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Death Island


Do you feel what I feel?/DM Buzz 
Wednesday June 24th, 2009 9:16:52 PM

After much preparation, in three different groups all but Bart are on the island. The first thing noticeable is a slight humming sound and a soft vibration coming up through your feet. There is something unnatural about the area for certain. You all feel as though, as long as you are in contact with the islands surface, you are very slightly weaker, as if it is drawing off of your essence for it's own use. Strength damage of -1

The barren terrain reminds one, of the moons that navigate their way across the sky. Pockmarked and weathered by the years exposed to the elements unprotected. The beach is perhaps 300 feet to the rock face that climbs steadily toward the sky, it pinnacles at around one thousand feet. It's sharp edges weave a jagged path up sloping terrain. The beach allows one to travel to either side of the spire, the soft gray sand all that gives any sign of hospitality.

Archipelego

Nebin the Green AC 17, HP 83/83 
Wednesday June 24th, 2009 11:07:23 PM

Nebin crouches down and places his hand upon the ground. "This makes sense now. Whatever is doing this its drawing life from the ground. What plants were here withered and died. Animals would be weak and unable to hunt for food. The sick would likely never recover here. Even if we stop whatever is drawing life through the ground it would be many years if life ever returned to this island. Powerful magics will be needed."

Nebin starts digging in his pack. He pulls out a rolled up carpet which shouldn't fit in the bag. Nebin unrolls the small carpet and with a snap of the material causes it to float. Nebin climbs onto the carpet and sits down with a sigh.

"That's much better. Vorelle you could have a seat if you like. The carpet isn't very big but its better than walking."

OOC: His carpet of flying is small. Only 5' x 5'. Vorelle would be the only one that could fit on the carpet with Nebin. Though they would weigh more than 200 lbs but I think they would be less than 400.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=26 ; d20+16=31 ;
Thursday June 25th, 2009 12:19:05 AM

Vorelle studies the carpet. She has never heard of such a thing.

"M-maybe Ap-p-pollo can f-fit," she says. "I d-don't really r-realy on st-st-strength," she adds by way of explanation.

But if nobody else fits on the carpet, she will climb aboard. In any event, she stays alert for signs of danger.

[Spot 26; Listen 31]

Nebin the Green AC 17, HP 83/83 
Thursday June 25th, 2009 9:04:30 AM

"I don't fight on the carpet Vorelle. It's too valuable and I don't want it damaged. While I enjoy walking sometimes riding on a flying carpet is useful. It's comfortable too."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d100=52 ; d100=12 ; d100=66 ; d100=51 ;
Thursday June 25th, 2009 3:41:20 PM


Vauhwyt whips her tail in surprise and dismay as she feels the strength leach out of her. She paws the ground nervously, lifting one foot after another, as if the sand were too hot.

She looks into the spirit realm, peering 60 ft into the shadows for any sign out of the ordinary. Any spirits within 480 ft? She casts Detect Magic and concentrates on the area, even (especially) the ground. [51% error = ok]

"I don't like this place," she says.

[OOC: Gosh Darn It! Forgot to roll for spell failure on recent castings. Here we go: Detect Scrying: 52% = ok; Alter Self 12% = ok; False Life 66% = ok.]

Spells:
1 of 6 cantrips used
0 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (8 hrs)
Detect Magic (concentration)

Str -1

Light Fortification, AC 26, 86/86hp Malgant 
Thursday June 25th, 2009 4:51:22 PM

" I agree Vauhwyt, lets get this done. Since it is the ground that is vibrating and that seems to be what is leeching our strength and the strength of the wildlife here , I would guess it is inside the isle." Looking to the mountain before them. " Probably in there. Nebin, Aztyr, could you two pair up and recon the spire and see if there is an opening either somewhere around the base or up on top? Please stay together in case something bad happens. If there is anything on this island that will give us trouble I would reason that it would be nonliving, like undead or a construct. Be prepared for that."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=66 ; d100=43 ;
Thursday June 25th, 2009 5:00:51 PM

Aztyr pulls out the scroll of Teleportation and reads it, winking out of existance on the Island and reappearing near Bart back outside Gmyn. "Lets go Bart."
She grabs hold of Bart's arm and casts Teleport, hopefully for the final time for the day....
She and bart repear on the beach only moments after she had left.
"What were you saying Malgant?" After he repeats himself she nods in agreement.
"Well Nebin, ready for some fast recon? Oh Bart, you can levitate? Right? want one of us to pull you along?"

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Appolo HP 88/88 
Friday June 26th, 2009 12:46:29 AM

Appolo feels the strength being drained out of him as looks around"Malgant that wind walk spell of yours,probably would come in hamdy now.Vorrelle go ahead and ride with Nebin."

Getting ready to explore/DM Buzz 
Friday June 26th, 2009 12:46:39 AM

Bart arrives as the last to experience the srength draining effects of the island. He sees the same things all the others have for the last few seconds. The sky so far is clear and it is a warm summer day. The stormy season passed for now, not to start hitting hard again until the fall.

The group readies a couple of members for a small expedition to investigate the pinnacle. It is however, only a small part of the large island. Each square one the map given to you by the sea captain of the shop saved proves to equal one mile.


Vorelle  d20+16=34 ; d20+16=35 ;
Friday June 26th, 2009 11:34:42 AM

Since Vorelle is not "steering" the carpet, she just tries to keep out of Nebin's way. To the best of her ability, she stays alert.

[Spot 34; Listen 35]


Lorth AC 25 HP 121/121 
Friday June 26th, 2009 1:47:00 PM

Lorth summons Tobiasz as soon as they get to the island and feels the strength drain. He then mounts up. (Tobiasz and Lorth are no longer in contact with the ground, as Tobiasz floats a few inches above any surface)
Looking to his companions he is ready to follow where they lead.

Nebin the Green AC 17, HP 83/83  d20+9=23 ; d20+17=30 ; d20+8=20 ;
Friday June 26th, 2009 9:29:43 PM

Nebin flies the carpet towards the spire, sticking low to the ground for now. As he gets closer the carpet ascends and begins circling the spire. His eyes scan the ground below them for anything that catches his eye.

OOC: Spot check: 23, Knowledge- Nature check: 30, Knowledge- Planes check: 20

Bart ac 31 hp112/112 
Sunday June 28th, 2009 12:50:41 PM

Sorry guys i had to take care of something important, i hope u didnt need my sword in the meantime

Appolo HP 88/88 
Sunday June 28th, 2009 3:52:00 PM

Appolo waits calmly for Malgant to cast his spell and forthe others to move out.He feels his strength being leeched away

-2 strenght

Splitting up/DM Buzz 
Sunday June 28th, 2009 11:14:35 PM

The group is in force on the desolate hump of the Serpents Back (X20, islands southern tip). A warm sunny day allows good vision.

Malgant believes the artifact is close and asks for a reconnaissance.

Vauhwyt disapproves of this barren island and takes several rounds to study the area. As she peers into another dimension, she senses no life, death or undead other then those present. The area within her Detect Magic spell radiates a light magic on the surface of the island. After several rounds, she determines that the magic is complicated and several rounds of Spellcraft leads her to believe all the schools of magic are involved.

Without waiting for Aztyr, the flying carpet carrying Nebin and Vorelle takes off into the sky. The liontaur sorcerer barely returning with Bart. The winds whips through the hair of the ranger and the druid but it doesn't need to travel far. It will take several rounds for you to search the spire.

Appolo succumbs to the draining effect of the spell, but soon realizes, the effects do not seem to be cumulative. Only -1 He suggests a spell which allows a fast flying movement.

Lorth with foresight mounts his trusted steed Tobiaz, which has the ability to avoid direct contact with the earth.

With no signs of immediate danger in sight, the group can either wait for those flying around the spire or walk around either side of the sharp, jagged stone peak.

Aztyr still needs to cast a spell or use an item.

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 29th, 2009 12:34:41 AM

"I don't have that prayer today Appolo. I thought it prudent to have healing at hand since we might encounter something hostile. This is the perfect environment for either undead or some kind of construct like a walking statue. Since the Teucri were builders of artifacts I think a construct more likely. Be on guard."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Nebin the Green AC 17, HP 83/83 
Monday June 29th, 2009 6:56:04 AM

"Under the right circumstances, riding the flying carpet is fun. Unfortunately an island devoid of all life is not one of those circumstances. I just don't understand how an island devoid of all life benefits anybody. Who would do something like this?"

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Lorth AC 25 HP 121/121 
Monday June 29th, 2009 10:29:35 AM

Lorth watches Vorelle and Nebin fly off on his carpet. I hope they don't get to far away he thinks. He then waits patiently for his companions to figure out which direction they will be moving.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+1=17 ;
Monday June 29th, 2009 1:23:08 PM

Upon seeing Nebin flyoff in a rush, Aztyr pulls out her trusty rod of lessor extend and focus' her Fly spell through it.
with a "be back shortly" as her only comment, she takes off as fast as she can go, trying to catch Nebin and scouting at the same time.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Fly - 22 minutes
Mage Armor (cast in morning 22 hour duration)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 29th, 2009 2:28:46 PM

oops... the 17 is my search roll.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Monday June 29th, 2009 6:26:13 PM


Vauhwyt is not sure what to do next. She tells everyone the little she knows. Then she goes to the shore. How far out is the dead zone? Below low tide? deeper?

She takes some sand and puts it away in a twist of cloth in her saddlebag. "Maybe that will come in handy some day," she says.

She casts Detect Victim just in case. She expects it to come up negative, but trying to hear the commands of a god can't hurt.

Appolo HP 88/88 
Monday June 29th, 2009 7:55:28 PM

Assomeof the group fly toward the mountian,Appolo starts walking towaed"Come on folks let's get this over with."

Vorelle  d20+16=26 ; d20+16=29 ;
Monday June 29th, 2009 10:18:27 PM

"N-n-nothing is d-devoid of life," Vorelle tells Nebin absently. She is still watching and listening carefully.

[Spot 26; Listen 29]

Splitting up/DM Buzz  d3=1 ; d6=2 ;
Tuesday June 30th, 2009 2:09:35 AM

Malgant has focused his powers on healing today, in anticipation of creatures unnatural.

Nebin is certain that whatever caused the island without life, it is not a natural occurrence.

Lorth follows the aerial passage of those flying and wait's for direction from others.

Aztyr uses a magic item to extend the spell allowing her keep up and even out fly, the carpet of flying. Is that the second use of your rod today?

Vauhwyt inspects the shore line and can see, the flocks of birds that travel from island to island, give this island a wide berth. As well, there are no fish within sight and the water edge has signs of the vibration which is felt through the earth. One would have to enter the water, or fly away, to determine when they no longer hear or feel the islands resonance. She finds no signs of any soul needing revenge.

Appolo begins walking toward the east side of the spire. Chose by random roll, ignore d3

Vorelle does not believe a place can be devoid of life and keeps her eyes open.

As the three examine the spire, it is clear that the effects of time is taking it's toll on the peak. They are able to see before those on the ground, the island has a much larger mountain range separated by smaller rocks and sand, a half a mile away from this single jutting piece of rock. The central range travels up several thousand feet, and although you haven't explored the entire island, the map showed it is in the shape of a Y.

The group walks around the side of the spire and also see, an open terrain of small jagged rocks, broken by the many storms which hit this island and sand, broken down by wind and rain and carried ashore by high tide, separating the spire from the main mountain range.

Some people spot before others, a lone figure flying down from the top of the main mountain range in your direction. The distance so far that size, race or gender is indiscernible.

Archipelego



Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 30th, 2009 8:36:16 AM

Once he sees the approaching figure Malgant begins to prepare for whatever comes next. He commands his shield to assume a defensive posture and he makes sure his sword is ready to be drawn. He also dismisses the reduce person on himself, returning to normal size. They are entering the resonating zone and headed toward us. It is either a threat, or one of Zill's brood. A curious bypasser is so unlikely I can not even calculate the odds.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Lorth AC 25 HP 121/121 
Tuesday June 30th, 2009 9:18:11 AM

Lorth hefts his lance and moves his shield to cover his right side as he is alerted by Malgant's sudden change in attitude. He has seen it many times.

Lorth AC 25 HP 121/121 
Tuesday June 30th, 2009 10:06:46 AM

(OOC: I'll be on vacation the rest of the week and all next week, I asked Malgant to post for me.)

Nebin the Green AC 17, HP 83/83 
Tuesday June 30th, 2009 4:14:51 PM

"Hold on Vorelle." Nebin says and turns the carpet away from the spire and back toward the group. If the flying indicidual was hostile he wanted to be in a good flanking position.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 30th, 2009 7:03:51 PM

Aztyr looks towards the flying indivigual, trying to see whom it is. Depending on the identity, Aztyr either flys towards or away from it.....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Fly - 22 minutes
Mage Armor (cast in morning 22 hour duration)

Appolo HP 88/88 
Tuesday June 30th, 2009 8:17:11 PM

Appolo sees the flying creature approaching,draws his sword adjusts his course and moves directly toward it.He moves calmly and quickly.

Vorelle  d20+16=25 ; d20+16=35 ;
Tuesday June 30th, 2009 9:14:23 PM

Obediently, Vorelle hangs on. She rather likes flying. It is certainly better than being in a boat.

She stays alert, but draws no weapons, confident that she can get them out quickly if the need arises.

[Spot 25; Listen 35]

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d100=10 ;
Tuesday June 30th, 2009 11:53:23 PM

Vauhwyt casts Shield and looks at the approaching person.

10% = no spell failure.

Visitor?/DM Buzz 
Wednesday July 1st, 2009 2:34:27 AM

The odds of a wayward stranger in these here parts is a far cry from good when money or your life is on the table. Who's to take that bet?

Malgant, Lorth and Appolo prepare for battle by readying weapons while Vauhwyt casts a defensive spell.

Nebin turns the carpet around and drives it back toward the party, while Vorelle enjoys the movement much more then on water but is taken away from the individual to soon to see anything more then she has.

Aztyr being higher and closer now to the figure, Highlight to display spoiler: {can see a single medium sized humanoid that seems to be reading something it holds in it's hands.}

The group looks up toward the figure, an easy sight with the back drop of the clear blue sky behind the individual that is closing in, having started out about three miles away. With his steady decent, he should be within speaking range of the main group in five or six more rounds, unless Aztyr wants to head him off before then?

Bart ac 31 hp112/112 
Wednesday July 1st, 2009 12:20:45 PM

Bart takes a look with the wayfinder to the stranger (spyglassx10)

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 1st, 2009 7:10:53 PM

Appolo had already stepped away from the spot where the group had teleported onto the island. Malgant notes this and motions to the others. " Spread out from each other a bit. If that person is a spellcaster they might be able to cast area spells like Aztyr." After saying this Malgant steps about 50' away from his nearest friend , moving up the beach.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Malgant posting for Lorth 
Wednesday July 1st, 2009 7:13:02 PM

Lorth nods as Malgant tells them to spread out. Putting heel to flank on Tobiaz the paladin moves out onto the water also placing about 50' between him and his nearest fiend. A distance he knows Tobiaz can cover easily should he need to get close again.

Vorelle  d20+16=21 ; d20+16=23 ;
Wednesday July 1st, 2009 9:15:03 PM

Still hanging onto the carpet, Vorelle keeps watching for signs of danger. In particular, she looks in the opposite direction from the figure's approach, just in case it's a feint.

[Spot 21; Listen 23]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 1st, 2009 9:20:31 PM

Aztyr hovers and watches the man... if he comes towards her, she'll retreat to the beach. If he continues to the beach, she'll circle around and follow him, having him in the middle.
She also casts Shield.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Shield -11 minutes
Fly - 22 minutes (minus whatever has been used)
Mage Armor (cast in morning 22 hour duration)
(the Rod has been used two times fyi)

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d100=63 ;
Wednesday July 1st, 2009 9:48:56 PM

Casts Expeditious Retreat and scatters a little, per Mal's wise advice. Say 100 feet.

Spell Fail = A-OK!

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (8 hrs)
Shield (8 min)
Exp Retreat (8 min)


Appolo HP 88/88 
Wednesday July 1st, 2009 10:13:24 PM

Appolo continues on heading straight for the flying newcomer.He does so ina calm and cool manner.Not fast not slow just as nice even pace.

Nebin the Green AC 17, HP 83/83 
Wednesday July 1st, 2009 10:14:40 PM

"Vorelle can you see what it is? Or if it looks hostile or not?"

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Spreading out/DM Buzz 
Wednesday July 1st, 2009 10:26:47 PM

With lots of time to prepare, Bart can give a full description of the individual, if he so chooses, Highlight to display spoiler: { A human male in his mid twenties has a full beard and moustache that is neatly trimmed along his jaw and mouth. His facial hair is brown, the same color as his full head of hair, trimmed around his ears and off his neck. He wears a brown robe with what appear to be ribbons of award or rank. On his wide black belt are pouches, all small but one. Also, tucked into his belt is a spy glass of nice quality. In his hand is a piece of wood, perhaps 2/8 inch thick. On the piece of wood is a piece of metal which seems to be holding down papers. From the angle which he is holding the clip board, you can not see what is on any of the papers.}

Spreading out, the group makes sure the flying creature cannot utilize area of effect spells. Malgant moves up the beach, with plenty of room between him and the others. Tobiaz has no difficulty traveling across the soft earth, leaving no visible trail, while Lorth guides him away from the others along the surfs edge. Vauhwyt casts another spells, allowing her fast feet to become even faster.

Preparing for a trap, Vorelle watches in the opposite direction as the carpet gets closer to the party. Nebin asks her if she can see anything, which she can not.

Seeing that the approaching individual was heading for Aztyr, she begins flying back to the group also.

Next post will begin the "encounter". I think I need to redo my math on how long it will take for something to fly at a decent for three miles, that will effect some time, but all of your characters would be aware of the time.

Bart ac 31 hp112/112 
Thursday July 2nd, 2009 12:52:34 PM

Bart gives the others a descreption what he sees, 2 options or he is teleported here by the same way as has happend back on th Taur isles, or he is teleported here bij himslef. It is a young lad as i can see. Lets go towards him and see if he is hostile or not. He looks out of place here

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday July 2nd, 2009 7:58:54 PM

Aztyr continues to head towards the group....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Shield -11 minutes (minus whatever has been used)
Fly - 22 minutes (minus whatever has been used)
Mage Armor (cast in morning 22 hour duration)

Malgant posting for Lorth 
Thursday July 2nd, 2009 9:25:02 PM

ooc
I did mean out onto the water, as per Tobiaz's shoes
IC
From his new position Lorth watches the figure. Bart's description tells him nothing of the man's intent, and he is too far off for Lorth to sense if his will is evil or not, so he waits.


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 2nd, 2009 9:35:11 PM

Malgant listens to Bart's description and has no idea who the person is ( he doesn't sound like the waelthy man that approached Mal and Val for the Sons of Dread does he?). The minotaur reamins a bit apart from the group to try and keep Area spells from hurting too much.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Nebin the Green AC 17, HP 83/83 
Thursday July 2nd, 2009 10:50:40 PM

"I hope the others will be alright until we get there. The carpet isn't quite built for speed."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Appolo HP 88/88 
Friday July 3rd, 2009 12:23:32 AM

Appolo continues ro close with the flying person.He will until he is right under it.

Sanctioned/DM Buzz  d20+7=26 ;
Friday July 3rd, 2009 10:33:27 AM

Bart with his own artifact is able to describe the individual with great detail. His own spy glass able to far exceed the standard type you would buy from a merchant.

The group prepares for anything as the figure takes around 3 minutes to come within yelling range of the group. No, no, no, you people were supposed to land on the western shore, not the southern shore! What happened, did you encounter the natives?"

He continues to close with the group as he looks at the papers on his board. He turns a couple of pages and stops flying toward you all when he is about one hundred feet away and sixty feet in the air. "I think the device is nearer to the center of this island. The resonance and strength drain is increased the closer to the main peak you are. I have the first crew on the east side of the island, checking caves and coves. I will need you all to check the west side."

He turns a couple more pages, then looks down at you all, "I don't see anything about taur workers on this manifest."

With this, he closes his clip board, turning one piece of wood over so that the papers now have wood on each side for protection. "I'll have you know, if you are pirates, this expedition has been sanctioned by the Archeological Society of The Float. Any harm that comes to it's members, will be dealt with in a most efficient manner!"

Vorelle 
Friday July 3rd, 2009 4:50:31 PM

Vorelle is the product of Dirt City's education system, and isn't very clear on what "archeological" even means.

"Wh-who is th-that?" she asks Nebin in an undertone.

Light Fortification, AC 26, 86/86hp Malgant 
Friday July 3rd, 2009 5:24:21 PM

Malgant, for once rendered without a word to say blinks a few times. He isn't built for bluffing and sees now that there are at least TWO other parties that want this artifact. The sons of Dread....and whoever these guys are. Malgant casts a look sideways at Lorth, knowing the rigid coded paladin will not be pleased if they end up lying to this guy. Lorth shrugs that he can not sense any evilm the man is still too far off. Malgant looks at it this way....they are now in a race to find the artifact. That was expected so he deals with it. " Um, sorry boss. Nobody told us to land there. We got put here. We haven't seen any natives. Can you show us on our map where you haven't looked yet and where you want us to look?" Malgant gestures toward the mapholder of the group.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str
OOC
who had our map from the captain?

Malgant posting for Lorth 
Friday July 3rd, 2009 5:26:53 PM

Lorth looks back at Malgant, knowing that the priest wants to know the man's intent but unable to read him from this distance. The paladin shrugs his response. He canters Tobiaz onto the island to get a bit closer but does not approach the man.
Attempt to detect evil on the man if he gets close enough.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+11=25 ;
Friday July 3rd, 2009 10:18:48 PM

"Well this is curious," thinks Vauhwyt. But she is happy to follow Mal's lead. She opens her mouth and shouts to be heard.

"Well, if the manifest does not mention taurs, then the manifest is badly out of date! We show up just like we're supposed to, except for the cannibals who try to eat us, and now you accuse us of being pirates! Do you want us to report back to headquarters? 'Cause we would be happy to turn around and give a full report back home. And how long will it take you to get a new team out here?"

"Or you can point us in the right direction and let us earn our daily bread."


Following Mal's cue, she holds out the map.

Bluff check 25.

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 min of 8 hrs used)
Shield (3 of 8 min used)
Exp Retreat (3 of 8 min used)

OOC/DM Buzz 
Friday July 3rd, 2009 10:26:13 PM

The group could have determined between of few of you, how long it would take someone to reach your group. Any spells that you would have cast within the three minute time frame can be cast one minute ago, safely saving two minutes on your spells.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Saturday July 4th, 2009 8:27:41 AM

Thanks, Buzz! Much appreciated!

Note that Vauhwyt cast the False Life before she teleported. Say 30 minutes ago?

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (30 min of 8 hrs used)
Shield (1 of 8 min used)
Exp Retreat (1 of 8 min used)

Bart ac 31 hp112/112 
Saturday July 4th, 2009 2:38:43 PM

Looks like he expected someone else competition lets play along with his game and lets see what he knows

Oh, just one more thing?/DM Buzz 
Sunday July 5th, 2009 3:14:58 PM

Vorelle's question to Nebin goes unanswered as her ignorance of large words inhibits her understanding of the current communications being discussed. Aztyr places herself in an area away from other party members, to keep spread out. The flying human in brown robes looks between Malgant and Vauhwyt, as they attempt to weave some deceit into their plan without upsetting Lorth. While the Paladin of Gargul moves in closer, yet still not close enough to Detect Evil, needing to be literally underneath the man. Bart seems willing to go along with the idea. The human in the air with short brown hair keeps a wary eye on the rest of those he can see. Appolo continues to approach the man, without having said a word. The man looks down and sees this along with the knight in armor, "Yes, I see, well, I will have to report this anyway, so if you are with the society, then consider this a day off and remain on this southern beach. If the manifest is indeed out of date, then I will return in the morning with an apology and your orders."

He begins to move out and away from the party once again, and just as he is at the edge of normal hearing, he turns back to face the party, "However, since the two of you have conflicting stories, one saying you saw no natives and another saying you were nearly their breakfast, I have doubts. If we see you near any of our encampments or workstations, you all will be considered hostile. You have been warned!"

He then turns back toward the peak to continue his flight away from the southern beach.

Everyone, please roll a spot check DC 30.



Nebin the Green AC 17, HP 83/83 
Sunday July 5th, 2009 8:18:02 PM

"I have no idea. I'm not quite sure what just happened." Nebin admits. He tried to follow along but the conversation quickly moved past him. Nebin pulls the flying carpet up near the others.

"So what just happened?"

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

DM Buzz: Please roll a Spot Check. A 20 always succeeds.

Vorelle  d20+16=35 ;
Monday July 6th, 2009 1:38:31 AM

Some of the bigger words escape her, but Vorelle can see the man regards them with suspicion--and seems to think he has every right to be here.

[Spot 35]

Bart ac 31 hp112/112 
Monday July 6th, 2009 6:51:41 AM

Lets follow him

Nebin the Green AC 17, HP 83/83  d20+9=27 ;
Monday July 6th, 2009 7:03:05 AM

Spot Check 27

Malgant posting for Lorth  d20+1=8 ;
Monday July 6th, 2009 8:43:47 AM

spot roll 8
Lorth doesn't like the sound of being considered hostile. He also didn't like to be considered hostile by what sounded like a legitimate expedition. So he summons the courage to do what he rarely does...speak. " Sir, we don't mean you harm, had that been our intent we could have easily performed it by now. Please return and I will explain our presence here." Lorth sits astride Tobiaz and calmly awaits the figure's return.

Light Fortification, AC 26, 86/86hp Malgant 
Monday July 6th, 2009 8:47:33 AM

Well bluffing hadn't worked, Maybe Lorth's attempt at reason would. He suspected it would have something to do with legal rights to explore an unknown, unnamed piece of rock, and if the man's group were reputable treasure hunters then they at least would be honest with each other. Malgant conitinued to watch the man as Lorth wound up for the legal discussion.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=4 ;
Monday July 6th, 2009 4:11:16 PM

Aztyr considers nuking the man, because the stories the others just told will not hold up under scrutiny, when he checks in. But if this guy is not one of those Dread guys he might not be working for someone evil.
She flexes her fingers, over and over.....

Appolo HP 88/88  d20+10=19 ;
Monday July 6th, 2009 8:18:28 PM

Appolo just ignores the little flying clerk and moves on toward the mountian.He's not worried about the competition.He moves on like before in silence quick calm and collected.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+2=13 ;
Monday July 6th, 2009 10:33:41 PM

Spot check: 13

Vauhwyt shrugs after the fellow leaves. "Well, subterfuge is not our specialty, I guess."

Mookie pokes his head out of his pouch. "You're telling me!"

Vauhwyt ignores the bird. "So we have until morning? Maybe we should get started right away? Didn't he say that the device is near the center of the island, near the peak? He also said that there might be caves."

She looks around. "Anyone have a cave detection spell? Commune with nature, maybe?"

She is in favor of going exploring now. Right away.

Nebin the Green AC 17, HP 83/83 
Monday July 6th, 2009 10:53:58 PM

"Well I could summon an earth elemental. It should be able to feel the device since it comes through the earth. I think there could be a good chance it could tell us where the device is."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

A walk along the beach/DM Buzz 
Monday July 6th, 2009 11:44:55 PM

Nebin isn't sure what is happening with this guy that approached the party, but suggests a capable scout to look for the device.

Vorelle misses out on the meaning of the conversation, but is it the ranger in her that helps her notice that which others do not or perhaps it is the genetic makeup of the human female that allows her alone to know....Highlight to display spoiler: {On this warm summer day, the flying human is wearing a black garment, underneath his brown robes.}

Bart wants to see where he goes.

Lorth attempts to mend things, if possible.

Malgant depends on the Paladin to speak for the group now.

Aztyr wants to just waste the man, hoping he wouldn't have a chance to survive her sorceress onslaught of spells. Yet, she is able to resist, in case he is an innocent.

Appolo continues to walk up the beach toward the mountain as if nothing even happened.

Vauhwyt and Mookie surmise they have stronger skills than lying. She asks if there are ways of finding caves.

The flying human does not turn back and climbs higher as he ascends back toward the main peask of the island, his form getting smaller and smaller until the terrain blockes him from view.

A slight breeze picks up, cooling the dampness that lightly covers the skin of those in light armor. Those in heavier armor do not feel distress, but the warmth of the day is noticible. The only sounds now apparent is the oceans water slowly rolling onto the beach where the group now walks. The driftwood that lays here and there is a bleak reminder that life does not seem to coexist with this island.

Vorelle 
Tuesday July 7th, 2009 1:14:35 AM

"H-he was wearing b-b-black under his r-r-robes," Vorelle tells Nebin. "I th-think we should ask L-L-Lorth about those D-Dread people. W-will you steer us over th-there?"

Nebin the Green AC 17, HP 83/83 
Tuesday July 7th, 2009 6:56:19 AM

"At once m'lady." Nebin says. He turns and steers the carpet down next to Lorth as Vorelle wanted.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 7th, 2009 8:01:53 AM

" Um Nebin, I am not a summoner so I may be wrong, but if you summon an earth elemental here, from this tormented earth might it not be a little angry with you? I agree that it would likely be the fastest and probably best way to find the source of the emanations, I am just being cautious." Malgant is quite uneasy that Lorth's call went unheeded by the man. That does not mark him as someone who wants to not be involved in a problem. Malgant didn't usually start trouble, but he was sure any trouble that got started would surely be finished, especially if the man was of the Dread.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 16 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Malgant posting for Lorth 
Tuesday July 7th, 2009 8:03:59 AM

Lorth frowns. rarely does he try to speak his mind to people. This is a pretty good example of why. " I don't trust that guy. Anyone else have the same feeling?" Lorth sits easy on Tobiaz waiting for Nebin to summon up a friend to help explore the island.

Bart ac 31 hp112/112 
Tuesday July 7th, 2009 3:28:56 PM

I have the sam feeling an odd figure, lets keep our guard and go as fast as possible to the island retrieve the artefact and go back. If possible we have to found out their goals too. See if they ar at the same artefacts as we are

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Tuesday July 7th, 2009 4:49:33 PM

"I like that elemental idea. Let's try that!"

Appolo HP 88/88  d20=11 ; d20+10=27 ;
Tuesday July 7th, 2009 7:44:09 PM

Appolo keeps moving forward,without saying aword.Keps his eyes and ears open for trouble

Spot 21 Listen 27

Sunny Day/DM Buzz 
Wednesday July 8th, 2009 1:12:06 AM

Vorelle asks the pilot of the carpet to bring it up beside the Paldain.

Nebin does as the Ranger asks and suggests to the group he summon some assistance.

Malgant has concerns about summoning a creature of the earth in this area. He has his opinions about the archeologist that just left.

Lorth has no reason to mistrust the man that left, yet he does anyway and asks others their opinion.

Bart shares the same opinion and wants to seek out the artifact immediately, but does not say where he wants to begin. Perhaps they should spy on them?

Vauhwyt like's the new druids ideas.

Appolo steadily leaves the body of the group, without communications of input, he now has a choice, will he walk along the eastern side, the western side or attempt to climb up the mountain?

The group seems willing to explore and find the object of their search and continue to discuss the method that will be used.


Nebin the Green AC 17, HP 83/83 
Wednesday July 8th, 2009 7:00:53 AM

"I am not sure the earth is tormented. Something is drawing life energy from the ground except the stone has no life energy in the terms we think. Still the artifact may have some effect upon the earth that we are not aware of. The question is do we try a minor elemental in hopes that if it is angry we can deal with it. Or do we try to summon a more powerful elemental because it might be more resistant to whatever is drawng life energy?"

OOC: is there some type of skill check Nebin could make that could answer the question if the life energy drain would affect an elemental?

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

DM Buzz: A successful Spellcraft DC 30 will let you know the answer to that.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 8th, 2009 11:31:05 AM

Aztyr watches as the man flys out of her spell range.
"Nebin, I don't deal with elementals. What ever you decide will have to be it. "
She then finds Malgant.
"I have a feeling we are in for some trouble. Once that man gets back to wherever, he'll figure out in a short time we are unknowns, and whoever THEY are, they detected us as soon as we arrived. I think we should just start moving towards the center of the island."

Malgant posting for Lorth 
Wednesday July 8th, 2009 1:10:33 PM

Lorth waits for the group's decision on how to proceed. He ponders what Vorelle had said about the man hiding black robes under his traveling robes. Why hide them, and why wear them at all in this heat?


Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 8th, 2009 1:16:24 PM

"A good point, the soil may be fine and undisturbed. If you summon an elemental and it confirms that where we need to go is either down below our feet or into that pillar of rock would it be able to help us dig a passage? I do think that that guy will be back and that he will in some way try to discourage us from exploring, so we need to make this quick."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 16 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str


Appolo HP 88/88  d20+10=30 ; d20+10=14 ;
Wednesday July 8th, 2009 7:47:28 PM

Appolo reaches the fork in the roa and findsa large rock to have a sear on.He turns and watches the others in silence to far away to participate in the conversation,he just sits and quitely takesa drink from his waterskin.He keeps a sharp lookout for trouble as he does so.

Spot 30 Listen 14

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 8th, 2009 9:36:25 PM

"Time's a-wasting! Let's go! Why don't we get near the center of the island, and then try the elemental scout?"

Vorelle 
Wednesday July 8th, 2009 10:05:35 PM

"That m-m-man was wearing b-b-black clothes under his r-robes," Vorelle tells her friends. "C-could he be one of those D-D-Dread people?"

Since nobody seems to know the answer, though, she agrees with the suggestion of continuing their exploration.

Which way?/DM Buzz 
Wednesday July 8th, 2009 10:21:38 PM

Just a quick note, text that would normally be in spoilers will now be sent to those that have successful rolls. For future reference, if you make a roll, expect an email. :)

Nebin being new to the party asks those present what they think might be best, humbly ignoring the fact he likely knows more about the discussion then them all.

Aztyr acknowledges just that as her concerns lie more in the direction of what will the human do next.

Lorth by some miracle, knows what the ranger has to say before she asks him questions.

Malgant has concerns for the man also and whatever they decide, it needs to be quick.

Appolo sees no road. In fact, he sees no sign of civilization what so ever, only a beach running along the right side of the mountain or the left. He relaxes as he waits.

Vauhwyt wants to get to the center of the island, but leaves the decision how in the air.

Vorelle asks about the black garment underneath the brown robes and wants to begin exploring.

So the group , with their map can see there are a few ways to go. Up the mountain side would be the hardest, with it's rough and broken terrain, the movement reduction would be costly. To the right of the mountain somewhere is where the team of archeologists are camped and searching. They will consider you hostile and perhaps even attack as you all was warned. To the left is where the human wanted you to go, giving you the indication, that side is yet unsearched. As to the human you all just met, he came from the top peak. With his spy glass, he was likely able to see those flying around the southern spire you teleported near. He used the central peak he flew from as a central lookout for natives or storms. As to what someone wears, it is known that this climate can change dramatically and minor spells would aid in comforting those preparing for the worst.

Archipelego

Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 9th, 2009 3:08:40 PM

" we should head to the left from here I think. He said that area is unsearched still."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 16 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Malgant posting for Lorth 
Thursday July 9th, 2009 3:12:09 PM

OOC
Vorelle DID say the man was wearing black clothing. Nebin at the same time was participating in the conversation with the main group. If they are both on ONE magic carpet I find it hard to believe that the group can't hear Vorelle as well as Nebin. but send private email. Whatever.
IC
Lorth rides out just in front of the group whichever way they decide to go. He too feels that if the area to the left is unexplored that they should head that way first. He will express this if asked.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Thursday July 9th, 2009 4:58:58 PM

Vauhwyt asks how many of us can fly. She can, in gargoyle shape. The carpet dealie can carry two. How about the rest?

If the party can fly, then the best answer is to just fly up the middle.

If not, then the terrain seems like a deal-breaker going straight. So the party should start hoofing it to the left.

"Let's start out NOW!" she urges.

When she hears that that guy was maybe a son of dread, she gets pretty steamed. "I thought we left them behind us! Gosh darn it! Well, at least we got someone decent to fight! I'd like to get my paws on those guys!"

She asks Lorth about what to expect if it is the Sons, and how we can tell for sure it is them.

She tries real hard to memorize how that guy looked and sounded, so she can use Alter Self to maybe disguise herself as him if need be.

She offers an idea: We could go to the side of the island with the bad guys and try to bluff some info out of them?

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Thursday July 9th, 2009 4:59:40 PM


OOC: There's a contest about to begin in the Giggling Ghost, and they want one rep from each game. Who from Blackbird Lake wants to go? Anyone?

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (30 min of 8 hrs used)
Shield (? of 8 min used)
Exp Retreat (? of 8 min used)

Nebin the Green AC 17, HP 83/83 
Thursday July 9th, 2009 5:49:41 PM

Nebin takes a deep breath and hopes for the best. He quickly casts a minor spell, calling forth a small earth elemental.

OOC: casting summon nature's ally 2 instead of tree shape. summoning a small earth elemental.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, *Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=22 ; d20+16=28 ;
Thursday July 9th, 2009 10:47:20 PM

Vorelle stays on the carpet. "I'm n-not sure this is a g-g-group for b-b-bluffing," she tells Vauhwyt with a little smile.

She continues to stay alert.

[Spot 22, Listen 28]

An uneasy stroll/DM Buzz  d100=52 ;
Friday July 10th, 2009 1:18:16 AM

A small elemental appears and it does not seem to be affected by the resonating disturbance that everyone else can feel. The creature of earth waits patiently for it's commands from the master.

As commands for the scout with earth glide are given, the group leaves the rocky area in between the spire and the mountain.

The group decided to go left of the small range, unless they all can come up with some way of flying. The morning is still young and the day looks to get warmer as the tropical heat of the summer time weighs heavy in the high humidity of the island region. A group of several long canoes can be seen by those in the air, a few miles out. They seem to be traveling toward the South West. They diligently avoid the island you are on by giving it a wide berth.

It seems clear after the short distance you have traveled, the closer you walk toward the center of the isle, the more powerful it becomes. The drain of strength on those in contact with the beach has not increased as of yet, but you can tell, it is imminent.

ooc: Please let me know what exactly you want the elemental to do. I will include the results in my next post. :)

Malgant posting for Lorth 
Friday July 10th, 2009 3:57:41 AM

"Expect them to try to bluff you away from your objective if they are weak or to kill you if they are strong. They crave power. When they have it they use it , when they don't have it they act as if they do. There is no way to 'spot' them. They use secrecy as a shield against those that don't know them. The mystique makes them seem more powerful."

Nebin the Green AC 17, HP 83/83 
Friday July 10th, 2009 7:01:38 AM

"Lord of Earth thank you for answering my call. We seek an object that taints this land. We believe it is underground. Could you find this object and let us know where it lies?" Nebin asks the elemental.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, *Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 10th, 2009 5:02:20 PM

Aztyr's fly wears off an she just continues along with the rest moving along up the beach on the left side of the first peak. She feels the strength being sapped out of her and notices that it is getting stronger the further along the group travels.
"Malgant, I hope you've noticed, but I think we are getting closer. The draining feeling is noticably is getting stronger. That flying guy, would never have noticed, because I didn't when I was flying either.
Maybe that other group is searching the wrong peak. Maybe it's burried under the smaller peak and not the major peak...."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

Appolo HP 88/88 
Friday July 10th, 2009 6:37:17 PM

Appolo jions up with the group and walks alonghearing Lorth explian a few things"Oh thhey're coward then.If we hit them hard enough they will break and runTypical of evil creatures."

Bart ac 31 hp112/112 
Saturday July 11th, 2009 7:17:45 AM

Vauwyt i cant fly but i can levitate so someone could drag me. Maybe we need an dowser to find the object, is there anything it interfers with, maybe it gives an esonance or something.

Vorelle  d20+16=24 ; d20+16=36 ; d20+12=15 ; d20+18=23 ;
Sunday July 12th, 2009 8:45:39 PM

Still on alert, Vorelle begins to wonder whether anything she knows of the natural world could help her friends.

[Spot 24, Listen 36, Knowledge Nature 15, Survival 23]

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Monday July 13th, 2009 11:41:34 AM

Vauhwyt thinks the best course of action is action! She urges the group to keep moving, even if the strength loss increases.

"In fact, we should TRY to go wherever the strength drain is greatest! That's one way to get near our target!" She tries to sense, as the party goes forward, the path that will lead them into regions of even greater strength drain.

Malgant posting for Lorth 
Monday July 13th, 2009 9:26:49 PM

Lorth rides on expecting that the others will let him know which way the strength drain is the greatest.

Light Fortification, AC 26, 86/86hp Malgant 
Monday July 13th, 2009 9:38:46 PM

Malgant plods along the beach heading toward where the man indicated they had not yet searched. He considers Aztyr's notion that the artifact could be beneath the smaller rise on the island. Imod's teachings were always to rely on strength. Physical strength, the power of a mountain peak or the flow of the ocean's waves. These things he could understand. An artifact that sapped the physical strength from a person, indeed from the very soil was a blasphemy and should not be. If the drain was this strong when the item was buried how strong would it be when the item was revealed? Malgant looked to the physical capabilities of his companions. Lorth and Bart were strong, easily stronger than he was so they would be fine. Vorelle and Vauhwyt were strong enough because of the training they did and the lives they led. Aztyr worried him. Her strength of personality and they power that lent to her spells was unmistakable, yet her physical strength was limited. Maybe that was why Imod had made sure that Malgant was strong enough to stand without his people, without his homeland, before he sent him here. Maybe it was to lend that strength to the others. The Minotaur shook his head and trudged on. The loss of strength was already making his armor weigh heavier.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-1 str

OOC
Cayzale, is your email working? I sent you mail about a month ago and haven't heard back. I'll resend it again .
Posted for Lorth again. I think hes back but it was late in the day and I saw no post for him so...


Bart ac 31 hp112/112 
Tuesday July 14th, 2009 1:08:25 AM

Vauhwyt you are right lets go

What is that?/DM Buzz 
Tuesday July 14th, 2009 1:48:15 AM

OOC: I made a mistake as will be apparent below, but the time frame is not off by that much because of it.

Nebin thanks his summoned pet and sends it on it's mission, yet, it just stands there, ignorant of the masters speech and unable to comprehend the order.
Sorry bud, my mistake for not reading the spell description completely the first time. Under the spell you need to be able to speak, in this case Terran, in order for it to do something other than attack. It remains for now though, if there is some way you can think of.

Aztyr wonders if the device isn't under the single peak they landed near, yet the resonance and drain of strength increases when moving toward the larger, Y shaped range.

Appolo possibly underestimates the enemy.

Bart offers to be pulled while levitating. He also offers advice on more mundane methods of finding the artifact. Neither idea is grasped immediately by the others.

Vorelle would have been one of those who has seen the natives as they pass, having the ability to gain altitude. The silence of the area broken by those in heavier then light armor. The water softly lapping up on the shore, she also notices a dead kraken, not gigantic, but huge. It seems to be half washed ashore, it's tentacles dangle in the water, it's body partially buried by sand.

Vauhwyt wants to lose more strength in order to find that which they seek.

Lorth remains quiet as Tobiaz travels tracklessly across the sands.

Malgant considers others idea on direction to the relic. The thoughts take him back through his life and believes, his days have been directed to these next moments.

If the group can in some way empower the druid to speak with the elemental in it's tongue, it can perform as requested, if not, the spell will eventually expire and the groups journey would not have changed.

The group comes eventually to the dead kraken. There are no scavengers, maggots or other carrion eaters any where in sight. Anyone that has killed or seen death knows the signs of decay and in this case it's body is neither bloated or discolored.

It has large tears along it's eyes and what would be considered a neck, the wounds appear to be created by large weapons similar to the barbed tendrils that this one had as weapons. Walking around the beached beast, near the water, it is obvious, out ten feet from the shore, decayed flesh is visible on it's long massive tentacles and the smell is apparent, but the rest of the corpse appears as if it is a fresh kill.

At this time, you have traveled far enough to realize, your strength damage is at -2

Archipelego southern shore Each square is around 100 feet.



Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 14th, 2009 5:44:25 AM

OOC
LOL we were supposed to prep for hostilities. This is the one time in my memory I don't have comprehend languages memorized. Sorry man.

Nebin the Green AC 17, HP 83/83 
Tuesday July 14th, 2009 8:08:33 AM

Nebin releases the elemental and flies after the others. "Thats why I deal with trees. Easy and fun to talk to. Once you get used to the fact they like to take their time."

OOC: this is the first time that's ever come up.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, *Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Lorth AC 25 HP 121/121 
Tuesday July 14th, 2009 8:23:44 AM

Lorth examines the Kraken warily, this whole island gives him the creeps. He says nothing and waits for his friends to come to some sort of consensus.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Tuesday July 14th, 2009 11:38:22 AM

"If someone could cast Comprehend Languages on the thing, it could understand us," Vauhwyt suggests.

[OOC: My old druid/bard PC Zeoll specialized in summoning elementals and sending them to scout or on errands. He spent the ranks (Speak Lang is a class skill for bards) to learn the languages of earth, water, and air elementals for this exact reason. Sorry, that's not much help now.]

[Actually, it is kind of funny, I have thought more than a handful of times so far that Zeoll would have been so much more effective on this mission than Vauhwyt is being!]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=16 ;
Tuesday July 14th, 2009 12:10:27 PM

"Allowing others to understand me, is something I tend to do with Fireballs, not languages, sorry." Aztyr shrugs as she states that fact.
She lets the others examins the dead kracken, glad it's dead and that she didn't have to fight it. She watches the high peak, looking for the man in the cloak again, or others in his employ advancing upon them.....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

Spot 16

OOC/DM Buzz 
Tuesday July 14th, 2009 1:26:58 PM

I am inclined to let the elemental thing slide. There are going to be times when I make mistakes and I will need you guys to have a little patience with me, so keep your Tree Shape spell. An eleventh level druid would know the limitations of his spells, especially a second level spell.

Let us move on from here and remember, you owe me a mulligan, or maybe we are even, I am not sure yet. :)


Bart ac 31 hp112/112 
Tuesday July 14th, 2009 2:57:34 PM

Well you r the thinkers here im here to protect our back front or side from any harm, tell me what to do and i do it, but whatever you decide do it fast

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 14th, 2009 6:46:11 PM

Malgant looks at the Kraken, and at it's tentacles out in the water...rotting. A thought occurs to him that had not occurred before. A thought that could mean life or death is it came to a fight. Stepping up on the beach, far enough to feel the full draining effect of the artifact , Malgant pulls out a dagger and slides it across his palm, causing a shallow but painful gash( inflict a point of damage on myself). He cleans and sheathes the dagger, allowing the gash to bleed as he does so. Looking skyward he places his other hand over the wound and recites a short prayer to Imod, a prayer of minor healing. " Seeing the Kraken made me wonder if healing magic worked here at all. I would rather know now, with a shallow cut to the hand to remind me than to find out later on after something has badly mauled one of us and we are in need of healing." ( cast cure minor wounds in place of one of my memorized create water spells)
Spells ( * indicates used spells)

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-2 str

OOC
Does the spell heal the wound?
Is there a check I can make or an observation I can make as to whether the strength drain is due to proximity to the item or due to length of exposure to the item? for example is it based on range to the thing or based on how long we have been on the island and exposed, regardless of range.

Ouch/DM Buzz 
Tuesday July 14th, 2009 9:55:12 PM

Nebin realizing the limitations of his plan to use an elemental decides to just follow the group around while flying on his carpet.

Lorth the sturdy paladin of the group feels uneasy by the unnaturally effected island. He leaves the kraken for the others to discuss.

Vauhwyt too realizes the language barrier of the plan and offers an option that does not come to fruition.

Aztyr prefers to speak the language of evocation, when not communicating in the common or liontaur language.

Bart is willing to do the muscle work while the others do the mental work.

Malgant takes an extreme measure to discover that his healing powers, at least minor ones, do exist. After thinking about it, the minotaur need only walk south again to determine if it is time or distance that causes the strength drain effect.

The group seems to be in a hurry, even though they have been on the island a short time, perhaps thirty five or forty minutes when Vauhwyt's muscles tense and she looks far off in the distance as at the same time, Bart needs to make a Will DC check please.

Nebin the Green AC 17, HP 83/83 
Tuesday July 14th, 2009 10:37:15 PM

"I think the Kraken is unrelated to why we are here. Meerly something that happened around the island. I doubt it has anything to do with what we are after. At least I hope it doesn't. Because if Kraken's are involved then this got a lot more deadly. Even moreso than the large group of people already digging on the island."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+8=20 ; d20+8=19 ; d20+11=21 ;
Tuesday July 14th, 2009 10:37:38 PM


Vauhwyt makes two caster level checks: 20 and 19.

She calls out to the group, "This is a good place to rest. Let's camp now. We can go on in the morning." She goes on about how she is tired, and they can't make any more good progress in the night, and that we need to sleep to get back spells.

But she is actually using her Bluff skill to send a secret message to her friends. The DC for that is a 15, and she rolls a 21 in the effort. The message she sends is this: We are being scried! Follow my lead!

"Here's a good spot right over here." The liontaur leads the group onwards. She watches to see if the magical sensors follow the group. If the sensors do not follow, she will go just out of line of sight and say, "Here's just the spot."

If the sensors are mobile, she will have to reconsider.

Once out of sight, she casts Message and whispers very quietly. Now the group can talk without being overheard, she thinks.

Did she get any fix on the scrier(s)?

Vorelle  d20+12=23 ; d20+18=30 ;
Tuesday July 14th, 2009 11:23:32 PM

Vorelle examines the Kraken, trying to get all the information she can from it.

[Knowledge Nature 23; Survival 30]

She willingly goes with Vauhwyt, although she is a little puzzled by all the play-acting.

Appolo HP 88/88 
Wednesday July 15th, 2009 2:29:18 AM

Appolo stops at the dead Krakken and has a seat in it's shadow while the others discuss things and examine the dead creature.He doesn't say anything just casually waits.Tehn once the group moves on he rises and moves up quicklt taking point agian.

Lorth AC 25 HP 121/121  d20+8=9 ;
Wednesday July 15th, 2009 8:46:23 AM

Lorth is totally bewildered by Vauhwyt's deception, (Rolled a 1 on sense motive, even with my +8 modifier only gets a 9) but goes along with it anyway. If the group is ready to rest and recover spells, who is he to protest.
Following Vauhwyt to the chosen area, he waits for the rest of the party to gather, then dismounts and gets ready to camp.

Light Fortification, AC 26, 86/86hp Malgant  d20+3=9 ;
Wednesday July 15th, 2009 12:58:38 PM

not quite understanding what Vauhwyt is getting at but figuring that something must be wrong all the same for her to indicate they find a spot to rest so soon after ariving and in the middle of the day no less Malgant goes along with her while preparing for a fight, just in case she has been mind controlled or something. As he passes Vauhwyt he touches her shoulder, casting protection from evil, to break any mind control she may be suffering, at least temporarily.

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Protection from evil on Vauhwyt 11 minutes duration
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-2 str


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 15th, 2009 2:12:00 PM

OOC: My understanding is that you do not need to make a Sense Motive check to receive a secret message if you are the one it is intended for. Per the skill description for Bluff:

Delivering a Secret Message
You can use Bluff to get a message across to another character without others understanding it. The DC is 15 for simple messages, or 20 for complex messages, especially those that rely on getting across new information. Failure by 4 or less means you can't get the message across. Failure by 5 or more means that some false information has been implied or inferred. Anyone listening to the exchange can make a Sense Motive check opposed by the Bluff check you made to transmit in order to intercept your message (see Sense Motive).

You only need to make a Sense Motive check to intercept the message.

So everyone should understand Vauhwyt just fine, unless I've got it wrong.

On Bluff/DM Buzz 
Wednesday July 15th, 2009 2:53:00 PM

I think it is the wording that is important and I will use this line from the srd as my example.

You can use Bluff to get a message across to another character without others understanding it. The DC is 15 for simple messages, or 20 for complex messages, especially those that rely on getting across new information.

Now, although what Vauhwyt was trying to get across was fairly simple, it was also "new" information. Bart hasn't posted a roll yet. If he succeeds, he will know a spell was cast upon him, if he fails, he would be oblivious, so the DC for Bart would be 15 if he saves and 20 if he fails, because he is the target, but for everyone else, since it is new information, the DC would be 20.

Vauhwyt rolled a 21, so everyone knows that Vauhwyt is trying to get something across other then what she is saying, at the least.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 15th, 2009 3:16:01 PM

Thanks, Buzz!

If those darn sensors do not follow, then I'll cast message and just tell everybody with very quiet whispers.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20=4 ;
Wednesday July 15th, 2009 5:28:40 PM

Aztyr, so intent on what she was doing, she was oblivious to what Vauhwyt was trying to do.
"What? We just got h...."
After saying that she she semi got a clue, mostly from the others going along with Vauhwyt's game.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


OOC/DM Buzz 
Wednesday July 15th, 2009 8:14:28 PM

Waiting on Bart to post. If he doesn't post with a roll tonight, I will roll for him tomorrow.

Nebin the Green AC 17, HP 83/83 
Wednesday July 15th, 2009 11:10:05 PM

"Okay. I can make up some water to drink. Not so much on the food. I don't worry about food all that much. I'm little so what I have on me is usually enough."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Bart ac 31 hp112/112  d20=10 ; d20=10 ;
Thursday July 16th, 2009 2:37:58 AM

rolled a 10 any plusses?
if you can make some water and collect some food i can make a soup Nebin

DM Buzz: It is a Will save, so it is possible,depending on class and items. Please read DM posts for all the information you usually need.

Eye in the sky/DM Buzz 
Thursday July 16th, 2009 10:46:07 PM

Nebin does not feel the beached creature is of importance to the groups journey. At least he hopes not. Water is easy to come by, but he may have a hard time with the food.

Vauhwyt isn't concerned that it is still early morning, nearing mid morning, she suggests with some innuendo the group should go off somewhere else and rest. She has her owns concerns. She can not see who or from where, the spell came from.

Vorelle can tell, the kraken in all respects looks normal and would easily feed the group for several days. It is quite unnatural though for it to be in this condition for this long and must attribute it to the islands odd effects. She follows the Grim Avengers ploy, whatever that would be.

Appolo uses the size of the creature to rest himself from the walk and sun, but is ready to continue with the others.

Lorth having no experience with deception is confused by the liontaurs need for rest, but being chivalrous would mean to allow one to do so, if necessary. Then, it dawns on him what she is getting at.

Malgant at first doesn't understand why they need rest, merely an hour or so after waking up. It's not even midday yet. That alone gives him suspicion that the bluffer has other things in mind.

Aztyr almost ruins the bluff before she begins to understand what is happening.

Bart knows something is wrong as a slight tingle covers his epidermis for the slightest of seconds. He feels as if someone is watching them and from what was said, he goes along with it and offers to make dinner for the party.

As the group walks away from the area, Vauhwyt can tell, the spell which was cast that set off her own protections, does not follow the group. They are able to get as far away from the spot the scrying occurred as they like.

Please let me know how far and where that is.

Archipelego southern shore Each square is around 100 feet.

Nebin the Green AC 17, HP 83/83 
Thursday July 16th, 2009 11:32:32 PM

"I must admit I haven't been out of the forest in quite a long time. I forgot how comforting the forest is and how strange this land feels. I don't know but it just feels wrong. Not being out of the forest but this land."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Vorelle 
Friday July 17th, 2009 1:26:00 AM

Vorelle nods to Nebin. "I kn-know what you m-m-mean," she says, with heartfelt agreement. She misses Champ.

When they get to wherever Vauhwyt leads them, she asks, "V-V-Vauhwyt? Wh-what's this about?"

Bart ac 31 hp112/112 
Friday July 17th, 2009 2:12:00 AM

Lets do something people or we go scouting out that guy we met and see what they now and what there motives are or we gonna find this thing now. I dont like to walk around without a plan. Does anyone have any clue how we gonna find the item? Otherwise i suggest we go and see the other camp.

Bart ac 31 hp112/112 
Friday July 17th, 2009 2:16:09 AM

By the way i have the feeling someone is looking at us

Lorth AC 25 HP 121/121 
Friday July 17th, 2009 7:56:58 AM

Lorth stays mounted as they don't look like they have found a place to camp yet, or if they are really looking for one in the first place. He waits for whatever message Vauhwyt is trying to express. He keeps quiet when Bart says someone is looking at them, he looks around quickly but sees nothing.


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Friday July 17th, 2009 11:05:55 AM

OOC on time: Sorry, I was a little confused. I misread how much time has gone by. Seems to me that less than an hour has elapsed, right? So Vauhwyt would have called for a lunch break, rather than a full rest, as her excuse to get the party together out of the range of the sensors. I hope that's okay.

A recap was useful for me, so I put one together. Maybe it will be useful for others: We landed in the morning. We met the dude in black. We walked to the left of the small range. We saw some canoes. We saw a dead kraken. About 45 minutes after we landed, we were scried.

Since she DOES want to get out of scrying range, Vauwhyt leads the group to the right, into the rougher terrain, so that the group will be out of sight and sound range of the sensors.

I'm assuming she did NOT get a fix on the scriers or their location?

She leads the group to Square 5G on the map. That should be about 500 feet as the raven flies. There, the group should be able to find a hidey-spot behind a rise or some bramble.

As the party moves, the liontaur asks Vorelle quietly to be very alert. She has maybe the best chance of spotting an invisible foe, Vauhwyt thinks.

Vauhwyt casts her Message spell, and tells everyone what is going on. "Bart is right. I detected two scrying attempts. We should all be alert for invisible spies flying overhead. Can anyone detect invisibility?"

"I'd cast Detect Magic, but that's only 60 feet. The enemy could be flying and invisible a couple hundred feet up, watching us."

The realization that the party is facing mages on their home turf, deadly mages with at least mid-level magic, probably better -- that realization is starting to make Vauhwyt very nervous. Her tail twitches, and she taps her claws on the ground.

Vauhwyt Status:

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (1 hr of 8 hrs used)
Message (0 of 80 minutes used)

Light Fortification, AC 26, 86/86hp Malgant 
Friday July 17th, 2009 11:36:04 AM

Malgant curses softly at the mention of scryers and the need to spot them. Whispering through the message spell he says, " I cannot look around for them like I might normally due to Imod's blessings but if they are 'found' I can purge their invisible nature and allow us all the chance to see them. If that should fail I can also attempt to dispel them and remove the magic they use to avoid being seen."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Friday July 17th, 2009 11:38:25 AM


Vauhwyt tells Malgant that she has led the party out of sight and sound of the scriers, and she should notice if the party is scried again.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 17th, 2009 2:33:08 PM

As Vauhwyt mentions that there might be Invisable people about, Aztyr remembers her lessons with her mentor. He was adament in her learning not only how to hide one's self, but also how to see others hidden the same way, and he taught her with a stick.... repeatedly until she learned her lesson.

"I can cast a spell that will allow me only to spot someone who's invisable. It'll last almost two hours once I cast it. But I can't cast it on anyone else though, so it'll be my eye's that spot someone or something. Besides warning you if I see someone, do you want me to mark them by casting a magic spell at them?"

Aztyr concentraits a moment and casts her spell, a purple swirl appears around her head, it splits into two streamers then rushes towards her eyes. While the streamers vanish it leaves a wierd effect to her eyes, they almost glow purple for a minute until the glow just fades away to leave her eyes normal once again.(cast See Invisable 110 minute duration)

Aztyr begins to look around the party and then scans the sky for something that has that hazy edged look that lets her know that they can't be seen normally.....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
See Invisable (110 minute duration)


Bart ac 31 hp112/112 
Friday July 17th, 2009 2:33:48 PM

dont bother about the scrying we have to find a way to find the object i want some idears guys

Official Recap/DM Buzz 
Friday July 17th, 2009 4:57:25 PM


*********************************************************************************************************************************************
The party left Minotaur island on the fourth day after the migration.

The migration actually happened in the early evening of the first day. Val was a casualty of the migration as were many others. The group rested at the now demolished and collapsed mine then descended on the village of Gnym on the second day where they stayed the night as guests. On the third day, four went out scouting the islands and assisted a salty crew of sailors in danger of capsizing with the incoming monsoon storm. An agreement was made, the group would collect kraken meat and store them in magical barrels and in exchange, the captain showed the group a current map of the area and by boat, took them close enough to where Aztyr could scout a sound place for a teleport spell.

While the away team was doing this, Vorelle rescued a child and was given a token of good will, there is also an addition to the group, a druid of rarity, also displaced by the migration. Bardamion sends word that someone is to be expected that could help the group. He arrives to get to know the new comer a bit better, with Sherentiva, his sister arriving later. That evening of the third night, the party and their business partners express a need to void the contract in order for a fair division of danger and wealth can be distributed. Trust is now all that holds the future of the agreement together.

On the morning of the fourth day, the party, in different groups, teleport to the island. The time could be anywhere from seven to ten in the morning on other days, depending on the group, but Bardamion and Sherentiva do not believe in wasting sunlight and everyone exits the rod at sunrise, six hours after midnight. Food was taken care of, Sherentiva went to speak with Voshnim and Bardamion was seen walking away from Gnym toward the city.

Arrival on the dead island around 8AM or sooner if the group desires.

About 15 minutes of flying brought the notice of a mage in official looking brown robes of some office in a place called The Float. With some authority, he begins to tell the group what they should do, before a conflicting story brings his attention to a racial issue of who or what should be there. Without conflict, the party was warned away from his endeavors or be considered hostile. As he left, out of the corner of her eye as she watched the other direction, Vorelle noticed he had on a black garment beneath his brown robes.

After some discussion the group continues on. The natives were first noticed off in the distance as they avoid the island the group is exploring. Then the party comes to the dead kraken that was noticed by the aerial reconnaissance team not long after the natives were spotted. It was during that investigation that the defensive spell of Vauhwyt brought her attention to the area being scryed. She only felt one Scrying attempt, not two. Bart only needed to make one save. She was not able to get her own fix on the individual that cast the spell. This was at the forty five minute mark. Now, Vauhwyt leads the group into the jagged rocks of the barren mountain peak, the humming of the earth more powerful as the drain of strength becomes an annoyance, as if one is being shook thousands of times a second. The sand of the beach seemed to shield one more, being loose, then the solid firm rock. The drain on strength remains the same (-2) at this point and everyone knows, if they try to climb higher then they are at G5, they will need to use climbing skills. The rough terrain was not easy going and quite slow. The time is now 9:45 AM.

I'll let you guys discuss over the weekend what you would like to do, or how you are going to search. You are less than a mile away from the base of the main peak.

*********************************************************************************************************************************************

Archipelego

Archipelego southern shore Each square is around 100 feet.

Vorelle  d20+16=18 ; d20+16=21 ;
Friday July 17th, 2009 8:02:13 PM

Vorelle's senses are pretty good, but she doubts she can see an invisible person. Nevertheless, she stays alert, hoping that at least she can hear somebody sneaking up on the group.

Champ, of course, would be able to smell them, but she wisely refrains from pointing this out.

[Listen 18; Spot 21]

Appolo HP 88/88 
Sunday July 19th, 2009 12:59:16 PM

Appolo l smiles at the others"Of course we're beingscryed and watched.Probably that flying noodnik and his crew.If it would make you frrl better we could go havea chat with them.Al though I tend to let my swords do the the talking.If not let's just continue on and find this thing.Tehn get out of here."

Nebin the Green AC 17, HP 83/83 
Sunday July 19th, 2009 6:12:43 PM

"There could be a large armed force working for the flying man with the clipboard. They are probably there to deal with natives but that could also be a problem for us. Unless we can turn the natives against them. Let them fight each other and give us some peace and quiet."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Lorth AC 25 HP 121/121 
Monday July 20th, 2009 9:23:25 AM

Lorth looks about, "Let them watch us, it bothers me not. If they come and try and interfere the sooner the better.", he says.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Monday July 20th, 2009 11:06:00 AM

Vauhwyt laughs at Lorth's words. "I like your style, my friend! I'll try to worry less."

"But the question remains -- how to find the object? The drain is stronger toward the middle. Toward the peak. We could just go there and stumble around. But I wish we had some better guidance. Divination or something."

Light Fortification, AC 26, 86/86hp Malgant 
Monday July 20th, 2009 2:21:27 PM

Malgant is somewhat reassured by Vauhwyt's ability to focus on the job at hand. What distresses him is the amount of sheer bravado that the others are showing. This was serious. All one needed to do was look at the strain on Aztyr's face every time hey picked up to move on. The strength drain was hitting her hardest and it was starting to show. ( according to Aztyr's link -2 should be very close to a 25% drain on her strength which is probably visible if observed) Now they were looking for a fight... Malgant swallowed hard and bit back the anger rising in his chest. Calm reason would win this. Through the message he whispers, while covering his mouth in case they are being visually scryed. " Right we are being scryed, so lets get a cover story and stick to it. We have the barrels from the ships captain do we not Vauhwyt? We return to the beach and fill them with Kraken meat as we agreed to do. Then we head inland towards the source of the disturbance. I expect the drain will get greater and the barrels will make a tough burden but they give us a plausible, and TRUE reason to be here other than our main reason. If we find no entrance to the mountain or no evidence of the artifact we will rest the night and in the morning I can allow Nebin to talk to his elemental friend and we can search below the island through the elemental's senses. If the elemental can find the artifact below we can either have it dig to it for us or we look for a way inside. Fighting should be right out. I do not know when or if the artifact will start to block healing magic. The Kraken on the beach is preserved but where are the plants that were once alive here on this island? Did they decay? If so how, if the artifact can preserve flesh? Does the drain extend to draining life as you go further in, closer to the source? I would rather avoid fights until we know the answer to some of these things. How does that sound for a plan?"

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-2 str
Protection from evil on Vauhwyt 11 minute duration

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=22 ;
Monday July 20th, 2009 4:17:06 PM

"Yes, I am starting to feel the drag, but I am coping so far. Lets just gather the kracken flesh, then go on from there.
Luckly, I don't have metal plates strapped to my body like Lorth does. I'll be fine for now, I guess..."
Aztyr puts on a brave face and looks ready to go on..
She keep looking around like she's looking all over.

(22 spot roll, natural 20)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
See Invisable (110 minute duration)


Nebin the Green AC 17, HP 83/83 
Monday July 20th, 2009 10:57:41 PM

"I think its the best plan we have. For our situation I can't think of a better idea." Nebin says.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Break out the shovel/DM Buzz 
Tuesday July 21st, 2009 1:24:45 AM

As the group gets closer to the krakens corpse, Vauhwyt does not notice the scying spell in the area on their return. It takes the rest of the morning to cut off key sections of kraken and stow them away in the barrels. Between the skills of the ranger and druid an efficient job is performed and around noon, the group is ready to explore more of the island. How will the group carry the three full barrels?

Walking north, or flying, one can spot at the base of the mountain, almost completely buried by sand, is some entrance into the earth. Carved into a large area of rock that is barely visible, is a small section of the entrances trim, ornately decorated. The rock that makes up the trim is completely smooth, unlike the mountain itself. There does not appear to be a door, but what would lie beyond is buried by the many years of storms and winds.

The time is just half an hour past noon. The group has harvested their debt, just needing to drop off the barrels in the Minotaur Capitol on their return. With this recent clue, the group knows, they will need to clear away tons of debris in sand and worn rock to work their way into the mountain side. They could also continue on their way, searching for perhaps another entrance.

Strength Damage is -3

Lorth AC 25 HP 121/121 
Tuesday July 21st, 2009 7:54:06 AM

Lorth has no way of carrying the barrels and if asked, suggests they leave them and pick them up on their return. No reason to cart them all over the island. Either way, he follows along and is intrigued when they find the ancient entrance into the rock outcropping. Surely one of his spell casting friends can clear the entrance with little problem.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 21st, 2009 8:20:25 AM

" That actually isn't a bad idea Lorth. There is no wildlife here to bother the barrels and whoever scryed us knows whats in them so should not be interested. As for the entrance, I don't think I have anything that will help." He pauses for a second and mulls over their options." Vauhwyt, you can step into the shadow realm, right? Can you move through solid objects in that way to scout out the other side and tell us if the digging will lead anywhere? Other than that I forsee alot of manual labor in out futures unless someone else has some earth spells handy."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday July 21st, 2009 1:00:31 PM

Aztyr looks at the mostly burried door and then thinks rather intently, so intently the rest of the party notices. She starts pacing a bit and mumbling to herself. She seems to be argueing something over. After a couple minutes she seems to have decided.
"Ummm, I can change someone into a Dragon to dig out the doorway, It would only last ten minutes or so, but I imagine you could do quite a bit of digging in to amount of time."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
See Invisable (60 minute duration) estimated 50 minutes have passed, please correct if wrong.

Nebin the Green AC 17, HP 83/83 
Tuesday July 21st, 2009 10:35:42 PM

"I have a spell handy that can soften stone but it will not work of anything except natural stone. We might be able to use that on the area next to the door. Then we could dig around the door if Aztyr doesn't want to show her transformation to whoever is watching."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=36 ; d20+16=34 ;
Tuesday July 21st, 2009 10:38:57 PM

"I-If c-cutting up the K-K-Kraken is our c-cover story, we'd b-better t-take at l-least one b-b-barrel with us," Vorelle suggests.

She is not strong enough to be of much help in the project, however, so she continues keeping watch.

[Spot 36; Listen 34]



Ideas/DM Buzz 
Wednesday July 22nd, 2009 2:09:03 AM

The thoughts of others run through the group, from changing into a different form in order for someone an easier way of digging out the sand filled tunnel, to leaving the barrels behind, safe in the odd protections of the island. Other members are asked what the limitations of their supernatural powers might be. The druid knows right away, that sand is definitely not stone. The ranger can tell there is an ornate design on the smooth stone trim of the tunnel entrance, that which isn't covered by sand anyway. The sounds of the humming are magnified in this area, yet normal tones are still heard within 10 feet.

The group was scryed at approximately 8:45 AM and the time is now 12:30 PM, so any spells cast (See Invisibility) lasting a shorter period of time then 225 minutes will have worn off.

Bart ac 31 hp112/112 
Wednesday July 22nd, 2009 2:20:48 AM

Bart will carry one of the barrels (how heavy are they) if necessary he uses his ring of levitation just levitating the tiniest bit and tries to walk on the ground.
Nebin good thinking lets try it and maybe Aztyr can change someone into something smaller then a dragon, maybe a burrowing spider, a bear or some other burrowing beast that can dig through loose sand fast

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 22nd, 2009 4:22:54 PM

"Stand back! Stand back! Here's my chance to shine," says Vauhwyt.

The liontaur explains that her Shrink Item spell can change 16 cubic feet of non-magical stuff into a soft clothlike object 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). That's a barrel 2.5 feet in diameter and 3 feet high. But barrels per se are not needed: Vauwhyt can just hack out a 16-cubic-foot lump of kraken meat and shrink that. She'll do so for two spells worth of meat.

Then there's the issue of the door.

"Yes, I can blink through it and check it out," she says. "And I can shrink some of this blocking sand and rock."

OOC: Sand is 90 lbs per cubic foot, or 1440 lbs per spell, or just under 3/4 ton per spell. Counting her remaining fourth level slots, Vauhwyt can cast four and still leave one slot for blink spells. That means she can shrink four tons of sand and loose rock from the front of the door.

Optionally, she could just shrink the door, if it is not magical and if it fit in her allowed volume.

Three questions for the DM, before she does any blinking or sand shifting.
- Does Vauhwyt think the foe using the sensor can see the door or the area around it?
- Has it been the same sensor the whole time? If so, that rules out clairvoyance and regular scrying. It is either an item or greater scrying, a 7th level spell.
- Can she shink the blocking sand and rock away? How many spells would it take?
Vauhwyt Status:

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 hrs of 8 hrs used)

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 22nd, 2009 4:30:27 PM

OOC
it may be better to blink first. There may be a simple lever inside to open the door.
IC
Malgant bows to Vauhwyt's magical prowess and stands back to let the liontaur do her thing .

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Nebin the Green AC 17, HP 83/83 
Wednesday July 22nd, 2009 4:44:32 PM

"This is a perfect task for an earth elemental though we can't really talk to one. You never think of such things when its smash that and you point. The elementals understand that pretty well."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 22nd, 2009 6:52:57 PM

Aztyr will stand back and just see what Vauhwyt can do, no need to use up spells which may be needed later on....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

Appolo HP 88/88 
Wednesday July 22nd, 2009 7:53:33 PM

Appolo listens to the others"Well just summon the elemental then show him what you want him to do.Sho him you want him to dig and clear the door way."

Vorelle  d20+16=17 ; d20+16=21 ;
Thursday July 23rd, 2009 12:24:13 AM

Vorelle tries not to show how intimidated she is by all the magic, and all the talk of magic. She continues keeping watch.

[Spot 17, Listen 21]

The sun crests over the mountain/DM Buzz 
Thursday July 23rd, 2009 3:00:21 AM

Bart would have a hard time carrying one of these barrels. They are 40 gallon drums and weigh perhaps 300 pounds when full of the tasty meat harvested. Using personal magic makes walking in the sand easier.

Vauhwyt exclaims she shall come forth like the rays of the sun. She could not shrink the barrels because she remembers the captain saying, they were enchanted to preserve food. She can however cut of pieces of flesh and shrink that if she wanted to, but then, there are still the barrels to deal with.

Malgant waits for the Grim Avenger to do her thing.

Nebin dwells on the past and perhaps thinks toward the future.

Aztyr too waits with the minotaur protector.

Appolo believes a game of charades with the summoned creature of earth might work.

Vorelle watches and waits, with some anxiety about the power of her new friends.

The heat of the day is beginning to hit the group on the barren but not so deserted island. No trees are near for shade and the Wold has rotated to a point now, where the shade of the mountain no longer exists and the sun will now be resting on the heads and shoulders of the group, for the rest of the day.

No one has approached the sand covered entrance and a door is presumed to exist under the dune that rises nearly ten feet high. The very top of the trimmed entry way all that is recognizable as man made.

Answers to questions.
The sensor that was first detected is no longer present and it likely could not have seen the door from the krakens location.
There has not been a second sensor that was detected.
I am inclined to say that sand particles are a single object. Could you use the spell on three boulders if they were within the spell limit or three swords? Could you remove an area of rock in the side of the mountain? I think of sand as either being a complete solid object which would be to large for the spell or many, many small particles that would make the spell useless.

Lorth AC 25 HP 121/121 
Thursday July 23rd, 2009 7:39:40 AM

(OOC: I thought I posted yesterday but apparently I didn't hit submit or something)

Lorth sits on Tobijasz and watches his friends do their thing. He has nothing to offer so he stays silent. They will work it out he thinks.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday July 23rd, 2009 1:06:09 PM

Nebin quickly cast a simple spell to ward off the heat from the sun. "I can summon a simple gust of wind. Could blow some of the sand away from the door. Maybe give us a better look."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 23rd, 2009 3:27:43 PM

Malgant waits for the outcome of the blink attempt.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Bart ac 31 hp112/112 
Thursday July 23rd, 2009 5:13:13 PM

Well thit is the best spot to start exploring lets try that spell of you Nebin, otherwise i will start digging.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+22=29 ; d20+24=44 ;
Thursday July 23rd, 2009 6:56:19 PM

"I agree Mal," says Vauhwyt.

She casts Message so she can talk even after she is inside. She casts Reduce Person on herself and then Blink. She shares all spells with Mookie. She moves through the door, trying to be sneaky about it.

Hide: 29, Move Silent: 44.

By the way, if the door is very think, there is a chance she'll blink into it and get hurt.

She stops just inside the door and looks and listens.

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
1 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (80 min)
Reduce Person (8 min)
Blink (8 rounds)

Vorelle  d20+16=22 ; d20+16=33 ;
Friday July 24th, 2009 12:32:41 AM

Vorelle moves to support Vauhwyt, keeping a ready eye out for trouble.

[Spot 22; Listen 33]

That's gotta hurt/DM Buzz  d100=83 ; d6=3 ; d100=12 ; d100=90 ; 2d6=4 ;
Friday July 24th, 2009 2:28:30 AM

The main body of the group stands at the base of the large dune of sand that blocks their passage.
Lorth and Vorelle stay alert as they wait. Nebin feels a bit more comfortable after casting a spell. Malgant waits to see what outcome arrises from blinking through earth. Bart is ready to start the excavation process. Vauhwyt casts a few spells (Need some rolls?) and climbs to the top of the dune, so that she would not have to pass through twenty feet of sand, but what she believes would only be a few feet other wise. She casts her spell and attempts to walk through the mound of sand and is soon outside once again, not having been able to go further then five feet. It takes two attempts for her to realize that the sand must be over ten feet thick.(Vauhwyt takes 7 damage)

How many times will Vauhwyt attempts to pass through the earth?

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life)  d100=91 ; d100=47 ; d100=49 ; d100=28 ; d100=57 ; d100=76 ; d6=5 ; d100=53 ; d6=5 ; d100=99 d6=6 d100=27 d10+8=12 d20+16=23 d20+16=18 d20+16=19 d20+16=28 d8+1=6 d8+1=4
Friday July 24th, 2009 7:08:07 AM

Rolls rolls rolls!

Sorry Buzz! I too often forget my arcane spell fail!

Two shrink items: no prob 91, 47
Message: no prob 49
Reduce Person: no prob 28
Blink: no prob 57

She reports that the sand is at least 10 feet thick, and decides to try one more time:
(1-50 = pass; 51-100 = fail)
- fail (goes five feet, rolls a 76, blips into sand, takes 1d6 damage (5), ends up back outside).
- fail (goes five feet, rolls a 53, blips into sand, takes 1d6 damage (5), ends up back outside).
- fail (goes five feet, rolls a 99, blips into sand, takes 1d6 damage (6), ends up back outside).

At this point, Vauhwyt has taken 23 hp total. So has Mookie, for that matter. That blows through the False Life spell, and is inflicting real damage (each are down 6 hp).

"OW! OW!" Mookie caws. "Boss, you're killing me!"

"I know, I know!" says Vauhwyt. "Let's give that up for now. Maybe we should just try to shovel some sand and try a knock spell. Aztyr, you got a knock spell? Anybody got a couple Cure Light Wounds? How about a shovel?"

"No wait," she says. "It's a waste to cast CLWs. Too great a chance of wastage. Let me do it myself." She digs out her wand of CLW and temporarily puts on Mookie's circlet of persuasion. "Here, Mookie." Four UMD checks later, two of them successful, she and Mookie are cured 6 and 4. No harm done on the failures, since she did not roll a nat 1.

She casts another False Life spell, too. Arcane spell fail on that is 27, no prob. It gives the two 12 temp hp each.

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (1.5 of 80 min)
Reduce Person (1.5 of 8 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  d8+5=6 ; d8+5=12 ;
Friday July 24th, 2009 7:30:34 AM

Sighing at how unprepared he feels Malgant ticks off his options. " Shovel, no. Knock spell. no. Cure light wounds, you betcha." Malgant casts a cure spell on each of them (Vauhwyt and Mookie, 6 for one and 12 for the other). Pulling his shield from his back he begins to use it as a makeshift shovel/bulldozer to try and clear the entrance of sand.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2**,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 24th, 2009 12:40:22 PM

Aztyr watches as Vauhwyt tries to enter through the sand covered entrance. "Actually I believe if we can see the door eventually, I might be able to blast it open, but now, how about I turn someone into a dragon and lit them scoop the dirt out of the way?"

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)


Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Friday July 24th, 2009 1:30:18 PM

Vauhwyt says, "If you can turn someone into something, why not turn them into a digger, like a giant badger or a land shark or something."

OOC: Wold house rules say that Dragons Are Special, and no one can take the form of one.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 24th, 2009 1:44:02 PM

"Well, I've never seen a giant badge or a land shark. The closest to a digger I've seen is Jynx, or a wild hog. And I don't know if I can make a giant sized one of either of them."
At the mention of his name Jynx pokes his head out of his comfy home in one of the pouches on her side.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)

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