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Threshold of Death round 245 DMBZ 
Tuesday July 14th, 2009 10:41:50 PM

The heroes say their final goodbyes to Quinn. The Children of Chaos search the tomb looking for any useful items or treasure that the vampires may have left behind. No sense in leaving it for wandering drow or monsters to find. As the search of the tomb concludes, the heroes discuss destroying the book, and what the connection to the gate might mean.

And now for the trip back...but how long will it take?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

OOC- Steve will get the honor of handing out the treasure at the end of the module.

If there are any special means to return to the temple, please discuss for the next 'round'. Otherwise, I will assume you are walking.

Kazak Ac 36 Hp 190197 FoM , silversheen , Good Hope 
Tuesday July 14th, 2009 11:13:20 PM

"I'm with ya " growls the dwarf to Peerimus

" lets do it quick .... teamwork .... we're all in dis together "

Angus HP 71/71, SR 20, AC 27 
Wednesday July 15th, 2009 6:57:26 AM

Angus smiles as he is please to hear that the little gnome can plane shift and Angus nods to Firn'gear "It is good to hear that we will not be trapped on another plane. That magic is currently beyone me. We are in your capable hands then."

Angus will move off with the others.

OOC: How much time will elaspe in traveling to the gate: for spells.

Spell slots: Used/Available
0 Level 2/6
1 Level 5/9
2 Level 6/14
3 Level 5/8
4 Level 3/8
5 Level 0/7
6 Level 4/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 1.5/16 hours
Message on everyone 32/160 minutes
Resistance to Fire - 32/160 minutes
Resistance to Electricity - 32/160 minutes
Resistance to acid - 32/160 minutes
Resistance to sonic - 32/160 minutes
Resistance to cold - 32/160 minutes
Polymorph - 16/160 (Pixie 18 Dex 7 str +1 AC size +1 AC natural)
Darkvision (from Scroll) -238/300 rounds
Protection from Evil - 9/160 rounds
Haste on everyone 8/16 rounds
Shield 6/160 rounds

Rod Of Maximize 1/3



Durgan Stonewall (AC 33; HP 176/230) - Sub/Al 
Wednesday July 15th, 2009 9:35:31 AM


As the others find or identify the spoils of battle, Durgan aides in collecting and packing them away. If there's one thing that dwarves do well, it's to pack goods about.

"Will we be climbing across that chasm over the grell?" he asks. "Or do ye have the magic remaining to get us to the other side?"

Rolls and Actions

Active Effects: Message 35/160m, Barkskin 10/30m

Items Expended: Potion: CMW x3 PfE x2, Enlarge Person; Misc: Defensive Stance 3/3

Hit: +29 (+26Sheet, +1Haste, +2Bane)
Damage 1d10 +13 +2d6Bane (+11Sheet, +2Bane)

Xenia (AC31, HP92/92) 
Wednesday July 15th, 2009 11:33:36 AM


Xenia brushes her hands together as she finishes the last of her search. Working with vampires has its advantages. It may be dusty work, but at least it's not all wet and covered with blood.

Without a word, she starts back down the tunnel, retracing their way to the surface. Truth to tell, it would be good to have another look at the area around that drow signpost. The Trace guy never did take a look at the ground around that area for her. Knowing some more about the area might help her decide what sorta supplies to lay in before making a sneak into whatever town, city or fortress the drow had nearby.

For the first time in her life, the dusky half-drow girl gives serious thought to what might be required to track down the man who had sired her. The sheer dearth of necessary information itself looms as a gargantuan daunting presence. To find out more, she would surely have to speak or otherwise interact with some of the drow themselves. She would most surely have to dye her hair. But what to do about her eyes? Wynn was always better than she was at disguises. He would know what to do. If he were here.

The thought brings a pang of longing that the months in this strange southern land cannot seem to diminish. Someday. Someday, she would find a way back. But today, Xenia walks on.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Darkvision 3h, Status 30/180m, Spell immunity 20/160 minutes, Longstrider 30/1h, MCaE Peerimus 30/50m, Fly 5, PfE Ends r247, Blinking

Spell Immunity 160m (glyph of warding, bestow curse, hold person, and unholy blight)

Items Expended: Wands: Longstrider 47/50, CLW 42/50 ; Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Winged Boots 2/3, Hero Points Used 2

Angus HP 71/71, SR 20, AC 27 
Wednesday July 15th, 2009 4:18:56 PM

OOC: Please note that Rash and Angus have detect magic active and Firn'gaer has Arcane sight. We should know what is magic. It could be very helpful to take particular items especially if we are going to another plane. Those of the group may actually be able to recognize some of Quinn's magic items since they adventured with him for some time.

Any help Steve?

Threshold of Death round 245 DMBZ 
Wednesday July 15th, 2009 4:52:07 PM

OOC - I am aware of the detect magics. The loot will not give anyone a significant boost, and is likely to be sold in entirety. I am attempting to move the game along here. Also, you shouldn't assume that the gear Quinn carried while with the group is what he had now.

DM SteveK 
Wednesday July 15th, 2009 6:23:02 PM

ooc: and besides, I didn't give BZ a complete list of the stuff Quinn, Quentin, and thier cronies have. Let's assume that the proximity to Koshe-Marr is interfering with detecting the magic. That way we don't have to worry about what it is until after the group gets back to a safer location. :-)

Threshold of Death round 246 DMBZ 
Wednesday July 15th, 2009 9:45:40 PM

The treasure is collected and packed away. The group heads out, back towards the temple. It shouldn't take as long to get back there as it did to reach the tomb, provided there are no long delays. The spells covering the gate will expire shortly after though, so there is not much time to waste!

OOC- Please list any specific actions taken on the trip back. If anyone wants to speed up the trip, go ahead and organize a plan. You may assume you have up to an hour's worth of actions if needed. If anyone wants to call a specific stop along the way, I will resume the next post there. Otherwise the next post will find you in the temple.

Rash Trinka hps 121/142 AC 33 
Wednesday July 15th, 2009 11:11:26 PM

Rash moves along at whatever speed the group decides to move at, not having any helpful spells to move them along. When the get back to the sign post, Rash notices Xenia's wanting to look around. She puts a hand on her shoulder trying to steer her away from the area saying, "Honey, Let's get the gate closed before we start another adventure. Always good to finish the first batch of cookies before starting the second." (ooc lets get back to the temple)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2!, Endure Elements, Comprehend Languages, Protection from Evil!, Entropic Shield!
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Augury
Third:Fly*, Invisibility Purge!, Magical Vestment x 2, Prayer, Searing light x3!
Fourth:Dimension Door*, Divine Power, Divinitation, Death ward!, Magic Weapon Greater x 2, Freedom of Movement!
Fifth:Flame Strike!*, Righteous Might x2!, Disrupting weapon x 2!, True Seeing!
Sixth:Blade Barrier* Heal x2, Bear's endurance mass!, Wind Walk!
Seventh:Power Word Blind*!, Summon Monster 7!, Greater Restoration, Holy Word!
Eighth: Phase door* Discern location!, Holy Aura!, Spell Immunity Greater!

Greater spell Immunity lasts 92/160 minutes
Status lasts 92/180 minutes (cast on Xenia)
Freedom of movement 92/160 minutes
Spell immunity on Xenia 80/160 minutes

greater spell immunity: harm, flame strike, glyph and greater glyph



Xenia (AC29, HP92/92) 
Thursday July 16th, 2009 9:34:16 AM


Xenia shrugs. The Chaos Guys have their reasons. Good reasons. And the only one who could really help at this time, weerdo Trace, seems to be off in his own head somewhere. Like he's not even here.

"I'll fix that broken rung. Wait for my go ahead 'afore you try and cross."

She lifts off the ground and then disappears before zipping out over the chasm, mindful of the grell brain things below.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Darkvision 3h, Status 30/180m, Spell immunity 20/160 minutes, Longstrider 30/1h, MCaE Peerimus 30/50m, Fly 5, PfE Ends r247, Blinking

Spell Immunity 160m (glyph of warding, bestow curse, hold person, and unholy blight)

Items Expended: Wands: Longstrider 47/50, CLW 42/50 ; Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Winged Boots 2/3, Hero Points Used 2

Angus HP 71/71, SR 20, AC 27 
Thursday July 16th, 2009 1:26:48 PM

Once at the chasm Angus will add "We should not leave the Grell to eat the next few groups of people that wander by. How do you want to dispatch them? Spells or let the fighters have at them as they are not threat to our warriors."

Spell slots: Used/Available
0 Level 2/6
1 Level 5/9
2 Level 6/14
3 Level 5/8
4 Level 3/8
5 Level 0/7
6 Level 4/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 2.0/16 hours
Message on everyone 62/160 minutes
Resistance to Fire - 62/160 minutes
Resistance to Electricity - 62/160 minutes
Resistance to acid - 62/160 minutes
Resistance to sonic - 62/160 minutes
Resistance to cold - 62/160 minutes
Polymorph - done (Pixie 18 Dex 7 str +1 AC size +1 AC natural)
Darkvision (from Scroll) - done
Protection from Evil - done
Haste on everyone done
Shield done
Detect Magic - done

Rod Of Maximize 1/3


Peerimus AC 35 HP 137/137 and Yorrick AC 33 HP 90/166 
Thursday July 16th, 2009 2:02:15 PM

Peerimus walks along, "The Grell? I had thought to take care of them right after putting a final end to the current threat of Koshe Marr. These caverns are frequented by Drow and Vampires. I doubt there are other wandering groups through this area. They can wait a few days." Peerimus looks at Yorrick, "Jurgen you can take him correct?"

Peerimus will shift to an eagle and fly over the chasm. Returning to human form and then moving on to the temple above and the walled sealed gate. "Rash, do you have an Aurgury spell that we might inquire if bringing down the wall will result in an unforseen issue happening?"

Rash Trinka hps 121/142 AC 33 
Thursday July 16th, 2009 2:54:04 PM

Rash will cast her augury spell asking, "If we bring down the wall blocking the gate, will we be able to pass through the gate to destroy the corrupted book without creatures from the otherside coming through?"

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