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Threshold


Preparations (DM SteveK) 
Wednesday April 29th, 2009 8:33:02 PM

The decision is made and most of the Children wait in Heranmar while Xenia, Angus, and Firn'gaer teleport to the town of Threshold. Enough of the older CoC have been there before that a teleport is no problem. Finding the vampires in the daytime in the town is also unlikely since Quinn's temple is about 2 miles away from the town and... well... it in the daytime!

When the three CoC arrive, the town is locked up and barred, every home is a fortress. So far, during the day, none of the vampires are able to come, and they are not able to enter the homes at night. The fear of the local midwife is that the vampires will soon create undead that can smash into the houses and then make off with the people.

"These are numbered days for the town", she says. "My ley lines that I have used to support the people have moved since the Great Migration and I still need to find them. And then this pompous Northern cleric with a book tucked under one arm comes to set up a cult of death up there." She peers at the heroes with rheumy eyes. "That's how I know there's vampires at the old Quinn Temple. This Aberwrath fella comes a tearing back down the road right after sundown, screaming for everyone to lock their doors. I saw two armored men, pale as the grave, fly down and catch him. And put the bite to him, right there in the street!"

The local woodsmen have more information for the trio. It seems that there is a black cloud that surrounds the temple, keeping it black as a moonless night. It appeared about a month after the Great Migration began and... the cloud is expanding! The woodsmen's trained eyes believe the town will be complete darkness in another week. "And who knows where it will end?"

...................................

While the trio are gone, Chester the INNKeeper and Barla approach the CoC while they are relaxing. "Excuse me, but Brina and I may have some information you would like to know about." The INNkeeper then relates that a cleric from the North disembarked from a ship a month ago and asked around for Quinn and Threshold. "He had the same 'eye' symbols all over him as that Quinn fella, so didn't think anything wrong to point him towards Threshold."

Barla the dwarven barmaid will also mention that there was some weird lights coming from under the door of the cleric's room the night he stayed at the Heranmar INN.


Xenia (AC29, HP92/92) 
Wednesday April 29th, 2009 9:59:13 PM


The dark rogue frowns. There's real fear here. Real and justified fear. She holds a hand up to shade her eyes and looks to the position of the sun. Would there be enough time?

"I'd like to get a look at this temple place." She sighs. "But this is important stuff. The rest of the guys need to know how quick this is spreading, and that these folks are gonna be vampie food here if we don't act quick."

"Also, I'm betting that cloud they was talking 'bout lets them vampies roam pretty much where they want. Even in the daytime. We go for a look see, we stand a chance of getting spied. I'm thinking we need to go back now and call up a council of war."

"Whatchoo think, Firnnie? Angus?"

Rash Trinka 
Wednesday April 29th, 2009 10:41:14 PM

Rash takes the day that the scouts are gone to pen some scrolls which might help in the upcoming fight. Before she closes the door for some privacy, she says to Peerimus, "Can anyone else pen scrolls? Protection from evil, restoration, death ward seem to be good ideas. Mass cure spells could be useful as a weapon and healing for us. Heal spells work as a good weapon against undead. So can anyone else pen scrolls?"

Kazak 
Wednesday April 29th, 2009 11:04:39 PM

When Brina and the innkeeper Chester stop by and pass on the infomation about the northern cleric that disembarked ....... " thanks that is helpful .... we'll investigate dat " as Kazak gives Brina a big smile

" I knoz dat we hafta battle dem here vamps .... der evil for sure .... what about some bless weapon scrolls ?? .... will dey be helpful ?? " inquires Kazak of Rash



Firn'gaer 
Thursday April 30th, 2009 8:18:03 AM

"We should return, prepare for vampires, and return here as soon as possible. I've underestimated the speed of Quinn's planning. It is apparent that Quinn cannot wait."

Prepared Spells
0- Arcane Mark, Mage Hand, Message, Prestidigitation ; 1-Elf Sight, Identify,Magic Missile (x2), Ray of Enfeeblement, Shield ; 2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ; 3-Deep Slumber, Dispel Magic, Fireball, Lightning Bolt, Empowered Magic Missile, Water Breathing ; 4-Dimension Door, Evard`s Black Tentacles, Extended Fly, Leomund`s Secure Shelter, Resilient Sphere, Wall of Ice ; 5-[High Arcana: Spell-like Ability], Overland Flight (x3), Wall of Stone ; 6-[High Arcana: Master of Shaping], [Mordenkainen`s Lucubration x2], Analyze Dweomer, Dispel Magic, Greater ; 7-Bigby`s Grasping Hand, Heightened Slow, Teleport, Greater ; 8- Empowered Disintegrate , Heightened Hold Monster.

Jurgen and Shay  d20+1=12 ; d20+1=5 ; d20+20=25 ; d20+8=16 ;
Thursday April 30th, 2009 3:52:26 PM

"Sorry Rash. Those have never particularly been my forte. I usually end up doodling on the scroll. I'll never forget the time I tried to make a Cure scroll and it lit everyone in the room's hair on fire..." He grins sheepishly and it's hard to tell whether he's stretching the truth or not.

Jurgen listens carefully to Chester, trying to determine exactly who the mysterious stranger might be. The paladin had never met Quinn's father, perhaps that is who it had been? That didn't seem very likely. "Did you find out his name? Not that I suppose it matters... I wish I knew what he was doing in his room. But..." Then his eyes light up. "Could you show us the room he stayed in?" Jurgen looks to Rash, hoping the cleric would come with him.

When there, Jurgen goes over the entire room [Spot Check - d20+1=12, Listen Check - d20+1=5]. He stands there, looking over the room, but his eyes are just as keen as usual: not at all. His hearing is slightly better, but the odds there being an auditory clue are nil. Then he turns the entire room over [Search Check - Taking 20 - 21]. And then he tries to determine if there are any leftover magics hanging about [Spellcraft Check - d20+20=25, Knowledge Arcana - d20+8=16].

[OOC: Would I have to head to the Catacombs to get enough garlic to swim in? You know. Hypothetically.]

Durgan Stonewall 
Thursday April 30th, 2009 3:59:22 PM

"Penning scrolls? Are ye daft? Yerself is the only one who could make any of those. But if yer lookin for some coin to pay fer them, I could probably help with that."

Rash Trinka 
Thursday April 30th, 2009 4:36:07 PM

Rash waves away Durgan's offer for money saying, "No that isn't my concern. Time is my concern. I only have time to make one scroll today and I have a feeling that isn't going to be enough. If others could pen some, we might be better prepared to fight this undead monsters."

Rash sighs when she sees Jurgen's puppy dog eyes and hurries along with him just in case that something foul has been left behind. If the room is empty, she will leave him to his search and head back to her room where she pen's a scroll of Spell Immunity.

Clues (DM SteveK) 
Thursday April 30th, 2009 9:46:27 PM

Firn'gaer, Angus, and Xenia teleport back to Heranmar and report to the CoC.

When Jurgen inspects the room, he can't find much with normal senses, but then... his spellcraft ability, even without magical detection, enables the Protector to see a strong abjuration still permeating the room. In addition, whenever Jurgen (or any other CoC hero) stays in the room, thier Tattoo begins to itch...

Kazak 
Thursday April 30th, 2009 11:27:41 PM

While waiting for the scouting mission to return with infomation on Quinn and the vampire stronghold ...the dwarf asks ".... what kinda of man is Quinn's father .... is he also a follower of dat northern god Gargul too ??.... or is he some other kinda of magicman ??" inquires Kazak as he searches his mind for some tidbit of info that Quinn had told them ....

With the downtime ... the dwarven warrior cleans and prepares his equipment for the battle to free Quinn from his fathers grip and to slay all the vampires ....

Rash Trinka 
Thursday April 30th, 2009 11:52:44 PM

OOC need the time line. Do they teleport back the same day? Or is it the next day. When are we going to attack? Do we need one more day to get spells back so we can teleport back? If we do, I can make another scroll. Let me know since it will effect my next post.

Angus HP 66/66, SR 20 
Friday May 1st, 2009 7:04:28 AM

Angus returns with Xenia to Hook City "Its too close to dark and by the sounds of it we want all of the CoC around when we do more snooping."

Angus finds Peerimus "I think we need to round up the troops and do a recon in force. I am going to get my gear prepared for tomorrow."



Xenia (AC29, HP92/92)  d20+2=17 ; d20+7=24 ;
Friday May 1st, 2009 9:51:43 AM


Looks like stuff has been happening in Heranmar too, while they been checking out Threshold. After being filled in on the clericy guy that Chester mentioned, the rogue takes a trip up to the room.

"I don't think this guy was Quinn's father, Jurgen," she comments, after discussing the matter with the paladin. "You say he's a vampie, right? Seems to me that this guy's been out in the daytime a lot. I mean, he come off a boat, right? Don't know many boats would dock any place in the dark, you know what I mean."

She sits down with Chester to get more information on the man. "Them clerics of Northern Gods, they all wear these Holy Symbol things, Chester," she says. "It's where they get their power from. Leastwise, that's what my friend Belkior tells me. Can you describe to me what this guy's Holy Symbol looked like?" She brings out a blank sheet of paper, a quill pen, and a vial of ink. "Could you draw what it looked like for us? Can you describe what he looked like? How tall? Was he thin or fat? What color hair did he have? Anything about him that struck you as distinctive?"

"Anybody else see this man? He left. I mean, he had to have left. Which direction did he go? Was he walking? Riding a horse? Anybody see him go?"

"Hey, anyone else go up into that room," she asks the other Chaos Guys. "Weerdo thing. Just being there makes this Tattoo thingie itch."

Rolls and Actions
Knowledge Religion 17 (To ID the god of the Holy Symbol by description)
Gather Information 24 (To get a description of the Cleric and in which direction he went after he left.)

Clues - Addendum (DM SteveK) 
Friday May 1st, 2009 10:35:53 AM

(DM got caught in continuity issues :-) The strange cleric Chester and Brina talk about arrived five months ago.

Angus, Firn'gaer, and Xenia return to Heranmar the same day they were scouting.

No CoC has been to Hook City since before the Migration.

Kazak remembers Quinn speaking of his father and mother as clerics 'just like him', and having the problems of converting Southern Continent people to Gargul. Of course, Jurgen has a good point, too: it is almost certain that Gargul wouldn't give spells to vampiric clerics. And yet memory serves that the CoC last fight with Quentin, the vampire-cleric DID cast spells, so they must get them from somebody...

When the CoC go to take down Quinn and Quentin is entirely up to the heroes!


Rash Trinka 
Friday May 1st, 2009 12:25:34 PM

Rash finishes penning her scroll and then comes and listens to the report. When done, she adds, "No this Quinn and his father don't seem to be stalling and waiting around. I guess we need to go find them and put them to rest. Should we leave in the morning to take advantage of the light?

After the discussion of tactics, Rash will go to sleep, wake the next morning early, pull out a candle of meditation and burn it to maximize her spells prayed for that day. She will then pray for the following.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser x 3, Delay Poison, Status, Resist Energy, Aid
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light x3
Fourth:Dimension Door*, Divine Power, Restoration, Death ward, Magic Weapon Greater x 2, Freedom of Movement
Fifth:Flame Strike*, Righteous Might x2, Disrupting weapon, True Seeing, Cure Light mass
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Cure Moderate mass
Seventh:Power Word Blind*, Holy Word, Summon Monster 7, Cure serious mass
Eighth: Phase door* Cure Critical mass, Holy Aura, Spell Immunity Greater

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast.



Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (cat's grace, bark skin,) 38/50 bane arrows 
Friday May 1st, 2009 10:51:54 PM

(ooc: so sorry, didnt mean to space on everyone, been real busy at work and home and kids sick, just tired and so on....will get caught up with yall this weekend.......no its not the swine flu.)

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d20+16=29
Saturday May 2nd, 2009 12:29:14 AM

Peerimus assures the group that Quinn and his father will have thier spells. "It seems there is always a deity of evil willing to lend a hand."

"Now Quinn was trying to sell a book very deep in the lore of Gargul as I recall and I believe he was sucessful in the north. This cleric could have very well been the man he sold it to or one associated with the temple. Might have even come down and tried to put an end to Quinn. Rash Angus and Firngaer. You are far more versed in magic than any of us. Go over that room with everything you can. Detections, True Sight the works. After a month there is something going on to make it continue to radiate a magic aura and to cause our marks to become agitated. Xenia, wouldn't hurt if you gave it a look through in earnest as well. Perhaps there is something stashed in there."

Peerimus is going to go to the docks and see if he can learn anything about the ship the Gargul cleric arrived on and possibly the port of call she hailed from. [Diplomacy 29]

Xenia (AC29, HP92/92) 
Saturday May 2nd, 2009 8:34:14 AM


"Um ... Yeah, sure, Peerimus." The girl rogue wrinkles her nose at the idea of returning to the room with the weerdo spell, but goes none the less to give it a thorough search.

Rolls and Actions
Knowledge Religion 17 (To ID the god of the Holy Symbol by description)
Gather Information 24 (To get a description of the Cleric and in which direction he went after he left.)

Add to the above:

Search 32 (Quickly for traps, Taking 10, then)
Search 42 (Thorough for any other clues, Taking 20)

Rash Trinka 
Saturday May 2nd, 2009 10:57:59 AM

Before going to sleep, Rash will go to the room in questions and cast her true seeing spell on it to see if she can see anything. if she doesn't notice anything, she will look down at her hand and arm to study the tattoo and try to will its power into working to see if she can get a reaction.

Jurgen and Shay 
Saturday May 2nd, 2009 9:32:16 PM

The abjuration spell has Jurgen curious. How was that tied to the Children? Did the Eye have some incredibly strong Protection spell on him? Whateve rit was, he could not place it, but perhaps the others would be more successful. His last ditch effort is to start using his Detect Evil vision and see if anything comes of it.

That night, Jurgen takes a few hours to speak to Domi about the coming fight. It had been easy to face down Ga'al and his minion. Sure, they all could have died, but there were no options. It had to be done. Tomorrow, the Children went to kill one of their own. And as a vampire. It was unnerving. Tomorrow, he would have to be stalwart. Tonight, he allowed himself a bit of fear. Strangely enough, it did not consume him. He knew that he would be facing undead tomorrow, but it was little more than a passing thought in his mind.


Clues , Part 2 (DM SteveK) 
Monday May 4th, 2009 1:06:26 PM

Xenia's endeavors reveal the man who got off the boat and had Gargul Eye Tattoos also had a Gargle Eye pendant that seemed to be a holy symbol. The description and name of Aberwrath the cleric is the same from Chester, Barla, and the witch from Threshold that spoke with Xenia.

The room contains no traps or any other clues.

All of the Children who enter the room feel a tingling in thier Tatoos. When Firn'gaer enters, Lhari speaks up. "I see the Book arrived here, didn't it?". After spending so long in the Adversary's vault, Lhari knows well the magical emanations of the other Fate Items. He is certain that the "Book of the Wandering Advocate" was in this room. "And used", he adds. Lhari is not as certain as to the Books powers other than the concept of protecting the home area while the wanderer is off on missions.

Peerimus is able to go to the docks and sleuth around for some information as to the origin of the boat. He is able to find out the cleric's name was Aberwrath and was covered in tatoos like what Quinn had. He was standoffish and superior. The boat itself came from 'South Harbor' in 'New Elenia' and seemed to have been commissioned expressly for the purpose of conveying Aberwrath to the Southern Continent. Certainly, the skipper was looking to sail around the lands down here to see what he may pickup in the way of goods before going back to the Northern Continent and chancing the mid-ocean Waterwall.

The Children of Chaos are pretty certain they won't be able to find out any more information by staying in Heranmar. The next step is planning thier actions on arrival in Threshold.

Angus HP 66/66, SR 20 
Monday May 4th, 2009 3:44:36 PM

Angus nods at the added information "Well this could be good or bad. The wandering Cleric protected this area, but it sounds like it could be used against us if he is turned into a vampires, becasue did'nt somone mention that there was also scrying involved with the protections."

Angus takes off his leather travel hat and scratches his head "Just to be safe we should not stay and prepare in the area as I do not want powerful vampires knowing our plan in advance. Does anyone know of a nice Bed & Breakfast we can stay in before leaving tomorrow? We should leave at dawn tomorrow so the at least the sun is on our side, depending on that nasty could over the vampires hold."

Durgan Stonewall 
Monday May 4th, 2009 7:40:20 PM

"Oh great. That's fantastic. The durned tattoo is itchy again. Ye know what that means? You got it, and it ain't goin ter be pretty. Good thing I've got me an uglybeater. Now then the first thing we need ta do when we get to the city is figger out who has the best ale in town. Might take a bit of experimentin' but I think we can handle it eh?"

The dwarven warrior was steady on the outside but his bluster shows his concern for the trial to come.

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (,) 38/50 bane arrows 
Monday May 4th, 2009 8:26:37 PM

Trace rides back into town on Rhino after making his way around the area. He along with everyone else gets ready for battle with vampires. Vampires are considered undead correct? When everyone is around and the answer is yes to vampires are undead he will then hand out potions to everyone, hide from undead. I know these will not help too much from Quinn and his father but might get us by some of their lackies.

spells
Level 1: resist energy, delay poison, entangle

Level 2: Bark-skin, Cats Grace

Level 3: water walk, darkvision

Level 4:nondetection, freedom of movement

Xenia (AC29, HP92/92) 
Monday May 4th, 2009 9:50:26 PM


"If he's turned into a vampie?" Xenia tips a curious head in Angus' direction. "Dincha hear the name Peerimus dug up at the docks? 'Aberwrath.' That's the same guy that witch we met was talkin' 'bout. The one she said got grabbed up by two armored vampies. She said they bit him down right there."

"So, now they got three vampie clerics up there. From what Chester and everyone says about Aberwrath, he's a Gargul Guy too."

"I think we better go put 'em down quick, or we'll be swimming in vampies. I don't think that town can hold."

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Monday May 4th, 2009 10:06:36 PM

"Then it's true." Peerimus responds to Lhari. "Everyone out. If the cleric Aberwrath has been turned he can see and hear anyting within 100' of this room any time he wants." Peerimus turns and leaves not only the room , but the entire tavern. Once clear a good distance, "We can not stay there this evening and make any planes certainly. On the positive sider though, as the book was used to hallow this location, it can not be used again elsewhere."

We need to visit the Catacombs and gear up for the undead. Everyone be ready the day after tomorrow. We transport directly into Threshold." From there? Peerimus shrugs, he didn't reallly have a plan to speak of. Everything had always been reactionary until now. The Artifacts, Ga'al, The evil group that fell on Heranmar, the awakening of Father, all of it. Now they were taking athe offensive adn unfortunately the opponent knew it. The pair were going to be hard enough, but what of other possible allies. The Lich from the elven kingdoms. Quinn knew of that foul creature as well. The Inevitables would not side with undead but were thier others that they simply did not know about. Likely.

"DeMarco dominated one of our own when we were in Night Shade crypt. Everyone needs to protect themselves as much as possible from this." Peerimus stashes the Hide from undead potion, "Thank you Trace, but he is right. These will only help against the weakest of the undead. Do not rely on them. Peerimus sighs thinking of Yorrick. Should he ask Yorrick on such an adventure. His power would be a great asset, but what if the vampires took control of him. The thought was nummbing, a thought he would need to think about overnight.

"Does anyone have any specific ideas? I do not think our and Quinn's best interst would be served by simply assualting the stronghold. Time is not fully on our side, but we also do not have to make the entire forray in a single event. We need to plan to fall back to a location of safety to recooperate and then strike again. Thoughts outside of Teleport? Would a Rod of Security work?"

Peerimus will ask Rash to prepare an extra Greater Magic Weapon for one he is purchasing in the CC to give it an extra bit of kick.

Kazak 
Monday May 4th, 2009 11:27:35 PM

"Thanks Ranger .... " as the dwarf slips the gifted potion into his pouch belt ....." i'm sure dey will target youz magic spellers first .... i think once we are engaged in da battle we should try and gang up as best we can on dem .... multiple attackers per target if we can get da oppurtunitty .....anybody got any wooden stakes handy .... we should gather some up before we leave .... in fact i'll do dat " .... growls Kazak

"heya Peerimus when at da catacambs pick up a bunch of dem mind protecter potions ... whatcha call'em ....protection from evil .... i think dat would help dem from controlling us .... " ... as he slips a pouch of gold to thge druid ..(400 gps , 8 potions)

Once things are settled Kazak gets to work on making a bunch of wooden stakes ....making two for everyone to carry ...handing them out before they leave for threshold ......

Rash Trinka 
Monday May 4th, 2009 11:47:46 PM

Rash nods at Peerimus and says, "Lets go over the powers and weaknesses of vampires real quick. They are nasty undead creatures who are intelligent and will still have the powers they possessed in life. Quinn, his father, and this new cleric will have their spells at their command. If we close with them, our fighters will need both magic and silver to get through some of their defenses so I suggest a visit for some silversheen will be needed unless we already have some. Not only do they have these protections but they heal fast.

They will have the power to suck our life away if they can grapple, so don't let them grapple. I expect they won't do this unless they capture someone but I am taking some spells to prepare for it. I was thinking that since they are vulnerable to sunshine if we attack the abbey itself, it could help but this cloud issue is a problem. The must have some kind of powerful magic to be creating that effect."

Rash looks at the fighters and says, "They heal very fast, so if you put one down, we need to find a way to keep it down. We need to cut some stakes, so we can stake them in the heart once they are down. That should keep them from healing until we can expose them to some sunlight. Everyone should have a holy symbol or at least a mirror to ward the lesser ones away."

Rash looks over to Peerimus and say, "I already have 2 greater weapon spells memorized against the possibility of a dispel magic hitting us. Quinn will use this tactic knowing we buff up. Quinn and his father will quickly recognize me as one of their biggest threats. I should be able to turn some of the lesser spawn and they won't like losing their shock troops. I expect to be an early target. While I realize that we cannot delay, I would feel better delaying a day or two to make some more scrolls and prepare better. At least a visit to the catacombs for silversheen and some restoration spells might be a good idea, not to mention death wards, and maybe some mass cures. Get double the benefit for them. But your the boss and I am ready to go if you say so."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Aid
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light x3
Fourth:Dimension Door*, Divine Power, Restoration, Death ward, Magic Weapon Greater x 2, Freedom of Movement
Fifth:Flame Strike*, Righteous Might x2, Disrupting weapon, True Seeing, Cure Light mass
Sixth:Blade Barrier* Heal x2, Bear's endurance mass, Cure Moderate mass
Seventh:Power Word Blind*, Summon Monster 7, Cure serious mass x2
Eighth: Phase door* Cure Critical mass, Holy Aura, Spell Immunity Greater

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast.

(ooc Steve not sure when I last cast the Greater magic weapon and my other spells, if possible I would like to go into the day assuming I cast it yesterday and still have 16 hours on the spells. )



Jurgen and Shay  d20+1=14 ;
Tuesday May 5th, 2009 3:35:06 AM

Jurgen is unable to get over the itchiness of the tattoo, even when he has been long out of the INN. He didn't know the significance of Quinn's book or whether the new owner's intentions with it, but neither of those really bothered him. What did was whether Quinn would now be able to twist the book to his father's will. Another problem on the quickly growing pile of things for the Children to deal with.

When the Children leave the room, Jurgen asks to have a word with Chester. "I would like to rent that room for the next two weeks..." And, if the opportunity presents itself, he'll add. "And if you could do your best to not mention us for that time," he makes clear he means the Children, "that would probably help us a great deal..."

Regardless of when the Children decide to go, Jurgen spends whatever free time he has sharpening stakes [Unskilled Craft Check - d20+1=14 - Originally, I rolled about 16 craft checks. That would have been a hassle and the wrong way to do it too. How many can be made depends on the time before we go]. They are not meant to be weapons created by a craftsmaster. They would simply serve the purpose of a sharp point to drive into the heart of their foes.

"I think Quinn will be prepared to ward against our Chaos powers, so we cannot be certain that our tattoos will even function as the Holy symbols that they are. Domi's marking," he points to the hand, "will be enough for me. But Rash is right. We will all need something. As for battle plans? I think it is too soon for that. But even if they have covered their lair in Magic Circles against Chaos, I doubt they'll be protected against the concept... I've a few ideas that could be... interesting." He grins, refusing to say anything more on the matter until he has further thought it through.

[OOC: Hey Dan: Jurgen's Greater Magic Weapon is only +3, but may be more efficient than Rash giving up a spell. Whatever works for you]

Xenia (AC29, HP92/92) 
Tuesday May 5th, 2009 9:10:54 AM


OoC: Sharp point? Driven into the heart? How about arrows?

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (,) 38/50 bane arrows 
Tuesday May 5th, 2009 10:06:13 AM

(ooc: Trace has plenty of silver arrows for their hearts)

Firn'gaer 
Tuesday May 5th, 2009 2:30:38 PM

Firn'gaer will pen 4 Sunburst Scrolls when there are four days. Whether in Threshold or in Heranmar. "We need to take this very carefully. We are not dealing with a monster. This is a very intelligent enemy with a network of spies and other types of informants. We should not go to Threshold until we are completely prepared. That means locations and as much information as we can determine prior to going. Right now it doesn't appear that Quinn is looking for us, but if we make our presence known too soon, we will force his hand before we are ready."

"Rash, I would suggest bargaining using Greater Planar Ally. There has to be some way to enlist some additional help that Quinn and his father will not be suspecting. I was going to try the arcane version of that, greater planar binding. If anyone else can do this I would suggest pulling in as much help as possible. Two powerful vampires and their minions is not going to be a simple find the monster and defeat it."

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Tuesday May 5th, 2009 8:52:21 PM

"The town will under the cloud within a week, that confines our time frame. We will need to proceed against Quinn cautiously, I hear all in agreement there. For me that means at least a day day campaign and personally I would like a comfortable 4 or 5 and that means we only have 2 days before we must leave. Today and tomorrow, we leave on the morning of the 3rd day and we will be moving against the vampires on that day. I won't surrender the town unless we have too. We may be moving fast, but that means they will need to adjust and step up time tables as well. Allies through spells is a good idea, just be cautious as to the nature of the ally as the vampires may be able to dominate them."

Peerimus is heading to the Catacombs to buy Potions Protection from evil and silversheen as well as a weapon.

Peerimus is also going to heighten a greater scry in the morning and after combing the room the cleric stayed in for a bit of hair or left clothing or something try to pick off Aberwarth with it.
Greater scrying heightened to 8th level Will DC 26 + modifiers

Peerimus will also put Sunbeam Heightened to 9th into his Spell staff

Angus HP 66/66, SR 20 
Tuesday May 5th, 2009 9:00:58 PM

Angus is a bit dissapointed that the group is not ready to go immediatley, but understand the need to preparations "In the mean time, I can take Xenia back for additional scouting if we are going to take a few days for prep work. I am mostly set as I have little money. I may just pick up a scroll or two if at all."

Angus looks over at Xenia "Are you up for some invisible recon with me to see what more you can see? We have to do it very quite."

Xenia (AC29, HP92/92)  d20+13=31 ;
Tuesday May 5th, 2009 9:45:42 PM


Xenia spends the time working on her project at the Inn.

"Are you crazy, Angus?!? Haven't you been listening? No way you're gonna get me to go up there without the full power of these Chaos Guys behind us. What you're saying, that's a sure recipe for becoming vampie food."

Later, however, when they're well clear of the Inn, Xenia nods. Her look, however, is grim. This sounds like a tough recon.

"Make a straight run through this vampie cloud. Maybe I can map the layout of buildings, see what kind of guards they got posted 'round. That might help us get as close as possible without warning 'em up, huh?"

"But, a'fore we go, I'm wondering if you know these spells. They'll help me get close to magic traps. Don't think I'll be able to foozle 'em, but at least we'll know where they are." The rogue lists off four spells and asks any of the others whether they might know them.

Mindblank, Nondetection, Magic Circle Against Evil, Undetectable Alignment

Rolls and Actions
Bluff 31 !!! - Yeah! (Disinformation attempt.)

Rash Trinka 
Tuesday May 5th, 2009 11:19:55 PM

Rash will hold off using her incense of meditation until we know we are going to be moving the next day. If we spend the next two days Rash will scribe 2 more scrolls to help out in the next battle. She will scribe a disrupting weapon spell 16th level and another heal spell at 16h level.

Kazak 
Tuesday May 5th, 2009 11:44:48 PM

The dwarven warrior continues to gather wooden stakes .... sharpening them to a point .....readying them for the deadly purpose of vampire slaying ..... enough for two per member of the group ....

Angus HP 66/66, SR 20 
Wednesday May 6th, 2009 12:05:45 AM

Angus nods to Xenia "No you are out of luck on the spells. I can do protection from evil, improved inviso for 3 minutes and turn you into something small and fast that flies. I can also redo the improved inviso many times on both of us. Teleport and dimension door are always helpful as well. We could create a division with a summoned creature, but I prefer fast and quite and we do not want to put the vampires on their toes."

Angus takes a moment to think "We need to see what we can find out about there magical defenses as well. Have to think about that one. I need to quickly purchase an arcane sight scroll since I lost my permanent one."

Angus grins "What do you think? Information is always an advantage and it seems the vamps may have be spying on us. It is our turn now."

---------------------------------

OOC: Can Angus save time and just mark off the gold for two arcane sight scrolls. Need to look for glyphs and such.

Jurgen and Shay 
Wednesday May 6th, 2009 3:38:03 AM

Jurgen doesn't have an argument about the scouting mission. It was smart in some ways and not smart in others. Some decisions had to be made by those who acted...

A protectiveness floats over him that he did not expect. He leans forward and whispers to Xenia and Angus. "You two come home safe, you hear? The first sign of trouble, you teleport back. Trust your gut. If it tells you something seems wrong... Or if your tattoo itches again. Or acts funny in any way." Jurgen doesn't leave much opportunity for a response, turning right around and heading to the docks to watch the new area of ocean around Heranmar. And to pray. As long as Angus and Xenia were gone, he would be asking Domi to protect them.

If Firn'gaer decides to use his Greater Planar Binding, Jurgen will ask if the wizard wants an extra pair of hands there.

Xenia (AC29, HP92/92) 
Wednesday May 6th, 2009 7:41:24 AM


A small dissatisfied moue dimples the corner of Xenia's dark face. "No. No distraction. The idea is not to even let them know we were there."

"We find the outer boundaries of their Dark Cloud, then we fly. First pass, we fly high. 60 feet. Next pass, you fly high. I fly low. You gimme the Message thing. We fly straight through. No stopping. After that, we decide whether it's worth it to make another pass."

"I think I got enough gold to buy three scrolls. The Nondetection, the Undetectable Alignment, and your Arcane Sight, Angus. With that, I don't think I'll be spooking any magic traps."

Angus HP 66/66, SR 20 
Wednesday May 6th, 2009 9:13:19 AM

Angus gets a big grin as he looks down on Xenia "Let's do it."

Durgan Stonewall 
Wednesday May 6th, 2009 6:31:11 PM

"More scouting? Meh. I'll be at the tavern."

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Wednesday May 6th, 2009 7:07:52 PM

Peerimus echoes Xenia's original thoughts on the matter. "Going on your own is a horrible idea in front of a long and prestigious list of them. The same can be accomplished after all of us get there. Go over what we have and then go over it a few more times. Create a plan to attack a stronghold of three high clerics you can assume gaseous form at will and dominate the minds of others at will. They are equipped with personal knowledge of us and have access to powerful magic."

Rash you need to speak to the powers. A couple scrolls will not help as much as knowledge. We need to know anything about the Black cloud that we can. Will it hurt us, assist them, how fast is it spreading? Do they have eyes and ears inside Threshold, if so who are they? Do they know we are imminent in our arrival? Is the lich we heard about in the elven lands involved? Did Aberwrath survive the attack? Did any of Quinn's followers survive? How did Aberwrath know to come down this far? Are Quinn and his father together, Where are they?"

Xenia (AC29, HP92/92) 
Wednesday May 6th, 2009 7:48:05 PM


Xenia pooches out her lips and nods her head as she mulls over the druid guy's ideas.

"It's probs a better idea to set up a base in that Threshold place first, Angus. Then we can run the scouting from there. Save you a teleport spell. Safer if the worst happens. Safer for the Threshold folks too. If the vampies decide to move, we'll be there to pertect 'em."

"First think is to secure our base, right? That means we gotta know whether anyone in the town is leagued up with 'em. Then, maybe we can use that scry job at the Inn to make 'em think we're still here, or maybe that we're gone to Hook City or sump'in."

"Once we're in Threshold, we can see to lookin' closer at the area. More ground work. More in details."

Preparations for Threshold (DM SteveK) 
Wednesday May 6th, 2009 8:12:57 PM

Some sharpen stakes, some go to the Catacombs (no problem through Holly's General Store), and some make plans.

The CoC wisely avoid the room in the INN, as it was probably secured by the Book. Near the room, Xenia makes a convincing argument to stay away from scouting Threshold, but then secretly makes plans with Angus. They are almost ready to go when they are intercepted by Peerimus who tells them more plans.

The initial scouting trip was successful since the group knows about the Dark Cloud, Aberath, and the Book. But there are many who worry that there are other surprises in store.

Looks like the CoC spend two days preparing in Heranmar (and staying away from the INN), and will be ready to teleport to Threshold before conducting more scouting spells and trips. Maybe even scouting in force by an initial assault to see how strong the opposition is.

Two days pass (list spells cast, scrolls/potions made, Catacomb purchases) and the CoC meet again.

Xenia (AC29, HP92/92) 
Wednesday May 6th, 2009 9:19:20 PM


OoC: Did we do the Communion? Is Threshold clear?

DM SteveK: Did a hero state they were going to cast the spell? If so, I missed it...

Kazak 
Wednesday May 6th, 2009 10:59:51 PM

Listening to the debate about tactics for the coming battle .... " didn't Quinn's father use illusions ??....and if i rightly remember Quinn had some of his followers with him .... most likely little vamps now ...."

"Also didn't Quinn have the freedom to speak his mind ... even tho he was under his fathers command ??.... maybe once we engage dem we can get him all chatty again .... gain some info ?? .... at least worth a try "

"Hey Angus ... you can make me and me brother big again ?? .... dats a an intresting tactic "



Rash Trinka 
Wednesday May 6th, 2009 11:41:20 PM

Rash spends the two days penning some spells (16th level heal and disrupting weapon) and casting some spells to try and get some information on the upcoming battle.

Rash will cast a commune spell and ask the powers the following questions on day 1:

1: Is the cloud covering Quinn's temple manufactured by a magic item?
2: Is the cloud given to Quinn or his father by their powers?
3: Have some of Quinn's followers been turned into vampires?
4: Have all of Quinn's followers been turned into vampires?
5: Is Quinn's temple protected by glyph or warding spells?
6: Is Quinn's temple protected by symbol spells?
7: Is Quinn's temple had a forbiddance cast in it?
8: Does Quinn's or his father have any other undead besides vampires at their call?
9: Does Quinn have any other defenders that are not undead?
10: Does Quinn's temple have any greater glyph of warding spells cast on it?
11: Should Peerimus bring Yorrick on the adventure?
12: Is Quinn planning on hunting the Children of Chaos if we don't attack him?
13: Should we evacuate the townspeople of Threshold?
14: Was Quinn's fate book, activated to spy on us?
15: Has Quinn or his father been spying on us in the last 3 days?
16: Should Xenia try to scout the cloud area by herself?

Rash will hold off on casting her incense of meditation until she is sure we are going into battle the next day. Rash will cast her normal spells that she has on her at night so she will have them for the day and rememorized in her lists ready to cast again.

Jurgen and Shay 
Thursday May 7th, 2009 2:48:09 AM

Jurgen looks to Kazak. "Both Angus and I can do it... I think it'd be quite the sight to see you two charging towards our enemies. Dressed up as giants." He chuckles at the thought.

As for the days in between, Jurgen finds himself doing his best to help around Heranmar. Anything that he can do that needs doing. The normally well-kept paladin enjoys growing out a beard, instead of keeping up with his regular grooming. It certainly isn't anything to match the dwarven facial hair and so, the day before they head to Threshold, he returns to his usual routine of looking like a pretty-boy.

Rash Trinka 
Thursday May 7th, 2009 7:44:07 AM

Rash says to whomever is going to the catacombs, "If someone buys a Hero's feast scroll, I will cast it the morning of our assault. (+1 on hits, +1 on will saves which is good for our fighters, 1d8+8 extra hitpoints, immune to poison for 12 hours and immune to fear effects for 12 hours)

Rash's spells

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Aid
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light x3
Fourth:Dimension Door*, Divine Power, Restoration, Death ward, Magic Weapon Greater x 2, Freedom of Movement
Fifth:Flame Strike*, Righteous Might x2, Disrupting weapon, True Seeing, Cure Light mass
Sixth:Blade Barrier* Heal x2, Bear's endurance mass, Cure Moderate mass
Seventh:Power Word Blind*, Summon Monster 7, Cure serious mass x2
Eighth: Phase door* Cure Critical mass, Holy Aura, Spell Immunity Greater

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast.

(ooc Steve not sure when I last cast the Greater magic weapon and my other spells, if possible I would like to go into the day assuming I cast it yesterday and still have 16 hours on the spells. )



Xenia (AC29, HP92/92) 
Thursday May 7th, 2009 10:00:05 AM


The next two days for the dark rogue are mostly fill with work upon her Project. Her time is not now. That will come when they move to Threshold.

There is a quick trip to the Catacombs outlet located at the back of Holly's shop. There are the daily meetings of the Chaos Guys to update all on newly learned bits of this and that about the vampie threat. And ... there is Xenia's daily trip to the Inn.

Each day the dark girl finds a reason to be at the Inn. Breakfast, lunch, something. Each day, she deliberately speaks of the progress that the Children of Chaos are making in their campaign against the vampires of Threshold.

"Jurgen and Firn'gaer have gone to Hook City, Chester. Thinking to round up some of them stray Star Mages to ally against the vampies."

"Good news, Brina. Looks like we found a couple of them Wizardy Guys in Hook City. They told us they can collect together even more. Should be ready to move on Threshold in ... maybe three weeks."

Question: 4/35 days on the crafting project so far, Steve?

Firn'gaer 
Thursday May 7th, 2009 11:35:11 AM

Since the time tables have been shortened much shorter than the Firn'gaer would like, he is not able to complete the preparations he would have like to do. He doesn't make any trips to Hook City (he doesn't want to become embroiled in any problems Hook City would require him to help with)

He will not be attempting any planar bindings because it would require more time in research and casting than what he has.

He does spend one day penning a scroll of sunburst.

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Expeditious Retreat, Magic Missile x2, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2, Web ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door, Enlarge Person, Mass, Black Tentacles, Polymorph, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Mage's Private Sanctum, Overland Flight, Slow, Wall of Stone ;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2], Disintegrate, Greater Dispel Magic ;
7-Grasping Hand, Mage's Sword, Greater Teleport;
8-Sunburst (x2).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/dayâ€" Dancing lights, ghost sound, prestidigitation.


Jurgen and Shay  d20+17=25 ;
Thursday May 7th, 2009 1:41:30 PM

[OOC: Hey Rich, I think Xenia has started a disinformation campaign. When she heads to the INN, she tells things that she hopes Quinn and the other vampires find out. Really, quick brilliant and awesome if it is being watched. And mildly crazy if it isn't ;)

*nudges for a bluff roll from Xenia*]

Once Jurgen hears of Xenia's plan, he makes sure to stay very far away from the INN. In fact, he goes as far to constantly keep an Alter Self spell up to make himself look like any other average Joe in Heranmar [Disguise Check d20+17=25].

Xenia (AC29, HP92/92)  d20+8=19 ; d20+8=28 ;
Thursday May 7th, 2009 2:04:22 PM


OoC: Actually, I started the disinformation campaign last Tuesday, Jurgen. (Tuesday May 5th, 2009 9:45:42 PM) At that time, I did make a Bluff roll. It seemed to have been ignored, so I've stopped rolling the Bluff.

Here are a couple, augmented with Guidance, if necessary.

Sorry, should be 25 and 34/Nat20. Bluff is actually 13 not 7.

SteveK: Wasn't ignored, per last DM Post "Near the room, Xenia makes a convincing argument to stay away from scouting Threshold, but then secretly makes plans with Angus. " Without seeing the other people or even knowing if they are listening or not, there is no way for Xenia to know if the Bluff is working, of course...

Jurgen and Shay 
Thursday May 7th, 2009 3:18:35 PM

[OOC: Now I feel like a jerk]

Angus HP 66/66, SR 20  d20+14=23 ;
Thursday May 7th, 2009 4:56:55 PM

Angus sits down and has a glass of wine befor pulling out his silver flute and playing alight hearted tune to pass the time.

Perform 23

Angus is waiting for his scrolls to be delivered from the catacombs and more importantly Rash's answers to the dangers of the groups next adventure.

Angus will raise is glass to Kazak "So do you want to be a Fire Giant or a Troll this time. Both have their advantages. Or better yet let me pick something that catches my fancy at the time?"

Preparations for Threshold (DM SteveK) 
Thursday May 7th, 2009 11:23:10 PM

Normal preparations are made in the two days for most of the CoC.

Xenia continues her disinformation campaign at the INN.

Jurgen stays away from the INN. Firn'gaer scribes a scroll.

Rash cast a commune spell and five wispy spirits sit about the cleric and answers her questions in chorus...
1: Is the cloud covering Quinn's temple manufactured by a magic item? Yes.
2: Is the cloud given to Quinn or his father by their powers? No.
3: Have some of Quinn's followers been turned into vampires? Yes.
4: Have all of Quinn's followers been turned into vampires? Yes.
5: Is Quinn's temple protected by glyph or warding spells? Not the Temple.
6: Is Quinn's temple protected by symbol spells? Not the Temple.
7: Is Quinn's temple had a forbiddance cast in it? Yes.
8: Does Quinn's or his father have any other undead besides vampires at their call? Yes.
9: Does Quinn have any other defenders that are not undead? Yes.
10: Does Quinn's temple have any greater glyph of warding spells cast on it? Not the Temple.
11: Should Peerimus bring Yorrick on the adventure? Uncertain.
12: Is Quinn planning on hunting the Children of Chaos if we don't attack him? Eventually, fangs bite children.
13: Should we evacuate the townspeople of Threshold? Uncertain.
14: Was Quinn's fate book, activated to spy on us? No.
15: Has Quinn or his father been spying on us in the last 3 days? No.
16: Should Xenia try to scout the cloud area by herself? Uncertain.

Rash Trinka 
Thursday May 7th, 2009 11:36:21 PM

Rash tells the group both her questions and the answers so group can devise some tactics with that information.

Kazak 
Thursday May 7th, 2009 11:46:40 PM

Kazak .... listens to Rash Trinka's gathered infomation ...... " dats helpful ..... but we need to get to threshold and geta close up veiw ....."

" des guys are tough and very dangerous .... we must work together .... teamwork will be da key ...."

" and you say they haven't scry'd us or spied on us da last three days .... hmmm .... i would of expected that .... but they must have their own agenda planned .... hmmm taking over da town and securing the area i would think ... "



Angus HP 66/66, SR 20 
Friday May 8th, 2009 10:11:47 AM

Angus stands up and puts his flute away and drains his glass of wine. While putting on his big floppy leather hat the sorcerer adds "Are we ready to travel to Threshold now? Grap Hold and I will take the first half of us."

Angus spreads his hands out for others to grasp. :" I will take four this trip and be back for the rest. Just hold on to your breakfast."

Rash Trinka 
Friday May 8th, 2009 1:15:35 PM

Rash packs away her gear, checks her weapon and armor, rolls her head around in a circle producing some nasty sounding cracks and moves over to Angus and puts her hand on his shoulder. "I'm ready as I think I am gonna get. Lets go."

Rash's spells

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Aid
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light x3
Fourth:Dimension Door*, Divine Power, Restoration, Death ward, Magic Weapon Greater x 2, Freedom of Movement
Fifth:Flame Strike*, Righteous Might x2, Disrupting weapon, True Seeing, Cure Light mass
Sixth:Blade Barrier* Heal x2, Bear's endurance mass, Cure Moderate mass
Seventh:Power Word Blind*, Summon Monster 7, Cure serious mass x2
Eighth: Phase door* Cure Critical mass, Holy Aura, Spell Immunity Greater

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast.

(ooc Steve not sure when I last cast the Greater magic weapon and my other spells, if possible I would like to go into the day assuming I cast it yesterday and still have 16 hours on the spells. )

(SteveK: sorry didn't reply earlier. Fine, do that.)



Angus HP 71/71, SR 20  d4=4 ;
Friday May 8th, 2009 4:03:28 PM

Hit points for Angus

Durgan Stonewall 
Friday May 8th, 2009 4:41:03 PM

Durgan drains his mug and stands up. He shifts his gear into ready positions adjusted with thoughts of quick retrieval during combat. Upon hearing the answers to the commune spell Durgan has only one thing to say. "I hope we got enough stakes eh?"

"Now let's go and save our brother."

Xenia (AC29, HP92/92) 
Friday May 8th, 2009 10:10:00 PM


The dark rogue's face is wrapped in a frown of deep concentration as Momma Rash tells the group the results of her Divine Asking.

"Another Forbiddance," she mutters under her breath. "We hadda go through a Forbiddance onna way to meeting up with a dragon. 'Member, Angus. Didn't like it much then. Don't like it much now. Anyone know how to foozle a Forbiddance."

"Also bets they got glyphs and wards on the grounds or the out buildings. Defenders whoz are not undead ... " The rogue ponders the question. "Peerimus," she queeries the druid, "you said sump'in the other day about a place you met this Quinn guy's father. I think you said Nightshade Sump'in. Can you tell us sump'in about that place? Might be its important."

Preparations for Threshold (DM SteveK) 
Friday May 8th, 2009 10:43:54 PM

More questions arise, and the CoC hesitate before jumping to Threshold. Are they prepared enough?

(ooc: gonna want at least a consensus to jump before I move on...)

Kazak 
Friday May 8th, 2009 11:13:01 PM

adding to Xenia's imput .... " well sounds like da temple isn't da most guarded place ....... so my question is ....Vamps need coffins to sleep and restore demselves .... now i would think dat place would be heavily warded and guarded ..... now da question is which place is dat ??...."

" oh and anyway we can scry dem ?? .... afterall Quinn was one of us not long ago ..... would dat help in peeking in on him ???"

[JUMP!!!]

Jurgen and Shay 
Saturday May 9th, 2009 4:54:43 AM

Jurgen shrugs and nods at Durgan. "Yes. We should go get him... I don't know much about how Quinn may have protected the building. But it's days like this that make me wish I were friends with a rather large dragon."

Jurgen stares at Xenia for a few seconds and, as if drawing an idea out of the rogue's head, speaks up. "A long, long time ago there was something similar. It was a breech between Koshe Marr and our Wold. This was when Marteus challenged the Gods. Werewolves. Trolls. Lots of different undead... If we're facing another breech then those will just be some of our problems."

[OOC: Toss an email about the forbiddance. Other then that, I guess I vote jump otherwise?]

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Saturday May 9th, 2009 8:20:20 AM

start of post......
Peerimus comes back from the Catacombs and gives Kazak Rash and Durgan 4 Silversheen Viles
He gives everyone 2 Protection from Evil potions

Listening to the answers, more questions come to the mind of the druid. More time consumed. "On the Forbidance, we must defer to our expert." Peerimus looks to Rash. "What can be done?"

Having hear Trace likely leaving Rhino back , Peerimus offers the wood as a good place for him to graze and remain safe.

"Yes Xenia, he was in the land of Koshe Marr. A dark and vile land with Trolls, animated skulls and lycanthropes." Over dinner, Peerimus tells all he recalls of the trip, including the ghost and setting the goblins soul to rest.

We leave shortly. we teleport outside of town and will use Firngaers secure shelters while Xenia and I move into town and secure a room or two. The group will then teleport to us. We need to be invisible until we learn if the town has been compromised. The enemy must not know we are there until we move against them. Once in town, Rash can begin divining agasint our course of actions in efforts to minimize our exposure to Quinn. As to the Forbiddance, we simply Dispel it."

Peerimus tried to scry on Aberwrath a few posts back. That work?
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, Greater Magic Fang
Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Sunbeam, Animate Plants
Level 8: Whirlwind, Sunburst, Animal Shapes
Level 9: Heighten Sunbeam

*Cast
Spell Staff contains Heighten Sunbeam 9th

Peerimus tried to scry on Aberwrath...that result in anything?

Xenia (AC29, HP92/92) 
Saturday May 9th, 2009 9:44:56 PM


"Werewolves. Trolls. Animated skulls." The rogue speaks the words as though checking items form a list. She makes a quick stop at Holly's shop for some minor scrolls, and then returns.

"Might as well just go. Nothing we can do here that we can't do in Threshold too."

OoC: Deducted the cost for a few more scrolls. On my Sheet along with the cost for the materials for Vedik's Headband of Focus, Greater.

Firn'gaer 
Saturday May 9th, 2009 10:33:26 PM

Firn'gaer is as prepared as he can be considering the short time, but he is ready to go to Threshold.

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Expeditious Retreat, Magic Missile x2, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2, Web ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door, Enlarge Person, Mass, Black Tentacles, Secure Shelter, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Mage's Private Sanctum, Overland Flight, Slow, Wall of Stone ;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2], Disintegrate, Greater Dispel Magic ;
7-Grasping Hand, Mage's Sword, Greater Teleport;
8-Sunburst (x2).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Rash Trinka 
Sunday May 10th, 2009 9:11:16 PM

Rash waves away Peerimus' offer of silversheen flashing him a glimpse of her own 4 vials of silversheen and says, "I girl has got to be prepared for all situations. I don't know what to do about the forbiddance spell. We can try and dispel it but if Quinn cast it or his father did and they are higher in strength than us, then we will fail. We won't know until we run into it in either case. I do have a Greater spell immunity which could shield one of us from the effects. I was thinking of casting it on one of us, maybe Xenia and letting her spring some traps. I can make her or someone immune to glyphs, greater glyphs, forbiddance etc and then watch the fireworks."



Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (,) 38/50 bane arrows 
Sunday May 10th, 2009 11:41:41 PM

Trace is ready to leave for the threshold as soon as his shopping is done, he explains to the others he is just waiting on a bill of sale. Meanwhile he puts Rhino in the grove to stay. If Trace knows the residents of the grove and can find them, he will issue a command for Rhino to guard and then leaves back to ther others.

Transportatoin to Threshold (DM SteveK) 
Monday May 11th, 2009 9:24:45 AM

With two arcane masters in thier group, it is simplicity in itself for the Children of Chaos to teleport to just outside of Threshold. And since both Firn'gaer and Angus have very recently been to the town, they have found an area where 3 humans, 2 dwarves, an elf, gnome, drow, rhino, and bear are able to appear out of thin air without notice.

The group find themselves in a small clearing in a thicket that is a bare 30 feet from cleared fields that look freshly planted. The heroes can get an unobstructed view of most of the area from thier vantage point.

Beyond this field is another, plowed and in the process of being planted by a dozen people with heavy satchels over thier shoulders. And beyond THAT, lay the first buildings of Threshold. The town tends towards taller, thinner buildings that have a tendency to lean as they age, the effect being slightly eerie for those used to a more cottage style. A good-sized town, there are probably 500 souls in Threshold, making it slightly bigger than Heranmar.

Threshold itself is in the saddle between two lines of hills that march east and west (now after the Migration) to higher mountains in the far distance. To the north a Trade Road runs, and the older CoC know this eventually connects to the Great South Trade Road that goes to Heranmar and Hook City. Some minds may think that the "Great South Trade Road" is going to have to have a new name, because, since the Migration, the road runs east-west and is in the north of the Gateway Downs.

To the south, another Trade Road winds down into a valley. Again, the older members remember that this is where the Undead Veil was, and beyond was Koshe-Marr and the town of Abandon. Yet now, it looks like normal terrain, if unexplored. Another new thing since the Migration.

But all this is secondary to the hill that immediately looks over Threshold from the east. Near the top of the heavily wooded hill, a fortress-looking place looms over the town. And a black cloud hovers over the center of the Old Quinn Temple, keeping the entire hill in the darkness of night.


Rash Trinka 
Monday May 11th, 2009 12:12:31 PM

Rash looks around studying the terrain, wondering how the townsfolk could just work in the fields knowing that undead were so close by. She voices her question aloud to the other Children of Chaos but makes sure that the villagers won't hear her. "Why are they still here? If I was a farmer and saw that black cloud getting closer and knew of the undead, I would have packed up and rode as fast and far away as possible."

Rash looks at Peerimus and says, "So what is the plan? Do we contact the villagers, knowing that Quinn and the others undead must have some spies amongst them. Does Xenia try a scouting mission? Does just one of us go to the village so we conceal our true strength? I am willing if you are looking for a volunteer.

Can you search the area like you do for undead and other animal life? Maybe we can find the nest that way. Or do we do what we do best, kick down the door and search in force. That might get a little sticky and isn't high on my list. My spells are more ready for combat than searching so if you need me to commune or spells of that sort, I will need a day."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Aid
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light x3
Fourth:Dimension Door*, Divine Power, Restoration, Death ward, Magic Weapon Greater x 2, Freedom of Movement
Fifth:Flame Strike*, Righteous Might x2, Disrupting weapon, True Seeing, Cure Light mass
Sixth:Blade Barrier* Heal x2, Bear's endurance mass, Cure Moderate mass
Seventh:Power Word Blind*, Summon Monster 7, Cure serious mass x2
Eighth: Phase door* Cure Critical mass, Holy Aura, Spell Immunity Greater

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast.

(ooc Steve not sure when I last cast the Greater magic weapon and my other spells, if possible I would like to go into the day assuming I cast it yesterday and still have 16 hours on the spells. )

Scrolls available:

protection from evil 15th level 
Status     3rd level
Make Whole         3rd level
Locate object     5th level
Water Breathing 15th level    
Dimension anchor    7th level 
Divine Power  15th level    
Tongues    7th level 
Break Enchantment               9th level    
Disruptive Weapon               9th level    
Heal          15th level    
Spell immunity 8th level
Heal 16th level
Disruptive weapon 16th level

Also made heal scrolls 15 level for both Durgan and Kazak but not sure who is holding them.



Xenia (AC29, HP92/92) 
Monday May 11th, 2009 12:45:35 PM


OoC: Xenia is holding Durgan's scroll.

Angus HP 71/71, SR 20, AC 14 
Monday May 11th, 2009 1:26:56 PM

Angus will look around and comment as he fluffs out a crease in his cloak "That went well. Everyone make it in one piece?"

Angus will look up at the black cloud "Now that is the description of ominous." At Rash's comments "I can only assume that the vampire have some hold over the farmers. Maybe they took a family memeber or have already dominated them. The locals may not be friendly to us at all. Remember that your commune did say that the vampires had non undead support."

Angus will cast Mage Armor on himself and message on the entire group.

Angus will looks for Xenia "So girly, is it your turn to see what you can see while we back you up. How much space will you need from the rest of us?"

Angus looks around "We may want to send one person forward to talk with the farmers to see what information we can glean. If we all trudge out we may just scare them off. Several of us can move forward to support invisibly if needed. I think we need information most at this point to find out waht we are stumbling into."

Spell slots: Used/Available
0 Level 1/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 1/7
6 Level 0/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Message on everyone

Permanent: See Invisible

Rod of Maximize 0/3


Xenia (AC29, HP92/92)  d20+24=30 ;
Monday May 11th, 2009 3:34:00 PM


"Alright," the rogue is all business here, "we already come once, so if the vampies got spies in town, they already know we're snooping. What they don't know is whether we're here in force or not. So, if we're worried 'bout the town alerting the vampies, maybe best not to go inna the town at all, you know what I mean? If they're not goin' anywhere, let 'em be. We can camp out somewhere, huh?"

"I wonder how big around that hill is?" the dark rogue muses as she runs her eyes over the heavily wooded sides of the hill. "Could be anything movin' 'round under them trees," she says. (Spot 39 to spy anything moving around. Viewed from present location.)

"First thing I think what we gotta know is how much time we have, so we can decide how risky we wanna get. We need to know if that cloud is expanding any more."

"If you're set on going into the town, then I can slip in without anyone seeing, keep my eyes and ears open for anything strange. Also look for weerdo tracks."

"But, I think it'd be better to map the outside edge of that hill. Find the ways they expect folks to approach. Find out if the cloud is expanding. Maybe even get a look at any critters moving around in them trees."

"For this, I'd stay in the sunlight. If I get attacked from inside, probs, I'd run than stay and fight, Angus," the dark rogue replies. "Best if you kept a good sixty to hundred tweny feet out at least. Worst thing is to get spotted."

Rolls and Actions
Hide 56 (w/Invisibility)
Move Silently 36
Spot 39
Listen 30
Search 32 (For unusual tracks.)

Question: What's the cover like around the periphery of the hill, outside of the cloud?

Firn'gaer 
Monday May 11th, 2009 8:33:41 PM

The group lands and Firn'gaer goes about setting up a Secure Shelter and placing Private Sanctum on it to prevent unwanted prying.

"How do we proceed from here." He says.

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Expeditious Retreat, Magic Missile x2, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2, Web ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door, Enlarge Person, Mass, Black Tentacles, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Mage's Private Sanctum*, Overland Flight, Slow, Wall of Stone ;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2], Disintegrate, Greater Dispel Magic ;
7-Grasping Hand, Mage's Sword, Greater Teleport*;
8-Sunburst (x2).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d20+23=33 ;
Monday May 11th, 2009 10:17:12 PM

Peerimus spends a few moments looking about as well, absently lending what answers he has at mind to Rash and the others. "I suspect they have nowhere to go or means to get there or menas to live once they arrive. They also have faith in the Powers to watch over them and keep them safe. They may also be all fully in league I suppose. The reasons to stay are numerous."
[spot 33]

As Firngaer casts the shelter and sanctum, Peerimus rubs his chin. "Xenia and I will go into town. She to do what she can to find anything and I to provide support if needed. Our plan is to take a few days while here and learn what we can. We should not make contact with the villagers. We must assume some are in league with the enemy by force or choice. Rash, tomorrow prepare a couple Sending spells and Status spells. It will provide some communication and a way for you to monitor Xenia and myself. Today we will just move through the town itself and see what we can learn. Tomorrow we will move closer to Quinn and for that, those spells will be helpful."

"Xenia, as we move about today and tomorrow I will be paying attention to the cloud and should be able to judge its rate of expansion. Xenia and I will not be gone long, back before nightfall and I will cast Commune then."

Peerimus then Shifts into a small tabby cat about 1 foot long from head to tail. Telling Yorrick to wait inside the shelter for his return he looks back to Xenia and with a quick hind end wiggle leaps into th rogues midesction to be caught by her.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, Greater Magic Fang
Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Sunbeam, Animate Plants
Level 8: Whirlwind, Sunburst, Animal Shapes
Level 9: Heighten Sunbeam

*Cast
Spell Staff contains Heighten Sunbeam 9th

Durgan Stonewall 
Monday May 11th, 2009 10:27:14 PM

OOC- Peerimus, thanks for the gesture, but I have a silver weapon. I will take the protection potions though. I have some but you can never have too many.

Rash, Xenia is holding the scroll Durgan bought at the Catacombs(and may use it on whoever needs). If you have extras, then someone who can use them should hold them, not me or Kazak.

"Plan? Why would ye want one of those? Never needed one before eh? Tell ya what, I'm gonna wait here while ye scout ahead. Just let me know when the kicking in the door part is ready to start. Xenia find out where the good ale is while ye are gone eh? And have some magic ready to call fer help got it?"

Kazak 
Monday May 11th, 2009 11:37:34 PM

Having accepted the items from Peerimus .... " silversheen .... good thinking Druid ..... dey will no doubt be useful "

The dwarf hands out the wooden staves he gathered before they left .... handing out two to each member .....

Standing out of the spellcasters way .... so they can do they're thing ...... the dwarf puts his knowledge of stone to use ..... with time before the group gets teleported to the room that Peerimus will aquire ....Kazak studies the fortress ..... observing its structure and defensive design ....

Staying hidden and keeping his movements to a minimum so as not to attract any attention from the locals ....

OOC : Rash Trinka has Kazak's heal scroll

Jurgen and Shay 
Tuesday May 12th, 2009 2:11:21 AM

Jurgen is among those weirded out by the town. Like something out of a twisted bard's tale. He is able to shrug it off without much thought. And before long, he finds himself comfortable with the oddly styled buildings.

"Remember, we need to pretend that we have Star Mages backing us up. So if we can keep that illusion..." He shrugs, not really sure if that plan would help them anyway. "As for the spread of the cloud, I don't have any estimates on that. But we can feel pretty sure knowing that every day it is up, more people will be sacrificed to the vampires. Now if our plan is to hole up in the village and defend them..."

When Peerimus and Xenia head into town, Jurgen is tempted to follow. But he realizes that his eyes would have nothing useful to add. The only thing Jurgen does do of particular help to the group is to send Shay into the air to scout, but he reminds the hawk to stay far from the black cloud.

Transportatoin to Threshold (DM SteveK) 
Tuesday May 12th, 2009 12:01:22 PM

The group lands and Firn'gaer goes about setting up a Secure Shelter and placing Private Sanctum on it to prevent unwanted prying. Thus secure from outside evesdropping, the CoC make plans.

Soon, Peerimus-the-Cat and Xenia-the-InvisibleGirl move out, leaving the others to remain to prepare, rest, chomp at the bit, or otherwise pass the time.

Both are indeed back before dusk and are able to bring the following information.

- The base of Quinn's Hill is lightly wooded, providing much concealment from the Temple above. Xenia is confident that the group could sneak through without being spotted from the hilltop, though it would be slow and take several hours.

- From the time the CoC arrived until nightfall, the Black Cloud expanded about 100 feet in all directions. At the current rate, the Cloud will cover the town in 3 days. (ie 100 feet day, 100 feet night = currently 600 feet away from town).

- None of the fields under the Black Cloud had anyone working on them.

- The farmers working on the fields looked agitated and fearful, casting many glances at the cloud. All farmers and livestock were brought into the homes and shuttered tight well before dusk.

- The houses of Threshold have windows locked and barred even in the daytime. Doorways are locked, and most inhabitants have secret knocks and passwords to get inside. Cracks and holes have been plugged with mud, rags, plaster, or anything else that could keep out the smallest rat.

- Xenia did find hoof prints around the perimeter of the Black Cloud. Neither Xenia or Peerimus found any 'things' moving under the cloud.

Angus HP 71/71, SR 20, AC 14 
Tuesday May 12th, 2009 1:20:51 PM

Angus yawns "I gues we wait until morning for a push in force. Wake me up when we are ready to go."

Angus opens his eyes once more and adds "Did someone bring coffee or tea?" Angus lowers his hat over his head and leans back.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 1/7
6 Level 0/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Message on everyone

Permanent: See Invisible

Rod of Maximize 0/3


Durgan Stonewall 
Tuesday May 12th, 2009 1:50:51 PM

"Nope." The dwarven warrior says with a huge grin. "Just ale." :)

Xenia (AC29, HP92/92)  d20+24=38 ;
Tuesday May 12th, 2009 1:54:45 PM


"I think we're gonna have to go into the cloud tomorrow." The slim dark girl lets down the cat upon returning to Firn'gaer's Fort. "We don't got much time."

"Hey, Elfie ... Um, I mean, Trace. Hey Trace, I found some hoof prints around the outside of the Black Cloud. Couldja take a look at them tomorrow? I wanna know whether they go into the cloud or stay outside. Could be some of them mino-cows or mino-horses guys we got patrolling that hill."

"Or," she shrugs, "could just be the farm cows wandering 'round."

"Tomorrow, gonna take a fly over." Xenia turns to stare out a window in the direction of the cloud wreathed hill. "Right up through them trees. Probs go up through the middle level of the trees so we can maybe see stuff down below. Straight up to thirty feet out from the temple, circle 'round to the other side, then back down."

"I figure we'll be going up mainly for time and mapping. See how long things take get an idea of how big the temple is. They got a walled compound? I wanna know. I wanna be able to write me a map of the hill when we finish tomorrow. 'Member, the communing said there were no Glyph Traps on the Temple. We need to find out what else is up there besides the Temple. We see anything along the way, traps, guards, anything, that'll be extra."

"Angus, you might wanna come tomorrow too. If you can make yourself really small, you can ride in a pocket. If we decide we wanna 'port straight to the top, you'll need to know what the place looks like."

Rolls and Actions
Hide 56 (w/Invisibility)
Move Silently 36
Spot 39 (for guards, glyphs and general danger)
Listen 38 (For the movement of guards)
Search 32 (For unusual traps down below.)

Have 15 minutes worth of Fly to expend.

Rash Trinka 
Tuesday May 12th, 2009 5:08:40 PM

Rash listens to the report and says, "Tomorrow I am going to reveal myself to the villagers. They probably have some useful information and can give us some more accurate numbers on creatures prowling throught the night. Yes I know it is a risk in alerting the vampires of our presensce but I think the rewards outweigh the risks. There is a good chance that the vampires might stubble upon us tonight anyway. It looks like they are coming down to the village by the way the villagers are acting, sealing up their homes and arranging passwords so they don't "invite" in the wrong sort. I would like to do it tonight but I doubt they would let me in during the dark."

In response to Peerimus's request on spell choice, "I have a status on a scroll and I can take some sendings but would prefer not to if we are planning on battle tomorrow. Angus can message, will that hold us over?"

Xenia (AC29, HP92/92) 
Tuesday May 12th, 2009 5:26:08 PM


Taking a bite of hard rations, the Dark Rogue considers the things that Momma Rash has just said.

"You know, it might not necessarily be a bad thing to get seen, you know. Their big 'vantage is having that hill all set up for an attack. They come down here and they lose that."

"'n fact, might be a good idea to run a night patrol or two tonight. See if we can't catch a couple of them sneakin' on the town."

"And if you're worried 'bout keeping touch of us while we're scouting the hill, you could do the Message spell thingie with someone flying up above the cloud. I figure that if we can't see them down through it, they sure can't see us up through the same, yeah?"

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (,) 38/50 bane arrows  d20+16=17 ; d20+11=23 ; d20+13=16 ; d20+12=14 ; d20+12=17 ; d20+13=33 ; d20+17=32 ; d20+15=17 ;
Tuesday May 12th, 2009 5:38:15 PM

Trace prepares for the recon when the next day arrives. He explains what his recon is and suggest Xenia tag along if she wants. I will move into the cloud and speak with the plants and find out about the area, I will then locate the prints and see where they go and what they belong to. I will use all my abilities that I know to stay hidden and only use this as a observe and report mission. If I find an area or structure I will go to it but not enter unless it is obvious that I will not be found.

checks for scouting mission
activates ring of invisabilty, will activate flying boots when needed, cast pass without trace (will cast on anyone that goes with him up to four, lasting four hours), cast hide from animals(will cast if needed to move past any animales, last 40 minutes), cast detect snares and pits (will cast if any structurs are found near the cloud or in the cloud.), cast darvision in the cloud if needed (4 hours), cast nondetection (4 hours), when close to cloud wall will cast commune with nature (4 miles). drinks potion hide from undead before moving into the cloud will drink one everytime the other is about to run out of time.(40 min.ea.)
hide 17, Knowledge(geog) 23, Knowledge(nature) 16, listen 14, move silently, 17, search 33, spot 32, survival 17,

Level 1: Pass without Trace: One subject/level leaves no tracks.
Hide from Animals: Animals can't perceive one subject/level.
Detect Snares and Pits: Reveals natural or primitive traps.
Level 2: Wind Wall: Deflects arrows, smaller creatures, and gases.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.

Level 3: Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Darkvision: See 60 ft. in total darkness.

Level 4: Nondetection M: Hides subject from divination, scrying.
Commune with Nature: Learn about terrain for 1 mile/level.

(Peerimus will have the final say on any actions taken by Trace, Rhino is in the Grove in Hernamar)

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166  d20+31=37 ;
Tuesday May 12th, 2009 8:44:59 PM

[Peerimus was with Xenia, he would have 'checked out' the tracks . Survival 37]

Three days, much closer than originally thought. the druid thanks Mother for giving him the itch to get here and run recon as opposed to remaining in Heranmar. "Three days." he says aloud, his voice echoing his thoughts. Another full day to move about just became far less of an option. Getting the wizards, and we would need to get both of them there and back to teleport all of us, is a good idea. We would need to be under the cloud though and above the hilltop." [Any estimates on the distance from ground to cloud?]

"Without reason to come looking for us specifically, I'm not sure Quinn, Aberwrath and Quentin would even come down. Likely just run the fodder down. Killing them simply alerts our main prey. No traps in the temple. Odds are the approach is layered well then. Giving more creadence to magically moving in.. I don't like simply flying in under the cloud to look. Doesn't feel right and I know several ways to penetrate invisibility. All they need is a single glimpse and we are made and all surprise is gone. They know we are coming. A flying invisible anybody confirms we are here. We need another course else I am of the mind to lay low tonight and move hard and fast at first light. "

"Unfortunately Xenia, as I see it, being down here and trying to call them out won't work. They have an everexpanding range of pernament darkness. Why not simply wait for it to over take the town and continue on. If we wish to stand down here, what do they care."

"My thoughts on the Sending and such were based on us having a few more days before the town is taken. I think that is off the table so don't worry about that Rash. I would like a divination or perhaps even an Augury to the success to Trace's plan. On revealing our precense I see no points to outweigh the negative ones. An Augury there might be of use. Trying to divine if approaching a villager will yield something we do not know, followed by a second to divine if the same action will alert the enemy."

Peerimus casts Commune with Nature 17 miles seeking to learn from Mother the Powerful Unatural creatures, animals and plants.

"I have another thought depending on what Mother reveals. Trace cast your Commune here tonight, your range will encompass the temple. Find out about the Terrain, people and woodland beings. What does everyone think of shifting all of us into bats, just before dawn and flying in, Rash has told us Vampires are often in such company. We avoid the possible traps in the trees, will be able to spot any invisible oppoents within 20 and might go in unnoticed. At the temple we may be able to then dispel the Forbiddance and move against them unaware. Fall back to here if need be to prepare another strike."

Peerimus looks about the room for opinions.
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, Greater Magic Fang
Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Sunbeam, Animate Plants
Level 8: Whirlwind, Sunburst, Animal Shapes
Level 9: Heighten Sunbeam

*Cast
Spell Staff contains Heighten Sunbeam 9th

Firn'gaer 
Tuesday May 12th, 2009 9:14:37 PM

Firn'gaer doesn't like the idea of a frontal assault, but he realizes that time restraints will allow nothing else.

"Perhaps in the commune or divination, we can determine if there is another entrance other than the front gates." He chimes in. "Do we have the means to remain in contact telepathically for an extended period of time?"

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Expeditious Retreat, Magic Missile x2, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2, Web ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door, Enlarge Person, Mass, Black Tentacles, Secure Shelter, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum, Overland Flight, Heightened Slow, Empowered Fireball;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2], Disintegrate, Greater Dispel Magic ;
7-Grasping Hand, Mage's Sword, Greater Teleport;
8-Sunburst (x2).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Kazak 
Tuesday May 12th, 2009 11:54:58 PM

Listening to the others .... kazak waits his turn ...... " i don't think we should just openly reveal ourselves .... but i'm sure dat da locasl will have some knowledge about da fortress .... anyway we could quiestly ask someone ?? .... might be usefull intel ...... we could do it right before we plan to go anyway .... so less risk of exposure ..... just a thought " adds Kazak to the discussion .....

The dwarf rests ... readying himself for the next days push towards the fortress

Jurgen and Shay 
Wednesday May 13th, 2009 1:58:19 AM

Jurgen sits back and allows everyone else to plan. Anything he would add at this point would be superfluous. He does offer one suggestion that surely has no merit in it what-so-ever. "Could we go under the hill? Dig our way in and appear in the middle of Temple instead of the entrance? Some polymorphed tunneling?"

Otherwise, he stays shut and joins Kazak in mentally preparing for the fight.

Angus HP 71/71, SR 20, AC 14 
Wednesday May 13th, 2009 3:31:11 PM

Angus nods to Jurgen "I like the way you think. I am all up for turning Durgan and Kazak into Umberhulks. Are you up for it boys?"

Angus cracks his knuckles "We will have to get a bit closer to the hill be we transform you two."

Plans in the Secure Shelter (DM SteveK) 
Wednesday May 13th, 2009 3:51:06 PM

plans for a frontal assault look more likely as time is running out for the town.

Thoughts are made for Commune spells and other divinations to get all the information they can.

(Peerimus was able to determine the tracks were made by large unshod horses, probably ridden given the weight of the imprint. The druid was also able to tell six different horse prints. In addition to the horse tracks, there are various animal prints of wolves and rats.)

Durgan Stonewall 
Wednesday May 13th, 2009 6:53:11 PM

...hit them hard and fast at first light... "I like the way ye think Peerimus me boy. Just say when. And I don't see the harm in talkin with the townsfolk. Don't ye think they'd be glad ta know some heroes are about eh?"

"Does the cloud covering the town mean the town is lost? Mebbe not. Mebbe just means we have a harder fight that's all. IF ye want to prepare, then prepare I say."

Xenia (AC29, HP92/92) 
Wednesday May 13th, 2009 9:40:43 PM


The rogue listens to the jumble of ideas that come out of the Chaos Guys. Some wanna charge right up the hill. Some wanna tunnel under and then up. Some wanna just walk in and talk to the townsfolk. Maybe that's why they're the Chaos Guys. It sure is a lot of chaos.

A girl with sense knows when it's best to talk, and when it's best to just not say nothing and listen. Xenia is silent and attentive. She waits, in particular, for the results of the communing to be done by Peerimus and Elfie Trace.

Kazak 
Wednesday May 13th, 2009 10:30:02 PM

"hey Peerimus ...Xenia ... where do da tracks lead too ?? .... entrances ??.... ground level ?... "

" so we go in at dawn ??... might be best if dats when dem vamps sleep .... but dat dark cloud ... might keep em awake ... eh .... but der minions must have some type of jobs to do ... patrols.... finding food ... info .. and such ..."

" and don't dey sleep in coffins or some such ..... maybe you can ask motherwold .... about where dey are ??"

In his remaining time Kazak keeps his eyes focuesed on the fortress .... searching its facade for its type of construction .... looking for weak defensive spots and possible avenues to enter or exit .....and possible hidden or concealed with newly built worlks and/or freesh movement of earth .....

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Wednesday May 13th, 2009 10:39:55 PM

Peerimus communes with Mother and asks Trace to do the same on the first night with hopes they will learn what they need to.
"I am currently leaning to the plan of flying in as bats. Tunneling would take too ling I fear. true the town may not be lost upon the arrival of the black cloud, but agin it may and we should move before hand as we are able. the longer we delay the more information we may learn, but also the greater chance the prey will catch our scent."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, Greater Magic Fang
Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Sunbeam, Animate Plants
Level 8: Whirlwind, Sunburst, Animal Shapes
Level 9: Heighten Sunbeam

*Cast
Spell Staff contains Heighten Sunbeam 9th

Jurgen and Shay 
Thursday May 14th, 2009 2:38:19 AM

"The town will be lost when the black cloud arrives." Jurgen claims. "Either the cloud itself with have a negative effect or the vampires will be free to walk in and take their prey. Even we can't be everywhere at once. That being said, if we got everyone in town into a single building and then waited for an attack, we could defend."

Jurgen is just talking, waiting for the go-ahead from Peerimus to charge that coming cloud.

Angus HP 71/71, SR 20, AC 14 
Thursday May 14th, 2009 6:56:13 AM

Angus stretches as he wakes up "I had such strange dreams."

Angus waits for the results of the commune and adds "I will be good to talk with someone new as he watches for the farmers coming out to their fields. Maybe we can give them some hope. I am sure the locals have some insite on the vampires, their numbers, allies and routine, at least in a basic way. If we are lucky a few may have visited Quinn hilltop fortress before he became a vampire and make us a drawing of the area."

Angus will recast his mage armor and message spells when the group is ready to leave.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Message on everyone

Permanent: See Invisible

Rod of Maximize 0/3


Plans in the Secure Shelter (DM SteveK) 
Thursday May 14th, 2009 8:30:46 AM

Gonna be sproadic internet connections for the next couple of weeks due to moving. Movers come today. I'll do next post over weekend, so go ahead and make your plans into actions and I'll provide all forthcoming info.

You guys are doing good, not at all what I was expecting! :-)

Xenia (AC29, HP92/92) 
Thursday May 14th, 2009 10:15:16 AM


OoC: Could you define a time that we are allowed to work in, Steve? Do you want us to restrict ourselves to the current evening? Can we describe events of the following morning?

Xenia (AC29, HP92/92)  d20+24=40 ;
Thursday May 14th, 2009 8:22:49 PM


Things are going along pretty good. But it's also clear what use talking gets to 'round here. She stands and raises her arms to the sky, stretching like cat.

"I'm gonna take a potty break," the rogue announces, heading for the door. "Be right back."

Once outside, though, in the night air, she takes to the sky. Entering the town, Xenia stakes out a place on the roof of the building nearest the hill of Quinn the Vampire Eye Guy. Gathering what shadows she can to herself, she watches for what may emerge to prowl the town. Her elf-born eyes drink in the silvery starlight, and her ears hear even the soft glide of an approaching owl.

The rogue keeps vigil till the moon is high in the sky. Then she returns to Firn'gaer's magic house for her night's rest.

Rolls and Actions
Hide 56 (w/Invisibility)
Move Silently 36
Spot 39
Listen 40

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Thursday May 14th, 2009 9:55:56 PM

Peerimus's eyes follow Xenia as she leaves. Be careful girl he thinks as she exits.

Peerimus continues to voice his plan to fly in as a swarm of bats and land just outside the temple. between the 4 splee casters, the druid is confident that the Forbiddance can be overcome. Then it is a storming of the temple. Two goals, destroy the vampires and destroy the magic item creating the cloud. Once a vampire becomes a mist, does any have ideas on how to follow it? Rash has explained they cannot move very fast in gaseous form, but they can go through cracks and other small places the group as a whole could not follow. The druid states he will have several Stone Shapes at his disposal to assit but other means need to be at hand.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, Greater Magic Fang
Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Sunbeam, Animate Plants
Level 8: Whirlwind, Sunburst, Animal Shapes
Level 9: Heighten Sunbeam

*Cast
Spell Staff contains Heighten Sunbeam 9th

Firn'gaer  d20+26=41 ; d20+31=33 ; d20+10=22 ;
Thursday May 14th, 2009 10:30:31 PM

Firn'gaer doesn't know how the group follow the vampires once they are in gaseous form. "I would think that death by Sunburst or Sunbeam would destroy them permanently without allowing them to take gaseous form."

Knowledge (arcane) DC 41, Spellcraft DC 33, Knowledge (religion) DC 22

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Expeditious Retreat, Magic Missile x2, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2, Web ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door, Enlarge Person, Mass, Black Tentacles, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight, Heightened Slow, Empowered Fireball;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2], Disintegrate, Greater Dispel Magic ;
7-Grasping Hand, Mage's Sword, Greater Teleport;
8-Sunburst (x2).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Kazak 
Thursday May 14th, 2009 11:25:06 PM

Nodding at Peerimus suggestion of tactics ... " dat might help us get close .... give us maybe a little surprise ... not dat i like to be turned into a bat but if it works we could be in a good tactical situation " ... agrees the dwarven warrior

" any wind spells dat might be able to corral dem when dey change into da wind ?? .. blow outside da black cloud ???.... in da daytime ???"

"I'm ready to go when ever ya says so " growls Kazak to Peermus

Rash Trinka 
Thursday May 14th, 2009 11:25:08 PM

Before Rash goes to sleep, she will refresh her normally worn spells, Rash then goes to sleep , waking early the next morning and sits in prayer asking the Powers for strength and wisdom to help the Children against this nasty foe. After receiving her new spells, she will cast her Augury asking, "Would it be advantageous for us to contact the villagers to gain help and information on Quinn's stronghold?

Rash then follows up with divination asking, "If we contact the villagers, will the vampires or their allies gain knowledge of us from spies, scrying spells or other methods?"

Rash will share her answers with the group and also add, "I have added some powerful spells to help us find the crypt or nest once we kill one of them. I have prayed for both Windwalk and Discern location. Some of us will be able to follow the gaseous forms of the killed vampires so we can see where they sleep. Also if we kill Quinn or his father and they do escape, then I can discern their location to find the nest. We will put them down forever, never to rise again and give Quinn peace.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Augury
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light x3
Fourth:Dimension Door*, Divine Power, Divinitation, Death ward, Magic Weapon Greater x 2, Freedom of Movement
Fifth:Flame Strike*, Righteous Might x2, Disrupting weapon x 2, True Seeing
Sixth:Blade Barrier* Heal x2, Bear's endurance mass, Wind Walk
Seventh:Power Word Blind*, Summon Monster 7, Greater Restoration, Holy Word
Eighth: Phase door* Discern location, Holy Aura, Spell Immunity Greater

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast.

Plans in the NIght (DM SteveK) 
Friday May 15th, 2009 8:52:34 AM

The plans and scouting continues, and it looks certain that the Children of Chaos have initiative on thier side. Whether it is because the enemy as yet does not know of thier arrival or is merely biding thier time, only time will tell.

Even though the walls weren't complete, Kazak's last stay with Quinn has enabled him to make a rough sketch of the Quinn Temple. (Map forthcoming, maybe Monday) Basically, it was going to be a central worship place, round and pillared (100' diameter), in the middle of an open rectangle fort (300' long x 200' wide) with towers on each corner and a gatehouse facing the town (in the short wall). Everything made of local stone with wooden frames. There were storehouses and workshops along the long walls (flanking the Temple) and a large dormitory on the back short wall (behind the Temple). The usual buttery, brewery, tannery, smithy, candlry, stables, and the like were all there when Kazak last visited.

Xenia comes back at midnight with more information. At the edge of the cultivated fields, she was able to spot wolves and wargs and what could have been a troll or two, yet they didn't come closer to the town than the outlying fields. In, through, and around the town came bats and rats, all moving around in thier own special way. One bat flitted at a window for a couple minutes across from where Xenia perched; obviously NOT looking for insects, but if flew on again. Then, shortly before midnight, a troop of six horsemen appeared. They came from the road to Quinn's Temple, rode through the town of Threshold, turned and rode back. The riders were all armored cap-a-pie (full plate) in matte black, and so race was not seen, but the horses were quite distinguishable; Nightmares!

Rash in the morning brings two more bits of information. The results of her Augury spell was: Nothing. The results of her Divination spell was: "The vampires know not the strength of those Children lately come, but reveal thyself to village yonder, thier advantage is undone."

Rash Trinka 
Friday May 15th, 2009 2:19:24 PM

Rash tells the others of her answers or non answers sayiing, "Obviously it could be a benefit to talk to the villagers but I think the vampires finding out about us outweighs the benefits for now. I think we need to move forward and do a hit and run with the aim of destroying the minions the first time around and striking as far as we can to learn as much information as we can on spell defenses, nest locations and body guard abilities. We can then be prepared to teleport away if need be to recover and strike again tomorrow prepared with the gathered intelligence with which we can take on Quinn and his father.

Xenia (AC29, HP92/92) 
Friday May 15th, 2009 4:24:51 PM


"Trolls and werewolves, you said?" Back from her night scout, Xenia winds up her report to the Chaos Guys. "This sounds a lot like this Koshe Marr Nightshade place you guys were talking 'bout."

"Do you think those bats and rats that I saw mighta been the minions that Quinn's Vampie Da killed and made into little vampies?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The next morning, the dark rogue listens quietly to Momma Rash's God bits. "I don't see how it could hurt to see if we can kill down the minion types today," Xenia adds. "Unless of course, they got a supply of more of them they can just open up. But that would be bad either way."

"I'm thinking the wolves and the trolls are the forest patrol, with the Armor Guys and the vampie minions guarding this here compound." Xenia points to the map that Dwarf Brother Kazak has drawn up.

"Hey, Kazak, you 'member how much of these buildings was wood and how much was stone? I was thinking that when we get to 'ttacking the main compound here, it might not be a bad idea to start by setting fire to this dorm building back here. Draw all their folks to the back while our main guys break in the front gate."

Kazak 
Friday May 15th, 2009 11:28:37 PM

"Hmm" as the dwarf listens to the ladies as they report their findings ..... " yeah dey must likely have dem locals under watch ....."

Yeah lets take anther peek at me map " .... as Kazak unrolls his map again .... pointing out more details to their scout ..." good cover at dese spots ... and sightlines here could help ya sneak away from eyes out der ..... " as Kazak expains what he remembers about Quinns temple

Jurgen and Shay 
Sunday May 17th, 2009 2:38:34 PM

Jurgen nods at Rash. "We hit fast and hard. And hope that we aren't facing an entire army of vampires, trolls, werewolves, and other baddies." Then the paladin smiles. "And if we are, we make them regret meeting the Children of Chaos."

"I know we planned on attacking in the morning, but with that cloud above it may not matter at what time we strike. Morning may still be our best bet with the vampires presumably resting, but if we attack in the evening those riders may be out and about. Eventually, though, we'd have to face them regardless..."

Plans in the NIght (DM SteveK) 
Sunday May 17th, 2009 7:30:19 PM



Quinn's Temple

The map Kazak draw's is basic. From his memory, the majority is stone, only the small outlaying buildings, outside stair and covered walkway being made of wood.

Xenia (AC29, HP92/92) 
Sunday May 17th, 2009 10:54:34 PM


OoC: Did Xenia notice how the Black Riders were armed?

SteveK: No, she was completely mesmerized by the tint on the horses' hooves... Of course she did! :-) Lance, heavy shield, and longsword for each.

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Monday May 18th, 2009 10:44:33 AM

Peerimus looks at the map. "We are flying in. we come in over the Brewery and land in the back shadows. We shift back and Firngaer can remove the Forbiddance. I will create a diversion at the Barracks and Angus can do so against the Gate. Chaos ensues and we move into the temple. We hit in the day time because we can then fall back beyond the cloud if need be and eliminate much of the enemies pursuit abilities."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Spike Stones, Greater Magic Fang
Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
Level 6: Fire Seeds, Greater Dispel Magic, Transport via Plants, Find the Path
Level 7: (2) Heal, (2) Sunbeam
Level 8: EarthQuake, Sunburst, Animal Shapes
Level 9: Heighten Sunbeam

*Cast
Spell Staff contains Heighten Sunbeam 9th

Rash Trinka 
Monday May 18th, 2009 11:24:16 AM

"Peerimus, sounds like a good plan. Just leave a minute or so before we land to start casting some buff spells. I have a few which will help the group. I plan to cast mass bears endurance on everyone. (Should give everyone an extra 32 hps and help with some of the drain effects). I can also cast disrupting weapon on either Kazak or Durgan's weapon. Haste is always nice from Angus. Want to save some buff spells since I expect to run into a couple of dispel magics before this is all over.

Do we have ways to finish trolls and other regenerating creatures? Also knowing where some running water is might be helpful against the vampires. Any knowledge of that during your scanning of the area?

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Augury
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light x3
Fourth:Dimension Door*, Divine Power, Divinitation, Death ward, Magic Weapon Greater x 2, Freedom of Movement
Fifth:Flame Strike*, Righteous Might x2, Disrupting weapon x 2, True Seeing
Sixth:Blade Barrier* Heal x2, Bear's endurance mass, Wind Walk
Seventh:Power Word Blind*, Summon Monster 7, Greater Restoration, Holy Word
Eighth: Phase door* Discern location, Holy Aura, Spell Immunity Greater

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast.



Angus HP 71/71, SR 20, AC 14 
Monday May 18th, 2009 4:44:50 PM

Angus nods to Peerimus "Flying in I like that. Burrowing would have worked as well, but then we have all the dirt on our cloths."

Angus announces to all "Who does and does not have the capability to fly as we will have to make sure we all do one way or another." Angus waits for an answer as he looks at the dwarves.

Angus will look back at Peerimus "Do you want the diversion to be pyrotechnic based or summoned creatures, or both? The gate is all mine."

"When do we leave, Sunrise I suggest?" Angus adds.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Message on everyone

Permanent: See Invisible

Rod of Maximize 0/3


Firn'gaer 
Monday May 18th, 2009 9:14:22 PM

"I'll give everyone who wants it enlarge person. I also have an extra fly spell for someone. As for the approach, bats are fine. My only concern is that a frontal assault will give up any surprise we might have and if we have to regroup there is no doubt we will be set upon by what ever remaining forces Quinn could muster. There might not be any rest once we begin."

"Would Find the Path be useful in allowing us to make as direct of an attack as possible. If so, then Rash if you can please take one."

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Expeditious Retreat, Magic Missile x2, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2, Web ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door, Enlarge Person, Mass, Black Tentacles, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight, Heightened Slow, Empowered Fireball;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2], Disintegrate, Greater Dispel Magic ;
7-Grasping Hand, Mage's Sword, Greater Teleport;
8-Sunburst (x2).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Xenia (AC29, HP92/92) 
Monday May 18th, 2009 9:16:16 PM


"Yeah, I can fly in, Angus. But I'm not so sure it's not a better idea that Peerimus has, going in as Bats. Sort of like a disguise, yeah? I guess one thing I'd like to know is, once we're in, do we have enough juice to pull us out? I mean, with Angus on ones side of the compound and the rest of us on the other, we got enough magic beans to port all of us out?"

"I also recommend that everyone keep some sorta non-bat flying on after we land. They got trolls, wolves. They got rats and riders. What I don't see is that they got anything what can go up in the air. I didn't see nothing even that shoots arrows and such."

"Oh, and Angus, if we all fly in, you might as well leave that gate closed. If there's anything out in them woods, it can just stay out there while we kill down the minions inside."

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (,) 38/50 bane arrows 
Monday May 18th, 2009 9:17:13 PM

Trace listens and nods as the plans are laid out, I will be invisable and flying over the group with arrows ready to rain down. Also if the situation arrives I have a plan to make the vamps drop their gas form, my question is, how quickly can they take this form?

Level 1: Pass without Trace: One subject/level leaves no tracks.
Hide from Animals: Animals can't perceive one subject/level.
Detect Snares and Pits: Reveals natural or primitive traps.

Level 2: Wind Wall: Deflects arrows, smaller creatures, and gases.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.

Level 3: Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Darkvision: See 60 ft. in total darkness.

Level 4: Nondetection M: Hides subject from divination, scrying.
Commune with Nature: Learn about terrain for 1 mile/level.

The Morning Dawns(DM SteveK) 
Monday May 18th, 2009 10:35:26 PM

Quinn's Temple each square is 10x10 feet

The plans are just about ready, and the CoC are ready to turn thier plans into actions. (Please post your actions)

Rash asks for time to cast buffing spells before arriving, but she is going to have to be sure to cast while she is a person (not having the Wildshape Spell feat)

Kazak Ac 36 Hp 197 
Monday May 18th, 2009 11:48:44 PM

"hehehe ... i'm stuck on da ground after i change back ....i's got no flying magic ...... but dats good thinking Xenia .... what can we change into dats keeps us da flying ???..... save da flying magics for later .... dis ain't gonna be quick and easy ...like Rash says ... dey gonna have dispels handy .... sp don't buff all at once ..... me i'm gonna wait till i git inside .. space out me magics .."""

" Oh ... and me stone sword can cut thru stone ... its got stome shape ability's .... possible way to exit if we hafta .... or take down some support structure .... crumble dat forrtress from da inside down on der own heads ..... burying dem coffins " ... growls Kazak

"i's got bane on me steel sword ... disrupting could be placed on me stone one .... gives me some options

Rash Trinka 
Monday May 18th, 2009 11:50:57 PM

(occ Rash isn't looking to be transformed into a bat or anything. She has her own fly spell so she should be able to buff before the action.)

Rash smiles at Firn'gaer and pats him on the cheek and tweaks his gnomish nose. "This isn't my first battle dearie. I prayed for a discern location which is find the path's big brother." She gives a hard look at Jurgen and then turns to Peerimus and says, "I know this sounds harsh, but I don't think we should warn the town before our attack. Lets get the full advantage of surprise before we let them know. My spells warned that if we talk to the town before hand, we would be risking surprise. Since we are attacking at dawn or early morning, then we can always zip by later to warn them to get out of the area.

Whatever happens, Rash is ready to move forward. She will cast her own fly spell when appropriate.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Augury
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light x3
Fourth:Dimension Door*, Divine Power, Divinitation, Death ward, Magic Weapon Greater x 2, Freedom of Movement
Fifth:Flame Strike*, Righteous Might x2, Disrupting weapon x 2, True Seeing
Sixth:Blade Barrier* Heal x2, Bear's endurance mass, Wind Walk
Seventh:Power Word Blind*, Summon Monster 7, Greater Restoration, Holy Word
Eighth: Phase door* Discern location, Holy Aura, Spell Immunity Greater

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast.


Durgan Stonewall 
Tuesday May 19th, 2009 12:01:44 AM

"Rash, give the disrupt to me brother, he is better at taking out the uglies than I am. I'm better at the defense. If ye need to rally, then do it behind me. I'll take that enlarge gnome, then I got me some extra reach."

"Let's do the bat flying thing. If we hafta retreat, were gonna need those telly ports. Runnin ain't gonna cut it."

Xenia (AC29, HP92/92)  d20+24=32 ; d20+24=35 ;
Tuesday May 19th, 2009 9:21:40 AM


Xenia gives Momma Rash a curious sidelong glance. Looking to fly up there with a target painted on her forehead. The rogue shakes her head.

"Look, things are good and sunny here with the morning coming up and all. But, after we attack that temple, night's gonna come. Some time. After that, them vampies are gonna be free to roam the place and they're not gonna be happy. Now we can hide, but I'm betting that if they can't find us, they're gonna be looking for blood in town."

"Angus and me, we got 'sperience with folks taking it out on others when they can't find us, and I'm not gonna let it happen again. You do whatever preparing you need to, and I'm gonna sneak into the town. I'm gonna tell that old midwife that they gotta leave. We spoke to her a'fore, and I trust her. Gonna tell her that they gotta be at least a day's travel way from here before sundown. Then, after that, I'll meet you for doing the bat thing."

"'Member, the temple looks to be two miles out of town. Even flying, that means we're lookin' at 'bout a good twenny minutes to get from the town to the temple. If you're magics can last that out, then good. But keep that in mind, alright?"

The rogue spells up with druid magic to make her steps faster, then she whispers to her invisibility ring and disappears.

"Meet you when I meet you," her voice calls out, and then she is gone.

Rolls and Actions
UMD 32 Wand of Longstrider / Pass
Hide 56 (+20 for invisibility)
Move Silently 36
Spot 39 (Just to make sure.)
Listen 35

Active Effects: Longstrider 1h

Items Expended: Wands: Longstrider 48/50

OoC: The two miles from town figure is from the details DM Steve laid out when Firn'gaer, Angus, and Xenia first scouted Threshold.

Jurgen and Shay 
Tuesday May 19th, 2009 10:50:49 AM

Jurgen takes Rash's hard look and matches her stare for stare. "Harsh indeed." The paladin watches the tattoo marking him a paladin and tries to work out the right words to say.

"Xenia's warning will likely do little good. They know that the vampires are there and they have not run away because they know they have no options." His tries to make his voice cold, but is unable to hide his anger. Playing by the rules seemed almost senseless when your enemies broke them. "Even if we told every villager to escape, what good would it do? Anywhere they run makes them easier targets. But, for now, they are protected by the daylight. If this assault takes more than the day and it looks like Quinn's forces will move on the town, then I'll retreat to the village. You can all return to this Shelter, but there is no 'greater good' here. These are the people we are here to save."

Angus HP 71/71, SR 20, AC 14 
Tuesday May 19th, 2009 3:52:35 PM

Angus lets everyone talk "I see one problem here folks. We scouted the town, but we are preparing to attack the stronghold. Yes we have a very good idea of the lay out, but not of the guard structure. If Peerimus turns those of us that require it into bats we should cirlce the stronghold to see what other defenses there may be and type and number of guards to make sure of plan is still reasonable. The defenses of our enemy may dictate other courses of action. We do not want to fly into the fight blind as a bat."

Angus looks around "Either Xenia or I could take one hour to do a quick scout of the vampires perimeter. I admit that Xenia can see much better than I, but I am will do go."

OOC: If it is agreed that more scouting is required, Angus will polymorph into pixie and teleport 300 yards from the stronghold and the use improve invisiblity (extended) and look for guards and other defenses that Kazak may not have known about, before teleporting back. Angus would use more than one improved invisibilbity if necessary. Angus has painful experience with a forbiddance spell and would keep out of range.

Angus will have expended 3-4 4th level spell slots and 2 - 4 5th level for the recon and may want a day to recover unless we feel that we must attack. The extra scouting may not bear fruit, but it could be very valuable. Can anyone perform the scouting using less resources????

Spell slots: Used/Available
0 Level 1/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Message on everyone

Permanent: See Invisible

Rod of Maximize 0/3


Rash Trinka 
Tuesday May 19th, 2009 7:39:56 PM

Rash sighs as the Xenia and Angus start moving off in different directions. She slings her shield on her back and says, "Well we might as well start moving closer until we get their reports. I tend to agree with Angus, we don't know what we are facing and some advanced knowledge of patrols, guards and such would be nice.

The slightly portly woman turns to Peerimus and says, I don't mind being a bat if you think it will get us closer undetected but I won't be able to cast my short duration spells in that form. Can we get close in bat form and then turn back, buff up and then attack?

Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Tuesday May 19th, 2009 10:44:24 PM

Peerimus answers Xenia, "We do as well Xenia. Rash recieved our answer from the Powers that by talking to the town we undo any advantage we hold in surprise or abilities. Going against that advise is for the lack of a better term, stupid. My concern about scouting the Temple so closely is tipping our hand and the enemy as well as using a good amount of resources we may need. The best plan puts us not retreating at all and 5-7 spells of mid range power may well be a tipping point."

" Further I am still completely unconvinced what telling the town to run accomplishes. Talk to the old woman, she starts telling others and the enemy is warned. The enemy has not been able to move against the town and I find it completely unreasonable to think they haven't from a lack of trying. Our attack will not suddenly give them the ability to do so."

"Will we be undetected or ignored as bats, I don't know, but I do know it is a single spell that gets all of us there and we can appear inside the compound and wreak havoc with it."

Xenia is gone Peerimus frowns slightly. "Fine we go without her. Cast what protections you will, remeber we have abouta 20 minute flight. we land, Rash buff us, I'll hit the barracks, Angus hits the gate house. Kazak and Durgan and Yorrick will form our denfensive front. I'll find the Path and we move into the temple. That gives you two attempts to take down that Forbiddance Firngaer old friend."

Peerimus readies and then casts Animal Shapes, shifting everyone to a bat for the flight in

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Spike Stones, Greater Magic Fang
Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
Level 6: Fire Seeds, Greater Dispel Magic, Transport via Plants, Find the Path
Level 7: (2) Heal, (2) Sunbeam
Level 8: EarthQuake, Sunburst, Animal Shapes
Level 9: Heighten Sunbeam

*Cast
Spell Staff contains Heighten Sunbeam 9th

Firn'gaer 
Tuesday May 19th, 2009 11:48:29 PM

Firn'gaer nods at Peerimus's direction. "I have a scroll and spell prepared as well as lesser Dispels if needed."

Firn'gaer mentally prepares himself for the coming battle.

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Expeditious Retreat, Magic Missile x2, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2, Web ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door, Enlarge Person, Mass, Black Tentacles, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight, Heightened Slow, Empowered Fireball;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2], Disintegrate, Greater Dispel Magic ;
7-Grasping Hand, Mage's Sword, Greater Teleport;
8-Sunburst (x2).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Angus HP 71/71, SR 20, AC 14 
Wednesday May 20th, 2009 10:57:14 AM

Angus frowns at Peerimus's decision and mumbles somthing "...going in blind as a bat...lets make due..."

Angus start to cast his medium range protection spells in anticipation of Peerimus's animal shapes spell "I will also need about 20 seconds or so once we arrive to finish my protections with Momma Rash."

Angus starts casting.

Spell slots: Used/Available
0 Level 1/6
1 Level 1/9
2 Level 6/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Message on everyone
Resistance to Fire - 160 minutes
Resistance to Electricity - 160 minutes
Resistance to acid - 160 minutes
Resistance to sonic - 160 minutes
Resistance to cold - 160 minutes
Heroism - 160 minutes

Permanent: See Invisible

Rod of Maximize 0/3


Xenia (AC29, HP92/92) 
Wednesday May 20th, 2009 12:32:53 PM


"One hour." The invisible voice of the girl who came to the village the other day, speaks from the shadows to the midwife. "Give us one hour so we can get the surprise on 'em. Don't tell no one for one hour. Then get your folks and move out. We'll come get you when it's safe."

The door opens of its own accord. Then it closes and Xenia is on her way back to Fernie's Magic House, and a rendezvous with the others.

Rolls and Actions
UMD 32 Wand of Longstrider / Pass
Hide 56 (+20 for invisibility)
Move Silently 36
Spot 39 (Just to make sure.)
Listen 35

Active Effects: Longstrider 1h

Items Expended: Wands: Longstrider 48/50

Angus HP 71/71, SR 20, AC 14 
Wednesday May 20th, 2009 8:59:14 PM

Angus will not start to cast his medium duration spells until it is decided that the group will be taking off.

Angus just watches the sun rise "I never thougth twice about the saying, burning daylight, but I do now."

Springing into Action (DM SteveK) 
Wednesday May 20th, 2009 10:33:18 PM

More talk happens as how to move forward, but then Xenia announces what she is going to do and disappears, being sneaky and invisible. Angus and Firn'gaer might be able to see her, as they can see invisible and she is moving, but they will still have to make a Spot DC 16.

Xenia moves out with Peerimus' warning that all advantages will end if the village is warned. The red headed drow girl hedges her bets by asking the witch for an hour's delay before warning the rest of the villagers. She doesn't stay for an answer, but slips out to rejoin the CoC.

Angus wants to scout, but waits for Peerimus to make a decision. The druid says everyone will go as bats... EVERYONE, so as to be sneakier. They'll land, change back, have buffings cast, and then attack!

..................

OK, how's everyone being turned to bats?
Where are you starting as bats?
Where are you planning on ending as bats to begin the buffs?
What buffs are cast prior to all being bats?

We're gonna need some personal actions here to move on.

..........................

Sorry about the missed post, currently moving and hope that I'm not too distracting for everyone! :-)

Kazak Ac 36 Hp 197 
Wednesday May 20th, 2009 11:33:57 PM

The dwarven warrior is ready ..... he awaits the druids magic .... " aye Peerimus .... front and center ...dats when i'll drink a potion or two ....."

" Ready brother ...." growls Kazak to Durgan ... then turning to the mighty Yorrick ... "how bout you brother bear ?.... lets do this "

" Is dis gonna feel weird ?? being a bat ?? ... any effects on our equipment ?"

ooc: no worries steve ... just make sure you set up the computer 1st ;-) .... wow look at all those boxes !!!!!!!!!!!



Angus HP 71/71, SR 20, AC 14 
Thursday May 21st, 2009 9:06:23 AM

OOC: If life is catching up with you Steve and we are getting ready to enter combat, why do you get your ADM ready to jump in. Life takes presidence over gaming.

SteveK: Unfortuneately, the co-DM is also playing Durgan, and the CoC have moved off the planned path, so I'm winging it right now. Wouldn't be very supportive of my partner if I threw this all on BZ now. :-)

----------------------------------------

Angus waits for Xenia to return and for Peerimus to announce the countdown before casting his Animal Shapes (Bats) spell.

Once Angus know the timing he starts casting his medium duration spells (listed below). Angus casts 6 spells.

Angus is still concerned "Where are we going to land and what is our back up plan if there are guard within sight of our primary landing zone. If at all possible, I have 3 or 4 more spells I want to cast on myself and the group prior to hostilities. I have a bad feeling about this. Going in blind will be risky."

Spell slots: Used/Available
0 Level 1/6
1 Level 1/9
2 Level 6/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Message on everyone
Resistance to Fire - 160 minutes
Resistance to Electricity - 160 minutes
Resistance to acid - 160 minutes
Resistance to sonic - 160 minutes
Resistance to cold - 160 minutes
Heroism - 160 minutes

Permanent: See Invisible

Rod of Maximize 0/3



Xenia (AC29, HP92/92) 
Thursday May 21st, 2009 11:19:13 AM


Xenia studies the map as the rest prepare to go.

"With all these buildings I'm betting there's some what's got a place we can have to ourselves to prepare," she says. "I'm betting all open doors and windows will be trapped. Whyn't we all land on the north part of the roof of the Barracks? I'll un-bat myself and search us out a safe way into one of the buildings. Once we got a room, we can put on our magic and come out from there?"

Jurgen and Shay 
Thursday May 21st, 2009 2:38:43 PM

Just before Peerimus gives the order to head out, he takes a moment to cast Alter Self and acquire his usual troglodyte skin.

"We no longer have time for scouting or searching. We have to attack now... We may have minutes left in our advantage. Or no time at all." Jurgen deliberately avoids looking at Xenia. A Divination warning them from talking to the villagers and she had warned anyway. How long would it take a spy to get to Quinn? How long would it take him to prepare his traps? Part of Jurgen wanted to now delay the whole attack to see if they could throw Quinn off his guard. But they had no time for that. It would have to be now.

"We won't be able to communicate once we're in the air... We'll land where we land. And if there are guards, Angus, I will buy you the time you need." Jurgen taps his sword as if that somehow answers all concerns. "Set aside your worries, man. We must go into the shadows, so go into them with teeth bared, screaming defiance with each breath. They may not run, but we can make sure that the last thing they hear is our voices crying out the futility of their cause. We are the Children of Chaos and they will crumble at our feet..."

Durgan Stonewall 
Thursday May 21st, 2009 4:01:21 PM

"Eh? What Jurgen said. Let's do this."

Rash Trinka hps 142/142 AC 33 
Thursday May 21st, 2009 9:39:12 PM

Before they are all turned into bats, Rash will read from a scroll the spell status touching Xenia (Only cast at 3rd level) She then casts Greater Spell Immunity on herself protecting herself from Harm, Glyph of Warding, Greater Glyph of Warding and Flame Strike. She then casts a freedom of movements spell on herself as well. "Peerimus, I will follow you but remember, we need to land somewhere where I can turn back to a human and cast some shorter lived protection and buff spells. "

Rash will then flap along behind the others feeling weird in a the form of a bat. She even takes a quick snatch at a fly for some odd reason.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2, Endure Elements, Comprehend Languages, Protection from Evil, Entropic Shield
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Augury
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light x3
Fourth:Dimension Door*, Divine Power, Divinitation, Death ward, Magic Weapon Greater x 2, Freedom of Movement!
Fifth:Flame Strike*, Righteous Might x2, Disrupting weapon x 2, True Seeing
Sixth:Blade Barrier* Heal x2, Bear's endurance mass, Wind Walk
Seventh:Power Word Blind*, Summon Monster 7, Greater Restoration, Holy Word
Eighth: Phase door* Discern location, Holy Aura, Spell Immunity Greater!

Greater spell Immunity lasts 160 minutes
Status lasts 180 minutes
Freedom of movement 160 minutes

Common tactics for spells:
Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon spell will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast.



Peerimus AC 36 HP 137/137 and Yorrick AC 31 HP 166/166 
Thursday May 21st, 2009 9:40:41 PM

Peerimus starts the countdown. "We can't land on the roof but I think a flight by a window or two is in order. We might get lucky." the druid almost rolls his eyes at the statement, Father had a notorious sense of humor after all. "we are going in to try and end this. We want to get into the temple and take out Quinn and Quentin and possibly Aberwrath. We land and we move fast and hard after the distractions go up. I will be able to talk to all of you while we fly still and I will have my full spell capability for our defence. As we come in if the circumstances seem to dictate the best we will manage is massive damage to thier minion I can make the call let everyone know and we simply open up on them."

"stay on my lead friends during the flight. I am thinking we cross over the wall here opposite of the brewery, we drop in past the barracks and then light out bewtween at the back of the brewery by the wall. If no one is about we shift and then begin."

Peerimus casts Freedom of Movement on himself and Kazak, he then casts Stoneskin on himself and Greater Magic Fang on Yorrick's Bite attack. Peerimus ends with shifting to a bat and then casting Animal shapes on everyone.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: (4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Spike Stones, Greater Magic Fang
Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
Level 6: Fire Seeds, Greater Dispel Magic, Transport via Plants, Find the Path
Level 7: (2) Heal, (2) Sunbeam
Level 8: EarthQuake, Sunburst, Animal Shapes
Level 9: Heighten Sunbeam

*Cast
Spell Staff contains Heighten Sunbeam 9th

Peerimus Freedom of Movement 170 minutes, Stone skin 150/170 minutes
Yorrick GMF 17 hours +4 att/dmg bite, Freedom of Movement 170 minutes

Kazak Ac 36 Hp 197 
Thursday May 21st, 2009 11:46:02 PM

Steeling himself for the shapechange ..... the dwarf feels better as the druids magic washes over before the change ..... " we'll its dat time .... ready brother ?" .... growls Kazak

active magic
Freedom of movement (from Peerimus)

Trace ac 33 hp 104/104 Rhino ac 28 hp 76/76 (,) 38/50 bane arrows 
Friday May 22nd, 2009 7:15:03 AM

Trace takes to the air once in bat form and then will fallinto line with the others. if able, he will use his bat skills to eat a bug or two along the way.

Level 1: Pass without Trace: One subject/level leaves no tracks.
Hide from Animals: Animals can't perceive one subject/level.
Detect Snares and Pits: Reveals natural or primitive traps.

Level 2: Wind Wall: Deflects arrows, smaller creatures, and gases.
Cat's Grace: Subject gains +4 to Dex for 1 min./level.

Level 3: Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
Darkvision: See 60 ft. in total darkness.

Level 4: Nondetection M: Hides subject from divination, scrying.
Commune with Nature: Learn about terrain for 1 mile/level.

Xenia (AC29, HP92/92) 
Friday May 22nd, 2009 9:16:54 AM


OoC: Is there a scale to the map, Steve?

Angus HP 71/71, SR 20, AC 14 
Friday May 22nd, 2009 1:15:41 PM

Angus flaps.

Angus ponders the mechanics of flight "Wings are different that other forms taken before".

Durgan Stonewall 
Friday May 22nd, 2009 2:02:58 PM

"Brewery? Mebbe that would be a good place to stop and cast those buff spells. I could 'buff' too while we are there. Ye know, sumthin to do while I am keepin' watch."

Durgan sounds a bit nervous as the time approaches to turn into bats. "I think I liked the giant bit better", he grumbles. "Ya brother I'm ready. Let's do some damage."

Rash Trinka hps 142/142 AC 33 
Friday May 22nd, 2009 2:27:49 PM

Squeek!....Flap flap flap.....Squeek! Hmmmm that was a crunch moth

Angus HP 71/71, SR 20, AC 14 
Friday May 22nd, 2009 3:45:06 PM

ooc: Will we get a Monday post or is it a Woldian Holiday as well? I hope not as we have been a bit slow of late.

Firn'gaer 
Friday May 22nd, 2009 4:14:34 PM

"Eek . . . Eek." Flutter, flutter, flutter.

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Expeditious Retreat, Magic Missile x2, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2, Web ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door, Enlarge Person, Mass, Black Tentacles, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight, Heightened Slow, Empowered Fireball;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2], Disintegrate, Greater Dispel Magic ;
7-Grasping Hand, Mage's Sword, Greater Teleport;
8-Sunburst (x2).

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Xenia (AC29, HP92/92)  d20+24=37 ; d20+24=34 ;
Friday May 22nd, 2009 4:25:18 PM


"'Kay. Right." Xenia nods her ascent to the plan. "If there's an open door or window, though. I go in first," she announces. Images, however, of the Withering trap that went off in the Star Mages' tower flash through her mind. That had been a close one. She'd nearly died.

Her mouth firms, though, and she repeats. "I'll go first."

Reapplying the Long Striding magic, the rogue stands ready to be made into a bat for the Flight to the Vampire Stronghold.

Rolls and Actions
UMD 37 Wand of Longstrider / Pass
Spot 39 (For open window or door)
Listen 34 (For a presence inside said open window or door.)
Disguise 19 (Be the Bat)

Active Effects: Longstrider 1h

Items Expended: Wands: Longstrider 47/50


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