Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+11=23 ; d20+20=37 ; Thursday May 14th, 2009 8:45:08 AM
The rumble and the current make Tishe' wonder how the Bloodpack will get out of this one! Clinging to her crocodile, she calls for her friend to swim them to the edge of the pool where she lifts herself out with her Flying spell and prepares to command her conjured crocodiles to help anyone in trouble.
"Can we dig ourselves out quickly?" she wonders.
Tishe' Actions Surface and Fly up Direct 4 crocodiles as needed Look around with Light spell Spot: 23 Croc Swim Check: 18 (take 10)
...................
Vayine's light elvish armor gives him no trouble even against the current and he quickly gets out of the water.
Vayine Actions Swim Check: 37
..............
Tishe' Effects Endure Elements; 24 hours Mage Armor +4 AC; 4674 rounds Longstrider- 4771 rounds, +10 movement Resist Elecricity- 772 rounds, 20/electricity Barkskin- 773 rounds, +2 natural AC See Invisibility - 774 rounds, see invisible and etheral creatures Fly - 64 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Grymash (ac24 hp47/125, -4 level drain, Freedom of Movement2, bulls strength) d20+9=15 ; Thursday May 14th, 2009 6:36:07 PM
(Swim check 15. I dont believe Gry's steelgrass breastplate has an armor check penalty. It's light armor and weighs less than leather.)
Grymash does his best, with the help of his pack and magic, to make his way with the child.
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) Thursday May 14th, 2009 6:53:45 PM
Trellus quickly grabs onto one of the helpful alligators. Once he hits the surface, he reactivates his Boots of Flying to get into the air and allow the reptile to assist any packmates in need of aid.
"Keep moving," he encourages. "Let's get out of here."
Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] d20+18=19 ; Thursday May 14th, 2009 7:03:30 PM
Gilan will assist in draging those that need it to the surface and avoid the undertow of the now roiling water. His huge size should allow him to assist with this and still stay afloat himself, after all he is twenty feet long.
[ignore the roll, though we had falling damage again. Swim 28*taking 10*.]
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 5/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1 hour and 3 minutes] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 1 hour : all allies]
[Had to change my animal form as I see no alligator in the list of animals, so am a crocodile like the ones that Tishe' summoned but larger...I think. :)]
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired d20+1=6 ; d20+15=20 ; Thursday May 14th, 2009 8:01:40 PM
Pound for pound the gnome is pretty good in most situations requiring an athletic effort. This time, however, circumstances conspire against the rogue, and she struggles (Swim check=6, fail). Spluttering, she reaches out to grab at Gilan-croc as he passes by (Reflex=20).
"Help! Help!" she cries, weakly and in some distress as she wonders at the darkness and the vortex of what had once been calm Rattledam fountain waters.
(OOC: Sorry for poor posting this week. RL intervened!-Carla)
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+3=5 ; Thursday May 14th, 2009 10:07:03 PM
Olaf is having his own problems in the water and rocks. He thinks about the strange fortune his light armor and magical pack give him, but curses the remaining weight still [swim check 5 vs 10]. He starts spluttering and splashing, unable to maintain any semblance of control in the chaos.
In the Pool (DM JohnP) Thursday May 14th, 2009 11:46:15 PM DM Note(s):
Welcome Back, Carla!
I had a really good, detailed post written. Then I got booted from the site when I hit 'Submit'. Oh well, here's the gist of what I had written.
Those members of the Bloodpack who successfully swam to shore have pulled themselves out. Tishe' and Trellus have taken to the air. Grymash continues to hold the Child to his chest. The Child seems warm, somehow, and certainly does not appear to have been harmed by immersion in the water.
Vayine quickly scrambles ashore, moving so quickly in the water that he easily outpaces the crocodiles. Once on shore, his darkvision shows a rockfall at the entrance of the cave. There doesn't seem to be too many rocks and somone who is strong and knowledgeable about moving earth and stone should be able to make a passageway wide enough to allow humans and half-orcs through. Smaller folks like dwarves and gnomes would have no problem and neither would the fine-boned elves in the party.
Flea barely managed to grasp the end of Gilan's tail as she was swept by. She can hang on for now but the current it getting stronger and threatening to pull her free. Flea - DC 10 STR check to keep hold of GIlan. Failure means making the Swim check below.
Yanosh has merely been treading water and Olaf cannot make any headway. Both are swept away from the best spot to get out of the pool and can feel the current tugging more strongly on their feet. As they bob about, a large bubble bursts on the surface with a "POP!" that echoes through the cave. Other bits of flotsam are beginning to bob to the surface, too. Olaf and Yanosh - DC 15 Swim check (remember armor penalties) to make it to shore. Failure results in further bobbing like weighted corks. Failure by more than 10, or a critical failure, results in being pulled under water.
Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer, d20-2=6 ; Friday May 15th, 2009 10:21:19 AM
Suddenly Yanosh feels that he may be endanger of being sucked under the waters surface. Vainlu he spashes as he trys to kick and swim to the edge. the thing that has saved his life will now end his life. Slowly the Dwarf starts to sink.......
Swim check - 6
Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) Friday May 15th, 2009 10:39:57 AM
"Oh no you don't, Packmate!", Tishe' calls after the struggling Yanosh and Olaf, "we need your expertise to weave us out of the collapsed tunnel!" She calls to her crocodiles, and two of them respond to move beside the dwarf and human. "Grab ahold, and let them help you to the shore!"
Once Yanosh is beached, Tishe' will call again. "I've got a couple of spells to shape the stone. If you tell me where best to put them, I can create buttressing arches to avoid further collapse as we dig out."
Tishe' Actions Hover Direct 4 crocodiles as needed Croc Swim Check: 18 (take 10)
...................
Vayine moves to the tight tunnel and begins moving rocks that shouldn't affect a collapse, his strength easy enough to lift twice his slender weight. "Hurry!", he calls to the others, "whatever was eating the doors is following us!"
Vayine Actions Clearing Tunnel
..............
Tishe' Effects Endure Elements; 24 hours Mage Armor +4 AC; 4673 rounds Longstrider- 4770 rounds, +10 movement Resist Elecricity- 771 rounds, 20/electricity Barkskin- 772 rounds, +2 natural AC See Invisibility - 773 rounds, see invisible and etheral creatures Fly - 63 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
FleaAC 21+1Hasted, 19/67 HP Blinking; Bull's Strength; Inspired d20+1=7 ; d20+1=21 ; Saturday May 16th, 2009 9:18:46 PM
Flea swipes at Gilan-crocs tail as he passes by, but the effort is futile (Swim vs 10=7). Having missed a good opportunity for rescue Flea is swept away from the best spot to get out of the pool and can feel the current tugging more strongly on her feet. As she bobs about, a large bubble bursts on the surface with a "POP!" that echoes through the cave.
Bits of flotsam are begin to bob to the surface, and she finds herself adrift along with Olaf and Yanosh. Making a second effort (Swim vs 15=21, nat. 20! Whew!) she strikes for shore until, with relief, she feels something solid under her feet.
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) d20+3=17 ; Sunday May 17th, 2009 3:55:56 PM
Olaf struggles against the current and chaos of the foaming water, slowly inching towards the shore. He pulls himself out, grunting with the exertion [swim check 17 vs DC 15]. As he climbs out, he notices a large crocodile, whose presence he'd missed entirely, taken up with the efforts of staying afloat. "Heh heh...," he giggles in relief to himself.
On the Edge (DM JohnP) Sunday May 17th, 2009 10:55:18 PM
The Bloodpack manage to get every member safely to the shore. It was touch and go, for a moment, when Yanosh slipped below the surface of the water but Tishe' commanded her crocodiles to retrieve the dwarf. One of them emerged gripping Yanosh before he had turned blue with the effort of holding his breath. Olaf barely managed to make his way to shore on his own, dragging himself up onto the stone shelf beside the pool. Flea had arrived at the edge of the pool just before Olaf.
Meanwhile, Vayine had started shifting stones at the entrance of the cave. His wiry frame is more than capable of doing so but he's making little headway since a shower of smaller rocks and soils occurs every time he lifts anything. Still, the blockage isn't very deep since his senses, honed by years underground, can detect open air just on the other side.
Behind the Bloodpack, the water in the pool is swirling even faster. So fast that the summoned crocodiles are now struggling in the water and are trying to grasp the sides of the pool. Somehow, perhaps because of the tremors caused by the Great Migration, the magical barrier has been ruptured or the bottom of the pool has cracked. The consequences of all of this water draining into the lower tunnels near the Golden Door can only be guessed.
The immediate problem is the exit from the cave since, in all likelihood, another strong tremor might collapse this cave.
Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 4m; nondetection, 5h; stoneskin 79m; barkskin 89m, Bull Strength 9m) Monday May 18th, 2009 9:44:25 AM
Seeing Vayine struggling with the rocks in the way, Olaf rushes forward, taking out some clay as he moves, and shapes it a long tunnel. He touches the stone, and intones the necessary words to enact shape stone, creating a 3' diameter tunnel, about 3' long.
Highlight to display spoiler: { Spells memorized: 0 Level: Guidance; Mending; Resistance; Toros's Taur Try (x2) 1 Level (4+1): [D]Disguise Self; Obscuring Mist x 2; Protection from Evil x 2* 2 Level (3+1): Darkness*; [D]Invisibility x 2; Silence (DC: 16)* 3 Level (2+1): Deeper Darkness; [D]Nondetection*; Stone Shape* }
Vayine (sub-SteveK)(AC 27 HP 38/98) and Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) d20+7=21 ; Monday May 18th, 2009 10:18:57 AM
Tishe' extends Olaf's tunnel with another Stone Shape keeping it 3 foot diameter, but 8 more feet long.
Tishe' also dismisses her crocodiles with thanks, not wanting them to feel pain now that the job in the water is done.
Tishe' Actions Dismiss Summon IV Stone Shape
...................
Wriggling into the three foot diameter tunnel, Vayine tries to shove any remaining rocks out my main force.
Vayine Actions Squeeze through tunnel at 1/2 move Strength Check: 21
..............
Tishe' Effects Endure Elements; 24 hours Mage Armor +4 AC; 4672 rounds Longstrider- 4769 rounds, +10 movement Resist Elecricity- 770 rounds, 20/electricity Barkskin- 771 rounds, +2 natural AC See Invisibility - 772 rounds, see invisible and etheral creatures Fly - 62 rounds, 60 feet average maneuver Prayer (from Trellus)
Arcane (DC 10+4+lvl) [+2 conjurations]) White (5)- Prestidigitation, Mending, Light, Read Magic, Acid Splash Red (6)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Animate Rope Orange (5)- Glitterdust, Web*, Knock, See Invisible*, Scorch Ray* Yellow (5)- Dispel Magic, Fly*, Tiny Hut*, Haste, Summon III Green (4)- Dim Door*, SummonIV, Resilient Sphere*, Stoneskin* }
Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer, Monday May 18th, 2009 11:06:19 AM
Gasping in air the Dwarf croaks out a "Thank you", to Tishe and her Crocs. Gathering himself together Yansosh goes and checks on Gry and the Child. Knowing that as long as Gry has the Child no harm will come to it.
Trellus (AC 33, HP 75/93) (Magic Vestmentx2, Barkskin+3, Shield of Faith+4) Monday May 18th, 2009 2:25:47 PM
"Shady picks, dudes!" Trellus remarks to Tishe and Olaf as they work on opening up the tunnel. As space becomes available, the cleric flies through the opening to see if the way is clear.
Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] Monday May 18th, 2009 6:58:02 PM
Gilan slipped out of the water and then shifts back into his human form. He is tired from the swim against the current and he glances back only once to have a look at the swirling pool.
Moving to take his place with the others he nods his head, mostly to shake off his fatigue but also to clear it. "I would help with one of my forms to dig, but I have very few changes left to me this day. I am afraid that I might need to use them before we get this child safe." His mind goes over his available spells and shrugs as he could do very little but soften the rocks.
SPELLS 0th(6): detect magic, detect poison(2), know direction, mending(2) 1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)** 2nd(6): barkskin(4), soften earth and stone(2) 3rd(5): greater magic fang, spike growth, water breathing(2), quench 4th(4): spike stones(2), air walk, scrying 5th(3): transmute rock to mud(2), control winds 6th(2): mass bull's strength*, mass bear's endurance
WILDSHAPE 5/8 per day
SPELLS IN EFFECT *endure elements *extended longstrider[22 hours] *goodberry[6 berries] *goodberry[4 berries] *barkskin[+3 AC : 1 hour and 3 minutes] *greater magic fang[+3 to hit/damage : 10 hours] *mass bull's strength[+4 to Strength : 1 hour : all allies]
Grymash (ac24 hp47/125, -4 level drain, Freedom of Movement2, bulls strength) Monday May 18th, 2009 7:29:24 PM
Grymash guards the child from falling debris. Then an idea hits him. "I have a potion of that will enlarge one of you to twice your normal size. If the things become desperate, maybe the strength and size of a giant would help create an exit."
A Breath of Fresh Air (DM JohnP) Monday May 18th, 2009 11:04:34 PM
Olaf and Tishe' use their spells to create an opening through the rocks blocking the exit from the cave and Vayine pushes his way through. The rest of the Bloodpack follow quickly since they are all aware of the threat of more tremors shifting the rocks and trapping them once more.
They all manage to crawl from the tunnel and begin to take stock, comparing wounds and thinking about what has happened in the tunnels beneath Rattledam. As they do so, Grymash notices that the Child has slowly changed colour until it is now a pale green like newly sprouted shoots of grass. As he stares down at what was placed into his arms by his god, the surface continues to change, small spots of dark green and brown spreading across the surface until the Child looks like a bird's egg. A very large bird's egg, mind you, but that is certainly what the Child now seems to be.
Another strong tremor shakes the Sargrass Plains!
Everyone is showered with dust and grit blown out of the tunnel by a blast of air, presumably from a collapse somewhere within the cave. Flocks of blind swallows and swarms of insects rise from the grass surrounding Rattledam as the tremors continue to shake the soil underfoot. A long, drawn-out sound rises from a groan to a shriek that echoes across the Sargrass.
Everyone's head whips towards Rattledam in time to see a large portion of the city collapsing inwards, away from them. As the section twists, snapping pieces of bracing and covering fly through the air in all directions. Slowly, seeming to take forever, the wall tips further and further until it impacts the ground. Despite the last echoes of the tremor, everyone can feel the impact - first as a trembling through the ground then as a rush of air that shakes their bodies.
The Bloodpack can see groups of people struggling through the grass close to the ruined sections of Rattledam. Evidently, not everyone was caught unawares or unprepared and has been able to escape from the collapse of Rattledam.
When we next return to the adventures of the Bloodpack, they will be struggling with the aftermath of the Great Migration! Not to mention delivering the Child to the Manfri, where ever those creatures have taken themselves to following the quakes that have accompanied the Migration.
Will Grymash ever unburden himself? Will Yanosh ever get the chance to hold the Child? Whatever will Gilan do with the piles of loot taken from the fallen Ga'alians?
Stay tuned for the next chapter of the Great Migration Saga!