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General Gothikus!


The Undead Approach! (DM Cayzle) 
Friday April 17th, 2009 8:38:57 AM


At last, the preparations are complete. The traps are set. The spikes are sharp. Night has fallen. Nirith's familiar returns, with warnings of things moving in the dark. It can't be long now.

With Nekron's return (but before Sira reports anything), you know that it is a matter of less than an hour before the enemy arrives. You might want to cast longer spells, with durations of tens of minutes, now, rather than wait.

Then, about 20 minutes after the familiar reports in ... Sira, with her keenly tuned senses, spies the enemy coming on. She sees two loping humanoid shapes, and the faint "meep" of their choked calls tells her that ghouls are on the way. And more than two, maybe, beyond the first pair.

At this point, if Sira runs back to the defenses, she will be at the barricades when the enemy hits. Otherwise, they will surely overrun her before she can get back to the relative safety of her friends' company -- the friends who are relying on her for a warning! Sira, what will you do?

Sir John (Ken M) AC 23, 47/50 hps 
Friday April 17th, 2009 9:59:58 AM

Sir John continues waiting for something exciting to happen... Joshua is a bit restless too, whinnying softly so that only John can hear. The smell of undead makes him a bit unsettled, but his training as a young pony helped him become used to fighting smelly, ugly foes.

He looks down at his flint/steel and makes sure that they are ready to start any fires that are needed for when the battle begins...

Sir John looks at his lance a few more times, making sure both it and his javelins are ready for battle. All is set and all he needs now is an enemy to fight...

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Friday April 17th, 2009 7:47:09 PM

Sira will have set up a way to communicate at distance. She will cast dancing lights above her position if there were undead coming. She runs back.

The Undead Approach! Part Two (DM Cayzle) 
Friday April 17th, 2009 8:51:27 PM

Sira casts her readied Dancing Lights as soon as she sees the foe, then she turns and runs.

I'll post again in the morning to give casters a chance to cast defensively when the lights start a-dancin' ... Nirith, that's your cue, and keep in mind the d8 roll that accompanies all witch spells cast.

Lucky Eddie AC14 HP 41 of 42 
Friday April 17th, 2009 8:53:50 PM


Eddie uses his tattoo and makes three magic stones.

"Here they come, oh my loyal subjects," calls Lucky. "Anyone want a spell?" [OOC: You can suggest a spell to Lucky out of character, if you like.]

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 6
Tattoo used: 1 of 3. Each use makes three Magic Stones.
Current stones used: 0 of 3
Wand of CLW, 45 charges.

Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision) 
Friday April 17th, 2009 8:55:02 PM

On the return of Neckron, Marcas calls for everyone to be more alert. He downs a potion of Darkvision just in case the undead try and attack the fires. He then keeps his hands lightly on his Ranseur, stepping forward another five feet to support Sira's return.

Effects
Darkvision 3 hours

Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision) 
Saturday April 18th, 2009 8:16:14 PM

ooc: I've an idea for the Mithril Tap next module, but since I've already DMd once, does anyone else want to volunteer?

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet 
Sunday April 19th, 2009 12:08:40 PM

When Sira begins to move back to the group, Cedric casts spike growth, turning the ground behind her into a dangerous path.

OOC:
Spike growth: 7 20' cubes. 5 cubes making a rectangle with corners M2, M5, AF2, AF5, plus 2 more 20' cubes at the end of those but closer M6->P9 and AC6->AF9.
1d4 piercing damage per 5' movement. Anyone taking damage reflex save DC 17 or movement slowed by 1/2. (not sure undead are affected by the movement slowing)

Speck AC18/19 HP:26/26 
Sunday April 19th, 2009 11:29:43 PM

'So it is time,' Speck reflects, as Sira returns in a hurry. 'I'm running out of lyrics that deal with undead. I guess I'll just have to make something up', he muses as he prepares to light his bonfire. He uses his Grease wand to cover 10sq feet of the wood with a grease coating, just waiting for a spark.

Brother Shod the Fixer 
Monday April 20th, 2009 12:30:46 AM


The barrel-shaped man springs into action when the flying familiar arrives. He casts three Consecrate spells (see next map for location). He draws three drops of Woldsblood from the Realm of Shadows, and uses them to enchant his armor, his shield, and one drop he saves.

When Sira returns, the Fixer uses his last drop of Woldsblood to bless his own heavy mace, and then he casts Protection from Evil on himself and Bless on everybody.

Nirith Dahaka(AC21 - HP36/39 - Cat's Grace - Bull's Strength] and Nekron (StevenVdB)  d8+3=9 ;
Monday April 20th, 2009 12:47:29 AM

(ooc posting might be sketchy as I hoped for a Sub this week... I'll be in Germany for the rest of the week and hopefully I will be able to post every morning in the hotel.. If anyone can sub, thrusday and friday will be most needed)

Nirith is pleased to see Nekron return... this means she now has to start casting spells to enhance herself and her firends... quickly!!

"Marcas, get over here! Here you go lad... good luck..."

Nirith picks three scrolls and taps Marcas three times.... Cat's Grace, Bull's Strength and Enlarge Person...

Next she digs up another Cat's grace and Bull's Strength and casts it upon herself... she also remembers to use one more healing spell on herself...

(6 spells - 6 rounds... - If we have that much of course)

"Anyone else need something?! Now's the time to ask for it friends!!..."



The Enemy Arrives! (DM Cayzle) 
Monday April 20th, 2009 7:28:35 AM


The party sees the dancing lights in the distance, and that bit of clever casting gives you all plenty of time to cast buffs and other preparatory spells.

Sira, please accept a 100 xp cleverness award for the use of Dancing Lights.

Lucky Eddie creates three magic stones.

Marcas downs a potion of Darkvision.

Cedric readies his spell and casts Spiked Growth as Sira returns.

Speck greases his bonfire.

Br. Shod consecrates the area and buffs up.

Nirith also makes good use of her time to cast some buffs from scrolls.

Sira races up, and those with Darkvision can see two hunched humanoid figures loping fast behind her, about 60 feet back.

[OOC: Friends, do not post quite yet (unless this is your only time to post, for example, because you are overseas travelling!) -- I will post the enemy actions and the map when I get to work in a few hours.]

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Monday April 20th, 2009 11:01:27 AM

OOC: Not posting because the mean DM doesn't want us too. :) Checking in too.

Sir John (Ken M) AC 23, 47/50 hps, Blessed 
Monday April 20th, 2009 2:14:04 PM

(Not sure if I can post later or not, due to a Boy Scout meeting I have to attend with my son... I'll try to check in later thought, but wanted to at least post something....)

Sir John feels empowered by the bless spell and prepares himself for the battle to come... He admires the stratagem of using the dancing lights and congratulates Sira on being so clever...



The Enemy Arrives! | Round One, Part Two (DM Cayzle)  d20+2=11 ; d20+2=16 ; d20=1 ; d20=18 ; 4d4=11 ; 4d4+1=8 ;
Monday April 20th, 2009 3:43:24 PM


The two undead lope into the area of the Spike Growth, and their pained meeps reveal that they are indeed affected. They take damage from that, and their saves vs lameness are 11 and 16, so both are halt of foot. And then one of them also steps on a caltrop, though I'll rule that you can't stack lame effects. Moving at half speed through the spikes, Undead One takes a total of 11 hp (and is still up!) while Undead Two takes 8 hp damage.

If you make a spot check vs DC 14, then Highlight to display spoiler: {you see two more in the dark behind.}

And the Map!

Lucky Eddie AC14 HP 41 of 42 
Monday April 20th, 2009 3:44:16 PM


Lucky lights his bonfire!

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 6
Tattoo used: 1 of 3. Each use makes three Magic Stones.
Current stones used: 0 of 3
Wand of CLW, 45 charges.

Sir John (Ken M) AC 21, 47/50 hps, Blessed 
Monday April 20th, 2009 3:52:27 PM

"It's time to earn our keep" Sir John mentions to Joshua, as he sees the fire erupt from Lucky's area. He decides that now is the time to light his own fire and moves to light both his torch and then the bonfire itself...

Personal info

Sir John AC 21, 47/50 hps
Joshua AC 22, 39/39 hps

Blessed = +1 morale bonus to attack rolls, +1 to save vs fear.
Consecrate = +3 sacred bonus to turns, -1 to undead saves, att and dmg rolls



Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision)  d20+7=8 ; d20+11=30 ; 2d8+9=18 ; d20+12=20 ; d20+12=24 ; d20+12=14 ; d20+12=25 ; 2d8+9=22 ; 2d8+9=14 ; 2d8+9=19 ;
Monday April 20th, 2009 7:43:13 PM

Marcas doesn't notice much of anything (Spot: nat 1), but with his darkvision can clearly see the two undead in front of him.

"Light the fires!" he calls in his deep, deep voice. Then he readies a strike with his Ranseur at the first undead within range.

(Readied Attack: AC 30, Dam 18)

AOO (just in Case)
1: AC 20 Dam 22
2: AC 24 Dam 14
3: AC 14 miss I'm sure!
4: AC 25 Dam 19

Effects
Darkvision - 3 hours
Bless - +1 attack, save vs fear

Speck AC18/19 HP:26/26  d20+5=19
Monday April 20th, 2009 10:19:33 PM

Spot DC14 d20+5=19

At Marcas' command, Speck scrapes his flint on his piece of steel and sparks fly towards the greased wood, igniting the pile with a 'whoosh'.

Then he readies his sling with a bullet and moves to T17, 5ft step.

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Tuesday April 21st, 2009 10:27:51 AM

Sira steps up with Marcus and readies for confrontation.

Nirith Dahaka(AC23 - HP36/39 - Cat's Grace - Bull's Strength] and Nekron (StevenVdB) 
Tuesday April 21st, 2009 11:53:19 AM

(Marcas remember your cat's grace, Enlarge and Bull's Strength...)
(posting quickly from the hotel)

Nirith awaits orders and feeling strengthend and more dexterious she awaits the Undead...



Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+9=18 ; d6+5=10 ;
Tuesday April 21st, 2009 2:05:30 PM

Cedric jumps over the barrier, and casts produce flame, attacking the nearest foe.

OOC:
Jump check can not fail
move to Q-14
Cast produce flame, attack U2: Hit Touch AC 18 for 10 Fire
1/7 min

Effects:
Bless, Produce Flame, Lucky's aura
Wildshape, Longstrider, Delay Poison, Greater Magic Fang.

Brother Shod 
Tuesday April 21st, 2009 7:33:47 PM


Concerned that Cedric and Lucky are leaving the west flank open, Brother Shod steps over to the west, to 18O.

First Undead Destroyed | Round Two (DM Cayzle)  8d4=14 ; 6d4=15 ;
Tuesday April 21st, 2009 7:50:50 PM


Lucky, Sir John, and Speck all take the time to light their bonfires. The one near Nirith remains unlit.

Because Speck's was already greased, it goes up fast, and he has time to draw a weapon and step up.

Marcas steps up and readies an attack. Sira steps up next to him.

Nirith stands ready.

Cedric jumps forward, casts a spell, and attacks an undead with flame. Already sorely wounded by the spike growth, the undead topples over.

Brother Shod moves to the west, just in case.

The remaining undead charges Marcas, but the minotaur's reach and readied attack make short work of that one, too -- and it falls to the ground, devoid of both life and unlife.

Now that one lies a corpse at your feet, it is clear that these are ghouls. AC14.

Moreover, it is clear that there are two more coming on the east flank. These two move from AG1 towards AC9 -- right through the thick of the spike growth. These two are sorely wounded by the spikes, and both end up dead by the agency of the supernatural plant growth, before you can do anything

If you make a spot check vs DC14, then Please Highlight to display spoiler: { you see three more approaching from the west side}.

But right now, there are no foes to attack on the Map.


Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision)  d20+7=22 ;
Tuesday April 21st, 2009 10:03:49 PM

ooc: SteveVdB, I'll take Nirith if you need me to ...

..................

The Huge minotaur spots the arriving undead (Spot: 22) and calls out the battle plan. "Sira and Cedric, move to the west and intercept those three ghouls!"

"Remember, we can withdraw only a little. Defend the ditches."

The minotaur himself doesn't move, but keeps his position where he is to block any attack. He also looks into the air with his Darkvision to see if he can see any flying undead as well.

Effects
Darkvision
Bless (From Shod)
Enlarge (from Nirith)

Cayzle: Oooh! I have to make you even bigger on the map! 3x3!

Speck AC18/19 HP:26/26  d20+5=22
Tuesday April 21st, 2009 10:04:17 PM

Spot d20+5=22

Speck moves to W17 and uses another charge of his Grease wand on Nirith's wood pile.

"There, one spark and that'll go up in flames," he chirps.

OOC: he'll make the spark next round.

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Wednesday April 22nd, 2009 1:29:26 PM

Move west, avoiding any traps, 30ft. Then READIES again.

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+23=43 ; d20+23=30 ;
Wednesday April 22nd, 2009 2:45:04 PM

Cedric snorts, waiting for the ghouls to get closer. He considers a few options, but for now remains where he is, ready to move where the battle dictates. He peers into the twilight, looking and listening for foes that may have been missed.

OOC:
Spot/Listen: 43 and 30

Effects:
Bless, Produce Flame (1/7), Lucky's aura
Wildshape, Longstrider, Delay Poison, Greater Magic Fang.



Sir John (Ken M) AC 21, 47/50 hps, Blessed  d20+4=18 ;
Wednesday April 22nd, 2009 2:54:09 PM

Sir John cheers as the first wave of undead are felled by the party's obstacles and snares. It seems that all their planning was wise and prudent.

He tries to see if anything else is spotted (Spot = 18) and notices the ones coming from the West. He hears Marcas' shout and points out the approaching enemy to his nearby companions. For now, however, the East seems clear. He hopes that may change soon, as he can't bear the thought of missing a chance to remove some undead abominations from the world.

For now, he remains where he is, vigilant for anything coming on their far East flank.

Personal info

Sir John AC 21, 47/50 hps
Joshua AC 22, 39/39 hps

Blessed = +1 morale bonus to attack rolls, +1 to save vs fear.
Consecrate = +3 sacred bonus to turns, -1 to undead saves, att and dmg rolls


Lucky 
Wednesday April 22nd, 2009 8:24:27 PM


The halfling hangs tight and readies a stone toss for as soon as an undead gets within 20 feet.

Side Splitters | Round Three (DM Cayzle) 
Wednesday April 22nd, 2009 8:36:32 PM


Marcas calls for Cedric and Sira to move west, but only Sira does so.

Speck uses his wand and gets ready to light the last bonfire.

Cedric and Sir John stay ready.

Nirith pauses, and she stays put.

Three ghouls come out of the dark on the west. They move towards Sira and the Ley Line. They take a double move and do not attack this round. (see the Map!)

Moreover, if you make a spot check vs DC15, then Highlight to display spoiler: {You see two or three more coming from the east.}

Nirith Dahaka(AC23 - HP36/39 - Cat's Grace - Bull's Strength] and Nekron (sub - SteveK)  d20+7=11 d20+7=10
Wednesday April 22nd, 2009 9:22:20 PM

Nirith bends down to ignite the bonfire at her feet using a torch.

She keeps her head up, and asks Neckron to help her also, but can't see much on the battlefiled

Nekron: Aid Another: 11 = +2
Spot: 12 (with Aid Another)

Effects
Cats Grace
Bulls Strength
Enlarge Person (on Marcas)

Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision, Enlarge)  d20+7=16 ;
Wednesday April 22nd, 2009 9:28:40 PM

Marcas keeps scanning the night, and calls out to his companions.

"Speck! Please move over and assist Sira and Cedric with the ghouls to the west."

"Lucky! If you could support Sira with some curing spells, she should be able to dispatch those ghouls easily enough."

"Sir John! I see more ghouls coming over toward you on the east! Be ready!" (Spot: 16)

"It looks as if they are trying to split our attention. These are only probing attacks. Be ready for enemy with the Ley Line poison!" His deep voice resonates over the battlefield.

Still, Marcas keeps his position, trusting in his friends to do thier duty. He himself will plug this gap and demonstrate the honor of the taur!

Effects
Darkvision
Bless (From Shod) +1 attack, +4 save vs fear
Enlarge (from Nirith) +2 Str, -1 AC, -1 to hit


Speck AC18/19 HP:26/26  d20+9=22 ; d3=1 ; d6=5 ; d20+5=15
Wednesday April 22nd, 2009 9:46:44 PM

Now that the fire is lit, Speck heeds the Taurs call and moves back, from W17 to S17. From there he sees the undead coming in from the west and winds his sling up, tossing a stone at U6 (exactly 50ft away).

d20+9=22, dmg d3 (blunt) + d6(shock) = 1+5= 6.

OOC: Forgot the Spot check DC15, d20+5=15, good.

Speck AC18/19 HP:26/26 
Wednesday April 22nd, 2009 9:49:56 PM

Speck cries out, "You are right, Marcas! These are just the puny ones sent to find out where our week points are. Keep in formation!"

Cedric [Dino] AC 20(-2 charge) HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+15=29 ; d8+6=11 ; 2d6=6 ; d20+10=19 ; d3+3=4 ; 2d6=10 ; d20+10=22 ; d3+3=6 ; 2d6=8 ;
Thursday April 23rd, 2009 8:26:49 AM

Cedric charges the undead out on his own, laying into him with foreclaws and talons, but refusing to bite the foul beast.

OOC:
Pouncing Charge on U5
Talons hit AC 29 for 17
Foreclaw 1 hit AC 19 for 14
Foreclaw 2 hit AC 22 for 14

Effects:
Bless, Produce Flame (1/7), Lucky's aura
Wildshape, Longstrider, Delay Poison, Greater Magic Fang.

Sir John (Ken M) AC 21, 47/50 hps, Blessed  d20+4=18 ; d20+5=10 ; 2d6+9=16 ;
Thursday April 23rd, 2009 3:07:04 PM

Sir John has continued watching his area of responsibility, continually using his "Detect Evil" ability on anything that comes within 60'.

After hearing Marcas' cry, he (Spot = 18) sees two or three more enemies coming from the East. "I see them!" he responds and points them out to Joshua, who whinnies in anticipation. "Patience my dear" he says to his faithful mount, "We'll have plenty of time when they get through the traps to fight them."

(OOC = I'm not sure where they are coming from the East as they're not on the map.)

Sir John will delay his move to see if they make it through the obstacles or come within 60' of his position. If any do, he'll try to turn them. Raising his wooden cross, he'll call out, "By the power of YHWH, begone abominations and return to the hell from which you arose!"

Turn Check = 10 = Max is 4HD monster...
Turn Dmg = 16 pts of dmg...

Stats
Sir John AC 21, 47/50 hps
Joshua AC 22, 39/39 hps
4/5 turns left
2/2 smite evil
14/14 hps lay on hands

Blessed = +1 morale bonus to attack rolls, +1 to save vs fear.
Consecrate = +3 sacred bonus to turns, -1 to undead saves, att and dmg rolls


Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Thursday April 23rd, 2009 5:23:57 PM

The twilight ranger does her best not to just charge the creatures, and stays put. READIES action to attack the first one to come in range.

From Both Sides | Round Four (DM Cayzle)  d20+2=22 ; d20+2=20 ; d20+2=3 ; d6+1=5 ;
Thursday April 23rd, 2009 10:13:30 PM


[OOC: Friends, if you READY an attack, then roll the attack just in case it comes up.]

THE HEROES

Nirith easily lights the bonfire.

Marcas gives orders and stays put.

Speck moves and then hurls a sling bullet. He hits Undead 6 for 6 damage.

Cedric pounces on Undead 5 and rips it to shreds.

Sir John readies a turn and -- when three more ghouls approach in the east -- drives them immediately off.

Sira readies an attack.

Lucky just clings to Cedric.

Brother Shod keeps watch.

THE ENEMY

Undead 6 and 7 move to attack Lucky, seeing as he is Cedric's rider.

Undead 6 hits the pit. He dodges it with a nat 20. Both attack Lucky, who is AC14. Two bites at +2 are a hit and a miss. Lucky, make a save vs paralysis (Fort DC12) and take 5 damage.

SIRA - you may take a readied attack vs Undead 7 as well as your usual action this coming round.

Status:
Undead 1-5 = dead
Undead 6 = down 6
Undead 7 = unwounded
Undead 8-10 = turned

And the Map!

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+13=26 ; d8+6=8 ; d20+8=20 ; d3+3=4 ; d20+8=22 ; d3+3=4 ;
Thursday April 23rd, 2009 10:43:28 PM

Cedric whirls onto the approaching ghoul, laying into it as he did the last. He hopes Lucky shakes off the ghouls deadly claws.

OOC:
Attack U6, moving to U7 if the first falls.
Talons: Hit AC 26 for 8 damage
Foreclaw 1: Hit AC 20 for 4 damage
Foreclaw 2: Hit AC 22 for 4 damage


Speck AC18/19 HP:26/26  d20+9=16 ; d3=2 ; d6=5 ;
Thursday April 23rd, 2009 11:07:37 PM

Speck scoots over to O17 from S17, but he doesn't have a clear shot at either of the undead, U6 or U7, so he holds his attack action in case something breaks free or something else shows up.

If he gets a clear shot (within 50'), he tosses another stone at best target.
d20+9 (or +5 to avoid friends)= 16 (or 12 to avoid friends).
If hit
1d3 (blunt) = 2 + d6 (shock) = 5 for total 7 dmg.

Sir John (Ken M) AC 21, 47/50 hps, Blessed 
Friday April 24th, 2009 9:11:51 AM

Sir John breathes a little easier as the three ghouls are turned and hopefully remain out of the fight. He sees Sira and Lucky fighting off their own targets, and don't seem to be in any immediate danger. He continues watching his area, including their east flank. He's constantly detecting evil and trying to spot any threats...

Lucky Eddie AC27 HP 36 of 42  d20+11=28 ; d20+5=13 ; d20+9=16 ; d20+13=27 ;
Friday April 24th, 2009 10:40:47 AM


Lucky puts two luck points into his save vs paralysis: no problem, and he gets two plus a point back, bringing him to 7 currently. He kicks at an undead, hitting AC13, a miss.

He uses his ride check to try to help Cedric: a 16; not much help!

He rolls for his AC for next round: 27!

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 7
Tattoo used: 1 of 3. Each use makes three Magic Stones.
Current stones used: 0 of 3
Wand of CLW, 45 charges.

Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+10=16 ; 3d6+6=20 ;
Friday April 24th, 2009 2:28:58 PM

Swings at U7. (AC 16, for 20 damage, breaks DR)

Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision, Enlarge)  d20+7=21 ;
Friday April 24th, 2009 7:15:39 PM

Marcas sees the group is taking care of the few undead easily, and there is no sign yet of any real undead challenge. The Huge taur shakes his head and worries about what that might mean....

"Save your spells!" he calls out, "we know there are leader undead that have been watching us. Do not use all the spells and then we will be less able to defend the Ley Lines."

Marcas again stays put, keeping his eyes roaming the land and the night sky for enemy. He even looks behind to see if the Ley Line is still intact.

Spot: 21

Effects
Darkvision
Bless (From Shod) +1 attack, +4 save vs fear
Enlarge (from Nirith) +2 Str, -1 AC, -1 to hit


Nirith Dahaka(AC23 - HP36/39 - Cat's Grace - Bull's Strength] and Nekron (sub - SteveK)  d20+7=10 ; d20+7=13 ;
Friday April 24th, 2009 7:18:12 PM

The witch also keeps her spot, ready to move to assist Marcas or Sir John. She and her raven keep looking about.

Nekron: Aid Another: 10 = +2
Spot: 15 (with Aid Another)

Effects
Cats Grace
Bulls Strength
Enlarge Person (on Marcas)

Allen T 
Saturday April 25th, 2009 12:53:02 AM

Ok I'll be playing for brother shodd, can I have a character sheet and a little info on whats going on?

Cayzle Huh! I e-mailed the sheet to you this morning. You are tarkthesharkjr@gmail.com? If not, what's your e-mail addy?

DM Cayzle OOC 
Saturday April 25th, 2009 3:01:05 AM

Friends, real life has hit he hard, so the next DM post will be Monday am. Sorry!

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Saturday April 25th, 2009 1:07:21 PM

OOC: Checking in

Nirith Dahaka(AC23 - HP36/39 - Cat's Grace - Bull's Strength] and Nekron (StevenVdB) 
Monday April 27th, 2009 12:46:28 PM

SteveK - Thanks a lot for covering for Nirith!!!!
I'm back so I'll post after the next DM post.
Thanks again!!


Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Monday April 27th, 2009 1:16:58 PM

OOC: Checking in.

Sir John (Ken M) AC 21, 47/50 hps, Blessed 
Monday April 27th, 2009 3:21:00 PM

checking in...

A wave! Round 6 (DM Cayzle)  d20+2=12 ; d20+2=4 ; d20+5=18 ; d20+5=16 ; d20+5=10 ; d20+5=21 ; d4=1 ; d4=3 ; d4=2 ; d4=2 ;
Monday April 27th, 2009 5:38:56 PM

The Heroes!

Cedric rips Undead 6 apart, into shreds, and then lays into Undead 7, but fails to destroy that one.

Speck readies a stone for the moment that a target presents itself.

Sir John continues to Detect Evil.

Lucky is not paralyzed, but his counter-attack is useless.

Sira finishes the job, destroying Undead 7.

Brother Shod and Nirith are ready to act, but at the moment, there is nothing on which to do so.

Then that all changes!

THE ENEMY

As if the first few attacks were but a drizzle, now the downpour begins!

On the west and on the east, five undead each rush up, running! And in the center, four undead attempt to LEAP the spike growth!

On the west, two move up to Cedric and Sira, but they cannot yet attack. Another three keep going, toward the Ley line, and one of those stumbles into the pit (but avoids the spikes).

On the east, five more run south toward the line. One falls in a pit and lies prone (That's Undead UF).

And in the center, there is leaping! Two clear 15 feet (leaping over both spike growth and caltrops) and take 1d4 damage in the last 5-ft square. One only clears 10 feet and takes 2d4; then it falls prone in a pit! One leaps 21 feet and takes no damage from the spike growth!

Finally, Speck can take his readied attack! Marcas, the bonfire, and Nirith all kind of block his line of sight, so he takes a -4 (DM ruling) and fires at Undead N, the best jumper. Having to avoid his friends, he misses by two.

STATUS:

Enemy are ghouls at AC14.

Undead 1-10 are killed or turned.
Undead A-N are unwounded except.
UK - down 1.
UL - down 3.
UM - Down 4.

And the Map!

[OOPS! The map says round 4, but it is really round 6. Sorry!]

Speck AC18/19 HP:26/26 
Monday April 27th, 2009 6:41:15 PM

OOC: DM, please correct Specks position:
[Wednesday April 22nd, 2009 9:46:44 PM
Now that the fire is lit, Speck heeds the Taurs call and moves back, from W17 to S17. From there he sees the undead coming in from the west and winds his sling up, tossing a stone at U6 (exactly 50ft away).

Then:

[Thursday April 23rd, 2009 11:07:37 PM

Speck scoots over to O17 from S17, but he doesn't have a clear shot at either of the undead, U6 or U7, so he holds his attack action in case something breaks free or something else shows up.]

Speck should be at S17. From there he should be able to target UD without penalty.

I'll await an update before Speck goes.

A wave! Round 6 UPDATE (DM Cayzle) 
Monday April 27th, 2009 7:59:05 PM

Sorry, my friend! Right you are. My bad.

I'll fix the map wth tomorrow's post. Meantimes, you hit undead D and inflict 7 damage to it.

Speck AC18/19 HP:26/26 
Monday April 27th, 2009 9:57:41 PM

OOC: Speck bows to the DM with a flourish and thanks him. :)

IC: Speck traips over from S17 to P17, next to Brother Shod, and with a flourish of his Grease wand, causes a 10x10 slippery grease covering over the ground from J17-K17-J18-K18. (Range is 25ft so that should work)

1st: Since the grease also touches the bonfire at K18, it should catch fire in the 10x10 and burn for 1 round (the spell duration) and burn any creature in it or passing through it during the next round. Damage is up to the DM.

2nd: See Grease spell for saves and such. UD will need to make a Ref save DC14, others passing through it next round have to make Ballance Check DC10 at half speed. etc. Check spell from PHB.

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+13=29 ; d8+6=9 ; d20+8=16 ; d3+3=5 ; d20+8=9 ; d20+17=23 ;
Tuesday April 28th, 2009 7:48:43 AM

Cedric shifts over to let Sira get in position. He then attacks the northern undead. He then makes a series of barking chirps that call out over the din. The large bear responds, moving towards the fixer.

OOC:
5' step to O-12
Attack UA
Talons: Hit AC 29 for 9
Foreclaw 1: Hit AC 16 for 5
Foreclaw 2: Natural 1
Handle Animal 23: Quellis moves to defend the fixer. (N18-P19)


Sir John (Ken M) AC 21, 47/50 hps, Blessed  d20+5=10 ; 2d6+9=16 ;
Tuesday April 28th, 2009 10:01:19 AM

Seeing that he's facing a new threat on his flank, Sir John calls to Nirith and Speck, "I've got some company on this side, two groups. I'll take one if you'll take the other."

If he charges one group, he'll leave the lay lines open for attack by the other. For now, he's going to stick with his strategy from last time, trying to turn UH, UI and UJ... He raises his cross again, calls out confidently, "Begone followers of evil! By YHWH's power, I command you to leave and trouble us no more!"

Turn Check = 10, Max HD is 4 HD type of monster
Turn Dmg = 16 pts

Stats
Sir John AC 21, 47/50 hps
Joshua AC 22, 39/39 hps
3/5 turns left
2/2 smite evil
14/14 hps lay on hands

Blessed = +1 morale bonus to attack rolls, +1 to save vs fear.
Consecrate = +3 sacred bonus to turns, -1 to undead saves, att and dmg rolls

Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision, Enlarge, Bless)  d20+8=19 ; d20+3=12 ; 2d6+11=13 ; d20+10=11 ; d20+10=28 ; d20+10=24 ; d20+10=23 ; 2d6+7=18 ; 2d6+7=15 ; 2d6+7=15 ; d20+7=20 ;
Tuesday April 28th, 2009 10:29:29 AM

ooc1: No problem, Steve! Hope all went well for your Germany trip! Also, remember that undead to not have blood and so Nirith can use lethal damage against them without pentalty! ;-)

ooc2: DM, I don't have access to map at work (docs.google is blocked) and so I'm making a couple of assumptions. Feel free to change if it doesn't make sense.

Marcas sees the second wave arriving and the great leaps of the undead. "Try and save spells!", he calls again. "These still cannot be the main attack!"

Now Huge in size, the minotaur moves to block the center against the leaping undead. A small shift (5 foot step forward) brings the most agile undead within the arc of his Ranseur, (30 foot reach while Huge), and two powerful swings arc towards Mr. Leaper.

(Ranseur with Power Attack +2)
AC 19 Dam 13
AC 12 miss

He keeps his eyes open for any opportunity against the undead advancing before his blades. (Takes first 4 AOOs available, no Power Attack)

1 Ac Nat 1!
2 AC 28 Dam 18
3 AC 24 Dam 15
4 AC 23 Dam 15

Spot: 20

Effects
Darkvision (potion) 3 hours
Bless (From Shod) +1 attack, +4 save vs fear
Enlarge (from Nirith) +2 Str, -1 AC, -1 to hit

A wave! Round 6 EXTRA (DM Cayzle) 
Tuesday April 28th, 2009 11:32:18 AM

As a bit of role-playing cleverness, I let the Grease spell "aid" in setting alight the bonfires, but here it will not do any substantial fire damage used as an attack, I rule. I like the idea, but the spell does not really specify such a property.

Speck, if that changes your action, feel free to repost.

Nirith Dahaka(AC20/21dodge/23vsAoO - HP36/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron (StevenVdB) 
Tuesday April 28th, 2009 12:08:25 PM

"Now's the time to get your hands dirty" Nirith thinks to herself. With the Cat's Grace and Bull's Strength allready active she digs up yet another scroll and casts Enlarge Person upon herself...

Then she moving to help Sir John in blocking the two waves that are closing in on him...



Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+10=17 ; 3d6+6=19 ;
Tuesday April 28th, 2009 1:19:21 PM

Sira will swing on the next undead (if there are no undead nearby, she will NOT move to engage). [hits AC 17, 19 damage]

Allen T 
Tuesday April 28th, 2009 3:30:05 PM

Sory I've been to busy to post in two games latly I forgot I was supposed to be doing this you still want me to play brother shodd?

Allen T 
Tuesday April 28th, 2009 3:31:13 PM

and Cazyle yes that my email but I'm pritty shure there was no sheet on it, I'll just look it up in wiki

DM Cayzle to Allen 
Tuesday April 28th, 2009 4:50:02 PM

No prob, my friend. I've been there too. Thnaks anyway.

Lucky Eddie AC25 HP 36 of 42  d20+13=25 ; d20+6=14 ; d8+1=8 ; d20+10=23 ; 2d6+3=14 ; d20+9=19 ;
Tuesday April 28th, 2009 5:17:45 PM

Lucky rolls his AC this round: 25

He can't throw for fear of AoOs, so he draws his wand and uses it to cure an undead thing before him. He rolls at +5; +6 with the Fixer's bless spell. A touch attack vs AC14 hits for 8 hp curing damage.

UNLESS both foes in front are dead -- in which case he WILL throw a stone, hitting AC23 for 2d6+3 = 14 damage.

He uses his ride check to try to help Cedric: a 19; not much help!

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 7
Tattoo used: 1 of 3. Each use makes three Magic Stones.
Current stones used: 0 of 3
Wand of CLW, 45 charges.

USED a CLW charge or a Stone.

A voice! Round 7 (DM Cayzle)  d20+2=9 ; d20+5=19 ; d20+2=13 ; d20+2=16 ; d20+1=13 ; d20+5=18 ; d20+1=14 ; d20+4=5 ; d20+4=22 ; d20+1=12 ; d20+1=11 ; d20+5=9 ;
Tuesday April 28th, 2009 6:00:30 PM

THE HEROES!

Speck moves to P17 and casts a Grease on J-K-17-18 (not shown on map because it lasts just a round). Undead D must save immediately -- it fails and falls prone.

Cedric takes a step back and then disembowels Undead A.

Quellis moves up, but shies from the undead and the fire.

Sira destroys Undead B.

Nirith casts Enlarge from a scroll and then moves up next to Marcas.

Sir John sends five ghouls fleeing from the holy power of his god.

Marcas destroys Undead N.

Lucky hurls a magic stone and destroys Undead K.

THE ENEMY

You see a number of bats fluttering in the night sky. Two are huge, and they fly high overhead, 40-60 feet. If you make a spot DC20 check, then Highlight to display spoiler: {The huge bats are carrying vials in their claws.}

You hear a hideous laughing coming from the shadows -- maybe 100 ft ahead of Marcas, and out of sight. The voice says, loudly but calmly, "I will make good uses of your corpses in my army of the night!"

UC makes a climb check to get out of the trench. It climbs out and moves to attack Speck. But what about the grease!? It saves and skids through. Then it bites at Speck: It hit AC15, missing Speck.

UD moves to attack Sira: a miss.

UE tries to jump the Grease: It does! Then it attacks Speck: a miss.

UM tries to scramble out of his pit -- he barely makes it.

UL and UM try to untrained tumble up to Marcas -- UL fails and provokes an AoO. But Marcas's natural 1 leaves it unscathed. They do not get near enough to the enlarged Nirith to allow her to attack. Both bite at the Taur: both miss.

Enemy are ghouls at AC14. Huge Bats are at AC20 at 60 ft range; they gain 20% concealment, and they end move as shown on the map, overhead.

Undead 1-10 are killed or turned.
UA - dead
UB - dead
UC - unwounded
UD - down 7
UE - unwounded
U F, G, H, I, and J are turned
UK - dead
UL - down 3
UM - down 4
UN - dead

And the Map!


Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision, Enlarge, Bless)  d20+7=26 ; d20+10=30 ; d20+10=21 ; d20+5=17 ; d8+6=14 ; d8+6=11 ; d8+6=8 ; d20+10=23 ; d20+10=11 ; d20+10=19 ; d20+10=16 ; d8+6=14 ; d8+6=14 ;
Tuesday April 28th, 2009 6:30:44 PM

(ooc: [/i]Combat Reflexes does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity).[/i] As the ghouls continued to move towards Marcus, could he not have gotten further AOOs against thier advance?)

The minotaur certainly hears the voice and also notices the fluttering of the bats and giant bats above. That darkvision potion must really be helping out! (Spot: 26) "They are bringing the poison over our heads!", Marcas shouts in his deep voice. "Nirith, Speck, can you do anything against them? Shod, 'ware overhead!"

And that is the best the land-bound minotaur can do. He takes a small step backwards (5 foot step), and lets a hoof and elbow lash out to the two ghouls. (Full Attack)

Hoof to UL AC 30 Crit! 21 Dam: 14+11 = 25
Elbow to UM AC 17 Dam (possible) 8

And now that he has some breathing room, if the ghouls advance on Marcas, more lethal kicks will come out.

(Possible AOOs)
1 AC 23 Dam 14
2 AC 11
3 AC 19 Dam 14
4 AC 16


Speck AC18/19 HP:26/26  d20+9=19 ; d3=1 ; d6=4 ; d20+5=12 ;
Tuesday April 28th, 2009 9:28:46 PM

OOC: Grease Fire. I'll stick with my action since Speck would deduce that it would work, then find out that it didn't. Part of the learning experience that grants exps. :)

IC: Speck, who usually finds someone big to hind behind, suddenly finds himself facing two nasty ghouls. Seeing that a strategic retreat is called for, but with no one else to protect Shod, Speck slips back 5ft to Q18, finding a large furry body suddenly next to him. The bear gives him some confort but not as much as he feels he needs. As Speck looses a bullet at UE, he goes into a defensive stance.
"I can't see whatever it is!" He answers Marcas.

Fight defensively (-4 to hit, +3 to AC due to Mobility feat)

Sling d20+9= 19-4 +1 (bless)= 16, dmg d3+d6(shock) = 1+4=5.

New AC: vs UC = 21, vs UE = 22 (dodge feat).

Spot d20+5=12

Nirith Dahaka(AC20/21dodge/23vsAoO - HP36/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells  d20+7=16 ; d20+7=19 ; d8+4=12 ; d8+4=10 ; d20+7=25 ; d20+8=18 ; d2-3=-1 ;
Wednesday April 29th, 2009 8:48:11 AM

Somehow Nirith ended up doign things differently than she had anticipated (she was going to help Sir John per my last post) . Standing next to Marcas she decides this probably isn't a bad spot to take some of the Gouls down...

Making a 5ft step she makes a Flurry attack at UL.

(Hitting AC16, 19 - damage 12, 10)

(Spot 25)

Then Nirith spots the bats Marcas referred too and can see they are holding something in their claws...

"NEKRON... ATTACK'M!!!"

"KRAAA... "

Nekron hops of Nirith's shoulder (since they share spells Nekron is also enlarged to small now)
The raven flies straight up towards the left bat group... the bird aims for the Huge bat carrying the vial and attacks...

(Hitting AC18 - damage -1 - isn't damage always minimum 1?)



A voice! Round 7 EXTRA (DM Cayzle) 
Wednesday April 29th, 2009 9:48:33 AM

Happy birthday to my wife -- impromptu hooky and a trip to the zoo. No posting from me until later tonite!

Sir John (Ken M) AC 21, 47/50 hps, Blessed  d20+4=16 ;
Wednesday April 29th, 2009 12:14:18 PM

Sir John breathes a prayer of thankgiving as his divine God has driven away even more foes. For now, his side is quiet.

However, not all is quiet above, as he hears Marcas' yell about something flying above. He looks up to see where they might be, (Spot = 16), but the ashes and smoke from the fire interfere with his vision and he can't see them. "I can't see them Marcas, but if we can get them to move closer, I can throw a javelin and try to hit one! Otherwise, I can't do much for now... I'm sorry" He's a little frustrated by this fact and vows to take out his frustration on the next undead that come his way...

Stats
Sir John AC 21, 47/50 hps
Joshua AC 22, 39/39 hps
3/5 turns left
2/2 smite evil
14/14 hps lay on hands

Blessed = +1 morale bonus to attack rolls, +1 to save vs fear.
Consecrate = +3 sacred bonus to turns, -1 to undead saves, att and dmg rolls

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+13=27 ; d8+6=10 ; d20+8=18 ; d3+3=4 ; d20+8=11 ; d20+17=36 ; d20+11=27 ; d4+8=9 ; d20+11=15 ; d4+8=10 ; d20+6=19 ; 2d6+4=7 ;
Wednesday April 29th, 2009 12:53:09 PM

Cedric hops next to Sira and continues to attack. Looking up, he chirps at Quells, urging him to attack the undead.

OOC:
Shift to O13, Attack UD
Talon: Hit AC 27 for 10 damage
Foreclaw 1: Hit AC 18 for 4 damage
Foreclaw 2: Hit AC 11 (miss)
Handle Animal: Attack: 36

Quellis (Quellis is trained to attack all enemies)
Shift to O18->Q19, Attack UE
Claw 1: Hit AC 27 for 9 damage
Claw 2: Hit AC 15 for 10 damage
Bite: Hit AC 19 for 7 damage.


Lucky Eddie AC25 HP 36 of 42  d20+13=20 ; d20+9=19 ; d20+7=27 ; d20+7=17 ; d6+1=4 ; d100=45
Wednesday April 29th, 2009 9:47:41 PM


Lucky rolls his AC this round: 20

He uses his ride check to try to help Cedric: a 19; not much help!

He throws a stone at a bat. Nat 20 but no crit. He hits the bat nearest him for 4 damage.

EDIT! Forgot 20% miss chance due to concealment ... rolled a 45, no prob.

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 7
Tattoo used: 1 of 3. Each use makes three Magic Stones.
Current stones used: 2 of 3
Wand of CLW, 45 charges.



The General. Round 8 (DM Cayzle)  d20+5=24 ; d8+4=10 ; d100=66 ; d20+7=17 ; 5d8=29 ; d20+5=25 ;
Thursday April 30th, 2009 7:48:51 AM


A couple OOC rules points: (1) My understanding is that moving through threatened spaces generates only one AoO per person per threatener. But feel free to bring the question to the Rules Board for discussion. Convince me I am wrong! (2) Also note that undead are immune to criticals. A Nat 20 is a guaranteed hit, but that's it. (3) Sorry if I mess up your positioning. I would say, though, that if you use map coordinates, the chance of error or misinterpretation is less.

THE HEROES

Marcas attacks, killing Undead L and wounding Undead M. He is at 13-15-V-X.

Speck steps back, fires a bullet, and hits. The bear next to him swipes at the undead as well. Between bard and bear, the two undead (C and E) are destroyed. He is at Q18.

Nirith takes a step forward to attack Undead L, but Marcas beats her to it, crushing it under hoof. She sees that Marcas wounds but not destroys Undead M, so she -- per DM judgement, hope this is okay -- takes another step and reaches out to put an end to Undead M. She is at 11-12-U-V.

The witch would consider ordering her familiar to attack -- especially in its enlarged form. HOWEVER, the share spells ability only extends five measly feet -- so the Enlarge would end for the familiar long before its attack. If the creature attacks as a tiny thing, it will provoke an attack of opportunity as it comes close enough to attack the bat (seeing as tiny creatures have zero reach). IF Nirith wants her tiny familiar to attack, then the AoO it will provoke will hit AC24 for 10 hp damage. Then the familiar will inflict its 1 hp damage. Honestly, the DM urges you to consider choosing NOT to send it into battle, but it is up to you.

Sir John gets a javelin ready, but does not yet fling it. He is at 18-19-AE-AF. [OOC: You CAN see the bats. The spot check is to tell that they are carrying vials. You could have thrown a spear ... feel free to do so retroactively if you like. Just recall range mods at 60 ft and the 20% miss chance.]

Cedric attacks the only remaining undead on the field of battle, and destroys it. He is at 13-O.

Lucky gets a lucky shot and wings a bat for 4 damage, but that does not deter it. He is still on Cedric.

Sira pauses, unsure, and does not act. She remains at 13N.

Brother Shod, responding to Marcas' call, casts a Searing Light spell. The ray shoots out at the bat Lucky wounded. It is in shadows, and the Fixer might miss due to concealment ... actually, that's not a problem (rolled a 66%). The Fixer's attack hits AC17, and the bat's touch AC is a 15, so the Fixer is on target too! The bat takes 29 damage! Plus Lucky's 4, that's 33 total -- just enough to blast the flying dire mammal out of the sky!

THE ENEMY

All ghouls are gone. The remaining bat swoops overhead, down to a height of 15 feet. It releases its liquid payload, dropping a vial on the Ley Line! The bat's attack hits AC25! A direct hit on a nat 20! Brother Shod shouts, "NO!" as his work begins to unravel. The huge bat is 15 feet up in the air at the end of the round, clearly visible, at W-X-20-21.

Four undead come into the firelight, jogging up. They are ghouls in chain armor, two on the left, two on the right. They end move at 16I and 16J; and at 16-AI and 16-AJ.

A single figure steps into the light at 1U. From the shape of it, a human. Or maybe a former human. He is very tall, maybe 6 foot 6. Hooded and cloaked, he gestures at Marcasthai. "Come, then, if you think you can destroy a General of the Dread!" He stands ready.

Undead
All ghouls are destroyed.
The bat is AC20 (Touch AC15) and 15 feet off the ground with no concealment, unwounded (except maybe for Sir John's javelin?)
The armored ghouls are AC21.
The figure at 1U is AC25.

And the Map! TO COME LATER THIS MORNING OR EARLY AFTERNOON! But please do not wait to post.

Brother Shod the Fixer 
Thursday April 30th, 2009 7:50:04 AM

The priest runs to the damaged Ley Line. His hands glow as he pulls Woldsblood drop by drop into the Wold. He works feverishly to repair the damage.

Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision, Enlarge, Bless) 
Thursday April 30th, 2009 10:58:54 AM

OOC: #1: I won't quibble DM ruling for this battle and set up the question in the Rules Board. #2: DOH! I knew that! Thanks! :-)

Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+10=18 ; 3d6+6=19 ;
Thursday April 30th, 2009 11:47:33 AM

OOC: Sorry for the no post yesterday, I was up 30 hours and crashed after getting off work.

IC: Sira moves to meet the next undead foe. (Hits AC 18, for 19 damage)

Sir John (Ken M) AC 21, 47/50 hps, Blessed  d20+7=16 ; d6+4=9 ; d100=38 ; d20+5=7 ; 2d6+9=14 ;
Thursday April 30th, 2009 1:59:56 PM

(Since he had nothing better to do last round, Sir John will throw the javelin at his target anyway...)

1. (Retroactive to last round) Seeing the bats flying above, Sir John knows they're up to no good and grabbing one of his javelin's, throws it at the remaining bat. (Hit AC 16 for 9 dmg, 38% on miss check)

2. (This round) Sir John sees the general finally appear and calls to Marcas, "Let me get rid of these two enemies on our flank and I'll join you against the general..." He sees the 2 armored ghouls on his right flank and realizes that everything up to now has been a pretext for the actual battle. He can't charge them, at least not yet, and decides to try his luck one more time with turning them.

Turn Check = 7.... that was useless... Max HD = 3 HD
Dmg = 14 pts

Sir John AC 21, 47/50 hps
Joshua AC 22, 39/39 hps
2/5 turns left
2/2 smite evil
14/14 hps lay on hands

Blessed = +1 morale bonus to attack rolls, +1 to save vs fear.
Consecrate = +3 sacred bonus to turns, -1 to undead saves, att and dmg rolls



Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision, Enlarge, Bless)  d20+11=22 ; d20+6=26 ; d20+6=12 ; 2d6+9=16 ; 2d6+9=20 ;
Thursday April 30th, 2009 5:30:10 PM

Marcas is infuriated with himself for allowing the Giant Bat to get beyond him. He takes a step back (5' move to U13/ W15) and lashes out with his Ransuer at the bat now within his reach! (Looking at it vertically, should be within reach of a creature 15' up)

1: AC 22 Dam 16
2: AC 26 Crit 16 Dam 20

He then turns to face the General of the Dread. Here is a foe worthy of a taur! "Challenge accepted, foul abomination!" he bellows in his basso voice, the gentle words of Marcas lost in the battle.

DM Cayzle 
Thursday April 30th, 2009 6:38:04 PM

Sorry, today was too crazy to make a map. I'll just make one with the next DM post.

... hoping for a couple more player posts?

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+8=11 ;
Thursday April 30th, 2009 9:13:16 PM

Cedric looks to the sky, and launches a small flame at the bat.

Effects:
Produce Flame ranged touch attack on flying bat: Hit AC 11 (miss)

Bless, Produce Flame (2/7), Lucky's aura
Wildshape, Longstrider, Delay Poison, Greater Magic Fang.

Speck AC18/19 HP:26/26  d20+7=11 ;
Thursday April 30th, 2009 9:36:10 PM

OOC: Don't know how you will handle this but it is worth a try.

IC: Speck, quick thinkingly, pulls out his grapping hook from his backpack (move action), and throws it at the bat in an attempt to snag it.

PHB 126, DC? with a +2 to DC per 10feet thrown. I calculate (with my calculator) the distance to the bat at 33.5 feet (30 feet on ground and 15 feet up) from Q18.

d20+7=11, well, all my calcuations are irrelevant, but for future knowledge. :}



Nirith Dahaka(AC20/21dodge/23vsAoO - HP36/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells  d20+7=22 ; d20+7=24 ; d8+4=8 ; d8+4=10 ; d20+9=12 ;
Friday May 1st, 2009 4:34:36 AM

"Marcas get your act together!! Don't go beyond our defenses... let him come to us... We'd be spreading ourselves too thin."

Hoping Marcas will listen to reason.Sir John is the only one at the right side...

"He won't close range soo fast... first they need to weaken us... Sir John is fighting the Gouls alone on the right."

Nirith can see the Turning attempt of Sir John failing. He's far more capable of dealing with strong foes like the general than Nirith can... making a husteled move she reaches as far as AG-AH/16-17 and engages one of the Gouls... (hitting AC22, 24 - damage 8, 10)

Nekron wisely decided not to fly up and attack the bat's (Thanks for the explanations Cayzle!!) but instead flies up circeling the battlefield and warning Nirith for more approaching Undead... (spot 12)

Lucky Eddie AC25 HP 36 of 42  d20+13=29 ; d20+9=15 ; d20+11=28 ; d6+2=7 ;
Friday May 1st, 2009 7:26:58 AM


Lucky rolls his AC this round: 29

He uses his ride check to try to help Cedric: a 15; not much help!

He throws a stone at the bat. He hits AC28 for 7. Sweet!

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 7
Tattoo used: 1 of 3. Each use makes three Magic Stones.
Current stones used: 3 of 3
Wand of CLW, 45 charges.


The Battle Really Starts. Round 9 (DM Cayzle)  d20+5=18 ; d20+3=7 ; d20+3=19 ; d20+5=17 ; d20+3=20 ; d20+3=10 ; d4+1=3 ; d4+1=4 ; d20+5=21 ; d20+3=4 ; d20+3=13 ; d20+5=17 ; d20+3=11 ; d20+3=20 ; d8+3=6 ;
Friday May 1st, 2009 8:10:36 AM


OOC: Sorry, friends, but I had to fiddle with map placements a little. A couple people are shifting by five feet or so. Frex, I see now that I had Marcas back up into a bonfire. :-)

OOC Last Round: Sir John throws a javelin but misses.

THE HEROES

Brother Shod works to repair the damage inflicted by the bat's bombardment.

Sira moves to attack armored Undead 2. She misses.

Sir John tries to turn two armored undead, but does not succeed this time.

Marcas reaches up and rips the remaining bat from the sky.

Cedric and Lucky both launch attacks on the bat too, but it is very dead already.

Speck too is focussed on that dead bat. [OOC: I would have treated that as a ranged grapple attack, per bolas, but with a non-proficient weapon. But moot now.]

Nirith makes a double move to engage the two undead on the right. She wishes she could make an attack or two, but there is no time. [OOC: Cannot make a standard attack with a double move, much less a full attack, sorry.]

THE ENEMY

The four armored undead attack, two on Sira, two on Nirith. The brave warriors note that these undead have a rank stench, and are forced to save ... DC 15 Fortitude save or be sickened (-2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks).

Same goes for anyone who comes within 10 feet.

Two attack Sira: One hits AC19 with a claw; the other one also hits with a claw. That's 7 hp damage to Sira and two DC 15 Fortitude saves or be paralyzed for 1d4+1 rounds.

Two attack Nirith: She dodges a close call but still suffers a nasty bite. That's 6 hp damage to Nirith and one DC 15 Fortitude save or be paralyzed for 1d4+1 rounds.

The Cloaked General laughs. "Come on, then, mortal!" He stands ready.

Undead
All ghouls and bats are destroyed.
The armored ghouls are AC21.
The General at 1U is AC25.

And the Map!

Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision, Enlarge, Bless)  d20+7=9 ; d20+7=10 ; d20+10=19 ; d20+10=25 ; d20+10=20 ; 2d6+11=16 ; 2d6+11=14 ; 2d6+11=14 ;
Friday May 1st, 2009 10:56:15 AM

For the honor of the taur, Marcas sees an opportunity to demonstrate his fighting prowess. "Cedric, Sir John, help slay those armored undead!" And with keeping all his companions occupied, the minotaur moves forward toward his challenger.

Advancing, he gets to just within his range (30 foot move to U7,8,9/ V7,8,9/ W7,8,9) and lashes out with a powerful but wild slice of his Ranseur. (U1 is 30 feet away and just within range) (Power Attack +4)

AC 9 miss

Spot: 10 Marcas keeps his eyes open for any sneakiness on the General's part.

Possible AOOs
AC 19 - 16
AC 25 - 14
AC 20 - 14

Effects
Darkvision (potion) 3 hours
Bless (From Shod) +1 attack, +4 save vs fear
Enlarge (from Nirith) +2 Str, -1 AC, -1 to hit

Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+8=25 ; d20+8=19 ;
Friday May 1st, 2009 12:38:04 PM

(Saves 25 and 19)

Sira does nothing but move back to 15Q. She takes no other actions.

Sir John (Ken M) AC 21, 47/50 hps, Blessed  d20+5=21 ; 2d6+9=13 ;
Friday May 1st, 2009 2:36:40 PM

Deciding that the time is now to prepare to start combat, Sir John prepares to move closer to the nearby enemy. Because he can't reach them in melee yet, he starts by trying one more turn against the ghouls, "You misunderstood me last time you idiotic vermin! I said to leave, not stay! I command you by YHWH's power to depart!" (standard action), and then moves quickly to AF/AG12/13. He yells, "I'm coming Nirith and hold on!!!"

Info for DM = Highlight to display spoiler: {I tried to lay out what I could get to in 50' by moving north through the opening north of me. I don't think we can squish through the 5' opening to the East of Sir John and Joshua, so we had to go north. Let me know if that's wrong}

Turn Check = 21, Max is 7 HD monster (yeah, finally a good roll)
Turn Dmg = 13 pts

Key info
Sir John AC 21, 47/50 hps
Joshua AC 22, 39/39 hps
1/5 turns left
2/2 smite evil
14/14 hps lay on hands

Blessed = +1 morale bonus to attack rolls, +1 to save vs fear.
Consecrate = +3 sacred bonus to turns, -1 to undead saves, att and dmg rolls



Speck AC18/19 HP:26/26 
Friday May 1st, 2009 6:09:35 PM

OOC: Sira, Suggestion: if that's all you are going to do, then go into Full Defense and gain the +4 AC bonus!

IC: Seeing that the enemy is getting tougher, Speck decides to bolster the morale of his friends and breaks out in song (kinda like the movie musicals?), stepping up to Q17.

"The Undead, they kept a'coming
Through the briars and through the bushes
From the darkness to the light

We kept a' slashing and a' hacking
Through the armor and the stench
'Till naught of 'em was in sight"

DC? Listen check for Inspire Courage: +1 vs. Charm and Fear, +1 on Att and Dmg.

Sir John (Ken M) AC 21, 47/50 hps, Blessed 
Friday May 1st, 2009 9:12:18 PM

OOC: Gotta loves Speck's singing and creativity... All I have to say is stick with your day job ;-)))

Lucky Eddie AC19 HP 36 of 42  d20+13=19 ; d20+9=25 ;
Saturday May 2nd, 2009 7:39:23 AM

Lucky rolls his AC this round: 19

He uses his ride check to try to help Cedric: a 25; That may help for a change!

With no enemies close by, for the moment Lucky is free to act. He activates his Tattoo and produces three more magic stones.

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 7
Tattoo used: 2 of 3. Each use makes three Magic Stones.
Current stones used: 0 of 3
Wand of CLW, 45 charges.


Brother Shod the Fixer 
Saturday May 2nd, 2009 7:39:53 AM

He continues to work on the damaged Ley line.

DM Cayzle OOC 
Saturday May 2nd, 2009 7:40:56 AM

Still waiting ... Cedric? Nirith?

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Saturday May 2nd, 2009 1:10:22 PM

OOC: Speck, I understand the suggestion (thanks), but I believe if you do anything other than move when in retreat, such as a standard action, you draw an AoO. Perhaps I'm wrong but thats how things have been in the past.

Speck AC18/19 HP:26/26 
Saturday May 2nd, 2009 6:08:57 PM

SIra: My bad. I didn't look at the co-ordinates on the map and my brain just read step back 5 feet. DOH!

On the other hand, PHB 142, 'Total Defense' : "... your AC improves at the start of this action so it helps you against any AoO you incur during the round..."

The way I read it is you first state "FULL DEFENSE", (standard Action), then move (move action), and your AC is +4 at the time you move and if they follow you to attack, you still have the +4.

On the other hand, you used the Withdraw (full-round action), wich does not incure an AoO, but if they follow and attack you, you don't have the +4 to AC.

Your gamble. :)

Cedric [Dino] AC 22 (25 ride) HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+15=22 ;
Sunday May 3rd, 2009 10:31:47 AM

Cedric takes a wide arc around the hole, and ends up behind the abominations. He attacks the beast, but fails to land a hit.

OOC:
50' move, ending up J14.
Talon: Hit AC 20 (I added two for flanking for some early morning reason, so its only 20: miss)

Bless, Produce Flame (2/7), Lucky's aura
Wildshape, Longstrider, Delay Poison, Greater Magic Fang.


Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Sunday May 3rd, 2009 2:58:39 PM

OOC: Thanks for the suggestion, Speck, I'll keep that under advisement.

IC: Move remains unaltered.

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Monday May 4th, 2009 5:34:48 PM

OOC: Checking in

Nirith Dahaka(AC20/21dodge/23vsAoO - HP29/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells  d20+6=20 ; d20+7=9 ; d20+7=22 ; d8+4=6 ;
Monday May 4th, 2009 6:18:49 PM

Nirith shrugs of the paralyzing effect (Fort save 20) of the Goul that hits her but does take the damage...

Immediately she retalliates with a full attack! (hitting AC 9 and 22 - damage 6)
Only the second blow strikes home though... feeble damage... won't land the Goul...

Nirith then takes a 5ft step back hoping to avoid AoO (I think it should :-/ )



Domination? Round 10 (DM Cayzle)  d20+5=20 d20+3=16 d20+3=8 d20+5=6 d20+3=14 d20+3=14
Tuesday May 5th, 2009 7:05:26 AM


THE HEROES ++++++++++

Marcasthai moves to U-W-7-9 -- just 30 feet from the undead general. That distance is also the range of the undead thing's dominate ability. And the general had readied the use of it to apply to the first PC that came within that 30 feet. So before Marcas can attack, first he must make a Will save vs Domination -- the save DC is 15. If Marcas makes that, then his attack misses. If Marcas fails the save, then he must walk over to the General, over the spike growth, and possibly being affected by it to a greater or lesser extent. The General laughs and says, "Join me, and fight on my side."

Sira backs off to 15Q, provoking no AoOs since she is in essence using the withdraw action. Now she is well within the consecrated area, with her back to the fire.

Sir John urges his mount forward and is blessed with the divine power he needs to turn two of the armored undead away!

Speck steps up and inspires courage in his friends, bracing them for the attacks to come. His bonus will not apply to Marcas's Will save vs domination, but it will do so for future dominations attempts, if any.

Lucky creates three more magic stones for throwing.

Cedric moves and attacks, and at first he thinks he misses -- OOC: Looks to me like you did not include Speck's Inspire Courage. Your base is +11, +1 Bless, +1 Luck Aura, +1 Inspire Courage should give you exactly what you need, I reckon. Roll your damage, and add Speck's +1 there, too, please.

Nirith would attack, but both ghouls have withdrawn after seeing the holy power of Sir John's deity. OOC: Nirith, you can take some other action, if you like. Just post an action for last round and then for this round too.

THE ENEMY ++++++++++

Armored Undead 1 attacks Cedric; Number 2 attacks Lucky. BOTH Lucky and Cedric have to save vs the stench: DC 15 Fortitude save or be sickened (-2 on attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for 1d6+4 minutes.

Full attack on Cedric: All three attacks miss. Full attack on Lucky: All three attacks miss.

The General will attempt to Dominate Marcas again if the minotaur saves the first time -- make another Will save vs DC15 if so. Otherwise, the creature again readies an action while it waits for Marcas to cross the spikes and come close.

Undead
All ghouls and bats are destroyed.
The armored ghouls are AC21.
The General at 1U is AC25.

And the Map!

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Tuesday May 5th, 2009 4:29:35 PM

Sira moves M15, drawing her hand crossbow in her other hand.

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+11=17 ; d20+11=25 ; d20+13=19 ; d20+8=19 ; d20+8=13 ;
Tuesday May 5th, 2009 7:28:14 PM

Cedric shrugs off the stench and continues to attack the undead, but is unable to land a successful attack. He looks up, wondering where the rest of his flank went.

OOC:
Damage from last round: Bless and Inspire courage are both morale bonuses. Inspire does affect damage though.

Fortitude Saves: 17 and 25, both passed.
Talon: Hit AC 19, missed
Foreclaw 1: hit Ac 19, missed
Foreclaw 2: hit Ac 13, missed

Bless, Produce Flame (2/7), Lucky's aura, Inspire courage
Wildshape, Longstrider, Delay Poison, Greater Magic Fang.

Speck AC18/19 HP:26/26 
Tuesday May 5th, 2009 9:50:48 PM

Speck continues to sing, casting his little voice (which doesn't sound like chipmonks) so everyone can hear and take courage from the inspiring words.

"We slaughtered the first, but they kept a'comin
We slughtered the second, then they began ta run
They ran through the briars, they ran through the bushes
They ran where even da rabbit wouldn't go."

Continue Inspire Courage: +1 vs. Charm and Fear, +1 on Att and Dmg.


Nirith Dahaka(AC20/21dodge/23vsAoO - HP38/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells  d8+3=9 ; d20+7=23 ; d20+14=26 ;
Wednesday May 6th, 2009 12:05:33 PM

Previous round:

Nirith suddenly sees the Gouls retreating and rather than hitting void she watches them as they go...
Certain there are at least a few more healing scrolls in her backpack she digs one up (move) and uses it on herself. (healing 9Hp)


This round:

"This is too easy... " Nirith says out loud to no one in particular.

Then the witch can hear the General taunting Marcas to come over and fight on his side...
(listen: 23 - listen DC9 for range)

"Marcas don't listen!" Nirith shouts...

She spins around and makes a double move (40ft base speed) towards Marcas...
Once close by she holds out her hand and tries to help him resist from the General's call...
(standing behind him doesn't endanger Nirith from being controlled)

(Will save 26 to aid Marcas in his will save)



Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Wednesday May 6th, 2009 1:07:47 PM

OOC: checking in

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Wednesday May 6th, 2009 2:53:36 PM

Now that his foes are gone, Sir John turns his attention to the leader. "Marcas, watch out!" he says as he hears the leader's vile words and attempt at domination. Knowing that he too could face that risk, he casts, "Protection from Evil" on himself, warding both he and his mount from that effect.

He commands Joshua to move to AG/AH 2/3, and prepares for what inevitably will be a valiant battle against a worthy foe. Hopefully, he won't have to fight Marcas too...

Effects
Bless = +1 attack, +1 ST vs. fear
PfE = 18/18 rounds left, protects me from domination and gives +2 deflection bonus to AC and +2 resistance bonus to saves.
Out of range of Inspire Courage (Inspire Courage: +1 vs. Charm and Fear, +1 on Att and Dmg.)



Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision, Enlarge, Bless)  d20+5=14 ; d20+5=11
Wednesday May 6th, 2009 8:18:05 PM

Marcas advances to the General, his Ranseur at the ready and... he feels as if there is a war going on in his head! The minotaur strives against his mental assailant, and shakes him off.

But, then the mind is back inside, and Marcas feels himself driven back and back. With a growing horror that he can't even show on his face, Marcas walks across the Spikes and joins the side of the General of the Dread!

Will DC : 14 +1 for Inspire Courage succeed!

Will DC : 11 +1 for Inspire, +2 for Aid Another (?) 14 fail!

Effects
Darkvision (potion) 3 hours
Bless (From Shod) +1 attack, +4 save vs fear
Enlarge (from Nirith) +2 Str, -1 AC, -1 to hit

Lucky Eddie AC14 HP 36 of 42  d20+13=14 ; d20+9=24 ; d20+14=33 ; d20+13=26 ; d20+15=33 ; 2d6+4=13 ;
Wednesday May 6th, 2009 9:29:59 PM


Lucky rolls his AC this round: 14! The minimum!

He uses his ride check to try to help Cedric: a 24; That may help for a change!

Lucky tries to make a Fast Dismount from Cedric, landing back five feet. He puts five luck points into the effort -- the max allowed. His Ride check, aiming for a DC20, at total +14, is a 33! He makes it off fast and gets an extra luck point to boot.

Then he remembers to make his save vs nausea: He uses four Luck Points, boosting his save to +13 vs the DC15 save, and makes it.

Once five feet back and out of reach of the armored ghouls, he throws a magic stone at one. His attack, boosted by five luck points, as well as by the bless, is a +15 to hit AC21 ... and he hits AC33. That's 2d6+2 base damage, +1 point blank shot, +1 inspire courage, for 13 damage to U2. And a luck point.

Then, with his remaining move action, he remounts Cedric.

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 10
Tattoo used: 2 of 3. Each use makes three Magic Stones.
Current stones used: 1 of 3
Wand of CLW, 45 charges.


To Ride A Minotaur. Round 11 (DM Cayzle)  d20+5=8 ; d20+3=18 ; d20+3=5 ; d20+7=12 ; d20+5=8 ; d20+5=15 ; d4+1=2 ; 4d4=11 ; d20+6=12 ; d20=11 ; d20=8 ;
Thursday May 7th, 2009 1:05:28 PM


OOC: Cedric, you are right! Inspire Courage and Bless do not stack for attack rolls!

OOC Last Round: Nirith cures herself.

THE HEROES

Brother Shod keeps working to repair the damage inflicted by the bat's bombardment.

Sira moves and draws a weapon. That still leaves her with a standard action, if she wants to fire. OOC: Go ahead and do it if you like. Take a -4 for firing into melee, please.

Cedric is plagued by ill luck, and his attacks miss.

Speck continues to inspire courage.

Nirith takes a double move to stand behind Marcas. OOC: You cannot aid another on a save. Sorry. Didn't matter though.

Sir John moves north toward the undead general. He casts Protection from Evil on himself, warding against the domination.

Marcas fails hit save and is dominated. See his further action below under THE ENEMY.

Lucky jumps off cedric and throws a stone at an undead. He forgets the -4 for throwing into melee, but he still hits.

THE ENEMY

Armored Undead One takes a five foot step and attacks Cedric. Three misses.

Armored Undead Two also takes a five foot step, and now flanks Cedric and Lucky. It attacks Lucky. One claw hit inflicts 2 hp damage and forces a DC15 Fortitude save or be paralyzed for 1d4+1 rounds.

Marcas moves north -- through the Spike Growth and the caltrops (he ignores the latter). He takes 11 damage from the spike growth. He has to make a reflex save vs the growth: his save at +6 is a 12, although that should have been at +5 because being enlarged reduces one's dex. No matter either way: Marcas is crippled and now moves at half speed! He ends up next to the undead general. Then he picks up the General and places him on his shoulder, per command.

The Cloaked General laughs again. He leans over to whisper his commands into the minotaur's ear. And he draws a two-handed sword.

Enemy Status
All ghouls and bats are destroyed.
Armored Ghoul One is AC21 -- unwounded unles Sira hit with a bolt.
Armored Ghoul Two is AC21 -- down 13.
The General is AC25 -- unwounded.
Marcasthai is AC19 -- down 15.

And the Map!

Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+10=16 ; d20+10=13 ;
Thursday May 7th, 2009 5:55:41 PM

(Last round Standard, AC 16 miss)

Moves up to attack U1. (AC 13, miss, even with flank)

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+15=31 ; d8+7=12 ; d20+10=23 ; d3+4=7 ; d20+10=24 ; d3+4=5 ;
Thursday May 7th, 2009 10:56:41 PM

Cedric shifts into flanking with Sira, and attacks the foe between them.

OOC
Move into Flanking with Sira, Attack U1
Talon: Hit AC 31 for 12 damage
Foreclaw 1: Hit AC 23 for 7 damage
Foreclaw 2: Hit AC 24 for 5 damage

Marcasthai AC 19 HP 70/74 (SteveK)(Darkvision, Enlarge, Bless) 
Thursday May 7th, 2009 11:45:06 PM

Marcas rages against the inside of his mind, helpless and watching his body help the enemy.

Speck AC18/19 HP:26/26 
Thursday May 7th, 2009 11:56:30 PM

OOC: having internet problems so I'll make this quick. I'm sure you are glad too. :}

IC: Speck continues his singing.

Continue Inspire Courage: +1 vs. Charm and Fear, +1 on Att and Dmg.


Lucky Eddie AC32 HP 34 of 42  d20+13=32 ; d20+13=22 ; d20+10=20 ; d20+14=30 ; d20+12=20 ;
Friday May 8th, 2009 7:03:07 AM


Lucky rolls his AC this round: 32! sweet!

He rolls his save vs paralysis. He uses four luck points to make it a +13. a 22 saves. But his Luck Point total remains at 10 -- his max.

He uses his ride check to try to help Cedric: a 20. That includes a Luck point, bringing him to 9.

Then Lucky uses the same hop off, throw, hop on strategy.

Ride check to fast dismount: no prob, a 30, and luck points are back up to 10.

Throw (at -4, but with 5 luck points) hits AC20! A miss, and five luck points gone! He's down to 5.

Then Lucky remounts.

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 5
Tattoo used: 2 of 3. Each use makes three Magic Stones.
Current stones used: 2 of 3
Wand of CLW, 45 charges.


Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil  d20+9=20 ; d6+4=8 ;
Friday May 8th, 2009 9:41:09 AM

SIr John is torn between several options... Does he charge and attack Marcas and the enemy leader? Or does he wait for Marcus to somehow break free? Or, is there someone in his party that can somehow free the valiant Minotaur from the domination?

Deciding to take the middle ground, Sir John will move back north 10' while removing a javelin from Joshua's harness. Heaving it with all of his strength, he aims at the enemy leader on Marcas' back... He's not comfortable charging his friend, especially with the potential of skewering him...

(OOC = Not sure what modifiers affect this roll. It's not really "throwing into melee" and is an attack against a kind of mounted enemy...)

Attack = Hit AC 20 for 8 dmg , would have missed the general's AC but hit Marcas' AC. Again, not sure how to determine which...


Nirith Dahaka(AC20/21dodge/23vsAoO - HP38/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells 
Friday May 8th, 2009 3:26:41 PM

Nirith sees how Marcas is commanded by the Undead leader...
Would commanding Marcas to get his wits back be succesful or would it virtually toast the Taurs brains...

Taking her chances assuming a Taur can't have much brains anyhow Nirith attempts to Command Marcas to Drop the Undead General...

(Will save DC16 to ignore Nirith's command...)

The Witch stays in place hoping Marcas will somehow regain his wits...
Hoping to see the General fall Nirith waits...



OOC DM Cayzle 
Saturday May 9th, 2009 7:40:42 AM

My apologies, my friends. Only three DM posts this week (And I'm still working on Number 3!) I'll try to do better next week. But full disclosure -- I'm on vacation now (typing this in a hotel lobby while family sleeps in) and will be away from home until Thursday nite. So I'll be trying my best to get the DM Post done early every morning (like the one to come), but you never know what fate has in store.

I will note that our module is rapidly coming to a close. If we want to continue, we need another, and toot sweet. Maybe we should ask Jerry for another? Would anyone want to write one? Note that Justin has access to a bunch of old Tap modules, and maybe the easiest thing would be to ask him to send us an an old one (hopefully one that none of us remember playing).

And while I'm on the topic, we should start an e-mail thread soon to give feedback to Jerry on how the round robin DMing went.

The Sword Of Death. Round 12 (DM Cayzle)  d20+5=16 ; d20+5=20 ; d20+3=10 ; d20+3=18 ; d20+7=20 ; d20+5=19 ; d20+5=12 ; d20+11=26 ; d20+11=22 ; d20+9=18 ; 5d6+12=28 ; 3d4=6 ; d20=9 ; d6=4 ;
Saturday May 9th, 2009 8:32:07 AM


THE HEROES

Brother Shod keeps working on the Ley Line. He shouts that he needs at least a few minutes.

Sira attacks, with no luck.

Cedric has a change of luck, though, and really lays into the undead between himself and Sira. Sadly, 24 damage is not enough to drop the thing, although from the state of the animated corpse, it looks near-to-toppling.

Speck continues to inspire courage. Note that the effect has a five round duration after you stop singing, so you *could* act in some other way. Also, the Inspire Courage's +1 to hit does not stack with the +1 from the bless (both morale bonuses), so the effect of the inspire courage is not as great as usual.

Lucky Eddie tries another of his patented back-flip-toss-and-remount tricks, but misses on the toss.

Sir John throws a javelin at the General Undead sitting on Marcas's shoulder. [OOC: no penalty to attack; they are not in melee with each other, and no chance to hit Marcas.] But the missile just misses.

Nirith uses a drop command to make the minotaur drop the Undead General. Marcas's will save (at +5) is a 16 -- exactly what he needed to resist the spell. (Sorry, clever idea.)

Marcas struggles to retain his control, but to no avail.

THE ENEMY

Armored Undead One takes a five foot step and attacks Cedric. Three misses.

Armored Undead Two also takes a five foot step, and now flanks Cedric and Lucky. It attacks Lucky. Three misses.

The General spent last round giving orders to Marcas: "Move up to that one [Nirith] as fast as you can. Grapple her and drag her off to the east as far as you can, for ten minutes."

Marcas starts moving. His normal move, in armor, is 20. But with damaged feet, he is moving at 10. So it takes him a double move just to go 20 feet. He does his best to get close, stepping over the pit in front of him. Doing so inflicts more damage to his bloody hooved feet -- he takes another 6 hp damage -- and again the caltrops do no harm. But he has no time to start a grapple this round.

The Cloaked General hops off, trying for a fast dismount. His ride check is a 26, no problem. However, his fast dismount mean that he moves through a square threatened by Nirith. She may take an AoO against the undead thing as it jumps off the minotaur.

Damaged or not, the Undead General laughs some more, as he swings the two handed sword and then also tries to body slam Nirith as his secondary attack. The sword hits AC22; the slam, AC18. [Edited the die roll field because I forgot to include the -1 Consecrate penalty when I rolled.] Since Nirith is AC21 (assuming she would choose to dodge the General), that means the sword attack is a hit. It is a medium size +1 human bane greatsword, so it really hit AC24 vs Nirith, who *is* human, and it inflicts 5d6+12 damage -- Nirith takes 28 damage!

The Undead General shouts, "Flee now or you are all doomed!" [OOC: Marcas may now actually be eager to grapple and drag off Nirith, since that might actually save her from that deadly blade!]

Enemy Status
All ghouls and bats are destroyed.
Armored Ghoul One is AC21 -- down 24.
Armored Ghoul Two is AC21 -- down 13.
The General is AC25 -- unwounded (although there may be an AoO from Nirith to be resolved).
Marcasthai is AC19 -- down 21.

And the Map!

Speck AC18/19 HP:26/26 
Saturday May 9th, 2009 7:11:45 PM

OOC: yeah, I know I can stop the singing and I will when I see everyone put their hands to their ears. But for now, it will still help against the armored undead, both for hit and damage for Cedric and Lucky, since they aren't in the bless area.

IC: Speck continues singing, but moves to T15. (20ft, a move action, with the singing being the standard action.)

Nirith Dahaka(AC20/21dodge/24vsAoO - HP10/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells  d20+9=27 ; d8+4=8 ; d20+9=29 ; d20+9=21 ; d8+4=5 ;
Sunday May 10th, 2009 11:56:31 AM

(monday turn)

Petrified Nirith watches the General cross the spike and calltrop field... even more so because he is riding Marcas to do so... the Taur is badly wounded and Nirith's spell failed to get him out of it...

Unable to move because of all this she sees the General dismount and engage her!
Before he reaches her Nirith she slaps him in the face (Hitting AC27 - damage 8Hp)

*** WHAMMM!!!! ****

twinkling lights... stars... bells...

Nirith staggers as the terrible blow of the General knocks her a few feet backwards...
Down to 10Hp Nirith realizes she can't survive a second hit like that! She has to get out of here!!

Taking acuracy over a number of attacks Nirith slaps the General again (hitting AC29 - NAT20 - AC21 no Crit - damage 5Hp)

Then she makes a 5ft step back withdrawing from the General and hopes to move away from him (she has AC24 vs AoO's + 1Dodge from the General or AC25 vs the General while stepping away from combat...) She moves directly south towards the Ley Lines...

(it is correct that Nirith doesn't know the General ordered Marcas to grapple her right?)

Cayzle: Correct. This is a fine post.

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Sunday May 10th, 2009 7:16:10 PM

Sir John is quickly getting tired of moving around in circles... For now, Joshua double moves to AA/AB 8/9, and Sir John prepares himself to charge next round... He would have liked to get into battle quicker, but the spikes are getting in his way...

OOC = Note that he double moved south then west to avoid the pits and spikes. He could have went direct, but the snares would have caught him. So he stayed in open terrain to protect Joshua's hoofs.

Marcasthai AC 19 HP 43/74 (SteveK)(Darkvision, Enlarge, Bless, Dominated, Crippled)  d20+10=25 ; d20+20=26 ; d20+20=21 ;
Sunday May 10th, 2009 9:12:41 PM

Marcas still tries to break free, but is horrified as Nirith takes a huge blade in her side. She moves away from the General, and Marcas sees his own body reach out and grabs the retreating witch! (ooc: move more than one square away, AOO on second square)

Grapple AOO: 25 vs Nirith's 24, hit!

He follows up by maintaining the Grapple (26), and then winning another grapple (21) pulls Nirith 5 feet to the east. (20 feet - 1/2 from hoof damage - 1/2 for moving while grappling = 5 feet per round)

The Huge minotaur keeps silent, as not been told to speak, but he wails while trapped in his own mind.

Lucky Eddie AC25 HP 38 of 42  d20+13=18 ; d20+9=21 ; d20+13=21 ; d8+1=4 ;
Monday May 11th, 2009 8:37:21 AM


Lucky rolls his AC this round: 18.

He uses his ride check to try to help Cedric: a 21. Plus cover, a 25.

Lucky decides to save his magic stones for the general. So he slides down Cedric's rump, using his PC mount as cover. The ride check to do that is DC15. The mendicant uses four of his remaining 5 Luck points to make his check a +13. He rolls a 21, is now under cover, and has 6 Luck Points.

And all that is a free action, so far.

But he can't attack or use spells. He CAN activate a magic item, so he uses his wand of CLW on himself. Four hp back.

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 6
Tattoo used: 2 of 3. Each use makes three Magic Stones.
Current stones used: 2 of 3
Wand of CLW, 44 charges.



Cayzle OOC 
Monday May 11th, 2009 8:39:04 AM

Alas, I need posts from Cedric and Sira. But this is my ONLY time today for a DM Post. So that means the first DM Post this week will come tomorrow morning. Sorry, but here on vacation, my available posting time is limited to the morning when wife and kid are sleeping.

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+13=25 ; d8+7=10 ; d10+8=9 ; d10+8=12 ;
Monday May 11th, 2009 1:01:32 PM

Cedric continues his attack on the undead, clearly not happy about the state the battle has turned.

OOC
Attack U1, continuing to U2 if the first falls.
Talon: Hit AC 25 for 10 damage
Foreclaw 1: Hit AC 9 (miss)
Foreclaw 2: Hit AC 12 (miss)

Nirith Dahaka(AC20/21dodge/24vsAoO - HP10/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells 
Monday May 11th, 2009 3:47:42 PM

"HUMPHFFF...." Nirith gasps as Marcas grabs hold of her and drags her away...

(no action yet since this is just a second post this round)

Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+10=14 ;
Monday May 11th, 2009 7:26:09 PM

Steps to U1 and swings her mace. misses



And then there was one. But what a one! Round 14 (DM Cayzle) 
Tuesday May 12th, 2009 7:20:58 AM


THE HEROES

Speck keeps singing and moves closer to the main event.

Nirith hits twice, inflicting 13 damage on the Undead General. As she tries to back off, Marcas grabs her and starts to drag her off.

Sir John spends the round moving into position. But the grappling Marcas and Nirith are between him and the Undead General ... for now.

Lucky heals himself.

Cedric finishes off the remaining armored ghouls.

Sira, since the undead are already destroyed, you can take some other action for the round!

THE ENEMY

The only enemy remaining is the Undead General -- unless you consider Marcas an enemy -- but what a foe! The General has dominated Marcas, ordering him to drag Nirith away.

By the way, Nirith, keep in mind that you are grappling. See here for what you can do while grappling. Nirith and Marcas, please post your Grapple DCs! Marcas, please continue to post for yourself! You are doing great!

The General sees that Sir John is now within 30 feet. He tries to dominate the paladin. However, that Protection from Evil spell keeps the mental attack at bay.

The General snarls. "Stupid magic tricks! How dare you! You will pay for that!" With his remaining move action, he closes with Sir John (walking around the graple to do so). Doing that triggers an AoO, so take a shot, Sir John! The General seems to scoff at the chance you might hit him.

Enemy Status
All ghouls, armored ghouls, and bats are destroyed.
The General is AC25 -- down 13.
Marcasthai is AC19 -- down 21.

And the Map!

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+9=22 ; d6+5=10 ;
Tuesday May 12th, 2009 8:08:35 AM

Cedric maneuvers around the pit and releases the fire he's held in his jaw for the last several rounds.

OOC:
Move to T12
Produce Flame on General: Hit Touch AC 22 for 10 Fire

Bless, Produce Flame (4/7), Lucky's aura, Inspire courage
Wildshape, Longstrider, Delay Poison, Greater Magic Fang.

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Tuesday May 12th, 2009 10:12:27 AM

"Battles over? Wait..." The drow female looks at the minotaur, the General, taking it all in and says, "Oh crap. Are you kidding?" The twilight ranger manuevers to meet the general. "Okay there Sparky," says Sira. ".. you realize, once Mar wakes up from his hypnosis, we'll feeding you too him?! Have you ever seen a minotaur's vengeance? Messy and quite cruel. I'd love to see it again."

Calling out to the group as a whole, the drow screams, "Just to let everyone know, I'm not afraid of death and personally, I doubt our taur friend is either. So if I'm under any compulsion, WHACK ME. I don't want to live if I've been a part of hurting people I consider friends! " She leers at the General. If he knows anything about sensing feelings or ones will and resolve, he will know she is telling the truth and is NOT afraid of death.

Marcasthai AC 19, Grapple AC 24, HP 43/74 (SteveK)(Darkvision, Enlarge, Bless, Dominated, Crippled)  d20+14=31 ; d20+14=22 ;
Tuesday May 12th, 2009 2:49:12 PM

Marcas hears Sira's speech, and his soul soars at the tauric values that the elf has just shouted for all to hear! Unfortuneately, it seems that his soul is the only part of himself that Marcas still has any control over, for his body has other ideas!

Even though Nirith is Large, the minotaur is Huge, and his strength overpowers the Witch, bumping her 5 more feet to the east, and then another 5 feet. No word is being said, only the inexorable grip and drag eastwards...

Marcas Actions
Grapple 31 to move 5 feet
Grapple 22 to move 5 feet


Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil  d20+11=23 ; d20+13=19 ; d20+8=28 ; d20+8=11 ; d20+6=13 ; d8+3=6 ;
Tuesday May 12th, 2009 3:04:29 PM

(AoO) = Because his lance was ready, Sir John has no choice but to use it against the general. Hit AC 25 (forgot the +1 for being mounted and +1 for bless) and barrrrrely hits for 6 pts of dmg...

He laughs at the general's failed attempt at domination and calls out, "You'll have to do better than that coward! It's time to meet someone who is more than your equal!" Moving 5' to the West (to avoid an AoO), he switches to his axe and swings it at the generals head. Missed AC 21 (again forgot the +1 mounted and +1 bless)... However, his calculated taunts were for naught as he misses...

Ride Check for Josh to attack = 28
Ride Check for Josh's AC = 11 (ignore and stick w/ original AC)

Josh rears up and tries to bite the general, but he too is unsuccessful...

Stats =

Sir John = 47/50 hps, AC 23
Josh = 39/39 hps. AC 24,
Bless = +1 attack, +1 ST vs. fear
Mounted gives +1 attack
Casted on himself PfE = 17/18 rounds left, protects me from domination and gives +2 deflection bonus to AC and +2 resistance bonus to saves.
Out of range of Inspire Courage (Inspire Courage: +1 vs. Charm and Fear, +1 on Att and Dmg.)

Speck AC18/19 HP:26/26 
Tuesday May 12th, 2009 10:50:08 PM

Speck scuttles to X14 and stops his singing as he activates his Grease wand. Pointing the wand at the General's sword, a greasy blob streaks towards the weapon.

Reflex save DC14, if fail, General must drop the greasy weapon.

Continue Inspire Courage: +1 vs. Charm and Fear, +1 on Att and Dmg.
Round 5/5 left, now that he has stopped singing.


Nirith Dahaka(AC20/21dodge/24vsAoO - HP10/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells 
Wednesday May 13th, 2009 2:31:14 AM

According to Woldian House Rules Nirith has a current Grapple DC 10 + 4BAB +4STR +4 SIZE = 22
Marcas easily beats this DC...

All Nirith can do right now is try to change Marcas's mind again with another Command spell... she doesn't need to make any movement for this and doesn't need any material...

Marcas make Will DC16 to negate the effects (please fail :-) )

"MARC STOP LISTENING TO THE GENERAL!! SNAP OUT OF IT!!"

If it succeeds She and Marcas will move away from the General atm...

Lucky Eddie AC23 HP 38 of 42  d20+13=23 ; d20+9=12 ; d20+8=18 ;
Wednesday May 13th, 2009 7:05:39 AM


Lucky rolls his AC this round: 23.

He uses his ride check to try to help Cedric: a 12. LOL!

Lucky throws a magic stone at the general. He is at medium range, and has no point blank shot bonus. He hits AC18, a miss.

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 6
Tattoo used: 2 of 3. Each use makes three Magic Stones.
Current stones used: 3 of 3
Wand of CLW, 44 charges.

Against the General. Round 15 (DM Cayzle)  d20+6=20 ; d20+5=8 ; d20+13=21 ; d20+9=18 ;
Wednesday May 13th, 2009 7:41:03 AM

Last Round: Sira moves closer to the general.

THE HEROES

Cedric moves and then hurls a burst of flame at the general. He hits for 10 hp damage.

Sira makes a single move toward the General. She gets close enough to make a standard attack. She is also flanking with Sir John. Sira, please roll an attack on the General, at +1 from the bless and +2 flanking.

Marcas sees he will have to go south east around the General and pits to carry out his orders. He drags NIRITH five feet southeast, and then five feet south.

Sir John pokes the Undead General with his lance, inflicting 6 hp damage, then draws his ax -- by the way, I do not think drawing a weapon provokes an AoO, so no need to move and lose your flanking bonus. But even with the extra +2, it is still a miss.

Speck moves up next to Sira, and uses his wand on the General. The undead thing rolls his Reflex save: a 20! He holds onto his weapon.

Nirith manages to bark out a command spell. But the effects allowed with the spell are strictly limited. From the description: Approach, Drop, Fall, Flee, Halt. The spell cannot be used to counter a dominate. First, the taur's will save: an 8! The Taur fails. Nirith, please pick an allowed command to apply to Marcas.

Lucky throws a magic stone, but he misses, even before the DM applies the penalty for throwing into battle. Lucky, please keep that in mind.

THE ENEMY

The General, finding himself flanked, laughs again. "Is this the best you have? First level spells and amateur attacks!" He does not even bother to step out of the flanking. "I love to kill paladins in the morning!" he declares. "At night is good too."

He attacks Sir John with sword and body slam. The sword hits AC21, and the slam, AC18. Both attacks miss Sir John.

Enemy Status
All ghouls, armored ghouls, and bats are destroyed.
The General is AC25 -- down 28.
Marcasthai is AC19 -- down 21.

And the Map!

OOC DM Later edit: I had accidently typed Sira when I meant Nirith above. I just fixed that.

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil  d20+8=19 ; d20+8=24 ; d20+8=13 ; d20+19=29 ; d8+11=16 ; d6=2 ; d20+14=26 ; d8+7=11 ; d6=5 ; d20+9=13 ; d20+9=18 ; d20+4=23 ;
Wednesday May 13th, 2009 2:19:35 PM

Now that the general is flanked, Sir John becomes even more excited than before. As the general's bluster is wasted on missed attacks, he calls out "Give it your best shot weakling! I can do this all day and night!"

Sir John steadies himself and swings his axe in a brutal manner at the general's shoulder's, hoping to interfere with his ability to continue fighting... He also calls upon his divine power and uses his smite evil ability...

Ride Check (both hands use...) = 19, OK
Ride Check (Josh attack) = 24 OK
Ride Check (Josh AC) = 13 stick w/ old AC

Attack 1 = +13 + 1 mounted + 1 bless + 2 flank + 2 smite evil = Hit AC 29 for 16 pts + 2 fire = 18 total dmg
Attack 2 = +8 +6 = Hit AC 26 for 11 pts + 5 fire = 16 total dmg
Josh Hoof 1 = Miss AC 13
Josh Hoof 2 = Miss AC 18
Josh Bite = Miss AC 23

Total Dmg from the attacks = 34 (take that!!!)

Stats
Sir John = 47/50 hps, AC 23
Josh = 39/39 hps. AC 24,
Bless = +1 attack, +1 ST vs. fear
Mounted gives +1 attack
Casted on himself PfE = 16/18 rounds left, protects me from domination and gives +2 deflection bonus to AC and +2 resistance bonus to saves.
1/2 Smite Evils left

OOC = Who is next in the rotation for DM'ng our module? If there is no one, I'll volunteer to step up to the plate. The summer is easier for me than during the school year, so now is best...

Marcasthai AC 19, Grapple AC 24, HP 43/74 (SteveK)(Darkvision, Enlarge, Bless, Dominated, Crippled) 
Wednesday May 13th, 2009 4:13:38 PM

waiting to post pending Dominate vs Command action

Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+13=17 ; d20+11=15 ;
Wednesday May 13th, 2009 4:51:41 PM

(OOC: Sorry, busy real life and pink eye!)

Last round... Attack AC 17 miss... oops he's not undead is he?! really missed

This round: miss

Speck AC18/19 HP:26/26 
Wednesday May 13th, 2009 9:07:17 PM

OOC: I hope everyone is remembering to add the +1 damage for Inspire Courage, even if the +1 to hit doesn't stack with the +1 Bless, the +1 damage does add to your weapon damage.

IC: Speck knows that the General wouldn't be laughing if he had dropped his weapon. Since Marcas is now in the way, he moves to AA13. Knowing that his chances of hitting the General while trying to miss his friends would be very difficult, he tries his grease trick again. Ya never know...

Cast Grease from his wand at the General's weapon, Reflex save DC14 or drop weapon.

Continue Inspire Courage: +1 vs. Charm and Fear, +1 on Att (if outside Bless), and +1 Dmg.
Round 4/5 left, now that he has stopped singing.

OOC: I'm game for conitnuing on but I don't have the time to come up with a module at this time. If we do continue on, I can dig out some old AD&D published adventures and adapt it for 3.5 if approved.

Against the General. Round 15 EXTRA (DM Cayzle) 
Thursday May 14th, 2009 7:13:05 AM

OOC: My friends, we have to resolve last round's Command results before we go forward.

I'll mention in explanation that Marcas is affected by a Dominate Person spell, not a Command spell. The Dominate Person effect gives the Dominator fine, detailed control over the victim by giving verbal orders. If the Dominator cannot give verbal orders, then control is crude and limited. The General spent part of a round giving detailed instructions to Marcas. He did not use a "Command Spell." Sorry for the confusion.

Nirith, on the other hand, DID use a Command Spell, which has a limited effect. So I need Nirith to pick the form of the Command spell. If she chooses FLEE, then Marcas will attempt to leave the grapple and move away at a run.

ALSO I am waiting for Nirith, Cedric and Lucky to post their actions for Round 16.

Ken, thanks for volunteering to be the next DM. I'll e-mail everyone plus Jerry this morning.

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+5=18 ; d6+5=11 ;
Thursday May 14th, 2009 7:50:23 AM

Cedric moves across the battlefield to get a shot on the general, and releases another burst of fire at the general.

OOC:
Move to AB12
Produce Flame on General: Hit Touch AC 18 for 11 Fire

Bless, Produce Flame (5/7), Lucky's aura, Inspire courage
Wildshape, Longstrider, Delay Poison, Greater Magic Fang.

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Thursday May 14th, 2009 11:08:53 AM

(OOC = Lurking and waiting for last round to be finished...)

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Thursday May 14th, 2009 5:22:37 PM

Will hold for next round

Nirith Dahaka(AC20/21dodge/24vsAoO - HP10/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells 
Thursday May 14th, 2009 5:39:08 PM

"FLEE!!... GET OUT OF HERE YOU BIG BULLY" Nirith shouts to Marcas... she herself can not end the domination that comes from the General but perhaps she can have Marcas to let go of her...

(thanks for the explanations Cayzle)

Speck AC18/19 HP:26/26 
Thursday May 14th, 2009 10:19:31 PM

Speck waits as the glob of grease flies in slo-mo towards the Generals sword.

Against the General. Round 15 EXTRA 2 (DM Cayzle) 
Thursday May 14th, 2009 11:16:09 PM

Marcas, I already rolled your Will save vs the Command (See DM Post of yesterday):

"Nirith manages to bark out a command spell. But the effects allowed with the spell are strictly limited. From the description: Approach, Drop, Fall, Flee, Halt. The spell cannot be used to counter a dominate. First, the taur's will save: an 8! The Taur fails. Nirith, please pick an allowed command to apply to Marcas."

Marcasthai, please repost or edit your post. Or I'll adjudicate your actions myself.

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Friday May 15th, 2009 7:13:52 AM

OOC: Stay on target.... hold!!!

Lucky Eddie AC23 HP 38 of 42  d20+13=19 ; d20+9=25 ;
Friday May 15th, 2009 8:55:32 AM


Lucky rolls his AC this round: 19.

He uses his ride check to try to help Cedric: a 25. sweet!

Lucky uses his tattoo to make three more Magic Stones.

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 6
Tattoo used: 3 of 3. Each use makes three Magic Stones.
Current stones used: 0 of 3
Wand of CLW, 44 charges.

Marcasthai AC 19, Grapple AC 24, HP 43/74 (SteveK)(Darkvision, Enlarge, Bless, Dominated, Crippled) 
Friday May 15th, 2009 9:15:50 AM

ooc: please delete earlier post.

At the Command from Nirith, Marcas drops the Witch and runs away. The battle is to his north-west and his natrual home is to the south, so the minotaur lumbers 20 feet away to the south before the Dominate regains hold, and he turns around.

Bat out of what? Round 16 (DM Cayzle)  d20+6=8 ;
Friday May 15th, 2009 9:21:45 AM

Round 15 Redux: Marcas misses his save vs Command. It is a Command to FLEE. The taur drops Nirith and runs 40 feet (because his current move is only 10).

Edit: Posted the same time as Marcas. No matter. He spent the same move getting away, and then (in round 16) moving back.

THE HEROES

Brother Shod is still focussed on the Ley Lines.

Sir John hits with two mighty ax swings, inflicting 34 damage this round! Sir John, does that include Inspire Courage bonus damage?

Sira attacks, but her bad luck keeps on being bad. She misses.

Speck tries again with the Grease wand. The General's save this time, at +6, is an 8! He drops his weapon!

Cedric again hits the General, for 11 points of flame damage.

Lucky activates his tattoo.

Nirith has yet to post an action for this round.

THE ENEMY

The General shouts to Marcas, "Grapple this paladin and drag him east for one hour." Then he activates a supernatural ability, and shapechanges into a large dire bat! He flies 20 feet up! Doing so provokes attacks of opportunity from Sir John, Nirith, and Sira. He is AC20 in bat form. Some of his wounds close up some.

Marcas spends the round running back to the area, toward Sir John.

Enemy Status
All ghouls, armored ghouls, and bats are destroyed.
The General is AC20 in bat form -- down 65.
Marcasthai is AC19 -- down 21.

And the Map!

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil  d20+17=30 ; d8+5=13 ; d6=1 ; d20+9=11 ;
Friday May 15th, 2009 2:25:06 PM

(OOC = No, I didn't add the xtra dmg for Inspire Courage... I thought that since he had stopped singing, the bonus ended and wasn't applicable. If it was, then I did an extra 2 pts)

(Does Josh get an AoO as my mount? I didn't think so, but I"ve never had that come up before...)

1. AoO = As the general tries to fly away, Sir John cuts at the bat and takes his AoO = Hit AC 30 for 13 + 1 fire = 14 dmg

2. Normal Action = If the general actually makes it up high, Sir John will grab another javelin and throw it at the target, using all his strength... = Miss AC 11

Stats
Sir John = 47/50 hps, AC 23
Josh = 39/39 hps. AC 24,
Bless = +1 attack, +1 ST vs. fear
Mounted gives +1 attack
Inspired too = +1 attack, +1 dmg
Casted on himself PfE = 15/18 rounds left, protects me from domination and gives +2 deflection bonus to AC and +2 resistance bonus to saves.
1/2 Smite Evils left



Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+9=15 ; d6+6=10 ;
Friday May 15th, 2009 2:42:54 PM

Cedric fires another blast at the fleeing bat.

OOC
Hit Touch AC 15 for 10 Fire damage

Bless, Produce Flame (6/7), Lucky's aura, Inspire courage
Wildshape, Longstrider, Delay Poison, Greater Magic Fang.

Bat out of what? Round 16 Extra (DM Cayzle) 
Friday May 15th, 2009 4:29:29 PM

The Inspire Courage lasts for five rounds after the singing stops. I count that as two or three rounds left of good effect.

I'd rather not give the mount an AoO. Might be worth a question on the Rules Board.

Marcasthai AC 19, Grapple AC 24, HP 43/74 (SteveK)(Darkvision, Enlarge, Bless, Dominated, Crippled) 
Friday May 15th, 2009 4:58:11 PM

Marcas implaccably moves towards Sir John.

Speck AC18/19 HP:26/26  d20+10=18 ;
Friday May 15th, 2009 7:58:29 PM

OOC: From previous post:

Continue Inspire Courage: +1 vs. Charm and Fear, +1 on Att (if outside Bless), and +1 Dmg.
Round 4/5 left, now that he has stopped singing.

But I figure everyone reads all the posts carefully before they make theirs. :)

IC: Speck shouts with glee as the General drops his mighty sword. Heroic verses flood his mind but the General's transformation into a bat and flying up puts a new song on hold.

"HA! Defanged you are a wus!" he shouts. And now that the enemy is away from his friends, he lobs a bullet from his sling.

d20+9+1(bless)=18. The bullet wizzez by buzzing the bat's ears.

Continue Inspire Courage: +1 vs. Charm and Fear, +1 on Att (if outside Bless), and +1 Dmg.
Round 3/5 left, now that he has stopped singing.

OOC: I started at 5/5 but that probably is confusing and should have started at 1/5. Oh well.


Bat out of what? Round 16 Extra Two (DM Cayzle) 
Saturday May 16th, 2009 6:52:50 AM

For Marcasthai Just to clarify ... In the Wednesday DM Post (Round 15), Nirith Commanded Narcas to FLEE, and he did. In the Friday DM Post (Round 16) Marcas ran back. Going into Round 17, Marcas is positioned as shown on the map; no further running is needed. What I need is a grapple post from you directed at Sir John.


Marcasthai AC 19, Grapple AC 24, HP 43/74 (SteveK)(Darkvision, Enlarge, Bless, Dominated, Crippled)  d20+24=28 ; d20+10=19 ;
Saturday May 16th, 2009 12:45:51 PM

ooC: I was soooo confused! :-)

Reaching over, the minotaur tries to grab Sir John out of the saddle with one meaty hand.

Touch Attack v Sir John: AC 19

(forgot I had to grab first before grappling)

Bat out of what? Round 16 Extra Three (DM Cayzle) 
Saturday May 16th, 2009 5:17:13 PM

Marcas, just to be a stinker, I will point out that when Sir John throws that javelin, he provokes an AoO! Also, so far as I can tell, Sir John's touch AC is a 10.

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Sunday May 17th, 2009 6:24:58 PM

Not to be a stinker too, I didn't know Marcas was next to me... Did I miss that in an earlier post? If it wasn't mentioned, then how was I to know... I'm not sure I would have thrown that javelin...

Marcasthai AC 19, Grapple AC 24, HP 43/74 (SteveK)(Darkvision, Enlarge, Bless, Dominated, Crippled) 
Sunday May 17th, 2009 7:35:01 PM

Ken, I still am confused, but will follow the last map posted and I'm not worrying about how things happened that way. (Makes life easier) :-)

Bat out of what? Round 16 Extra Four (DM Cayzle) 
Sunday May 17th, 2009 9:34:44 PM

Yeah, the next-to-last map I made should have had Marcas after he ran away but before he ran back. The problem was I didn't know when I made it that he would be forced to FLEE, or in what direction.

The answer, I suppose, to avoid confusion, is to just halt the game when we have unresolved questions like What Command Was Issued? The confusion comes from me trying to continue the game while also retroactively incorporating unresolved events from prior rounds.

Sorry.

Nirith Dahaka(AC20/21dodge/24vsAoO - HP10/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells 
Monday May 18th, 2009 5:20:31 AM

With Marcas letting go of Nirith thanks to the Command spell the Witch smiles... still she is badly hurt and hardly in the position to get one on one against the General... besides he's allready having fun with a few of her friends...

Retreating Nirith move to the Ley lines... (T-U/18-19)

Rummaging through her backpack she searches for more healing scrolls...
(lost count of how many scrolls Nirith has left... - not enough actions to cast the spell this round)

Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+8=21 ; d6=4 ; d20+8=24 ; d6=4 ;
Monday May 18th, 2009 12:29:32 PM

AoO: Ac 21, damage 4, AC 23, 10 damage if undead

This round: Follows target: Hits AC 24, 4 damage, AC 26, 10 damage if undead

Lucky Eddie AC17 HP 38 of 42  d20+13=17 ; d20+9=25 ; d20+11=24 ; 2d6+4=12 ;
Tuesday May 19th, 2009 7:16:31 AM


Lucky rolls his AC this round: 19.

He uses his ride check to try to help Cedric: a 25. sweet!

Lucky throws a stone at the bat. He hits AC24 for 12 damage.

SPELLS
0: Cure Minor Wounds, Mending, Mending, Cure Minor Wounds, Create Water
1: Summon Monster I, Comp Languages, Endure Elements, Sanctuary, Protect from Law
2: Aid, Sound Burst, Inflict Moderate Wounds, Aid
3: Remove Curse, Protection from Energy, Protection from Energy

Luck Points: 6
Tattoo used: 3 of 3. Each use makes three Magic Stones.
Current stones used: 0 of 3
Wand of CLW, 44 charges.

The Enemy Among Us Round 17 (DM Cayzle) 
Tuesday May 19th, 2009 7:22:52 AM

Round 16 Redux: Sorry, Cedric is at AB12. And I added two hp damage to the General to account for the extra +1 Inspire Courage damage from both of Sir John's hits on the General.

THE HEROES

Sir John hit with his deadly ax as the Undead General flies up out of reach. His AoO inflicts 14 damage. Then the paladin draws a javelin and throws it, missing.

Sira also hits with her AoO, inflicting 10 damage to the Undead General as it flees.

Marcas grabs at Sir John, but misses.

Cedric again hits the General, just barely this time, for 10 points of flame damage.

Nirith backs up, moving all the way to the Ley Line.

Speck taunts the bat, fires a bullet, but misses.

Lucky hits the bat with a magic stone for 12 damage.

THE ENEMY

The Dire Bat General looks very wounded indeed. One more hit might kill it. So it flies away at top speed, travelling 160 feet into the darkness. Even if you could attack at range enough to hit, I don't think you could see it to target it.

So that's one problem down. But what about Marcas? He is still under orders to grapple Sir John.

Enemy Status
All ghouls, armored ghouls, and bats are destroyed.
The General is AC20 in bat form -- down 113 -- fled!
Marcasthai is AC19 -- down 21.

And the Map!

Marcasthai AC 19, Grapple AC 24, HP 43/74 (SteveK)(Darkvision, Enlarge, Bless, Dominated, Crippled)  d20+10=29 ; d20+14=34 ;
Tuesday May 19th, 2009 8:55:40 AM

Marcas makes another snatch and grabs Sir John by one arm. He then hoists him from Joshua's saddle and envelopes him until the armored human can't move.

Grapple Attack: 29
Grapple to Pin: 34

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil  d20=3 ; d20+7=18 ; d20+7=17 ; d6+4=7 ; d6+4=7 ; d20+1=16 ; d4+2=5 ;
Tuesday May 19th, 2009 11:04:43 AM

Sir John feels the minotaur grapple him and literally pull him from the saddle. Fully armored, he knows he's not going to be able to wrestle this beast, so he's going to need some help... Deciding that humor may be the best medicine and since he can do little else, he yells "Someone get this smelly minotaur off of me! Not only does he smell but now he's getting his stench on me! I'll stink for weeks!"

He realizes that while Marcus is grappling him, the minotaur is limited in his defense against the attacks from others. Furthermore, because of his empathic link with his special Mount, Joshua will surely feel Sir John's frustration and struggle, and will bite and kick at Marcas...

(OOC = Marcas, I'm not sure what your modified AC is here with all the spells cast upon you. I know you lose your dex bonus due to grappling, but not sure what the final AC... )

Bite = Hit AC 16 for 5 pts
2 Hoofs = Hit AC 18 for 7 pts; Hit AC 17 for 7 pts

OOC = Since I have no chance of winning an opposed grapple check (hard to beat his great rolls - 29!!!), my only chance is to roll a d20 and hope for a natural 20... Not sure if that would work anyway... rolled a 3 ... oh well...



Nirith Dahaka(AC20/21dodge/24vsAoO - HP17/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells  d8+4=7 ;
Tuesday May 19th, 2009 12:36:28 PM

Nirith reads her scroll and heals for 7Hp...

There's little else she can do to help atm and she's clueless how to get Marcas out of his trance...

Sira Nailo hps 46 AC 19 vs undead Life Shield +1  d20+8=11 ; d6=6 ;
Tuesday May 19th, 2009 4:00:02 PM

Walks to the minotaur and whacks away. (AC 11, for 6 damage) "Once knocked unconcious, he should heal up fine and be a good little calf." She draws back her mace once more.

Speck AC18/19 HP:26/26 
Tuesday May 19th, 2009 6:03:21 PM

OOC: Suggestion_ any attack against Marcas should be done for subdual, that way any healing will be natural and quicker than otherwise.

IC: Speck yells out, "GO CRY TO YO MAMA!" as the Bat-General flees.

His attention is diverted, though, as Marcas yanks Sir John and hugs him. "You two got something going we don't want to interrupt?" he laughs, but Sir John's plea to get the stinky minotaur off him answers that question.

"I think I've got something that will tickle your fancy," he says and pulls out a feather and some hard candy. He tosses the candy at Marcas and waves the feather while chanting a silly rhyme:

"There once was a cat who could play a fiddle
And a rat who could play a tamborine
Together they were a mighty fine team."

OOC: Cast Tasha's Hideous Laughter at Marcas. Will save DC14 negates, fail and Marcas is afflicted with uncontrollable laughter, for 2 rounds, and can take no action. PHB 292

Cedric [Dino] AC 22 HP 77/77 - | Quellis (Bear) AC 19, HP 65/65 | Character Sheet  d20+9=20 ; d6+5=11 ;
Tuesday May 19th, 2009 9:32:28 PM

Cedric turns his attention to their dominated ally. Seeing no other choice, he attacks.

OOC:
Touch AC 20 for 11 fire damage.


Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Wednesday May 20th, 2009 10:12:14 AM

2nd post = Good point Speck = I thought about having Josh do subdual dmg but didn't think that a mount would understand that... Anyway, he couldn't do much dmg either way when he did hit... Also, love the poem and role play for the spell ;-)

Nirith Dahaka(AC20/21dodge/24vsAoO - HP17/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells 
Wednesday May 20th, 2009 3:25:44 PM

Nirith sees her friends wacking Marcas... of course! Knocking someone out cold should be something she's good at considering she has two merciful tears!!

Having a move action left this turn she moves closer to Marcas (dodge vs Marcas and if entering AoO range her AC is 25)

The Sleeping Taur (DM Cayzle) 
Wednesday May 20th, 2009 4:25:42 PM


The Undead General has been driven off, and all his minions, destroyed or turned away.

You pummel and pound Marcas until he is unable to stand up. However, if you make a spellcraft check vs DC15, Please Highlight to display spoiler: {You realize that he will probably remain under some sort of mental control when he awakens.}.

The undead do not return before Brother Shod can set the Ley Lines but good, this time. Now the Cinnamon Valley's defenses will hold again.

You find the General's two-handed sword where he dropped it, and you find four suits of normal chain armor on the undead you destroyed. But of course, the greatest reward is that you defended these people.

You stand and look around, just glad, maybe, to still be alive.

==========

OOC: Jerry was going to divide up the next module, a Dungeon mag adventure, and send it to the next DM. But he has been swamped at work. We may have a little delay, or someone else will have to do that.

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Wednesday May 20th, 2009 7:20:49 PM

Sira stands by.

(OOC: I may need to drop Sira for a bit. But I'll keep you posted.)

Speck AC18/19 HP:26/26 
Wednesday May 20th, 2009 8:48:35 PM

OOC: if Marcas fails his save, he'll drop Sir John and will be laughing uncontrollably for 2 rounds. Plenty of time to get a good sturdy rope around his legs and arms with everyone pitching in. Speck can try to knock him out with his sap during those two rounds also. So perhaps those that have not gone yet should wait until Marcas has rolled his Will Save vs DC14 before taking your turn.

Sir John (Ken M) AC 23, 47/50 hps, Blessed, Prot from Evil 
Wednesday May 20th, 2009 10:31:50 PM

(OOC = Cayzle: 1. Since I'm waiting on Jerry for the stuff, it sounds like we'll be delayed. However, to reduce the delay, do you want me to read ahead in the first few sections and at least get a start going. I do have a copy of the magazine, so I can do that, and simply ignore the stuff at the end (or at least forget anything that isn't relevant to the first part.) That way, we can get moving quicker? 2. Do you know how much XP we'll get for this entire adventure? That'll help me plan for our next adventure re: whether or not we're 7th or 8th level. None of us have leveled up yet and we've only received ~ 1500 xp (that's all ;-( ) for the whole tapestry so far...

When Marcas is finally knocked down or unconscious or laughing, Sir John removes himself from the minotaur's grasp. "My friend, I think you and I both need a bath now." he says with a mischievous grin. "Seriously though, I'm sorry for Joshua biting you, but he sensed I was in danger and that's the only way he knows how to react."

Once the battle is over, he'll help search through the belongings, and divvy up the armor to be sold back at town. "Who wants to see if they can ID that two handed sword? It's a nice looking weapon that one of us may appreciate..."



Marcasthai AC 10 (unconscious, ), HP 00/74 (SteveK)  d20+6=26 ;
Wednesday May 20th, 2009 10:52:18 PM

Marcas easily bests the Laughter spell (oh, NOW I roll a 20! :-), but is eventually pummeled to unconsciousness.

Speck AC18/19 HP:26/26 
Wednesday May 20th, 2009 11:03:43 PM

OOC: Oh well, Speck was trying to spare Marcas a serious headache but...

IC: Once things settle down, Speck wil cast Detect Magic on the sword. Knowing it is magic is good, but knowing the auras and how strong also helps.

OOC: I don't mind a little wait. There's nothing wrong in a short pause. We're all on the e-mail list and can be contacted when it's ready. But a little pre-roleplaying could be fun too.

Nirith Dahaka(AC20/21dodge/24vsAoO - HP17/39 - Cat's Grace - Bull's Strength - Enlarge Person] and Nekron[Share spells 
Thursday May 21st, 2009 4:17:22 AM

Don't mind a pauze either as I plan to remodel Nirith...

Sira Nailo hps 46 AC 19 vs undead Life Shield +1 
Thursday May 21st, 2009 12:06:38 PM

Sira is vigilant.

Marcasthai AC 10 (unconscious, ), HP 00/74 (SteveK) 
Thursday May 21st, 2009 3:21:29 PM

little wait is good for me too. Moving and want to tweak Marcas... maybe a tattoo of Prot. v Evil....

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