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Grymash (ac24 hp42/125 ragehp64/147, darkvision, prayer, bulls strength, haste8, rage8)  d20+3=8 ; d20+3=19 ; d20+21=28 ; d20+21=31 ; d20+16=22 ; d8+30=34 ; d8+30=33 ; d8+30=32 ;
Wednesday April 29th, 2009 8:12:46 PM

(balance check 8, heropoint 19)

Grymash answers with a flurry of his own blows, although slightly weakened.

(twohanded attack. powerattack -5hit/+10damage
haste attack: HitAC 28. Damage 34.
1st attack: HitAC 31. Damage 33.
2nd attack: HitAC 22. Damage 32.
I suck! Possible damage, but I doubt it: 99. )

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+13=14 ; d20+6=15 ;
Wednesday April 29th, 2009 8:32:11 PM

Olaf uses his wand to cast cure light wounds, holding the charge, then steps in 5 feet to touch the vampire with the spell [touch attack 14 (nat 1)]. "Blast!" He still manages to keep his feet against the swaying ground [balance check 15 vs DC 10]

No Rocks this Round (DM JohnP)  d20+14=34 ; d20+13=33 ; d20+13=26 ; 4d8+8=24 ; d20+13=20 ; d20+8=21 ; d20+16=36 ; d20+6=15 ; d20-2=0 ; d20-2=17 ; d20+11=13 ; d20+11=15 ; d20-2=12 ; d20-2=10 ;
Wednesday April 29th, 2009 10:59:26 PM

Gilan stalks closer to the vampire and shifts to a combat form.

Trellus casts a spell to both heal his companions and harm the vampire. The vampire resists a portion of the positive healing energy created by Trellus.

Tishe' casts a spell and fires two beams of fire at the vampire. Only the second one strikes but the theurge has the satisfaction of seeing it burn a deep hole into the vampire's body.

Vayine cannot stay on his feet.

Grymash swings his axe at the vampire and nearly hits it.

Olaf triggers his wand and then tries to touch the vampire with it. He can't do it, however, but the healing energy is still ready to use.

Rattledam Defenders

The defenders keep back, possibly waiting to see how the Bloodpack do against the vampire or maybe preparing to attack themselves.

The leader remains on his feet beside the wall. His eyes watch the Bloodpack as they try to deal with the vampire.

The first paladin (P1) is tripped by a small piece of fallen stone but the second (P3) is able to stay upright. That defender nudges the leader and nods towards the pool of Woldsblood across the room. It is immediately apparent that the dome of ice covering the pool has been badly cracked by the last fall of debris.

The two archers keep their feet and so do the dwarves, for a change.

Ga'alian

The vampire swings again at Grymash, catching the half-orc in a vital spot with the first swing. None of the other punches land but the damage has been done. Despite the trembling and poor footing, the vampire is so nimble that it appears to be dancing rather than in any danger of falling.
Vampire -- First Smash hits AC 33 (threat), confirmed AC 26, 24 damage and level drain
Vampire -- 2nd Smash misses AC 20
Vampire -- 3rd smash misses AC 21
Grymash -- takes another two (2) negative levels -- cumulative effect is now: -4 to skills; -4 to attacks; -4 to saves; -20 hps (not absorbed by Stoneskin), -4 levels for purposes of level-based effects



Rattledam Guards (damage taken)
D1 : -6-26-20 = -52
D2 : -5 -11 -13 = -29
P1 : -18 = -18 -2 levels (-10 HP's /etc.)
P2 : -32-33-17-32 = -114 - DEAD
P3 : -28-18-16 -11 -3 = -76
L : -22-10-18 -- 12 -15 = -77 -- 4 levels (-30 HP's / AC-3 (and other changes of course))
R2 : -8 = -8


Ga'alian Forces (damage taken)
S1 : -26-2-11-21 +5 -3 -4 - 4 - 5 +5 -8 -5 +5 +5 +10 +10 -7 -18 +5 +10 = -59

Battlemap


Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 
Thursday April 30th, 2009 9:16:00 AM

Prayer spell still in effect on Gry and vampire
-----------------

"Dudes, get over here and help finish this treadle off," Trellus demands.

The cleric flys in behind Grymash, pulling out a scroll as he moves.
Reaching the barbarian, he casts a spell, hoping to counteract some of the vampire's damage.

[Fly to R15.
Cast Restoration from a scroll.
1 neg level removed from Gry]

------
Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash)
Protective Ward (Flea) +11 next save
Prayer: 2 rounds: within 40 feet of Trellus: +1 luck bonus on attack, weapon damage, saves, and skill checks for allies; -1 for all enemies

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- **Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}

Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer)  d20+4=20 ;
Thursday April 30th, 2009 10:22:31 AM

Getting back on his feet (standard action), Vayine moves forward to get within striking distance of the vampire. (move action to 5 feet away from vampire). He knows he'll be able to get at least one strike before his feet fall out from under him.

Also, closer to Trellus, the suspicious drow is able to growl under his breath at Trellus. "The Rattledammers are waiting for us to slay the Ga'alian before they start killing us again."

Balance: 20

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+8=18 ; d20+8=20 ;
Thursday April 30th, 2009 10:31:25 AM

Tishe' sees the vampire is very nimble, but her spell caused some damage, and so hopes to aim better this time. Using the Pearl of Power on her wooden armring, she recalls the spell she used scant seconds ago. Pointing at the vampire, two more Scorching Rays fly out, both missing!

Even though the Ice Dome is all but destroyed, Tishe' is hoping the Resilient Sphere poised above the pool of Woldsblood will protect it from being destroyed. "And if the Woldsblood goes, all Rattledam could be sucked into the Lands of Rest!"

(Scorching Ray: Touch Attack AC 18, AC 20)

No Balance as Tishe' is in the air, flying

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4683 rounds
Longstrider- 4780 rounds, +10 movement
Resist Elecricity- 781 rounds, 20/electricity
Barkskin- 782 rounds, +2 natural AC
See Invisibility - 783 rounds, see invisible and etheral creatures
Fly - 73 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+18=25 ; d8+9=16 ; d20+13=26 ; d20+13=26 ; d4+3=5 ; d4+3=4 ; d20+15=27 ; d20+15=17 ; d4+3=4 ; d4+3=4 ; d20+13=26 ;
Thursday April 30th, 2009 6:49:19 PM

Gilan has crouched low when his muscles send him racing across the floor at the vampire. A single spring at the end sends him sailing at the female. Flying through the air he brings his natural weapons to bear upon the female, but does not try to catch her in a grapple. He sails right on by to land upon his feet, spinning to face the foe teeth bared.

[CMW potion - hit points healed]
[Pounce - hit: 25/28/28 and damage: 16/5/4; grapple: ; rake - hit: 27/17 and damage: 4/4]
[concentration ]
[balance 26]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 15/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 8/110 rounds : all allies]

Highlight to display spoiler: {
Leopard
HP: 108
AC: 29
Attack: bite +16(1d8+9) and 2-claws +13(1d4+3)
Special Attacks: improved grab, pounce, rake [1d4+3]
Special Qualities: low-light vision, scent
Feats: alertness, weapon finesse
}

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+13=23 ; d8+1=2 ; d20+16=33 ; d20+6=7 ;
Thursday April 30th, 2009 9:43:49 PM

Olaf attempts again to touch the vampire, striking more successfully this time (touch attack hits AC 23, for 2 damage, will for 1/2). He tumbles back 5' due south (tumble check 33), realizing the ineffectiveness of his ploy, dropping the wand (free action) and pulling out his sickle again (draw action during a move). "I'm not quite ready, Trellus," he says to their blonde haired leader, as he promptly falls on the ground (balance check of 7).


Grymash (ac29 hp52/125, -3 level drain, darkvision, prayer, bulls strength, haste9, full defense)  d20+2=7 ;
Thursday April 30th, 2009 9:52:46 PM

Grymash suddenly becomes covered in frothy sweat and his double ax begins to feel heavy in his hands. The sudden loss in vigor, from the loss of both his rage and the vampires necromantic attacks, the half-orc is unable to maintain his balance upon the shaky ground. (balance 7)

However, being a highly trained warrior, Grymash attempts to shield himself with his buckler and weapon as he attempts to return to his feet. (full defense - standard action, standing up - move-equivalent action, +4 AC dodge bonus.) "HEY SUCKER SLUG, IS DAT DA BEST YOOZ CAN DO? GRY'S PULLED BIGGER FANGS DAN YOURZ!!"

Flea AC 21, 29/67 HP, Blinking, Hasted, Inspired  d20+11=15 ; 4d4+4=17 ;
Thursday April 30th, 2009 10:15:25 PM

Flea drops to the ground when Tishe casts her spell. The ring of featherfall prevents her from injuring herself in the process. The rogue manages to maintain her balance [Balance=15] as she draws her wand and points it at the vampire. Four beads of energy arc through the air and impact the shadowdancer [Magic missile 7th lvl = 17 HP].

Potential Re-Wind (DM JohnP) 
Thursday April 30th, 2009 11:27:48 PM

Okay folks ... I sent an e-mail allowing everyone to re-wind this turn.

The scroll that Trellus wants to read requires 3 (three) rounds to complete. Rather than simply ruling that Trellus stands / hovers around for that time doing nothing else, I've given him the opportunity to do over. Since he posted first, everyone else gets the same opportunity.

And a note to players : I'm assuming that you are adding the bonuses for flanking, charging, etc. and I'm not adding those when I determine whether an attack lands. If the bonus applies, mention it and add it to the attack bonus.

I apologize for missing the effect of Prayer on the last turn. It didn't matter, but I'll consider it for this and subsequent turns.

Jerry 
Friday May 1st, 2009 5:49:31 AM

Jim Webber, your email client is kicking back all my emails. I'm getting type 12 and type 14 errors. I tried to tell you about that, but it is kicking those back too.

Email me when it is fixed, I need to talk to you.

-----------------

That said, where's our posting? I'm seeing slews of Xs below in the report. JohnP, email Nellie and I please and let us know what's going on.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  4d8+12=34 ; d20+13=32 ;
Friday May 1st, 2009 8:28:22 AM


Trellus flies over and casts a healing spell on Gry.

[Fly to R12
Concentration check 32
CCW spontaneously over Freedom of Movement - 34 hp healed]

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  4d4+4=12 ;
Friday May 1st, 2009 10:42:43 AM

(Tishe' rewind round)

Knowing it will be difficult to accurately fire on the vampire-monk, she reaches into her Pants and pulls out her wand of Magic Missle. Four beads strike the creature. (12 damage)

Even though the Ice Dome is all but destroyed, Tishe' is hoping the Resilient Sphere poised above the pool of Woldsblood will protect it from being destroyed. "And if the Woldsblood goes, all Rattledam could be sucked into the Lands of Rest!"

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4683 rounds
Longstrider- 4780 rounds, +10 movement
Resist Elecricity- 781 rounds, 20/electricity
Barkskin- 782 rounds, +2 natural AC
See Invisibility - 783 rounds, see invisible and etheral creatures
Fly - 73 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 80 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Vayine (sub-SteveK) AC27, 28 to Vampire HP 40/98 (Endure Elements, Dodge, Prayer) 
Friday May 1st, 2009 10:43:39 AM

(Vayine Rewind Round)

Getting back on his feet (standard action), Vayine moves forward to get within striking distance of the vampire. (move action to 5 feet away from vampire). He knows he'll be able to get at least one strike before his feet fall out from under him.

Also, closer to Trellus, the suspicious drow is able to growl under his breath at Trellus. "The Rattledammers are waiting for us to slay the Ga'alian before they start killing us again."

Balance: 20

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls

Over (DM JohnP)  d20+14=20 ;
Friday May 1st, 2009 10:41:23 PM

Trellus flies close to Grymash and casts a healing spell, hoping to keep the big half-orc up and in the fight.

Vayine closes with the vampire, ready to attack.

Tishe' retrieves a wand and triggers it to send magical missiles at the vampire.

Gilan charges the vampire but cannot hit it solidly. Fighting the vampire is like fighting smoke.

Trellus tries to strike the vampire once more with his wand but still cannot hit it. In response, he steps back and draws his sickle once more. Then, of course, he trips on a piece of loose rock and falls to the floor.

Grymash concentrates on protecting himself and tries to stand. It's enough, though, to keep the vampire from hitting the half-orc when he stands.

Flea triggers a wand and sends magical missiles at the vampire. Clearly, the vampire has no spell resistance to protect it since the missiles strike with full force. As the last missile strikes, the vampire turns insubstantial and slowly rises like mist or vapour. The vapour still roughly holds the vampire's shape as it moves towards the door into the Woldsblood chamber.

Rattledam Defenders

The defenders remain next to the walls. No one can tell whether they want defensible positions if a fight occurs or simply to get as far from the Woldsblood as possible. The leader makes a gesture and the two archers lower their bows.

With the walls behind them for support, the defenders don't have to worry about falling.

After seeing the vampire fade and turn vaporous, the leader steps forward and speaks to the Bloodpack.

"Well fought! But tell us why you have come to the Well, and tell us quickly or else we will fight once more!"


Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Friday May 1st, 2009 11:08:20 PM

Gilan paces back and forth as the vampire has disappeared. His hair is all standing on end and his tail twitches back and forth. He can tell what the group is saying but he does not feel that he needs to say anything...besides, he hates to talk in animal form.

[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance ]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 16/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 9/110 rounds : all allies]

Highlight to display spoiler: {
Leopard
HP: 108
AC: 29
Attack: bite +16(1d8+9) and 2-claws +13(1d4+3)
Special Attacks: improved grab, pounce, rake [1d4+3]
Special Qualities: low-light vision, scent
Feats: alertness, weapon finesse
}

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+2=21 ;
Saturday May 2nd, 2009 2:00:19 PM

Stalking into the room where the others are at Yanosh is visably upset about missing all the fun.

"We come in defense of the Wold and the Sargrass. Evil forces seek to claim the Woldsblood for their own. These undead were sent to destroy you and us to make that claim. Galafar is the one who is behind all of this. By Garguls Eye I proclaim this the truth."

Balance check 21

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+2=12 ; d20+6=23 ;
Sunday May 3rd, 2009 8:57:41 AM

[oops. Forgot I was on the ground. Disregard the d20+2 roll]

Olaf stands up, looking around at the defenders, and nods at Yanosh's response. "Aye, we're here to protect the woldsblood, as charged by the Powers o' the Wold. Lookin' like yer here fer the same purpose. Now, can anyone stop that vampire?" he gestures at the slowly moving ball of gas, keeping his feet amidst the rolling and groaning of the ground [balance check 23 vs DC 10]

Vayine (sub-SteveK) AC31, 32 to Paladin HP 40/98 (Endure Elements, Dodge, Prayer)  d20+5=20 ;
Sunday May 3rd, 2009 7:17:02 PM

The vampire turns gaseous and the drow whirls towards the Rattledammers, somehow keeping to his feet (Balance: 20) Keeping his sword and shield ready, Vayine goes totally defensive, allowing Trellus and the others to possibly talk the Rattle's out of another fight while still not giving them any advantage.

"We don't need to worry about the vampire", he tells his packmates. "Let these 'righteous' people deal with its resting place. All we need is the Child and we can leave."

Balance: 20

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls
Total Defense +4 AC


Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Sunday May 3rd, 2009 7:25:33 PM

Once the vampire is gas, Tishe' turns her attention on the roiling almost-catastrophe that is the Woldsblood container. "My Sphere will stay for a little while, but will not be a permenant solution to spilling Woldsblood all over Rattledam. You remember what even a small amount did to us when we were fighting Horvis?" Tishe' flies over to the crack on the container and tries to assess the damage. Is it cracked on the stone or on the glass portion of the pool container?

Trying one thing first, the plain-faced woman places a hand on the crack. "Mend", she commands.
........................

Mending: repair non-magical ceramic or glass like new.

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4682 rounds
Longstrider- 4779 rounds, +10 movement
Resist Elecricity- 780 rounds, 20/electricity
Barkskin- 781 rounds, +2 natural AC
See Invisibility - 782 rounds, see invisible and etheral creatures
Fly - 72 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 79 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Debate with the Defenders (DM JohnP) 
Sunday May 3rd, 2009 11:11:29 PM

The leader of the Defenders scans the room, looking from the panther to the shuddering half-orc and at all the others. The leader seems to be listening although it is difficult to tell how much consideration is being given to what the Bloodpack say.

The leader responds to the words of Olaf, Yanosh and Vayine. The Bloodpack see some reaction among the other Defenders to the mention of Galafar, but the leader is unreadable.

"This is the Heart of Rattledam and we were charged with defending it. We might thank you for your aid but it now time for all of you to go. I don't know about this ... Child ... that you mention, but it is no matter. Leave this chamber. The Council, including Galafar, will decide how to respond to your transgressions."

When he notices Tishe' moving towards the Pool, the leader stiffens and shouts.

"You! Move away from there!". The leader turns his head slightly and shouts to the archers, "If she or anyone else touches the Heart, shoot them!"

In fact, it might not be a bad time to move out since the rocks continue to fall and the tremors still shake the chamber. Tishe' glances overhead to see a large piece of loose rock on the verge of falling. The piece is wide and thick, larger than her sphere and sure to hit the Pool when it falls. Tishe's spell does nothing to heal the cracks in the ice dome. Still, there might be something happening ....

Tishe' - Spot DC 10 - Read the first Spoiler below
Everyone Else - Spot DC 25 Read the first Spoiler below

Successful Spot rolls Highlight to display spoiler: {The Pool is glowing, brighter than it might have been before. Something is clearly happening even if the Woldsblood hasn't erupted yet.}

Tishe ONLY - Spot DC 25 - Highlight to display spoiler: {Quick inspection reveals that the glass might be thinner, somehow, although you can't immediately think of any reason for this to happen. Even stranger .. there's something ... that you can barely glimpse floating at an unknown depth in the Woldsblood.}

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  d20+10=16 ; d20+13=16
Monday May 4th, 2009 9:21:29 AM

Spot check - 16
Diplomacy check (assuming guards are followers of Woldian gods) - 16

Trellus flies toward the leader of the defenders, pulling up at a non-threatening 20'.

"I'm Trellus of the Bloodpack," he states. "And we ain't got a lot of time here."
He points to the Well. "Tishe has already saved our threads with her ice-ball. But, its gonna go soon. And when it does, that stuff is gonna be all over. And dude, you do not wanna be here when that happens."

The blond cleric of Domi looks at each of the defenders. Taking the time to take each one into his sight.
"The manfri told us to come. They told us how to get here. Do you trust them?"
He lets the question hang for a couple seconds.

"We've come to find the Child, protect it, and bring it to them. So it'd be truly shady of you to tell us if there's anything in here besides that <waves a hand at the Well>. The Wold's changing dude. Its too late to stop it, so be a blackhand, and help us out."

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+2=16 ; d20+2=3 ;
Monday May 4th, 2009 1:31:39 PM

The Dwarf Cleric takes a non-threatening stance and puts away his War Axe. "We come only to help nothing more."

After speaking a violent shake of the ground knocks the dwarf to the floor.

Spot - 16
Balance - 3

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+11=21 ;
Monday May 4th, 2009 1:40:54 PM

"The Pool is glowing, Trellus!", the brown-haired woman calls, "but the ceiling is caving in! We've got to weave together to keep it from being destroyed!"

Tishe' will back off from the Pool, flying backwards in order to try and reduce tension, but she just can't do nothing while the stone threatens to destroy the pool, and by extension, all of Rattledam or more!

Raising her hands with just a pinch of spider web in them, she casts a Web at the ceiling, hoping against hope that the strands can keep it up for a minute longer.

..................
Spot: 21
Move: backwards 15 feet towards the Golden Doors
Cast: Web on ceiling to hold loose stones with solid ones. (No idea if this'll work, but just trying :-)

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4681 rounds
Longstrider- 4778 rounds, +10 movement
Resist Elecricity- 779 rounds, 20/electricity
Barkskin- 780 rounds, +2 natural AC
See Invisibility - 781 rounds, see invisible and etheral creatures
Fly - 71 rounds, 60 feet average maneuver
Prayer (from Trellus)
Resiliant Sphere - 79 minutes, impregnable, immovable sphere 9 foot radius

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Monday May 4th, 2009 6:30:38 PM

Gilan cannot believe the turn of events that are happening at this very moment. They need to find the child and get it out of here. They have to deal with this stupid pack somehow as well, hopefully without having to kill them.

Glancing to Trellus he watches as he tries to reason with them. His own mind is already racing with what he could do and none of it is a viable option. Maybe one of his spells but that would just bury the well and maybe all of them as well. Have to find the kid and now. That is the only thing that might turn this whole deal around. With that thought he starts to use his nose to figure out if there are any new smells in the cave that he cannot place to those already here.

[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance ]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 17/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 10/110 rounds : all allies]

Highlight to display spoiler: {
Leopard
HP: 108
AC: 29
Attack: bite +16(1d8+9) and 2-claws +13(1d4+3)
Special Attacks: improved grab, pounce, rake [1d4+3]
Special Qualities: low-light vision, scent
Feats: alertness, weapon finesse
}

Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength)  d20+2=16 ; d20+2=14 ; 2d6+4=11 ;
Monday May 4th, 2009 11:09:08 PM

Grymash doesn't give up on the vampire. He holds up his double axe, presenting the blood-soaked, closed eye holy symbol molded into one of its two blades. "GRYMASH MOUNTAINBACK CALLS ON DA POWERS OF DA WOLDSBLOOD AN LORD GARGUL TA CLOSE YOOZ PIGGIE EYES TO DA LANDS OF DA LIVING!!" Upon uttering these words, a wave of positive energy goes shooting forth at the misty undead.

(Turn attempt on the vampire. Can affect up to 6HD undead. Turn damage 11.)

(Balance 14)

It All Comes Tumbling Down (DM JohnP) 
Monday May 4th, 2009 11:38:10 PM

Some of the Bloodpack attempt to defuse the situation with the Defenders, explaining the task that they were given. Trellus' explanation of the dangers of Woldsblood is met with a shrug and the leader barely glances at Yanosh.

"You don't have to explain the dangers of the Heart to those who have defended it, tended it and observed it. For years and decades, for some of us."

"As for the Manfri, they are not of Rattledam and definitely not of the Council. Unless you can tell me which Council member authorized your visit, we will have to expel you. Even if it means our lives, either being buried here or consumed by the Woldsblood."


Still, the leader seems to relax slightly when Tishe' flies away from the pool. Both dwarves nod in agreement with Tishe' assesment of the condition of the roof over the pool so there is no attack when the theurge fills the area with webbing.

Gilan is considering his options while prowling the chamber. The panther's acute sense of smell does not reveal anything new - just the familiar scents of his companions, the smells that come the defenders, the cooling blood of the Ga'alians that were defeated and the dusty, cloying scent of whatever exotic spices were used to preserve the bodies of the mummies. The sickly, somewhat nauseating scent of the vampire is fading as it moves farther away in the tunnels.

A strong tremor shakes the chamber, causing more rocks to fall and threatening to knock the Bloodpack and the defenders to the floor.

Balance - DC 15 or fall prone

The tremor also dislodges the rock. Tishe' webbing holds it so that it falls slowly, gradually pulling the webbing from the supporting walls and ceiling. In turn, this brings a shower of smaller rocks tumbling to the floor of the chamber. After what seems like an eternity the large slab of rock hits the sphere, tips over and slowly slams into the ice dome in slow motion.

The rock teeters there for a moment before a loud .... CRACK .... sounds throughout the chamber. The rock drops downward, pulling the last of the webbing from the walls and causing a small fountain of Woldsblood to spurt upwards. The Woldsblood instantly dissolves any of the webbing and ice that it contacts, eating the magically created substances away until the pool is visible to all in the chamber.

The defenders look to their leader, waiting for any command. The leader seems to be caught on the horns of indecision, wavering between saying something or acting himself.

The tremor may have signaled the end of the earthquake, or whatever it was. The silence is more profound after the prolonged sound of falling rock and squeal of rock being twisted beyond its capacity to resist. Everyone can now see the glow coming from the pool of Woldsblood with veins of the glowing substance spreading across the floor of the chamber.

Then the rock is heaved upwards, pushed up and out of the pool to fall upon the floor.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 
Tuesday May 5th, 2009 8:25:54 AM

OOC - I don't quite get that last part. The rock that tore from the roof is pushed back out of the pool and onto the floor? or there's a glowing rock in the pool that is pushed out onto the floor? Is the glowing whatever still in the pool?

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+5=10 ;
Tuesday May 5th, 2009 11:16:44 AM

Attempting to stand the normally stable Dwarf is once more knocked to the floor. "If Malafret were here she could avow for us that we mean no harm," the Cleric states sitting up.

Balance - 7 (OoC the +5 was an accident still a failure though sorry)

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+12=16 ;
Tuesday May 5th, 2009 8:15:28 PM

Gilan glances to the now problematic pool of woldsblood and grimaces. Though he has been cursed, of sorts, by Gargul...he does not want to test the theory of him not being able to die. He slowly back away from the splash and watches for other signs of life.

His voice is a throaty growl, more snarl than he had intended. "We have got to get the child and get out of here." Glancing to the other pack he cannot help but give what his pack would take as a smile, but they might not. "None of us need to die here today." He glances around and then shakes his head. "Let us gather what we can from the bodies for a start." He does not feel that he needs to add a...lets be fast about it.

[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance 16]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 18/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 11/110 rounds : all allies]

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+13=15 ;
Tuesday May 5th, 2009 8:57:14 PM

Olaf spies the slowly spreading pool of Woldsblood, then the rock that has come to settle upon the ground. He sheathes his sickle, then pulls out some clay, molding it absently while examining the rock. Keeping his distance, he focuses his attention on the object, looking to see if the 'child aborning' might be hiding within it somehow. [search 15] As for the spreading Woldsblood, he says to Trellus, "I can make a lip o' stone 'round the woldsblood, 'fore it spreads much more. Yah think I should?"

Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength)  d20+2=10 ;
Tuesday May 5th, 2009 9:47:27 PM

(Balance 10)

Grymash falls and attempts to get back to his feet. The constant falling down is beginning to make him angry.

FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired  d20+11=25 ; d20+13=29 ; d20+13=28 ;
Tuesday May 5th, 2009 10:40:12 PM

Balance=25

"Here, Yanosh! Lean on me," volunteers Flea as she moves closer to the unsteady dwarf. "Mayhap, what you really need is a gnomish to steady you up!" (Aid Another?)

"You think that well-thing is gonna' birth the baby?" Flea asks her pack mates when the thing spits out the rock. Flea had seen what a valcano could do*, and wonders if the God of Life and Death was going to create something out of the Woldsblood he always seemed so fired up about.

While Flea waits with her pack, she studies the cavern overhead (Search=29 ) looking for trouble.

* (May-June 2005)

(OOC: Ignore third roll-error. I'm having some fierce computer connectivity issues.-Carla)

The Child Appears (JohnP) 
Tuesday May 5th, 2009 11:38:37 PM

The Bloodpack and the defenders of Rattledam both consider what has just happened. Some of them, of course, are watching the pool from the floor. Yanosh and Grymash can both manage to pick themselves up since the tremors seem to have stopped. Those with experience in such things realize that this is either a good thing or bad thing, depending on whether the quake has ended or is silently building strength for further destruction.

While Trellus is considering what to do, Gilan begins assessing the fallen bodies of their enemies for what can be salvaged. Each of the Ga'alians was carrying weapons and armor as was the fallen defender. Of course, it would take time and effort to remove and collect all of the treasure and it's very probable that the defenders would object to him taking anything from their fallen comrade.
DM Note - Consider that stripping each body will take 1 round (6 seconds per item) and most of the bodies carry multiple items.

Olaf and Flea are studying the pool of Woldsblood both for signs of further activity and for methods of halting the flow. Each notices that the Woldsblood seems to be slowly spreading from the pool although they cannot tell if the shadow substance is flowing from somewhere or merely returning to what ever level it had before being enclosed by the glass.

Then, as they watch, the surface of the pool begins to rise. Slowly at first and then increasing, but the glowing vsicid surface of the Woldsblood is surely rising upwards. In a matter of moments, the distortion is easily noticed by everyone in the room. But it continues, climbing higher and higher until it would be above Flea's head were she to dare standing beside it.

Then, when some critical point is reached, the Woldsblood thins and parts to run downwards back into the pool and reveal an opalescent object that sits suspended on the surface of the Woldsblood. The colors dancing over the surface of the object make it seem like a pearl, if a pearl could be an ellipsoid over a foot in diameter and nearly three feet long. The Woldsblood retreats and it is obvious that the object is being pushed upwards by something that remains within the Woldsblood. The object rises higher into the chamber, the arms of some great being parting the surface of the Woldsblood to lift it higher. The Woldsblood clings so closely to the arms, no longer running downwards, that it is impossible to tell whether there is flesh and blood under the Woldsblood or some construct.

Finally, when the object is well clear of the Woldsblood, the head and shoulders of a giant form emerge from the pool. After blinking, the giant opens it's eyes and turns to look at the Bloodpack and the defenders. The defenders immediately drop to their knees and lower their heads, refusing to look upon the deity. The Bloodpack, though, recognize the embodiment of Gargul, Lord of Death and Life.

That doesn't make it any easier, though, to withstand the full attention of the deity. Even before Gargul speaks, the Bloodpack are shaken by the presence and power of the only God that sits with both the Gods of the Wold and Testing.

DC 20 Will save (vs. fear) - or be Shaken

Then Gargaul speaks to the Bloodpack, motioning negligently towards the defenders as he does so. Each of the defenders prostrates themselves in response to the unspoken communication.

"You have succeeded."

"I thank you, and bless all of you."

"Will one of you bear the Child?"


Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying)  d20+17=21 ;
Wednesday May 6th, 2009 3:23:19 PM

[Will save 21]

"Oh, Light," Trellus murmurs as the Woldsblood slowly begins rising. The cleric hovers, captivated, as the scene plays out before him. Gargul is revealed in all his glory, and the blond man convulsively swallows in nervous expectation. Even with his past experiences and mental training, the sight of the Lord of Death and Life nearly brings him to his knees.

"I thank you, and bless all of you."

Relief quickly plays across Trellus' face.

"Will one of you bear the Child?"

aaand, now its gone again.

Trellus deactivates his boots, floats down to the floor of the cavern, and drops to one knee.
"Lord Gargul," the cleric of Domi greets the god respectfully. "One of the manfri bid us to bring the Child to them, that she may care for it. Is this your also your wish?'



Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer,  d20+10=12 ;
Wednesday May 6th, 2009 5:42:54 PM

Taking Fleas hand Yanosh stands and looks around. Seeing the thing in the Woldsblood rising Yanosh stands in awe. When he lays his eyes on the physical manifistation of his God Yanosh falls to his knees in supplication. "My Lord Gargul."

Will save - 12

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+18=24 ;
Wednesday May 6th, 2009 7:12:06 PM

With a simple shrug of both his mind and body, he is soon standing once again as his human self. Glancing down at his hands he feels slightly incomplete and sighs with the thought that he has come to like his alternate forms better.

Glancing back to the borning area he takes in the sight of Gargul with more interest than he would have normally for anything else. Already on his knee by one of their enemies bodies, he lets his hands trail over the things of interest picking it as clean as he can. Still he has the presence to dip his head to the Lord of Life and Death. "As a brother of nature, it is my pleasure to help out in the balance my Lord." He remembers his last time before this god and sighs at the suttle discurtouesy that they had shown.

Still he will allow Trellus to take care of the larger matters, especially since he is not sure about this carrying the child thing. It sounds too much like being pregnant to him and he wants to experience a lot of things, just not that. In fact his face grimaces at the very prospect and he gives silent praise for the females that do it.

He will also not bother the bodies of the defenders that fell during the fight...that is not his concern, though he will stop if Gargul seems to be taking offense. Of course he is ever aware of the goings on in the cave and listens intently.

[Will 24]
[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance ]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 19/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 12/110 rounds : all allies]

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Wednesday May 6th, 2009 7:24:40 PM

Shocked is Tishe' that she once again sees the form of Gargul, and she absently rubs the tattoo on the back of her right hand remembering her last encounter. But her shock only allows her careless tongue to begin speaking without thought and she watches the Grey Lord's magnificence.

"Gargul's back, that means Grymash, Yanosh, and Vayine's spells will work again!"

and, "The Chaospack must have succeeded."

and, "Let Grymash care for the Child. Only fair since it comes to us from Gargul."

and finally, she gathers her thoughts for what she really wants to ask. Lighting beside Trellus and taking to her own knees, she looks up at the amazingly powerful being, her question wondering only. "Gray Lord", she begins, "when last we met, you forbade some of the Bloodpack ever to see your realm. Have we weaved enough on the loom to see what it is we have lost? Will you restore my companions to your ultimate blessing?"

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4679 rounds
Longstrider- 4776 rounds, +10 movement
Resist Elecricity- 777 rounds, 20/electricity
Barkskin- 778 rounds, +2 natural AC
See Invisibility - 779 rounds, see invisible and etheral creatures
Fly - 69 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Vayine (sub-SteveK) AC31, 32 to Paladin HP 40/98 (Endure Elements, Dodge, Prayer) 
Wednesday May 6th, 2009 7:26:56 PM

Picking himself up once more from the floor, Vayine hails Gargul with a salute of his sword. "Hail Final Master of all!"

Other than that he is silent.

Effects
Dodge: +1 AC
Bulls Strength +4 Str (doesn't stack with Belt of Giant Strength)
Prayer +1 on all rolls
Total Defense +4 AC


FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired  d20-1=9 ;
Wednesday May 6th, 2009 7:56:17 PM

Holding Yanosh's hand, Flea watches as the giant form emerges from the pool of Woldsblood.

Will Save=9 (fail)

Shaken and stirred by the site, Flea casts her eyes downward, as her knees knock.

Will one of you bear the Child?

The bard-in-training's mind turns to an ancient story of a virgin maiden asked to bear the child of a God, and what befell her, her husband, and the child...and what that child grew to mean to mankind...

"Uh, the child is a-born or still needs to be a-borning?" she asks, wondering what the giant god of life and death wanted to do with the egg...and hoping a 'mother' isn't needed.

Witnessing Yanosh's devotion, the rogue is convinced to do her part. Maybe this way she will redeem herself?

"I suppose we could put it in my HHHaversack?" she volunteers, peeping up from between her lashes. "I could be, like, it's mum," she says, "an' Yanosh could be, like, it's dad?"

Flea kneels down, next to the devout dwarf and moves slowly (and painfully forward) "I'll bear the child...if you will it..." she humbly volunteers, hoping whatever she has to do won't hurt too much.




Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+9=22 ;
Wednesday May 6th, 2009 9:14:56 PM

Shying away from the Woldsblood, Olaf manages to keep his calm in the face of imminent doom and the powerful voice of a God [will save 22 vs DC 20]. Listening to the requests of this great being, his jaw mirror's Trellus's, dropping in uncertain shock at the price to be paid by some member of the pack.

Watching Flea step forward, he grimaces, spits to the side, and bows low to the God in front. He slowly steps up behind Flea, saying sotto voce, "I got yer back, Flea, as yer need." Otherwise he waits for his long-time companion Yanosh, a true devotee to the God of Death.


Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength)  d20+4=15 ;
Wednesday May 6th, 2009 10:35:48 PM

Grymash, slack jawed and wide eyed, falls to his knees shaken to the core. Especially now in his weakened state. "Aauuughh! Lord Gargul! Gry be Lord Gargul's servant. Ask of Gry an it be done. Anythangs for Gry's Master an Lord!"

Gargul's Speech (DM JohnP) 
Wednesday May 6th, 2009 11:16:25 PM

Gargul nods in acceptance of the praise given to him by the Bloodpack. Even if not all of them are quite so impressed, the God does not deign to notice. The God speaks, his voice booming through the chamber and echoing down the corridors under Rattledam. Everyone has the impression that Gargul is not speaking at full volume, perhaps considering the threat of further damaging the ceilings and walls with the power of his divine voice.

"I am no longer restrained. And my part in this affair is done except for my usual duties. Even now, those killed during the Migration are gathering and petitioning for admission to my realm."

"This is the Child that the Manfri spoke of. I have sheltered the Child from the attention of Ga'al. It is now for the Manfri to complete their role. And for you to bear the Child to the Manfri."


Gargul shifts the Child, holding it in the crook of one arm so that he can extend a massive arm towards the Bloodpack.

"You have my blessing again. I withdraw the ban that I issued before. Do not, however, think that you are any more welcome in my realm until your true time occurs."

Gargul makes a casual gesture towards Flea and her haversack.

"One of you must carry the Child. Not in a device such as that, but in your arms. The burden is ... sometimes great. Would one of my servants take this burden?," says the God as he looks at Yanosh and Grymash.



Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength) 
Thursday May 7th, 2009 12:49:01 AM

Mustering all the will power he can gather, Grymash slowly raises from the floor to a kneeling position. With hands outstretched in front of him he says, "Gry, mostist faith-filled servant, wills carry da babe if Lord Gargul see Gry worthy. Howevers, Gry wills no deny Yanosh da same honor. Yanosh or Gry, Lord Gargul please choose. Only Lord Gargul's most wise choice be best. Either ways, it be honor for Gry ta defend da babe wit life"

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4, Flying) 
Thursday May 7th, 2009 4:39:32 PM

Trellus winces a bit at the "burden is great" statement. But, if that was Domi standing there, he'd be doing the same thing Gry is. So, the blond man just waits.

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) 
Thursday May 7th, 2009 8:38:48 PM

Olaf runs his hand through his hair, looking at Gry, then shakes his head slowly. He will not stand between Gargul and his devotees.

Gilan[HP: 82/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Thursday May 7th, 2009 9:23:15 PM

Gilan moves off to another one of the bodies but looks up at what is said by Gargul. He raises his eyes and raises something that might be doable. "Lord Gargul...would it be possible to have each of your servants carry the child for part of the way?" It might not be a perfect solution but he cannot see denying either of them the chance to serve their god in turn. It was not his place but he would be more than happy to aid as well...but it is not his place.

Once he has spoken his piece, he will go back to working on the next body he is kneeling by.

[CMW potion - hit points healed]
[hit: and damage: ; grapple: ]
[concentration ]
[balance ]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
3/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 20/900 rounds]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 13/110 rounds : all allies]

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, 
Thursday May 7th, 2009 10:47:53 PM

Yanosh stands and draws himself to his full height. "I will carry the child too if you permit it my Lord Gargul."

Yanosh stands next to Flea, "No matter who carries the Child, myself or Grymash, the Child will be protected by the BloodPack as a whole. We are as one. For the Land, For the Pack."

The devout Dwarven Cleric looks at Gargul sternnly, "On my life the Child will reach the Mafri." With that Yanosh unstraps and shoulders his shield. He steps forward to take the Child from Gargul if he is chosen.

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}


Gathering the Burdens (DM JohnP) 
Thursday May 7th, 2009 11:02:23 PM

Gilan has been searching the bodies of the fallen Ga'alians, looking for portable treasure. After a quick survey, he's managed to remove items from two of the bodies. After looting the second body, Gilan dares to suggest a possible means of sharing the burden between Grymash and Yanosh.
DM Note - See Below for list of items on bodies

Grymash has spoken first, offering to bear the burden of the Child. The half-orc moves forward to accept the Child from his God. Trellus and Olaf both wait expectantly while the other members of the Bloodpack stand silently.

The defenders are still prostrated before God of Death and Life.

Now that Grymash has accepted the burden, Gargul shifts the Child in his arms so that he holds it in both hands. Then the God extends the Child towards Grymash before gently lowering it into his servant's waiting hands. Grymash finds that the Child is not as heavy as he was lead to believe, certainly not too great a burden. The Child feels warm against his skin and slightly moist. The surface feels firm, perhaps hard but Grymash hasn't dared to squeeze the Child to learn more.

"Take the Child to the Manfri. Protect it with your life, as you say."

"My role is complete and I shall be going to my realm. And you should be going, too. My servants may call upon me for guidance or answers without cost when the time seems right."

"Go now! Fulfill this task that you have been given!"


With that, the giant form of the god sinks down into the pool. Before disappearing from sight, Gargul makes a gesture that his servants, and maybe some others, recognize.

Grymash, Yanosh - Everyone else, Knowledge Religion DC 10 - Highlight to display spoiler: {The gesture is one commonly used by the priests of Gargul when completing the ceremonies welcoming a new life, or at the conclusion of a funeral.}

Ripples spread outwards on the surface of the Woldsblood from the point wher Gargul slipped beneath the surface. The viscous stuff laps over the surface of the pool, spreading out to just before Grymash's toes.

Loot Info

Each of the 3 mummies has the following items:
- greatsword
- chain shirt
- gloves
- cloak
- 4 potions

Each of the two human fighter has the following items:
- longsword
- longbow
- full plate
- heavy steel shield
- ring
- gauntlets
- amulet
- cloak
- boots
- 3 potions

Each of the 2 blackguards has:
- bastard sword
- full plate
- heavy steel shield
- amulet
- belt
- cloak
- glove
- wand



Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength) 
Friday May 8th, 2009 3:23:28 AM

Grymash stands there stoic and hard, cradling the bundle in his arms. He looks down at the child with a piercing stare. The half orc doesn't seem himself. His face appears emotionless, but behind his eyes burns a fire, a spark, a glimmer. After looking at the child, his eyes close and he mutters a few words to himself. He turns his gaze to his pack. His expression is completely different from any of you have ever seen on his face. As if someone else was wearing Grymash's skin. "My friends, it's time we go. You've all done so well. Lord Gargul is proud of you all. This day shall be written in the stars and each of you have earned your place within the heavens."

Grymash turns to address the Rattledam defenders. "Please stand as I talk to you. I am not Lord Gargul. I am a simple servant. As you can see, Gargul himself gave us the authority to be here. We needn't your Council's permission. However you've served your purpose here well and earned your place among our numbers to deliver this child to the Manfri. For the Manfri have the favor of Lord Gargul. You may also represent Rattledam in offering the Manfri a tribute for their exalted status in this land and for the honor they so richly deserve. So I ask, who do you serve?"

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4)  d20+8=24 ;
Friday May 8th, 2009 9:01:32 AM

Trellus understands the gesture Gargul gives to his priests and quickly rises.

"We really need to be going now," he tells his packmates, with some urgency. "When a god says, 'Go, now', sticking around is a sunbaked idea."

Of course, it is at this precise moment when Grymash decides to get all eloquent on everybody, as well as asking the defenders to assist in the protection of the child. What's done is done, however, and Trellus adds no comment.

He does take advantage of this pause in the action to give his half-orc friend some much needed healing.
[Cast Restoration off of that pesky scroll on Grymash]



Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, 
Friday May 8th, 2009 11:04:34 AM

Yanosh steps back to his place as Gry takes the Child. Once Gry has finished speaking Yanosh places a hand on th Half-Orc. "Yes lets be off. Come Brother we must be sure to see your charge to saftey."

Gilan[HP: 93/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Friday May 8th, 2009 6:25:39 PM

Gilan stands slowly, fighting off the effects of so many changes and from the long battle. He has gone over the bodies and gotten what is of importance from each of those of the enemy. Glancing around, weary eyed from the battle he watches as Grymash takes the baby and then Gargul disappears.

When Gry starts talking, most unlike himself, he cannot help but smile and it comes as little surprise that it appears that something is talking through Gry. With a nod of his head he glances to the other pack in the cave still and shrugs his shoulders. "They are right, we must be going." He does not mind if the other pack comes with them, but it could be a death sentence for them if they do. Surely the Council will not be happy to know that they allowed the pack to live and going with them would be even worse.

Still he is ready to leave as soon as the rest are and will head in the direction of the exit to this room. He has seen enough of this area to last him and he will have to think on it for awhile. His form ripples and changes, slipping into that of one of the sightless birds that roams the plains.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
4/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired 
Friday May 8th, 2009 7:27:11 PM

Flea moves to keep a place beside Yanosh. She reaches out and gives the dwarve's shoulder a squeeze. In a low voice she speaks to the cleric of Gargul.

"Getting this kid to the Manfri isn't going to be a walk in the sun!" she says, "an' with Gry all warped around this egg-thing, he'll be no good for fighting if there are any more of these undead or vampire type folks waiting for us." Flea gives her kilted comrade a knowing look.

"Whatchu' think, Trellus?" she asks. "You think we better keep Gry in the middle and Yanosh close by...just in case? You want me to go scout out ahead? Maybe with Gilan? Where did he go?"

Vayine (sub-SteveK) AC31, 32 to Paladin HP 40/98 (Endure Elements, Dodge, Prayer) 
Friday May 8th, 2009 10:50:25 PM

"I hear and obey, Great One!", states Vayine with conviction. He takes his normal place as rear-guard for the Bloodpack, and looks to be eager to leave.

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Friday May 8th, 2009 10:56:21 PM

Tishe' is extactic that the Grey One has lifted the ban on her packmates, and, for once, is speechless!

The command and the advancing Woldsblood make her get back to reality and she lifts off to fly back towards the Golden Doors. Seeing the advancing Woldsblood, she calls warning to the Rattledam Defenders. "Watch out! I'll protect you!" And she uses her Staff of Ice to create a Wall of Ice that separates the Defenders and the Bloodpack.

"No time for words now!", she calls to the Bloodpack, "let's get going, get out of Rattledam, and get the Child to the Manfri!"

Tishe' is more than ready to run/fly out of here!

Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4679 rounds
Longstrider- 4776 rounds, +10 movement
Resist Elecricity- 777 rounds, 20/electricity
Barkskin- 778 rounds, +2 natural AC
See Invisibility - 779 rounds, see invisible and etheral creatures
Fly - 69 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Onwards and Upwards (DM JohnP) 
Sunday May 10th, 2009 10:20:01 PM

Grymash accepts the burden of the Child from his god's arms, settling the Child into his arms. On close examination, Grymash and the others would guess that the Child was some kind of egg at least by its appearance. However, the half-orc finds that the Child is not a heavy burden but is certainly awkward and will require both arms to keep it secure. Yanosh stands by, ready to accept the burden if Grymash needs to pass it off.

While Grymash has been adjusting to his new burden, Trellus has taken the opportunity to heal him. Gilan completes the stripping of the bodies of their fallen opponents. Unless the shifter has some means of reducing the weight of all that armor, he will be heavily encumbered during the escape. Perhaps someone has a magical sack or bag? Or maybe Gilan will have to leave the armor and weapons behind?

Flea and Tishe' strategize, wondering how to best escape this place even as Vayine moves to cover their retreat. Even though Grymash has offered the Defenders the privilege of protecting the Child, Tishe' places a wall between themselves and the Defenders. The leader of the Defenders may have considered Grymash's offer but rejected.

"We defend Rattledam. The Heart is here and we will continue to defend it until we are ordered elsewhere, or it becomes undefensible."

In fact, after the Defenders rose from the floor after Gargul's departure, they moved to put themselves close to the Pool. The Wall might also serve to keep the rising tide of Woldsblood which was continuing to flood from the Pool. The last glimpse that the Bloodpack had before the wall of ice formed was of rivulets of the magical substance snaking across the floor. There was no immediate threat but the wall will provide some added time for them to escape.

Once they start moving, with Flea and the flying Tishe' near the front, the Bloodpack quickly return to the Golden Door. They must now decide how to escape ... back the way that they entered, or through a different path?

Yanosh AC22- HP33/81 Hide from Undead, Bulls str, Prayer, 
Monday May 11th, 2009 2:27:48 PM

"We need to get out of here the fastest way possible," the Cleric states coolly. Yanosh waits for the rest to move out but stays close to Gry and the Child.

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Tishe' (AC 21 HP 68/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) and Vayine (sub-SteveK)  d20+11=30 ; d20+11=21 ;
Monday May 11th, 2009 3:05:33 PM

Tishe' agrees with Yanosh, going so far as to fly back the way they came 60 feet in order to make sure the way is clear. She casts a Light spell out in front of her and uses See Invisible to check things out. (Spot: 30, Listen: 21)

Vayine wants to go too, but he stubbornly stays in his rearguard position until the others move off.

..............

Tishe' Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4677 rounds
Longstrider- 4774 rounds, +10 movement
Resist Elecricity- 775 rounds, 20/electricity
Barkskin- 776 rounds, +2 natural AC
See Invisibility - 777 rounds, see invisible and etheral creatures
Fly - 67 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Gilan[HP: 93/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Monday May 11th, 2009 7:24:40 PM

Gilan flies over to land upon the shoulder of Flea and nuzzles against her face. "Always at your side sister." He does not leave her as she moves ahead and will act as a second set of eyes for her. This also leaves him in a position to supply support for the advanced scout.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
4/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

[Gilan should be able to get all but the armors into his HHH with what is already in there. Of course he would have taken the time to wrap the sharp parts that might cause problem with his blanket and or bedroll.]

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) 
Monday May 11th, 2009 9:21:16 PM

Olaf nods to Gilan, "Nice job. Got some extra space in here, if ya need to hold anything," and offers his HHHaversack to hold excess.

He then follows up behind Flea, waiting for word from Trellus as to their next action.

One Way is Blocked (DM JohnP) 
Monday May 11th, 2009 10:31:38 PM

The Bloodpack mill about, stuffing looted equipment into magical haversacks and waiting for Trellus to tell them which way to go. Unfortunately, the human cleric is silent.

Flea and the shifted Grymash, along with Tishe', move ahead to reconnoitre the paths away from the Golden Door. They already know about two potential paths - back the way that they came through the flooded tunnel or out through the holy complex controlled by the Monks. The flooded tunnel is the way that they have used many times before but it may be difficult if Grymash is burdened by the Child. The path controlled by the Monks may difficult considering that they have been fighting them since coming back to Rattledam.

Tishe's Light spell shows the damage caused by the quaking, fallen rocks and other debris litter the floor and the overhead is cracked and shifted. The path ahead is open at least as far as the pool.

Olaf moves to keep both the scouts and the others in sight. Grymash and Yanosh stay with Trellus while Vayine prepares to guard the back. Looking back towards the Woldblood chamber, Vayine can see that the wall of ice is changing, somehow. Without going back, though, it's impossible to tell exactly what is happening.

Just then, the tunnel shakes once more! Worse, a deep rumbling groan echoes through the tunnel as if the very earth itself is being torn apart.

The immediate danger are the many small and large pieces of stone and masonry that tumble down from the roof and walls. Everyone must try to dodge the falling hazards or be injured.

Reflex Save DC 15 or take 2d8 impact damage

The Bloodpack might be able to take the time to reconnoitre the paths out, or they may simply choose a path. They might wait for Trellus to decide or someone can simply act and the others can choose to follow, or not.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4)  d20+10=21 ;
Tuesday May 12th, 2009 9:06:26 AM

[Reflex 21]

Nothing like large rocks crashing around your head to break you from your reverie.
"We gotta get out of these tunnels," Trellus decides. "Before we get buried in them."

The way to the pool is shorter, so the cleric grits his teeth and points in that direction.
[OOC - I guessed. Whichever tunnel is shorter is the way Trellus wants to go.

Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer,  d20+5=13 ; 2d8=6 ; 2d8+2=14 ;
Tuesday May 12th, 2009 10:26:08 AM

Waiting for the "Pack to move off Yanosh is unready for the sudden shifting of the Wold around him. A small but powerful rock strikes the Dwarven Cleric in his helm. Taking his helm off He looks at the dent and rubs his head. Looking at his hand Yanosh see a bit of blood and growls, "Just what I need a scar from a falling stone. Are we gonna stand here all day or get moving?" pulling out a vile Yanosh down the liquid and feels the healing forces run through his body. Placing his helm back on his head Yanosh moves off in the direction the pack goes.

Reflex vs Dc15 failed 13
Dmg 6
potion Cure Moderate Wounds 14 (33-6=27+14=41)

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds x2 (1left)
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}



Grymash (ac24 hp47/125, -4 level drain, darkvision, prayer, bulls strength)  d20+7=23 ;
Tuesday May 12th, 2009 2:14:48 PM

(how many restored levels did the scroll give?)

Nodding at Trellus' decision, Grymash makes his way to the waters edge. Before taking to the water, Grymash will invoke the power granted to him by Lord Gargul (travel domain) that allows him 'freedom of moment' in such situations. (Freedom of Moment, can last up to 4 rounds)

(Reflex 23)

Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+7=8 ; 2d8=6 ; d20+11=27 ; d20+11=16 ; d20+4=6 ;
Tuesday May 12th, 2009 2:39:16 PM

Tishe' looks ahead and gets pummelled by falling rock. She hears Trellus to go back towards the pool, and the mystic doesn't waste any time, flying ahead to get to the chamber that has both the underground pool and the short tunnel to get out of Rattledam.

Tishe' Actions
Move 120' down tunnel to pool/exit
Reflex DC 8
Damage 6
Spot: 27

...................

Vayine swiftly brings his shield up and wards off any falling debris. He maintains his rearguard position and follows Trellus out the tunnel, keeping watch behind.

Vayine Actions
Reflex DC: 16
Move: up to 60 feet behind Trellus
Spot: 6

..............

Tishe' Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4676 rounds
Longstrider- 4773 rounds, +10 movement
Resist Elecricity- 774 rounds, 20/electricity
Barkskin- 775 rounds, +2 natural AC
See Invisibility - 776 rounds, see invisible and etheral creatures
Fly - 66 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Gilan[HP: 93/108 - AC: 27][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+8=17 ;
Tuesday May 12th, 2009 9:37:28 PM

Gilan continues to stay perched upon the shoulder of Flea. He is lucky to avoid any of the falling rocks, or maybe it is just because he is riding on Flea. "I have water breathing spells that will be of use to two people." He does not cast them right away but lets it be known that they are available for two people that don't want to chance the swim.

Before shifting much earlier he would have given the extra goodies to Olaf to carry, taking only what he can get into his pack safely.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
4/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+9=20 ;
Tuesday May 12th, 2009 10:30:03 PM

Olaf nods at Trellus's words, then moves, double time, again keeping a connection between the scouts and the main group. Rocks falling around, he manages to dodge them as they come [reflex save 20 vs DC 15]. "This ain't lookin' so good. Keep up the pace..."

Through the Water (DM JohnP) 
Tuesday May 12th, 2009 11:02:21 PM

The Bloodpack move up to the pool and the flooded cave that should, Gods willing, take them up to near the surface and out into the open sunlight of the Sargrass. Trellus had stopped there, waiting for the others to catch up. Everyone clusters around since nobody seems to want to be the first to attempt the swim.

Yanosh sits near Grymash as the half-orc cradles the Child in his arms. With the benefit of the spell, Grymash should not have too much problems but it will be awkward. After scouting further along, Tishe' and Gilan both fly back to join the group. Olaf comes close, as well.

Vayine has been looking back towards the chamber and Golden Door just in case something approaches from that direction. The sharp eyes of the dark elf spot something on the floor that reflects light, maybe something flowing down the tunnel towards them.

The question facing the Bloodpack is this: who will first attempt the swim? And what order will the rest follow, with or without the spells offered by Gilan? All of this is complicated by the threat of further tremors that might drop more debris or even collapse the tunnels under Rattledam. Nothing is threatening the Bloodpack at this moment but the air is getting thick with dust that has been shaken loose by the tremors. There is a constant sound of shifting sand and soil, far off clatters of falling stone and the ominous deep rumble that seems to be a constant companion to their escape.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) 
Wednesday May 13th, 2009 8:56:21 AM

Trellus looks around, and nods toward the vertical tunnel. "OK, who hasn't weaved this pick before?"

The blond man quickly explains to that group what's about to happen. The vertical tunnel leads up to a small chamber, covered by some kind of magical membrane. The chamber is under a pool of water.
"Push through the membrane, and swim up," he says. "We swam down to it as kids, so getting to the surface shouldn't be that hard."
The blond man glances at Gilan, and memories from a cross ocean flight flood his mind.
"Can you turn into one of them turtle things and help out if anyone gets in trouble?" he asks his friend.

"Gil and Gry first. Me and Tishe last. Let's weave."

Spells Active:
Magic Vestment (shield bonus +4 and armor bonus +4)
Barkskin +3 (potion) natural bonus
Shield of Faith +4 deflection bonus
Status (Flea, Gilan, Gry, Olaf)
Stoneskin (Grymash)
Protective Ward (Flea) +11 next save

Spells Prepared:
Highlight to display spoiler: {
(caster level 12 due to Setanos' Vestment):
d -- domain spell
p -- recast with pearl of power
* - cast spell

0 -- Create Water (x2), Detect Magic (x2), Resistance, Read Magic
1 -- Bless, Endure Elements (x2), Remove Fear (x2), Shield of Faith(x2), Sanctuary (d)
2 -- Align Weapon, Silence, Remove Paralysis, Resist Energy(x2), Spiritual Weapon, *Status, Bulls Strength (d)
3 -- Dispel Magic(x2), *Prayer, **Searing Light(x2), **Magic Vestment(dp)
4 -- *Dimensional Anchor, *Freedom of Movement, Inflict Critical Wounds, *Sending, Spell Immunity (d)
5 -- **Flame Strike(x2), *Shield of Faith(Quickened), Spell Resistance (d)
6 -- **Wind Walk(x2) *Stoneskin (d)
}

Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer,  d20+4=12 ;
Wednesday May 13th, 2009 3:21:14 PM

"I'm not leaving Gry." the Cleric anounces coolly, "I'll go with them. We came this way when I first came here didnt we?" Yanosh walks unto the water with Gry and Gilan. Ducking under he swims behind the two.

Swim Check 12

Used
Potion of Hide from Undead
Spell Cure Light Wounds
Tattoo Cure Serious Wounds
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds x2 (1left)
Tattoo Cure Moderate Wounds

Highlight to display spoiler: {
Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds*, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

#= cast every morning once a day

Domain Shadow

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink
}

Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d4+1=4 ; d20+2=18 ; d20+20=34 ;
Wednesday May 13th, 2009 4:10:03 PM

Tishe' sets up to be the last one out with Trellus. "It's a bit of a delay, but I can help in getting some heavy swimmers through the water." In order to help the heavily armored ones, she taps herself with a Wand of Speak with Animals, and then brings forth her druidic magics to Summon 4 Crocodiles. Speaking with them, she asks them to allow her armored companions to hold onto the reptiles while they swim through the tunnel to the pool inside the Rattledam dome.

She will keep one for herself to hold on and swim the tunnel.

Tishe' Actions
Speak with Animals (one round)
Summon Nature IV (over Rusting Grasp) = 4 crocodiles (full round)
Strength Check to hold on: 18
Croc Swim Check: 18 (take 10)

...................

Vayine moves up and waits for Gry, Gilan, and Yanosh. "Looks like the Woldsblood is following us", he says as he sees the reflected light on the corridor floor.

His light elven mail doesn't need any swimming assistance, and he plunges into the water without the crocodiles.

Vayine Actions
Swim Check: 34

..............

Tishe' Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4675 rounds
Longstrider- 4772 rounds, +10 movement
Resist Elecricity- 773 rounds, 20/electricity
Barkskin- 774 rounds, +2 natural AC
See Invisibility - 775 rounds, see invisible and etheral creatures
Fly - 65 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Grymash (ac24 hp47/125, -4 level drain, Freedom of Movement1, bulls strength)  d20+14=34 ; d20+9=11 ;
Wednesday May 13th, 2009 5:36:48 PM

Grymash makes his way through the water and to the shore as best as he can. With Yanosh's help, Grymash has complete confidence everything will go perfectly to plan.

(Fort save to hold his breath 34, natural 20.)
(Swim 11)

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+3=6 ;
Wednesday May 13th, 2009 8:36:48 PM

Olaf nods at Trellus's request, stuffing his shield, sickle, and cloak in the Haversack, and lacking any more time, he prepares for the water. Seeing that Gry may not be holding on to a croc, Olaf nudges him, "Grab on, Gry! Gilan's got you covered." He then jumps in, following Vayine and Gry.

[Swim 6]

Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Wednesday May 13th, 2009 9:02:00 PM

Gilan flies towards the water and then shifts after he gets over top of it. A giant crocodile slams into the water, sending a spray up and out as he enters in a spectacular belly-flop. As he slowly surfaces he will grin, all teeth at Gry, and turns slowly around. "Hold on." Figureing that he has enough strength to do it he will offer to take both Grymash and Flea if she wants help.

Seeing as noone was interested in his use of the water breathing spell he will not cast them. It is a short swim and they should make it ok...at least he hopes so.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
5/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

Through the Water (DM JohnP) 
Wednesday May 13th, 2009 10:46:04 PM

The Bloodpack organize themselves and begin to climb and swim their way to the surface. Grymash finds that the Child is a burden but not so bad that he has difficulty with either portion of the trip. The others keep close, making use of the summoned creatures and Gilan's shapeshifting to aid their passage upwards through the water.

Before leaving, Vayine looks back to see that the Golden Doors are now warped and twisted beyond belief, as if a giant creature tore them asunder. As he watches, though, one of the doors falls from it's hinges and the dark elf guesses that something is absorbing or destroying what ever magic was used in the construction of the great doors.

++++++


Everyone bobs to the surface in the pool, blinking water from their eyes. Somehow, something doesn't look or feel right ...

Those members of the Bloodpack who have darkvision look upwards and around and immediately realize what has occurred. The quake has his the cave as well, collapsing part of it and tumbling rocks and soil down into the pool. Further, there should be more light coming from the cave entrance ... unless, of course, a lot of time has passed and it is now night outside. But none of the Bloodpack think that is the reason for the lack of light from the entrance.

As they bob on the surface, the Bloodpack consider what to do next. Then, a shower of rocks and soil tumble down from above and splash the Bloodpack. Simaultaneously, a rumble sounds from what might be directly below the pool. It's then that the Bloodpack feel the first stirrings of current on their toes ...

Almost right away the water picks up speed, slowly spinning the Bloodpack and maybe pulling them below the surface.

Swim DC 10 (please remember armor penalties) to make headway towards the edge of the pool.
(Characters clinging to a summoned crocodile or Gilan-gator don't need to make checks)

Grymash - make the Swim check at DC 15 due to the encumbrance of the Child

Those who fail the checks are unable to move towards the edge of the pool.


Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+11=23 ; d20+20=37 ;
Thursday May 14th, 2009 8:45:08 AM

The rumble and the current make Tishe' wonder how the Bloodpack will get out of this one! Clinging to her crocodile, she calls for her friend to swim them to the edge of the pool where she lifts herself out with her Flying spell and prepares to command her conjured crocodiles to help anyone in trouble.

"Can we dig ourselves out quickly?" she wonders.

Tishe' Actions
Surface and Fly up
Direct 4 crocodiles as needed
Look around with Light spell
Spot: 23
Croc Swim Check: 18 (take 10)

...................

Vayine's light elvish armor gives him no trouble even against the current and he quickly gets out of the water.

Vayine Actions
Swim Check: 37

..............

Tishe' Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4674 rounds
Longstrider- 4771 rounds, +10 movement
Resist Elecricity- 772 rounds, 20/electricity
Barkskin- 773 rounds, +2 natural AC
See Invisibility - 774 rounds, see invisible and etheral creatures
Fly - 64 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Grymash (ac24 hp47/125, -4 level drain, Freedom of Movement2, bulls strength)  d20+9=15 ;
Thursday May 14th, 2009 6:36:07 PM

(Swim check 15. I dont believe Gry's steelgrass breastplate has an armor check penalty. It's light armor and weighs less than leather.)

Grymash does his best, with the help of his pack and magic, to make his way with the child.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) 
Thursday May 14th, 2009 6:53:45 PM

Trellus quickly grabs onto one of the helpful alligators. Once he hits the surface, he reactivates his Boots of Flying to get into the air and allow the reptile to assist any packmates in need of aid.

"Keep moving," he encourages. "Let's get out of here."

Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+18=19 ;
Thursday May 14th, 2009 7:03:30 PM

Gilan will assist in draging those that need it to the surface and avoid the undertow of the now roiling water. His huge size should allow him to assist with this and still stay afloat himself, after all he is twenty feet long.

[ignore the roll, though we had falling damage again. Swim 28*taking 10*.]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
5/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

[Had to change my animal form as I see no alligator in the list of animals, so am a crocodile like the ones that Tishe' summoned but larger...I think. :)]

FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired  d20+1=6 ; d20+15=20 ;
Thursday May 14th, 2009 8:01:40 PM

Pound for pound the gnome is pretty good in most situations requiring an athletic effort. This time, however, circumstances conspire against the rogue, and she struggles (Swim check=6, fail). Spluttering, she reaches out to grab at Gilan-croc as he passes by (Reflex=20).

"Help! Help!" she cries, weakly and in some distress as she wonders at the darkness and the vortex of what had once been calm Rattledam fountain waters.

(OOC: Sorry for poor posting this week. RL intervened!-Carla)

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+3=5 ;
Thursday May 14th, 2009 10:07:03 PM

Olaf is having his own problems in the water and rocks. He thinks about the strange fortune his light armor and magical pack give him, but curses the remaining weight still [swim check 5 vs 10]. He starts spluttering and splashing, unable to maintain any semblance of control in the chaos.

In the Pool (DM JohnP) 
Thursday May 14th, 2009 11:46:15 PM

DM Note(s):

Welcome Back, Carla!

I had a really good, detailed post written. Then I got booted from the site when I hit 'Submit'. Oh well, here's the gist of what I had written.


Those members of the Bloodpack who successfully swam to shore have pulled themselves out. Tishe' and Trellus have taken to the air. Grymash continues to hold the Child to his chest. The Child seems warm, somehow, and certainly does not appear to have been harmed by immersion in the water.

Vayine quickly scrambles ashore, moving so quickly in the water that he easily outpaces the crocodiles. Once on shore, his darkvision shows a rockfall at the entrance of the cave. There doesn't seem to be too many rocks and somone who is strong and knowledgeable about moving earth and stone should be able to make a passageway wide enough to allow humans and half-orcs through. Smaller folks like dwarves and gnomes would have no problem and neither would the fine-boned elves in the party.

Flea barely managed to grasp the end of Gilan's tail as she was swept by. She can hang on for now but the current it getting stronger and threatening to pull her free.
Flea - DC 10 STR check to keep hold of GIlan. Failure means making the Swim check below.

Yanosh has merely been treading water and Olaf cannot make any headway. Both are swept away from the best spot to get out of the pool and can feel the current tugging more strongly on their feet. As they bob about, a large bubble bursts on the surface with a "POP!" that echoes through the cave. Other bits of flotsam are beginning to bob to the surface, too.
Olaf and Yanosh - DC 15 Swim check (remember armor penalties) to make it to shore. Failure results in further bobbing like weighted corks. Failure by more than 10, or a critical failure, results in being pulled under water.



Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer,  d20-2=6 ;
Friday May 15th, 2009 10:21:19 AM

Suddenly Yanosh feels that he may be endanger of being sucked under the waters surface. Vainlu he spashes as he trys to kick and swim to the edge. the thing that has saved his life will now end his life. Slowly the Dwarf starts to sink.......

Swim check - 6

Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Friday May 15th, 2009 10:39:57 AM

"Oh no you don't, Packmate!", Tishe' calls after the struggling Yanosh and Olaf, "we need your expertise to weave us out of the collapsed tunnel!" She calls to her crocodiles, and two of them respond to move beside the dwarf and human. "Grab ahold, and let them help you to the shore!"

Once Yanosh is beached, Tishe' will call again. "I've got a couple of spells to shape the stone. If you tell me where best to put them, I can create buttressing arches to avoid further collapse as we dig out."

Tishe' Actions
Hover
Direct 4 crocodiles as needed
Croc Swim Check: 18 (take 10)

...................

Vayine moves to the tight tunnel and begins moving rocks that shouldn't affect a collapse, his strength easy enough to lift twice his slender weight. "Hurry!", he calls to the others, "whatever was eating the doors is following us!"

Vayine Actions
Clearing Tunnel

..............

Tishe' Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4673 rounds
Longstrider- 4770 rounds, +10 movement
Resist Elecricity- 771 rounds, 20/electricity
Barkskin- 772 rounds, +2 natural AC
See Invisibility - 773 rounds, see invisible and etheral creatures
Fly - 63 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape
4 (3)- Blight, Rusting Grasp*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired  d20+1=7 ; d20+1=21 ;
Saturday May 16th, 2009 9:18:46 PM

Flea swipes at Gilan-crocs tail as he passes by, but the effort is futile (Swim vs 10=7). Having missed a good opportunity for rescue Flea is swept away from the best spot to get out of the pool and can feel the current tugging more strongly on her feet. As she bobs about, a large bubble bursts on the surface with a "POP!" that echoes through the cave.

Bits of flotsam are begin to bob to the surface, and she finds herself adrift along with Olaf and Yanosh. Making a second effort (Swim vs 15=21, nat. 20! Whew!) she strikes for shore until, with relief, she feels something solid under her feet.



Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m)  d20+3=17 ;
Sunday May 17th, 2009 3:55:56 PM

Olaf struggles against the current and chaos of the foaming water, slowly inching towards the shore. He pulls himself out, grunting with the exertion [swim check 17 vs DC 15]. As he climbs out, he notices a large crocodile, whose presence he'd missed entirely, taken up with the efforts of staying afloat. "Heh heh...," he giggles in relief to himself.

On the Edge (DM JohnP) 
Sunday May 17th, 2009 10:55:18 PM

The Bloodpack manage to get every member safely to the shore. It was touch and go, for a moment, when Yanosh slipped below the surface of the water but Tishe' commanded her crocodiles to retrieve the dwarf. One of them emerged gripping Yanosh before he had turned blue with the effort of holding his breath. Olaf barely managed to make his way to shore on his own, dragging himself up onto the stone shelf beside the pool. Flea had arrived at the edge of the pool just before Olaf.

Meanwhile, Vayine had started shifting stones at the entrance of the cave. His wiry frame is more than capable of doing so but he's making little headway since a shower of smaller rocks and soils occurs every time he lifts anything. Still, the blockage isn't very deep since his senses, honed by years underground, can detect open air just on the other side.

Behind the Bloodpack, the water in the pool is swirling even faster. So fast that the summoned crocodiles are now struggling in the water and are trying to grasp the sides of the pool. Somehow, perhaps because of the tremors caused by the Great Migration, the magical barrier has been ruptured or the bottom of the pool has cracked. The consequences of all of this water draining into the lower tunnels near the Golden Door can only be guessed.

The immediate problem is the exit from the cave since, in all likelihood, another strong tremor might collapse this cave.



Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) 
Monday May 18th, 2009 9:44:25 AM

Seeing Vayine struggling with the rocks in the way, Olaf rushes forward, taking out some clay as he moves, and shapes it a long tunnel. He touches the stone, and intones the necessary words to enact shape stone, creating a 3' diameter tunnel, about 3' long.

Highlight to display spoiler: {
Spells memorized:
0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2)
1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2*
2 Level (3+1): Darkness*; [D]Invisibility x 2; Silence (DC: 16)*
3 Level (2+1): Deeper Darkness; [D]Nondetection*; Stone Shape*
}

Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+7=21 ;
Monday May 18th, 2009 10:18:57 AM

Tishe' extends Olaf's tunnel with another Stone Shape keeping it 3 foot diameter, but 8 more feet long.

Tishe' also dismisses her crocodiles with thanks, not wanting them to feel pain now that the job in the water is done.

Tishe' Actions
Dismiss Summon IV
Stone Shape

...................

Wriggling into the three foot diameter tunnel, Vayine tries to shove any remaining rocks out my main force.

Vayine Actions
Squeeze through tunnel at 1/2 move
Strength Check: 21

..............

Tishe' Effects
Endure Elements; 24 hours
Mage Armor +4 AC; 4672 rounds
Longstrider- 4769 rounds, +10 movement
Resist Elecricity- 770 rounds, 20/electricity
Barkskin- 771 rounds, +2 natural AC
See Invisibility - 772 rounds, see invisible and etheral creatures
Fly - 62 rounds, 60 feet average maneuver
Prayer (from Trellus)

Spells Highlight to display spoiler: {
Divine (DC 10+4+lvl) [+2 conjurations])
0 (6)- Create Water, Create Water, Detect Magic, Detect Magic, Light*, Resistance*
1 (5)- Entangle, Longstrider*, Faerie Fire, Cure Light Wounds, Jump
2 (4)- Resist Energy*, Fog Cloud*, Cat's Grace*, Barkskin*
3 (4)- Daylight*, Diminish Plants, Quench, Stone Shape*
4 (3)- Blight, Rusting Grasp*, Cure Serious Wounds*

Arcane (DC 10+4+lvl) [+2 conjurations])
White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash
Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope
Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray*
Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III
Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin*
}

Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer, 
Monday May 18th, 2009 11:06:19 AM

Gasping in air the Dwarf croaks out a "Thank you", to Tishe and her Crocs. Gathering himself together Yansosh goes and checks on Gry and the Child. Knowing that as long as Gry has the Child no harm will come to it.

Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) 
Monday May 18th, 2009 2:25:47 PM

"Shady picks, dudes!" Trellus remarks to Tishe and Olaf as they work on opening up the tunnel. As space becomes available, the cleric flies through the opening to see if the way is clear.

Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Monday May 18th, 2009 6:58:02 PM

Gilan slipped out of the water and then shifts back into his human form. He is tired from the swim against the current and he glances back only once to have a look at the swirling pool.

Moving to take his place with the others he nods his head, mostly to shake off his fatigue but also to clear it. "I would help with one of my forms to dig, but I have very few changes left to me this day. I am afraid that I might need to use them before we get this child safe." His mind goes over his available spells and shrugs as he could do very little but soften the rocks.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
5/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

Grymash (ac24 hp47/125, -4 level drain, Freedom of Movement2, bulls strength) 
Monday May 18th, 2009 7:29:24 PM

Grymash guards the child from falling debris. Then an idea hits him. "I have a potion of that will enlarge one of you to twice your normal size. If the things become desperate, maybe the strength and size of a giant would help create an exit."

A Breath of Fresh Air (DM JohnP) 
Monday May 18th, 2009 11:04:34 PM

Olaf and Tishe' use their spells to create an opening through the rocks blocking the exit from the cave and Vayine pushes his way through. The rest of the Bloodpack follow quickly since they are all aware of the threat of more tremors shifting the rocks and trapping them once more.

They all manage to crawl from the tunnel and begin to take stock, comparing wounds and thinking about what has happened in the tunnels beneath Rattledam. As they do so, Grymash notices that the Child has slowly changed colour until it is now a pale green like newly sprouted shoots of grass. As he stares down at what was placed into his arms by his god, the surface continues to change, small spots of dark green and brown spreading across the surface until the Child looks like a bird's egg. A very large bird's egg, mind you, but that is certainly what the Child now seems to be.

Another strong tremor shakes the Sargrass Plains!


Everyone is showered with dust and grit blown out of the tunnel by a blast of air, presumably from a collapse somewhere within the cave. Flocks of blind swallows and swarms of insects rise from the grass surrounding Rattledam as the tremors continue to shake the soil underfoot. A long, drawn-out sound rises from a groan to a shriek that echoes across the Sargrass.

Everyone's head whips towards Rattledam in time to see a large portion of the city collapsing inwards, away from them. As the section twists, snapping pieces of bracing and covering fly through the air in all directions. Slowly, seeming to take forever, the wall tips further and further until it impacts the ground. Despite the last echoes of the tremor, everyone can feel the impact - first as a trembling through the ground then as a rush of air that shakes their bodies.

The Bloodpack can see groups of people struggling through the grass close to the ruined sections of Rattledam. Evidently, not everyone was caught unawares or unprepared and has been able to escape from the collapse of Rattledam.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


When we next return to the adventures of the Bloodpack, they will be struggling with the aftermath of the Great Migration! Not to mention delivering the Child to the Manfri, where ever those creatures have taken themselves to following the quakes that have accompanied the Migration.

Will Grymash ever unburden himself? Will Yanosh ever get the chance to hold the Child? Whatever will Gilan do with the piles of loot taken from the fallen Ga'alians?

Stay tuned for the next chapter of the Great Migration Saga!


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