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Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 12:30:24 PM

"Good idea, Sir Malgant," says Vauhwyt. "Do let us go over to the barren island. It is, after all, our primary destination and the reason we came all this way."

"As for getting between islands, I think we'll manage. I can take a flying shape, if need be. And I have a rowboat."

She takes a small cloth cut-out of a rowboat out of her pouch and shows it to the minotaur. "See."

"Aztyr," she says, "We're going over to that island. When we're ashore, maybe we can regroup with our comrades?"

The liontaur looks around for a longboat to take the three Taurs to the island.

Lorth AC 25 HP 121/121 
Tuesday June 9th, 2009 2:06:08 PM

Lorth lets Bardamion that they are waiting for the others to return. He then takes a few minutes and to test Nebin's soul to see if he harbors evil. (Detect evil on Nebin)

Vorelle 
Tuesday June 9th, 2009 2:27:39 PM

"W-we're t-t-trying to s-s-ave the W-W-Wold," Vorelle explains to Nebin. She frowns. It sounds so stupid when she says it. "Or p-p-part of it, a-anyway."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 9th, 2009 4:38:44 PM

OOC
Did Malgant recieve this message before or after praying for spellls this morning?
If yes the reply is " Very well, it will take us most of the day to fly back , let down your guard in an hour and I will contact you."
instead of 2 neutralize poisons Malgant prays for 2 sending spells and in place of mass bears endurance he prays for wind walk.
If no then the reply is " Aztyr can teleport us. be there soon"
IC
Malgant recieves a message from Bardimon and relays it to the others. "We need to head back to Gnym to meet with Bardimon. Something has changed, he didn't say what. Can you teleport us all at one time Aztyr?"

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 9th, 2009 5:03:29 PM

"To transport the three of you and myself, would take two trips. That's due to your and Vauhwyt's size. Although if she can again change shape into a elf or human, I can let you borrow the hat I purchased. You can use it to become smaller in size and I can take the three of you in one trip. My magic is limited to the total mass of what I'm teleporting, although there are a couple other restrictions involved too.
Vauhwyt, you can become mansized again right?"
Aztyr starts counting and figuring on her fingers and drawing invisable symbols in the air, when she is done she seems satisfied...

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 5:32:00 PM

Vauhwyt casts Alter Self and changes into an Elf.

Appolo HP 88/88 
Tuesday June 9th, 2009 7:53:11 PM

Appolo stands quietly and waits to be teleported back to Gym."looks like we're never going to get there."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 8:31:26 PM

Vauhwyt says to Aztyr, "Take a good look at that barren island before we go -- so you can teleport us back here laterr."

Bart ac 31 hp112/112 
Wednesday June 10th, 2009 1:56:11 AM

Nothing much to do Bart walks around the island

Getting to know each other/DM Buzz 
Wednesday June 10th, 2009 3:23:53 AM

On both land and sea, the adventurers find themselves attempting to finish a mission and regroup in order to have a meeting. Bardamion does not admit needing Nebin and the group can sense Bardamions' intensity, having experienced it them selves. There is plenty of shade at the open market in town. Large furniture in the courtyard is awkwardly sat upon as the group relaxes and gets to know each other.

Uneasy about the time that passes slowly, Aztyr looks forward to a full pack.

Vauhwyt is determined to investigate this island.

Lorth detects no evil in the area and as time goes by, still can not find any nearby.

Her nervous speech pattern accentuates the importance of their mission, yet to her own ears Vorelle finds the words inadequate

After praying for the graces of Imod to impart divine magic, Malgant receives a message that the four need to return to the village of Gnym and asks the sorcerer for assistance.

Appolo waits patiently but with some sarcasm.

Bart enjoys the hospitality of Bardamion and the company of the others.

Gnym
Merchants doing business, providing drinks and fresh food for customers are here and there. Recovery from the storm swift as team work is used in this small community. The group is looked kindly upon by most who encounter them. .

Sea
The captain informs the group he can have the group to the edge of the map he gave you, in six hours. "A32 is wherrre I can weigh anchorrr if you like, but we can't get the wind to push us faster then we arrre.

Archipelego

Let me know what those out at sea want to do, meet back up with the group and new member or explore the island with only have your strength?

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday June 10th, 2009 6:14:43 AM

Vauhwyt suggests that we sail up to the barren island but not land on it. Aztyr can give it a really good looking-over, and then later we can teleport back to it.

After Aztyr has memorized the location, we will teleport from the ship back to the others and Good Ol' Bardy.

Nebin the Green AC 17, HP 83/83 
Wednesday June 10th, 2009 6:58:09 AM

Nebin turns to Vorelle, "Perhaps you can tell me more of your quest to save the wold. Sounds like a very brave and noble thing to do. Though halflings aren't usually known for bravery and nobility. Were pretty good at staying out of the way so we don't get stepped on."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 10th, 2009 7:07:54 AM

" I agree Vauhwyt. We have come this far and Bardamion's message did not impart in me a sense of urgency that we were needed immediately. That said I want us all on highest alertness. This is NOT a safe place. We look, Aztyr gets the looks she needs and we scoot. Everyone stay together and Aztyr be ready to head out at a moments notice."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Wednesday June 10th, 2009 7:58:18 AM

When Malgant says, "Be ready to head out at a moment's notice," Vauhwyt pauses.

"Well, if we are attacked, we can't leave these good sailors to fight a sea monster alone."

After a second, she adds, "We are just hoping to get a look at the island and get out without incident, of course."

==========

Note to DM: By the way, I forgot until just now, but per her standard procedure each and every day, Vauwhyt casts Detect Scrying. She also is now in Elf form. Mookie is in Monkey Form, sharing the spell, but still in his pouch. He is not out of the doghouse yet.

DM Buzz: Noted :)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 10th, 2009 10:35:25 AM

Aztyr is ready, but she wants to at least see the one of the Islands that they are looking for."I would like to wait until we can see at least one of the islands, But I think we should be ready to go at a moments notice as well." She reaches up and seems to pull off her hood and reverts back into a Liontaur. Wearing a loose shirt of dark colors and a leather harness which is covered in runic symbols. In her hand is a wide brimed old looking leather hat. She offers it to Malgant, " Here, you've heard me enough to know how it works, i want you to be ready."
She then waits, eagerly hoping that the ship gets there faster....

Lorth AC 25 HP 121/121 
Wednesday June 10th, 2009 3:23:52 PM

Lorth waits patiently for Malgant's daily message update...

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 10th, 2009 4:47:02 PM

" No, of course we would see to their defense if trouble arose. I am thinking about once we have landed to have a look around. If we encounter problems then we should just head back to meet up with the others."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

If you like pina coladas/DM Buzz 
Wednesday June 10th, 2009 6:23:17 PM

Gnym
Nebin asks more from the lady that first spoke to him.

Lorth waits for some communications from the away team.

Bardamion seems to sip a coconut flavored drink the natives have, with the fermented milk of the nut. He looks far away from time to time and does a fair job of keeping a conversation going. Learning about Nebin and the others as well. What types of games or hobbies are enjoyed? Any awards from states or cities? Once the conversation is started though, he sits back and continues to listen.

Sea
Captain Colin, without flirtation replies to Vauhwyt, "The waterrs in them islands rrange from five to fifteen feet deep. We can't get ourr ship in there. Off this little map though we can position ourrselves well. The natives won't venture out into open water for a boat that is faster. They wait for you to come to them."

No emergency eminent, Malgant believes caution is a necessity.

The captain answers Aztyr's question, "Oh I can get you close enough to see them. They arre only a few miles away from wherrre we arre safe.

When concerns for the ship and crews safety is mentioned, the captain gets a broad smile on his face and assures the group, "The ship has a crack crew from many years of sailing and exploiting the resources of these islands. We'll be fine frriends, until it's time for Garrrgul's call."

Late in the afternoon, a call from the crows nest alerts you all that the area is now near. The captain offers you all a row boat but warns you, "The natives arrre a might faster in theirr war canoes then that life boat, but it's yourrs if you need it."

Taking a boat or flying would give you a chance of viewing the islands southern face without actually landing on it.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 10th, 2009 6:58:53 PM

Aztyr is happy when the captian finally says he's as close as he's going to go. "Everybody, I'll be back shortly, I'm going to go get a good look at the beack area, so I can get back to it."
With that said, She pulls out her trusty rod of lesser extend and proceeds to cast Fly. Traveling as fast as she can she heads towards the beach, she then casts Greater Invisability so she can study without intruption. Upon finishing her concetraited study she will fly back to the ship.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self)  d20+2=10 ;
Wednesday June 10th, 2009 9:09:44 PM

"Well, that solves that problem," says Vauhwyt, as she nervously watches for any sign of danger or attack on her invisible comrade.

Spot 10.

Nebin the Green AC 17, HP 83/83 
Wednesday June 10th, 2009 10:12:32 PM

"Well Bardamion I don't really have games or hobbies. I rarely set foot in a place that's big enough to be called a city. Normally I just wander the forests and talk with the plants and trees. Most people don't realie just how much you can learn from a plant. Very few, even among my fellow druids, truly understand plants. When people go into the woods to do things that they don't want others to see they never think about trees watching. Through them is how I learn about troubles affecting local villagers or things that are bothering them. There are many gods in the wold and they overlook their assigned tasks. They have followers that act upon their will. Druids and Rangers care for the balance of nature but that's mostly animals. I always felt that plants were overlooked. Now what's this about the end of the wold? I admit I never thought much about the larger problems that affected people. Then I'm just one halfling. Only so much a halfling can do."

Vorelle 
Wednesday June 10th, 2009 11:52:23 PM

"W-w-we're n-not r-r-really sure," Vorelle explains to Nebin. "Th-there are s-s-supposed to be m-more s-s-signs. The r-r-rest of our g-g-group is l-l-l-looking into it."

Bart ac 31 hp112/112 
Thursday June 11th, 2009 2:21:32 AM

When Bardamion finishes his conversation with the halfling Bart approches Bardamion and asks, Bardamion do you have a way to transport us to the others?

Light Fortification, AC 26, 86/86hp Malgant  d20+7=24 ; d20+6=20 ;
Thursday June 11th, 2009 7:46:32 AM

Malgant, a bit more concerned about Aztyr's safety asks her to hold off for a moment before leaving. Chanting in his deep voice he casts a few protections on the Liontaur before signaling that she may proceed with her flight. (cast delay poison and protection from evil on Aztyr). He then watches from the deck of the ship, waiting for the call if his friend gets into trouble.
spot 24
listen 20
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Spells in Effect
protection from evil 11 minute duration on Aztyr
delay poison 11 hour duration on Aztyr

Lorth AC 25 HP 121/121 
Thursday June 11th, 2009 1:39:45 PM

Lorth keeps silent, Nebin's tree hugging ways don't bother him at all.

Appolo HP 88/88 
Thursday June 11th, 2009 7:45:18 PM

Appolo continues to wait patiently.

Recon complete/DM Buzz 
Friday June 12th, 2009 2:11:54 AM

It now seems that all must wait on the abilities of Aztyr as Malgant casts some protections upon her. Vauhwyt watches for signs of danger for the solo scout. Appolo waits patiently on the deck of the rolling ship, taking in the last few moments he has befoore his feet once again falls on land. Aztyr approaches the island from an aerial standpoint. Quickly crossing over the first island, you notice there are 8 war canoes with each holding ten men AA11, heading toward the south west. Although they are miles away they are indeed savage looking humans.
Aztyr finally make it to X21 and from a mile away, can view the southern shores of the uninhabited island. It's bleak shore and mountain ridge a large contrast to the surrounding area, as even flocks of gulls fly around the island. A safe teleportation spot is learned, (Y20) south bank and the sorceress flies back to the ship to gather the group.

It is a couple of hours before the night falls and the conversation is friendly enough at the little store. Bardamion nods his head as if in understanding when Nebin explains to him his hobby of plants. "Ah, a true botanist. Yes, I have some small knowledge of the plant kingdom, however, that knowledge comes from books and journals, with no real field experience in the subject."
Adding to the previous conversation, Vorelle informs the druid of the unknown, but others joining later, may have more.
Bardamion replies to Bart, I'm sorry, no. I don't know where they are, but if they are not here by morning, we can use another scroll and see what happens.
The "Treehugger" is of little interest to the paladin Lorth
The community dinners have come to an end as now the everyday life on an island continues. You all are welcome to join them down by the beach at dark for a bon fire. Bardamion excuses himself, but before leaving tells those waiting on dry land, "I have sleeping arrangements for us all this evening. I will return in a bit."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday June 12th, 2009 1:49:36 PM

After returning from her scouting mission, she appears on deck. "Ok, I have a spot that seems safe, for now or at least the near future. Although I spotted some cannoes headed south west, with what looks like a war party, there were somewhere around 75 or 80 men. Ok, Malgant I need you to become man sized, then we'll be off to Gnym. You might want to message someone that we will be arriving and not to be suprised.
Thank you Captian for the trip, and may your seas be calm and the weath fair."
As soon as Malgant sends his message and becomes smaller with Aztyr's hat, Aztyr will have the party link up and she'll use a teleport spell to transport them to just outside Gnym.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -1 (including the teleport after Malgant is ready)

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Friday June 12th, 2009 2:37:57 PM

Vauhwyt again returns to Elf form and is ready to teleport.

"I can't wait to see the rest of the guys. We have been apart too long. I wonder why they can't just come here?"

She watches the mage closely. Someday she hopes to learn this teleport magic too. Then it will be even easier to blip the group around.

Light Fortification, AC 26, 86/86hp Malgant 
Friday June 12th, 2009 4:18:23 PM

Malgant concentrates and becomes a dwarf. Bristling beard and shining armor, he stands ready to go. "Is this small enough?" he asks."I have no sending prayers prepared so we will have to chance startling them." As soon as they arrive in Gnym he reverts to his normal form.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Nebin the Green AC 17, HP 83/83 
Friday June 12th, 2009 9:44:02 PM

Wanting to be useful among so many massive people, Nebin starts looking for the Gnym farm fields. It's possible that he can help them grow more food and a higher quality. Sometimes its as simple as speaking to the plants and asking what they want.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants


Vorelle  d20+20=28 ; d20+20=32 ; d20+17=32 ; d20+12=14 ; d20+7=18 ; d8+1=4 ; d8+1=9 ; d8+1=5 ; d20+6=18 ;
Friday June 12th, 2009 10:43:54 PM

A little tired of the seafood diet, Vorelle does a little hunting. She brings Champ along, although he is likely more hindrance than help.

[some rolls: Survival (tracking) 28, 32; "to hit" with longbow 32, 14, 18; damage 4, 9, 5; Profession Hunter 18]

Bart ac 31 hp112/112 
Saturday June 13th, 2009 8:02:19 AM

Bart hates to be useless waiting around, he lloks around if he can help someone, maybe a fisher or a farmer who needs a hand

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 15th, 2009 12:00:02 PM

Malgant looks to Aztyr, "I am ready to return to Gnym when you are"

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=42 ;
Monday June 15th, 2009 12:18:08 PM

Aztyr gathers the other three together and completes the spell she had prepared. (teleport)
They arrive just outside Gnym, and as Malgant changes back, she holds out her hand for the hat.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -1

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

OOC: posted a compleation post, even though I'd posted having cast the spell in previous post after Malgant was ready.


Appolo HP 88/88 
Monday June 15th, 2009 1:18:25 PM

Appolo is none to happy about having to go back to Gym like this.When he arrives,he looks around and says"You know we waisted two days."He then moves off to find the others.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Monday June 15th, 2009 9:02:58 PM

When she gets back, Vauhwyt's first priority is to check that everyone is okay and in no danger.

Nebin the Green AC 17, HP 83/83 
Monday June 15th, 2009 9:24:32 PM

Nebin tries to keep busy around the village. Helping the farmers while asking about the local area. Legends, stories, monsters, and anything else the locals like to mention.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 15th, 2009 11:21:41 PM

"Appolo, we did not waste the past two days. I now know a location, on the chain of Islands where I can teleport us. It may take me two trips, and limit my use of my cone of cold spell, but we can reach there in a short period of time.
Just look at this way, we have a nice safe place here in which to rest and tommorow we can be more prepared to once more go to the islands."
Aztyr, for herself, she was more than happy to be on solid land, even if it was back in Gnym.

Pocket paradise/DM Buzz 
Tuesday June 16th, 2009 1:04:00 AM

The village is calm with things back to normal after the storm. The funeral for the bodies recovered is planned by the waters this evening and a celebration of their lives, now lost. The bodies are lined up on piles of drift wood in preparation for the evening, when it will be lit. Until then, the group does various activities around the village toward the end of the day. The team that teleports back can see the funeral activities, and when the Alpha see the Protector, he comes to ask, "Will you give a proper ceremony for those that passed to Imod's embrace?"

Drink and ceremony occur as the relatives of those that speak for the dead tell tales of deeds performed by the individual, but alas, the deeds of those that died are limited to having "perfectly round mud pies" or "tying the best woolly worm " , unlike the tales that will be told when Voshnim is finally placed on the funeral pyre.

Coming up the beach everyone notices bardamion walking with Sherentiva. The tall half elf and human, both in fine robes, comes back to Gnym. Straight away, Sherentiva introduces herself to the Alpha as Bardamion's sister and she asks his permission to visit his fine village. With a broad smile she too is welcomed, "It almost seems like tourist season around here lately." he says in a deep baritone voice and rough accent.

The group has some time to get to know each other and everyone goes for a walk away from Gnym for the night. Sherentive asks everyone to touch each other as she pulls a rod out of her haversack and saying a command word finds you all in a pocket paradise.

Bardamion tells the group, Nebin can be useful to your group but all of the contract signers are not present and the Oathbound to confirm it neither. So, before we go into detail with Nebin on what we do here, you must consider that all of you must break the contract. I don't like the idea, but I have grown to liking a few of you and mother feels we can trust you, so as you lost one and gained one, the deal will stand as is with the division of twelve. All must consent."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 16th, 2009 7:11:43 AM

To the Alpha Malgant bows and replies " I would be honored to offer a ceremony to announce those who died to Imod and let him know how they lived so that he can welcome them into the afterlife." Malgant then takes time to speak to those who knew the deceased so that he may properly announce them to Imod in ceremony. As darkness falls Malgant performs the rites for the dead ceremony, ushering those that have died to meet with Imod , whom they worshiped in life that he may commend them to Gargul so that they might find their rest.

Once this is done Malgant meets with Bardamion and Sherentiva. He is distressed that they all will need to abandon their oath, but relieved that the dragons have enough faith in them to maintain thier deal without a strict oath. Malgant has questions though, and now seems to be a good time to pose them.

" Has this fellow been told what it is we do? Has he been told of the forces arrayed against us? Does he know what could happen should we fail to fight the Sons of Dread with every shred of our being and deny them every resource they crave to subjugate the Wold? If he has been told these things and is willing to stand with us against them then I welcome him into our assembly. If he has the slightest doubt as to how important this task is though, then I would think he should find others to call friends. This is important. The oath I took, we all took, was not taken lightly. we are in this until the end, or until we say we are not up to the task any longer and there are others to take our place. This is how I fell on he matter. I would hear how the rest of you feel and then we can go talk to this fellow."
Malgant looks at his companions, awaiting their thoughts and feelings on the matter.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Lorth AC 25 HP 121/121 
Tuesday June 16th, 2009 7:46:30 AM

Lorth says, "Under no conditions will I break the contract. If we are to amend it, that is ok, but everyone involved must agree, even our missing friend." He then waits for everyone else to have their say.

Nebin the Green AC 17, HP 83/83 
Tuesday June 16th, 2009 8:10:22 AM

Nebin watches the funeral rites with interest. He's no stranger to death. Death is a big part of nature's cycle. It's part of the balance. Except there are no funeral rites in nature. Wolves don't honor the deer they take down. In the morning Nebin decides to find a good spot close to the village and plant a seed for each of the dead. Where if whatever power is responsible for such things, the spirits of the fallen may be reborn into the trees. Where they can watch over their people.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Tuesday June 16th, 2009 11:49:50 AM

Vauhwyt sees that all are safe and sound. She comes to the understanding that there is a new member of the group, one who has not sworn THE PACT. So that's a problem.

But she has not even greeted the new member of the adventuring troup.

She takes a look at the newbie. Hmm ... a halfling. Vauhwyt wonders if he knows Rose, her old friend from Dirt City. The liontaur has a special place in her heart for halflings.

Hey, wait. The little fellow seems to be pursuing his own agenda, not even really a part of the group. Then Vauhwyt thinks about her friends who were left here.

Vorelle -- Would Vorelle be one to go up to a stranger and say hi? No way.

Lorth -- A taciturn fellow with a good heart, but not a talker.

Bart -- A little rough around the edges. Maybe not the most clear of the party.

So Vauhwyt decides to take matters into her own paws. She walks up to Nebin.

The liontaur wears black spiked armor and a cloak. Her mane on one side of her face is swept back, exposing a green earring. Her mane on the other side sweeps forward, covering almost half her face. She sometimes brushes it a little back if it gets in her eyes.

She speaks to Nebin, trying to smile and be welcoming. "Hello! Welcome! I'm Vauhwyt, and this is Malgant (the minotaurr), Aztyr (another liontaurr), and Appolo (a human). We are friends of Vorelle, Bart, and Lorth, who I think you have met. We were away scouting a teleport site, and now we are ready to go on to the next stage of our current adventurre."

Vauhwyt's "R"s roll a little, a consequence of having a mouth full of a carnivore's teeth.

"Anyway, I've got a good feeling about you, uh, Nebin -- did I hear your name right? And I'd like to invite you to come with us on our adventures. I've known a few halflings in my wanderings, I hope you won't mind me saying, and every one of them was as strong-hearted a comrade and friend as one could wish forr."

"Besides, my bird friend here has a good vibe about you. Isn't that right, Mookie?"

Mookie pokes his black raven's head out of a belt pouch and caws, "He's be a natural for Blackbird Forest." The bird cocks his head and looks at the leaves and greenery covering the halfling. "He's a natural!"

Nebin the Green AC 17, HP 83/83 
Tuesday June 16th, 2009 12:57:12 PM

"It's nice to meet you Mookie. I'm sorry but I'm not familiar with your particular species. I don't often meet Raven's as exceptional as you." Nebin says. He turns his eyes up to Vauhwyt. So many very large people in one place. This will make a wonderful story the next time he makes his way home.

"My family back in Crescent Valley will never believe I was around so many big people without getting stepped on. I do try to help people when I can. If you need help with a forest I am an expert. You know I was wondering why so many people were visiting this village. I just happened to wander on through but it seems that something bigger is going on."

Bart ac 31 hp112/112 
Tuesday June 16th, 2009 1:11:18 PM

So what u say is that we have to renew our outh and take this Nebin as part as the new one

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 16th, 2009 1:36:04 PM

'Not Bart, what he said was we would be continueing without a contract, and still be treated as if under the contract. We lost one member to the realignment of the Wold, but another was misplaced here." She points to Nebin. If we accept Nebin as one of us, the Contract, even though we will be acting as if we are still bound to it."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 16th, 2009 3:39:17 PM

Malgant tries to clarify the problem as he sees it. "Val, is not the missing party he refers to. Lady Xill herself is missing. Bardimion's other sibling, Dahpenella, is missing and the Oathkeeper is missing. Val canceled her contract when she chose to stay and help those she was teleported to. I have not met this new fellow yet, I think Vauhwyt motioned toward me as I prepared the funeral ceremony, but I was focused on that and owed the dead my attention to make the ceremony right. I am just asking if any of the severity of the situation has been presented to this fellow before he is asked to commit himself." Malgant is obviously pained by having to talk about Val's departure. It is still a fresh wound in his mind, one that will require time to mend.

Appolo HP 88/88 
Tuesday June 16th, 2009 6:46:07 PM

Aoppolo stands around watching and listening and he is unhappy with what he hears."So your mother and sister are missing.Ok the contract stands.We'll take Nebin along if he wishes to come.I don't like the fact that 3members of our group are missing.So once we get down with our current assingment we will go find them.If need be we'll puta serious beat down on those who may have cuased them harm..Besides my blades are thirsty."

Vorelle 
Tuesday June 16th, 2009 9:39:04 PM

"If N-N-Nebin is w-willing to h-h-help, I'm w-willing to h-h-have him j-j-join us," Vorelle says softly.

Mother knows best/DM Buzz 
Wednesday June 17th, 2009 12:44:01 AM

Bardamion explains, "It wouldn't be fair to those under contract to have someone with them that was not under contract. I do not try to understand yet my mother's means of communicating with the divine on such matters, but she wanted me to inform you that "you would be meeting someone good with plants and he could help them."

Bardamion at this point acts indifferent, "So, if you don't want to take him and stay under contract, that is your decision, but mother is rarely wrong. I say that because I assume she has made a mistake some time in her life, but not one that I can remember after my birth." The last said with a sly smile.

"Of course, Nebin still has to be let in on the details of the mission as it is, but for his own safety he should stay in the dark on other matters for now." He says with a a knowing nod to the others. "If after this mission he wants to join our little gang for future endeavors, then we can renew all contracts again."

Sherentiva adds a softer note to the topic, "It really is what mother thinks is best at this time. In allowing you to fulfill your obligations without being oath bound is not a test for you all, but a simple gesture of trust. "

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 17th, 2009 7:41:44 AM

" Alright, someone who is good with plants, able to communicate with them would definitely be an asset to us right now, since we are going to an island that has, for as long as anyone can remember been bereft of ANY life, plant animal or otherwise. If there is any way for him to solve the mystery why, then he is an asset to us. BUT... he is still a person and I will not bring him along unless he is fully informed of what he is getting himself in to. There will be no keeping him in the dark." This elicits a stern look at Bardamion." People left in the dark make bad decisions without knowing that they are making bad decisions. Had Val, Bart and I not known that handing over the token that we had been given to be allowed back into you sanctuary was a bad idea no matter WHO we were giving it too we very well could have made the choice of alot of gold over what was good for the Wold, without knowing we had compromised the safety of the Wold at all. There will be no keeping anyone that is going into harms way beside me in the dark. "
"As far as not being oathbound, I can concede we may need to renounce our oath. I see your point of fairness and I admire your sense of trust. However I am loath to give up the sense of focus that the simple words of the oath give to this task. The fact that I have said to you ' I will do this to the best of my ability and I understand and abide by the parameters you have set for me to accomplish this task' is a powerful statement, even without a binding oathkeeper to oversee it."
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Wednesday June 17th, 2009 10:34:25 AM


Vauhwyt says to Nebin, "This must seem confusing to you. It seems confusing to me, and I've been part of it all along! The gist of it is, we as a party of adventurers have made a contract with this nice person herre, named Bardamum, and his mother, named Xill, and their family. We are investigating a location for a particular kind of item, nothing evil or bad, don't worry, and we are giving them what we recover of the kind that they are looking forr. We can keep everything else. That's the basics of it. What we get out of it, I don't exactly remember, but Bardamum and his family are nice people, and I'm sure they are treating us right."

Mookie caws and says, "Silly idiot! His name is Bardamion!"

Vauwhyt blushes. "Oh, yeah, right, whateverr."

"So anyway, we could use your help, but the folks who are picky about details like contracts and such are worried that you have not agreed to the contract. I don't see what the fuss is all about. But if you would just tell Bardamum -- I mean, Bardamion -- that you'll agree to the contract too, then we can teleport to the island and figure out why everything is dead therre."

She shrugs and says, "Hope that's no problem."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 17th, 2009 11:26:38 AM

Aztyr Starts counting heads and concentraits on her casting abilities.
With the whole group together she makes an announcement. "I know my abilities and thier limits. I had planed on having three of our members already there. That would be Malgant, Vauhwyt and Appolo. Then I could teleport back and grab the other three and return. That would use up about fourty percent of my major casting reserve. I just was thinking about tommorow. I take three on the first trip and return, useing fourty percent of my limit. I take three more the next trip useing another fourty percent. And I transport the last person, leaving me with none of my major spells left and no emergancy way out if we hit something. I just thought I should inform you all that I'd be out of options at that point."
She looks nervous putting them all there, but was satisified that she could do it.
"As to being under contract or no, I have faith in Lady Xill's opinion and will do my utmost to live up to her faith in us and the Trust that she shows in us."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Wednesday June 17th, 2009 11:31:59 AM


Vauhwyt reassures Aztyr. "Don't worry, my cousin. I think that will work out fine."

OOC: All this talk of spells inspired me to look over my PC sheet, and I fixed a few typos and minor errors. Twice I had referred to my caster level as 7, and it should be 8, for example.

Lorth AC 25 HP 121/121 
Wednesday June 17th, 2009 12:23:15 PM

Lorth says nothing. All this talk to just a waste of time he thinks, if Nebin wants to come and help, then let him. All that matters is that the original group not break their pact.

Bart ac 31 hp112/112 
Wednesday June 17th, 2009 5:09:21 PM

Well if and i say if we take this Nebin on our mission he must be part of our contract, he must be bound to the same oaths and conditions we are one. Otherwise this contract hasnt got any meaning, why do i have to be bound to this contract and someone else who is in the same party can do what he want. I dont want to take Nebin if he isnt bound to the contract. If you want to take him without being bound and not fully informed i no longer feel to be bound to the contract.

Appolo HP 88/88 
Wednesday June 17th, 2009 6:51:46 PM

Appolo quietly listens to the others,then states"I gave my word and singed the contract.The contract still stands."It is clear he means what he says and is not in a good mood.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 17th, 2009 7:46:23 PM

"This is getting us NOWHERE!!!
Bardamion says that Lady Xill recommends that we accept this Nebin into our group as she forsees our needing his assistance. But due to other circomstances Niether She nor the other sister or the guy who over saw the signing of the contract can be here right this moment. By contract we are bound not to tell anyone exactly what we are after, for fear they may be working for those who wish to harm the Wold. So telling this Nebin what we are doing would break our contract, but not telling him would not be fair for putting his life in danger.
Lady Xill, through Bardamion, has told us, even though telling him would break the contract, she recommends doing so, and accepting him. Also even though the contract would not be in effect, she will honor her portion, and has faith that we also would be honorable enough to honor ours.
I for one will accept her judgement, for she has abilities useing the arcane I only dream of. I will speak with Nebin, and afterwards if I find him interested in joining us, will explain what we are doing and why, to the best of my ability. I will then continue as if still bound by contract to Lady Xill.
I hope everyone feels the same, but if not, then right now is the time to speak up, because I will go find this Nebin the Green as he calls himself, and see if I have either a good, bad or no feeling about him. If the first or last, I will proceed to explain our goals here!"
With that word uttered, she slams the ground with her staff for puncuation.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Wednesday June 17th, 2009 9:23:47 PM

Vauhwyt listens to everyone arguing and starts to smile.

She whispers (not all that softly, really) to Vorelle, "This is what happens when the Lawful types get to run the asylum!"

Nebin the Green AC 17, HP 83/83 
Wednesday June 17th, 2009 9:50:23 PM

Hearing about the dead island Nebin's smile and care free attitude is replaced by a mask of seriousness. He turns to Vauhwyt and says, "If there is such a place then I must go there. Ignoring such a problem would be a sin against the very beings I have sworn to protect. Vauhwyt I am a simple halfling. I spent more time wandering through the forests as child than paying attention to my teacher. I do not worry for things like contracts and other matters. On behalf of the druids I thank you for bringing this to my attention. If you could point me in the direction of the island I'll be off."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Wednesday June 17th, 2009 11:07:45 PM

Vauhwyt explains that it is far away, and Aztyr will take the whole party there by teleport tomorrow morning. All Nebin has to do is promise that he will accept a fair share of treasure, and not tell anyone about certain items on the island, and let Bardamion and his family have those items.

"Really, please say yes. The rest of us all have. Some instinct in my heart tells me we will need you."

Vorelle 
Wednesday June 17th, 2009 11:39:43 PM

"V-Vauwhyt, they're our f-f-friends," Vorelle whispers back. "W-we want them to b-b-be c-c-comfortable with th-this."

Appolo HP 88/88 
Thursday June 18th, 2009 1:26:23 AM

OOC:Going out of Town in morning.Emergency.Won't be able to post until tueseday night sorry
Chris

Nebin the Green AC 17, HP 83/83 
Thursday June 18th, 2009 7:02:02 AM

"I have little need for treaure and no need for lost items I know nothing about. Bardamion can have whatever it is he's after. That's of no concern to me. If there is an island out there that's devoid of life I must do whatever it takes to restore the balance."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Bart ac 31 hp112/112 
Thursday June 18th, 2009 11:21:56 AM

Thats my point Aztyr, if the halfling is gonna come with us i break my contract, but still wil follow the conditions with in

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Thursday June 18th, 2009 3:59:58 PM


Vauhwyt whispers back to Vorelle, "You're right, sorry!"

Vauwhyt says to the whole party, "There you have it. Nebin says he's not going to worry about the treasures or the items, if there even are any. He trusts us to be fairr. So we're good to go. Aztyr, start your castings!"

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday June 18th, 2009 4:27:27 PM

"Not until morning Vauhwyt, I need the full compliment of my most powerful spells inorder to take us all there. I'll be casting for three trips to take us all there, plus the trips to bring me back here. As I said before that will exhaust my ability of that range spells. Don't worry I'll still be able to use my favorite spell though." She smiles...

"So, what's for supper?"

Down by the river/DM Buzz 
Thursday June 18th, 2009 9:09:47 PM

So the group begins to understand the chaos of law and as one Bardamion is the first to break the contract, the magic imbued with the scroll signed allows you all to know it. There is no sensation when it happens as most of you experienced with Val and there is no emotion involved, only a knowing of the fact. One by one, some with ease, some with much reluctance, the last individual to cancel the contract is Xiltachintalical.

The pocket paradise is a beautiful environment for your current needs. Fresh fruit grow in abundance from bushes and trees. Wild gardens run bountiful with vegetables and a river runs on an aimless path through the area large enough to support a small army. A large lake in the middle of the environment the river's beginning and end.

Bardamion explain's first what has happened to the family. "We were exploring the legend of the kraken fighting grounds and it is apparently true. After decending deep into the waters we discovered one of the biggest, oldest kraken monster we have ever seen. Colossal in fact. It was with that encounter that we discovered, this creature has more powerful magic then the typical sea monster and it had 10 other kraken consorts coming our way for battle. It was then mother decided a reevaluation of our situation was in order and she teleported us all to an island which we studied nearby. Yes, we did see the island in question, but we left that for you to take care of. We came back to our location and with some divinations discovered, that mother kraken was a pet for one of the old gods. Left to remain immortal until destroyed. Apparently, the fighting is to be a consort to the queen." The tall half elf looking male reaches up and grabs an apple from a tree. Rubbing it on his shirt, he then bites into it as Sherentiva remarks, "It's rather disgusting to be honest, and a couple of us thought we should attempt to do away with this creature, but mother being the wisest of us all asked what would that do to the ecosystem of this area. It would no longer become dangerous and boats of all types would enter those prestine waters. Islands would be raped of all resources and the natives of the area, despite their ferocity would be driven off or completely wiped out. Who knows, they likely worship the queen kraken?"

After swallowing the bite, Bardamion goes on, "Anyway, we are going to let that go. I suggest no one mention it, but then again, one rumor is as good as another." he smiles. "We were just about to locate you all when the migration hit and Daphenella disappeared, then mother or Xiltachintalical by name. Apparently, they arrived in two different parts of the wold and they are making their way back as fast as naturally possible."

Bardamion finishes the apple as Sherentiva goes into detail for Nebin what the mission is, as well as refreshes the memory of the others. "We are looking for an ancient device made by the Teucri. Have you ever heard of them?" After a response she continues, "We believe they left one of these on an island. We want it either recovered or destroyed. The larger the artifact, the more powerful they are. They have a wide range of magical uses and properties and one should handle these artifacts with the utmost caution. If the item can not be secured and returned to us, it must be destroyed to make sure agents of evil can not use the powers and to keep innocents from hurting themselves or others by accidently stumbling across one. The deal is, whatever you all gain in this venture and whatever we gain in this venture, because we are all working as a team, we all divide evenly between the twelve of us. There is no need to say you don't ask for treasure, you must accept it. If you want to give it to a charity or toss it in a river, the choice is up to you."

After taking a deep breath and a drink of water she continues "That covers, for now, the basics of the mission, now on getting there, we have an assortment of scrolls we carry while out on exploration." She pulls out a scroll of Teleport and passes it to Aztyr. "Ths might help you."

Looking around, dinner is abundant. One can eat it raw, or break out their own camp and cook what is available.

Vorelle and Champ 
Thursday June 18th, 2009 10:11:50 PM

Vorelle spends most of her time just exploring this wonderful new environment. She samples fruits and vegetables here and there, making no preparations to them other than brushing the dirt off.

Champ noses about for new spells. He is most defiintely not a vegetarian, so Vorelle feeds him a bit of the dried meat she has on hand.

Nebin the Green AC 17, HP 83/83 
Thursday June 18th, 2009 10:23:25 PM

Nebin listens to everything that is said. When its all over Nebin's head hurt. He didn't know about ancient artifacts or things like that. Nebin had a feeling that the simple days were over. That he was now in a bigger picture.

"I think I understand the basics. I want to fix the island. To undo what has stopped Nature's cycle. If that means giving you this device or destroying it I can do that."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday June 18th, 2009 11:26:56 PM

Aztyr looks at the scroll, "Aye it will help me some, thank you." She bows her head towards Sherentiva.
"I had a good look at one of the islands, It wasn't the dead island, but it was near enough that we can more easily reach the Island we think the object is on. I'm not sure but I did see 80 or so of the natives moving in war canoes about the inner waters. Does that mean the kraken don't patrol the inner waters?"

OOC: need to know the caster level of the spell please. So I can figure out how many it will teleport besides the reader.

Light Fortification, AC 26, 86/86hp Malgant 
Friday June 19th, 2009 4:57:34 AM

" Lorth, the natives are apparently very fond of poison. Gargul grants you he power to slow poisons travel through a person doesn't he? Nebin, if you are able to slow or cure poisons that would be a help as well. I am not so sure we want to face 80 of the natives, but if they try and stop us we will have to come up with something. One thing that Bardamion and Sherentiva did not explictly mention is that there is a rival power that craves these items as well. The Sons of Dread are a group of power hungry undead using people that wish to control these artifacts to enhance their own power. If it is indeed an artifact that caused this isle to become sterile then imagine what someone like the Sons could do with it. Frankly I would rather die trying to keep them from it than imagine them with it. They have made the same inquiies as we have about the island, but it seems they were not polite to the poet when they asked and were sent packing with no information. Thus far they have been able to keep pace with us on the hunt, despite our using several transport magics to get this far. I do not doubt that we will see them at some point. I tell you about them because if it comes to blows I expect they will give no quarter, and for myself, and I am pretty sure for at least Lorth, none will be offered."
Switching his focus to Bardamion and Sherentiva, Malgant launches into other lines of questioning. " Is it possible to speak with the Kraken Matriarch? If she was indeed the pet of one of the old gods she may in fact be the custodian of the artifact. Speaking to her may well prove far easier than besting her consorts. Perhaps there is a way we can appease her and gain the artifact."
Finally Malgant notices the necklace Vorelle wears now around her neck. " It would seem that you were busy in the day that we were gone Vorelle. Someday you must tell me the tale of what happened to earn you such status among the Minotaur. That necklace will grant you at the very least safe passage on the isle, and at best any aid that you request. You must have made some impression."

Nebin the Green AC 17, HP 83/83 
Friday June 19th, 2009 9:55:33 AM

Nebin turns and looks up at the massive minotaur. "I can remove the poison from an infected person after I've had enough time to prepare the spell. I'll make sure to do so tomarrow."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Lorth AC 25 HP 121/121 
Friday June 19th, 2009 2:41:45 PM

"Malgant, I always have delay poison prepared. You are also right, when we meet the Sons of Dread, no quarter shall be given by me. I have fought them before, they will certainly not offer any, they are evil to the core." Lorth then goes about the area finding the best fruits to sample. It has been a long time since he has had fresh fruit.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Saturday June 20th, 2009 12:18:10 PM

Vauhwyt muses NOT breaking the contract, just to mess with the lawful types, but in the end she thinks of what Vorelle would say to that, shrugs, and ends it.

"Well, that was real, and it was nice." she says.

Mookie caws, "But it wasn--"

Vauhwyt chokes him off and puts him deep in his pouch. "We all know the punchline, dummy," she tells the familiar. "That's why I didn't have to say it."

After she enters the pocket realm, Vauhwyt looks around curiously. She tries to sense spirits and see into the Realm of Shadow. If she can sense it, she'll even try to merge partly with the Shadow-Realm and see what happens.

"Curiousity hasn't killed this cat yet," she mutters.

After experimenting, she'll help Vorelle gather some food. "What's this necklace Mal is talking about? Sounds like he is impressed."

Vauhwyt likes the idea of talking with the Immortal Kraken. "I'll bet she knows a lot about stuff. Maybe she was even here when the Teucri did their installation of the thing. If she is grumpy, we might be needing a present to give her, or even some way to make her less grumpy. Too bad we don't have a talented bard to sing a happy song to her. Do we even have anyone with a modicum of Diplomatic skill?"

"Could we send her a messenger to ask her to parley, like a dolphin or a water elemental?" She looks at Nebin. "Or some smart seaweed?"

Nebin the Green AC 17, HP 83/83 
Saturday June 20th, 2009 1:47:51 PM

"Summoning a water elemental is simple enough. Finding one that will agree to visiting teh Kraken Queen might be a little harder. We might have to make an offerring to the elemental. Talking with the Kraken Queen could be dangerous. What you think as proper diplomacy might be offensive to her. The water elemental might be able to offer some advice on dealing with her."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Saturday June 20th, 2009 2:34:07 PM

"I wish I could Alter myself and become a mermaid. But I never met one."

Light Fortification, AC 26, 86/86hp Malgant 
Sunday June 21st, 2009 1:01:06 PM

" Even though you all have graciously let me handle most of the negotiaions with the....um....people we meet I am not a trained diplomat. I try to do things that would be considered polite to my culture and not offensive to any others I have met and talk to people reasonably. That's about it. Do you think she would consider speaking with us? I agree she would be one of the most experienced creatures in the Wold. Are Kraken intelligent?"

Kraken discussion/DM Buzz 
Sunday June 21st, 2009 4:22:17 PM

Vorelle and Champ spend time frolicking through the unnatural existence. Every item harvested and eaten is fresh and crisp. Jerky is provided for her friend.

Nebin agrees to assisting the group. He admits, he can take care of poisons.

Aztyr gratefully accepts the scroll. When asked what level it is at, Sherentiva sighs, "Only ninth right now. Perhaps another of you is skilled in using magical devices?"
Also, From your scouting journey, you have a spot on the dead island picked out to teleport to, if you want to use it, but if you wanted to scout out a spot on the first island you flew over, that is fine, I just need you to tell me which square you studied. At this time, I have you down as studied X20, the southern tip.

Archipelego

Malgant gives advice on protecting themselves from poison, then goes into detail on their adversaries, the Sons of Dread, for their new member. He also acknowledges the benefits of the village token around a local hero's neck.

Lorth confirms, he has no mercy for those devoted to the Dread.
It is easy to enjoy the many fruits available. As rich, large strawberries and plump pears are in abundance.

Vauhwyt cares about what other group members might feel about her actions and does not tempt the "lawful types. Highlight to display spoiler: { Looking into the realm of shadow shows you inclosed, in what would appear to be a glass bubble, in an ethereal state. You realize, you are not able to escape this device through the shadow, but as long as you remain in the bubble of the pocket paradise, you can use your abilities. There are no dead in here.} Hanging out with the ranger, she asks about the necklace. She too asks about the Kraken Queen.

As for the Kraken Queen, discussion begins on dealing with her. Bardamion shakes his head in doubt., "First off, I doubt you can withstand the pressures of that deep a water. You are looking at five to seven leagues under the sea. That is around twenty one miles, approximately. Second, their instincts are primal in nature, you have absolutely nothing it would want and the Teucri device was there before the old gods came into existence, so it would not know anything about it or care to. I would think whatever force it would take to defeat her, in her own domain, would be very near extraordinary and expensive. She is obviously an awakened creature of unknown power and should be at the very least, avoided."

Light Fortification, AC 26, 86/86hp Malgant 
Sunday June 21st, 2009 6:32:02 PM

"If she is so deep then our little group should not even be a ripple on the surface to her. As to your Question Aztyr I doubt the small canoes the natives use are of concern to her either.Let us rest and prepare to go to the island tomorrow then."

Nebin the Green AC 17, HP 83/83 
Sunday June 21st, 2009 7:07:33 PM

"I think Bardamion is correct. Dealing with a Kraken, let alone a Kraken Queen of her power is not something we have to do right now. Maybe at a later time it will be necessary but I hope not. Let's say this Kraken Queen has this Teu... whatever device. I doubt she does but just for arguments sake. Sure we can't get it but neither can anybody else."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI


Vorelle and Champ 
Monday June 22nd, 2009 12:41:13 AM

"If w-we d-d-don't have to d-deal with the K-K-Kraken Qu-Queen, I d-don't see why we sh-should," is Vorelle's only contribution to the discussion. She finds a stick for Champ to fetch.

Lorth AC 25 HP 121/121 
Monday June 22nd, 2009 8:42:43 AM

Lorth nods at Vorelles statement, he is in 100 percent agreement.

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 22nd, 2009 9:42:17 AM

" Can't is such an imprecise word. The Sons of Dread employ the undead regularly. An incorporeal undead would not be affected by the pressure and could survive underwater. If it were in a scryable location their wizards could scry it and teleport to it. They are far more ruthless than we are and would sacrifice operatives trying to retrieve the artifact. I wouldn't consider it safe until I had either destroyed it myself or turned it over to Lady Zill and her family."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Monday June 22nd, 2009 11:16:43 AM


The liontaur listens carefully to Malgant's mention that the Sons of Dread use scrying magic.

"There's a reason," Vauhwyt tells her friends, "that the very first spell of the fourth order that I learned was Detect Scrying. I have that puppy running twenty-four-seven."

She nonetheless agrees that swimming down twenty-thousands leagues under the sea is not her idea of a worthwhile side-quest.

"Let's just wait for morning and blip to Dead Island," she suggests.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 22nd, 2009 4:29:51 PM

Aztyr helps herself to some fruit and nibbles on it. "Are we staying in you place until morning or will we be leaving before we bed down?

Morning in a pocket/DM Buzz 
Monday June 22nd, 2009 11:25:01 PM

The talk of the Teucri device and the Sons of Dread goes on into the night as the pocket paradise provides an idea environment for all within, to pass the night away.

Bardamion does not believe the Teucri device is with the Kraken Queen. "If it were, it's effect would have repercussions on more then just one island, considering how far away she is from the entire island chain. No, it is more likely, either the device has enough power for just the one island or there is some type of mineral deposits there that is toxic to living objects."

Whether the group members set up their tents and sleeping bags are up to them. There are areas of fine soft moss a person could curl up on and sleep sound, since the forces of nature within the item are at worst, comfortable.

It is hard to tell when morning arrives, but Bardamion and Sherentiva seem to know as they wake everyone for their day. Sherentiva lets the group know, "Once we all redo our spells for the day, we will release the pocket dimension and we will be returned back to the Wold, so feel free to eat some breakfast and prepare for the day.

Once back onto Minotaur Island, the party of people return to Gnym to find that it too is starting a fresh day.

Young minotaurs butt heads and wrestle in the surf while the fishermen get their boats and equipment ready. The party spots Voshnim this morning, preparing his boat and equipment for yet another day on the water.

Sherentive wishes you all luck before you see her walk steadily to the old minotaur poet, perhaps to talk to him about other past works of his.

Bardamion tells the group, "Stay on your toes while working and watch for the unexpected. I will contact you all this evening to find out what you have learned."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Tuesday June 23rd, 2009 10:37:23 AM

In the morning, Vauwhyt casts her usual Detect Scrying and asks Aztyr, "Do you need us Taurs to be smaller?" If so, she casts Alter Self and switches to elf form.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 23rd, 2009 11:53:38 AM

Aztyr uses her Rod of lesser Extend and refreshs her Mage Armor, after eating some more of the fruit inside the pocket dimension.
To Vauhwyt, she replies,"Aye, even with the scroll given to me, I can only take three man sized people with me, my own magics are not yet powerful enough to take more. That's why I'll be loaning Malgant my hat yet again this morning."
To the group Aztyr says,"I will be taking three on the first teleport, I think it's probably be best if I took Malgant, Vauhwyt and Lorth. On the second trip Appolo, Nebin and Vorelle. Then I'll return and get bart, then use the scroll to get us there. My reasoning for the order is if something happens here, Bart can take care of himself without any problem. And taking Lorth on the first trip, once there he can summon his steed and take on just about any trouble that should pop up before the rest of us are there.
Well, here Malgant."Aztyr offers her hat to him again.

Appolo HP 88/88 
Tuesday June 23rd, 2009 1:38:12 PM

After watching and listening to the discussion and then gettinga good nights rest anda good breakfast,Appolo walks up to Bardamionas he leaves"watchout for the unexpected."He says with wicked smile and luagh"My firend we are the unexpected.People places and things better watchout for us."Appolo is in a very good mood in the morning as he jions the others and is ready to leave"Remeber folks no Krakken fighting."He says smiling and eatingan Apple.

Lorth AC 25 HP 121/121 
Tuesday June 23rd, 2009 1:46:00 PM

Lorth nods in agreement with Aztyr, "I have no problem going first.", he says. He then readies his gear, smiling to himself when he hears Appolo's take on the unexpected.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 23rd, 2009 5:26:34 PM

Malgant wakes and as usual performs his morning ceremony and prays. He prays for anti poison prayers and for a prayer to reduce his size so that Aztyr may teleport him. " I am ready to go whenever the rest of you are."

OOC
pressed for time right now. Ill redo my spells in the morning when I get in from work.

Are we there yet?/DM Buzz 
Tuesday June 23rd, 2009 6:30:56 PM

Please list your spells for today on your next post or spell levels marked off. As well as spells marked off on that list for daily buffs for friends and self. Aztyr, please make sure your weight limit for the spells are accurate. I also have a question in the rules board about taurs turning into humanoids. Either way, you will be able to decrease your size with the spell, but the form you can take is in question.

The day begins and everyone eats their fill before leaving the security of the rod. If anyone wants to give away those gifts to the old poet before they leave, now would be their last chance for awhile. Sherentiva can be seen giving the old sailor a small silver chest. Bardamion can be seen leaving the village, north toward the capitol.

The group gathers around for discussions and wander away from the village, waving to those that have grown close over the last couple of days. The children follows the group for a bit until their mothers begin to call them back toward the village and each party member has over a dozen different sea shells, gifts from the awe struck kids who rarely see a priest, let alone a Protector and a bunch of his adventuring friends.

Champ whimpers when given the command to stay, but as he sits next to the minotaur woman, his tail wags in hope his best friend will return.

After finding a secluded spot away from view. Aztyr finds after about five minutes, it will be easy to get a bearing on this location for future teleport returns.The group can proceed in the order they desire.

Nebin the Green AC 17, HP 83/83 
Tuesday June 23rd, 2009 9:46:32 PM

In the morning Nebin stands on the beach, arms stretched up to the sky. Feeling the suns warmth. Energizing him and preparing him for the days events. Nebin gives each of the children seeds for trees he thinks will grow in this climate. Once the meeting starts Nebin eats a small breakfast of jerky and clean water. Before they leave, Nebin will runs over to Champ, scratches him behind the ears, and gives him a piece of jerky.

"I am ready." Nebin states when he runs back to the others.

Nebin the Green AC 17, HP 83/83 
Tuesday June 23rd, 2009 9:48:28 PM

OOC: Nebin's spells for the day

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Vorelle 
Wednesday June 24th, 2009 12:22:37 AM

Vorelle makes a final check of her quiver to ensure that all is ready, hugs Champ good-bye, and is ready to depart.

She moves to stand with her companions, and waits patiently for them to finish their preparations.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 24th, 2009 4:04:56 AM

Malgant cherishes the children's wonder and excitement at the groups presence. This is what it is like to be accepted among your people. No judgment, no reproach, just admiration. He follows Aztyr out to the spot she chooses and waits patiently as she gets the lay of the land. He knows not to rush her, since her arcane magic seems to be so fickle about location. When she says she is ready he casts his preparatory spells for the trip. Using his rod of lesser extend he casts delay poison on himself, and Aztyr and casts reduces person on himself. He extends all of these spells(22 hours on the delay poison and 22 minutes on the reduce person). in his new reduced form he announces to Aztyr that he is ready to go.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration

Spell list updated and cast spells ticked off.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=51 ; d100=58 ; d100=92 ;
Wednesday June 24th, 2009 11:14:08 AM

Aztyr picks the same location just outside the village and refreshes her memmory of it. Once finished she asks Malgant, Vauhwyt and Lorth to step close and hold onto her carrying harness. She then closes her eyes and pictures the spot on the beach she studied yesterday. (x-20) She then starts a short chant in Tauric and everyone in the small group going feels a squeezing sensation(Malgant felt it the last time aslo), it felt like it took hours but it was only an instant and the squeezing disappeared and they were standing on a sandy beach of a lifeless island.
"Well, we're here, if you'll let go, I'll go and get the next bunch."
Once they have let go, Aztyr starts up her chanting and winks out of sight,
She reappears back with the group just outside Gnym, "the next three ready? Bart, I'll be back shortly for you."
She repeats the spell for a third time and she and Appolo, Nebin and Vorelle all vanish to arrive near the first group.
"Let be catch my breath and I'll go get bart. I really hate the feeling of being squeezed like that it reminds me of something else...."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -3

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d10+8=17 ;
Wednesday June 24th, 2009 12:49:31 PM

Vauwhyt in elf form smiles at Aztyr and readies for the teleport. When she arrives, she switches back to liontaur form.

Then she casts False Life and shares it with Mookie -- 17 hp! woot!

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (8 hrs)

Nebin the Green AC 17, HP 83/83 
Wednesday June 24th, 2009 3:26:27 PM

Nebin staggers and puts his hand to his head. "Whoa...I really don't want to do that again. Not very pleasent. So where are we?" He asks and looks around once his head clears.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Appolo HP 88/88 
Wednesday June 24th, 2009 6:57:16 PM

Appolo readies himself for the teleport and waits his turn.

ONce on the island Appolo looks around"Ok folks game time.Let's fchack this place ouT."

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