WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Blackbird Lake Archives


Return To Index


Travel in the Taur Isles
Malgant confronts his demons


Disturbed Sending/DM Buzz 
Tuesday March 17th, 2009 1:57:45 AM

The exiled minotaur Malgant sends a message to his old mentor. He receives a disturbing response that leaves him confused. "Whhaaaa.....who.......is.......Ma....." The voice in his head is again silent.

Popping into the temple of Imod with Aztyr, Bart and Zill, Malgant can see not much has changed. The large circular chamber is of dark brown colors with arched beams high above and braziers glowing around the room. Tapestries depicting the history of the minotaurs and their fellowship of Imod emblazon the room, highlighted by the deep red glow of the dim light. Malgant remembers that the fires are stoked only when there is a ceremony or a meeting, but there is always someone present to ensure they never go out. Thus is the devotion of the minotaurs and a symbol that they will never sleep as long as the minotaur race continues to exist and worship their god of war and honor.

The pit that rests in the center of the temple where the testing before the elders are performed is being raked by a young minotaur that looks very surprised at their arrival. Garbed only in the loin cloth of the wrestler, his young muscles ripple under the dark skin of his race. It would be known by those that have gone through the ordeals of the priests of Imod that he is a young disciple and still inexperienced in the skills of casting divine spells.

Dropping the rake, he takes up a defensive stance that is quite basic and with a full voice yells, "Guards!"

Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 17th, 2009 3:51:44 AM

Bart waits for Malgants reaction its not his place to speak first. Although Bart is in his chain he doesnt wear any vissible weapon

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday March 17th, 2009 6:05:32 AM

Malgant inhales deeply, savoring the smells, sights and feeling of this place. He is home.The initiate in the pit is young, likely a babe when Malgant left and Malgant does not recognize him. Speaking softly with those behind him he says, " Likely you will need to repeat what I say for them to 'hear' me. Remember that Domi in this temple is called Imod, and the minotaur are quite sensitive on that point." In a louder, but still gentle voice Malgant continues for the initiate in the pit. " Be at ease brother initiate. I am Malgant, exiled nine years ago. I have come to have my exile reviewed by the Elders. These others have come to witness the trial and to speak at it. They are guests of the Temple of the Bountiful Vine. They will open a portal for others who would witness and speak at the trial. These others number less than a dozen. We mean you no harm." As Malgant speaks he extends his arms to the side, palms forward and open to show that they hold no weapon and offer no fight.

Val AC 26 (29 vs undead), HP 119/ 119 
Tuesday March 17th, 2009 6:51:03 AM

Val stands there and waits for the portal. As the seconds tick by the worry that something is wrong grows and grows. "Shouldn't the portal be here by now?"

Lorth AC 25 HP 121/121 
Tuesday March 17th, 2009 7:54:12 AM

Lorth is also uneasy, but he does his best to hide it. He doesn't relish not being the first to go into the unknown.

Aztyr  d20+7=11 ;
Tuesday March 17th, 2009 11:08:41 AM

As Malgant requests that his words are to be repeated, Aztyr Steps forward and repeats them for him.....
" Be at ease brother initiate. This is Malgant, exiled nine years ago. He has come to have the exile reviewed by the Elders. We others have come to witness the trial and to speak at it.
We are to be guests of the Temple of the Bountiful Vine. We will soon be opening a portal for others who would also witness and speak at the trial.
These others number less than a dozen. We mean you no harm."
She then ads a few words of her own, putting her meager skills at diplomacy to work, when someone more senior arrives....
"We offer no threat to those whom care for this Temple to Imod. We only wish to see that any wrong that was done in the past, is corrected now in the present, so that we can proceed into the future in peace, with this exiled follower of Imod, returned to a status we, his witnesses, believe he has earned."



Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 17th, 2009 6:06:15 PM

I am Bart follower of the protector of the innocent Imod, i wish to speak for brother Malgant who i consider as a guidesman and as a protector of the innocent en those who are in need

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 17th, 2009 7:20:11 PM

Vauhwyt looks at Vorelle, Lorth, and Val.

"Anyone up for a hand of poker? Poker for gold?"

Official holiday/DM Buzz 
Tuesday March 17th, 2009 9:52:36 PM

St. Patricks Day folks.

Post will come tomorrow.

Please have a safe and very eventful evening.

Appolo 
Wednesday March 18th, 2009 12:08:11 AM

Appolo looks around at the others as they wait"Relax guys."turning to Vauhwyt"sure I'll take your gold.A deck of guards appears in his hand.He smiles rougishly"remember I'm a Pirate.We cheat."

Appolo calmly plays cards with Vauhwyt,while Val and Lorth fret about the future.

Vorelle 
Wednesday March 18th, 2009 1:52:38 AM

"I--" Vorelle seems confused. "P-p-poker?"

Bart ac 31 hp 105/105 protection agains acid 
Wednesday March 18th, 2009 3:20:55 PM

anyone for a green gnomish?

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday March 18th, 2009 4:20:08 PM

"It's a game!" Vauhwyt tells Vorelle. "With gambling. For gold."

Vauhwyt dons Mookie's Circulet of Persuasion. "The +3 on bluff checks will come in handy," she tells Appolo.

Val AC 26 (29 vs undead), HP 119/ 119 
Wednesday March 18th, 2009 6:45:30 PM

"We can play as we did upon the pirate ship. Instead of gold you play for clothing." Val says with a smile. "Or we could stick with copper pieces. Since we need to be ready to leave at a moments notice."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday March 18th, 2009 10:19:07 PM

Vauhwyt has on her armor, which has quite a few pieces, granted, and her shirt. That's it. "Since Vorelle is a newbie, let's just play for coppers for now."

Vorelle 
Thursday March 19th, 2009 12:39:59 AM

A little puzzled, Vorelle says, "Yes, I d-don't think V-V-Vauhwyt's things would f-f-fit us."

Split party/DM Buzz 
Thursday March 19th, 2009 2:52:41 AM

In the temple of Imod
The group can hear the clamor of armor running toward the council chambers.
Four heavily armed and armored minotaurs burst through the single door less entry into the chamber.

One looks at the group and yells something in the language of Minotaur, Highlight to display spoiler: {"YOU!!!!"}

He then charges toward the banished minotaur and head butts him in a friendly manner as the other guards look at each other in confusion. The young disciple with the rake at his feet seems to relax his stance a bit as he looks over each of you in turn.

Malgant Highlight to display spoiler: {recognizes Gorenthall, one of his old friends from their days of youth. He was never really smart or wise, but even at an early age, his strength rivaled many of the other warriors.}

Language of Minotaur Highlight to display spoiler: { "What in the name of Imod are you doing back here? I didn't get a chance to say goodby you old devil! You have come during troubled times I need to tell you, but you must have earned the respect of the warrior father for that is the only way you could have come in by magic. I will tell you all I know, but first, introduce me to your friends.}

In the Grand Temple of Pantheon
The group begins a game of cards as the three siblings look shocked at Appolo's statement and in unison "Pirate?"

After Appolo tells his tale, they relax a bit, relieved that they are not in the presence of an enemy of Abderas. Bardamion and Sherentiva frown a bit at the card game, but Daphenella pulls out a bag of gold with a smile upon her lovely face and says, "If you cheat me, I'll eat you, contract or no. Now deal me in."

After a few minutes a tall human in bloody plate mail enters the room magically. His visor down and his large two handed sword dripping with the gore of some unknown victim. He raises his visor and looks around the room at it's occupants. His mouth missing an upper and lower incisor has slightly marred his otherwise handsome face.

"Greetings Defender Bardamion he nods to the tall looking elf, then addresses his sisters, "Sherentiva, Daphenella.", he bows to the two ladies. Sherentive curtsies a bit and Daphenella waves while looking at her card hand.

Bardamion replies, "Greetings Defender Dale. I see you still have a knack for hunting the foes of the city." Defender Dale responds, "Someone needs to, so that others may have time for gambling."

Daphenella takes two cards.

Without introducing himself to the others he steps toward the door. "It is time I get cleaned up, please excuse me. I think this temple is a proper location for gambling to take place, but there are many other rooms available for such things."

When he leaves Bardamion shakes his head, "That's just great."

Light Fortification, AC 26, 86/86hp Malgant 
Thursday March 19th, 2009 6:21:33 AM

Malgant turns enough to accept the charge where it will do the least amount of damage before he realizes who the guard is.To those behind his he quickly summarizes, " They have some sort of trouble that Gorenthall thinks I can help with. We are well received, I would bring the others Lady Zill before that changes and so that they can hear what is wrong firsthand. Also I think you will be fine to return to your normal size and shape Aztyr."
Turning to face all of those assembled Malgant introduces Gorenthall to his friends. " Gorenthall this is Albarth Miller, known to friends as Bart. This is Aztyr. She is actually a Liontaur but reduced herself so that I could bring her with the Recall of Imod. This is Lady Xiltachintalical, known to those of us unable to make that amount of pronunciation gracefully as Lady Zill. All three of them are friends that I have met who would speak for me at my review and whom I would happily step in front of a blade to protect. Lady Zill would open a portal for the others that would speak for me as well if she could have a moment or two of privacy in which to concentrate. These other friends may be able to help with whatever trouble you are having. Let us call them and then you can explain this for all of us. You do realize I am exiled right? Speaking to me tarnishes your honor. Your need must be great to allow that to take place. Also please speak in the common trade tongue so that all of my friends can understand you. This is not what I had expected, and I am pleasantly surprised ."

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, water breathing x2, protection from energy, water walkx2

4h level (3+1)
Domain divine power, dimensional anchor, death ward,sending*

5th level (2+1)
Domain Righteous might, true seeing, flamestrike

6th level (1+1)
Domain Blade Barrier, Word of Recall*
OOC
If necessary Malgant will flip between Minotaur and common to translate between the two sides. I completely forgot there could be a language issue. imagine the monk's surprise when four people appear before him and spout the same gibberish at him twice in a tongue he doesn't know. /facepalm.

Lorth AC 25 HP 121/121 
Thursday March 19th, 2009 12:24:08 PM

Lorth watches the card game with interest. He never could understand gambling...

Aztyr 
Thursday March 19th, 2009 1:54:11 PM

Aztyr looks at Malgant as the expected, goes to crap. When she is told to adopt her normal form, she thinks for just a moment, then she commands the device to remove the effect and she once again looks as she should.
She stands ready for most anything, but at least casting spells is relitivly simple for her....

DM Buzz: I apologize, but I needed to edit your post per the Woldian rule of no cussing. I also deleted the duplicate post.

Appolo 
Thursday March 19th, 2009 11:17:12 PM

Appolo lays the cards out per suit.Ace high through the duece and explains the rules for all."High card wins the Ace is the highest card.Then you go by pairs thre and four ofa kind.Then the full boat which is thre and two ofa kind.Then the straight the flush and the straight flush."As he explains he demonstrates.
After explaining things Appolo deals and starts the game betting 5 copper.Just as the game is starting alarge man in armour arrives and interrupts the game.Appolo looks up at him and replies"looks like you've been doing some heavy duty gambling and won big."

When Daphenella puts in Appolo replys"well to be eaten by a creature as beautiful as you would bea death worth dying.Besides as we pirates like to say.If you ain't cheating you ain't trying."Appolo using alittle slight of hand reaches out quickly and pulls a card out of Daphenella's ear its an ace.He then deals out two cards to her"How many cards people.Vorrell Vaughwyt.Val."They all have five cards and need to decide which ones to keep and if they wish to bet.

BET is 5 coppers

Vorelle 
Friday March 20th, 2009 1:05:29 AM

"Uhmm." Head spinning. Vorelle chews her lip and looks at her cards. Which one's a full boat again? What's all the same kind called again? Is this a good hand or a bad hand?

"T-t-two," she finally decides.

Glancing to where the armored warrior disappeared, she whispers, "Wh-who was th-th-that?"

Split party/DM Buzz  d100=78 ; d20+15=23
Friday March 20th, 2009 1:06:01 AM

I just want to say, I am growing very disappointed in the lack of player posting in this game.

The temple of Imod
Gorenthall waves away Malgants concerns of being exiled and being spoke to and in the language of the minotaur. "I never found much use for the common language of the races. As for you being exiled, if I had been here instead of at sea while you were battling the undead, I would have left with you. I was so upset with Lothar when I returned I punched him in the face and was placed on the Solitary Rock for three days with no food or water, but it was worth it. Anyway, since then, some centaur named Blackmaine has taken over the centaurs. Apparently their Corral and our Elders were sent to the Southern Continent on some mission and Elder Gralnir went missing about the same time that Lothar went to go work for Blackmaine. Some gnome named Herkamer came to us recruiting those that would be willing to work for this new centaur leader. About twenty left and he was one of them. Next thing you know, Elder Gralnir is also gone. So, there are no elders here to remove your banished state my old friend, but there is one high priest that has taken over. He should be here in a few hours for his morning prayers. "

Gorenthall continues in his language, "There is no way, she can bring others here without the consent of Imod, but there are other buildings near she can use." He points to his fellow guardsmen, "You three, take this lady to the eating hall and leave her alone." The young desciple of Imod in the loin cloth comes up to you all and begins to interpret to you what is being said, so that Malgant can have Gorenthall's full attention, then goes back to raking the pit as is his job while Lady Zill leaves the chamber.

Malgant only Highlight to display spoiler: { The solitary rock is a rock off the main island with many waves crashing between the two. Those exiled to it must swim there as punishment and back after their sentance is over. Death means Imod found them guilty of being ignoble.}

The Grand temple of Pantheon
"You are a flatterer Lord Appolo, how delicious." She licks her lips at him and doesn't seem surprised at his skills, but still keeps an eye on him. "Five copper to start it is."
Anyone playing roll a D100, high roll wins.

Defender Dale does not respond to Appolo's comment, but does look him in the eyes as he leaves.

Daphenella answers Vorelle's question. "He is one very powerful donkey that thinks he is better then anyone else. The problem is, not many can dispute it. He has taken on more dangerous missions then most should. Defender Dale is both a paladin and priest of Pantheon and is much favored by the god of justice."

Bardamion adds, "Likely the only person I would not want to do combat with, in any form."

Sherentiva sighs slightly as he leaves.


Light Fortification, AC 26, 86/86hp Malgant 
Friday March 20th, 2009 5:50:29 AM

" You survived the swim and earned that punch though." Malgant smiles at his old friend." All of the Elders are missing? Minotaur and Centaur allied? I...I am speechless, and that is no small thing. Elder Gralnir lives, but now I think I understand his confusion. Thinking he would still be in charge of the security of the Temple I performed a sending to him before I recalled here so that I would not surprise him and cause bloodshed. His response was one of confusion, as if he didn't know me. I found that troubling. Who teaches the way of Imod now that the Elders are missing? How long have they been gone? Tell me about the gnome. I doubt even Imod could move both Centaur and Minotaur to work together, yet this gnome is accomplishing it. Something foul is going on and I will find out what it is."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45)  d100=87 ;
Friday March 20th, 2009 8:26:57 AM

Vauhwyt us pleased to draw a pretty decent hand. Aces over Knaves. She pushes more into the pot.

She also helps Vorelle, explaining the way the cards go.

Regarding the defender, she remarks, "Thanks to guys like that, we get to play cards safely! If we were drinking, I'd offer a toast to his memory. Because I prefer the memory of the man to his actual presence!"

Lorth AC 25 HP 121/121 
Friday March 20th, 2009 9:39:30 AM

{And I thought the posting went pretty well this week, oh well}

Lorth tries to make heads or tails of the poker game after Appolo explains it. But the rules and strategy just escape him. He watches idly waiting for some sign that Malgant has returned.

Bart ac 31 hp 105/105 protection agains acid 
Friday March 20th, 2009 1:52:28 PM

Bart was a bit puzzled he doesnt speak taur, as Gorenthal tells his story Bart thinks about foulplay, He wants to ask Goenthall if this new leader gained any benefit from this all, if he thinks about foulplay. But Bart stays silent knowing this isnt the time nor he is the person to ask such question. But he will reminds Malgant later if he doesnt ask it

Light Fortification, AC 26, 86/86hp Malgant 
Friday March 20th, 2009 5:13:10 PM

Malgant knows he is already overloading his fellow priest's capacity to answer but the questions of how this could happen keep flooding his mind and he has to get them out." Alright let me try and understand this. A centaur of all things comes and recruits two of the three headmasters to go to the southern continent to do something? Do what, did he say? Then after they are gone a Gnome comes and recruits more of our brothers and sisters to go and follow this centaur? How did a Centaur even get to this temple? Are the Minotaur on better terms than I thought with the Centaur now? Then when those recruits leave with the gnome Protector Gralnir disappears as well. Interesting..." Malgant goes deep into thought as Gorenthall tries to fill him in. Then he asks what would be in the front of his mind were he the Protector assigned to the temple. " What are the Temple's defenses like with that many of the priests and leadership missing? If it came down to it could you defend the place Gorenthal?"
0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, water breathing x2, protection from energy, water walkx2

4h level (3+1)
Domain divine power, dimensional anchor, death ward,sending*

5th level (2+1)
Domain Righteous might, true seeing, flamestrike

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Temple of Imod/DM Buzz 
Friday March 20th, 2009 6:10:46 PM

"Excuse me banished one, my name is Blatteth." The young desciple explains in the common tongue without looking at Malgant. "Gorenthall is not a priest, but the head guardsman of the temple, chosen because of his great strength and overcoming the test of the Solitary Rock."

He watches as lady Zill leaves, not making eye contact. "Imod summoned the Elders to the Southern Continent leaving Elder Gralnir here to run the island with his great wisdom. This was over a year ago. Six months ago, a gnome wizard named Herkamer came here by some means and recruited only warriors and Lothar having some skills with the arcane also was hired. After they left, it was only about a week that Elder Gralnir also came up missing and not seen since. High Priest Davros, who you will meet soon also tried to contact him with similar results and a Commune was done on his behalf, but the answers to those questions are known only to the High priest. Blackmaine as far as anyone knows has not been on this island. As long as we are in the graces of Imod, have many strong warriors like Gorenthall and over a dozen priests here of various levels, we feel secure from any dangers. Still, the whereabouts and safety of Elder Gralnir is unknown."

In minotaur Gorenthall asks, "What did he just say?"

Appolo  d100=19 ;
Friday March 20th, 2009 6:50:42 PM

Appolo doesn't havea very good hand,but his smileand countenance never changes.He looks around"ok is everybody in.Val you playing?"

Aztyr 
Friday March 20th, 2009 8:27:57 PM

"Bart, would you mind going and looking after Lady Zill, as she prepares to bring the others here? I know she can most likely look after herself, but I'd be more comfortable anyways.
I'll stay with Malgant, unless he forbids my presence, and even then he better have a very good reason."
Aztyr still remains ready to cast whatever spell she may be called upon to cast, but listening to the parts of the conversation she can, it seems there are troubles here as great as what was at Blackbird lake....

Light Fortification, AC 26, 86/86hp Malgant 
Friday March 20th, 2009 10:35:57 PM

" Actually Aztyr go with Lady Zill. You understand Tauric and I do not know if she does.Bring everyone here once they have arrived. There is a problem here, I think it is a big one and I am pretty sure it involves magic. You, Vauhwyt and Mookie know magic better than I do and I think I will need your input to figure it out." Returning his attention to he initiate, Blatteth, Malgant tilts his head in a gesture of regret. In Minotaur he says, " I am sorry. I should have introduced myself to you as well. I sought to spare you the dishonor of acknowledging my presence any more than you needed to. Your command of common is very good, and you are younger than I was when I learned it. Did the Elders how Imod prompted them to go to the southern continent? Did Imod send them a vision or a messenger? I sounds like the Temple is being systematically weakened. That is why I ask about the defenses. Elder Gralnir IS alive but befuddled, almost like he has had his memory stolen. I broke five swords on his armor when I passed the final test for admittance to the Heart, something that had not been repeated while I was still here. I doubt he could forget that. If this High Priest Davros will speak to me I would seek his knowledge of what has happened too."
Turning to Gorenthall Malgant answers his question. " He gave me the time line of these occurrences and assured me that were Hell to open its gates out front tomorrow he had faith that you and your guards with the help of the remaining priests would send them packing to their mommies with their tails tucked between their legs."

Light Fortification, AC 26, 86/86hp Malgant 
Friday March 20th, 2009 10:37:06 PM

OOC
Also you should let the card players roll bluff checks to add to their d100 roll. Bluffing is a big part of cards 8).

{BIG SMILE} I was waiting for this. Saddened it wasn't from a player with cards in their hands, but still...

Bluffing is a different aspect of the game and there are Sense Motive checks that will need to be posted to do so successfully. Please reread the skill, but I know poker well myself and i will give a +0 to +20 to the skill DC depending on what bluff is attempted, so let me know how far on the percentage you want to go. The question is, does someone want to take the chance with a dragon of cheating? A Silver dragon just said that they would eat someone that tried to cheat her? I doubt she lies. It's a game after all.

Val AC 26 (29 vs undead), HP 119/ 119  d100=9 ;
Friday March 20th, 2009 10:46:10 PM

"Oh I'm playing. I just know that you cheat. Though I've never been able to prove it." Val says with a smile. She tosses in 5 copper and looks at her cards. Her smile stays despite having absolutely no hand to work with.

Appolo 
Saturday March 21st, 2009 12:41:00 AM

Once Val puts in"Well it's not cheating if you don't get caught.Dealer takes two."Appolo takes his card smiles wickedly seminglya little bit happier.He says dealer raises.!0"He puts 10 more coppers out."Anyone else?"

Light Fortification, AC 26, 86/86hp Malgant 
Saturday March 21st, 2009 9:17:50 AM

OOC
Bluffing is totally not cheating. it's how the game is played. If you're good enough with your poker face then its their loss for not having the stones to trust their hand.

DM Buzz: I never said it was. Using sleight of hand is cheating.

Vorelle  d100=73 ;
Saturday March 21st, 2009 2:39:37 PM

Vorelle looks at her two new cards, and arranges them, still looking somewhat confused. It looks like a pretty good hand, but she still isn't quite sure what she's doing.

And she's distracted, looking at where Defender Dale went and thinking of the healer's kit in her bag. "D-d-does he need h-h-help?" she asks tentatively.

Bart ac 31 hp 105/105 protection agains acid 
Sunday March 22nd, 2009 12:10:37 PM

Well it seems ur turn for guard duty Aztyr, next time its mine or do you want me to go as well Malgant?

Temple of Imod/DM Buzz 
Sunday March 22nd, 2009 5:13:58 PM

Vauhwyt wins the first hand and rakes in a silver or two as the portal opens up and they see Zill on the other side waving them through. Appolo gayhers his cards and they are all in a large dining hall with the smells of smoked meats lingering in the air.

Stepping outside and crossing over to the large temple to Imod, it is still dark this far west, the sun not yet reaching this horizon so early in the morning. Zill quickly explains what she has heard as she mentions to the group. Everyone but Malgant Highlight to display spoiler: {Malgant has returned in very troubled times, but I fear our mission is also on a time schedule. If we can convince him to continue on with the quest for the artifact, the rest of us will do what we can while you all are gone to discover more about what happened to his mentor.}

Escorted by minotaur guards you enter the temple to Imod, his visage in a stone carved statue adorned with pearls and coral have him in a lion cloth, fists barred.

Taken directly to the pit, the entire group is together.

Aztyr 
Sunday March 22nd, 2009 6:00:26 PM

OOC: hope you ment Loin cloth, because wearing a lion cloth might cause me to take umbridge and try to blow up the carved visage of Imod.

DM Buzz: Ahhh, yes, something spell check would ignore. Thanks for the correction. :)

Light Fortification, AC 26, 86/86hp Malgant 
Monday March 23rd, 2009 5:52:20 AM

Malgant sees his friends and welcomes them to the Temple of the Bountiful Vine. He introduces each of them in turn to Gorenthall and Blatteth. He explains the details of what they have told him and brings his friends up to date on the happenings in the Temple. It would seem that there are several in need of rescue and it sounds like Malgant is prepared to go and find them and return them to the Temple.

Lorth AC 25 HP 121/121 
Monday March 23rd, 2009 8:35:32 AM

Lorth travels through the portal. After gathering his wits on the other side, he greets the persons that Malgant introduces them all to. He then waits, as he isn't really sure what is going on.

Val AC 26 (29 vs undead), HP 119/ 119 
Monday March 23rd, 2009 2:19:30 PM

Val follows Lorth through the portal. After hearing the news she appears to be torn. "Could our purpose here and the missing elders be the same? Is there even that chance?"

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday March 23rd, 2009 4:50:31 PM

"Time to go! We'll pick this up another time, my friends!"

Vauhwyt steps through too.

Aztyr 
Monday March 23rd, 2009 5:46:08 PM

As the others step through the open portal, Aztyr says,"Welcome to Temple of the Bountiful Vine on the Isle of the Minotaurs. Things here are more confused than we knew, but hopefully some will be sorted out. Lady Zill, I'll be bold enough to let you make that suggestion, but I am hopeful that Malgant will see the wisdom in letting you handle that part of the current problem.
Follow me everyone, we'll rejoin Malgant and Bart, and then hopefully the High Priest will be available to see us all."
Aztyr leads everyone, after they have all traveresed the portal, to meet with Malgant....

Appolo 
Monday March 23rd, 2009 8:31:24 PM

Appolo outs his cards away and follows the others through the portal.Once on the otherside he continues follow silently/When introductions are made,he smile shakes hands and waits to find out what the group is going to do.

Vorelle  d20+16=33 ;
Monday March 23rd, 2009 11:28:26 PM

Vorelle gets a firm grip on Champ's collar, takes a deep breath, and steps through the portal.

Once through, she looks around, trying to get a feel for the place.

[Spot 33]

Temple of Imod/DM Buzz 
Tuesday March 24th, 2009 4:07:42 AM

Zill replies to the group present without Malgant Highlight to display spoiler: { I will pray that he brings it up and it will be at that time I will make the suggestion of letting the four of us do some investigating. I believe the Elders call to the Southern Continent to be genuine and not a part of the artifact we seek. neither do I believe the troubles here are related, although it is a bump in the road.}

The group gathers in the main pit of the temple and Gorenthall greets everyone, where it seems not that Blatteth attempts to ignore the others without being entirely rude. It is plain his thoughts are twisted on the matters at hand and waits for the high priest to arrive.

The group can now discuss what it is they will do until the high priest shows up with the guards you saw before.

"I am High Priest Trallentor. What is the meaning of this?"

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday March 24th, 2009 5:39:19 AM

Malgant bows before the High Priest as he asks his question and replies." My name is Malgant and I have been in exile for the past nine years. When I was exiled I was charged with returning when I could put the lives of others before my own. With the intent to prove that I recalled to the Temple this morning and have had those that would speak on my behalf and witness the trial for my exiles removal come with me. When I arrived I learned that the Elders were missing and wanted to offer my help in finding them. Can you tell me if Elder Stronghorn and Elder Ironhand still live? I contacted Elder Swordbreaker before recalling, thinking he would be here in charge of defense but instead received a befuddled message back from him. Please allow me to help find them and return them to the Temple."

Lorth AC 25 HP 121/121 
Tuesday March 24th, 2009 7:52:28 AM

Lorth follows along but stays respectfully behind the rest of the party. He listens to whatever Malgant and the others have to say, to get a feel for what is going on.

Aztyr 
Tuesday March 24th, 2009 1:16:12 PM

Aztyr waits a few moments, to see if the High Priest acts as if he hears Malgant, or is waiting for someone to repeat his words, due to his exile status. If it goes on for more than 10 - 15 seconds, Aztyr will repeat what Malgant said, in the same language, either common or Tauric, which ever Malgant used himself.

Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 24th, 2009 3:28:58 PM

Bart Bows for the Highpriest and says nothing after Malgant has spoken. He says im Albart Miller, fro Ailthmar follower of domi im her to speak on Malgants behalf.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 24th, 2009 4:06:37 PM

Mookie pokes his head out of his pouch when he hears Malgant say he came here to prove he can put the lives of others above his own.

"Boss! What's he talkin' about? I thought this was just a short cut so we didn't have to go all the way by sea," the raven caws.

"Sshh!" says Vauhwyt to the bird, speaking softly. "The minotaurs might kill him for bringing us on this shortcut. If they do, that will be proof that he put our convenience above his own life."

"I think."

Vorelle and Champ 
Tuesday March 24th, 2009 4:58:34 PM

Champ very much wants to run about and explore all the new smells in this interesting new place, but Vorelle keeps a firm hand on his collar. She stays toward the back of the group, trying to avoid notice.

Appolo 
Tuesday March 24th, 2009 11:59:58 PM

Appolo steps forward"Hold on folks.One thing at a time.First we clear Malgants name,then we find this poet,then the Island and artifact.After those things then if nesseccessary we go find these elders.We need to fullfil our contract first."

Here comes the judge/DM Buzz 
Wednesday March 25th, 2009 1:21:24 AM

High Priest Trallentor shakes his head with all the talking. His dark brown main hangs in dreadlocks down his back, hanging out over his brown and white robes of office before mentioning to Malgant and all those present.

"So you've returned have you?"

He strides over with back straight and head high, his horns appear eerie as the coals from the braziers give off a red glow that dances upon the large tipped weapons that grow out the side of his head. Sitting in the high seat, he crosses his left leg over the right, his hoof painted black as he peers at the exile while tapping his chin. "Very well, I will hear your evidence and know, the truth must be spoken while standing in Imod's pit." He beckons the exiled one toward the center of the pit and any of those that would speak on his behalf.

The young disciple unconcerned that all his raking had just been ruined and he must again renew the process later. He leaves the room to those more superior them himself after he bows down to the high priest.

In regard to other questions Trallentor was asked about the elders, he does not answer them and the others understand that in doing so, he would be breaking a long standing tradition and bring dishonor upon himself, however, he must bear witness to one that wishes to remove such dishonor from themselves and if accomplished, he may then freely speak as they will.

He waits, cold eyes staring at the minotaur with no honor, judging him perhaps even before he speaks.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday March 25th, 2009 5:55:29 AM

Malgant stands straight and carries himself with as much dignity as he can manage, considering how he must look in the eyes of the high priest. He then begins. " The first deeds I performed when I reached the mainland were in the company of the Swords of Light. With them I witnessed the beginnings of law in in the Culverwood settlements. I watched as those refugees that had taken to living there tried, convicted and executed their first criminals, brigands that had attacked the settlement and attempted to throw the refugees into disarray."
" After that I helped the Swords of Light to find and disrupt a powerful spirit that had possessed a young boy in the community. The spirit was strong and very evil. It hid in the boy's body using the fact that he was not entirely accepted as an adult to shield itself. When the spirit took a young woman hostage we were able to corner it and drive it from the boy's body. As we understood it it was unable to possess another for many yeas. The girl was rescued, but the boy perished from his injuries."
" Most recently, I received a vision in a dream, that I should travel to an Inn on the Blackbird Lake. I did not know why I was drawn, but the vision persisted and when I arrived I found the other adventurers you see behind me had been drawn as well. We found out that night that a blight that was turning the water of the Lake to acid was the reason and we set out to put an end to it. We sought the council of a Witch that lived in the Blackbird forest and found that the acid was like torture to the awakened forest as well. As we traveled from place to place we could see what the acid had done to both the forest and to the people that lived there. They were burned, scared and losing hope.We found that the blight was the work of Jancassis for the breaking of an accord where the people surrounding the Lake were to provide for the refugees of the Culverwood until they were established. This aid had ceased with the destruction of the Heartseeding Tree. It had flagged long enough for Jancassis to invoke the blight and then resumed.The lakes wildlife had been twisted into Slaad who attacked the people along the lake with some regularity. We faced and defeated those Slaad three times while searching for the end to the blight. We found that to remove the blight we would need to place a unicorn horn on a submerged altar of Jancassis on the lake bottom. We all then, except for one of our seaworthy companions who stayed behind to see to the boat, descended into the lake where I used Imod's magic to allow us to breathe and to protect us from the acid. Surrounded by the Slaad we placed the horn on the altar and the lake and it's denizens were restored."
"Through all of this, every day I have continued to pray to Imod and to practice his values. Each day I am rewarded by him with his prayers so that I may aid those around me. I have chosen to follow the path of the Protector and been granted the abilities that are found in Imod's defenders. I am able to step in front of blows meant for others. It was Imod's own granted prayer that allowed me to appear before you today. I wish to be able to once more walk among my people as I have walked among those of the rest of the Wold for these past nine years and be able to once more speak and be heard by them without bringing shame upon them for hearing me. THese others are friends I have made in my most recent travels. They agreed to come and speak on my behalf here . I now yield the pit to them and their words."
Malgant finishes and steps to the side of the pit, opening the front for the next speaker.

Val AC 26 (29 vs undead), HP 119/ 119 
Wednesday March 25th, 2009 6:40:36 AM

Val stands there patiently, letting Malgant handle his buisness. She could offer testimony to what she's seen, but to do so without being asked looks bad.

Aztyr 
Wednesday March 25th, 2009 8:39:24 AM

Aztyr listens as Malgant says his piece, and then step aside for one of the others. As the rest think about it, she steps up.
"Allow me to introduce myself, I'm called Aztyr. I met Malgant at the Inn, located near Blackbird Lake. I knew none of these others before that day. Since then I've learned I can call each of these people my friends.
I bear witness to one event that bears relivance to the reason we came here first.
We were by the river near Acid, that's a small city located on the shore of Blackbird Lake. We heard screaming from the rivers edge, Malgant was probably the very first to react and headed towards the screams. There were a couple of the afore mentioned Slaads attacking children that were clearing the shore. He stepped between the children and the slaad in an attempt to protect them. The Slaad used a form of magic that very few of us could resist, and it also effected a couple of the children much more severly." Aztyr goes quiet a moment in rememberance of the youth, she then continues.
We found out later on the reason that one of the children survived was because it was a Slaad in disguise. The city of acid was protected because Malgant insisted we find and kill all of the slaad in the area."
Aztyr then follows Malgant's lead and stweps to the side near him, allowing the next to step up and speak or to let what has been said stand for them as well....

Lorth AC 25 HP 121/121 
Wednesday March 25th, 2009 2:01:01 PM

Lorth steps before the ring, but does not enter it.
He looks pointedly at the Judge, "I am Lorth, Paladin of Gargul, Slayer of the Dread at Crimson keep. I need not step into your ring to tell the truth, I always tell the truth. I believe I have known Malgant longer than any here assembled, besides the taurs in attendance. In my experience he has always put the well being of others, mostly innocents before his own. And while I believe we would have helped kill all the Slaads that Aztyr mentioned anyway, Malgant was first in line. In short, Malgant has shown that he can be counted on to take the goodly and righteous path, putting the troubles of others before his own. And while I have occasionally seen him succumb to the vice of lust. He is one of the most upstanding person's I have ever met and welcome him as a traveling companion."
With that said Lorth moves back to where he was.

Bart ac 31 hp 105/105 protection agains acid 
Wednesday March 25th, 2009 2:09:10 PM

My name is Bart sailor and follower of Domi, Malgant here is diminishing his role during our adventures.On our way to the island on the lake we where in a very heavy storm. Some of us even thought to return to port, but we decided to continue. During the strorm we where attacked by Slaads, I was on the steering wheel and had a good look on deck and the fights. Unfortunally as i m a follower of Domi myself i couldnt leave my duty's and help to resist the attack, by leaving the wheel i would have bring all in danger. What i saw before me was Malgant attacking the Slaads trying to protect our comrades from harm, he took a lot of dammage just as Domi or Imod did when he tried to protect the children from their attackers. I have seen doing him this in a vision, since the i try to follow his way. Malgant here helped en reinforced me in my believe both in words as his deeds.

Appolo 
Wednesday March 25th, 2009 3:47:41 PM

Appolo remains silent just watching and listening.He stands at the edge of the pit silently thinking if this testimony isn't enough,then nothing is.He's also still angry over the fact that this has to be done.In his oppion Malgant should never have been exiled in the first place.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday March 25th, 2009 5:57:37 PM

Like Appolo, Vauwhyt can't really think of anything to add to the wise words so far offered. It reminds her of when she was being tested for entry into the Avengers, only instead of friends offering words of praise, that was strangers offering insults and words of damnation.

She looks at Vorelle and shrugs.

Vorelle 
Wednesday March 25th, 2009 11:21:21 PM

Short of an out-and-out demand for her testimony, there is no way Vorelle is saying anything in this august company. She hangs onto Champ and tries to be invisible.

Bull headed ultimatum/DM Buzz 
Thursday March 26th, 2009 12:49:15 AM

Two of three taurs step into the pit and no one else. Bart did not mention he was moving Although some offer words, they do not provide the judge with the proper ritual that Malgant must go through by stepping into the pit and it is noted by them. High priest Trallentor does not acknowledge the testimony or speakers. After the few seconds it take to say their piece, the room stands still as the solo judge looks upon Malgant for an uncomfortable amount of time. Standing he directs Aztyr out of the arena by name. "Thank you very much for your testimony."

Standing, he walks to the left and behind the row of chairs and unfastens a box. Reaching in he pulls out a scroll of some type of animal skin. He walks back around to the front of the chairs and presents a black seal for all to behold. "All present know, once this seal is broken, the divination with Imod will seal the fate of those in the ring. This is not to be taken lightly for if the accused is seen as guilty there can be no redemption, Malgant will be forever banned and shunned by all minotaurs!"

"Malgant is this indeed your wish at this time to test your spirit against the will of the elders?"

Zill, Bardamion, Sherentive and Daphenella stand quietly, not being qualified to testify on the banned protector's behalf. One must witness the deeds of the tried and they have not.



Light Fortification, AC 26, 86/86hp Malgant 
Thursday March 26th, 2009 5:42:51 AM

" I stand by my deeds and by the words of my friends who have seen them. I also know that Imod was with me each step and also bore witness to them. Break the seal and let Imod's will be done." Malgant stands straight and waits for the scroll to be read. He holds in his mind the thoughts of what he has done in preparing for this moment and says a short prayer to Domi/Imod, asking his favor in this proceeding.

Lorth AC 25 HP 121/121 
Thursday March 26th, 2009 7:25:59 AM

Lorth stands quiet.

Aztyr 
Thursday March 26th, 2009 8:23:36 AM

Aztyr stands with the rest of her friends, and quietly supports Malgant.
During the few moments before the The High Priest reads the scroll, Aztyr says a silent prayer.
Thinking to herself....
*Domi, I know I'm not much of a dedicated follower, and I shouldn't be held up as a goal for a follower to attain. But hear my prayer for your servant Malgant, he strives to do everything possible to uphold what he believes are the attainable aspects that your faithful should be. I believe he has done all he can as your faithful servant. Thank You....*
She don't really know how to end a real prayer, so she just leaves it as a thank you in her mind, as she awaits the results from the Priest's divination with the others.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45)  d20+20=26 ;
Thursday March 26th, 2009 11:12:34 AM

Vauhwyt, watching the proceedings, feels nervous. She listens and hears the judge's uncomfortable silence.

"Wait a minute," she mutters. "Something is not right."

No stranger to rituals of harsh testing, Vauhwyt can tell that the proceedings have fallen off track. Then she gets it. "You guys did not stand in the pit. In Imod's Pit!"

Since she has not spoken yet, she figures maybe she can salvage something out of this mess.

The liontaur calls out respectfully, but very clearly.

"The Seal is not yet broken! Please permit this one to give testimony!"

She leaps down into the pit! - Jump check 26.

"I will stand in this pit and speak for this minotaur! I will accept his judgement as my own!"

Vauwhyt stands fully equipped, in her black shadow-armor, bristling with spikes, holding her spiked chain in one hand. Her hair is tossed back on one side, revealing a slightly glowing earring shaped like scales, and her mane on the other side falls lush over her face. Her short cloak is fastened in front with a pin showing her status as a Journeyman in the Woldian League of Adventurers.

"Malgant is a true follower of Imod. He puts his life before that of his comrades, and before that of those who are weak and need protecting. He bravely fought the frog-demons who had made a butchery of a family of innocents. He did his best to protect children from slaughter by those same demons. He has faced dragons bravely, stepping out to confront them and cajole them, even willing to engage in single combat with one, although in the end that did not come to pass. He came with me into deadly acid to deliver a holy relic to an altarr, in that way lifting a curse, even though omens suggested he might well perish in so doing."

She offers any further details or testimony that might be required, telling the truth at all times.

"I do not know your customs, nor the criteria by which you test him herre, but if it is to exile I go with him, then surely I know no other protector I would rather have with me."

"So say I, Vauhwyt the Grim Avengerr, Servant of both the Lady of Vengeance and the Lord of Life and Death, by both of whom I swear here and now, that if I speak falsely, then let me find peace in neither life nor death, and let none avenge me."

She keeps a hand on her pouch, ensuring that Mookie will not say a word.

[OOC to DM Buzz: BTW, I see that as a level 11 PC, Vauhwyt really needs to get herself to a largish WLA outpost, pay her 15,000 gp dues, and get herself a higher rank WLA badge (and a bonus feat).]

DM Buzz: There is a post here as well as in Abderas.

Appolo 
Thursday March 26th, 2009 3:17:29 PM

Appolo steps in to the pit"I too support Malgant.He has put the lives of others ahead of his own on more then one ocassion.He is quite honourable and righteous."

Vorelle 
Thursday March 26th, 2009 11:18:42 PM

Vorelle watches, but does not step forward.

Bart ac 31 hp 105/105 protection agains acid 
Friday March 27th, 2009 2:08:13 AM

Bart knows now he didn't do the proper ritual by standing in the pit. He wont forgive himself if things go wrong today

A blue light special/DM Buzz  d100=3 ;
Friday March 27th, 2009 10:43:26 AM

ooc: Sorry about last night folks, I'm not going to be able to post late any more. DM posts will return to around 3-5 AZ time. I think that is 6-8 Woldian time.

The high priest lowers his arm holding the skin scroll with the black seal as a couple more jump into the pit and say what they know. He seems to listen to them before asking them to leave the pit and once again shows all in the room the black seal as Malgant makes it known, it is his wish to be judged. Spellcraft DC 19 Highlight to display spoiler: { Divination}

As the priest of Imod recites the verbal components upon the scroll, the room begins to glow a light blue in contrast to the red glow from the embers. After a few moments, the blue gathers in a circle above Malgant and rests upon him giving his flesh a bluish color.

"It is the will of Imod that Malgant be..." He hesitates for a second. "returned to his place of honor as a minotaur." He throws the now blank scroll with the black seal toward Malgant's feet. "If anyone questions your honor, you may produce this as evidence."

He holds his hands up to get everyone's attention once again. "Let it be known that his father's name is not his own, until the day Malgant can return to us with either the head or corpse of an enemy of Imod. It will be that day that his family's honor will once again be bestowed upon him. It is the custom that Malgant must defeat the person or creature in single and honorable combat. There was a time not long ago, it would be a centaur that was returned to us, but those times have changed and any enemy of the warrior father will suffice. Thus ends this trial!"

After everyone congratulates the once banned minotaur, High Priest Trallentor in minotaur asks Gorenthall to take the guests to the mess area for breakfast, if they desire. "I must speak with Malgant alone and then we will join you for further questions."

He wraps his large hand around the protectors shoulder and leaves through a side door, into a small room.

Malgant Highlight to display spoiler: { "I felt you should know, it was not the Elders decision to banish you from the island, but Imod himself." He looks sad at the ordeal that Malgant must have gone through, but continues. "No minotaur but Lothar was opposed to you leading the brave to their deaths and we are not a race to run away from a fight, but when someone's honor is challenged, as yours was by Lothar, the Elders had to consult our patron. They were as surprised with his answer as you were and they hardened their hearts to tell you of your banishment. After you left, much shame was felt in the room because of the decision, but no one dares to go against the wish of the warrior father. Some believe you had to travel abroad in order to do his deeds and that might not have happened had you stayed on the island. Others think you had to be knocked as low as you could go, in order for Imod to rebuild you in a fashion that he desires. Either way, all will be glad you are home and I am sorry that the elders were not here to see this." He embraces you in a bear hug as he says, "Come, let us rejoin your friends."}

After about ten minutes, the two taurs return to the large mess hall where a hundred minotaurs and the new guests are and clapping erupts. Gorenthall leads the group in cheers. After some time after Malgant shakes the hand of those present, he is allowed to sit down with his friends and the high priest so that he can answer some questions."

Feel free to ask all the questions you want, I will post them over the weekend and we can start getting the quest under way.

Light Fortification, AC 26, 86/86hp Malgant 
Friday March 27th, 2009 2:16:11 PM

As the High Priest reads the scroll Malgant's shoulders slump with relief. The first thing he does is to remove the hood and ribbons that mark him as an exile. The second is to kneel down and reverently pick up the scroll and seal and gently roll them up and put them in the Totem bag worn around his neck. By then the High Priest is ushering his friends out of the temple and Malgant into a back room where they can speak privately.
When he enters the Hall after his talk with the high priest he still looks solemn but very, very relieved to have ended this ordeal. He shakes the hands of those who welcome him back and is seated with his friends who have just stood up for him. He thanks them all for their faith in him and their words of testimony in the trial. When everyone is settled he asks the High Priest what the divinations have revealed about the missing Elders.

Aztyr 
Friday March 27th, 2009 3:12:30 PM

Aztyr congratuates Malgant on what transpired at the trial. She then enjoys breakfast at the temple, but refrains from asking any questions, until she can sound at least a bit more intelligent.
Knowing the singlemindess of some of her friends, she expects it to not take long before either Bart, Appolo, or Vauhwyt to start in with the questions about the poet.....

Val AC 26 (29 vs undead), HP 119/ 119 
Friday March 27th, 2009 9:11:02 PM

Val congradulates Malgant on passing the trial. She knows that this is a day Malgant has been dreaming of for some time. Val smiles and returns pleasentries but tries to stay out of the way. This was not her moment, it was Malgant's. It was a hard thing to do. To be part of the moment but not intruding. This was another moment when Val preferred a tavern and an ale or a battlefield. She just didn't know how to deal with things like this.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Friday March 27th, 2009 11:12:40 PM

"All is well then? Excellent." Vauhwyt adds her congratulations and joins in the cheers.

Bart ac 31 hp 105/105 protection agains acid 
Saturday March 28th, 2009 3:03:15 PM

Well done Malgant, I know you where worthy!

Vorelle 
Monday March 30th, 2009 12:23:41 AM

Vorelle smiles at Malgant, and offers her hesitant congratulations along with those of her friends.

Champ barks happily at all of the excitement.

Lorth AC 25 HP 121/121 
Monday March 30th, 2009 9:22:55 AM

Lorth says nothing to Malgant. His honor was never in question to the paladin.
He eats quietly while listening to the conversation around him.

Appolo 
Monday March 30th, 2009 12:58:52 PM

Appolo congratulates Malgant and jions theothers others in the dining hall>He sits in the middle ofa group of Minatuars and is soon drinking ale and laughing it up with them.After a few minutes he hasa dice game going nice and friendly playing fora few coppers.Appolo is enjoying himself.He tells stories about daring do on the high seas and shows some of his Tattoos.Appolo doesn't seem to be ina hurry to leave.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday March 30th, 2009 3:46:34 PM


Vauhwyt asks, "Is now the time to ask other questions? 'Cause we need to know about a poet, and about an island aways out to the west."


Stories of the past and present/DM Buzz 
Monday March 30th, 2009 6:56:46 PM

The dining hall is very large allowing each warrior elbow room for their frames. Long tables made from rough, hard wood line the hall in five rows. The main table toward the back of the room, faces them all. The arched beams of the round building is supported by intricately carved columns of the same type of tree, easily five foot in diameter. The structure built to withstand the strongest storms.

Everyone congratulates the minotaur with restored honor and the tables are set by initiates of various classes, earning, respect through humility of service

On the tables, fruits, vegetables, cereals and nuts abound as plates of various breads with butter and honey are passed down the line. It is all very fresh and very tasty as the warriors of the town watch, prepare for their active day.

During breakfast, High Priest Trallentor goes into detail about how the elders from all the islands were summoned to the Southern Continent. "Many bad things going on down there now. It was Imod who sent all but one of the elders on a quest to work together and perhaps, with the help of the natives, resolve those problems. It was just over a year ago Elder Gralnir Swordbreaker sat in the high seat until the gnome named Herkamer, a spokesperson for some peacock named Blackmaine came to recruit some of our warriors for some personal guard that was being created. Lothar, your accuser, " He nods toward Malgant "was also hired. A week later, Elder Gralnir Swordbreaker came up missing. I attempted a Sending spell and it was obscured or perhaps his mind was obscured and not the spell, but my Commune on the matter told me he would not be killed immediately and the cause was to start a new war with the centaurs. A kidnaping of opportunity apparently. It took all my power to keep the warriors from commandeering every vessel in dock and going to war over the matter. I decided to allow the WLA to look into the problem, as a neutral means of resolving the issue. We have received no word of ransom or means to have him safely returned, so we continue to wait."

When asked about the minotaur poet he laughs a bit and says, "Do you mean Voshnim the Sturdy? That old salty bull is likely in his boat out near the skerry's north of the island. It's about a days walk from the city proper. You will find his home in the village of Gnym. Be wary of him, he is an old minotaur and set in some ways. He rewards rudeness with aggression and his words are as sharp as his wit. I suggest taking him some form of gift if you are after information. He likes fishing gear and someone that is a fellow angler can make a fast friend."

When the poem is recited he nods his large head, "There is a rumor of a barren island to the west, along a group called the Serpent's Back. It's a series of eight islands that stick up in a row about half a mile apart. They are large islands that rest in a den of kraken. Constantly fighting for dominance and territory, there have been reports of ships being sank by even gargantuan and colossal kraken. Deadly waters indeed and it is very much avoided by most captains, but many resources are abundant on those islands and those that make the trip can make good trade money, if you return with the cargo."

Light Fortification, AC 26, 86/86hp Malgant 
Monday March 30th, 2009 8:36:07 PM

" You say that the warriors and Lothar were hired? What was the price of a Minotaur bodyguard for a pompous Centaur? Living abroad as I have the past nine years I have had to shed many of the prejudices of the minotaur about many things. There are times to run away I know, and bless Imod I have not yet witnessed one. But a Centaur? Even dishonored as I was I would not have taken on such a task unless the need was indeed great. So please tell me of this gnome's recruiting technique. While I would like nothing more than a peaceful outcome for Elder Swordbreaker's return I think a year might be a long time to await an answer. I will continue to send to him each day, hoping to push past the fog I encountered this morning. I know that there were many events and stories we shared as he prepared me to bear the mantle of the Protector. Maybe I can use those to blow away the fog of forgetfulness I received when I contacted him. Take heart though he was still alive and that gives us hope that he can be recovered. I have sworn to see this trip to the island through and as such I must do that first. As soon as I am finished with that task though I will be back to help resolve Elder Swordbreaker's plight and return the other Elders to the temple."

Vorelle 
Tuesday March 31st, 2009 12:18:11 AM

Vorelle eats sparingly, but clearly savors the freshness and variety of foods. Certainly nothing like this was available in Dirt City!

Champ is disappointed by the lack of meat.

Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 31st, 2009 12:47:14 AM

Bart enyous the meal and listens what the highpriest has to say to Malgant questions. But he also like to know more about the kraken den. After the highpriest answers Mlagant question Bart ask could it be possible that the elders are taken hostage on this barren island?

Aztyr 
Tuesday March 31st, 2009 8:51:23 AM

Aztyr picks a few pieces of the offered food and eats, it's not that she is afraid of the food, just most of it isn't to her liking and she isn't gonna say anything. She listens carefuklly to what is said and considers the questions she could ask, but the only questions she can come up with are silly sounding and she decides not to say anything. Better to be quiet than to sound a fool....

Lorth AC 25 HP 121/121 
Tuesday March 31st, 2009 9:35:18 AM

Lorth finishes his food and is immediately ready to travel again. With every day that passes the dread do more evil in the world.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 31st, 2009 10:19:22 AM


Vauhwyt enjoys the meal, but she whispers to Vorelle next to her, "This is good, but I wish I could have a good steak!"

Vauhwyt wonders about the Southern Continent. "Huh! I thought that was just a myth!" she says.

"And who would want a war between the centaurs and the minotaurs?" A funny look crosses her face. "I hope it's not the liontaurs!"

Vauhwyt thanks the priest for the news about the poet. "I guess that's where we gotta go next, hey?"

She asks if there is a way to visit the Catacombs here. "We might want to buy the old gent a gift."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 31st, 2009 11:15:09 AM

OOC: I've relinked and updated my PC sheet with purchases made last month.

Thanks!

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Tuesday March 31st, 2009 4:05:49 PM

OOC: could someone please set this up as a link with the name... i always screw it up.

here's the info : http://docs.google.com/Doc?docid=dhpcb8rg_0cts35p3v&hl=en

Cayzle: There you go!

Appolo 
Tuesday March 31st, 2009 6:22:50 PM

After eating and playing cards Appolo looks around"Ok let's go see this Poet fishertuar."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday March 31st, 2009 9:04:57 PM

" Minotaur and Centaur have not seen eye to eye in a very, very long time Vauhwyt. It is a fundamental issue over how to approach conflict. But by your question of who would like to flare up that age old difference into a bloody conflict I see your mind is walking right next to mine. I too wonder why someone would like to open that wound and pour salt in it. As for the catacombs I bow to you if you have an idea for a gift. I am not a fisherman and without that background I can only think of a nice wine to compliment his catch. I know a winery on the way where we might be able to pick some up. Remember if you were thinking of something magic to make his fishing easier I think that he would be more offended than happy to receive such a gift. If he is old fashioned and set in his ways making the fishing easier may not be what he seeks. A purist would seek the hunt, not necessarily the kill, if you see what I mean."

OOC
Not sure if it is in my history but it has been part of my concept since I made Malgant. His family are bodyguards so the path of Protector was an easy one for him to adopt. As bodyguards for people and cargo Malgant has met a few odd people and has heard stories from his father and older brother about places and people they have guarded. This includes some of the best wines they have encountered, who is a pleasure to protect and who is not. I grew up here so coupling all of that I am hoping I am not out of line knowing where we might aquire a few things. If so just edit me 8).

Anything before you go?/DM Buzz 
Tuesday March 31st, 2009 10:01:06 PM


Malgant, asks many questions on the gnome Herkamer and his recruiting methods. In order, Trallentor answers. "I heard this Blackmaine needed elite mercenaries. The glory of battle runs swift through the veins of our race. The prospect of battle brought many warriors to the table. They were paying according to experience and no one that had trained less than five times was recruited." As for Elder Swordbreaker, "I did many spells over the first month of his absence. He seems to always be, in and out of consciousness. If you feel better trying, I understand, but I doubt the results will vary. I'm willing to let the WLA attempt to find him, for now. As for the other Elders, they will not return until it is Imods will."

Fresh fish would also be served for canines and others to enjoy as Vorelle thinks of harder times.

Bart asks about the kraken den, "Ah, a real mess indeed. If you think yourself adventurous, there is many a boat that lie at the bottom of those waters. Some full of riches that could buy you the float, from legends told. Ask Voshnim for specifics."

Eating little and remaining quiet, Aztyr decides that it wiser to listen.

Ever ready to battle evil, Lorth makes it known he is ready to go.

Many questions come from Vauhwyt, some of which the high priest can answer. "Not at all a myth. A dark, wild place where the forces of evil are gathering. At least, that is what i have been told. As for another war between our races, who is to say, but the same thing happened on Centaur Island and that is how Blackmaine came to power. Something about the former military leader murdering their elder and fleeing like a coward. It smells like dung I tell you. There is a Catacombs near the docks. You think you can get a magical fishing pole or boat?" He laughs out loud.

Appolo after eating and entertainment is also ready.

A few stops along the way out of town will find the group near the Catacombs. Right across the muddy road is the WLA headquarters for the island. The WLA building appears fairly new next to the buildings near to it and all the shops nearby hang signs, informing potential shoppers that they are open.

Many races wander the market district, as the smells from the docks waft on the breeze, the sounds of carriages and wagons, being hauled by oxen or draft horses, are mingled with the bartering in the stalls that line the front of most shops.

The party is approached by an old goblin wearing a patch over his left eye. Producing a small tin cup, dented all around and a dark bottom, as if holding it over a fire on occasion, comes out from underneath a tattered cloak, being held by worn gloves, holes around the thumb and tips of fingers. "Spae few coppa kin getles?"


Vorelle 
Tuesday March 31st, 2009 11:22:05 PM

"W-we d-do need to get a g-g-gift," Vorelle agrees with Vauhwyt. She frowns a little, though, at the prospect of buying something from the Catacombs. "D-does it n-need to be m-m-magic, though? C-can't it just be p-p-pretty?"

When the goblin approaches the group, Vorelle watches him for a moment, then steps to a market-stall to buy some food (a loaf of bread, some fruit, whatever's available). She gives that to the goblin, instead of putting coin in the tin cup. She's known too many "beggars" who are little more than thieves. Some of whom she is related to.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 1st, 2009 12:13:21 AM

The goblin could be alot of things thinks Malgant. A pickpocket, a spy, a war veteran, even a down on his luck elderly goblin that a square meal and a warm bed could do a Wold of good for. " I would do you a turn better than a few coppers if it would not tarnish your honor to accept it from me old one. What do you say?" If the goblin is willing, Malgant will walk with him through the market and purchase a set of sturdy clothing in the goblin's size, get him a meal and arrange a room at one of the market Inns for a few days. He speaks to the goblin as he does so, trying to get a feel for what may have landed him in such a state of need. Malgant will help him be comfortable for a few days. If he is willing to talk maybe Malgant can help him live better for a long time.

Val AC 26 (29 vs undead), HP 119/ 119 
Wednesday April 1st, 2009 12:18:48 AM

"I'm not sure I want to deal with a kraken, let alone a den of them. Bart you remember that sea monster that damaged our ship and stranded us on that island of yuan-ti? I don't think that thing was a kraken and there was nothing we could do to stop it. How would you even try to outrun a kraken? Since you couldn't fight one."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday April 1st, 2009 12:29:42 AM

Vauhwyt recoils from the goblin begger. "Ugh! Filthy thing! Why I oughta ..." Her claws extend and retract, and her tail swishes hard. She watches agog as Vorelle buys the thing some food. Then she shouts at the goblin, "Yeah, that's more than you deserve, stinky goblin pig! Get out of here before I dirty my paws with goblin juice."

She sees Malgant walk the thing away, and she calls out after him, "Good thinking, Mal! Get him off the streets away from decent folks. Maybe take him for a long walk ... off a short pier!"

She scowls angrily, all other thoughts gone from her head for the moment.

Lorth AC 25 HP 121/121 
Wednesday April 1st, 2009 8:28:26 AM

Lorth watches Vorelle, buy the goblin food. Odd that a creature of this nature is allowed to exist here, he thinks, most of the time they are creeping around slashing innocent peasant throats.
Then he watches his too trusting friend Malgant, walk away with said beast. Such a bleeding heart that Malgant.
Lorth stays with the rest of the group, but if he has a chance and the goblin is around he peers into its soul. (Detect evil)

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Wednesday April 1st, 2009 2:03:10 PM

Aztyr was gonna suggest something, but Malgant steped up and started helping the goblin, before she opened her mouth. She'd heard about the race of goblins before, and most everything she'd heard was bad.... But with Malgant, you never knew what to expect, so she'd travel with him, and watch his back....

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 1st, 2009 5:38:38 PM

Malgant is slightly surprised at Vauhwyt's esponse to the goblin, especially after her strident defense of Malgant just a few hous earlier. He remembers her not liking goblins because of something she wouldn't talk about from her past. Hadn't she mentioned something about it being high time to find a certain tribe of them and put an end to it? He would have to ask her about that sometime. concentrating on the goblin Malgant misses Lorth's eye roll and is oblivious to Aztyr padding quietly behind him as he moves through the market with the goblin.

Spinning tin cup/DM Buzz  d20=9 ; d100=81 ; d100=78 ;
Wednesday April 1st, 2009 5:40:37 PM

Vorelle steps away into a stall and takes a minute to buy some basics for the wretched old goblin as she contemplates her family ties.

With kind words, Malgant wishes to help the smelly humanoid more then he could guess.

Val ignores the little beggar, having much bigger problems on her mind and asks Bart about the past.

Vauhwyt becomes enraged at the filthy mongrel. The flame of Jancassis roars in her eyes as the vehemence spills from her mouth, encouraging Malgant to put it out of it's misery.

Lorth wonders how such a creature came to be here and attempts to perceive evil in the area in front of him Lorth Highlight to display spoiler: { The area feels that it is void of evil.}

Seeing that the goblin will be tended to, Aztry decides to tag along on the shopping spree.

Xiltachintalical looks upon the creature with pity and smiles at the warmth of Malgant but instead of anger or sadness at the words of Vauhwyt, she looks up with a curious eye at the outburst.

Bardamion reaches for a pouch until the shopping spree was arranged.

Sherentiva turns her nose up at the creature, but looks around to see what someone else will do.

Daphenella pouts a bit but doesn't respond.

The old one eyed goblin drops his jaw at the reaction Vauhwyt has at his presence. His one good eye gets larger and larger with every word she says. Malgant attempts to lead him away as he begins to quake in fear, not taking his eyes off her, until he drops the cup leaving it spinning at your feet and runs away from the group, across the busy street.

His old frail legs, not accustomed to running, hits the muddy road in the midst of wagons on their journey. An ox runs the goblin over, quickly knocking him down into the surface of the wet earth, hardly acknowledging it's existence with it's great weight and burden. The minotaur driving the wagon hears the scream to late to stop the wagon, full of scrap metals, dousing the goblins life and ending his existence. The sound of bones being crushed into the earth by the metal rimmed wheels come to a stop, blocking the flow of traffic in that direction. Wagon drivers behind him get down also and come toward where the problem must be. A half orc looking guy comes up to the driver and asks, "Why'd dous stop?"

The small tin cup stops spinning on the wooden sidewalks as the driver gets down and looks around before pulling the broken corpse out from underneath his wagon. "Oh great. I don't have time for this."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday April 1st, 2009 6:46:32 PM

Vauhwyt laughs and laughs, finding the entire situation very funny.

"Did you see -- that ox! -- the wheels! -- oh! oh! Pardon me. I have to go pee." She steps into a nearby private alley to attend to her necessaries.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 1st, 2009 10:25:22 PM

Malgant's jaw goes slack with shock. His limbs feel numb with the sense of the unreasoning needlessness of this death. Did they actually know one another? The goblin seemed to know Vauhwyt, at the very least could feel the hate rolling off of her. The next thing he knows, Malgant is standing beside the cart driver, looking down at the crushed form of the goblin. He kneels down next to the lifeless form and begins the last rites of his Temple. He hears the laughing and blocks it from his mind, for now. Now there are only the words, in Tauric, of the rite. When he has finished he looks around. Catching the eye of the nearest guardsman ( surely one has come to see what the disturbance is) Malgant asks that the body be taken to the temple to be buried as is custom. He hands the guardsman a small sum that should cover the burial. When the issue is settled he returns to the group. once Vauhwyt returns he looks to her and asks one question, "Why?" The question is neutral, not laying blame but genuinely seeking an explanation where the clerics mind can see none.

OOC
5PP paid. Should that cover it?

Vorelle 
Wednesday April 1st, 2009 11:04:04 PM

When the goblin falls, Vorelle tries to call out a warning. She can't, of course. The words catch in her traitorous throat; her tongue stumbles and all that comes out is a soft: "A-a-o."

She rushes to the lifeless form as soon as it's safe, but realizes instantly the healer's kit in her bag will do no good. She trembles a little as she continues to gaze down on the broken body.

Bart ac 31 hp 105/105 protection agains acid 
Thursday April 2nd, 2009 3:03:13 AM

* starting just before the goblin event*
Well Val i remember i was only thinking ahead connecting things toghether, a kraken den, a mysterious island and disapearing taur. I thought all could be connected, the elders are on a island the same mysterious island that we search for, and why its mysterious because of a kraken den nearby so all boats are lost and noone can tell about the island. But maybe im too hasty lets talk with the poet

what? did you see that?
Bart is shocked when he sees the poor goblin die, he is angry at Vauwyt and even more when he sees her reaction, he will speak about this with her later maybe even duel her to give here a lesson she wont forget, even Apollo who has his tempers wont harm an innocent in this way.

Appolo 
Thursday April 2nd, 2009 3:40:36 AM

Appolowas jjust following along not really paying attention,when the goblin shows up>He gives the creature little thought as Vorrele and Malgant go to it's aid.Then Vauhwyt jumps in and litterally scares the poor thing to it's death.Appolo turns to Vauhwyt"Now why's you go and do that.Scared the poor thing right into it's grave.It is kind of funny though.Never thought you were all that scary."To thr rest of the group in general"I gues we no what Vauhwyt hates as much as I hate G'aalian's."Once Malgant is done seeing to the goblins body Appolo says"Ok let's get moving.Ther's poetry to be had Krakkens to be dealt with andan Island to be explored>"

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Thursday April 2nd, 2009 7:24:01 AM

On her return, Vauhwyt faces some antagonism from her comrades.

To Malgant's "Why?" -- she is honestly puzzled. "Why what? Why did I laugh? Because it was funny! If you saw such a thing in a mummers play, you would have laughed too. It's even funnier because it really happened!"

If anyone says that the goblin's death is her fault, or that she scared it to death, she will be indignant. "Hey! I didn't attack it, or anything! I was very restrained! I didn't even try to scare it!" -- OOC: that's true! Not even an intimidation check. "All I did was yell! It's not my fault it ran under an ox and a cart!" She chuckles. "It ran itself under a cart! Oh wowsy! I never saw anything like that in my life! Oh! Oh my."

Vauhwyt gets a hold of herself again. "Come on, you have to admit, it was funny. Appolo said so too!"

Depending on how people react to that, the liontaur might get defensive and confused. "What? Why are you so angry at me? I didn't kill it. I didn't do anything. I got nothing to be sorry forr." Her accent betrays her indignation.

If anyone wants to duel her or fight, she won't want that, and will even sort of apologize. "Huh? Look, I don't know why you're angry at me. Well, I'm sorry I ticked you off. Okay? Come on, we have a quest to do. Let's go."

Mookie adds, "Jeezum crow! Some people musta been absent on the day they passed out funny bones."

Lorth AC 25 HP 121/121 
Thursday April 2nd, 2009 8:33:59 AM

Lorth watches the goblin run itself under the cart and die. He is indifferent. Death happens, Gargul must of called for his soul.
He however is taken aback a bit by Vauhwyt's laughter. Death is never a laughing matter, Sometimes it must be done, sometimes it just happens. But it is never funny...
He however says nothing.

Light Fortification, AC 26, 86/86hp Malgant 
Thursday April 2nd, 2009 10:15:50 AM

" My question is more one of your hatred toward him Vauhwyt? You have not shown that level of intolerance toward anyone I have seen you encounter to date. Why this Goblin? or is it all Goblins that you hate? He seemed to recognize your disgust more so than any of us did. Why is that? Please, if you can put it in words explain?" Malgant asks gently. If something... happened in her past, like his exile did to him. Badgering her would not make her want to talk.

Small dilemma/DM Buzz 
Thursday April 2nd, 2009 7:27:33 PM

Almost evacuating herself, Vauhwyt has a good laugh at the expense of the dead codger.

Malgant asks the Grim Avenger many questions on her extreme emotion in the face of this situation.

Her ability to help the old goblin fails as Vorelle attempts to shout out warning. She rushes to the scene to give aid, without hope.

Bart is taken aback twice. First at the sudden death of the humanoid and second at the way a fellow party member would react to it. Perhaps someone needs a lesson, he believes.

Appolo is also curious at the display of the female liontaur, but finds amusement in the situation, none the less. He understands the affinity for mortal enemies and is ready to find a poet.

Lorth not inexperienced with death, has no emotion over the death of a creature, for it was obviously Gargul's will, but does have concern for those that find joy in the death of a creature to be in bad taste.

Minotaur and liontaur argue on the sidewalk as many stand near them or runs to the accident. Vauhwyt defends herself from the questions of others and feels no remorse for her feelings. Lady Zill tells the group, "Handle this, we will meet with you later." With that the four dragons in humanoid form walk past the scene, continuing on their way, the only one looking back is Daphenella.

The minotaur driver of the wagon tosses his lifeless corpse aside and getting back in his wagon, pulls it off to the side a bit, to let others go by. A guard does show up within a few minutes and takes some statements. Warriors that had breakfast with you that morning in fact question the driver and the group.

About a half an hour goes by as the guards collect information from those that witnessed the incident. Finding no body responsible. They carry the body off, taking the small sack with them to take care of any fees. "We need to see if someone claims the body and if so, they will be able to see the report. At that time, they can make funeral arrangements, but all burials are at sea or village pyre. We conserve all the land we can for other needs."

The driver continues on his way as the guards leave with the corpse. The tin cup remains on it's side, resting on the small round handle.

All of this occurred in front of the Catacombs and the Woldian league of Adventurers headquarters.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Thursday April 2nd, 2009 8:27:40 PM

"Yeah, I don't much like goblins. So what?" she answers Mal. "I got my reasons."

"Come on, I got better things to do. I was thinking the Catacombs might have some nice fishing lures or a pole or something." OOC: I want to pay 50 gold for a "masterwork tool" per the PHB. DM, you want I should go to the CC for that, or just handle it here in game?

DM Buzz: Master work tools are not magical so no need to use the Catacombs for that. There are a few fishing stores near that could sell you a nice master work pole.

Val AC 26 (29 vs undead), HP 119/ 119 
Thursday April 2nd, 2009 9:59:24 PM

Val watches the display in silence. Val had no love for goblins but the begger was trying to earn some coin in a manner different to his kin. She feels bad for the senseless death. Even worse that she didn't even notice him. The sorrow was replaced by anger. Anger that some of the people call friend were amused by the goblin's murder. Gargul may have claimed the goblin's soul but that didn't mean he didn't deserve a measure of respect. Val knows that if it was a human child instead of a goblin nobody would be amused.

"There was nothing amusing about what just happened. Is it funny to want to not be hungry for a night? Should we laugh at your corpse when Gargul claims your soul?" Val says to all those that laughed. She was halfway to turning around and leaving.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Thursday April 2nd, 2009 10:34:12 PM

Aztyr watched in disgust as Vauhwyt laughed at the goblins demise. As everyone settles things, even though they arn't exactly to her liking, Aztyr picks up the tin cup. She's not sure what to do with it, but she has an inkling of an idea....

Vorelle 
Thursday April 2nd, 2009 11:44:17 PM

Vorelle doesn't get angry at Vauhwyt, or accuse her. She just looks at her old friend, sorrow in her gray eyes.

Lorth AC 25 HP 121/121 
Friday April 3rd, 2009 9:12:03 AM

Lorth watches Aztyr take the cup, he was thinking of picking it up himself. Well at least it won't lay there discarded like last weeks trash he thinks.

He then waits for the party to get themselves situated for whatever is next.

Bart ac 31 hp 105/105 protection agains acid 
Friday April 3rd, 2009 1:59:02 PM

It wasnt in thw way of Domi, protect the innocent help the poor. Lets continue, lets go to the poet

Light Fortification, AC 26, 86/86hp Malgant 
Friday April 3rd, 2009 3:11:26 PM

Malgant would have tried being compassionate to Vauhwyt's reasons, but none were given. He sighs and waits for the group to disperse to the varied locations they seek to find a gift in. before they go though Malgant asks Aztyr about her last shopping trip." Aztyr were you able to get the components for the prayers I asked of you the last time you visited the Catacombs? If so may I have them?" Once that is settled Malgant decides on what he would like to get as a gift if he were fishing all day and heads for a stall selling food. He asks for a basket containing a couple of bottles of wine and a few other preparations that would go well with the fish he expects that the poet would be catching. A few moments later and a few gold lighter in the purse Malgant is ready to head out to the poet's location. He waits out in the Market where the others will be able to find him easily.

Appolo 
Friday April 3rd, 2009 8:14:56 PM

Appolo findsa shady place to wait,while the others do thier shopping.He buys an apple and calmly stands in the shade happily eating it.

A breath of fresh air/DM Buzz 
Friday April 3rd, 2009 11:08:43 PM

Putting the past behind them, for now, the group meanders through the market and collects a few things to present as gifts to a likely very unfriendly old minotaur. People have heard about the human male that is a grumpy old man, well, just imagine a minotaur, still looking to prove to himself he has what it takes to beat the brutal sea and the many perils that lie in the depth of the southern waters.
Please mark off the monetary value that you contribute to the goblins proper burial and gifts for Voshnim.

DM error, the fishing village of Gnym is south, not north of Imod City, through the mountains. Please see the geography of the taur islands. The group needs to travel to the first tree area on the very south eastern edge of the mountain range.

Near noon, the group heads out of town, with no sign of the silver dragon quadruplet. They meet a traveler on their way. A minotaur pulling a hand cart heading toward Imod City. The young bull man pulls his cart up a hill, with four barrels resting in the rear, strapped down with a fibrous rope. He stops now and then to conserve energy. He stops as the group passes him on the way down and asks them, in minotaur, if there is any news he should know about on the road. When he is told, their journey was uneventful, Malgant can translate for them all later what news he has, "A mining outfit along the second range is looking for help with some menace to their operation. They dug something up they can't handle. I have no experience in such matters." He travels on with a nod.
The mining camp is at the top of the most southern mountain on the map, around a half day out of the way of Gnym

The group can camp near or after dark in the valley, as there are many different stops along the way where others have rested in their travels. They will be able to ascend in the morning, unless the consensus is to travel through the night?

If camping, please give me a watch order. Have a great weekend.

Bart ac 31 hp 105/105 protection agains acid 
Sunday April 5th, 2009 2:34:35 PM

Well we are here for the poet not for helping miners. Malgant is it necesarry to have a guard to watch our camps?

Vorelle  d20+16=24 ; d20+16=17 ;
Sunday April 5th, 2009 10:58:02 PM

As the group travels, Vorelle falls into her scouting role, keeping an eye and ear out for signs of trouble.

She votes to camp for the night, rather than trying to continue. With her ordinary human vision, stumbling throuogh the dark doesn't sound like a good idea to her.

She takes a watch, offering to take the middle watch since she is not a spellcaster.

[Listen 24; Spot 17]

Appolo 
Monday April 6th, 2009 3:42:13 AM

Appolo looks around"Yes We'll camp here and I'll take last watch.Spellcasters don't need to take a watch.They can sleep till morning.There's enough of us non magic types to split things up evenly.Four hour watches should be fine."

Light Fortification, AC 26, 86/86hp Malgant 
Monday April 6th, 2009 5:05:41 AM

Malgant wants to go to the mine, to try and help his fellow Minotaurs. There is no knowing what they might have stirred up. He wants a great many things that are not the task that he has sworn to accomplish. Instead, he helps find a good place to camp and suggests that each of the taurs take one of the watches. " That way there will be no misunderstandings if another group of travelers should come along after dark and wish to share their camp. I will take the first watch."

Lorth AC 25 HP 121/121 
Monday April 6th, 2009 8:20:35 AM

"Let me know what watch you would like me to take.",Lorth says to his friends. "Also, I would be inclined to check on this mine and help the general populace." That said Lorth finds himself a place to sleep the night.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Monday April 6th, 2009 8:39:07 AM

"I'll take the last of the four watchs." Aztyr volunteers. With that decided she helps build a small safe area for a fire. It's something she learned as a youth on the plains so, it comes easy for her.
"As to where we head, please remember we are contracted to search for that item, but stopping and asking directions isn't out of the question either....."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday April 6th, 2009 1:59:39 PM

Vauhwyt keeps her eyes and ears open.

She says to Vorelle, "Remember when we helped some miners like that? They had dug up something better left undug. That was just about the first adventure we went on. Just for nostalgia, I'd like to go help those miners. Plus it sounds like something heros would do."

The liontaur says to everyone, "Come on, let's go help the miners. Are we so selfish that we do not want to help others in need? If fate puts the needy in our path, should we not offer our help?"

Vauhwyt says this with a sincerely straight face, not even thinking of any other needy types that fate recently put in her path.

Since she is still fresh, she suggests going on into the night. But if the whole party wants to rest, she will too. She will take a watch since she has no spells to recover.

Crossroads/DM Buzz 
Monday April 6th, 2009 6:58:00 PM

The group is not unanimous in staying the night or traveling on.

Bart is as indifferent to the choice as he is to helping strangers, when there is a mission involved anyway.

Vorelle is not keen on the idea of navigating the night. With the moon at a small splinter, a light source would be a good idea.

Appolo is determined to stay and even sets himself on a watch.

Torn between the mission and helping his fellow minotaurs, Malgant doesn't mention it, but wants the group to be safe from other taurs.

Willing to be assigned to a spot, Lorth takes a watch and believes they should check on the mine.

Vauhwyt reminisces about adventurers past and is willing to see what the problem is. Feeling fresh and spunky, she is willing to continue on through the night.

A small fire is made and grows in size as the mountains supply as much fuel as is needed on the brisk night in the high elevations. Without splitting the group, they decide to camp and leave early. The sounds and smells of nature fill the night as a chill wind comes down from the tops of the peaks to sweep through the valley. The night passes and the cold breeze continues on through breakfast, when you again prepare for the road.

After a few hours, you find a crossroads with arrows pointing in the direction of Gnym and another up the mountain toward Miter's Mining Camp. If you were to travel to Gnym, you would be there by noon. If you travel up the mountain to the mining camp, you will be there around sundown, you estimate.

The wind begins to pick up and the skies begin to look cloudy.

Light Fortification, AC 26, 86/86hp Malgant  d20=15 ; d20=12 ;
Monday April 6th, 2009 7:24:10 PM

OOC
what time of year is it? From my knowledge of the area is this type of cold wind normal? It is the mountains, but I was under the impression it was a somewhat warmer time of year.
knowledge nature 15
local knowledge 12

Woldian specifics/DM Buzz 
Monday April 6th, 2009 8:12:22 PM

It has been discussed and approved by Jerry that a time frame in years would not be helpful to the Wold, do to cross over events. Some games year may be shorter or longer then another, but the seasons will be as is appropriate for the Northern Hemisphere. At this time, it is spring, but it may be winter by the time you return to Abderas, even if it was just a month or two you have been gone.

Call it a Woldian phenomenon.

The weather appears normal for this time of year.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday April 6th, 2009 9:36:18 PM

"I vote for the mines," Vauhwyt says. "But I'll go with the majority."

Vorelle 
Monday April 6th, 2009 10:33:20 PM

Vorelle looks up the trail to the mine. "I d-don't like the idea of l-l-leaving people in t-t-trouble," she says, a troubled frown on her face.

Val AC 26 (29 vs undead), HP 119/ 119 
Monday April 6th, 2009 11:41:18 PM

"So which way are we going? I think we have some time to detour and help the locals at Miter's Mining Camp. At least we could check it out and if its too much we could send word back for somebody that can really help."

Light Fortification, AC 26, 86/86hp Malgant 
Monday April 6th, 2009 11:49:17 PM

Malgant listens to the majority of those that have expressed an opinion and it mirrors the one in his own heart." Let us go to the mines. If we can help them we will. I can use a prayer to get us to the town of Gnym in a very short amount of time. Sadly it is of the same magnitude as the Recall I performed yesterday or I would have gotten us there already." With that he heads up the path marked for the mines.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Tuesday April 7th, 2009 8:34:13 AM

Aztyr casts a spell when she gets up for her watch, and a shimmer settles about her. (mage Armor/w use of rod)She keeps the fire going, but starts letting it get smaller towards morning, but enough to cook over.
As everyone seems to decide to head to the mines, she nods in agreement, and is glad it's been settled.

Spells Per Day (inc bonus)

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5



Lorth AC 25 HP 121/121 
Tuesday April 7th, 2009 8:39:10 AM

Lorth wakes and quickly get his gear in order, he does a light polishing of his armor as his friends seem like they are in a hurry to go. "I prefer to help out at the mines.", Lorth says, even though it looks like they where headed there anyway. After summoning Tobiasz he mounts up, readies his lance and follows along with his friends.

Appolo 
Tuesday April 7th, 2009 10:17:45 AM

Appolo wakes up takes the last watch, with Aztyr.He quitely makes breakfast,taking his time.He is in no hurry to go anywhere.Once the others aready to go he puts in"Ok let's go help these miners ouit.

Vauhwyt (HP 102) (Detect Scrying) and Mookie (HP 57  d10+8=9 ; d10+8=12 ;
Tuesday April 7th, 2009 3:07:04 PM

Seeing Aztyr reminds Vauhwyt that she has a spell or two to use too. About an hour or two out from the mine, she casts False Life, adding 9 hp to her total. That makes her mad, since it is the minimum, and she uses a second second level slot to try again. 12. That's a little better.

And that's shared with Mookie.

Used: two 2nd level spells.

Spring in the mountains/DM Buzz 
Tuesday April 7th, 2009 8:56:27 PM

Some cast protections, at various times during the day and they all decide to take the scenic route on their mission for ancient artifacts, as they continue up the mountain. Using gentle and steady swish backs, they have an occasional view of the ocean and the village of Gnym.

It appears to be a small community of perhaps 300, with buildings set up and away from the beach, on higher ground. Made of natural materials, large logs and boulders are utilized to strengthen the round structures. Many boats are in the waters off the shore, but all seem to be avoiding a certain set of rocks, east of the small bay.

The wind slowly calms and it's bite is gone. After a couple of hours, in the mid afternoon, the darkened sky allows snow to fall gently on the group. The flakes are small and sparse as it swirls around the moving legs of the hero's.

The trees and ground have a white coat by dark when the snow finally stops and you near the mining community. A large fire is seen near the middle of the small camp surrounded by minotaurs and orcs. Off to the side is a smaller fire with 4 males standing by it. Clearly a heated conversation is underway as three minotaurs in chain mail look down upon an orc in leather armor. The dark maned individual being yelled at has a full head of dark hair and his face is large with high cheek bones. The minotaurs have strong features, with nostrils flaring, and long manes of various shades of brown. Their faces one of determination. The lone orc does not appear to be intimated however and seems to be the only one not yelling.

As you approach, you hear the larger taur in the middle yell, "We are all you have right now Miter! Your shaft will be down for weeks before a body of men can assemble to deal with your little problem."

Shaking his head, Miter replies in a matter of fact tone. "I simply can not pay you each 300 gold pieces to kill these creatures. Not only can I not afford it, but it is not something that a warrior can deal with easily. After losing six miners, I might just collapse the whole shaft."

Unless hide and move silently rolls are made.
It is then they hear your approach and turn toward you, to get a better look. Miter looks back at the three minotaurs by the fire before approaching you. "Greetings travelers. Welcome to my camp."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday April 7th, 2009 9:41:20 PM

" Greetings Foreman Miter. My friends and I heard from a traveler on the road that your mine had run into some trouble and that you might need a hand. My name is Malgant and these are my friends." Malgant introduces each of them in turn. " What seems to be wrong? Is there anything we can do to help?"

Vorelle 
Tuesday April 7th, 2009 11:24:49 PM

Large men shouting at each other always puts Vorelle's defenses on high alert. She watches the situation tensely, ready to react in an instant if any of them turns their anger on the group.

Yet, with another part of her mind, she senses that these men are frustrated and angered by the situation, and not about to come to blows. Not bullies. I don't think.

Val AC 26 (29 vs undead), HP 119/ 119 
Tuesday April 7th, 2009 11:44:15 PM

"What's down in those tunnels anyway? We might be able to do a quick extermination." Val adds.

Bart ac 31 hp 105/105 protection agains acid 
Wednesday April 8th, 2009 2:45:03 AM

good day sounds you have some problems with critters in the mine? what kind of critters?

Lorth AC 25 HP 121/121 
Wednesday April 8th, 2009 8:12:17 AM

Since three of his companions have already asked to help the miners, Lorth sits quietly on Tobijasz. However he surveys the camp from his vantage point.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Wednesday April 8th, 2009 5:03:55 PM

Aztyr listens as her friends offer help, but she keeps her eyes on the Mercenaries that were trying to sell thier services to the Minotaur in charge.
She keeps her hands free of holding anything, so she can cast a spell in a hurry. She just is worried at thier reaction to the groups offer to assist, because it's cutting into thier profits...

Appolo 
Wednesday April 8th, 2009 6:31:38 PM

Appolo moves over to the large fire warms his hands"Hello. Cold up here in the mountains."He says to those next to the fire.

Vauhwyt (HP 102 AC23) (Detect Scrying, False Life) and Mookie (HP 57  d20+17=21 ; d20+23=31 ;
Wednesday April 8th, 2009 7:57:55 PM

Vauhwyt is immediately suspicious when she sees the orc. She decides that it would be better if one of the party at least, was hidden.

She merges with the Realm of Shadows (Grim ability), gaining concealment. She moves off quietly to the cover of the nearby boulders, rocks, trees, etc. Hide 21+8 Grim bonus = 29, Move 31. She stays at least 100 ft away from the strange taurs and orcs at all times.

Under cover, she casts (in priority order) Reduce Person, Expeditious Retreat, Message on her friends, and Alter Self on Mookie to put him in monkey form. Once Reduced, her hide check goes up by 5 to 34.

Spell Status:

level 0: used 1 of 6
level 1: used 2 of 7
level 2: used 3 of 7
level 3: used 0 of 5
level 4: used 1 of 3

Active Spells: Message, Exp Ret, Reduce Self, False Life, Detect Scrying

Axes for hire/DM Buzz 
Wednesday April 8th, 2009 8:37:58 PM

Once Malgant introduces himself, the large minotaur in the middle of the other two says something and motions for them to look away. Minotaur only "A disgraced one. Do not share his dishonor.

Many thoughts race through the mind of Vorelle and she comes to the conclusion blood will not flow this night.

Eager to know answers, Val wants to get the side mission over quickly.

Willing to know more, Bart asks Miter if he knows what they're up against.

Lorth can see that the camp is of moderate size. About 20 orcs, or perhaps half orcs and minotaurs stand around the fire. They seem friendly with each other. Tough outer wear is worn by all of these people, making it apparent, they are part of the mining crew.

Cautious of reactions, by those that kill for a living, Aztyr keeps and eye on them, ready to cast.

Without hesitation, the self proclaimed pirate joins those at the large fire. They all stare at him for a moment, since there is no reason to comment on the obvious before one of the older minotaurs say in rough common, " If your looking for work, you come at bad time. We all may look for work soon."

Vauhwyt wants to seperate herself from the others and using supernatural powers, conceals herself in the cover of nearby trees. She spends several rounds to move and cast what she requires.

The camp has a series of dormitories for both medium and large workers, set up against the north side of camp to help block the ocean wind in the winter. Double stories exceeding thirty feet with no windows and large entrances. Beside these, sits a cozy one level cabin with smoke coming from the chimney. On the south side of the camp is where the workshop, forge and workshops are placed. Iron rails with large carts lead away from the processing center and turns west, entering a large mouth around twenty feet wide and just as high.

As Miter approaches, it is clear now that he is a half orc, although his orcish traits are strong. "It is a pleasure to meet you all and yes, indeed some assistance is necessary."

The large minotaur in the middle laughs and points in the direction of Malgant , "Miter, that one has no honor, banished long ago. We will leave now. There is a high demand for our axes."

Miter shrugs his shoulders, "Thanks for the offer Blackstone. You are welcome to stay by the fire tonight."

Three minotaurs leave camp, not looking at the group and Miter invites you all by the fire he was at before. On the edge of the light is a table. On it, a map of the mines they are digging, with an obvious X marked against one shaft.

We were following a vein of silver when a black ooze began pouring through the very wall the miners were digging on. It was thought to be oil when obe of the miners touched him and it attacked. The five others in the squad, acting out of fear began attacking it with their picks, to try and save Molner and it was then, with each of their stgikes that be split apart into different creaturs and killed the other miners. One of the water bearers witnessed the action and came back to tell me what had happened. I believe it to be a Black Pudding, or now many of them. I had the shaft collapsed in that area, to prevent it's ascension into the camp. I can only guess it had been feeding on the very vein we were digging, from the under realms.I can't afford to pay very much, but if you are interested, the miners and myself would be grateful.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 8th, 2009 11:00:43 PM

Malgant addresses his comments to Miter as unaffected by his being a half-orc as he is by Malgant's supposed lack of honor. " Thank you for speaking to me. The other Minotaur's words about my honor are outdated. My honor was cleansed this past morning, I carry the scroll that Imod declared it so on as proof. I have never seen a creature like you describe. We saw a jelly, slow moving and acidic near Blackbird Lake. Is that similar to this creature? Do you know what can hurt it? As you said weapons will do more harm than good, but can it be burned?" Malgant knows that Aztyr can probably burn it down with her spells, and he has a few that he can add as well. If it burns then this should be an easy task.

Vorelle 
Thursday April 9th, 2009 12:14:31 AM

Vorelle shudders a little at the decription of the black creature. She is puzzled, though, by Miter's countermeasures.

"C-c-can't it j-j-just seep th-through?" she asks.

Bart ac 31 hp 105/105 protection agains acid 
Thursday April 9th, 2009 3:17:53 AM

Well if the shaft is blocked how can we reach it and would it come up to the camp? It sounds like it cost a lot of time to kill it. Time we dont have, besides we dont know how to kill it sounds like you cant harm it with normal weapons. Maybe we make it even worse. But i leave it up to you Malgant.

Lorth AC 25 HP 121/121 
Thursday April 9th, 2009 10:24:30 AM

Lorth dismounts, and leads Tobiasz near the fire. "It seems I won't be needing you for this, my friend." With that he dismisses the horse and waits for Malgant's report.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Thursday April 9th, 2009 2:09:59 PM

Aztyr just smiles when she hears about this jelly or pudding like thing.
To bart, "Bart, you'd be amazed just what fire will do to most creatures. And who do you know that just loves playing with fire?"
To Malgant, she just nods, as if ready to do what's needed.
"Miter I believe we will see if we can solve your troubles in the morning, how far down into the mine did you colaspe the tunnels? The reason I ask, is if the creatures could have bypassed it already....."

Vauhwyt (HP 102 AC23) (Detect Scrying, False Life) and Mookie (HP 57  d20+2=11 ; d20+2=6 ;
Thursday April 9th, 2009 3:31:19 PM

Vauhwyt stays back and watches to make sure the party is not ambushed.

Spot 11, Listen 6.

Appolo 
Thursday April 9th, 2009 4:19:56 PM

Appolo smiles at the at the older Minatuar"Nope not looking for work.Me and my friends over there are problem solvers.We heard you hada problem,so we came up here to solve it."

Light Fortification, AC 26, 86/86hp Malgant 
Thursday April 9th, 2009 10:01:53 PM

Malgant likes the way Aztyr is thinking. If normal pudding can be burned why not living pudding.

For whom the bell tolls/DM Buzz 
Friday April 10th, 2009 1:14:55 AM

After Malgant defends himself from the remarks of Blackstone, Miter will ask, "Let me see the evidence you are not dishonored? I personally could care less, but I have employees here that may have a problem with it.

Vorelle does not like the thought of such a creature and asks a valid question.

Bart asks about the blockage and leaves decisions to their future to Malgant.

The sudden disappearance of the mighty steed for Lorth, Miter is taken aback then smiles, perhaps it is possible you all can help.

With confidence, Aztyr believes they can help, with the use of fire. The morning would be fine.

Vauhwyt keeps watch and notices nothing out of the ordinary.

With news from Appolo as to their visit, the others nod their heads a little, and look up toward the meeting the group is having with their boss.

Miter looks at the scroll given to Malgant and hands it back in a curious manner, "It's blank?"
The other questions are answered, in turn. "I am just guessing at what it is. I didn't see it, but it was described as an oozing black substance that ate everything it touched. The miners tried to fight it and they too were engulfed as parts of it would split away from the main body. It's the kind of thing that miners only talk about but don't really encounter. As for seeping through the rocks, it hasn't yet. It must not be able to eat through it, but I have a feeling it was feeding on the same vein that we were digging on. You can wait until the morning if you like. When we dig a mine, we use safeguards allowing us to collapse twenty foot sections, in case we run into nasty creatures like this. I never actually had to use one before. It's around three hundred feet down. "

As Miter continues to explain it will take four to six hours to clear the passage.

Across the face of the Wold, the air suddenly goes silent. An air of anticipation. A vision swims before the eyes of every living being in the Wold. A vision of an armorless human warrior with a slim sword standing next to a large iron Bell...

The armorless human steels himself and strikes the Bell with the flat of his sword. The Bell begins to quivver... and...

Those with divine powers (preist, druid, paladin, ranger and PrC abilities) from being in favor with the gods, or a god, hear a gigantic bell being sounded once DONG, then nausea envelops you as a cold sweat breaks out over your body. The urge to sit down overwhelming but the ability to overcome the feeling is found. The ring continues and abates at the same rate of your nausea.

Miter looks you all over, "Whoa, what just happened?"

Edited by Buzz after Vorelle posted.

Vorelle 
Friday April 10th, 2009 1:33:13 AM

Vorelle looks around at her friends. "W-we should d-do this t-t-tonight. W-we have another t-t-task ahead of us."

[OOC: Rangers are normally divine casters, but Twilight Rangers do not cast spells. Does Vorelle feel the effects?]

DM Buzz: Tough call indeed. No real ties to divine powers, but I will say, do to your close ties with nature and the ability to have an animal companion like other rangers, then yes, Twilight Rangers also felt the effects.

Light Fortification, AC 26, 86/86hp Malgant 
Friday April 10th, 2009 6:14:52 AM

" Indeed Vorelle, we should do it tonight." The ringing then sounds in Malgant's mind, and he staggers a little." I don't know Miter, you felt it as well? It was as if Imod struck a huge bell inside my head, bur heralding what? I have never felt anything like that."

Vauhwyt (HP 102 AC23) (Detect Scrying, False Life) and Mookie (HP 57 
Friday April 10th, 2009 8:14:38 PM

Overwhelmed by the strange ringing, Vauhwyt stays as still as she can and just watches. (She uses her shadow-meld ability for only one minute total, leaving her with two minutes of use still in the day.)

Appolo 
Friday April 10th, 2009 10:30:31 PM

Appolo walks over to the others"well let's do this.Where's the whole>"

The earth rolls/DM Buzz  d20+1=20 ; d20+1=19 ; d20+1=7 ; d20+1=19 ; d20+1=10 ; d20+1=21 ; d20+1=15 ; d20+1=10 ; d20+1=6 ; d20+1=7 ; d20+5=15 ;
Saturday April 11th, 2009 12:37:14 AM

The group stands as plans the attack against the aggressive ooze, when all present see the armorless warrior slap the bell with his sword, but not everyone hears the ring, or the nausea.

Some think it significant, while others shrug off the visual intrusion. The orcs and minotaurs by the fire gasp and head to their quarters. "Let's get out of here!" some shout with others agreeing.

Miter answers Malgants question, "I didn't hear a bell, but I saw some figment in my minds eye."

Appolo rejoins the group and wants to continue to help the miners and as a heartbeat goes by, then another, the ground begins to shake. Everyone Reflex save DC 12: or lose your balance and fall on ground.

Gently at first, one can feel the ripple fo the earths crust beneath their feet. While standing in one spot, it can be felt that the entire Wold has shifted. In the mine, it can be heard to collapse under the shifting movement of the earth. Miter's eyes go large as years of work crumble before you all can do anything but gasp. Some of the orcs and minotaurs fall to the ground in their haste through the tremors. Miter is capable of keeping his balance, but stares toward the mine shaft in disbelief."

Knowledge Nature DC 15: Highlight to display spoiler: {With an earthquake of this magnitude, one can also expect tidal waves, storms and all kinds of disastrous side effects from something of this magnitude.}

Light Fortification, AC 26, 86/86hp Malgant  d20+7=10 ; d20=9 ; d20+11=16 ; d20+11=28 ;
Saturday April 11th, 2009 10:16:03 AM

Falling to the ground fighting the urge to be sick, Malgant looks to the mine in horror. To Miter he says, " Tell me everyone was out of there." Scrambling back to his hooves Malgant thinks of the dragons and launches into a spell immediately, Knowing he will once again need to penetrate their defenses and steeling his mind to the task. Calling to mind Lady Zill's compassionate voice and caring manner, since her shape can change Malgant says a prayer of sending to make sure she and the others are well." Are you alright? We are in a mining camp above Gnym helping miners. We will proceed to Gnym soon as finished here. Where are you?"( beats spell resistance of 16) Not feeling confident that he was able to overcome her defenses Malgant waits a moment for a response and then sends the same prayer again if he does not receive one. (second time beats spell resistance of 28). To the others he says " Look sharp. I don't know what that was but from what I am seeing and feeling in my mind's eye it may not be over."

Spells
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1) Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1) Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1) Domain divine power, dismissal, sending x2**,

5th level (2+1)Domain Righteous might, true seeing, flamestrike

6th level (1+1) Domain Blade Barrier, Banishment

OOC
reflex save was a 10...embarrassing
knowledge nature roll of 9 no clue
spell penetration of 16 the first time and of 28 the second for sending spell targeting Lady Zill.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40)  d20+7=13 ;
Saturday April 11th, 2009 10:54:56 AM

Aztyr stumbles a bit but maintains her footing, having not heard the bell or seen the guy, she just looks in horror as the dust cloud roils out of the mine shaft.
Malgant asks about the mine before she can, as in if it was empty, she gets the bright idea of looks around and counting her friends, finding only Vauhwyt missing she shouts out "Vauhwyt, Vauhwyt....."

DM Buzz: Everyone "sees the guy" hit the bell, it is only with ties to the divine and nature that hear the bell and becomes nauseous.


Bart ac 31 hp 105/105 protection agains acid  d20+3=23 ;
Sunday April 12th, 2009 6:00:09 AM

Bart stays on his feet even when trying to help Malgant up, well looks like a vision of Domi warning us for a earthquake. But the last time i saw him in a vission he looks different and that was the start of some dramatic events, i hope this time its only the quake.

Lorth AC 25 HP 121/121  d20+8=12 ;
Sunday April 12th, 2009 9:49:42 PM

Lorth steps to the side when the ground starts moving but retains his balance. He says nothing, trying to figure out what he saw and heard and why it is making him nauseous. Not knowing what to expect he unsheathes his sword and readies his shield.

Vorelle  d20+12=17 ; d20+12=23 ;
Sunday April 12th, 2009 10:55:05 PM

Vorelle rocks with the ground, but does not fall. [Reflex 17]

"Th-th-is is b-b-bad," she says in a massive understatement. [Knowledge Nature 23] She is thinking of Dirt City, of all those people living in tunnels below the ground. She remembers how those tunnels flooded when the Fey King awakened. "V-Vauhwyt, th-this could be b-b-bad for D-D-Dirt City," she says.

Light Fortification, AC 26, 86/86hp Malgant 
Sunday April 12th, 2009 11:37:56 PM

Having failed to be able to grasp the implications of the quake on other parts of the Wold Malgant is a bit worried by Vorelle's interpretation of the event. " Why Vorelle, how could something way out here in the Taur Isles hurt Dirt City?" As the ground continues to shake Malgant looks first at the buildings and then to Miter. " You should get those miners out of those buildings. They will probably be better off in the open."

Spells
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1) Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1) Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1) Domain divine power, dismissal, sending x2**,

5th level (2+1)Domain Righteous might, true seeing, flamestrike

6th level (1+1) Domain Blade Barrier, Banishment


Appolo  d20=12 ; d20+15=29 ;
Monday April 13th, 2009 1:04:18 AM

Appolo sees the vision as well and feels the quake,he manages to keep his balance without trouble"Ok folks.Looks like the mines had it.Yes and get out of the building.Also from the vision with the Priest banginga gong and then this quake happening I would have to say that the godsare mucking around again.Reshuffling the deck if you will>'

Vauhwyt (HP 99 AC23) (Detect Scrying, False Life) and Mookie (HP 57  d20-14=-13 ; d6=3 ;
Monday April 13th, 2009 7:53:30 AM

[OOC: I meant to roll d20+14 for my save, but I rolled d20-14 by accident. And I rolled a nat one, to boot! That's a record negative 13 save result!]

Vauhwyt crashes to the ground, falling so hard that she takes 1d6 (3) hp nonlethal damage from the fall! She is stunned. The heaving ground, having jerked all four of her paws out from under her at once, and then having punched her in the gut, adds insult to injury by rubbing her face in the dirt. But Vauhwyt gets back at that evil earth, heaving up her guts and throwing up on it.

The concern in Aztyr's voice rouses her, and she mumbles, via her Message Spell, "I'm fine. A-OK. Just peachy."

Mookie, having escaped entirely by taking to air, caws, laughing, "Boss, if I had only had my camcorder, I'da won the prize on The Wold's Funniest Home Videos! Here, let me get it set up, and you can do it again!

What's next?/DM Buzz 
Monday April 13th, 2009 11:21:24 PM

No one but Vorelle understands the implications of this massive earthquake. With her sound and wise reasoning, she can tell the taur islands was not the epicenter, but many many miles to the south. The floods will indeed effect the entire coast line of New Elenna, all the southern islands will likely see their coastal towns underwater and The Floating City may well receive damage that is beyond repair.

If that weren't enough, it is clear the coastal villages of Minotaur island, Liontaur island and Centaur island will soon be in distress as well. Including the village of Gnym. One can only hope there are people there with the knowledge of nature that will give warning to head to higher ground.

Malgant is not aware of the repercussions to come, but his immediate concern is for the miners. Assured that the mines have been empty since the death of the workers from the ooze, the buildings are quickly evacuated by those inside before the vision, some not at all dressed. The Protector does not contact Lady Zill.

Aztyr searches to make sure members of her party are safe and notices, one is missing.

The many years on a boat have taught Bart how to roll with the buckling earth and believes the man hitting the bell with a sword was Domi himself.

Unprepared for the earth moving, Lorth intends to be ready for what may come next by donning sword and shield.

Appolo feels like a face card in one of his gambling games.

Not able to keep her balance, Vauhwyt becomes both seen and heard, not to far from the group and main bon fire, but insists she is alright, through a spell.

The reality of the moment becomes even more strange. You see a gorilla suddenly appear off to the right around fifty feet from the group, on a small ridge. It looks about briefly and crashes through some brush away from the group. Near the small fire and the table you are standing near, not five feet away, a little pink bunny rabbit appears and darts off into the darkness. Over by the large bon fire a very colorful large bird with a long wide beak appears, in mid flight and circles once before it too flies off into the night. At the same time, orc and minotaur miners begin to disappear. Blipping out in the wink of an eye as well, so does Miter and your very own Val

Walter asked for a leave of absence for awhile. He will be missed and this seems like a good way to allow his character to depart, and possibly return when he is ready.

Also Chris, I sent you an email a week or so ago, have you received it?


Lorth AC 25 HP 121/121 
Tuesday April 14th, 2009 10:05:47 AM

Lorth stands stunned by what he is seeing. The world has erupted into chaos.

Vorelle  d20+12=16 ;
Tuesday April 14th, 2009 12:56:45 PM

"Wh-what's g-g-going on?" Vorelle looks about, beginning to get frightened. This is completely outside her experience.

[Knowledge nature 16: Are these strange creatures natural? If so, are they native to this area?]

DM Buzz: These creatures are natural and not native to this area.

Vauhwyt (HP 99 AC23) (Detect Scrying, False Life) and Mookie (HP 57 
Tuesday April 14th, 2009 1:02:13 PM

Vauhwyt, still prone, wonders what the heck is going on. Are these people blinking? Are they dead? Her eyes unfocus as she gazes into the Realm of Shadows. She will see any creatures blinking that way, and likely even see the souls of the newly dead as they pass on. She stares and looks for a clue.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Tuesday April 14th, 2009 2:55:51 PM

Aztyr is very worried about the vanishing people, especially about her friend that vanished.
She hasn't a clue what's happening and it is written all over her face, that she's scared, very scared....

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday April 14th, 2009 5:12:10 PM

Malgant is as startled as the others by the appearance of the strange animals. Then before his eyes Val disappears. " Nooo!! Val!!" but in an instant she is gone. His mind races and his limbs feel paralyzed. He feels completely helpless. If this were a monster he could fight it, stand between the others and it ( as if they would let him) and protect them from it. But against chaos of this magnitude he is powerless. He stands staring at the spot where she stood and after a few moments the roaring cacophony of thoughts in his mind calms and he can think again. All of the animals appeared unharmed and aside from disoriented were ok. Val must be ok. If only I had not tried to contact Zill already I would be able to send a message to Val and confirm that she is ok. I will do that in the morning when Imod hears my prayers. She is ok. She has to be ok.

Speaking of monsters/DM Buzz 
Tuesday April 14th, 2009 8:27:46 PM

The hero's of Blackbird Lake are missing a valuable member due to the strange effects that are happening.

As quiet as Lorth tends to be, he is having trouble grasping the moment.

Fear sets in and grips the spirit of Vorelle, yet so far, all creatures are natural.

Vauhwyt does not see the passage of the dead or the use of the shadow realm as a means of transportation.

Aztyr has worry of the unknown worn as an expression and stands fast.

Malgant like everyone else has concern, then becomes distraught at the loss of his companion.

Surreal as it is, the random appearance and disappearance of creatures takes on a new and more dangerous meaning as a huge, reddish reptile bearing ten heads, pops into existence near the fire and charges into the already stunned and weary group of miners. As they attempt to escape, they are easy fodder for the many and numerous attacks of opportunity it is granted by those attempting to run. The sounds of gnashing teeth and bodies being torn apart mingle with the screams of the dying or soon to be dead. Unarmed and unarmored, the workers who came up here to make an honorable and lawful living suffer the wrath of the Wold.

A lifetime becomes an eternity as the group watches in horror, the dozen or so miners, a small amount compared to all that didn't escape the wrath of the apparent hydra, making full movement out of camp and down the dark ramp, away from the destructive beast.

Knowledge Arcana DC 20 Highlight to display spoiler: { It's a Pyrohydra and it hasn't breathed yet.}

Vauhwyt only Highlight to display spoiler: {You now can see the spirits leaving the corpses of those killed by the creature. They travels in a single direction, as if guided by forces unseen by you.}

Appolo HP 88/88 Ac 32 Boots of speed 
Tuesday April 14th, 2009 8:51:58 PM

Appolo watchesa creatures appear and disappear,then Val is.When Val disappears,Appolo's blades appear instantly in his hands and helets' out a primal roar that echo's across the camp.Appolo curses the gods naming them all mixed with several expliclitives that would a demon blush.He is beyond pissed or enraged.He clearly blames the gods all of them the good the bad and the ugly of them.

When the ten headed beast appears he looks at it and says ina an ice cold emotionless dealy manner"Oh good something to kil."He clicks on his boots of speed and moves quickly toward the beast.

Light Fortification, AC 26, 86/86hp Malgant  d20=17 ; 11d6=42 ;
Tuesday April 14th, 2009 10:41:33 PM

Having no idea what the creature is Malgant is horrified as it tears into the miners. Not as fast as Appolo but just as determined Malgant begins moving toward the beast at his normal sure speed. Words of power form on his lips and roll off of his tongue as he points at the beast, now standing alone among the dead miners. ( if there are live miners still in the area center the spell to miss them) A column of Holy Flame is the reward for his efforts, dropping from the sky directly on top of the many headed monster. Now that he has its attention he prepares to meet it with his blade.
OOC
Flamestrike for 42 damage half fire, half holy. Reflex 18 to save for half
Malgant ends his move in AA 15
Which red sploch is the Hydra? the solid one or the more open one?

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier, Banishment



Vorelle  d20+15=17 ; d20+15=20 ; d20+10=18 ; d20+5=8 ; d8+5=13 ;
Tuesday April 14th, 2009 11:04:46 PM

Vorelle doesn't care to get any closer to those snapping heads. Instead, she pulls her bow from her quiver and begins firing. Unfortunately, she doesn't hit anything.

[Hit AC 17, AC 20, AC 18, and AC 8. That was truly pathetic. Just in case the 20 hit, it did 13 damage. Assuming the critter is a Magical Beast; otherwise it was only 9 damage.]



Speaking of monsters/DM Buzz 
Wednesday April 15th, 2009 12:47:55 AM

OOC: The dark red spot near the dormatories is the monster. The red and yellow spot is the bon fire.

Lorth AC 25 HP 121/121 
Wednesday April 15th, 2009 7:57:16 AM

Lorth watches as this monster attacks the miners. This is something he can understand. Calling upon his god's power he asks for strength in battle...

(cast Divine favor)
+3 luck bonus to attack and damage -- 10 rounds

He then moves towards the hydra... (Standard move towards hydra)

Spells (1+1,1,0 Bonus 1st level Spell)
Memorized:
1st: Divine Favor *, Protection from evil
2nd: Delay Poison
3rd: 0

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40)  d20+5=8 ; d20+15=25 ; 10d6=37 ;
Wednesday April 15th, 2009 12:18:25 PM

As the Hydra finishes its attacks on the near miners, and the survivers escape by running away, Aztyr launches her standard reaction spell.
She conjures a small seed of fire in her palm and launches it towards the hydra. As the seed hits an area of ground near the beast it erupts into the fireball everyone of her friends should of figured was on the way.
She ends up her turn in 13,AC.

(Fire Damage for 37, reflex save of 19 for half)

Bart ac 31 hp 105/105 protection agains acid  d20+19=27 ; d10+11=16 ; d6=5 ;
Wednesday April 15th, 2009 12:18:37 PM

Bart makes an spring attack towards the creature, his swords apeeras in his hands (glove of storing) and he goes for it (ac 27 for 16 +5 shock)

Vauhwyt (HP99 of 90 AC27) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19)  d20+23=35 ; d100=4 ;
Wednesday April 15th, 2009 6:13:39 PM


[OOC: Buzz, I still need to know how much time has passed since my post of April 8. For now, I'm going to assume four minutes.]

Vauhwyt starts the round prone at AG5. Her fall in the earthquake has dinged her False Life, but no biggie. She stands (move action) and casts Shield (shared with Mookie). She remains hiding in the cover of the underbrush as she takes a five foot step to AF6. Since she is still medium sized, her hide check is at +23, is 35.

Mookie grabs the newly upgraded Tan Bag of Tricks. He grabs a furry ball and tosses it to AD8. The ball of fluff expands to the form of a (rolled a 4 on the d100) Brown Bear. Mookie commands the bear to attack.

The Bear runs up to 160 feet from AD8 toward the monster, stopping just in time to avoid AoOs from moving in. Maybe that's somewhere near 17Q or thereabouts?

Spell Status:

level 0: used 1 of 6
level 1: used 3 of 7
level 2: used 3 of 7
level 3: used 0 of 5
level 4: used 1 of 3

Darkwalk 1 min of 3 used (not currently active)

Active Spells:
Shield 0.1 min of 8 used
Alter Self on Mookie 4.4 min used of 80
Message 4.5 min used of 80
Exp Ret 4.3 min used of 8
Reduce Self 4.2 min used of 8
False Life 3 hrs? used of 8
Detect Scrying 24 hr duration, *always* has one up and running.


Fire fire everywhere/DM Buzz  3d6=9 ; 3d6=14 ; 3d6=5 ; 3d6=8 ; 3d6=8 ; <-(Appolo) / 3d6=5 ; 3d6=11 ; 3d6=10 ; 3d6=10 ; 3d6=15 ; <- (Bart)

d4=2 ; d4=2 ; d4=4 ; d4=4 ; d4=2 ; d4=2 ; d4=4 ; d4=3 ; d4=2 ; d4=3 ;
Wednesday April 15th, 2009 11:49:03 PM

We can assume, that everyone except for Vauhwyt was near the table where the map of the mines was lying and Miter was explaining the situation, so let's use AD15 as a marker for those that did not post their end of movement position. I also broke down each 10 foot block into four five foot blocks when determining movement for those engaging. give or take five feet.

Cayzle, I apologize for missing that question. Four to five minutes is reasonable for when Vauhwyt began her spells. So keep what you have.


Appolo swears sacrilege to the divine beings of the Wold and looking for an emotional release, runs as fast as he can toward the multi-headed reptile and stops at J12.

Having plenty of range with his Flamestrike spell, Malgant decides to get a bit closer, then bathes the creature in a column of flame and is still off the main map by a few squares.

With fast hands, Vorelle pulls her bow and nocks an arrow and has another in hand before the fletching can pass the sturdy shaft of the long bow. Given the extra range of the creature, the first arrow bounces harmlessly off it's hard skin, but the second arrow finds it's mark and sinks into the flesh. Alas, the other two shots fail to penetrate the hide or come close..

The paladin Lorth buffs himself up before heading toward the creature. He too is still off the main map at this time.

Fire seems to be the answer, some believe, as Aztyr throws powerful magic at the gruesome enemy and steps north west of the table and small camp fire, off the main map.

Running to keep up with his old friend, Bart gets as far as he can this round, getting to K13.

Vauhwyt casts a spell to protect her and her pet and allows the, now monkey, to use a magic item, bringing forth an animal to assist. Her movement puts her right on the slope of the small ridge down into the camp. The ridge is ten feet high where she is and thankfully it is night, because there isn't much cover on the embankment. Mookie's bear charges forward.

The Flamestrike from Malgant doesn't seem to harm the red reptile as the divine magic is ignored. The single arrow from Vorelle that sank into the hydra's flesh quickly is pushed out by the regenerating creature with a bit of blood, then the very recent wound is now closed. Aztyr's bead flies by those running forward, without endangering them and lands in the intended spot, but the flame from that spell also does not seem to effect the creature.

The creature lumbers slowly toward the three that are near. It's many heads thrash back and forth as five of the heads focus on Appolo and the other five focus on Bart. The bear is still out of range to be a distraction as gouts of flame pour from the mouths of these heads onto the ex Pirates of Jack. Appolo takes 9, 14, 5, 8 and 8, while Bart takes 5, 11, 10, 10 and 15 damage. Each need to make five Reflex Saves DC 20 or take full damage. Success allows only half damage from the fire breaths, according to the order of damage taken.

There is still a gap in between those that dare approach the hydra as it's voracious nature continues unabated and it's body unharmed.

Light Fortification, AC 26, 86/86hp Malgant  11d6=38 ;
Thursday April 16th, 2009 12:26:40 AM

ooc
assuming those tentacle like things are the heads reaching for Bart and Appolo, I want to drop my spell to catch as much of the creature as I can, doubling the barrier back onto another row of hydra if possible. If not I want to tray and sever the heads.
IC
"Fire doesn't work. Keep your distance a moment guys, let Aztyr and I soften it up some for you. Try another element Aztyr, cold or lightning. I'd say cold if it shrugs off fire." Still striding forward the Minotaur priest begins another prayer calling on Imod to grant him a shimmering wall of blades to keep the beast away from his comrades. Twenty feet closer he completes the prayer and a wall of glittering blades of force springs into being on top of the creature.
OOC
end my move in y17
blade barrier for 38 points of damage reflex 19 to avoid the damage since I originated the wall on the Hydra

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment


Vorelle  d20+17=22 ; d8+5=6 ;
Thursday April 16th, 2009 1:22:03 AM

Vorelle tries to cut the distance between herself and the creature. She darts forward, and takes a single shot.

[Move 30 feet toward the creature; hit AC 22 for 6 damage]

Lorth AC 25 HP 121/121 
Thursday April 16th, 2009 8:12:41 AM

Lorth moves towards the creature, shield and sword in hand.
(Put me somewhere on the battle map when I make it that far, thanks Buzz)

(cast Divine favor)
+3 luck bonus to attack and damage -- 9 rounds

He then moves towards the hydra... (Standard move towards hydra)

Spells (1+1,1,0 Bonus 1st level Spell)
Memorized:
1st: Divine Favor *, Protection from evil
2nd: Delay Poison
3rd: 0

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40)  3d3=5 ; 3d6=11 ; 2d6=7 ;
Thursday April 16th, 2009 11:24:47 AM

Seeing the results of the fireball and hearing Malgant's shout about it, Aztyr decides to try one of her other spells....
She points towards the sky and says a couple words, and large hailstones begin to rain down upon the hydra. Seeing the frozen rain pelt the area, she waits to see if it did any good.

( no save, 11 bludgeoning, 7 cold, all movement is half)
OOC: question, does each head count as seperate or is the hydra 1 creature?

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Appolo HP 88/88 Ac 32 Boots of speed  d20+17=30 ;
Thursday April 16th, 2009 2:24:28 PM

Appolo easily dodges the the hydra's fire attacks,he hears Malganr shout something about holding up fora second and waits.Appolo goes on the complete defensive and waits for Malgant to finish casting his spell.Tehn Aztyr makes hail fall from the sky.Appolo will wait for the Mages to finish casting thier spells then jump in and attack.

Reflex Save 30 Evasion feat No damage.

DM Buzz: Appolo needs to make five reflex saves, so please roll four more, I can do it for you, if you don't get a chance before DM post.

Bart ac 31 hp 87/112 protection agains acid  d20+12=29 ; d10=7 ;
Thursday April 16th, 2009 4:02:20 PM

Bart is moving forward making sure he stays out of the area of effect from the spells (each square is 1 feet?)

DM Buzz: The map of round 1 is five foot squares. Bart also needs to make five total saves.

Vauhwyt (HP99 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19)  d100=12 ; d100=73 ; d100=8 ; d100=25 ; d100=72 ; d20+12=26 ; d20+14=19 ; d100=15
Thursday April 16th, 2009 5:01:59 PM


[OOC: Gosh darn it! Forgot about rolling my arcane spell fail chance. Well, here goes:

Shield 12% OK
Alter Self 73% OK
Message 8% OK
Exp Ret 25% OK
Reduce Self 72% OK

sorry about that, but no harm done!]

Mookie takes out his wand of Protection from Evil and tries to activate it with his Use Magic Device ranks. He rolls a 26, no problem! The spell affect Vauwhyt but not Mookie.

Vauhwyt casts Resist Energy (fire) and shares it with Mookie. Then she moves 70 feet as a move action closer to the enemy. With luck, that puts her on the map.

She would be happy to end the round within 10 feet of the monster, if possible, but only if she can do so with a tumble check at half speed in any area in which she might provoke attacks of opportunity. Her Tumble check to do so is a 19, no problem. I'll ask the DM to please report Vauhwyt's position and proximity to the enemy.

OH! And the Arcane Fail on the Resist Energy: 15% = OK.

The Bear advances slowly, wary of the strange monster. It uses the Total Defense action with a five foot step to avoid AoOs. Its AC therefore this turn is 19. [OOC: I'm assuming that with his five foot reach, the bear has to nudge up in order to avoid a slew of AoOs.]

Spell Status:

level 0: used 1 of 6
level 1: used 3 of 7
level 2: used 4 of 7
level 3: used 0 of 5
level 4: used 1 of 3

Darkwalk 1 min of 3 used (not currently active)

Active Spells:
Resist Energy Fire 0.1 of 80 used
Protection from Evil 0.1 of 1 min used
Shield 0.2 min of 8 used
Alter Self on Mookie 4.5 min used of 80
Message 4.6 min used of 80
Exp Ret 4.4 min used of 8
Reduce Self 4.3 min used of 8
False Life 3 hrs? used of 8
Detect Scrying 24 hr duration, *always* has one up and running.

BEAR:

Hit Dice: 6d8+24 (51 hp)
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +4/+16
Attack: Claw +11 melee (1d8+8)
Full Attack: 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +7, Swim +12
Feats: Endurance, Run, Track



Appolo HP 83/88 Ac 32 Boots of speed  d20+17=26 ; d20+17=18 ; d20+17=27 ; d20+17=27 ;
Thursday April 16th, 2009 5:11:45 PM

OOC:Sorry about that Buzz Thought I only needed to make one save.Here the others.
Reflex Saves 26 18 27 27 Appolo take 5 points damage.

IC: Appolo ends up gettinga littel singed as he waits.

DM error/DM Buzz 
Thursday April 16th, 2009 6:19:39 PM

Bart was moved according to the speed he would have if he used his boots of speed. He did not activate those boots though, so that was my mistake. Appolo would have been breathed on by all ten heads and by the grace of the gods, he manages to avoid the extra five breaths. I will reposition Bart in the next map, thirty feet from where he is now.

Melee empasse/DM Buzz  d20+8=14 ; d20+8=19 ;
Friday April 17th, 2009 12:28:01 AM

I put the necks out there to give you an idea of the reach it has. It's not really accurate, but it's reach is 10'. Think of this creature as a warrior with ten arms. You can sunder it's weapons but you must kill the main body. The blade barrier cannot sunder because you need to roll an attack to do so, but something like a Spiritual Weapon could actually sunder. I don't see the blade barrier doubling on itself for double damage, but nice thought, so we will say you dropped a barrier wall on it, the full length of the spell across the camp.

Malgant drops a Blade Barrier on top of the massive creature and in it's clumsiness gets cut up by the vertical shredder.

Vorelle moves a few feet, but in that time, the blade barrier sprang up, providing cover for the magical beast.

Lorth moves as fast as he can to engage the creature.

Taking a different approach, Aztyr drops frozen water down upon the creature.
Please, in the future, give me the name of the spell you are casting. This one is easy to guess at, but I think you can understand why. Thank you. :)

Appolo sustains some damage from the many breath attacks launched at him, but taking the word of his companions holds his ground.

Continuing to move forward, Bart also pulls up short of the flurry of blades.

Vauhwyt casts another spell successfully and continues to move forward.
The bear was wary of advancing properly on it's target, but the Blade Barrier confuses it and it looks for a way around the obstacle.

The fire breathing hydra gets caught in the spell from Malgant and backs out of the way, to avoid further damage. The spell is long enough to travel from the middle dormitories all the way to the workshop to the north. The same spell keeps Vorelle from hitting her mark, as the shaft and fletching get cut to pieces on it's way through. The damage from Aztyr causes it to roar in pain as the hydra is unprotected from the barrage from above.

Through the whirling blades, the hydra appears to be damaged, even as it heals, and looks for a way around.

Map out tomorrow

Bart ac 31 hp 87/112 protection agains acid 
Friday April 17th, 2009 2:51:46 AM

waiting for map
Bart is seeing his mistake he activates his boost so he can spring around the beast as fast as he can

Light Fortification, AC 26, 86/86hp Malgant 
Friday April 17th, 2009 5:33:47 AM

Malgant sees the divine barrier spring up and catch the Hydra napping. Quick to recover though the beast steps back in order to use the wall like a shield. Not going to happen thinks the Minotaur, and with a thought drops his spell allowing Appolo, Bart and Lorth to reach the beast and Vorelle a clean shot. Still lumbering forward Malgant begins to engage with a few spells. Too far away still to affect his companions with a prayer Malgant instead begins to fortify himself for the fight.

Effects
Prot form fire 120 damage or 110 minutes

OOC
cast protection from energy (fire) on Malgant

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2, protection from energy*, prayer, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment

Lorth AC 25 HP 121/121 
Friday April 17th, 2009 10:05:13 AM

Lorth approaches the creature but does not engage. Malgant told him to wait till it is softened up, so he gives them a few seconds. He tries to stay out of range of the fire breathing.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Friday April 17th, 2009 10:17:13 AM

Aztyr sees how far the beast can reach and how far the flames extend that reach. (total 30 feet, correct buzz?) She also tries to figure out how tall it is.... (need it's height please Buzz)
She then runs forward about a half move ( 4 x 40' = 160' so about 80') and then she casts a spell upon herself, a mostly transparent shield forms between her and the hydra. (cast shield)

(she only runs the 80' if that leaves her at least 80' away otherwise she'll stop 80' away)

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Shield - 11 minutes


Vauhwyt (HP99 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19) 
Friday April 17th, 2009 6:10:48 PM

OOC to Aztyr: My friend, you can only make a standard move and cast a spell in the same round.

Vauhwyt concentrates on getting closer. She makes either a double move or a run to get about 15 feet from the monster.

Mookie puts away the wand of pro evil and takes out a wand of CLW.

If the blade barrier goes away, the bear will advance, still using full defense, until it is close enough to fight. It will use a full attack next round.

Appolo HP 83/88 Ac 32 Boots of speed 
Friday April 17th, 2009 7:21:51 PM

Seeing the magic barrier dis appear Appolo closes with the beast quicklt,moving in close while staying on the defensive.He will attack next round.

Bart ac 31 hp 87/112 protection agains acid 
Sunday April 19th, 2009 6:26:45 AM

Aftar Malgant releases his spel Bat jumps forward to the beast

Flailing heads unite/DM Buzz  d20+14=25 ; d20+14=16 ; d20+14=15 ; d20+14=23 ; d20+14=18 ; d20+14=15 ; d20+14=16 ; d20+14=25 ; d20+14=30 ; d20+14=29 ; <-AoO Bart/ d20+14=32 ; d20+14=29 ; d20+14=32 ; d20+14=20 ; d20+14=22 ; d20+14=20 ; d20+14=30 ; d20+14=21 ; d20+14=29 ; d20+14=21 ; <-AoO Appolo/ d10+5=6 ; d10+5=14 ; <-Appolo Damage
Sunday April 19th, 2009 9:00:24 PM

Round 3 Please start giving me map square coordinates. Thank you.

The creature stands perhaps ten feet at the shoulders. It has a bulbous body with large, thick legs for movement. With it's many heads extending up and away, easily ten feet more. It could likely turn it's head to attack or breath on anything around it.

Bart runs forward engaging the monster, provoking attacks of opportunity from the creature. With his armor absorbing a few attacks, he gets in close for next round.

Malgant dismisses the wall of blades and continues to move forward.

Lorth continues to advance, but stays out of reach of the creature.

Aztyr makes movement, then casts a spell.

Vauhwyt moves as far as she can and not be bitten.
Mooki prepares another item.
bear avoids attacks of opportunity and uses it's ten foot reach to advantage.

Appolo, without tumbling, closes with the hydra and although being defensive saved him from one attack, two more heads bite him doing 6 points, while nipping at his right leg, the other head clamps down hard on his left arm before releasing, causing another 14 damage.

Round 4 to come. Monster begins initiative. Will send out new map after monster moves, so it can be used for your round 4 actions....

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Sunday April 19th, 2009 9:56:52 PM

OOC Buzz: still need to know how high it's reach is. Body and head reach.

DM Buzz: It's in the above post. I will copy and paste it for you.

The creature stands perhaps ten feet at the shoulders. It has a bulbous body with large, thick legs for movement. With it's many heads extending up and away, easily ten feet more. It could likely turn it's head to attack or breath on anything around it.

:)


Who is on the defensive?/DM Buzz  d4=1 ; 3d6=9 ; 3d6=9 ; 3d6=12 ; 3d6=8 ; 3d6=12 ; d4=1 ; d4=3 ; d20+14=25 ; d20+14=17 ; d20+14=30 ; d10+5=15 ; d10+5=15 ; d10+5=8 <-bear d20+14=16 ; d20+14=34 ; d20+14=17 <- No Crit, d10+5=14 ;<-Vauhwyt, d20+14=15 ; d20+14=28 ; d20+14=31 ; d20+14=21 ; d20+14=16 ;
Sunday April 19th, 2009 10:05:41 PM

Round 4
The start of round four finds the creatures Fast Healing ability to once again close the wounds from the many blades that cut the creature up. All that is apparent to those close, is a minor flesh wound.
It has been two rounds since it has breathed, and some of the heads must again, do so.
Four opponents are within range, and thus one of them gets an extra breath attack. The bear is the victim of two.
Brown Bear needs two Reflex saves DC20 to avoid full damage doing 9 and 9 damage.
Vauhwyt, Appolo and Bart also need to make one Reflex save DC20 to avoid full damage.
Vauhwyt takes 12 damage, or half if saved.
Appolo takes 8 damage, or none at all if saved.
Bart takes 12 damage, or half if saved.

The creatures full attacks come to bear on those close enough to it. The bear and Appolo receive three attacks, as Vauhwyt and Bart receive two attacks each.
The poor bear, summoned and commanded to do the bidding of the Grim Avenger receives a total of 38 damage, severely wounding the ursine, but it's loyalty compelling it to fight forward.
Vauhwyt is bitten once, taking a chunk out of the liontaur doing 14 damage.
Appolo is once again saved by being on the defensive.
Bart hardly had to move out of the way of the clumsy creatures heads.

The creature, not being used to opposition, out of instinct takes a five foot step back.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Sunday April 19th, 2009 11:18:22 PM

Aztyr makes a few gestures as she casts another spell. She yells out "Try to keep it mostly in one place, and try not to get hurt while doing it."
She then flys upwards 30'

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Shield - 10.9 minutes
Fly - 11 minutes

Light Fortification, AC 2, 108/86hp Malgant 
Sunday April 19th, 2009 11:20:33 PM

Malgant continues forward (to AD/AE7-8). Using the spells of strength and war that Imod grants him each day Malgant grows to huge size emulating the strength and power of his deity.( cast righteous might)

Effects
Righteous might 11 of 11 rounds
+8 str
+4 con
+4 natural armor
DR5/evil
huge size weapons increase as well
all bonuses and penalties figured into stats already

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment


Vorelle  d20+15=16 ; d20+15=22 ; d20+10=25 ; d20+5=19 ; d8+5=13 ; d8+5=8 ;
Sunday April 19th, 2009 11:49:30 PM

[OOC: Not sure how I can be blocked by the blade barrier when I'm not even on the map yet. What is the radius?]

Vorelle fires four more shots at the creature. Her first shot is terrible, but two of the others strike clean.

[Hit AC 22 for 13 damage; hit AC 25 for 8 damage.]

Vauhwyt (HP85 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19)  d20+6=17 ; d20+6=16 ; d100=55 ; d20+7=14 ; d20+7=26 ; d20+2=11 ; d4+5=8 ; d20+14=31 ; d20+17=31 ; 2d4+2=9 ; 3d6=13 ;
Monday April 20th, 2009 7:03:26 AM


The bear misses both saves (17 and 16), taking 18 fire damage. Then the bear takes 38 melee damage, for a total of 56, and it is dismissed! Poor bear never even got to strike! :-)

Vauhwyt and Mookie have Resist Energy (fire) for 20 points. So I'm not going to bother rolling any saves vs breath. Vauhwyt just grins and basks in it.

Being bitten for 14, however, is not something the liontaur can resist. 9 of the 14 goes towards ending the liontaur's False Life (the spell is still active for Mookie). 5 hp damage is real damage. Vauhwyt is at 85 hp of 90.

Vauhwyt wants to tumble to the opposite side of the beastie and flank it for a sneak attack. But right now there is no one in position to flank with! Darn it!

The liontaur tells her familiar -- "Mookie! Another Animal Friend!" She starts her Tumble, 35 feet moving at half speed, from square V12 toward square O12.

Mookie, who has the wand of CLW in one monkey-hand, reaches into the Bag of Tricks with the other and -- just as Vauhwyt reaches S12 -- tosses a fuzzy ball 20 feet to S16, right in front of the monster. Random chance determines that the animal summoned is a (rolled a 55) Lion! Since it is large, it takes up S16-T17.

The lion makes a full attack on the hydra. Two paws at +7 and a bite at +2. A paw hits AC14, another hits AC26 for 8 hp damage, and a bite misses (AC11).

But more importantly, when Vauhwyt reaches square O12, she will be flanking the hydra! But before she gets there, she still has to make that tumble check to avoid AoOs. Her check is at +14, and she rolls a 31, no problem.

Now, at last, she can make her flanking sneak attack! The liontaur snaps her spiked chain at the monster. Her attack, at +2 for flanking, hits AC31 for 9 base damage plus 13 sneak attack damage for a total 22 hp damage to the hydra.

Spell Status:

level 0: used 1 of 6
level 1: used 3 of 7
level 2: used 4 of 7
level 3: used 0 of 5
level 4: used 1 of 3

Darkwalk 1 min of 3 used (not currently active)

Active Spells:
Resist Energy Fire 0.2 of 80 used
Protection from Evil 0.2 of 1 min used
Shield 0.3 min of 8 used
Alter Self on Mookie 4.6 min used of 80
Message 4.7 min used of 80
Exp Ret 4.5 min used of 8
Reduce Self 4.4 min used of 8
False Life 3 hrs used of 8 (Mookie only now)
Detect Scrying 24 hr duration, *always* has one up and running.

Bag of Tricks: 2 animals summoned of 10 this week

LION:

Size/Type: Large Animal
Hit Dice: 5d8+10 (32 hp)
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d4+5)
Full Attack: 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+2
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5
Feats: Alertness, Run


Lorth AC 25 HP 121/121 
Monday April 20th, 2009 9:46:35 AM

Lorth tries to move around the side of the creature to give his friends flanking
(Move to N14, by way of diagonal to n10, 6 squares, left to m10, 1 square, down to m14, 4 squares and finally to N14, 1 square. I am trying to avoid it's attacks of opportunity).

+3 luck bonus to attack and damage -- 7 rounds

He then moves towards the hydra... (Standard move towards hydra)

Spells (1+1,1,0 Bonus 1st level Spell)
Memorized:
1st: Divine Favor *, Protection from evil
2nd: Delay Poison
3rd: 0

Bart ac 31 hp 81/112  d20+12=28 ; d20+17=26 ; d10+17=20 ; d6=6 ; d20+17=20 ; d10+17=19 ; d6=3 ;
Monday April 20th, 2009 12:49:49 PM

feats dodge mobility springattack cleave powerattack
Bart attacks 1 head power attack +3 for 20+6 shock assuming the head is severed he goes for another head (using cleave feat) for 22+3 hp (acording to monster manual the hydra has ac 15 and 10d10+50 (150 max hp so 15 hp max to severe a head)


Light Fortification, AC 2, 108/86hp Malgant 
Monday April 20th, 2009 4:48:38 PM

OOC
The blade barrier provides cover Vorelle. I knew there was a chance it might use it but I was hoping the damage would be worth it. That thing regenerates awfully fast 8)

Appolo HP 63/88 Ac 32 Boots of speed  d20+12=19 ; d20+12=13 ; d20+12=27 ; d20+12=20 ; d10+6=11 ; d8+6=14 ; d10+6=14 ;
Monday April 20th, 2009 6:52:59 PM

Appolo takes some hits,then moves foward going on the offensive launching a full attack on the beast.Hopefully hitting 3 times.

Attack 19 13 27 20 Damage 11 14 14=29

Working things outDM Buzz 
Monday April 20th, 2009 7:29:08 PM

OOC: I need to get a couple of things resolved for this next round to end. Post will come tonight or tomorrow.

Bloody mess/DM Buzz  d12=11 ;
Tuesday April 21st, 2009 8:05:41 PM

Aztyr casts a spell and flies straight up in the air.

Malgant moves forward and casts a spell increasing both size and power.

Vorelle is 175 feet away when she again launches a barrage of missiles.
From what I read on Blade Barrier, the creature only has a choice of which side of the barrier it is on, when the spell is placed directly on them, if they make their save. Otherwise it's not a barrier. The SRD may read differently however. Please let me know. :)

Vauhwyt is capable of directing many things in the span of a few seconds. Between her and her monkey, they are capable of considerable damage.

LorthManeuvers in a manner that will avoid the many attacks from the beast.

Bart, only needing a five foot step, causes blood, entrails and all manner of vile objects this thing has eaten, to pour out of it's body.

Appolo also, only needs a five foot step to get in some attacks, but it isn't necessary.

The creatures heads scream and writhe in pain. Flame mixed with blood spew from the mouths one last time endangering no one, as the massive body collapses toward Vauhwt

The smell of the carnage blends miserably with the odor of burnt flesh as all those within a few feet of the dead beast is covered with the gore of those that did damage.

Creatures continue to pop in here and there, and those that know nature are aware, that they normally inhabit very humid terrains and jungles.

Vauhwyt (HP85 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19)  d100=54 ;
Tuesday April 21st, 2009 8:09:52 PM


Vauhwyt stands guard, watchful for any sign that the thing is regenerating. If so, she hits at it again.

After a round, she casts Detect Magic and scans the thing. Arcane fail is 54 = OK.

Vorelle  d20+16=32 ; d20+16=31 ;
Tuesday April 21st, 2009 9:30:49 PM

Vorelle keeps her bow at the ready, looking for other threats.

[Spot 32; Listen 31]

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Tuesday April 21st, 2009 10:59:39 PM

Aztyr continues to gain altitude until she's about 60' above the ground, then flys over the top of the corpse.
She then yells out, "If it even twitches I'm opening up on it with a very cold burst of a spell, so everyone be careful."
She's still confused as to what's happening.
"What other things could be happening, if nature is doing this with animals. Anyone even got a guess?" She yells out after a couple minutes.

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Shield - nfc but less than 11
Fly - nfc but less than 11


Bart ac 31 hp 81/112  d20+17=28 ; d20+17=20 ; d20+12=32 ; d20+12=28 ; d20+7=10 ; d10+17=24 ; d6=6 ; d10+17=22 ; d6=2 ; d10+17=26 ; d10+17=20 ; d6=1 ;
Wednesday April 22nd, 2009 2:51:54 AM

Bart goes for another full attack (powerattack+3) not sure if it is dead enough, severing heads where possible

hitting ac 28 for 24+6 shock ac 20 for 22+2 shock ac 32 (threat) ac 28 crit for 26+20+1 shock ac 10 miss (101 dammage total)

so now its dead i hope lets burn the corpse to be sure

Light Fortification, AC 28, 108/86hp Malgant  3d8+11=26 ; 3d8+11=28 ;
Wednesday April 22nd, 2009 6:17:54 AM

After all of the regenerating that the beast did Malgant is a bit underwhelmed by it's apparent demise. He casts no more preparative spells but moves in and heals his comrades.( cast cure serious wounds on Appolo and bart for 26 healing on Appolo and 28 on Bart)

Effects
Righteous might 11 of 11 rounds
+8 str
+4 con
+4 natural armor
DR5/evil
huge size weapons increase as well
all bonuses and penalties figured into stats already

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment



Bart ac 31 hp 109/112 
Wednesday April 22nd, 2009 11:24:43 AM

Thanks Malgant

Lorth AC 25 HP 121/121 
Wednesday April 22nd, 2009 12:56:14 PM

Lorth is surprised when the thing falls... but is relieved. However he does not put his weapons away, as the strange things keep happening around them.

Oh the humanity!/DM Buzz  4d10+10=41 ; d20+3=21 ; d20+3=14 ; d20+3=6 ; d20+3=6 ; d20+3=10 ; d20+3=7 ; d20+3=5 ; d20+3=16 ; d3=3 ; d20+3=19 ; d20+3=7 ;
Wednesday April 22nd, 2009 7:00:53 PM


Wanting to know about the situation, Aztyr asks others what might be happening, with no response.

Not satisfied with the gore that is presently spreading around his feet, Bart lays in to the corpse one last time to insure it's demise. On his second swing, he felt his weapon connect with something other then bone or tissue, but can't see where it is.

Malgant takes a couple of rounds to heal those more seriously wounded from the attacks.

Staying aware and on guard Lorth keeps his weapon handy.

The influx of new creatures subsides, only to be replaced by an instant and sudden gust of wind from the south. It's power is great as it almost lifts off the ground, those with two legs. If not for the wind protection from the miners barracks, it would likely drive you all up against the north wall of the camp.

A shrill screaming is heard from the large buildings protecting them from the wind and soon it is apparent, the wooden structures can not take the force of the storm as the roof of the three buildings are easily ripped off their frame. The large heavy wooden structures break apart under the torrent, threatening to smash the characters into the earth. Reflex DC 15 or take 41 damage, save for half, Tumbling not available since this is not an attack but flying debris.,

The miners that recently entered their camp are overtaken by parts of the buildings also, killing all but three, who are left in a state of broken limbs and bodies ripped apart by iron nails used to build the structure.

Vorelle  d20+12=29 ;
Wednesday April 22nd, 2009 10:32:34 PM

Vorelle nimbly dodges the debris [Reflex 29, Evasion], but sees that others weren't so lucky. Quickly, she sheaths her bow and pulls out her healer's kit.

DM Buzz: Sorry, but this is not an attack, so Evasion also does not apply.

Bart ac 31 hp 88/112  d20+13=27 ;
Thursday April 23rd, 2009 1:49:52 AM

Bart avoids most of the debris but is hurt by a big pice of roof tiling
Well looks the gods arent with us a quake, strange beasts comming from nowhere, a very heavy storm must be magic. Bust me somewhere on the other side of those buildings follow me yells Bart Rushing towards the buildings

Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19)  d20+15=17 ; d20+9=19 ;
Thursday April 23rd, 2009 7:12:28 AM

[Did Vauhwyt get her Detect Magic off before the storm hit?]

Saves: Vauhwyt 17; Mookie 19.

The liontaur and her familiar are battered, but at least they do manage to jump over that huge roof truss that flies by.

She is not sure what is going on, but evidently Bart does. She races after him, following closely.

Lorth AC 25 HP 100/121  d20+8=15 ;
Thursday April 23rd, 2009 8:27:46 AM

Lorth manages to dodge most of the flying drebis but gets pelted by some of the smaller stuff. (Made save, took 1/2 damage)
He quickly moves over to any of the surviving miners and attempts to heal them. (Lay on hands for 1 point each on any miner that is still alive)

Aztyr (AC 12/16 w Mage Armor - HP 39/80) & Jynx (AC 20 - HP 40)  d20+7=9 ;
Thursday April 23rd, 2009 9:08:16 AM

Aztyr still in the air at this moment it caught full force by the twirlling and spinning roof. She winds up eventually on the ground cut and broken, she skittishly tries to stand up and find it's real painful to move right this moment (having taken over 50% damage).
"We've got real trouble in the Wold..... First there's this vision of a man beating a gong, then there's earth quakes, haywire magical teleportations, and now a blast of wind from somewhere.
What next, we gonna get hit by a monster wave of water? She says sarcasticly, as she begins to move body parts that are slow to respond to her commands.

Appolo HP 67/88 Ac 32 Boots of speed  d20+17=18 ;
Thursday April 23rd, 2009 11:04:46 AM

After the beast collapses right in front of him Appolo is healed by Malgant.Appolo thanks him and turns to the others"Well that was easy.He watches as Bart finishes the creature..

Appolo is still quite pissed off as watches animals pop in and out of the area,then the wind storm blows the buildings apart.He is just able to dodge most of the dedbri and remain on his feet."Bart it's not magic.It's the gods.They're messing around again.."Appolo muttersa few more choice curses ashe follows behind Bart.

Bart ac 31 hp 88/112 
Thursday April 23rd, 2009 1:26:00 PM

No it is someone who want to believe its the gods it is a powerfull magiker........... casting illusions .......quakes .........summoning monsters ..... a storm............. banzai!

Light Fortification, AC 28, 108/86hp Malgant  d20+7=24 ; 2d8+11=20 ;
Thursday April 23rd, 2009 4:47:22 PM

Huge as he is (how much time has passed?) Malgant dodges the debris and sprints to the aid of the remaining miners. There is so little that he can do against the elements like this that he feels powerless to aid them. Not giving in to the despair and fear that would otherwise root him to the ground He finds the largest pieces of debris he can manage to maneuver and uses them to set up a windbreak around the remaining miners. He sees that Vorelle and Lorth are tending to their wounds, but no one is tending to their own wounds. Once the windbreak is established and as many people as are coming to use it as possible have arrived Malgant uses another prayer to the Father of Battle to ease the wounds of his comrades. ( convert Banishment into Mass Cure Moderate Wounds for 20 points of healing to all allies behind and around the barrier). Looking to Vorelle, the only person he knows that can read nature like an open book, Malgant asks her how bad this might get." Vorelle? This wind has something to do with the effects of the earthquake doesn't it? Have you any idea how bad this might get? Monsters I can protect against, but nature is just too much to try and defend against." Malgant continues to do what he can to protect his friends and the remaining miners. He tries very hard to keep occupied because if he doesn't he will remember that somewhere Val is going through something similar, and that she is doing it alone.
Effects
Righteous might ? of 11 rounds
+8 str
+4 con
+4 natural armor
DR5/evil
huge size weapons increase as well
all bonuses and penalties figured into stats already

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

Are we done yet?/DM Buzz 
Thursday April 23rd, 2009 11:13:25 PM

It has been about one minute since the hydras death, so Vauhwyt got her spell off fine. Total time since earthquake 6 minutes.

All of the group sustain damage from flying debris as the wooded structures splintered into hundreds of pieces.

Aztyr almost swept away on the breeze and seriously wounded from debris wonders what is next.

The three miners still alive, in cries of hope, thank Vorelle, Lorth and Malgant helping them, attempting to make some sound over the wind.

Others charge over toward the cliff face, where the wind is coming from and look out over darkness. They know that if it were day, they would be looking out over the blue ocean of the area.
They see nothing out of the ordinary as eyes begin to water from the irritation of the continuos gust of wind.

Bart and Appolo argue over the cause as Vauhwyt stands by and Mookie hides from the storm by hanging off the back of Vauhwyt, staying out of the wind.

The work shops, forge and blacksmiths shop soon follows suit as the debris from the barracks soon mingle with building materials of these also.

A very long minute goes by as all that can fly though the air to do harm passes and continues to be blown into the wilderness.

The smell of mold and rotting foliage replaces the wind that dies down quickly and is nothing but a slight breeze, in but a moment.

Vorelle [AC 24, HP 96/96]  d20+12=14 ; d20+18=20 ;
Friday April 24th, 2009 1:20:16 AM

[Correction: Vorelle took 20 points of damage]

Vorelle smiles gratefully at Maglant as her wounds close back up. To his request, she replies, "I'm p-p-pretty sure this isn't n-n-natural." Nevertheless, she turns her mind to possible causes for this effect, and what is likely to happen next.

[Knowledge Nature 14; Survival 20]



Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) 
Friday April 24th, 2009 10:31:57 AM

"These omens are too much for me," says Vauwhyt.

"Me too!" chimes in Mookie.

"We need a seer or a bard to tell us what all this means. For myself, I'm flummoxed! But I can't believe that all this is meant to kill some miners. It must be more than that!"

When the wind dies down, she helps to care for the dead, saying a Grim prayer for their souls to travel well to Gargul's judgement.

Bart ac 31 hp 88/112 
Friday April 24th, 2009 11:52:35 AM

Bart goes forward beyond the buildings and what is left of it. He wants to know if it is a normal storm or not Bart believes he has to do with magic and he is sure he will find a wizzard somewhere behind the buildings


Aztyr (AC 12/16 w Mage Armor - HP 59/80) & Jynx (AC 20 - HP 40) 
Friday April 24th, 2009 2:41:40 PM

Aztyr, having managed to get close to Malgant, gratefully accepts the healing.
"I'm just glad we arn't out on the ocean on our smallish boat with all that's going on, I can't even immagin how bad it's be...."
After the healing, she still limps, favoring one of her hind legs, but seems to be moving better than before.
"So, now what? I'm willing to bet that the ooze or pudding, whatever it was is still down in the mine shafts somewhere..."

Light Fortification, AC 26, 86/86hp Malgant  2d8+10=15 ;
Friday April 24th, 2009 4:37:05 PM

Malgant shrinks down to his normal size and looks at Aztyr as he pumps more healing energy into the liontaur ( convert status into cure moderate wounds on Aztyr for 15 more healing...BTW Aztyr half of 41 damage is 20...not 21). " The poet was a fisherman..." Malgant starts off, "If the earthquake effects the water like it did the land, we may never find him now." At the mention of the pudding Malgant is puzzled by Aztyr's concern. " Let the pudding be. There IS no mine to liberate from it and no way to get to it if there were."

Appolo HP 67/88 Ac 32 Boots of speed 
Friday April 24th, 2009 8:10:43 PM

Still bleeding and picking debri from his clothing and skin,he walks back from the cliff"Bart there aren't any buildings and there is no mage lurking around."He walks over to were the others are he is still pretty pissed"well let's take care of the wounded and bury the dead.We need to get down to the village as soon as possible.If there is any village still down there?"

Aftermath/DM Buzz  d100=81 ;
Friday April 24th, 2009 8:50:20 PM

All Vorelle can determine is that the Wold has in some way changed in a significant manner. Those on or in the water after dark has likely been pulled out to sea much further then they were. Normally, there is no wind after a earth quake, but then, not everyone has and hears a vision before one happens either.

Vauhwyt and Mooki do not pretend to understand all that is happening. Having respect for the deceased the liontaur and monkey make their way around giving a blessing to Gargul, that they all died well.

Up to the very side of the cliff face, wandering back and forthBart still does not understand the magnitutde of what has happened. He bravely looks for that which could obviously destroy the group if it were there will, but finds nothing but the night sky.

Feeling much better, Aztyr is grateful to be on land when all this happened. Asking about the pudding, she wonders what should be done.

His insight to the minotaur poet has some merit, Malgant rebuffs any thought of the mine or the pudding.

Appolo makes a sound argument and in closing, decides to help the wounded and gather up the remains of the dead.

The large bon fire is spread far and wide with the wind and debris. Now smoky logs scatter the area with the remains of personal effects from within the lodgings of the workers. Torn shitrs and straw mattresses, a pair of boots and a brown cap are examples of the twisted carnage that lay about with the wooden studs and clay tiles used to make their living and working areas.

The smell of mold continues as small flames light up here and there in the forest, on the ridge above the camp. Knowledge Nature DC: 13 Highlight to display spoiler: {It's a very wet season, it is unlikely the flames will gat out of hand and cause a forest fire.}

Bart, please make a DC: 20 check with just your level as a bonus.



Bart ac 31 hp 88/112  d20+14=30 ;
Saturday April 25th, 2009 12:56:13 AM

Check made 30

DM Buzz: Highlight to display spoiler: { You remember, you felt something odd in the belly of the hydra, as you continued to attack it, after it stopped moving. Feel free to reread the post from before the wind hit.}

Bart ac 31 hp 88/112 
Saturday April 25th, 2009 8:59:53 AM

Nothing to see Bart thinks well it are the gods on the move again then, Bart goes back to the hydra en remebers he hitted something in the belly maybe some nice artefact or so. Bart pokes around with his sword in the remains of the hydra

Vorelle [AC 24, HP 96/96]  d20+12=20 ;
Saturday April 25th, 2009 12:24:23 PM

Vorelle assists with the wounded and the dead, telling her friends, "Th-the fire will m-most likely b-b-burn itself out."

Lorth AC 25 HP 120/121 
Monday April 27th, 2009 8:23:28 AM

Lorth accepts Malgant's healing and continues to administer the remaining miners. He doesn't pretend to understand what is going on, and just waits for the party's next action.

Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) 
Monday April 27th, 2009 10:44:19 AM

Vauhwyt still thinks there is something magical going on. But she has no idea what.

"We should help any survivors get back to civilization, and then go see the poet," she says.

Bart ac 31 hp 88/112 
Monday April 27th, 2009 12:52:13 PM

Bart keeps an eye out for new monsters that appear in mid air.

ooc
( leaving for a few days back on 7 may plz take over bart)

Then there were three/DM Buzz 
Monday April 27th, 2009 8:37:22 PM

Just a few minutes go by, from the time the hydra arrives, until the group is caring for the wounded and themselves.

Bart reaches through vile and disgusting material from the intestines and other viscera. He is covered in so much gore, hie features hardly recognizable. For his efforts, he pulls out a half a candlestick, the bottom. It appears the top has been cleanly removed by a very sharp object. Further investigation produces the top of the candlestick, also with a clean cut. A steel, full face helmet. The broken and twisted remains of a plate mail suit and an assortment of other things. A large mug, 6 iron spikes and 500 coins. Their value uncertain, due to being covered in filth.

With confidence, Vorelle can say, the fires are the least of the problems right now.

Lorth waits to see what will come as he, with the others, helps with mending the few that remain.

Vauhwyt does not want to leave anyone behind when they leave and reminds everyone of their mission.

With the sky now cleared by the wind, Kerracles can be seen orbiting along the western horizon, while Wardd is partially blocked by the Wold, from the sun. The night seems to be much warmer then before.

The survivors are grateful of the groups help. "My name is Smack", says one orc as the other two half orcs introduce themselves as Gidgy and Balict. Gidgy says, "We never would have had a chance without you kind folks." The orc Smack replies with a nervous smile, "Not much to salvage, so packing easy." Balict smacks Smack, "You tink dis funny. My brither Voytict was ate by tat ting." He balls up his fist in anger, but Smack cowers away out of Balicts reach.

Light Fortification, AC 26, 86/86hp Malgant  2d8+10=17 ; d8+5=9 ;
Monday April 27th, 2009 9:15:26 PM

Malgant is able to make out Bart rooting through the remains of the Hydra. Curious, The minotaur approaches and once Bart has extracted all of the items and is finished getting covered in gore, The Minotaur tells him to close his eyes and hold his breath, so that Imod may cleanse him. When or if Bart complies, Malgant creates water ( cast create water) just above the warriors head, dousing him in cool, clear water and removing the filth of blood and gore from Bart, and the items he has pulled from the beast. Malgant looks over the items, so much trash from the gullet of a humanoid eating monster. Malgant also heals Bart's wounds( convert remove paralysis into cure moderate wounds for 17 healing then convert protection from evil into cure light wounds for 9 more healing)

Spells( * indicates used spells)

0 Level( 6)
create water x2*, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2*, status x2*

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

OOC
out on a limb, but Malgant looks over the plate, the helm and the candlestick. Any of it look familiar? Maybe like Taur stuff from the southern continent?

Vorelle [AC 24, HP 96/96]  d20+14=25 ;
Monday April 27th, 2009 11:19:39 PM

Vorelle helps with the healing. [Heal check 25.] When the orcs start squabbling, she keeps a wary eye on them, but says nothing.

Bart ac 31 hp 88/112 
Tuesday April 28th, 2009 1:44:33 AM

Thanks Malgant (it wasnt Bart intent to be that disgusting). Bart takes the coins and inspect the armor helmet and coins what the heck thinks bart and takes the helmet what u think is it magical?


Lorth AC 25 HP 120/121 
Tuesday April 28th, 2009 8:40:51 AM

Lorth returns his weapons to their resting position. He stands around not really knowing what to do.

Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) 
Tuesday April 28th, 2009 4:52:50 PM

Vauhwyt uses a prestidigitation cantrip to help with the clean up. She looks for poor Voytict's remains amid the gore, and if she finds them, helps to inter them respectfully.

"If any of this is magic, then we'll probably need it. Whatever is NOT magic should go to these survivors as a small weregild, at least."

Aztyr (AC 12/16 w Mage Armor - HP 59/80) & Jynx (AC 20 - HP 40) 
Tuesday April 28th, 2009 5:52:09 PM

OOC: i took all 41 points of damage not just half.

Aztyr looks around the wreckage, and is impressed, not even she could cause this much damage in twice the time nature did it in.
"Vauhwyt, I can check if it's magic if we need. I never really did get to do much to that hydra, so I still have quite a few spells."

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Light Fortification, AC 26, 86/86hp Malgant  2d8+10=16 ; d8+5=10 ;
Tuesday April 28th, 2009 5:57:33 PM

When Vauhwyt comes over to him Malgant notes her wounds and quickly channels IMod's healing power into her to heal her wounds( convert status to Cure moderate wounds for 16 points of healing and divine favor into cure light wounds on Mookie for 10 points of healing). Then Vauhwyt starts using words that Malgant doesn't know so he keeps silent. He doubts the items are magical, but casts detedt magic anyway, just to be sue. They did survive in the things stomach all this time after all. " We should get some rest and start for the town as early as we can. I might be able to help us get there faster depending on my favor with Imod in the morning."

Spells( * indicates used spells)

0 Level( 6)
create water x2*, purify food and drink x2, Destroy water, Detect Magic*

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor*

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2*, status x2**

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

OOC
will we be under the recent casting limit rule when it comes time to pray in the morning?

Appolo HP 67/88 Ac 32 Boots of speed 
Tuesday April 28th, 2009 9:07:00 PM

Still wounded and very angry Appolo paces furiously ."Ok folks let's get down the mountian and find out iof the village is even still standing."He half growls a s he starts back down the way t.he way they came.He picks some more splinter out of his skin as walks and kicks some debri out of the way

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday April 28th, 2009 10:51:36 PM

OOC are you just refusing the healing I posted on the 22nd or didn't you spot it Appolo?


Cleaning things up/DM Buzz 
Tuesday April 28th, 2009 11:54:09 PM

Some want to go down the mountain and some want to stay there tonight. Others search through the stomach of the hydra, withdrawing recently dead miners, and then they are able to get cleaned up with a couple of spells.

Over all, the three remaining miners have no where to go and nothing but their possessions on their back, so they claim. The hostilities calm as they wander through the waste left behind and find various items that may help them. A spare pair of pants, a set of used boots, etc...

The corpses found in the belly of the creature are unrecognizable, even to ones brother and a small ceremony is given to all, in the name of Gargul.

No magic is detected for, even though it was mentioned and in the small amount of loot they found, none of it is of taurian make or recognizable. The helmet needs to be refitted with leather straps and padding but the armor is useless to anyone but a fixer and would need to be forged to get workable steel from it.

The mug is solid gold, rimmed with rubies, with a large emerald set into the face of the mug. The coins are all platinum.

What will the group do with the rest of the evening?

Q will we be under the recent casting limit rule when it comes time to pray in the morning?

A Yes. Divine casters must wait until their scheduled time to pray for spells and arcane casters must wait eight hours before memorizing spells or refilling spell slots, recently cast.

Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) 
Wednesday April 29th, 2009 9:47:07 AM

Vauhwyt says give the nonmagic loot to the miners, then do let's get back on the road.

Lorth AC 25 HP 120/121 
Wednesday April 29th, 2009 12:50:34 PM

Lorth agrees with Vauhwyt. Let them have the loot they have lost everything anyway.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 29th, 2009 8:17:50 PM

Malgant is in agreement with Vauhwyt and Lorth. the only problem he has with moving out now is the darkness, which should be gone soon( what time IS it? I know it was after dark when we arrived). Malgant will be able to pray to Imod for powers, even if not all of the powers that Imod would normally grant him, but the arcane casters would be unable to regain spells without some rest.

Greed/DM Buzz 
Wednesday April 29th, 2009 8:57:43 PM

It is just after dark. The group left the cross roads around 10AM and it took you about eight hours to get to the mine. It will take you around eight hours to get to Gnym or a full day and a half to return to the city.

The miners are grateful of the loot and divide the coins easily. The mug however sets them to eyeing each other suspeciously. "I'll hold onto that!" says one. "No you won't!" says another. A small little squabble ensues.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 29th, 2009 10:10:01 PM

" If we rest here we will all be refreshed in the morning and able to render aid to anyone in Gnym that requires it. I can get us there in a few moments once I pray in the morning. ( wind walk). I think we can all use the rest, it has been a rough day." Turning to Appolo, " I will contact Val in the morning and make sure she has passed the night safely and is safe. If she is not in immediate danger we will find the artifact and then find her. If she is in immediate danger I will go look for her. If any of you want to come then the same spell that will get us to Gnym quickly should get us alot closer to her, maybe all the way there. She is tough Appolo, you know that. She will be fine. Believe it. Stalking around angry at the gods will not make them bring her back. "

Spells( * indicates used spells)

0 Level( 6)
create water x2*, purify food and drink x2, Destroy water, Detect Magic*

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor*

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2*, status x2**

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

Vorelle 
Thursday April 30th, 2009 12:14:24 AM

"I-if p-p-people need to r-rest, I c-can watch." For about the tenth time, she pulls Champ away from a hole he's digging.

"Ch-Champ c-can help," she adds.

Appolo HP 67/88 Ac 32 Boots of speed 
Thursday April 30th, 2009 3:53:46 AM

Appolo comes back and surveys the scene.Seeing the two Orcs squabbling overa cup Appolo walks over and takes the cup"Ok you two the cup is mine.No more squabbling."he glares hen turns to the others,it is clear Appolo is still furious and hurt"Ok if we stay we need to find shelter and heading down the trail we might be able to do so.Unless anyone has any ideas."As far as my being angry at the gods.Who else could have cuased all of this.They took Val and gave us that."He points to the Hydra corpse now mangled.

Light Fortification, AC 26, 86/86hp Malgant  3d8+11=24 ;
Thursday April 30th, 2009 6:02:24 AM

Malgant heals Appolo( convert remove curse to cure serious wounds for 24 points of healing).
" I can watch too Vorelle. Somehow I doubt I will get much sleep for worrying about Val tonight anyway. I can refresh myself in the morning if I am unable to sleep. Go ahead, rest up you guys, in the morning we will go and see the poet and offer what help we can to the town of Gnym. I am sure that the quake caused some damage down thee too."
Malgant considers Appolo's stance. He admits to himself that wee he not a believer in Imod and that the courage and strength of heroes flowed in the veins of his companions he would have a hard time accepting that Val were alright now and just trying to cope with he instant random teleport. Imod is a god of strength and tests the strength of those who serve him. He had done this to Malgant already, and the choice of coming to the mine, the occurrence of Val being whisked away and the decision of whether to go looking for her or help protect the Wold as a whole from whatever device could wipe out all the life on an island were all further tests of his strength of faith and commitment to Imod. Appolo was just dealing with this in his own way which was bitter resentment. For Malgant to give in to that kind of feeling would leave him a quivering faithless husk and he was not about to let down those he could still protect by giving in to those feelings. Malgant unsheathed his sword and by it's light began to patrol the windbreak aea whee they were camping. As he paced he recited the old prayers he had been taught as an initiate. Prayers for the protection of those far away and alone by Imod's courage.

Spells( * indicates used spells)

0 Level( 6)
create water x2*, purify food and drink x2, Destroy water, Detect Magic*

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor*

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2*, status x2**

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse*

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

Aztyr (AC 12/16 w Mage Armor - HP 59/80) & Jynx (AC 20 - HP 40)  d8+1=5 ; d8+1=5 ; d8+1=4 ;
Thursday April 30th, 2009 9:16:27 AM

Aztyr watches as Appolo keeps his anger, she's not sure how to help him, other than to let him be. Knowing how close Val and Malgant had become over the past few weeks, she was wondering just what the minotaur would do, once he had regained his prayers come morning. She goes over to Malgant, "Yo, Malgant, in the rush we've been in, I forgot to give you these." She pulls out a pouch with the purcheses she'd picked up from the catacombs for him.
She'd take a rest when everyone was situated, and be satasified with it....

OOC: was it not just starting to get dark when we arrived at the mining camp? and within minutes we faught the hydra, so exactly what time is it?

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Thursday April 30th, 2009 9:18:32 AM

Aztyr activates her tattoo it's limit and heals herself some more of the damage she'd taken from the blowing garbage.... (total 14 points)

OOC remembered this as I hit submit

Lorth AC 25 HP 120/121 
Thursday April 30th, 2009 10:06:38 AM

Lorth gets ready to retire. He strips off his armor and cleans it methodically. Clearing his mind of all thoughts. After he is done he tries to get some sleep.

Appolo HP 88/88 Ac 32 Boots of speed 
Thursday April 30th, 2009 2:33:43 PM

Appolo thanks Malgant for the healing"So we're going to camp here.Ok let's get some fire's going and some food.Lorth I wouldn't take off your armour.With all that's happened and the number of strange animals in the area now,We could find ourselves in another fight before the sunrise.Malgant may I also suggest that you Aztyr and Vaughwyt get a good nights rest.The rest of us and the miners can evenly plit the watches."Appolo the goes about gethering supplies starting fire and using what materials there are to make makeshift leanto's and shelter.He moves quickly and effeciently,Can be heard mutering various curses.

OOC:My appologies Malgant,but you healed me after the fight with the Hydra,but i was wounded once more by the wind and flying debri.Didn't recieve second heal with other was with bart at the cliffs edge.

Vauhwyt (HP81 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19)  d20+22=24 ;
Thursday April 30th, 2009 5:30:17 PM

Vauhwyt is glad to camp for the night, after all.

If the miners keep up their quarreling, she'll tell them to be glad to be alive. And if they don;t like that, this servant of Gargul would be glad to give them a try on the other side.

Intimidate 24.

She thanks Malgant for the curing. "Very much appreciated, my friend!"

Mookie caws as the healing flows into him. "This one's a keeper, Boss!" he caws.

She casts a shrink spell on a hydra head, and renews a couple of her existing shrinks. Then she sleeps as Appolo suggests.

Light Fortification, AC 26, 86/86hp Malgant 
Thursday April 30th, 2009 9:05:35 PM

Malgant helps Appolo with the shelters, lending his strength and bulk to move the debris. " I'll be fine, just make sure everyone is ready to move in the morning. I won't be able to sleep much. I need to keep praying through the night, since that is all I can do right now to help her."
Moving over to Aztyr, Malgant takes the wrapped packages from her. " Thank you. These might come in handy but I hope to never need this one." He holds up a large diamond, letting the firelight sparkle through it. Can you teleport with only a description of where you are going?"

Passing the night away/DM Buzz 
Friday May 1st, 2009 2:48:24 AM

The group changes it's mind and stays the night. The miners looked a bit disappointed, but when threatened with death remain quite and glare at each other. They take the two halves of the candle stick and play paper, scissors, rock for them.

Some still worry about their lost companion.

Tools near the workshops can be found and after about an hour, a shelter can be constructed good enough to hold in the morning. Parts of walls and ceiling plentiful.

It's about 6:30 PM at the moment.

The night passes and the smell of rotting vegetation is gone and the air seems to be cooling off.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Friday May 1st, 2009 10:45:46 AM

Aztyr responds to Malgant's question. "Well.... I've never tried teleporting to a described location, but I've heard rumors from various places about people who've tried.... Very few survive the trip, and those that do, are marked for the rest of thier life, so I've heard. Now I think I know what you plan, but I was thinking of something else.
I could cast fly on myself, then teleport to the town but above the town where I can see from up here. but my weight limit is very small for what I can carry with me...."
After telling Malgant she wouldn't want to try a blind port, she helps out with making the shelter.

Light Fortification, AC 26, 86/86hp Malgant 
Friday May 1st, 2009 4:23:02 PM

" Actually that wasn't what I had in mind. The town is an easy wind walk away in the morning. Since it is that dangerous though I will need to come up with something else. Thank you Aztyr." Malgant continues to walk the camp, watching for trouble and quietly intoning the old prayers. In the morning he makes sure that the others are up and preparing to go and then begins his prayers to Imod.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Friday May 1st, 2009 5:03:06 PM

After a night's sleep (and some natural healing to bring her up to full hp), Vauhwyt is ready to go.



Vorelle 
Friday May 1st, 2009 10:06:36 PM

Vorelle is not a spellcaster, and was not injured in the fight, so she sort of feels obligated to watch while her friends sleep. She is yawning a bit in the morning, but still seems able to put in a full day.

Champ, after many hours of exploring and digging at the collapsed site, is one filthy dog. Vorelle begins plotting a bath for him.

Lorth AC 25 HP 121/121 
Monday May 4th, 2009 8:54:43 AM

Lorth wakes, looks around and gets his bearings. Nope it wasn't a dream, the wold is changing, for better or worse, who knows. After completing the usual ministrations he is ready to go.

Appolo HP 88/88 Ac 32 Boots of speed 
Monday May 4th, 2009 11:06:34 AM

Appolo gets some sleep does his watch.When morning comes he checks on everyone and makes sure everyone gets some thing to eat.

Light Fortification, AC 26, 86/86hp Malgant 
Monday May 4th, 2009 8:34:09 PM

Weary from his vigil during the night, and hoarse from the hours of prayer, Malgant steps off to the center of the ruined camp once the others begin to rouse for the morning. His sword still out, Malgant kneels down for a moment, casting one of the prayers left in his mind from the night before. (cast lesser restoration) Refreshing coolness washes over him, flushing away the hours of worry and the hours of vigilance and prayer. He stands refreshed and begins the movements of his sword forms, his prayers. He keeps his mind clear. He knows that the first thing he must do is find out if Val is alright. After that he must either find a way to get to her, or to find the poet. If the path leads to the poet he is sure that there will be plenty of work to be done in the fishing village, thus prayers for safety around water will be needed.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk


A ray of light in the dark/DM Buzz 
Tuesday May 5th, 2009 12:12:04 AM

The night passes without further events. Nature is quiet until the horizon yawns a deep blew horizon, turning a paler shade slowly as the sun crests to finally greet you all. The sky is clear and smell of carnage invades your olfactory senses. The light of day shows a more gruesome scene then the night did. Many insects begin to cover the ground and the air as a feast of nutrition can be found in mass quantities, the hydra providing the majority of the feast.

The miners thank you all again for what you have done and feeding them as well. The loot from the hydra is divided between them and they leave while morning rituals by group members are performed. The orc turns to Appolo as if to ask something, but feeling guilty just waves as they walk down the mountain.

The group notices the hole within their little army and the void that replaces Val seems to make the day a little darker and colder. When a Sending sent by Malgant is performed, a response is quickly returned. Highlight to display spoiler: { "I am sorry my love, but I am somewhere new and dark. I'm in a village plagued with undead and the people need my assistance.}

The group travels down the mountain by the same route they ascended. The scenery and aroma much improved over their last stop and the miners can be seen far ahead as their hard profession allows them enough strength to easily stay ahead of the armed and armored adventurers.

About half way down the mountain, which took half the day, the village of Gnym can be spotted. At first it appears but a dot, with no way to discern with normal vision, what the storm did to the small community, but as the group gets closer, they can see, that the water has not drown the buildings and people that exist there, but has actually receded back further then it was originally. The reef, once only fragments sticking up out of the water, is now covered with moving wildlife not used to being exposed to a non-aquatic environment.

The sun dips behind the mountain and it is again sunset when the village can be seen clearly to all and the effects of the migration apparent.

Once again, the circular designs of the buildings stood up much better then a square, roughly built structure high on a mountain. Debris from that which could not withstand the forceful gale lie scattered about a mile or so north of the village. Minotaurs can be seen picking through it as you approach closer to the village.
Boats however did not do so well against the storm, smashed and scattered along the coast, it can be seen that the wind likely drove those out to sea toward land and struck hard.

Some minotaurs look up at you all and one says, "Praise Imod, a priest has arrived to administer services." His voice weak, yet ful of a new hope on seeing you all and others gather around.

Vorelle  d20+14=19 ; d20+16=32 ; d20+16=33 ; d20+12=31 ; d20+18=26 ;
Tuesday May 5th, 2009 12:18:48 AM

Vorelle pulls out her healer's kit, ready to assist Malgant (or whoever) with tending the villagers' hurts.

She also looks and listens around her, trying to assess what may have happened...and what dangers are still likely to crop up.

[Heal 19; Spot 32; Listen 33; Knowledge (nature) 31; Survival 26]

Lorth AC 25 HP 121/121 
Tuesday May 5th, 2009 8:52:15 AM

Lorth also helps with the healing, he prays to Gargul and lay on hands anyone that is in danger of dying.
(Use one point of healing to stabilize or wake unconscious persons. I can do up to 44 people. If there is any left after people are out of mortal danger use the rest up healing people extra.)

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Tuesday May 5th, 2009 11:13:47 AM

In the morning before they begin travel, Aztyr casts Mage Armor, useing a rod of some sort to enhance it.
Aztyr will also help with her meager healing skills. (3 cure light wounds spells)
After she has used her healing abilities up, she will cast a fly spell, and head out over the reef that is now a lowland and see about gathering up a few fish. She may not be much of a cook, but even she can manage a fish stew. The fish she will gather are those from shallow pools of trapped water, and are still alive, she's smart enough to avoid the already decieced fish.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Fly (11 minutes)

DM Buzz: "using a rod of some sort" is not as specific as I would like. Please put in your posts what rod you are using and mark it's daily use charges at the bottom of your posts please. Thank you. :)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday May 5th, 2009 5:00:41 PM


Mookie awakens before Vauhwyt and, on a whim, pulls a few hydra teeth from the wreckage of the corpse, stowing them in the teeny pack the bird carries. "You never know," the bird mutters.

Later, in Gnym, Vauhwyt looks over the damaged village and wonders at the effect that reached so far and wide. She sets to, helping search for survivors or helping out as best she can.


Light Fortification, AC 26, 86/86hp Malgant  d8+11=14 ; d8+11=19 ; 2d8+11=24 ;
Tuesday May 5th, 2009 6:03:26 PM

Malgant is not sure how much hope or strength the people of the village have left. Stepping up to the Minotaur that made the comment about a service, Malgant asks first directions to where the most seriously hurt villagers have been taken, and then to where the temple stands. Malgant can see the others who are able to heal getting ready to do so and it makes him glad that they will be able to at least help the wounded. Once he is taken to the place where the wounded have been gathered he prays in old Tauric to Imod to ease the suffering of the wounded and give the rescuers renewed vigor ( Convert flamestrike to Mass cure light wounds encompassing as many of the wounded and rescuers and any wounded among the party as I can in the area, healing them for 14 points of damage. If there are still wounded , perhaps gathered elsewhere repeat the same among them converting true seeing into mass cure light wounds for 19 points of healing.) Once the physical well being of the villagers is established Malgant heads over to the temple and sees to their spiritual well being. That evening Malgant will lead any who choose to attend in a service noting the strength and courage of Imod and those who call on him in times of strife and hardship. Malgant prays also for Val and those whom she is helping to fight off the oppression of the undead. If there are wounded at the service that evening Malgant will do a final mass healing to close their wounds and raise their spirits (convert wind walk to mass cure moderate wounds for 24 points of healing). Once the service has ended, there is still work to be done. Malgant heads to wherever is being used to store the village's clean water and foodstuffs. If any of the food or water has been fouled by the earthquake or the nearby sea, Malgant will purify it in hopes of saving whatever food the village had set aside for hard times. Only once all of this has been taken care of and the village is on its way to recovery does Malgant inquire about the Poet and where he might be found to discuss his works.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2**,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike*

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Dinner time/DM Buzz 
Tuesday May 5th, 2009 6:30:52 PM

Help is appreciated by the locals as a triage center had been set up for the wounded, totaling thirty three. There were four deaths, all of those being out on the water at the time along with six missing, who were also on the water. Easily, the divine spells used to heal are consumed, saving the more serious wounded the ordeal of pain and recovery from natural healing. The group learns that there is no temple to Imod here, nor a steady priest, just a shrine

A middle aged bull of a man approaches the group with a smile, "Greetings travelers, welcome to Gnym. My name is Gambarth, the village Alpha. Thank you for your assistance, please tell me how we may repay you?"

Vorelle Highlight to display spoiler: { Only the gods could have caused such a thing to occur. With the water receded as far as it has, and with no tidal wave from such an earthquake, either a great chasm in the underworld opened up and consumed the water, or a large piece of land, part of a continent, would have had to be removed from the land mass of the Wold, only to be filled by the ocean.}

Cleaning up the area is an old minotaur with grey hair where there was once a nice golden blonde. His arms and hands scarred by many years at sea. His horns are chipped and yellowing from the toll of time. Wearing no shirt and rugged work pants, his trim build is impressive for this old male. He still seems stronger then most though and he can be seen to carry or drag to a garbage heap, large trees and the bow of a boat, split apart when smashing into the land. Gambarth notices you watching him and mentions "That is Voshnim. He is a good poet."

The day for everyone seems to be winding down. The citizens seem tired from the recent events and the aftermath. It is announced that a communal dinner will be made for all, as Gambarth asks the group to join them.

Food is plentiful and their supplies only partially damaged. There is lots of fish, crabs cheese and bread to go around.

Vorelle 
Wednesday May 6th, 2009 12:02:44 AM

"I th-th-think the W-Wold may have j-j-just lost an island," Vorelle says, examining the new shoreline. "Or there's a b-b-big ch-chasm in the s-s-sea somewhere."

Once the wounded are tended to, she gladly partakes of a meal.

Champ does not care for fish, but Vorelle contents him with bits of cheese and with dried meat from her own supply.

Appolo HP 88/88 
Wednesday May 6th, 2009 1:43:57 AM

Appolo looks at ll the carnage in the morning and is angered by the sight. He tosses the golden cup to the miner that looks back at him.Just before the orcs head out.

Appolo then heads down the mountian with the others.The sight of the village with the wreckage and wounded further enrages him.He follows the others silently but all can tell he is angry.At dinner Appolo eats in silence.

Bart ac 31 hp 88/112 
Wednesday May 6th, 2009 5:53:09 AM

Bart helps where he can, as he sees the strong monotaur carrying large trees and other heavey stuff Bart offers him a hand two strong man togehter can do more then 1.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40)  d20+1=4 ; d20+1=15 ; d20+1=14 ; d20+1=19 ;
Wednesday May 6th, 2009 2:39:33 PM

Aztyr donates the fish she's gathered to the comunal dinner, and is glad she's not responsible for the cooking of them.
After her first Fly spell wears off, she with draws her Rod again and recasts Fly useing it. (Rod of lessor Extend)
She spends as much of the spells duration as possible searching for the missing, leaving just enough to reach the original shore line, and will run back to town afterwards. (rolled search every 5 minutes : 4,15,14,19)
She helps out here and there, as strength is not her fortay, but helps out where she can.
When Vorelle announces that the Wold has lost an Island, it worries Aztyr...."What happens if the Wold regains that Island? or do you think that was what caused the ground to shake so bad, and the massive wind...."

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Fly (22 minutes)

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19)  d20+7=9 ;
Wednesday May 6th, 2009 5:13:53 PM

"Voshnim? That's the poet we're looking forr!" her accent reveals her excitement.

But she can wait a bit, until the wounded are tended, the rubbish is removed, and the defenses are reinforced.

But toward the evening she puts on Mookie's circlet, approaches the poet and asks to share a moment of his time. "We have travelled far in order to meet with you, sir poet. We seek an island to the far west, of which maybe you wrote. It described a cursed or maybe dying place. We need to know more about that. Please help us."

Untrained Diplomacy is a nine.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday May 6th, 2009 5:20:06 PM

Malgant bows before the Alpha, showing respect to the Taur that was able to hold the villagers together after a disaster like this and keep them focused on helping each other and rebuilding what was lost. When asked what the Alpha o village can do to thank them Malgant again bows to show that he accepts the generosity of the gesture, but refuses it as politely as he can. " I need no thanks for helping to share the Strength and courage that Imod graces me with each morning. I am glad that he allows me to share his power with the injured and his words and teachings with those who would hear him. Before the Gods saw fit to change the Wold last night we had been traveling here to find and speak with Voshnim the Poet . He has seen things and experienced things in his years of travel and writing that we wish to discuss with him. If you would do my friends and I the honor of introducing us to him I would be thankful."
As he speaks to the Alpha a thought occurs to Malgant and as he talks to each of his friends he passes the thought on. " If the Sons are looking for this island too they may well come to speak to the poet. Be on guard for them."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2**,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike*

6th level (1+1)
Domain Blade Barrier,Wind Walk*

DM Buzz OOC 
Thursday May 7th, 2009 1:25:10 AM

I apologize to everyone. I had a very long and sad day.

I'll post the drama of it on the LnB tomorrow if anyone wants to know, as well, your post will be tomorrow also.



Lorth AC 25 HP 121/121 
Thursday May 7th, 2009 8:17:56 AM

Lorth shares dinner. Then tries to hep the villages best he can.

Motley goodDM Buzz 
Thursday May 7th, 2009 11:26:44 PM

The group travels far that day and yet, they still have the energy to assist a village in need. They arrive perhaps fifteen minutes before the sun sets, giving them thirty minutes to do as they can. It will take a few days to completely recover from the storm, but the village facing the southern shores of the island has been through many storms and continues to stand.

Vorelle and Chammp partake of the meal with glee. One of the mother cows smile at the two of you. She reaches into the sack of crabs she is contributing to the dinner and takes out a nice small one. She rips off the pinchers and sets it in front of the dog, for it to play with.

Appolo gets a grateful bow and smile before the orc turns away to catch up to the others.
A dark cloud hangs over the salty sailor and is not in the mood for conversation.

Voshnim and a few others carrying debris watch as Bart joins in. They all snort a bit, it's hard to tell if it's out of gratitude. The old minotaur all but ignores him after that.

A full load of fish is avaialable, as well as other creatures that some would deem tasty. Urchins and mollusks. Turtles and a single sting ray. Aztyr also finds three corpses, minotaurs, east of the village.

When Vauhwyt mentions looking for him, Gambarth informs you. His mind is clouded with age these days. All he talks of these days are fishing or fighting." The Alpha goes on to say, "Funny, two humans were here the day before yseteday wanting to talk with him. I believe they left unhappy." When Voshnim is approached at dinner, Vauhwyt receives a neutral stare,

" The motley good travels far to unknown ends.
They cross seas with breeze, come to aid and to mend.
Not thrice nor quint but seven all, the motley good, the Dread will call.
Old poet remains quiet, let the waters voice his words.
A dragons back is clear by day and krakens fight for treasure.
The hump is clear to all of those that care to pay attention."

Still looking at the liontaur, he takes a large bite of bread.

Malgant anticipated the Sons of Dread on the same course as they and may be dismayed at the knowledge the poet has other fans.

Lorth enjoys dinner and when he offers to clean up, he is thanked by those having to do dishes.
Lorth only Highlight to display spoiler: {Bardamion's mind comes through to yours and tells you, "Mother and Daphenella were transported to the southern continent last night.. We discovered the kraken problem and were resolving it when the event occured." Lorth may send a response of 25 words or less.}

Bart ac 31 hp 88/112 
Friday May 8th, 2009 12:20:48 PM

I wonder if these strange things only happen here on the taur isles, sure on other places they will find the sea a bit lower then before but what i was thinking about the apearing of the monsters, the visions of a man ringing a bell and so on.
It looks like they poet speaks in riddles for me it looks the same as we heard before about the lake. Voshnim can u explain the poem you just told us? I like it but sometimes its difficult for me to understand the full meaning im just a simple fighter.

Light Fortification, AC 26, 86/86hp Malgant 
Friday May 8th, 2009 8:44:59 PM

" Two humans visited Voshnim yesterday? Could you describe them Gambarth?" Malgant listens to the Alpha's description. Had the Son's of Dread actually gotten here first. Could it have Been Lady Zill and her children? But there were four of them, and several of them were elves. Malgant's mind races as he ponders the news of the poet's visitors. turning his attention to the poet, Malgant tries to plan their next move. " Honored poet, would you be able to show me the approximate location of the Dragon's back? My friends and I very much need to find it and the barren island of your poem."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2**,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike*

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 9th, 2009 7:22:11 AM


Mookie caws with laughter when he hears the poet's words. "Boss! I think he just called you 'motley'!"

Vauhwyt grins. "I think he was calling the whole crew of us motley! But I guess we arre, at that!"

The liontaur bows to the poet, and thanks him. "Good sirr, your words fill me with hope! I for one will be listening to the water's words, and I will try to pay attention, too."

She smiles, and looks around to see what the others of the party make of the poem. When Bart says he is just a simple fighter, Vauhwyt chuckles, and adds under her breath -- Listen DC10 to hear: Highlight to display spoiler: {and I'm just a little kitty cat.}

And she says to Mal, "Sounds like the humans who got here before us didn't get what they came for, so we got that going for us."

Mookie adds, "Which is nice."

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Sunday May 10th, 2009 12:16:35 PM

"Well, with the Poem he recited, it directs us better than the last riddle we followed. It also seems that the bad guys are more informed about us, that we are about them, because they know how many we are. It would see that we should wait until morning and then look for the Dragon's hump.
With the change of water level... maybe the area around the island can no longer hide Krakens, because the water is too shallow."
Aztyr has added her opinions, and waits to see what the others think....

Vorelle 
Sunday May 10th, 2009 1:35:27 PM

Champ plays for a bit with the mutilated crab, but he mostly barks at it. After a few minutes, Vorelle puts the poor creature out of its misery.

She listens as her companions discuss the prophecy, but really has nothing to add.

Appolo HP 88/88 
Sunday May 10th, 2009 9:49:00 PM

Appolo eats silently and listens to the others.Appolo makes no comment and lets the others handle things.He is still very angry about Valanthes disappearance and recent events.

Once he is done eating Appolo finds aplace to sleep and get some rest.

Lorth AC 25 HP 121/121 
Monday May 11th, 2009 7:33:37 AM

Lorth sort of looks confused when he begins to receive the message, but quickly figures out who it is. "I will inform the others of this news.", he thinks back.
He then approaches his friends and relates exactly what Bardamion said to the best of his ability.
"Bardamion has informed me that they were transported to the southern continent last night. They discovered a kraken problem and were resolving it when the Wold went crazy. That is all he said."
With that he sits and waits for the discussion that will surely follow.

Light Fortification, AC 26, 86/86hp Malgant 
Monday May 11th, 2009 7:38:03 PM

Malgant wonders If Bardamion and his kin are ahead of the group and handling the threats of the mission, what are they doing working for them? Outwardly to the others he says," Very well, If I can be shown the approximate location of where these islands are, we can wind walk to them in the morning. Be on your guard for the Sons. If they have been here already then they may be watching to follow us to the island."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2**,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike*

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Another day/DM Buzz  d20+10=18 ; d20+3=17 ;
Tuesday May 12th, 2009 2:03:33 AM

When Bart asks Voshnim to explain the riddle, the old sailor looks up toward the sky and replies, "No rain tonight."

Gambarth answers Malgant's question,"One was slim and good looking. Dark hair shoulder length and trimmed facial hair, a young adult human.. He had on nice clothes, like a noble. The older one, around middle aged for the humans had very long ragged hair, unkempt. He wore a large hat with dark robes and a cloak. " He thinks of more things to ask the dragons when he gets the chance.

Gambarth laughs at Vauhwyt's joke.

Aztry ponders poem's, present and past and the effects of the waters on the islands.

After eating their fill, Vorelle and Champ settle in for the night.

Appolo remains angry at the Wold.

Not being used to receiving messages, Lorth relates to the group what may have been said.

Gambarth seems amazed at the old minotaurs words. "We haven't seen him recite a poem in months. As for the dragons hump? I don't know of a place called that, but there is a row of islands called the Serpent's Back, two sunset to the west of here. Very dangerous waters though. Sea monsters thrive in that region."

The group is taken in by the villages of the small community, each person staying with a different house, since their means are modest, but a large pavilion is also dug out and erected if the group would like to stay together..

As is his custom, Voshnim turns in early, bowing to Gambarth and in the language of minotaur, "The fish will bite my hook at sunrise." He then goes to his own hut with a gourd of drink in his large, calloused hands.

Slowly the rest of the circle disperses as some leave intoxicated by the local drink and others sore and weary from the days clean up.

The night passes without event and the sun shines another day.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday May 12th, 2009 6:57:16 AM


When Bart asks Voshnim to explain the riddle, the old sailor looks up toward the sky and replies, "No rain tonight."

At this, Mookie laughs a raven's laugh. "I like him, Boss! He's craaaazzzzy!"

"Hush Mookie," says Vauhwyt, but she is grinning.

She is happy to settle in for the night. And in the morning, let's head to those serpent dragon bumping islands. "Even if those are not the right isles, at least we'll get to fight some sea monsters!"

Lorth AC 25 HP 121/121 
Tuesday May 12th, 2009 8:13:24 AM

In the morning Lorth does whatever daily chores he can find around the home he was allowed to stay in, to repay the family for their generosity. He then gathers his belongings and meets up with his friends.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Tuesday May 12th, 2009 11:52:39 AM

Aztyr gladly accepts the offer to stay at one of the resident's homes. She would expect her tribe to offer the same to people who assisted them, but some of the other tribes would not be so courtious, and as for Liontaurs who live in the cities, no one knows what they would do, how could they, they live in a city.
As morning arrives, Aztyr stretches and Jynx pokes his nose out of his home. "Now is not the time to get too courious my friend, I have a feeling we will be traveling along ways today." She rubs his head and chin, and he retreats back into his home. After tucking him back in, she withdraws her rod of lessor extend and casts her normal morning spell. She shares it with Jynx and both of them are shiethed in Mage Armor.
As she gathers with the others in the morning, "I doubt we are going to find a boat, especially since the tide line is waaaaay the heck out there, and the few boats that survived are all small craft, and are beached right at the old shore line."

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Bart ac 31 hp 88/112 
Tuesday May 12th, 2009 3:00:00 PM

Axtyr i think u r right about the sealevel but travelling to the island can be dangerous, we stil need a ship and when water level rises again we will be in trouble

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday May 12th, 2009 5:07:47 PM

Malgant accepts the hospitality of one of the families and spends the night under their roof. If anything has ben broken by the changing of the Wold and Malgant can use make whole to fix it he does. In the morning Malgant heads to the shoreline, where there should be plenty of space now that the water has receded, and goes through his morning sword forms, his prayers. When they are complete Malgant again contacts Val, to be sure that she is still alright and perhaps learn more about her location. ( Good morning love, are you well? Give more information about where you are? We go to the island today if you are not in need. Val can reply immediately with up to 25 words ) When he rejoins his friends he asks them to wear their lightest colored clothing, as he already is. It will help conceal their movements today.

If the cleanup and health of the village of Gnym is well in hand by the local Minotaurs and Val is not in dire need Malgant will prepare his companions for their journey today. He explains that they will become as substantial as clouds and if dressed in light colored clothes will appear like clouds as well. In this form they can cause the wind to propel them rapidly to the islands that they seek. If there are no questions or concerns then they can be on their way.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Wind Walk
Transmutation [Air]
Level: Clr 6, Drd 7
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Targets: You and one touched creature per three levels
Duration: 1 hour/level (D); see text
Saving Throw: No and Will negates (harmless)
Spell Resistance: No and Yes (harmless)

You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.

Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.

A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.

For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Tuesday May 12th, 2009 6:16:20 PM

At Malgant's request to wear light colored clothing, Aztyr concentraits a moment and evert piece of clothing and gear she is wearing becomes a very light gray. (Hat of Disguise effect)
"Is this light gray ok Malgant, or would pure white be better for what you intend?" As a side thought, Aztyr again assumes the elven form she used before, and flips a hood up over her head, satisfied with the effect....(Hat of Disguise also to change to elven form)

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday May 12th, 2009 7:15:05 PM

" I wish to keep our departure from the Sons of Dread in case they are waiting for us to try and follow us to the islands. The lighter the better, try to match either the sky or a cloud, so grey would work fine."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vorelle 
Tuesday May 12th, 2009 10:03:54 PM

Vorelle passes a peaceful night.

When the others begin discussing magic, she has nothing to contribute. She hangs on the fringes of the conversation, though, ready to lend her mundane stealth and tracking abilities, if they are needed.

Wind Walk/DM Buzz OOC 
Wednesday May 13th, 2009 1:00:04 AM

I am asking for some advice on the Wind Walk spell in the Rules Center. It might be possible that you can travel quickly to the area, then again, you may have a difficult time, I'm not sure yet.

Appolo HP 88/88 
Wednesday May 13th, 2009 1:57:08 AM

Appolo sleeps well wakes up ina better mood eats washes up and prepares to leave.He heads down to the beach his light grey cloak fallingabout him and hood up. Appolo steps up to Malganr"Man I hope the Son's of Dread do show up.I'll give them something to Dread.Me."Malgant can tell Appolo is ina better mood but stil rather angry over recent events,especially the disappearance of Valanthe.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday May 13th, 2009 6:57:38 AM

At first, Vauhwyt is reluctant. "All my armor is black black black." she says. Then she realizes that this is a disguise to fool the sons of dread. "OH! Okay," she says.

The liontaur casts Alter Self so that she changes into a liontaur who looks pretty much like herself, but with a really short haircut and two whole ears. And all her clothes, gear, armor, skin, fur, and familiar are all pure cloud white.

"I'm ready!"

(She steps over to Vorelle. "How do you like my look?")

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday May 13th, 2009 9:40:39 PM

Malgant Delay's casting the Wind walk as a thought occurs to him. " What if the item we are after is too big to carry while flying? Maybe a boat would be a beter idea, but it will take so long and we will be so much easier to track, and vulnerable to attack as well."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk

Vorelle 
Wednesday May 13th, 2009 10:50:45 PM

Vorelle smiles a little at her friend. "You l-look b-b-beautiful," she says.

Delayed Wind Walk/DM Buzz  d20+6=19 ;
Thursday May 14th, 2009 1:37:51 AM

Vauhwyt's familiar insults the old minotaur and he must have enough wits to know this as he rises slowly and glares at the mouthy little bird. His nostrils flair and a flicker of anger passes in front of his eyes. His frame once strong and powerful, is now a shadow of what he once was, yet that spirit of his ancestor's still flow in his veins. He turns away and wanders into the night.

The family Lorth stayed with thanks him for his generous nature and he is soon caught back up with his friends in the morning.

Expecting nothing less from a noble race like the minotaurs, Aztyr believes her own race would have acted like wise. Casting spells, she is prepared for the day.

Bart believes they need a boat and gives reasons why.

Willing to fix that which did not make it through the migration, Malgant sleeps well and again contacts Val and receives a reply, Highlight to display spoiler: {"Very busy. I am needed here. I have cancelled my contract. Bye my love, until we meet again."}

Vorelle is also ready to begin when the others are ready.

The dark cloud seems to be missing from Appolo in the morning.

The small village begins their day with a light meal and the task of living goes on. You all see areas where the construction of small boats underway. Salvaging what remains usable and creating from scratch that which is needed, no ocean going vessels will be built here in the coming days, but boats large enough to hold ten to twelve minotaur fishermen will soon be back in the water.

The protector is on the verge of casting a spell, when a question comes to him and it is posed to the party.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Thursday May 14th, 2009 7:26:10 AM


"Well, on the one hand, on a boat, we would be more likely to be attacked by sea serpents, which would be fun. On the other hand, we could Wind Walk to the Isle this morning, find the artifact this afternoon, and either bring it back this evening or -- if t is too big -- come back here to get a boat in the evening."

"Or maybe in the morning if our tall friend only prepped one of the spells today."

"Plus I love the idea of getting to the isle before the Sons of Dread."

"I vote for Wind Walk."

Lorth AC 25 HP 121/121 
Thursday May 14th, 2009 8:57:34 AM

Lorth says nothing. He isn't familiar with the magic Malgant is pondering.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Thursday May 14th, 2009 10:55:53 AM

"While we may find this item we are after is too large to windwalk with, Remember that we have more ways than one to travel over long distances. Plus I expect Malgant's spell to have limitations to how many can be carried at one time, although I'm not to familiar with divine magic. There are differances between the divine and arcane. I know my one teleportation is limited, I'd have to make 2 trips to transport our full party."
Aztyr will go however it's decided to go....

JimC -- Woldipedia Development Team 
Thursday May 14th, 2009 1:41:38 PM

Hello Everyone:

As a member of the Woldipedia Development Team, it falls upon me to ensure that every player's character sheet is on their specific Woldipedia page, in the correct format, and on Googledocs. I show 9 current players, and so far I have the following comments:

Bart: please publish your CS so it is available to everyone.

Olyn: I need your CS link on googledocs to add to the Blackbird Woldipedia page.

Please have these changes done by May 22, non-compliance... well, you know the drill. Thank you!

p.s. If you need to contact me, please post a Private DM message here.


Light Fortification, AC 26, 86/86hp Malgant 
Thursday May 14th, 2009 6:38:22 PM

As Malgant sparks the discussion as to how to reach the island, his head cocks to one side, as if he is listening to something only he can hear. His shoulders slump for a moment, but then it appears as if he realizes his posture, and stands back up straight. He addresses his friends. " Val will...not be rejoining us. She has canceled her contract with Lady Zill and is applying her skills to help the people that the Wold brought her to when it shifted. She says that they need her..." He clears his throat and continues, " Aztyr makes a good point that we have other means of travel at our disposal. I think we should get to the island as quickly as possible and see what can be seen. We can decide what to do about what we find when we have a clearer idea of what is entailed in the retrieval of the object. Prepare yourselves for a long bit of traveling. This is not instantaneous, I suspect it will be as tiring as walking all day, but I have never traveled this way." (cast wind walk on the group)

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk

OOC
who is Olyn?

Appolo HP 88/88 
Thursday May 14th, 2009 7:21:57 PM

Appolo shrugs his shoulders"Ok let's just go."he says this rather sharply as the news about Valanthe seems to darken his mood again.

Bart ac 31 hp 88/112 
Friday May 15th, 2009 2:14:34 AM

Lets go then. I have my ring of levitation if needed. Not sure how much people can hold it

Clear of mind, cloudy body/DM Buzz  d20+15=29 ;
Friday May 15th, 2009 2:25:31 AM

Wind Walk is a majority vote and the surreal experience of becoming almost incorporeal is soon gone, once you have taken to the air. The wind flows against the group, but the magic of the spell allows you all to travel easily through it without the resistance being an obstacle. Wave after wave flows beneath you rush through the sky, in the opposite direction of the other clouds in the sky.

Minotaur Island slowly fades from your vision as the open waters are dotted with small and medium sized islands, that seem to be normal in respects to plant life. Birds fill the skies, some drifting on the headwind, others reaching a high altitude, just to dive down into the water, with the hopes of coming up with a tasty fish.

An occasional boat can be seen traveling in between the many islands in this area, plundering the natural resources of the land.

Lorth Only Highlight to display spoiler: {The mental voice of Bardamion barges into your mind once again, asking a simple question, "What are you doing right this instant?}

Lorth AC 25 HP 121/121 
Friday May 15th, 2009 9:26:21 AM

"We are heading over the ocean, using a spell called wind walk. Destination an island.", he thinks back to Bardamion.
He says nothing to his friends, as it is just Bardamion checking up on them and he didn't send any pertinent information.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Friday May 15th, 2009 4:28:00 PM

Just to cover all the bases, Vauhwyt scans the Plane of Shadows as the party lands on the island. She also tries to sense any unquiet spirits nearby.

She asks her tracker friend, Vorelle, "Any sign of people around here? Or of monsters?"



Backing up and slowing down/DM Buzz 
Saturday May 16th, 2009 3:29:38 PM

The group finds themselves in a dilemma of there not being enough experience in Malgant's life, for him to take everyone on the wind walk. Staying behind on the Minotaur island near Gnym are Bart, Vorelle, and Lorth. The four take off and see what was posted before. The other three can have their actions for the next couple of hours. Whether you are sitting in the shade or checking all your gear or something else.

So a few things will have changed. When Bardamion asks Lorth where they would be, I will need a different response. He could have replied, "Malgant, Aztyr, Vauhwyt and Appolo are using an Wind Walk to find the island we are looking for. The rest of us wait near Gnym." If you do not want to reply with this, please repost something.

Thanks for cleaning up my cut and paste problem yesterday Cayzle.

Walter has decided to come back with a new character. I would like to bring him in before you get to the island or at the very latest on the island as well, I will be gone for most of next week so ADM David will be posting for me. My last post will be Monday and I will resume the following Monday.
Sorry for the short notice everyone.


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 16th, 2009 5:14:19 PM


Vauhwyt looks around. "Where is everybody!? I was so busy looking in the spirit world, I didn't see what was going on in the physical world!"

Who is with Vauhwyt? Aztyr, Mal, Vauhwyt, and Appolo? Three Taurs and a little guy?

Mookie caws, "The first rule of successful adventuring is 'Don't Split Up The Party!' "

"NOW you tell me!" laughs Vauhwyt.

She looks at Mal, grinning. "What now, my friend?"

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Saturday May 16th, 2009 7:13:45 PM

"I was afraid of this. Well, when we land I can gather up the rest of our group. At least the bigger people were transported with windwalk.
Lets find this damn dragon's hump island and get back together...."

Lorth AC 25 HP 121/121 
Sunday May 17th, 2009 4:48:07 PM

Lorth finds himself some shade near a tree and waits. (OOC: Buzz, what you reported to Bardimion is fine.)

Vorelle 
Monday May 18th, 2009 12:20:00 AM

While they wait, Vorelle asks the kind minotaur lady from last night if she will look after Champ for a bit.

"I d-d-don't want to b-b-bring him where it's d-d-dangerous," she says.

Appolo HP 88/88 
Monday May 18th, 2009 4:45:27 PM

Once they arrive at the Island Appolo looks around"Ok we better get the others here quick.Aztyr go ahead and do what you can do."

Another storm/Sit Champ/DM Buzz 
Monday May 18th, 2009 9:52:56 PM

Another storm
The group travels quickly in a group of four. It has been apparent the journey so far, that the clouds and atmosphere are of themselves traveling fast toward the east. Before the group can reach the area they are looking for, a ship on the waters seem to be at the mercy of nature as it's main mast is dragging it to port where it might capsize. The crew works frantically on the deck, cutting the rigging and the sail, trying very hard to lose the obstacle between them living or dying.

The ship in on a 20 degree tilt, deck from horizon, at the moment. The rain and wind in force from the storm in front of them is soon to start hitting the languishing vessel.

Vauhwyt Highlight to display spoiler: { In the realm of shadows, you can see two sailors leaving the vessel and traveling toward the will of Gargul, whatever that may be.}

Sit Champ
Back on the large island, the sky is still clear and the breeze slight as the day so far looks very nice. "Of course Champ can stay with us, as long as needed." the Minotaur female replies and she scruffs his neck and ears with her large hands. "You can call me Gemhere" she adds.

There is plenty of hunting and fishing possibilities around Gnym, as well as some small chance of a monster like the hydra fought two nights ago, nearby.

ooc: See you all in a week. I look forward to returning and getting things started.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday May 19th, 2009 12:39:37 AM

" That doesn't look good, and in this form we can't do much to help them, since we are insubstantial. Lts get down there and see if we can help once we are solid." Malgant uses the wind of the spell to drive him down towards the troubled ship. It doesn't matter to him that they might be pirates or other outlaws. They are people in need first and foremost. Once he is on the deck he begins the process of becoming solid again, (which takes 5 rounds and does not end the spell) once he is solid he floats with perfect manuverability and tries to lend a hand.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

OOC
I have to work overnight on Tuesday so I will be posting before 4pm EST with the DM post. The rest of the week should be normal post times for me.


Appolo HP 88/88 
Tuesday May 19th, 2009 3:28:40 AM

Appolo looks at the ship and then Malgant"Ok but we'll loose time and the others are waiting for us to teleport them."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday May 19th, 2009 9:43:16 AM

Aztyr's not suprised at Malgant's need to help people, she almost feels the same want to assist most everyone, but is a bit more warry of those she assists.
"Malgant, why don't we see if they are the Son's of Dread before we charge in and try to help. Because if they are, they'll probably stab us in the back while we try to assist them.
And taking a couple moments to check them out probably won't doom them anymore than they already are."
But even as Aztyr is speaking, she too starts to make her way towards the floundering ship, and can be heard muttering "I really hate Ship board travel, and they all called me crazy...."

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Lorth AC 25 HP 121/121 
Tuesday May 19th, 2009 10:52:28 AM

Lorth, tired from all the pressures of the past few days, falls asleep under the tree. zzzzzzzzz.........

ADM David / Just another day 
Tuesday May 19th, 2009 2:27:34 PM

In Gnym
Champ gets an opportunity to romp and play with those that are not nearly as serious as the people his friend Vorelle always hangs out with. Running along the beach with some of the youngsters from the village Champ seems to be completely enjoying himself. He chases some crabs, similar to the "toy" he was presented with the night before. These crabs do not have any inclination of becoming a chew toy however and quickly scurry into holes the dog cannot reach. Around midday when the children head into the village proper for a bite to eat, Champ continues to romp about chasing the crabs. Halfway through the meal however, Champ can be heard barking excitedly, but definitely with a purpose. To Vorrele's practiced ears, he sounds worried.

Meanwhile out in the ocean
The deck is a pitching, rolling nightmare, and if Malgant were not hovering above it while he took form, there is little doubt from his past performances on boats that he would be prone. A scurrying crewman sees the Minotaur and his companions as they gain form and lets out a shriek of fear at the creatures appearing in their midst. The sailor's companions are too busy trying to save the ship and themselves to take note of the man's fright though. At the height of the storm when all seems lost, the crew finally manages to cut the remains of their waterlogged rigging and sails and right the ship. Once the Immediate drama of sinking is over, the crew turns to stare at the gibbering man and the four armed and armored people floating just above their deck. A rather large and scruffy looking Liontaur bounds to the front of the rabble and speaks loudly, to be heard above the storm. " Alright, NOW what?! As if storms and falling seas aren't enough now I have armored folk appearin' in the middle o' me deck! Who are ya and what bisness do ye have on me boat?! Speak up! I haven't all day to be watchin yer sorry butts I have a storm to ride out and a crew and cargo to be attendin to, speak up I say!" The taur has obviously seen better days and many fights. Scars crisscross his hide and a cutlass and dirk ride on his belt. His clothes are soaked with the water of the sea and with some faint traces of what looks like blood. He regards you with a face only a mother could love and a patch covering his right eye. The other eye is a brilliant blue and regards you with wary curiosity.

Bart ac 31 hp 88/112 
Tuesday May 19th, 2009 4:30:26 PM

Bart walks around on the island, looking if there are some more strange creatures that are dangerous to the community and needs to see their creator.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday May 19th, 2009 5:15:56 PM


Vauhwyt is skeptical that she can help, but lands on the ship's deck after Mal and Appolo and Aztyr do. She stands back and tries to figure out what is going on here. Aztyr's idea that these might be the enemy strikes her as quite possible, so she is careful to watch out.

Vorelle  d20+16=24 ; d20+16=20 ;
Tuesday May 19th, 2009 11:07:28 PM

Vorelle romps and plays with Champ, throwing bits of driftwood for him to fetch, and laughing when he barks at the crabs.

Later, though, she hears his "alarm" bark, and rushes to see what might be the matter.

[Spot 24; Listen 20]

Lorth AC 25 HP 121/121 
Wednesday May 20th, 2009 7:48:09 AM

Lorth rests under his tree unless disturbed. He is "taking the day off". I could get used to retirement, he thinks...

Appolo HP 88/88 
Wednesday May 20th, 2009 11:26:05 AM

Appolo remains quite and will let Malgant speak with the ships captain.He easily keeps his blance on the rolling storm tossed ship.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+7=22 ;
Wednesday May 20th, 2009 11:58:38 AM

Aztyr speaks up (useing diplomacy rolled a 22) "We were traveling elsewhere when we happened to see your ship, and it looked like you were in grave straits. We decided to stop and see if we could lend assistance. It appears as if our aid is not needed and we can be back on our way to or destination then. Have a nice day Captian...."
With that said, Aztyr looks to Malgant, "I guess we can leave now as they are no longer in danger."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday May 20th, 2009 4:26:36 PM


Vauhwyt mentions that two sailors died, and offers to say a prayer to Gargul for their rest.

ADM David / Holding out for a Hero 
Wednesday May 20th, 2009 8:06:14 PM

In Gnym
Vorelle rushes out to find that Champ is looking at the village while he stands near a rather large clump of coral that the receding sea has exposed. when he sees his friend rushing toward him he looks back at the coral and then at Vorelle. Vorelle has seen Champ's 'look what I found' look before and relaxes a little, realizing he is in no immediate danger. As she approaches the coral she can hear weak cries in what she has come to recognize in the past few days as the Minotaur language.

On the Storm Swept Sea
The Liontaur looks at Aztyr with his one good eye and a smile splits his homely face. "Come to 'elp 'ave ye? Well now might be we could use a bit o' that. Ye obviously ain't no sailor, else ye would realize that all the riggin' and cloth what we just tossed overboard means that 'til we can re rig we is dead in tha water here. If'n ye was ta all step below outta this squall I could explain it to ye better. From the looks of it yer Minotaur friend looks like he is about ready to lose his lunch. I'd prefer that that didn't happen. Messy ye see." Moving past the group The Liontaur opens the hatch to the below decks area and leads the companions inside if they choose to follow.


Light Fortification, AC 26, 86/86hp Malgant 
Wednesday May 20th, 2009 8:10:02 PM

Turning all shades of green as he watches the sea lap at the deck of the ship, Malgant is only too grateful to be ushered below where he cannot see the sea rolling around them. He even overcomes his loathing of tight spots while below. " What can we do for you ...captain...?" The Minotaur priest prompts, trying to get to the heart of the Liontaur's needs and to elict a name from the appaent captain of the ship.

Lorth AC 25 HP 121/121 
Thursday May 21st, 2009 8:11:38 AM

Lorth continues his repast...

Vorelle  d20+16=24 ; d20+12=30 ; d20+18=19 ;
Thursday May 21st, 2009 3:12:15 PM

"G-good dog!" Vorelle gives Champ a few vigorous scratches before darting back down the beach, to where Lorth dozes under his tree. "L-Lorth? S-sorry to b-b-b-bother you, but I th-think somebody needs h-help."

Not stopping to wait for him, she rushes back to the coral formation, studying it quickly and thinking of possible dangers.

[Spot 24; Knowledge Nature 30; Survival 19]

ADM David / A Taur in Need... 
Thursday May 21st, 2009 5:34:58 PM

Outside Gnym

With the keen eyes and senses of a hunter, Vorelle thinks she sees the problem. The coral is a mound, what would have been a small reef before the water receded. A the top Vorelle is able to make out a crevice, large enough to pass a human. She also thinks she sees scraps of cloth and possibly blood around the edges of the crevice. With great care She is able to climb up to the opening on the sharp coral and, peering down, she sees a small minotaur at the bottom of what appears to be a good twelve foot drop. The youth is banged up a bit from hitting the sides on the way down, and his left arm hangs at and odd angle, an angle that Vorelle has enough experience as a healer to recognize as a dislocated shoulder. The Minotaur looks up at Vorelle and says something in his own tongue. Though his words are not clear his eyes tell her all she needs to know. He is hurt and can't get out, and he is counting on her to save him.

Out at Sea

The Liontaur leads the group down to what appears to be a galley and produces aenough cups and a bottle of wine . He opens the bottle and pours some in each cup, passing them around to his guests. " Seeing as ye can fly, er float er whatever it is yer doing to not be touchin' me deck I could really use a bit o' a hand reriggin' he sails if ye can spare me the time until the storm passes and a bit more. If ye kin do that fer me I might be able te help ye with whate'er yer lookin fer out here. God's know my family 's been sailin' these waters fer three er more generations. I know things others don't about these waters. Enough te make a profit runnin' goods between the Taur Isles and other points in the Wold. Ah and fer certain I'm fergitin' me manners. Me name's Colin Windshear and this here boat's the Seaskipper. She's seen the Wold change before, an' I reckon that's what happen the other night. This time it hit 'er kinda hard tho. You may not'a seen it, most of ya move like lubbers anyway and may not'a noticed, but the changin' the other night cracked her main mast. Me and the lads patched her up and if'n we don' hit any more terrible weather like this we ought te make it te port, but she's a hurtin' all the same and needs a few good days with a shipwright to get her back in shape. What say ye all. Gimme a hand gettin' her sails re hung and I'll maybe save ye a few days lookin' about fer whate'er it is ye's lookin fer. Deal?" With this the captain spits in his hand and extends it to Appolo, the only one he can tell from the way he moves ISN'T a land lubber.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday May 21st, 2009 7:43:26 PM

Aztyr looks to the rest of the group, "I suppose we can help out, baring any objection from the other's here. I may not be the strongest amung anyone on board (said jokingly), but I do believe I can probably tie knots once shown the way you prefer them tied at least."
She waits for everyone else's opinion on helping the Captian...

ADM David 
Friday May 22nd, 2009 4:44:52 PM

No one has posted besides Aztyr. I'll post the next turn tomorrow.

Appolo HP 88/88 
Friday May 22nd, 2009 5:16:22 PM

Appolo shakes the Captians hand"I can help with the sails and get the ship underway again.I'm pretty good with sails and rope.Served aboard ship for ten years."He shows the captian his pirates tatto's indicating he's apirate of Jack."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 23rd, 2009 9:52:47 AM

Vauhwyt says we should wait for our friends before we commit. She asks Aztyr if it is possible to teleport onto and off of a moving ship, or one at anchor.

She helps get at least some of the rigging and sails and such out of the water by casting Shrink Item on what she can, which can then be easily recovered from the water and restored to full size later. She might need to go down in a lifeboat to touch the (presumably floating?) gear.

Light Fortification, AC 26, 86/86hp Malgant 
Saturday May 23rd, 2009 7:39:11 PM

" Even if she could teleport them here then we would need to leave them here when we left in the morning to continue the search for the island. Better they stay in Gnym and stay safe. We can float like this for another few hours captain. provided the storm blows itself out before then we can help you get the ship ready for the water again."

ADM David 
Saturday May 23rd, 2009 8:16:55 PM

Captain Colin Windshear shakes Appolo's hand heartily and admires his tattoos. His face clouds a bit at the mention of pirates, but once he realizes the group means him no harm he is back to his old self. He leads the companions down into the hold where he stores extra rope and a spare set of sails. " Now all we need te do is wait for the storm to blow itself out."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Monday May 25th, 2009 10:07:41 AM

"I'm getting nervous, split up like this. What if it's a trap? What if they're in trouble?"

Vauhwyt paces as nervously as a lion in a cage, tail swishing.

Bart ac 31 hp 88/112 
Monday May 25th, 2009 11:48:30 AM

Bart is still wandering around the island as he sees Vauhwyt out on the former see bed and disapearing into a crack,Bart walks to her see what she is up to

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday May 25th, 2009 6:00:31 PM

OOC: Bart I think you mean Vorelle

IC: Aztyr asays, "I somewhat agree Vauhwyt, but it makes no sence bringing them here, or our returning to there, we'll still have the same problem in transporting the whole group when we do move along.
Also this Captian claims to have knowledge of these waters, which none of us do or we wouldn't be searching around."
She's not exactly feeling safe either, but she can pace as a elf in a smaller area than Vauhwyt can as a Liontaur...

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Lorth AC 25 HP 121/121 
Tuesday May 26th, 2009 9:00:45 AM

Lorth being out of sight and hearing range of everyone continues to rest beneath the tree.

Vorelle 
Tuesday May 26th, 2009 7:26:43 PM

Vorelle pulls a rope from her pack and looks for a place to secure it. If she can, she ties off the rope, and tosses the free end down into the hole. She then uses the rope to scramble down into the hole to where the minotaur is trapped.

[If possible, she will take 10 for Use Rope and Climb, getting 15 and 11 respectively.]

Appolo HP 88/88 
Tuesday May 26th, 2009 8:30:53 PM

Appolo smiles at the Captian"Well shall we see what sailsand rigging we have available."He then turns to Malgant"Malgant why don't you see if you can help with the rudder and Aztyr Vaughwyt stay here for now.."Appolo follows the captian to the hold were the extra sails and rigging are kept.

ADM David / It's in the Way That You Use It (Rope) 
Tuesday May 26th, 2009 8:43:08 PM

Outside Gnym

Using a rope and some common sense, Vorelle is able to drag a large piece of driftwood over to the coral outcropping and secure her rope where it will not rub the sharp coral. With the rope in place she has no trouble climbing down to the Minotaur. The Minotaur must indeed be young, Vorelle reasons, since it is not even as large as she is. The child looks at her, his jaw quivering as he tries not to cry. Up close Vorelle is able to get a better look at the child's shoulder. With gentle prodding that elicits only a few, stifled whimpers of pain , she is able to confirm that it is just out of place, not broken. The shoulder presents Vorelle with a problem. She is sure, with her knowledge of medicine, that she can put the shoulder back where it belongs. It will heal, and even though righting it will hurt, it will probably hurt a great deal less than it does now. This is not the problem. The problem is that the child, rope or no rope, cannot climb out of he hole with that arm. Vorelle thinks that if she fashions a loop in the rope, that she could pull the child up. He looks heavy, but no heavier than she herself is. With the driftwood as a fulcrum pulling the child up should work.....( make a heal check DC 15 to pop the shoulder back into place. a Use rope check DC 15 to fashion a sling in the rope to hold the minotaur, a DC 5 climb check to climb back out and a strength check DC10 to pull the child up. Note how you are doing any of these thing for bonuses to your rolls since there are ways to make some of these tasks easier.)

Out at Sea

The ship rolls on the waves now that it is not burdened with its sails the wind is easily managed. As morning rolls into afternoon the storm rolls off to the south and the sea quiets to an easty roll which Appolo finds quite comforting. The crew are all ready to re rig the ship, they only await a lift to the mast to begin. ( anyone helping with the rigging make a use rope roll DC 15 to help and not get in the way.)

Light Fortification, AC 26, 86/86hp Malgant  d8+11=19 ;
Tuesday May 26th, 2009 8:52:02 PM

Malgant looks dubiously at the rope as the captain and crew start laying out how it will all be attached to the mast. The Taur scratches his head and looks over at Appolo as the pirate seems quite at home with the ship rolling under his feet and (for him at least) the simple task of re rigging the ship well in hand. Malgant decides he will leave the knot tying and what not to the professional sailors and he will simply ferry the crew that needs to be at the top of the mast to that position and hold them in place until they finish their task. Until they are ready for this Malgant will do what he can to heal any wounded in the storm, casting a mass healing that encompasses most of the ship( Cast mass cure light wounds, considering any on the ship as allies healing 19 damage).

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vorelle  d20+14=33 ;
Tuesday May 26th, 2009 11:39:16 PM

[OOC to Lorth: Vorelle did call for your help, before racing off to her current task. It's possible you didn't hear her, though, and are still asleep. :)]

The first order of business is to set the shoulder to rights. Vorelle takes a moment to think over what she knows of healing, then sets herself up to use leverage and position, rather than brute strength, to put the shoulder back in place. [Heal 33]

She is not at all confident in her ability to create a sling or harness that will enable her to lift the child out of here. She's not especially good with rope, and knows nothing of engineering. Plus, she's not all that strong.

She looks up at the opening. Can she boost the youngster high enough that he can scramble out of the hole with one arm and both legs?

ADM David / Show Me the Way to go Home 
Wednesday May 27th, 2009 6:02:38 AM

Outside Gnym
The young Minotaur looks at Vorelle as she maneuvers him into a place where she can pop his shoulder back into place. His young eyes are fearful, not quite sure what she intends. When the sudden POP happens he is more stunned than hurt. Obviously relieved now that his arm is back where it belongs he looks to Vorelle with hope in his eyes waiting for her to help him get out.
Vorelle looks up at the opening and while it would probably be possible to boost the youth high enough for him to get enough of a grip to get out, he would be gripping and scrambling over sharp coral, sharp enough to cut flesh. Thinking back to he examination of the Minotaur, Vorelle recalls the cuts and scrapes he received just falling in here. Prolonged scrambling on the coral would likely lead to worse wounds. (There may be more ways out of here. Make a knowledge nature check, DC 20, and a survival check DC 25<natural surroundings, not tracking>, for each of those you make add +2 to a search check and then roll a search check)

Bart ac 31 hp 88/112 
Wednesday May 27th, 2009 6:29:10 AM

Bart is has seen vorelle dispaearing in the seabad he runs there and looks down. Looks like u need help Vorelle

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=14 ;
Wednesday May 27th, 2009 12:40:37 PM

Aztyr, watching the knots the sailors tie, decides that she would not be able to learn them in less thana week or so. Having decided that, she stays out of the way, still looking like a elf, it's easier than trying to explain a change to the captian or crew.
If asked to just hold a rope or something easy, she will lend a hand, otherwise she considers her main duty is to stay out of the way, and look for things that seem out of place, other than herself and her friends....

(spot roll: 14)

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)



Appolo HP 88/88  d20+12=17 ; d20+10=28 ;
Wednesday May 27th, 2009 7:22:16 PM

Appolo helps with the mast and the ships rigging .He gets the sails up

Appolo HP 88/88 
Wednesday May 27th, 2009 7:22:59 PM

OOC Rope use 17 Sailor 28

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19)  d20+6=11 ;
Wednesday May 27th, 2009 7:27:22 PM

Use Rope untrained: 11.

Vauhwyt's tail and hind paws get tangled in a rope, and it takes too much effort to untangle her.

"Sorry! Sorry! Just trying to help!" she calls.

She scurries out of the way after that debacle.

ADM David 
Wednesday May 27th, 2009 8:13:28 PM

Guys, I have another night reset on thursday. I need to do most of a shift on thursday before the reset and then the reset itself so that I don't have to work until o dark thirty on friday to make my hours for the week. Also I am waiting for an answer from Buzz that'll affect my next post to you guys on the boat so I'll post the next turn early afternoon on thursday.

Lorth AC 25 HP 121/121 
Wednesday May 27th, 2009 10:22:40 PM

Lorth stays beneath his tree. (Sorry Vorelle, I didn't see your call for help)

Vorelle  d20+12=27 ; d20+18=35 ; d20+14=15 ;
Thursday May 28th, 2009 12:24:44 AM

"B-Bart!" Vorelle is glad to see her companion. "C-can you g-g-get a c-cloak or b-b-blanket? The c-c-coral is sharp and we n-n-need to c-c-climb out."

Meantime, she looks around, trying to find other options for getting out.

[Knowledge Nature 27; Survival 35; Search 15.]

DM return/DM Buzz 
Thursday May 28th, 2009 12:39:36 AM

OOC: Hi gang. I hope you all had a good week. DM post will come tomorrow. As well, a return of an old player with a new character will happen sometime this week. :)

ADM David / Alls Well That Ends Well  d20+18=22 ;
Thursday May 28th, 2009 12:59:23 PM

Outside Gnym
Vorelle asks Bart for help, but then reconsiders her surroundings, looking for another way out of the coral. She thinks about what she knows about coral, and remembers it grows much like a forest. While the canopy can look solid from above, there are openings beneath the trunks where animals can walk about shielded from flying predators. Looking around for signs that she is correct Vorelle spots what she, and the young minotaur must have missed at first glance. The coral is all one color, making it appear solid around her. In reality it is many stalks that leave room beneath them where she can navigate through the coral, at least she hopes. The path is low and will require crawling and possibly a bit of shimmying on her belly, but it should be a passable route out of the thicket of coral.
( I rerolled your search roll adding in the bonuses from your knowledge and survival sucesses. I didn't roll alot better, but it was enough )

Out at Sea
The heros spend the next hour or two helping the crew get their spare ropes and sails in place. Vauhwyt makes a bit of a mess, but the sailors smile at her none the less knowing she was trying to help. Malgant offers only his ability to hold a crewman in place up in the air, knowing that he has a whole lot less natural talent with ropes than Vahuwyt has already displayed. Appolo on the other hand, recalls his youth as a Pirate of Jack and makes short work of any task assigned to him, impressing the crew with his helpfulness. The Wind Walk spell ends and the heroes find their task of helping the crew complete, but their task of finding the island still unfinished. Colin Windshear congratulates the heroes and asks if they would like to wash up and have a bite to eat while they tell him what they are looking for in this part of the sea. The ships cook has prepared a tasty fish stew for the crew and the heroes are invited to partake of it as well. He again assures them that he has sailed this area all of his life, as did his family before him, and he can likely point out the most overlooked parts of the area if they can tell him what it is they seek.


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday May 28th, 2009 6:10:51 PM

After washing up, Aztyr will eat the offered food, putting enough away for two or three people. (she's still disguised as an elf)
When asked what they are looking for, "Well, one of the large trade houses, sorry I can't tell you which one. Wants us to scout out and map old land masses with thier changes and any new lands that have appeared since the Wold changing events from a couple nights ago.
We've already discovered that only the deepest of ports are still useable as they were. We passed over a minotaur fishing village that the water live was a good half mile further out than it had been. It's almost like someone dipped a monsterously huge bucket into the ocean and then pulled out a pail full and made it just vanish. Because the water line on the coast has receeded everywhere we've been.
But as I said, we are searching for new lands or old lands that were unclaimed, they are looking for various things that can be exploited.
So, any lands out this way you know of?"
Aztyr hopes she has twisted enough half truths that will confuse even the best of minds....

Vorelle 
Friday May 29th, 2009 12:45:28 AM

Wishing she'd brought a light source, Vorelle crouches down to examine the possible routes out of the coral cage. If she can find one she thinks is large enough for both herself and the young taur, she begins cautiously working her way through the passage.

ADM David / Spelunker's Holiday 
Friday May 29th, 2009 5:01:18 AM

Outside Gnym
Vorelle runs into a few dead ends and a few tight squeezes, but she is able to find her way out after a few minutes. Champ barks excitedly at the exit, a wriggling bundle of happiness at seeing his friend again. The taur thanks Vorelle with a one armed hug, and Champ with the same gesture, since it was the dog that found him and got him help in the first place. He then runs off back to the village to tell the other Minotaurs what just happened to him.

Out at Sea
The captain looks at Aztyr and says " Riiight, you really need te work on yer lyin' lass. Te be honest ye are not very good at it. I ken understand if what yer doin' is a secret an all, an I am willin' te respect that. I am jest tryin' te help ye find what yer lookin' fer. Take a moment and weigh the secrecy ye need versus the chance at findin' yer destination sooner and let me know what ye decide. Ye done me and me crew a solid favor, don' be doubtin' that. Ye coulda kept floatin' on by as ye were without a look back. I mean ye no harm. But me knowledge is pretty much all I can repay ye with."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Friday May 29th, 2009 7:53:21 AM

Vauhwyt laughs at Aztyr's answer, but then she frowns. The problem, so far as she can see it, is that she could not tell the captain where they were going if she tried.

"Mal," she whispers, "Do you know the directions for the place we were going? I have to admit I wasn't really paying attention."

Light Fortification, AC 26, 86/86hp Malgant 
Friday May 29th, 2009 11:31:36 AM

" I do Vauhwyt," Malgant considers for a moment their host. He seems honest enough. Malgant has trusted bad people before though. If the Sons of Dread are able to find our because Malgant tells this captain, then they just need to go find the Son's of dread and take he item back. Maybe that would even be best, ending the Sons evil altogether. So he continues, " our directions were given as a poem, from a minotaur poet who had seen the place we sought and is now old and speaks mostly in poem form. What we are looking for is a barren island, surrounded it seems by Kraken. The poem he used went like this.
The motley good travels far to unknown ends.
They cross seas with breeze, come to aid and to mend.
Not thrice nor quint but seven all, the motley good, the Dread will call.
Old poet remains quiet, let the waters voice his words.
A dragons back is clear by day and krakens fight for treasure.
The hump is clear to all of those that care to pay attention.
Do you know such a place?"
Malgant now relaxes his worries. The cat is out of the bag. If this is an elaborate trap laid by the Sons then he will release a column of holy fie that should end the ship and those on it. He awaits Colin's response.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*


Lorth AC 25 HP 121/121 
Friday May 29th, 2009 11:44:23 AM

Lorth rests.

Appolo HP 88/88 
Friday May 29th, 2009 7:39:41 PM

After the mast is up and thsails inplace and rigged Appolo climbs up to the top of the mast and makes himself confortable.He sits there silently rding the waves as the ship rolls on the sea.Appolo is quite at ease with himself.He'll let the others explain things to the Captian.

ADM David / The island 
Friday May 29th, 2009 11:35:10 PM

Out at Sea
" Is that all? As I said, my family has navigated these isles for generations. In my granpappy's day, the meat of a kraken was considered a delicacy, and rightly so. It is incredibly hard to harvest, since most kraken will shatter a boat easily, but my granpappy found a kinda sneaky way around all that. Come with me an' I'll show ye me family's secret." Colin leads the Heroes out of the dining area and into the hold where he points out five rather large barrels. " Not bein' one to turn down a great profit for less than hard work, me granpappy found that a man o' the cloth was able to turn spoiled food back to its original flavor and texture with a bit o' magic. Havin' a cleric that me granpappy once saved from bein' marooned enchant a few barrels was a stoke o' genius. Because o' this he was able to take the losers of many kraken territorial scrapes and make a sizable profit from their carcasses. The best place te find such carcasses is around the isle that yer askin' about. Come on back te me quarters and bring yer pirate friend with ye. I know he'll be able to appreciate the map I'm gonna show ye. If'n yer fixin' to land on this isle I can even offer ye transport. Those casks would do me a right bit more good if'n they were full. An' I doubt yer gonna land on the isle without a scrape with the locals. The cash would go a lon way te repairin' the ship as well."

Bart ac 31 hp 88/112 
Saturday May 30th, 2009 1:00:56 AM

Good job Vorelle if the sea is comming back that boy would have been drowned. I wonder if the sea is comming back to its former level. I m also wondering if the others are doing well

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 30th, 2009 3:38:48 PM

"I never had Kraken, but I'll try it!"

The liontaur's tummy rumbles.

Vorelle 
Sunday May 31st, 2009 8:45:19 PM

Vorelle fusses over Champ, telling him in a low voice what a good dog he is. She finds his piece of driftwood and throws it into the surf for him to chase. He will smell of salty, wet dog for a while, but he deserves a treat.

Lorth AC 25 HP 121/121 
Monday June 1st, 2009 8:50:42 AM

Lorth stretches, but doesn't get up. He patiently waits for his friends to return.

ADM David / Rewards and Decisions 
Monday June 1st, 2009 9:47:36 AM

Gnym
Evening approaches and the Heroes are gathered up by the people of Gnym for dinner. Fish seems to still be the meal of choice and while there is still some rebuilding to be finished, it is still served as a community meal. THe meal is as good as it was the night before and the mood is lighter since it has been a bit longer from the changing of the Wold and no new ills have befallen he village. When the meal is done, but before everyone has dispersed to their own homes to sleep, a familiar Minotaur seeks Vorelle out, followed by a much larger, and older Minotaur. The youngster, none other than the one Vorelle helped today, wears his am in a sling but carries a small wrapped package in the other hand. He steps up to Vorelle and with a bow presents her the package, under the watchful eye of the older taur. When she accepts it he says in slow, halting common, " Thank you, my ....curiosity got the better of me. If you," here he gestures both to Champ and Vorelle," had not found me I could have died in that reef. Thank you." He steps back behind the elder taur who nods in approval of the child's words. " He does not yet speak the common tongue, but I made him memorize that bit so that he could thank you properly. Thank you for saving my grandson. His parents were lost to him soon after his birth, so I must raise him and teach him the ways of the village lorekeeper, the position his father would have inherited from me. I mourn that I am too old to properly keep up with him and his explorations, my old bones are not the same as they once were. I pray though that experiences like this will teach him both caution, and the value of knowing how to speak many tongues."
The package, when opened, reveals a sharkskin and carved bone necklace. The carvings are tauric runes and ornament the necklace nicely. Further examination reveals that the sharkskin is really a sheath for the blade of a knife made from the tooth of a direshark , which is where you also assume the sharkskin came from. It is sturdy and looks good for the everyday tasks of a fisherman, cutting lines and nets, filleting and gutting fish, ect.

Out at Sea
" Me offer stands. Ye mentioned havin' friends ye needed to go gather up. If'n ye want to do that now before we git underway then this'd be a good time. I reckon that even as we are now we can be at the isle in a couple of days, baring any further interruptions from the gods and all. I have me first mate make ye a place down below. Sorry I rarely carry passengers, I have no proper cabins."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 1st, 2009 10:54:51 AM

Aztyr speaks up and asks," Are we drifting very much? Because I'm not very sure if my return will be very accurate. I'll aim for the deck above after I go and look it over very carefully. I should hope to return in a short while, please try and keep the area from the mast to the raised area behind it clear, I'd hate to return and wind up with an arm inside someone." She heads back out to the deck and shows the Captian and the rest of the party the area to keep clear of.
After four or five minutes she nods to Malgant, and begins to cast a spell. (Teleport)
She then goes poof.... vanishing from the ships deck and appears hopefully near the campfire in Gnym.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5 -1

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


DM return/DM Buzz 
Monday June 1st, 2009 11:14:37 AM

I will be making a DM post tonight. Please disregard Davids ADM post. :)

Appolo HP 88/88 
Monday June 1st, 2009 7:38:37 PM

Appolo continues to ride the waves up in the mast.He is quite relaxed and enjoying himself.

New arrival/DM Buzz 
Tuesday June 2nd, 2009 2:34:34 AM

At Gnym

As the young minotaur runs off and Bart congratulats Vorelle and her companion on a job well done, strolling down the beach seems to be a halfling. He's an odd looking Halfling. He carries a staff that has leaves growing from it, leather armor wrapped in leaves and vines, and wild green hair. The halfling wears no shoes and only carries a worn back over a shoulder. He seems to be lost as he keeps comparing the coast line with the sun, until he seems to see the two of you near the reef.

Everyone, please welcome Walter back.

At Sea.

The captain seems to not care so much what the group is looking for, but more so to defend the honor of his liontaur blood and repay the group as he can. "I understand what you are up to and I will agree, these waters are full of islands with riches for those that dare unbury them, mine them or harvest the resources of the land."

A knock at the door brings a young cabin taur, "Captain, the sails are now furled, we are prepared to ride out the coming storm." The Captain with his one good eye, "Just in time to, we would have been in trouble without your help."

The sea begins to roll under the boat and the Captain maneuvers over near his sea charts. He explains for those that care to listen. "We are here." He points to a small section of a large map and continues on to show you the taur islands and other islands that can be used as land makers. Taking his compass, he draws a line to a group of islands and circles the area for you all. "Me thinks be where you are wantin to go is here, at least the kraken region lies in here. Are you wantin for this boat to take you there? Indeed, it's a might dangerous but since you are able to become clouds and such, I think the ship has decent protection from such beasts. If not, please take the barrels and fill them to the brim and I will collect them back on Minotaur islands main dock near the capitol."

He gives the group a smaller version of where they need to go.

Archipelego

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 2nd, 2009 12:24:51 PM

OOC: Ignore my previous post , due to DM change over and situation change.

Aztyr speaks up, "Thank you Captian, since we now know the general direction in which to search, I think providing us a place to rest for the rest of the day and night, we will consider us even.
Malgant, I assume we can continue our journey in the morning?"
With that said, she, once shown where to stay, gets comfortable and settles in as well as she can for the night.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 2nd, 2009 3:11:16 PM

" Yes Aztyr, Imod should grant us the same ability to travel tomorrow as today. I will let Lorth know that we are well and should make landfall tomorrow." Using one of the sending prayers he was granted that morning Malgant fills Lorth and the others in on the situation. " Stopped to help a ship in distress. Got better directions to the island. Should make landfall tomorrow Imod willing. Are you all ok?"
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3**

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 2nd, 2009 6:19:09 PM


Vauhwyt looks at the map with honest pleasure. "Thank you, good captain, for your fine chartery. I would be glad to fill your barrels for you."

Mookie adds, naughtily, "Yeah, if by 'fill' you mean 'kiss,' and by 'barrels' you mean 'lips'!"

Vauhwyt blushes a deep red and crams the bird in his pouch.

"Hush, you!" she says. She looks like she wants to fade into the shadows.

Nebin the Green 
Tuesday June 2nd, 2009 6:31:05 PM

Nebin walked along the beach completely content that he had no idea where he was. No idea at all whatsoever. He stopped and waited for the wave to come in. Nebin hopped the wave, bare feet splashing in the water. He stayed there for a few more minutes, jumping each wave as it rolled in. Nebin looked up at the sky again. He turned in a cirle and tried to tell just where he was. This was no good. He really needed to stop wandering without paying attention to where he was going.

"Hello there," He called out to Bart and Vorelle, "could either of you tell me where I am? I'm ashamed to say that I have no idea where I am."

Appolo HP 88/88 
Tuesday June 2nd, 2009 7:35:52 PM

Appolo hops down from the mast and pulls out his daggers and idlly checks them over one by one.He is rnjoying being at sea again,the rolling pitch of the ship,the wind,sea spray all are quite familair to him,actually quite comforting as well.He walks around making conversation with the crew that is on deck.

Appolo helps with the sails and the sailing of the ship.Since none of the others have come up on deck or call him below,he figures all is well and he is not needed.

Vorelle 
Tuesday June 2nd, 2009 10:57:19 PM

Startled, Vorelle jumps and whirls around to face the stranger. "Uh-I-I-I-um..." she stutters.

Champ emerges from the surf, trots over to Vorelle and her new friend, and shakes himself vigorously, sending salty water flying in all directions. He drops his driftwood stick and looks up hopefully.

Vorelle brushes droplets off of her cloak, studiously avoiding the stranger's eyes. "It-um-I think it's c-c-c-called Gn-gnym," she says softly.

[Descriptions: Vorelle is a slender young woman mostly concealed in a cloak. The edges of the cloak seem to shift and blend with her surroundings. Champ is a medium-sized, shaggy mutt.]

Lorth AC 25 HP 121/121 
Wednesday June 3rd, 2009 9:10:08 AM

Receiving Malgant's message rouses Lorth. He sends back, "Everything seems to be fine, we are waiting your return." After which Lorth goes back to waiting.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 3rd, 2009 3:54:54 PM

Malgant happily receives Lorth's reply. Apparently no other hostile creatures wee teleported to vicinity of Gnym. He prepares the place shown to him to rest the evening so that in the morning they can continue to the island. As he prepares to get some rest, the desire to contact Val returns, and he thinks about the last sending he prayed for, unused in his memory. He then crushes the idea. interrupting her could get her killed if she is doing something at the time. She needs to be whee she is , best to just let it go. With a heavy sigh Malgant goes to sleep.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3**

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Nebin the Green  d20+9=10 ;
Wednesday June 3rd, 2009 11:00:24 PM

"Who's your friend? He's a very beautiful dog. I think I have something he might like." Nebin says. He digs in his pack and pulls out a piece of jerky. Nebin holds it out for Champ. "Gnym you say? Never heard of it."

ooc: handle animal check 10. It kinda fits since I never pictured Nebin as being good with animals.

Bart ac 31 hp 88/112 
Thursday June 4th, 2009 1:11:13 AM

Well it is one of the Taur islands, you must have been teleporterd to here, strange things have happend here, all kind of monster where teleporterd and the sea has fallen. Probally the gods hve caused it, but i have no clue why. But the way of the gods is smetimes blurry isn't it. By the way my name is Bart

A night apart/DM Buzz 
Thursday June 4th, 2009 2:03:24 AM

Accepting the hospitality of the friendly captain, Aztyr ,makes preparations for an early evening and some rest on the rolling sea.

The Protector Malgant sends word to the groups paladin as to their situation. He hears some small talk before before finding his resting area. Thoughts of the past haunt the present.

Mookie, ahhh this creature has a way of getting Vauhwyt put on the spot. The captain of the Seaskipper smiles and blinks his one good eye, or perhaps it was meant as a wink.

The stranger in a strange land calls out to those near as Nebin asks where he might be. Offering the canine friend of the nervous young lady on the beach, a piece of jerky, he is certain he hasn't been here before.

The Pirate of Jack on hiatus gets invited to the craps game, since he is a brother of the sea. If Appolo goes below he will see there are several large and a few medium sized creatures that ask to see your wages, "100 gold entry".

Vorelle nervously answers the strangers question while avoiding a doggies shower. Champ is anxious to run some more.

Lorth feeling as though a break is necessary is also used to receiving messages lately and returns a response, the day is without event.

Bart gives a very good and reasonable explanation for the reason the halfling is lost, then introduces himself.

Gnym
Evening approaches and the Heroes are gathered up by the people of Gnym for dinner. Fish seems to still be the meal of choice and while there is still some rebuilding to be finished, it is still served as a community meal. THe meal is as good as it was the night before and the mood is lighter since it has been a bit longer from the changing of the Wold and no new ills have befallen he village. When the meal is done, but before everyone has dispersed to their own homes to sleep, a familiar Minotaur seeks Vorelle out, followed by a much larger, and older Minotaur. The youngster, none other than the one Vorelle helped today, wears his am in a sling but carries a small wrapped package in the other hand. He steps up to Vorelle and with a bow presents her the package, under the watchful eye of the older taur. When she accepts it he says in slow, halting common, " Thank you, my ....curiosity got the better of me. If you," here he gestures both to Champ and Vorelle," had not found me I could have died in that reef. Thank you." He steps back behind the elder taur who nods in approval of the child's words. " He does not yet speak the common tongue, but I made him memorize that bit so that he could thank you properly. Thank you for saving my grandson. His parents were lost to him soon after his birth, so I must raise him and teach him the ways of the village lorekeeper, the position his father would have inherited from me. I mourn that I am too old to properly keep up with him and his explorations, my old bones are not the same as they once were. I pray though that experiences like this will teach him both caution, and the value of knowing how to speak many tongues."
The package, when opened, reveals a sharkskin and carved bone necklace. The carvings are tauric runes and ornament the necklace nicely. Further examination reveals that the sharkskin is really a sheath for the blade of a knife made from the tooth of a direshark , which is where you also assume the sharkskin came from. It is sturdy and looks good for the everyday tasks of a fisherman, cutting lines and nets, filleting and gutting fish, etc.

Out at sea
The captain of the ships offers Vauhwyt his hand to come stand beside him near the table which holds the charts. Using his vast experience of the sea. He attempts to pull you close to him so that he can absorb the waves for the two of you. "Anyone else that carrrrres to have a listen, I will tell you about these islands on this charrrt. Each square is a one mile area square."

"The rrround island in the upperrrrright is an ancient volcano. It is said there are many rrriches on this island and it is inhabited by a huge tribe of vicious humaaans called the Mrrreooowww in Liontaurrr, which translates in the common tongue as Savages . They coat themselves in cerremonial herrrbs that enhance their prrowess and dip their weapons in toxins to quickly brring down their enemies. Be prrrreepaarred for battle if you go therrre.

The island on the norrth middle of the map is a verrry sandy and flat island with a rrrreparion zone down the middle. Lots of birrds" he licks his lips and continues, "other sea creaturrres sun themselves on this island."

He points to the island starting in K5 and ending in M8, "Therrre be a single mountain peak on this island with a visible waterrrfall from a mile away coming down from the top. Must be a sprrring that forrrces it to the top. No rrriver outlet to the ocean so if must go back in somewhere. Lots of wildlife."

"This one herrre" he points to the second island of the Serpents Spine, " has a dense forrrest and is verrry marrrshy. They say there is a larrrge lake in the middle, but I haven't met anyone that drrrank from it."

"The spine (in S14 to V16) has low foliage on the edges and deep jungle near the middle. I hearrr therrre be carrrnivorous apes of a huge size in therrre."

"This herrre, we call Dead Island. Nothing grows in, on or aaarround it. Seaweed won't even float up on it's shorrres."

From Z22 to AC24"Here be anotherrr verry marrshy jungle with a huge waterrr supply that rrruns out to the ocean"

Pointing to D16 to C17, "This is anotherrr dangerrous place. Many have explorred it, none have rrreeeturned."

"This larrge island to the south east is a hunting ground for many herrrbalists as well as hunterrrs of game. Some think the Savages come here to collect ingredients for their uses."

The captain takes a long sip of wine and a deep breath, "It is said that all these islands are known to have fairies and their kind about and the Savages are known to use wooden canoes to navigate these waters. How many are lost to the kraken is unknown, but the monsterrrs of the waterrs don't seem to bother them, much like ants to you lubberrs." With a strong hand he reaches up into Vauhwyt's mane and gently scruffs her." I tend to stay up late in the evening, so any that wish to stay is welcome to join me forrrr some frriendly converrrsation." He looks her in the eyes.

Below decks

Anyone can join the dice game, everyone needs 100 gold to enter the game. The person playing rolls % dice. Anything over 50% is an amount of what you win, up to 50% of your wages, max 150 gold pieces, likewise anything below is also an indication of your losses. It is idea to roll very high or very low. :)

Otherwise, the night passes as eventfully as the players would like for their characters.

Lorth AC 25 HP 121/121 
Thursday June 4th, 2009 9:45:14 AM

Lorth has dinner with the villagers, then thanks them. The next day he sets about helping any villager he finds with their daily chores, that will accept his help. He has had enough rest.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday June 4th, 2009 10:24:35 AM

Aztyr, never one to be lucky, avoids the craps game. She will however stand on a deck very near the hatch to below decks whwere she will be sleeping. She will withdraw the rod of lesser extend from the pouch she carries it in and will recast her Mage Armor spell. (At least 8 hours before sun up) Also while standing on deck, she watches the sun set and then will head below, turning in for the night.

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5 -1

Spells ineffect :
Mage Armor (cast in evening 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Thursday June 4th, 2009 1:54:18 PM


Vauhwyt is even more embarrassed! "Uh, um, u-u-uh. No. Sorry." she tells the captain, sounding very much like her friend, Vorelle, for a moment. She dashes to the deck and throws up over the side. After that, she makes herself scarce, as scarce as possible for a liontaur on a boat.

If the captain comes close after that, she'll use her sacred Grim ability to avoid him by slipping into the Realm of Shadows.

(She did not get much from the map briefing, I'm afraid. Hopefully others will pay more attention!)

Light Fortification, AC 26, 86/86hp Malgant 
Thursday June 4th, 2009 3:58:14 PM

Malgant listens to the captain as he goes over the map. He looks troubled by the poison using natives. Such aggressive natives might be a problem, especially if the group cannot stay on the island they seek due to some anti life ward on it. He then thinks that the Sons of Dread may want the island just for IT's properties. A built in protection for their undead minions. After the briefing he retires to his rest.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3**

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Nebin the Green 
Thursday June 4th, 2009 10:31:42 PM

Nebin walks around the village with wide eyes. He's never seen such a massive race. People as big as he was small. He keeps his mouth shut and watches the minotaurs. Fascinated by their nightly customs and tribal life. Nebin spends so much time away from people that he forgets how fascinating humanoid life can be. Nebin takes care to watch his surroundings less he get stepped on by a minotaur that doesn't see him. He moves through the village searching for the young injured minotaur that gave Vorelle a gift.

ooc: if allowed Nebin will cast one or two CLW spells to heal the injured Minotaur

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Vorelle 
Friday June 5th, 2009 12:18:38 AM

Awkwardly, Vorelle returns the young Minotaur's bow. "Th-th-thank y-you," she says as she examines her gifts. After a moment's thought, she reaches into her belt pouch and pulls out a heavy silver-colored ring, bearing a symbol of a wolf. She slips the ring onto the necklace, where it hangs amid the carved bones.

"Th-this r-r-ring is important, t-too, b-b-but it's t-t-too b-big for my f-f-finger," she explains.



A new days dawns/DM Buzz 
Friday June 5th, 2009 2:52:49 AM

ooc: Just a reminder to you all, you are coming up on a scene where I will be attempting to kill you all. If you are not posting regularly for some reason, I suggest you start getting in the habit again. I also apologize. My posting schedule is way out of whack again. As soon as I get over the crud I have, it will return to normal also.

The morning dawns bright for everyone, both on land and at sea.

Feeling invigorated by the well diserved respite on an island beach, Lorth is ready to get back to the tedium of helping others and saving the world.

Aztyr avoids gambling and turns in early and in the morning casts an extended spell on herself.

Stumbling through words as the captain makes obvious passes at the liontaur with the bird, Vauhwyt makes her away from the aggressive seafarer to another part of the ship. Captain Colin looks to those who remain with a sly grin and sparkling eye, "Ah, that's the second time I took poorrr advice from a birrrd." He jokes before returning to the charts with a bit of disappointment.

The information the captain gives those that remain troubles Malgant as not only the Sons of Dread or sea monsters are obstacles in this region.

The new arrival to the island is welcomed by the minotaurs of the village. The Alpha introduces himself to Nebin as well and the young boy still has some small pain in his shoulder until the strange druid casts minor curative spells on him. He is invited to the communal dinner as well and does not seem intimidated by the large portions.

Placing an old token on the new one, Vorelle thanks those that offered her the gift.

The following morning finds Bardamion in the village of Gnym, in his usual tall elven form. He doesn't seem in high spirits and wishes to talk to the group in private. He looks over at the halfling druid in a curious manner and asks the group there that signed a contract, "Who is that?"

At sea, the son is rising along the horizon and the islands in the distance are covered by the wildlife of the region hunting thier morning breakfast. The captain wakes in high spirits and no longer seems amorous toward the liontaur with the talking bird. "We should be near the islands this afterrrnoon. So sit tight unless yourrr plannin on leaving on your own?"

ooc/DM Buzz 
Friday June 5th, 2009 3:16:07 AM

Hey all, I keep getting a returned email address with my writings to you.

Who is this, "marcus_arelius@earthlink.net" and what is their new email address please, so I can change it on my distribution list and send out the recent emails.


Light Fortification, AC 26, 86/86hp Malgant 
Friday June 5th, 2009 6:15:46 AM

OOC
just a reminder to you all. in answer to Buzz's notice that he will soon resume trying to kill us please be aware of a few things.
1.) in combat please keep your hit points and AC posted. I can cure people during combat, but that is not my normal routine as you all know from how Malgant fights. If your hp aren't current I won't know you are in trouble and will probably drop the ball and not heal you.
2.) I am currently performing night resets Monday thru Thursday nights. My post times are out of whack because of that AND I am pretty well sleep deprived. The post times isn't a big deal, I'll be there for you and make sure to post each day. The sleep deprivation however makes point 1 above even more important. Keep your HP listed. Keep any effects on you listed under your post where they are clear and easy to see. Try to avoid AoE on the melee members of the group and Melee players try and let our spellcasters soften up and thin any groups we have to fight. We have all fought alongside one another enough times now to know the most likely response to most things that we fight. Keep those in mind so as to save yourselves some pain.
That's all....off to bed


Nebin the Green AC 17, HP 83/83 
Friday June 5th, 2009 9:36:34 AM

In the morning Nebin walks to the beach. He stands with his arsm stretched up and watches the sun rise. Once the sun rises, Nebin cups the water in his hands and pours it over his head. Then he pours water over his arms and legs. Nebin stands there feeling the sun on his skin. Purging the sleep from his body and giving the energy to face the day. Some mornings he spends in the form of a tree. That's when he truly feels te power of the sun. Today the sandy soil and close proximity to the village means turning himself into a tree isn't such a good idea. Now that he was energized and ready to face the challenges each new day brings it was time for breakfast. Nebin sits in the sand and pulls a strip of jerky from his pouch.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d3=1 ;
Friday June 5th, 2009 11:32:51 AM

"Malgant, are we remaining in the boat, or are we headed there the same way as we traveled yesterday?"
Depending on Mal's answer, will determine Aztyr's actions as to when to go and retireve thier friends from Gnym.
Other than that, she will cast Mage Armor useing the rod (since it's been more than 8 hours).

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)



Lorth AC 25 HP 121/121 
Friday June 5th, 2009 1:24:12 PM

Lorth helps out around the village doing manual labor for the villagers. Rebuilding, clearing, etc...

Appolo HP 88/88 
Friday June 5th, 2009 9:50:46 PM

Appolo reaches into his pack and ulls out his 100 gold pieces and [participates in the gambling.Once it is over He gets some sleep resting and sleeping late oruntil wakened.

OOC Mt Appologies I forgot to let you all no my new E-MAIL ADDRESS.It is Marcus_arelius@ cox.net

Agian i appologize.

Vorelle 
Saturday June 6th, 2009 12:57:05 AM

Vorelle plays with Champ, and acts as an informal lookout for the village. With things in disrepair, they are especially vulnerable to anyone choosing to attack them.

A new days dawn/DM Buzz 
Saturday June 6th, 2009 2:18:02 AM

ooc: MmmmmK

Apparently, my posts are not being read by at least three people in the game, so I will repost.

The following morning finds Bardamion in the village of Gnym, in his usual tall elven form. He doesn't seem in high spirits and wishes to talk to the group in private. He looks over at the halfling druid in a curious manner and asks the group there that signed a contract, "Who is that?"



Light Fortification, AC 26, 86/86hp Malgant 
Saturday June 6th, 2009 7:09:53 PM

" Well, Captain Windshear says that we should be in the area with the islands later today. Assuming we can ride there on his ship I would say go and get the others so that whatever challenges we find we can all meet together. I will pray to Imod for more martial spells rather than travel related ones." After speaking with Aztyr, Malgant heads up on deck with his sword to perform his morning prayers. He finds an open part of the deck, making sure he will be out of the way, and begins his sword forms. The sea air is invigorating and if he did not prefer heavy armor he might actually enjoy a life out here on the waves. His mind is clear and his purpose well framed in his mind. The objective that they all seek seems close at hand. This can only mean that the hard part is about to begin. Poison wielding natives, a barren island surrounded by hungry kraken, this too should be easy. UNraveling why this island has remained barren for as long as anyone can recall, now that sounds difficult.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday June 6th, 2009 7:45:32 PM

Aztyr replies to Malgant, "Getting to the town to get the others is easy enough, bit this ship is a moving location. getting back would be very very risky. We traveled a long way yesterday, If I make a mistake on the return journey, we could end up anywhere up to probably 25 miles from here. And you know that Lorth wears very heavy armor.... Him in water is like a rock on a pond..... on the bottom very soon.
That's why I'd prefer to see where we are going before I go retrieve them.... Of course if you could do a sending to them before I go, to have them gathered together it'd be better."
Aztyr is confident, but magic does go wonky at times....

Vorelle 
Sunday June 7th, 2009 2:04:13 AM

"Th-that's N-N-Nebin," Vorelle explains. "I'm n-n-not sure what he's d-d-doing here."

Nebin the Green AC 17, HP 83/83 
Sunday June 7th, 2009 12:48:11 PM

Nebin returns to the village to assist how he could. Which meant he had to get creative. A village full of large and very strong people probably wouldn't have much use for a halfling. Nebin cast a quick spell, creating a magical shower of rain to fill morning water buckets (casts create water). He then wanders the village looking for the village healer. Nebin discusses herbal healing and points out any plants that the healer might not have been aware of.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Sunday June 7th, 2009 4:30:11 PM

OOC
I guess it depends on how you read the spell. It can either be taken as you are memorizing the deck of the ship, making it either seen casually or studied carefully and it wouldn't matter where the deck was located (so long as it is on the same plane) or you can read it that the ship has to be in the exact spot it was when you left in order to make it possible to return. If it is the later choice, what happens if a cat walks into the room you always use to teleport into? The room is now different, can you teleport there anymore?

DM Buzz: Aztyr is playing off of my ruling from earlier posts. So this is my take on the spell.

Two specific things need to be determined, destination and location. It specifically reads "You must have some clear idea of the location and layout of the destination". It has nothing to do with what's occupying the area as long as you and whoever is with you have space to fit. :)

I have been using this method since I started DMing this wonderful group. It is known that the islands within Blackbird Lake move due to tectonic plate movement. Xiltachintalical before taking you all back the first time found an area and examined it carefully before she took you to her estate. She has been to that island many times in her past with Viscous, yet since the islands change position she had to familiarize herself with the area again.

Scrying is very helpful in this predicament you are currently in.

I encourage you to take it to the rules board if you would like. I have been wrong before. :)


Lorth AC 25 HP 121/121 
Monday June 8th, 2009 2:42:45 PM

Lorth has no idea who Nebin is so he stays silent. However he does give Nebin a curious glance when Bardamion asks who he is. He waits patiently for the reply Nebin is sure to give.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Monday June 8th, 2009 2:54:05 PM

Vauhwyt scans the horizon for the islands in question, wiping her mouth with the back of her hand. She asks Malgant, "Which island is the safest for us to rendez-vous with our friends? We should get to that one real soon. I miss the others."

Bart ac 31 hp112/112 
Monday June 8th, 2009 4:19:46 PM

Well hello Bardamion, do you have any news of the others? Have they done what they planned to do? Yhe halfling is a bit strange, havent talked to him a lot it seems he was teleported to this island. I will have a talk to him.

Bart walks to Nebin and introduces again to Nebin. Hi im Bart can you tell me where you came from, not from these islands i guess, what are your plans do you want to stay on these island or do you want to leave and go back to the place where you came from.

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 8th, 2009 4:34:06 PM

After he concludes his prayers Malgant goes below and reemerges wearing his armor. He steps to Vauhwyt's side at the rail and scans the islands himself. Honestly, he has not thought about the answer to her question. He had assumed that Aztyr would have retrieved their companions either in the morning or afternoon, before they landed on any island. He is amused and a little distressed that arcane magic is so chaotic and difficult to tame. He admires her's and Vauhwyt's ability to control the magic they do even more. Divine magic like his requires faith, and some preparation. When he heals he believes that Imod will grant him the power to close wounds. He recites the ritual asking for this boon and it happens. In most cases those he heals look to him and believe that HE has the power to close their wounds, and their belief in him fuels his belief in Imod. So it was taught to him and so he has always found it. The idea that arcane magic nitpicks and finds that a place is not the same as it is in the casters recollection and thus fails worries him, no matter how much he tries to hide it. Snapping back to the present Malgant looks at Vauhwyt and answers simply, "I had not thought about it. I thought we would have them by our side when we landed. Now we will simply need to secure a perimeter and send Aztyr after them. Hopefully nothing too troublesome lives on the barren island and we can do it from there. If not we are ill prepared to travel among the islands. We have no boat and I have not prepared prayers to allow us to travel between the islands. I hadn't thought it would be needed. Apparently I was wrong, about alot of things."
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance


Nebin the Green AC 17, HP 83/83 
Monday June 8th, 2009 6:16:10 PM

Nebin looks up at Bart. "An island you say? Most curious. I have never been here that I know. Unfortunately I do not know where I was before I found myself here. Which is not unusual since its often several weeks between stops at towns or villages. As for your last question, I do not plan such things. I go where my feet take me."

Appolo HP 88/88 
Monday June 8th, 2009 11:28:18 PM

Appolo wakes late eats washes and jions the others on the deck"Ok shall we continue on to the island as we were before,then have Aztyr rewtrieve the others."Appolo is relaxed and quite at ease.it seems being at sea again agrees with him.

Huddle/DM Buzz  d100=26 ; d20+11=22 ; d20+11=29 ;
Tuesday June 9th, 2009 2:25:46 AM

Enjoying the morning, Nebin eats some jerky and relaxes. He soon finds, the vollage has no healers except that which is common knowledge for everyone. Fortunately, the main temple to Imod is just over a day away. Later when questioned, he admits to no knowledge of his location.

Aztyr asks others what the plan is and explains the Teleport spell.

Lorth contributes to the village when not in a meeting with Bardamion.

Appolo contributes to the dice game and doesn't have such a good night, leaving the table with seventy six of the one hundred gold he started with. You didn't roll the percentage, so I will roll for you..

Vorelle and Champ have fun on reconnaissance and are the first to spot Bardamion when he enters the coastal village.

During his morning exercises, Malgant gets a message from Bardamion. Later on deck, he ponders the fragile dynamics between arcane and divine magic.

Vauhwyt can see many islands here and there in the distance. Another question is asked of the Protector.

After his meeting with Bardamion, Bart questions the halfling druid.

Appolo waits until the sun clears the horizon before beginning his new day.

Bardamion brings Vorelle, Bart and Lorth into a small group after he introduces himself to the Alpha of the village, which is appropriate for strangers. "We need to regroup, I have to speak with you all." He pulls from out of sack by his side, a scroll and begins reading it. After a few moments and a couple of attempts, he rolls the parchment back up and returns it to the sack. "Mother believes a new addition may be meeting up with your group. Someone that will help in your current mission. The problem is, he is not a signed contract holder so I want for you interact with him and determine if he has skills you need. If no one else comes along, then we can assume, he is the one mother speaks of."

Bardamion introduces himself to Nebin and asks that he tell him a bit about himself.

Nebin the Green AC 17, HP 83/83 
Tuesday June 9th, 2009 7:17:38 AM

Nebin squints as he looks up at Bardamion. "I am Nebin the Green, halfling extraordinair. Explorer and expert on all things wild. Well I can't say that I know everything but I know a little about a lot of things. I am a Greenmage. I normally travel the wold and offer what I know to people that need it. What's interesting is that you are the second to speak with me this morning. I considered sticking around and teaching these people some better healing treatments. Perhaps there is something you need from me?"

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 9th, 2009 7:38:01 AM

OOC
Malgant got a message?

DM Buzz: Ooops, cut and paste error I see. Highlight to display spoiler: {Malgant receives a message from Bardamion clearly in his head. "We need to regroup. Come back to Gnym, I have things to explain. The migration has changed things a little.}

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 9th, 2009 10:22:21 AM

Aztyr, as the day continues to pass becomes more and more restless. She first starts pacing the deck. She then starts asking the same anoying question as well as pacing.... over and over...."Are we there Yet?"
It's obvious she wants to do her part of gathering the other's and get everyone back together again....

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 12:30:24 PM

"Good idea, Sir Malgant," says Vauhwyt. "Do let us go over to the barren island. It is, after all, our primary destination and the reason we came all this way."

"As for getting between islands, I think we'll manage. I can take a flying shape, if need be. And I have a rowboat."

She takes a small cloth cut-out of a rowboat out of her pouch and shows it to the minotaur. "See."

"Aztyr," she says, "We're going over to that island. When we're ashore, maybe we can regroup with our comrades?"

The liontaur looks around for a longboat to take the three Taurs to the island.

Lorth AC 25 HP 121/121 
Tuesday June 9th, 2009 2:06:08 PM

Lorth lets Bardamion that they are waiting for the others to return. He then takes a few minutes and to test Nebin's soul to see if he harbors evil. (Detect evil on Nebin)

Vorelle 
Tuesday June 9th, 2009 2:27:39 PM

"W-we're t-t-trying to s-s-ave the W-W-Wold," Vorelle explains to Nebin. She frowns. It sounds so stupid when she says it. "Or p-p-part of it, a-anyway."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 9th, 2009 4:38:44 PM

OOC
Did Malgant recieve this message before or after praying for spellls this morning?
If yes the reply is " Very well, it will take us most of the day to fly back , let down your guard in an hour and I will contact you."
instead of 2 neutralize poisons Malgant prays for 2 sending spells and in place of mass bears endurance he prays for wind walk.
If no then the reply is " Aztyr can teleport us. be there soon"
IC
Malgant recieves a message from Bardimon and relays it to the others. "We need to head back to Gnym to meet with Bardimon. Something has changed, he didn't say what. Can you teleport us all at one time Aztyr?"

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 9th, 2009 5:03:29 PM

"To transport the three of you and myself, would take two trips. That's due to your and Vauhwyt's size. Although if she can again change shape into a elf or human, I can let you borrow the hat I purchased. You can use it to become smaller in size and I can take the three of you in one trip. My magic is limited to the total mass of what I'm teleporting, although there are a couple other restrictions involved too.
Vauhwyt, you can become mansized again right?"
Aztyr starts counting and figuring on her fingers and drawing invisable symbols in the air, when she is done she seems satisfied...

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 5:32:00 PM

Vauhwyt casts Alter Self and changes into an Elf.

Appolo HP 88/88 
Tuesday June 9th, 2009 7:53:11 PM

Appolo stands quietly and waits to be teleported back to Gym."looks like we're never going to get there."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 8:31:26 PM

Vauhwyt says to Aztyr, "Take a good look at that barren island before we go -- so you can teleport us back here laterr."

Bart ac 31 hp112/112 
Wednesday June 10th, 2009 1:56:11 AM

Nothing much to do Bart walks around the island

Getting to know each other/DM Buzz 
Wednesday June 10th, 2009 3:23:53 AM

On both land and sea, the adventurers find themselves attempting to finish a mission and regroup in order to have a meeting. Bardamion does not admit needing Nebin and the group can sense Bardamions' intensity, having experienced it them selves. There is plenty of shade at the open market in town. Large furniture in the courtyard is awkwardly sat upon as the group relaxes and gets to know each other.

Uneasy about the time that passes slowly, Aztyr looks forward to a full pack.

Vauhwyt is determined to investigate this island.

Lorth detects no evil in the area and as time goes by, still can not find any nearby.

Her nervous speech pattern accentuates the importance of their mission, yet to her own ears Vorelle finds the words inadequate

After praying for the graces of Imod to impart divine magic, Malgant receives a message that the four need to return to the village of Gnym and asks the sorcerer for assistance.

Appolo waits patiently but with some sarcasm.

Bart enjoys the hospitality of Bardamion and the company of the others.

Gnym
Merchants doing business, providing drinks and fresh food for customers are here and there. Recovery from the storm swift as team work is used in this small community. The group is looked kindly upon by most who encounter them. .

Sea
The captain informs the group he can have the group to the edge of the map he gave you, in six hours. "A32 is wherrre I can weigh anchorrr if you like, but we can't get the wind to push us faster then we arrre.

Archipelego

Let me know what those out at sea want to do, meet back up with the group and new member or explore the island with only have your strength?

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday June 10th, 2009 6:14:43 AM

Vauhwyt suggests that we sail up to the barren island but not land on it. Aztyr can give it a really good looking-over, and then later we can teleport back to it.

After Aztyr has memorized the location, we will teleport from the ship back to the others and Good Ol' Bardy.

Nebin the Green AC 17, HP 83/83 
Wednesday June 10th, 2009 6:58:09 AM

Nebin turns to Vorelle, "Perhaps you can tell me more of your quest to save the wold. Sounds like a very brave and noble thing to do. Though halflings aren't usually known for bravery and nobility. Were pretty good at staying out of the way so we don't get stepped on."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 10th, 2009 7:07:54 AM

" I agree Vauhwyt. We have come this far and Bardamion's message did not impart in me a sense of urgency that we were needed immediately. That said I want us all on highest alertness. This is NOT a safe place. We look, Aztyr gets the looks she needs and we scoot. Everyone stay together and Aztyr be ready to head out at a moments notice."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Wednesday June 10th, 2009 7:58:18 AM

When Malgant says, "Be ready to head out at a moment's notice," Vauhwyt pauses.

"Well, if we are attacked, we can't leave these good sailors to fight a sea monster alone."

After a second, she adds, "We are just hoping to get a look at the island and get out without incident, of course."

==========

Note to DM: By the way, I forgot until just now, but per her standard procedure each and every day, Vauwhyt casts Detect Scrying. She also is now in Elf form. Mookie is in Monkey Form, sharing the spell, but still in his pouch. He is not out of the doghouse yet.

DM Buzz: Noted :)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 10th, 2009 10:35:25 AM

Aztyr is ready, but she wants to at least see the one of the Islands that they are looking for."I would like to wait until we can see at least one of the islands, But I think we should be ready to go at a moments notice as well." She reaches up and seems to pull off her hood and reverts back into a Liontaur. Wearing a loose shirt of dark colors and a leather harness which is covered in runic symbols. In her hand is a wide brimed old looking leather hat. She offers it to Malgant, " Here, you've heard me enough to know how it works, i want you to be ready."
She then waits, eagerly hoping that the ship gets there faster....

Lorth AC 25 HP 121/121 
Wednesday June 10th, 2009 3:23:52 PM

Lorth waits patiently for Malgant's daily message update...

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 10th, 2009 4:47:02 PM

" No, of course we would see to their defense if trouble arose. I am thinking about once we have landed to have a look around. If we encounter problems then we should just head back to meet up with the others."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

If you like pina coladas/DM Buzz 
Wednesday June 10th, 2009 6:23:17 PM

Gnym
Nebin asks more from the lady that first spoke to him.

Lorth waits for some communications from the away team.

Bardamion seems to sip a coconut flavored drink the natives have, with the fermented milk of the nut. He looks far away from time to time and does a fair job of keeping a conversation going. Learning about Nebin and the others as well. What types of games or hobbies are enjoyed? Any awards from states or cities? Once the conversation is started though, he sits back and continues to listen.

Sea
Captain Colin, without flirtation replies to Vauhwyt, "The waterrs in them islands rrange from five to fifteen feet deep. We can't get ourr ship in there. Off this little map though we can position ourrselves well. The natives won't venture out into open water for a boat that is faster. They wait for you to come to them."

No emergency eminent, Malgant believes caution is a necessity.

The captain answers Aztyr's question, "Oh I can get you close enough to see them. They arre only a few miles away from wherrre we arre safe.

When concerns for the ship and crews safety is mentioned, the captain gets a broad smile on his face and assures the group, "The ship has a crack crew from many years of sailing and exploiting the resources of these islands. We'll be fine frriends, until it's time for Garrrgul's call."

Late in the afternoon, a call from the crows nest alerts you all that the area is now near. The captain offers you all a row boat but warns you, "The natives arrre a might faster in theirr war canoes then that life boat, but it's yourrs if you need it."

Taking a boat or flying would give you a chance of viewing the islands southern face without actually landing on it.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 10th, 2009 6:58:53 PM

Aztyr is happy when the captian finally says he's as close as he's going to go. "Everybody, I'll be back shortly, I'm going to go get a good look at the beack area, so I can get back to it."
With that said, She pulls out her trusty rod of lesser extend and proceeds to cast Fly. Traveling as fast as she can she heads towards the beach, she then casts Greater Invisability so she can study without intruption. Upon finishing her concetraited study she will fly back to the ship.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self)  d20+2=10 ;
Wednesday June 10th, 2009 9:09:44 PM

"Well, that solves that problem," says Vauhwyt, as she nervously watches for any sign of danger or attack on her invisible comrade.

Spot 10.

Nebin the Green AC 17, HP 83/83 
Wednesday June 10th, 2009 10:12:32 PM

"Well Bardamion I don't really have games or hobbies. I rarely set foot in a place that's big enough to be called a city. Normally I just wander the forests and talk with the plants and trees. Most people don't realie just how much you can learn from a plant. Very few, even among my fellow druids, truly understand plants. When people go into the woods to do things that they don't want others to see they never think about trees watching. Through them is how I learn about troubles affecting local villagers or things that are bothering them. There are many gods in the wold and they overlook their assigned tasks. They have followers that act upon their will. Druids and Rangers care for the balance of nature but that's mostly animals. I always felt that plants were overlooked. Now what's this about the end of the wold? I admit I never thought much about the larger problems that affected people. Then I'm just one halfling. Only so much a halfling can do."

Vorelle 
Wednesday June 10th, 2009 11:52:23 PM

"W-w-we're n-not r-r-really sure," Vorelle explains to Nebin. "Th-there are s-s-supposed to be m-more s-s-signs. The r-r-rest of our g-g-group is l-l-l-looking into it."

Bart ac 31 hp112/112 
Thursday June 11th, 2009 2:21:32 AM

When Bardamion finishes his conversation with the halfling Bart approches Bardamion and asks, Bardamion do you have a way to transport us to the others?

Light Fortification, AC 26, 86/86hp Malgant  d20+7=24 ; d20+6=20 ;
Thursday June 11th, 2009 7:46:32 AM

Malgant, a bit more concerned about Aztyr's safety asks her to hold off for a moment before leaving. Chanting in his deep voice he casts a few protections on the Liontaur before signaling that she may proceed with her flight. (cast delay poison and protection from evil on Aztyr). He then watches from the deck of the ship, waiting for the call if his friend gets into trouble.
spot 24
listen 20
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Spells in Effect
protection from evil 11 minute duration on Aztyr
delay poison 11 hour duration on Aztyr

Lorth AC 25 HP 121/121 
Thursday June 11th, 2009 1:39:45 PM

Lorth keeps silent, Nebin's tree hugging ways don't bother him at all.

Appolo HP 88/88 
Thursday June 11th, 2009 7:45:18 PM

Appolo continues to wait patiently.

Recon complete/DM Buzz 
Friday June 12th, 2009 2:11:54 AM

It now seems that all must wait on the abilities of Aztyr as Malgant casts some protections upon her. Vauhwyt watches for signs of danger for the solo scout. Appolo waits patiently on the deck of the rolling ship, taking in the last few moments he has befoore his feet once again falls on land. Aztyr approaches the island from an aerial standpoint. Quickly crossing over the first island, you notice there are 8 war canoes with each holding ten men AA11, heading toward the south west. Although they are miles away they are indeed savage looking humans.
Aztyr finally make it to X21 and from a mile away, can view the southern shores of the uninhabited island. It's bleak shore and mountain ridge a large contrast to the surrounding area, as even flocks of gulls fly around the island. A safe teleportation spot is learned, (Y20) south bank and the sorceress flies back to the ship to gather the group.

It is a couple of hours before the night falls and the conversation is friendly enough at the little store. Bardamion nods his head as if in understanding when Nebin explains to him his hobby of plants. "Ah, a true botanist. Yes, I have some small knowledge of the plant kingdom, however, that knowledge comes from books and journals, with no real field experience in the subject."
Adding to the previous conversation, Vorelle informs the druid of the unknown, but others joining later, may have more.
Bardamion replies to Bart, I'm sorry, no. I don't know where they are, but if they are not here by morning, we can use another scroll and see what happens.
The "Treehugger" is of little interest to the paladin Lorth
The community dinners have come to an end as now the everyday life on an island continues. You all are welcome to join them down by the beach at dark for a bon fire. Bardamion excuses himself, but before leaving tells those waiting on dry land, "I have sleeping arrangements for us all this evening. I will return in a bit."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday June 12th, 2009 1:49:36 PM

After returning from her scouting mission, she appears on deck. "Ok, I have a spot that seems safe, for now or at least the near future. Although I spotted some cannoes headed south west, with what looks like a war party, there were somewhere around 75 or 80 men. Ok, Malgant I need you to become man sized, then we'll be off to Gnym. You might want to message someone that we will be arriving and not to be suprised.
Thank you Captian for the trip, and may your seas be calm and the weath fair."
As soon as Malgant sends his message and becomes smaller with Aztyr's hat, Aztyr will have the party link up and she'll use a teleport spell to transport them to just outside Gnym.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -1 (including the teleport after Malgant is ready)

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Friday June 12th, 2009 2:37:57 PM

Vauhwyt again returns to Elf form and is ready to teleport.

"I can't wait to see the rest of the guys. We have been apart too long. I wonder why they can't just come here?"

She watches the mage closely. Someday she hopes to learn this teleport magic too. Then it will be even easier to blip the group around.

Light Fortification, AC 26, 86/86hp Malgant 
Friday June 12th, 2009 4:18:23 PM

Malgant concentrates and becomes a dwarf. Bristling beard and shining armor, he stands ready to go. "Is this small enough?" he asks."I have no sending prayers prepared so we will have to chance startling them." As soon as they arrive in Gnym he reverts to his normal form.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Nebin the Green AC 17, HP 83/83 
Friday June 12th, 2009 9:44:02 PM

Wanting to be useful among so many massive people, Nebin starts looking for the Gnym farm fields. It's possible that he can help them grow more food and a higher quality. Sometimes its as simple as speaking to the plants and asking what they want.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants


Vorelle  d20+20=28 ; d20+20=32 ; d20+17=32 ; d20+12=14 ; d20+7=18 ; d8+1=4 ; d8+1=9 ; d8+1=5 ; d20+6=18 ;
Friday June 12th, 2009 10:43:54 PM

A little tired of the seafood diet, Vorelle does a little hunting. She brings Champ along, although he is likely more hindrance than help.

[some rolls: Survival (tracking) 28, 32; "to hit" with longbow 32, 14, 18; damage 4, 9, 5; Profession Hunter 18]

Bart ac 31 hp112/112 
Saturday June 13th, 2009 8:02:19 AM

Bart hates to be useless waiting around, he lloks around if he can help someone, maybe a fisher or a farmer who needs a hand

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 15th, 2009 12:00:02 PM

Malgant looks to Aztyr, "I am ready to return to Gnym when you are"

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=42 ;
Monday June 15th, 2009 12:18:08 PM

Aztyr gathers the other three together and completes the spell she had prepared. (teleport)
They arrive just outside Gnym, and as Malgant changes back, she holds out her hand for the hat.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -1

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

OOC: posted a compleation post, even though I'd posted having cast the spell in previous post after Malgant was ready.


Appolo HP 88/88 
Monday June 15th, 2009 1:18:25 PM

Appolo is none to happy about having to go back to Gym like this.When he arrives,he looks around and says"You know we waisted two days."He then moves off to find the others.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Monday June 15th, 2009 9:02:58 PM

When she gets back, Vauhwyt's first priority is to check that everyone is okay and in no danger.

Nebin the Green AC 17, HP 83/83 
Monday June 15th, 2009 9:24:32 PM

Nebin tries to keep busy around the village. Helping the farmers while asking about the local area. Legends, stories, monsters, and anything else the locals like to mention.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 15th, 2009 11:21:41 PM

"Appolo, we did not waste the past two days. I now know a location, on the chain of Islands where I can teleport us. It may take me two trips, and limit my use of my cone of cold spell, but we can reach there in a short period of time.
Just look at this way, we have a nice safe place here in which to rest and tommorow we can be more prepared to once more go to the islands."
Aztyr, for herself, she was more than happy to be on solid land, even if it was back in Gnym.

Pocket paradise/DM Buzz 
Tuesday June 16th, 2009 1:04:00 AM

The village is calm with things back to normal after the storm. The funeral for the bodies recovered is planned by the waters this evening and a celebration of their lives, now lost. The bodies are lined up on piles of drift wood in preparation for the evening, when it will be lit. Until then, the group does various activities around the village toward the end of the day. The team that teleports back can see the funeral activities, and when the Alpha see the Protector, he comes to ask, "Will you give a proper ceremony for those that passed to Imod's embrace?"

Drink and ceremony occur as the relatives of those that speak for the dead tell tales of deeds performed by the individual, but alas, the deeds of those that died are limited to having "perfectly round mud pies" or "tying the best woolly worm " , unlike the tales that will be told when Voshnim is finally placed on the funeral pyre.

Coming up the beach everyone notices bardamion walking with Sherentiva. The tall half elf and human, both in fine robes, comes back to Gnym. Straight away, Sherentiva introduces herself to the Alpha as Bardamion's sister and she asks his permission to visit his fine village. With a broad smile she too is welcomed, "It almost seems like tourist season around here lately." he says in a deep baritone voice and rough accent.

The group has some time to get to know each other and everyone goes for a walk away from Gnym for the night. Sherentive asks everyone to touch each other as she pulls a rod out of her haversack and saying a command word finds you all in a pocket paradise.

Bardamion tells the group, Nebin can be useful to your group but all of the contract signers are not present and the Oathbound to confirm it neither. So, before we go into detail with Nebin on what we do here, you must consider that all of you must break the contract. I don't like the idea, but I have grown to liking a few of you and mother feels we can trust you, so as you lost one and gained one, the deal will stand as is with the division of twelve. All must consent."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 16th, 2009 7:11:43 AM

To the Alpha Malgant bows and replies " I would be honored to offer a ceremony to announce those who died to Imod and let him know how they lived so that he can welcome them into the afterlife." Malgant then takes time to speak to those who knew the deceased so that he may properly announce them to Imod in ceremony. As darkness falls Malgant performs the rites for the dead ceremony, ushering those that have died to meet with Imod , whom they worshiped in life that he may commend them to Gargul so that they might find their rest.

Once this is done Malgant meets with Bardamion and Sherentiva. He is distressed that they all will need to abandon their oath, but relieved that the dragons have enough faith in them to maintain thier deal without a strict oath. Malgant has questions though, and now seems to be a good time to pose them.

" Has this fellow been told what it is we do? Has he been told of the forces arrayed against us? Does he know what could happen should we fail to fight the Sons of Dread with every shred of our being and deny them every resource they crave to subjugate the Wold? If he has been told these things and is willing to stand with us against them then I welcome him into our assembly. If he has the slightest doubt as to how important this task is though, then I would think he should find others to call friends. This is important. The oath I took, we all took, was not taken lightly. we are in this until the end, or until we say we are not up to the task any longer and there are others to take our place. This is how I fell on he matter. I would hear how the rest of you feel and then we can go talk to this fellow."
Malgant looks at his companions, awaiting their thoughts and feelings on the matter.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Lorth AC 25 HP 121/121 
Tuesday June 16th, 2009 7:46:30 AM

Lorth says, "Under no conditions will I break the contract. If we are to amend it, that is ok, but everyone involved must agree, even our missing friend." He then waits for everyone else to have their say.

Nebin the Green AC 17, HP 83/83 
Tuesday June 16th, 2009 8:10:22 AM

Nebin watches the funeral rites with interest. He's no stranger to death. Death is a big part of nature's cycle. It's part of the balance. Except there are no funeral rites in nature. Wolves don't honor the deer they take down. In the morning Nebin decides to find a good spot close to the village and plant a seed for each of the dead. Where if whatever power is responsible for such things, the spirits of the fallen may be reborn into the trees. Where they can watch over their people.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Tuesday June 16th, 2009 11:49:50 AM

Vauhwyt sees that all are safe and sound. She comes to the understanding that there is a new member of the group, one who has not sworn THE PACT. So that's a problem.

But she has not even greeted the new member of the adventuring troup.

She takes a look at the newbie. Hmm ... a halfling. Vauhwyt wonders if he knows Rose, her old friend from Dirt City. The liontaur has a special place in her heart for halflings.

Hey, wait. The little fellow seems to be pursuing his own agenda, not even really a part of the group. Then Vauhwyt thinks about her friends who were left here.

Vorelle -- Would Vorelle be one to go up to a stranger and say hi? No way.

Lorth -- A taciturn fellow with a good heart, but not a talker.

Bart -- A little rough around the edges. Maybe not the most clear of the party.

So Vauhwyt decides to take matters into her own paws. She walks up to Nebin.

The liontaur wears black spiked armor and a cloak. Her mane on one side of her face is swept back, exposing a green earring. Her mane on the other side sweeps forward, covering almost half her face. She sometimes brushes it a little back if it gets in her eyes.

She speaks to Nebin, trying to smile and be welcoming. "Hello! Welcome! I'm Vauhwyt, and this is Malgant (the minotaurr), Aztyr (another liontaurr), and Appolo (a human). We are friends of Vorelle, Bart, and Lorth, who I think you have met. We were away scouting a teleport site, and now we are ready to go on to the next stage of our current adventurre."

Vauhwyt's "R"s roll a little, a consequence of having a mouth full of a carnivore's teeth.

"Anyway, I've got a good feeling about you, uh, Nebin -- did I hear your name right? And I'd like to invite you to come with us on our adventures. I've known a few halflings in my wanderings, I hope you won't mind me saying, and every one of them was as strong-hearted a comrade and friend as one could wish forr."

"Besides, my bird friend here has a good vibe about you. Isn't that right, Mookie?"

Mookie pokes his black raven's head out of a belt pouch and caws, "He's be a natural for Blackbird Forest." The bird cocks his head and looks at the leaves and greenery covering the halfling. "He's a natural!"

Nebin the Green AC 17, HP 83/83 
Tuesday June 16th, 2009 12:57:12 PM

"It's nice to meet you Mookie. I'm sorry but I'm not familiar with your particular species. I don't often meet Raven's as exceptional as you." Nebin says. He turns his eyes up to Vauhwyt. So many very large people in one place. This will make a wonderful story the next time he makes his way home.

"My family back in Crescent Valley will never believe I was around so many big people without getting stepped on. I do try to help people when I can. If you need help with a forest I am an expert. You know I was wondering why so many people were visiting this village. I just happened to wander on through but it seems that something bigger is going on."

Bart ac 31 hp112/112 
Tuesday June 16th, 2009 1:11:18 PM

So what u say is that we have to renew our outh and take this Nebin as part as the new one

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 16th, 2009 1:36:04 PM

'Not Bart, what he said was we would be continueing without a contract, and still be treated as if under the contract. We lost one member to the realignment of the Wold, but another was misplaced here." She points to Nebin. If we accept Nebin as one of us, the Contract, even though we will be acting as if we are still bound to it."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 16th, 2009 3:39:17 PM

Malgant tries to clarify the problem as he sees it. "Val, is not the missing party he refers to. Lady Xill herself is missing. Bardimion's other sibling, Dahpenella, is missing and the Oathkeeper is missing. Val canceled her contract when she chose to stay and help those she was teleported to. I have not met this new fellow yet, I think Vauhwyt motioned toward me as I prepared the funeral ceremony, but I was focused on that and owed the dead my attention to make the ceremony right. I am just asking if any of the severity of the situation has been presented to this fellow before he is asked to commit himself." Malgant is obviously pained by having to talk about Val's departure. It is still a fresh wound in his mind, one that will require time to mend.

Appolo HP 88/88 
Tuesday June 16th, 2009 6:46:07 PM

Aoppolo stands around watching and listening and he is unhappy with what he hears."So your mother and sister are missing.Ok the contract stands.We'll take Nebin along if he wishes to come.I don't like the fact that 3members of our group are missing.So once we get down with our current assingment we will go find them.If need be we'll puta serious beat down on those who may have cuased them harm..Besides my blades are thirsty."

Vorelle 
Tuesday June 16th, 2009 9:39:04 PM

"If N-N-Nebin is w-willing to h-h-help, I'm w-willing to h-h-have him j-j-join us," Vorelle says softly.

Mother knows best/DM Buzz 
Wednesday June 17th, 2009 12:44:01 AM

Bardamion explains, "It wouldn't be fair to those under contract to have someone with them that was not under contract. I do not try to understand yet my mother's means of communicating with the divine on such matters, but she wanted me to inform you that "you would be meeting someone good with plants and he could help them."

Bardamion at this point acts indifferent, "So, if you don't want to take him and stay under contract, that is your decision, but mother is rarely wrong. I say that because I assume she has made a mistake some time in her life, but not one that I can remember after my birth." The last said with a sly smile.

"Of course, Nebin still has to be let in on the details of the mission as it is, but for his own safety he should stay in the dark on other matters for now." He says with a a knowing nod to the others. "If after this mission he wants to join our little gang for future endeavors, then we can renew all contracts again."

Sherentiva adds a softer note to the topic, "It really is what mother thinks is best at this time. In allowing you to fulfill your obligations without being oath bound is not a test for you all, but a simple gesture of trust. "

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 17th, 2009 7:41:44 AM

" Alright, someone who is good with plants, able to communicate with them would definitely be an asset to us right now, since we are going to an island that has, for as long as anyone can remember been bereft of ANY life, plant animal or otherwise. If there is any way for him to solve the mystery why, then he is an asset to us. BUT... he is still a person and I will not bring him along unless he is fully informed of what he is getting himself in to. There will be no keeping him in the dark." This elicits a stern look at Bardamion." People left in the dark make bad decisions without knowing that they are making bad decisions. Had Val, Bart and I not known that handing over the token that we had been given to be allowed back into you sanctuary was a bad idea no matter WHO we were giving it too we very well could have made the choice of alot of gold over what was good for the Wold, without knowing we had compromised the safety of the Wold at all. There will be no keeping anyone that is going into harms way beside me in the dark. "
"As far as not being oathbound, I can concede we may need to renounce our oath. I see your point of fairness and I admire your sense of trust. However I am loath to give up the sense of focus that the simple words of the oath give to this task. The fact that I have said to you ' I will do this to the best of my ability and I understand and abide by the parameters you have set for me to accomplish this task' is a powerful statement, even without a binding oathkeeper to oversee it."
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Wednesday June 17th, 2009 10:34:25 AM


Vauhwyt says to Nebin, "This must seem confusing to you. It seems confusing to me, and I've been part of it all along! The gist of it is, we as a party of adventurers have made a contract with this nice person herre, named Bardamum, and his mother, named Xill, and their family. We are investigating a location for a particular kind of item, nothing evil or bad, don't worry, and we are giving them what we recover of the kind that they are looking forr. We can keep everything else. That's the basics of it. What we get out of it, I don't exactly remember, but Bardamum and his family are nice people, and I'm sure they are treating us right."

Mookie caws and says, "Silly idiot! His name is Bardamion!"

Vauwhyt blushes. "Oh, yeah, right, whateverr."

"So anyway, we could use your help, but the folks who are picky about details like contracts and such are worried that you have not agreed to the contract. I don't see what the fuss is all about. But if you would just tell Bardamum -- I mean, Bardamion -- that you'll agree to the contract too, then we can teleport to the island and figure out why everything is dead therre."

She shrugs and says, "Hope that's no problem."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 17th, 2009 11:26:38 AM

Aztyr Starts counting heads and concentraits on her casting abilities.
With the whole group together she makes an announcement. "I know my abilities and thier limits. I had planed on having three of our members already there. That would be Malgant, Vauhwyt and Appolo. Then I could teleport back and grab the other three and return. That would use up about fourty percent of my major casting reserve. I just was thinking about tommorow. I take three on the first trip and return, useing fourty percent of my limit. I take three more the next trip useing another fourty percent. And I transport the last person, leaving me with none of my major spells left and no emergancy way out if we hit something. I just thought I should inform you all that I'd be out of options at that point."
She looks nervous putting them all there, but was satisified that she could do it.
"As to being under contract or no, I have faith in Lady Xill's opinion and will do my utmost to live up to her faith in us and the Trust that she shows in us."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Wednesday June 17th, 2009 11:31:59 AM


Vauhwyt reassures Aztyr. "Don't worry, my cousin. I think that will work out fine."

OOC: All this talk of spells inspired me to look over my PC sheet, and I fixed a few typos and minor errors. Twice I had referred to my caster level as 7, and it should be 8, for example.

Lorth AC 25 HP 121/121 
Wednesday June 17th, 2009 12:23:15 PM

Lorth says nothing. All this talk to just a waste of time he thinks, if Nebin wants to come and help, then let him. All that matters is that the original group not break their pact.

Bart ac 31 hp112/112 
Wednesday June 17th, 2009 5:09:21 PM

Well if and i say if we take this Nebin on our mission he must be part of our contract, he must be bound to the same oaths and conditions we are one. Otherwise this contract hasnt got any meaning, why do i have to be bound to this contract and someone else who is in the same party can do what he want. I dont want to take Nebin if he isnt bound to the contract. If you want to take him without being bound and not fully informed i no longer feel to be bound to the contract.

Appolo HP 88/88 
Wednesday June 17th, 2009 6:51:46 PM

Appolo quietly listens to the others,then states"I gave my word and singed the contract.The contract still stands."It is clear he means what he says and is not in a good mood.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 17th, 2009 7:46:23 PM

"This is getting us NOWHERE!!!
Bardamion says that Lady Xill recommends that we accept this Nebin into our group as she forsees our needing his assistance. But due to other circomstances Niether She nor the other sister or the guy who over saw the signing of the contract can be here right this moment. By contract we are bound not to tell anyone exactly what we are after, for fear they may be working for those who wish to harm the Wold. So telling this Nebin what we are doing would break our contract, but not telling him would not be fair for putting his life in danger.
Lady Xill, through Bardamion, has told us, even though telling him would break the contract, she recommends doing so, and accepting him. Also even though the contract would not be in effect, she will honor her portion, and has faith that we also would be honorable enough to honor ours.
I for one will accept her judgement, for she has abilities useing the arcane I only dream of. I will speak with Nebin, and afterwards if I find him interested in joining us, will explain what we are doing and why, to the best of my ability. I will then continue as if still bound by contract to Lady Xill.
I hope everyone feels the same, but if not, then right now is the time to speak up, because I will go find this Nebin the Green as he calls himself, and see if I have either a good, bad or no feeling about him. If the first or last, I will proceed to explain our goals here!"
With that word uttered, she slams the ground with her staff for puncuation.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Wednesday June 17th, 2009 9:23:47 PM

Vauhwyt listens to everyone arguing and starts to smile.

She whispers (not all that softly, really) to Vorelle, "This is what happens when the Lawful types get to run the asylum!"

Nebin the Green AC 17, HP 83/83 
Wednesday June 17th, 2009 9:50:23 PM

Hearing about the dead island Nebin's smile and care free attitude is replaced by a mask of seriousness. He turns to Vauhwyt and says, "If there is such a place then I must go there. Ignoring such a problem would be a sin against the very beings I have sworn to protect. Vauhwyt I am a simple halfling. I spent more time wandering through the forests as child than paying attention to my teacher. I do not worry for things like contracts and other matters. On behalf of the druids I thank you for bringing this to my attention. If you could point me in the direction of the island I'll be off."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Wednesday June 17th, 2009 11:07:45 PM

Vauhwyt explains that it is far away, and Aztyr will take the whole party there by teleport tomorrow morning. All Nebin has to do is promise that he will accept a fair share of treasure, and not tell anyone about certain items on the island, and let Bardamion and his family have those items.

"Really, please say yes. The rest of us all have. Some instinct in my heart tells me we will need you."

Vorelle 
Wednesday June 17th, 2009 11:39:43 PM

"V-Vauwhyt, they're our f-f-friends," Vorelle whispers back. "W-we want them to b-b-be c-c-comfortable with th-this."

Appolo HP 88/88 
Thursday June 18th, 2009 1:26:23 AM

OOC:Going out of Town in morning.Emergency.Won't be able to post until tueseday night sorry
Chris

Nebin the Green AC 17, HP 83/83 
Thursday June 18th, 2009 7:02:02 AM

"I have little need for treaure and no need for lost items I know nothing about. Bardamion can have whatever it is he's after. That's of no concern to me. If there is an island out there that's devoid of life I must do whatever it takes to restore the balance."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Bart ac 31 hp112/112 
Thursday June 18th, 2009 11:21:56 AM

Thats my point Aztyr, if the halfling is gonna come with us i break my contract, but still wil follow the conditions with in

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Thursday June 18th, 2009 3:59:58 PM


Vauhwyt whispers back to Vorelle, "You're right, sorry!"

Vauwhyt says to the whole party, "There you have it. Nebin says he's not going to worry about the treasures or the items, if there even are any. He trusts us to be fairr. So we're good to go. Aztyr, start your castings!"

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday June 18th, 2009 4:27:27 PM

"Not until morning Vauhwyt, I need the full compliment of my most powerful spells inorder to take us all there. I'll be casting for three trips to take us all there, plus the trips to bring me back here. As I said before that will exhaust my ability of that range spells. Don't worry I'll still be able to use my favorite spell though." She smiles...

"So, what's for supper?"

Down by the river/DM Buzz 
Thursday June 18th, 2009 9:09:47 PM

So the group begins to understand the chaos of law and as one Bardamion is the first to break the contract, the magic imbued with the scroll signed allows you all to know it. There is no sensation when it happens as most of you experienced with Val and there is no emotion involved, only a knowing of the fact. One by one, some with ease, some with much reluctance, the last individual to cancel the contract is Xiltachintalical.

The pocket paradise is a beautiful environment for your current needs. Fresh fruit grow in abundance from bushes and trees. Wild gardens run bountiful with vegetables and a river runs on an aimless path through the area large enough to support a small army. A large lake in the middle of the environment the river's beginning and end.

Bardamion explain's first what has happened to the family. "We were exploring the legend of the kraken fighting grounds and it is apparently true. After decending deep into the waters we discovered one of the biggest, oldest kraken monster we have ever seen. Colossal in fact. It was with that encounter that we discovered, this creature has more powerful magic then the typical sea monster and it had 10 other kraken consorts coming our way for battle. It was then mother decided a reevaluation of our situation was in order and she teleported us all to an island which we studied nearby. Yes, we did see the island in question, but we left that for you to take care of. We came back to our location and with some divinations discovered, that mother kraken was a pet for one of the old gods. Left to remain immortal until destroyed. Apparently, the fighting is to be a consort to the queen." The tall half elf looking male reaches up and grabs an apple from a tree. Rubbing it on his shirt, he then bites into it as Sherentiva remarks, "It's rather disgusting to be honest, and a couple of us thought we should attempt to do away with this creature, but mother being the wisest of us all asked what would that do to the ecosystem of this area. It would no longer become dangerous and boats of all types would enter those prestine waters. Islands would be raped of all resources and the natives of the area, despite their ferocity would be driven off or completely wiped out. Who knows, they likely worship the queen kraken?"

After swallowing the bite, Bardamion goes on, "Anyway, we are going to let that go. I suggest no one mention it, but then again, one rumor is as good as another." he smiles. "We were just about to locate you all when the migration hit and Daphenella disappeared, then mother or Xiltachintalical by name. Apparently, they arrived in two different parts of the wold and they are making their way back as fast as naturally possible."

Bardamion finishes the apple as Sherentiva goes into detail for Nebin what the mission is, as well as refreshes the memory of the others. "We are looking for an ancient device made by the Teucri. Have you ever heard of them?" After a response she continues, "We believe they left one of these on an island. We want it either recovered or destroyed. The larger the artifact, the more powerful they are. They have a wide range of magical uses and properties and one should handle these artifacts with the utmost caution. If the item can not be secured and returned to us, it must be destroyed to make sure agents of evil can not use the powers and to keep innocents from hurting themselves or others by accidently stumbling across one. The deal is, whatever you all gain in this venture and whatever we gain in this venture, because we are all working as a team, we all divide evenly between the twelve of us. There is no need to say you don't ask for treasure, you must accept it. If you want to give it to a charity or toss it in a river, the choice is up to you."

After taking a deep breath and a drink of water she continues "That covers, for now, the basics of the mission, now on getting there, we have an assortment of scrolls we carry while out on exploration." She pulls out a scroll of Teleport and passes it to Aztyr. "Ths might help you."

Looking around, dinner is abundant. One can eat it raw, or break out their own camp and cook what is available.

Vorelle and Champ 
Thursday June 18th, 2009 10:11:50 PM

Vorelle spends most of her time just exploring this wonderful new environment. She samples fruits and vegetables here and there, making no preparations to them other than brushing the dirt off.

Champ noses about for new spells. He is most defiintely not a vegetarian, so Vorelle feeds him a bit of the dried meat she has on hand.

Nebin the Green AC 17, HP 83/83 
Thursday June 18th, 2009 10:23:25 PM

Nebin listens to everything that is said. When its all over Nebin's head hurt. He didn't know about ancient artifacts or things like that. Nebin had a feeling that the simple days were over. That he was now in a bigger picture.

"I think I understand the basics. I want to fix the island. To undo what has stopped Nature's cycle. If that means giving you this device or destroying it I can do that."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday June 18th, 2009 11:26:56 PM

Aztyr looks at the scroll, "Aye it will help me some, thank you." She bows her head towards Sherentiva.
"I had a good look at one of the islands, It wasn't the dead island, but it was near enough that we can more easily reach the Island we think the object is on. I'm not sure but I did see 80 or so of the natives moving in war canoes about the inner waters. Does that mean the kraken don't patrol the inner waters?"

OOC: need to know the caster level of the spell please. So I can figure out how many it will teleport besides the reader.

Light Fortification, AC 26, 86/86hp Malgant 
Friday June 19th, 2009 4:57:34 AM

" Lorth, the natives are apparently very fond of poison. Gargul grants you he power to slow poisons travel through a person doesn't he? Nebin, if you are able to slow or cure poisons that would be a help as well. I am not so sure we want to face 80 of the natives, but if they try and stop us we will have to come up with something. One thing that Bardamion and Sherentiva did not explictly mention is that there is a rival power that craves these items as well. The Sons of Dread are a group of power hungry undead using people that wish to control these artifacts to enhance their own power. If it is indeed an artifact that caused this isle to become sterile then imagine what someone like the Sons could do with it. Frankly I would rather die trying to keep them from it than imagine them with it. They have made the same inquiies as we have about the island, but it seems they were not polite to the poet when they asked and were sent packing with no information. Thus far they have been able to keep pace with us on the hunt, despite our using several transport magics to get this far. I do not doubt that we will see them at some point. I tell you about them because if it comes to blows I expect they will give no quarter, and for myself, and I am pretty sure for at least Lorth, none will be offered."
Switching his focus to Bardamion and Sherentiva, Malgant launches into other lines of questioning. " Is it possible to speak with the Kraken Matriarch? If she was indeed the pet of one of the old gods she may in fact be the custodian of the artifact. Speaking to her may well prove far easier than besting her consorts. Perhaps there is a way we can appease her and gain the artifact."
Finally Malgant notices the necklace Vorelle wears now around her neck. " It would seem that you were busy in the day that we were gone Vorelle. Someday you must tell me the tale of what happened to earn you such status among the Minotaur. That necklace will grant you at the very least safe passage on the isle, and at best any aid that you request. You must have made some impression."

Nebin the Green AC 17, HP 83/83 
Friday June 19th, 2009 9:55:33 AM

Nebin turns and looks up at the massive minotaur. "I can remove the poison from an infected person after I've had enough time to prepare the spell. I'll make sure to do so tomarrow."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Lorth AC 25 HP 121/121 
Friday June 19th, 2009 2:41:45 PM

"Malgant, I always have delay poison prepared. You are also right, when we meet the Sons of Dread, no quarter shall be given by me. I have fought them before, they will certainly not offer any, they are evil to the core." Lorth then goes about the area finding the best fruits to sample. It has been a long time since he has had fresh fruit.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Saturday June 20th, 2009 12:18:10 PM

Vauhwyt muses NOT breaking the contract, just to mess with the lawful types, but in the end she thinks of what Vorelle would say to that, shrugs, and ends it.

"Well, that was real, and it was nice." she says.

Mookie caws, "But it wasn--"

Vauhwyt chokes him off and puts him deep in his pouch. "We all know the punchline, dummy," she tells the familiar. "That's why I didn't have to say it."

After she enters the pocket realm, Vauhwyt looks around curiously. She tries to sense spirits and see into the Realm of Shadow. If she can sense it, she'll even try to merge partly with the Shadow-Realm and see what happens.

"Curiousity hasn't killed this cat yet," she mutters.

After experimenting, she'll help Vorelle gather some food. "What's this necklace Mal is talking about? Sounds like he is impressed."

Vauhwyt likes the idea of talking with the Immortal Kraken. "I'll bet she knows a lot about stuff. Maybe she was even here when the Teucri did their installation of the thing. If she is grumpy, we might be needing a present to give her, or even some way to make her less grumpy. Too bad we don't have a talented bard to sing a happy song to her. Do we even have anyone with a modicum of Diplomatic skill?"

"Could we send her a messenger to ask her to parley, like a dolphin or a water elemental?" She looks at Nebin. "Or some smart seaweed?"

Nebin the Green AC 17, HP 83/83 
Saturday June 20th, 2009 1:47:51 PM

"Summoning a water elemental is simple enough. Finding one that will agree to visiting teh Kraken Queen might be a little harder. We might have to make an offerring to the elemental. Talking with the Kraken Queen could be dangerous. What you think as proper diplomacy might be offensive to her. The water elemental might be able to offer some advice on dealing with her."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Saturday June 20th, 2009 2:34:07 PM

"I wish I could Alter myself and become a mermaid. But I never met one."

Light Fortification, AC 26, 86/86hp Malgant 
Sunday June 21st, 2009 1:01:06 PM

" Even though you all have graciously let me handle most of the negotiaions with the....um....people we meet I am not a trained diplomat. I try to do things that would be considered polite to my culture and not offensive to any others I have met and talk to people reasonably. That's about it. Do you think she would consider speaking with us? I agree she would be one of the most experienced creatures in the Wold. Are Kraken intelligent?"

Kraken discussion/DM Buzz 
Sunday June 21st, 2009 4:22:17 PM

Vorelle and Champ spend time frolicking through the unnatural existence. Every item harvested and eaten is fresh and crisp. Jerky is provided for her friend.

Nebin agrees to assisting the group. He admits, he can take care of poisons.

Aztyr gratefully accepts the scroll. When asked what level it is at, Sherentiva sighs, "Only ninth right now. Perhaps another of you is skilled in using magical devices?"
Also, From your scouting journey, you have a spot on the dead island picked out to teleport to, if you want to use it, but if you wanted to scout out a spot on the first island you flew over, that is fine, I just need you to tell me which square you studied. At this time, I have you down as studied X20, the southern tip.

Archipelego

Malgant gives advice on protecting themselves from poison, then goes into detail on their adversaries, the Sons of Dread, for their new member. He also acknowledges the benefits of the village token around a local hero's neck.

Lorth confirms, he has no mercy for those devoted to the Dread.
It is easy to enjoy the many fruits available. As rich, large strawberries and plump pears are in abundance.

Vauhwyt cares about what other group members might feel about her actions and does not tempt the "lawful types. Highlight to display spoiler: { Looking into the realm of shadow shows you inclosed, in what would appear to be a glass bubble, in an ethereal state. You realize, you are not able to escape this device through the shadow, but as long as you remain in the bubble of the pocket paradise, you can use your abilities. There are no dead in here.} Hanging out with the ranger, she asks about the necklace. She too asks about the Kraken Queen.

As for the Kraken Queen, discussion begins on dealing with her. Bardamion shakes his head in doubt., "First off, I doubt you can withstand the pressures of that deep a water. You are looking at five to seven leagues under the sea. That is around twenty one miles, approximately. Second, their instincts are primal in nature, you have absolutely nothing it would want and the Teucri device was there before the old gods came into existence, so it would not know anything about it or care to. I would think whatever force it would take to defeat her, in her own domain, would be very near extraordinary and expensive. She is obviously an awakened creature of unknown power and should be at the very least, avoided."

Light Fortification, AC 26, 86/86hp Malgant 
Sunday June 21st, 2009 6:32:02 PM

"If she is so deep then our little group should not even be a ripple on the surface to her. As to your Question Aztyr I doubt the small canoes the natives use are of concern to her either.Let us rest and prepare to go to the island tomorrow then."

Nebin the Green AC 17, HP 83/83 
Sunday June 21st, 2009 7:07:33 PM

"I think Bardamion is correct. Dealing with a Kraken, let alone a Kraken Queen of her power is not something we have to do right now. Maybe at a later time it will be necessary but I hope not. Let's say this Kraken Queen has this Teu... whatever device. I doubt she does but just for arguments sake. Sure we can't get it but neither can anybody else."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI


Vorelle and Champ 
Monday June 22nd, 2009 12:41:13 AM

"If w-we d-d-don't have to d-deal with the K-K-Kraken Qu-Queen, I d-don't see why we sh-should," is Vorelle's only contribution to the discussion. She finds a stick for Champ to fetch.

Lorth AC 25 HP 121/121 
Monday June 22nd, 2009 8:42:43 AM

Lorth nods at Vorelles statement, he is in 100 percent agreement.

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 22nd, 2009 9:42:17 AM

" Can't is such an imprecise word. The Sons of Dread employ the undead regularly. An incorporeal undead would not be affected by the pressure and could survive underwater. If it were in a scryable location their wizards could scry it and teleport to it. They are far more ruthless than we are and would sacrifice operatives trying to retrieve the artifact. I wouldn't consider it safe until I had either destroyed it myself or turned it over to Lady Zill and her family."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Monday June 22nd, 2009 11:16:43 AM


The liontaur listens carefully to Malgant's mention that the Sons of Dread use scrying magic.

"There's a reason," Vauhwyt tells her friends, "that the very first spell of the fourth order that I learned was Detect Scrying. I have that puppy running twenty-four-seven."

She nonetheless agrees that swimming down twenty-thousands leagues under the sea is not her idea of a worthwhile side-quest.

"Let's just wait for morning and blip to Dead Island," she suggests.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 22nd, 2009 4:29:51 PM

Aztyr helps herself to some fruit and nibbles on it. "Are we staying in you place until morning or will we be leaving before we bed down?

Morning in a pocket/DM Buzz 
Monday June 22nd, 2009 11:25:01 PM

The talk of the Teucri device and the Sons of Dread goes on into the night as the pocket paradise provides an idea environment for all within, to pass the night away.

Bardamion does not believe the Teucri device is with the Kraken Queen. "If it were, it's effect would have repercussions on more then just one island, considering how far away she is from the entire island chain. No, it is more likely, either the device has enough power for just the one island or there is some type of mineral deposits there that is toxic to living objects."

Whether the group members set up their tents and sleeping bags are up to them. There are areas of fine soft moss a person could curl up on and sleep sound, since the forces of nature within the item are at worst, comfortable.

It is hard to tell when morning arrives, but Bardamion and Sherentiva seem to know as they wake everyone for their day. Sherentiva lets the group know, "Once we all redo our spells for the day, we will release the pocket dimension and we will be returned back to the Wold, so feel free to eat some breakfast and prepare for the day.

Once back onto Minotaur Island, the party of people return to Gnym to find that it too is starting a fresh day.

Young minotaurs butt heads and wrestle in the surf while the fishermen get their boats and equipment ready. The party spots Voshnim this morning, preparing his boat and equipment for yet another day on the water.

Sherentive wishes you all luck before you see her walk steadily to the old minotaur poet, perhaps to talk to him about other past works of his.

Bardamion tells the group, "Stay on your toes while working and watch for the unexpected. I will contact you all this evening to find out what you have learned."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Tuesday June 23rd, 2009 10:37:23 AM

In the morning, Vauwhyt casts her usual Detect Scrying and asks Aztyr, "Do you need us Taurs to be smaller?" If so, she casts Alter Self and switches to elf form.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 23rd, 2009 11:53:38 AM

Aztyr uses her Rod of lesser Extend and refreshs her Mage Armor, after eating some more of the fruit inside the pocket dimension.
To Vauhwyt, she replies,"Aye, even with the scroll given to me, I can only take three man sized people with me, my own magics are not yet powerful enough to take more. That's why I'll be loaning Malgant my hat yet again this morning."
To the group Aztyr says,"I will be taking three on the first teleport, I think it's probably be best if I took Malgant, Vauhwyt and Lorth. On the second trip Appolo, Nebin and Vorelle. Then I'll return and get bart, then use the scroll to get us there. My reasoning for the order is if something happens here, Bart can take care of himself without any problem. And taking Lorth on the first trip, once there he can summon his steed and take on just about any trouble that should pop up before the rest of us are there.
Well, here Malgant."Aztyr offers her hat to him again.

Appolo HP 88/88 
Tuesday June 23rd, 2009 1:38:12 PM

After watching and listening to the discussion and then gettinga good nights rest anda good breakfast,Appolo walks up to Bardamionas he leaves"watchout for the unexpected."He says with wicked smile and luagh"My firend we are the unexpected.People places and things better watchout for us."Appolo is in a very good mood in the morning as he jions the others and is ready to leave"Remeber folks no Krakken fighting."He says smiling and eatingan Apple.

Lorth AC 25 HP 121/121 
Tuesday June 23rd, 2009 1:46:00 PM

Lorth nods in agreement with Aztyr, "I have no problem going first.", he says. He then readies his gear, smiling to himself when he hears Appolo's take on the unexpected.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 23rd, 2009 5:26:34 PM

Malgant wakes and as usual performs his morning ceremony and prays. He prays for anti poison prayers and for a prayer to reduce his size so that Aztyr may teleport him. " I am ready to go whenever the rest of you are."

OOC
pressed for time right now. Ill redo my spells in the morning when I get in from work.

Are we there yet?/DM Buzz 
Tuesday June 23rd, 2009 6:30:56 PM

Please list your spells for today on your next post or spell levels marked off. As well as spells marked off on that list for daily buffs for friends and self. Aztyr, please make sure your weight limit for the spells are accurate. I also have a question in the rules board about taurs turning into humanoids. Either way, you will be able to decrease your size with the spell, but the form you can take is in question.

The day begins and everyone eats their fill before leaving the security of the rod. If anyone wants to give away those gifts to the old poet before they leave, now would be their last chance for awhile. Sherentiva can be seen giving the old sailor a small silver chest. Bardamion can be seen leaving the village, north toward the capitol.

The group gathers around for discussions and wander away from the village, waving to those that have grown close over the last couple of days. The children follows the group for a bit until their mothers begin to call them back toward the village and each party member has over a dozen different sea shells, gifts from the awe struck kids who rarely see a priest, let alone a Protector and a bunch of his adventuring friends.

Champ whimpers when given the command to stay, but as he sits next to the minotaur woman, his tail wags in hope his best friend will return.

After finding a secluded spot away from view. Aztyr finds after about five minutes, it will be easy to get a bearing on this location for future teleport returns.The group can proceed in the order they desire.

Nebin the Green AC 17, HP 83/83 
Tuesday June 23rd, 2009 9:46:32 PM

In the morning Nebin stands on the beach, arms stretched up to the sky. Feeling the suns warmth. Energizing him and preparing him for the days events. Nebin gives each of the children seeds for trees he thinks will grow in this climate. Once the meeting starts Nebin eats a small breakfast of jerky and clean water. Before they leave, Nebin will runs over to Champ, scratches him behind the ears, and gives him a piece of jerky.

"I am ready." Nebin states when he runs back to the others.

Nebin the Green AC 17, HP 83/83 
Tuesday June 23rd, 2009 9:48:28 PM

OOC: Nebin's spells for the day

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Vorelle 
Wednesday June 24th, 2009 12:22:37 AM

Vorelle makes a final check of her quiver to ensure that all is ready, hugs Champ good-bye, and is ready to depart.

She moves to stand with her companions, and waits patiently for them to finish their preparations.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 24th, 2009 4:04:56 AM

Malgant cherishes the children's wonder and excitement at the groups presence. This is what it is like to be accepted among your people. No judgment, no reproach, just admiration. He follows Aztyr out to the spot she chooses and waits patiently as she gets the lay of the land. He knows not to rush her, since her arcane magic seems to be so fickle about location. When she says she is ready he casts his preparatory spells for the trip. Using his rod of lesser extend he casts delay poison on himself, and Aztyr and casts reduces person on himself. He extends all of these spells(22 hours on the delay poison and 22 minutes on the reduce person). in his new reduced form he announces to Aztyr that he is ready to go.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration

Spell list updated and cast spells ticked off.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=51 ; d100=58 ; d100=92 ;
Wednesday June 24th, 2009 11:14:08 AM

Aztyr picks the same location just outside the village and refreshes her memmory of it. Once finished she asks Malgant, Vauhwyt and Lorth to step close and hold onto her carrying harness. She then closes her eyes and pictures the spot on the beach she studied yesterday. (x-20) She then starts a short chant in Tauric and everyone in the small group going feels a squeezing sensation(Malgant felt it the last time aslo), it felt like it took hours but it was only an instant and the squeezing disappeared and they were standing on a sandy beach of a lifeless island.
"Well, we're here, if you'll let go, I'll go and get the next bunch."
Once they have let go, Aztyr starts up her chanting and winks out of sight,
She reappears back with the group just outside Gnym, "the next three ready? Bart, I'll be back shortly for you."
She repeats the spell for a third time and she and Appolo, Nebin and Vorelle all vanish to arrive near the first group.
"Let be catch my breath and I'll go get bart. I really hate the feeling of being squeezed like that it reminds me of something else...."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -3

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d10+8=17 ;
Wednesday June 24th, 2009 12:49:31 PM

Vauwhyt in elf form smiles at Aztyr and readies for the teleport. When she arrives, she switches back to liontaur form.

Then she casts False Life and shares it with Mookie -- 17 hp! woot!

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (8 hrs)

Nebin the Green AC 17, HP 83/83 
Wednesday June 24th, 2009 3:26:27 PM

Nebin staggers and puts his hand to his head. "Whoa...I really don't want to do that again. Not very pleasent. So where are we?" He asks and looks around once his head clears.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Appolo HP 88/88 
Wednesday June 24th, 2009 6:57:16 PM

Appolo readies himself for the teleport and waits his turn.

ONce on the island Appolo looks around"Ok folks game time.Let's fchack this place ouT."

Return To Index      Next Scene (Death Island)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage