The Other Side of the Portal (DM JohnP) Tuesday September 16th, 2008 11:44:48 PM
The Bloodpack assemble in the Portal Room, having decided to learn where Horvis and the goblin vampire might have come from. The removal of the magical and mechanical alarms and traps did not take particularly long with everyone helping. And then it was time for the activation of the portal. The group stood together, close enough to link hands if they needed after the magical portal was activated. Then each of them fingered their tokens and spoke in preparation for the teleportation.
"Trellus, of the Bloodpack"
"Tishe' Bloodpack of Oddholme"
"Yanosh of the Bloodpack from Oddholme"
"Vayine of the Bloodpack from Oddholme"
"Gilan of the Bloodpack, of Oddholme"
The others - Flea, Grymash and Olaf - silently mouth their names, although no one can tell why they have been struck dumb. The four glyphs around the portal are pressed and ...
++++++
A flowing silver light flashes upwards from the glyphs surrounding the portal, clearly illuminating everyone within the circle. The light is so bright that nothing beyond the portal's borders can be seen yet, somehow, no one needs to squint or shelter from the light, not even the dark elves. The circle of light banishes all shadows within the circle, yet it is not harsh or unforgiving. When they look at one another, the Bloodpack can see everything about one another, even the play of emotions across each person's face. For what might be an instant or an eternity, the light makes everything clear and beautiful.
Then, either within the space of a heartbeat or after an interminable time, the light slowly fades until the Bloodpack can see around themselves.
The destination is another portal that is similar in nearly every way to the one within Oddholme except that this one is within a stone chamber at least 100 feet in diameter with a domed ceiling that arches overhead. The chamber is illuminated, perhaps magically, since there are no detectable sources of that light. A dark tunnel that must be 40 feet wide and 20 feet high leads away from the chamber. A coating of dust on the floor outside the circle suggests that it has been unused for some time.
The portal is in the centre of the chamber so the walls are at least 20 feet from the edges of the portal. Carved figures and symbols are visible on the walls of the chamber. Close examination would require leaving the portal, as would examination of any part of the room.
Olaf only - Highlight to display spoiler: {After allowing your ears to adjust, you sense that you and your companions are now deep under the earth, at least a 1000 feet or more beneath the surface.}
Survival DC 10 - Highlight to display spoiler: {There is a trail of goblin-sized footprints leading into the portal. And a trail of humanoid footprints bigger than human-sized leading away.}
Spot DC 10 - Highlight to display spoiler: {There are no shadows in the room. The magical light seems to come from all directions and prevents anyone or anything from casting a shadow.}
Grymash d20+10=15 ; Wednesday September 17th, 2008 1:40:10 AM
Starting before all the glyphs are fully pressed, Grymash says, "Ohh, be it Gry turn now? Uhhh, Grymash of da Bloodpack of Oddhol .... whoa piggie dumps, what be dat??" Clearly surprised by the lighting effects of the portal.
(Survival 15)
Flea d20+9=28 ; d20+14=20 ; Wednesday September 17th, 2008 2:28:01 AM
"Flea, coming through!" calls the rogue as the magic activates,,,
The rogue looks about to see what she can see, wondering if there is any evidence that the room has seen any recent visitors. (Spot=28)
A finger to her lips, Flea moves forward, ever so quietly (Move Silently-20).
DM Sanity:
Status-from Trellus
(OOC: Could'a swore I posted for Flea right after the last DM post, however it appears I must have screwed up 'submit', and my bad, I didn't double check.-Carla)
Trellus d20+10=14 ; Wednesday September 17th, 2008 8:27:17 AM Survival check: 23 Spot check: 14
Trellus looks about the cavern carefully, poised to react to an immediate attack. He relaxes just a bit when one doesn't materialize.
Nodding acknowledgement of Flea's 'quiet' signal, the cleric points out to her a pair of tracks - goblin-sized footprints leading into the portal. And, more importantly, a trail of humanoid footprints bigger than human-sized leading away. Trellus looks up at Flea and silently mouths a name - Horvis.
------ Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+11=13 ; d20+11=22 ; Wednesday September 17th, 2008 11:39:42 AM
Standing in the light, Tishe' is amazed, everything is so clear! As the light fades and the domed room comes into focus, the brown-haired woman realizes that she was holding her breath and has to remind herself to exhale.
Looking around, hoping to keep in memory the feeling of KNOWING, (Spot: 13, Survival: 22) Tishe' sees and passes on the information about the light keeping all shadows away from the room, and the goblin-prints and larger, human prints in the dusty floor.
"Care to bet a candied hopper that those man-sized prints are Horvis?"
A low "ribbit!" from her satchel agrees with Tishe' as Wart looks out with his horn-rimmed eyes.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Yanosh Wednesday September 17th, 2008 4:02:08 PM
Slowly Yanosh looks around the cavern. His Dwarven scenses letting him know things only a Dwarf can tell. War Axe in over his right shoulder and his shield griped in his left hand, Yanosh feels the new addition to his arsonal. His light crossbow hangs from his left side.
Olaf d20+4=22 ; d20+4=17 ; Wednesday September 17th, 2008 6:33:05 PM
Taking in the huge cavern, Olaf's eyes widen briefly. Speaking to Yanosh, he notes "This...this is deep. Feels like we're deep in the earth. Spooky, that feelin'." He makes a second pass, recognizing the strange illumination as magical in nature, and wondering if others have come before (spot 22, survival 17).
"I'm agreen' with Tishe' on this one...looks like the vampire n' maybe Horvis came through here. Though, don't know why they'd come so far. Maybe we're closer to the woldsblood this way?"
Gilan d20+23=32 ; d20+6=19 ; Wednesday September 17th, 2008 8:38:53 PM
Gilan is stunned by the sudden eruption of light. As he watches with a slight cock of his head, he tries to make use of the ability to see new things. With a shake of his head he has to look down at himself and see what it is that can be seen in himself.
Then it is gone and they are standing inside of another room, one somewhere else. He is immediately alert to any signs of trouble or ambush, but that soon comes to be a moot point as they seem to be alone. Noticing the tracks like the rest he bends to study them for a few minutes, though he is in no way an expert tracker.
He turns his attention to study the tracks closer, trying to get an idea of how old each are. Maybe one had met the other as they passed through here. Maybe the vampire goblin worked for Horvis as he could not see it being the other way around.
[survival 32 and spot 19]
Vayine AC27 HP 89/89 { Endure elements, See Invisable} Wednesday September 17th, 2008 9:41:13 PM
Vayine holds his shield up high in order to defend his face from any sudden attack, after a moment he lowers the thing and gazes about... "nice place he has here, shady lighting too." The drow doesn't move afraid to mess up any hints that might be strewn about... knowing that tracking was never his strenght.
The Other Side of the Portal (DM JohnP) Wednesday September 17th, 2008 11:15:52 PM
Grymash comes through the portal with everyone else, then stands blinking from the bright light of the teleportation.
Flea, after recovering from any effects of the teleport, decides to explore. She moves silently over the floor of the chamber towards the tunnel leading away. The tunnel stretches away into the darkness as Flea approaches but her eyes are sharp enough to reveal the first 100 feet or more. The walls, floors and ceilings of the tunnel are similar to those of the chamber. The exception is that large glyphs are carved into the tunnel walls while the chamber walls have a multitude of small figures and symbols carved into the stone.
After Trellus warns her, Flea keeps watch for the tracks. She can see the small footprints leading towards from the portal from the dark tunnel. The small tracks end suddenly, as if whatever made them alighted from the air without pause.
The others look about the cavern, trying to learn as much as they can before proceeding further. Gilan spots another set of large footprints and he is certain that they are identical to the first set. When he studies them, the shifter concludes that Horvis (or whatever made them) was larger than human-sized and walked both into the portal and away from it. However, the tracks don't lead very far from the portal until Gilan finds where Horvis (or whatever) shifted into or from the form of some kind of flying creature, probably a dire bat. With just Flea walking around, Gilan feels that he has noticed every track of interest in the room.
When Tishe' and the others examine the walls of the chamber they notice the elaborate carvings there. Yanosh (DM Apology: I got confused about which character was a dwarf) notices the fine carving, as if a master carver had done the work. Stepping back somewhat, the Bloodpack realize that familiar locations from the Sargrass are depicted on the walls - Hook City, Oddholme, and the area around Rattledam even though the city isn't depicted.
Flea d20+9=23 d20+11=31 Thursday September 18th, 2008 12:15:37 AM "Sheesh!" says Flea in a loud whisper, breaking the silence, "looks like Horvis and his friends are mapping out the plains!" Becoming quiet again, Flea moves as far forward as she can reasonably see.
"You want me to send some lights down that way?" she asks, looking over her shoulder for a signal from the cleric.
If, Trellus gives the okay, Flea will cast Dancing Lights* and send them down the tunnel where the footprints seem to go before they dissappear.
Regardless, she peers down the tunnel to see as far as she can, and listens with her keen pointed ears. (Spot=23, Listen=31, nat. 20)
DM Sanity:
Status - cast by Trellus
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Trellus Thursday September 18th, 2008 9:03:32 AM
Trellus becomes thoughtful upon hearing Yanosh, and then Flea, discuss the chamber. Looking over the depictions, he slowly answers the gnome. "I dunno. This seems awfully old. An' besides Horvis and that vampire, nobody's been in here for awhile. I think someone else did the carvings."
He nods at the question about lights. "Yeah, let's see what's down there."
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor) Thursday September 18th, 2008 12:00:36 PM
Tishe' nods emphatically. "It is too old for Horvis. I think as old as the Oglians or the Northern Continent's Terceri peoples. It is obvious that the evil ones have only been using the portal. And now we can reclaim it for good!"
Tishe' moves around gazing at the carvings until she wanders to the dark tunnel. "So let's weave", she suggests while pointing to the way out. "If you want, I'll place a Web at the entrance to keep out folks for a while."
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Yanosh Thursday September 18th, 2008 1:14:31 PM
Taking a deep breath of the cool cavern air Yanosh looks at Olaf. "Yes we are deep I'd say almost a 1,000 feet deep. Just like back home in the mountains."
Looking over the carvings "Looks like a real artist did these." he says as he runs a finger over the carvings.
Turning from the carings Yanosh will follow the rest.
Gilan [longstrider] Thursday September 18th, 2008 9:24:12 PM
With a glance around one last time he shakes his head. "This is most likely our man." He glances around some more and then comes over to look at the mural and then frowns. Glancing to the others his hands move in a number of complicated passes, as his voice speaks out a number of words in some strange language. With another glance to the entrance that they will most likely be using he reaches out and touches the stone mural, reducing it to nothing more than a slop of mud...or at least he hopes it will work.
Turning back he glances to Trellus and smiles. "Are we ready to move?" He is not sure that he could have told them much more than he already has about the tracks and he does not try. More than ready to move he starts towards the entrance. "Anyone in need of faster movement?" He has access to one last spell of that type and it will last for a long time.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Walls (DM JohnP) d20+10=14 ; Friday September 19th, 2008 12:22:28 AM
Standing at the entrance of the tunnel, Flea calls upon some of the lessons she learned as a young gnome to summon some dancing balls of light after Trellus gives his assent. The lights bob down the tunnel at her mental command, illuminating the walls and ceiling as the move. It isn't far to where the footprint tracks begin and end and beyond that point the floors seem undisturbed. The light is sufficient for Flea to see that her earlier perceptions were correct - the walls are occasionally decorated with large glyphs but are otherwise plain. Flea sends the the lights to the limit of the spell's range but the tunnel continues onwards into the darkness. She sees no intersecting tunnels or other details to break the consistent pattern of unfinished stone and glyphs.
The others examine the carved scenes on the walls of the chamber, examining both the images and the mehtods of making them. Tishe' and Trellus both think that the marks are old, and the content certainly seems that way. When they look more closely, the pair can find scenes that seem to depict the history of the Sargrass. One scene that is repeated several times depicts great changes, even desctruction, in the Sargrass. When they examine these scenes, they also see inhabitants of neighbouring parts of the Southern Continent and conclude that it may be Great Migrations that are depicted. When they move in the direction of what should be older scenes, they find a stretch where the stone has not be carved. A scholar who spent some time here may learn a considerable amount about the history of the Sargrass.
Gilan decides to experiment and attempts to deface or remove the marks upon the stone. When he attempts to use his magic, he feels resistance from the stone and his magic fails to make any effect.
Trellus Friday September 19th, 2008 10:56:02 AM
Trellus shakes his head at Tishe's suggestion regarding throwing up a web spell. "It'd block us from seeing and hearing if anyone is coming," he replies. "And I think we'd be better off knowing that."
The blond man muses aloud "OK, no way did Oglians make these carvings, so they're out. A thousand feet deep. Dwarves maybe?"
"Uh, Gil? Maybe we should leave the rock alone?"
Trellus indicates the tunnel. "OK dudes, let's go exploring." He walks up to Flea and lays a palm on top of her head, intoning "Domi protect you." [Protective Ward on Flea: +10 bonus on next save, expires in one hour if unused] "After you," he grins.
Trellus will let Flea, Olaf, Gry and Yanosh go ahead, and fall in behind them. He catches the eyes of Gilan and Vayine, and cautions "watch our backs"
------ Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine AC27 HP 89/89 { Endure elements, See Invisable} Friday September 19th, 2008 5:06:18 PM
Vayine bows his head in acceptance of the assignment, feeling at home underground and taking orders in a military fashion.. this he could do.. he moves along with the pack keeping his eyes on the tunnel behind them, his drow born eyes searching for any sign of movement, in the dark or otherwise.
Gilan [longstrider] Friday September 19th, 2008 6:41:53 PM
With an annoyed growl at the stone he turns his head to glance at Trellus and his words. He nods his head and then looks back to the stone. "I will be back...with a hammer or something else." You can feel him bristle as his eyes fall once again on the map and he turns to move towards the doorway. With a quick movement he steps off to the side and waits to bring up the rear of the group with Vayine.
While standing and waiting he silently wonders why he would care about the map at all. Then it dawns on him and he shakes his head, smiling. There were still good people back in Rattledam and this map gave enough of an idea of how to find that place that it raised his hackles. "I think that you can figure your backs to be covered...you just watch the front." There is a mixture of mirth in his voice as he speaks and his eyes flash in silent laughter as well.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Olaf d20+13=29 ; d20+15=31 ; d20+10=20 ; Friday September 19th, 2008 6:57:51 PM
Entranced by the reliefs on the walls, Olaf takes a moment to examine and trace with his fingers some of the carvings. The brisk pace set by Trellus pushes him out of his reverie, and he offers, "I'll be happy to scout, with Flea, if you don't mind. Wouldn't want anythin' untoward to happen, and I got a bad sense about this place."
WIth that he pushes towards the front, and starts to skulk forward, attempting to make little noise and keep an eye out for traps [ move silently 29, hide 31, search 20 ]
Tishe' (AC 19 HP 66/66) (Mage Armor) Friday September 19th, 2008 7:35:35 PM
Tishe' shrugs and gets out her staff of Frost in preparation for moving down the dark corridor.
"Um, anyone got some light spells? I didn't prepare any today and don't really like the idea of walking through the dark, not knowing what's around."
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Vayine AC27 HP 89/89 { Endure elements, See Invisable} Sunday September 21st, 2008 8:13:00 PM
Vayine summons into being several glowing orbs to float over the parties heads. (Vayine uses his innate ablity to call forth Dancing lights. ) "There you go Mame, I hope this is exceptable for you?" the Drow addresses Tishe'
DM Apology (DM JohnP) Sunday September 21st, 2008 11:02:02 PM
Post tomorrow night.
Flea d20+8=22 d20+8=14 d20+11=27 d20+14=26 d20+13=16 d20+9=10 Monday September 22nd, 2008 2:28:37 AM
Flea leads the way for as long as the drow's dancing lights remain alight. When the magic expires (and if no one provides a Light spell), she reaches into her HHHaversack and collects candles and a bit of chalk.
"This isn't the best , but it'll have to do," she quips as she lights a candle. As the group moves down the tunnel, she leaves her mark, a stylised F at regular intervals.
Figuring there is no sense in trying to hide with the candle in her hand, Flea none the less tries to move quietly and remains vigilent as she works her way along the passage wary of hidden dangers.
DM Sanity:
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused]
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Yanosh Monday September 22nd, 2008 5:31:29 PM
"Put the candle up Flea," comes the soft voice of the Dwarf. Quickly and quetly Yanosh prays for light. The front of his shield begins to glow. Growing untill the light is at its full strength. Up front with Gry and Olaf Yanosh leads the way as Flea scouts ahead.
Highlight to display spoiler: {Spells Prepared
Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III, Cure Serious Wounds #= cast every morning once a day
Domain Shadow
Domain Granted Powers -- The cleric gains both low-light vision and darksight.
Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink }
Grymash d20+2=20 ; d20+5=25 ; Monday September 22nd, 2008 7:59:26 PM
Grymash wishes that his pack would keep their inside voices in their heads. It's not a harsh thought for a half-orc to have. A harsh thought would be a backhand across someone's face for not keeping their fly trap shut because he is trying to listen to the surroundings. However, his human side (if his other half is human), seems to be prevailing. No threats of physical violence are yet to come, but who knows, this day is young. This place makes Grymash nervous. Looking back at his pack, he gives them a low "shhhhhh"! Maybe now he can hear what's going on. Then a dreadful thought floats to the top, maybe the voices in his head have returned. Then maybe he should backhand himself.
(spot 20, listen 25 nat.20)
Vayine AC27 HP 89/89 { Endure elements, See Invisable} d20+5=19 ; d20+5=14 ; Monday September 22nd, 2008 10:11:18 PM
Vayine follows the pack watching for any signs of danger.
Spot roll=19 Listen=14
Lights (DM JohnP) Monday September 22nd, 2008 10:23:16 PM
The Bloodpack organize themselves for the exploration of the tunnel leading away from the chamber at Trellus' direction. The cleric casts a protective spell on Flea before motioning the gnome forward. Then he falls into step with Tishe' as the group moves towards the tunnel.
Flea takes the lead with Olaf not far behind. The pair move into the tunnel, trying to move quietly and sneak through the shadows. Grymash and Yanosh pace along, too, although they let the sneakier types get a little distance ahead. As they move, Grymash things that he may hear something from far down the tunnel even though it may simply be echoes from everyone's movements.
Vayine and GIlan take up the rear, ensuring that nothing sneaks upon the Bloodpack from behind.
As Flea and Olaf move into the dark tunnel, the nearest glyphs on the tunnel walls begin to glow. The glyphs brighten slightly as the Bloodpack approach, although the scouts stop when they notice it. Neither Flea nor Olaf notice any mechanical device that would explain the light.
Flea - Sub/Al Monday September 22nd, 2008 10:42:34 PM
Flea cocks an eyebrow at the glowing glyph. She looks up at Olaf as though to say, "Huh?"
Then the plucky gnome weaves her fingers in a spell, humming through the gap in her teeth. She closes her eyes, and with two fingers, she touches her eyelids. When she opens her eyes, Flea searches out the many glyphs to read the magic.
DM Sanity:
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Trellus Tuesday September 23rd, 2008 9:09:38 AM
Trellus stops with everyone else when the glyphs glow. Seeing Flea cast a spell, he waits to see what she finds out.
Leaning over toward Tishe, he whispers, "Hope its just a light spell."
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+13=22 ; Tuesday September 23rd, 2008 10:52:08 AM
Tishe' completely misses Grymash's looks, but a quick "shh" is immediately understood; there can be enemy about and the noise can alert them to the Bloodpack's presence.
And then the hallway begins to light up as the group moves through it. Tishe' looks at the effect (Spellcraft: 22) and nods at Trellus' whispers, relating what she thinks about the hallway. (ooc: I'm assuming Light spell, but just in case... :-) "Not much chance of us sneaking up", she says, "of course it should reduce the chance of someone else surprising us!"
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Yanosh d20+2=18 ; d20+1=11 ; Tuesday September 23rd, 2008 3:20:23 PM
Quickly Yanosh pulls a cloak from his pack and tosses it over his shield. Covering the light from his spell thinking maybe that cause the Glyphs to brighten. Yanosh looks down the hall in hopes he didnt give themselves away.
spot 18 listen 11
Gilan [longstrider] d20+6=24 ; d20+6=26 ; Tuesday September 23rd, 2008 7:41:54 PM
Keeping his pace near the back of the group he only pays half attention to the dull lighting of the tunnel from the runes that are on the walls. He is instead focused on the surrounding area and signs of trouble. His own eyes and ears are turned more towards listening and watching for things that might be looking to eat them or kill them.
He knows that he can trust those ahead to deal with whatever is causing the light and if it is nothing, he would not want to be snuck up on for his own lack of vigilance.
[listen 24 and spot 26*natural 20*]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Olaf Tuesday September 23rd, 2008 7:45:28 PM
Olaf returns Flea's grimace, slowing down to let her examine the glyphs before they continue. In a low voice, he murmurs to her, "I'm thinkin' this place may have a few more tricks in store for us..." Uncertain what to do while waiting, he fidgets in place.
The Lights Are On (DM JohnP) Tuesday September 23rd, 2008 11:41:27 PM
The Bloodpack pause, investigating the glow of light from the glyphs on each wall of the tunnel. Flea casts a spell that allows reading of magical texts but the magic reveals nothing, removing one worry. The High Woldian glyphs on the walls are simply decoration and light sources, not magical traps like the Bloodpack may have encountered before.
Trellus and Tishe' examine the glowing glyphs and conclude that it is some form of magical effect, very similar to a Light spell. Tishe' concludes that proximity probably triggers the effect. The lights do not go out or even change in intensity when Yanosh covers his shield, strengthening the opinion of the theurge. However, when they get closer, the glyphs gradually brighten to equal to an Everburning Torch.
Gilan cannot see any tracks on the floor aside from those left by Flea and Olaf. Nothing, not even Horvis or the vampire, have left sign of their passage. The shifter does see long shadows cast by his companions, moving around the walls. Nothing magical or threatening, but simply shadows cast by the bright lights glowing from the walls.
When the dwarf looks ahead, he can see more glyphs on the walls ahead of the Bloodpack.
Vayine AC27 HP 89/89 { Endure elements, See Invisable} d20+5=21 ; d20+4=21 ; Tuesday September 23rd, 2008 11:43:30 PM
Vayine makes his way down the tunnels with the others.. his eyes peeled and ears listening for any noise
Spot=21 listen=21
Flea - Sub/Al d20+8=13 ; d20+11=27 ; d20+14=16 ; d20+13=29 ; d20+9=11 ; Wednesday September 24th, 2008 7:32:45 AM
Flea turns to the others and gives a thumbs up. Then she moves carefully up the tunnel with her eyes open for trap or glyph signs.
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Trellus d20+10=16 ; d3=2 ; d20+10=30 ; Wednesday September 24th, 2008 9:19:23 AM
The cleric nods in response to Flea's thumbs up. Nothing for it really but to keep on going.
Like the rest of the pack, he moves forward, keeping eyes and ears peeled for anything else unusual.
[Listen 16, Spot 30 (nat 20)]
Olaf d20+13=21 ; d20+10=21 ; Wednesday September 24th, 2008 9:38:39 AM
Olaf takes a moment to adjust his darkened glasses upon his face, wrapping his head to restrict peripheral light from ruining his night vision. He then proceeds with Flea, trying to minimize the shadows cast by keeping a low profile near one of the walls, his cloak of displacement casting diffuse, confusing patterns upon the ground. Realizing that hiding in this scenario is nigh impossible, he endeavors to prevent noise while searching for any traps. [move silently 21, search 21]
Tishe' (AC 19 HP 66/66) (Mage Armor) Wednesday September 24th, 2008 11:24:52 AM
Tishe' smiles in confidence and wrinkles her nose at Flea in response to her 'thumb's up'.
Keeping her Staff of Frost in her hand, she continues down the corridor with her packmates.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Gilan [longstrider] d20+6=9 ; d20+6=26 ; Wednesday September 24th, 2008 8:01:55 PM
Gilan starts to move again when the line starts to move. He puzzles over the lack of tracks but with Horvis being a druid and most likely a shifter like him, he could do that. The vampire goblin could have very easily went mist or climbed the wall to get through here...but why would they avoid leaving prints.
As he ponders this he cannot help but pass along his observations to the others, though quietly. "You know...I have seen no prints from either the vampire or Horvis along this path." Let the others make of it what they will, though he doubts they missed anything back.
[listen 9 and spot 26*natural 20*]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Long Shadows (DM JohnP) Wednesday September 24th, 2008 11:58:15 PM
The Bloodpack carefully move forward, their senses alert and moving carefully to prevent any noise from revealing their movement. The glow from the glyphs increases in intensity as they move closer, as they noted before. After they pass a glyph, the glow fades until the tunnel is dark behind them. The effect is such that the party is always travelling in light with darkness ahead and behind. As Olaf mentions, it would be extremely difficult to remain hidden. Still, each person casts long dancing shadows ahead and behind. Of course, Olaf's is shorter since he is trying to remain close to the wall.
The light from the chamber where they arrived shines down the tunnel, clearly showing both Trellus and Gilan that nothing is lurking behind them. The light makes it difficult, nearly impossible really, to see very much in the portions of the tunnel ahead and behind them that are in darkness. Still, both believe that they see something small moving in the distance ahead of them. Whatever it is, it is too far away to tell anything.
The silence is broken only by the sounds of boots moving carefully on stone. Flea and Olaf detect no signs of traps.
Glancing back to the light of the chamber, everyone feels that they have moved at least 100 feet into the tunnel. The far end is nowhere in sight ahead of them.
Gilan mentions the lack of tracks, wondering aloud why Horvis and the vampire made that effort.
Grymash d20+2=5 ; d20+5=7 ; Thursday September 25th, 2008 3:25:48 AM
These tunnels are making Grymash increasingly nervous. The glowing glyphs seem to make his blood boil every time one lights up as they approach. Each one like an eye opening up to watch them walk by. He keeps a constant watch for danger and maintains his guard over his pack, even though his senses are telling him to strike out at silence and make his presence known. He thinks, Come on out cowards! Stop your hiding. No warriors blood flows through your veins?
"Something's out in front of us," Trellus states quietly. "Something small."
The blond man frowns. "So why are we lighting the place up, and its not?" he wonders aloud. As he ponders this, he also recalls Gilan's comment on the lack of tracks. "Maybe pressure on the floor activates the lights?" he guesses. "Lemmee try something."
Calling out a command word, Trellus lifts off from the ground [Winged Boots] and flies back down the hallway (toward the Portal chamber). He goes only far enough to determine if the light glyphs register his presence or not. Once he's got his answer, the cleric returns to his position with the group.
------ Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor) Thursday September 25th, 2008 11:08:55 AM
Tishe' is actually getting a little impatient with her packmates, furtively shuffling down a corridor that, because it lights up, is impossible to be sneaky. "Why are we going so slow? Do you think the floor is full of traps or something? Let's just move out and see what's at the end?" she urges.
"No reason." Flea puts her hands on her hips and eyes the never ending tunnel. "No one would usually trap a long tunnel. At least not without some sort of clear marker for their friends to recognize the dangerous parts."
She saunters up the tunnel between the glowing runes, but her eyes are still open for changes in the patterns of the runes.
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Gilan [longstrider] Thursday September 25th, 2008 8:35:47 PM
Gilan makes no comment about the movement that he spotted as it has already been commented about. As Trellus begins his own trial on some thoughts that he has he starts to grin. Surely a vampire and druid such as himself would be able to avoid something as easy as stepping on the floor. If that is true, than they had been setting off the trap for the past few minutes that it took them to travel down the tunnel.
He snorts as he wonders if things have been properly warmed up for them up ahead. Still he is not too keen to find out and will instead wait for the return of Trellus. Still part of him is torn as he sees others obviously moving on without taking the time to think things out...and not even what Trellus said is ringing any bells. "Maybe the light itself is the trap...or at least a warning system for the true trap." There he has said it and the others can listen or not as they want. He remembers a vague phrase about leading a horse to water...though the last of it is lost to him.
Floating Along (DM JohnP) Thursday September 25th, 2008 10:29:51 PM
Grymash stumps along as quietly as he can. Which might be not very. The light from the glyphs is making the half-orc nervous.
Trellus thinks about whatever is flying ahead of them and how it hasn't caused the lights to come on. Combing that with Gilan's comments, the cleric activates a magic item to test a hypothesis. A short flight back towards the portal chamber confirms his suspicion - a flying creature does not turn on the lights.
Tishe' is getting a might nervous and impatient. Since the party clearly can't sneak up on anything, why are they bothering to sneak? Yanosh acts upon the theurge's comments and goes stomping ahead, ausing more lights to come on. Flea does the same, except in a more stylish manner. The gnome does not detect any signs of traps along the way.
Gilan doesn't get much satisfaction from providing the clues that solved the current puzzle. After all, the Bloodpack has been flicking lights on for the past several minutes to signal whatever might be watching.
Now, of course, there is the question of how to proceed.
Trellus Friday September 26th, 2008 9:33:42 AM
"Hold up, dudes," Trellus calls out. Assembling the pack together, the cleric reveals his discovery that the lights don't light up if you're not on the floor.
"I don't think we call all fly, at least not for any decent amount of time. But, if a couple of us fly out ahead, they may be able to surprise anyone who thinks we're all where the lights are." Trellus flicks a grin at Gilan. "I assume you got a flying something in your bag of tricks." He turns to Olaf and Flea. "How 'bout you two?"
His plan is for the main group to stay put a couple minutes while the flyers (Gilan, Flea and Olaf maybe) get out ahead. Then the main group just keeps walking. As both Gilan and Flea are under Trellus' Status spell, he can keep general track of them.
Tishe' (AC 19 HP 66/66) (Mage Armor) Friday September 26th, 2008 12:18:04 PM
Tishe' is surprised that her mention of traps is taken seriously. But then again, she supposes, that really isn't her expertise and she definitely leans on Flea and Olaf for that advice.
She idly plays with her wavy brown hair while Trellus gets his plan in motion. "I can make both Flea and Olaf fly if necessary", she states. Pending the need, Tishe' is prepared to cast Fly twice (using her Pearl of Power) for 7 minutes duration.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Flea - Sub/Al Friday September 26th, 2008 12:56:40 PM
"Fly? I'm in."
Flea grins a broad freckled gnomish grin. She winks at Tishe and holds her arms up as though asking to be lifted up.
DM Sanity:
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Vayine AC27 HP 89/89 { Endure elements, See Invisable} Friday September 26th, 2008 3:46:41 PM
Vayine speaks up shlyly as if cautious to give away all his secrets... I can fly.. Not for long but for a few minutes anyways. My sword could aid our Olaf and Little sister if they find themselves in a sticky situation.
Vayine Parts his robe and shirt to expose a glittering Golden shirt of chainmail, "its a suit of Celestial mail.. It should do the trick" the drow smiles and waits for the packs response.
Gilan [longstrider] [wildshape: large lizard] Friday September 26th, 2008 5:43:21 PM
A smile flashes on his face as Trellus asks about a flying pick. "I can also allow someone to walk on air if needed." He has leaned his head back and happens to be looking at the ceiling when he chuckles. "How about the ceiling...is it magiced?" Without another word he is soon in the form of a large lizard and easily scaling up the wall till he is standing on the ceiling. It was nice to have sticky padded feat at times and this form came to him as easily as any other. He races off a ways down the tunnel till he is in the darkness and then a little further...when he is sure of his findings, he returns to the group.
With that little experiment, he should be more than ready to help out the group. Even for him, it is surprising how he can step into the skin of one of his wild brothers and feel no different than in his human skin. In fact it sometimes feels even better, empowering.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Yanosh d20+2=14 ; d20+1=6 ; Saturday September 27th, 2008 12:32:19 PM
Yanosh waits for the group to deside how to move on. Grey eyes scan the hallway.
Spot 14 listen 6
Flight (DM JohnP) Sunday September 28th, 2008 9:26:41 PM
The Bloodpack experiment, with Gilan flowing into another form and climbing the wall. After the shifter moves partway down the ceiling of the tunnel, the Bloodpack realize that the magical lights occur whenever a living creature is in contact with any surface - wall, floor or ceiling - of the tunnel.
Trellus suggests that some scouts be enspelled to fly down the tunnel to learn what may await them. Tishe' offers to cast some spells and Vayine volunteers to do so using his own magics. Flea waits to scout. Yanosh had moved out in front of the 'Pack but is now waiting for the others.
Trellus Monday September 29th, 2008 9:49:34 AM
Trellus frowns, and rubs the back of his head vigorously as he considers the new information. "I was hoping for more than a few minutes," he says, somewhat disappointed. "We got no idea how long this hallway is, and I'd like to have some warning if some treadle is getting a surprise party ready."
The cleric nods once to himself, a sign he's made some kind of decision.
"Let's hold off on the flying picks. We may need 'em later. Gil, if you can go to a flying form, go ahead and shoot out in front of us. The rest of us'll walk."
Trellus waits for Gilan to do his thing, and then motions for Olaf and Flea to resume scouting. ------ Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Grymash d20+2=18 ; d20+5=10 ; Monday September 29th, 2008 10:28:00 AM
Thoroughly irritated, Grymash just wants to forget about the lights and keep moving. Maybe its nothing more than magical lighting. And it looks like them setting them off is unavoidable. He's thinking they should just head back through the portal and come back when a solution is figured out.
(spot 18, listen 10)
Yanosh Monday September 29th, 2008 3:44:55 PM
Yanosh waits and watches.
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+11=21 ; Monday September 29th, 2008 3:58:14 PM
Tishe' shrugs and rubs her Pearl of Power before resuming her walk down the lighted corridors.
She tries hard to spot the thing that has been flying ahead of them. (Spot: 21)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Olaf Monday September 29th, 2008 5:55:19 PM
Recognizing that there is little he can do to prevent his feet from hitting the ground, Olaf sighs and follows Trellus's direction, heading back towards the front, now behind their one truly mobile scout. "That's no lucky piece o' work, bein' a druid," he comments as he contemplates the horrors Gilan might encounter while alone.
Gilan [longstrider] [wildshape: bat] Monday September 29th, 2008 6:24:18 PM
Without a minutes hesitation, Gilan drops off the ceiling and is already flowing into a new form. Soon he is a bat that takes off in the direction they had been going earlier. Luckily he is able to see even better in this form in the dark and hopefully he will not be as noticeable. Maybe they will think him just one bat that had been disturbed by the moving group and the lights.
At least he was able to look and act like a bat, if not a little larger than a normal bat. But, how could it be helped and he had to grin at the comment from Olaf as he flew by. If he only knew how much he enjoyed this part of his job.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Flea d20+23=35 ; d20+11=29 ; d20+14=27 ; d20+9=17 ; Monday September 29th, 2008 6:33:48 PM
Flea lets her arms flop down to her sides, but her lopsided grin stays in place. "I'm not afraid!" she pipes up.
When Gilanbat heads out, Flea pulls her sword. She keeps her off hand resting over the place where her wand sticks out from her belt. "Let's go!"
As the rogue makes her way down the tunnel, she stays on guard.
Hide=35 Listen=29 Move Silently=27 Spot=17
DM Sanity:
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Scouting (DM JohnP) Monday September 29th, 2008 10:00:08 PM
After some discussion, Gilan shifts form into a bat and wings his way down the tunnel. Flea and Olaf continue scouting ahead while the others move slowly behind. The glyphs continue to glow as the party approach and then fade behind them. The darkness beyond the light contains who knows what mysteries. Although, there is some assurance since Gilan has neither returned nor launched into battle. Moving slowly, the party makes advances perhaps 300 feet from the portal chamber while Gilan is out scouting.
Everyone is wondering what the shifter will encounter while he is out in the darkness by himself.
Gilan only - Highlight to display spoiler: {The bat's eyes slowly adjust to the darkness as it flies away from the lighted area occupied by his companions. After flying over 1000 feet from the portal chamber, Gilan senses a change in the tunnel somewhere ahead. His bat senses tell him that the tunnel expands and, perhaps, branches 100 feet or more ahead of where he is hovering.
Further, his now dark-adapted eyes tell him that there is some kind of weak, feeble light up ahead. Certainly less than that provided by the glyphs but he is too far for his low-light vision to tell him more. Still, the bat's eyes are sufficient to detect motion up ahead. Looking back, the dim glow tells Gilan that his companions are roughly 700 feet behind him.
His bat hearing also informs him that there is movement up ahead. Again, he is too far for his blindesense to tell him more.
Worse yet, his bat hearing detects the sounds of at least one other bat up ahead. The bat isn't actively looking for anything (yet) but may be soon.
If Gilan wants to get closer, he will need to Hide and Move Silently (+5 bonus if flying) and use other skills to detect things.}
Vayine AC27 HP 89/89 { Endure elements, See Invisable} Monday September 29th, 2008 10:39:04 PM
Vayine troops along with the pack.. his sword in hand ready to take on the Dark Druid again.
Grymash d20+2=19 ; d20+5=9 ; Tuesday September 30th, 2008 12:43:21 AM
Grymash isnt liking the noise he is creating so he takes his dagger and mutters a few short words of power. He puts the dagger back in his scabbard. No sound it made. In fact, all sound around Grymash is snuffed out around him as he continues to walk on ahead to see what awaits them. He frequently looks back and all around, since his ears are muffled by his spell.
(Cast Silence on dagger. Spot 19, Listen 9 whoops I forgot, no sound.)
Flea Tuesday September 30th, 2008 7:16:26 AM
The rogue troops along, waiting for news from her scouting bat-friend.
Trellus Tuesday September 30th, 2008 8:16:46 AM
Overhearing Olaf's comment, Trellus can't help but give the man a quick grin of reassurance. "Gil can take care of himself," he says. "An' you saw with Horvis how fast a druid can get out of a twisted loom."
The blond man taps his temple with a forefinger. "Plus, I got a spell on him that lets me know more or less where he is and how he's doing. If he gets in trouble, I'll know."
Gry is getting nervous. But there's not much Trellus can do about that. He elects to leave the half-orc alone.
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor) Tuesday September 30th, 2008 1:08:33 PM
Tishe' keeps one hand on her staff and the other inside her satchel (idly scratching the dry skin of Wart) as she moves forward with the group. An idea comes to her and her eyes light up. "Do you think...", and the rest of what she was thinking of is lost in Grymash's spell.
Smiling to herself, she stands still while tapping her foot until Tishe' knows she is outside the Silence spell, then continues to move forward. "This is an awful long corridor", she tries again for those who can still hear, "do you think there may be some Secret Doors?"
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Gilan [longstrider] [wildshape: bat] d20+14=31 ; d20+6=10 ; d20+10=14 ; d20+10=17 ; Tuesday September 30th, 2008 5:05:17 PM
Without much thought, still in bat form, Gilan slips on down the hall to check out the things that he has been seeing and hearing. Though he is as quiet as can be, he feels that he is making a lot of noise...though this could be his sensitive ears as a bat. Hopefully he will be able to find out more information and get it back to the group, before the bumble into something. Of course this is all with the assumption that he does not get caught along the way.
[hide 36, move silently 15, listen 14, spot 17]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Scouting (DM JohnP) d20+12=21 ; Tuesday September 30th, 2008 11:44:25 PM
The Bloodpack keep trudging along the tunnel, slowly making their way forwards to wherever Gilan has gone. Of course, with Grymash's spell, they are doing it silently. They have moved, perhaps, another 100 feet down the tunnel.
Somewhere up ahead, Gilan is exploring.
Gilan only - Highlight to display spoiler: {The bat flies forward, remaining hidden as best as it can. As GIlan moves closer, he realizes that he is approaching a T-intersection where two tunnel lead away from the one that he and his companions are in. More importantly, he can sense, 3 moving creatures up ahead. There might be several creatures that are remaining still.
Unfortunately, one of the moving creatures is large, flying and seems to have heard the sounds of Gilan's wings. The dire bat, for that is what Gilan realizes must be hunting him, begins moving towards him. Gilan could try to hide, or he could try to fly away. The dire bat is still more than 40 feet away, so it hasn't pinpointed Gilan's location.
Gilan's companions are roughly 600 feet behind him.}
Trellus d20+10=12 ; Wednesday October 1st, 2008 9:00:12 AM
Walking along a lighted corridor without making any noise is somewhat unsettling, but Trellus relies on his connection with Gilan to keep himself upbeat. As long as the druid remains shady, the group should be fine as well.
When he see Tishe stop, he falls back as well. And once they're out of the effect of Gry's spell, he hears her question. "Have you got a way to check quickly?" he counters. "We can't be stopping every couple feet and look. We'll be here forever."
Either way, the cleric moves back to join the group, occasionally peering out into the darkness, but mostly concentrating on Gilan. [Spot check: 12]
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine AC27 HP 89/89 { Endure elements, See Invisable} d20+5=19 ; Wednesday October 1st, 2008 9:09:49 AM
Vayine trudges along.. his eyes searching for any signs of those the party tracks
search=19
Tishe' (AC 19 HP 66/66) (Mage Armor) Wednesday October 1st, 2008 9:50:52 AM
The short human woman shakes her head as she smiles wryly at Trellus. "Not me, but Vayine and yanosh may be able to see something unusual just by passing by..."
Not being able to be much help at the moment, Tishe' keeps out of the Silence spell and follows Grymash and the others.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Yanosh - Sub/Al Wednesday October 1st, 2008 10:48:29 AM
"This stone's pretty simple, Tishe." Yanosh replies at hearing his name. "Tis not dwarven craftsmanship by any far stretch of the imagination."
The stout cleric continues along aside both the human woman and their leader, Trellus.
"Oh. And I've not seen signs of doors either, crafted into the stone."
Gilan [longstrider] [wildshape: bat] Wednesday October 1st, 2008 7:44:50 PM
With a slight laugh inside he turns around and starts back the way he came, for all purposes evading a predator that is hunting him. He stays just far enough ahead to be out of the reach of the other bat, but does not lose him. Come on my friend...let me introduce you to some real pain. At least he has a slightly better idea of what is ahead and can tell his friends what he has found. First though, he plans to lead his new friend into all the trouble that he can...though he tries to keep a passing echo out for how his seeker is doing.
If for some reason it turns back around, he will also turn back around and go back the way he was originally going. He may just need to mix it up with his new friend...say his hellos.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Grymash d20+2=14 ; Wednesday October 1st, 2008 8:15:28 PM
Grymash continues stalking the retreating darkness of the corridor.
(spot 14)
Vayine AC27 HP 89/89 { Endure elements, See Invisable} Wednesday October 1st, 2008 9:02:24 PM
Vayine paces along side the dwarf... his stone craft not helping him here any
Olaf Wednesday October 1st, 2008 9:30:31 PM
The eerie silence of the companions behind the scouts and the soft sound of wings are all that reach Olaf's ears. He skulks forward, hoping that they can help Gilan if need arises.
Look What Followed Me Home! (DM JohnP) Wednesday October 1st, 2008 11:08:30 PM
The Bloodpack is trudging along, wondering what is happening to Gilan as the shifter continues to scout. They debate whether there may be hidden doors in the walls, but the dwarves haven't detected anything.
Gilan only - Highlight to display spoiler: {The dire bat keeps pace with the shifter as Gilan heads back to his companions. The bat never attempts to catch Gilan but seems to be simply following him. As the shifter keeps flying closer to his companions, he can tell that the dire bat isn't simply interested in a meal.
The flight continues until Gilan can easily see the glow from where his companions are standing in the tunnel. Looking towards the bright light, Gilan can now easily make out all of his companions. Should he keep going?}
Those with Darkvision Highlight to display spoiler: {Finally, after some time, a small bat flutters out of the darkness up ahead.}
Flea Thursday October 2nd, 2008 1:21:00 AM
Oblivious to what is going on, Flea continues down the tunnel, calling out in a little voice, "Oh, Gilan! Where are you?"
DM Sanity:
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Yanosh - Sub/Al Thursday October 2nd, 2008 7:27:36 AM
"Ssssssssshhhhhhh ... "
"Flea, will ye have the entire length and breadth of the tunnel knowing about us now?" In his excitement, the dwarf's accent becomes that much thicker.
Trellus Thursday October 2nd, 2008 8:26:09 AM
"Warp down, dudes," Trellus counsels softly. "Gil's shady, and he's heading back this way."
The cleric continues to monitor Gilan's location and state of being [via Status spell], as he walks with the pack. His packmates should be able to tell he's some distracted, as he's got that faraway look in his eyes while he walks down the corridor.
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Olaf d20+10=21 ; d20+13=15 ; Thursday October 2nd, 2008 7:06:29 PM
Olaf silently pulls his sickle out, its cold metal reminding him of the uncertainties facing them in this deep, dark place. His lips quirk at Flea's comment, but his eyes remained focus on their surroundings, hoping to catch any trap before it catches them as they pad silently down the corridor (search 21, move silently 15)
Gilan [longstrider] [wildshape: bat] Thursday October 2nd, 2008 7:56:55 PM
With another inward smile he wheels around and charges the dire bat, not really intent on harming him but getting his undivided attention. Depending on what happens when he performs his little maneuver will dictate his next actions. To be honest, he is getting tired of this cat and mouse game
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Vayine AC27 HP 89/89 { Endure elements, } Thursday October 2nd, 2008 8:03:46 PM
Vayines eyes flash to the movement of the bat and he points his sword towards it in a gesture of greeting to the bat.. hoping that its Gilan and not something more sinister.
Grymash (silence) d20+2=3 ; Thursday October 2nd, 2008 8:12:54 PM
Grymash's stomach grumbles, but no one can hear it. He continues down the corridor. However, the rumbling in his stomach distracts him from other disturbances.
(spot 3, natural 1)
Come Back! Come Back! (DM JohnP) Thursday October 2nd, 2008 11:43:13 PM
The Bloodpack sees a bat emerge from the darkness ahead of them. It seems that Gilan has brought something back with him. Everyone else gets a brief glimpse of a much larger bat before it disappears back into the darkness. Gilan quickly turns and heads back into the darkness in pursuit of the larger bat. The shifter finds that the bat is flying much faster as it heads back towards the junction of the tunnel. If Gilan wishes to catch the bat, he will either need to sprint or take some other action.
Of course, his companions could also do something if they don't mind firing blindly into the darkness ahead of them.
Flea d20+13=19 ; Friday October 3rd, 2008 12:20:57 AM
"Whoa-ho! What was that!" cries Flea as some flying thing emerges momentarily, only to dissappear down the tunnel again.
"I'll bring it down!" volunteers Flea, but her skills fail her, and only a dribble of light is discharged from her wand as it fizzles uselessly. (UMD=19, fail)
DM sanity:
Wand of Magic Missile 49/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Yanosh - Sub/Al d20+3=15 ; Friday October 3rd, 2008 7:47:34 AM
"Tis a bat," Yanosh calls out to the others. (Knowledge Nature 15 to identify and know about dire bats. Identify, correctly or incorrectly ;)) "Albeit tis a dire bat. Bats live in caves. Mayhaps there's an entrance out nearby."
"That's all. It's just a bat."
Trellus Friday October 3rd, 2008 9:49:55 AM
"Whatever it is, Gilan seems to be messing with it," Trellus observes wryly. Flea's comment takes a while to register, but when it does he calls out a cautionary note.
"Uh Flea? Gilan's one of them bats. So, be careful where you point that thing."
Trellus (and presumably the rest of the Bloodpack), continues to advance down the corridor.
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor) Friday October 3rd, 2008 10:24:12 AM
"I don't think anything is 'just a bat' in here, sweetie", she says to Vayine with concern in her voice. "I think we need to pick up the pace."
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Yanosh - Sub/Al Friday October 3rd, 2008 12:27:26 PM
OoC: Um ... Yanosh. Not Vayine?
Vayine AC27 HP 89/89 { Endure elements, } Friday October 3rd, 2008 5:20:00 PM
Vayine smiles at the comment "no mylady.. I have a feeling you are more then correct.. we've seen no signs of life so far and suddenly Gilan seems intent on catching that creature makes me think that your very correct on that assumption."
Looking towards Trellus... I think we should follow our winged friend.. if he deems that bat deserves his attention then I think we should concern ourselves with it too, Horvas was a druid, it seems conceivable that he could through skill or spell change into a bat still. why not tackel one problem at time.?"
Gilan [longstrider] [wildshape: bat] Friday October 3rd, 2008 9:13:55 PM
Putting up the best effort that he can, he falls into a steady beating of wings...using nothing but speed to catch up. If he can get close enough he might have a chance at catching it before it gets back to the bend. Still it will be a race and he is not sure this form is up to it, but he does not dare shift again as it would do nothing but slow him down more.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Tishe' (AC 19 HP 66/66) (Mage Armor) Saturday October 4th, 2008 5:16:08 PM
Yeah, Yanosh, not Vayine :-)
Olaf d20+10=25 ; d20-3=7 ; Sunday October 5th, 2008 1:38:14 PM
Olaf curses softly at the confusion engendered by the other bat, and not for the first time wishes he had a better way to see into the darkness ahead of them. If he's lucky, he'll take a swipe at the unknown bat as it goes by, attempting to knock it to the floor (Trip attempt with sickle; touch attack hitting AC 25, strength to trip of 7). If he is not so lucky, he'll pick up the pace, the walls providing light as he moves forward at regular speed.
Pursuit (DM JohnP) Sunday October 5th, 2008 11:03:06 PM
The dire bat flies into the darkness, pursued by Gilan in the form of a bat. The dire bat gradually pulls away, flying faster than Gilan can. The shifter feels that the dire bat is sprinting (i.e. using the Run maneuver during flight).
The rest of the Bloodpack doesn't see much since this race is occuring in the darkness beyond the lights.
Unless the group conceives of something, the dire bat will be able to escape.
Trellus Monday October 6th, 2008 9:28:47 AM
Trellus can't help but flash a grin at Vayine. "Dude, we ARE following him," he points out with a chuckle.
Sobering a bit, he continues. "Yeah, it could be Horvis. Or a friend of Horvis. Or a pet of Horvis. Or it could just be a hungry bat. We won't know till something happens. All we can do until then is keep moving ahead and trust Gilan."
The cleric follows his own advice, smiling to himself at some internal thought.
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh - Sub/Al Monday October 6th, 2008 11:47:32 AM
OoC: Trellus, dude, you mean Vayine not Yanosh.
Corrected - Thanks dude!
Flea d20+13=24 ; 4d4+4=13 ; Monday October 6th, 2008 5:53:53 PM
"I know which one is Gilan-bat!" Flea cries, "an' this thing won't miss, if I can get it to work!" Flea gives the wand a good shake before activating it (UMD=24) and the magical missiles go streaking from its tip. (13 points MM dmg).
DM sanity:
Wand of Magic Missile 48/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Vayine AC27 HP 89/89 { Endure elements, } Monday October 6th, 2008 6:49:15 PM
Vayine moves with the party. staying at the back of the pack covering rear guard as ordered.
Tishe' (AC 19 HP 66/66) (Mage Armor) Monday October 6th, 2008 7:07:29 PM
Tishe' growls at herself. If she were faster, she may have been able to get a Web up in time. As it is, without seeing the bat, it is going to get away. All she can do is to continue along with her packmates, expecting trouble.
Yanosh whispers softly "Bless us Gargul," activating the Tattoo. Always ready the Dwarven Cleric follows Flea and Olaf as they lead.
Listen 18 Spot 14
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III, Cure Serious Wounds #= cast every morning once a day
Domain Shadow Shadow Domain Spells
1 See Invisible 2 Shadow Conjuration 3 Blink }
Grymash (silence) d20+2=4 ; Monday October 6th, 2008 8:50:10 PM
Grymash wonders if he should get out his bow and shoot the flying rat when next he sees him again. He constantly looks back to see how the others are doing. He still can't hear anything, but he is unable to see alarm in the eyes of his packmates. So its probably best to leave it alone.
(spot 4)
Gilan [longstrider] [wildshape: bat] Monday October 6th, 2008 9:56:48 PM
Growling to himself he falls into a more steady pace and just tries to keep the other bat in sight. If he can at least stay with it and not allow it to outdistance him, he might have a chance at something at least. Though as to what he is going to do, that he has not figured out yet...hopefully he will have a little time.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)*, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[Guess this bat is going to make me run as well. Hope the air has enough resistance for that. :)]
Escape (DM JohnP) Monday October 6th, 2008 11:01:47 PM
The dire bat outpaces Gilan, gradually gaining distance until even the bat's eyes cannot see it any longer. Gilan could, if he chose, continue into the darkness. Or he might decide that returning to his companions and telling them what he observed would be more prudent. Before he turns back, some balls of magical force strike the dire bat but it doesn't slow.
Knowledge Nature DC 15 - Highlight to display spoiler: {The dire bat is moving faster than it should be able to fly.}
DM Apology - Sorry for the DM decision, but I needed to bring everyone together.
Gilan flies back to his companions, ready to help them decide whether to proceed or retreat back to the dome. And, if they proceed, what precautions to take about the group that seems to be waiting for them ahead.
DM Apology - I am out of town for work for the next couple nights. I will try to post, but may not be able to get a post in.
Trellus(Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire]) Tuesday October 7th, 2008 2:33:37 PM
Upon Gilan's return, Trellus figures its time for a quick conference. With that in mind, he tries to get Gry's attention and points to the barbarian's dagger followed by a slashing motion acorss his throat.
Whether or not Gry ends his spell, the cleric turns his attention to the problem at hand. The pack has only been through the portal a short time, making turning back such an unwelcome option that he doesn't even bring it up. Instead, Trellus goes straight to work on dealing with the imminent welcoming party.
"Sounds like somebody is using bats to scout, too," he observes. "The question being, when are they gonna decide to show up."
"I'd say if you got any buffing spells that last an hour or so, now would be a good time to use 'em. Then we keep going and see what's what."
With that in mind, Trellus casts two more spells on himself - one with the aid of his Rod of Extend. Once everyone is ready, he gives the Gilan the nod to scout out again, and resumes the march.
At the intersection, he'll go straight - unless something comes up.
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh d20+1=10 ; d20+2=12 ; Tuesday October 7th, 2008 3:13:25 PM
Silently Yanosh listens to Trellus. Following the Guidance of their leader the Dwaerf watches for any trouble.
Listens 10 Spot 12
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III, Cure Serious Wounds #= cast every morning once a day
Tishe' (AC 19 HP 66/66) (Mage Armor) Tuesday October 7th, 2008 4:24:21 PM
With the stop, Tishe' takes the time to buff up herself and her packmates.
For starters, she casts Owls Wisdom on herself, enhancing her further spells of Longstrider on and Resist Energy (fire) . Finally, she casts See Invisibility on herself.
Prepared, Tishe' is ready to keep moving outside Grymash's Silence spell.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (70 rounds) +4 Wisdom Longstrider; (4200 rounds) +10 move Resist Energy (700 rounds) 20/fire See Invisibility (700 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Gilan [longstrider] [wildshape: bat] Tuesday October 7th, 2008 4:35:27 PM
Though it might sound strange and maybe a little harder to understand, Gilan does not change form to give his report. His new found abilities do have some perks and one is the ability to speak in animal form. As he listens to Trellus he cannot do more than nod his head, though he is hopefully positioned hanging upside down.
With the thought of spells in mind he flies over to land, though ackwardly as he has to stand upright, on the should of Yanosh. A series of higher pitched sounds echo from his mouth though they are not understandable to anyone but Tishe'. Soon though, Yanosh feels a surge in his legs and will find out as well that he can move further than before.
Once that is accomplished he takes back to the air to continue his scouting for the group.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh) - 10 hours]
Olaf Tuesday October 7th, 2008 5:59:46 PM
Olaf listens intently to the garbled sounds from Gilan, and nodding despondently, looks into the dark. Quietly, he says, "I'm thinkin' that some type o' magical construct that can put a little weight down might do us well, goin' forward. A mage hand, perhaps, draggin' a cloak er the like. Just a thought."
DM Apology (DM JohnP) Wednesday October 8th, 2008 6:25:55 AM
No post until tonight. Sorry, folks.
Grymash (silence) Wednesday October 8th, 2008 8:16:05 PM
Grymash notices Trellus' summons and so he takes out his dagger, that has the silence spell cast upon it, and throws it sticking in the ground out of range. He turns back to Trellus and says, "Uhh yeah! Whut be goin' on? Whut da plan?"
Flea Wednesday October 8th, 2008 9:03:03 PM
The rogue listens to what the cleric has to say, and then takes into account what ther rest of Bloodpack think.
"I'm not afraid!" she says, nodding to Yanosh and Vayine, "with my friends to back me up! 'sides," she adds," I might be able to do this quick."
Flea activates her ring* and volunteers her plan to run down the tunnel double quick with the aid of her magical boots.
DM sanity:
*Ring of Blinking
Wand of Magic Missile 48/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Advancing to the Intersection (DM JohnP) Wednesday October 8th, 2008 11:46:29 PM
The Bloodpack makes preparations before advancing towards the intersection and whatever waits there for them. Trelllus and Tishe' cast some protective spells before moving out. After relating what he had seen, GIlan takes to the air again and moves ahead to scout. Flea is also scouting, but not quite as far in front as the shifter. The others - Yanosh, Olaf, Grymash and Vayine - surround the casters to protect them.
As the Bloodpack advance, not even the scouts hear or see anything from up ahead. Gilan had sensed several other creatures besides the dire bat but there is no sign that those potential opponents have advanced to meet them. Of course, the glyphs on the walle begin to glow as the party approaches each one, fasing gradually as they advance beyond each glyph. The nimbus of light that surrounds the party would be comforting if the Bloodpack didn't know that the light was announcing their approach to anyone waiting ahead.
FInally, GIlan gets close enough that his bat eyesight can see the start of the intersection. He is roughly 60 feet back from the corners, with most of the party roughly 60 feet behind. Flea is nearly halfway between Gilan and the party. Gilan cannot see anything but that may be because the dire bat and whatever else were around the corner.
Gilan [longstrider] [wildshape: bat] Thursday October 9th, 2008 12:42:14 AM
Flying up so that he can get closer to the ceiling he moves on down to the intersection. He flies a quick circle looking for signs of trouble and hopefully not get into any himself. He is pretty sure that one of the pack has followed along behind him rather fast as he can see the lights lighting behind him.
He tries to keep himself ready for any attacks that might be aimed at him, falling into a more defensiver flight pattern to aid in this.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh) - 10 hours]
Trellus(Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire]) Thursday October 9th, 2008 10:22:35 AM
When Gry comes out of his silence shell and asks for the plan, Trellus grins. "Same as usual...wait for the treadles to come out and send 'em to One Eye."
With a little more seriousness, he nods ahead. "Gilan thinks we're gonna run into something at an upcoming intersection. Might be a good idea to buff up."
After that, there's nothing for the cleric to do but walk forward and see what Gilan and the blinking Flea flush out.
Yanosh Bless,Blink Thursday October 9th, 2008 12:45:35 PM
Yanosh speaks quietly and starts to blink himself. "Something new I havent tryed yet," he smirks. Yanosh stays with the group as they near the intersection. Axe and Shield ready.
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III, Cure Serious Wounds #= cast every morning once a day
Tishe' (AC 19 HP 66/66) (Mage Armor) Thursday October 9th, 2008 12:54:11 PM
Tishe' will continue to be near the rear of the group while they approach the intersection.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (60 rounds) +4 Wisdom Longstrider; (4190 rounds) +10 move Resist Energy (690 rounds) 20/fire See Invisibility (690 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Olaf Thursday October 9th, 2008 3:53:00 PM
Olaf looks at as friends rapidly blinking in and out of the prime material plane, blanches, and nearly loses his breakfast. Muttering to himself about unnatural planar transport, he readies an action to cast invisibility on himself if they encounter anything that seems hostile.
At the Intersection (DM JohnP) d20+10=11 ; d20+12=21 ; Saturday October 11th, 2008 10:30:28 PM
Gilan flies into the intersection to scout, keeping close to the ceiling.
Gilan only -- Highlight to display spoiler: {Despite the shadows clinging the corners, the bat notices a minotaur clinging to the far wall just below the ceiling on the opposite side of the intersection. The bat's eyes also notice some skeletons of various creatures farther back on each side of the intersection. From what Gilan can tell, he has not been detected. Or, if he has, the opponents don't know that he has spotted them.}
Trellus speaks to the others and keeps moving forward.
Yanosh triggers a defensive magic and keeps in front of the casters as they get closer to the intersection.
Tishe' stays near the back, out of the way of the fighters.
Olaf isn't too sure about the way that Yanosh is blinking in and out of existence, but stands beside his companion.
Grymash, Vayine and Flea also keep moving ahead. The big half-orc is on one side of the group while Vayine is on the other. Flea is moving slightly ahead of the others, partway between them and the shifter flying overhead.
Everyone is now close enough to the intersection to see that it is not light like the tunnel that they are walking through. It may be a difference between the two tunnels, or it may be something else. There are no creatures visible in the intersection although the shadows are quite dark near the upper corners with the ceiling overhead.
Gilan [HP: 128/128 - AC: 32] [longstrider] [wildshape: remorhaz] Saturday October 11th, 2008 11:41:36 PM
Gilan chuckles lightly to himself as he notices the ambush. Not wanting to give the enemy time to regroup or set up as he tried to warn the others, he does that in a different way. His bat form starts to slip and waver as he takes on a new form that will allow him to have a little fun.
As his body fully takes on the form of the remorhaz, he puts his hindquarters down the path that will leave him faceing the minotuar. What sounds more like a roar, he cannot help but smile for real this time. "BOO!!!" Hopefull his huge size will allow him to block off those behind him rather will and he can hinder the progress of the minotuar and other. His bellowed BOO should alert those further down the tunnel that he is in need of help and that a trap had been set up here for them.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh): +10 feet movement - 10 hours]
Vayine AC27 HP 89/89 { Endure elements, } Sunday October 12th, 2008 7:08:40 PM
OOC: still here.
Vayine's sword still in hand watches his charges to prevent the casters from harm.
Trellus(Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire]) Monday October 13th, 2008 10:30:07 AM
[OOC - I'm assuming that Gilan hitting the floor sets off the lighting]
Gilan's 'attack worm form' suddenly appears in some kind of intersection ahead.
"Pretty sure that's a signal," Trellus deadpans.
"Let's go." The cleric pauses to cast a spell on Vayine, and then hustles forward. [Bulls Strength on Vayine: +4 STR bonus for 11 minutes]
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor) Monday October 13th, 2008 11:02:43 AM
Not knowing what kind of combat may be happening, but knowing that Gilan wouldn't be going Rehmoraz without reason, Tishe' moves forward a step (5 feet) and begins the intricate casting that summons her combat creatures. (casting arcane Summon IV).
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (59 rounds) +4 Wisdom Longstrider; (4189 rounds) +10 move Resist Energy (688 rounds) 20/fire See Invisibility (687 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV, Resilient Sphere }
Yanosh Bless,Blink Monday October 13th, 2008 1:18:44 PM "To Battle!!" the Dwarven Cleric yells. Yanosh charges toward the giant worm looking for a way around Gilan.
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III, Cure Serious Wounds #= cast every morning once a day
Flea (AC 21+1 (for Hasted) Blinking 62 HP) Monday October 13th, 2008 7:46:48 PM
Flea clicks the heels of her boots together and charges down the tunnel. Courage! she calls as she brandishes her holy short sword in one hand, her wand in the other.
DM sanity:
Ring of Blinking Boots of Speed - 2/10?
Wand of Magic Missile 48/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic) 1 per day-Bard (Expeditious Retreat, Grease)
Olaf Monday October 13th, 2008 9:07:09 PM
Olaf curses again softly at the raucous noise, then abandons the idea of casting invisibility and instead follows after Flea, hoping to keep her out of trouble.
Grymash (silence) Monday October 13th, 2008 10:53:09 PM
In the silence of his spell, Grymash easily assumes that a battle is underway. Therefore, he picks up the pace and charges forward.
The Intersection - Round 1(DM JohnP) d20+13=15 ; 6d12=52 ; 6d12=40 ; d20+12=30 ; d20+12=19 ; 14d12=73 ; d20+13=24 ; d20+10=11 ; d20+10=19 ; d20+10=29 ; d20+10=28 ; Monday October 13th, 2008 11:04:13 PM Gilan responds to the threat by changing into the form of a giant worm. The giant creature easily drops the short distance to the floor and then threatens the surrounding area. This alerts his companions, too.
Surprisingly, the intersection does not light up when the shifter hits the floor.
Vayine continues to guard the casters.
Trellus figures that the transformation of Gilan is a signal. The cleric responds by casting a spell on Vayine and then moves ahead.
Tishe' starts casting a summoning spell.
Yanosh charges ahead with his axe raised, finishing just behind the remorhaz.
Flea moves to the other side of the remorhaz.
Olaf dashes ahead to protect Flea.
Grymash charges forward to stand just behind the main combat. DM NOTE - The map does not reflect this as I didn't revise after posting. Grymash had earlier dropped his Silenced item and I didn't notice any mention of picking it up.
++++++
The minotaur moves across the ceiling to reach Gilan. Even though it has a falchion strapped to its back, the minotaur simply punches at the transformed shifter. It misses badly, however. Minotaur -- slam misses AC 15
A rapke skeleton charges from the north corridor towards Gilan. It moves to close with the remorhaz, allowing an attack. Once it closes, the rapke skeleton almost bites the giant worm. Rapke skeleton -- bite misses AC 30
Another rapke skeleton moves from the other corridor towards Olaf. It bites at the human cleric and misses as well.
A dire boar lumbers from the north tunnel towards Gilan, also allowing an attack. It also misses the shifter. Zombie dire boar -- gore misses AC 24
A group of smaller undead then move in. The skeletons are able to close with the leading members of the Bloodpack but the zombies are shuffling along somewhere behind.
Anyone looking up notices a humanoid in gaseous form moving across the ceiling above the combat.
Darkvision OR Low-light Vision AND Spot DC 15 -- Highlight to display spoiler: {There are large cloths draped over the walls to, presumably, block any light from the glyphs.}
Darkvision OR Low-light Vision AND Spot DC 29 -- Highlight to display spoiler: {There is a second humanoid moving in gaseous form just below the ceiling.}
Gilan [HP: 128/128 - AC: 32] [longstrider] [wildshape: remorhaz] d20+12=22 ; 3d8+12=25 ; d20+12=23 ; 3d8+12=26 ; d20+12=22 ; d20+12=24 ; 3d8+12=29 ; 3d8+12=19 ; Tuesday October 14th, 2008 12:53:20 AM
As the skeleton rapke charges into the fight, Gilan snaps his huge head at the thing. His full intent is to do as much damage as possible as it move in on him. He then turns his attention to the dire boar that lumbers in on him as well. Once again his huge head shifts and his teeth seek to find purchase on another target. So far he is not doing bad as all his enemies have missed him and he is able to stall them out for companions to get to him.
With he retaliations towards the closing monsters he turns his attention to the minotaur that has closed in and tried to punch him. This time his teeth seek to find the tender flesh of something that might be a challenge to him. Either way, his pack will be here soon and the enemy will have a lot of different things to worry about. In fact, he is sure that Olaf is already there but he is too busy to do much more than notice.
[AoO(rapke skeleton) - hit: 22 and damage: 25] [AoO(dire boar) - hit: 23 and damage: 26] [Gilan vs. Minotuar - hit: 22/24 and damage: 29/19]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh): +10 feet movement - 10 hours]
Tishe' (AC 19 HP 66/66) (Mage Armor) d4+1=2 ; d20+4=11 ; d20+4=20 ; 4d4+4=15 ; Tuesday October 14th, 2008 10:21:16 AM
ooc: my work firewall won't let me see map either. So far, that's OK, since Tishe' can't see a thing anyways! :-) I know that docs.google.com works from my work area... ...........................
Not knowing much except that there will shortly be many bodies blocking the corridor ahead, Tishe' summons celestial creatures that are not dependant upon the ground. Calling forth into the Lands of Rest (summoning IV), two Giant Celestial Bees answer her call, appearing 35 feet in front of the mystic.
The two bees dart in at cieling level, zeroing in on the wall-walking minotaur with thier darkvision. (AC 11, 20) assuming miss both
Tishe' begins speaking to herself, a clear sign she's feeling stress, "next time, I memorize a Light spell or two just in case..." and then louder, "any packmember have a light? That would be a totally waxed pick!"
The mystic gets out her wand of Magic Missles (move action from Pants o Plenty) and Readies a spell on the first enemy she can see. (Readied Action: magic missle on first confirmed enemy; 15 damage)
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (59 rounds) +4 Wisdom Longstrider; (4189 rounds) +10 move Resist Energy (688 rounds) 20/fire See Invisibility (687 rounds) see invisible and etheral objects
2ea Celestial Giant Bees (AC 14 HP 19 A +4 D d4+2+poison (Fort Dc 11 or d4 Con) darkvision, damage reduction vs acid-electric-cold/5, spell resistance 8, smite)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith, Prayer) Tuesday October 14th, 2008 5:51:11 PM
"Light," the cleric breathes as he surveys the scene. "That's a lot of undead."
Spotting the humanoid on the ceiling, Trellus points him out to the pack - "Treadle on the ceiling"
After that, its more spell casting, before moving forward to get a better look.
[cast Quickened Shield of Faith] [cast Prayer] +1 on atk, saves, checks on allies, -1 on enemies [Move to M10]
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus Prayer - round 1 of 11
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine AC27 HP 89/89 { Endure elements, } Tuesday October 14th, 2008 8:55:16 PM
Vayine uses his Dancing lights, the glowing orbs hang over the heads of his friends in the front line of the battle. then the drow moves forward closer to the front of the battle but still back far enough to aid the mages. (p8)
DM Note Tuesday October 14th, 2008 9:49:06 PM
9:50 p.m. -- Only four player posts. I'm not going to make a DM post until at least 6 players post.
I'll see what I can do about posting the map to Google docs
Grymash (silence) d20+14=32 ; d20+14=28 ; d8+30=31 ; d8+30=36 ; d8+30=32 ; Wednesday October 15th, 2008 2:59:45 AM
(can anyone send me a copy of Grymash's latest character sheet, because it died with my old computer)
Grymash goes into a rage and charges at one of the foes that is open to him (S6).
(Charge -2ac/+2hit. Powerattack -8hit/+16dam. HitAC 32 threat, 28 crit. Damage: 31+36+32=99. Must make Fort Save DC 15 or die from massive damage. Wounding weapon: Loses -1 Con per hit.)
Olaf (HP 50/50, AC 26, 20% miss chance) d20+15=29 ; d20+15=27 ; d20+15=28 ; d20+15=19 ; d20+10=18 ; d6+2=5 ; d6=2 ; Wednesday October 15th, 2008 6:17:38 PM
"Great. I hate undead," mutters Olaf, taking a swing at S6 (hitting AC 18 for 5 points of damage, 2 points of cold damage). He then takes advantage of Grymash's charge to tumble back (OA from S4: 29 vs DC 15; S5: 27 vs DC 17; RS2: 28 vs DC 19; S6: 19 vs DC 21, fails, draws opportunity attack) to K13, shifting his sickle to his off hand and pulling out a cold iron mace.
Vayine AC27 HP 89/89 { Endure elements, } Wednesday October 15th, 2008 7:07:57 PM
OOC: Vayine is waiting for the next DM post before continuing
DM Note d20+13=29 ; d8+8=16 ; d20+13=28 ; d8+8=14 ; d20+13=30 ; d20+13=15 ; d20+12=21 ; d20+7=12 ; d20+7=23 ; d20+12=23 ; 2d8+8=10 ; d20+6=17 ; d20+6=11 ; d20+12=15 ; d20+2=22 ; d20+2=18 ; d6=2 ; d20+1=10 ; d20=14 ; d20=11 ; d20=13 ; d4=3 ; d20=3 ; d20=8 ; Wednesday October 15th, 2008 11:15:47 PM
As the rapke skeleton closes with the remorhaz, Gilan lashes out and catches the undead squarely. The rest of the undead close with the shifter. DM Note -- I don't see anything about Gilan having Combat Reflexes, or it being a bonus feat for the remorhaz
Gilan then attacks the minotaur hanging from the ceiling. Neither of his attacks manage to hit that threat.
Tishe' summons two celestial creatures that dash off to threaten and attack the minotaur. As they close with it, the falchion lashes out and hits both of the summoned creatures. The damage from the minotaur's fists may be enough to destroy the bees. AoO vs. first Celestial Bee -- hits AC 29, 16 damage (crushing) AoO vs. second Celestial Bee -- hits AC 28, 14 damage (crushing)
Trellus casts a protective spell upon himself and then casts Prayer upon his companions and the opponents. Then the cleric moves closer to Gilan and the undead.
Vayine casts some lights to illuminate the combat before moving closer.
Grymash flies into a rage and charges after the closest of the skeletons (S6). He smashes it into flying bits of bone.
Olaf hits the other nearby skeleton but sees his sickle harmlessly clatter off the thing's ribacage. The cleric then moves backward to re-arm and is able to avoid the feeble attacks of the human skeletons and even the rapke skeleton.
Flea stands and thinks about what to do. Yanosh also stands still even though this is the best tactic when facing this number of opponents.
++++++
The minotaur keeps attacking Gilan, figuring that the shifter it the most immediate threat. The first blow nearly hits the remorhaz and the second isn't even close. Minotaur -- slam 1 misses AC 29 Minotaur -- slam 2 misses AC 14 (didn't account for Prayer)
The first rapke skeleton tries to bite and claw the shifter but cannot hit. Rapke skeleton 1 (RS1) -- bite misses AC 22, claw misses AC 13, claw misses AC 24 (didn't account for Prayer or flanking)
The other rapke skeleton moves closer to attack Grymash. The skeletal jaws close on the half-orc but barely scratch the surface. The claws don't come close to Grymash's hide. Rapke skeleton 2 (RS2) -- bite hits AC 22 (accounting for Prayer), 9 damage (absolute minimum), claw misses AC 17, claw misses AC 11
The dire boar zombie misses the shifter when it attempted to gore Gilan. Dire boar zombie (DBZ) -- gore misses AC 15
The zombies shuffle closer and one of them (Z3) manages to get close enough to Gilan to attack if it survives any opportunity attack. If it does, it manages to score the hide of the remorhaz. If it doesn't survive, the last zombie will also close with Gilan and attack, but doesn't hit. Z3 -- hits AC 21 (threat), not confirmed AC 17, 2 damage Z4 -- misses AC 10
The human skeletons randomly attack an opponent close to them. The first three cannot hit Gilan. The last two skeletons attack Flea but cannot hit the nimble gnome.
S1 -- misses Gilan, AC 14 S2 -- misses Gilan, AC 11 S3 -- misses Gilan, AC 13 S4 -- misses Flea, AC 3 S5 -- misses Flea, AC 8
The Dancing Lights cast by Vayine show the two humanoids flying just below the ceiling in Gaseous Form.
Listen DC 5 -- Highlight to display spoiler: {A voice can be heard from around the north corner.}
Listen DC 5 and Spellcraft DC 20 -- Highlight to display spoiler: {The voice is reciting the verbal components for Summon Monster V.}
Gilan - Highlight to display spoiler: {The voice is beyond the range of your Darkvision or Tremorsense}
Flea (AC 21 Blinking, 62 HP) d20+11=20 ; d20+13=19 ; Wednesday October 15th, 2008 11:33:16 PM
"Someone's mumbling something over there!" shouts Flea, pointing her wand in the direction of the voice. Figuring the mumbler isn't likely to be a friend, the gnome attempts to activate her wand (UMD=19, fail), but it only sparks and sputters.
"Back off you weirdo's!" she shouts at the creatures that swipe at her, adding "Get 'em, Gilan!"
DM sanity:
Ring of Blinking Boots of Speed - 2/10?
Wand of Magic Missile 48/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused] Read Magic 20 m
Spells: 1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Ma
Yanosh Bless,Blink d20-2=11 ; 2d6+3=8 ; Wednesday October 15th, 2008 11:57:42 PM
Seeing the undead Yanosh quickly drops his Axe and pulls forth his holy symbol. "Begone foul creatures!" Yahosh calls out turning to the closest ones.
Turning Cleric level 5 Turning Dmg 8
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III, Cure Serious Wounds #= cast every morning once a day
Gilan [HP: 128/128 - AC: 32] [longstrider] [wildshape: remorhaz] d20+12=31 ; 3d8+12=30 ; d20+13=17 ; d20+13=29 ; 3d8+12=27 ; 3d8+12=21 ; d20+29=43 ; d20+29=48 ; d20+6=13 ; d20+15=23 ; Thursday October 16th, 2008 12:22:19 AM
Gilan snaps his head around to scar the zombie that moves within his threat range, but he does not take the time to see if it falls. He is already turning back to the minotaur that might be the biggest problem in this fight. Having been unable to get purchase on the large being last round makes his scales glow red, though he cannot put out the heat that a normal remorhaz can. Still his jaws once again snap twice at the minotaur, trying to latch on and pull him in for closer combat.
Gilan is just able to figure out what is going on when he hears the mumbling, though he cannot see the one doing it. His voice is pitche slightly lower than usual and rumbles as it escapes his worm mouth. "Summoner nearby." He hopes that his warning is enough for someon to deal with it...as he does not want to break off combat just yet. Once the full power of the Bloodpack is upon these beasts, he might look for the caster.
[listen: 13 and spellcraft: 23]
[AoO(zombie) - hit: 31 and damage: 30] [Gilan vs. Minotuar - hit: 17/29 and damage: 27/21; grapple: 43/48]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh): +10 feet movement - 10 hours]
Olaf (HP 50/50, AC 26, 20% miss chance) d20+4=19 ; d20+3=11 ; d20+15=17 ; d20+15=20 ; d20+15=25 ; d20+15=34 ; d20+15=24 ; d20+15=27 ; Thursday October 16th, 2008 8:57:36 AM
Olaf nods at Gilan's comment (listen 19, hears the mumbling, spellcraft 11, no idea what that's about) and pushes through the line, taking a double move, tumbling as necessary, to I5 (tumble checks: 2 squares, 17 vs DC 15 to avoid attacks of opportunity from RS2, 20 vs DC 17 to avoid attacks from G; then 2 squares regular movements, then tumbling again to I5 with 5 equivalent squares of tumbling; 25 vs DC 29 to avoid attacks from RS1, 34 vs DC 31 to avoid attacks from Z2, 24 vs DC 23 to avoid attacks from Z1, 27 vs DC 25 to avoid attacks from DBZ. Whew.)
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith, Prayer) d20+10=18 ; d20+14=34 ; d20+2=20 2d6(3+3)+2=8 Thursday October 16th, 2008 9:26:24 AM
[Listen 18, Spellcraft 34]
[OOC - packmates - Don't forget the Prayer spell in effect - +1 on atk, saves, checks on allies, -1 on enemies]
Trellus nods in response to the various calls about the spellcaster around the corner. "Two gas dudes right above me, and a summoner around the corner bringin' something nasty," he acknowledges.
The cleric figures Yanosh has the right idea. Clear out the piggies so Gry and Gilan can deal with the grown ups.
He raises his arms, presenting the full image of his surcoat to the undead before him [Setanos' Vestments of Holy Incantations acts as holy symbol] "In the name of Domi, Begone!" he cries.
[Turning Check: 20 - HD13 and below affected Turning Damge: 16 HD worth of creatures (should have +10 instead of +2) HD 5 and below destroyed.]
Trellus skips over any undead Yanosh has already turned [per Turning Damage, p159 PHB]
The blond man then backs up 10' [move to N10] to get out from under the dudes on the ceiling. ------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus Prayer - round 2 of 11
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+4=6 ; d20+4=19 ; d20+11=24 ; d20+11=28 ; d20+15=24 ; d20+13=14 ; 4d4+4=10 ; Thursday October 16th, 2008 10:11:32 AM
The two Celestial Bees are staggering in the air, but thanks to Tishe's Augment Summoning ability, they are tough enough to withstand at least one punch from the minotaur. The two bees try again, not being able to sting the enemy. (AC 6, 19)
Seeing the two humanoids in Gaseous Form at the ceiling, Tishe' gives a small thank you to Vayine and casts her Readied Magic Missle (action last round) into the lead form, hoping the magic will get through the spells damage resistance (15 damage). (Spellcraft: nat 1 on abilities of Gaseous Form)
The brown eyes narrow as Tishe' catches the sonorous phrases coming out of the darkness. (listen:24, Listen:28, Spellcraft(conjuration) 24) "There is a summoner more powerful than I am out there!", she calls to her packmates. "Get ready for company!"
Tishe' then fires another magic missle spell into the lead gaseous form. (10 damage)
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (58 rounds) +4 Wisdom Longstrider; (41887 rounds) +10 move Resist Energy (686 rounds) 20/fire See Invisibility (685 rounds) see invisible and etheral objects Prayer (from Trellus) +1 divine on atk, saves, checks on allies, -1 on enemies
2ea Celestial Giant Bees (2/7 rounds)(AC 14 HP 3/5/19 A +4 D d4+2+poison (Fort Dc 11 or d4 Con) darkvision, damage reduction vs acid-electric-cold/5, spell resistance 8, smite)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements, } Thursday October 16th, 2008 6:24:24 PM
Vayine longs to join in the combat but he refuses to leave the casters unguarded especially knowing that there is a summoner on the field. instead he casts Protection from Evil on himself and prepares for a new assualt.
Casts protection from evil, and stands ready to attack newly summoned creatures if in range
Grymash (ac24, rage hp125, norm hp105, rage2, prayer) d20+15=32 ; d20+10=22 ; d8+28=31 ; d8+28=32 ; d20+15=31 ; d8+28=33 ; Thursday October 16th, 2008 9:32:16 PM
(I dont remember my exact hp, since I no longer have my character sheet. However, these amounts are very close.)
Grymash side steps for better positioning (move to I13, 5ft step) and begins again on his next victim(rs2).
(twohanded attack, powerattack -6hit/+12dam. Attack1. HitAC 32. Damage 31. Attack2. HitAC 22. Damage 32. Possible total damage: 63. -2 Con.
If this drops rs2, then Gry will cleave into the S next to him. Cleave attack. HitAC 31. Damage 33. -1 Con.)
DM Note d20+4=14 ; Thursday October 16th, 2008 9:55:50 PM
All - I'm asking on the Rules Board concerning natural weapons since it matters for the DM post.
Grymash - I e-mailed the last character sheet that you sent to me to your att DOT net address. Is this correct?
What I'm trying to hint is that it's unlikely that I will manage a DM post tonight.
Stephen Friday October 17th, 2008 12:57:05 AM
Nope, that is an old email address. new one is getevenstephen@gmail.com
Tishe' (AC 19 HP 66/66) (Mage Armor) Friday October 17th, 2008 9:50:51 AM
I like the last hint, "...it's unlikely that I will manage a DM post tonight."
good hint :-)
Yanosh-HP 77/77--AC 22 Bless,Blink Friday October 17th, 2008 1:06:47 PM
OoC Checking in.
Intersection - Round 3 (DM JohnP) d20+12=22 ; d20+12=24 ; d20+11=18 ; d20+6=13 ; d20+6=14 ; d20+12=17 ; d20+1=9 ; d20+1=19 ; d20=18 ; d20=6 ; d20=15 ; d20+10=30 ; d20+10=15 ; d100=86 ; d10+4=8 ; d20+5=25 ; d20+5=19 ; d100=34 ; d10+4=9 ; Friday October 17th, 2008 11:52:58 PM
Gilan bites the undead as it approaches, completely crushing the midsection of the thing and leaving rotten pieces of flesh sizzling on his jaws.
Flea notices the sound of spellcasting coming from the north passageway, somewhere out in the darkness beyond where even Gilan cannot see. She tries to send a magical missile at the distant target but fails to correctly activate her wand.
Yanosh drops his weapon and attempts to turn the undead. His effort accomplishes nothing even though he knows that he should have been able to destroy at least some of the undead.
Gilan tries to bite the minotaur but misses. DM Note -- Natural attacks like the remorhaz's bite are normally limited to 1 attack, regardless of the BAB of the creature. Unless there is an effect like [i]Haste in effect, that means a shifter only gets one attack with each natural weapon. If that's not the case, please let me know and I may re-wind to this point. Whether Gilan and the minotaur are grappling matters a lot.[/i]
Olaf takes a roundabout route to get on the other side of the combat, including scooting through the legs of the first rapke skeleton. After pushing past the two zombies, he is where he wanted to be. The human cleric cannot see anything in the darkness in the north passageway. DM Request -- When tumbling or any other complex movements in combat, please indicate each square on path so that I don't have to guess.
Trellus invokes a prayer to Domi and channels positive energy. The two gaseous figures overhead begun moving away from the cleric, two of the human skeletons and one human zombie are destroyed.
Tishe' unleashes her readied spell and sees the magical missiles strike the gaseous humanoid. Another magical missile follows and the humanoid is sorely injured. The summoned bees are unable to hit the minotaur.
Vayine casts a protective spell upon himself.
Grymash steps between Flea and the rapke skeleton. He swings his axe and hits the undead twice, having the satisfaction of seeing it fall to the floor in pieces. Unfortunately, there is no other target within range.
++++++
The minotaur moves a step southeast, closer to Gilan. Again, neither fist can land on the heavily armored hide of the remorhaz. Minotaur -- slam 1 misses AC 22; slam 2 misses AC 24
The remaining rapke skeleton tries to attack Gilan but also cannot land an attack. Rapke skeleton -- bite misses AC 18, claw misses AC 13, claw misses AC 14
The dire boar zombie also fails to land an attack on Gilan. Dire Boar zombie -- gore misses AC 17
One zombie swings at Olaf but its clumsy attack misses the human. Zombie 1 misses AC 9
The other remaining zombie moves to attack Grymash but also misses. Zombie 4 misses AC 19
The skeletons attack whichever member of the Bloodpack is closest. Two attack Gilan but cannot get past the remorhaz' armor. The last remaining skeleton attacks Flea but cannot hit the gnome. Skeleton 1 -- misses Gilan, AC 18 Skeleton 2 -- misses Gilan, AC 6 Skeleton 3 -- misses Flea, AC 15
The two gaseous humanoids flee away from Trellus. One moves directly over Gilan, allowing the remorhaz an opportunity to attack it.
The creature, whatever it is, in the northern passage completes its spell and a creature appears next to Olaf. It is the size of a tall human and carries a glaive. It immediately attacks the human cleric and scores two solid hits. The wounds left by the glaive bleed heavily, further weakening Olaf. Summoned creature -- glaive 1 hits Olaf, AC 30 (threat), not confirmed AC15, miss% >20, 8 damage Summoned creature -- glaive 2 hits Olaf, AC 25 (natural 20, threat), not confirmed AC19, miss% >20, 9 damage
Knowledge Planes DC 16 -- Highlight to display spoiler: {}The creature is a bearded devil and specific healing will be needed to close those wounds.[/b]
Olaf catches a glimpse of a large figure in the dim light in the north tunnel as the the spellcaster begins speaking again, this time in Common. The magic rushes towards the members of the Bloodpack that are in the north-south tunnel and they all feel a compulsion to flee. Olaf, Gilan, Flea, Grymash -- DC 21 Will save (vs. enchantment) or Flee down the south tunnel.
Olaf (HP 33/50, AC 26, 20% miss chance) d20+8=28 ; d20+10=21 ; d20+16=22 ; d20+16=25 ; d8+5=13 ; Saturday October 18th, 2008 11:45:55 AM
Olaf twists in pain at the doubled impact of the summoned creature's glaive. The twisting in his gut tell him something has been disturbed by the creature's magic, but he thinks to his knowledge of the religions of the Wold, and wonders what it might be [doesn't have Knowledge Planes, but trying to use Knowledge Religion to know more about the creature, check result 28+1 for prayer = 29]. Then the words of the spell caster wash over him, and he just manages to maintain his resolve [21 will save vs. DC 21, successful]. He pushes onward, tumbling past a Zombie (Z1) and the summoned creature (Check of 22 vs DC 15, 25 vs DC 17) to I2, then taking 10 feet of further movement to get closer to the spell caster, sheathing his mace on the way.
If Olaf gets within 20 feet of the caster, he readies an action to cast silence on the mace at his side if the caster begins another spell.
If Olaf is not within 20 feet of the caster after the move, he instead loses disguise self to cast cure light wounds on himself (healing 13 hit points).
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements, } d20+23=37 ; d20+17=34 ; d10+13=18 ; d10+13=23 ; Saturday October 18th, 2008 12:18:45 PM
Vayine sees his companions struggling against the horde, his changes his tactics once he sees the gas forms moving away from Tishe' with his shining sword out he chages the nearest creature he can see (j7 or nearest enemy he can reach)
Vayine slashes at the creature with his sword
attack 1 hits AC 37 for 18 damage attack 2 hits AC 34 for 23 damage
Gilan [HP: 128/128 - AC: 32] [longstrider] [wildshape: remorhaz] d20+17=18 ; d20+17=22 ; d20+13=18 ; 3d8+12=22 ; d20+13=21 ; Saturday October 18th, 2008 9:18:21 PM
Gilan snaps his jaws at the mist that appears above him, though he is not sure what he can go against something of that nature. Still his weapons may help him out and he does not feel it is worth not giving a chance.
With a little bit of anger he turns his attention back to the minotaur that he has been unable to hurt so far. This is turning into a battle of wills right now as he waits to see who will score the first blow, drawing first blood from this fight. Then he feels magic wash over him, then the feeling to run hits him and he shakes his large head...beating down that feeling with a burst of raw power. This fight to not run ends up drawing his attention enough to make his jaws snap shut on thin air.
[AoO(mist) - hit: 18 and damage: 22] [Gilan vs. Minotuar - hit: 21 and damage: ; grapple: ]
[Willpower 18, hero point for 22]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh): +10 feet movement - 10 hours]
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+4=18 ; d20+4=11 ; 4d4+4=18 ; Saturday October 18th, 2008 10:25:33 PM
The two Celestial Bees continue thier futile assault, thier only success is they are flanking the minotaur for Gilan. (AC 21, 14) (ooc: added +2 for flank and +1 for prayer post rolling)
Moving forward, Tishe' looks to get into a better position to see the battle. (ooc: goes to P,11)
Spying her fleeing gaseous enemy, Tishe' targets it with another set of magic missles from her wand. (18 damage)
"Oh!" she cries out at the creature attacking Olaf. "It's a.. a.. mean green thingee!"
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (57 rounds) +4 Wisdom Longstrider; (41886 rounds) +10 move Resist Energy (685 rounds) 20/fire See Invisibility (684 rounds) see invisible and etheral objects Prayer (from Trellus) +1 divine on atk, saves, checks on allies, -1 on enemies
2ea Celestial Giant Bees (3/7 rounds)(AC 14 HP 3/5/19 A +4 D d4+2+poison (Fort Dc 11 or d4 Con) darkvision, damage reduction vs acid-electric-cold/5, spell resistance 8, smite)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Grymash (ac24, rage hp125, norm hp105, rage3, prayer) d20+11=16 ; d20+11=30 ; d20+15=29 ; d20+10=19 ; d8+28=32 ; d8+28=33 ; d20+15=16 ; Sunday October 19th, 2008 10:37:58 PM
(Will save vs. Fear 16, hero point 30) (I can not see the map for this round. the art appears too small to make anything out.)
Grymash, not noticing the magical assault, turns towards the poor zombie and growls at its feeble attempt to attack the barbarian. Time to end his misery.
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith, Prayer) d20+2=7 ; 2d6+10=15 ; Monday October 20th, 2008 10:19:47 AM Still too many undead in the way, Trellus thinks.
The cleric strides in behind Yanosh, and presents his cloak again.
"In the name of Domi, Begone!" the blond man cries once more.
[Move to L9] [Turning Check: 7 - HD9 and below affected Turning Damge: 15 HD worth of creatures HD 5 and below destroyed.]
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus Prayer - round 3 of 11
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements, } Monday October 20th, 2008 6:32:15 PM
OOC: yeah I couldn't see the map either.. not even under the magnifiction to read it well enough.
Flea (AC 21 Blinking, 62 HP) d20+17=25 ; d20+13=32 ; d100=22 ; 4d4+4=13 ; Monday October 20th, 2008 8:16:24 PM
The gnome senses the magic washing over her, but thanks to the extra protection provided by the cleric of Domi, she is able to resist the enchantment (Will save=25). Pointing the wand in the direction of the voice casting magis spells in common, Flea it discharges, even as she blinks in and out of existance (rolled 22, whew!) sending missiles at the enemy (13 pts MM dmg.)
Working off old map...
DM sanity:
Ring of Blinking Boots of Speed - 2/10
Wand of Magic Missile 47/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused](used) Read Magic 20 m
Spells: 1/1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic*)
Olaf Monday October 20th, 2008 9:20:29 PM
[ooc: http://img208.imageshack.us/img208/8177/round3st2.jpg worked. (no .th)]
Intersection - Round 4 (DM JohnP) d20+16=35 ; d20+4=23 ; d20+14=28 ; d20+14=27 ; d20+13=21 ; d20+8=25 ; d20+8=28 ; d20+8=26 ; d6+3=5 ; d20+12=19 ; d20+1=10 ; d20=18 ; d20=14 ; d20+10=27 ; d100=76 ; d10+2=6 ; d20+4=21 ; Monday October 20th, 2008 10:49:25 PM Olaf staggers under the impact of the summoned creature's weapon but withstands the magic from the spellcaster in the north tunnel. The human cleric tumbles further into the darkness, easily avoiding an attack by the zombie and even the summoned creature. Peering into the darkness, Olaf's human eyes cannot discern anything about the spellcaster so he tries to heal himself. He manages to close both of the wounds inflicted by the summoned creature's weapon. DM Note -- the glaive wielded by the summoned creature has 10 ft reach.
Standing right next to the wall, Olaf sees that the walls have been covered with large pieces of cloth -- maybe sails or very large curtains. He can see dim light around the edges of the cloth so the magical glyphs must still be functioning. The cloth covering the wall has kept the intersection in the dark, lit only by what light comes from the tunnel by which he and his companions have entered the intersection.
Vayine charges in to attack the rapke skeleton. His sword rattles off the ribcage of the skeletal creature, knocking some bone fragments and ribs loose.
Gilan snaps his jaws and tears through the gaseous form of the humanoid as it passed over him. The magical compulsion nearly overcomes the shifter before he reaches deep himself to withstand the spell. Gilan then snaps at the minotaur but is unable to hit that opponent.
The two summoned bees move to flank the minotaur but cannot hit the creature either. The theurge moves closer to the combat and sends magical missiles towards the fleeing gaseous humanoid.
Tishe moves closer and sends some magical missiles at the closer of the two gaseous humanoids. She sees the missiles strike and, presumably, damage the humanoid.
Grymash nearly obeys the magical compulsion but the half-orc finds the strength inside himself to resist. He swings his axe twice and destroys both of the undead in front of him.
Trellus moves closer and again invokes the name of Domi. Unfortunately, for some reason, the undead are unaffected by the invocation of the positive energy.
Yanosh considers moving through and around the opponents to reach Olaf but doesn't dare push through so many.
Flea isn't affected by the enchantment spell and takes advantage of the space provided by Grymash and looks towards where the spellcaster must be hiding. She cannot see the spellcaster, however, so she does not trigger her wand.
++++++
The minotaur moves slightly and again attacks Gilan. Again, the minotaur nearly hits the shifter but the remorhaz's hide is too tough. Minotaur -- slam 1 misses Gilan, AC 28; slam 2 misses Gilan, AC 27
The rapke skeleton continues to attack the remorhaz and this time one of it's claws finds a weak point in Gilan's tough hide. Rapke skeleton -- bite misses Gilan, AC 21 Claw 1 misses Gilan, AC 25 Claw 2 hits Gilan, AC 28 (critical), not confirmed AC 26, 3 damage
The dire boar zombie cannot sink its tusks into Gilan. Dire boar zombie -- gore misses AC 19
The last remaining zombie charges after Olaf but cannot hit the cleric. Zombie 1 -- misses AC 10
The two human skeletons keep pestering Gilan on the slight chance that they can also find a weak spot in his hide. Skeleton 1 -- miss AC 18 Skeleton 2 -- miss AC 14
The two gaseous humanoids continue to flee from Trellus. Both head into the northern passageway, staying just below the ceiling.
The summoned bearded devil pursues Olaf, moving around the stupid zombie and swinging its glaive once. It hits again, barely, and damages Olaf again. Bearded Devil -- glaive hits AC 27, miss >20%, 6 damage. Olaf -- Must make a DC 16 caster level check for cure spells to have any effect.
Shouted commands come from the darkness in the north passage. From what the clerics can tell, it's an attempt to counter Trellus' turning attempt. Time will tell whether the unknown enemy cleric has been successful.
DM Note - I'm still trying to figure out what I am doing wrong with posting the map to Imageshack. I have e-mailed the map to all of you, in addition to posting the link here.
Gilan [HP: 125/128 - AC: 32] [longstrider] [wildshape: remorhaz] d20+11=17 ; d20+11=13 ; 3d8+12=23 ; Tuesday October 21st, 2008 12:00:12 AM
Gilan barely even registers the hit that finds its way through his tough hide. All of his concentration has been on the minotaur, but he is feeling a new need to get to the caster that is causing all the trouble. He kicks out behind him at the rapke skeleton, trying to free up some of the others to deal with other problems. Though he is not too hopeful of his chances at doing just that.
[Gilan vs. Rapke Skeleton - hit: 17 and damage: 23; awesome blow: Ref 23 or fly 10' and land prone]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh): +10 feet movement - 10 hours]
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith, Prayer) d20+15=20 Tuesday October 21st, 2008 9:32:01 AM [OOC - Hey pack, don't forget Prayer is in effect!]
Trellus frowns at the lack of effect from his turning attempt, and considers what magical effect might be in place. [Spellcraft 20]
He shakes his head, and concentrates on the fight. The rapke skeleton is proving difficult for Vayine's blade. The blond man smiles grimly. "Here dude, let me give you a hand," he says, as he steps forward and touches the drow's weapon.
"Try it now," he instructs, with a feral grin.
[Move to K12] [Cast Disrupting Weapon on Vayine's sword - any undead with 11 or fewer HD must make Will Save DC 21 or be destroyed when hit by weapon. Duration 11 rounds.]
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus Prayer - round 4 of 11
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Olaf (HP 40/50, AC 26, 20% miss chance) d20+16=30 ; d20+16=20 ; Tuesday October 21st, 2008 11:04:51 AM
Olaf grunts again in pain from the Bearded Devil's glaive, but soldiers on. [ooc: thanks for the heads up on caster level checks] Realizing he needs some better light to see the enemy spellcaster, the young blond man tumbles out of range of the devil (tumble 3 squares to I4, 30 vs DC 15, 20 vs DC 17 to avoid AoO), then shifts his sickle back to his main hand and attempts to slice through the fabric, leaving a rime of ice on the edges.
Yanosh-HP 77/77--AC 22 Longstrider, Bless,Blink Tuesday October 21st, 2008 1:58:13 PM
Yanosh decides not to use the cure spell. Calling forth the powers of Gargul he summons his first creatures.
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+7=18 ; d20+7=11 ; 4d4+4=17 ; Tuesday October 21st, 2008 1:59:35 PM
The two Celestial Bees continue to attack and fail to penetrate the minotaur's defense. (AC 18, 11)
Tishe' can't see the gaseous enemy anymore, so she changes targets and hopes to help her summoned animals by a few well placed missles. (17 damage to Minotaur)
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (56 rounds) +4 Wisdom Longstrider; (41885 rounds) +10 move Resist Energy (684 rounds) 20/fire See Invisibility (683 rounds) see invisible and etheral objects Prayer (from Trellus) +1 divine on atk, saves, checks on allies, -1 on enemies
2ea Celestial Giant Bees (4/7 rounds)(AC 14 HP 3/5/19 A +4 D d4+2+poison (Fort Dc 11 or d4 Con) darkvision, damage reduction vs acid-electric-cold/5, spell resistance 8, smite)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Flea (AC 21 Blinking, 62 HP) Tuesday October 21st, 2008 6:42:42 PM
Looking overhead, Flea can, surely, see the minotaur on the ceiling. "Take that!" she says, and points her wand.
(OOC: Can I use the rolls from last round? If so...)
UMD=32, 22% vs 20% mischance due to blinking, 13 pts dmg
DM sanity:
Ring of Blinking Boots of Speed - 2/10
Wand of Magic Missile 47/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused](used) Read Magic 20 m
Spells: 1/1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic*)
Grymash (ac22, rage hp125, norm hp105, rage4, prayer) d20+16=31 ; d20+16=22 ; d8+28=33 ; d8+28=32 ; Tuesday October 21st, 2008 7:09:43 PM
Grymash charges back into the fray since everyone in reach of his ax is dead... really dead.
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements,Prayer, Bulls Strenght, Weapon of Distruption } d20+23=42 ; d20+23=26 ; d20+17=27 ; d10+13=19 ; d10+13=22 ; Tuesday October 21st, 2008 8:43:38 PM
Vayine swings his blade, now enchanted to aid in his distruction of the undead.. the blades enchanted blade glows a brilliant sparkling blue as he slashes home.
Attack 1 hits AC 42 (critical threat.. crit. roll failed) for 19 Damage Attack 2 Hits AC 27 for 22 Damage
"In the Name of Gargul I commend your souls to the lord of the Dead." Vayine shouts as he fights
Intersection - Round 5 (DM JohnP) d20+7=24 ; d20+12=30 ; d100=92 ; d8+8=9 ; d20+12=23 ; d4=4 ; d20+1=7 ; d20+10=22 ; d20+10=11 ; Tuesday October 21st, 2008 11:41:43 PM Gilan lashes out and hits the rapke skeleton. The force of his blow is enough to destroy the undead creature.
Trellus realizes that it isn't likely to be a spell that has protected the undead but, rather, something done by an evil cleric. The human cleric then moves closer to the fight and casts a spell upon the sword wielded by Vayine.
Olaf tumbles away from the bearded devil and tries to cut away some of the cloth hanging from the walls. His sickle slices through the heavy fabric to leave a gaping tear that lets some light shine through into the tunnel.
Yanosh starts casting a summoning spell.
The two celestial bees keep attacking the minotaur. Tishe' aims her wand at the minotaur and hits it with magical missiles.
Flea does the same from almost beneath the minotaur.
Grymash charges in and destroys the two remaining human skeletons.
Vayine has no opponents close by so he moves to the dire boar zombie. The sword damages the zombie but does not destroy it. DM Note -- I took a bit of license with Vayine's actions.
++++++
The minotaur moves away from Gilan, giving the shifter a chance to hit the creature. Gilan -- Take an Attack of Opportunity against the minotaur
The minotaur climbs partway down the wall until it can reach Flea. A long arm stretches out and smashes into the gnome. Minotaur -- slam hits AC 30, miss >20%, 9 damage
Flea only- Highlight to display spoiler: {Gain two negative levels}
The dire boar zombie turns to attack Vayine but misses the fighter. The remaining human zombie comes after Vayine, as well, and also misses. Dire boar zombie -- gore misses AC 23 Human zombie -- misses AC 7
Instead of fleeing, one of the gaseous humanoids reverses courses and moves down and towards Olaf. Once there, it returns to solid form. The other gaseous humanoid continues heading north.
The bearded devil steps 5 feet closer to Olaf and swings its glaive twice, missing both times. The wound from the last injury continues to bleed, casing Olaf to loose 2 hps. Devil -- glaive misses AC 22, glaive misses AC 11
Olaf catches a glimpse of a large form heading into the darkness of the north tunnel.
Olaf only --Knowledge Nature DC 19 -- Highlight to display spoiler: {The creature is a yuan-ti}
Gilan [HP: 125/128 - AC: 32] [longstrider] [wildshape: remorhaz] d20+15=21 ; 3d8+12=22 ; d20+18=22 ; Wednesday October 22nd, 2008 12:43:07 AM
Gilan snakes his head out to try and catch the minotaur as it slips out to get at Flea. With the skeletal rapke gone and the minotaur seemingly moving away from him he is starting to get more options for his own combat. Feeling that he needs to let Grymash get into this fight with the minotaur he decides to back out of the way. "Grymash...got a big one here for ya." His voice is still partly hissing and more rumbly but he is sure that his friend will take the hint...especially if the minotaur will add a challenge.
Without much more thought he slips down the tunnel towards Olaf, who is under attack by some nasty things. He roars out a challenge as he moves. His charge takes him straight at the bearded devil and he does not slow as his body slams into the beast.
[AoO vs. Minotaur - hit: 21 and damage: 22] [Gilan vs. Bearded Devil- improved bull rush: STR 23 or pushed back 5' + 5' for every 5 points greater than opponents STR check]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh): +10 feet movement - 10 hours]
Olaf (HP 40/50, AC 26, 20% miss chance) d20+9=20 ; d20+16=30 ; d20+16=29 ; Wednesday October 22nd, 2008 6:41:25 AM
"Thanks Gilan!" A brief sense of relief sweeps through the trapper as he pushes forward, after the fleeting figure (Knowledge religion 20 vs DC 19, success. oops; no knowledge nature, so disregard that). He tumbles North 15' to I2 (30 and 29 vs 15 and 17), moves an additional 10' to I0 (just off the top of the map), then casts invisibility on himself.
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith, Prayer) d20+9=20 ; 10d8+1=43 ; 10d6+1=39 ; Wednesday October 22nd, 2008 9:19:15 AM [OOC - Hey pack, don't forget Prayer is in effect!]
Trellus moves into the area vacated by Gilan, taking his first look up the north side of the tunnel. Except for Olaf getting way too far ahead, the fight seems to be under control. And there's nothing Trellus can do about the trapper. [Move to I16]
"Gry," he calls out calmly, echoing Gilan, "you got the taur."
Vayine should be fine, and Gilan's dealing with the summoned creature. Which pretty much leaves an undead that can go gaseous form and back at will... "Lemmee guess," the cleric mutters. He casts a spell, sending a ray of blinding white light streaking toward the solidified vampire.
[Cast Searing Light at G1. Ranged touch atk hits ac20 for 43 hp dam if vampire. (If undead not vulnerable to bright light, damage is 39 hp)]
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus Prayer - round 5 of 11
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements,Prayer, Bulls Strenght, Weapon of Distruption } d20+23=36 ; d20+17=20 ; d10+13=20 ; d10+13=23 ; Wednesday October 22nd, 2008 10:20:15 AM
OOC: no worries DM, thanks for the assistance
Vayine continues his assult against the two zombies, his empowered sword hewing through rotting flesh and bones. "kill the summoner if possible or we'll be fighting its minions all day" the drow warrior shouts to his compantions.
attack 1 hits AC 36 for 20 damage attack 2 hits AC 20 for 23 damage
Will Save DC21 or be destroyed against undead 11 HD or less (I apologize if this posts twice, I received an error on the last attempt to post)
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+7=15 ; d20+7=15 ; Wednesday October 22nd, 2008 12:01:49 PM
The two Celestial Bees continue to buzz about the minotaur, flanking it at every opportunity, but unable to get a sting through the tough defenses. (AC 15, 15)
Tishe' hears Trellus sic Grymash on the minotaur and knows she won't have to worry about that enemy anymore. Then Vayine calls out, and Tishe' feels as if she can do something about the summoner. "At least make him react to my friends instead of the other way around..."
Standing still, Tishe' brings into being her complicated summoning magics. (Summon III)
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (55 rounds) +4 Wisdom Longstrider; (41884 rounds) +10 move Resist Energy (683 rounds) 20/fire See Invisibility (682 rounds) see invisible and etheral objects Prayer (from Trellus) +1 divine on atk, saves, checks on allies, -1 on enemies
2ea Celestial Giant Bees (5/7 rounds)(AC 14 HP 3/5/19 A +4 D d4+2+poison (Fort Dc 11 or d4 Con) darkvision, damage reduction vs acid-electric-cold/5, spell resistance 8, smite)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
ooc for DM Highlight to display spoiler: { I've left a message for Bloodpack DM on the DM resource page reference CoC game }
Yanosh-HP 77/77--AC 22 Longstrider, Bless,Blink d20+6=12 ; d20+6=20 ; d20+1=14 ; d4+4=7 ; d4+11=15 ; d20+11=12 ; Wednesday October 22nd, 2008 7:37:50 PM
Yanosh finishes his spell and a Celestial Black Bear appears next to Vayine (H-14). "Destroy the undead!" Yanosh states to the Bear. The bear attacks the dire boar.
Yanosh moves to I-12 and swings his Axe at the Zombie. His axe showers spark off the wall as he swings.
Bear claw hit ac 12 miss Bear claw hit ac 20 Dmg 7 Bear bite hit ac 14 miss
Yanosh hit AC 12 (Nat) 1
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
DM Note Wednesday October 22nd, 2008 9:44:46 PM
No DM post tonight. Sorry.
Grymash (ac22, rage hp125, norm hp105, rage5, prayer) d20+15=21 ; d8+30=37 ; Wednesday October 22nd, 2008 11:33:51 PM
Grymash turns and spots the minotaur, or demontaur as he likes to call them. However, he doesn't much thought into it. He just lets loose the dogs of war on the horned giant.
Flea (AC 21 Blinking, 62 HP) d20+13=17 ; Thursday October 23rd, 2008 9:19:04 AM
Stepping back into the void created by the trasformed druid, and allowing the half-orc better access to the spidy-climbing minotaur, Flea targets her attacker once again. (UMD=17). Never has the rogue had such bad luck with her wand. She gives it an angry shake as its magic fails her.
DM sanity:
Ring of Blinking Boots of Speed - 2/10 Prayer/Bless
Wand of Magic Missile 47/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused](used) Read Magic 20 m
Spells: 1/1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic*)
DM Questions d20+16=27 ; d20+12=14 ; Thursday October 23rd, 2008 10:17:06 PM
I'm sending this by e-mail as well. I apologize for not doing this last night when I should have first checked the player posts. I was making a HERO character for a Champions game on the weekend and needed several hours to work on that.
In the last turn, Gilan posted that he wanted to Bull-Rush the bearded devil. However, there is one character (Vayine) and an opponent (the human zombie) plus the dire boar zombie is blocking his movement. That means that Gilan can't charge the bearded devil.
Once Grymash moves, Gilan could attempt to move around the dire boar zombie but he doesn't have enough movement for that.
Unfortunately, all of the attacks on the dire boar zombie don't add up to enough to destroy it so I can't simply move Gilan's actions to after the dire boar zombie is destroyed.
To top it off, several other people intend to move into the space where Gilan has been standing.
So ... I'm suggesting that we re-wind this turn, especially for those characters who depend on Gilan moving. If you still can't view the map posts on Imageshack, let me know and I'll continue to send them by e-mail.
P.S. I'll really like every player to confirm that they have / have not been receiving the e-mails that I've sent from my Yahoo account. If possible, supply your preferred e-mail address so that I can update the address book.
Tishe' (AC 19 HP 66/66) (Mage Armor) Friday October 24th, 2008 1:01:21 PM
I have no problem with NOT replaying the round. One person finds he can't do what he thought he could do and backs everyone else up like an accident on a busy highway.
Or else, Gilan's Rehmorahz form still moves, but has to squeeze so doesn't go as far.
Or else, Gilan bull rushes the first one in his way instead of his intended target.
Gilan [HP: 125/128 - AC: 32] [longstrider] [wildshape: remorhaz] Friday October 24th, 2008 2:17:45 PM
OOC: Sorry, could not view the map at the time as my comp was and still is being funky. I will either try to move around the enemy to go in the direction that the bearded devil is or at least move as far as possible. This might mean that I will need to kill something else and then shift some distance to accomplish it.
By the way. Our computer is going to be down for at least a week or maybe two. For some reason it has started beeping when you try to start it instead of loading. So we are needing to take it in to have it looked at and not sure what the damages are going to be to get it back. Could someone play Gilan while I am gone? I am hoping that I will not be gone longer than two weeks max...but will have to see.
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements,Prayer, Bulls Strenght, Weapon of Distruption } Friday October 24th, 2008 6:31:53 PM
well as Vayine is seemingly the speedbump standing between the enrages Gilan/Rehmorhaz I will do what ever the party needs to do, I have no qualms replaying the round or continuing from this spot.. anywho I will wait for a call to be made before Vayine acts for his turn.
Intersection - Round 6 (DM JohnP) d20+12=21 ; d20+12=20 ; d20+12=32 ; d20+12=32 ; 2d8+16=26 ; d20+21=33 ; d20+21=24 ; d20+12=21 ; d20+1=19 ; d20+10=20 ; d20+10=11 ; Friday October 24th, 2008 10:25:16 PM Gilan wants to rush and crush the bearded devil but both Vayine and the dire boar zombie are between the shifter and his target.
Olaf moves farther north, tumbling past any attacks from the humanoid. The human cleric looks north into the darkness but does not see anything. The wound from the glaive continues to bleed and Olaf loses 2 hps.
Vayine slashes the dire boar zombie twice, leaving great gaping wounds in it's side. However, he does not have the satisfaction of seeing the creature destroyed by his enchanted weapon.
Tishe' commands her bees to continue attacking the minotaur, which ignores the flying pests. The theurge then begins casting another summoning spell.
Yanosh completes his spell and a celestial black bear appears next to Gilan and the dore boar zombie. The bear immediately attacks and damages the dire boar zombie. The damage from the bear's claw is enough to destroy the zombie. The cleric moves close to the human zombie but almost shatters his axe on the stone floor of the passageway.
Grymash charges the minotaur, allowing it to swing at him as the half-orc moves within range. The minotaur's fist passes harmlessly over Grymash's head. Once Grymash gets within range the big axe comes around and glances off the minotaur's armor. AoO from minotaur -- misses AC 14
Once Grymash has moved and the dire boar is destroyed, Gilan has a path open to him so he moves to close with the bearded devil. As he moves, the minotaur swings at his back three times. The first three swings miss but the last catches the remorhaz in a vulnerable spot. Shaking from that strike, Gilan continues until he can almost reach the bearded devil. AoO 1 -- misses AC 21, AoO 2 -- misses AC 20 AoO 3 -- hits AC 32 (threat), confirmed AC 32, 24 damage
Gilan only -- Highlight to display spoiler: {Gain 2 negative levels as well}
Trellus steps up into the corridor and unleashes a brilliant ray of light at the humanoid threatening Olaf. The creature screams in agony and then turns gaseous.
Flea steps back from the minotaur and again tries to trigger her wand. Once more, nothing happens and the gnome shakes the wand in frustration.
++++++
The minotaur launches itself off the wall with a deep, throaty chuckle coming from it's mouth. Surprising for such a large creature, it manages to twist and tumble through the air right past Grymash and land behind Flea and Trellus. The minotaur moves so nimbly that it isn't possible to attack during its movement. A fist lashes out towards the human cleric but the minotaur doesn't hit. Minotaur -- slam misses AC 21
Knowledge Religion DC 21 -- Highlight to display spoiler: {The minotaur is a vampire}
The human zombie tries to hit Vayine but misses the fighter. Zombie -- slam misses AC 19
The two gaseous humanoids move up the north tunnel into the darkness. Olaf's human eyes cannot pierce the darkness well enough to tell where the creatures have gone. DM Note -- Off map to the north
The bearded devil changes targets and swings its glaive at Gilan. Neither swing comes close to the remorhaz. Bearded devil -- glaive misses AC 20, second swing -- misses AC 6
There is nothing but darkness and silence in the northern corridor.
Grymash (ac22, rage hp125, norm hp105, rage6, prayer) d20+17=22 ; d8+30=31 ; Monday October 27th, 2008 10:15:32 PM
Grymash's eyes go wide as the minotaur performs his acrobatic feat. Bearing his teeth with a growl, Grymash charges at the minotaur once again.
Yanosh-HP 77/77--AC 22Celestial Black Bear AC 13--HP19/19 Longstrider, Bless,Blink d20+11=16 ; d20+6=8 ; d20+6=15 ; d20+1=8 ; Monday October 27th, 2008 10:59:39 PM
Yanosh orders the C-black bear to attack the Minotaur as he swings on the Zombie. (Hit AC 16)
The C-Black Bear moves and attacks the Minotaur.(Hit AC 8,AC15,AC8 all misses)
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Flea (AC 21 Blinking, 62 HP) d20+15=35 ; d100=97 ; d4+2=6 ; 2d6=11 ; d10+10=14 ; Monday October 27th, 2008 11:11:16 PM
Flea abandons the malfunctioning wand in her off hand in favour of her holy short sword. Lunging towards the minotaur, she cuts it with the blade inscribed GET TO GNO ME DOMI.
Hit AC 35 Mischance Roll for Blinking=97 (success) 6 pts dmg. +11 holy dmg. if evil opponent
Her second swing with the sword misses the creature.
Hit AC 14
DM sanity:
Ring of Blinking Boots of Speed - 2/10 Prayer/Bless
Wand of Magic Missile 47/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused](used) Read Magic 20 m
Spells: 1/1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic*)
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith, Prayer) d20+8=10 ; d20+16=27 d20+8=18 d8+8=10 Tuesday October 28th, 2008 8:58:51 AM
[Knowledge Religion check: 10]
[OOC - Hey pack, don't forget Prayer is in effect!]
"Light," Trellus marvels as the minotaur bounces around. However, with Gry and Flea and Yanosh and this bear attacking, the cleric doesn't think its gonna be bouncing long. He pulls out a long unused mace.
"Domi give me strength," he cries, swinging at the taur. [Domain feat - Feat of Strength: +10 enhancement bonus to STR for 1 round, free action]
[Atk taur. Hit ac 27 for 10 hp damage]
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus Prayer - round 6 of 11
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+7=26 ; d20+7=24 ; d4=4 ; d4=4 ; d20+13=28 ; d8+11=19 ; 4d4+4=15 ; Tuesday October 28th, 2008 12:17:19 PM
Buzzing opposite sides of the minotaur, the Celestial Bees bracket and strike the minotaur! (AC 26 Damage: 4, AC 24 Damage: 4) (ooc: being a vampire, the poison has no effect, piggies!) Thier buzzing becomes louder from thier successful strikes.
Seeing the minotaur is closer, Tishe' directs her new summoning to appear directly behind the vampire-taur. Formed from a golden ball, the large Celestial Bison bellows and dips its head, Smiting the bovine-headed monster before it! (AC 28 Damage: 19+4 magical smite) (ooc: to hit +11, flank +2, prayer +1)
Raising her wand of Magic Missles, four more energy bolts slam into the vampire-taur to wound it further. (15 magical damage)
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (54 rounds) +4 Wisdom Longstrider; (41883 rounds) +10 move Resist Energy (682 rounds) 20/fire See Invisibility (681 rounds) see invisible and etheral objects Prayer (from Trellus) +1 divine on atk, saves, checks on allies, -1 on enemies
2ea Celestial Giant Bees (6/7 rounds)(AC 14 HP 3/5/19 A +4 D d4+2+poison (Fort Dc 11 or d4 Con) darkvision, damage reduction vs acid-electric-cold/5, spell resistance 8, smite)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
ooc for DM : Highlight to display spoiler: { I've left a message for Bloodpack DM on the DM resource page reference CoC game }
Gilan [HP: 125/128 - AC: 32] [longstrider] [wildshape: remorhaz] d20+13=29 ; 3d8+13=25 ; d20+29=32 ; Tuesday October 28th, 2008 6:33:02 PM
Gilan feels the sapping strength of the vampire taur and though it hurts, he does not let it show...he cannot let it show. The bearded devil that awaits him is something that he cannot be allowing fear to take a hold in his head.
The glaive strike is near but not good enough to hit him. He bellows another challenge and then snaps his long snakey neck forward at the summoned beast. With a sickening smile he tries to lay teeth into the beast and then lock it in place, effectively grappling the enemy and taking him out of the fight...at least for a few.
[Gilan vs. Bearded Devil- hit: 29 and damage: 24 ; grapple: 32]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh): +10 feet movement - 10 hours]
[Good news guys. Our computer problem was just a hole in the memory that was easily fixed in about twenty minutes time and ironically, only cost us $20]
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements,Prayer, Bulls Strenght, Weapon of Distruption } d20+23=35 ; d20+17=18 ; d20+13=33 ; d20+13=25 ; Tuesday October 28th, 2008 7:11:07 PM
Vayine growls at the stubborn dead things. The well muscled drow slams his glowing sword home. the weapons newest attempting to destroy the fallen creatures.
Attack 1 Hits AC 35 for 33 damage Attack 2 hits AC 18 for 25 damage
Will Save DC 22 or be destroyed.
Intersection - Round 7 (DM JohnP) d20+12=29 ; d8+8=13 ; d10+5=15 ; d20+12=30 ; d20+3=15 ; d8+8=14 ; d20+20=39 ; d20+20=39 ; d20+20=31 ; d20+12=25 ; d20+10=26 ; d20+10=12 ; Tuesday October 28th, 2008 10:41:20 PM
As Grymash charges in, the minotaur punches the barbarian. In addition to the pain of the injury, Grymash feels some of his life force leaching away. Grymash misses the minotaur with his attack, though. AoO vs. Grymash -- hits AC 29, 13 hps damage, 2 negative levels
Yanosh directs the celestial bear to attack the minotaur which it does, to no effect. The cleric's attack on the zombie, though, is sufficient to destroy the undead creature.
Flea switches tactics and scores the minotaur with her holy weapon. A nauseating odour rises from the smoking wound caused by the sword.
Trellus follows the gnome's lead and draws a heavy mace. Calling upon Domi, the human cleric manages to hit the minotaur. However, his weapon fails to make any impression upon the minotaur.
Neither of the celestial bees hit the minotaur. The summoned bison, though, charges into the minotaur and bashes it. Tishe' then triggers her wand and send more magical missiles into the minotaur.
Gilan bites the bearded devil and grips it tightly.
Vayine doesn't have any undead targets that he recognizes.
Olaf stares off into the darkness.
++++++
The minotaur tumbles north until it reaches Vayine and Yanosh. One fist lashes out and misses Vayine. Minotaur -- slam misses AC 25
The bearded devil drops its glaive as it is pulled closer to Gilan as it works itself into a frenzy. Despite being held close, the devil cannot claw Gilan.
ADM StevenVdB : Posting Record Game 10 Wednesday October 29th, 2008 3:07:05 AM
I'm back from the dead... sorry for dissapearing for several weeks and with monday's posting problems I wasn't able to make the report as planned on monday either. Now it's hear and it will again be here every week. I am updating the posting records for the weeks I missed also, so our yearly average posting will still be valid.
Posting Report for Game 10 for the week of October 20 - October 26
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements,Prayer, Bulls Strenght, Weapon of Distruption } d20+23=37 ; d20+17=32 ; d10+13=21 ; d10+13=22 ; Wednesday October 29th, 2008 9:12:27 AM
Vayine attacks the newest threat, the hulking form of the minotuar seems like a good test of the drows skill. and the Drow warrior smiles grimly as he rises his sword to meet his new opponent.
Attack 1 HIts AC 37 for 21 Damage Attack 2 Hits AC 32 for 22 Damage
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+5=17 ; d20+5=24 ; d20+12=32 ; d20+12=23 ; d8+11=13 ; 4d4+4=11 ; Wednesday October 29th, 2008 11:49:38 AM
The two Celestial bees valiantly attempt to follow the minotaur (Aoo's?) and get through the vampire's defense, but niether getting close. Then, the magic keeping the flyers in the Wold expire, and the bees return to the Lands of Rest.
The Celestial Bison bellows and also follows the tumbling minotaur, flashing with sharp horns. (AC 32 crit! 23miss, Damage: 13)
Tishe' feels the vamp-taur is not too worried about her spells, but she vailantly tries to reduce the vampire's health with more magic missles. (11 magical damage)
"They are all undead!" She shouts, giving voice to her frustrations, "zombies and vampires! Yuck!"
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (53 rounds) +4 Wisdom Longstrider; (41882 rounds) +10 move Resist Energy (681 rounds) 20/fire See Invisibility (680 rounds) see invisible and etheral objects Prayer (from Trellus) +1 divine on atk, saves, checks on allies, -1 on enemies
2ea Celestial Giant Bees (7/7 rounds)(AC 14 HP 3/5/19 A +4 D d4+2+poison (Fort Dc 11 or d4 Con) darkvision, damage reduction vs acid-electric-cold/5, spell resistance 8, smite)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Olaf (HP 43/50, AC 26, 20% miss chance) d20+5=25 ; d8+5=7 ; Wednesday October 29th, 2008 5:37:53 PM
Olaf starts out of his brief daze, then considering his wounds, attempts to heal himself once more, losing his second disguise self spell to cast cure light wounds (Caster level check 25 vs DC 16, success; gains 7 hitpoints, reflected in current total). He then readies his silver dagger, putting his sickle back in his haversack, preparing to lay into the devil next round.
Yanosh-HP 77/77--AC 22Celestial Black Bear AC 13--HP19/19 Longstrider, Bless,Blink d20-2=3 ; 2d6+7=17 ; Wednesday October 29th, 2008 6:55:55 PM
Droping his Axe Yanosh reaches into his pack and draws out a bone tied to a leather string. "Begone foul creature!" he shouts.
The Bear turns and attacks the Minotaur. Hit ac20 Dmg 7 Hit ac 10 miss disregaurd D4+6
Grymash (ac22, rage hp95/110, norm hp79/94, rage7, prayer) d20+17=22 ; d20+17=30 ; d8+26=32 ; Wednesday October 29th, 2008 7:31:11 PM
(unable to see the map. link appears dead.)
Grymash doesn't feel the hit or the life drain from him. Such subtleties are only noticed by sentient beings not running hot on adrenaline. He simply raises his ax and charges once again at the demontaur.
(Charge on minotaur. Powerattack -6hit/+12dam. HitAC: 22. I cant catch a break. hero point: 30. Damage: 32.)
Gilan [HP: 125/128 - AC: 32] [longstrider] [wildshape: remorhaz] d20+29=41 ; 2d8+12=18 ; 8d6=32 ; Wednesday October 29th, 2008 8:14:42 PM
Gilan is through playing around and he tries to maintain the hold on the summoned devil. Unfortunately for the devil, if he is not able to get away he is going to end up inside the bellow of the huge behemoth. Silently Gilan feels a little sick at the idea, but another part of him is more than happy with the situation.
He slowly turns to survey the battle and get an idea of what might be his next best target. Though he is still a little unhappy about the minotaur vampire not allowing him to get a hold on it.
[Did Gilan just give himself the equivalent of an STD?]
Flea (AC 21 Blinking, 62 HP) Hasted d20+15=16 ; d20+10=11 ; Wednesday October 29th, 2008 9:34:12 PM
"Aha!" laughs Flea when Tishe' informs all regarding the nature of the enemy.
Wielding her holy sword, she uses the magic of her boots to crowd 'round the tricksy undead. With all her friends about the demon, she is able to get into a flanking position, but alas, her manouvres are for naught as her aim is wide of her mark! Her second swing is no better. (nat 1 x 2 for 16 and 11 vs AC 28, fail both *sigh*)
DM sanity:
Position: K-16?
Ring of Blinking Boots of Speed - 3/10 Prayer/Bless
Wand of Magic Missile 47/50 charges remaining
Status - cast by Trellus Protective Ward - cast by Trellus: +10 bonus on next save, expires in one hour if unused](used) Read Magic 20 m
Spells: 1/1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic*)
Intersection - Round 8 (DM JohnP) d20+3=5 ; d20+7=21 ; d6+3=4 ; d20+9=10 ; Wednesday October 29th, 2008 9:55:28 PM Vayine lashes out at the minotaur, striking it solidly. As the weapon cuts into the creature, the wound rips open and continues to spread wider until the minotaur falls to the floor. The wound grows in all dimensions until the floor can be seen through the gaping hole in the minotaur's body. Finally, with a small puff of dust, the minotaur's body is wholly consumed and several items fall to the floor.
All the others see their opponent destroyed by the enchanted weapon wielded by Vayine, so do not use their magical items or spells.
Over in the other tunnel, Gilan gulps and the devil disappears down the throat of the remorhaz form that the shifter is using. In a moment, Gilan feels a sharp pain inside his body. Devil -- claw 1 hits AC 22 (Vs. AC 15), 4 damage; claw 2 misses AC 10
Olaf heals himself, overcoming the magic of the devils' blade.
There is no sign of the unknown spellcaster or the humanoids that escaped northwards in gaseous form. Gilan still has a pain in his belly.
Items Large Falchion Large Breastplate
Combat can be over, depending on PC's actions
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith, Prayer) Thursday October 30th, 2008 9:53:16 AM
Trellus stares blankly at the spot that previously held the minotaur.
"The taur was undead?" he asks stupidly, before his face contorts into a look of annoyance. "Well, light," he growls, disgusted with himself. "I shoulda picked THAT up."
The cleric stows his mace, and sets about retrieving various scrolls from his HHHaversack. "Who got zapped by a vampire?" he asks. "I got some restoration spells here to get your threads back."
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements,Prayer, Bulls Strenght, Weapon of Distruption } Thursday October 30th, 2008 11:21:43 AM
Vayine looks at the others.. if no one wants these right now I can carry them in my pack. i have more then enough room. and they wont add any weight.
taking a few second before checking on everone else, Vayine walks up to Trellus. "thank you brother, that was a pretty shady spell. I'll pray to Gargul that he will one day in his wisdom grant me that blessing."
"Is everyone alright? I have some healing that might help."
Tishe' (AC 19 HP 66/66) (Mage Armor) Thursday October 30th, 2008 1:44:55 PM
The battle quickly being over, the bees and bison head back to the Lands of Rest.
Tishe' is chagrined that she recognized the vampire for what it was but did not inform her packmates. "If you know a shady weave, tell someone else!", she chides herself.
Looking around, she sees the cloth covering the corridor panels and tears one down, finally allowing the light to stream in the corridor. "This is why the light didn't show up!" she announces angrily. "We've got to go after the retreating vampires, or else they'll just regroup again. Let's cut thier threads!"
Tishe' is all ready to charge down the corridor after the enemy as soon as she can convince her packmates.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (43 rounds) +4 Wisdom Longstrider; (41872 rounds) +10 move Resist Energy (671 rounds) 20/fire See Invisibility (670 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Gilan [HP: 125/128 - AC: 32] [longstrider] [wildshape: remorhaz] 2d8+12=14 ; 8d6=18 ; Thursday October 30th, 2008 5:25:55 PM
Gilan, still in his remorhaz form, lumbers back over to the group. His tail is twitching and he does not feel all that well. For some reason he knew that he would pay for eating that stupid devil. As he looks to the rest of the group he cannot help but spit up his last meal again, letting the devil go...though his stomach juices might have already done the job.
"Note to self...don't eat strange summoned creatures." If the devil is still alive and since he deposited it right in the middle of all his friends...it should survive a long time. Glancing to Trellus he nods his head. "I can use a little help from that vampire attack." He wishes that he would have had access to that spell himself.
[stomach vs. bearded devil - damage: 14 + 18fire; not that the fire means much :)]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh): +10 feet movement - 10 hours]
Olaf (HP 43/50, AC 26, 20% miss chance) Thursday October 30th, 2008 6:27:27 PM
Olaf, still invisible, says in a relatively loud voice, "Heh, over here. I'm thinkin' we're gonna need some better light 'fore we track down those creatures." He gestures to the coverings on the wall. "Looks like they've covered 'em--good for us n' them, if we can figure a way to see in the dark. Otherwise, guess we can take 'em down as we need to."
Flea (AC 21 Blinking, 62 HP) Hasted Thursday October 30th, 2008 7:28:16 PM
"Let me help, Tishe'!" volunteers the rogue, and she pulls and tugs at the shrouds blocking the light.
As the party regroups, she tucks her wand (MM) into the crimson sash at her waist, but keeps her holy short sword in her right hand.
Eyeing the drow's weapon, she sighs covetously, "that's just AWESOME Vayine!"
If given the opportunity, Flea will check out the items dropped by the disintigrating Minotaur.
Unwarpping the Intersection (DM JohnP) Thursday October 30th, 2008 10:47:08 PM
The Bloodpack begin recovering from the combat. Trellus begins pulling scrolls from his HHHaversack to repair those who were damaged by the vampire. Gilan is the only one who requests Restoration, but several others were also damaged by the vampire minotaur. After some time, everyone who wants healing has been healed.
Vayine and Flea both move to inspect the items left by the minotaur's passing. Flea can tell that both items are masterwork in quality.
Tishe' is all set to pursue the vampires and the spellcaster after she examines the cloths covering the walls. Olaf examines the fabric more closely, as well, and figures that it could be tugged down with some effort. As the human tears the cloths and illuminates the tunnel, Olaf can see that the coverings end roughly 20 feet beyond where he was standing.
Gilan moves closer and regurgitates the devil. The creature is somewhat worse for the experience even though it wasn't burned by the remorhaz's fiery insides. It's a relatively quick matter for the Bloodpack to dispatch the prone summoned creature.
The Bloodpack figure out who is going to be healed, and what to do with the items. Then it would be time to either pursue the vampires or explore in the opposite direction.
[link href="http://docs.google.com/Doc?docid=dgsgh2j_4wctpvgft&hl=en"]Yanosh-HP 77/77--AC 22 longstrider, Bless,Blink Friday October 31st, 2008 2:18:40 PM
Yanosh retreives his Axe and offers any healling the party needs. Yanosh also alows the Black Bear return to its plane. Yanosh place the bone on the leather string around his neck for easier access.
Tishe' (AC 19 HP 66/66) (Mage Armor) Friday October 31st, 2008 3:58:39 PM
Bloodpack DMs!!! Highlight to display spoiler: { I've used poetic license to have the Children of Chaos visit Oddholme while the Bloodpack wasn't there. See the last week of posts in CoC to see what they talked about. Tell me if I need to adjust something because I stepped on some plans. SteveK }
Olaf (HP 43/50, AC 26, 20% miss chance) Friday October 31st, 2008 5:54:09 PM
Realizing his invisibility is fast dwindling, Olaf sighs, then turns towards the group. "So, what's gonna be the plan? Looks like the walls are gonna keep providin' light for us. Maybe we can use it to our advantage, if we had a golem or small creature to tread the ground before us..." He looks towards Gilan, then realizes he is still invisible and shakes his head ruefully.
Gilan [HP: 115/118 - AC: 27] [longstrider] [wildshape: ] Friday October 31st, 2008 9:47:17 PM
With a last look around, Gilan melts back into his human form and shrugs his shoulders. The change in size is always a little odd and he feels, less himself when he does it. With a nod to Trellus he smiles. "Thanks for the healing...vampires seem to have a knack for draining your energies." With that same smile he glances to the rest of the group that he can see and jokes. "Hey, if I have devil breath just let me know." He laughs as he listens to what the others are saying and waits to see what course of action they will be taking.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2), owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
[longstrider(Yanosh): +10 feet movement - 10 hours]
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements,Prayer, Bulls Strenght, Weapon of Distruption } d8=3 ; d8=2 ; Sunday November 2nd, 2008 8:15:23 PM
Vayine moves to Olaf's side kneeling beside the man.. "here brother you look like you could use a bit of aid. those were brave moves back there. just be careful not to get seperated near a vampire."
Vayine lays his hands on the mans wounds willing the tattoo of a knot of lines to life. a light blue radiance fills the Drows hands and into the wounds.
Charge 1 heals 3 points of Damage Charge 1 heals 2 points of Damage
Grymash Sunday November 2nd, 2008 8:43:36 PM
After Grymash crashes from his rage, he finds himself unable to stand. Though he does catch himself with his arms and he kneels there on all fours on the floor. "Gry no feel gute, no at all!!" He spits and shakes sweat from his face and continues, "Uhhh, Gry nevers feel dis bad aft uh fight! No gute at all!!"
Planning and Healing (DM JohnP) Sunday November 2nd, 2008 10:04:08 PM
The Bloodpack gather up their items and wait for Trellus to heal them. They discuss what to do after this combat, particularly whether to immediately pursue the gaseous creatures that fled with the spellcaster, or do something else.
The debate ebbs back and forth without a clear conclusion.
ADM StevenVdB : Posting Record Game 10 Monday November 3rd, 2008 5:37:00 AM
Posting Report for Game 10 for the week of October 20 - October 26
Tishe' (AC 19 HP 66/66) (Mage Armor) Monday November 3rd, 2008 2:42:15 PM
Tishe' remains at guard looking down the northern corridor with staff of frost in one hand and her bag of tricks in the other.
"C'mon, or the undead will be able to regroup!"
Olaf (HP 43/50, AC 26, 20% miss chance) Monday November 3rd, 2008 4:00:33 PM
Olaf moves slightly in advance of Tishe, getting ready to keep trouble away if necessary. Softly, he says once more, "No one has a critter friend they could send to light the way, right?"
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements,Prayer, Bulls Strenght, Weapon of Distruption } Monday November 3rd, 2008 4:17:25 PM
Vayine looks to the others "no point in letting the vampires get away to plan more traps or summon more aid. my sword are is ready as always and Gargul's blessings chime in my blood. Lets bring to them their final rest." Vayine looks in the direction that the gas forms fleed down.
OOC: Olaf don't forget to Add +5 hp. to your total from Vayines healing.
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] Monday November 3rd, 2008 10:20:11 PM
Gilan glances to the others and then nods his head. "Light you want...light you shall get." He stops long enough to cast a single spell with a rod he pulls out upon himself, toughening up his skin even further as it gains a barky texture. As his form is shifting his is already moving in the direction that the enemies went. He stops at one point long enough to cast a single spell upon himself, toughening up his skin even further as it gains a barky texture. As his form finally stops in the form of a lizard he is up the wall and moving ahead of the group. Silently he thanks some lizards for having sticky pads on their feet that allow them to hold onto ceilings better. He tries to stay no more than twenty feet ahead of the group.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Flea Monday November 3rd, 2008 11:09:41 PM
"By Domi, I shall cut them with my holy sword!" adds the rogue, anxious to be off after the creatures.
"We must send them to the Shadowlands where grey-eyed Gargul will weigh and measure them!"
Moving Out (DM JohnP) Monday November 3rd, 2008 11:57:06 PM
Prompted by Tishe', the Bloodpack regroup and head down the northern tunnel. Now that the fabric coverings have been torn down, the glyphs illuminate the tunnel as before. As Olaf observed before, the vampire and the other undead only covered a short distance around the intersection so how the spellcaster escaped is still a mystery.
The Bloodpack find that the north tunnel is very similar to the tunnel that they followed from the portal. As before, glyphs mark the walls at regular intervals and these glyphs glow whenever a member of the Bloodpack approaches.
It's not long before the Bloodpack encounter a barrier.
Someone, or something, has placed a sheer stone wall across the tunnel in front of them. Everyone can see that it rises about ten feet above the floor but does not extend completely to the ceiling. Gilan, from his perch on the ceiling, sees that the wall is about 4 inches thick and there is ample room for everyone to climb up and over the wall.
The tunnel is dark beyond the wall. There is no sign of the humanoids or the spellcaster that fled down the tunnel.
Spot DC 15 (Yanosh has +2 bonus) - Highlight to display spoiler: {The north tunnel is curving ever so slightly to the west.}
Spellcraft DC 25 - Highlight to display spoiler: {The stone wall was created with a Wall of Stone spell}
DM Note - Assume that all healing has occurred (providing that Trellus has the spells &/or scrolls for it. Someone, not sure who, has picked up the large items dropped by the minotaur.
[b]
Grymash d20+4=14 ; Tuesday November 4th, 2008 12:41:35 AM
Grymash is unsure what is wrong with him. Something isnt right with the way he is feeling. The combat is like a hazy memory. He remembers the crushing of bones. The splash of black, foul smelling ichor that these undead pass for blood. And that demontaur .... it did something different from the rest. A part of him is missing. The slam he took from the horned undead beast has left a rather pronounced bruise. "Trellus, Gry be wounded dat no heal. Gry maybe dyin'!!"
Grymash searches his fragile mind for an answer. He has read is Book of Gargul quite a bit, he tries to recall in information about undead like the demontaur.
(Knowledge Religion: 14)
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) d20+10=21 ; d20+14=16 ; Tuesday November 4th, 2008 12:24:31 PM
[Spot 21, Spellcraft 16]
Gry's comments shake Trellus out of his reverie. "I got ya, dude," he reassures his friend. "Looks like the taur was a vampire. When it hit you, it sucked some of your life force out of you. Gilan, too."
The cleric holds up four scrolls. "Which is why we brought these," he continues with a comforting grin.
[Cast two Restoration spells on Grymash, and two more on Gilan]
Finishing up, Trellus gives the two a look. "I ain't got any more of those," he cautions.
The cleric follows the pack up the tunnel. "Hey, its curving," he notes. In fact, the blond man is so fascinated by the curve of the tunnel that he really doesn't bother much with the presense of the wall before him.
He glances at Tishe. "Got anything to punch through that?" he asks. "I'd rather not squeeze over with vampires on the other side."
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+4=24 ; Tuesday November 4th, 2008 3:56:45 PM
"We're turning west." The cliric of Gargul states flatly as if to himself. Looking at the wall Yanosh states, "Guess its up and over we go."
Spot 24(nat 20)
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+11=29 ; d20+13=18 ; Tuesday November 4th, 2008 9:33:46 PM
Tishe' notes the corridor is curving, but has no idea as to the nature of the wall. "It stands to reason it is magical in nature", she begins, "but a Wall of Stone would be permenant and can't be dispelled."
"I could Dim Door me and two others to the other side to set up a perimeter while others crawl over the wall.." she begins dubiously, not sure if that is a good plan or not.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (43 rounds) +4 Wisdom Longstrider; (41872 rounds) +10 move Resist Energy (671 rounds) 20/fire See Invisibility (670 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] d20+6=26 ; d20+15=32 ; Tuesday November 4th, 2008 10:21:53 PM
From his spot above the wall he glances around. "Tishe' is right...the wall is magical and the tunnel is curving as the master dwarf stated." He slips on across the top of the wall, though from the ceiling. He takes up a silent sentinel position so that he can watch the area for the others. From the other side of the wall you can hear his voice, pitched high enough to be heard...but still small. "I can watch this side as others come over and through. If needed, I can also defend you as you are coming over as well...though my powers are getting thin." He does not feel that he needs to explain further and figures that Tishe' might understand what he is hinting at anyways. Some of the others might as well, since they know him so well. He silently gives himself crap for using up a spell that might have allow them to take down the wall or at least a part of it.
[spot 26*natural 20* and spellcraft 32]
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
NO DM POST TONIGHT (DM JohnP) Tuesday November 4th, 2008 11:18:15 PM
There will be a post tomorrow night.
Flea (AC 21, 62 HP) d20+9=27 Wednesday November 5th, 2008 12:26:53 AM
Spot=27
The rogue confirms what her friends before her have said.
"Can anyone give me a lift?" she asks
Olaf (HP 48/50, AC 26, 20% miss chance) Wednesday November 5th, 2008 5:24:31 PM
[ooc: sorry about missing the extra hp. fixed.]
Clearing his throat, Olaf interjects, "I'm thinkin' a little bit o' stone shapin' should do the trick here. Best to take a look on the other side first, though, 'fore we make a door in it." With that, he gives Flea a boost, then prepares to cast Stone Shape, if he can use it to form a doorway using the stone of the wall. [ooc: does that seem reasonable? Is the wall too thick?]
Hitting the Wall (DM JohnP) Wednesday November 5th, 2008 11:17:27 PM
Before the Bloodpack moves out, Trellus uses two scrolls to heal both Grymash and Gilan from the damage caused by the vampiric minotaur. The cleric still has two scrolls remaining to heal his companions and Flea is the only one still suffering from the effects of the vampire's attacks.
When they reach the Wall of Stone that is partially blocking the tunnel, the Bloodpack quickly conference with suggestions about how to proceeed. Tishe' suggests teleporting herself and some others to establish a safe area while the others climb. Gilan suggests that he keep watch, instead, while the others get over the wall. The shifter cave lizard does not see or sense any opponents in the darkness beyond the wall. Finally, Olaf suggests that he use a spell to create an opening in the magically created stone wall.
No consensus exists among the Bloodpack. Several of the Bloodpack, including Yanosh and Flea, notice that the wall is curving towards the west.
Knowledge Architecture & Engineering - DC 15 - Highlight to display spoiler: {If the tunnel's curvature was constant, it would eventually complete a full circle. The circle would have a diameter somewhat greater than the distance that the Bloodpack travelled down the tunnel from the portal to the intersection.}
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] Wednesday November 5th, 2008 11:48:57 PM
Gilan knows very little about structure and how things are made, unless it comes to carving...a talent he likes very much. As he keeps his place on the other side of the wall he calls back to the pack. "Nothing seems to be present over here." If needed he will pace back and reply as to how thick the wall is to Olaf, so that he can decide if his spell will be useful.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Flea (AC 21, 62 HP) d20+1=21 ; d20+1=5 ; Thursday November 6th, 2008 12:44:38 AM
Flea doesn't know anything about dungeons or buildings, but she does get a sense that the wall curves. With a boost from Olaf, the rogue tries to scale the 8 ft. height of the wall in order to peer over the top.
Climb=21 Spot=13 (Second roll mod should be +9)-low light vision
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Thursday November 6th, 2008 11:02:44 AM
Trellus nods at Olaf.
"Go ahead and make your hole. Then, everybody through this thing."
The cleric will let Grymash and Flea through before moving in himself.
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=22 ; d20+7=14 ; Thursday November 6th, 2008 1:23:31 PM
Yanosh feels the coridor walls before climbing the wall blocking them. "We're walking in a circle."
Yanosh trys to climb the wall.
Knowledge 22 climb 14
Olaf (HP 48/50, AC 26, 20% miss chance) Thursday November 6th, 2008 5:13:16 PM
Olaf molds some clay into the shape of an archway, then casts stone shape on the wall, moving stone at the center of the wall to the edges of the arch, creating a narrow portal about 6 feet tall and just under 3 feet wide. "There ya go."
Tishe' (AC 19 HP 66/66) (Mage Armor) Thursday November 6th, 2008 10:51:26 PM
Happy that Olyn has a solution that will help everyone, Tishe' waits until his magic is complete before following the Bloodpack through the wall.
"If we are going in a complete circle", wonders the brown-haired woman aloud, "could all the vampires get behind us and destroy Oddholme while we chase them?"
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (43 rounds) +4 Wisdom Longstrider; (41872 rounds) +10 move Resist Energy (671 rounds) 20/fire See Invisibility (670 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Passing the Wall (DM JohnP) Friday November 7th, 2008 12:14:23 AM
At a nod from Trellus, Olaf casts his spell and shapes a hole in the relatively thin wall that stretches across the tunnel. While this is going on, Yanosh has been staring at the walls and then pronounces that the new tunnel is slowly curving and would eventually return to this point.
Before Olaf casts his spell, Flea is boosted up and over the wall to join Gilan on the other side. Finally, once some protection is available on the other side, both Trellus and Tishe' cross and the Bloodpack is assembled again.
The tunnel continues onward into the north (and west, just a bit) just as before - dark and seemingly empty. There's not telling how far the Bloodpack might travel before they reach anything interesting. Of course, with Gilan and the scouts, they have some options for arranging themselves for scouting.
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Friday November 7th, 2008 9:07:37 AM
Trellus finally figures out that Flea has also been struck by a vampire, and he takes care of the gnome with the help of one of his trusty scrolls [Cast Restoration on Flea].
The blond man is a bit dubious with Yanosh's pronouncement - "It'd have to be one seriously big circle, wouldn't it?" he wonders aloud. But the point is made, and the cleric calls a halt.
"If this is a circle, they can get behind us and cut us off from the Portal," he notes. "Now we got spells that can create food and water, so we're OK there. The biggest problem is gonna be if they stop us from returning, and then we can't find a way to hole up for some rest, they could wear us down."
He considers, and then continues.
"We ain't been down here that long. I'm for pushing ahead for an hour or so, and seeing what we find. Then we turn back and take our chances. But I'm up for a quick vote. What do you dudes think?"
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink Friday November 7th, 2008 1:36:53 PM
"I say we turn back now. And see if we can catch them coming up on us."
Yanosh worries about the spell casters being attacked from behind unawares.
Tishe' (AC 19 HP 66/66) (Mage Armor) Friday November 7th, 2008 2:27:47 PM
"Let's push on" declares the enthusiastic Tishe'. "We're still fresh and this is a big circle; what else can we find?" Her eagerness to discover new information shines from the plain-faced woman's features.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (33 rounds) +4 Wisdom Longstrider; (41862 rounds) +10 move Resist Energy (661 rounds) 20/fire See Invisibility (660 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Olaf (HP 48/50, AC 26, 20% miss chance) Friday November 7th, 2008 6:18:31 PM
Olaf grunts in vague assent. "I mean, sure, they can sneak up on us, but we're here to figure things out, right? So let's keep on." He moves towards the front, ready to scout.
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] Friday November 7th, 2008 9:23:36 PM
The lizard from the ceiling looks down at the group and nods his reptilian head. "If we decide to press on...I can easily fall back to watch behind us. This of course will leave you not having any warning from the front." He does not let it be known that he thinks attacks from behind could be worse for them anyways.
As he slowly paces a little, getting more use to the abilities of a lizard he looks around. "We could easily explore a little further and then turn around to return to home. If we come back again tomorrow to finish what exploration we started...I can have a different set of spells ready." To be honest he does not mind continueing for a little while longer...another hour will not hurt, unless they run into heavy resistance.
SPELLS 0th: detect magic(2), guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Vayine AC27 HP 89/89 {Protection from Evil, Endure elements,Prayer, Bulls Strenght, Weapon of Distruption } Saturday November 8th, 2008 8:28:51 PM
This is a strange cavern...a giant circle.. is there any purpose to this structure that anyone has noticed?
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink Sunday November 9th, 2008 12:56:45 PM
"Guess its forward then." Yanosh stays as close to the spell casters as he can.
Further Explorations (DM JohnP) Sunday November 9th, 2008 9:57:44 PM
The Bloodpack decide that continuing to explore is the better option. After everyone passes through the opening in the wall created by Olaf, they arrange themselves with the scouts in front and a cluster around the spellcasters.
As before, as they move forward glyphs on the walls glow and then fade behind them. The scouts do not see anything before, or behind, the party. They might, however, notice something else.
Spot DC 10 - Highlight to display spoiler: {There are signs in the dust on the floor that show the passage of many creatures towards the intersection where the Bloodpack fought the undead. There are no tracks leading away.}
Spot DC 15 - Highlight to display spoiler: {The tracks include a dire boar, two rapke, several humans and something that might be a large snake.}
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) d20+10=30 ; Monday November 10th, 2008 10:17:19 AM
[Spot 30 (nat 20)]
With the vote taken, Trellus moves out. But soon he stops again.
"Uh dudes?" he says, pointing to the dust in front of him on the floor. "All these footprints look like they are heading toward our fight. But nothing is heading away. We chased off two gaseous forms and the spellcaster, which I guess is that <pointing to a snakelike line in the dust>. Either they're all flying, or they used that wall as some kind of decoy."
Trellus ponders for a moment.
"Probably all flying. But we better see something hit the floor soon."
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=21 ; d20+1=21 ; Monday November 10th, 2008 2:04:54 PM
"The tracks look like everything that attacked us. But I dont remember a snake or anything with a tail dragging." Yanosh looks around and behind them. "I dont like this. Gives me a bad feeling."
Spot 21 Listen 21 (Nat 20)
Tishe' (AC 19 HP 66/66) (Mage Armor) Monday November 10th, 2008 5:24:28 PM
"I think the snake-thing may be the summoner we were fighting. If it is a naga or Yuan-ti or other snakey monster, it would be able to cast a flying spell for itself too."
The brown eyes glint as Tishe' grips her Staff more tightly and continues on.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (23 rounds) +4 Wisdom Longstrider; (41852 rounds) +10 move Resist Energy (651 rounds) 20/fire See Invisibility (650 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Olaf (HP 48/50, AC 26, 20% miss chance) Monday November 10th, 2008 9:15:27 PM
Olaf keeps his eyes peeled as they traverse the circling tunnel, looking at the glyphs on the wall. "Wonder if there's somethin' we're missin' 'bout the walls." Otherwise, he continues with the group.
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] Monday November 10th, 2008 9:57:09 PM
From his position on the ceiling he listens to the others talk and then shifts over to drop to the floor at Trellus's feet. "I am going to go back the way we came and check out the walls. If I try to walk over anything that is not real...I will just pass around the corner anyways." He is not too worried as the magic that Trellus cast on him earlier is still working, he can feel it at least. He takes the time to cast one of the simpler spells he knows on himself before he move off.
With a last look to the group and a flick of his tail he takes off back down the tunnel, but only after running up the side of right wall and running along it.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours] [detect magic(Gilan): 10 minutes]
Keep Going (DM JohnP) Monday November 10th, 2008 11:30:49 PM
Gilan heads back along the tunnel in search of hidden exits and the like. After travelling for several minutes, he hasn't found anything.
The rest of the party stand about looking at the tracks in the dust. The puzzle seems to be the large snake trail, or whatever it is. While keeping an eye on the ground, the scouts move forward a short distance until they see the entrance of another tunnel ahead of them. And, just at the limits of their vision near the new tunnel, the start of another trail from the passage of a large serpentine body.
Spot DC 15 Highlight to display spoiler: {The trails continue past this tunnel entrance, both the original ones spotted by the party and the new serpentine trail. If there was a ranger or someone else with the Track feat, they might be able to tell more from the tracks.}
Grymash d20+2=20 ; d20+10=16 ; Tuesday November 11th, 2008 8:58:49 AM
(spot 20)
Grymash continues on with his pack. Looking over his shoulder every few seconds. He tries to follow the trail, if it's not too difficult. "Gry see da trail of da sneaky snake. Hmmm!?"
(Survival tracking check 16. If the DC for following the tracks is 10 or less, then players without the track feat can attempt to follow it.)
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) d20+10=28 ; Tuesday November 11th, 2008 9:24:56 AM
[Spot 28]
Trellus says nothing as Gilan retreats to check their backs, confident that he'll be able to tell via the Status spell if anything really bad happens.
Approaching this new intersection, the cleric looks about.
"Let's keep following the tracks," he says.
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=18 ; d20+1=9 ; Tuesday November 11th, 2008 11:39:40 AM
Yanosh dtays with the group. Watching, waiting.
Spot 18 listen 9
Vayine AC27 HP 89/89 {Endure element } d20+4=20 ; Tuesday November 11th, 2008 5:38:23 PM
Vayine looks around hearing his companions discussions. "Either way we need to be weary of the summoner. It summoned that demon last time, who knows what else it can summon now that it knows were here." Vayine takes his place at the rear of the pack again, offering his services as a rear guard his heat sensitive eyes looking all around the party
Spot roll = 20
Tishe' (AC 19 HP 66/66) (Mage Armor) Tuesday November 11th, 2008 6:21:12 PM
Not having any other preparations to make, Tishe' keeps her staff with her and keeps with the group. Thinking for a second, she also brings to hand her bag of tricks in case quick support will be needed.
"Snake trail or other corridor, hmmm...", she considers. "I think getting the enemy first is more important to finding another transport stone." Tishe's mind runs ahead, beliveing everyone else thinks like her that the next corridor would be identical to thier own tunnel and stone.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (22 rounds) +4 Wisdom Longstrider; (41851 rounds) +10 move Resist Energy (650 rounds) 20/fire See Invisibility (649 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Olaf (HP 48/50, AC 26, 20% miss chance) d20+4=12 ; Tuesday November 11th, 2008 7:40:42 PM
[spot 12]
Olaf shakes his head in mute disbelief. After a moment spent investigating the glyphs on the wall once more, he pipes up, "Somethin' doesn't feel right 'bout this place. I wonder if we might be able to make 'em come to us, fight on our terms. 'Course, got no good ideas right now, but I'd rather be on the surprisin' side." Having said his peace, he goes back to examining the walls, looking for more detail, before getting ready to head out and scout.
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] Tuesday November 11th, 2008 9:07:49 PM
Gilan paces along the other side of the hallway as he comes back to find the group. Though he is not totally disappointed that he found nothing, he might have wanted to find something at least. If he finds nothing on the return trip on the other side of the hallway, he will let the group know and then fall back into formation.
Once again he can be found traveling on the top of the ceiling, eyes and ears alert for sounds of enemies.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
The New Intersection (DM JohnP) Tuesday November 11th, 2008 10:23:31 PM
Grymash takes a look at the tracks in the dust and figures that he can easily follow them. Trellus motions the half-orc to keep the party headed in the direction of the tracks.
As the debate swirls, the party carefulyl moves ahead to the intersection. It seems nearly identical to where they have recently come from. The new corridor trails off into the darkness, glyphs visible upon the walls. A quick glance by Grymash indicates that there has been no recent traffic to or from the new corridor.
Trailing behind on the ceiling, Gilan doesn't see any signs of other corridors or hidden passages.
Cotninuing onwards, the party keeps following the tracks in the dust. Shortly, after about half the time that it took them to move between the corridor from Oddholme to the new one, they reach a new corridor. The difference is that this tunnel leads inwards if, in fact, this tunnel really does curve in a full circle. The tracks lead onwards and not into this new tunnel.
Flea (AC 21 Blinking, 62 HP) d20+9=18 ; d20+11=16 ; Tuesday November 11th, 2008 10:41:27 PM
Bunched up with her companions, her holy short sword in hand, the rogue continues cautiously along the confusing route.
She's feeling up to her old form, thanks to the ministrations of the cleric. "I don't think those things like my sword," she says in a loud whisper. "Anyone know anything else that might hurt them bad? 'sides Gry?" The gnome sniggers, then covers her mouth with her free hand, hoping the more serious types don't reprimand her.
Spot=18 Listen=16
DM Sanity:
Ring of Blinking Boots of Speed - 3/10 Prayer/Bless
Wand of Magic Missile 47/50 charges remaining
Status - Cast by Trellus
Spells: 1/1 per day-Gnome (Dancing Lights*, Ghost Sound, Prestidigitation) 2/3 per day-Bard (Detect Magic, Mage Hand, Message, Open/Close, Read Magic**)
ADM StevenVdB : Posting Record Game 10 Wednesday November 12th, 2008 3:58:54 AM
Noticed I copy pasted the wrong week report from my excel last week... here's the one for week 44 and week 45. Only a few more weeks till the end of 2008... then we'll get the Posting record for the year 2008. Boost your posting if you want to improve your posting ratio some more lads 'n lasses!!
Posting Report for Game 10 for the week of October 27 - November 2
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Wednesday November 12th, 2008 8:16:09 AM
Trellus wordlessly waves the trio of scouts onward in the direction of the tracks. Looking over his shoulder, the cleric sees Vayine has taken up post as rear guard, and nods approvingly. Ain't nobody sneaking up on the drow in the dark.
The blond man grins at Flea's words. "Gil's got a shady pick with that worm, too," he replies lightly. "Oh, and healing spells. Healing spells rip undead pretty good."
Tishe' (AC 19 HP 66/66) (Mage Armor) d100=33 ; d20+11=23 ; Wednesday November 12th, 2008 11:27:42 AM
Staff and Bag in hand, Tishe' looks down the cooridor without tracks that they are passing and tries to see anything in the gloom. Shaking her head, she puts her hand in her Bag of Tricks and pulls out a Lion. "Run down that corridor for a minute and come back", she instructs the loyal magical beast. As the feline runs down the corridor, Tishe' anticipates that the lights will come on and they can see if there is anything waiting for the Bloodpack to pass by. (Spot: 23)
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (21 rounds) +4 Wisdom Longstrider; (41850 rounds) +10 move Resist Energy (649 rounds) 20/fire See Invisibility (648 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink Wednesday November 12th, 2008 3:51:00 PM
Yanosh Looks down the coridors as the past them. "I think this is a wheel we are walking in." Yanosh mutter to himself. "I wonder if all the coridors meet in the middle like spokes."
Vayine AC27 HP 89/89 {Endure element } d20+5=22 ; d20+4=20 ; d20+4=19 ; Wednesday November 12th, 2008 4:18:12 PM
Vayine continues his rear guard action while taking note of sights and sounds as the pack travels, his sharp elven ears and keen Drow eyes searching for any signs of life or their prey.
Search=22 Spot=20 Listen=19
Flea (AC 21 Blinking, 62 HP) Wednesday November 12th, 2008 8:28:12 PM
Flea's ears prick up when Yanosh speculates about the nature of the underground. "Ya' think?" she says, reflecting on the dwarf's comments, intrigued by the implication.
Grymash continues on, with Trellus' urging. He can only wonder, but his senses are aware and ready for anything.
Keep Going (DM JohnP) Wednesday November 12th, 2008 10:20:23 PM
Flea jokes about hurting these undead before Trellus motions everyone forward in the direction of the tracks. As they go, Yanosh speculates about the nature of the tunnels. His early training in dwarven stoneworking suggests that this is an entirely plausible hypothesis.
In order to test that theory, Tishe' tosses down a bit of fluff and instructs the summoned creature to run down the tunnel. The lion races off at its top speed, lighting up the tunnel as it runs towards what Yanosh thinks is the centre of a wheel. The Bloodpack watch the light recede in the distance as the lion runs away. Finally, after about a minute, the light changes although it will take some thinking to determine what has happened. The lion returns a minute later, panting and out of breath. To everyone's relief (perhaps), the lion did not disturb a waiting ambush or any traps.
At the back of the party, Vayine does not spot anything coming up from behind.
DM NOTE - Yanosh, take a 200 XP award for that conclusion
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] Wednesday November 12th, 2008 11:15:23 PM
Gilan paces back and forth on the ceiling as he listens and then waits for the return of the lion. Though it does not appear to have caught any attention he cannot be sure, anymore than the others. As he peers down the tunnel he wonders silently if he could scout out that area himself and report back.
His mind starts to slip through the many forms that he has open to him that could be useful and how many changes he has left. He knows that his powers are getting limited and he does not want to use them all up before they are needed. With a last look around he wonders if this place would be considered still natural or an area of worked nature.
With a laugh and a lizard smile he adds to what Trell said. "Think of me more as a giant wall...though my attack can be useful, but I feel that that form is more of a shield." Yes, a shield...he could take an enemy out of action with a grapple and still hold off others that wanted to attack him. Still, the minotaur vampire had gotten through his defenses so he was totally immune.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Need to know if nature has been replaced by construction or settlement in this area...or if it would be classified as such?
Flea (AC 21, 62 HP) Thursday November 13th, 2008 7:41:26 AM
"Whatchu' think?" enquires Flea. "Shall we go the way he did?" The rogue ponts to the lion, who appears none the worse for his excursion.
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Thursday November 13th, 2008 9:02:53 AM
Trellus stares at the tracks on the floor, thinking hard. His head swivels between that tunnel, and the one that the summoned lion just went down and returned from.
"Center of the wheel probably has whatever we're looking for," he finally agrees. "Let's weave that way."
Tishe' (AC 19 HP 66/66) (Mage Armor) Thursday November 13th, 2008 9:50:57 AM
Tishe' pats the lion on the head. "Good girl, you are a sweetie!" She thinks a second and gives the lion another command. "You stay here and guard the corridor until I call for you." She turns to Vayine, "that should give us a little warning if anyone is coming from behind!" she says brightly.
Then Staff and Magic Missle Wand in hand, she is ready to follow the Bloodpack.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (20 rounds) +4 Wisdom Longstrider; (41849 rounds) +10 move Resist Energy (648 rounds) 20/fire See Invisibility (647 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=15 ; d20+1=15 ; Thursday November 13th, 2008 11:25:52 AM
Moving down the new direction Yanosh readies for anything.
Spot 15 listen 15
Olaf (HP 48/50, AC 26, 20% miss chance) d20+10=21 ; Thursday November 13th, 2008 3:32:12 PM
Olaf stamps his feet a few times, to get the chill of the underground space out of his bones, then sets down the corridor, scouting for traps and other unexpected mechanisms. [search 21]
Vayine AC27 HP 89/89 {Endure element } Thursday November 13th, 2008 4:58:13 PM
Vayine makes a low bow to Tishe' as the lion guards the rear of the party, knowing that in most cases his drow sences couldn't compete with the sharp senses of an animal.
Vayine sword in hand marches through the tunnel with the rest of the pack.
To the Hub (DM JohnP) Thursday November 13th, 2008 10:09:38 PM
The safe return of the lion prompts the Bloodpack to reconsider their plans to continue following the tracks left by the undead. After a motion by Trellus, the Bloodpack turn and move towards what they think is the centre of this tunnel complex. Gilan silently keeps pace with them on the ceiling while Flea and Olaf look for any traps or signs that the lion wouldn't have detected. Tishe' commands the lion to remain at the intersection to serve as a tripwire for anyone sneaking up behind them. Yanosh and Vayine also keep to the back in case something passes by the lion.
After moving down the corridor for several minutes, Flea and Olaf can see that the corridor ends at a large, open space. The open area is illuminated, but not in the same way that the tunnels have been. The light from the glyphs has been like an actinic glare that casts large, dark shadows around the Bloodpack as they move. The light in the central space is more diffuse and seems to have no point of origin.
Looking inwards, the scouts of the Bloodpack see no movement or, in fact, anything that interrupts the unbroken stretch of the floor in the open space. From inside the tunnel, it isn't possible to tell exactly how large the space is or even how high the ceiling is above the floor. The one thing that is certain is that anyone who goes out there would have no place to hide and would be exposed to view from anywhere within the space.
Flea (AC 21 Blinking, 62 HP) d20+11=28 ; d20+13=30 ; Thursday November 13th, 2008 11:42:47 PM
"Your lion seemed just fine when he came back, right?" says Flea, more a statement of fact than a question. Just the same, the rogue makes sure her ring* is activated as she carefully reaches out with a foot, and taps the surgace of the floor before taking a step into the well lit room.
Listen=28 Search/Detect Traps=30
*Ring of Blinking
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Friday November 14th, 2008 8:52:26 AM
Trellus glances into the large room as Flea cautiously enters. "Remind anyone of OddHolme?" he murmurs quietly.
As the party advances, he goes with them.
[OOC - I don't think its been two hours game time, so I'm assuming below spells are still in effect?]
------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=7 ; d20+1=18 ; Friday November 14th, 2008 1:03:06 PM
AS silently as possible Yanosh fallows close behind the group.
Spot 7 listen 18
Tishe' (AC 19 HP 66/66) (Mage Armor) d20+11=28 ; d20+11=13 ; Friday November 14th, 2008 4:39:48 PM
Her brown eyes consider carefully as Tishe' responds to Flea. "No, I detected no injuries on the lion."
Tishe' strides into the diffuse light and looks about. (Spot: 28, Listen; 13)
And she casts a Detect Magic, making a slow circle around her to see what she can see in a 60 foot radius.
Tishe' dutifully reports to her packmates if she finds anything.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (10 rounds) +4 Wisdom Longstrider; (41839 rounds) +10 move Resist Energy (638 rounds) 20/fire See Invisibility (637 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Olaf (HP 48/50, AC 26, 20% miss chance) d20+10=30 ; Friday November 14th, 2008 4:46:12 PM
Olaf follows carefully after Flea, staying at least 10 feet away and trying to scout a different side of the room. He keeps his senses alert, trying to see what makes this place different, particularly what might be producing the light. [search 30 (nat 20)]
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] d20+6=26 ; d20+6=17 ; Friday November 14th, 2008 7:22:49 PM
Gilan does what he has been doing all along and scuttles up the ceiling to have a look around. From here he figures he could see the entire area and it would allow him to make sure that nothing is floating near the ceiling.
All the time he is letting the remaining spells race through his head in case he might have need of one. This would be a bad place for the group to get caught, though they would have several exits and they could make use of the spoke they came down. That would at least funnel the enemy a little a give them a fighting chance.
[listen 26*natural 20* and spot 17]
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Vayine AC27 HP 89/89 {Endure element } Saturday November 15th, 2008 2:33:35 PM
Vayine stays 15ft. back from the others allowing the companions to pass and make there noise while he keeps back to suprise what ever appears to investigate.
Flea tests the floor. Then, with trusty sword in hand, makes to move across the surface...
The Central Chamber (DM JohnP) Sunday November 16th, 2008 10:07:52 PM
The Bloodpack cautiously begin to explore the central chamber that they have reached. All of them can see the chamber stretching out before them, probably several hundred feet across. The walls curve around from the tunnel where they have entered. Three other entrances are visible, as well, at right angles to one another, evenly dividing the perimeter into four equal parts. Strangely, only the top of the entrance on the opposite side of the chamber is visible which suggests that the chamber floor is higher in the centre.
Flea stretches a foot out to find that the floor is solid and will support her weight. Looking downwards, Flea can see the many shallow grooves cut closely together into the floor. The grooves parallel the walls, curving in both directions and making a rippled surface on the floor. The footing is solid, though, and no one is likely to trip.
Trellus looks across but doesn't see much else of note.
Yanosh steps out onto the floor and peers about. The chamber is silent besides the rustlings and exhalations of his companions.
Tishe' casts a spell to examine the chamber for magical emanations. There is nothing magical within the range of the spell.
Olaf determines that the light is coming from the central area of the chamber. He can't tell much more, though, because of how the centre is raised up.
Gilan climbs up onto the ceiling to look around. His vantage point allows him to clearly see all of the chamber, and there is nothing to note. Nothing moving, at least, and he is able to confirm Olaf's suggestion about the source of the light that manages to illuminate this chamber.
Vayine hangs back to keep watch on the group's rear.
After taking the time to look around, the party notices that Olaf, Tishe' and Flea have moved slightly to one side. Gilan is still where he went and everyone who has remained in the tunnel hasn't shifted position. When Olaf concentrates, he realizes that the floor isn't solid ... even though it is stone and seeminly fashioned in place, the entire floor is slowly spinning.
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Monday November 17th, 2008 9:02:22 AM
Trellus frowns in confusion as he sees that Olaf, Tishe and Flea have shifted.
"Why would the floor spin?" he wonders aloud. The blond man's eyes suddenly widen with a realization. "More spokes than doors," he mumbles. And then louder - "everyone get inside the chamber. The spinning might close off this hallway."
The cleric follows his own direction, and steps inside.
Tishe' (AC 19 HP 66/66) (Mage Armor) Monday November 17th, 2008 11:13:48 AM
Tishe' is bemused until the full implications of the spining chamber comes to her. Going to the corridor, she shouts as loud as she can. "LION, COME HERE!!!"
Tishe' hopes her lion will return, otherwise her bag of tricks may well be useless!
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (10 rounds) +4 Wisdom Longstrider; (41839 rounds) +10 move Resist Energy (638 rounds) 20/fire See Invisibility (637 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=16 ; d20+1=15 ; Monday November 17th, 2008 1:41:17 PM
Yanosh steps fully into the room and quickly draws his Axe ready for anything. "By the Gods! What is this? A carnival ride?"
spot 16 listen 15
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Olaf (HP 48/50, AC 26, 20% miss chance) Monday November 17th, 2008 5:49:47 PM
Olaf looks at the slowly spinning floor, and marvels briefly at the machinery or magic that must power such a hefty device. "I'm thinkin' we want a closer look at the center," he mentions to Flea as they make their way upwards. He keeps an eye out for any clues as to what purpose the grooves might serve. "Maybe these are like a juicer? Scary thought...," and with that he examines the ceiling, looking for deadly grooves or traps above.
Vayine AC27 HP 89/89 {Endure element } Monday November 17th, 2008 5:55:14 PM
Vayine steps onto the platform making room in the hallway for the lion that Tishe recalled. with a flash of insight the drow decides to add his own thoughts to those of the pack. "from what we've seen of this place so far, I would venture that this is a portal hub. from the way that our portal room is to the other halls we passed and Olafs insight that this place is in his estiamtion a wheel. It seems plausable, the Catacombs are like this in the fact that they contain vast numbers of portals to accomidate their customers, this could be a hub to link any number of portals, they could even lead to other places like other Oddholmes... we don't know what our new homes is, who made it, or what it was made for...this place is very similar in construction to it, so it seems to me that this would link a number of other, for lack of a better word, "Oddholmes" from around the world.
Vayine laspses into silence waiting to see how the others react to his thinking.
Flea (AC 21 Blinking, 62 HP) d20+13=19 ; d20+11=14 ; Monday November 17th, 2008 6:32:52 PM
"Seems you've been pondering what I've been pondering," says Flea to Olaf as she makes her way to the center of the spinning room.
The rogue tries to discern if there is any visible mechanism (Search/Detect Traps=19). Crouching low on bended knee, she applies an ear (Listen=14) in hopes of hearing gears of some mechanism.
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] d20+6=13 ; d20+6=16 ; Monday November 17th, 2008 7:12:01 PM
Keeping his spot on the ceiling, Gilan just paces around. He is actually searching here and there for anything of interest, though he has not really been seeing anything earlier. Ears are still tuned to his friends down below and he hears their comments...though if they all get inside he is not going to worry too much. "Now how to get back were we came from?" He is not sure if anyone can hear him, but his musings are outloud none the less.
[listen 13 and spot 16]
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Grymash Monday November 17th, 2008 9:16:25 PM
Grymash feels a grumble in his stomach. He hasnt had a chance to eat some dried meat. Raging always made him hungry. He listens to what the others say, stays quiet and tries not to look stupid.
Into the Chamber (DM JohnP) Monday November 17th, 2008 10:25:33 PM
Trellus jumps into the central chamber just as Tishe' calls her summoned creature back to the group. The lion trots down the hallway and eventually arrives. The floor of the chamber has rotated slightly further, carrying the members of the Bloodpack with it. Gilan is overhead on the stationary ceiling and slowly watches his companions move away from him. Those people, like Vayine, who had stayed within the tunnel have also not moved.
When Olaf looks upwards, he sees no sign of the ceiling moving or doing anything else. For that matter, Gilan is finding the ceiling to be quite solid.
Grymash and Yanosh merely try to keep out of the others path.
Vayine presents one possible purpose for the complex although there is no way to test at the present time. The only way to tell, for certain, is to venture out to the end of another radial arm and see if a portal exists there.
Flea is the one who ventures towards the centre of the room. As the gnome walsk across the floor, she stops and tries to listen for any mechanism that would be moving the floor. Unfortunately (or not), she hears nothing. The rise in the floor is barely perceptible but it is certainly there. After she has crossed several hundred feet of the grooved floor, Flea can look back at her companions as they stand near the tunnel entrance. She can also see the other tunnels and the only way to tell between them is the presence of the Bloodpack at one of them.
When she nears the centre, Flea can see that there is a depression in the floor. As she edges closer, she can see that the depression is possibly 40 to 50 feet across and, at least, as deep as Grymash is tall. The sides of the depression slope downwards to the floor in a smooth curve, as if a hemisphere had been carved from the floor. The surface of this depression seems to be glowing slightly, less than what Flea would expect considering that it was illuminating the entire chamber.
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Tuesday November 18th, 2008 10:04:02 AM
Flea and Olaf mentioning a "juicer" does nothing to diminish Trellus' growing anxiety. The cleric takes a step to remain near the doorway. He inspects the walls of the room, trying to determine if they are moving, or if it is just the floor.
In response to Gilan, he waves a hand toward the entranceway on the pack's left. "We came in and circled around to the right. So if that door doesn't move, we ougtta be able to go through it, and come out near our Portal."
ADM StevenVdB : Posting Record Game 10 Tuesday November 18th, 2008 10:29:38 AM
Posting Report for Game 10 for the week of November 10 - November 16
Vayine AC27 HP 89/89 {Endure element } Tuesday November 18th, 2008 5:27:38 PM
Vayine stands ready his sword in hand for anything that threatens his pack.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Owls Wisdom, Detect Magic) d20+11=23 ; d20+13=20 ; d20+14=27 ; d20+8=22 ; Tuesday November 18th, 2008 6:38:14 PM
The brown-haired spellcaster keeps her movements slow, so as not to lose concentration of her Read Magic spell.
Tishe' is thankful to see her lion comes in without any frayed threads, and stuffs it back into her Bag of Tricks. She looks around, trying to make more sense out of what she is seeing. (Spot: 23, Know Arcana: 20, Spellcraft: 27)
"The floor is moving, but not the walls or the cieling", she confirms, beginning her analysis by stateing the obvious. "So the left-wise motion of the pattern must have some meaning."
Tishe', full of curiosity, follows Flea slowly, and continues scanning with her Detect Magic spell even up to the lip of the depression. (Concentration: 22)
A muffled croak is heard from the satchel on her shoulder as Wart looks on with large, amphibious eyes.
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (10 rounds) +4 Wisdom Longstrider; (41839 rounds) +10 move Resist Energy (638 rounds) 20/fire See Invisibility (637 rounds) see invisible and etheral objects Detect Magic (as concentration)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Flea (AC 21, 62 HP) d20+13=27 Tuesday November 18th, 2008 7:14:47 PM
"Whoa!" shouts Flea, as she lowers herself to one knee, "look at this!" The rogue looks over the rim and into the bowl-like depression. Careful not to step down, lest she loose her footing, she reaches a hand over the side to stroke the surface of the glowing crater. (Search/Detect Traps=27)
Looking up at the druid, she whispers, "Tishe'? What do you make of this?"
The rogue is flumoxed.
Vayine AC27 HP 89/89 {Endure element } d20+4=17 ; d20+4=16 ; d20+5=15 ; Wednesday November 19th, 2008 8:30:38 AM
Vayine decides there is little for him to do at this point so he tries to detect any movement or sounds that would alert the party of danger
search=15 spot=16 listen=17
Olaf (HP 48/50, AC 26, 20% miss chance) Wednesday November 19th, 2008 10:07:54 AM
Seeing how featureless the tunnels are, Olaf takes out his dagger and attempts to inscribe an arrow on the wall of the corridor that they came from. He then heads towards Flea, getting ready to scoop in and get her out of trouble that might call.
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=15 ; d20+1=3 ; Wednesday November 19th, 2008 3:26:42 PM
Yanosh walks over to where Flea is and looks over the edge to see what she is looking at. "Curious isnt it Flea." he states flatly. The talk of traps and and everthing has the Dwarven Cleric worried. Stroking his grey goatee Yanosh studies the "bowl" in the floor.
spot 15 listen 3
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Slowly Spinning (DM JohnP) Wednesday November 19th, 2008 9:43:57 PM
Trellus looks around and considers how the Bloodpack had moved in the tunnel complex while he studies the walls and floor of the chamber. It is only the floor that is moving while the walls, ceiling and doors remain fixed.
Vayine keeps watch for opponents or other threats to the party.
Tishe' looks about, as well, and concludes that the floor would make one complete rotation per day. The only reason that the movement was noticeable was the wide dimensions of the chamber. When the theurge moves up to the centre of the chamber, she determines that the bowl-like depression noted by Flea is magical. Examination indicates a strong magical aura of nearly all schools.
Flea stands beside Tishe' and tries to figure out what they have found.
Olaf marks the tunnel that the Bloodpack entered the chamber from before moving to the central depression.
Yanosh also moves up to study the depression. Whoever, or whatever, crafted the depression was an extremely skilled stone-crafter or spellcaster.
Olaf only - Highlight to display spoiler: {Contrary to what Flea has reported, the bowl is not empty. There is a swirling mass of ... well, it's not possible to say. Spirits, maybe, or some other kind of insubstantial creature. Or, maybe, more than that. The swirling colours are nearly hypnotic to the votary cleric and Olaf feels a sense of communion that he hasn't since he left the Ice Vein.
Then, as he stands there staring at the swirling mass of colour, Olaf receives a sending. Much like the sensation when he uses divinatory magic, the votary cleric suddenly receives a message.
"Not now. Not yet. Not you."}
Grymash d20+2=19 ; d20+4=6 ; Wednesday November 19th, 2008 10:09:13 PM
Grymash continues to let the brains of the group continue to figure this out. He continues to stand guard.
(Spot 19, Listen 6)
Flea (AC 21 Blinking, 62 HP) d20+13=31 ; d20+9=18 ; Wednesday November 19th, 2008 11:43:33 PM
Flea stands up and takes a step away from the glowing bowl. Staring at the doors she throws her arms wide, using her holy short sword to point at a random door, "and behind door number 1!" she announces in a large voice, before a giggle.
"1...2...3...4...5..." the rogue makes a point of counting the number of doors, and looks hard to see if there is any kind of symbol or other way to discriminate between them.
Search=31 Spot=18
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=8 ; d20+1=17 ; Thursday November 20th, 2008 12:07:28 PM
Yanosh stands and looks around thinking. "Somethings not right here."
spot 8 listen 17
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Thursday November 20th, 2008 12:31:46 PM
"Hey Gil!" Trellus calls up to the lizard on the roof. "These markings on the floor look like any kind of symbol from up there?"
The blond man slowly spins in place, once again taking in the whole room. "Totally twisted, all right," he responds to Yanosh. "Something this big and this complicated has got to have some purpose. But Domi knows what it might be."
The blond man looks over at the pair investigating the center of the room. "We'll take a few more minutes, and then we'll hafta move on," he declares. "This place is beginning to look like our Portal. Its gonna take a lot of time and divinations to figure out what it is, and we got too many treadles too close to us to do that right now."
Vayine AC27 HP 89/89 {Endure element } Thursday November 20th, 2008 4:43:26 PM
Vayine moves to the doorway that the party entered by (if still visable) and places a clean elegent V on that part of the wall so the party will see where then entered the area from. knowing that he himself could get turned around in this area.
The drow then moves to stand next to the cleric.
DM Note (JohnP) Thursday November 20th, 2008 10:48:03 PM
No post tonight.
Grymash Thursday November 20th, 2008 11:01:24 PM
Grymash wonders if things like the symbols on the floor and the power they emit have anything to do with each other. He continues to ponder that these two seemingly different forces are unified when a theory is found that combines them. These two forces then become manifestations of a single theoretical structure. Which leads to the thought of two other fundamental forces -- gravity and strong magical force -- remain as independent, isolated forces. However, arcanists suspect, but do not know for certain, that all the fundamental forces will emerge from one theory. So Gry's GUT tells him (GUT meaning Grand Unified Theory) that united magiks, the weak orison interaction and the strong divine force can be combined into a single theory. Gravity not included. It is possible that his GUT theory will emerge as part of the structure of other string theories. A theory that could lead to a massive headache or the destruction in the fabric of time and space itself.
However, he grunts and brushes the thought from his mind. Such ideas should be left to intellectuals. Not dumb half-orc barbarians.
Flea (AC 21 Blinking, 62 HP) d20+9=22 ; Friday November 21st, 2008 12:27:33 AM
"6...7....8....9...".
Spot=22
Flea pauses when she spots the barbarian. Gry's got this funny look on his face. It's sort of like he's in pain. Worried that it might be something the half-orc ate, the rogue makes sure she's not within range, and sufficiently down wind of the cleric-fighter.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Owls Wisdom, Detect Magic) Friday November 21st, 2008 9:19:44 AM
"Amazingly complicated weaving going on here", confirms Tishe', "not just the physical carvings on the floor, but arcanely as well. It will take a long time to ffigure this out."
"Oh, but I've got a shady idea", she continues. "If this is the center of this complex, and the long corridor is a circle, then Oddholme's portal must be from one of the outside spokes. And if we are from ONE of the outside spokes, then there are others, probably at least as many as there are doors in here."
Her brown eyes shine with conviction. "And that means the vampires home must be from a different portal! We find thier portal and shut down that threat to our hopefully innocent townspeople!"
"It's perfect!"
Effects Mage Armor: extended: (14 hours) +4 AC Owls Wisdom (10 rounds) +4 Wisdom Longstrider; (41839 rounds) +10 move Resist Energy (638 rounds) 20/fire See Invisibility (637 rounds) see invisible and etheral objects Detect Magic (as concentration)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Olaf (HP 48/50, AC 26, 20% miss chance) Friday November 21st, 2008 6:46:35 PM
After getting to the edge of the bowl, Olaf seems caught in a reverie for a time...then stumbles back, away from the center. Stamping his feet to clear them of a sudden sense of cold, he fiddles at his chest for a missing amulet.
Softly, he intones to the rest of the group "I...I'm thinkin' that there's somethin' not right in the center there. Don't know 'bout the rest o' you, but there's spirits of ta vein, I'm mean the Ice Vein, right there in the bowl. I'm gettin' a sense we best be stayin' away." He spits to the side, and starts to mutter, shaking his head slightly, as if to clear it. "Celsiun...been missin' that cold bastard." A smile quirks on his face, then he bows his head, basking briefly in the remembrance of the Ice Vein of his birth and its harsh, cold beauty.
Flea (AC 21 Blinking, 62 HP) Friday November 21st, 2008 9:14:18 PM
Flea's eyes go wide as she registers what the others are saying. "So each of these doors is a portal to another place? Places all over the Wold and maybe beyond?" The rogue thinks of all the stories and songs she has only just started to learn. Some were of familiar things, but others seemed woven of foreign magic and downright fantasy. Could they be the stories of other woldly places?
"Where are we really?" she muses aloud. "We used the magic of a portal to leave Oddholme, right? So, it makes sense we're not under our dome. But where are we?" The rogue thinks of all the places of deep magic to which the party has ventured: the manfri rock where the party fought Kall'a'teck, the boneyard on the plains where the great moth hatched out of its cocoon, the little temple near the Chrystal mountains where they had encountered Father Dreem, The Scab where the party meet a dryad, a dragon prince, and Valdor, Ice Vein, and Ironholme. Then a flash, so clear it makes the gnome wince. Flea remembers the golden door and the magic that landed Trellus' on his keyster. Rattledam.
Turning to face her companions, she says in a low voice, "you don't think we're under Rattledam do you?"
Gazing into the Bowl (DM JohnP) Friday November 21st, 2008 10:36:54 PM
The Bloodpack continue their investigation of the chamber, theorizing about how this place may connect to other parts of the Wold. Of course, the only way to learn where the other portals might go is to journey out to the ends of each outer spoke and activate the portal. Tishe' suggests that this might be where the undead came from, or Horvis for that matter. When their memory is triggered by Olaf's declaration, both former residents of Ice Vein remember that they found their way to Oddholme through this portal system. So at least one of the portal goes to another part of the Southern Continent. Flea theorizes that either this entire complex, or maybe a portal, is part of the mystery that lies beneath Rattledam.
Olaf has barely reported what only he has observed and heard. None of the others, not even Yanosh, received the communication from whatever is within the bowl-like depression in the centre of the chamber.
The Bloodpack now have to determine whether they will stay here in the central chamber to continue investigating this mystery, return to Oddholme, or explore the rest of the outer portions of the complex. While they are deciding, Olaf receives another communication.
Olaf only Highlight to display spoiler: {The voice comes again, the same as a divinatory sending from the Power that Olaf worships. Olaf has the impression that the voice is tasking him, and his companions, with something.
"Guard the portal. Clear the path. Save the Wold."}
Olaf (HP 48/50, AC 26, 20% miss chance) Saturday November 22nd, 2008 1:17:22 PM
Olaf quirks his head to the side briefly, then closes his eyes briefly and nods.
Turning to his companions, he says, "I'm getting a feelin' like we have a task here. Somethin' that the natural powers of the Wold, er, at least the Vein, be wantin'. Somethin' important, real important. Ya see, those spirits, in the bowl? They've got a message fer us. 'Guard the portal. Clear the path. Save the wold.' Now I'm rememberin' that we came here to stop a real threat to the Wold. Seems to me that we need to track down Horvis right quick, and figure out how to keep 'im an' 'is cronies from raisin' trouble." He takes a deep breath after his uncharacteristically long speech, then finishes, "so...maybe we should figure some defense o' the portal? And some scoutin' of the evil down here?"
Vayine AC27 HP 89/89 {Endure element } Saturday November 22nd, 2008 9:42:44 PM
Vayine, having traveled very little of the Wold other then the under ground caverns of his home is drawn in by the others conversations of past adventures. After a while though the Drow starts to contemplate his new found relationship with Gargul. his coal black lips moving in silent prayer to the dark god.
Flea (AC 21 Blinking, 62 HP) d20+13=30 d20+9=13 d20+11=20 Sunday November 23rd, 2008 7:26:20 PM 'Guard the portal. Clear the path. Save the wold.'
Flea rubs her nose, as she thinks. Thinks as deeply as she possibly can. Then she goes to the edge of the 'bowl' and peeps down. Looks like nothing to her, but a faintly glowing bowl.
Flea steps away from the bowl and starts an examination of the doors. "Which ones look like they've been used recently?" she says aloud as she scouts the doors.
Seach=30 Spot=13 Listen=20
(DM: How many doors? Any way of telling one from the other? i.e. distinguishing marks?)
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Monday November 24th, 2008 9:14:36 AM
Trellus gives Olaf a long look, clearly trying to decide whether this relative newcomer to the Pack is weaving with all the right threads or not. After a few moments, he nods. After all, he's received enough visions himself, Domi knows.
"Guard the portal. Clear the path. Save the Wold." he repeats. "Light, I hope there ain't an undead ice dude at the end of this one."
Having come to an agreement that the Pack will be sticking around. The blond man starts thinking on what to do next. He doesn't think long. "Let's focus on 'clear the path'" he directs. "The only sure fact we know is those dudes that jumped us left tracks back there." Trellus points toward the tunnel the Pack entered from. "Let's go back that way, follow those tracks, find them treadles, and clear us a path."
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Owls Wisdom, Detect Magic) Monday November 24th, 2008 9:30:02 AM
"Guard the portal. Clear the path. Save the Wold." Tishe's brow furrows as she thinks about the cryptic words, and then brightens as Trellus announces his intentions. "The pattern is unclear whether the portal Olaf talks about is this place or the portal at Oddholme, but you are weaving some shady picks in 'clearing the path'.
She readies her Staff and Bag and is ready to go back to track down the vampires that got away.
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41829 rounds) +10 move Resist Energy (628 rounds) 20/fire See Invisibility (627 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=22 ; d20+1=11 ; Monday November 24th, 2008 2:17:54 PM
Suddenly his eyes brighten up, "I am a stupid Dwarf," he grumbles out loud. "This is the way we came when we came from the Ice Vien. We are half way back to the vien." Then a horrible thought strikes him. Speaking loudly to Olaf, "You dont think he is going to Burfel do you Olaf?" Gods what could that monster Druid accomplish on the mountain of power.
Spot 22(Nat 20) Listen 11
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
A Picture of the Complex (DM JohnP) Monday November 24th, 2008 10:41:28 PM
The Bloodpack try to puzzle out the underground complex that the portal in Oddholme has brought them to. After entering by the portal, the Bloodpack explored a long tunnel that finally joined another tunnel where they fought a battle with some undea. Then, exploring that second tunnel, they realzed that it lead a circular path. When they came across a third tunnel leading inwards, the Bloodpack followed it to the large central chamber where they are now.
That central chamber has four exits, counting the one that they entered from. The floor, but not the walls or ceiling, of the central chamber slowly rotates at what some feel would take a complete day for each rotation. The chamber has a central depression that seems vacant to most but the votary cleric, Olaf, can see coloured lights (or something) inside. Olaf has received a cryptic message from Celsun, the Power that he worships, but he senses that there are other Powers here, as well. He was simply most attuned to the Power from Ice Vein so that is the voice that Olaf heard most clearly.
After Olaf communicates the messages from Celsun and the other Powers, the rest of the Bloodpack determine that guarding the portal must mean that they need to track down and deal with the spellcaster and vampires that escaped the last battle. To do so, they need to retrace their steps from the chamber and take up the curious trail left by the large snake and the undead.
Anyone who still wants to do something in the central chamber still has a chance before the Bloodpack try to take the fight to the portal that the spellcaster and undead came from.
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Tuesday November 25th, 2008 11:18:58 AM
Having grown up under the tight lipped tuteledge of the monks of Rattledam, Trellus has long since given up on worrying about mysteries. He's put the room from his mind, preferring to focus on the tangible threat of the undead and the snake-caster.
The cleric waits a beat or two for the others, and then hustles them out.
Vayine AC27 HP 89/89 {Endure element } Tuesday November 25th, 2008 11:26:43 AM
Vayine stands to his feet. "well it looks like a we might be traveling to the land of ice and snow huh.... well.. As long as my tattoo functions I should be fine. Olaf, Yanosh.....looks like its time for my eyes to gaze upon your homeland."
Flea (AC 21 Blinking, 62 HP) d20+13=30 ; d20+11=29 ; d20+14=20 ; d20+23=31 ; Tuesday November 25th, 2008 5:45:22 PM
Flea hustles out after Trellus, then squeezes past the cleric and into the lead. Her plan is to scout for her friends and diffuse any traps that might have been set my the undead.
All senses are on alert, and the rogue takes every precautions as she moves carefully down the tunnel. S
Olaf (HP 48/50, AC 26, 20% miss chance) Tuesday November 25th, 2008 5:46:41 PM
Listening to Vayine's comment, Olaf grins at the prospect of heading back to the land of his birth. Still, he thinks it an unlikely outcome, stating, "I'm thinkin' we have a bit o' work ta do here first, leastwise so I'm hoping. Mightin' be, as Yanosh said, that there's some connection between these things and someone like Burfell, but I'm hopin' that ain't happened yet. Let's get this place protected first, I say."
With that, he turns towards the central depression, and begins a short homage to Celsiun. Quietly, he intones, "Well now spirits o' the Vein, I figured we never did see eye to eye on most things, seein' as mostly us mortals do all the dyin', but I can say I'm mighty appreciative o' the signals ya been givin' here. I just hope we're on the right path now, and that the threat ain't no bigger than the big one we already got: a crazy druid on the loose, trying to muck up the woldsblood n' all that. Guess I'm hopin' that we can do one better'n that, if you'll allow--hopin' that we can make this a step forward fer the vein n' even cold Celsiun. Just askin' that ya keep guidin' me as ya can, 'sall." He stamps his feet a few times, spits to the side, then turns back to Trellus and the rest of the pack, and prepares to track down the undead.
No DM Post (JohnP) Tuesday November 25th, 2008 11:10:25 PM
Only 4 player posts, so no DM post tonight.
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=5 ; d20+1=8 ; Wednesday November 26th, 2008 1:14:39 AM
Looking at Vayine, "Ice Vein is not my homeland. But it is the land I call home." The Dwarven Cleric turns to Trellus. "That is until I came to the Bloodpack," he states quietly hoping he didnt offend anyone.
The Grey Dwarf steps to the rear of the group as they leave the central chamber. Keeping a watchful guard for any sneaky villans.
Spot 5 Listen 8
Or maybe not so watchful guard.
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink Wednesday November 26th, 2008 1:15:00 AM
OoC sorry about the missed post.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Owls Wisdom, Detect Magic) Wednesday November 26th, 2008 1:27:13 PM
"Wait", says Tishe' with a thought striking her. She moves over to the pool of Powers that only Olaf can see. "Olaf , sweetie, you said there are other powers there besides your Ice Vien ones. How about Ma'ab or Ebyron? Could they have some voices in there?"
She leans out over the seemingly empty bowl and looks down. "Many Shadows down there. This is Tishe' of the Bloodpack. Is there anything else you all want to tell us about our threads and this pattern that is weaving?"
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41829 rounds) +10 move Resist Energy (628 rounds) 20/fire See Invisibility (627 rounds) see invisible and etheral objects
Flea (AC 21, 62 HP) Wednesday November 26th, 2008 6:13:25 PM
Flea stops. She remains out front of her friends, but waits until all are ready to strike out before she herself ventures ahead.
All the talk of Ice Vein cause her some consternation.
Vayine AC27 HP 89/89 {Endure element } Wednesday November 26th, 2008 8:45:49 PM
Vayine nods his head. he begins thinking of his home land, in the dark caverns below the wolds surface, his years of training in the school of warriors. His services to his "mistress" in more then one meaning of the word. He unlike most of the others of his pack is not eager to see the depths of dark world again.
Off We Go (DM JohnP) Wednesday November 26th, 2008 10:18:37 PM
The Bloodpack prepare to go out and confront the undead and the spellcaster that threatened them before. Trellus is impatient to get going but waits long enough for Olaf to pay homage to Celsun. The votary cleric feels that his Power welcomes the praise but he also senses an echo, as if others had overheard his prayer and were jealous of Celsun.
Vayine, Flea and Yanosh are ready to strike out with the others. Flea, however, pauses when she hears about the Ice Vein.
Tishe' plays a hunch and addresses a question to Ma'ab and Eberyon. The message that she gets is difficult to understand since both Powers respond to her direct entreaty.
Tishe' only - Highlight to display spoiler: {"Go .... yes, go ..."
"Make the way safe ... no, secure the way ..."
"Get ready ... prepare yourselves ... "
"For the message ... for the death ... the birth ... the change."}
After this, the Bloodpack retrace their steps to the outer ring and continue following the trails left by the undead and the snake-thing. They pass by one more tunnel leading outwards before reaching the tunnel where the trail leads. There has been no sign of watchers, traps or anything else to arouse the interest of Flea and the other scouts. Of course, that also means no sign of Horvis but no one is too surprised about that. Like Gilan, the evil shifter probably took the form of a bat or some other flying creature in order to avoid leaving tracks.
The question, now, is how do they proceed to what presumably is the portal that the undead and the snake-thing came from.
Olaf (HP 48/50, AC 26, 20% miss chance) Thursday November 27th, 2008 10:33:21 AM
Olaf waits for Trellus's command. In the interim, he checks his gear one more time, feeling the edge of his plainly-worked sickle, testing the tension in his recurved bone bow, and checking his own thoughts.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Owls Wisdom, Detect Magic) Thursday November 27th, 2008 12:57:39 PM
Tishe' staggers back from the lip, two voices she has only heard in her favorite dreams speaking directly to her mind. Rather dazed, she follows along with the group until they get to the outer corridor that leads (presumably) to the undead portal.
(ooc: finally read the map, thanks John, makes things LOTS clearer! :-)
Then she begins speaking quietly but with great excitement to Gilan. "Ma'ab was in the middle! And Ebyron too! Mother and Father Wold!" She gets a grip and tells the others. "They said the same as Olaf's Ice Vien Powers, that we should get ready and secure the safe way.." she shakes her head to clear her memory. "And that we should be ready for... for the message, the death, the birth, and the change."
And, now that she has delivered her dieties message, the small woman's quick-changing mind turns to battle and she grips her Staff and Bag.
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41829 rounds) +10 move Resist Energy (628 rounds) 20/fire See Invisibility (627 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+2=12 ; d20+1=16 ; Friday November 28th, 2008 3:02:47 PM
Yanosh has a sudden thought. "A Wheel?" he quietly mumbbles. Thinking to himself Yanosh wonders if maybe the floor in the center room was stationary and the rest of the complex was turning around it. Then maybe the outer 'Spokes' that lead to the portal rooms maybe moving too. If that is true then what of the final destinations? Do they change? "Hmmmmmm" he quietly hums to himself.
Yanosh readys for anything that may come.
Spot 12 Listen 16
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
No Post Tonight (DM JohnP) Sunday November 30th, 2008 9:35:23 PM
As it says. Not enough player posts to bother.
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Monday December 1st, 2008 9:34:49 AM
Trellus gives Tishe and Olaf a bit of a sideways looks. "If they could be a thread more specific on the actual path we're supposed to clear, I'd love to hear it," he sighs.
The cleric nods in response to Yanosh's thoughts. "Bet this is some kind of Portal port," he agrees. "Should be fun checking the other places out....once we have the time."
"But right now, let's go make sure these treadles went back to whereever they came from. Gil, Flea, and Olaf - after you." Trellus bows and presents an arm down the tunnel. "Oh, and be careful."
Once the three scouts head in, Trellus follows with Grymash, while nodding at Vayine to continue to watch their backs.
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] d20+6=8 ; d3=2 ; d20+6=9 ; Monday December 1st, 2008 7:09:20 PM
Gilan simply nods his lizard head and slips back into the tunnel, that they had originally entered. He continues to pace slightly ahead of the group but stays on the ceiling. As he moves he tries to keep his senses on the surroundings and watching for any type of ambush.
So far this little exploration has been rather interesting and has gotten rather strange...though for some reason, he believes this to be in a good way.
[listen 8 and spot 9]
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
[Hope everyone had a great Thanksgiving and sorry for my absence. Not sure if anyone noticed my note on the L&B about being gone, as I forgot to mention it here as well. Will remember that next time around.]
Into the Spoke (DM JohnP) Monday December 1st, 2008 9:36:59 PM
The Bloodpack proceed into the spoke, the scouts moving ahead as directed by Trellus while Vayine picks up the rear. Gilan silently pads along overhead, keeping pace with his companions. As they proceed, Tishe' informs the group that it was not simply the Power worshipped by Olaf but Eberyon and Maab, as well, that spoke from the depression in the central chamber.
As before, the glyphs along the sides glow and illuminate the tunnel as Olaf, Yanosh and Flea move forward. Nothing too surprising, now, but it still removes any chance of surprising whoever or whatever is waiting for them.
When they are nearly to the end of the tunnel, the scouts see something different. Stone walls close off the tunnel so that a large creature would have to squeeze through a narrow area in the centre of the tunnel. Medium or small creatures could walk through easily, but would be in a narrow corridor for a short distance. Since the walls continue all the wall to the ceiling, considerable time and effort (or multiple uses of a spell) must have gone into the construction of this barrier.
Faint light can be seen beyond this opening, glowing from the portal at the end of the tunnel. Clearly, whatever awaits the Bloodpack is beyond this barrier.
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Tuesday December 2nd, 2008 10:06:28 AM
Trellus wordlessly pulls two vials from his HHHaversack. "Invisibility", he says in a low tone.
The cleric offers the potions to anyone who has the idea of going through that passageway first.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Owls Wisdom, Detect Magic) d20+15=20 ; Tuesday December 2nd, 2008 12:42:11 PM
Tishe' is beginning to not like stone walls. (Spellcraft: 20) "If the walls aren't very thick, couldn't Grymash and Gilan smash through them and so we don't have to go through them at all?"
"And if we're going to send two people going invisible through, I can time a Dimension Door to bring myself and two more to arrive at the same time."
She waits to support whatever plan Trellus decides upon.
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41819 rounds) +10 move Resist Energy (618 rounds) 20/fire See Invisibility (617 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
ADM StevenVdB : Posting Record Game 10 Tuesday December 2nd, 2008 5:06:32 PM
What's going on here friends?!? Extremely bad posting this week. DM John tried to make a DM post twice this week (so I did count these as DM posts) but due to lousy posting there wasn't any progress at all!! Gilan, Gry?? Not a single post this week?? You guys ok? Holiday? C'mon friends there are fun times ahead of you!!
Posting Report for Game 10 for the week of November 24 - November 30
Flea (AC 21 Blinking, 62 HP) d20+1=8 ; 4d4+4=15 ; d20+23=29 ; d20+11=23 ; d20+14=17 ; d20+13=21 ; Tuesday December 2nd, 2008 6:12:21 PM
Flea aknowledges the cleric's offer. "Give it to one of the big 'uns, I think I'll be okay without it."
The rogue ensures her ring remains activated, and then snugs her special leather armour a little closer about her frame.
Flea will attemptsto get around the obstacle, either moving around it, or climbing=8, or following after any openings created by her peers. If folks aren't trying to be too quiet or sneaky, she'll lend the power of her wand to the project (UMD=21, 15 pts dmg). Once on the other side, she does her best to evade detection.
Hide=29 Listen=11 Move silently=17
DM Sanity Info:
Ring of Blinking +2 Shadow Armour Ring of Feather Fall Wand of Magic Missile 49/50 charges remaining (if wand discharged)
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] Tuesday December 2nd, 2008 7:48:58 PM
Gilan, from his position on the ceiling, looks straight down to the group and then cocks his head to the side. He waits to see if there are any other ideas about the wall, though he does take the time to study them a little...trying to gauge their thickness and how hard it would be to break them.
Of course, in his current form it would be easy for him to go around them...or over them as the case maybe. Then there was the problem of the others though and if they are willing to climb over each one. He tries to guess how many more he can see ahead of him in the passage and give this information to the group as well.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Grymash d20+2=20 ; d20+5=14 ; Tuesday December 2nd, 2008 8:34:36 PM
(sorry for my lousy posting, been a little overwhelmed by my finals and projects. Not to mention being away for Thanksgiving.)
Grymash continues following his packs lead. He isnt sure what is going on. However if anything was to happen, his axe is ready.
(Spot 20, Listen 14)
Forward. Or Not (DM JohnP) Tuesday December 2nd, 2008 10:33:11 PM
No one comes up with a coordinated plan for exploring what lays ahead.
Trellus offers some potions to the others who might be interested in sneaking ahead invisibly. No one seems interested, though.
Tishe' suggests that she teleport some people past the barrier once the invisible ones have snuck through. Of course, no one has taken the potions. Form her examination, though, the theurge is convinced that the stone walls are the products of several Wall of Stone spells. Enough to nearly reach across the tunnel, from floor to ceiling.
Gilan looks at the opening ahead of him and realizes that there is no way over, under or around the wall. If he wants to get to the other side, he'll either have to pass down the length of that narrow passage or somehow get through the wall.
Grymash stands around waiting for direction.
Vayine, Olaf and Yanosh are silent. Also waiting for direction.
It's Flea who decides to scout ahead. After activating her ring, the gnome moves close to where the magically created stone wall merges with the natural stone along the sides of the tunnel. Timing it carefully after a couple false starts, the rogue is able to Blink through the stone wall which proves to be less than a foot thick. Hiding in the shadows on the other side, Flea can see what there is to see.
Flea only - Highlight to display spoiler: {The walls have been created roughly 20 or 30 feet from where the tunnel opens into the circular portal room. Like where they entered, there is a pattern inscribed into the centre of the floor and roughly 10 feet around that, making for a room 40 feet in diameter. From where she is hiding, Flea cannot see all of the portal room but what she can see gives her pause.
As expected, there is a large snake-like creature on the far side of the room. Closer to the centre there are two piles of bones, although Flea may not be able to identify what the things are. From the shifting shadows in the portal room, Flea thinks that there is at least one other creature along the sides where she cannot see.}
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Wednesday December 3rd, 2008 8:20:00 AM
As Flea moves in to make her attempt, Trellus holds up a cautionary hand, holding the rest of the pack in place. The cleric carefully monitors the gnome's condition via the Status spell he has cast on her.
Glancing at Tishe, he remarks. "If we go, we'll use your Dimension Door. Take Gry and Yanosh with you."
The blond man turns back to the narrowed passageway, willing himself to see through the walls and protect the rogue. He can't, of course, and nervously awaits her return.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Owls Wisdom, Detect Magic) Wednesday December 3rd, 2008 10:46:34 AM
Tishe' nods and moves over to the dwarf and half-orc, laying a hand on Yanosh' shoulder and Grymash's forearm. The unblinking eye burned into the back of her right hand is clearly visible on Grymash's forearm.
"I'm ready to Dim Door the three of us past the Stone Walls", she tells the two clerics to Gargul. "Get your weapons and spells ready, for as soon as I do, you will be able to see the enemy and have the element of surprise."
ooc: It is Tishe's intent to 'READY' her Dim Door with Yanosh and Grymash "READY" with thier own actions as soon as the spell is complete. That way, we don't lose surprise! :-)
Ready Action: On a command from Trellus (or a shout of alarm from Flea) Tishe' will Dim Door herself beyond the stone walls and near the left-hand lighted wall of the corridor (to square 14,9 (Yanosh) 14,10 (Tishe'), and 14,11(Grymash)
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41819 rounds) +10 move Resist Energy (618 rounds) 20/fire See Invisibility (617 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Olaf (HP 48/50, AC 26, 20% miss chance) d20+10=21 ; Wednesday December 3rd, 2008 12:00:42 PM
Olaf grumbles briefly at Trellus's command, then grins: "guess that's what I get fer gettin' ahead all the time." He stays put on the group's side of the wall, but keeps his senses alert, and starts examining the small hole in the wall, looking for traps or other devices [search 21].
Grymash d20+2=14 ; d20+5=11 ; Wednesday December 3rd, 2008 6:34:57 PM
When word from Tishe comes that the dimensional door is ready, he will step through it.
(spot 14, listen 11)
Flea (AC 21, 62 HP) Rink of Blinking d20+9=15 ; d20+5=15 ; Wednesday December 3rd, 2008 9:08:20 PM
Flea has never been particularly wise, but she isn't stupid. The snake-like creature at the far side of the room is a curiosity, and Flea can't bear to return to her companions and chance it getting away.
The beginner bard decides to try bardic magic on the creature. Keeping an eye on the shadows for the second mystery creature (Spot=15) she moves to within 90 ft. of the snake--but no farther and starts to chant her poem in a firm, clear voice:
I'm nobody! Who are you? Are you nobody, too? Then there's a pair of us--don't tell! They'd banish us, you know.*
Perform=15. If she is lucky, the creature will be fascinated (p. 28 PHB) Will vs 15 to negate.
Flea focuses hard on what she is doing. She hopes her voice is loud enough for her friends to hear her and discern her position from the other side of the wall.
* Emily Dickenson
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] Wednesday December 3rd, 2008 10:53:51 PM
Gilan does not like the idea of the group splitting up and as he moves forward he looks to the narrow opening that is there to travel down. What kind of surprises will await the group on that route he does not know and is not sure that he can risk finding out.
He is of course pondering the idea of just going on through as he will not leave the others at the mercy of the enemy. If that means he takes some damage for his troubles, he will do just that. Besides, he has not been told to hold his position yet anyways.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink Thursday December 4th, 2008 12:20:24 PM
Quickly Yanosh casts hide from undead on himself and steps into the door as soon as Tishe says its ready. Axe at the ready Yanosh moves with Gry and Tishe'.
Highlight to display spoiler: { Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III hide from undead
Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Close the Portal - Round 0 (DM JohnP) Thursday December 4th, 2008 11:18:23 PM
After a brief conference, Trellus suggests that Tishe' take herself and two others into the room. The theurge prepares to do so, selecting Grymash and Yanosh to go with her.
Olaf stands ready beside Trellus. From where he stands, he cannot see any traps in the narrow passageway between the magically created stone walls.
Grymash prepares to be teleported again.
Gilan is also ready to engage the opponents in battle.
Yanosh prepares by casting Hide from Undead upon himself.
Vayine also stands near Trellus.
Flea creeps ahead a bit and begins to sing, hoping to enspell the snake creature that she sees.
As soon as she hears the faint sounds of the bard singing, Tishe' casts her spell and takes the two fighters with her. They arrive in the mouth of the room, beyond the magically created walls. The three get a good view of both the snake creature that they fought earlier and the other thing. Of course, the two fighters are free to act.
Anyone - Knowledge Local DC 19 --Highlight to display spoiler: { The first snake thing (Y) is a yuan-ti abomination.}
Tishe', Grymash, Yanosh only - Knowledge Dungeoneering DC 19 -- Highlight to display spoiler: {The second snake creature (S) is a dark naga.}
IMPORTANT INFORMATION
All characters EXCEPT Flea, Yanosh and Tishe' can now take a round's actions. This is your surprise round.
Tishe' & Yanosh -- can take a Move or Move Equivalent action. I'm treating Tishe' casting the spell as a Standard Action, as was Yanosh's casting of Hide from Undead.
Flea considering the last post as the turn's actions, adjudicating it with the others once they have posted.
DM Apology (DM JohnP) Thursday December 4th, 2008 11:20:44 PM
Sorry for not posting last night. I was figuring out how to handle the player posts and completing the NPC's.
I won't be able to make a DM post until Saturday night, at the earliest. As ever, I am not going to make a DM post during combat unless roughly 5 or 6 of you post.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Owls Wisdom, Detect Magic) d20+4=24 ; d20+4=23 ; d20+11=22 ; Friday December 5th, 2008 10:19:28 AM
Tishe' pops into existance, and surveys the lighted area, (Local Know: 24, Dungeoneering:23) and immediately calls out loudly for the rest of her packmates. "The snake-thing is a Yaun-Ti, and there is a Dark Naga with it!"
"Beware the naga" she tells Yanosh and Grymash, remembering little bits of information from years of study, "not only is it poisoned, but it is a sorceress and can read your thoughts."
Tishe' backs up 10 feet to clear her and her packmates fighting spaces (and to not make too tempting a target) and gets ready to unleash more of her magic.
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41819 rounds) +10 move Resist Energy (618 rounds) 20/fire See Invisibility (617 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste, Summon III Green (3)- Dim Door, SummonIV*, Resilient Sphere }
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Friday December 5th, 2008 10:24:04 AM
"Go!" Trellus calls to the rest of the pack. The cleric activiates his boots of flying, and lifts off into the air and rises up to the ceiling. Once clear of the folks on the ground, the blond man flies down the narrow corridor.
[Activate boots and fly 5' up and 25' down corridor to M23. The intent being he's clear of others who can move down the corridor at ground level]
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink Friday December 5th, 2008 11:52:20 AM
Yanosh moves to M-14. As he closes he has but one thought, and that is one of Blood.
Highlight to display spoiler: { Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III hide from undead
Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead* 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Olaf (HP 48/50, AC 26, 20% miss chance) Friday December 5th, 2008 1:22:03 PM
Olaf hustles through the narrow constriction after Trellus, hoping that his quick reflexes will help him avoid any traps, taking a double move to J20 (if possible). On the way, he pulls out his recurved shortbow.
Gilan [HP: 118/118 - AC: 27] [longstrider] [wildshape: lizard] Friday December 5th, 2008 7:01:25 PM
Seeing as how he is currently located on the ceiling, he figures that he might be a little better off. With this thought in mind he races down the ceiling hallway, moving as far into the room as possible. He is hoping to set himself up for somekind of attack soon.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Vayine AC27 HP 89/89 {Endure element } Friday December 5th, 2008 8:07:20 PM
OOC: sorry all for the lack of posting. I just got engaged so life has suddenly become hectic, Things are settling down again and should be back to normal.
Vayine moves to P19 using the wall to shield himself from one enemy and providing strong cover to his flank.
DM Apology (DM JohnP) Sunday December 7th, 2008 10:01:07 PM
No DM Post.
If Gilan reads this, can you provide details for the cave lizard form that you are currently using?
ADM StevenVdB : Posting Record Game 10 Monday December 8th, 2008 4:50:44 PM
Posting Report for Game 13 for the week of December 1 - December 7
Grymash d20-2=0 ; Monday December 8th, 2008 10:20:41 PM
(Grymash isn't trained in Dungeoneering. I'll do a standard knowledge check: 0, no chance in heck!)
"Whut uh naga?! Dat orc for dumplin'!" What ever it is, he readies his ax for any blood sport that might break out.
Flea (AC 21 Blinking, 62 HP) d20+7=24 ; d20+5=10 ; Monday December 8th, 2008 10:21:17 PM
Flea moves towards the wider room, trying to recall songs and legends of the creatures Tishe' has named. (Bardic Knowledge=24) She continues her chanting hoping to keep the creature interested, but is isn't her best performance (Perform=10).
DM Apology (DM JohnP) d20+19=29 ; d20+8=16 ; 7d6=29 ; d20+13=21 ; d20+5=13 ; d20+5=11 ; Monday December 8th, 2008 11:24:26 PM Tishe' completes her teleportation spell and immediately sees the opponents waiting for her companions. The theurge calls out to her companions even as she is backing up to clear the way for them to act.
Trellus activates his boots and rises towards the ceiling even as he is moving down the narrow passageway.
Yanosh moves quickly towards the naga, planning to wreak havoc upon it.
Olaf moves quickly down the corridor and into the room. As he clears the corridor, a loud noise sounds through the portal chamber. Obviously, he has triggered some kind of alarm but nothing damages the cleric. He tucks himself around the corner of the wall and prepare for action.
Gilan moves forward, squeezing into the narrow corridor and coming close to Trellus before moving onto the wall of the passageway. DM Request -- Not sure of the movement rate for the lizard. Can you post?
Vayine also moves down the corridor and tries to make the right hand wall. He doesn't quite reach it, however.
Grymash readies himself.
Flea moves closer to the action, hoping to use her song to capture the attention of one of the opponents. Neither seems to be affected, though. Flea does recall what she can of the creatures and may even have a chance to relate what she knows. DM Note -- Information from the MM entries.
++++++
The yuan-ti moves up to the pile of bones and reaches down while it is casting a spell. When the spell is complete, the pile of bones begins to stir and separates into a huge creature and two smaller ones. The Bloodpack is now facing a skeletal giant constrictor snake and two regular constrictors. Once the skeletons have risen, the yuan-ti shouts some commands in a hissing, sibilant language. Of course, it's easy to guess what command has been given to the snakes.
The dark naga readies itself, rising to its full height in the air. It seems to concentrate for a moment and then a small ball of fire streaks towards the Bloodpack. The fireballs bursts in front of the opening of the small corridor, catching everyone but Trellus and Flea within the flames. Fireball -- 29 pts Fire damage; Reflex save vs. DC 17 for half (14 pts)
The skeletal constrictor vies to be the first to capture Yanosh, moving 5 feet forward and then attacking. It almost hits the dwarf, but stands ready to attack again. Skeletal Giant Constrictor Snake -- misses AC 21
The two skeletal constrictors also move forward and try to attack Yanosh. Again, both miss but are ready to attack if the dwarf decides that discretion is the better part of valor. Skeletal Constrictor Snake 1 -- misses AC 13 Skeletal Constrictor Snake 2 -- misses AC 11
DM Request - Please, please, please ... post your intended location when you move. If doing something like Tumbling, please post intended path so that I can determine what square you halt due to AoO, etc..
Trellus(AC 25, 88/88 hp, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) 11d6=38 ; Tuesday December 9th, 2008 10:32:26 AM
Trellus winces at the sight of the fireball exploding in front of him, but trusts his packmates can survive one spell. The cleric soars into the room, coming to a halt at the entrance of the narrowed passageway. [Fly to M19]
"Big snake," he comments conversationally.
The blond man casts a spell, causing a pillar of fire to slam down on the giant skeleton, and the caster behind it.
[Cast Flame Strike, 10' radius centered at L-M/9-10. 38 hp dam Reflex DC 21 halves Note, if fire resistance in effect, half damage is divine, not fire.] ------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) d20+7=26 ; Tuesday December 9th, 2008 1:48:23 PM
Tishe' leaps back and avoids most of the fireball (Reflex: 26) and the remainder is absorbed harmlessly by her Resist Energy spell. That much more confident of supporting her allies, Tishe' weaves her words and voice faster and faster until all the Bloodpack is under a Haste spell!
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41818 rounds) +10 move Resist Energy (617 rounds) 20/fire See Invisibility (616 rounds) see invisible and etheral objects Haste (7 rounds) All Bloodpack Hasted +1 w full attack, +1 AC, +30 foot move
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic, Fly, Tiny Hut, Haste*, Summon III Green (3)- Dim Door*, SummonIV*, Resilient Sphere }
Yanosh-HP 77/77--AC 22longstrider, Bless,Blink d20+5=10 ; d20+11=24 ; d10+5=9 ; Tuesday December 9th, 2008 1:57:55 PM "AAAAAAAAHHHHHHHHHHHH!!" Hair smokes and skin sizzles as the Dwarven Cleric is engulfed in fire. When it clears Yanosh growls at his antagonists.
Yanosh continues around the undead and moves to attack the Dark Naga.
Hit Ac 24 Dmg 9
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III hide from undead
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead* 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Yanosh-HP 77/77--AC 22longstrider,Blink, Hide from Undead Tuesday December 9th, 2008 2:02:57 PM
OoC Yanosh can move around the undead due to his hide from undead spell he cast on himself prior to entering the area. his Bless spell is not in effect anymore.
Gilan [HP: 49/78 - AC: 30] [longstrider] [wildshape: lizard] d20+7=12 ; Tuesday December 9th, 2008 9:26:34 PM
Gilan is awash in fire and though it burns he is still able to slip the rest of the way up the wall and to the ceiling. As he looks down upon the unfolding battle he makes a decision on what his next move will be.
His voice is small and slightly squeaky. It makes him hope that the enemy will not notice him too soon. He knows that next round an earth elemental will appear near the yaunti to aid the group.
[summon nature's ally V(burn commune with nature)]
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
No DM Post (DM JohnP) d20+11=24 ; d20+7=9 ; d20+10=11 ; d20+10=16 ; Tuesday December 9th, 2008 11:03:28 PM
Only four player posts, so no DM post.
Olaf (HP 48/50, AC 26, 20% miss chance, haste) d20+8=22 ; d20+15=18 ; d20+10=28 ; d6+2=7 ; d6=4 ; Wednesday December 10th, 2008 5:30:27 AM
Olaf grimaces at the loud noise, then manages to dodge the fireball [Reflex 22, evasion for no damage]. Feeling suddenly faster, he transfers his bow to his off-hand [free action], and heads towards the dark naga to support Yanosh [move diagonal to R13 (50'), which stays out of the 3 square reach of the huge creature, then tumbles 1 square to T11 [total move of 65' < 70'], tumble check 18 vs DC 15]. On the way he pulls out his sickle [draw weapon during a move] and upon arrival, lays into the creature, hitting AC 28 for 7+4 cold damage.
Grymash growls furiously after his favorite arm hair is seared off by the flames. He then charges at the giant skeletal snake. Time to return the favor.
Grymash Wednesday December 10th, 2008 4:33:05 PM
Sorry, Gry's correct hitpoints is 86.
Vayine AC27 HP 60/89 {endure elements, Haste) d20+10=16 ; Wednesday December 10th, 2008 9:25:25 PM
OOC: sorry Ice and Snow storms up in the mountains making posting hard.
Vayine moves the rest of the way to the wall, making sure to have solid stone to his back, (but fails to evade the fireball) the drow hisses in pain as the fire burns his skin, he feels a burst of new strenght and speed from Tishe's spell. thinking where he will be most effective next
Flea (AC 21 Blinking, +1 Hasted, 62 HP) d20+15=24 d20+15=19 d100=6 Wednesday December 10th, 2008 9:44:52 PM
Perhaps Vayine's body absorbed the damaging magics, or maybe the rogue was just lucky. (Reflex=24, Evasion feat) Whatever the reason, Flea avoids injury from the fireball.
"They're evil" cries the bard, brandishing her holy short sword as she runs towards the naga (Q12) flanking it with Olaf! Unfortunately the magic that might make it hard for her enemies to strike her, thwarts her own attack on the large aberration. (Hit AC 19, Blinking=6 (fail))
DM Sanity:
Position: Q12
Ring of Blinking, - 50% mischance on opponents attcks, 20% mischance on own attacks and spells Hasted (from Tishe')(7 rounds) +1 w full attack, +1 AC, +30 foot move
Close the Portal - Round 2 (DM JohnP) d20+11=12 ; d20+11=29 ; d8+10=18 ; d20+5=17 ; d20+5=7 ; Wednesday December 10th, 2008 10:27:08 PM Trellus barely pauses after seeing the fireball engulf his companions. Deciding to return the favour, the cleric flies in closer and casts a spell upon the yuan-ti and the huge skeletal snake. He is satisfied to see the snake take the full force of the spell but the yuan-ti avoids any damage from the spell. DM Note -- I rolled caster level check vs. spell resistance
Tishe casts a spell to improve her companions' ability in combat after avoiding any damage from that fireball.
Yanosh moves around the skeletons and towards the naga. With the extra speed provided by Tishe' spell, the dwarf is able to reach the naga and attack. Yanosh has the satisfaction of seeing his axe sink into the flesh of the naga.
Gilan begins casting a spell to summon a creature to assist his companions.
Olaf escapes the fireball and makes his way to beside the naga. His axe slices into the body of the evil creature.
Grymash is singed and that triggers his rage. Screaming something in orcish, the half-orc charges at the skeletal giant constrictor. The undead creature attacks once as Grymash closes with it but misses.
Vayine steps to the wall, wondering what to do after being burned so badly.
Flea charges the the naga but her own magics prevent her from hitting it.
++++++
The yuan-ti draws a rod from it's belt, then stares at Yanosh.
Yanosh only -- Highlight to display spoiler: {Please make a DC 23 Will save vs. fear / compulsion. If pass, nothing happens. If fail, Yanosh now has an aversion to snakes, including skeletons, naga and yuan-ti. He must move at least 20 ft. from them. If he cannot flee or is attacked, he has a revulsion that reduces his Dexterity by 4 until he can move 20 feet away. This effect is similar to the Antipathy spell.}
The naga moves back 5 feet from the three people attacking it. It casts a spell and seems to jump sideways.
Spellcraft DC 18 -- Highlight to display spoiler: {It cast Displacement}
The giant constrictor attacks Grymash, striking the half-orc squarely and sorely wounding him. Fortunately, the skeletal creature cannot grab and constrict Grymash. Skeletal giant constrictor snake -- hit AC 29, 18 damage
One of the skeletal constrictors moves to attack Grymash while the other goes after Yanosh. Both miss their targets, however. Skeletal constrictor snake (C1) -- misses Grymash, AC 17 Skeletal constrictor snake (C2) -- misses Yanosh, AC 7
DM Request - Please make a caster level check vs. Spell Resistance on any spell targetting the yuan-ti
Gilan [HP: 49/78 - AC: 31] [longstrider, haste] [wildshape: lizard] d20+13=18 ; 2d8+7=23 ; Wednesday December 10th, 2008 11:42:49 PM
Gilan moves away as his summoning comes into being. His mind is already racing with his next action and with some delight he begins another spell. To feel the power of Mother and Father flowing through him is addictive...though not as much as wearing the form of another creature.
The sixteen foot tall earth elemental pulls itself out of the ground, near the yaunti. Large fists follow before it as it tries to smash the life out of the closest enemy of his summoner.
[Elemental vs Yaunti - hit: 18 and damage: 24]
[summon nature's ally V(burn commune with nature): 1/10 rounds] [summon nature's ally V(baleful polymorph): 0/10 rounds] [location: K19]
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 4/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Large Earth Elemental HP: 68 AC: 18 Fort: +10 Refl: +1 Will: +2 Slam +12 [2d8+7] DR 5/-, earth glide, darkvision 60', cleave, great cleave, power attack
Olaf (HP 48/50, AC 26, 20% miss chance, haste) d20+15=21 ; d20+3=23 ; d100=95 ; d20+12=31 ; d6+2=6 ; d6=5 ; 2d6=9 ; Thursday December 11th, 2008 4:37:22 AM
[ooc: I'm travelling, so I won't get to post later today. I want to wait for Yanosh or Flea to engage the Dark Naga, then perform the following, i.e., while flanking.]
Olaf aims to follow the creature, tumbling to T10, then diagonally to R8, the westward to Q8 (25', 21 vs DC 15). Seeing the spell, he realizes what was cast [23 vs DC 18], and curses softly, "displacement. Pshaw." Then he slashes at the creature again, looking for weak spots. [95 vs 50% miss chance, hit AC 31, 6 + 5 cold + 9 sneak attack damage = 20 damage]
Trellus(AC 25, 88/88 hp, Haste, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) d20+14=19 ; d8+11=15 Thursday December 11th, 2008 10:01:21 AM
[Spellcraft 19]
"That one's got a displacement spell on", Trellus calls out, pointing to the naga. "Its gonna be a tough pick to hit."
Noting his singed packmates, the cleric goes into healing mode, and casts a spell to bring relief to a few of them. "This'd be easier if you dudes didn't spread out so much," he whines.
[Spontaneously cast Mass Cure Light Wounds over Spell Resistance. Heal Grymash, Vayine, and Yanosh for 15 hp]
Trellus drops down to ground level. [Move and descend to M16] ------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) d20+13=28 ; d20+7=9 ; d20+7=26 ; d20+7=20 ; d20+7=20 ; d20+13=21 Thursday December 11th, 2008 8:15:45 PM
Tishe' also notices the Naga having a Displacement spell on (Spellcraft:28), though she hardly needed to figure it out herself with the help of her packmates. "Let's see if I can't help that a little", she calls and then targets a Dispel Magic against the snake-woman.
Targeted Dispel: all spells on one person (ie Naga) dispelled. (ooc: I rolled three times in case the Naga had more than one spell on) (1st: 9 Hero Point reroll 26; 2nd: 20; 3rd: 20)
She wonders what spell the Yuan-ti is attempting with the rod (Spellcraft: 21) and tries to figure it out.
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41817 rounds) +10 move Resist Energy (616 rounds) 20/fire See Invisibility (615 rounds) see invisible and etheral objects Haste (6 rounds) All Bloodpack Hasted +1 w full attack, +1 AC, +30 foot move
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic*, Fly, Tiny Hut, Haste*, Summon III Green (3)- Dim Door*, SummonIV*, Resilient Sphere }
Grymash (ac25, hp83/115, haste, bless) d20+19=33 ; d20+17=24 ; d20+17=27 ; d20+12=19 ; d20+12=21 ; d8+8=9 ; d8+8=11 ; d8+4=5 ; d8+8=14 ; d8+4=6 ; d20+19=25 ; d8+8=9 ; Thursday December 11th, 2008 9:01:49 PM
Grymash decides that finesse may be better in this combat. The deciding factor that made Grymash come to this conclusion? He no longer has the fury inside of him. He's spent. Though he is plenty mad!
(Two weapon attack on large skeleton snake. First attack is from Haste. Attack1: HitAC 34. Damage 9. Attack2: HitAC 25. Damage 11. Attack3: HitAC 28. Damage 5. Attack4: HitAC 20. Damage 14. Attack5: HitAC 22. Damage 6. Total Possible Damage: 45. Wounding: -1 Con for each hit. Man, rolled horribly!
If this drops the skeleton, then he will Cleave into the other. Cleave Attack: HitAC 25. Damage 9. Man, my rolls suck!)
DM Apology (DM JohnP) Thursday December 11th, 2008 10:06:37 PM
Sorry, no post tonight. I just got in and can't make the post tonight.
I'm supposed to go to a work Christmas party tomorrow night with my wife, so I won't be posting then either.
Vayine AC27 HP 60/89 {endure elements, Haste) d20+20=27 ; d20+20=39 ; d20+14=19 ; d10+11=18 ; d10+11=13 ; d10+11=16 ; d20+20=38 ; 2d10+10=13 ; Thursday December 11th, 2008 10:44:25 PM
Vayine moves to attack the nearest foe (undead constrictor 2) his gleaming blade slams home into the bony creature
Attack 1 Hits AC 27 for 18 damage Attack 2 Hits AC 39 (confirmed crit. roll of 38)for 13x2=26 damage Attack 3 Hits AC 19 for 16 Damage
Flea (AC 21 Blinking, +1 Hasted, 62 HP) d20+15=17 ; d20+15=35 ; d20+15=33 ; d20+10=24 ; d100=65 ; d100=32 ; d100=27 ; d4+2=6 ; 2d6=11 ; 4d6=12 ; d4+2=3 ; d4+2=6 ; 2d6=6 ; 4d6=11 ; d4+2=4 ; 2d6=5 ; 4d6=13 ; d100=82 ; d8=5 ; d8=6 ; d100=72 ; d100=83 ; Thursday December 11th, 2008 10:55:56 PM
Flea sees the sudden shift of the Naga, but her own familiarity with illusions prevents the creature from escaping her blade. Hasted and blinking, the rogue steps forward, bobbing and weaving and repeatedy stabbing and slashing with her tiny blade. The naga has little hope of escaping all of her strikes.
[First Hit AC 17 for 6hp + 11 hp if evil + 12 hp sneak attack because she is blinking and the Naga loses it's dex bonus = total of 29 HP; 20% miss chance passed w/ 65, 50% from displacement passed w/ 82]
[Second Hit AC 35/33 confirm critical for 3+6 HP + 6 HP if evil + 11 HP sneak attack = total of 26 HP, 20% miss chance passed w/ 32, 50% miss chance passed w/ 72]
[Third Hit AC 24 for 4HP + 5 HP if evil + 13 HP sneak attack = total of 22 HP, 20% miss chance passed w/ 27, 50 % miss chance passed w/ 83]
[OOC rolled 50% miss chance for displacement last becaise I wasn't sure if it was actually dispelled, also please ignore the two d8 rolls - clumsy fingers]
Yanosh-HP 77/77--AC 22longstrider,Blink, Hide from Undead d20+7=24 ; d20+11=31 ; d20+11=20 ; d10+5=7 ; d10+5=9 ; d10+5=9 ; Friday December 12th, 2008 1:00:41 PM
A wicked smile crosses the Dwarven clerics face. He steps closer to the dark Naga and strikes with his axe.
Hit Ac 31( nat 20 crit threat) Hit Ac 20 Dmg 7 (crit dmg 25)
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III hide from undead
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead* 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Close the Portal - Round 3 (DM JohnP) d20+7=27 ; d20+11=22 ; d10+5=10 ; d20+7=22 ; Saturday December 13th, 2008 10:14:02 PM Gilan completes his spell and calls an elemental from the rock of the floor. The elemental follows the shifter's commands but cannot attack the yuan-ti. In fact, it can't even get close to the snake-creature.
Trellus was going to cast a healing spell over an area in front of him, affecting three of his companions. Unfortunately, he only has the spell granted to him by his Protection domain and he is unable to convert that into a curing spell. He still descends to the ground. DM Note -- Domain spells cannot be used for Spontaneous Casting of Cure spell. Spell isn't expended but movement did occur.
Tishe' recognizes the spell cast by the naga and acts to remove it. The theurge casts a spell, willing it to succeed and strip the protective magic from the naga. As soon as she casts, the naga seems to 'snap' back to where it was standing before.
Grymash calms down and swings with calculated deliberation at the skeletal giant constrictor snake. His second swing destroys the huge undead even though the orc axe isn't doing full damage. The remaining swings are directed at the smaller skeletal snake and do not do enough damage to destroy it.
Vayine moves to attack the nearest undead. His sword slams into the skeletal constrictor snake, damaging it severely. Unfortunately, because the drow moved before attacking, he only managed to swing once.
Flea moves slightly and stabs the naga with her sword. The wound drops the naga to the floor.
Olaf waited for Flea to move before acting. Since Flea dropped the naga, Olaf doesn't move.
Yanosh easily withstands whatever the yuan-ti tried to do. The dwarf slashes at the skeletal snake beside him, dropping it with two swings.
++++++
The yuan-ti completes the motions of a spell and suddenly doubles in size, looming high over the Bloodpack. Then it slithers away from most of the Bloodpack, shrugging a shield into place as it does.
The remaining undead attacks and misses Grymash. Skeletal Constrictor Snake -- misses AC 22
Spellcraft DC 20 -- Highlight to display spoiler: {The yuan-ti just cast Righteous Might}
Spellcraft DC 23 -- Highlight to display spoiler: {The yuan-ti is protected by a Magic Circle spell}
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) d20+13=21 ; d20+13=15 ; d20+7=17 ; d20+7=15 ; d20+7=27 ; Sunday December 14th, 2008 3:32:44 PM
Grinning, Tishe' is elated to see the naga go down, and she turns her attention on the advancing Yaun-Ti (Spellcraft 21, 15). Recognizing at least the one spell that caused the enlargement, she warns her companions; "It's a clerical caster with Righteous Might!"
"Looks like you like magical enhancements, too", she tells the abomination, and her Pearl of Power glows as its magics allow the theruge to recall a spell.
Then, another targeted Dispel Magic leaves Tishe's hands, and her voice directs it to strip all magical enhancements from the yuan-ti. (Dispel Magic: 17, 15, 27) (ooc: rolled three times in case of three spells)
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41816 rounds) +10 move Resist Energy (615 rounds) 20/fire See Invisibility (614 rounds) see invisible and etheral objects Haste (5 rounds) All Bloodpack Hasted +1 w full attack, +1 AC, +30 foot move
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic*, Fly, Tiny Hut, Haste*, Summon III Green (3)- Dim Door*, SummonIV*, Resilient Sphere }
Gilan [HP: 128/128 - AC: 37] [longstrider, haste] [wildshape: remorhaz] Sunday December 14th, 2008 10:37:17 PM
Gilan finishes the second of a set of summoning spells and then moves slightly to be behind the yaun-ti. Without a second thought he will drop down behind it, his form rippling and shifting as he does. What will land by the yaun-ti is a 10000 pound large angry worm. He lets out a roar as both he and his large earth elementals converge on the no large foe.
[summon nature's ally V(burn commune with nature): 2/10 rounds] [summon nature's ally V(baleful polymorph): 1/10 rounds] [location: K19]
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Large Earth Elemental(2) HP: 68 AC: 18 Fort: +10 Refl: +1 Will: +2 Slam +12 [2d8+7] DR 5/-, earth glide, darkvision 60', cleave, great cleave, power attack
[Did not attacks as I was not certain if any spells went down. So the elementals might not be able to get close, but Gilan is most likely more than close enough now.]
Trellus(AC 25, 88/88 hp, Haste, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) d20+14=22 ; d20+10=27 ; d20+10=21 ; d20+10=30 ; d20+10=24 ; d20+10=27 ; d20+10=13 ; Monday December 15th, 2008 9:44:08 AM
[Spellcraft 22]
Trellus pauses for a moment before figuring out why he couldn't cast his healing spell. "Hmm", he comments to himself.
Looking up, the cleric discovers that his packmates have removed the need for immediate healing by removing most of the treadles. Seeing who's left, the blond man decides to clean up Tishe's leftovers. He follows up her dispel with one of his own.
[Dispel Magic targeted on Yuan-Ti - caster checks 27, 21, 30, 24, 27, 13 -sweet rolls!] ------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh-HP 77/77--AC 22longstrider,Blink, Hide from Undead,haste d20+11=18 ; d10+5=15 ; Monday December 15th, 2008 11:09:45 AM
Yanosh moves to engage the one fighting with Grymash.
Hit AC 18 Dmg 15
ADM StevenVdB : Posting Record Game 10 Monday December 15th, 2008 1:43:33 PM
Posting Report for Game 10 for the week of December 8 - December 14
Olaf (HP 48/50, AC 26, 20% miss chance, haste) d20+15=31 ; d20+12=28 ; d6+2=7 ; d6=3 ; 2d6=3 ; Monday December 15th, 2008 5:27:47 PM
Olaf heads towards the Yuan-ti, tumbling the last 10 feet opposite Gilan at H12 [tumble check 31 vs DC 15, total distance of 50' plus 10' tumbling = 70'], then lays into the creature (hit AC 28, including +2 for flanking), his sickle doing 7 + 3 cold + 3 sneak attack damage.
Grymash (ac25, hp83/115, haste, bless) d20+14=24 ; d20+14=23 ; d20+9=19 ; d8+23=24 ; d8+23=27 ; d8+23=27 ; Monday December 15th, 2008 8:55:35 PM
Grymash slams his axe into the remaining snake. Grim satisfaction is etched across his face. Too bad there isnt any blood!!
(twohanded weapon attack. Powerattack -6hit/+12dam. Attack 1: HitAC 24. Damage 24. Attack 2: HitAC 23. Damage 27. Attack 3: HitAC 19. Damage 27. Total possible damage: 78. Wounding: -1 Con per hit.)
DM Apology (DM JohnP) d20+7=16 ; d20+23=41 ; 3d6+10=24 ; d20+20=28 ; Monday December 15th, 2008 10:25:12 PM
I've sent e-mails to a couple people to clarify movement, etc.. No post until tomorrow night.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Tuesday December 16th, 2008 10:16:23 AM
S'okay :-)
OOC: Hey Bloodpackers! I'm going off the net from 20 December to 5 January
Anyone want to play Tishe' for that time? (Character sheet on the link for her name)
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Tuesday December 16th, 2008 6:15:17 PM
Suggestion: could the Bloodpack hold in place at the end of this week and everyone take a two week break?
I'm seeing that real life is hitting a lot of people just now. Also, the end of the year is a historical Woldian slow-down.
So if the Powers that Be agree, we could put the game on snooze and have people come back with recharged batteries?
Course, that means we have to come back with good posting!
Flea (AC 21, 62 HP) 4d4+4=13 ; d20+13=20 ; Tuesday December 16th, 2008 10:12:46 PM
Flea feels a fleeting sense of power when the naga drops at her feet, but it quickly fades when the yuan-ti enlarges to twice it's normal size, dwarfing the diminuitive gnome in the process. She decides to launch a ranged attack from her current position of safety. Flea drops the blinking from her ring, withdraws her wand from her belt and aims it at the now huge snake creature. Four balls of energy magic missile speed towards her target. [UMD=20, Dmg=13]
Close the Portal - Round 4 (DM JohnP) 2d8+6=18 ; 2d6+6=14 ; d20+7=15 ; Tuesday December 16th, 2008 10:52:17 PM
d20+7=16 ; d20+23=41 ; 3d6+10=24 ; d20+20=28 ;
Tishe casts her spell, hoping to remove some of the magical enhancements used by the yuan-ti. She sees no effect from her spell since the yuan-ti is still huge. It remains to be seen whether the summoned creatures can attack it.
Gilan completes his spell and another summoned creature appears to attack the yuan-ti. The shifter commands both elementals to attack the yuan-ti. Both move to do so but cannot approach closer than 10 feet to the huge opponent. Gilan himself moves and drops close to the yuan-ti, shifting into his preferred combat form as he falls to the ground.
The yuan-ti takes the opportunity to smash Gilan with the rod, landing a blow that would have nearly killed the shifter had Gilan remained in the lizard shape. Yuan-ti -- hits Gilan with rod, AC 41, 24 damage
DM Note -- Please note that Trellus' casting of Mass Cure Light Wounds did not occur. Gilan was down 29 hps and only 10 would have been healed by shifting. That would put him at 85/128 hps after this damage. In the absence of anything specific about carrying damage between forms, I prefer to count "lost hit points" against the max total for the current form.
Trellus ponders for a moment before casting his own Dispel Magic spell. He has the satisfaction of seeing the yuan-ti shrink in size.
Yanosh charges towards the yuan-ti, allowing the yuan-ti a free swing of the rod. The yuan-ti lands a solid blow before Yanosh can get close enough to attack. The dwarf's attack misses the yuan-ti. Yuan-ti -- hits Yanosh, AC 28, 14 damage DM Note -- Haste only doubles Yanosh' speed to 40 ft because his base speed is 20 ft.
Olaf dashes across the floor, tumbling the last bit in order to get close enough to attack the yuan-ti after it was shrunk. His axe slices into the snake-creature's body.
Grymash destroys the remaining undead snake.
Flea decides to keep away from the imposing bulk of the snake-creature. The gnome draws a wand and triggers it, sending four magical missiles at the yuan-ti. The missiles fade into nothing without harming the yuan-ti.
Vayine watches and waits.
++++++
The yuan-ti hisses a sibilant word and the head of the rod animates, flaring into the hood of a cobra that hisses at the members of the Bloodpack. The yuan-ti then steps back against the wall of the chamber, brought to bay by the Bloodpack. Mind you, it has moved so that Yanosh and Olaf stand between it and Gilan or Grymash.
DM Note - Please remember to make caster level checks vs. the yuan-ti's spell resistance
Trellus(AC 25, 88/88 hp, Haste, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) 3d8+5=21 ; Wednesday December 17th, 2008 8:54:20 AM
The lack of effect by various spells on the yuan-ti don't appear to bother Trellus all that much. "Looks like magic picks don't work too good," he remarks conversationally. "Guess we're gonna have to use axes and swords and bows and teeth." The blond man steps over toward Gilan, pulling out a wand as he moves. Arriving at the worm, he taps it with the healing wand.
[Move to K16 Cure Serious Wounds on Gilan - 21 hp healed]
"Tishe, if you can help me with the healing picks, our packmates can work on ripping this treadle down." ------ Spells Active: Extended Magic Vestment (shield) Extended Magic Vestment (armor) Extended Resist Energy (fire) - 220 minutes duration Freedom of Movement - 110 minutes duration Status on Flea, Gry, and Gilan shield of Faith - 110 minutes duration, +3 bonus
Spells Prepared: Highlight to display spoiler: { (cast as level 11 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Wednesday December 17th, 2008 10:19:07 AM
"Shady", responds Tishe' to Trellus' suggestion and moves forward to stand beside the cleric. "Give me a curing wand and I'll start doing that." She gives a sheepish grin that doesn't look very good in the heat of battle. "I used my last healing wand up a couple months ago and forgot to purchase another one!"
Thoughts rip through Tishe' as she tries to think of what she can do to immediately assist. The mystic does have one option for immediate healing, the Tear of the Dragon in her breast! Yet the only ones she can heal with that mystic gem are Grymash and Vayine, for Yanosh and Olaf do not have the Gem, and Trellus, Flea, and Gilan's Tears have been turned off by Gargul himself. Regretfully, Tishe' does not utilize the Tear... yet.
Instead she touches Grymash on the arm saying, "receive the blessing of Ma'ab in the form of quickness", and Casts Cat's Grace on the half-orc. ooc: Grymash gets +4 Dex
Tishe' then prepares to take any healing wand offered by Trellus.
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41815 rounds) +10 move Resist Energy (614 rounds) 20/fire See Invisibility (613 rounds) see invisible and etheral objects Haste (4 rounds) All Bloodpack Hasted +1 w full attack, +1 AC, +30 foot move Cat's Grace (70 rounds) +4 Dex
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic*, Fly, Tiny Hut, Haste*, Summon III Green (3)- Dim Door*, SummonIV*, Resilient Sphere }
Yanosh-HP 63/77--AC 22longstrider,Blink, Hide from Undead,haste d20+11=18 ; d10+5=7 ; Wednesday December 17th, 2008 12:06:26 PM
Yanosh steps around Olaf,axe raised. Once clear of olaf his axe comes crashing down.
Hit Ac 18 Dng 7
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III hide from undead
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead* 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Olaf (HP 48/50, AC 26, 20% miss chance, haste) d20+16=28 ; d3=1 ; d20+16=21 ; d20+12=25 ; d6+2=8 ; d6=3 ; 2d6=9 ; Wednesday December 17th, 2008 2:02:56 PM
[ooc: I'm assuming Yanosh moved to G10 via a 5' step]
"I like th' way yer thinkin'," jokes Olaf to Yanosh as he continues tumbling around the Yuan-ti, moving north for 10' then northwest to end at G7 [tumble checks: 28 vs DC 15 (Yuan-ti attacks); 21 vs DC 17 (E2 attacks); sorry about the d3; miss hit the button]. He flips around, facing the Yuan-ti again, and lays into it with his sickle once more. [hit AC 25 for 20 (= 8 + 3 cold + 9 sneak attack) damage]
Gilan [HP: 106/128 - AC: 37] [longstrider, haste] [wildshape: remorhaz] d20+15=27 ; d20+15=23 ; 3d8+15=28 ; 3d8+15=25 ; d20+24=27 ; d20+24=25 ; Wednesday December 17th, 2008 8:07:17 PM
Gilan shifts his now large bulk slightly so that he stays within reach of the yaun-ti. He is glad that this form has some reach as it allows the others to work around him as he attacks as well. His large head makes a grab at the yaun-ti, teeth trying to find a hold to grapple with the thing.
The two earth elementals slip into the floor and move their way towards the yaun-ti as well, though they do not come in for an attack as they have not been able to get that close.
[Gilan vs. Yaun-ti: hit: 27/23 and damage: 28/25 ; grapple: 27/25]
[summon nature's ally V(burn commune with nature): 3/10 rounds] [summon nature's ally V(baleful polymorph): 2/10 rounds] [5' movement]
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Large Earth Elemental(2) HP: 68 AC: 18 Fort: +10 Refl: +1 Will: +2 Slam +12 [2d8+7] DR 5/-, earth glide, darkvision 60', cleave, great cleave, power attack
Vayine AC27 HP 60/89 {endure elements, Haste) d20+20=21 ; d20+14=15 ; d10+10=18 ; d10+10=20 ; Wednesday December 17th, 2008 9:49:06 PM
Vayine rushes as fast as he can to bring his keen steel blade to bare against the Yuan-ti moving to square (H-9)
Grymash (ac25, hp83/115, haste, bless) d20+14=19 ; d20+14=18 ; d8+30=37 ; Thursday December 18th, 2008 1:29:51 AM
Grymash charges at the yuan-ti with ax raised over his head and roaring bloody murder.
Close the Portal - Round 4 (DM JohnP) d20+20=33 ; 2d6+6=17 ; d10=9 ; d20+20=35 ; 2d6+6=16 ; d10=2 ; d20+18=29 ; 2d6+6=11 ; d10=2 ; d20+13=14 ; d20+8=22 ; d20+18=35 ; d8+5=6 ; Thursday December 18th, 2008 10:28:45 PM Trellus moves forward, removing a wand as he does so. Once he is standing behind Gilan, the human cleric heals the remorhaz.
Tishe' moves forward to cast a spell to aid Grymash.
Yanosh steps closer to attack the yuan-ti. His axe cannot defeat the armor and other protections of the snake-creature.
Olaf moves around the yuan-ti in order to flank it. Despite all his expertise, though, his attack misses the creature.
Gilan steps closer to attack the yuan-ti. His first attack barely hits the creature while his second isn't close. Despite sorely wounding the creature, Gilan isn't able to grab and hold on. DM Note -- Applied the flanking bonus in order to land a hit. The yuan-ti Grapple DC exceeds the Grapple attack rolled by Gilan.
Vayine rushes in to attack the yuan-ti, allowing it to attack. The rod swings down from above and the fanged cobra head hits Vayine. Besides the crushing damage, the cobra head pumps a dangerous venom into Vayine. Hopefully his drow heritage will help him. AoO from yuan-ti -- hits Vayine, AC 33, for 17 hp damage. Poison -- DC 14 Fortitude save (vs. poison) or take 9 CON damage
Vayine's attack does hit the yuan-ti, though, and damages it.
Grymash charges the yuan-ti, also allowing it to attack. The rod smashes Grymash and the viper's fangs inject more poison. To add insult to injury, Grymash's wild swing misses the snake-creature. AoO from yuan-ti -- hits Grymash, AC 35, for 16 damage Poison -- DC 14 Fortitude save (vs. poison) or take 2 CON damage
++++++
The yuan-ti concentrates it's attacks on Grymash, swinging the rod over and over again. Finally, the shield smashes into Grymash's
First Attack -- hits AC 29, 11 damage -- POISON -- DC 14 Fortitude save (vs. poison) or take 2 CON damage Second Attack -- miss, AC 14 Third attack -- miss, AC 22 Shield bash -- hits AC 34, 6 damage
Olaf (HP 48/50, AC 27, 20% miss chance, haste) d20+12=23 ; d20+12=22 ; Friday December 19th, 2008 7:50:56 AM
Olaf steps 5' to the west (F7). Finally in place, he launches an all out attack on the creature's unprotected back. [first attack, hit AC 23; second attack, hit AC 22] Somehow his sickle cannot penetrate the creature's thick armor.
Yanosh-HP 63/77--AC 22longstrider,Blink, Hide from Undead,haste d20+11=27 ; d10+5=13 ; Friday December 19th, 2008 12:03:09 PM
Yanosh takes a 5' step to his left allowing more room for Gry as his axe crashes down on the Yaun-Ti. "Get some Gry!" Yanosh calls as he steps to the side.
Hit AC 27 Dmg 13
Spells cast light Bless(tattoo) +1 morale bonus on attack rolls and on saving throws against fear Blink Turning x1 Summon Monster III hide from undead
Highlight to display spoiler: { Spells Prepared Level 0 Guidance, Creat Water, Cure Minor Wounds, Light*, Resistance 1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead* 2 Shadow Conjuration, Cure Moderate Wounds, Spiritual Weapon 3 Summon Monster III*, Cure Serious Wounds #= cast every morning once a day
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Friday December 19th, 2008 12:09:53 PM
I'm on vacation unti 5 January.
Anyone want to take Tishe'???
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Friday December 19th, 2008 6:16:45 PM
Tishe' will take a proferred cure wand and then follow Grymash to give him some curing.
Gilan [HP: 106/128 - AC: 37] [longstrider, haste] [wildshape: remorhaz] d20+17=18 ; d20+17=36 ; 3d8+15=25 ; d20+24=40 ; Friday December 19th, 2008 7:18:31 PM
The yaun-ti decides to ignore him as he attacks and it kind of annoys the large worm. This throws off his first attack and his teeth snag nothing but air, but his second attack is on the mark and bites deep. He once again tries to bring the yaun-ti under his control by grappling with it.
The elementals continue to mill around as they have nothing to really do.
[Gilan vs. Yaun-ti: hit: 18/36 and damage: --/25 ; grapple: --/40]
[summon nature's ally V(burn commune with nature): 4/10 rounds] [summon nature's ally V(baleful polymorph): 3/10 rounds] [5' movement]
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Large Earth Elemental(2) HP: 68 AC: 18 Fort: +10 Refl: +1 Will: +2 Slam +12 [2d8+7] DR 5/-, earth glide, darkvision 60', cleave, great cleave, power attack
Grymash winces from the attacks, but he answers them with his own.
(Powerattack -6hit/+12dam Attack1: HitAC 19, hero point 33. Damage 28. Attack2: HitAC 33. Damage 30. Attack3: HitAC 16. Damage 28. Total possible damage: 86. Wounding -1 Con per hit.)
Flea (AC 21, 62 HP) Hasted d20+17=21 ; Tuesday December 23rd, 2008 12:28:24 AM
Flea takes in the chaos of the battle and concludes that once again she must get inside her enemies guard if she is to help her companions. She activates her boots and darts behind the Yuam-ti, tumbling the last 10 feet to avoid the serpents wrath.
[New position = F10]
Trellus(AC 25, 88/88 hp, Haste, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) d8=4 ; d8=6 ; d8=1 ; d8=6 ; Tuesday December 30th, 2008 2:00:14 PM
Trellus takes a quick look around. He doesn't see anything moving but this snake thingy. Shady
Turning back to the fight, the blond cleric dances around Gilan/giant lizard and slides up behind Grymash.
"Keep ripping it, Gry!" he calls out. "I'm just gonna weave a healing pick or two on ya!" Trellus taps the half-orc with his wand.
[Cure Serious Wounds - heal Grymash for 21 hp]
Close the Portal - Round 6 (DM JohnP) Friday January 2nd, 2009 9:27:01 PM Olaf steps aside and swings at the yuan-ti but cannot hit the snake creature.
Yanosh moves over to make room for Grymash and Gilan. He swings as well but cannot hit the snake creature.
Tishe' reaches out for a wand.
The magic of the spell cast earlier by Tishe' allows Gilan to attack twice. His first attack goes wide but the second squarely hits the yuan-ti. The jaws of the remorhaz form that the shifter is currently wearing lock onto the yuan-ti.
With the yuan-ti temporarily immobilized, Grymash rips into it. Two of his attacks land and damage the opponent. The wounds stay open, too, and this blood loss is enough to weaken the yuan-ti so that it slumps to the ground. As it falls, the yuan-ti shouts at the Bloodpack, "The Kingdom of Chan'si will not submit! Tell your northern god that we reject his dominion!"
Flea dances closer to the yuan-ti's unconscious form.
Trellus shouts encouragement to Grymash as he casts a healing spell upon the half-orc.
Vayine is waiting to see whether the poison from the rod will kill him.
++++++
The yuan-ti is unconscious. The Bloodpack can either eliminate this threat or revive it for further questioning.
Flea (AC 21 Blinking, +1 Hasted, 62 HP) Saturday January 3rd, 2009 7:47:50 PM
Moving over to the yuan-ti, Flea grabs at the head and lifts it, exposing the throat. Pressing her holy short sword to the flesh, she looks to her pack mates, and finally fixes her eyes on Trellus.
"Say the word," she whispers, waiting for the command.
Gilan [HP: 106/118 - AC: 27] [longstrider, haste] [wildshape: ] Saturday January 3rd, 2009 11:09:53 PM
With the fight over and fatigue starting to set in on the tiring druid, he slips back into his human form. He wobbles slightly as he glances to the two elementals that appear near him. "You have done well my friends...seek you rest." With a slight bow he lets them go back to their own plane and then he turns back to the matters at hand.
He is still slightly shaking and though he knows it is only from fatigue, having been shifting and channeling spell power quite often today...he knows that he cannot give into his bodies desires. "I hate to say it...but we will have few options." He does not want to kill the now helpless yaun-ti but he also is wise enough to know the problems and danger that she represents. Still it is not his place to make a decision.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Trellus(AC 25, 88/88 hp, Haste, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Sunday January 4th, 2009 12:10:23 PM
Trellus hesistates as the snake creature calls out. 'Reject the dominion of our northern god?' he wonders aloud. "What does that mean?"
The blond man rubs the back of his neck as he glances around at the fallen creatures and his packmates, searching for an answer to Flea's question. He sighs, and his features harden.
"It's gonna be more trouble than its worth," he decides. "And any treadle weaving with the undead needs to answer to One Eye sooner or later." He nods at Flea. "Do it."
Yanosh-HP 63/77--AC 22longstrider,Blink, Hide from Undead,haste d20+11=15 ; Sunday January 4th, 2009 12:56:10 PM
"Lets make sure of this Flea. Step back." Raising his axe over his head Yanosh proclaims to all who can hear. "For your crimes against the God of Life and Death and the perversions you brought before him. I Yanosh Ironfist Eye of Gargul send you to stand before him and be Judged." With a powerful sweep of his War Axe Yanosh sends the snake-b%$#* to see his God.
(OoC if an attack roll is needed plus any mods for a Coup de Gras. I think that's spelled right lol.)
Yanosh-HP 63/77--AC 22longstrider,Blink, Hide from Undead,haste Sunday January 4th, 2009 12:56:48 PM
OoC opps forgot to post attack roll Hit AC 15
Olaf (HP 48/50, AC 27, 20% miss chance, haste) Sunday January 4th, 2009 8:14:44 PM
Olaf looks questioningly at the now-beheaded creature, then ruffles his dirty blonde hair and looks at Vayine. "Well now, that looks nasty...oh." Realizing the seriousness of the potential wound, he rushes over to apply what aid he can. "Anyone able to 'elp 'im? I'm thinkin' this might need more than a bit o' bandage..."
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Monday January 5th, 2009 11:38:59 AM
Back and ready to roll!
Grymash (ac25, hp88/115, haste, bless) d20+15=16 ; d20+15=27 ; d8+24=31 ; d8+24=28 ; d8+24=27 ; Monday January 5th, 2009 7:47:29 PM
Not to be outdone, Grymash gives Yanosh a look and then he turns his gaze back down on the treadle and says, "YEAH!! Whut he say," before delivering his own killing blow!!
(Coupe de grace. Powerattack -6hit/+12dam. HitAC 16, natural 1. I dont freakin believe this!
but since he is still hasted, he takes another swing and hopes no one saw the first one.
HitAC 27. Automatic Crit. Damage x3: 31+28+27=86. Must make Fort Save DC 101 or die instantly. -1 to Con, of course.)
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Monday January 5th, 2009 8:49:56 PM
Seeing the battle is over, Tishe' is content to watch the episode unfold, yet her brown eyes are clouded as she ponders yet more riddles. "Kingdom of Chancie? Perhaps another portal. But which northern god is trying to take over a kingdom of snake-taurs?"
Close the Portal - Finis (DM JohnP) 3d10+9=33 ; d20+12=19 ; Monday January 5th, 2009 10:07:07 PM
The Bloodpack stand over their fallen opponent as they briefly debate what to do with the yuan-ti. While Flea stands ready, Yanosh acts upon the words of Trellus and slices the yuan-ti's throat. The remaining members of the Bloodpack gather around as the thick, dark blood pools upon the stone floor of the portal chamber. Everyone except Grymash who releases some of his pent fury upon the limp body.
Gilan shifts back to human form to speak with his companions, observing the death of the yuan-ti without any expression. Tishe' does the same, relieved that the combat is over. Olaf moves to tend to the oozing wounds suffered by Vayine. The votary cleric recognizes that something will need to be done about the venom injected by the weapon used by the yuan-ti.
Several questions now face the Bloodpack even as they eye the fallen bodies of their opponents.
What should they do with the portal here, if anything? And what to do for their injured companions? Should they stay or should they go back to the central chamber to see if anything new can be learned?
More importantly, exactly what did the yuan-ti mean by it's final words?
Gilan [HP: 106/118 - AC: 27] [longstrider, haste] [wildshape: ] Monday January 5th, 2009 11:19:40 PM
Gilan turns to regard the remains of the creatures they just battled and shrugs his weary shoulders. The killing of the yaun-ti bothered him a little but they could not keep her alive to question as she was just too powerful for that. Only little slip and they could have lost her for good and given their enemy another weapon back.
Glancing to Trellus he gives a wane smile. "There is little more that I can do this day. My abilities are running out and I am not sure how much strength left." He shivers slightly as the fatigue sets in further and he hopes that others will take the time to see what might be found on the bodies...or body. "We may need to call this one a day." Still he will use what little power he has left as Trellus decides, but he is not sure how much further any of them can go.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) d20+14=28 ; d20+17=25 ; Tuesday January 6th, 2009 1:30:25 PM
"I'm spinning along the same pattern as Gilan", she tells her packmates. "Let's try and seal off this portal, then go back to OddHolme and try some divinations to see if we can come up with any answers to these questions."
Tishe' does take time to study the chamber and this portal to note differences to thier own portal as well as any clues for these origins. (Knowledge Aracana: 28, Decipher Script: 25)
Effects Mage Armor: extended: (14 hours) +4 AC Longstrider; (41805 rounds) +10 move Resist Energy (604 rounds) 20/fire See Invisibility (603 rounds) see invisible and etheral objects Haste Ends Cat's Grace Ends
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic*, Fly, Tiny Hut, Haste*, Summon III Green (3)- Dim Door*, SummonIV*, Resilient Sphere }
Trellus(AC 25, 88/88 hp, Haste, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) 3d8+5=18 ; Tuesday January 6th, 2009 1:56:50 PM
Trellus nods in agreement with Gilan and Tishe. "I know, I'm about out of picks too. Let's grab whatever stuff they got, call it last thread, and get back to OddHolme."
As he speaks, the cleric strides over to Vayine, pulling a new wand out of his HHHaversack in the process. Reaching the drow, the cleric taps him with both wands, one after the other.
[ spells cast on Vayine: Neutralize Poison Cure Serious Wounds - 18 hp healed]
"Anyone one else need some help?" he asks.
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste 3d8+4=13 ; 3d8+4=21 ; Tuesday January 6th, 2009 3:52:08 PM
"i'll be fine." the Dwarven Cleric states as he bats out a smoldering patch in his goatee. seeing that Vayine is taken care of Yanosh casts Cure serious wounds on himself.
Cure serious wounds 13 hps healed.
OoC ignore second roll clicked twice. Sorry. :-)
Flea d20+13=18 ; Tuesday January 6th, 2009 7:24:44 PM
The rogue does not add any further damage to the corpse after the followers of the grey-eyed god of life-and-death have finished it off. Instead, she cautiously rifles about the garments and such clothing as the creature wears in search of treasure.
Search=18
Keeping to her task, Flea wonders aloud, "back when I was young an' foolish, I hung around with a crowd of pranksters." The gnome flushes a bit, embarrassed by some of the memories. "Mostly it was harmless stuff, bt once," her brow wrinkles as she concentrates to bring back the memories, "once a dark stranger joined us. When we found a dead cat in the alley, he did some magic, 'xplaining he could talk with dead things, an' the cat it up an' made like it was meowing to the stranger."
Flea shudders at the remembrance. "Do we have any magics that can make dead folk talk? Maybe the creature can tell us more 'bout what it knows?"
Gathering Up (DM JohnP) Tuesday January 6th, 2009 10:50:52 PM
The Bloodpack busy themselves in the portal chamber. While Tishe' examines the room, Trellus and Gilan determine that retreat is perhaps the best option since they have depleted their magical resources. Meanwhile, Flea is examining the bodies of their opponents and removing anything that seems to be of value.
Tishe's examination of the chamber finds that it is very similar to the one where they arrived from Oddholme. The mechanism is similar, except that there really isn't anything. Like the first, Tishe' concludes that she would simply need to craft a token to allow passage. Like before, the token would require cosmological knowledge and information about the wearer and the intended destination. When she mentions this, Flea holds up a pair of tokens that the gnome has found on the corpses of the yuan-ti and the naga.
While this is going on, Trellus casts a curing spell on Vayine and Yanosh heals himself. Before doing anything else, Trellus inquires whether anyone else requires healing magics but gets no responses.
DM Note - Waiting to here back from Tony about playing Vayine ... otherwise, I'll roll for the initial CON damage from the poison.
Flea's examination of the bodies finds several items of interest, mainly on the yuan-ti. Besides the rod, which has now returned to an inert form, there is a shield, a ring and trinkets plus a pouch that the apprentice bard recognizes as a spell component pouch. Inside, Flea finds some of the materials commonly used by clerics for spellcasting.
Items Cloak Necklace Ring Shield Rod
Spell component pouch containing: 24 black onyx gems (various sizes) 9 small vials of diamond powder 2 medium vials of diamond powder 1 large vial of diamond powder 1 vial of mixed diamond and opal powder 1 vial of ointment
ADM StevenVdB : Posting Record Game 10 Wednesday January 7th, 2009 4:12:48 AM
Posting Report for Game 10 for the week of December 15 - December 21
The Board pauzes during week 52. Grymash and Flea made 1 post each. (adding these to week 1 for 2009)
ADM StevenVdB : Posting Record Game 10 Wednesday January 7th, 2009 5:05:11 AM
Again another year of posting is over... time for a global posting record for 2009!!
Posting Report for Game 10 for 2008
Name - # posts - # weeks participated - #posts per week - %
Game Speed = 85% Posts Required = 4.25 per week Overal Posting percentage = 77.24%
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Wednesday January 7th, 2009 8:09:13 AM
"Shady, Flea!", exclaims the curious woman as she tucks a stray lock of brown hair behind one ear. "Trellus, we can't weave any picks now, but with the tokens as examples and knowing the name of the Kingdom of Chancie, we could, in time, identify the destination and craft tokens if we ever wanted to go there."
Smiling to herself in a job well done, Tishe' will help gather any loot that needs carrying and prepares herself to go back to OddHolme to organize.
Effects Mage Armor: extended: (13 hours) +4 AC Longstrider; (41795 rounds) +10 move Resist Energy (594 rounds) 20/fire See Invisibility (593 rounds) see invisible and etheral objects
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Mage Hand, Read Magic, Acid Splash Red (6)- Animate Rope, Mage Armor*, Grease, Magic Missle, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (4)- Dispel Magic*, Fly, Tiny Hut, Haste*, Summon III Green (3)- Dim Door*, SummonIV*, Resilient Sphere }
Trellus(AC 25, 88/88 hp, Haste, Magic Vestment(x2), Status, Freedom of Movement, Resist Energy[fire], Shield of Faith) Wednesday January 7th, 2009 1:59:35 PM
Trellus waits patiently as the rest of the pack goes about their tasks. He gives Flea a wink as the gnome finds all kinds of shady stuff, and then nods.
"Right, let's go. Olaf, I wanna stop by that center room real quick and see if you can pick any more hints up. Then, we gotta get out of here and resupply."
The blond man heads back down the corridor.
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Wednesday January 7th, 2009 3:36:11 PM
Looking at Flea Yanosh states flatly, "I have no such ability as to speaking with the dead and I do not agree with its use. But, If any do and wish too I will not stand in their way. But messing with the dead is a dangerous thing."
Yanosh prepares to leave when the Pack is ready. "I will carry anything that needs help with." Yanosh says.
Flea Wednesday January 7th, 2009 6:05:10 PM
Flea shrugs her shoulders, giving one last disparaging look at the beheaded creature.
"Tell your stories to Gargul, then, and see what he thinks of you," she says as she nudges the head a little closer to the other remains.
The rogue wraps up the items, using the cloak, and packs them in her HHHaversack:
Cloak Necklace Ring (she gives it a quick compairison with her own rings of Feather Fall and Blinking) Rod
after handing the Shield to Yanosh to carry.
Handing the spell component pouch containing:
24 black onyx gems (various sizes) 9 small vials of diamond powder 2 medium vials of diamond powder 1 large vial of diamond powder 1 vial of mixed diamond and opal powder 1 vial of ointment
to Trellus, she adds, "let me know when you think we are safe. Then I will look at the items more closely to get an idea as to thier purpose and value."
She hands one of the totems from the bad-guys to Tishe' and puts the other in her pocket.
Olaf (HP 48/50, AC 27, 20% miss chance, haste) Wednesday January 7th, 2009 6:26:08 PM
Olaf nods at Trellus's command, adding, "Sounds good. I'm thinkin' we should also be keepin' an eye on the place here...maybe gettin' our rest here." He prepares to head back to the main chamber.
Gilan [HP: 106/118 - AC: 27] [longstrider, haste] [wildshape: ] Wednesday January 7th, 2009 6:55:12 PM
Something nags at the back of Gilan's mind and finally he realizes what it is. He takes a quick glance around this room to see if it contains any carving or drawings on the walls. Glancing to Trellus he cannot help but make a comment. "The room we first entered had locations on it. We had better make a copy of it as a map." His eyes darkening as he remembers his ability with his spell and curses lightly under his breathe. "Then we need to destroy a big part of it...especially the location of Rattledam." As he turns to leave he says no more, but there is a look of stern disapproval on his face and maybe just a hint of fear. Those that know him best will also make note of pain...a pain that has not been dulled by time or distance.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Grymash (ac25, hp105/115, haste, bless) 2d8+4=17 ; Wednesday January 7th, 2009 7:40:46 PM
Grymash finishes wiping the blood from his ax. After a quick heal spell and comments, "Whut weez find on da treadles?"
Getting Ready (DM JohnP) d20+11=14 ; Wednesday January 7th, 2009 11:08:40 PM
The Bloodpack gather the items in preparation for moving on. Tishe' helps Flea gather up the items before the rogue passes the spell component pouch to Trellus. One of tokens goes into the theurge's pouch for future reference and Flea holds onto the other.
Trellus sees that everything is ready to go and motions for people to start walking, with a trip to the centre of the complex before heading back to Oddholme. Olaf and Yanosh pick up their things and are ready to travel.
Before heading out, Gilan takes the time to study the walls of the portal chamber since he remembered that the chamber from Oddholme was decorated with scenes from the history of the Sargrass Plains. When the shifter looks, he sees scenes of a very different place than the Sargrass. Chan'si, or whatever, seems to be a place that has rich farmland bordering reed-filled rivers and thick forests or jungle. The striking thing in the scenes is that humanoids of all types seem to be serving a small number of yuan-ti or similar snake-creatures. One prominent scene depicts a line of humanoids climbing a step pyramid towards a group of snake creatures standing around what seems to be an altar.
Before setting out, Grymash heals himself. Trellus remembers that Grymash also needs to have the venom treated, although the big half-orc probably doesn't need any help.
The Bloodpack retrace their steps to the central chamber, the design of the complex making navigation quite simple. At first glance, nothing seems to have changed in the chamber but Flea and Grymash quickly notice that the glow from the centre is just a little bit brighter.
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Thursday January 8th, 2009 3:28:08 PM
Yanosh shoulders the sheild and follows the rest of the 'Pack.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Thursday January 8th, 2009 5:29:53 PM
Tishe' follows as well, but seems a little worried. "We didn't find the vampires, did we? I wonder where they are at?"
Gilan [HP: 106/118 - AC: 27] [longstrider, haste] [wildshape: ] Thursday January 8th, 2009 8:28:46 PM
Entering the central room again he glances around but will let the others go about checking on whatever it is they are here for again. He does not really have the skills to search for anything anyways and he would be better at keeping guard.
"I suppose they could have retreated to this Chan'si. Maybe that is their home or at least the location of their base." He is not sure about all of this but it is a good theory anyways and he does not want to think too much about them still around...watching.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Trellus Thursday January 8th, 2009 8:54:33 PM
Trellus takes the component pouch with a "shady", and taps Grymash with his Neutralize Poison wand, just to be sure. "Just keep your eyes open," he comments in response to the vampire question.
Walking back toward the central chamber, the blond man takes in Olaf's remark about resting in place. He taps the wooden token in his hand. "These things only last 24 hours, remember? I'd rather not get stuck here.
They reach the chamber, and the blond man waits to see if Olaf or anyone else can discern any new information from the light.
Olaf (HP 48/50, AC 27, 20% miss chance, haste) Thursday January 8th, 2009 9:06:56 PM
Olaf heads towards the center of the main chamber, kneeling as he reaches the side of the central depression. Muttering, almost to himself, he directs himself to the Powers of the Wold. "Well, we're gettin' started in helpin' as we can. Hope these are steps in the right direction. Don't know what else to say, 'cept we're gonna be leavin' and comin' back, if'n you don't mind. Guess I'm not used to conversin' like this. Just hopin' for whatever guidance you can give."
With that he nods his head, then begins to clear his mind, focusing on thoughts of the cold tundra.
DM Apology (JohnP) Thursday January 8th, 2009 11:22:04 PM
No post tonight.
Flea Thursday January 8th, 2009 11:38:44 PM
Checking things out as she moves along, Flea will report anything unusual...including the enhanced glow, to her companions.
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Friday January 9th, 2009 1:53:31 PM
Yanosh stands guard as those that search look around.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Friday January 9th, 2009 3:40:29 PM
Tishe' thinks that Olaf has a terrific idea, and also calls out to Ma'ab as they are going. "OK, Mother, we've spun some picks and cut the thread of some of those who would bar the path. I'm going to go and prepare some more tokens so we can keep the path open. Hope we're doing the right thing...."
Vayine AC27 HP 60/89 {endure elements, Haste) Friday January 9th, 2009 3:56:54 PM
OOC: my deepest apologies to all, I was rushed into emergency surgery and have been just returned home, thankfully all is better now. I should be back in the swing of things. I'll read up on what I've missed and begin posting immediately.
Vayine AC27 HP 60/89 {endure elements) d20+11=18 ; Friday January 9th, 2009 4:01:16 PM
I can't tell if Vayine is still under the effects of the poison as Trellus (thanks for the help) used his wand to neutralize the poison and Yanosh casted a cure spell on him. if he is still poisoned then I have posted a fort save.
Vayines whole body burns under the influence of the snake beings poison.
Fort Save=18
The Powers (DM JohnP) Sunday January 11th, 2009 10:30:19 PM
The Bloodpack move towards the centre of the chamber, watching how the light grows brighter as they approach. Once Olaf and Tishe' call upon the Powers that they worship, the light immediately brightens until the entire chamber is illuminated in something close to daylight. Somehow, none of the Bloodpack cast a shadow and the no shadows can been anywhere in the room. At the very least, this removes any threat from any creature capable of hiding.
When they reach the depression, everyone can know see that it is filled with some kind of glowing plasm or energy. Once they stop, the plasm rises up until it towers over the Bloodpack. Everyone senses that something important is happening. For Tishe' and Olaf, however, the experience is something else again.
Olaf only - Highlight to display spoiler: {The glowing plasm rises up, shifting and bulging as it slowly takes the form of a mountain. After a moment, Olaf realizes that the plasm has formed itself into a perfect representation of Celsun. In the distance, somewhere beyond the Power, Olaf can see other beings but they are too indistinct to identify or even tell very much about the figures.
Celsun in brief and abrupt, going right to business: "The northern god seeks to dominate the child. Protect your new home and the child aborning."
After speaking, the plasm shifts and blurs until Olaf cannot tell that his Power had spoken to him."}
Tishe' only - Highlight to display spoiler: {The plasm rises into a multitude of forms, some large while others are small. Some of the forms seem to be much farther away than possible considering the size of the depression and this illusion is heightened when Tishe' sees two forms that slowly grow in size as they approach until they seem to be standing on the rim of the depression. One form constantly shifts, from humanoid to animal and then to plant, the only constant being a pair of eyes that carry the weight of ages while still twinkling with mischief. The other figure keeps the form of a matronly half-elf, with a swollen belly of late pregnancy that belies her careworn face and eyes.
The shifting figure speaks first, directly to Tishe', but the matron quickly interrupts. Together, they speak like a couple that have been together so long that they can anticipate what the other will say, correcting each other and bickering as they do.
[b]"I have set myself ..."
"No, we've decided to do this...
"Yes, we've sought champions to break the bonds ..."
"To protect and nurture, rather, and keep things ..."
"To do both, if they can ..."
"Yes."
"This god seeks to meddle, to trap and imprison ..."
"To prevent the borning ..."
"To stop what we ..."
"Yes, we together started it, with the others ..."
"What we set in motion. And this god has set himself against us..."
"We, and the others ... and we have sought to stymie his efforts, not without some loss..."
"This chamber ..."
"The Southern Continent ..."
"The Sargrass, too ..."
"Yes, especially the Sargrass ..."
"Will be the heart of the battle."
"Prepare yourselves. Rest, recover ..."
"But make ready. Above all, be ready."
"You are not to be the Champions ..."
"Not my Champions, no, but the ones who guard their backs ..."
"And you will have your own mission ..."
"Keep this chamber safe ..."
"Keep Oddholme safe ..."
"So that the change that is meant to be ...
"Can be created."
After that exhausting conversation, the two figures look intently at Tishe' and her companions as if judging their ability to complete the assigned tasks.}
While the pair of clerics are communing with whatever is here, the Bloodpack look about to keep them safe.
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Monday January 12th, 2009 2:11:26 PM
Yanosh grips his Holy Symbol and mutters, "Gargul protect us," when he sees the room flood with the light.
Olaf (HP 48/50, AC 27, 20% miss chance, haste) Monday January 12th, 2009 7:44:22 PM
Olaf gasps, overwhelmed by the attention of a Power upon his mortal frame. He staggers slightly, then recovers. Facing the center, he says, "Protect the child. Aye, we'll be doin' that!" Blonde hair shifting, he turns back to the 'pack, and gives them a thumbs up sign. He backs away from the center, and says to the rest, "Celsiun, t' power o' the vein, told it simple. We've got to protect the 'child aborning'. Some Northern god's gettin' in the way."
Gilan [HP: 106/118 - AC: 27] [longstrider, haste] [wildshape: ] Monday January 12th, 2009 8:52:44 PM
Gilan glances around as the lights flare and he closes his eyes. Not because of the brightness, but because he was feeling more tired as time went by. He does not know what is going on with the others but he smiles for a few seconds as he says a silent prayer to Father and Mother in turn.
He glances to Olaf and snorts as he shakes his head. "This group would do that anyways and I would be remiss in my own duties if I let one of Father's children die before his time." He glances to the others and then ducks his head. "I mean no offense to any of the Gods...for they draw our attention to something greater that we might miss otherwise." He stifles a yawn and then glances around some more. This might just get rather interesting after all.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Vayine AC27 HP 60/89 {endure elements) Monday January 12th, 2009 9:20:06 PM
Vayine stands near the other companions confusion playing across his features. Every thing thats happening is lost on the Drow warrior who is still feeling more weary from this battle then he has in many decades.
The Powers Wait (DM JohnP) Monday January 12th, 2009 11:01:36 PM
The powers linger, still waiting for a response from the Bloodpack. Olaf has related what he learned but Tishe' is still silent. Yanosh and Vayine stand ready for more battle while Gilan states that he would stnad to defend any child.
Of course, Powers are like Gods and are sometimes capricious and wilful. While some, like Celsun, are often direct and blunt some may be more like Eberyon - tricksy, mutable and ever-changing. If both relate the same stories, though, there is reasonable chance to believe that the Powers are united in this effort.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Monday January 12th, 2009 11:17:21 PM
Stunned, Tishe' stands with mouth and eyes wide open while watching what the others see as merely a column of plasm. But Tishe' sees more, much, much more...
Finally, she begins to breath again, and her first exhale is accompanied by words... "Keep Oddholme safe so that the change that is meant to be can be created."
She shakes her head and steps back, then back again, looking around without really seeing. "Something is going to happen soon. Here. Ma'ab and Ebyron have chosen Champions who will need to get here and go through the central portal."
Tishe' frowns. "And we're not the Champions. It's going to be someone else."
But then she brightens. "We have another mission! To get ready and get the Champions here in one piece so they can get through.?"
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Tuesday January 13th, 2009 10:36:28 AM
Confused as to who the Northern God is Yanosh steps to the center of the room next to the well. Looking into it, Yanosh knows he may be taking a chance.
Speaking quietly he addresses The Grey One, "Gargul if you can hear me I request to speak to you. We need knowledge. knowledge that you may be able to give if you so wish." Quietly Yanosh waits for an answer.
Trellus Tuesday January 13th, 2009 3:41:22 PM
"Child aborning and Keep OddHolme safe for Champion who ain't us" Trellus repeats after Tishe an Olaf. The blond man rubs the back of his neck furiously. "I don't suppose anybody would be so helpful as to describe this 'child' for us," he remarks sarcastically.
The cleric sighs, gazing at the column of light once more.
"Alright dudes, let's weave home. We gotta rest up, and it sounds like this time, the fight is coming to us." He gives Olaf and Tishe a look and waves with a quick hand flip at the light. "Tell 'em the Bloodpack is on it."
Olaf (HP 48/50, AC 27, 20% miss chance) Tuesday January 13th, 2009 6:16:11 PM
Olaf nods, then turns back to the center. "Celsiun. We're goin' find n' protect the abornin' child, and this new home. No thinkin' or tryin' about it--just doin'." He stamps his feet against an absent cold, then turns back, his poise indicating a readiness to go.
Grymash Tuesday January 13th, 2009 7:18:49 PM
Grymash finds himself dumbfounded by the amazing images of magical energy. He doesn't know what to think. He hasn't seen anything like it before. He listens intently at what secrets his friends know about it.
Flea Tuesday January 13th, 2009 7:37:34 PM Weave for home...
Flea's okay with that objective. And the pack has been given a quest of some sort. "More, Tishe', more information. Olaf?" Flea looks from one packmate to another.
"Do we need our tokens, the older ones, to get back through the portal to Oddholme? Is this...this...conduit safe?"
(OOC: Sorry for any missed post. Was on a business trip.-Carla)
Heading Back to Oddholme (DM JohnP) Tuesday January 13th, 2009 10:48:00 PM
Tishe' and Olaf relate what they learned from the Powers, intriguing everyone with the thought that the Bloodpack has a new mission. Of course, they still need to learn a lot of things: who are the Champions?; who or what will be born?; what northern god is involved?; and, probably most important, exactly what the threat will be.
Thinking that he may be able to learn something, Yanosh petitions Gargul for guidance. Strangely, Yanosh cannot sense the presence of Gargul, as if the God of Death and Life is not present instead of simply ignoring his prayers. When he mentions this, Grymash also attempts to petition Gargul and receives the same, absent response.
Trellus suggests heading back to Oddholme to rest and prepare for what is coming. Flea asks whether the tokens will still work. Based on her previous study, Tishe' figures that the tokens will work for nearly another day since the Bloodpack has not rested since they entered the portal complex.
With that, the Bloodpack turn to go.
Tishe' only - Highlight to display spoiler: {Tishe' sees the two figures still standing near the edge of the depression, as if expecting her to ask more questions. If she continues to walk away, the pair of Powers will also return to the mass of figures in the centre of the lit area, all of whom seem to be farther away than possible given the size of the depression.}
DM Switchover (DM JohnP) Tuesday January 13th, 2009 10:49:29 PM
Hey all
I'll be turning the Bloodpack over to Steven Van Den Bremt this week. Expect a bit of confusion as the transition occurs.
P.S. Expect e-mails with experience awards this week, too.
Gilan [HP: 106/118 - AC: 27] [longstrider, haste] [wildshape: ] Tuesday January 13th, 2009 11:42:42 PM
Gilan nods his own head and then looks to Tishe' and Olaf with a bit more interest. "They are right...how can we help if we don't have an idea of what we are looking for. We might not be the ones doing the protecting of this child, but we will be protecting the ones that will." Personally, he does not want to be protecting the wrong child...though for him, no child would be the wrong one.
"For that fact, who are the ones that we are to protect...at least descriptions would be nice. I personally would like to know who I am protecting and if it is going to be hard to do." Though they have not met anyone that he terribly hates, there are a few that he would not want to protect.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Wednesday January 14th, 2009 12:20:42 AM
Tishe' turns back to the depression and is slightly startled that the figures are still there, as well as the crowd of people behind the two forward ones. Non-plussed, she turns her full attention on the figures and curtsies as best she remembers from childhood lessons.
"My apologies, Lord and Lady of the Wold, I have completely forgotten my manners. The Bloodpack will do as you have commanded as best we may, but it would help if we knew who this Child is that we must guard, and a token by which we will know your Champions."
The plain-faced woman waits with trepidation, fearful that questioning a pair of her dieties will result in fearful consequences. "I ask not for myself, but that we may better complete your desires."
And, at last, a bit of her curiosity leaks out, and Tishe' can't help but blurting out... "And who are all those others in there with you? I didn't know there were so many Powers in the Wold!"
DM Switchover (DM StevenVdB) Wednesday January 14th, 2009 12:58:21 PM
No DM post yet since only two players posted so far. Due to time difference there probably won't be a wednesday post.
Trellus Wednesday January 14th, 2009 2:47:28 PM
Trellus hovers at the entrance to the corridor, but not impatiently. If Tishe or Olaf or anybody else can find out more information, the cleric is all for it.
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Wednesday January 14th, 2009 3:09:50 PM
Yanosh shakes his head as he turns to leave the room with the rest. then a thought hits him. "Tishe', Olaf can you ask who the northern god is?"
Olaf (HP 48/50, AC 27, 20% miss chance) d20+8=24 ; Wednesday January 14th, 2009 6:40:20 PM
"I reckon the northern god be so apparent to Celsiun he ain't bother ta tell us. Let me think o' it a bit 'fore we bother 'im with a trifle like that." He ponders the little lore he knows of the Powers of the wold, and their relation to the god, and thinks about the potential for the rival to be working at odds to those who revere the Woldsblood, including Gargul. [knowledge religion check of 24]
Flea Wednesday January 14th, 2009 7:37:08 PM
Flea hops from foot to foot nervously at news that the tokens would be good for only the remainder of the day.
How long have we been here? she wonders.
Without the natural shifting of the woldly sun, the rogue is unsure of how much time has passed. However, the gnome waits for the packmates witnessing the visions to get as much information as they deem necessary for the group to make a wise decision.
Grymash Wednesday January 14th, 2009 8:10:38 PM
Grymash also hovers next to the entrance with Trellus. He isnt sure what this is all about but he will wait until someone explains it to him, in a way he can understand. However he doesnt appear too alarmed, his friends arent, and that is all that matters. He trusts their intellects and wisdom.
DM Apology (DM JohnP) Wednesday January 14th, 2009 11:11:16 PM
No post tonight.
Heading back to Oddholme [DM StevenVdB] Thursday January 15th, 2009 2:41:36 AM
As Tishe' and Olaf reveal what the Powers are telling more questions are growing...
Gilan wonders how they can help without knowing what they are looking for. Who are the ones that need to protect this 'Child'?
Trellus along with Grymash hovers at the entrance to the corridor ready to go home. Yanosh too wants to leave and asks Tishe' or Olaf to check who the 'Northern God' is. Flea is mainly worried what would happen if the Tokens are no longer working... Olaf is worried that asking that could annoy his deity and gives it some thought...
Olaf Highlight to display spoiler: { suddenly feels a cold running over his spine... the thought of Woldsblood... Gargul... yes! They have something to do with this all!!... but ... there's another deity involved... one shrouded in evil... and then suddenly there's a stinging pain in Olaf's heart...}
Tishe' is ashamed as she realizes she hasn't been too polite to her deities and both Eberyon and Lady Maab are still standing at the edge of the depression and cautiously she questions them some more...
Tishe' Highlight to display spoiler: {Again the two figures answer together...
"How ignorant ..." "They can not know... they were not to know... "The Child is ours... " "It is from all of us..." "The Southern Continent ..." "The Sargrass, too ..." "Yes, especially the Sargrass ..." "Our child... "From all of us... " "Not from all... there is one... "One that defies... " "Chaos can help..." "And sacrifice... "Chaos will come..." "Then you will understand..." "Keep this chamber safe... "Keep Oddholme safe...
Then both figures seem to smile and turn away from Tishe'... }
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Thursday January 15th, 2009 11:21:05 AM
Yanosh turns and goes and waits next to Gry. Silently he ponders what has been told to them.
Olaf (HP 48/50, AC 27, 20% miss chance) Thursday January 15th, 2009 5:51:34 PM
Caught in a reverie for some time, as he pondered the potential meaning of the Northern god, Olaf suddenly cries out in pain, clutching his chest and falling to his knees.
After a moment, he recovers slightly, then says, "An evil northern god, opposed to Gargul...just thinkin' it, and," he pauses. Catches his breath. "Bam. A pain in my chest. My heart. This ain't good."
Vayine AC27 HP 60/89 {endure elements) Thursday January 15th, 2009 6:39:41 PM
Vayine leaves the others to contemplate the dietys, his warrior mind just starting to accept the limitless powers of the Gods, and knowing very little about his chosen diety himself, Instead the Drow decides that the way he can best aid the Pack is by providing overwatch with his longbow while the others talk.
Trellus d20+7=14 ; Thursday January 15th, 2009 6:55:19 PM
Trellus rushes over to assist Olaf. Helping him up, he frowns at the man's words. "Opposed to Gargul?" he asks in confusion. "I didn't think there was anyone directly opposed to Gargul."
The cleric thinks a bit more, and shrugs. "The Diseased One is my bet," he remarks. "Undead is his style." [Knowledge Religion 14]
Flea Thursday January 15th, 2009 10:23:18 PM
Flea watches the drama as those with a religious bent seem to be entranced by some other-woldly visions. The rogue isn't too worried though, until Olaf clutches his chest in pain.
"Let's go!" she says, "before our old tokens don't work anymore. Let's go home to Oddholme and the Sargrass."
Gilan [HP: 106/118 - AC: 27] [longstrider, haste] [wildshape: ] Thursday January 15th, 2009 10:29:09 PM
Gilan listens and then nods his own head as well. He might have made a move to help Olaf, but he does not figure that the man would have appreciated and it seemed that he was not truely hurt. "Flea is right. We need to build back up our power and prepare than." He glances to Trellus and arches an eyebrow in question and wonder. This was getting way too confusing and though they were not the ones that would be in the direct line of fire...they were close enough.
Glancing to the others he steels himself, for he will not lose anyone else. The Bloodpack have truely earned their name in more ways than one and several times they have paid in blood...too precious blood.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Thursday January 15th, 2009 11:11:08 PM
Tishe' curtsies again and then waves as if to a well-loved grandmother. "Well, great-great-great-great-gr... the first Grandmother anyways."
She turns with a amazed smile to her friends, too full of her recent experience to realize Olaf had a different outcome. "Ma'ab and Ebyron said that the child is important and is from all of them. Well, all but one. They said that chaos can help us, but I don't know how not being predictable can help."
"But they said again that we are to keep Oddholme and the path safe."
She slumps suddenly. "I think I need to rest." she admits wearily.
Heading back to Oddholme [DM StevenVdB] Friday January 16th, 2009 9:36:04 AM
Silently Yanosh and Vayine wait near the corridor entrance while their friends interact with their Deities. Not feeling the presence of their deity (Vayine does worship Gargul doesn't he?) doesn't seem to bother them.
Olaf is caught in a reverie until he suddenly cries out in pain, clutching his chest and falling to his knees... telling the others what he has experienced he's the first to find that some deity is opposing Gargul...
Trellus wonders who could be the one to oppose Gargul and guesses it could be the Diseased One... perhaps Marteaus... yes... although he isn't convinced about it.
Witnessing Olaf going down on his knees because of some visions the rogue gets worried and urges everyone, backed by Gilan, to return to Oddholme.
Unlike Olaf, Tishe's' visions weren't painful nor unpleasant. She has found out some more clues about this 'Child' and again the Powers have asked her to keep the path safe...
Slowly all visions in the central portal disappear but still the light shines brightly... almost as if it is awaiting something to happen... good?... or bad?!?
Then the time has come for the Bloodpack to return home.
Following the corridor they originally came from -- marked by Flea when you came in -- the Bloodpack finds the portal that leads them back to Oddholme. The silence in the portal complex is only stirred by the steady pace of the Pack. The Glyphs illuminating their path only leave pitch black darkness behind them...
Still... you can almost feel the tension in the air...
Something will happen...
Soon...
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Friday January 16th, 2009 12:35:10 PM
Gripping his Axe Yanosh stays ready.
Trellus Friday January 16th, 2009 1:23:19 PM
"Stay shuttlecocked," Trellus unnecessarily warns the pack in a low tone. "There are way too many way too powerful types telling us to keep this place and OddHolme safe. Which means something totally sunbaked is heading our way."
The cleric waits for the pack to get into marching formation - Olaf and Flea out front, Grymash, Gilan, himself, Tishe, Yanosh and Vayine - and does his level best to get everyone moving straight to and thru the portal to OddHolme.
Olaf (HP 48/50, AC 27, 20% miss chance) Friday January 16th, 2009 5:55:36 PM
Olaf, still reeling from close contact to the Powers of the Wold, listens at half attention to Trellus's command. Turning to Flea, he says, "Thanks for yer words. Hope you know I always got yer back." He then follows in behind Flea, keeping an eye out for traps, and his heart fixed on solving the puzzle of the unknown God.
Gilan [HP: 106/118 - AC: 27] [longstrider, haste] [wildshape: ] Friday January 16th, 2009 9:56:09 PM
Gilan just falls into step with the others, though his senses have turned to the area that they are traveling through. They have a lot to think about but they also do not really have the luxury to think about them right now...better to be safe first.
Then again, they have at least two vampires that got away and he is not sure where they are at. That would be enough to bother anyone...well, maybe not Grymash.
SPELLS 0th: detect magic(2)*, guidance(2), know direction(2) 1st: entangle(2), longstrider(2)**, detect snares and pits, pass without trace 2nd: barkskin(2)*, owl's wisdom(2), bull's strength(2) 3rd: greater magic fang(2), meld into stone, spike growth 4th: rusting grasp(2), air walk, greater shillelagh 5th: commune with nature*, transmute rock to mud*, baleful polymorph*
Wildshape: 5/7
[longstrider(Yanosh): +10 feet movement - 10 hours] [extended barkskin(Gilan): +4 to AC - 3 hours]
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) d4=1 ; d4=1 ; d4=3 ; Saturday January 17th, 2009 11:02:53 AM
Once back at the OddHolme portal room, Tishe' activates her token and returns to the Bloodpack's lair. "I wonder how long we've been gone?", she wonders idly, "and how Murdock and Aeryon are doing?"
(ooc: YAY! up a level! Hero reroll. Hero reroll. UGH! Two Hero Points for hit points? Selah!)
(ooC: Updated CS forthcoming)
You don't need to use Hero points for rerolling 1's. You'll need them for other things ;-) (StevenVdB)
Flea Sunday January 18th, 2009 10:52:26 AM
New CS...also posted on Woldipedia
Heading back to Oddholme [DM StevenVdB] Sunday January 18th, 2009 12:59:16 PM
DM Warning - monday post 18 hours away
Gilan [HP: 106/118 - AC: 27] [longstrider, haste] [wildshape: ] Sunday January 18th, 2009 9:27:26 PM
Quick question. I am assuming that XP was sent out to everyone and I did not receive an email. Just wanted to check and see if the right email address was used. To get ahold of me please use the following email...thanks.
jwebber-74@peoplepc.com
Heading back to Oddholme [DM StevenVdB] Monday January 19th, 2009 8:56:29 AM
Slowly and cautiously the Bloodpack find the portal that will lead them back to Oddholme... Inside the Complex, nothing stirs...
Using their tokens one after the other the Bloodpack returns to the familiar surroundings of Oddholme and are quickly welcomes by Aeyron and Murdock who have been anxiously awaiting their return. Noticing some of you look a bit bruised they patch you up and expect you to tell everything that happend over a nice dinner.
Now's the time to rest and prepare for whatever is coming your way...
(Catacombs are available of course)
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Monday January 19th, 2009 1:27:53 PM
Tishe' definitely uses the opportunity to jaunt over to the Catacombs. "It's really good that OddHolme has a opening to the best magic shop in the Wold!", she exclaims.
She uses the rest of her time to have a little enjoyment with her packmates, Murdock, and Aeryon; get her personal place more put together; clean up Oddholme; and build and weave things for her packmates and common areas.
(CS updated in LInk)
(ooc: Justin: the email said 9000xp for everyone)
Flea d20+10=12 d20+10=13 d20+10=13 d20+10=22 d20+10=16 Monday January 19th, 2009 5:37:02 PM
Once safely back at Oddholme, Flea can hardly wait to examine what the group nabbed from the bad guys. For her own part, she tries to estimate the vALUE OF THE ITEMS SHE COLLECTED.
Cloak (aPPRAISE-12) Necklace (APPRAISE-13) Ring (APPRAISE-13) Rod (APPRAISE-22)
sHE ALSO CHECKS OUT the Shield SHE GAVE to Yanosh to carry. (APPRAISE-16)
tRELLUS HAS THE PUCHE CONTAINING:
24 black onyx gems (various sizes) 9 small vials of diamond powder 2 medium vials of diamond powder 1 large vial of diamond powder 1 vial of mixed diamond and opal powder 1 vial of ointment
Grymash Monday January 19th, 2009 8:18:10 PM
Grymash seems confused. A god opposed to Gargul. How can that be? Opposed to life and death?! What else is there?
Gilan Monday January 19th, 2009 9:06:44 PM
Gilan is glad to be back home and after he sees that everything is safe he venture off to take care of setting up his garden further. He will also check upon the prairie pigs that he brougth in before they left and see how they are doing.
Once he has time to clean up and stuff he has another thought and goes to find Tishe'. "I have a few identify scrolls left that you can use on that stuff we found...if you want?" He will drop off the scroll case they are in with her or return it to his own personal grove if she does not want them.
This night he figures to sleep well and then in the morning, he should check into bringing in more animals that can be used to sustain the place that they are going to start and call home.
DM Mail List Update (DM JohnP) Monday January 19th, 2009 9:59:01 PM
Justin - I will update your e-mail address.
Anyone else not receive the e-mail from me?
Trellus Tuesday January 20th, 2009 8:58:15 AM
Trellus gives the spell component pouch Flea found back to the gnome. "Can you tell how much each vial is worth?" he asks. "Some spells require a certain value." The cleric chuckles softly. "I don't wanna leave Domi short," he remarks playfully.
Later, at dinner, he fills in Murdock and Aeyron on everything that happened. "And so," he concludes, "I think we need to get warped up to receive some company. Both this Chaos champion, and the treadles who we need to keep everything safe from."
He turns to Murdock. "Do you know if its possible to teleport or dimension door or plane walk or picks like that while inside OddHolme? I know we thought no one can come through the outer field that way, but what happens once you're already inside?"
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Tuesday January 20th, 2009 2:55:55 PM
Once back home in Oddholme Yanosh retires to his place and knees before his alter to Gargul. "Lord Gargul, Father of all that breaths, Reaper of those that have fallen, help me to understand what God is threatening the lands of the South. Show me what I am to do. I am but an insigificant one of this Wold. But one who wishes to serve you as best I can." Yanosh once more pleads with Gargul to lend him help in the matter before the 'Pack.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Tuesday January 20th, 2009 3:37:39 PM
Tishe' thanks Gilan and with the Identify scrolls and her own Wand of Identification, she is ready to find out the magical properties of any piece they haven' t identified by other means.
ooc: Tishe' will cast Detect Magic on all the collected items. Then cast Identify on each item found to be magic.
"If we haven't tried yet, we can try by DIm Dooring tomorrow.", Tishe' says with confidence.
Oddholme - Rest [DM StevenVdB] Tuesday January 20th, 2009 4:29:54 PM
The moment the Pack gets back to Oddholme rest seems to return to them. Although deep down they realize something is about to come down on them. Trellus marvels about a Chaos Champion and doesn't worry too much about the treadles they'll be protecting the Dome and the Portal Complex from...
Flea begins to examine the loot the Bloodpack has gathered. Aided by a few identify spells of Gilan if needed. Trellus hands back the vials to Flea asking her to make an appraise of all of them. Before rushing of to the Catacombs Tishe' first helps with the identifying of the loot.
(OOC: Waiting for a Loot list from DM JohnP -- sent email)
At dinner Trellus tells everything that went down in the Portal Complex to Ayreon and Murdock. Both caretakers of Oddholme are impressed! Ayreon gives his brother a pat on the back asking him to be slightly more cautious when he encounters venomous creatures! After all... Ayreon nearly lost his brother and he grew to like Oddholme too much to go out killing all that took his brother away!
Before going to bed Grymash wonders who would be daring or foolish enough to defy Gargul himself! The Lord of Life and Death! Yanosh too seeks guidance from his God and pray's... he pray's for answers... guidance... strength... but all he hears and feels is... void... emptiness... Where is his beloved God?!?
That night everyone goes to sleep safe and sound... Only Grymash and Yanosh (and I believe Vayine also worships Gargul now doesn't he?) have strange nightmares... they feel lost... trapped... as if something has been taken away from them or as if they lost control of something... Gargul... Woldsblood... Heart... Chaos...
.....
The next morning all is peaceful. Gilan goes out to see how his animals are doing. They haven't been away for too long though so his prairie pigs haven't changed that much yet. Still they are in good condition. Ayreon and Murdock follow his instructions well and they have taken care of his animals while he was gone.
All is peaceful indeed... only Grymash and Yanosh (and possibly Vayine) still feel a loss.
Olaf (HP /50, AC 27, 20% miss chance) Tuesday January 20th, 2009 6:36:18 PM
[ooc: updated character sheet]
Olaf wracks his brain, trying to understand all that has occurred. Did Celsiun really communicate to him? What can be the opposite of life and death? Stasis, mayhap? Befuddled, he works on the defenses of their new home, trying to improve the dismay state of affairs in the portal room.
Flea Tuesday January 20th, 2009 6:53:28 PM
Flea shares the information she gleans from her examination of the loot with her companions, including what she can learn from the goodies in the pouch. (OOC: No e-mail as of 6:50 Timmins time, but will assume it will come sooner or later.)
Not being the religious type, Flea overly concerned about the gods. None the less, picking up on the disquiet of the folks who favour Gargul, she seeks out Trellys.
"Um," she starts, "um, all's well with Domi,eh?" she queries. "You're not picking up on any worries?"
Gilan Tuesday January 20th, 2009 8:05:20 PM
Outside Gilan finds the prairie pigs in high spirits and well taken care off. Despite the fact that they appear to be giant slugs, he spends time with them...talking to each of them in turn and checking them over. With a laugh he scratches one on the head as it bumps him in the side.
Glancing around he sighs as he has been having trouble with getting trees to grow in the ground here, not that he had expected it to be easy. The only ones that seem to be working out are the tree tokens that he had planted, but that was probably because they were magical anyways. "Mother lend me strength to get through this and find a way to grow my own grove." With a shake of his head and a last scratch of each of the prairie pigs heads he steps back outside.
His morning prayers had already been done, which was actually his morning song to the rising sun. It was a tribute to both Mother and Father and something that he had been doing for a long time now.
[Just a side-note: I am James, not my brother. Sorry if that disappoints anyone. :)]
Grymash Tuesday January 20th, 2009 9:20:58 PM
Grymash spends the night training with his double ax. When he tires of it, he switches to daggers and so on. His mind is too uneasy for sleep. His prayers seem to be falling on deaf ears. Like hollow whispers into the night. The pounding of his beating heart and the steely death he skillfully wields about the air is the only comfort he feels. Pausing to catch his breath, he teases his skin with the razor sharp edge of his blades. A small prick, a drop of blood. His mind consumed in chaos stands on the precipice ... should he ... should he dare .... prove his god, Lord Gargul, is there!!
Yanosh-HP 76/77--AC 22longstrider,Blink, Hide from Undead,haste Wednesday January 21st, 2009 10:05:01 AM
Yanosh goes to Trellus. "Trellus I believe our problem is bigger then we think." Looking him in the eyes the Dwarf Cleric turns serious. "I can not feel the presence of Gargul and havent since this all began. It has me worried as there is something apposed to him. But what could have negated him from the Wold? Or has he left us down here in the Sargrass alone?"
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Wednesday January 21st, 2009 10:29:17 AM
Tishe' has no reservations about the Powers that revealed information to her: she knows they were Ma'ab and Ebyron! "I've met more Powers than I ever knew were in the Wold", she tells Olaf, "and it has only deepened my belief that they are an intrical part of the tapestry being woven."
The plain-faced woman knows that rest is just as important as preparation, and so tries to give herself down-time in order to get ready for her dieties' stresses. Weaving drapes, blankets, and other homey things makes her at ease and remembering her childhood with her family. (Takes 10 on weaving: 17)
Trellus Wednesday January 21st, 2009 2:06:16 PM
It takes several moments for Trellus to correctly process what Yanosh is telling him. "No Gargul?" he mouths, somewhat stunned.
Flea asks about Domi, the the cleric shrugs. "Feels the same as always," he answers.
The blond man rubs the back of his neck. "In fact, I'll see if I can ask him."
The next morning, Trellus wakes and does just that. [Commune spell. Is Gargul purposefully withholding his presense from his priests? Is Gargul imprisoned? Is Gargul OK? Does Gargul wish to stop the Child aborning? <cringing> Does Domi wish to stop the Child aborning?}
Vayine AC27 HP 60/89 {endure elements) Wednesday January 21st, 2009 9:08:11 PM
Vayine, new in his faith with the grey lord, finds the others that worship the gods and discusses his feelings and dreams. the Drow seemingly shy about his feelings, normally knowing what he feels and why.
Flea Thursday January 22nd, 2009 12:01:30 AM
Flea extracts her holy short sword and rubs the blade with reverence, tracing the engraving GET TO GNO ME DOMI with a finger.
Don't forget your littlest servant, she thinks, wondering what the results of Trellus' commune with the god will yield.
Gargul is silent - Domi answers... [DM StevenVdB] 2d6+3=13 ; 2d6+3=14 ; 2d6+3=6 ; 2d6+3=7 ; 2d6+3=9 ; Thursday January 22nd, 2009 11:51:19 AM
Most of the Pack wonder why the powers have been communicating with them and what could possibly be wrong with Gargul. Olaf wrecks his brain but ultimately gives up and takes care of the defenses of his new home/
Flea examines the stuff more closely (I meant I sent John and email not you ;-) ) and gives her friends an estimate value of a few items.
Necklace -- estimate value 20800 Gp Ring -- estimate value 11200 Gp Rod -- estimate value 19000 Gp Shield -- estimate value 9100 Gp
There's no final estimation yet on the Cloak nor potions.
During her searches she questions Trellus on how Domi reacts on all this. After all, he wasn't present... was he?...
Gilan tends to his animals and garden and prays for ways to make trees grow out here...
Grymash hopes to find his beloved God in training and pain. Never before has his God abandoned him! Perhaps now's the time to see if he's really listening?!
Yanosh too is getting worried that is God is no longer listening. And who could be the one that is opposing him?!?
Tishe' reassures Olaf that there's nothing wrong with his visions. She's certain she saw Queen Maab and Eberyon and she's convinced Olaf did indeed see Chelsiun.
Vayine too can feel the loss of his God but since he's fairly new in the worshipping business he didn't think it would matter.
Trellus feels the time has come to commune with his God.
Is Gargul purposefully withholding his presence from his priests? -- NO
Is Gargul imprisoned? - NO
Is Gargul OK? - NO
Does Gargul wish to stop the Chile aborning - NO
Does Domi wish to stop the Child aborning - NO
Trellus Thursday January 22nd, 2009 3:53:49 PM
More questions [Trellus gets 12!]
Does the Bloodpack have the means to help Gargul?
Does a God of Testing wish to stop the Child aborning?
Is the child to be born in OddHolme?
Is an attack coming on OddHolme within the next week? If yes - Will the attack come through the Portal?
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Thursday January 22nd, 2009 5:44:30 PM
Tishe' casts five Identify spells; one each on the Necklace, Ring, Rod, Shield, and Cloak.
Gilan Thursday January 22nd, 2009 6:21:49 PM
Not sure how much time they are going to have at home and how restful it is going to be, Gilan goes into what will be his grove and to his prepared circle. He had turned the ground into permanent stone after he had drawn the circle needed to allow him to pass into the fey realm.
As he looks to the circle he smiles and then laying all the stuff that he does not need to the side, he moves forward with his brewing gear. His wooden athame is in his hand and with expert movements, honed from practice, he goes about setting the circle and then returns to the middle.
Letting himself settle into a nice comfortable position he lays out his stuff before him that will be needed in the creation of a few potions and then waits. The magic flares and he finds himself seated in a lush forest in the middle of the fey realm, actually it is a small pocket in the fey realm as you can still see the wavering images of the grove that he lives in in the background. So he begins his work for this day to create the first of his two potions.
[StephenK, there are 16 identify scrolls in the case if you want to use any of them. Just let me know how many of them you want to use as Gilan cannot use them himself. :)]
[Brewing: 2 air walk potions]
Grymash Thursday January 22nd, 2009 6:54:47 PM
Pulling the dagger away from his neck, Grymash remembers the first rule of Gargul ... "Do not tempt Gargul!" He hangs his head in shame for considering to take his own life. To ride the river of blood to see his Master.
Grymash removes what pieces of armor he still wears and walks over to the hearth. Taking hand fulls of cool ash from last nights fire, he begins to rub it across his head, chest and arms. Covering as much of himself as he can. "Gry nothin' but ash. Lord Gargul, please, da servant need make like new again!"
Vayine AC27 HP 60/89 {endure elements) Friday January 23rd, 2009 9:36:36 AM
Vayine waits for Trellus to receive his answers, but the impending attack on Oddholme gives the drow plenty to think about. Defending Oddholme is something he knows how to do. Choke points, weak points, defensive structures, that is what where the drows thoughts wander now.
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Friday January 23rd, 2009 9:48:16 AM
Tishe' will use five of the scrolls with her Identifies :-)
Yanosh Friday January 23rd, 2009 9:50:00 AM
Yanosh stays in a state of contimplation over what has happened with Gargul. And how They mere mortals help a God? The dwarven cleric stays in contact with Trellus as he seeks answers.
A feverish Dream... [DM StevenVdB] Friday January 23rd, 2009 3:37:56 PM
While Trellus still has the strength he continues to commune with Domi...
Does the Bloodpack have the means to help Gargul? -- YES
Does a God of Testing wish to stop the Child aborning? - NO
Is the Child to be born in Oddholme? NO
Is an attack coming on Oddholme within the next week? NO
After this séance Trellus once again has a few vague answers and perhaps even more riddles? There appears to be no connection!?!
Tishe' begins to identify the most precious items first -- based on Flea's estimates that is.
Rod of the Viper +2 mithral shield of bashing +2 ring of protection +4 periapt of wisdom Cloak (waiting on intell from John) Other goodies (ditto)
Uncertain how much time the Bloodpack will have for him to tend to his garden, Gilan enjoyes the time he gets. Peace and quite is most refreshing... it comforts the Shifter that besides a roaring remorhaz there's still a peaceful person inside... He even has some time to brew a few potions (at least to start them)
Frustrated by his God's absence Grymash remembers the first rules of Gargul not to tempt him. Again he prays profoundly to his deity...
Vayine remains calm but already prepares plans for an imminent attack on Oddholme. This is why he was trained for!
Yanosh remains in a state of contemplation... what has happened with Gargul?!? How can mere mortals help a God?
Another days passes slowly but that night Trellus, exhausted from the communing, has feverish dreams...
Trellus Highlight to display spoiler: {
They come tonight...
Protect our Portal...
Come and protect us...
Protect the Sargrass...
Protect the Child...
Come...
... they are coming ...
}
At dawn Trellus is soaking wet and shivers all over... was that Domi's voice he heard?!?
Gilan Friday January 23rd, 2009 7:40:03 PM
The hours is starting to get late and Gilan is putting the final touches on his potion brewing. The natural herbs that he prepared are in his small cauldron and as he continues to soak in the peace of the wild lands, he starts his spell.
His hand glows faintly over the cauldron as he pours the needed spell into the bubbling liquid. With the completion of the spell, the fire underneath the cauldron goes out and the liquid inside glows brightly for a few seconds...to slowly condense down to just enough to fill the two vials that he has at his side. Sweating and shaking from the exertion that it takes in this realm, he pours the liquid into the two vials.
As he slowly stands he looks out at the wavering forest and wilds with a smile. He would so love to go to explore the land that Mother and Father calls home, but the would lead to his own death and he knows it. The fae allow him this pocket realm to do his work because the have taken an interest in him...but he also knows that he must be leery about that as well. One of these days, a fae might just ask for a boon from him for the use of this small pocket of the fae realm.
Pulling out the wooden athame he goes through the delicate gestures and words that will break the magic that binds him in this place. As the fae realm slowly slips away, he feels the loss greatly and slumps into himself. Gathering up his gear he takes the time to clean it, but only after taking the time to brush away the thin layer of special herbs and dirt that lays in the carved circle in the stone that makes up his workshop. "What are you doing now my brother?" There is still that hole that his animal brother use to fill inside his heart and not for the first or last time, he thinks of Ciaran.
His sleep this night was filled with dreams of the fae realm, of danger and maybe a warning from his Mother and Father...though the last is lost upon waking. Though well rested, he still feels drained but his daily exercises wait for him and he must make his prayers to Mother and Father. With this in mind he paces easily through the dome and to the outside to watch the rising sun and his song begins.
An Echo (DM JohnP) Friday January 23rd, 2009 10:39:34 PM
Further on the Identify spells:
Rod of the Viper +2 mithral heavy shield of bashing Periapt of Wisdom +4 Cloak of Charisma +2 Ring of Protection +2
The various vials, etc. are non-magical but Spellcraft helps provide some estimates:
24 black onyx gems (various sizes) - total value estimated at 5000 gp
9 small vials of diamond powder - estimated at 100 gp each
2 medium vials of diamond powder - estimated at 200 gp each
1 large vial of diamond powder - estimated at 1000 gp
1 vial of mixed diamond and opal powder - estimated at 1000 gp
1 vial of ointment - for True Seeing spell
Flea Sunday January 25th, 2009 11:19:39 PM
Flea enjoys figuring out what the treasure is all about, but the rogue doesn't enjoy the stress she picks up from the clerical types.
The rogue knows from experience that when Gargul isn't happy, nobody's happy. And what's up with the others? When she see's Trellus in the morning, the cleric isn't looking so good.
Trellus Monday January 26th, 2009 9:39:45 AM
Prior day -
After completing the Commune spell, Trellus isn't feeling very comfortable. Almost immediately, he moves to add some newfound power to the protective spell he had cast around the Portal.
[Dismiss Glyph of Warding. Cast Greater Glyph of Warding as a 60 sq ft area around centered on the middle of the Portal. Any individual of evil alignment entering that area is subject to the spell - Blast Glyph, 12d6 damage, Fort save DC 22 halves (I don't have my book on me, so I'll double check the stats tonight)]
He then moves to inform the pack what he's learned.
"Domi says Gargul is in trouble," he reports grimly. "One Eye can't reach his priests, but I don't know exactly why. He also says we have the means to help, but I don't what that means is...sunbaked yes/no questions....<sigh>...I also found out that neither Gargul nor Domi, nor any of the Gods of Testing oppose the Child aborning. Which leaves one of the other Noble Gods, and of that list I'd eliminate Alemi right off. Which leaves...I dunno...Pantheon maybe?"
The blond cleric shakes his head, and moves on.
"Anyway, Domi says there will be no attack on OddHolme for at least a week. So I guess we got some time to get ready."
The next morning, however, Trellus stumbles out of his quarters wet with sweat and very tired looking.
"Whatever is coming is gonna hit the Portal Wheel tonight," he reports. "Everyone warp up for a nasty fight. We gotta go back there in a few hours."
With that, the blond man returns to his room to study spells.
Yanosh Monday January 26th, 2009 12:00:42 PM
"Hmmmmm grave news this is." Yanosh wonders if he has access to his spells or not. If Gargul can not communicate with his Clerics can they call on their powers? "Hmmmm. Yes grave news this is."
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Monday January 26th, 2009 2:48:38 PM
"EEP!!" Tishe' is startled at Trellus' drastic appearance, pronouncement, and return to his inner rooms. She glances over at Flea and shares a look of helpless resignation. "Well, at least I haven't begun my meditations with Mother and my spellbooks today", she says with cheerful rationalization.
With that, she moves outside Oddholme to better get her feet into the sand and among the 'Grasses to meditate on her spells.
Once done, she goes back to thinking of some more permenant alarms and defenses of the Portal room.
Olaf Monday January 26th, 2009 4:59:20 PM
Confused by Trellus's statement, Olaf nonetheless prepares for an upcoming battle, testing the still-makeshift alarms he's been working on, and then, going close to the portal, he meditates to Celsiun for guidance and spells. Perhaps this close Celsiun can answer his call in deeper way than the near-silence of the plains.
A feverish Dream... [DM StevenVdB] Monday January 26th, 2009 7:28:52 PM
Gilan spends the day in solitude, brewing his potions and tendind to his garden. The quiet time however also makes his thoughts linger to his lost companion... Ciaran... Gilan can only hope he now played in the Gardens of Maab and Eberyon. (ooc : out of curiosity - when did Ciaran die?)
Flea knows when things are wrong. She does not like the fact that the spellcasters are soo on edge and most certainly not when Trellus too is puzzled by this all.
Even though Trellus managed to stay quite calm earlier and installed a few safeties around the Oddholme Portal he's not this calm anymore the next morning! Soaking wet he emerges from his room with quite clear answers to all...
"Whatever is coming is gonna hit the Portal Wheel tonight," he reports. "Everyone warp up for a nasty fight. We gotta go back there in a few hours."
And with that everything that is to be said is said... whatever is coming is coming tonight!
Yanosh wonders if Gargul will still be around for him to cast his spells. With the apparent absense of the God will his spells work?!?
When hearing Trellus, Tishe' at first panicks. Luckily her wits return quickly and the spellcaster goes out into the plains to prepare her spells.
Olaf too is confused at Trellus's words but never the less prepares for this imminent battle... whatever it is and from wherever it will come... Olaf will be ready and with Chelsiun at his side he feels confident.
Vayine spends some time with his brother going over the best tactics to defend Oddholme.
Gry quietly awaits his orders. If he can help his God he will most certainly do so... when he's needed he will be ready!
ooc : what preparations are you making? When will you enter the Portal Complex? How long do you dare to wait? Any purchases that have been/are being made in the Cats are assumed to have been delivered - I know I know I'm far too lenient...
Gilan Monday January 26th, 2009 9:08:27 PM
Gilan was up early the next morning like usual, but this time he is stopped by the appearance of Trellus before he goes about his morning prayers. As he listens he feels a thrill run through his body, but he clamps down on it real fast. There were others that needed to be taken care of, Father and Mother would not be happy if he let his pack down.
With that thought in mind, he slips outside and as he faces the direction of the rising sun, he begins his song to nature. As he does this he sends out his thoughts to the spells that he would be needed and let his parents fill their song into his head. As he is heading back he stops near Tishe' but waits for her to finish her own prayers. "You could join me some morning if you want. It would be nice to have company singing to Father and Mother in the morning." There is a pained look upon his face and you can only guess why, Ciaran use to sing with him every morning and he was no longer there.
With some time still to himself he slipped into the portal room and looked around taking a few brief notes in his own head. With a smile he started about his own work. Taking out a pair of large pieced of rope, each twenty feet long, that he lays out on the floor. The first he places near the entrance to the portal itself, leaving it wide so that it will catch as many as possible. The next he moves closer to the entrance, though he leaves enough room for people to slip around it if needed. With both in place he casts what might be to some a weird spell, but it would have a nice effect if it was triggered and if anyone came through the portal...they would have little chance of spoting it first.
Not wanting his pack to be caught in the trap, he makes it a point to find each and let them know what he has done. They can still get to the portal and go through if they want without triggering the trap, that was something that he had wanted to make sure of.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2), entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3), soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3), snare(2)** 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
[2 snare spells set in the Portal Room, both cover a 20' diameter.]
[Ciaran is not dead. When I took a short hiatus Gilan was taken to the fae realm to see Elbyron and when he came back to the Sargrass he was a Shifter. In so doing he left his animal companion Ciaran with Father, who said that he would take care of him]
Flea Monday January 26th, 2009 11:22:05 PM
Flea makes sure all her weapons and other gear are in tip top shape and neatly ranged where she can access them: swords and hammer hanging from her belt, wands tucked behind the distinctive crimson sash wrapped 'round her waist. Rings on fingers, potions in pouches, other geat stowed within easy reach in pockets, pouches, and HHHaversack.
Nervously she fingers the strange totem collected off the naga and the yuan-ti abomination, and the rogue decides to seek out Tishe', approaching the woman when she seems finished with her meditation.
"You figure we should whip up a couple of personal totems like we did last time in order to get back and forth through the portal?" Flea grinds a freshly polished toe of a magical boot into the Oddholme dust. "I wouldn't want to get stuck in some other place, and not able to get back to the Sargrass, you know?"
If Tishe' thinks it worth the time and effort, Flea will collect a small personal momento from each of the Bloodpack and using other bits and bobs, including grass from the plains, and small pebbles from Oddholme (that she'll ask Yanosh to pierce a hole through) to fashion personal totems using weaving techniques she's picked up from Tishe'.
Trellus Tuesday January 27th, 2009 9:44:49 AM
Trellus spends an hour in his quarters before emerging. Physically, he looks a lot better. The hour he spends each day praying always seems to refresh the young man.
He finds Flea and thanks her for appraising the spell components. "This could come in very handy", he tells her. [Trellus would like to keep the various vials]
Then he gathers up the pack. "Let's get our tokens created and get over there," he says. "I wanna get there ahead of the treadles this time."
If there are no objections, he casts his standard protective spells on himself, and leads the pack through the Portal. ------
Spells Active: Extended Magic Vestment (shield) +3 Extended Magic Vestment (armor) +3 Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh Tuesday January 27th, 2009 11:17:22 AM
Yanosh spends his morning getting ready. Prayers and meditation for his spells. Streatching and weapon practice for his body.
The Cleric of life and death brandishes his War Axe which now seems to hold a new shimmer as if blessed by the Gods themselves. Yanosh is ready when his 'Pack is ready.
Highlight to display spoiler: {Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1 See Invisible
2 Shadow Conjuration
3 Blink }
Tishe' (AC 19 HP 66/66) (Mage Armor, See Invisible, Resist Fire Energy, Longstrider, Haste) Tuesday January 27th, 2009 11:37:28 AM
Tishe' pulls her brown-wavy hair away from her face and takes a lingering look at Gilan, the consideration in her eyes reviewing all they have been through as packmates. Pain and triumphs. The loss of friends, animal companions, innocence. And she... smiles. "Yes. I think that would be a nice affirmation to Mother and Father."
Once inside, Tishe' readily agrees to weave the tokens for everyone. "They last less than a day, so if we're to go through the Portal again, we need to have new ones." (Weaving, taking 10 to make eight tokens.)
LOOT: Tishe' puts her hat out for the Periapt of Wisdom+4. "It will enhance my spells wonderfully", she says.
Going to her rooms, she places about her quarters the small items she recieved in the Giggling Ghost this Yule, and then collects her new Wand of Cure Light Wounds delivered from the Catacombs.
By noon, Tishe' is in the Common arena, idly weaving pieces of Sargrass together and waiting for the others to arrive for thier assault on the Portal system once more. "I took some cure spells and protection spells to secure the pack's threads", she tells Trellus, and lists her spells for everyone to hear.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin
Vayine AC27 HP 60/89 {endure elements) Tuesday January 27th, 2009 7:54:03 PM
OOC: did Vayine have time to heal, and pray for spells while preparing for the coming siege?
Vayine spends his time amoung his companions, discussing tactics, attacka nd defense plans and his part in the coming attack. knowing that his sword will be needed more then his bow he sharpens shining enchanted blade and goes over the spells he was granted.
DO any of us have any clue what sort of fiends will be coming for us? we've encountered many of the dead, but we have also encounted changed creatures as well.
Olaf Tuesday January 27th, 2009 8:00:29 PM
Olaf finishes preparing his spells, then begins to fidget in the portal room, still wracking his brain as to who or what they may be up against.
When the time comes to examine the goods, Olaf shies away from the rod--he is struck by the evil of the device. "That's one we should be gettin' rid o'"
After, while still fidgeting, his works his way over to Tishe', and starts to build a small, more permanent device to represent him going through the portal. He works on a small device: a trip wire looped about a small diamond [craft: trapmaking, take 10: 18]
Spells: 0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2 2 Level (3+1): Darkness; [D]Invisibility x 2; Silence (DC: 16) 3 Level (2+1): Deeper Darkness; [D]Nondetection; Stone Shape
Gilan Tuesday January 27th, 2009 9:14:00 PM
Nodding his head as Tishe' answers him he smiles for once since they have been reunited as a pack again. "To be honest, I could use the company." You get the idea that he would like to say more but that he is also uncertain of his feelings. With the arrival of Flea he feels better as well. He had taken her in when she came to Rattledam and he still felt like she was a little sister to him. She was pack and family at the same time, something that he found he had been yearning for more lately.
Gilan meets up with the others and pulls out the carving that he had made earlier for their first transition through the portal. "Will the old ones still work if we reattune them?" He had made his at least permanent, unless somehow they would be consumed in the use of the portal to get back home...or if not used before the time runs out. "It might be better to make a permanent totem anyways." Doubting that his suggestion was really needed, it would in the longrun save them some time.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2), entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3), soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3), snare(2)** 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
[2 snare spells set in the Portal Room, both cover a 20' diameter.]
Flea Wednesday January 28th, 2009 12:55:27 AM
"Dunno if they can by recycled, Gil" responds the rogue, tilting her head to one side. "Seems like the last one's were only good for one go-round."
Preparations... [DM StevenVdB] Wednesday January 28th, 2009 2:02:18 AM
Having seen Trellus and heard his warnings, Gilan slips out of the dome like every other morning only this time his praying to the Mother and the Father are to prepare for his next assignment...
As he heads back into the Dome he stops near Tishe' who moved outside Oddholme too to get her feet into the sand and among the Grasses to meditate on her spells. Now he no longer has Ciaran to chant with him, it would be nice to have a companion to meditate with. Tishe' takes a lingering look at Gilan and smiles... they have been though so much as Packmates that it would indeed be a nice affirmation to Mother and Father.
Flea spends most of her time arranging her gear and other stuff. Wondering if it would be worth the time and the effort to weaving a sort of personal totems for each of the Pack Flea waits for Tishe' to finish her meditation. It would require some time though to make these personal totems and there's no certainty this time is available... Never the less, Tishe' agrees to make the 8 tokens for everyone.
After his warnings Trellus spends an hour in his quarters before emerging back again. He looks a lot better and took the time he needed to meditate. Ready now, he asks for the tokens to be prepared for he wants to reach the portal before the others this time...
Yanosh too spends his morning getting ready. Prayer and meditation, stretching and weapon practice... This time he also wields an Axe which seems a new shimmer as if blessed by the Gods themselves.
By noon, Tishe' too is ready and waiting in the common area of Oddholme...
Healed Vayine found plenty of time to pray for his new spells and spends time among his companions discussing tactics knowing it will take more than just steel to get this over with. But... DO they have a clue of what sorts of fiends they will encounter?!?
Olaf too spends time preparing his spells and wrecking his brain as to who or what they may be up against. He knows they can't hold on to the Rod of the Viper and then follows the examples of Gilan and Trellus. The portal in Oddholme now has several protective spells and devices in place... No one will go through now unnoticed!
Greater Glyph of Warding: a 60sq ft area centered around the portal. Any individual of Evil alignment entering that area is subject to the spell -- Blast Glyph, 12d6 damage, Fort save DC22 for half.
2 Snare spells cast upon two 20ft long ropes. One near the entrance of the portal itself, the next one closer to the entrance to the room leaving enough space for his friends to enter safely.
Trip wire looped about a small diamond: craft trapmaking take 10:18
Wondering if they really need to make new tokens for the trip through the portal Flea quickly dismisses Gilan's thoughts claiming they appeared to be one trip tokens.
So the Pack prepares and is about ready to go...
Assembling near the Oddholme Portal they wonder what it is they will find over there... what can mere mortals do to protect deities?!?
Noon...
"They come tonight" still rings in their ears. Tonight should leave them plenty of time to get to the central portal and prepare... no?...
Flea Wednesday January 28th, 2009 6:28:24 AM
Flea stands ready. "We go in now?" she asks, hitching her pack to a more comfortable position on her back.
Tishe' (AC 19 HP 66/66) Wednesday January 28th, 2009 7:38:13 AM
"I think the waxed pick would be to get there first and set up an ambush.", replies Tishe', intensely focused on Flea's question. "But... which portal should we guard? Is it the Oddholme one or the one in the center, or some other one in the circle?"
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Yanosh Wednesday January 28th, 2009 7:45:17 AM
Thinking out loud Yanosh states "We could set alarms on all of the portals and block Oddholmes with a wall. Then retreat to the center room and await who ever shows. But are the Champions supposed to come through the portal as well? How will we know who is who?"
Highlight to display spoiler: {Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Trellus Wednesday January 28th, 2009 9:05:59 AM
[OOC - Got my book, and I was off a bit. Greater Glyph blast damage is actually 10d8, and the save is a Reflex save]
"Let's go in now," Trellus responds to the various questions. "Assuming nothing is waiting to meet us on the other side, we'll weave back to the central chamber and see if Olaf, Tishe, and Gilan can learn any more picks from those weavers."
"After that," Trellus shrugs. "Well, I'm not sure. Sealing our Portal is a good idea, but how to check on all the others?" The blond man shrugs again. "Let's stick with the center, and hope we get some good information."
Trellus leads the group through the portal.
Olaf Wednesday January 28th, 2009 3:48:32 PM
[ooc: the device Olaf was working on was a personal "totem," used to represent himself when going through the portal. The traps and alarms he's been working on in the prior week of IG time and the past day are also tripwires and pressure plates, designed to produce a loud clamor if anything enters the area, and another clamor if anything leaves the first chamber (where the portal is) and heads to any exterior area.]
Olaf grunts in agreement with Trellus, hefts his haversack, and enters the portal after Trellus. He fingers the plain-worked sickle at his side, a slight nervous moisture glistening on his brow.
Gilan Wednesday January 28th, 2009 6:32:39 PM
Gilan shrugs as he gets an answer from Flea and waits to see what the next move would be anyways. He is also not sure which portal they need to be at or protect. "So we wait at the central portal area where we gained the information from the gods." It sounded like the best idea that he had heard so far and then looked to Tishe' to see if she was ready. After all, she was the one that had been working on the new totems.
Nodding his head. "We might just get more information from Mother and Father...though if they are embattled as Gargul is." He simply shrugs his shoulders as he has a feeling that something even larger is happening than they realize. When the group is ready to move out, he follows them to the portal room, but takes the time to point out exactly were he set up his snare traps.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2), entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3), soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3), snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 0/8 per day
Flea Wednesday January 28th, 2009 7:47:35 PM
"When Trellus announces they're for the middle, Flea grins at Yanosh. Hand up to mouth, she stage whispers to the stolid dwarf, "I was thinking the same thing!"
"Quick now!" she calls out, as she follows Trellus through the portal, her personal talisman on a cord 'round her neck.
Grymash Wednesday January 28th, 2009 10:31:26 PM
Grymash finally appears from his room of solitude. He's not himself. Grouchier than normal. Speaking only in nods and grunts. He also looks disheveled and unkept. He's unshaven and dirty, still covered in ash. The closer he comes to his pack, they become assaulted by a foul stench of body odor. The smell completely shielding the "blood" smell Grymash used to have. He looks a mess, but appears ready for .. oh, whatever. He doesn't seem to be all that focused.
Through the portal once again... [DM StevenVdB] Thursday January 29th, 2009 8:51:16 AM Flea stands ready near the portal and awaits a 'GO' to return to the Portal Complex. Tishe' also prefers to go now as it would be excellent for setting up an ambush... only which of the portals should they guard?!? The Oddholme one? The one in the centre? To tackle this Vayine suggest to put alarms on all portals, block Oddholme's with a wall and await their fiends near the central portal. But what about the Champions?!? Will they recognize them?
Trellus decides to wait near the central portal. He feels blocking the Oddholme portal is a good idea but how would they be able to check on all the others. Sticking to the centre is probably best. Who knows... the Powers there might reveal something more to them! Olaf grunts in agreement and stands ready to join the group. Gilan too agrees with the leader of the Pack and hopes they will learn something more from Mother and Father. Hearing Trellus's decision Flea grins at Yanosh making a whispered comment. Then she stands ready to follow Trellus through the portal.
Just when they are all ready to go through the Portal they catch an unpleasant odor that makes their noses wrinkle... Grymash comes trotting though the corridors towards the Portal... He looks a mess!! Unshaven, dirty, covered in ash... hmmm... he doesn't seem to be very focused at the moment but let's hope he will be once they get to the portal and meet who or whatever it is they are to meet...
Then Trellus steps through the portal... followed by the entire Bloodpack.
...
Only a split second later the Pack arrives in the familiar looking room... the corridor up ahead is dark and uninviting... yet that's the way they will have to go... (make spot and listen checks)
Vayine AC27 HP 89/89 {endure elements) Thursday January 29th, 2009 9:27:07 AM
Vayine follows Trellus through the portal, his shield held in front of him to deflect any incoming attack. His silver blade held low at his side so that he can attack or defend himself in a moments notice.
"be ready friends the gods call us to fight, Let us send them to Gargul for there final judgement." the drow says his smoked glass goggles sitting on top of his stark white hair allowing him to use his drow vision if needed.
Tishe' (AC 19 HP 70/70) (Mage Armor, Longstrider) d20+11=28 ; d20+11=12 ; d20+5=14 d20+5=12 Thursday January 29th, 2009 9:58:37 AM
Tishe' eagerly waits for her turn to go through the Portal and then once more stands in the chamber of the Circle Between Portals. Her eyes pick up minute changes, but the noise of her voice and her packmates conceals anything from her ears. (Spot: 28, Listen: nat 1) Wart, her desert toad familiar, crawls out of his nest in her satchel and helps in the looking. (Aid Another Spot: 14, Aid Another Listen: 12)
She thinks of the dawn over the Sargrass as she casts a Light spell onto her staff, shadowy illuminating 40 feet away. "Just in case the lights don't work in the corridors", she explains.
And then a few more spells to be prepared, and she is ready to follow the Bloodpack to the central chamber.
Effects Light 80 minutes. 20 foot illumination, 40 foot shadows Mage Armor (extended) 16 hours. +4 AC Longstrider (extended) 16 hours. +10 land movement
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Trellus Thursday January 29th, 2009 4:51:13 PM
Wordlessly, Trellus lays a supporting hand on Grymash's shoulder. The blond man remembers all too well the time Domi died. The big half-orc was a true packmate during those horrible days, and Trellus has every intention to return the kindness.
"We'll fix it," he says softly.
The pack goes through the Portal, and he looks about. Nodding as Tishe casts her light, he adds, "Gil, see if you can fly ahead, just in case someone is looking for our light.
Trellus waits for Gilan, then Flea and Olaf and Gry, before moving himself.
Flea d20+17=20 ; d20+11=22 ; d20+9=29 ; Thursday January 29th, 2009 5:56:33 PM
As the party goes through the portal, Flea tries to manouvre to the front using her acrobatic skills (Tumble=20). It is after all the girl rogue's job to scout for her party!
Listen=22 Spot=29 (nat. 20!)
Gilan [extended longstrider] d20+6=19 ; d20+6=22 ; Thursday January 29th, 2009 8:13:24 PM
Gilan stops just before slipping through the portal himself to cast a single spell upon himself, augmenting it through his extend rod. Then he is through the portal and out the other side. He had glanced to Grymash and felt for the large man, that he called brother. This disconnection from Gargul must be playing hard upon him and he did not know what to say or do...so he left that to Trellus.
Letting his eyes and ears open to his surroundings now, he slips the shield from his back to sit lightly on his arm. His eyes take in the othes and he swallows hard as things are going to get delicate. He would not lose anyone else, he would make it a point to see to that...though at this time he did not know what he could do about it. Shaking away his dark thoughts he tries to turn his attention to the things that set ahead of them.
[listen 19 and spot 22]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3), soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3), snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 0/8 per day
Yanosh d20+2=19 ; d20+1=20 ; Thursday January 29th, 2009 8:36:24 PM
Stepping through the portal the Dwarven Cleric looks around and steps to the front of the 'Pack. Holy Dwarven War Axe in hand Yanosh peers into the dark like few others in the 'Pack can.
Spot 19 Listen 20
Highlight to display spoiler: {Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Olaf d20+4=8 ; d20+4=18 ; d20+13=33 ; Thursday January 29th, 2009 9:18:13 PM
Olaf emits a soft chuckle at Flea's quick motions to the front, happy to be back in action and not cooling his heels. Moving forward himself, sickle at the ready, he mentions softly to Flea, "I'm thinkin' this times gonna be rougher." He keeps his eyes and ears tuned [spot 8, listen 18], and also inspects the ground and walls for new devices that may be waiting for them [search 33 (nat 20)].
Portal Complex Revisited... [DM StevenVdB] Friday January 30th, 2009 3:27:07 AM
Once Trellus has gone, Vayine is the first to follow him. Readying his silver blade he stands ready to attack or defend... Commenting to his friends that it is the Gods who are calling them to fight the drow appears eager to get down to business.
Tishe' follows close behind Vayine. Taking in all details of the Portal Chamber it appears as though everything is exactly how they left it. A simple light spell offers some shadowy illumination just in case the lights don't work... While the mage waits for all her companions to arrive she prepares some more spells.
Laying a supporting hand on GrymashTrellus assures the brute and smelly half-orc that the Pack will fix all this. Knowing how Gry supported him when Domi died now he in turn is offering the same support for his friend. They'll help Gargul no matter what!
Nodding to Tishe' the Bloodpack leader then asks Gilan to fly ahead just in case someone is looking for their light.
Once Flea's through the portal as well she manoeuvre in front of the Pack? After all she IS the scout! Peering through the darkness the Gnome spots nothing neither does she hear something beside the noise the Pack makes... she can almost hear the noise resonating through the Portal Complex!
Pleased to see Trellus taking care of Grymash, Gilan keeps his eyes and ears open to his surroundings. The shifter probably did not catch Trellus request to fly ahead of the Pack as he is fixed on not letting anyone die... he's ready to battle and will do whatever it takes to protect his family.
Last but not least Yanosh and Olaf step away from the Portal. Holy Dwarveb War Axe in hand, Yanosh peers into the dark but like Flea he spots nothing. Olaf chuckles as he notices Flea's quick tumbling to get in front of the group.
"This time's gonna be rougher..." Olaf comments as the Pack all look down the dark spoke... knowing the complex is reassuring somehow. They know the way...
Then the Pack begins to move down the corridor...
Marching order? Where are you going? Make any appropriate checks you consider interesting... hehehe... they might keep you alive... or not ;-)
Tishe' (AC 19 HP 70/70) (Mage Armor, Longstrider) d20+11=16 ; d20+11=27 ; Friday January 30th, 2009 9:12:33 AM
"No change since we've been here last", reports the inquisitive woman. "If we only had time to really study this place! Ah well, once this pick is over I can get down to some serious weaving on these walls..."
Wart croaks and brings Tishe's mind back on the reason they are here. With a smile for her amphibian friend, the plain-faced woman waits until everyone except Vayine is past her before taking her normal place in line. She tries to keep her eyes and ears open, but the Light from her staff interferes with anything she can see (Spot: 16, Listen: 27)
Effects Light 80 minutes. 20 foot illumination, 40 foot shadows Mage Armor (extended) 16 hours. +4 AC Longstrider (extended) 16 hours. +10 land movement
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Gilan [extended longstrider] [blindsense 20'] d20+10=18 ; d20+10=30 ; Friday January 30th, 2009 9:21:23 PM
Gilan snaps out of his funk as it finally sinks in as to what Trellus asked him. With a slight blush he glances to Trellus and nods his head. "Sorry about that...preoccupied." With that his form slips into that of a large bat that takes off down the hallway. He stays near the middle of the hall but near the ceiling so that he can get a good look at everything in front of him.
With his enhanced senses, he can see and hear at least some of the others as they move beneath him.
[listen 18 and spot 30]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3), soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3), snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 1/8 per day
Highlight to display spoiler: {Bat HP: / AC: 28 Special Qualities: blindsense 20', low-light vision Feats: alertness}
Yanosh Sunday February 1st, 2009 12:52:18 AM
Falling into his place in the line up Yanosh advances next to Gry. "Worry not Brother Eye we will do what we can to help The Grey One." Yanosh assures Gry.
Portal Complex Revisited... [DM StevenVdB] Monday February 2nd, 2009 5:45:58 AM
All of the Bloodpack are on edge... Tishe' spots no immediate changes compared to last time they were here.
Gilan blushes once he realizes he has missed Trellus's request, but then does as asked. Changing into a large bat, the shifter begins to flutter through the spoke. Like before the Glyphs are not illuminating his path.
The rest of the Pack lingers at the spoke entrance but then slowly begins to make its way towards the center. As they go the Glyphs begin to glow.
Like Tishe' said... everything appears to be just like before.
Tishe' (AC 19 HP 70/70) (Mage Armor, Longstrider) Monday February 2nd, 2009 7:25:32 PM
Tishe' continues on at the back of the group as they move on to the central portal chamber.
Mentally, Tishe' rehearses what she will say to her dieties, and shudders in preparation to meet them again.
Effects Light 80 minutes. 20 foot illumination, 40 foot shadows Mage Armor (extended) 16 hours. +4 AC Longstrider (extended) 16 hours. +10 land movement
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Flea Low light vision d20+23=37 ; d20+11=12 ; d20+14=31 ; d20+13=14 ; Monday February 2nd, 2009 8:31:12 PM "Be careful!" Flea whispers to Gilanbat as he sails overhead.
The rogue thinks twice about sending any dancing lights down the dark path-way. Not with the druid down there already. Creeping steadily in front of her comrades, Flea scouts the way squinting into the dark .
The rogue's sneaking skills are pretty good, but she isn't as alert as usual. "Sure could use a little light," she sighs.
Gilan [extended longstrider] [blindsense 20'] d20+10=15 ; d20+10=13 ; Monday February 2nd, 2009 8:57:38 PM
Gilan, in bat form, continues to fly ahead of the group to do his part in the scouting job. It is surprising that he had not thought of it before but there is no way to hide a hidden passage or illusioned passage from this form. After all, he did not rely upon his eyes as much as the echolocation that all bats have. He did not stay more than fifteen feet ahead of Flea though as he did not want to get caught too far ahead of the group.
He continued to use all his senses as he moved along though so that he could give the pack a warning if he ran into anything. Though he was getting a little caught up in his animal form to be paying attention to everything.
[listen 15 and spot 13]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3), soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3), snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 1/8 per day
Highlight to display spoiler: {Bat HP: / AC: 28 Special Qualities: blindsense 20', low-light vision Feats: alertness}
Trellus keeps an 'eye' on Gilan, checking in on his friend's general condition through the link the Status spell has given them. Like Tishe said, everything seems the same.
"Let's hit the center room then," the blond man instructs. He figures the group will take the same line up as before - Gilan ahead, with Flea and Olaf scouting some distance behind. Gry and Yanosh behind them, followed by himself and Tishe, and Vayine watching their backs.
YanoshDarkvision Monday February 2nd, 2009 9:42:26 PM
Walking as silently as he can Yanosh peers into the gloom and darkness. Softly the Dwarven Cleric begins to hum to himself. A spark of the old Yanosh is starting to show through he can not wait for the coming battle. To help Gargul is formost on his mind.
Highlight to display spoiler: { Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Vayine AC27 HP 89/89 {endure elements) d20+5=8 ; d20+5=22 ; Monday February 2nd, 2009 10:54:01 PM
Vayine nods to the cleric, knowing with a pride that his job is guarding the groups back, his place amoung the pack is reaffirmed knowing that his companions trust the drow at there backs. His sword out he lets his eyes glide over the area looking for danger.
Grymash takes his position as directed and tries his best to be on guard for his pack. However, it seems the ashes got in his eyes.
"Let's hit the center room then,"... [DM StevenVdB] Tuesday February 3rd, 2009 1:11:12 AM
Once Gilan is ahead of the group Trellus instructs the Pack to move towards the central chamber as that is where the Bloodpack believes everything will go down.
As the group begins to walk through the corridor the Glyphs begin to glow and illuminate their path. Gilan, who is about 15ft in front of Flea, can sense the effect of the lightsource behind for he now is nice black spot for any that are watching at the other end of the tunnel...
Tishe' quietly follows behind mentally preparing what she will be saying to the Powers. Flea cautions Gilan as he goes and then she herself takes the lead of the group on the ground. Yanosh follows as quietly as he can while inside he can allready feel the thrill of combat and starts to hum to himself... Vayine takes comfort in his position as the rear guard of the Bloodpack. Few would actually trust a Drow to watch their backs, but here with the Pack there are no such thoughts. Grymash too falls into place as they go but finds difficulty to keep the ash out of his eyes...
-----------------------------------
Slowly and cautiously the Bloodpack advances towards the Central Portal Camber... with the light of the Glyphs illuminating their path...
The first crossing... leaving the corridors to the right and left unattended the Pack goes straight forward to the center. Gilan ahead...
After several minutes Gilan is the first to spot a very bright light at the end of the tunnel! That must be the Portal Chamber... but that light appears to be soo much brighter than before! Why?!
Steadily the Pack moves on and finds they are back in the chamber... the depression in the center glows much brighter than last time they were here... but other than that, there are no clear changes and everything remains silent... The light in the center is soo bright that you can't bear to watch it very long and if you do a purple spot remains on your retina for a few seconds...
All is quiet... all is peaceful...?!?
Flea Low light vision d20+9=22 ; Tuesday February 3rd, 2009 8:44:19 AM
"Ahh!" cries Flea at the sudden brightness of the light after the dark tunnel. Having taken her sword into her hand, she brings up her off-hand and uses it to shade her eyes. Squinting through parted fingers she glances around the bright room to see if there are any besides the Bloodpack.
Spot=22
"Why is it so bright?" she cries, wondering if one of the holy types might know something of the phenomenon.
Trellus d20+10=13 ; Tuesday February 3rd, 2009 9:41:55 AM
Using his hand to shade the bright light from his eyes, Trellus tries to scan the rest of the central room [spot 13]
"I'm thinking the Child is aborning right here," he answers Flea. "Olaf? Tishe? You wanna give 'em a hello?" The blond man frowns, as he considers the powerful light source. "Uh. Be careful," he adds uncertainly.
Tishe' (AC 19 HP 70/70) (Mage Armor, Longstrider) Tuesday February 3rd, 2009 6:04:20 PM
Giving Trellus a look of trepidation, Tishe' moves towards the bright lights at the center depression. She stops and turns. "You know, there may be more Powers here than Ebyron, Ma'ab, and Celisiun. Could you contact Domi through this conduit?"
Nevertheless, Tishe' doesn't wait for a response from the cleric, but turns, squinting into the bright light.
"Mother Wold, Father Life, the Bloodpack have returned." She thinks to herself that she stated the obvious, but doesn't want to miss anything with these very, very powerful beings. "The way is safe, the way is clear. We will keep it clear for the champions."
Effects Light 80 minutes. 20 foot illumination, 40 foot shadows Mage Armor (extended) 16 hours. +4 AC Longstrider (extended) 16 hours. +10 land movement
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Gilan [extended longstrider] [blindsense 20'] Tuesday February 3rd, 2009 9:18:36 PM
The light is extremely bright, so much so that it disorients Gilan for a few seconds and he flies up to the ceiling to get a better look around. He hopes to also find a spot that is a little darker so that he does not have to feel the slight pain of the bright lights.
Once he finds a place to settle he feels that he must do something else, so he sends his thoughts out to the brighter light in the center of the room. He had not thought to do this before and berrates himself for losing the chance to talk to Mother and Father. "Father and Mother...we are here to do our part. Is the time pressing already or do we still have some time?" He is hoping to find out that they still have some time before they need to set thier sights upon defense. It might give them a little more planning time, though they will have to be careful what groundwork they lay.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3), soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3), snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 1/8 per day Highlight to display spoiler: { Bat HP: / AC: 28 Special Qualities: blindsense 20', low-light vision Feats: alertness}
Olaf Tuesday February 3rd, 2009 9:50:47 PM
Olaf nudges his goggles, using the darkened glass to help filter some of the blinding light. "Hm. Reminds me o' glacier walkin'. Bright 'nuff to blind like that..." He then takes out a muslin cloth from his haversack, and wraps it around his head, reducing the glare from the center some, and tries to get another glance towards the center.
"The way is safe, the way is clear. We will keep it clear for the champions."...[DM StevenVdB] Wednesday February 4th, 2009 1:33:34 AM
Gilan is the first to enter the Central Room, the bright light hurting his bat eyes he goes looking for a darker spot. Flea too is amazed at the light wondering what is going one. Startled by the brightness of the central portal the Trellus believes the child aborning to here. He guesses more powers are concentrated here and advizes his friends to say hello. Olaf protects his eyes from the brightness and awaits what will happen.
Tishe' and Gilan offer the Bloodpack's service to Mother and Father...
------------------------------------------
While the light is extremely bright it doesn't hurt you - more a discomfort to your eyes - but in fact it makes you feel warm at heart.
Then a voice is heard... in your head?... was it out loud?... this time you all heard it...
"PREPARE..."
If the powers were correct whatever it is that will come will be here 'tonight'... that should give you at least an extra hour or two no? Make any preparations you want during this period.
Trellus Wednesday February 4th, 2009 8:30:09 AM
Trellus is so stunned by what he hears that he completely forgets Tishe's advice about Domi.
PREPARE
"Right here?" Trellus blurts aloud. "Or some other part of this complex?"
Vayine AC27 HP 89/89 {endure elements) Wednesday February 4th, 2009 8:43:52 AM
upon hearing the others shout about a bright light,Vayine pulls his smoked glass goggles over his eyes. when the voice echoes into his head vayine kneels before the voice of a god showing respect to the speaker. after a moment the Drow looks to Trellus, awaiting an answer to the clerics question.
"The way is safe, the way is clear. We will keep it clear for the champions."...[DM StevenVdB] Wednesday February 4th, 2009 9:56:23 AM
No more answers are given... better listen to what the Powers are saying?
Trellus Wednesday February 4th, 2009 10:12:55 AM
"You think if they wanted defended so badly, they could help us out," the blond man grouses. Trellus sighs loudly and then shakes his head, physically clearing away the wish while moving on to reality.
"OK, we'll do it right here.
Now, if we get even 5 or 10 minutes warning time, we can weave a mess of spells to get ready. But I don't wanna cast 'em now, because they don't last very long. So, what I need from you sneaky scout types is some ideas on how we get that 5 minutes."
YanoshDarkvision d20+2=11 ; d20+1=6 ; Wednesday February 4th, 2009 11:20:01 AM
The warrior in him rises as the cleric seems to be indoubt. Yanosh states grimly, "The complex is a wheel. The portal rooms are as spokes to that wheel. If we can set alarms and traps at the base of the spokes then we will gain the needed time to prepare spells. But not all creatures may set off the traps and mundane alarms."
The Dwarf looks around the room thinking how it can be defended. With a thought Yanosh asks Tishe' "The Wheel crosses the way back to OddHolme from here Can you block it on both sides? It will cause what ever to come to us through here. And nothing to get behind us and sneek into our home."
Spot 11 Listen 6
Highlight to display spoiler: { Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Tishe' (AC 19 HP 70/70) (Mage Armor, Longstrider) Wednesday February 4th, 2009 5:08:57 PM
With the words of her chosen Powers in her head, Tishe' is fully prepared to prepare. But she also agrees with Trellus, that limited duration spells must be hoarded until there is notification of impending attack.
"Maybe on first notice that whatever is coming is coming, we should begin a slow withdrawl while casting defensive spells until we're buffed and then attack?"
Effects Light 80 minutes. 20 foot illumination, 40 foot shadows Mage Armor (extended) 16 hours. +4 AC Longstrider (extended) 16 hours. +10 land movement
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Olaf d20+8=28 ; Wednesday February 4th, 2009 6:39:07 PM
Olaf hurries to the four (?) entrances of the room, rapidly attempting to set a pair of trip wires at each--one above head height, one at foot height [craft trapmaking 28 (nat 20)]. "That might give us an extra moment er two..."
Gilan [extended longstrider] [blindsense 20'] Wednesday February 4th, 2009 11:37:43 PM
With the sensitivity of his eyes he is glad to find a slightly darker place to perch. He listens with the rest as the voice booms to them and he cannot help but shiver. Without another thought he takes to the air to wing down and land upon the shoulder of Trellus, which makes for a funny sight as bats are not meant to stand. Or maybe it is just the fact that a bat of about a foot in length is purchased upon the cleric's shoulder. "What if those we are to protect come down one of these tunnels to us?" His voice is slightly higher pitch and could still be hard on ears, but his concerns are valid as he is not sure if this is a portal. Were they not to protect those that were to protect the aborning child.
His head is tilted slightly to the side as he looks to Trellus, a somewhat apologetic look upon his rodent face at the state of his voice.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3), soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3), snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 1/8 per day Highlight to display spoiler: { Bat HP: / AC: 28 Special Qualities: blindsense 20', low-light vision Feats: alertness}
Grymash Thursday February 5th, 2009 12:13:12 AM "Can da light be snuffed out!? Prepare ... wut dat suppose ta mean!? Who says dat? Bah!"
"The way is safe, the way is clear. We will keep it clear for the champions."...[DM StevenVdB] Thursday February 5th, 2009 1:51:45 AM
Everyone heard the word to prepare yet hope more details will be given. Trellus voices their thoughts by asking who what where questions... Vayine awaits the answers of the Powers but no answers are given...
Grumbling about the Powers silence and vague orders Trellus decides this Central Portal is the place to protect. Knowing the Pack should hold on to spells untill they are alerted about the presence of the fiends he asks for advice from the sneaky types... how to alert them when something has entered the Portal Complex.
The Warrior in Yanosh rizes and suggest to create traps or alarms at the base of every spoke. This complex is nothing but a giant wheel so it could be feasible - if there is enough time.
Tishe' and Gilan both voice their thoughts and concerns while Olaf installs trip wires near every entrance to the Central Chamber...
Grunting about the bright light Grymash is puzzled at the orders to prepare... who? What? Where? From what?
----------------------------------------
Silence...
...
About an hour later the bright light in the depression suddenly flashes!!
OH NO!!!!
Again you all heard the voice... Suddenly it is completely dark as the light is gone as if someone pulled the plug!!
THEY ARE HERE!!
These words send shivers down your spine... one final warning... but still it is quiet in the complex...
Wardrums...? The sound of rolling drums resonates through the Complex and seems to roll down from every spoke... Now as everything is completely dark the sound is horryfeying
...
they are here...
Trellus (AC 27, 93/93 hp, SR 24, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) Thursday February 5th, 2009 10:56:38 AM
Gilan lands on his shoulder and Trellus shrugs at the question. "We can't attack unless attacked, I guess." The blond man looks more closely at the druid, and breaks into a grin.
"You definitely need to try that look on the girls," he suggests mischieviously, "I bet they love it."
---
Darkness, drums, panicked voices from the powers...... "Shady," Trellus growls, his tone indicating the situation is anything but. "Looks like we got our warning."
Trellus gets working, first pulling out his old holy symbol, and tossing the silver hammer toward the center of the room [Hammer has Continual Light cast on it]
Then, he pulls a wand and taps everyone but Gilan with it. [Neutralize Poison]
He pauses at Flea to lay a hand on her, intoning "May Domi protect you" [Protective Ward: +11 on next save. Expires in one hour.]
He casts a spell on Vayine [Bulls Strength - duration 12 minutes]
Another on Grymash. "You're gonna LOVE this one, dude" [Stoneskin - damage reduction 10/adamantine, 120 hp limit, 120 minute duration]
And lastly, himself. [Freedom of Movement, Shield of Faith, Spell Resistance]
"That oughtta do it" he notes with grim satisfaction.
Spells Active: Extended Magic Vestment (shield) +3 Extended Magic Vestment (armor) +3 Shield of Faith (+3) Neutralize Poison Freedom of Movement Spell Resistance SR 24 Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible) Thursday February 5th, 2009 12:04:00 PM
After the wait where Tishe' tries to maintain an alert calmness over herself and Wart, there comes
Darkness!
And VOICES THEY ARE HERE!!
Standing in the suddenly much smaller illumination of her Light spell, Tishe' stands and looks around. "They are here? Where are they?" And sudden insight. "They must be coming from a secondary Portal, and we need to keep the OddHolme Portal safe. WE ARE IN THE WRONG PLACE!"
Nevertheless, Tishe' keeps a bit of her head and doesn't run off. Instead, she follows Trellus' lead and also starts sending out spells of protection for her packmates.
Daylight blazes from her Staff of Ice, enabling everyone to see 120 feet in all directions.
Cat's Grace is placed on herself.
Stoneskin is placed on Vayine. "May Ma'abs protection keep you safe, sweetie", she tells the black elf.
See Invisible is cast on herself.
Shield is also cast on herself.
Effects Light 20 minutes. 20 foot illumination, 40 foot shadows Daylight; 80 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 15 hours. +4 AC Shield 80 rounds. +4 AC, immune to Magic Missle Cat's Grace, 80 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 15 hours. +10 land movement See Invisible, 80 minutes. see invisible within 240 feet Stoneskin on Vayine 80 minutes. 80 hitpoints 10/adamintine damage resistance
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
"The way is safe, the way is clear. We will keep it clear for the champions."...[DM StevenVdB] Thursday February 5th, 2009 2:59:39 PM
ooc : could you all please keep track of the spells cast on you - perhaps in the header if possible? Thanks :-)
Gilan [extended longstrider, status, greater magic fang] [blindsense 20'] Thursday February 5th, 2009 6:26:23 PM
Gilan gives a bat smile to Trellus and chuckles, though it comes out more as a high pitched shriek and then there was more light. At least this time it is not as bright as before and does not sting his eyes.
As the others start to prepare themselves for combat, Gilan does the same. Leaving Trellus's shoulder he moves around to land on first Olaf's and then Grymash's shoulders in turn. At each one he casts a simple spell on each, toughening their skin and turning it slightly barky. As he settles in at the ceiling he casts on last spell upon himself with some satisfaction.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 1/8 per day Highlight to display spoiler: { Bat HP: / AC: 28 Special Qualities: blindsense 20', low-light vision Feats: alertness}
FleaBlinking, Protective Ward, Status Thursday February 5th, 2009 7:43:05 PM
Flea waits until Trellus does his picks on her before she activates her Ring of Blinking. Her right hand grips her holy sword just a little tighter, while her left hand rests lightly on her wand of Magic Missile.
DM Sanity Info:
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells
Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try) Thursday February 5th, 2009 10:15:50 PM
Thanking Trellus and Gilan for the protective spells, Olaf casts protection from evil on himself, then Darkness on his lucky stone, held in his front belt pouch, finally followed by Toro's Taur Try. He then rapidly lowers his make-shift veil, looking to the four entrances, getting ready to sprint to where he might be needed.
Spells: 0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast 2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) 3 Level (2+1): Deeper Darkness; [D]Nondetection; Stone Shape
Yanosh AC22--HP87/87Darkvision,Bears Endurance Friday February 6th, 2009 10:55:21 AM
When the chamber goes dark the Dwarven Cleric eyes shift into darkvision. As Trellus tosses a light Yanosh steps back towards the opening to Oddholme.
Stepping into the dark Yanosh softly cast Bears Endurance on himself.
Once in the dark Yanosh intones the Blessings of Gargul on the Pack as he activates his tattoo, "Gargul Bless us." (If the Blessing works)
Spells cast Bless on Pack +1 Bears Endurance on Yanosh (+4 Con=23)
Highlight to display spoiler: {Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink}
Grymash (ac30 hp121, barkskin, bullstrength, prot. from evil) Sunday February 8th, 2009 7:13:20 PM
Grymash growls at the words and the sound of the drums. He mutters a few unintelligible grunts that gives his hulkish frame a very minor glow for a few seconds before fading. (casting Protection from Evil on himself) Raising his double ax in a defensive posture, he prepares for what is to come next.
The Battle for the Central Portal commences...[DM StevenVdB] d100=47 ; d100=30 ; d100=27 ; Monday February 9th, 2009 3:32:17 AM Darkness, drums, panicked voices from the powers......
"Shady" Trellus growls and he immediately begins to casting several spells on himself and his companions.
Tishe' panicks since they can't see anyone! "WE ARE IN THE WRONG PLACE!!!" she shouts. Not running off yet she follows Trellus's example by casting a few spells.
Smiling to TrellusGilan bat follows suit and cast a series of other spells on himself and his friends... by now the Pack has received some serious boosts!! Whatever will be attacking this portal will have a warm welcome!
Flea allows the spells to wash over her before activating her ring of Blinking... then she blinks in and out of existence and readies her Holy sward and most preferred wand.
Olaf too is pleased with all protective spells and adds a few of his own...
Yanosh too adds some extra spells to himself and then asks for the Blessing of Gargul for himself and his Pack. As he casts the Bear's Endurance he awaits the magic affecting his vitality and stamina but... he feels nothing... his spell has failed! When asking for the Blessing of his Pack Yanosh feels no effect either... has Gargul really abandoned him?!?
Yanosh Wiz DC10Highlight to display spoiler: {There's a 50% chance for your spells to fail...}
Grymash growls at the words and the sound of drums... Like Yanosh he tries to cast an extra spell on himself... his spell too fizzles without effect!!
Grymash Wiz DC10Highlight to display spoiler: {There's a 50% chance for your spells to fail...}
----------------------------------------
While the Pack prepared the sound of drums continues... a deep rumbling sound... rhythmic... the sound of a marching army... you almost feel the 'left -- right -- left -- right' as the drums continue...
The drums continue for almost 5 minutes... your hearts race faster and faster as the sound comes closer... it comes from every spoke from the Portal Complex...
Then suddenly on the opposite side of the Oddholme Entrance you can see movement!! Feel free to take any position on the map atm.
Trellus (AC 27, 93/93 hp, SR 24, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) Monday February 9th, 2009 10:10:54 AM
In the span of a long five minutes, Trellus starts thinking he prefers getting ambushed. This waiting pick is totally hard on the nerves.
Movement up ahead "Finally," the blond man growls. He holds his position.
"Gry, Yanosh, Vayine - can you move up and block the hallway? Tishe, how 'bout a little summoned help to go out there and give us an idea of what's coming?"
Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) Monday February 9th, 2009 10:38:34 AM
Tishe' also preps herself shortly before the arrival of the tramping feet (if possible) by taking a wand and casting Speak with Animals upon herself and Gilan. ......
Nodding, Tishe' brings her nerves back in control. "At least they are weaving towards us, so maybe we are in the right pick after all."
Taking a deep breath, Tishe' raises her arms and begins the complex casting to bring forth her celestial assistants. (full round: casting Summon Nature's Ally III spontaneously over Quench)
Effects Light 15 minutes. 20 foot illumination, 40 foot shadows Daylight; 885 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885hours. +4 AC Shield 75 rounds. +4 AC, immune to Magic Missle Cat's Grace, 75 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 75 minutes. see invisible within 240 feet Stoneskin on Vayine 75 minutes. 80 hitpoints 10/adamintine damage resistance Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, damage, saves Speak with Animals on Gilan and Tishe' (5 minutes)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try) Monday February 9th, 2009 11:01:03 AM
Olaf grins at Tishe's comment, readying his sickle. He cuts forward, to the south side of the entrance, prepared to flank when they come through (going to square BA 41).
Spells: 0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast 2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) 3 Level (2+1): Deeper Darkness; [D]Nondetection; Stone Shape
Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght) d20+5=6 ; d20+5=6 ; d20+4=5 ; d20+10=28 ; Monday February 9th, 2009 1:44:01 PM
"Aye, Captian" the drow intones. his sword held at the ready Vayine moves towards the hall. listening and searching for any clues as to what is ahead.
Listen=6 Search=5 spot=6
(crappy rolls...3 ones in a row what luck)
Gilan [extended longstrider, status, greater magic fang] [blindsense 20'] Monday February 9th, 2009 8:16:32 PM
The waiting is agonizing and just as he is about to make a little circuit of the room, the enemy arrives. Baring his bat fangs from his spot on the ceiling he tries to gauge his place in this combat. If the enemy is dumb enough to come too far into the room and in some numbers, he knows exactly what he is going to do and how.
With that thought in mind he moves to place himself almost right in front of the way the enemy will be coming in. Now, it is all down to a waiting game again and this time he does not have to be bothered...the adrenaline rush is enough to keep him giddy with anticipation.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 1/8 per day Highlight to display spoiler: { Bat HP: / AC: 28 Special Qualities: blindsense 20', low-light vision Feats: alertness}
FleaBlinking, Protective Ward, Status d20+23=40 ; d20+14=17 ; d20+11=16 ; Monday February 9th, 2009 10:22:28 PM
Flea sweeps over to the opposite side of the opening from Olaf, a similar idea in her head. Whatever comes through the entryway likely won't see the gnome hiding in the shadows.
Hide=40 Move Silently=17 Listen=16
As the marchers move closer Flea's listens and tries to learn anything that might help her distinguish who the enemy might be and their numbers.
DM Sanity Info:
Position: BA 53
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells
Grymash notices something strange about the magical energies he attempted to tap. (percentage roll 70%, fail) His connection with his lord is still too weak. His spell blinks out of existence. It both saddens and angers him. "Whooz be doin' dis?" The disgruntled half-orc takes up his position as directed to him. He is anxious find out who is doing this ... and remove their head!! "FINE ... PLAY DA DRUMS ... LET GARGUL KNOWS YOOZ SOON BE COMIN'!!"
The Battle for the Central Portal - ROUND 1...[DM StevenVdB] (making hidden rolls) Tuesday February 10th, 2009 7:00:40 AM
5 minutes waiting is a long time... Trellus somehow feels content the enemy has finally arrived... He orders Gry, Yanosh and Vayine to move up the hallway and block the entrance while he advises Tishe' to summon some extra help.
Tishe' too feels 5 minutes take too long... she casts a simple spell so she can easily communicate with Gilan. Then once the enemy has arrived she nods to Trellus and begins the complex casting to bring forth her celestial assistants...
Olaf grins when Tishe' gives a sigh of relief that they are indeed in the right place. Then he cuts forward preparing to flank those who break through the first line of defense...
Vayine too acknowledges Trellus command and dashes forward (ooc please give me a location of your position -- thanks) and tries to identify what is coming towards them...
Waiting while listening to the rhythmic drums is agonizing for Gilan... and just as he is about to make a scenery tour of the Portal Chamber the enemy arrives... Rather than engaging right away he positions himself almost right in front of the way the enemy will be coming... now it's a waiting game...
Flea sweeps to the opposite side from Olag with a similar idea in her head... whatever comes through the corridor will have a warm welcome! She tries to discern clues that will help her identifying the enemy.
Gry is the first to detect the strange things that happen with the spells he casts. Only this time he does not fail (ooc : 50% chance of failure so everything above 50 is success no? Never know which way is success :-) If this is wrong that the three spells cast earlier by Gry and Yanosh all succeeded!) Scowling at those who block his link with Gargul he readies himself!
Yanosh is numbed at the sight of the enemy and the trouble of casting spells...
------------------------------------------
While the Bloodpack prepares the horde of enemies steadily continue their pace. Not trying to hide nor take actions against the Pack they just simply head for the Portal Chamber... Flea hears no speech but she can hear filthy squishy noises as the hoard approaches...
Gry and Vayine stand side by side as they watch the army approaching... They can at least spot 10 enemies approaching but by the sound of their feet it seems as though there are a lot more...
The shrunken and disfigured humanoid carcasses move at the sound of drums. The details of its shape are blurred beneath a coating of filth and grave dirt...
Yanosh AC22--HP81/81Darkvision d20+1=16 ; Tuesday February 10th, 2009 9:33:27 AM
Shaking his head Yanosh growles his frustration. Rushing to the for of the Pack Yanosh will not let this stop him from sending his enemy to see if Gargul is still around personally.
"Sorry Boss! Im with you." he states as he passes Trellus. War Axe at the ready Yanosh calls out to those that aproach, "Come and let me send you to Gargul."
Wis Check 16
Highlight to display spoiler: { Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink}
Trellus (AC 27, 93/93 hp, SR 24, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) d20+8=24 ; Tuesday February 10th, 2009 10:20:34 AM
[Knowledge Religion check 24]
Trellus pauses a moment to make sure the approaching horde are undead.
[ooc - more to come pending answer]
The Battle for the Central Portal - ROUND 1...[DM StevenVdB] Tuesday February 10th, 2009 10:45:03 AM
Trellus tries to discern wheather the oncomming foes are undead... seeing and hearing their erratic movement and squishy noises the cleric is pretty convinced they are as undead as they could be...
... and there are a lot of them ...
Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison, Prot. Evil) Tuesday February 10th, 2009 12:06:03 PM
Vayine Stands next to the hulking Half-orc. "Gargul feeds well today on the flesh of our foes. Gry should we see if these fools like the taste of axe and blade?"
Vayine takes a moment to cast Protection from evil on himself, and braces for the coming tide. (looks like DA57)
Trellus (AC 27, 93/93 hp, SR 24, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) Tuesday February 10th, 2009 1:05:08 PM
Trellus nods grimly to himself. "They're undead," he says, if anyone else really doubted. "Tishe? It'd be real helpful if your summoned dude could show up and give us an idea of how twisted they are."
The cleric casts another spell on himself, enhancing his aura of religious power, and steps toward the approaching horde.
[Cast Eagle's Spendor - +4 CHA, 12 minutes] [Move to AZ 36]
------ Spells Active: Eagle's Spendor Extended Magic Vestment (shield) +3 Extended Magic Vestment (armor) +3 Shield of Faith (+3) Freedom of Movement Spell Resistance SR 24 Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d4+1=5 ; d100=22 ; d20+5=22 ; d20+5=14 ; d20+5=15 ; d20+5=24 ; d20+5=10 ; d6+3=8 ; d6+3=8 ; d20+6=26 ; d20+6=17 ; d20+11=15 ; d20+11=23 ; d20+6=11 ; d8+8=12 ; d20+16=19 ; Tuesday February 10th, 2009 4:19:44 PM
Tishe' finishes her casting and places 5 Wolves directly in front of the first rank of undead. (appearing BA,34 to BB,35) "Attack!" she calls to her summoned friends, "Take each of them down!" And the wolves charge.
Driving her hand into her Sargrass Pants 'o Plenty Tishe' then comes up with her Bag of Tricks (move action). Throwing the little fuzzy ball in the fray (also at BB 35), the magic rapidly grows into a Brown Bear (d%: 22) that also focues on a single enemy to destroy.
"Let's see how they react to the bounty of Ma'ab!", Tishe' declares, her brown eyes flashing.
The wolves leap on the front four of the front undead (at BJ,35, BJ,37, BI,38, BI,37, BI,36), two certain to connect and pull thier quarry to the stones below. Wolf 1: AC 22 Dam 8 Trip: 26 (sent prone) Wolf 1: AC 14 Wolf 1: AC 15 Wolf 1: AC 24 Dam 8 Trip: 17 (to go prone) Wolf 1: AC 10
And then the bear rises up and rips into an undead (moves to BI,35). Claw AC 15 Claw AC 23 Dam 12 Grapple: 19 to pull undead into grapple Bite AC 11
Summoned Monsters Wolf (8 rounds)(animal) AC 14 HP 17 A +5(bite) D d6+3; low light; scent; trip(+1) 1 17/17 2 17/17 3 17/17 4 17/17 5 17/17 Brown Bear (bag of tricks)(animal) AC 15 HP 51/51 A +11x2, +6, D d8+8x2, 2d6+4; imp grab +16, low light, scent
Effects Light 15 minutes. 20 foot illumination, 40 foot shadows Daylight; 885 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 74 rounds. +4 AC, immune to Magic Missle Cat's Grace, 74 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 75 minutes. see invisible within 240 feet Stoneskin on Vayine 75 minutes. 80 hitpoints 10/adamintine damage resistance Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, damage, saves Speak with Animals on Gilan and Tishe' (5 minutes)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try) Tuesday February 10th, 2009 5:59:11 PM
Olaf looks on in shock at the violence Tishe' exhibits in sending in her pack to attack, then shrugs, and readies himself to attack the creatures as they come through.
FleaBlinking, Protective Ward, Status d20+23=26 ; Tuesday February 10th, 2009 6:24:35 PM
Flea takes a step forward in order to get a better view, but presses up against the wall in order to ensure she remains hidden (Hide=26).
"Don't let them into the room!" she whispers hoarsely, hoping her companions will hear her above the sickening footfalls of the enemy...and waits.
DM Sanity Info:
Position: BB 54
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells
Gilan [extended longstrider, status, greater magic fang] [blindsense 20'] Tuesday February 10th, 2009 8:29:09 PM
Gilan continues to hold his position above the entrance the undead will take to come in. He is not sure what the others are planning to do, but some will not be much good if the undead do not get into the room...at least a little ways.
He watches as the wolves and bear charge forward but soon looses them as they pass beyond an area that he can see from. As he continues to wait he allows the others to take their own toll upon the enemy.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 1/8 per day Highlight to display spoiler: { Bat HP: / AC: 28 Special Qualities: blindsense 20', low-light vision Feats: alertness}
The Battle for the Central Portal - ROUND 2...[DM StevenVdB] d20+10=18 ; d6+9=13 ; d20+6=25 ; d20+10=13 ; d20+6=18 ; d20+6=21 ; d20+10=15 ; d20+10=16 ; d6+9=14 ; d20+10=21 ; d6+9=14 ; d20+10=27 ; d6+9=11 ; d20+10=18 ; d6+9=13 ; d20+10=29 ; d6+9=12 ; d20+10=24 ; d6+9=14 ; Wednesday February 11th, 2009 10:02:31 AM Yanosh shakes his head in frustration as he rushes forward to help his friends. War axe ready he taunts those that approach.
Trellus pauses a moment to make sure the approaching horde are undead... seeing and hearing their erratic movement and squishy noises the cleric is pretty convinced they are as undead as they could be... His thoughts confirmed Trellus asks Tishe' to send her summoned creatures into the Undead horde so they can learn how twisted they are.
Vayine stands next to the Half-Orc readying himself and Gry to give those fools a taste of Blade and Axe...
Tishe' finishes her casting and 5 wolves come into existence. The mage immediately sends them all into battle!! Additionally she throws a little fuzzy ball into the fray... a Brown Bear with a craving for undead.
Olaf looks in sho²k at the violence Tishe' exhibits... he shrugs and awaits the creatures spawning into the Portal Chamber.
Flea continues to blink in and out of existence and positions herself so she can see something of the battle without being seen... even without hiding the undead would not spot her! There are plenty of Wolves to deal with first!
Gilan holds his position above the entrance... listening to the battle that takes place inside the tunnel... he would prefer the battle was elsewhere...
-----------------------------------
All wolves dash forward attacking the Undead.
Wolf 1 aims for #3 but must take an AoO from #1!! He yelps in agonizing pain as the creatures slams a fist into the Wolf! (hits AC18 -- Damage 13). Luckily the Wolf manages to bite #3 but his bite was less successful than expected... The creature makes a good effort but is still tripped (trip check 25vs26 - failed)
Wolf 2 rushes headlong in to the front ranks and with all his packmates behind him he is pushed into #4 exposing him to an AoO from #2... luckily #2 fails his attack (hits AC13).
Wolf 3 throws himself upon #1 but fails to connect.
Wolf 4 too snaps at #1 and succeeds in biting the undead freak! Again less damage is delivered and this time the Wolf fails to trip the creature (trip check 18vs17)... Wolf 4 makes a Reflex save DC18 or be prone (also fails on a roll of 1, 2 or 3).
Wolf 5 aims for #2 but fails to connect...
Then the Brown Bear comes in roaring madly and he as well lashes out at #1. One Claw and his bite miss gruesomely but he still manages to connect with his second Claw! Somewhat less damage but still a decent blow. Additionally the Brown Bear tries to pull the undead closer for a deadly embrace but impressively the creature manages to break the Bear's grapple! (grapple check 21vs19)
-----------------------------------
The Undead Horde roars as one as the Wolves begin their attack. Never the less, the Wolves don't seem to be able to stop their mindless assault for the Portal Chamber... Blocked by the Wolves the Undead begin bashing their way through...
#1 slams his fist into the Brown Bear who apparently holds the toughest punch but fails to slam through the thick hide of the bear (hits AC15)
#2 mindlessly strikes the wolf 5 right in front of him nearly smiting the animal with one single blow... (hits AC16 -- damage 14)
#3 tries to get up (move action and enabling Wolf 1) to make an AoO... once he's up he slams into Wolf 1 on his turn (hits AC21 -- damage 14)... already badly hit when he launched himself into the undead army the summoned Wolf fades out of existence and returns to the peaceful lands he came from...
#4 hits the Wolf 2 in front of him (hits AC27 -- damage 11)
#5 steps forward and in front of #3 where Wolf 1 stood moments ago. He lunges himself into the Brown Bear (hit AC18 -- damage 13)
#6 moves closer and smashes into Wolf 2 (hits AC29 -- damage 12) sending the wolf back where he came from!!
#7 also moves closes until he faces Wolf 4... roaring madly he slams into the poor animal bashing on the it's head loosening at least a few fangs... (hits AC24 -- damage 14)
Undead #8, #9 and #10 are simply continuing their march and seem to hold the line...
Those of you who are peering down the corridor suddenly see something large following the sickening undead creatures...
And while the battle rages... the drums continue to coordinate the armies approach...
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
ALLIES: W1 : -13 -14 : DEAD W2 : -11-12 : DEAD W3 : -13 W4 : -14 : REFLEX DC18 or PRONE W5 : -14 BB : -13
Yanosh AC22--HP81/81Darkvision d100=13 ; Wednesday February 11th, 2009 11:11:14 AM
Yanosh moves to stand next to Vayine. "Gargul let this work." he states and cast another spell on himself.
The dwarven cleric casts Hide from Undead. Feeling that yet another spell has failed him Yanosh sums up the courage to believe that his God has not trully forsaken him but is just unable to help them. The Dwarven Warrior Cleric hums with the drum beats.
Highlight to display spoiler: { Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink}
Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) Wednesday February 11th, 2009 11:40:44 AM
Trellus watches the wolves and the bear. "Treadles aren't as hurt as they should be," he notes. "You dudes are gonna want holy or magical weapons, if you got 'em."
A quick word, and the cleric rises into the air, and flies over Grymash to the tunnel entrance. "Hold fast, I'm gonna try the power of Domi on this bunch," he tells the others.
[Activate Boots of Flying. Fly up 10', move to BC36. I assume Trellus has line of sight on all the undead coming up the tunnel?]
Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+5=8 ; d20+5=14 ; d20+5=12 ; d20+5=20 ; d6+3=9 ; d20+11=28 ; d20+11=18 ; d20+6=20 ; d8+8=15 ; 2d6+4=11 ; d20+16=23 ; Wednesday February 11th, 2009 3:44:37 PM
ooc: The wolf should be safe from a return trip attack, unless this is a special attack of the undead. "Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf."
Wolf #4 falls prone.
Tishe' winces in sympathy for her animal friends, finding solace in the fact that they are not really dead from the battle...
"They are faster than normal zombies also", she notes, "usually those undead are too slow to react fast in battle. And they are extremely well organized..."
The wolves continue the assault, taking small steps to concentrate on the wounded one in the herd of undead, seeking to bring it down, slashing with sharp teeth. Wolf 3: AC 14 Wolf 4: rises (with AOO) AC 12 (if wasn't tripped) Wolf 5: AC 20 Dam 9
Being assaulted from all sides, the bear roars its defiance and looks to end its enemy's life. Claw AC 28 Dam 15 slashing paw? Grapple: 23 to pull undead into grapple Claw AC 18 Bite AC 20 Dam 11
Summoned Monsters Wolf (7 rounds)(animal) AC 14 HP 17 A +5(bite) D d6+3; low light; scent; trip(+1) 3 4/17 4 3/17 5 3/17 Brown Bear (bag of tricks)(animal) AC 15 HP 28/51 A +11x2, +6, D d8+8x2, 2d6+4; imp grab +16, low light, scent
Tishe' herself brings out her Rod of Extend one more time and uses it in conjunction with another complicated spell, weaving hand and voice and magic to call Celestial creatures from the Lands of Rest. (casting Summon Monster III)
Effects Light 15 minutes. 20 foot illumination, 40 foot shadows Daylight; 885 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 73 rounds. +4 AC, immune to Magic Missle Cat's Grace, 73 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 75 minutes. see invisible within 240 feet Stoneskin on Vayine 75 minutes. 80 hitpoints 10/adamintine damage resistance Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, damage, saves Speak with Animals on Gilan and Tishe' (5 minutes)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
FleaBlinking, Protective Ward, Status d20+14=32 ; d100=3 ; Wednesday February 11th, 2009 5:48:49 PM
Flea repositions in order to get a better view, then targets the enemy with her wand. She pauses momentarily at Trellus' command, but assumes a little magic wouldn't hurt! She is careful with her aim, not wanting to hurt the animal allies brought about by Tishe's magic. Though she manages to activate the wand (UMD=32) the magic that causes her to faze in and out of her environment results in the charge ending up somewhere entirely other than the the chamber of horrors inhabited by the undead army! (rolled a 3% (mischance))
DM Sanity:
Position: AZ 34
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells Wand of Magic Missiles - 48 charges remaining
Gilan [HP: / - AC: ] [extended longstrider, status, greater magic fang] [blindsense 20'] Wednesday February 11th, 2009 9:11:03 PM
With another thought, Gilan runs back over the travels up and down the tunnels. He tries to remember what type of stone the tunnels were, natural or man worked...for if they are the latter, his plan will not work out. There is little he can do right now so he continues to hold his position and wait.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2), air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 1/8 per day Highlight to display spoiler: { Bat HP: / AC: 28 Special Qualities: blindsense 20', low-light vision Feats: alertness}
Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) Wednesday February 11th, 2009 10:54:02 PM
"Gargul give us your blessing, sharpen our blades and our minds, and prepare for the feast we are about to send to you." Vayine shouts. His sword held high above his head as he calls on Gargul for his blessing. And braces himself for a charge.
(Vayine casts Bless, all allies add +1 to rolls)
Grymash (ac28 hp121, barkskin, bullstrength, stoneskin, neutralize poison) d100=35 ; d20+12=20 ; d8+1=2 ; Thursday February 12th, 2009 1:10:22 AM
Grymash attempts another spell while he waits for the onslaught. Shouting his words of magik in a furious tone, Grymash calls forth the image of his masters weapon ... "SOUL CLEAVER!"
(percentage roll 35, which may or may not work. I believe you roll under the number. Because if it was a 75% chance, it would be easier to roll under 75, not the other way.)
If the mighty war axe of Gargul appears, it will take up a position behind the large figure in the back (11) and attack. (HitAC 20, for a lousy 2 points of damage. I didn't say it was the ACTUAL soul cleaver!!)
The Battle for the Central Portal - ROUND 3...[DM StevenVdB] d100=73 ; d20+6=16 ; d20+10=21 ; d6+9=10 ; d20+10=23 ; d6+9=15 ; d20+10=30 ; d6+9=12 ; d20+12=13 ; Thursday February 12th, 2009 5:07:00 AM Yanosh prays to his absent God to make his next spell work yet he seems to be abandoned yet again... He can only wait for the army to breach the defences and hums with the drum beats.
Trellus watches how the wolves and bear are succeeding their assault on the undead front horde... he realizes they'll need more than just steel to get it done... Activating his boots of Flying he rises into the air and tries to see how many more are coming down the tunnel... Trellus can at least spot 3 more Hulking Corpses than are walking single file... they are too large to see if anything else is coming... Line of sight up to the first Hulking Corpse is free.
Tishe' winces in sympathy for her animal friends as she sees these creatures are a lot faster than zombies and much better organized... there's probably a master mind behind all this... Her Wolves continue to attack as is the bear. (not tripped indeed) Tishe' herself takes her Rod of extend and prepares another complicated spell.
Flee takes a peek down the tunnel and sees the Wolves engaged with some horrifying undead creatures... Figuring a small spell couldn't hurt whatever it is Trellus is preparing she tries to send a few Magic Missiles into the undead yet she fails miserably...
Gialn works on another thought and tries to remember what type of stone the tunnels were made of... natural or man worked... too bad for him this tunnel complex must have been created by some race eons ago... whether they were human or something else he can't tell because of the apparent age of this complex. There's little he can do but wait...
Vayine taunts the enemy some more and hopes to cast a blessing on all his friends. This time his spell works!! (miss chance 50% - above 50 works -- rolled 73 -- everyone's blessed)
Grymash too tries to cast another spell but again he fails (ooc could be wrong but I started using every roll below 50 was a failure so for the remainder of this battle I will do it this way -- spiritual weapon failed)
---------------------------------------
Tishe's Wolves continue their assault on the creatures.
Wolf 3 tries to bite #1 but misses...
Wolf 4 (not prone) feels his fangs tearing a chunk out of the air...
Wolf 5 bites down as hard as he can on #5 but even though it's slashing damage he does less damage than expected...
The Brown Bear roars madly and hopes to end at least #5's undead live... One of his claws tear away rotted flesh leaving a gaping hole behind... feeling his claw connecting he succeeds to pull the Undead closer for a deadly embrace (Grapple 16vs23 -- fail -- grappled). One he has pulled the undead closer he bites down tasting the sickening rotted flesh of the beast...
--------------------------------------------
The Undead feel bothered by the pesky wolves in front of them and continue to bash their way through to reach the Portal.
#1 engages Wolf 3 and destroys the Wolf (hits AC21 -- damage 10).
#2 knocks down Wolf 5 with another terrible blow (hits AC23 -- damage 15)
#7 bashes on Wolf 4 's head (hits AC30 NAT 20 -- damage 12)
Having cleared the path the Undead creatures return to their quest and steadily march on to the Portal Chamber... They have not even increased their pace... it's still maddening accurate to the sound of the drums...
The hulking corpses follow the ranks as well...
#11 comes close to the Brow bear and since he just happens to be close he decides engage the poor bear in his deadly embrace... Instead of bashing upon the animal he in turn bites down on the furry skin of the bear!! (hits AC13) But he is impressed by the bear's tough hide and fails to bite through...
----------------------------- Battle at the Central Portal - 01 Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
ALLIES: W3 : -13-10 : DEAD W4 : -14-12 : DEAD W5 : -14-15 : DEAD BB : -13
Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) d20+4=15 ; 2d6+13=24 ; Thursday February 12th, 2009 8:54:37 AM
Hovering in the air at the front of the tunnel, Trellus regards the approaching horde. "Here we go," he mumbles to himself.
The cleric spreads his arms wide, revealing all the symbols of Domi laced into his Holy Vestment. The silver patterns inlaid in the dark red garment seem to glow of their own accord. "BEGONE!" roars the blond man, willing the power of his god to destroy the sickening creatures before him.
[Using Setanos' Holy Vestment as holy symbol to turn undead] [Turn check 15. HD 12 and below affected] [Turn damage 24. 24 HD of creatures affected] [Creatures of 5 HD or less are destroyed]
Trellus retreats behind Grymash. Whatever is still coming can deal with the barbarian. [Fly to AZ 36]
------ Spells Active: Eagle's Spendor Extended Magic Vestment (shield) +3 Extended Magic Vestment (armor) +3 Shield of Faith (+3) Freedom of Movement Spell Resistance SR 24 Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22--HP81/81Darkvision, Bless d20+12=24 ; d10+5=11 ; Thursday February 12th, 2009 11:29:50 AM
(OoC) Not to be a pain but yanosh should be next to Vayine per my last post. just pointing out that he was supposed to move. So assuming he is next to Vayine this is my move. :-) )
Yanosh grips his Holy War Axe and readies an attack. First one to come close enough he trys to cleave in two.
Hit Ac 24 Dmg 11
Highlight to display spoiler: { Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink}
Tishe' (AC 26 HP 70/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d3=3 ; d20+16=24 ; d8+8=14 ; d8+8=12 ; d20+16=23 ; d20+16=36 ; 2d6+4=14 ; 8d6=22 ; d20+6=23 Thursday February 12th, 2009 11:34:17 AM
The wolves dissapate without even a howl before the inevitable undead horde.
The Brown Bear continues its grapple and stands its ground, giving automatic damage to the undead in its arms. (Grapple: 24, 23, 36 Dam 14, 12, 14)
Tishe' is concentrating too much to really notice her wolves are gone until she completes her spell. The air shimmers around her, and three Celestial Bombadier Beetles arrive to stand around the Mystic. She speaks with them in Celestial, certain that her words will be understood. "Each of you guard one of the other entrances to this chamber and attack anything that tries to enter."
The three Celestial Giant Bombadier Beetles separate and one each goes to the north, west, and south corridors to guard the approaches.
Looking over at Trellus, she calls out, "We'll have warning if there are other columns of undead coming in behind us!"
And then she looks at the horde of oncoming undead and sees an opportunity. Running forward (40 foot move with Longstrider to BB,34) she arrives at a place where she can see all the undead (and her bear) and none of her packmates. Tishe' wields her Staff of Frost and points it down the corridor, filing it with a Cone of Cold!
Cone of Cold; cone 60' long, 22 Damage, Reflex DC 19 for half
The Brown Bear amazingly succeeds in ducking behind a couple undead and is less fazed by the sudden cold. (Reflex: 23, 11 damage)
Summoned Creatures Brown Bear (bag of tricks)(animal) AC 15 HP 17/51 A +11x2, +6, D d8+8x2, 2d6+4; imp grab +16, low light, scent
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try, haste) d20+12=30 ; d6+1=3 ; Thursday February 12th, 2009 5:12:52 PM
Olaf mutters, mostly to himself, "Cold isn't a bane to the undead...more like skaldi's old types." Pulling out his recurved shortbow, he turns to Trellus, an idea in mind. "Trellus--I'm thinkin' we need ta put a stop to those drums. Anyone got a message spell handy or the like? I'm thinkin' time to scout 'em out and take 'em down. Preferably someone who can fly. I've got invisibility and nondetection for whoever can go. Happy to do it myself--just can't fly." He takes aim, in the meantime, at creature 2 (who remains unobstructed) and fires an arrow at the undead minion [hit AC 30, 3 points of damage].
FleaBlinking, Protective Ward, Status d20+11=26 ; Thursday February 12th, 2009 6:55:43 PM
Flea's slightly pointed ears pick up the voice of Olaf as he speaks to the cleric of Domi. (Listen=26) The rogue hustles behind her packmates, (move to AZ 40) and stands beside Olaf. "I've got something! "It's in the HHHaversack!" At the top lies a vial for her companion. "Spider Climb" she volunteers. "Take it, and get invisible with you other magic. You should be able to climb above their heads along the corridor and let us know what you see." Flea eyes the approaching monsters, her sword and wand in hand, "be careful!" she cautions her friend.
DM Sanity:
Position: AZ 40
Handing potion of Spider Climb to Olaf...
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells Wand of Magic Missiles - 48 charges remaining
Gilan [HP: / - AC: ] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] [blindsense 20'] Thursday February 12th, 2009 10:10:09 PM
Gilan takes to wing and drops to just even with the entrance to the tunnel, His high pitched echoes giving him a picture perfect view of all that is before him. He tries to judge how much distance there is between the ceiling and the hulking form that he can make out behind the other undead.
Without much more to do at this time and hanging upside down now, where he is at. He starts a new spell that will hamper the enemy at least a little...though it will not slow undead much. He calls into being a great expanse of spikes that run the width of the tunnel and as far back as possible, though he places the beginning of it just after the area that the bear is in.
[barkskin(Olaf) -53/1100 rounds : +4 AC] [barkskin(Grymash) -53/1100 rounds: +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 1/8 per day Highlight to display spoiler: { Bat HP: / AC: 28 Special Qualities: blindsense 20', low-light vision Feats: alertness}
The Battle for the Central Portal - ROUND 4...[DM StevenVdB] d20+4=15 d20+4=24 d20+4=12 d20+4=19 d20+4=10 d20+4=10 d20+4=22 d20+4=24 d20+4=12 d20+6=13 d20+6=26 d20+10=27 d6+9=12 d20+10=18 d20+10=25 d20+10=19 d20+12=26 2d6(5+2)+13=20 d20+12=28 2d6(5+4)+13=22 Friday February 13th, 2009 9:24:00 AM
Watching the Undead horde approaching Trellus has risen in the air revealing all the symbols of Domi laced into his Holy Vestment. Trellus then retreats behind Gry assuming the Half-Orc will enjoy slashing the rest of the Undead...
Having moved next to Vayine, Yanosh grips his Holy War Axe and readies an attack... first one to come will be dealt with swiftly...
Tishe' hasn't noticed the Wolves being slain as she was concentrating on another powerful spell. Once completed 3 celestial Bombardier Beetles arrive... She commands them all in Celestial speech to guard the other entrances to the Portal Chamber... Each of the Beetles flies to one of the entrances checking for more undead to come...
Then Tishe' spots a window of opportunity and runs forward... she can see all the Undead and her Bear (in that case I assume you went to BB35 -- but indeed it's difficult to see the numbers with a bigger sized map)... a icy blue cone of Cold spouts forth from her Staff of Frost filling the corridor!!
Olaf mutters to himself that cone isn't a bane to undead... he voices a thought to Trellus that they would best seek out a way to stop the drums... perhaps someone should scout ahead -- even invisible -- to put an end to it... While waiting for Trellus's thoughts he fires a bolt into #2 just before he flees but the Undead doesn't even notice this.
Flea however doesn't linger and runs up to Olaf offering a Spider Climb spell... this will enable to Olaf to climb the ceiling of the corridors and tell the others what other things are up ahead...
Gilan levels with the entrance of the corridors and tries to see how much space there is between the Undead and the ceiling. The corridors are 20ft high so that should be sufficient to safely fly over them -- assuming you would fly very close to the ceiling... Gilan sees more undead coming... something strange... While he has nothing else to do at the moment he casts a spell that may not stop the Undead but it will never the less slow their entrance to the Chamber.
Grymash seems enthralled by the drumbeat and the steady pace of the Undead... Too bad though for he would make a welcome addition to the Pack at the moment!!
Vayine too waits patiently for the Undead to come closer... Well he got what he waited for!! Here they come!!
------------------------------------------
As soon as the Undead see the signs of Domi they roar in anger!! Never the less, three of them flee in terror!! They run and tumble over and under the ones that come behind them... abandoning the lines... whoever is behind all this won't be lenient on these poor poor undead...
But before these turned Undead manage to get out of harms way Tishe' sends her Cone of Cold after them and the other Undead...
Even Tishe's bear is able to avoid half of the damage (I do believe the bear lost his Dex to AC while grappling but that would mean he still has 22 reflex save what is plenty)
With the turned Undead gone, the rest continues their mindless assault on the Portal Chamber...
#3 walks straight up to Tishe' slamming into the mage. (hits AC27 -- damage 12 HP)
#7 aims for Grymash and bashes on the brute Half-Orc (hits AC18) but fails to connect.
#6 finds Vayine makes an interesting target and lands his blow on the Drow's head (hits AC25) but even the Drow's head is harder than expected!
#10 walks up to Yanosh first to receive the Clerics Holy Axe... It hits but again less damage is given then it normally would against evil creatures like these... He hopes Yanosh is an easier pick and tries to break through (hits AC19) but is stopped by the stout dwarf...
All the other Undead continue their march on the Portal Chamber...
The hulking #11 and #12 feel the pesky Brown Bear has troubled them enough and both of them bite the Bear (Hit AC26 -- damage 20 and Hit AC28 -- damage 22) and destroy the animal...
Free from the Bear #5 rejoins the ranks.
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) 12d4(1+2+2+2+3+1+2+2+4+1+4+1)=25 Friday February 13th, 2009 1:52:52 PM
"Light," Trellus breathes unhappily as three undead turn away. "I thought that'd totally rip four or five of 'em."
"Olaf, you better stick around," the cleric cautions. "These things are tough. We won't be able to help if you get in trouble."
Having established the measure of the front row, Trellus moves to Plan B. He withdraws several vials of diamond powder and incants another spell, tossing the contents of the vials toward the undead. [Cast Undeath to Death centered on BD-BE/36-37: 25HD worth of undead creatures 8HD or less are destroyed. Fort Save DC 22 negates]
------ Spells Active: Eagle's Spendor Extended Magic Vestment (shield) +3 Extended Magic Vestment (armor) +3 Shield of Faith (+3) Freedom of Movement Spell Resistance SR 24 Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+24=44 ; d20+24=34 ; d20+19=39 ; d20+19=33 ; d10+13=17 ; d10+13=18 ; Friday February 13th, 2009 4:20:22 PM
Vayine Growls a deep, low reverberating from the soul and throws himself with abandon at the undead. his Silver sword gliding in and out of dead flesh.
Attack 1 hits AC 44 (critical roll missed) for 17 damage Attack 2 Hits AC 39 (critical roll missed) for 18 damage
Tishe' (AC 26 HP 58/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) Friday February 13th, 2009 6:00:52 PM
Getting slapped by a zombie is not Tishe's idea of working from her strengths. "OW! Piggie Dumps!", she shouts, and Withdraws back to her starting location behind the front lines in order to avoid getting slapped again.
"A couple of them have taken a LOT of damage, and they're STILL weaving around!" she calls. "Get those axes and sword picks, packmates!"
The three Celestial Giant Bombadier Beetles continue to watch thier assigned corridor.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Grymash (ac28 hp121, rage1, barkskin, bullstrength, stoneskin, neutralize poison, bless) d20+16=20 ; d20+11=16 ; d20+16=30 ; d8+32=37 ; d8+32=39 ; d8+32=35 ; Friday February 13th, 2009 9:59:16 PM
(sorry for the late post. just got in from the computer lab. I couldn't log in to post from the lab for some reason.)
Grymash finds that his rage was slow to build. But now his fire is lit and cleaves into the oncoming throngs.
(powerattack -8hit/+16damage 1st attack. HitAC20. Damage: 37 2nd attack. HitAC16. Damage: 39 If it falls, then a Cleave attack. HitAC30. Damage: 35. Sorry rolls suck tonight.)
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] Friday February 13th, 2009 10:39:34 PM
Gilan takes off from his perch on the ceiling, flying to the right side of the battle that is now raging. As he gets close enough to the floor his body starts to change shape once again and soon there is his battle worm form. He has landed far enough back that he can make use of his reach on his enemies. He lets out a roaring challenge to the undead.
[barkskin(Olaf) -54/1100 rounds : +4 AC] [barkskin(Grymash) -54/1100 rounds: +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
The Battle for the Central Portal - ROUND 4...[DM StevenVdB] Saturday February 14th, 2009 2:01:22 PM
CORRECTION:
I forgot to add the Brown Bear's grapple damage he did just prior to dying. The Bear succesfully killed #5
#5 : -9+5-15+5-11+5-22-14+5-12+5-14+5= -69 - DEAD
Additionally the Brown Bear could make one final AoO vs #11 as he passed by the bear before biting the bear to death. Tishe' please roll this post mortem AoO and see if it hit :-)
Forget about #5 on the map please. He will be gone next map. Sorry for the mistake. Hope you're enjoying the massacre ;-)
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+11=24 ; d8+8=15 ; Saturday February 14th, 2009 5:06:42 PM
Bear takes a final swipe at a passing undead before he gets his head bitten off. (Ouch!)
AOO: AC 24 Dam 15
The Battle for the Central Portal - ROUND 4...[DM StevenVdB] Sunday February 15th, 2009 12:48:14 PM ADDENDUM FOR GILAN !!! Please read and comment as the next DM post depends on it.
Gilan Highlight to display spoiler: { Gilan flies over the undead army beneath him and even flies beyond the 3 Hulking Corpses... then he spots Them... The Twins... two amazingly tough looking warriors clad in a fair amount of armor... Both of them are wielding a pair of heavy Flails. These must be the commanders of this army. Or is this just the front guard and is the real Army not even here yet?!?}
Question : Will Gilan land between the Hulking Corpses and these Twins? Remember that you are also landing in a spot with spiky stones.
Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try, haste) Sunday February 15th, 2009 8:48:57 PM
Olaf thanks Flea, grasping the potion of spider climb and putting it his haversack, then shouts back to Trellus, "Aye, I'll be weavin' here for the meantime. No point in goin' forward without a means to communicate, besides." Lacking good options, he puts his bow away and draws his sickle while moving forward to BB39.
The Battle for the Central Portal - ROUND 4...[DM StevenVdB] Monday February 16th, 2009 8:08:22 AM
waiting a little longer for feedback from Gilan
Gilan will be landing somewhere near where Tishe' was at on the old battle map. With his reach and size, he can attack over most peoples' heads.
Yanosh AC22--HP81/81Darkvision, Bless d20+12=24 ; d20+7=14 ; d10+5=14 ; Monday February 16th, 2009 4:47:58 PM
The lust for battle over takes the Dwarf and he starts to sing a Dwarven war dirge. His Holy War Axe slashes out twice. His axe bites into the undead facing him once and skips off the scecond time.(OoC I am assuming the Ac14 is a miss)
Hit Ac24 Dmg 14 Hit Ac14 (miss)
Highlight to display spoiler: {Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Flea d20+14=31 ; d100=62 ; 4d4+4=13 ; Monday February 16th, 2009 8:28:23 PM
With a flick and a swish, Flea discharges her wand (UMD=31, 20% mischance-60 (made)) into the undead army, targeting the closest (at DM's discretion, #10, or #9, or whoever is most reasonable) with her missiles of magical energy (13 pts. dmg).
UMD=31, 62, 13 pts dmg.
DM Sanity:
Position: AZ 40
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells Wand of Magic Missiles - 47 charges remaining
The Battle for the Central Portal - ROUND 5...[DM StevenVdB] Tuesday February 17th, 2009 2:33:47 AM
Post was indeed in Progress this morning and when I finished it (after an hour or so) I wanted to put it here and... Woldian games was down. So, I lost all my rolls but they were incorporated in my post in Word. Sorry for the delay.
"Light"
With just this one word the cleric of Domi captures the entire situation... He expected his turning abilities would have turned at least a few more but still they are coming. He moves to plan B and withdraws several vials of diamond powder and incants another spell...
Trellus's spell strikes hard! (I'm assuming you would aim for BC-BD rather than BD-BE as that would only hit two undead instead of 4 -- I'm too nice!) His spell washes over the Undead nearest to Trellus is struck first...
#7 -- Fort save -- 24 (NAT 20) -- Succes #6 -- Fort save -- 19 -- Failure -- DESTROYED #9 -- Fort save -- 19 -- Failure -- DESTROYED #8 -- Fort save -- 21 -- Failure -- DESTROYED
3 undead instantly go up in flames leaving nothing but a pile of dust in front of the Bloodpack warriors!!
Vayine growls and throws himself with an abandon at the Undead... Since Trellus destroyed some already he aims for #10... His Silver blade nearly decapitates the Undead in front of him and much to Vayine's pleasure it is obvious to all that the Drow's Silver blade does excellent work!!
Getting slapped by Undead isn't Tishe's idea of working from her strengths... she withdraws back to her starting location. But the suddenly her Bombardier Beetles send warnings to Tishe'... in Celestial speech they warn her that more undead are coming from the North and South!!! They come in formation!!!
Gry hopes to end the life of the pesky undead in front of him but fails to connect twice!!
Gilan takes off flying further down the corridor and intends to land just behind the Hulking Corpses... but then he spots Them... the Twins... Not wanting to put himself between the Twins and the Hulking Corpses he flies back towards the Portal Chamber and lands next to Tishe' instead... as he lands he shifts into the well known shape of the Remorhaz battleworm... a roaring challenge is heard and if not they were all mindless undead they would run in terror...
Olaf thanks Flea for the potion but acknowledges Trellus's leadership. Instead of going in the corridor alone he stays here for the time being... seeing Gilan Bat returning so soon makes him think this is probably the best idea...
Yanosh feels the lust for battle overtaking him and he starts to sing a Dwarven war dirge... his holy axe slashes out twice and successfully destroys the already battered #10.
With a Flick and a swish Flea discharges her wand into the undead army... first she targeted #10 but he's gone... so are #9 and #8... looks like her best option to to aim carefully between the ranks and target #7. Convinced about the accuracy of her wand she strikes #7 with magical energy.
-----------------------------
Many Undead are slain!! But from the warning of the Beetles it seems more are coming towards the portal chamber from the other spokes of the wheel like structure... And then of course there are the Twins of which Gilan only saw a glimpse...
#3 slams his fists into the brute half-orc (hits AC11 -- Nat 1) but the frightful sight of the Remorhaz causes him to fail...
#7 too tries to damage the Half-Orc (hits AC25) and even though he aimed pretty well he fails to connect as well... Must be Gry's lucky day!!
#11 sees an opening where the front horde was and aims for the one who destroyed the last Undead... he can't recall any of the others who destroyed his companions... He takes a bite at the Dwarf (hits AC29 -- damage 20Hp) and blood quickly gushes from Yanosh's shoulder...
#12 steps in behind the smaller front horde and reaches over them and bites Grymash! (Hits AC30 -- damage 18) but thanks to Trellus's Stoneskin he only takes part of the damage (Stoneskin damage reduction 10)
The last Hulking Corpse waits for his kin to make room...
Those taking a peak between the warriors can see the Twins coming closer and patiently watching the battle. Both are wielding heavy Flails and seem to be quite confident...
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
Olaf (AC 28/20% miss chance, neutralize poison, barkskin, protection from evil, toro's taur try, haste) d20+12=31 ; d20+7=25 ; d6+2=5 ; d6=2 ; d6+2=3 ; d6=1 ; Tuesday February 17th, 2009 3:53:45 PM
Now in the front line, Olaf lays into the hulking undead (11) nearest him with his sickle. Two strikes (full attack action) swing into the creature (hit AC 31, 25; doing 5 + 2 cold and 3 + 1 cold damage)
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] d20+19=27 ; 3d8+15=20 ; Tuesday February 17th, 2009 7:31:56 PM
From his angle, Gilan strikes at the nearest undead to him(#3) his teeth biting at dead flesh. This time around he will not attempt to grapple as he waits for the more dangerous creatures to show themselves. They are not doing so bad as of yet and he wants to keep it that way unfortunately, he is unaware at this time of the enemies coming from the other directions.
[Gilan vs. #3 - hit: 27 and damage: 20]
[barkskin(Olaf) -55/1100 rounds : +4 AC] [barkskin(Grymash) -55/1100 rounds: +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Vayine AC27 HP 98/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+24=26 ; d20+19=26 ; d10+13=14 ; d10+13=15 ; Tuesday February 17th, 2009 7:42:48 PM
Vayine swings his gleaming sword against the hulking form in front of him
Attack 1 hits AC 26 for 14 damage
Attack 2 Hits AC 26 for 15 damage
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) Tuesday February 17th, 2009 8:44:31 PM
"There are more weaving in from the north and south corridors!" the brown-haired woman calls to Trellus. Not too concerned at this point, she knows Trellus will make the best decision for the pack. "I"ll try and slow them down!"
She moves further back and to the north (move to AR,33) and focus' her Staff on the north corridor. A Wall of Frost appears in the north corridor, momentarily blocking the undead from that direction.
Wall of Ice (from AM,22 to AP,22; 40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
She calls in Celestial to her summoned friends. Highlight to display spoiler: {}"Keep station behind the walls I'm setting up. Attack any of the creatures that try and get into this room!"
FleaAC=22, HP=67, Blinking, Status, Protective Ward d100=6 ; Tuesday February 17th, 2009 11:40:25 PM
Flea slides into position next to Olaf and adjacent to the undead in the hallway (#11), pulling her shortsword as she moves. She stabs at the creature but times her strike poorly and strikes naught but the shadowy surroundings of the ephemeral Wold. She takes care to dodge any relatiatory action from her adversary and readies for her next attack.
[failed 20% miss chance] New position = BC38
Yanosh AC22(AC27 against Giants)--HP81/81Darkvision, Bless d20+12=20 ; d20+7=20 ; d10+5=15 ; d10+5=11 ; Tuesday February 17th, 2009 11:55:54 PM
"AAAAARRRRRRGGGGGG!!!" the Dwarf Warrior roars in anger and pain as the undead lands a hit.
The stout Dwarf launches into the next victim to step into his way (#11). His Holy War Axe bites twice into the Giant undead.
Hit AC 20 dmg 15 Hit AC 20 Dmg 11
Highlight to display spoiler: {Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
The Battle for the Central Portal - ROUND 5...[DM StevenVdB] Wednesday February 18th, 2009 1:19:02 AM
CORRECTION:
Forgot to implement Gry's stoneskin. Changed DM post accordingly... sigh you guys added soo many spells they keep me busy all night :-D
Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) 12d6=42 ; Wednesday February 18th, 2009 8:31:08 AM
Trellus' lips press together in annoyance. "Light," he spits when Tishe makes her report. "Seal off all three corridors!" he calls after her.
The cleric isn't liking what he's seeing in the back row. "Let's see if you're so comfy after this," he grates, and casts another spell.
[Cast Flame Strike centered at BH-BI/36-37. 10' radius should hit 13, T1, and T2. Half of damage is fire, half divine (not subject to fire resistance). 42 hp damage. Reflex DC 21 halves.]
------ Spells Active: Eagle's Spendor Extended Magic Vestment (shield) +3 Extended Magic Vestment (armor) +3 Shield of Faith (+3) Freedom of Movement Spell Resistance SR 24 Status on Flea, Gry, and Gilan
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
The Battle for the Central Portal - ROUND 6...[DM StevenVdB] d20+6=8 ; d20+12=29 ; d20+12=31 ; d20+10=30 ; d6+9=10 ; d20+10=26 ; d20+12=29 ; 2d6+13=24 ; 2d6+13=17 ; d20+7=13 ; d20+7=19 ; d20+12=27 ; d20+7=12 ; d20+7=20 ; d8+10=14 ; d20+20=24 ; d20+20=26 ; d20+20=39 ; d20+20=27 ; Wednesday February 18th, 2009 12:14:28 PM Olaf suddenly finds himself in the front lines and slams his sickle into the nearest Undead twice. Both hits successfully and his magic Sickle seems to do the trick quite well!
Gilan too strikes at the nearest Undead his teeth biting the rotting flesh... This will certainly leave a bad taste in his mouth! Thinking there are more and tastier things coming along he does not want to grapple this one just yet...
Vayine swings his Silver sword once again against the Hulking form in front of him... both hits strike hard and again his magic blade is quite effective...
Massive damage is dealt already to #11 but still he stands and he wickedly frowns upon those who are hurting them...
Tishe' warns her companions about the imminent dangers that are approaching from the North and South!! She immediately takes action and blocks the Northern entrance with a wall of ice!
Flea slides next to Olaf and hopes to slice a piece of the Undead but her blade misses horribly...
Yanosh roars in pain and anger as the Undead nearly bites his head off!! He goes into the counter offensive but his blows can't seem to rip through the Undead hide...
Trellus' doesn't like the sight of this situation especially since more undead are coming towards this chamber and most likely too because the Bloodpack's main tank seems to be in hibernation...
No longer playing with the front horde Trellus launches an attack at the Twins...
-----------------------------
Only a split second later than Trellus has completed his spell the eastern corridor lights up in roaring fire!!
#13 Reflex save -- 8 - failure -- 42 damage taken T1 Reflex save -- 29 -- success -- 21 damage taken T2 Reflex save -- 31 -- success -- 21 damage taken
#3 continues to bash the sleeping half-orc (hits AC30 -- damage 10 -- absorbed by Stoneskin 100 remaining)
#7 too fights Gry (hits AC26 -- damage) but his accuracy is not sufficient this time...
#11 enjoyed the taste of Dwarf earlier and goes for a FULL attack... first he bites Yanosh and then he uses his claws hoping to rend Yanosh's flesh apart!! (bite hits AC29 -- damage 17 and 2 claws hits AC13 and 19) Luckily for Yanosh only the bite hits...
#12 also goes for a full attack on the sleeping Grymash (bite hits AC27 and 2 claws hitting AC12 and 20) but again the Half-Orc gets away with it...
#13 roars in agony as the fire washes over him but at the moment there's nothing he can do as the entrance is still blocked!!
T1 and T2 look at each other... first one of them raises both flails and then he points both of them forward... nothing seems to happen but then Grymash, Vayine, Yanosh and Olaf can all feel life force being taken from them!! (All take 14HP damage - make Will save DC23 for half). On top of this, while this negative burst seems to drain you from power it seems to cure the undead in front of you with the same amount of HP's!! (#7 and #11 are healed for 14HP's each - #7 only goes up to starting health)
The other one like his Twin brother feels something has to be done about the strength of those on the front line... again an area spell is targeted at the front line Bloodpack members... this time they can feel a Dispelling effect washing over them!!
Grymash -- strongest spell = Stone Skin by Trellus = Dispell check DC11+12=23 -- 24vs23 -- success -- Stone skin is dispelled from Grymash.
Vayine -- strongest spell = Stone Skin by Tishe' = Dispell check DC11+11=22 -- 26vs22 -- success -- Stone skin is dispelled from Vayine
Yanosh -- strongest spell = neutralize poison by Trellus = Dispell check DC11+12=23 -- 39vs23 -- success -- Neutralize poison is dispelled from Yanosh
Olaf -- strongest spell = neutralize poison by Trellus = Dispell check DC11+12=23 -- 27vs23 -- success -- Neutralize poison is dispelled from Olaf
From the North and South indeed more undead are coming in formation. The Northern squad is almost at Tishe's wall, the southern arrives close to the entrance...
The Bombardier beetle guarding the western entrance sees nothing so far...
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
ACTIVE AND WORKING SPELLS: Trellus: Magic vestment (Tr) ; Shield of Faith ; Neutralize Poison (Tr) ; Freedom of Movement (Tr) ; Spell Resistance 23 ; Eagle Splendor (Tr) Grymash: Neutralize Poison (Tr) ; Barkskin (Gi) ; Bull's Strength Gilan: Neutralize Poison (Tr) ; Greater magic Fang (Gi) Flea: Neutralize Poison (Tr) ; Protective Ward (Tr) ; Ring of Blinking active (Fl) Yanosh: Vayine: Neutralize Poison (Tr) : Bull's Strength (Tr) Olaf: Neutralize Poison (Tr) ; Barkskin (Gi) ; Protection from Evil (O) ; Darkness (O/on stone) ; Toro's Taur Try Tishe': Mage Armor (Ti) ; Longstrider ; Neutralize Poison (Tr) ; Cat's Grace (Ti) ; See Invisible (Ti) ; Shield (Ti) ; Daylight (Ti) ; Speak with Animals (Ti)
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) Wednesday February 18th, 2009 2:14:54 PM
Not waiting to see if her North Ice Wall has a lasting effect, Tishe' spins and moves towards the South corridor. (move to AR,39) and repeats her spell to block the south corridor. She ensures the forming wall is out of reach of the advancing undead to avoid them interfering with the spell.
Wall of Ice (40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)
The Celestial Bombadier Beetles continue to patrol thier assigned corridor, ready to lash out at any that come through the Walls of Ice.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Yanosh AC22(AC27 against Giants)--HP50/81Darkvision, Bless d20+11=21 ; 3d8+4=20 ; 3d8+12=24 ; d20+12=25 ; d10+5=13 ; Wednesday February 18th, 2009 5:12:10 PM
(OoC Im sorry that my last post failed to properly reflect his current hit points of a 61 out of 81. Disreguard the 3d8+12 roll was an accident)
Yanosh speaks the power word and triggers the healling powers of one of his tattoos. Touching himself Yanosh feels the power course through him. (Tattoo should not be affected by Gargul not being available.) The Dwarf then lashes out with his Holy Axe bitting into the giant undead.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] d20+19=28 ; 3d8+15=28 ; d20+27=41 ; Wednesday February 18th, 2009 9:29:22 PM
Roaring once again in challenge, Gilan slams his teeth into the undead to his right. Wanting to get one out of the way, he does not let go this time but attempts to draw the thing into his mouth further. All the time his brain is rebeling but he has no intentions of swallowing.
[Gilan vs. #3 - hit: 28 and damage: 28; grapple: 41]
[barkskin(Olaf) -56/1100 rounds : +4 AC] [barkskin(Grymash) -56/1100 rounds: +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +27 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
FleaAC=22, HP=67, Blinking, Status, Protective Ward d100=59 ; d20+15=28 ; d4+2=5 ; 2d6=5 ; 4d6=12 ; d20+10=28 d4+2=6 2d6(2+4)=6 d100=25 Wednesday February 18th, 2009 10:24:31 PM
Feeling lucky, Flea lashes out again with her holy short sword, hoping to cut the monster in front of her (#11). This time she times her strike more carefully (59% vs 20% mischance, makes), hit AC 28 for 5 pts dmg, +5 if opponent is evil, ignore 4d6 as undead immune to sneak attack). The diminuitive rogue stabs a second time (miss chance =25; pass, hit Ac=28 for 6+6 = 12 pts dmg) Total dmg to #11 = 22
DM Sanity:
Position: BC 38
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells Wand of Magic Missiles - 47 charges remaining
(OOC: Not sure, but the spell might have hit Flea? Her new position wasn't noted on the map.)
Grymash (ac28 hp113/ragehp135, rage3, barkskin, bullstrength, stoneskin10, neutralize poison, bless) d20+16=25 ; d20+11=22 ; d8+32=36 ; d8+32=34 ; d20+16=21 ; d8+34=36 ; Wednesday February 18th, 2009 10:49:09 PM
Grymash, insane with rage, strikes back at the undead in front of him. His attacks not connecting sends him into an even more furious rampage.
(powerattack -8hit/+16damage. attack1: HitAC 25. Damage 36. attack2: HitAC 22. Damage 34. if that drops the guy, cleave attack in adjacent foe. cleave attack: HitAC 21. Damage 36. sorry rolls continue to suck.)
(also like appoligize for being late. i leave very early and I don't get back until very late. and I cant post at the lab. and last night, i passed out as soon as i got home.)
The Battle for the Central Portal - ROUND 6...[DM StevenVdB] Thursday February 19th, 2009 5:48:17 AM
Waiting for posts from Trellus, Olag and Vayine - post possibly midnight CET
Olaf (50/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try, haste) d20+9=27 ; d20+12=19 ; d20+7=9 ; d6+2=4 ; d6=2 ; Thursday February 19th, 2009 8:27:29 AM
Olaf shrugs against a lethargy brought on the by darkness around them, and shudders at the negative energy [will save 27 vs 23, successful]. He continues his assault against the large creature in front of him, swing twice with his sickle (AC 19 and 9, likely misses. If the 19 hits, he does 4 + 2 cold damage).
Trellus (AC 27, 93/93 hp, SR 24, Fly, Eagle's Spendor, Neutralize Poison, Freedom of Movement, Shield of Faith, Magic Vestmentx2, Status) d20+4=24 ; 2d6+13=19 ; Thursday February 19th, 2009 9:35:35 AM Wait for it... wait for it....
Trellus hovers, hoping that the front line fighters can take out the three undead in the front. Then he opens his arms to once more reveal the holy symbols on his vestment.
"BEGONE!" the cleric roars again, pouring the power of Domi into the fray.
[Turn undead - 2/5] [Using Setanos' Holy Vestment as holy symbol to turn undead] [Turn check 24. HD 15 and below affected] [Turn damage 19. 19 HD worth of creatures turned]
The Battle for the Central Portal - ROUND 7...[DM StevenVdB] d20+12=20 ; d20+12=28 ; 2d6+13=17 ; d20+7=18 ; d20+7=10 ; d20+16=28 ; d10+5=8 ; d10=3 ; d20+12=30 ; 2d6+13=20 ; d20+20=32 ; d20+20=39 ; d20+20=33 ; d20+20=26 ; d20+20=32 ; d20+20=30 ; d20+20=39 ; d20+20=28 ; d20+20=35 ; d20+20=33 ; d6+9=14 ; d6+9=15 ; d6+9=11 ; d6+9=11 ; d6+9=11 ; d6+9=10 ; d6+9=13 ; d6+9=12 ; Thursday February 19th, 2009 6:02:54 PM Tishe' doesn't linger to see if her North Ice Wall will last but instead tries to block those coming from the South as well... the same spell cast and another wall appears blocking the other squadron of Undead... The Mage's Bombardier Beetles hover in place ready to attack the first to come through...
Yanosh triggers his healing tattoo and cures himself. Then he lashes out once again with his Holy axe at #11
Roaring once again Gilan slams his teeth into the undead to his right and this time... he's not letting go... yuk!! The terrible bite brings #3 to the brink of death and to make all things worse he's going to be swallowed by a Battleworm... the Undead monster goes limp in Gilan's mouth as it's no longer resisting the agony of dying...
This time Flea is feeling lucky and once again she lashes out with her holy sword. #11 roars in pain and anger and it certain to rip one of his attackers to pieces!! Most likely he'll go for the one that hit him last... (Flea indeed should have been hit by the spell but apparently I made a mistake... looks like the rogue is even more lucky that expected...)
Gry goes insane with rage and strikes back at the undead in front of him! His second blow makes #7 crumble to the floor and then his blade cleave's into the next one #11 and deals some more massive damage!! It almost sinks the Undead!!
Olaf hopes to put an end to the miserable life of the Large undead in front of him but fails miserably...
Ultimately Trellus hopes to turn at least a few more undead and once again displays the terrible power of Domi! #7 pushes his companions aside and hopes to escape!! He steps backwards but then bumps into his bosses... Never the less, only one undead is turned!
--------------------------------
With #3 and #7 gone there's nothing in the way for #11... not even getting any nearer he engages Grymash and makes a full attack on him!! (hits AC28 -- damage 17 (no more stoneskin) and 2 claws hitting AC18 and AC10)
#11 withdraws until he reaches his bosses... one of them raises his Flail and lashes out at the cowering Corpse (hits AC28 -- damage 8 Hp) making the Hulking corpse collapsing to the ground...
#13 steps next to his friend and challenges the Bloodpack... (rolled a d10 to see who to attack and it gave Vayine)... he takes a bite at the Drow fighter hitting AC30 -- damage 20 HP -- no more stoneskin)
The Twins frown as they see their front horde being decimated but they can not see Tishe' has successfully blocked the reinforcements...
Seeing Trellus is by far the most dangerous spellcaster at the moment one of the Twins makes a Greater Dispell vs Trellus!! Dispell Magic is not subject to Spell Resistance.
Magic vestment -- 32 vs 23 -- spell dispelled Shield of Faith -- 39 vs 23 - spell dispelled Neutralize Poison -- 33 vs 23 -- spell dispelled Freedom of Movement -- 26 vs 23 -- spell dispelled Eagle Splendor -- 32 vs 23 -- spell dispelled Fly -- 30 vs 23 -- spell dispelled Status -- 39 vs 23 -- spell dispelled (any other spells active?) (please adjust all your modifiers accordingly and your header)
Trellus can feel the terrible dispelling effect washing over him removing most or all of his protective spells from him!! Immediately the cleric falls back to the ground as the Fly spell too has ended...
The second half of the Twins can see Grymash is probably the toughest tank in the Pack... he too uses a Greater Dispelling effect on him... My nice twins have Greater Dispell available at will...
Barkskin -- 28 vs ?? -- Spell Dispelled Neutralize poison -- 35 vs ?? - -- Spell Dispelled Bless -- 33 vs ?? -- Spell Dispelled (anything else?) (please adjust AC and other stats accordingly and your header with HP's)
Grymash too can feel the Twins strip all magical powers from him...
On the North and South the Undead are starting to break down the wall that blocks their entrance into the Portal Chamber... All hits automatically hit.
North wall -- 4 undead bashing the wall -- 14+15+11+11 = 51 HP -- Wall crumbles but leaves treacherous shards on the ground that will damage the undead next round...
South wall -- 4 undead bashing the wall -- 11+10+13+12 = 46 HP -- this wall is almost destroyed and cracks dangerously but... it still stands!!
The Beetle guarding the western corridor sees nothing... yet...
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) Thursday February 19th, 2009 10:01:10 PM
Looking north and south, Tishe' doesn't see any immediate breakthroughs in her walls, and so she starts thinking about the next line of defenses.
Standing still, she concentrates on her magics, weaving hands and voice and concentration together to bring ever more creatures into the battle. (Casting Summon Monster IV)
The Celestial Bombadier Beetles continue to patrol thier assigned corridor, ready to lash out at any that come through the Walls of Ice. (Ready action on any creature walking through the walls: Acid Spray DC Fort 13 d4+2)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Olaf (50/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+16=20 ; d20+16=18 ; Thursday February 19th, 2009 11:01:10 PM
Looking to help his friends, Olaf slides underneath the legs of the large creature in front of him (13), tumbling to BF 37 (takes a double move to get in position; tumble checks 20 vs DC 25 for attacks from 13, 18 vs DC 17 for attacks from 12). This should provide flanking for most of his friends on the far side.
Yanosh AC22(AC27 against Giants)--HP50/81Darkvision, Bless d20+12=17 ; d20+7=21 ; d10+5=11 ; Friday February 20th, 2009 1:28:27 AM
Growling out his rage the stout Dwarf lashes out at the nearest foe (#13 I believe). Holy War Axe slices through the air cutting twin silver arcs.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Trellus (AC 18, 93/93 hp) d20+4=21 ; 2d6+13=17 ; Friday February 20th, 2009 9:47:42 AM
[ooc - sorry, quick post. will flesh out later if time persmits....]
"You all hit that one", Trellus grates <pointing at 13>.
The cleric looks at #12. "Begone!" he roars again.
[Turn undead - 3/3] [Using Setanos' Holy Vestment as holy symbol to turn undead] [Turn check 19. HD 13 and below affected] [Turn damage 15. 15 HD worth of creatures turned]
Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+24=25 ; d20+19=29 ; d10+13=20 ; d10+13=23 ; d20+19=23 ; Friday February 20th, 2009 4:53:15 PM
Vayine swings at the nearest oppenent with his magical blade.
Attack 1 Hits AC 25 for 20 Damage Attack 2 Hits AC 29 for 23 Damage (didn't pass critical roll)
FleaAC=22, HP=67, Blinking, Status, Protective Ward d20+15=31 ; d20+10=26 ; d100=38 ; d100=53 ; d4+2=6 ; 2d6=6 ; d4+2=4 ; 2d6=10 ; Friday February 20th, 2009 6:22:55 PM
Flea waits until her new enemies step into range. She bridles at the idea that they have ignored her because of her size, and uses that anger to stab at the one directly in front of her [Hit #13 AC=31 and 26 for 12 +14 damage; passed both 20% miss chance]. The rogue readies to dodge the creatures return blow and hopes her ring will protect her.
DM Sanity:
Position: BC 38
From Trellus -Protective Ward: +11 on next save. Expires in one hour.] From Trellus -Status Ring of Blinking -50% miss chance on opponents attacks, 50% damage from area spells and falling, +2 atk and +4d6 SA, 20% miss chance on own attacks and spells Wand of Magic Missiles - 47 charges remaining
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison] d20+14=17 ; Friday February 20th, 2009 7:13:44 PM
Gilan uses the undead in his mouth as an improvised missile as he pulls back and lets it fly in the direction of the two flail wielders. He really does not care if the thing is totally dead, he just wants to give these two something else to think about.
[Gilan vs. Clerics - hit: 17 and damage: --; grapple: --]
[barkskin(Olaf) -57/1100 rounds : +4 AC] [barkskin(Grymash) -57/1100 rounds: +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +27 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Grymash (ac28 hp113/ragehp135, rage3) d20+15=20 ; d20+15=16 ; d20+10=21 ; d8+32=35 ; d8+32=36 ; d20+15=26 ; d8+32=38 ; Sunday February 22nd, 2009 11:38:33 PM
Grymash takes a furious five foot step forward and goes to swinging.
The Battle for the Central Portal - ROUND 7...[DM StevenVdB] Monday February 23rd, 2009 4:37:21 AM
Folks sorry for the terrible posting and there won't be a post today either. We are working in our house and I haven't got internet since 3 days... today I've got a short online period to get posts in but then I'll have to disconnect everything again to finish painting and stuff...
As of tomorrow things will greatly improove I promise so please hang on just a little longer!
The Battle for the Central Portal - ROUND 8...[DM StevenVdB] d20+12=31 ; 2d6+13=19 ; d20+10=23 ; d6+9=11 ; d20+4=21 ; d20+4=24 ; d20+4=15 ; d20+4=10 ; d4+2=5 ; d20+16=25 ; d20+16=29 ; d10+5=13 ; d10+2=6 ; d100=57 ; d100=87 ; d20+16=29 ; d20+16=29 ; d10+5=7 ; d10+2=10 ; 2d6(3+3)+16=22 2d6(4+2)+16=22 2d6(2+6)+16=24 2d6(4+1)+16=21 2d6(5+5)+16=26 2d6(1+6)+16=23 2d6(3+2)+16=21 2d6(1+4)+16=21 2d6(6+6)+16=28 2d6(6+3)+16=25 2d6(1+3)+16=20 2d6(3+6)+16=25 Tuesday February 24th, 2009 5:33:39 AM Tishe' is pleased to see there's no immediate danger yet so she starts thinking on the next line of defenses. Concentrating she begins summoning more creatures into battle.
Her Celestial Bombardier Beetles are prepared to spray acid on the first creatures walking through the Ice wall...
Olaf slides underneath the legs of the Hulking Corpse in front of him but the Corpse snaps at him... (hits AC31 -- damage 19)
Yanosh growls out his rage and lashes out at the nearest foe. His first strike goes wide but his second hits nicely.
Trellus suggests concentrating on #13... he looks menacingly at #12 and for the third time he attempts to turn more undead. #12 turns around and runs away until he bumps into his leaders... there he cowers in fear for both Trellus and his masters...
Vayine enjoys the sound of his blade as it rips through undead flesh... again his blade sings as it cuts deep into #13!! The corpse staggers a little and roars in anger!
Dispite her size Flea holds a good punch! She stabs at the one in front of her and hopes her ring will save her from the return blow...
Gilan already killed the undead thing in his mouth and hurls the limp body towards the Twins... with a squash the maimed body falls in front of their feet but all they do is smile...
Grymash hopes to attack the one in front of him again but Trellus already turned him... so Gry switches target and swings hard into #13... The Hulking Corpse collapses to the ground... dead... more dead that it ever was...
--------------------------------------
To the north the Undead have already destroyed the ice wall and they pour into the Portal Chamber... the shards of Ice damage their undead feet and then they are welcomed by the Celestial Bombardier Beetle... #18 and #17 are hit by the acid spray. (Fort saves 21 and 24 -- both succeed)
Making a double move they move up to the portal!! Since the Beetle is hovering 10ft above the ground the Undead can't reach it so they just move on. The beetle can make an AoO vs one fo the Undead.
Near the South the Undead #20slams into the ice wall making it crumble to bits... then another Acid spray washing over #21and #22(fort saves 15 and 10 - #24 takes 5 points of Acid damage)
Then they also walk straight up to the Portal... (another AoO for this beetle as well)
Suddenly the Portal Flashes bright red!! The whole Portal Chamber lights up in the brightest Red as if it were in flames... Tishe' is thrown backwards by the sudden energy that races through the portal...
Like the powers did before a figure shows himself in the portal...
"You fight brave but are nothing but mere puny mortals that will soon surrender to my will..."
Those of you looking back can see a man eyeballing each of you in turn... his voice sends shivers down your spine...
Knowledge Religion 10 Highlight to display spoiler: {The man resembles the pictures of Ga'al you've seen before!!!}
"You can slay as many as you want... they all come back to me... my army is undefeatable!!! WHOEHAHAHAHA!!!! Here... do you remember these?!? You fought them before... now fight them again!!! HAHAHAHA!!!!
Suddenly the portal flashes and two creatures step out of it!! You remember them indeed!! The Bone Naga and Yuan-Ti you killed hours ago are here again! Only this time... they have lost the sparkle in their eyes and appear to be undead...
The Twins that are still standing in the corridor approach some more and smile... only now you realize their lips are sewn shut and they can not speak... their smiles are wicked...
T1 takes a double swing (this is not a full attack) at Grymash... (hits AC25 and 29 -- with the Barkskin cast by Trellus gone I believe Gry's AC went down from 28 to 24? -- in that case both hits do damage -- HP13 and 6)
T2 stands closest to Flea and swings his two flails at her... (both miss chances win - hits AC29 and AC29 -- damage 7 and 10)
The Undead that have walked up to the Portal now turn to face all of you... they appear to have reached their goal and will protect the Portal from anyone getting near but it's uncertain if they will engage if you don't go near them...
The Undead Bone Naga and Yuan-Ti appear to be somewhat dazed but seem to mindlessly follow their orders... they will engage next round.
The Last Beetle that gazes through the western corridor sees no danger coming from that direction yet...
----------------------------- Battle at the Central Portal Zooming in on the battle so you can see the numbers more easily... ----------------------------- COMBAT DETAILS :
"Light", Trellus states in exasperation as one more dude shows up in the fire. He feels he should recognize the fellow, but frankly, he's kinda busy.
This fight is not going very well. But, as that's not all that uncommon for the Bloodpack, their leader keeps calm.
"Stick together and take out these treadles," he directs, nodding toward the twins.
Disregarding his own direction, the cleric turns and casts a ray of white-hot light at the undead Bone Naga.
[Searing Light. Ranged touch attack hits ac18 for 24 hp damage] ------ Spells Active: none
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+9=19 ; d3=1 ; d3=3 ; d20+4=20 ; d20+4=21 ; d20+4=23 ; d4+3=5 ; d4+3=6 ; d4+11=15 ; d4+11=12 ; d4+11=14 ; 3d6=8 ; 2d6=9 ; d20+4=19 ; d20+4=22 ; d4+3=4 ; d4+3=6 ; Tuesday February 24th, 2009 2:32:12 PM
Passing under the beetles, the two celestial creatures lash out with mandibles, to Smite the undead as they pass by. Beetle AOO North AC 21 Dam 5+3 Smite damage Beetle AOO South AC 23 Dam 6+3 Smite damage
Concentrating on her summoning spell (Concentration: DC 19) Tishe' ignores the magical push and completes the summoning.(Casting Summon Monster IV). Urging a more favorable outcome of imploring the Lands of Rest for assistance, Tishe' heroically (use Hero Point) brings in front of her Three Celestial Bisons ( large creature, upper left corner appears at 30,AP; 28,AP; 28,AN) and lets them attack the undead. Three head lower to Smite the undead. Bison 1: miss Bison 2: miss Bison 3: miss
A fierce light is in the woman's eyes as she thinks of what she can do to the other undead and the creature in the centre of the portal. And then her eyes widen. (Know: Religion: 20) "We're in bigger trouble than normal", she calls to Trellus. "Our dieties have been weaving from that Portal, and that treadle looks alot like the northern god of Testing called Ga'al." And then Tishe' continues with her usual talent for understatement. "I've spoken with a blackhanded woman named Ashira who was a pirate in the north continent waters, and she didn't like him at all."
The conjurer hopes to continue to delay the undead horde in order to give her packmates time, and so concentrates her next spell on the southern undead group. A flick of hands and a shouted command causes an Ice Storm to fall on the group! (Ice Storm: 20 foot radius centered on 42,AO; 8 bludeoning damage and 9 cold damage AND area is half-movement for one round)
"North and South Beetles, attack! West Beetle, guard!", the conjurer shouts, and the Celestial Bombadier Beetles move into action. The two beetles race to the fight and try and get thier mandibles around an undead body. Beetle North AC 19 Dam 4 Beetle South AC 22 Dam 6
"I can't weave them all back!", she shouts in warning to her packmates.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV*, Resilient Sphere, Stoneskin* }
Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+19=22 ; d20+24=27 ; d10+13=22 ; d10+13=16 ; Tuesday February 24th, 2009 9:27:33 PM
Vayine attacks again, his silver blade hacking at the magic strands giving the coprses life.
Attack 1 Hits AC 22 for 22 Damage
Attack 2 Hits AC 27 for 16 Damage.
FleaAC=22, HP=67, Blinking, Status, Protective Ward d20+15=30 ; d20+10=26 ; d100=84 ; d100=77 ; d4+2=6 ; 2d6=5 ; d4+2=5 ; 2d6=6 ; Tuesday February 24th, 2009 9:34:54 PM
The rogue winces as one of the twins rattles her teeth with it's blows, but she does not waver...her packmates are counting on her just as much as the others. Twice she stabs at the brute with the sewn lips [Hit AC=30 and 26 for 6+5=11 and 5+6=11 HP respectively; passed both miss chances) Flea backs away 5' around the corner to lessen the chance of an attack [Dodge T2; effective AC=22]
Gilan [HP: 140/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] Tuesday February 24th, 2009 10:16:58 PM
Gilan can tell that the group is in as much trouble as they have ever been in and with the arrival of a new enemy he is not sure what they are going to do. He winces under the observations of Tishe' and starts into a spell of his own that will at least help out a little.
His voice is a throaty growl, but there are actually words to it that are spoken in a strange language. The only one of the group that will know the language for sure...is Tishe'.
[barkskin(Olaf) -57/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 0/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +21 (3d8+17) Attack: swallow (2d8+17 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +29 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
The Battle for the Central Portal - ROUND 8...[DM StevenVdB] Wednesday February 25th, 2009 7:14:13 AM
waiting a few more hours before posting... gentleman this battle has a pretty high EL so it's important that you contribute as much as possible. Gry, Olaf, Yanosh... we need ya guys!! If you have trouble of posting let us know (I know I have trouble posting too :-) )
The Battle for the Central Portal - ROUND 9...[DM StevenVdB] d20+12=23 ; d20+16=33 ; d20+11=12 ; d20+6=12 ; d20+16=26 ; d10+5=12 ; d10+2=10 ; d20+16=27 ; d100=62 ; d100=52 ; d20+11=14 ; d100=35 ; d100=89 ; d20+16=24 ; d10+5=9 ; d10+2=3 ; d20+10=20 ; d20+10=24 ; d20+10=27 ; d6+9=11 ; d6+9=12 ; d6+9=15 ; d20+10=22 ; d20+10=14 ; d6+10=12 ; d6+10=14 ; 10d6=28 ; d20+14=25 ; Wednesday February 25th, 2009 11:43:13 AM Tishe's Bombardier Beetles take their chances on the Undead as they walk beneath them towards the portal. Only the southern beetle is able to damage them.
Trellus is quite upset as he sees more and more undead freaks entering the battle and he realizes he should recognize the one in the Portal... since it is not all that uncommon for the Bloodpack to be in quite overpowering encounters Trellus keeps his calm and gives advise to his companions...
While he orders them all to concentrate on the Twins he himself turns to face the Bone Naga and Yuan-Ti... Trellus launches a bolt of searing light towards the Bone Naga... dispite the Bone Naga's spell resistance (I rolled a 24 vs 23 for Trellus) the bolt strikes through and burns the creature!!
Tishe' concentrates on her summoning spell and ignores the push of the portal completely. She brings in 3 Celestial Bisons to crowd the Portal Chamber some more... They immediately engage the group guarding the portal but they fail to successfully damage any Undead.
Tishe' then looks into the eyes of the figure in the Portal and identifies Ga'al... is he the Northern God that defies Gargul and the other undead?!? Must be! In order to give her friends more chances to deal with the Twins she brings down an Ice Storm upon the southern group of undead... They are all caught in the blizzard and take more damage... Many of the Undead already are badly damaged but they stick with their orders to guard the portal and destroy any that come near...
The Northern and Southern Beetle then engage the Undead horde. Only the southern beetle is able to damage #20.
Despite the overwhelming force Tishe' is doing a fantastic job in giving her friends more time as she nibbles away all the Undead HP's... Good job! But they still stand..
Vayine hacks and slices with decent accuracy but much to his surprise not one attack hits!!!
Flea winces as the Twin lands his Flails on her small body but she does not waver... instead she delivers two excellent stabs but again... nothing hits!!! The armor the Twins are wearing deflects any hit so far!!
Gilan can tell the group is in as much trouble as they have ever been and is not certain what they are going to do to get out of it... Gilan too commences a complex spell...
But for some odd reason Grymash, Yanosh and Olaf are struck with awe as soon as Ga'al has shown himself... they do nothing to stop the Undead Horde...
-------------------------------------------
The Twins growl with pleasure at Flea and Vayine's feeble efforts to harm them and they are even more pleased with the fact that some Bloodpack members appear to be numbed by their master's appearance...
This time they got a full round of attacks...
T1 continues to bash Grymash ... the Twin's Flails fly around with incredible speed and accuracy!! (Hitting AC33, 12, 12, 26 -- damage 12 and 10) Lucky for Gry only two blows connect...
T2 enjoyed the fact to see the Gnome in front of him getting somewhat smaller... so he decides to continue bashing Flea... Dispite her ring of Blinking the Twin is quite able to hit her... only one blow strike void... but three other blows successfully hit Flea of which two rip through her armor... (Miss chance 65 hits AC27 ; MC52 hits AC14 ; MC35 ; MC89 hits AC24 -- 9 and 3) Lucky for Flea the Twin's damage isn't too high...
The Entombers guarding the portal engage the Bisons on the North... the Southern group having succeeded in their initial orders now engage the Bloodpack from behind... all take double moves but can't attack this round...
#16, #17 and #18 all go for Bison 3 (hitting AC20, 24 and 27 -- damage 11, 12, 15) #14 and #15 go for Bison 1 (hitting AC22 and 14 -- damage 12, 14)
The Bone Naga winces in pain as Trellus's spell washes over him and through his spell resistance... in turn the Bone Naga makes Trellus his target for a spell of his own... A tiny bead of fire is thrown towards Trellus... a bead you have all seen before and know what it means... as it falls to the ground right in front of Trellus's feet it bursts into a massive fireball catching Gilan and Trellus in the fire!! (damage 28HP -- Spell resistance check 25 - Reflex save DC16 for half damage)
The Yuan-Ti mindless as he has become walks around the portal readying himself to engage you...
Tishe' (AC 26 HP 56/70) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+10=28 ; d20+10=22 ; d20+10=24 ; d8+11=12 ; d8+11=16 ; d8+11=19 ; d20+4=21 ; d20+4=18 ; d4+3=5 ; 8d6=16 ; 8d6=30 ; d20+2=10 Wednesday February 25th, 2009 4:00:50 PM
The Three Celestial Bisons (at 30,AP; 28,AP; 28,AN) are partially protected by thier own celestial beingness (damage reduction-5 ooc: Bison#3 should only have 23 damage and Bison#1 16 damage) and shrug off some of each blow of the undead before returning with strikes of thier wicked horns. Bison 1: AC 28 Dam 12 Bison 2: AC 22 Dam 16 Bison 3: AC 24 Dam 19
Two of the Celestial Bombadier Beetles also continue to attack undead. The third beetle continues to watch the Western Tunnel. Beetle North AC 21 Dam 5 Beetle South AC miss
Seeing that nothing else is holding back the undead to the south, Tishe' moves to flank the advancing undead (move to AV,34) and lowers her Staff of Frost. "My packmates have proven you can fall, so let us see how damaged those bodies of yours actually are!" And a Cone of Cold erupts from the end of the staff to catching #21, #22, #23, #24, #25 and the Yuan-Ti in the spreading icy blast. (ooc: intent is to spread the cone to avoid Trellus and Olaf) In another heroic effort (16: use a Hero Point for reroll: 30), Tishe's Cone slams the undead. (30 damage, Reflex DC 19 for half)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV*, Resilient Sphere, Stoneskin* }
Gilan [HP: 126/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+8=19 ; d20+21=36 ; d20+21=32 ; 3d8+17=38 ; 3d8+17=26 ; d20+29=38 ; d20+29=44 ; Wednesday February 25th, 2009 8:26:17 PM
Having enhanced the groups strength with a spell of his own just a few minutes ago and with things turning rather ugly, real fast. Gilan turns his attention to the two clerics and hopes that the others can hold out long enough for some miracle.
Not needing to move to get a smack at the cleric closest to him, he just turns his great bulk slightly to get a better shot at the cleric. His jaws snap forward, trying to find somekind of purchase on the body to tear through the armor. With any luck, maybe he can gain somekind of control of this one and even the odds a little further.
[Reflex 19] [bite vs. T1 - hit: 36/32 and damage: 38/26 ; grapple: 38/44]
[barkskin(Olaf) -59/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 1/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz - huge magical beast HP: 140/140 AC: 32 Attack: bite +21 (3d8+17) Attack: swallow (2d8+17 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +29 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
FleaAC=22, HP=38/67, Blinking, Status, Protective Ward d20+15=23 ; d20+10=15 ; Wednesday February 25th, 2009 8:36:34 PM
Disappointed wih her last effort, Flea resolves to try one more time to inflict some pain of her own against the twin closest to her but to no avail as her sword simply bounces off the undeads armor. Once again she does her best to dodge any backlash and shifts 5' further to the south to avoid the next onslaught.
New position = BC 40
Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+24=31 ; d20+19=34 ; d10+13=20 ; d10+13=15 ; Wednesday February 25th, 2009 8:38:42 PM
Vayines sword flicks out again trying to slay his oppnents before anymore damage can be wroght against his friends.
Attack 1 hits AC 31 for 20 Damage Attack 2 Hits AC 34 for 15 Damage
OOC: weapon is wounding so if a living creature is hit its Const. is effected.
Grymash (ac24 hp72/ragehp94, rage5) d20+15=32 ; d20+10=28 ; d8+32=39 ; d8+32=33 ; d20+15=26 ; d8+32=35 ; Wednesday February 25th, 2009 10:46:20 PM
In his mindless fury, Grymash steps forward (5-ft step) and slams his ax into the foe directly in front of him.
if it drops, he cleaves into the next. cleave attack: HitAC 26. Damage 35.)
Trellus (AC 21, 86/93 hp) Bulls Str, Shield of Faith d20+10=13 d20+16=19 d20+16=31 2d8(4+2)+12=18 Thursday February 26th, 2009 9:44:26 AM
"Hit 'em dudes!" Trellus yells to the pack's tanks. So engrossed in the action before him, the cleric is caught completely flatfooted by the fireball that explodes at his feet. [Reflex 13, fails]
"Yeaargh!" he cries, and spins around to see a bunch of undead closing in on him. "Uh-oh"
With a snap, he activates a quickened shield. [Cast Quickened Shield of Faith]
And then, he casts yet another spell, this time trying hard not to get slammed in the process. [Casting on the Defensive - DC 21. rolled 19, geez, use hero point to roll 31 - Avoids AoO]
The cleric's spell washes over friend and foe alike, healing the pack while hurting the undead.
[Cast Mass Cure Moderate Wounds spontaneously over Harm. Trellus, Grymash, Flea, Vayine, and Yanosh healed for 18 hp Undead 21, 22, 23, 24 and 25 also affected. They lose 18hp - Will DC 22 halves.] ------ Spells Active: Bulls Strength Shield of Faith (+3)
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless d20+12=30 ; d20+7=8 ; d10+5=11 ; Thursday February 26th, 2009 11:01:59 AM
Quickly the Dwarven Holy War Axe slices the air again in twin arcs. The first arc slices into the undead Twin closest to him. The second goes way wide.
Hit Ac 30 Dmg 11 Hit Ac 08 (Nat 1)
Highlight to display spoiler: {Spells Cast Bears Endurance Hide from Undead Tattoo Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink}
The Battle for the Central Portal - ROUND 10...[DM StevenVdB] d20+4=17 ; d20+4=24 ; d20+4=9 ; d20+4=15 ; d20+4=21 ; d20+17=32 ; d20+16=29 ; d20+11=22 ; d20+6=13 ; d20+16=28 ; d10+5=12 ; d10+2=11 ; d20+10=24 ; d20+10=14 ; d20+10=24 ; d6+9=15 ; d6+9=14 ; d6+9=15 ; d20+10=12 ; d20+10=11 ; d20+10=27 ; d6+9=10 ; d20+21=32 ; d8+10=16 ; d20+19=35 ; d20+19=33 ; d8+5=9 ; d8+5=7 Thursday February 26th, 2009 1:35:07 PM Tishe's beetles continue to attack the undead but one misses and the other ones damage is absorbed through damage reduction. (adjusted the Bison HP's). Her Bisons also engage the undead (#15, 16 and 18 take damage)
Tishe' then repositions herself and sends a second cone of cold from her staff. (ooc I can not create a cone that captures the whole group of undead without Olaf... please double check your position...)
#21 reflex save 17 - failed #22 reflex save 24 - success #23 reflex save 9 - failed #24 reflex save 15 - failed #25 reflex save 21 -- success
Dispite the fact that some have actually succeeded their reflex save Tishe' has managed to destroy the entire group of Undead!!! Well done!!!
Gilan fails to escape from the fireball and finishes his spell and the whole group benefits from the Bull's Strength he added. Then he turns his wormlike attention to the Deathbringer Twins...
Both bites connect and drain ooze from the first Twin and Gilan then begins a grapple!! Deathbringer grapple check : 10 + 12 (BAB) + 5 (Str) + 4 (size) = DC31
Gilan successfully grapples the first of the Deathbringer Twins!!
Flea hopes to have better luck this time but once again her weapons fail to connect. She makes an evasive maneuver. Luckily for her Tishe's cone has already passed ;-)
Vayine swings his blade at T2 and with the second blow he succeeds to hit him! Too bad though Undead are not affected with Con damage...
Grymash steps forward but can't reach T1 because of Gilan... he goes berserk and aims for T2 but only one blow hits...
Engrossed by the action before him Trellus fails to avoid the Fireball... then he sees a lot of undead closing in on him but is pleased to see Tishe's Cone of Cold taking them all out!! A quickened shield of faith and then he heals himself and some of his companions...
Yanosh slices his axe through the air but only slices the air around the Twin...
-------------------------------------
To escape the grapple T1 makes an opposed grapple check (12+5+4-4 = +17) = 32 Gilan Remorhaz's grapple DC is 10 + 9(BAB) + 10 (Str -- 26+4) + 8 = DC37 The Deathbringer fails to escape from the grapple!!
He thus drops his both flails and slams his fists into the Gilanhaz... (hitting AC35, 33 - damage 9, 7)
The last successful blow on Deathbringer Twin 2 was delivered by Grymash... he eyeballs the raging Half-Orc and swings his flails at Gry... (hitting AC29, 22, 13, 28 -- damage 12 and 11) Twice the Twin's flail rattle through Gry's armor putting good dents in it.
#14, #15 and #16 continue to slam into Bison 1 (hitting AC24, 14 and 24 -- damage 15, 14 and 15) The Bison staggers but is not yet slain!
#18, #17 and #19 engage Bison 3 (hitting AC12, 11, 27 -- damage 10) but only one Entomber is able to actually hit the beast...
The Yuan-Ti hurls himself at Tishe' who apparently has a deadly staff... he slams hard into the female mage (hit AC32 -- damage 16Hp + level drain (need to look up the effect of this -- SteveK if you know please use the effect thanks! )
The Bone Naga makes a double move south of the portal...
Through the frenzy Tishe' now hears the third Celestial Bombardier Beetle warning her the last Squadron of Undead is approaching the Portal Chamber!!!
Trellus (AC 21, 86/93 hp) Bulls Str, Shield of Faith, Disrupting Wpn Thursday February 26th, 2009 2:56:59 PM
"Nice pick, Tishe!" Trellus calls out. The cleric figures the twins are under control, so now the pack better turn around.
"Gilan and Gry stay on the Twins," he directs. "Me and Tishe on this thing <Yuan-ti>. Everyone else hit that bone snake"
The blond man casts another spell, tapping the little-used mace at his side. And then, shield raised, he strides into to the Yuan-ti while drawing the weapon. "Let's weave," he tells it.
[Cast Disrupting Weapon on his mace] [Move to AW 36] ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 26 HP 35/65 (70)) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)(Negative Level: 1) d20+10=24 ; d20+10=12 ; d20+10=14 ; d8+11=18 ; d20+4=9 ; d20+4=10 ; d4+2=5 ; d20+9=15 ; Thursday February 26th, 2009 7:08:00 PM
(ooc: I was going by eye. I guess it would've been better if she had gone to 33,AW instead)
The Three Celestial Bisons (at 30,AP; 28,AP; 28,AN) are in a death struggle to even hold back the undead onslaught, but grimly they fight on. The attacks have done thier part, and only one head slams undead flesh. Bison 1: AC 28 Dam 18 Bison 2: AC 12 Bison 3: AC 14
Two of the Celestial Bombadier Beetles also continue to attack undead, missing. The third beetle calls out its alarm and Readies an acid attack for when undead arrive. Beetle North AC 21 Dam 5 Beetle South AC miss Beetle West Ready Acid Spray Fort DC 13 Dam 5
Tishe' herself is slammed by the undead snake-taur and feels as if her very soul is shredded! The hardened combat expert *SHRIEKS* in pain and feels a spell slip from her memory! (ooc: lose Dim Door) And then the warning comes from the Celestial Beetle. "More Reinforcements!", she gasps, "from the West!"
The small woman staggers back a step to get her head together (5 foot step to 33,AV). "He's trying to cut my thread just by touching me!", she calls while sweating and her face pale, "but let's see if I can't take him completely out of the fight." Raising her hands in a quick spell, she defensively casts (Concentration: 15, whew!) a Resilient Sphere to surround and capture the undead snake-taur without touching his spell resistance!
Effects Light 14 minutes. 20 foot illumination, 40 foot shadows Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 65 rounds. +4 AC, immune to Magic Missle Cat's Grace, 65 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, saves v fear Speak with Animals on Gilan and Tishe' (36 rounds) Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there)
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 1 -1 attacks, skill checks, ability checks, saves, effective level: -5 hit points, -1 strongest spell
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin* }
Gilan [HP: 110/140 - AC: 32] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+17=33 ; d20+17=37 ; d20+17=32 ; 3d8+17=30 ; 3d8+17=35 ; 6d8+17=39 ; 8d6=31 ; Thursday February 26th, 2009 9:10:16 PM
Gilan accepts the slams from the undead cleric that he is holding in his jaws, but his own skin is superheated to the touch and delivers burns to the things hands. Gilan no longer cares if the thing is undead or not, so he just swallows the thing whole before turning to help Gry with the last one.
Once again his head shoots out twice to try and bite down on the remaining cleric. Though he does not bother to bring it into a grapple as he wants it to get the punishment it needs.
[awesome blow vs. T2 - hit: 33/37*crit32* and damage: 30/35*crit39* ; Ref DC 30 & 35*crit35* or be knocked flying 10' and land prone] [heat vs. T1 - 31 fire damage and no save]
[barkskin(Olaf) -60/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 2/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 2/8 per day Highlight to display spoiler: { Remorhaz - huge magical beast HP: 140/140 AC: 32 Attack: bite +21 (3d8+17) Attack: swallow (2d8+17 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Grapple: +29 Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
FleaAC=22, HP=38/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=32 ; d100=5 ; Thursday February 26th, 2009 10:33:41 PM
Flea knows that she is of little help against the two undead in the corridor and when she hears Tishe's scream she spins towards her. The rogue activates her boots of speed and charges the undead naga, hoping that Tishe can look after the Yuan-ti. The rogue does her best to slide her short sword through the undead's hide, but finds her blade piercing the emptiness of the ephemeral Wold. [Hit AC=32 +2 charge +2 Bull's Strength = 36; failed miss chance]
New position AT 40 AC hasted = 23, 24 vs Naga w/ dodge -2 for charge
The Battle for the Central Portal - ROUND 10...[DM StevenVdB] Friday February 27th, 2009 7:52:49 AM
only 4 posts?!?
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless d20+12=16 ; d20+7=22 ; Friday February 27th, 2009 12:56:12 PM
Yanosh swings at the undead twin again and only cuts air around it. Maddingly he presses his attack hoping to draw it so the others can get to it as well.
HIt Ac 16 Hit Ac 22
Highlight to display spoiler: {Spells Cast Bears Endurance Hide from Undead Tattoo Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared Level
0-Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1-Bless, Cure Light Wounds, Endure Elements#, Hide from Undead*
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Grymash (ac24 hp67/ragehp89, rage6) d20+19=33 ; d20+14=28 ; d8+32=34 ; d8+32=39 ; Friday February 27th, 2009 1:44:14 PM
Grymash decides he doesn't like the flail. In his rage, he attempts to sunder it into pieces.
(Sunder attack on the flail. Powerattack same as before) Opposed attack roll 1: HitAC 33. Opposed attack roll 2: HitAC 28.
If either one beats his opposed attack roll, then Gry does damage to the flail. Gry's +1 double ax is also an adamantine weapon and ignores hardness. Dealing damage directly to the flail. Damage: 34 and 39.)
The Battle for the Central Portal - ROUND 11...[DM StevenVdB] d20+13=26 ; d20+11=27 ; d20+6=24 ; d20+6=19 ; d6+15=21 ; d6+12=16 ; d20+16=29 ; d20+11=28 ; d20+6=20 ; d20+16=30 ; d10+5=15 ; d10+5=12 ; d10+2=12 ; d20+21=36 ; d20+16=35 ; d8+10=11 ; 2d6+7=14 ; d20+14=33 ; d20+9=20 ; d20+9=27 ; d20+9=18 ; 4d6=19 ; 4d6=15 ; 4d6=16 ; d20+10=19 ; d6+9=10 ; d20+10=15 ; d6+9=11 ; d20+10=11 ; d20+10=26 ; d6+9=12 ; d20+10=24 ; d20+10=20 ; d20+10=18 ; d6+9=12 ; d6+9=15 ; d6+9=14 ; Monday March 2nd, 2009 7:49:22 AM Trellus complements Tishe' on her excellent use of her Staff. He points Gry and Gilan towards the Twins, Tishe' and himself on the Yuan'Ti and the others on the Bone Naga... Preparing himself for close combat he enhances his Mace.
Tishe's Bisons bravely continue to batter the Undead but only one of them is able ot hurt an Undead Entomber... It staggers but still stands... Two Beetles that were already engaging the Entombers continue their attack while the third one is preparing to throw acid at the ones that are approaching from the West.
Tishe' herself is slammed by the Yuan-Ti and hopes to capture him inside a resilient Sphere... (rolled spell resistance check for you 27 vs 18 -- success) The spell penetrates the Yuan-Ti's resistance to spells but it can not trap the nimble creature! (reflex save 26 -- success) Tishe' is unable to trap the Yuan-Ti
Gilan accepts the slams from the Twin and swallows the large Deathbringer!!! The Deathbringer struggles madly but can not avoid being swallowed!! The burning pain is enormous but Gilan can still feel the large Undead crawling inside his belly... (Swallow hole is a special attack so that's your attack phase. You can make another attack vs the second Deathbringer)
Flea knows she is of little help against the Deathbringer Twins and hears the screams from Tishe'. She charges the Undead Bone Naga but in her hast she misses the snake... it hisses viciously...
Yanosh swings at the Undead Twin again but only cuts the air around it...
Grymash dislike the Twin's Flails and attempts to destroy them...
(Twins's Sunder DC : 10 + 16 (attack roll mod) + 4 size = 30) (Heavy Flail (Large) : hardness 10 / HP 40)
Gry's first swing hits the main hand flail badly and almost destroys the weapon (33Hp take). The second attack fails to hit the Heavy Flail... The Twin roars in anger as he realizes why the Half-Orc has just been trying to do!
Olaf and Vayine remain frozen (guys please let me know if anything is wrong) Having failed to dodge Tishe's Cone of Cold Olaf has taken 30HP's!!
-------------------------------
Swallowed Deathbringer actions Highlight to display spoiler: {The Deathbringer draws 2 short swords immediately lashing out at the Remorhaz's gizzard with a Power Attack... (-10 on damage rolls / +10 on damage rolls / hitting AC24 and 19 vs AC15 -- damage 21 and 16)}
Gilan feels a terrible pain coming from inside his Remorhaz guts... it stings!! It cuts!! It HURTS!!! Moments later the first Deathbringer Twin cuts himself out of the Remorhaz belly!! Gilan takes a massive 37Hp from this... He'll think twice before swallowing another Deathbringer! The burned Twin roars in defiance and enrages his brother even more!
The figure in the Portal laughs in the red haze and shouts one final command... "STOP PLAYING AND DESTROY THE WORM!!! CHARGE!!!"
With this being said you can hear the Undead coming from the western corridor speeding up their pace...
The second Deathbringer throws himself on Grymash once again! (hitting AC29, 28, 20, 30 -- damage 15, 12 and 12)
The Yuan-Ti hurls himself on Tishe' ready and willing to destroy the mage by taking a full attack (hitting AC36 and 35 -- damage 11 + level drain and 14 + level drain)
The Bone Naga hisses as she finds the small Gnome trying to sting her... she casts another spell (concentration 33)... Orders were clear... destroy the Worm! Two rays shoot over Flea and Trellus's head and hit Gilan Remorhaz in the flank! (hitting Touch AC20 and 27 -- damage 19 and 15HP) A third ray bursts into Flea... (hitting Touch AC18 -- damage 16Hp)
Undead #20 is annoyed by the Beetle and slams his fists in the air. The Beetle has a 5ft reach so can be hit by the Entomber. (hitting AC19 -- damage 10Hp)
#14 slams his fists into Bison 1 (hitting AC15 -- damage 11) making the beast disappearing towards the Celestial Lands it came from...
#15 and 16 aim for Bison 2 -- hitting AC11 and 26 -- damage 12
#17, 18 and 19 continue to bash on Bison 3 (hitting AC24, 20, 18 -- damage 12, 15, 14)
The last squadron of Entombers come running in the Portal Chamber now... #26 and 27 take the Acid spray while they simply run on (Beetle take an AoO vs #26)
[OOC]
Lads 'n lasses, we need EVERYONE in this battle -- I'm NOT lowering this encounter because not everyone is posting... (ok maybe I'm not targeting those unable to post... but this means those not posting are causing the others more damage!!)
Tishe' is involved with the Yuan-Ti and is taking damage hard and loosing levels Flea has engaged the Bone Naga who lucky for her obeys orders and concentrated on Gilan Gilan has taken massive damage from the Twin that escaped from his belly AND from the Bone Naga Grymash has been doing a fantastic job vs Twin 2 but he is nibbling away Gry's HP's Both Deathbringers are STILL in decent shape... Not to mention the 13 Entomber that are still around while the Summoned Animals are falling fast... If you are not panicking I'm doing it for ya... [/OOC]
Trellus (AC 21, 86/93 hp) Bulls Str, Shield of Faith, Disrupting Wpn d20+17=34 ; d8+9=14 ; d20+12=17 ; Monday March 2nd, 2009 9:32:13 AM
[OOC Trells had moved to AW 36 last round. I'm assuming he's at that spot.]
This is sunbaked, the cleric thinks to himself, as the situation is clearly getting out of hand.
"Tishe, back off and give Gry a healing shot," he calls. Which leaves him alone with the Yuan-Ti. "Domi give me strength!" he cries. And then adds silently -And please let this work
[Domain feat - Feat of Strength - free action - +11 STR this round]
Since the thing still seems to be concentrating on Tishe, Trellus takes a step to get behind it. [5' step to AV37] And swings for all he's worth.
[Atk Yuan-ti w/ +2 flanking bonus. atk 1 hits ac 34 for 14 hp damage. If 12 HD or less - Will save DC21 or destroyed. atk 2 misses (ac17)] ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless d20+14=31 ; d10+5=6 ; Monday March 2nd, 2009 10:22:44 AM
Seeing that Tishe is being overwhelmed Yanosh breaks from the undead twin and charges the Yaun-Ti. With a roar he charges the 25 feet and lashes out at it. Holy Dwarven War Axe slices through the air and......
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Gilan [HP: 129/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] Monday March 2nd, 2009 9:17:09 PM
The pain was sudden and flamed the mind as well as the body, sending Gilan into a roar of pain. Fighging back the intensity of all that his body is enduring, he somehow is able to focus his mind enough to change his form.
As the change takes him the pain subsides and when he is totally done, there is no signs of all that has been inflicted upon him in the past few minutes. But in the place of the worm is now a snow white bear, towering of nine feet tall. The eyes of the bear narrow as it takes in the prey before it and plans to continue the fight.
[barkskin(Olaf) -61/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 3/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +27 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
Tishe' (AC 26 HP 00/55 (70)) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals)(Negative Level: 3) d20+10=27 ; d8+11=19 ; d20+4=13 ; d20+4=24 ; d20+4=15 ; d20+4=17 ; d20+4=22 ; d4+3=7 ; d4+3=5 ; Monday March 2nd, 2009 9:18:04 PM
ooc: Ice Storm movement restriction is now gone. .....................
Two Celestial Bisons are gone, and the third struggles valiently to fell even one undead, goring the enemy. Bison 2: AC 27 Dam: 19
The beetles can be little more than annoying to the undead, but thier last command was to attack. The west beetle tries to bite an undead zipping by (AOO: AC 13) and all three continue to fight as they can. Beetle North AC 24crit22 yes! Dam 12 Beetle South AC 15 miss Beetle West AC 17 miss
Tishe' herself is slammed twice by the snake-taur, her energy and soul rended by the unnatural undead. It drives her Cure Serious Wounds and her Protection from Energy spells from her mind, sprays blood across the chamber, and drives the mystic to the floor... unconscious!
(ooc: I think you missed the 16+level drain in your calculations last round. With the 3 Negative Levels, Tishe' is at 00 hit points now) .........................
Effects Light 14 minutes. 20 foot illumination, 40 foot shadows Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 64 rounds. +4 AC, immune to Magic Missle Cat's Grace, 64 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, saves v fear Speak with Animals on Gilan and Tishe' (35 rounds) Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin* }
FleaAC=22, HP=38/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=30 ; d20+16=36 ; d20+16=19 ; d20+11=22 ; d100=92 ; d100=87 ; d100=70 ; d4+2=5 ; 2d6=5 ; d4+2=4 ; 2d6=8 ; d4+2=4 ; 2d6=6 ; Monday March 2nd, 2009 10:20:49 PM
Flea reacts in horror as Tishe goes down before her. She springs into action, stabbing furiously at the undead naga with her Holy short sword, screaming profanities at it to distract it from her friend. [Hit AC=30, 36, and 22 for (5+5=10) + (4+8=12) + (4+6=10) = 32 HP damage; please ignore 3rd D20+16 roll - I forgot the naga was immune to criticals]
Flea sidesteps the naga, attempting to dodge the next attack.
[OOC did Flea's blinking negate the ray? Was it a cast spell and did she get an AoO?]
The Battle for the Central Portal - ROUND 12...[DM StevenVdB] d20+19=36 ; d20+19=32 ; d20+19=32 ; d8+5=12 ; d8+5=8 ; d20+16=25 ; d20+11=22 ; d20+6=7 ; d20+16=28 ; d10+5=13 ; d10+2=3 ; d20+21=22 ; d20+16=31 ; 2d6+7=12 ; d20+10=23 ; d20+10=20 ; d20+10=30 ; d6+9=10 ; d6+9=13 ; d6+9=10 ; d20+10=16 ; d20+10=17 ; d6+9=15 ; d6+9=12 ; d100=45 ; d100=97 ; d20+9=26 ; d100=42 ; 2d4+3=10 ; d4=3 ; d20+10=24 ; d6+9=13 ; d20+10=21 ; d6+9=11 ; Tuesday March 3rd, 2009 8:05:39 AM ooc -- again only 5 posts out of 8... one player down... your choice friends...
Trellus calls out to Tishe' to give Gry a healing punch while he will concentrate on the Yuan-Ti... he lashes out to the Yuan-Ti with all that he is worth... the weapon is able to destroy the abomination with one single blow but the Yuan-Ti has a very strong will (will save 36 - success) and is capable to withstand Trellus's blow...
Seeing Tishe' being overwhelmed by the Yuan-Ti Yanosh charges and lashes out at the creature hurting the Yuan-Ti once more...
Having taken massive damage Gilan sees no other outcome than to switch form to stay alive... moments later a towering 9ft white bear stands in front of the Deathbringer Twins...
Tishe' is slammed twice by the Yuan-Ti and feels her soul and body being ripped apart... her spells slip from her mind... life being drained the Mystic falls to the ground...
Meanwhile her Bison and Beetles bravely continue the massacre. The Bison almost destroys the Undead Entomber...
The Beetles too continue to nibble away HP's
Flea reacts in horror as she watches Tishe' go down... Screaming profanities she lashes out at the Bone Naga hoping to distract it from her friends... let's say she caught the Naga's attention...
Grymash, Olaf and Vayine remain numbed to all that is happening and by doing so endanger the whole operation...
-----------------------------
Deathbringer Twin 1 now gazes upon the towering White Bear in front of him and is angered for having dropped his Flails. All he can do is pummel the Bear with his fists... (hitting AC32, 32 -- damage 12, 8)
Deathbringer Twin 2 grins as he sees Grymash is numbed at continue to batter the Half-Orc tank (hitting AC25, 22,7, 28 -- damage 13 and 3) Grymash sinks to his knees!!! Grymash is at -5HP!!!!
Feeling a sting at his back the Yuan-Ti gazes upon Trellus and Yanosh... Trellus's bite was hardest... The Yuan-Ti hurls himself upon Trellus (hitting AC22 -- NAT 1 and 31 -- damage 12Hp -1 level drain)
#15, 16 and 18 engage the remaining Celestial Bison (hitting AC23, 20, 30, 16 and 17 -- damage 10, 13, 10, 15 and 12)
The Bone Naga is eyeing Flea (correct about the blinking -- chance 45 -- FAILED -- Flea was NOT hit by the Scorching Ray earlier -- the Naga did cast a spell defencively with Concentration check) Annoyed by the Blinking Gnome at his feet... euhm... whatever... the Naga goes for a full attack on Flea (hitting miss chance 97 AC 26 and miss chance 42 -- damage 10 + poison Fort Save DC17 or take 3 CON damage)
#20 slams his fist into the southern Beetle (hits AC24 -- damage 13 #14 slams into the Northern Beetle (hits AC21 -- damage 11)
The figment of Ga'al inside the Portal emits maniacal laughter as he watches the Bloodpack members fall one by one and the others being frozen...
"Prepare to join my legion... you will make a fine addition... hahahaha... come my servants... time to join me here at the Heart of the Plain"
The rest of the Undead Entomber are swarming towards the portal.
The Battle for the Central Portal - ROUND 12...[DM StevenVdB] Tuesday March 3rd, 2009 8:33:11 AM
Friends, I will be travelling to Germany on wednesday afternoon till friday morning. This means wednesday post will be made at 04:00 which is not 24 hours from now. If I'm not allowed to post then, there will be no new post till friday which I would like to avoid.
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless d20+12=25 ; d20+7=16 ; d10+5=11 ; Tuesday March 3rd, 2009 10:08:58 AM
"Trellus get to Gry. I'll try and hold this beast here." Yanosh states as his Holy Axe whistles in.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Trellus (AC 21, 69/93 hp, -1 LVL) Bulls Str, Shield of Faith, Disrupting Wpn d20+8=16 ; 10d6= 29; 10d6=31 ; d20+16=32 ; Tuesday March 3rd, 2009 10:12:01 AM
[OOC - Flea has Neutralize Poison in effect] [Also, at exactly 0 hp, Tishe is disabled, not unconscious?]
The Yuan-ti easily shrugs off the effects of the Disrupting Mace. Tishe goes down. Gry goes down. Vayine and Olaf are just standing there. And Trellus feels the soul-sucking touch of the undead before him.
Looks like this might be it, the blond man thinks.
Nevertheless, he struggles on. "Yanosh, see if you can get Tishe on her feet. I'll keep this treadles attention"
Dropping the useless mace, Trellus fires a ray of light right into the creature's face. [Cast defensively, Concentration check 32 vs DC 18 to avoid AoO Cast Searing Light. Ranged Touch atk hits ac 16 for 29 hp damage. ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+16=30 ; 3d8+5=19 ; Tuesday March 3rd, 2009 6:31:35 PM
[ooc: Many, many apologies. We had our first baby born last week, earlier than we expected. Mother and daughter (and me) are happy and recovering well.]
Olaf snaps out of his reverie. He takes a glance at the grim situation, realizing only luck will help them now. Kissing his wrist, he tumbles towards Gry, snaking between the twin's flail strikes [tumble check 30 vs DC 15, move to BB35] and activating his displacing cloak to provide a modicum of protection against the ongoing strikes. He calls on Celsiun to heal Grymash, losing his deeper darkness spell to cast cure serious wounds (provokes attack of opportunity), healing Gry for 19 hit points.
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast 2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) 3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape
Tishe' (AC 26 HP 13/55 (70) Prone) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+10=17 ; d20+4=18 ; d20+4=16 ; d20+9=22 ; d8+8=13 ; Tuesday March 3rd, 2009 8:00:20 PM
ooc: oops, Tishe' should be staggered. .....................
The final bison tries to end the unlife of one foe, missing and overwhelmed. Bison 2: AC 17 miss
The beetles continue thier assault, both missing. Beetle North AC 18 miss Beetle West AC 16 miss
Tishe' blinks owlishly from the floor and tries to remember where she is (ooc: Staggered at 0 hit points). The vague feeling that she should be doing something nags at her mind and her hands and voice automatically move in the defensive casting of a Cure Light Woundsspell for herself. (Prone)(Cast Defensively: 22)(Heal:13)
.........................
Staggered: can only make one Standard Action or one Move Action per round
Effects Light 14 minutes. 20 foot illumination, 40 foot shadows Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 63 rounds. +4 AC, immune to Magic Missle Cat's Grace, 63 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, saves v fear Speak with Animals on Gilan and Tishe' (34 rounds) Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere, Stoneskin* }
Gilan [HP: 109/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+23=34 ; d20+23=35 ; d20+20=30 ; d20+27=40 ; 2d6+13=19 ; 2d6+13=19 ; 3d6+8=20 ; Tuesday March 3rd, 2009 8:36:11 PM
The group is slowly losing ground to the undead horde that is attacking them and he is starting to fear for the lives of his pack. He does not care about himself, but he must not lose anyone else. Then he is being struck by the cleric that has moved up on him again. The pain is not that great and he takes it in stride, but his answer to the attack is more fierce than that.
His claws rip into the twin and he starts to draw him into his large hairy form, his teeth attempting to find purchase in the clerics face...but finds he cannot get a clean shot.
[attack vs. twin 1 - hit: 34/35/30 and damage: 19/19/20; grapple: 44]
[barkskin(Olaf) -62/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 4/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +31 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=20 ; d20+16=33 ; d20+11=13 ; d100=33 ; d100=28 ; d100=29 ; d4+2=6 ; 2d6=9 ; d4+2=6 ; 2d6=6 ; Tuesday March 3rd, 2009 8:42:21 PM
Flea remains undeterred by the undead naga's attack. Emboldened by not only her mission to protect the plains, but also the notion that Gargul has cursed her never to die, she presses her attack. [Hit AC 20 and 33 for 6+9 and 6+6 hp for a total of 27 dmg]. Her small voice rings out in anger as she shouts at the naga with each thrust of her sword.
[OOC neutralize poison in effect so Flea only takes 10 hp dmg)
Stephen Tuesday March 3rd, 2009 10:21:14 PM
(Sorry, I was working too late at the lab. For some reason I can't log in and post from one of the lab computers. Probably have the cookies disabled and I don't have access to those settings. For future reference, just assume Gry repeats his last action. He is basically a one trick pony.)
The Battle for the Central Portal - ROUND 13...[DM StevenVdB] d20+12=31 ; d8+10=14 ; d20+16=27 ; d20+11=15 ; d20+6=11 ; d20+16=23 ; d20+21=37 ; d20+16=19 ; d8+10=17 ; d20+9=19 ; d100=60 ; d100=10 ; d20+10=23 ; d6+9=12 ; d20+10=14 ; d100=66 ; d20+10=13 ; d100=52 ; d20+10=15 ; d100=31 ; d100=66 ; d20+10=12 ; Wednesday March 4th, 2009 4:18:00 AM Yanosh hopes for Trellus to be able to reach Gry but Trellus hoped Yanosh could do the same thing... Both lash out at the Yuan-Ti! Yanosh is unable to penetrate the Yuan-Ti's tough hide. Trellus abandons the idea of using his mace and instead casts a Searing Light spell on the Cleric of Ga'al... (spell resistance check rolled for you 31 vs 18 -- success) Trellus's spell penetrates through the Yuan-Ti's spell resistance and it's armor wounding the creature bad.
(ooc Olaf -- Congrats pall!! Problem is that I did not know why you weren't posting and you did not manage to assign a sub... good thing is that baby and mother are doing ok! In the end that's all that matters!!)
Olaf snaps out of his beautiful dreams of babies being born and takes a glance at the grim situation. He tumbles towards Gry doing alotofthingsyoushouldnotalldoinoneturnbutgiventhesituationI'mgoingtoallow and brings the Half-Orc back to life... Gry is able to get back on his feet now...
Tishe' blinks owlishly from the floor and her hands and voice automatically move in the defensive casting of a Cure Light Wounds spell... she as well regains her health and is capable to getting up again... She never the less still has 3 negative levels...
All her animals continue their attacks but they are getting weary of the battle. Non are able to connect.
Gilan Bear lunges himself on the Twin once again and for the second time embraces him in a deadly dance... 2 hits strike through and he manages to grapple the Twin for the second time! The Deathbringer howls in pain and defiance but will not give in just yet!
Knowing Gargul will not embrace her if she should fail on this mission Flea continues to rattle the Bone Naga's carcass... Brought to the verve of death the Naga is not giving in though...
Gry regains consciousness and looks into the eyes of the Dwarf that saved him. Vayine remains staggered... (Tony where art though?!?)
-----------------------------
Twin 1 is grappled by Gilan for the second time... Gilan, Olaf, Gry, and Vayine all feel the Twin's dark power touching their spine... all make will save DC23 or loose 14HP... the Deathbringer himself though regains 14Hp with this Negative Bursts... an ability they can use once every 4 turns...
His Twin brother is pleased to see the Half-Orc down on the ground and picks his second best looking target... Vayine... He makes his Flails sing and aims for the Drow... (hitting AC27, 15, 11, 23) Amazingly the Drow's armor deflects all hits!! The Twin growls in anger! Has he mistaken the Half-Orc to be the strongest foe? Should he have removed the Drow's magic protections first?
The Yuan-Ti now is surrounded by Trellus and Yanosh. Again Trellus is the only one able to hurt him and appears to be the most formidable foe of the two attacking him atm. He slams and bites the cleric (hitting AC37 and 19 -- damage 17 -1 level). Trellus again feels life force being taken and also the loss of certain abilities...
The Bone Nage does not like the blinking rogue down there... the poison did not work and the little creature almost killed her! Due to the damage Flea did the creature can hardly concentrate on any spells so all that is left is to bite and sting the Rogue again... (hitting miss chance 60 AC19 and miss chance 10)
#15 (hitting AC23 -- damage 12) brings and end to the short life of the Celestial Bison. #14 (hitting AC14) misses the Celestial Beetle
Flea finds herself surrounded by 4 Entombers now!! They all slam into the little rogue... (hitting MC66 AC13, MC52 AC15, MC31, MC66 AC12) but again amazingly not a single entomber is capabale of hitting the nimble rogue!! Flea got away quite nicely there!!
The Entombers walk up to Tishe' and see she's still conscious... they had hoped to drag her away and engrave her... instead they see the Mystic still has life force in her. They stand ready to knock her down once she gets up...
4 more are going after Gilan Bear. The rest is swarming around the Naga and the Yuan-Ti to help...
The Bloodpack is completely surrounded and the outcome appears to be unavoidable... The figment of Ga'al continues to laugh hysterically...
"Soon... yess soon now will you all join my legions..."
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength d20+16=22 ; d20+11=30 ; Wednesday March 4th, 2009 11:01:02 AM
Again Yanosh's axe streaks through the air. But again it misses the monster before him.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Trellus (AC 21, 43/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn d20+16=33 ; d20+8=25 ; 4d8+10=32 ; d20+8=14 ; Wednesday March 4th, 2009 11:41:46 AM
"Flea, get over here," Trellus calls out, worried that the small gnome is in over her head. The absurdity of the last thought forces a slightly insane chuckle out of him. Light, we're ALL in over our heads
He can feel the life energy leaving. But he's the only one hurting this thing, and so he stands and casts again.
[Cast defensively, Concentration check 33 vs DC 19 to avoid AoO Cast Cure Critical Wounds spontaneously over Dimensional anchor. SR caster check 25 Touch atk hits ac14 for 32 hp damage. Will save DC 20 halves]
------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 26 HP 13/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Bless, Speak with Animals) d20+4=10 ; d20+4=9 ; d20+9=13 ; d20+9=20 ; d20+12=16 ; d20+12=30 ; d20+9=13 ; d20+9=11 ; d20+9=23 ; 4d6=17 ; 4d6=16 ; 4d6=14 ; Wednesday March 4th, 2009 2:02:26 PM
The final two Beetles continue the fight, but never are able to defeat the defensive front of the undead. North Beetle: AC 10 West Beetle: AC 9
Tishe' is surrounded by undead and on her back with no packmates close enough to help. This is the end, she thinks, but I'll should be able to even the odds.
The small woman defensively manages what perhaps will be her last spell (Cast Defensively 13, Hero Point 20) and sends three rays of scorching light towards the Yaun-Ti as her last effort bypasses the monster's spell resistance (16, last Hero Point 30) (ooC: I forgot to add +1 for the Bless spell. Adjusted AC to hit after roll) Ray 1: AC 14 Dam 17 Ray 2: AC 12 Dam 16 Ray 3: AC 24 Dam 14 Total 46 damage
(ooc: If the Yaun-Ti is down, Tishe' will cast the same spell, but one ray each at three of the undead surrounding her)
Effects Light 14 minutes. 20 foot illumination, 40 foot shadows Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 62 rounds. +4 AC, immune to Magic Missle Cat's Grace, 62 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bless (from Yanosh) +1 to hit, saves v fear Speak with Animals on Gilan and Tishe' (34 rounds) Bull's Strength [from Gilan] Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Gilan [HP: 102/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+17=32 ; d20+23=24 ; d20+23=42 ; d20+20=35 ; d20+27=29 ; 2d6+13=21 ; 2d6+13=23 ; 3d6+8=25 ; Wednesday March 4th, 2009 8:27:47 PM
Gilan notices that he is being surrounded and shivers with the anticipation of his own death...or lack of it since he is one that has angered Gargul. Though this thought might have given him pause earlier, he does not have time these thoughts now.
It is funny as he opens his arms to let the cleric go, then brings his claws back in at the cleric with a toothy grin. His first paw swipe is near but not close enough to actually do any damage to the enemy, but his next one is right on and tears into the cleric. As he attempts to draw him once again into a hug, his teeth seek to find tender flesh and this time succeed...which brings great relish to the druid. He will go down fighting and die for his pack if that is what is needed.
[Will Save: 32] [attack vs. twin 1 - hit: 24/42/35 and damage: 21/23/25; grapple: 29]
[barkskin(Olaf) -63/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 5/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +31 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=23 ; d20+16=18 ; d20+11=26 ; d100=50 ; d100=93 ; d100=67 ; d4+2=4 ; 2d6=3 ; d4+2=4 ; 2d6=8 ; d4+2=5 ; 2d6=5 ; Wednesday March 4th, 2009 8:28:05 PM
Flea knows that she must bring down the undead naga if Tishe and the others are to survive. Undead fluids already drip down the blade of her holy short sword, but she stabs at the naga with reckless abandon. [Hit AC=23, 18, and 26 for (4+3=7), (4+8=12), and (5+5=10) HP for a total of 29 HP of damage]. If one of her earlier blows brings down the naga, Flea will turn her attention to one of the embalmers that has slipped in behind her (#31) and stab at it. The plucky rogue calls back behind her "Never you mind these! Look after yourselves!"
Flea dodges the naga if it remains in battle, otherwise she dodges #31, hoping that between blinking, being hasted, and dodging she will remain unscathed.
Vayine AC27 HP 78/98 {endure elements, Stoneskin, Bulls Strenght, Neutralize Poison,Bless, Prot. Evil) d20+23=30 ; d20+19=32 ; d10+13=18 ; d10+13=19 ; Wednesday March 4th, 2009 8:45:01 PM
Vayine leaps into battle with renewed vigor. his silver sword slamming home again and again. "Die and free your souls from the burdens of life." the Drow shouts.
Attack 1 Hits AC 30 for 18 Damage Attack 2 Hits AC 32 for 19 Damage
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+9=26 ; d20+9=29 ; d20+16=23 ; d20+16=22 ; Wednesday March 4th, 2009 10:06:01 PM
[ooc: I don't know if Olaf got a save against the cone of cold from before. In case he didn't, he rolls a 26, taking no damage (evasion) (add 20 hit points to his total above)]
Grimacing at the twin's negative energy burst, Olaf manages to shrug off the damage [will save of 29]. He then tumbles back to AY37 [tumbling 7.5 feet to BA 37, followed by 10 feet to AY37; tumble checks of 23 and 22 vs DC 15 (twin 1) and DC 17 (twin 2)], and loses silence to case cure moderate wounds, holding the charge on his hand for next round.
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast 2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) (cast) 3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape
Grymash (ac26, hp50/125, bless, haste1, bull strength, no more rage) d20+14=22 ; d20+14=19 ; d8+24=31 ; Thursday March 5th, 2009 3:00:10 PM
(you have me at -75hp, well that puts me at 50hp, is that correct? i lost track.)
Grymash's eyes burst open. Even though his rage is over and he finds himself on the floor looking up at the behemoth that must have bested him. That is enough to get his blood boiling again. With a click of his heels, he finds the vitality he needs to down this treadle! (boots of speed).
Up he springs like a flash and attempts to bury his ax into his foe! "SURPRIZE ... CREEPER MUNCH!! DA REAPER OF GARGUL WILL BE HAVIN' YOOZ"
Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin) Friday March 6th, 2009 8:04:38 AM
Trace hearing the sound of battle cast cat's grace and bark skin upon him and Rhino shares the spell. Trace notches an arrow and moves witht he others. "Now would be a good time to cast cat's grace on the group" Trace begins to smile as his heart quikens for the coming battle, it worries him that he gets enjoyment out of fighting these days.
Level 1: resist energy, delay poison, entangle
Level 2: Bark-skin, Cats Grace
Level 3: water walk, darkvision
Level 4: cure serious wounds, cure serious wounds
The Battle for the Central Portal - ROUND 13...[DM StevenVdB] d10+3=13 ; d20+19=35 ; d20+19=37 ; d20+19=34 ; d8+5=11 ; d8+5=10 ; d20+16=25 ; d20+11=18 ; d20+6=9 ; d20+16=21 ; d100=49 ; d100=8 ; d100=78 ; d20+10=15 ; d100=94 ; d20+10=13 ; d20+10=29 ; d20+10=23 ; d6+9=10 ; d6+9=15 ; d20+10=30 ; d20+10=18 ; d20+10=26 ; d6+9=12 ; d6+9=11 ; d20+10=20 ; d20+10=13 ; d20+10=17 ; d20+10=15 ; d6+9=15 ; Friday March 6th, 2009 11:32:54 AM Yanosh engages the Yuan-Ti again and even though he thinks his strikes won't do any damage his second blow does hit (YT has AC28 -- I rolled damage 1d10+3 for you -- damage 13).
Even though Trellus appears to be in a bigger mess than Flea the cleric calls out for the little Gnome to get out of harms way... He has to hold on for his friends will fail if he doesn't... casting defensively he 'abuses' a healing spell... the healing energy ravages the Yuan-Ti's body but it's strong mind is capable of avoiding part of the damage... (will save 35 -- 16HP taken)
Tishe's beetles continue to harass the entombers but fail to succeed. She is surrounded by a number of Undead with no pack mates to help her... the small woman manages to cast what will probably be her last spell... she sends three rays of scorching light into the Yuan-Ti by passing his spell resistance! The Yuan-Ti howls in pain as his scorched remains crumble to the ground...
Gilan bear loosens his grip on the Twin only to hurl him in again next... only this time he fails to grapple the Twin! (grapple DC : 10 + 12 +5 +4 = DC31) Never the less, the wounds hurt bad!
Flea is getting used to being neglected in combat... she has been doing a wonderful job vs several of the undead. She calls back to Trellus to look after himself! She dances around the Bone Naga and delivers several deadly strikes... Like the Yuan-Ti the undead creature falls to the ground without glory...
The figment of Ga'al doesn't seem to care about his army being slain... he only smiles...
"They will soon be back... you can not destroy my vast legion... with every creature that dies it grows..."
Vayine leaps into battle with renewed vigor... he makes a 5ft step towards Twin2 and slams his sword at Twin2 but his blade clangs of the thick deathbringer's armor.
(Olaf indeed got a save vs Tishe's cone)
Olaf tumbles out of the Deathbringer's reach and prepares a spell for next round.
(Gry -- lost track of your HP's too :-) I think I made an error thinking you were already down last round...)
Surprising friend and foe the brute half-orc springs from the floor trying to bury his axe deep into the Deathbringer's gut but even his axe can't get through the armor...
-----------------------------
Deathbringer 1 gets loose from the White Bear... he raises his fists and slams into the bear (hits AC37 and 34 -- damage 11 and 10)
Deathbringer 2 now concentrates on the tough Drow and hopes to rip through the dark-elfs armor this time (hitting AC25, 18, 9, 21 -- YUK!!) He growls in frustration as his flails can't put a dent in Vayine's armor...
Flea is surrounded by 4 Entombers. With the Naga gone she hopes to dodge #31... all 4 entombers hope to engrave the little Gnome... her grave should be quick to dig... (hitting MC49, MC8, MC78 AC15, MC94 AC13 -- AARRRGHHHH)
Trellus is surprised by two of the horde (hitting AC29 and 23 -- damage 10 and 15)
The last thing Tishe' will see in this life is the crumbeling remains of the Yuan-Ti... the moment her rays left her hand and destroyed the creature was the sign for the entombers to split the mage's skull... (hitting AC30 (crit check AC18) and 26 -- damage 12 and 11) Blood splatters all over as they nearly kill Tishe'... (Tishe' is at -8 if I'm correct)
Gilan too sees how more and more entombers are swarming around him... all are out to kill him... (hitting AC20, 13 and 17) but none strike through...
#14 finally succeeds in destroying the last beetle (hits AC15 -- damage 15)
------------------------------------
BLOODPACK :
Suddenly you can hear running feet coming from the various tunnels that enter the Portal Complex!! More reinforcements?!?
CHILDREN OF CHAOS :
(entering the complex - 5 turns than current Bloodpack time)
Once you come through the portal you can see a dark corridor... the moment you enter glyphs on each side illuminate your path... once you are going further the glyphs behind you begin to fade. These man made corridors are perfectly straight... after running for a bit you come to a crossing... the sound of battle appears to come from up ahead.
Assuming you will all continue to run straight towards the battle you arrive at the entrance of the Central Portal after 5 turns...
In front of you there's death and decay... a blood red dome in the center with in it a figment of Ga'al... on the opposite side, the Bloodpack in a dead struggle with hulking Undead... among which the Deathbringer Twins...
The moment Ga'al sees the Children of Chaos entering the complex his eyes grow wide!
"BLOCK THE PORTAL AT ALL COST!!!!" he shouts and then disappears... the glowing red light fades leaving only the Bloodpack's lights illuminating the complex.
On the opposite side of the portal the combat rages on...
CoC you are at the west side of the map. Welcome to the Bloodpack board...
Friends, we are now in stage two of the Cross-Over!! Hope you're enjoying the ride!!!
Xenia (AC28, HP86/86) Friday March 6th, 2009 12:37:21 PM
"Fram jamblies! It's Ga'al!" At the sight of the image of the God Of Domination, the dark rogue's voice peals from out of shadow and thin air. "I thought he was dead."
Keen elfish eyes pick out the scene of carnage across the floor of the dome thingie. Xenia flattens her arms to her side and shoots through the air like an arrow. Invisible, and grasping at the shadows of friend and foe as she shoots past both, she finds herself in the midst of the melee. Lying down below her is a human woman. Despite the blood, that cakes her face, the woman looks oddly familiar. Impossible. But, then, what is impossible in a Wold in which dead gods resurrect themselves?
Dead. Or very nearly so. Xenia considers the expensive scroll of heal in her right hand for the briefest of moments. What is the worth of a life? Not all the gold in the Wold can pay for a life lost. With undead foes all about, Xenia prepares to use the scroll on the woman below.
OoC Question: Are there any silver cords coming out of the undead, DM. Silver cords that can be seen by anyone who happens to be Blinking?
Rolls and Actions Hide 49 (+20 for Invisibility, -5 for Full Movement) Move Silently 34 Spot 38
Active Effects: Invisibility (5m), Fly (5m), Blinking
Position: AW35 (120 ft Double Move)
Tishe' (AC 26 HP -8/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Speak with Animals) Friday March 6th, 2009 1:00:54 PM
The Yaun-Ti howls and then the fists begin to pound on the prone mystic. Everything goes black...
Her bloodied corpse sprawls without ceremony on the cold stone floor, the plain face framed by mousey-brown hair bereft of the spark of curiosity and energy.
Wart, the horned toad, keeps quiet within his satchel/nest.
Effects Daylight; 884 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 60 rounds. +4 AC, immune to Magic Missle Cat's Grace, 61 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 74 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Speak with Animals on Gilan and Tishe' (34 rounds) Bull's Strength [from Gilan] Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(wall destroyed, but cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength 2d8+4=12 ; Friday March 6th, 2009 1:24:06 PM
Yanosh rushes to Tishes side. He activates his tattoo of cure moderate wounds. "Please dont let me be too late."
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Vayine (sub- SteveK) AC27, 28v Twin#2 HP 96/98 (Endure Elements, Neutralize Poison, Dodge) d20+21=25 ; d20+15=35 ; d10+10=19 ; d20+15=20 ; Friday March 6th, 2009 1:27:38 PM
As the Children of Chaos arrive, they see a half-orc and a silver-armored drow fighting two hulking undead at the Eastern entrance. The drow looks and moves very much like Aeryon back at OddHolme.
............
Grimly, the dark elf fighter keeps his shining mithril shield and armored body in front of Twin#2. His blue hair drips with sweat but a rictus grin begins on the handsome face. "Reinforcements for the good guys", he taunts the undead hulk, "all I have to do is keep you occupied until then."
The drow begins a slow dodging sway that makes it even harder for Twin#2 to connect to anything. (Dodge v Twin#2)
The bastard sword whistles through the air, trying to find a weakness in the undead's armor. 1: AC 25 miss 2: AC 35 crit 20(no) Dam 19
Effects Endure Elements, 24 hours Bulls' Strength (from Trellus)- 1088 rounds, +4 Str (no effect with Belt of Giant Strength+4) Neutralize Poison (from Trellus)
Angus AC-15 HP 66/66 Friday March 6th, 2009 1:50:13 PM
Angus the tall and impossibly thin human sorcerer surveys the scene. "This does not look good. I hope we are in time. We need to move fast Kids and I will help on that front."
Angus makes sure his big floppy leather hat is securely on his head and begins spell casting.
Angus cast haste on the group. "Let's see if we can get the Bloodpack out of trouble. Move out people."
Angus will prepare to move forward, but is careful to let those better armored than himself move first.
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC - 15 rounds
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection)
Trellus (AC 21, 18/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn d20+8=18 ; d20+8=25 ; d8+2=5 ; Friday March 6th, 2009 2:22:12 PM
The blond haired human in silver armor and a blood red surcoat barely even glances at the sounds of more approaching feet. Seeing Tishe drop under the blows of undead, he spots Olaf and issues a curt command.
"Olaf, help Tishe," Trellus pants.
The man is in horrible shape, yet stands his ground. With Yanosh also moving to help Tishe, he's the only one left. Bending down, he grabs a mace off the floor [inviting an AoO], and slams it down on the undead in front of him [#27].
[atk hits ac 18 - Use hero point to hit ac25 - for 5 hp damage. Will Save DC 21 or destroyed] ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Jurgen [AC 33 - HP 150/150] 13d6=33 ; Friday March 6th, 2009 2:37:11 PM
Jurgen, realizing that Gimp was not kidding, sees that the Bloodpack was in a whole lot of trouble. While not knowing anyone's name, he recognizes who the bad guys are without trouble. The protector was not fully prepared for combat, but the Bloodpack was in trouble and something needed to be done. The young man steps forward and draws attention to himself. His tattooed hands reveal his alleigence to the Crones and his devotion to Domi, but the Paladin hardly looks like a hardened warrior. He wears a rapier at his side, but no shield and seemingly no armor. And his slim frame is more suited to acrobatics than to brute force. But something about the pretty-boy's stance says that he is prepared to fight.
Calling upon his talents as a Protector, Jurgen's voice booms across the room to every enemy that is locked in combat [Draw Fire - All enemies make a Will Save VS DC 20 or Attack Jurgen. Protector Ability]. "MINIONS OF GA'AL, do as your master commands and come face me. COME TO YOUR DEATH." He has his doubts on whether the undead would be affected, but it didn't cost him anything try.
He rushes forward 60 feet to AK32, thanks to Angus' haste spell. And then he tries to get a better look at who is in dire need of help. He didn't know any of their names, but there was a woman dying on the ground (who he would guess was a mage of some sort). Unable to think of a better plan, he aims to hit the most enemies around and throws Chain Lightning at Undead #16 [33 Damage - Reflex Save vs DC 23 for half]. The lightning then arcs to Undead #17, 20, 29, 30, 31, 26, 28, and T1 [16 Damage Each - Reflex Save vs DC 23 for half].
Active Magic: Greater Magic Weapon - All Day Alter Self - 130 Minutes Haste - 1/15 Rounds
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+16=29 ; 2d8+5=15 ; d20+16=28 ; Friday March 6th, 2009 2:38:38 PM
"Aye, Trellus," Olaf responds to the blonde leader, then tumbles into the fray [to AU 35, assuming Yanosh went to AV 35, tumble check against T1 of 29 vs DC 15, against undead 16, 28 vs DC 17], and touches Tishe' with his prepared Cure Moderate Wounds, healing 15 hit points of damage. He then looks up, amazed at the arrival of some non-undead, apparently friends. "I'm thinkin' this is a change o' luck..." he mutters to himself.
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+18=36 ; d20+18=26 ; d20+13=17 ; d100=77 ; d100=50 ; d100=49 ; d4+4=6 ; 2d6=7 ; d4+4=7 ; 2d6=7 ; Friday March 6th, 2009 6:09:55 PM
Flea sees Yanosh make for her fallen friend and knows she will be in good hands. She returns her attention to the enbalmers that half surround her. Now that she has dispatched the undead naga, the blinking gnome feels even more invinsible and launches into an attack on her foes. "Don't worry about me!" she calls out, "Help Trellus and Gry with those big guys!"
Flea stabs repeatedly at the foe to her right (#31) [Hit AC= 36 and 26 for (6+6=12) and (7+7=14) hp; note I finally figured out I had Bull's Str. ] and dodges any attack from 31 (unless it drops whereupon she will switch her attention to #29).
Gilan [HP: 81/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+23=29 ; d20+23=26 ; d20+20=31 ; 2d6+13=20 ; 2d6+13=19 ; 3d6+8=17 ; Friday March 6th, 2009 8:34:04 PM
Gilan, a large snow white bear, stands his ground in the middle of a number of undead. He is facing off against one of the twins and seems to be at least holding his own. His ears catch the sounds of approaching feet but has little time to deal with that right now.
Feeling the exertion from the lasting fight wearing on him, he turns his attention to the nearest undead. His claws rip into the thing with a vengeance and he tears a hunk out with his teeth, spitting it at the cleric. This is followed by a loud roar in challenge to the cleric.
[attack vs. nearest undead - hit: 29/26/31 and damage: 20/19/17; grapple: ]
[barkskin(Olaf) -64/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 6/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +31 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
[b]Sorry, could not open the map from where I was when posting so could not give a number of the undead Gilan attacks.
Kazak Stonewall Ac 36(37 w/haste) Hp 184 Haste d20+27=28 ; Friday March 6th, 2009 9:07:50 PM
Charging after the Paladin ..... the dwarven warriors boots echo on the stone as he charges after Jurgan ..... entering the big room ..... his steel grey eyes sweep the chaos of the battle .... .. and settle on a target (T2) .... (if i'm reading the map right we come out behind the Bloodpack) ..... ever the professional soldier the dwarf moves directly towards his target ..... his darkwood shield up protectively ..... as his steel bastard sword slashes at what he thought was an opening
1st swing d20+27=28 nat 1 !! ugh !!
" Not da way i wanted dat to work out ....." growls Kazak in his red tinted 1/2 plate armor
Active Magic Haste - from Angus
bastard sword +3 with bane (undead)
ooc: Heya everyone :-)
Rash Trinka AC 33 hps 130/130 Haste 3d8+15=26 ; Friday March 6th, 2009 10:49:48 PM
Rash Trinka, a middle aged heavily armored woman, rushes into the room her animated shield bobbing along at her side. She moves to AJ 36 and growls in frustration that she seems just a bit to far to help the main group of the battered battle weary group in front of her, except for a few but she hopes to help bring down some of the undead with her spell as well. She summons the help of the Powers and casts a Cure Serious Mass centered on T in the map ( assuming Trellus and also gets F assuming Flea) and should damage 16, 27, 31, and 29 (possibly 30 as well)
She yells out, "Hold on Bloodpack! We will be right with you!"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Firn'gaer; See Invisibility, SR18, Tongues d20+10=19 ; 15d6=53 ; Saturday March 7th, 2009 11:25:13 AM
Firn'gaer moves 40-ft (he is 10-ft off the ground) and follows Jurgen's lead by sending his own Chain Lightning from Lhari. The lightning strikes T1(AX/AY-34/35) and then branches to T2, 15, 16, 17, 18, 19, 20, 25, 26, 27, 29, 30, 31.
Chain Lightning: Primary 53 damage (Reflex DC25 for half); Secondary 26 damage (Reflex DC25 for half)
Knowledge (religion) DC19 for the type of undead and any possible weaknesses.
Active Spells: Endure Elements (24 hours), Overland Flight (15 hours) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage) Lhari: 3/6 (recharge: 0)
* -- Spells cast [] -- permanently held spell slots
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 15d6=51 ; d20+19=20 ; Saturday March 7th, 2009 12:39:13 PM
Peerimus moves into the room, heading around the south side while calling out for the group to move quickly and engage. "Draw the enemies fire!" The dire bear stands and points towards the bear presently surrounded by undead. "Fa'Airday Koom, Father bring me your might." A column of fire drops into the 4 entombers. [Flamestrike intersection 30-31/AZ-AB Dmg 51 Reflex DC 23]
Yorrick, yet another large bear, moves with the spell casting dire bear and readies to strike anything tha comes at them [Hit AC 20 nat 1 miss]
Peerimus and Yorrick move to AK/41
If Firngaer lightning strike fells T15,16,17 and 19 Peerimus and Yorrick close to AR/41
Highlight to display spoiler: {6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame 7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: (2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst} Spells in affect: Peerimus and Yorrick Endure elements 24hours Haste from Angus
Grymash (ac26, hp50/125, bless, haste2, bull strength, no more rage) d20+15=28 ; d20+15=26 ; d20+15=21 ; d20+10=29 ; d20+10=11 ; d20+10=29 ; d20+10=13 ; d8+15=23 ; d8+15=17 ; d8+10=16 ; d8+15=19 ; d8+10=12 ; Saturday March 7th, 2009 9:41:02 PM
With a wicked smile, Grymash becomes increasingly satisfied with himself that his apparent resurrection has put the fear of Gargul into Ga'al and his minions. And with that comes Grymash's wrath of the giant treadle in front of him.
(powerattack -5hit/+5damage. Haste attack. HitAC 28. Damage 23. 1st attack. HitAC 26. Damage 17. 2nd attack. HitAC 21. Damage 16. 3rd attack. HitAC 29 threat, no crit 11. Damage 19. 4th attack. HitAC 29 threat, no crit 13. Damage 12. Total possible damage: 87 points. Wounding: Total possible Con loss: -5)
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 Sunday March 8th, 2009 9:26:36 PM
A dwarven warrior barrels into the room, waraxe and shield at the ready. "Come on brother, let's put these beasties back where they belong! Looks like we got here before missing all the fun eh?"
Actions: Durgan moves (full double move) to come around the bottom of the depression in the floor(blue area) and engage as many undead as possible(near Flea and Trellus)
Active Effects: haste
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) d20+13=18 ; 2d6+12=21 ; d20+34=37 ; d20+34=53 ; d20+29=36 ; d20+24=43 ; d8+11=19 ; d8+11=18 ; d8+11=17 ; d8+11=12 ; 2d6=5 ; 2d6=10 ; 2d6=7 ; 2d6=10 ; d6=3 ; d6=6 ; d6=2 ; d6=4 ; Monday March 9th, 2009 12:31:25 AM
(ooc:since Rhino is linked with Trace, does he share the same hate to the undead as him? if so does he get the same benefits +4 attack and damage?)
Trace calls out to the COC, surround the twin threats, I will back up the blood pack and thin this undead heard.
Trace is large for an elf standing at 4'6" with black mithrill armor. He wars a back pack with a quiver on each side. He weilds a great compound bow. Sure to get the attention of everyone in the room is the Rhino he rides in on with armor made just for him shinning and clanging as Rhino charges in.
Trace commands the Rhino to charge at the nearest undead. hit ac 18 21hps dmg
Trace takes aim at 31, 29, 30, 20. He fires four flame arrows. (not sure the penelty for shooting and riding...did not apply, could not find) Trace will fire at each target untill it is destroyed. hit ac 37 19hps 05 holy 3 fire = 27 hps hit ac 53 18hps 10 holy 6 fire = 34 hps hit ac 36 17hps 07 holy 2 fire = 26 hps hit ac 43 12hps 10 holy 4 fire = 28 hps total damage = 115 hps.
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
The Battle for the Central Portal - ROUND 15...[DM StevenVdB] d20+10=24 ; d20+10=22 ; d6+9=13 ; d6+9=13 ; d3=3 ; d20+12=24 ; d20+12=25 ; d20+12=14 ; d20+12=21 ; d20+12=28 ; d20+12=22 ; d20+12=32 ; d20+12=17 ; d20+12=16 ; d20+12=28 ; d20+12=27 ; d20+12=19 ; d20+23=35 ; d20+23=35 ; d20+12=31 ; d20+4=7 ; d20+4=22 ; d20+4=23 ; d20+4=8 ; d20+4=19 ; d20+4=18 ; d20+4=24 ; d20+4=22 ; d20+4=24 ; d20+4=19 ; d20+19=38 ; d20+19=28 ; d8+5=9 ; d8+5=7 ; d20+16=18 ; d20+11=26 ; d20+6=23 ; d20+16=17 ; d10+5=6 ; d20+10=22 ; d6+9=15 ; d100=3 ; Monday March 9th, 2009 8:33:07 AM Tishe' already prone on the ground is almost killed... she looses blood fast and will die if no one comes to help her... Wart keeps quiet in his satchel...
Seeing the female mage is in serious trouble, Yanosh rushes to her side and hopes to bring her back... the healing power races through Tishe's veins and once again she regains consciousness... the Entombers next to Tishe' growl in anger for not being able to slay Tishe' for the second time!
Vayine keeps his shield in front of Twin 2 and taunts the Undead hulk... his silver blade whistles through the air as it slams into the side of the Deathbringer...
Trellus don't take any notice of the sound of more approaching feet... seeing Tishe' drop his orders Olaf to help her. The blond cleric himself is already in bad shape but has to stand his ground... He grabs his mace from the ground (AoO from #16 and 27 -- hitting AC24 and 22 -- damage 13 and 13 -- Trellus is down to -8!!) but is bashed on the head severely by both Entombers next to him... he sinks to his knees unable to use his mace against them...
Olaf obeys the last orders given by Trellus and tumbles towards Tishe' offering more healing magic to the battered mage... Tishe' already looks a lot healthier!
Flea seems to enjoy the fight with all the entombers and with the Naga destroyed she feels even more invisible... she stabs repeatedly at #29...
Gilan stands his ground in the middle of a number of Undead... He turns his attention to the nearest undead. He bites and tears #15 apart spitting its remains into the Deathbringer's face followed by a mighty roar!
With a wicked smile Gry becomes increasingly satisfied with himself and brings down his wrath on the Twin in front of him! Awesome attacks but none are able to penetrate the Deathbringer's tough armor!
Seeing the struggle the Bloodpack is in, the Children of Chaos launch into battle!
Xenia identifies Ga'al just before he disappeared from the portal. She rushes into the Portal Chamber and races straight towards Tishe' who is being tended for by Yanosh and Olaf already...
Angus quickly takes in the situation and allows the better armored ones to take the lead...
Jurgen realizes Gimp was not kidding and the Bloodpack is in a whole lot of trouble! His voice booms across the room trying to make the Undead come to him and attack him instead of the already weakened Bloodpack. (I don't think you have any actions left to also send a chain lightning spell -- do you high level dudes have something special for this?)
(Every undead makes a will save but since they already are in melee they all gain a +4 circumstance bonus on their will save : #14:24 / #31:25 / #29:14 / #30:21 / #20:28 / #16:22 / #27:32 / #28:17 / #26:16 / #17:28 / #18:27 / #19:19 / T1:35 / T2:35 )
Entombers #29, 28, 26, 19 all turn away from their current targets and make double moves to reach Jurgen!!
Kazak enters the room (no you are not behind the Bloodpack -- you come from the western side of the map) and hopes to reach the Deathbringer T1...
Rash Trinka rushes into the room and uses a powerful healing spell to save Trellus from dying... Flea no longer has any wounds... but the best of all is the terrible effect the healing magic has on the Undead... one of them perishes and the others are all badly wounded...
Firn'gaer also hovers into the room and sends down lightning that creates a chain between every Undead!!
Firn'gaer's magic wrecks havoc amidst the Undead legion!! Many crumble under the electricity damage...
Peerimus too moves into the room and prepared another lightning but seeing Firn'gaer's magic doing the trick he saves his spell and moves into position.
Durgan barrels into the room was axe and shield ready and makes a double move to get to the other side of the portal (not going through my friend... you would end up somewhere else... yek yek ;-) )
-------------------------------------
The remaining forces of Ga'al struggle for their undead life and continue to fight... Ga'al won't be lenient on those that fail...
T1 is very close to death now and with no flails in hand and no more entombers to help him he can only hope his armor will help him against the large white bear!! He slams his fists again on Gilan Bear's hide (hitting AC38 and 28 -- damage 9 and 7)
T2 is horrified to see more mortals arriving in the portal chamber and more because Grymash seems to be more ready than every!! Raising his flails he turns his attention on the Half-Orc once again. (hitting AC17, 26, 23 and 17 -- damage 6)
Entomber #27 sees how renewed life is given to Trellus (he should be back at +18 I think but still prone) and frustrated that these mortal souls just don't want to die he slams a fist at the back of Trellus's skull... (hits AC22 -- damage 15) (Trellus now at +3)
#30 is frustrated by the blinking Gnome and hopes to be able to hit her this time (hits MC3) but his fists seem to go right through her!!! Just at the precise moment that his fists would have connected to her face he blinked... that ring certainly proves her right!
The rest of the Ga'alian entombers seem to think Jurgen is the best one to engage... they all turn away from their fights and make double moves against him...
-----------------------------
Ooc : oooff -- making a DM post with 8 players takes time... making one with 16 players is even worse :-) Hope I didn't miss anything!!
Xenia (AC28, HP86/86) d20+17=33 ; d6+1=6 ; d6=2 ; d100=99 ; Monday March 9th, 2009 9:41:48 AM
"You go girl!" Xenia's voice comes from the thin air beside Tishe, Yanosh and Olaf, as the woman returns from the brink of death, returned by the magics ministered by her caring people. "Looks like Blonde Guy is in trouble over there," the voice points out. "What say we go kill that deader down, huh? Give your guy some breathing room?" A rush of air, then, marks the passage of the dark rogue as she flies off.
Invisible and cloaked in shadows, she cuts through the air, passing the undead to take up a position on its far side. Along the way a wand clatters to the ground as she draws a weapon instead.
"Hey you," her voice comes over the shoulder of the undead just before she strikes. "You, go down."
Sparks strike off the undead and a slim girl appears next to the undead, her form flickers, blinking between the Wold and the Shadow realms. Her skin is as dark as night, her eyes are as green as the sea, wisps of bright red hair struggle to escape from under her black headscarf. In one hand is a crowbar that crackles with bright electricity, in the other is a scroll.
"Hey, Gnome," she quips over her shoulder to the short strawberry blond figure who also flickers between the planes.
OoC: You did a fine job, Stephen.
Rolls and Actions Hit#27 AC35 (+2 Striking as Invisible), Damage 6+2Electricity = 8hp (20% miss chance from Blinking: 99/Pass)
Active Effects: Fly (5m), Blinking
Items Expended: Winged Boots 1/3
Position: AT38 (25ft Move)
Angus AC-15 HP 66/66 SR 20 Monday March 9th, 2009 9:50:36 AM
Angus spots the two leaders around the great white bear and decides to try to take them dawn and save as many resouces as possible.
Angus pulls out his maximize rod and casts his Chain lightning, targeting T1 with the main bolt, with the secondary bolts hitting T2 and entomber #27
damage 90 for T1 damage 45 for T2 and Entomber #27 Reflex save 24
Angus looks at all the undead heading Jurgan's way and comments "Please tell me you got them under control."
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC - 2/15 rounds
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)
Rod of Maximize 1/3
Yanosh AC22(AC27 against Giants)--HP68/81Darkvision, Bless,Bull's Strength d100=62 ; d20-1=9 ; 2d6+5=12 ; Monday March 9th, 2009 11:29:47 AM
Anger fill the Dwarven Cleric. Drawing upon his rage Yanosh stands and draws forth his Eye of Gargul from around his neck. Drawing upon enrgy from his God Yanosh sends it forth to turn the undead around him.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Vayine (sub- SteveK) AC27, 28v Twin#2 HP 96/98 (Endure Elements, Neutralize Poison, Dodge) d20+21=29 ; d20+15=33 ; d10+10=18 ; Monday March 9th, 2009 11:54:04 AM
Electricity crackles about the drow warrior, though it all connects to his enemies. Vayine gives a rictus smile. "They're heeere!" he calls and again drives his bastard sword at the armored undead.
1: AC 29 miss 2: AC 33 crit (undead) Dam 18
Effects Endure Elements, 24 hours Bulls' Strength (from Trellus)- 1087 rounds, +4 Str (no effect with Belt of Giant Strength+4) Neutralize Poison (from Trellus)
Tishe' (AC 26 HP 3/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Shield, Cat's Grace, Longstrider, See Invisible, Neutralize Poison, Speak with Animals) d20+9=10 ; 8d6=34 ; Monday March 9th, 2009 12:04:56 PM
Healing and hits vie over Tishe' as the Bloodpack and Entombers work on the opposite ends of the life cycle. She turns and glares at the undead who smacked her (again) in the head.
"Go and decompose somewhere else!" she calls, and casts a Lightning Bolt into its face. Unfortuneately, Tishe's pounding has left her concentration wandering, and she fails to successfully cast her spell defensively, and the arcane magic fizzles. (Concentration: 10)
Effects Daylight; 883 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Shield 59 rounds. +4 AC, immune to Magic Missle Cat's Grace, 60 rounds. +4 Dex (ie +2 AC, +2 Reflex saves, +2 ranged attack) Longstrider (extended) 885 hours. +10 land movement See Invisible, 73 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Speak with Animals on Gilan and Tishe' (33 rounds) Bull's Strength [from Gilan] +4 Str Wall of Ice (north and south)(40 foot aross, 10 foot high, 16 inches thick)(doubles thickness) each 10 foot section has 48 HP (double thickness, 2d6+16 damage to walk through(double thickness)(wall destroyed, but cold is still there) Resilient Sphere Sphere is still there, taking up a 10x10 space.
Notes Rod of Extend: 3 of 3 used Staff of Frost: 6 charges expended Wand of Speak w Animal: 2 charge expended Negative Level: 3 -3 attacks, skill checks, ability checks, saves, effective level: -15 hit points, -3 strongest spells
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Jurgen [AC 33 - HP 150/150] d20+22=31 ; d6+6=10 ; 2d6=6 ; 1d6=1 ; d20+22=29 ; d6+6=7 ; 2d6=10 ; d6=6 ; d20+17=30 ; d6+6=7 ; 2d6=6 ; d6=2 ; d20+12=26 ; d6+6=11 ; 2d6=5 ; d6=6 ; d20+22=30 ; d6+6=8 ; 2d6=12 ; d6=6 Monday March 9th, 2009 1:18:30 PM
[OOC: I've never really been sure about the Draw Fire ability. Thought I'd try, anyway :D Also, you're going to have to forgive my rolls. I forgot to include my haste bonus until after I'd made all my rolls. So I just added it in, which is why there is a difference of 1 on each attack roll. Also, Steven. You're awesome. :D]
With half the room already down, Jurgen decides against blasting away with a spell to match Firn'gaer's. He looks at the few remaining undead that approach him and smiles. He readies his rapier for them, but is hardly concerned. The paladin had gotten over his fear of the dead and readies himself to face them. Angus' concern from behind him makes Jurgen laugh. "I have these four, my friend." He grins wide to Rash and then returns his attention to the undead. Being back on the battlefield after weeks at rest left the paladin ready for a fight.
Only moving five feet forward, he holds his action until his enemies are within striking range and then attacks. He focuses on one until they are slain and then moving on to the next. Each attack digging into rotting flesh, causing gold and blue sparks to fly from the various magics in his rapier. "Does your master really think he can overcome the force of Domi? Good will defeat evil. Always." Clearly, Jurgen is enjoying himself, since he usually doesn't take the time to lecture in combat. Idly, he wonders if they'll even have a chance at hitting him. Cockiness was, apparently, one of the Chaos Powers Jurgen was imbued with.
Assuming an Attack of Opportunity on First to Reach Him: Hit vs AC 32 [d20+23=32] - Damage: d6+6=10 + 2d6=6 Holy Damage + d6=1 Electric Damage = 17 Damage Total
Normal Attacks: Hit vs AC 30 [d20+23=30] - Damage: d6+6=7 + 2d6=10 Holy Damage + d6=6 Electric Damage = 23 Damage Total Hit vs AC 31 [d20+18=31] - Damage: d6+6=7 + 2d6=6 Holy Damage + d6=2 Electric Damage = 15 Damage Total Hit vs AC 27 [d20+13=27] - Damage: d6+6=11 + 2d6=5 Holy Damage + d6=6 Electric Damage = 22 Damage Total
Extra Haste Attack: Hit vs AC 31 [d20+23=31] - Damage: d6+6=8 + 2d6=12 Holy damage + d6=6 Electric Damage = 26 Damage Total
Active Magic: Greater Magic Weapon - All Day Alter Self - 130 Minutes Haste - 2/15 Rounds
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 d20+23=32 ; d20+20=37 ; 2d6+11=17 ; d6=4 ; d20+24=27 ; d20+17=33 ; 2d4+15=21 ; d20+26=45 ; Monday March 9th, 2009 2:03:31 PM
Peerimus-Dire Bear calls for Durgan to move to the undead engaged with the heavily wounded human just to his north. [undead 30] Peerimus then growls towards Yorrick, the kodiak responds in kind and heads towards Flea and and the undead she is up against. [27] Yorrick moves to the undead and strikes. [Move to at-41. Yorrick is Large 10x10 and can move 70' due to Angus's Haste spell] The great bear then strikes. [Hit AC 37 Dmg 17 +4 Fire Grapple 27]
Peerimus moves north [AI/35] and takes a swipe at undead 26. [PA-5 Hit AC 33 dmg 21 Grapple 45]
Highlight to display spoiler: { 6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame 7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: (2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst } Spells in affect: Peerimus and Yorrick Endure elements 24hours Haste from Angus
Firn'gaer; See Invisibility, SR18, Tongues 5d4=13 ; Monday March 9th, 2009 2:13:20 PM
He nodds. "Have fun, Jurgen. I'm going after the larger ones." He flies 20-ft forward to AH38.
He lets loose an empowered magic missile at T1 (if T1 falls before, then target T2).
Empowered Magic Missile: 24 points of damage
Active Spells: Endure Elements (24 hours), Overland Flight (15 hours) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage) Lhari: 3/6 (recharge: 0)
* -- Spells cast [] -- permanently held spell slots
Trellus (AC 21, 25/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn 4d8+10=22 ; Monday March 9th, 2009 2:50:10 PM
As he reaches for his mace, Trellus feels the blows to his head, and the lights go out.
A warming presence rushes through him, and his eyes open just in time to see the treadle's fist slamming into his face.
And then, thank Domi, all kinds of waxed picks pound his opponent.
"Ow," Trellus mumbles through broken teeth. The cleric rolls away [move to AV 37] and casts a spell, not even bothering to get up first. [Cast Cure Critical Wounds on self spontaneously over Inflict Critical Wounds - heal 22 hp]
"The two big ones can dispel magic!" he yells out to anyone who is interested in such things. ------ Spells Active: Bulls Strength Shield of Faith (+3) Disrupting weapon - on a hit, undead of 12 or fewer HD make Will save DC 21 or be destroyed. SR not applicable.
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength d20+16=18 ; d20+16=17 ; d20+16=34 ; d20+11=24 ; d100=59 ; d4+4=6 ; 2d6=6 ; Monday March 9th, 2009 5:26:53 PM
Fela's head turns as if on a swivel as the newcomers cut a wide swath through the undead. A dark elf blinks in and out of phase with herself and calls something above the din. The general clamour distracts the gnome who misses with her blade, not once but twice. Her third strike finds whatever is left of the undead facing her [Hit AC = 20, 19, and 26 (forgot Bull's Str. bonus) for 6+6=12 HP damage) and once again she dodges the creature if it swings back. Thats it!! Don't let them take the portal!! she yells out in excitement.
Rash Trinka AC 33 hps 130/130 Haste 3d8+15=29 ; d20=1 ; Monday March 9th, 2009 6:38:12 PM
Rash Trinka sighs when she hears Jurgen's speech about evil never winning. Such bravado always had a way of kicking men where it counted. She had seen to much evil win in large and small battles ever to make a speech like that.
She moves over to AR41 and summons her healing magic again, helping her new allies and harming their foes. She casts another mass cure serious giving 29 hps to all of the Bloodpack but Gr who is just out of range. She also includes the 4 enemies thinking they are all undead and hoping she doesn't end up healing her enemies. (rolled a natural skill check of 1 so don't know if they are undead. Taking a guess!)
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path Seventh:Power Word Blind*, Holy Word!, Summon Monster 7!, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
holy word and summon monster 7 sacrificed for mass cures
Rash Trinka AC 33 hps 130/130 Haste Monday March 9th, 2009 6:39:09 PM
correction to last post. Wasn't able to reach T2 with my spell, only T1
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 d20+27=47 ; d20+27=41 ; d20+22=28 ; d20+17=27 ; d10+13=18 ; d10+13=17 ; d10+13=22 ; d10+13=15 ; 2d6=4 ; 2d6=9 ; 2d6=4 ; 2d6=4 ; Monday March 9th, 2009 7:02:14 PM
"You got it boss," Durgan yells as he moves in. Peerimus was usually quick to assess a battle and the dwarven warrior appreciated it. With a roar he charges in and cuts loose on the undead with his dwarven waraxe.
Actions: move: 5 foot step to undead #30 full attack: hit AC 49(woot a twenty!), 43(haste), 30, 29. (added +2 undead bane after rolls) damage: 18 + 4(undead bane)=22 ,17 + 9=26, 22 + 4=26, 15 + 4=19 total = 93 dmg
Active Effects: haste
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) d20+12=16 ; d20+7=21 ; d6+2=6 ; d6=6 ; d20+16=36 ; d20+14=26 ; Monday March 9th, 2009 9:11:08 PM
Seeing Trellus back up and in action, Olaf grins at the new friends, spitting to the side. "Good ta have ya!"
He then wades into the fray with his dull metal sickle. [ooc: If 27 is not down, he takes a 5' step to AV36 and does a full attack on 27, hitting AC 16 and 21, for 6 + 6 cold damage. If 27 is down, he instead tumbles to AX33 (tumble check 36 vs DC 15) and makes a single attack against T1, hitting AC 26 (including flanking bonus), a likely miss.]
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2, 1 cast) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2, 1 cast 2 Level (3+1): Darkness (cast); [D]Invisibility x 2; Silence (DC: 16) (cast) 3 Level (2+1): (Deeper Darkness, cast); [D]Nondetection; Stone Shape
Gilan [HP: 110/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] d20+23=38 ; d20+23=38 ; d20+20=36 ; 2d6+13=17 ; 2d6+13=25 ; 3d6+8=18 ; d20+25=35 ; 4d6+15=28 ; Monday March 9th, 2009 9:20:56 PM
With renewed energy, Gilan brings his powers to bear upon the cleric once again trying to put him down for good. His roar earlier had been part challenge and part victory. Once again his claws finds purchase upon the poor clerics body, mauling him...till his teeth bury themselves into flesh once again. With the amounts of magic that have been flowing this direction he does not bother to bring the dead to heel.
-OR-
Seeing the cleric go down under the full assault of the new arrivals he turns his attention to fleeing prey. His charge carries him across the battlefield, running down two of the undead that are leaving to engage others. It is his teeth that leads the charge this time, biting at the unprotected back of the first undead he can reach[A0/AP - 31/32].
[attack vs. T1 - hit: 38/38/36 and damage: 13/25/18; grapple: ] -OR- [attack vs. 19 - hit: 35and damage: 28]
[barkskin(Olaf) -65/1100 rounds : +4 AC] [greater magic fang(Gilan) - 11 hours : +3 to attack/damage] [spike stones - 11 hours : 1d8 piercing damage per 5' movement Ref 21 for half : half speed movement : 11-20' squares] [mass bull's strength(everyone) - 7/6600 rounds: +4 to Strength]
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day Highlight to display spoiler: { Polar Bear - large animal HP: 129/129 AC: 28 Attack: 2 claws +23 melee (2d6+13) and bite +20 melee (3d6+8) Grapple: +31 Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: Endurance, Run, Track}
Sorry for making a either or post as I hate to do this. Just not sure if the cleric will be alive after the magical assault hits him. So took a different tactic just in case and decided to have Gilan charge a retreating undead.
Kazak Stonewall Ac 36(37 w/haste)35 while charging) Hp 184 Haste d20+29=43 ; d10+11=13 ; 2d6=10 ; Monday March 9th, 2009 10:14:05 PM
Eyes continuing to sweep the battlefield as he runs ..... Kazak hears Peerimus growling orders ..... picking his own target .... the biggest target he can see (T2) .... he charges (special attck +2 att , -2 Ac , pg 154 phb)(moves 20ft doubles with haste to 40' , charge up to double speed = 80')
The dwarfs feet pound the stone floor ... as he closes his target .... ever the professional soldier he keeps slightly to the drow warriors(Vayine) right to keep a clear path ...... joining the clash ..... his steel bastard sword slashes the undead flailer ..... slashing a big rent in its flank .......
ooc: great job Steve .... we appreaciate your hard work !!!!
Grymash (ac26, hp44/125, bless, haste3, bull strength, no more rage) d20+20=29 ; d20+20=32 ; d20+20=27 ; d20+15=27 ; d20+15=18 ; d8+10=15 ; d8+10=14 ; d8+5=11 ; d8+10=13 ; d8+5=6 ; Monday March 9th, 2009 10:43:36 PM
Grymash is impressed by this treadle's armor. Those kind of blows would normally bring down any other. He'd be awash in their blood and picking flesh bits out of his gear for weeks. So he opts to lessen the power and try to be more accurate. Find those gaps in his armor.
(No power attack. Haste attack. HitAC 29. Damage 15. Attack 1: HitAC 32. Damage 14. Attack 2: HitAC 27. Damage 11. Attack 3: HitAC 27. Damage 13. Attack 4: HitAC 18. Damage 6. im sure this one is a miss. Total possible damage: 53.)
The Battle for the Central Portal - ROUND 16...[DM StevenVdB] d20+12=26 ; d20+4=15 ; d20+16=25 ; Tuesday March 10th, 2009 4:13:53 AM
With both the Bloodpack and the Children of Chaos now flooding the Portal Chamber there seems little hope for Ga'al's front horde...
Xenia encourages Tishe' and points her, Yanosh and Olaf towards Trellus who begins to look like a punching bag... Then the Shadowdancer cuts through the air and spins around to find Deathbringer T1... all the Undead freak hears are the words of a slim girl just before her rapier finds an opening in his armor... The large hulk sinks to his knees eyeballing his twin brother... panic and disbelief shines from his eyes but then as he collapses to the ground they turn dull...
Angus was preparing another Chain Lightning targeting T1 first but he notices the hulk go down... he did see wisps of bright red hair beneath a black headscarf so he's reassured to know it was Xenia he saw... so instead of first targeting T1 he changes plan and aims for T2 instead... (Ref saves: T2:26 / #27:15)... the entomber literally vaporizes from the powerful blast but the remaining Deathbringer despite his size was nimble enough to avoid part of the damage... Seeing several Entombers coming towards Jurgen he hopes the Paladin will have them all under control...
Having seen how Trellus was able to turn many of the Undead Yanosh attempts the same... only his efforts are too feeble to turn any of the remaining Ga'alian undead...
With the electricity crackling around him Vayine smiles as he sees the cavalry coming to help the Pack! With renewed strength he lashes out at T2 and this time one of his blows is able to slash through the Deathbringer's armor...
Tishe' experience how healing and hits work on opposite ends of the life cicle... and glares at the ones who smacked her calling out the already famous words: "Go decompose somewhere else". Looking around to find another target she aims her Lightning Bolt at T2 but it fizzles...
With half the room already down Jurgen laughs to Angus claiming he can handle the four Undead that are rushing towards him... having found some spare time for a good lecture in good and evil the Paladin then goes down to business and makes his rapier flash through the air... First to reach him is #28... a quick flash and a nice chunk of Undead rotted flesh falls to the ground... then another and #28 collapses at the Paladin's feet... #26 nearly stumbles over the remains of his mate only to find Jurgen's blade to slice through his decaying self... the second corpse falls under Jurgen's blade... #19 is convinced he can do better than his companion's and hopes to find Ga'al's grace at the end of the tunnel but like the others he falls without honor... One thing is for sure... Jurgen was right when he claimed he could handle the Entombers that were coming towards him!!
Peerimus directs Yorrick to aid the little blinking Gnome while he himself will make sure to help Jurgen... once he reaches Jurgen he can only gaze at the massacre the Paladin has caused! Yorrick sneaks up the Undead's rear and kills it instantly...
Nodding to JurgenFirn'gaer positions himself to fire a Magic Missile at one of the Twins. Seeing the first collapse he fires at the second...
Like Tishe'Trellus experienced how it feels to be knocked down, brought back and knocked down again... pleased to see no immediate threat anymore he mumbles through broken teeth and heals himself some more... it's amazing Domi even understood the spell he was casting! He also utters a warning about the dispelling force the Deathbringer's have!!
Flea's blade slices through the air but just as she blinks she sees how the large Kodiak Yorrick kills the Undead at her back... her blade stops just in time not to hit Yorrick!!
Hearing Jurgen's speech about Good and Evil Rash Trinka sighs... she has seen to much evil win ever to make speech like that... Casting another healing spell she heals most of the Bloodpack. Trellus, Tishe', Yanosh, Vayine, Gilan all feel a lot healthier. Only Gry was out of reach and he's wounded most at the moment and still facing one of the Deathbringers!
Dugan too hopes to help out Flea and all of a sudden, Flea, Yorrick and Durgan are all looking at each other with weapons drawn or claws readied... that's the risk of all going for the same target (or perhaps not reading each other's post ;-) )...
Glad to see Trellus back in action and the Children of Chaos arriving Olaf scans the room for more targets... #27... no dead already... T1... more dead than he ever could be... sigh... T2... out of reach...
Seeing the Deathbringer go down under the full assault of the new arrivals Gilan turns his attention on the remaining undead... he looks at those running away from the Bloodpack and goes after them... most are slain by Jurgen already but #14 was still there to feast upon!
Now only Deathbringer T2 remains...
Kazak sweeps the battlefield... hearing orders from others he picks his own targets... the biggest one he can see... Deathbringer 2... he charges... his feet pound the stone floor... he closes in ... keeping clear of Vayine he joins the clash...
But first the Deathbringer swings a Flail at him!! (AoO T2 hits AC25)
The Deathbringer's flail doesn't even put a dent in Kazak's armor and then he can feel his Bastard sword slashing a big rent in the Deathbringer's flank!!
Grymash is impressed by the Deathbringer's armor! Such blows would normally bring down any other!! Lessening his power and trying to be more accurate he hopes to find the gaps in his amor...
The Deathbringer wobbles on his feet... slightly less powerful than his twin brother he collapses under Grymash's first blow!!! Pride and victory surges through the Half-Orc's mind and it is well deserved! Lord Gargul must be proud now!
----------------------------------
Then... silence... battle hardened warriors gaze at each other's bewildered and bloody faces strangely lit by the Light spells that were cast earlier... the Portal is now completely dark... Ga'al has gone and so have his minions...
But is he defeated?!?
Xenia did notice the silver threads that bound the Undead to this plane but unlike the ones that bind 'normal' undead these Ga'alian Undead could not be killed this way... Ga'al must have found another way to control these Undead...
The silence in the Portal Complex is only broken by the heavy breathing of 16 brave warriors... their armor scraping the floor... their blades being lowered...
The war drums that could be heard through the Portal Complex don't sound no more... now there's nothing but an eerie silence...
And then, there's a tiny bright spark in the Central Portal... it glows bright... almost joyful... a sudden flash and like an immense explosion the Central Portal bathes in light like it did before!!
The Portal is safe...
But where's the Child?
Who is the Child?
Where's Ga'al?
Now what?!?
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) Tuesday March 10th, 2009 7:39:11 AM
(ooc: dont forget Trace, not that it was needed this round but you know he loves battle, his attack was not recorded for the coc's first attack. ::::::jumping with hand in air:::::::
Trace offers healing to who ever calls for it. He remains on Rhino keeping an eye out for any enemy that is left behind.
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Xenia (AC28, HP86/86) Tuesday March 10th, 2009 9:22:01 AM
Chopping and thunking, the crackle of magic, and the cries of combatants, both live and dead. They end as abruptly as they had begun. Hovering above the Really Big Deader (who looks just like the other one over there for some weerdo reason) Xenia flips her crowbar in the air, catching it by the haft again before stowing it away.
In one smooth movement, she swoops down to collect the wand she had dropped, and then rises up above again. From there, the dark girl counts the standing, separating the Chaos Guys from the Bloodpack guys.
"So ... there's eight of you, right? Blood Packies?" Her mouth pulls into a frown as her eyes count off the Drow. "Eight, right? I mean, like, you're all okay, right?" Keen eyes of green sweep the floor to separate the deaders from possible fallen Pack Guys. (Spot 38)
"Hi, I'm Xenia." Palm out, like a hand clearing fog from a glass, the dark girl gives her signature hand wave. She drifts down over the plain looking human woman, the one who appeared so close to death as they had come upon the scene. She looks like she's got sense. Girls mostly do.
"So, like, what is this place?" she asks. "You're, like, guarding these big ... what? .. Portal Thingies from the Ga'alie Deaders, right? I mean, what's up with that? Where do these portals go, huh?"
Rolls and Actions Spot 38
Active Effects: Fly (5m), Blinking
Items Expended: Winged Boots 1/3
Tishe' (AC 26 HP48/55 (70) Prone, -3LVLs) (Daylight, Mage Armor, Longstrider, See Invisible, Neutralize Poison, Bulls Strength) Tuesday March 10th, 2009 10:20:15 AM
Tishe' rubs the back of her head where there is only a bruise now that she has been healed. Gingerly, still feeling the effects of the undead snake-taur, she collects her rod and staff from where it fell from her fingers and sits on the floor, looking around. Olaf and Yanosh are closest to her, but beyond them is Trellus and an armored woman. There is Flea with a dwarf and a bear. Over there is Gilan-bear, Grymash, and Vayine standing next to some more strangers.
With a thought and negligent wave, Tishe' dismisses the Resilient Sphere that didn't catch anything, as well as the remnants of the Ice Walls guarding the north and south corridors.
"Piggies, I'm going to have a headache!", she complains and weakly stands and looks at the drow-girl who has drifted over. "You sure talk strangely, but you weaved some waxed picks in taking down the undead." Impulsively, Tishe' sticks out her hand and grabs Xenia's handwave in a vigorous shake. "Many Shadows, I'm Tishe' of the Bloodpack."
She looks around at the aftermath of the fight. "As to this Portal Place, we discovered it a couple months ago but just now have gotten around to exploring it. And then Ma'ab and Ebyron told me that the Bloodpack needed to 'keep the Portal and OddHolme safe' in order to help 'the Child Aborning'." She shrugs her shoulders, and indicates the close-cropped blonde cleric standing near Rash. "I hope that Trellus will be able to understand it all." Then a spark of recognition comes into her brown eyes. "I'm sunbaked! You must be the champions that we guard that you are coming. Only now you came!"
The resemblance to Mara Weaver is unmistakable, though younger and a lot less pretty.
Effects Daylight; 883 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 885 hours. +4 AC Longstrider (extended) 885 hours. +10 land movement See Invisible, 70 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bull's Strength [from Gilan] +4 Str
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Rash Trinka AC 33 hps 130/130 Haste Tuesday March 10th, 2009 10:43:41 AM
Rash walks over to Tishe and accepts her hand in a firm calloused hand of her own. "My name is Trinka Strongbrew but my friends call me Rash. I am sure you brave heroes could have defeated these foul folk on your own but it is always nice to get a helping hand. A hand that we gladly extended but now have to ask for your aid in return."
Rash turns her attention to the massive Grymash and moves over to him laying a hand on his arm. "Your master has called for our aid. The Lord of the Dead is angry at Ga'al for trying to usurp his domain. He has enlisted the power of chaos and us to ring the Chaos Bell inside a portal. While we will struggle to deliver the bell, he needs you and your brave group to guard our backs and the portal door. If we fail, Ga'al wins. Will you work with us?"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light, Dispel Magic, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration, Sending, Dismissal, Magic Weapon Greater!, Freedom of Movement Fifth:Teleport*, Righteous Might,Spell resistance, Summon Monster 5, True Seeing, Flame Strike Sixth:Blade Barrier* Heal x2, Dispel Magic Greater, Find the path Seventh:Power Word Blind*, Holy Word!, Summon Monster 7!, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
holy word and summon monster 7 sacrificed for mass cures
Trellus (AC 21, 56/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn Tuesday March 10th, 2009 11:07:33 AM
Quiet settles over the room, which is bathed again in bright light as the young, blond cleric rises to his feet. His robes mark him as a cleric of Domi for anyone who understands the silver patterns. [Knowledge religion 10 - He wears a Setanos Vestment aligned to Domi]
Trellus grins at the newcomers, and nods in response to Rash. "You'd be the Champions of Chaos then," he replies lightly. "Many shadows. I'm Trellus of the Bloodpack." He gives Yanosh a wink. "And you were wondering how we'd know," he chides teasingly.
Without further ado, the cleric gets down to business. "Our understanding is Gargul has been somehow restrained from his followers. Both Gry and Yanosh are missing his presence. The more nature oriented dudes in our pack have been able to converse, sorta, with beings in that light." The man points to the glowing orb occupying the center shallow circle. "Eberyon and dudes like that. Maybe you guys can do the same."
"Anyway, they told us a child was being born and the Champions of Chaos were coming and we had to 'clear the path'. Which we seem to have done."
"This place is a big hub and spoke-like wheel, with each spoke ending in a portal room. We think each portal is tuned to go to one specific place, like Oddholme. Got no idea which one you're looking for, though."
"As for guarding your backs, we'll give it a shot. But I gotta warn you we wove pretty much every pick we had right here. We're just swords and axes till tomorrow."
Angus AC-15 HP 66/66 SR 20 Tuesday March 10th, 2009 12:06:43 PM
The battle is over. Angus scans the area and its seems that there are no foes. "That is how I like my battles, short and fast, but I see we only came in on the back end. The Bloodpack bore the brunt."
Angus moves over to Trellus and the tall sorcerer nods "Your pack did well. It may be best that we wait till morning so that your group is up to full strength as well, but I am not sure what the gods will allow us. Can you easily travel back and forth to this place? If so we can come back at full power tomorrow."
Angus waits for a reply and then adds to all the Bloodpack "These undead were new at least to me, especially the twins. What can you tell us of their powers and weaknesses so we can better prepare as I fear we may be meeting more of them or worse."
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC -3/15 rounds
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)
Rod of Maximize 1/3
Trellus continued Tuesday March 10th, 2009 1:04:12 PM
Trellus nods in response to Agnus.
"Yeah," the blond man answers. "They're all undead. The ones all over don't seem to have any defenses we gotta worry about. They're just medium strength goons."
He then points to the twins, "THOSE two treadles are a different pattern. They got some serious dispel magic picks AND they can suck the life force outta you AND use it to heal themselves and any other undead in their area. They're fast, they're heavily armored, and they can take a LOT of punishment before they go down. The only shady side is they don't seem to be able hit as hard as you'd expect, and they've got no spell resistance. Every spell we hit 'em with worked."
"The truly sunbaked bit is Ga'al seems to have access to anyone that's died recently and can bring them back as undead. We killed that Yuan-ti yesterday, and today? Here she is again. Ga'al made it sound like he could just bring her back again, if he wanted to."
The cleric gives Angus a worried look. "I think he can just keep on bringing 'em."
Olaf (30/57, AC 28/20% miss chance, barkskin, protection from evil, toro's taur try) Tuesday March 10th, 2009 2:03:42 PM
Olaf, a young blonde man dressed in a worn set of furs and clothes, grins at the newcomers, then stamps his feet a few times. Sidling over to the inquisitive Xenia, he notes "I'm thinkin' we'd been goners with out ya. Many thanks. And yeah, we're all of us upright. Say, you don't happen to play cards...?" Bemused slightly, he adds in a more serious tone, "Seems Celsiun, Mab, Eberon...they're 'weaving' something good here, but darned if I can figure it."
Jurgen [AC 33 - HP 150/150] Tuesday March 10th, 2009 2:41:26 PM
When Peerimus reaches Jurgen, the paladin can only smile. Yorrick finishes off the last of the undead. He glances at the rest of the room and sees the battle ending. "Now for the hard part, I suppose?" He cleans his rapier before sheathing it and standing over the corpses. A brief prayer to Domi floats through his mind before he wanders over to the fairly large group, trying to look the part of the shining beacon of the group. His armor has the newest symbol of Chaos, as well as Domi's holy symbol. And, although Jurgen wears a flashy out, eyes can't help but be drawn to his well-chiseled face. During the battle, he was all enjoyment and laughter. Now, Jurgen debates moving to detached seriousness, but with the meeting of the Bloodpack and the Children of Chaos, the paladin finds himself filled with a strange joy. Finding heroes was proof-positive that there was good in the Wold.
"Hey. So you're the Bloodpack. I"m Jurgen. A mage by birth, a Paladin by calling, a Protector by virtue. And yes, like the rest of my friends, a Champion of Chaos." He gives a mock flourish and laughes. "But I'd prefer to be called Jurgen."
At Trellus' explanation of the undead, Jurgen nods. "So, should we be destroying these corpses? Make them useless to... the God of Domination? Do whatever we can to work the odds in our favour." To that effect, Jurgen starts dragging corpses into a pile to be dealt with a quick disintigrate or the like. He also recalls Gimp's warning about names and wonders if the servant of Gargul meant Ga'al and not Dar. "So we're all agreed that whatver is going on needs to be stopped. I suggest we get you all rested up and then get to work. This is going to be... probably the hardest few days we've all faced."
[OOC: I just wanted to use the line "well-chiseled face". So sue me :P]
Kazak Stonewall Ac 36(37 w/haste)35 while charging) Hp 184 Haste Tuesday March 10th, 2009 2:48:47 PM
As the deathbringer succumbs to a trio of blows ..... the dwarven warrior looks about the domed battlefield ... as it quiets down ..... nodding to their success ..... he quickly sheaths his steel bastard sword over his shoulder .... next to a finely crafted stone bastard sword .... darkwood shield on his left hand ... faded red tinted 1/2 plate glints in the magical light .....
Standing tall as he can at 4'1" .... he faces the drow warrior and 1/2 orc ... " well looks like you had things under control .... just glad i could help ya out ..... i'm Kazak Stonewall ..... we just met ya brother Aeryon ... he helped git us here in time ..... " as he offers his hand in greeting .....
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 Tuesday March 10th, 2009 3:19:12 PM
Durgan grunts and looks around. "Harumph! They all went and packed it in before I could have any fun." Durgan stows his weapon away. "Oh well, at least we made some new friends eh?" Durgan walks around and offers to shake hands with every member of the Bloodpack. "Aye, the Children of Chaos we be called. Well met."
Durgan remains quiet as the discussion about the portals continues. Muffled by his beard, you can almost make out something he mumbles. It sounds something like; Portals are magic and magic is bad. Leads to no good it does.
Vayine (sub- SteveK) AC27 HP 96/98 (Endure Elements, Neutralize Poison) Tuesday March 10th, 2009 3:47:57 PM
Vayine is a blue-haired, classically thin drow with bright sliver breastplate and shield. He wipes his own bastard sword before extending his own hand to grasp Kazak's forearm in a comradely way. "Met Aeryon?" he repeats, "then you made your way through OddHolme to get here. Yes, we're the Bloodpack, and my brother was part of the Bloodpack too for a while until he decided to keep our homefires burning."
"Trellus!", he calls across the dome, "lets go somewhere safe to compare notes with these 'Children of Chaos'. I think we deserve a rest back in Oddholme."
He eyes Xenia warily, but doesn't say anything about yet another drow on the Sargrass...
"Um, yeah, hi," Xenia replies to Blondie Number Two. "I think you guys done pretty good," she says, favoring the guy's clothing with a dubious look. "I mean, you put most of 'em down, right? We just came in to help you clean 'em up a little faster."
"No cards," the dark rogue raises one hand, palm out and fingers splayed. "But I got dice." She closes the hand and then opens it again, palm facing up. I her hand are three black wooden dice with gold dots upon each face. (Sleight of Hand 20)
The sight of the three cubes brings a twinge of pain to her green eyes and she closes her hand once again.
"Hey, um, whyn't we help Jurgen over there, huh? I, uh, don't feel like playing nothing right now, 'kay? Hey, Jurgen, I bought lots a oil a'fore I left."
"Say," she turns back to Blondie Boy, "aren't you dressed a little warm for how hot it is out there?"
The rogue kneels beside the pile of bodies that the paladin builds and begins laying flasks of oil in a neat row.
"Hey, didn't them old Crone Power Girlies say sump'in 'bout a child too?" Xenia calls out to the Children of Chaos in general. "'The northern god seeks to dominate the child. Travel to the womb a the child abornin'." In a voice that sounds much less like the Crones of the Gray Downs than it sounds like Xenia with a frog in her throat, she mimics the words that they had heard in the temple of the Powers. (Disguise 6/Nat1) "Don't seem like anyone's preggers around here, but if you're talking Ebyron, no telling who or what could be having child, if you know what I mean."
Rolls and Actions
Active Effects: Fly (5m)
Items Expended: Winged Boots 1/3
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength Tuesday March 10th, 2009 5:24:49 PM
Flea stands and blinks alot as introductions are made, hands are shaken and backs are slapped. Most of this occurs well above her head. She sheathes her shortsword after cleaning it on the rags that clothed one of the entombers. Hands empty she wanders over to the large bear that accompanies the newcomers. From her vest she pulls some food and offeres it to the beast "just the food now" she warns, "mind the fingers and we'll get along just fine!"
The dire bear nods and smiles at Jurgen and shakes his head, "No this is the easy part. Figuring out the next move is going to be the troublesome part." the dire bear moves towards the human identifying hiself as Trellus. A grunt sends the other kodiak to find a dry spot to sit, the fire dimming to nothing about his great claws. Arriving at the cleric, Peerimus the Dire bear sits about 5' away. His head cocks sideways, his mind racing to translate what he was hearing and Peerimus knew he would have to work on it as he spoke.
"I am Peerimus of the Children of Chaos. Well met, Aeryon mentioned you by name. We are here on behalf of the Crones and the Powers of the South. We have been told much of the same thing about the dead. Beneath the Sawgrass, This 'northern godling' has somehow been channeling Woldsblood. I have seen it swelling under the land like magma before an eruption." The bear's voice shows his dislike of the events and even more for this 'northern godling' as he named him.
"At the new of each day he can raise the slain and bind them to him, including a great blue dragon we slew but a few months ago.." the dire bear looks over to Jurgen, "Yes burn them to nothing, we shall see the extent of this northerners ability."
Back to the others, peerimus continues, "You mentioned a hub and wheel, we were told to find the center. Have you been to the very heart of this complex or does the center have some other meaning to you?" The dire bear glances in Tishe's direction, the sharp eyes taking in ecery detail and perhaps even more. [Spot 41] then he turns back to trellus and the rest of the Bloodpack.
"I do not know if rest will be possible. Swords and axes may have to do. As you rest, so too does time march closer to the dead rising again. A battle of attrition will not likely be waged to our victory. What have you learned from the sphere? You mentioned Eberyon. Anything beyond what you have already said?"
Highlight to display spoiler: { 6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, Long strider, Pass Without a Trace, Produce Flame 7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Animate Plants 3-Level 8: (2) Sunburst, Reverse Gravity
*Cast Spell Staff contains SunBurst }
Firn'gaer; See Invisibility, SR18, Tongues Tuesday March 10th, 2009 8:43:31 PM
Firn'gaer doesn't add much to the conversation. "I very glad to meet you all. I'm Firn'gaer. We handle your wounds and then talk about the task at hand."
Active Spells: Endure Elements (24 hours), Overland Flight (15 hours) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage) Lhari: 3/6 (recharge: 0)
* -- Spells cast [] -- permanently held spell slots}
Gilan [HP: 110/129 - AC: 28] [extended longstrider, status, greater magic fang, speak with animals, bless, neutralize poison, bull's strength] Tuesday March 10th, 2009 8:52:36 PM
With the battle coming to a close the large polar bear glances around the room with new interest. It is funny that noone came to see him but then again, he is not human right now. With a nod of his large head his body starts the process of reshaping and sizing that leads him back into his human form.
Flipping the braided long black hair back over his shoulder he loosens his muscles as he listens to what is being said. Moving to stand near Trellus he makes note of each of the others in this new pack with some interest. "My spells were not as depleted as yours but only because most of my are of a different bent. I would not be above talking to Mother and Father tomorrow for some better choices...if we have the time." His own muscles are quivering with fatigue and it is only through sure willpower that he is still on his feet.
With a last look to the undead that are being carted to the burning pile, he moves to come within five feet of what he would assume to be a brother druid. "Well met Brother Peerimus...I am Gilan of the Bloodpack." He holds out his own hand, still slightly shaking with a smile upon his face. His eyes do take in the large bear with a hint of pain and maybe envy. With a last thought he dismisses the spikes that go down the tunnel the main undead had come through earlier...just in case.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
"Hey. Wait up, Jurgen." Puts an open flask of oil down on the ground for the moment. "Lets take a look first to see if these Deaders got any good stuff on 'em. Maybe not, but better than letting it burn up, you know." (Search 23. Or, if Taking Ten 30).
The Battle for the Central Portal - aftermath...[DM StevenVdB] Wednesday March 11th, 2009 5:21:20 AM
With the last Undead down on the ground the Bloodpack and the Children of Chaos begin introducing themselves to each other...
Trace offers healing to any who calls for it.
Xenia first counts the Bloodpack members hoping there are none left between the Undead corpses laying on the ground. Quickly reassured by the Bloodpack that there are only eight of them Xenia questions them about their present location... Where do the portals lead?
Olaf acknowledges there are only 8 of them and wonders if the Rogue plays cards... Xenia immediately digs up a few dice instead of cards but with a twinge of pain in her green eyes she closes her hand again... Looks like the Children of Chaos also have their secrets and history... much can be told but question is if both groups will be allowed to share their stories...
Rubbing the back of his head Tishe' dismisses all his remaining spells in effect... and returns Xenia's greetings. Slowly both groups begin putting together all pieces of this strange puzzle. Tishe' talks about how Eberyon, Queen Maab and a few others appeared in the Central Portal and how they asked the Bloodpack to protect the portal and the Child aborning... hoping Trellus will explain some more Tishe' hopes she will find something to fully heal from the negative effects from the Yuan-Ti...
Then Rash Trinka joins in and introduces herself to Tishe' and the others... she then turns her attention to the massive Half-Orc Grymash and lays a hand on his arm... her words must certainly comfort the large brute... his master did call upon him and even though he seemed to have abandoned his disciples he still needs him... The evil of Ga'al must be stopped! Rash adds another piece of the puzzle telling the Bloodpack they were asked to ring the Chaos Bell...
She asks a very simple question to the Bloodpack: "Will you work with us?"
Slowly Trellus gets back on his feet... like Tishe' he still feels the negative effect from the Yuan-Ti but never the less he can still think straight... he identifies the Children of Chaos as the Champions of Chaos... and adds a wink to Yanosh who worried before not knowing how they would recognize these champions!?
More pieces are put on the table... Gargul seems to have been restrained from his followers... Queen Maab and Eberyon told the Bloodpack that a Child was being born and the Champions of Chaos were coming. They seem to have fulfilled this part of their quest as they have secured the Portal for the Champions of Chaos to arrive... He also reveals more about the structure of the Portal Wheel.
Praising the Bloodpack on how they withstood the awesome Undead force Angus wonders if they will have time to heal and power up before embarking on the next part of their quest and hopes the Bloodpack is able to give more specifics about the Undead they have seen here...
Trellus's answers are quite correct. The Entombers had no special qualities (at least not here) and apart from damage reduction there was nothing fancy about them. The Deathbringer Twins were another matter though... strong dispelling magic (greater dispel available at will) and a negative burst that could suck life force from mortals and heal any Undead in a certain radius... this increased with high armor and a fair amount of attacks (though less powerful than one would expect) they made a formidable foe for the Bloodpack... (CR17 per Deathbringer)
But more important is the fact that it seems Ga'al is able to bring back anything that has been slain before... it seems no soul can reach the Lands of Rest anymore... Has Ga'al really found a way to stop the Lord Gargul from helping souls to reach eternal rest?!?
Jurgen is pleased with the outcome of this battle and upon hearing Trellus's description of the Undead and of Ga'al's new powers he suggests destroying the Undead corpses... realizing there are terrible things happening amongst the Gods Jurgen fears they will probably face the hardest few days they all have faced...
Once the last Deathbringer is down Kazak faces Vayine introducing himself and speaking of Vayine's brother Ayreon who the Children of Chaos met earlier. Vayine is pleased to hear Kazak and his friends have already met his brother and suggests Trellus to get back to Oddholme, patch up and enjoy a good meal and sleep... going after Ga'al now would be suicide anyhow.
Durgan greets everyone but lets the others do the talking... but all together her hates portals... portals are magic and magic leads to no good...
Hearing all pieces of the puzzle being brought together Xenia remembers what the Crones told her... a Northern God seeking to dominate the Child? Travelling to the womb of the Child... even though her impression of the Crones was quite terrible the message is very clear!
Peerimus adds even more! He claims that a Northern God has been channeling the Woldsblood beneath the Sargrass for his own purposes! The Portal Hub still remains something strange... the Bloodpack speaks of a giant wheel size structure with portals at the end of every spoke... the Children of Chaos were told to find only the Center... Peerimus scans the room more closely but sees no other details the Pack have not seen before... except... maybe... Peerimus blinks his eyes... open... close... open... did he see something inside the portal?!?
Firn'gaer doesn't add much to the conversation but listens to all that is being told.
Fatigued from the awesome battle Gilan shakes had with Peerimus who also seems to follow the lore of nature. With a hint of envy he looks upon the large bear that accompanies Peerimus. Why being envious?!? Gilan knows perfectly well he has gained powerful abilities to compensate this loss...
Jurgen finishes piling up all the Undead and Xenia adds several Oil flasks... but before lighting the fire Xenia wants to search their remains first.
The Entomber fought with their bare hands... so did the Hulking Corpses... but the Deathbringers used Large Flails... masterwork no doubt but sadly enough they don't seem to radiate any magic... perhaps that's why they did less damage than one would expect of such formidable foe... One of the Flails has been badly damaged by Grymash during combat. No rings... no scrolls... these Undead must have been stripped from all gear when they died...
-----------------------------------
The Bloodpack informs the Children of Chaos that they can return to the Portal Hub at any time. With this said a short break in the peacefulness of Oddholme becomes very inviting. Besides... are Xenia and Jurgen going to light the fire?!?
Xenia (AC28, HP86/86) Wednesday March 11th, 2009 9:03:14 AM
"Don't look like deaders got much stuff on 'em," the rogue comments as she steps away from the pile of bodies. Her keen eyes take in the size and shape of the big round Portal Place.
"You sure we wanna do this here, Jurgen," she asks with flint and steel in her hand. "Probs smoke the place up pretty bad. Smelly black smoke, you know. Maybe we should take 'em back out to the Sargrass place and burn 'em out in the open sky, huh? Long as everyone's headed back to that Old Home anyway."
Rolls and Actions
Active Effects: Fly (5m)
Items Expended: Winged Boots 1/3
Trellus (AC 21, 56/93 hp, -2 LVL) Bulls Str, Shield of Faith, Disrupting Wpn Wednesday March 11th, 2009 9:22:28 AM
The cleric seems used to talking with animals, and doesn't flinch when addressed by the giant dire bear. What Peerimus says does cause a bit of concern... godling?
Trellus glances over at Jurgen and Rash, as if to assure himself that these new dudes aren't completely twisted. Slowly, he raises a hand and points to the glowing ball of light in the center of the room.
"That's the center," he reports. "And I bet if you walked up to it and introduced yourself, you'd get a reply."
Someone mentions healing, and the blond man turns. "Me and Tishe need Restoration, if you got it. Otherwise, I'll use my scrolls." [which, he does]
A pained look crosses his face on the suggestion of taking the dead undead to Oddholme. "We're kinda tryin' to keep OddHolme's location a secret," he confesses, and then he glances suspiciously at Peerimus/bear. A question is on the man's lips, but he decides to skip it.
"I'd prefer to burn 'em here, and then pull back. You might wanna chat with the dudes in the light first, though."
Angus AC-15 HP 66/66 SR 20 Wednesday March 11th, 2009 9:35:36 AM
Angus looks at Xenia and Jurgan "There are alot of redead undead. I say burn them here as there are too many to move. We can leave once the fire is started." Angus seems concerned about touching the undead or is it just the thought of physical labor?
Angus looks to Xenia "If we are leaving anyway. Just spead out the oil and I will leave a few delayed blast fireballs to get the fire going."
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC -3/15 rounds
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)
Rod of Maximize 1/3
Xenia (AC28, HP86/86) Wednesday March 11th, 2009 9:59:28 AM
Dudes? Up in the light? The dark rogue breaks away from the pile of dead bodies to circle with curiosity around the glowy thing that the Trellus Guy introduced as The Center.
Introduce yourself. Introduce yourself he said. With eyes trained to pick out the subtlest detail, Xenia peers into the depths of the light. (Spot 38/Taking 10 with Skill Mastery)
But what do you say to Dudes in a ball of light? Especially when you're not really sure what in Fram's Canyon is going on with this Chaos Thing anyway. This is a long way from Floating City, and they got a lot more weerdo stuff here than back home. What do you say?
"Um ... Hi. I'm Xenia." Again with the hand wave. "Alexandria Merryman Next, but you can call me Xenia. Just wondering, 'cause it looks like you live here and such. You mind if we fill this place with smoke for a while?"
Active Effects: Fly (5m)
Items Expended: Winged Boots 1/3
Tishe' (AC 20 HP48/55 (70) -3 Negative Levels) (Daylight, Mage Armor, Longstrider, See Invisible, Neutralize Poison, Bulls Strength) Wednesday March 11th, 2009 10:10:01 AM
Tishe's eyes open wide with horror at Xenia's suggestion. "NO!", she says vehemently, "we don't deliberately start fires in the Sargrass!" Calming down a little, the plain-faced woman explains, "once a fire starts here, how will it ever stop?"
And then she tucks a stray lock of wavy brown hair behind on ear and looks a question at these strangers. "Um, how did you find OddHolme in the first place anyways? Like Trellus said, it is really a secret location."
Then, changing her focus and jumping topics, she pops up and exclaims. "Hey, I wonder if we can still talk to the Powers here?" Tishe' approaches the blue glowing center slowly, almost reverently. "Mother? Father? Are you still there? We found the Chaos Champions and have kept the way open. What are we supposed to do now?"
Effects Daylight; 882 minutes. 60 foot illumination, 120 foot shadows Mage Armor (extended) 883 minutes. +4 AC Longstrider (extended) 883 minutes. +10 land movement See Invisible, 69 minutes. see invisible within 240 feet Neutralize Poison (from Trellus) Bull's Strength [from Gilan] +4 Str
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
YanoshDarkvision, Bless,Bull's Strength Wednesday March 11th, 2009 11:41:05 AM
Siletly the Dwarven Cleric pulls his grey hood back over the helmet covering his head. His grey goatee is all that can bee seen. His grey robe covers anything else of his form. His booted feet sound harsh as he walks over to Trellus. Standing beside him, he watches the newcomers as they introduce themselves.
Self loathing fills the silent cleric as he knows his lack of skill has nearly cost his 'Pack their lives.
3-Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain spells
1-See Invisible
2-Shadow Conjuration
3-Blink }
Rash Trinka AC 33 hps 130/130 Haste Wednesday March 11th, 2009 3:57:57 PM
Rash speaks up and says, "I have restoration and greater restoration memorized but will only cast them if we are not moving on today. I have a feeling I might need them when we try to deliver the Chaos Bell and if that is going to be today, then think it wise to hold on for a while. If we are going back to your home, then I will gladly use them on your group. Who has the greatest need?"
When Rash hears that the Powers were speaking at the center portal, she quickly moves over there and drops to her knees in respect. Do you wish us to enter the portal now or rest and heal and aid our new found friends?"
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength Wednesday March 11th, 2009 8:43:24 PM
Flea accompanies the group back to Oddholme if they head there, otherwise she accepts whatever ehaling she may be offered by any of the clerics.
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 Wednesday March 11th, 2009 9:33:44 PM
Durgan shakes his head as the information flows freely. "Sounds like a whole heap full of no good going on here. I need an ale. Are we staying or going?" He notices Xenia talking to the light at the portal and decides to join her. "Talking to a great big ball of light eh? And here you thought ye were going to have trouble fitting in with us 'chaos' guys. Humph." The dwarven warrior gazes at the portal thoughtfully, wondering if Xenia was really going to get some kind of response out of it. And not sure if he was worried about it.
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) Wednesday March 11th, 2009 10:01:55 PM
Trace watches over the others and with a slight kick urges Rhino to follow the others out of the are and head back to odholm. He moves to Peerimus, "Well what is our next move?"
Level 1: resist energy, delay poison, entangle Level 2: Bark-skin (cast on Trace), Cats Grace(Cast on Trace) Level 3: water walk, darkvision Level 4: cure serious wounds, cure serious wounds
Vayine (sub- SteveK) AC27 HP 96/98 (Endure Elements, Neutralize Poison) Wednesday March 11th, 2009 10:22:14 PM
Vayine keeps quiet and in the background. He'll let the talk wash over him and see if any ideas form.
Kazak Stonewall Ac 36 Hp 184 Wednesday March 11th, 2009 10:23:12 PM
Staying clear of the center portal .... the dwarven warrior listens to the banter among everyone .... Tishe's comment catches his ear .....
" Well we found da OddHolme wit a little help from one of da wandering folks of the Sargrass ..... man ...something .... Manfri ?? .... ah heck sounds someting like dat ... " growls Kazak " he seemed to know quite about da happenings of da Sargrass "
Spotting Yanosh .... Kazak just nods in acknowledgment of a fellow dwarf ....
"So whats next ?"
Gilan[extended longstrider, greater magic fang] Wednesday March 11th, 2009 10:47:03 PM
Tired and not really that ready for more he is hoping that the choice will be to get some rest. Maybe Mother and Father will agree with this idea as well, though he is not willing to ask himself...at least not yet. Stifling a yawn he glances around one last time and then finds a nice place to lean against the wall, closing his eyes to relax for a little while at least.
He figures his ears will tell him if the group decides to return or someone will say something to him...though he could very well fall asleep right here if given the chance.
SPELLS 0th(6): know direction, detect magic, guidance(2), read magic(2) 1st(7): longstrider(2)*, entangle, shillelagh(2), detect snares and pits, detect animals and plants, speak with animals 2nd(6): barkskin(3)**, soften earth and stone, bear's endurance(2) 3rd(5): greater magic fang(3)*, snare(2) 4th(4): greater shillelagh, spike stones(2)*, air walk 5th(3): control winds, transmute rock to mud, commune with nature 6th(2): mass bull's strength*, mass cat's grace
WILDSHAPE 3/8 per day
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
Jurgen [AC 33 - HP 150/150] Thursday March 12th, 2009 12:17:03 AM
Jurgen looks at the portal, debating introducing himself, but decides that Xenia already had that covered. He continues dealing with the corpses, preparing them best for Angus to destroy. "Obviously, time is of the essence. But we'll need everyone at their peak for what is ahead. Unless someone has a good reason why we shouldn't take a night for the Bloodpack to restore themselves, that's my suggestion..." His eyes catch Peerimus and he shrugs. "Of course, Peerimus leads the Children and so I will follow his words."
The paladin does have one other point and speaks up when there is a moment of silence. "A few months ago, we had a dealing with Gargul. And at that time, we were told to go after a wizard who was trying to ascend to Powerhood. We were given some cryptic words about names, their power, and instructed that a certain individual's name shouldn't be used. At the time, I assumed this was the wizard in question. But giving it some further thought, I don't know if Gargul would even be that afraid of a new power, let alone a mortal who had not attained such status yet. Perhaps he meant a certain God of Domination that we all know... To that effect, I'd suggest that we refrain from directly using his name. Just as a precaution. Any objections?"
The Battle for the Central Portal - aftermath...[DM StevenVdB] Thursday March 12th, 2009 6:02:36 AM
Having searched the undead remains Xenia comment they did not have much on them but wonders if it would be save to light a fire in this place. With no sight of any windows or anything like that this whole place could even be underground for all that matters... what would fire and smoke do in a structure like this?!? She then suggests taking the Undead with them and torching them out in the Sargrass... Tishe' is mortified when she hears this suggestion stating that there's no way of telling when a fire would extinguish out on the Plains! Good thing Gilan is too exhausted to take part in this debate for as a Druid of Nature and admirer of the plains he would certainly not agree with anything like this... After a short while Trellus and Angus chime in and agree to burn the remains right here in the Portal Complex.
Then the fact of Powers in the Central Portal becomes more interesting then burning Undead and one by one the adventurers gather around the portal once again... some introduce themselves... others just stare...
And then it happens again...
Everyone can see someone else... some see the same person or persons... those who follow Domi see him... others can see Maab and Eberyon... Chelsiun... again... all but Gargul... So this isn't over yet?!?
The religious folk from the Bloodpack and the Children of Chaos all hear similar messages:
"You did well"
"You have saved this Portal"
"The Champions of Chaos are now ready to go through"
"The Northern God of Domination must be stopped"
"The Child is about to be born... save it from his domination"
"This quest has brought you together... now your paths will separate once again..."
"Find the Child at the Well of Souls..."
"Two groups... two quests..."
"Now rest, heal and restore... then come back"
Then all figures seem to leave in the distance...
Riddles... more riddles... a Child... Portals... a Well of Souls... two quests and groups being united and separated once again?!?
Sigh... why is it Gods and Powers can never seem to give clear answers?!?
One thing was clear though... you seem to have time to patch up in Oddholme and then come back later...
-------------------------------------
With this being clear, the Children of Chaos and the Bloodpack decide to return to Oddholme and the Undead are being cremated. Once the fires are lit the groups leave the central portal... immediately a thick, black, stinking smoke rises from the fires blackening the Central Chamber... as you leave from the complex you can see clouds of black smoke rolling slowly through the complex...
-------------------------------------
Once the Bloodpack has guided everyone to the Portal that leads to Oddholme both groups go through and are welcomed at the other side by Ayreon and Murdock... Gimp's no longer there it seems...
(ooc sorry for the slightly shorter post this time but I'm lacking more time today... You are now back in Oddholme and have a short time to restock from the CC if you want - if trades are not completed before we leave I'll allow you to use the stuff anyhow... expect to more out again beginning of next week)
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 Thursday March 12th, 2009 8:02:05 AM
Peerimus answers Tishe, "We originally located Oddholme by the way of assistance from a Manfri. It was us who delivered your mothers letter. Then it was a simple matter of magical teleportation and the location will be someting none of us will ever disclose to another you all can be sure."
Peerimus the Dire bear nods to Gilan, "Well met brother, Lounging upon the floor is Yorrick."
The answer on resting is solved, Peerimus is also quick to put the kabosh on starting a fire in Oddholme or the grass outside of it.
Grymash Thursday March 12th, 2009 10:38:34 AM
Standing over the body of the Deathbringer, Grymash can't help but feel proud of a good days slaying. A formidable foe downed in the name of Gargul. His afterglow is startled by unfamiliar voices which he is just now able to hear. "Uhh?! Wheres yooz dudes be from?" After listening and attempting to digest what he can from what they're saying, Grymash remarks, "Tell Gry where's dis treadle Ga'al is. Gry will take da Ga'al head fors uh trophy!!"
Xenia (AC28, HP86/86) Thursday March 12th, 2009 10:45:15 AM
Two and two come pretty clear if you put them both together. The heat outside, the glimpse of non-stop sea of yellowie greenie stuff to the south in those moments on the roof of the Star Mage's tower.
"Sargrass. No fire. Got it." The rogue holds up a gloved hand, index finger and thumb come together to form a round "oh", the other three fingers flare upwards in this odd hand sign of acceptance.
"Wait! Hang on," Xenia sprints back to the pile of undead before they can be burn, dragging one of the smaller bodies from the pile. "'Member, Angus? When we fought those Ga'alies near the dragon cave? Bin cut them open and we found those weerdo root things in their chests." A quick assessment of the Chaos Guys and she chooses one of the dwarven brothers. His blade looks like the best tool for the job. "Kazak? Could you see to cutting this guy open? Bin called the root thingie a Heartseed. I'm thinking maybe if we find one of them and cut it out Ga'al won't be able to bring these guys awake no more."
++++++++++++++++++++++++++++
Back in Odd Home, the rogue takes to poking her nose about the place. Definitely strange and curious. After a walk around, Xenia returns and seeks out the woman who made the big deal about the fire. That made a lot of sense. But that just goes to show, because that's what girls got.
"You mind if I ask you sump'in, um, Tishe. It's Tishe, right? You know, I go years in Floating City without seeing a single Drow. Now, here, suddenly there's three of 'em. I tell you right up front, if you're getting me wrong you'd be getting me right. I got beef against Drow. But you Packies seem pretty friendly with these three and they themselves don't seem too keen on their fellow Drow either, which is a point for them, if you know what I mean."
"So what is it around here, huh? Is there some entrance to the Underdark here or sump'in? I guess ... I guess it's sump'in I gotta know for personal reasons, you understand? It's just ... personal demons, if you take my meaning."
"You know, you remind me of someone. Dunno what it is, but it's like I seen you a'fore somewhere."
OoC: It was a fine post, Stephen.
Grymash d20+11=16 ; Thursday March 12th, 2009 11:09:47 AM
Before the remains are consumed by the flames, Grymash decides to sever the head of the Deathbringer he slain and place it into a bag. He thinks the skull could prove valuable. It may more secrets about the treadle's plans to dominate the child. The top of the skull could become a powerful divining bowl for his scrying bones. Who knows what lingering thoughts it may still contain. If not, it may make for an interesting foot stool. OHH, maybe a war drum!!
Rash Trinka AC 33 hps 130/130 Haste Thursday March 12th, 2009 1:17:29 PM
Rash will cast restoration and greater restoration on the two Bloodpack members who need it the most bringing back their lost levels. She will also use her cures to bring back all of the Bloodpack to their normal healthy selves. (have two heals memorized!) She will sit down with Trellus and start asking him questions on the battle they just went through looking for some clues on what they might expect to face in the future when they enter the portal. Hearing about the dispel magic gives her pause knowing that the Children of Chaos including herself like to buff up in protection spells and summoning spells might be less effective. Her spells for tomorrow's adventure would have to be picked cautiously.
"Trellus, tell me of your God? I pay respect to all the Powers but I am always fascinated to hear priest of one power tell me of his or her traditions. Also what do you think of a new Power waiting to be born? I wonder what it means for our future. Will a power be displaced? Or will a new one be born with its own sphere of responsibility? Will it be born into power or have to grow into it over the years. We live in fascinating times."
ooc) On the road, Spells to follow after some research done.
Angus AC-15 HP 66/66 SR 20 Thursday March 12th, 2009 1:38:47 PM
Angus is more than ready to leave three delayed blast fireballs to get the fire on the undead really going, but he hold his hand so that Xenia can perform more investigations.
Once Xenia and the big half orc are done with the undead and everyone is exiting, Angus will cast the three delayed blast fireballs to have them go off at the same time; right after everyone has left.
Back in Oldehome, Angus will comment to Trellus "Very nice place you have here. It breaks the heat up nicely."
Angus pulls out two bottles of red wine from his haversack "Anyone need a drink after that scrap?"
After Angus has a drink himself he will add "If we think we have time, I will teleport back to Hook CIty with anyone that wants to come and we can stop by the Catacombs to resupply. I should also take down the map that details the location of Oldehome." Angus adds in jest.
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC - complete
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)
Rod of Maximize 1/3
Vayine (sub- SteveK) AC27 HP 96/98 (Endure Elements, Neutralize Poison) Thursday March 12th, 2009 1:39:22 PM
Vayine goes with the group to OddHolme and does some rest-and-recuperation with himself and his brother in thier own apartments area. He's confident the planners will be good at getting thier planning done, and that he and his sword will be ready for the wet work when the time comes.
Tishe' (AC 20 HP 63/71) (Mage Armor, Longstrider) Thursday March 12th, 2009 2:08:08 PM
Tishe' is quite happy to burn the bodies in the Portal complex and return to OddHolme. Getting the shadow-on-her-soul effects of the Yaun-Ti out of her is even better. "Wow, you are a sweetie, Madame Rash, that is sure a waxed pick." The fists of the undead snake-taur felt like a lead blanket on my life, weighing me down. Ahhh, I can breathe again!"
"Well, if the Manfri showed you to us, we must still be pretty secret from most other people, right Gilan?" The mystic is certain that her fellow druid of the Bloodpack would know the most about the little Manfri people and how much they support the Bloodpack themselves.
The brown-haired girl doesn't need anything from the Catacombs, but if Angus is going to Hook City, Tishe' writes down a quick scrap about being fine and happy in the Sargrass for her mother. "You can drop this off with my mother, Mara Weaver?" she asks the thin sorcerer. "And as for the Catacombs, there is an entrance here in Oddholme that we've found!" Tishe' would be more than happy to show the Champions of Chaos where they can go to get to the Catacombs.
.....................
Then, with all the public actions taken care of, Tishe' takes Xenia up to her apartments overlooking the wideopen central area of Oddholme. It is a group of three rooms, but Tishe' keeps the dark elf in the first room, offering a grass-woven beanbag-like chair to sit down. The room is oval in shape and done up with a loom against one wall and various woven hangings, mats, and beanbag chairs about the room with a few wooden objects like shelves and a low table. For anyone who knows, there is quite an eclectic arrangement of religious objects about the room; not only the expected images and symbols of Queen Ma'ab and Ebyron, but also Domi, Gargul, and Pantheon are represented. On the loom, there is even another tapestry with a mountaneous image of Celisiun.
The mystic then chooses her own beanbag, one that lets her see the room and over the balcony to the others who are still in the main arena below. Tishe' offers Xenia some cool water to drink and fashions a quick plate of candied hoppers to munch on. "This is so we can relax, talk, and listen to the others at the same time!", Tishe' says animatedly, and pops a sweet hopper into her mouth, crunching with enjoyment.
She listens closely to the red-haired girl's talk about drow, and nods along slowly. "Yes, that's interesting, because Vayine, Murdock, and Aeryon were all shuttlecocked about other black elves too. Murdock almost blasted Vayine and Aeryon when they first showed up, and it took a while before they would evern talk to one another. Very, very suspicious. And it seems that you are made of the same cloth, too..." Tishe' shakes her head. "I don't know of any entrance or anything called the Underdark around the Sargrass. Murdock got here by teleporting though the Hook City Star Mage Guild from the Northern Continent, and then taking ship on one of the druidwood ships. Vayine and Aeryon say they got here after getting the backblast of a magical accident while protecting thier House. Ust Bralfa or something like that." She shakes her head again. "But all three are packmates with whom I would trust my thread, whatever the pattern of our weaving."
Tishe' hopes to have laid Xenia's fears to rest, but then goes on to another subject. "Now I don't know where I've seen you before, maybe in a dream! But I think you and I are going to be great friends." She again impulsively puts out her hand which has a brand of Gargul's Eye. "I can feel it!"
Effects Mage Armor (extended) 883 minutes. +4 AC Longstrider (extended) 883 minutes. +10 land movement
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield*, Shield, Unseen Servant Orange (5)- Glitterdust, Web, See Invisible*, See Invisible, Scorch Ray* Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Summon III* Green (4)- Dim Door*, SummonIV*, Resilient Sphere*, Stoneskin* }
Olaf Thursday March 12th, 2009 4:51:15 PM
Olaf makes final devotions to Celsiun, taking a moment to meditate to the Power that guides him before the acrid smoke permeates the place.
Then, he follows the others back to Oddholme, thinking about what the paired quests may be that their new friends and they are about to embark upon. Puzzling alone does little good, so he seeks out his old friend Yanosh, hoping to get some insight from the taciturn dwarf. On the way, he snags some dark honey mead from the stores, a small keg, and brings it along to Yanosh's quarters. If others ask what he's doing with the keg, he invites them along for a "thinkin' session."
Arrived at Yanosh's quarters, he knocks on the door: "Hey, Yanosh. I'm thinkin' we hadn't had much time to think n' drink. Wadda ya say? Maybe we can knock this child problem 'round a bit."
[ooc: Bloodpackers, Olaf will go to the catacombs and sell the residual loot from the end of January to pass out as cash, if no one objects. That's the 8,300 gold worth of monetary items and the four remaining magic items: Rod of the Viper, +2 mithiral heavy shield of bashing, Cloak of Charisma +2, and Ring of Protection +2]
Durgan Stonewall AC 34(35 w/ haste) Hp 212/212 Thursday March 12th, 2009 6:28:19 PM
"Huh. All tose 'Powers' and 'Gods' and no sign of Moradin. Ach." Durgan nods as the undead are destroyed. "Hopefully they will stay down, then we'll know if we can get rid of Ohzone the same way."
Durgan turns his nose at Angus' offer of wine but upon seeing Olaf with a keg and an offer, he tags along. "Hey Kazak, let's see if we can't help out with this 'thinkin' stuff." Upon arrival, Durgan produces a mini keg of dwarven made stout mountainhome ale, and a mug with the Stonewall family crest on it. "Ok, I'm ready fer drinkin, uh, I mean thinkin!"
Gilan[extended longstrider, greater magic fang] Thursday March 12th, 2009 8:50:20 PM
Gilan is once again incensed by the image on the wall as they pass it and he once again vows that he will remove it from the wall. Though he does not care too much for the council of Rattledam, he does care about the people that live inside. With a sigh he makes his way back to Oddholme with the rest of the Bloodpack and the newly met Chaospack.
Glancing to Tishe' who is talking to the one called Xenia he nods his head. "The Manfri are a mysterious lot...one that I hope to study with at a future time." He has never stated this before but their connection with nature was astounding and he would love to study it and learn from them. They were practically family anyways if you looked at it the right way. "There are many things that I believe they could teach us all...the simple life being part of it." With a last look around he gives a slight bow to all those gathered, though not graceful by any standards, before he moves off to his personal grove.
As he is passing Peerimus he stops long enough to extend an offer. "If you want a quiet place to be for awhile after your talks...please follow your senses and you will find my grove." He is still having problems getting real trees to grow, but at least the ones that were created by token live still...most importantly, they are thriving despite the presence of Woldsblood.
Once back in his grove he sighs and moves to his small garden that he had just recently started. If anyone comes looking for him that is where he will be, working at planting a few new seeds in the ground that he has tried to purify. It is a hard task but one that he has come to enjoy...though he also makes a mental note to check upon the prairie pigs when he has a chance. "You might make a farmer and rancher yet old boy." He smiles at his own jest and shrugs his shoulders. Would that life be so bad?
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
Kazak Stonewall Ac 36 Hp 184 Thursday March 12th, 2009 11:19:14 PM
The dwarf helps Xenia .... helping her see if the undead had heartseeds in their chests ..... then follows everyone back to OddHolme .... the residence of the Bloodpack ......" yous gots lots of energy girl ....always doing something " grins the warrior
As Angus pipes up about the Catacombs .... Kazak inquires if he will pick up an item or two for him ....
"Couple potions is all .... gotta get me something for when i see dat big flying turkey Ozhone again .... he ain't gonna eat me again " .... growls the dwarven warrior .....as he hands the sorcerer a heavy pouch of gold.......
(potion of barkskin 1,200 gp ,Toros philter improved - w/mirror image x2 600 gp ea = 1,200, total 2,400 gp)
"thinking and drinking ... i like da sound of dat ..." luaghs Kazak as he joins his brother and Olaf ...."
" But i think your friend Yanosh is a private person .... i don't wanna infringe on his space .... if he agrees i'd be more den happy to joins ya for sone thinking and drinking ." adds Kazak to Olaf
Firn'gaer; See Invisibility, SR18, Tongues Thursday March 12th, 2009 11:53:43 PM
Firn'gaer follows the Bloodpack back to OddHolme. There he asks. "What can you tell us about the Well of Souls? Our information is very thin. If there is anything you can tell us . . ."
Active Spells: Endure Elements (24 hours), Overland Flight (15 hours) Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, Tongues, SR18 (White Robe of the Archmage) Lhari: 3/6 (recharge: 0)
* -- Spells cast [] -- permanently held spell slots}
Jurgen [AC 33 - HP 150/150] Friday March 13th, 2009 2:18:14 AM
"Or not." Jurgen mutters to himself in regards to the complete disregard for his idea. "Oh well." At the portal, Jurgen is indifferent to the voices (mostly pouting) until he looks into the portal and sees Domi standing there. The paladin's eyes become locked on the God and his ears listen sharper than Jurgen would normally be capable of. To hear the Crones was one thing, normal even. But a missive from Domi himself... As the words fade away, Jurgen kneels and bows his head down. "As long as there is life still in me, the Child will be born."
When he gets up, he catches Rash's comment to Trellus. He looks at her with cross between a smirk and confusion. "She's known me almost two months now and hasn't asked a thing about Domi." No offense is really taken by the paladin.
"I need nothing from the Catacombs. I prepared to leave from the Hook..." For once, Jurgen spends more time listening than he does talking. Soon there would be drinking and merriment, but the sight of Domi had Jurgen's mind in other places. When Gilan leaves, Jurgen stops the druid for a moment. "Gilan, is it? Would you object to my own use of your grove? I'm just looking for a place to meditate. Seeing Domi... It reminds me of my laxness as of late." And, providing the druid has no objections, Jurgen does exactly that.
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 Friday March 13th, 2009 7:45:10 AM
Peerimus does take Gilan up on his offer. "I would be very grateful to be allowed use of your grove." Peerimus will tell Gilan that the same species of trees grow all about the lands just outside of Heranmar and if he or his 'mates' should ever need to find the Champions of Chaos in the future , he could slip between the trees to Heranmar. Peerimus will also officially ask for permission if the need arises to use the tree to come to Oddholme.
Peerimus remains in dire bear form, Yorrick finds a sunny spot and rests and if Gilan is up for it Peerimus will talk of his knowledge of nature about the southern lands and will broach the idea of forming a cabal of protectors. Druids, rangers, Dfenders of the Awakened lands perhaps. A group to watch over the lands that are not so empowered to protect themselves.
FleaAC=22, HP=39/67, Blinking, Status, Protective Ward, Hasted, Bull's Strength Friday March 13th, 2009 7:54:50 AM
Flea is glad to be away from the portal, and she is tired from battle. The waves of energy that inspired her during the fight are replaced by fatigue. She finds a quiet place to curl up and nap as the others talk of godlings and other nonsense.
Gilan[extended longstrider, greater magic fang] Friday March 13th, 2009 8:07:11 AM
Before he leaves, Gilan glances to Jurgen as he speaks to him and smiles. "My grove is open to anyone that wants a little quiet time. I am usually tending my trees and working in the garden that I am trying to get to grow." As he thinks about it he nods his head again and then shrugs. "There is a circle of stone in my grove that you could use if you want. I usually use it for entering the fae realm to make potions, but it will serve your purpose as easily." He will give Jurgen a slight tour as he makes his way to the place he calls home, mainly pointing out the kitchen and extra rooms to sleep...though he has offered the use of his grove for that as well.
While he works he speaks to Peerimus and nods his head at the idea of forming a circle of their own. "I have thought of it a couple of times. The Bloodpack is sort of that now as we seek balance here." Glancing to the other druid he smiles. "Tishe' would also be interested as she has some druidal training and I have spent some time with her in prayer to Mother and Father." As the subject comes up about the area he shrugs his shoulders. "I was not born here but in Plateau City originally. My parents were killed here and I was taken in by the beaters of Rattledam. We have just found out recently that Woldsblood infests the very lands of the Sargrass, so the whole cycle is part of it. I am not sure what the Woldsblood will do to us in the long view of things...but it should be interesting." He simply shrugs as he is not truely worried about it, at least not now. "Water is a hazard here if you already did not know and if the bodies had been brought here...we would have doused them in it and not burned them. Fire is a plague here that all with common sense fear as it cannot be controlled that easily and would most likely wipe out the Plains if a big one happened. But what you want to see the most if you get the chance, is the lightning storms." His face turns to regard the other druid with something close to awe as he speaks.
"When it storms here and lightning rains down to strike the Plains, it does not disperse like normal. The grass channels it much like metal would do and it dances across the grass. We have witnessed it a couple of times and even just barely survived one that we were caught in." Though at the time it might have been scary, you get the sense that he has come to find it fascinating in the least. The Wold in all her glory and destructive force, not evil but of true nature. "What about your home?"
[greater magic fang(Gilan) - 11 hours : +3 to attack/damage]
Trellus Friday March 13th, 2009 10:18:49 AM
Trellus echoes the rest of the pack's concerns regarding setting any fires on the Sargass. "The Grass [capitalization emphasized] burns really easily," he confirms. "A fire can get away from you in no time. Truly, if you wanna get rid of a body, pour water on it, and run. Every creature in the Grass for miles shows up around open water, and the bloodflies will devour it in minutes."
Rash and Jurgen get into their conversation on Domi, and the blond cleric smiles happily at the thought of his patron. "Domi is The Protector," he answers. "Just like your packmate here. We believe that the innocent and the helpless and the just regular dudes have the right to live their lives without fear of getting yanked off their land and made into slaves, or worse, by a bunch of treadles who think they're stronger and can do whatever they want. The Grass is full of whitefaced treadles - the Barons, the Oglian, maybe even the monks - who think just that.
Trellus is getting a bit worked up. Realizing that, he takes a few minutes to calm down.
"Back when I was growing up in Rattledam, the big kids always teased and dominated those kids who didn't fit in. I didn't like it. And I dreamt of Domi, and he helped me realize I could do something about it. So, the 'outsiders' formed our own pack. This pack. And we decided to help anyone who needed help. And then the manfri came, and we swore an oath to protect the Grass - the people, the animals, the land, all of it. And I rely on Domi to channel to me the strength and protection I, and we, need to offer that same strength and protection to the Land."
The young man shrugs. "That's not what you asked, I know. But I haven't had any formal teaching on it. I just go by what I feel."
As for the upcoming fight -- "I think there'll be nothing but undead, so I'm stocking up on spells that'll rip them. That was the only fight we had so far, so I can't say more than I already have. I'm guessing if you got any more nasty treadles you killed in the last few months, you're gonna see 'em again. Both the ones that came back for us had that energy drain power in addition to what they had when they were alive."
Tishe' (AC 20 HP 63/71) (Mage Armor, Longstrider) Friday March 13th, 2009 11:23:32 AM
Tishe' calls down from her balcony after listening to Rash, Trellus, and Jurgen. "Hey, Trellus! Sieur Jurgen has a good pattern. None of the Powers have been naming this Dominator, and it could be for a good reason. We probably don't want to speak the "G" Word right now."
Grymash d20+5=15 ; d3=3 ; d20+5=11 ; d3=1 ; d20+5=11 ; d20+5=6 ; d20+5=23 ; 2d6+6=13 ; 2d6+5=11 ; 2d6+5=10 ; 2d6+9=18 ; 2d6+3=7 ; Friday March 13th, 2009 2:27:32 PM
When Gry gets back to Oddholme, he gets right to work on his Deathbringer head. Just outside, near the shrine of Gargul he erected, he sets up a pot of water over some heat stones. He plans on boiling off the dead flesh on holy ground. Then burying the liquefied remains away from Oldholme in a shallow grave soaked in Holy water and sealed with clean soil and a prayer. Once he returns to the clean skull, he will bombard it with channeled positive energy. In an attempt to leach the skull of the taint of negative energy.
If the results seem satisfactory, Grymash will proceed with sawing off the top of the cranium with a length of a fine metal cord. The constant agitation across the surface of the bone should make a fine enough cut.
Xenia (AC28, HP86/86) Friday March 13th, 2009 5:02:09 PM
"Nice place." The rogue settles tentatively into the odd squishy blob chair, but the height and consistency doesn't brook degrees of tentative and she falls into it as it sucks her down. After the initial shock however, it's quite comfers, and the rogue wiggles her butt to settle more deeply into the thing.
Then come the bugs. Eating bugs. Xenia eyes one dubiously, wondering which end to start on. Eat the head first? Or munch on the butt? Either choice has its own unique problem. The rogue takes a clue from her host, and pops the whole thing in her mouth. It's sweet, and crunches. Sorta like fried shrimp tails, but sweet.
"That's the way stuff is for Drow," Xenia comments on the subject of the three local Dark Elves. "Or so I read. I never lived with them or anything. But I read up a lot on them. Someday I'm gonna find the Drow who's my real Da, and I'm gonna kill him. Gonna kill him for what he did to my Ma."
"Which, is kind of a weerd thing to say seeing as it's what made me, huh?"
Xenia pulls off her glove when Tishe holds out her hand with the Gargul's eye embossed in her flesh. On Xenia's own hand is the strange new tattoo, the one that all the Chaos Guys have upon their hands, the magic thing that's supposed to tie them together. Xenia's dark hand closes on Tishe's light, then she put and arm around the woman and hugs her in an embrace. It's nice to be welcome when you're so far from home.
"Hey! You know, if you're squirrel about saying, you know, the 'G' name," Xenia sets her hip on the edge of the balcony and calls down, "you can maybe call him Red. His guys, the folks what follow him, some reason they like to wear red. Hoods, robes, masks. All red."
"I guess you could call him the Dominator, but that's longer. And sorta, you know, sounds like he should be wearing leather or sump'in."
YanoshDarkvision, Bless,Bull's Strength Friday March 13th, 2009 5:52:53 PM
After arriving at OddHolme Yanosh retires to his quaters. In him temple to Gargul the Dwarf strips from his armor and wears only his clerical robes. Praying he trys to feel the presents of his God.
Hearing a knock on his door Yanosh rises to see who has come to pay him a visit. Crossing the dirt floor in his bare feet Yanosh pulls the hood over his head. Opening the door Yanosh lets out a sigh as he sees his old friend from the IcePack. "Enter Olaf Ye are always welcome here." Seeing the Dwarves with him Yanosh welcomes them in too. Dwarven folk are few and far in the Sargrass and he longs for news of home. "Welcome Brother Dwarves. Blood of my race is welcome as well."
As they enter they see that they are in a temple. Very little lighting is used and Olaf can just see to make his way around. In the center carved in to the dirt and rock of the floor is the Eye of Gargul. In the center of the Eye is a bowl with a dark liquid in it. The air is filled with the smell of blood giving away what is in the bowl. "Come friends I have a more sutable place for drinking and thinking for others." Yanosh leads them into another chamber that has some chairs around a table in the center of the room and a low bed to left against the wall. "It is not much but it is what I call home." Yanosh produces a mug with the Ironfist family crest carved on it. His shield and armor leans against the wall nest to his bed as does his weapons.
After consuming a few drinks Yanosh speaks up. "I think I may know where the well of souls is at. But I may be wronge. I have no contact with my God so I can not be sure." Yanosh looks around at the small group. "I think it may be where we found the Woldsblood coming through the ground of the Sargrass. We will need to bring this to Trellus and the rest."
Once finished with his drinking and thinking with Olaf and the Dwarves yanosh does and finhds the entrance to the CC.
(OoC Wow I think this is my longest post yet. LOL.)
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 Saturday March 14th, 2009 10:56:50 AM
Peerimus listens and takes everything in that Gilan says. In many places he nods agreement, for Peerimus has seen fire on the Sawgrass and lightning as well, both caused by magic and so his heart aches a bit at not having yet seen a lightning storm. Something he will have to do someday. "As for my home, when I was a boy I lived in a small hunting and trapping village a few days from Heramar. A lush and temperate wood of oak, sycamore, ash, birch and pine." Even in the form of the bear it is not hard to tell the man's mind is at least partially truly back in that simpler more happy time. "My father was a woodsman and my mother as well. Both are gone now, old age and peacefully. I was set upon the path by them and then later taken aside and shown the true mysteries of Father and Mother. Now I have a grove in the woods just outside of Heranmar." Peerimus speaks of the abundance of life, the lush greens of spring and summer, the beautiful colors of fall and the regal blanket of white that comes with the winter.
Tishe' (AC 20 HP 63/71) (Mage Armor, Longstrider) Saturday March 14th, 2009 1:28:02 PM
"Is that the symbol for the Crones?" Tishe' asks, her curiosity overcoming any common sense. "Shady! And if they are the reason the Chaospack and the Bloodpack got together, why, I'm going to have to weave another tapestry for my room!"
But then another thought breaks into her reverie, and Tishe' leans on the balcony to look at the others who are still below. "Hey packmates! I think we need to get together at evening meal and discuss exactly what we need to do! Lets round up the others and make some food!"
................
In the evening when everyone is back together again, Tishe' waits until most everyone has what they want to eat and drink before getting down to business.
"So, the Powers are telling us that to defeat 'Red'", (and she smiles at Xenia), we need to split up. The Chaospack goes through the middle Portal where all the Powers were manifesting, that's kind of obvious. And the Bloodpack goes to find the Child at the Well of Souls. But we don't know where the Well of Souls is!"
Rash Trinka AC 33 hps 130/130 Haste Saturday March 14th, 2009 10:24:28 PM
Rash listens to Trellus and is tempted to take notes when he starts to discuss his god Domi. She has heard Jurgen speak about him before but Rash realizes that while Jurgen is faithful and devoted to his god, he is still only a paladin. Rash was willing to admit that Paladin's do have a close relationship, they still were not clerics or priests of their faith and don't typically have the wisdom to truly understand their god's desires. They were typically thinking with their swords and not with their brains.
After discussing it with Trellus, she goes to bed, sleeps the night and prays to the powers for the wisdom and strength needed to accomplish their goals.
Spell list:
ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Xenia (AC28, HP86/86) Saturday March 14th, 2009 10:31:58 PM
The girl rogue frowns at the Mark of Chaos. It's a frown one part vexation and two parts puzzlement. "This here?" she says in reply. "I don't think it's a Crone sorta thing, Tishe. Least ways, as far as I can figure from the way it's been 'splained to me. Fact, I'm not sure the Chaos Guys can 'splain it too well to themselves either. Mostly. I guess."
"From what they been sayin', I think it's a mark what comes onto you when you get chosen by Chaos. Kinda crazy, huh? Chaos being able to choose stuff. They said sump'in 'bout the mark helping them sometimes with magic when they ask, but not all the time. Sump'in like that."
"I dunno. It just come on to me when we were jumping off the Star Mage Guild tower in that Hook place. I guess that means I been chosen, huh?"
++++++++++++++++++++++++++++++++++++++++
Things are Packs here. Bloodpack. Chaospack. It's what Tishe said. So what we got here is a conclave of packs. Xenia sits with the conclave munching on some weerdo slug stuff, prairie pig or sump'in.
"Know what I think we need?" Xenia sucks some of the grease from off her fingers, then stands and reaches to her magic pack. "If what we're going after is some of the stronger deaders, I think we can maybe use some of these." With a flick of her wrist she unfurls the scroll of Deathward. If we got a door to the Catacombs here, might be good to buy some of these."
OoC: BTW, DM, any word on the Heartseeds? Were they in the bodies of the undead?
Angus AC-15 HP 66/66 SR 20 second illegal post Sunday March 15th, 2009 8:13:07 AM
Angus will teleport back to Hook City and Deliver Tishe's note to her mother and then visit the Catacomb's for Everyone that gave him a list and then purchase 5 scrolls of endure elements himself and be back after dinner.
Angus will bring back a few more bottles of wine some extra for the two drow me met when entering Oldehome.
Mage Armor - 15 hours Message on all - 16/150 minutes (Angus will recast when the spell ends) Resist Energy Fire on Angus - 15/150 minutes Light - Cast in Oldehome Haste on all CoC - complete
Permanent: Arcane sight, tounges, see invisible and SR 20 (Headband of protection as per Scarab)
Rod of Maximize 1/3
Rash Trinka AC 33 hps 130/130 Haste Sunday March 15th, 2009 11:19:45 PM
No post?
Thinking and Drinking ...[DM StevenVdB] Monday March 16th, 2009 5:47:02 AM
Peerimus reassures Tishe' that the Children of Chaos were only able to locate Oddholme thanks to the help of the Manfri. Tishe' is relieved hearing it was the Manfri who showed the way to the Children of Chaos... they are a remarkable folk so Oddholme should still be safe. Gilan agrees that the Manfri are a curious folk. One he could learn a lot from. Peerimus then enjoys the talk to a fellow druid -- even in Bear shape... Gilan invites Peerimus to the sanctity of his grove where he has been trying to grow things... enjoying his work in the garden Gilan wonders if life as a farmer or a rancher wouldn't be more suited for him... Peerimus joins Gilan only a few moments later admiring the work in his guarden. He speaks of the trees that grow in the lands just outside of Heranmar and hopes he will see the Bloodpack over there some day. Gilan too tells a lot about the Sargrass... his own past... the dangers of the Plains...
Grymash is proud to have been able to slay such a formidable foe and before anyone had the chance to burn the undead remains he chopped the Deathbringer's head and kept it as a trophy... Back in Oddholme he works on his skull... a messy job but never the less the results are quite satisfying for the Half-Orc. Having sawed the top of the cranium he thinks about what to do next... (ooc me too :-) )
Xenia too has one last thing of unfinished business before the bonfire can start... she asks one of the dwarves to cut open the chest of one of the Undead in search for Heartseeds that were previously used by Ga'al... it's a messy job but someone's got to do it... Xenia pokes around looking for the Heartseed but she can't find any! So it looks like Ga'al has found a way to dominate without heartseeds!! Does this mean he has grown stronger even after loosing the power of the Heartseeds?!? Once Xenia is ready, Angus places three delayed fireballs and leaves the portal chamber...
Back in Oddholme Xenia takes time to nose about the place. The huge Grassdome is nicely crafted... it's protective spells on the outside (Oddholme can not be seen from a distance) are of the highest power known and it's uncertain who has placed them... It's ancient lore that's for sure... you can almost feel it radiate through Oddholme... the same power you could also feel around the portals.
During her search she takes Tishe' apart and questions the mage about the three Drow that are in the company of the Bloodpack... Tishe' listens intently to Xenia's words and reassures her that she would trust Murdock, Vayine and Ayreon with her life... even though it is odd how they all got here in the first place they are cut out of the right wood and have proven their worth for the Pack. Xenia explains more about her past and her suspicions about Drow... Happy to have found peace and warmth so far from home she hugs Tishe' in gratitude.
Rash Trinka cures and restores any of the remaining wounds. Tishe' and Trellus both regain their lost levels. Tishe' is glad to get the negative effect of the Yuan-Ti out of her. Hearing about the Deathbringer's dispel magic Rash pauses and ponders how to use her protection spells on herself and her friends... After having restored the damage done to Trellus Rash questions him about his God... Jurgen smirks wondering why Rash never asked him about Domi but instead thinks Trellus can answer his questions... Trellus smiles as Rash and Jurgen get into their conversations and his happy to chime in about his Deity. He talks long and wise...
Angus too admires the Oddholme structure.
Vayine uses the little amount of time they have been given by the Powers to rest and talk to his brother about what happened. He's quite confident the Bloodpack planners will wake him when they are ready to leave.
Olaf ponders the final words of the Powers... what two quests are they talking about?!?... feeling he can't solve this mystery on his own he takes some mead and takes it along to Yanosh's quarters hoping the taciturn dwarf will be up for some chatting. Durgan sees Olaf walking away with mead and hopes Kazak will join him on this 'thinking session'... throwing a party it seems though... "Thinking and drinking" Kazak laughs and joins his brother and Olaf to throw a party in Yanosh's quarters!
Dispite the merry making all around Firn'gaer keeps pondering about the things the powers said... what's this Well of Souls?!? Asking to no one in particular he hopes for an answer...
Shocked by what he saw earlier at the Central Portal, Jurgen searches a quite place to meditate. One thing's for sure... as long as there is life in the Paladin the Child will be born! Gilan invites him to his little grove where he is certain the Paladin will find the peace and quiet he is looking for...
Flea is tired from battle... the little Gnome remains quite and looks for a nice place to curl up and nap as the rest rattles on about Godlings and other nonsense... it doesn't take her long to snore...
Hearing a knock on his door Yanosh sighs as he sees Olaf, Kazak and Durgen in front of his door... Bringing them all to a more suited chamber for thinking and drinking they first start drinking... thinking the Thinking can be done later...
----------------------------------
That evening when everyone is sitting around the dinner table Tishe' begins speaking of the Powers that asked them all to defeat 'Red'... the new name for Ga'al given by Xenia... She's can't understand how they are to find the Well of Souls if they don't even know where this Well of Souls is located?!? Don't they??!!?? Perhaps they should know by now... maybe if they search their past and consider when and where the Bloodpack swore their oath... perhaps then they will know where to look...
---------------------------------
A new dawn breaks... slowly the Chaospack and Bloodpack wake... some tend to have a headache from euhm... thinking last night... others feel quite happy with the new friends they have found...
But deep down they all know something will have to be done today... questions is when and where do they leave and ... where do they go?!?
For the Childred of Chaos the Path should be clear... they know... or at least they should...
And even the Bloodpack should know where to look for the Well of Souls...
Make the Powers proud my friends and tell us where you will go...
(ooc - sorry for the missed post on Firday.. I'll explain later...)
Xenia (AC28, HP86/86) Monday March 16th, 2009 7:58:33 AM
OoC: Slight correction. "Red" refers to Ga'al rather than to Gargul. Great post, though, Stephen.
Xenia (AC28, HP86/86) Monday March 16th, 2009 10:12:21 AM
Funny, that them deaders didn't have no heartseeds. Not the funny haha sorta funny either. Gotta be them silver cords, then. Sump'in coming outta the Woldsblood. That's how Red's controlling them.
Such thoughts does Xenia wake to in the gray hours of the dawn over this new and unusual Sargrass plains on this new and unusual Continent far to the South of all that she has known to recent date. She raises her slim dark arms into the air, yawning, stretchy cat, and then pads down to the floor of the big grass dome dressed in nothing but a big red short-sleeve shirt across the front of which is printed in bold black letters the legend, "What do you mean, the dragon wakes up?"
Outside the big door to the grass dome her elf-born eyes watch the transition of the heavens move from dark to light. Her dark skin soaks in the heat, still great, even after a night without the heat of the sun. How would it be to bask here in skimpy clothes, like she was used to doing on the docks back in Floating City? Would the sun be too fierce for such a thing? Right now, at this moment, the heat is just the thing to wake up to. On slim dark naked legs she comes up onto her toes and turns slowly, arms extended, in the warm air. Nice.
Wonder if they have kaffe here?
Barefooted she leaves the door, padding back toward the rooms.
Wonder if there's any way of taking advantage of the way Red is using the Woldsblood on them deaders? Gotta 'member to talk to the priesty guys 'bout this. Or maybe Fernie might know sump'in 'bout Woldsblood. Wizardy guys are always studying 'bout all sorts of stuff. Gotta 'member to ask.
Trellus Monday March 16th, 2009 10:30:26 AM
Sitting and eating, Trellus half listens to Tishe ask question after question. Its what she does after all. Besides, how is anyone here supposed to know where this Well of Souls is? You'd be talking about one of the most heavily guarded secrets...on....the............................oh, light
The cleric stops chewing. The color slowly drains from his face, and he stares, unseeing, at the far wall for several moments.
Softly, almost sadly, he utters his realization.
"It's under Rattledam."
Tishe' (AC 15 HP 71/71) d20+12=22 ; d20+12=22 ; Monday March 16th, 2009 1:07:54 PM
Questions buzz about her mind, keeping her awake, but thanks to the Ion Stone spinning around her head, Tishe' only needs a couple hours of rest a night. Plenty of time for weaving with her hands while her mind is free to form its own patterns.
When morning dawns, Tishe' has two new wall hangings for her rooms. One is the snowy mountain of Celisiun, the Power that brought two of her packmates to the Sargrass Plains (Craft Weave: 22). And the other is a Broken Spiral that has five women in various stages of life surrounding it in a mysterious haze (Craft Weave: 22). And she's no closer to any of her answers either.
Going to visit Gilan, she greets the other druid of the Chaospack and then greets the sun of Mother and Father to renew her energy, her spells, and her committment to the Sargrass. "The land, My life."
.....................
Afterwards, she breaks her fast with the combined group, nibbling on some wheatGrass bread. But the bread is soon forgotten as Trellus brings the final pieces together. Jumping up, Tishe's eyes light up. "Rattledam! With the Golden Door under the City! The big secret the Monks have been hiding for, for, forever!"
And as fast as she got excited, she frowns and begins to plan. "They will have prepared defenses against us going back into Rattledam since our last attempt and the death of Malafret." And "Flea, I guess you'll be able to finally find out what's behind that door." And "I wonder if the Manfri or the Fempack would help us out?"
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Vayine (sub-SteveK) AC27 HP 98/98 d20+2=6 ; Monday March 16th, 2009 1:14:11 PM
Waking in the morning, Vayine has a small breakfast with his brother in thier rooms before donning his wargear and arriving at the common area. He sits quietly, listening to the Bloodpackers and looking at this Chaospack to see thier reactions about the current situation. (Sense Motive: 6) All is obscure, and the drow just can't drop the feeling that with both packs leaving quickly, then OddHolme will be all but unprotected...
Angus AC-15 HP 66/66 SR 20 Monday March 16th, 2009 2:59:50 PM
Angus attempts to guage the reaction of the Drow when he drops off the two bottle of wine from Hook City.
====================
OOC: Was Angus able to purchase the items from the Catacombs as several of the group requested, without having to actually go in an effort to save time? All items were relativly minor.
===================
Angus have a very light breakfast as he could never eat much, not that he ever did much work to need any extra food.
After Trellus speaks, Angus stands up "Now it looks like we know where the two groups must head. Let's pack up and get after it."
Angus starts to gather his things and announces "Ready."
Yanosh Monday March 16th, 2009 3:22:49 PM
Standing up Yanosh looks at the rest rinking in his quarters, "Come we are late for dinner with the pack." With that Yanosh leaves and leads the way to where dinner is being held.
Once there Yanosh settles in and starts eating. When the talk turns to where the well of souls is he speaks up, "I think I know where that Well may be. We were just there. We fought Horvis over it. It could be the place he was digging up where the WoldsBlood met the Wold. But I could be wrong." The Cleric the sits don and returns to eating the fare he has slowly become accustomed to.
Gilan[] Monday March 16th, 2009 6:30:49 PM
Gilan was up early this morning as he has been every morning before this one. As he passes out of his grove he does not slow his pace till he reaches the entrance leading outside. He is surprised to find that someone is already up and moving. "Good morning...Xenia was it?" The introductions had been quick and he was not sure if he had gotten everyones' name.
With the sun starting to top the horizon he smiles as he steps further out, though not breaking through the shielding of the dome. His voice is soon raised in respectful worship to Mother and Father, a deep baratone that actually sounds rather nice. His song does not change as he turns his head to glance at Tishe' coming out to join him and he nods. With his morning prayers soon over with he turns to regard Tishe' and smiles. "Good morning again sister." He follows her back inside to get himself washed and dressed.
Later at the table with the rest eating he listens to Trellus as he comes up with the final piece of the puzzle. "We took out oath there for the first time. The big golden doors have been a constant tease to most of us." His eyes wander to the others, a hint of something in his eyes that has not been seen for a long time....pain and fear. "I do not relish the idea of going back." So many things they have done and you can see a slight tremble to his hands as he sets his fork down, the last of his breakfast uneaten. He slowly gets up and walks away, dealing with personal demons, to find himself once again outside though not past the shielding of the dome.
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 Monday March 16th, 2009 8:01:49 PM
Peerimus joins up with Gilan and Tishe in the morning, perhaps an hour after the sunrise. The Dire bear sits and listens to Gilan for a time and then prepares his spells for the day. Breakfast, Peerimus eats, a great deal, even for a bear. "If you suspect you know where the well is, we are going back to the Portal area and then through. May Mother Protect you and Father fight for you."
Xenia (AC28, HP86/86) Monday March 16th, 2009 8:36:44 PM
Xenia comes down from toilet and changing kitted up for war. Clothes of the darkest black she wears, with her flame red hair bound up in a head scarf in an equal shade of jet.
"Momma Rash, do you know anything 'bout Woldsblood? Jurgen? From what I know, it's Gargul in his Land of Shadows what likes the Woldsblood so much. I can see it when I'm blinking. I can see the silver cords what ties the deaders together. Fernie? I mean, wizards know a lot of stuff, right? If we can turn this Woldsblood against 'em, or some how jam it up, maybe we can foozle 'em without fighting. Well, without much fighting."
An image returns, playing across landscape within the rogue's mind, an image of the Chaos Guys in the Tower of the Star Mages', the passion with which they charged into battle. "Well, yeah. Maybe fighting. Maybe a lotta fighting."
"So today we go into the portal, right? I mean, the Bloodpack, they were holding the portal for us, right? Wonder if them deaders stayed burnt down or not?"
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) Monday March 16th, 2009 9:12:11 PM
Trace takes the cue from the others and begins to get ready for war. He goes about checking his bracers and armor and then moves to Rhino and secures his armor as well. Trace will then divide up an even amount of arrows in each efficent quiver for what ever comes at them. Trace then mounts Rhino and waves to the Bloodpack and says goodbye and wishes them godspeed on their journey and best of luck on their completion. He will then move to the front with Rhino to take lead unless instructed otherwise. Trace confesses to the others that he is somewhat anxious to see what Rhino is able to do in battle.
(ooc: if a metal cap is placed on Rhino's horn, can it be endowed with powers the same as a weapon?)
Firn'gaer; See Invisibility, SR18, Tongues Monday March 16th, 2009 9:49:58 PM
Firn'gaer wakes the next and prepares for the group's trip through the portal.
Durgan Stonewall AC 34 Hp 212/212 Monday March 16th, 2009 10:03:28 PM
Durgan tucks into breakfast with wild abandon, trying to put even a hungry dire bear to shame, and washes it down with more ale. Drinking some ale is his way of getting ready for battle. "Looks like were done with the drinkin and thinkin," he mumbles. As he starts in on another plate of food he says happily, "but in a few hours well be workin on stinkin'! heh heh heh."
Durgan shakes his head as Xenia muses not having to fight too much. "We always start out with those kinds of intentions girl, but if it's a fight they want, ye know we are more than happy to give them one eh brother?"
Olaf Monday March 16th, 2009 10:07:35 PM
Pale blue eyes watch as comrades prepare for a battle ahead. Olaf surmises, mostly to himself, "Thinkin' was a bad idea. Rattledam. Didn't like that place much at all." He gathers new catacombs purchases, hoping to be ready for the call when it comes. He also heads to visit Tishe' and Trellus, asking if there are any means of subterfuge that he could use to help them in Rattledam--be it disguise or staying invisible, or something else. Mostly he hopes to be useful.
Flea (sub by Jake) d20+7=17 ; Monday March 16th, 2009 10:13:30 PM
The gnomish rogue spends a spare moment pondering the potential spots of the Well of Souls [bardic knowledge check 17], but when she comes down in the morning, no bright ideas have occurred to her. Tucking a half-finished letter in her pockets, she joins the new and old comrades for breakfast. When Trellus suggests that Rattledam is the place, she lets out an excited chuckle. "I knew I'd get to see what's behind that door." She then prepares for a trip out of Oddholme.
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 Monday March 16th, 2009 10:14:25 PM
The Dire bear grunts in agreement to Durgan. "Given up on anything but master dwarf." Another large portion of something is swallowed. "We do though have a few things to keep in mind. Trace don't get in over your head with Rhino. You two have not battled together before." The druid cautions. The Dire bear gives his fellow spellcasters a quick glance. "Remember Ohzone is out there and surely waiting for us. Save some power for him. We should assume those spell caster undead will be in our way as well. Angus I want you to counter them, if there are two I will join you."
Peerimus glances around, "Anything specific from anyone?"
Rash Trinka AC 33 hps 130/130 Monday March 16th, 2009 10:54:20 PM
Responding to Peerimus, Rash says, "I am carrying multiple restoration spells assuming we are going to run into level draining problems when we join in battle. If you are drained, come see me and I will fix you up. I also plan on using my cures as weapons against the undead if possible but will husband my strength until we get into the portal. I think we will find our greatest challenges there, including the undead dragon."
Rash turns to Trellus and says, "I believe it is your and the Bloodpack's role to guard the portal. To hold the way for us to return. I am not sure if we need to bring this youngling power out with us or help in its birth but you need to guard the entrance. Ga'al seemed worried when we appeared, having some clue to our futures, but speaking as a mother who wants to return to her husband and child, please guard our return.
I think Ga'al will send his minions against you there to stop us. I doubt your fight will be easy but I am confident in the Bloodpack's honor and battle skill to win the day. I am honored to call you friends and comrades."
Rash stands up and says to all, "Are we ready? Destiny is calling and we can't shirk our tasks."
ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Kazak Stonewall Ac 36 Hp 184 Monday March 16th, 2009 11:19:14 PM
Slowly waking waking up in the morning ..... the dwarven warruior is glad they are inside the dome and not out in the blasting sun of od the sargrass ...... making his way to breakfast .... he quietly joins the others and digs into the meal with gusto ..... " gonna need the energy for whatever we gotta do .."
Listening to the various comments ......"Maybe da Heartseeds are for da living ?? .... not me area of expertise but it sounds reasonable " replies Kazak to Xenia
As Gilian and Tishe suddenly chatter about something important .... golden light ? rattledam ??? ... monks ?/.... can we hear more of dat stuff ??? .... sound slike things are tied together "... growls Kazak
Dropping his mug of water with a clang to the table ..splashing some ..... at the mention of Ozhone ..." Dat flying beastie ...yeah ....Peermus i remember dat big blue turkey ....." .... as he picks up his mug and takes a sip ..... " i's got me a trick or two for when i see him again .....dat you can count on ".... growls the dwarf ......looking about the table he explains his outburst ...... " last time we met da big blue dragon ..... chewed me up and spit me out with a mighty lightning bolt .... had to go talk to da god of da dead ... Gargul ..... we chatted abit ..... he talked about dem deaders are not really dead .... some silver cord attached to der souls or something ..... guess dats where dis he Ga'al comes in da picture ...."
Pausing amoment ... " guess events are in motion .... can't stop dat ... just do our best ......" raising his mug in toast ....." to our new friendship...... to victory ..... "
Taking a slurp ...the only words that echo thru Kazak's head are the last ones the Crones said at HookCity ......"Know that you will be opposed. Yet no change is ever done without price."
Jurgen Tuesday March 17th, 2009 3:00:39 AM
Jurgen listens to the Bloodpack, not at all understanding what they were talking about. But it seemed that they knew what they were doing. Which was good, since at least one of the groups needed to be prepared.
Every time Rash (or anyone else) says something about Ga'al, Jurgen makes a loud noise stopping them mid-word and glares sternly until they remember to call him Red. "I picked up an antimagic field of my own, so if we run into anything that needs it..." Jurgen gives the information to Peerimus and Trace so they could utilize it as they desired.
"As for Woldsblood, Xenia... I know almost nothing. If we had more time, we could head back to Star To-. Nevermind. We blew that up..." He shrugs, sorry that he can't help Xenia more. Otherwise, the paladin is quiet as he prepares for the likely grueling battles that were ahead. His armor and sword were ready, his spells on the tip of his tongue, and everything else that could have been managed ahead of time, was prepared. He was ready to go.
Friends and comrades... Chaos and Blood... [DM StevenVdB] Tuesday March 17th, 2009 4:27:20 AM
After her morning ritual Xenia joins the rest and ponders all that lays before them... she's puzzled by the fact that 'Red' no longer uses Heartseeds to dominate... perhaps he has found a way to use the Woldsblood for this? Could this abuse of Woldsblood be turned against him in any way?!? Barefooted she leaves her quarters her shirt reading "What do you mean, the dragon wakes up?"
Munching over breakfast Trellus's face turns pale realizing where all this will lead them to... What's the most heavily guarded secret on the Plains!?!
"It's under Rattledam" the blond Cleric utters his realization...
Hearing Trellus bringing the last pieces of the puzzle together Tishe's eyes light up!
"Rattledam! With the Golden Door under the city!!"
Vayine remains calm under all observations and has kept to the privacy of his quarters... he fears with both Pack's leaving Oddholme again the Dome will be unprotected. There's only this much his brother and Murdock can do...
Angus returned from Hook City with all things he and his friends need for the upcoming quest and once Trellus and Tishe' voiced their thoughts he stands up and speaks with confidence: "Now it looks like we know where the two groups must head... let's pack up and get after it..." He gathers only a few things and observes the groups claiming he's already waiting...
Even though it seems the Bloodpack and the Chaospack have already chosen their next heading Yanosh comes up with another possibility... what about the place they fought Horvis earlier?!? Perhaps he was digging for this Well of Souls?!? Gilan though agrees with Trellus and Tishe' and also feels the Golden Door beneath Rattledam is the place to go... never the less he hates the idea of going back there... fighting his inner demons Gilan leaves the breakfast table and finds himself outside... the thought of going back brings pain and fear to his eyes...
As it seems the Bloodpack has chosen to go for the Golden Door beneath Rattledam Peerimus decides the Children of Chaos will then go through the portal today in order to fulfill their part of the quest. One thing remains unanswered though... how are these two quests chained to each other? Xenia, dressed this time, continues to think about the Woldsblood and how this can be used against Ga'a... 'Red'... she questions every one hoping the combined knowledge of both Packs will bring up new ideas...
So the decision was made... Trace takes the cue from the others and begins to get ready for was... (ooc please check your Rhino idea with your CoC DM's) ... Durgan tucks into breakfast with wild abandon and shakes his head at Xenia's hopes... don't they always start with such thought... but in the end... if it's a fight they want Durgan will be happy to give it to them...
"We're done thinking and drinking... In a few hours we'll be workin' on stinking..."
With these wise words he washes down a full mouth with more ale...
Flea and Olaf also accept their faith to go back to Rattledam... though Olaf seems a bit more uneasy to go back there Flea's eyes sparkle thinking she will finally find what lays behind the Golden Door... she remembers the day when she first held out her small hands to the door and felt the ancient magic race through her... the forbidden door... at last! ... we'll see how she feels once she is in front of that door once again...
Rash and Peerimus already begin to prepare the Children of Chaos for their upcoming quest... level-draining problems... Ohzone... Ga'al's minions... Rash hopes the Bloodpack will be here to protect the portal for their return and is worried Ga'al will send everything he has to destroy the Bloodpack and the portal...
Thinking everything is said Kazak slurps and eats the many things Murdock and Ayreon have prepared... the Golden Door... Heartseeds... Gargul... it all makes sense to the Dwarf master...
"To our new friendship... to Victory"
"Friends and comrades..."
"Chaos and Blood..."
...
"No change is ever done without a price"
...
(all things from the catacombs and from Hook City have arrived)
Angus AC-15 HP 66/66 SR 20 d20+10=24 ; Tuesday March 17th, 2009 9:46:58 AM
Angus is pleased he gets to use on of his new Endure Elements Scrolls as he casts one on himself.
"That will be much better. I never sweated so much in my life. I had to take a bath when I was in Hook City yesterday."
Angus will seek out Tishe "You mother smiled at the note. I did not press her for a return message as she seemed like a private person. Do you have anything else I can deliver to her? We are going up against impossible odds shortly." Angus smiles at the spellcaster.
Angus pulls out his silver flute to play a merry tune prior to the group moving off to attempt to rid the Wold of Evil.
Perform 24
Angus strikes a happy note and he is able to push his dread away.
Angus attempts to get people from both packs to join in.
Upon completion of the music, Angus will add "How about we meet back here after our trials and swap stories and see if we need to continue to fight evil together. At worst case we can have a party to celebrate our victories!"
CoC DM Addendum (SteveK) Tuesday March 17th, 2009 10:39:02 AM
With a little research, Trace can learn that there are some enhancements that he can get for Rhino. Barding, anything that fits on a neck slot, and Ebyron's Tears can all be used to enhance the large animals' fighting ability.
Of course there are always Permenancy spells as well...
Vayine (sub-SteveK) AC27 HP 98/98 Tuesday March 17th, 2009 10:45:59 AM
Vayine smiles and thanks Angus for his thoughtfulness. "This is what I like about the sunny world", he says, "where you can accept a gift without counting on it being poisoned."
It takes the athletic drow some time before he comes to his own conclusions. "Yanosh, I think the older members of the Bloodpack have it right. If the Woldsblood is just beneath the surface everywhere in the Sargrass, Horvis could have started digging anywhere to get where he wanted. The Barons don't have this Well of Souls because we would have heard of them using the power. And then there is Rattledam. The town is so secret that there are no maps to the place, and it swarms with militant monks who erase the memory of anyone who leaves the town."
Done talking, he nods to Trellus and salutes with his sword.
To Rattledam.
Tishe' (AC 15 HP 71/71) Tuesday March 17th, 2009 11:01:21 AM
The brown-haired woman shakes her head and looks directly into the eyes of the older, well-armored woman. "No Rash, the Bloodpack is needed elsewhere and it will take us many days to get to Rattledam undetected. Ma'ab said that we were done at the Portals and that the Bloodpack is needed at the Well of Souls to help the Child be born. We can't stay here." Then she thinks of a good idea. "What I CAN do is weave you Tokens so you can get through the Portals and back again."
The brown eyes lock on Jurgen at the Paladin's last words. "THE STAR MAGE TOWER IS DESTROyED?!!!" The mystic looks to be in a state of shock. "That is the only Star Mage outpost I knew about in the Southern Continent. How am I going to be continuing my Star Mage studies now?!"
It takes a little while and for the retelling of the CoCs latest adventure to get Tishe' to calm back down and return to thinking...
Finally, she begins looking at the problem on getting to the Golden Doors under Rattledam.
Tishe' searches her memory for Olaf. "I've spent very little time in Rattledam. My parents had thier memories wiped by the whitehanded monks and now live in Hook City", and here she beams at Angus the postman. "There is the secret cave which is sure to be trapped. There are the docks that will have powerful spells to reveal any magical illusion or disguise. And there is the GrassDome itself that we could cut through. I'm almost certain that we'll be discovered in every one of those routes and have to fight our way to the Golden Door."
She ponders a minute and then turns to Trellus, Gilan, Grymash, and Flea; the four who have called Rattledam home at some point in thier lives. "I would vote to go through the secret cave. While it may be the hardest way, it is also closest to the Golden Door and the least chance that innocents would be hurt by stray attacks."
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Olaf Tuesday March 17th, 2009 11:39:27 AM
Olaf nods at Tishe''s comments, then adds, "I don't know 'bout you, but I don't think the 'secret' cave's too secret. Seems like all the monks know to look there. What about a diversion? Think we could swing somethin', maybe some magics to wisk away the diverters once the monks respond, give us a window of time to come in while they're distracted?" He ponders boats and mythical stories of pirates, and other things that might occupy a defender's mind.
Flea (sub by Jake) Tuesday March 17th, 2009 11:42:18 AM
Flea grins again, at some deeper level contented by the thoughts of returning to Rattledam, and of solving the mysteries left unsolved for so long. Puzzling over methods of entry, she agrees with Tishe'--the secret cave is the lowest risk approach for the loved ones (and innocent others) in Rattledam.
"The Star Mage Tower is destroyed? Does anyone know of a Gnome named Bohdi? He was to be there! He was a friend of mine." Yanosh casts a quick look towards Flea knowing her relationship with the Gnomish wizard.
Knowing that the older members of the 'Pack have more knowledge of the Sargrass. Yanosh follows where the rest of the 'pack goes. Trusting in their knowledge. "The land, My life." Raising his mug "To friends old and new." Then gulps and large drink. Returning to his quarters to gather his things Yanosh says a quick prayer and then he is off. With his Axe raised high Yanosh exclaims "Save the Sargrass!!! Save the Wold!!"
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink }
Trellus Tuesday March 17th, 2009 4:55:07 PM
Like Gilan, Trellus is obviously none too happy about the prospect of going to Rattledam. He sits quietly, fighting some inner memory, as the others begin to suggest battle plans. With a sigh, the blond man visibly pulls himself into the discussion.
"The monks are gonna be all over that cave entrance," he remarks, agreeing with Olaf. "But, I think we got another way. First though, I think we should head for the manfri taudo." Seeing some looks of confusion, he pauses to explain - "There's a manfri settlement near Rattledam. I got the feeling the manfri and the monks aren't on the same side on this pick, and they might know stuff nobody else does."
The cleric rises. "And I think I gotta spell to get us all there by tonight. I gotta go study." Still uncomforably distracted by his upcoming mission, the blond man makes his escape to his chamber.
[OOC - As they've made the trip before, I'm assuming Trellus has a rough idea of how far away Rattledam is. I'm assuming its within 200 miles?]
Xenia (AC28, HP86/86) Tuesday March 17th, 2009 5:48:56 PM
*sigh* Inwardly, Xenia sighs. Chopping and bashing. Crunch of bone and the hack of flesh. Screams of the wounded. Fire and ice.
Again.
Why's it always just when you find a place you like, some people you like, that you get jerked away? Is the Wold so far-frambled that everything's always fighting and killing fighting and killing? Or maybe ... maybe she's just one of the few. Maybe it's, like, fate. It's fate that folks are dragged into fighting and killing sorta situations. Always the same folks. Lucky her, being one of 'em.
"You bring 'em back safe, Tishe." Xenia hugs the human woman. "Make sure that child gets born. Don't know 'bout this, Rattle Damn place, but sounds like they got some big magic there."
"Here." Reaching up, the rogue pulls a lock of her fire red hair out from under her head scarf, and, with a sharp blade cuts it loose. "Lets trade. That way, if we need, we can maybe scry on each other or sump'in. Find each other if we need to. If we get done a'fore you do, we can find this Rattle Damn place and help you out."
One last thing before leaving with the Chaos Guys. Xenia moves on the Drow.
"You. Drow Guys. I ... You ... " The dark rogue's full lips press into a thin hard line. "I'm sorry I maybe gave you a start earlier on yesterday. I can see you take to your kin as well as I do. That being the case, I don't 'spect you'll likely be finding him any time soon. Probs never. But if you ever see a drow guy who looks like me, who looks like he might be my Da, you tell him I'm lookin' for him. You tell him he better be watchin' over his shoulder. You tell him that, huh?"
"Um ... thanks."
With those words, Xenia turns away, joining the Chaos Guys for their big step into the unknown. Through the portal and into ... stars know where.
Rash Trinka AC 33 hps 130/130 Tuesday March 17th, 2009 8:15:09 PM
Rash is saddened to see that the two groups will so quickly be split up after they just found each other. She stands and moves over to Trellus grabbing him by his shoulders and stands up on her tiptoes delivers a kiss only a woman of experience could deliver. She settles down and points a finger at him and says, "Mind your friends and keep them safe. The Children of Chaos will find the Bloodpack again and I expect to hear stories of greatness, bravery but most of all survival. Keep everyone alive! That is your duty as well as mine. We will visit you again some day and swap those stories, a expect a keg or two of ale and renew our friendship. May you god keep you safe."
She moves over to Peerimus and says, "Lets go. I hate long goodbyes."
ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison First:Longstrider* Shield of Faith, Divine favor x2, Hide from undead, Endure Elements!, Protection from Evil, Entropic Shield Second:Spiritual Hammer* Restoration Lesser, Delay Poison, Status, Hold Person, Bears Endurance, Resist Energy x2 Third:Fly*, Invisibility Purge, Magical Vestment x 2!!, Prayer, Searing light x2, Protection from energy Fourth:Dimension Door*, Divine Power, Restoration x 2, Death Ward,, Magic Weapon Greater!, Freedom of Movement Fifth:Flame strike*, Righteous Might, Spell resistance, True Seeing, Flame Strike Sixth:Blade barrier* Heal x2, Dispel Magic Greater, Find the path, Disrupting weapon Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Restoration greather Eighth: Power Word stun* Firestorm, Holy Aura
Common tactics for spells: Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 38 hours before they need to be recast. She will cast an endure elements every day since she doesn't like to sweat!
Gilan[endure elements, longstrider] 2d4=6 ; 2d4=4 ; Tuesday March 17th, 2009 8:33:57 PM
Gilan returns back inside an hour later, going straight to his grove to go about getting his things settled. With a smile he takes off the paired silver rings that hang around his neck and stash them away in the knot of one of his trees. A quick prayer to Mother and Father to keep them safe and lead the one that they belong to to them, he moves away.
There is a new set to him as he gets the last of his gear gathered together, but it is hard to put your exact finger upon. Grymash might have a better idea with his closer relationship to Gargul...but it appears to him as if Gilan has made all his goodbyes.
As Gilan meets back up with the two groups he looks to his pack and gives a slight smile. "Who would be interested in potions to make your hide as tough as the bark of a tree? I also have a number of berries that will be of some use, they will only give you back a little life but you will not fear for hunger. I have potions that will make you as strong as a bull as well and ones that will allow you to walk on air." Glancing to the Chaospack he nods his head. "That offer goes to your group as well." His limited supplies will be of a great boon to both groups and he does not mind making use of them.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 0/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries]
POTIONS BEING OFFERED *4 - 9th Barkskin Potions *5 - 10th Bull's Strength Potions *5 - 10th Barkskin Potions *2 - 11th Air Walk Potions *I also have a number of Greater Magic Fang Potions for those that wildshape and that are interested or that have an anmal companion. *Anyone interested in Curing Potions let me know as well.
Firn'gaer; See Invisibility, SR18, Tongues Tuesday March 17th, 2009 9:13:47 PM
"Chaospack? I think I like the sound of that better." He says. "That dragon's going to be back, and if what they've said is true about Red's ability to use bodies an unlimited time, we are going to have to play this one smart. That means no charging off. That means sticking close enough to support each other. I'll warn all of you now. Don't be fearful of large explosive spells I cast. I assure you that you will be perfectly fine. My magic will avoid you. So I will be liberal with their use if needs be, and I want all to know.
Firn'gaer waves off Gilan's offer. "I appreciate the offer, but I rely on my magic."
"Since I'd prefer not to go through the portal completely blind is there any Bloodpack member who might have some more information about what is on the otherside of the portal? Does anyone know more about Woldsblood? It is not a part of the world of arcane magic. I know almost nothing about it. Are there spells that can effect it?"
"Bohdi survived as far as I know. Only one of the mages were killed by touching a powerful artifact." He says to Yanosh.
Xenia (AC28, HP86/86) Tuesday March 17th, 2009 10:06:30 PM
"Um ... Really? That's so generous of you, Mister Gillian Bear." Unaccustomed to such generosity, the girl rogue stands in hesitation. "Um ... I'll take one of them Bull Things, if you don't mind. And one of them Bark Thingies too."
Hesitation, it seems, cannot stand against the siren lure of "Stuff", and the exacting needs of survival.
Grymash Tuesday March 17th, 2009 10:55:34 PM
Grymash has taken the cranium that he sawed from the skull and turned it upside down to resemble a bowl. From a small leather pouch, he takes a pinch of a brownish red ochre, a dry, fine, powdery clay. Me mixes it with a little spit and his own blood, Grymash creates a reddish wash that he uses to coat the interior of his "bowl". He turns his gaze back to the topless skull and says, "Noes worry ... Gry no done wit yooz!"
After the rust colored wash dries, Grymash attempts an Augury spell, using the bowl, to see if this bowl he has made will help scry into the doings of Ga'al and this child that will soon be born. He burns his sweet smelling incense to stir the spirits around him. After a minute or two of chanting a few words of power, Grymash retrieves another leather pouch from his pack and takes out a handful of rune-covered bones pieces. They look like odd-shaped dice with runes where numbers should be. Gry has used them many times before, but this time is a first with the new bowl. Grymash then asks his question. "Wills dis bowl bring betters scryin' on Ga'als an his treadles?" He hopes that the knowledge this head once carried, the connection it had with Ga'al, would help him and others to spy on their common foe, Ga'al. "Whut be da answer? Weal or Woe?"
(Augury spell. 74% chance for a meaningful answer. He is hoping others could employ more powerful scrying spells using his divining bowl as part of the focus. Hoping to least give a bonus to the result.)
Peerimus-Dire Bear AC 21 HP 169/169 and Yorrick AC 31 HP 166/166 Tuesday March 17th, 2009 10:56:44 PM
Peerimus thanks Tishe for the offer of the tokkens so they can get back. The bear also grunts a small chuckle at the womans cry of the tower being destroyed. "We seem to have that effect." he offers with a nonchalant shrug.
Peermius waits if any can shead light to Firngaer's question. If not then it was time to go. The dire bear grunts to Rash and Jurgen, he had already said all of the farewells he planned to.
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic 7-Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame 7-Level 2: (2) Barkskin, (2) Resist Energy, (2) Bull Strength, Lesser Restoration 7-Level 3: (3) Protection from Energy, (1) Daylight, Stone shape, Sleet Storm, *Greater Magic Fang 6-Level 4: (2) Freedom of Movement, (3) Flamestrike, Repel Vermin 5-Level 5: (2) Animal Growth, CCW, (2) Stone skin 4-Level 6: Ht Wall of Fire, (2)Greater Dispel Magic, Transport via Plants 4-Level 7: (2) Heal, Sunbeam, Ht Flame Strike 3-Level 8: (2) Sunburst, Reverse Gravity
Grymash Tuesday March 17th, 2009 10:57:07 PM
(Oh yeah, forgot)
Grymash casts his handful of bones into the bowl. He then stares intently as he attempts to read them.
Jurgen Tuesday March 17th, 2009 11:05:59 PM
"A very limited number of Star Mages will be staying around, Tishe'. Likely, you will be able to find one to apprentice under for your purposes. But I think being a Star Mage right now is very dangerous for those in the Hook... As for Bodhi. I believe most of the Mages were able to escape prior to the destruction, but there were a few casualities. Sorry I don't know anything more."
And after Xenia accepts Gilan's offer, Jurgen wanders towards the bear's way and whispers. "If we survive this, give me a bill for that."
Jurgen listens to the Bloodpack, further gleaning information about their situation and understanding a bit better their reason for avoiding Rattledam. The monks were enemies of the Bloodpack or had banished them. It skirted on issues the paladin didn't want to know about, so he decided not to ask. Instead, he offers his goodbye to the group.
"Friends, be resolute. We've been chosen for a reason. The Gods have called on us to act. Worse things face you than a return to Rattle Damn. And worse things will face you a year from now. In a few days, we will meet back. And, in the worse case scenario, it's better to be dead than Red..." He smiles widely, hoping that he didn't sound too condescending or ominous. Or any number of other things that it could sound like. "Oh. And good luck." And then he heads out with the Children to go do some impossible battle that was either fated or simply ordered.
[OOC - Giggle to "Rattle Damn". Go Xenia]
Firn'gaer; See Invisibility, SR18, Tongues Tuesday March 17th, 2009 11:47:49 PM
"Tishe if we survive all this, I can continue your arcane training if you wish. Seek me in Heranmar if you want."
Trace ac 35 hp 104/104 Rhino ac 30 hp 76/76 (cat's grace, bark skin, haste) Wednesday March 18th, 2009 12:27:44 AM
Trace will nudge Rhino in a trot in a circle to warm up his muscle, to feel the battle rise up in the blood. As trace moves up and down with the motion of the trot from Rhino, his blood also begins to flow and heat up for the on coming battle. Trace barks out his battle orders to the others in hopes to get their blood boiling as well, Rhino will be center front with the brothers on each side, Xenia will float, spy and take advantage where she can. Peerimus will back Kazak and Jurgen will back Durgan. Yorrick will fill in the middle next to Peerimus then Rash and Firn'gaer will move about as the middle pushes out in a upside down u shape to the enemy, assisting and attacking where they can. I will fly above unseen and rain down a terror that the undead have only thought they have seen.
Blood and Chaos will rest the unrest! and destroy the dead!
With each trot the armor of Rhion can be heard in the room....clank clank clank..........the pace quikens as Trace speaks his words of battle...........Chaos does not seek the fight but will win the fight......clank clank clank clank clank...............clankclankclankclankclank The room seems to vibrate............. as Rhino bellows ............as he too knows what Trace is asking of him.
Trace is satisfied that he has down what he can to make the blood boil to get his comrads ready for battle.
Yanosh Wednesday March 18th, 2009 3:04:56 AM
Before the ChaosPack can leave Yanosh steps forward. "Word of warning friends. Mind me close and forget me not. DO NOT under any reason touch any WoldsBlood. For to do so means you will surely lose your mind to it. WoldsBlood is what carrys the souls to the Father of all life. Gargul gathers the souls and judges them. Fear not the WoldsBlood but be cautious and never touch it." Then smileing the Cleric goes on. "And when you return to us, I will make sure there are Two kegs of Dwarven Ale here awaiting your return."
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink }
Two Quests... One into Rattle Damn... One into the 'Unknown' [DM StevenVdB] Wednesday March 18th, 2009 4:56:20 AM
Before any of the Packs leave Angus speaks to Tishe' about her mother. She did not press for any return note but if anything needs to be delivered prior to leaving Angus is happy to help. Then he strikes a happy note hoping both packs will chime in.
Smiling at Angus's wine Vayine reasons with Yanosh about the location of the Well of Souls. The older Bloodpack members are probably right... it must be beneath Rattledam...
Tishe' rejects Rash's request to guard the Portal while the Children of Chaos are at the other side... the Powers were clear... the Bloodpack has succeeded in protecting the Portal for the Children of Chaos and now their journey leads elsewhere... Tishe' does offer to create token which will help the Children of Chaos to return to Oddholme once they have succeeded in their quest.
But then the mage is shocked hearing the Star Mage Tower was destroyed! How is she to complete her studies now?!? Yanosh too is shocked as he hears this and questions about a Gnome with the name Bohdi... he was there! He was a friend of Yanosh!! To the best of his abilities Jurgen tries to reassure them... there will be a limited number of Star Mages still around for Tishe's educational purposes. But never the less he warns her that being a Star Mage in the Hood has become a dangerous thing. As for Bohdi... Jurgen thinks most of the Star Mages were able to escape prior to the Tower's destruction... While Jurgen hopes to reassure his new found friends Peerimus merely chuckles at Tishe's outburst as it seems the Chaospack didn't get their name for nothing... they tend to have this effect... Firn'gaer though think he knows Bohdi is safe. The only Star Mages were killed by touching a powerful artifact...
And then both Packs realize the time for goodbye is close at hand... even though they have been together for only a short time they have forged an allegiance that will surpass distance and time... They will meet again...
"The Land, My Life" Yanosh says raising his mug and with that he readies himself.
Olaf and Flea wonder how to get in the 'secret' tunnel that will bring them to the Golden Door... there are plenty of ways to get into Rattledam all of which will be mostly guarded. A fight will probably be inevitable... question is... will Ga'al's minions be there?!? The thought of going back there isn't pleasant for anyone...
sigh
This always happens... you find a place you like... people you like and you get jerked away...
Xenia hugs Tishe' asking her to make sure the Child gets born... she cuts loose a lock of her fire red hair and hopes to trade with Tishe'. Then she walks over to Vayine, Ayreon and Murdock... 4 drow in a land that used to know no Drow at all... they share a past... a bond... that no one completely understands and no one ever will... no words need to be said but there at that moment the 4 Drow feel more at home than ever... they feel like Family...
Rash too is saddened to see the two groups splitting up so soon... she grabs Trellus by the shoulder and kisses him like only a woman of experience can...
"Keep your friends safe... Keep everyone alive! That's your duty as well as mine..."
Gilan offers a goodbye gift and presents a number of potions he has prepared what is greatly appreciated by Xenia. Firn'gaer politely declines the offer relying mostly on his own magic...
While the others have been talking, planning and saying goodbye Grymash continued working on his Deathbringer skull hoping it will help him scrying into the doings of Ga'al and this child that soon will be born... throwing the bone dice in the Head of the Deathbringer he checks if his answers will be weal of woe...
Grymash vaguely sees images representing a Golden Door with guards behind and in front of it... not the same... these look like ordinary warriors... another Pack in service of Ga'al... Gry can see Ga'al holding something... something with silver threads coming out of it... but he's in another place where the Children of Chaos will go... a pool of Woldsblood closeby... the Well of Souls... inside something... the Child... ... GARGUL!!! ...
With a flash Grymash is brought back to reality! He saw Gargul!! His Lord awaits him! Was he lovingly smiling at the Half-Orc?!? Was he proud of his loyal servant?!?
Again Gry looks at the dice... Weal...
As far as the Woldsblood is concerned Yanosh warns everyone not to touch the strange and dangerous substance... it is not for the living... it is for the dead...
-----------------------------
And so both Packs prepare...
For the Children of Chaos it seems the path leads to the Central Portal and from there into the unknown... (although you and the Bloodpack should already know where this will lead you to... at least the name...) Every member of the Chaospack has prepared on his or her own way. For Trace this meant preparing Rhino...
For the Bloodpack the path seems to lead towards Rattledam and it's biggest secret... the Golden Door... perhaps the Manfri know more about it or perhaps they can help Trellus thinks... or perhaps the Bloodpack will have to prove themselves this time... Gry like no others knows the Pack will soon see Gargul... alive or death but they will be in front of his master... the thought of this makes him even more ready!
Angus AC-15 HP 66/66 SR 20 Wednesday March 18th, 2009 6:38:37 AM
Angus smiles at Tishe's offer "Do we each need a token or is one good for the group? I turst it will not take long to create. The Wold stopping Evil awaits us all."
Angus will wait for the token and then add "I look forward to meeting the Bloodpack again after all of this unpleasentness is complete."
Angus gives a slight bow to Yanosh "I look forward to cracking your kegs upon all of our safe return. We will see you soon."
Angus tilts his head to Gilan "Very generous of you to offer the potions, but I will be fine. Keep safe your pack." Angus adds.
Angus is more than ready for action and is anxious to get started. "Let's get this show on the road." Angus stows his silver flute in his haversack and places his floppy leather traveling hat on his head. "Shall we Chaospack?" Angus says smiling.
Xenia (AC28, HP86/86) Wednesday March 18th, 2009 11:10:22 AM
Xenia's eyes follow Trace, the Elf Guy, as he and his rhino thunder around the group in a big noisy circle. Guy's got heart. Definitely got a lot of that.
"One more questio ... One more question, a'fore we go off to our separate missions," she calls above the din. "You Packies ever been through one of them portals a'fore? Can you tell us what it's like? When you go through, is there a portal on the other side that you can just come right back through? Or are you stuck there till you can find another way back?"
"The reason I ASK ... " The rogue sends a glare after the thundering rhino. Her blood is beginning to boil. "The reason I ask, is 'cause it would help to know whether I can step through for a sneaky peak and make sure it's safe just on the other side. If it's not, we'll need to spell up a'fore we do the portal, and come out blazing like fire, if you KNOW WHAT I MEAN?"
Tishe' (AC 15 HP 71/71) Wednesday March 18th, 2009 11:18:12 AM
Tishe' eagerly exchanges locks of hair with Xenia. "Scrying will be much easier this way", she says happily.
The plain-faced woman thanks Firn'gaer and Jurgen and Angus for thier news about the Star Mages Guild. "I'll be sure not to wear my membership token openly the next time I visit the city. And I thank you for the offer to apprentice and study, but I was more worried about the wonderful library the Star Mages Guild has. I suppose I'm going to be looking Firn'gaer up every so often in order to hop a teleport ride to Plateau City and thier amazing library." She looks at the arcane gnome. "Guarantee I'll be weaving my way to Heranmar and finding your pattern, sweetie."
Tishe' explains the Tokens. "We need one for each person, and it gets attuned to this portal. Not too long at all, and you'll be able to transport from OddHolme to the portals between Portals, and there to the Center of the Plains." She looks at her new friend, Xenia. "We weaved our defensive spells before going through the portal. There's no telling what sort of treadles may be waiting on the other side, especially since Ga... Red knows you were there."
Within an hour, Tishe' has made Tokens for each of the Chaospack and attuned it to the Stone alter portal in Oddholme. She waits for her new friends to touch the stone and be transported to the portal chambers and then to... well... where they need to go to defeat Red.
Once the Chaospack is gone she grabs her adventuring things and meets the Bloodpack at the entrance to Oddholme. "Let's Go.", she states.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Children of Chaos DM Post (DM SteveK) Wednesday March 18th, 2009 11:22:56 AM
ooc: Children of Chaos, make your final posts and then move over to the COC board.
Note - The CoC have gone through the OddHolme portal before. Gimp brought the group through (without tokens) and to a chamber with one tunnel out. The COC ran through the tunnels, following the sounds of battle to arrive at the Central portal chamber and the Bloodpack/undead fight.
Vayine (sub-SteveK) AC27 HP 98/98 Wednesday March 18th, 2009 11:27:36 AM
Vayine shares a quiet moment and renewed sense of purpose with this new woman, this half-drow Xenia. "By my blade and the Eye of Gargul, if I see your father, I will not kill him and only deliver that message."
He takes his private farewells with Aeryon, and then is ready to venture in the scorching Sargrass with his packmates.
Rash Trinka AC 33 hps 130/130 Wednesday March 18th, 2009 2:02:15 PM
Rash having said her goodbyes, remains silent though she listens to the cautions of touching Woldsblood. She waits for the others to finish their goodbyes and then heads towards the door ready to start her new adventure.
Xenia (AC28, HP86/86) Wednesday March 18th, 2009 5:13:42 PM
OoC: DM Post is up on CoC board already.
Trellus Wednesday March 18th, 2009 7:15:37 PM
Rash's goodbye kiss is totally unexpected, and therefore the blond man doesn't have time to react to the surprising, but not all that unpleasant farewell.
"Uh, yeah," he finally (and lamely) responds.
The remark about the Chaospack coming into Rattledam after the Bloodpack causes the man's head to snap around to the speaker. "Dudes, my family lives there. So none of this 'goin in with lightning blazin' picks like you did before. Most of them folks are just regular dudes, trying to make a living, you know?"
As the other group leaves, Trellus turns back to his own pack. "I can weave a spell that'll make me and four others move really fast, like flying," he says. I can do it twice, so I can take four with me to the taudo, come back, grab the other three, and do it again. Should have us all outside Rattledam by dark. Then we can have a chat with the manfri, come up with a plan, restudy spells, and hit it in the morning."
"Whaddya think?"
------ Spells Active: Magic Vestment (shield and armor) Status (Flea, Gilan, Gry, Olaf)
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Gilan[endure elements, longstrider] Wednesday March 18th, 2009 9:15:23 PM
Gilan had been more than happy to turn over a couple of potions to Xenia, giving her the more powerful version. With a smile to Jurgen he shrugs. "I make them myself so it is really not that bad. I have had little reason to use them till now." To be honest he has no intentions of sending a bill and if the Chaospack makes it back to feast with them sometime...that will be pay enough. As the Chaospack leaves through the portal he shakes his head, having had other things to think upon besides the return to Rattledam.
Glancing to Trellus he shrugs his shoulders to loosen himself up. "As long as we end up together before we assault the door, I don't mind. Wish I would have known, I would have prepared a couple different spells." Glancing to Trellus he shakes his head on last time and then hands over a tree token to him. "See if the Manfri would be willing to plant and tend to this tree in their home. I would love to be able to visit them sometimes." He is not sure if the Manfri will agree but he would love to be able to study with them or ask them questions upon the Sargrass...a small wish.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 0/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] [How many of you could make use of any of the above potions? We might be needing them for this fight and better to have a potion dispeled right away than a cast spell.]
Durgan Stonewall AC 34 Hp 212/212 Wednesday March 18th, 2009 9:27:58 PM
Durgan returns Yanosh's toast and adds one of his own. "May yer beard grow ever longer till next we meet." Durgan finishes his ale then packs away his things.
He holds up a hand at Gilan's generous offer. Hang onto the rest of those. Ye may need them."
Someone suggests getting two kegs of ale to celebrate the expected victory when this is over. Durgan suggests he will bring some extra 'just in case'.
And then that's it, it's time to go.
OOC- I hope everyone will read both boards till the end of this module to get the 'full' story.
Kazak Stonewall Ac 36 Hp 184 Wednesday March 18th, 2009 10:16:08 PM
the dwarven warrior collects his purchases from Angus ..... thanking the towering sorcerer .... ' dese will come in handy againist dat big blue goose "
After the morning meal .... Kazak gathers his things and ready's for their mission thru the portal ,.......taking a little time to say his good byes to the Bloodpack .....taking a little extra time with the Bloodpacks dwarf .....Yanosh and his good friend Olaf ....... " thanks for da advice brother .....and the invitation .... looking forward to some more thinking and drinking " ..... chuckles Kazak
"Be well and keep da faith brothers ..... "
Olaf Wednesday March 18th, 2009 10:39:07 PM
Olaf gives his farewells to the dwarves, and to the other members of the Chaos 'pack'. To Kazak and Durgan, he says, "We'll have ta work on the thinkin' next time. Good meetin' ya, and good huntin' to you."
Regarding Trellus's flying idea, Olaf remarks, "Sounds good, but I still like the idea of a distraction while we come in. Somethin' to keep the monks off balance. Maybe we could hire some folk to make it happen for us. In the port, fer example?"
Flea (sub by Jake) Wednesday March 18th, 2009 10:40:02 PM
Flea smiles at the members of the Children of Chaos as they prepare to leave, nodding wistfully over the adventures they'll soon be having, but glad to be returning to Rattledam once more.
Jurgen Thursday March 19th, 2009 1:28:25 AM
"I wish we had grabbed a Bracelet of Friendship, in case things went wrong... Then again, all our resources will be need at our own battles. Again, good luck. And if you find yourself in trouble, just ask Domi to give you the strength to get through it." Jurgen heads away from the Bloodpack and to the Portal and the unknown...
"And call him Red!" He shouts as they depart.
Grymash Thursday March 19th, 2009 1:49:56 AM "EVERYONES ...UHHH, PEOPLES .. EVERYBODIES, COME LISTEN TA GRY," shouts Grymash excitedly. "COME SEES!! IT BE LORD GARGUL... IN DA WELL OF DA SOULS. DA TREADLE GA'AL GOTS DA BABE.....GARGUL REBORN!!! GRY SEES, GRY SEES!!"
Tishe' (AC 15 HP 71/71) Thursday March 19th, 2009 10:11:13 AM
Tishe' seriously considers Olaf's suggestion of a diversion. "That is certainly a good idea. The more monks that are at the docks, the easier it would be for us to get inside."
"If the Manfri agree to help, they could be the fient at the docks. Drive a heard of Ranthoms into the docks for example", she says with relish. "Or I could be out there with lots of summoning spells, and then when the rest of you are in, Grymash sends me a Message with the Dragon Tear, and I Dim Door underground to your location." The small woman seems confident. "I bet I could cause quite a racket."
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III* Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Yanosh Thursday March 19th, 2009 4:20:22 PM
Hearing Gry's call Yanosh heads over to see what it is about. Could it be true Gargul is the Child to be Reborn? Let it be so. Let Gargul be able to answer their call for help and power. Let Ga'al then feel the full power of the BloodPack.
When finished at Gry's side Yanosh is ready to go. Back to Rattledam.
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink }
Grymash Thursday March 19th, 2009 7:46:18 PM "Oh dat too! Gry saw da Golden Door! It be guarded by whut looks like regular beaters. No the kinds weez fight in da portal. Both sides of da door! Do dat mean dat Rattledam be in Ga'al's pack?"
A strange sensation Grymash feels in his eyes. His eyes feel wet with tears. How odd! There's been no sand or smoke blown into them. No stink bugs in the area? Just the image of his Lord Gargul smiling at him in his mind. Proud of Grymash! "Wha?! Is Gry becomin' uh babe too," he mutters as he wipes his eyes.
Two Quests... One into Rattle Damn... One into the 'Unknown' [DM StevenVdB] Friday March 20th, 2009 10:51:30 AM
friends sorry for not posting...work completely over my head... will try a weekend post or later this evening.
Another road ahead... another quest... where will it lead? [DM StevenVdB] Monday March 23rd, 2009 6:52:47 AM
Having waved goodbye to the Children of Chaos the Bloodpack is now ready to face their part of this strange and complex quest... The road apparently leads to Rattledam... the city they were banished from. And then there's the Golden Door... Flea remembers the awesome magical power that raced through her the moment she tried to lay her hands on it...
Grymash shares his visions and though he may not have understood them all prefectly - visions never are clear are they - he seems to be pretty convinced of the guardians that wait for them... or for something else?!?
So...
Where does the road go my friends? How will you travel and where will you go? You know directions to Rattledam and it should take you about 2 days. How will you go and when will you walk and rest?
Let's get going!
(again I appologice for the bad posting - this will will be better and euhm... things sure look interesting ;-) )
Tishe' (AC 15 HP 71/71) Monday March 23rd, 2009 3:43:20 PM
Tishe' hefts her HHH, and with staff in hand, (and Endure Elements cast), she is ready to trek through the Sargrass.
The small woman taps any who need it with her Wand of Endure Elements to keep the worst of the heat off her packmates.
Wart keeps cool by staying close to his human and inside his comfortable satchel.
"So, we weave to the Manfri Tuado near Rattledam and make final plans there?" she nods before anyone can comment. "Well, let's go!" When the walking begins, Tishe' makes sure she is near the end of the line, with only Vayine behind her as his usual rearguard.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Vayine (sub-SteveK) AC27 HP 98/98 d20+4=18 ; d20+4=6 ; Monday March 23rd, 2009 3:45:27 PM
Vayine accepts an Endue Elements from Tishe' and stoically brings up the rear. He keeps a suspicious eye on the backtrail.
(Spot: 18 Listen: 6)
Trellus Monday March 23rd, 2009 9:03:28 PM
Tishe and Vayine start walking, but Trellus stops them. "Hold on, dudes," he says. "We're in a hurry, so lets get there fast, and see what the manfri can do to help. I'll take Gry, Gilan, Tishe, and Flea first, and then come back for rest of you."
With that, Trellus makes the four named packmates join hands, and casts a spell. All five figures turned somewhat wispy and whisk away at serious speed. [Cast Wind Walk. Trellus and the others fly at 60 mph to the taudo.]
Arriving at the taudo within hours, Trellus drops his companions with a few hundred yards of the structure, and immediately heads back to Oldholme - trusting in the experience of the longer member of the pack with these manfri will avoid any trouble. Oh, and the status spell he'd cast earlier on Grymash, Flea, and Gilan should alert him if anything really sunbaked happens.
The cleric returns to Oldholme, and recasts the spell on Vayine, Olaf, and Yanosh. In no time, he's flown them to meet the others.
Assuming all that went without any problems, Trellus accompanies the group to the taudo.
------ Spells Active: Magic Vestment (shield and armor) Status (Flea, Gilan, Gry, Olaf)
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Olaf Monday March 23rd, 2009 9:04:10 PM
Olaf gathers up his new and old gear, stows some bits and pieces in his pack, then shoulders it and joins Tishe', heading to the Manfri. "Aye, I'm thinkin' this plan o' askin' the aid o' the manfri sounds good, if they're gonna be game. Any bargainin' chips we should be bringin' along?"
Flea (sub by Jake) Monday March 23rd, 2009 9:06:54 PM
Flea laughs with wild joy at the flight, reveling in the patterns of wind and expanses of Sargrass as they roll below her during her flight. So focuses her mind on memories of the door, and its environs, thinking of ways to get in unseen or methods of opening the door. Was there a lock on it? Mechanisms? Traps?
Gilan[endure elements, longstrider] Monday March 23rd, 2009 9:54:15 PM
Gilan accepts the spell, though he could have easily flown there on his own...it is not always that he can fly while still in his human form. It was a new feeing and he wanted to experience it at least once. Like many other things he finds that he enjoys the experience though he still would favor his alternate forms for flying.
As he waits with the few that were brought first, he watches for the Manfri to make an appearance. It would be no surprise to him to find out that they already knew they were showing up and be prepared for them.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 0/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries]
[Who already has access to a natural armor through an amulet or something of that order that will not stack with Barkskin? I want to pass over a potion of Barkskin to each person as it will cut down on casting times and give everyone a little extra AC for any encounters we have. Anyone in need of a healing potion as well that could make use of one in combat, just in case a healer cannot get to you in time? Just want to get all this figured out so that I can make adjustments to my CS.]
Yanosh Monday March 23rd, 2009 11:04:43 PM
Yanosh too gathers all of his adventuring gear and readys to go. enjoying the flight Yanosh shows little emotions as they fly along.
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink }
Bloodpack Airlines [DM StevenVdB] Tuesday March 24th, 2009 7:16:17 AM
Tishe' readies herself and assumes the Pack will move out to teh Manfri Taudo to see if there's anything they can do to help. Vayine agrees and with a worried eye he keeps looking back at Oddholme. Leaving the place undefended seems ludicrous but there's no other way.
Trellus though realises they have little time to loose. Spending two days travelling to the Taudo and then again days towards Rattledam seems like an awfull long time. On top of that, the Children of Chaos have left through the portal and will probably be taking th central portal later today... both quest had to be ended at the same moment... there's no way of telling what will happen once the Chaos Bell is rung...
He casts a spell that allows him to fly the Pack towards the Taudo is only a few hours. Flying back for the rest of them it takes him only a few hours. (2 days walking towards the Taudo at 30ft base speed is approximately 50 miles so it takes Trellus an hour to fly to the Taudo, an hour to get back for the rest and then another hour to the Taudo once again.)
Olaf and Yanosh show little emotion as they fly through the air at high speed... Flea on the other hand can't stop laughing! Her hair is blown back and tears roll down her face both from laughing and from the wind blowing in her face!! The taciturn Half-Orc tags along quietly and keeps mulling over the visions he saw.
By noon the Air Bloodpack has arrived and the Pack stands in front of the Taudo once again. Do they remember how to ask permission to enter the Taudo? How long would it take the Children of Chaos to fullfil their quest?
Flea thinksof the Golden Door but can't remember any locks or handles on the door... perhaps it opens in a different way?
Trellus Tuesday March 24th, 2009 9:46:21 AM
"And here we are," Trellus chuckles as he arrives with Yanosh, Olaf, and Vayine. He winks at Tishe. "Much more waxed than walking, doncha think?"
Turning back to the business at hand, the blond man regards the rock outcropping that composes the taudo. He doesn't see any signs of life, but didn't really expect to. "I can't remember if you've all met the manfri or not," he remarks to the more recent members of the pack. "But they're the natives of The Land, and have a connection to it like no one else. Light, they probably know why we're here. So, just be respectful, and we should be shady."
Trellus then leads the group toward the rocks, calling out "Sala' thide" as he approaches.
Vayine (sub-SteveK) AC27 HP 98/98 Tuesday March 24th, 2009 11:30:12 AM
Vayine remembers the dark little people who he met when first meeting the Bloodpack. They defended the group during a... a Kalletek, he thinks it was called. "And Horvis was using them as slaves to get to the Woldsblood", he mentions. Yes, all this group has seen the true people of the Sargrass.
The warrior keeps quiet, allowing the others to do the talking.
Tishe' (AC 15 HP 71/71) Tuesday March 24th, 2009 11:33:52 AM
Tishe' loves flying through the sky, watching the land pass so quickly. "I wonder if this is how the stars see the Wold?", she wonders.
Once at the Tuado, she allows Trellus to take the lead in order to avoid too many voices making the Manfri nervous. "I spent some weeks among them when I first met my companion Stripes", she tells the others. To prove her good intentions, she puts away her staff and holds in her hands some food and a bladder of water. "Full hands means I can't grab weapons easily", she tells Olaf.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Yanosh Tuesday March 24th, 2009 2:28:13 PM
Yanosh makes sure his hood is pulled over his head. His Axe slung over his shoulder and his hands opened in a gesture of friendship. The Dwarf keeps quiet as Trellus speaks.
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Olaf Tuesday March 24th, 2009 8:30:12 PM
Olaf nods at Tishe's comment, his dirty blonde hair swaying in the stiffening breeze of the plains. He takes his beaten shield, and stows it in his haversack, adding, "Well, if peace's our intent, no need fer this bit o' metal. Now, f'only I'd thought ta bring somethin' good fer the Manfri ta snack on." He digs through one of his small pouches, pulling out a pair of dice. "Hrm. Not really the eatin' type." Despairing of finding anything truly useful, he opts to hold his empty hands out, palms up, in a gesture of peace.
Flea (sub by Jake) Tuesday March 24th, 2009 8:33:57 PM
Flea puts her hands in her pack, and pulls out a few sheafs of paper, tightly scribbed lines upon them. To Trellus she directs an earnest question, "Do you think they'll like my latest story? I've been working on the tale of the retaking of Oddholme...maybe the Manfri'd enjoy it if we have a moment."
Grymash Tuesday March 24th, 2009 11:37:35 PM
Grymash finds the trip to be quite stimulating. Though the cloud-like form makes it hard to decapitate a foe. Hard to intimidate as a cloud, "whooh... fear me, says the soft billowy cloud!!" Other than that, Grymash thought Trellus' magik to be very shady.
The Manfri Taudo [DM StevenVdB] Wednesday March 25th, 2009 7:06:17 AM
Once again the Bloodpack stands in front of the Taudo. Upon Trellus's words an old tired looking Manfri steps outside... Araxo... Speaker of his People, Defender of the 5 circles... you have seen him before but this time he seems troubled.
"So you have come..." he says holding out his hands in the Manfri way of greeting...
"Times are changing... Chaos is coming... The Plains are changing... the Wind has fortold this long ago... Now is the time for you all to fullfil your destiny."
With a sad look upon his face he stares at you all and it is obvious he knows a lot more but is not allowed to say it...
"Your path has been layed in front of you. It is yours to take... We can not come with you... A new Cycle is about to start... You must make haste... Go now..."
He turns around again to go back inside. This is pretty strange for most of the times the Manfri are very kind people always inviting you to stay... something far greater is happening and you are all part of it... But then he turns around again...
"Find the Child... Protect it... nurture it and bring it to us... it will initiate the new beginning... the new Cycle...
One more thing.." he adds "The Golden Door only opens to those that are not seeking to control what is hidden inside... Make haste"
Then without waiting for your replies he returns into the cool Taudo. No other Manfri have shown themselves...
Tishe' (AC 15 HP 71/71) Wednesday March 25th, 2009 10:56:12 AM
Tishe' is so surprised that she nearly drops the bladder of water. Catching herself in time, the mystic puts away her items and pulls out Wart. Petting the horned toad as a way to help her think, she turns to her packmates.
"Well, piggies.", she says without heat. "It looks like time is running out and that we need to hit the underground fast."
"Here's an idea, though. I'm pretty good at weaving, I wonder if I can UNweave part of the dome? It is supposed to be a still-living part, and so a couple plant repelling spells should ease the task to make a hole for us to get through at a place they won't know about."
"OR", and here she pauses significantly, "we get in by the secret entrance that is not secret. The one where Malafret was killed and we killed the guards. The one where there is bound to be extra defenses, traps, and guards."
Trellus Wednesday March 25th, 2009 11:01:48 AM
Trellus listens to the cryptic message and watches the manfri just leave. Once the manfri is gone, the blond man lets out an irritated breath. He glances at Gilan.
"Well, they're consistent. I'll give 'em that."
The cleric starts walking, and waves the others on. "Let's weave dudes. We're done here."
While they walk, he turns his attention to the next steps. "I think we got here faster than the manfri expected. So I'm wondering if our best bet isn't just to hit the cavern and get to the Door as fast as we can, before the monks get alerted. Tishe's distraction sounds good, but I don't know if that'll just get 'em all warped up and ready."
Thinking on the manfri's words more, the blond man lets out a little chuckle. He gives Flea a nudge, "I think that bit about not wanting whats on the other side was for you," he teases lightly.
Yanosh Wednesday March 25th, 2009 1:17:43 PM
Quietly the Dwarven Cleric turns and joins the rest as they prepare to leave. " The door only opens for those that do not seek to control what is on the other side. But what is on the other side? The munks gaurd it but from who? Or is it because they can not open it and fear those that can. Those that will come one day and open it. Yanosh speaks softly to himself.
Louder he speaks to Trellus, "I think the BloodPack is ment to open the Door. But it had to be the right time. That time I feel is now. The 'pack took the vow to protect the land not to control it. The ChaosPack may open it but they are from Chaos and are helping to set that right. I feel the Pack or one of us in the Pack is to open it." the Dwarf falls silent again. and stands ready for battle. ""Talki Fresal, dondit liki," he declares sternly.
Gilan[endure elements, longstrider] Wednesday March 25th, 2009 7:33:05 PM
Gilan listens with the attention of someone listening to an exciting tale told by one of his Elders, which this very well could be...if the circumstances were not so dire. As Araxo ends his little talks he seems at a loss for a few minutes but bows slightly to the Manfri. Then the little man is gone.
Turning to regard Trellus he simply smiles. "We have to have something consistant in our lives." Then he gets down to the business at hand and it seems to be a hard one. As they set off he mulls over some ideas in his own head and then shrugs. "I hate to say it...but the direct approach this time might be the best. If we are ahead of schedule and not expected so early, we will have an advantage already." He has a feeling that this is going to be a little trickier than they might expect and he is not sure what they are going to be facing.
Glancing to the rest he nods his head, having an idea of what might be behind the door. This was mainly due to things that had been told to them in the past that eluded to things. "I think the door might hide something we have seen at least once already." He does not go into further detail as he is hoping that he is wrong, but fearing that he is right.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 0/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries]
Olaf Thursday March 26th, 2009 12:24:12 AM
"Well, well. Looks like the ol' diversion tactics gonna be a tough'un to pull off. Don't suppose none o' ya know some allies we could bring ta this place n' have us help. Planar ally type help mightin' be able to make an illusion worth somethin', help build on the distraction part. Celsiun ain't seen to lend me nothin' like that at this point, but maybe someone else can holler up?" He shakes his head, slightly rueful.
Continuing, he adds, "Well, next up'll be a fast trip and catch by surprise, right? I can cast a non-detection on one o' you, or me. Maybe they're trackin' one of us in particular. Otherwise, I agree--let's head on in and help the chaospack out."
Flea (sub by Jake) Thursday March 26th, 2009 12:26:31 AM
[ooc: Carla, please hop in at any time]
Flea makes a sad face at the prospect that the door may not hold back something she would desire, but her melancholy grows when she has no time to share her stories with the Manfri. "Next time, next time," she says softly, consoling herself that they will somehow make it through to meet with the mysterious folk once more. "Well Trellus, lead on."
To Rattledam! [DM StevenVdB] Thursday March 26th, 2009 9:44:36 AM
Well the Manfri are a strange kind that's for sure. As the Araxo leaves the Bloodpack outside they are all perplexed at her strange behaviour... Tishe' almost drops a filled bladder of water (good thing that didn't happen)
And then the debate turns on the how to get into Rattledam question. Tishe' wonders if she could 'un-weave' part of the dome so they could all enter... Trellus feels Araxo was pretty clear that they should not waste any time and head straight towards the Golden Door... and the shortest route is definetely the tunnels... Otherwise the Bloodpack would have to sneak into the Dome, find the fountain, dive into it towards the tunnels and then follow the tunnels towards the Door...
Yanosh is certain that the Bloodpack is meant to open the Golden Door and even though it may seem difficult for Flea not to "want" was is hidden inside everyone is convinced this is what they are supposed to do... This is their quest... Their part of ... whatever it is that is happening...
It's two days walking towards Rattledam. By Bloodpack Airlines you would get there in about 4 hours or so... (taking one part of the group and flying back for the others)
So my friends... how will you travel and where will you go... and when do you want to get there...
Yanosh Thursday March 26th, 2009 1:36:16 PM
Yanosh waits and readies for what ever manner of travel is chosen.
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Tishe' (AC 15 HP 71/71) Thursday March 26th, 2009 4:40:17 PM
Tishe' is also ready to jump right into the 'secret' entrance. "I can take two others to Dim Door into the cavern first. Or maybe save that until later."
As they move, the brown haired woman concentrates on the need of the land, the need of the baby Power. That is the only reason to go through the Golden Doors. That is the only reason to go through the Golden Doors.
She hopes that continually reminding herself, it will in fact be true....
Flea Thursday March 26th, 2009 6:44:54 PM ...thanks Jake! I'll take it from here.-Carla
Flea rubs her hands together and grins. She's about to get the opportunity to try her skills against the mysterious golden door in the cave under Rattledam. The magical door at the end of the cave decorated with the many handprints. The gnome can't decide if she is more excited about trying her skills against the challenge of the door's magic, or at satisfying some curiosity at what is behind it.
The warmth of the friendship of her pack-mates is a treasure the adventuress never expected to find. To some extent her happiness in this nomadic, plains lifestyle has overshadowed the rogue's deep rooted penchant for acquiring things. Still, you can't change the stripes on a tiger...
Flea turns to her friend Tishe', who seems as excited as she is at the prospect of their next adventure, and her grin widens. "I'm not afraid of this 'Red', or anything!" she says. "Let's go! Let's go find out about these souls. Let's go find out what is behind the Golden Door!"
Olaf Thursday March 26th, 2009 8:12:38 PM
Olaf checks his gear one more time, assured that nothing's been misplaced in the first flying trip, then focuses on the future. He confers briefly with Yanosh on tactics, and notes to himself how the taciturn dwarf appears prepared for anything in the service of Gargul.
Heading over to Tishe', he adds a comment on the possibility of weaving through the dome. "Sounds like a good idea to me. I'm thinkin' we might wanna be ready to go for an alternate entrance soon as you try somethin' like that--no tellin' what alarm bells 'r gonna ring. Ya don't happen to have some nifty teleportation magics or the like ta bring ya to us after you try it?"
Having said his peace, he stamps a few times on the ground, then spits to the side, watching the spittle fly and finding ill omen in its splatter. He readies himself for flight once more.
Gilan[endure elements, longstrider] Thursday March 26th, 2009 8:19:05 PM
Gilan stretches as he waits to see what the others will decide. He is in agreement that they will most likely go through the "secret" cave. Swimming to the entrance through Rattledam itself would be the most foolish thing that he can think off. In fact, he is sure that some would sink easily enough once in the water...but could they hold their breathe long enough to survive.
"We cannot afford to fight our way through Rattledam and the monks are sure to be watching every entrance as well. We would need to swim to get to the door if we could sneak into town and that would mean two things. A bit of a hard spot to get there fully geared or leaving some stuff behind...at least for some of us." Glancing to Trellus he shakes his head. "I have to say that the easier of the two ways is probably our best bet, but also the most risky." Either way, he is ready to leave when the rest of the group is but this time he will be flying himself.
"I will fly myself and open up a space for someone else to travel in my place if we use Trellus's spell again." He is more than happy to use his ability to shapeshift to get to their destination. Though he hopes that his decision will be the right one in the big picture.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 0/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries]
Trellus Friday March 27th, 2009 9:05:46 AM [ooc - wind walk is moving a lot faster than the fly spell
Trellus rubs the back of his neck while he considers the options. After a few moments, the blond man nods to himself.
"My spells are still active, so let's use those picks," he notes. "We'll zip straight into the first cavern of the cave. After that, it'll be up to you sneaky types to scout ahead and make sure the loom is empty."
Trellus again uses his Wind Walk to move the Bloodpack faster than the monks have any reason to suspect, and within a few hours, everyone is inside the cave entrance.
Tishe' (AC 19 HP 71/71)(Mage Armor, Endure Elements) Friday March 27th, 2009 10:44:47 AM
Tishe' revels in the open flight across the Plains. She tries to keep her memories of the time against the evil she is sure to soon see. And in attacking Rattledam and other goodly people, perhaps to inflict?
She demands that she is in the first group to get flown near Rattledam. As soon as Trellus lands her, the mystic creates a Tiny Hut to keep the group undetected while waiting for the rest of the group.
Effects Endure Elements Mage Armor +4 AC Tiny Hut; unmoving, opaque sphere of force (Sargrass coloured) ; fits 10; can see out
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin }
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) Friday March 27th, 2009 10:46:33 AM
The drow warrior endures the spell and flight by Trellus. "You see how trusting I am to the Bloodpack for allowing a cleric to cast a spell on me.", he jokes. Slightly.
Yanosh Saturday March 28th, 2009 3:41:08 PM
Again the Dwarf finds himself flying over the Sargrass. A slight smirk crosses the Dwarfs face as he thrills inside about the flight. "This is a spell I need to learn," he thinks to himself.
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Gilan[endure elements, longstrider] Sunday March 29th, 2009 4:10:48 PM
With little other option and not wanting to hold the pack back, he consents to allowing himself to be carried along once again. It might not be a bad idea anyways he muses as he might be needing all his powers for what is to come.
In the first shuttle or the second he does not care, as Trellus will have it all figured out in the end. He can already start to feel the anticipation of the coming fight, but there is also a lot of anxiety as he does not know what the beaters will bring against them.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 0/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries]
Flea Sunday March 29th, 2009 7:03:00 PM
Flea submits to the magics of others in order to expedite travel to their destination. She ponders her own skills, and baisic magics and is glad to having studied Open/Close, simple spell that it is...
...her mind wanders as she dreams about what mysteries might be revealed when she finally opens the Golden Door!
The cave entrance... [DM StevenVdB] Monday March 30th, 2009 8:18:31 AM
Everyone agrees that going straight for the tunnel entrance is probably the most tricky but also the fastest way to reaching the Golden Door... it is certain to be well guarded though... but going through Ratteldam and diving towards the cave looks even more treacherous...
So Trellus once again takes the Bloodpack through the air and drops them of right near the cave entrance... all is quiet...
(make spot and listen checks)
Good thing there are no guards stationned near the entrance! Marching order please...
Trellus d20+10=17 ; d20+10=20 ; Monday March 30th, 2009 10:08:13 AM Listen 17, Spot 20
Trellus wasn't expecting any guards at the cave entrance, as it would hardly be a secret with a bunch of dudes walking around in front of it. Further in, however....
The blond man looks at Olaf, Flea, Gilan, and Tishe. "You sneaky types are on the loom," he murmurs quietly. "Can anyone slip in there and look around?"
------ Spells Active: Magic Vestment (shield and armor) Status (Flea, Gilan, Gry, Olaf)
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 19 HP 71/71)(Mage Armor, Endure Elements) d20+11=15 ; d20+11=13 ; Monday March 30th, 2009 11:08:33 AM
Tishe' tries to keep a good watch while she's in the Tiny Hut, but she keeps getting distracted by Grymash's breathing. (Listen: 15, Spot: 13) With a loud breath of her own, she gets herself together as Trellus brings the entire team together.
"I didn't think to set up any spy spells today", she says downheartedly, "and I can't turn myself into animals or invisible either. Best I can think of is to Dim Door me and two others to appear next to the underground pool and so hopefully we weave past any entrance traps or preparations. We could take someone by surprise, but we would also be vulnerable to getting cut off from the pack."
As an afterthought she continues. "I have a Dim Door scroll, too, so if it is too shuttlecocked in there, we could get out again..."
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+4=13 ; d20+4=8 ; Monday March 30th, 2009 11:11:04 AM
Vayine knows that the blonde human isn't speaking to him when he's asking for sneaky suggestions, so he keeps his shield, sword, and eyes peeled towards the grass dome of Rattledam.
Listen: 13 Spot : 8
Olaf (nondetection, 5 hours) d20+4=9 ; d3=2 ; d20+4=22 ; Monday March 30th, 2009 4:14:05 PM
Olaf looks around, not seeing much (spot check of 9) but hearing the details of small game moving through the grass (listen 22).
Turning to Trellus, voice held low, Olaf replies, "Aye, I'm gettin' ready to sneak in there. Only got 'nough nondetection to cover one o' us, but plenty o' invisibility n' darkness as we need." With that, he pulls out a small vial of diamond powder, takes a pinch, and casts nondetection on himself. Taking out his lucky stone, he will cast darkness on it, then stow it in his pouch, just before he and the other scouts enter the cave.
He also asks Gilan for a barkskin spell, "Just in case."
Highlight to display spoiler: {Spells memorized: 0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2 2 Level (3+1): Darkness; [D]Invisibility x 2; Silence (DC: 16) 3 Level (2+1): Deeper Darkness; [D]Nondetection; Stone Shape }
The rogue has travelled this route before, and is familiar with the underground tunnel and cavern. In the past it had never been guarded. There hadn't even been evidence of other packs about whenthe Bloodpack had been there.
But, that was before they had been evicted...banished...as it were, after their last adventure and fateful return to Rattledam.
"I'll lead the way for those who haven't been here before," the gnome volunteers, adding, "I'd appreciate one or two companions, though!"
Flea confirms that she will return with news of what she finds and report to Trellus and the others. She confides to Tishe' that if the way appears blocked, she'd like to accompany the nature weaver when she weaves her magic transportation spell.
Flea will show Olaf, and any other sneaky type the best places to hide along the way, pointing out the safest and quietest route in order that the scouts can navigate the route as unobtrusively as possible.
Gilan[endure elements, longstrider] Monday March 30th, 2009 8:16:02 PM
Gilan glances to Trellus and nods his head in understanding. "I think I might have a couple of ways to sneak around as well...though they will be through an alternate form." Glancing to Flea he gives a smile and nods his head as he does not mind working along with her and any others.
With a glance to Olaf he hands over a potion to him and smiles. "This will be even better than actually casting a spell right now. That way you can get the effects at the most opportune moment." It also will leave him with backup spells in case they run into dispel magics.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 0/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries]
Yanosh d100=12 ; d20+1=10 ; Monday March 30th, 2009 10:01:36 PM
After Yanosh arrives at the entrance the Cleric steps quickly into Tishe's Hut. Silently he waits. Hearing nothing but his pack mates Yanosh waits for the command to move out.
Entering the tunnels beneath Rattledam once again... [DM StevenVdB] Tuesday March 31st, 2009 7:36:17 AM
Not expecting any guards at the entrance Trellus drops of the entire Bloodpack. Looking at Olaf, Dlea, Gilan and Tishe' he asks them to take the lead and scout the tunnels for trouble... trouble is to be expected... question is where will it come from...
Tishe' nods but is dissapointed for not prepareing any sneaking spells today... She asks if it wouldn't be best to use a Dim Door spell and appear right next to the underground pool...
Vayine doesn't meddle in discussions... his part will come once they get down to business with Ga'als army once again... his silver blade can still taste the foul taste of Undead rotting meat but never the less it is ready and willing...
Olaf looks around but sees no immediate danger... voice held low he informs Trellus of the spells he has and casts nondetection on himself... Wondering if Gilan could cast a Barkskin on him he instead receives a potion from the Shifter that will work even better...
Yanosh awaits further instructions in Tishe's Tiny Hut... Grymash is trying to get back his gear into place as it seems to got messed up during flight with Air Trellus...
Gilan has other ways to sneak around but has no problem to let his fellow scouts to the work this time.
Flea knows the tunnels... she is the first to enter. Olaf prior to entering casts a darkness spell upon his lucky stone and enters the cave after the little Gnome (I'm assuming you have stowed the stone away or else you're all in darkness right now?!)
Quiet and stealthy the little Gnome enters the tunnels... her keen ears are finely attuned to pick up the slightest sound... all appears to be quiet at the moment... only Olaf's breathing right behind her and the shuffeling feet of her companions in the back...
Flea knows this tunnel will lead to the open space where they used to keep their gear. A place where all Rattledam Packs use to store everything as weapons were never allowed in the City. That's also the place where they fought some goons of Galafar last time and ... the place where Lady Malafret was killed...
It should not take long to get there...
(as of now single turn actions... put your AC and HP in the header and hold on to your horses :-) )
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) Tuesday March 31st, 2009 11:10:49 AM
Vayine gets out his crossbow and loads a quarrel. Keeping his bastard sword in its scabbard for now, he is ready to charge the enemy with death in his hands.
He passes his ebony hands over his tattoos, not using any just yet, but waiting... waiting.
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+11=28 ; d20+11=17 ; Tuesday March 31st, 2009 11:31:24 AM
Tishe' knows that Trellus usually enhances Flea's survival chances with a couple of spells, and so she comes over and does the same to Olaf. "The blessing of Mother Wold, all the Powers, and the land of the Sargrass go with you.", she tells him.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 10r; barkskin 90m) d20+16=18 ; d20+16=25 ; d20+13=25 ; Tuesday March 31st, 2009 11:50:28 AM
Olaf gratefully accepts the barkskin potion from Gilan and the spells from Tishe'. He puts on his shield, pulls out his dull metal sickle, tests the edge, then resettles his shifting cloak about him. As a last precaution, he casts protection from evil on himself. Then, hunching down, he heads to the entrance with Flea, and begins the cautious entrance, sneaking forward into the tunnel.
[hide 18 (ouch!), move silently 25, search for traps 25]
Yanosh AC22- HP81/81 Hide from Undead d20+2=11 ; d20+1=19 ; Tuesday March 31st, 2009 3:47:57 PM
Yanosh reaches into his pack and pulls out a potion. Drinking it swiftly the Cleric draws his Holy Axe and sets his shield for battle. He too holds off using his Tattoos untill combat is closer.
Spot 11 Listen 19
Used Potion of Hide from Undead
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Flea confidently leads the way through the tunnels. Holding a finger up to her lips to signal her desire that her companions should exercise the utomost quiet, she becons to those who follow, indicating the way with point of her short sword.
As an afterthough, she activates her ring.
DM Sanity:
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Trellus Tuesday March 31st, 2009 7:10:24 PM
Just before Flea leaves, Trellus lays a hand on her head, and intones "May Domi protect you"
[Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used.]
As the group of scouts depart, he casts a spell on Grymash. [Stoneskin]
------ Spells Active: Magic Vestment (shield and armor) Status (Flea, Gilan, Gry, Olaf)
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Gilan[HP: 86/86 - AC: 29][endure elements, longstrider, barkskin, greater magic fang] d20+6=7 ; d20+6=23 ; d20+12=25 ; d20+4=15 ; Tuesday March 31st, 2009 8:28:01 PM
Just before he shifts and takes off to follow above the scouts he downs two of his own potions, stowing the bottles for later reuse.
Gilan slips into his lizard form and scuttles up the wall to walk across the ceiling as he follows overhead of the scouts. His own movements are precise and measured as he does not want to cause any problems for them. His eyes keep a keen lookout for signs of trouble and his ears are attuned to the slightest sound, or at least he hopes they are.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 1/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 900/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Entering the tunnels beneath Rattledam once again... [DM StevenVdB] d20+11=28 ; d20+9=26 ; d20+20=36 ; d20+24=43 ; d20+4=24 ; d20+4=22 ; d20+10=18 ; d20+10=21 Wednesday April 1st, 2009 8:00:05 AM
And so the Bloodpack once again ventures forth into the caves beneath Rattledam...
Rather than wielding his blade Vayine chooses his crossbow this time... passing over his tattoos he waits before expending their use...
Tishe' is certain Trellus will cast some protective spells over Flea so he concentrates on Olaf and then while the scouts are gone she casts some more spell... (6 rounds worth of spells... going to search for Ceil's Infamous Cane...). In front of her the scouts are greatly disturbed by her spellcasting... the clear voice she has to use to cast spells carries far into the tunnels... who knows who might have heard all that!?!
Yanosh tries something else this time... having encountered lots and lots of Undead he takes his chance with a Hide from Undead potion. Like Vayine he too holds off using is tattoo's untill combat is closer...
Before Flea can take of Trellus casts his protective spells on the little Gnome... as the group moves out he also protects Grymash some more... strange though the Half-Orc still seems to have trouble with jetlag from flying over here...
Flea confidently leads the way. Gilan in lizard form walks over her head along the ceiling as they go deeper into the tunnels...
Glad to have received the protective spells from Tishe', Olaf adds another one of his own and then follows Flea down into the tunnels. Even though his hiding skills are a bit rusty I seems as though no one is paying attention atm...
------------------------
Carefully they go on...
Suddenly Flea hears whispering voices!!
"Lady Xarien... I think I can hear someone! Someone's coming... wait I think I see movement..."
You hear weapons being drawn... a haste spell is being cast...
"Hide out of sight..."
Muffeled noises...
and then a clear voice calling out to you...
"Who's there! Show yourselves!" says a strong female voice...
Stephen ooc Wednesday April 1st, 2009 10:27:59 AM
(sorry for not posting. been super busy with projects. too many 12 hour days in the lab. should get better today. just need to read up on whats been happening.)
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Wednesday April 1st, 2009 4:59:51 PM
ooc: Blushes at not obeying the DM
Tishe' continues to cast her spells, turning so that her voice carries out into the winds of the Sargrass.
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
FleaAC 21, 67 HP Blinking d20+7=19 ; d20+7=26 Wednesday April 1st, 2009 7:18:19 PM
Flea takes a chance, and casting quickly sends 4 lights resembling lanterns down the tunnel well ahead of her. She hopes to catch the folks up ahead by surprise, but also hopes they won't find the familiar images threatening.
"Show yourselves yourself!" she calls out in a high, light voice from the shadows behind the dancing lights, hoping they might reveal the somethings or someones up ahead. "I'm just a 'venturer coming home from off the plains," she adds. (Diplomacy=19)
The rogue tries to remember the name of Xarien (Bardic Knowledge=26) and thinks that if she ever heard of the lady before, she'd surely remember!
Making a signal for the group to keep quiet, and stay back, she adds, "your pack coming or going?"
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 10r; barkskin 90m) d20+16=20 ; d3=3 ; d20+16=31 ; Wednesday April 1st, 2009 8:21:17 PM
Olaf fades into the shadows, letting Flea take the lead here. He silently curses their ill luck.
[hide 20, move silently 31]
Gilan[HP: 86/86 - AC: 29][endure elements, longstrider, barkskin, greater magic fang] Wednesday April 1st, 2009 11:24:49 PM
Gilan freezes in place on the ceiling and squishes up as much as he can. For a short minute he wishes he was one of those lizards that can change coloration to match it's surroundings as well. As he waits for somekind of response from the call from Flea, he already lets his mind race to the differrent options open to him.
He has already prepared himself for a battle, the image of his worm form already playing around the edge of his mind...though he also ponders a couple of other forms as well. Silently he wishes that he had the ability to touch some other forms but knows that those powers will come with time.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 1/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Grymash d20+5=13 ; d20-2=6 ; Thursday April 2nd, 2009 1:17:47 AM
Grymash also pauses to end the rattle of his armor and gear. Hmmm, does he recognize this voice. Having lived in Rattledam most of his life, he would probably know the name or the sound of the voice. Especially a beater put in charge of the important duty of guarding the Golden Door.
(Listen check 13, Intel check 6)
Trellus Thursday April 2nd, 2009 8:19:04 AM
Trellus sits quietly in Tishe's hut, as if listening to some internal voice.
Which, in fact, is pretty much exactly what he's doing. [Concentrating on Status spell to keep tabs on Gilan, Flea, and Olaf]
Entering the tunnels beneath Rattledam once again... [DM StevenVdB] Thursday April 2nd, 2009 8:30:05 AM
Having cast all her spells (grumble grumble ;-) ) Tishe' follows close behind...
Once they hear the voice calling out to them Gilan freezes in place hiding... allready considering what battle form to take once they get down to business...
Grymash too stops in place to end the rattle of his armor trying to recognise the voice of whoomever is down that tunnel... he does not seem to recognise any beater's voice.. could be though that he hears this voice before by one of the younger kids when he and his friends used to linger around the pool...
Trellus confortly waits in Tishe's tiny hut...
Olaf blends into shadows and lets Flea take the lead...
"Show yourselves yourself!" Flea calls out... "I'm just a 'venturer coming home from off the Plains"
Trying to remember the name doesn't ring a bell in Flea's head... (if I'm correct Flea didn't grow up in Rattledam right?)
"Your Pack coming or going?" she then adds...
----------------------------
"Why then come right in!" the woman adds, "we are here by orders of Galafar watching the place."
Then Flea can tell she is talking to other people "Come friends no worries it's another Pack! Nothing to worry about. Who knows perhaps they can tell us something of the outside!"
Again those shuffeling noises most likely of a group of people crawling out of hiding places...
"Looks like we're never going to get some exitement around here" a grunting voice says...
The group at the water edge is not coming towards you... they have clearly invited you to come towards them...
Yanosh AC22- HP81/81 Hide from Undead Thursday April 2nd, 2009 11:37:19 AM
Yanosh stands as quiet as he can. Not wanting his armor to give away to much. He hopes that Flea knows what shes doing and that she wont get too far ahead in case of trouble. The Dwarf peers into the darkness of the cave (Darkvision).
Used Potion of Hide from Undead
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+11=26 ; d20+11=30 ; Thursday April 2nd, 2009 1:40:21 PM
Tishe' also keeps within the Tiny Hut, watching the Grass and Trellus to see when to meet the sneaky team. Spot - 26 Listen- 30
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4698 rounds Tiny Hut; unmoving, opaque sphere of force (Sargrass coloured) ; fits 10; can see out Longstrider- 4795 rounds, +10 movement Resist Elecricity- 796 rounds, 20/electricity Barkskin- 797 rounds, +2 natural AC See Invisibility - 798 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 8 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) Thursday April 2nd, 2009 1:43:33 PM
Keeping his crossbow ready, Vayine looks at Trellus for the word so the clanky, loud drow can close with and defeat the enemy using sword-power and shock effect.
FleaAC 21, 67 HP Blinking d3=1 ; d20+7=9 ; Thursday April 2nd, 2009 5:59:40 PM
Flea makes one last gesture to her 'mates, indicating they should stay back as she advances after her dancing lights.
"It's just me," she calls, (Bluff=7), "sorry 'bout all the noise!" Flea hopes the 'guards' accept her patent lie. It would help if her friends tried to hide or at least not make so much noise! she thinks.
Flea advances towards the water and the group guarding it, making sure they can see that she is resheathing her short sword. "You guys gave me quite a start!"
"Galafar, eh?" she continues, "who you watching for? This place didn't used to be guarded."
Flea's eyes roam the confines of the cave illuminated by her spell, trying to discern how many guard the place, and what might be their strengths...and weaknesses.
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
(OOC: Flea didn't grow up in Rattledam, but she did 'arrive' via boat, as a stowaway. She's lived here for a bit, at Gilan's hut, and is familiar with some of the packs and the folks who run the place. I've been with the game almost since the beginning. The game started in Oct02 and I started the following March03.-Carla)
Gilan[HP: 86/86 - AC: 29][endure elements, longstrider, barkskin, greater magic fang] Thursday April 2nd, 2009 8:54:32 PM
Gilan maintains his position on the ceiling and watches the proceedings with a little bit of interest. The only part of him that is moving is his eyes, as he has no reason to move otherwise...though he does prepare himself for anything that might happen.
Growing up in Rattledam, from the age of eight, he tries to place the woman and any others that have come out as well. He is looking for familiar faces or anyone that might know them, much like he figures Flea is doing as well. This was a big test and he doubted that Galafar would leave much to chance, unless he was turning into a fool.....which he doubted.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 1/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 2/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 8r; barkskin 90m) d20+16=20 ; d20+16=36 ; d20+18=34 ; Thursday April 2nd, 2009 10:20:06 PM
[ooc: sorry for being daring...but here goes.]
Olaf observes Flea's bluffing performance, and dismayed, he checks the position of his smooth talking shades. He touches a bare spot on his wrist, and slides forward, sneaking up behind Flea [hide 20, move silently 36].
He grins at the pack waiting for them--a wide, open smile--then taps Flea on the shoulder and says, softly, "Boo! Leaf," he says, subtly winking at Flea, "Ya gotta work on yer scoutin'. Galafret's sure ta fail us now--never can get one past 'im." Turning to the Pack in front of them, he says, "You must be the one's ta guard fer us. How typical, ta pad the last bit 'o the test. He probably fed a line 'bout somethin' er other comin' in and how ya have to prove yer worth er the like." He sighs, then adds, "Well, wadda ya say? Think you can help us out here? Know we helped out another Pack when we were gettin' started, a similar deal. Otherwise you'll never get a chance at the outside." [bluff 34 to get that fast talking past them]
Galafar's Guards... [DM StevenVdB] d20+4=15 Friday April 3rd, 2009 10:19:33 AM
While most of the Bloodpack stop moving and try to hide Flea works her diplomacy...
"It's just me"
As she steps into the clearing she can see 6 armed adventurers hanging around the place. The one they call Xarien stands close to the water. Flea can tell she's a spell casting type and probably the leader of this Pack.
"Just you... right... strange I do think I heard more noises back there..." (sense motive 15)
Then as Flea mentions Galafar and asks who they are watching out for the group looks at her as one...
"Where did you say you came from..." Xarien says clearly doubting Flea's words...
"BOOO!! Leaf!!"
Not just Flea jumps up but so do several of Galafar's guards as Olaf suddenly towers over the little Gnome...
"You must be the one's ta guard fer us" Olaf continues and adds several more things about Galafar...
"Bloodpack..." Xarien hisses... "Galafar told us you would defy your exile and try to sneak into the town anyhow!! Well then you will first need to get past us!!
To arms!" she commands her Pack!
They all watch Flea and Olaf but don't act right away...
"Where's the rest of them..." one of them whispers to Xarien...
One of the guards suddenly grows large wielding a Bastard Sword... another one draws his crossbow and ducks into hiding... Xarien touches herself making her armor shimmer briefly... and there's another spellcaster clearly casting something to summon something...
Yanosh AC22- HP81/81 Hide from Undead Friday April 3rd, 2009 11:52:20 AM
"Time to act Boss" Yanosh wispers to Trellus. "Flea is in over her head." Yet the Dwarf waits for orders and to see what happens.
Used Potion of Hide from Undead
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Trellus Friday April 3rd, 2009 1:35:49 PM
Hearing the commotion, Trellus rolls his eyes heavenward. "Well, THAT worked," he remarks with much sarcasm.
"OK Gry, you're up. Let's weave."
The cleric exits the hut and heads for the noise.
------ Spells Active: Magic Vestment (shield and armor) Status (Flea, Gilan, Gry, Olaf)
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Friday April 3rd, 2009 3:01:55 PM "Let's Weave."
Tishe' hears Trellus and the muffled shouts from the cave. "Right!", she says. Putting her hands into her Pants-o-Plenty, Tishe' comes out with the perfect scroll. Touching Grymash and Vayine, Tishe' shouts "Dim Door!", and the three of them are instantly transported to 10 feet away from the pool of water inside the cave. "Go get em, packmates!", she urges with predatory anticipation.
ooc: Tishe' can't take any other action this turn, but Grymash and Vayine have full round actions available! Go get em!
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4697 rounds Tiny Hut; unmoving, opaque sphere of force (Sargrass coloured) ; fits 10; can see out Longstrider- 4794 rounds, +10 movement Resist Elecricity- 795 rounds, 20/electricity Barkskin- 796 rounds, +2 natural AC See Invisibility - 797 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 7 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+21=28 ; d20+15=26 ; d20+10=18 ; d20+10=24 ; Friday April 3rd, 2009 3:10:00 PM
In one second, Vayine is looking at the Sargrasss from inside a magical Hut, and then the next second he's inside the dim cave!
He discards his crossbow and in a fluid movement brings his bastard sword out and against Xarian (or the closest he can get to in a 5 foot step). "The Bloodpack are behind you, decieved one. Stop fighting the land and we may let you live."
Vayine keeps his shield weaving as his sword attacks weak spots in his opponents armor.
AC 28 Dam 18 AC 26 Dam 24
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 7r; barkskin 90m) d20+18=25 ; d20+11=22 ; d20+5=6 ; Friday April 3rd, 2009 11:11:04 PM
Nonplussed at Xavien's rebuff of his ploy, Olaf replies, "We're just weavin' to help Rattledam, same as you." [bluff 25] Seeing Vayine, Gry, and Tishe' appearing out of thin air, he adds, "But you'd best be lettin' us through. And no summonin'!" And with that, he pulls out his sickle while heading to the caster [draw weapon as part of a move action] and trips the caster who's starting the summoning spell, hoping to disrupt it without causing harm. [trip attack with sickle. Melee touch: 22 versus touch AC. Trip strength check (+4 for improved trip feat) 6 (natural 1, automatic fail)]
Olaf (illegal second post) d20+9=28 ; Friday April 3rd, 2009 11:12:30 PM
[ooc: forgot to do my reflex save against the failed trip. Reflex save: 28 vs. caster's trip DC, probably a success].
Grymash (ac22 hp125) d20+12=26 ; d20+16=29 ; d8+23=26 ; Sunday April 5th, 2009 5:48:17 PM
With the "thud thud" of his heavy boots against the floor, the large half-orc emerges from around the corner"Hahahahaahhahaha ... " in his most menacing tone, "Yooz thinks yooz can stand befores da Slayer of Demons, da Bane of Undead, da Reaper of Lord Gargul!!! I be Grymash Mountainback, an Lord Gargul commands weez goes through dat door. If yooz against us, yooz against uh god!!" He pulls out his glimmering double-headed ax. "An if yooz wish, Gry can arrange uh meeting wit Lord Gargul! Hahahaha, ifs yooz wish!"
(Intimidate 26)
(If they wish, Grymash will charge the nearest melee combatant. Charge +2hit/-2ac. Powerattack -6hit/+12damage HitAC 29. Damage 26. Wounding = -1 Con.)
Gilan[HP: 140/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] d20+12=20 ; Sunday April 5th, 2009 6:38:19 PM
Gilan scuttles across the cave ceiling to get into a better position for any combat that he will be getting into, he also wants to get a feel for the land as well. Shaking his head he hates to say that this natural surrounding will favor a few of his spells, but he does not want to use them yet.
He places himself over top of the caster that is summoning and looks down. With a smile on his lizard face his form starts to ripple and reform into a customary sight to his pack but not for much of anyone else...and he is dropping from the ceiling, straight over top of the summoning mage. After landing, he will try to tumble his large bulk to his feet and be ready for the coming fight.
[tumble 20]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 2/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Galafar's Guards... [DM StevenVdB] d20+8=19 ; d20+10=16 ; d20+12=32 ; d20+5=23 ; d20+5=12 ; d20=7 ; d10=8 ; d20+6=21 ; d20+1=5 ; d20+6=19 ; d20+6=19 ; 4d6=13 ; 4d6=12 ; d20+12=31 ; d100=76 ; d20+8=19 ; d20+3=8 ; d8+3=10 ; Monday April 6th, 2009 8:48:29 AM
Upon hearing things unfolding near the water front Yanosh thinks its time to act... Waiting for the Bloodpack leader to give the sign some of his other friends spring to immediate action...
"Well, THAT worked" Trellus remarks with much sarcasm before he gives the sign for his friends to get down to business... Trellus himself exits the hut and moves closer.
Tishe' hears Trellus commands and taking the perfect scroll she touches Gry and Vayine and Dim Doors to 10ft away from the water! She ends up right behind the one called Xarien offering full rounds for Gry and Vayine!
Vayine immediately takes advantage of the situation makes a 5ft step forward and sneaks up behind Xarien!! Vayine's blade cuts with gruesome accuracy!! Blood literally gushes from the wounds he created bringing the spell caster down on her knees!! (42 Hp damage!)
Trying to convince Xarien that the Bloodpack is here to help Rattledam Olaf spots Gry and Vayine appearing behind the mage with Tishe'... Seeing one of the guards trying to summon some creatures he hops forward and attempts to trip the sumonner with his sickle... too bad he fails though.
Gry prepares to go barging into the place but just as he is about to enter the cave Tishe' touches him on the shoulder and Gry suddenly finds himself standing at the other side of the cave!! Too much for his half-orc brain the barbarian does utter his challenges to what ever guard feels keen to fight him...
Seeing Olaf fail to trip the sumonner he scuttles across the cave ceiling and tumbles right on top of him!
-------------------------------
Xarien is brought down on her knees and is seriously injured... her men look at her in a state of fear...
"Get them or Galafar will get to us..." she utters in pain...
Her men are puzzled... the Bloodpack is much stronger and it is obvious that their leader will not survive another blow of that Drow warrior!!
Grymash's intimidating presence freezes some of her men (Saves vs Intimidation : G:19 / Gi: 16 / T:32 Nat 20). G and Gi cower in presence of Gry and don't dare to make a move. T however is not intimidated!! She moves forward and unarmed she lashes out at the brute Half-Orc!! In a Flurry of Blows she attempts to hit right through his armor... (hitting AC23, 12, 7 -- damage 8 -- absorbed by stoneskin)
Even though the monk was quite effective in her first blow, Trellus's stoneskin helps absorbing all damage... (Stephen- could you list the active spells? Stoneskin is one of them cast by Trellus) Having saved his action last round Grymash lands a killing blow on the brave monk that almost knocks her teeth out!
E is knocked on the ground by Gilan jumping on top of him and has lost concentration... he fails his spell. The druid attempts to stand up drawing an AoO from Olaf and Gilan...
The enlarged human behind Gilan raises his impressive looking bastard sword and takes a full swing at Gilan (hitting AC21 and 5) but his blade not even scratches the scales Gilan now has...
L jumps a few feet off the ground as he suddenly sees Gilan lizard dropping right in front of him! Quickly getting a grip he points his fingers at the Lizard and two nasty scorching rays fly straight into Gilan! (hitting touch AC19 and 19 -- damage 13 and 12)
Then out of thin air a Halfling drops in front of Flea wielding a Flame Blade that was hidden underneath her cloak... (tumble31) Immediately she takes a double swing at Flea (Hitting MC76 -- Touch AC 19 and 8 -- damage 10)
Yanosh AC22- HP81/81 Hide from Undead d20+14=15 ; Monday April 6th, 2009 4:53:45 PM
b]"FOR GARGUL!!!!"[/b] With that cry Yanosh charges 20 feet ahead to K9 and and his Axe slices at the one in front of Flea. Yanosh stops next to the bad guy Flea is speaking to giving Flea a Flanking attack.
Hit Ac 15 (Nat 1) Fail
Used Potion of Hide from Undead
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
Flea curses a gnomish vulgarity. She had hoped to bluff and parlay her way past this pack. Maybe say that they were come to replace them for a watch, or something. Oh, well...the pack sent by Galafar doesn't seem very strong, though.
Then some rude dude pulls a roguish pick, and drops outta' nowhere!
"Yo! Thanks 'nosh!" she calls to her dwarvish partner. Flea grabs up her holy short sword, and at close quarters stabs out at her opponent (A). (Hit AC 21, 6 pts dmg, +9 if evil, +15 sneak attack dmg. , success over Blinking with 57%).
"Drop your weapons, drop your weapons!" Flea cries out (Diplomacy=19). "We mean no harm to Rattledam!" The gnome hopes her voice can be heard over the din of combat.
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+21=24 ; d20+15=22 ; d20+21=22 ; d10+10=19 ; d10+10=13 ; Monday April 6th, 2009 8:08:16 PM
Vayine doesn't change expression as he cuts down Xarien. "You should have surrendered" the elf says.
As soon as the woman is permenantly down, the dark elf sidles over to big I (5 foot move to F,10) and continues his bladed assault.
Swing#1 AC 24 Dam 19 Swing#2 AC 22 Dam 13 Cleave (extra attack) - AC 22 nat 1!
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+11=18 ; Monday April 6th, 2009 8:17:22 PM
Looking about the cavern, Tishe' identifes "G" and "Gi" as opponents that don't need to get involved with Grymash. "Hey boys!", she calls, "watch the pretty sparkles!"
The brown-haired woman blows a small pile of mica out of her hand and she casts Glitterdust to erupt behind the two (point at 2,3 / D,E). Immediately, "G", "Gi", and "T" are inside her spell, getting blinded and glitter all over themselves.
(ooC: Will DC 18 or blinded, no save and no invisible, blur, displacement works)
She then backs up to get a better view of the battle. (move to C,10)
Spot: 18
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4696 rounds Longstrider- 4793 rounds, +10 movement Resist Elecricity- 794 rounds, 20/electricity Barkskin- 795 rounds, +2 natural AC See Invisibility - 796 rounds, see invisible and etheral creatures Glitterdust 8 rounds (@ at 2,3 / D,E) 20' radius, DC18 or blind
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 6 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Gilan[HP: 115/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] d20+19=34 ; 3d8+15=27 ; d20+23=27 ; Monday April 6th, 2009 9:46:27 PM
The sword attack does not cause Gilan any major problems as he is expecting them to come but the burning spell is another matter. He his head whips around to snap at the caster with a vengeance. Hearing the call for the other pack to drop their weapons he still does not relent, hoping that his own ferociety will aid in this pack deciding against their present course of actions.
[hit: 34 and damage: 27 ; grapple: 27]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 3/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 6r; barkskin 90m) d20+9=28 ; d20+11=29 ; d20+5=22 ; d20+9=29 ; Monday April 6th, 2009 9:55:35 PM
[first, last round's aoo: Trip attempt: touch attack 29 versus AC, 22 versus trip DC, knocks the druid over again].
Olaf joins in with Flea, "Like she says, we're here to help Rattledam!" [aid another, diplomacy, 28 gives +2 to Flea's check]. He then steps forward to Xarien, saying in a softer voice, "You gotta less us know what Galafret's got against ya. We'll make it right, if we can." [diplomacy 29, nat 20, to convince her]
With that Yanosh charges and slices at the one in front of Flea... too bad he misses and on top of that his trajectory offers the Halfling an AoO! She hits touch AC26 -- damage 5HP... Too bad Yanosh misses though...
Flea curses a gnomish vulgarity... she had hoped to bluff and parlay her way past this pack... Surprised by the rogue dropping in front of her she thanks Yanosh who came to her aid and draws her holy sword. Her blade only scratches the rogue's light armor...
Vayine doesn't change expression as he cuts down Xarien... without showing mercy he brings down his blade once again and slaughters the helpless woman on the ground... she goes down in a pool of blood...
Xarien's pack watches her sinking to the ground and hesitates...
Already looking for a new target Vayine ignores the massacre he caused and moves to engage the enlarged human... he can not cut through the warrior's armor though...
Already out of combat from being intimidated by the large half-orc Tishe' decides to hamper them some more by casting a glitterdust spell around them... (Will saves : G:24 / Gi:19 / T:24) All of them easily shrugs of the blinding effect... still G and Gi are too intimidated by Grymash's presence to fight...
Gilan isn't too worried about the enlarged human's blade but all the more of the wizards scorching rays... he's the one to deal with first! Gilan bites down and easily pulls the second wizard close!! Almost passing out in Gilan's grip the Wizard calls out for help!!
"DROP YOUR WEAPONS, DROP YOUR WEAPONS"Flea cries out Olaf comes to aid her in this last effort to solve this through diplomacy (resulting in Diplomacy check 21). With Xarien already dying in a pool of blood Olaf too speaks to anyone who is willing to listen to reason...
(saves vs Diplomacy: T:20 / I:8 / E:14 / A:5 -- G and Gi already are out of combat for being intimidated and L is grappled by Gilan)
---------------------------------
Looks like Diplomacy is stronger than the sword this time... All of the Pack's remaining men are throwing down their weapons. Having lost their leader they are now clueless how to continue...
"Why have you returned..." Lesor whispers in Gilan's grapple... he seems close to passing out but never the less the next in line for leadership of this group. It is odd though... they were absolutely no match for the Bloodpack! Why then would Galafar put them in charge of guarding the place?!?
Yanosh AC22- HP81/81 Hide from Undead d20+12=24 ; d20+7=15 ; d10+5=11 ; Tuesday April 7th, 2009 12:47:26 PM
Growling deep in his throat the Dwarf swings twice again. "Surender or die!"
Hit AC 24 dmg 11 Hit AC 15
Used Potion of Hide from Undead
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
(OoC I just noticed that I am using the wronge Attack bonus. (sigh) But I will use it since i rolled it. lol)
Grymash (ac24 hp125, stoneskin) d20+8=9 ; d20+8=11 ; Tuesday April 7th, 2009 6:24:31 PM
Grymash grumbles a bit. He appreciates such grit and spirit in the woman, but killing her gave him no satisfaction. It was way too easy. He kneels down to the broken body of the monk and quickly sends a small spark of healing energy into her. (cast cure minor wounds, 1 hp, just enough to stabilize if she was merely dying and not already dead). He then feels for a pulse to see if her spirit has already started its journey. (Heal check 9, heal check again 11)
If she's dead, then Grymash curses her for being so weak ... and stupid for provoking him.
Flea AC 21, 57/67 HP, Blinking d20+7=16 ; Tuesday April 7th, 2009 6:46:02 PM
"Stop, Yanosh!" cries Flea stepping back from (A), but with her sword held out and pointed at the enemy pack's rogue. "These folks aren't bad, an' they're no match for us."
She catches Olaf's eye, and any other Bloodpack who might look at her as she ontinues her diplomatic efforts (Diplomacy=16) , the rogue contiues, "that beater Galafar set you up!" she tells the surviving guard-pack, adding, " 'specially if he told you we meant Rattledam folks any harm. We'd look like white hands, killing off a junior guard-pack, and it would make us look bad to folks. We've still got friends and family under the dome, even if they don't speak up for us out of fear of Galafar and his cronies."
...at least, that's the way it seems to Flea!
Flea won't tell these guys what their mission is. Rather, she directs her pack mates to the dropped weapons, "confiscate their arms, and round 'em up, an' someone fetch Trellus."
Flea doesn't want to delay in her quest for the golden door and what lays behind it to deal with captives, but none the less, this ill equiped pack didn't merit a trip to the Shadowlands.
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Tuesday April 7th, 2009 6:51:09 PM
"Yanosh, Vayine stop your attacks!", the small woman shouts to her packmates. "They're just piggies and have put down thier weapons!"
Tishe' tries to stop Vayine by moving over to him and waving her hands.
"Galafar is sunbaked if he thinks these piggies would even slow us down." Her eyes turn shrewd. "So why put them here?" The last question is actually directed towards Lesor, who Tishe' thinks has the best chance of answering.
Quick as liquid silver, her mind focuses on another part of the puzzle. "OK Flea, where to we go from here to get to the Golden Door?"
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4695 rounds Longstrider- 4792 rounds, +10 movement Resist Elecricity- 793 rounds, 20/electricity Barkskin- 794 rounds, +2 natural AC See Invisibility - 795 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 5 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) Tuesday April 7th, 2009 6:53:37 PM
Vayine lowers his sword, but keeps ready if the enlarged warrior tries anything tricky. (Ready Action to attack)
"I won't kill prisoners." he says without remorse for Xarian. The dark elf says nothing about enemy under arms.
Trellus (sub-SteveK) d20=3 ; d20+11=20 ; d20+6=8 ; Tuesday April 7th, 2009 7:56:45 PM
(ooc: OOps, I promised to take care of Trellus this week...)
Arriving, the blonde cleric sees that his battle skills are not needed at all. And since Grymash is looking over the only otherpack member that is down, he's not needed there either.
Then he sees Tishe' trying to interrogate the opposing leader. "Light.", he sighs. With a hand ruffling his short cropped hair, the cleric of Domi moves over to Lesor.
"OK, dude" he begins not unkindly "this is the way we're gonna weave. You get your packmates to dump thier weapons in the pool, and then you go outside. There is a tan bubble there that will keep the sun off you and keep you safe until sunset. Then you get to come back in. Leave the bubble before the last hour of light and Anuk, Sterlin, and Aeryon all get to cut your threads. They're all Walker friends of ours, right?"
"But before you go, we need to talk. I and the Bloodpack want to help Rattledam. Have you seen any red-robed priest-strangers around? Any undead? People talking about getting reborn and living forever?"
"Oh, and we seriously need to talk to Galafar. You know where we can find him?"
Bluff 3 Diplomacy 20 Sense Motive 8
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 5m; nondetection, 5h; stoneskin 80m; resistance 6r; barkskin 90m) d20+4=21 ; d20+13=30 ; Tuesday April 7th, 2009 10:14:18 PM
Grieved at the senseless violence, Olaf checks Xarien's corpse briefly, hoping she might not be past help. [heal check 21 vs DC 15 to stabilize] He also looks to see if there are any written instructions upon her [search 30]
Gilan[HP: 115/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] Tuesday April 7th, 2009 10:22:29 PM
The large remorahz drops the wizard on the ground letting him go and breathe freely again. He backs off slightly but it is still painfully obvious that he can reach the wizard should he be stupid. Cocking his head to the side he glances to the wizard. "We broke from the Council when they went too far. They wanted us to kill innocents and even leave another pack to their deaths or life as stone statues if necessary." His voice is a loud rumble coming from the mouth of a very large worm, still not that hard to understand.
His eyes survey the area and he starts to worry about what it is that Galafar has set them up for. "What is Galafar's true plans...tell us what you know." There is no intimidation in his voice just worry for those that might be hurt in the process of whatever the man is planning.
[hit: and damage: ; grapple: ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 4/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Galafar's Guards... [DM StevenVdB] Wednesday April 8th, 2009 9:27:01 AM
One by one the Pack that was guarding this place throw down their weapons. Still not fast enough for Yanosh... he swings twice at the Halfling in front of him hitting her once...
Flea cries out to Yanosh to make him stop attacking. These men aren't bad and they were no match for the Bloodpack... Grymash tends to the woman he nearly killed while Olaf sees if he can still help Xarien...
Vayine still stands strong over the fallen woman's body and sees Olaf shake his head... the woman is dead and should be in Gargul's hands now... or will she be in Ga'al's hands...
Tishe' and Trellus interrogate Lesor - once he is released by Gilan of course...
"The High Priest has ordered us to guard this place while some of his best men were sent elsewhere... we don't know where they are though... we only recently formed this pack... we have heard of you and how you were exiled form Rattledam..."
The Bloodpack then thinks about their actual reason for being here and Tishe' brings the toppic back to the Golden Door...
"A Golden Door?" Lesor asks... "I have never heard of something like that... where is this door? What lies behind?!? Is that where you are going?!?"
Obviously these guys are unimportant and inexperienced... But then where did Galafar put his 'best' men??!!??
"Can't we come with you?" Lesor asks.
Time slowly goes by and this little sidekick consumed prescious minutes...
Towards the Golden Door? Flea? Lead the way!!
Trellus (sub-SteveK) Wednesday April 8th, 2009 11:12:33 AM inexperienced, or spies for Galafar? Trellus can't decide which, but either one would mean the pack can't come with them. Trying to give this young pack the benefit of the doubt, Trellus assumes the first.
"We may be hard pressed in a while and will not be able to help you should your pack get in trouble. Run out to the 'bubble' I told you of, and you will be safe enough until sunset. Then get your threads back to your homes before you get into more warped patterns."
The blonde cleric will have Vayine and Gilan 'escort' the unarmed Youngpack to the tunnel entrance and make sure they leave.
Then he turns to Flea. "Lead the weave, Flea. Let's get to the Golden Door and keep the Child safe from everyone. And stay shuttlecocked. Galafar's 'best' may be there."
Trellus lets Flea and Olaf lead off, then Grymash, Yanosh, and himself, before Tishe', Gilan, and Vayine follow.
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+4=18 ; Wednesday April 8th, 2009 12:07:14 PM
Vayine gestures with his sword at the disarmed Youngpack. "Get moving. Fast." And he herds the group into the tunnel. Once they are on the way, Vayine takes his usual place at the end, keeping his sight in back to ensure they don't try to sneak up on the Bloodpack.
Spot: 18 Darkvision
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Wednesday April 8th, 2009 2:03:51 PM
Not really having anything else to say, Tishe' makes sure her Staff of Ice is ready in her hand, that Wart hasn't been dislodged from his satchel-nest, and that she is ready to follow the group.
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4694 rounds Longstrider- 4791 rounds, +10 movement Resist Elecricity- 792 rounds, 20/electricity Barkskin- 793 rounds, +2 natural AC See Invisibility - 794 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 4 rounds: +1 saves
"Dese piggies are dead for failin' Galafar! Light, Galafar sent themz here ta die! Gry thinks Galafar offer da piggies up for da slaughter, jus so da council be agreein' ta hunt down da Bloodpack an cut us down!! Gry say Rattledam be theirz home no more!!" After realizing the monk is still alive, he sends a more power blast of healing energy into her.
(Cure Moderate Wounds. reroll the first roll, those were obvious 1's. 9 points.)
Gilan[HP: 115/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] Wednesday April 8th, 2009 9:59:27 PM
Gilan, still in his battle form, nods his head and buts the mage lightly. "You got to move and hide. Maybe if things do not go good for you, we can provide a better place to live." He glances to Trellus and nods his head as he does not want to make promises, but if this group was in that much trouble he felt it might be wise to help them out. There was also the fact that their pack was to blame, no matter who set it all up.
He will help to herd them back to the protection of the hidey area and remind them not to stay past a certain time before he moves to catch back up with his pack. Glancing to Vayine he gives a large wormie smile. "Want a ride back?" He will allow Vayine to use him as a mount for at least this bit of time, though he might be good at that later as well. It is something that might be good to think about in the future.
[hit: and damage: ; grapple: ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 5/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Yanosh AC22- HP81/81 Hide from Undead d8+5=6 ; d100=56 ; Wednesday April 8th, 2009 10:32:07 PM
Stepping back from the Halfling the Dwarf has a stricken look on his face. He has broken his oath made when he left home, to always protect the weak and innoccent. These guards were lied to and sent here to die at their hands. Yanosh lowers his head and swears "Galafar will die for sending them here to their deaths."
Shouldering his Axe he draws his dagger and slices the braid from his Goatee. Yanosh drops the Braid into his pouch. Silently he reaches out and places a healing hand on the Halfing. "Go with Garguls Blessings little Friend." Healing for 6 hps.
Cure light Wounds 6 Spell chance 56%
Used Potion of Hide from Undead Cure Light Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Flea AC 21, 57/67 HP, Blinking Wednesday April 8th, 2009 10:56:33 PM
"Right" the gnome replies to Trellus. "Follow me" and she leads the way towards the golden door and the mystery hidden behind it.
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+16=35 ; d20+16=25 ; d20+13=15 ; Thursday April 9th, 2009 1:37:00 AM
Olaf trails behind Flea, keeping within the shadows as best he can. [hide 35, move silently 25] He keeps an eye out for traps or other "surprises" that Galafret may have left for them. [search check of 15]
The Golden Door... [DM StevenVdB] d20+15=31 d20+32=51 Thursday April 9th, 2009 9:50:51 AM Inexperienced of spies...
Trellus can't decide which but either one would mean they can't come with the Bloodpack... The blond cleric advises this young pack to go outside and hide... Grymash realizes these young adventurers were sent here to die by Galafar for who knows what reason! For all that matters he could even have sent them here so he can blame the Bloodpack for having slaughtered a young Pack!
Lesor whimpers at the Half-Orcs outburst and when the Remorhaz gives him a nudge also claiming they can no longer call Rattledam their home the young wizard frowns...
"Then where do we go?! You speak of a better place... all we know out there is cursed grass..." he asks out loud...
Grymash tends to the monk he attacked. Yanosh is furious for Galafar making him attack these young ignorent lads... He will die for this!
Knowing time is slowly passing by the Bloodpack now has no time to deal with this young Pack... they have to get outside and the Bloodpack has to get to the Golden Door before the Chaospack will ring the Chaos Bell!!
Herding the youngsters outside the Pack then follows Flea down the tunnels towards the Golden Door...
------------------------------
Slowly the Pack moves through the corridor...
Then finally the tunnel opens up into the the large round chamber where the Bloodpack swore their oath in front of the Mankife, Malafret and ... well ok... Galafar...
Covering the floor, walls, and ceiling are hundreds upon thousands of cave paintings. Most of them are hands, but some are of other things... However of most interest is the huge gold door set into the far side of the chamber
Trellus remember the door well as he felt almost slammed back into his body as he was trying to find out if the door was magical... oh it is... it's VERY magical! Magic radiates through this chamber and works intoxicating...
The room appears to be deserted...
Spot DC20 Highlight to display spoiler: { It seems as though there are new drawings on the walls... ?!? ... taking a closer look tells you these are very fresh drawings! They appear to be splatters of some thick red substance... also known as... blood... }
Flea Highlight to display spoiler: { Since you are taking the lead it suddenly feels as though you have just stepped on something sticky... looking down at your feet you see you have stepped in a pool of blood... checking more closely you see the floor is covered in bloodsplatters!! Something serious has been going on here... people have been slaughtered here!!! It's bizar though to see the room is completely deserted... The blood on the floor and on the walls appears to be the only remaining evidence of the brutalities that have taken place here...}
Make you checks friends...
The door is but 50ft away from you... radiating it's comforting magic and golden light...
what lies beyond?!?
Danger... most likely...
Death... perhaps...
Glory... most definetely...
Gargul? Ga'al? ... who knows...
Yanosh AC22- HP81/81 Hide from Undead d20+2=17 ; d20+1=9 ; Thursday April 9th, 2009 11:45:15 AM
(OoC oooo Close but no Cigar.)
Yanosh fallows in his appointed place in line. Moving as quietly as he can the Dwarf looks into the murky darkness. The Cleric remains vigilant for danger around them.
Used Potion of Hide from Undead Cure Light Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+11=12 ; d20+2=22 ; Thursday April 9th, 2009 1:43:28 PM
Tishe' keeps in line and tries to remain as quiet as possible to help the ones in front. She tries to see around them, but Trellus and Grymash are too big to see around.
Spot: Nat 1! Move Silent: nat 20!
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4693 rounds Longstrider- 4790 rounds, +10 movement Resist Elecricity- 791 rounds, 20/electricity Barkskin- 792 rounds, +2 natural AC See Invisibility - 793 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 3 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+4=21 ; d3=1 ; d20+4=11 ; Thursday April 9th, 2009 1:45:00 PM
Vayine keeps an eye on the rear as the Bloodpack moves to the Golden Door.
Spot: 21 Listen: 11 d3: no reason
Trellus (sub-SteveK) Thursday April 9th, 2009 1:51:42 PM
Trellus continues walking until Flea gives up her new-found information. (ooc: I peeked at Flea's post so as not to waste a post) "Get shuttlecocked, dudes. There aren't any bodies, but all that blood had to come from somewhere..."
"Let's get to the Door fast."
Then Trellus remembers one other thing. "Oh, yeah. Remember we want to help. We DON"T want to take or use anything that's on the other side, right?"
Keeping the group together at his own (slowest) pace, Trellus hustles over towards the Door. (double move, 40 ')
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+4=18 ; d20+13=23 ; Thursday April 9th, 2009 8:16:35 PM
[spot 18] Olaf scuttles forward slightly, weaving slightly as he refuses to step on any of the paintings. He looks about suspiciously, wandering if a trap might lay in wait for them here. [search 23]
Gilan[HP: 115/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] Thursday April 9th, 2009 8:38:52 PM
Gilan allows his large head to survey the room and he wonders what type of blood magic might have been used here. Hopefully though, it was just a battle though it does look like one that someone lost adn very badly.
With a last look to the group he moves slowly into the open area and towards the door. Most likely he will be joining a number of them that have already moved there as well. "Someone lost badly here...or something worse than that happened." He does not even want to think about that, so focuses on the task ahead of them...saving the Wold, saving Rattledam and saving those he cares about.
[hit: and damage: ; grapple: ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 5/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
The Golden Door... [DM StevenVdB] Friday April 10th, 2009 1:24:22 PM
(making a post tonight - needed to build the map which I should have done earlier and I'm incorporating a few very interesting extra's because the CoC is a bit ahead of the Bloodpack... but never the less it's even better now!!! Expect some good fun!! So please have a few more hours patience please...)
Grymash (ac24 hp125, stoneskin, darkvision, blindfighting) d20+2=10 ; d20+2=7 ; d20+5=17 ; Friday April 10th, 2009 1:57:11 PM
(Why such an incredibly high DC for that? Is the "squish squish" under our feet and its pungent aroma actively hiding from us like a rogue?)
Grymash scans the room carefully. Looking at the ceiling and the floor. Every little nook and cranny. Listening to all the sounds he can hear (listen 17). Every little heartbeat, every little breath. Trying to gain a sense of what's there and what isn't.
(the spot was merely to see there were additional splatters on the wall between the normal drawings... just to get you all on your nerves :) )
The Golden Door... [DM StevenVdB] d100=40 d100=72 d20+9=25 d100=50 d6+6=12 d20+14=16 d20+9=19 d20+4=16 d100=97 d20+21=31 d100=8 d100=86 d100=7 d20+16=19 d8+5=10 d6=2 d20+21=39 d20+21=33 d20+16=27 d20+11=12 d8+5=10 d8+5=12 d8+5=11 d6=6 d6=4 d6=2 d20+21=38 2d6(3+1)+14=18 d20+21=38 2d6(6+6)+14=26 d20+21=31 d8+7=10 d6=4 d20+16=24 d20+11=29 Friday April 10th, 2009 5:17:38 PM
Yanosh falls into place as the Bloodpacks moves towards the Door... Flea remembers the way and allready she can feel the thrill of finally being able to see what is hidden behind... Tishe' and Vayine too follow close behind... Vigilent for danger...
Flea enters the room first and alerts the Bloodpack of all the blood on the ground... she also spots more splatters on the far walls... phew...
Trellus keeps his calm... he decides ot get to the door fast... He reminds everyone that they are here to help and they don't want to use anythign that's on the other side...
Olaf and Gilan position themselfs behind their leader.. Grymash scans the room more closely but can't see anything else but the blood...
The room looks empty... but does it feel empty?
--------------------------------
Then as Flea and Trellus get closer to the door and Trellus speaks to remind them all not to want anything from behind the door and to be here to help...
Flea reaches out...
And then the hinges crack!!
A gush of wind and an eery sound...
The Golden Door opens!!!
Slowly the door opens outwards and it slowly reveals what is behind it...
Trellus and Flea are the first to see well armored guards behind!!!
"LET NO ONE ENTER!!!"
On the first row the Bloodpack can see two Dwarves armed with Throwing Axes... Each of them takes a 5ft step closer to the door and throws axes at Trellus and Flea as they are standing closest to the door!!
D1 attacks Flea and hits MC40; MC72 AC25; MC50 - damage 12 D2 attacks Trellus and hits AC 16, 19, 16
Two Archers at the back allready have their arrows nocked and make rapid shot attacks at the Bloodpack! Again Flea and Trellus are standing closest to the door and are the most favorable targets!! Their composite longbows crackle with energy as the arrows veer towards their targets...
"We thank you for opening the door for us... the door would not open for us... we WANT was is hidden inside!!! HAHAHAHA... you have served us well!! Ga'al will most certainly serve you a place among his finest army!!!"
By the time this hidden one has spoken behind you a number of Ga'alians appear!!
(OOC I had to position you all somewhere on the map so had to pick targets... I positioned you with dice rolls... hope you don't mind)
Yanosh suddenly sees a Mummy stumbeling towards him wielding a vicious looking greatsword!! The Mummie can't make a full attack but never the less he strikes Yanosh ones... (M1 attacks Yanosh and hits AC38 - damage 18)
A second mummie strumples towards Gilan Remorhaz and also lashes out with it's Greatsword... (M2 attacks Gilan and hits AC38 - damage 26)
A third mummie tries to reach Vayine but can't get there yet...
The ones who brought the mummie can't act this turn but they do look dangerous too...
Two more fighters appeared! One of them makes use of his full round... The fighter walks straight up to Grymash wielding a longsword... (F1 attacks Grymash and hits AC31 - damage 10 + 4 electricity damage (gry is covered with a stoneskin I believe and his armor is resisting to Electricity right? So in that case none of the damage actually hurt Gry...)
The Shadowdancer that was hiding among the walls throws a few sling bullets at the largest enemy on the field and that happens to be Gilan... (S1 attacks Gilan and hits AC24 and 29) but nothing strikes...
The Golden door has openend... this is what Ga'al's men have been waiting for. Inside there appear to be guardians of Rattledam... Both the Ga'alians as the Rattledam guards seem to dislike the Bloodpack...
And so the first deserted chamber becomes pretty crowded!!
------------------------------
But this is not everything...
Be it a coincidence of a brutal twist of fate but suddenly you can see the vision of the Chaospack battleling hordes of Ga'alians and Ga'al standing in the center!!!
BANG.... BANG....
THEY HAVE SUCCEEDED!!! The Children of Chaos have hit the Chaosbell!!!
First you can all feel a little tremmor... must be from the fight... but then it gets stronger... and it is accompanied by a rumbling sound... the Wold begins to quake... meaningless at the moment who knows where it will lead to!!
Yanosh AC22- HP63/81 Hide from Undead d20+14=29 ; d20+9=17 ; d10+5=6 ; d10+5=6 ; Friday April 10th, 2009 7:08:48 PM
(OoC First Yanosh has hide from undead in effect. Its a potion and not a spell from himself so not affected by the lack of Gargul missing. That said ..The Mummy can see him to attack? If so thats cool.)
Yanosh swings his Holy War Axe at the mummy. Twin silver streaks arc through the air.
Hit Ac 29 Dmg 6 Hit Ac 17 Dmg 6
Used Potion of Hide from Undead Cure Light Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Gilan[HP: 89/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang] d20+19=32 ; 3d8+15=26 ; d20+23=26 ; Friday April 10th, 2009 11:28:08 PM
Gilan grunts under the sudden impact of the greatsword upon his scaley body and it hurts more than the bullets smacking upon his scales. With a roar of rage he turns his attention to the mummy with the intent to crush him under his claws or teeth. His head snaps forward to grab at the mummy and latch onto it.
The sword that hits him lights with the heat from his own body, but as to what that effect has upon the weapon is unknown[DC 18 Fort or weapon is destroyed]. Though he can feel the changes in the land underneath him, he does not have time to ponder it further than to glance around.
[hit: 32 and damage: 26; grapple: 26]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 6/900 rounds] *greater magic fang[+3 to hit : 10 hours]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
The Golden Door... [DM StevenVdB] Saturday April 11th, 2009 3:56:47 AM
ooc - let me know if the map is viewable for everyone ok? I tried to use the Google spreadsheets this time (I'm still trying to figure out what works best... Of course using these is not as graphical but it takes less time...
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Saturday April 11th, 2009 1:00:44 PM
ooc1: I'm gonna hold off posting until Sunday night, thinking that MikeK will be back and post to what the Wold Trellus wants to do in this piggie-cluster :-)
ooc2: Did a quick add up on Tishe's magic items. Not including potions or scrolls or saved money, she's got 160,000gp worth of magic items!!! At 11th level, she's only supposed to have 66,000gp. So, after this adventure, I'm going to do some surgury to put her magic level back to normal.
FleaAC 21, 33/67 HP Blinking d100=66 d20+15=30 d4+2=6 2d6(1+5)=6 4d6(3+5+3+4)=15 Saturday April 11th, 2009 8:02:19 PM What the ??? thinks Flea as she steps through the sticky red blood on the floor in front of the Golden Door.
What the ??? cries Flea as she steps through the Golden door and takes a couple of hits from the enemy in front of her.
"COURAGE!" screams the gnome as she throws herself at the enemy (D1) moving to O22
Hit AC 30 (66=vs Blinking -- success), 6dmg,+6 dmg if evil,+ 15 SA dmg)
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus
Vayine (sub-SteveK) AC27 HP 98/98 (Endure Elements) d20+18=33 ; d10+17=26 ; Sunday April 12th, 2009 4:07:28 PM
"Attacked!" calls the dark elf, as he turns and charges Galafar's defenders. "I shall help clear a path! The Land, My Life!"
Pulling his sword from its sheath, Vayine heads in a dead run at the first axe-throwing dwarf (D1) (charge to N,22), and throws a tremenous swing at the enemy. (Power attack +5)
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d100=25 ; d20+11=12 ; d20+11=17 ; d20+6=14 ; d20+11=28 ; d8+8=13 ; d20+16=22 ; Sunday April 12th, 2009 4:23:33 PM
"But there's a mummy right here!", calls Tishe' in exasperation as Vayine runs to the other attackers of the Bloodpack. "Piggie dumps!" she curses mildly as she sticks her hand in her pocket and pulls out a small tan bag while moving out of the way of immediate fire. (move to K,24)
Plucking a small furry ball from her bag and tosses it on the ground in front of Mummy#3, which grows into a Brown Bear (25%) (at L/M, 27/28). "Kill it!" commands the mystic looking for some breathing room, and the Bear lashes out in a full attack, missing everything. (10 foot reach)
Claw AC nat 1 Claw AC 17 Bite AC 14
(AOO just in case: If the mummy moves forward to engage the bear, it tries again AC 28, Dam 13, Grapple: 22 imp grab, Grapple not allow sword attack)
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4693 rounds Longstrider- 4790 rounds, +10 movement Resist Elecricity- 791 rounds, 20/electricity Barkskin- 792 rounds, +2 natural AC See Invisibility - 793 rounds, see invisible and etheral creatures
Brown Bear AC 15 HP 51/51 Move 40' A: 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4) Improved Grab +16 Grapple
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 3 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Trellus (sub-SteveK) (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) 12d6(4+4+6+1+6+2+1+4+1+1+2+4)=36 Sunday April 12th, 2009 4:27:09 PM
"Light!" agonizes Trellus as the Bloodpack walks right into a three way battle and BOTH other sides get the drop on the pack. And he gets hit twice by arrows from the composite longbows! (AC 29 due to two magic vestments and barkskin)
"Galafar! Call off your pack! The Bloodpack wants to save the Sargrass, not destroy it! Help us to defeat the Ga'alian undead!"
Trellus has no idea if Galafar and his folks will listen even a little, but Domi would want him to try. He casts his Quickened Shield of Faith to provide even more protection.
"Bloodpack! Slay the Ga'alian undead first! We need to block Galafar's dudes from stabbing us in the back with some shady picks!"
The cleric then turns in place (keeping his hard to hit body as a possible target) and calls Domis Fire on the Undead. A Flame Strike erupts in a column of fire and touches F1, M2, F2, and Gilan in the fire. (10' radius from R/S 33/34; 36 Damage, Reflex DC 19 for only 27 damage. [half is physical damage, half is fire damage, save is only for fire damage])
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Grymash (ac24 hp125, stoneskin, darkvision, blindfighting) d20+15=17 ; d20+15=16 ; d20+10=26 ; d20+10=14 ; d8+13=16 ; Sunday April 12th, 2009 4:36:45 PM
Looks back down at the warrior attacking him. The strikes made by his weapon leave the barbarian priest completely unscathed. With a grim smile on his face, Grymash says, "Dis be uh bad day for yooz!!"
(Powerattack -5hit/+5dam. Attack1: Hit AC 17. glub! Attack2: Hit AC 16. omg! Attack3: Hit AC 26. Damage 16. Attack4: Hit AC 14. yikes! Wounding: -1 Con.)
Grymash wonders what strange magiks are at work. His own attacks are wild and clumsy as if made by yearling or a whelp!
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+16=20 ; d20+5=25 ; d20+11=23 ; Sunday April 12th, 2009 8:51:52 PM
"Great," Olaf mutters to himself. "Mummies. No good with mummies" He tumbles past the fighter, ending flanking M1 at W28. He promptly trips the mummy in question. [touch attack hits AC 23, trip attack of 25 (nat 20!)]
The Golden Door... [DM StevenVdB] d20+15=25 ; d20+15=35 ; d20+8=15 ; d20+8=27 ; d20+18=31 ; d10+11=12 ; d6=2 ; d100=54 ; d20+14=22 ; d100=17 ; d100=86 ; d20+5=7 ; d8+7=14 ; d20+14=32 ; d20+14=31 ; d8+6=12 ; d8+6=9 ; d20+21=37 ; 2d6+14=20 ; d20+21=39 ; d20+15=19 ; d20+16=36 ; d20+21=32 ; d20+16=26 ; d20+15=26 ; d20+11=17 ; 2d6+14=19 ; 2d6+14=20 ; d20+21=36 ; d20+16=27 ; d20+11=16 ; 2d6+14=16 ; 2d6+14=20 ; 2d6+14=23 ; d20+17=22 ; d20+19=39 ; d20+14=30 ; d20+9=27 ; d20+19=30 ; d8+7=12 ; d8+7=10 ; d8+7=8 ; d8+7=13 ; d20+19=36 ; d8+7=15 ; d20+28=41 ; Monday April 13th, 2009 9:29:33 AM Yanosh can see the Undead Mummy coming towards him... Most likely he was trying to get to the Golden Door for he can not see Yanosh... Good think Yanosh is there to block him! Yanosh swings twice with his Holy Was Axe but fails to hit!
Gilan grunts under the impact of the Greatsword! Few warriors have ever been able to penetrate his tough hide... The Blade comes out of Gilan's Remorhaz body red hot but the impressive blade is undamaged (Fort Save 25 vs 18). Then the Remorhaz takes a bite hoping to grapple the Mummy... it fails! The Remorhaz jaws snap shut but it's teeth can not damage the Undead creature!!!
Flea is surprised by all the attacks! Screaming to fill herself and her friends with courage she throws herself at the Rattledam Dwarves in front of her! She succeeds to slice through the Dwarves' armor... but he is not hurt by the Evil damage... they are not evil... (ooc Why sneak attack damage?)
"Attacked!"Vayine calls as he turns to face the Ratteldam Guards... "The Land, My Life!!" and then pulling out his sword he runs at the Axe-throwing dwarves... He easily hits the Dwarf and cuts deep through his armor...
Seeing Vayine running towards the Rattledam Guards Tishe' calls out in exasperation as she is facing a mummy... The mystic makes an evasive maneuver and throws a small furry ball in front of Mummy 3... immediately a large brown bear towers in front of the mummy with a craving for rotting mummy flesh... Too bad none of the attacks hit!!
"Light!Trellus agonizes as the Bloodpack walks right into a three way battle and both other sides seem to dislike the Pack... Struck twice by the arrows he calls out for Galafar who he expects to be back there... Ordering his friends to concentrate on the Ga'alians first he then calls Domi's Fire upon the Undead... (Ref Saves : M2:35 ; F1:15 ; F2:27) Even though the Mummy was able to avoid part of the damage the fire does more damage that it does with other creatures...
Grymash looks down at the fighter attacking him... with a grim smile she bashes several times with his axe??? Only one of his attacks hit...
Olaf sprints around Yanosh and the Mummy that attacks the dwarf and engages him with his Sickle... Hitting the Mummy's Touch AC the Mummy is knocked on the ground!!
---------------------------------------
Rattledam Turn
Vayine, Flea and Trellus can see the Rattledam guards hesitate as Vayine speaks the same oath they all one took... but then the Drow warrior brutally attacks one of the guards and so does Flea...
The orders were clear... let no one in... But that oath!?! Still they attack! They fight hard!
"Defend the Chamber!!! their leader (L) shouts...
D1 drops the Axe he was holding and takes out a Holy Adamantice War Axe... (drawing an AoO from both Vayine and Flea). Then he swings his axe and aims for the Drow warrior that bites hardest... (hitting AC31 -- damage 12 with Adamantine weapon + 2 Holy (no effect) )
D2 also drops his remaining axes and switches to a Warhammer... he makes a 5ft step forward to meet Flea and swings his weapon in a brutal full attack ... (hits MC54 AC22 ; MC17 ; MC86 AC 7 -- Damage 14)
One of the Palladins guarding the Well Chamber steps forward towards Vayine wielding an Adamantine Longsword... (hitting AC34 confirmed critical -- damage 12 + 9 = 21)
The other two Palladins block the door... standing ready for anyone approaching...
------------------------------------
Ga'alian's Turn
M1 is attacked from the front and rear and is prone on the ground... standing up he offers Olaf and Yanosh an AoO... then (unless he is tripped again by Olaf) he lashes out at the dwarf with his Unholy Greatsword... (hitting AC 37 -- damage 20)
M2 further engages the Remorhaz... his weapon now red hot from hitting the Remorhaz he goes for a full attack! (Hitting AC39 -- no crit - Fort Save 19 ; AC36 -- Nat 20 -- No Crit -- Fort save 26 ; AC17 -- damage 19 and 20 = 39) The Greatsword is burning red and it is amazing that it's not melting yet!!
M3 takes a 5ft step closer to the Brown Bear (taking an AoO that does nothing) and swings his Greatsword... (hitting AC36, 27, 16 -- damage 16, 20, 23 = 59) immediately killing the Bear!!! Then the Mummy growls at Tishe'...
Blackguard 1 moves closer to Olaf wielding an Unholy Bastard Sword... (hitting AC22)
B2 hustles forward towards Tishe' ...
F1 further attacks Grymash... This time he makes a full attack at the Half-Orc (hitting AC39 -- confirmed Critical, 30 and 27 -- damage 12+13 , 10, 8 = 43 -- ignoring electricity damage)
F2 also closes in on Grymash and takes a swing at the Half-Orc (hitting AC36 -- damage 15)
The Shadowdancer disappears... (spot check 41 -- to know he has made a double move towards S23 surrounding the battle)...
------------------------------------------------
Great Migration
The Wold rumbles more and the quaking effects become stronger... so far you have no problem standing or fighting but if this Quake becomes worse things will look bad... of course this will also affect the Ga'alian.
Casting spells now needs a Concentration DC10.
Dust falls from the ceiling and here and there a little rock comes loose... little cracks become visible in the floor... the noise becomes louder...
Yanosh AC22- HP63/81 Hide from Undead d20+14=16 ; d20+14=25 ; d20+9=17 ; d10+5=8 ; d10+5=6 ; Monday April 13th, 2009 10:41:29 AM
Hearing Vayine using the oath as a battle cry Yanosh repeats it, "Talki Fresal, dondit liki." Seeing the mummy go down the Cleric of Gargul takes his chance and strikes at it as it trys to rise (hit Ac 16 miss). Axe throws sparks as he hits the ground next to it. Recovering as the thing gains its feet the Dwarf launches into it with his full attacks.
AoO Hit Ac 16 Attacks Hit Ac 25 Dmg 8 Hit Ac 17 miss (Im sure so disregaurd last d10 roll.)
Used Potion of Hide from Undead Cure Light Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Yanosh AC22- HP63/81 Hide from Undead Monday April 13th, 2009 10:42:18 AM
OoC I'll take the dmg from the mummy once Olaf's turn is done.
DM StevenVdB : Al has allready provided me with extra rule details : Olaf's AoO comes before the Mummy tries to get up or while he is still prone (at a +2 attack roll). So Olaf can not trip the mummy again in his AoO. He can do so next turn if he wants to though.
So Yanosh does take damage anyhow...
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+11=26 ; d6+1=5 ; d6=6 ; d20+11=16 ; d20+5=9 ; Monday April 13th, 2009 2:40:16 PM
Hitting the mummy as it tries to get up [opp. att. against mummy hits AC 26, 5+6 cold=11 damage], Olaf shouts above the din of battle, "Vayine! Flea! Rattledam guards! We're on the same side! Against the undead!"
Seeing himself about to be flanked, he promptly sends his dull metal sickle sliding under the legs of the closing blackguard [touch attack to trip hits AC 16, trip check of 9 fails to trip].
Olaf AC 30, HP 66/66 (20% miss chance, 10/adamantium 80/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m) d20+11=31 ; d20+6=16 ; d20+5=24 ; Monday April 13th, 2009 2:42:39 PM
[ooc: forgot to include my second attack of the full attack action] Missing the first time, he follows with a second attempt [ignore the 31--forgot to reduce my attack bonus; hits touch AC 16, hits trip DC of 24, likely knocking the blackguard down]
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) Monday April 13th, 2009 3:41:07 PM
The mystic wobbles on her feet. "Does this mean Xenia and her pack succeeded or failed?", she wants to know.
Tishe' is dismayed that her bear didn't last very long at all. "When I wanted breathing room", she complains to no one in particular, "it would have been nice for more than just inhaling!"
The mystic is nothing if not resourceful, though, and she hears Trellus' cry to get the Ga'al undead first. "To kill the undead, we need to disengage from the door defenders", she tells herself, and slings a Fog Cloud to cover the open doors. (point of impact, L/P, 19/20, 20 foot radius)
Then the woman slides over to get better cover from Trellus and the fighters. (move to Q,24)
"OK Flea and Vayine, you're covered, now come back out and help!"
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4692 rounds Longstrider- 4789 rounds, +10 movement Resist Elecricity- 790 rounds, 20/electricity Barkskin- 791 rounds, +2 natural AC See Invisibility - 792 rounds, see invisible and etheral creatures
Fog Cloud- 80 minutes, 20 radius, obscures sight (even darkvision) adjacent has 20% miss, no target beyond 5 feet.
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 2 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC31, 32 to Blackguard HP 65/98 (Endure Elements, Dodge, Total Defense) Monday April 13th, 2009 3:54:59 PM
Vayine grits his teeth against the pain of the two very deadly warriors and prepares to deliver in kind when fog obscures everything in sight! "We dance later", says the dark elf, before he spins in his silvery mail and disappears into the fog (Total Defense +4 AC, Withdraw, no AOO). Emerging, he positions himself to intercept the Blackguard and Mummy. "Come and get me", he hisses from the pain of his wounds. (Move to N,26)
Effects Dodge: vs Blackguard +1 AC Total Defense +4 AC
Trellus (sub-SteveK) (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) Monday April 13th, 2009 4:07:50 PM
ooc: tell me when you are ready, MikeK. Don't want to drop a round for Trellus in the middle of a fight!
"Back off, Bloodpack, let the Door Defenders alone! The Land, My Life!" Trellus shouts as much to the defenders as he does to his own packmates. Let's let them weave that on thier looms for a while!, he thinks.
The sound of a Bell echoes in the cleric's mind, and the ground is shaking, but there is too much to worry about right now to feel much more than a sense of elation that the Bloodpack kept the door open for the Children of Chaos. Good!
Then he shouts something else: "Domi Pray for us!", and casts Prayer to help sway the battle to the Bloodpack's side. Prayer: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save Prayer: 12 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
FleaAC 21+1Hasted, 19/67 HP Blinking d100=84 d20+15=19 d4+2=6 2d6(3+5)=8 4d6(1+4+3+1)=9 Monday April 13th, 2009 8:25:52 PM
"Whoof!" comes from the rogue as she is smashed by the dwarf.
The rogue hears Tishes' order over the commotion, and clicking her magic boots together (free action) she hustles after Vayine (moving 40 ft) to K26, abandoning her dwarven attacker.
"DANCE WITH ME!" she cries striking at the enemy from her new position.
Hit AC19 (84=vs Blinking -- success), 6dmg,+8 dmg if evil,+9 SA dmg)
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus Boots of Speed - Hasted (1/20 per day)
(OOC: What Al said re: SA for Blinking)
Gilan[HP: 23/140 - AC: 35][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+8=19 ; d20+10=21 ; Monday April 13th, 2009 9:56:36 PM
Gilan feels the flames sweep down upon him and though he is able to avoid some of it, he is still burnt badly. Then the sword is slamming into him and cutting through his hide rather well. Stumbling back slightly and racking his brain for his next move he is not sure how long he can hold out in this battle.
Taking the gamble he backs off and casts a simple spell that will at least outlast him in this battle. Hopefully it will help the group in turning the tide against the undead of Ga'al.
[hit: and damage: ; grapple: ] [concentration 21]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 7/900 rounds] *greater magic fang[+3 to hit : 10 hours] *mass bull's strength[+4 to Strength : 0/110 rounds : all allies]
Highlight to display spoiler: { Remorhaz HP: 140/140 AC: 32 Attack: bite +19 (3d8+15) Attack: swallow (2d8+15 bludgeoning & 6d8 fire) Heat: natural attacks or unarmed (8d6 fire) Special Attacks: improved grab, swallow whole Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach Feats: awesome blow, improved bull rush, power attack}
Everyone is now under the effects of Mass Bull's Strength.
Grymash (ac23 hp105/125 ragehp127/147, stoneskin62/110, darkvision, prayer, haste1, rage1) d20+16=30 ; d20+16=35 ; d20+16=18 ; d20+16=17 ; d20+16=20 ; d20+11=23 ; d20+11=19 ; d8+16=17 ; d8+16=18 ; d8+16=23 ; d20+16=29 ; d8+16=24 ; Monday April 13th, 2009 11:29:55 PM
(ooc: Was Gry hit 4 times last round? Then stoneskin reduced each hit by 10 points. Has that been figured in to you damage totals already?)
Now Grymash gets angry. He clicks his heels and lets loose the rabid dogs of war! (boots of speed, then rage.)
(powerattack -5hit, +5damage Haste attack: HitAC 30. Damage 17. 1st Attack: HitAC 35 threat, 18 no crit, hero point reroll 17, crap!. Damage 18. 2nd Attack: HitAC 20. miss. 3rd Attack: HitAC 23. Damage 23. 4th Attack: HitAC 19. miss. Wounding: Possible -3 Con. Possible Total Damage: 58
Possible Cleave attack: HitAC 29. Damage 24. Wounding: -1 Con.)
"Talki Fresal, Dondit Liki" ... (ooc the line I was waiting for!!! 200 extra Xp for Yanosh)
Taking advantage of the Mummy in front him as he tries to get up Yanosh swings his axe but it only throws sparks as it hits the ground next to it... Then he recovers and takes a double swing... Yanosh misses with both swings...
Olaf too tries to hit the tripped mummy but fails as well... Shouting to Vayine, Flea and the Rattledam Guards Olaf hopes to convince all that they are on the same side... Olaf can see the Mummy brutally bashing Yanosh after he got up but can also see a Blackguard trying to flank him... he turns around and with his second attempts he drops the Blackguard to the ground...
Feeling the tremors beneath her Tishe' wobbles on her feet wondering if this means Xenia and her pack succeeded or failed... Dismayed that her bear didn't last long she hopes to give her friends and the Rattledam Guards some more time by creating a Fog Cloud covering the open doors...
Vayine grits his teeth against the pain of the tough Ratteldam Guards and prepares to return the favor... but then Tishe's Fog Cloud appears... turning around he withdraws from the Fog and positions himself to intercept B2 and M3...
Trellus too commands his Pack to let the Door Defenders alone followed by their Oath... Then he calls for Domi's strength for him and his friends... the power of Domi blesses all the Bloodpack and lowers the Ga'alians strength...
"Whoooof..." comes from the Gnome as she is smashed by the Dwarven defenders... Then hearing Tishe' and Trellus ordering the Bloodpack to back down from the Door and deal with the Ga'alians first she hustles after Vayine and takes position directly in front of the Blackguard B2... she swings her Holy blade but misses...
Gilan stumbles back slightly as the Mummy blade pierces him over and over again... racking his brain for his next move... unsure how long he will hold out in this battle... Taking a gamble he blesses the entire Bloodpack with a Bull's Strength Spell...
Strengthened by Gilan's spell Grymash gets anGry and goes for the kill...
Hitt!!... hit!!... miss... miss...miss...
Twice Grymash is able to slice through the Fighters' armor... cutting deep into his flesh...
--------------------------------------
Rattledam Turn
Hearing the oaths the Rattledam Guards eyeball each other...
"Are they on our side?" one of the dwarves hisses to his companions...
"Galafar warned us about them..." answers his brother...
But the oath..." says the first...
Then a Fog Cloud surrounds them and both Flea and Vayine back down...
Suddenly you can hear the voice of their leader coming out of the Well Chamber
"They fight on our side! Engage the Ga'alian's!!"
P2 follows Flea and stands beside her fighting the Blackguard... (hitting AC30 -- damage 8)
The Dwarves and remaining Palladins now seem to fight on your side and they all barge out of the room to assist the Bloodpack fighting the Ga'alians...
The Archers remain in the room and so does their leader...
-----------------------------------------------
Ga'alian turn
B2 finds himself attacked by a Blinking Gnome and a Paladin... the Blackguard growls upon seeing his nemesis engaging him and readies his blade to smite the Good Paladin!! (hitting AC41-1 -- damage 32-1)
M3 stumbles forward growling mindlessly and waves his Greatsword at the Dwarf in front of him... (hitting AC40-1 -- damage 21-1)
With no one to help him Gilan backed away to cast his simple spell but of course this leaves him open for another full attack by M2... the mummy takes a 5ft step closer (AoO from Gilan) and then swings his blade... (hitting AC38-, 22-1, 12-1 -- damage 22-1) (Gilan is down to 2Hp) The Mummy's blade still isn't broken (FS28)...
Fighters 1 and 2 are all over Grymash and both have the ability to take full attacks!! F1 hits AC35-1, 18-1, 28-1 (confirmed Crit) -- damage 12-1, 9-1+8-1 / 20 absorbed by stoneskin = 6 effective damage F2 hits AC32, 27, 14 -- damage 9-1, 11-1 / 10 absorbed = 8 effective
M1 stands to face Yanosh and takes a full attack (hitting AC38-1 confirmed crit, 22-1, 15-1 -- damage 19-1 + 23-1 = 40Hp (Yanoshis at 3Hp)
B2 is angered because Olaf has tripped him and can't do anything but getting up to fight him... (Olaf gets an AoO)... once back on his feet he raises his Unholy Bastard Sword and lashes out at Olaf making a Smite vs Goodattack! (hitting MC81 AC36-1 -- damage 26-1Hp)
No one is paying attention to the Shadowdancer who just entered the Well Chamber... (and no one of the Bloodpack knows so telling the Rattledam Guards will be ignored by your friendly DM... I just wanted to let you know :-) )
------------------------------
Great Migration
The Wold begins to shake more violently!! Small rocks fall from the ceiling... stones lying on the ground move around due to the vibrations...it gets harder to keep standing now!!
Talking to eachother becomes harder because of the noise the Quake makes...
Again a voice comes from the Well Chamber...
"FOR THE LOVE OF .... LOOK AT THE WELL!!!!.... IT'S GOING TO CRACK!!!!!"
No way of telling what exactly is going on in the Well Chamber due to the Fog...
ALL MAKE A BALANCE CHECK DC10 AT THE END OF YOUR TURN Not making this roll means an AUTOMATIC FAILURE. The Ga'alians and Rattledam guards will make their check PRIOR to their turn...
CASTING SPELLS NEEDS A CON DC15 CHECK
-----------------------------
Bloodpack (hitpoints remaining) Gilan : 2 Hp Yanosh : 3 Hp Olaf: 41 Hp - Stoneskin -10 Grymash : 96 Hp - Stoneskin 52 remaining Vayine : 65 Hp Trellus : 61 Hp Flea : 19 Hp Tishe' : 71
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) d20+12=13 ; d20-1=11 ; Tuesday April 14th, 2009 10:53:31 AM
"Shady," Trellus breathes as the defenders of the Well move in to assist the pack. The cleric's relief is short lived as he witnesses the massive damage taken by most of his friends.
"Gil, Flea," back out and heal yourselves, he directs. Then, the man heads for Yanosh - [Move to T27] - and upon reaching him, lays a healing hand on the dwarf. And just as he gets there, the ground heaves violently, completely startling the cleric.
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save Prayer: 12 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, 3d8+4=18 ; Tuesday April 14th, 2009 1:53:18 PM
Calling out the command words the Cleric commands a Tattoo "Heal me." Yanosh holds a deffensive possition and refuses to back out of the fight.
Cure serious wounds 18hp
Used Potion of Hide from Undead Cure Light Wounds Tattoo Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
ooc : DM StevenVdB : Make your Balance DC10 check please... Who knows what will happen if you fail... an not rolling is an automatic failure...
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, d20+2=22 ; Tuesday April 14th, 2009 3:45:57 PM
(OoC Sorry forgot it. And does the dwarven Stability trait come into effect here?)
(OoC2 Also Yanosh used his tattoo so does he still need to roll spell failure?)
Unshaken by the Wolds upheavals Yanosh stands his ground.
Balance check 22 (Nat 20 Never mind the stability bonus lol)
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+11=20 ; d6=2 ; d6+1=2 ; d20+16=33 ; d20+16=27 ; d20+2=6 ; d20+6=17 ; Tuesday April 14th, 2009 5:53:49 PM
[ooc: last round, the mummy was prone when it provoked attacks of opportunity. Thus Olaf's hit against AC 26 was actually a hit against 30. Did it still miss?]
Olaf strikes at the blackguard as he rises, [AoO hits AC 20 + 4 for prone +1 for prayer +2 for Bull strength = 27, for 2 + 2 cold +2 for bull strength damage ], then he reels from the blackguard's smiting blow. Seeing Yanosh and Gilan teetering, and the defenders now aiding their cause, he fades back to Gilan [tumble to V29, U29, tumble checks 33 vs DC 15, 27 vs DC 17, then regular move the rest of the way to R29], and concentrating (check of 6 versus DC 15, fails), attempts to heal Gilan by losing Silence. [spell wasted]. He does manage to keep his feet, though [balance check of 17]
Highlight to display spoiler: { Spells memorized: 0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2* 2 Level (3+1): Darkness*; [D]Invisibility x 2; Silence (DC: 16)* 3 Level (2+1): Deeper Darkness; [D]Nondetection*; Stone Shape }
Vayine (sub-SteveK) AC27, 28 to Mummy HP 65/98 (Endure Elements, Dodge, Total Defense) d20+4=20 ; d20+21=25 ; d20+16=32 ; d10+11=18 ; d10+11=18 ; Tuesday April 14th, 2009 8:47:40 PM
Vayine has an opportunity to do some good damage against the mummy and so plants his feet against the shaking floor, and levels a couple of wicked cuts at the undead.
AC 26 (with prayer) Dam 18 AC 33 (with prayer) Dam 18
Effects Dodge: vs Mummy +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+2=4 ; d20+9=15 ; 3d8+8=27 ; Tuesday April 14th, 2009 9:08:27 PM
ooc: Tishe' moved to Q,24 last round.
Tishe' sees that Trellus goes to help Yanosh, Tishe' does the same to Gilan while traversing the shaking floor (move to Q,28). She concentrates (Concentrate: 25) and succeeds in letting the blessing of Mother Wold flow into her fellow druid. Cure Serious Wounds (Gilan healed 27 points), and then promptly loses her balance from the renewed shaking. (Balance: 4)
"Whoops!"
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4691 rounds Longstrider- 4788 rounds, +10 movement Resist Elecricity- 789 rounds, 20/electricity Barkskin- 790 rounds, +2 natural AC See Invisibility - 791 rounds, see invisible and etheral creatures
Fog Cloud- 80 minutes, 20 radius, obscures sight (even darkvision) adjacent has 20% miss, no target beyond 5 feet.
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine - Resistance Olaf - 1 rounds: +1 saves
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Flea AC 21, 57/67 HP, Blinking d20+11=23 ; d20+17=28 ; d20+17=30 ; d20+17=36 ; d20+16=18 ; Tuesday April 14th, 2009 11:37:56 PM
The rogue, blinking and hasted, tumbles adroitly to behind the blackguard before stabbing vainly with her shortsword. Perhaps it will be sufficient to distract her enemy from the guard.
[OOC balance=23, Tumble checks of 28,30,36, Hit vs AC=18] New Position = J28
Gilan[HP: 130/130 - AC: 31][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+19=39 ; d20+19=34 ; 3d8+15=25 ; 6d8+15=45 ; d20+6=9 ; d20+6=26 ; Tuesday April 14th, 2009 11:48:12 PM
As the mummy moves in, Gilan takes a nice bite out of the thing. Then the blade is biting into his flesh again and he feels what little bits of his life still holding...if only by a thread. His mind races but he knows that he cannot give up now or his friends will pay the price.
Then he feels healing pour into his body from Tishe', though Olaf tries to aid him but his spell fails. He had been about to pull back when Tishe' stumbles with the quake that is slowly building. His form ripples once again and soon a large white bear is standing where the wyrm once way, but he uses his large body to shield Tishe'.
(same as before Haste Attack: HitAC 22. These 1st Attack: HitAC 19. Rolls 2nd Attack: HitAC 22. Suck! 3rd Attack: HitAC 32 crit.threat, 20 crap! Damage 24. 4th Attack: HitAC 25. Damage 15. Wounding: -1 Con each hit. This better drop him, i want this cleave attack... BAD!!!
IF that drops him, cleave other fighter. Cleave attack: HitAC 37 nat20, crit roll 37 nat20!!! Damage: 25+24+25=74 Wounding: -1 Con. Massive Damage: Fort save DC 15 to die instantly.)
The Golden Door... [DM StevenVdB] d20+13=19 ; d20+18=37 ; d8+19=23 ; d20+18=25 ; d20+13=20 ; d20+8=13 ; d20+20=35 ; d20+15=33 ; d20+10=14 ; d20+15=32 ; d8+7=9 ; d8+7=10 ; d6=2 ; d6=6 ; d20+14=30 ; d20+9=29 ; d20+9=15 ; d20+4=17 ; d8+6=10 ; d20+14=28 ; d8+6=14 ; d20-2=10 d20-2=2 d20-2=4 d20+1=18 d20+1=21 d20+11=30 d20+11=14 d20+6=9 d20+4=17 d20+4=16 d20+4=23 d20+1=20 d20+1=19 d20+16=21 d20+17=32 d20+12=28 d20+7=23 d10+6=16 d10+6=7 d6=6 d6=4 d20+21=34 d20+16=19 d20+11=31 d20+11=14 2d6(6+5)+14=25 2d6(1+5)+14=20 d20+21=31 d20+16=27 d20+11=30 d20+21=22 d20+16=24 d20+11=23 d20+17=27 d20+12=31 d20+12=15 d20+7=13 d100=38 d100=68 d100=58 d10+6=10 d6=5 d20+15=32 d20+15=16 d20+10=28 2d8(8+1)+4=13 2d8(2+3)+4=9 d20+28=47 d20+17=36 d20+17=33 d10+6=14 d10+6=16 d6=5 d6=3 Wednesday April 15th, 2009 10:35:19 AM "Shady"Trellus breathes as the defenders of the well move in to assist the pack... But then the Cleric sees the massive damage his friends have already taken and orders Gilan and Flea to get out of the way while he attempts to heal Yanosh... greatly disturbed by the Quake though, Trellus fails his healing spell...
Yanosh takes a 5ft step backwards so he can use his tattoo safely. The tattoo magic is not disturbed by the Quake nor by the absence of Gargul and works perfectly.
Olaf takes advantage of the Blackguard as he tries to get back on his feet and despite his lower defence Olaf still fails to hit him!
(ooc like the Mummy last turn : AC26 +4 prone +1 prayer = AC31 was insufficient. Gilan's Bull's Strength came later... it was a hit with Bull's strength... Mummy has AC33...)
Reeling from the Blackguard's smiting blow and seeing Yanosh and Gilan teetering Olaf tumbles backwards to help Gilan... but like TrellusOlaf too is disturbed by the quake and fails his healing spell...
Vayine braces himself against the earthquake and lashes out at M3... even though his hits would have damaged practically any creature he only hits once! (damage 19 with prayer)
Seeing Trellus trying to help Yanosh, Tishe' does the same with Gilan. The mystic sneaks up behind the heavily wounded Remorhaz and heals the worm... but then the Quake becomes too violent for Tishe' as she falls on the ground... (prone)
Flea tumbles up and around the Blackguard but vainly stabs with her sword... perhaps it will distract him but then the Quake makes Flea fall to the ground!! (can't see the Balance check...)
Gilan takes advantage of the Mummy as he tries to close in... this time he bites and his bite is extremely effective!!! It's a Critical hit!!! Unable to move backwards as Tishe' falls on the ground behind him Gilan stands and changes shape into a White Bear...
Grymash goes berserk as he bashes his axe over and over again at the Fighters in front of him...
miss... miss... miss... HIT!!... HIT!!...
The last hit was enough for the Fighter to sink to his knees!! And with that Grymash's axe slices on cutting extremely deep into the second fighter!!! Way to go Gry!!! (fort save 19 vs 15)
Heavily wounded and wobbeling on his legs the Fighter does not go down because of the heavy damage... The Wounding effect of Grymash's axe brings the fighter even closer to meeting Gargul or Ga'al but still he stands...
But Grymash too fails to brace himself against the earthquake!! (can't see the Balance Check...)
With a few impressive attacks the Bloodpack has succeeded to weaken several of the Ga'alian forces... but the Quake has a terrible effect... 3 members of the Bloodpack go down and are prone!!! (marked as dark green on the map. Sorry friends but I asked to roll the Balance Check several times)
-----------------------------------
Rattledam Turn
P2 is eager to return the Smiting favor to the Blackguard that just attacked him... (hitting AC33 -- damage 23)
D1 tries to deal with the Mummy in front of him taking a full attack... (hitting AC25, 20, 13) but he fails to connect even once!!
D2 the second dwarf takes a 5ft step closer to the mummy and goes into a flanking position... (hitting AC35, 33 no crit, 14 -- damage 9+2 , 10+6
P1 takes a 5ft step closer to M2 and takes a full attack (hitting AC30, 29 NAT20 no crit, 17 -- damage 10 HP)
P3 moves around the fallen Grymash and helps him dealing with the remaining fighter (hitting AC28 -- damage 14)... Fighter 2 has had it... he readies himself to meet Ga'al and explain why he has failed...
The Archers inside the Well Chamber try to see through the fog but are mostly concerned for something else that is happening in there... They are clearly panicking about something...
The Earthquake also has it's effect on the Rattledam Guards... Two Paladins fall prone on the ground and so does their Leader!! (marked in darker yellow on the map)
None of the remaining Ga'alian taskforce are affected by the Earthquake.
And so the frenzy continues...
B2 if more angered by the Paladin P2 than he would ever be by the little Gnome (even though she can sting quite hard). These Blackguards are both fallen paladins so they absolutely hate everything there is about Good Paladins... Seeing the Paladin Prone on the ground is absolutely fantastic for this Blackguard... he raises his unholy bastard sword and makes a full attack at the Prone defender of the Well Chamber.... (hitting AC32-1+4, 28-1+4, 23-1+4 -- damage 16+6, 7+4)
M3 is painfully struck by Vayine and hopes to get back at him... (hitting AC34-1, 19-1, 31 nat 20 no crit -- damage 25, 20)
M2 doesn't quite understand where the huge Worm just went but instead suddenly finds a White Bear in front of him... the Paladin is a pain in the... but the Bear is a lot bigger... so M2 pummels the White Bear... (hitting AC31-1, 27-1, 30-1)
M1 still faces Yanosh and sees he is being helped by Trellus... mindlessly he makes a 5ft step forward and bashes the Dwarf into the ground... (hitting AC22, 24, 23)
(Gilan and Yanosh you guys are SOOOO lucky!!!!)
B1 sees Olaf getting away... but then he eyes the Paladin that fell to the ground from the Quake and a maniacal grin appears on his face... He closes in on the Paladin and bashes him with his Unholy Bastard Sword... (hitting AC36+4-1 CONFIRMED CRIT - damage 14+5 + 16+3)
(invisible to all of you) The Shadowdancer makes a move behind the leader and as he sees him sink to the ground and goes into an unarmed Flurry of Blows against the Prone Leader... (hitting AC32+4-1, 16+4-1, +28+4-1 -- damage 13 + 9 + 2 lvl drain!)
After the attack the Shadowdancer hides in plain sight... (Hide: 47)
------------------------------
Great Migration
The Quake continues... the noise becomes very loud and makes it hard to communicate with eachother... the tremors also continue...
You no longer hear anything coming from within the well chamber due to the noise and because of the fog you can't see anything either...
Again make DC10 Balance check and spellcasting require a DC15 Con check Not making this roll means an AUTOMATIC FAILURE. -----------------------------
Bloodpack (hitpoints remaining) Gilan : 40 Hp Yanosh : 21 Hp Olaf: 41 Hp - Stoneskin -10 Grymash : 96 Hp - Stoneskin 52 remaining Vayine : 20 Hp Trellus : 61 Hp Flea : 19 Hp Tishe' : 71
The Golden Door... [DM StevenVdB] Wednesday April 15th, 2009 3:27:50 PM
Remark to Gilan/Jim:
Jim, there seems to be a misunderstanding in the Shapeshifting as far as your HP's are concerned...
Here's what's on Woldipedia :
Shapeshifting
Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further).
This actually means that Gilan will regain 11HP's from shapeshifting instead of being at full health...
Gilan was at 2HP at the end of previous round. He was healed by Tishe' for 27HP's. Then you shapechange from Remorhaz to White Bear gaining 11HP (your level).
So at the end of this turn (since Gilan took no damage this round) Gilan White Bear is at 40HP
FleaAC 21+1Hasted, 19/67 HP Blinking Wednesday April 15th, 2009 6:33:22 PM
see post above
[OOC balance=23, Tumble checks of 28,30,36, Hit vs AC=18] New Position = J28]
*The balance check was the first d20 roll in the sequence. Maybe you just missed it?--Carla*
OOC StevenVdB - Yup missed it!! That's why I wrote I did not see the Balance Check ;-) Sorry... my fault. Flea of course is not down on the ground!! Map adjusted to mark Flea in bright green...
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) d20+13=27 ; 4d8+12=31 ; d20=2 ; Wednesday April 15th, 2009 7:23:15 PM
"Piggie dumps," Trellus mutters, as the earthquake makes him lose focus. Telling himself to deal with what's in front of him, the cleric takes a step away from the mummy [5' move to S27], and tries again. The results are a whole lot better.
[Cast Cure Critical Wounds spontaneously over .... Concentration check 31 Heal Yanosh for 31 hp damage.]
However, when one is concentrating on getting one's spell off, he can't also pay attention to where one is putting one's feet...... [Balance Check 2]
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save Prayer: 10 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, d20+14=20 ; d20+9=21 ; d10+5=13 ; d10+5=13 ; d20+2=10 ; Wednesday April 15th, 2009 7:31:13 PM
Steadily the Dwarven Cleric returns attacks with the mummy. "The Bell rang out! The ChaosPack has won! We will prevail!" Yanosh calls out confidently.
Hit Ac 20 Dmg 13 Hit Ac 21 Dmg 13
Balance check 10 (+4 for Dwarven stability if its used here is 14)
Used Potion of Hide from Undead Cure Light Wounds Tattoo Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+9=15 ; d20+11=13 ; d20+11=15 ; Wednesday April 15th, 2009 8:28:22 PM
Laying prone on the ground in the middle of a battle underground with the stone shaking is not a pleasant position to be in, thinks Tishe' with a gift of understatement. Without moving from her spot dead on her back, she casts a spell upon herself (Concentration: 15: whew!) and now she can Fly.
With her newly provided movement capability, the mystic floats off the ground and moves to get a better advantage of the battle. (move to Q,22) and she dismisses the Fog Cloud.
Spot: 11 (see invisible) Listen: 15
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4690 rounds Longstrider- 4787 rounds, +10 movement Resist Elecricity- 788 rounds, 20/electricity Barkskin- 789 rounds, +2 natural AC See Invisibility - 790 rounds, see invisible and etheral creatures
Fog Cloud- 80 minutes, 20 radius, obscures sight (even darkvision) adjacent has 20% miss, no target beyond 5 feet.
- Stoneskin to Olaf - 80 minutes: 80/80 10/adamantine
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27, 28 to Mummy HP 20/98 (Endure Elements, Dodge) d20+22=33 ; d10+11=19 ; Wednesday April 15th, 2009 8:34:28 PM
Vayine staggers under the assault of the mummy, and looks to extracate himself from this predicament. Taking one carefully aimed shot at the mummy, (AC 33 Dam 19), he covers himself with his shield and takes a single step back. (5 foot step = no AOO; move to O,26)
Now with the dwarf covering down on the mummy, Vayine calls out. "I am too wounded to continue the fight!" in the hope one of the clerics could get him back into trim.
Effects Dodge: vs Mummy +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+11=28 ; d20+5=20 ; Wednesday April 15th, 2009 8:55:08 PM
Olaf sees Vayine stepping out, and Yanosh healed. Unable to speak above the din, he heads to N26 (where Vayine was), then strikes out with his sickle, attempt to knock down the mummy. [touch attack: 28, trip attempt: 20 versus the mummy's DC, a likely trip]
FleaAC 21+1Hasted, 19/67 HP Blinking d20+11=31 d100=74 d20+15=29 d4+2=6 2d6(3+4)=7 4d6(1+3+3+6)=13 Wednesday April 15th, 2009 10:27:32 PM
The ground shakes, however the nimble rogue keeps her feet firmly planted (Balance=31, nat. 20!).
Run or fight? she thinks, assessing her health. With stealy determination, Flea grunts as she attacks the enemy, (Hit AC 29,(74=vs Blinking -- success), 6 dmg,+ 7 dmg if evil,+ 13 SA dmg. )
Unable to see what is going on by the well, Flea none the less feels a sense of urgency. She raises her voice and chants out a song of courage, hoping to inspire* her companions...and the dwarves who are now fighting along with the Bloopdack.
*Inspire Courage: +1 morale bonus on attack and weapon damage rolls to allies withing 30 ft. (See p. 29 PHB) as long as Flea chants, + 5 rounds after --- this shoulde reach a lot of folks!
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus Boots of Speed - Hasted (3/20 per day)
(
Gilan[HP: 40/130 - AC: 31][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+6=25 ; d20+21=38 ; d20+21=32 ; d20+17=30 ; 2d8+13=20 ; 2d8+13=19 ; 3d6+9=18 ; d20+25=38 ; Wednesday April 15th, 2009 11:17:55 PM
Without a whole lot of choice, Gilan turns his attention to the mummy once again. With Tishe' now out of danger he feels that he has no choice but to try and continue his attacks. Hopefully he will be able to put the mummy down this time around and he will be in slightly better sheep.
Hopefully he will be able to pull the mummy into a grapple and lessen some of the damage that he will be able to put out, not that it will save him for very long.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 9/900 rounds] *greater magic fang[+3 to hit : 10 hours] *mass bull's strength[+4 to Strength : 2/110 rounds : all allies]
Highlight to display spoiler: { Polar Bear HP: 130/130 AC: 31 Grapple: +25 Attack: 2-claws +21(2d8+13) and bite +17(3d6+9) Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: endurance, run, track}
Grymash (ac24 hp91/125 ragehp113/147, stoneskin32/110, darkvision, prayer, bulls strength, haste2, rage2) d20+5=12 ; d20+14=26 ; d4+12=15 ; Thursday April 16th, 2009 12:49:47 AM
Grymash scrambles to his feet and maintains his balance this time. (Balance 12) Gry is very satisfied that the two warriors that were attacking him are dead. However, his rage is goaded by the fact he slipped in their blood!!! To slip in someone else's blood ... HOW INSULTING! So he turns his fury to a creature devoid of blood ... the mummy! He takes his favorite dagger, Stabby, and sends it flying at the mummy's head. Grymash lets out a feral roar, giving his double axe a menacing twirl. Taunting the mummy to come for him. Assuming Stabby got his attention.
(Attack on the mummy next to Yanosh. Since I have no more movement. HitAC 26. Damage: 15.)
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+6=11 ; Thursday April 16th, 2009 3:58:42 AM
[ooc: blast! Forgot my blance check. 11 vs DC 10.]
The Golden Door... [DM StevenVdB] d20+8=15 ; d20+17=29 ; d10+6=15 ; d6=2 ; d20+14=32 ; d20+9=21 ; d20+4=11 ; d8+6=9 ; d20+18=35 ; d20+13=29 ; d20+8=17 ; d10+12=22 ; d6=4 ; d10+12=20 ; d6=4 ; d20+18=36 ; d20+13=19 ; d20+8=13 ; d12+12=16 ; d4=2 ; d20+14=23 ; d20+17=36 ; d20+17=32 ; d10+6=12 ; d6=1 ; d10+6=9 ; d6=6 ; d20+14=20 ; d20+14=25 ; d20+19=38 ; 2d8=12 ; 2d6=8 ; d20+7=13 ; d6=2 ; 2d6=11 ; d20+21=36 ; d20+21=36 ; d20+16=34 ; d20+11=28 ; d8+5=6 ; d6=5 ; d8+5=7 ; d6=3 ; d8+5=8 ; d6=1 ; d20+22=34 ; d10+22=31 ; d6=1 ; d20+18=30 ; d20+18=25 ; d10+12=20 ; d20+18=34 ; d6+12=13 ; d20+13=21 ; d20+8=17 ; d20+21=28 ; d20+16=24 ; d20+11=18 ; 2d6+14=20 ; 2d6+14=25 ; d20+17=21 ; d20+12=30 ; d20+7=17 ; d10+6=12 ; d6=6 ; d20+14=21 ; d20+28=30 ; d100=46 ; d100=36 ; d100=49 ; d100=44 ; d100=86 ; d100=35 ; d100=63 ; d100=14 ; d100=44 ; d100=9 ; d100=11 ; d100=34 ; d100=21 ; d100=92 ; d100=64 ; d100=50 ; d100=2 ; d100=61 ; d100=24 ; d100=89 ; d100=45 ; d100=63 ; d100=40 ; 2d6=5 ; 2d6=10 ; 2d6=8 ; 2d6=3 ; 2d6=6 ; d20-2=0 ; d20-2=1 ; d20+11=19 ; d20+11=26 ; d20+1=3 ; d20+1=11 ; d20+6=14 ; d20+16=32 ; d20+4=9 ; d20+1=7 ; d20+1=19 ; Thursday April 16th, 2009 6:54:26 AM Trellus is annoyed when he looses his spell because of the quake... he tries again and this time with success! He takes a 5ft step backwards and then heals Yanosh for a good 31Hp! But then the blond cleric is no longer able to stay on his feet...
Feeling a lot better Yanosh keeps trying to hurt the Mummy... to no avail...
Rather than getting up first Tishe' concentrates and casts a Fly spell on herself. She flies up and hovers towards the door... dismissing the Fog Cloud she can see the Rattledam Leader laying on the ground... wounded...
Tishe's' eyes grow wide as she sees what is happening in the Well Chamber... the well itself holding the very dangerous Woldsblood is protected by a thick glass semi sphere... but the glass is cracked!! Inside due to the earthquake Tishe' sees the Woldsblood bubbling and splashing against the interior glass dome that contains it... if the glass breaks... Woldsblood will splash all around the Well Chamber!!!
Staggering from the Mummy's assault Vayine looks to get out of trouble... taking one well aimed shot at the mummy he does a fair amount of damage and then takes a 5ft step backwards... With the mummy surrounded by two Dwarves there's a good chance Vayine will stay unharmed this round... But... he fails to brace himself against the tremors and falls to the floor!!! (aarghhh... can't see Balance Check!!)
Vayine calls out for healing but his words are lost in the noise...
Olaf can see Vayine stepping out of close combat and Yanosh being healed... things look better... he moves in position where Vayine stood earlier and makes a trip attack at M3... once again he is successful! (Trip DC19 vs trip attempt 20) M3 falls prone in the ground right in front of the two dwarves... they already cheer as they see him go down!
Flea stays in place to fight and attacks the Blackguard in his back... her attack is successful and her Holy blade stings hard... Despite all the noise the Quake makes Flea hopes to inspire courage in the hearts of all allies... (due to the noise the song only reaches those 15ft away from you instead of 30ft away... D2, D1 and P2 are affected.)
Gilan once again turns his attention on the Mummy... with Tishe' out of danger he hopes to put the mummy down... (mummy grapple DC 10+13BAB+9STR=32 vs Grapple attempt 38) Gilan successfully takes hold of the Mummy!! ... but he is not defeated yet!! (close but not yet ;-) )
Grymash scrambles to his feet and this time has no trouble to keep standing... insulted that he fell in the blood of his slain foes he throws his beloved dagger at M1 without success...
Vayine and Trellus are prone on the ground but not threatened...
--------------------------
Rattledam Turn
P2 tries to get back on his feet and is immediately bashed by the Blackguard in front of him... (AoO hitting AC29 -- damage 15 +2 unholy)... wobbling on his feet because of the wounds he has suffered he raises his Longsword hoping to slay the Blackguard quickly... the Well must be kept safe!! (hitting AC32 -- damage 9)
D1 and D2 hope to destroy the Mummy as he lays down on the ground thanks to Olaf's Trip attack!! They take full advantage of his lowered defenses!!
P1 can't reach the Mummy that is being held by Gilan now without risking to hurt the White Bear too... instead he turns to face his nemesis and engages B2! (hitting AC23)
P3 tries to get up but is immediately bashed by the Blackguard (AoO AC36 confirmed critical -- damage 12+1+9+6) Taking the hit the Paladin then swings his Longsword to return the favor to the Blackguard... (hitting AC20)
The Rattledam Guards Leader tries to get back on his feet but is immediately struck by the Shadowdancer behind him!! (AoO hitting AC25+4)
Then the Leader turns around to face the Dancer... not wielding any weapons he strikes the Shadowdancer with full force!! (hitting AC38 -- damage 12+8+6) Shadowdancer makes a Fort save 13 vs Touch of Golden Ice DC14 and fails. Takes another 2Hp initial damage and 11Hp secondary damage)
R1 and R2 move in to help their Leader but he instructs them to keep everyone else from entering the room... so instead of mixing in the battle between the Ga'alian leader and their own leader they concentrate on the battle outside... R1 makes a 5ft step forward so he can get a clear line of fight to M1... Tishe' suddenly hears and feels 4 arrows veering right next to her ears as they speed towards M1... (hitting AC36, 36, 34, 28 -- damage 6+5, 7+3, 8+1)
R2 can't get any clear line of sight anywhere... instead he takes position close to the door...
The Rattledam Guards are having a tough time bracing themselves from the Quake... the two remaining Paladins and one dwarf fall to the floor!!
-----------------------------
Ga'alian turn B2 is surrounded but doesn't plan on giving in just yet... he continues to concentrate on P2 and for the second time he goes for a Smite attack hoping to kill the Paladin!! (Hitting AC34 -- damage 31+1) The Paladin cries in agony as the Unholy Blade pierces his armor... then he sinks to the ground and dies... The Blackguard roars in pleasure as the first Paladin goes down!! He then spins around to face Flea and the other Paladin and takes a 5ft step backwards... (no AoO)
M3 is down on the ground... heavily wounded... he tries to get up but thus provokes AoO's from D1, D2, O and P1... (D1 hits AC30+4+1 -- damage 20)... already it proves t be sufficient... D1's blade strikes down the Mummy not to get up anymore...
M2 is being held firm by Gilan and drops his Greatsword... instead he bashes Gilan Bear with his bare hands (hitting AC34, 21, 17 -- damage 13 + Mummy Rot- Gilan must make a Fort DC22)
M1 grins at Yanosh who appears to be healed nicely... again the mummy raises his blade and swings madly at the Dwarf... (hitting AC28, 24, 18 -- damage 20, 25) (Yanosh drops to 7Hp!!)
B1 concentrates on P3 and makes a full attack at the Prone Paladin (hitting AC21+4, 30+4, 17+4 -- damage 12+6)
The Shadowdancer makes an devious attack at the Ratteldam Leader (hitting AC21) and then hops into the Shadows surrounding the Well... (hide 30)
(Balance checks : S1:32/M1:9/B1:7/B2:19)
The Mummy threathening Yanosh falls to the floor!! And so does the Blackguard facing P3... Mummy 2 is being held by Gilan and is unaffected by the quake.
The dead... well... they seem to wobble around a little and slowly start to move across the floor... a macabre sight...
------------------------------
Great Migration
The Quake already lasted 18 seconds and still is seems to get worse... more and more rocks are falling from the ceiling...
Everyone on the map has a 25% chance of getting hit by a falling rock -- no ref save
One of the Dwarves suddenly gets a rock on his head taking 5Hp damage... The Rattledam Leader is also hit taking 10Hp damage... Gilan, being large he of course had a bigger risk, is hit by one stone... 8Hp... Even though Tishe' is now flying and can no longer be hampered by the tremors is not clear from the falling rocks... she get's one on the shoulder doing 3Hp damage... Yanosh is already badly wounded by the Mummy and to make all things even worse he gets a medium sized rock on the cranium... 6Hp ... ([b]Yanosh down to 1Hp!!!!)[/b]
Inside the Well Chamber the Glass covering the Woldsblood is also hit by several Rocks... It won't take much longer before it breaks!! And then Woldsblood will be splashing around the Chamber!! Those with some hint on the Woldsblood power know that getting hit by but even a little drop would have devastating effects...
Again made DC10 Balance check and spellcasting require a DC15 Con check Not making this roll means an AUTOMATIC FAILURE.
-----------------------------
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 1 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 96 Hp - Stoneskin 52 remaining Vayine : 20 Hp Trellus : 61 Hp Flea : 19 Hp Tishe' : 68
OOC : Woooof... 2.5 hours posting!! Hope I didn't miss anything...
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) 4d8+7=20 ; d8=5 ; Thursday April 16th, 2009 9:03:45 AM
Tossed around on the shaking, rock strewn floor, Trellus fishes a wand out his magical haversack and touches Yanosh. [CSW - heal Yanosh for 18 hp rolled 4d8 by mistake, the third of which was a 1, so I re-rolled that and went with 3,5,3 + 7]
He and the dwarf are in trouble, and the blond man instinctively reaches way back to his tried and true solution to such problems..
"GRY! HELP!"
[No balance check as he's still prone]
Vayine (sub-SteveK) AC27, 28 to Blackguard HP 26/98 (Endure Elements, Dodge) d20+4=20 ; d8+1=5 ; Thursday April 16th, 2009 6:53:18 PM
ooc: amazing to keep all this in order, StevevdB. Terrific battle! Three different groups, two elements (quake and Woldsblood). Wow. I don't know if I would have attempted this (just don't look at my recent fight in CoC :-)
ooc2: Piggies! forgot the Balance check!
Vayine scrapes himself off the floor (Balance: 20) and activates a Tattoo, healing him for 6 hit points. (5+1 for Prayer)
Effects Dodge: vs Mummy +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Tishe' (AC 21 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible) d20+11=22 ; d20+11=30 ; Thursday April 16th, 2009 7:06:19 PM
"Ow!" barks Tishe' as the rock smacks her in the shoulder. Panic is rising in her eyes as she spins her head looking at helping Yanosh, no Gilan, no Vayine, no the Rattledam Leader, no...
"The Woldsblood container is cracking!" she exclaims, her voice rising. Then she looks at the archers that have an excellent target in the unarmored mystic. "Now, don't shoot me, I'm trying to help!"
Taking out her Staff of Frost, she casts a hemisphere of ice over the glass like a helmet. (Wall of Ice). "That should help a little!"
Spot: 22 (see invisible) Listen: 30
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4689 rounds Longstrider- 4786 rounds, +10 movement Resist Elecricity- 787 rounds, 20/electricity Barkskin- 788 rounds, +2 natural AC See Invisibility - 789 rounds, see invisible and etheral creatures
- Stoneskin to Olaf - 79 minutes: 80/80 10/adamantine
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+6=15 ; d20+13=30 ; d20+7=8 ; d20+9=14 ; Thursday April 16th, 2009 7:40:00 PM
[ooc: I totally forgot to use my free attack after each successful trip! Doh!]
Olaf scrambles against the shaking [balance check 15], and keeps his feet. Hearing Trellus's call, he tumbles over to V27, and attempts to trip the mummy (M1) once more (touch attack hits AC 30; trip attempt 8 (nat 1), reflex save to not drop the sickle 14, no problem)
Did Trellus say something? All Grymash hears in his head is the screaming of anguished souls all who fell to the half-orc's ax. Stepping forward (5-ft step, U29), he blurred barrage of slashing attacks descend up on the mummy.
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, d20+2=3 ; d20+14=28 ; 3d8+4=14 ; Thursday April 16th, 2009 9:10:11 PM
Dropping his Axe the Cleric quickly pulls a vile from his pack. Yanosh, finally shaken by the quake, dives at the mummy on the floop near him. [b] may die but you are going with me. Make room Gargul! Yanosh brings home to rest.!"[/] He calls out as he attacks the mummy with a vile of CURE SERIOUS WOUNDS. With a small sounding crash he smashes the vile.
(OoC If I am right it has the oposite effect on the undead. Been awhile since I have tryed a move like this.)
Hit Ac 28 touch attack against prone Mummy Dmg 14
Balance 3 (Nat 1 so Dwarf stability dosent matter on this one.)
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Gilan[HP: 32/130 - AC: 31][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+6=24 ; d20+17=22 ; d20+21=24 ; d20+21=22 ; 3d6+9=19 ; d20+25=36 ; d20+15=34 ; Thursday April 16th, 2009 10:28:11 PM
Gilan takes his chances and bites at the mummy that he is holding, Attempting to tear into the unprotected face and chest that he can reach with his teeth. He is unwilling to let go of his victim, though his attack seems to have been turned by the things bandages.
He does not lose his balance as the ground continues to shake, but the rocks falling are a bad sign but he will not abandon his pack.
[hit: 22 and damage: 19 ; grapple: 36(maintain grapple)] [concentration ] [balance 24] [Fort 34 vs. mummy rot]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 10/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 3/110 rounds : all allies]
Highlight to display spoiler: { Polar Bear HP: 130/130 AC: 31 Grapple: +25 Attack: 2-claws +21(2d8+13) and bite +17(3d6+9) Special Attacks: improved grab Special Qualities: low-light vision, scent Feats: endurance, run, track}
[Ignore last two attacks. Realized that you cannot make all the attacks while grappling. Sorry.]
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired d20+11=28 ; d20+17=20 ; d20+16=30 ; d100=41 ; d4+5=8 ; 2d6=10 ; Thursday April 16th, 2009 10:55:38 PM
Again the rogue manages to keep her feet despite the quake [Baance=28]. She uses the confusion to tumble into a flanking position against the blackguard [Tumble=20] and stabs at it with her holy shortsword [Hit AC=33 (forgot Bulls strength and inspired courage); miss chance = 41 pass; damage =8+10=18 hp]. She smiles a wicked smile as her blade strikes home, and then she prepares to avoid the inevitable onslaught [Dodge vs B2; effective AC=23]. The gnome continues her chanting throughout the attack.
New Position = J26
The Golden Door... [DM StevenVdB] Friday April 17th, 2009 3:58:33 AM
OK... there we go again :-)
POSTING!!
The Golden Door... [DM StevenVdB] d20+21=41 ; d20+21=32 ; d20+21=39 ; d20+16=26 ; d20+11=13 ; d8+5=8 ; d6=3 ; d8+5=8 ; d6=4 ; d8+5=12 ; d6=6 ; d8+5=13 ; d6=2 ; d20+14=15 ; d20+18=26 ; d10+12=22 ; d6=3 ; d10+18=27 ; d10+12=22 ; d6=2 ; d20+21=40 ; d20+21=35 ; d20+16=26 ; d20+11=16 ; d8+5=9 ; d6=6 ; d20+14=23 ; d8+6=13 ; d20-2=12 ; d20-2=16 ; d20+11=12 ; d20+11=29 ; d20+1=3 ; d20+1=13 ; d20+6=23 ; d20+18=22 ; d20+13=27 ; d20+8=23 ; d20+21=29 ; d20+16=26 ; d20+11=26 ; 2d6+14=22 ; 2d6+14=20 ; 2d6+14=22 ; d20+14=27 ; d8+6=14 ; d20+17=31 ; d10+6=16 ; d20+13=29 ; d20+13=31 ; d20+8=23 ; 2d8+4=18 ; 4d8=22 ; d20+16=22 ; d20+4=19 ; d20+1=14 ; Friday April 17th, 2009 5:51:22 AM
Tossed around on the shacking floor Trellus fishes out a Wand and touches Yanosh... This again heals the battered dwarf who has seen but not entered the dark tunnel with a light at the end twice now during this battle...
Then the blond Cleric instinctively reaches to the Bloodpack's tried and true solution to problems like these...
"GRY! HELP!!"
Being temporarily clear from combat Vayine scrapes himself of the ground and touches his healing tattoo... This time he won't fall on the ground no more!!
"OW!"Tishe' barks as she is hit by a rock on the shoulder... looking around in panic the mystic no longer knows where to go first... help Yanosh... no Gilan... Vayine... the Rattledam dudes... the well!... aaarghhhh...
Realizing the threat the cracked Woldsblood container would pose she turns around to face the Rattledam archers and warns them not to take her as target practice while she tries to help! Taking her Staff of Frost she casts a hemisphere of ice over the glass!!
(GOOD THINKING!!! [b]Tishe' gains an extra 200XP !!)[/b]
(OOC : Tishe' is flying right? It's not listed in your header but I think she is... I was searching for your balance check... could not find it... got an evil grin on my face... it quickly faded as I realized you have a flying spell... sniff sniff... taking back the 200XP I just awarded for opposing your friendly DM... ok just kidding...)
Olaf braces himself against the shaking and as he hears Trellus holler for aid the unkempt Human tumbles across the room to trip the Mummy but he's already prone on the ground... Olaf decides to hold his attack till after the mummy got up...
Making a 5ft step towards the prone mummy Grymash goes in for the kill... only his haste attack hits though.
Yanosh drops his axe... so far he has been unable to hit the Mummy with it. This time he tries something different... pulling a vile from his pack he dives at the mummy and breaks the vile... (Unsure but I believe potions must be drunk for them to function... is breaking them and pouring the content over someone successful?! Dunno but I'm going along with it as I like the idea...) The Mummy roars in pain as the healing liquid burns into his rotting carcass...
Gilan still has hold of the Mummy in his arms but can't bite through its armor... he does however maintain hold!
Flea takes advantage of all the confusion and moves into a flanking position to engage B2... her blade stings deep but it is not nearly enough to kill the Blackguard...
--------------------------
Rattledam Turn
With hardly anyone surrounding B2, the Rattledam archer R2 has found an interesting mark in the Blackguard... (hitting AC41 Nat20 confirmed crit, 39, 26, 13 -- damage 8+3+8+4+12+6 , 13+2)... the Blackguard takes massive damage but does not yield...
P1 gets back on his feet and immediately throws himself upon the Blackguard once more... (hitting AC15-nat1)... good thing Flea just blinked for his blade would have cut right through her instead!!
D1 also gets back on his feet, manouvres between his fallen comerades, tries to stay out of the Archer's line of fire and then lashes out at the Blackguard... (hitting AC26+1 -- damage 22+3)... still the Blackguard does not sink to the ground although it is obvious he can't hold much longer... blood literally gushes from the many wounds he has taken and he won't be able to resist any more of the Holy weapons used by the Rattledam guards...
The Dwarf's brother too moves in again... (hitting AC27+1 -- damage 22+2)
At last the Blackguard screams in pain and agony as he is preparing himself to face Ga'al... he has failed!!
The second archer sees Tishe' standing in his line of fire towards the prone mummy... nothing a 5ft step can't medicate... then he rapidly fires... again Tishe' can feel the wind next to her as 4 deadly arrows veer towards their target... Being Prone though the Mummy gains protection from ranged attacks +4... (hitting AC40-4, 35-4, 26-4, 16-4 -- damage 9+6) Only one arrow strikes the prone mummy...
P3 gets back on his feet before the Blackguard does and immediately plants his sword into the Blackguard's armor... (hitting AC23+4 -- damage 13) This only is the first wound the Ga'alian Blackguard takes!!
One of the Archers makes a wrong move, twisting his ankle on a rock than fell from the ceiling and falls to the floor!! One of the dwarves too falls once again...
-----------------------------
Ga'alian turn
Many of the Ga'alian task force have been slain but they will not give in... admitting to have fallen in combat is not as bad as yielding in combat...
M2 is still grappled by Gilan and pounds away with his fists... (hitting AC22, 27, 23) none of the rotting fists can get through Gilan's tough hide...
M1 gets back on his feet leaving Yanosh on the ground but meets Grymash's axe once again (Gry take an AoO please)... this is exactly the moment Olaf has been waiting for... he lashes out with his sickle trying to trip the mummy again but this time he fails...
Back on his feet the Mummy can see the hulking Half-Orc, a fallen Dwarf and a human that enjoys tripping everyone... even though being tripped is annoying it doesn't hurt as much as a Half-Orc's axe... he raises his Greatsword and turns to Grymash... (hitting AC29, 26, 26 -- damage 22, 20, 22 -- 30 absorbed by stoneskin -- 34 effective damage)
B1 too has to get up... but this he can not without getting the Paladin's blade on the back of his neck... (P3 AoO hitting AC27 -- damage 14) Then he grins wickedly and decides to plant his Unholy Bastard Sword into the Paladin's gut... (hitting AC31 -- damage 16)
S1 makes a 5ft step out of hiding, attacks the leader unarmed with a full attack (hitting AC22, 31, 23 -- damage 18 -- 2 levels energy drain) The Rattledam leader is visibly being drained of many of his capabilities as the vampiric Monk/Shadowdancer does his job... this time though he can not hide as he took a full attack... (ooc : rules concerning Shadowdancers are under debate on the rules board atm)
(Balance checks : S1:22/M1:19/ B1:14)
------------------------------
Great Migration
The Quake already lasts 24 seconds and is far from over... there appears to be a less violent moment as fewer rocks come falling from the ceiling... but it does not appear to be over yet...
A crack in the floor grows bigger as the Quake continues...
Underneath Tishe's Ice Helmet and the Glass Cover you can still see the Woldsblood splashing against the interior of the hemisphere...
Again made DC10 Balance check and spellcasting require a DC15 Con check Not making this roll means an AUTOMATIC FAILURE.
-----------------------------
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 19 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 64 Hp - Stoneskin 2 remaining Vayine : 26 Hp Trellus : 61 Hp Flea : 19 Hp Tishe' : 68
OOC : next week DM JohnP will take over as I will be on a business trip to Germany the whole week (HMI messe Hannover - anyone visiting perhaps?!?). John will likely continue a few more weeks afterwards... so he has the honor to kill you all next week... euhm... no I should not have said that... oh well... you'll see ;-)
Yanosh AC22- HP21/81 Hide from Undead, Bulls str, Prayer, d20+14=28 ; 2d8+2=11 ; Friday April 17th, 2009 12:34:40 PM
Yanosh reaches into his pack again and draws out another potion. He smashes the vile into the mummy again as he draws his sheild over him to protect him from falling rocks and attacks. "To Gargul with you!"
HIt Ac 28 Touch attack Dmg 11
No balance check Yanosh is prone.
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+14=19 ; d20+6=25 ; d20+16=33 ; d20+16=21 ; d20+14=21 ; d20+7=9 ; d20+9=29 ; Friday April 17th, 2009 4:20:57 PM
[ooc: In addition to the trip attack (a readied action) Olaf would get an opportunity attack as the mummy gets up the first time. ooa hits AC 19, a miss]
Olaf sways in the rocking ground, but stands upright still [balance check 25]. Seeing the blackguard in position and barely hurt, he tumbles to flank the blackguard (tumble to W30, 33 vs DC 15 for the mummy, 21 vs DC 17 for the blackguard). He then lays in with his sickle, attempting to trip the blackguard. [touch attack hits AC 21+2 for flanking=23; trip attempt hits DC 9, missing. Reflex save to not drop sickle: 29].
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+7=25 ; d20+11=14 ; d20+11=27 ; Friday April 17th, 2009 8:42:34 PM
Tishe' moves up to 20 feet above the floor, enabling her to look around and also let the archers shoot without getting quite so close!
That the Leader is fighting something that is flickering in and out of sight is rather obvious, and Tishe' thinks she knows a way to even the odds. Weaving her hands, she places a Daylight spell onto her dagger at her side. She then draws the weapon and throws it to land behind the Leader (toss to P,15, AC 25) "That should reduce the shadows in the chamber!" she calls.
Spot: 14 (see invisible) Listen: 27 No Balance as Tishe' is in the air, flying (thanks for the 200xp!)
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4688 rounds Longstrider- 4785 rounds, +10 movement Resist Elecricity- 786 rounds, 20/electricity Barkskin- 787 rounds, +2 natural AC See Invisibility - 788 rounds, see invisible and etheral creatures Fly - 78 rounds, 60 feet average maneuver Prayer (from Trellus)
- Stoneskin to Olaf - 79 minutes: 10/80 10/adamantine
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere, Stoneskin* }
Vayine (sub-SteveK) AC27, 28 to Mummy HP 26/98 (Endure Elements, Dodge, Prayer) d20+21=40 ; d10+11=13 ; d20+4=20 ; Friday April 17th, 2009 8:49:52 PM
Vayine moves forward to assist Gilan, placing a carefully placed sword strike on the mummy. And then he even manages to keep to his feet!
AC 40 Dam 13
Balance: 20
(I couldn't find any penalties for melee attacking into a Grapple)
Effects Dodge: vs Mummy +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) Friday April 17th, 2009 9:12:12 PM
Trellus looks around and sees Tishe flying through the air. good idea, he thinks to himself, and activates his Winged Boots.
With a thought, the blond cleric rises into the air. [5' up]
Gilan[HP: 32/130 - AC: 30][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+6=17 ; d20+17=32 ; 3d6+9=14 ; d20+25=34 ; Friday April 17th, 2009 10:05:58 PM
Gilan continues to maintain his hold upon the mummy and finds that his fur is more than enough to turn the things blows. Breathing slightly harder and getting a little worried about the final outcome, he hopes that he will get lucky this time with his own bite. Still trying to maintain his hold upon the mummy he is lucky to not fall with the continued shaking of the ground, but a new plan is starting to form in his mind.
His eyes turn to the crack that is forming, trying to judge how big it will be getting really soon and if he figures he can dump a mummy into it.
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired d20+11=26 ; d20+9=17 ; d20+9=29 Sunday April 19th, 2009 7:57:05 PM
The ground shakes once again, however the nimble rogue keeps her feet (Balance=26).
The blackguard is down! Activating the magic of her boots she runs after the flying members of her party...towards the well. (New position P22)
Peering into the room, she tries to make sense of what is going on (Spot=17). Has anything like this ever happened before? (Knowledge History=29, nat 20!)
"Trellus! Tishe'!" the gnome calls out, "I'm right behind you!"
DM Sanitly Info:
Position" P22
*Inspire Courage: +1 morale bonus on attack and weapon damage rolls to allies withing 30 ft. (See p. 29 PHB) as long as Flea chants, + 5 rounds after --- this shoulde reach a lot of folks!
Status - from Trellus Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks Domain Feat - Protective Ward. +11 bonus to Flea's next save. Duration of one hour or until used - from Trellus Boots of Speed - Hasted (4/20 per day)
DM Post Tomorrow Night (JohnP) d20-2=12 ; d20+16=36 ; d20+16=26 ; d8+6=9 ; d20+11=12 ; d20+6=20 ; d20-2=17 ; d20+11=12 ; d20+11=15 ; d20+19=25 ; d20+14=16 ; d20+9=14 ; Sunday April 19th, 2009 11:00:06 PM
Post on Monday night.
Yanosh pulls a vial from his pouch while laying on the floor and smashes it against the legs of the mummy standing in front of him. The Cure Moderate Wounds potion damages the undead as the liquid seeps into the bandages that cover its legs.
Olaf keeps his feet and sees an opportunity. The rogue tumbles to flank one of the Ga'alian opponents but cannot pull the blackguard down.
Tishe' moves higher into the air in order to get a better look at whatever the leader of the defenders is fighting. Hoping to shed some light on the situation, the theurge casts a Daylight spell on a dagger sheathed at her side. Even before drawing the weapon, the spell is enough to banish many of the shadows in the chamber. Tishe' will have an opportunity next turn to draw and throw the dagger.
Vayine moves forward and attacks the mummy held in Gilan's mouth. The sword sinks into the undead flesh of the opponent.
Trellus recognizes Tishe's wisdom and activates his boots, rising above the floor and avoiding the tremors that could knock anyone down.
Gilan tightens his grip upon the mummy and succeeds in damaging it enough to disperse the evil magic animating the undead creature. The mummy slumps into a pile of bandages and dust under the great white bear.
Grymash swings at the mummy, hitting it with his third attack. His double axe swings further, hitting the blackguard. The half-orc barbarian keeps swinging at the blackguard and hits once more.
Flea activates her boots and moves into the central chamber, shouting to Tishe' and Trellus as she goes. The rogue sees what is happening here but it appears to be similar to nothing from her knowledge of Rattledam or of the Sargrass. There are rumors about Woldsblood, though, that suggest that there is great danger if that pool erupts.
Rattledam
The leader channels his healing energy and tries to touch the vampiric leader of the Ga'alians. The first attack misses but the second connects. The undead creature withstands a portion of the positive energy but is still badly hurt. The leader then steps back to create some space.
P2 glances over at the Bloodpack and his partner surrounding the last blackguard and decides to aid his leader. He nimbly avoids the ankle-twisting rocks scattered across the floor.
P3 keeps his feet and swings at the blackguard. Only one blow lands, though.
R1 gets to his feet and immediately falls again.
R2 feels that the blackguard is no threat, and nimbly moves to get a better shot at the opponent fighting with his leader. The one arrow that he loses, however, goes wide.
The first dwarf (D1) keeps rolling around on the floor. The other dwarf (D2) heads towards his leader.
Ga'alians
The sole remaining blackguard steps aside and swings at the paladin. His bastard sword lands only once before the Ga'alian steps on a piece of rubble and crashes to the floor.
The vampiric shadowdancer keeps his feet and closes with the leader once more. This time, none of it's attacks land.
Great Migration
The shaking intensifies and only those flying overhead are not hindered. Even worse, the rocks falling from the ceiling are getting larger.
Even more frightening, several rocks fall on the dome of ice protecting the pool of Woldsblood. Each rock chips away at the ice until the dome is fissured and cracked. But the dome has served to protect the Woldsblood and everyone near it for the time being.
Flea -- hit for 12 damage Gilan -- missed (x4 since he is large) Grymash -- missed Olaf - missed Tishe'- missed Trellus -- missed Vayine - missed Yanosh -- missed
L1 -- hit for 12 damage D1 -- missed D2 -- hit for 11 damage P3 -- hit for 3 damage R1 -- missed R2 -- hit for 8 damage
S1 -- hit for 3 damage B1 - missed
Everyone needs to make a DC 10 Balance check to remain standing (unless flying). Those standing and casting spells need to make a DC 15 Concentration check
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 19 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 64 Hp - Stoneskin 2 remaining Vayine : 26 Hp Trellus : 61 Hp Flea : 7 Hp Tishe' : 68
Gilan[HP: 32/130 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+7=24 ; Tuesday April 21st, 2009 12:27:42 AM
With the mummy now simple dust at his feet, the large white bear slowly shifts his form to that of his human one. As he staggers a little he reaches into his pack and pulls out a potion, making ready to make use of it. His eyes scan the room as he takes stock of what is totally going on with a lull in the battle.
[hit: and damage: ; grapple: ] [concentration ] [balance 24]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 12/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 5/110 rounds : all allies]
Just thought I would mention that I could not view the map. Was told that I did not have access to view it.
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 3d8+5=22 ; Tuesday April 21st, 2009 10:50:12 AM
Amid the chaos of the collapsing chamber, Trellus looks about. The blond man winces as he witnesses a large rock slam into Flea. The nimble rogue is still up, but she looks a mess.
After a quick shout at Yanosh and Olaf - "Get him!" <pointing to the last remaining Blackguard> -- the cleric flies toward Flea, pulling out a wand as he moves through the air. When he gets close enough, he reaches out and taps her on the top of the head.
[Fly 30' to Q23. Wand of CSW heals Flea for 22 hp]
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) 120/120 Protective Ward (Flea) +11 next save Prayer: 10 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, 2d8+2=14 ; d20+2=4 ; Tuesday April 21st, 2009 4:38:08 PM
Hearing the command from Trellus Yanosh rises from the floor. Activating his last healing Tattoo on himself,Yanosh then picks up his Holy War Axe. Starting for the last enemy Yanosn smiles with bloodlust. With a sudden violent movement Yanosh is knocked back to the floor of the cavern by the moving Wold.
Cure moderate wounds Tattoo 14hps to Yanosh Balance 4
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
Grymash shifts his position (5-ft step to V28) and continues to wail on the Blackguard.
(Haste attack. HitAC 27. Damage 19. 1st Attack: HitAC 40. Damage 16. 2nd Attack: HitAC 39. Damage 14. 3rd Attack: HitAC 33. Damage 19. 4th Attack: HitAC 25. Damage 12. Total Possible Damage: 80. Wounding: -1 Con per hit.)
Grymash (ac24 hp64/125 ragehp86/147, stoneskin3/110, darkvision, prayer, bulls strength, haste5, rage5) Tuesday April 21st, 2009 7:37:42 PM
(Whoops, i forgot to put the proper header in my previous post. If anyone change it to what i have typed above, that would be awesome!!)
Vayine (sub-SteveK) AC27, 28 to Blackguard HP 26/98 (Endure Elements, Dodge, Prayer) d20+21=24 ; d20+4=6 ; Tuesday April 21st, 2009 7:56:08 PM
Vayine heeds Trellus' call and moves through Gilan's occupying space (walk through ally without penalty) and makes it to the side of the last Blackguard (move to U.30)
He swings his bastard sword, but he over compensates on the rocky ground, misses, and falls to the floor.
AC 24 Balance 6
Effects Dodge: vs Blackguard +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Tuesday April 21st, 2009 8:55:04 PM
ooc: OK, I can see that Tishe' couldn't cast and throw at the same time, but she should be able to have the dagger in her hand since she can draw as a free action in conjunction with movement, yes? :-) pretty please... :-)
"OK, I'm coming in and I'm really trying to help!" calls Tishe' to the archers, and, taking her life into her hands, swoops into the chamber!
The mystic flies to the bubble of Woldsblood (moves to S,10) dropping her Daylight dagger (free action) while passing overhead the Rattledam Leader and the Shadowdancer. (drops at Q,14)
Weaving her hands into mystic symbols, Tishe' places a Resilient Sphere above the container of Woldsblood, forming a partial protective barrier for the Woldsblood. (ooc; Resilient Sphere is 9 feet radius impregnable sphere directly above the Woldsblood at P,8/9))
And she is completely exposed to any arrows of the Rattledammers.
Spot: 14 (see invisible) Listen: 27 No Balance as Tishe' is in the air, flying (thanks for the 200xp!)
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4687 rounds Longstrider- 4784 rounds, +10 movement Resist Elecricity- 785 rounds, 20/electricity Barkskin- 786 rounds, +2 natural AC See Invisibility - 787 rounds, see invisible and etheral creatures Fly - 77 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
- Stoneskin to Olaf - 79 minutes: 10/80 10/adamantine
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere*, Stoneskin* }
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+14=28 ; d20+7=14 ; d20+14=30 ; d20+14=17 ; d6+1=2 ; d6=5 ; 2d6=4 ; d20+6=17 ; Tuesday April 21st, 2009 10:52:24 PM
Olaf heeds Trellus's words and, stepping 5 feet to flank the blackguard, he lays into him with a full attack. First attack: trip attempt touch 28 vs Ac, hits trip DC of 14, likely tripping. Free followup attack from IMP trip hits AC 30, second attack hits AC 17. First attack damage, 2 +5 cold + 4 sneak attack. Balance check 17, stays up.
DM Post Tomorrow Night (JohnP) d20+19=27 ; d20+14=19 ; d20+9=23 ; d20+6=13 ; d20+24=39 ; d8+5=10 ; d6=4 ; d20+11=15 ; d20+25=29 ; d20+25=32 ; d8+9=14 ; d6=4 ; d20+20=30 ; d20+15=25 ; d20+11=22 ; d20-7=11 ; d20+20=28 ; d20-3=1 ; d20+16=27 ; d20-2=-1 ; d20-2=3 ; Tuesday April 21st, 2009 11:00:44 PM
Again, I'll be making the post tomorrow night.
As a bonus ... the last blackguard went down as a result of Grymash' attacks. Olaf and Vayine can re-consider their actions.
Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired d20+11=25 ; d20+18=32 ; d100=88 ; d4+5=8 ; 2d6=7 ; 4d6=16 ; Tuesday April 21st, 2009 11:18:55 PM
Flea manages to keep her balance as the floor buckles and heaves [Balance=25]. She spots an opening and charges forward to attack the Shadowdancer, stabbing once with her holy short sword. With her boots and her ring activated she moves in a blur [Hit AC=32; Miss chance =88 pass; Damage = 8, +7 vs evil, + 16 Sneak attack = 31 HP]
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+15=19 ; d20+7=22 ; d20+15=31 ; d6+4=5 ; d6=4 ; d20+9=26 ; d20+6=15 ; Wednesday April 22nd, 2009 11:21:05 AM
[ooc: changing plans as per the DM's largess. Also, I don't have access to the map, so I'll just guess.]
Seeing the blackguard down, Olaf heads into the room with the pool of Woldsblood, sickle at the ready. He mutters to the Powers of the Vein, "Celsiun, now'd be a good time ta be helpin' us, as ya can...containin' the Woldsblood ain't 'xactly our expertise..." If he has enough room to charge the vampire (80' from his current position or less) he will do so, swinging his sickle to trip (hit touch AC 19, likely hitting, hit trip DC 22, likely tripping; followup attack hits AC 31+4 for prone, for 5 + 4 cold damage). He sways on his feet, [sorry about the +9 roll; balance check of 15 vs DC 10], but stays upright.
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, d20+2=8 ; Wednesday April 22nd, 2009 4:18:57 PM
Seeing no more threats i his area Yanosh attemps to stand up. A sudden upheval and the Dwarf is knocked down again. "I must be weaker then I thought ." he grumbles to himself.
Balance check 8
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: {} Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 BlinkHighlight to display spoiler: {}
Vayine (sub-SteveK) AC27, 28 to Archer2 HP 29/98 (Endure Elements, Dodge, Prayer) d8+1=3 ; d10+11=18 ; d20+21=35 ; d20+11=27 ; d10+11=17 ; Wednesday April 22nd, 2009 7:37:24 PM
Seeing the Blackguard go down, Vayine instead touches his tattoo and healing a little. (3 heal)
He then moves to the entrance of the Golden Doors (to O,22) and right next to R2. "We're all going to be nice together now, aren't we?", he asks. Vayine won't strike unless the archer tries to shoot a member of the Bloodpack.
(Readied attack: Hit R2 if he aims at a Bloodpack member AC 25 [previous roll + Prayer] Damage: 18) (AOO if R2 uses bow at Bloodpack member AC 35 Dam 17 [ignore d20+11 :-) ] )
But all the preparation of Vayine is useless, because he falls on his tuckus. (previous balance roll)
Balance 6
Effects Dodge: vs Blackguard +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls Prone
DM Post Tomorrow Night (JohnP) d20+19=27 ; d20+14=19 ; d20+9=23 ; d20+6=13 ; d20+24=39 ; d8+5=10 ; d6=4 ; d20+11=15 ; d20+25=29 ; d20+25=32 ; d8+9=14 ; d6=4 ; d20+20=30 ; d20+15=25 ; d20+11=22 ; d20-3=15 ; d20+20=28 ; d20-3=1 ; d20+16=27 ; d20-2=-1 ; d20-2=3 ; d4=3 ; d20+13=22 ; d20+13=17 ; d20+8=12 ; d20+16=21 ; Wednesday April 22nd, 2009 10:41:26 PM Gilan shifts back to his native form and reaches into a pouch for a potion.
Trellus flies towards Flea, drawing a wand as he moves. Once close enough to the gnome, the human cleric activates the wand and heals Flea.
Yanosh gets to his feet, grabbing his axe as he rises, before activating his Tattoo. However, the earthquake's shaking topples him again.
Grymash closes with the remaining blackguard. His axe flashes repeatedly, striking the Ga'alian four times. Between the damage and the wounding effect of the weapon, the blackguard is killed. Like the others, the evil fighter dies with an expression of mixed terror and hope on his face.
Vayine moves up beside one of the archers. The man nods curtly in response to Vayine's words. Perhaps the defenders have determined that the undead is the immediate threat?
Tishe' flies over the Rattledam leader and the vampiric shadowdancer, dropping her dagger with the Daylight spell as she passes overhead. Once she gets close to the pool of Woldsblood, Tishe' casts a spell to protect some of it from any falling rocks.
Flea darts in and attacks the vampire. Her sword strikes true but the undead's nature prevents the rogue from using her sneak attack.
Olaf heads towards the other room. He gets close, but not quite all the way, to the leader of the Rattledam defenders and the vampire shadowdancer.
Rattledam
The leader unleashes a series of strikes at the vampire, hoping to wound or disable the creature. None of the strikes land, but it keeps the vampire occupied. After this, the leader steps away to allow his companions to fire at the undead. The leader remains on his feet.
R1 gets to his feet and fires one arrow at the vampire. The arrow strikes but barely harms the vampire. For once, this Rattledam defender doesn't fall.
R2 steps a bit closer and releases a barrage of arrows at the vampire. Only one strikes and it also barely seems to harm the vampire.
The first dwarf (D1) gets to his feet and moves close to his leader. This time, he remains on his feet.
The second dwarf charges the vampiric shadowdancer and misses with the swing of his waraxe. Then, to make matters worse, the dwarf slips and falls right at the feet of the vampire.
P1 also charges the vampire to put himself between the Ga'alian and his leader. The paladin swings his longsword just as he steps on a piece of rubble and falls to the floor. The vampire now has two fallen opponents to choose from.
The other paladin (P3) heads toward his companions before slipping and falling to the floor.
Ga'alian
The vampire shadowdancer glances downwards at the two foes at its feet, seeming to compare and determine which is the daintiest morsel. It strikes down at the paladin but all three attacks miss. It does stay on it's feet, though.
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 33 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 64 Hp - Stoneskin 2 remaining Vayine : 26 Hp Trellus : 61 Hp Flea : 29 Hp Tishe' : 68
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, d20+2=11 ; Thursday April 23rd, 2009 12:14:46 PM
Slowly the Dwarf Cleric rises to his feet. Picking up his Holy War Axe he heads for the fun iin the other room.
Balance Check 11
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, Thursday April 23rd, 2009 12:23:55 PM
OoC Sub needed!!! Will be out of town starting Saturday 4-25-09 untill 5-1-09 for a training class for work.
Grymash spins around looking for more victims to suffer from his blades. He leaps over the fallen pile of sand and bandages that was the mummy heads for the open doorway into the next room. Without even thinking, the raging barbarian charges at the first sight of the vampire. The wrath of Gargul himself is brought down against the abomination that dares to work against his master's will.
(40ft movement + haste, + double movement allowed by a charge. More than enough movement. Twohanded Powerattack -10hit/+20damage Charge -2AC/+2hit HitAC 37. Damage 44.)
Vayine (sub-SteveK) AC27, 28 to Archer2 HP 34/98 (Endure Elements, Dodge, Prayer) d20+4=19 ; d8+1=5 ; Thursday April 23rd, 2009 7:54:46 PM
Vayine manages to get to his feet and uses the last of his curing tattoo.
Balance: 19 CLW: 5
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 4d4=8 ; d20+11=31 ; d20+11=18 ; Thursday April 23rd, 2009 7:59:54 PM
Tishe' again tries to assist the Rattledam Leader by pulling a wand from her Pants o Plenty and firing 4 magic missles into the Vampire Shadowdancer. (8 damage)
Spot: 31 (see invisible) Listen: 18 No Balance as Tishe' is in the air, flying
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4686 rounds Longstrider- 4783 rounds, +10 movement Resist Elecricity- 784 rounds, 20/electricity Barkskin- 785 rounds, +2 natural AC See Invisibility - 786 rounds, see invisible and etheral creatures Fly - 76 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door, SummonIV, Resilient Sphere*, Stoneskin* }
DM Apology (JohnP) Thursday April 23rd, 2009 9:36:01 PM
Sorry folks ... I'm still trying to get the hang of the Googledocs spreadsheet that Steven was using for the Battlemap. Tonight, I'll try to get it working better.
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) d20+10=12 ; Thursday April 23rd, 2009 9:39:43 PM
[OOC - Trellus started at Q23]
Eyeing the vampire, Trellus flies on a diagonal in order to get a clear angle. [Fly 30' to U19]
Calling out an incantation that is nearly inaudible amid the rocking cavern, the cleric holds out his palm. A beam of light streams from his hand. A large rock nearly falls on the the blond man, who reflexively brings up his shield....and the beam of light shoots off into a nearby wall.
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) Protective Ward (Flea) +11 next save Prayer: 5 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Gilan[HP: 49/130 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d8=2 ; d8+9=15 ; d20+6=12 ; Thursday April 23rd, 2009 11:11:23 PM
Gilan pops the top on the potion and downs it in one chug, but takes the time to stow the potion bottle back inside the pack. He shifts slightly to come closer to the room that contains the woldsblood and the area that they had been sent to protect. With little he can do he once again pulls out another potion and makes ready to drink it down as well. Luckily he is still able to keep his footing and does not get hit by anymore big rocks. "How are we doing?" He calls out to his pack, feeling slightly better with the healing and should be feeling even better in a few more.
[CMW potion - 17 hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance 12]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 13/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 6/110 rounds : all allies]
Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired d20+11=16 ; d20+18=26 ; d100=55 ; d4+5=6 ; 2d6=9 ; d20+18=37 ; d100=38 ; d4+5=6 ; 2d6=9 ; d20+13=22 ; d100=21 ; d4+5=7 ; 2d6=8 ; Thursday April 23rd, 2009 11:55:32 PM
The rogue keeps her feet [Balance = 16] and continues her attack on the shadow dancer. Her holy short sword stabs in and out in a blur of motion [Hit AC=26, 37, and 22 for 15, 15 and 15 HP damage respectively; miss chance rolls of 55, 38, and 21 (all passes)]. Flea calls out to the others, "C'mon, lets bring this thing down and get out of here!"
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Friday April 24th, 2009 7:09:16 PM
ooC: Yep, I can see the map! :-)
The Defenders Back Off (JohnP) d20+10=12 ; d20+6=12 ; d20+11=26 ; d20+11=13 ; d20+14=28 ; 2d8+4=18 ; d20-4=3 ; d20+14=30 ; 2d8+4=13 ; d20-6=4 ; d20-2=18 ; d20+13=26 ; d20+13=14 ; d20+8=17 ; d20+8=19 ; 2d8+4=16 ; d20+16=32 ; Friday April 24th, 2009 11:33:00 PM Yanosh picks himself, and his axe, up from the floor and moves towards the other room.
Grymash turns from the fallen blackguard and moves quickly into the other room. Unfortunately, he had to turn a corner to enter the chamber with the Woldsblood and he was unable to close and attack the vampire. DM Note -- I placed Grymash fairly close to the vampire rather than actually moving right next. If you want it different, please tell me.
Vayine gets to his feet and heals himself by activating a Tattoo.
Tishe' uses a wand to send four magical missiles unerringly at the vampire.
Trellus flies deeper into the Woldsblood chamber. Once in position, the human cleric casts a spell to send a searing ray of light glancing harmlessly off the floor near the vampire.
Gilan gulps down a potion and draws another.
Flea stabs at the vampire but hits only once.
Olaf
Rattledam
The leader bounds away from the vampire, using the intervention of Flea and the other members of the Bloodpack to create some breathing room. Once he is out of the way, the leader of the defenders gestures to his companions.
The first archer (R1) stands and moves into the chamber, keeping close to the wall. For a change, the archer keeps his feet. The second archer (R2) does not fire but also moves towards a wall of the chamber.
The standing paladin (P3) moves next to his leader.
The paladin that has fallen (P1) at the vampire's feet tries to move away, allowing the vampire to attack. The vampire lands a great attack and staggers the paladin. Instead of attacking, the paladin moves towards his leader and then falls to the floor.
The fallen dwarf (D2) also tries to move away and the vampire swings again, hitting the dwarf. The dwarf moves towards one of the rangers but the shaking from the earthquake causes him to fall.
The other dwarf (D1) moves beside the other archer, keeping his feet despite the shaking of the room.
Clearly, the Bloodpack is being left to deal with the threat of the vampire.
Ga'alians
The vampire shadowdancer grabs at Flea, allowing the rogue to attack.
FLEA -- Take an Attack of Opportunity
It's first grab slips from the rogue's armor. Vampire -- Touch Attack hits TOUCH AC 26, Grapple check = 14 (natural 1, failure)
The vampire tries again, though, and the second attack manages to grapple the gnome rogue. Vampire -- 2nd Touch Attack hits TOUCH AC 17 (possibly a hit) Grapple check = 19 (probably beats Flea's Grapple DC) Unarmed damage = 16
The vampire shadowdancer moves close to Flea and wraps both arms around the gnome, holding the gnome up as a shield against the other members of the Bloodpack and the Defenders of Rattledam.
Bloodpack (hitpoints remaining) Gilan : 32 Hp Yanosh : 33 Hp Olaf: 41Hp - Stoneskin -10 Grymash : 64 Hp - Stoneskin 2 remaining Vayine : 26 Hp Trellus : 61 Hp Flea : 13 Hp Tishe' : 68
Gilan[HP: 71/130 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d8=5 ; d8+9=17 ; d20+7=15 ; Saturday April 25th, 2009 1:55:57 AM
Downing the newest potion that he pulled out, he feels the warmth of healing again enter his body and sighs. Despite the rumbling of the ground and the other problems he is still able to stay on his feet. Making his way towards the room with the Woldsblood he takes in the situation and tries to figure out his move.
The vampire trying to capture or capturing Flea in her grasp sets his blood to boiling. She is more than pack, she is his sister in everyway but blood. He accepted her into his home and swore to himself that he would protect her. His eyes narrow, the animal part of him slowly boiling to the surface as well.
[CMW potion - 22 hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance 15]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 2/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 14/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 7/110 rounds : all allies]
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+6=19 ; Saturday April 25th, 2009 9:47:14 AM
"Two piggies can make the same weave", mumbles Tishe' to herself and flies down right beside the Vampire and Flea. She joins the grapple by grabbing ahold of Flea (AC 19 Touch) and then shouts a quick phrase, and suddenly Tishe' and Flea are 5 feet above the ground and floating behind Vayine! The vampire is completely exposed to the Bloodpack.
(Grappling: Vampire gets no AOO while grappling.)
(Dimension Door: Verbal only spell, only willing subjects that you choose and are touching. Touch spell can cast and touch in same round. Dim Door to N,23 5 feet up)
She then shouts to the others. "OK, it's time to cut his thread!"
No Balance as Tishe' is in the air, flying
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4685 rounds Longstrider- 4782 rounds, +10 movement Resist Elecricity- 783 rounds, 20/electricity Barkskin- 784 rounds, +2 natural AC See Invisibility - 785 rounds, see invisible and etheral creatures Fly - 75 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible, Scorch Ray Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) d20+4=14 ; d8+1=6 ; Saturday April 25th, 2009 9:54:03 AM
Vayine casts his own Cure Light Wounds on himself and heals a little more. The elf keeps his position, blocking the vampire from reaching the Golden Doors.
But the next earth shake brings him flat on his back. Balance: 14
CLW: 6
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired d20+18=19 ; d20+9=29 ; Sunday April 26th, 2009 8:42:51 AM
Flea tries stabbing at the vampire when it grabs at her, but misses badly. Once it has her [I presume you rolled vs 50% miss chance] she kicks and struggles mightily to escape and slips free [Escape artist = 29] just as Tishe blinks her out of the vampire's grasp.
The rogue is too flustered by the how quickly the entire sequence of events transpired to even thank her rescuer.
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) Sunday April 26th, 2009 9:42:40 PM
[ooc: sorry for missing the prior post]
Olaf sheathes his sickle and, moving to 10' from the vampire, takes out his wand of cure light wounds, preparing to attack the vampire next round with something a bit nastier than his usual sickle.
Trellus (AC 33, HP 61/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) d20+10=11 ; Monday April 27th, 2009 9:53:00 AM
Trellus smirks as Tishe pops the would be hostage out of the vampire's hands. The smirk quickly fades as he's once again unable to hit a ranthom with a dungball.
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) Protective Ward (Flea) +11 next save Prayer: 4 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
DM Apology (JohnP) Monday April 27th, 2009 11:00:18 PM
My ISP seems to be having problems with it's DNS server again tonight. I'm having intermittent problems connecting to the Wold and can't access the map spreadsheet.
DM post tomorrow night.
Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) Tuesday April 28th, 2009 10:12:58 AM
The dark elf calls out in exasperation. "Can someone stop shaking the floor?"
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Tuesday April 28th, 2009 10:14:35 AM
Panting slightly from all the action, Tishe' looks at Flea with a grin. "You look like the back end of a ranthom, sweetie!"
Olaf AC 30, HP 41/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+6=17 ; Tuesday April 28th, 2009 6:23:21 PM
Olaf's face crinkles in concentration, apparently contemplating Tishe's comment. "ugh.".
He then sways slightly, in time to the shaking [balance check 17 vs DC 10]
Tuesday April 28th, 2009 10:17:40 PM Gilan downs the second potion and then moves towards the chamber containing the Woldsblood.
Tishe' flits in close and casts a spell to retrieve her companion from the embrace of the vampire. The theurge teleports herself and Flea a short distance away. Tishe' calls out for her companions to attack the vampire.
Vayine heals himself again before being knocked to the floor.
Flea arrives with Tishe' and thinks of how to respond.
Olaf moves closer and removes a wand to use as a weapon against the vampire.
Trellus casts another Searing Light spell. The cleric misses again, this time even worse than the last.
Grymash charges the vampire, swinging his mighty axe. Unfortunately, the vampire avoids the blow.
Rattledam
The Rattledam defenders keep their distance, allowing the Bloodpack to deal with the vampire.
The leader easily keeps his feet.
The first paladin (P1) climbs to his feet and slowly makes his way to the wall beside the leader. A tremble caused by the earthquake trips him again.
The other remaining paladin (P3) keeps his feet, sword out and ready to defend himself and his leader.
The two archers keep their feet, too.
The first dwarf (D1) keeps his feet beside the archer. The second dwarf (D2) stands up and makes his way towards the other ranger. He gets only partway before falling again.
Ga'alians
The vampire shadowdancer swings at Grymash, trying to wound and weaken the half-orc. Only the last swing lands, lightly hurting Grymash but it's the draining effects that weaken the half-orc. Vampire -- swing 1 misses AC 15 Vampire -- swing 2 misses AC 18 Vampire -- swing 3 hits AC 23, 12 damage Grymash -- Two (2) negative levels -- effects are: -2 to skill checks, -2 to attacks, -2 to saves, -10 hps (not absorbed by Stoneskin), -2 levels for purposes of level-based effects)
Falling Rocks
Flea -- missed Gilan -- missed Grymash -- hit for 15 damage Olaf - missed Tishe'- hit for 8 damage Trellus -- hit for 12 damage Vayine - missed Yanosh -- missed
Gilan[HP: 82/108 - AC: 29][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+13=20 ; Tuesday April 28th, 2009 11:15:08 PM
Much like the animal forms that he takes, there is the sound of a low growl already coming from his throat as he circles slowly around the vampire lady. He does not move very far as his form starts to ripple and soon is replaced by a large black cat.
Crouched low to the ground, his tail whips back and forth in aggitation. Yellow eyes have narrowed to mere slits and he looks rather angry even in this form.
[CMW potion - hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance 20]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 3/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 15/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 8/110 rounds : all allies]
Highlight to display spoiler: { Leopard HP: 108 AC: 29 Attack: bite +16(1d8+6) and 2-claws +13(1d4+3) Special Attacks: improved grab, pounce, rake [1d4+3] Special Qualities: low-light vision, scent Feats: alertness, weapon finesse}
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) d20+13=26 ; d8+12=14 ; Wednesday April 29th, 2009 9:37:22 AM
[Concentration check 26]
Trellus mumbles to himself for a moment as he watches the vampire rip into Gry. "Fine, try this pick," he mutters, casting another spell.
[Spontaneously cast Mass CLW over Flame Strike - affects vampire, Grymash, Olaf and Trellus - heal/harm 14 hp Vampire Will Save DC 21 for half damage] ------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) Protective Ward (Flea) +11 next save Prayer: 3 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+7=24 ; d20+7=20 ; 4d6=10 ; 4d6=18 ; Wednesday April 29th, 2009 10:06:40 AM
Tishe' frowns, seeing the vampire still on its feet and now laying into Grymash. "Looks like we still have to spin and weave, sweetie", she comments to Flea. Raising her hands, she throws two rays of fire at the vampire. "Spin away from this, you sun-baked treadle!"
(Scorching Ray: Touch Attack AC 20, AC 24 Dam 10 +18 = 28 no save)
No Balance as Tishe' is in the air, flying
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4684 rounds Longstrider- 4781 rounds, +10 movement Resist Elecricity- 782 rounds, 20/electricity Barkskin- 783 rounds, +2 natural AC See Invisibility - 784 rounds, see invisible and etheral creatures Fly - 74 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) d20+4=12 ; Wednesday April 29th, 2009 10:09:45 AM
Vayine gets up and promptly falls down again. "I bet it's that Xenia girls fault. I bet she rang the Bell too soon!" The elf warrior is obviously looking for someone to lash out at since he can't stay on his feet.
Balance: 12
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Grymash answers with a flurry of his own blows, although slightly weakened.
(twohanded attack. powerattack -5hit/+10damage haste attack: HitAC 28. Damage 34. 1st attack: HitAC 31. Damage 33. 2nd attack: HitAC 22. Damage 32. I suck! Possible damage, but I doubt it: 99. )
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+13=14 ; d20+6=15 ; Wednesday April 29th, 2009 8:32:11 PM
Olaf uses his wand to cast cure light wounds, holding the charge, then steps in 5 feet to touch the vampire with the spell [touch attack 14 (nat 1)]. "Blast!" He still manages to keep his feet against the swaying ground [balance check 15 vs DC 10]
No Rocks this Round (DM JohnP) d20+14=34 ; d20+13=33 ; d20+13=26 ; 4d8+8=24 ; d20+13=20 ; d20+8=21 ; d20+16=36 ; d20+6=15 ; d20-2=0 ; d20-2=17 ; d20+11=13 ; d20+11=15 ; d20-2=12 ; d20-2=10 ; Wednesday April 29th, 2009 10:59:26 PM Gilan stalks closer to the vampire and shifts to a combat form.
Trellus casts a spell to both heal his companions and harm the vampire. The vampire resists a portion of the positive healing energy created by Trellus.
Tishe' casts a spell and fires two beams of fire at the vampire. Only the second one strikes but the theurge has the satisfaction of seeing it burn a deep hole into the vampire's body.
Vayine cannot stay on his feet.
Grymash swings his axe at the vampire and nearly hits it.
Olaf triggers his wand and then tries to touch the vampire with it. He can't do it, however, but the healing energy is still ready to use.
Rattledam Defenders
The defenders keep back, possibly waiting to see how the Bloodpack do against the vampire or maybe preparing to attack themselves.
The leader remains on his feet beside the wall. His eyes watch the Bloodpack as they try to deal with the vampire.
The first paladin (P1) is tripped by a small piece of fallen stone but the second (P3) is able to stay upright. That defender nudges the leader and nods towards the pool of Woldsblood across the room. It is immediately apparent that the dome of ice covering the pool has been badly cracked by the last fall of debris.
The two archers keep their feet and so do the dwarves, for a change.
Ga'alian
The vampire swings again at Grymash, catching the half-orc in a vital spot with the first swing. None of the other punches land but the damage has been done. Despite the trembling and poor footing, the vampire is so nimble that it appears to be dancing rather than in any danger of falling. Vampire -- First Smash hits AC 33 (threat), confirmed AC 26, 24 damage and level drain Vampire -- 2nd Smash misses AC 20 Vampire -- 3rd smash misses AC 21 Grymash -- takes another two (2) negative levels -- cumulative effect is now: -4 to skills; -4 to attacks; -4 to saves; -20 hps (not absorbed by Stoneskin), -4 levels for purposes of level-based effects
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) Thursday April 30th, 2009 9:16:00 AM Prayer spell still in effect on Gry and vampire -----------------
"Dudes, get over here and help finish this treadle off," Trellus demands.
The cleric flys in behind Grymash, pulling out a scroll as he moves. Reaching the barbarian, he casts a spell, hoping to counteract some of the vampire's damage.
[Fly to R15. Cast Restoration from a scroll. 1 neg level removed from Gry]
------ Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) Protective Ward (Flea) +11 next save Prayer: 2 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) d20+4=20 ; Thursday April 30th, 2009 10:22:31 AM
Getting back on his feet (standard action), Vayine moves forward to get within striking distance of the vampire. (move action to 5 feet away from vampire). He knows he'll be able to get at least one strike before his feet fall out from under him.
Also, closer to Trellus, the suspicious drow is able to growl under his breath at Trellus. "The Rattledammers are waiting for us to slay the Ga'alian before they start killing us again."
Balance: 20
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+8=18 ; d20+8=20 ; Thursday April 30th, 2009 10:31:25 AM
Tishe' sees the vampire is very nimble, but her spell caused some damage, and so hopes to aim better this time. Using the Pearl of Power on her wooden armring, she recalls the spell she used scant seconds ago. Pointing at the vampire, two more Scorching Rays fly out, both missing!
Even though the Ice Dome is all but destroyed, Tishe' is hoping the Resilient Sphere poised above the pool of Woldsblood will protect it from being destroyed. "And if the Woldsblood goes, all Rattledam could be sucked into the Lands of Rest!"
(Scorching Ray: Touch Attack AC 18, AC 20)
No Balance as Tishe' is in the air, flying
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4683 rounds Longstrider- 4780 rounds, +10 movement Resist Elecricity- 781 rounds, 20/electricity Barkskin- 782 rounds, +2 natural AC See Invisibility - 783 rounds, see invisible and etheral creatures Fly - 73 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+18=25 ; d8+9=16 ; d20+13=26 ; d20+13=26 ; d4+3=5 ; d4+3=4 ; d20+15=27 ; d20+15=17 ; d4+3=4 ; d4+3=4 ; d20+13=26 ; Thursday April 30th, 2009 6:49:19 PM
Gilan has crouched low when his muscles send him racing across the floor at the vampire. A single spring at the end sends him sailing at the female. Flying through the air he brings his natural weapons to bear upon the female, but does not try to catch her in a grapple. He sails right on by to land upon his feet, spinning to face the foe teeth bared.
[CMW potion - hit points healed] [Pounce - hit: 25/28/28 and damage: 16/5/4; grapple: ; rake - hit: 27/17 and damage: 4/4] [concentration ] [balance 26]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 3/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 15/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 8/110 rounds : all allies]
Highlight to display spoiler: { Leopard HP: 108 AC: 29 Attack: bite +16(1d8+9) and 2-claws +13(1d4+3) Special Attacks: improved grab, pounce, rake [1d4+3] Special Qualities: low-light vision, scent Feats: alertness, weapon finesse}
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+13=23 ; d8+1=2 ; d20+16=33 ; d20+6=7 ; Thursday April 30th, 2009 9:43:49 PM
Olaf attempts again to touch the vampire, striking more successfully this time (touch attack hits AC 23, for 2 damage, will for 1/2). He tumbles back 5' due south (tumble check 33), realizing the ineffectiveness of his ploy, dropping the wand (free action) and pulling out his sickle again (draw action during a move). "I'm not quite ready, Trellus," he says to their blonde haired leader, as he promptly falls on the ground (balance check of 7).
Grymash (ac29 hp52/125, -3 level drain, darkvision, prayer, bulls strength, haste9, full defense) d20+2=7 ; Thursday April 30th, 2009 9:52:46 PM
Grymash suddenly becomes covered in frothy sweat and his double ax begins to feel heavy in his hands. The sudden loss in vigor, from the loss of both his rage and the vampires necromantic attacks, the half-orc is unable to maintain his balance upon the shaky ground. (balance 7)
However, being a highly trained warrior, Grymash attempts to shield himself with his buckler and weapon as he attempts to return to his feet. (full defense - standard action, standing up - move-equivalent action, +4 AC dodge bonus.) "HEY SUCKER SLUG, IS DAT DA BEST YOOZ CAN DO? GRY'S PULLED BIGGER FANGS DAN YOURZ!!"
Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired d20+11=15 ; 4d4+4=17 ; Thursday April 30th, 2009 10:15:25 PM
Flea drops to the ground when Tishe casts her spell. The ring of featherfall prevents her from injuring herself in the process. The rogue manages to maintain her balance [Balance=15] as she draws her wand and points it at the vampire. Four beads of energy arc through the air and impact the shadowdancer [Magic missile 7th lvl = 17 HP].
Potential Re-Wind (DM JohnP) Thursday April 30th, 2009 11:27:48 PM
Okay folks ... I sent an e-mail allowing everyone to re-wind this turn.
The scroll that Trellus wants to read requires 3 (three) rounds to complete. Rather than simply ruling that Trellus stands / hovers around for that time doing nothing else, I've given him the opportunity to do over. Since he posted first, everyone else gets the same opportunity.
And a note to players : I'm assuming that you are adding the bonuses for flanking, charging, etc. and I'm not adding those when I determine whether an attack lands. If the bonus applies, mention it and add it to the attack bonus.
I apologize for missing the effect of Prayer on the last turn. It didn't matter, but I'll consider it for this and subsequent turns.
Jerry Friday May 1st, 2009 5:49:31 AM
Jim Webber, your email client is kicking back all my emails. I'm getting type 12 and type 14 errors. I tried to tell you about that, but it is kicking those back too.
Email me when it is fixed, I need to talk to you.
-----------------
That said, where's our posting? I'm seeing slews of Xs below in the report. JohnP, email Nellie and I please and let us know what's going on.
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 4d8+12=34 ; d20+13=32 ; Friday May 1st, 2009 8:28:22 AM
Trellus flies over and casts a healing spell on Gry.
[Fly to R12 Concentration check 32 CCW spontaneously over Freedom of Movement - 34 hp healed]
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 4d4+4=12 ; Friday May 1st, 2009 10:42:43 AM (Tishe' rewind round)
Knowing it will be difficult to accurately fire on the vampire-monk, she reaches into her Pants and pulls out her wand of Magic Missle. Four beads strike the creature. (12 damage)
Even though the Ice Dome is all but destroyed, Tishe' is hoping the Resilient Sphere poised above the pool of Woldsblood will protect it from being destroyed. "And if the Woldsblood goes, all Rattledam could be sucked into the Lands of Rest!"
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4683 rounds Longstrider- 4780 rounds, +10 movement Resist Elecricity- 781 rounds, 20/electricity Barkskin- 782 rounds, +2 natural AC See Invisibility - 783 rounds, see invisible and etheral creatures Fly - 73 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) Friday May 1st, 2009 10:43:39 AM (Vayine Rewind Round)
Getting back on his feet (standard action), Vayine moves forward to get within striking distance of the vampire. (move action to 5 feet away from vampire). He knows he'll be able to get at least one strike before his feet fall out from under him.
Also, closer to Trellus, the suspicious drow is able to growl under his breath at Trellus. "The Rattledammers are waiting for us to slay the Ga'alian before they start killing us again."
Balance: 20
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls
Over (DM JohnP) d20+14=20 ; Friday May 1st, 2009 10:41:23 PM Trellus flies close to Grymash and casts a healing spell, hoping to keep the big half-orc up and in the fight.
Vayine closes with the vampire, ready to attack.
Tishe' retrieves a wand and triggers it to send magical missiles at the vampire.
Gilan charges the vampire but cannot hit it solidly. Fighting the vampire is like fighting smoke.
Trellus tries to strike the vampire once more with his wand but still cannot hit it. In response, he steps back and draws his sickle once more. Then, of course, he trips on a piece of loose rock and falls to the floor.
Grymash concentrates on protecting himself and tries to stand. It's enough, though, to keep the vampire from hitting the half-orc when he stands.
Flea triggers a wand and sends magical missiles at the vampire. Clearly, the vampire has no spell resistance to protect it since the missiles strike with full force. As the last missile strikes, the vampire turns insubstantial and slowly rises like mist or vapour. The vapour still roughly holds the vampire's shape as it moves towards the door into the Woldsblood chamber.
Rattledam Defenders
The defenders remain next to the walls. No one can tell whether they want defensible positions if a fight occurs or simply to get as far from the Woldsblood as possible. The leader makes a gesture and the two archers lower their bows.
With the walls behind them for support, the defenders don't have to worry about falling.
After seeing the vampire fade and turn vaporous, the leader steps forward and speaks to the Bloodpack.
"Well fought! But tell us why you have come to the Well, and tell us quickly or else we will fight once more!"
Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] Friday May 1st, 2009 11:08:20 PM
Gilan paces back and forth as the vampire has disappeared. His hair is all standing on end and his tail twitches back and forth. He can tell what the group is saying but he does not feel that he needs to say anything...besides, he hates to talk in animal form.
[CMW potion - hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 3/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 16/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 9/110 rounds : all allies]
Highlight to display spoiler: { Leopard HP: 108 AC: 29 Attack: bite +16(1d8+9) and 2-claws +13(1d4+3) Special Attacks: improved grab, pounce, rake [1d4+3] Special Qualities: low-light vision, scent Feats: alertness, weapon finesse}
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, d20+2=21 ; Saturday May 2nd, 2009 2:00:19 PM
Stalking into the room where the others are at Yanosh is visably upset about missing all the fun.
"We come in defense of the Wold and the Sargrass. Evil forces seek to claim the Woldsblood for their own. These undead were sent to destroy you and us to make that claim. Galafar is the one who is behind all of this. By Garguls Eye I proclaim this the truth."
Balance check 21
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+2=12 ; d20+6=23 ; Sunday May 3rd, 2009 8:57:41 AM
[oops. Forgot I was on the ground. Disregard the d20+2 roll]
Olaf stands up, looking around at the defenders, and nods at Yanosh's response. "Aye, we're here to protect the woldsblood, as charged by the Powers o' the Wold. Lookin' like yer here fer the same purpose. Now, can anyone stop that vampire?" he gestures at the slowly moving ball of gas, keeping his feet amidst the rolling and groaning of the ground [balance check 23 vs DC 10]
Vayine (sub-SteveK) AC31, 32 to Paladin HP 40/98 (Endure Elements, Dodge, Prayer) d20+5=20 ; Sunday May 3rd, 2009 7:17:02 PM
The vampire turns gaseous and the drow whirls towards the Rattledammers, somehow keeping to his feet (Balance: 20) Keeping his sword and shield ready, Vayine goes totally defensive, allowing Trellus and the others to possibly talk the Rattle's out of another fight while still not giving them any advantage.
"We don't need to worry about the vampire", he tells his packmates. "Let these 'righteous' people deal with its resting place. All we need is the Child and we can leave."
Balance: 20
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls Total Defense +4 AC
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Sunday May 3rd, 2009 7:25:33 PM
Once the vampire is gas, Tishe' turns her attention on the roiling almost-catastrophe that is the Woldsblood container. "My Sphere will stay for a little while, but will not be a permenant solution to spilling Woldsblood all over Rattledam. You remember what even a small amount did to us when we were fighting Horvis?" Tishe' flies over to the crack on the container and tries to assess the damage. Is it cracked on the stone or on the glass portion of the pool container?
Trying one thing first, the plain-faced woman places a hand on the crack. "Mend", she commands. ........................
Mending: repair non-magical ceramic or glass like new.
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4682 rounds Longstrider- 4779 rounds, +10 movement Resist Elecricity- 780 rounds, 20/electricity Barkskin- 781 rounds, +2 natural AC See Invisibility - 782 rounds, see invisible and etheral creatures Fly - 72 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 79 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Debate with the Defenders (DM JohnP) Sunday May 3rd, 2009 11:11:29 PM
The leader of the Defenders scans the room, looking from the panther to the shuddering half-orc and at all the others. The leader seems to be listening although it is difficult to tell how much consideration is being given to what the Bloodpack say.
The leader responds to the words of Olaf, Yanosh and Vayine. The Bloodpack see some reaction among the other Defenders to the mention of Galafar, but the leader is unreadable.
"This is the Heart of Rattledam and we were charged with defending it. We might thank you for your aid but it now time for all of you to go. I don't know about this ... Child ... that you mention, but it is no matter. Leave this chamber. The Council, including Galafar, will decide how to respond to your transgressions."
When he notices Tishe' moving towards the Pool, the leader stiffens and shouts.
"You! Move away from there!". The leader turns his head slightly and shouts to the archers, "If she or anyone else touches the Heart, shoot them!"
In fact, it might not be a bad time to move out since the rocks continue to fall and the tremors still shake the chamber. Tishe' glances overhead to see a large piece of loose rock on the verge of falling. The piece is wide and thick, larger than her sphere and sure to hit the Pool when it falls. Tishe's spell does nothing to heal the cracks in the ice dome. Still, there might be something happening ....
Tishe' - Spot DC 10 - Read the first Spoiler below Everyone Else - Spot DC 25 Read the first Spoiler below
Successful Spot rolls Highlight to display spoiler: {The Pool is glowing, brighter than it might have been before. Something is clearly happening even if the Woldsblood hasn't erupted yet.}
Tishe ONLY - Spot DC 25 - Highlight to display spoiler: {Quick inspection reveals that the glass might be thinner, somehow, although you can't immediately think of any reason for this to happen. Even stranger .. there's something ... that you can barely glimpse floating at an unknown depth in the Woldsblood.}
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) d20+10=16 ; d20+13=16 Monday May 4th, 2009 9:21:29 AM
Spot check - 16 Diplomacy check (assuming guards are followers of Woldian gods) - 16
Trellus flies toward the leader of the defenders, pulling up at a non-threatening 20'.
"I'm Trellus of the Bloodpack," he states. "And we ain't got a lot of time here." He points to the Well. "Tishe has already saved our threads with her ice-ball. But, its gonna go soon. And when it does, that stuff is gonna be all over. And dude, you do not wanna be here when that happens."
The blond cleric of Domi looks at each of the defenders. Taking the time to take each one into his sight. "The manfri told us to come. They told us how to get here. Do you trust them?" He lets the question hang for a couple seconds.
"We've come to find the Child, protect it, and bring it to them. So it'd be truly shady of you to tell us if there's anything in here besides that <waves a hand at the Well>. The Wold's changing dude. Its too late to stop it, so be a blackhand, and help us out."
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, d20+2=16 ; d20+2=3 ; Monday May 4th, 2009 1:31:39 PM
The Dwarf Cleric takes a non-threatening stance and puts away his War Axe. "We come only to help nothing more."
After speaking a violent shake of the ground knocks the dwarf to the floor.
Spot - 16 Balance - 3
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+11=21 ; Monday May 4th, 2009 1:40:54 PM
"The Pool is glowing, Trellus!", the brown-haired woman calls, "but the ceiling is caving in! We've got to weave together to keep it from being destroyed!"
Tishe' will back off from the Pool, flying backwards in order to try and reduce tension, but she just can't do nothing while the stone threatens to destroy the pool, and by extension, all of Rattledam or more!
Raising her hands with just a pinch of spider web in them, she casts a Web at the ceiling, hoping against hope that the strands can keep it up for a minute longer.
.................. Spot: 21 Move: backwards 15 feet towards the Golden Doors Cast: Web on ceiling to hold loose stones with solid ones. (No idea if this'll work, but just trying :-)
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4681 rounds Longstrider- 4778 rounds, +10 movement Resist Elecricity- 779 rounds, 20/electricity Barkskin- 780 rounds, +2 natural AC See Invisibility - 781 rounds, see invisible and etheral creatures Fly - 71 rounds, 60 feet average maneuver Prayer (from Trellus) Resiliant Sphere - 79 minutes, impregnable, immovable sphere 9 foot radius
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] Monday May 4th, 2009 6:30:38 PM
Gilan cannot believe the turn of events that are happening at this very moment. They need to find the child and get it out of here. They have to deal with this stupid pack somehow as well, hopefully without having to kill them.
Glancing to Trellus he watches as he tries to reason with them. His own mind is already racing with what he could do and none of it is a viable option. Maybe one of his spells but that would just bury the well and maybe all of them as well. Have to find the kid and now. That is the only thing that might turn this whole deal around. With that thought he starts to use his nose to figure out if there are any new smells in the cave that he cannot place to those already here.
[CMW potion - hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 3/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 17/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 10/110 rounds : all allies]
Highlight to display spoiler: { Leopard HP: 108 AC: 29 Attack: bite +16(1d8+9) and 2-claws +13(1d4+3) Special Attacks: improved grab, pounce, rake [1d4+3] Special Qualities: low-light vision, scent Feats: alertness, weapon finesse}
Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength) d20+2=16 ; d20+2=14 ; 2d6+4=11 ; Monday May 4th, 2009 11:09:08 PM
Grymash doesn't give up on the vampire. He holds up his double axe, presenting the blood-soaked, closed eye holy symbol molded into one of its two blades. "GRYMASH MOUNTAINBACK CALLS ON DA POWERS OF DA WOLDSBLOOD AN LORD GARGUL TA CLOSE YOOZ PIGGIE EYES TO DA LANDS OF DA LIVING!!" Upon uttering these words, a wave of positive energy goes shooting forth at the misty undead.
(Turn attempt on the vampire. Can affect up to 6HD undead. Turn damage 11.)
(Balance 14)
It All Comes Tumbling Down (DM JohnP) Monday May 4th, 2009 11:38:10 PM
Some of the Bloodpack attempt to defuse the situation with the Defenders, explaining the task that they were given. Trellus' explanation of the dangers of Woldsblood is met with a shrug and the leader barely glances at Yanosh.
"You don't have to explain the dangers of the Heart to those who have defended it, tended it and observed it. For years and decades, for some of us."
"As for the Manfri, they are not of Rattledam and definitely not of the Council. Unless you can tell me which Council member authorized your visit, we will have to expel you. Even if it means our lives, either being buried here or consumed by the Woldsblood."
Still, the leader seems to relax slightly when Tishe' flies away from the pool. Both dwarves nod in agreement with Tishe' assesment of the condition of the roof over the pool so there is no attack when the theurge fills the area with webbing.
Gilan is considering his options while prowling the chamber. The panther's acute sense of smell does not reveal anything new - just the familiar scents of his companions, the smells that come the defenders, the cooling blood of the Ga'alians that were defeated and the dusty, cloying scent of whatever exotic spices were used to preserve the bodies of the mummies. The sickly, somewhat nauseating scent of the vampire is fading as it moves farther away in the tunnels.
A strong tremor shakes the chamber, causing more rocks to fall and threatening to knock the Bloodpack and the defenders to the floor.
Balance - DC 15 or fall prone
The tremor also dislodges the rock. Tishe' webbing holds it so that it falls slowly, gradually pulling the webbing from the supporting walls and ceiling. In turn, this brings a shower of smaller rocks tumbling to the floor of the chamber. After what seems like an eternity the large slab of rock hits the sphere, tips over and slowly slams into the ice dome in slow motion.
The rock teeters there for a moment before a loud .... CRACK .... sounds throughout the chamber. The rock drops downward, pulling the last of the webbing from the walls and causing a small fountain of Woldsblood to spurt upwards. The Woldsblood instantly dissolves any of the webbing and ice that it contacts, eating the magically created substances away until the pool is visible to all in the chamber.
The defenders look to their leader, waiting for any command. The leader seems to be caught on the horns of indecision, wavering between saying something or acting himself.
The tremor may have signaled the end of the earthquake, or whatever it was. The silence is more profound after the prolonged sound of falling rock and squeal of rock being twisted beyond its capacity to resist. Everyone can now see the glow coming from the pool of Woldsblood with veins of the glowing substance spreading across the floor of the chamber.
Then the rock is heaved upwards, pushed up and out of the pool to fall upon the floor.
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) Tuesday May 5th, 2009 8:25:54 AM
OOC - I don't quite get that last part. The rock that tore from the roof is pushed back out of the pool and onto the floor? or there's a glowing rock in the pool that is pushed out onto the floor? Is the glowing whatever still in the pool?
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, d20+5=10 ; Tuesday May 5th, 2009 11:16:44 AM
Attempting to stand the normally stable Dwarf is once more knocked to the floor. "If Malafret were here she could avow for us that we mean no harm," the Cleric states sitting up.
Balance - 7 (OoC the +5 was an accident still a failure though sorry)
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+12=16 ; Tuesday May 5th, 2009 8:15:28 PM
Gilan glances to the now problematic pool of woldsblood and grimaces. Though he has been cursed, of sorts, by Gargul...he does not want to test the theory of him not being able to die. He slowly back away from the splash and watches for other signs of life.
His voice is a throaty growl, more snarl than he had intended. "We have got to get the child and get out of here." Glancing to the other pack he cannot help but give what his pack would take as a smile, but they might not. "None of us need to die here today." He glances around and then shakes his head. "Let us gather what we can from the bodies for a start." He does not feel that he needs to add a...lets be fast about it.
[CMW potion - hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance 16]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 3/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 18/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 11/110 rounds : all allies]
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+13=15 ; Tuesday May 5th, 2009 8:57:14 PM
Olaf spies the slowly spreading pool of Woldsblood, then the rock that has come to settle upon the ground. He sheathes his sickle, then pulls out some clay, molding it absently while examining the rock. Keeping his distance, he focuses his attention on the object, looking to see if the 'child aborning' might be hiding within it somehow. [search 15] As for the spreading Woldsblood, he says to Trellus, "I can make a lip o' stone 'round the woldsblood, 'fore it spreads much more. Yah think I should?"
"Here, Yanosh! Lean on me," volunteers Flea as she moves closer to the unsteady dwarf. "Mayhap, what you really need is a gnomish to steady you up!" (Aid Another?)
"You think that well-thing is gonna' birth the baby?" Flea asks her pack mates when the thing spits out the rock. Flea had seen what a valcano could do*, and wonders if the God of Life and Death was going to create something out of the Woldsblood he always seemed so fired up about.
While Flea waits with her pack, she studies the cavern overhead (Search=29 ) looking for trouble.
* (May-June 2005)
(OOC: Ignore third roll-error. I'm having some fierce computer connectivity issues.-Carla)
The Child Appears (JohnP) Tuesday May 5th, 2009 11:38:37 PM
The Bloodpack and the defenders of Rattledam both consider what has just happened. Some of them, of course, are watching the pool from the floor. Yanosh and Grymash can both manage to pick themselves up since the tremors seem to have stopped. Those with experience in such things realize that this is either a good thing or bad thing, depending on whether the quake has ended or is silently building strength for further destruction.
While Trellus is considering what to do, Gilan begins assessing the fallen bodies of their enemies for what can be salvaged. Each of the Ga'alians was carrying weapons and armor as was the fallen defender. Of course, it would take time and effort to remove and collect all of the treasure and it's very probable that the defenders would object to him taking anything from their fallen comrade. DM Note - Consider that stripping each body will take 1 round (6 seconds per item) and most of the bodies carry multiple items.
Olaf and Flea are studying the pool of Woldsblood both for signs of further activity and for methods of halting the flow. Each notices that the Woldsblood seems to be slowly spreading from the pool although they cannot tell if the shadow substance is flowing from somewhere or merely returning to what ever level it had before being enclosed by the glass.
Then, as they watch, the surface of the pool begins to rise. Slowly at first and then increasing, but the glowing vsicid surface of the Woldsblood is surely rising upwards. In a matter of moments, the distortion is easily noticed by everyone in the room. But it continues, climbing higher and higher until it would be above Flea's head were she to dare standing beside it.
Then, when some critical point is reached, the Woldsblood thins and parts to run downwards back into the pool and reveal an opalescent object that sits suspended on the surface of the Woldsblood. The colors dancing over the surface of the object make it seem like a pearl, if a pearl could be an ellipsoid over a foot in diameter and nearly three feet long. The Woldsblood retreats and it is obvious that the object is being pushed upwards by something that remains within the Woldsblood. The object rises higher into the chamber, the arms of some great being parting the surface of the Woldsblood to lift it higher. The Woldsblood clings so closely to the arms, no longer running downwards, that it is impossible to tell whether there is flesh and blood under the Woldsblood or some construct.
Finally, when the object is well clear of the Woldsblood, the head and shoulders of a giant form emerge from the pool. After blinking, the giant opens it's eyes and turns to look at the Bloodpack and the defenders. The defenders immediately drop to their knees and lower their heads, refusing to look upon the deity. The Bloodpack, though, recognize the embodiment of Gargul, Lord of Death and Life.
That doesn't make it any easier, though, to withstand the full attention of the deity. Even before Gargul speaks, the Bloodpack are shaken by the presence and power of the only God that sits with both the Gods of the Wold and Testing.
DC 20 Will save (vs. fear) - or be Shaken
Then Gargaul speaks to the Bloodpack, motioning negligently towards the defenders as he does so. Each of the defenders prostrates themselves in response to the unspoken communication.
"You have succeeded."
"I thank you, and bless all of you."
"Will one of you bear the Child?"
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) d20+17=21 ; Wednesday May 6th, 2009 3:23:19 PM
[Will save 21]
"Oh, Light," Trellus murmurs as the Woldsblood slowly begins rising. The cleric hovers, captivated, as the scene plays out before him. Gargul is revealed in all his glory, and the blond man convulsively swallows in nervous expectation. Even with his past experiences and mental training, the sight of the Lord of Death and Life nearly brings him to his knees.
"I thank you, and bless all of you."
Relief quickly plays across Trellus' face.
"Will one of you bear the Child?"
aaand, now its gone again.
Trellus deactivates his boots, floats down to the floor of the cavern, and drops to one knee. "Lord Gargul," the cleric of Domi greets the god respectfully. "One of the manfri bid us to bring the Child to them, that she may care for it. Is this your also your wish?'
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, d20+10=12 ; Wednesday May 6th, 2009 5:42:54 PM
Taking Fleas hand Yanosh stands and looks around. Seeing the thing in the Woldsblood rising Yanosh stands in awe. When he lays his eyes on the physical manifistation of his God Yanosh falls to his knees in supplication. "My Lord Gargul."
Will save - 12
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+18=24 ; Wednesday May 6th, 2009 7:12:06 PM
With a simple shrug of both his mind and body, he is soon standing once again as his human self. Glancing down at his hands he feels slightly incomplete and sighs with the thought that he has come to like his alternate forms better.
Glancing back to the borning area he takes in the sight of Gargul with more interest than he would have normally for anything else. Already on his knee by one of their enemies bodies, he lets his hands trail over the things of interest picking it as clean as he can. Still he has the presence to dip his head to the Lord of Life and Death. "As a brother of nature, it is my pleasure to help out in the balance my Lord." He remembers his last time before this god and sighs at the suttle discurtouesy that they had shown.
Still he will allow Trellus to take care of the larger matters, especially since he is not sure about this carrying the child thing. It sounds too much like being pregnant to him and he wants to experience a lot of things, just not that. In fact his face grimaces at the very prospect and he gives silent praise for the females that do it.
He will also not bother the bodies of the defenders that fell during the fight...that is not his concern, though he will stop if Gargul seems to be taking offense. Of course he is ever aware of the goings on in the cave and listens intently.
[Will 24] [CMW potion - hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 3/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 19/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 12/110 rounds : all allies]
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Wednesday May 6th, 2009 7:24:40 PM
Shocked is Tishe' that she once again sees the form of Gargul, and she absently rubs the tattoo on the back of her right hand remembering her last encounter. But her shock only allows her careless tongue to begin speaking without thought and she watches the Grey Lord's magnificence.
"Gargul's back, that means Grymash, Yanosh, and Vayine's spells will work again!"
and, "The Chaospack must have succeeded."
and, "Let Grymash care for the Child. Only fair since it comes to us from Gargul."
and finally, she gathers her thoughts for what she really wants to ask. Lighting beside Trellus and taking to her own knees, she looks up at the amazingly powerful being, her question wondering only. "Gray Lord", she begins, "when last we met, you forbade some of the Bloodpack ever to see your realm. Have we weaved enough on the loom to see what it is we have lost? Will you restore my companions to your ultimate blessing?"
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4679 rounds Longstrider- 4776 rounds, +10 movement Resist Elecricity- 777 rounds, 20/electricity Barkskin- 778 rounds, +2 natural AC See Invisibility - 779 rounds, see invisible and etheral creatures Fly - 69 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Vayine (sub-SteveK) AC31, 32 to Paladin HP 40/98 (Endure Elements, Dodge, Prayer) Wednesday May 6th, 2009 7:26:56 PM
Picking himself up once more from the floor, Vayine hails Gargul with a salute of his sword. "Hail Final Master of all!"
Other than that he is silent.
Effects Dodge: +1 AC Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength) Prayer +1 on all rolls Total Defense +4 AC
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired d20-1=9 ; Wednesday May 6th, 2009 7:56:17 PM
Holding Yanosh's hand, Flea watches as the giant form emerges from the pool of Woldsblood.
Will Save=9 (fail)
Shaken and stirred by the site, Flea casts her eyes downward, as her knees knock.
Will one of you bear the Child?
The bard-in-training's mind turns to an ancient story of a virgin maiden asked to bear the child of a God, and what befell her, her husband, and the child...and what that child grew to mean to mankind...
"Uh, the child is a-born or still needs to be a-borning?" she asks, wondering what the giant god of life and death wanted to do with the egg...and hoping a 'mother' isn't needed.
Witnessing Yanosh's devotion, the rogue is convinced to do her part. Maybe this way she will redeem herself?
"I suppose we could put it in my HHHaversack?" she volunteers, peeping up from between her lashes. "I could be, like, it's mum," she says, "an' Yanosh could be, like, it's dad?"
Flea kneels down, next to the devout dwarf and moves slowly (and painfully forward) "I'll bear the child...if you will it..." she humbly volunteers, hoping whatever she has to do won't hurt too much.
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+9=22 ; Wednesday May 6th, 2009 9:14:56 PM
Shying away from the Woldsblood, Olaf manages to keep his calm in the face of imminent doom and the powerful voice of a God [will save 22 vs DC 20]. Listening to the requests of this great being, his jaw mirror's Trellus's, dropping in uncertain shock at the price to be paid by some member of the pack.
Watching Flea step forward, he grimaces, spits to the side, and bows low to the God in front. He slowly steps up behind Flea, saying sotto voce, "I got yer back, Flea, as yer need." Otherwise he waits for his long-time companion Yanosh, a true devotee to the God of Death.
Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength) d20+4=15 ; Wednesday May 6th, 2009 10:35:48 PM
Grymash, slack jawed and wide eyed, falls to his knees shaken to the core. Especially now in his weakened state. "Aauuughh! Lord Gargul! Gry be Lord Gargul's servant. Ask of Gry an it be done. Anythangs for Gry's Master an Lord!"
Gargul's Speech (DM JohnP) Wednesday May 6th, 2009 11:16:25 PM
Gargul nods in acceptance of the praise given to him by the Bloodpack. Even if not all of them are quite so impressed, the God does not deign to notice. The God speaks, his voice booming through the chamber and echoing down the corridors under Rattledam. Everyone has the impression that Gargul is not speaking at full volume, perhaps considering the threat of further damaging the ceilings and walls with the power of his divine voice.
"I am no longer restrained. And my part in this affair is done except for my usual duties. Even now, those killed during the Migration are gathering and petitioning for admission to my realm."
"This is the Child that the Manfri spoke of. I have sheltered the Child from the attention of Ga'al. It is now for the Manfri to complete their role. And for you to bear the Child to the Manfri."
Gargul shifts the Child, holding it in the crook of one arm so that he can extend a massive arm towards the Bloodpack.
"You have my blessing again. I withdraw the ban that I issued before. Do not, however, think that you are any more welcome in my realm until your true time occurs."
Gargul makes a casual gesture towards Flea and her haversack.
"One of you must carry the Child. Not in a device such as that, but in your arms. The burden is ... sometimes great. Would one of my servants take this burden?," says the God as he looks at Yanosh and Grymash.
Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength) Thursday May 7th, 2009 12:49:01 AM
Mustering all the will power he can gather, Grymash slowly raises from the floor to a kneeling position. With hands outstretched in front of him he says, "Gry, mostist faith-filled servant, wills carry da babe if Lord Gargul see Gry worthy. Howevers, Gry wills no deny Yanosh da same honor. Yanosh or Gry, Lord Gargul please choose. Only Lord Gargul's most wise choice be best. Either ways, it be honor for Gry ta defend da babe wit life"
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) Thursday May 7th, 2009 4:39:32 PM
Trellus winces a bit at the "burden is great" statement. But, if that was Domi standing there, he'd be doing the same thing Gry is. So, the blond man just waits.
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) Thursday May 7th, 2009 8:38:48 PM
Olaf runs his hand through his hair, looking at Gry, then shakes his head slowly. He will not stand between Gargul and his devotees.
Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] Thursday May 7th, 2009 9:23:15 PM
Gilan moves off to another one of the bodies but looks up at what is said by Gargul. He raises his eyes and raises something that might be doable. "Lord Gargul...would it be possible to have each of your servants carry the child for part of the way?" It might not be a perfect solution but he cannot see denying either of them the chance to serve their god in turn. It was not his place but he would be more than happy to aid as well...but it is not his place.
Once he has spoken his piece, he will go back to working on the next body he is kneeling by.
[CMW potion - hit points healed] [hit: and damage: ; grapple: ] [concentration ] [balance ]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 3/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 20/900 rounds] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 13/110 rounds : all allies]
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, Thursday May 7th, 2009 10:47:53 PM
Yanosh stands and draws himself to his full height. "I will carry the child too if you permit it my Lord Gargul."
Yanosh stands next to Flea, "No matter who carries the Child, myself or Grymash, the Child will be protected by the BloodPack as a whole. We are as one. For the Land, For the Pack."
The devout Dwarven Cleric looks at Gargul sternnly, "On my life the Child will reach the Mafri." With that Yanosh unstraps and shoulders his shield. He steps forward to take the Child from Gargul if he is chosen.
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Gathering the Burdens (DM JohnP) Thursday May 7th, 2009 11:02:23 PM
Gilan has been searching the bodies of the fallen Ga'alians, looking for portable treasure. After a quick survey, he's managed to remove items from two of the bodies. After looting the second body, Gilan dares to suggest a possible means of sharing the burden between Grymash and Yanosh. DM Note - See Below for list of items on bodies
Grymash has spoken first, offering to bear the burden of the Child. The half-orc moves forward to accept the Child from his God. Trellus and Olaf both wait expectantly while the other members of the Bloodpack stand silently.
The defenders are still prostrated before God of Death and Life.
Now that Grymash has accepted the burden, Gargul shifts the Child in his arms so that he holds it in both hands. Then the God extends the Child towards Grymash before gently lowering it into his servant's waiting hands. Grymash finds that the Child is not as heavy as he was lead to believe, certainly not too great a burden. The Child feels warm against his skin and slightly moist. The surface feels firm, perhaps hard but Grymash hasn't dared to squeeze the Child to learn more.
"Take the Child to the Manfri. Protect it with your life, as you say."
"My role is complete and I shall be going to my realm. And you should be going, too. My servants may call upon me for guidance or answers without cost when the time seems right."
"Go now! Fulfill this task that you have been given!"
With that, the giant form of the god sinks down into the pool. Before disappearing from sight, Gargul makes a gesture that his servants, and maybe some others, recognize.
Grymash, Yanosh - Everyone else, Knowledge Religion DC 10 - Highlight to display spoiler: {The gesture is one commonly used by the priests of Gargul when completing the ceremonies welcoming a new life, or at the conclusion of a funeral.}
Ripples spread outwards on the surface of the Woldsblood from the point wher Gargul slipped beneath the surface. The viscous stuff laps over the surface of the pool, spreading out to just before Grymash's toes.
Loot Info
Each of the 3 mummies has the following items: - greatsword - chain shirt - gloves - cloak - 4 potions
Each of the two human fighter has the following items: - longsword - longbow - full plate - heavy steel shield - ring - gauntlets - amulet - cloak - boots - 3 potions
Each of the 2 blackguards has: - bastard sword - full plate - heavy steel shield - amulet - belt - cloak - glove - wand
Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength) Friday May 8th, 2009 3:23:28 AM
Grymash stands there stoic and hard, cradling the bundle in his arms. He looks down at the child with a piercing stare. The half orc doesn't seem himself. His face appears emotionless, but behind his eyes burns a fire, a spark, a glimmer. After looking at the child, his eyes close and he mutters a few words to himself. He turns his gaze to his pack. His expression is completely different from any of you have ever seen on his face. As if someone else was wearing Grymash's skin. "My friends, it's time we go. You've all done so well. Lord Gargul is proud of you all. This day shall be written in the stars and each of you have earned your place within the heavens."
Grymash turns to address the Rattledam defenders. "Please stand as I talk to you. I am not Lord Gargul. I am a simple servant. As you can see, Gargul himself gave us the authority to be here. We needn't your Council's permission. However you've served your purpose here well and earned your place among our numbers to deliver this child to the Manfri. For the Manfri have the favor of Lord Gargul. You may also represent Rattledam in offering the Manfri a tribute for their exalted status in this land and for the honor they so richly deserve. So I ask, who do you serve?"
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) d20+8=24 ; Friday May 8th, 2009 9:01:32 AM
Trellus understands the gesture Gargul gives to his priests and quickly rises.
"We really need to be going now," he tells his packmates, with some urgency. "When a god says, 'Go, now', sticking around is a sunbaked idea."
Of course, it is at this precise moment when Grymash decides to get all eloquent on everybody, as well as asking the defenders to assist in the protection of the child. What's done is done, however, and Trellus adds no comment.
He does take advantage of this pause in the action to give his half-orc friend some much needed healing. [Cast Restoration off of that pesky scroll on Grymash]
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, Friday May 8th, 2009 11:04:34 AM
Yanosh steps back to his place as Gry takes the Child. Once Gry has finished speaking Yanosh places a hand on th Half-Orc. "Yes lets be off. Come Brother we must be sure to see your charge to saftey."
Gilan[HP: 93/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] Friday May 8th, 2009 6:25:39 PM
Gilan stands slowly, fighting off the effects of so many changes and from the long battle. He has gone over the bodies and gotten what is of importance from each of those of the enemy. Glancing around, weary eyed from the battle he watches as Grymash takes the baby and then Gargul disappears.
When Gry starts talking, most unlike himself, he cannot help but smile and it comes as little surprise that it appears that something is talking through Gry. With a nod of his head he glances to the other pack in the cave still and shrugs his shoulders. "They are right, we must be going." He does not mind if the other pack comes with them, but it could be a death sentence for them if they do. Surely the Council will not be happy to know that they allowed the pack to live and going with them would be even worse.
Still he is ready to leave as soon as the rest are and will head in the direction of the exit to this room. He has seen enough of this area to last him and he will have to think on it for awhile. His form ripples and changes, slipping into that of one of the sightless birds that roams the plains.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 4/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1 hour and 3 minutes] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 1 hour : all allies]
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired Friday May 8th, 2009 7:27:11 PM
Flea moves to keep a place beside Yanosh. She reaches out and gives the dwarve's shoulder a squeeze. In a low voice she speaks to the cleric of Gargul.
"Getting this kid to the Manfri isn't going to be a walk in the sun!" she says, "an' with Gry all warped around this egg-thing, he'll be no good for fighting if there are any more of these undead or vampire type folks waiting for us." Flea gives her kilted comrade a knowing look.
"Whatchu' think, Trellus?" she asks. "You think we better keep Gry in the middle and Yanosh close by...just in case? You want me to go scout out ahead? Maybe with Gilan? Where did he go?"
Vayine (sub-SteveK) AC31, 32 to Paladin HP 40/98 (Endure Elements, Dodge, Prayer) Friday May 8th, 2009 10:50:25 PM
"I hear and obey, Great One!", states Vayine with conviction. He takes his normal place as rear-guard for the Bloodpack, and looks to be eager to leave.
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Friday May 8th, 2009 10:56:21 PM
Tishe' is extactic that the Grey One has lifted the ban on her packmates, and, for once, is speechless!
The command and the advancing Woldsblood make her get back to reality and she lifts off to fly back towards the Golden Doors. Seeing the advancing Woldsblood, she calls warning to the Rattledam Defenders. "Watch out! I'll protect you!" And she uses her Staff of Ice to create a Wall of Ice that separates the Defenders and the Bloodpack.
"No time for words now!", she calls to the Bloodpack, "let's get going, get out of Rattledam, and get the Child to the Manfri!"
Tishe' is more than ready to run/fly out of here!
Effects Endure Elements; 24 hours Mage Armor +4 AC; 4679 rounds Longstrider- 4776 rounds, +10 movement Resist Elecricity- 777 rounds, 20/electricity Barkskin- 778 rounds, +2 natural AC See Invisibility - 779 rounds, see invisible and etheral creatures Fly - 69 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Onwards and Upwards (DM JohnP) Sunday May 10th, 2009 10:20:01 PM
Grymash accepts the burden of the Child from his god's arms, settling the Child into his arms. On close examination, Grymash and the others would guess that the Child was some kind of egg at least by its appearance. However, the half-orc finds that the Child is not a heavy burden but is certainly awkward and will require both arms to keep it secure. Yanosh stands by, ready to accept the burden if Grymash needs to pass it off.
While Grymash has been adjusting to his new burden, Trellus has taken the opportunity to heal him. Gilan completes the stripping of the bodies of their fallen opponents. Unless the shifter has some means of reducing the weight of all that armor, he will be heavily encumbered during the escape. Perhaps someone has a magical sack or bag? Or maybe Gilan will have to leave the armor and weapons behind?
Flea and Tishe' strategize, wondering how to best escape this place even as Vayine moves to cover their retreat. Even though Grymash has offered the Defenders the privilege of protecting the Child, Tishe' places a wall between themselves and the Defenders. The leader of the Defenders may have considered Grymash's offer but rejected.
"We defend Rattledam. The Heart is here and we will continue to defend it until we are ordered elsewhere, or it becomes undefensible."
In fact, after the Defenders rose from the floor after Gargul's departure, they moved to put themselves close to the Pool. The Wall might also serve to keep the rising tide of Woldsblood which was continuing to flood from the Pool. The last glimpse that the Bloodpack had before the wall of ice formed was of rivulets of the magical substance snaking across the floor. There was no immediate threat but the wall will provide some added time for them to escape.
Once they start moving, with Flea and the flying Tishe' near the front, the Bloodpack quickly return to the Golden Door. They must now decide how to escape ... back the way that they entered, or through a different path?
Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, Monday May 11th, 2009 2:27:48 PM
"We need to get out of here the fastest way possible," the Cleric states coolly. Yanosh waits for the rest to move out but stays close to Gry and the Child.
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) and Vayine (sub-SteveK) d20+11=30 ; d20+11=21 ; Monday May 11th, 2009 3:05:33 PM
Tishe' agrees with Yanosh, going so far as to fly back the way they came 60 feet in order to make sure the way is clear. She casts a Light spell out in front of her and uses See Invisible to check things out. (Spot: 30, Listen: 21)
Vayine wants to go too, but he stubbornly stays in his rearguard position until the others move off.
..............
Tishe' Effects Endure Elements; 24 hours Mage Armor +4 AC; 4677 rounds Longstrider- 4774 rounds, +10 movement Resist Elecricity- 775 rounds, 20/electricity Barkskin- 776 rounds, +2 natural AC See Invisibility - 777 rounds, see invisible and etheral creatures Fly - 67 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Gilan[HP: 93/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] Monday May 11th, 2009 7:24:40 PM
Gilan flies over to land upon the shoulder of Flea and nuzzles against her face. "Always at your side sister." He does not leave her as she moves ahead and will act as a second set of eyes for her. This also leaves him in a position to supply support for the advanced scout.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 4/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1 hour and 3 minutes] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 1 hour : all allies]
[Gilan should be able to get all but the armors into his HHH with what is already in there. Of course he would have taken the time to wrap the sharp parts that might cause problem with his blanket and or bedroll.]
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) Monday May 11th, 2009 9:21:16 PM
Olaf nods to Gilan, "Nice job. Got some extra space in here, if ya need to hold anything," and offers his HHHaversack to hold excess.
He then follows up behind Flea, waiting for word from Trellus as to their next action.
One Way is Blocked (DM JohnP) Monday May 11th, 2009 10:31:38 PM
The Bloodpack mill about, stuffing looted equipment into magical haversacks and waiting for Trellus to tell them which way to go. Unfortunately, the human cleric is silent.
Flea and the shifted Grymash, along with Tishe', move ahead to reconnoitre the paths away from the Golden Door. They already know about two potential paths - back the way that they came through the flooded tunnel or out through the holy complex controlled by the Monks. The flooded tunnel is the way that they have used many times before but it may be difficult if Grymash is burdened by the Child. The path controlled by the Monks may difficult considering that they have been fighting them since coming back to Rattledam.
Tishe's Light spell shows the damage caused by the quaking, fallen rocks and other debris litter the floor and the overhead is cracked and shifted. The path ahead is open at least as far as the pool.
Olaf moves to keep both the scouts and the others in sight. Grymash and Yanosh stay with Trellus while Vayine prepares to guard the back. Looking back towards the Woldblood chamber, Vayine can see that the wall of ice is changing, somehow. Without going back, though, it's impossible to tell exactly what is happening.
Just then, the tunnel shakes once more! Worse, a deep rumbling groan echoes through the tunnel as if the very earth itself is being torn apart.
The immediate danger are the many small and large pieces of stone and masonry that tumble down from the roof and walls. Everyone must try to dodge the falling hazards or be injured.
Reflex Save DC 15 or take 2d8 impact damage
The Bloodpack might be able to take the time to reconnoitre the paths out, or they may simply choose a path. They might wait for Trellus to decide or someone can simply act and the others can choose to follow, or not.
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) d20+10=21 ; Tuesday May 12th, 2009 9:06:26 AM
[Reflex 21]
Nothing like large rocks crashing around your head to break you from your reverie. "We gotta get out of these tunnels," Trellus decides. "Before we get buried in them."
The way to the pool is shorter, so the cleric grits his teeth and points in that direction. [OOC - I guessed. Whichever tunnel is shorter is the way Trellus wants to go.
Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer, d20+5=13 ; 2d8=6 ; 2d8+2=14 ; Tuesday May 12th, 2009 10:26:08 AM
Waiting for the "Pack to move off Yanosh is unready for the sudden shifting of the Wold around him. A small but powerful rock strikes the Dwarven Cleric in his helm. Taking his helm off He looks at the dent and rubs his head. Looking at his hand Yanosh see a bit of blood and growls, "Just what I need a scar from a falling stone. Are we gonna stand here all day or get moving?" pulling out a vile Yanosh down the liquid and feels the healing forces run through his body. Placing his helm back on his head Yanosh moves off in the direction the pack goes.
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength) d20+7=23 ; Tuesday May 12th, 2009 2:14:48 PM
(how many restored levels did the scroll give?)
Nodding at Trellus' decision, Grymash makes his way to the waters edge. Before taking to the water, Grymash will invoke the power granted to him by Lord Gargul (travel domain) that allows him 'freedom of moment' in such situations. (Freedom of Moment, can last up to 4 rounds)
(Reflex 23)
Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+7=8 ; 2d8=6 ; d20+11=27 ; d20+11=16 ; d20+4=6 ; Tuesday May 12th, 2009 2:39:16 PM
Tishe' looks ahead and gets pummelled by falling rock. She hears Trellus to go back towards the pool, and the mystic doesn't waste any time, flying ahead to get to the chamber that has both the underground pool and the short tunnel to get out of Rattledam.
Tishe' Actions Move 120' down tunnel to pool/exit Reflex DC 8 Damage 6 Spot: 27
...................
Vayine swiftly brings his shield up and wards off any falling debris. He maintains his rearguard position and follows Trellus out the tunnel, keeping watch behind.
Vayine Actions Reflex DC: 16 Move: up to 60 feet behind Trellus Spot: 6
..............
Tishe' Effects Endure Elements; 24 hours Mage Armor +4 AC; 4676 rounds Longstrider- 4773 rounds, +10 movement Resist Elecricity- 774 rounds, 20/electricity Barkskin- 775 rounds, +2 natural AC See Invisibility - 776 rounds, see invisible and etheral creatures Fly - 66 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Gilan[HP: 93/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+8=17 ; Tuesday May 12th, 2009 9:37:28 PM
Gilan continues to stay perched upon the shoulder of Flea. He is lucky to avoid any of the falling rocks, or maybe it is just because he is riding on Flea. "I have water breathing spells that will be of use to two people." He does not cast them right away but lets it be known that they are available for two people that don't want to chance the swim.
Before shifting much earlier he would have given the extra goodies to Olaf to carry, taking only what he can get into his pack safely.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 4/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1 hour and 3 minutes] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 1 hour : all allies]
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+9=20 ; Tuesday May 12th, 2009 10:30:03 PM
Olaf nods at Trellus's words, then moves, double time, again keeping a connection between the scouts and the main group. Rocks falling around, he manages to dodge them as they come [reflex save 20 vs DC 15]. "This ain't lookin' so good. Keep up the pace..."
Through the Water (DM JohnP) Tuesday May 12th, 2009 11:02:21 PM
The Bloodpack move up to the pool and the flooded cave that should, Gods willing, take them up to near the surface and out into the open sunlight of the Sargrass. Trellus had stopped there, waiting for the others to catch up. Everyone clusters around since nobody seems to want to be the first to attempt the swim.
Yanosh sits near Grymash as the half-orc cradles the Child in his arms. With the benefit of the spell, Grymash should not have too much problems but it will be awkward. After scouting further along, Tishe' and Gilan both fly back to join the group. Olaf comes close, as well.
Vayine has been looking back towards the chamber and Golden Door just in case something approaches from that direction. The sharp eyes of the dark elf spot something on the floor that reflects light, maybe something flowing down the tunnel towards them.
The question facing the Bloodpack is this: who will first attempt the swim? And what order will the rest follow, with or without the spells offered by Gilan? All of this is complicated by the threat of further tremors that might drop more debris or even collapse the tunnels under Rattledam. Nothing is threatening the Bloodpack at this moment but the air is getting thick with dust that has been shaken loose by the tremors. There is a constant sound of shifting sand and soil, far off clatters of falling stone and the ominous deep rumble that seems to be a constant companion to their escape.
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) Wednesday May 13th, 2009 8:56:21 AM
Trellus looks around, and nods toward the vertical tunnel. "OK, who hasn't weaved this pick before?"
The blond man quickly explains to that group what's about to happen. The vertical tunnel leads up to a small chamber, covered by some kind of magical membrane. The chamber is under a pool of water. "Push through the membrane, and swim up," he says. "We swam down to it as kids, so getting to the surface shouldn't be that hard." The blond man glances at Gilan, and memories from a cross ocean flight flood his mind. "Can you turn into one of them turtle things and help out if anyone gets in trouble?" he asks his friend.
"Gil and Gry first. Me and Tishe last. Let's weave."
Spells Active: Magic Vestment (shield bonus +4 and armor bonus +4) Barkskin +3 (potion) natural bonus Shield of Faith +4 deflection bonus Status (Flea, Gilan, Gry, Olaf) Stoneskin (Grymash) Protective Ward (Flea) +11 next save
Spells Prepared: Highlight to display spoiler: { (caster level 12 due to Setanos' Vestment): d -- domain spell p -- recast with pearl of power * - cast spell
Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer, d20+4=12 ; Wednesday May 13th, 2009 3:21:14 PM
"I'm not leaving Gry." the Cleric anounces coolly, "I'll go with them. We came this way when I first came here didnt we?" Yanosh walks unto the water with Gry and Gilan. Ducking under he swims behind the two.
Swim Check 12
Used Potion of Hide from Undead Spell Cure Light Wounds Tattoo Cure Serious Wounds Potion of Cure Serious Wounds Potion of Cure Moderate Wounds x2 (1left) Tattoo Cure Moderate Wounds
Highlight to display spoiler: { Spells Prepared
Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
#= cast every morning once a day
Domain Shadow
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink}
Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d4+1=4 ; d20+2=18 ; d20+20=34 ; Wednesday May 13th, 2009 4:10:03 PM
Tishe' sets up to be the last one out with Trellus. "It's a bit of a delay, but I can help in getting some heavy swimmers through the water." In order to help the heavily armored ones, she taps herself with a Wand of Speak with Animals, and then brings forth her druidic magics to Summon 4 Crocodiles. Speaking with them, she asks them to allow her armored companions to hold onto the reptiles while they swim through the tunnel to the pool inside the Rattledam dome.
She will keep one for herself to hold on and swim the tunnel.
Tishe' Actions Speak with Animals (one round) Summon Nature IV (over Rusting Grasp) = 4 crocodiles (full round) Strength Check to hold on: 18 Croc Swim Check: 18 (take 10)
...................
Vayine moves up and waits for Gry, Gilan, and Yanosh. "Looks like the Woldsblood is following us", he says as he sees the reflected light on the corridor floor.
His light elven mail doesn't need any swimming assistance, and he plunges into the water without the crocodiles.
Vayine Actions Swim Check: 34
..............
Tishe' Effects Endure Elements; 24 hours Mage Armor +4 AC; 4675 rounds Longstrider- 4772 rounds, +10 movement Resist Elecricity- 773 rounds, 20/electricity Barkskin- 774 rounds, +2 natural AC See Invisibility - 775 rounds, see invisible and etheral creatures Fly - 65 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Grymash (ac24 hp47/125, -4 level drain, Freedom of Movement1, bulls strength) d20+14=34 ; d20+9=11 ; Wednesday May 13th, 2009 5:36:48 PM
Grymash makes his way through the water and to the shore as best as he can. With Yanosh's help, Grymash has complete confidence everything will go perfectly to plan.
(Fort save to hold his breath 34, natural 20.) (Swim 11)
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+3=6 ; Wednesday May 13th, 2009 8:36:48 PM
Olaf nods at Trellus's request, stuffing his shield, sickle, and cloak in the Haversack, and lacking any more time, he prepares for the water. Seeing that Gry may not be holding on to a croc, Olaf nudges him, "Grab on, Gry! Gilan's got you covered." He then jumps in, following Vayine and Gry.
[Swim 6]
Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] Wednesday May 13th, 2009 9:02:00 PM
Gilan flies towards the water and then shifts after he gets over top of it. A giant crocodile slams into the water, sending a spray up and out as he enters in a spectacular belly-flop. As he slowly surfaces he will grin, all teeth at Gry, and turns slowly around. "Hold on." Figureing that he has enough strength to do it he will offer to take both Grymash and Flea if she wants help.
Seeing as noone was interested in his use of the water breathing spell he will not cast them. It is a short swim and they should make it ok...at least he hopes so.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 5/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1 hour and 3 minutes] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 1 hour : all allies]
Through the Water (DM JohnP) Wednesday May 13th, 2009 10:46:04 PM
The Bloodpack organize themselves and begin to climb and swim their way to the surface. Grymash finds that the Child is a burden but not so bad that he has difficulty with either portion of the trip. The others keep close, making use of the summoned creatures and Gilan's shapeshifting to aid their passage upwards through the water.
Before leaving, Vayine looks back to see that the Golden Doors are now warped and twisted beyond belief, as if a giant creature tore them asunder. As he watches, though, one of the doors falls from it's hinges and the dark elf guesses that something is absorbing or destroying what ever magic was used in the construction of the great doors.
++++++
Everyone bobs to the surface in the pool, blinking water from their eyes. Somehow, something doesn't look or feel right ...
Those members of the Bloodpack who have darkvision look upwards and around and immediately realize what has occurred. The quake has his the cave as well, collapsing part of it and tumbling rocks and soil down into the pool. Further, there should be more light coming from the cave entrance ... unless, of course, a lot of time has passed and it is now night outside. But none of the Bloodpack think that is the reason for the lack of light from the entrance.
As they bob on the surface, the Bloodpack consider what to do next. Then, a shower of rocks and soil tumble down from above and splash the Bloodpack. Simaultaneously, a rumble sounds from what might be directly below the pool. It's then that the Bloodpack feel the first stirrings of current on their toes ...
Almost right away the water picks up speed, slowly spinning the Bloodpack and maybe pulling them below the surface.
Swim DC 10 (please remember armor penalties) to make headway towards the edge of the pool. (Characters clinging to a summoned crocodile or Gilan-gator don't need to make checks)
Grymash - make the Swim check at DC 15 due to the encumbrance of the Child
Those who fail the checks are unable to move towards the edge of the pool.
Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+11=23 ; d20+20=37 ; Thursday May 14th, 2009 8:45:08 AM
The rumble and the current make Tishe' wonder how the Bloodpack will get out of this one! Clinging to her crocodile, she calls for her friend to swim them to the edge of the pool where she lifts herself out with her Flying spell and prepares to command her conjured crocodiles to help anyone in trouble.
"Can we dig ourselves out quickly?" she wonders.
Tishe' Actions Surface and Fly up Direct 4 crocodiles as needed Look around with Light spell Spot: 23 Croc Swim Check: 18 (take 10)
...................
Vayine's light elvish armor gives him no trouble even against the current and he quickly gets out of the water.
Vayine Actions Swim Check: 37
..............
Tishe' Effects Endure Elements; 24 hours Mage Armor +4 AC; 4674 rounds Longstrider- 4771 rounds, +10 movement Resist Elecricity- 772 rounds, 20/electricity Barkskin- 773 rounds, +2 natural AC See Invisibility - 774 rounds, see invisible and etheral creatures Fly - 64 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Grymash (ac24 hp47/125, -4 level drain, Freedom of Movement2, bulls strength) d20+9=15 ; Thursday May 14th, 2009 6:36:07 PM
(Swim check 15. I dont believe Gry's steelgrass breastplate has an armor check penalty. It's light armor and weighs less than leather.)
Grymash does his best, with the help of his pack and magic, to make his way with the child.
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) Thursday May 14th, 2009 6:53:45 PM
Trellus quickly grabs onto one of the helpful alligators. Once he hits the surface, he reactivates his Boots of Flying to get into the air and allow the reptile to assist any packmates in need of aid.
"Keep moving," he encourages. "Let's get out of here."
Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+18=19 ; Thursday May 14th, 2009 7:03:30 PM
Gilan will assist in draging those that need it to the surface and avoid the undertow of the now roiling water. His huge size should allow him to assist with this and still stay afloat himself, after all he is twenty feet long.
[ignore the roll, though we had falling damage again. Swim 28*taking 10*.]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 5/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1 hour and 3 minutes] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 1 hour : all allies]
[Had to change my animal form as I see no alligator in the list of animals, so am a crocodile like the ones that Tishe' summoned but larger...I think. :)]
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired d20+1=6 ; d20+15=20 ; Thursday May 14th, 2009 8:01:40 PM
Pound for pound the gnome is pretty good in most situations requiring an athletic effort. This time, however, circumstances conspire against the rogue, and she struggles (Swim check=6, fail). Spluttering, she reaches out to grab at Gilan-croc as he passes by (Reflex=20).
"Help! Help!" she cries, weakly and in some distress as she wonders at the darkness and the vortex of what had once been calm Rattledam fountain waters.
(OOC: Sorry for poor posting this week. RL intervened!-Carla)
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+3=5 ; Thursday May 14th, 2009 10:07:03 PM
Olaf is having his own problems in the water and rocks. He thinks about the strange fortune his light armor and magical pack give him, but curses the remaining weight still [swim check 5 vs 10]. He starts spluttering and splashing, unable to maintain any semblance of control in the chaos.
In the Pool (DM JohnP) Thursday May 14th, 2009 11:46:15 PM DM Note(s):
Welcome Back, Carla!
I had a really good, detailed post written. Then I got booted from the site when I hit 'Submit'. Oh well, here's the gist of what I had written.
Those members of the Bloodpack who successfully swam to shore have pulled themselves out. Tishe' and Trellus have taken to the air. Grymash continues to hold the Child to his chest. The Child seems warm, somehow, and certainly does not appear to have been harmed by immersion in the water.
Vayine quickly scrambles ashore, moving so quickly in the water that he easily outpaces the crocodiles. Once on shore, his darkvision shows a rockfall at the entrance of the cave. There doesn't seem to be too many rocks and somone who is strong and knowledgeable about moving earth and stone should be able to make a passageway wide enough to allow humans and half-orcs through. Smaller folks like dwarves and gnomes would have no problem and neither would the fine-boned elves in the party.
Flea barely managed to grasp the end of Gilan's tail as she was swept by. She can hang on for now but the current it getting stronger and threatening to pull her free. Flea - DC 10 STR check to keep hold of GIlan. Failure means making the Swim check below.
Yanosh has merely been treading water and Olaf cannot make any headway. Both are swept away from the best spot to get out of the pool and can feel the current tugging more strongly on their feet. As they bob about, a large bubble bursts on the surface with a "POP!" that echoes through the cave. Other bits of flotsam are beginning to bob to the surface, too. Olaf and Yanosh - DC 15 Swim check (remember armor penalties) to make it to shore. Failure results in further bobbing like weighted corks. Failure by more than 10, or a critical failure, results in being pulled under water.
Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer, d20-2=6 ; Friday May 15th, 2009 10:21:19 AM
Suddenly Yanosh feels that he may be endanger of being sucked under the waters surface. Vainlu he spashes as he trys to kick and swim to the edge. the thing that has saved his life will now end his life. Slowly the Dwarf starts to sink.......
Swim check - 6
Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Friday May 15th, 2009 10:39:57 AM
"Oh no you don't, Packmate!", Tishe' calls after the struggling Yanosh and Olaf, "we need your expertise to weave us out of the collapsed tunnel!" She calls to her crocodiles, and two of them respond to move beside the dwarf and human. "Grab ahold, and let them help you to the shore!"
Once Yanosh is beached, Tishe' will call again. "I've got a couple of spells to shape the stone. If you tell me where best to put them, I can create buttressing arches to avoid further collapse as we dig out."
Tishe' Actions Hover Direct 4 crocodiles as needed Croc Swim Check: 18 (take 10)
...................
Vayine moves to the tight tunnel and begins moving rocks that shouldn't affect a collapse, his strength easy enough to lift twice his slender weight. "Hurry!", he calls to the others, "whatever was eating the doors is following us!"
Vayine Actions Clearing Tunnel
..............
Tishe' Effects Endure Elements; 24 hours Mage Armor +4 AC; 4673 rounds Longstrider- 4770 rounds, +10 movement Resist Elecricity- 771 rounds, 20/electricity Barkskin- 772 rounds, +2 natural AC See Invisibility - 773 rounds, see invisible and etheral creatures Fly - 63 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired d20+1=7 ; d20+1=21 ; Saturday May 16th, 2009 9:18:46 PM
Flea swipes at Gilan-crocs tail as he passes by, but the effort is futile (Swim vs 10=7). Having missed a good opportunity for rescue Flea is swept away from the best spot to get out of the pool and can feel the current tugging more strongly on her feet. As she bobs about, a large bubble bursts on the surface with a "POP!" that echoes through the cave.
Bits of flotsam are begin to bob to the surface, and she finds herself adrift along with Olaf and Yanosh. Making a second effort (Swim vs 15=21, nat. 20! Whew!) she strikes for shore until, with relief, she feels something solid under her feet.
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+3=17 ; Sunday May 17th, 2009 3:55:56 PM
Olaf struggles against the current and chaos of the foaming water, slowly inching towards the shore. He pulls himself out, grunting with the exertion [swim check 17 vs DC 15]. As he climbs out, he notices a large crocodile, whose presence he'd missed entirely, taken up with the efforts of staying afloat. "Heh heh...," he giggles in relief to himself.
On the Edge (DM JohnP) Sunday May 17th, 2009 10:55:18 PM
The Bloodpack manage to get every member safely to the shore. It was touch and go, for a moment, when Yanosh slipped below the surface of the water but Tishe' commanded her crocodiles to retrieve the dwarf. One of them emerged gripping Yanosh before he had turned blue with the effort of holding his breath. Olaf barely managed to make his way to shore on his own, dragging himself up onto the stone shelf beside the pool. Flea had arrived at the edge of the pool just before Olaf.
Meanwhile, Vayine had started shifting stones at the entrance of the cave. His wiry frame is more than capable of doing so but he's making little headway since a shower of smaller rocks and soils occurs every time he lifts anything. Still, the blockage isn't very deep since his senses, honed by years underground, can detect open air just on the other side.
Behind the Bloodpack, the water in the pool is swirling even faster. So fast that the summoned crocodiles are now struggling in the water and are trying to grasp the sides of the pool. Somehow, perhaps because of the tremors caused by the Great Migration, the magical barrier has been ruptured or the bottom of the pool has cracked. The consequences of all of this water draining into the lower tunnels near the Golden Door can only be guessed.
The immediate problem is the exit from the cave since, in all likelihood, another strong tremor might collapse this cave.
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) Monday May 18th, 2009 9:44:25 AM
Seeing Vayine struggling with the rocks in the way, Olaf rushes forward, taking out some clay as he moves, and shapes it a long tunnel. He touches the stone, and intones the necessary words to enact shape stone, creating a 3' diameter tunnel, about 3' long.
Highlight to display spoiler: { Spells memorized: 0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2* 2 Level (3+1): Darkness*; [D]Invisibility x 2; Silence (DC: 16)* 3 Level (2+1): Deeper Darkness; [D]Nondetection*; Stone Shape* }
Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+7=21 ; Monday May 18th, 2009 10:18:57 AM
Tishe' extends Olaf's tunnel with another Stone Shape keeping it 3 foot diameter, but 8 more feet long.
Tishe' also dismisses her crocodiles with thanks, not wanting them to feel pain now that the job in the water is done.
Tishe' Actions Dismiss Summon IV Stone Shape
...................
Wriggling into the three foot diameter tunnel, Vayine tries to shove any remaining rocks out my main force.
Vayine Actions Squeeze through tunnel at 1/2 move Strength Check: 21
..............
Tishe' Effects Endure Elements; 24 hours Mage Armor +4 AC; 4672 rounds Longstrider- 4769 rounds, +10 movement Resist Elecricity- 770 rounds, 20/electricity Barkskin- 771 rounds, +2 natural AC See Invisibility - 772 rounds, see invisible and etheral creatures Fly - 62 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer, Monday May 18th, 2009 11:06:19 AM
Gasping in air the Dwarf croaks out a "Thank you", to Tishe and her Crocs. Gathering himself together Yansosh goes and checks on Gry and the Child. Knowing that as long as Gry has the Child no harm will come to it.
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) Monday May 18th, 2009 2:25:47 PM
"Shady picks, dudes!" Trellus remarks to Tishe and Olaf as they work on opening up the tunnel. As space becomes available, the cleric flies through the opening to see if the way is clear.
Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] Monday May 18th, 2009 6:58:02 PM
Gilan slipped out of the water and then shifts back into his human form. He is tired from the swim against the current and he glances back only once to have a look at the swirling pool.
Moving to take his place with the others he nods his head, mostly to shake off his fatigue but also to clear it. "I would help with one of my forms to dig, but I have very few changes left to me this day. I am afraid that I might need to use them before we get this child safe." His mind goes over his available spells and shrugs as he could do very little but soften the rocks.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 5/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1 hour and 3 minutes] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 1 hour : all allies]
Grymash (ac24 hp47/125, -4 level drain, Freedom of Movement2, bulls strength) Monday May 18th, 2009 7:29:24 PM
Grymash guards the child from falling debris. Then an idea hits him. "I have a potion of that will enlarge one of you to twice your normal size. If the things become desperate, maybe the strength and size of a giant would help create an exit."
A Breath of Fresh Air (DM JohnP) Monday May 18th, 2009 11:04:34 PM
Olaf and Tishe' use their spells to create an opening through the rocks blocking the exit from the cave and Vayine pushes his way through. The rest of the Bloodpack follow quickly since they are all aware of the threat of more tremors shifting the rocks and trapping them once more.
They all manage to crawl from the tunnel and begin to take stock, comparing wounds and thinking about what has happened in the tunnels beneath Rattledam. As they do so, Grymash notices that the Child has slowly changed colour until it is now a pale green like newly sprouted shoots of grass. As he stares down at what was placed into his arms by his god, the surface continues to change, small spots of dark green and brown spreading across the surface until the Child looks like a bird's egg. A very large bird's egg, mind you, but that is certainly what the Child now seems to be.
Another strong tremor shakes the Sargrass Plains!
Everyone is showered with dust and grit blown out of the tunnel by a blast of air, presumably from a collapse somewhere within the cave. Flocks of blind swallows and swarms of insects rise from the grass surrounding Rattledam as the tremors continue to shake the soil underfoot. A long, drawn-out sound rises from a groan to a shriek that echoes across the Sargrass.
Everyone's head whips towards Rattledam in time to see a large portion of the city collapsing inwards, away from them. As the section twists, snapping pieces of bracing and covering fly through the air in all directions. Slowly, seeming to take forever, the wall tips further and further until it impacts the ground. Despite the last echoes of the tremor, everyone can feel the impact - first as a trembling through the ground then as a rush of air that shakes their bodies.
The Bloodpack can see groups of people struggling through the grass close to the ruined sections of Rattledam. Evidently, not everyone was caught unawares or unprepared and has been able to escape from the collapse of Rattledam.
When we next return to the adventures of the Bloodpack, they will be struggling with the aftermath of the Great Migration! Not to mention delivering the Child to the Manfri, where ever those creatures have taken themselves to following the quakes that have accompanied the Migration.
Will Grymash ever unburden himself? Will Yanosh ever get the chance to hold the Child? Whatever will Gilan do with the piles of loot taken from the fallen Ga'alians?
Stay tuned for the next chapter of the Great Migration Saga!