Dwight hp 144, ac 26 d20+23=39 ; d6=1 ; d6=2 ; d6=3 ; d6=1 ; d6=4 ; d20+18=33 ; d6=6 ; d6=1 ; d6=3 ; d6=4 ; d6=5 ; d20+13=32 ; d6=6 ; d6=1 ; d6=4 ; d6=4 ; d20+23=27 ; d6=5 ; d6=2 ; d6=3 ; d6=2 ; d6=3 ; Thursday May 28th, 2009 10:22:07 PM
OOC: Dwight was hoping to not have to fire, so he held during round 1. This is why I didn't give an action piece.
Round 2:
Seeing the battle is going, Dwight focuses his efforts on person 4. He quickly unleashes 4 separate arrows at him.
OOC: If figure 4 has been knocked down, figure 2 and figure 5 are his next targets.
Whisk, circle around behind the group and be prepared to follow a runner
================= flying on broom Lavender and green ioun stone cloak of resistance + 3 boots of speed ring of blink ring of invisiblity
Echlhin AC 29 (Touch 23/29 vs. Incorp.) HP 191 of 191 Character Sheet d20+21=33 ; d20+21=29 ; 15d6=62 ; 15d6=56 ; Thursday May 28th, 2009 11:36:01 PM
(Spellcraft 33 and 29) Echlhin recognizes the Time Stop cast by the spellcaster (#4) and the Heal spell cast by the other (#3).
With Plyf out of the way Echlhin casts a Quickened Flamestrike (from Spellstaff) and another Flamestrike, catching all 5 opponents with both spells. (Reflex Save 22 for both, save for half damage.) 62 Damage (31 Fire, 31 Divine) from the first and 56 Damage (28 Fire, 28 Divine) from the second.
After casting, he repositions himself. (Move to Q-27, left of tiger)
================================ Ring of Counterspells - Grtr. Dispel available Didn't remember to put up any daily protections, so none atm (oops)
TratainCurrent Spells HP 211/211 AC 38 d20+10=12 ; d20+10=14 ; d4=1 ; d4=3 ; d4=4 ; d4=4 ; d4=4 ; d4=4 ; d4=3 ; d4=2 ; Friday May 29th, 2009 4:56:44 AM
Tratain is unable to recognize either of the spells being cast through his knowledge of spellcasting but he recognizes the effects of the spell their healer has cast. (Spellcraft 12 and 14)
Tratain casts a Quickened Heal on Monthor (Monthor Heals 150) and he then casts Extended power Word Stun on an enemy. (Primary Target is The Wizard, If he is down then Thier Healer is Next. If he is down as well then the Guy with the Two Axes that Hit Monthor last round.)
After he casts his spell he moves next to Monthor and will Intercept the First attack made against the Dwarf (Protector Power)
Power Word Stun: No Save 151 or Higher HP - No Effect 101 to 150 Stunned for 4 Rounds 51 to 100 HP - Stunned for 12 Rounds 51 Or less - Stunned for 25 Rounds
------------------------------------------------- Greater Magic Weapon - Warhammer Greater Magic Vestment - Armor of Heavy Fortification Greater Magic Vestment - Shield of Reflecting Permanent See Invisible, Tongues, Comprehend Language Ring of Counterspellsx2 - Greater Dispel Magic
Monthor beats on Figure 2. With his third hit, he utterly destroys the fighter who was unable to really do much in this fight. The dwarf cleaves to Figure 1, but is unable to connect and neither does his final hit.
Plyf escapes ground zero and finds a building across the street to fire from.
Dwight unleashes a volley of arrows. THe first strikes perfectly into Figure 4, but in the exact moment it does, Figure 4 disappears altogether. It certainly didn't appear to be a spell he cast... Spellcraft Check DC 21: Highlight to display spoiler: {Figure 4 must have had some sort of Contingency active}. Instead of wasting his time firing blind, Dwight turns to Figure 2 who is only able to dodge one of them. [OOC: I originally rolled versus total concealment for you for the remaining 3 arrows, but when all three came out against you, I decided that it would be more favorable for you to switch targets instead. Does that work for you?]
Vedik attempts to bring a Fire Storm down and Echlhin wants to lay waste with Flamestrikes. Tratain, recognizing that Monthor needs to be healed, attempts to do just that. All three begin casting their spells, but find them cut-off midway. They know the words to speak, but are unable to make them escape their mouth. [Spellcraft Check DC 22: Highlight to display spoiler: {Silence}.] But where did the spell come from? Neither Figure 3 or 4 were ready to act so quickly...
Tratain, realizing he won't be able to help with spells (at least from where he's standing), moves to protect Monthor. [OOC: I presume that, after the Quickened spell failed, you wouldn't try another spell. So I'll give you a chance to do act again for Tratain this round.]
---
The loud sounds of battle abruptly disappear, even though combat continues. Only Plyf, away from the others, can hear anything.
Figure 1 continues fighting with Monthor, but clearly the dwarf comes out on top this round. Monthor manages to dodge most of the man's mad swings. And Tratain, heroically, throws himself between Monthor and one of the axe strokes. Amazingly enough, a hit destined for the dwarf's head misses both of them completely. [Monthor takes 17 damage]
Figure 3 lays a hand on himself and casts a quickened spell. [Spellcraft Check DC 18: Highlight to display spoiler: {Cure Serious Wounds}. Some of his wounds fade away into nothingness. And then, immediately after, he casts another. [Spellcraft Check DC 23: Highlight to display spoiler: {Unholy Aura}. Figure 1 seems invigorated as do the rest of the attackers, but Figure 3 hardly looks pleased. The healer turns his head behind and says something, but only Plyf has any chance of hearing it. [Plyf Only - Listen Check DC 21: Highlight to display spoiler: {"Do something, Llor! I can't keep this up forever. If Vran escapes you know it won't matter whether these fools kill us or the Dread do..."}]
It doesn't seem to bother Figure 5 when Plyf teleports away. Instead, he tears a bead off his necklace and throws it into the alley. The bead explodes into a violent ball of flame, managing to hit everyone except for Echlhin and his tiger. And only Monthor, with his spell resistance, manages to shrug off the spell entirely. [Tratain, Vedik, Dwight take 25 fire damage. Reflex Save vs DC 14 for half]
Nobody is able to determine what Figure 4 is doing or whether the spellcaster is even still there... That is until, in the blink of an eye, most of the Knights find themselves deep in trouble.
The alleyway turns into a complete mess of fire. Out of nowhere, two massive balls of fire erupt on the Knights in the exact same moment. Vedik, Dwight, Echlhin and the Dire Tiger take 60 fire damage. Reflex Save vs DC 22 for half AND Vedik, Dwight, Echlhin and the Dire Tiger take 61 fire damage. Reflex Save vs DC 22 for half]
Furthermore, although none of the Knights know it yet, there is an invisible wall blocking the alley exit that extends the entire width as well as 90 feet up. [OOC: Someone still has to discover the wall and it's dimensions, but I'm telling because I assume that someone will and it'll make determining the next round easier for everyone.]
Roll 3 Different Spellcraft Checks: Spellcraft Check DC 27: Highlight to display spoiler: {The Knights in the alley were hit with Delayed Blast Fireballs} Spellcraft Check DC 25: Highlight to display spoiler: {What is blocking the alley is a Wall of Force} Spellcraft Check DC 29: Highlight to display spoiler: {This much magic, this fast means that there are either many more enemies than there appear to be or a Time Stop must have been used.}
---
The Knights are bruised, silenced, and separated. But if that's exactly where these mysterious attackers wants them, they aren't showing it. One thing is clear: they aren't afraid to burn through their resources to get rid of the Gray Knights.
That Old Man may be much more trouble than he's worth...
---
Misc Info Figure 1: 163 Damage Taken [Highlight to display spoiler: {150 Healed}, Rage, AC 30?? [Q18] Figure 3: 45 Damage Taken [Q17] [Highlight to display spoiler: {32 Healed}] Figure 4: 56 Damage Taken [??] Figure 5: 0 Damage Taken [R14]
There is a Silence spell on the battlefield [Blue Ring on the Map], but none of the characters know where it extends.
There is a Wall of Force spell on the battlefield [Purple Line on the Map], but none of the characters know that it is 20 feet wide and 90 feet high.
---
Combat Rounds. That means only one round of actions. Please include all active spell effects at the bottom of your post for my ease. If I've forgotten something or made a mistake, send me an email or make a Private DM post and I'll fix it ASAP.
MonthorHit Points:(96 of 172) AC 32 (34 against evil) Friday May 29th, 2009 8:05:58 AM
ooc> One problem.. Monthor was beating on #2....
Jeff C: ... This is what I get. Fortunately, I have the day off so I can figure out exactly whether or not this is the end of the world... ;) I'll have it fixed asap.
Later Jeff C: There we go. Fixed. And yet, I feel like I'm cheating since one of the enemies died and none of his friends seem to care. But after the length of that post... I'll come back to it later.
NOTE FOR EVERYONE: I haven't updated the map. Figure 2 is, most definitely, dead. It'll be updated on the next map.
Plyf (AC:23; HP: 127/137) d20+3=18 ; d20+3=21 ; d20+3=21 ; d20+3=18 ; d20+3=17 ; d20+3=8 ; d20+3=15 ; d20+17=29 ; d20+1=3 ; 7d6=24 ; d20+12=27 ; d6+1=6 ; d6+1=5 ; 7d6=20 ; Friday May 29th, 2009 12:20:17 PM
Plyfs first action would be to insure, there are no innocent people on the street and no guards apparent that will be harmed in the battle. If so, she will first get them to safety in some manner. No lowly night guard is going to have a chance to break up this bar room brawl, unless their high commander just happens to be with them.
Now, if all is safe except for the competitors for this message we were to get, she runs up and over the crest of the building and turns, using it for cover if possible, as she looks down into the fray. Nocking her arrow, she focuses on #1 or #2, whichever Monthor is working on.
Attack #1 or #2, whichever Monthor was beating on.
First attack hits AC 31 for 6 normal damage. 24 damage from Sneak Attack and a Crippling Strike subtracting two strength from the defender.
Second attack hits AC 29 for 5 damage. 20 damage from Sneak Attack and a Crippling Strike subtracting two strength from the defender.
Trouble in the Alley - Round 2.5 [DM Jeff] Friday May 29th, 2009 3:18:30 PM Updated Map
[OOC: After a great deal of talking, your friendly neighborhood DMs have come up with a ruling. Tratain and Echlhin don't lose their spells. Tratain is going to continue the same action he intended to, but after moving to P17 and out of the Silence spell.
Joe B, I'm only offering Tratain the opportunity to run out of the alley because he had already stated he was doing that.
The program I'm using doesn't allow me to cut off part of the circle, but the Wall of Force stops the Silence spell beyond it.]
Tratain rushes forward to remove himself from the magical silence. As he passes by rushes by the combat, he is attacked by the barbarian who manages a glancing blow. [Traitain takes 15 damage]. Also, Tratain Only: Highlight to display spoiler: {Figure 4 (at P4) makes no attempt on you, getting clearly out of your way actually (U16) and Figure 6 moves from Q14 to S15. After the Timestop Spell, Figure 4 is at Y15.}
Tratain ends his movement at Q15 and casts a Quickened Heal. [Monthor is healed 150 damage]
Tratain also attempts to get rid of Figure 4, whom only he can see, with a Power Word Stun. The word fires like an arrow at Figure 4, but it has no effect on the caster. And then, out of nowhere, Tratain hears his own Power Word ringing in his ears. Fortunately, Tratain is nowhere near injured enough for it to have any effect. Tratain Only: Spellcraft Check DC 27: Highlight to display spoiler: {Spell Turning}.
[Sorry about that. Unpause! Does this answer everyone's questions and concerns?]
TratainCurrent Spells HP 196/211 AC 38 d20+10=12 ; d20+10=30 ; d20+10=25 ; d20+10=20 ; d20+10=16 ; d20+10=29 ; d20+24=39 ; d8+5=12 ; d20+21=31 ; 10d6=35 ; d20+21=33 ; Saturday May 30th, 2009 2:13:53 PM
Tratain grimaces when his spell is reflected back at him. If a group this powerful came prepared to fight and the knights were taken by surprise this could get very ugly.
The first thing Tratain does is cast a quickened Spiritual Weapon on the Wizard. A Warhammer Made of force appears next to the Man and attempts to swing at him. (It Hits AC 39 for 12 Force Damage Roll to Beat SR is 31)
Next Tratain casts Destruction upon the Wizard (Fort Save DC 25 Fail = Die, Save for 35 Damage Roll to Beat SR = 33)
Tratain Moves to P17 (Two Diagonal Moves to Avoid AOO) and Tells Monthor to stand next to him, and then he Intercepts the First attack Made by the Cleric Against Monthor
MonthorHit Points:(172 of 172) AC 32 (34 against evil) d20+31=40 ; d10+20=30 ; 2d6=11 ; d20+28=33 ; d10+20=27 ; 2d6=8 ; d20+24=29 ; d10+20=28 ; d6=6 ; d20+19=25 ; d20+20=31 ; 2d6=6 ; Saturday May 30th, 2009 7:20:23 PM
Greater Magic Weapon ( From Tratain, weapon becomes +5) Spell Resistence: 20 (bracer of protection-The bracers can also absorb energy-draining attacks, death effects, and negative energy effects) Darkvision 60' Necklace of adaptation ( water breathing) Ring of Energy Resistance ( Major, fire, 20 points) Protection from evil: the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person).
===================== Monthor moves 5' north/east and starts swinging at the cleric
------------ Two handed attack
" AT THEE!!! " but really, no one can hear him anyway....
--------------
Attack 1 Hits AC 40 for 30 physical and 11 holy damage
Attack 2 hits AC 33 for 27 physical damage and 8 holy damage
Attack 3 hits AC 29 for 28 physical and 6 holy
Attack 4 hits AC 25 for 31 physical and 6 holy
Plyf (AC:23; HP: 127/137) Sunday May 31st, 2009 11:11:50 AM
ooc: So Plyf would switch to one. :)
MonthorHit Points:(172 of 172) AC 32 (34 against evil) Sunday May 31st, 2009 1:39:39 PM
ooc> RATS!!! Forgot flanking bonuses..... Please add 2 to all attack roles..... 1- 42 2- 35 3- 31 4- 27
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 70 of 191 Character SheetDire Tiger 91 of 152 hp d20+12=18 ; d3=3 ; d20+12=30 ; d3=3 ; d20+12=23 ; d20+25=33 ; Sunday May 31st, 2009 11:38:50 PM
Echlhin fails to avoid either blast of fire (1st failure in private dm post and ignore d3 roll, i'm tired). His dire tiger fairs much better and avoids some of each of the blasts (again clicked the d3... I need sleep :)). The tiger goes to attack (#1) but is stopped by the wall of force (Move to p20).
(Darkwalk DC = 20, Concentration check = 33) Echlhin shift himself into the Realm of Shadows (treat as Incorporeal) and moves into the tavern, hoping to avoid future blasts and preparing to heal himself next round (move to J27 if my math on max movement is correct).
Knights: 1. Mysterious Bad Guys: 0. [DM Jeff] d20+15=31 ; d20+26=34 ; d20+21=33 ; d20+16=24 ; d20+11=13 ; d20+21=32 ; d20+19=39 ; d20+19=36 ; d8+12=14 ; 3d6+21=37 ; d20+22=34 ; d4+1=4 ; d20+29=31 ; d20+23=39 ; d20+18=21 ; d20+18=35 ; 18d6=61 ; 18d6=45 ; Monday June 1st, 2009 3:54:33 AM Plyf looks out for anyone who might be in trouble. She sees some people feeling the scene, but nobody appears to be dumb enough to run towards the fight. Her arrows fly towards Figure 1, but none successfully strike. [OOC: As an aside, I believe sneak attacks with ranged weapons have to be done within 30 feet?]
Tratain worries about the kind of damage these enemies could do and then deals some damage himself. The Forcehammer clips Figure 4 in the shoulder. And then the man is hit by Tratain's Destruction. The man who already had looked bloodied, looks even worse now. Blood gushes out of his open wounds, but he still stands. The Protector also moves to Intercept for Monthor.
Monthor enjoys the single-minded nature of his combat. Instead of allowing Tratain to defend him, though, the dwarf moves into a flanking position on his target. It doesn't help him much though as only two swings get through.
Echlhin uses his Grim powers to Darkwalk away from the alley. He goes back into the tavern where the Knights were just eating and, not surprisingly, finds it completely empty.
Both Dwight and Vedik are too stunned by the Time Stop assault to do anything and just remain where they are.
---
Figure 1 doesn't seem bothered by Monthor being healed and continues attacking, but both the battleaxe and the hand axe only hit once. [Monthor takes 51 damage]
Figure 2 is still dead as ever, but anyone who cares to check sees that he is melting.
Although only Tratain can see him, Figure 6 is starting to look very worried. He shouts, "We leave now. Scatter and meet at the teleport circle."
Figure 5 moves to R16, but Tratain is unable to get an attack in because the rogue tumbles expertly. The man reads from a scroll and touches Figure 6 and Figure 3 who is touching Figure 1. And they all disappear. [Spellcraft DC 20: Highlight to display spoiler: {Teleport} As they go, the last thing Monthor and Tratain hear is a bloodthirsty shout, "We'll kill you later. We'll find you and kill you!"
Figure 4 looks fairly concerned and that's before he realizes he's alone. When that occurs, he looks downright terrified. He manages to cast a spell in between dodging blows from the Forcehammer. [Spellcraft Check DC 24: Highlight to display spoiler: {Time Stop}
One second he is there, the next he is gone...
And both Monthor and Tratain find themselves in the middle of two exploding fireballs. Even Monthor's resistance doesn't protect him from the assault. [Spellcraft Check DC 27: Highlight to display spoiler: {Delayed Blast Fireball}. [Tratain and Monthor take 61 Fire damage. Reflex Saves DC 22 for half AND Tratain and Monthor take 45 Fire damage. Reflex Saves DC 22 for half].
---
The street is now eeriely silent, even for those outside of the Silence spell. There are panicked voices, but they are far, far away. If the Knights hadn't been here, they might not have believed a fight had occured. Well, except for the invisible wall blocking the alley. And the burn marks that paint the buildings, the ground, and Vedik and Dwight. And Figure 2's once-body, now-goo pile that is pooling around Monthors feet.
After a couple minutes, the Wall of Force disappears. But the Silence remains for quite a bit longer. And, out of the alley and appearing quite out of nowhere, is the Old Man who might have started this whole thing.
---
Misc Info
There is a Silence spell on the battlefield [Blue Ring on the Map, but it ends at the Wall of Force]
There is a Wall of Force spell on the battlefield [Purple Line on the Map].
---
We're out of combat rounds now.
Dwight hp 144, ac 26 d20+21=41 ; d20+21=24 ; d20+15=19 ; Monday June 1st, 2009 6:00:23 AM
Dwight manages to evade both fireblasts, but still is unable to do much other than fly higher to get above the silence and wall of force. By the time he gets there, everthing appears to be over, but he remains cautious as he looks about (spot: 19)
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Character Sheet [link href="http://docs.google.com/View?id=dgp8ptwz_4ff58n9fc"] Monday June 1st, 2009 6:34:06 PM
Echlhin casts Heal upon himself after entering the inn, and after returning to find that the foes have left ends his Darkwalk and returns to where the old man was, to see if he is going to explain what just happened.
TratainCurrent Spells d20+15=32 ; d20+15=20 ; Monday June 1st, 2009 7:15:50 PM
Tratain manages to avoid part of the more powerful of the two Fireballs, but the second one he is unable to dodge at all. At the end of it he is a little Crispy and alot annoyed.
He casts Heal on Himself and Monthor if he needs it. When the man walks out of the Alley he says "You Sir have a whole lot of explaining to do. Who were those men and why were they after you. They didn't seem to have any qualms killing anyone who got in their way. I would like an explanation now."
MonthorHit Points:(172 of 172) AC 32 (34 against evil) d20+16=31 ; d3=2 ; d20+16=31 ; Monday June 1st, 2009 8:49:47 PM
Reflex saves 31 and 31
--------------------------------
Monthor gladly accepts the heal spell from tratain. Cursing himself for not switching out his rings, Monthor puts on his ring of Energy Resistance. He then pokes a bit at the dead body. Monthor sees if any of the fighter's gear remains intake. If there's anything left, he then waves over his party mates. " This stuff is likely good quality but Me's a bit worried about the weapons. Anyone have a detect magic or a detect evil spell they can cast? "
Vedik AC 25 (13 touch) HP 214/214 (Flying 30') Character SheetCurrent Spells Tuesday June 2nd, 2009 8:48:18 AM
Vedik relaxes slightly as the immediate threat seems to have passed. He turns his attention to the old man that seems to have started it all.
Bits and Pieces [DM Jeff] Tuesday June 2nd, 2009 4:38:51 PM
As most of the group moves to ask questions of the Old Man, his eyes are on Monthor. At first he shouts from within the silence spell and then, realizing his prediciment, hobbles towards the dwarf. "TOUCH NOTHING!"
The Old Man reaches into a bag at his waist and pulls a long cane out of it, much longer than the bag is. Carefully, he approaches the goo that Monthor is investigating. In his speech is nothing of the mysterious stranger of before. "These men were a Deathsquad. Agents of the Sons of Dread. Who you have recently aggrivated." The cane prods the clothing as it continues to melt, until he finds a small golden coin. He flicks it out of the mess and then drops the already-melting cane to the ground. The coin would almost be ignoreable if it were not for the glowing skull adorning it.
"My name is Vran. I was once an Agent of the Sons. The coins are cursed. The results can be... alarming." He pulls out a coin that is an exact replica of the one on the ground. "But now I am a servant of only the Great Eye. There are very few of them who know who I used to be. That may not be so for much longer... But regardless I have been charged with reminding you of the promise you made to Him and to help you on your way to that."
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Character Sheet [link href="http://docs.google.com/View?id=dgp8ptwz_4ff58n9fc"] Tuesday June 2nd, 2009 9:09:51 PM
Echlhin listens to what Vran has to say, waiting for the group to respond to his statements as he has little knowledge as to what promises the Knights have made.
TratainCurrent Spells Wednesday June 3rd, 2009 6:11:59 AM
Tratain listens to what Vran has to say and then responds "I would like to know more about those men who attacked us, they seemed quite capable. I would like to know everything you know about them and if you know how we can find them. Also if you know anything about the Sons of Dread or where we might find them we would appreciate that knowledge as well. We have a bit of a score to settle with them."
Vedik AC 25 (13 touch) HP 214/214 Character SheetCurrent Spells Wednesday June 3rd, 2009 7:57:43 AM
Vedik nods, descending to the floor. "Yes, quite a score."
He listens to what the old priest has to say. This sort of inside information did not come lightly, nor cheaply, and the old dwarf respects that.
He reminds the group. "In the morning, I will by Alemi's grace be transformed. I plan to make arrangements for our teleportation to wherever we wish to destroy the orb. With luck, we can put that behind us and be ready within the day to deal fully with the Sons of Dread."
Plyf (AC:23; HP: 127/137) d20+5=14 ; Wednesday June 3rd, 2009 11:58:21 AM
Plyf is very happy that no innocents in the streets were harmed by the encounter and even more so that buildings also remain in tact.
Jumping lithly down to the ground from the roof, she rejoins the others and listens to Vran before asking.
"How does one actually leave the Sons of Dread and why would you want to? It takes an evil individual to want to join such an organization and to swear fealty to the undead is not something one takes lightly, so tell us your storey old man, if you have any chance of us believing you." She looks to her companions as she continues, "Otherwise, how do we know this isn't some elaborate trap, to make sure the orbs are together for therm to retreave?"
After a moment she asks, "What promise is he speaking of? I have made no promise, but I'm not opposed to helping you all with one, if you have declared an oath to perform an action."
Dwight hp 144, ac 26 Wednesday June 3rd, 2009 5:29:08 PM
Dwight nods and waits for Vran response, in particular he looks for a measure of proof, and perhaps some level of explanation before the grounds erupts again.
MonthorHit Points:(172 of 172) AC 32 (34 against evil) Wednesday June 3rd, 2009 7:53:51 PM
Monthor looks at the Old Man and what he did with the dead body...
" Safe to search him now? "
The Step-Son of Dread? [DM Jeff] Thursday June 4th, 2009 2:02:25 AM
At Monthor, Vran points as the goo. "Give it another moment to let his body... turn. And then salvage what you can." His choice of words appears to be accurate. Of the equipment that hasn't been turned to goo, there is a set of half-plate armor, and amulet, and his light pick. [OOC: I'm sure you'll do the work to find out. I'm writing this down right now so you know and I don't forget. +3 Mithril Half-Plate, Amulet of Natural Armor [+1], +1 Light Pick [Chaotic]. Also, the rest of the equipment... Dan and I just forgot. I'll have that ASAP.]
Vran sighes and shakes his head, not so much at the Knights but more at himself. The old man doesn't seem to notice that the coin is bouncing along his fingers. After all the Knights have their say, he sighes again and then begins to speak.
"Miss, I appreciate your idealized notions of right and wrong, bu-." He stops, glances at the coin and then to Plyf and then starts speaking again. "No. I won't make excuses. You are correct. Of the mistakes I've made, and there have been plently, those pacts... They will haunt me for the rest of my days. As for them, I cannot tell you much about that specific group. Little more than strangers. But they are one of many Dread Deathsquads. They are answerable to almost none but themselves. I... I led one. I will not detail what I did, but you know the Sons of Dread. I'm sure you can imagine it. And if you want to punish me for those crimes, I will go willingly."
"One day, I started seeing signs everywhere. Weird, unconnected images. If a woman was pregnant, I knew before she did. Sometimes I would see blood seeping out of cracks in the walls, but when I went to seek it out there would be nothing. For two years this happened. I thought I was going crazy. But then the dreams started... A lidless eye watching me. Always watching." He flips the coin over in his hand and on the side opposite the glowing skull is an eye. "And one day, this cursed coin was marked."
"The story itself is... perhaps unimpressive. You have all been called to defend and protect. And I'm sure you have callings that easily rival mine. But that was mine... One year ago, I was given a mission by the Sons that would require absolute secrecy for a great deal of time. Using that opportunity, I escaped and started following the visions Gargul gives me... Which leads me to why I was looking for you, the Gray Knights."
Plyf (AC:23; HP: 127/137) d20+7=8 ; Thursday June 4th, 2009 11:33:49 AM
Plyf folds her arms as he begins his likely well prepared speech on the rights and wrongs of the world, but as he claims responsibility for his acts, her defences are also lowered and she finds herself feeling a bit sorry for the old man. When he is finished she will remark, "I'm not the law in these parts and if anyone here wants to see you brought to justice, then I will agree, but instead, I curse you. I curse you o live until all the broken hearts you have caused are mended and all the wrongs you have done are made right two fold."
She leans up against the building of the tavern they were in and asks, "So, where is the rest of your "death squad"? Did you destroy them so that you could run away from your nefarious obligations or are they looking for you?"
Sense Motive: 8 (Rolled a natural 1 again, darn it)
Vedik AC 25 (13 touch) HP 214/214 Character SheetCurrent Spells Thursday June 4th, 2009 1:45:12 PM
The old dwarf softens somewhat in his stance towards the old man.
"I know what it means to be called by a god, and I can respect that, at least. I suggest we move out of the open, and discuss things further in private."
Dwight hp 144, ac 26 d20+6=9 ; d20+6=14 ; d20+15=24 ; Thursday June 4th, 2009 6:50:59 PM
Dwight, nods semi-understandingly as he has stood before a God before, a most uncomfortable position to be in given that Dwight had just awoken only to find himself dead.
"If we assume that to be true, to what end have you looked for and found us?" Dwight inquires impatiently hoping to get answers quicker than combatants return.
Sense motive (on plyf's question): 9 sense motive (on dwight's question): 14
spot: 24 (anyone watching the group?)
TratainCurrent Spells Thursday June 4th, 2009 9:14:39 PM
Tratain waits and listens to what the man has to say. He wants to hear what the Man offers before asking any further questions.
MonthorHit Points:(172 of 172) AC 32 (34 against evil) Thursday June 4th, 2009 9:35:16 PM
Monthor also listens.....