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Death of a Book


Threshold of Death round 247 DMBZ 
Thursday July 16th, 2009 9:45:16 PM

The group travels along at their best pace without tiring themselves. At the chasm, they allow Xenia to fix the broken rung. Everyone is able to fly or levitate or climb across. Jurgen uses a dimension door to take Yorrick across. The grell are far down into the pit, lazily floating along.

Rash casts a spell before you reach the temple, looking for divine inspiration. Rash only please :)Highlight to display spoiler: { I will answer in normal DM voice : No. The gate will be open to travel both ways- which allows the group to get back. Any creatures trying to get through will have to get around the group first though. }

Upon reaching the temple, you find it much as you left it. The darkness effect is stronger here again, and seems to emanate directly from the gate. Your wall spells remain, but perhaps not for much longer. The gate awaits...

~~~~~~~~~~~~~~~~~~~~~~~~
OOC- 50 min have passed since leaving the vampire tomb for purpose of spell durations. The number of rounds of actions you take before dropping the walls and entering the gate is up to you, but the clock may be ticking...

Jurgen [AC: 41 - HP: 156/160]  d8+5=13 ; d8+5=12 ;
Friday July 17th, 2009 8:50:28 AM

[OOC: Thanks for moving me along Brian! Anyone who needs healing, just roll 1d8+5 until you are fully healed and tell me how many times you do it. That'll be Jurgen using his Cure Light Wounds Wand. 2 for me]

Jurgen happily teleports Yorrick as necessary. At the temple, he stands in front of the gate awaiting Peerimus' word. Likely there would be charging and fighting and other fun stuff involved on the other side, but if Jurgen had a say in the matter, nothing would get by.

Active Magic
Level 18
Shield of Faith [505/1800]
Level 16
Message [891/1600]
Level 14
Shield [506/1400]
Resist Energy [505/1400]
Alter Self [841/2800]
Greater Magic Weapon [All Day]

Spells Used
0: 0/6 - 1: 6/8 - 2: 4/8 - 3: 4/8 - 4: 3/7 - 5: 2/7 - 6: 1/6 - 7: 2/4

Xenia (AC29, HP92/92) 
Friday July 17th, 2009 9:12:27 AM


"Here's the book." The dark girl takes it from her haversack, hoping to pass it off to someone else as quickly as possible. She holds it at arm's length, gingerly in two fingers. "Be careful. It bites."

"I'll be at the side of the gate thingie," Xenia announces, before activating her Ring of Turning Invisible. Calling to her boots for the last time today, she flies over the wall, then activates her other ring, the Blinky Ring.

In position, she waits for the walls to come down.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hide 56 (+20 w/Invisibility)
Spot 39
Listen 34

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Darkvision 3h, Status 170/180m, Spell immunity 70/160 minutes, Fly 5m, Invisibility 5m, Blinking

Spell Immunity 160m (glyph of warding, bestow curse, hold person, and unholy blight)

Items Expended: Wands: Longstrider 47/50, CLW 42/50 ; Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Winged Boots 3/3, Hero Points Used 2

Angus HP 71/71, SR 20, AC 27 
Friday July 17th, 2009 10:28:01 AM

Angus waves goodbye to the Grells "Bee good or we will have to come back and wipe you out."

Angus will follow on and once the group gets close to the temple will start to recast some spells.

Polymorph
Pro Evil
Shield

"I am not going through the gate unprepared" Angus remarks.

Spell slots: Used/Available
0 Level 2/6
1 Level 5/9
2 Level 6/14
3 Level 5/8
4 Level 3/8
5 Level 0/7
6 Level 4/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 2.0/16 hours
Message on everyone 62/160 minutes
Resistance to Fire - 62/160 minutes
Resistance to Electricity - 62/160 minutes
Resistance to acid - 62/160 minutes
Resistance to sonic - 62/160 minutes
Resistance to cold - 62/160 minutes
Polymorph - done (Pixie 18 Dex 7 str +1 AC size +1 AC natural)
Darkvision (from Scroll) - done
Protection from Evil - done
Haste on everyone done
Shield done
Detect Magic - done

Rod Of Maximize 1/3

Permanent - See Invisible

Rash Trinka hps 121/142 AC 33 
Friday July 17th, 2009 8:17:07 PM

Rash takes the book from Xenia with a frown on her face and has a stake in the other. She says, "Let's get this done. Bring down the wall and be prepared for some nasties to come through. Not sure they will be but my spells admits to the possibility. Once the spell comes down, I am going to jump through and stake this thing and then jump back. I don't think it makes sense for all of us to risk it. I am wiling to go with the Powers to support me."



Kazak Ac 36 Hp 190197 FoM , silversheen , Good Hope 
Friday July 17th, 2009 8:30:02 PM

The dwarven warrior heads over to the gate ...... " me and Durgan will lead thru da gate ......dis will give ya time to destroy da book while we hold off any nastys " .... growls Kkazak

Readying himself to jump thru the gate ..... " lets do dis in step bro "

"Just say when " adds the dwarf to Peerimus

Durgan Stonewall (AC 33; HP 176/230) 
Friday July 17th, 2009 9:27:48 PM

"I'm with ye brother. But you guys should let me have the durned book. We might need yer spells ta keep the beasties off us while we take care of it. But I will let ye decide. Now let's get on with it eh? Some good kegs of ale await me, err, I mean us." The dwarf has a large grin on his face. It remains while he waits to charge through the gate.

Firn'gaer - AC20 (FF16, T15); HP39/105; Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18 
Saturday July 18th, 2009 7:52:17 AM

Firn'gaer doesn't have any additional protectoins to add. When they arrive, Firn'gaer will release the wall when everyone is ready.

Active Spells: Overland Flight (15 hrs), Prismatic Wall (1276 r), Elven Sight (1285 r),
Lhari: (6/6c)

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight*, Endure Elements*, Expeditious Retreat*, Magic Missile x2, Shield* ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2*, Web* ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door*, Mass Enlarge Person*, Black Tentacles, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight*, Heightened Slow, Empowered Fireball*;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2*], Disintegrate*, Greater Dispel Magic*;
7-Grasping Hand*, Mage's Sword, Greater Teleport;
8-Sunburst (x2)**

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Peerimus AC 35 HP 137/137 and Yorrick AC 33 HP 152/166  3d8+1=14 ; 3d8+1=9 ; 3d8+1=16 ; 3d8+1=23 ;
Saturday July 18th, 2009 8:31:25 AM

Peerimus uses a curing wand a few times on Yorrick. "Everyone get ready, Peerimus will store his staff and readies his club." Looking at the group who appears to be ready.

"Very Firngaer. Rash. Come in right behind the brothers and me."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ***(4) Protection from Energy, *Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, **(2) Flamestrike, Rusting Grasp, Spike Stones, *Greater Magic Fang
Level 5: Animal Growth, *(2) CCW, *Stone skin, Commune with Nature
Level 6: *Fire Seeds, *Greater Dispel Magic, Transport via Plants, *Find the Path
Level 7: *(2) Heal, **(2) Sunbeam
Level 8: *EarthQuake, *Sunburst, *Animal Shapes
Level 9: *Heighten Sunbeam

*Cast
Spell Staff contains *Heighten Sunbeam 9th

Peerimus Freedom of Movement 90/170 minutes, Stone skin 90/170 minutes, Longstrider 16/17 hours, Endure Elements 24 hours, Find the Path 90/170 minutes, Protection from Fire 52/120hp/90-170 minutes, Protection from Cold 120hp/90-170 minutes, Protection from Lightning 120hp/90-170 minutes, Fire Seed 17d6 100-170 minutes, Daylight 90/170, Barkskin 120/170 minutes
Yorrick GMF 15/17 hours +4 att/dmg bite, Endure Elements 24 hours

Jurgen [AC: 41 - HP: 156/160] 
Sunday July 19th, 2009 4:49:00 PM

Jurgen also has no buffs and stands in front of Firn'gaer's wall. This would get exciting very, very quickly.

Active Magic
Level 18
Shield of Faith [505/1800]
Level 16
Message [891/1600]
Level 14
Shield [506/1400]
Resist Energy [505/1400]
Alter Self [841/2800]
Greater Magic Weapon [All Day]

Spells Used
0: 0/6 - 1: 6/8 - 2: 4/8 - 3: 4/8 - 4: 3/7 - 5: 2/7 - 6: 1/6 - 7: 2/4

Angus HP 71/71, SR 20, AC 27 
Monday July 20th, 2009 1:02:44 PM

OOC: What happened to our wrap up post to compete the senario?

DM SteveK: patience, Jim. Even the best DMs miss the occasional post.

And the Wall Comes Tumbling Down (DMSteveK) 
Monday July 20th, 2009 1:13:16 PM

The Children of Chaos reach the floor of Quinn's desecrated Temple to Gargul, finding it much as they left it. The smokey darkness spreads across the sky, its border now but a line far out on the horizon: it seems the effect is not only stronger, but has been expanding rapidly since the heroes went underground.

Plans are made and further spells cast to prepare the heroes to the deed they need to do. Peerimus, Kazak, and Durgan ready themselves to jump through the Doorway. Rash holds the Book of the Wandering Advocate by Xenia's wrappings, the pulsing of evil clearly felt. Angus, Jurgen, and Xenia each prepare themselves to support the group to go through the Doorway, and then Firn'gaer dismisses his Prismatic Wall...

A dry wind blasts out of the Doorway as ghostly sounds whisper around the heroes urging endless power for the small price of a soul. Gibbering shadows that may be opponents but may only be the mists that surround Koshe-Marr lurk on the far side of the Doorway.

But the heroes purpose is strong, and the voice of Quinn is ringing through thier ears. "The Book has had a terrible spirit bound into it from the realm of Koshe-Marr. Return the Book of the Wandering Advocate to the temple and through the gate, and stake the Book as you would a vampire. That will release the Spirit. After that you will have but a few moments to return through the gate before it closes."

Having made Ready, Kazak, Durgan, and Peerimus rush the Doorway with Rash pounding up behind them. As soon as they pass the threshold, they find themselves in a forest of trees that appear to be made of a yellowish crystal bathed by the light of a lavender moon. Looking through the Doorway, the heroes can easily see through the Door to the other side. Etched in the gray ground are symbols identical to what was on Quinn's Temple floor.

The wind continues to whip from the crystal forest to the Gateway Downs, but there is no other movement.

Temple and Koshe Marr
1. Heroes in Temple are on top of map.
2. Heroes in Koshe Marr are on bottom of map.
3. Both groups can see each other through the Door.

Xenia (AC29, HP92/92) 
Monday July 20th, 2009 2:42:34 PM


Xenia enters the gate along with the others, slipping in just under the upper lip of the thing while the others go through below. Invisible, and cloaked in shadows, she scans the area with the remnants of her magic Darkvision. To the girl rogue the air feels charges with a fearful tension that hums from the yellow crystals, from the evil arcane symbols on the ground, from everything except the weerdo lavender moon up above that stands above all as though in judgement.

It is a moment before she realizes that she's been holding her breath.

"I'm just above," Xenia announces. "Nothing yet. But I'm watching. Lets do it and go."

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hide 56 (+20 w/Invisibility)
Spot 39
Listen 34

Position: O47/ 10ft up (Bottom Map)

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Darkvision 3h, Status 170/180m, Spell immunity 70/160 minutes, Fly 5m, Invisibility 5m, Blinking

Spell Immunity 160m (glyph of warding, bestow curse, hold person, and unholy blight)

Items Expended: Wands: Longstrider 47/50, CLW 42/50 ; Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Winged Boots 3/3, Hero Points Used 2

Peerimus AC 35 HP 137/137 and Yorrick AC 33 HP 152/166  d20+23=43 ; d20+10=19 ; d4+1=3 ;
Monday July 20th, 2009 9:21:29 PM

"Do it Rash." Peerimus says calmly trying to extend his sences as best as he can to locate any nearby lurking dangers. [Spot 43, Listen 19] Something about Koshe Marr, or rather the fact that it is Koshe Marr and this starnge and evil forest makes the druid nervous. "I am bringing in a rear guard just in case." Peerimus begins casting. [SNA V in place of Commune w/ nature. 3 Gt Constrictor snakes]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ***(4) Protection from Energy, *Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, **(2) Flamestrike, Rusting Grasp, Spike Stones, *Greater Magic Fang
Level 5: Animal Growth, *(2) CCW, *Stone skin, *Commune with Nature
Level 6: *Fire Seeds, *Greater Dispel Magic, Transport via Plants, *Find the Path
Level 7: *(2) Heal, **(2) Sunbeam
Level 8: *EarthQuake, *Sunburst, *Animal Shapes
Level 9: *Heighten Sunbeam

*Cast
Spell Staff contains *Heighten Sunbeam 9th

Peerimus Freedom of Movement 90/170 minutes, Stone skin 90/170 minutes, Longstrider 16/17 hours, Endure Elements 24 hours, Find the Path 90/170 minutes, Protection from Fire 52/120hp/90-170 minutes, Protection from Cold 120hp/90-170 minutes, Protection from Lightning 120hp/90-170 minutes, Fire Seed 17d6 100-170 minutes, Daylight 90/170, Barkskin 120/170 minutes
Yorrick GMF 15/17 hours +4 att/dmg bite, Endure Elements 24 hours

Firn'gaer - AC20 (FF16, T15); HP39/105; Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18 
Monday July 20th, 2009 9:43:01 PM

Firn'gaer follows the others through the gate. It is an eerie feeling in the land of the shadows, but not unlike Shadow Walk. "Let's get this done and get back before we are noticed."

Active Spells: Overland Flight (15 hrs), Elven Sight (1285 r),
Lhari: (6/6c)

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight*, Endure Elements*, Expeditious Retreat*, Magic Missile x2, Shield* ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2*, Web* ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door*, Mass Enlarge Person*, Black Tentacles, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight*, Heightened Slow, Empowered Fireball*;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2*], Disintegrate*, Greater Dispel Magic*;
7-Grasping Hand*, Mage's Sword, Greater Teleport;
8-Sunburst (x2)**

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Durgan Stonewall (AC 33; HP 176/230) 
Monday July 20th, 2009 9:50:25 PM

Durgan prepares to enter a defensive stance in case any nasty creatures should decide to show up. With axe and shield ready, he takes a look around.

"Hmmm. Me brother and meself have done this dance before. Didn't care fer it none too much either. Let's make it quick eh?"

Rash Trinka hps 121/142 AC 33 
Monday July 20th, 2009 9:53:10 PM

Rash sets the book on the ground and then drives a stake into the center of it, watching to see if it has any effect.

Kazak Ac 36 Hp 190197 FoM , silversheen , Good Hope 
Monday July 20th, 2009 10:18:46 PM

Kazak marches thru the gate ..... standing shoulder to shoulder with his brother ....... " aye bro ... as quick as we can " ..... Growls the dwarf

Steel sword in his right shield readied in his left .... the warrior stands alert

Angus HP 71/71, SR 20, AC 27 
Monday July 20th, 2009 11:31:06 PM

Angus hovers in anticipate "Do it quickly, Mamma Rash." Angus lets our a sigh after the book is staked and then he just waits for the after effects to happen. All of Angus's spells float through his head as he gets ready to support "Hurry back now. Remember you do not have much time." Angus urges those on the other plane.

A Book's Final Chapter (DMSteveK)  5d6=13 ; 5d6=13 ; 10d6=33 ;
Tuesday July 21st, 2009 10:29:44 AM

Xenia enters the Doorway into Koshe-Marr with the vanguard. Her enhanced senses see a flock of bat-winged humanoids, over 500 feet away, flying towards the Door in the crystal forest. And 150' above the Door is a six armed woman with a snake body outlined in the pale lavender moon, but it seems to be waiting for something. And the danger comes from another direction. As Xenia announces the layout to the others, the noise of her voice rattles a tree behind her. A branch snaps, and shards of needle-sharp crystal strikes Xenia and Rash! (13 damage, Reflex DC 15 for half)

Firn'gaer too arrives and feels the oppressive malignancy of Fidelia's Realm. He urges haste and is showered by another shattered branch! (13 damage, Reflex DC 15 for half)

Angus, Trace, and Jurgen stay in readiness to shoot or cast spells through the Doorway if any enemy arrives.

The dwarf brothers, Kazak and Durgan weapons in hand keep watch on the vile yellow crystal forest. They too urge haste in thier nervousness, not looking forward to 50 more years in Koshe-Marr. Fortuneately for the dwarves, they are too far away from the crystal trees for thier normal voices to cause effect.

Yorrick, the large bear, keeps his protective stance by his druid friend's side. And Peerimus, for his part, begins bringing in some creatures for a rear guard, just in case. The druid, like the dwarves, seems too far for his normal voice to affect the trees.

Rash does not waste words, but sets the Book on the ground and brings a wooden stake out. The Book quivers, as if trying to move away, but the cleric unerringly positions her strength and wieght behind the sharpened oak and drives it into the leather and vellum!

.....................

The Book is pierced like flesh instead of leather, the stake driven all the way through and into the ground beneath. A black ichor begins to bubble and then a demonic face appears on the cover, the stake in its open mouth. Obviously in its death throes, the imprisoned demon opens and closes its mouth several times, slowly finding its pain-filled voice. "ah... i ha... i have been .... slain... on my home real... REALM..."

The Book's first words are barely a whisper, but they get stronger. It is louder when it says 'realm', which causes an entire tree to shatter, again sending shards everywhere. Every hero in Koshe-Marr but Peerimus is showered with a rain of yellowish crystals, piercing flesh. (Rash, Firn'gaer, Xenia, Durgan, Kazak, and Yorrick take 33 damage, Reflex DC 17 for half)

And the Book is getting louder...

Temple and Koshe Marr
1. Heroes in Temple are on top of map.
2. Heroes in Koshe Marr are on bottom of map.
3. Both groups can see each other through the Door.

Xenia (AC29, HP59/92)  d20+25=32 ; d20+25=26 ; d20+25=28 ; d20+25=42 ; d20+25=38 ; d20+25=42 ; d20+25=33 ;
Tuesday July 21st, 2009 12:31:09 PM


The dark rogue whips around, easily dodging the spray of crystals that come from behind. Started, however, by the attack, she is caught flat-footed by the larger barrage that comes with the death screams from the evil dying book, and flying crystals flay her delicate skin.

"OUT!" she cries, rising up and away from the others before shouting the warning. "BATTY GUYS 500 FEET AWAY. BIG THING DIRECTLY ABOVE TOO."

With one eye on the Arm Thing and another on the distant Bat shapes, Xenia flies in an arc, skirting the crystal trees, coming around over the top of the group to dive back through the portal.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Reflex 32 / Pass
Reflex 26 / Fail Nat1

More Reflex Saves / Use as needed
28, 42, 38, 42, 33

Position: L12/ 10ft up (Top Map)

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Darkvision 3h, Status 170/180m, Spell immunity 70/160 minutes, Fly 5m, Invisibility 5m, Blinking

Spell Immunity 160m (glyph of warding, bestow curse, hold person, and unholy blight)

Items Expended: Wands: Longstrider 47/50, CLW 42/50 ; Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Winged Boots 3/3, Hero Points Used 2

Firn'gaer - AC20 (FF16, T15); HP0/105; Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18  d20+12=19 ; d20+12=14 ;
Tuesday July 21st, 2009 12:48:26 PM

Firn'gaer comes through the gate and is smacked around by the local vegetation. Firn'gaer stands with a glazed-over look on his face. His small frame sways to and fro. He flies back through the gate before collapsing to the ground.

Active Spells: Overland Flight (15 hrs), Elven Sight (1280 r),
Lhari: (6/6c)

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight*, Endure Elements*, Expeditious Retreat*, Magic Missile x2, Shield* ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2*, Web* ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door*, Mass Enlarge Person*, Black Tentacles, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight*, Heightened Slow, Empowered Fireball*;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2*], Disintegrate*, Greater Dispel Magic*;
7-Grasping Hand*, Mage's Sword, Greater Teleport;
8-Sunburst (x2)**

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Trace (AC29, HP104/104) - Sub/Al  d20+28=38 ; d8+7=11 ; d6=6 ; d6=1 ;
Tuesday July 21st, 2009 12:56:53 PM


The sounds from the other side of the portal speak of threat and violence. Trace steps up to meet it, drawing the fletching of an arrow back to the hollow of his jaw, the elfish ranger watches for the movement of a foe to reveal itself around the edges of the portal to Koshe Marr.

Rolls and Actions
Ready Action (Anything other than a member of CoC becomes visible through portal)
Hit AC38, Damage 11+7holy = 18hp

Position: L15 (5ft move)

Jurgen [AC: 41 - HP: 156/160] 
Tuesday July 21st, 2009 2:46:16 PM

Jurgen, staying on the far side of the gate, waits impatiently. Why he stayed behind at all was... Well, too late to think about that. Then the cry from Xenia prompts him to ignore this side of the Wold and leap into the gate. Seeing Firn'gaer drop, the paladin kneels down and Lays his Hands on the gnome [Firn'gaer is healed 14 hp.

Regardless of whether Firn'gaer made it through the gate, Jurgen will get in front of the wizard and Interpose himself between any blow that would strike Firn'gaer.

Active Magic
Level 18
Shield of Faith [507/1800]
Level 16
Message [893/1600]
Level 14
Shield [508/1400]
Resist Energy [Fire] [507/1400]
Alter Self [843/2800]
Greater Magic Weapon [All Day]

Spells Used
0: 0/6 - 1: 6/8 - 2: 4/8 - 3: 4/8 - 4: 3/7 - 5: 2/7 - 6: 1/6 - 7: 2/4

Rash Trinka hps 118/142 AC 33  d20+12=16 ; d3=2 ; d20+12=21 ; 4d8+16=29 ;
Tuesday July 21st, 2009 4:01:48 PM

Rash takes the damage from the shards stoically, smiling grimly to herself. She can't help but say, "One more demon down, millions to go...but alas they will have to wait for another day!" She also dives through the gate before it closes trapping her on the wrong side of hell."

She rolls to her feet and stares at the gate sword in hand keeping an eye on the staked book to see if anything else happens.

She will burn a greater magic weapon to give herself a cure critical.

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2!, Endure Elements, Comprehend Languages, Protection from Evil!, Entropic Shield!
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Augury
Third:Fly*, Invisibility Purge!, Magical Vestment x 2, Prayer, Searing light x3!
Fourth:Dimension Door*, Divine Power, Divinitation, Death ward!, Magic Weapon Greater x 2!, Freedom of Movement!
Fifth:Flame Strike!*, Righteous Might x2!, Disrupting weapon x 2!, True Seeing!
Sixth:Blade Barrier* Heal x2, Bear's endurance mass!, Wind Walk!
Seventh:Power Word Blind*!, Summon Monster 7!, Greater Restoration, Holy Word!
Eighth: Phase door* Discern location!, Holy Aura!, Spell Immunity Greater!

Greater spell Immunity lasts 92/160 minutes
Status lasts 92/180 minutes (cast on Xenia)
Freedom of movement 92/160 minutes
Spell immunity on Xenia 80/160 minutes

greater spell immunity: harm, flame strike, glyph and greater glyph



Angus HP 71/71, SR 20, AC 27 
Tuesday July 21st, 2009 5:47:20 PM

Angus watches the nastiness effect the CoC in the dark relm and yell "Your job is done get back quickly before anything else goes bad."

Angus will cast polymorph on Firngaer and turn him into an elf.

Firngear gets 16 hp back

"Hurry!"

Peerimus AC 35 HP 137/137 and Yorrick AC 33 HP 136/166  d20+12=32 ;
Tuesday July 21st, 2009 7:46:31 PM

Yorrick ducks most of the insoming shards [Reflex 32] Peerimus winces at Xenia's shout, the trees are reacting to sound, too late now, more shards will be coming in. His spell completes and 3 Huge anacondas appear [O/44 and Q/51 and T/46] A grunt sends Yorrick back through the gate. Peerimus keeps his voice steady and relatively low. "Durgan, Kazak move back through. I need room to grow the snakes."

Peerimus waits until the pair move and then moves to O/49. There he pauses and casts Animal Growth on the 3 great constrictors. "By us time my friends. Don't let anything through."

Snakes grow to Gargantuan grants it a +8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. The size change also affects the animal's modifier to AC and attack rolls and its base damage. The animal's space and reach change as appropriate to the new size, but its speed does not change.

The spell also grants each subject damage reduction 10/magic and a +4 resistance bonus on saving throws.
Snake Reach 15' AC 15 HP 107 Attack +17 Dmg 2d6+18 Grapple +31 Improved Grab Dmg 2d6+18 Scent

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ***(4) Protection from Energy, *Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, **(2) Flamestrike, Rusting Grasp, Spike Stones, *Greater Magic Fang
Level 5: *Animal Growth, *(2) CCW, *Stone skin, *Commune with Nature
Level 6: *Fire Seeds, *Greater Dispel Magic, Transport via Plants, *Find the Path
Level 7: *(2) Heal, **(2) Sunbeam
Level 8: *EarthQuake, *Sunburst, *Animal Shapes
Level 9: *Heighten Sunbeam

*Cast
Spell Staff contains *Heighten Sunbeam 9th

Peerimus Freedom of Movement 90/170 minutes, Stone skin 90/170 minutes, Longstrider 16/17 hours, Endure Elements 24 hours, Find the Path 90/170 minutes, Protection from Fire 52/120hp/90-170 minutes, Protection from Cold 120hp/90-170 minutes, Protection from Lightning 120hp/90-170 minutes, Fire Seed 17d6 100-170 minutes, Daylight 90/170, Barkskin 120/170 minutes
Yorrick GMF 15/17 hours +4 att/dmg bite, Endure Elements 24 hours

Durgan Stonewall (AC 33; HP 143/230)  d20+12=14 ;
Tuesday July 21st, 2009 10:02:58 PM

Durgan grunts as the shards strike him. He backs up towards the gate, but waits for Peerimus. "Nay, lad. I'll be last, now get ye through." Durgan waits and after all have passed through, he follows.

Kazak Ac 36 Hp 174/197 FoM , silversheen , Good Hope  d20+14=21 ;
Tuesday July 21st, 2009 11:16:52 PM

Looking forward ... the dwarf hears the crystal trees explode ....... years of training pay off for the soldier ...... crouching down quickly to minimize his exposure ..... Kazak avoids most of the damage

(reflex save d20+14=21 made it )( 33/16 takes half)

"hurry brother " Growls Kazak as he follows Peerimus's orders ..... and dashes back thru the gate at full speed

" coming thru " ....

A Book's Final Chapter (DMSteveK) 
Wednesday July 22nd, 2009 10:05:12 PM

late... will post tomorrow. I know you are all panting with anticipation... :-)

A Book's Final Chapter (DMSteveK)  10d6=38 ; d20+15=23 ; d20+15=20 ; 20d6=83 ; 10d6=31 ; 10d6=41 ; d20+9=10 ; d20+9=18 ; d20+9=25 ; d20+9=27 ; d20+9=21 ; d20+9=16 ; d20+9=12 ; d20+9=27 ; d20+9=13 ; d20+25=26 ;
Thursday July 23rd, 2009 10:04:10 AM

Xenia uses her flight ability to rise up and away from the crystal trees before shouting her warnings and then diving through the Doorway. Her shout pulverizes another yellowish crystal tree sending fragmentation over Xenia, Rash, and Durgan. Xenia nimbly escapes (already rolled Reflex), but the other two heroes may not be as skilled. (38 damage, Reflex DC 17 for half)

Firn'gaer, barely conscious, uses the last of his energy to stumble back to the Downs before collapsing. ( Disabled with move = -1 hp and dying)

Trace takes position and readies a deadly arrow.

Jurgen rushes to Firn'gaer's side, healing the gnome (DM rolled Spell Penetration) and then ensuring the Protector will take any further damage.

Rash makes her low-voiced comments before running through the Doorway and the closest trees too far away to react to her voice.

Angus flies to Firn'gaer's side and casts Polymorph on the arcanist. Assuming Firn'gaer is willing, Angus' spell penetrates the gnome's spell resistance and Firn'gaer is healed. (14 points healed)(DM rolled spell penetration)

Peerimus completes his spell and brings in three Large snakes. A grunt to Yorrick sends the bruin back through the Doorway, but Peerimus only backs up before making the constrictors tougher opponents. "Buy us time", he tells them. And again, Peerimus is too far from the trees to cause any to sunder.

Durgan backs up towards the gate, but waits for Peerimus.

Kazak takes the druid's cue and dives through the magical Doorway.

..............

Yet the being in the Book is not done. His words get louder, shivering the entire forest. "... IF I DIE, SO TOO YOU WILL DIE!!! Yellow shards from entire trees explode in a cacophany of sound, spraying Peerimus, Durgan, and the snakes (83 damage, Reflex DC 21 for half). And the sounds of breaking trees only create more. For a few seconds, shattered shards of crystal fly everywhere in secondary explosions of sound and countersound, some of which strike the heroes and snakes in Koshe Marr. (31 damage, Reflex DC 19 for half) and (41 damage, Reflex DC 19 for half)

The gargantuan constrictor snakes writhe in the killing forest, with Snake1 and Snake3 disappearing under the fulisade of crystal. The final snake is still there, but is very, very badly wounded.

Snake1 134 damage, gone
Snake2 103 damage
Snake3 139 damage, gone

When the sounds and flying shards are ended, the yellowish forest is no more. Instead, there are yellowish shards littering the ground for hundreds of feet in every direction, making it difficult terrain to run on.

The Book is also utterly destroyed.

And then, as the forest is decimated, the Marilith drops from the sky to the ground, keeping just out of reach of the remaining snake. Trace sees a target and his arrow bites true, but the demon hardly notices. "Thank you for destroying Areziniak," it says, "he was an overconfident fool. Now the Nalfashnee and Vrocks are mine to command. For your reward, I give you a painful death with your soul dancing to my call forever!" One of her swords flashes out to tap Durgan's shield. (AC 26 miss)

The flying humanoids grow in size quickly. They will be at the Doorway in seconds.

.................

And the Doorway itself buckles and flares, growing smaller. "Faster!!" screams the Marilith.

...........

Temple and Koshe Marr
1. Heroes in Temple are on top of map.
2. Heroes in Koshe Marr are on bottom of map.
3. Both groups can see each other through the Door.

Trace (AC29, HP104/104) - Sub/Al  d20+28=30 ; d20+23=42 ; d20+18=21 ; d8+7=10 ; d8+7=15 ; 2d6=6 ; 2d6=7 ;
Thursday July 23rd, 2009 10:29:55 AM


Trace works in silence. With blinding speed he sends three more arrows over the heads of his companions at the many armed creature on the other side of the portal. He backs away to clear space in front of the portal, before reaching for another shaft.

Rolls and Actions
Hit Marilith: AC30, AC42, AC21, Damage 10+6Holy; 15+7Holy = 38 / After DR = 18HP

Position: K15 (5ft move)

To Hit +28/+23/+18 (RAB, +3 Magic, +1 Weapon Focus, +1 Greater Weapon Focus, +1 Bracers of Archery, Lesser)
Damage 1d8 +7(+4 STR, +3 Magic), +2d6 Holy (Holy effective against Evil Only)

Xenia (AC29, HP59/92)  d20+26=41 ;
Thursday July 23rd, 2009 11:09:10 AM


The dark rogue grabs for her shortbow and draws back a shaft. Her keen eyes watch as the arrows fired by Elfie Trace hit, but don't seem to bother the Arm Guy much. Xenia instead, shifts her aim to Arm Guy's sword.

The air hums with the bow's twang, her own bow, made by her own hands. The arrow spangs from the blade, just in that right place above the guard. One of the longswords goes flying.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Trick Shot Disarm Marilith AC41 (If this is a standard Marilith w/Attack 25 it is disarmed. DC would have been 35.)

Position: L12/ 10ft up (Top Map)

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Darkvision 3h, Status 170/180m, Spell immunity 70/160 minutes, Fly 5m, Invisibility 5m, Blinking

Spell Immunity 160m (glyph of warding, bestow curse, hold person, and unholy blight)

Items Expended: Wands: Longstrider 47/50, CLW 42/50 ; Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Winged Boots 3/3, Hero Points Used 2

Firn'gaer - AC20 (FF16, T15); HP27/105; Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18  d20+23=28 ;
Thursday July 23rd, 2009 12:58:35 PM

Firn'gaer accepts the polymorph spell.

Firn'gaer's eyes open from his collapse. He sees the demon confronting Peerimus and Durgan. "Lhari, wall of force to cut off the demon." He says, while casting his own black tentacles to give the demon something else to consider.

Wall of Force: 20-ft high x 60-ft wide separating the demon from Peerimus and Durgan.
Black Tentacles: covers the area around the demon, but leaves Firn'gaer's companions out of the spell.
Black Tentalces: Grapple DC28

Active Spells: Overland Flight (15 hrs), Elven Sight (1280 r),
Lhari: (4/6c)

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight*, Endure Elements*, Expeditious Retreat*, Magic Missile x2, Shield* ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2*, Web* ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door*, Mass Enlarge Person*, Black Tentacles*, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight*, Heightened Slow, Empowered Fireball*;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2*], Disintegrate*, Greater Dispel Magic*;
7-Grasping Hand*, Mage's Sword, Greater Teleport;
8-Sunburst (x2)**

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Angus HP 71/71, SR 20, AC 27 
Thursday July 23rd, 2009 12:59:09 PM

Angus looks concerned as the door starts to shrink and squeeks "Now is a REAL GOOD time to come back through the gate. HURRY! Before you become trapped and beyond our assistance."

To make his point, Angus will cast haste on all his friends.

"Move it!"

Angus hovers above the gate and back 15 feet so he can still see in.

Rash Trinka hps 101/142 AC 33  d20+12=20 ; d20+20=39 ;
Thursday July 23rd, 2009 1:09:21 PM

Rash makes her save but winces as more shards puncture her body, thinking her next investment is a ring of evasion!

Rash sees her friends in trouble tries to buy them some time but casting a blade barrier between them and their foes. (spell resistance check 39 if necessary. cast in row P and will make it as tall as I can. Don't have the books in front of me so will trust your judgement) If it has to be wider than that, have it spill into row Q)

"Come on you dolts! The gateway is shutting and I don't want to be sitting in front of Gargul explaining why the stubborn dwarf and woolbrained druid were doing on the wrong side of it! Get your butts over here!"

Durgan Stonewall (AC 33; HP 27/230)  d20+12=27 ; d20+12=32 ; d20+12=21 ; d20+12=17 ;
Thursday July 23rd, 2009 10:30:52 PM

Durgan gets his shield up just in time as the crystal shards come flying at him. And he keeps it up while more shards come and then the 6 armed demon takes a swing at him.

"Time ta go."

OOC-19,41,15,41 dmg taken

Durgan waits for Peerimus, then withdraws through the gate last. If Peerimus is unable(knocked out by damage?) Durgan will take the AoO, pick him up and move through the gate.

Peerimus AC 35 HP 137/137 and Yorrick AC 33 HP 136/166  d20+10=18 ; d20+10=12 ; d20+10=17 ; d20+13=22 ; 17d6=64 ; d20+17=34 ; d20+31=34 ; 2d6+18=25 ;
Thursday July 23rd, 2009 10:53:37 PM

The trees explode and shards fly. Peerimus tries to duck away, but the crystals move far too fast. Fortunately for the druid the stoneskin spell repulses almost all of it and saves him from certain death. Peerimus hurls his Fire Seed at the demon, though it likely will not hurt her.
[Touch Attack AC 22 Dmg 64 Fire no save no SR]
Peerimus moves through the gate to stand near Yorrick

The Last Snake strikes at the Demon, [Hit AC 34 Dmg 25 Grapple 34] But cannot bring the creature into its deadly coils

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ***(4) Protection from Energy, *Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, **(2) Flamestrike, Rusting Grasp, Spike Stones, *Greater Magic Fang
Level 5: *Animal Growth, *(2) CCW, *Stone skin, *Commune with Nature
Level 6: *Fire Seeds, *Greater Dispel Magic, Transport via Plants, *Find the Path
Level 7: *(2) Heal, **(2) Sunbeam
Level 8: *EarthQuake, *Sunburst, *Animal Shapes
Level 9: *Heighten Sunbeam

*Cast
Spell Staff contains *Heighten Sunbeam 9th

Peerimus Freedom of Movement 90/170 minutes, Longstrider 16/17 hours, Endure Elements 24 hours, Find the Path 90/170 minutes, Protection from Fire 52/120hp/90-170 minutes, Protection from Cold 120hp/90-170 minutes, Protection from Lightning 120hp/90-170 minutes, Fire Seed 17d6 100-170 minutes, Daylight 90/170, Barkskin 120/170 minutes
Yorrick GMF 15/17 hours +4 att/dmg bite, Endure Elements 24 hours


Kazak Ac 36 Hp 174/197 FoM , silversheen , Good Hope 
Thursday July 23rd, 2009 11:22:26 PM

Looking back thru the gate ..... the dwarven warrior readies himself to charge back thru ..... just in case Durgan and Peerimus needed help ........

"Hurry " .... Growls Kazak ....

But as fortune has it .... the dwarfs is good .... for now .... as the druid and dwarf come back thru the gate to safety .....

Jurgen [AC: 41 - HP: 156/160] 
Friday July 24th, 2009 3:12:24 AM

When the rest of the Children make it through the gate, Jurgen drops his sword to the ground and throws his hands up to block an imaginary force. And from his hands erupts a Wall of Force up immediately on the other side of the gate. He leaves only inches between the portal and the wall, wanting to make sure that nothing of any dangerous size can get back onto this side of the Wold.

All is Quiet on the Koshe Marr Front (DMSteveK)  d20+28=30 ; d20+15=20 ; d20+25=40 ; 2d6+9=16 ;
Friday July 24th, 2009 8:36:43 AM

Trace works with blinding speed to bury two arrows into the Marilith, pinpricks all, but waering the demon down. The ranger then backs up to get more fighting room.

Xenia shifts her aim to the Marilith's sword, and shoots it out of the demon's hand in a feat of marksmanship.

Firn'gaer's eyes instantly take in the scene and tag-teams with Lhari to set up a Wall of Force and some Black Tentacles to cut off the demon. The Tentacles fail to grapple the multi-armed, fiendishly strong demon, but they will keep trying!

Angus will cast haste on all his friends. "Move it!" Just as spells work both ways through the Doorway, all the Children are imbued with magical speed. The spell barely penetrates Firn'gaer's spell resistance, but the gnome is also Hasted.

Rash tries to buy her friends time, casting a blade barrier between them and their foes.

Durgan waits for Peerimus, then withdraws through the gate last. The Blade Barrier and Wall of Force makes it easy to disengage from the impending melee.

Peerimus still lives because of his Stoneskin spell, but he is extremely wounded. (Stoneskin is 10/adamantine for 150 hit points. Only the first 10 damage of each explosion is blocked. Peerimus has lost 125 hit points.) The druid wants to throw a Fire Seed, but his companions have placed a Wall of Force and Blade Barrier in his way and there is no line of sight. Instead, the druid moves through the gate to stand near Yorrick

The Last Snake strikes at the Demon, but the Marilith is quicker. Taking an opportunity with one sword, she ends the snakes life on the Wold. (16 damage)

"Hurry " Growls Kazak, ready to charge through the Doorway to the rescue.

Jurgen casts a Wall of Force only inches on the other side of the gate.

.................

The Marilith screams in hatred as her victims escape through the Doorway, covered by multiple Walls of various magic. She clearly has the upper hand as a dozen Vrocks arrive, but can't get at them! As Durgan steps through, three Nalfeshnee aren't far behind, but it is too late for thier dispelling capabilities. The Doorway grows smaller, smaller and winks out of existance. The nightmarish scene from Koshe-Marr is gone.

Overhead the black cloud of darkness thins, thins, and blows away on a breeze. The sun is high overhead, and there are green trees growing outside the walls of Quinn's Temple, belying the aftermath of destruction within.

Xenia (AC29, HP59/92) 
Friday July 24th, 2009 9:20:53 AM


"Um ... So, sounds like some of you guys been to that place 'afore, huh?" the dark rogue comments as the portal finally closes at last and the sun outside the temple emerges from behind the unnatural cloud. She touches down, switches off the Blinky Ring, and puts up her bow before setting in to check the wounds she took from the blast of flying glass. Her reflection in her steel mirror shows a face unmarked. She had gotten her hands up in time, but her leg looks pretty badly flayed. Nothing a couple of days rest wouldn't heal, though.

The others don't looks so good. Meat grinder, are the words that come to Xenia's mind.

She limps to the edge of the hole, Kazak had cut into the floor. Beyond was the tunnel leading back to the Drow sign.

"So, anybody wanna tell me what that was all about? From the look I got, Arm Guy was laying for us. Just hanging around up above waiting for someone to come through."

"Also sounded to me like Arm Guy and Book Guy knew each other pretty well. Like, you know, Rival kinda knowing each other. You think this has ... " Xenia pauses. " ... had anything to do with your Quinn and his Da? Or, maybe they called Book Guy into the book without knowing 'bout this rivalry thing, huh?"

"Either way, pretty weerdo stuff." She lifts up into the air again to takes some of the weight off of her wounded leg. Again she glances down into the hole. It could wait. It wouldn't be going anywhere. And she needed time to heal and restock before going in, anyway. "I'm gonna take a look around outside to make sure there's nothing werewolfie or undeadie outside still, 'kay?" Then, again, Xenia vanishes.

++++++++++++++++++++++++++++++++++++++++++++

Active Effects: Darkvision 3h, Status 170/180m, Spell immunity 70/160 minutes, Fly 5m

Spell Immunity 160m (glyph of warding, bestow curse, hold person, and unholy blight)

Items Expended: Wands: Longstrider 47/50, CLW 42/50 ; Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Winged Boots 3/3, Hero Points Used 2

Trace (AC29, HP104/104) - Sub/Al 
Friday July 24th, 2009 9:35:50 AM


Tension eases from Trace's bow, but the ranger's focus remains on the spot at which the portal had vanished for a moment or two after it is gone. The half-drow girl is right. There is a mystery here. Sealed away in the dark land of Koshe Marr, it is something they may never know.

There is an overwhelming urge, now that the darkness has lifted, to walk the clean paths of the wood just outside of the walls of this place, Quinn's compound. The others would tend to their wounds, as they always have, even from the beginning. Through their many incarnations, they had always been champions.

Trace turns as the drow girl mentions a sweep of the outside grounds. He nods his head to the others, all the communication that he would need for them to understand his intent. Then he too pads out the big double doors. Out the doors and into the sunlight.

Angus HP 71/71, SR 20, AC 27 
Friday July 24th, 2009 12:34:00 PM

Angus has the urge to turn Durgan into a Mule, but the dwarf is too damaged to be helped much by the polymorph spell and the message would be lost. Instead, Angus adds

"Well it took you two long enough. Did you enjoy the sights?"

Angus is just happy that everyone made it back. "Well now what? Xenia do you want to do a real search of the temple? We were a bit press for time chasing vampires before."

Angus quickly checks on Firgaer "Your looking better. Those sunburst of yours sure make short work of the vampire. It was almost too easy. At some point, I may have to consider that spell since it seems to be an instant kill. Thank goodness we did not give them time to put up spell resistance or spell immunity."

Angus notices the sun shining in the temple windows "Now that is refreshing. The townfolk will be please. I am ready for a good hot soak in a tub."

Angus goes and finds a comfortable place to sit down "Are we back to the village or are we just teleporting home from here. I am up for either." Angus leans back and relax's for a few moments as everyone get their bearings.

Xenia (AC29, HP59/92) 
Friday July 24th, 2009 1:27:39 PM


"Yeah, I'll do that, Angus." The rogue's voice comes from somewhere ovar and above the front door to the temple. "After I make a quick round of the outside, I'll be back."

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Spot 39, Listen 34 (Checking the courtyard outside for enemies.)
Search 32 (The temple for secret stashes and loot.)

Active Effects: Darkvision 3h, Status 170/180m, Spell immunity 70/160 minutes, Fly 5m

Spell Immunity 160m (glyph of warding, bestow curse, hold person, and unholy blight)

Items Expended: Wands: Longstrider 47/50, CLW 42/50 ; Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Winged Boots 3/3, Hero Points Used 2

Rash Trinka hps 101/142 AC 33 
Friday July 24th, 2009 2:49:23 PM

Rash moves to Durgan grabbing the dwarf by his ears, "You scared me! Don't do that anymore." She will move in and kiss him on the forhead murmuring a heal spell to bring the dwarf a bit more up to fighting trim.

Heal spell cures Durgan 160 hps plus lots of other stuff. No more runny noses etc.

Rash moves away from the gate checking out the others as well looking for more badly injured. "I think we have earned a rest. Lets loot this place, get a nice meal, a hot bath and some mulled wine in that order."



Durgan Stonewall (AC 33; HP 187/230) 
Friday July 24th, 2009 5:35:49 PM

Durgan sputters and mumbles as Rash gives him the healing kiss. Then turns bright red. "pppbttt! Now what did ye go and do that for?" Durgan makes a big pretense of wiping the smooch away, but Rash can plainly hear him mutter "thanks".

"Well, it looks like that takes care of that. Yeah Xenia, me borother and I have been there before and...now where did she go? That girl can't stand still fer a durned minute."

"Well, I'll help search too then. But Rash ye got the order wrong. First place I'm fer checking is that ale and wine storage room we passed on the way in here."

Kazak Ac 36 Hp 174/197 FoM , silversheen , Good Hope 
Friday July 24th, 2009 10:02:10 PM

Glad that Peermius and his brother finally made it thru the gate ..... Kazak grins broadly as Rash Trinka gives Durgan a kiss ..... " hey brother are you blushing ??..... come on don't hide dem rosy cheeks " ... teases the younger brother .....

Making sure he is out of punching range ..... " good thinking bro .... check on da ale ...... maybe Rrash would like a drink /" .... as the dwarf moves several more steps away from his brother .....

Once outside .... Kazak smiles as the sun again .... soars over the village ..... " never thought i would be glad to see da sun big and bright ,,,,,, maybe da druid is rubbing off on me ....." growls Kazak " more likely its da big bear "

"Now we just gotta figure out what to do next "


Peerimus AC 35 HP 12/137 and Yorrick AC 33 HP 136/166  4d8(5+1+8+1)+17=32
Saturday July 25th, 2009 1:58:40 PM

Peerimus turns as the gate winks out, They were lucky and he says a small thanks to Mother for watching over her foolish mortal son. Yorrick's whimper and nudge into his side causes Peerimus's eyes to drift down. There was an aweful lot of blood on the floor and he felt sticky. The druid takes a steading breath and reaches out to hold onto Yorrick, the adrenaline washes away. Replaced by fatigue and pain, he was sorely hurt and now realized just how bad. Still he steadies himself and ruffles Yorrick's head. Peerimus sweeps the group, Rash had Durgan and the others were all still in good condition save perhaps Firngaer. Xenia and Trace move to scout the outside, "Be careful."

Peerimus moves to Firngaer and channels the healing embrace of Mother Wold into him. [Cast CCW 32]

The druid then sees to his and Yorrick's wounds, letting Mother envelop them both completely. [Cast Heal and Share with Companion]

Now he needed to get rid of the Fireseed before it simply exploded. Peerimus calls for the entire group to move out into the compound. The druid finds a seclude place and detonates the spell against a large rock or outside section of the compound wall.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ***(4) Protection from Energy, *Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, **(2) Flamestrike, Rusting Grasp, Spike Stones, *Greater Magic Fang
Level 5: *Animal Growth, **(2) CCW, *Stone skin, *Commune with Nature
Level 6: *Fire Seeds, *Greater Dispel Magic, Transport via Plants, *Find the Path
Level 7: **(2) Heal, **(2) Sunbeam
Level 8: *EarthQuake, *Sunburst, *Animal Shapes
Level 9: *Heighten Sunbeam

*Cast
Spell Staff contains *Heighten Sunbeam 9th

Peerimus Freedom of Movement 90/170 minutes, Longstrider 16/17 hours, Endure Elements 24 hours, Find the Path 90/170 minutes, Protection from Fire 52/120hp/90-170 minutes, Protection from Cold 120hp/90-170 minutes, Protection from Lightning 120hp/90-170 minutes, Fire Seed 17d6 100-170 minutes, Daylight 90/170, Barkskin 120/170 minutes
Yorrick GMF 15/17 hours +4 att/dmg bite, Endure Elements 24 hours

Rash Trinka hps 101/142 AC 33 
Saturday July 25th, 2009 9:30:07 PM

If we are out of combat rounds, Rash will cast her second heal on Peerimus.

The Day After (DMSteveK) 
Monday July 27th, 2009 10:48:23 AM

*out of combat rounds*

Xenia and Trace take a sweep of the inside compound and then the outside compound. They are gone about an hour to quickly cover a square mile around Quinn's ruined Temple of Gargul. Besides some skeletons, a few zombies, and a ghoul or two (all quickly destroyed), there doesn't seem to be any lingering effects for the deep evil that lately permeated the place. In fact, if anyone searches with Detect Evil, not even the inner Temple radiates the slightest evil. It appears that the long year of patient goodness Quinn and his fellows demonstrated here has cancelled out any lasting evil effect of the past month. Whew!

Few healing spells are left to the heroes, but enough to bring all back to near perfect health. (cast what spells you will)

After the quick recon, a more thourough search of the grounds is taken. Coupled with the loot the heroes pulled from the vampire vaults, the inventory lays in the sun...

Coins, gems, jewelry 23,049gp

mithril chain shirt+4,
heavy metal shild+2,
hvy mace+1 Unholy, Vicious,
Periapt Wisdom+4,
Cloak Resistance+3
mithril breastplate+1,
hvy mace+2, Human bane
Plate+1,
War Hammer
6 Half plate,
8 Large Wooden Shield,
6 Lance,
6 battleaxe.
2 splint mail
4 chain mail
10 leather armor
10 longswords
2 scythes
4 guisarmes
12 daggers
8 shortbows
56 arrows

Besides that set of goods, the stores of Quinn's compound reveal a couple harvest's of wheat, barley, and flax; tuns of butter; cellars of herb bundles, dried fruit-and-nut cakes, and stoppered jars of medicines; and... the full produce of a year's brewery. All is good and well preserved. A sampling of the beer proves it to be an amber liquid that is slightly flat and lacking in hops. To Durgan's palate, it is like the first attempt of a unskilled yet promising brew master; one whose skill was stopped short by the kiss of a vampire...

..................

All in all, the heroes are able to gather the bounty of the place, eliminate the vestiges of evil, and get themselves a full night's rest. The next actions seem to all be in thier hands.

- There is the town of Threshold, who lately was under the evil threat. No person has ventured up the hill to see what has happened.

- There is the effects of the Great Migration. What else may have changed and altered because of that momentous event.

- There is the drow sign from the chambers beneath the Temple. A complete mystery right now.

- And there is Heranmar and what could be going on in that town while the CoC have been absent.


Xenia (AC29, HP92/92)  d20+14=25 ;
Monday July 27th, 2009 3:48:30 PM



The loot is mostly armor and weapons. Nothing very interesting. Nothing you'd wanna keep. Xenia plays with a sparkly, turning the gem between thumb and third finger and then suddenly snapping her fingers, causing the gem seem to disappear. With a flick of her wrist it appears again.

*snap* flick *snap* flick

The repetitive mechanical motion feeds her thought process as she mentally catalogs her equipment. Got plenty o' Darkvision scrolls for 'sploring. Wouldn't take much to take a quick sneaky peek down through there. Can't imagine nothing dangerous living around there anyway. Not with a big black worm taking up the space.

The big question is: Do you tell the Chaos Guys? What if they say no? What if they wanna seal the place up? What if they wanna go too? Do you need all that noise following you 'round?

Xenia sighs. Tossing the gem back onto a pile of others, she leans over and crumbles off the corner of a fruit-and-nut cake. Maybe she'd slip out tonight. For now, though, she picks up her crafting material and goes back to making her special headband.

++++++++++++++++++++++++++++++++++++++++++++

OoC: Steve, I've lost track of how many days of crafting I've completed. Any suggestions?

Rolls and Actions
Sleight of Hand: 25

Items Expended: Wands: Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Hero Points Used 2

Rash Trinka hps 142/142 AC 33  3d8+16=26 ; d8+16=22 ;
Monday July 27th, 2009 6:42:04 PM

Rash takes inventory of the loot and sighs, "Certainly not a huge dragon hoard of treasure. I think we should go back to Threshold and let the townsfolk there know that they are currently safe. Might as well let them have the stored food. I would bet that they haven't been able to tend their fields very well and this might help them get through the hard times and put us into a good light for the future. I think we should take back the normal weapons to Heranmar to check in there and add them to the armory for the townsfolk. Then we could sell the magic and split it up amongst us. There is nothing there that interests me but I do want to by a ring of evasion soon. Way to many mass spells heading our way lately."

Rash pauses tapping her chin looking around the Abbey. "I do think I would like to finish the job that Quinn started and make this a place of worship and maybe another stronghold for us and the towns people of Threshold. Spread our influence a bit further. To do that, I would like to enlist your aid in figuring out the Drow sign. With the migration, it could be a dead end but if it isn't then we will need to make defenses and scout out how much of a threat it is. If it leads to a drow city, then several earthquakes might be needed to collapse the tunnels. Yes I think the drow should be our next order of business but I think we have some time to take a break before hand and rest up a bit.

{b}Rash then will call everyone close who is injured and cast a cure serious mass (using restoration)and then following up with a cure light mass (using greater magic weapon) giving everyone back 48 hps who was injured {/b}

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith, Divine favor x 2!, Endure Elements, Comprehend Languages, Protection from Evil!, Entropic Shield!
Second:Spiritual Hammer* Restoration Lesser x 3, Consecrate, Silence, Resist Energy, Augury
Third:Fly*, Invisibility Purge!, Magical Vestment x 2, Prayer, Searing light x3!
Fourth:Dimension Door*, Divine Power, Divinitation, Death ward!, Magic Weapon Greater x 2!!, Freedom of Movement!
Fifth:Flame Strike!*, Righteous Might x2!, Disrupting weapon x 2!!, True Seeing!
Sixth:Blade Barrier!* Heal x2!!, Bear's endurance mass!, Wind Walk!
Seventh:Power Word Blind*!, Summon Monster 7!, Greater Restoration!, Holy Word!
Eighth: Phase door* Discern location!, Holy Aura!, Spell Immunity Greater!

Greater spell Immunity lasts 92/160 minutes
Status lasts 92/180 minutes (cast on Xenia)
Freedom of movement 92/160 minutes
Spell immunity on Xenia 80/160 minutes

greater spell immunity: harm, flame strike, glyph and greater glyph



Rash Trinka hps 142/142 AC 33 
Monday July 27th, 2009 6:42:43 PM

Tried to bold the cure but didn't work, anyone know why?



Peerimus AC 35 HP 12/137 and Yorrick AC 33 HP 136/166 
Monday July 27th, 2009 7:06:29 PM

wrong kind of brackets should be [] not {}


Peerimus AC 35 HP 137/137 and Yorrick AC 33 HP 166/166 
Monday July 27th, 2009 8:40:50 PM

"We certainly need to head back into Threshold and I would like to walk into the town this afternoon. They might need a bit of convincing that things are safe and we will simply stay the night about the town and show them that it is. As to the foodstuffs, I agree, Let's see about gettting the people the food. Quinn's intentions was to help and we will carry that on." Peerimus can't help but wrinkle his nose on Rash's suggestion of building on Quinn's work. "It's not that I think it a poor idea. It has merit in many ways, especially if the Drow passage still leads to the drow. A fortress of somekind ontop of it to keep an eye on them would be prudent. I do think Rash that it might be a bit too soon for the people. Look at the last temple they were in league with. But I'll not hinder any effort and help in any way I can. Just proceed with a bit of caution"

"Heranmar is fairly well equipped, I would think things better served, especially if Rash gets traction, that the basic equipment and weapons stay here under the keep of Threshold."

"Once we get a nights sleep, we should check in at home and then investigate this passage. Checking in by teleport and only spending 1 day. I don't like the idea of an unfettered passage into the deep."

We satrted this at Dawn, So is there enough daylight left to walk back into Threshold or are we here for the night? I think it's only been 4-5 hours tops. If so Peerimus leads the group back into Threshold

Rash Trinka Illegal post 
Monday July 27th, 2009 9:28:49 PM



Rash Trinka Illegal post 
Monday July 27th, 2009 9:32:37 PM

(ooc guess it helps to write something in your illegal post)

Rash bows towards Peerimus and says, "Always your words have the ring of wisdom about them. I am not ready yet to settle down myself but I would like to sponser some same thinking friends of mine to migrate here and start cleaning this mess up. Threshold will have some good clerics to help them and I can pitch in in blessing the abbey and correcting some of the evil that was done here. Maybe I can convince my husband that this would be a good place to set up shop as well. Another powerful wizard guarding our flanks and a possible retirement home for me some day."

Firn'gaer - AC20 (FF16, T15); HP105/105; Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18 
Monday July 27th, 2009 9:49:47 PM

"The right tool for the right job, my friend." He says to Angus. "Although, I have to admit, it worked much better than I had expected. But I didn't think they would have the spell to prevent sunburst. If they did, I think it would have been quite a different fight." He says. "If you would like, I can give you a scroll to pen into your spellbook."

Firn'gaer thanks everyone for the healing. He admits that he didn't expect the danger to come from shattering trees.

"I can create another shelter if we want to stay outside of Threshold until tomorrow. Just let me know and I'll cast the spell."

Active Spells: Overland Flight (15 hrs), Elven Sight (1280 r),
Lhari: (4/6c)

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight*, Endure Elements*, Expeditious Retreat*, Magic Missile x2, Shield* ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2*, Web* ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door*, Mass Enlarge Person*, Black Tentacles*, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight*, Heightened Slow, Empowered Fireball*;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2*], Disintegrate*, Greater Dispel Magic*;
7-Grasping Hand*, Mage's Sword, Greater Teleport;
8-Sunburst (x2)**

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Durgan Stonewall (AC 33; HP 230/230) 
Monday July 27th, 2009 10:06:37 PM

"Bah! I'm fer walking. Let's go to the town shall we?"

Durgan looks over the weapons and armor, offering his best guesses as to the value. His eyes widen a bit as he handles the unholy mace. "Hmm, tis not fer me. I say we sell the lot. And give the food and mon-magical gear to the townsfolk. Except fer one of those kegs. The ale could use a bit more flavor, but I will drink it as a farewell to Quinn and his followers, ye all are welcome to join me."

Durgan seems to be hovering close to Xenia whenever he gets a chance. But not too close. Watching.

Kazak Ac 36 Hp 197/197 FoM , silversheen , Good Hope 
Monday July 27th, 2009 10:07:52 PM

Listening to the discussion ..... the dwarf nods at Peerimus's wise words ..... " yeah .... leave da food stuff for da town .... dat dark cloud most likely hurt der crops and such ..... get dem thru dis growing season ..... good sign of friendship on our part too .... diplomacy i think dey call it ... not dat i'm no statesman ....... hahahaha .... build some good will ...... stone by stone " .....

"Not rightly sure how close Threshold is to Heranmar ... wis all dis migration a happening .... .. somebody oughta start mapping our travels .... "



Angus HP 71/71, SR 20, AC 27 
Monday July 27th, 2009 11:33:53 PM

Angus watches as the group gathers all the valuables and comments "It would be good to get the good people of the village a jump start after their tough row with the vampires. We could even throw in some of the basic weapons that they could sell or trade at their leisure."

Angus leans back on the sac of grain he was resting on and sends out a melody on his flute "We should investigate the Drow next as they can be mischievious. No offense Xenia. In fact, Xenia, do you think you could scout ahead to find out more while we take care of the people of the village or do you want a break as well?"

Angus nods to Firngaer "I have no spellbook as I am a sorcerer. Thank you for the offer though, as it was most kind."

When Peerimus suggest walking to the Village Angus scoffs "You have got to be kidding. I already walked up hear. I am teleporting back. Anyone want to come with me to save leather on the bottom of your boots. I will see you all there."

Angus pops back to the village and announces "The vampires are all dead. You are free of their reign."

Jurgen [AC: 41 - HP: 156/160] 
Tuesday July 28th, 2009 3:10:29 AM

"I know we've to check on Threshold and reassure them. And we always need to keep an eye out on Heranmar." As he speaks, Jurgen's eyes are on Xenia not Peerimus. He is, as always, oblivious to her thoughts. It is sheer luck that keeps him from talking about the drow and stepping all over her toes. "I don't know if anyone else needs to head back to Hook City, but I'd like to get a trip back there at some point soon..."

Otherwise, Jurgen follows group. If Angus insist on going off to Threshold without everyone, Jurgen will offer (to Peerimus) to join the sorcerer.

Trace (AC29, HP104/104) - Sub/Al 
Tuesday July 28th, 2009 10:12:09 AM


Trace picks up one of the shortbows and draws the string to test the pull.

"I'll go into town with y'all," the elven ranger says. "Might not be a bad idea to maintain a presence here, if you catch my meaning. This is the second time in my memory that the land of the dead has tried to push through in this area."

"And leaving weapons might not be enough. People have to have the training to use them." In the blink of an eye, the ranger whips out an arrow and places a shot into one of the posts at the gate. "If you follow what I'm saying."

The Day After (DMSteveK) 
Tuesday July 28th, 2009 11:13:55 AM

(ooc: sliding the story along for flavor)

The Children of Chaos all decide telling Threshold about the dead vamps is the first thing to do. Angus pops in and declares the reign of terror to be at an end, but it takes most of the afternoon (and the rest of the CoC) to convince the people that it is truely over. As the first time they arrived, Trella the midwfe, is the first to speak with the group. Her rhuemy eyes stare frankly at the Children as she speaks. "I've found a Ley Line for my magics to work again, and the spirits confirm your brash announcements. Took care of the vampires did you? And the Cloud and other creatures that we haven't seen around here since Abandon went to Koshe-Marr." She spits in the dirt. "Good riddance and hope they stay peaceful."

The town is happy with the stores of food, for it is true they have been living on less because of the threat of the undead.

...........

Coincidentally, the day after the big fight, a group of 35 armed men and women arrive in Threshold. Most of the CoC recognize the thin man wearing twin short swords who leads them as the second in command of the Mailed Fist mercenary company that had been through Heranmar many months ago. Javin Two-Blades approaches Trella and the CoC in the Threshold square. "You get around", he tells Kazak without preamble, "I saw you in Heranmar, heard of you outside of Hook City, and now you are here at Threshold."

Javin is a man of few words, and the story comes quick enough. The Company been keeping order in MudTown as per thier contract with Hook City when the Great Migration happened. Javin and his group was patrolling outside of MudTown when the land cracked. The Gateway Downs with Javin's group flew off one way and Hook City with the rest of the mercenaries flew in another direction! With only a small platoon left, Javin marched them back to Heranmar but must have taken a wrong turn and ended up here.

Once Javin hears of the recent problem and the empty fortress on the hill of Threshold, it seems a match made by the Powers. Trella offers Javin the position of Threshold's Protectors. Javin's group can take over the hilltop fortress and patrol and keep order in the lands immediately outside of Threshold. Both Trella and Javin think this is a good idea. There is only one problem. As Quinn was once the CoC, and his Temple is abandoned following the CoC victory, the ruined fortress is the CoCs by right and conquest. Do the CoC agree to hand it over?

........................

The final event that happens in the next three days is an investigation of the Drow signpost. As before, the two runes glow dimly in the dark; one for "Threshold" and one for "Xel'Naga". Xenia and the other CoC who want to scout it out follow the direction for "Xel'Naga" for a couple of miles, and the dwarves estimate they are nearly a mile underground. And that's when things change.

The broad highway of a tunnel through dark Downs rock that the CoC follow is abruptly cut off of further descent by a sheared mass of light gray basalt. Cut right with the rock is the upper half of a male drow warrior who looks like he was right on the border when the Migration occured. Ouch. It looks like Rash is correct; the Migration moved the land of Gateway Downs in one direction, but the land containing the Underdark of Xel'Naga in another. With this investigation the CoC know two more things. One, there are Drow in the Southern Continent, and Two, they are not an immediate threat to the Gateway Downs.

Firn'gaer and Angus' Pleasant Surprises (DMSteveK) 
Tuesday July 28th, 2009 11:18:27 AM

Firn'gaer and Angus are surprised that their Permenant spells that were dispelled in the battles against Ga'al are suddenly restored.

It must have been the influence of Ga'al and then the insidious magic of the Book that kept the magics from working instead of being completely dispelled.

(ooc: Jim and RIch: re-reading the Permenancy spell description, only Permenant spells on objects or other creatures are dispellable. Permenant spells on your own person are not affected by Dispel Magic. Please put those spells back on your CS.)

Trace (AC29, HP104/104) - Sub/Al 
Tuesday July 28th, 2009 3:35:47 PM


Trace stands apart from the others with bow in hand. Both parties appear to benefit from the arrangement. But, the Mailed Fist is a mercenary group.

"Do the Mailed Fist have the best interests of the town's people in mind?" the elf asks his enchanted weapon.

Xenia (AC29, HP92/92) 
Tuesday July 28th, 2009 4:12:06 PM


"We ran into some Mailed Fist guys back in the Floating City." Xenia had tried to explain the problem to Trella, but she seemed pretty confident in that they could handle these Fist Guys. "They got themselves hired by a group of baddies called the Anvil Hearts to find us and put us down. Killers for hire. They ambushed us!"

"I mean, do whacha want." She had stalked away. "I'm just warning you, 'kay?"

And now this. The dark girl sighs, and with hands on hips ponders the dead body of the drow. Quite literally a dead end. But they were somewhere out there. Xenia takes out her crowbar and smacks the wall a good couple three times and then picks up samples of the lighter gray stone. Then she searches the body of the drow himself, cutting off strips of armor, looking for anything personal. Someone somewhere made this stuff. Maybe, if she were lucky, someone even gave this drow something. Maybe the connection with the stuff would get some scrying going. Maybe. Xenia places the items in a sack before returning to the surface with the others.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Search 42 (Taking 20)

Items Expended: Wands: Scroll: Heal, Light, Darkvision, MCaE, PfE, Obscuring Mist; Potion PfE; Misc: Hero Points Used 2

Rash Trinka 
Tuesday July 28th, 2009 6:00:58 PM

Rash Trinka steps forward waving her hand and saying, "Hold it! I want to put a claim in for the fortress. We cleaned it out of the vermin and it belonged to one of our members. I want it restored and used as Quinn would have wished. As a place of protection for this village but also as a place of learning, study and reflection."

Rash pauses putting her hand on her chin and studies the mercenary closely for close to a minute. She then continues, "Maybe both can happen? Your lives are all turned around with the migration. Perhaps you could man the fortress, help clean it up and act as our men in helping to protect Threshold? We would allow you to live in the castle, help defray some of the costs and maybe help find some clerical personal to support you? Does this sound agreeable? Before you answer, consider I am asking for your loyalty. I am not looking for mercenaries but men and women who will become part of this community, set down roots and love it as much as the other people of Threshold. Can you do this? Can you give up your loyalty to the Mailed Fist?:"

Durgan Stonewall (AC 33; HP 230/230) 
Tuesday July 28th, 2009 6:03:49 PM

"The fortress? Aye, take it. Just be sure to have plenty of food and ale stocked for when we come to visit. And we WILL be visiting, dont ye doubt it." Durgan makes it very plain the the CoC will be keeping an eye on things around here.

Firn'gaer - AC20 (FF16, T15); HP105/105; Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18 
Tuesday July 28th, 2009 8:04:04 PM

"I suggest that we spend a few days here and help the citizens with things they will need. I suspect that many of the towns leaders were "recruited" by Quinn and his father. If anyone needs to head back immediately then we can arrange it, but I plan on staying for a few days."

"I would still like to investigate the other towns in the region. I plan to ask around Threshold about other towns and villages nearby. If anyone would like to come, they are more than welcome."

Active Spells: Overland Flight (15 hrs), Elven Sight (1280 r),
Lhari: (4/6c)

Spells Prepared
0-Disrupt Undead, Light, Message, Prestidigitation ;
1-Elf Sight*, Endure Elements*, Expeditious Retreat*, Magic Missile x2, Shield* ;
2-Invisibility, Knock, Mirror Image, Scorching Ray x2*, Web* ;
3-Dispel Magic, Fireball, Fly, Haste, Empowered Magic Missile x2;
4-Dimension Door*, Mass Enlarge Person*, Black Tentacles*, Secure Shelter*, Resilient Sphere, Wall of Ice ;
5-[High Arcana: Spell-like Ability], Private Sanctum*, Overland Flight*, Heightened Slow, Empowered Fireball*;
6-[High Arcana: Master of Shaping], [Spell-like Ability: Mage's Lucubration x2*], Disintegrate*, Greater Dispel Magic*;
7-Grasping Hand*, Mage's Sword, Greater Teleport;
8-Sunburst (x2)**

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues
Gnome Spells: 1/day: Dancing lights, ghost sound, prestidigitation.

Peerimus AC 35 HP 137/137 and Yorrick AC 33 HP 166/166  d20+8=25 ;
Tuesday July 28th, 2009 8:49:53 PM

Peerimus defers to Rash on Quinn's fortress not wanting to speak up on either side in front of everyone. As Rash asks Javin, Peerimus will nod his head in full support of the clreic. He will also try and take careful note of Javins body language during the conversation as well as that of Trella. [sence motive 25]

Peerimus will try and get Rash to take a couple steps away from the others and decide on any course the next day. When spells could be cast and things handled more completely. Peerimus also points out that he personally places a great deal of stock in Trella's course of action, with her being a witch and all and having just cast several communing spells herself.

Javin's story though, so Threshold and Hook City are obviously not near each other anymore, Peerimus would like to try and walk back to Heranmar, Establish a land route. Firngaer is also on to a point that a scout about Threshold is in order. Other populations and such. The place to start is Threshold itself. Where were the other communities they traded with. The CoC would head out and supply a lay of the land to Threshold

Peerimus will not investigate the underground passage.

Instead he will liberally apply Plant growth spells to the fields and in a quite spot on his own locate a spot to put a Tree Tokken down. With that he will step back to Heranmar and his grove in the eveing to speak with the trees, animals, Two Stripes and Wanderwood. In the morning he returns to Threshold.

Kazak Ac 36 Hp 197/197 FoM , silversheen , Good Hope 
Tuesday July 28th, 2009 11:10:44 PM

the dwarf smiles at Javin ..... " yeah we get around pretty fast ...."

"Good to see you and your men survive the migration ... i think our friend Rash Trinka has the right idea ..... the wold has been turned upside and sideways ...... a good group of soldiers could help keep this area secure "

"Think i'll join whoever stays here in Threshold tonight .....we can make further plans tomorrow ..... been a busy day " .... growls Kazak

Angus HP 71/71, SR 20, AC 27 
Wednesday July 29th, 2009 6:48:41 AM

Angus's ears perk up when the mailed fist introduces themselves and he gets on high alert. Xenia says alot of what Angus is thinking and he asks Javin "You get around as well sir. WHo were you in the employ of before the great migration?" Loud enough for all the mailed fist to hear Angus will add "I will be traveling back to Hook City and Heranmar so if you are cut off from home and want to return, it could be arranged as I travel very fast."

Angus looks over to Rash "If you do take up residence and become protector of Threshold, you will clean up the scores of permanently dead zombies up there. When the wind shifts, the smell is horrible."

Angus will announce "Once we get things straightened out in Theshold, I will be visiting the Catacombs. Anyone want to join me. Let say after a good breakfast."

Angus will look over the town folk and ask "I am in need of a good bottle of wine. I will trade one for a platinum piece and if I like It I will purchase a second one. I am looking for some good homemade stock to sample from the area."

Working A Week Around Threshold (DMSteveK) 
Wednesday July 29th, 2009 10:18:22 AM

(ooc: A week passes)

Xenia collects some personal articles from the drow warrior: a House badge in the shape of a viper, a lock of hair, a square of the unique black patterned applique on the cloak. Perhaps she will be able to learn more later.

.......................

The claim of the CoC is good on Quinn's fortress, and neither the Mailed Fist or the townsmen will gainsay Rash's pronouncement.

The worries about the Mailed Fist mercenaries range from Trace's 'do they have the best interests of the town' to Xenia calling the Mailed Fist 'killers for hire'. The offers from the CoC on the hilltop fortress range from Peerimus' 'do whatever Trella thinks best' to Rash and Angus' demands of swearing fealty and cleaning up the mess. The difference of opinion gives Trella some pause, but Javin is to the point as usual.

"For hire, yes. To kill or protect or what our employer hired us to do. And when bought, the Mailed Fist stays bought or else our reputation is gone. If the town wants to hire us as Protectors, that's what we'll do, whether we get the hill fortress or not." He shakes his head, politely declining. "We don't need to swear to you for our beds. We'll set up our own station."

But then he turns to Angus. "How many people can you transport? If you can bring all of us to our Company, we wouldn't need to stay here."

Peerimus thinks that Javin is genuine and means what he says.

Trella is now more suspicious of the mercenaries, waiting to see what the CoC decide before continuing to offer the position of Protector.

.......................

Setting Threshold in order takes a little while, the most because there are no town leaders. It turns out that Quinn and Quentin didn't remove them, but the town has been without a leader since before the Year of Ascension. As one old codger puts it, "when the Mayor is the first killed everytime a new evil comes to town as an example, why, it's not the best job to have!" Instead, the people pretty much live each as equals, helping thier neighbors by no one becoming the leader of the town.

Specialized skills are still needed, and Angus can find a tavern with a passable grape, but nothing to crow about. The tavern-keeper is more than happy to part with a bottle for a platnuim piece!

Farmers are happy for Peerimus' spells, and the town as a whole seems happy enough for knowing the CoC will pop in and out from time to time. For their thoughts on the Mailed Fist as Protectors, the adults of Threshold keep thiers behind well practiced masks.

....................

Peerimus plants a Tree and is able to step back to Heranmar without problem. In reality, the CoC have only been gone a couple of days, and Two Stripes and Wanderwood have had no problems with the woods or townsfolk bringing little offerings to the outside of the Druid's Woods. "There are whispers on the breeze", Wanderwood tells the druid, "of visitors from the water to the human place of Heranmar."

On investigation, Peerimus discovers an ocean-going ship docked at Heranmar yesterday. The ship's captain claims to have sailed the Ocean Bent and have arrived from the Tauric Isles off the coast of the Elennian Plateau. They do have a ring of truth, for the captain and all the sailors are Liontaurs!

......................

Firn'gaer suggests to check out the local area, and Peerimus thinks scouting the land route from Threshold to Heranmar is a good idea. Firn'gaer (and others) are able to determine that there are several farmsteads and very small villages to the west, north, and east of Threshold. The broad valleys and downs to the south are utterly without roads or villages. Only too recently, those lands were under the Veil of Death and inside Koshe-Marr. What is there now is anyones guess for the townsmen do not go in that direction.

Two Trade Roads run through the town, one presumably north-east to Rash's town and thence to Heranmar (yet no traveller has come from that direction since the Migration). The second heads west to Hook City that was. Javin and his crew have been the first to arrive with news that Hook City is no longer at the end of that Trade Road. Javin and the other mercenaries don't know what is now there, for they started marching the Trade Road while the lands were still flying about.

.....................

Angus states his intention to go to Hook City and the Catacombs. He finds teleporting to Heranmar is easy, and he gets the same information about the Liontaur ship in port. He is also able to go to the Catacombs through the General Store's basement.

There is a problem with going to Hook City. Angus is able to teleport, but he arrives on an unfamiliar shoreline! A well made Trade Road leads from a pass in the mountains to the east down to end at the water's edge. Up near the pass, Angus can make out a cluster of buildings.


Xenia (AC29, HP92/92) 
Wednesday July 29th, 2009 4:45:48 PM


"Hey, Angus, if you're going to the Catacombs, could you pick some stuff up for me? I think I'll tag with Fernie and do some 'sploring." Xenia writes up a list and then opens her purse, fishing out 2750 in gold and platinum coins to cover the cost.

Xenia's List - 2750
=============
Scroll of Heal 1650
Scroll of Magic Circle Against Evil 375
Scroll of Obscuring Mist 25
Scroll of Solid Fog 700

On the road, the dark red-headed half-drow goes with a simple ponytail instead of her black pirate head scarf. She plays the part of expedition map girl, drawing pictures in a book and adding notes where necessarily. Wherever they go, she keeps an eye peeled for the light gray basalt stone that would give a clue as to where the Underdark of Xel'Naga might lie.

++++++++++++++++++++++++++++++++++++++++++++

Items Expended: Wands: Scroll: Heal, MCaE, Obscuring Mist; Potion PfE; Misc: Hero Points Used 2

Jurgen [AC: 41 - HP: 156/160] 
Wednesday July 29th, 2009 6:03:22 PM

Drow in the Southern Continent. That was new. Jurgen wonders idly whether the North had always interrupted the world of the South or if there was ever an opportunity for the land to grow apart from the rest of the Wold. The romantic in him thinks it could have happened once. And could happen again. The realist in him knows that too much has happened. The Children of Chaos were, at first, outsiders from the North. They touched the Southern Continent dramatically. And now the Woldian Gods didn't seem content to let the Powers be here alone. Then there was the matter of the Migration reminding the rest of the Wold that the South existed... No, the Southern Continent was ever part of the rest of the Wold.

With Peerimus, Rash, and Firn'gaer focused on Threshold, Jurgen tries not to think about Javin and the Mailed Fist too much. Mercaneries went where the money went. That direction depended entirely on who had the money. Would he trust them? No more than he had to. But the situation in Threshold was under control.

When he has a moment away from the townsfolk, Jurgen speaks in low tones. "We need to keep an eye out for our other... friends. We offered the centaurs free, unhindered roaming. Now that everything is different, we should keep an ear to the wind for them. And then there's the giants..." Them he references without comment, knowing that they could be just as close or far as the centaurs and that the Children could only deal with the problems they had on hand.

To Javin, Jurgen makes an inquiry. "Do you know Mort? Maybe you call him 'Dog Ears'? Just wondering how he's doing."

Jurgen joins Angus on the journey to Hook City and holds back a smile when they appear somewhere that is not at all the Hook. "To the buildings?" If the other sorcerer agrees, Jurgen will offer to Dimension Door them to examine the new area.

Peerimus AC 35 HP 137/137 and Yorrick AC 33 HP 166/166 
Wednesday July 29th, 2009 8:52:19 PM

Peerimus nods to Javin sure enough in the man's answer and fully expecting it. Trella however is a different story. Protector is an esteemed title and frankly the druid hardly thought a contingent from the mailed fist worthy. They would however make good men to have in the area under direct employ of the town. Peerimus spends some time talking to Rash on that point. how soon does the cleric think to revamp Quinns temple to be one of the Powers of the South and not a temple dedicated to the northern god Gargul? How much time did she plan to invest into an area so far from 2 othe major commiments as a Protector, namely Hook City and Heranmar? The CoC was powerful and could get areound quickly but so many pernament fortifications directly under thier watch? Three they may be able to handle, but they would begin to thin. Peerimus would discuss first with Rash the followoing thought. Threshold pays the Mailed Fist to keep the outer peace about the lands of Threshold. Part of that fee would be the Mailed Fist's occupation of the temple grounds. The CoC would still own the site and all structures and would pay for necessities in repairs and upgrades as the CoC saw fit. The Mailed Fist would have a well fortified stocked and defensible position from which to carry out their job of protecting the trade routes once open and keepeing the area about Threshold safe.

If Rash is up for it, Peerimus will present the idea to Trella and then to Javin.
Peerimus will cast several Commune with Nature spells to take in the whole of the area 17 miles around Threshold,

Peermius also wants to take a look down the Northern Trade road. He lets the group know that he will be gone a couple of days. He leaves Yorrick in Kazak's charge, then Shifting to a large air elemental, the druid is off. In this form Peerimus can cover 90 miles in a single day travelling at 8 hours.

Trace (AC29, HP104/104) - Sub/Al 
Wednesday July 29th, 2009 9:56:07 PM


Trace walks along the road with Firn'gaer and Xenia. He wonders in which direction Dre Moria might be. Would Sly Foxx be there with his sister Ruby? Or had he gone off to further adventures?

As they make their way down the road, the ranger casts about for the large tree that would mark an entrance to the Elven Highway.

Kazak 
Wednesday July 29th, 2009 11:07:37 PM

The dwarven warrior understands what Javin and his troops are going thru ..... afterall he and Durgan were transported by the chaos tattoos to the southern continent themselves .....

Being a solider in the dwarven army at one time .... a color sergeant ...... Kazak will take
it upon himself and act as a bridge between the towns people /CoC ..... these new times of change is bring many peoples of all sorts together ...... so the dwarf tries to do his part in helping in this small corner of the world .....

"If we can all reach an accord on how to co-operate together .... then the next step is to help get word to the surrounding farmers/villagers in the outlying areas ...... about the disappearance of the dark clouds and the great migration ..... hopefully good news travels fast "

After those talks .... Kazak takes the mighty Yorrick on a tour of the towns perimeter..... his steel grey eyes search the landscape ...." we need to start mapping stuff ... everything has changed .... doing his best to take mental notes .... turning to the bear .... " maybe we can get some of the locals and/or mailed fist to do some charting for us ..... we'll even pay da locals to do it ... help da local economy ..... eh whatcha ya think " as Kazak awaits a reply he knows he won't get .... but he enjoys th mighty Yorricks company ....

ooc : Kazak has a few unused skills , will tie them into the campaign


Rash Trinka 
Wednesday July 29th, 2009 11:30:49 PM

Peerimus is making sense and Rash nods along with him as he presents his ideas to her. "It is to soon for me to have definite plans for Quinn's Abbey, but I didn't like the idea of the Mailed Fist just walking in and taking it over. I don't mind employing them for the short term to help the people of Threshold and maybe some members of the company will want to stay here anyway after their commission is up. I think I should be able to locate some clerics and priests' of the Southern Powers and be able to convince them to move her and set up shop so to speak. Not all of them, have had my success and having a nice place to settle down could be a comfort to them. It will benefit Threshold and give us allies in the area."

Rash puts her hand to her chin and starts rubbing it absently. "Your right of course. We need to think about how far we wish to extend our influence. We seem to be pulled into more cosmic battles and really won't be able to be there to protect the little folk. We are gone to often. That is why I think we need to help set up friends to do part of the work for us. Threshold is a village like hundreds of other villages. It is always going to be vulnerable to raiders or wandering monsters. Unless we camp an army here, we can't really prevent that. We have to trust in the Powers to protect them in this life or comfort them in the next. 35 troops might slow down a bandit force but won't stop an army or a larger monster. Still it is better than nothing. Now if I could get my husband to live here. He is like an army unto himself!"

She looks around and says, "Yes I could retire here some day."

(ooc Taking some liberties but I am assuming I have past friends who I could contact to help out. One of the benefits of joining the group late. I have a history. Steve let me know if I overstepped my bounds)



Angus HP 71/71, SR 20, AC 27 
Thursday July 30th, 2009 7:15:31 AM

Angus nods to Javin "I can take you and your crew back tomorrow. I will be back later today after I set up a few things first. Lets say payment will be a case of fine wine and future considerations for my troubles."

Angus will nod to Xenia "Look at this, I am doing the shopping. It is normally you that likes to shop. You see what trouble you can get into here and I will take care of your list. I am getting mostly scrolls myself as well, so it will work out just fine. Good luck and be safe."

Once Angus is at the unfamiliar shore he comments to himself "Well this is interesting?" Angus does not plan on walking anywhere as it may be considered work, so he teleports to the cluster of buildings and looks for someone to speak with.

"Good day to you. I seem to be a bit lost. I was looking for Hook City. What or should I say where is this place?"

Working A Week Around Threshold, pt 2 (DMSteveK) 
Thursday July 30th, 2009 3:36:01 PM

Peerimus, Rash, Javin, and Trella come to an agreement. The fortress and temple are owned by the CoC. The Mailed Fist will occupy and upkeep the fortress as part of thier duties as Threshold Protectors (the free room and training area also helps defray the cost to hire the mercenaries). Rash will use her contacts to encourage Powers clerics to occupy and run the temple. And Threshold will hire Javin's team as Protectors for a year at a time. Kazak also helps out by bringing the mercenaries and townsfolk together to help ease the xenophobic stranger anxiety felt in the Gateway Downs.

.......................

Peerimus' Commune with Nature confirms the locations of all buildings and villages in 17 mile radius to the east, north, and west. He is able to locate (and with the CoC and the new Threshold Protectors) eliminate vestige undead, a goblin nest, and a juvenile basilisk in the immediate area. To the south of Threshold, a virgin forest and hills is all that is seen within 17 miles of Threshold. There are no monsters, no buildings, no intelligent beings.

....................

The second thing that Peerimus does is take five days to explore the North Trade Route (that used to be the west trade route until the Migration altered the Downs' location). It takes two days of travel as an Air Elemental (ie 160 miles) to reach a town as large as Threshold. Along the way was the odd hamlet or farmstead with local traffic on the roads.

The town appears to have been a fishing town similar to Heranmar, but now the homes and fishing boats are on top of a cliff. 300 feet below, the surf of an immense body of salt water pounds the rocks. Peerimus learns this town was once called Swamp's End, for the proximity to the Spirit Swamp and the Plactik Ocean. Now, the citizens have renamed thier town Cliffport. Already, carpenters and stonemasons are at work creating a stairway to the ocean below. The townsmen plan on building docks and then lowering the stranded boats to renew thier fishing industry.

On another happy note, Peerimus finds out that Rash's family lives less than a mile from Cliffport. The farm and family are doing well.

Traders have also arrived at Cliffport from Heranmar. Greeting Peerimus is Harrin, the Heranmar Counsellor for Trades. Harrin tells the druid that Heranmar is about 200 miles road distance from Cliffport; 100 miles southeast through the Spirit Swamp, and another 100miles northeast through forest to reach Heranmar.

......................
Firn'gaer, Trace, and Xenia complete thier circuit of the Threshold area in a week. Besides the monsters pointed out by Peerimus, the place looks just fine.
.....................

Angus, with Jurgen in tow, does a quick teleport to the group of buildings at the entrance to a pass through the mountains. Soon, they learn that this place is called the Three Forks Inn, once the last stopping place for travellers coming from the Gateway Downs before they got to Hook City. Now, however, the travellers staying here don't quite know what to do; there isn't Hook City!!

The steely-haired innkeeper and her staff is up to the task of taking care of the travellers and merchants. She directs food and drink through the crowded common room like a sergeant-major on a drillfield. Large platters heaped with food are brought to Angus and Jurgen's table. The first holds an array of hard and soft cheeses, fresh herb and nut breads, and slices of roast lamb, smoked beef, marinated chicken, and some unfamiliar white meat. The second has a large dish of crisp golden roots (the celebrated Stingroot mentioned often in the room), and smaller pots of gravy, honey, thick garlic cream, and a spicy vegetable sauce. To top it all off are two male servers with small kegs on their shoulders; one is providing a stout dwarven ale, "the Mountainhome", and the other a sweet gnomish cordial called "Fanfo Blackberry". Both are nicely alcoholic, and the servers take a couple silver in exchange for a full mug.

As the Innkeep comes around, she seems genuinely friendly and available for questions. "The Three Forks is happy to help, traveller. Even with the disappearance of Hook City, there are travellers coming east or west over the Skinnies (she points out the window to the mountains). And our Stingroot is still the pride of the place. Grow it ourselves, you know."

Experience (DMSteveK) 
Thursday July 30th, 2009 5:52:42 PM

For the defeat of the vampires, the Book, and the reopening of Koshe Marr each hero recieves...

10,500 experience points

Trace (AC29, HP104/104) - Sub/Al 
Thursday July 30th, 2009 5:55:39 PM


Back in Threshold, Trace seats himself in a sunny spot near the edge of the village. The ranger ponders the idea that Peerimus had suggested. Creating a network of like minded protectors throughout the Southern Continent made sense. And now, with the Great Migration just complete, and the need to rediscover the way to the Shifted Lands, what better time to go forth and forge new alliances.

It's a shame that he couldn't find the tree that would allow access to the Elven Highway. That would have been a boon to such an effort. Maybe it was Around Heranmar. After Savin's death, Peerimus would be the only other one left who would remember it.

Trace rises to his feet. He would have to speak to the druid about these possibilities.

Xenia (AC29, HP92/92) 
Thursday July 30th, 2009 10:15:07 PM


Look at this, I am doing the shopping. It is normally you that likes to shop.

Angus' words still ring in Xenia's head. It's true. What had happened to her? Shopping had always held that thrill of adventure. There was always some new good stuff to look at, special finds that only the discerning eye would find. Where had that thrill gone? What had become of her life? She thinks of Wynn and their nice room with the balcony overlooking the parkland behind the Shield properties. How she misses his quiet thoughtfulness, the soothing sound of his voice, the feel of his touch against her skin. Was that it? Was she homesick and lonely?

Xenia looks about her at the quiet hamlet, nestled in the midst of the peaceful green rolling hills. "It all looks the same! DON'T THEY HAVE NO CITIES HERE NO MORE?" The dark girl cries to the empty sky.

She sighs. Might as well help out. looks like the best way to find your way home is to help everyone out a bit. The rogue wanders back into the village and finds a place to lay out the old maps she had bought from Holly in Heranmar. This "Downs" place looks kinda like a brick that got sorta mashed and then stood on end.

North. Heranmar is north now. On the map it's on the west coast. So, if the coast is in the north, the best direction to go exploring would be ...

"Hey!" Xenia raises her head of red curls up from the map. "Anybody wanna explore that woody area we found to the south?" she calls out.

++++++++++++++++++++++++++++++++++++++++++++

Items Expended: Wands: Scroll: Heal, MCaE, Obscuring Mist; Potion PfE; Misc: Hero Points Used 2

XP: 132430

Kazak 
Thursday July 30th, 2009 11:15:31 PM

Having thought about helping to chart the area .... the dwarf is happy to join Xenia scout the southern part of the area ....

" i'll join ya in exploring da woody area in da south .... wit all dis landscape changes we should make some charts wit what we see ......"

"We'll bring da mighty Yorrick wit us .... he'd like da woods and grass stuff ... "

" I'll add me knowledge of all different types of stone ....to help ya chart .... maybe ya can teach me a little mapping stuff " .....

Joining their scout in exploring .... Kazak feels he'll get to know her a little better ..... afterall they really hadnt done much together besides fighting bad guys ......be good to build some trust between da two of them ..

"C'MON Yorrick .... we be off to da forrest " growls Kazak to the bear

Angus HP 71/71, SR 20, AC 27 
Friday July 31st, 2009 6:41:42 AM

Angus admires the food, but eats very little as he frame and sedentary lifestyle will not support it. Angus takes an apprasing sip of the Fanzo Blackbery and nod approval before adding "Well Jurgen Where are we going to find Hook City. I have never had a teleport spell fail so badly. We can try agian if you are up for it. Maybe we try for Peerimus's grove as he had no trouble teleporting via plants."

After dinner Angus will tip a platinum piece and teleport to Peerimus's grove with Jurgen. "Here we go."

Rash Trinka 
Friday July 31st, 2009 9:48:08 AM

Rash upon hearing of her family's location will teleport in for a visit. Give him updates on the local situation and query if he wants to move to Threshold?



Dreamland (DMSteveK) 
Friday July 31st, 2009 11:16:56 AM

Xenia, Kazak, and Yorrick prepare themselves for a scouting mission of the unsullied valleys to the south of Threshold. They get ready and then bed down, prepared to go in the morning.

......................

Angus and Jurgen find out that teleporting to Heranmar has no problems at all. *Pop* Here is Heranmar. It looks like the ship of liontaurs is completed with thier bargaining and are loading thier ship up, probably to sail in the next few days. The two heroes are able to catch up on town news, and then sleep in the INN for the night.

.....................

As soon as Peerimus gets back with the news of Cliffport, Rash teleports to her family. They speak of moving to Threshold, but her husband prefers to put moving on the back burner. "Just last week you wanted to pack and move to Heranmar", he says with a chuckle. "Let's say we'll sleep on it?" And the family beds down for the night.

...................

Trace tries to remember where the Tree is that begins the Elven Highway: it has been years since he and Peerimus have been there! And it would be helpful for the confederation the ranger and druid are contemplating. Well, Trace will have plenty of time in the morning...

..................

And so goes each of the other Children of Chaos as well; Peerimus, Firn'gaer, and Durgan. It has been some busy days, and sleep comes naturally and easy to all; even the elves. And each of them begin dreaming the same dream....

(ooc: GuestDM George is taking the adventure from here. Have fun!)



Xenia (AC29, HP92/92) 
Friday July 31st, 2009 1:54:01 PM


Elf, dwarf and furry bear. The combination remembers to Xenia some of the adventuring combinations she had played as a girl of no more than five spring seasons old. (Slim were such slices of time that she had for play, interspersed within the blocks of the rigorous training regimen set by the man who had rescued her from the sewers and eventually adopted her.) At times, the dwarf and the furry bear would be there while she pushed herself through her training as well, their presence within her imagination the only thing that kept her moving on, the only thing that kept her from lying down to die.

The memory brings a bitter-sweet smile to the lips of the rogue.

"'Kay. Whyn't we leave first thing tomorrow, Kazak? 'Zit alright if we borrow Yorrick for a bit, Peerimus," she asks.

Just before bed, Xenia prepares a soft doe-skin shirt with fringes down the sleeves. Just the thing for exploring the woods. As she lays her head down, though, on the pillow for sleep, an old feeling returns. It's that weerdo dreaming thing again. Like being stolen right out from the inside of your head. The dark rogue braces for what will inevitably come next.

++++++++++++++++++++++++++++++++++++++++++++

Items Expended: Wands: Scroll: Heal, MCaE, Obscuring Mist; Potion PfE; Misc: Hero Points Used 2

XP: 132430

Temp DM George  d8=3 ;
Friday July 31st, 2009 3:56:51 PM

As all of the characters snuggle down into their pillows and drift off into sleep, they find themselves standing in front of the Crones. All of them look stern but one steps forward and says, "You nine our our heroes. The protectors of the Southern Continent and self named protectors of many growing towns and peoples. We wonder if you can handle these responsibilities and the dangers which might threaten them. The future is clouded even for us, but we do see great tests coming your way. We wish to insure that you will be able to handle those threats, so we have devised this test. You will be pitted against awesome foes in a controlled enviroment. If you don't work as a team, you won't succeed. You will fail the test and not receive your prize. Listen well to our referee and abide by the rules. Know we wish you luck and offer our blessings."

Before the Children can utter a question, the scene changes and they find themselves standing in front of a 20' diameter opaque swirling blue circle. Of to the side is a figure many will recognize from the Catacombs. It is a purple headed mindflayer they know as Zat. Zat is strangely dressed, not in his normal wizard robes, but in a strange black suit with long tails coming off the back. He beckons them forward and the group hear in their heads, "My name is Zat and I recognize many of you from my days in the Catacombs. Today I am your game master and referee for the following contest. The goal is simple. When you step thru this gate, you will see in the distance a stone pillar. On top of the pillar, you will see a flag hanging on a pole. You need to capture this flag. When you do, the contest is over. You will have a time limit of 3 minutes to accomplish this goal. You will be opposed by various monsters which must be vanquished before you can get to the flag. Impenetrable invisible walls surround the flag and they will only come down while you have no foes in the field.

To make matters more exciting, your foes will receive reinforcments every few rounds, so you must work quickly or be overwhelmed. Also you won't have the benefit of certain spells in this contest. Teleport(s) dimension door, blink, etc won't work while on the field of battle. You have a couple of seconds to discuss your tactics before you can enter and cast spells but your foes will have the same time to prepare, so use this time wisely."


Zat sees the questions bubbling to the surface and raises his hand stalling them off. "Sorry, I am the referee, not your personal sage. You have the information you need to get started. Have fun storming the Pillar. We will be watching and placing a few wagers I am sure!"

ooc:You have a minimum of 3 rounds to buff up to maximum of 6 rounds . Know that I will use the same amount of time for your foes to buff as well. Once ready step into the gate. All must go together! I don't have character sheets and don't really want them. I will need spell lists and descriptions of your attacks, damage and saves. (IE base attack 10, str 4 magic weapon +3 haste +1 etc) listed on every post. Help me out with summoned creatures and give me the stats. I don't have DM rights currently (hoping to have that change) so I can't edit. Please forgive any mistakes in advance.

Brackets fixed by Al.

Angus HP 71/71, SR 20, AC 27 
Friday July 31st, 2009 4:14:06 PM

OOC: Do we already have on our long duration spells Mage armor for me and magical vestments for Rash, etc.?

For the sake of simplicity, you have all your daily spells on. George

Trace (AC34, HP104/104) - Sub/Al 
Friday July 31st, 2009 8:06:13 PM


Action without the burden of thought. Those are the keys to speed and decisiveness. Such is Trace's way. Without a question for this dream scenario, without question of the Illithid in the odd black accoutrements, Trace bursts into action.

The elf runs the sharp spines of a holly leaf down the inside of his arm while he recites the incantation. His skin crackles as it begins to harden, spreading outward from the shallow tracks drawn in his flesh.

The ranger applies one more spell, and then calls on flight from his boots.

Rolls and Actions
3 Rounds Used
Cast Barkskin on Self, Freedom of Movement, Fly from Boots

Active Effects
Barkskin 150m, Freedom of Movement 150m, Fly 5m

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, cure serious wounds

Winged Boots 1/3

Kazak Ac 41 Hp 197/197 Cats Grace , Barkskin , mirror image  d4+1=4 ;
Friday July 31st, 2009 11:17:36 PM

Falling alseep ..... the dwarven warrior drifts into a dreamstate .... his thoughts race as he hears the crones speak of their test ...... seeing his fellow CoC ..... he nods to them ..

"I'm ready won't take me long .... i'll go right now if we hafta .." growls the dwarf ..... (3 rds is plenty for Kazak )

Quickly readying himself ... the dwarf quaffs several potions (listed below) .... drawing the stone sword of Turak Nor ... hefting his darkwood shield into place on his left arm .... " i'm ready " ..... growls Kazak

moving to the front ..... " remember what dat purple people eater said .... teamwork .... gang up on da beasties ....no time for solo hero's .... wez got three mins ......to kill everything and and den grab da flag .... ya see something ......shout it out ..... communication is da key to victory ......"..... the soldier grips his sword .... his foot shuffles the dirt at his feet .....

[u[Active Magic [/u]
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amullet of NA )
Toros philter (mirrior image)(1d4+1=4 images)

Peerimus AC 35 HP 137/137 and Yorrick AC 37 HP 166/166 
Friday July 31st, 2009 11:34:32 PM

Peerimus bows as it sinks into his mind the Crones are there before the whole CoC. He was not above being tested and he knew that some of the group would relish the challenge. "Very well then Zat. Cast three spells and let's move in. We can then start moving in towards the pillar. Our Fighters can engage while Rash and Myself add a few more castings to both ourselves and others. I don't think we should give unknown opponents any more time than we have to. It seems as though this will be a long engagement, conserve and target for maximum effect. When at all possible stay in a tight fighting group and pick a single target. Let Trace and Xenia be our mobile unit to take down the enemy's back line supporters."

With that Peerimus casts Protection from Fire and Freedom of movement on himself and Barkskin upon Yorrick

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: (2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: EarthQuake, Sunburst, Reverse Gravity
Level 9: Shambler

*Cast
Spell Staff contains Shapechange

Peerimus Freedom of Movement 170/170 minutes, Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 120/120hp/170/170 minutes,
Yorrick Barkskin 170/170 minutes, Endure Elements 24 hours


Peerimus AC 35 HP 137/137 and Yorrick AC 37 HP 166/166 
Friday July 31st, 2009 11:54:33 PM

I need a sub Mon and Tues guys...put it out on the LnB and nobody took me up on it.
My first thought is to cast Shambler as soon as we get through, the Shamblers are 11HD and last 7 days

Trace (AC34, HP104/104) - Sub/Al 
Saturday August 1st, 2009 7:57:22 AM


OoC If no one else takes you up on it, Daniel, I'll do it.

Al

Angus HP 71/71, SR 20, AC 22 verses Evil 20 otherwise 
Saturday August 1st, 2009 11:31:10 AM

Angus sizes up the Mind Flayer Zat, not some one he could tangle with alone, opps, he must have read my mind.

Angus will ask Zat "How are odds running and how is favored?"

Angus will get busy to casting as he will take all 6 rounds.

Protection from Evil
Resistance from Fire
Resistance from Electricity
Polymorph
Improved Invisibility
Haste

"I wish I had more time for spell casting." Angus muses. "I will not be able to message and keep in touch with Xenia or the invisiblies."

The now invisible Pixie Angus squeeks "Spread out so we do not take an area effect spell. We should fight in 2's and 3's if possible so no one gets ganged up on as well. The spell uses may want to fight alone as they be targeted when they are reveled, which I hope I am not. Good luck and lets keep everyone standing."

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 2/14
3 Level 1/8
4 Level 2/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes
Improved Invisibility - 2/16
Haste - 1/16

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Rod 0/3

Rash (Matt C.) 
Saturday August 1st, 2009 2:45:09 PM

Test post. Hello everyone!

Rash definitely needs 6 rounds to get all her spells cast.

She gets busy casting spells.

OOC - full post coming by tomorrow!

Trace (AC34, HP104/104) - Sub/Al 
Saturday August 1st, 2009 9:16:11 PM


Trace lifts of the ground and heads for the gate with bow in hand. The sound of spellcasting continues. Angus. And Rash. The ranger uses the extra time to deploy a few defenses as well.

Rolls and Actions
6 Rounds Used
Cast Barkskin on Self, Freedom of Movement, Fly from Boots, Potion Neutralize Poison, Invisibility from Ring, Feather Token Whip

Position: 20ft up

Active Effects
Barkskin 150m, Freedom of Movement 150m, Neutralize Poison 50m, Feather Token Whip 1h, Fly 5m, Invisibility 5m

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, cure serious wounds

Winged Boots 1/3

Temp DM George 
Saturday August 1st, 2009 10:40:06 PM

OOC I will need either Peerimus or Trace to post a marching order going through the gate. Figure only one large creature or two medium creatures can go through at a time unless we have someone flying over the top of them.

Xenia (AC35, HP92/92)  d20+26=29 ; d20+26=32 ; d20+26=43 ;
Saturday August 1st, 2009 11:22:01 PM


WAH! It's that weerdo Squid Guy from the Catacombs! Xenia shrinks away, trying to make herself as small and unnoticed as possible. Like, that's gonna happen in this Dream Space Thing.

Then she notices what she's wearing. It's the body suit that Tishe made for her in a dream just next door to this one. Black and stretchy, the knit weave clings to the curves of her slim body. The high standing collar that rings her neck bears two red hearts embroidered on the corners of the tabs to accent the lines of her shoulders. Red hearts too, grace the cuffs.

"Okay, Weerdo Squid Guy," the dark rogue's whispered voice is near to a growl, "you lay your money down." She begins laying on magics, finally flying up to the top of the gate and awaiting the others.

++++++++++++++++++++++++++++++++++++++++++++
Rolls and Actions
6 Rounds Used
Cast Barkskin from scroll, See Invisibility from Scroll, Fly from Boots, Invisibility from Ring, Shield CL3 from scroll, Blinking from Ring

UMD Scroll of Barkskin 29 vs DC22
UMD Scroll of See Invisibility 32 vs DC23
UMD Scroll of Shield CL3 43 vs DC23
Hide 56 (+20 from Invisibility)
Spot 39
Listen 34

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Invisibility 5m, Arcane Sight 5m, Shield CL3 3m, Haste 1/16 (from Angus), Blinking

Position: 20ft up

Winged Boots 1/3

Jurgen [AC: 41 - HP: 160/160 - Spell Resistance: 26] 
Sunday August 2nd, 2009 4:56:00 AM

[OOC: If anyone objects to any part of this, let me know. I just did what I thought made sense and picked a marching order that was the same. With both our group leaders out for the moment, I thought I'd just pick it up to keep things going. Not trying to force anyone to do anything.]

As Jurgen falls asleep, he feels his awareness stretch out across the Wold. He is, most definitely, still in Heranmar's INN. Angus is in a nearby room, sleeping off an enjoyable bottle of wine. But he feels pearls of awareness in more than just Heranmar. Scenes flash over his eyes: an exchange of money for adventuring gear in the Catacombs; smithing some sort of armor with black djinni supervising; an island deep off the Woldian coast where he watches a minotaur and an ape who look prepared to duel; and, as he always aware of on some level, the lich who tried to drain Jurgen's magic and soul from him. All this was going on at once. In this moment, Jurgen was stretched too thin.

Words catch his ear, but he can't tell where they are coming from. Was it the Crones or Vauhwyt the liontaur? Before he can tell, his awareness is shifted again. In an instant, the rest of the Wold fades away into oblivion and he is listening to a mindflayer explain the rules of some test.

Jurgen looks to Trace and Peerimus before taking a deep breath. "I'll go through with an antimagic field around me. If they blast me with anything but a normal arrow and I'll be fine. Kazak will go through with me. Durgan and Rash will be right behind us. Xenia, I want you to fly over top of them. Peerimus, is Yorrick willing to let you ride him?" He takes a moment to let that register with the druid, before moving on. "Trace, you come through alone. And then our two power-house spellcasters: Firn'gaer and Angus. If we decide to Wall off the battlefield, first to act picks the targets and calls out for the others to follow suit."

Marching Order: Jurgen/Kazak, Durgan/Rash/Xenia, Peerimus/Yorrick, Trace, Firn'gaer/Angus.

Jurgen will then start preparing for the event:

Round 1: Alter Self - Troglodyte [1400 Rounds]
Round 2: Heroism [On Kazak - 600 Rounds]
Round 3: See Invisibility [500 Rounds]
Round 4: Shield [140 Rounds]
Round 5: Shield of Faith [140 Rounds]
Round 6: Antimagic Field [1400 Rounds]

Finally, Jurgen will rush through the portal with his sword drawn and ready for whatever comes his way.

Active Magic
Level 18
Shield of Faith [2/1800]
Level 16
Haste [1/16]
Level 14
Spell Resistance [1/140]
Shield [3/1400]
Alter Self [6/1400]
Greater Magic Weapon [All Day]
Level 5
See Invisibility [4/500]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 0/7 - 6: 0/6 - 7: 1/4

Xenia (AC35, HP92/92) 
Sunday August 2nd, 2009 7:07:17 AM


OoC: Given that marching order, Trace will peel off at 45 degrees to the left and rise as high as possible. Xenia will peel to the right and seek shadows outside of 30ft from the main group.

Angus HP 71/71, SR 20, AC 22 verses Evil 20 otherwise 
Sunday August 2nd, 2009 9:11:02 AM

OOC: Marching or Flying (As Angus will) with Firngaer is fine through the gate, but the two spell users mus separate once through so we do not provide such a tempting target.

Angus will go straight up once through the gate to gain altitude.

Temp DM George "fun post..not the big one 
Sunday August 2nd, 2009 11:34:45 AM

Zat watches as the group prepares with a pad a parchment in one hand and a quill in the other. He seems to be taking notes and figuring odds. 30 to 1 on TPK, 10-1 on 3 deaths or more, even odds on total group survival, 1-10 on capturing the flag. Zat looks up and then says to Jurgen, Ahhh young paladin sir, do you really think it is wise to cast a anti-magic field before going through the magical gate? I am not sure what would happen but I doubt you would like the results. Maybe you should wait to cast that until you get to the other side? hmmmm?

Firn'gaer - AC20 (FF16, T15); HP112/112; Arcane Sight, Endure Elements, Mage Armor, Moment of Prescience, Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18, Tongues 
Sunday August 2nd, 2009 1:42:45 PM

Firn'gaer is a little annoyed at being tested. He thinks that the group has been through enough test to last a lifetime, Keeps his mouth silent, but anyone reading the wizard's face knows he is not happy.

[OOC - Firn'gaer doesn't need much time to prepare. Round 1: Elf sight; Round 2: Extended Shield; Round 3: Fly on someone. He has a Potion of Displacement if someone wants it.]

Active Spell Effects: Elf Sight (1600 rds), Endure Elements (24 hours), Extended Shield (160 rds), Mage Armor (32 hours), Moment of Prescience (16 hours), Overland Flight (16 hours)

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly*, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2), Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: 6th Level x2], Chain Lightning, Disintegrate ;
7-Bigby`s Grasping Hand, Limited Wish, Reverse Gravity, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Temp DM George "prep work"  d3=3 ; d3=1 ; d3=2 ; d4+1=5 ; d3=2 ; d3=1 ;
Sunday August 2nd, 2009 7:23:01 PM

ooc prep work

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