21st, 2009 7:37:42 PM

(Whoops, i forgot to put the proper header in my previous post. If anyone change it to what i have typed above, that would be awesome!!)

Vayine (sub-SteveK) AC27, 28 to Blackguard HP 26/98 (Endure Elements, Dodge, Prayer)  d20+21=24 ; d20+4=6 ;
Tuesday April 21st, 2009 7:56:08 PM

Vayine heeds Trellus' call and moves through Gilan's occupying space (walk through ally without penalty) and makes it to the side of the last Blackguard (move to U.30)

He swings his bastard sword, but he over compensates on the rocky ground, misses, and falls to the floor.

AC 24
Balance 6

Effects
Dodge: vs Blackguard +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Tuesday April 21st, 2009 8:55:04 PM

ooc: OK, I can see that Tishe' couldn't cast and throw at the same time, but she should be able to have the dagger in her hand since she can draw as a free action in conjunction with movement, yes? :-) pretty please... :-)

"OK, I'm coming in and I'm really trying to help!" calls Tishe' to the archers, and, taking her life into her hands, swoops into the chamber!

The mystic flies to the bubble of Woldsblood (moves to S,10) dropping her Daylight dagger (free action) while passing overhead the Rattledam Leader and the Shadowdancer. (drops at Q,14)

Weaving her hands into mystic symbols, Tishe' places a Resilient Sphere above the container of Woldsblood, forming a partial protective barrier for the Woldsblood. (ooc; Resilient Sphere is 9 feet radius impregnable sphere directly above the Woldsblood at P,8/9))

And she is completely exposed to any arrows of the Rattledammers.

Spot: 14 (see invisible)
Listen: 27
No Balance as Tishe' is in the air, flying (thanks for the 200xp!)

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4687 rounds
Longstrider- 4784 rounds, +10 movement
Resist Elecricity- 785 rounds, 20/electricity
Barkskin- 786 rounds, +2 natural AC
See Invisibility - 787 rounds, see invisible and etheral creatures
Fly - 77 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius

- Stoneskin to Olaf - 79 minutes: 10/80 10/adamantine

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere*, Stoneskin*
}

Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+14=28 ; d20+7=14 ; d20+14=30 ; d20+14=17 ; d6+1=2 ; d6=5 ; 2d6=4 ; d20+6=17 ;
Tuesday April 21st, 2009 10:52:24 PM

Olaf heeds Trellus's words and, stepping 5 feet to flank the blackguard, he lays into him with a full attack. First attack: trip attempt touch 28 vs Ac, hits trip DC of 14, likely tripping. Free followup attack from IMP trip hits AC 30, second attack hits AC 17. First attack damage, 2 +5 cold + 4 sneak attack. Balance check 17, stays up.


DM Post Tomorrow Night (JohnP)  d20+19=27 ; d20+14=19 ; d20+9=23 ; d20+6=13 ; d20+24=39 ; d8+5=10 ; d6=4 ; d20+11=15 ; d20+25=29 ; d20+25=32 ; d8+9=14 ; d6=4 ; d20+20=30 ; d20+15=25 ; d20+11=22 ; d20-7=11 ; d20+20=28 ; d20-3=1 ; d20+16=27 ; d20-2=-1 ; d20-2=3 ;
Tuesday April 21st, 2009 11:00:44 PM

Again, I'll be making the post tomorrow night.

As a bonus ... the last blackguard went down as a result of Grymash' attacks. Olaf and Vayine can re-consider their actions.

Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired  d20+11=25 ; d20+18=32 ; d100=88 ; d4+5=8 ; 2d6=7 ; 4d6=16 ;
Tuesday April 21st, 2009 11:18:55 PM

Flea manages to keep her balance as the floor buckles and heaves [Balance=25]. She spots an opening and charges forward to attack the Shadowdancer, stabbing once with her holy short sword. With her boots and her ring activated she moves in a blur [Hit AC=32; Miss chance =88 pass; Damage = 8, +7 vs evil, + 16 Sneak attack = 31 HP]

Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+15=19 ; d20+7=22 ; d20+15=31 ; d6+4=5 ; d6=4 ; d20+9=26 ; d20+6=15 ;
Wednesday April 22nd, 2009 11:21:05 AM

[ooc: changing plans as per the DM's largess. Also, I don't have access to the map, so I'll just guess.]

Seeing the blackguard down, Olaf heads into the room with the pool of Woldsblood, sickle at the ready. He mutters to the Powers of the Vein, "Celsiun, now'd be a good time ta be helpin' us, as ya can...containin' the Woldsblood ain't 'xactly our expertise..." If he has enough room to charge the vampire (80' from his current position or less) he will do so, swinging his sickle to trip (hit touch AC 19, likely hitting, hit trip DC 22, likely tripping; followup attack hits AC 31+4 for prone, for 5 + 4 cold damage). He sways on his feet, [sorry about the +9 roll; balance check of 15 vs DC 10], but stays upright.

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+2=8 ;
Wednesday April 22nd, 2009 4:18:57 PM

Seeing no more threats i his area Yanosh attemps to stand up. A sudden upheval and the Dwarf is knocked down again. "I must be weaker then I thought ." he grumbles to himself.

Balance check 8

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {}
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 BlinkHighlight to display spoiler: {}

Vayine (sub-SteveK) AC27, 28 to Archer2 HP 29/98 (Endure Elements, Dodge, Prayer)  d8+1=3 ; d10+11=18 ; d20+21=35 ; d20+11=27 ; d10+11=17 ;
Wednesday April 22nd, 2009 7:37:24 PM

Seeing the Blackguard go down, Vayine instead touches his tattoo and healing a little. (3 heal)

He then moves to the entrance of the Golden Doors (to O,22) and right next to R2. "We're all going to be nice together now, aren't we?", he asks. Vayine won't strike unless the archer tries to shoot a member of the Bloodpack.

(Readied attack: Hit R2 if he aims at a Bloodpack member AC 25 [previous roll + Prayer] Damage: 18)
(AOO if R2 uses bow at Bloodpack member AC 35 Dam 17 [ignore d20+11 :-) ] )

But all the preparation of Vayine is useless, because he falls on his tuckus. (previous balance roll)

Balance 6

Effects
Dodge: vs Blackguard +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls
Prone

DM Post Tomorrow Night (JohnP)  d20+19=27 ; d20+14=19 ; d20+9=23 ; d20+6=13 ; d20+24=39 ; d8+5=10 ; d6=4 ; d20+11=15 ; d20+25=29 ; d20+25=32 ; d8+9=14 ; d6=4 ; d20+20=30 ; d20+15=25 ; d20+11=22 ; d20-3=15 ; d20+20=28 ; d20-3=1 ; d20+16=27 ; d20-2=-1 ; d20-2=3 ; d4=3 ; d20+13=22 ; d20+13=17 ; d20+8=12 ; d20+16=21 ;
Wednesday April 22nd, 2009 10:41:26 PM

Gilan shifts back to his native form and reaches into a pouch for a potion.

Trellus flies towards Flea, drawing a wand as he moves. Once close enough to the gnome, the human cleric activates the wand and heals Flea.

Yanosh gets to his feet, grabbing his axe as he rises, before activating his Tattoo. However, the earthquake's shaking topples him again.

Grymash closes with the remaining blackguard. His axe flashes repeatedly, striking the Ga'alian four times. Between the damage and the wounding effect of the weapon, the blackguard is killed. Like the others, the evil fighter dies with an expression of mixed terror and hope on his face.

Vayine moves up beside one of the archers. The man nods curtly in response to Vayine's words. Perhaps the defenders have determined that the undead is the immediate threat?

Tishe' flies over the Rattledam leader and the vampiric shadowdancer, dropping her dagger with the Daylight spell as she passes overhead. Once she gets close to the pool of Woldsblood, Tishe' casts a spell to protect some of it from any falling rocks.

Flea darts in and attacks the vampire. Her sword strikes true but the undead's nature prevents the rogue from using her sneak attack.

Olaf heads towards the other room. He gets close, but not quite all the way, to the leader of the Rattledam defenders and the vampire shadowdancer.

Rattledam

The leader unleashes a series of strikes at the vampire, hoping to wound or disable the creature. None of the strikes land, but it keeps the vampire occupied. After this, the leader steps away to allow his companions to fire at the undead. The leader remains on his feet.

R1 gets to his feet and fires one arrow at the vampire. The arrow strikes but barely harms the vampire. For once, this Rattledam defender doesn't fall.

R2 steps a bit closer and releases a barrage of arrows at the vampire. Only one strikes and it also barely seems to harm the vampire.

The first dwarf (D1) gets to his feet and moves close to his leader. This time, he remains on his feet.

The second dwarf charges the vampiric shadowdancer and misses with the swing of his waraxe. Then, to make matters worse, the dwarf slips and falls right at the feet of the vampire.

P1 also charges the vampire to put himself between the Ga'alian and his leader. The paladin swings his longsword just as he steps on a piece of rubble and falls to the floor. The vampire now has two fallen opponents to choose from.


The other paladin (P3) heads toward his companions before slipping and falling to the floor.

Ga'alian

The vampire shadowdancer glances downwards at the two foes at its feet, seeming to compare and determine which is the daintiest morsel. It strikes down at the paladin but all three attacks miss. It does stay on it's feet, though.

Bloodpack (hitpoints remaining)
Gilan : 32 Hp
Yanosh : 33 Hp
Olaf: 41Hp - Stoneskin -10
Grymash : 64 Hp - Stoneskin 2 remaining
Vayine : 26 Hp
Trellus : 61 Hp
Flea : 29 Hp
Tishe' : 68


Rattledam Guards (damage taken)
D1 : -6-26-20 = -52
D2 : -5 -11 = -16
P2 : -32-33-17-32 = -114 - DEAD
P3 : -28-18-16 -11 -3 = -76
L : -22-10-18 -- 12 = -62 -- 4 levels (-30 HP's / AC-3 (and other changes of course))
R2 : -8 = -8


Ga'alian Forces (damage taken)
S1 : -26-2-11-21 +5 -3 -4 - 4 - 5 +5 = -66
B1 : -13-14 -- 9 -14 -- 10- 68 = -128 DEAD
B2 : -26-9-18-56-25-24 = -158 - DEAD
M1 : -32-29-14-15 -- 21 - 11- 21 = -143 -- DEAD
M2 : Flame Strike [-18 physical -- (9*1.5)] -- 45 -10 -20 -- 13 -- 14 = -133 -- DEAD
M3 : -18-27-71-20 = -136 -- DEAD
F1 : -36-16-18-19-24-15 = -128 -- DEAD
F2 : -27-74-14 = -115 -- DEAD

Battlemap


Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+2=11 ;
Thursday April 23rd, 2009 12:14:46 PM

Slowly the Dwarf Cleric rises to his feet. Picking up his Holy War Axe he heads for the fun iin the other room.

Balance Check 11

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, 
Thursday April 23rd, 2009 12:23:55 PM

OoC Sub needed!!! Will be out of town starting Saturday 4-25-09 untill 5-1-09 for a training class for work.

Grymash (ac24 hp64/125 ragehp86/147, stoneskin3/110, darkvision, prayer, bulls strength, haste5, rage5)  d20+5=21 ; d20+18=37 ; d10=7 ; d8+40=44 ;
Thursday April 23rd, 2009 5:54:48 PM

(Balance check 21)

Grymash spins around looking for more victims to suffer from his blades. He leaps over the fallen pile of sand and bandages that was the mummy heads for the open doorway into the next room. Without even thinking, the raging barbarian charges at the first sight of the vampire. The wrath of Gargul himself is brought down against the abomination that dares to work against his master's will.

(40ft movement + haste, + double movement allowed by a charge. More than enough movement.
Twohanded Powerattack -10hit/+20damage
Charge -2AC/+2hit
HitAC 37. Damage 44.)

Vayine (sub-SteveK) AC27, 28 to Archer2 HP 34/98 (Endure Elements, Dodge, Prayer)  d20+4=19 ; d8+1=5 ;
Thursday April 23rd, 2009 7:54:46 PM

Vayine manages to get to his feet and uses the last of his curing tattoo.

Balance: 19
CLW: 5

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  4d4=8 ; d20+11=31 ; d20+11=18 ;
Thursday April 23rd, 2009 7:59:54 PM

Tishe' again tries to assist the Rattledam Leader by pulling a wand from her Pants o Plenty and firing 4 magic missles into the Vampire Shadowdancer. (8 damage)

Spot: 31 (see invisible)
Listen: 18
No Balance as Tishe' is in the air, flying

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4686 rounds
Longstrider- 4783 rounds, +10 movement
Resist Elecricity- 784 rounds, 20/electricity
Barkskin- 785 rounds, +2 natural AC
See Invisibility - 786 rounds, see invisible and etheral creatures
Fly - 76 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door, SummonIV, Resilient Sphere*, Stoneskin*
}

DM Apology (JohnP) 
Thursday April 23rd, 2009 9:36:01 PM

Sorry folks ... I'm still trying to get the hang of the Googledocs spreadsheet that Steven was using for the Battlemap. Tonight, I'll try to get it working better.

Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  d20+10=12 ;
Thursday April 23rd, 2009 9:39:43 PM

[OOC - Trellus started at Q23]

Eyeing the vampire, Trellus flies on a diagonal in order to get a clear angle. [Fly 30' to U19]

Calling out an incantation that is nearly inaudible amid the rocking cavern, the cleric holds out his palm. A beam of light streams from his hand. A large rock nearly falls on the the blond man, who reflexively brings up his shield....and the beam of light shoots off into a nearby wall.

[Cast Searing Light, Ranged touch attack hits...ac12...geez]

------
Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash)
Protective Ward (Flea) +11 next save
Prayer: 5 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, *Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- *Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}

Battlemap (JohnP) 
Thursday April 23rd, 2009 10:43:12 PM

Try this

Battlemap

Gilan[HP: 49/130 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d8=2 ; d8+9=15 ; d20+6=12 ;
Thursday April 23rd, 2009 11:11:23 PM

Gilan pops the top on the potion and downs it in one chug, but takes the time to stow the potion bottle back inside the pack. He shifts slightly to come closer to the room that contains the woldsblood and the area that they had been sent to protect. With little he can do he once again pulls out another potion and makes ready to drink it down as well. Luckily he is still able to keep his footing and does not get hit by anymore big rocks. "How are we doing?" He calls out to his pack, feeling slightly better with the healing and should be feeling even better in a few more.

[CMW potion - 17 hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance 12]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
2/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 13/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 6/110 rounds : all allies]

Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired  d20+11=16 ; d20+18=26 ; d100=55 ; d4+5=6 ; 2d6=9 ; d20+18=37 ; d100=38 ; d4+5=6 ; 2d6=9 ; d20+13=22 ; d100=21 ; d4+5=7 ; 2d6=8 ;
Thursday April 23rd, 2009 11:55:32 PM

The rogue keeps her feet [Balance = 16] and continues her attack on the shadow dancer. Her holy short sword stabs in and out in a blur of motion [Hit AC=26, 37, and 22 for 15, 15 and 15 HP damage respectively; miss chance rolls of 55, 38, and 21 (all passes)]. Flea calls out to the others, "C'mon, lets bring this thing down and get out of here!"

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Friday April 24th, 2009 7:09:16 PM

ooC: Yep, I can see the map! :-)

The Defenders Back Off (JohnP)  d20+10=12 ; d20+6=12 ; d20+11=26 ; d20+11=13 ; d20+14=28 ; 2d8+4=18 ; d20-4=3 ; d20+14=30 ; 2d8+4=13 ; d20-6=4 ; d20-2=18 ; d20+13=26 ; d20+13=14 ; d20+8=17 ; d20+8=19 ; 2d8+4=16 ; d20+16=32 ;
Friday April 24th, 2009 11:33:00 PM

Yanosh picks himself, and his axe, up from the floor and moves towards the other room.

Grymash turns from the fallen blackguard and moves quickly into the other room. Unfortunately, he had to turn a corner to enter the chamber with the Woldsblood and he was unable to close and attack the vampire.
DM Note -- I placed Grymash fairly close to the vampire rather than actually moving right next. If you want it different, please tell me.

Vayine gets to his feet and heals himself by activating a Tattoo.

Tishe' uses a wand to send four magical missiles unerringly at the vampire.

Trellus flies deeper into the Woldsblood chamber. Once in position, the human cleric casts a spell to send a searing ray of light glancing harmlessly off the floor near the vampire.

Gilan gulps down a potion and draws another.

Flea stabs at the vampire but hits only once.

Olaf

Rattledam

The leader bounds away from the vampire, using the intervention of Flea and the other members of the Bloodpack to create some breathing room. Once he is out of the way, the leader of the defenders gestures to his companions.

The first archer (R1) stands and moves into the chamber, keeping close to the wall. For a change, the archer keeps his feet. The second archer (R2) does not fire but also moves towards a wall of the chamber.

The standing paladin (P3) moves next to his leader.

The paladin that has fallen (P1) at the vampire's feet tries to move away, allowing the vampire to attack. The vampire lands a great attack and staggers the paladin. Instead of attacking, the paladin moves towards his leader and then falls to the floor.

The fallen dwarf (D2) also tries to move away and the vampire swings again, hitting the dwarf. The dwarf moves towards one of the rangers but the shaking from the earthquake causes him to fall.

The other dwarf (D1) moves beside the other archer, keeping his feet despite the shaking of the room.

Clearly, the Bloodpack is being left to deal with the threat of the vampire.

Ga'alians

The vampire shadowdancer grabs at Flea, allowing the rogue to attack.

FLEA -- Take an Attack of Opportunity

It's first grab slips from the rogue's armor.
Vampire -- Touch Attack hits TOUCH AC 26, Grapple check = 14 (natural 1, failure)

The vampire tries again, though, and the second attack manages to grapple the gnome rogue.
Vampire -- 2nd Touch Attack hits TOUCH AC 17 (possibly a hit)
Grapple check = 19 (probably beats Flea's Grapple DC)
Unarmed damage = 16


The vampire shadowdancer moves close to Flea and wraps both arms around the gnome, holding the gnome up as a shield against the other members of the Bloodpack and the Defenders of Rattledam.

Bloodpack (hitpoints remaining)
Gilan : 32 Hp
Yanosh : 33 Hp
Olaf: 41Hp - Stoneskin -10
Grymash : 64 Hp - Stoneskin 2 remaining
Vayine : 26 Hp
Trellus : 61 Hp
Flea : 13 Hp
Tishe' : 68


Rattledam Guards (damage taken)
D1 : -6-26-20 = -52
D2 : -5 -11 -13 = -29
P1 : -18 = -18 -2 levels (-10 HP's /etc.)
P2 : -32-33-17-32 = -114 - DEAD
P3 : -28-18-16 -11 -3 = -76
L : -22-10-18 -- 12 = -62 -- 4 levels (-30 HP's / AC-3 (and other changes of course))
R2 : -8 = -8


Ga'alian Forces (damage taken)
S1 : -26-2-11-21 +5 -3 -4 - 4 - 5 +5 -8 -5 +5 = -74

Battlemap

Gilan[HP: 71/130 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d8=5 ; d8+9=17 ; d20+7=15 ;
Saturday April 25th, 2009 1:55:57 AM

Downing the newest potion that he pulled out, he feels the warmth of healing again enter his body and sighs. Despite the rumbling of the ground and the other problems he is still able to stay on his feet. Making his way towards the room with the Woldsblood he takes in the situation and tries to figure out his move.

The vampire trying to capture or capturing Flea in her grasp sets his blood to boiling. She is more than pack, she is his sister in everyway but blood. He accepted her into his home and swore to himself that he would protect her. His eyes narrow, the animal part of him slowly boiling to the surface as well.

[CMW potion - 22 hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance 15]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
2/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 14/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 7/110 rounds : all allies]

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+6=19 ;
Saturday April 25th, 2009 9:47:14 AM

"Two piggies can make the same weave", mumbles Tishe' to herself and flies down right beside the Vampire and Flea. She joins the grapple by grabbing ahold of Flea (AC 19 Touch) and then shouts a quick phrase, and suddenly Tishe' and Flea are 5 feet above the ground and floating behind Vayine! The vampire is completely exposed to the Bloodpack.

(Grappling: Vampire gets no AOO while grappling.)

(Dimension Door: Verbal only spell, only willing subjects that you choose and are touching. Touch spell can cast and touch in same round. Dim Door to N,23 5 feet up)

She then shouts to the others. "OK, it's time to cut his thread!"

No Balance as Tishe' is in the air, flying

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4685 rounds
Longstrider- 4782 rounds, +10 movement
Resist Elecricity- 783 rounds, 20/electricity
Barkskin- 784 rounds, +2 natural AC
See Invisibility - 785 rounds, see invisible and etheral creatures
Fly - 75 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer)  d20+4=14 ; d8+1=6 ;
Saturday April 25th, 2009 9:54:03 AM

Vayine casts his own Cure Light Wounds on himself and heals a little more. The elf keeps his position, blocking the vampire from reaching the Golden Doors.

But the next earth shake brings him flat on his back. Balance: 14

CLW: 6

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired  d20+18=19 ; d20+9=29 ;
Sunday April 26th, 2009 8:42:51 AM

Flea tries stabbing at the vampire when it grabs at her, but misses badly. Once it has her [I presume you rolled vs 50% miss chance] she kicks and struggles mightily to escape and slips free [Escape artist = 29] just as Tishe blinks her out of the vampire's grasp.

The rogue is too flustered by the how quickly the entire sequence of events transpired to even thank her rescuer.

Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) 
Sunday April 26th, 2009 9:42:40 PM

[ooc: sorry for missing the prior post]

Olaf sheathes his sickle and, moving to 10' from the vampire, takes out his wand of cure light wounds, preparing to attack the vampire next round with something a bit nastier than his usual sickle.


Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  d20+10=11 ;
Monday April 27th, 2009 9:53:00 AM

Trellus smirks as Tishe pops the would be hostage out of the vampire's hands. The smirk quickly fades as he's once again unable to hit a ranthom with a dungball.

[Cast Searing Light, Ranged touch attack hits...nat 1...AAAAAUUUUUUUGGGGGHHHH!]

------
Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash)
Protective Ward (Flea) +11 next save
Prayer: 4 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- *Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}

DM Apology (JohnP) 
Monday April 27th, 2009 11:00:18 PM

My ISP seems to be having problems with it's DNS server again tonight. I'm having intermittent problems connecting to the Wold and can't access the map spreadsheet.

DM post tomorrow night.


Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) 
Tuesday April 28th, 2009 10:12:58 AM

The dark elf calls out in exasperation. "Can someone stop shaking the floor?"

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Tuesday April 28th, 2009 10:14:35 AM

Panting slightly from all the action, Tishe' looks at Flea with a grin. "You look like the back end of a ranthom, sweetie!"

Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+6=17 ;
Tuesday April 28th, 2009 6:23:21 PM

Olaf's face crinkles in concentration, apparently contemplating Tishe's comment. "ugh.".

He then sways slightly, in time to the shaking [balance check 17 vs DC 10]

Grymash (ac22 hp64/125 ragehp86/147, stoneskin3/110, darkvision, prayer, bulls strength, haste7, rage7)  d20+5=14 ; d20+18=30 ; d8+40=45 ;
Tuesday April 28th, 2009 7:16:01 PM

(balance check 14)

Grymash does the same thing he intended last round, charge and make with the boom boom!

(same as last turn
HitAC 30. Damage 45.)

The Rocks Keep Falling (DM JohnP)  d20+2=15 ; d20-2=-1 ; d20-2=14 ; d20+11=18 ; d20+11=15 ; d20-2=12 ; d20-2=3 ; d20+13=15 ; d20+13=18 ; d20+8=23 ; 2d8+4=12 ; d20+16=20 ; d4=2 ; d4=3 ; d4=1 ; 2d8=15 ; d4=2 ; d4=1 ; 2d8=8 ; d4=1 ; 2d8=12 ; d4=4 ; d4=2 ; d4=1 ; 2d8=15 ; d4=2 ; d4=4 ; d4=3 ; d4=4 ; d4=2 ; d4=4 ; d4=4 ;


Tuesday April 28th, 2009 10:17:40 PM

Gilan downs the second potion and then moves towards the chamber containing the Woldsblood.

Tishe' flits in close and casts a spell to retrieve her companion from the embrace of the vampire. The theurge teleports herself and Flea a short distance away. Tishe' calls out for her companions to attack the vampire.

Vayine heals himself again before being knocked to the floor.

Flea arrives with Tishe' and thinks of how to respond.

Olaf moves closer and removes a wand to use as a weapon against the vampire.

Trellus casts another Searing Light spell. The cleric misses again, this time even worse than the last.

Grymash charges the vampire, swinging his mighty axe. Unfortunately, the vampire avoids the blow.

Rattledam

The Rattledam defenders keep their distance, allowing the Bloodpack to deal with the vampire.

The leader easily keeps his feet.

The first paladin (P1) climbs to his feet and slowly makes his way to the wall beside the leader. A tremble caused by the earthquake trips him again.

The other remaining paladin (P3) keeps his feet, sword out and ready to defend himself and his leader.

The two archers keep their feet, too.

The first dwarf (D1) keeps his feet beside the archer. The second dwarf (D2) stands up and makes his way towards the other ranger. He gets only partway before falling again.

Ga'alians

The vampire shadowdancer swings at Grymash, trying to wound and weaken the half-orc. Only the last swing lands, lightly hurting Grymash but it's the draining effects that weaken the half-orc.
Vampire -- swing 1 misses AC 15
Vampire -- swing 2 misses AC 18
Vampire -- swing 3 hits AC 23, 12 damage
Grymash -- Two (2) negative levels -- effects are: -2 to skill checks, -2 to attacks, -2 to saves, -10 hps (not absorbed by Stoneskin), -2 levels for purposes of level-based effects)


Falling Rocks

Flea -- missed
Gilan -- missed
Grymash -- hit for 15 damage
Olaf - missed
Tishe'- hit for 8 damage
Trellus -- hit for 12 damage
Vayine - missed
Yanosh -- missed

L1 -- hit for 15 damage
D1 -- missed
D2 -- missed
P1 -- missed
P3 -- missed
R1 -- missed
R2 -- missed

S1 -- missed

[b[Everyone -- Balance Checks DC 10 to remain standing, Concentration checks DC 15 to cast spells[/b]

Battlemap

Bloodpack (hitpoints remaining)
Gilan : 71 Hp
Yanosh : 33 Hp
Olaf: 41Hp - Stoneskin -10
Grymash : 64 Hp - Stoneskin 2 remaining
Vayine : 26 Hp
Trellus : 61 Hp
Flea : 13 Hp
Tishe' : 68


Rattledam Guards (damage taken)
D1 : -6-26-20 = -52
D2 : -5 -11 -13 = -29
P1 : -18 = -18 -2 levels (-10 HP's /etc.)
P2 : -32-33-17-32 = -114 - DEAD
P3 : -28-18-16 -11 -3 = -76
L : -22-10-18 -- 12 -15 = -77 -- 4 levels (-30 HP's / AC-3 (and other changes of course))
R2 : -8 = -8


Ga'alian Forces (damage taken)
S1 : -26-2-11-21 +5 -3 -4 - 4 - 5 +5 -8 -5 +5 +5 +10 +10 = -49



Gilan[HP: 82/108 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+13=20 ;
Tuesday April 28th, 2009 11:15:08 PM

Much like the animal forms that he takes, there is the sound of a low growl already coming from his throat as he circles slowly around the vampire lady. He does not move very far as his form starts to ripple and soon is replaced by a large black cat.

Crouched low to the ground, his tail whips back and forth in aggitation. Yellow eyes have narrowed to mere slits and he looks rather angry even in this form.

[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance 20]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 15/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 8/110 rounds : all allies]

Highlight to display spoiler: {
Leopard
HP: 108
AC: 29
Attack: bite +16(1d8+6) and 2-claws +13(1d4+3)
Special Attacks: improved grab, pounce, rake [1d4+3]
Special Qualities: low-light vision, scent
Feats: alertness, weapon finesse
}

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  d20+13=26 ; d8+12=14 ;
Wednesday April 29th, 2009 9:37:22 AM

[Concentration check 26]

Trellus mumbles to himself for a moment as he watches the vampire rip into Gry.
"Fine, try this pick," he mutters, casting another spell.

[Spontaneously cast Mass CLW over Flame Strike -
affects vampire, Grymash, Olaf and Trellus - heal/harm 14 hp
Vampire Will Save DC 21 for half damage]
------
Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash)
Protective Ward (Flea) +11 next save
Prayer: 3 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- **Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+7=24 ; d20+7=20 ; 4d6=10 ; 4d6=18 ;
Wednesday April 29th, 2009 10:06:40 AM

Tishe' frowns, seeing the vampire still on its feet and now laying into Grymash. "Looks like we still have to spin and weave, sweetie", she comments to Flea. Raising her hands, she throws two rays of fire at the vampire. "Spin away from this, you sun-baked treadle!"

(Scorching Ray: Touch Attack AC 20, AC 24 Dam 10 +18 = 28 no save)

No Balance as Tishe' is in the air, flying

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4684 rounds
Longstrider- 4781 rounds, +10 movement
Resist Elecricity- 782 rounds, 20/electricity
Barkskin- 783 rounds, +2 natural AC
See Invisibility - 784 rounds, see invisible and etheral creatures
Fly - 74 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer)  d20+4=12 ;
Wednesday April 29th, 2009 10:09:45 AM

Vayine gets up and promptly falls down again. "I bet it's that Xenia girls fault. I bet she rang the Bell too soon!" The elf warrior is obviously looking for someone to lash out at since he can't stay on his feet.

Balance: 12

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Grymash (ac24 hp42/125 ragehp64/147, darkvision, prayer, bulls strength, haste8, rage8)  d20+3=8 ; d20+3=19 ; d20+21=28 ; d20+21=31 ; d20+16=22 ; d8+30=34 ; d8+30=33 ; d8+30=32 ;
Wednesday April 29th, 2009 8:12:46 PM

(balance check 8, heropoint 19)

Grymash answers with a flurry of his own blows, although slightly weakened.

(twohanded attack. powerattack -5hit/+10damage
haste attack: HitAC 28. Damage 34.
1st attack: HitAC 31. Damage 33.
2nd attack: HitAC 22. Damage 32.
I suck! Possible damage, but I doubt it: 99. )

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+13=14 ; d20+6=15 ;
Wednesday April 29th, 2009 8:32:11 PM

Olaf uses his wand to cast cure light wounds, holding the charge, then steps in 5 feet to touch the vampire with the spell [touch attack 14 (nat 1)]. "Blast!" He still manages to keep his feet against the swaying ground [balance check 15 vs DC 10]

No Rocks this Round (DM JohnP)  d20+14=34 ; d20+13=33 ; d20+13=26 ; 4d8+8=24 ; d20+13=20 ; d20+8=21 ; d20+16=36 ; d20+6=15 ; d20-2=0 ; d20-2=17 ; d20+11=13 ; d20+11=15 ; d20-2=12 ; d20-2=10 ;
Wednesday April 29th, 2009 10:59:26 PM

Gilan stalks closer to the vampire and shifts to a combat form.

Trellus casts a spell to both heal his companions and harm the vampire. The vampire resists a portion of the positive healing energy created by Trellus.

Tishe' casts a spell and fires two beams of fire at the vampire. Only the second one strikes but the theurge has the satisfaction of seeing it burn a deep hole into the vampire's body.

Vayine cannot stay on his feet.

Grymash swings his axe at the vampire and nearly hits it.

Olaf triggers his wand and then tries to touch the vampire with it. He can't do it, however, but the healing energy is still ready to use.

Rattledam Defenders

The defenders keep back, possibly waiting to see how the Bloodpack do against the vampire or maybe preparing to attack themselves.

The leader remains on his feet beside the wall. His eyes watch the Bloodpack as they try to deal with the vampire.

The first paladin (P1) is tripped by a small piece of fallen stone but the second (P3) is able to stay upright. That defender nudges the leader and nods towards the pool of Woldsblood across the room. It is immediately apparent that the dome of ice covering the pool has been badly cracked by the last fall of debris.

The two archers keep their feet and so do the dwarves, for a change.

Ga'alian

The vampire swings again at Grymash, catching the half-orc in a vital spot with the first swing. None of the other punches land but the damage has been done. Despite the trembling and poor footing, the vampire is so nimble that it appears to be dancing rather than in any danger of falling.
Vampire -- First Smash hits AC 33 (threat), confirmed AC 26, 24 damage and level drain
Vampire -- 2nd Smash misses AC 20
Vampire -- 3rd smash misses AC 21
Grymash -- takes another two (2) negative levels -- cumulative effect is now: -4 to skills; -4 to attacks; -4 to saves; -20 hps (not absorbed by Stoneskin), -4 levels for purposes of level-based effects



Rattledam Guards (damage taken)
D1 : -6-26-20 = -52
D2 : -5 -11 -13 = -29
P1 : -18 = -18 -2 levels (-10 HP's /etc.)
P2 : -32-33-17-32 = -114 - DEAD
P3 : -28-18-16 -11 -3 = -76
L : -22-10-18 -- 12 -15 = -77 -- 4 levels (-30 HP's / AC-3 (and other changes of course))
R2 : -8 = -8


Ga'alian Forces (damage taken)
S1 : -26-2-11-21 +5 -3 -4 - 4 - 5 +5 -8 -5 +5 +5 +10 +10 -7 -18 +5 +10 = -59

Battlemap


Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 
Thursday April 30th, 2009 9:16:00 AM

Prayer spell still in effect on Gry and vampire
-----------------

"Dudes, get over here and help finish this treadle off," Trellus demands.

The cleric flys in behind Grymash, pulling out a scroll as he moves.
Reaching the barbarian, he casts a spell, hoping to counteract some of the vampire's damage.

[Fly to R15.
Cast Restoration from a scroll.
1 neg level removed from Gry]

------
Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash)
Protective Ward (Flea) +11 next save
Prayer: 2 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- **Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}

Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer)  d20+4=20 ;
Thursday April 30th, 2009 10:22:31 AM

Getting back on his feet (standard action), Vayine moves forward to get within striking distance of the vampire. (move action to 5 feet away from vampire). He knows he'll be able to get at least one strike before his feet fall out from under him.

Also, closer to Trellus, the suspicious drow is able to growl under his breath at Trellus. "The Rattledammers are waiting for us to slay the Ga'alian before they start killing us again."

Balance: 20

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+8=18 ; d20+8=20 ;
Thursday April 30th, 2009 10:31:25 AM

Tishe' sees the vampire is very nimble, but her spell caused some damage, and so hopes to aim better this time. Using the Pearl of Power on her wooden armring, she recalls the spell she used scant seconds ago. Pointing at the vampire, two more Scorching Rays fly out, both missing!

Even though the Ice Dome is all but destroyed, Tishe' is hoping the Resilient Sphere poised above the pool of Woldsblood will protect it from being destroyed. "And if the Woldsblood goes, all Rattledam could be sucked into the Lands of Rest!"

(Scorching Ray: Touch Attack AC 18, AC 20)

No Balance as Tishe' is in the air, flying

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4683 rounds
Longstrider- 4780 rounds, +10 movement
Resist Elecricity- 781 rounds, 20/electricity
Barkskin- 782 rounds, +2 natural AC
See Invisibility - 783 rounds, see invisible and etheral creatures
Fly - 73 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+18=25 ; d8+9=16 ; d20+13=26 ; d20+13=26 ; d4+3=5 ; d4+3=4 ; d20+15=27 ; d20+15=17 ; d4+3=4 ; d4+3=4 ; d20+13=26 ;
Thursday April 30th, 2009 6:49:19 PM

Gilan has crouched low when his muscles send him racing across the floor at the vampire. A single spring at the end sends him sailing at the female. Flying through the air he brings his natural weapons to bear upon the female, but does not try to catch her in a grapple. He sails right on by to land upon his feet, spinning to face the foe teeth bared.

[CMW potion - hit points healed]
[Pounce - hit: 25/28/28 and damage: 16/5/4; grapple: ; rake - hit: 27/17 and damage: 4/4]
[concentration ]
[balance 26]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 15/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 8/110 rounds : all allies]

Highlight to display spoiler: {
Leopard
HP: 108
AC: 29
Attack: bite +16(1d8+9) and 2-claws +13(1d4+3)
Special Attacks: improved grab, pounce, rake [1d4+3]
Special Qualities: low-light vision, scent
Feats: alertness, weapon finesse
}

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+13=23 ; d8+1=2 ; d20+16=33 ; d20+6=7 ;
Thursday April 30th, 2009 9:43:49 PM

Olaf attempts again to touch the vampire, striking more successfully this time (touch attack hits AC 23, for 2 damage, will for 1/2). He tumbles back 5' due south (tumble check 33), realizing the ineffectiveness of his ploy, dropping the wand (free action) and pulling out his sickle again (draw action during a move). "I'm not quite ready, Trellus," he says to their blonde haired leader, as he promptly falls on the ground (balance check of 7).


Grymash (ac29 hp52/125, -3 level drain, darkvision, prayer, bulls strength, haste9, full defense)  d20+2=7 ;
Thursday April 30th, 2009 9:52:46 PM

Grymash suddenly becomes covered in frothy sweat and his double ax begins to feel heavy in his hands. The sudden loss in vigor, from the loss of both his rage and the vampires necromantic attacks, the half-orc is unable to maintain his balance upon the shaky ground. (balance 7)

However, being a highly trained warrior, Grymash attempts to shield himself with his buckler and weapon as he attempts to return to his feet. (full defense - standard action, standing up - move-equivalent action, +4 AC dodge bonus.) "HEY SUCKER SLUG, IS DAT DA BEST YOOZ CAN DO? GRY'S PULLED BIGGER FANGS DAN YOURZ!!"

Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired  d20+11=15 ; 4d4+4=17 ;
Thursday April 30th, 2009 10:15:25 PM

Flea drops to the ground when Tishe casts her spell. The ring of featherfall prevents her from injuring herself in the process. The rogue manages to maintain her balance [Balance=15] as she draws her wand and points it at the vampire. Four beads of energy arc through the air and impact the shadowdancer [Magic missile 7th lvl = 17 HP].

Potential Re-Wind (DM JohnP) 
Thursday April 30th, 2009 11:27:48 PM

Okay folks ... I sent an e-mail allowing everyone to re-wind this turn.

The scroll that Trellus wants to read requires 3 (three) rounds to complete. Rather than simply ruling that Trellus stands / hovers around for that time doing nothing else, I've given him the opportunity to do over. Since he posted first, everyone else gets the same opportunity.

And a note to players : I'm assuming that you are adding the bonuses for flanking, charging, etc. and I'm not adding those when I determine whether an attack lands. If the bonus applies, mention it and add it to the attack bonus.

I apologize for missing the effect of Prayer on the last turn. It didn't matter, but I'll consider it for this and subsequent turns.

Jerry 
Friday May 1st, 2009 5:49:31 AM

Jim Webber, your email client is kicking back all my emails. I'm getting type 12 and type 14 errors. I tried to tell you about that, but it is kicking those back too.

Email me when it is fixed, I need to talk to you.

-----------------

That said, where's our posting? I'm seeing slews of Xs below in the report. JohnP, email Nellie and I please and let us know what's going on.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  4d8+12=34 ; d20+13=32 ;
Friday May 1st, 2009 8:28:22 AM


Trellus flies over and casts a healing spell on Gry.

[Fly to R12
Concentration check 32
CCW spontaneously over Freedom of Movement - 34 hp healed]

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  4d4+4=12 ;
Friday May 1st, 2009 10:42:43 AM

(Tishe' rewind round)

Knowing it will be difficult to accurately fire on the vampire-monk, she reaches into her Pants and pulls out her wand of Magic Missle. Four beads strike the creature. (12 damage)

Even though the Ice Dome is all but destroyed, Tishe' is hoping the Resilient Sphere poised above the pool of Woldsblood will protect it from being destroyed. "And if the Woldsblood goes, all Rattledam could be sucked into the Lands of Rest!"

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4683 rounds
Longstrider- 4780 rounds, +10 movement
Resist Elecricity- 781 rounds, 20/electricity
Barkskin- 782 rounds, +2 natural AC
See Invisibility - 783 rounds, see invisible and etheral creatures
Fly - 73 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) 
Friday May 1st, 2009 10:43:39 AM

(Vayine Rewind Round)

Getting back on his feet (standard action), Vayine moves forward to get within striking distance of the vampire. (move action to 5 feet away from vampire). He knows he'll be able to get at least one strike before his feet fall out from under him.

Also, closer to Trellus, the suspicious drow is able to growl under his breath at Trellus. "The Rattledammers are waiting for us to slay the Ga'alian before they start killing us again."

Balance: 20

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Over (DM JohnP)  d20+14=20 ;
Friday May 1st, 2009 10:41:23 PM

Trellus flies close to Grymash and casts a healing spell, hoping to keep the big half-orc up and in the fight.

Vayine closes with the vampire, ready to attack.

Tishe' retrieves a wand and triggers it to send magical missiles at the vampire.

Gilan charges the vampire but cannot hit it solidly. Fighting the vampire is like fighting smoke.

Trellus tries to strike the vampire once more with his wand but still cannot hit it. In response, he steps back and draws his sickle once more. Then, of course, he trips on a piece of loose rock and falls to the floor.

Grymash concentrates on protecting himself and tries to stand. It's enough, though, to keep the vampire from hitting the half-orc when he stands.

Flea triggers a wand and sends magical missiles at the vampire. Clearly, the vampire has no spell resistance to protect it since the missiles strike with full force. As the last missile strikes, the vampire turns insubstantial and slowly rises like mist or vapour. The vapour still roughly holds the vampire's shape as it moves towards the door into the Woldsblood chamber.

Rattledam Defenders

The defenders remain next to the walls. No one can tell whether they want defensible positions if a fight occurs or simply to get as far from the Woldsblood as possible. The leader makes a gesture and the two archers lower their bows.

With the walls behind them for support, the defenders don't have to worry about falling.

After seeing the vampire fade and turn vaporous, the leader steps forward and speaks to the Bloodpack.

"Well fought! But tell us why you have come to the Well, and tell us quickly or else we will fight once more!"


Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Friday May 1st, 2009 11:08:20 PM

Gilan paces back and forth as the vampire has disappeared. His hair is all standing on end and his tail twitches back and forth. He can tell what the group is saying but he does not feel that he needs to say anything...besides, he hates to talk in animal form.

[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance ]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 16/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 9/110 rounds : all allies]

Highlight to display spoiler: {
Leopard
HP: 108
AC: 29
Attack: bite +16(1d8+9) and 2-claws +13(1d4+3)
Special Attacks: improved grab, pounce, rake [1d4+3]
Special Qualities: low-light vision, scent
Feats: alertness, weapon finesse
}

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+2=21 ;
Saturday May 2nd, 2009 2:00:19 PM

Stalking into the room where the others are at Yanosh is visably upset about missing all the fun.

"We come in defense of the Wold and the Sargrass. Evil forces seek to claim the Woldsblood for their own. These undead were sent to destroy you and us to make that claim. Galafar is the one who is behind all of this. By Garguls Eye I proclaim this the truth."

Balance check 21

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+2=12 ; d20+6=23 ;
Sunday May 3rd, 2009 8:57:41 AM

[oops. Forgot I was on the ground. Disregard the d20+2 roll]

Olaf stands up, looking around at the defenders, and nods at Yanosh's response. "Aye, we're here to protect the woldsblood, as charged by the Powers o' the Wold. Lookin' like yer here fer the same purpose. Now, can anyone stop that vampire?" he gestures at the slowly moving ball of gas, keeping his feet amidst the rolling and groaning of the ground [balance check 23 vs DC 10]

Vayine (sub-SteveK) AC31, 32 to Paladin HP 40/98 (Endure Elements, Dodge, Prayer)  d20+5=20 ;
Sunday May 3rd, 2009 7:17:02 PM

The vampire turns gaseous and the drow whirls towards the Rattledammers, somehow keeping to his feet (Balance: 20) Keeping his sword and shield ready, Vayine goes totally defensive, allowing Trellus and the others to possibly talk the Rattle's out of another fight while still not giving them any advantage.

"We don't need to worry about the vampire", he tells his packmates. "Let these 'righteous' people deal with its resting place. All we need is the Child and we can leave."

Balance: 20

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls
Total Defense +4 AC


Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Sunday May 3rd, 2009 7:25:33 PM

Once the vampire is gas, Tishe' turns her attention on the roiling almost-catastrophe that is the Woldsblood container. "My Sphere will stay for a little while, but will not be a permenant solution to spilling Woldsblood all over Rattledam. You remember what even a small amount did to us when we were fighting Horvis?" Tishe' flies over to the crack on the container and tries to assess the damage. Is it cracked on the stone or on the glass portion of the pool container?

Trying one thing first, the plain-faced woman places a hand on the crack. "Mend", she commands.
........................

Mending: repair non-magical ceramic or glass like new.

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4682 rounds
Longstrider- 4779 rounds, +10 movement
Resist Elecricity- 780 rounds, 20/electricity
Barkskin- 781 rounds, +2 natural AC
See Invisibility - 782 rounds, see invisible and etheral creatures
Fly - 72 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 79 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Debate with the Defenders (DM JohnP) 
Sunday May 3rd, 2009 11:11:29 PM

The leader of the Defenders scans the room, looking from the panther to the shuddering half-orc and at all the others. The leader seems to be listening although it is difficult to tell how much consideration is being given to what the Bloodpack say.

The leader responds to the words of Olaf, Yanosh and Vayine. The Bloodpack see some reaction among the other Defenders to the mention of Galafar, but the leader is unreadable.

"This is the Heart of Rattledam and we were charged with defending it. We might thank you for your aid but it now time for all of you to go. I don't know about this ... Child ... that you mention, but it is no matter. Leave this chamber. The Council, including Galafar, will decide how to respond to your transgressions."

When he notices Tishe' moving towards the Pool, the leader stiffens and shouts.

"You! Move away from there!". The leader turns his head slightly and shouts to the archers, "If she or anyone else touches the Heart, shoot them!"

In fact, it might not be a bad time to move out since the rocks continue to fall and the tremors still shake the chamber. Tishe' glances overhead to see a large piece of loose rock on the verge of falling. The piece is wide and thick, larger than her sphere and sure to hit the Pool when it falls. Tishe's spell does nothing to heal the cracks in the ice dome. Still, there might be something happening ....

Tishe' - Spot DC 10 - Read the first Spoiler below
Everyone Else - Spot DC 25 Read the first Spoiler below

Successful Spot rolls Highlight to display spoiler: {The Pool is glowing, brighter than it might have been before. Something is clearly happening even if the Woldsblood hasn't erupted yet.}

Tishe ONLY - Spot DC 25 - Highlight to display spoiler: {Quick inspection reveals that the glass might be thinner, somehow, although you can't immediately think of any reason for this to happen. Even stranger .. there's something ... that you can barely glimpse floating at an unknown depth in the Woldsblood.}

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  d20+10=16 ; d20+13=16
Monday May 4th, 2009 9:21:29 AM

Spot check - 16
Diplomacy check (assuming guards are followers of Woldian gods) - 16

Trellus flies toward the leader of the defenders, pulling up at a non-threatening 20'.

"I'm Trellus of the Bloodpack," he states. "And we ain't got a lot of time here."
He points to the Well. "Tishe has already saved our threads with her ice-ball. But, its gonna go soon. And when it does, that stuff is gonna be all over. And dude, you do not wanna be here when that happens."

The blond cleric of Domi looks at each of the defenders. Taking the time to take each one into his sight.
"The manfri told us to come. They told us how to get here. Do you trust them?"
He lets the question hang for a couple seconds.

"We've come to find the Child, protect it, and bring it to them. So it'd be truly shady of you to tell us if there's anything in here besides that <waves a hand at the Well>. The Wold's changing dude. Its too late to stop it, so be a blackhand, and help us out."

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+2=16 ; d20+2=3 ;
Monday May 4th, 2009 1:31:39 PM

The Dwarf Cleric takes a non-threatening stance and puts away his War Axe. "We come only to help nothing more."

After speaking a violent shake of the ground knocks the dwarf to the floor.

Spot - 16
Balance - 3

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+11=21 ;
Monday May 4th, 2009 1:40:54 PM

"The Pool is glowing, Trellus!", the brown-haired woman calls, "but the ceiling is caving in! We've got to weave together to keep it from being destroyed!"

Tishe' will back off from the Pool, flying backwards in order to try and reduce tension, but she just can't do nothing while the stone threatens to destroy the pool, and by extension, all of Rattledam or more!

Raising her hands with just a pinch of spider web in them, she casts a Web at the ceiling, hoping against hope that the strands can keep it up for a minute longer.

..................
Spot: 21
Move: backwards 15 feet towards the Golden Doors
Cast: Web on ceiling to hold loose stones with solid ones. (No idea if this'll work, but just trying :-)

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4681 rounds
Longstrider- 4778 rounds, +10 movement
Resist Elecricity- 779 rounds, 20/electricity
Barkskin- 780 rounds, +2 natural AC
See Invisibility - 781 rounds, see invisible and etheral creatures
Fly - 71 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 79 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Monday May 4th, 2009 6:30:38 PM

Gilan cannot believe the turn of events that are happening at this very moment. They need to find the child and get it out of here. They have to deal with this stupid pack somehow as well, hopefully without having to kill them.

Glancing to Trellus he watches as he tries to reason with them. His own mind is already racing with what he could do and none of it is a viable option. Maybe one of his spells but that would just bury the well and maybe all of them as well. Have to find the kid and now. That is the only thing that might turn this whole deal around. With that thought he starts to use his nose to figure out if there are any new smells in the cave that he cannot place to those already here.

[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance ]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 17/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 10/110 rounds : all allies]

Highlight to display spoiler: {
Leopard
HP: 108
AC: 29
Attack: bite +16(1d8+9) and 2-claws +13(1d4+3)
Special Attacks: improved grab, pounce, rake [1d4+3]
Special Qualities: low-light vision, scent
Feats: alertness, weapon finesse
}

Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength)  d20+2=16 ; d20+2=14 ; 2d6+4=11 ;
Monday May 4th, 2009 11:09:08 PM

Grymash doesn't give up on the vampire. He holds up his double axe, presenting the blood-soaked, closed eye holy symbol molded into one of its two blades. "GRYMASH MOUNTAINBACK CALLS ON DA POWERS OF DA WOLDSBLOOD AN LORD GARGUL TA CLOSE YOOZ PIGGIE EYES TO DA LANDS OF DA LIVING!!" Upon uttering these words, a wave of positive energy goes shooting forth at the misty undead.

(Turn attempt on the vampire. Can affect up to 6HD undead. Turn damage 11.)

(Balance 14)

It All Comes Tumbling Down (DM JohnP) 
Monday May 4th, 2009 11:38:10 PM

Some of the Bloodpack attempt to defuse the situation with the Defenders, explaining the task that they were given. Trellus' explanation of the dangers of Woldsblood is met with a shrug and the leader barely glances at Yanosh.

"You don't have to explain the dangers of the Heart to those who have defended it, tended it and observed it. For years and decades, for some of us."

"As for the Manfri, they are not of Rattledam and definitely not of the Council. Unless you can tell me which Council member authorized your visit, we will have to expel you. Even if it means our lives, either being buried here or consumed by the Woldsblood."


Still, the leader seems to relax slightly when Tishe' flies away from the pool. Both dwarves nod in agreement with Tishe' assesment of the condition of the roof over the pool so there is no attack when the theurge fills the area with webbing.

Gilan is considering his options while prowling the chamber. The panther's acute sense of smell does not reveal anything new - just the familiar scents of his companions, the smells that come the defenders, the cooling blood of the Ga'alians that were defeated and the dusty, cloying scent of whatever exotic spices were used to preserve the bodies of the mummies. The sickly, somewhat nauseating scent of the vampire is fading as it moves farther away in the tunnels.

A strong tremor shakes the chamber, causing more rocks to fall and threatening to knock the Bloodpack and the defenders to the floor.

Balance - DC 15 or fall prone

The tremor also dislodges the rock. Tishe' webbing holds it so that it falls slowly, gradually pulling the webbing from the supporting walls and ceiling. In turn, this brings a shower of smaller rocks tumbling to the floor of the chamber. After what seems like an eternity the large slab of rock hits the sphere, tips over and slowly slams into the ice dome in slow motion.

The rock teeters there for a moment before a loud .... CRACK .... sounds throughout the chamber. The rock drops downward, pulling the last of the webbing from the walls and causing a small fountain of Woldsblood to spurt upwards. The Woldsblood instantly dissolves any of the webbing and ice that it contacts, eating the magically created substances away until the pool is visible to all in the chamber.

The defenders look to their leader, waiting for any command. The leader seems to be caught on the horns of indecision, wavering between saying something or acting himself.

The tremor may have signaled the end of the earthquake, or whatever it was. The silence is more profound after the prolonged sound of falling rock and squeal of rock being twisted beyond its capacity to resist. Everyone can now see the glow coming from the pool of Woldsblood with veins of the glowing substance spreading across the floor of the chamber.

Then the rock is heaved upwards, pushed up and out of the pool to fall upon the floor.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 
Tuesday May 5th, 2009 8:25:54 AM

OOC - I don't quite get that last part. The rock that tore from the roof is pushed back out of the pool and onto the floor? or there's a glowing rock in the pool that is pushed out onto the floor? Is the glowing whatever still in the pool?

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+5=10 ;
Tuesday May 5th, 2009 11:16:44 AM

Attempting to stand the normally stable Dwarf is once more knocked to the floor. "If Malafret were here she could avow for us that we mean no harm," the Cleric states sitting up.

Balance - 7 (OoC the +5 was an accident still a failure though sorry)

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+12=16 ;
Tuesday May 5th, 2009 8:15:28 PM

Gilan glances to the now problematic pool of woldsblood and grimaces. Though he has been cursed, of sorts, by Gargul...he does not want to test the theory of him not being able to die. He slowly back away from the splash and watches for other signs of life.

His voice is a throaty growl, more snarl than he had intended. "We have got to get the child and get out of here." Glancing to the other pack he cannot help but give what his pack would take as a smile, but they might not. "None of us need to die here today." He glances around and then shakes his head. "Let us gather what we can from the bodies for a start." He does not feel that he needs to add a...lets be fast about it.

[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance 16]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 18/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 11/110 rounds : all allies]

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+13=15 ;
Tuesday May 5th, 2009 8:57:14 PM

Olaf spies the slowly spreading pool of Woldsblood, then the rock that has come to settle upon the ground. He sheathes his sickle, then pulls out some clay, molding it absently while examining the rock. Keeping his distance, he focuses his attention on the object, looking to see if the 'child aborning' might be hiding within it somehow. [search 15] As for the spreading Woldsblood, he says to Trellus, "I can make a lip o' stone 'round the woldsblood, 'fore it spreads much more. Yah think I should?"

Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength)  d20+2=10 ;
Tuesday May 5th, 2009 9:47:27 PM

(Balance 10)

Grymash falls and attempts to get back to his feet. The constant falling down is beginning to make him angry.

FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired  d20+11=25 ; d20+13=29 ; d20+13=28 ;
Tuesday May 5th, 2009 10:40:12 PM

Balance=25

"Here, Yanosh! Lean on me," volunteers Flea as she moves closer to the unsteady dwarf. "Mayhap, what you really need is a gnomish to steady you up!" (Aid Another?)

"You think that well-thing is gonna' birth the baby?" Flea asks her pack mates when the thing spits out the rock. Flea had seen what a valcano could do*, and wonders if the God of Life and Death was going to create something out of the Woldsblood he always seemed so fired up about.

While Flea waits with her pack, she studies the cavern overhead (Search=29 ) looking for trouble.

* (May-June 2005)

(OOC: Ignore third roll-error. I'm having some fierce computer connectivity issues.-Carla)

The Child Appears (JohnP) 
Tuesday May 5th, 2009 11:38:37 PM

The Bloodpack and the defenders of Rattledam both consider what has just happened. Some of them, of course, are watching the pool from the floor. Yanosh and Grymash can both manage to pick themselves up since the tremors seem to have stopped. Those with experience in such things realize that this is either a good thing or bad thing, depending on whether the quake has ended or is silently building strength for further destruction.

While Trellus is considering what to do, Gilan begins assessing the fallen bodies of their enemies for what can be salvaged. Each of the Ga'alians was carrying weapons and armor as was the fallen defender. Of course, it would take time and effort to remove and collect all of the treasure and it's very probable that the defenders would object to him taking anything from their fallen comrade.
DM Note - Consider that stripping each body will take 1 round (6 seconds per item) and most of the bodies carry multiple items.

Olaf and Flea are studying the pool of Woldsblood both for signs of further activity and for methods of halting the flow. Each notices that the Woldsblood seems to be slowly spreading from the pool although they cannot tell if the shadow substance is flowing from somewhere or merely returning to what ever level it had before being enclosed by the glass.

Then, as they watch, the surface of the pool begins to rise. Slowly at first and then increasing, but the glowing vsicid surface of the Woldsblood is surely rising upwards. In a matter of moments, the distortion is easily noticed by everyone in the room. But it continues, climbing higher and higher until it would be above Flea's head were she to dare standing beside it.

Then, when some critical point is reached, the Woldsblood thins and parts to run downwards back into the pool and reveal an opalescent object that sits suspended on the surface of the Woldsblood. The colors dancing over the surface of the object make it seem like a pearl, if a pearl could be an ellipsoid over a foot in diameter and nearly three feet long. The Woldsblood retreats and it is obvious that the object is being pushed upwards by something that remains within the Woldsblood. The object rises higher into the chamber, the arms of some great being parting the surface of the Woldsblood to lift it higher. The Woldsblood clings so closely to the arms, no longer running downwards, that it is impossible to tell whether there is flesh and blood under the Woldsblood or some construct.

Finally, when the object is well clear of the Woldsblood, the head and shoulders of a giant form emerge from the pool. After blinking, the giant opens it's eyes and turns to look at the Bloodpack and the defenders. The defenders immediately drop to their knees and lower their heads, refusing to look upon the deity. The Bloodpack, though, recognize the embodiment of Gargul, Lord of Death and Life.

That doesn't make it any easier, though, to withstand the full attention of the deity. Even before Gargul speaks, the Bloodpack are shaken by the presence and power of the only God that sits with both the Gods of the Wold and Testing.

DC 20 Will save (vs. fear) - or be Shaken

Then Gargaul speaks to the Bloodpack, motioning negligently towards the defenders as he does so. Each of the defenders prostrates themselves in response to the unspoken communication.

"You have succeeded."

"I thank you, and bless all of you."

"Will one of you bear the Child?"


Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  d20+17=21 ;
Wednesday May 6th, 2009 3:23:19 PM

[Will save 21]

"Oh, Light," Trellus murmurs as the Woldsblood slowly begins rising. The cleric hovers, captivated, as the scene plays out before him. Gargul is revealed in all his glory, and the blond man convulsively swallows in nervous expectation. Even with his past experiences and mental training, the sight of the Lord of Death and Life nearly brings him to his knees.

"I thank you, and bless all of you."

Relief quickly plays across Trellus' face.

"Will one of you bear the Child?"

aaand, now its gone again.

Trellus deactivates his boots, floats down to the floor of the cavern, and drops to one knee.
"Lord Gargul," the cleric of Domi greets the god respectfully. "One of the manfri bid us to bring the Child to them, that she may care for it. Is this your also your wish?'



Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+10=12 ;
Wednesday May 6th, 2009 5:42:54 PM

Taking Fleas hand Yanosh stands and looks around. Seeing the thing in the Woldsblood rising Yanosh stands in awe. When he lays his eyes on the physical manifistation of his God Yanosh falls to his knees in supplication. "My Lord Gargul."

Will save - 12

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+18=24 ;
Wednesday May 6th, 2009 7:12:06 PM

With a simple shrug of both his mind and body, he is soon standing once again as his human self. Glancing down at his hands he feels slightly incomplete and sighs with the thought that he has come to like his alternate forms better.

Glancing back to the borning area he takes in the sight of Gargul with more interest than he would have normally for anything else. Already on his knee by one of their enemies bodies, he lets his hands trail over the things of interest picking it as clean as he can. Still he has the presence to dip his head to the Lord of Life and Death. "As a brother of nature, it is my pleasure to help out in the balance my Lord." He remembers his last time before this god and sighs at the suttle discurtouesy that they had shown.

Still he will allow Trellus to take care of the larger matters, especially since he is not sure about this carrying the child thing. It sounds too much like being pregnant to him and he wants to experience a lot of things, just not that. In fact his face grimaces at the very prospect and he gives silent praise for the females that do it.

He will also not bother the bodies of the defenders that fell during the fight...that is not his concern, though he will stop if Gargul seems to be taking offense. Of course he is ever aware of the goings on in the cave and listens intently.

[Will 24]
[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance ]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 19/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 12/110 rounds : all allies]

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Wednesday May 6th, 2009 7:24:40 PM

Shocked is Tishe' that she once again sees the form of Gargul, and she absently rubs the tattoo on the back of her right hand remembering her last encounter. But her shock only allows her careless tongue to begin speaking without thought and she watches the Grey Lord's magnificence.

"Gargul's back, that means Grymash, Yanosh, and Vayine's spells will work again!"

and, "The Chaospack must have succeeded."

and, "Let Grymash care for the Child. Only fair since it comes to us from Gargul."

and finally, she gathers her thoughts for what she really wants to ask. Lighting beside Trellus and taking to her own knees, she looks up at the amazingly powerful being, her question wondering only. "Gray Lord", she begins, "when last we met, you forbade some of the Bloodpack ever to see your realm. Have we weaved enough on the loom to see what it is we have lost? Will you restore my companions to your ultimate blessing?"

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4679 rounds
Longstrider- 4776 rounds, +10 movement
Resist Elecricity- 777 rounds, 20/electricity
Barkskin- 778 rounds, +2 natural AC
See Invisibility - 779 rounds, see invisible and etheral creatures
Fly - 69 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Vayine (sub-SteveK) AC31, 32 to Paladin HP 40/98 (Endure Elements, Dodge, Prayer) 
Wednesday May 6th, 2009 7:26:56 PM

Picking himself up once more from the floor, Vayine hails Gargul with a salute of his sword. "Hail Final Master of all!"

Other than that he is silent.

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls
Total Defense +4 AC


FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired  d20-1=9 ;
Wednesday May 6th, 2009 7:56:17 PM

Holding Yanosh's hand, Flea watches as the giant form emerges from the pool of Woldsblood.

Will Save=9 (fail)

Shaken and stirred by the site, Flea casts her eyes downward, as her knees knock.

Will one of you bear the Child?

The bard-in-training's mind turns to an ancient story of a virgin maiden asked to bear the child of a God, and what befell her, her husband, and the child...and what that child grew to mean to mankind...

"Uh, the child is a-born or still needs to be a-borning?" she asks, wondering what the giant god of life and death wanted to do with the egg...and hoping a 'mother' isn't needed.

Witnessing Yanosh's devotion, the rogue is convinced to do her part. Maybe this way she will redeem herself?

"I suppose we could put it in my HHHaversack?" she volunteers, peeping up from between her lashes. "I could be, like, it's mum," she says, "an' Yanosh could be, like, it's dad?"

Flea kneels down, next to the devout dwarf and moves slowly (and painfully forward) "I'll bear the child...if you will it..." she humbly volunteers, hoping whatever she has to do won't hurt too much.




Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+9=22 ;
Wednesday May 6th, 2009 9:14:56 PM

Shying away from the Woldsblood, Olaf manages to keep his calm in the face of imminent doom and the powerful voice of a God [will save 22 vs DC 20]. Listening to the requests of this great being, his jaw mirror's Trellus's, dropping in uncertain shock at the price to be paid by some member of the pack.

Watching Flea step forward, he grimaces, spits to the side, and bows low to the God in front. He slowly steps up behind Flea, saying sotto voce, "I got yer back, Flea, as yer need." Otherwise he waits for his long-time companion Yanosh, a true devotee to the God of Death.


Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength)  d20+4=15 ;
Wednesday May 6th, 2009 10:35:48 PM

Grymash, slack jawed and wide eyed, falls to his knees shaken to the core. Especially now in his weakened state. "Aauuughh! Lord Gargul! Gry be Lord Gargul's servant. Ask of Gry an it be done. Anythangs for Gry's Master an Lord!"

Gargul's Speech (DM JohnP) 
Wednesday May 6th, 2009 11:16:25 PM

Gargul nods in acceptance of the praise given to him by the Bloodpack. Even if not all of them are quite so impressed, the God does not deign to notice. The God speaks, his voice booming through the chamber and echoing down the corridors under Rattledam. Everyone has the impression that Gargul is not speaking at full volume, perhaps considering the threat of further damaging the ceilings and walls with the power of his divine voice.

"I am no longer restrained. And my part in this affair is done except for my usual duties. Even now, those killed during the Migration are gathering and petitioning for admission to my realm."

"This is the Child that the Manfri spoke of. I have sheltered the Child from the attention of Ga'al. It is now for the Manfri to complete their role. And for you to bear the Child to the Manfri."


Gargul shifts the Child, holding it in the crook of one arm so that he can extend a massive arm towards the Bloodpack.

"You have my blessing again. I withdraw the ban that I issued before. Do not, however, think that you are any more welcome in my realm until your true time occurs."

Gargul makes a casual gesture towards Flea and her haversack.

"One of you must carry the Child. Not in a device such as that, but in your arms. The burden is ... sometimes great. Would one of my servants take this burden?," says the God as he looks at Yanosh and Grymash.



Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength) 
Thursday May 7th, 2009 12:49:01 AM

Mustering all the will power he can gather, Grymash slowly raises from the floor to a kneeling position. With hands outstretched in front of him he says, "Gry, mostist faith-filled servant, wills carry da babe if Lord Gargul see Gry worthy. Howevers, Gry wills no deny Yanosh da same honor. Yanosh or Gry, Lord Gargul please choose. Only Lord Gargul's most wise choice be best. Either ways, it be honor for Gry ta defend da babe wit life"

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 
Thursday May 7th, 2009 4:39:32 PM

Trellus winces a bit at the "burden is great" statement. But, if that was Domi standing there, he'd be doing the same thing Gry is. So, the blond man just waits.

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) 
Thursday May 7th, 2009 8:38:48 PM

Olaf runs his hand through his hair, looking at Gry, then shakes his head slowly. He will not stand between Gargul and his devotees.

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Thursday May 7th, 2009 9:23:15 PM

Gilan moves off to another one of the bodies but looks up at what is said by Gargul. He raises his eyes and raises something that might be doable. "Lord Gargul...would it be possible to have each of your servants carry the child for part of the way?" It might not be a perfect solution but he cannot see denying either of them the chance to serve their god in turn. It was not his place but he would be more than happy to aid as well...but it is not his place.

Once he has spoken his piece, he will go back to working on the next body he is kneeling by.

[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance ]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 20/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 13/110 rounds : all allies]

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, 
Thursday May 7th, 2009 10:47:53 PM

Yanosh stands and draws himself to his full height. "I will carry the child too if you permit it my Lord Gargul."

Yanosh stands next to Flea, "No matter who carries the Child, myself or Grymash, the Child will be protected by the BloodPack as a whole. We are as one. For the Land, For the Pack."

The devout Dwarven Cleric looks at Gargul sternnly, "On my life the Child will reach the Mafri." With that Yanosh unstraps and shoulders his shield. He steps forward to take the Child from Gargul if he is chosen.

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}


Gathering the Burdens (DM JohnP) 
Thursday May 7th, 2009 11:02:23 PM

Gilan has been searching the bodies of the fallen Ga'alians, looking for portable treasure. After a quick survey, he's managed to remove items from two of the bodies. After looting the second body, Gilan dares to suggest a possible means of sharing the burden between Grymash and Yanosh.
DM Note - See Below for list of items on bodies

Grymash has spoken first, offering to bear the burden of the Child. The half-orc moves forward to accept the Child from his God. Trellus and Olaf both wait expectantly while the other members of the Bloodpack stand silently.

The defenders are still prostrated before God of Death and Life.

Now that Grymash has accepted the burden, Gargul shifts the Child in his arms so that he holds it in both hands. Then the God extends the Child towards Grymash before gently lowering it into his servant's waiting hands. Grymash finds that the Child is not as heavy as he was lead to believe, certainly not too great a burden. The Child feels warm against his skin and slightly moist. The surface feels firm, perhaps hard but Grymash hasn't dared to squeeze the Child to learn more.

"Take the Child to the Manfri. Protect it with your life, as you say."

"My role is complete and I shall be going to my realm. And you should be going, too. My servants may call upon me for guidance or answers without cost when the time seems right."

"Go now! Fulfill this task that you have been given!"


With that, the giant form of the god sinks down into the pool. Before disappearing from sight, Gargul makes a gesture that his servants, and maybe some others, recognize.

Grymash, Yanosh - Everyone else, Knowledge Religion DC 10 - Highlight to display spoiler: {The gesture is one commonly used by the priests of Gargul when completing the ceremonies welcoming a new life, or at the conclusion of a funeral.}

Ripples spread outwards on the surface of the Woldsblood from the point wher Gargul slipped beneath the surface. The viscous stuff laps over the surface of the pool, spreading out to just before Grymash's toes.

Loot Info

Each of the 3 mummies has the following items:
- greatsword
- chain shirt
- gloves
- cloak
- 4 potions

Each of the two human fighter has the following items:
- longsword
- longbow
- full plate
- heavy steel shield
- ring
- gauntlets
- amulet
- cloak
- boots
- 3 potions

Each of the 2 blackguards has:
- bastard sword
- full plate
- heavy steel shield
- amulet
- belt
- cloak
- glove
- wand



Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength) 
Friday May 8th, 2009 3:23:28 AM

Grymash stands there stoic and hard, cradling the bundle in his arms. He looks down at the child with a piercing stare. The half orc doesn't seem himself. His face appears emotionless, but behind his eyes burns a fire, a spark, a glimmer. After looking at the child, his eyes close and he mutters a few words to himself. He turns his gaze to his pack. His expression is completely different from any of you have ever seen on his face. As if someone else was wearing Grymash's skin. "My friends, it's time we go. You've all done so well. Lord Gargul is proud of you all. This day shall be written in the stars and each of you have earned your place within the heavens."

Grymash turns to address the Rattledam defenders. "Please stand as I talk to you. I am not Lord Gargul. I am a simple servant. As you can see, Gargul himself gave us the authority to be here. We needn't your Council's permission. However you've served your purpose here well and earned your place among our numbers to deliver this child to the Manfri. For the Manfri have the favor of Lord Gargul. You may also represent Rattledam in offering the Manfri a tribute for their exalted status in this land and for the honor they so richly deserve. So I ask, who do you serve?"

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4)  d20+8=24 ;
Friday May 8th, 2009 9:01:32 AM

Trellus understands the gesture Gargul gives to his priests and quickly rises.

"We really need to be going now," he tells his packmates, with some urgency. "When a god says, 'Go, now', sticking around is a sunbaked idea."

Of course, it is at this precise moment when Grymash decides to get all eloquent on everybody, as well as asking the defenders to assist in the protection of the child. What's done is done, however, and Trellus adds no comment.

He does take advantage of this pause in the action to give his half-orc friend some much needed healing.
[Cast Restoration off of that pesky scroll on Grymash]



Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, 
Friday May 8th, 2009 11:04:34 AM

Yanosh steps back to his place as Gry takes the Child. Once Gry has finished speaking Yanosh places a hand on th Half-Orc. "Yes lets be off. Come Brother we must be sure to see your charge to saftey."

Gilan[HP: 93/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Friday May 8th, 2009 6:25:39 PM

Gilan stands slowly, fighting off the effects of so many changes and from the long battle. He has gone over the bodies and gotten what is of importance from each of those of the enemy. Glancing around, weary eyed from the battle he watches as Grymash takes the baby and then Gargul disappears.

When Gry starts talking, most unlike himself, he cannot help but smile and it comes as little surprise that it appears that something is talking through Gry. With a nod of his head he glances to the other pack in the cave still and shrugs his shoulders. "They are right, we must be going." He does not mind if the other pack comes with them, but it could be a death sentence for them if they do. Surely the Council will not be happy to know that they allowed the pack to live and going with them would be even worse.

Still he is ready to leave as soon as the rest are and will head in the direction of the exit to this room. He has seen enough of this area to last him and he will have to think on it for awhile. His form ripples and changes, slipping into that of one of the sightless birds that roams the plains.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
4/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired 
Friday May 8th, 2009 7:27:11 PM

Flea moves to keep a place beside Yanosh. She reaches out and gives the dwarve's shoulder a squeeze. In a low voice she speaks to the cleric of Gargul.

"Getting this kid to the Manfri isn't going to be a walk in the sun!" she says, "an' with Gry all warped around this egg-thing, he'll be no good for fighting if there are any more of these undead or vampire type folks waiting for us." Flea gives her kilted comrade a knowing look.

"Whatchu' think, Trellus?" she asks. "You think we better keep Gry in the middle and Yanosh close by...just in case? You want me to go scout out ahead? Maybe with Gilan? Where did he go?"

Vayine (sub-SteveK) AC31, 32 to Paladin HP 40/98 (Endure Elements, Dodge, Prayer) 
Friday May 8th, 2009 10:50:25 PM

"I hear and obey, Great One!", states Vayine with conviction. He takes his normal place as rear-guard for the Bloodpack, and looks to be eager to leave.

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Friday May 8th, 2009 10:56:21 PM

Tishe' is extactic that the Grey One has lifted the ban on her packmates, and, for once, is speechless!

The command and the advancing Woldsblood make her get back to reality and she lifts off to fly back towards the Golden Doors. Seeing the advancing Woldsblood, she calls warning to the Rattledam Defenders. "Watch out! I'll protect you!" And she uses her Staff of Ice to create a Wall of Ice that separates the Defenders and the Bloodpack.

"No time for words now!", she calls to the Bloodpack, "let's get going, get out of Rattledam, and get the Child to the Manfri!"

Tishe' is more than ready to run/fly out of here!

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4679 rounds
Longstrider- 4776 rounds, +10 movement
Resist Elecricity- 777 rounds, 20/electricity
Barkskin- 778 rounds, +2 natural AC
See Invisibility - 779 rounds, see invisible and etheral creatures
Fly - 69 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Onwards and Upwards (DM JohnP) 
Sunday May 10th, 2009 10:20:01 PM

Grymash accepts the burden of the Child from his god's arms, settling the Child into his arms. On close examination, Grymash and the others would guess that the Child was some kind of egg at least by its appearance. However, the half-orc finds that the Child is not a heavy burden but is certainly awkward and will require both arms to keep it secure. Yanosh stands by, ready to accept the burden if Grymash needs to pass it off.

While Grymash has been adjusting to his new burden, Trellus has taken the opportunity to heal him. Gilan completes the stripping of the bodies of their fallen opponents. Unless the shifter has some means of reducing the weight of all that armor, he will be heavily encumbered during the escape. Perhaps someone has a magical sack or bag? Or maybe Gilan will have to leave the armor and weapons behind?

Flea and Tishe' strategize, wondering how to best escape this place even as Vayine moves to cover their retreat. Even though Grymash has offered the Defenders the privilege of protecting the Child, Tishe' places a wall between themselves and the Defenders. The leader of the Defenders may have considered Grymash's offer but rejected.

"We defend Rattledam. The Heart is here and we will continue to defend it until we are ordered elsewhere, or it becomes undefensible."

In fact, after the Defenders rose from the floor after Gargul's departure, they moved to put themselves close to the Pool. The Wall might also serve to keep the rising tide of Woldsblood which was continuing to flood from the Pool. The last glimpse that the Bloodpack had before the wall of ice formed was of rivulets of the magical substance snaking across the floor. There was no immediate threat but the wall will provide some added time for them to escape.

Once they start moving, with Flea and the flying Tishe' near the front, the Bloodpack quickly return to the Golden Door. They must now decide how to escape ... back the way that they entered, or through a different path?

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, 
Monday May 11th, 2009 2:27:48 PM

"We need to get out of here the fastest way possible," the Cleric states coolly. Yanosh waits for the rest to move out but stays close to Gry and the Child.

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) and Vayine (sub-SteveK)  d20+11=30 ; d20+11=21 ;
Monday May 11th, 2009 3:05:33 PM

Tishe' agrees with Yanosh, going so far as to fly back the way they came 60 feet in order to make sure the way is clear. She casts a Light spell out in front of her and uses See Invisible to check things out. (Spot: 30, Listen: 21)

Vayine wants to go too, but he stubbornly stays in his rearguard position until the others move off.

..............

Tishe' Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4677 rounds
Longstrider- 4774 rounds, +10 movement
Resist Elecricity- 775 rounds, 20/electricity
Barkskin- 776 rounds, +2 natural AC
See Invisibility - 777 rounds, see invisible and etheral creatures
Fly - 67 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Gilan[HP: 93/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Monday May 11th, 2009 7:24:40 PM

Gilan flies over to land upon the shoulder of Flea and nuzzles against her face. "Always at your side sister." He does not leave her as she moves ahead and will act as a second set of eyes for her. This also leaves him in a position to supply support for the advanced scout.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
4/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

[Gilan should be able to get all but the armors into his HHH with what is already in there. Of course he would have taken the time to wrap the sharp parts that might cause problem with his blanket and or bedroll.]

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) 
Monday May 11th, 2009 9:21:16 PM

Olaf nods to Gilan, "Nice job. Got some extra space in here, if ya need to hold anything," and offers his HHHaversack to hold excess.

He then follows up behind Flea, waiting for word from Trellus as to their next action.

One Way is Blocked (DM JohnP) 
Monday May 11th, 2009 10:31:38 PM

The Bloodpack mill about, stuffing looted equipment into magical haversacks and waiting for Trellus to tell them which way to go. Unfortunately, the human cleric is silent.

Flea and the shifted Grymash, along with Tishe', move ahead to reconnoitre the paths away from the Golden Door. They already know about two potential paths - back the way that they came through the flooded tunnel or out through the holy complex controlled by the Monks. The flooded tunnel is the way that they have used many times before but it may be difficult if Grymash is burdened by the Child. The path controlled by the Monks may difficult considering that they have been fighting them since coming back to Rattledam.

Tishe's Light spell shows the damage caused by the quaking, fallen rocks and other debris litter the floor and the overhead is cracked and shifted. The path ahead is open at least as far as the pool.

Olaf moves to keep both the scouts and the others in sight. Grymash and Yanosh stay with Trellus while Vayine prepares to guard the back. Looking back towards the Woldblood chamber, Vayine can see that the wall of ice is changing, somehow. Without going back, though, it's impossible to tell exactly what is happening.

Just then, the tunnel shakes once more! Worse, a deep rumbling groan echoes through the tunnel as if the very earth itself is being torn apart.

The immediate danger are the many small and large pieces of stone and masonry that tumble down from the roof and walls. Everyone must try to dodge the falling hazards or be injured.

Reflex Save DC 15 or take 2d8 impact damage

The Bloodpack might be able to take the time to reconnoitre the paths out, or they may simply choose a path. They might wait for Trellus to decide or someone can simply act and the others can choose to follow, or not.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4)  d20+10=21 ;
Tuesday May 12th, 2009 9:06:26 AM

[Reflex 21]

Nothing like large rocks crashing around your head to break you from your reverie.
"We gotta get out of these tunnels," Trellus decides. "Before we get buried in them."

The way to the pool is shorter, so the cleric grits his teeth and points in that direction.
[OOC - I guessed. Whichever tunnel is shorter is the way Trellus wants to go.

Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer,  d20+5=13 ; 2d8=6 ; 2d8+2=14 ;
Tuesday May 12th, 2009 10:26:08 AM

Waiting for the "Pack to move off Yanosh is unready for the sudden shifting of the Wold around him. A small but powerful rock strikes the Dwarven Cleric in his helm. Taking his helm off He looks at the dent and rubs his head. Looking at his hand Yanosh see a bit of blood and growls, "Just what I need a scar from a falling stone. Are we gonna stand here all day or get moving?" pulling out a vile Yanosh down the liquid and feels the healing forces run through his body. Placing his helm back on his head Yanosh moves off in the direction the pack goes.

Reflex vs Dc15 failed 13
Dmg 6
potion Cure Moderate Wounds 14 (33-6=27+14=41)

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds x2 (1left)
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}



Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength)  d20+7=23 ;
Tuesday May 12th, 2009 2:14:48 PM

(how many restored levels did the scroll give?)

Nodding at Trellus' decision, Grymash makes his way to the waters edge. Before taking to the water, Grymash will invoke the power granted to him by Lord Gargul (travel domain) that allows him 'freedom of moment' in such situations. (Freedom of Moment, can last up to 4 rounds)

(Reflex 23)

Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+7=8 ; 2d8=6 ; d20+11=27 ; d20+11=16 ; d20+4=6 ;
Tuesday May 12th, 2009 2:39:16 PM

Tishe' looks ahead and gets pummelled by falling rock. She hears Trellus to go back towards the pool, and the mystic doesn't waste any time, flying ahead to get to the chamber that has both the underground pool and the short tunnel to get out of Rattledam.

Tishe' Actions
Move 120' down tunnel to pool/exit
Reflex DC 8
Damage 6
Spot: 27

...................

Vayine swiftly brings his shield up and wards off any falling debris. He maintains his rearguard position and follows Trellus out the tunnel, keeping watch behind.

Vayine Actions
Reflex DC: 16
Move: up to 60 feet behind Trellus
Spot: 6

..............

Tishe' Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4676 rounds
Longstrider- 4773 rounds, +10 movement
Resist Elecricity- 774 rounds, 20/electricity
Barkskin- 775 rounds, +2 natural AC
See Invisibility - 776 rounds, see invisible and etheral creatures
Fly - 66 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Gilan[HP: 93/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+8=17 ;
Tuesday May 12th, 2009 9:37:28 PM

Gilan continues to stay perched upon the shoulder of Flea. He is lucky to avoid any of the falling rocks, or maybe it is just because he is riding on Flea. "I have water breathing spells that will be of use to two people." He does not cast them right away but lets it be known that they are available for two people that don't want to chance the swim.

Before shifting much earlier he would have given the extra goodies to Olaf to carry, taking only what he can get into his pack safely.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
4/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+9=20 ;
Tuesday May 12th, 2009 10:30:03 PM

Olaf nods at Trellus's words, then moves, double time, again keeping a connection between the scouts and the main group. Rocks falling around, he manages to dodge them as they come [reflex save 20 vs DC 15]. "This ain't lookin' so good. Keep up the pace..."

Through the Water (DM JohnP) 
Tuesday May 12th, 2009 11:02:21 PM

The Bloodpack move up to the pool and the flooded cave that should, Gods willing, take them up to near the surface and out into the open sunlight of the Sargrass. Trellus had stopped there, waiting for the others to catch up. Everyone clusters around since nobody seems to want to be the first to attempt the swim.

Yanosh sits near Grymash as the half-orc cradles the Child in his arms. With the benefit of the spell, Grymash should not have too much problems but it will be awkward. After scouting further along, Tishe' and Gilan both fly back to join the group. Olaf comes close, as well.

Vayine has been looking back towards the chamber and Golden Door just in case something approaches from that direction. The sharp eyes of the dark elf spot something on the floor that reflects light, maybe something flowing down the tunnel towards them.

The question facing the Bloodpack is this: who will first attempt the swim? And what order will the rest follow, with or without the spells offered by Gilan? All of this is complicated by the threat of further tremors that might drop more debris or even collapse the tunnels under Rattledam. Nothing is threatening the Bloodpack at this moment but the air is getting thick with dust that has been shaken loose by the tremors. There is a constant sound of shifting sand and soil, far off clatters of falling stone and the ominous deep rumble that seems to be a constant companion to their escape.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) 
Wednesday May 13th, 2009 8:56:21 AM

Trellus looks around, and nods toward the vertical tunnel. "OK, who hasn't weaved this pick before?"

The blond man quickly explains to that group what's about to happen. The vertical tunnel leads up to a small chamber, covered by some kind of magical membrane. The chamber is under a pool of water.
"Push through the membrane, and swim up," he says. "We swam down to it as kids, so getting to the surface shouldn't be that hard."
The blond man glances at Gilan, and memories from a cross ocean flight flood his mind.
"Can you turn into one of them turtle things and help out if anyone gets in trouble?" he asks his friend.

"Gil and Gry first. Me and Tishe last. Let's weave."

Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash)
Protective Ward (Flea) +11 next save

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- **Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}

Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer,  d20+4=12 ;
Wednesday May 13th, 2009 3:21:14 PM

"I'm not leaving Gry." the Cleric anounces coolly, "I'll go with them. We came this way when I first came here didnt we?" Yanosh walks unto the water with Gry and Gilan. Ducking under he swims behind the two.

Swim Check 12

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds x2 (1left)
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d4+1=4 ; d20+2=18 ; d20+20=34 ;
Wednesday May 13th, 2009 4:10:03 PM

Tishe' sets up to be the last one out with Trellus. "It's a bit of a delay, but I can help in getting some heavy swimmers through the water." In order to help the heavily armored ones, she taps herself with a Wand of Speak with Animals, and then brings forth her druidic magics to Summon 4 Crocodiles. Speaking with them, she asks them to allow her armored companions to hold onto the reptiles while they swim through the tunnel to the pool inside the Rattledam dome.

She will keep one for herself to hold on and swim the tunnel.

Tishe' Actions
Speak with Animals (one round)
Summon Nature IV (over Rusting Grasp) = 4 crocodiles (full round)
Strength Check to hold on: 18
Croc Swim Check: 18 (take 10)

...................

Vayine moves up and waits for Gry, Gilan, and Yanosh. "Looks like the Woldsblood is following us", he says as he sees the reflected light on the corridor floor.

His light elven mail doesn't need any swimming assistance, and he plunges into the water without the crocodiles.

Vayine Actions
Swim Check: 34

..............

Tishe' Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4675 rounds
Longstrider- 4772 rounds, +10 movement
Resist Elecricity- 773 rounds, 20/electricity
Barkskin- 774 rounds, +2 natural AC
See Invisibility - 775 rounds, see invisible and etheral creatures
Fly - 65 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Grymash (ac24 hp47/125, -4 level drain, Freedom of Movement1, bulls strength)  d20+14=34 ; d20+9=11 ;
Wednesday May 13th, 2009 5:36:48 PM

Grymash makes his way through the water and to the shore as best as he can. With Yanosh's help, Grymash has complete confidence everything will go perfectly to plan.

(Fort save to hold his breath 34, natural 20.)
(Swim 11)

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+3=6 ;
Wednesday May 13th, 2009 8:36:48 PM

Olaf nods at Trellus's request, stuffing his shield, sickle, and cloak in the Haversack, and lacking any more time, he prepares for the water. Seeing that Gry may not be holding on to a croc, Olaf nudges him, "Grab on, Gry! Gilan's got you covered." He then jumps in, following Vayine and Gry.

[Swim 6]

Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Wednesday May 13th, 2009 9:02:00 PM

Gilan flies towards the water and then shifts after he gets over top of it. A giant crocodile slams into the water, sending a spray up and out as he enters in a spectacular belly-flop. As he slowly surfaces he will grin, all teeth at Gry, and turns slowly around. "Hold on." Figureing that he has enough strength to do it he will offer to take both Grymash and Flea if she wants help.

Seeing as noone was interested in his use of the water breathing spell he will not cast them. It is a short swim and they should make it ok...at least he hopes so.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
5/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

Through the Water (DM JohnP) 
Wednesday May 13th, 2009 10:46:04 PM

The Bloodpack organize themselves and begin to climb and swim their way to the surface. Grymash finds that the Child is a burden but not so bad that he has difficulty with either portion of the trip. The others keep close, making use of the summoned creatures and Gilan's shapeshifting to aid their passage upwards through the water.

Before leaving, Vayine looks back to see that the Golden Doors are now warped and twisted beyond belief, as if a giant creature tore them asunder. As he watches, though, one of the doors falls from it's hinges and the dark elf guesses that something is absorbing or destroying what ever magic was used in the construction of the great doors.

++++++


Everyone bobs to the surface in the pool, blinking water from their eyes. Somehow, something doesn't look or feel right ...

Those members of the Bloodpack who have darkvision look upwards and around and immediately realize what has occurred. The quake has his the cave as well, collapsing part of it and tumbling rocks and soil down into the pool. Further, there should be more light coming from the cave entrance ... unless, of course, a lot of time has passed and it is now night outside. But none of the Bloodpack think that is the reason for the lack of light from the entrance.

As they bob on the surface, the Bloodpack consider what to do next. Then, a shower of rocks and soil tumble down from above and splash the Bloodpack. Simaultaneously, a rumble sounds from what might be directly below the pool. It's then that the Bloodpack feel the first stirrings of current on their toes ...

Almost right away the water picks up speed, slowly spinning the Bloodpack and maybe pulling them below the surface.

Swim DC 10 (please remember armor penalties) to make headway towards the edge of the pool.
(Characters clinging to a summoned crocodile or Gilan-gator don't need to make checks)

Grymash - make the Swim check at DC 15 due to the encumbrance of the Child

Those who fail the checks are unable to move towards the edge of the pool.


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