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The Business of Floating City
An Important Contract


House And Home (A New Day) - DM/Al 
Monday April 13th, 2009 8:46:50 PM


Mask day comes with great celebration. For many of the Crimson Shields the greatest thing about it is the knowledge that Jonas will not retain the power of the Underlord in the secret level of Floating City down below.

Mask day passes and the business of Floating City continues on across each and every level of the Big Float. The Shields wake in their digs on Merchant Level. The newcomers to the two large properties note that the buildings show signs of not being fully moved into yet. In truth, the Crimson Shields have been so busy as of late, that they've scarce had time for things like moving in and decorating.

At the break of fast, Belkior reckons that he has two more days remaining until he finishes his Staff of Healing. At present, his work space is the dining room table. Mac prepares to leave for the forge that the Guard smithy has allowed him to use down on Barracks level, when his eye falls on the remains of a stable on the western property. With a little work, the run down stable might be turned into a smithy. From it's size, it may even house other work spaces as well. All that would have to be done would be to speak with Syr and find out whether Shield Construction could put in some work on their own home.

Wynn Brightsong remains silent. Since that second time before the elections he has heard nothing more from Xenia.

The only one not currently in residence on the Shield properties is Florin Jadanth. Happily married, he lives apart with his new wife and adopted daughter.

OoC: The properties owned by the Crimson Shields are here.

The only ones who have described their rooms are Wynn and Xenia. The have a place on the second floor of the East building, toward the back, with a balcony overlooking the garden and the parkland beyond the fence. Feel free to claim and describe your own room and/or to create other rooms or structures on either of the two properties.

Also, Florin, I need to know where you live, with Ivy and Jella, please.

Bonus XP: To the first one who comes up with a good jpg diagram of the properties with everything on it.

Florin Jadenth 
Monday April 13th, 2009 10:24:03 PM

(OOC:Florin had a placed rented on the fence level of the Float when the Float almost got tipped over. If possible he will stick with that seeing as how the building I would guess would be fixed by now and all.)

Florin plans to meet up with the other Shield's today and see what is new, also hitting the GG if needed since it is one of the best places for any events going on in the Wold. (This of course takeing for granted that nothing happens to stop him before hand.)

When he meets up with Syr he smiles, "Morning Syr. I was thinking about things. I've got some skill with armor makeing and Mac has some skill with weapon smithing. How much would it cost you think to have a extra room added on to my home for smithing?"

(Mac: I'm thinking of haveing Florin see how much the lbs of admantine would cost to construct a admantine weapon. Would Mac beable to handle such a matter in his off time?)

(Syr: I'm haveing Florin head into the CC now but could you confirm the money the group will be getting a piece?)

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Monday April 13th, 2009 10:54:35 PM

Not having been told he can stay with the CS in their residence, Brahmah is staying in the WLA barracks in the city. During these times, he's doing work for the WLA.

Belkior (AC 25 (27 vs. evil); HP 89/91) - Magic Circle vs. Evil, Purifying Aura, Haste 
Monday April 13th, 2009 11:02:07 PM

The halfling cleric putters around on the ground floor of the house, going back and forth between the common area and the small chamber that he is considering claiming as his own. It's a simple space and far too small for the 'taurs that have recently joined Belkior's companions. Not to mention, it opens onto the garden behind the western building which gives him the ability to meditate outside when the mood takes him.

Of course, moving into the room would be very simple since Belkior has followed the rules of the priesthood of Alemi to the best of his ability. Actually moving would require the permission of the Chief Priest but that should only be a formality. Once permission has been granted, the Paragon can move his meagre belongings relatively easily.

OoC - DM/Al 
Monday April 13th, 2009 11:22:25 PM


Would someone be so kind as to formally invite Brahmah to take up residence at on the Shield properties? Not that he has to accept, mind you. Nor do you have to invite him if you don't want to. But, at least, then, he will have the option.

Thanks.

Mac 
Tuesday April 14th, 2009 7:43:33 AM

In amongst various conversations with a number of people, Florin mentions the possibility of constructing an adamantine weapon, and particularly its weight, cost and time. He replies, "Those are some fine questions. We can ignore the rarity of the metal and plough straight into the time factor. Making the basic weapon should only take a week or two - three at most, depending on the weapon of choice - Easily done, happy to help. Making it Masterwork quality will take me another three to (call it) six months - hopefully that would average out around four months. OOC: 12.5 to 24.4 weeks by my calculations, with successful craft checks every week. I could push to make it quicker, maybe as quick as two months, but that would risk not just delays, but potentially having to purchase more materials to replace fouled stock. There are way to mitigate those risks to an extent, but they aren't cost effective, like permanently and/or temporarily increasing my mental acuity for all my working hours every day until I'm done, or maybe a ring that works for Crafts (or a Craft) the way an Improved Ring of Jumping does for leaping. I can see I am not instilling you with confidence, but I have been honest, and I expect that counts for more."

Mac pauses for a moment to refocus his thoughts before continuing, "I would be honoured to make it, but I feel you need the services of a more masterful weaponsmith than myself, and certainly one who can dedicate himself wholly to the task - as my grandfather would have. Still might, actually, but I am a long way from home, and news from there is scarce..." another pause as memories stir. "That or purchasing one someone has already made. I mean, no waiting."

Syr Ac 35/34 HP 154  d20+28=43 ; d20+28=48 ;
Tuesday April 14th, 2009 5:14:25 PM

Nodding to Florin he says, "Yup, 19528.71 and that is with that same amount for Belk to spend on his wands and staff for the group's benefit."

As the two minotaurs turn to leave, he grabs Brahmah by the arm, "Woah there big guy, When I said that you could hang with us, (April 1st) I meant it. Just find a room big enough to hold you and drop your bags. Of course, you won't find any beds big enough but we have plenty of space." Turning serious he cranes his neck to stare into the minotaur's eyes, "I'll be frank, my only concern is that the WLA's goals might not align with the Shields'. What happens then? I wouldn't want to lose our big bookends in a time of need." He snorts, "We already have a sorceror whose untampered brain is more important than the common good." Adding an aside, "Sorry Theo, but it's true." Shrugging he gazes up hard, "You don't have to answer, and hopefully, we'll never cross that bridge."

With lightning quickness, he elf's mood shifts again, "Anyway, on to better things. The last two weeks and maybe some of my stumpin' have really helped out the construction business. We made more now than in the previous 8." He distributes 16 platinum pieces and 4 golds to each partner saving Mac for last. "Here ya go! I can probably clear up some confusion. Back when we were helping out Prionel, I made some contacts with the elves. We use that to get building supplies and get it shipped to our warehouse down on the fence level. It's right across the street from the Fish House, next to the docks...." he pauses for a breath, "Once the city was devastated from those vines, we opened up our construction business on a contract basis. No harm in helping rebuild the city and making a small profit in the process. We try to be fair to all while providing a quality construction. It's really not me, I do a little on the front end but ultimately, Dotta is our mastermind. I'll have to introduce you someday." (OOC: Syr's Leadership feat in case you didn't figure it out)

Wynn 
Tuesday April 14th, 2009 5:55:34 PM

The bard remains closetted in the room he had shared ever so briefly with Xenia. Those that peek in will find him alternately gazing out the open balcony doors and writing in his journal. Several empty wine bottles litter the floor beside the makeshift desk.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Tuesday April 14th, 2009 7:50:49 PM

"Thank you Syr. I will take you up that offer I think. But keep in mind that my loyalties were with the WLA long before they were and are with the Shields." He smiles. "Should the WLA's missions some how clash with the Shields, I will stay clear of both."

Goings and Comings - DM/Al 
Tuesday April 14th, 2009 9:31:03 PM


Days pass with Wynn in self imposed exile, shut in the room in which he and Xenia had spent so little time. Such is the life of adventurers, though. Always on the move, with so little time for one's self. He spends the time with is journal, and with numerous bottles of wine.

After two more days, Belkior completes his Staff of Healing, the "Stick" that Brahmah had admired days before. Florin comes up from his home on Fence Level to discuss the addition of a smithy to the home he keeps with his wife Ivy. While Mac explains the economics of metalworking to the paladin, Syr considers the question of the extra construction.

The bulk of the cost would come from the fine brickwork for the forge. Aside from that, there isn't much to putting up a lean to enclose the space. The work might cost some four hundred and fifty gold pieces and take a week to two weeks to complete. Unless, the paladin had something more elaborate in mind.

Syr button-holes Brahmah and renews his initiation to the two new minotaurs to choose rooms and consider the Shield properties their home. And so, with all of the Shields now in residence, Syr settles down to talk business. But, wait. One is missing. Where's that crazy wizard Theodore? The Shields find a note in his room. In a quick barely legible scrawl, Theo speaks of being off in search of a long lost manuscript, the Quindabble Holograph. He adds that he has no idea how long the search may take, possibly years.

That settled, Syr finally settles in with the Shields for a shareholders meeting of sorts. Business has been good, and he distributes 164 gold to each of the five Shields in attendance.

*rap*rap*rap*

A knock sounds at the door. A look out the window reveals a lone man standing on the front stoop. His clothing has an expensive look about them, but, still, they remain simple and utilitarian. He wears glasses upon his large bony nose. And, he carries a large folio under one arm bound in string.

+++++++++++++++++++++

OoC: Unfortunately, it looks like Shegger/Theo won't be with us any longer. Cayzle and I received an email from him, and apparently his new job is putting the demands upon him. He will be missed. And, also unfortunately, this means you now have extremely limited Arcane support.

Florin Jadenth 
Tuesday April 14th, 2009 10:07:54 PM

(OOC:Al&Cayzle, My charactershee shall be completely update once my CC transaction is finished. Well comepleted except for exp. I hope this is ok.)

Florin speaks to Syr more and nods to him, "I should beable to make a down or full payment depending and then the company can get to work once they have time."

Florin listens to Mac also and thinks, "I will wait for now and ask again later then. I do not mind waiting for you to take your time at it but if it would be best then I'll buy the weapon pre-made. I was thinking of a war hammer or such if that helps any."

When the knock comes Florin glances towards the door and then to Syr, figureing he'll allow Syr to get the door before speaking to Syr once more in a lower voice, "I'm going to go up and check on the bard, which room is his?"

When Florin finds out he heads to Wynn's room and knocks lightly before comeing in, "Wynn?" Looking around he shakes his head, "I can only imagine what your going through Wynn but you need to try and cheer up some. What would Xenia think seeing you like this? This isn't you and you know that you and Xenia share a bond much stronger then the space you are apart now." Florin moves up to lay a hand on Wynn's shoulder inless he shoves it away or such, "The Shield's need you also, we are like a family and we need you to have our back as you need us. I cared for Xenia too before you joined but it wasn't meant to be, you two are meant to be and those star crossed like yourselves can never be seperated."

Florin moves to the door now and speaks once more, "I'm not sure but I think a job may of arrived for the group. I hope you'll join us."

Belkior 
Tuesday April 14th, 2009 11:26:34 PM

The halfling cleric looks up when he hears the knock at the front door. After allowing the larger members of the Shields to move, Belkior falls into place behind them and peers between the legs of the minotaurs. While he waits for one of the others to answer the door, Belkior gently holds the staff that he has recently created. Unlike some crafted by others, the Paragon of Alemi has tried to create a utilitarian tool fit for both healing and adventuring.

Wynn [AC=26; HP=68/75] 
Tuesday April 14th, 2009 11:54:18 PM

Wynn acknowledges the paladin's kind words. "I got another message...she's alright...not sure where, but she's alright. "

He accompanies Florin down the stairs, or at least as far down the stairs as one can get with two hulking minotaurs blocking the passageway. From two or three steps up he looks over the top of the crowd. "We'll don't leave him standing on the mat, invite him in and lets see what this is all about!"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Wednesday April 15th, 2009 1:49:23 PM

Brahmah chooses a large ground level room. He begins doodling tattoo designs.

When the knock comes, "Whats this about?"

(OOC: Is Brahmah part of the 164gp earnings?)

Syr Ac 35/34 HP 154 
Wednesday April 15th, 2009 6:44:44 PM

(OOC: umm Brahmah didn't contribute to the business. Speaking of contributing. With Theo gone, the loot is split 6 ways rather than 7. He didn't help much to begin with but I didn't he should be left behind.)

Syr joins the others at the door, "Come in, you've found the Shields, can we help you?"

Co-DM Cayzle 
Wednesday April 15th, 2009 8:17:19 PM

Note that Theo did accept a chest of platinum from the Overlord as a reward for his service to her while you all were in the Undercity.

The Man from the Office of the Overlord - DM/Al 
Wednesday April 15th, 2009 9:11:35 PM


"Thank you. Thank you." The man steps over the threshold. "My name is Phileas Bankable and I represent the Office of the Overlord." The human male is thin, though nearly as tall as Florin, with the tight shoulders common of those who work long hours stooped over quill and ledger. As he removes the cap from his head, one of those velvet caps fashionable these days on Gold Level, he reveals a head of hair thinning from the forehead back.

"The Office of the Overlord," the man speaks the four words as though speaking of a person, a high functionary of some sort. "The Office of the Overlord comes to you with a proposal. Is there somewhere we might all sit?" When the group is settled around the dinning room table, Phileas Bankable, the man from the Office of the Overlord, continues.

"Floating City," he says, "appears to many as a city of contradictions. We have here the pinnacle of culture and technical sophistication, rivaling if not surpassing Plateau City, and yet we are isolated from the outside Wold. Surrounded as we are by the Crying Woods, we have no farms, few forests, no mines, and yet we build, we flourish, we feed our people. How do we do this? How is this miracle accomplished? Through the careful protection and husbandry of what resources we do have. This is the job of the Office of the Overlord, and the Office of the Overlord has been the key to the success of Floating City."

"I tell you this because the proposal that I'm about to make may raise many questions, and I'd like you to give our proposal the deepest of thought before coming to any decisions. The proposal concerns your company, Shield Construction. We would like to contract with Shield Construction for exclusive work upon the structures of Floating City. In exchange for a contract of exclusivity, we are willing to pay a monthly stipend of five thousand gold pieces per month."

"Yes, I know, that is a great deal of gold, but we feel it is money well spent for a pledge by you that you will take no other contracts save ours. From this five thousand gold pieces per month, you will pay all of your labor and operating costs. Materials, however, will be provided for you and will be paid for the by the Office of the Overlord."

"There are further conditions of this contract, and you may find some of them ... rather unusual, but before I move on to those, I'll ask if you have questions about anything so far?"

Belkior 
Wednesday April 15th, 2009 10:05:12 PM

The halfling cleric moves with the other Shields into the dining room, staying towards the back of the group. Once the larger people are seated, Belkior climbs up onto the high stool that he uses to sit at this table with his companions so that he is somewhat closer to their height.

The Paragon listens intently to the proposition from Phileas Bankable. When the Overlord's representative asks for a commitment, Belkior cautiously waits for Syr and the others who have been more active in the operation of the construction to make the first move or statement.

Florin Jadenth 
Wednesday April 15th, 2009 10:45:55 PM

Florin listens to what is said and simply looks to Syr and speaks to him, "I hate to say it Syr but I think this decision lays more with you then most. I might of bought into the company but I don't like the idea of makeing any decisions on anything of that nature." Florin smiles abit, he knows this probably puts Syr on the spot but Syr asks if Florin wanted to buy in and to him that means the company is mostly Syr's.

Syr Ac 35/34 HP 154 
Thursday April 16th, 2009 3:33:03 AM

Looking around the group, the elf thinks their numbers are diminished but the table still seems too small with the minotaurs added. Syr's ears perk up at the mention of the construction business. "Phileas, I'm Syr and I deal with the business more than most, however, everyone here has a say in it. Did Alicia sign off on this? Also, from a contractual standpoint, I'm assuming the stipend is paid in advance?"

His brow furrowed in thought, "The only other initial concern is the size of this. I'm not the expert on this, Dotta is, but the city is HUGE. Shield Construction wouldn't be able to handle the maintenance of the Float without hiring many more people I would think. Are you making similar offers to others or are we expected to increase our workforce?"

He looks at the others wondering what their thoughts are on the subject.

Mac 
Thursday April 16th, 2009 5:15:15 PM

Mac watches as listens to the offer and the comments. He doesn't say much, but he is clearly intrigued.

OOC: Brahmah, I'm assuming the 164gp was the last division of dividends before Mac invested, so Mac hasn't (shouldn't have) received it either. Mac's money hadn't had a chance to start working yet, so I haven't recorded this money on his CS.

OOC: Speaking of Character Sheets, I'm just this stretch in the Catacombs and XP away from being finished.

The Main Condition - DM/Al 
Thursday April 16th, 2009 9:19:26 PM


"Ahh. Syrdeth Redbow. Your signature is on the tax records." The man looks to the other Shields, the Shields, who listen, but, for the most part, remain quiet. "To answer your questions in the order that you have asked them, no, of course the Overlord herself has not personally authorized your particular contract. She couldn't possibly tend to all of the thousands of business decisions made every day within the governmental machine of the Floating City. But she has approved the rebuilding effort, and she has approved our recruitment of private firms to aid in the rebuilding."

"Which, I suppose, answers your second question. No, you are not the sole company that we have contracted for rebuilding. You will be one among many. But, you, unlike the others, are uniquely suited to our purposes."

"And, no again. Actually, in the contract as written, payment of the monthly stipend is to be paid at the end of each month, rather than in advance. But ... though I really shouldn't be telling you this ... " With a secret smile on his face he leans in toward the Crimson Shields. " ... advanced payment is one of the points of contract that remains negotiable." Phileas Bankable gives a snork of amusement as though having just shared an amusing joke. Then the bookish smile fades. "Oh. I'm sorry. Those answers weren't exactly in the order you asked them, were they?"

"At any rate, where was I? Oh yes. All building materials will be provided for you by the Office of the Overlord. You will use *these* building materials for your contracted construction and only *these* building materials. You will also keep a strict accounting of these materials down to the slightest scrap. All unused materials will be returned to the Office of the Overlord for disposal. Your inventory will be reviewed monthly, with the possibility of surprise inspections mid month as well. All materials *must* be accounted for."

"This point, I'm afraid, is non-negotiable, and it's why we at the Office of the Overlord find you so uniquely qualified to care for our needs. Unlike other companies engaged in construction, you actually have the prowess, the muscle, so to speak, to protect our inventory of building materials."

Then Phileas Bankable looks up from beneath his spectacles as though expecting further questions.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Thursday April 16th, 2009 9:22:05 PM

OOC: I thought I had missed a post or something, thats why I asked about the 164gp.

IC: Brahmah looks on and listens.

Wynn  d20+6=16 ; d20+14=15 ;
Thursday April 16th, 2009 10:11:06 PM

The bard listens to all of the answers provided and tries to determine just how genuine this Phileas Bankable is. [Sense Motive=16].

"And just what is so special about these materials you intend us to use, that we may use no other, and that they must be so protected?" Wynn winces as he finishes the question, for it came out much more demanding than intended [Diplomacy=15; nat 1].

Belkior  d20+6=8 ; d20+7=18 ;
Thursday April 16th, 2009 11:05:56 PM

The halfling cleric notices the emphasis and importance that Phineas Bankable is placing upon the building materials. Belkior is about to ask when Wynn blurts out the question.

"What ... ahh ... he said it better," Belkior half-heartedly mumbles. After pausing for moment, the Paragon continues with a different question.
Diplomacy = 8

"What, exactly ... or, more likely, who ... would we be protecting these building materials from?"

Still, Belkior has never particularly liked the self-important bureaucrats that plague even the priesthood of Alemi. This Phineas Bankable does seem to warrant observation.
Sense Motive = 18



Florin Jadenth 
Thursday April 16th, 2009 11:32:57 PM

Florin listens to what is said and waits as he leans back in his chair some, wondering what Syr will decide mainly, "Depending on what Syr decided I will back what he decided." He smiles and nods to Syr, knowing that once again isn't much help but will help out none the less on what he decided. So far the info sounds ok he guesses, meaning the group did back the Overlord and if the Overlord is actually behind this in away as it were then it should be on the level.

Mac  d20-2=12 ;
Friday April 17th, 2009 8:43:57 AM

Mac speaks up. Seems there's a reason why he doesn't do this often (Diplomacy Check: 12). "So, we'd be covering our own set up costs, assuming what you are looking for is a little more than Shield Construction have done before? Tools, other equipment, and the like." After a moments pause he turns to look Phileas directly in the eye and asks, "Just how much competition are you looking to see between the contracted companies?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Friday April 17th, 2009 7:51:23 PM

Waits.

Syr Ac 35/34 HP 154 
Friday April 17th, 2009 8:54:08 PM

The elf nods along as the others seem to pick up nuances from the accountant that he didn't.

Syr pauses as if in thought. His eyes drift off to the left and he seems to be whispering numbers. With a sudden refocusing he addresses Phileas, "Those are all good questions. and they weigh in more than most but really what's in it for us? These last two weeks have been good for business and if that holds up, we'll fall just 500 gp short of what you are offering. You words seem to imply there is more risk involved than what we currently have for what? A small stipend? The Shields are accustomed to the risk but is our crew? Is there any type of additional non-monetary compensation?"

(OOC: For those that don't know, Syr invested 10k so his share is 10 times as much with the current set up. Not that I'm opposed to changing it for the group.)

Secrets of the City - DM/Al 
Friday April 17th, 2009 9:52:34 PM


Wynn and Belkior take the opportunity provided by Syr and Florin to observe the emissary of from the Office of the Overlord as the man is engaged in the discussion over the contract offer. Neither the bard nor the priest of Alemi detect anything particularly amiss. However, Phileas Bankable, the emissary of the Office of the Overlord, does appear to notice the extra added scrutiny that he has drawn from the pair.

The man pauses, observing the Crimson Shields, much in the way that they had just observed him. He takes in the mood of the adventurers as well as their apparent intentions, then the smallest of smiles touches his thin lips, and all appearance of careless bureaucratic arrogance, all trace of foolishness falls away from his face. In its place is a business-like competence.

"Those are fair questions," he replies. "First, we will not require you to take on jobs that you are not equipped to handle at the moment," he says to Mac. "The Office of the Overlord is dedicated to the well-being of the city. We would not have you over extend yourselves and do a poor job. That is in the interest of no one. Jobs will be offered in lots designed by our engineers to be within your power to be completed well and correctly."

"There will be no competition for jobs. There is plenty of work to go around. Truth be told, there are fewer public companies in Floating City that we can trust with these jobs than we would like. We don't pay you such sums of gold for nothing."

"As to your questions ... " Phileas Bankable turns to Bekior and Wynn. "Do you remember when I spoke of the contradictions that frame Floating City? The sophistication amidst the lack of resources? Well, the materials that you will receive represent the greatest resource that the City has. The represent the reason behind our prosperity. These materials are the product of years of research, and yet they are only the beginning. They're all that we've been able to reproduce. These beams these glues, the stone and mortar, are such simple things, and yet they have taken us countless hours of research to learn their secret."

"The materials that you will use, that you will guard, and that you will account for every scrap of, have been reproduced from Teucri design."

The man from the Office of the Overlord pauses to let the implications sink in. Then he continues. "The materials are stronger and hold together better than natural wood and stone. We aren't sure why, but, at least we've learned to recreate it. This Teucri material is the reason much of the city survived the attack of the Crying Woods, and we are working to ensure that more and more of Floating City is rebuilt from this material too."

"It will not be the materials themselves that you protect, though. What you will be protecting is the secret of its manufacture, the secrets of the Teucri. All of our years of research will have been for nothing if someone else, gods forbid, the Star Mages or some other such get hold of a sample and figure the knack of its creation. If that happens, our advantage is gone. Our sages and wizards think they've cracked some of the key concepts behind the Teucri genius, and in some way those ideas are built into this material. Once the material is built into the structure of the city, it is hard to dislodge, but until then, they must be protected from theft."

The emissary from the Office of the Overlord then turns to Syr with the look of a trained and calculating negotiator. "There is the service to your City," he replies. "But, then again, I don't think that's what you have in mind. Let me assure you, though, that we have never had any problems with attacks on work crews. With the City Guard on duty that has simply never been a problem. Theft is more our concern."

"But, you mentioned additional non-monetary compensation. What did you have in mind?"

OoC Note: I will not apply the 1/20 - Auto Failure/Success rules to Skill checks in this game. Even if you roll a natural 1 your score stands as it is, on the merits of its value alone.

Belkior 
Sunday April 19th, 2009 9:57:21 PM

The halfling cleric looks over at the bureaucrat, wondering exactly how much of the foppish behaviour is real and how much is an act. Belkior still has a question, though.

"You've explained the what ... that we're going to be using these special materials. And you've mentioned that there is a possibility that some unknown others may attempt to steal the materials and the secret of manufacturing them. But you haven't said anything about who you suspect may try to steal these things."

"Excuse me if I'm being too direct but, please understand, that we may need to make some specific preparations."

Wynn 
Monday April 20th, 2009 7:55:24 AM

The bard considers all he has heard and now understands why the Overlord has foregone the normal processes of sealed bids for city construction projects, afterall, the lowest bidders may not even be prepared to work with such exotic materials, let alone be trustworthy enough to keep them secure. Nevertheless, he cannot help but feel a bit guilty that in helping the Overlord during the election that he has somehow invited this patronage. This is a decision for Syr...

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Monday April 20th, 2009 10:55:12 AM

Politics and intrigue were always Brahmah weak point. The Chosen often had the taurs that could handle it, and this minotaur was happy this group had them too. He'll ask questions later.

Mac 
Monday April 20th, 2009 5:29:39 PM

Mac nods in agreement with Belkior's comments about 'specific preparations', but otherwise watches on with interest.

Syr Ac 35/34 HP 154 
Monday April 20th, 2009 9:16:42 PM

The name Teruci seems to bring up a thought he can't quite grasp. He mumbles to himself, "Hmph, maybe I should have taken Theo's route." shaking his head he continues staring at Phileas. "Okay, given the fact that we almost bring home the same amount you are paying us without the risk, what do you think is fair? Several other options come to mind. Didn't the Gold Dragons receive a house on the gold level at one point? Or you may have possibly noticed we are without an arcane member, can you come to some sort of arrangement there? We still would like to visit the orphanage without paying teleportation fees..."

"It's not that we aren't prepared to handle the task. It's just not something the Shields have normally taken on as a challenge."

Trust No One - DM/Al 
Monday April 20th, 2009 9:30:48 PM


"Who do we suspect?" The man from the Office of the Overseer holds his hands open. "We suspect everyone. The Plateau City government, an and all of the Houses of Dirt City, the dragon-kin minions of Parnoth." He ticks them off on his fingers. "The gods know the Star Mages would love to obtain a sample to study. We've long suspected that the Mailed Fist has open offers to snatch samples should the any fall into their hands. They don't have the means to study the secrets, but they have enough connections to auction to the highest bidder. The Sanctity, bless their misguided notions of the free market, would steal a sample simply to sabotage us."

"Need I list more? Anyone and everyone who either has the means to tease the engineering secrets from our materials, or anyone who might be inclined to sell our secrets. Can you imagine how long that list might be?"

"I never said that the job would be easy. But, then again, I never said that it would be wildly difficult either. Despite our fears, we've had no attacks on any of our construction projects so far. We are an island city, now constantly on the move. Such a thing is difficult to enter unnoticed. And we're still in the infancy of our development. Though it's taken use years, we've still only been able to replicate the most basic of items. Wait till we crack the secret of weapons or mass teleportation. Then you'll see them come sniffing around."

"We could easily waive the teleportation fees to Plateau City for you," Phileas says, in answer to Syr's counter negotiations. "There are emblems of passage that our couriers carry to give them free priority use of the teleport facilities on Gold Level. As for the rest, I'm not quite sure I understand what you're asking. You'd like us to provide you with a house on Gold Level? You seem to have plenty of room here. And just what sort of arcane arrangements did you have in mind?"

His eyes turn from one Crimson Shield to the next, inviting more questions.

"Shall we give you more time to think on this? We do wish you would accept our contract. The Overlord has spoken well of you, and you're the only ones on our list of reliable companies who we can say this of. But we also understand that this may take some time to decide, and that you may wish to talk this over with each other. We place no unreasonable time limits on this offer. We at the Office of the Overlord like to think that we are in this for the long term. As long as the city needs us, we will need you. I could be back, say, tomorrow? The day after?" And he lifts an eyebrow as though to ask what you think.

Florin Jadenth 
Monday April 20th, 2009 10:43:32 PM

Florin shakes his head some at the list of enemies they could have knocking at their door, Jonas, star mages, mailed fist, any and maybe every blackmarket thug...he almost half laughs as he can imagine all of this.

Florin glances towards Syr and begins to stand a moment, "Syr? talking is thirsty work, since the place is new show me to the kitchen so we can get everyone something to drink, ok?"

If Syr agrees and goes to the kitchen with Florin then he stops in the kitchen a moment and between helping get drinks he speaks to him, "Your going to need more guards on work sites or warehouses. I'm not saying not to takeup the offer but you could have every petty theif, blackmarket person and such come out of the wood work if it this important. Your also looking at they might try going after hostages to make handing over goods. This is a serious move and we're and more you are looking at serious players like Jonas getting involved. We seen the weight he once carried and who knows how many people he or the other orders mentioned could throw at us."

When the drinks are ready Florin will help get them back to the others. He haveing wanted to voice his concerned to Syr personally.

Belkior 
Monday April 20th, 2009 11:25:04 PM

The halfling cleric frowns before nodding at the suggestion from the bureaucrat that he and his companions consider the proposition for a day. Belkior is silent, though, since he has said enough and the others have been more involved in the operation of the construction company. All along, his role has been to heal and protect the others.



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Tuesday April 21st, 2009 10:40:38 AM

The ranger finally pipes up. "Forgive me. When politics and such crop up, I tend to glaze over. Have you talked with the WLA about gathering more in this? Or are they also suspects?" He glares. "They are a source no one seems to draw on. You mentioned Parnoth. Have you contacted the Emerald City or those who run it?"

Florin Jadenth 
Tuesday April 21st, 2009 9:28:48 PM

(OOC:Al, my CC transaction is almost complete. Once it's done and the email is sent to you to confirm it I'll have my CS updated except exp. Trying to hurry.)

Florin continues to listen to what is said, not sure how Syr may react to his comments to him privately but hopeing still that he didn't just persuade Syr from helping since that wasn't what he was trying to do. Florin is just trying to look at all this from a tactical stand point.

Waiting on a Decision - DM/Al 
Tuesday April 21st, 2009 9:31:17 PM


The eyes of the man from the Office of the Overlord follow Florin and Syr as they leave for the kitchen.

"I'm sorry ... you're Brahmah, aren't you?" His eyes then flick to Mac, linking the two minotaurs through the WLA badges both sport prominently on their clothing. "Brahmah, no offense to the League, but we prefer to handle security matters ourselves. And, no, the League is not under direct suspicion. The loose structure of their organization does not lend itself to taking on matters involving research."

"We watch them for rogue elements, but little more than that."

Again, Phileas Bankable turns to the kitchen. Then he turns back to the others and smile, waiting patiently for a decision, even if that decision might be to wait, discuss the options in greater privacy and leisure, and come to a final decision later.

Wynn [AC=26; HP=68/75] 
Tuesday April 21st, 2009 11:21:39 PM

"Well Syr, you are the captain of industry, what say you?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Wednesday April 22nd, 2009 1:47:08 PM

Brahmah shrugs.

Syr Ac 35/34 HP 154 
Wednesday April 22nd, 2009 9:02:31 PM

Syr nods at Florin on their way out of the kitchen. "I say we do it.... Assuming Phileas meets what I consider reasonable conditions..."


Syr Ac 35/34 HP 154 
Wednesday April 22nd, 2009 9:12:18 PM

He holds a hand up and begins checking off his fingers while staring at the bureaucrat. "First, free passage to Plateau City for ourselves and a predesignated 5 slots open to our work crew in case we need to hire specialists." He looks at the others before continuing. "Second, the city will pay for any losses suffered associated with the project, whether it be property or people. Third, the arcane help I mentioned earlier. Our warehouse couldn't hold out a thief let alone a determined group of thieves. We require magical assistance to fortify the property properly. Sorry that I'm not the expert in this so some of it is still to be determined." He looks over at Wynn and smiles sadly thinking of their favorite red head. Fourth, the city will pay the wages of any guards that we might have to hire. The 5k pays for a crew not a security force."

"Did I miss anything?"

Tentative Deal - DM/Al 
Wednesday April 22nd, 2009 9:44:03 PM


The man from the Office of the Overlord turns again toward the kitchen door. Then Syr and Florin return. Phileas Bankable listens as Syr lays out his conditions. He draws a blank sheet of foolscap from his folio, and with a quill, notes each item in its own neat paragraph.

"These ... seem like reasonable precautions," he says, reviewing his own notes. "We'll have to explore the indemnification of your personnel, you understand. The city is perfectly willing to make good any losses that should rise from either the nature of our materials or the hazards of the particular job that you happen to be assigned. However, I hope you'll understand that we cannot guarantee recompense for mistakes that may arise from neglect or abuse of your own people. Not that we expect such, or we wouldn't have approached you. But we need to be clear where we stand from the beginning, don't we?"

"I'll return tomorrow with a contract that contains your additional provisions. At that time, we can arrange a time to move our materials into your warehouse. You'll need to clear around ten thousand square feet. I think that should accommodate things nicely. We'll arrange to have a few mages accompany the materials when they're delivered. They can go over your security arrangements."

From an inner pocket of his clothing, he produces a rectangular of stiff card stock upon which is embossed the seal of the Overlord of Floating City. Next to the seal, in a flowing, finely inked script are the words,

Phileas Bankable
Exchequer of Pleas, Grade 7
Manager, Contractual Fulfillment/Performance

"If you have any questions between now and then, just show this card at the Overlord's Palace, and someone will fetch me."

"I am so very glad that we'll be able to business together. Don't bother showing me out. I'll find my own way."

Then he is gone.

Belkior 
Wednesday April 22nd, 2009 10:58:18 PM

The halfling cleric looks over at Syr and his other companions.

"Well, that seems to be that. I'll be right behind you, keeping you and your workers healthy and protected as much as I can."

Mac 
Thursday April 23rd, 2009 12:18:11 AM

"Sounds like a fair deal."

Syr Ac 35/34 HP 154 
Thursday April 23rd, 2009 3:45:04 AM

Syr blinks rapidly as Phileas escapes out the door wondering if he's been had. Syr looks at the others shyly, "I have no clue about magical protections, I just threw that in there on a whim. Anyone else want to take on that responsibility?"

The elf nods his thanks to Belkior, "Appreciate that. Speaking of which, it looks like we have some inventory to move. If it's okay with you guys, I'll sell it and take my share of Shield Construction down to the same level as you guys, making us all equal partners. It seems the fair thing to do, especially if ya'll are taking on the risk too."

The monk moves over to Brahmah and coughs politely whispering, "Not to put you on the spot but did you want to contribute 1k?"

Once all questions are resolved, Syr heads down to the office to talk to Dotta about the new arrangements.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Thursday April 23rd, 2009 5:27:13 PM

The glassy looks fades suddenly. "One thousand?! For what?"

Private Time - DM/Al 
Thursday April 23rd, 2009 10:10:07 PM


The Crimson Shields are left to their own devices. Left to discuss the deal and to decide between themselves whether things are to their benefit or not, whether other provisions should be added or some removed, whether they even wish to be involved in this rebuilding project.

The decision is up to them.

The card remains on the table where Phileas Bankable left it, a means to contact the man from the Office of the Overlord, should the Shields wish to.

OoC: I will try my best to refrain from calling for Skill Checks of any kind. The application of Skill checks is completely up to you. I will evaluate them according to the rules, and, if there are any significant results to be had, you will have them.

Belkior 
Thursday April 23rd, 2009 10:53:11 PM

The halfling cleric moves over to speak quietly with Syr. After an awkward moment, Belkior clears his throat and begins speaking.

"Syr, did you look after selling off the things that we took from the Ga'alians in the Underfloat? Would some of that money help with setting up and running the company?"

"I haven't put any money in before. I've been spending pretty much all that I have managed to scrape together on enchanting items. But that Tome should have provided enough cash for everyone to be pretty comfortable for a while. After I pay for the new staff, I should be able to chop in some things."

"As for magical protections, I can put some energy and prayers into doing that. But that would probably ony work if the work was pleasing to Alemi."

Florin Jadenth  d20+3=4 ; d20+3=5 ;
Thursday April 23rd, 2009 10:57:09 PM

Florin watches what is going on and such as best he can and glances at the card to see if he notices anything funny about it but doubts he will notice anythng off about it.

Florin glances towards Syr and shakes his head before speaking his mind, "I think you should leave the amount you put in there Syr. You might have more invested the any single one of us has but personally I do not mind. I personally was thinking of investing alittle more myself to be honest but the decision is up to you."

(Spot:4 Listen:5)

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126)  d20+16=30 ; d20+17=32 ; d20+21=34 ;
Friday April 24th, 2009 2:19:14 PM

"A business? Okay, why didn't anyone say that. One thousand it is." The ranger has most of cash tied up in commission at the Catacombs, but is willing to chip in.

"I can also make contact with the man at the office place."

(Listen 30, Spot 32, Survival 34, plus anything that may pertain to favored enemies) [the survival check is pertaining to weather..... how will it be for the next several days?]{OOC: Unfortunately I have no knowledge skills related to this area, at least not yet. Please tell me which might be helpful so that I can plan crossing into it if Brahmah levels}

Syr Ac 35/34 HP 154 
Friday April 24th, 2009 9:59:15 PM

He smiles at FloriAn, "Nah, don't sweat it. While I helped build Shield Construction, it's always been intended for all of us. I have no problem with reducing my share so others can gain from theirs. It especially makes sense if the threat is to all of us."

Syr looks at the others after the man leaves. I dunno, did we accept too little? He seemed happy to leave, should we ask for more?"

OoC - DM/Al 
Saturday April 25th, 2009 11:36:02 AM


I'll wait till Sunday for any further replies or discussion before moving on. Feel free to post more than your "One Post Per Day" if you'd like.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Saturday April 25th, 2009 1:09:07 PM

OOC: Checking in

Mac 
Saturday April 25th, 2009 5:59:20 PM

"Actually, I'm still trying to guess what my role in the company would be..."

Dissenting Voice


Surprise Visit - DM/Al 
Sunday April 26th, 2009 4:26:39 PM


The Crimson Shields begin to get into the details of their most recent negotiations. Syr expresses his doubts as to whether or not he's struck the best bargain for the group or not. Brahmah and Mac, new to the group, need guidance and explanation as to just what this shared company is all about.

Florin eyes the card for any sign that it might harbor any secrets. Everything appears normal to him. But, then again, he seems a little distracted, perhaps by all of the high finance.

Brahmah, on the other hand, hears quite distinctly, the soft rise of the door latch in the kitchen and the footsteps making their way across the kitchen floor.

"Knock, knock. Hello?" A man appears, leaning casually against the frame of the kitchen doorway. Tall with blonde hair the falls to his shoulders, the man is dressed in the full finery of the nobility. He has the sort of striking good looks that turn all heads when he enters the room. At his hip is a rapier, and when he smiles, his ice blue eyes glint with an infectious steely mirth.

"So, you've met the Office of the Overlord." His voice is a lazy drawl. "Might I be so bold as to enquire as to what it was they wanted?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Monday April 27th, 2009 1:16:14 PM

"Might I be as bold as to ask you to introduce yourself before making assumptions?" Glares at the man.

Wynn 
Monday April 27th, 2009 6:01:25 PM

New CS

Florin Jadenth  d20+4=20 ;
Monday April 27th, 2009 9:29:46 PM

Florin listens and looks to the man before glanceing towards Syr who is the leader of the group before speakingup also, "I would hope you would introduce yourself first. I don't think there is reason to announce our buisness when we do not know of who we speak to in the first place."

(Knowledge noblity: 20)

Belkior 
Monday April 27th, 2009 10:08:41 PM

OOC - Drat, just missed the post

OoC - DM/Al 
Monday April 27th, 2009 10:25:46 PM

If you have something to say, John. Go ahead and post. I'll move your post above mine.

Belkior  d20+8=26 ; d20+8=19 ;
Monday April 27th, 2009 10:39:24 PM

The halfling cleric sidles behind the two minotaurs. From this perspective, Belkior cannot easily tell the two apart. Perhaps he could persuade Mac and Brahamah to polish their hooves with different waxes?

The real reason that he moved here, though, was to put some distance between himself and the visitor. Belkior tries to discern something about the vistor.
Sense Motive = 26, Spot = 19

Jack of Diamonds - DM/Al 
Tuesday April 28th, 2009 7:34:27 AM


The man returns a friendly look as the Crimson Shields stare at him in silence. All, that is, except for the minotaur, who towers over him, and wields a decidedly unfriendly look with his eyes.

"Whatever he wanted, I hope that you took it upon yourselves to look upon it with a healthy dose of skepticism. It was inevitable that the Office of the Overlord would come around to you sooner or later, especially with the service that you've performed so far on behalf of Floating City. I only wish we'd had more time to prepare you. But we became diverted after Lord Perimon picked up his activities and lost track of you for a while."

"You know better than to trust them, though? Don't you? The say a picture is worth a thousand words. Let me draw you a picture to illustrate what I'm talking about. Remember a few weeks ago, just before you were about to meet the Overlord? A group of functionaries changed your clothes, fixed your hair, and generally tidied you up. Remember that? Did you know that they used that opportunity to take hair and nail samples from each of you? They took clippings from your clothing too. I ... found my way into the room in which they keep these things. I saw them myself. Each set wrapped in a cloth pouch with your names on them. Ask them if you don't believe me."

"I wouldn't tell them that you met me, though. They might not like that. They might not like that at all."

The man reaches into an interior pocket and takes out a card. Florin watches the man closely. His face is unfamiliar, no one from his father's circle of friends. But the man has the distinct air of nobility about him. If Florin were to guess, possibly a noble who's fallen from his position.

"You'd like an introduction, would you?" With the flick of two fingers, the man sends the card spinning through the air. It hits the table and glides across the surface, still spinning around and around. It slides to a stop in front of Syr, its rotation slowing, and then finally coming to a stop. When Syr looks down he sees a playing card, one of the royalty. It's a Jack. The Jack of Diamonds.

Wynn  d20+12=24 ;
Tuesday April 28th, 2009 7:35:05 AM

"Jack of Diamonds" Wynn mulls that over in his mind [Bardic knowledge=24]. "Clippings? What for? "

Belkior 
Tuesday April 28th, 2009 7:35:37 AM

The halfling cleric glimpses the playing card as the visitor tosses it onto the table. When it spins to stop, though, Belkior cannot see anything of it since he is standing and the table is made for most of his companions. This is one of those times that Belkior almost wishes that he was a human, or maybe even an elf.

Instead, Belkior has to resort to older, more proven methods. The Paragon reaches over and tugs on the lower reaches of the clothing worn by the 'taur closer to him. Brahmah or Mac, it doesn't really matter. Once he has their attention, Belkior whispers to the 'taur.

"What is it? What is the card?"

Mac 
Tuesday April 28th, 2009 7:36:38 AM

OOC: Differentiating between Brahmah and Mac at the 3' level - Mac's knees are about 5" or 6" higher than Brahmah's, and one of Mac's legs has a burn scar that would be visible given Minotaurs don't wear boots or other footware. } : )

In hushed tones Mac replies, "A playing card maybe - I'm not sure. If you want a better view take this." Mac has offered a hand. If Belkior takes it he will help him get into a position from which he can look at the Jack from over Mac's shoulder, standing on his arm, that hand gripping his other elbow.

Florin Jadenth 
Tuesday April 28th, 2009 7:37:13 AM

Florin listens to what all is said and glances to the card before looking back to the man, Florin seems to remember something about the man, seemed he was famous really if he was the real Jack anyway but personally Florin knew little beyond that.

(Can't remember, didn't Jack at one time showup and take something in the Shield's game back when it was just the Floating City? Can't remember for the life of me at the moment.)

Florin shakes his head, "To be quite blunt it is hard to know who to trust sometimes beyond your own friends and in my case I trust the word of Domi." Florin does glance towards Wynn and speaks to him, "I don't know what all else but going by personal experience and comments, can't hair and such be used to find a persons location and to just phrase it simply, spy or such on them?"

With his comments placed he looks to Syr and shrugs alittle, "I trust the Overlord really but to phrase it simply who knows about the others working for her. You can only go with your gut and such and deal with what happens." Florin looks to Jack once more, "Personally I think if you have more to say then we should listen and judge for ourselves from there but I do not speak for all my companions."

Mac 
Tuesday April 28th, 2009 7:37:45 AM

"They did have someone watching us - they said as much after... you know" adds Mac, trying to be subtle.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Tuesday April 28th, 2009 1:14:08 PM

"Seems to me that a back-handed and subtle threat is still just a threat. Why should we listen to anything you have say, friend. Is that a business card? If it doesn't a bit of personal info on it, don't take. Names make friends."

(Updating sheet, rolling hit points here in LnB)

Memories and Accusations - DMAl 
Tuesday April 28th, 2009 9:06:21 PM


The man in the kitchen doorway simply points at Florin as answer to Wynn's questions about the hair, the nails and the bits of clothing that the Office of the Overlord had collected from the Crimson Shields. The gesture says it all, that the paladin had guessed the reasons behind the collections.

The card, and more than the card, the man before them, triggers a memory in Wynn's mind. He recalls hearing rumors of a master thief, accredited with some of the most daring thefts in the history of Floating City. This master thief always left a playing card behind, the Jack of Diamonds.

A memory comes to Florin too, as Mac helps Belkior to better see what is going on. In Florin's mind is a tableau, the setting is the inside of a giant tree. Wisps of fog are just beginning to clear. In the tableau are Xenia, Angus, Tionel, Bralin, Syr, Gordo, and Daphne, the Giggling Ghost. On the ground lie three dead witches and several guardsmen. This man, the Jack of Diamonds appears, and takes a crystal vial from the midst of a chest of jewels. He bows, and then disappears. In Florin's memory, he hears Syr say "ARGH! not these guys AGAIN!!"

The man holds his hands up at Brahmah's accusation. "Listen to your fellow minotaur," he replies, pointing at Mac. "I'm not the one threatening. Just passing along a warning. And what's in a name? I could tell you that my name was Jim, or Leonard, or Monty, but would that mean anything to you? That," he points at the card, is how you'll best know me. "Syr knows. If you must know, though, my name is Donald. Donald Fagen. Call me Don. Pleased to meet you."

Syr Ac 35/34 HP 154 
Tuesday April 28th, 2009 9:29:00 PM

Syr does a double take when he sees the card, "Jack of Diamonds? You seem a bit more ... grounded than the last lord we met." The elf furrows his brow and his eyes drift off trying to recall the details."

Keeping his eye on the stranger, "Guys, a few years ago, the Lords of the Diamond sponsored us briefly. In fact, I still have a diamond pin from the Jester." He shows off a small pin attached to his shirt. "He was certainly a weird character that spoke in riddles." He pauses for a moment before adding, "but he paid well."

Smiling but not with his eyes (yes, my wife makes me watch Tyra Banks), "What's the point of passing on a warning? I'm as direct as they come. What is your angle? I can't imagine it's a selfless act. Is this your power play? Isn't there some political maneuvering among the Lords of the Diamond?"

(Sorry guys, like an idiot I threw out my back and haven't left the floor for a couple days.)

Belkior  d20+8=28 ; d20+8=13 ;
Tuesday April 28th, 2009 10:35:16 PM

The halfling cleric grip the hand offered by Mac and allows himself to be lifted into the air. Belkior tries to trust his companion as his hairy toes curl and try to grasp onto something to keep them on the minotaur's arm. From up here, Belkior can plainly see the playing card where it rests upon the table.

"Thank you, Mac. Sorry to bother you, and I hope that I don't hurt you."

Syr and the others are discussing past history, from before Belkior joined the Crimson Shields. Belkior sometimes feels that he has been with his companions for a long time but events like this remind him that it is simply not so. Still, this is an excellent opportunity to learn about his companions' past. And, even more importantly, the dangers that may face them. Belkior keeps quiet and tries to listen intently to what this "Jack" or "Donald" is saying. Even more, he concentrates on Jack-call-me-Donald's hands and gestures since he has always found that a patient's body often betrays their words.
Sense Motive = 28, Spot = 13

Mac 
Wednesday April 29th, 2009 5:57:29 AM

"Um, no, Jack... Don... I'm willing to assume that your misunderstand was unintended. The point I was trying to make was that your information wasn't news. I mean, thanks, although I guess that should be directed to whomever asked you to pass it on." Mac smiles, again it's hard to be sure but probably a cheerful smile.

When Don's focus is elsewhere (or maybe that should be If...) Mac whispers back to Belkior, "Over five feet of haphazardly knotted hair not enough to get a hold of? It's shady - had a friend who used to sit up there on my shoulder for the long trips."

OOC: Sorry to break the 4th wall, but looking at the posting report, of the 10 posts made yesterday (April 28th), 7 were made by Al. What's going on? : )

I promised Belkior that I would move his post to above my last DM post. In the process, I had to move all of the other posts below my last DM post as well. Those are the side effects of such an act that you are seeing. --Al.

Mac 
Wednesday April 29th, 2009 8:01:41 AM

OOC: Thanks Al - enquiring minds... it almost looked like you were playing over half of the PCs! : )

Not a feat for the faint of heart. The wrong move and you stand to lose someone's post. I like story flow, but this is not a thing that I would wish to do often. --Al

Florin Jadenth 
Wednesday April 29th, 2009 4:33:30 PM

Florin shakes his head some and looks to Jack, "So people wish to keep a eye on us, I guess thats not to be to shocked if someone is offered a job. I do remember you takeing something once and vanishing dureing a past mission of ours." Florin glances to the others a moment as Florin doesn't want to give out to much info himself on everything thats happened, "Someone like yourself probably has a ear in every keyhole so you have probably already know some or all of what went on already. Of course with past things and such taken in consideration, does that mean your a threat to any job we may or may not take? I don't really expect a answer though since you could easily say one thing and do another though."

Wynn  d20+6=26 ; d20+14=26 ;
Wednesday April 29th, 2009 5:37:11 PM

"And just what is your interest in this affair?" Wynn asks the man. The bard waits for a reply, trying to read any hidden intent. [Sense motive =26; nat 20!!]

Now that Wynn has placed his memory of the 'Jack of Diamonds' he has become quite wary of the stranger. Nevertheless, he asks the question in as polite a fashion as he can muster [Diplomacy=26]

What Is The Point - DMAl  d20+26=46 ; d20+26=31 ;
Wednesday April 29th, 2009 9:03:27 PM


"Did you enjoy the games?" Jack or Don addresses Syr. "Games are for the young. We play games in our youth. But we're all grown ups here now, I trust. Aren't we?" He looks at the diamond pin and gives a sad shake of his head. "Alas poor Yorick," he says, in a phrase that only he, and, perhaps Syr, might understand.

"What is the point of my warning?" He comes off of the kitchen doorway and begins a slow stroll around the room, passing amongst the Crimson Shields. "Is there any political maneuvering? When is there *not* political maneuvering?"

"You ask what my interest is in this affair, and I tell you again that I am here to warn you. The Office of the Overlord is the enemy. They are everything that holds this city back. They're about secrets and control. Oh, they've little connection to the Overlord herself. Do you know how many Overlords they've served under? How long they've controlled the mechanism of government? They control travel. They keep us isolated. Ask yourselves why."

"So, they offered you a job." Jack of Diamonds passes Florin. "Was it like the last one? Down into Trash Level, that couldn't have been all there was too it. It must have involved the Undercity."

Both Belkior and Wynn are in exceptional form today. That, or they are extremely lucky. Both cleric and bard can tell that this man is a consummate master at weaving truths and half truths, molding both to his own ends. He is decidedly attempting to influence the feelings of the Crimson Shields. But, at the same time, he truly appears to believe in his cause.

He has told only one lie so far. They see it in his flippant manner, and in the ironic edge in his voice. His name is not really Donald Fagan. But, also from his voice and body language, he doesn't really care if anyone finds out that it isn't.

Belkior 
Wednesday April 29th, 2009 10:53:46 PM

The halfling cleric continues to listen and watch as his companions spar verbally with Jack. So far, Belkior doesn't feel that he can contribute much to the discussion. Maybe, just maybe, he might be tempted to speak his mind about the value in defeating the Ga'alians but ... he doesn't. Let Florin, Wynn and Syr continue to speak for him and the others since they are doing so well.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Thursday April 30th, 2009 11:43:44 AM

OOC: Sorry for the no post yesterday, I was up 30 hours and crashed after getting off work.

OOC: Updating sheet now...

IC: Brahmah just stares at the strange man. "Well, whoever you really are matters not to me. What mattered is your sudden appearance, which in my former life would have been your last action, and in the vagueness of your responses. Secretive person or not, there is no reason for lacking manners."

Brahmah refrains from saying much more and just stares at the man, sizing him up. (If he's human, Brahmah will know from his mannerisms.... this is a true sizing.... combat skill, strength, speed, etc)

Wynn  d20+14=28 ;
Thursday April 30th, 2009 5:22:18 PM

"Well Mr Fagan, or whatever your real name is, unless you care to share specifics with us, I will choose to perform the concrete tasks the Office of the Overlord has asked of us, for none of them appear to be anything but beneficial to the city. You have come to us unasked and warned us of vague threats to the prosperity of the city, and of untold conspiracy, yet you offer not one fact or even the tale of a specific event. If you seek our allegiance you will have to do much better than that!" Wynn hopes to egg the man into spilling more of the story through his challenge. [Gather Information=28]

Florin Jadenth 
Thursday April 30th, 2009 8:09:13 PM

Florin goes quiet now and listens, unsure of what else to say. Jack seems to be danceing around questions more then answering them and being a diplomatic type or not at times, Florin is finding his patience to start running thin, "Forgive me but I agree with Wynn, I'm much more at home on the battlefield then in diplomatic gestures and find that long and twisting talks tend to give me more of a headache then anything else. As Syr said, straight and to the point is much prefered."

(Al: I believe with Jay's work and all the my CC transaction may take abit longer. I know it's not approved yet but would it be ok if I update my CS with the going to be bought items and such? Florin will have the money to pay for said items anyway and everything had been priced out already, just was mainly waiting for the final bill of sale to be placed so I could post Sold. An if your worried about me trying to pull something over on you, you can simply save a copy of Florin's sheet and compare it to the new one. I don't plan to touch it till I have word from you.)

Freedom Is Making Up Your Own Mind - DMAl 
Thursday April 30th, 2009 9:21:23 PM


The man, the Jack of Diamonds, bows to Brahmah. "You have my most profound apologies for any offence that I might have given. Habits die hard, and I am long accustomed to simply going where I will." The Jack of Diamonds is unmistakably human. Brahmah can feel it in his gut. But, then again, Florin too is human. Though, perhaps his humanity can be excused for his devotion to Domi.

Then he comes around the table to Wynn. "Your allegiance would be a fine thing to gain. But that's not what I expect of you. All I seek to do is warn. As your friend here has already said," Jack of Diamonds holds up a hand to indicate Florin, "listen and judge for yourselves. I don't expect you to take my word for anything. Venture out into Floating City, question, listen, make up your own minds."

"You know, I like you," he puts a companionable arm over Wynn's shoulder. "In many ways, you remind me of me."

"By the way, did I tell you that Lord Perimon is an operative of the Office of the Overlord? I've heard that you've been at the butt end of a few of his projects. Think about it. But don't take my word for it. I'm only here because somebody has to put you on the right track. Find out for yourselves. I'm certain that you'll all see the light."

"Now, job complete, message delivered, I'll leave you to your own devices. Please forgive me my intrusion. Jack of Diamonds bows deeply and makes to leave, once again through the kitchen.

OoC - DMAl 
Thursday April 30th, 2009 9:24:08 PM


Sorry, Wynn. Gather Information can't work that way. If you're going to apply it against a specific individual, then there has to be either a counter check as in Bluff/Sense Motive or a Save of some sort. Gather Information has none of those.

I did, however, give you a little more info, for ingenuity. And for your previous successful Diplomacy check.

Mac 
Thursday April 30th, 2009 10:42:07 PM

With Jack well gone, Mac (probably still with Belkior in tow) lets Brahmah know, "That man needs to be more careful - telling you who to listen to. Who does he think he is? Or should that be - who doesn't he think he is."

OOC: And now I have I.G.Y. playing over and over in my head. Thank you DM Al.

Belkior 
Thursday April 30th, 2009 10:44:53 PM

The halfling cleric waits until he is reasonably certain that Jack has left. Just to make sure, Belkior leans forward and tries to look through the kitchen doorway.

"Anyone wonder where he came from? Are any of you able to track or tell anything about where he might have come in? Maybe it's just me, but I'm not too keen on having anyone just waltz in and out of our homes."

"So, what do we do? I could ask around the temples, if you like, but probably not as discreetly as you'd like."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Friday May 1st, 2009 1:12:52 PM

Looking at Mac. "Right." The minotaur can't help remembering his time in the Chosen and all the sorry humans he came up against. But now, many of his comrades were not only humans, but becoming friends. Out loud and almost unaware of it, "Reminds me of the Nightengale around here."

Brahmah leaves for a time to see if Jack is easily tracked. He suspects anyone with Jack's skill will likely meld into any crowd and be gone in seconds, but its worth checking out. "I'll be right back."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Friday May 1st, 2009 1:13:44 PM

OOC FLORIAN PLEASE SEE CATACOMB BOARD!! :)

Cayzle: Note that you mean "Florin," not "Florian"!

~Right. :) Jay

OoC - DMAl 
Friday May 1st, 2009 1:39:28 PM


Track
"If you fail a Survival check, you can retry after 1 hour (outdoors) or 10 minutes (indoors) of searching."

As a missed check in the case of Tracking results in a negative consequence, I'll have to rule that you cannot Take 10 with tracking. That means, if you wish to track the Jack of Diamonds, Brahmah, you'll have to roll your Survival check. (And any other check you deem necessary.) Don't forget to take your bonus for Favored Enemy. (+4, I believe.)

Also state whether you track within visual distance of Jack of Diamonds or not.

Syr Ac 35/34 HP 154 
Friday May 1st, 2009 6:51:57 PM

Syr waves off the man leaving, "Don't worry about him although it would have been nice to have Lang around. Other than a bit of kitchen breaking and entering coupled with a bit of arrogance, he really didn't do much other than confirm this job we have will be more challenging than it appears on the surface." He looks around the room, not challenging but with concern, "Anyone have any reservations? second thoughts?"

Moving over to the minotaurs, "To answer your question earlier, we have a few craftsman to take care of the actual work. The Shields role in this is strictly as shepherds watching over our sheep or in this case magically enhanced wood and glue. We may want to consider making our presence known at the beginning of the project to deter any thieves. It sounds like we will have certain parties with objections. Thwart them earlier and we can resume business as usual later."

Shrugging his shoulders to indicate his lack of fear. "In the meantime, before the project starts, how about we find out as much as we can about three things."Find out what sort of Magical protections we can ask for around the warehouse." Looking at Brahmah and Mac, "Do you think your WLA can give appropriate advice on the matter?"

Raising his second finger, "Number 2: Belk or Florin, Are there any temple archives that would tell us if something like this was tried before and what the consequences are?"

"Finally, Wynn use that velvety tongue of yours to discover more about the Lords of the Diamond. All I know is that they play wierd games and like to keep secrets... Oh, also we met the Jack who is very high up on their ladder."

"Can anyone think of anything else?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126)  d20+22=24 ; d20+6=8 ; d20+18=34 ; d20-2=10 ;
Friday May 1st, 2009 8:27:41 PM

Brahmah's checks tracking and shadowing Jack at distance, roughly100 yards.

Survival 28
Search 8
Spot 38
Hide 10

If at any point, Brahmah will take to the rooftops using his Spider Climb tat.

One Out One In - DMAl  d20+7=13 ;
Friday May 1st, 2009 10:29:12 PM


The Crimson Shields are, all in all, glad to see the Jack of Diamonds go. Some are incensed, others are cautious. Syr, more determined than ever to take the job with the Office of the Overlord, rallies the Shields. He brainstorms ideas to help protect the endeavor, and to find out more about Jack and the Lords of Diamond.

Meanwhile, Brahmah, acting on the subtle urgings of both Belkior and Syrdeth, enters the kitchen and sets himself on the trail of the crafty human. Despite the hardness of the kitchen floor, Brahmah can pick out the fresh scuff marks left by the man's booted feet. Just outside the kitchen door he finds a faint boot impression that gives the minotaur the size and shape of the man's foot, as well as some indication as a way to identify his prints from another through traces of the man's unique gait.

Brahmah trails the Jack of Diamonds to just past The Way Station where the quiet back streets open out onto The Narrow Way. The minotaur ranger's sharp eyes spot Jack heading east along The Narrow Way toward Debtor's End. Unfortunately, Brahmah's bulk is difficult to hide, towering above most of the other citizens of Floating City. And the Jack of Diamonds happens at that point to turn and spy Brahmah following him. The Jack of Diamonds looks both ways, bows deeply to Brahmah standing at the corner one hundred yards away. Then Jack disappears, vanishes in thin air.

Brahmah, after charging down the street to the spot at which Jack had been standing, examines the ground. The human's tracks come down the street to this point but go no further. Jack's trail too, simply vanishes.

Meanwhile, back at the Shield compound, there comes another knock at the door. Outside stands a man, another human. He stands just one or two inches taller than Wynn with an easy-going pale-skinned face topped by a mop of hair that looks like a stack of hay. The man smiles.

OoC: Heh. I was listening to Deacon Blues myself, Graham.

Tell me if you wish to do anything else, Brahmah, or if you simply wish to return to the house.

Florin Jadenth 
Friday May 1st, 2009 11:30:09 PM

(OOC:Al, wanted to let you know that I sent a couple emails concerning my CS compared to my google CS but it was bounced back to my both times.)

Florin listens to Syr's comment and shakes his head, "I really don't know but I can head to the temple of Domi and see what I can find. There are some priests that I can trust to help my like the one who taught me the healing arts when I was training to become a paladin."

Depending Florin will head to the temple and seek out one of the priests that he knows for aid on searching the archives on various info on what Syr has mentioned.

Mac 
Saturday May 2nd, 2009 5:02:07 AM

"I reckon what we really need is an appointments diary." Says Mac with a smile as he heads over and opens the door to...

OOC: Al - you're weirding me out, and that doesn't happen often. I was just (earlier today) listening to a couple of tracks off "When The World Knows Your Name" by Deacon Blue, who named themselves for that track you mentioned.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Saturday May 2nd, 2009 12:56:23 PM

The ranger is not a stupid taur. The man could be baiting him. He has followed to this point. (Did Jack, at any point, seem to be moving in circles or did he meet with anyone?)

Brahmah will stay in the last known spot where he spotted Jack for at least a few minutes.

(When Jack was at the manor, did Brahmah notice any tattoos or rings on the man?)

The ranger returns to the compound and plans to tell them what he saw Jack do, but then notices someone new and pauses not far from the house to se what happens.

Jass of Downs 
Saturday May 2nd, 2009 9:16:50 PM

Standing at the door is a weathered but amiable and slightly thin man in his late 20s, holding a staff. "Hey, what's the word?" he calls out with a friendly grin, and then looks up, and up to see the large figure of Mac. "Well, you're a tall drink of water, aren't you?"

The human drops two business cards in the 'taur's hand. The first has the Seal of the Overlord of Floating City and Phineas Bankable's information on the front side. On the back side, there is the Crimson Shield's address on the Merchant Level. "You are the Crimson Shields of Hope, right?" Without waiting for an answer the confident man continues. "Looks like a mutual friend says you need 'Arcane Support' and I'm looking for some good deed work. So, do we have 'Complementary Interests'?"

The second card has a glowing Celtic "J" in red, gold, green, and blue. Spellcraft DC 20 Highlight to display spoiler: {Arcane Mark}

Almost off-handedly comes his introduction. "The name is Jass by the way. Jass of Downs."

Mac 
Saturday May 2nd, 2009 10:13:07 PM

Mac ushers Jass in towards the meeting room (okay, kitchen), closing the front door securely behind them. When they enter the kitchen Mac notices a couple of faces are absent. "...and a meeting bell." he adds under his breath, grabbing a heavy metal pot or bowl near to hand and trying to get a sound out of it with a couple of strikes. When as many as can have returned he introduces Jass of Downs to the Shields as a group, and notes that he comes recommended as he places the two cards in clear view on the table.

Already, as the conversation begins, he is weighing up the pros and cons of a bell versus a gong, and already picking the preferred metals and shapes...

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Sunday May 3rd, 2009 12:41:50 PM

Brahmah follows them in and takes note of the type of tracks and footwear this one is wearing. Is it similar in size and shape to Jack's? Brahmah is familiar with the way humans change themselves, and is concerned that he lost Jack and now this one is suddenly here just after doing so. He waits to pull Syr and Florin aside.

"Gentlemen, can I have a word?" He goes to one of the upstairs rooms where they can talk alone. He explains the actions Jack took and then his actions when he spotted the minotaur. "Just wish I was smaller when it comes to trailing someone! What do you think? Think this guy is Jack? Given the amount of time I spent there and then the fact he is here just before me makes me suspicious. I don't like it."

Florin Jadenth 
Sunday May 3rd, 2009 9:08:29 PM

Florin inless he was caught before leaveing still plans to head to the temple of Domi and see what info he can pull from the archives the temple has on any of whats going on and such. He is curious if he can find something that might add some insight into all this.

(OOC:: I will be unable to make a post for Mon so I hope someone would beable to sub for me that one day. Thank you.)

OoC - DMAl 
Sunday May 3rd, 2009 9:12:33 PM


Can I have a volunteer, please? To post for Florin after my post on Monday night?

Belkior  d20+10=23 ;
Sunday May 3rd, 2009 10:25:55 PM

The halfling cleric peers at the calling card and recognizes the spell that has been cast upon it. The man might be a mage, but that doesn't mean that he has to be from the Overlord or Phineas Bankable. Belkior decides to take matters into his own hands, so to speak. He draws himself up to his full height and addresses the man.

"Sorry, we didn't expect to see you so soon. Certainly, we aren't ready to discuss anything right now. Why don't you come back tomorrow when Mr. Bankable returns?"

Wynn  d20+6=22 ;
Monday May 4th, 2009 8:04:36 AM

Wynn listens to their newest visitor with interest [sense motive=22]. "So you come reccomended by the Overlord? Have you done similar work for the city in the past?"

OoC - DMAl 
Monday May 4th, 2009 9:06:24 AM


Jass: Feel free to post as many replies as you wish. Don't feel constrained by the One Post Per Day rule at this time. (Actually, that goes for everyone else as well at this time.)

Jass of Downs  d20+12=18 ; d20+10=14 ;
Monday May 4th, 2009 1:28:12 PM

The smiling man looks around with detached interest as he is led through the building to the kitchens. He tries to read the reactions of the various Noble and Ignoble races here, and catches the jist that they are not entirely happy to see him.

As the second question is more in his taste, Jass ignores the halfling and instead answers the half-elf, his words seemingly on the level. "Never met the Overlord, I'm assuming he is the king of this city? Just met this Phileas fellow over at the Inn I'm staying at after I got fished out of the water off shore."

After a theatrical pause to guage how his story is hooking in the audience, the straw-topped human continues. "There I was, travelling from Hook City to Threshold in order to stop this vampire infestation over there when everything started shaking and moving and I get tossed into a teleportation circle that appears out of nowhere. Pop! I'm 20 feet over open water just out of reach of some docks on the side of this Floating City. Gravity, natually, took over and I was treated to a bath. Some workers fished me out and after some friendly, perfectly natural questions, they give me directions to the Giggling Ghost, supposedly the best in on that level of the city?"

"So I dry off and look up the proprietor for something to eat when this Phileas Bankable comes in looking for me." Jass puts his hand to his mouth pretending to part with some secret information, "I bet there are some informers in his payroll at the Docks." Then Jass winks. "He tells me that since I'm so new here, I could help him and fit in at the same time by calling on you Hopeful, Happy people."

Then, while the smile is still there, there is a bit of edge to the man's eyes as he finishes his monologue.

"Now, then. I've given you my recent life story, and even walked into a stranger's place without any protective spells on at all. Gotta admit, I'm taking the word of Happy and Daphne that you are good guys on some serious faith here. But I don't know if I want to help you Hopi's out. So, let's start with names and work our way over to services and compensation, yaknow?"

"I'm Jass of Downs. And you are.... ?" He politely waits for someone to finish the sentence.

.............................

Sense Motive: 18
Perform: 14

Wynn 
Monday May 4th, 2009 5:13:55 PM

"Wynn Brightsong" the bard introduces himself. " My own arrival here was not all that different. Got shipwrecked off the coast of New Ellenea and was taken in by some dwarves. I traded spots with a fellow named Bralin and have been a Crimson Shield ever since. Sorry for the inquisition, but we've had alot of company today, all of it unexpected and each visitir in turn has wanted us to help the Overlord, warned us about helping the Overlord, and now offered to help us help the Overlord...its all a bit mysterious...I wonder if there's a bit of a song in all of this?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 126) 
Monday May 4th, 2009 5:40:27 PM

Brahmah stares at his companions he went with upstairs. He waits for a response.

OOC: Can I get suggestions for a feat please? :)

Jass of Downs 
Monday May 4th, 2009 8:34:52 PM

Jass smiles openly at Wynn. "Well! That's a pretty good explanation there. And I can see how that could confuse anyone."

"Tell you what", the straw-haired man continues, "I'll go and spend the night back at the Giggling Ghost since I've paid for the room anyways. You can go do your investigations to see if my story is true. I'm sure you've got your own ways of finding out information. And then you can fetch me or I'll come here as suits you."

"I'll tell you though. If you want someone with zero connections to all your political worries, I seem to be just about as far away from the Overlord and your Floating City as you can imagine!"

He cocks his head to see what the heroes think about THAT idea.

Greetings and Investigations - DMAl 
Monday May 4th, 2009 9:16:28 PM


Jass of the Downs gets a cold reception at first. Natural, of course, given the odd visits that the Shields have been receiving lately. Could that be a sign of how fractured their trust has become? Only a few of the Shields even remain to welcome him. Or not.

Contemplating both an appointment book and a meeting bell, Mac invites the human in and rounds up all of the Shields who remain, Wynn, Belkior, Syr, and later Brahmah. Belkior goes as far as to ask the man to return tomorrow.

Wynn watches the man closely to determine what his motives might be. The bard detects no attempt at concealment. Just the opposite, in fact, this man is very open. The bard also senses no telling hunch that there might be something wrong. On the contrary, everything seems fine here.

Jass tells the story about how he came to be here. The performance is mediocre, but the content itself is interesting enough. (Knowledge Geography anyone? For Hook City, Threshold or The Downs?) Jass, like Wynn, tries to feel this situation out. He has less success than Wynn, though. But, perhaps he isn't trying very hard.

Meanwhile, outside, Brahmah closes in on the place in which he saw Jack before the human disappeared. The man did not appear to be walking in circles, nor did he appear to be looking for anyone to meet. Rather, he had simply been walking down the street, when he, by chance, turned to see that he was being followed. Apparently that had been enough to spook the man.

Brahmah spends some time at the last known spot in which he had seen Jack. Very curious, that the man's tracks should just simply stop. Even invisible people leave tracks. The ranger considers the man's appearance. He doesn't remember any particular tattoos upon Jack, but the man wore quite a few ring on either hand. A sign of vanity? Or something else?

Brahmah returns to Shield Residence to find a new face. Another human. (They breed like rabbits.) The minotaur ranger looks for Syr and Florin, but finds only Syr. He buttonhole's the elf and they go upstairs, where, hopefully, they can't be overheard. Syr listens to Brahmah's account of Jack's disappearing act, and then he weighs in with his own comment. He says that it sounds like magic, but just what magic it would be hard to say. Magic isn't Syr's forte. Belkior might know, he says. Or Wynn. Angus or Theo might have known as well. Too bad they don't have a mage now.

And, elsewhere in Floating City, Florin makes his way to the Amphitheater of Courage on Open Level to speak with a priest of Domi. "Can I help you find anything in particular, Paladin Jadanth?" asks the caretaker of the archives. (Please state what you wish to know, Florin. Then make a Gather Information Check.)

Florin Jadenth  d20+3=23 ;
Monday May 4th, 2009 9:58:24 PM

(OOC:Seems that I can post after all. The guy comeing out to get the remaining stuff ready for dsl here said they have to do some rerouting of some type so it will be abit longer before that happens.)

Florin looks to the priest and nods before speaking, "I was wondering if we had any records of any reconstruction done on the Float, anything useing ancient secrets or anything and any outcome or problems the projects may of had. You know, like people trying to stop it or steal anything." Florin doesn't want to go into a great deal of info since this project was suppose to be secret, he trusted that the temple wouldn't try nothing but it seems there are ears everyone lately to gleam info.

(Gather Info:23 *nat:20 know Al said he doesn't take that into account but Yeah!)

Belkior  d20+6=19 ;
Monday May 4th, 2009 10:40:53 PM

The halfling cleric looks abashed when he hears the explanation offered by Jass of the Downs. Belkior hastens to explain himself.

"Excuse me if I offended you. You see, Phineas Bankable stated that he would make arrangement for tomorrow, including the offer of arcane support. And afterwards, we had another visit who knew all too much of our affairs. I hope that explains our ... my, rather ... reticence. I do apologize and hope that you accept this apology."
Diplomacy = 19

"I don't know anything of where you have come from. Myself, I came to Floating City through the teleportation circle from Plateau City."



Belkior - OOC 
Monday May 4th, 2009 10:57:54 PM

Brahmah

You can start the Power Attack / Cleave series.

You could start the Dodge / Mobility / Spring Attack series.

Combat Reflexes may be beneficial.

As a minotaur, you can take the Multiattack feat to make the Horn attack more useful. That could be followed by Improved Multiattack &/or Improved Natural Attack.

Mac 
Tuesday May 5th, 2009 2:06:26 AM

OOC - Mac can demonstrate/teach any of the non-multiattack Feats mentioned in Belkior's post

------------

Mac's mood eases when Jass mentions Hook City. "I've been to Hook City - sadly only for a few days... on my way to somewhere else. Know some from there, but have been out of touch for a long time since."

Jass of Downs  d20+14=28 ;
Tuesday May 5th, 2009 12:47:38 PM

Jass looks shrewdly at Mac. "You must have come either from Gateway Downs, the Sargrass, or the Plactik Ocean to get to Hook City. Did you see the Sargrass Plains? Really amazing on how cold they are aren't they?" (Bluff 28 Highlight to display spoiler: { Jass knows that the Sargrass is a very hot place}

"So am I to all you all Wynn's friends, or do you actually have monikers I can hang with?"

Jass still seems quite friendly, and will be happy with whatever decision the Crimson Sheilds make as to stay, leave, info or whatever.

"Maybe you can tell me more about the Arcane Support that Phileas told me about/"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133)  d20+6=14 ;
Tuesday May 5th, 2009 4:36:56 PM

Brahmah is sure the human is lying to get information, but he can't pinpoint where. "Seems you know about our needs. What do you need from us? What do you hope to gain from traveling with us? Protection?"

Exchange of Information - DMAl 
Tuesday May 5th, 2009 9:05:13 PM


"Reconstruction?" the elderly caretaker of the archives asks. "Ancient secrets? Stopping? Stealing? Domi is a protector, a defender, young paladin," he says. "I don't think I need to tell you that. He doesn't interest himself much in reconstruction." He sighs, shakes his head, and then knits his thick white eyebrows together in a frown of thought.

"I don't think we have anything like that, young man. I think the closest thing I could give you would be the Manifests of Aegis and Tithes. It lists all of the requests for martial protection received by the temple and the corresponding tithes we have received for the requests that we have honored. I'm not sure you'll find anything, but I think it's the best we can do."

The caretaker brings in a tome nearly a foot thick. It thuds onto the table with a bang. The entries in the book go back for ages. The earliest entries are very soon after the beginning of the Age of Ascension. Florin flips through the pages to find more recent dates. A page falls open describing monks, clerics and paladins sent to protect an new settlement started on the edge of the Crying Woods by Lord Perimon. Florin knows well how that turned out.

More pages. Now that he's into the more recent entries, Florin finds himself having to read more slowly lest he miss something important. One, two, three hours go by. Then Florin finds an entry in which the Office of the Overlord hired monks from the Amphitheater of Courage to guard a series of warehouses and protect certain crews of workers. The date of the request is a year and a half ago and an note says that the request was withdrawn and the monks released nine months ago. A note mentions that the Office of the Overlord felt that protection was not needed after all.

+++++++++++++++++++++++++++++++++

Back at the Shield residence, Belkior smoothes things over with a little explanation. Mac, it seems, actually knows some of the same places that Jass of the Downs does. (Though Jass seems intent on testing that idea.)

Syr answers the question put by the Man from the Downs. "My name is Syrdeth Redbow, Jass of the Downs. The Crimson Shields is a team. We each have our specialties and we use them in the defense of those who find themselves over matched and can't defend themselves. Until recently, we've always had a mage with us. Angus was a powerful sorcerer. Theo was a wizard. They both went their separate ways. We need someone to fill those shoes."

Brahmah breaks in then, asking what the human expects in return.

Florin Jadenth 
Tuesday May 5th, 2009 9:39:28 PM

(Google is being abit of a pain for me but hope to have my CS up tomorrow. Also we hope to have dsl in a week or so.)

Florin reads the info and asks the cleric if he could borrow a piece of paper and a quill and ink. If he gets this then he quickly makes some notes of what he read and then speaks to the cleric once more, "I'm sorry for the strange request. A matter of interest came up that I need to look into. I also know the order is a group of protectors and I'm sorry if my questions were of insult, I meant nothing aimed at the temple of course."

Florin thinks and also speaks to the cleric once more, "Ahh, I forgot. Is the head cleric or such in by chance? I have yet to make my offering to the temple as I normally do. If you can take the offering then I can hand it over to you to be placed in the temple coffers."

Rather to the cleric he is speaking to or directed to another, Florin will hand over 200gps to the temple as his offering since he normally does this when he gains some coin.

Once this is done Florin heads to where the rest of the group is and hands the piece of paper over to Syr with his notes on it, "I don't know if this will be of interest or not Syr but this is what I have found. It may be something to share with the others."

"the Office of the Overlord hired monks from the Amphitheater of Courage to guard a series of warehouses and protect certain crews of workers. The date of the request is a year and a half ago and an note says that the request was withdrawn and the monks released nine months ago. A note mentions that the Office of the Overlord felt that protection was not needed after all."


Belkior 
Tuesday May 5th, 2009 10:56:33 PM

The halfling cleric nods in time with Syr's words. Belkior will, when the opportunity presents itself, describe his contribution to the Shields.

"I am Belkior Orvisson, Healer and Paragon of Alemi. I protect and heal the group, although I'm not bad when it comes to assisting against certain types of opponents. And I craft items, too."

After speaking, Belkior settles back to listen to the conversation.

OOC - Apologies for the short post ... couldn't get on until just now and need to make the DM post for the Bloodpack.

Syr Ac 35/34 HP 154 
Wednesday May 6th, 2009 3:13:00 AM

Syr shakes Jass' hand, "As to the specifics of the job, I'm not really sure. Phileas from the Office of the Overlord asked us to do a couple things. First, use the supplies that he gives us to repair the city. Second, to protect the supplies that he is giving us. I requested some arcane assistance since you heard we are lacking. I was thinking more along the lines of tougher walls or stronger locks. What falls within your specialty?"

Syr passes around Florin's paper to the others and a worried frown crosses his face, "Thanks Florin, anyone want to speculate that the previous project failed to protect the timbers?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Wednesday May 6th, 2009 2:06:08 PM

After hearing that the assistance was requested, and wishing information like this wasn't kept so secret within this group, Brahmah relaxes but is still vigilant.

Mac  d20+2=10 ;
Wednesday May 6th, 2009 5:35:06 PM

Mac stares at Jass, and then announces to the rest of the Shields with the shaking of his head, "He's clearly not from where he says he's from. Or he is, and his mind has been totally baked dry. What he has said is clearly wrong, and I can't fathom a reason for it."

Jass of Downs  d20+17=37 ;
Wednesday May 6th, 2009 7:56:08 PM

"Just Jass, just Jass", he replies. Jass returns the handshake of Syr and Belkior and beams at Mac's words. "You have lived in the Sargrass haven't you? Only a native would use the word 'baked' to mean that I'm crazy!"
He grins impishly. "Testing you to see if you were lying through your teeth, but you seem to be on the level."

The man's thoughts turn to the two problems of the Crimson Shields. "No mage and you all a big heroic group, eh? And you're looking for some arcane security support? Can't have that, now can we!" "And you are obviously schooled about the differences between a wizard and a sorcerer since you' ve travelled with both." Jass takes a second or two to collect his thoughts.

"I'm a Sorcerer, just picking up new ways of playing with magic by wandering around and gaining knowledge of the wide wold. I'm not much on security spells unless you get them on scrolls, but then I can set them up just fine. I've got a bit of direct combat and movement and support spells I can help with a group, but what I really like best is the Enchantment spells." He smiles with great charisma. "I'm sort of born to them, yaknow?"

"Now if you want magical protections on your own building here, I can't think of a better first spell than a Permenant Mage's Private Sanctum. It would be a bit of a cost for the two spell scrolls, but after that, Ping! No magical evesdropping in your headquarters. No scrying, detecting, locating, even seeing inside. Nice for when you want private conversations, eh?"

Jass will also talk about other magical area protection spells that can be used on this or other areas like Alarm, various illusions, various wall spells, symbols, glyphs, and wards. "None of which I can cast without paying for the scroll", he adds cheerfully.

Know Arcana: 37 (nat 20!)


Wynn 
Wednesday May 6th, 2009 8:38:20 PM

"This private sanctum spell, would it interfere with telepathic connections? " Wynn's knowledge of arcane magic is limited and he is obviously concerned about teh spell's effects.



Information and Speculation - DMAl 
Wednesday May 6th, 2009 9:08:11 PM


Florin makes an offering to Domi at the Amphitheater of Champions and then returns to the Shields.

Belkior and Syr fill Jass in more fully on who the Shields are and what they're currently involved in.

Brahmah is mollified by the fact that this human, Jass, was indeed expected, after a fashion. Not so, Mac, however. The man has said something that is most definitely wrong. Why would he say that? Jass might just have one confused and irate minotaur on his hands. And, any guess, who's side the other minotaur would come in on?

But the human, taken by Mac's manner of speech continues on without a thought to the potential danger. He may be of use, this Jass of the Downs. He certainly seems to know his magic.

Something the man says catches Wynn's attention. It's notable that the bard asks about what might block a telepathic connection.

Syr makes a conjecture as to why the Office of the Overlord canceled the protection supplied by the temple of Domi. The time is mid-afternoon, still time left in the day. Still time to confirm suspicions, to talk to people who might know, to find out more.

Belkior 
Wednesday May 6th, 2009 10:48:31 PM

The halfling cleric stiffens a bit when he hears Jas suggesting that only an arcane caster can protect the house. Belkior speaks up in order to declare that he can also protect the building.

"With the proper materials, I can cast Hallow to protect our buildings from evil creatures and add some additional protective spells. Or, it wouldn't really work too well, I could cast Forbiddance to keep those annoying teleporters from the building."

"And, of course, I can cast some of the Symbol spells that can be made permanent, too."

Jass of Downs  d20+14=16 ; d20+10=14 ; d20+6=7 ;
Thursday May 7th, 2009 10:20:07 AM

"Oh, telepathy, Message, and Sending spells all work through a Private Sanctum, no problem. In fact, I can talk to Furball here through the spell. Just no spying on you from outside."

Jass enthusiastically jumps on the halfling's stated abilities. "Totally there, Belkior. The Powers grant some great protective spells to thier clerics like Glyph, Symbols, and that other stuff you mentioned. In fact," the sorcerer continues, "for blowing up a place call a mage, but for protecting it, call a cleric!"

Then Jass pats himself and looks around. "Furball? Furball! Where have you gotten to?" Scampering up from some interesting corner of the kitchen is a sleek mink. It zips up Jass' leg as quick as a whistle and sits on his shoulder with a biscuit in its hands. "By the way", says Jass, "this is Furball, my familiar. Don't worry about him much cause he can take care of himself."

.................................

With the Crimson Shields looking for information about this warehouse protection racket, Jass will tag along with a fighter-type member that's going out and see how well he is able to get to know people, find out what they know, and to see what's going on.

Diplomacy: 16
Gather Info: 14
Spot: nat 1!

Florin Jadenth 
Thursday May 7th, 2009 2:20:29 PM

(Al: Inless there is some type of error or such, Florin CS is updated. Also I will be sending out the email confirming Florin's CC transaction alittle later. Sorry for no post the other day also. I was curious of one thing, is Jas of Downs a new player in the Shields now or a temp arrival? If he is perm then we probably should welcome him to the game.)

Florin looks to the new person and blinks once wonderingly since he would of arrived after Florin had left to the temple of Domi. Shrugging Florin removes his helmet which turns into a simple hat for the moment, "Greetings sir, I do not believe I've introduced myself or heard your name of yet. My name is Florin Jadenth of house Jadenth. I'm a simple paladin of Domi and undead hunter, As a paladin I also try to be the shield for those who need and the sword for those wronged." Florin glances towards Brahmah, thinking for some reason the last part of his introduction reminds him of the taur.

Florin is 4'11" tall and weights 110lbs, he is heavily muscled for a elf. His hair is black and pulled back in a pony tail. He wears a blueish tinted mithril breastplate and attached to his backpack is a blueish tinted shield with the symbol of Domi on it. Also with his backpack is his comp. longbow set for his strength and two quivers of arrows. At his waist is his most trusted weapon, a bastardsword made of mithril also and the handle is made of silver, it looking like a dragon with ruby chips for eyes and it's wings spread for the guard.

Florin glances towards Syr and nods at some of his comments, "I could of looked for one of the monks but I didn't think of it. It's possibly they would not of said anything anyway, even to a follower of Domi. I mean, we were asked to keep this hush hush so to speak, and I been told monks can be abit "difficult" to say the least. I met one named Harvest who seemed like she could of been also if she had been asked to keep something secret."

(Couldn't resist Al, was kind of my impression of Harvest so hope it doesn't offend you.)

Go Out or Stay In - DMAl 
Thursday May 7th, 2009 9:33:56 PM


Belkior sounds a bit incensed at Jass of the Downs' characterization of the arcane vs the divine. A healthy rivalry may have arisen.

As he mollifies the cat-legged halfling, Jass introduces this new found group to Furball the sleek little mink.

Florin introduces himself to the mage, giving formal voice to his abilities, as is only befitting if they will one day be fighting side by side. As the subject returns to the question of job offered by the Office of the Overlord, and the warning against it from the Jack of Diamonds, Florin's mind wanders briefly to his days in Cinnamon Valley.

Jass, though just arrived on the doorstep of the Shield residence, seems eager to track down any information that he might be able to regarding this current problem. If, that is, he has the backing of someone with more martial skills, and, perhaps, a greater knowledge of this magnificent Floating City.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Thursday May 7th, 2009 9:39:37 PM

Watches.

Jass of Downs  d20+14=34 ; d20+10=30 ; d20+6=17 ;
Thursday May 7th, 2009 11:40:25 PM

Jass makes the acquaintance of Florin and the hay-stack haired human shakes the elf's hand. "Jadenth? Domi? Nope, sorry. Haven't heard of either one, but I'm sure it's important. And helping people out always makes me feel better, yaknow?"

"But I'm eager to help. Anyone want to look for some more information in the streets? My winning smile has found more than one loose mouth!"

There is no lack of confidence coming from the sorcerer.

Diplomacy: 34, nat 20!
Gather Info: 30, nat 20!
Spot: nat 17



Mac 
Friday May 8th, 2009 12:25:52 AM

Mac watches Jass as he goes about and on. He wonders with some amusement what might happen if Jass stops talking - Will blood start pouring out his ears? Will his jaw seize up? Mac now clearly wears a toothy smirk, and when it becomes clear that he's not going to get an answer to the question on his mind any time soon he says, "Says a lot, this one. Not that that has to be a problem."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Friday May 8th, 2009 12:13:57 PM

When Brahmah hears Jass hasn't heard of Domi, he releases a gasp of disbelief and flops his arm to one side. "Never heard of Domi?! Never heard of such nonsense! This human can't be from the Wold." States the minotaur ranger. "I'd as soon kill this one and be done." The hatred isn't in the fact he's human, but a non-believer... whether he's from here or not.

He then settles rapidly. "My apologies. I'll tell you of Domi, or as the minotaurs call him, Imod. Courage." He forces a slim smile and then it is gone. "You can read, right?"

The minotaur wears a strange badge on his mithril chain (Knowledge local or whatever.... bardic lore, etc, will tell you its a guardsman badge for the WLA, second order of WLA members)
He carries a medium falchion and kukri. His gear is well maintained and sharpened and he isn't dirty, but has a rustic odor. His graying black shag hair covers his scarred arms and legs, tattoos and missing left ear and tail. He is truly ugly, but very strong.
There is a black bear milling about with little concern of furniture and seems to be sniffing everything.

(hiya Steve. :))

Jass of Downs 
Friday May 8th, 2009 3:54:29 PM

Jass beams at Mac. "You have lived in the Sargrass haven't you? Only a native would use the word 'baked' to mean that I'm crazy!"
He grins impishly. "Testing you to see if you were lying through your teeth, but you seem to be on the level."

"I know that the Sargrass is a very hot land, that the Downs is full of hills and swamps, that the Ice Vein is magically freezing, that the Plactik Ocean is full of intelligent humanoids of one sort or another. By the Powers, I've been around, travelling all over the continent!"

He seems more bemused at Brahmah's rapid rage and his automatic suppression which finds its way to a productive outlet. "Interesting.", he says, "Yeah, if Domi-Imod is important to you Crimson Shield people and the people around this weird city, I should probably know at least a little bit so I don't stick my foot in it."


Florin Jadenth 
Friday May 8th, 2009 5:00:41 PM

Florin listens to what is said and smiles abit as he wittness Brahmah's reaction and moves over to him, placeing a hand on the taur's elbow, "Those who do not follow the gods may not know much of them. Some are more enlightened the others if you will." Florin looks to Jas and smiles abit to him, not meaning his words as a offense really.

Florin now glances to the others and thinks before speaking, "Well if anyone else knows of some place we might beable to get more info from then I suppose we should be on our way really."



Mac 
Friday May 8th, 2009 6:23:23 PM

Staring straight at Jass, Mac replies, "Have you ever heared someone refer to a demontaur? Yes, I've lived there, but I've never met anyone who thought a taur would be a native of the Plains. That comment still leaves me with concern. Oh, and Ice Vein, the Scab, The Taur Isles, some other places, and finally here. Actually, there are people I wouldn't mind getting a message to, if that's possible." He changes tack, leaving Brahah to lead the discussion of Domi, and asks, "So, if you have travelled the other continent, then maybe you could speak to me of Heranmar?"

The Rest of the Day - DMAl 
Friday May 8th, 2009 9:35:01 PM


The Crimson Shields spend some time getting to know the man who is of the Downs. There's some verbal sparing, some testing of the waters, so to speak.

Florin, like Jass, asks whether or not they might find more information on the job offered by the Office of the Overlord, or, perhaps even about he Jack of Diamonds. He asks whether there might be any suggestions as to where to find such things out.

Both Syr, however, and Wynn remain silent. Wynn may be thinking of other things, or he may be thinking of someone far away. Syr, oddly enough, looks as though he's in pain, like his back might be acting up.

OoC: If you have any ideas with regards to finding anything out about the job, the Office of the Overlord, Jack of Diamonds, or anything else, feel free to go for it. One good source for ideas might be the maps of Floating City on the Woldipedia site. Post as often as you like this weekend. I monitor the board on a pretty frequent basis. I'll try and answer as many posts as you put up.

Don't forget skill checks. And don't forget to ask specific questions.

Monday, I'll move things on to the next day and the return of Phileas Bankable.

Jass of Downs  d20+14=29 ; d20+14=21 ; d20+10=14 ;
Sunday May 10th, 2009 12:46:29 AM

"Yeah, I've been through Heranmar a couple of times; a little fishing village on the coast?" Jass doesn't seem impressed by the place.

Jass enjoys talking and learning the names of the Crimson Shields, and he sees a way to help these guys out a little.

"You say this Bankable dude wants to hire you to build things and protect the secrets of the building materials from, well, everyone. And this is the same shmoe that suggested that we have 'mutual interests'? Yeah," he thinks for a second, "bet his informers found out I was from WAY out of town and so would be safe in teaming with you guys for 'Arcane Support'. Well, two can play at the informer game!"

"Anyone want to come along?"

Whether any do or not, Jass will get a map of the Big Float and start checking out the Merchants Level, taking an hour to get himself aware of how to get around and where the major streets are. He'll talk about anything, not really looking for any specific information here, just contacts for later....

Diplomacy 29

After an hour, Jass casts Alter Self to look like a dwarf, and follows his maps to the Gold Level and tries to make his way into Silverwing's Palace of Lavation and Gordo's Transport. In both places, he relaxes like he has plenty of money and plenty of spare time to spend. He'll say he's with the Turak Nor Building and Loan who is looking for new outlets for thier unique dwarven craftsmen. He's heard of a Phineas Bankable and wants to know what kind of person this would be. Is he honorable and trustworthy enough for a dwarf to deal with him?

Diplomacy 21
Sense Motive 14

Syr Ac 35/34 HP 154  d20+20=27 ;
Sunday May 10th, 2009 1:54:34 AM

Syr snaps out of his reverie and cocks his head to the side before addressing the newcomer with a carefully neutral expression, "Hey Jass, you are more than welcome to pick a room upstairs for sleeping." A frown crosses his face and he takes a deep breath, "For someone that was asked to help us... you sure hold your hand out a lot. I heard a few of 'yes I can do it, but only if you pay for it?' I mean who is helping who here? We had a sorcerer with us before and Angus had similar restrictions so it is familiar to us. However, the subsidizing is not."

Looking up at Jass, "And before you step on more toes or hooves as the case may be, I too follow Domi."

Once things settle down, he decides to act on Florin's information by asking a few of the other owners around the warehouse area if they recall a warehouse guarded by monks and attacked. (Diplomacy 27) He is looking for the location of the site so he can examine it and to see if anyone knows what the methods of the attackers was.

(OOC: Thanks Al, you deserve better from me)

The Rest of the Day (Addendum) - DMAl  d20+10=14 ;
Sunday May 10th, 2009 6:02:45 PM


Jass finds some maps of Floating City in Wynn and Xenia's room. They're rolled up in a case with the initials AMN on one end. He finds the Message in a Bottle Tavern and the Glowing Worm Inn. The Message in a Bottle is filled with traders and entrepreneurs, the real working businessmen of Floating City. The Glowing Worm is filled with shop clerks, clerics, teamsters, warehousemen and the like. Wherever Jass goes, he winds up being well liked. Everyone likes him and wants to help out the new arrival to Floating City.

On Gold Level, Jass finds that Silverwing's Palace of Lavation is a huge communal bath and spa. In the steam room, Jass chats with a huge bear of a man named Lorbius Ursidae. The man seems friendly enough. He's heard of Phineas Bankable, but doesn't know much beyond the name and the man's connection with the Office of the Overlord as a negotiator of some sort. He says that his family has done business with the Office of the Overlord from time to time over the years. More so since the Crying Woods Attack. Though Lorbius doesn't come out and say it, Jass gets the impression that the man feels the Office of the Overlord is something of an obstruction to progress.

Gordo's Transport is exactly as the name implies, a company that deals with shipping, both within Floating City and to other parts of known Yrth. They do quite a bit of business through the teleport facilities between Floating City and Plateau City. Here as in the Silverwing baths, they seem indifferent until the get to know Jass in his dwarven form, then they warm to friendly. Here, though no one specifically recalls the name of Phineas Bankable (not unusual given the number of bureaucrats that must work for the Office of the Overlord) they, of course, know of the Office of the Overlord. Many of the people at Gordo's Transport express mild dissatisfaction at the paperwork that the Office of the Overlord has decreed necessary for the transport of any goods on or off of Floating City. All goods are thoroughly inspected.

At neither place does Jass have a sense either way that anyone is either lying to him or withholding information.

+++++++++++++++++++++++++++++++

Syr makes a trip down to Fence Level, and the area around the Docks. Everyone already loves Syrdeth Redbow, and it's not hard for the elf to find people willing to help him with whatever he needs. One man calls out to others who call out to others who all try to remember. Finally, Syr hears from a man who heard from a halfling who heard about an old wagon driver who told a story about driving a wagon guarded by five monks of Domi. Day in day out, these monks would guard the load to the work site and then guard it back. Funny thing was, the load was never anything except lumber and stone.

That was it. Nothing about any attack. Just one of those funny rumors that one hears down on the Docks about one man's job.

While he's there, though, Syr notes a half-elven dock worker showing the others at his table something he's fished in off the lake. It's a deep brown slick fleshy plant-like tube with a bulbous head on one end and the other end tapering to a point. One of the oddest things anyone's ever pulled out of Turtle Lake.

Jass of Downs  d20+10=24 ;
Sunday May 10th, 2009 8:59:41 PM

Jass will come back and relay his information to the Crimson Shields over dinner, holding nothing back "since the stuff your ally knows is stuff that may save you one day."

The friendly sorcerer holds up two hands in a futile warding off gesture to Syr. "Hey, I got no beef, no sores, let's not make a big mish-mash out of it, yaknow? Great, you follow Domi. I followed a map to get to the Gold Level too. Unless someone tells me who this Domi fella is, it's just a name to me yaknow?" He looks to Brahmah. "At least this tall drink of water has offered to talk about it."

Jass leans back in his chair. "For the Arcane suggestions, I'm doing all that out of the goodness of my heart. Take the advice, don't take the advice, makes no difference to me. I thought you would like to know that I can't personnally cast these spells without the appropriate scrolls; just to save a question, eh?"

"As to being asked to help out...", and the sorcerer takes a pause, still smiling, "yeah, Phineas asked me to help out, but from what I hear it is YOU folk who asked for help in the first place. I'm not a part of your group, so I'm like... a hired hand, yes? You want me to do something, you gotta pay me."

"NOW, if we want to change the 'hired hand' status, I'm real willing to listen. As I've said, I'm kinda ripped out of what I'm familiar with and tossed into this wierd city and having some friends would be useful. If you're offering for me to be a 'partner', I'd expect 'dlive here and get an even share of the take of any job. In return, I'd give you all my charm and arcane skills as my part of the team. That's the usual way, right?"

The way that Jass is lounging, it doesn't appear that he really cares which choice the Crimson Shields make. Sense Motive DC 24 Highlight to display spoiler: { Jass would love the security that comes from being a full partner in the Crimson Shields.}

Belkior  d20+4=7 ; d20+6=10 ;
Sunday May 10th, 2009 9:56:56 PM

The halfling cleric takes a break from his crafting work, stretching his back when he stands up from the table where he has been working on some clothing. Belkior feels the need to get out and pray within one of the temples of Alemi in the Floating City. He moves to the common room and says farewell to anyone who is still there. After picking up his new staff, Belkior goes out into the street.

The Paragon makes his way through the Float towards the main temple of Alemi. As he walks, Belkior nods and greets anyone who recognizes his vestment and affiliation with Alemi. Every so often, he passes out some healthy snacks to any children that approach him. Somehow, not as many come up to him as approach the other Paragons.

Once Belkior reaches the Temple, he enters the sanctuary and performs his obeisances to Alemi. When his meditations and prayers are complete, Belkior seeks out the other priests in the hope of learning what he can about the Overlord's office and Phineas Bankable, maybe even the "Jack" character. He expects to learn something since it was Fixers from the temple that the Overlord sent or hired to fix the problems in the Undercity.
Gather Information = 7, Diplomacy = 10



The Rest of the Day (Addendum 2) - DMAl 
Sunday May 10th, 2009 10:43:43 PM


Belkior makes his way to the Temple of Truth on Open Level. Set in one of the four corners at the top of the Floating City, it stands every inch as large and grand as the Temple of Light in Plateau City.

It has been a few months since Belkior has visited this temple, and, perhaps this is why he fails to find anyone that he recognizes. There is also no one there today who had anything to do with the incident in the Undercity.

The few minor priests that are there at this time are friendly - especially in light of the vestments of Alemi that Belkior wears with such obvious pride - but, they are, unfortunately, unable to supply him with a great deal of information.

They all know of the Office of the Overlord. Who on Open Level does not? But none claim any but the most common knowledge about the Office. They're responsible for maintaining the teleport pad, for maintaining the residential water system, they manage the garbage service, don't they also have jurisdiction over the gardening on open level?

No one seem to know anything about a Phineas Bankable. Though many of the priests that Belkior speaks with have heard stories of the Jack of Diamonds, all seem to discount them as no more than that ... stories.

Wynn  d20+14=18 ;
Monday May 11th, 2009 7:42:29 AM

The bard roams the city's bars and taverns, plying tradespeople with ale, carefully asking questions about who is building what, where, and who if anyone seems concerned about teh materials used in construction. [Gather info = 18]. The half-elf hopes to track down other firms that have been approached by this Phileus Bankable.



The Rest of the Day (Addendum 3) - DMAl 
Monday May 11th, 2009 11:52:19 AM


Construction is going on all over Floating City, and, after a few mugs of ale on Wynn's copper, the bard finds plenty of tongues that are willing to wag.

After weeding through all of the smaller projects, doors that need to be trued again, exteriors to be re-plastered, and such, he hits upon three projects that may be possible leads.

Monperi Building has a current contract to rebuild the Campfire Court Barracks on Barracks Level.

Warrd's House of Luck on Gold Level lost their entire portico during the Crying Woods Attack. It fell, crushing all beneath. Three Star Masonry has the project one third complete.

As of yet to be started is a damaged section of the Northwest pillar on Gold Level. The damage has made passage up or down that particular pillar unsafe, and it has been closed to travel ever since the Crying Woods Attack.

All of these jobs seem, from rumor,to fit Wynn's description of odd concerns about building materials. He is unable, though, to confirm Phileas Bankable's involvement in any of these projects, but to do that, he would probably have to track down the owners of the companies in question.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133)  d20=13 ;
Monday May 11th, 2009 8:10:22 PM

(disregard roll)

Brahmah is quiet.

Florin Jadenth 
Monday May 11th, 2009 8:35:29 PM

Florin will go along with one of the members, probably Syr if he doesn't mind and try to see what goes on as he does. He does allow the person he heads out with to do all the talking and such and he just listens for now.



Syr Ac 35/34 HP 154 
Monday May 11th, 2009 8:59:16 PM

Assuming the others gather that night, he solicts opinions, "What do you guys think? Do we have enough information gathered, should we still take the job? Ask for more money?" He peers around the room seeking answers. "For my part, I found a thread of a rumor with some monks guarding a wagon, but not much more and not too useful. Anyone have anything better?"

"My personal opinion is we still take it. Call me a bit wierd, but if we were to stumble across their secret of manufacturing, the possibilities are great for the business and construction. And this time we didn't agree to have our minds wiped."


Wynn 
Monday May 11th, 2009 9:15:20 PM

Wynn tells the others what he has found out when they gather in the early evening. "Do you know of any of these builders Syr...Monperi or Three Star Masonry? Do you know who got the contract for the northwest pillar repairs?"



The Contract - DMAl 
Monday May 11th, 2009 9:39:04 PM


Most of the Crimson Shields scatter to the various corners of Floating City. Some have more luck than others, but evening returns them all to Merchant Level and the Shield residence to share what they've learned.

The next day, Phineas Bankable arrives in early mid-morning. The ceiling of Merchant Level shows the clear sky above Floating City. It's a bright and cheerful day.

"I see you've found your way here," he grins at Jass. "I've managed to negotiate somewhat more favorable terms for you in light of the favor shown you by the Overlord herself." He places a contract before the group,

The Office of the Overlord, hereafter know as the Contractor, engages the Crimson Shields of Hope under the name of Shield Construction, hereafter know as the Contractee, in matters related to the building and renovation of Floating City.

Contractee is to use only materials in said building and renovation supplied by the Contractor without substitute. Said materials are to kept under the protection of the Contractee. A complete inventory of said materials will be kept by the Contractee to be available to the Contractor at any time. All of the materials delivered into the hands of the Contractee will be accounted for, including waste materials.

In return, the Contractee will receive a monthly stipend of 6000 gold pieces to be paid at the beginning of each month. Further, Contractee will receive full and free transportation ring privileges for a maximum of eleven individuals at a time.

Contractor will also pay for any damage or loss of life incurred upon a building project that is not considered normally incurred during the case of the act of construction itself. Contractor will also pay the wages of guards, wards or other such protections should the need for them be determined to be necessary by both Contractor and Contractee.

In light of the reputation that the Contractee holds for trustworthiness and reliability, the usual stipulation binding the Contractee to exclusive contract to Contractor is waived. However, considering the fixed nature of the monthly stipend, should Contractor find reason to believe that Contractee is neglecting the needs of this contract, Contractor may dismiss all conditions of this contract without final payment.

At the bottom of the contract, there is plenty of space to sign.

"Please look over the contract carefully," cautions the man from the Office of the Overlord. "A good business relationship is only as good as the terms of the contract."

"Er ... you will *all* have to sign, by the way. I trust there will be no problem with that?"

OoC: If you still want to discuss your findings of the day before, feel free to write about them in back posts.

Jass 
Monday May 11th, 2009 10:30:20 PM

The hay-stack haired sorcerer sits thinking about the bits of information provided by himself, Syr, Wynn, and Florin. Jass excuses himself from the Crimson Shields that night in order to sleep at the Giggling Ghost (and also allow them time to think about one Jass).

But the next morning, he is back and raring to go. When Bankable arrives, Jass and Furball have just finished a light meal of fruits and some bread. Jass doesn't think much of the conversation until the Overlord bureaucrat emphasizes *all* signatures.

"Well, I guess that sort a takes any argument away, now doesn't it?", he asks rhetorically. "If I sign as an equal partner, I'll assume responsibility and rewards that go with it as equal partner."

Jass is still unsure of the waters, and will only sign if a majority of the others have signed first.

Belkior  d20+6=12 ;
Monday May 11th, 2009 11:02:22 PM

The halfling cleric walks back slowly, taking his time and enjoying the sky overhead on Open Level. Belkior heads towards the house after he has descended the ramps down to Merchant Level. Coming back inside, he looks around to find the others.

"I didn't learn anything at the Temple of Alemi. Maybe they don't know anything there or maybe I simply didn't ask the right person or the right questions."

The next morning when Phineas Bankable arrives, the halfling cleric motions the others together in a hurried conference.

"Why don't we try to negotiate for better terms? Is there something specific that we'd like to see in the contract? Myself, I'm fairly certain that the Overlord might be able to provide materials or gold to help pay for major healing spells or rituals. You know, if we had to petition Gargul, for example."

"Wynn is probably the best negotiator but I'll do my best to help."
Diplomacy (Assist Other) = 12 (success)


Florin Jadenth  d20+3=17 ; d20+3=18 ;
Tuesday May 12th, 2009 9:30:51 PM

Florin listens to the others but for now is still silent.

When the group meets up with the Overlord agent he frowns some at the contract, wishing he himself had access to a detect magic spell since the contract could be magiced or such. He just doesn't like the idea of it being masked by anything or such.

He ponders who would be the best to make any comments too so he moves over near to Wynn and whispers to him, "Some magical check should be done to make sure the contract isn't done something with. There are to many ifs and maybes floating around about things to suit my taste."

Spot:17 Listen:18

Time to Yourselves? - DMAl 
Tuesday May 12th, 2009 9:36:36 PM


"Ehem." Phileas Bankable coughs politely into the silence that fills the room as only three of the Crimson Shields speak up. "Perhaps you'd like a little time to discuss this between yourselves, yes? If there's some place I might wait, I'll leave the contract with you, and you can summon me when you're ready."

"I'll just ... " he turns, searching for a direction and finds the kitchen. "I'll be in there. If you have any questions, don't hesitate to come in and ask."

The man from the Office of the Overlord leaves the room, leaving the Shields to themselves. The contract remains upon the table. Florin looks about and listens as carefully as he can. Nothing, however, seems out of the ordinary to the paladin.

OoC: Feel free to ask as many questions as you want. Don't feel constrained to the one post per day in this. One post per day has its place, but that place is not at this particular time.

Belkior 
Tuesday May 12th, 2009 11:12:38 PM

The halfling cleric watches Phineas Bankable walk into the kitchen. Belkior briefly worries that the man from the Overlord will raid the cookie jar while he's out there, but shakes himself and gets back to the matter at hand.

"I suggest that we try to negotiate for better terms. Major healing, for one thing, like I said before. I mean, we're being hired in part because we can protect the projects from who knows what kind of nasty beasts. And I'd hate to have them claim that attacks by giant flying lizards is 'normally incurred' in this type of construction project. Or plants, for that matter."

Belkior shudders briefly when he remembers the plant creatures that nearly destroyed the Float when the Fey King came to the City.

"For that matter, we have obligations to our employees to keep them healthy and safe. If we don't heal them or more, we'll either have problems getting workers or keeping them. Why shouldn't we pass on the costs of keeping our workers safe and healing and curing them if they do get injured?"

"And we'll really need to clarify exactly how much time we can spend doing other things. I'd like to keep making some items for myself and the group."


Wynn  d20+7=13 ;
Wednesday May 13th, 2009 7:46:47 AM

The bard examines the contract itself, looking for any hidden arcane symbols or meaning in the words. He then casts detect magic to further satisfy the concerns of others. [Knowledge Arcana = 13]. Assuming that he finds nothing of interest, the bard waits to hear a strategy emerge from Syr or Belkior.

Jass 
Wednesday May 13th, 2009 3:57:48 PM

Jass seems to get into the fact that soon he will be an equal partner with the Crimson Shields if they all sign the paper. "So what exactly are our duties here? Guard a warehouse? Guard multiple areas at the same time like a warehouse, and convoys, and building site (which is gonna be much harder)? And if we have to do that 24-7, how do we do that and sleep?"

"Even worse, could we be expected to actually build things?"

He shakes his head. "I'll tell you that I'm not very good at children's block sets and neither do I know anyone to hire with that expertise. I don't want to agree to something that we are going to automatically fail at." He barely notes that he used the word 'we'.

"Tell ya what, I think those answers are much more interesting than getting healing or more money, the both of which I assume adventurers such as yourselves can get in lots of ways."

Mac 
Wednesday May 13th, 2009 5:04:39 PM

"Equal share? Brahmah and I have not long since been through this. Equals share means purchasing a share in the business side of things."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Wednesday May 13th, 2009 5:25:25 PM

Brahmah will sign.

Mac 
Wednesday May 13th, 2009 6:38:04 PM

Trusting the general response to the contract, Mac signs.

Syr Ac 35/34 HP 154 
Wednesday May 13th, 2009 7:07:48 PM

Syr looks over at the halfling and nods to his words, "Belkior, you have an excellent point about the healing. I thought by including the reparations clause, that would cover damage to life and/or property but I had not considered the effect of injuries on morale."

Syr moves into the kitchen to speak with Phileas, "One more amendment to the contract and I think Shield Construction will sign. We would like the healing of all injuries incurred during the construction or protection of your materials. Being reasonable, I would not expect any healers to be put in harm's way but healing after the fact in a non-hostile environment."

"Also, As the founder of Shield Construction, I would say my signature will be enough. This group has lost 4 partners for various reasons within the last 6 months. In fact, the only original partners are Belkior and myself. Therefore, I will be the only person to sign for all."

He returns to the others with Phileas and puts a friendly arm around the newcomer, "Jass, I realize this is a bit sudden and we haven't had time to evaluate you or vice versa but if it's okay with the others, as long as you are with us, you will be a partner in this enterprise."

Jass 
Wednesday May 13th, 2009 8:36:46 PM

"Hey, I'm touched", Jass says as Syr touches him. "Being a stranger in a strange land, I accept your offer of partnership." He gives a wink, "might be fun!"

Jass is willing to sign.

Florin Jadenth 
Wednesday May 13th, 2009 8:46:52 PM

Florin listens to what is said and such before nodding and looking towards Brahmah and the others that have signed, "I do not mind signing. However I will wait for the remaining decisions to be made."

Florin glances to where Syr left the room and now waits once more, he still is unsure of all this but is willing to back Syr and the others if they all sign the contract.

Contract and Job - DMAl 
Wednesday May 13th, 2009 9:30:27 PM


Wynn begins an examination of the contract itself. He goes over it thoroughly with both magic and the naked eye. None of the tests reveals anything other than is there. For all intents and purposes, this is a normal mundane contract.

Belkior, however, is intent of squeezing more out of even this mundane contract. The man from the Office of the Overlord mulls the added demands once he is ushered back into the room.

"Hmmm. I think that we could contract with the temple of Alemi to handle the healing of all work related injuries. How many injuries have your employees incurred in the last six months?," he asks. (A very reasonable question in such a case.) "As to the signing, yes, I think that will be acceptable as well. Your name is on the papers of incorporation filed at City Hall after all. And, from what I've heard, I doubt that your fellow Crimson Shields would allow you to suffer harm alone, whether it be financial or otherwise."

Phileas Bankable takes the pen and amends the contract to include healing for employees engaged in either construction or security, the payment of which will be provided by the Office of the Overlord. He then turns to the contract in Syr's direction for signing.

After the signing, the man from the Office of the Overlord smiles and packs the contract away. He asks the Shields if they could all be present at the warehouse at about noon this very day. The Office of the Overlord will have accountants there as well to ensure an accurate tally of the inventory, and they would like as many of the current roster of the Crimson Shields available to bear witness to the quantities.

After that, he describes the first job to be assigned to Shield Construction. There is a damaged section of the Northwest pillar on Gold Level. The damage has made passage up or down that particular pillar unsafe, and it has been closed to travel ever since the Crying Woods Attack. This to be the first project. All estimates project the job at seven weeks to three months to completion.

After that, Phileas Bankable excuses himself and leaves, ensuring the Crimson Shields that he will meet them later at noon on Fence Level at the warehouse. The Shields are alone again. The contract is somewhat better. The question of who will be getting the contract for the Northwest Pillar of Gold Level has been answered. But Jass has some interesting questions. And are things possibly moving too quickly, with the building materials moving into the warehouse today?

Belkior 
Wednesday May 13th, 2009 10:52:53 PM

The halfling cleric nods in agreement, satisfied that the workers of Shield Construction will be tended if any should become injured.

"This sounds like the best agreement that we can reach with the Overlord. If we have time before noon, why don't we go examine the construction site? Might as well figure out what we are getting ourselves into as soon as possible."

Belkior will retrieve his travelling and working gear from his small chamber, including his newly made staff. When he returns to the dining room, Belkior is bouncing slightly to settle his armor on his shoulders.

"Ready to go?"

Wynn 
Thursday May 14th, 2009 7:29:25 AM

The bard readies himself, slipping on his mithril shirt and hat of disguise. The air shimmers briefly about him and for all intents and purposes his garb has been transformed into that of a merchant or low level functionary. He waits in the dining room with Belkior, giving the cleric whatever assistance he needs in cinching various bits of armor.

Jass 
Thursday May 14th, 2009 8:35:43 AM

"Hey, I'm glad Syr signed and committed us all to supporting the law and all", Jass begins with an airily dismissive wave of his hand. "but what exactly are we doing? You know, just so I can be ready."

"Are we guarding ONLY the construction site?"

"Are we guarding the construction AND warehouse?"

"Are we guarding construction, warehouse, AND convoys?"

"Are we guarding construction, warehouse, convoys, AND workers coming to and from all those sites?"

..

Jass waits a moment to let his questions sink in.

"And are we guarding the goods or the INFORMATION that is secret? Gonna be a little difficult guarding all those MINDS as well as BODIES."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Thursday May 14th, 2009 7:21:30 PM

Pats his sword and gear. "Ready as I'll ever be."

Where To Now? - DMAl 
Thursday May 14th, 2009 9:16:14 PM


The Crimson Shields burst into a flurry of activity after the man from the Office of the Overlord departs. Belkior, Wynn and Brahmah prepare with all haste. Jass appears ready as well, but the man of Downs cries out for some sort of direction.

Syr, Florin and Mac remain silent. Wrapped in thought? Overwhelmed by the speed of things?

The time is still quite some time before noon. There is at least a good three hours before the Crimson Shields will have to meet the special materials at the warehouse.

OoC: Any plans? Or would you like me to just move the time up to noon?

Syr Ac 35/34 HP 154  d20+9=17 ;
Thursday May 14th, 2009 9:17:55 PM

Syr moves out on the way to examine the perspective construction site and walks next to Jass along the way, "Jass, those are all good questions. Here is my interpretation until someone tells us differently."

He looks back occasionally for anyone that might be following or listening in (spot 17). "We are to guard the construction materials at all times. Once we use it for repairing and/or building, it's the city guard's responsibility to make sure the city isn't damaged. So that probably means guarding the warehouse where it is stored, when it is transported and the site when it's used. My concern is that they give us so much that we have to spilt our forces."

The monk looks up at the sorceror, "Now that sounds like a full time job, If this stuff is as precious and Phileas led us to believe then I think we have to repel the initial attempts to steal it. Once we establish a reputation for reliability and general toughness, things should go more smoothly (I hope)."

"As for guarding the information, that's not us since we don't have that knowledge ourselves, although I would like to find out." He smiles with a small twinkle in his eye.

Jass  d20+7=13 ; d20+14=20 ;
Thursday May 14th, 2009 10:03:02 PM

Jass grins and shrugs at the same time as Syr and he walk to the construction site and look the place over. "So OK, no bodies or minds, only the goods itself, wherever it is until installed. Shady, as they say in the Plains."

"So what is all the talk about the workers being employees of the Crimson Shields? I mean, do you guys have a REAL company you head up?"

As they walk, he looks around for anyone paying special attention to Syr, and also calls greeting out to those people he met the day before.

.............
Spot: 13
Diplomacy: 20



Florin Jadenth 
Thursday May 14th, 2009 10:18:36 PM

Florin nods and is ready since he always goes about with all his traveling gear, it is much easier to be ready at will if you have all your stuff with you.

He smiles abit and listens as he moves along with the others and nods at Syr's comment, "I hope we all can stick together too. Attacks on two split parties or so would be alot harder then a attack on a single party." Florin smiles abit, just thinking that one group would have Belkior for healing but the other group in that case wouldn't.

Florin thinks though, "So, we going to just toss our bedrolls inside the warehouse and stay there or such? Not that I have a problem with that or anything but was wondering." Florin figures if the group slepted in the warehouse then atleast they would be right there, confined maybe though but anyone trying to steal anything surely wouldn't set the warehouse on fire.

Belkior 
Thursday May 14th, 2009 11:51:25 PM

The halfling cleric walks along with Syr and the others when they go to look at the pillar before going to the warehouse. Belkior wants to get a clear idea of what the Shields have committed themselves to complete. When he gets a chance, he will speak quietly to the elven monk that heads the construction company.

"We better clarify something, Syr. I suppose that we have to most closely guard these new materials. We know nothing about them, though, and we need to determine when the installed materials are no longer are responsibility."

"Hopefully this Phineas Bankable fellow will provide blueprints and instructions on how to use the new materials. Maybe there'll even be some specialists hired by the Overlord to install any magical items."

The halfling cleric is eager to meet with Phineas Bankable at noon.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Friday May 15th, 2009 7:03:45 AM

"I will try to do better sticking in a group , but I truly am not used to that style."

"We can go that way, moves us directly where we need to be."

Wynn  d20+16=26 ; d20+14=34 ;
Friday May 15th, 2009 7:30:29 AM

Wynn suggests heading to one of the other construction sites sponsored by the Overlord to get an idea of just what security measures they have put in place, and what if any security issues they have encountered. Wynn will ask to see the site foreman and ask the questions to him or her. [Diplomacy=26; Gather information = 34; nat 20!]

Jass  d20+21=23 ; d20+14=19 ; d20+10=20 ; d20+12=30 ; d20+22=32
Friday May 15th, 2009 9:10:06 AM

Jass brightens, if that is even possible, at Wynn's suggestion. "Fabulous idea, old boy!" And the sorcerer makes his own inquiries around the construction site. But while Wynn is talking to the foreman, Jass Uses Alter Self to become a Half-Elf and observes the place and then begins talking with bystanders who just watch the construction.

He'll watch for a little while and then regretfully shake his head, disappointed like. "Its a shame the Overlord is guarding the construction secrets so carefully", he says quietly, but loud enough to be overheard. "What an opportunity it would be for us and the city to expand ... if we only knew the secrets..."

Jass will repeat the process until he gets a bite, and then find out what he can about the forces trying to get the secret of construction.

When Wynn is done with the foreman, Jass gets himself out of the conversation, walks around a corner, transforms back to Jass, and meets up with the Bard to go to thier own construction site.

...............

Bluff: 23
Diplomacy: 21 (+2 for Half-elf racial bonus)
Gather Info: 20
Sense Motive: 30
Disguise: 32 (+10 for Alter Self)

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/2/0/0/0/0

Mac  d20=4 ;
Friday May 15th, 2009 10:55:30 AM

Mac tags along, though the more he thinks about it, the more he's sure that there aren't that many groups in the city that have two minotaurs, so he tries to remain outwardly unassociated with the rest of the shields (Bluff?:4). Yep, that should do it! :)

Construction Sites - DMAl 
Friday May 15th, 2009 9:10:10 PM


The Crimson Shields head up one level from Merchant to Gold, their destination is the Northwest pillar. No the way, Syr outlines a plan to protect the new construction materials. Florin and Belkior add to the discussion, while Brahmah helps steer the group in the right direction.

Jass waves at indiscriminately into the crowd, watching for anyone who might be watching them back. He sees no one, but he receives smiles and waves in return, even from people he's never seen in his entire life.

On the way, Wynn gets an idea and suggest a detour. The Barracks project is one level below, and out of the way, so once the group reaches Gold Level, they head for Warrd's House of Luck. The portico before the this temple of Warrd was once a massive stone balcony supported by columns and hanging over a broad stone porch. At present, there are eight out of twelve stone columns, thick as tree trucks, already set in place. The crew is working to put a temporary scaffolding in place for the construction of the balcony.

Wynn strikes up a conversation with the Foreman, an aging gnome. The gnome takes to the half-elf after but a brief introduction and they strike up a friendly conversation. The foreman is a bit surprised when Wynn steers the conversation to the topic of security.

"I hear that some of the jobs before ours had monks of Domi guarding them. They pulled them off when they found they weren't needed," says the foreman. "Nothing every happened. We keep rope barriers up to keep out the general public now. For their own safety too, you understand? But that's about all we have in the way of security. Oh, we watch our inventory for the Office of the Overlord, you can believe that. We clean up every scrap of their stone and every stick of their wood and turn it in at the end of the day, but that's the extent of things here."

While Wynn is talking to the foreman, Jass works the crowd. There are actually very few idlers standing about. Gold Level is, after all, where the noble and wealthy of Floating City work and live. Some stand for but a few moments before moving on, but none are there for long. And, though all of those who overhear Jass, seem friendly or not, none, apparently, feel motivated to pause and speak about the construction secrets of the Overlord.

To Syr's practiced eye, none of the materials that the Three Star Masonry crew is working with seems very different than the stone and mortar that his own employees work with every day. The technics they use, certainly are no different.

As Wynn bids the foreman goodbye, the gnome waves in the direction of the two minotaurs, Brahmah and Mac. "Say, bet your two friends there can really move some stone," he says, and gives a friendly wave.

The Northwest Pillar looks as though it were struck by an entire building, possibly when the Floating City was released by the great vines of the orcworts and snapped back up into the air. The debris that must once have choked King's Way has been cleared, but the pillar itself is still blocked by fallen masonry and other debris. Further, the pillar itself is broken open. The inner stairwell is exposed to view by an enormous gash that extends from the normal entryway up to the height of twenty five feet. The stairs inside tilt and sag at dangerous angles.

This job may take a while.

OoC: Monday I'll move on to the warehouse. If you have any further investigating to do before the next DM post, feel free to post more than the single post per day. I'll monitor the board as often as I can this weekend, and try to address individual investigations.

Florin Jadenth 
Sunday May 17th, 2009 5:32:59 PM

Florin listens and watches everything as best he can while the group moves about checking out things. He can't help but feel like he is ready for something to happen, he might have some skill in diplomacy but he still liked the action at times that went with his life.

He smiles some and comments to Mac and Brahmah, "Bet two big guys like you are ready for something to do also besides all this walking and talking huh? Not that I want non stop fighting or anything but alittle action is nice....I suppose we'll have our fair share of it soon enough though and I should enjoy the peace for now."

Jass  d20+7=22 ;
Sunday May 17th, 2009 7:33:12 PM

Jass shrugs at the lack of available information, they'll find out soon enough. He jauntily follows the others and sees what he can see.

Spot: 22

Belkior 
Sunday May 17th, 2009 10:25:20 PM

The halfling cleric trots along with the others, trying to keep up. Fortunately, the streets are so crowded that the faster members of the Shields are no faster than Belkior's little cat legs. The Paragon agrees the assessment offered by the others, namely that there will be a lot of work involved and the apparent threat isn't immediately apparent. Of course, that simply means that the Shields will have to be extra vigilant.



Mac 
Monday May 18th, 2009 12:21:50 AM

"I'd prefer to think", says Mac to Florin, "that having me around might mean a few less fights."
"Want a lift Belkior?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Monday May 18th, 2009 12:41:47 PM

"Didn't really expect to be doing any heavy lifting but I'll do what I can." He smiles. "Honestly though, when I was with the Chosen of Domi, I can't remember ever doing much heavy work, beyond, perhaps, moving a friends body or such."
Thinking a moment. "There was alot of swimming, running and that sort of exertion, but not rock moving. Lots of ship work..." He rattles off some more stuff. "Rock moving was pretty much non-existent."

"I'll have to stop at the Catacombs. I have a purchase to make. It shouldn't take too long though."

Syr Ac 35/34 HP 154  d20+20=22 ;
Monday May 18th, 2009 8:28:05 PM

As they move around the city, the elf stays paired with the newest newcomer? Standing at 4'10", he looks up at Jass as they speak of things past. "Shield Construction? Well, we started it a while back right after the city was attacked by plants. Basically, with all the destruction and ruin around us, we saw a need for the city. It was fairly simple finding craftsman to help as many had their homes or businesses destroyed. Dotta, our foreman, has really done a splendid job of handling things. The last time that I checked with her, we had 17 employees and most were quite happy with the steady flow of work. Even during the Swine Flu *cough* I mean plague, we were still doing some jobs. I guess technically, we could always expand and do more, but the company seems to hold it's own for now."

He slides forward as Wynn is talking to the construction crew and tries to interject casually, "The office of the Overlord has a bean-counter named Phileas contacting us. Do you know anything about him?" (Diplomacy 22)

Once they arrive at the other construction site, the monk watches the proceedings with a casual interest. After a while, he turns away disappointed. Turning to Jass once again, "Do you think it was a slip that their foreman said that they filed the building materials? Or are we a bit different by having to store the stuff."



The Inventory and Any Last Questions - DMAl 
Monday May 18th, 2009 9:11:16 PM


The Crimson Shields make their way down from Gold Level. Merchant, Barracks, and finally Fence Level. Here's where life began for the group. The original orphanage was down here. The first apartments that he group ever owned. This is where the Giggling Ghost stands. Fence Level.

As they descend through the levels, Syr recalls back to the question he asked of the foreman at the site at Warrd's House of Luck. The man had apologized and said he would like to help, but that he didn't know anything about a bean-counter. He said that he was just the foreman on the project, and didn't do any of the contracting, which, in Syr's world of construction, made sense. Jass keeps a watchful eye on the trip down, but there's really nothing unusual to see.

They make their way to the Docks where the offices of Shield Construction lie, and of course, the warehouse. The usual hustle and bustle of workers, fisherfolk, turtle wranglers and sailors walk the Sailor's Fork on their way too and fro from the massive gate built into the wall of Fence Level. Two wagons, fully loaded, are waiting outside of Shield Construction when the group arrives. Phileas Bankable greets the Shields and Syr is presented with a clipboard with an inventory of the items on the wagons. The man from the Office of the Overlord has another clipboard with identical papers on it.

"We'll both check each item off as they're loaded into the warehouse, shall we?" Bankable says. "Witnessed and verified by Contractor and Contractee, so to speak, yes?"

"By the by," he says as he follows the materials into the interior of the warehouse, "have you thought of any last questions that you might wish to ask? Want to make sure that all the itches have been scratched, so to speak, yes?"

Wynn  d20+2=6 ;
Monday May 18th, 2009 9:27:33 PM

Wynn relays what he has found out about the security at other sites, specifically that they have little if any. "Don't know what all the fuss is, seems like nobody is really worried. Still, best to keep thinks under lock and key and maybe we should post a night watchman on the warhouse."

Wynn assists with the inventory, watching carefully as each item is transferred to Shield Construction. He examines some of the materials to see what is so special about them, but the half elf is unfamiliar with building materials and out of his depth [untrained appraise=6]

Florin Jadenth 
Monday May 18th, 2009 9:41:33 PM

Florin will help out the best he can with the materials before speaking to Syr, "I know the place has guards and such but I still feel better if we had someone here or such. Is there a place that I could set up my bedroll and such? I suppose you should ask your foreman about that though." Florin plans to spend the night atleast at the warehouse and go from there depending on if anything happens.

Florin does glance at the others before commenting, "If everyone doesn't want to stay then I suppose thats fine but if any would like to stay also then you would be more then welcome."

Jass  d20+14=17 ; d20+10=17 ; d20+12=13 ;
Monday May 18th, 2009 10:44:29 PM

Jass enjoys listening to Syr tell of some of the history of the Crimson Shields; "makes me know you fellas a little more, eh?"

And when Bankable provides an opening, the sorcerer sails right in it. "Yeah, I got a question. Why do you need guards? We've seen some of the other construction sites and they don't have any big protection assets. Last couple of months, the monks of Domi were hired and then fired from protection because they weren't needed. So..." and he pauses expectantly, "why is this job different?"

Diplomacy 17
Gather Info 17
Sense Motive 13

Belkior  d20+18=35 ; d20+10=21 ;
Monday May 18th, 2009 11:13:26 PM

The halfling cleric listens to the representative of the Overlord as he inventories the delivery and responds to the questions of his companions. When Phineas Bankable is fully engaged in conversation, Belkior will move to the interior of the warehouse until he can find an out of the way corner. Once there, he will cast a Detect Magic spell while trying to be as quiet as possible. Hopefully, the others will be keeping Bankable distracted and the street noises will cover the sounds of spellcasting.

Once the spell is active, Belkior will slowly move to where he can examine the building materials so that he can concentrate and maintain the spell. He will examine the materials to determine if there is still any magical residues from the construction.
Concentration = 35, Spellcraft = 21


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Tuesday May 19th, 2009 3:56:34 PM

Not much for gathering information, or diplomacy, or even socializing with.... anyone, Brahmah finds a niche in a wall and mopes, for no particular reason.

Pressing for Answers - DMAl 
Tuesday May 19th, 2009 9:30:20 PM


Jass of Downs questions the man from the Office of the Overlord while several of the Crimson Shields swing into action.

Wynn helps carry the inventory in. He turns an appraising eye to each item he carries in, but for all intents and purposes, the things appear no different than normal wood and stone.

Belkior slips into the warehouse and casts a quiet spell. Finding a short stack of timbers, the halfling directs his cone of detection magic in that direction. The reaction is like nothing he's ever seen before. At first, the halfling detect nothing. The normal feel of the spell that tells him whether there is magic or not is completely absent, and, for a moment, Belkior begins to think that the spell is not working. Then a number registers in Belkior's mind, but it's a number that he can't quite put his finger on. Infinitely large, and at the same time infinitely small, the number seems to circle around upon itself and meet itself again, in the end, encompassing all numbers. As the time comes to read the strength and schools of magic, he feels something reaching out to him. He still can't see any auras and yet something is there, something that holds the vastness of the sky, the grandness of the sea, and the deep dark mystery of the starry night. Instead of overwhelming the halfling, the magic, instead, enfolds him. There is a peace in the feeling, a sense of security. The Teucri materials must be a kind of magic he's never encountered before.

"I've ... I've already told them why we need guards." Phileas Bankable seems a bit taken aback by Jass' question. "This material is valuable. It requires protection as well as proper accounting. Those others, they have no idea how much research we have invested in this. They don't care!" His voice climbs becoming shrill and cracking. "They simply don't care! What is the investment in a few guards verses the investment in the future of our city?"

"This job is different because it will be done right," he says, and Jass can see the conviction in the man's eyes. "Now, can we get back to the inventory? Are there any more questions?" H e looks up and over Jass' head to the others.

Down Sailor's Fork the soft and distant swell of many voices crying out drifts to the warehouse from outside of the great door to the Docks and then dies away. Cries of greeting? Cries of triumph? Cries of surprise?

Belkior 
Tuesday May 19th, 2009 10:39:22 PM

The halfling cleric allows his spell to end and holds a hand to his brow, weaving slightly and wondering exactly what he has encountered. After a moment, Belkior slowly walks over to rejoin his companions as they speak with Phineas Bankable. The Paragon hasn't quite found his voice by the time the sounds come from Sailor's Fork.

Belkior won't venture off on his own but will join one of his companions if they do investigate. When he gets a chance away from the Overlord's representative, Belkior will relate what he learned from his magical detections. After he has related his tale, the halfling continues for a moment.

"I don't understand it. If I had to say anything, it was close to communion with Alemi but not the same. When I meditate and achieve inner peace, I feel Alemi's presence around and within me. This was more like I had been enfolded by nothing but everything at the same time. I can't explain it any better."

Florin Jadenth  d20+3=9 ; d3=2 ; d20+3=7 ;
Tuesday May 19th, 2009 11:07:26 PM

Florin wonders whats going on but makes no move from where he is since whatever is going on could be a ruse of some type. He does glance towards his friends to see what they do.

(Spot:9 Listen:7)

(Please ignore the d3 rolled. Also Al, I will work and hope to have my CS fixed in the next few days.)

Wynn  d20+6=16 ; d20+6=15 ;
Wednesday May 20th, 2009 5:50:20 PM

Wynn listens to the bureaucrats outburst and tries to read the man's posture and facial expression to see if he is really as irritated as he makes out [Sense Motive = 16]. The bard's attention is diverted by teh sound from outside the warehouse and he goes to the nearest door or window to see what is going on [Spot=15]

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Wednesday May 20th, 2009 7:22:15 PM

Brahmah goes where needed.

(OOC: Sorry for the brief posts all... been a busy couple of weeks.)

Heroes ... Monster ... Docks ... - DMAl 
Wednesday May 20th, 2009 9:26:23 PM


With no further questions, Phileas Bankable continues to check off the construction materials as they're loaded into the warehouse. He appears fully involved in this task and pays no heed to the distant muffled sounds from the direction of the docks.

Florin raises his head at the distant sound. But to the paladin, nothing seems particularly amiss. The far away noise could be completely harmless, a drunken party, farewell cheers, a chorus of song.

Wynn, on the other hand, from his place at the window, spies the press of bodies at the entrance from the docks into Floating City. Even from this distance, the crowd seems to surge as though in frenzy or panic.

A boy comes running pell-mell, as fast as he can, up Sailor's Fork. "THE CRIMSON SHIELDS! THE CRIMSON SHIELDS!" He barrels up to the very building that the group stands around, and slams into one of the double doors of the warehouse as he collapses from his exertion. Pushing against the door to straighten himself, the boy looks around, searching until he spies the sign for Shield Construction. Only then does he appear to see the people about him.

"The Crimson ... Shields ... " He gasps, out of breath from his run. "Stom said ... get heroes ... monster ... docks ... "

Florin Jadenth 
Wednesday May 20th, 2009 9:40:33 PM

Florin blinks when the boy arrives like he does and what he says/ Florin glances to the others and figures there is no time for questioning the kid, depending on the monsters, they could be harm to the people for every moment the group waits, "Guess thats our signal then. I hate to leave the building like this but just incase I'm heading out."

With this in mind he takes off moveing for the docks to find out what the trouble is for sure. He figures the guards surely can handle the building for alittle bit.

(OOC: I posted the question on the L&B but I'll post it here. If you have say a 17 Con score and raise it to a 18 with one of your level adjustments, does the new bonus go just for current and levels there after or all previous levels also?)

DMAl: All previous levels too.

Jass 
Wednesday May 20th, 2009 10:39:57 PM

Shrugs and files away "they" for a later question, perhaps after the inventory? But then the lad pops in and the Crimson Shields are needed.

Jass checks the actions of Wynn and Syr and Florin to see if they recognize this Stom fella, and if they take this as a credible threat.

"Since I'm a partner and all and should be offering, I can take three of you down there in a Dim Door and hold off whatever is there. Could even pop back and forth and get all of you down there in 30 seconds."

Shrugging again, he grins. "Just offering."

.......

READY ACTION: If three Crimson Shields touch Jass to travel, he will cast Dim Door to take them to the entrance of the Docks where he entered Floating City just the day before.

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/2/0/0/0/0


Belkior 
Wednesday May 20th, 2009 10:50:08 PM

The halfling cleric grips his Staff, ready to go and assist his companions with whatever this new threat is. However, Belkior will first look towards Phileas Bankable to see if the Overlord's representative notices what Florin has said. If Phileas doesn't look up, Belkior will clear his throat in an attempt to get the bureaucrat's attention.

"Sir ... we are summoned to assist the folk of the City. Surely your guards can keep watch over the materials until we return?"

In fact, Belkior doesn't really wait. He'll move closer to this new fellow even though he knows that teleportation really bothers his stomach.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Thursday May 21st, 2009 12:14:00 PM

Regardless of the rest of the groups response, Brahmah is out the door nearly right away. "Where?"

OoC - DMAl 
Thursday May 21st, 2009 12:25:19 PM


Jass and Dimension Door: If you want to go with Jass, you have to touch him. (Per the conditions set out by the requirements of his own Ready Action.)

Syr Ac 35/34 HP 154 
Thursday May 21st, 2009 6:18:51 PM

Syr nods at the boy and squats down to look in his eyes, "Did you see this monster or hear it?" He smiles calmly at the boy and adds to Jass, "Stom is the harbormaster that helped get our supplies here." (OOC: I'm guessing a bit Al 'cause I don't recall the name, *sorry*)

Syr looks at the boy and then back at the crowd in concern. Not seeing anything from his small height, he asks Mac, "What's the story, can you see anything through this crowd?"

To those remaining he motions with a hand, "You guys catch a ride with Jass, Brahmah and I will meet you up there."

He wavers at the door intent on following Brahmah through the crowd. His eyes betray his indecision as they shift from the fleeing crowd to the materials inside the warehouse. In the end duty to the city wins out, and he speeds up to catch the minotaur. Yelling over his shoulder, "Sorry Phileas, mind the fort, will ya?"

Wynn 
Thursday May 21st, 2009 8:23:57 PM

Wynn moves over to the newest addition to the shields and takes hold. Phileas, I'm sure you can keep your materials safe until we complete the transfer...we have some business at the docks to take care of."

Big As a Ship - DMAl 
Thursday May 21st, 2009 9:05:55 PM


"Harbormaster? Stom's ... a day laborer ... you ... met ... him ... first day ... " The boy stops and takes a few deep gulps of air. "Big as a ship," he says. "Arms like ... Arms like!" The boy raises his own arms to the sky. The motion overbalances him and he falls backwards onto his back, still gasping for breath.

"Go. Go." Startled by the abruptness with which this turmoil has interrupted his orderly delivery of goods, Phileas Bankable stands, craning his neck and peering down Sailor's Fork to catch a glimpse of the cause of the interruption. With a hand, he waves the Crimson Shields away. "Go. We'll stay here until you've returned," he says, still trying to make out what might be happening down at the docks.

The Crimson Shields make their way, whether by pushing through the panicked workday crowd, or by means of the Jass Express, appearing in a sudden clear space on the ramp from the city down to the docks. They appear just in time to see the boiling waters at the far end of one pier begin to subside. Flotsam and jetsam bob in the still turbulent waters.

" ... never seen ... took the whole ship ... big as the vines ... "

A babble of voices surrounds the Crimson Shields, but one stands out over the others.

"MY SHIP! IT TOOK MY SHIP!" A halfling dressed in waistcoat and vest wails and tears at his hair in despair. "I'm ruined. Ruined."

Belkior  d20+8=26 ;
Thursday May 21st, 2009 9:41:16 PM

The halfling cleric trots along with his companions, his furry little legs pumping to keep up with the long strides of the two minotaurs. Belkior sees a fellow halfling crying about the loss of a vessel. But that is not the Paragon's first concern.

"Sir! Sir! Was there anyone on board? Was anyone hurt?," cries Belkior.

The Paragon looks at both the halfling and the surrounding crowd. In particular, Belkior is looking for this Stom fellow.
Spot = 26

Under his breath, Belkior speaks quietly to his companions. "I have some spells that would be helpful if we have to go into the water after this thing."


Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Comprehend Languages, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (6) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathing, Water Walk, Wind Walk (D - Magic Circle Against Evil)
4 - DC 21 - (4) - Freedom of Movement(x2), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
* = cast

Florin Jadenth 
Thursday May 21st, 2009 11:21:39 PM

Florin listens to what is said and frowns as he listens to what is commented on, "Great, some giant monster in the water. I'm not sure how well this combat is going to go for some of us." Florin wonders if he should be useing his bow for this battle or his bastardsword still.



Mac 
Friday May 22nd, 2009 5:01:52 PM

"No Syr, just looks like a wave of panic from here - gotta get closer, and running against a tide of humanity (and others) will only cause more injuries. Jass, I'll take that ride if you've got the room." had says, putting one hand on his back.

Syr Ac 35/34 HP 154  d20+20=34 ;
Friday May 22nd, 2009 7:17:24 PM

Syr looks down at the debris in the water for any signs of movement. He also looks at the other ships nearby for any additional attacks. Seeing Belkior with Stom, he joins him and gently tries to calm the halfling down by getting him to focus on the incident. Once he responds to Belkior's question he interjects, "I know it's hard but is there any particular reason he chose your ship? What were you carrying?" (Diplomacy 34)

Turning to one of the two bookends, "Hey Cap, this is up your alley. Any clue as to what might do this?"

Salvage Job


Calling for a Crew - DMAl 
Friday May 22nd, 2009 9:37:28 PM


"Hurt? I don't think so." The halfling turns at the sound of Belkior's voice. His eyes drop immediately to the cleric's dark furry cat legs. "Today's a day for strange ones," he comments.

The crowd is full of people milling about. Belkior searches for the one named Stom, but never having met him, it would be near impossible to pick someone like that out of this shifting crowd.

When Syr asks the halfling about his cargo, he takes on a cautious look. That look, however, softens and he becomes helpful as he takes in Syrdeth's mien, and comes to the realization that the elf is trying to help him. "Tender Farfoot is the name, out of Dirt City. I've come to start a trade in ... " Tender Farfoot looks both ways and then whispers. " ... magic. Weapons. Armor. Various and sundry. They said it was impossible to caravan goods overland to Floating City." He gazes out over the docks to the pier at the end of which his ship had been pulled down into Turtle Lake. "Maybe they were right."

"Look, I thank you for your concern, and I'd love to sit around and chat, but I've got to get a salvage crew down there right away. The longer my goods are under water the less I'll be likely to get for them."

Tender Farfoot leaps to the top of a reasonably large crate, spry for a halfling of advanced middle-age. "LISTEN! LISTEN YE ALL! I'M TENDER FARFOOT, OWNER AND MASTER OF THE LUCKY PENNY, THE SHIP THE MONSTER TOOK INTO THE LAKE," the halfling shouts. "I'M HIRING A SALVAGE CREW. MEN EXPERIENCED IN THE LAKE. THERE'S WEALTH IN THIS FOR THOSE WHO'LL BRAVE IT."

The crowd is silent. None answer the call. "With that monster still out there somewhere?" a voice calls out. "You're mad." "Not on your life." "T'is death to enter the water." Different voices take up the general sentiment of the crowd.

OoC: Once again, I'll be monitoring the board over the weekend. If you have any posts that require responses, I'll try to answer them before the official DM post next Monday. (I won't be taking Memorial Day off.)

Florin Jadenth  d20+3=5 ; d20+3=6 ;
Friday May 22nd, 2009 10:28:43 PM

(OOC:Al, letting you know that Florin's sheet is up and should be taken care of now. I fixed hit points, skills and to hit facrors.)

Florin listens to the request and wonders as he looks to Syr and speaks to him, "I wonder if it would be ok to help him since we took the other job?" Florin wants to help considering his paladin duties but he has also signed a contract with the Overlord's office and doesn't want to breach that. Florin figures it would be easier to allow Syr who is the leader decide on what he thinks should be done.

(Spot:5 Listen:6)

Jass  d20+7=17 ;
Friday May 22nd, 2009 11:18:42 PM

After the Dim Door, it takes a second or so for Jass to get his bearings. Seeing he's not to get any knowledge from sitting on the docks, he waves himself a quick Mage Armor and Fly spell and goes 30 feet over the water around where the ship was taken. He looks for any obvious flotsam trail, and then casts Detect Magic to study the water to see if there is any magic in/around the water.

"Here, big monster monster. Here I am, a big juicy magical target. Wanna come and get me?"

Out of his pants pockets, he pulls a wooden staff...
.......

Mage Armor; 12 hours +4 AC
Fly: 12 minutes, 60 foot fly
Detect Magic: Concentration
Spot: 17

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/1/1/0/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133)  d20+22=31 ; d20+6=7 ; d20+17=25 ; d20+18=29 ;
Saturday May 23rd, 2009 1:02:28 PM

Brahmah begins to immediately tracking and looking or signs of the monster. (Survival 31, +4 if human or centaur, +2 for magical beast.... Search 7, Listen 25, Spot 29... include any of the above bonuses which might matter)

At the End of the Dock - DMAl (A Weekend Post)  d20+7=25 ;
Saturday May 23rd, 2009 8:24:43 PM


It doesn't take long for two of the newest members of the Crimson Shields to approach the end of the dock. From his place thirty feet above the water, Jass can see that the debris is concentrated largely in a circular pattern around the end of the dock. It does not appear to trail off in any particular direction.

When Brahmah reaches the end of the dock, he finds the boards wet from waves that have washed up and over the dock, sweeping everything off that had not been tied down, off into the lack. The panic at the creatures attack on top of the normal busy traffic that usually runs up and down the docks day in and day out serve to obscure the specifics of most tracks that one might find in such a place as this. But the minotaur ranger is nothing if not a consummate tracker. It doesn't take him long before he finds a series of round parallel marks upon the wood, round marks that decrease in size, tapering toward one end. After finding the first set, it isn't difficult to pick out more. Some, near the edges of the dock, appear to be as large as dinner plates.

A taur of the sea as well as a ranger, Brahmah considers what manner of creature might leave such a print, and the only thing that he can conceive of is the great Kraken. (Knowledge Nature 25) But what would a Kraken be doing in a fresh water lake?

Brahmah spots the disturbance first, his eye catches a gentle swelling of the water at the end of the dock. Bubbles begin to burst from the surface the water begins to boil once again. From above, Jass catches a white mass as it rushes upward. Quick, it is alarmingly quick. A dark rigid pole with cream white wings, It breeches, sending spray high enough to wet Jass thirty feet above. Then it splashes back to the surface of the lake to lie limp, spread out, and remain unmoving. It is no more than a mast and sail of the ship that must have broken off and risen quickly from the depths below. Given the place from which the mast appeared, it seems reasonable to assume that the ship was dragged straight down, where it must lie now, in the arms of the creature.

Belkior 
Sunday May 24th, 2009 9:48:26 PM

The halfling cleric peers at the debris in the water while staying as far from the edge of the dock as possible. Belkior is wondering about exactly how big a kraken ... whatever that is ... must be for it to be able to pull an entire ship down.

"Ummm ... I can cast Water Breathing so that we can go underwater. For at least a couple hours each. But it won't make it easier to move or fight underwater and I don't have enough spells for that, today."

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Comprehend Languages, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (6) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathing, Water Walk, Wind Walk (D - Magic Circle Against Evil)
4 - DC 21 - (4) - Freedom of Movement(x2), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133)  d20+7=16 ;
Monday May 25th, 2009 1:53:53 PM

(Nature 16)

"If it is a kraken, I'll need a bigger sword."

Florin Jadenth 
Monday May 25th, 2009 4:44:11 PM

Florin leans his head to the side, listening to the comments made and ponders things before speaking mainly to Brahmah, "Being a man....I mean taur of the sea, is it possible to make it surface to fight it? I mean it's a animal correct or is it smart enough to know better?" Florin doesn't like the idea of going into the water to fight a animal, it would be much easier to fight it on the surface he thinks but if it's not possible then he guesses that going to it would have to do.

Florin does think of the shake that happened some time ago and wonders if it has something to do with this problem, maybe opening a underwater cave or such or something.

(The shift of the Southern Continent was suppose to felt Wold wide. I'm trying to play it where Florin of course doesn't know that any changed have happened other then the quake moreless so I hope thats ok. If not then ignore the last part of my post.)

Syr Ac 35/34 HP 154 
Monday May 25th, 2009 9:36:19 PM

"no loss of life, only property. What do y'all think?" he looks at the others. "I for one am not keen on swimming!"

Jass 
Monday May 25th, 2009 10:28:30 PM

The froth arrives from just below Jass and the sorcerer keeps his wits. Brandishing the staff he calls out "Charm... prarie pigs." It's only flotsam.

The sorcerer returns to the docks. "Straight down, should be really easy to follow, but I'm not really good at holding my breath that long. I can alter my form to breathe water and not worry about the crushing depths, but I can't do it for the rest of you: the magic doesn't work that way."

He cocks his head. "We ARE going down after it, right?"

You're My Only Hope - DMAl 
Monday May 25th, 2009 10:58:37 PM


"Will no one take up my commission?" Tender Farfoot pleads with the crowd. Spying the bulk of the Crimson Shields at their investigations, he hops down from the crate and runs out on the dock after them, keeping a watchful eye out, of course, for monsters who might rise up out of the lake with a taste for halflings.

"How about you lot?" he calls out to the Shields. "You don't seem particularly afraid of the creature. Not like you cowards lot of cowards!" he shouts back at the crowd. "I've got a hold full of magic, from weapons to armor and beyond. If you bring up my ship, you can have your pick. What do you say? This is my most desperate hour," he pleads. "Help me. You're my only hope."

Some of the Crimson Shields are hesitant. Some seem almost ready to go into the water at this very moment. Florin harbors personal doubts as to whether or not taking up this salvage job might constitute a breech of the contract that they have with the Office of the Overlord. There's certainly one way of finding out. Phileas Bankable is a short few minutes walk away. If you don't know, then ask. From all appearance, neither the sunken ship nor the monster are going anywhere soon.

Wynn  d20+6=14 ;
Tuesday May 26th, 2009 7:40:03 AM

Wynn wonders if the hold is indeed full of magic [sense motive=14] but decides to trust teh halflings story for now. Having personally suffered the loss of a ship and it's cargo, Wynn knows that this is likely the ruin of the halfling and that is a hard hard road to walk!

"I too can breath underwater, but I doubt I can outswim a Kracken. If we go down there we had better have a plan for dispatching it. I don't think we can leave it there, menacing trade."

Mac 
Tuesday May 26th, 2009 10:05:59 AM

Mac shakes his head at Jass' rashness, but responds, "Keep me breathing and I'm in! A swim will do me good. Just how deep is the lake here?"

Syr Ac 35/34 HP 154 
Tuesday May 26th, 2009 7:09:02 PM

The elf hears the word Kraken and merely nods at it. Not having seen or heard of the beast before, he trusts the judgement of those Shields that seem to have.

Looking at the others he smiles at their eagerness, "Interesting offer. Wynn here has a unique advantage on us. Belk or Jass, do you have anything to help us with this or do we need to make a quick run to the catacombs to help?"

To Florin he comments, "I'll go back and explain the situation to Phileas for us. For the time being Dotta and others can keep an eye on the materials. I think that based upon whatever allows us to breathe, we won't be able to spend more than a few hours down there searching for Storm's ship."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Tuesday May 26th, 2009 8:07:15 PM

"Give me a couple hours and I should be able to breathe under water as well. I would like to take you up on your offer."

Jass 
Tuesday May 26th, 2009 9:14:47 PM

The man with the haystack haircut shrugs with palms up. "Nope, I can't do any spell to help unless we go to a magic shop first. And I don't have any money to buy things right now anyways, got dropped in the water yesterday, eh? We buy some scrolls of Waterbreathing and I can help. Also some Endure Elements to keep the cold away. If we're too far down, I don't know how to stop the water pressure other than becoming underwater creatures."

As to a breach of contract, Jass almost laughs. "I would think the Overlord would be REALLY concerned about a giant monster sinking the ships coming to the Big Float. That would take care of any silly contract. Besides, I'm interested in who let this Kraken into the lake and who it might be working for."

"What, you don't think it just happened here by accident, do you?"

Dangers of the Lake - DMAl 
Tuesday May 26th, 2009 9:27:02 PM


The Crimson Shields appear committed to the salvage job. The halfling, Tender Farfoot, is overcome with relief. The trader's relief, as well as everything else, seems genuine to Wynn.

While the Shields talk up the beginnings of a plan, an organized contingent of the guard finally shows up to control the crowd and address the disturbance and possible danger. As the crowd thins, one half-elf remains behind. He watches the Shields, shaking his head with incredulity.

"You're really going in there?" Tall, with the lean hard muscles of a swimmer and docksman, the half-elf leans back against one of the pilings and lends voice to his disbelief. At his waist are the two Shell Hooks that mark him as a Turtle Wrangler. "You know, the lake herself will kill you just as dead as the pale beast, don't you?" He waits for a reaction, but before receiving one he shakes his head again. "We have equipment on the docks for salvage. This isn't the first time we've sunk something we've wanted back. But with that creature down there ... You won't find anyone save those who don't know any better, to go down after your ship Sieur Farfoot." He adds the last to the halfling merchant.

"Look, let me at least warn you as to what you'll be in for." The half elf tells the Shields of the Salvage Floats, large skins, folded into packages the size of a bedroll or backpack. One end is attached to a magic bottle of air. The Salvage Floats are bound to the salvage by ropes, and when a seal is broken on the bottle of air, the floats expand into giant balloons, lifting the salvage out of the water."

"We've a store of these here now. But it takes a while to attach enough of them to a boat that size. Maybe thirty minutes for an experienced crew, and I don't think Big Pale will be allowing anything of the sort."

He also explains the dangers of the lake in great detail. He answers Mac's question about the depth of the water by saying that he doesn't know. The Floating City has been moving ever since the city was attacked by the Crying Woods during the wakening of the Fey King, and there's no telling how deep the water may be at this place in which the city is now. He does say, however, that the deepest he's ever heard of anyone going down (and living) was 400 feet. Even in that story, though, the diver that had turned back after 400 feet. The lake descended even deeper than that, into inky impenetrable depths.

OoC: If you're going down, study the rules of underwater exploration in the link above. You're fortunate, btw. We had in no way planned things this way, but you just happen to have the Author of these Underwater Rules in your very midst. SteveK! He should be your go to guy.

Belkior 
Tuesday May 26th, 2009 10:06:33 PM

Updated post experience

Belkior 
Tuesday May 26th, 2009 10:49:59 PM

The halfling cleric glances at the water nervously while trying to listen to the half-elf. Belkior unconciously moves a bit closer to the imposing bulk of the two minotaurs even as a question forms.

"Excuse me, sir, if you may. You mention 'Big Pale' as if this kraken, or whatever, is familiar. Do you know anything of it?"

Hoping that the half-elf will volunteer the information, Belkior will wait for a response. Maybe Wynn or this new fellow, Jass, will know the best way of getting information. Belkior has more important things on his mind, including how to keep his companions protected if they descend into the lake. Since the others are armored almost as much as himself, the Paragon thinks that descending won't be too difficult but they might need one of these 'floats' the man is describing to get back. If they can't ride the ship up, of course.



Wynn  d20+12=20 ;
Wednesday May 27th, 2009 8:05:41 AM

The bard tries to recall if in his many evenings in the taverns of Floating City he has heard tales of the Kraken or 'Big Pale' and just what is known or surmised about it [Bardic Knowledge =20]. He also wonders if the sense of unease and nightmares some suffered when they crossed the lake to find Atmahlanto was cause by the same beast.

Jass 
Wednesday May 27th, 2009 9:42:28 AM

Jass isn't interested in getting more info from the half-elf, it's obvious enough to the human that the fella has told all he knows. "I think the name of Paley is just the way this guard guy is getting through his trauma.", he says grinning. "If your City actually moves around the water, it'll eventually bump into new monster territories. This means that Pallie here may be working alone and was interested in the great magic aura of the ship. Lucky man there Sieur Halfling."

"If the Crimson Shields are going down for a salvage job, each one of us will need a way to endure the cold, endure the pressure, see, and swim. We're gonna need a way to talk with each other, and for the spellcasters, a way to cast spells. Now, I've done a little underwater work for Hook City in my time and what we need is..." and here Jass starts counting off with his fingers.

One: Seven Endure Element spells.

Two: Seven ways to endure the depths. This can be like my Alter Self, a magic item like a Manta Cloak, or other such. All these should also help be able to swim and breathe underwater.

Three: Some Daylight spells. Everburning Torches and Light spells aren't strong enough to do anything other than make us a target.

Four: To talk to each other, I've got enough Message spells that I can cover that problem. (and he smiles)

Five: I'm just going to use Draconic and hope that since some dragon species live underwater, then I'll be able to cast easy enough with concentration. Anyone know a easy way to speak Aquan? Or put a air bubble around the mouth... either one!"

ooc: Note I only know the rules, I was in no way privy to the module :-)



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Wednesday May 27th, 2009 1:02:10 PM

OOC: Hey all, I was just suspended from my job. Before it sounds too bad, I was sort of expecting it. I will be busy for the next couple of weeks looking into school and work elsewhere, so, if I miss a few posts, I apologize.

IC: Brahmah listens and ponders.

Belkior 
Wednesday May 27th, 2009 9:41:54 PM

The halfling cleric listens to Jass as the sorcerer explains what would be needed to survive in the depths.

"If we have time, I can pray for some Daylight and more Freedom of Movement spells. I can provide Endure Elements, of course, since I have a wand that can do that. Withstanding the pressure, I'm not so sure of."

Syr Ac 35/34 HP 154 
Wednesday May 27th, 2009 9:49:44 PM

Syr stares at Jass as he rattles off the dangers and precautions for the lake. With a slight grin he tells the sorcerer, "And here I thought you were just another pretty face." With a growing respectful look, "I didn't know that about Draconic either, nice tip that... Now I just have to learn it." Then switching to a rueful grin he mutters, "And find another 'Paley' to go swimming with."

"If I understand you right, it sounds like we need to make a few extra purchases if we want to 'swim' down this road. Maybe a couple wands? Hey Belk, what's left in the war chest?"

"I guess we need specifics on what to purchase but from what you said we at least need 2 types of wands, 'endure elements and something that gives us gills. Anything else?" He appears to be doing some math in his head, adding up the costs.

(OOC: Al, do we have to go with catacombs purchases, or can we handle it in game?)



The Crimson Shields Plan - DMAl 
Wednesday May 27th, 2009 10:38:46 PM

"She was big and she was pale as a trout's belly," the half-elf replies to Belkior. "There's a tale going 'round about a group of wranglers who were commissioned to ferry a group of adventurers out into the lake. They followed the strange magic of these ones far out into the lake. On the way, they were attacked by something such as we saw here today."

"But the story goes that these adventurers slew the beast. Can't say that this is the same one, though," the half-elf speculates. "Maybe it's ghost?" he speculates.

The story sounds much like one Wynn has heard at the inns and taverns of the city. At the time, he had attributed the tale to that Children of Chaos group that had left, never to return. He recalls the nightmares that they had dreamed on the way to Atmahlanto. If this creature had aught to do with those nightmares, it would be a truly terrible and malevolent thing. But what would such as that wish with a ship?

Jass draws upon his knowledge of underwater rescue. He lays before the Shields the outline of a plan. The plan will take time to realize, but it sounds reasonable and well informed. The Shields continue their planning.

"I understand that this is dangerous," the halfling speaks up, interrupting, his voice full of distress, "and the last thing I want is for any of you to lose your lives down there. But, the water down there is damaging my goods, and would be most grateful if you could see to this as soon as you're able. Today? Tomorrow? The next day?"

OoC: You have as much time as the situation seems to dictate, Syr. The decision is up to you.

Florin Jadenth 
Wednesday May 27th, 2009 11:12:54 PM

Florin glances to the others and listens to what everyone says. He had hoped they would atleast try to get the kraken to surfact but he guesses if going down under the water for the kraken would be easier.

Florin shrugs some, "Sounds like we will have to wait till tomorrow or later for everyone to have the water breathing ability or spell to give everyone the ability."

Wynn 
Thursday May 28th, 2009 8:00:34 AM

Wynn listens to the discussions about the dangers of deep water and wonders how they might gain an edge on a monster like this in it's own environment. "I've heard of magic that creates a sphere around it's occupants and protects them from all that is outside. Would this work underwater? I also wonder if there is something absolutely irresistable to a Kraken that would lure it to the surface where we might either kill it, command it, or temporarily imprison it while we raise the wreck..." Wynn pauses in his tracks and looks to the halfling..."What exactly was in your cargo? What did you possess that this kraken wanted and holds so tightly to?" The bard waits to hear a detailed list from the halfling.

Mac 
Thursday May 28th, 2009 10:02:37 AM

Mac nods along with the discussion of magical means to avoid drowning, and how most of these are a day away - he doesn't have anything to contribute to this conversation. When Wynn asks his last two questions of the halfling, his mind starts racing, and he lets his mouth speak his thoughts whilst trying to gauge the response, "Better yet, what or who can control a kraken to do his bidding? And how are we going to stop anyone else from attempting to salvage your ship or cargo over night?"

OoC - DMAl 
Thursday May 28th, 2009 10:21:37 AM


Sorry, I think I misinterpreted Syr's question. Go ahead, handle any purchases that you make in game. I think that will speed things up much more in real life than having to go through the Catacombs.

Lock Down at the Docks - DMAl 
Thursday May 28th, 2009 9:34:14 PM


Many of the Shields are coming to the conclusion that it would be best to await the morrow and a new batch of spells before attempting to enter the water.

Wynn asks what was in the cargo, and Tender Farfoot pulls a rather large book from one pocket of his pants. It's a ship's manifest, and as, Wynn runs his eye down the list of items he sees a long list of items, all of which would not be unusual as items at the Catacombs. The list of items is long. 57 pages long. It strikes Wynn as quite a lot of magic. "There are a lot of things there." The halfling holds his temples in worry and distress. "What would a creature like that want with any of it?"

"No. No." The halfling picks up on Mac's implied suspicions. "You don't think that someone sent that creature after my ship in order to steal my cargo!" The last idea seems just to much for Farfoot and he sits heavily down onto the dock with his head in his hands.

Just then, a contingent of guards comes down the dock. One nods in recognition of the Crimson Shields. Florin, Wynn and Syr recognize Captain Elvaran, the half-elven guard captain who was in charge of the investigation when the Anvil Hearts had burned down the Orphanage. Her smile is congenial, but business-like. She takes the halfling merchant to the side for a moment and they speak. When the halfling returns, he appears calmer.

"They'd like me to come to city guard to fill out a report," he says. "After that, I'll have to visit some of the buyers that I had lined up." He sighs. "I'll have to renegotiate prices. But I'll be back tomorrow. I told the guard that you'd be going into the water after the creature tomorrow. She said she'd close off the docks until then. She seems to have a high regard for you. The Crimson Shields of Hope, she calls you. She's recommended an inn called the Giggling Ghost. I'll be staying there tonight if you need me. Please say that you'll be ready tomorrow."

While the halfling packs away his manifest again, Guard Captain Elvaran barks out commands to her troops, and they deploy around the docks and at the entrance to Floating City itself. They keep people off of the docks as well as watch the water for signs of the creature. If anyone wants to mount a salvage expedition over night to take illegal possession of the ship, they'd have the city guard to contend with as well as the creature.

Jass 
Thursday May 28th, 2009 10:40:53 PM

With the group taking the dangers of underwater adventuring seriously, Jass watches the goings on of the docks. He's very interested in the Captain and how she turns everything into well ordered movement. Someone to remember, he thinks.

Not really having any good ideas, he keeps with the other Crimson Shields and returns to their headquarters when the day is done.

"Um, I can give over a couple hundred gold worth of gems into the group pot." The offer is genuine, and all the money the sorcerer owns here in the Big Float.

Belkior 
Thursday May 28th, 2009 11:37:43 PM

The halfling cleric keeps paces with the others as they return towards the houses. Belkior is thinking about how to best protect his companions during their venture beneath the waters of the Lake.

"Jass, you seem to know something about this. You recommend something like a Daylight spell so that we can. Wouldn't that be like lighting a beacon fire for anything to see? Why wouldn't we seek out potions of Darkvision or the like? You know, try to keep as sneaky as possible, at least on the way in. Maybe once we have to fight something, I could light things up with a Daylight spell."

"I can handle protection from cold quite easily. It was almost exactly for this reason that I made this Wand of Endure Elements, here."

"And I can do the Water Breathing for everyone. I'm at a loss, though, for protecting everyone from the weight of the water. What do you suggest, besides those items that you mention?"

Belkior's questions are just beginning to get annoying when they reach their destinations. Those who have known the Paragon for some time recognize this as a sign of nervousness about their coming expedition into the inky depths of the lake.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Friday May 29th, 2009 1:46:20 AM

"If someone can cast Water Breathing for me, I will draw a tattoo and use it in the future. It'll take me a day or so."

(Brahmah has purchased the materials for the 3rd level tat... what is the DMs addy?)

OOC: Just so you all know, I may be losing my job and so I'm spending free time looking at school and other jobs. I figure using my unemployed status might be a good reason to go back to school. So, thats the issue

Jass 
Friday May 29th, 2009 1:00:29 PM

"Hey! The Darkvision idea is even better than my Daylight idea.", the sorcerer says with a smile. "And the Daylight for emergencies sounds like that would work."

"Your Wand will come in handy, along with all the Waterbreathing spells. I would suggest you have a couple extra in case some nasty throws around dispelling spells."

"Besides expensive magic items or turning into a sea creature with Alter Self or Polymorph, I think the only thing that would help is a healthy constitution to endure the crushing depths." He shrugs. "I'm going to turn myself into a Sahaugin so I can swim, breathe, and endure the depths, but I can only do it on myself."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Friday May 29th, 2009 3:35:55 PM

"If I have a tattoo, it will reset every day. It pays for itself." He smiles. "I just need someone to cast water breathing."

Mac 
Friday May 29th, 2009 5:58:30 PM

"I didn't mean to upset you, but after asking myself the question What would make a kraken attack your ship, as opposed to shipping in general? and coming up empty, it didn't seem a long step to then ask Who could make a kraken attack your ship?. I was just... trying to rule it in or out. Tomorrow then." Mac gives Farfoot a small but respectful nod and a closed lipped smile, and returns to the Shields preparatory huddle.

OoC - DMAl 
Friday May 29th, 2009 6:34:14 PM


BTW, Added feature of this site. Click on the names of anyone in the Posting Report at the bottom of this board, and an email window should open ready to send a message to that person.

Syr Ac 35/34 HP 154 
Friday May 29th, 2009 9:15:25 PM

Silent for a bit, he shares his thoughts with the others, "You do bring up a good point though Mac, If this ship was targeted specifically because of it's cargo, then we have an additional threat to deal with. If this... Kraken is able to target magic on it's own without direction, then he should come to us. That makes Florin's idea to lure it much easier. However, if it was a random attack, then it may have already moved on."

"Okay, unless I missed something (I mean besides a day of posting) we have the waterbreathing covered, protection from the cold covered, I can chip in with a a spell to give someone short term protection from the depths. Let's say we sleep on it? And just in case, I'll get a few extra waterbreathing potions for people that aren't named Wynn or Jass. Anyone want to go explain to Phileas?" (OOC: Bear's endurance) He moves over to the water.

Syr stands at the edge of the docks and looks down into the depths as a slight shiver runs through his body. He mumbles to himself, "I bet the Harbormaster would plum the depths on a regular basis, he could tell us how deep the water is so we have a better idea to prepare for it." The elf shakes his head, casuing his ponytail to bounce before heading off to find the Harbormaster."

(OOC: Sorry Al, no pop up emails below. Also, how about purchasing 10 Water breathing and 10 Darkvision potions Al?)

Returning From the Docks - DMAl 
Friday May 29th, 2009 9:39:39 PM


With the docks secure, the Crimson Shields make their way back into Floating City, discussing plans for tomorrow as they go. Syr leaves for a moment to have a word with the Harbormaster. With the threat to the docks, the Harbormaster is front and center. He isn't hard to find. He is, however, quite busy, and in something of a foul mood.

"Eh? Depth? Two hundred twenty feet by last weeks sounding," he snaps, and then returns to the crowd of clamoring ship owners who's crews and cargos have been placed in limbo by the danger of the creature and the lock down by the city guard.

Up Sailor's Fork the warehouse still stands open with Phileas Bankable waiting patiently at the door. He's anxious to hear what caused such an uproar on the Docks, especially after having seen the phalanx of city guards marching past on their way to restore order.

After hearing of the doings down on the docks, the man from the Office of the Overlord agrees that the attention of the Crimson Shields would be best spent on the trouble at the Docks. Besides, the real work of rebuilding the pillar on Gold Level will be done by the employees of Shield Construction anyway. All that's left to do is to finish checking in the rest of the Inventory and that takes no longer than another twenty minutes. Phileas signs both his copy and the copy of the Crimson Shields. He has Syr do the same.

"Please ensure that none of the materials go missing. Remember, even the scraps must be accounted for. An auditor will be by next week to inspect the inventory." Then he takes his leave, moving up the street with the two now empty carts.

It could be no later than one hour after noon, plenty of time left in the day. Plenty of time to prepare for the morrow.

+++++++++++++++++++++++++++++++++++++

OoC: Once again, I'll be monitoring the board all weekend. Feel free to post as many times as you like to prepare for entry into the lake. If your posts require answers, I will try to attend to them. If there are no extended sidetracks, I'll move you on to the next day on Monday.

Potion of Waterbreathing x10 @ 750 each = 7500
Potion of Darkvision x 10 @ 300 each = 3000

All potions in bladders designed for use underwater rather than in vials.

Total Cost 10500 gp. Where's the money coming from? Jass' couple hundred gold isn't going to do it.

Hmmm. The email links work for me. Just tested all of them.

Belkior 
Friday May 29th, 2009 11:30:43 PM

The halfling pauses for a moment, thinking about what the halfling merchant might have been up to. Belkior moves closer to Wynn and tugs on the bard's sleeve.

"Wynn ... can you learn what you can about this merchant? The Float has relied on the Catacombs for magic items since ... I don't know when. How can this merchant be caravaning goods here and still be able to sell them for a profit? Doesn't that sound somewhat odd to you?"

When they get back to warehouse, Belkior listens to the Overlord's representative discuss the arrangements for the contract. Once Phineas Bankable has left, Belkior tries to catch everyone's eye.

"Remember ... I might be worrying too much, but would our being hundreds of feet beneath the Float be the perfect time for someone to try to steal something from the warehouse?"

Florin Jadenth 
Saturday May 30th, 2009 1:03:12 AM

Florin looks to Belkior as he comments on the warehouse, "I was worried about that myself but Syr says that the place should be okay and I trust him. I guess if anything happens then we'll have to track them down and return the favor so to speak."

Florin thinks before looking to the others and shrugs, "If needed I can chip in alittle money also to help out."

(I plan to get my CS updated this weekend for Al&Cayzle's approval so you know.)

Mac 
Saturday May 30th, 2009 4:50:53 PM

"I can chip in 500, but I've just been thinking through Jass' list of needs, and I need to add a means to let some to utilise tools and weapons underwater as on land. I don't remember what it is called, just that I'd heard about it once."

An idea strikes home, and Mac can't wait to share. "I know clerics can create food and water, but is there a way to create air? Things with enough air in them tend to pop back up to the surface of the water, so maybe lots of potion bladders, or bigger bladders sealed into the hold of the ship and then filled with air would help us raise her?"

"And someone already changed into a sea creature could tow the rest of us down on a long tether, rather than waiting for us to hopefully slowly descent of our own accord."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Sunday May 31st, 2009 5:13:45 AM

OOC: Um, I have an email address. I don't recall anyone asking for it. axemaster1010 at yahoo dot com

Just because I backed out of the DMing for a bit. I'm not gone from the Wold and the rumors of my death are greatly exaggerated. :)


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Sunday May 31st, 2009 8:52:27 PM

Brahmah asks for someone to cast water breathing so he can produce his third level tattoo. (OOC: Purchase made. I need the DM email)

OoC - DMAl 
Sunday May 31st, 2009 8:59:38 PM


Jay, I sent you an email yesterday with both Cayzle's and my emails as returns. I sent it to axemaster1010@yahoo.com. Did you get it?

Syr Ac 35/34 HP 154 
Monday June 1st, 2009 8:08:28 PM

After signing the contract, he meets up with the others. "Belk, how much is left in the till?" He waits briefly for an answer, "Almost 9 thousand? What do ya'll think? If I'm hearing right, Brahmah, Wynn, Belk, and Jass don't need the potions of waterbreathing but everyone needs the Darkvision. So at a minimum, we need 3 breathing potions and ... 7 darkvision? Am I forgetting anyone?" He looks around at all the new faces and gives a wry grin, remembering earlier days.

Travels Fast - DMAl 
Monday June 1st, 2009 9:19:57 PM


The Manor of the Mage near the northeast pillar on Fence Level just happens to have the potions that the Shields are looking for. When Syr hears the cost, however, he quickly scales back an order for ten and ten to a more modest order of three potions of Water Breathing and seven of Darkvision.

As the Crimson Shields walk through the streets and up the ramps to Merchant Level, they discuss the possibility that the sojourn under the surface of the lake might present an opportunity for unnamed others to steal some of the building materials in the warehouse.

They also find that news spreads rapidly in Floating City and the streets are abuzz, to the keen of ear, with gossip about the giant creature that pulled down an entire ship and the Crimson Shields who have agreed to go down in pursuit.

The Shields return to the residence to find Ivy, Florin's wife, waiting at the door with their ward Jella. It seems news has reached even as high as Gold Level. Though Jella is delighted to be amongst her many uncles of the Crimson Shields, Ivy, on the other hand, has worry in her eyes. Cinnamon Valley is a land locked place. Never has she been in a place so completely surrounded by water as Floating City is. The thought of Florin going into the dark depths after a creature that could draw down an entire ship has her concerned.

Afternoon passes to evening and evening to night. Morning comes soon enough. Time to descend through the levels to the Docks. Time to descend even further into the depths of Turtle Lake.

+++++++++++++++++++++++++++++++++++++++++++++

OoC: If you have anything else you'd like to do either this morning or the previous evening, don't hesitate to do so. Once you're ready, place yourselves upon the docks and I'll know that you're ready.

Potion of Waterbreathing x3 @ 750 each = 2250
Potion of Darkvision x 7 @ 300 each = 2100

TOTAL = 4350

Who has the gold?

Jass  d20+10=13 ;
Monday June 1st, 2009 9:37:14 PM

Jass seems to have a great time with Ivy and Jilla, enjoying Syr's family like a well-beloved uncle. "Hey, I'm Jass of Downs, brand new to Floating City." He tells of his life in the Southern Continent as a wanderer and protector, keeping Jilla entertained with Sleight of Hand and Prestidigitation.

No real preparations to make, he's ready to plunge to the depths on the morrow.

"Hey, Crimson Shield dudes, I'll take you up on that crash space if its still an offer."

Mac 
Monday June 1st, 2009 11:04:30 PM

OOC: Following up on my previous post, does anyone have the Freedom of Movement spell available for this next day?

Belkior 
Monday June 1st, 2009 11:09:42 PM

The halfling cleric follows the others into the Manor of the Mage.

"Syr ... uh, sorry. I was thinking of something else. Here's enough cash for the 10 potions of both Waterbreathing and Darkvision that you wanted at first. I'd been saving this for something else but we need these potions right away."

As the clerk behind the counter packs the potions into convenient carrying pouches, Belkior carefully counts out the gold and platinum coins to pay for the purchase. Belkior carefully tucks away some of the potions but holds most of them out for the others to take.

Belkior retires for the night with the others. As ever, he rises just before dawn to meditate and perform his devotions to Alemi. This morning, he prays for protective magics and for Alemi to watch over himself and his companions.

OOC - As original, 10 potions of each are purchased. Do I need to go through the Catacombs or just adjust my character sheet?

Spell selection tomorrow. Belkior will be memorizing Water Breathing, Freedom of Movement, etc. for going underwater.


Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Tuesday June 2nd, 2009 7:04:38 AM

OOC: That is my email addy. I have no idea why it was returned to you as unsent.

Brahmah waits for the confirmation from someone about his waterbreathing tattoo. "I just need a casting."

Syr Ac 35/34 HP 154 
Tuesday June 2nd, 2009 7:40:48 PM

Syr claps Jass on the back, "Just pick any room you like? We had another sorcerer prior to you, his room was the 1st on the right at the top of the stairs."

"Brahmah is right, Belk, make that 2 waterbreathing spells for tomorrow? One for you and one for him." Concerned about fatigue and the pressure of the depths, Syr retires early to meditate, pray, and get some rest. Before Belkior is finished counting, Syr stops him. Let's go minimum plus 1. I know you want to save it for something else. We'll only purchase 4 Waterbreathing and 7 Darkvision potions. Let Jass carry the extra one as he will probably be the quickest of us. If we need more, we'll just surface and get it. It can't be all that hard to swim up 200 feet especially if we use those balloon thingies."

Florin Jadenth 
Tuesday June 2nd, 2009 9:23:23 PM

Fkirub snukes as Jas speaks to Ivy and Jella, seems like the guy is something else. Florin enjoys his time with Ivy and Jella, takeing time to try a persuade his wife that everything will be fine and not to worry. He takes time to play catch, read a book to or whatever Jella might like to do before spending some quality time with Ivy and then getting some sleep himself.

In the morning Florin prays and is ready to head out to the docks to meet the others, "Well, we all ready for this? Still kind of wish we could lure the thing to the surface to if nothing else injure it some before haveing to jump in."

Pre-Dive Check - DMAl 
Tuesday June 2nd, 2009 9:36:32 PM


There is little in the way of preparation to be made this morning. The Crimson Shields make their way down to Fence Level and the Docks. On the way by the building that houses Shield Construction, they see the workers heading out for the site on Gold Level, the Northwest Pillar. Dota stands at the door to the warehouse checking building material from a list as they leave for the job site. She holds up a hand of greeting to the group.

The group moves past, down to the giant archway that leads to the docks. It's a calm serene morning. The surface of the lake rises and falls in gentle swells. Tender Farfoot is just outside the doorway. The look on his face is one of relief at seeing the Crimson Shields. At his feet are seven bundles about the size and shape of a backpack. Attached to each is a bottle, presumably the magic bottle of air.

At the end of the dock from which Tender's ship had been taken, the water has been cleared of debris. The mast and sail that had come up the other day has been pulled from the water. The sail is gone. The broken mast has been lashed to a pair of pilings. The water is dark. The lake gives up none of her secrets this morning.

OoC: Florin, Belkior, please list your spells for the day in your next post.

Jass AC 22 HP 78/60 (Alter Self, Mage Armor, False Life)  d20+17=28 ; d20+17=29 ; d10+10=18 ; d20+17=27 ;
Tuesday June 2nd, 2009 10:18:59 PM

Jass airily waves at Florin and takes the room of the former Crimson Shield sorcerer. He idly looks about, noting the furniture, books, and other bric-a-brac in the room. "Too small" is his first comment while idly turning a signed book over his hands. "This Angus person looks like he had different tastes. Still, it's good enough while I set up my own suite of rooms."

And he spends the night.

In the morning, Angus winks at the others at the docks and dives right in. While underwater, he speaks in Draconic the spell Alter Self and turns into a Sahaugin. Jass elects that his magical gear is still available while his mundane clothes are assumed into the new shape.

While he waits for the others, he casts a few more spells; Mage Armor and False Life.

..............
Rolls
Concentration: 28
Concentration: 29
Concentration: 27
.............

Effects
Alter Self; Sahaugin: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor, 12 hours, +4 AC
False Life, 12 hours, +18 hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/1/2/0/0/0/0

Belkior 
Tuesday June 2nd, 2009 10:43:29 PM

The halfling cleric completes his meditations and requests spells for the day, hoping to be adequately prepared for the trip into the waters of the Lake. Belkior is silent as he breaks his fast and gathers his gear for the day.

His is quiet, too, during the walk down to the pier. As they draw close to the water, Belkior moves closer to his companaions. Afte peering at the water for moment, Belkior clears his throat before speaking.

"I can cast the Water Breathing at any time. I'd like to cast Status on everyone, too, before we go into the water. That way, I can locate anyone if we get separated. I have a question, though. The Resist Element spell will last for just less than two hours, so when should I use the wand to protect everyone? Should I wait until we're fairly deep? Or do it before we descend, if we're going to go down quickly?"

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathingx2, Water Walk (D - Magic Circle Against Evil)
4 - DC 21 - (5) - Freedom of Movement(x3), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion, Summon Monster VII (D - Regenerate)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Wednesday June 3rd, 2009 3:29:22 PM

OOC: Was really hoping to get the casting at night to have time to the tattoo creation before the next morning.

Brahmah waits to see what happens.

Jass AC 22 HP 78/60 (Alter Self, Mage Armor, False Life) 
Wednesday June 3rd, 2009 7:29:17 PM

The Sahaugin-Jass stays underwater and waits for the others. He doesn't want to show himself to allow others realize how easily Jass can change his shape. Otherwise, there may be others who start to wonder where his alter-egos go...
..............
Rolls

.............

Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
False Life: 12 hours: +18 hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/1/2/0/0/0/0

Florin Jadenth 
Wednesday June 3rd, 2009 8:06:20 PM

Florin looks to the others once he reaches the docks and stretches some, thinking of his heavy armor and such but he has done this once before with the group and it went okay then, all though they didn't have to go against a kraken back then.

When he has the spell cast on him he plans to dive in. Glanceing towards Syr, "Well, here goes nothing I hope."

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

(OOC:I'll start posting abilities active and such once combat starts or just before.)

Syr Ac 34/33 HP 154 
Wednesday June 3rd, 2009 8:22:43 PM

Looking over at Brahmah, he shrugs and smiles in understanding. Once Belkior casts his spell, He steps up and takes a pack shrugging it on quickly. Moving to the edge of the dock, he stands there looking out and takes several deep breaths, "Let's go swimming with the fishes." He arcs his back in a graceful dive and enters the water.

Into the Water: Round Zero - DMAl 
Wednesday June 3rd, 2009 9:16:53 PM


Jass jumps into right into the water and tries a spell in draconic. For some reason, the words don't sound quite proper draconic to his ears, surrounded with water. Maybe dragons just have a knack for speaking draconic under water. Kobold have certainly never been known to master the thing.

Thank goodness Jass' concentration is suburb, and the spells go off without a hitch. Otherwise, they could very well have been lost.

Around him, Jass can see the light as it fliters through the translucent water. The solid recognizable bulk of the dock nearby is comforting. Without it, he would be lost in an alien endlessness that fades to an indistinct darkness on all sides.

Topside, the others watch, waiting to see if anything happens to Jass or not. After a few stray bubbles, the surface calms. No Jass. Finally, the Crimson Shields each take a Salvage Float Pack and go over the side.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

OoC: Last chance to apply spells while you're above water. You can make a backpost to apply any magics that you wish while on the docks. If you don't use this chance, all magic will have to be cast with underwater restrictions or considered uncast.

Unless, of course, you want to turn around and go back to the surface. Belkior, unless you get some help making that decision, you're just going to have to make it yourself.

Please list all active effects either at the bottom of your post or in the name section of your post.

If at all possible, I'd like an idea of your formation as you descend. Otherwise, I'll assume that you go down at the speed of the slowest (or fastest, depending on how weighted down you are.) PC in the group.

Anyone in the water who does not have a Swim Speed must make swim checks and hit the DC's in the Underwater Rules. Swim checks will make a difference.

Underwater Rules

Belkior - Status, Water Breathing  d20=2 ;
Wednesday June 3rd, 2009 10:29:14 PM

The halfling cleric casts his spells before entering the water. First, he casts Status twice so that he knows the direction and condition of all the others. Then Belkior casts Water Breathing and touches everyone else but Jass, who seems not to need the spell.

Belkior slowly follows the others into the water, splashing and generally failing to get used to swimming in the Lake.
Swim = 2

Despite his splashing and struggling, or perhaps because of it, Belkior tries to be in the centre of the group.

Current Spells
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathingx2, Water Walk (D - Magic Circle Against Evil)
4 - DC 21 - (5) - Freedom of Movement(x3), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion, Summon Monster VII (D - Regenerate)
* = cast


Wynn  Swim d20+9=22
Thursday June 4th, 2009 12:38:34 AM

The night before the dive Wynn had bathed. He used his bath as an opportunity to renew the feeling of breathing under water, and doubted he would ever get used to it. Knowing it was still within his ability to breathe comfortably while submerged, he spent the rest of his soak reflecting on the past days inquiries.
Now it was morning, and he waits for everyone to be prepared. When everyone is ready, Wynn leaps off the dock into the black water, he holds his body rigid and submerges. Quickly he rises to the top of the water.

"It's going to be a cold one "he gasps.

He treads water for a minute or two and then ducks down into the water again to pursue the amphibious Jass.

Swim 22

Mac (Waterbreathing-Belkior)  d20+25=27 ; d20+20=27 ;
Thursday June 4th, 2009 5:36:39 AM

The evening before the plunge Mac sorts his gear into going and staying piles, with the going stuff placed in a sack which is placed in turn into his backpack. Besides the pack he is armed and armoured, but the bow, arrows, furs, mask, rations and potions remain behind. His axe, dagger and a number of tools are about his person.

Down at the docks Mac accepts spells and then makes a flying leap out over and into the water. (Jump(running):27, Swim:27). It is exuberant, but not particularly pretty, and at least the water sprays away from the dock and onlookers.

"Anyone who wants a lift down is welcome, just hang off the back of the backpack." A concerned expression, like the shadow of a cloud, darkens his mood momentarily. "Going down should be easy enough, but I should practice surfacing... I have a bad feeling about getting back up here when we're done." He says as if the task at hand is going to be easy enough.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Thursday June 4th, 2009 12:42:34 PM

Waits for Waterbreathing to be cast. Not much weight to shed, he thinks to himself. "Should be fun, haven't had a swim in years."

Jass AC 22 HP 78/60 (Alter Self, Mage Armor, False Life)  d20+10=14 ; d20+7=18 ;
Thursday June 4th, 2009 6:09:48 PM

Before going in, Jass suggests that the Darkvision potions are drank now. "No telling the effect of the water on the potion when trying to drink underwater. Besides, it is the descent that we want to be less seen on, what?"

He waits for a consensus from the Crimson leadership before drinking the Darkvision...

................

Jass smiles as the others strike the water. "You know, planning never was my strongest suit. I suppose a few of you may go right to the bottom, eh?"

The sorcerer-Sahaugin keeps to the middle of the pack, helping Belkior to swim over to Mac and the proferred strap to ride down. "We should keep pretty close together now."

He shoulders one of the Salvage Bags and eels down pacing Mac and watching for movement of pale legs...

Spot: 14
Listen: 18

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
False Life: 12 hours: +18 hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/1/2/0/0/0/0

Syr Ac 34/33 HP 154 
Thursday June 4th, 2009 8:59:48 PM

Syr ducks his head underwater to test the effects of Belkior's touch and playful smile crosses his face. "You know this might be fun, he tells no one in particular." Surfacing to where he can talk, "Let's get the message, status, and resists out of the way now. No telling what will happen once we get down. And two hours is more than enough time to watch Florin sink like a weight." He looks over at the struggling paladin. "As far as the descent, everyone follow the slowest? That puts the fastest in the rear." Unconcerned about sinking, he paddles easily around.

The Descent: Round 4 - DMAl  d20=11 ; d20+8=10 ; d20+5=17 ; d20+8=23 ;
Thursday June 4th, 2009 9:21:00 PM


After the waters still after Mac's cannonade entry, the Crimson Shields find that they all, for the most part have the mass to find a degree of neutral buoyancy. Thank goodness for Belkior's Celestial Armor. With his old heavy breastplate, he would likely have sunk like a rock.

Bubbles rise to the surface as the Shields attempt to speak within the liquid medium. The remainder of the air in their lungs escapes and is replace by the water of the lake.

"Uneeuhn oo ahnza iftown iz ehucum ... " Mac says as his tongue works against water instead of air. His voice sounds muffled. Vowels flatten, while the click of consonants come to the ear overly sharp. Everyone's voices sound odd, and it takes a moment for the group to adjust. Still, the words are understood.

The water is Calm, and the Shields descend with Belkior hanging on to Mac's pack strap and Brahmah barely keeping pace. As they swim downward, the Wold contracts upon them. With no Darkvision, the light dims until they are swimming in a 40 foot visual bubble of featureless murk. Outside of that is pitch darkness. Only Wynn can see farther with his elf-born sight. It's difficult to tell the distance, though, as there is nothing but featureless water as far as the bard's eyes can see. The barest glimmer from above is the only sign of the surface. To orient on that means that they are still swimming downward. Without such a clue, direction would be meaningless.

At this depth, the Crimson Shields can feel the pressure of the water. The estimated depth is one hundred feet. Jass hears something. A thump. The rasp of something, as though dragged against another thing. Another thump. The sound is dull and as muffled as their own voices were. There is no sense of directionality.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Missed Swim Checks:
Brahmah 10
Florin 17
Syr 23

OoC: Note that I'm keeping a round counter in the Header of the posts.

Please list all active effects either at the bottom of your post or in the name section of your post.

No need to make a swim check again until something drastic happens. I'll tell you when that time comes. If you don't make a check when I ask for one, BTW, I'll make it for you. Swim checks will make a difference.

Underwater Rules

Florin Jadenth AC:27/HP:156  d20+3=14 ; d20+3=12 ; d20+3=21 ;
Thursday June 4th, 2009 10:51:40 PM

(Al: Did I need to make a swim check or does the 17 in your post mean you did? Just incase I rolled a swim_14.)

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin feels the weight of the pressure on his body but tries to ignore it as he goes down in the water. He can't help but admire the place as he sinks, this only being his second time under the water of the lake. He does his best though to keep his eyes and ears open for anything that might be out of place or give warning of some type of threat. He hopes that the upcomeing fight isn't to hard for the group since he isn't sure but has a gut feeling that this is just the beginning of it on their current mission they signed on too.

(Spot:12 Listen:21)

Yes, I made the Swim Check for you. Just go with the 17. It's the better of the two rolls. Of course, you know that this means I'm going to get better rolls in combat too, don't you? ^_^ -- Al

Belkior - Darkvision(?), Status, Water Breathing 
Thursday June 4th, 2009 11:25:06 PM

The halfling cleric carefully withdraws a potion of Darkvision from his pouch and moves it towards his mouth. Belkior places the sealed end in his mouth and slowly works out the stopper with his teeth and tongue, trying not to choke on it. Once it is free, he swallows or inhales the magical fluid and hopes that it works.

As this is going on, he has been towed along by Mac. Once he has got the potion down, Belkior will look downwards to try to identify what might be waiting for them.

Current Effects
Darkvision - 3 hours

Current Spells
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil)
4 - DC 21 - (5) - Freedom of Movement(x3), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion, Summon Monster VII (D - Regenerate)
* = cast


OoC - DMAl 
Friday June 5th, 2009 7:40:52 AM


I don't think that it was never specifically indicated in roleplay, but please consider the seven darkvision potions to have already been passed out. You each possess one of them. You may drink them or save them as you prefer.

Question: Who is holding the four waterbreathing potions?

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Friday June 5th, 2009 10:18:34 AM

OOC: Al, no mention of the tattoo yet? Whats the word?

Brahmah simply waits to jump in.

OoC - DMAl 
Friday June 5th, 2009 10:20:35 AM


Sorry, no tattoo for today, Brahmah. There has been no time to craft it today. You would have had to have crafted it yesterday, and the spell had not been prepared by Belkior yesterday.

Further, you're telling me that you aren't with the group, right? That you're still up on the docks while they're 100 feet underwater? Are you sure that this is the way you want to play it? I'm good either way, it's up to you. But, be aware, I will not fudge time for you. You must be aware of the consequences.

If you do not respond to this by DM post time tonight, I will go with your last stated action.

Syr Ac 34/33 HP 154 
Friday June 5th, 2009 3:02:48 PM

Watching as Belkior drinks a potion, Syr is content to swim along side the towed halfling. He points once to the priest's frog-like legs and then shrugs helplessly with a smile. Syr holds on to his Darkvision potion and for the moment and is content to let the others spot a potential threat. His normally speedy turning legs and limited in this environment and he accepts it 'in-stride'.

Active Spells: Water Breathing, (OOC: What's different between Wynn's 'elf-born sight' and Florin and Syr being elves?) Status, Message

Water breathing potions were passed out to Syr, Florin, Brahmah, Mac. (the others have a back up plan already Wynn-gills, Jass-alter self, Belk-another waterbreath spell)

The difference between Wynn, Syr, and Florin lies in a large black hole in the DM's memory. Sorry. I forgot. Consider the comment for Wynn to apply to both Syr and Florin as well. -- Al

Jass AC 22 HP 78/60 (Alter Self, Mage Armor, False Life)  d20+10=24 ; d20+7=12 ;
Friday June 5th, 2009 3:05:00 PM

The sorcerer swims closer to the others. "I hear something", he says and touches an ear then points to the water around them.

Jass also stops his descent to imbibe his Darkvision potion. Its a bit of a struggle, but he attempts to hold the potion upside-down over his head and pulling out the stopper. Counting on the water pressure to keep the potion in, he'll then suck the potion out, burping slightly.

With his more magical eyesight, he looks around for some sign of the tentacled wonder.

Spot: 24
Listen: 12

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
False Life: 12 hours: +18 hit points
Darkvision: 5 hours (?) 60 foot Darkvision

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/1/2/0/0/0/0

A Pause In the Middle: Round 4 - DMAl  d20+30=50 ;
Friday June 5th, 2009 9:34:33 PM


At this point, several Crimson Shields pause to drink the Darkvision potions. It isn't until now that they notice that Brahmah is not with them. Thinking back to the point at which they had all entered the water, it seems likely that he had, for some reason, remained on the dock.

More of the Shields use this opportunity to listen in this strange underwater environment. Florin as well as Jass picks up the sounds of movement, the occasional sliding sound along with one or three thumps as of something large bumping against something else.

So far no one can see anything except each other. Even Wynn, Syr, and Florin who all have elf-sight see nothing but water. The Wold, to the Shields, is nothing but disorienting endless featureless water.

Jass quietly tells the others that he hears something. The words, quiet as they are, escape into the water, and both Florin and Jass notice that the sounds of movement that they have been hearing up to now, stop. Abruptly.

The current depth is 100 feet.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

OoC: Continue on down? Or something else?

Note that I'm keeping a round counter in the Header of the posts.

Current Depth: 100 feet (Except for Brahmah.)

Please list all active effects either at the bottom of your post or in the name section of your post.

No need to make a swim check again until something drastic happens. I'll tell you when that time comes. If you don't make a check when I ask for one, BTW, I'll make it for you. Swim checks will make a difference.

Underwater Rules

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Friday June 5th, 2009 10:22:23 PM

Realizing he's being a bit slow on the uptake, Brahmah jumps in and swims to catch up. The ranger drinks the darkvision. He sheds no weight, which may help him to sink to the proper level.

Mac (Waterbreathing-Belkior, Darkvision-Potion)  d20+7=8 ; d20+2=14 ;
Saturday June 6th, 2009 3:47:48 AM

Mac eases his decent to drink from the bladder - pocketing the empty - and otherwise remain quiet. If time permits he also takes the few moments to listen(Check: 8) and look(Spot Check: 14).
--------------
OOC: Neglected +1 Luck bonus on last rounds checks. Have included them here and will include it henceforth.


Belkior - Darkvision, Status, Water Breathing 
Sunday June 7th, 2009 10:48:50 PM

The halfling cleric continues to hold on to the harness on Mac's back. Belkior consults his Status spell to determinwe where Brahmah is compared to the group. If the minotaur seems to be off course, Belkior will try to pantomime and indicate a direction so that his companions can link up with Brahmah.

Otherwise, the halfling cleric prepares to move along with Mac and the others.

Current Effects
Darkvision - 3 hours

Current Spells
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil)
4 - DC 21 - (5) - Freedom of Movement(x3), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion, Summon Monster VII (D - Regenerate)
* = cast

Jass AC 22 HP 78/60 (Alter Self, Mage Armor, False Life)  d20+10=22 ; d20+7=27 ; d20+17=26 ;
Sunday June 7th, 2009 11:20:56 PM

Seeing the others stop and that the sounds have also stopped, Jass waits in the floating water. "Let's see if we can see something further down", he says almost to himself, and the sorcerer takes a slingstone out of his Pants o Plenty.

"Light!" he coaxes, and the stone lights up with a dim radience.

Jass then drops the stone to watch it sink into the dark depths.

Spot: 22
Listen: 27
Concentration: 26

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
False Life: 12 hours: +18 hit points
Darkvision: 5 hours (?) 60 foot Darkvision

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/0/0/0/0

Wynn AC 28: HP 83: Message 
Monday June 8th, 2009 7:37:40 AM

Wynn follows Jazz downwards, following the stone as it sinks towards the bottom. He strains to hear and see in the depths, wondering if the silence is not indeed an omen of what is to come.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Monday June 8th, 2009 3:23:10 PM

Active Spells:
Darkvision
Water Breathing

Swims to catch up.

Syr Ac 34/33 HP 154 
Monday June 8th, 2009 8:20:06 PM

Syr hangs back a bit hoping to catch a glimpse of those scarred bull horns. Once he sees Brahmah he gestures impatiently and swims to catch the others.

Blow Ballast: Round 5 - DMAl  d20+8=15 ;
Monday June 8th, 2009 9:08:26 PM


Brahmah enters the water. He drinks his Darkvision potion and begins swimming downward. Swimming is very much slower than walking. (Swim Check 15/Pass. This is the last swim check I will roll for anyone. See notes below.)

Mac drinks a Darkvision potion.

Belkior senses the minotaur ranger through his Status spell. Brahmah is directly above the main group and descending slowly toward them.

To this point, both Mac and Belkior have tried to remain quiet, sensing, perhaps, what the cessation of sound might mean. Then Jass blows a hole in things.

He speaks. Then he calls for light. The group is bathed in a bubble of yellow magic light. Small motes of debris drift in the water, like fairies in the light. It would be charming, if it were not for the sharp clacking sound that cuts through the water. Sharp bone or chitin clashing against sharp bone or chitin. At the same time, Jass releases his glowing sling bullet, and it drops away into the depths.

The pool of light falls with it. Forty feet. Eighty feet. Wynn goes to follow the light down. But the light fills with a pale white monster, huge, thirty foot arms, sixty foot tentacles. And the monster is coming straight up, coming up at the group. Light and monster pass each other, the light revealing a brief glimpse of a ship on the bottom of the lake, then suddenly an inky darkness clouds the water. It blots out the light. It blots out the monster, leaving the scene below black and unknowable. But, from out of the darkness comes a cry of infinite rage and infinite pain.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

OoC: We are now under stress combat situations. True combat rounds. One rounds worth of action only, please. If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

All you can see is here on this Map. Below are some significant positions by which you can plan. If you have any further questions, don't hesitate to ask via email or DM Private post.

The Main Group depth is 100 ft.

Brahmah depth 15ft

Upper reaches of the darkness appears to be at depth 140 ft. You cannot see into or through this darkness. The darkness is directly below you. The darkness appears to be around 80ft in diameter.

The Kraken ... ???

Note that I'm keeping a round counter in the Header of the posts.

Please list all active effects either at the bottom of your post or in the name section of your post.

Underwater Rules

Florin Jadenth AC:27/HP:156 
Monday June 8th, 2009 9:12:09 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin continues with the other but does his best to keep his eyes and ears open for anything. He wonders how hard it would be to keep swimming with his weapon and shield readied. He really doesn't want to be caught off guard and with the noise thats being made he wasn't sure how far away the enemy could be.

Not sure so he waves to Syr to get Syr's attention and Florin motions to his bastard sword to see what Syr thinks about him readying it.

(OOC:Forgot to look at the swimming rules but with weaponry in hand, what kind of pen would I be looking at?)

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

OoC - DMAl 
Monday June 8th, 2009 9:32:19 PM


No penalties for swimming with weapons in hand, Florin.

The penalties come from your ACP. Armor Check Penalty to Swim for a Large Steel Shield is -2. Armor Check Penalty for a Mithral Breastplate is -1. So, your Swim checks should be rolled at a +2 rather than the +5 on your character sheet.

Please read the bottom of the Underwater rules for the consequences of failing your Swim Check.

Belkior - Darkvision, Status, Water Breathing  d20=16 ; d20+9=18 ;
Monday June 8th, 2009 10:35:16 PM

The halfling cleric drives his arms and legs through the water, trying to keep oriented with both his companions and the creature down below. Since combat may be starting soon, Belkior decides to improve Mac's ability to move and fight underwater. Casting isn't the easiest here, but the Paragon manages to successfully cast Freedom of Movement on Mac.
Swim = 16

Actions
Standard - cast Freedom of Movement on Mac, Spellcraft check = 18 vs. DC 14
Move - 5 ft to AD 36

Current Effects
Darkvision - 3 hours

Current Spells
Freedom of Movement (Mac) - 140 minutes
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion, Summon Monster VII (D - Regenerate)
* = cast

Wynn AC 28: HP 83: Message  d20+9=23 ; d20+17=36 ; d20+17=19 ; d8+7=8 ; d8+7=13 ;
Monday June 8th, 2009 11:57:38 PM

Wynn swims downwards [Swim=23] and away from the ink cloud at a 45 degree angle, his webbed hands propelling him through the water. He draws his sword and will slash out at anything large and monstrous that swims buy [Hit AC=34 / 17 to confirm critical for either 4 or 10 HP depending on outcome; roles adjusted for underwater combat - please note that adamantine bypasses DR].

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133)  d20=4 ;
Tuesday June 9th, 2009 5:41:52 AM

The former pirate has a hard time getting started.

Mac (Waterbreathing-Belkior, Darkvision-Potion)  d20+21=28 ; d20+23=31 ; 3d6+17=25 ;
Tuesday June 9th, 2009 5:50:18 AM

"Thanks Belk! Now, anyone for telling them we only want the ship and its contents back, and to find a away to avoid this creature's attentions in the future?!" Mac (with Belkior still in tow) swims [Check:28] as to maintain something of a front line with Wynn (up to full move, avoiding the cloud if it is moving, and drawing the greataxe as a part of the move.
+-+-+-+-+-+
AOO: AC31 for 25 damage.

Jass AC 22 HP 78/60 (Alter Self, Mage Armor, False Life)  d20+10=11 ; d20+7=19 ;
Tuesday June 9th, 2009 10:50:38 AM

"Um, OK! We know about where the monster is... so how does the Crimson Shields usually fight something like this?" Jass-Sahaugin waits for someone to call out a plan. The only solution he sees is that Syr wants Brahmah to get with the rest, and that seems like a good idea for Jass too. "He looks good in a fight." he comments to himself.

Well, the Sahaugin body is great when it comes to swimming, and so Jass volunteers. "I'll get him!", and the sorcerer shoots up towards the surface and Brahmah. Once there he moves up to the big minotaur, and the Sahaugin-Jass speaks again. "Let me grab your backpack, and I'll help swim you down. I think I made the Pale Squid Thing angry and the Crimson Shields need your help!"

Jass is ready to use his superior swimming to help tow Brahmah down to the others and the combat.

...................

Double move Swim up to Brahmah and then begin swimming back down (total 120 foot swim)
Spot: 11
Listen: 19
...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
False Life: 12 hours: +18 hit points
Darkvision: 5 hours (?) 60 foot Darkvision

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/0/0/0/0


Florin Jadenth AC:27/HP:156 
Tuesday June 9th, 2009 3:59:27 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin decides to ready his bastardsword and shield as he ponders how the group is going to combat this thing. With the ink cloud it would be hard to spot the stupid thing let alone fight it.

Florin decides that he should just move in and see what happens from there, he had to get close for his sword to work anyway.

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

(Al: Let me know if I need to make a swim check.)

OoC - DMAl 
Tuesday June 9th, 2009 4:27:42 PM


You most decidedly do need to make a Swim Check if you wish to move or fight, Florin. Please read the OoC section of my posts. Many of your questions should be answered there.

Syr Ac 32/31 HP 154  d20+8=26 ;
Tuesday June 9th, 2009 6:38:09 PM

Syr reaches over and deactivates his ring. (OOC: Although not a true shield, I think it is for these purposes). He Swims down easily to rejoin the others. In fact, a worried frown crosses his face as he worries that it can't be all that easy. Memories of swimming in the Lake a few years ago spring to mind but with nothing like they are facing now. Not having Darkvision, his eyes follow the trail of light as the stone drops and he catches a glimpse of Florin and shrugs his shoulders in response.

swim 26
Status
Water Breathing


The Kraken Rises Round 6 - DMAl  d20+26=31 ; 2d8+10=15 ; d20+42=58 ;
Tuesday June 9th, 2009 8:04:44 PM


Florin readies his sword and shield for battle. But he finds himself floundering in the water and fails to move. (No swim check.)

Wynn swims down and at an angle, drawing his sword and waiting for the Kraken to come up out of the dark cloud.

Belkior casts Freedom of Movement on Mac, and the minotaur tows the halfling cleric behind him to a spot near Wynn. Mac too readies to strike anything that might happen to pass through his minotaur's reach.

Brahmah founders in the water, failing to proceed any further downward. OoC for Jay: Highlight to display spoiler: {I'm not sure who's character sheet you're reading, but the one that you have on line says that you have an 8 for the Swim Skill. -1 ACP from your buckler, and that should be 7. Rolling a four, you should have made your Swim Check, but I'm going with what you rolled, so you don't move on your own power this round.}

Jass the Sahuagin, however, comes to Brahmah's rescue. He shoots upward, undulating like a shark. With such speed, he easily reaches Brahmah. He may, however, have a more difficult time towing the heavy minotaur through the water on the return trip. (Getting a secure hold on Brahmah is a Move Equivalent Action. Towing Brahmah is equivalent to Dragging an object too heavy for you to lift. You will be considered Heavily Encumbered and Speed reduces from 60ft to 40ft.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The Kraken rises up its thick cabled arms emerging from the cloud of darkness. 25 feet below Wynn, Mac and Belkior, the nest of writhing arms appears enormous. The pale skin of the Kraken is split and cracked, as though dried and chapped. Sores cover every inch of its body.

With the Kraken 25 feet below Wynn and Mac, there is nothing for them to hit. The Kraken, however, proves that it has a much longer reach.

A sixty foot long tentacle, thorny barbs on its end, rises up across the intervening 25 feet to strike at Mac. *Slam* Mac is hit, and the water begins to cloud with the minotaur's blood. The tentacle wraps around Mac, enveloping his entire lower torso. It squeezes, but Belkior's magic of Freedom comes to the rescue. The tentacle cannot hold, and it slips away, back to its owner.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Map

OoC:

If you are on the map, please give your grid coordinates at the bottom of your post when you move. Also list your depth in relation to the surface. You may consider 3D movement underwater to be equivalent to Perfect Maneuverability in Aerial Movement

Current Depths
==============

Brahmah and Jass depth 15ft

Syr & Florin depth 100 ft

Wynn, Mac, Belkior depth 115ft

The Kraken depth 140ft.

Upper reaches of the darkness depth 140 ft. You cannot see into or through this darkness. The darkness is directly below you. The darkness appears to be around 80ft in diameter.

We are now in combat rounds. One rounds worth of action only, please.

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Please list all active effects either at the bottom of your post or in the name section of your post. Also please list AC and HP in the Name section of your post.

Underwater Rules

Belkior - AC 25 (26 vs. Evil); HP 125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing  d20=15 ; d20+9=27 ; d20+28=31 ; d20+18=24 ;
Tuesday June 9th, 2009 9:46:08 PM

The halfling cleric tightens his grip upon Mac's harness in hopes of continuing to be taken where he is needed. Belkior decides to improve his, and Mac's, defences by casting a spell.
Swim = 15

Having just had the chance of a very close look at the kraken's tentacles, Belkior tries to determine whether the creature is simply diseased or affected by some other effect. Like, for example, being an undead creature.
Heal = 31, Knowledge Religion = 24

Position
AG35
Depth: 115 ft (unless towed by Mac)

Actions
Standard - cast Magic Circle Against Evil, Spellcraft check = 27 vs. DC 13

Current Effects
Darkvision - 3 hours

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion, Summon Monster VII (D - Regenerate)
* = cast

Mac: AC:26, HP:130/130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil - Belkior, Darkvision-Potion) Swim Check = 39  d20+21=39 ; d20+11=23 ; d20+23=24 ;
Wednesday June 10th, 2009 5:23:37 AM

That smarts! He swims a 5' step down (AF36, -120'), the little blood reaching out in many little tendrils. OOC: No, damage though? None noted in the post

"Can someone convince this thing that it is in its best interest to leave, and to not steal boats? It has one more chance to leave with everything intact." Mac shouts (okay, bad idea, but... too late) and brandishes his axe menacingly at the kraken [Intimidate Check = 23].

._.-._.-._.-._.-._.-._.-._.-
AOO: AC24 (Nat 1) : P

OoC - DMAl 
Wednesday June 10th, 2009 7:36:20 AM


Oops. Sorry, Mac. That should have been 15hp damage.

Wynn AC 28: HP 83: Message  d20+9=15 ; d20+17=30 ; d8+7=13 ;
Wednesday June 10th, 2009 7:42:12 AM

The bard takes special interest in the sores and cracked skin of the kraken. "What kind of magic is in that ship's hold that it can cause such harm?" he asks through the message spell. Wynn continues his descent into the dark water, trying to move towards the periphery of the ink cloud [Swim =15]. He readies his weapon should the kraken attack again [Hit AC=28, 6 HP dmg].

New position = AH39 and 130' deep

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133) 
Wednesday June 10th, 2009 7:43:01 AM

(OOC: I rolled a 4 on a d20, I couldn't figure out penalties off hand, so I rolled and didn't add skill mods)

Brahmah mouths a thanks to the sea creature. He used to be more skilled than this.

Mac: AC:26, HP:115/130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil - Belkior, Darkvision-Potion) Swim Check = 39 
Wednesday June 10th, 2009 8:42:45 AM

Noted DMAl!

Jass AC 22 HP 78/60 (Alter Self, Mage Armor, False Life)  d20+10=22 ; d20+7=27 ;
Wednesday June 10th, 2009 10:47:16 AM

Jass-Sahaugin grabs ahold of Brahmah's backpack, and laborously begins towing the minotaur deeper towards the combat with the wierd kraken.

"You know" pant... pant... "This would be much harder" pant... pant... "if you were a big hulking warrior!"

.........................
Move Action: Grab ahold of Brahmah's back pack
Move Action: Swim (heavily encumbered) 40' straight down. (location: AD, 34)
Spot: 22
Listen: 27
...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
False Life: 12 hours: +18 hit points
Darkvision: 5 hours; 60 foot Darkvision

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/0/0/0/0

Syr Ac 32/31 HP 154  d20+8=15 ;
Wednesday June 10th, 2009 2:32:42 PM

Syr watches as the tentacle hits Mac and gapes at the reach of the thing. Thinking that it would be best to synchronize their attacks, he swims down adjacent to Belkior and prepares to make a grab at either if they happen to be pulled toward the darkness.

Swim 15
Status
Waterbreathing

Florin Jadenth AC:27/HP:156  d20+2=4 ;
Wednesday June 10th, 2009 4:15:05 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Unuse to trying to fight underwater Florin finds himself haveing trouble moveing for combat at all and growls abit in flusteration before speaking, "Dang, remind me to keep my two feet on land or see if someone can change me into something swimming next time."

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

(Swim:4 *fail*)
(DM Al: I didn't note the - to armor and such since this "could" be a temp low check so please make note of it for this round please. Also, I know people are going to get a laugh out of this but it's not mentioned in the rules and yes I know what would happen irl if someone did something like this but if Florin used the shocking on his sword what will happen? Electricute people, hair standing up, tingeling :) .)

OoC - DMAl 
Wednesday June 10th, 2009 4:48:06 PM


I did consider the possibility that Electricity could do damage to all parties in the water, Florin. (hehe. Sure would be a *shocking* surprise.) But, there is no rule in the core books that governs the use of electricity underwater. For that reason I have refrained from adding my own rules on electricity, despite the fact that it would be reasonable given what we know of the way electricity interacts with water.

Use electricity damage underwater in the same way that you would on the surface.

Power of the Kraken: Round 7 - DMAl  d20+31=39 ; d20+26=39 ; 2d8+10=19 ; d20+42=58 ; d8+10=15 ; d8=2 ; d20+26=44 ; 2d8+10=22 ; d20+42=60 ; 2d8+10=22 ; d20+21=41 ; d20+21=27 ; d20+21=22 ; d20+21=29 ; d20+21=38 ; d20+21=28 ; d20+21=36 ; d6+4=10 ; d6+4=8 ; d6+4=10 ; d6+4=7 ; d6+4=6 ; d6+4=5 ;
Wednesday June 10th, 2009 7:39:18 PM


Belkior holds onto Mac's pack straps and casts a protective spell. The little Paragon, eyes the condition of the Kraken through the lens of his knowledge of both healing and the undead. To the halfling's trained eyes the Kraken seems to be suffering from both dehydration and bloating at the same time. The condition is both acute and well advanced. It is, however, definitely alive. (Knowledge Nature for more. Belkior only.)

Mac swims five feet closer to the Kraken and attempts to cow the creature into submission. The Kraken, however, at least twice Mac's size, barely even gives notice.

Wynn too, is interested in the condition of the Kraken, surmising that it may have something to do with something in the ship. He continues downward, skirting the Kraken's threatened space. He readies for an attack against himself.

Jass grabs Brahmah's pack straps, and, in a parody of Mac's relationship to Belkior, begins to tow the minotaur downward at a speed that Brahmah could never have made on his own. Down below, they can see Florin as he thrashes in the water.

Seeing the reach of the Kraken, Syr swims to Mac and Belkior to help should either be grabbed.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The Kraken swims a cautious five feet away from his foes. Then, with its far greater reach, it attacks.

One tentacle snakes out to strike Wynn. The bard, readied for the strike, lashes out. He finds that striking a tentacle is less like attacking a foe, than it is akin to attacking a foe's weapon. The weapon must be Sundered in order to do damage. Unfortunately for Wynn, the much larger tentacle simply sweeps the bard's weapon to the side. The barbs then slam into Wynn (dmg 19hp), and the tentacle snakes about his waist. Wynn finds himself grappled, and the Kraken begins crushing the life from him. (grapple dmg 17hp)

The second tentacle snakes around the side, and then darts in at Belkior. The barbed appendage hits. (dmg 22hp) The halfling too is wrapped in the tentacle and squeezed hard. (grapple dmg 22hp)

Mac becomes the recipient of an attack by all six arms. Five of the arms hit. One scores a critical blow. (dmg 10+8+10+7+6+5 = 46hp)

Perhaps, the Crimson Shields have underestimated this giant monster.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Map

OoC:

Both Wynn and Belkior are Grappled. Pretend the Tentacles are on the map. For the sake of simplicity, consider the position of the tentacles to be from the nearest corner of the Kraken to its grapplee in a straight line directly to the grapplee.

Kraken's Grapple DC is 52.
Tentacle Sunder DC is 36.
Arm Sunder DC is 31.

If you are on the map, please give your grid coordinates at the bottom of your post when you move. Also list your depth in relation to the surface. You may consider 3D movement underwater to be equivalent to Perfect Maneuverability in Aerial Movement

Current Depths
==============

Brahmah and Jass depth 55ft

Florin depth 100 ft

Mac, Belkior, Syr(AH) depth 120ft

Wynn depth 130

The Kraken depth 140ft.

Upper reaches of the darkness depth 140 ft. You cannot see into or through this darkness. The darkness is directly below you. The darkness appears to be around 80ft in diameter.

We are now in combat rounds. One rounds worth of action only, please.

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Please list all active effects either at the bottom of your post or in the name section of your post. Also please list AC and HP in the Name section of your post.

Underwater Rules

Belkior - AC 25 (26 vs. Evil); HP 91/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing  d20+3=4 ; d20=13 ; d20+3=16 ; d20+8=22 ; d20+20=35 ; d20+9=26 ;
Wednesday June 10th, 2009 10:27:27 PM

Despite his very good view of the creature's tentacle, the halfling cleric cannot remember anything that he might have heard about krakens. He could swim, though, if he could get away from the grasping tentacle.
Knowledge Nature = 4, Swim = 13 (and an extra meaningless roll)

Belkior suddenly gets an idea but he has no idea if it would work but manages to recall something about krakens. Taking a moment to concentrate, Belkior mutters the words to a spell and then shouts at the kraken, "DROP!"
Knowledge Arcana = 22, to know about krakens
Concentration = 35 vs DC 25, to cast while grappled
Spellcraft = 26 vs. DC 15, to cast underwater


Position
AG35
Depth: 120 ft (unless towed by Mac)

Actions
Standard - cast Greater Command, DC 22 to resist, 14 rounds

Current Effects
Darkvision - 3 hours
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion, Summon Monster VII (D - Regenerate)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133)  d20+18=21 ; d20+13=16 ; d20+8=13 ;
Thursday June 11th, 2009 8:02:53 AM

(Disregard the rolls, didn't realize the distance)

Brahmah keeps moving as fast as possible.



Mac: AC:26, HP:69/130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil - Belkior, Darkvision-Potion) Swim Check = 36  d20+21=36 ; d20+27=30 ;
Thursday June 11th, 2009 8:04:17 AM

Simple plan -> Get Belkior out, then help Wynn.

Mac drops 5' further down, and takes a massive swing at the tentacle holding Belkior, reckoning that it might cause the thing to let go of the halfling (Sunder Check = 30, miss).

OOC: Seeking a rules clarification. In the PH it specifically states that you can make one melee Attack (a standard action) before determining if you are going on to make a Full Attack (a full round action). Sunder is a Special attack (a standard action), so, can Mac either:
1) Continue to make Sunder attacks as a Full Attack (with diminishing to hits as per usual) this round, or;
2) Fall back to making the remainder of his Full Attack attacks as normal attacks?

If I don't ask I waste half a round...

OoC - DMAl 
Thursday June 11th, 2009 8:57:42 AM


Ruling:

Not all of the Special Attacks are Standard Actions. As noted in the description below, Sunder is a melee attack. Therefore you have as many Sunder attempts as you have attacks. Or, should you chose, you may combine Sunder and regular melee attacks as you please.

Feel free to either amend or append to your post above, Mac. All changes will be applied up until post time tonight.

Sunder
You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding. If you're attempting to sunder a weapon or shield, follow the steps outlined here. (Attacking held objects other than weapons or shields is covered below.) Etc, etc, etc.


Jass AC 22 HP 78/60 (Alter Self, Mage Armor, False Life)  d20+17=31 ; d20+10=23 ; d20+7=9 ; d20+16=33 ;
Thursday June 11th, 2009 9:44:56 AM

Jass-Sahaugin pretends he is an underwater delivery service and pulls Brahmah 40 more feet down towards the Crimson Shields and the Kraken.

"OK, here's where you get off!" he cries cheerfully, and lets go, giving Brahmah the opportunity to attack or, well, whatever.

The sorcerer then concentrates on the beast, and wriggles his fingers with three small nut shells like he is playing a carnival game. Jass then points to the beak of the beast and unleashes his spell.

.........................
Move Action: Swim (heavily encumbered) 40' straight down. (location: AD, 34) depth: 95'
Standard Action: Cast Confusion; Spell Penetration: 33; Target, AB,36 140'
Concentration: 31
Confusion; 12 rounds; Will DC 21 or roll on Table once per round
d% Behavior
01--10; Attack caster with melee or ranged weapons (or close with caster if attack is not possible).
11--20; Act normally.
21--50; Do nothing but babble incoherently.
51--70; Flee away from caster at top possible speed.
71--100; Attack nearest creature (for this purpose, a familiar counts as part of the subject's self).

Spot: 23
Listen: 9
...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
False Life: 12 hours: +18 hit points
Darkvision: 5 hours; 60 foot Darkvision

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/0/1/0/0

Florin Jadenth AC:27/HP:156  d20+2=18 ;
Thursday June 11th, 2009 4:55:30 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin finally finds a hold on the water so to speak and swims closer to the kraken in hopes to help his friends out. He decides for now to aim in helping Belkior out just incase the cleric's spell doesn't work at getting Belkior free, "I'm comeing Belkior just incase so hang on friend."

Florin figures since Jas looked to be moveing to help Wynn that Jas would swim faster then he could.

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

(Swim:18 I didn't make attack rolls or anything since if I understand the swimming combat rules, my char wouldn't beable to swim to where Belkior is being grappled and attack also. If I'm wrong then please let me know.)


Wynn AC 28: HP 47/83: Message; Blinking  d20+9=24 ; d20+9=11 ;
Thursday June 11th, 2009 8:11:07 PM

The bard winces as the kraken grips him and squeezes, but manages to activate his ring of blinking[spellcraft = 24] and simply steps through the mighty creatures tentacles in ephemeral form. Knowing he cannot do serious harm to the creature, Wynn continues his dive, hoping to find the cause of the creature's anguish and use it against it. "I'm going down" he gurgles through the message spell, but disoriented by the turmoil caused by the kraken, he is simply buffeted by the swirling currents [Swim=11]

New Position AG-40; 130'

Syr Ac 32/31 HP 154  d20+8=25 ; d20+16=36 ; d20+19=27 ; d20+19=30 ; d20+19=27 ; d20+14=30 ; 2d6+9=18 ; d6=6 ; 2d6+9=13 ; 2d6+9=16 ; 2d6+9=19 ; d6=4 ; 2d6+9=14 ;
Thursday June 11th, 2009 8:56:46 PM

Syr sees the tentacle latch on to Belkior and moves to help. He latches on to Belkior and begins hitting the tentacle coming off the priest's body. (Grapple nat 20 if it matters) Attack 36, 27,30,27,30 Damage 18+6(shock *grin*), 13,16,19+4(ice), 14).

Swim 25
Status

OOC: I only used 4 attacks and I'll check later tonight if I did something wrong and fix then?

The Shields Strike Back: Round 8 - DMAl  d20+11=26 ; d20+11=28 ; d100=32 ; d20+26=41 ; 2d8+10=17 ; d20+42=52 ; 2d8+10=22 ; d20+21=30 ; d20+21=30 ; d20+21=40 ; d20+21=35 ; d20+21=31 ; d20+21=28 ; d6+6=12 ; d6+6=7 ;
Thursday June 11th, 2009 9:34:57 PM


Belkior considers the Arcane lore on Krakens rather than the body of knowledge that relates to the natural world. He knows them to be powerful magic beasts, feared in every port of the High Seas. They're even known to command weather magic. But none of the Arcane Lore seems to explain the condition that this particular Kraken is in.

Still squeezed in the powerful grip of the tentacle, Belkior attempts to command the Kraken to drop both he and Wynn. The little cleric's spell is powerful, but the Kraken's will wins out.

Mac takes a swing at the tentacle still holding Belkior, attempting to Sunder it and release the halfling cleric. Mac's axe glances from the rubbery tentacle failing the Sunder. (BTW, Mac, with Freedom of Movement on, you don't take the penalties to hit and damage.) Mac descends 5 more feet downward, however Belkior remains above, no longer able to hold on while wrapped in the Kraken's tentacle.

Jass continues to drag Brahmah down. Five feet above Florin, the Sahuagin sorcerer releases the Minotaur and casts a spell of Confusion at the Kraken. This too, the Kraken fights off, its will strong at this moment.

Florin finally finds his sea legs, so to speak. He finds, however, that swimming is slow work, especially when he would need to cross dangerously near the Kraken in order to cross to Belkior. Swimming around to the south of the Kraken, it might make more sense to help Wynn instead of Belkior. The paladin swims to the east and down five feet. (AG39)

Wynn manages to activate his ring of Blinking. But the ethereal magic is fickle. He could appear on the material plane at the most inconvenient of times. (50 and Lower is Ethereal. 51 and Higher is Material. Roll: 32) Fortune is with the bard, and he slips free of the tentacle.

Syr goes to Belkior's aide. He intends to join the grapple, but makes a Sunder attempt instead. Syr's blow is lucky, nearly critical, and, as it is, it's enough. The force of Syr's blow, along with the burst of electricity is enough to burst the flesh of the tentacle. It explodes, and the water fills with a mist of blood. Belkior is now free. (Sorry, can't join a grapple with a weapon. Only a grapple with a body. But you lucked out with the Natural 20.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Freed of Wynn, the undamaged tentacle changes targets snaking upward a full forty five to fifty feet to attacks Jass. The barbed tentacle easily penetrates the sorcerer's protections. (dmg 17hp). The tentacle snakes around Jass this time, and crushes his bones. (dmg 22hp)

The six arms change targets too, attacking Syr. The arms flail at the elfish monk, but they find him much more difficult to hit than they did Mac. (dmg 12+7 = 19hp) Wary, the Kraken does not even attempt to seize and grapple Syr.

And, as before, the Kraken slides five feet away to the west.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Map

Kraken damage 20

OoC:

Jass is Grappled. Pretend the Tentacles are on the map. For the sake of simplicity, consider the position of the tentacles to be from the nearest corner of the Kraken to its grapplee in a straight line directly to the grapplee.

Sorry, you cannot attempt a grapple with a tentacle or arm. They are weapons, not bodies. You can attempt to grapple the Kraken body. But you have to get close enough first.

Kraken's Grapple DC is 52.
Tentacle Sunder DC is 36.
Arm Sunder DC is 31.

If you are on the map, please give your grid coordinates at the bottom of your post when you move. Also list your depth in relation to the surface. You may consider 3D movement underwater to be equivalent to Perfect Maneuverability in Aerial Movement

Current Depths
==============

Brahmah and Jass depth 95ft

Florin depth 105ft

Belkior, Syr depth 120ft

Mac depth 125ft

Wynn depth 130

The Kraken depth 140ft.

Upper reaches of the darkness depth 140 ft. You cannot see into or through this darkness. The darkness is directly below you. The darkness appears to be around 80ft in diameter.

We are now in combat rounds. One rounds worth of action only, please.

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Please list all active effects either at the bottom of your post or in the name section of your post. Also please list AC and HP in the Name section of your post.

Underwater Rules

Belkior - AC 25 (26 vs. Evil); HP 122/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing  d20=19 ; d20+9=19 ; d8=5 ; d8=2 ; d8=8 ; d20+20=31 ; d20+20=40 ; d20=13 ;
Thursday June 11th, 2009 10:19:29 PM

The halfling cleric breathes deeply after being released by the tentacle even though his spell was not successful. Belkior quickly consults his Status spells and realizes that protecting and aiding his companions is now needed.
Swim = 19

After waiting for Jass and Brahmah to swim lower, the Paragon concentrates and uses the magical energy granted by Alemi to cast a Mass Cure Serious Wounds spell, trying to affect as many of his companions as possible.

Position
AG35
Depth: 120 ft (unless towed by Mac)

Actions
Standard - cast Mass Cure Serious Wounds (over Repulsion), DC 24 to resist, 3d8+15 = 30, Spellcraft = 19 vs. DC 17, Concentration = 31 to avoid AoO

Current Effects
Darkvision - 3 hours
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast

Mac: AC:26, HP:99/130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil - Belkior, Darkvision-Potion) Swim Check = 37  d20+21=37 ; d20+27=41 ; 3d6+17=32 ; d20+22=27 ; d20+17=20 ;
Friday June 12th, 2009 8:51:15 AM

OOC1: Stupid computer!
OOC2: What did you mean by (BTW, Mac, with Freedom of Movement on, you don't take the penalties to hit and damage.) Al? I didn't think I had been, but if I've missed something please let me know. I net a total +4 bonus for the Sunder, I think.
_.--._.--._.--._.--._.--._.--._
Second verse, same as the first - only better he hopes. He swings to disable the tentacle on Belkior. (Sunder DC = 41 for 32 damage) He stays on it until Belkior is free, at which point he swings at the other tentacle. (Sunder DC = 27 - a miss either way & Sunder DC = 20 a miss as well). Mac has struck upon the idea of keeping his mouth shut, and seeing how that works.

OoC - DMAl 
Friday June 12th, 2009 9:32:53 AM


On you're online sheet you list an attack with a Great Axe at +23. From what I've seen, you've been rolling +21. I thought you were taking a penalty. But now I see that's your Swim Check.

As to the +4 to Sunder, yes, you get that for Size. Unfortunatley, however, you also take a -4 Penalty under Woldian rules for not being either a Duelist, Hand of Domi, or Monk. So, they cancel each other out.

BTW, Belkior was released last round by Syr. And, unfortunately, Jass, who is now the only one grappled, is about 30ft above you. That tentacle is too far away to reach from your current position. Even the portion of the tentacle attached to the Kraken's body is too far away for you to reach from your current position.

If you'd like to change your move between now and post time, please feel free to do so.

Syr Ac 32/31 HP 154 
Friday June 12th, 2009 10:09:13 AM

Syr looks at the others, waves his arms wildly, and then points down.

Mac: AC:26, HP:99/130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil - Belkior, Darkvision-Potion) Swim Check = 24  d20+21=24 ; d20+27=39 ; 3d6+17=27 ;
Friday June 12th, 2009 11:10:25 AM

[OOC] +23 to hit, +4 (Large Size), -4 (Non-proficient), +4 (Two handed weapon) = +27
I'll go from scratch:
_.--._.--._.--._.--._.--._
Mac swims up 5' and across 10' (to AD35, -120') PIcking up Belkior (on the backpack) on the way. He swings to disable the tentacle on Jass. (Sunder DC = 39 for 27 damage)

Jass AC 22 HP 78/60 (Alter Self, Mage Armor, False Life)  d20+17=25 ; d20+17=36 ; d20+14=32 ; d20+10=17 ;
Friday June 12th, 2009 12:16:01 PM

Jass screams as the barbed tentacle slices and crushes his life away. The False Life spell winks out and blood begins seeping into the water. Yet the sorcerer is a hero and he doesn't give up. Focusing his willpower, he lashes out with a quick verbal phrase and disappears! At the same moment, he reappears in a pop of displaced water 15 feet closer towards the surface and also over the Crimson Shields.

"OW!!", he exclaims.

.........................
Concentration: 25 cast spell underwater
Concentration: 36 cast spell in Grapple
Move Action: hover at AJ,34; depth: 80'
Spot: 32
Listen: 17
...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/0/2/0/0


Syr Ac 32/31 HP 154  d20+8=11 ;
Friday June 12th, 2009 7:51:30 PM

Syr watches in dismay as Mac moves to Jass for no reason. Then pumps one first as the minotaur lands a blow on the tentacle. However, he looks at the minotaur in alarm as he seems to be attacking the symptom rather than the problem. Shrugging his shoulders once, he swims downward, going after the body of the beast, even if only solo.

Depth 150' AD
Swim 11
Status
Waterbreath

Disarmed: Round 9 - DMAl  d20+21=31 ; d20+21=36 ; d20+21=30 ; d20+21=38 ; d20+21=30 ; d20+21=37 ; d6+4=5 ; d6+4=8 ; d6+4=8 ; d6+4=5 ; d6+4=7 ; d6+4=7 ;
Friday June 12th, 2009 9:31:12 PM


Belkior casts a cure spell, hoping to catch Jass and Brahmah within its sphere. It does not. Jass and Brahmah remain too far up, but the rest of the Crimson Shields feel much needed healing.

Syr begins gesturing in the water. Nobody appears to understand.

Mac swims upwards to take himself just outside of the Kraken's threat range, and then delivers a tremendous two handed chop to the tentacle holding Jass. The barbed appendage bursts, clouding the water with blood just moments before Jass completes his spell and pops from one place to another closer to the surface.

Syr takes the fight to the body of the Kraken. He descends twenty feet before encountering the upper surface of the ink cloud. Skimming the surface, Syr swims above the darkness until just outside the reach of the Kraken. Then he ducks down into the cloud. Inside the ink, Syr finds himself in total darkness. His speed slows to half. By dead reckoning, he continues in the direction of the Kraken's body.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Both of the Kraken's tentacles hang limp and useless. Its cry of rage and pain takes on a high eerie keening edge. It floats five feet upward and to the south west, and again pummels Mac with its six arms. Bits of dead and flaking skin, waterlogged and fleshy, fill the water like snow in a storm. (dmg 5+8+8+5+7+7 = 40hp)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Map Note that Syr is Underneath Mac.

Kraken damage 40

OoC:

Please update your Damage. Damage should stand as follows
Belkior 122/125
Brahmah 133/133
Florin 156/156
Jass 40/60
Mac 59/130
Syr 154/154
Wynn 77/83

NOTE: Inside the cloud of ink you are in darkness. Total Cover. That means 50% miss chance. Also, speeds inside the cloud are reduced to 1/2 of your already reduced swimming speeds.

Kraken's Grapple DC is 52.
Tentacle Sunder DC is 36.
Arm Sunder DC is 31.

If you are on the map, please give your grid coordinates at the bottom of your post when you move. Also list your depth in relation to the surface. You may consider 3D movement underwater to be equivalent to Perfect Maneuverability in Aerial Movement

Current Depths
==============

Jass depth 80ft

Brahmah depth 95ft

Florin depth 105ft

Belkior depth 120ft

Mac depth 120ft

Wynn depth 130ft

The Kraken depth 135ft.

Syr depth 150ft

Upper reaches of the darkness depth 140 ft. You cannot see into or through this darkness. The darkness is directly below you. The darkness appears to be around 80ft in diameter.

We are now in combat rounds. One rounds worth of action only, please.

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Please list all active effects either at the bottom of your post or in the name section of your post. Also please list AC and HP in the Name section of your post.

Underwater Rules

Florin Jadenth AC:27/HP:156  d20+2=7 ;
Friday June 12th, 2009 10:08:51 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin wants to hurry and get into the combat and help his friend's but his kicking and movements fail to get him any closer then he already is and flusteration is starting to win out as he growls, "Curse this water. I never knew the area around what is my home could be so...so...grrr."

Florin glances to the others and calls out, "Hey, anyone think they can give me a hand? I would really like to get in there and put some muscle to work too."

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

(Swim:7)
(Thinking a scroll to change Florin into some swimming type creature would of been great. Maybe investing in something for our wizard would be a good idea in the future or maybe Florin should get a ring or something to help him swim.)


Jass AC 22 HP 40/60 (Alter Self, Mage Armor)  d20+17=20 ; 10d6=32 ;
Friday June 12th, 2009 10:31:28 PM

ooc: consarnit! If I'd known Mac successfully snapped the tentacle, Jass woulda done something different! :-) c'est la vive!

Jass-Sahaugin cheers. "The long tentacles are gone! Now only the arms are left..."

More attackers would be great, thinks the sorcerer, and he zips over to Florin. "Grab ahold to get a ride", he says.

Then he tries something a little more direct. A quick phrase lashes the Kraken with a bolt of lightning!

.........................
Concentration: 20 cast spell underwater
Lightning 32 damage, Reflex DC 20 for half
Move Action: move to AF,38; depth: 105'

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/1/2/0/0

Belkior - AC 22 (23 vs. Evil, no Dex due to failed swim); HP 123/125 - Darkvision, Magic Circle vs. Evil, Prayer, Status, Water Breathing  d20=5 ; d20+9=22 ; d20+20=33 ;
Friday June 12th, 2009 10:58:23 PM

The halfling cleric struggles in the water, buffeted by the turbulence of so many large bodies moving in the water.
Swim = 5

Since he can't move himself, Belkior decides to assist all of his companions. He concentrates and casts a Prayer spell, affecting all of his companions and the kraken.

Position
AG35
Depth: 120 ft (unless towed by Mac)

Actions
Standard - cast Prayer, Spellcraft = 22 vs. DC 13, Concentration = 33 to avoid AoO

Current Effects
Darkvision - 3 hours
Prayer - 14 rounds
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

[u]Current Spells

Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Prayer - +1 to attack, damage, saves, skills
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133)  d20=8
Saturday June 13th, 2009 4:25:01 PM

Brahmah remains on the move. Thinking to himself, 'This was much easier years ago.'

Swim 10+ with bonuses.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 133)  d20=20 ;
Monday June 15th, 2009 5:28:12 AM

Brahmah heads toward the kraken's bodt, as it is, and attempts to engage it. Swim nat 20

Wynn AC 28: HP 47/83: Message; Blinking  d20+9=14 ; d100=36 ; d20+17=32 ; d8+7=10 ; d100=31 ;
Monday June 15th, 2009 7:31:40 AM

Wynn swims into the cloud after Syr, searching for the wounded Kracken. When he bumps into something too large to be the elf, he slashes out with his longsword, but fails to connect. [Swim=14, 20% miss chance from blinking = 36 pass, Hit AC 32 for 10 HP but 50% concealment miss chance = 31, Fail!]

New Position=AB38 @ 135 depth

Mac: AC:26, HP:59/130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 41  d20+22=41 ;
Monday June 15th, 2009 10:17:02 AM

Mac puts Belkior on his shoulder and swims across and downward some 30' with the majority of the shields (to AB37-130').

Syr Ac 32/31 HP 154  d20+8=17 ;
Monday June 15th, 2009 5:34:01 PM

Syr fumbles around in the dark inky cloud and actually passes by the creature briefly before realizing his mistake. He rises slowly to the correct depth and tentatively feels for the beast. Unable to sense what the others are doing he tries to adjust his perception to feel for any drastic voilent movements in the water.

Swim 17
Z35 140'
Waterbreathing
Status



Closing In: Round 10 - DMAl  d20+10=23 ; d20+21=35 ; 4d6+6=16 ; d20+21=25 ; d20+21=30 ; d20+21=37 ; d20+21=23 ; d20+21=22 ; d20+21=29 ; d20+21=36 ; d6+4=7 ; d6+4=7 ; d6+4=9 ; 4d6+4=17 ;
Monday June 15th, 2009 6:58:09 PM


Florin tries to swim down to help the other Shields. But his armor holds him back and he flounders in the water.

Jass, seeing Florin's predicament, swims up and offers a tow. Then he sends a streak of ultra bright lightning through the dark water. As the spots clear from the eyes of the heroic group, they find that the Kraken has managed to dodge the worst of the lighting.

Belkior, like Florin, founders in the water. But his magic is strong, and Alemi, mighty and compassionate, answers his Prayer.

Brahmah begins to move, swimming toward the fight, he makes it to just within striking distance of the Kraken. But, as he nears, he fails to take into account the Kraken's longer reach. Brahmah swims right into the Kraken's sharp beak. The water resounds with a sharp *snap* as the hard razor beak removes a chunk of the minotaur's flesh. (AoO damage 14hp)

Perhaps the Crimson Shields have been under the water longer than they think. They begin to mistake the distances and confuse up from down.

Wynn swims downward hoping to find the Kraken when the Kraken is actually a good distance to the west. The bard swims nearer to the upper level of the ink cloud. It hangs below him, dark and impenetrable. Five feet lower and he will enter it. But Wynn finds no opponents here.

Mac turns to help Belkior regain his tow hold upon the pack straps. As he does, he realizes his mistake. The Kraken is now close enough that turning away will surely draw an opportunistic attack. Fortunately, however, the Kraken has already turned its attention to Brahmah. And, while the Kraken is busy with Brahmah, Mac swims with Belkior down ten feet.

Syr swims through the inky darkness trying to make sense of the swirl of water about him. All that he can tell is that events appear to be happening above him. Where friend or foe might be, however, is as unclear as the ink is dark. The only consolation might be that within the darkness, the Kraken does not appear to be able to see him either.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The Kraken's eyes are bloody red, and now that many of the Shields are near enough to see, hold little but rage and madness. The monster ignores Brahmah and continues to flail at Mac with all six arms, and this time, with the dangerous beak. (dmg 7+7+9+17 = 40hp) Arms pummel the water, and Mac feels bones give way. The beak bites deep into his leg, and the water fills with minotaur blood.

The Crimson Shields now surround the Kraken, like a pack of wolves that circle to take down a bull. The Kraken, for its part, despite its loss of two tentacles, appears hardly damaged.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Map Note: Wynn is below Mac on the map. (That's why Mac is semi-transparent.)

Kraken damage 20+20+16

OoC:

Please update your Damage. Damage should stand as follows
Belkior 122/125
Brahmah 133/133
Florin 156/156
Jass 40/60
Mac 19/130
Syr 154/154
Wynn 77/83

NOTE: Inside the cloud of ink you are in darkness. Total Cover. That means 50% miss chance. Also, speeds inside the cloud are reduced to 1/2 of your already reduced swimming speeds.

Kraken's Grapple DC is 52.
Arm Sunder DC is 31.

If you are on the map, please give your grid coordinates at the bottom of your post when you move. Also list your depth in relation to the surface. You may consider 3D movement underwater to be equivalent to Perfect Maneuverability in Aerial Movement

Current Depths
==============

Jass, Florin depth 105ft

Brahmah depth 125ft

Belkior, Mac depth 130ft

Wynn depth 135ft

The Kraken depth 135ft.

Syr depth 140ft

Upper reaches of the darkness depth 140 ft. You cannot see into or through this darkness. The darkness is directly below you. The darkness appears to be around 80ft in diameter.

We are now in combat rounds. One rounds worth of action only, please.

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Please list all active effects either at the bottom of your post or in the name section of your post. Also please list AC and HP in the Name section of your post.

Underwater Rules

Florin Jadenth AC:27/HP:156  d20+2=21 ; d100=55 ; d20+18=32 ; d20+13=16 ; d20+8=19 ; d10+6=16 ; d6=4 ;
Monday June 15th, 2009 8:21:53 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin smiles and nods, "Thanks for the help." Florin will grab ahold of Jas as best he can while keeping his weapon and shield ready.

When Florin is moved in close enough (takeing for granted that he will be) then Florin will do his best to try and hit the kraken.

(Swim:21 To hit AC:32/`6/19 Damage:16 *electric:4*)
(Change to miss check: 55 *not sure if the other hit rolls were high enough)

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds



Wynn AC 28: HP 47/83: Message; Blinking 
Monday June 15th, 2009 9:07:11 PM

OOC: I am confused, last round Wynn swam 5' down and 25' west and is at the same level as the kraken as you posted...yet Wynn finds nothing there and the cloud is still below him...I do not understand. If I am below Mac and he is in te grips of the Kracken am I one of those that can see it's red eyes?

I do not know how to post.

OoC - DMAl 
Monday June 15th, 2009 9:22:59 PM


Sorry, Wynn. Poor description on my part. I got the impression that you were expecting the Kraken below you, somewhere in the ink. It's not. Rather, it should be directly in front of you and in plain sight.

The top of the Ink Cloud is at 140 feet. Anything below that is dark. You're at 135 feet, so you should be clear of the ink. Wynn found nothing below him, but the Kraken is plainly visible in front of him.

Mac is above you. But he is not in the grip of the Kraken. The Kraken did not grapple last round. And, yes, you are definitely one of of those who is close enough to see the Kraken's eyes.

Sorry for the confusion.

Wynn AC 28: HP 47/83: Message; Blinking  d20+9=19 ; d100=29 ; d20+17=28 ; d8+7=12 ;
Monday June 15th, 2009 9:41:08 PM

The bard swims directly at the Kracken [Swim=19], his adamantine sword barely visible in the poor light. Wynn blinks in and out of visibility himself as he shares time with the ephemeral Wold. Timing his swing [miss chance due to blinking=29 pass] he hacks at the embattled creature with his adamantine sword [Hit AC=28 for 12 HP - 6 becasue of 1/2 damage]

Belkior - AC 25 (26 vs. Evil); HP 124/125 - Darkvision, Magic Circle vs. Evil, Prayer, Status, Water Breathing  d20=17 ; d20=17 ; d20+9=25 ; d8=2 ; d8=4 ; d8=5 ; d8=2 ;
Monday June 15th, 2009 9:59:27 PM

The halfling cleric's choice is clear - heal the minotaur. Belkior concentrates and converts some of the magical energy provided by Alemi into a healing spell.

"It's only a little bit, Mac, but better than nothing!"

Position
AD36
Depth: 130 ft (unless towed by Mac)

Actions
Standard - cast Cure Critical Wounds (over Neutralize Poison), Spellcraft = 25, healing Mac for 28 hps (4d8+15)

Current Effects
Darkvision - 3 hours
Prayer - 13 rounds
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Prayer - +1 to attack, damage, saves, skills
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison*(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast



Jass AC 22 HP 40/60 (Alter Self, Mage Armor)  d20+17=32 ; d4+4=6 ; d20+10=26 ; d20+7=21 ;
Tuesday June 16th, 2009 10:22:24 AM

"Right!", Jass says to Florin as the stalwart Crimson Shield grabs hold. "Now to confuse the Kraken a little before dashing into the maw..."

A small spell spills from Jass' mouth and suddenly it is very difficult to tell which Jass is which. Good thing Florin is already holding on!

And then, the Sahaugin that is Jass again laborously swims down and towards the Kraken, his breathing becoming... shallow. (ooc: couldn't resist!)

.........................
Concentration: 32 cast spell underwater
Mirror Image: 6 extra images; 12 minutes; random 1 in 7 to hit.
Move Action: heavy encumbrance; move to AB,39; depth: 135' (towing Florin)
Spot: 26
Listen: 21

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
Mirror Image: 12 min; 6 extra images; 1 in 7 chance to hit

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/3/1/2/0/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133)  d20+18=31 ; d20+13=32 ; d20+13=14 ; d20+13=30 ; 2d6+10=15 ; 2d6+10=14 ; 2d6+10=17 ; 2d6=10 ; 2d6=4 ; d3=3 ; 2d6=8 ;
Tuesday June 16th, 2009 1:57:17 PM

(OOC: I'll assume the kraken hit for the 14 damage. There was no AC posted with the strike.)

Active spells:
Darkvision
Water Breathing

Brahmah draws his new shiny holy falchion, floats to within his reach (10ft) and swings for the body of the beast. (AC 31, 32(not threat), and 30, for 15, 14 and 17 damage... if evil, take 6, 4 and 8 more damage)



Syr Ac 32/31 HP 154  d20+18=23 ; d20+18=37 ; d20+18=31 ; 2d6+9=13 ; 2d6+9=13 ; d20+13=33 ; d20+13=20 ; d20+18=19 ; 3d6+9=20 ;
Tuesday June 16th, 2009 4:57:04 PM

Syr moves slightly and attacks the kraken (attack 23,critical: confirm, critical non confirm, miss) damage 13+13,20

(IOC: sorry for the brief post I have an OSHA visitor today)

Heedless: Round 11 - DMAl  d20+20=40 ; d20+20=23 ; d6+4=8 ; d20+9=28 ; d20+20=38 ; d20+20=34 ; d20+20=28 ; d20+20=22 ; d20+20=30 ; d20+20=34 ; d20+20=27 ; d6+3=9 ; d6+3=4 ; d6+3=7 ; d6+3=8 ; d6+3=8 ; 4d6=11 ;
Tuesday June 16th, 2009 9:07:50 PM


Florin grabs on to Jass and prepares to be towed into the battle. With one arm tied up, the Paladin/Undead Hunter knows that he will lose the protection of his shield.

Wynn hacks at the Kraken with his Adamantine sword scoring a hit. The bard notes that the water slows the force of his arm.

Belkior begins to cast a healing spell. However, the halfling Paragon neglects to cast defensively, and one of the Kraken's arms snakes around to strike him with a near critical blow. (dmg 8hp) Fortunately, the damage is nothing that could possibly break the halflings exceptional powers of concentration, and this time, oddly enough, the Kraken chooses not to pull the halfling into a grapple. The spell goes off, providing Mac with some much needed healing.

Jass looks to give himself better odds of survival. He casts a spell and six copies of himself spring up in the water around him. Seven Jass' swim down through the water toward the Kraken, a thing that the real Jass might not have attempted had he only known how easy it would have been to pick out the real from the false. He is the only Jass with a Paladin hanging on behind him!!! Luckily for Jass, the Kraken has his attention on Belkior, and hasn't the reflexes to take an opportunistic attack against him.

When Jass arrive, Florin is, unfortunately, too far away to attack. He'll have to swim a few short feet more if he wants to help his friends.

Brahmah, now close enough to join the combat, strikes with his new Falchion, glowing with Holy light. The minotaur, like Wynn, finds that the water blunts the damage that the edge of his weapon does. (1/2 damage) But the damage from the Holy light is not blunted at all, as the Kraken, by its nature tends to Evil.

Syr swims like a fish. (Swim 28) He comes up out of the ink and delivers a flurry of blows. Syr too finds that the water blunts the power of his blows. (1/2 damage)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

The Kraken, with all of its wounds, looks no where near its death. Its keening wail cuts through the water, and it continues to attack Mac with a dogged single mindedness. (dmg 9+4+7+8+8+11 = 47hp) The assault batters the brave minotaur to the brink of consciousness. Even with healing, another attack like that could push Mac to put him out of the fight. Or worse yet, it could rob him of his life.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Map Note: Wynn is below Mac on the map. (That's why Mac is semi-transparent.)

Kraken damage 20+20+16+6+7+7+8+6+4+8+6+6+10 = 124hp (Wounded)

OoC:

Please update your Damage. Damage should stand as follows
Belkior 116/125
Brahmah 133/133
Florin 156/156
Jass 40/60
Mac 0/130 (Mac, you're at Zero HP and you are Disabled. Any Exertion and you become Unconscious.)
Syr 154/154
Wynn 77/83

NOTE: Inside the cloud of ink you are in darkness. Total Cover. That means 50% miss chance. Also, speeds inside the cloud are reduced to 1/2 of your already reduced swimming speeds.

Kraken's Grapple DC is 52.
Arm Sunder DC is 31.
Kraken's AC is 20

If you are on the map, please give your grid coordinates at the bottom of your post when you move. Also list your depth in relation to the surface. You may consider 3D movement underwater to be equivalent to Perfect Maneuverability in Aerial Movement

Current Depths
==============

Brahmah depth 125ft

Belkior, Mac depth 130ft

Jass, Florin, Wynn depth 135ft

The Kraken depth 135ft.

Syr depth 135ft

Upper reaches of the darkness depth 140 ft. You cannot see into or through this darkness. The darkness is directly below you. The darkness appears to be around 80ft in diameter.

We are now in combat rounds. One rounds worth of action only, please.

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Please list all active effects either at the bottom of your post or in the name section of your post. Also please list AC and HP in the Name section of your post.

Underwater Rules

Belkior - AC 25 (26 vs. Evil); HP 117/125 - Darkvision, Magic Circle vs. Evil, Prayer, Status, Water Breathing  d20=4 ; d20+9=22 ; d20+20=33 ;
Tuesday June 16th, 2009 9:53:28 PM

The halfling cleric flounders but is still bound to Mac, for better or worse. Getting the minotaur back into the fight is what is needed right now. Belkior concentrates, having had a lesson just reinforced, and casts a powerful healing spell on Mac.
Swim = 4, Spellcraft = 22 vs. DC 16, Concentration = 33 vs. DC 21

Position
AD36
Depth: 130 ft (unless towed by Mac)

Actions
Standard - cast Heal, Spellcraft = 22, Concentration = 33 for defensive casting, healing Mac for 150 hps

Current Effects
Darkvision - 3 hours
Prayer - 12 rounds
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Prayer - +1 to attack, damage, saves, skills
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison*(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal*)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast



Florin Jadenth AC:27/HP:156  d20+2=5 ; d20+2=16 ; d20+12=24 ; d20+10=29 ; d20+8=13 ; d10+10=14 ; d20+10=21 ; d10+12=16 ; d10+9=19 ; d10+9=10 ; d6=1 ; d6=6 ; d100=34 ;
Tuesday June 16th, 2009 10:29:40 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin knows he has to try and get in there and become a threat to the Kraken to help out his friends now and swims tries as hard as he can to do just that.

(swim:5 *burn hero point* 16)

Florin once he moves in attacks as hard as he possibly can, useing his power attack as well as he can to injure the kraken and become the major threat on the field. He also speaking as he figures the creature is intelliegent, "Come on you over grown jelly fish,,,test your might against mine,,,,I challenge you."

(Can hit AC:24/29*crit:21*/13 Damage:16/19*crit:10*/miss Elec:1/6/miss=42*with crit:52*)
(Just incase for ink cloud:34)

(Al: Please ignore some of the rolls I made. I noticed after rolling my third attack that the 2nd one was a critical so that d10+10 was a mistake.)

(I didn't look up the spell so is prayer from Belkior covers Florin then he should have a plus 1 to his attack and damages. I didn't added it since I wasn't sure. Please clarify and I'll add it in from now on.)

Prayer - +1 to attack, damage, saves, skills


Jass AC 22 HP 40/60 (Alter Self, Mage Armor, Mirror Image, Prayer)  d20+17=23 ; d20+17=18 ; d20+8=19 ; d6+5=7 ; d20+10=30 ; d20+7=14 ;
Wednesday June 17th, 2009 10:23:29 AM

Free of Florin, Jass is able to concentrate on his own attack on the Kraken. "Let's see if I can't weaken it a little.", he calls out. Casting defensively, Jass speaks into the water and causes a green ray to strike out at the Kraken, sapping its strenth!

Then, knowing the Kraken can't react to every opponent at once, the Sahaugin-sorcerer kicks his fins to go behind the big minotaur ranger. "Go make some sushi!", he calls enthusiastically.

.........................All rolls add +1 for Prayer....
Concentration: 23 cast defensively (DC 15)
Concentration: 19 cast underwater (DC 12) (no nat 1 on skill checks, right?)
Ray of Enfeeblement Touch AC 20, Lose 7 Strength
Move Action: move to AD,38; depth: 120' (behind Brahmah)
Spot: 31
Listen: 15

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
Mirror Image: 12 min; 6 extra images; 1 in 7 chance to hit
Prayer: +1 attack, wpn damage, save, skills (from Belkior)

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/4/1/2/0/0

Syr Ac 32/31 HP 154  d20+20=35 ; d20+20=26 ; d20+20=25 ; d20+15=20 ; 3d6+10=20 ; 2d6+10=17 ; 2d6+10=21 ; 3d6+10=19 ;
Wednesday June 17th, 2009 5:39:21 PM

Seeing Mac's body go limp, Syr begins to frantically strike at the beast with kicks, trying to power his way through the slow water. Attack 35,26,25,20 Damage 20,17,21,19=77

(OOC: does anyone get a flanking bonus?)

Status, Prayer, waterbreathing

Mac: AC:27(Dodge:Kraken), HP:130/130 PA(6) (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 34  d20+22=34 ; d20+18=26 ; 3d6+30=45 ; d20+13=22 ; 3d6+30=36 ; d20+8=27 ; 3d6+30=43 ;
Wednesday June 17th, 2009 5:43:16 PM

Mac feels it all beginning to split away at the hands (tentacles) of the Kraken, but Belkior's healing drags him back, and he knows what has to be done. "Thanks, now lets end this." And Mac furiously swings at the Kraken (AC26, 45 dam. AC22, 36 dam. AC27, 43 dam.) carving great chunks from its diseased flesh.



Death of the Kraken: Round 12 - DMAl 
Wednesday June 17th, 2009 8:20:45 PM


Belkior casts one of his most powerful healing spells and it draws Mac from the doorway of death into the bloom of health. That's all the Crimson Shields need. They all attack as if as one, raining blows down upon the Kraken.

Blood clouds the water, and at its center , the Kraken floats, its arms now limp. Lifeless. The beast that drew an entire ship down into the depths of Turtle Lake is now dead. The body of the Kraken, no longer helmed by the consciousness of the Kraken, begins to slowly drift. Oddly enough, the direction of the drift seems to be upward, toward the surface.

Down below, the cloud of ink seems to be dispersing. A faint glow can be seen coming up through the cloud, Jass' Light enspelled sling bullet. In the darkness it's difficult to tell how much further it is to the light, but, at the edge of the glow appear to be shapes too regular to be the work of nature. The ship?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Note that I'm still counting rounds. Being underwater is inherently dangerous.

Current Depths
==============

Brahmah depth 125ft
Belkior, Mac depth 130ft
Jass, Florin, Syr , Wynn depth 135ft

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Underwater Rules

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Wednesday June 17th, 2009 9:16:12 PM

Thinking of the size, he realizes the mass of kraken could drift and do serious damage. The ranger moves to mount the corpse and attempts to climb to the top of the creature. If he rides the surface, he might be able to warn fisherman or other small vessels which might be in the way.

Florin Jadenth AC:27/HP:156  d20+2=4 ;
Wednesday June 17th, 2009 9:18:45 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin wonders how long the spell that alows him to breath underwater has yet to last so tries to get someones attention the might know, "How much longer till we need to worry about breathing down here? I don't know if I can swim fast enough to the surface if this spell gives out not to mention reaching the top quickly from this depth is dangerous isn't it?"

Florin is just concerned about drowning since he isn't a fish or anything. As long as he is told the spell will last longer Florin plans to head down as best he can to help with the ship. Takeing a moment to go ahead and put his sword and sling his shield back on his back.

(Swim:4 *forgot to misnus the shield penalty and the prayer bonus so actually:7 still not good enough*)

Florin is getting flusterated with his underwater skills and really thinks he is going to have to do something to help with this situation in the future however how much underwater combat may he run into in the future he wonders. Thinking he calls over to Jas, "I may end up needing help getting to the surfact later my friend."

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

(Wanted to help save Mac no matter but after seeing the great rolls of everyone else I hope I didn't burn a hero point needlessly. Not that I've used one till now though. See Mac, the big ol'taur means alot to Florin. :) .)

Belkior - AC 25 (26 vs. Evil); HP 118/125 - Darkvision, Magic Circle vs. Evil, Prayer, Status, Water Breathing  d20=5 ;
Wednesday June 17th, 2009 9:43:27 PM

The halfling cleric tightens his grip on Mac's harness since he is still floundering badly in the water. Belkior looks down towards the dimly illuminated shapes. There's nothing down there that's an obvious threat but the Paragon believes in being prepared. After that, he reaches out a hand to the minotaur and clears his throat.

"Sorry, Mac. For letting it get so close, I mean. I should have done that earlier."

"Does anyone else need some healing right now?"

Position
AD36
Depth: 130 ft (unless towed by Mac)

Actions

Current Effects
Darkvision - 3 hours
Prayer - 11 rounds
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Prayer - +1 to attack, damage, saves, skills
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison*(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal*)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast

Mac: AC:26, HP:130/130 PA(6) (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 42(max)  d20+22=42 ;
Thursday June 18th, 2009 4:34:17 AM

Mac raises his left hand and gives Belkior a 'thumbs up'. "Don't feel bad - so long as I'm intact and alive at the end of these things, I don't care so much about what happens in the middle. But that's twice now you've kept me alive and in control, so don't think I'll be forgetting that any time soon." Mac then raises his voice to carry to everyone, "I have two conflicting ideas, and maybe someone who knows these things can tell me which sounds the better course of action. The Kraken is floating towards the surface, so maybe we could tie it down to the ship to help get it up to the surface. Or, when the dead Kraken breaches the surface, and remains there for sometime, what is its decaying sickliness going to do to the nearby... to the Float?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Thursday June 18th, 2009 6:29:40 AM

He tries to weigh down the kraken.

Wynn  d20+9=20 ;
Thursday June 18th, 2009 7:53:31 AM

Wynn swims down towards what he believes to be the ship [Swim=20]. He remains concerned about what else might be down there that caused so much pain to teh Kracken.

Jass AC 22 HP 40/60 (Alter Self, Mage Armor, Mirror Image, Prayer)  d20+17=30 ; d20+17=24 ; d20+10=12 ; d20+7=14 ;
Thursday June 18th, 2009 9:58:03 AM

Jass is relieved the Kraken was unable to respond to the force of the Crimson Shields, even though it was a waste of a spell. "Oh well", he sighs dramatically, "I've got plenty more!"

Jass swims over to Florin. "Not to worry! With that potion, you will be fine for almost 6 turns of the hourglass." He grins and continues, "unless something dispels the magic of course. I would then suggest holding your breath until Belkior or I can get to you!"

"Come to think of it, getting Alter Self potions for everyone to be Sahaugin would have made more sense. Less cents come to think of it."

"Hey Wynn!" Jass waves his arms, but the bard is headed down. The sorcerer thinks a second and then casts a small cantrip that allows four Dancing Lights to appear in front of Wynn. They form an arrow pointing at Jass, wriggling back and forth...

Jass then looks to Florin and Syr. "I think Brahmah and Mac are right. We need to take care of the contaminated and corrupt Kraken corpse before we rescue the ship. That much diseased flesh hitting your city can be a problem.

The Sorcerer-Sahaugin is ready to touch and Dim Door the poor swimmers to the Kraken and Brahmah if they all get together...

.......All rolls add +1 for Prayer....
Move Action: swim to Florin
Know Arcana: 30
Concentration: 24
Dancing Lights 4 lantern sized lights 5 feet in front of Wynn, glowing like neon sign and pointing towards Jass
Spot: 13
Listen: 15

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
Mirror Image: 12 min; 6 extra images; 1 in 7 chance to hit
Prayer: +1 attack, wpn damage, save, skills (from Belkior)

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/4/1/2/0/0

Up or Down: Round 13 - DMAl 
Thursday June 18th, 2009 9:10:49 PM


Brahmah, already well above the Kraken, reaches out to grab hold and pull himself to the top. The minotaur ranger finds that the body has a tendency to roll. Though he is on top now, it may be difficult to remain on top. Especially once they rise to the surface. For now, though, the rise of the body is slow. It won't be breaching the surface for some time now at the rate it's rising.

Florin and Belkior begin to have trouble swimming again, and, for the most part, flounder in the water. Florin, unused to being so helpless, expresses his concern that when the breath water spell ends, he may drown. Belkior offers more healing.

Mac observes Brahmah handling the dead body of the Kraken, and offers two competing courses of action.

Wynn, on the other hand, is action personified. He continues on his way down into the depths. The light of Jass' sling bullet illuminates the side of what is clearly the side of the ship. The water begins to clear faster of the ink, and the bulk of the ship is clearly recognizable to the bard as it sits on the muddy bottom of the lake, listing slightly to one side.

From his place some thirty five feet above the bottom of the lake, Wynn thinks he can see the edge of a drop off nearby, that descends into even greater darker depths.

Four dancing lights appear directly in front of Wynn's face. They form an arrow pointing upward and they wiggle back and forth. Jass, after creating these lights, swims to Florin and Syr and offers a teleport option to get everyone to the floating corpse.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Note that I'm still counting rounds. Being underwater is inherently dangerous.

Current Depths
==============

Brahmah depth 125ft
Belkior, Mac depth 130ft

Body of the Kraken depth 135ft

Jass, Florin, Syr depth 135ft
Wynn depth 165ft

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Underwater Rules


Belkior - AC 25 (26 vs. Evil); HP 118/125 - Darkvision, Magic Circle vs. Evil, Prayer, Status, Water Breathing  d20=15 ; d20+28=48 ; d20+8=12 ; d20+8=25 ; d20+3=11 ;
Thursday June 18th, 2009 10:49:31 PM

The halfling cleric lets loose from Mac and swims down to the corpse of the kraken in order to make a closer examination. Hopefully now, with more time and no chance of being grabbed and eaten, he can more readily identify what affected the creature.
Swim = 16, forgot Prayer

Belkior examines the arms and the eyes since he had previously noted how red the sight organs had been.
Heal = 49, Knowledge Arcana = 13, Knowledge Physiology = 26, Knowledge Nature (untrained) = 12 (forgot Prayer for all rolls)

"Do any of you know anything about natural creatures? I thought that krakens normally lived in oceans, not fresh water lakes. Can any of you tell something about that?"

Position
AD36
Depth: 135 ft (unless towed by Mac)

Current Effects
Darkvision - 3 hours
Prayer - 10 rounds
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Prayer - +1 to attack, damage, saves, skills
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison*(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal*)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast

Florin Jadenth AC:27/HP:156 
Thursday June 18th, 2009 10:58:39 PM

Florin looks to the others thats near and things before speaking up, "Syr, lets try and get that ship up as soon as possible so those of us who aren't good underwater can get to dry land, fair?" Florin thinks over the comment about the kraken and nods, "Useing it to help pull up the ship, if it works anyway is a good idea and should control where it comes up at more...the kraken meaning."

Florin calls to Belkior as best he can, "Hey Belk....if we don't run into trouble getting the ship up then you should get up top first and get a priest from the temple to look over the body of the kraken...we should ensure what has happened to it before seeing to disposeing of it...I mean, burying it is going to be trouble being so big as would burning it so we have to figure out things before takeing actions. This is also something that may need to be reported to the office of the Overlord...it may be something they wish to be on and the disposal of the body may be in their area of doing."

Florin glances back to Syr, "Not trying to steal your leadership spot light of course my friend. If we wish to get the ship tied off to the kraken then we should have the best swimmers with ropes tie to the ship and have others work with the kraken body...also Belk is going to want to look over all of us after this to check to see if we are all okay...remember the undead we fought, this thing might be like it and transfer whats wrong with it too us and we don't need that....this shound pretty well grounded to you Syr? How about you Mac, Jas and Belkior?" Florin aims his questions and comments to those he thinks is near...if Brahmah or Wynn, etc can hear that they can reply also of course.

Florin glances to Jas and nods to him, "I'm willing to help Brahmah is he wishes to help rope that kraken but someone has to take the rope down to below. However one small dilema, the rope I carry is not long enough to stretch the distance...also is the ship to heavy for rope?"

Mac: AC:26, HP:130/130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 31  d20+22=31 ;
Friday June 19th, 2009 3:51:51 AM

"I know it doesn't have a mast any more, but ropes and maybe even sails might still be on board or nearby the resting ship... so, we're using the kraken to help raise the ship, and then we are getting rid of the corpse... we should do better than just 'far away'! Any ideas?"

Jass AC 22 HP 40/60 (Alter Self, Mage Armor, Mirror Image, Prayer) 
Friday June 19th, 2009 12:12:04 PM

Jass shrugs his Sahaugin shoulders. "I've got nothing to slow down a floating corpse the size of the Kraken. And I'm sure willing to swim the air bladders on down to the ship if someone else ties them on... I'm not really good with knots, see."

"And Belkior, I'll take you up on the little bit of healing, I would."

Jass swims over to the halfling cleric and waits for a divine spell.

.......All rolls add +1 for Prayer....
Move Action: swim to Belkior

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
Mirror Image: 12 min; 6 extra images; 1 in 7 chance to hit
Prayer: +1 attack, wpn damage, save, skills (from Belkior)

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/4/1/2/0/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Friday June 19th, 2009 1:35:04 PM

Brahmah maintains his attempt to slow the corpses rise.

OoC - DMAl 
Friday June 19th, 2009 1:40:59 PM


Brahmah needs to tell his DM in more specific terms what he is doing to try and slow the corpse's rise. Some checks to evaluate the success or failure of such attempts would also go a long way towards a resolution.

Syr Ac 32/31 HP 154  d20+2=3 ; d20+8=9 ;
Friday June 19th, 2009 7:07:39 PM

He shakes his head at Jass and points downward.

Syr grabs a drifting tentacle firmly and ties his rope to it only to fail miserably at knot tying. Motioning to Brahmah, he makes a gesture with his hands of one thumb enclosed inside the other and clenched tightly. Then he points down at the wreckage of the ship. Knowing that the minotaur has several coils of rope, he hopes the minotaur will figure out Then the elf starts to swim downward only to find he can't do that either.

(OOC: Did I miss something? How are we speaking underwater? :) nice rolls, back to back ones, good thing this occurred now and not earlier)

Under Pressure: Round 14 - DMAl 
Friday June 19th, 2009 9:15:40 PM


Now that the threat to life and limb has subsided, Belkior continues his pursuit into the mystery of the Kraken's unhealthy state. The Kraken's eyes are bloodshot, as through from severe irritation or allergic reaction. Once again, the halfling notes that the Kraken's skin is waterlogged and bloated to the extend that the flesh has softened and split. It's a condition common amongst corpses found floating in the water, but the Kraken was decidedly not a corpse prior to its death only moments ago.

But why would this happen to a creature of the water?

Belkior calls to the other Shields for someone who might know more about natural phenomenon. (Knowledge Nature anyone? BTW, if you don't have ranks in a Knowledge skill you will never be able to get more than Common Knowledge - DC10 or less.)

Florin likes the idea of using the Kraken's corpse to help raise the ship. He makes other suggestions, and, in the end, offers his rope. But he admits that his rope is not likely long enough to reach from the Kraken to the ship. It's also doubtful whether a single silk rope would be strong enough to pull the ship up either.

Mac suggest that there may be some rigging still on the boat that they might use to secure the ship to the Kraken's corpse.

Jass suggests the seven balloon packs that the Shields brought down with them from the surface, offering to ferry them to the ship below. He swims to Bekior to take the halfling up on his offer of healing.

Brahmah continues to ride on top of the corpse of the Kraken. The corpse begins to roll to Brahmah's left. The slow roll will eventually put Brahmah underneath the corpse if he retains his present hold on the body.

Syr also seems to think that raising the boat along with the Kraken's body would be a good idea. He takes out a rope and tries to secure the end to one of the Kraken's arms. Even the untrained monk can see that the knot he has tied will not hold under any manner of stress. Perhaps that's why he fails to move when he attempts to swim downward, following Wynn.

(DC10 to tie a secure knot.)

Suddenly the majority of the Crimson Shields feel a twinge in their flesh, their bones, and the space between their ears. They've been down deep for a relatively long time, and the subtle, but crushing pressure of the depths begins to work its way on them.

(Everyone except for Brahmah, Jass and Mac: Fortitude Save vs DC15. A failed save means 1d6 pressure damage.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Note that I'm still counting rounds. Being underwater is inherently dangerous.

Current Depths
==============

Brahmah depth 125ft
Mac depth 130ft

Body of the Kraken depth 135ft

Belkior, Jass, Florin, Syr depth 135ft
Wynn depth 165ft

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Underwater Rules

Belkior - AC 25 (26 vs. Evil); HP 119/125 - Darkvision, Magic Circle vs. Evil, Prayer, Status, Water Breathing  d20+20=25 ; d20+1=4 ; d8=2 ; d8=4 ; d8=1 ; d8=2 ; d20+10=12 ;
Friday June 19th, 2009 10:07:20 PM

The halfling cleric notices the effects of the depth but isn't bothered by them. Belkior does, though, consider whether his companions have been hurt. He can't do much else, though, since he is once more upset by a passing current, maybe from the kraken or one of his larger companions. He can't move about and he can't even manage to cast a spell.
Fortitude = 25, Swim = 4, Spellcraft = 12 vs. DC 13

Belkior calls to his companion who is most likely to recognize something about the corpse of the kraken.

"Brahmah! What can you tell us about the kraken?"

Position
AD36
Depth: 135 ft (unless towed by Mac)

Current Effects
Darkvision - 3 hours
Prayer - 9 rounds
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Prayer - +1 to attack, damage, saves, skills
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk* (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison*(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal*)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast

Florin Jadenth AC:27/HP:156  d20+17=20 ; d20+4=20 ; d20+3=16 ;
Friday June 19th, 2009 10:27:43 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin is able to resist the effects of the pressure and moves to swim up to Brahmah to help out there since he doesn't want to risk trying to go deeper into the water. Once there he will give a small hand with the rope even knows he has no skill in rope tieing. Florin is happy to see he is able to tie off the rope onto one of the Kraken's tentacles.

(Rope use:16 *17 with prayer..untrained*, Fort:20 *21 with prayer*, Swim:20 *prayer added*)

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

Mac: AC:26, HP:130/130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 27 (31 with Endurance - resisting non-let  d20+22=27 ;
Saturday June 20th, 2009 7:25:04 PM

"I'm still not convinced the Kraken was acting of its own will, and if some are going down to the ship then I should be there too. Anyone who wants a lift..."
Mac uses the rest of the round to see if there are any takers and swimming around collecting the passengers before taking the further plunge next round.

Jass AC 22 HP 40/60 (Alter Self, Mage Armor, Mirror Image, Prayer) 
Sunday June 21st, 2009 11:19:18 AM

Jass-Sahaugin floats next to Belkior, slowly leaking a little blood into the water. The sorcerer knows it is hard to speak underwater, but it shouldn't be impossible to hear when real close together.

"Hey, Belkior! I'm a little torn up." He obligingly turns around slowly to show the rips of the Kraken's barbed tentacles in Jass' scaley flesh. "If you are offering, I'd appreciate it as a fellow protector."

The sorcerer also gets worried about the potential separation of the Crimson Shields as the squid and ship get further away from each other. He looks to Syr or Florin to give a command that makes sense.

.......All rolls add +1 for Prayer....
Move Action: stay with Belkior

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
Mirror Image: 12 min; 6 extra images; 1 in 7 chance to hit
Prayer: +1 attack, wpn damage, save, skills (from Belkior)

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/4/1/2/0/0

Wynn  d20+7=21 ; d20+9=10 ; d20+5=25 ;
Sunday June 21st, 2009 11:37:08 PM

The bard continues his swim towards the sunken ship [Swim=10]. The increase pressure is notable on his eardrums, but not debilhitating [Fort=21]. If Win arrives at the wreck, he will look for a good place to tie a rope to and proceed to do just that. [Use Rope = 25; nat 20].

Syr Ac 32/31 HP 154  d20+8=14 ; d20+2=3 ; d20+16=28 ;
Monday June 22nd, 2009 3:07:18 PM

Once again Syr tries to tie his rope on a tentacle but something about the water stymies him (rope use another natural 1, wow 3 of 4 rolls). He strikes out at the tentacle in frustration and moves on. This time Syr is able to move and swims (14 swim) down closer to the bottom of the lake. (fortitude save 28). The elf follows Wynn to the light and watches from afar enviously as he ties a rope to the wreckage.

Depth 165
Waterbreathing, Status

Tying the Knots: Round 16 - DMAl 
Monday June 22nd, 2009 9:11:52 PM


The pressure of the depths bothers none of the Crimson Shields. They all easily shake off the effects.

Belkior can see that Jass is still injured, but can't seem to keep himself from swirling like a leaf in the wind. Even turning in the current, he manages to ask the ranger, Brahmah if he knows what natural condition might have caused the illness in the Kraken.

Florin swims upward, joining Brahmah. He ties a rope to one of the Kraken's arms and lets the other end float loose. Unlike a rope would up in the world of air and sunlight, the rope does not sink downward. How uncooperative.

Mac offers a lift to any who need it. Grabbing hold of Mac's pack again would provide the stability Belkior would need to cast his spell and heal Jass.

Jass shows his wounds to Belkior to underscore the seriousness of his plea. Even with the Kraken dead, he, like Mac, fears that there may be further danger here in the depths of the lake. There is little to see but dark empty water all around them, and anything could be lurking out there. To the sorcerer from Downs, the Crimson Shields are spreading themselves awfully think in such an intimidating environment.

Wynn swims the rest of the way down to the sunken ship. Even after no more than a single day under water, the wood of the boat feels slippery. Fortunately, nothing yet feels soft and waterlogged. The bard finds iron stanchions affixed at various places about the deck. They look solidly placed, and he ties a perfect knot to one of them. The stanchion would likely tear from the wood of the deck if the group tried to raise the boat using only this single point of contact. Or, more likely, the rope would simply break. (OoC: Wynn, I need to know what you are tying to the ship. Are you tying a simple rope? Or, are you tying a rope attached to one of the float packs?)

Syr, tries again to tie a rope to one of the Kraken's arms. Again he fails. Giving up, the elf swims down to join Wynn down below.

Brahmah remains up above, lost in thought. No answer comes from the ranger to Belkior's question.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Note that I'm still counting rounds. Being underwater is inherently dangerous.

I've advanced two rounds with this post. We are not in combat rounds, so feel free to take more than one round's worth of actions. But, be aware, that I will advance the entire group by as many rounds as the player who take the greatest number of actions.

Current Depths
==============

Florin, Brahmah depth 125ft
Mac depth 130ft

Body of the Kraken depth 135ft

Belkior, Jass depth 135ft
Syr depth 165ft
Wynn depth 200ft

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Underwater Rules

Belkior - AC 25 (26 vs. Evil); HP 119/125 - Darkvision, Magic Circle vs. Evil, Prayer, Status, Water Breathing  d20+1=3 ; d20+1=6 ; d8=8 ; d8=7 ; d20+10=25 ;
Monday June 22nd, 2009 10:27:52 PM

The halfling cleric struggles even more fiercely but still accomplishes nothing. Or perhaps less than nothing.
Swim = 3

Eventually, though, Belkior grabs hold of Jass and steadies himself. After that, it's a matter of moments for the Paragon to cast a healing spell. The positive energy heals all of Jass' wounds, and more.
Spellcraft = 25 vs. DC 12, Cure Moderate Wounds = heal 25 hps

"Jass? Why don't we do this as quick as possible? Raise the ship, deal with the kraken once we're on surface, get away from whatever might be lurking in deep water. Does that sound good to you?"

Position
AD36
Depth: 135 ft (unless towed by Mac)

Current Effects
Darkvision - 3 hours
Prayer - 7 rounds
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Prayer - +1 to attack, damage, saves, skills
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon*, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk* (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison*(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal*)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast

Wynn  d20+9=23 ; d20+7=13 ; d6=4 ; d20+9=21 ; d20+5=13 d20+5=9 d20+5=6 d20+5=17 d20+5=18
Monday June 22nd, 2009 10:46:57 PM

With his line secure, Wynn swims upwards (swim=23) towards his companions with the loose end of his rope, hoping to reach the body of the Kraken before it rises out of range. He will tie one end of the rope to the beast if possible, otherwise he will give it to one of the others to attach to a float pack.

The bard begins to feel the effects of the water pressure (Fort=13; Fail; 4 HP dmg) but continues on undaunted. He will take one or more of the ropes from the others and swim back down with them (swim=21) and secure them to the ship as well. "If we can get several lines secures we may be able to raise it from the bottom. I am worried that if we don't hurry, it will slip from the shelf it is on and we will never recover it" he explains to the others.

Wynn takes his time securing the ropes, reknotting them when he is not satisfied that he has done it well enough (Use rope 13,9,6,17,18)

Florin Jadenth AC:27/HP:156 
Monday June 22nd, 2009 10:50:33 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin looks to the others and stays where he is at for the moment before calling to the others as well as he can, "Hows it comeing everyone? I'm looking forward to get back on the surfact."

Florin glances towards the kraken and where he tied the rope and wonders what else he should do now while waiting. Maybe the float deals will work nicely instead and maybe the ropes could be used to help get the kraken to the surfact where they want, "We could use the ropes to pull the kraken to where we wish if nothing else."

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 27 (31 with Endurance)  d20+22=27 ;
Monday June 22nd, 2009 11:36:20 PM

OOC: Caught up with work. Will post in 6-8 hours.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133)  d20+7=16 ; d20+5=7 ;
Tuesday June 23rd, 2009 12:35:30 AM

OOC: Sorry all, first day of classes kicked my butt. Almost forgot to post entirely!

Brahmah thinks for a moment. "Well, there is sailor lore and there is fact. Do you want both? I can tell you this.... the stories were often short and scary, mostly garbage. The facts are much more interesting." Then he dives head on into what little he might know of the elusive creatures.

(Knowledge Nature 16, Profession sailor 7)

Syr Ac 32/31 HP 154  d20+17=23 ; d20+8=20 ;
Tuesday June 23rd, 2009 12:59:36 AM

Syr takes a brief swim around the ship examining it's condition. (Swim 20) He first priority is to determine if the hull will survive the trip and secondly, where the most secure anchor spots for raising it are. (Knowledge construction 23) If he sees any, he points to them for those coming down with rope. Finally, he stops moving and prays to Domi for a spell to detect magic to scour the area around the ship for any items that may have fallen out.



Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 27 (31 with Endurance)  d20+8=13 ;
Tuesday June 23rd, 2009 6:34:29 AM

OOC: Can the ship please be included in the Current Depth list? Am guessing 200' with Wynn.

"Jass, let Belkior grab you. Then you can help him with the struggling and he might help you with the healing, and you can both catch me down helping the others when your ready. Teamwork guys! And call me if you need me."
With that Mac runs down to the ship, taking the opportunity to better assess the situation. (Spot = 13... there appears to be water...)

Jass AC 22 HP 60/60 (Alter Self, Mage Armor, Mirror Image, Prayer)  d20+17=22 ; d20+10=18 ; d20+7=22 ;
Tuesday June 23rd, 2009 9:13:17 AM

"Suits me like a dwarf in armor", replies Jass and he sighs in the water as his wounds close.

Looking around with his Darkvision enhanced sight, he spots Wynn, Mac, and Syr all looking like they are getting to the boat as first objective. "Didn't the dock guard say that all the floats need to be attached to raise the ship? Let's all get down there, shall we?"

With those words, Jass-Sahaugin swims to Florin and Brahmah and touches the two warriors. "Keep your floats and lets get to the ship. Hold On!"

A quick phrase in the water, and Jass' Dim Door spell pops Jass, Florin, Brahmah, and Belkior to the lake floor right next to the glowing pebble of Light.

"Now, let's get these floats tied to the boat, inflate them, and then get back to the squiddy-thingee and make sure it doesn't smack into the bottom of the Floating City."

........................

Jass won't even attempt to knot a rope. Instead, he will wait until someone says that THEY are good at knot-tying, then will swim the tie-er and floats around to evenly spaced places around the boat to tie them up.

.......All rolls add +1 for Prayer....
Move Action: swim (heavy encumbrance) with Belkior to Florin and Brahmah
Standard Action: touch Brahmah and Florin as part of spell
Standard Action Continued: Cast Dimension Door
Concentration: 23
Further Rounds ; Swim floats and people around to selected parts of the ship.

Spot: 18
Listen: 22

...............
Effects
Alter Self; Sahaugin: 120 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
Mirror Image: 12 min; 6 extra images; 1 in 7 chance to hit
Prayer: +1 attack, wpn damage, save, skills (from Belkior)

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/4/1/3/0/0

The Bottom of Turtle Lake: Round 24 - DMAl 
Tuesday June 23rd, 2009 4:58:51 PM


With a secure grip to Mac, Belkior manages to heal Jass. The halfling floats below the body of the Kraken while Brahmah, up above the body recounts what he knows about Kraken from the lore of the sea. Much of what the Captain says overlaps with what Belkior knows of Krakens, the use of magic, the inherent evil, and the sheer power and cunning of the creatures.

Two new things, however, come to light. First, Kraken are only found upon the high seas. Never has there been a report of a Kraken on inland waterways. There are inland waterways large enough for the beast to swim up, but it would be difficult at best for an inland waterway to supply enough food for a Kraken to live for very long. Further, the freshwater would likely do terrible things to a creature accustomed to the salt. Salt absorbs water, and a creature of saltwater placed suddenly into fresh might become grossly bloated and waterlogged. Perhaps that might explain the Kraken's condition.

A second fact that both Brahmah and Belkior know is that Krakens more commonly flee once their tentacles have been damaged. They use a powerful water jet within their bodies to quickly escape. So why did this one fight so doggedly until the end? Could the illness of the creature, its hunger and misery, explain this? Was it perhaps mad with pain and no longer wished to live?

One possible explanation. The thing that is not explained, however, is what would a Kraken be doing in Turtle Lake in the first place?

While Brahmah and Belkior discuss Kraken lore, the rest of the Shields work down below.

Wynn swims up, but finds that his 50ft rope is some 15ft too short to reach the body of the Kraken. He swims back down to the ship to find Syr and Mac inspecting the ship.

Syr finds eight iron stanchions anchored securely to the deck at even intervals on both sides of the ship. It's difficult to guess the weight of the ship. On land, Syr would be hesitant to suspend something this big in midair from seven iron stanchions sunk into wood. But, underwater, this might be fine. Who knows. All that Syr can tell are that the structure of the ship itself is still as solid as a ship should be, and, that the stanchions are firmly anchored to the deck.

Jass Dimension Doors into existence just off the starboard bow on the muddy bed of the lake. Next to him are Florin, Brahmah, and Belkior. All of the Crimson Shields are now at the bottom, in or around the sunken ship. Some 50ft away, the Shields can all see that the bottom of the lake quickly drops away into darkness, proving that Turtle Lake still holds much deeper and forbidding mysteries. In that direction, all is a vast darkness.

Wynn sets to tying more ropes to the stanchions that Syr has found. So far, four are secure. All that needs to be done is to secure the float packs and trigger the Bottles of Air.

OoC: Everyone, please make another Fortitude Save vs DC15. If you fail, take 1d6 Pressure damage.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Note that I'm still counting rounds. Being underwater is inherently dangerous.

I've advanced two rounds with this post. We are not in combat rounds, so feel free to take more than one round's worth of actions. But, be aware, that I will advance the entire group by as many rounds as the player who take the greatest number of actions.

Current Depths
==============

Body of the Kraken depth 130ft

Florin, Brahmah, Mac, Wynn, Belkior, Jass, Syr depth 200ft

Sunken Ship depth 200ft

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Underwater Rules

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133)  d20+14=28 ;
Tuesday June 23rd, 2009 7:05:16 PM

(Fort 28, plus Endurance if it makes a diff)

So, having popped to the floor, Brahmah does what is suggested and helps with floats.

Florin Jadenth AC:27/HP:156  d20+16=18 ; d20+4=14 ; d20+4=8 ;
Tuesday June 23rd, 2009 9:46:59 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin feels the pressure and shakes his head abit to try and get the feeling in his ears to go away. He is able to shake off the effect but he frowns as his elven ears are probably more sensitive the the the others..well except maybe the other elves. With this he gives thumbs up to Syr, "So, what can I do to help ot pitch in? I'm looking forward to getting this done."

Florin wonders how fast the ship will rise with the floating devices and comments, "I wonder if we could just catch a ride on the ship to the surface or if it will raise to quickly for that." Florin shrugs and otherwise pitches in where he can.

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

(Fort:18 Spot:14 Listen:8)

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 24 (28 with Endurance), Fort Save = 17  d20+22=24 ; d20+13=17 ; d20+5=10 ;
Tuesday June 23rd, 2009 10:19:05 PM

If the depth is troubling Mac he shows no sign. Leaving Belkior with Jass, the dark taur pitches in on gathering and tying ropes to the ship.
Rope Use (Untrained) = 10...

Belkior - AC 25 (26 vs. Evil); HP 121/125 - Darkvision, Magic Circle vs. Evil, Prayer, Status, Water Breathing  d20+20=23 ; d20+1=8 ;
Tuesday June 23rd, 2009 10:21:48 PM

The halfling cleric barely notices the increasing depth except for the increasingly dim light. Belkior still clings to Mac's harness for support and this support is useful since he continues to struggle in the water.
Fortitude = 23 + Endurance, Swim = 8

Still clinging to Mac's back, Belkior retrieves the float device that he had been carrying and holds it for someone to take. He'd do it himself but he's struggling so much in the water that he'd probably hurt himself or, worse, one of the others. Just then, an idea comes to the halfling.

"Mac! Jass! If you are concerned about the kraken, what about this ship? I mean, isn't it possible that something has moved into the spaces below this deck? Or been placed there?"

"Someone or something surely brought the kraken here, right?"

Current Effects
Darkvision - 3 hours
Prayer - 5 rounds
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Prayer - +1 to attack, damage, saves, skills
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon*, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk* (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison*(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal*)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
[i]* = cast




Wynn  d20+9=29 ; d20+7=11 ; d20+5=12 ; d20+5=6 ; d20+5=9 ; d20+5=14 ; d20+5=9 ; d20+5=25 ;
Wednesday June 24th, 2009 7:36:44 AM

Wynn swims expertly back and forth, placing float packages in appropriate locations [Swim=29]. The pressure from the extreme depths begins to take it's toll and another spasm of pain sweeps his body [Fort=11; fail]. Perhaps this is what interferes with his ability to secure the floats appropriately [use rope = 12,6,9,14,9,25]. After multiple attempts he is only satisfied that one of the packs is properly positioned and secured. He calls Syr over for assistance.

Jass AC 22 HP 60/60 (Alter Self, Mage Armor, Mirror Image)  d20+17=32 ; d20+10=14 ; d20+7=21 ; d20+17=34 ; d20+19=20 ;
Wednesday June 24th, 2009 9:48:29 AM

The 7 images of Jass-Sahaugin dig in his trousers and pull out the floatation device given to the sorcerer. He hands it over to Wynn so a expert can tie those needful knots.

While the manual labor is going on, Jass thinks and addresses the question of Belkior. "Yeah, there is salt flavored water in the Plactik Ocean by Gateway Downs, and this place is fresh water. And I have seen different kinds of fish in salty versus fresh, but never worried about why that was..." The sorcerer shakes his head to get his mind back to the subject.

"If a Kraken shouldn't be here, then obviously something brought it here. And if it didn't run away, then it was compelled to stay in this area. I think it is a good idea to keep our guard up. Whatever brought the Kraken here is probably close by."

He shrugs. "I can't do much in finding things out, but I can at least see if there is any magic around!" A quick cantrip later, and Jass slowly rotates around, looking for magic auras outside of the ship.

...........
Standard Action: hand Float to Wynn
Standard Action: Cast Detect Magic
Move Action: move at half speed (30' round) around the ship looking at lake floor for magic.
Concentration: 32

Spot: 14
Listen: 21
Know Arcana: 34 (as part of Detect Magic)
Spellcraft: 20 (as part of Detect Magic)

...............
Effects
Alter Self; Sahaugin: 118 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
Mirror Image: 11 min; 6 extra images; 1 in 7 chance to hit

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/4/1/3/0/0

Syr Ac 32/31 HP 154  d20+8=26 ; d20+17=27 ; d20+8=18 ; d20+8=18 ;
Wednesday June 24th, 2009 3:34:01 PM

Having seen nothing outside of the ship radiating magic, he turns his attention to the vessel. Syr points out the most secure spots for tie downs to the others and takes out his balloon bag to affix to it. (rope use 26) Following that he moves (swim 18) over to Wynn and stares closely at his face before reaching down to help . "You okay? You look a bit uncomfortable down here." (Rope use 18)

Belkiors mention of the inside of the ship does give the elf pause in his work and he stops helping the bard to ask Florin, "Belkior has a good point, any chance you want to take point and make sure the ship is safe raise? We wouldn't want any unannounced guests on the docks."

He continues to handle the extreme depths just fine (Save 27)

Waterbreath, Detect Magic, Status

T Minus ? Seconds: Round 31 - DMAl 
Wednesday June 24th, 2009 5:11:09 PM


In the deep gloom on the muddy floor of Turtle Lake, the Crimson Shields work together to raise the sunken ship to the surface.

As others work to deploy the float packs, Jass casts a quick cantrip and begins exploring the area around the ship. Checking first in one direction, Jass immediately detects the presence of magic auras. A few moments later, the presence resolves into a number of auras so numerous as to be uncountable. The strongest among these auras is Strong. A wait of a few moments more, and Jass can see the location of the auras. All of the ones that he can see are on his companions and must represent the magic items that they wear. The bottles of air on the float packs too are of moderate transumtational magic. Only one aura exists that is not attached to one of the Crimson Shields, and that comes from the sling bullet that Jass himself enchanted with light. It still lies in the mud off the starboard side of the ship. Jass turns to a second quadrant, and receives similar results.

But, that leaves many numerous auras unaccounted for. The only explanation must be that the auras are coming from within the ship.

( OoC: Jass, this description only covers two of eight conical sections of water. (Both are directed toward the lower quadrants of the sphere.) You may explore the other six if you feel so inclined. Within each section, you may take from 1 to 3 rounds, depending on the amount of information that you wish to get. )

In the time that it has taken Jass to get the information that he has, the other Shields finish affixing the float packs. Now, all that remains is to trigger the Bottles of Air. Two questions remain unanswered, though. First, how fast will the ship rise? Florin wonders whether the Shields might ride up to the surface with the ship.

Second, might there be anything lurking inside the ship itself? There are three entrances to the interior of the ship visible from the deck. One is a large hatch-like cover that must lead to the hold of the ship. The second is to the aft of the hold, on the other side of a jagged stump of broken mast. It's a simple sliding cover that might lead to crew's quarters. The third is a regular door built into the front of the poop deck, and undoubtedly leads to the captain's cabin. All doors are closed.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Note that I'm still counting rounds. Being underwater is inherently dangerous.

We are not in combat rounds, so feel free to take more than one round's worth of actions. But, be aware, that I will advance the entire group by as many rounds as the player who take the greatest number of actions.

Current Depths
==============

Body of the Kraken depth 125ft

Florin, Brahmah, Mac, Wynn, Belkior, Jass, Syr depth 200ft
Sunken Ship depth 200ft

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Underwater Rules

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing  d20+1=10 ; d20+10=15 ;
Wednesday June 24th, 2009 10:29:51 PM

The halfling cleric nods when Jass announces the results of his investigation. Belkior isn't quite sure what to make of it, and this could be good or bad.

"Jass! It could be the cargo that we were told was on board the ship, that would explain the auras that you have noticed. Of course, that would be the perfect place for something magical to hide, too."

Belkior thinks while he moves his arms to control his movement. He comes up with an idea for speeding the examination, but that still doesn't solve the problem of examining the hold and cabins.
Swim = 10

"Jass ... how about we do this together? I'll cast the same spell and we'll examine the sections separately. I don't know about the hold since I'm more interested in the outside of the ship."

Belkior performs the motions for casting one of the earliest spells that he learned in the seminary. Once it is cast, he also examines the surroundings of the ship, trying to examine areas that Jass has not already.

Current Effects
Darkvision - 3 hours
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Prayer - +1 to attack, damage, saves, skills
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon*, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk* (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison*(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal*)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Wednesday June 24th, 2009 11:54:41 PM

"It sure would "be helpful if we had some air elementals here. I wish I had thought to prepare spells."

Brahmah will continue helping with floats.

Florin Jadenth AC:27/HP:156 
Thursday June 25th, 2009 3:59:49 AM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin looks to the others and ponders things but since the group doesn't know how fast the ship would rise. He does call out to the others, "What if we only use a couple of the floating devices at a time. This way we might beable to ride the ship to the surface instead. That would work wouldn't it?"

Florin doesn't know if the group wants to checkout the whole ship down here or get it to the surface first. Atleast on the surface the group would be on even footing on the surface, well maybe not with a wet deck but oh well.

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 31 (35 with Endurance), No Fort Save  d20+22=31 ;
Thursday June 25th, 2009 4:27:44 AM

"Makes more sense to save any search for at or near the surface. That and we need to make sure we don't leave anything behind down here." says Mac, before he pauses and adds, "I think we should have some Shields up top, but not riding it - the ship might just leap tens of feet out of the lake... though the kraken might be something of an anchor... just what we'll probably need, but the Floaters need to know it's coming. I'll volunteer for the follow-up team."

Edited per player request. --Al

Wynn  d20+9=19 ; d20+7=23 ; d20+5=7 ; d20+5=13 ; d20+5=9 ;
Thursday June 25th, 2009 7:43:22 AM

Wynn helps with the last of the floats and gives Syr and the others a 'thumbs up' when everything is ready. The bard then prepares to ascend, along with the ship and it's cargo.

[Swim=19; Fort=23; Use Rope 7,13,9 (not sure those knots will hold!!!)

Syr Ac 32/31 HP 154 
Thursday June 25th, 2009 8:46:34 AM

The elf looks dubious at the comments of the others. "It seems to me that we wouldn't want to risk a fight as the ship is rising but I bow to the wisdom of others." Syr smiles at the others. "I understand your point Mac about riding it, but we really shouldn't separate. How about we station those that don't swim so well bracing each entrance on the way up? So maybe Florin, Cap, and myself at each door with Belk along for the ride? Jass should trail with his speed and look for any holes our salty transplant may have created. Wynn and Mac on the sides of the ship prepared to help in any direction." He pauses to see the group's reaction. "Sounds like a plan?"

Jass AC 22 HP 60/60 (Alter Self, Mage Armor, Mirror Image)  d20+17=34 ; d20+10=28 ; d20+7=12 ; d20+17=20 ; d20+19=25 ;
Thursday June 25th, 2009 11:14:54 AM

Seven Jass-Sahaugins wave absently at Belkior and Syr. "Yep, both good ideas", he says as he keeps to his concentration.

"I think pulling two floats at a time to inflate and so adjust for the rising is a good idea. And that all of us should be on board, too. While the strong warriors take that task, Belkior and I will continue to scan the bottom of the lake for any unusual auras."

Since most of the others have already said as much, the sorcerer puts words to actions. Swimming slowly so as to maintain concentration, he moves over to the ship and places himself at the back railing. Jass then uses his ongoing Detect Magic to look at the ground behind the ship, left and right, for magical auras.

While standing on the boat's decking and grabbing the rail with one hand, he keeps his Darkvision enhanced eyes and Sahaugin enhanced ears open for threatening movements.

...........
Move Action: move at half speed (30' round) to stern of ship and stand on deck.
Concentration: 34 to maintain spell

Spot: 28
Listen: 12
Know Arcana: 20 (as part of Detect Magic)
Spellcraft: 25 (as part of Detect Magic)

...............
Effects
Alter Self; Sahaugin: 118 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
Mirror Image: 11 min; 6 extra images; 1 in 7 chance to hit

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/4/1/3/0/0

Blow Ballast: Total Rounds 38 - DMAl 
Thursday June 25th, 2009 4:34:08 PM


The general consensus amongst the Shields is to first raise the ship to the surface, and then, after that, search for possible hidden dangers.

As the others finish checking the knots and begin deploying themselves in teams to trigger the Bottles of Air in a sequence that might provide for a less abrupt ascent, Belkior joins Jass in an examination of the area. Working together, they quickly determine that there is only one magic aura beyond the confines of the ship, and that is from the glowing sling bullet that Jass had enspelled. Jass spares moments to peer out across the featureless bottom of Turtle Lake, but he sees nothing save the rolling dark sediment that is the lake's bed.

When all is in readiness, the Shields pull the rings on three Bottles of Air. The skin bags attached to the bottles swell and rise like great beasts rising from the field. Once fully inflated, they sway and strain as though wishing to be free, but the ship does not budge. With the release of three more Bottles of Air, the ship begins to rock, drifting free of the soft lake bed. It is not, however, until the seventh float pack is fully inflated, though, that the ship begins to rise with any speed.

After the ship rises out of the cloud of mud raised by the dislodging of the ship, Jass determines that the hull is intact before joining the others for a ride on deck. The ride to the surface is slow, almost stately. A good judge of speed and distance would determine that any of the Shields except for Jass and possibly Syr would have been left behind should they have tried to swim up along side. The ascent is not fast, but faster than most could swim.

The ship rises up past the body of the Kraken, two behemoths passing in the gloom. The light from the surface grows in the way that light grows before a coming dawn.

Before long, the tops of the float packs breech the surface, bobbing, barely visible by those on the nearby docks of Floating City. The surface of the deck is still a good five feet below the gently rolling waters, suspended by the float packs. Most of the Crimson Shields can hold their faces in the air with some straining of the neck. Belkior has difficulty keeping footing in the gently shifting waters. Mac and Brahmah stand head and shoulders above the surface.

From the direction of the docks comes a shout. The shout becomes two, then three. The tumult of voices rises to a cheer. Guards stand scattered about the docks. A crowd of curious onlookers push and shove at the entrance of the Float. All wave and a great huzzah welcomes the Crimson Shields of Hope as they return from the watery depths.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

At this point, round counting can stop. Keep in mind, though, that you're still in the water.

Current Depths
==============

Florin, Brahmah, Mac, Wynn, Belkior, Jass, Syr depth 5ft
Sunken Ship depth 5ft

Body of the Kraken depth 120ft

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Underwater Rules

Jass AC 24 HP 79/60 (Alter Self, Mage Armor, Mirror Image, False Life, Cats Grace)  d10+10=19 ;
Thursday June 25th, 2009 6:39:44 PM

As the ship rises slowly from the mud at the bottom, Jass is able to determine that his Sahaugin form can swim faster than the rise. He therefore uses some time to ensure the hull is intact and magic stuff isn't leaking out of the bottom. "Wouldn't that be a problem.", he muses.

Once on the surface, Jass uncharacteristically keeps out of sight. "Lets see what we've raised now." he says. "Let's go into one of the doors."

He does take the time to provide him some temporary vitality to help. (if allowed)

...........
Cast: False Life for 19 hit points
Wand: Cat's Grace for +4 Dex

...............
Effects
Alter Self; Sahaugin: 117 minutes: Sahaugin: Med, 30feet/ 60swim, +5 armor, 2 claws and bite (all d4); +4 racial Hide, Listen, and Spot
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
Mirror Image: 10 min; 6 extra images; 1 in 7 chance to hit
False Life: 12 hours; 19 temporary hit points
Cat's Grace: 5 minutes; +4 Dex (+2 AC, reflex)

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing  d20=8 ;
Thursday June 25th, 2009 10:17:08 PM

The halfling cleric bobs up and down in the water washing over the deck. It's not shallow enough for Belkior to stand and keep his head out of the water, but not quite deep enough to simply stay underwater and rely on his spell. When Jass moves towards one of the doorways, Belkior is about to swim over when a wave splashes him in the face and he goes under, sputtering and blowing.
Swim = 8

Instead of swimming, Belkior tries crawling or walking across the deck towards Jass. Once he's there, Belkior will stand ready for whatever the door reveals. However, he won't be the one to open the door or be the first one through ... there are minotaurs for tasks like that.

Current Effects
Darkvision - 3 hours
Instant Healing (DR 5/-) - constant
Fast Healing 1 - constant

Current Spells
Freedom of Movement (Mac) - 140 minutes
Magic Circle Against Evil - +2 deflection bonus to AC, +2 resistance bonus saves - 150 minutes
Status (x2) - 14 hours
Water Breathing - 28 hours, split equally among 6 or 7 ?

Spells
0 - DC 17 - (6) - Detect Magic*(x2), Detect Poison(x2), Read Magic(x2)
1 - DC 18 - (7) - Bless(x2), Hide from Undead, Sanctuary(x2), Shield of Faith(x2) (D - Protection from Evil)
2 - DC 19 - (7) - Aid(x2), Remove Paralysis(x2), Spiritual Weapon*, Status**(x2) (D - Aid)
3 - DC 20 - (6) - Daylight, Invisibility Purge, Prayer*, Water Breathingx2*, Water Walk* (D - Magic Circle Against Evil*)
4 - DC 21 - (5) - Freedom of Movement*(x3), Neutralize Poison*(x2) (D - Holy Smite)
5 - DC 22 - (4) - Break Enchantment, Greater Command*, True Seeing, Wall of Stone (D - Dispel Evil)
6 - DC 23 - (3) - Blade Barrier, Greater Dispel Magic, Summon Monster VI (D - Heal*)
7 - DC 24 - (2) - Repulsion*, Summon Monster VII (D - Regenerate)
* = cast

Florin Jadenth AC:27/HP:156 
Thursday June 25th, 2009 10:23:21 PM

Aura of Good
Divine Grace
Divine Health
Aura of Courage
Cloak of displacement (lesser 20% miss rate)
Breath underwater (Someone remind me how long this will last?)

Florin smiles as the group is finally going to be on the surface again and gives a thumbs up to Syr before speaking to him, "Looks like we did one good deed. Now as long as guard duty goes as well right?" Florin other then the swimming has enjoyed this little distraction from the job the group has yet to do under contract but soon it would be back to that duty.

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

(Al: Was wondering, should I be listing Florin's tattoo also under his various effects he could activate?)

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Friday June 26th, 2009 12:41:45 AM

Brahmah stands on top of the beast. He smiles seeing the crowd.

The ranger looks at Mac. "What spells do you think we'll need for watch? I might prepare Alarm spells... in fact, I know I'll will prep at least one."

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 40 (35 with Endurance)  d20+22=40 ; d20+12=25 ;
Friday June 26th, 2009 5:19:42 AM

After agreeing to see it Syr's way, the ascent passes almost uneventfully.

The question from Brahmah catches Mac off guard. "Alarm... yes... from what I recall a useful spell in the right circumstances." But when it comes to spells almost any other Shield would be better to ask... "But magic isn't my strong suit. In fact I think I've mentioned that before - back in Islas Tauri - Yes?"

"Besides, there are other questions, like, Assuming the kraken was summoned, what's to stop another one being summoned, or someone somehow reviving the kraken already below us? Hmmm.... that reminds me!" Mac sits down on the deck, mostly submerged, and speaks slowly, "If you're in trouble then let me know, 'cause I'm not above making my way through a hull to find some trouble. Of course, smart trouble would come out quietly and calmly and quickly, partly 'cause it has to know there's nowhere to swim or run, partly because hiding in here isn't really any fun for you with all us picking our way through, but mostly 'cause then it becomes a hunt, and a hunt is where accidents happen. Terrible accidents. Potentially fatal accidents. Avoidable accidents... if you give yourself up NOW!" Mac taps the deck with his axe for emphasis. (Intimidate = 25) Despite all evidence to the contrary, Mac like to think that an opponent would rather live, and that maybe something might respond to rational self-preservation.

Syr Ac 32/31 HP 154 
Friday June 26th, 2009 4:02:16 PM

Syr smiles widely to the crowd gathered and whispers out of the side of his mouth, "Wynn, you are good with crowds, anything profound to say?"

Raising his voice and looking around the docks, "TENDER? Here is your ship! You may want to get some of these holes plugged?"

Syr moves over to the doorway near Jass and Belkior. Rather than waiting for the minotaurs to open up the ship and squeeze down in, he decides to go himself telling Belkior, "Sometimes it pays to be small."

The All Clear - DMAl 
Friday June 26th, 2009 9:33:52 PM


Some of the Shields look beyond the ship to the future, to a resumption of their guard duties for the Office of the Overlord. Others, see to the more immediate matters of a possible presence inside the ship.

Mac voices a warning to who or whatever might be within, in the hopes of causing it to come forth on its own. At the same time, Jass, Belkior and Syr get set to penetrate the interior of the Captain's Cabin. The response to Mac's veiled threat is no more than the silence of the dark lake, and the gentle splash of the float packs as they ride the water. Then Syr quickly pushes in the door to the Captain's Cabin. The interior is filled with concealing shadows, but the shadows are no match for either Syr's elf-born sight or Jass' Darkvision. The pair see into every corner, and there is nothing out of the ordinary there.

They move to the hatch that leads to the Crew's Quarters below deck. With a jerk the hatch is thrown open. A drinking gourd breaks free and shoots to the surface. But that is all. Nothing out of the ordinary lies here either. Finally, they move to the Hold. The Crimson Shields pull off the hatch to the Hold of the ship and peer down inside. Large wooden crates, stacked three tiers high lie nestled inside. If these are all magic items, the wealth here must be incredible. But, other than this, there is nothing more.

Back on the docks, the guards still hold the general populace to the area around the great gateway of Floating City. They shout and cheer as though this were a planned entertainment. The guards, however, are a different story. Though some appear relieved, many still watch the water with a wary eye.

"Hoy! Crimson Shields," it's the voice of Captain Elvaran, "what news of the monster? "

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Current Depths
==============

Florin, Brahmah, Mac, Wynn, Belkior, Jass, Syr depth 5ft
Sunken Ship depth 5ft

Body of the Kraken depth ???ft

If you do not have a Swim Speed, you must make a Swim Check in order to move. Swim checks will dictate your combat ability as well as movement per the underwater rules. The water is considered Calm. DC is 10. If you do not make a swim check, you will be considered to have failed your swim check.

Underwater Rules

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Saturday June 27th, 2009 10:27:00 PM

The halfling cleric looks up towards Captain Elvaran on the pier, wiping water from his eyes as he does so. Belkior vaguely gestures out towards the lake before speaking.

"It should be coming up over there somewhere. Shortly, too."

"It ... ahh ... doesn't look too good. We think that it was sick from being in freshwater, but it's better not to take too many chances. Can you get some people with boats to haul the corpse away from the Float?"

While he is waiting for a response, Belkior looks around for the halfling that hired the Shields to recover this ship.



Jass AC 19 HP 79/60 (Mage Armor, False Life, Cats Grace)  d20+14=23 ;
Sunday June 28th, 2009 10:09:47 PM

With no immediate threat, and the crowds on the docks to appease, Jass thinks its time to freshen up. He dismisses the Mirror image and Alter Self, then casts Fly in order to get out of the water.

Once up in the air, a small Prestidigitation gets the sorcerer cleaned up. "Hey Floating City!", he calls in a loud confident voice. "The Crimson Shields have returned a ship to a captain and provided you good citizens with all the calamari you can eat!"

He bathes in the applause, bowing and repeatedly saying "thank you, thank you, oh you are too kind..."

Diplomacy: 23

...............
Effects
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points
Cat's Grace: 5 minutes; +4 Dex (+2 AC, reflex)
Fly; 12 minutes, 60 foot fly speed, average maneuver

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Wynn  d20+9=25 ; d20+6=22 ;
Monday June 29th, 2009 7:09:06 AM

Wynn watches as the newest member of the Shields crows to the audience and accepts the acclaim. The bard has other concerns, like the location of the kracken's corpse. The bard swims back down [Swim=25] and searches for signs of the body in order to direct the towing efforts should they be undertaken.[Spot=22]

Florin Jadenth AC:27/HP:156 
Monday June 29th, 2009 12:49:02 PM

Florin shakes his head abit at their new companion and smirks abit as he looks to Syr, "Looks like we have someone who likes the spot light. Ohh well, in our line of work we are there quite abit really aren't we."

Florin checks over the edge of the ship to check things out before pondering how to best get to the peir...he frowns some as he thinks, "Is there some rigging on this ship to help pull it into dock? We just got back looking all heroic, I don't want to messup our rep like sinking like a stone in the lake when trying to swim."

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds


Syr Ac 32/31 HP 154 
Monday June 29th, 2009 5:54:37 PM

The elf looks down the hatch with a bit of awe, "Guys, we must be in the wrong business, this halfling here has it right. That's for sure."

Hearing the noise from the docks, Syr shows his relief to get back in the 'air' by smiling and waving to the gathered crowd. He grins at Florin, "Seems like Jass is a bit of a showman. Who knows, the Shields may need the attention. Look at what it does for the Gold Dragons."

He throws some of the broken rigging to the people on the dock. "Don't worry about appearances, look at how excited the crowd is, right about now, we could probably walk on water." The elf sets to work helping the dock hands position the ship for Tender's inspection.

Land Legs Once More - DMAl 
Monday June 29th, 2009 9:10:47 PM


Belkior calls out to Captain Elvaran, more or less indicating that the monster has been dealt with. The Captain of the Guard tips her head to one side as though assessing the information, but at that moment, Jass rockets up into the air, calling out as though all of Floating City were eating out of his hand. The crowd responds with a roaring cheer. The jostling around the City Gate grows more boisterous.

Captain Elvaran give a small shake of her head, barely visible, then she begins barking orders, pointing toward the gate and then the dry dock. The guards relay the orders and workers are released from the area around the City Gate in small groups. They scramble for boats and launch into the water. Some leap to the backs of huge turtle ferries. A coordinated effort seems underway to guide the rescued ship into a safe haven.

While this is happening, Wynn, mindful of the potential for danger, dives back down into the water to check on the dead body of the Kraken. It doesn't take long. 50ft down, in the dim light that filters from above, the bard spies the huge white corpse down below, still floating slowly on its way to the surface. Down under the water, the bard suddenly feels an ultimate sense of isolation. He is a single mote in a vast emptiness. Were it not for the sounds of voices and the churning from up above, he could be the last person in the Wold.

It takes the body of the Kraken another thirty minutes to rise to the open air. It takes the boats, turtle ferries, and a complement of trained salvage workers longer to secure the ship to be steered toward the dry dock. It will probably be the rest of the day before they'll get it raised completely out of the water.

Meanwhile, a large skiff comes out from between two piers and draws up next to the ship to pick up the Crimson Shields. Upon returning to the pier, the Shields hear one voice above all of the others that laugh and cheer from the area of the City Gate.

"LET ME THROUGH! LET ME THROUGH, IT TELL YOU! YOU HAVE TO LET ME THROUGH! THAT'S MY SHIP! I'M THE OWNER OF THAT SHIP, I TELL YOU!" Tender Farfoot stands behind the cordon of guards, fists raised in protest. He seems quite put out.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Monday June 29th, 2009 11:09:37 PM

The halfling cleric moves closer to his companions on the constantly shifting deck of the ship. Despite Belkior's magics, the recent experience has shown him that he really should be careful around and in the water. While he is close to his companions, the Paragon offers minor healing magics to anyone requiring his attention.

Once Tender Farfoot arrives, Belkior lets the others do the talking. While he might have already identified what he will do with the money provided, the others are better suited for talking and negotiation.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Tuesday June 30th, 2009 5:56:50 AM

OOC: Sorry for the lack of post.

Brahmah continues to take mental note of things going on around him. He thinks about spells to prep.

Wynn AC 28: HP 47/83: Message; Blinking 
Tuesday June 30th, 2009 7:33:05 AM

Wynn stays with the Kracken, escorting the slowly rising corpse to the surface so that it can be towed away to a less public place. While he waits he cannot shake the feeling of lonliness that has gripped him since Xenia disappeared. The brief telepathic connections that let him know she still lives also serve to remind him of just how far away she must be.

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 40 (35 with Endurance) 
Tuesday June 30th, 2009 8:49:23 AM

The black taur wanders hip deep on the deck, making ready for the owner, etc.

Jass AC 19 HP 79/60 (Mage Armor, False Life, Cats Grace) 
Tuesday June 30th, 2009 9:15:40 AM

Jass touches down lighty on the raised steering deck in the back (so as to be out of the water), still giving the occastional friendly wave to the crowds. He turns to the others with a grin on his face.

"Publicity is great, isn't it? And the Powers know your guys' reputation can't be hurt by everyone knowing how awesome the Crimson Shields are. I'll bet after this, you can even renegotiate that contract for more money!"

The sorcerer stops talking and concentrates on thinking for a moment; something is bothering him... And then his eyes spring open. He looks for Brahmah (easy to do) and Belkior (harder to find) and asks his questions.

"You said that the Kraken likes salty water and so is not normal to this lake. Given the state of its skin, how long do you think the Kraken has been here? Could it have been majicked here just in time for us to be taken away from the inventory?" He lets the conclusion of that question left unsaid, confident these Crimson Shields can reach the same answers.

...............
Effects
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points
Cat's Grace: 5 minutes; +4 Dex (+2 AC, reflex)
Fly; 12 minutes, 60 foot fly speed, average maneuver

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Florin Jadenth AC:27/HP:156 
Tuesday June 30th, 2009 12:28:50 PM

Florin listens to things that said and such as he thinks also and glances to Syr, "Hey Syr. Your the fastest among us, would you mind checking on our other job to make sure nothing has happened while we were busy? I just rather be safe then sorry is all." Florin doesn't think anything happened but he just wants to be sure, it was better to be cautious then just take things for granted.

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

If none of the others speak up for him, Florin will step forward and speak to the guards about letting the halfling through. Letting them know that it is indeed the halfling's ship and that the Shields went to rescue it for him.

Syr Ac 32/31 HP 154  d20+15=34 ;
Tuesday June 30th, 2009 8:05:14 PM

Catching Captain Elvaran's eye, he nods at the halfling behind the guard wall, "While we haven't seen his papers, he is the one that asked us to salvage the ship you may want to let him through."

Syr nods at Florin, "I think our crowd favorite here could get there faster but you do have a point. Be right back." He weaves through the crowd to Shield Construction and takes a quick visual inventory of the premises. (tumble 34)

Assuming everything is fine, he returns to the Shields and speaks to Tender, "Just out of curiousity, how did you come by such a cargo? And more importantly, did someone target you with the Kraken? We saw no other threats down there."

More Business Matters - DMAl 
Tuesday June 30th, 2009 8:49:15 PM

Many of the guards eye Florin with looks ranging from curiosity to suspicion. The house of Jadenth is one reasonably well known amongst the noble houses. But, both the Head of the House and his wife were known to be humans. Who was this elf claiming to be Florin Jadenth?

While Florin works on persuading the guards, Jass has a nasty suspicion. To confirm it, he asks information of Belkior and Brahmah. From previous observations in the heat of battle, Belkior has already ascertained that the Kraken's condition appears both acute and quite advanced. Usually for such extreme symptoms to manifest it would take anywhere from several hours to several days, possibly several weeks. It would all depend on how sensitive the Kraken was to this freshwater environment. Was the Kraken akin to a human bound naked in the burning desert? Or was it more akin to a human naked bound naked on, say these very docks? What is the baseline?

Brahmah, with a Basic knowledge (working off of your previous roll) of these things, knows that many saltwater creatures are able to abide a freshwater environment, if the exposure is temporary. Some creatures have, in fact, adapted to both fresh and salt water. To have come to such a pass as this Kraken has, it must have been here in the lake for some time now.

Wynn stays with the floating corpse as a few boats converge upon it, the occupants of the boats intent on securing it with ropes. From the direction of the gates, a few shouts drift in Wynn's direction. One offers to take the huge floating hunk of meat off of his hands. Another voice rises even louder, offering fifty gold coins for the body of the Kraken. Other voices chime in and soon there's a full fledged bidding war in progress. Wynn picks out the figure 350 and still the shouts keep coming.

Syr, at last, catches Captain Elvaran's eye, she turns to give word to the guards, but they've already been persuaded by Florin and the name of House Jadenth, and they let Tender Farfoot through.

Syr pushes the other way, sending a quick question over his shoulder as he tries to catch a glimpse of the Shield Construction building. "How I acquired my cargo is a trade secret of the Dirt City House of Keys." The halfling winks as he tries to shout over the noise of the boisterous crowd. "As to being targeted ... " his brow clouds in thought. "There could be any number of bandit organizations that would want my cargo. But why attack here? Where they it would be so difficult to make off with my goods? I'd considered myself safe when we first spotted the spires of Floating City."

Syr cranes his neck to see through the crowd. There does seem to be something of a to do happening in the vicinity of the Shield Construction business.

OoC: BTW, traditionally, the Skill Check to force your way through a crowd has been Escape Artist and not Tumble.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Tuesday June 30th, 2009 10:16:48 PM

The halfling cleric stays close to Brahmah and Mac. Crowds have always made him nervous and the imposing bulk of minotaurs should protect him from any jostling and the threat of hard dwarven boots. Belkior tries to catch Jass' eye since he wants to speak with him.

"Jass!," Belkior tries speak in a quiet voice that won't carry too far.

"How did he get the ship here? I thought that the lake was someplace far from Plateau City or any place on the Peninsula. Is he trying to undercut the Catacombs?"


Jass AC 19 HP 79/60 (Mage Armor, False Life, Cats Grace)  d20+21=36 ; d20+14=17 ; d20+12=29 ; d20+21=23 ;
Wednesday July 1st, 2009 10:23:21 AM

Jass listens to the halflings wisdom and he forms a plan. Not knowing anything about the geography of the Northern Continent, the sorcerer decides to take Belkior's words at face value.

"Heh, nice try, Captain, but you can't sail a ship from Dirt City to Floating City, the waters don't connect!" Jass tsks and begins floating up into the air. "I think the Overlord will be interested in you trying to undercut his Catacombs business. Stay here and I'll fly up and back. Won't take any time at all to have one of his functionaries to do a serious inventory."

Excitement creeps into his voice as Jass becomes (falsely) eager to own the magic in the hold. "Bet we could get this wreck listed as salvage instead of a ship, too. As salvage, it would be legally the Crimson Shields'."

And then he pauses and looks back. "Unless you want to tell us what's REALLY going on; how you got the ship here and what other things you've fought off... for starters."

..............
Actions
Bluff; 36 (about Dirt City)
Bluff: 23 (about salvage)
Diplomacy: 17
Sense Motive: 29

...............
Effects
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points
Cat's Grace: 4 minutes; +4 Dex (+2 AC, reflex)
Fly; 11 minutes, 60 foot fly speed, average maneuver

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Syr Ac 32/31 HP 154  d20+18=19 ;
Wednesday July 1st, 2009 10:41:22 AM

Jumping up through the crowd he calls back to the group in a loud voice, "Guys off the ship, something something is going on at the Warehouse."

Syr raises himself up to his not so imposing 4'10" and lets out a shout only to loose his breath, stutter, and have his voice squeak at the end, "L-L-LADIES AND GENTLEMAN, M-M-MAKE A P-P-PATH now!" (Intimidate natural 1, what is the deal with all the 1's lately!) The elf has the grace to blush in embarassment and look back at his partners for help.



Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Wednesday July 1st, 2009 3:41:56 PM

Seeing the difficulty the group might be having, Brahmah makes no attempt to be polite (a tactic he learned in the crowds on the Taur Isles and the Chosen) passing through the crowd. "Move." He snorts, in true minotaur fashion.

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 40 (35 with Endurance) 
Wednesday July 1st, 2009 5:43:25 PM

"So, we're off again." Mac says to Belkior as he offers the priest a lift and most of the rest of the Shields decamp. He looks at the ship, unsailable he guesses, and turns to the Float watch. "Captain, noone on or off until we have an offical here, please?" With that Mac (with Belkior if he chooses) falls into line behind Brahmah.

Who To Believe? - DMAl 
Wednesday July 1st, 2009 9:13:28 PM


Tender Farfoot sputters at Jass' overt threats. He points a finger up a the flying human. "Don't you threaten me, Human. I'm trying to start up a legitimate business here, and if the Catacombs can't stand the heat, they should get out of the fire. You get your functionary down here. In fact, I demand it. Needs a full inventory anyway! Every single piece that's in this manifest had better be there!" He thumps the bag at his side, and, by proxy, said manifest that must be within.

"If I'd known you'd been mad as bug bear bed bugs, I'd never have hired you in the first place! What do *you* think's really going on? I'd like to know. Because it's been cussedly inconvenient for me. Come get your rewards and I'll be shed of you. Madmen."

"Hey, where are they going?"

To Jass' eye the halfling seems genuinely incensed and not a little perplexed, especially now that over half the group is rushing off, bulling through the crowd lead by the imposing figure of one of the minotaurs.

The crowd parts before the oncoming Shields, partly from respect for the group, and partly, no doubt, because no one wants to be trampled under minotaur hooves. The crowd thins after clearing the immediate area of the Floating City gates, and Shield Construction is only a little ways up Sailor's Fork. So it doesn't take a sharp eye to pick out Dotta in the open doorway to the warehouse shaking her fist up at the roof. A group of curious onlookers form a semi-circular arena around her. Up on the roof, the object of Dotta's harangues is a colorfully dressed figure lounging on his side, one foot dangles over the edge and his head rests propped up on one elbow. The figure, of course, is the man known as the Jack of Diamonds, and in his other hand he holds a paving stone, eyeing it with amusement. He spots the Shields at the same time that they spot him, and he climbs to his feet holding the paving stone up over his head.

"Is this what it was all about?" he calls out. "Is this all they wanted you for?" With a quirky grin, the Jack of Diamonds tosses the paving stone down to Dotta below. "You'll be glad to know, we're not interested. That is to say, we are glad that you are doing Floating City such good service. That's what we're about as well, you see."

"But don't forget what I said. *They* are the enemy. They'll bind up everything, just to have it under their control."
Then, the Jack of Diamonds grins again, with a flourish, he drops into a slow and languid bow. And when he rises back up, he disappears.

Down below, Dotta snatches up the paving stone and clutches it to herself, looking about to see where the man might have gone.

Florin Jadenth AC:27/HP:156  d20+7=15 ;
Wednesday July 1st, 2009 9:53:22 PM

Florin frowns abit when the halfling makes comments and such that he does. decideing to try and smooth things over since the Shields really doesn't need someone who could be of note going around and makeing bad rumors or such about them.

Florin smiles to the halfling, "Hold up. Being under all that water with the pressures and such and the combat can get to people and make tempers and such fly, let alone you been through some stress yourself over your ship and such. It's back now though and we meant no harm on our questions I assure you. To make sure that no hard feelings stand I would be honored to buy you a cup or two of refreshment later once you see to your ship, would that be okay with you Sir Tender Farfoot?"

Florin shoots the others a small look to calm those for now.

(Diplomacy:15)

1st DC:11: Cure light woundsx2
2nd DC:12: Bull's strength
3rd DC:13: Cure moderate wounds

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing  d20+6=25 ;
Wednesday July 1st, 2009 11:17:49 PM

The halfling cleric hangs back behind Jass, hoping that his companions can handle these situations. Belkior has always been far more comfortable tending wounds and curing the sick than dealing with irate people on the street. Still, maybe he can defuse the situation.

"Mr. Farfoot! I am a Paragon of Alemi, acknowledged by the Temples here and in Plateau City. Would you accept my assurances that my companions and I have not touched any of your cargo? We were merely curious about how your ship reached Floating City since we had always believed that there was no known route from here to the Elennian Peninsula."
Diplomacy = 25

Wynn AC 28: HP 47/83: Message; Blinking 
Thursday July 2nd, 2009 7:47:22 AM

Wynn is genuinely surprised about the bidding war that has erupted and for a moment can't decide if he should entertain a profit from this or simply turn the carcass over to the authorities. He casts his eyes about teh gathering boats and tries to ascertain whether the authorities are even interested. If nobody objects the bard calls out "350...do I have 400?" and proceeds to auction off the remains of teh giant beast to the highest bidder.

Jass AC 19 HP 79/60 (Mage Armor, False Life, Cats Grace)  d20+14=17 ;
Thursday July 2nd, 2009 10:02:08 AM

Jass is all raring to fly off and find Phineas Bankable when Sieur Farfoot verbally lashes out. When someone calls a bluff, you just go deeper, yaknow? But then Florin and Belkior jumps in with soothing words for the merchant.

The haystack looking head shrugs. "Hey, whatever. We let the dude keep his secrets." And then he smiles. "It was fun just to watch your temper get bigger than you are, Sieur Farfoot!"'

Florin shoots Jass a look and the thin man puts his hands up in a warding off gesture. "OK, OK, I'll be good, I'll be nice. Sooo..." and he looks around to change the subject.

"Do we stay here with Sieur Farfoot and the Tender Pony, or pop back over to the warehouse?"

The way the sorcerer lounges in the air, idly waving happily at the crowd, suggests he can do either with equal ease.

.............
Actions
Diplomacy: 17 to placate Farfoot

...............
Effects
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points
Cat's Grace: 4 minutes; +4 Dex (+2 AC, reflex)
Fly; 11 minutes, 60 foot fly speed, average maneuver

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Syr Ac 32/31 HP 154  d20+18=19 ;
Thursday July 2nd, 2009 7:24:36 PM

The elf moves quickly to Dotta's side to verify that everything is okay and she and the warehouse are unharmed. Assuming they are, he puffs his chest out once more and crosses his fingers unseen behind his back, "N-N-Nothing to see here PH-PH-Folks, move along." (Intimidate another natural one!!!) As the crowd ignores him, he looks for help to the broad back of either minotaur. His confidence shaken, he walks back to the docks with his head bowed.

Watching Jack leaves Syr more perplexed than before. After the cryptic comments, Syr returns to all the others and relays Jack's answers and actions concluding with, "If ogres and onions have layers then Jack must have entire rooms in his head because I don't understand him." He grins to those around him.

(OOC IS that 5 of of 6 rolls as a 1 on a d20? It's 'inconceivable!' Anyone else seen that kind of bad luck before?)

Money Matters - DMAl 
Thursday July 2nd, 2009 9:13:58 PM


"He just appeared out of nowhere, Mister Syrdeth," Dotta says. "He snatched this up off of a pile of paving stones they brought in yesterday, and he flew up into the air."

"I told him he should give back the stone. Told him that it was important that we keep track of each and every piece of the building material. He just laughed and said that it wouldn't be a problem because I could count on it being right there in his hand." Dotta lets a curse rip, swearing like a docksman. "Said he would wait here till you got back, he did. I'm glad you and the Crimson Shields showed up and chased him off."

Aside from this, that's all that seemed to have happened. As Syr, Brahmah and Mac make their way back, Wynn takes up the auction of the Kraken carcass. "400," a voice shouts out. "410," cries another. "440! 450! 475!" News of the auction seems to have spread, as more people arrive, and the number of bids rises with the numbers of bidders. Even more show up just to watch. Wynn's eyes pick Happy out of the crowd. The big bald headed owner of the Giggling Ghost stands out even in the biggest most boisterous crowd. "4000 gold pieces," Happy's voice booms over the heads of the crowd. "I'll pay 4000 gold for the body of the beast." The crowd goes quiet.

In another part of the docks, Florin, Belkior and Jass attempt to mollify the angry Tender Farfoot. Arms folded across his chest, he gives a tight lipped nod to Florin's offer of a few drinks after the inspection of the ship. But it's to Belkior, and the open honesty of a fellow halfling, that he really begins to warm up. "There is no direct route from the Elennian Peninsula to Floating City, I caught a ship from ... " But the halfling trader gives a wink. "Ah, but then that's a trade secret too."

"Haha! Why don't you put a string on your laughing balloon there?" Tender points a finger up at Jass, floating up above. All traces of the anger on is face not moments ago is gone. "Follow me to the dry dock. That is if you're still interested in your reward. You are still interested, aren't you?"

OoC: Tomorrow is a holiday here in the US. However, I will still be making a DM post tomorrow. See you then.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Thursday July 2nd, 2009 10:17:18 PM

The halfling cleric motions to Florin, and even to the sorcerer floating overhead, to accompany the ship to the drydock. It will very likely take them out of hearing range of whatever is going on at the warehouse but Syr and the minotaurs can very likely handle that themselves.

"Certainly, Sir Farfoot. I will gladly accompany you to the drydock. Should we stay here on the boat as it is towed there, or travel there on foot by ourselves?," Belkior asks the halfling merchant.

Syr Ac 32/31 HP 154 
Friday July 3rd, 2009 1:32:24 AM

Seeing the concern on Dotta's face, he hastens to reassure her, "Don't worry, help is never too far away. Why don't you just go in there and call it a day? We can start tomorrow on the project."

Arriving back at the ship he smiles at Wynn and gapes at Happy's bid for the body before calling out to the bard, "Make sure we don't have to deliver it too, auctioneer."

Syr waits until the others fall into line behind Tender and motions to the sorcerer to come down. Once there he elbows the man gently with a smile and whispers, "Jass, I'm sure you are used to getting by with that smile and showmanship but do you really think it's in our bests interests to tweak the captain BEFORE he has paid us? Can't you wait until after at least?"

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 40 (35 with Endurance) 
Friday July 3rd, 2009 5:53:05 AM

There's a lot going on and Mac struggles a little to keep apace - Jass and Farfoot and Belkior, Dotta, Wynn and the kraken auction, Jack (spit) O'Diamonds. Taking the moments to get his bearings, the dark taur falls back in behind Syr, noting that noone else appears to need his assistance.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Friday July 3rd, 2009 11:23:57 AM

The minotaur shakes his head in disgust and sits down and stares at the scene from a nearby bench. "Wow, I know humans and this is nothing new."

Florin Jadenth AC:27/HP:156 
Friday July 3rd, 2009 3:39:37 PM

Florin shrugs some as the halfling seems to just shrug off his trying to calm him but is glad the Belkior was able. Florin does nod and speaks to Tender, "I still hope you'll take me up on that offer on a drink later. I really would be interested in hearing of your travels. I mean none of the secrets you spoke of but fellow traveling stories can be interesting none the less. Who knows when we may be in the areas you been in....Also if I was wondering, do you work with or for some noble? I mean with the amount of goods you carry and the price they must be worth I would figure you might." Florin glances the Tender and continues quickly, "Not pressing or digging, just that it is nice to know you might take our rep with you, letting people know we gave you a hand and all."

Florin falls back by Syr and Jass and speaks lightly as he tries to keep his comments between them, "I'm sorry for the look earlier Jass. If Tender there has the ears of the nobles and such then he could tell them how any of us caused him problems and that won't help our reputation any. I come from a noble house in the Float and can say upfront that without proper evidence of anything that it is not good to make enemies or accuse someone of anything. Just need to walk alittle carefully around some situations is all. Anyway, I'm sorry if I offended you." Florin nods to Jass and smiles to Syr.

Jass AC 19 HP 79/60 (Mage Armor, False Life) 
Friday July 3rd, 2009 8:29:37 PM

Jass grins wide at the halflings barb and shoos off any apologies by Florin. "Oh, hey, I had it coming I did." And just to prove his point, the sorcerer gets a little string and ties it to his ankle, allowing Florin or Belkior to have a Jass-balloon for a couple minutes!

All too soon the magic wears off and Jass floats from the air to the ground, laughing uncontrollably.

"Best fun I've had since I got here!" he chortles, following Florin around to wherever he goes.

...............
Effects
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0


Word From an Old Friend


Pick of the Cargo - DMAl 
Friday July 3rd, 2009 9:03:57 PM


Dotta shakes her head when Syr offers the day off. "The crew's already on their way up to Gold Level, Boss," she says. "They'll need someone here to check the building material back in. Thanks, but I'll be alright." Dotta begins locking up the warehouse as Syr, Brahmah and Mac walk off.

"Of course I'll take you up on your offer of a drink," the halfling replies to Florin. He eyes Florin up and down. "No, I don't work with any nobles. Not here. Not in Dirt City." He turns to lead the Crimson Shields down the dock. "What you saw in that hold was the sum of everything I've ever owned. I picked up stakes and put everything I every had into this expedition. What you've seen is everything I am. I've made fortunes and lost them. Built them with my wits and my own two hands. Never asked anything of anybody. I risked everything for this. But what's life without risk, eh?"

The halfling leads the way, unfamiliar with the docks of Floating City, he takes an occasional wrong turn and the group has to back track a bit, but eventually, they wind up at the section of the docks designed for the repair of ships, the Dry Dock.

"There she is." Huge cranks lift the ship out of the water in a "V" shaped cradle. "And she'd still be lost if it weren't for you. Well, what do you say? There's a fantastic assortment of exotic items aboard my ship. What say I let you take your pick ... up to ... 22000 gold pieces worth? A single item or any combination of items totalling that amount? 22000 gold pieces worth for each of you. What do you say to that?"

As the Crimson Shields contemplate the reward, the view between various ships shows a turtle ferry approaching from a distance. Strange. The waters had been devoid of all vessels since the appearance of the monster yesterday.

OoC: In game terms, what you are being offered is your pick of any item or combination of items from the Core Books. This item or items is not to exceed 22000 gp. (22000 is the standard increase in worth for the levels you are at.) Excluded from the deal are any Intelligent Items, Cursed Items, or Artifacts.

Wynn AC 28: HP 47/83: Message; Blinking 
Saturday July 4th, 2009 3:03:13 PM

Wynn is startled at first by Happy's bid, but gathers himself and calls back "4000 once, 4000 twice, Sold for 4000 gp to Happy from the Giggling Ghost!!". The bard calls on the tenders that have gathered to pull the carcass of the great beast to shore where it can be secured. "Well, it's all yours Happy...what are you going to do with it?"



Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing  d20+8=18 ;
Sunday July 5th, 2009 10:04:42 PM

The halfling cleric considers the offer from Tender Farfoot. Belkior is trying to figure out whether his fellow halfling is dealing with them honestly, or playing some sort of game to get the Shields into trouble with the City and the Catacombs.
Sense Motive = 18

Moreover, he doesn't want to be appear to be too eager. Certainly not the sort of fellow that jumps at the first oppotunity for new equipment.

"Mr. Farfoot! Do you happen to have a Bead of Karma in your goods?"

Jass AC 19 HP 79/60 (Mage Armor, False Life) 
Monday July 6th, 2009 1:47:03 AM

"Oh, shady, dude. That's a sweet weave for a black hand such as yourself." Jass strings together a patios that no one other than Mac may understand, but he takes a look and selects an item or two for himself.

...............
ooc: Going to have to look at the Core Books to decide.. yum, yum!!
...............
Effects
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) 
Monday July 6th, 2009 8:51:28 AM

"That is going to take some consideration."

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Monday July 6th, 2009 11:54:19 AM

"IF the deal looks too good to be true, it probably is." Warns the minotaur.

Syr Ac 32/31 HP 154  d6=4 ;
Monday July 6th, 2009 3:42:36 PM

The elf pauses at the dock's edge to look down on the floating carcass. Thinking of the depths that they went to to secure the cargo, he shivers in the warm air, "I certainly don't want to do THAT again." Turning and grinning at the paladin, "Hey Florin, I don't think I need to bathe for a week now."

When faced with a choice of items, the elf looks perplexed and casually glances over them hoping that something jumps out at him. He whispers to Jass, "You could be right, either this guy wants to compete with the catacombs or he is supplying them. Either way, let's make our choices and get out of here.


Syr Ac 32/31 HP 154  d20+18=31 ;
Monday July 6th, 2009 6:00:20 PM

Syr looks over at Tender from amid the crates, "Tender, I'm afraid that I just don't know what to select. Is there a chance that I can just take the equivalent value in coins or gems?" He smiles at the small figure warmly hoping for the best.

Diplomacy 31

Jass AC 19 HP 79/60 (Mage Armor, False Life) 
Monday July 6th, 2009 8:37:55 PM

ooc: I'm on TDY (temporary duty) at Fort Lewis, WA and didnt' bring my DMG. Gonna have to wait to select next week.

Too bad. So close. I'm only some 250 miles away, but all the way on the other side of the state.

At any rate, if you'd like, Steve, try the SRD Magic Items. It has everything you should need to make your choice. --Al



Needs and Wants - DMAl 
Monday July 6th, 2009 9:06:59 PM


Happy laughs, a warm and hearty sound. "Believe it or not, my first thought was to have it stuffed and mounted atop the inn, Wynn!" He laughs again, and the crowd laughs with him. "Call it a tribute to the Crimson Shields. It is awfully big, though." Happy grows thoughtful, rubbing his bald head with the thick palm of his hand. "If I ever start a second inn I could call it the Drowned Kraken!" He laughs again, and again the crowd roars with him.

The tenders steer the body of the Kraken to another slip in the dry dock and hoist it high.

"Bead of Karma ... " Tender Farfoot pulls the manifest from the bag at his side and begins going through the pages. Rows and rows of items are listed there in a neat flowing hand. Page after page and no bead of Karma. "Ah! Here it is. But it says here that it's one bead on a special strand." A whistle escapes his lips. "That's an expensive item. I don't think that I could part with that. And it says here that the bead loses its power when separated from the strand. Sorry."

To Belkior, the fellow halving is earnest in both his desire to reward, and his regret at no being able to provide the requested item. "If you can make up the difference in either gold or trade, I can let you have the Strand of Prayer Beads. That'll be 23800 gold, though." Tender Farfoot raises an eyebrow at the colorful but incomprehensible language that flows from Jass, but says nothing in response.

While Jass and Mac consider their choices, Brahmah expresses skepticism. Syr, on the other hand, asks if they might take the reward in straight cash.

"Gold or gems ... ?" Tender's face drops into thought as he considers the logistics. "You'll have to wait a few days, until I can secure a loan on the goods I have aboard. Shouldn't take long."

Meanwhile, the turtle ferry approaching in the distance, comes near enough to pick out the forms of three figures standing on the turtle's back.

Florin Jadenth AC:27/HP:156 
Monday July 6th, 2009 9:07:06 PM

Florin thinks over everything but shakes his head on what he really would like to do, trade in and all he would be alittle short and he has no way of makeing up the extra money so he glances towards Tinder and speaks up after a moment, "You wouldn't happen to have a belt of giant stregnth+4 in there and a gloves of climbing and swimming would you? I think I will owe you alittle bit but I'm willing to pay the few hundred difference."

Florin while thinking of it steps over to Jass as a idea comes to mind and speaks to him, "Hey Jass, can you create magic items? If you can would a cloak of displacement be among them? I been wanting to upgrade to a cloak of displacement (major). If you have the abilty and able I would be happy to pay for the work of course. I can even throw my current cloak of displacement (minor) in as part payment which you could sell or keep for yourself."

(Didn't look at Jass's CS so figured just cut the middle man and role play out the asking anyway.)

Florin glances at Belkior also and ponders before speaking to him too when things calm down abit more, "Hey Belkior, I was thinking. Later I was thinking of picking up a wand of bull's strength. Would you be open to carrying it if I did and you can buff those who could use it." Florin knows that the belt of giant stregnth will rule out him useing the spell but the others could probably use the spell effects.

belt of giant strength+4 [16000]
gloves of swimming and climbing [6250]

Total: 22250 (Florin's willing to pay for the difference)

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Monday July 6th, 2009 11:06:03 PM

The halfling cleric carefulyl fingers his purse, as if weighing every coin inside. After a period of indecision, Belkior nods and accepts the offer from Tender Farfoot.

"I have some cash right here, if you will. Let me count it out. Or ... is this where you want to be paid? Seeing as how it is a rather large amount."

If Mr. Farfoot wishes to be paid right here, Belkior will start the lengthy process of counting out the money.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Tuesday July 7th, 2009 6:54:22 AM

"I don't like any of the choices. This may sew discord through the group. I would refuse the deal." The relatively law abiding minotaur and member of the WLA is near frustration.

Wynn 
Tuesday July 7th, 2009 7:47:31 AM

"The Drowned Kracken...it has a ring to it...doesn't it?" Wynn laughs along with the crowd and Happy over his new acquisition. The bard returns to teh dock and learns of their reward for teh salvage of the halfling trader's ship. "A generous award that requires some thought" he nods in Farfoot's direction.



Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) 
Tuesday July 7th, 2009 7:50:56 AM

Mac's mind races trying to determine what he'll ask Farfoot for, but he needs to understand his brother, and at the moment he is some distance from this destination. With some subtlety, he catches Brahmah's attention and raising one eyebrow looks at his kin, casts quick glances about the people in the scene, and looks back to Bramah again - questioningly.

Jass AC 19 HP 79/60 (Mage Armor, False Life) 
Tuesday July 7th, 2009 9:03:40 AM

"Nope, can't magik anything but the occasional scroll. Honestly, I've never tried, feels too much like work, yaknow?" Jass winks at the elven paladin. "Besides, its better for those around me to be with me instead of me being locked up in a musty workroom."

Jass continues pondering lists, but his merry, straw thatched head comes up with a wave of his hand to the other Crimson Shields as they return from the inventory site. "Nothing the matter then", he begins, but then notices the pinched nostrils of one of the minotaurs.

"Hey partners", he nudges Florin with an elbow. "Is there something wrong, or does Brahmah glower at everyone like that?" He raises his voice to the Ranger, "Hey buddy, what's got you down in the mouth?"

By his mannerisms, Jass isn't playing, but really wants to know. It seems he knows how to care after all!

...............
Effects
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0


Jass AC 17 HP 79/60 (Mage Armor, False Life) 
Tuesday July 7th, 2009 9:34:21 AM

The sorcerer finally produces a list of spell scrolls that he thinks should just about cover the offer...

Permenancy: 10,125gp +1500xp
Symbol of Sleep: 2,125gp
Wall of Stone: 1,125gp
Tongues: 375gp
Clairvoyance/Clairaudiance x2: 750gp
Daylight: 375gp
Major Image x2: 750gp
Illusory Wall x2: 1400gp
Secure Shelter x2: 1400gp

Total 20,425gp + 1500xp = 21,925gp

Syr Ac 32/31 HP 154 
Tuesday July 7th, 2009 12:12:08 PM

Syr scratches his head in confusion and looks at the big minotaur. He ponders for a second and then touches the creature's thigh since that is roughly the height of the elf, "Hey Cap? No need to growl at the little guy, I'm guessing he just wants to reward us. Ya know, 'an honest day's work for an honest day's pay."

"Why not just follow my lead and take the money a couple days from now? No reason to choose, you can even go up a rank in your WLA thing from what I hear of the costs. Or is there some other reason that you would refuse?" Syr gazes up at the scarred body and searches for an answer.

Turning to the others he voices, "Did ya'll want to scope out the construction site in case we get trouble?"

(OOC: I'm on vacation Thu-Sun, can anyone find the time to post for Syr please?)

The Many Coins of the Realm - DMAl 
Tuesday July 7th, 2009 4:22:43 PM


"Belt of Giant Strength ... " Tender Farfoot flips quickly through the manifest. "Yes. Have one of those," he tells Florin. "Gloves of Swimming and Climbing too." He takes a graphite marking stick from inside his vest and makes some marks.

"You ... you have the cash?" Tender Farfoot blinks as Belkior shows him an immense store of gold and platinum coins. "You're right. That is quite a lot of coins. But, I'll tell you what, this is most convenient for me, as I just happen to have had a request for a large amount of cash." The halfling reaches into Belkior's pouch and extracts 1800 gp. He smiles. "Now, just give the remaining amount to your friend here." Tender indicates Syr with the butt end of his graphite marking stick. "And I'll have taken care of two transactions in one."

"Can we have a rope ladder or some such." The halfling merchant calls out to a nearby dockworker before going back to his manifest to mark off Belkior's Strand of Prayer Beads and the many scrolls requested by Jass. "We need to get into the hold for my friends here."

The halfling's head remains bowed even after making the last mark upon his ledger. He taps the graphite marker against upon the margin of the book, a rhythmic tick keeping time with his thoughts. Finally, he turns, closing the manifest and replacing the graphite marking within his vest.

"Excuse me," he says, approaching the two minotaurs, Brahmah and Mac, "I apologize for listening in, but one cannot help but hear. From what I gather, you have some question as to the legitimacy of my business. Am I right? I'd like to try and put that to rest now if I could. Is there anything that I could say, any question that I could answer that might put your minds at ease? I'll try my best to accommodate you."

"I'm afraid my motives in this case are not entirely altruistic, I'll have to admit. You see, business runs on rumor as much as it does on goods or gold. Reputation can be as fine a coin as platinum in this trade. So, if there's any way that *I* can keep *you* from playing havoc with my reputation, it's in my best interest to do so. With as popular as your group appears to be ... " the halfling sweeps a hand to encompass the crowd of merrymakers at the City Gate " ... what you say, even in casual, unintended conversation, may carry great weight."

The now-not-so-distant turtle ferry appears to be coming straight for the dock. Suddenly one of the three figures raises an arm and begins waving.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Tuesday July 7th, 2009 10:40:12 PM

The halfling cleric turns towards Syr and passes over the pouch containing gold and platinum coins. Belkior smiles appreciatively as he does, already contemplating how he might best protect and heal his companions with the new magic item.

Apology - Sorry for the short post. Need to drive to Timmins tomorrow afternoon and have to get to bed.

Wynn 
Wednesday July 8th, 2009 8:06:55 AM

Wynn ponders the thought of such a significant reward . "Would you have a ring of protection in their, +3?" the bard asks. " If so, I'll augment that with a few potions.

Jass AC 17 HP 79/60 (Mage Armor, False Life) 
Wednesday July 8th, 2009 9:33:04 AM

Jass, for once, keeps quiet, and waits for a resolution of Brahmah's worry.

...............
Effects
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Requested ScrollsHighlight to display spoiler: {
Permenancy: 10,125gp +1500xp
Symbol of Sleep: 2,125gp
Wall of Stone: 1,125gp
Tongues: 375gp
Clairvoyance/Clairaudiance x2: 750gp
Daylight: 375gp
Major Image x2: 750gp
Illusory Wall x2: 1400gp
Secure Shelter x2: 1400gp
}

Syr Ac 32/31 HP 154 
Wednesday July 8th, 2009 1:16:31 PM

Bowing his head once toward Belkior, he grins, "Not bad, I'll have to start callin' ya the Bank of 'Belk." Turning to Tender, "Seems like we are all squared away. Have you a shop or decided where you will be setting up? We may have to stop in for a visit a time or two..."

The motion catching his eye, Syr turns once again to the approaching turtle, squinting his eyes carefully against the glare from the water to determine it's occupants.

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) 
Wednesday July 8th, 2009 4:54:28 PM

"Only one Belt of Strength... just another minute, please."

What We Have Here - DMAl 
Wednesday July 8th, 2009 9:06:23 PM


"Ring of Protection +3?" Tender Farfoot opens the manifest and begins flipping pages again. He takes a glance up at the silent towering minotaur, as if an answer might come while his attention is diverted to the manifest. "Yes. I have a Ring of Protection +3. What sort of potions were you looking for?" he asks Wynn.

"I have other Belts of Giant Strength too," the halfling says to Mac. "If you're interested in one."

"A lot of overhead in a shop." Tipping his head to Syr, the halfling answers from the side of his mouth. He sighs. "Running a shop is one kind of life. It's not a bad life, mind you. But ... I'll tell you, part of the reason I made this trip was to get out on the road again. Match my wits against the Wold, if you will. You're adventurers. Surely you understand that?"

"Well, lets have it. If you've got some sort of complaint, lets out with it." The halfling turns back to Brahmah with a sour look on his face. "You think you can say things like that without a scrap to back you up?" His foot begins tapping an angry beat.

Meanwhile, Syr peers out across the waters of the lake to the approaching turtle ferry. He squints his eyes at the figure waving an arm. The clothing is different, but there's something familiar about the stance. But what would he be doing out there? On a turtle ferry? And who were the other two? Could it be? Could that be ... Tionel? Tionel Galanodel?

Florin Jadenth AC:27/HP:156 
Wednesday July 8th, 2009 9:50:57 PM

Florin has really nothing to add to what he wished from Tinder so while waiting for that to be handled he does a couple things. First he fishes the money he should owe Tinder yet and hands it over to the halfling, "This will cover what I would still owe you won't it?" Florin hands over the 250gps difference.

Florin then turns his attention to Syr as he notices his friend glanceing out over the water to the oncomeing turtle barge and frowns abit as he speaks to his friend, "What do your eyes spot out there Syr? Even being a elf my sight isn't as sharp as yours." Florin smiles at the small jab at himself.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Wednesday July 8th, 2009 10:03:52 PM

The halfling cleric fidgets with his new Strand of Prayer Beads as he tries to determine the best place to carry them. Putting them on his wrist might get in the way and pinning them to his vestments might be too ostentatious and possibly vulnerable. Maybe Belkior should tuck them inside a pouch or something like that?

Belkior's attention is also drawn as Syr points out at the approaching ferry. He frowns, trying to recall exactly when the Shields last met up with Tionel Galanodel.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 119/133) 
Thursday July 9th, 2009 1:01:58 AM

Shakes his head and remains quiet.

Mac: AC:26, HP:130 (Waterbreathing, Freedom of Movement, Magic Circle Against Evil, Prayer - Belkior, Darkvision-Potion) Swim Check = 27 (31 with Endurance)  d20+2=14 ;
Thursday July 9th, 2009 5:32:53 AM

Mac observes Farfoot. He doesn't see any issue here, and he bears him no personal or other ill-will. He comes up with an idea: "If you intend to stay here in the city for a while, would you consider keeping my payment as a down-payment on something I cannot yet afford - to be squared up when I can provide you the balance for... a greater Belt of Giant Strength?" Mac figures this will at least (and also) give them an idea of the merchants short-medium term intentions (Sense Motive = 14 Yay!)

Jass AC 17 HP 79/60 (Mage Armor, False Life)  d20+12=22 ;
Thursday July 9th, 2009 9:11:02 AM

Jass visibly shrugs and turns from Syr and Brahmah; he is experienced enough not to pry into allies private thoughts. The thin man chuckles. It tends to keep them from beating on me, he thinks.

But a giant turtle being used as a taxi service is new and interesting. Jass watches with interest, especially since one of the passengers has been waving to the Crimson Shields. The sorcerer is pretty sure its not a wave for help but of recognition.

And so cheerily he waves back. "Heyho! Good to see you again!" he calls to the man he's never met. And then leans to Syr with a stage whisper and smile. "And who am I greeting?"

..Actions............
Sense Motive: 22 (on Tionel)

...Effects............
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Requested Scrolls Highlight to display spoiler: { Permenancy: 10,125gp +1500xp; Symbol of Sleep: 2,125gp; Wall of Stone: 1,125gp; Tongues: 375gp; Clairvoyance/Clairaudiance x2: 750gp; Daylight: 375gp; Major Image x2: 750gp; Illusory Wall x2: 1400gp; Secure Shelter x2: 1400gp }

Return of the Native Son - DMAl 
Thursday July 9th, 2009 9:02:02 PM


"Thank you," Tender Farfoot takes Florin's money and pours the coins into the same pouch into which Belkior's 1800 had gone. Then he turns to Mac.

"No, I'm sorry, I don't think it would be wise to extend any medium to long term loans. I'm not sure, you see, how long I'll be remaining in Floating City. But I will be in town for at least another few days, maybe even a week or two. If you come up with the extra money by then, or if you decide you want something else, you can reach me at the Giggling Ghost." To Mac's eye, the halfling is absolutely sincere, both in his uncertainty as to how long he will be staying as well as his desire to reward Mac for services rendered.

"You hear that?" The halfling turns on Brahmah, letting loose his pint-sized ire. "I try to be a fair person. Upright and fair. If you still want your portion of the reward, that's where I'll be. But I better not hear any more badmouthing from you, or I'll have the courts down on you. Understand?"

Then he turns and scurries up a rope ladder to the deck of his ship and begins to go through the goods in the hold of the ship, finding the items promised to the Crimson Shields.

Meanwhile, Belkior gazes out at the turtle ferry, thinking back to the time he first met the Crimson Shields. He had come in with a troop of City Guards, led by the same Captain Elvaran now on the docks. The group had just put down a group of rampaging citizens infected with an unusual plant disease. Tionel had been with the group when he had met them. It had been Syr, Tionel, Lang, Wynn, Xenia, Angus, and Florin had been human back then.

The disease had lead the group to the Crying Woods, and eventually to the crisis of the Fey King's awakening. After helping to lead the orphans out of the crippled and battered city, Tionel had decided to leave the group. And now here he was.

Jass waves. (Even though he doesn't know who he's waving at.) The figure on turtle-back pauses, and then waves back. Just a bit above five feet, the elf looks thin as a stick. His dark hair tumbles merrily about his shoulders. When the turtle pulls up to the dock, he leaps off and comes right to the Crimson Shields, leaving the other two with the job of securing their mount.

Syr notes the same perpetual smile, the same golden eyes glittering as if at some private joke. The colorful clothing, though was gone. The red breeches and the brown coat of the elf that had once styled himself as the Urban Druid were now replaced by the simple muted tunic of a forester. Oddly enough, the change of clothing seems to suit him.

"Hoy!" Tionel embraces first Syr, then Florin, Wynn, Belkior, and, after a pause and a what-the-heck shrug, Jass. "Where's Angus? Lang? Xenia?" The rail thin elf eyes the two minotaurs as though wondering whether to include them as well. "I'm here to bring you all back!"

Jass AC 17 HP 79/60 (Mage Armor, False Life)  d20+21=26 ;
Thursday July 9th, 2009 11:17:45 PM

Jass gives a hug right back. "Why, I am Angus in disguise", he explains to Tionel, "just don't say it too loud, cause the heat is on my tail."

After a pause or two, he cheerily gives a big wink and sits back, playing with a Prestidigitation cantrip by making little sparkles about his hands. "Nope, I'm a poor little lamb who has lost his way. Baa, bah, baa. The Crimson Shields of Hope gave me some food and a place to stay and now I'm following them around."

...Actions............
Bluff; 26 (on Tionel)

...Effects............
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Requested Scrolls Highlight to display spoiler: { Permenancy: 10,125gp +1500xp; Symbol of Sleep: 2,125gp; Wall of Stone: 1,125gp; Tongues: 375gp; Clairvoyance/Clairaudiance x2: 750gp; Daylight: 375gp; Major Image x2: 750gp; Illusory Wall x2: 1400gp; Secure Shelter x2: 1400gp }

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Thursday July 9th, 2009 11:30:23 PM

The halfling cleric rolls his eyes at the string of nonsense spewing from jass' mouth even though he can't quite keep a smile from his lips.

"Tionel, please excuse poor Jass here," Belkior says. The paragon glances sideways at Jass before speaking further.

"Like he said, we found him on the street and the Temple hostel didn't have room for another congenital prevaricator. The Temple let me take him home as an experiment to determine if he could be trained for useful work like sword and armor polishing. So far, swimming seems to be what he is best at."

Belkior then gestures towards the two minotaurs. "These fine fellows are Brahmah and Mac. I'm still a little unclear about where they came from, but they are good companions in a fight."

"What's this about going back?"


Mac: AC:26, HP:137 : P 
Friday July 10th, 2009 4:36:39 AM

Mac considers the halfling's response before following him to the hold - climbing not being something he usually has a problem with. "That is a fair call, even if the risk was mine. Then I'll ask you for a regular belt of Giant Strength, and feel free to make up the difference as you see fit?" {OOC: by random roll is fine, I just can't think of anything right now.}
"Must be an unusual ship - most aren't made to come back from going that deep."

When and if negotiations are completed he returns to the Shields.

Florin Jadenth AC:27/HP:156 
Saturday July 11th, 2009 1:56:20 AM

Florin smiles as he sees Tionel and returns the hug also, "It has been far to long my friend. I pray the Wold has been kind to you since we last seen each other....as for your questions I think Syr or such would be best to tell you." Florin glances to Syr, since Florin wasn't there when Lang met his fate and from what he had heard, a brave man Lang was indeed. Florin also takes a small glance at Wynn as he feels bad for the mention of Xenia around Wynn, knowing that the bard loved Xenia alot and that it must still be painful for him.

Old Friends Remember - DMAl 
Saturday July 11th, 2009 12:12:25 PM


Mac vacillates, undecided as to what to ask for. But, perhaps, it is not a matter of not knowing what he wants, but, rather, being unable to express it in words. Just before giving up, the minotaur takes out pen and paper and makes a few quick marks before handing the marked slip to Tender Farfoot.

"Why certainly I have these things." The halfling consults his manifest again, pulling this item from that crate and that item from this. "Belt of Giant Strength, Gloves of Dexterity, Potion of Good Hope, Cloak of Resistance. Here you are." Then the halfling takes five platinum coins from Mac to make up the difference.

The new elf dressed in forest togs gives make a questioning look as the minotaur rejoins the group, as though unsure whether to include him or not. Then the entirety of the elf's confusion is consumed by the antics of Jass. The confusion lasts only so long as it takes Belkior to clear things up and introduce Mac and Brahmah, then it is replaced by Tionel's old irrepressible smile.

"Do you remember Sabara?" Tionel says in response to Belkior's question, just as the other two occupants of the turtle ferry arrive. Both are also elves, both in forest gear, both blond of hair, and somewhat shorter than Tionel. But the most striking of their features is the fact that they are identical twins.

"Oh," Tionel turns, "this is Starminder Trueflight. And this is Finbrush Trueflight." Both elves smile and incline their heads. Both smiles are identical. In fact, the only way to tell the difference between the two would seem to be the fact that Starminder carries with him a longbow, while Finbrush has a rapier and a handaxe on his belt. "Yes, I know, it takes a little getting used to," Tionel says. "Starminder and Finbrush are ... well, they're apprenticed to me." Tionel appears modest in his embarrassment. "Not that you'd think I had anything to teach ... "

"Well, where was I?" Tionel says.

"Sabara," Starminder chimes in.

"Yes, you speaking were of Sabara," Finbrush adds in a cheerful, but somewhat oddly broken Common.

"Right. It was just before the wakening of the Fey King Ebyron. Remember?" Tionel returns to his story. "We found Elvenguard, a village of elves, right in the midst of the Crying Woods. I don't think I'll ever forget that moment. Living in harmony in the midst of one of the most dangerous and malevolent living powers in the Wold."

"We met Prionell, the elder elf who presided over the dreaming in which all of the elves of the Wold sang to waken Ebyron. Remember? And do you remember his daughter, Prillana, and the time that she introduced us to her mother, Sabara?:

"She glided from the trees like a ghost, her legs never touching the ground. I felt bathed in a warm breeze, and upon that breeze I heard her voice. It was as if she hasn't spoken in hundreds of years."

"'Welcome to the Crying Jungle. I am Sabara.' she said. 'I am the soul of the jungle and its guide. The jungle has grown suddenly in strength and will. This is the only reason I can communicate with you now. Normally I can only make my presence felt to those closest to me. My family and select other elves.'

'My time is almost finished. My strength almost gone. Soon my daughter will have to take my place.'"

"Do you remember that?" Tionel asks, looking into the faces of those who were there, Syr, Florin, Wynn, and Belkior. "Well, Sabara is almost gone now and it's time for Prillana to take her place. There's to be a ceremony on the day of the new moon, and both Prionell and Prillana would like you to be there. It's an honor."

"So, that's why I'm here," Tionel breaks from his reverie and into his perpetual grin, "to take you back to the Crying Woods."

Florin Jadenth AC:27/HP:156 
Sunday July 12th, 2009 3:48:43 PM

(Al: I lost the password for my google account so will take me just alittle bit to get the CS fully updated. Giveing you the heads up.)

Florin listens to what is said and nods abit, he remembers some of what Tionel comments on but it had been a long time ago it seems like in his life, "I remember alittle and no offense to the spirits of the woods there. Just alot has happened in my short life." Florin meaning his short life compared to that of the crying woods.

Florin does glance at the two elves curiously before smileing, "When I met the spirit I was a human if I remember correctly. Maybe when we visit I may learn more of the people I am now one of. This is knowledge the elves would be open to shareing I hope?" Florin has been doing his best to learn more about elves, specially now that he has been one for awhile. Most he has met or traveled with has known very little so he has hopes to gleam more from this then just the ceremony.

Jass AC 17 HP 79/60 (Mage Armor, False Life) 
Sunday July 12th, 2009 6:40:38 PM

Jass is content to keep quiet and listen in to the new elf trio. After all, the more the poor southern continent orphan can learn about his new surroundings, the better chance he has to maybe get back home.

Although the occasional chortle comes out of his thin frame from remembering what Belkior said. "...best at swimming, hee hee."

...Actions............

...Effects............
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Requested Scrolls Highlight to display spoiler: { Permenancy: 10,125gp +1500xp; Symbol of Sleep: 2,125gp; Wall of Stone: 1,125gp; Tongues: 375gp; Clairvoyance/Clairaudiance x2: 750gp; Daylight: 375gp; Major Image x2: 750gp; Illusory Wall x2: 1400gp; Secure Shelter x2: 1400gp

Mac: AC:26, HP:137 
Monday July 13th, 2009 3:22:46 AM

"The Crying Woods? Does this place have a lake, and is surrounded a literal wall of trees that grew overnight from nothing to over 100' tall?"

Awaiting an answer he considers what leaving the Float might mean for the construction contract, but keeps his thoughts to himself for the moment.

"Hi!" he adds, following the introductions.

OOC: Character sheet updated... and assuming the spells will eventually fade away.

Wynn 
Monday July 13th, 2009 7:36:58 AM

Wynn reflects on his time in the crying Woods and how Sabara had reached out to them, He also remembered the exchanges between Xenia and Prillana and how Belkior had jumped overboard to divert their attention away from each other. And Prionel...Wynn was glad that the elf had managed to escape and return to his beloved woods.

"I am ready! the bard announces.

Time to Play - DMAl 
Monday July 13th, 2009 9:09:49 PM


Tionel takes a step back at Wynn's display of enthusiasm. "That's great!" He claps Wynn on the back and walks him to the side. "But ... you see," Tionel whispers, "I sort of promised Finbrush and Starminder that I'd show them Floating City. They've ... never been out of the Crying Woods before, and they've been ... Well, they've been looking forward to it."

Tionel turns back to find the Trueflight twins both grinning and nodding their heads, having overheard despite their master's whispers.

"There, you see," Tionel continues. "Besides, the day of the new moon isn't for some time now," and he names a date almost four weeks hence. Plenty of time to see the sites, drink the purple wine, and maybe ... meet some human girls." A red blush comes to the cheeks of both elves at the last item on Tionel's list.

"Plenty of time. Maybe you can help show them around, Florin. You can ask them about being an elf while they get a look at the city. Don't let them speak to you in elfish either. They're also here to practice their Common."

Then, rounding on Mac, Tionel returns with a jaunty, "Hi! You must be new. Tionel Galanodel, very pleased to meet you." The five foot elf extends a hand to the towering minotaur. "But, I haven't heard anything about hundred-foot trees." The turns to the Trueflight Twins. "Hundred-foot trees?"

"But, then again, the Crying Wood is also known for moving things around as it pleases. So, who knows? Shall we go? The ex-urban druid strides up the dock toward the City Gate. His head swivels as he gawks at the body of the Kraken, hanging limp in the dry dock cradle, arms and tentacles trailing in the water. "That's new," he says.

++++++++++++++++++++++++++++++++++++++

OoC: To lay things out more explicitly, you have about 3 weeks, game time, to take care of whatever you want to do in town before you absolutely must leave for the Crying Woods. At least if you want to arrive at the ceremony in time.

During that time, you can do whatever you want within the parameters of possibility. Crafting, caring for Shield Construction, investigating, anything.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Monday July 13th, 2009 9:22:07 PM

The halfling cleric blushes when he realizes what these elves are interested. Still, Belkior must do his duty.

"Ahhh ... if you should need, you can look me up at the house. Or ... the Temple of Alemi might be able to provide ... ahh ... discreet services. If that's what you require, that is."

The Paragon briefly converses with his companions before heading back to the house to begin working on his next crafting project.


Wynn 
Tuesday July 14th, 2009 7:50:49 AM

"Right...sorry...it's just that I have wanted to go back ever since we left."

Wynn turns and hands his list of desired potuions to Farfoot. "Do you have these potions?"

remove curse
remove blindness
remove paralysis
neutralize poison
cure serious wounds
invisibility (x2)
bless weapon

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Tuesday July 14th, 2009 8:49:22 AM

OOC; Sorry for the no post, this school thing is a killer!

Brahmah knods along. "Crying woods. I might have heard that one before."

Jass AC 17 HP 79/60 (Mage Armor, False Life)  d20=13 ; d20+10=18 ; d20+21=26 ;
Tuesday July 14th, 2009 9:15:14 AM

Jass waits for the Crimson Shields who know Tionel to renew thier acquaintances, but when the elf begins speaking with Mac, well, he knows its time for the new guys to meet. The sorcerer waits for an opening and then spritely steps up, his Prestidigitation making a nimbus glow around his head.

"Good business, well meeting, many shadows, bah strangers, and anything else you say when saying hello." He grins an urchin grin. "I am Jass of Downs, a sorcerer newly arrived by a rather abrupt teleport. It is interesting to know that there are elvish conclaves in other places than Dre Moria."

And with that, the ecletic conversation is off. Jass tells of himself and how he got to Floating City, "the circles must have been part of the whole Great Migration". In between his narrative he asks all about the Crying Woods (elves, other creatures, it moves and thinks?), and the importance of a ceremony at New Moon.

"You guys can stay with us, no need to use coin on inns if you don't have to, right Florin?" Jass dominates the conversation all the way back to the Crimson Shields house on Merchants Level. He points out everthing that he has learned about cities in general (from his time in Hook City) and Floating City in particular to the hayseed elves. And when memory fails, the thin sorcerer unabashedly makes things up! :-)

...Actions............
Local Know: 13
Perform: 18
Bluff: 26

...Effects............
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Requested Scrolls Highlight to display spoiler: { Permenancy: 10,125gp +1500xp; Symbol of Sleep: 2,125gp; Wall of Stone: 1,125gp; Tongues: 375gp; Clairvoyance/Clairaudiance x2: 750gp; Daylight: 375gp; Major Image x2: 750gp; Illusory Wall x2: 1400gp; Secure Shelter x2: 1400gp }

Jass AC 17 HP 79/60 (Mage Armor, False Life) 
Tuesday July 14th, 2009 9:48:13 AM

Once back at Crimson Shields headquarters, Jass takes a piece of foolscap and jots down things he wants to do between now and when the group leaves the city.

- learn more about Big Float
- learn/help with construction company
- spells for construction?
- permenancy
- decorate room


He looks at the list and smiles. "Looks like I've got plenty to do!" He looks around for Syr, "now it is just seeing how my magiks can help Syr's construction company..."

Florin Jadenth AC:27/HP:156 
Tuesday July 14th, 2009 3:51:50 PM

Florin walks with the others when they begin to head back to the apartments and listens to Jass as he points out things. Florin can't help but shake his head abit if he notices any of the made up parts but doesn't say anything as to not take any of Jass's fluff from him.

Once the group arrives Florin speaks to the elves an smiles, "I hope it won't be a bother but how about later I take you up to where my wife and child live and show you around. On the way we can talk about elven history and such. I really would be interested in knowing more. I can also introduce you to my family if you would like."

The Trip Back to Merchant Level - DMAl 
Tuesday July 14th, 2009 9:18:24 PM


Belkior offers the safe clean services of the temple of Flower via the offices of Alemi who have ever held a good relationship with those who worship love. Tionel's grin grows just that much wider, and he turns to flash a wink at the Trueflight twins. Starminder and Finbrush exchange looks of bewilderment. Something seems to have been said, but neither of the twin elves has the faintest idea what it might have been.

"Potion?" The halfling reaches down from the deck of the ship, raised up in dry dock. "Indeed I do." He disappears for a moment, then returns, lowering a sack down to Wynn on a string.

The group begins moving toward home as the newcomer blithely invites Tionel and the two elves to the home of the Crimson Shields. Tionel gives the older Shields a helpless look as Jass goes on about Dre Morias, circles, and Great Migrations. The look says, 'Tell me that you know what this guy is talking about.'

For a brief moment, Tionel has to be steered in the right direction. "You rebuilt the Apartments?" he says, and heads off toward Rogue's Alley. But, that doesn't last long, and the group gets moving again headed for Merchant Level. While Jass regales the group with his newly gained knowledge of Floating City, Tionel tells of his misadventures since leaving the group.

He had wandered the broken city alone and disillusioned with life after the terrible death and destruction wreaked by the Crying Woods during the waking of Ebyron the Fey King. The slaughter of many of the orphans and the sacrifice of Gordo had hit him hard. Finally, he had turned into a hawk and simply flown out over the lake. Eventually, he found himself in the Crying Woods. The druid wandered aimlessly, only tangentially interested in possibly finding Elvenguard. He went to the place he thought the elfish village should be, but it was no longer there. Wandering, however, was enough for Tionel. Lost and alone, he roamed the Crying Woods. Several time he came close to losing his life at the hands of different monsters. But that didn't seem to matter. Finally, near death, he collapsed. His bones, he thought, were to feed the floor of the woods, but it was not to be.

He woke later on a soft bed, high in the trees. A party of elves had found him and brought him to Elvenguard. Over the course of weeks and months, he regained his strength. More than that, however, he regained a sense of purpose, and with that, his old sense of optimism.

"So, you see, though I feel as though I'm one of them," Tionel says, "I've only been in Elvenguard for a few months. I don't actually know much about the ceremony except that they call it ... well, it translates from Elfish as the Entwining. And it is extremely important to the elves. Their whole way of life depends on it."

"So ... " Tionel whistles as the group arrives at the Shield properties. "This is your new place? It's big." He turns to get the reaction of the Twins, but they seem to be paying more attention to Jass than to anything else, both deeply engrossed in his lesson on cities.

"Florin! You're married? I was going to ask you about that ward you had taken up with. Jella, right? We'd love to meet your family." Tionel looks at Wynn again, raising a questioning eyebrow. "In the meantime, why don't you show us where we'll be bunking."

Belkior excuses himself and retires to his room and the crafting project that awaits. The time is very near noon. It's been a busy morning.

Wynn 
Tuesday July 14th, 2009 10:50:27 PM

Wynn helps Tionel and his two companions get settled in the apartment. "You can stay up here" he shows them the spacious room that he and Xenia had occupied. "It's too big for just me, but the three of you should be fine here, and it has a great view of the back garden and the treed park beyond the wall" The bard gathers a few of his things and vacates the room.

Truth be known, he has not slept in the room since their return, prefering to sleep on a sofa in the common room, or take a bed at the inn rather than face the memories that pervade the bedroom he had once shared with Xenia.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Tuesday July 14th, 2009 10:59:59 PM

The halfling cleric hums quietly as he begins working on his new project. Not an annoying hum, just a quiet soto voce rendition of one of his favourite hymns to Alemi that Belkior thinks of when he is concentrating on something. Only someone passing close by the door to his rooms in the house would hear the Paragon humming to himself.

Mac: AC:26, HP:137 
Wednesday July 15th, 2009 4:26:26 AM

Mac follows the conversations, and at some point - probably over a meal - he quietly announces, "I have a pair of gauntlets of Ogre power I'm willing to part with for 5% less than you'll buy them at the Catacombs regular price. If two or more people express an interest then there will be a drawing of lots. If noone is interested I'll sell it to the 'combs just before we leave. So, any takers?"

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Wednesday July 15th, 2009 11:33:19 AM

OOC: Sorry for the shortness of posts. School is kicking my butt.

Brahmah follows the group.

Florin Jadenth AC:27/HP:156 
Wednesday July 15th, 2009 5:36:16 PM

Florin smiles to Tionel and nods, "Yes, sometime after leaveing the group I met Ivy and started spending time with her. With some help from the Swords of Light that I temaed up with, I asked for her hand and got married. We can stop by later for you all to meet her and see Jella."

Florin spends some time at the apartments with the others and listens to the coversations and such as he just relaxes some. The underwater activities were more annoying then anything and he has had his fill of swimming for awhile thats for sure.

Depending on what is done, later in the day but before sun down he offers to show Tionel and Tionel's two elvesn friends to his house to visit. Along the way he will gladly point out some of the things that may be of interest to the twins and also answer any questions they might bring up to him.

Jass AC 17 HP 79/60 (Mage Armor, False Life) 
Wednesday July 15th, 2009 6:32:01 PM

Jass listens but doesn't get any good information from Tionel than the elf does from the sorcerer. Well, except for the Entwining. "The Ent Winning? No, entwine, as in letting the vines grab you until you are a cocoon and choked to death. Hmmm..." The human doesn't seem very enthusiastic even through his forced humor.

"So, if this ceremony has happened lots of times before, what is special about the Crimson Shields being a part of it now? And", he looks to Florin and Syr, "I'm assuming that if all the Crimson Shields have to go there, that includes little ol' me?"

...Actions............
Local Know: 13
Perform: 18
Bluff: 26

...Effects............
Mage Armor: 12 hours: +4 AC
Darkvision: 5 hours; 60 foot Darkvision
False Life: 12 hours; 19 temporary hit points

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 2/1/5/1/3/0/0

Requested Scrolls Highlight to display spoiler: { Permenancy: 10,125gp +1500xp; Symbol of Sleep: 2,125gp; Wall of Stone: 1,125gp; Tongues: 375gp; Clairvoyance/Clairaudiance x2: 750gp; Daylight: 375gp; Major Image x2: 750gp; Illusory Wall x2: 1400gp; Secure Shelter x2: 1400gp }

Syr Ac 32/31 HP 154  d8=1 ; d8=5 ;
Wednesday July 15th, 2009 7:10:02 PM

Silent until now, Syr raises an eyebrow at Tionel, "Girls? It's good to see some things never change." The elf chuckles at the druid. When Tionel begins talking about elven history, he becomes quiet as if almost embarrassed that he has no idea what the druid is talking about. He mumbles to himself, "Mother Flauset never told me anything about it and I turned out fine."

He looks over at Jass with a grin, "Don't worry Jass, We are having the invitation printed just for 'lil ole you!" He punches the man playfully in the arm, "Of course you are invited! How could you not be?"

The Evening Winds Down - DMAl 
Wednesday July 15th, 2009 8:20:09 PM


Wynn offers the room once occupied by he and Xenia. One problem arises immediately. The room as only the single large bed. Tionel, however, solves the problem by offering to take the bed for himself. The Twins, claiming to be more comfortable outside anyway, offer to sleep out on the veranda.

Belkior hums away while he crafts, while, in the dining room, Mac offers his old gauntlets in for sale. The minotaur notices, though, that everyone else already owns some form of strength enhancing magic. The only ones who do not, are Belkior, who appears to be sworn to a pacifist creed, and Jass, who is .... well, Jass.

"Entwining don't happen in my lifetime." Finbrush says to Jass in reply to his disappointment at the quality of information from Tionel. Or ... is it Starminder who replies to Jass? Whichever it is, however, both seem eager to please.

Evening rolls around, and some take time out to make the trip to Florin's place up one level on Gold. Ivy, Florin's wife, is a gracious hostess. Jella, Florin's ward, and now adopted daughter is charming. The two elven twins actually find it easier to speak to Jella, and all three spend the evening exchanging the stories and the views of their lives in the woods and in the city, respectively.

The next day comes, though, as next days will. There is business to tend to, preparations to make, and possibly, knowledge to be uncovered for those with the wit to find it.

++++++++++++++++++++++++++++++++++

OoC: Feel free to project time anywhere into the next three weeks of game time. I'll try and stitch timeframes together. Right now, I'm in the process of having the next module vetted. I'm sure you all know how that goes.

If you wish further information, please don't hesitate to ask. The reason my answer was so superficial was due to the vast breadth of the question. A more specific question will net more specific answers. Feel free to extend the questioning over several posts if you need to narrow in on what you wish to know.

Another reason for the shallow nature of my answer was the fact that my post was getting far longer than it should have been in the first place.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Wednesday July 15th, 2009 10:57:21 PM

The halfling cleric keeps crafting away ... if he had anything to work with.

Question - how many of the 10 potions of Waterbreathing and 10 potions of Darkvision did we actually use?

Jass AC 17 HP 79/60 (Mage Armor, False Life) 
Thursday July 16th, 2009 7:37:10 AM

Jass smiles companionably at Syr. The thin wizard may have helped a very little on the Kraken and is part of the construction contract, but he's only been in Floating City a couple of days and that hardly has made him comfortable with calling himself a Crimson Shield! The next three weeks together with the group and moving around Floating City puts the Southern Continent expatriot more at ease among his new friends.

"No thanks for me", Jass tells Mac while idly scratching his haystack-like hair, "Magic to get me stronger is just magic that makes others want me to do manual labor". He shudders at the very idea.

The next day, Jass brings in some food to his room and asks for some privacy. He's secluded all day, but the reward is worth not being the center of attention: Jass now has a Permenant Tongues spell!

In the next week, Jass spends a lot of time at the construction and warehouse sites, getting to know the employess and looking at the security arrangements. He tells Syr and Dotta that he's acquired a couple of "Wall" spells that he can set up in the warehouse to confuse a possible snooper. "Like if you keep all the material in one particular area, I'll magik up an illusiory wall that people can walk through but will look just like the rest of the warehouse." For permenant alarms, Jass is less prepared. "What about guard geese for the place?"

..............
Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 0/0/0/0/0/0/0


Wynn  d20+14=27 ; d20+19=27 ;
Thursday July 16th, 2009 7:46:52 AM

Wynn spends several nights noticably absent from the house, arriving in the early mornings, sleeping on the sofa for a coupe of hours before cleaning himself up, and the retiring to the back garden to practice his swordsmanship.

Each evening he departs the house and slips into the inner city.

DM Only Highlight to display spoiler: { Wynn is visiting each tavern or bar in Floating City, trying to find out more about this Jack fellow who seems so interested in what they are doing for the Overlord. Who is this fellow, what do he and his minions really want, etc. Wynn wil be disguised appropriately to fit in at each establishment and to hide his true identity (Gather Info=27, Disguise=27)}

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Thursday July 16th, 2009 11:20:58 AM

Brahmah will train with the WLA in the next three weeks and sleep alot.

Syr Ac 32/31 HP 154 
Thursday July 16th, 2009 2:41:34 PM

Syr spends most of his time at the construction site. Talking to Jass who accompanies him on more than one occasion, "Mother Flauset raised me in an orphanage. She didn't raises us to become adventurers although many of us did in the beginning but she did teach us that life is short and not to sit around and wait for things to happen. Kinda funny looking back since I'm Elvish if ya didn't know. Anyway, I just don't like having too much free time. Believe it or not, Florin wasn't always Elvish, Belk didn't have those froggie legs either. Some people changed more drastically when Eberyon went wild. Others not so crazy. Did it affect you?"

At Jass' offer, "Those Wall spells sound like a good idea, do you have to maintain them?"

Florin Jadenth AC:27/HP:156  d20+7=23 ;
Thursday July 16th, 2009 5:22:47 PM

Florin spends time with his family and talking to the elf twins and Tionel. Also takeing a small trip down to the construction site and checking up there. Also checking to see where the work order on the forge stands since he is curious about that.

Dureing some of his off time Florin does have an idea and speaks to the twins and Tionel, "Hey guys, I was wondering of something. Would it be proper to offer a gift to the next spirit of the woods? Figure since it is a special occasion and all you know." Florin makes comments about putting his silversmithing skills to work on a small project, if nothing else something that could just be offered as a gift or such. If the idea sounds good then Florin goes to work decideing to work on a pendant that would depict nature, trying to think over his time in the crying woods as he does and also trying to get ideas from the twins on the design.

(Without reading the rules I have no idea how many rolls or such would be needed so beginning roll. Silverworking:23)

First Week - DMAl 
Thursday July 16th, 2009 9:07:31 PM


Locked way in his room working diligently at crafting an item of power, Belkior wonders idly how many of the potions that they had bought before entering the water they had used. In his memory he counts the use of only four Darkvision potions, and recalls that, thanks to his spell, none of the Waterbreathing potions was used at all.

After assurances that he too is considered a full fledged member of the Crimson Shields, Jass like Belkior, sequesters himself away in his room. When he emerges the next day, the quirky man from the far off Downs is magically a master of languages.

Wynn too keeps his own company, slipping out every evening, returning only with the light of day. Each night he leaves to pursue his mysterious affairs. What is he up to? (Extensive reply sent by email.)

Brahmah goes his own way as well. Only Syr, Florin, and later, Jass, work together, tending to Shield Construction. One week after the battle with the Kraken, work on the forge that Florin had commissioned on the Crimson Shield properties is complete. He christens the small workshop with the creation of a small gift.

Work on the northwest pillar on Gold Level goes well. The construction crew take well to the new materials. Dotta ensures that a careful inventory of the materials is made and that all of it is accounted for at the end of each day. At the end of the first week, an auditor from the Office of the Overlord arrives for a surprise inspection. After inspecting both the books, and the inventory itself, he leaves, satisfied that all is well.

++++++++++++++++++++++++++++++++++++++++++

OoC: You'll need to read those rules, Florin. Use the d20 if you have to. At the upper levels, I will often be so busy controlling the action that I will have no time to help you. More and more, you'll have to rely on your own resources to guide you. I can tell you that you need to decide how expensive an item you want to craft *first*. That will determine how many weeks the crafting will take. I'll also tell you that you only have two weeks in which to finish it.

Jass AC 13 HP 60/60  d20+10=23 d20+14=21
Thursday July 16th, 2009 9:43:05 PM

"Completely permenant without concentration", assures Jass to Syr. "I've got two Illusory Wall scrolls and one Wall of Stone, all of which are permentant once I cast them." Jass will help Dotta and Syr set up the location for one Illusiory Wall as a security measure during the second week of being on the Big Float. "Won't stop the Jack of Diamonds, but should help against less experienced thieves", the sorcerer assures Dotta.

Knowing a little more about the Floating City, Jass sets off in the Merchants Level to purchase furnishings for his small suite of rooms at Crimson Shields. He looks for low-set couch, chairs in a crimson damask and low tables in a natural light wood for the front room. A large feather bed with silk douvet, diaphanous wall hangings, and thin wood tables and chests of a pale wood completes his sleeping area. Finally, he searches high and low for the perfect chinaware tea set, Sargrass tapestries for the walls, and druable plants that can stand a little neglect. "AHhhh, this is more like it".

While scouring the Float for his items, he invites one or more of the elves to come with him. During thier walks, he occasionally asks his own questions like...
- so why is it called the "Entwining"?
- What happens during the "Entwining" ceremony?
- Why are the Crimson Shields supposed to be there? and
- What are the rules for walking in the Crying Woods without getting killed?

..............
Gather Information: 23
Diplomacy: 21

Unseen Servant
Prestidigitation

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/0/0/0/0/0


Mac: AC:26, HP:137 
Thursday July 16th, 2009 10:59:40 PM

Mac pitches in where he can, mostly at the office. After some time passes he takes the belt down to the catacombs.

He offers Wynn his time as a training partner when they are both about the house.

The dark taur also finds an appropriate place to get scrubbed clean and made presentable, neither of which is easy.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Friday July 17th, 2009 3:08:23 PM

Brahmah will return at the end of the week to witness the christening of the place.

Syr Ac 32/31 HP 154 
Friday July 17th, 2009 6:05:19 PM

Nodding at Jass' excited expression, "The wall of stone thing, I know. We've seen Belkior do it a time or two. The fake walls seem pretty good though for hiding things."

Rather than disturb the little halfing during his work, Syr places both the waterbreathing potion and darkvision outside his door.

Once complete, he walks into Florin's new forge looking around, "Not bad... now you can even put real horseshoes on Ajax!" With a grin he comments, "Remember when Tionel used the space out back for a garden? My how times have changed." He tries to spend the remaining evenings catching up with the druid and preventing the druid from catching ... things he doesn't want from the women that he does.

Wynn 
Friday July 17th, 2009 6:39:27 PM

Wynn returns each day to the apartments and during the late afternoon he lets the others know what he has been up to.

"I've been curious about this 'Jack of Diamonds' character and just what his interest is in our building and the materials provided to us. I think I've shared an ale in every inn and tavern below the Open Level and have learrned a great deal, although much of it is contradictory. I believe this 'Jack' is associated with the Lords of Diamond, a group of thrill seekers, who hide their individual identities. From their clothing, and from the quality of their magical equipment, they are thought to be nobles. Some say, disaffected sons of noble houses. Jack may be their leader."

There was a fellow in the Message in a Bottle Inn that seemed put out by some of the ill talk I generated about this Jack. I could go back there and pose as a disinherited noble and see what I might learn...maybe even get invited into the group. What do you think?"


First Two - DMAl 
Friday July 17th, 2009 9:26:08 PM


Tionel goes carousing every night, and sleeps in everyday until around noon. The elven twins climb down from the veranda each morning so as not to disturb him. As a consequence, the twins find themselves exploring the Floating City on their own much of the time. One day, Starminder (or is it Finbrush?) no, it's Finbrush (he wears the double weapons) accompanies Jass on one of his walks.

"Entwining is ... " The elf hooks his fingers together. "Like vine." He tries to answer Jass' questions in his broken Common until Jass replies in an elfish that is not only natural and colloquial, but also dialectically identical to his own speech. Finbrush looks surreptitiously about to see if either Tionel or Starminder is about. Then, with a sigh of relief, he reverts to his native elfish.

"To be Entwined is to become joined to the Crying Woods," he explains. "Now, Sabara is Entwined with the Woods. It is why we may live within the Crying Woods in peace. But Sabara grows old. She weakens. It is time for Prillana to take her place. Prillana will be Entwined with the Crying Woods and Sabara will be returned to us. I'm sorry, I don't know what happens during the ceremony itself, Friend Jass." The elf appears genuinely sorry that he can't be of more help. "I have never seen a ceremony. The last one was performed well before my lifetime."

"And you needn't fear the journey to Elvenguard. Not while you are with us. Sabara watches over us. The Crying Woods would not harm you while you were in our company. I think that its because of your affinity to Sabara that Prionell has honored you by inviting you to observe the Entwining. You actually saw her. We feel her, but very few actually see her. And you are outsiders as well. That is quite extraordinary Prionell must believe that you are blessed in some way."

Mac finds Silverwing's Palace of Lavation on Gold Level. It's an enormous public bath on Diamond Street. In addition to the relaxing hot pools, they have saunas and a cold pool, ever filled by a large cascading waterfall.

Brahmah and Syr keep Florin company as he works in the forge, smelting, molding, and then shaping pure silver. Syr accompanies Tionel on one of his forays into Floating City's night scene. Late into the evening and much into the cups, Tionel turns a bleary wine soaked eye to his fellow elf.

"You know, Syr, this is not something you can do in Elvenguard." He shakes his head. "Not at all. This is not the kind of life they lead. But I don't mind. I think I've found my place over there. For the first time, I feel ... a sense of belonging. I don't have to try to be a druid. I just am. This is my last fling. Before I say goodbye to all of it. Here's to one last fling." And Tionel raises his mug to meet Syr's.

Later on, Wynn gathers the Crimson Shields. He tells the group what he's been up to each night, and it isn't the same thing Tionel's been up to. He proposes a bold plan, and asks the others of their opinions.

Florin Jadenth AC:27/HP:156  d20+7=11 ;
Friday July 17th, 2009 10:23:58 PM

(OOC:I hope I read the info for crafting right and went ahead and made one more check to see if I might beable to make something abit more interesting but since it wouldn't of worked I'll stick with the lower cost to keep the two week thing. This is ok I hope Al?)

(Florin is trying to craft a amulet (30gps value=300sp...the amulet DC i used was for a well crafted item which I believe was DC:15) Takeing the Craft silverworking:23 and x it by 15 gives 345. So I believe one week would of worked. Now I just have to knock the price off Florin's sheet or to make it simple. Al how much would enough silver to make a amulet cost or just a lump of silver? I'll take the price off Florin's sheet and if he had enough to buy say a lb then he should have left over. Also thanks for being patient, is nice to be learning the rules on crafting better :) .)

Florin is happy to have the amulet he had been working on finished and shows it to the twins and Tionel to get their opinion, "I hope this will be a nice gift. Actually I hate to say it but it's really one of my first works since I've barely used the skill."

Florin plans to help out around where he can and thinks about trying a harder projuect later when he has more time, however he needs to ponder a worthy but still some what simple task. His armor smithing is abit better so maybe he should try that in the future.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Friday July 17th, 2009 10:58:24 PM

The halfling cleric takes a break from his work and, still humming, makes his way to the common room of the house. Once Belkior finds some of the others, he waits until he ask a question without interrupting.

"These unused potions ... did everyone want to keep them for the party, or can I sell them and try to make something else?"


Jass AC 13 HP 60/60 (Tongues) 
Saturday July 18th, 2009 7:14:22 AM

Jass enjoys speaking and understanding the special dialect of the Crying Woods elves, and Finbrush Two-Swords gives him some semblance of knowledge and understanding. The sorcerer tells the Crimson Shields his findings over dinner along with his opinions.

"So this seems simple. We get to observe a religious ceremony of some neighbors to Floating City and as part of that, the Crimson Shields can increase in respect and influence. Keep doing things like this, and we can be the ambassadors and arbitrators for the whole region!" He smiles and shrugs. "And besides the Floating City and the Crying Woods, how big is this region anyways?"

Jass really isn't interested in the answer, and focus' instead on Wynn's suggestion. "It would be a good way to get information if it works," he begins, "but lets look at it from the Lords of Diamonds point of view. They seem uncommonly aware of the Crimson Shields from what you've told me about the Jack of Diamonds (Jass still hasn't seen the man face to face). If I were the Lords of Diamonds with access to limitless money and magic, I would check out your backstory, yes I would. You would be subject to experts in sensing your motive, private investigators checking out banks, land titles, and business contacts. You'd have spells cast your way like Discern Lie, Scry, Divination, Contact Other Plane, and even Wish."

The sorcerer cocks his head. "Can you stand up to that scrutiny? Could any of us?" He shakes his head. "More like we would just alert the Lords that we are infiltrators and labeled as enemy instead of currently neutral."

...Actions...
Gather Information: 23
Diplomacy: 21

...Effects...
Tongues (Permenant)

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/0/0/0/0/0

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Monday July 20th, 2009 11:21:45 AM

Brahmah sticks with Syr. He contemplative this week, quiet.

Prepped spells: Alarm x2, Hold Animal, Water Walk

Syr Ac 32/31 HP 165 
Monday July 20th, 2009 6:24:01 PM

Syr nods at Wynn's information about Jack, "Good to know and to think I was worried that you were moping."

Syr meets Tionel's raised mug with his own through bloodshot eyes, "Does it have to be a last fling? I mean why is it so final? We will be around for some time. I'm sure years from now we can look back and laugh." He tries in vain to cheer his companion up.

The Meeting - DMAl 
Monday July 20th, 2009 9:07:35 PM


"Is very nice wristlet, Florin," Starminder Trueflight says when Florin shows the Crying Woods elf is first work of silversmithing. "A gift made from hand, carries wealth of heart," he adds. "Is elven saying. To who will you present this thing, Florin?" Starminder asks.

Belkior makes a rare appearance, coming from his room to ask what the group would like done with the extra darkvision and waterbreathing potions. It's just as well that the little halfling is there. Information is to be had from both Jass and Wynn. Information to be had, and a decision to be made.

Jass is the first to express his opinion of Wynn's bold, and yet very possibly rash, idea.

+++++++++++++++++++++++++++++++++++++

OoC: Crafting: "Pay one-third of the item's price for the cost of raw materials." For a 30gp bracelet, that would be 10gp, Florin. But, don't worry about it. At this level 10gp isn't worth keeping track of. I'll leave the description of the bracelet up to you.

On another note, I haven't heard anything back from the PTB on approval for the new module. I send them a follow up email just today. I'll let you know what they say when I receive a reply.

Wynn  d20+14=32 ;
Monday July 20th, 2009 9:11:36 PM

Wynn listens to Jazz suggestions and nods his head. "I suppose you're right...best leave well enough alone, but I think I may snoop around some of the better inns and see if I recognize anyone. You don't know when we'll need this information. I'll be even more discreet, just do some singing, tell a few stories, and keep my eyes open."

The bard spends the next several evenings performing in the inns on Merchant and Gold level and keeping his eyes peeled for anyone who looks like the fellow known as the Jack of Diamonds. [Gather information=32]. In addition, he will spend a few moments in the morning jotting questions to the 'Scroll of Answers'

What is the real identity of the Jack of Diamonds?
Does he pose a threat to the Crimson Shields?
Is the Jack of Diamonds evil?




Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Monday July 20th, 2009 10:21:57 PM

The halfling cleric keeps working on his crafting.

Sorry ... rushed to get in a DM post for the Bloodpack tonight.

Mac: AC:26, HP:137 
Monday July 20th, 2009 11:10:22 PM

Clean Mac returns, pitching in where possible, but otherwise remain quiet and contemplative. He puts a good deal of effort into bringing the appearance of his equipment back up to scratch, acknowledging the looks of any who pass by with a nod.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Tuesday July 21st, 2009 4:34:20 AM

Polishes weaponry.

The Meeting - DMAl 
Tuesday July 21st, 2009 7:30:29 AM


Wynn: If you see this before the next DM post, please give me a Will Save.

Jass AC 13 HP 60/60 (Tongues)  d20+10=25 ; d20+12=20 ; d20+14=27 ; d20+10=23 ; d20+12=31 ; d20+14=17 ;
Tuesday July 21st, 2009 10:49:38 AM

"Now that's a great idea!" smiles Jass, "the more you know the less chance someone puts an unexpected dagger in your stomach. Remind me to tell you how I know that sometime..."

Jass will use his own time this last week to keep establishing his other two alter egos. With good use of his Alter Self and natural charm, the Dwarven merchant Belar Kreigsgaard keeps looking for factors who are interested in backing an expedition to Turak Nor and returning with precious dwarven art. The half-elf, Birch, also plies his trade, now claiming to be a younger grandson of the First Councilman of Dre Moria. Though in self-imposed exile, Birch is confident that political contacts can be established.

Jass isn't looking for anything in particular at this point, only trying to establish these characters in Floating City. If any info pops his way, he will carefully put it in his mind for future reference...

...Actions...
Belar Kriegsgaard
Gather Information: 25
Disguise: 20
Diplomacy: 27

Birch
Gather Information: 23
Disguise: 31
Diplomacy: 17

...Effects...
Tongues (Permenant)

Spells 0/1/2/3/4/5/6
Avail. 6/8/8/8/7/6/4
Used. 1/1/2/0/0/0/0

Wynn  d20+8=14 ;
Tuesday July 21st, 2009 6:42:47 PM

Will save = 14 (16 if versus enchantment)

Syr Ac 32/31 HP 165  d20+15=25 ; d20+16=17 ;
Tuesday July 21st, 2009 7:16:33 PM

Deciding that supervising just isn't enough, Syr spends the next few days pitching in alongside the crew. He expertly places the stones for the best fit in the structure (Construction 25). In the idle moments, he cheers everyone up and solicits their opinions of the new work "Gotta stay in shape somehow, right guys?" (Diplomacy 17).

When Belkior emerges from his room he comments, "Ahh, the turtle sticks his neck out... I'd suggest we sell the Waterbreathing potions back if we need the money, otherwise just keep them in storage in case we need them later, what do you think?"

Florin Jadenth AC:27/HP:156 
Tuesday July 21st, 2009 9:14:10 PM

Florin is happy that the bracelet (was a amulet but since Al changed I'll go with it :) .) and thinks before speaking, "The spirits of the woods you mentioned. Do they normally or will they keep a physical body? I was thinking of offering it to the next inline that we were going to meet but maybe I should offer it to your village elder...are trinkets or such offered for such a things that you know of? I just don't want to see out of place by doing this."

Florin offers to pitch in where he can otherwise and speaks to Syr, "I'm more for heavy lifting then anything and such, is there something in that area I can help out with? Maybe with the company or something?" Florin figures there might be help in hauling stuff or something that he can help out with and is willing to put his muscles and back to work.

Florin also doesn't mind the idea of selling the potions if that is the best think. He also takes a moment to visit Belkior when he has a chance and speaks to his friend, "Hey Belkior, I was wondering. How much would it cost to create a wand of cure moderate wounds? I can use one after a battle to give you some help. I also have a small amount of cash so if I can cover it and when you have time I would be willing to commission you."

The Last Week - DMAl 
Tuesday July 21st, 2009 9:39:03 PM


The next few days for Wynn are more relaxing. Playing inns and taverns seems more entertainment than work. Though his eyes are peeled, he sees no one that he would recognize as the Jack of Diamonds. Mornings, he jots a question or two on the mysterious scroll that the Shields had found in the cave of the dragon, Hot Shot. The ink of the third question is scarce dry, when below the bard's words, more writing appears.

The real identity is to be had in the place to which she has gone.
I have felt her fear, and they are one.
Evil is as evil does.
A threat too, is as you make it,
Quiet till a threat makes itself known.

Jass spends his time in a different way. He inadvertently discovers the effectiveness of his stratagem one day, when, while disguised as Birch, he finds himself in the Message in a Bottle inn. As usual, the place is full of influential merchants and government functionaries. The half-elfish Birch strikes up a conversation with a bureaucrat from the Office of the Overlord. After some talk of the far land of Dre Moria, including vague descriptions as to where it might be, this bureaucrat begins ask Birch about a place called Turak Nor and whether he's acquainted with a dwarf by the name of Belar Kreigsgaard. It seems that the Office of the Overlord has no record of his entry into the city, and they would like to speak to this dwarf in regards to the subject of how he arrived. It occurs to Birch, then, that there is unlikely to be a record of his entrance into the city either.

While the two minotaurs care for their equipment, and Belkior continues his crafting, Syr spends some personal time with his construction crew. They welcome he, Mac and Florin as one of them. Syr's presence in particular seems to cheer their mood. They go about their work with pride, and a pace born of confident professionalism. The interior of the pillar appears nearly done. The stairs inside are sturdy and serviceable. There is still, however, a gapping tear in the outside of the pillar that exposes the interior for all to see. All in all, though, the job appears nearly half complete.

The brothers Trueflight tell Florin that they've never actually seen Sabara, so they don't know whether Prillana would wear jewelry after the Entwining. Though, from Florin's recollection, the ghostly figure of Sabara it would be unlikely. Prionell, the elder druid, didn't seem to be one much for jewelry either. But, maybe there would be someone. Finbrush suggests that Florin speak to Prillana and see if there might be someone suitable.

Over the next succeeding days, Tionel spends less and less time out at night. While Wynn and Mac practice with arms in the back garden, Tionel putters about, tending to the plants. The week nears its end, and one evening, the ex-urban druid calls his friends - old and new - together for a meeting.

"It's nearly a week till the new moon," he says. "It didn't take long to get here from Elvenguard, but it never hurts to give travel some extra time. I think we should leave tomorrow. Can you be ready?"

+++++++++++++++++++++++++++++++++++++++++

OoC: Wynn: I'll need to know where you're keeping the Scroll of Answers. Do you carry it on your person? Do you store it in one of the Shield houses? Where?

Also, I've just gotten the go ahead for the new module. We begin tomorrow.

Belkior - AC 25 (26 vs. Evil); HP 125/125 - Darkvision, Magic Circle vs. Evil, Status, Water Breathing 
Tuesday July 21st, 2009 11:15:16 PM

The halfling cleric finishes up his crafting and tries to get caught up with the news brought by his companions.

Hey all ... still trying to work out exactly what to craft. I was considering making a couple of Rings of Counterspells or, failing that, another Wand of Cure Serious Wounds. I had also considered some Minor Rings of Elemental Resistance, too.

Brahmah, Captain of the Chosen of Domi (AC 27, Hps 147) 
Wednesday July 22nd, 2009 11:16:31 AM

Brahmah tries to keep track of whats going on and where everyone is, but is having a difficult time.

Mac: AC:26, HP:137 
Wednesday July 22nd, 2009 4:39:43 PM

Mac agrees with Tionel on the matter of travel. "Tomorrow then."

Mac attends to the last few details, including the selling of his gauntlets at the Catacombs (3,600GP resale value), and settles in early for what will hopefully be a good night of rest.

Syr Ac 32/31 HP 165 
Wednesday July 22nd, 2009 7:59:40 PM

Syr takes a final look at the pillar and sighs to Florin, "Not that I really mind but we always seem to get pulled away before I get to help complete a project. I'm sure Dotta will keep things in line and these guys will already be 2 or 3 projects down the road when we return. Hopefully, that bean counter won't stiff us and Jack leaves Sheild Construction alone while we are away."



Florin Jadenth AC:27/HP:156 
Wednesday July 22nd, 2009 9:06:21 PM

Florin nods at Syr's comment and gently pats his friend's shoulder, "I understand your comment all to well Syr." Florin motions towards the way to Gold level where his family lives and smiles, "Jella seems bigger each time I see her you know. One day I she is going to beable to beat me in the swordmanship also. I wonder what she'll become when she gets older...will she be like we are or will she settle down. I'm thinking of asking Belkior to show her around the temple of Alemi sometime. The priests of Domi are good healers but I have seen few that can beat the Alemi healers. I see why Domi gets along with Alemi so well."

Thinking of all this and seeing Belkior out finally he smiles, "Hello Belkior. Do you have sometime to talk?" If Belkior agrees the Florin speaks to him on the matter of Jella, telling him that Florin isn't trying to pressure her into becomeing anything but wanting her to know her choices are open and to decide carefully. In this spirit he would like to know if Belkior would take Jella on a field trip of sorts to the temple of Alemi sometime.

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