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Revi AC24/16T/16FF *Total Def* HP86  d20+4=9 ; d20+4=14 ; d20+4=11 ;
Monday June 22nd, 2009 4:20:31 AM

Revi decides to throw some caution to the wind and runs forward up the scree and is going to try and climb up towards her opponents, while going on total defense.

Climb rolls: 9, 14, 11,


Arm[HP 33/33 AC 22] 
Monday June 22nd, 2009 6:05:34 AM

Realizing that, even on his best day, Arm would be unable to reach them with an arrow, he continues his song to encourage his comrades (inspire courage +2 - +2 vs charm and fear, +2 to attk & dmg rolls, but ONLY to those who can hear it...though I suppose Revi would be proctected for 5 rounds afterward as if I had stopped singing, correct Nellie?).

OOC: Ed, great idea with the triangle, but there's a small problem..the 60' part is a SLOPE, so therefore (dot dot dot) the triangle is not a RIGHT triangle and the Pythagorean Theory would not apply. Am I right or has it been too long since my last geometry class? lol :)

Julian (Small size) AC 22? hp 64/72 (Mage Armour, Message) 
Monday June 22nd, 2009 6:34:50 AM

OOC: use the cosine rule!
c^2 = a^2 + b^2 -2ab x cosC - it's like Pythagoras but takes into account the non-right angle. Steep needs only be 30 degrees (do you Americans use degrees? ;) ) so the right-angle would stretch out to 120, which is for the cosC bit. I'd make the calculation for you but I refuse to use feet :P That and I don't have a calculator handy.

Shadow [AC 24/19 HP 47/47]  d20+13=22 ; d3=3 ; d20+13=16 ; d6+1=6 ; d6+1=6 ;
Monday June 22nd, 2009 9:22:45 AM

Once Shadow realizes what is going on he will return fire on the bugbears.

Actions:
To hit= 22, 16 (disregard the d3 miss hit)
dmg=6, 6

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Monday June 22nd, 2009 1:54:55 PM

((OOC: You avoid the problem of the slope by forming an imaginary right-angle in the sky over your character's head, not at the base of the cliff--that's why you need vertical height from your character[i], and horizontal distance [i]from your character--not vertical height from the base of the cliff. ))

Thar AC 27/26, 70/70 hps, Mag Circle vs. Evil  d20+4=23 ; d20+4=13 ;
Monday June 22nd, 2009 4:39:33 PM

"Well heck... This isn't going to get any better anyway..." Thar grumbles to himself. Deciding to follow Revi's lead, he decides to begin climbing too while practicing total defense... Hopefully he'll reach the top before he becomes someone's pincushion... Worse, he begins thinking about Ruby and his lost opportunity to tell her how he feels if he is killed climbing. That thought makes him even more resolute to reach the top and take out his anger on the bugbears...

AC 30, 70/70 hps

Climb Rolls = 23, 13

Raindrops Keep Failing on My Head (DM Nellie)  d20+6=19 ; d20+6=22 ; d20+6=23 ; d20+6=23 ; d20+6=10 ; d20+6=9 ; d20+6=19 ; d20+6=18 ; d8+3=10 ; d8+3=5 ; d8+3=10 ; d8+3=4 ; d8+3=8 ; 2d4+2=7 ; 2d4+2=8 ; 2d4+2=10 ; 2d4+2=9 ; d8+3=8 ;
Tuesday June 23rd, 2009 1:48:10 AM

As the arrows continue to fall, the Mithril Order works on various plans to rid themselves of the archers...

Ruby climbs up to get a better bead on the bugbears. She finds a suitable tree and shimmies up it. (OOC: I'm assuming that Ruby is trying to perform accelerated climbing at ½ move rate DC 15. If not, let me know). She makes it up about 30 feet.

Edmund disappears from view and tells Julian to get ready. Julian tries to cast a spell, but fumbles it.

Wynum stubbornly stands his ground and fires at the bugbears once more. There is another couple of grunts and Wynum watches as they hit the ground. He also spots two more come forward and take their place.

Revi manages to cross the scree slope (remember... ½ move rate through the scree) and makes it to the base of the cliff. She can begin climbing it next round. (OOC: Climb DC 20.) Thar joins her at the base of the cliff and prepares to begin climbing, though he's beginning to think maybe he should have had a heart to heart with Ruby before engaging in such a dangerous activity! (OOC: Ummm...you can't climb and be in Total Defense. :( Also, once you begin climbing, you loose your Dexterity bonus to your AC. Sorry! For my climbers, remember that climbing you move at ¼ your move rate. So if your base speed is 30, then you can do a double move and cover 60/4=15 feet per round. You can also attempt an accelerated climb by taking a -5 penalty. You are then allowed to move at ½ move rate. So with accelerated climbing with a base speed of 30, you can cover 60/2=30 feet per round.

**To speed this up, I'm going to say that the shelf is 50 feet above the base. Sooo, that would be 3 rounds of regular climbing, or 2 of accelerated climbing). That also means that if you wish to shoot, there are no longer range penalties.**

Arm continues to sing, encouraging his comrades to great feats of bravery (Yep on the 5 rounds afterward).

Shadow also takes up a position and fires up onto the shelf. He too hears a grunt of pain.

The bugbear archers growl in anger as Edmund disappears, and turn their sights on the archers who has taken down two of their own. Half of them take aim on Wynum, and the other half on Shadow. Though a few miss their mark, several of the archers hit Wynum full on (5 hits for 29 damage). (OOC: I show Shadows AC at 20 with the +1 leather armor and the Ring of Prot. ...not sure where you're getting the 24 from). Shadow fairs somewhat better, and only gets hit two times (16 damage).

Meanwhile, several streaks of light flash from the cliff shelf and come ripping toward Thar and Revi. Thar takes 15 pts. damage from the bolts and Revi takes 19 damage.


Revi AC24/16T/16FF *Total Def* HP 67/86 
Tuesday June 23rd, 2009 5:01:50 AM

"This was as stupid idea Thar, why did you let me think of it!" Revi wasn't in the mood to be a pincushion, and a dead one to boot, "Time to take cover in the tree's, run!"

Revi runs x4 move down the slope and into the cover of trees so she can't be seen = 160'.


Arm[HP 33/33 AC 22] 
Tuesday June 23rd, 2009 6:00:13 AM

Arm continues his song to bolster his friends as he slowly approaches the cliff face.

OOC: Nice, Julian! I had forgotten about the cos rule...it's been about 25 years since my last geometry class, so you'll have to forgive me.. :) OH, and Ed, that's a cool way to measure as well!

Shadow [AC 24/19 HP 47/47] 
Tuesday June 23rd, 2009 9:38:45 AM

(OOC: I have it as listed 19 without dex and 24 with dex)

Shadow winces in pain as he is unable to avoid the incoming arrows. "Are we sticking with it or retreating?" If he sees Wynum continue to fire he will also. If he sees Wynum moving back in to the cover he will move to the trees.

Actions:
If still firing - To hit= (the dice roller does not work right now, so 2X d20+13)
dmg= 2X d6+1

Wynum [AC18. 4 arrows spent. 17hp. See Invis.] 
Tuesday June 23rd, 2009 9:42:27 AM

His protection gained from range suddenly and inexplicably vanished, Wynum immediately retreats to the woods (up to 160') and towards Edmund, his coat wet with blood. Not even having had the time to scream in pain, he talks to the message spell.

"Gah. That wasn't... wise. Can't stay to cover you. Can you really climb that?"

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Tuesday June 23rd, 2009 1:53:20 PM

"Really, probably, indeed almost certainly very unwise," Edmund says into the Message spell as he sees people trying to scale the cliff. "Going up that is suicidal. Perhaps you should look for another way up, or around?"

"Alright, Julian," Edmund says through the spell. "You're going to have to get yourself down to fifty pounds. Either drop some of your baggage or shrink yourself--but whiche'er it is, be quick about it!"

Edmund then begins casting a fairly lengthy spell: Summon Monster IV.

DM Sanity Info.
Standard Action: Cast Summon Monster IV.
Move Action: None
Checks: N/A
Saves: N/A

Spells/Durations/Effects
Invisibility on Self (79 Rounds Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Tuesday June 23rd, 2009 3:13:35 PM

Thar grunts as the lightning bolt slams into him, and he suddenly sees the wisdom of retreating. He turns and follows Revi down the hill, running to a spot that will provide cover behind some trees, etc.near where Ruby is concealed...

Ruby [HP: 74/74 - AC: 24][][]  d20+9=29 ; d20+4=19 ;
Tuesday June 23rd, 2009 4:39:33 PM

Ruby's heart drops into her stomach as she notices the spells that are suddenly slung what she is starting to think might be her dear heart. Growling to herself she continues to make her climb up just a little further. Her movements continue to stay true and she continues to keep up her accelerated climbing as she wants to try and get up just a little higher than the bugbears now. To be able to see exactly what is on that ledge would be a great asset.

Her eyes continue to make notes of the tree, trying to pick a good spot that will allow her some cover from the archers but allow her the advantage in returning fire.

[climb 29*natural 20* and spot 19]

Revi AC24/16T/16FF *Total Def* HP 67/86 
Tuesday June 23rd, 2009 5:45:39 PM

ooc: was it a lightning bolt, or magic missiles?

Magic Missiles---Nellie

Julian (Small size) (Mage Armour, Message) AC 22? hp/72 = 64+16, Bear's Endurance  d100=39 ;
Tuesday June 23rd, 2009 8:45:25 PM

Fumbling the spell, Julian mutters to himself, "Well, on second thoughts then," and he casts a different spell.
Bear's Endurance.
Spell check, 39 pass



Singing in the Rain (DM Nellie)  d20+8=13 ; d20+8=10 ; d20+8=9 ; d20+8=26 ; d20+8=28 ; d20+8=17 ; d20+8=9 ; d20+8=15 ; d20+8=15 ; d8+3=11 ; d8+3=4 ;
Wednesday June 24th, 2009 12:25:12 AM

Reeling from the effects of the attack, Revi and Thar move off the scree slope (remember, there is **no** running on the slope area). Revi gets about 20 foot into the forest, and Thar makes it to the edge of the forest.

Arm continues singing and edges his way slooooowly toward the cliff face.

Both Wynum and Shadow retreat back into the forest. Wynum looks to be in a bit of a bad spot after the last attack. He does his best to figure out where Edmund got off to, but it's a little more difficult due to the fact that the mage is invisible. On the bright side, there is the continual muttering of arcane words to help guide Wynum in the right general direction.

Edmund repeats the incredibly long incantation required to summon a bit of magical help as Julian casts a spell of his own...successfully this time.

Ruby heads further into the tree and is able to gain a small measure of altitude above the shelf (she's now at 60 foot in the tree). She has an excellent view of the eight bugbear archers lined up on the edge. She also sees two fallen bodies and two other bugbears anxiously waiting their turn to shoot. Scooting around several branches, she finds a spot which allows her a bit of cover (+4AC). However, Ruby knows that it will be a bit delicate to keep her balance once she has her weapon in hand. (OOC: Balance check DC15 while shooting from the tree. If you roll below 10, you fall off your perch and take 6d6 damage)

Seeing that all the other targets have retreated to the woods, the bugbears howl with glee as Arm heads their way singing a merry tune no doubt! All eight archers sight in on him and let loose. Fortunately, only two arrows are able to connect (15 pts. dam).


Revi AC20/15T/15FF HP 67/86  d20+9=26 ; d6+5=7 ;
Wednesday June 24th, 2009 12:46:21 AM

Turning around, drawing her composite shortbow, and moving to take partial cover behind a tree near the treeline, Revi draws back and lets loose an arrow at the Bugbears.

No idea what the range is, so I have not modified the to hit AC score for that (70ft range increment for CSB).

Bow Attack1: +9 ranged, +1 bard song: Hit AC 27 for 7dmg (1d6 +4, +1 bard song)


Arm[HP 18/33 AC 22] 
Wednesday June 24th, 2009 5:58:58 AM

Seeing that a direct attack will not work, Arm painfully switches direction and makes his way as quickly as he can toward his friends in the treeline (still singing), hoping that his other companions will have better luck with their attacks.

Wynum [AC18. 4 arrows spent. 17hp. See Invis.] 
Wednesday June 24th, 2009 11:09:22 AM

[OOC: Wynum's See Invisibility effect should still be in effect, hence my going toward Ed! Well unless he's hiding behind trunks, which he might just as well do.
Also Revi I think the bard's song gives a +2, not a +1]

"You right, Ed. I'll go around. Might need some healing though. Thar, are you there?"

Wynum trots to the cleric, trying to stay in the cover of the trees, and keeping an eye on Arm.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Wednesday June 24th, 2009 11:57:27 AM

As Edmund finishes his spell, his mighty and powerful magical ally binks into existence. It appears to be a bobbing light.

"Ah! There are you are!" Edmund says to it, before addressing Julian. "Ready yet?"

((OOC: Holding action until I hear from Julian. Julian, you'll need to be under 50lbs. total weight before you can go.))

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil  d20+4=17 ; d20+5=23 ;
Wednesday June 24th, 2009 12:28:42 PM

Thar follows Ruby's trail and finds a nearby tree of a similar height. Before climbing, he gets out his rope and wraps it around his shoulder and chest, so that it's easily accessible. He begins to climb his way up and looks for a point high up that he could possibly tie himself off to... (next round)

Climb = 14
Balance = 23

Shadow [AC 20/15 HP 47/47]  d20+9=21 ;
Wednesday June 24th, 2009 2:03:47 PM

(OOC: sorry for the confusion on AC - was on my sheet - so not really sure where I got the numbers)

IC: "Ruby are you able to launch an attack from there?" Shadow calls up into the trees. If she responds that she can, Shadow will search for an appropriate tree to climb and help out.

Spot=21

Julian (Small size) (Mage Armour, Message) AC 22? hp/72 = 64+16, Bear's Endurance 
Wednesday June 24th, 2009 7:08:38 PM

Julian drops his pack, retrieves his wand, activates and almost disappears. He stands now 18 inches tall.
"So, is he going to throw me up there?"

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=10 ; d20+14=21 ; d20+14=30 ;
Wednesday June 24th, 2009 7:54:46 PM

Through the message spell cast by Edmund earlier, she smiles. "I believe that I can." She shifts slightly to find a better position but does not really like it. It would have to do, though she is mad at herself for not bringing something to aid in keeping her from falling. "I am an idiot that is for sure." Glancing down she swallows hard and then shivers. Why did I not speak to Thar one last time.

As she goes to pull back on the first arrow she teeters and finds that she has to grab at the branch. Luckily she is able to hold onto her bow and the arrow, hopefully she did not give away her position.

[balance 10, hide 21, move silently 30]

[Ruby vs. bugbear - hit: / and damage: /]

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Wednesday June 24th, 2009 10:45:45 PM

Edmund looks at the floating light--which happens to be a Lantern Archon (MM 16)--and gives it a series of complicated instructions and descriptions of the nearby cliff. Whilst Edmund is carrying on, the light bobs and turns about, as if it is looking at the cliff.

After he has done this, Edmund casts 'Greater Invisibility' on Julian. Now the halfing is tiny and invisible--and will remain so even if he attacks. ((Don't forget to modify your AC! There's also +2 vs. Evil from being near the Archon.))

"Alright," Edmund says to the Lantern Archon. "Now!"

The Lantern Archon glides over towards invisible Julian and then blinks out of sight through the use of Greater Teleport. If Julian had not been invisible, he would also have vanished--because the Archon teleports the halfling as well. They materialise on top of the cliff, 200 feet up, about fifteen feet behind the bugbears. Julian, of course, is invisible the entire time.

The Lantern Archon focuses on the bugbears and glows brightly with anger. An Aura of Menace emanates from it, in addition to the effects of Magic Circle Against Evil. Julian finds himself strengthened (+2 to AC vs. Evil, +2 to Saves vs. Evil) whilst evil enemies find themselves threatened by the menacing aura (Will Save DC 12 or -2 to Attacks, -2 to AC, and -2 to Saves for twenty four hours.)

((OOC: Some helpful information about the Archon: Damage Reduction 10/Evil and Magic, immune to electric/petrification, permanent magic circle against evil, and Aura of Menace. AC is 15/17 vs Evil--further details at MM 16.))

"Julian has engaged the enemy," Edmund declares laconically into the Message spell, before walking a few feet to the East, intent on not remaining in the same spot.

DM Sanity Info.
Standard Action: Cast Greater Invisibility on Julian.
Move Action: Move 15ft. East.
Archon Standard Action: Use Greater Teleportation on Self and Julian, to the top of the cliff (see post.)
Archon Move Action: None.

Spells/Durations/Effects
Greater Invisibility on Julian (8 Rounds Remaining)
Invisibility on Self (78 Rounds Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Julian (tiny size) (Mage Armour, Message, Greater Invisibility) AC 24/26vEvil, hp/72 = 64+16, Bear's Endurance 
Wednesday June 24th, 2009 11:14:43 PM

updating the header...

Clarification, Please (DM Nellie)  d20+8=13 ; d20+8=23 ; d20+8=11 ; d20+8=11 ; d20+8=17 ; d20+8=13 ; d20+8=21 ; d20+8=13 ; d8+3=6 ; d8+3=4 ; d100=41 ; d20+2=4 ; d20+2=8 ; d20+2=5 ; d20+2=13 ; d20+2=22 ; d20+2=6 ; d20+2=9 ; d20+2=9 ; d20+2=15 ; d20+2=16 ; d20+4=16 ; d20+4=6 ; d20+4=14 ; d20+4=21 ;
Thursday June 25th, 2009 1:09:19 AM

Errr....Edmund, in your post, you state that the archon is 200 feet above the shelf. The aura of menace only extends 20 feet in diameter. I'm confused. Do you want the archon 200 or 20 feet above the feet of the bugbears? I need to know before I can put my DM post up. Also, I wanted to remind you that I changed the area where the bugbear archers are located to 50 feet above the ground, not 200 as was stated before.

Julian (tiny size) (Mage Armour, Message, Greater Invisibility) AC 24/26vEvil, hp/72 = 64+16, Bear's Endurance 
Thursday June 25th, 2009 1:12:05 AM

OOC I believe that he means
"They materialise on top of the cliff, 200 feet up where Edmund stands, about fifteen feet behind the bugbears."
So, with the change to 50 feet...
"They materialise on top of the cliff, 50 feet up where Edmund stands, about fifteen feet behind the bugbears."
Hope this helps.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Thursday June 25th, 2009 1:26:20 AM

OOC: Julian is correct. I was under the impression the Bugbears were at the top of a 200-foot cliff.

Though it would be temporarily amusing for the archon to appear 250 up in the air, leaving Julian with an eventful drop to the bugbears, this might also leave Julian a little the worse for wear upon his spectacular invisible landing. So, the archon (with Julian in tow) will appear about fifteen feet behind the Bugbears, whatever height they are at.


Julian (tiny size) (Mage Armour, Message, Greater Invisibility) AC 24/26vEvil, hp/72 = 64+16, Bear's Endurance 
Thursday June 25th, 2009 1:39:38 AM

OOC 'spectacular invisible' - what an interesting turn of phrase. A sight to behold that can't be seen.

Arm[HP 18/33 AC 22] 
Thursday June 25th, 2009 6:01:10 AM

Arm continues to make his way to the copse of trees, hopefully getting there in time before he is hit again.

OOC: SWEET spellcasting Ed...bravo!

2nd Floor...Smelly Bugbears... (DM Nellie)  d20+5=10 ; d20+3=7 ; d20+5=11 ; d20+5=15 ; d20+8=20 ; d20+8=15 ; d8+3=4 ; d8+3=11 ;
Thursday June 25th, 2009 11:28:24 AM

The Order falls back and regroups after the onslaught from the archers.

Revi moves behind a nearby tree and plinks off a round. Though she is a bit out of range, she still hears a bugbear growl in pain.

Arm pulls back to the tree line. He is now all too aware how dangerous the inept archers can occasionally be.

Wynum regroups (LOL! Forgot the See Invis!) and seeks out Thar. His bloodied flank testifies to his need for healing, but Thar seems to have other ideas. Finding a spot near Ruby, Thar begins to climb into a nearby tree. He finds it a relatively easy task to shimmy up about 15 feet. (OOC: The climb DC is 15. You can perform an accelerated climb with a -5 penalty if you wish to climb 30 feet per round.) Shadow likes the idea and searches out another tree. He finds one relatively close by (say 10 feet).

Ruby, having secured her perch, brings up her bow and pulls back for her shot...which unfortunately throws her off balance. The arrow shatters against the rock cliff face harmlessly. Somehow Ruby is able to keep herself in the tree, though she does make a good deal of racket in the process...but the bugbears have other things to worry about...

While Julian shrinks himself, Edmund makes the diminished Halfling invisible and then directs the archon to teleport him to the shelf. The creature disappears with a poof, and then reappears on the shelf directly behind the archers. Its aura radiates from its glowing orb body. It's hard for those on the ground to tell what may be going on up on the shelf, but Ruby can tell that about half of the archers are visibly shaken by the aura. Julian lands on the shelf right behind the archers. He's invisible and tiny...and ready to kick some booty! (Robert, remember to adjust your damage for the loss in strength (-2), and the tiny sized weapons. Also, don't forget the +2 to Dex and +1 to attacks and AC)

Ruby and Julian sees the rear two archers (B9 &B10) spin around and take bead on the floating blob of light. While one of the shots misses the archon, the other spears it and the creature disappears with a wink of warm light. Ruby and Julian notice that the bugbears appear quite a bit more confident after its disappearance (Aura of menace effects end when the creature dies...really nice spell though!! Way to go!!) The other eight archers return their concentration to the retreating Arm and give him a parting gift...namely an arrow in the butt (11 damage). Julian hears them laughing at the arrow bobbing and takes in the horrid stench of bugbear BO.

The combat map can be seen here.

It's the same as I've used before, so you guys should have edit rights. Let me know if there's any problems. Also, placement in the forested area is approximate. If you don't like where you PC is, feel free to move them to another area. :)


Wynum [AC17. 17hp. See Invis. 5 arrows used]  d8+1=6 ; d8+17=23 ; 2d6+7=14 ; d20+17=23 ;
Thursday June 25th, 2009 3:01:51 PM

Thar being eager to rejoin Ruby in the romantic treetops, enjoying the vista to the sound of Arm's music, Wynum opts to leave them alone.

Remembering his soldiery training in the Taur isles woods, he opts for a pop-out tactic. He swiftly moves towards Arm's position, at the edge of the slope {R18}, lets loose an arrow at the nearest bugbear and returns to the cover of the treetops {R20 or further, looking for total cover}.

{Action: use Shot on the Run feat, moving up to 16 squares. Attack AC23. Arrrow flight range from the ledge to the slope edge is 125', assuming a 45deg slope, yielding a -2 range penalty. Dmg 14hp}

{Sorry ignore the d8s. I opted for a CLW before figuring out a way to shoot safely, then forgot to change the die}

OOC Florian Side-view map. 
Thursday June 25th, 2009 3:20:55 PM

{I added a side-view to the combat map, on Sheet 2.
Also note there was a confusing statement re: Ruby "looking down on the bugbears" from the tree. In fact she stands 60' from the forest ground, hence 50' lower that the bugbears, but still rather close. See drawing...}

LOL!! Well, I wasn't exactly planning on a 45 degree angle, but since you went to all the work I'll fix the post ;) Thank you Florian!---Nellie

Shadow [AC 20/15 HP 47/47]  d20=1 ; d20=10 ; d20+6=9 ;
Thursday June 25th, 2009 3:30:53 PM

(OOC: browser problems, so please disregard the 1st 2 rolls)

Shadow finds a tree to his liking and will try to quickly climb it but is unsuccessful, "Damn trees, give me a good wall and I can climb it." He mutters to himself as he falls after only getting a little ways up the trunk. (not sure how you handle failed climb checks)

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil  2d8+5=10 ;
Thursday June 25th, 2009 4:59:12 PM

As Thar climbs the tree, he sees that Wynum needs some help. He quickly shimmies down the tree and when he is close enough to heal his friend, casts CMW's and heals 10 pts...

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Lessor Restoration, Spiritual Weapon
3 level = Dispel Magic, Invis Purge, Sum Mon 3

Spell ineffect = MCVE

Revi AC20/15T/15FF HP 67/86  d20+8=12 ; d20+3=15 ;
Thursday June 25th, 2009 5:20:56 PM

ooc: using Pythagorean theorem, Revi is 86' from the bugbears, so incurs a -2 to hit for Range.

Hearing the grunt of a Bugbear getting hit, Revi decides to aim at the right side of the cliff for fear of hitting Julian, and grimaces as both shots miss their target.

Bow Attack1 (Bugbear B8): +9 ranged, +1 bard song, -2 range: Hit AC12
Bow Attack2 (B8): +4 ranged, +1 bard, -2 range: Hit AC15


Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 22, hp/72 = 64+16, Bear's Endurance  d20+14=17 ; 2d6+10=18 ; d20+14=29 ; d20+9=26 ; 2d6+10=18 ; d20+14=19 ; d20+14=21 ; d20+14=24 ; 2d6+10=13 ; 2d6+10=17 ; 2d6+10=21 ; 2d6+10=21 ;
Thursday June 25th, 2009 9:10:01 PM

OOC does that fear effect from the Archon last for a full round, even though it is gone?

Julian takes a look around and thinks to himself, "Oh my gods! It's like I've died and gone to Valhalla! Praise Domi! Praise Domi!"
He dismisses the Reduce Person spell with a thought, not that anyone can see it, and lines up B3 carefully. The halfling lashes out at the bugbear with all the fury of a Barghest the morning after a long night drinking. He bites his tongue so as to not scream out (perhaps his last rational thought for a while) and his own blood trickles from his lips.
He then quietly takes a 5 foot step across to O3.
With his invisible advantage he keeps an eye on the other bugbears, looking for attacks of opportunity.

Attack +7BAB, +6str, +1 Falchion
All damage non-lethal.
hit AC 17, dmg:18
hit AC 26, dmg:18

Combat Reflexes: 4 AoO - Firing a bow, drawing a weapon, or moving through threatened space provoke AoO (not that I am telling you how to do your job, I am just rather excited by the rolls generated for my AoO, and this is the first time I've been able to make good use of this feat.)
AC 29, dmg:13
AC 19, dmg:17
AC 21, dmg:21
AC 24, dmg:21

Errr....Robert, dismissing a spell is a standard action. You can't dismiss the Reduce Person and attack this round.---Nellie

Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 22, hp/72 = 64+16, Bear's Endurance 
Thursday June 25th, 2009 9:10:42 PM

Whoops, I didn't add anything for the Bard's song...

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=22 ; d20+12=22 ; d20+7=20 ; d8+2=3 ; d8+2=10 ;
Thursday June 25th, 2009 9:50:51 PM

Ruby is frustrated with her first attempt and then settles herself back into a better position. She growls as she pulls back on her bow and this time things feel a lot more controlled. If it was not for the fact that she would give away her position, she would have laughed.

Her aim is pretty good and she can only hope that both arrows strike as she aims at the same bugbear with both.

[balance 22]
[Ruby vs. bugbear - hit: 22/20 and damage: 3/10]


Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Thursday June 25th, 2009 10:50:56 PM

((OOC: Thanks for the compliments! I'm very, very proud of my plan, and it will likely be one of the high points of my D&D gaming, provided it doesn't get Julian killed.))

With Julian sent to a better place, Edmund watches as the Archon is dispatched with ease by the bugbears. Of course, the mage knew this was going to happen, but he cannot help but feel guilty for sending the summoned creature to its death.

Edmund then realises that he doesn't know how to get Julian down. As he is turning over this worrying thought in his mind, he notices some commotion up on the ledge, and expects Julian is having at it.

"Good work, Julian!" Edmund says into the Message spell. "You show 'em!"

Turning his attention to the rest of the members of the order, Edmund thinks it might be time to engage again.

"Julian is certainly going to have them busy enough up there," Edmund says into the Message. "Why don't we try to take some of the heat off of him, whilst he is taking it off of us. Is anyone in need of a crossbow?"

Already beginning to formulate a new plan, Edmund surveys the area.

((OOC: DM, concerning Edmund's current position, does the forest continue running north (as it does part-way on the map) all the way up to the cliff wall, or does it turn into Scree at some point north of where the forest goes up to on the map? The area I am referring to is from AC-1 to AE-8; where the key is.))

Edmund proceeds North through the forest, seeking to put himself directly to the East of the ledge (double-move North, max 60 ft.).

DM Sanity Info.
Standard Action: None
Move Action: Double Move North, to be directly East of the Ledge (60 ft. max)

Spells/Durations/Effects
Greater Invisibility on Julian (7 Rounds Remaining)
Invisibility on Self (77 Rounds Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Julian (small size) (Mage Armour, Message, Greater Invisibility, Raging) AC 20, hp/72 = 64+16, Bear's Endurance 
Thursday June 25th, 2009 10:54:55 PM

Whoops, I didn't read through Invisibility properly either...
Invisibility on the d20srd

and AC down 2 to AC 20 due to rage, but with the benefits of invisibility, which I didn't include in my attack rolls...
Wish I could edit my posts...

Mosh Pit (DM Nellie)  d4+5=9 ; d20+12=21 ; d20+12=17 ; d20+10=30 ; d20+10=25 ; 2d8+10=22 ; d6=5 ; d8+5=9 ; d10+12=15 ; d10+12=21 ; d8+5=7 ; d20+10=29 ; d8+5=10 ; d20+8=13 ; d20+8=15 ; d20+8=17 ;
Friday June 26th, 2009 1:01:49 AM

The battle rages on...

Wynum does some fancy stepping and moves, fires and then moves out of the way again. His arrow strikes true, and Wynum hears a distant growl of pain.

Shadow does his best to climb up the tree, but it proves too difficult for him. Kinda makes him wish he'd paid more attention in Wolidian Scouts as a youth. ;)

Thar slides back down the tree and helps heal up Wynum, who looks much better now.

Revi lines up a couple of shots, but they ping harmlessly off the bugbears armor. (DM Note...if you look at the Elevation guide tab on the bottom of the map, Florian (who is far, far superior in his mathematical skill to moi) has done the calculations. With the 45 degree angle, Revi is 125 feet away...so still a -2 penalty either way.)

Ruby has a better time, due to her increased elevation, and sticks a couple of arrows into one of the bugbear's neck (B8).

Edmund smiles at his handy work and begins hatching further plans. Devilishly cunning and ingenious plans. (OOC: On the map, I'm lazy. I wanted it to fit on one screen. The scree extends out 60 feet on the east as well and is edged by the forest. Hope that answers your question.)

Up on the ledge, the tiny, invisible Julian whips himself into a rage and lashes out at the nearest bugbear (B4). He misses with his first attack, but connects with his second. He then moves away. Growling in anger, the wounded bugbear drops his bow and spins with his Morningstar coming to hand out of instinct (sorry, there's no AoO for drawing a weapon). His big, ugly nose snuffles in the air, the creature turns to face where Julian is standing and smashes down his weapon. "Hey, there's an enemy over here!" he calls to his buddies, who likewise spin to face the invisible Julian. With snuffling noses and evil grins on their faces, the bugbears also drop their bows and pull out their wicked looking morningstars. Like angry bees swarming out of a hive, Julian finds himself surrounded by 7 eager looking bugbears. Even though he is invisible, the creatures strike with amazing accuracy as they bark with joy. (OOC: The bugbears are using scent to pinpoint Julian...sorry Robert :( ) Although a few of the bugbears creatures strikes ping off the brave warrior's armor, several manage to get through (AC21 for 9, AC39/25 for 22, AC21 for 7, AC29 for 10. 48 total damage). (Note that the bugbears attacking Julian, namely B1, B3, B4, B5, B6, B7 and B9 have now moved out of the sight of those on the ground. Ruby can still see them, but they now have cover from her.)

The remaining three bugbears look torn. They can smell the delicious Halfling somewhere very nearby, but there are the Outsiders down below still. Spotting Ruby in her roost, they fire off some arrows at her, but can't get to her.

OOC: Wanted to get back on schedule. Arm, feel free to post an action for last round, as well as the current one so you can catch back up.

The combat map can be seen here.



Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Friday June 26th, 2009 1:31:25 AM

As the Bugbears pile onto Julian, Edmund distinctly gets the impression that all is not well up on the ledge. The disappearance of the bugbears from view serves to worry him even more.

"Everything okay, Julian?" Edmund asks into the Message spell. "Let me know if there's something I can do for you!"

((OOC: Waiting for Julian to post before I act. Detection by scent, ugh! I am well sorry I sent him up there now. Spell list follows if anyone else can think of something.))

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 20, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+4=16 ; d20=15 ;
Friday June 26th, 2009 3:22:01 AM

"Ahhh, this is more like it. I'm coming Domi!" Julian yells his fury, and tiny though he is, knocks the legs out from one of the bugbears (B5). He moves past him and turns to face the others.

To Edmund through Message, "Things are great up here, so much fun," there's genuine joy in his voice, "It's been nice to fight with you."

http://www.woldiangames.com/Woldipedia/index.php/Combat_Rules#Overrun
Str check = 12 (that should have been only plus zero, size penalty.
hmmm, hero point = 15, that'll have to do. I think that should be enough to knock him down.


Revi AC20/15T/15FF HP 67/86 
Friday June 26th, 2009 3:28:03 AM

ooc: Using Scent is quite ingenious Nellie, but the use of it is a Move action and thereby would cause an AoO if they were in a threatened square of Julians. And at O3 where he was at, B3, B5, B7 and maybe B1 (depending on his route) would all be subject to Julian's AoO's I think.

Also, under invisibility, it states:
If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance). A particularly large and slow creature might get a smaller miss chance.

Jim, believe me, I am doing my best to be fair and not kill Julian. I poured over the rules book last night. Here's my reasoning on my decision...

Use of a move action doesn't necessarily draw an AoO. There are lots that don't. The ones that do generally involve bending down or reaching into bags or the like. Using scent doesn't fall into that catagory. It's more like directing a spell or activating a magic item.

I also read about the Concealment from invisibility. However, in the DMG under invisibility (pg. 295) it says "A creature with the scent ability can detect an invisible creature as it would a visible one." Then I compared that to the description for Blind Fight which says "A creature with the Blind-Fight feat has a better chance to hit an invisible creature. Roll the miss chance twice, and he misses only if both rolls indicate a miss." That's what I based my decision about the Concealment roll on.

I also didn't completely surround Julian, which is what in all actuality the bugbears probably would have done. That didn't seem sporting. Believe it or not, the invisibility spell **is** actually protecting Julian. There are other creatures in the area that **cannot** see Julian and therefore have not attacked.

I really do appreciate your concern, and if you still have concerns please shoot me an email.---Nellie


Revi AC20/15T/15FF HP 67/86  d20+4=18 ; d20+4=7 ; d20+4=21
Friday June 26th, 2009 3:39:27 AM

"Dammit, they must be super-sized beerbugs!" Revi curses aloud. Seeing only three bugbears guarding the cliff slope, Revi stows her bow as she runs for the cliff once more.

Climb checks if needed: 18, 7(Hero point reroll):21

NORMAL CLIMBING SINCE I DID NOT STATE BEFOREHAND


Arm[HP 31/33 AC 22]  d8+5=13 ;
Friday June 26th, 2009 6:06:12 AM

round 1: Thinking that he may have a better idea, Arm stops his singing and begins casting a spell on himself (Cure light wounds-hp healed: 13).

round 2: Grabbing his rod of wonder from his belt, he heads as quickly as he can to the base of the cliff.

Arm[HP 31/33 AC 22] 
Friday June 26th, 2009 6:09:02 AM

OOC: Ed, do you have another fly spell you can cast on me? I'll call out to you next round.. :)

Shadow [AC 20/15 HP 47/47]  d20+6=11 ;
Friday June 26th, 2009 9:28:48 AM

Shadow will once again start climbing the tree, but again cannot get up. "I should have spent more time in the parks." Shadow thinks to himself as he is beginning to get frustrated by the darn tree.

Actions:
Climb=11 (normally +11 climb, but taking the -5 for speed) - next round Shadow will climb normally (of course he will probably roll a 20, lol)

Revi AC20/15T/15FF HP 67/86 
Friday June 26th, 2009 4:03:45 PM

OOC:

Nellie, I hope you don't mind if we ask or comment about the actions that you've stated, if you do please let me know. I know I'm not perfect and very few people know all the rules, so I try to offer my counterpoint if allowed. I should have reread my last OOC and worded it more like my counterpoint instead of statement of fact, and asked for a possible change if allowed. It was in no way trying to usurp you or show any lack of skill, like I said, no one can know all the rules and when we do, they are still interpreted differently sometimes.

As always, your ruling stands :)


Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Friday June 26th, 2009 5:23:48 PM

((Nellie, I agree with what Revi said above, and I hope you understand our position. Firstly, I am very worried that I may have just sent Julian to his death, but I am also concerned about the actions taken last round, which really don't look very fair to me. Here's why I say that:

With regard to the last round, surely some of those bugbears (I'm looking at B1 for example) should have moved through squares threatened by Julian, thus provoking AoOs, unless they have move range greater than 30ft. and are taking rather roundabout paths.

As for detection by scent, you mention that some move actions don't provoke AoOs. But, one of the examples you give--activating a magic item--is generally a standard action, not a move action (PH 142). Furthermore types of activation which require concentration do provoke AoOs. So, 'activating a magic item' is a bad example of a 'move action that doesn't provoke AoOs'--because it isn't generally a move action, and it often does provoke AoOs.

You are right that directing and redirecting a spell as an action is a move action which does not provoke AoOs (PH 143)--but if you read on, you'll see that this is because it is specific to certain exceptional spells, *and* because it does not require concentration.

So the principal seems to be that move actions which require concentration do provoke AoOs, and those which do not require concentration do not provoke AoOs. Moreover, most move actions do provoke AoOs. For my part, I don't think one could reasonably argue that trying to detect an invisible creature by scent doesn't require concentration, and unless the ability description says otherwise, it almost certainly provokes an AoO.

Much like Revi, I'm not trying to tell you how to do your job, but I do have concerns about the way the rules are being interpreted here, and I am not certain the reading for this last round of battle is consistent with the principals that seem to be behind those rules .

Revi is right that the DM's ruling stands, but I hope you will consider the evidence for an alternate ruling which I've just presented.))

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil  d20+4=19 ;
Friday June 26th, 2009 6:11:43 PM

Thar shakes his head at the need yet again to climb the tree and hopes no one will need healing for a few moments. He does, however, leave the wand of CMW's near the base of the tree under brush and begins climbing the tree once again...

Climb = 19

Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 20, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+16=27 ; d20+16=33 ; d20+16=29 ; d20+16=29 ; d4+9=12 ; d6=3 ; d4+9=11 ; d6=1 ; d4+9=12 ; d20=1 ; d4+9=12 ; d6=6 ;
Friday June 26th, 2009 7:43:19 PM

I've read more on Invisibility
Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). (Invisibility has no effect against blinded or otherwise nonsighted creatures.) An invisible creature's location cannot be pinpointed by visual means, including darkvision. It has total concealment; even if an attacker correctly guesses the invisible creature's location, the attacker has a 50% miss chance in combat.

AoO - all Non Lethal Damage
AC 27, dmg 15
AC 33, dmg 12
AC 29, dmg 13
AC 29, dmg 18

Edmund (HP: 31/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible  d8+5=12 ;
Friday June 26th, 2009 9:19:43 PM

((Julian: Scent would allow them to know your exact position if they were within five feet, but they'd need to use their move action to use it--and wouldn't be able to move afterwards. It seems like some of the bugbears were able to scent you and then move more than five feet as well. According to what you have said, it seems that even if they use scent to identify your location, there's still the 50% miss chance. Scent allows pinpointing location to a square, but it does not get rid of the total concealment miss chance in combat. Finally, Scent is an Extraordinary ability, and Bugbears (at least in the MM) don't have it. I am very confused about what is going on here. I expect Nellie will post soon and clear it all up, though. :)

Arm: No more Fly spells available. Only one was prepared and it was used-up in the last combat. Sorry!

Nellie: Edmund ended up not doing anything last round because of my confusion with the map. I sent you an e-mail earlier but I think I have the wrong address. Could you let me know what one I should be using?Thanks!))

Previous Round: (Because Edmund can't go North and stay in the forest...) Edmund casts See Invisibility on himself and moves back to the West, to join up with the others near where Thar is in the tree. All the while, he is trying to get sight of Julian or the Bugbears.

Current Round . . .
Edmund picks up the wand which Thar has left behind, and immediately uses it on himself, curing himself slightly (12hp). ((This is a wand of Cure Light Wounds right? Thar said CMW, but I'm pretty sure it is not Minor or Moderate.))

"I'm going to try to climb the cliff with the healing wand," Edmund says into the Message spell. "I got him into this; I'll try to get him out."

DM Sanity Info.
Standard Action: Use Wand of Cure Light Wounds on Self, healing 12hp
Move Action: Pick up Wand of Cure Light Wounds.

Spells/Durations/Effects
Greater Invisibility on Julian (6 Rounds Remaining)
Invisibility on Self (78 Rounds Remaining)
See Invisibility on Self (80 Minutes Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=10 ;
Friday June 26th, 2009 9:43:00 PM

Due to her success with her last two shots, gets a little overconfident. Losing her balance again, she is just able to grab the branch and settle herself and keep herself from falling. This time though she does lose the arrow and it falls down the side of the tree and to the ground. Hope noone was standing down there.

[balance 10]
[Ruby vs. bugbear - hit: / and damage: /]

Could not remember for sure if it was lower than 10 to fall or not.

Wynum [AC17, 27hp, See Invis. 6 arrows used]  d20+17=30 ; 2d6+7=13 ;
Friday June 26th, 2009 9:56:37 PM

{It's because of Julian's badgery musk. Everybody can pinpoint him from 30', though bugbears must roll versus Sinus Explosion. Also covering their snouts should warrant an AoO. Get them J.!}

"Oh there you were, thanks!" he says hurriedly to Thar. Wynum seems in an oddly merry mood, thanks to Arm singing. He provides some cover fire, using the same pop-out tactic as before, firing an arrow at a remaining visible Bugbear.

"Hmmmm. Wynum whispers through the message spell. I think... the druid.... told us something about his children... what was it?"

{Hit AC30-2. Dmg. 13hp}

Holding (DM Nellie)  d20+8=22 ; d20+8=25 ; d20+8=11 ; d8+3=4 ; d8+3=5 ; d20+12=30 ; d20+12=30 ; d8+5=13 ; d8+5=6 ; d20+10=13 ; d20+10=23 ; d8+5=10 ; d20+10=30 ; d20+10=17 ; d8+5=9 ; d20+3=8 ; d20+3=17 ; d20+3=17 ; d20+3=16 ; d100=38 ; d100=16 ; d100=99 ; d100=87 ; d100=87 ; d100=81 ;
Saturday June 27th, 2009 2:00:48 AM

I'm holding off posting until Edmund lets me know what he wants to do. Sorry.

BTW, I sent out an email earlier this evening. I got a bounce off of Jim Webber's email and an out of office response from Scott's.

Also, please, PLEASE state whether your using regular climbing or Accelerated climbing, because it makes quite a bit of difference. Thanks!!

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Saturday June 27th, 2009 3:44:01 AM

((Nellie: Ignore my actions above. You're right that Edmund is an arcane caster and cannot use the wand, as it is just a repository for spells. I forgot about this.

Instead, Edmund will double move from his position and will go straight up the scree. This should get him 30ft. in, moving at half speed. I have corrected his position on the map.))

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Saturday June 27th, 2009 5:49:27 AM

((Clarification: Edmund did not pick up the Wand (he double-moved instead), so it is still on the ground at the base of Thar's tree. Sorry about that. I didn't make this clear, and I want to make sure anyone intending to use it knows where it is.))

Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 20, hp/72 = 16+16+16, Bear's Endurance+Rage 
Saturday June 27th, 2009 5:54:45 AM

Julian looks longingly at the wand at the base of the tree....

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Saturday June 27th, 2009 8:50:43 AM

(Thar's going to use regular climbing, since it's not one of his strong points...)

The Bigger They Are...(DM Nellie)  2d4+4=9 ; 2d4+4=11 ; d20+5=20 ; d20+5=7 ; d20+8=22 ; d20+8=25 ; d20+8=11 ; d8+3=4 ; d8+3=5 ; d20+12=30 ; d20+12=30 ; d8+5=13 ; d8+5=6 ; d20+10=13 ; d20+10=23 ; d8+5=10 ; d20+10=30 ; d20+10=17 ; d8+5=9 ; d20+3=8 ; d20+3=17 ; d20+3=17 ; d20+3=16 ; d100=38 ; d100=16 ; d100=99 ; d100=87 ; d100=87 ; d100=81 ;
Sunday June 28th, 2009 12:20:52 AM


Up on the shelf
Julian revs up his engines and brings one of the bugbears down to earth...literally. As he passes through, Julian is struck by a horrible revelation...no matter how bad the bugbears smell up top, the lower half of them positively reeks! Obviously, personal hygiene has not been discussed with them....ever!

Growling in anticipation, the bugbears shift themselves to surround Julian again. The two in the rear bark (Pincushion (B1) and Dead Eye (B9)) at their fallen comrade (Smelly Hairy) to get out of the way. Smelly Hairy pulls himself to his feet (drawing an AoO from Julian) and lashes out at his unseen but smelt opponent. The bugbears surrounding Julian reign down several blows upon him, most of which connect. (Those AC21's missed last round and the two attacks missed from concealment...yay! Damage last round=0. Damage this round=38.) Having no place to go, Dead Eye takes a step forward. He drops his Morningstar, picks up the bow at his feet, and...waits. Pincushion shifts his position and growls for the others to get out of his way as he snaps off the shafts from Wynum's arrows which riddle his chest.

Down Below
Revi makes it back through the scree field (crunch, crunch, crunch) and starts climbing. She does her best, but she can't make a purchase on the cliff face (remember, the cliff Climb DC is 20).

Arm gets himself some quick healing (and removes the arrow for his toushy!) and then reaches into his bag and pulls out his rod. (Taking creative license with you post so you don't get penalized using the move action in the 2nd round). He then heads through the scree slope and stands at the base of the cliff.

Shadow gives his tree another go, but no luck. And to think that Ruby had made it look so easy!

Thar leaves a wand (could you please 2x check that it's a CMW?) at the base of the tree (actually, he drops it, which is a free action) and then scoots 15 feet up the tree once more, possibly making Shadow that much more self conscious about his outdoor skills.

Ruby lines up to take her shot, but overextends her weight and comes **really** close to falling out of the tree. (Anything *below* a 10 on balance is a fall with 6d6 damage).

Wynum fires off another tricky shot and wings the critter that Ruby had been working on before (B8). The creature staggers, clearly very wounded, but somehow still on its feet. As soon as Wynum heads out into the open, four streaks of light come from the shelf and rip down toward him. They explode into his flank (20 damage).

Edmund casts his spell (I'm such a softee!) and moves over to the others. From the ground level, it's impossible for him to see what's going on, since Julian and the bugbears have moved from the edge of the shelf...wait, isn't that Julian that just popped up on the edge?! Edmund scrambles through the scree area, making a good deal of noise.

All smiles, the archers take bead at Revi. They take several shots at her as she tries to make it up the cliff. Two connect, doing 9 damage. Then Julian spots two large spiders (S1 & S2) come out of the cave entrance and skitter to the edge of the cliff. Pointing their posterior ends over the edge, they produce two webs that shoot toward Revi and Arm. Revi is hit by one, but Arm's misses him by a mile The sticky strands of the web quickly cover Revi and sticks her to the cliff face. She is held firmly and cannot move (Revi can escape with a successful DC 13 Escape Artist check or burst the web
with a successful DC 17 Strength check.)

The combat map can be seen here.


Revi AC20/15T/15FF HP 67/86  d20+9=22 ;
Sunday June 28th, 2009 3:50:15 AM

Revi is not happy and bursts through the spider webs surrounding her as she pushes away from the cliff face and shuffles past Arm to S4 (half move).

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible  d20=19 ;
Sunday June 28th, 2009 11:55:26 AM

Edmund continues his northward ascent up the scree, doing his level best to be quiet as he hurries along. (Move Silently=19( ((That includes the -2 for moving on scree.))

Speaking to the others, he breathlessly says, "Spiders above now, as if we weren't outmatched enough. Julian, jump down if things look grim! Otherwise, I'm coming up!"

DM Sanity Info.
Standard Action: None
Move Action: Double Move 30 ft. North.
Checks: Move Silently 19

Spells/Durations/Effects
Greater Invisibility on Julian (5 Rounds Remaining)
Invisibility on Self (77 Rounds Remaining)
See Invisibility on Self (80 Minutes Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Wynum [AC17, 7hp, See Invis. 7 arrows used]  d20=16 ; d20+17=36 ; d100=47 ; 2d6+7=17 ;
Sunday June 28th, 2009 1:45:11 PM

"Yaagh! Damn clever spumenider!", the centaur yelps. Quivering on all legs, he rests his mass on a nearby tree for an instant. Merryness, has vanished. Coming back to his senses, he whispers:
"Go on Edmund. I think we're making a diversion. It hurts."

Wynum moves around up to 80', looking up towards the cliff would be, until he finds a spot where the canopy seems thin enough, with as few branches as possible, while still affording total cover.
Setting his bow arm against a branch for reference, he notches an arrow.

"Ruby, will you spot for me? Watch out for my arrow, firing now!"

He then releases the arrow, firing blindly through the canopy, trying his best to aim for the ledge, and keeping his bow hand steady afterwards.

"What gives?"

{Nelly, sorry for headaches.... Random d20 luck roll to check for placement: 16. Miss chance if lucky: 47%. Useless Hit AC36-2/Dmg 17}

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Sunday June 28th, 2009 4:56:24 PM

(OOC = Janelle, it's a group item that we've had for several years (literally...) and Thar is the one who usually holds it. At last count, it had 43 charges (or +/- 1 on that)... See my character sheet, as it was a CMW's in my backpack...)

Cool!! Not a problem!! I just remember somebody asking a question about it. Thanks for clearing that up for me. :)---Nellie

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Sunday June 28th, 2009 4:57:50 PM

Now that Thar is up the tree, he ties himself off with a rope to the branches. He uses a square knot to secure himself, then aims his bow and prepares to fire next round...

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+16=35 ; d3=3 ; d20+16=32 ; d20+16=28 ; d20+16=25 ; d20+16=33 ; 2d6+10=19 ; 2d6+10=18 ; 2d6+10=16 ; 2d6+10=15 ;
Sunday June 28th, 2009 6:12:26 PM

Frustrated with his size Julian dismisses the Reduce Person spell, and waits for things to get much worse.

OOC Can you guys do anything to help promote AoOs for Julian. I'm going to go left in the next round to leave area effects open.
AoOs
AC 35, dmg 19
AC 32, dmg 18
AC 28, dmg 16
AC 33, dmg 15

Arm[HP 31/33 AC 22]  d100=52 ;
Monday June 29th, 2009 5:59:47 AM

Assessing the situation, Arm backs up 10' (Q8 on the map) and points his rod of wonder at the spider above (OOC: I'm assuming 10' will give me a clear view of the shelf...if not, feel free to move me back so that I can. If it's TOO far to be able to use the rod, I'll let that go for the next round). Unfortunately, it's effect is hardly what he had hoped for (50-53 Enlarge person if within 60 ft. of rod (Fortitude DC 13 negates). ).

OOC: get off that cliff, Julian!!! :) OH, and Nellie...if the spider enlarges, would it be enough to knock some of the buggys off the edge?

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=20 ; d20+12=19 ; d20+7=12 ; d8+2=5 ; d8+2=10 ;
Monday June 29th, 2009 8:31:36 PM

Ruby shrugs her shoulders as a voice comes to her through the message spell. "Sure can." With a mental curse on her last attempt to stay put on the branch she is at, she tries to get a better position. Bracing her feet slightly she finds that she can use her thighs to grasp the branch better, almost like riding a horse really.

With more determination, she puts an arrow to the string and lets another shot fly. Quickly putting a second arrow into the air as well. Something seems to be going on, on the cliff and she was sure it was nothing good for them.

[balance 20]
[Ruby vs. bugbear - hit: 19/12 and damage: 5/10]


Watch That First Step...(DM Nellie)  d20+12=16 (B3); d20+12=22 (B7) ; d100=5 (miss); d20+10=20 (B4) ; d20+10=26 (B5); d100=24 (miss); d20+10=21 (B6) ; d100=39 (miss); d20+5=11 (S2); d20+14=15 (S1 Climb) ; d20+10=17 (B9) ; d20+10=27 (B10) ; d20+10=20 (B8) ; d8+3=10 (Revi's damage); d20+14=34 (S1's roll to catch itself) ; d20+10=15 (B2) ;
Tuesday June 30th, 2009 12:01:53 AM

The battle rages on as the heroic Order battle the strange creatures....

Revi finds herself covered in gooey web, but easily rips it off of her and moves away from the spider thingy. (I will allow you to have caught the first arrow from last round. :) )

Edmund quietly crunches through the scree and gets in a better position to help Julian.

Wynum recoils from the spider things attack and decides to stay out of the line of fire! He blindly fires off an arrow and asks Ruby to report back where it might land. Ruby reports that it misses the shelf entirely and is several feet too low.

Thar ties himself off to some lower branches and gets ready to plink off a couple of rounds. (Thar, you're on the trunk, so it'll only be a +2 to AC).

Julian dismisses his spell and is back to his normal small self. He keeps a vigilant eye on his foes, ready to make them pay for any slip ups they might make!

Arm shakes his magic stick at the spider, but nothing happens.

Ruby expertly balances on her branch and let's loose a couple of arrows. Both of them ping off the armor of one of the bugbears.

As for the enemy...
The foes surrounding Julian bring down their weapons time and time again, but it would appear that luck is not with them... Julian is pleasantly surprised to find that not a single blow lands on him.

The archers on the east shelf about a bit and take aim at Arm and Revi once more. Deadeye (B9) aims for Arm, but misses. The other two archers concentration on Revi. Two arrows zing toward the huntress, but she literally plucks the first one out of the air before it hits her. The other cuts into her chest doing 10 damage. Meanwhile, the eastern spider attempts to ensnare the warrior with its web once more, but misses.

On the west end of the shelf...
Its targets moving out of range, the big spider skitters over the edge of the cliff in order to climb into range. Strangely though, its legs wobble and buckle. Completely loosing its footing, it begins to fall off the cliff but somehow miraculously manages to grab onto the shelf ledge and pull itself back up. (LOL!! Oh, my gosh! First a nat. 1, then a 20!!)

Pincushion (B1) growls and barks and gets bored of waiting for the others to get out of his way. He heads back over to the cliff and picks up his bow again. Old Softy (B2) plinks off another round at Arm, but also misses.

The combat map can be seen here.

Revi AC24/19T/19FF HP 57/86 
Tuesday June 30th, 2009 2:22:05 AM

ooc: waitaminute, didn't the scree wrap around the cliff in the last map or am I seeing things? Dang, I only went that way to try and find another way up. Gah!

"Screw this!" Revi says as she moves as quickly as possible back down the scree and to her bow by the tree where she left it.

Total defense


Arm[HP 31/33 AC 22] 
Tuesday June 30th, 2009 5:56:57 AM

Shaking his head at his bad luck, Arm turns tail and runs for the trees (double move), yelling "Julian, get off of the shelf while you still can!" as he does so. If possible, he will head to the wand of healing should Julian be willing to abandon the fight for now.

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+16=19 ; d20+11=26 ; 2d6+10=19 ; 2d6+10=15 ;
Tuesday June 30th, 2009 6:54:37 AM

With his back to the ledge, and his brain red with Rage Julian battles on. He swings with all his might at B5 (one of the few you haven't named yet Nellie) and (if he knocks B5 down) follows round attacking B3.
(Domi help me, but I think we can do this. Where's my Ranged support?)
Full Attack action - Hit B5 till down, then B3. If B3 goes down take a 5' step to N5
Hit AC 19, dmg 19
Hit AC 26, dmg 15
Rage 7/10 rounds remaining

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+16=17 ; d20+16=26 ; d20+16=32 ; d20+16=26 ; 2d6+10=14 ; 2d6+10=16 ; 2d6+10=16 ; 2d6+10=15 ;
Tuesday June 30th, 2009 6:59:24 AM

I always forget something - and all damage is non-lethal
AoO's
AC 17, dmg 14
AC 26, dmg 16
AC 32, dmg 16
AC 26, dmg 15

Shadow [AC 20/15 HP 47/47]  d20+11=23 ;
Tuesday June 30th, 2009 8:35:30 AM

Shadow takes a breath and calms himself and then concentrates on the climb in front of him. He will only move normal since he is having such issue with the climb, and is rewarded by being able to make it the 15 feet.

Actions:
Climb=23

Wynum [AC17, 7hp, See Invis. 8 arrows used]  d20=6 ; d100=61 ; d20+17=35 ; 2d6+7=15 ;
Tuesday June 30th, 2009 12:04:29 PM

Wynum tries his luck, thriving to adjust his fire upwards as indicated by Ruby and lets loose another arrow, then moves through the forest to the eastern side.

{Note: I moved the legend a bit. Nellie, can you fill up that area with the appropriate terrain? Don't know if that's scree or forest. Wynum's intention is to stay under the cover of the trees. The position I set him at is the furthest spot he can reach. He wouldn't go that far unless there is cover.}

{Random d20 luck roll: 6, Miss chance 61%, Hit AC35-2, Dmg 15hp}

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Tuesday June 30th, 2009 12:14:34 PM

((OOC: The scree does not wrap around the cliff on all sides; nor could it, as the cave/ledge above is attached to the face of the cliff, and not floating out in space.

I asked Nellie about this the other day, as I was confused by it too. This is why Edmund was initially heading north. Essentially, there are sixty feet of scree South, East, and West of the cave. This is bordered by forest on every side. The face of the cliff is where you see it. The earlier map arrangement was just due to Nellie thinking everyone understood this.

Also, Jim Webber, the e-mail I have for you doesn't work at all and just bounces back saying it is undeliverable. What is your current e-mail address?))

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Tuesday June 30th, 2009 12:20:11 PM

((OOC: I have updated the map to properly reflect the description Nellie gave me this weekend.))

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil  d20+14=23 ; d8+1=4 ;
Tuesday June 30th, 2009 2:14:52 PM

Now that Thar is properly attached to the tree, he takes aim and starts firing off arrows at various targets.

He'll start with B9 and launches an arrow, aiming at its chest...

Attack = Hit AC23
Dmg = 4



Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Tuesday June 30th, 2009 2:15:54 PM

(Sorry, Thar's AC should now be 27/28 due to the +2 bonus due to cover...)

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=20 ; d20+12=18 ; d20+7=17 ; d8+2=3 ; d8+2=9 ;
Tuesday June 30th, 2009 7:12:12 PM

Growling as her last volley of arrows are deflected by the bugbears armor, she pulls back again. Another pair of arrows streak from her bow, but she has a feeling that they lack the punch to get through and do anything. Still growling she is only happy that she was still able to hold her position in the tree. Pressing your luck girl.

[balance 20]
[Ruby vs. bugbear - hit: 18/17 and damage: 3/9]

[Email address: chosendemon@gmail.com, had to change my email address due to some issues and I don't think it was changed over. I did think that I had put the new one on my character sheet...will have to check that out and make sure.]

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Tuesday June 30th, 2009 11:48:59 PM

Edmund approaches the cliff and realises that, from below, he can no longer see Julian. From above, he doesn't hear much--quite a change from the grunts and clangs which have heretofore accompanied combat on the ledge.

"Is the invisibility helping out?" he asks the halfling through the [i]Message spell. "Get down here at once. See if you can bring a few with you!"

"Mad little man," Edmund thinks to himself. "Couldn't get me up there for all the tea that is, or was, or ever will be."

Edmund continues to move to the West, and also a tiny bit South, arriving at a place where he can finally see the invisible halfling.

"Bravo, and a fine job, but I think it might be time to come on down," Edmund says into the spell. "Arm's gone to get the wand to heal you!"

DM Sanity Info.
Standard Action: None
Move Action: Double Move 30 ft. West.

Spells/Durations/Effects
Greater Invisibility on Julian (4 Rounds Remaining)
Invisibility on Self (74 Rounds Remaining)
See Invisibility on Self (80 Minutes Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Ebb and Flow...(DM Nellie)  d20+12=19 (B3); d20+12=23 (B7) ; d100=97 (hit); d8+5=8 (damage); d20+10=21 (B4) ; d100=98 (hit) ; d8+5=10 (damage); d20+10=20 (B6); d20+6=21 (S1 spot) ; d20+6=8 (S2 spot); d20+8=11 (B2); d20+8=25 (B9); d20+8=10 (B10); d20+8=17 (B8) ; d20+4=17 (B9 spot); d20-1=19 (Wynum Hide)
Wednesday July 1st, 2009 2:50:04 AM

(OOC: Sorry guys, this will have to be a quicky...running out of time tonight)
The fighting continues, with both sides struggling to control the battle field...

Revi scoots back to the area where she left her bow. And Arm heads back to retrieve the wand. (I'd like to speed things up, so just say they're out of the scree)

Shadow finally conquers the tree and gets up 15 feet.

Despite the advice of several companions, the enraged Julian continues to fight and brings down the very plain and uninteresting bugbear in front of him (B5) with his second blow.

Wynum tries another blind shot, but once more has no luck. Ruby reports that he is still low and needs to bring it a little to the right.

Thar wings off a round and smiles as his arrow sticks Deadeye (B9) in the foot.

Ruby fires again, and though she has no problem keeping her footing, her hunch is right. Her arrows ping harmlessly off the bugbear's armor once more.

Edmund repositions and gets a decent view of a few bugbears swinging at nothing.

The badies...
The unnamed bugbear falls with a thud to the ground in front of Julian. Unphased, the other bugbears press their attack. Smelly Hairy (B4) and Fish Breath (B7) connect solidly (18 damage) while Gimp (B6) and Wheezer (B3) just flail their weapons in the air uselessly. Seeing that unnamed bugbear #5 has **finally** gotten out of his way, Pincushion (B1) drops the bow he just picked up and heads toward the invisible but ooooh so tasty smelling Halfling. A small dribble of drool begins to slide down his chin as he takes up his place.

Their visible foes having left the scree field, the Spiders turn their attention to the unwanted and invisible foe on the shelf (Julian). Scooting back away from the edge of the ledge, they stand and watch the area where Julian is.

The archers fire off several arrows into the wooded area, but can't seem to hit their foes. Deadeye lines up a fantastic shot on Wynum, but miscalculates the taur's location (LOL!! Now a nat. 20 on Hide for Wynum!!) and his arrow whizzes by Wynum's ear.

The combat map can be seen here.


Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = -2+16+16, Bear's Endurance+Rage  d20+16=23 ; 2d6+10=20 ; d20+15=28 ; 4d6=13 ;
Wednesday July 1st, 2009 5:52:39 AM

Edmund's voice in his head was like an ice cold bucket of water through his brain.
"You'll just die when you see what I'm wearing next time we meet," Julian says dryly as he takes one last swing at B3 (also unnamed!). He connects solidly enough though the blow disappates into a bluish glow.

He then turns towards his friends and steps out.

Standard Action
Hit AC 23
dmg 20 NON LETHAL

Move Action
Jump Check 28
Jumping Down
If you intentionally jump from a height, you take less damage than you would if you just fell. The DC to jump down from a height is 15. You do not have to get a running start to jump down, so the DC is not doubled if you do not get a running start.
If you succeed on the check, you take falling damage as if you had dropped 10 fewer feet than you actually did.
Falling damage 4d6 = 13
was at -2 (+16+16)
now at -15 (+16+16) Lo! Still 17 to use up!
Rage: 6/10 remaining.

Arm[HP 31/33 AC 22] 
Wednesday July 1st, 2009 5:55:06 AM

Arm manages to retrieve the wand, but has to wait rather helplessly until Julian reaches the bottom so that he may use it. "Why, oh why?..." he thinks to himself as he peeks from behind a tree at the action above them.

Arm[HP 31/33 AC 22] 
Wednesday July 1st, 2009 6:00:47 AM

OOC: Sorry, didn't know Julian was posting at the same time...please change above post as follows

IC: Arm retrieves the wand, then hurries with all possible speed to where Julian landed. If he makes it there, he will prepare to touch him with the wand when he has caught his breath.

OOC again: I'll just have to assume that the wand is a CLW, which I believe does 1d8+1 healing. If I am mistaken, please advise.. :)

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = -2+16+16, Bear's Endurance+Rage 
Wednesday July 1st, 2009 7:42:03 AM

OOC I'm sure it is a CAW - Cure All Wounds, so that I can climb back up there.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Wednesday July 1st, 2009 12:30:48 PM

((OOC: It is a wand of Cure Moderate Wounds.

Arm, check the map; there is no way to get all the way down to the scree to pick it up from your old position in a single round, and no way to get from there to Julian in a single round. Remember, a double-move on the scree is 30 ft MAX, and picking up the wand is a standard action, so you can't double-move after that--so 15' max.))

Wynum [AC17, 7hp, See Invis. 10 arrows used]  d20+15=27 ; d20+10=24 ; 2d6+5=13 ; 2d6+5=14 ;
Wednesday July 1st, 2009 12:41:52 PM

{OOC: Julian, remember one of the fall damage d6 is non-lethal, and will get removed *on top* of lethal damage healed. Also, Arm, it is a CMW 2d8+3 wand.}

Surprised by having been spotted by the bugbear, Wynum instinctively responds with a couple arrows, then retreats five feet back into the forest's cover.

{Hit AC 27-2 and 24-2. Dmg 13 and 14.}

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+14=26 ; d8+1=4 ;
Wednesday July 1st, 2009 12:45:17 PM

(OOC = I like the Cure All Wounds.... How about I change Thar's sheet to show that it is one which will cure all damage, as long as its not Edmund... For him, it's only moderate? And for Arm, it'll only be light?;-)))

Actually, the Wand will cure 2d8+3 pts of dmg, as it does the healing as if a caster with the minimum ability was using it... )

Thar smiles as he sees his target hop in pain, and fires another arrow at its other foot, hoping to give it a matching one...

Attack = Hit AC 26 for 4 more pts of dmg (ouch, what a waste...)



Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Wednesday July 1st, 2009 2:19:21 PM

((OOC: Thar, I *cannot* find a 'Cure Medium Wounds' spell or wand anywhere in my PHB or DMG.

There is a Cure Moderate Wounds (PHB 216, DMG 246) which does 2d8 plus 1 per caster level (max +10), but you seem pretty adamant that this is not what our wand is.

Is ours a Wold-specific item? If so, can you link us to it? We need to know how the spell works in order to use it--what the range is, what type of spell it is, what caster level it requires for each class, and so on.))

Revi AC24/19T/19FF HP 57/86  d20+8=25 ; d6+4=7 ; d20+3=17 ; d6+4=10 ;
Wednesday July 1st, 2009 2:37:37 PM

Revi would rip her hair out, no, someone elses hair out, if it hadn't been so comical in the fact that she had run up to the cliff twice, only to be thwarted by the likes of a bugbear and spiders. Having grasped her bow, she took careful aim from the partial cover of a tree and let fly two arrows at a bugbear (B7).

Bow attack 1: +9 ranged, -2 range, +2 bard song -- Hit AC26 for 9dmg (d6+4=7 +2 bard)
Bow attack 2: +4 ranged, -2 range, +2 bard song -- Hit AC18 for 12dmg (d6+4=10 +2 bard)

ETA: additional bard bonuses


Florian - OOC: Correction 
Wednesday July 1st, 2009 4:36:17 PM

{I thought that Arm's chant effect was over, but I checked and I think we're on round 4 of 5. So please add 2 to To hit and damage for Wynum's arrows, so that's 15 and 16hp.

Also Revi, that bonus is +2, not +1.

Lastly, yes it is a special Cure Median Wound wand, which always heals exactly 12hp.}

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Wednesday July 1st, 2009 4:43:09 PM

((Florian, thank you! Is there a page which lets us know what the caster levels for the wand are? I assume it is also a touch-range only, right?

Also, is it 2d8+3 like Thar said, or 12hp *every time*?))

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=8 ; d20+6=17 ; d20+12=25 ; d20+7=11 ; d8+2=8 ; d8+2=8 ;
Wednesday July 1st, 2009 9:34:37 PM

As she adjust her anger gets the best of her and she starts to slip off the limb that she is perched. Grunting from the pain as the bark bites into her even with her leather pants, she still snaps her thighs shut tightly upon the limb. The pain is a minor factor as she finds her center and keeps from falling off and to the ground. A quick look down makes her rethink her actions.

Still she figures since she is up here, she might as well fire off at least two more shots before she decides if it is worth it to stay. She takes a slow and steady breathe as she lets fly both arrows, aiming for one of the few bugbears that is really injured...or appears so.

[balance 8*Hero Point 17*]
[Ruby vs. bugbear - hit: 25/11 and damage: 8/8]

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Wednesday July 1st, 2009 10:50:20 PM

Edmund, constrained by pesky things like physics and gravity, moves slowly ten feet to the North to assist the downed halfing.

"A fine job, that," he says to Julian. "But now we must get you down this slope and to someone who can pep you up with some magical vim and vigour. Can you walk? You seem to be all right."

Edmund will then proceed to try and help the Halfing to his feet so they can begin the process of going down.

((Question for DM: If Edmund helps Julian (and vice versa), can the two descend the scree at all more quickly? If there is a check I can make, I'd love to at least try. Aid Another, Balance, Perform, Survival, you name it.))

Realising the others cannot even see Julian because he is invisible, Edmund alerts the rest of the Order that the Halfling has returned to Earth. "Julian is with me at the base of the cliff," the mage says, remembering to a location because he is also invisible. "We're going to come down the scree and will meet you under Thar's tree. Don't come up to help us. They can't see us anyway. Wait for us down there!"

DM Sanity Info.
Standard Action: None
Move Action: Move 10 ft. North.

Spells/Durations/Effects
Greater Invisibility on Julian (3 Rounds Remaining)
Invisibility on Self (73 Rounds Remaining)
See Invisibility on Self (80 Minutes Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

(DM Nellie)  d20+4=19 ; d20+4=22 ; d20+4=9 ; d20+4=20 ; d20+12=27 ; d100=4 ; d20+12=27 ; d100=40 ; d20+10=22 ; d100=11 ; d20+10=20 ; d20+10=21 ; d100=81 ; d8+5=13 ; d20+10=14 ; d20+10=15 ; d20+10=14 ; d20+10=17 ; d20+14=27 ; d20+14=19 ; d20+14=26 ;
Thursday July 2nd, 2009 1:22:31 AM

Sorry guys, post will be tomorrow AM.

Arm[HP 31/33 AC 22] 
Thursday July 2nd, 2009 5:24:13 AM

OOC: Hm, you're right. I adjusted my spot on the map and am changing the post again from yesterday to reflect it

IC: Arm makes his way down the slope as quickly as he can, intending to pick up the wand to assist his friend.

OOC: Now this presents a problem...I don't know WHICH tree the wand was by...I can make it into the woods this round, but I won't be able to get to the furthest tree away if that's where the wand is. I'll check in later and make another post.

Arm[HP 31/33 AC 22] 
Thursday July 2nd, 2009 5:58:38 AM

Todays post: Arm will not be able to make it to the tree where the wand is, so he will settle for getting there next round. Once he does, he will pick it up and then move back to aid his friend.

Shadow [AC 20/15 HP 47/47]  d20+11=15 ;
Thursday July 2nd, 2009 8:58:16 AM

Shadow tries to climb up further in the tree, and is once again realising that trees are very much different than stone walls.

Climb=15

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil 
Thursday July 2nd, 2009 4:12:34 PM

Thar sees someone dear to him almost fall of a tree and calls "Ruby, tie yourself off if you have a rope!"

The Halfling That Got Away (DM Nellie)  d20+12=27 (B3 AoO) ; d100=4 (miss) ; d20+12=27 (B7 AoO) ; d100=40 (miss); d20+10=22 (B4 AoO) ; d100=11 (miss) ; d20+10=20 (B1 AoO) ; d20+10=21 (B6 AoO); d100=81 (hit) ; d8+5=13 (damage); d20+4=19 (B1 Spot); d20+4=9 (B10 Spot) ; d20+4=20 (B8 Spot) ; d20+4=19 (B3 Spot) ; d20+4=9 (B4 Spot) ; d20+4=19 (B6 Spot); d20+4=23 (B7 Spot);
Friday July 3rd, 2009 1:12:59 AM

Julian connects and then jumps off the cliff. He draws AoO's from the bugbears around him, but miraculously only gets hit once. Still, he is in pretty bad shape by the time he finishes his jump. Edmund is there to lend a helping hand and get the wounded warrior out of the scree field.

Arm begins crunching into the scree once more. He hears a thud in the scree...hopefully it's Julian.

Wynum wings off his shots and changes Deadeye's nickname. He's now just called Dead.

Thar wings his opponent (switched to B7 Fishbreath). Revi connects with one shot and Fishbreath grunts in anger.

Ruby comes very close to falling out of a tree and then fires at Wheezer (B2). One arrow pierces his armor, and he falls to the ground.

Shadow manages to scurry another 15 feet up the tree.

Bad guys...
The enemy on the ledge vanquished and no visible enemy in sight, the bugbears pull back out of archer range. The two spiders skitter back toward the cave entrance and disappear.

The combat map can be seen here.


Revi AC24/19T/19FF HP 57/86 
Friday July 3rd, 2009 1:32:53 AM

Seeing the enemy retreat causes Revi to grit her teeth in disgust. Looking around and whistling for her wolf--who is no longer sprouting an arrow from his flank, Revi gives the wolf a good scratch behind the ears and murmurs, "We better move back a little."

Revi and Arashi move within the cover of the trees (10' south) and rest.

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = -2+16+16, Bear's Endurance+Rage 
Friday July 3rd, 2009 2:38:46 AM

Feeling very annoyed with himself the halfling slumps his way down the scree with Edmund.
Through the Message he says, "Let us know if those arrows are coming for Eddy and me. There's something wrong with Eddy's magic - it's as if they could see me, I guess he cast Invisibility Against Good."
He slaps Edmund on the (lower) back and chuckles, "That's a good joke, hey - Invisibility Against Good? I'll help you change that in your spellbook in the morning."

Double move.

Arm[HP 31/33 AC 22] 
Friday July 3rd, 2009 8:49:20 AM

Arm quickly moves to Thar's tree and retrieves the wand. After he does, he calls out, "Julian come to me! I'm by Thar's tree, and the only way I can heal you is if you stand in front of me. Lay your hand on me when you get here so I can find you.".

OOC: Does anyone know how many charges are left on the wand?

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Friday July 3rd, 2009 9:30:26 AM

Edmund continues down the scree with Julian, heading towards Arm.

"Apparently," Edmund says to Julian, "They have a pretty good sense of smell, Bugbears. Sorry about that!"

((DM: Any ruling on my plea for faster movement if Julian & Edmund help each other?))

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+4=15 ; 2d8+5=14 ;
Friday July 3rd, 2009 12:29:39 PM

Thar calls down, "There are 43 charges left. If anyone needs serious healing, I can come down and do it verses burning up a bunch of charges. Wait a moment..."

With that, he climbs down quickly (Climb = 15) and heals Arm by using up a spell from his list (and anyone else that comes by) = Cure on Arm = 14 pts

When that's finished, he says in a frustrated tone, "Well, how are we going to take those bugbears out? They're out of our range for bows and the only way we can get to them is up the hill. Also, they've got a wizard somewhere that appears to be invisible... Any ideas? I have invisibility purge memorized, so if I can get up there, I can help us see him. But what are we going to do about those archers?"

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Spiritual Weapon
3 level = Dispel Magic, Invis Purge, Sum Mon 3



Wynum [AC18, 7hp, See Invis]  d20+1=16 ;
Friday July 3rd, 2009 6:41:55 PM

"We certainly need to rest, but they would as well, and with Julian's attacks, some of them will heal much faster than us. But I don't think there's any wizard up there. I bet the spiders are actually the spumeniders. We haven't seen them since the two spiders appeared. I was right in fearing they are doppelspumeniders. We should use handsigns. In the meantime...I would have an idea for getting us there. Revi, would you help?"

Wynum searches for the tree with the tallest yet thinest trunk, which would still be at the fringe of the forest, or Ruby's tree if there's no better. [Survival 16]. He then produces his handaxe and begins cutting it down, but stops immediately, realizing how much he has been weakened by the fight, now that the rush subsides a little.

Revi AC20/15T/15FF HP 57/86 
Friday July 3rd, 2009 6:54:32 PM

Revi snaps off an arrow or two stuck in her hardened flesh, "Sure Wynum, but if you're thinking of lugging a log out there to climb up, that's gonna be a heck of an assault."

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+9=25 ;
Friday July 3rd, 2009 7:37:23 PM

Ruby glances down after the bugbears retreat and as Wynum starts eyeing her tree she curses. "You horse's backside...I am still up here if you plan to chop this thing down." She is already scrambling to get down and out of the tree just in case he has some wise idea to drop it with her still in it.

[climb 25]

Revi AC20/15T/15FF HP 57/86 
Friday July 3rd, 2009 11:43:46 PM

"Say, can anyone heal me? Just wondering..." Revi scratched herself, then Arashi and wondered to herself when lunch was going to be.

Down Time (DM Nellie) 
Saturday July 4th, 2009 12:25:04 AM

And so, with the archers pulled back, the Order appears to have a breather. Julian and Edmund make it to the tree and get ready for Arm to administer its healing. Wynum has a bright idea and begins to hack down the tree that Ruby is occupying. Ruby doesn't appreciated the effort.

OOC: You have some down time. The archers will not press an attack in the short term, so if you need to formulate a battle plan, now would be the time. Also, sorry Edmund...helping someone down the scree doesn't get you there any faster....unless you push the other person down. ;)

Julian (small size) AC 19, hp/69 = -2(+16 Bear's Endurance) 
Saturday July 4th, 2009 2:18:32 AM

OOC Julian needs some healing asap, otherwise he will pass out. How does healing work overnight? Found it = 1 point per level for 8 hours rest, and double that with a successful DC 15 Heal check.

Julian is all bustling and keen to mount another attack. He can barely stand still as he presents his case to the Mithril Order.
"We should attack again right away, before they're ready. Surely they don't climb up every time, there must be another entrance. Perhaps a pair of us can scout round for another entrance, and we will go in together."
As he is talking he is opening his pack and he retrieves some items.
"Edmund and Arm, I've some scrolls here you could use. And here some Alchemist's Fire, four of them, two Thunderstones and three Tanglefoot bags - they can work really well when you throw them first and then the fire.
"We can make a good go of another attack right now, so long as we stick together."

Scrolls of Expeditious Retreat (x2), True Strike (x4), Disguise Self, Jump, Bull's Strength, Bear's Endurance, Cat's Grace,Protection from Evil.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Saturday July 4th, 2009 5:16:28 AM

"Another attack now!?" Edmund exclaims. "Most certainly not! You'll be out like a candle directly, and some of us need to manage our spells, besides!"

"I suggest we retreat to a safe distance, set a watch, and find another way up. Clearly, climbing the wall is not going to work. And there must be another entrance that goes into that cave. Twelve bugbears and a bunch of spiders are not going to scale the wall every time they want to come out for a look around."

Julian (small size) AC 19, hp/69 = -2(+16 Bear's Endurance) 
Saturday July 4th, 2009 5:35:06 AM

"After some healing, Edmund, then we could go. You're free to use these scrolls..."

Shadow [AC 20/15 HP 47/47] 
Saturday July 4th, 2009 9:03:24 AM

"They pull back once i get to a spot where I can help, just great." Shadow mumbles to himself now that he has made it up the tree. He looks around and decides he can move back down the tree.

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  3d8+5=25 ;
Saturday July 4th, 2009 10:11:50 AM

(OOC = Please letme know if anyone uses the Scroll, so I can track charges. I'd prefer to save those and burn up my spells...)

Thar will also heal Julian with a Cure Serious Wounds... 25 pts...

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Spiritual Weapon
3 level = Dispel Magic, Invis Purge



Wynum [AC18, 7hp, See Invis] 
Saturday July 4th, 2009 4:37:43 PM

Half listening to Ruby and Revi comments, Wynum seems lost in thought, the handaxe hanging loosely by his side.

"Oh. Ah. Yes. He said, the druid: not arm his children... if possible."

He then considers the tree, with a bit of bark hanging from its fresh wound, and his axe.

"On second thought. Let's not cut that tree. This is not optimal.
Mmmm. The question to rest or not to rest has to be asked, because I think this cliff is climbable. There may very well be no other way. The bugbear need not climb the cliff, they would use ropes slung by the spumanider. We would do the same: Revi, Ruby and I would climb up then hoist the others with ropes.
I vote for getting there now. Julian agrees... Edmund, I think you still have many decent spells left. What do you all think? We should decide promptly."

{OOC: Ruby and Revi are good enough to climb such a cliff by taking 10, with a little help from Arm's +2 inspire competence schtick. As for Wynum, it would only require the extra boost from Thar's Bull's Strength spell. Once up there, it's piece of cake to hoist the others up.
Also remember we're not meant to rest after every single fight. We're supposed to be able to handle 2-3 fights before resting, and spell depletion is to be expected. Also, it's not exactly the Wold's safest place, so resting may be a challenge by itself! Remember the dopples in the park...}

Revi AC20/15T/15FF HP 57/86 
Sunday July 5th, 2009 1:07:37 AM

ooc: Revi wouldn't be able to make it with a take 10 unless she took off her armor and I don't think she would do that.

Ruby [HP: 74/74 - AC: 24(28cover)][message][] 
Sunday July 5th, 2009 9:46:24 PM

Ruby drops down near her pack and does not bother to pick it up for now. As she listens she just shrugs her shoulders. "Would have been more help if I had not needed to watch my balance as well." Moving around she winces slightly from the rough abuse that her thighs got. But a little pain was not going to keep her from doing her duty, she could attend to that later.

"I can scout around a little and see if they have another way up there...but it might take more time than you want." She is more than willing to lend her skills if they will help out the group. Taking that cliff will not be fun and she does not relish the idea of going it with only partial strength.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Sunday July 5th, 2009 10:39:33 PM

Edmund is fairly adamant about not going ahead until the group is fully rested and prepared.

"This is not simply a bump on a knoll with a hobgoblin or two to watch it," he declares firmly, "And I am utterly opposed to proceeding at anything less than full strength unless the entire Order is against me."

"Would that we had Fly and Haste, the last run-in might have been difficult enough; without them, and now without even invisibility, there is nothing I can do at long range except a few casts of magic missiles, and then whilst suffering withering return fire. I say no. Most strenuously, in fact."

Edmund will not budge from his position in this regard.

Julian (small size) AC 19, hp/69 = 2(+16 Bear's Endurance) 
Sunday July 5th, 2009 11:38:04 PM

"But when we find the other entrance... you see, they are tired too, and won't be expecting us since we retreated (Domi forgive us). We can cover you , Eddy, from their attacks. The Magic Missiles will make a big difference. We can actually make sure you are safe and close enough for your other spells (OOC: such as Shout). And I'll pay for a Day Spa for you when we get back."
"There's about 10 of them, and some spiders. Edmund's Missiles will probably take out one of them every second round. With support I can take out one nearly every round. Revi & Ruby too no doubt. Thar might be best in the second line healing us (forgive me Thar if I am wrong, I thinking quickly on my feet and I don't do that well when sitting with time, so...).
"Wynumm, could... would be best... I don't know yet - what do you reckon Wynumm? Shadow does things I can't comprehend, and Arm is always good in a fight.
"OF course, this is all IF we find the other entrance. We only need a few good hits each and they will all be out."


Julian (small size) AC 19, hp/69 = 23 
Sunday July 5th, 2009 11:39:55 PM

updated the header

Arm[HP 33/33 AC 22]  2d8+1=9 ;
Monday July 6th, 2009 6:03:53 AM

Feeling refreshed from Thar's spell, and seeing that he has healed Julian up a bit as well, Arm looks to see who is the greatest injured, which appears to be Wynum at the moment. He touches him with the wand, though he gets the feeling that it could have been better (1 charge-cure medium wounds=9...wow, talk about bad rolling..). While they discuss things, Arm puts in, "Ed, can you still fly? If so, we should try to find a way around this edge of the mountain to the other side..perhaps prospects will be better there.".

Shadow [AC 20/15 HP 47/47] 
Monday July 6th, 2009 8:38:24 AM

Shadow joins the group and hears the discussion and hopes that Ed can find a better approach or entrance, but is worried there is not one.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Monday July 6th, 2009 10:54:03 AM

((OOC: Ed cannot fly, cannot cast invisible, has no fireballs, has no more message, no mage armor, no shield, no see invisibility, no haste, and no summon monster. He has scorching ray which requires him to be at close range, and five magic missiles which do an average of about 8 damage per use.

He really needs to rest. He's not joking about that.))

Wynum [AC18, 18hp, See Invis] 
Monday July 6th, 2009 12:21:33 PM

Massaging some of his remaining arrow wounds, Wynum gets a look around the party.

"We used several good spells in the early encounter, but some of us are pretty much fresh. Shadow, Thar and Ruby didn't endure wounds or losses. Once again, will the Order's strategy be to retreat and rest after every shuffle? Will we hang our tactics on Edmund's strongest spells every time?
"Well, we can scout, but we still don't know what you all think about resting? I'm new to this group, maybe I should understand by his words that it's Edmund that leads this group? Having a leader is fine with me, and I would abide, but I've never been told so."

{Arm, that's 2d8+3 and you roll was not low, merely average!}

Revi AC20/15T/15FF HP 57/86 
Monday July 6th, 2009 12:31:06 PM

"If we rest, and it looks like Eddie really needs too, we had better keep an eye on the entrance of that cave. If we move away from here and camp, we could get surrounded, so I say we stay here under cover of the tree's." Revi begins to bandage her wounds since none seem to offer any healing. "Also, if we do see any bugbears, maybe we should use one of those wands to make them our friends and help us out." Revi with Arashi in tow, then moved to the treeline, taking cover from the trees and concealment in the underbrush and kept watch on the cave entrance.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Monday July 6th, 2009 1:12:34 PM

Edmund is pretty sure there is an alternate entrance.

"Oh! The wands!" and so remembering, he hands Arm the Wand of Charm Person which they recovered from Xryzztrnpipsy.

"I think we had another, but it's no use giving it to me," the Wizard says. "I cannot use them."

"Tomorrow, I will make it incomparably easier to take that cliff," he continues. "Please trust me. It's worth waiting for. All we are going to accomplish, dashing ourselves against that redoubt, is utter ruin. Even if you could climb up with them attacking you the whole way, and even if you managed to somehow secure a lead to the ground with them beating on you all the while, what is to prevent them from simply cutting it at once?"

"It's not possible for us, outnumbered as we are, to scale the cliff with them in a defensive position on top of it. We can, however, level the playing field--and this I shall accomplish for you tomorrow. The rest will be up to you, of course, but I can at least make it a fair fight."

"But for now let's have a snack and a nap. I'll take the first watch, so I can get my eight hours of uninterrupted sleep!"

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Monday July 6th, 2009 1:13:16 PM

(OOC: Header updated.)

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil 
Monday July 6th, 2009 3:02:25 PM

Thar listens to the debate and adds in his 2 cents. "I'm in favor of resting, and then I too can memorize some new spells designed to get us through this encounter. I have to heal up my damage (he lost 15 hps to the spider's blast...) and I'll use up the rest of my spells healing you all up to full, so we don't have to use the wand."

(Wand is down to 42 charges now)

If everyone agrees with resting, he'll start healing everyone...

Revi AC20/15T/15FF HP 57/86 
Monday July 6th, 2009 5:47:53 PM

"A fireball with them assembled up there would be nice too."

Julian (small size) AC 19, hp/69 = 23 
Monday July 6th, 2009 9:56:15 PM

"So, is anyone going to scout for an alternate entrance? We can't take on that cliff, there must be another way in.
"And do we have enough Healing to go in now? That's something I am not so good with, I could use a lot more. Resting overnight will help I suppose."

OOC this would be a good time to be using the Heal Skill, if we are resting overnight (Julian: "Like boy scouts on a three day picnic!") Heal DC 15 to have the patient heal at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day.

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+12=27 ;
Monday July 6th, 2009 10:50:16 PM

Ruby watched the surroundings as she listened to the rest of the group talking. Shaking her head she looked to each person and then spoke up. "I will go and scout...would it be possible to have some back-up." When she gets someone to go with her, she will take off and then go each direction along the cliff.

[survival 27]

Scout... (DM Nellie) 
Tuesday July 7th, 2009 12:18:25 AM

Several options are tossed up, but it seems like the Order is preparing to camp out. Revi heads out, preparing to scout the area out.

OOC: Jim, I'm a little confused. Are you traveling through the forest to scout to the edge of the cliff, or are you traveling through the scree this round?

OOC(Jim): Will travel along the outside edge of the forest, first one way and then the other. Unless she is having a harder time spotting a trail than she will move into the scree...but only if that is needed.

Arm[HP 33/33 AC 22] 
Tuesday July 7th, 2009 6:02:35 AM

Wishing that he was skilled in healing, Arm will leave that up to the rest, but will help out with the wand in the morning should anyone need it. He adds to the discussion, "It's a shame that we don't have a wand of fireballs," as he takes the charm person wand from Ed, "That would REALLY come in handy. Well, no matter...I'll take one of the early watches so every one else can rest. The best of luck to us all in the morrow.".

Revi AC20/15T/15FF HP 57/86 
Tuesday July 7th, 2009 7:00:43 AM

ooc: just going to the treeline, where I was shooting from, to keep an eye out on the cave entrance. Revi is not going out on the scree. Ruby is going scouting though...

Wynum [AC18, 18/46hp, See Invis]  d100=3 ; d100=21 ;
Tuesday July 7th, 2009 10:48:14 AM

"Well, indeed if resting would allow a swift victory.... However, now would be a good time to decide on the strategy. I don't know what your plan involves, but maybe we could try a less.... fiery tactic. Couldn't we charm and enthrall those bugbears? After all, we've promised so much to the druid. Maybe this time we could try not to kill them all? Julian can do this, I can disarm them easily, I'm sure Arm can do things with his music. What do you think?"

Eventually, Wynum will have a look at the scree, checking for his missed arrows. Unfortunately, they disintegrated on impact with the cliff.
"Cheap stuff, he mumbles, never buy that brand again..."

If a round of healing is planned, Wynum would indeed need some!

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Tuesday July 7th, 2009 1:36:58 PM

Edmund is brooking no conscience for the bugbears on the next go-round.

"I'm not going easy on them. They are clearly not charmed. We've been nice and it nearly cost us all our lives. Now, we roast them."

Edmund's bellicoseness may have to do from the fact that he is still seriously injured. Generally speaking, he dislikes being stuck full of arrows.

"Thar, any chance of getting a little healing over here?" he asks the resident cleric. "Not that I'm objecting to the job you've done so far."

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+19=27 ; d20+11=31 ;
Tuesday July 7th, 2009 2:42:22 PM

Thar nods at the idea of searching the surrounding area for an alternative entrance (Nellie, Thar was supposed to have done that before the battle began, but I didn't hear anything back from you...). "Maybe we can find some tracks of where they have been going in and out. That's got to be much better than hitting them from the front."

He'll join Ruby and whomever else is searching....
Spot = 27
Track (for any tracks that are found) = 31 (nat'l 20... Yeah!)

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible  d20=8 ;
Tuesday July 7th, 2009 6:28:09 PM

No magical healing being forthcoming, Edmund will have to settle for what he can get by sleeping.

((Heal=8, which is a flunk. Edmund recovers 8hp over night. As a result, he will be at 27/44hp in the morning.))

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Tuesday July 7th, 2009 6:45:59 PM

((OOC: It seems probable that Revi, Julian, Wynum and Edmund will all need healing either tonight or tomorrow. Does anyone want to set that up? Apologies if I overlooked anyone.

Also, who can cast Arcane spells, and at what level? Thanks in advance.

And finally: Edmund's bellicosity. I really do speak English. Really.))

Julian (small size) AC 19, hp/69 = 23 
Tuesday July 7th, 2009 7:34:20 PM

OOC using the Heal skill will grant twice the normal hit points after 8 hours rest, DC 15. Who has a descent Heal skill check?
Jules has 23 now, plus 16 after eight hours rest = 31. So 38 points to go, if someone could wave their wand or hand at The Badger.
Here's some other estimates - don't turn me into a toad if I am wrong..
Revi too could use around 15 points, Edmund 9, Wynumm 14
Without a Heal check add 8 to each of these numbers, which is another charge from the wand for each of us.

Julian agrees wholehearted with Wynumm, "My halfling friends didn't like me killing everything that threatened us. Kendry even showed me that talking to them can make friends of them. So I had Merciful placed upon the falchion that I named after a wyvern we talked to rather than killed, EagerTooth.
"The druid with the long name (I don't remember names easily) said that the bugbears are naturally bad, just misled. Perhaps we should give them the chance that the druid suggested that they deserve.
"I don't really know. You see, when they attack like that I just need to kill them, all I see is red. So EagerTooth, the sword no the wyvern, allows me to do that without having to choose whether to talk or to kill. You can talk to them later - and that can really take you places. We halflings found that the prisoners sometimes would really talk.
"So, can we disarm them, stick them in place, scare them, capture them rather than killing?"

Julian (small size) AC 19, hp/69 = 23  d20+1=11 ;
Tuesday July 7th, 2009 7:54:46 PM

Julian sits with some strips of cloth from his pack, trying to cover some of his wounds. He almost ties his legs together.
Heal Check: 11

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+11=29 ;
Tuesday July 7th, 2009 9:52:53 PM

Thar has the best heal ability = Heal 29

Julian (small size) AC 19, hp/69 = 23 
Tuesday July 7th, 2009 10:12:20 PM

OOC Thar, can you use that Heal skill on others?

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=9 ;
Tuesday July 7th, 2009 10:21:33 PM

Ruby, once she gets back from her little search she will aid anyone that she can with her limited healing skills. Though she is able to bind wounds and keep them from bleeding further, she is unable to help with any better healing as you rest.

Unless you want me to try with several people and roll for each, though as Thar mentioned...he is more skilled than anyone.

Lets an OOC note to yours Nellie. Sorry for being confusing.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Tuesday July 7th, 2009 10:33:51 PM

((OOC: I seem to have misunderstood the way the Heal ability functions in this case. Here's how it works according to PHB 75-76:

1) In this case, the desired action is called long-term care. It doubles the amount of HP recovered either over night or over an entire day. Overnight, the total is Character Level x 2.

2) You cannot perform long-term care on yourself. Someone else must do it. Someone like Thar.

3) A person can perform long-term care on up to six others simultaneously; it appears this is done with one heal check (or at least it doesn't explicitly say otherwise), so Thar would be good to go.

4) Performing long-term care counts as light activity for the person performing it; as such, it seems they cannot be asleep whilst performing long-term care. Sorry, Thar!

5) Long-term care requires some bandages and other such basic, sundry items. Thar is a cleric and likely has these.))

A Lack of Discovery... (DM Nellie) 
Wednesday July 8th, 2009 12:41:58 AM

Ruby and Revi scout around the forested area, looking for another entrance which the bugbears used to get up the cliff. Unfortunately, they find nothing. It could be that something could be found by heading up and into the scree, but then again, those bugbears might have a thing or two to say about that.

Several folks set about binding wounds. Then Thar makes his rounds. The expert touch of a cleric sets things in the right direction, and Thar even mentions using several spells/wand usages on the party.

OOC: Feel free to discuss strategy if you wish. Right now I'm assuming that you guys have agreed to finish up scouting and then head into the forest and sleep through the night. If that's correct, please let me know any activities you might want to happen while you finish up the day (further scouting into the scree area??) and then post a watch order for the night if you will. :) I'll be at the water park again tomorrow, so I may or may not be able to post tomorrow night.

Arm[HP 33/33 AC 22] 
Wednesday July 8th, 2009 6:01:11 AM

Arm will follow the rest, but keep the healing wand handy for the morning should anyone require it. As he goes, he tucks the charm person wand into his belt for now, still feeling that the rod of wonder would do more good than to charm them.

Shadow [AC 20/15 HP 47/47] 
Wednesday July 8th, 2009 10:25:06 AM

"Well let's do what we can for the injured and then set our watch rotation and get some rest. I think if we could tomorrow get a couple of us up there whether invisible or sneaking up if possible then the rest could follow while the pesky bugbears are kept occupied." Shadow says as the group discusses what to do.

Wynum [AC18, 18/46hp, See Invis] 
Wednesday July 8th, 2009 11:20:25 AM

"Well if everyone agrees with the roasting plan, I'd provide the skewers. But I thought our party had more than its share of people with benevolent attitudes, and skills. I don't think we're actually helping the druids if we burn these people to the ground. Can't we at least try?"

Wynum sets up his belongings on the ground and prepares to rest, welcoming Thar's bandages (and light healing if any is available).

{Arm and Shadow are the only ones who kept arrow-free, so I guess you're 'it' for the watch! Arm can sing a lullaby, then Shadow'll take over and search our pockets. A perfect plan. Plus overworked Thar will have to stay up for healing duties...}

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  3d8+5=16 ; d8+5=8 ; 3d8+5=25 ; 2d8+5=15 ; 2d8+5=9 ; 2d8+5=14 ; d8+5=10 ;
Wednesday July 8th, 2009 3:45:49 PM

Once Thar finishes watching over everyone, he'll try his best to take a nap if possible while they sleep through the night... That way, maybe he'll be able to memorize some useful spells...

He'll say to Arm, "How about letting me use up as many of my spells as possible and then we can use the wand if needed. May I take the wand back, since I'll likely be in the 2nd row during the battle, keeping the rest of you all healthy?"

Julian, did you take my last spell into account on your total hp? I didn't see it on your header... you got 25 pts back from me...

EVERYONE ELSE, I'M ASSUMING THE HIT POINTS IN YOUR HEADER ARE CORRECT AND WILL HEAL ACCORDINGLY. I'LL GET YOU UP TO 8 PTS W/IN THE MAX, TO ACCOUNT FOR OVERNIGHT HEALING. IF YOUR HEADER IS WRONG, LET ME KNOW ASAP...

Spells cast
1. Wynum = CSW = 16, CLW = 8 => Total of 24 pts to get you to 42
2. Edmund = CSW = 25 gets you back to 44 pts
3. Julian = CMW = 15 pts back on top of the previous 25
4. Revi = CMW = 9 pts, CMW = 14 pts, = Total of 23 pts
5. Thar = CLW = 10

Spells left = Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid,



Revi AC20/15T/15FF HP 80/86 
Wednesday July 8th, 2009 4:07:54 PM

Concerning the watch and placement of our camp, Revi impresses the mandate that it must be within sight of the cave entrance, under cover of the brush, trees and darkness, so we are not surrounded by anything that may come out of the cave that night. To make a camp away from the cave, unless it was miles away, would be foolhardy at best.

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Wednesday July 8th, 2009 4:12:28 PM

Having been stuck full of arrows, Edmund is not feeling particularly benevolent.

Thanks to Thar's magical powers, the wizard is none the worse for wear, though, and can retire to bed with thoughts of tea and baths--instead of cuts and scrapes--on his mind.

"Tomorrow," Edmund says as he makes out his bedroll, "things will be easier. Much easier."

Revi AC20/15T/15FF HP 80/86 
Wednesday July 8th, 2009 5:10:35 PM

Revi thinks about it a moment and says worriedly, "Damn, we left the guys back there with the wagon... we need to get back there and move the wagon back down the road to somewhere safe, far away and then return in the morning to make the assault. If we camp on the road, we'll be safe. We better get going, hurry!"

Revi gathers up her stuff and makes way back to the wagon where the two porters had been left on their own.

Wynum [43/46 hp] 
Wednesday July 8th, 2009 6:28:39 PM

As Thar provides welcome healing, Wynum winces
"Ouch! This stings! Oh wait... it doesn't. That's a horsefly. Apparently, this is a bug preserve as well."

Waving his tail furiously to deter further assaults, he soon snores, muttering things about evil winebugs.

{OOC Revi I think the porters had already been sent to a secure place by the druid. But otherwise that is a good plan to sleep on the safe road.}
{OOC Thar, your healing should be 2d8+6 and 3d8+6 for CMW and CSW, which would add 1hp yet to Wynum, Ed, and J, and 2 to Revi.}

Julian (small size) AC 19, hp/69 = 38 
Wednesday July 8th, 2009 8:56:08 PM

OOC Thar, I did take the 25 hp, I was at -2, with 32 hp of temp con bonus to get me through. With your Long Term First Aid I will pick up 16 overnight, taking me to 54 / 69. Another 15 would be nice if it is going to be a tough day tomorrow.

"Thank you Thar. I needed that, I usually do."

"On the thingo about a camp site I'd vote that we head back to the wagons I reckon. I don't really want to walk all the way out of here, and what else have we stored on the wagon? Food and ale? Tents?"

"Spell casters to sleep through on the wagons? Everyone else taking turns on the watch?"

"Err, Wynumm, I don't know if this is rude to ask you... I mean no offense... but I have a lance you see... No, nevermind. Probably very insulting to even mention it... Sorry. My falchion would be better anyway."


Ruby [HP: 74/74 - AC: 24(cover)][message][] 
Wednesday July 8th, 2009 10:26:25 PM

Ruby comes back curses as they had found nothing else and she did not relish the idea of moving into the scree. "Could scout out the are in the scree, but I don't really feel like becoming a target if those bugbears decide to come back out." She otherwise is more than willing to take whatever watch that is needed. Luckily, she has taken no injuries from the fight and will be just fine.

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Wednesday July 8th, 2009 11:00:52 PM

((OOC: Last reference to the porters is from 18 June, when they said of the monster preserve, "Nooo way are we going in there! We'll just take the wagon back to edge of the forest and wait for you there. We're not going in their just to get eaten by some **thing**"

So I suspect camping out at the wagon will not be possible unless you want to go all the way out of the Monster Preserve. Edmund CERTAINLY won't object to this.

Lastly: Edmund is at full HP thanks to Thar. My header is correct.))

Revi AC20/15T/15FF HP 80/86 
Wednesday July 8th, 2009 11:24:24 PM

ooc: I believe the edge of the forest where the wagon is, is only a few rounds of running away., so maybe 200-300 ft away?

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Thursday July 9th, 2009 12:11:38 AM

(OOC: We've been walking through the forest for some time, I thought--long before we happened upon the cart wreckage, in fact..))

Wynum [43/46 hp] 
Thursday July 9th, 2009 12:43:32 AM

Wynum doesn't appear insulted in any way by Julian's suggestion.

"Oh no, it's alright. In fact it's a good idea. I thought about it already. My bow would not be very useful in those cramped spaces, so charging would make sense. But, anyways, the thing is I already have a lance of my own, see? Plus, yours is so very small. So I wouldn't have a use for it."

Julian (small size) AC 19, hp/69 = 38 
Thursday July 9th, 2009 12:59:38 AM

to Wynumm, "What if I were human sized with a 10' lance? With a lance each you could take the ones on the left, and I'll take the ones on the right..."

Arm[HP 33/33 AC 22] 
Thursday July 9th, 2009 6:00:53 AM

Arm smiles and hands the wand back to Thar, "Of course you may have it. I don't think it worked very well for me anyway, so perhaps you will have better luck with it. I still think I may conjure up a hippogriff for an arial attack, which we can coordinate with the rest of yours.".

Shadow [AC 20/15 HP 47/47] 
Thursday July 9th, 2009 9:28:27 AM

"Whatever we are going to do, lets do it. If the porters have not gotten too far away I would be for heading back and using the wagons for more cover and the extra 2 people for watches will be useful." Shadow will scout ahead if the group is in agreement of returning to the wagon.

Shadow [AC 20/15 HP 47/47] 
Thursday July 9th, 2009 9:28:38 AM

"Whatever we are going to do, lets do it. If the porters have not gotten too far away I would be for heading back and using the wagons for more cover and the extra 2 people for watches will be useful." Shadow will scout ahead if the group is in agreement of returning to the wagon.

Revi AC20/15T/15FF HP 82/86 
Thursday July 9th, 2009 3:19:29 PM

Revi waits for the others. If they camp here, she will do so under protest, but if they camp on the road with the wagon, she will be much happier.

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil 
Thursday July 9th, 2009 4:05:57 PM

(Wynum, the max bonus I get with healing is 5, not 6. Yes, my caster level is 6, but per the spell description, you don't get more than 5... sorry...)

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil 
Thursday July 9th, 2009 4:23:13 PM

Corrected Post

My friend Florian is correct (sorry for my mistake) and yes, I should have had 6 rather than 5 on the CMW's and CSW's. For those of you who received those higher level heals, please add another point to the healing from each spell that was CMW or CSW.

Ken


A Lovely Dinner Under the Stars...Kinda (DM Nellie) 
Friday July 10th, 2009 12:23:44 AM

Plans are made, healing spells are cast, and preparation for a nights rest is made.

OOC: The wagon is a long way away by now. The road (near where the wagon site is) is fairly close by (3 rounds of travel one way). I'll need to know whether you guys are camping in the forest or on the road by the wagon. I also could use a watch order and Spot Checks. :) Also, am I to understand that Thar is going to be up a good portion of the night to heal his companions? Order did I just get that mixed up?

Regardless...camp is made (somewhere) and as the light begins to fade, the sounds of activity in the forested area rises to an almost unpleasant level. Growls and thuds, squeaks and skittering fill the air. In the fading light, it becomes harder and harder to tell how far away they might be, but the occasional pair of yellow or red eyes leave no doubt that the group is being watched.

Revi AC20/15T/15FF HP 82/86 
Friday July 10th, 2009 3:35:30 AM

ooc: camp on the road.

Arm[HP 33/33 AC 22]  d20+7=15 ;
Friday July 10th, 2009 5:58:42 AM

Arm brightens at Shadow's idea, but then realizes that the chickenhearted escorts are probably back in town by now cowering under their beds, "What else should I expect from a half-orc leader?" he thinks. FInally he says, "I think we should at least make for the overturned wagon. If nothing else, perhaps we can turn it over all the way (so that it is upside down) and rest under it. I could use some time to re-memorize a spell or two, but I will take a watch if necessary.". If the rest of the group is agreeable, he will follow along with them, scouting the surrounding area as he does so (spot=15).

Julian (small size) AC 19, hp/69 = 38 
Friday July 10th, 2009 7:50:34 AM

"Good idea Arm. Who's cooking dinner?"
Once at a site, Julian unpacks his tent and bedroll from the pack saddle on his dog and makes a comfortable space for himself near to the others.

Shadow [AC 20/15 HP 47/47] 
Friday July 10th, 2009 9:26:12 AM

"Julian, it is your turn to cook." Shadow says as the group moves back to the attacked wagons to set up camp. Shadow will take first watch and although not entirely comfortable with the feeling of being watched he does not rouse anyone until his watch is over.

Once he is able to go to sleep he wanders around the wagon just to make on last look and then settles down to get some sleep before the group starts off in the morning.

Julian (small size) AC 19, hp/69 = 38  d20+1=8 ;
Friday July 10th, 2009 10:00:51 AM

"Yes, Shadow? Right you are then. Let's see what we have."
Julian goes through his stuff, and makes a reasonable sized pile of foodstuffs.
"Can anyone contribute - I've only enough here for me."

Profession (Cook) 8

The halflings sets about creating a small but very hot fire, and carefully burns much of the food while keeping the middle raw.

Cast Prestidigitation - flavour food

Yet the food tastes and looks good, and is satisfying, though a little crunchy and chewy. Julian eats all his with genuine delight.
"That was fine, wasn't it? Well, goodnight. See you in the morning."

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Friday July 10th, 2009 12:28:59 PM

Edmund does a reasonable job of pretending to eat Julian's cooking, and when no one is looking, manages to actually eat some of his trail rations instead.

Then, he goes to sleep. "Goodnight, until tomorrow!"

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d8+5=6 ; 2d8+6=15 ; d8+5=10 ; d8+5=6 ; d20+19=25 ; d20+13=26 ;
Friday July 10th, 2009 2:19:23 PM

Thar uses up most of his spells and says to the group, "I think it makes more sense for me to actually rest overnight rather than work on first aid/heal skill for everyone. With my remaining spells, I can get you all to max and then memorize new ones. Also, I'll take the first watch, so that I can rest for the remainder of the night."

"I think we should consider resting in the road, where we can have a clear area around us. That way, we've got line of sight to any threats that might come towards us, rather than allowing them to sneak up on us..."

Finally, he takes out some trail rations and adds them to the stew or whatever creation that Julian is making...

Spot = 25
Listen = 26


Healing Spells
1. CLW on himself for 6 (gets him to max)
2. CMW on Julian for 15 more, then 2 CLW's for 16 more (total of 31 + 1 more from my incorrect bonus (+6 on CMW from last cast instead of 5) + 38 = 70. His max is 69, so he's at max.
3. CLW on Revi to get her to 86 (Does at least 6 pts since 1d8+5 so she's at max)
4 CLW on Wynum to get him to max (again, he didn't need 6, so that's the minimum anyway)

Everyone should be maxed now and not need any other healing...

Leaves me 1 1st level spell and 5 0 level spells.



Julian (small size) AC 19, hp/69 = 69 
Friday July 10th, 2009 6:09:31 PM

OOC Good idea, Thar, and thank you.

Ruby [HP: 74/74 - AC: 24(cover)][][]  d20+6=10 ; d20+6=20 ; d20+14=31 ; d20+14=27 ;
Friday July 10th, 2009 9:39:07 PM

Ruby moves along with the group and makes herself ready to get a little rest. Though not hurt, she is sore from her time spent in the tree and she is more than ready to rest. Not that interested in what Julian is cooking, she instead sticks to her rations. "Just not really that hungry." To be honest she really is not that hungry but offers for a later watch since there are others that need fuller hours of sleep.

Holding out her arm, she calls Hermes back to her from where he had been hiding and scratches his breast. She spends a little time feeding him and then settles down, deciding that relying upon his eyes would be wise as well.

[Ruby - listen 10 and spot 20]
Hermes - listen 31 and spot 27]

Wynum  d20+6=11 ; d20-2=9 ;
Friday July 10th, 2009 9:50:34 PM

Having fortunately fallen asleep right away, Wynum is not here to devour his share of ration. He would use his own, in the morning having been woken up (if everything goes well) to the sounds of his own intestines. Or was that a nearby monster? Hard to tell.

{So Nellie I gather we are actually camping on the road, but not near the wagon, which is very far away.
It seems that Thar would get first watch, I guess Shadow will take second, maybe Ruby next and Wynum would take the morning watch. Maybe the watchers can wander just a bit to keep an eye on the cliff?

Shadow, I think we'll need you Spot check for your watch.

Wymum's Spot 11 Listen 9}



Arm[HP 33/33 AC 22] 
Monday July 13th, 2009 5:59:17 AM

Arm politely turns down Julian's offer of food, if he DOES offer, and manages to make due with a ration from his pack. If the group manages to flip a wagon, he will crawl under and get some sleep, though not far enough as to not be able to crawl out quickly if needed. If they leave the wagon the way it is, he will lay with his back against it and try to get as much sleep as he can.

Shadow [AC 20/15 HP 47/47]  d20+9=20 ; d20+5=9 ;
Monday July 13th, 2009 9:40:24 AM

Shadow will watch Julian cook and realize it probably was not the best idea to have the halfling cook, but he did not want to show how bad his cooking is since he grew up on the street and since joining the order he has not really had to cook much. He will get some sleep while he can and will take the second watch if that is what needs to be done. During his watch he will move around the camp making as little noise as possible trying to stay vigilant against the darkness and the feeling of being watched.

Spot=20
Listen=9

Julian (small size) AC 19, hp/69 = 69 
Monday July 13th, 2009 7:19:01 PM

OOC I am away for 7 days beginning Friday. Does anyone want to sub?
http://spreadsheets.google.com/ccc?key=rddRxf950AJEZFPjqQldyAw&hl=en

Nocturnal Activities (DM Nellie) 
Tuesday July 14th, 2009 1:13:17 AM

The group returns to the wagon sight and rights the wagon. Watches are set (BTW...who's on what watch again?) and Julian cooks a uhhhh...lovely dinner. Everyone begins to bed down (1st watch) when a horrible screaming noise is heard just outside the camp area. After a couple of seconds, another scream emerges from the opposite side.

Arm[HP 33/33 AC 22]  d20+13=17 ; d20+13=23 ; d20+7=26 ; d20+7=26 ;
Tuesday July 14th, 2009 6:01:49 AM

Arm jerks awake from an already minimal slumber and leaps to his feet. Drawing his sword, he announces, "Everyone...call out if you're ok! If so, form up and be ready!". He then attempts to scan both sides of the area to see what he can see/hear (listen=17, spot=26 [his left side], listen=23, spot=26 [his right side]).

OOC: I rolled 2 sets of checks, one for each side..I didn't know if that was necessary, but I wanted to be prepared-just in case. Also, I'm going to have to bow out of the woldian island game. My wife hurt her leg, and she's confined to bedrest for at least the next week, so unfortunately I have ZERO time to upgrade Arm to 10th lvl. I will be letting them know later, so if anyone else is interested, feel free to sign up and good luck to you!

Shadow [AC 20/15 HP 47/47]  d20+9=16 ; d20+5=6 ;
Tuesday July 14th, 2009 9:19:27 AM

Shadow, being such a light sleeper from his career as a street thief, will jump up as the first scream happens. He will try and see what is out in the forest and also listen for anything that might be coming but the noise of the group drowns out that ability (rolled a 1, lol). He will get his bow and then jump up on top of the wagon for a better view of what might be coming to the order.

Actions:
Spot=16
Listen=6

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible  d20+3=17 ; d3=3 ; d20+3=4 ;
Tuesday July 14th, 2009 12:22:41 PM

Edmund stumbles to his feet, and looks positively livid.

"Can't a fellow get some sleep?" he demands angrily as he peers into the bushes around the encampment.

(Spot=17, Listen=4 [Nat. 1])

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+19=25 ; d20+5=14 ;
Tuesday July 14th, 2009 3:54:33 PM

Thar (assuming he's on first watch) turns quickly towards the sound of the first scream and then hears the second. He responds to Arm's call and says, "I'm good." For now, he won't do anything further than draw both swords. He'll peer towards the sound of the first scream but will remain within the defensive perimeter...

Spot = 25

He'll also try to identify the source of the noise, maybe what type of creature would make that noise...

Nature = 14

Revi AC20/15T/15FF HP 82/86  d20+10=30 ; d20+3=18 ; d20+3=9 ; d20+3=20 ;
Tuesday July 14th, 2009 6:15:57 PM

Revi woke with a start, hands on weapons, then realized it must have been all a dream. "Guard, Arashi, guard." Giving her wolf the command of "guard", it would stop Arashi from moving from that spot if something tried to lure it away. Wrapping her arm around the beast, she nuzzled in used him as a pillow.

Listen: Revi 30 (nat20), Arashi 18
Spot: Revi 9, Arashi 20


Julian (small size) AC 19, hp/69 = 69  d20+3=14 ;
Tuesday July 14th, 2009 6:36:14 PM

After a short moment Julian races out of his tent in his night shirt with his bow in his left hand, his quiver in his right. He is flanked by his badgers and yapping border collie riding dog.
"Another two applicants for the Mithril Order?"

Spot 14

Ruby [HP: 74/74 - AC: 24(cover)][][]  d20+6=24 ; d20+6=19 ;
Tuesday July 14th, 2009 7:19:14 PM

Ruby rolls to her feet from the spot she had been sleeping at. Her rapier in one hand and a dagger in the other, seeming to be her prefered fighting form. She glances around and then to Hermes to see what his reaction is to all of this. Not the first time in her life, she wishes that she could truely communicate with her owl companion.

She strains her ears to hear sounds of movement as he eyes dart in both directions, but she does not bother to move out of the firelight.

[Ruby - listen 24 and spot 19]

Julian (small size) AC 14, hp/69 = 69 
Tuesday July 14th, 2009 7:50:33 PM

OOC Sub wanted from Friday
& Header updated

Nocturnal Activities II(DM Nellie) 
Wednesday July 15th, 2009 2:02:43 AM

Everyone is brought on full alert by the screaming, and the Order scans the area for the source. From his position on the wagon, Shadow sees a few flickers of movement out in the forest (as does Edmund). Arm, Thar, and Ruby get a better view of things and can see several humanoid figures lumbering in the wooded area out of the firelight (About 40 feet away). Revi wakes up, but decides that it must all be a dream. She tries to snuggle up with her guard wolf, but it's hard when he's all bristled up! There is something out there...several somethings, and the wolf is on edge. Julian's yapping dogs add to the fray, and it is soon difficult to tell what might be going on in the forest. Ruby notices that Hermes seems very unnerved by the sounds...and the motion out in the forest.

Thar searches his memories for something that might make a noise like that. As he contemplates, another couple of screams are heard. Thar is fairly certain that the sounds originate from humans.

Before she heads out to sleep, Revi deduces that several bipedal creatures are crunching through the forest toward the screams. The screaming increases in pitch, and then change to a pleading cry. In the darkness, two women call out for help. "No, please don't. Please, no, no!!"

Everyone please make a Will check.

OOC: Len, I'm really sorry to hear about your wife's leg!! I hope that she feels better very soon!!

Julian (small size) AC 14, hp/72 =72  d20+5=16 ; d20+3=6 ;
Wednesday July 15th, 2009 5:26:43 AM

Will: 16

"I don't like this - it feels like a trap. But what are we to do? we can't leave a girl to cry for her life like that."
Julian casts a spell on an arrow and nocks it ready for use. With the light is in his face now he can't see as well as he would like.

Standard Action: Cast Light
Spot: 6


Arm[HP 33/33 AC 22]  d20+6=8 ;
Wednesday July 15th, 2009 5:55:00 AM

Arm prepares to head in the direction of Julian's arrow once it is fired, but hesitates for a moment (will save=8...doh!).

OOC: Thanks for your concern, Nellie..she's doing a bit better but still in a lot of pain, and we're still waiting to hear the results of the xrays..what's REALLY hurting us is her time off is without pay...she DOES need rest though, so it can't be avoided.

Shadow [AC 20/15 HP 47/47]  d20+2=17 ; d20+9=26 ; d20+13=28 ; d6+1=6 ;
Wednesday July 15th, 2009 9:31:22 AM

Shadow nocks an arrow, but then hears the pleading and almost (i think - will save 17) jumps down from the wagon to go to the help of the distressed. At the last second he does not and will fire an arrow at the figures moving through the brush (I know it is kind of blind firing).

Actions:
Will Save=17
Spot=26
To hit=28
dmg=6

Wynum  d20=10 ;
Wednesday July 15th, 2009 10:29:57 AM

Stirring in his sleep, Wynum seems disturbed by imaginary calls for help. He mutters somethings about an heroic Centaur.

{Will 10}

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible, Fox's Cunning  d20+7=23 ;
Wednesday July 15th, 2009 12:29:07 PM

"Something's moving around out there," Edmund shouts. "Wake up, you nutter," he adds to Revi. "Haven't you noticed that we're all to arms? Get up!"

Edmund will then cast Fox's Cunning on himself.

(Will Save=23)

[DM Sanity Info.
Standard Action: Fox's Cunning on Self
Move Action: None

Spells/Durations/Effects
See Invisibility on Self (10 Minutes Remaining)
Message on Party (20 Minutes Remaining)
Mage Armour on Self (6 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+14=17 ;
Wednesday July 15th, 2009 1:56:47 PM

Thar is shaken by the sounds of someone possibly being tortured, but is even more troubled about the fact they could be walking into an ambush. Looking over to Shadow, he says, "Do you feel like sneaking into the forest together and trying to move in from the flanks towards the source of that noise? We could do our best to remain silent and hidden, and at least get out of this light where we're so exposed..."

If Shadow agrees, he'll move toward the sound of the woman's screams, but about 50' away from it's lateral position in the forest. He doesn't want to move directly toward it, but at some oblique angle...

He'll do his best to remain silent and hidden as he goes in.. .(Let me know if I need spot/move silent/listen/hide checks...)

Will = 17

Revi AC20/15T/15FF HP 82/86  d20+3=17 ; d20+1=13 ; d20+10=29 ;
Wednesday July 15th, 2009 4:13:51 PM

"Huh, what? You want some nuts Eddie? What a thing to say." Revi rubbed the sleep from her eyes and looked blearily out into the dark expanse of the trees. "It's a trap you know, probably one of those shapechangers trying to lure us out from the safe road." Thinking quickly, she tried to taunt one of the possible creatures waiting in hiding for them, to draw them out, "Hey Spumanider thingy, I saw your brother today, he cried like a little girl begging for mercy before I cut his arms and legs off!"

Will saves: Revi 17, Arashi 13
Intimidate/taunt: 29



Ruby [HP: 74/74 - AC: 24(cover)][][]  d20+5=7 ;
Wednesday July 15th, 2009 11:53:03 PM

Ruby fights to not go out into the woods with the sudden cries for help, but unlike some of the others she cannot pull it off.

[Will 7]

[Not sure what the Will was for, so running blind with my post. :)]

Arm[HP 33/33 AC 22] 
Thursday July 16th, 2009 7:38:15 AM

Like Ruby, Arm seems to be drawn to helping the unfortunate what/whoever-it-is in the forest so he follows her.

OOC: Running blind with MY post as well... ;)


Shadow [AC 20/15 HP 47/47]  d20+17=26 ; d20+9=20 ; d20+5=13 ;
Thursday July 16th, 2009 9:16:02 AM

After releasing the fairly blind shot Shadow hears Thar and will move to join him. He will sling his bow as he follows. He will move into the forest quietly and try to discern what is going on.

Actions:
Move Silently=26
Spot=20
Listen=13

Nocturnal Activities III(DM Nellie)  d6=4 ; d20+4=11 ; d20+4=11 ; d20+4=20 ; d20+4=8 ; d20+11=18 ; d20+10=25 ; d20+5=6 ; d20+5=19 ; d20+5=9 ; d20+5=20 ; d20+6=10 ; d20+6=24 ; d20+24=40 ; d20+8=9 ; d20+8=24 ; d20+8=22 ; d20+8=17 ; d2=2 ; d8+3=6 ; d20+5=22 ; d3=1 ;
Friday July 17th, 2009 2:02:22 AM

Julian casts his spell, and the dark forest is suddenly a lot easier to see in! Unfortunately though, the sudden illumination prevents him from taking his shot.

Shadow stays on the wagon and fires off a round. He doesn't hear any sounds that make him think he scored, but then again, with all the noise around, one never knows.

Edmund casts his spell and feels even more clever than before. He rouses Revi who is none to thrilled. She issues a challenge, but hears nothing in return.

Thar and Shadow decide to take the fight to the enemy. Sneaking out of the fire light, they head into the woods, where it's dark...very, very dark (almost no visibility with normal vision). The pair hear the faint murmurings of spellcasting, and then Thar feels something wet splash on his arm followed by a burning sensation (1 hp damage).

Arm and Ruby also head in, drawn to help the women in distress. Feeling an overwhelming compulsion to help the ladies, they abandon stealth and head straight toward the sounds of the women in distress. They are met by arrows whistling through the air. One arrow smashes into Ruby's chest (6 damage), and another whistles by her ear. None hit Arm.

Meanwhile, the women continue to plead, begging and screaming. "No, no! Don't let them get us. Help us!!" From the sounds of things, they are heading further into the forest.

Arm[HP 33/33 AC 22]  d20+13=27 ; d20+7=17 ; d20+9=26 ; d8+6=14 ; d8+6=7 ;
Friday July 17th, 2009 7:37:13 AM

Shaking off the attraction to the ladies (see OOC below), Arm strains to hear and see who or what it was that shot at him (listen=27, spot=17). If he is successful, he grabs Ruby's arm and heads in that direction as far as he is able. If he manages to find them, he will attack the closest one with alacrity (attk: 26, dmg: 14-ignore last dmg roll).

OOC: I took a bit of creative license here, I guess you could say..if the spell he was hit with was 'charm person' it only lasts until he was attacked...UNLESS it wasn't the charmer that attacked (at least that's how we play it in the live game-if I'm wrong please let me know). If it wasn't, then he will continue on to 'aid the ladies' while still under the spell.

Shadow [AC 20/15 HP 47/47]  d20+9=24 ; d20+5=12 ;
Friday July 17th, 2009 9:16:06 AM

Shadow tries to see anything in the dark forest (his limited vision - assisted by his elven heritage), but will continue to try and move quietly towards the fleeing voices. He knows for sure it is a trap, but knows he will be unable to stop his companions.

Actions:
Spot=24
Listen=12

Wynum AC18 
Friday July 17th, 2009 12:17:47 PM

{I presume Wynum also failed his will save}

Suddenly very much inspired, Wynum readies his massive lance by his side, then gallops heedlessly (up to 160') into the woods, going straight for the wailing centauress in distress.

{Centaurs have low-light vision too, so I presume that's OK? Wynum's impulse would be to skewer apparent captors and non-female-taur ennemies but that depends on the spell's effect.}

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil  d20+19=35 ; d20+13=16 ; d20+11=12 ; d20+10=14 ;
Friday July 17th, 2009 12:37:13 PM

Thar grunts as something burns his arm, but most of it hit his armor and splashed off harmlessly. He continues following Shadow's lead, remaining quiet and hidden, but doing his best to spot or hear whatever it is they're fighting or chasing after...

Spot = 35 (that's what I'm talking about ;-)))) )
Listen = 16
Hide = 12
Move Silently = 14



Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Friday July 17th, 2009 12:38:11 PM

(Addendum to Thar's post - Note that Thar is moving rather than staying still and staying abreast of Shadow...)

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible, Fox's Cunning 
Friday July 17th, 2009 2:12:53 PM

"Where the deuce are you going!" Edmund shouts at the members of the Order who are headed into the woods. "Come back here at once! Chasing harpies through a forest is extremely unwise!!!"

Practically dancing with rage, the wizard shouts into the message spell. "Stop chasing them! It's a trap! Return to the camp immediately!"

DM Sanity Info.
Standard Action: None
Move Action: None

Spells/Durations/Effects
Fox's Cunning on Self (8 Minutes Remaining)
See Invisibility on Self (10 Minutes Remaining)
Message on Party (20 Minutes Remaining)
Mage Armour on Self (6 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Revi AC20/15T/15FF HP 82/86 
Friday July 17th, 2009 4:08:52 PM

"For once, Edmunds right! Get back in the camp!" Revi yells out.

Ruby [HP: 68/74 - AC: 24(cover)][message][]  d20+6=9 ;
Friday July 17th, 2009 11:45:28 PM

Ruby glances down at the arrow that quivers in her chest and stumbles. She feels someone grab her arm and she allows that person to pull her back. "An ogre's codpiece but that hurts like the pits." With what little bit of wits she is able to draw upon in the situation she slips behind the nearest tree, after giving Arm a thanking nod of her head.

Her hand comes up to check on the arrow and see how bad it really is. Maybe she could pull it out but how can she be sure it has hit nothing vital. Then her face blushes as she thinks about having someone check it out for her...but that someone would have to be Thar. No way am I going to remove my shirt for him to check out this arrow. Sure she liked him, but with all the rest around and the way she felt about him. Maybe I can just die now and save myself the embarrassment.

[Heal 9]

Arm[HP 33/33 AC 22] 
Monday July 20th, 2009 5:47:21 AM

Arm continues to follow the ladies into the woods (or not, as the case may be).

OOC: Nice RP'ing with Thar, Ruby..keep it up..lol

Shadow [AC 20/15 HP 47/47] 
Monday July 20th, 2009 9:40:36 AM

Shadow moves further into the woods towards the female calls.

Ruby [HP: 68/74 - AC: 24(cover)][message][] 
Monday July 20th, 2009 11:02:47 PM

Her own skills did her little good and she touched the shaft gently before wincing with the pain. Shaking her head she whimpered and then shut her eyes. Geez, just get it over with. She glanced around for a few minutes and then finally sighed. "Thar...can you hear me?" For a brief minute she hopes that the earlier spell that Edmund cast is no longer working.

OOC: Hey, what can I say...that was the first thoughts that ran through my head when the DM post was made. Since her healing check, which was made out of desperation, failed she is being forced into a situation she does not like.

Poof (DM Nellie)  d20+4=22 ; d20+4=15 ; d20+4=12 ; d20+4=22 ; d20+5=16 ; d20+5=14 ; d20+5=12 ; d20+5=19 ; d20+8=27 ; d20+8=14 ; d20+8=26 ; d20+8=21 ; d8+3=4 ; d8+3=9 ; d8+3=10 ;
Tuesday July 21st, 2009 1:02:26 AM

Shaken by the attack, Arm pulls Ruby further into the forest. Ruby is grateful and takes a look at her wound. It's not bad.

Shadow moves forward, aided by his elven eyesight. Even with it, moving in the very dark forest at night is taxing, and the rogue knows he's making a good deal of noise in the process. Still, he thinks he might see a flicker of movement up ahead. He sees a whole lot more motion as Wynum goes ripping headlong into the forest (Ack! Missed you last round! Also, no charge in the forest...lots of trees to move around and the like). Wynum sees something very strange. Although he can hear the women quite clearly and they sound very close by, he can't see them. Surely they're behind that tree nearby?! But then the centaur has something else to worry about. Arrows whistle through the nearby forest and rip into Wynum (23 damage).

Edmund and Revi finally see eye to eye and try to warn the group that it's a trap. Unfortunately, several of the team are out of ear shot. (OOC: Message and See Invis. have expired. It's definately been more than 2 hours since the last combat. Other spells may have expired as well. Please check the duration on your spells. :))

Thar continues to move with Shadow, and he definatley spots a bugbear about 60 feet away. He edges forward when he suddenly finds himself covered in sticky goop which glues him to the ground. Shadow's cat like reflexes move him out of the way of a second web that very nearly ensnares him. (Thar, you can can escape with a successful DC 13 Escape Artist check or burst the web with a successful DC 17 Strength check. No movement is allowed while in the web.)

And then, almost as soon as they had started, the sound of the begging women stops abruptly. It's almost as if they just disappeared. From his position in the forest, Wynum is befuddled. One minute he could hear the ladies, and then nothing. No footsteps, no breathing...the damsels are just gone.

Arm[HP 33/33 AC 22]  d20+13=33 ; d20+7=13 ;
Tuesday July 21st, 2009 5:55:23 AM

Suddenly, Arm stops dead in his tracks. First looking questioningly at Ruby, he then looks around uncertainly, trying to figure out where they are and what else is in the woods around them (listen=33-nat. 20, spot=13).

OOC: Nellie, am I to assume that since the screaming has stopped that we are no longer enchanted, or did the enchantment stop when we were attacked? Also..Ruby...perhaps you misunderstood me..I was praising you on your rp'ing, not criticizing.. :)

Shadow [AC 20/15 HP 47/47]  d20+17=33 ; d20+14=23 ; d20+9=26 ; d20+5=19 ;
Tuesday July 21st, 2009 9:15:37 AM

Shadow will move a little way from where he is and try to hide while he is searching for whatever tried to encase him in the web.

Actions:
Move Silently=33
Hide=23
Spot=26
Listen=19

Ruby [HP: 68/74 - AC: 24(cover)][][] 
Tuesday July 21st, 2009 8:43:12 PM

Ruby glances to Arm and then shrugs her shoulders, which causes the arrow to move and hurt again. She mouths the word..."I don't know."...before she turns her attention back to the arrow. She had heard nothing from Thar and therefore, she figures the spell that Edmund cast earlier has passed. Trying to settle her breathing, she reaches up to put her right hand around the shaft of the arrow, taking several minutes to steel herself.

Domi give me strength., she yanks the arrow out and just barely is able to keep herself from screaming out in pain. Dropping the arrow she digs around for a bandage or cloth to make sure that what little bleeding happens, is not that serious.

OOC: Not complaining or taking it wrong Arm, just explaining my mindset at the time that I made that post. It seemed comical and funny to me. Plus it seemed like the first thing she might have thought, especially with an arrow in your chest and your own skills not going to tell you much. :)

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Tuesday July 21st, 2009 9:23:16 PM

((OOC: Wasn't aware they were standing around for two hours. Sorry. One seemed more than enough for what went on in the time between the battle and the present; esp. as the watch cycle hadn't even begun. Durations amended.))

Frustrated by what seem to be a series of impossible situations one after another, Edmund nevertheless refuses to leave the camp.

"This is stupid!" he exclaims when no one returns. "Why have they run off? And where? Running around in the dark, looking for tricksters--and no chance of finding them either. Obviously a trap."

Turning to Revi, he sighs. "Now what? It won't do any good rushing off to look for them in the dark. Maybe we should break up the cart wreckage and put it on the fire. If the fire is bigger, it will be easier for them to find their way back. I'll see what I can do with magic, too, though quite honestly a giant bonfire will be far better than anything I can conjure up at the moment."

((Holding further actions until I hear from Revi.))

DM Sanity Info.
Standard Action: None
Move Action: None

Spells/Durations/Effects
Fox's Cunning on Self (8 Minutes Remaining)
Mage Armour on Self (5 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

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