ADM Addison HeroesLoot3 Saturday May 2nd, 2009 1:28:30 AM
---------------------------------------------------------------Desperation Revisited-----------------------------------------------------
(New Scene, Addison is acting ADM. I don't know how to start a new scene with the big header separation thing.)
THE BACKGROUN
Everyone talks amongst themselves.
Dathish tunes himself with nature and focuses on healing. Zeph talks about tactics. Garret and Hmark exchange stories about their ranged weapons and are generally jovial. Axara spends a lot of her time thinking Rollo is quiet throughout most of the walking as well. Selemar communes with his bear. Feyjarl watches as butterflies go by.
Luckily, as the rain begins to trickle down and the dark clouds roll in and the sun sets, the group locates a cave at the foot of a hill. There is a large oak tree that sits on top of the rocky cave entrance. The cave goes into and under the hill about 20meters. The group approaches it hesitantly, as everyone knows what may reside in such a place. Zeph, Kiel, and anyone else with scouting skills explore the cave thoroughly for about 20 minutes before emerging with a big thumb's up and smiles on their faces. The wolf, Mich, and Selemar's bear smell nothing that could indicate danger within the cave.
There are a total of three rooms in the cave. The first is a small antichamber after the rocky entrance. The second is a large main room, with a few dusty blankets- it is apparent that noone has been here for some time. The few footprints that are in there are old and probably belonged to humans, as the cave is far too small for Ettins to reside. The third room looks to be some sort of loot-holding treasure room. It is empty now, but is quite separate from the other two rooms, being a long hallway between them.
The rain is absolutely pouring by the time everyone gets into the cave and a fire is going. It is dusk and the sky is gray. Everything is gray- even the once-green grass seems to be darker. The rain is pouring straight down like someone turned a faucet on full blast.
Axara ONLY Highlight to display spoiler: {Kiel goes straight to the third room and sets up a blanket. once everyone begins to fall asleep and the first watch sits at the entrance of the cave, he looks at you and tilts his head towards the third chamber, almost beckoning. Whether you decide to go or not is up to you. He tells you again he loves you and will do anything to protect you. He almost looks cute in his honesty.}
THE EVENT
During the third watch, around 4 in the morning, it is Kiel and Zeph's watch. Everyone is sound asleep- Selemar is sound in meditation.
But then something is heard outside the cave through the rain.
There is a shout. A scream even. Several of the group wake up to hear clanging of metal being carried from far away from the entrance of the cave. Listen DC 20Highlight to display spoiler: {It is about 60 or so meters outside the entrance of the cave, in the southbound direction}.
A quick look around reveals that only Zeph and Kiel are not present within the cave. It is still pouring outside.
Spellcraft DC 16 to identify spell Highlight to display spoiler: {Kiel's voice is casting Entangle. But it is interrupted in a magical fizzling sound, followed by a scream of pain.}
Something is happening. Something bad.
Axara[AC: 17 HP 30/30]Picture d20-1=18 ; d20+12=16 ; Saturday May 2nd, 2009 8:09:27 AM this takes place before the event Axara looks at Kiel and smiles. She enters the third room in the cave and see the blanket and the candle and the twinkle in Kiel's eyes and she quickly realizes what it is all about. Before today, she would have probably fell for it. But too much is storming in her mind. She looks at Kiel " Let's talk first"
.........
After a few moments the sleepers are awaken by screams and yell by both Axara and Kiel. This is a big fight between the two of them. Axara storms out, half dressed with her make up all smudged and her hair discheveled. She goes to where her tent is set up in the cave and says drily to Hmark. "Wake me up for our watch" Anyone listened can hear sobbing and her saying to herself how stupid she is and how she will never learn.
After the event Axara roses at the sounds also she cannot identify the sound (listen 18) but she realizes what is happening. She tells the group "Idiotic Kiel was trying to cast entangle but was interupted by magic and got hurt. I think that jerk is in trouble and need to be rescued." With a complete non-enthusiastic tone she adds "Who is up to the task?"
Edited per player request. --Al
Garret Goodbarrel [ AC:21 HP:21/21] d20+12=29 ; Saturday May 2nd, 2009 8:42:45 AM
-The day before-
As Zeph explains his ideas on combat tactics, Garret nods and pays close attention. He says, "I like your thinking. I'll tell you, the reason I didn't wander into that battle with those Ettins was because I was thinking they'd step on me and I'd be no good to anyone at all. I'm about as good firing from a distance as I am fighting up close, but I can do a bit more up close. Those stones I sling may not kill something big, but if I hit them with enough, they'll notice. I'll work on getting in close to help out with the flanking next time." He pauses a bit and continues, "Well, next time we're fighting something that's shorter than a tree."
-Early the next morning-
Garret jumps up with a start. Having slept near the cave entrance to enjoy the rain, he quickly points in the direction of the noise. "Quick, they're over this way!" Ignoring the rain, he heads out of the cave in the direction of the screaming. He stays close to the wall of the cave outside to ensure nothing is sneaking up behind him.
-----
Listen: 29
Selemar [ac 18 hp 23/23] d20+6=12 ; Sunday May 3rd, 2009 4:19:55 AM
Selemar snaps out of the trance. "What? Who's over where?"
If garret and Axara are heading out into a thunderstorm, he grabs his sword and runs after. he knows a bit about lightning, and how it can be used to resolve conflict.
Shun sleeps the sleep of the just.
Rollo[AC:21 HP:42/42] Sunday May 3rd, 2009 12:20:38 PM
Rollo is awoken by all the commotion and goings-ons. When he gets his bearings his hops to his feet and heads out with the others.
From Axara and Garret's briefing the gnome is relatively up to speed. "To the rescue then." He says shaking off the remainder of his sleep.
Dathish [HP13/43) AC:20 (spells still in effect) d20+8=23 ; Monday May 4th, 2009 12:24:47 AM -As they go into the cave- Enjoying the smell of the rain and the coolness of the cave Dathish shakes of what rain has collected on him aswell as dose his wolf. "Its not much but it should do for the night" When Axera comes rushing out sobbing Dathish goes into her tent trying to commfort the poor women, quite upset at what Kiel has done pushing her emotionally away from the group yet again. When he beleves that she is begining to calm he leaves her to go sleep outside of the cave exite, his wolf curling around him for warmth.
-After the event- At the very first sounds of combat the large man is awake and ready, his blade at his side and within seconds he is ready carfully Raceing forward ready to be ambushed at any second, untill further facts present themselfs his survival and protection insticts take total control, carfully watching for signs of danger he races towards the sounds of combat Mich at his side, ready to charge any oncomers.
ADM Addison HeroesLoot3 Monday May 4th, 2009 2:08:09 AM Dathish, Garret, Selemar, and Rollo (I suppose we can assume Hmark as well, correct me later if I'm wrong Mike) decide to run into the oncoming storm to find their lost companion in valiant attempts to discover what is happening.
The wind and rain combined seem to be a hurricane almost. The once knee-high grasses of the hills are now flat- resulting in a muddy mess wherever you step. Visibility is reduced to a mere 20foot for humans and 40foot for low-light and darkvision. As a wise man once said, 'It's raining sideways!' If you try to speak to your companions, you realize quickly that you must scream almost at the top of your lungs for anyone more than 10feet away to hear you over the wailing wind. The wind and rain makes you run with your arm blocking your eyes. Only the lightning striking seems to provide light for a second enough to see anything more than your own hand in front of your face.
Still, the group presses on, determined to not let their friends succumb to some unknown horror. You can no longer hear the clanging of metal or screams of pain. Seconds seem like minutes and minutes seem like hours- often as it is when you are worried about one you care for.
Everyone Spot DC 24 Highlight to display spoiler: { You can see several patches of dry woven-grass squares on the ground with several wires coming out of them, spanning several feet in all directions. You can tell this is unnatural and probably dangerous although you do not know what it is exactly.} If someone who succeeds on the spot check shouts "watch out" or anything to that effect, you get a +2 to this check.
If you failed the Spot check above, then roll Reflex save DC 20 vs trap: Failure of Reflex save Highlight to display spoiler: { You step on an extra-crunchy patch of grass and look down to see several wires snap in all directions around your foot. As the wires snap, several 1foot poles pop up all around you. Strung between these poles is a thick mesh of what looks to be spider-web. Your feet are instantly entangled in it and you trip and fall to the muddy ground-getting further entangled in the sticky web-substance... and quite filthy too. }
DC 20Strength check or DC22Escape artist check to break free and exit the area, with only losing a minute or so tops. Your companions can help you by either spending a minute trying to cut you free, or they can try burning the webbing- which seems unlikely in this weather.
Success of Reflex save Highlight to display spoiler: {You step on the extra-crunchy patch of grass and look down to see several wires snap in all directions around your foot. Your quick reflexes allow you to get your bearings quick enough to jump several feet and roll away from the oncoming trap. You stand up and look back to see several 1foot poles pop up with a web-substance strung between them- possibly with several of your companions stuck in the webbing. }
Someone is clearly a very good trap-smith.
Anyone who is not caught in the trap must make the decision to either go ahead and chase after the sound (which you can estimate was probably 100 or so feet ahead of you), or you can stop to help your friends. It is unknown what dangers lie ahead, but urgency is apparent, so chose carefully.
(OOC: Also, I assume that before your rest last night that any left over healing spells were cast, but you should say so and roll to specify how much damage was healed.)
Hmark d20+4=14 ; d20+8=24 ; Monday May 4th, 2009 8:38:01 AM
Hmark follows his companions out into the storm, pulling his hood up over his head in a futile attempt to keep his face clear of the rain. The archer has taken maybe three steps before the cowl is blown back off his face and the stinging water has drenched him from head to foot. Squinting into the gale and straining to hear the direction of the combat, Hmark presses on.
[Spot 14, Reflex 24]
Suddenly, the nimble archer leaps to his left, leaving in his wake several 1foot poles, with a web-substance strung between them, which have sprung up exactly where his was so recently standing.
"Trap!" he bellows at the top of his lungs. The archer clambers to his feet and looks around, regathering his bearings - not to mention regaining control of his bodily functions.
After a couple deep breaths, and with Red at the ready, he continues (a tad more cautiously) toward the sound. He passes as close to the already sprung trap as he can, waving at his companions to follow him.
Garret Goodbarrel [ AC:21 HP:21/21] d20+7=17 ; d20+10=19 ; d20+6=14 ; Monday May 4th, 2009 8:59:33 AM
Garret heads directly towards the sound he heard, ignoring the rain. Wearing little, the rain stings a bit as it pelts his bare chest. He squints his eyes and steps forcefully into the rain. He is moving along, trying to get a bead on whatever it is that is going on when Hmark yells out. Garret turns to look and see what Hmark is yelling about when his foot goes "crunch" on a section of ground. Poles pop up and Garret falls the short distance to the ground, both his feet firmly entangled in the web that seem to be working fine despite the heavy rain and wind. Garret rolls and wiggles in the mud, but he cannot get his feet free from the complex trap.
-----
Spot: 17 :( Reflex: 19 :( Escape Artist: 14 :(
Can I have some new dice, please? :)
Axara[AC: 17 HP 30/30]Picture d20-1=13 ; d20+2=19 ; d20+1=9 ; Monday May 4th, 2009 9:12:55 AM
Note: Axara did not let Dathish into her tent as she needed to spend time alone.
Axara stands at the entrance of the cave as the rain comes pouring down. She sees the 4 remaining heroes rush after the sound while Feygarl is really sound asleep.
She yells "Are we abandoning camp?" but no one answers her. So without a source of light nor low or darkvision she follows the others. "This is unterly madness. What am I doing?"
She cannot see anything (spot 1d20 - 1 = 13) and get caught in the trap (Reflex 1d02 + 2 = 19). 'Just freaking great" The dirty ugly web sticks to her robe and the hair rain falling all over her face and air is making a mess out of her. She tries to free herself (1d20+1=9) but fails miserably.
Stuck, Drenched and miserable she thinks to herself "I should have Kiel what he wanted even if he started to treat like a cow being brought to a bull to be sailled. If only I had simply to bit my lips and look at the ceiling while he acted like an animal, I would not be in this mess. But NOOOOOOOOO.... I need tender, and caresses and attention and someone caring about HOW I feel ,,,,,
she keep rethinking her life, stuck on the web in the pouring rain, unable to follow her companions.
Edited per player request. --Al
Rollo[AC:21 HP:42/42] d20+3=12 ; d20+2=3 ; Monday May 4th, 2009 11:17:52 AM
(ooc: Did not spend any more spells since the Ettin fight.)
Rollo does not see the trap and is quickly ensnared. "Any chance I could bother someone for a bit of help to get out of this contraption?"
Dathish [HP13/43) AC:20 (spells still in effect) d20+11=27 ; d20+6=17 ; d20+3=20 ; d20+4=11 ; d20+4=6 ; Monday May 4th, 2009 5:38:43 PM
OOC:I seem to have forgotten to have added normal healing for the first day of rest after the ettin, I just added it now, also why didn't rollo heal me yesterday when I asked him? ------------------------------------------------ Going through the storm Dathish trys to figure out how such a light rain in this season turned into a large storm, he has seen much of nature and is unsure as to what may have caused this in such a region.(27 knowledge of nature) His mind thinking of the possibilty of magic suddenly causes him to pause, perhaps the sound of combat are an illusion, His mind trying to focusing on the possibiltys, he hears Hmark's cry but before he knows it the trap springs out at him, acting out of instict he barly jumps out of the way in time as the sticky polls rush out at him. Thinking fast he yells at the top of his lungs "Is everyone OK?" Seeing Axera,Garret, and Rollo caught in the trap the barbian sends wolf up ahead with mich as he quickly decides to help his trapped companions, after all whoever set such a trap would likely return to finish of those helpless in its cluches, as well as the fact that more than two may be required to help those in the conflict. Going first to the yelling gnome he says "dont worry Rollo I've gotcha" Grabbing the little clerics shoulders and yanking as hard as he can trying to get the man out, failing at first, readeing himself he trys again loseing his grasp on the wet arms of the gnome. trying to think of another option for freeing them, wheres Zeph and his Grease Spell when you need him?
Rollo[AC:21 HP:42/42] Monday May 4th, 2009 6:09:22 PM
[ooc; I assumed you would just take the two charges from the wand I rolled the day before. ]
Dathish [HP41/43) AC:20 (spells still in effect) Monday May 4th, 2009 6:45:56 PM
HIt points Finaly up to date!
ADM Addison HeroesLoot3 Tuesday May 5th, 2009 3:45:14 AM
As the storm whips on, Rollo, Axara, and Garret are all on the ground, in the mud, and caught in the webbing. (feel free to roll Escape Artist and Strength checks to break free, or wait for Dathish's help. I think we will put Selemar with the entangled group)
Hmark decides to go ahead of the group, although rather cautiously. Dathish, on the other hand, decides to help his companions. He pulls and tugs at Rollo's shoulders, but it takes him a while to get the armored gnome free- but eventually, one massive pull gets it done- two more to go, is there enough time? Dathish also ponders if the storm could perhaps be magically-influenced, but the look of the clouds reveal that it was most likely a natural storm that accompanies a select few hot summer days.
Remarkably, no one arrives to assault the trapped heroes. You cannot help but think that perhaps the goal was to either slow you down... or separate you.
Hmark and Mich run ahead about 100feet from where the trap was sprung. Zeph and Kiel are nowhere to be found. But a quick look around reveals what must have happened in the area. Hmark can plainly see signs of a battle that must have taken place. Although the rain is quickly washing it away, there is blood on the grass with several muddy footprints.
Mich sniffs the blood in the area and begins to emit a low, angry growl.
There is something else on the ground, that catches the light when lightning strikes. It is Kiel's two-bladed sword. The hilt and the magical end are in good quality, but the masterwork blade is chipped, with several pieces missing from the once-keen blade. There is also blood on both ends of the sword, but it is quickly being washed away.
Anyone who arrives soon, Survival DC 18 Highlight to display spoiler: {Some of the footprints and blood are clearly human... and something else. You gasp as you realize... Orcs!}
If the area is searched thoroughly (I figure you would take 20 anyways), then you find that there is a clear path in the grass. It looks like a mixture of footprints and... someone dragging something?
The path leads far into the distance, which is beyond your view. Wherever your companions are, they are probably not there on their own free will.
Hmark d20=14 ; Tuesday May 5th, 2009 8:58:05 AM
[Survival 14]
Hmark scans the area for about 15 seconds before he turns and sprints back to the rest of group. The archer stops at Garret and struggles to yank the gnome free of the trap as he yells out a quick report.
"Looks like a bunch of somebodies grabbed up Kiel and Zeph and drug 'em off!" he calls out over the storm. The lad waves out into the storm. "Kiel's sword is over there. Whatever he was fighting is pretty hard."
Once he's helped free the group, Hmark leads them back to his discovery so they can check the area out for themselves.
Axara[AC: 17 HP 30/30]Picture d20+4=15 ; Tuesday May 5th, 2009 10:35:51 AM
Axar waits her turns to be freed. She follows the group in the rain to check the marks but they make no sense to her (survival 1d20 +4 = 15).
Rollo[AC:21 HP:42/42] d20+3=14 ; Tuesday May 5th, 2009 10:57:05 AM "Thanks for the hand." Rollo aids Dash as best he can to free the others.
Rollo gleans no real information from the scene other than the obvious. Once everyone has assembled he will head forward with the others following the drag marks, being cautious not to stumble into anymore traps.
Dathish [HP41/43) AC:20 (spells still in effect) d20+14=32 ; Tuesday May 5th, 2009 2:25:33 PM
As Hmark runs up the druid gives him a nod of acknowledgment, and says "Allright lets free the others and then go look for Zeph and Kiel" Running next to Axera he looks a second at the pitiful picture before him, warmly reaching out he helps houst the dretched and depressed sorceress out of the sticky trap. After He will either go to help Selmar or if the elf is out start running with the others to the sence of the battle. Once at the battle the Barbian will take a few seconds trying to imagine what happend, Why did they fight so far from the cave without alerting us? He thinks To get so far they must have either chased or been chased, why not yell for help before chargeing after attackers?
Looking around he casts a quick spell to highten his abiltys to track in the wild*. after scanning the are he bends down over the same pool of blood that Mich sniffed earler, grasping at it for a second he will bring it to his nose and sniff, looking up he will speak to his companions"Orcs, I'm not shure how many, looks like the nabbed Zeph and Kiel, though from the looks of things either They didn't kill any orcs or they carried there dead away.".(any way we could know if takeing there dead is commen for orcs) Knowing the danger now he will ready himself, to face whatever is necessary to get back there companions from these attackers. "Lets hunt some orc!"
Axara[AC: 17 HP 30/30]Picture Tuesday May 5th, 2009 3:11:37 PM
As Dathish frees Axara, the sorceress nods at the barbarian-druid. The hood of her robe has not protected her from the rain and the water is ruining her hair. Her make-up as run (was it the rain or tears) and she is not wearing her choker or her cutoff gloves. She is and look like a mess.
She says to no one in particular "Why would the assaillants take out our sentries and not slaughter us while we are asleep? Make no sense at all."
Rollo[AC:21 HP:42/42] Tuesday May 5th, 2009 8:18:12 PM
Once the group is on there feet Rollo agrees that orc hunting is definitely the next step on the agenda.
ADM Addison HeroesLoot3 Wednesday May 6th, 2009 2:26:49 AM
(OOC: You got enough rest to replenish your spells from the day before. Also, always feel free to roll any spot, search, or listen checks, or anything else you want, just to see what information you can gather at any time)
The group takes several minutes to free themselves from the intricate trap. It takes a good bit of pulling and cutting to get it done, but it happens eventually.
Dathish wonders, very wisely, why Zeph and Kiel would not have alerted the group to any intruders and why they were so far from the cave. They've got some esplanin' to do. Axara also wonders why the sleeping group was not attacked with the sentries occupied- another good question to ask when whoever caused this is found.
It is general knowledge that Orcs usually bury their dead- so dragging back their fallen companions wouldn't be too far a stretch. But it does beg the question of 'how much of a rush were they in if they took the time to drag away their fallen.' Of course, it could just be that no Orcs were slain by Zeph and Kiel- unlikely if the Orcs were run-of-the-mill fodder... they must be good at what they do.
Eventually, everyone is freed and gets a good look at the clues. It is still raining sideways and several of the group are feeling very chilly right about now. People are in favor of hunting down the culprits as soon as possible, rather than either waiting for the storm to pass or resting a bit more. This may be a wise decision as Zeph and Kiel are obviously in a very sticky situation...
The footprints, blood, and matted grass make a decent trail as to where they went. It is only difficult to follow because of the rain. (But I assume you would take 20 on any rolls to follow it) DC 20Survival Highlight to display spoiler: {You can discern that there are at least four sets of footprints that are clearly too big to be Zeph's or Kiel's.}
You all start following the trail, cautiously (Spot checks if you would like), and going is slow but steady. Several times you slip on mud and almost eat flattened grass when walking down a hillside, but everyone tries their best to keep pace. After walking for almost an hour and a half, the ones in front see something. Visibility is still low, but those with keener vision can clearly see a rocky opening in a hill similar to the one you camped in last night.
The sun is rising slowly and the grayness is returning to the countryside. The wind slows down a bit, but the rain still falls in full force. You stand with a rocky cave opening before you. You cannot see inside the cave though, but the matted grass clearly leads in through this opening...
Garret Goodbarrel [ AC:21 HP:21/21] d20+4=15 ; d20+12=13 ; d20+5=18 ; Wednesday May 6th, 2009 8:47:14 AM
"Thanks, Hmark," says Garret. That was some complicated trap. I've not seen one quite like that before.
When Dathish mentions orcs, Garret replied, "What? I don't think orcs build those traps. Those were complicated traps like maybe something human-made. Let's go!"
As they start following the trail, Garret tries hard to see the trail and provide more clues. However, he cannot see or hear anything but the storm.
-----
Survival: 16 (I hit +4 instead of +4) Listen: 13 Spot: 18
Axara[AC: 17 HP 30/30]Picture Wednesday May 6th, 2009 9:05:17 AM
Wet, tired, depressed by what led to her fight with Kiel, Axara who is utterly miserable follows the group to the entrance of the cave. She will get in once the group decide to do so.
Rollo[AC:21 HP:42/42] Wednesday May 6th, 2009 11:32:07 AM
Arriving at the cave Rollo's mind thinks back to the traps from before.
"We probably shouldn't rush in." Rollo brain pops slightly as this thought seems counter to his programming. He stops and postulates how those words formed in his brain.
Hmark Wednesday May 6th, 2009 1:48:59 PM
Hmark waves off Garret's thanks. "That's what we're here for," he replies.
Like the others, the soaked lad takes his time to try and piece together what happened. "Big suckers, aren't they?" he asks rhetorically as he catches sight of some footprints.
He follows the tracks to the cave, and nods at Rollo's unfamiliar advice. The archer looks over at Axara, and hesitates. His eyes flick back toward the cave. "Uh, Axara?" he asks, carefully. "You think maybe you can turn us invisible so we can sneak in?"
Axara[AC: 17 HP 30/30]Picture Wednesday May 6th, 2009 2:12:55 PM
Axara looks at Hmark in surprise as it is the first time in weeks, he has addressed her directly.
After a few seconds of surprise, she finally replies. "Yes I could do that. There is a tiny little problem. See I only enough magic energy to do this spell 4 times. Now there were 9 of us. Zeph and Kiel have been kidnapped. Selemar and Feygarl are sleeping in the cave. So that leaves 5 of us. So one of us will stay visible. I think I should become invisible because I know, I am nothing to look at, right now. Also, all I will have left are my little magic missiles so I will be quite useless. Well, not that it is news to you guys .... Anyway, who stays visible?
Rollo[AC:21 HP:42/42] Wednesday May 6th, 2009 2:24:14 PM "I'll stay visible, as I'm pretty noisy, and will kill the illusion. Besides, I have a Eberyon to protect me. The issue is if there are anymore of those sticky traps in there."
Dathish [HP41/43) AC:20 (spells still in effect) d20+8=20 ; d20+4=15 ; d20+5=8 ; d20+5=13 ; Wednesday May 6th, 2009 4:37:47 PM
As the others struggle forward Dash leads easily keeping his footing perfectly (woodland stride abilty), as they reach the cave he takes a quick look around his surroundings seeing how Mich takes to the smell of the cave.( Dash:Listen 20, Spot 15)(Mich: Listen 8, spot13) As the others discuss strategy the warrior gets slightly annoyed, "Those are our friends In there! And to sneak in while they are torchered or eaten by the orcs! For all we know they could have been hired to eliminate us by whoever wants to codex. Anyways we may need Axeras magic once we get in there to help the others escape. OOC:Two things Alain, Selemar is with us he got caught in the trap earler, and Addison, according the the PHB I need at least 1 hour to prepare my spells and by then the others would shurly be dead.
Selemar [ac 18 hp 23/23] Wednesday May 6th, 2009 8:38:59 PM
OOC: Third world internet isn't so reliable. I could update today, but probably not again until next week. Can I just tag along uselessly until then? My apologies
ADM Addison HeroesLoot3 Thursday May 7th, 2009 4:09:24 AM
The group of heroes ponders what should be done to start the rescue of Zeph and Kiel.
Hmark asks if going invisible and sneaking in would be a good idea. Rollo cautions the group to be careful. Going invisible doesn't stop you from setting of traps. Dathish is rather eager to save the two lost companions and ponders why someone with such skill at trapmaking is taunting the group. He also states that Axara's magic should be reserved for any escape attempts after the two are recovered. Mich is constantly emitting a low growl, signifying he smells something he doesn't like. (OOC: I know it takes an hour to prepare your magic for the day, but I kinda wanted everyone to have their spells prepared from the rest before. SO lets just say you took that hour before you went to sleep... trust me, your gonna need the spells. I probably just coulda let everyone stay in the cave to rest up for a day- but you guys might have tried to press on.) Axara is willing to go along with any plan- but nothing is finalized until everyone agrees. Selemar is present with Shun, and willing to do whatever it takes to get the job done. (OOC: its ok. Just try to be here after the next week or so) Garret ponders the trap-making abilities of orcs and looks around the outside of the cave. He notices something (random spot rolls are helpful=). Garret can plainly see a small path in the ground that has been worn down by people walking on it over and over again. The path goes from the entrance of the cave and curves all the way around to the backside of the cave beyond your vision. Curious.
And the rain is still pouring and minutes are passing, the sun is slowly rising.
Axara[AC: 17 HP 30/30]Picture Thursday May 7th, 2009 8:52:33 AM
Axara waits for the group to agree with a plan and will follow it to the best of her limited abilities.
Hmark Thursday May 7th, 2009 12:47:41 PM
Hmark glances at Dash. "Not gonna do 'em much good if we waltz into another trap and join 'em in the stewpot," he responds. "But, I agree making just most of us invisible ain't gonna do much good."
The archer turns to Garret. "Feel like sneakin?" And then to the others. "How 'bout we cast it on one scout - if Garret don't want to, I'll do it. Give the scout 60 seconds to get inside and then everyone else follow? So we move in quick like Dash wants, but at least got some warning."
Garret Goodbarrel [ AC:21 HP:21/21] d20+14=16 ; d20+16=30 ; d20+12=25 ; d20+5=6 ; d20+1=7 ; Thursday May 7th, 2009 1:18:47 PM
As Hmark talks to Garret, Garret says, "That sounds like a good id... Hold it, wait. Look over there." He points to the ground near the side of the cave entrance. "And look!" He points where the trail goes around the side of the entrance and to the rear of the cave. "Clearly a large number of people have gone this way over time. Perhaps this is the appropriate way to enter the cave -- or maybe even a back way that's not as trapped as the main entrance. I think we should take a look."
Garret starts towards the trail, carefully looking for traps. He wants to peek around the side along the trail as far as he can without losing sight of his companions. If everyone follows, he will continue along to see where the trail leads.
-----
Move Silently (in the storm?): 16 Hide: 30 Listen: 25 Spot: 6 Search: 7
Dathish [HP41/43) AC:20 (spells still in effect) d20+8=20 ; d20+4=5 ; d20+2=14 ; d20+2=5 ; d20+5=7 ; d20+5=11 ; d20+8=15 ; d20+4=13 ; Thursday May 7th, 2009 2:56:25 PM
Hearing a plan he sees fit Dash gives his approval, switching into battle mode he casts Longstride and then turns to the others "Allright Rollo's going up ahead so we gota be ready to help him if he gets himself into trouble, Hmark your a good shot, take our flank and be ready for a ambush. Axera ready a spell to help us, I dont care what just something that could give us a quick advantage if we got attacked suddenly, whatever these orcs are or whatever they have helping them is obviously very fast and effective one quick spell could save our lives. I'll take point because I'm the fastest and can get to him quickly, rembor everyone stay on your toes this wholl thing smells, looks, and tastes like one big trap and we may be dealing with more than just orcs. Listen to yourself Dash you sound like a leader, keep it up and you'll be Klash before you know it His mind straying to his brothers he brings his thoughts back to the present ---------------------------------- Dash: Listen 20, Spot 5, Move Silently 14, Hide 5 Mich: Listen 7, Spot 11, Move Silently 15, Hide 13 "OOC: As for spells I decided to go for a fair middle ground and assume the spells I prepared yesterday (I haven't cast any) are still prepared." 0:Resistance, Cure minor wounds,Flare, Toros's Taur Try 1:Jump, Longstride, Cure Light Wounds 2:Spider Climb, Delay Poison
Edited per player request. --Al
Rollo[AC:21 HP:42/42] Thursday May 7th, 2009 3:21:11 PM
(ooc:Dash you might want to update your title to show what spells are in effect, I don't think the spells that you are referring to as "still in effect" are as the battle with the Ettins was a day ago.)
"I like Hmarks plan, we should send a scout ahead and figure out what we are up against before charging it. Like you said Dash this sounds like a trap."
Rollo shifts his appearance to that of an orc warrior in dingy plate mail(Hat of Disguise). "If none of us are of the sneaky variety, we can always rely on trickery."
Dathish [HP41/43) AC:18 Thursday May 7th, 2009 4:02:57 PM
ooc: Oupsie, I thought I had changed that.
ADM Addison HeroesLoot3 Friday May 8th, 2009 3:45:55 AM Garret decides to follow the path less taken (but still taken a good bit, apparently) and goes around the backside of the cave. He follows the path that ends going into a flat wall on the far side of the hill. The wall is stony and the path goes right into it and ends. Garret puts his ear up to the wall and hears clearly that it is hollow and there is a space on the other side. Perhaps its more of a door... of sorts... than a wall.
The rest of the group discusses tactics on how to go about entering the cave. (Really, you guys can post as many times as you want when you are talking to each other. One post per day is strictly for combat alone.)
Rollo changes his appearance via the hat of disguise to look like a short orc in platemail. (But if you are going to pretend to be an orc, you should roll disguise- although the hat gives you a huge bonus, there is still a chance of failure. Orc mannerisms and speech patterns must also be mimicked) Dathish's senses don't tell him much information at the moment, but he does a good job taking lead of the situation and offers some tactical advice. Hmark comes up with the idea of a scout to go in first. Caution is good afterall. Axara waits for a plan. Is she eager to see if Kiel is ok? [/b]Selemar[/b] is there, present with his bear.
Information is there and readily available, now its only time for decisions to be made and actions to be taken.
Garret Goodbarrel [ AC:21 HP:21/21] d20+14=19 ; Friday May 8th, 2009 8:00:47 AM
Garret quickly hurries back to the front of the cave, trying to be quiet in case anyone inside is listening. He calls out, "There's another entrance back here!" He points back the way he had come. "Should some of us head back this way while others walk in the front entrance?"
-----
Move Silent: 19
Hmark d20+4=11 ; d20+1=12 ; Friday May 8th, 2009 8:53:59 AM
"Shoot, no," Hmark replies quickly. "If there's a back door, let's use it."
He follows Garret around, and give the wall a quick lookover. "Key, key, key," he mumbles quietly. "Where'd they put the key?" [Spot 11, Search 12]
Axara[AC: 17 HP 30/30]Picture Friday May 8th, 2009 9:05:41 AM
Unsure of the plan Axara waits until someone tells her what to do.
Rollo[AC:21 HP:42/42] d20+12=20 ; d20+2=8 ; Friday May 8th, 2009 11:53:25 AM
(disguise check: 20 ~ Ich bin ein Orcer)
Rollo gets in tune with his inner orc, as he helps the others locate the mechanism to open the door, but is having trouble seeing through all the rain and mud.
(spot:8)
"If this works let me attempt to talk to the orcs, I doubt we'll be getting out of here without a fight, but maybe I can distract them long enough for us to get our berrings."
Dathish [HP41/43) AC:18 d20+4=19 ; d20+4=9 ; d20+8=17 ; d20+5=9 ; d20+5=14 ; Friday May 8th, 2009 2:38:35 PM
OOC:Cool, Sie sprechen auch Deutsch? Carfully walking forward to the entrince Dathish agrees with Hmark, always fight the enemy on your own terms. Though something about the whole situation puts him on edge. "Good idea Rollo" the large man says when the gnome talks about tricking the orcs, But be carfull there may be more than orcs in there, I once heard clerics of Eberyon could make there lies magicaly seem true, perhaps you could use this to our advantage." "A key Hmark? I doubt we will find one, more likely the orcs have it on the other side if such a thing exists, though you may be right I beleve that we will have to resort to breaking down the door." Quickly looking around for a key or other means of opening the "door" (Search 19) Though doubting that orcs could contrive such a thing, but then again if anyone had told him about that trap earler being set by orcs he would have called them a lier. ......................... Dash Spot 9, Listen 17 (ear to the door trying to decern if orcs are on the other side_ Mich Spot 9 Listen 14
Rollo[AC:21 HP:42/42] Friday May 8th, 2009 3:45:51 PM
(ooc: nope just paraphrasing JFK. :) )
Rollo[AC:21 HP:42/42] Friday May 8th, 2009 4:15:47 PM "If only that were true, but unfortunately that is just a rumors." Rollo replies to the young druid.
Dathish [HP41/43) AC:18 Friday May 8th, 2009 4:28:41 PM
OOC:I was emplying a glibness spell
Rollo[AC:21 HP:42/42] Friday May 8th, 2009 4:49:45 PM
(ooc: I know, but in game you wouldn't know about such things (you have no knowledge: religion), and if one had such a tool at his disposal he would not want it known. :) )
Garret Goodbarrel [ AC:21 HP:21/21] d20+1=19 ; d20+16=23 ; d20=18 ; Friday May 8th, 2009 5:14:54 PM
Garret will help search for some way to open the cave wall with the others. If the door/wall opens, he will quickly slide to the side and try and remain hidden.
While they are working, Garret agrees, "I can hide while others can go invisible and Rollo just walks in the front door, looking like an orc. Here, let me help a bit, Rollo, with that disguise, if you don't mind."
-----
Search: 19 Hide: 23 Disguise: 18
Selemar [ac 18 hp 23/23] Monday May 11th, 2009 12:14:22 AM
"If there is to be a fight, try to have it outside. This is perfect weather for lightning. But of course, getting our missing people back without bloodshed would be better. Orcs rarely seem reasonable about such things..."
OOC: Think my problems are resolved, so I should be posting again
ADM Addison HeroesLoot3 Monday May 11th, 2009 5:12:51 AM
Everyone is gathered outside the rocky stone-and-brick side entrance. Garret Listens to the wall and hears a few echoes coming from the other side. He searches for some sort of keyhole or lever to open the "door". There is none. But fortunately the rocky makeshift door was put together hastily. All anyone need do is take the bricks out and put them aside. The process takes only a minute or so, and the opening is large enough for humans to fit through.
Rollo cleverly disguises himself as an orc and walks in, with Garret closely behind, hidden in the shadows and moving quite quietly.
Dathish, Axara[/b, and [b]Selemar] decide to wait outside in the rain for now.
When Rollo and Garret walk in, they see before them a long hallway. No one is in sight, but it is quite dark, and visibility is LOW. The only way you can keep from tripping over rubble of broken stones is to keep your hand on the side of the cave wall and walk slowly... unless you decide to light a torch (Or have darkvision).
The two shorter members of the party walk forward about 20feet with no trouble. If you think it appropriate to tell your companions outside it is safe to join you in the long, cramped, dark, hallway, then do so.
But eventually, as you walk the long, narrow hall for about 5minutes... you come to a large, large room. It must be about 50feet in both directions and it is lit by a few torches on the sides- but still, visibility is low.
There is noone in sight, and nothing but normal 'cave' sounds can be heard...
Garret Goodbarrel [ AC:21 HP:21/21] d20+16=17 ; d20+12=32 ; d20+5=8 ; Monday May 11th, 2009 8:50:13 AM
Garret whispers to Rollo when they get to the large room, "Wait here, I'll go get the others." He then quickly moves back to the cave entrance, one hand along the wall. He pops out and says, "There's a very dark hallway here, and it leads up to large room. There's a few torches there, but its still quite dark. Use your hand on the wall to keep track of where you're going until you get to the torches. We haven't seen or heard anything inside so far. Come on in!"
He turns and moves back into the hallway, again touching the wall to guide himself back inside until he is back with Rollo.
-----
Still trying to hide: 17 Listen: 32 Spot: 8
Hmark d20+4=18 ; d20+3=16 ; d20+6=9 ; Monday May 11th, 2009 10:44:01 AM
Hmark shrugs and follows Garret, dragging his left hand along the corridor wall to keep somewhat oriented.
[Spot 18 Listen 16 Move Silently 9]
Axara[AC: 17 HP 30/30]Picture Monday May 11th, 2009 11:29:13 AM
Cold, wet, tired and still fuming to what happened (more what did not happen) in the past couple of hours, Axara follows the group.
Rollo[AC:21 HP:42/42] d20+3=15 ; d20+5=14 ; Monday May 11th, 2009 2:01:51 PM
Rollo waits patiently for the others to return keeping a watchful eye for anyone approaching from the other room.
Spot: 15 Listen: 14
Dathish [HP41/43) AC:18 Longstride Monday May 11th, 2009 3:19:58 PM
When Garret comes telling them of the cave Dash will reply Allright, but be ready to make a quick exit if this turns sour, I still think this reaks of a trap. Perhaps we should leave a guard hear to insure we dont walk into something we can't pull out of Dathish will wait for the others respond before chooseing a course of action.
Selemar [ac 18 hp 23/23] d20+1=4 ; d20+1=2 ; d20+6=8 ; d20+10=21 ; Tuesday May 12th, 2009 12:00:23 AM
"We could leave a guard, but the guard might be spotted. I'd suggest we stay together."
Turns and follows Garrett's lead, bear in tow
Hide 4 Move Silently 2 Listen 8 spot 21
Selemar is apparently being accompanied by a brass band today. I didn't roll for Shun, as I fail to see how he could be less stealthy than that
ADM Addison HeroesLoot3 Tuesday May 12th, 2009 2:13:57 AM
The group decides to vnture through the long, dark, cramped hallway. THey eventually find the big room that is dimly lit by a few torches. There is one torch about 50foot away from your current position in either direction- and since they are on the wall, that makes the room about 100feet long- by esimations. Water drips down on the sides of the cave- it's a very leaky place.
You stand in the doorway between the two rooms and look around for cautions sake. It's a good thing too.
Garret (and his nat 20 roll on listen) can plainly hear some ticking coming from the ceiling area. Further inspection of the area reveals a glimmer of light- a reflection from the torches- off of something on the cealing. Is it metal up there? A blade actually!
Selemar's Keen eyes notice suspicious holes in the wall on both sides- with an intricate patchwork of raised and lowered brick pieces on the floor of the cave. Further inspection of this floor reveals that there is only a few stones that do not have dust on them... stones leading in a path- a very roundabout path.
Garret Goodbarrel [ AC:21 HP:21/21] d20+12=24 ; d20+5=15 ; Tuesday May 12th, 2009 8:08:26 AM
Garret cries out in a loud whisper, "Wait, stop! It is a trap!" He points up at the ceiling and says, "There's a large blade up there. It's attached to some sort of mechanical device. I don't see a way around, but there's no question that this is a trap." He continues to look around the room for anything else that's out of place.
-----
Listen: 24 Spot: 15
Axara[AC: 17 HP 30/30]Picture Tuesday May 12th, 2009 10:58:33 AM "Just follow the path of stone without dust on them"
Rollo[AC:21 HP:42/42] Tuesday May 12th, 2009 5:01:56 PM
Follows the others over the non-dusty tiles.
ADM Addison HeroesLoot3 3d6=16 ; Wednesday May 13th, 2009 3:37:31 AM Rollo boldly follows Axara's words and takes a step on the non-dusty raised brick. Nothing clicks or goes off. There is no explosion. But Rollo spot check DC 18 Highlight to display spoiler: { You see a thin wire going across the stone where your foot is. It seems to be a trip-wire of sorts and it stretches across the floor in and you cannot see where it is connected to.}
If you fail the spot check then you step on a trip wire and do DC 18Reflex save vs traps. If you fail Highlight to display spoiler: {A large blade drops from the ceiling where you are and lands clear on your shoulders dealing 16 points of damage. The blade then clashes to the floor behind you.} If you succeed Highlight to display spoiler: {A large blade drops from the ceiling where you are and you quickly take a jumping-step backwards. Blade crashes to a tile that has dust on it and several arrows shoot from the holes in the wall.}
Whether you succeed or not on either roll, there seems to be more than just one trap in this room. After you notice the trip-wire (one way or another), you look for more of them, and if you shine a light (which you haven't said you did yet) then you can see a variable spider-web of wires all along the floor. Similar to the one you saw (or stepped on).
This seems to be a riddle of sorts.
Garret's keen ears also hear a click and a tick in the wall area after Rollo steps on the floor. He looks over to see the holes in the wall.
How many traps are there? Are they separate or connected? How do you get around both trip-wires and step on the right stones?
Plenty of questions. This seems to be a battle of wits between you and your enemies.
Selemar [ac 18 hp 23/23] Wednesday May 13th, 2009 5:43:06 AM
"Hmm, it seems they are orcs....who plan well. Somethings isn't right about that."
Looks sadly at Shun. "I don't know if you can follow. You may need to wait here."
"I'm no expert with traps. Anyone have an idea?"
Garret Goodbarrel [ AC:21 HP:21/21] Wednesday May 13th, 2009 9:22:54 AM
When he hears the click, Garret cries out, "Wait, there's more traps!"
After Rollo's adventure with the trap Garret stops and says, "There's no way whoever took our friends went in this way. You can't drag a body across this sort of trap. There's got to be another way in. I think two of us should stay here and try and figure out this trap while the others head back out and search for another way into this place."
Axara[AC: 17 HP 30/30]Picture Wednesday May 13th, 2009 9:25:58 AM
(OOC: Not sure if the spot check applied to all - I assume it applies to only Rollo)
Axara steps back "Let's be logical. People do not set trap for a area they use a lot. It is a protection to prevent uninvited guests. It would be stupid to have elaborate traps if it is a path that is frequently used. Too many chances of accidental trigger. Let's go through the front. It would not make sense to be trapped.
Rollo[AC:21 HP:26/42] d20+3=8 ; d20+2=11 ; Wednesday May 13th, 2009 10:22:17 AM
(ooc: I would like to note that I said I was following the others, but hey if no one else is willing to go I guess I'll be the brave one.)
The blade crashes down on Rollo's shoulder, and he stops.
Hmark Wednesday May 13th, 2009 10:28:49 AM
Hmark nods in agreement with the general consensus.
"Yeah, back to plan A. Turn Garret invisible and follow him through the front door."
Dathish [HP41/43) AC:18 Longstride Wednesday May 13th, 2009 1:05:27 PM
[b] Or maybe theres a way we could trip all the wires from a safe distance, dose anyone have a poll?[b] A moment of genius for the druid
Rollo[AC:21 HP:41/42] d8+5=7 ; d8+5=8 ; Wednesday May 13th, 2009 1:43:34 PM "I'm assuming the front door is trapped as well, this may be the less trapped path."
Rollo pulls his wand and taps his shoulder twice. (Wand of CLW).
Dathish [HP41/43) AC:18 Longstride Wednesday May 13th, 2009 11:34:56 PM I too agree that this is the safes course of action, I seriusly doubt that we deal only with orcs, perhaps a giant or a hag is utiliseing them either way It is unlikely they will expect attack from a hidden, trapped back entry.
ADM Addison HeroesLoot3 Thursday May 14th, 2009 12:50:43 AM
The group discusses what should be done next in the rescuing of the lost party members.
Axara and Garret feel that the back entrance is simply the wrong way, and that perhaps the front entrance would yield better results. Rollo and Dathish however, feel that the back entrance is the best way to enter the cave, being as the traps would surely be fewer the back way in. Hmark feels that plan A, as in going invisible and walking into the front entrance is a good idea. Dathish also has the idea to set off the traps from afar. Of course, the question for this tactic is simply, 'do the traps reset after they trigger?' Well, the guillatine- like-blade that descended from the ceiling is not connected to its place of origin in any way, and lies on the ground at your feet. There are still many more blades stuck to the ceiling though. Selemar, with little knowledge of traps, simpl asks what everone else thinks.
(OOC: yeah, Rollo, I know you said you were following the others. But noone else went, so I did my best with what was written. Also, everyone, don't be afraid to post more than once when discussing what actions to take, but for anything to happen, actions must be stated. There are several solutions to this problem to reach your goal- and you have all the tools you need. I won't be dropping any more hints. Get creative.=))
So, the information you have is this: There is a front entrance in front of which the path of the flattened grass from someone being dragged ends. There is a smaller path to a back entrance with a quickly put together wall and dark hallway. There is dust on some tiles and no dust on others in a large room. There are trip wires over the tiles on the floor, about knee high. A blade fell from the ceiling when Rollo stepped into the room and hit a trip wire.
Garret Goodbarrel [ AC:21 HP:21/21] Thursday May 14th, 2009 8:44:02 AM
Garret says, "I don't know, that's a lot of traps that I can see from here. I still think that a couple people, could try and work on finding a way past these traps, while a couple others could see if there's another way in."
Axara[AC: 17 HP 30/30]Picture Thursday May 14th, 2009 9:38:19 AM
Wet, tired and needing to reflect on what transpired during the night, Axara think to herself "I am really not enjoying this " She will do what the group decide i.e. go in the front, make one invisible, etc.
JimC -- Woldipedia Development Team Thursday May 14th, 2009 1:30:51 PM
Hello Everyone:
As a member of the Woldipedia Development Team, it falls upon me to ensure that every player's character sheet is on their specific Woldipedia page, in the correct format, and on Googledocs. I show 9 current players, and so far I have the following comments:
Zeph: your format trails off to the right side of the page after saving throws, could you please realign that?
Feyjarl: please publish your CS on googledocs so everyone can see it.
Dathish: please transfer your CS to googledocs in a Word compatible format.
Please have these changes done by May 22, non-compliance... well, you know the drill. Thank you!
p.s. If you need to contact me, please post a Private DM message here.
Dathish [HP41/43) AC:18 Longstride Thursday May 14th, 2009 2:54:58 PM Before we split up I think we may a solution now, Selemar, couldn't you make a rolling ball of fire to burn all the strings, triggering the blades and makeing it safe for us to continue?"
Rollo[AC:21 HP:41/42] Thursday May 14th, 2009 3:30:47 PM
(ooc: grrr....Dash you beat me to it hehe)
Hmark Thursday May 14th, 2009 6:50:42 PM
Hmark waits, his head moving around to follow the conversations and suggestions.
Rollo[AC:21 HP:41/42] Thursday May 14th, 2009 7:26:04 PM
Rollo heads back out of the trap laden room the same way he entered.
Selemar [ac 18 hp 23/23] Thursday May 14th, 2009 8:34:54 PM
And it burns burns burns, the ball of fire..the ball of fire
Once everyone is out of harm's way, in direct defiance of Billy Joel, Selemar casts flaming sphere and burns up the trap
ADM Addison HeroesLoot3 Friday May 15th, 2009 2:06:30 AM
So, after some deliberation, the group decides that using one of Selemar's spheres of fire is the best way to get past the trapped room. Selemar casts Flaming Sphere and rolls the ball across the floor to burn as many trip wires as he can. The wires light up quickly and snap with several popping sounds. With each popping sound, there is a click from the ceiling and a guillotine-like-blade drops from the ceiling and crashes to the tile floor. With each blade that drops onto the floor, a set of arrows shoot from the holes on the walls and they zip right past the blade. There is an ominous click from the holes in the wall after the arrows fire. The spell lasts long enough to cross the large majority of the room. There are at least two-dozen blade that fall in all. Is it safe now?
(OOC: Now that's what I call a Disable Device)
Rollo decides to traverse the long, dark, hallway back into the rainy outside. The rain is still falling straight down.
Axara[AC: 17 HP 30/30]Picture Friday May 15th, 2009 9:02:44 AM
Axara think to herself "Wow This is fun! NOT!"
Garret Goodbarrel [ AC:21 HP:21/21] Friday May 15th, 2009 9:03:44 AM
Garret says, "Oh, that was a good one! Well, the way appears safer now, but you can be sure that anyone on the other side of that room knows we're here now, so weapons at the ready, everyone! Anyone who can see the right places to step want to head in first?"
Rollo[AC:21 HP:41/42] Friday May 15th, 2009 7:49:22 PM
(ooc: Didn't mean to walk all the way outsideI just want to walk back to where the others were, as I was the only one that went into the trap room. Feel like I'm in a video game with wonky controls. hehe. )
Stands with the others will not move unless the others move. Waits patiently for the group to decide it's next action.
Dathish [HP41/43) AC:18 Longstride Saturday May 16th, 2009 12:46:38 AM
(I'm camping this weekend so I won't be able to post untill this sunday, sorry I dont have time to post I have to go pack)
Selemar [ac 18 hp 23/23] Saturday May 16th, 2009 5:54:12 AM
"Hopefully, we won't need that ball of flame again. I'll need to focus more on healing if there's trouble."
Rollo[AC:21 HP:41/42] Saturday May 16th, 2009 2:19:49 PM
while the ball of fire is in the room, Rollo will look for any sign of a door.
ADM Addison HeroesLoot3 Monday May 18th, 2009 12:41:23 AM
(OOC: Sorry Rollo. I misinterpreted your post again. I'm still new at this. =)
Garret suggests that everyone ready their weapons as the group traverses the room. Selemar loathes the loss of his flaming sphere spell- but perhaps it was a spell well-used. Rollo looks for an other doors on the other sides of the room while the ball of flame illuminates the place. He sees two actually. One, the non-dusty tiles leads to, and the other, nothing but a sea of dusty tiles between you and it. Axara stands there with a sour look on her face. Dathish Awaits anxiously. Hmark is present.
Anyone who desires to step first finds a non-dusty tile and steps... nothing happens. THe smell of burning rope fills the room with a little smoke.
Garret Goodbarrel [ AC:21 HP:21/21] d20+5=25 ; d20+12=15 ; d20+10=15 ; d20+7=8 ; Monday May 18th, 2009 9:16:56 AM
"Well, here goes nothing!"
Garret takes a careful step onto the non-dusty tile and grimaces, waiting for the impact. When none comes, he smiles and attempts to continue across the non-dusty tiles, watching and listening for anything at all.
-----
Spot: 25 Listen: 15 If needed: Reflex: 15 Tumble: 8
Hmark d20+4=12 ; d20+3=20 ; d20+6=16 ; Monday May 18th, 2009 10:35:48 AM
Hmark winces as Garret starts across. But nothing horrible appears to happen, and his shoulders relax.
The young man gives the gnome about a 20' head start, and then follows him, stepping gingerly on the non-dusty tiles.
[spot 12, listen 20, move silently 16]
Axara[AC: 17 HP 30/30]Picture Monday May 18th, 2009 10:57:18 AM
Axara stands there with a sour look on her face then follow the others.
Dathish [HP41/43) AC:18 Longstride d20+8=21 ; d20+4=18 ; d20+5=7 ; d20+5=10 ; Monday May 18th, 2009 2:20:43 PM
Dathish quickly draws his wepons, he watchs anxiously as Garret starts apon the next path, relaxeing as he dose, but still alert. Following along caustily, ready for action the barbian continues [i] There is no way in the wold that were just dealing with orcs at this point, I wonder if it was an attack of raiders or something more, perhaps they were sent by someone. Regardless I need to stay alert.[i] -------------------------------------------- Dash: Listen 21, spot 18 Mich's rolls are less than mine
Axara[AC: 17 HP 30/30]Picture Monday May 18th, 2009 2:50:30 PM
Axara is pondering what just has happened "how could Kiel, so sweet and caring at first could become so rudeless and animalistic as soon as she dropped half her robe? How could the ranger get in such a frenzy to want to take her agasint her will and against nature?" She frawns even more as she recalls the situation "sadly this was not the first time so I learned to call magic energy in my hands in such a situation. When he realized that I would not let him treat me like an animal and let be taken in such an awful way and would use magic to stop him, he just went berzerk and said things I would never forget. What happened to him? What kind of beast did I awake in him? What everything he did to be more just a lie? Was he just pretending to court me to ensure I would be docile to his barbaric idea?
She takes out the nightshade and throws it on the ground and step on it.
Why am I risking my like to save him? She starts contemplenting going back to the camp and let him rot where ever he is.
Selemar [ac 18 hp 23/23] Monday May 18th, 2009 7:21:08 PM
will follow the group
ADM Addison HeroesLoot3 3d6=9 ; d3=3 ; Tuesday May 19th, 2009 2:00:54 AM
En large the group decides to make the trek across the non-dusty tiles. There are at least 3 one-foot tiles between each non-dusty one, making travel a small hop for some (and a simple stride for Dathish)and a semi-large leap for Rollo in particular. There are also several dozen two-foot-long guillotine-like-blades resting on broken tiles, making the job of traversing the path, staying on the right square, and avoiding sharp objects quite difficult.
The difficulty depends on your movement speed (unless you invent another way to avoid the trap). Move speed of 15'feet DC 18, 20feet DC 16, 30feet DC12, 40feet DC8 Balance or Jump check.(whichever you prefer, but just roll once for the whole room).
If you fail the check Highlight to display spoiler: {As you hop from square to square, you slip on a stone or miss your mark and your foot hits a nearby-square to the one you intended on landing on. There is a quick click sound from the holes in the far wall on your right side. You look over to see some arrows fly at you. So roll DC 15Reflex save vs traps (Garret already succeeded) or take 9 points of damage. If you fail this reflex save and are hit by the arrows, then roll DC 12Fort save or suffer 3points of temporary strength damage. You feel a sting of poison as the arrows hit and your extremities feel rather numb.}
So the group traverses the tiles to the doorway in which they lead. The order is Garret, Hmark, Axara, Dathish, Selemar, Rollo with the pets waiting back at the long hallway door. You count about 20 or so tiles of jumping, leaving you a good 60 or so feet from the old hallway into the room.
You are only about 6 more feet from the new door opening, which seems to lead into another fairly dark hallway. Then, Garret and Dathish spot something.and both them and Hmark hear a crackling coming from the path ahead. In front of you there is a small bit of electrical sparking, or lightning, going in a line hovering 3feet from the tile floor. It emits a dim blue glow, and the crackling electricity forms a trip-wire-like line.
Spellcraft DC 18 Highlight to display spoiler: { This is clearly some sort of magical trap. They come in several varieties that can attack either the mind or body. If you roll much higher than 18, I will reveal more information about it.}
Those of you who were present during the retrieval of the Book of the Guided Way are reminded of the library-trap that compelled people to exit the forbidden room.
Garret's keen eyes also spot something else. In the new doorway that you are 6feet (and two tile jumps) in front of there are several lever-looking objects sticking out of the wall of the doorway.
Axara[AC: 17 HP 30/30]Picture d20+2=21 ; d20+12=32 ; Tuesday May 19th, 2009 2:51:54 AM
Axara traverses the room without being getting hit. (Balance: 1d20 + 2 = 21).
She recognizes the spell and know everythign there is to know about it (Spellcraft 1d20 + 12 = 32 natural 20) but does not provide the information to the group.
"Listen, I do not really like this spell. I think we are being quite stupid of going this way through traps. What are we trying to avoid? Combat? We will fight to get Pretty Boy and Animal back. So why don;t we just go through the front door?
She walks back to the entrance of the room.
Garret Goodbarrel [ AC:21 HP:21/21] d20+7=21 ; Tuesday May 19th, 2009 9:08:32 AM
Garret nimbly jumps from one tile to the other, occasionally looking back to see how the others are doing. When he gets close to the end, he stops and leans back towards Hmark and says in a loud whisper, "Look there. And over there." He points out the electrical trap and the space with the levers. "Do you think we can just slip under that electricity, or will that set off the trap?"
He prepares to call back to Axara, but he stops when he sees her head back for the entrance.
"Well, I guess she's not going to help us figure this thing out. I guess I'll head over for these levers if no one else knows about the electrical trap. I still wonder if we can just slip under the line."
With that, Garret heads over to the levers, assuming he can find a non-dusty tile path to them.
-----
Balance (DC 12): 21
Rollo[AC:21 HP:32/42] d20+2=15 ; d20+7=9 ; d20+3=18 ; Tuesday May 19th, 2009 2:02:09 PM
Rollo slips and with a click an arrow flies from the wall and pierces his armor, a sickening feeling runs through his body as his body feels heavier.
[double fail :( down to a strength of 6]
"Hey guys, I'm not feeling that great. I may have to go lie down."
When he enters the next hallway he finds a place to sit down and admire the arcing blue bolts. "I've seen one of those before. It'll either mess up your thinker." Rollo points to his head. ", or your doers." Rollo indicates his bicep, which he is having a bit of trouble flexing at the moment.
Hmark dances across the tiles without any issue, but comes to a quick halt when he hears the sound of crackling lightning. He nods when Garret points out the line and the levers.
"Whaddya wanna bet them levers turn off all these traps?," he remarks. "You go out, steal a few bodies, come back home, flip a switch, and 'boom', snug as a bug in a rug."
Axara makes her comments and turns to leave. "Not sure its gonna make a difference," he answers to her retreating back.
The archer turns back to regard the levers before him. He places a hand on Garret's shoulder to prevent the gnome from trying to crawl under the lightning.
"I got an idea," he says.
The lad sloughs off his backpack and pulls out a rope and grappling hook. Attaching the two, he attempts to toss the hook and snag a lever. [Keep trying till it catches - Take 10 is a to hit of 22]
Once it snags, Hmark will see if he can yank one of those levers into the (hopefully) off postition.
Axara[AC: 17 HP 30/30]Picture Tuesday May 19th, 2009 7:56:35 PM
Axara watches the effort of the group, Rollo being hit, Garrett risking the spell effect to go to the levers and Hmaek trying his best with his grapple hook. May be it is the fatigue and the effect of what has happened, actually did not happen between her and Kiel, but somehow, she softens. May be it is emotional lassitude and overload of her feelings, but she somewhat sees the group in a different light.
"This is not a job for these guys. This is the real thing for them. They are actually risking their life to save Pretty Boy and Animal. It is not about getting rid of the Codex, but keeping the group together. These guys are for real, somehow,"
She walks back to the group and for the first time since she joined this rag tag of characters, wants to help them. "it must be the fatigue"
She approaches Hmark. "Sorry guys. Although I do think the front entrance is probably what we needto go through, I will follow your plan. Let me see if I can move these levers using my prestidigitation spell. I doubt it will work but it is the least I can try for you guys."
She covers her head with her hood halway and starts an incantation and focuses on the first lever, to see if she can move it.
What is happening? Why do I care about these guys?"
Dathish [HP41/43) AC:18 Longstride d20+8=23 ; d20+8=23 ; d20+4=23 ; d20+5=7 ; d20+5=6 ; Wednesday May 20th, 2009 12:36:25 AM
Jump 23 Dathish will relaxe slightly as Axara realeses her tenson Why must she try so hard to distance herself from us, why can't she simply learn to deal with those the wold puts her with When Rollo triggers the trap the barbian will look over the wound, the poison will likely have after affects, hear I can call the poison into dormancy.[/b] If Rollo concsents to treatment the barbian will take a second and gather the power of nature over him finaly he will speak to the poisen in druidic placeing his hands gently on the little clerics shoulders Highlight to display spoiler: {Rest ravager of the body, slumber and trouble this gnome no longer, he has much to do}* Thats the best I can do, be warned, I can not kill the poison with my magic, only lay it to sleep. It will awake in a hour or so but it should not bother you for a few hours, hopefully enough time to get you to camp and treat deal with the poision then
" Axera, The front is likely just as trapped as the back, perhaps moreso, after all wich is more likely to attract attackers, a hidden backdoor or a obvious entrince."
Otherwise the barbian will watch the group looking and watching for any signes of danger that may be comeing. -------------------------------- *Dash is casting a Delay Poision spell hear, when I came to this encounter I thought I'd find no use for it. Dash: Listen 23, Spot 23 Mich5,6
ADM Addison HeroesLoot3 Wednesday May 20th, 2009 3:01:47 AM
En large, the group decides that this is the right way to go. Everyone has their own idea of how to get past this last leg of the trapped room, and it proves somewhat productive.
Axara ONLY because of your nat 20 on spellcraft Highlight to display spoiler: { You can clearly see the runes that the electrical wire is coming from. They are a heavy enchantment magic that will clearly mess with a person's mind if it were to be triggered. Perhaps a confusing effect, or a knock-out type thing. It also seems that if it is triggered once, then it will go away for a few minutes to recharge, before coming back. }
Garret has the idea of simply playing limbo with the wire, crossing the path and trying to avoid it. This may be an ok idea. The thin wire of electricity is about 3feet off the ground, so it would be hard for someone to duck, jump over to the tile that the wire is hovering above, and then proceed to jump to the next tile while still ducking. Still, it seems difficult, but it can be done with the right degree of athletics. (Roll some applicable skill checks, do your discretion, and we will see what happens if you decide to give it a go. The DC will be around 18 or 20ish, but maybe it can be done. We'll see what happens.)
Rollo succumbs to the poison from the arrows (why is he getting hit so much today?). Fortunately Dathish somehow prepared for such an event. The numbing sensation does not spread any further, but it is still rather hard to flex.
Hmark, after seeing the levers and switches figures out the simple plan that was boggling the group moments ago. These orcs- or whatever- clearly planned this well in advance. He also has the idea of using a grappling hook to catch one of the levers and give it a pull. He swings his rope like a lasso, but it is very difficult to try to hit the lever that is several feet away while trying to avoid hitting the electrical trip wire and not let the hook hit the tiles while balancing on a single 1foot tile. (So, if you miss there is negative consequences, thus taking 10 wont work. The DC to hit a lever with the rope is 16, the roll is Dexmod+BAB+1d20. If you fail by 4 or less, then the Hook will hit the floor tiles, if you fail by more than 4, it will hit the electrical wire... There are three levers, roll once for each if you wish.)
Axara has a realization about the group as a whole and chooses to try her hand at helping. She focuses Prestidigitation on one of the levers, but it gives only a little shake to the cantrip spell. Axara can't help but think the spell Mage Hand would fair better, but Prestidigitation can do nothing more than dry clothes or change water into wine.
Dathish Keeps a very keen eye and ear out for any signs of danger as he does mighty leaps from tile to tile. Fortunately, the group is alone in the room with nothing but a few doors and torches... and burnt useless wires... and tiles that trigger arrows... and a mysterious electrical trap. An odd thought pops into the barbarian druid's head... Throw Garret?... who said that? But it is just foolishness....
Selemar [ac 18 hp 23/23] d20+4=22 ; Wednesday May 20th, 2009 3:10:48 AM
Made the balance check
"perhaps sending an animal to operate the lever would help?"
Garret Goodbarrel [ AC:21 HP:21/21] Wednesday May 20th, 2009 8:48:37 AM
Garret stops when Hmark puts his hand on him, but he seems ready to go. When Hmark gets ready with the grappling hook, he will step to the side as much as possible to give him room to throw it. He will wait until the results of the throwing hook before he tries limboing.
Axara[AC: 17 HP 30/30]Picture d20+3=15 ; Wednesday May 20th, 2009 9:22:54 AM
Axara's attempt to help fails miserably. "What did I expect other than failure? Failing is my destiny!"
She looks at the group and shakes her head "Sorry my magic is not powerful enough .... "
She waits and thinks to herself "There is only one thing left to do ... I love you Mom "
She addresses the group "This electric wire will trigger some nasty mind boglging effect and will reset quite fast. Let me give you the time to go to the levers. Tell my mother that I loved her and tell her that I am sorry for all the heartaches I caused. Tell my dad I never stopped loving him, even after he sold me. Tell Kiel that I never truely loved him. It was just lust I guess and I am glad I did not act on it. And promise me you will bring back my body to my mother
After that, she run through the wire, setting up the trap This is what being an Hero is all about
Wil save: 1d20 + 3 = 15 - Goodbye!
Axara[AC: 17 HP 30/30]Picture Wednesday May 20th, 2009 9:34:37 AM
OOC: I knew prestidigitation would fail but she does not have Mage Hand.
Hmark d20+4=12 ; Wednesday May 20th, 2009 10:42:03 AM
Hmark was readying his grappling hook for a try, but is stupified when Axara makes her speech and then launches herself into the trap.
reset?
The archer launches himself across the intervening non-dusty tiles [Balance 12 - success], and frantically flips all three levers. And then he turns to see what Axara has done to herself.
Rollo[AC:21 HP:32/42] Wednesday May 20th, 2009 2:31:13 PM Thanks. Rollo gets up as his head begins to clear. Eberyon will cleanse my spirit in the morning.
Rollo turns and notices Axara rushing towards the arcing electricity. "That's not gonna end well."
The gnome heads over to assist the sorceress if her tactics prove damaging.
Dathish [HP41/43) AC:18 Longstride d20+10=27 ; d20+7=22 ; d20+7=23 ; d20+7=8 ; Wednesday May 20th, 2009 4:43:58 PM
Dathish who after healing Garret was toying with the idea of summoning one of the champions of nature (A summone Natures ally spell) on the other side of the trap to pull the tirgger suddenly realises what Axera is attempting. Quickly moveing the large man will try and stop her, however he can. even if his idea of summoning fails, he has better saves and endurance then her, he has a better chance of surviving whatever it is. (Rember my base speed is 50ft right now) "AXARA WAIT! THERE MAY BE ANOTHER WAY!"
--------------------------------------- I dont know how you want to do this, so I'll make several rolls Ref 20 (Sory I was looking at wrong character sheet :) Touch attack to try and grab her before she runs into it:22 Grapple check:27 (Should she resist at first) Will save:(If somehow he falls into trap):8
Axara[AC: 17 HP 30/30]Picture Wednesday May 20th, 2009 5:01:40 PM
OOC: Axara was very close to the trap as she did the failed spell. Datish just slow the poison in Rollo's body. No way he can catch her, even with long stride. Cannot wait to see the DM ruling. IF we use combat rule, initiative goes in the order of posting so she goes first. Don't worry, it won;t the first time I lose a character.
Selemar [ac 18 hp 23/23] Wednesday May 20th, 2009 8:04:13 PM
wand of healing on standby.
Like i tell emo high school students, there are options that don't involve mutilation and suicide
ADM Addison HeroesLoot3 d6=6 ; 3d6=11 ; 3d6=11 ; 3d6=7 ; 3d6=6 ; 3d6=9 ; 3d6=15 ; d3=1 ; d3=2 ; d3=3 ; d3=3 ; d3=2 ; d3=3 ; Thursday May 21st, 2009 12:30:32 AM Selemar has the idea of summoning an animal and trying to get it to pull a lever. Seems like a simple enough task- you can get summoned animals to attack opponents and perform other tricks easy enough.
Garret decides to let Hmark have his go with the grappling hook before trying his acrobatics.
Unfortunately, Hmark doesn't have a chance to give it a try before Axara feels that the best way to get past the trap is to use herself to set it off.
Dathish makes a mad dash to stop Axara, but alas, the order of the group had Rollo in the back of the line and Axara in the front with Hmark and Garret. He manages to grab her by the wrist and give a pull, but only gets her black glove in his hand as she slips out of it and jumps into the electrical trap.
When Axara hits the trap, there is a quick buzz of electricity that starts where her legs hit the wire and travels quickly to her head. The electricity makes her neat dark hair stand on end and frizz out. She turns to the group and her eyes seem rather blank (Will DC was 18, sorry). Then, suddenly, her feet begin to do an odd dance on the squares around the safe one she is standing on (it looks like someone playing DDR). She also does a hop-scotch jump on other trapped tiles before returning to her safe one. This results in 6 trapped tiles being stepped on (I rolled 1d6 and got 6). She comes out of the trance to see a bombardment of arrows flying at her from the far wall with the holes in it.
Axara Make a total of 6 Reflex DC 15 saves vs traps. Success means you dodge that arrow and take no damage and do not need further saves, failure means you take the damage for that one. The arrows do damage above in that order if you fail the reflex save: first one does 11, second does 11, third does 7, fourth does 6, fifth does 9, and sixth does 15. For any reflex DC that you fail, make a Fort save DC 12 vs poison. Any fort DC that you fail has the strength temporary damage in the order above: first has 1, second has 2, third has 3, fourth has 3, fifth has 2, sixth has 3. You can come out of this fine with a few successful reflex saves and a few successful forts, or you can be hurt pretty badly... thus is the luck of DnD.
When the trap is triggered, there is a clicking from some runes on the wall and the electrical wire is gone- its power dissipated for a minute or so. Hmark takes this opportunity to dash past her and he flips all three levers. With each flip, there are several gears grinding and clicks from all over the room. Unfortunately, since order of initiative goes with who posted first, Hmark does not hit the switches fast enough to turn off the arrow trap before Axara does her little jig. Hmark turns just in time to see Axara trying to doge arrows.
Rollo and Selemar stand by with their healing spells at the ready.
After Hmark hits the levers, the electrical trap does not come back and anyone trying to step on tiles to test it out finds that even though the tile still gives a bit, there are no arrows that come flying from the wall.
Godspeed Axara, godspeed.
Dathish [HP41/43) AC:18 Longstride Thursday May 21st, 2009 12:31:47 AM
OOC:Well the non-dathish part of me says "hmmm, more exp for meeeeeeeeeeee!!!!!!!!!!!"
Dathish [HP57/43) AC:18 Longstride d20+3=7 ; d20+8=27 ; Thursday May 21st, 2009 12:58:33 AM
Dathish makeing a split second decison Quickly trys to push axera down or at least position himself between her and the oncomeing darts, flying into a desprate rage. ( raising his HP to 57, and giveing him a better chance against the poison in the darts.) No, No, NO! I'm not going to let you die little girl, no matter how much you want to. .......... Ref save to interpose/push her out of the way:7 Jump check to interpose/push her down:27 occ:my post came right as Addison made his,lol I wrote that as Axara made her dash.
Rollo[AC:21 HP:32/42] Thursday May 21st, 2009 11:06:23 AM "Stop!"
Rollo will cast Hold Person on Axara before she does her jig into the adjoining room (Will DC 15).
Garret Goodbarrel [ AC:21 HP:21/21] Thursday May 21st, 2009 12:50:06 PM
Garret can do nothing but stare and watch as Axara first starts to leave, then turns, makes a speech, and runs into the trap, intentionally setting it off.
Axara[AC: 17 HP 30/30]Picture d20+3=14 ; d3=1 ; d20+3=13 ; d20+3=17 ; d20+3=14 ; d20+3=23 ; d20+3=14 ; Thursday May 21st, 2009 4:02:53 PM
11 + 11 + 6 + 15 = 42! ding dong the witch is dead, the witch is dead!
IS EVERBODY HAPPY?
Hmark d20+4=8 ; d20+3=14 ; Thursday May 21st, 2009 9:35:31 PM
Horrified, Hmark watches Axara get pelted with arrow after arrow. Dathish and the others move in to help her, but the lad wills himself not to join them.
His sergeant's voice echoes in his memory. everybody standing around a fallen comrade is a good way to join him
Hmark readies his bow, and maintains a vigil at this entrance. "Is she all right?" he asks over his shoulder. [Spot 8, Listen 14]
Selemar [ac 18 hp 23/23] Thursday May 21st, 2009 9:58:25 PM
like Hmark, Selemar is horrified, and refrains from running in.
"No, she is not all right."
Dathish [HP57/43) AC:18 Longstride Friday May 22nd, 2009 1:26:25 AM
OOC:Addison, please read my email before giveing a final ruleing on Axeras fate
ADM Addison HeroesLoot3 d20+3=17 ; d20+4=16 ; d20+4=7 ; d20+4=24 ; Friday May 22nd, 2009 2:15:34 AM
(OOC: Here's the ruling. I took everything into consideration, including your email Dathish. I read everything about five times and here we go. Axara wants her character to live, so she used a Hero point to reroll one of the Reflex saves. Because she gave me permission to roll her Fort saves for her, I took the liberty to roll for this reflex reroll save. Its 17, she succeeded. As a compromise for her survival, I am ruling that if she knew about the Hero Point reroll when she made her post, she would have rerolled the FIRST failed reflex save before making the next 5. So, the first Ref save that she made, which was 14, is replaced with 17. She does not take the 11 damage from it, so total damage is 11+6+15= 32, she's at -2hit points, alive but dying. I also rolled her Fort saves vs DC 12, they were Success, fail, success. SO she failed Fort save number 4, resulting in 3 temp str damage. I considered letting Dathish's attempt to take some of the blow happen, but he rolled a reaction Ref save of 7. If it was like a 14 I would have Dathish take one of the blows. Fair?)
Here's the flavor text:
Axara stands on her square that the electrical wire was once hovering above with her dark hair standing on end as a total of 18 poison-tipped arrows fly at her (3 for each tile she danced on). She dodges the first volley with some heroic effort, doing an lean-back matrix move to dodge them (Ref17 hero point usage). Unfortunately, as she pulls herself up after her first dodge, the second volley of arrows catch her in the legs and arms (Ref13, Damage11). She winces in pain, but the poison is fought off by her body (Fort16). She opens her eyes in time to see the third volley and pulls a odd limbo tactic combined with a pirouette to dodge them(Ref 17). Then, she is off-balance and on her toes and the fourth volley swipes her beautiful face, leaving some deep wounds (Ref 14, damage 6). Luckily, Dathish swipes his sword to cut down two of the arrows, and only one leaves its deep scar on her left cheek. This time, her mouth and cheeks go rather numb from the poison that drips green from the wound (Fort 7, str damage 3). After feeling that pain in her face, Axara does not want to feel it again and readies herself for the fifth volley. This one, she dodges with extreme and unnatural dexterity (Ref 23), jumping clear over the arrows like a hurdler. Unfortunately as she jumps over the fifth, she jumps straight into the sixth and final arrows. They all catch her straight in the chest (Ref 14, Damage 15, Fort 24), throwing her to the ground.
After the last hit her in the chest, Axara stumbles a bit, coughs up some blood, and hits the ground hard (-2 hit points friends). Her lips are extremely blue and she is losing blood fast as the pool spreads on the now-disabled tiles and trails in the cracks of the floor.
Luckily, Selemar and Rollo are standing in attendance with their healing ability while the rest of the group watch in utter horror at the sorceress's brash actions.
Selemar [ac 18 hp 23/23] 2d8=9 ; Friday May 22nd, 2009 3:29:12 AM
selemar is horrified, but moves quickly, rushing to the fallen sorceress and zapping her with a wand, healing her for 9.
"You......you could have died! I don't care who is missing or what your relationship is with him! e need you if we are to live. Our people need us if they are to be safe! Such recklessness could lead to the deaths of those we love. Think!"
Tirade ended, he walks away looking a little shaken
Garret Goodbarrel [ AC:21 HP:21/21] d20+16=21 ; d20+5=17 ; d20+12=30 ; Friday May 22nd, 2009 8:58:40 AM
Garret watches, frozen, as Axara takes the arrows one after another. His mouth opens when she slumps to the ground, but before he can react, Selemar steps up with his magic wand. He shakes his head and mutters under his breath, "crazy witch."
When he sees that Selemar is taking care of her, Garret quickly moves about and assesses the situation. He sees that Hmark has disabled the traps, he moves over to the entranceway and looks around for enemies as the others (presumably) help Axara back to her feet and away from the trapped area. Garret will move a little ways down the hallway, just enough to give the group enough room to move Axara (and everyone else) out of the trapped room. He will attempt to stay hidden from anyone or any thing else in the hallway in the opposite direction.
-----
Hide: 21 Spot: 17 Listen: 30
Rollo[AC:21 HP:32/42] d8+5=8 ; d8+5=11 ; Friday May 22nd, 2009 11:16:24 AM
Rollo shakes his head as he walks over and taps the sorceress twice with the wand in his hand.
(Healed for 19 total)
"When we say to use our heads to solve problems, it is not meant literally."
Rollo does not delay in returning to the others, fearing that whatever lives her is not only aware of thier presence, but is now waiting for them.
Hmark Friday May 22nd, 2009 2:07:12 PM
Hmark's shoulders relax as he notes Selemar and Rollo ministrate to Axara's wounds. She'll be all right.
With that, he turns to keep watch over Garret, who has moved on ahead. His ears are still focused behind him, however, as the archer is somewhat curious how Axara is going to respond to Selemar and Rollo.
Rollo[AC:21 HP:32/42] Friday May 22nd, 2009 2:31:05 PM
Rollo signals to Garret to hold up, and heads over to him and whispers, "Let me go in first. I may be able to distract them long enough for the rest of you to get in position"
(ooc Strategy: I'm gonna go in with Armor of Faith, Glibness, Sanctuary, and comprehend language, not to mention looking and acting like an orc, and see if I can get them talking, perhaps to the point of turning Zeph and Kiel over to me. If not, while I'm talking Axara should turn at least two of you inviso, so you can sneak in behind me and set up for an attack, and potentially free the other two before an attack is necessary. Sound good? Any other suggestions, additions? Etc.?)
Dathish [HP41/43) AC:18 Longstride Friday May 22nd, 2009 3:09:33 PM
OOC:Did I expend my rage for today? After the volly of arrows Dathish looks at Axara in horror, at first thinking she is dead, After realizing that she is still alive Dathish will look over her wounds, makeing way for Rollo as he rush's to heal her. "Damn, and right after I used my abilty to hold back poisen. From the looks of the darts the poisen might not kill her, but she will be to weak to help. " "Rollo before we take action perhaps you could use your skill with healing to try and help her take the poisen. Regardless we may have to take her out of hear if the poisen immobilise her. OOC:should she fail her fort save it is quite likely she could go down to 0 str. Am I correct?
Garret Goodbarrel [ AC:21 HP:21/21] Saturday May 23rd, 2009 11:03:18 AM
Just to make it clear, Garret is not trying to move ahead, he's just moving into the hallway enough to be out of the trapped room and so that there's room to get everyone else out of the danger area and to tend to Axara as needed. While he's doing so, he's spotting ahead so that nothing appears and surprises the group.
ADM Addison HeroesLoot3 d20+8=21 ; d20+8=12 ; Monday May 25th, 2009 2:08:48 AM
As Rollo and Selemar look over Axara's wounds and heal her, the both notice that one deep laceration in particular will not heal fully without some serious cosmetic magic due to the poison that took affect(perhaps a regeneration spell?). This is the cut on her left cheek. It seems the arrow took out a bit of cheek bone when it bit into her, leaving a small depression in her face along with a scar spanning her cheek to her ear. Although she is still quite beautiful and stunning, the scar is noticable- perhaps a mark that will remind her of her decisions. Her lips are still a bit blue and numb, but the rest of the arrows come out of her torso as the healing spells are being cast, leaving only tiny marks of where the once were.
Dathish watches over the healing and worries about the poison and what is to come. (You can keep your rage for the day since it was kind of a jumble of actions that could sorta but not really be taken at the same time. Besides... you may need it. Secondly, Axara made 2 of the saves and only failed the one that got her 3str damage. I decided not to do the secondary damage for several reasons. Your spell on Rollo is stopping the poison from effecting him for an hour or so, therefore his strength is still at its full 9 for a while... but Axara's is down a bit)
Garret decides to move ahead, with Hmark close behind. There is another hallway after the trapped room, much like the long, dark one you took to reach the room. Again, you must put your hand on the side of the wall.
When you get halfway down the dark, cramped hallway, you begin to hear something echoing from the walls about 15feet ahead of you. There seems to be a bit of a conversation going on and Garret and Hmark are catching the tail end of it.
There is a low, deep, powerful voice that carries down the hall. It is saying "You did well capturing these two. With the boy's blood, we have one more ingredient needed. The next part of your job is to either kill the rest if they decide to try to rescue their companions... or slow them down so we can get to our next objective. Your tribe will be well rewarded when all is said and done. And if you dare double-cross us... your families will suffer."
With that, there is the low mumble of words being uttered followed by a loud POP. Spellcraft DC 19 Highlight to display spoiler: { It is a teleportation spell}
After that, Garret notices two beady yellow eyes in the darkness about 10feet ahead of him, in front of a doorway to the room in which the voices came from. They dark around suspiciously but do not notice him.
Garret Goodbarrel [ AC:21 HP:21/21] d20+16=25 ; d20+14=18 ; d20+1=18 ; d20+12=13 ; Monday May 25th, 2009 7:15:13 AM
Garret quickly and quietly moves back down the hall to report back to the others. "Trouble ahead, but we are close. I just overheard someone telling some others that they had done a good job in capturing our friends. In addition, he said that they were the next to last ingredient for something or other. They are on guard and intend to kill us or at least slow us down until the other guy can finish his plan. And he appears to have captured their families and they fight us only to keep from having their families killed.
"I was unable to see what sort of creatures were ahead, but down the dark hallway there I saw two pairs of eyes, so they appear to be guarding and ready for us, but perhaps unaware of all the noise we have just made. Perhaps sound does not carry here as much as we thought.
"Either way, we must hurry because whoever this is gave them instructions to delay us while he completed his task. I think he then cast some kind of spell, because I thought I heard something that sounded magical after he spoke to them. He also mentioned some sort of boy's blood that was an ingredient to his task, whatever that is.
"As I see it, I think our best bet is to get these creatures, whatever they are, on our side somehow. Since they are fighting because they are afraid of their families being hurt, we may have a chance to convince them that we will help save their families if they will return our friends. Otherwise, we are likely to have quite a battle ahead."
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Hide: 25 Move Silent: 18 Spellcraft: 18 Listen: 13 (back down the hallway after he heads back to the others)
Dathish [HP41/43) AC:18 Longstride Monday May 25th, 2009 2:03:31 PM "I knew it" the barbian whispers under his breath as Garret explanes what he heard. "Well its offical, were fighting something stronger than orcs. If there was more than one it could be a covey of hags, or maybe something stronger like a oger-mage or a demon. I say our best bet is stay ready to attack and send a small group to try and rescue the orcs' familys, when whatever this warlords power over them breaks fear will likely turn to outrage if I know anything about orcs." As he says this he has already drawn his sword a decorated sheild
Selemar [ac 18 hp 23/23] Tuesday May 26th, 2009 12:24:05 AM
"It appears they may not know we are here. Perhaps we can rescue the others and get out. Or do we want to find more information?"
ADM Addison HeroesLoot3 Tuesday May 26th, 2009 12:55:53 AM Garret overhears the conversation and gives his suggestions as to what means and speculates ways to avoid conflict- if at all possible.. Dathish thinks that its best to rescue the orc's families somehow and questions what could be behind such an organized capture. Selemar thinks that a quick escape plan is in order.
The hallway ahead of you is quiet and dark. No more sounds can be heard echoing throughout the stone cave... except maybe a grumble in the far distance down the hall, in the direction the previous voice came from.
Dathish [HP41/43) AC:18 Longstride Tuesday May 26th, 2009 1:08:30 AM
(I'll post my action later in a hurry so I'll forward stratigy discusion) [b]"It depends on how well guarded are companions are my friend, Information is only a tool to that means at this point. We should do whatever we can to get ourselfs into a position of power before acting. Axera do you have any means of magicaly peering into the other room?
Garret Goodbarrel [ AC:21 HP:21/21] Tuesday May 26th, 2009 8:42:27 AM
Garret replies to Selemar, "No, I think we need to do as Dathish has suggested -- we need to rescue those orcs families, somehow. I'm not sure they're going to let us get close enough to talk to them, but perhaps that's the best idea to start. Does anyone speak their language?
"If we can, perhaps we can talk to them first and find out where their families are. If they will talk, we can at least try to help them. If they will not accept our help and they attack us, we will have no choice but to defend ourselves. I wonder if we should try and grab one or two of them and talk, or if we should openly approach and attempt to talk to them. I think perhaps that last idea should be the best."
Rollo[AC:21 HP:32/42] Tuesday May 26th, 2009 12:12:09 PM "I speak the language, and have being an orc pretty well mastered, lot of droolin', slurrin', and droppin' G's at the ends of your words. Let me have a chat with them." Rollo turns to Axara.
"Are you still able to use your magic? Could you turn a few of them invisible." Pointing to the other members of the group."So they can back me up if things get out of hand, or even rescue Zeph and Kiel while I have them distracted. Not that I believe they will."
Hmark Tuesday May 26th, 2009 8:36:10 PM
Hmark nods at Rollo's suggestion. "Just standing here keeps us 'delayed'," he notes. "If some baddie is about to kill our boys and turn them into ingredients, we ain't gotta lotta time to mess around."
The archer nods toward Rollo. "Me and Garret can tail you invisible, and you can take your shot at talking them down. Otherwise, we're probably gonna have to do it the hard way."
ADM Addison HeroesLoot3 Wednesday May 27th, 2009 1:28:18 AM
The group each make their suggestions as to the best strategy to approach the kid-nappers with.
A plot of "Talker talk with invisible muscle standing at the ready and try to free our captured friends" is hatched.
Only a few things I need to know: 1)Marching order (in general, map will be provided shortly). 2) Who will be invisible and where will you be going/standing, 3) If Rollo will have his hat of disguise changing his appearance or not.
There are always options to fighting- and it seems worth exploring such things... Dathish is right: information is your companion.
Before you is the long, dark hallway leading to a room in which the voices were heard. There is some eyes in the dark before the room standing guard that did not notice Garret with his sneakyness when he walked up and heard the conversation.
Selemar [ac 18 hp 23/23] Wednesday May 27th, 2009 6:11:23 AM
"I could change form and tag along. I might be less suspicious as an animal. I doubt they want to talk to an elf..."
Garret Goodbarrel [ AC:21 HP:21/21] d20+14=21 ; d20+16=20 ; d20+12=28 ; d20+5=8 ; Wednesday May 27th, 2009 9:06:44 AM
Garret will move along one side of the hallway just behind Rollo. If invisibility is not cast upon him, he'll just hide and move along.
Move Silent: 21 Hide: 20 Listen: 28 Spot: 8
Rollo[AC:21 HP:32/42] Wednesday May 27th, 2009 11:27:37 AM
(ooc: Never shut off his orc disguise.)
"You could turn into something menacing even. Rollo says to Selemar. "You could be my faithful wolf companion, could explain how I sniffed them out here."
If the plan proceeds I will cast the following spells in the following order: Shield of Faith, Glibness, comprehend language, and Sanctuary (just before entering the room),
Dathish [HP41/43) AC:18 Longstride Thursday May 28th, 2009 12:12:10 AM "Invisbilty would help, my lake of metal armour makes me ideal for a cloaked warrior, Mich perhaps could pose as your companion whist Selemar hide in your cloak as a snake or other dangerous beast. ooc:A small or medium snake could work hear, but what about are animale companions, Mich could be told to hide, though Shun might not take well to stealth.
Rollo[AC:21 HP:32/42] Thursday May 28th, 2009 12:24:45 AM
(ooc: our animal companions were left behind due to the traps, we could go back and get them though now that the traps are disarmed.)
ADM Addison HeroesLoot3 Thursday May 28th, 2009 1:23:59 AM
With all the traps disarm, your animal companions Shun and Mich join you.
The plan comes together as such: Rollo will walk into the room where the sound came from, disguised as an orc and attempt to make an offer in order to get back Zeph and Kiel while Hmark, Dathish, and Garret hide in various ways and attempt get in good striking position or try to rescue the captured teammates. This effectively gains the opportunity to offer an easier solution (diplomacy) as well as stay within striking advantage if a fight were to break out. The animal companions could accompany Rollo into the discussion. Let us only hope that the individuals within the next room are willing to talk and wont be able to hear our sneaky Heroes.
(ooc: The map should be up soon. Just say when you want to walk in or change the plan accordingly. State your relative position if/when yall decide to make your move. =)
Axara is quite stunned from the ordeal with the last trap and nods slightly when someone mentions "invisible". It seems that she can cast the spell for you guys on whomever, but will not be able to help out beyond that. She will remain in the room before or perhaps the first dark hallway and recover. (ooc: I was told Axara/Alain should be back in a week or so. As a compromise I'm trying to get permission to use her invisibility spell for your plan but make it so she doesn't have to post.)
Garret Goodbarrel [ AC:21 HP:21/21] Thursday May 28th, 2009 8:09:06 AM
"Sounds like a plan, let's head on in."
Selemar [ac 18 hp 23/23] Thursday May 28th, 2009 12:00:02 PM
turns into a wolf, and follows Rollo
[i] I'll show Lango how this is done![/i}
Hmark d20+3=21 d20+4=13 d20+6=11 Thursday May 28th, 2009 9:05:54 PM
Hmark takes the invisibility spell, waits for Rollo and Selemar to get a head start, and then follows the pair forward.
[Listen 21, Spot 13, Move Silently 11]
Rollo[AC:21 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary d20+32=37 ; Thursday May 28th, 2009 11:25:26 PM
Rollo summons the blessing of his lord, and proceeds into the room before them.
(Casts Shield of Faith, Glibness, comprehend language, and Sanctuary)
Rollo runs in as if out of breath, "Luck has blessed me, I have found you. There may still be time to save them, but we must hurry." (bluff: 37, really not bluffing much yet, but figured I'd roll.)
Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary Thursday May 28th, 2009 11:49:32 PM
(forgot to update AC)
ADM Addison HeroesLoot3 d20+8=23 ; d20+3=7 ; d20+3=15 ; d20+3=18 ; d20+3=11 ; d20+3=5 ; d20+3=22 ; Friday May 29th, 2009 1:44:44 AM Axara casts Invisibility on Dathish, Hmark, and Garret for good measure before retreating to the corner of he once-trapped room. She seems quite shaken up by the whole ordeal but should be fine once the color comes back to her lips.
Rollo takes the lead by walking down the hallway towards the next opening. Rollo hears a gasp as he approaches the doorway and sees two beady yellow eyes in the dark before the door opening. Rollo then begins to say his speach, which is very believable. The being before you is an orc- short and skrawney for an orc with a deep forest-green hue to his skin, he is slightly hunched over and his fingers dart back and forth around twin short swords at his belt, unsure of how to react. He is also wearing a very familiar Mithril Chain Shirt... one that looks like something one of your companions once wore. He believes that Rollo is sincere but is very confused (what was your disguise check btw Rollo?). His eyes dart around Rollo frame and he sees the three animal companions and he gasps again. Quite frankly, he doesn't know what to make of a strange unknown orc running to the room he was guarding with three pets in towe.
Finally, after an awkward moment, he speaks in Orcish with a gutteral pirate-esque accent "I don't know what ye speak of, but ye should talk to me leader, aye?" With that, he turns and walks into the room.
In the room, Rollo and everyone else invisible or otherwise hidden follows. The room is large for a cave room- at least 50 or 60feet long by a few less wide.
You quickly spot several things: Firstly, Zeph has his hands chained to a wall by manacles. He is hanging a foot or so off the floor by his chained wrists. His foot twitches slightly when you enter the room, but seems unconcious. His dark hair seems even darked since it is matted to his head with blood. He is bare-chested with several cuts on his body. You can even see the rawness of his wrists. He is on the far wall, at least 40feet from Rollo position by the entrance. Secondly, there is a cage next to Zeph that houses the limp form of Kiel. He is on the floor of the cage and not moving. There is a good quantity of blood accompanying him on the floor of the cage. Next you see someone laying in the corner of the room on a bedspread. It is an orc- an old one. He has a white beard and he is snoring loudly. Next to him lies a quarterstaff and sling. Then, in the center of the room, is are two orcs that apparently you were brought to see. One is extremely large- even for orcish standards. He is wearing tanned leathers and is brandishing a very large two-handed axe. He has a sloping forehead that is exaggerated by his frown when the disguised Rollo shows up. The other orc in the center of the room is holding a large two-handed mace in one of his hands. In the other is a crystal of some sort. He is wearing a dark purple robe with a depiction of a Bull's horns on the front of it. This robed one must be the leader because he speaks up first, "Who is this, Krusak?" he asks the skrawney guard-orc, his tusks bearing with each syllable.
Krusak replies "Just ran in screaming mad about 'time to save them'" Krusak, the skrawny orc replies.
The robed one raises an eyebrow and says, "Who are you and what are you doing here? We are expecting guests soon... those not of our color." he says menacingly, with a strong air of authority.
Then, Hmark who is invisible, notices that Krusak's ears perk up a bit when he steps more loudly than he had hoped. Krusak snarls a bit and his beady eyes dart more and more, but nothing is said about it.
Garret Goodbarrel [ AC:21 HP:21/21] d20+14=15 ; d20+5=15 ; Friday May 29th, 2009 8:19:43 AM
Garret attempts to move around to the side of the large orcs as quietly as possible to place himself in a flanking position, but near the old orc with the sling. He also looks over to the cage to see if it is locked.
Move Silent: 15 Spot: 15
Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary Friday May 29th, 2009 10:48:54 AM
(Disguise check was a 22, with Garret's help)
Axara[AC: 17 HP 30/30]Picture Friday May 29th, 2009 3:31:46 PM
Time: Right after Axara regains conciousness Location: The room with the magical trap ============================================================================== Axara regains conciousness as Selemar heals her. Her eyes are haggard and wide open but it is not clear what she is actually seeing. She slowly gets up and looks for her spell components pouch. She grabs the right ingredients and whispers a few arcane words. She turns invisible and before any other can really react, she is gone.
Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary Friday May 29th, 2009 3:38:44 PM
(ooc:I'm assuming as we were walking through the hall we stumble upon a pair of potions of invisibility?)
ADM Addison HeroesLoot3 d20+8=18 ; Saturday May 30th, 2009 1:22:14 AM
(ooc: Concerning the current crisis: I was given permission by DMKathy to have the group use Axara's ability to turn people invisible, according to everyone's plan. So, I did just that on Thursday night's post. I sent Alain an email before I posted asking him/her to say "no" if he/she didn't want that to happen. There was no reply. The request for us not to use her spells was made today, Friday, after the post. Since players do not have the power to go back in time to change what has already happened and permission was granted prior to the decision and no objections were made until AFTER it already happened, my ruling is that she did cast the invisibility spells on the three group members. She simply won't be where ya'll left her when you return to find her. So there, crisis averted and nothing has changed. Everyone do what actions you wish, particularly Rollo with his conversation... I'm quite intrigued as to what the Heroes will do, honestly. Next post will be on Monday at 12midnight. Have a good weekend all. =)
Garret sees that there is no locking mechanism holding the cage door closed. It hangs open slightly. As he moves forward, he sees Kiel lying on his side in a pool of dark blood. Flies skip across his face and he is not moving to stop them.
Everyone do me a favor and put your skill check rolls that are applying to the post at the bottom on parenthesis so I do not have to scroll up several days to see what the roll was that you did a long time ago. It only takes one roll to apply for an action or conversation, but a conversation or action could take several posts, so just keep the roll in your post with something like "Move Silent check from before=21" or something. Thankies =)