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Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Tuesday May 12th, 2009 11:52:39 AM

Aztyr gladly accepts the offer to stay at one of the resident's homes. She would expect her tribe to offer the same to people who assisted them, but some of the other tribes would not be so courtious, and as for Liontaurs who live in the cities, no one knows what they would do, how could they, they live in a city.
As morning arrives, Aztyr stretches and Jynx pokes his nose out of his home. "Now is not the time to get too courious my friend, I have a feeling we will be traveling along ways today." She rubs his head and chin, and he retreats back into his home. After tucking him back in, she withdraws her rod of lessor extend and casts her normal morning spell. She shares it with Jynx and both of them are shiethed in Mage Armor.
As she gathers with the others in the morning, "I doubt we are going to find a boat, especially since the tide line is waaaaay the heck out there, and the few boats that survived are all small craft, and are beached right at the old shore line."

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Bart ac 31 hp 88/112 
Tuesday May 12th, 2009 3:00:00 PM

Axtyr i think u r right about the sealevel but travelling to the island can be dangerous, we stil need a ship and when water level rises again we will be in trouble

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday May 12th, 2009 5:07:47 PM

Malgant accepts the hospitality of one of the families and spends the night under their roof. If anything has ben broken by the changing of the Wold and Malgant can use make whole to fix it he does. In the morning Malgant heads to the shoreline, where there should be plenty of space now that the water has receded, and goes through his morning sword forms, his prayers. When they are complete Malgant again contacts Val, to be sure that she is still alright and perhaps learn more about her location. ( Good morning love, are you well? Give more information about where you are? We go to the island today if you are not in need. Val can reply immediately with up to 25 words ) When he rejoins his friends he asks them to wear their lightest colored clothing, as he already is. It will help conceal their movements today.

If the cleanup and health of the village of Gnym is well in hand by the local Minotaurs and Val is not in dire need Malgant will prepare his companions for their journey today. He explains that they will become as substantial as clouds and if dressed in light colored clothes will appear like clouds as well. In this form they can cause the wind to propel them rapidly to the islands that they seek. If there are no questions or concerns then they can be on their way.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Wind Walk
Transmutation [Air]
Level: Clr 6, Drd 7
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Targets: You and one touched creature per three levels
Duration: 1 hour/level (D); see text
Saving Throw: No and Will negates (harmless)
Spell Resistance: No and Yes (harmless)

You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.

Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.

A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.

For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Tuesday May 12th, 2009 6:16:20 PM

At Malgant's request to wear light colored clothing, Aztyr concentraits a moment and evert piece of clothing and gear she is wearing becomes a very light gray. (Hat of Disguise effect)
"Is this light gray ok Malgant, or would pure white be better for what you intend?" As a side thought, Aztyr again assumes the elven form she used before, and flips a hood up over her head, satisfied with the effect....(Hat of Disguise also to change to elven form)

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday May 12th, 2009 7:15:05 PM

" I wish to keep our departure from the Sons of Dread in case they are waiting for us to try and follow us to the islands. The lighter the better, try to match either the sky or a cloud, so grey would work fine."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vorelle 
Tuesday May 12th, 2009 10:03:54 PM

Vorelle passes a peaceful night.

When the others begin discussing magic, she has nothing to contribute. She hangs on the fringes of the conversation, though, ready to lend her mundane stealth and tracking abilities, if they are needed.

Wind Walk/DM Buzz OOC 
Wednesday May 13th, 2009 1:00:04 AM

I am asking for some advice on the Wind Walk spell in the Rules Center. It might be possible that you can travel quickly to the area, then again, you may have a difficult time, I'm not sure yet.

Appolo HP 88/88 
Wednesday May 13th, 2009 1:57:08 AM

Appolo sleeps well wakes up ina better mood eats washes up and prepares to leave.He heads down to the beach his light grey cloak fallingabout him and hood up. Appolo steps up to Malganr"Man I hope the Son's of Dread do show up.I'll give them something to Dread.Me."Malgant can tell Appolo is ina better mood but stil rather angry over recent events,especially the disappearance of Valanthe.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday May 13th, 2009 6:57:38 AM

At first, Vauhwyt is reluctant. "All my armor is black black black." she says. Then she realizes that this is a disguise to fool the sons of dread. "OH! Okay," she says.

The liontaur casts Alter Self so that she changes into a liontaur who looks pretty much like herself, but with a really short haircut and two whole ears. And all her clothes, gear, armor, skin, fur, and familiar are all pure cloud white.

"I'm ready!"

(She steps over to Vorelle. "How do you like my look?")

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday May 13th, 2009 9:40:39 PM

Malgant Delay's casting the Wind walk as a thought occurs to him. " What if the item we are after is too big to carry while flying? Maybe a boat would be a beter idea, but it will take so long and we will be so much easier to track, and vulnerable to attack as well."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk

Vorelle 
Wednesday May 13th, 2009 10:50:45 PM

Vorelle smiles a little at her friend. "You l-look b-b-beautiful," she says.

Delayed Wind Walk/DM Buzz  d20+6=19 ;
Thursday May 14th, 2009 1:37:51 AM

Vauhwyt's familiar insults the old minotaur and he must have enough wits to know this as he rises slowly and glares at the mouthy little bird. His nostrils flair and a flicker of anger passes in front of his eyes. His frame once strong and powerful, is now a shadow of what he once was, yet that spirit of his ancestor's still flow in his veins. He turns away and wanders into the night.

The family Lorth stayed with thanks him for his generous nature and he is soon caught back up with his friends in the morning.

Expecting nothing less from a noble race like the minotaurs, Aztyr believes her own race would have acted like wise. Casting spells, she is prepared for the day.

Bart believes they need a boat and gives reasons why.

Willing to fix that which did not make it through the migration, Malgant sleeps well and again contacts Val and receives a reply, Highlight to display spoiler: {"Very busy. I am needed here. I have cancelled my contract. Bye my love, until we meet again."}

Vorelle is also ready to begin when the others are ready.

The dark cloud seems to be missing from Appolo in the morning.

The small village begins their day with a light meal and the task of living goes on. You all see areas where the construction of small boats underway. Salvaging what remains usable and creating from scratch that which is needed, no ocean going vessels will be built here in the coming days, but boats large enough to hold ten to twelve minotaur fishermen will soon be back in the water.

The protector is on the verge of casting a spell, when a question comes to him and it is posed to the party.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Thursday May 14th, 2009 7:26:10 AM


"Well, on the one hand, on a boat, we would be more likely to be attacked by sea serpents, which would be fun. On the other hand, we could Wind Walk to the Isle this morning, find the artifact this afternoon, and either bring it back this evening or -- if t is too big -- come back here to get a boat in the evening."

"Or maybe in the morning if our tall friend only prepped one of the spells today."

"Plus I love the idea of getting to the isle before the Sons of Dread."

"I vote for Wind Walk."

Lorth AC 25 HP 121/121 
Thursday May 14th, 2009 8:57:34 AM

Lorth says nothing. He isn't familiar with the magic Malgant is pondering.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Thursday May 14th, 2009 10:55:53 AM

"While we may find this item we are after is too large to windwalk with, Remember that we have more ways than one to travel over long distances. Plus I expect Malgant's spell to have limitations to how many can be carried at one time, although I'm not to familiar with divine magic. There are differances between the divine and arcane. I know my one teleportation is limited, I'd have to make 2 trips to transport our full party."
Aztyr will go however it's decided to go....

JimC -- Woldipedia Development Team 
Thursday May 14th, 2009 1:41:38 PM

Hello Everyone:

As a member of the Woldipedia Development Team, it falls upon me to ensure that every player's character sheet is on their specific Woldipedia page, in the correct format, and on Googledocs. I show 9 current players, and so far I have the following comments:

Bart: please publish your CS so it is available to everyone.

Olyn: I need your CS link on googledocs to add to the Blackbird Woldipedia page.

Please have these changes done by May 22, non-compliance... well, you know the drill. Thank you!

p.s. If you need to contact me, please post a Private DM message here.


Light Fortification, AC 26, 86/86hp Malgant 
Thursday May 14th, 2009 6:38:22 PM

As Malgant sparks the discussion as to how to reach the island, his head cocks to one side, as if he is listening to something only he can hear. His shoulders slump for a moment, but then it appears as if he realizes his posture, and stands back up straight. He addresses his friends. " Val will...not be rejoining us. She has canceled her contract with Lady Zill and is applying her skills to help the people that the Wold brought her to when it shifted. She says that they need her..." He clears his throat and continues, " Aztyr makes a good point that we have other means of travel at our disposal. I think we should get to the island as quickly as possible and see what can be seen. We can decide what to do about what we find when we have a clearer idea of what is entailed in the retrieval of the object. Prepare yourselves for a long bit of traveling. This is not instantaneous, I suspect it will be as tiring as walking all day, but I have never traveled this way." (cast wind walk on the group)

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk

OOC
who is Olyn?

Appolo HP 88/88 
Thursday May 14th, 2009 7:21:57 PM

Appolo shrugs his shoulders"Ok let's just go."he says this rather sharply as the news about Valanthe seems to darken his mood again.

Bart ac 31 hp 88/112 
Friday May 15th, 2009 2:14:34 AM

Lets go then. I have my ring of levitation if needed. Not sure how much people can hold it

Clear of mind, cloudy body/DM Buzz  d20+15=29 ;
Friday May 15th, 2009 2:25:31 AM

Wind Walk is a majority vote and the surreal experience of becoming almost incorporeal is soon gone, once you have taken to the air. The wind flows against the group, but the magic of the spell allows you all to travel easily through it without the resistance being an obstacle. Wave after wave flows beneath you rush through the sky, in the opposite direction of the other clouds in the sky.

Minotaur Island slowly fades from your vision as the open waters are dotted with small and medium sized islands, that seem to be normal in respects to plant life. Birds fill the skies, some drifting on the headwind, others reaching a high altitude, just to dive down into the water, with the hopes of coming up with a tasty fish.

An occasional boat can be seen traveling in between the many islands in this area, plundering the natural resources of the land.

Lorth Only Highlight to display spoiler: {The mental voice of Bardamion barges into your mind once again, asking a simple question, "What are you doing right this instant?}

Lorth AC 25 HP 121/121 
Friday May 15th, 2009 9:26:21 AM

"We are heading over the ocean, using a spell called wind walk. Destination an island.", he thinks back to Bardamion.
He says nothing to his friends, as it is just Bardamion checking up on them and he didn't send any pertinent information.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Friday May 15th, 2009 4:28:00 PM

Just to cover all the bases, Vauhwyt scans the Plane of Shadows as the party lands on the island. She also tries to sense any unquiet spirits nearby.

She asks her tracker friend, Vorelle, "Any sign of people around here? Or of monsters?"



Backing up and slowing down/DM Buzz 
Saturday May 16th, 2009 3:29:38 PM

The group finds themselves in a dilemma of there not being enough experience in Malgant's life, for him to take everyone on the wind walk. Staying behind on the Minotaur island near Gnym are Bart, Vorelle, and Lorth. The four take off and see what was posted before. The other three can have their actions for the next couple of hours. Whether you are sitting in the shade or checking all your gear or something else.

So a few things will have changed. When Bardamion asks Lorth where they would be, I will need a different response. He could have replied, "Malgant, Aztyr, Vauhwyt and Appolo are using an Wind Walk to find the island we are looking for. The rest of us wait near Gnym." If you do not want to reply with this, please repost something.

Thanks for cleaning up my cut and paste problem yesterday Cayzle.

Walter has decided to come back with a new character. I would like to bring him in before you get to the island or at the very latest on the island as well, I will be gone for most of next week so ADM David will be posting for me. My last post will be Monday and I will resume the following Monday.
Sorry for the short notice everyone.


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 16th, 2009 5:14:19 PM


Vauhwyt looks around. "Where is everybody!? I was so busy looking in the spirit world, I didn't see what was going on in the physical world!"

Who is with Vauhwyt? Aztyr, Mal, Vauhwyt, and Appolo? Three Taurs and a little guy?

Mookie caws, "The first rule of successful adventuring is 'Don't Split Up The Party!' "

"NOW you tell me!" laughs Vauhwyt.

She looks at Mal, grinning. "What now, my friend?"

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Saturday May 16th, 2009 7:13:45 PM

"I was afraid of this. Well, when we land I can gather up the rest of our group. At least the bigger people were transported with windwalk.
Lets find this damn dragon's hump island and get back together...."

Lorth AC 25 HP 121/121 
Sunday May 17th, 2009 4:48:07 PM

Lorth finds himself some shade near a tree and waits. (OOC: Buzz, what you reported to Bardimion is fine.)

Vorelle 
Monday May 18th, 2009 12:20:00 AM

While they wait, Vorelle asks the kind minotaur lady from last night if she will look after Champ for a bit.

"I d-d-don't want to b-b-bring him where it's d-d-dangerous," she says.

Appolo HP 88/88 
Monday May 18th, 2009 4:45:27 PM

Once they arrive at the Island Appolo looks around"Ok we better get the others here quick.Aztyr go ahead and do what you can do."

Another storm/Sit Champ/DM Buzz 
Monday May 18th, 2009 9:52:56 PM

Another storm
The group travels quickly in a group of four. It has been apparent the journey so far, that the clouds and atmosphere are of themselves traveling fast toward the east. Before the group can reach the area they are looking for, a ship on the waters seem to be at the mercy of nature as it's main mast is dragging it to port where it might capsize. The crew works frantically on the deck, cutting the rigging and the sail, trying very hard to lose the obstacle between them living or dying.

The ship in on a 20 degree tilt, deck from horizon, at the moment. The rain and wind in force from the storm in front of them is soon to start hitting the languishing vessel.

Vauhwyt Highlight to display spoiler: { In the realm of shadows, you can see two sailors leaving the vessel and traveling toward the will of Gargul, whatever that may be.}

Sit Champ
Back on the large island, the sky is still clear and the breeze slight as the day so far looks very nice. "Of course Champ can stay with us, as long as needed." the Minotaur female replies and she scruffs his neck and ears with her large hands. "You can call me Gemhere" she adds.

There is plenty of hunting and fishing possibilities around Gnym, as well as some small chance of a monster like the hydra fought two nights ago, nearby.

ooc: See you all in a week. I look forward to returning and getting things started.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday May 19th, 2009 12:39:37 AM

" That doesn't look good, and in this form we can't do much to help them, since we are insubstantial. Lts get down there and see if we can help once we are solid." Malgant uses the wind of the spell to drive him down towards the troubled ship. It doesn't matter to him that they might be pirates or other outlaws. They are people in need first and foremost. Once he is on the deck he begins the process of becoming solid again, (which takes 5 rounds and does not end the spell) once he is solid he floats with perfect manuverability and tries to lend a hand.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

OOC
I have to work overnight on Tuesday so I will be posting before 4pm EST with the DM post. The rest of the week should be normal post times for me.


Appolo HP 88/88 
Tuesday May 19th, 2009 3:28:40 AM

Appolo looks at the ship and then Malgant"Ok but we'll loose time and the others are waiting for us to teleport them."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday May 19th, 2009 9:43:16 AM

Aztyr's not suprised at Malgant's need to help people, she almost feels the same want to assist most everyone, but is a bit more warry of those she assists.
"Malgant, why don't we see if they are the Son's of Dread before we charge in and try to help. Because if they are, they'll probably stab us in the back while we try to assist them.
And taking a couple moments to check them out probably won't doom them anymore than they already are."
But even as Aztyr is speaking, she too starts to make her way towards the floundering ship, and can be heard muttering "I really hate Ship board travel, and they all called me crazy...."

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Lorth AC 25 HP 121/121 
Tuesday May 19th, 2009 10:52:28 AM

Lorth, tired from all the pressures of the past few days, falls asleep under the tree. zzzzzzzzz.........

ADM David / Just another day 
Tuesday May 19th, 2009 2:27:34 PM

In Gnym
Champ gets an opportunity to romp and play with those that are not nearly as serious as the people his friend Vorelle always hangs out with. Running along the beach with some of the youngsters from the village Champ seems to be completely enjoying himself. He chases some crabs, similar to the "toy" he was presented with the night before. These crabs do not have any inclination of becoming a chew toy however and quickly scurry into holes the dog cannot reach. Around midday when the children head into the village proper for a bite to eat, Champ continues to romp about chasing the crabs. Halfway through the meal however, Champ can be heard barking excitedly, but definitely with a purpose. To Vorrele's practiced ears, he sounds worried.

Meanwhile out in the ocean
The deck is a pitching, rolling nightmare, and if Malgant were not hovering above it while he took form, there is little doubt from his past performances on boats that he would be prone. A scurrying crewman sees the Minotaur and his companions as they gain form and lets out a shriek of fear at the creatures appearing in their midst. The sailor's companions are too busy trying to save the ship and themselves to take note of the man's fright though. At the height of the storm when all seems lost, the crew finally manages to cut the remains of their waterlogged rigging and sails and right the ship. Once the Immediate drama of sinking is over, the crew turns to stare at the gibbering man and the four armed and armored people floating just above their deck. A rather large and scruffy looking Liontaur bounds to the front of the rabble and speaks loudly, to be heard above the storm. " Alright, NOW what?! As if storms and falling seas aren't enough now I have armored folk appearin' in the middle o' me deck! Who are ya and what bisness do ye have on me boat?! Speak up! I haven't all day to be watchin yer sorry butts I have a storm to ride out and a crew and cargo to be attendin to, speak up I say!" The taur has obviously seen better days and many fights. Scars crisscross his hide and a cutlass and dirk ride on his belt. His clothes are soaked with the water of the sea and with some faint traces of what looks like blood. He regards you with a face only a mother could love and a patch covering his right eye. The other eye is a brilliant blue and regards you with wary curiosity.

Bart ac 31 hp 88/112 
Tuesday May 19th, 2009 4:30:26 PM

Bart walks around on the island, looking if there are some more strange creatures that are dangerous to the community and needs to see their creator.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday May 19th, 2009 5:15:56 PM


Vauhwyt is skeptical that she can help, but lands on the ship's deck after Mal and Appolo and Aztyr do. She stands back and tries to figure out what is going on here. Aztyr's idea that these might be the enemy strikes her as quite possible, so she is careful to watch out.

Vorelle  d20+16=24 ; d20+16=20 ;
Tuesday May 19th, 2009 11:07:28 PM

Vorelle romps and plays with Champ, throwing bits of driftwood for him to fetch, and laughing when he barks at the crabs.

Later, though, she hears his "alarm" bark, and rushes to see what might be the matter.

[Spot 24; Listen 20]

Lorth AC 25 HP 121/121 
Wednesday May 20th, 2009 7:48:09 AM

Lorth rests under his tree unless disturbed. He is "taking the day off". I could get used to retirement, he thinks...

Appolo HP 88/88 
Wednesday May 20th, 2009 11:26:05 AM

Appolo remains quite and will let Malgant speak with the ships captain.He easily keeps his blance on the rolling storm tossed ship.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+7=22 ;
Wednesday May 20th, 2009 11:58:38 AM

Aztyr speaks up (useing diplomacy rolled a 22) "We were traveling elsewhere when we happened to see your ship, and it looked like you were in grave straits. We decided to stop and see if we could lend assistance. It appears as if our aid is not needed and we can be back on our way to or destination then. Have a nice day Captian...."
With that said, Aztyr looks to Malgant, "I guess we can leave now as they are no longer in danger."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday May 20th, 2009 4:26:36 PM


Vauhwyt mentions that two sailors died, and offers to say a prayer to Gargul for their rest.

ADM David / Holding out for a Hero 
Wednesday May 20th, 2009 8:06:14 PM

In Gnym
Vorelle rushes out to find that Champ is looking at the village while he stands near a rather large clump of coral that the receding sea has exposed. when he sees his friend rushing toward him he looks back at the coral and then at Vorelle. Vorelle has seen Champ's 'look what I found' look before and relaxes a little, realizing he is in no immediate danger. As she approaches the coral she can hear weak cries in what she has come to recognize in the past few days as the Minotaur language.

On the Storm Swept Sea
The Liontaur looks at Aztyr with his one good eye and a smile splits his homely face. "Come to 'elp 'ave ye? Well now might be we could use a bit o' that. Ye obviously ain't no sailor, else ye would realize that all the riggin' and cloth what we just tossed overboard means that 'til we can re rig we is dead in tha water here. If'n ye was ta all step below outta this squall I could explain it to ye better. From the looks of it yer Minotaur friend looks like he is about ready to lose his lunch. I'd prefer that that didn't happen. Messy ye see." Moving past the group The Liontaur opens the hatch to the below decks area and leads the companions inside if they choose to follow.


Light Fortification, AC 26, 86/86hp Malgant 
Wednesday May 20th, 2009 8:10:02 PM

Turning all shades of green as he watches the sea lap at the deck of the ship, Malgant is only too grateful to be ushered below where he cannot see the sea rolling around them. He even overcomes his loathing of tight spots while below. " What can we do for you ...captain...?" The Minotaur priest prompts, trying to get to the heart of the Liontaur's needs and to elict a name from the appaent captain of the ship.

Lorth AC 25 HP 121/121 
Thursday May 21st, 2009 8:11:38 AM

Lorth continues his repast...

Vorelle  d20+16=24 ; d20+12=30 ; d20+18=19 ;
Thursday May 21st, 2009 3:12:15 PM

"G-good dog!" Vorelle gives Champ a few vigorous scratches before darting back down the beach, to where Lorth dozes under his tree. "L-Lorth? S-sorry to b-b-b-bother you, but I th-think somebody needs h-help."

Not stopping to wait for him, she rushes back to the coral formation, studying it quickly and thinking of possible dangers.

[Spot 24; Knowledge Nature 30; Survival 19]

ADM David / A Taur in Need... 
Thursday May 21st, 2009 5:34:58 PM

Outside Gnym

With the keen eyes and senses of a hunter, Vorelle thinks she sees the problem. The coral is a mound, what would have been a small reef before the water receded. A the top Vorelle is able to make out a crevice, large enough to pass a human. She also thinks she sees scraps of cloth and possibly blood around the edges of the crevice. With great care She is able to climb up to the opening on the sharp coral and, peering down, she sees a small minotaur at the bottom of what appears to be a good twelve foot drop. The youth is banged up a bit from hitting the sides on the way down, and his left arm hangs at and odd angle, an angle that Vorelle has enough experience as a healer to recognize as a dislocated shoulder. The Minotaur looks up at Vorelle and says something in his own tongue. Though his words are not clear his eyes tell her all she needs to know. He is hurt and can't get out, and he is counting on her to save him.

Out at Sea

The Liontaur leads the group down to what appears to be a galley and produces aenough cups and a bottle of wine . He opens the bottle and pours some in each cup, passing them around to his guests. " Seeing as ye can fly, er float er whatever it is yer doing to not be touchin' me deck I could really use a bit o' a hand reriggin' he sails if ye can spare me the time until the storm passes and a bit more. If ye kin do that fer me I might be able te help ye with whate'er yer lookin fer out here. God's know my family 's been sailin' these waters fer three er more generations. I know things others don't about these waters. Enough te make a profit runnin' goods between the Taur Isles and other points in the Wold. Ah and fer certain I'm fergitin' me manners. Me name's Colin Windshear and this here boat's the Seaskipper. She's seen the Wold change before, an' I reckon that's what happen the other night. This time it hit 'er kinda hard tho. You may not'a seen it, most of ya move like lubbers anyway and may not'a noticed, but the changin' the other night cracked her main mast. Me and the lads patched her up and if'n we don' hit any more terrible weather like this we ought te make it te port, but she's a hurtin' all the same and needs a few good days with a shipwright to get her back in shape. What say ye all. Gimme a hand gettin' her sails re hung and I'll maybe save ye a few days lookin' about fer whate'er it is ye's lookin fer. Deal?" With this the captain spits in his hand and extends it to Appolo, the only one he can tell from the way he moves ISN'T a land lubber.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday May 21st, 2009 7:43:26 PM

Aztyr looks to the rest of the group, "I suppose we can help out, baring any objection from the other's here. I may not be the strongest amung anyone on board (said jokingly), but I do believe I can probably tie knots once shown the way you prefer them tied at least."
She waits for everyone else's opinion on helping the Captian...

ADM David 
Friday May 22nd, 2009 4:44:52 PM

No one has posted besides Aztyr. I'll post the next turn tomorrow.

Appolo HP 88/88 
Friday May 22nd, 2009 5:16:22 PM

Appolo shakes the Captians hand"I can help with the sails and get the ship underway again.I'm pretty good with sails and rope.Served aboard ship for ten years."He shows the captian his pirates tatto's indicating he's apirate of Jack."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 23rd, 2009 9:52:47 AM

Vauhwyt says we should wait for our friends before we commit. She asks Aztyr if it is possible to teleport onto and off of a moving ship, or one at anchor.

She helps get at least some of the rigging and sails and such out of the water by casting Shrink Item on what she can, which can then be easily recovered from the water and restored to full size later. She might need to go down in a lifeboat to touch the (presumably floating?) gear.

Light Fortification, AC 26, 86/86hp Malgant 
Saturday May 23rd, 2009 7:39:11 PM

" Even if she could teleport them here then we would need to leave them here when we left in the morning to continue the search for the island. Better they stay in Gnym and stay safe. We can float like this for another few hours captain. provided the storm blows itself out before then we can help you get the ship ready for the water again."

ADM David 
Saturday May 23rd, 2009 8:16:55 PM

Captain Colin Windshear shakes Appolo's hand heartily and admires his tattoos. His face clouds a bit at the mention of pirates, but once he realizes the group means him no harm he is back to his old self. He leads the companions down into the hold where he stores extra rope and a spare set of sails. " Now all we need te do is wait for the storm to blow itself out."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Monday May 25th, 2009 10:07:41 AM

"I'm getting nervous, split up like this. What if it's a trap? What if they're in trouble?"

Vauhwyt paces as nervously as a lion in a cage, tail swishing.

Bart ac 31 hp 88/112 
Monday May 25th, 2009 11:48:30 AM

Bart is still wandering around the island as he sees Vauhwyt out on the former see bed and disapearing into a crack,Bart walks to her see what she is up to

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday May 25th, 2009 6:00:31 PM

OOC: Bart I think you mean Vorelle

IC: Aztyr asays, "I somewhat agree Vauhwyt, but it makes no sence bringing them here, or our returning to there, we'll still have the same problem in transporting the whole group when we do move along.
Also this Captian claims to have knowledge of these waters, which none of us do or we wouldn't be searching around."
She's not exactly feeling safe either, but she can pace as a elf in a smaller area than Vauhwyt can as a Liontaur...

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Lorth AC 25 HP 121/121 
Tuesday May 26th, 2009 9:00:45 AM

Lorth being out of sight and hearing range of everyone continues to rest beneath the tree.

Vorelle 
Tuesday May 26th, 2009 7:26:43 PM

Vorelle pulls a rope from her pack and looks for a place to secure it. If she can, she ties off the rope, and tosses the free end down into the hole. She then uses the rope to scramble down into the hole to where the minotaur is trapped.

[If possible, she will take 10 for Use Rope and Climb, getting 15 and 11 respectively.]

Appolo HP 88/88 
Tuesday May 26th, 2009 8:30:53 PM

Appolo smiles at the Captian"Well shall we see what sailsand rigging we have available."He then turns to Malgant"Malgant why don't you see if you can help with the rudder and Aztyr Vaughwyt stay here for now.."Appolo follows the captian to the hold were the extra sails and rigging are kept.

ADM David / It's in the Way That You Use It (Rope) 
Tuesday May 26th, 2009 8:43:08 PM

Outside Gnym

Using a rope and some common sense, Vorelle is able to drag a large piece of driftwood over to the coral outcropping and secure her rope where it will not rub the sharp coral. With the rope in place she has no trouble climbing down to the Minotaur. The Minotaur must indeed be young, Vorelle reasons, since it is not even as large as she is. The child looks at her, his jaw quivering as he tries not to cry. Up close Vorelle is able to get a better look at the child's shoulder. With gentle prodding that elicits only a few, stifled whimpers of pain , she is able to confirm that it is just out of place, not broken. The shoulder presents Vorelle with a problem. She is sure, with her knowledge of medicine, that she can put the shoulder back where it belongs. It will heal, and even though righting it will hurt, it will probably hurt a great deal less than it does now. This is not the problem. The problem is that the child, rope or no rope, cannot climb out of he hole with that arm. Vorelle thinks that if she fashions a loop in the rope, that she could pull the child up. He looks heavy, but no heavier than she herself is. With the driftwood as a fulcrum pulling the child up should work.....( make a heal check DC 15 to pop the shoulder back into place. a Use rope check DC 15 to fashion a sling in the rope to hold the minotaur, a DC 5 climb check to climb back out and a strength check DC10 to pull the child up. Note how you are doing any of these thing for bonuses to your rolls since there are ways to make some of these tasks easier.)

Out at Sea

The ship rolls on the waves now that it is not burdened with its sails the wind is easily managed. As morning rolls into afternoon the storm rolls off to the south and the sea quiets to an easty roll which Appolo finds quite comforting. The crew are all ready to re rig the ship, they only await a lift to the mast to begin. ( anyone helping with the rigging make a use rope roll DC 15 to help and not get in the way.)

Light Fortification, AC 26, 86/86hp Malgant  d8+11=19 ;
Tuesday May 26th, 2009 8:52:02 PM

Malgant looks dubiously at the rope as the captain and crew start laying out how it will all be attached to the mast. The Taur scratches his head and looks over at Appolo as the pirate seems quite at home with the ship rolling under his feet and (for him at least) the simple task of re rigging the ship well in hand. Malgant decides he will leave the knot tying and what not to the professional sailors and he will simply ferry the crew that needs to be at the top of the mast to that position and hold them in place until they finish their task. Until they are ready for this Malgant will do what he can to heal any wounded in the storm, casting a mass healing that encompasses most of the ship( Cast mass cure light wounds, considering any on the ship as allies healing 19 damage).

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vorelle  d20+14=33 ;
Tuesday May 26th, 2009 11:39:16 PM

[OOC to Lorth: Vorelle did call for your help, before racing off to her current task. It's possible you didn't hear her, though, and are still asleep. :)]

The first order of business is to set the shoulder to rights. Vorelle takes a moment to think over what she knows of healing, then sets herself up to use leverage and position, rather than brute strength, to put the shoulder back in place. [Heal 33]

She is not at all confident in her ability to create a sling or harness that will enable her to lift the child out of here. She's not especially good with rope, and knows nothing of engineering. Plus, she's not all that strong.

She looks up at the opening. Can she boost the youngster high enough that he can scramble out of the hole with one arm and both legs?

ADM David / Show Me the Way to go Home 
Wednesday May 27th, 2009 6:02:38 AM

Outside Gnym
The young Minotaur looks at Vorelle as she maneuvers him into a place where she can pop his shoulder back into place. His young eyes are fearful, not quite sure what she intends. When the sudden POP happens he is more stunned than hurt. Obviously relieved now that his arm is back where it belongs he looks to Vorelle with hope in his eyes waiting for her to help him get out.
Vorelle looks up at the opening and while it would probably be possible to boost the youth high enough for him to get enough of a grip to get out, he would be gripping and scrambling over sharp coral, sharp enough to cut flesh. Thinking back to he examination of the Minotaur, Vorelle recalls the cuts and scrapes he received just falling in here. Prolonged scrambling on the coral would likely lead to worse wounds. (There may be more ways out of here. Make a knowledge nature check, DC 20, and a survival check DC 25<natural surroundings, not tracking>, for each of those you make add +2 to a search check and then roll a search check)

Bart ac 31 hp 88/112 
Wednesday May 27th, 2009 6:29:10 AM

Bart is has seen vorelle dispaearing in the seabad he runs there and looks down. Looks like u need help Vorelle

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=14 ;
Wednesday May 27th, 2009 12:40:37 PM

Aztyr, watching the knots the sailors tie, decides that she would not be able to learn them in less thana week or so. Having decided that, she stays out of the way, still looking like a elf, it's easier than trying to explain a change to the captian or crew.
If asked to just hold a rope or something easy, she will lend a hand, otherwise she considers her main duty is to stay out of the way, and look for things that seem out of place, other than herself and her friends....

(spot roll: 14)

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)



Appolo HP 88/88  d20+12=17 ; d20+10=28 ;
Wednesday May 27th, 2009 7:22:16 PM

Appolo helps with the mast and the ships rigging .He gets the sails up

Appolo HP 88/88 
Wednesday May 27th, 2009 7:22:59 PM

OOC Rope use 17 Sailor 28

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19)  d20+6=11 ;
Wednesday May 27th, 2009 7:27:22 PM

Use Rope untrained: 11.

Vauhwyt's tail and hind paws get tangled in a rope, and it takes too much effort to untangle her.

"Sorry! Sorry! Just trying to help!" she calls.

She scurries out of the way after that debacle.

ADM David 
Wednesday May 27th, 2009 8:13:28 PM

Guys, I have another night reset on thursday. I need to do most of a shift on thursday before the reset and then the reset itself so that I don't have to work until o dark thirty on friday to make my hours for the week. Also I am waiting for an answer from Buzz that'll affect my next post to you guys on the boat so I'll post the next turn early afternoon on thursday.

Lorth AC 25 HP 121/121 
Wednesday May 27th, 2009 10:22:40 PM

Lorth stays beneath his tree. (Sorry Vorelle, I didn't see your call for help)

Vorelle  d20+12=27 ; d20+18=35 ; d20+14=15 ;
Thursday May 28th, 2009 12:24:44 AM

"B-Bart!" Vorelle is glad to see her companion. "C-can you g-g-get a c-cloak or b-b-blanket? The c-c-coral is sharp and we n-n-need to c-c-climb out."

Meantime, she looks around, trying to find other options for getting out.

[Knowledge Nature 27; Survival 35; Search 15.]

DM return/DM Buzz 
Thursday May 28th, 2009 12:39:36 AM

OOC: Hi gang. I hope you all had a good week. DM post will come tomorrow. As well, a return of an old player with a new character will happen sometime this week. :)

ADM David / Alls Well That Ends Well  d20+18=22 ;
Thursday May 28th, 2009 12:59:23 PM

Outside Gnym
Vorelle asks Bart for help, but then reconsiders her surroundings, looking for another way out of the coral. She thinks about what she knows about coral, and remembers it grows much like a forest. While the canopy can look solid from above, there are openings beneath the trunks where animals can walk about shielded from flying predators. Looking around for signs that she is correct Vorelle spots what she, and the young minotaur must have missed at first glance. The coral is all one color, making it appear solid around her. In reality it is many stalks that leave room beneath them where she can navigate through the coral, at least she hopes. The path is low and will require crawling and possibly a bit of shimmying on her belly, but it should be a passable route out of the thicket of coral.
( I rerolled your search roll adding in the bonuses from your knowledge and survival sucesses. I didn't roll alot better, but it was enough )

Out at Sea
The heros spend the next hour or two helping the crew get their spare ropes and sails in place. Vauhwyt makes a bit of a mess, but the sailors smile at her none the less knowing she was trying to help. Malgant offers only his ability to hold a crewman in place up in the air, knowing that he has a whole lot less natural talent with ropes than Vahuwyt has already displayed. Appolo on the other hand, recalls his youth as a Pirate of Jack and makes short work of any task assigned to him, impressing the crew with his helpfulness. The Wind Walk spell ends and the heroes find their task of helping the crew complete, but their task of finding the island still unfinished. Colin Windshear congratulates the heroes and asks if they would like to wash up and have a bite to eat while they tell him what they are looking for in this part of the sea. The ships cook has prepared a tasty fish stew for the crew and the heroes are invited to partake of it as well. He again assures them that he has sailed this area all of his life, as did his family before him, and he can likely point out the most overlooked parts of the area if they can tell him what it is they seek.


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday May 28th, 2009 6:10:51 PM

After washing up, Aztyr will eat the offered food, putting enough away for two or three people. (she's still disguised as an elf)
When asked what they are looking for, "Well, one of the large trade houses, sorry I can't tell you which one. Wants us to scout out and map old land masses with thier changes and any new lands that have appeared since the Wold changing events from a couple nights ago.
We've already discovered that only the deepest of ports are still useable as they were. We passed over a minotaur fishing village that the water live was a good half mile further out than it had been. It's almost like someone dipped a monsterously huge bucket into the ocean and then pulled out a pail full and made it just vanish. Because the water line on the coast has receeded everywhere we've been.
But as I said, we are searching for new lands or old lands that were unclaimed, they are looking for various things that can be exploited.
So, any lands out this way you know of?"
Aztyr hopes she has twisted enough half truths that will confuse even the best of minds....

Vorelle 
Friday May 29th, 2009 12:45:28 AM

Wishing she'd brought a light source, Vorelle crouches down to examine the possible routes out of the coral cage. If she can find one she thinks is large enough for both herself and the young taur, she begins cautiously working her way through the passage.

ADM David / Spelunker's Holiday 
Friday May 29th, 2009 5:01:18 AM

Outside Gnym
Vorelle runs into a few dead ends and a few tight squeezes, but she is able to find her way out after a few minutes. Champ barks excitedly at the exit, a wriggling bundle of happiness at seeing his friend again. The taur thanks Vorelle with a one armed hug, and Champ with the same gesture, since it was the dog that found him and got him help in the first place. He then runs off back to the village to tell the other Minotaurs what just happened to him.

Out at Sea
The captain looks at Aztyr and says " Riiight, you really need te work on yer lyin' lass. Te be honest ye are not very good at it. I ken understand if what yer doin' is a secret an all, an I am willin' te respect that. I am jest tryin' te help ye find what yer lookin' fer. Take a moment and weigh the secrecy ye need versus the chance at findin' yer destination sooner and let me know what ye decide. Ye done me and me crew a solid favor, don' be doubtin' that. Ye coulda kept floatin' on by as ye were without a look back. I mean ye no harm. But me knowledge is pretty much all I can repay ye with."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Friday May 29th, 2009 7:53:21 AM

Vauhwyt laughs at Aztyr's answer, but then she frowns. The problem, so far as she can see it, is that she could not tell the captain where they were going if she tried.

"Mal," she whispers, "Do you know the directions for the place we were going? I have to admit I wasn't really paying attention."

Light Fortification, AC 26, 86/86hp Malgant 
Friday May 29th, 2009 11:31:36 AM

" I do Vauhwyt," Malgant considers for a moment their host. He seems honest enough. Malgant has trusted bad people before though. If the Sons of Dread are able to find our because Malgant tells this captain, then they just need to go find the Son's of dread and take he item back. Maybe that would even be best, ending the Sons evil altogether. So he continues, " our directions were given as a poem, from a minotaur poet who had seen the place we sought and is now old and speaks mostly in poem form. What we are looking for is a barren island, surrounded it seems by Kraken. The poem he used went like this.
The motley good travels far to unknown ends.
They cross seas with breeze, come to aid and to mend.
Not thrice nor quint but seven all, the motley good, the Dread will call.
Old poet remains quiet, let the waters voice his words.
A dragons back is clear by day and krakens fight for treasure.
The hump is clear to all of those that care to pay attention.
Do you know such a place?"
Malgant now relaxes his worries. The cat is out of the bag. If this is an elaborate trap laid by the Sons then he will release a column of holy fie that should end the ship and those on it. He awaits Colin's response.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*


Lorth AC 25 HP 121/121 
Friday May 29th, 2009 11:44:23 AM

Lorth rests.

Appolo HP 88/88 
Friday May 29th, 2009 7:39:41 PM

After the mast is up and thsails inplace and rigged Appolo climbs up to the top of the mast and makes himself confortable.He sits there silently rding the waves as the ship rolls on the sea.Appolo is quite at ease with himself.He'll let the others explain things to the Captian.

ADM David / The island 
Friday May 29th, 2009 11:35:10 PM

Out at Sea
" Is that all? As I said, my family has navigated these isles for generations. In my granpappy's day, the meat of a kraken was considered a delicacy, and rightly so. It is incredibly hard to harvest, since most kraken will shatter a boat easily, but my granpappy found a kinda sneaky way around all that. Come with me an' I'll show ye me family's secret." Colin leads the Heroes out of the dining area and into the hold where he points out five rather large barrels. " Not bein' one to turn down a great profit for less than hard work, me granpappy found that a man o' the cloth was able to turn spoiled food back to its original flavor and texture with a bit o' magic. Havin' a cleric that me granpappy once saved from bein' marooned enchant a few barrels was a stoke o' genius. Because o' this he was able to take the losers of many kraken territorial scrapes and make a sizable profit from their carcasses. The best place te find such carcasses is around the isle that yer askin' about. Come on back te me quarters and bring yer pirate friend with ye. I know he'll be able to appreciate the map I'm gonna show ye. If'n yer fixin' to land on this isle I can even offer ye transport. Those casks would do me a right bit more good if'n they were full. An' I doubt yer gonna land on the isle without a scrape with the locals. The cash would go a lon way te repairin' the ship as well."

Bart ac 31 hp 88/112 
Saturday May 30th, 2009 1:00:56 AM

Good job Vorelle if the sea is comming back that boy would have been drowned. I wonder if the sea is comming back to its former level. I m also wondering if the others are doing well

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 30th, 2009 3:38:48 PM

"I never had Kraken, but I'll try it!"

The liontaur's tummy rumbles.

Vorelle 
Sunday May 31st, 2009 8:45:19 PM

Vorelle fusses over Champ, telling him in a low voice what a good dog he is. She finds his piece of driftwood and throws it into the surf for him to chase. He will smell of salty, wet dog for a while, but he deserves a treat.

Lorth AC 25 HP 121/121 
Monday June 1st, 2009 8:50:42 AM

Lorth stretches, but doesn't get up. He patiently waits for his friends to return.

ADM David / Rewards and Decisions 
Monday June 1st, 2009 9:47:36 AM

Gnym
Evening approaches and the Heroes are gathered up by the people of Gnym for dinner. Fish seems to still be the meal of choice and while there is still some rebuilding to be finished, it is still served as a community meal. THe meal is as good as it was the night before and the mood is lighter since it has been a bit longer from the changing of the Wold and no new ills have befallen he village. When the meal is done, but before everyone has dispersed to their own homes to sleep, a familiar Minotaur seeks Vorelle out, followed by a much larger, and older Minotaur. The youngster, none other than the one Vorelle helped today, wears his am in a sling but carries a small wrapped package in the other hand. He steps up to Vorelle and with a bow presents her the package, under the watchful eye of the older taur. When she accepts it he says in slow, halting common, " Thank you, my ....curiosity got the better of me. If you," here he gestures both to Champ and Vorelle," had not found me I could have died in that reef. Thank you." He steps back behind the elder taur who nods in approval of the child's words. " He does not yet speak the common tongue, but I made him memorize that bit so that he could thank you properly. Thank you for saving my grandson. His parents were lost to him soon after his birth, so I must raise him and teach him the ways of the village lorekeeper, the position his father would have inherited from me. I mourn that I am too old to properly keep up with him and his explorations, my old bones are not the same as they once were. I pray though that experiences like this will teach him both caution, and the value of knowing how to speak many tongues."
The package, when opened, reveals a sharkskin and carved bone necklace. The carvings are tauric runes and ornament the necklace nicely. Further examination reveals that the sharkskin is really a sheath for the blade of a knife made from the tooth of a direshark , which is where you also assume the sharkskin came from. It is sturdy and looks good for the everyday tasks of a fisherman, cutting lines and nets, filleting and gutting fish, ect.

Out at Sea
" Me offer stands. Ye mentioned havin' friends ye needed to go gather up. If'n ye want to do that now before we git underway then this'd be a good time. I reckon that even as we are now we can be at the isle in a couple of days, baring any further interruptions from the gods and all. I have me first mate make ye a place down below. Sorry I rarely carry passengers, I have no proper cabins."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 1st, 2009 10:54:51 AM

Aztyr speaks up and asks," Are we drifting very much? Because I'm not very sure if my return will be very accurate. I'll aim for the deck above after I go and look it over very carefully. I should hope to return in a short while, please try and keep the area from the mast to the raised area behind it clear, I'd hate to return and wind up with an arm inside someone." She heads back out to the deck and shows the Captian and the rest of the party the area to keep clear of.
After four or five minutes she nods to Malgant, and begins to cast a spell. (Teleport)
She then goes poof.... vanishing from the ships deck and appears hopefully near the campfire in Gnym.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5 -1

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


DM return/DM Buzz 
Monday June 1st, 2009 11:14:37 AM

I will be making a DM post tonight. Please disregard Davids ADM post. :)

Appolo HP 88/88 
Monday June 1st, 2009 7:38:37 PM

Appolo continues to ride the waves up in the mast.He is quite relaxed and enjoying himself.

New arrival/DM Buzz 
Tuesday June 2nd, 2009 2:34:34 AM

At Gnym

As the young minotaur runs off and Bart congratulats Vorelle and her companion on a job well done, strolling down the beach seems to be a halfling. He's an odd looking Halfling. He carries a staff that has leaves growing from it, leather armor wrapped in leaves and vines, and wild green hair. The halfling wears no shoes and only carries a worn back over a shoulder. He seems to be lost as he keeps comparing the coast line with the sun, until he seems to see the two of you near the reef.

Everyone, please welcome Walter back.

At Sea.

The captain seems to not care so much what the group is looking for, but more so to defend the honor of his liontaur blood and repay the group as he can. "I understand what you are up to and I will agree, these waters are full of islands with riches for those that dare unbury them, mine them or harvest the resources of the land."

A knock at the door brings a young cabin taur, "Captain, the sails are now furled, we are prepared to ride out the coming storm." The Captain with his one good eye, "Just in time to, we would have been in trouble without your help."

The sea begins to roll under the boat and the Captain maneuvers over near his sea charts. He explains for those that care to listen. "We are here." He points to a small section of a large map and continues on to show you the taur islands and other islands that can be used as land makers. Taking his compass, he draws a line to a group of islands and circles the area for you all. "Me thinks be where you are wantin to go is here, at least the kraken region lies in here. Are you wantin for this boat to take you there? Indeed, it's a might dangerous but since you are able to become clouds and such, I think the ship has decent protection from such beasts. If not, please take the barrels and fill them to the brim and I will collect them back on Minotaur islands main dock near the capitol."

He gives the group a smaller version of where they need to go.

Archipelego

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 2nd, 2009 12:24:51 PM

OOC: Ignore my previous post , due to DM change over and situation change.

Aztyr speaks up, "Thank you Captian, since we now know the general direction in which to search, I think providing us a place to rest for the rest of the day and night, we will consider us even.
Malgant, I assume we can continue our journey in the morning?"
With that said, she, once shown where to stay, gets comfortable and settles in as well as she can for the night.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 2nd, 2009 3:11:16 PM

" Yes Aztyr, Imod should grant us the same ability to travel tomorrow as today. I will let Lorth know that we are well and should make landfall tomorrow." Using one of the sending prayers he was granted that morning Malgant fills Lorth and the others in on the situation. " Stopped to help a ship in distress. Got better directions to the island. Should make landfall tomorrow Imod willing. Are you all ok?"
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3**

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 2nd, 2009 6:19:09 PM


Vauhwyt looks at the map with honest pleasure. "Thank you, good captain, for your fine chartery. I would be glad to fill your barrels for you."

Mookie adds, naughtily, "Yeah, if by 'fill' you mean 'kiss,' and by 'barrels' you mean 'lips'!"

Vauhwyt blushes a deep red and crams the bird in his pouch.

"Hush, you!" she says. She looks like she wants to fade into the shadows.

Nebin the Green 
Tuesday June 2nd, 2009 6:31:05 PM

Nebin walked along the beach completely content that he had no idea where he was. No idea at all whatsoever. He stopped and waited for the wave to come in. Nebin hopped the wave, bare feet splashing in the water. He stayed there for a few more minutes, jumping each wave as it rolled in. Nebin looked up at the sky again. He turned in a cirle and tried to tell just where he was. This was no good. He really needed to stop wandering without paying attention to where he was going.

"Hello there," He called out to Bart and Vorelle, "could either of you tell me where I am? I'm ashamed to say that I have no idea where I am."

Appolo HP 88/88 
Tuesday June 2nd, 2009 7:35:52 PM

Appolo hops down from the mast and pulls out his daggers and idlly checks them over one by one.He is rnjoying being at sea again,the rolling pitch of the ship,the wind,sea spray all are quite familair to him,actually quite comforting as well.He walks around making conversation with the crew that is on deck.

Appolo helps with the sails and the sailing of the ship.Since none of the others have come up on deck or call him below,he figures all is well and he is not needed.

Vorelle 
Tuesday June 2nd, 2009 10:57:19 PM

Startled, Vorelle jumps and whirls around to face the stranger. "Uh-I-I-I-um..." she stutters.

Champ emerges from the surf, trots over to Vorelle and her new friend, and shakes himself vigorously, sending salty water flying in all directions. He drops his driftwood stick and looks up hopefully.

Vorelle brushes droplets off of her cloak, studiously avoiding the stranger's eyes. "It-um-I think it's c-c-c-called Gn-gnym," she says softly.

[Descriptions: Vorelle is a slender young woman mostly concealed in a cloak. The edges of the cloak seem to shift and blend with her surroundings. Champ is a medium-sized, shaggy mutt.]

Lorth AC 25 HP 121/121 
Wednesday June 3rd, 2009 9:10:08 AM

Receiving Malgant's message rouses Lorth. He sends back, "Everything seems to be fine, we are waiting your return." After which Lorth goes back to waiting.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 3rd, 2009 3:54:54 PM

Malgant happily receives Lorth's reply. Apparently no other hostile creatures wee teleported to vicinity of Gnym. He prepares the place shown to him to rest the evening so that in the morning they can continue to the island. As he prepares to get some rest, the desire to contact Val returns, and he thinks about the last sending he prayed for, unused in his memory. He then crushes the idea. interrupting her could get her killed if she is doing something at the time. She needs to be whee she is , best to just let it go. With a heavy sigh Malgant goes to sleep.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3**

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Nebin the Green  d20+9=10 ;
Wednesday June 3rd, 2009 11:00:24 PM

"Who's your friend? He's a very beautiful dog. I think I have something he might like." Nebin says. He digs in his pack and pulls out a piece of jerky. Nebin holds it out for Champ. "Gnym you say? Never heard of it."

ooc: handle animal check 10. It kinda fits since I never pictured Nebin as being good with animals.

Bart ac 31 hp 88/112 
Thursday June 4th, 2009 1:11:13 AM

Well it is one of the Taur islands, you must have been teleporterd to here, strange things have happend here, all kind of monster where teleporterd and the sea has fallen. Probally the gods hve caused it, but i have no clue why. But the way of the gods is smetimes blurry isn't it. By the way my name is Bart

A night apart/DM Buzz 
Thursday June 4th, 2009 2:03:24 AM

Accepting the hospitality of the friendly captain, Aztyr ,makes preparations for an early evening and some rest on the rolling sea.

The Protector Malgant sends word to the groups paladin as to their situation. He hears some small talk before before finding his resting area. Thoughts of the past haunt the present.

Mookie, ahhh this creature has a way of getting Vauhwyt put on the spot. The captain of the Seaskipper smiles and blinks his one good eye, or perhaps it was meant as a wink.

The stranger in a strange land calls out to those near as Nebin asks where he might be. Offering the canine friend of the nervous young lady on the beach, a piece of jerky, he is certain he hasn't been here before.

The Pirate of Jack on hiatus gets invited to the craps game, since he is a brother of the sea. If Appolo goes below he will see there are several large and a few medium sized creatures that ask to see your wages, "100 gold entry".

Vorelle nervously answers the strangers question while avoiding a doggies shower. Champ is anxious to run some more.

Lorth feeling as though a break is necessary is also used to receiving messages lately and returns a response, the day is without event.

Bart gives a very good and reasonable explanation for the reason the halfling is lost, then introduces himself.

Gnym
Evening approaches and the Heroes are gathered up by the people of Gnym for dinner. Fish seems to still be the meal of choice and while there is still some rebuilding to be finished, it is still served as a community meal. THe meal is as good as it was the night before and the mood is lighter since it has been a bit longer from the changing of the Wold and no new ills have befallen he village. When the meal is done, but before everyone has dispersed to their own homes to sleep, a familiar Minotaur seeks Vorelle out, followed by a much larger, and older Minotaur. The youngster, none other than the one Vorelle helped today, wears his am in a sling but carries a small wrapped package in the other hand. He steps up to Vorelle and with a bow presents her the package, under the watchful eye of the older taur. When she accepts it he says in slow, halting common, " Thank you, my ....curiosity got the better of me. If you," here he gestures both to Champ and Vorelle," had not found me I could have died in that reef. Thank you." He steps back behind the elder taur who nods in approval of the child's words. " He does not yet speak the common tongue, but I made him memorize that bit so that he could thank you properly. Thank you for saving my grandson. His parents were lost to him soon after his birth, so I must raise him and teach him the ways of the village lorekeeper, the position his father would have inherited from me. I mourn that I am too old to properly keep up with him and his explorations, my old bones are not the same as they once were. I pray though that experiences like this will teach him both caution, and the value of knowing how to speak many tongues."
The package, when opened, reveals a sharkskin and carved bone necklace. The carvings are tauric runes and ornament the necklace nicely. Further examination reveals that the sharkskin is really a sheath for the blade of a knife made from the tooth of a direshark , which is where you also assume the sharkskin came from. It is sturdy and looks good for the everyday tasks of a fisherman, cutting lines and nets, filleting and gutting fish, etc.

Out at sea
The captain of the ships offers Vauhwyt his hand to come stand beside him near the table which holds the charts. Using his vast experience of the sea. He attempts to pull you close to him so that he can absorb the waves for the two of you. "Anyone else that carrrrres to have a listen, I will tell you about these islands on this charrrt. Each square is a one mile area square."

"The rrround island in the upperrrrright is an ancient volcano. It is said there are many rrriches on this island and it is inhabited by a huge tribe of vicious humaaans called the Mrrreooowww in Liontaurrr, which translates in the common tongue as Savages . They coat themselves in cerremonial herrrbs that enhance their prrowess and dip their weapons in toxins to quickly brring down their enemies. Be prrrreepaarred for battle if you go therrre.

The island on the norrth middle of the map is a verrry sandy and flat island with a rrrreparion zone down the middle. Lots of birrds" he licks his lips and continues, "other sea creaturrres sun themselves on this island."

He points to the island starting in K5 and ending in M8, "Therrre be a single mountain peak on this island with a visible waterrrfall from a mile away coming down from the top. Must be a sprrring that forrrces it to the top. No rrriver outlet to the ocean so if must go back in somewhere. Lots of wildlife."

"This one herrre" he points to the second island of the Serpents Spine, " has a dense forrrest and is verrry marrrshy. They say there is a larrrge lake in the middle, but I haven't met anyone that drrrank from it."

"The spine (in S14 to V16) has low foliage on the edges and deep jungle near the middle. I hearrr therrre be carrrnivorous apes of a huge size in therrre."

"This herrre, we call Dead Island. Nothing grows in, on or aaarround it. Seaweed won't even float up on it's shorrres."

From Z22 to AC24"Here be anotherrr verry marrshy jungle with a huge waterrr supply that rrruns out to the ocean"

Pointing to D16 to C17, "This is anotherrr dangerrous place. Many have explorred it, none have rrreeeturned."

"This larrge island to the south east is a hunting ground for many herrrbalists as well as hunterrrs of game. Some think the Savages come here to collect ingredients for their uses."

The captain takes a long sip of wine and a deep breath, "It is said that all these islands are known to have fairies and their kind about and the Savages are known to use wooden canoes to navigate these waters. How many are lost to the kraken is unknown, but the monsterrrs of the waterrs don't seem to bother them, much like ants to you lubberrs." With a strong hand he reaches up into Vauhwyt's mane and gently scruffs her." I tend to stay up late in the evening, so any that wish to stay is welcome to join me forrrr some frriendly converrrsation." He looks her in the eyes.

Below decks

Anyone can join the dice game, everyone needs 100 gold to enter the game. The person playing rolls % dice. Anything over 50% is an amount of what you win, up to 50% of your wages, max 150 gold pieces, likewise anything below is also an indication of your losses. It is idea to roll very high or very low. :)

Otherwise, the night passes as eventfully as the players would like for their characters.

Lorth AC 25 HP 121/121 
Thursday June 4th, 2009 9:45:14 AM

Lorth has dinner with the villagers, then thanks them. The next day he sets about helping any villager he finds with their daily chores, that will accept his help. He has had enough rest.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday June 4th, 2009 10:24:35 AM

Aztyr, never one to be lucky, avoids the craps game. She will however stand on a deck very near the hatch to below decks whwere she will be sleeping. She will withdraw the rod of lesser extend from the pouch she carries it in and will recast her Mage Armor spell. (At least 8 hours before sun up) Also while standing on deck, she watches the sun set and then will head below, turning in for the night.

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5 -1

Spells ineffect :
Mage Armor (cast in evening 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Thursday June 4th, 2009 1:54:18 PM


Vauhwyt is even more embarrassed! "Uh, um, u-u-uh. No. Sorry." she tells the captain, sounding very much like her friend, Vorelle, for a moment. She dashes to the deck and throws up over the side. After that, she makes herself scarce, as scarce as possible for a liontaur on a boat.

If the captain comes close after that, she'll use her sacred Grim ability to avoid him by slipping into the Realm of Shadows.

(She did not get much from the map briefing, I'm afraid. Hopefully others will pay more attention!)

Light Fortification, AC 26, 86/86hp Malgant 
Thursday June 4th, 2009 3:58:14 PM

Malgant listens to the captain as he goes over the map. He looks troubled by the poison using natives. Such aggressive natives might be a problem, especially if the group cannot stay on the island they seek due to some anti life ward on it. He then thinks that the Sons of Dread may want the island just for IT's properties. A built in protection for their undead minions. After the briefing he retires to his rest.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3**

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Nebin the Green 
Thursday June 4th, 2009 10:31:42 PM

Nebin walks around the village with wide eyes. He's never seen such a massive race. People as big as he was small. He keeps his mouth shut and watches the minotaurs. Fascinated by their nightly customs and tribal life. Nebin spends so much time away from people that he forgets how fascinating humanoid life can be. Nebin takes care to watch his surroundings less he get stepped on by a minotaur that doesn't see him. He moves through the village searching for the young injured minotaur that gave Vorelle a gift.

ooc: if allowed Nebin will cast one or two CLW spells to heal the injured Minotaur

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Vorelle 
Friday June 5th, 2009 12:18:38 AM

Awkwardly, Vorelle returns the young Minotaur's bow. "Th-th-thank y-you," she says as she examines her gifts. After a moment's thought, she reaches into her belt pouch and pulls out a heavy silver-colored ring, bearing a symbol of a wolf. She slips the ring onto the necklace, where it hangs amid the carved bones.

"Th-this r-r-ring is important, t-too, b-b-but it's t-t-too b-big for my f-f-finger," she explains.



A new days dawns/DM Buzz 
Friday June 5th, 2009 2:52:49 AM

ooc: Just a reminder to you all, you are coming up on a scene where I will be attempting to kill you all. If you are not posting regularly for some reason, I suggest you start getting in the habit again. I also apologize. My posting schedule is way out of whack again. As soon as I get over the crud I have, it will return to normal also.

The morning dawns bright for everyone, both on land and at sea.

Feeling invigorated by the well diserved respite on an island beach, Lorth is ready to get back to the tedium of helping others and saving the world.

Aztyr avoids gambling and turns in early and in the morning casts an extended spell on herself.

Stumbling through words as the captain makes obvious passes at the liontaur with the bird, Vauhwyt makes her away from the aggressive seafarer to another part of the ship. Captain Colin looks to those who remain with a sly grin and sparkling eye, "Ah, that's the second time I took poorrr advice from a birrrd." He jokes before returning to the charts with a bit of disappointment.

The information the captain gives those that remain troubles Malgant as not only the Sons of Dread or sea monsters are obstacles in this region.

The new arrival to the island is welcomed by the minotaurs of the village. The Alpha introduces himself to Nebin as well and the young boy still has some small pain in his shoulder until the strange druid casts minor curative spells on him. He is invited to the communal dinner as well and does not seem intimidated by the large portions.

Placing an old token on the new one, Vorelle thanks those that offered her the gift.

The following morning finds Bardamion in the village of Gnym, in his usual tall elven form. He doesn't seem in high spirits and wishes to talk to the group in private. He looks over at the halfling druid in a curious manner and asks the group there that signed a contract, "Who is that?"

At sea, the son is rising along the horizon and the islands in the distance are covered by the wildlife of the region hunting thier morning breakfast. The captain wakes in high spirits and no longer seems amorous toward the liontaur with the talking bird. "We should be near the islands this afterrrnoon. So sit tight unless yourrr plannin on leaving on your own?"

ooc/DM Buzz 
Friday June 5th, 2009 3:16:07 AM

Hey all, I keep getting a returned email address with my writings to you.

Who is this, "marcus_arelius@earthlink.net" and what is their new email address please, so I can change it on my distribution list and send out the recent emails.


Light Fortification, AC 26, 86/86hp Malgant 
Friday June 5th, 2009 6:15:46 AM

OOC
just a reminder to you all. in answer to Buzz's notice that he will soon resume trying to kill us please be aware of a few things.
1.) in combat please keep your hit points and AC posted. I can cure people during combat, but that is not my normal routine as you all know from how Malgant fights. If your hp aren't current I won't know you are in trouble and will probably drop the ball and not heal you.
2.) I am currently performing night resets Monday thru Thursday nights. My post times are out of whack because of that AND I am pretty well sleep deprived. The post times isn't a big deal, I'll be there for you and make sure to post each day. The sleep deprivation however makes point 1 above even more important. Keep your HP listed. Keep any effects on you listed under your post where they are clear and easy to see. Try to avoid AoE on the melee members of the group and Melee players try and let our spellcasters soften up and thin any groups we have to fight. We have all fought alongside one another enough times now to know the most likely response to most things that we fight. Keep those in mind so as to save yourselves some pain.
That's all....off to bed


Nebin the Green AC 17, HP 83/83 
Friday June 5th, 2009 9:36:34 AM

In the morning Nebin walks to the beach. He stands with his arsm stretched up and watches the sun rise. Once the sun rises, Nebin cups the water in his hands and pours it over his head. Then he pours water over his arms and legs. Nebin stands there feeling the sun on his skin. Purging the sleep from his body and giving the energy to face the day. Some mornings he spends in the form of a tree. That's when he truly feels te power of the sun. Today the sandy soil and close proximity to the village means turning himself into a tree isn't such a good idea. Now that he was energized and ready to face the challenges each new day brings it was time for breakfast. Nebin sits in the sand and pulls a strip of jerky from his pouch.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d3=1 ;
Friday June 5th, 2009 11:32:51 AM

"Malgant, are we remaining in the boat, or are we headed there the same way as we traveled yesterday?"
Depending on Mal's answer, will determine Aztyr's actions as to when to go and retireve thier friends from Gnym.
Other than that, she will cast Mage Armor useing the rod (since it's been more than 8 hours).

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)



Lorth AC 25 HP 121/121 
Friday June 5th, 2009 1:24:12 PM

Lorth helps out around the village doing manual labor for the villagers. Rebuilding, clearing, etc...

Appolo HP 88/88 
Friday June 5th, 2009 9:50:46 PM

Appolo reaches into his pack and ulls out his 100 gold pieces and [participates in the gambling.Once it is over He gets some sleep resting and sleeping late oruntil wakened.

OOC Mt Appologies I forgot to let you all no my new E-MAIL ADDRESS.It is Marcus_arelius@ cox.net

Agian i appologize.

Vorelle 
Saturday June 6th, 2009 12:57:05 AM

Vorelle plays with Champ, and acts as an informal lookout for the village. With things in disrepair, they are especially vulnerable to anyone choosing to attack them.

A new days dawn/DM Buzz 
Saturday June 6th, 2009 2:18:02 AM

ooc: MmmmmK

Apparently, my posts are not being read by at least three people in the game, so I will repost.

The following morning finds Bardamion in the village of Gnym, in his usual tall elven form. He doesn't seem in high spirits and wishes to talk to the group in private. He looks over at the halfling druid in a curious manner and asks the group there that signed a contract, "Who is that?"



Light Fortification, AC 26, 86/86hp Malgant 
Saturday June 6th, 2009 7:09:53 PM

" Well, Captain Windshear says that we should be in the area with the islands later today. Assuming we can ride there on his ship I would say go and get the others so that whatever challenges we find we can all meet together. I will pray to Imod for more martial spells rather than travel related ones." After speaking with Aztyr, Malgant heads up on deck with his sword to perform his morning prayers. He finds an open part of the deck, making sure he will be out of the way, and begins his sword forms. The sea air is invigorating and if he did not prefer heavy armor he might actually enjoy a life out here on the waves. His mind is clear and his purpose well framed in his mind. The objective that they all seek seems close at hand. This can only mean that the hard part is about to begin. Poison wielding natives, a barren island surrounded by hungry kraken, this too should be easy. UNraveling why this island has remained barren for as long as anyone can recall, now that sounds difficult.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday June 6th, 2009 7:45:32 PM

Aztyr replies to Malgant, "Getting to the town to get the others is easy enough, bit this ship is a moving location. getting back would be very very risky. We traveled a long way yesterday, If I make a mistake on the return journey, we could end up anywhere up to probably 25 miles from here. And you know that Lorth wears very heavy armor.... Him in water is like a rock on a pond..... on the bottom very soon.
That's why I'd prefer to see where we are going before I go retrieve them.... Of course if you could do a sending to them before I go, to have them gathered together it'd be better."
Aztyr is confident, but magic does go wonky at times....

Vorelle 
Sunday June 7th, 2009 2:04:13 AM

"Th-that's N-N-Nebin," Vorelle explains. "I'm n-n-not sure what he's d-d-doing here."

Nebin the Green AC 17, HP 83/83 
Sunday June 7th, 2009 12:48:11 PM

Nebin returns to the village to assist how he could. Which meant he had to get creative. A village full of large and very strong people probably wouldn't have much use for a halfling. Nebin cast a quick spell, creating a magical shower of rain to fill morning water buckets (casts create water). He then wanders the village looking for the village healer. Nebin discusses herbal healing and points out any plants that the healer might not have been aware of.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Sunday June 7th, 2009 4:30:11 PM

OOC
I guess it depends on how you read the spell. It can either be taken as you are memorizing the deck of the ship, making it either seen casually or studied carefully and it wouldn't matter where the deck was located (so long as it is on the same plane) or you can read it that the ship has to be in the exact spot it was when you left in order to make it possible to return. If it is the later choice, what happens if a cat walks into the room you always use to teleport into? The room is now different, can you teleport there anymore?

DM Buzz: Aztyr is playing off of my ruling from earlier posts. So this is my take on the spell.

Two specific things need to be determined, destination and location. It specifically reads "You must have some clear idea of the location and layout of the destination". It has nothing to do with what's occupying the area as long as you and whoever is with you have space to fit. :)

I have been using this method since I started DMing this wonderful group. It is known that the islands within Blackbird Lake move due to tectonic plate movement. Xiltachintalical before taking you all back the first time found an area and examined it carefully before she took you to her estate. She has been to that island many times in her past with Viscous, yet since the islands change position she had to familiarize herself with the area again.

Scrying is very helpful in this predicament you are currently in.

I encourage you to take it to the rules board if you would like. I have been wrong before. :)


Lorth AC 25 HP 121/121 
Monday June 8th, 2009 2:42:45 PM

Lorth has no idea who Nebin is so he stays silent. However he does give Nebin a curious glance when Bardamion asks who he is. He waits patiently for the reply Nebin is sure to give.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Monday June 8th, 2009 2:54:05 PM

Vauhwyt scans the horizon for the islands in question, wiping her mouth with the back of her hand. She asks Malgant, "Which island is the safest for us to rendez-vous with our friends? We should get to that one real soon. I miss the others."

Bart ac 31 hp112/112 
Monday June 8th, 2009 4:19:46 PM

Well hello Bardamion, do you have any news of the others? Have they done what they planned to do? Yhe halfling is a bit strange, havent talked to him a lot it seems he was teleported to this island. I will have a talk to him.

Bart walks to Nebin and introduces again to Nebin. Hi im Bart can you tell me where you came from, not from these islands i guess, what are your plans do you want to stay on these island or do you want to leave and go back to the place where you came from.

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 8th, 2009 4:34:06 PM

After he concludes his prayers Malgant goes below and reemerges wearing his armor. He steps to Vauhwyt's side at the rail and scans the islands himself. Honestly, he has not thought about the answer to her question. He had assumed that Aztyr would have retrieved their companions either in the morning or afternoon, before they landed on any island. He is amused and a little distressed that arcane magic is so chaotic and difficult to tame. He admires her's and Vauhwyt's ability to control the magic they do even more. Divine magic like his requires faith, and some preparation. When he heals he believes that Imod will grant him the power to close wounds. He recites the ritual asking for this boon and it happens. In most cases those he heals look to him and believe that HE has the power to close their wounds, and their belief in him fuels his belief in Imod. So it was taught to him and so he has always found it. The idea that arcane magic nitpicks and finds that a place is not the same as it is in the casters recollection and thus fails worries him, no matter how much he tries to hide it. Snapping back to the present Malgant looks at Vauhwyt and answers simply, "I had not thought about it. I thought we would have them by our side when we landed. Now we will simply need to secure a perimeter and send Aztyr after them. Hopefully nothing too troublesome lives on the barren island and we can do it from there. If not we are ill prepared to travel among the islands. We have no boat and I have not prepared prayers to allow us to travel between the islands. I hadn't thought it would be needed. Apparently I was wrong, about alot of things."
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance


Nebin the Green AC 17, HP 83/83 
Monday June 8th, 2009 6:16:10 PM

Nebin looks up at Bart. "An island you say? Most curious. I have never been here that I know. Unfortunately I do not know where I was before I found myself here. Which is not unusual since its often several weeks between stops at towns or villages. As for your last question, I do not plan such things. I go where my feet take me."

Appolo HP 88/88 
Monday June 8th, 2009 11:28:18 PM

Appolo wakes late eats washes and jions the others on the deck"Ok shall we continue on to the island as we were before,then have Aztyr rewtrieve the others."Appolo is relaxed and quite at ease.it seems being at sea again agrees with him.

Huddle/DM Buzz  d100=26 ; d20+11=22 ; d20+11=29 ;
Tuesday June 9th, 2009 2:25:46 AM

Enjoying the morning, Nebin eats some jerky and relaxes. He soon finds, the vollage has no healers except that which is common knowledge for everyone. Fortunately, the main temple to Imod is just over a day away. Later when questioned, he admits to no knowledge of his location.

Aztyr asks others what the plan is and explains the Teleport spell.

Lorth contributes to the village when not in a meeting with Bardamion.

Appolo contributes to the dice game and doesn't have such a good night, leaving the table with seventy six of the one hundred gold he started with. You didn't roll the percentage, so I will roll for you..

Vorelle and Champ have fun on reconnaissance and are the first to spot Bardamion when he enters the coastal village.

During his morning exercises, Malgant gets a message from Bardamion. Later on deck, he ponders the fragile dynamics between arcane and divine magic.

Vauhwyt can see many islands here and there in the distance. Another question is asked of the Protector.

After his meeting with Bardamion, Bart questions the halfling druid.

Appolo waits until the sun clears the horizon before beginning his new day.

Bardamion brings Vorelle, Bart and Lorth into a small group after he introduces himself to the Alpha of the village, which is appropriate for strangers. "We need to regroup, I have to speak with you all." He pulls from out of sack by his side, a scroll and begins reading it. After a few moments and a couple of attempts, he rolls the parchment back up and returns it to the sack. "Mother believes a new addition may be meeting up with your group. Someone that will help in your current mission. The problem is, he is not a signed contract holder so I want for you interact with him and determine if he has skills you need. If no one else comes along, then we can assume, he is the one mother speaks of."

Bardamion introduces himself to Nebin and asks that he tell him a bit about himself.

Nebin the Green AC 17, HP 83/83 
Tuesday June 9th, 2009 7:17:38 AM

Nebin squints as he looks up at Bardamion. "I am Nebin the Green, halfling extraordinair. Explorer and expert on all things wild. Well I can't say that I know everything but I know a little about a lot of things. I am a Greenmage. I normally travel the wold and offer what I know to people that need it. What's interesting is that you are the second to speak with me this morning. I considered sticking around and teaching these people some better healing treatments. Perhaps there is something you need from me?"

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 9th, 2009 7:38:01 AM

OOC
Malgant got a message?

DM Buzz: Ooops, cut and paste error I see. Highlight to display spoiler: {Malgant receives a message from Bardamion clearly in his head. "We need to regroup. Come back to Gnym, I have things to explain. The migration has changed things a little.}

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 9th, 2009 10:22:21 AM

Aztyr, as the day continues to pass becomes more and more restless. She first starts pacing the deck. She then starts asking the same anoying question as well as pacing.... over and over...."Are we there Yet?"
It's obvious she wants to do her part of gathering the other's and get everyone back together again....

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 12:30:24 PM

"Good idea, Sir Malgant," says Vauhwyt. "Do let us go over to the barren island. It is, after all, our primary destination and the reason we came all this way."

"As for getting between islands, I think we'll manage. I can take a flying shape, if need be. And I have a rowboat."

She takes a small cloth cut-out of a rowboat out of her pouch and shows it to the minotaur. "See."

"Aztyr," she says, "We're going over to that island. When we're ashore, maybe we can regroup with our comrades?"

The liontaur looks around for a longboat to take the three Taurs to the island.

Lorth AC 25 HP 121/121 
Tuesday June 9th, 2009 2:06:08 PM

Lorth lets Bardamion that they are waiting for the others to return. He then takes a few minutes and to test Nebin's soul to see if he harbors evil. (Detect evil on Nebin)

Vorelle 
Tuesday June 9th, 2009 2:27:39 PM

"W-we're t-t-trying to s-s-ave the W-W-Wold," Vorelle explains to Nebin. She frowns. It sounds so stupid when she says it. "Or p-p-part of it, a-anyway."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 9th, 2009 4:38:44 PM

OOC
Did Malgant recieve this message before or after praying for spellls this morning?
If yes the reply is " Very well, it will take us most of the day to fly back , let down your guard in an hour and I will contact you."
instead of 2 neutralize poisons Malgant prays for 2 sending spells and in place of mass bears endurance he prays for wind walk.
If no then the reply is " Aztyr can teleport us. be there soon"
IC
Malgant recieves a message from Bardimon and relays it to the others. "We need to head back to Gnym to meet with Bardimon. Something has changed, he didn't say what. Can you teleport us all at one time Aztyr?"

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 9th, 2009 5:03:29 PM

"To transport the three of you and myself, would take two trips. That's due to your and Vauhwyt's size. Although if she can again change shape into a elf or human, I can let you borrow the hat I purchased. You can use it to become smaller in size and I can take the three of you in one trip. My magic is limited to the total mass of what I'm teleporting, although there are a couple other restrictions involved too.
Vauhwyt, you can become mansized again right?"
Aztyr starts counting and figuring on her fingers and drawing invisable symbols in the air, when she is done she seems satisfied...

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 5:32:00 PM

Vauhwyt casts Alter Self and changes into an Elf.

Appolo HP 88/88 
Tuesday June 9th, 2009 7:53:11 PM

Appolo stands quietly and waits to be teleported back to Gym."looks like we're never going to get there."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 8:31:26 PM

Vauhwyt says to Aztyr, "Take a good look at that barren island before we go -- so you can teleport us back here laterr."

Bart ac 31 hp112/112 
Wednesday June 10th, 2009 1:56:11 AM

Nothing much to do Bart walks around the island

Getting to know each other/DM Buzz 
Wednesday June 10th, 2009 3:23:53 AM

On both land and sea, the adventurers find themselves attempting to finish a mission and regroup in order to have a meeting. Bardamion does not admit needing Nebin and the group can sense Bardamions' intensity, having experienced it them selves. There is plenty of shade at the open market in town. Large furniture in the courtyard is awkwardly sat upon as the group relaxes and gets to know each other.

Uneasy about the time that passes slowly, Aztyr looks forward to a full pack.

Vauhwyt is determined to investigate this island.

Lorth detects no evil in the area and as time goes by, still can not find any nearby.

Her nervous speech pattern accentuates the importance of their mission, yet to her own ears Vorelle finds the words inadequate

After praying for the graces of Imod to impart divine magic, Malgant receives a message that the four need to return to the village of Gnym and asks the sorcerer for assistance.

Appolo waits patiently but with some sarcasm.

Bart enjoys the hospitality of Bardamion and the company of the others.

Gnym
Merchants doing business, providing drinks and fresh food for customers are here and there. Recovery from the storm swift as team work is used in this small community. The group is looked kindly upon by most who encounter them. .

Sea
The captain informs the group he can have the group to the edge of the map he gave you, in six hours. "A32 is wherrre I can weigh anchorrr if you like, but we can't get the wind to push us faster then we arrre.

Archipelego

Let me know what those out at sea want to do, meet back up with the group and new member or explore the island with only have your strength?

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday June 10th, 2009 6:14:43 AM

Vauhwyt suggests that we sail up to the barren island but not land on it. Aztyr can give it a really good looking-over, and then later we can teleport back to it.

After Aztyr has memorized the location, we will teleport from the ship back to the others and Good Ol' Bardy.

Nebin the Green AC 17, HP 83/83 
Wednesday June 10th, 2009 6:58:09 AM

Nebin turns to Vorelle, "Perhaps you can tell me more of your quest to save the wold. Sounds like a very brave and noble thing to do. Though halflings aren't usually known for bravery and nobility. Were pretty good at staying out of the way so we don't get stepped on."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 10th, 2009 7:07:54 AM

" I agree Vauhwyt. We have come this far and Bardamion's message did not impart in me a sense of urgency that we were needed immediately. That said I want us all on highest alertness. This is NOT a safe place. We look, Aztyr gets the looks she needs and we scoot. Everyone stay together and Aztyr be ready to head out at a moments notice."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Wednesday June 10th, 2009 7:58:18 AM

When Malgant says, "Be ready to head out at a moment's notice," Vauhwyt pauses.

"Well, if we are attacked, we can't leave these good sailors to fight a sea monster alone."

After a second, she adds, "We are just hoping to get a look at the island and get out without incident, of course."

==========

Note to DM: By the way, I forgot until just now, but per her standard procedure each and every day, Vauwhyt casts Detect Scrying. She also is now in Elf form. Mookie is in Monkey Form, sharing the spell, but still in his pouch. He is not out of the doghouse yet.

DM Buzz: Noted :)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 10th, 2009 10:35:25 AM

Aztyr is ready, but she wants to at least see the one of the Islands that they are looking for."I would like to wait until we can see at least one of the islands, But I think we should be ready to go at a moments notice as well." She reaches up and seems to pull off her hood and reverts back into a Liontaur. Wearing a loose shirt of dark colors and a leather harness which is covered in runic symbols. In her hand is a wide brimed old looking leather hat. She offers it to Malgant, " Here, you've heard me enough to know how it works, i want you to be ready."
She then waits, eagerly hoping that the ship gets there faster....

Lorth AC 25 HP 121/121 
Wednesday June 10th, 2009 3:23:52 PM

Lorth waits patiently for Malgant's daily message update...

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 10th, 2009 4:47:02 PM

" No, of course we would see to their defense if trouble arose. I am thinking about once we have landed to have a look around. If we encounter problems then we should just head back to meet up with the others."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

If you like pina coladas/DM Buzz 
Wednesday June 10th, 2009 6:23:17 PM

Gnym
Nebin asks more from the lady that first spoke to him.

Lorth waits for some communications from the away team.

Bardamion seems to sip a coconut flavored drink the natives have, with the fermented milk of the nut. He looks far away from time to time and does a fair job of keeping a conversation going. Learning about Nebin and the others as well. What types of games or hobbies are enjoyed? Any awards from states or cities? Once the conversation is started though, he sits back and continues to listen.

Sea
Captain Colin, without flirtation replies to Vauhwyt, "The waterrs in them islands rrange from five to fifteen feet deep. We can't get ourr ship in there. Off this little map though we can position ourrselves well. The natives won't venture out into open water for a boat that is faster. They wait for you to come to them."

No emergency eminent, Malgant believes caution is a necessity.

The captain answers Aztyr's question, "Oh I can get you close enough to see them. They arre only a few miles away from wherrre we arre safe.

When concerns for the ship and crews safety is mentioned, the captain gets a broad smile on his face and assures the group, "The ship has a crack crew from many years of sailing and exploiting the resources of these islands. We'll be fine frriends, until it's time for Garrrgul's call."

Late in the afternoon, a call from the crows nest alerts you all that the area is now near. The captain offers you all a row boat but warns you, "The natives arrre a might faster in theirr war canoes then that life boat, but it's yourrs if you need it."

Taking a boat or flying would give you a chance of viewing the islands southern face without actually landing on it.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 10th, 2009 6:58:53 PM

Aztyr is happy when the captian finally says he's as close as he's going to go. "Everybody, I'll be back shortly, I'm going to go get a good look at the beack area, so I can get back to it."
With that said, She pulls out her trusty rod of lesser extend and proceeds to cast Fly. Traveling as fast as she can she heads towards the beach, she then casts Greater Invisability so she can study without intruption. Upon finishing her concetraited study she will fly back to the ship.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self)  d20+2=10 ;
Wednesday June 10th, 2009 9:09:44 PM

"Well, that solves that problem," says Vauhwyt, as she nervously watches for any sign of danger or attack on her invisible comrade.

Spot 10.

Nebin the Green AC 17, HP 83/83 
Wednesday June 10th, 2009 10:12:32 PM

"Well Bardamion I don't really have games or hobbies. I rarely set foot in a place that's big enough to be called a city. Normally I just wander the forests and talk with the plants and trees. Most people don't realie just how much you can learn from a plant. Very few, even among my fellow druids, truly understand plants. When people go into the woods to do things that they don't want others to see they never think about trees watching. Through them is how I learn about troubles affecting local villagers or things that are bothering them. There are many gods in the wold and they overlook their assigned tasks. They have followers that act upon their will. Druids and Rangers care for the balance of nature but that's mostly animals. I always felt that plants were overlooked. Now what's this about the end of the wold? I admit I never thought much about the larger problems that affected people. Then I'm just one halfling. Only so much a halfling can do."

Vorelle 
Wednesday June 10th, 2009 11:52:23 PM

"W-w-we're n-not r-r-really sure," Vorelle explains to Nebin. "Th-there are s-s-supposed to be m-more s-s-signs. The r-r-rest of our g-g-group is l-l-l-looking into it."

Bart ac 31 hp112/112 
Thursday June 11th, 2009 2:21:32 AM

When Bardamion finishes his conversation with the halfling Bart approches Bardamion and asks, Bardamion do you have a way to transport us to the others?

Light Fortification, AC 26, 86/86hp Malgant  d20+7=24 ; d20+6=20 ;
Thursday June 11th, 2009 7:46:32 AM

Malgant, a bit more concerned about Aztyr's safety asks her to hold off for a moment before leaving. Chanting in his deep voice he casts a few protections on the Liontaur before signaling that she may proceed with her flight. (cast delay poison and protection from evil on Aztyr). He then watches from the deck of the ship, waiting for the call if his friend gets into trouble.
spot 24
listen 20
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Spells in Effect
protection from evil 11 minute duration on Aztyr
delay poison 11 hour duration on Aztyr

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