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Vorelle  d20+16=17 ; d20+16=21 ;
Thursday July 23rd, 2009 12:24:13 AM

Vorelle tries not to show how intimidated she is by all the magic, and all the talk of magic. She continues keeping watch.

[Spot 17, Listen 21]

The sun crests over the mountain/DM Buzz 
Thursday July 23rd, 2009 3:00:21 AM

Bart would have a hard time carrying one of these barrels. They are 40 gallon drums and weigh perhaps 300 pounds when full of the tasty meat harvested. Using personal magic makes walking in the sand easier.

Vauhwyt exclaims she shall come forth like the rays of the sun. She could not shrink the barrels because she remembers the captain saying, they were enchanted to preserve food. She can however cut of pieces of flesh and shrink that if she wanted to, but then, there are still the barrels to deal with.

Malgant waits for the Grim Avenger to do her thing.

Nebin dwells on the past and perhaps thinks toward the future.

Aztyr too waits with the minotaur protector.

Appolo believes a game of charades with the summoned creature of earth might work.

Vorelle watches and waits, with some anxiety about the power of her new friends.

The heat of the day is beginning to hit the group on the barren but not so deserted island. No trees are near for shade and the Wold has rotated to a point now, where the shade of the mountain no longer exists and the sun will now be resting on the heads and shoulders of the group, for the rest of the day.

No one has approached the sand covered entrance and a door is presumed to exist under the dune that rises nearly ten feet high. The very top of the trimmed entry way all that is recognizable as man made.

Answers to questions.
The sensor that was first detected is no longer present and it likely could not have seen the door from the krakens location.
There has not been a second sensor that was detected.
I am inclined to say that sand particles are a single object. Could you use the spell on three boulders if they were within the spell limit or three swords? Could you remove an area of rock in the side of the mountain? I think of sand as either being a complete solid object which would be to large for the spell or many, many small particles that would make the spell useless.

Lorth AC 25 HP 121/121 
Thursday July 23rd, 2009 7:39:40 AM

(OOC: I thought I posted yesterday but apparently I didn't hit submit or something)

Lorth sits on Tobijasz and watches his friends do their thing. He has nothing to offer so he stays silent. They will work it out he thinks.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday July 23rd, 2009 1:06:09 PM

Nebin quickly cast a simple spell to ward off the heat from the sun. "I can summon a simple gust of wind. Could blow some of the sand away from the door. Maybe give us a better look."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 23rd, 2009 3:27:43 PM

Malgant waits for the outcome of the blink attempt.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Bart ac 31 hp112/112 
Thursday July 23rd, 2009 5:13:13 PM

Well thit is the best spot to start exploring lets try that spell of you Nebin, otherwise i will start digging.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+22=29 ; d20+24=44 ;
Thursday July 23rd, 2009 6:56:19 PM

"I agree Mal," says Vauhwyt.

She casts Message so she can talk even after she is inside. She casts Reduce Person on herself and then Blink. She shares all spells with Mookie. She moves through the door, trying to be sneaky about it.

Hide: 29, Move Silent: 44.

By the way, if the door is very think, there is a chance she'll blink into it and get hurt.

She stops just inside the door and looks and listens.

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
1 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (80 min)
Reduce Person (8 min)
Blink (8 rounds)

Vorelle  d20+16=22 ; d20+16=33 ;
Friday July 24th, 2009 12:32:41 AM

Vorelle moves to support Vauhwyt, keeping a ready eye out for trouble.

[Spot 22; Listen 33]

That's gotta hurt/DM Buzz  d100=83 ; d6=3 ; d100=12 ; d100=90 ; 2d6=4 ;
Friday July 24th, 2009 2:28:30 AM

The main body of the group stands at the base of the large dune of sand that blocks their passage.
Lorth and Vorelle stay alert as they wait. Nebin feels a bit more comfortable after casting a spell. Malgant waits to see what outcome arrises from blinking through earth. Bart is ready to start the excavation process. Vauhwyt casts a few spells (Need some rolls?) and climbs to the top of the dune, so that she would not have to pass through twenty feet of sand, but what she believes would only be a few feet other wise. She casts her spell and attempts to walk through the mound of sand and is soon outside once again, not having been able to go further then five feet. It takes two attempts for her to realize that the sand must be over ten feet thick.(Vauhwyt takes 7 damage)

How many times will Vauhwyt attempts to pass through the earth?

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life)  d100=91 ; d100=47 ; d100=49 ; d100=28 ; d100=57 ; d100=76 ; d6=5 ; d100=53 ; d6=5 ; d100=99 d6=6 d100=27 d10+8=12 d20+16=23 d20+16=18 d20+16=19 d20+16=28 d8+1=6 d8+1=4
Friday July 24th, 2009 7:08:07 AM

Rolls rolls rolls!

Sorry Buzz! I too often forget my arcane spell fail!

Two shrink items: no prob 91, 47
Message: no prob 49
Reduce Person: no prob 28
Blink: no prob 57

She reports that the sand is at least 10 feet thick, and decides to try one more time:
(1-50 = pass; 51-100 = fail)
- fail (goes five feet, rolls a 76, blips into sand, takes 1d6 damage (5), ends up back outside).
- fail (goes five feet, rolls a 53, blips into sand, takes 1d6 damage (5), ends up back outside).
- fail (goes five feet, rolls a 99, blips into sand, takes 1d6 damage (6), ends up back outside).

At this point, Vauhwyt has taken 23 hp total. So has Mookie, for that matter. That blows through the False Life spell, and is inflicting real damage (each are down 6 hp).

"OW! OW!" Mookie caws. "Boss, you're killing me!"

"I know, I know!" says Vauhwyt. "Let's give that up for now. Maybe we should just try to shovel some sand and try a knock spell. Aztyr, you got a knock spell? Anybody got a couple Cure Light Wounds? How about a shovel?"

"No wait," she says. "It's a waste to cast CLWs. Too great a chance of wastage. Let me do it myself." She digs out her wand of CLW and temporarily puts on Mookie's circlet of persuasion. "Here, Mookie." Four UMD checks later, two of them successful, she and Mookie are cured 6 and 4. No harm done on the failures, since she did not roll a nat 1.

She casts another False Life spell, too. Arcane spell fail on that is 27, no prob. It gives the two 12 temp hp each.

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (1.5 of 80 min)
Reduce Person (1.5 of 8 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  d8+5=6 ; d8+5=12 ;
Friday July 24th, 2009 7:30:34 AM

Sighing at how unprepared he feels Malgant ticks off his options. " Shovel, no. Knock spell. no. Cure light wounds, you betcha." Malgant casts a cure spell on each of them (Vauhwyt and Mookie, 6 for one and 12 for the other). Pulling his shield from his back he begins to use it as a makeshift shovel/bulldozer to try and clear the entrance of sand.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2**,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 24th, 2009 12:40:22 PM

Aztyr watches as Vauhwyt tries to enter through the sand covered entrance. "Actually I believe if we can see the door eventually, I might be able to blast it open, but now, how about I turn someone into a dragon and lit them scoop the dirt out of the way?"

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)


Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Friday July 24th, 2009 1:30:18 PM

Vauhwyt says, "If you can turn someone into something, why not turn them into a digger, like a giant badger or a land shark or something."

OOC: Wold house rules say that Dragons Are Special, and no one can take the form of one.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 24th, 2009 1:44:02 PM

"Well, I've never seen a giant badge or a land shark. The closest to a digger I've seen is Jynx, or a wild hog. And I don't know if I can make a giant sized one of either of them."
At the mention of his name Jynx pokes his head out of his comfy home in one of the pouches on her side.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)

Bart ac 31 hp112/112 
Saturday July 25th, 2009 7:45:31 AM

well if you cant come up with a method to get inside we have to dig otherwise vauwyt have to change me in a giant mole ore something like that

Appolo HP 88/88 -3 Strenght 
Saturday July 25th, 2009 10:50:22 AM

Appolo watches as the others try and suggest various things"Well looks like we can't move the sand.So let's get moving and find another way in.Oh leave the barrells here.If someone or something intfers with us we'll just kill them."Appolo is getting irritable,looks like the strength drain is getting to him.

Getting sweaty/DM Buzz 
Saturday July 25th, 2009 6:04:55 PM

Vauhwyt trys several times to enter the side of the mountain through sand, but it is Mookie that reminds her pain hurts, so after another spell was cast, a wand is used to cure some of the wounds.

Malgant, feeling unprepared at least has healing and the blinking duo are restored to full health.

Aztyr believes, if a door is found, it can be opened. She volunteers someone else to become a creature.

DM policy for Aztyr: Since this a young, mid level character, I will allow Aztyr to roll a percentage for various monsters she may have seen or known, depending on their hit dice. If you make a rarer roll, I suggest you write the monster down as known. If you fail, you may not learn that creature or monster until you encounter it.

1-2HD 100%, 2-4HD 80%, 5HD 70%, 6HD 50%, 7HD 40%, 8HD 30%, 9HD 20%, 10+HD 10%


Bart wants to start digging, in one form or another.

Appolo, feeling surly, wants to find another way in. The barrels can stay where they are.

Perhaps it is the heat of the day that is causing frustration to set in with the group. It might be that they were unprepared to have to excavate an ancient sight, buried for an untold number of years. Shields turned to shovels, it will not take long for someone to dig away the top of the entrance. Crawling back through the passage, no door is apparent and the passage seems to be perfectly smooth and formed into some type of arch. The stone feels cool to the touch and darker then the rock the mountain is made of. Whoever does the digging (volunteers?), knows the strength drain is not effecting their constitution. They may not be able to move as much sand as normal, but they can work just as long.

Light Fortification, AC 26, 86/86hp Malgant 
Sunday July 26th, 2009 6:28:13 AM

OOC
There were the burrowing Ankheg we fought at Blackbird lake, way back at the beginning

DM Buzz: It wasn't quite the same Aztyr, but yes, that species could be used. :)

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday July 26th, 2009 11:09:48 PM

"I really need to get a magical trinket that will allow me to speak to elementals. An earth elemental could have cleared this out in moments. I'm going to really have to put the lazy carefree days behind me."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=35 ; d20+16=31 ;
Monday July 27th, 2009 12:38:34 AM

Vorelle continues to act as lookout.

[Spot 35, Listen31]

Lorth AC 25 HP 121/121 
Monday July 27th, 2009 8:24:35 AM

Lorth waits, he has nothing to offer to his friends.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=7 ;
Monday July 27th, 2009 12:23:51 PM

Aztyr thinks back over her past, trying to decide just what would be the best way to use her magic. "Well, there is a creature I saw just once when I was just a cub. I had nightmares about it for months, I stopped having them after I started to use magic, well I was being trained to use magic. It was a hulking thing that that burst up in the middle of our clans encampment. It just started to flail and it tore through a number of the huts in our camp. It killed 3 of our guardians before it finally was killed it'self.
The way it just came up out of the ground, I'm betting it could dig through this sand with ease."
It is obvious she can picture this monster clearly, but the fear is no longer evident.

OOC: the creature is the Umber Hulk, if it can burrow through rock at 5feet, this sand would be easy.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)

Bart ac 31 hp112/112 
Monday July 27th, 2009 3:00:00 PM

Of course Bart is one of the volunteers to dig, as one of the strongest members in the team he dig with ease and speed. If Aztyr speaks her thought out load, Bart says well if you think it wont hurt me and if i dont turn against you when im in that form change me and wee what i can do


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday July 27th, 2009 3:23:46 PM

Aztyr looks to Bart and says,"You're supposed to keep your memmories when you change. So since you're willing to try it..."
Aztyr begins to cast a spell, the air seems to waver around her hands. It soon spreads to cover Bart's entire form, it shimmers and he becomes larger and broader, with massive arms. The shimmering ends, and in front of everyone is a large creature that most probably have never seen.... An Umber Hulk.
"Bart, you have just over 10 minutes before you switch back."
(his stats change to Str 23, Dex 13, Con 19, rest remain the same, gains Confusing gaze as a special attack, and also gains Darkvision 60 ft., tremorsense 60 ft. He can tunnel through solid rock at 5' speed, he can choose to leave a tunnel behind him)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)
Polymorph on Bart : 11 minute duration

Appolo HP 88/88 -3 Strenght 
Monday July 27th, 2009 9:16:08 PM

Appolo watches as Azrtyr changes Bart into a very large fierce looking creature."Now we're talking.Get going Bart Dig."

Digging a hole/DM Buzz 
Tuesday July 28th, 2009 1:13:08 AM

The group is approaching the pinnacle of their powers, by transforming one of their own into an umber hulk. Burrowing isn't the problem though. Its moving all the sand that is difficult. Even with the new transformed fighter's appearance, moving the sand soon becomes the relevant problem. Oh, if it were only rock, then large chunks could be picked up and moved in an easier fashion. Yet the granules of sand elude those that try to move it in large amounts. Oh if there were only some large buckets, or barrels around to fill with sand. Then large quantities of the gray, lifeless matter can be easier moved, in order to get the sand out of the entrance.

Aztyr- Not a problem this time, but I need to ask you to only use monsters from the SRD [http://www.d20srd.org/] for your future choice of monsters. I do not have the monster manual yet, so I depend on the SRD for all my information. Thank you.

Appolo posted to DM only. I changed that to be seen publically.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 28th, 2009 8:12:27 AM

Malgant continues to use his shield like a plow, shoving the sand that bart tosses behind him to one side or the other, trying to keep the path that Bart clears open.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday July 28th, 2009 11:09:52 AM

"Wow." Nebin says after Bart is transformed into an Umber Hulk. "Such a fascinating creature. With those claws I bet it would cleave through armor like it was cloth. I can conjure some water that we could soak the sand with. Moving it in clumps might be easier."

Spells Per Day
0- 6
Create Water, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Tuesday July 28th, 2009 3:49:21 PM

Vauhwyt pitches in and digs, using her powerful paws to move the sand.

Umberhulk Bart ac 31 hp112/112 
Tuesday July 28th, 2009 4:08:19 PM

Bart burrows into the mountain not into the sand but in the rock he tries to avoid the darl cool rock and sees for a few seconds if there is away around if not he goes right through the dark cool rock.
i asume there isnt much sand left because we are facing rocks see former post, maybe making the entrance to the vedrock a bit bigger
quote
"Crawling back through the passage, no door is apparent and the passage seems to be perfectly smooth and formed into some type of arch. The stone feels cool to the touch and darker then the rock the mountain is made of."

Lorth AC 25 HP 121/121 
Tuesday July 28th, 2009 5:21:16 PM

Lorth watches as his friends dig. He also keeps a lookout in all directions in case of visitors.

(OOC: Malgant will be taking over posting for me, I'm off to Pennsic!)

DM Buzz: I am so jelous. Have a great time! I want stories!

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday July 28th, 2009 6:12:52 PM

(OOC: Lorth, you better WIN. I'd hate to think we'd get stuck with the boobie prize reserved for the losing side.)

IC:
Aztyr watches as Bart decides to try digging through the rock rather than the soft sand. She remains out of the way of those clearing out the rubble Bart is tossing behing him. She also remains ready to cast one of her favorite spells if others arrive.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)
Polymorph on Bart : ? minute duration whatever's left now.

Appolo HP 88/88 -3 Strenght 
Tuesday July 28th, 2009 8:05:03 PM

AAppolo retreats to the shade of the Krakens body and waits while Bart and the others dig.

Vorelle 
Tuesday July 28th, 2009 10:55:29 PM

Vorelle helps move the sand away as best she can.

"C-c-could we maybe use a b-b-barrel?" she asks.

Now we are getting somewhere/DM Buzz 
Tuesday July 28th, 2009 11:55:23 PM

ooc: I think I mis-communicated the entrance, so allow me to go into some more detail with this map.

The light gray area is the beach and dune in front of the entrance. The dark gray area is the area so far dug out by the characters. The black area is the arch I mentioned and the white marks around the edge of the trim is actually just a flatter, lighter shade of black then the entrance and walls of the tunnel. The dark brown on the left of the tunnel is where Bart dug into the side of the mountain and the lighter sprays is the mountain itself.


Those that have been digging out the tunnel, Malgant, Vauhwyt and Vorelle can see that the black tunnel goes in thirty feet before it begins a downward slope. Vauhwyt would have needed to be very lucky indeed to have discovered how deep the tunnel goes with a Blink spell and there does not seem to be a sign of it stopping as the ceiling begins to slope down and into the mountains core.

Nebin offers to get the sand wet, but that idea is quickly put to rest, as the weight of the sand would increase tremendously.

Bart, using hardened claws digs a spot out left of the black tunnel and then attempts to pierce the wall of the tunnel. He finds, it is very hard. In fact it has a hardness of 20, so great strength would be needed to penetrate the thickness of the stone. He gets the impression, after several tries and minor shocks, that there is energy flowing through the surface of the dark rock and if damage was caused to it, the one that damages the hard surface should have some protection from energy going. Bart could easily travel through the sand to determine where it goes and how far the group has to dig, if he so wanted, but he would need to enter through the main entryway outside to do so.

Lorth watches as others work.

Appolo relaxes near a fairly cut up and smelly kraken.

Vorelle thinks using the barrels to haul sand would be easier, especially since it has to be moved more then thirty feet now.

Those in the tunnel are making progress as it is now apparent, there is no door, but centuries of sand build up from storms and high tides have left there mark on the entrance. Who's to wonder if it would have been found so easily had the recent migration not lowered the sea level of the Wold.

The time is now around 1PM, and the full heat of the day is not yet fully realized, but it will likely be more miserable and humid, then it is damaging to the body.

Tunnel entrance

Umberhulk Bart ac 31 hp112/112 
Wednesday July 29th, 2009 3:18:44 AM

Bart goes back to the main side and puts his energy in removing the sand. Bart says to the others i have the impression we hit the right spot, i feel the dark stone has some protection, an energy protection of some kind, i can try to dig through it but im afraid it will blast me away. The best option is to free the entrance here, i think it is a kind of secret door, opend by a phrase or something. I could continue digging the new tunnel but i think it has no use the room will be protected in the same way i guess

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 29th, 2009 4:15:18 PM

Aztyr stays out of the way, but does try to find some shade. She's not suprised when in a few minutes the polymorph spell wears off.
"So, was that useful at all? or was it just wasteing time? She asks when Bart reappears."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 29th, 2009 5:12:57 PM

Malgant keeps digging out sand and moving i away in the barrels as Bart digs. " If you can tell me what kind of energy you are encountering when you touch the stone I might be able to shield you from it."
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str



Malgant posting for Lorth  d20+1=21 ;
Wednesday July 29th, 2009 5:16:15 PM

Lorth continues to keep watch for the flying man or any other threats
spot 21, natural 20

Vorelle 
Wednesday July 29th, 2009 7:06:05 PM

Vorelle keeps moving sand. If possible, she will use one of the barrels.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday July 29th, 2009 9:44:09 PM

Nebin stays out of the way. He's not strong and his spells won't really help. He needs something that will allow him to speak with elementals. If he could then an elemental could have cleared the sand away with ease. "There has to be an easier way to do this but I can't think of it."

Spells Per Day
0- 6
Create Water, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Clearing things up/DM Buzz 
Thursday July 30th, 2009 12:58:05 AM

ooc: I want to kind of move things along a bit, but then the party decided to split up, so before I continue with the story line, I want to make sure I am clear on where everyone is. The tunnel entrance is located at D0 (zero)

Bart is at the black tunnel digging.
Vauhwyt is at the black tunnel digging.
Malgant is at the Black tunnel digging.
Aztyr is at the black tunnel watching people dig.
Lorth remains on Tobiaz watching out while others work.
Vorelle goes to where the barrels are, left near the kraken, over 700 feet away from the other party members. She retrieves one and rolls it back to the excavation site.
Nebin remains on his flying carpet, near the black tunnel.
Appolo is resting over 700 feet away from the rest of the party, pretty much by himself.

Archipelego southern shore Each square is around 100 feet.

Do I have this right?

Appolo HP 88/88 -3 Strenght 
Thursday July 30th, 2009 1:04:08 AM

Appolo continues to rest in the shade of the Krakens body.He is not real interested in digging.

Umberhulk Bart ac 31 hp112/112 
Thursday July 30th, 2009 2:40:12 AM

It must be shock Malgant the same as i have on my weapon

Malgant posting for Lorth  d20+1=20 ;
Thursday July 30th, 2009 7:07:12 AM

Lorth continues to stay near the dig site, watching in all directions, but paying more attention to the inland side of the dig, looking up at the mountain and island interior for trouble.
Spot 20


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 30th, 2009 7:09:25 AM

Malgant will continue to dig, using the barrel as best he can to clear the tunnel. In answer to Bart, " Ok Bart, when we have this cleared and are ready to try and get in I can protect you from shock."
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Thursday July 30th, 2009 3:17:54 PM

If the barrels would be a big help, Vauwhyt will go with Vorelle to bring two or three back.

If she thinks the barrels would not be all that helpful, Vauhwyt will try to convince Vorelle not to bother, since it is not worth the risk of splitting up.

Either way, she will go with Vorelle if Vorelle leaves.

And she will continue to help clearing the sand.

With her message spell, and with her and Vorelle's natural sneakiness, she does not think there is too much risk.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday July 30th, 2009 8:07:37 PM

Aztyr worked herself into a shady spot and kept herself out of the way as best as possible. The effects of the strength drain was probably the most sever to her, she could stand and walk, but asking her to carry anything more than the gear of her own would be a joke. She pulls out her canteen and casts a spell on it.
She just snaps her fingers and with a simple small flash the spell takes effect. (Cast Prestidigitation)
The water in the waterskin cools a little and gains a slight lemony flavor to it.

Spells Per Day

Level 0 : 6 -1
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)
Prestidigitation (Duration 1 hour)
-3 strength effect

Meanwhile, back at the... kraken/DM Buzz 
Thursday July 30th, 2009 8:44:46 PM

The party spends hours doing their own thing. The barrels do indeed come in handy as the first hour of digging finds a perfectly circular tunnel that leads in thirty feet and then slopes down dramatically into the earth. Those laboring in the heat of the day drink lots of water to stay hydrated. The hair on Vauhwyt's body, where there is hair, is foamy and lathered. Sand collects in her many strands of fur and digs itself deep to her skin, where it itches something awful. Likewise Vorelle, Bart and Malgant have a heat rash under their arms and between their legs as their clothes and armor also become inhabited by the very thing they are trying to move.

After digging ten feet down further, the barrels are used to carry sand out from the sloped passage. An odd thing occurs. A hole, about the size of a copper piece, begins to appear in the center of the tunnel the group is digging out. It seems, that wherever sand is pulled from at this point, the top, or bottom of the tunnel, merely causes more sand to fill that space and the hole in the center of the tunnel widens in circumference.

Meanwhile just outside the tunnel, Aztyr drinks cool and tasty water while sitting in some afternoon shade. Lorth remains near the tunnel entrance also, his armor gleaming in the sun. Nebin wishes he knew a better way of doing things.

The time is now around 3PM. Please make the note on your long term spells.

Back at the kraken, the salty sailor Appolo relaxes in the shade of the mangled and butchered beast, yet no fly's bother him. He didn't become a pirate to work, unless it's on a ship, so he leaves that for others.
Appolo only Highlight to display spoiler: { Please make a Will save DC 19. If fail, please make a Fort save DC 19.}

Umberhulk Bart ac 31 hp112/112 
Friday July 31st, 2009 1:08:09 AM

Not sure how long the polymorph spell stays in effect but (1 min/level) but i guess Bart has changed back

DM Buzz: Yes, the spell expired just under two and a half hours ago.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday July 31st, 2009 9:02:41 AM

Nabin will empty one of the barrels (or take an empty one) and casts create water. Filling it with cool rainwater which should come in handy to the diggers.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Umberhulk Bart ac 31 hp112/112 
Friday July 31st, 2009 1:28:30 PM

Thanks Nebin i needed that, Bart continues to dig with more effort to clear the "door"

Bart ac 31 hp112/112 
Friday July 31st, 2009 1:31:16 PM

Well not an umberhulk any more :-)

Vorelle  d20+16=22 ;
Friday July 31st, 2009 5:30:33 PM

The dirt constantly sifting through the air in Dirt City has been a way of life for as long as Vorelle can remember. She wishes now for just one of that city's ubiquitous bath houses, but cleanup will have to wait. She brushes off the sand as best she can, and peers into the tunnel the group is uncovering.

[Spot 22]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 31st, 2009 7:21:05 PM

Aztyr refreshes her Prestidigitation spell shortly after it wears off. Other than that she does show intrest when the opening is discribed.
"I expect you will the surface of whatever you found is a globe, Is it slightly curved? If it is, may i suggest you clear towards the floor, or the stair steps under the sand, that way if and when we can get past that, we won't fall."
Having supplied her two silvers worth of suggestions, she again moves to stay out of the way.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)
Prestidigitation (Duration 1 hour)
-3 strength effect

Appolo HP 88/88 -3 Strenght  d20+4=7 ; d20+9=12 ;
Friday July 31st, 2009 7:42:02 PM

Appolo continues to wait for the others to get done digging.Something he has no intention of doing.Need something killed apocket picked he's up for that but in the sand is not for him.

Failed both rolls.7 12

Appolo Deceased 
Sunday August 2nd, 2009 11:27:25 AM

When the other come back for him the find Appolo sitting with his back leaning agianst the Kraken.He is the the shade alomst looks as if Appolo is sleeping,except his swords aree drawn.Ocloser inspection it is soon discovered he is dead.

OOC>Would be nice if you guys resurrected Appolo.Thanks

DM Buzz: Sorry Chris and everyone. No one is aware of what has happened to Appolo and this is not what happens if and when he is looked for. Thank you Chris for continuing to post.

Gravity, well?/DM Buzz 
Sunday August 2nd, 2009 11:40:10 AM

The hardy group gets in some sun, while others labor moving sand. The tunnel begins to run horizontally after sloping down steeply, and it is at this time, in a vertical surface, that the hole in the middle of the tunnel begins. The tunnel is ten feet in diameter and the hole begins right in the center of it. After about 30 more minutes (3:30 PM) it can be determined, that now the tunnel has a gravitational force that completely surrounds the black surface. As Vauhwyt steps further in the tunnel to get more sand, the hair on her head feels as if it wants to fall upward. As she walks to one side or another, she feels completely comfortable doing so and she finds, she can easily "hang" upside down, while feeling completely grounded to the surface of the tunnel. The strength drain however is also more powerful and it pulls against the spirit, it makes one so much weaker then they are used to. Strength -4 There is still no apparent door.

Outside, the sun beats down and begins to fall toward the western horizon. Sand dunes, created by the diggers of the excavation sit away from the entrance some feet, so as not to get in the way of those digging or watching.. Those outside help as they can, providing magically summoned water or keeping watch as is possible.

Side view of tunnel

DM Buzz request 
Sunday August 2nd, 2009 12:01:22 PM

Hi gang, I hope you are having a great weekend!!

Things are about to get interesting, so I want to prepare you in advance for a few things.

When casting offensive spells, I will need an SR check for each spell, regardless of where you cast it.

Please check the spoilers that are addressed to your specific character. There are going to be things happening that might get confusing, if you are not paying attention to what I write to you.

Please read everyones post, not just the DM post. If you do not cooperate to the fullest, this group will have more casualties then I expected, as has already happened. :)

Cayzle, please carry a post it note with you and on it should say "Ley rolls?" If you cast and submit without them, I will need to roll them for you, to keep from slowing down any battles. :)

Thank you, now lets have some fun and roll some dice!

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday August 2nd, 2009 1:11:18 PM

"Perhaps we should seek shelter and resume our work tomarrow? There has to be a place that offers protection from the sun and the life draining effect of the land. Soon the heat and exhaustion will take their tolls."

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Bart ac 31 hp112/112 
Sunday August 2nd, 2009 2:04:50 PM

I agree Nebin, we have to find a way in and also a way to restore our strength. Maybe i can be polymorhed again to an umberhulk and protected agains energy when i try to dig into the black rock. Lets try it now actually and see what happens. The spell only endures for 10 minuter or so. After that we have a meal.

Bart is unaware of Apollo's status, he knows he sometimes goes his own way, maybe he is scouting

Light Fortification, AC 26, 86/86hp Malgant 
Sunday August 2nd, 2009 3:22:21 PM

" We are running against a deadline. I don't know how many or of what caliber people the flying guy will bring to dislodge us tomorrow. Our best chance is to find this thing and be ready to go in the morning, leaving him nothing to find at all. I am going to keep digging."
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 13.5 hour duration
delay poison on Aztyr 13.5 hour duration
-4 str


Malgant posting for Lorth 
Sunday August 2nd, 2009 3:23:57 PM

Bored with the inaction, Lorth dismounts and dismisses Tobiaz. He then enters the tunnel and help with the digging.

Effects
-4 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Sunday August 2nd, 2009 6:10:58 PM

Aztyr, under the effects of the strength drain, is barely able to support her own weight let a lone carrying any of the sane out. "I think I agree with Malgant, that guy was looking for the same item we are. We seem to have found a way in and those piles of sand outside are a direct pointer to this tunnel. If we take a rest now all we will do is let them find us and the tunnel."
She looks around and tries to figure out how to help with the sand.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)
Prestidigitation (Duration 1 hour)
-4 strength effect

Vorelle 
Sunday August 2nd, 2009 10:43:23 PM

Vorelle, too, keeps helping with the sand. Her feet have not been in contact with the island for as long, so the strength drain on her is not as far advanced.

Then again, she didn't have much strength to begin with.

Bart ac 31 hp112/112 
Monday August 3rd, 2009 5:37:48 AM

PLEASE guys if we continue digging polymorph me in an umberhulk again and cast protection against energy on me. I will try to dig through the black stone

DM Buzz: Why do you want to dig through the black rock?

Bart ac 31 hp112/112 
Monday August 3rd, 2009 11:18:22 AM

or is the tunnel around us All (up down left right) from black material? if so i misunderstood you

DM Buzz: A tunnel is a passage way. The black tunnel is made from the black rock. It is all around you, unless you leave the tunnel. A tunnel likely leads somewhere, but if you want to start digging through the mountain side for no apparent reason, it's your time frame I am working with. I don't understand how to make it any more clear!

Malgant posting for Lorth 
Monday August 3rd, 2009 3:25:45 PM


Lorth feels the strength drain for the first time and now knows why the others seem to move with less speed and precision than normal. Nonetheless he begins to help, echoing the thought that Aztyr made that the sand piles make perfect flags for spotting them.
Effects
-4 str

Light Fortification, AC 26, 86/86hp Malgant 
Monday August 3rd, 2009 3:28:08 PM

Malgant continues to move sand. Looking around he wonders if they are all going to get a share of this treasure why only some of the able bodied people are digging. The contract would have seen to this he thinks. Knowing there is a deadline he just keeps digging.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 13.5 hour duration
delay poison on Aztyr 13.5 hour duration
-4 str

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life)  d20+17=33 ; d20+23=36 ;
Monday August 3rd, 2009 10:59:42 PM

Vauhwyt agrees with Mal. "We're on a deadline, here, folks. Come on! We've got a corridor, so now all we need is a light source and a marching order.

Vauhwyt will cast a light cantrip if someone else will carry the light. She will volunteer to go first, sneaking and hiding.

Hide: 33 Move: 36

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

-4 Str

Bart ac 31 hp112/112 
Tuesday August 4th, 2009 1:16:35 AM

Bart puts more effort in the digging and when someone change him in an umberhulk again he will try to dig to the end of the tunnel and see what is there


Finally!!/DM Buzz 
Tuesday August 4th, 2009 2:00:14 AM

4:00 PM

Sand still fills the passage way as the group makes slow, but steady progress. It is odd to look at the sand, to be able to pick it just a few millimeters from the surface of the tunnel and watch it fall upwards, or to the side.

The digging goes faster with the additional hand, as one person uses the shield to fill a barrel, while others can carry the barrel up the slope and outside. Only those where the gravity has changed are effected by the -4 strength drain. Everyone carrying the barrel out of that area only suffers -3, which is nice for getting up that incline with a barrel full of sand.

Those with some knowledge of nature can see now, there once was a time when the island was not like this. Further back in the tunnel, sea shells and lagoon foliage can be found, as the barrels are brought out and easily inspected in the light of the sunlight. Something about the island has definitely changed in a few hundred years.

Then it happens. Anyone on the ground can tell, the resonance has shifted. The reason is unknown, but it is for the better. Anyone that is in the gravitational enigma is now at -3 while those outside and near the slope in the tunnel are now at -2.

Could it be because it is near night fall, or are their more significant reasons for the sudden shift?

6:00 PM

Finally, after an all day excavation, the group breaks through the other side.

A whooshing sensation flows through the bodies of those in contact with the earth and tunnel, as again the sensation of gaining some of ones strength occurs Eveyone is now at -1 Strength. if not flying or levitating. A slight breeze is felt through a small hole as the sand falls in all ways vertically. On the other side of the sand obstruction, the black tunnel continues and slopes upward, at the same angle and height of the one you hauled sand up all day, behind the diggers.

Vauhwyt, Bart, Vorelle and Malgant are all fatigued after the long day of digging. The rest of the group feels pretty good with Lorth just getting his second wind, Nebin watching around outside for trouble doesn't see anything new, neither does the less weakened sorceress liontaur Aztyr.

Night will fall in another hour and there is no sign of Appolo

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Full side view of tunnel

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday August 4th, 2009 1:49:52 PM

At the request for light, Malgan pulls his Greatsword and the tunnel is lit as if he had struck a torch. He is now tired, dirty, rubbed raw by the sand and completely irritated by the fact that Appolo has been gone so long, napping somewhere while the rest of them did the work. He looks briefly up the tunnel and though he knows they need to go on and get this done in the next dew hours,he also knows they need to do it together. " Where in the bloody hell is Appolo?" He finally blurts out to the others." I saw him slink off when work was needed before, did he say where he was going?"

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 10 hour duration
delay poison on Aztyr 10 hour duration
-3(5) str
-2 dex (-1 AC)
fatigued (A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.)



Malgant posting for Lorth 
Tuesday August 4th, 2009 1:54:03 PM

Lorth stretches and settles his armor into place. The exertion of digging has made him feel alive as hard work does and he is ready to go on. At Malgant's comment he looks around and comments, " I guess we will need to look for him." He stands ready for whatever his friends decide to do.
Effects
-3 str

DM Buzz: Lorth has -1 Strength damage now, not -3

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 4th, 2009 4:54:32 PM

Aztyr thinks for a minute, "I think I saw him headed towards the Kracken earlier, that was about the time I turned Bart into a Umberhulk. I wasn't really paying attention to what he was up to, I was more interested in watching Bart right then."
She looks around and doesn't see any sign of Appolo. "I'll go look for him, anyone else wanna come with me?"

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Prestidigitation (Duration 1 hour)
-3 strength effect

Vauhwyt (HP84 of 90 AC28) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Tuesday August 4th, 2009 9:19:02 PM

Vauhwyt sneaks down the tunnel, using the shadows cast by Mal's light for concealment. She whispers what she sees as she sneaks forward.

-1 Str, Fatigued

Revised Hide: 32 Move: 35

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

-4 Str

Vorelle [fatigued; Strength 11]  d20+20=33 ;
Tuesday August 4th, 2009 10:16:08 PM

Unexpectedly tired after her labors, Vorelle pauses to take a rest. Learning that a party member is missing, however, she forces herself to help find him.

[Survival (to track Appollo) 33]

[OOC: Rangers get Endurance as a bonus feat. I don't know if it matters in this case, but Vorelle should theoretically be better at fighting off fatigue than the average adventurer.]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday August 4th, 2009 10:20:49 PM

"I will go look for him. My carpet can travel easily and you are all tired. If there is trouble you'll know from the sudden appearence of an elemental."

Nebin turns his carpet around and heads for the kraken.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI



Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 4th, 2009 10:37:06 PM

Aztyr grabs at Nebin's carpet, "No my new friend. I don't think any of us should travel alone. I believe Malgant will agree with me on this part. We all shall go and look I think. But first Vauhwyt is searching down the tunnel I think was the message passed back to me."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
-3 strength effect

Bart ac 31 hp112/112 
Wednesday August 5th, 2009 12:49:07 AM

Although i like to search for my old and good friens Apollo the tunnel has te be guarded too, i will stay here to guard it

Splitting up again?/DM Buzz 
Wednesday August 5th, 2009 1:49:11 AM

Strange how the strength draining effect is lessened when the digging breaks through the sand that blocked the ancient passage, to find the tunnel continues into the heart of the mountain. A breeze can be felt now, flowing from west to east. A sure sign there is another opening somewhere.

Malgant curses the laziness of the pirate, yet makes no word on if they should stay or continue.

Lorth wants to look for the missing member, but makes no move to leave.

Aztyr offers to go find him and will start looking at the kraken. She asks if anyone would care to escort her.

Vauhwyt slips into the shadows and follows the tunnel. Please roll Listen and Spot checks.

Vorelle, having the Endurance feat is not fatigued at the moment. She can easily see the tracks he left as he walked away near mid morning. The setting sun still gives off plenty of light to follow them.

Nebin offers to go check on him with his carpet, but the sorceress attempts to halt him going off alone.

Bart volunteers to guard the tunnel, while others find his old friend.

The Grim/Avenger moves down the tunnel slowly and steadily. She doesn't have to go far before she realizes that the tunnel goes forward for a hundred or more feet.

Malgant posting for Lorth 
Wednesday August 5th, 2009 2:24:28 AM

Lorth looks undecided as to whether they should all stay together or not. He decides to see what the others do and enjoy the slight comfort of the breeze.
-1 str


Light Fortification, AC 26, 86/86hp Malgant 
Wednesday August 5th, 2009 2:29:01 AM

"We should stay together and look for him. He is probably asleep somewhere since it has been that long since we saw him last. If he isn't dozing somewhere though I don't want us all split up looking for him.Vauhwyt, come on back and lets find the wayward pirate." Malgant turns and heads for the surface, pausing long enough for the tired Lointaur to catch up to his equaly tired and itchy self.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 10 hour duration
delay poison on Aztyr 10 hour duration
-1(3) str
-2 dex (-1 AC)
fatigued (A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.)


Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+2=9 ; d20+2=15 ;
Wednesday August 5th, 2009 9:58:43 AM

Vauhwyt, under the impression that the party is waiting behind her, sets off a-scouting. Unfortunately, she is not as perceptive as she is sneaky. Spot: 9, Listen: 15. She travels forward slowly, feeling in front of her, for so long as her low-light vision gives her some clue. She stops when she can see no more.

At this point, she waits for the party to move forward, so that she can use their light. But the party does not advance, and Malgant whispers to her to come back and look for "The Wayward Pirate." She wonders if this is a code for something, but since she can't remember anything like that, she just sneaks back.

-1 Str, Fatigued

Revised Hide: 32 Move: 35

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

-4 Str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday August 5th, 2009 6:40:30 PM

When the party is together, Aztyr will lead the way towards the Kraken corpse. When they get close she'll yell out "Appolo, Let's go, time to get up."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
-1 strength effect

Vorelle [Strength 11]  d20+20=35 ;
Wednesday August 5th, 2009 6:44:08 PM

Once she is sure the rest of the party is coming with her, Vorelle continues tracking the wayward Appollo. She doesn't rush, knowing she is on the razor's edge of fatigue.

[Survival 35]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday August 5th, 2009 10:53:56 PM

"Vorelle you can ride on the carpet and I'll keep it low to the ground so you can read the tracks. If you pass out from exhaustion then we won't be able to find him."

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Thursday August 6th, 2009 1:04:50 PM

Malgant waits for them all to regroup and then heads off in search of Appolo following Vorelle's tracking.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 10 hour duration
delay poison on Aztyr 10 hour duration
-1(3) str
-2 dex (-1 AC)
fatigued (A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.)

Malgant posting for Lorth 
Thursday August 6th, 2009 1:05:33 PM

Lorth follows along while they look for Appolo

Bart ac 31 hp112/112 
Thursday August 6th, 2009 5:00:51 PM

Wellm at least cast some protection on the tunnel entrance an alarm or something like that

Backing up/DM Buzz OOC 
Thursday August 6th, 2009 6:58:25 PM

Appolo had four hero points he could have used in his defence for his life. I need to get this resolved before we move forward. Hopefull I can get a post in tomorrow at the latest.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday August 6th, 2009 9:00:56 PM

Vauhwyt awaits the results of her scouting and then her return to the group. She will stay with the party as we return to the beach in search of our prodigal son.

Appolo Deceased  d20+4=21 ;
Thursday August 6th, 2009 11:38:52 PM

Was just informed that I forgot about my hero pionts.Going to use them now.

Will Roll 21 Successful Used one Hero point.

Backing up/DM Buzz OOC 
Thursday August 6th, 2009 11:57:08 PM

ooc: Working with Chris through email. Please stand by.

Bart ac 31 hp112/112 
Friday August 7th, 2009 10:49:38 AM

standing by
this message will delete after reading please take caution collateral dammage expected

AppoloHp88 Ac 30  d20+4=23 ; d20+4=10 ;
Friday August 7th, 2009 5:10:24 PM

Appolo relises he is under magical attack and decides to rollover and play dead.He stays on the ground and trys to control is his breathing.Hoping the enemy will think they succeeded,

Will check 23 Please ignore second roll mistake.

DM Buzz: Sorry Appolo, we can't do that either. You don't have spellcraft to know what spells are being cast at you to play dead. The spells might just be a minor illusion spell. Sorry, we have to play this all the way out.

Backing up/DM Buzz OOC 
Friday August 7th, 2009 7:38:25 PM

Chris, Appolo has a Will save of +5 on your sheet, not +4. I am using the second save above for your next save and it is a fail, do you want to use another Hero Point?

In an email, I asked you to make four d20 rolls without modifiers, so I can use them as needed, to speed this up. Please do so!

AppoloHp88 Ac 30  d20+5=6 ; d20+5=12 ; d20+5=10 ; d20+5=11 ; d20+5=10 ; d20+5=21 ; d20+5=16 ;
Friday August 7th, 2009 8:49:03 PM

Made 6 rolls used two heroe points All failed save one.

Will save 21



Malgant posting for Lorth  d20+1=21 ; d20+1=5 ;
Saturday August 8th, 2009 5:02:33 AM

listen 21
spot 5
for the rolls you needed from Lorth


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=11 ; d20+2=4 ;
Saturday August 8th, 2009 4:50:18 PM

Rolls
As expected pitiful..... 11 listen 4 spot

Back at the kraken-take2/DM Buzz  d8+4=10 ; d8+4=11 ;
Sunday August 9th, 2009 3:21:49 PM

The party spends hours doing their own thing. The barrels do indeed come in handy as the first hour of digging finds a perfectly circular tunnel that leads in thirty feet and then slopes down dramatically into the earth. Those laboring in the heat of the day drink lots of water to stay hydrated. The hair on Vauhwyt's body, where there is hair, is foamy and lathered. Sand collects in her many strands of fur and digs itself deep to her skin, where it itches something awful. Likewise Vorelle, Bart and Malgant have a heat rash under their arms and between their legs as their clothes and armor also become inhabited by the very thing they are trying to move.

After digging ten feet down further, the barrels are used to carry sand out from the sloped passage. An odd thing occurs. A hole, about the size of a copper piece, begins to appear in the center of the tunnel the group is digging out. It seems, that wherever sand is pulled from at this point, the top, or bottom of the tunnel, merely causes more sand to fill that space and the hole in the center of the tunnel widens in circumference.

Meanwhile just outside the tunnel, Aztyr drinks cool and tasty water while sitting in some afternoon shade. Nebin wishes he knew a better way of doing things.

Lorth remains near the tunnel entrance also, his armor gleaming in the sun. He thinks he heard something, perhaps a yell, coming from down the beach.

The time is now around 3PM. Please make the note on your long term spells.

We are in combat rounds. The sand has a -X2 movement penalty for those that are running on it. The range is still hundreds of feet between the group and the encounter.

Bart ac 31 hp112/112 
Monday August 10th, 2009 3:08:35 AM

Bart drink his potion of endurance and continues digging

Malgant posting for Lorth  d20+1=4 ; d20+1=5 ;
Monday August 10th, 2009 5:16:22 AM

With nothing to see in front of him, other than his friends struggling to remove the sand from the tunnel Lorth turns at the slight sound he hears. Doing a fast head count he notes that Appolo is missing. Didn't he say that he was going to go sit in the shade?Lorth swings Tobiaz around and rides down the beach towards the sound he heard, he only goes so far though, keeping the diggers within sight range.
Listen 4
Spot 5


Light Fortification, AC 26, 86/86hp Malgant 
Monday August 10th, 2009 5:19:00 AM

Malgant continues to dig.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Monday August 10th, 2009 1:40:11 PM


[OOC: Question to Buzz: What's the chance that Vauhwyt or Mookie saw or heard Lorth run off? If bird or liontaur detected anything, we will go check it out. Also, waiting for Nebin or Aztyr to post, in case either sounds an alarm.]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 10th, 2009 2:09:54 PM

Aztry continues to rest in the shadows just out of the way, as Lorth rides towards the Karcken carcus she will keep an eye on him, but makes no move to follow him.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
-1 strength effect

Oh the humainty!/DM Buzz 
Monday August 10th, 2009 5:33:40 PM

LorthHighlight to display spoiler: {, hearing some noise rides just around an outcropping of rock, perhaps only twenty feet away from the tunnel and the rest of the group. Looking down the beach, 500 feet away, he can see Appolo, standing completely still, in a position you would find one if they were running and became paralyzed. A dark figure behind him is seen to pull his longsword, without Appolo's protest, then, without being able to stop it, the sword's tip then blade, with an enormous amount of blood, protrudes out of the front of Appolo's neck. The pirates body slumps to the sandy ground.}

Others can easily see Lorth trot, not far away to look down the beach. He has to travel a little distance to get past the out cropping on the side of the mountain. He remains seen by those carrying sand out of the tunnel and others trying to stay cool in whatever shade is available.

It's Lorth's action once again, since Nebin hasn't rolled yet, that's all we have to go on. Tobiaz can run, using his Run feat, 250' per round, but him and Lorth would quickly distance themselves from the rest of the party.

Vorelle [Strength 11]  d20+16=32 ; d20+16=36 ;
Monday August 10th, 2009 7:20:22 PM

"Wh-where's L-L-Lorth going?" Vorelle asks at one point. "W-we c-could use his h-h-help."

[Spot 32, Listen 36, which I'm assuming is good enough to notice him leaving. :) ]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Monday August 10th, 2009 8:22:41 PM

Nebin turns his carpet and flies after Lorth.

OOC: using full move. I went back and read posts and I could be totally blind but I can't find anything telling me to roll anything. If its in an email I only check that account like once a week or two. I've been menaing to get my more used e-mail sent in but haven't just yet.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Nebin the Green AC 17, HP 83/83 (Endure Elements)  d20+11=26 ; d20+9=16 ;
Monday August 10th, 2009 8:25:33 PM

Listen 26
Spot 16

Anything sent to my listed e-mail address probably won't be read in a timely fashion. who do I mail about changing posted addresses?

Malgant posting for Lorth  d20+21=26 ; d8+18=26 ; d20+17=22 ;
Tuesday August 11th, 2009 8:10:24 AM

OOC
Lorth is a paladin, a knight to the hilt, riding into battle alone would make him sad how? 8) Ask Dave when he comes back if you think this is out of character for him.
IC
In the rare moments that Lorth says anything, it is almost always worth hearing. This time is no exception. Lorth SHOUTS to the others " Appolo is under attack, aid me as you can, I go to his side. GO TOBIAZ !!" With these few words Lorth spurs Tobiaz into a full charge and drops his lance into the preferred killing position for an unmounted target. He has seen enough to offer no quarter to this opponent, only a swift death at the end of his lance.
Attack roll 26 ( includes charging and attacking from higher ground(mounted)) I wasn't sure if Lorth would be able to get an attack in but I rolled it anyway. Please note that Tobiaz wears horseshoes of the Zephyr so takes no penalty in moving over the sand (he is above it).Also after the roll it occurred to me to smite evil, please add + 4 to the 26 for a total of 30 if the black figure is evil.
if ac 30 is a hit then the damage will be 42 points if the creature is evil ( 8 for the lance x3 Plus the 18 in bonuses)Ac 26 for 31 damage if it is not evil
If the creature is killed Lorth will immediately dismount (ride 22) and attempt to aid/heal Appolo
If the creature is not killed Lorth will ride past him/it ( ride by attack) and line up a charge for next round
If Lorth is unable to close the distance this round for an attack but still has a standard action he will cast protection from evil upon himself and will share the spell with Tobiaz.


Light Fortification, AC 26, 86/86hp Malgant 
Tuesday August 11th, 2009 8:14:53 AM

Hearing Lorth's shouted words Malgant curses softly under his breath. He has no idea how far away this fight is but Lorth is going to go there without them and Malgant knows this for a fact. Instantly the Minotaur begins running toward the outcropping of rock, commanding his shield to slide into position as he moves through the shifting sand. What has the pirate gotten himself into now?

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=67 ;
Tuesday August 11th, 2009 8:25:12 AM

[OOC: Ah, that's what I was waiting for!]

Hearing Lorth, Vauhwyt casts Expeditious Retreat and moves 70 feet in the direction from which she heard Lorth.

Arcane fail check = 67 = A-OK!

-1 Str, Fatigued [Fatigued = no run or charge; -2 penalty to Strength and Dexterity]

[Question for Buzz: In the tunnel, Vauhwyt was at -1 Str. As she goes back outside, does that change?]

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (just cast)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Cleraing up a few things/DM Buzz 
Tuesday August 11th, 2009 11:06:30 AM

Just a fast recap. :)

Appolo is 500 feet away from Lorth and Tobiaz. Even without the rough terrain penalty, Tobiaz can only run 250 feet per round. Lorth has not taken an action, so he could cast a Protection from Evil on himself, technically, Tobiaz is the only creature that made a move action. Tobiaz, if nothing changes will reach Appolo next round.

Everyone on the inside of the tunnel is at -3 on strength. Once a person leaves the tunnel, the strength drain is at -2. There is no fatigue at this time. Diggers are a bit grumpy and miserable, but not fatigued.

So keep in mind your full movement rates. Those in the tunnel are 530 feet away from Appolo. Those on the outside begin at 520 feet away from Appolo, only Tobiaz and Lorth are 500 feet away.

Please don't forget to make ride checks for Lorth.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  10d6=40 ;
Tuesday August 11th, 2009 12:06:31 PM

Aztyr will move out from the cave enough to see down the beach to see what Lorth is charging. When she can see the "man" standing behind the prone Appolo she will stop. Once she can see the two of them she will revert to her normal reaction to an attack.
She will cast a Fireball. Her target is far enough away to catch the figure that's standing and miss appolo.

Damage for Fireball if cast is 40 (Reflex save @ +2 for spell penitration and Greater SP)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -2 (if cast)
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
-1 strength effect

DM Buzz: I sent out an email that explains, Appolo and the dark humanoid are sharing the same square. They will both be effected by the spell.

Bart ac 31 hp112/112 
Tuesday August 11th, 2009 2:53:45 PM

Bart is digging in the tunnel anaware what is happening outside but after his companions are leaving the tunnel and no more sand is transported Bart knows something must be wrong he walks out of the tunnel and see where everyone is

Vorelle [Strength 10] 
Tuesday August 11th, 2009 10:27:58 PM

Hearing the paladin depart, Vorelle immediately heads off after him.

[I believe Vorelle still has a full-round movement of 60, thanks to her Woodland Stride ability. If that is correct, she is 470 feet from Appollo at the end of the round.]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday August 11th, 2009 10:43:23 PM

Nebin turns his carpet around and kicks it into high. Luckily his carpet glides over the sand instead of being slowed by it.

OOC: using full move which would be 120ft moving Nebin from 520 to 400 ft.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Malgant posting for Lorth 
Wednesday August 12th, 2009 2:45:17 AM

No Bart, there will be no engraved invitation to join us. I would think frantic shouting 20 feet or so away from you might be enough to alert you.
I will post for Lorth and Malgant when I get up this afternoon.
Lorth should have cast his Protection from evil , use the ride check I rolled. With Lorth's ride if nothing else happens he can not fail to guide Tobiaz with his knees, soft fall, cover , stay in saddle, fight from a warhorse leap or spur his mount. He would need a check for controlling his mount in battle or fast mount/dismount because a low roll will make him fail those.
I will post for Wednesday before I leave, I will be out of town Thursday for work and unable to post. Aztyr please post for both me and Lorth on Thursday. I will be able to post again on Friday. Thanks Aztyr.

What happened to Appolo?/DM Buzz  d20+17=19 ; d20+11=13 ;
Wednesday August 12th, 2009 4:00:44 AM

Outside the tunnel
Aztyr sits in the shade while Nebin remains in the area, staying around five feet off the ground to keep a low aerial profile. (Please let me know how high you want Nebin to be when flying.) Vorelle and Vauhwyt are emptying a barrel of sand when Lorth shouts out that Appolo is in peril and casts a spell before grabbing his lance and spurring Tobiaz to a full gallop.

Lorth with skill, easily guides his mount without hands, but for a moment, almost fumbles his lance. DM roll 2. Whew close

Aztyr makes a slight movement to avoid hitting Lorth in the back with the bead of evocation, then launches the spell. (DM roll for SR on dark figure from Aztyr's fireball. Rolled 13. I forgot to add your SP and GSP making it 17. Please remember to roll your SR on all spells.)

Vorelle's inherent knowledge of nature allows her to run in a pattern where the sand would not impede her movement, allowing her to move 120 feet, if that is her desire.

Vauhwyt casts a spell successfully and makes movement.

Nebin knows he can fly faster then his short legs can move.
The carpet moves 40' per round. As with Overland Movement it can move at X4 if you desire moving you 160 feet in a round. I think it is Mike Knotts or Nellie Knots that might be in charge of that.

In the tunnel
Malgant and Bart begin to dig downward when they easily hear the exclamation from outside. Both run as fast as possible to see what is the reason. The angels must be singing to the group this day as so many coincidences occur within a similar time period.

Bart drank his potion, (I'm assuming Bears Endurance? Please mark it off your character sheet.) just one round before Lorth heard the noise. With his added constitution (+4), he now has 140 hit points. (Please note the change in your header, this is round two of the potion.) Bartis in a nice and light chain shirt. He easily moves out of the cave before the sand reduces his movement, traveling 70 feet.

Malgant's on the other hand, enormous and armored body can barely move far enough to see what is happening. (Ten feet unimpeded, then move 40 feet.)

Spot check DC20Highlight to display spoiler: {The figure disappeared as soon as Aztyr cast the spell}

Bart hears the spell pass by as Lorth and Nebin witnesses the bead of red force streak past them and engulf the person in a fiery ball spell energy. It seems the limp corpse of Appolo is the only object effected by the ball of fire and the figure is now unseen. All of a sudden, Appolo's charred corpse, the sword still sticking through his neck, disappears, leaving only scorched sand and a pool of burnt blood from Appolo.

Beach Battle

Malgant posting for Lorth  d20+17=18 ; d20+1=6 ; d20+1=11 ;
Wednesday August 12th, 2009 12:51:21 PM

Lorth reigns in Tobiasz , having lost both the target of his attack and the target he wished to aid. He strains his senses to find some sign of either Appolo or of the dark clad figure. Unless he catches sight of one or he other he will wait here until his friends catch up to him.
ride 18 just because
spot 6
listen 11
str -2


Light Fortification, AC 26, 86/86hp Malgant  d20+7=22 ; d20+7=24 ;
Wednesday August 12th, 2009 12:56:46 PM

Malgant keeps running at his best speed to Lorth's side. He notes that the paladin has stopped and sees that both Appolo and the figure are gone. He also notes that the figure seemed to disappear before Aztyr's fireball reached its mark.
spot 22( sorry double tapped the roll button)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration

Lorth Prot Evil 49 rounds remaining ( forgot this in Lorth's post)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=9 ;
Wednesday August 12th, 2009 2:53:22 PM

Aztyr casts See Invisable on herself, hoping to spot the dark clad figure.

Spot roll = 9

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
-1 strength effect

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday August 12th, 2009 4:35:24 PM


Vauhwyt runs 280 feet to AE19. She tells Mookie to get ready.

Mookie says, "Boss, it's hard to hold a wand with my beak!"

"Oh yeah," she says.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (just cast)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday August 12th, 2009 10:25:03 PM

Nebin takes his carpet up 100 ft and moves 60 forward.

(340 ft away)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10] 
Thursday August 13th, 2009 12:48:54 AM

Not sure what she is seeing, Vorelle continues to move forward.

[Distance 390 feet]

Bart ac 31 hp112/112 
Thursday August 13th, 2009 3:33:41 AM

Well that wasnt a good idear throwing firebalss on friends! Do something i cant fight invisible people yells Bart. He rushes forward to the last spot where Apollo was seen

Post/DM Buzz 
Thursday August 13th, 2009 2:00:07 PM

ooc: In the middle of the post last night when the computer crashed. I was so mad I just went to bed.

Post will be up soon.

Beach Battle round 2/DM Buzz 
Thursday August 13th, 2009 6:08:28 PM

Lorth holds up the charge Tobiaz was in the middle of. He waits to regroup when he notices the ranger gaining quickly and passing the paladin. With heels to the flanks, he keeps up with her, to make sure she isn't alone. If not, just say so in next post and move from that position as you like.

Malgant trudges along. The disadvantages of heavy armor apparent.

Aztyr does not move, but casts a spell that will help her see invisible or ethereal creatures. Nothing is revealed to her improved vision. With her vast knowledge of Arcana, she knows there are spells that can thwart divinations.

Vauhwyt, enhanced by magic, can travel faster then normal, but still suffers from the difficult terrain. Mookie is as condescending as ever. I don't see anything on your sheet that allows you to avoid terrain difficulties or in the spell description. Move is at -X2 in the sand, 140 feet.

Nebin flies higher on his carpet, to get some altitude. My apologies. I was mistaken on the carpet, it can only hustle at 80'. The extra movement was my fault.

Vorelle, with skill in movement, dashes across the beach as far as she can, passing the Paladin and his steed.

Bart moves forward also, the sand shifting under his feet with every step.

The group worries over what has happened and thin themselves terribly. One can only guess, if they are dealing with a powerful spell caster, if that is a good idea or not. The next few seconds pass. Is the enemy near or have they retreated? One thing is certain, Appolo is as close to death as one can be, if he is not and he is no where to be seen to aid him.

Still in combat rounds.

Beach Battle round 2

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=6 ; d20+5=24 ;
Thursday August 13th, 2009 9:09:19 PM

ooc: Don't have permission to view map

IC: Aztyr seeing she is being left behind she will look around (yeah right a 6) as she trotts forward to stay near the rest. She tries to remember her training and what spells can avoid her see invisable (spellcraft roll 24)
She yells out also "I can't see anything or any one trying to hide invisably"

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 219 minutes
-1 strength effect

Aztyr posting for Malgant 
Thursday August 13th, 2009 9:11:26 PM

Malgant continues trudging after Lorth and Vorelle
He grumbles something under his breath about sand and armor but it can't be heard over the clanging of the armor as he tries to run on the sand.

Aztyr posting for Malgant who is posting for Lorth (is that long enough yet?) 
Thursday August 13th, 2009 9:12:50 PM

Not having a target redily avalable, Lorth will keep near Vorelle, and remains ready to charge any target he lays his eyes on.

Vorelle [Strength 10]  d20+16=35 ; d20+16=31 ;
Friday August 14th, 2009 12:58:38 AM

Concerned that the group is strung out too much, Vorelle takes only a single move this round, pausing briefly to look and listen around her.

[Distance 330 feet; Spot 35; Listen 31]

Bart ac 31 hp112/112 
Friday August 14th, 2009 1:38:50 AM

Bart doesnt know what to do he decides to go to Vorelle although he knows thats no use, but standing alone in the middle of the field vulnerable for all isnt a good idear either

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 14th, 2009 2:27:27 AM

OOC
Woo, no DM post yet...I made it home in time!!
Malgant approves of all above posts in his name....and grumbles some more.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Friday August 14th, 2009 7:17:57 AM

Oh yeah, half speed for sand, right. Sorry!

"It is looking pretty bad for Appolo," murmurs Vauhwyt.

Mookie just keeps his eyes and ears open, for a change.

She runs another 280/2 = 140 feet. *Now* she should be at AE19.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday August 14th, 2009 12:56:13 PM

Nebin keeps flying toward the kraken. (80 ft up and 440ft away)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


ooc/DM Buzz 
Friday August 14th, 2009 5:56:47 PM

I have a question in the Rules Board that is getting a little out of hand. I may have been mistaken with a spell in use and it will change a few things if I am wrong, so let me get this figured out over the weekend and next post to come ASAP.

DM Call on Nondetection/DM Buzz 
Saturday August 15th, 2009 2:38:31 PM

Hi guys and Gals, I hope you are having a good weekend.

Here is my DM call on Nondetection.

A person that casts it on themselves will need to roll nondetection rolls when a divination spell is used on them, regardless of the spell.

Spells like See Invisibility and True Seeing do not stack on each other.

What this means is, and I will use Aztyr as my example. If two enemy wizards are invisible with Nondetection spells on themselves and Aztyr casts a See Invisible on herself, both of those enemy wizards need to roll for their Nondetection spell.

If one saved and one failed their roll, Aztyr would see the one who's roll failed.

Now, If Aztyr wanted to cast another See Invisibility, The first See Invisibility spell is no longer active and the enemy wizaard is no longer seen, but both enemy wizards need to make Nondetection rolls again, so it is possible that, the number of enemy wizards could eventually be discovered.

Are their any questions?

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday August 15th, 2009 7:36:41 PM

That's not how the spell description for see invisable says it works.

It says i can see regular vision as solid physical beings. Invisible and etherial people or creatures show up as translucent images. It does not state there is any way around it other than not being in line of sight.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday August 15th, 2009 7:40:05 PM

Sorry looked up nondetection, is says peotected from types of spells, it does not say it turns you invisible, just that you are harder to find by means of spells.

So he became invisible and cast nondection at the same time? And is also not leaving any tracks in the soft sand that we are having trouble getting across?

Light Fortification, AC 26, 86/86hp Malgant 
Saturday August 15th, 2009 7:45:56 PM

I have never seen nondetection used that way. That doesn't make it wrong, but all of the spells and methods described under nondetection are for remote viewing and or detection. But, see invisibility is a divination spell so I am guessing the caster level check thing should apply. Of course randomly targeted AoE spells can still hit the nondetectioned person. Even a blind squirrel can find a nut.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Saturday August 15th, 2009 10:49:09 PM

I think the idea is that the enemy is using both Invisibility AND Nondetection. I have no problem with Buzz's interpretation.

Hear checks might be useful too, keep in mind. And looking in the sand is a good idea.

DM Call on Nondetection/DM Buzz 
Saturday August 15th, 2009 10:54:31 PM

Well, I'm not going to go into detail on what happened. Some people saw him while he was bending over Appolo and as soon as you targeted him, he disappeared. The Fireball hit an apparently blank spot with Appolo's corpse in it. Nondetection has a very long duration, it could have been cast hours ago, perhaps before Vauhwyt detected someone scrying on the group?

As for tracks, no one is near enough yet to see if he has left any.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday August 16th, 2009 4:26:32 PM

(It's possible that he teleported away. Its the contingency plan I would have if I went after a group of people one by one)

Vorelle [Strength 10] 
Sunday August 16th, 2009 11:04:56 PM

Vorelle continues moving.

[Distance 210 feet]

Beach battle round 3/DM Buzz 
Monday August 17th, 2009 12:57:42 AM

Aztyr feeling left behind, trots forward (hustle?), She does not see anything out of the ordinary. Her knowledge of Spellcraft reminds her of the Nondetection spell.

Malgant moves forward as fast as possible.

Lorth continues to stay with the ranger.

Vorelle does not try to out run the paladin and thinks also of those behind her.

Bart, knowing not what to do, out of instinct moves to his companions side.

Vauhwyt continues forward also. Only half speed in tactical combat, but -X2, for those that have X5 movement running.

Nebin continues up, hoping to gain altitude on something that may still be present.

The group continues forward on their search. From somewhere, a single segment is drawn in the sand dividing Malgant and Aztyr. It is clearly seen, this line, to be 140 feet long and ten feet wide. The following people, please roll a Listen check. Aztyr DC 16, Malgant DC 19, Bart DC 28. Everyone else is to far away.

Aztyr onlyHighlight to display spoiler: {Email in mail. I know you said you don't check it often so I wanted you to know.}

Beach Battle round 3



Light Fortification, AC 26, 86/86hp Malgant  d20+6=19 ;
Monday August 17th, 2009 5:05:34 AM

Listen 19
OOC
I think the rest of what I do depends on what I hear. That line is likely a wall. It could be a blade barrier, or just an invisible wall of force or stone, or ice or almost anythingThe rest of my action will depend on what I find out from the listen roll.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -2

Bart ac 31 hp112/112 
Monday August 17th, 2009 2:01:13 PM

Bart is still going forward ready to react and attack

Vorelle [Strength 10] 
Monday August 17th, 2009 3:10:40 PM

Vorelle presses on, knowing only that somebody needs to get to Appollo quickly.

[Distance 90 feet]

Light Fortification, AC 26, 86/86hp Malgant 
Monday August 17th, 2009 3:31:09 PM

" Danger behind us, and we are cut off. Do what you can for Appolo, if you can find him, but STAY TOGETHER!! Bart we have someone to deal with back here." Malgant then casts invisibility purge on himself and moves toward where he heard the casting come from. (10 feet I am guessing due to it being a normal move and the sand restriction)

Invisibility Purge
Evocation
Level: Clr 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)

You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility.

Anything invisible becomes visible while in the area.
55' radius

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -2

Malgant posting for Lorth 
Monday August 17th, 2009 3:34:43 PM

OOC
I am unclear as to whether we can see Appolo, Aztyr can see Appolo or no one can see Appolo. I am going with no one can see Appolo for this, adjust as necessary.

Lorth keeps Tobiasz next to Vorelle and makes his best speed with her to where Appolo's body was. He keeps his lance ready to attack anyhing that presents itself

DM Buzz: Everyone saw Appolo disappear after the Fireball from Aztyr hit the area. Aztyr does not see him as invisible.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Monday August 17th, 2009 10:44:54 PM

Nebin keeps flying toward the kraken. (80ft up, 360 ft away.)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 17th, 2009 10:51:40 PM

Aztyr sees the wall form in front of her, she has three choices. First would be defensive, second would be movement and the last would be faster movement. She see's that the main group is a ways off and that Malgant hung back to try and get to her, she decided on the second option.
She casts fly on her self and then flys over the wall hovering just above the ground near Malgant.
"It's a wall of force and a powerful one at that."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Monday August 17th, 2009 11:47:26 PM

Vauhwyt keeps moving as fast as she can toward the place where Appolo fell.

Beach battle round 4/DM Buzz 
Tuesday August 18th, 2009 2:23:12 AM

Bart continues running forward. (60' move)

Vorelle now has some support and moves on. (120' move)

Malgant calls out, there was danger in the rear and casts a spell. He doesn't damage himself when he bumps into the invisible wall after casting his spell. (10')

Lorth stays near the ranger and realizes, with the Grim Avenger in front of him, he could not charge a target without first making a flanking maneuver.

Nebin maintains his altitude and moves forward at full speed. (80')

Aztyr, on the defensive, decides to try to use the wall to her advantage. She casts a spell, which is a standard action, and all she can do now is make a move action of thirty feet. She must ascend ten feet using up twenty feet of her move and she can move ten feet along the top of the wall, but she is not able to complete the full move she desires, when she is effected by another spell. (+10' forward 10')

Vauhwyt continues to move forward. (140')

Vauhwyt finally gets near to where they all last saw Appolo, now only seen, an obvious indentation in the sand where his body fell and the pool of fresh blood lying underneath where his body used to be. The blood soaked sand protected from the fireball by his motionless body, before it disappeared.

Malgant's spell does not reveal anything as of yet and another listen DC 18 for Malgant and Aztyr is in order.

Aztyr, Please roll Will save DC 24.

Beach Battle round 4

Malgant posting for Lorth 
Tuesday August 18th, 2009 7:52:33 AM

Fly grants a move of 60'

Fly
Transmutation
Level: Sor/Wiz 3, Travel 3
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.
Arcane Focus

A wing feather from any bird.

DM Buzz: Fly grants a full move of 60', that does not include the same round it is cast.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=10 ; d20+7=13 ;
Tuesday August 18th, 2009 11:22:39 AM

Rolls :

Listen 10
Will save 13

Take back./DM Buzz 
Tuesday August 18th, 2009 11:35:05 AM

No Saving throw was necessary. David nailed me. You would be on the other side of the wall, temporarily breaking Line of Effect. Nice call.

So, the post stands except Aztyr is beside Malgant and no save was necessary at this time.

Please post as usual.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 18th, 2009 3:52:22 PM

Aztyr drops down to Malgant's side useing 5' of movement. When she gets to his side she reaches out and touches his shoulder. She releases a bit of magic transfering it to him in the form of a Fly spell.
(Reserves the rest of her movement untill Malgant posts)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

DM Buzz: Please mark of the spell on your spell allotment. Thank you. :)

Malgant posting for Lorth  d20+17=33 ; d20+1=21 ;
Tuesday August 18th, 2009 4:00:58 PM

Lorth spurs Tobiasz the last of the distance to where Appolo was last seen and dismounts( ride 33 fast dismount) he then spends the round searching for Appolo's body while Tobiasz guards his back( search roll natural 20 for a 21). If he finds the body he immediately uses his ability to lay on hands to deliver 11 points of heaing to Appolo ( if he still has the movement to do so).

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=80 ; d100=97 ;
Tuesday August 18th, 2009 4:07:47 PM


Vauhwyt casts Alter Self -- in order to share it with Mookie. That changes the talking raven into a talking monkey. "Bag of Tricks, old friend," she says to Monkey Mookie. (Spell Fail = 80% = A-OK)

Mookie reaches into Vauhwyt's Tan Bag of Tricks and drops the fuzzy ball within to the ground. It becomes a rhino!

[1-30 brown bear; 31-60 lion; 61-80 heavy warhorse; 81-90 tiger ; 91-100 rhino]

Mookie tells the rhino, "Defend us!"

"Gosh darn it," says Vauhwyt. "I was hoping for something with scent!"

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (4 rounds of 80 rounds)
Alter Self (Mookie) (1 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  11d6=30 ; d20+11=28 ; d20+14=19 ; 3d6+5=18 ; d6=2 ;
Tuesday August 18th, 2009 4:19:02 PM

Malgant considers their position. Plain and simple they are under siege. Thier opponent is hidden and the spells that can find the opponent are ticking away. Feeling his hooves lift from the sand solidifies his thoughts. " Fortune favors the bold," he says to Aztyr. " We need to end this. If I can find him unload what you can on him, try not to kill me." With that Malgant rises over the wall of force , allowing his invisibility purge to go past the wall and bloom to its full effect. The rest depends on what he sees.

If Malgant sees nothing invisible he moves toward the sand piles watching and listening for the caster. If he exposes him but cannot charge him( remember my added 10' reach) he will flamestrike on the caster's area.( causing 30 damage, 28 caster level check, reflex save 18 for half damage).
If he can see the caster and reach him he will move and attack ( attack roll 19 for 18 damage +2 fire damage)
Finally if by the end of his movement toward the sand piles Malgant has found no sign of the invisible caster he will cast protection from evil on himself.
I will check off spells tomorrow after I know what happens

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 18th, 2009 6:44:23 PM

(ooc oops, marked off wrong level spell)

Aztyr will stay behind the wall of force but will move up level with the top, so it will be easier to go next round. Since she has already cast this round she just preps for next round.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -3
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Appoloooc 
Tuesday August 18th, 2009 8:22:50 PM

Srill Lurking around.Avenge me!!

Vorelle [Strength 10] 
Tuesday August 18th, 2009 10:01:59 PM

Vorelle finally arrives, panting, at the spot where they last saw Appollo.

[Cover the 90 reminaing feet, but need a full round to do it, so I can't actually do anything yet. I can't even look menacing, because....it's Vorelle.]

Bart ac 31 hp112/112 
Wednesday August 19th, 2009 2:44:44 AM

Bart activates his boots of speed and rushes forward

spells activated
hasted
bears endurance

OOC/DM Buzz 
Wednesday August 19th, 2009 11:13:14 AM

Sorry all, I started to feel like dung last night and not much better today.

I will get a post in later.

Bart ac 31 hp112/112 
Wednesday August 19th, 2009 3:20:59 PM

OOC sorry boys and girls im unable to post the next five days. Bart will attack the nearest foe using spring attack and then using full attacks or if weakend continuing spring attacks

temporary hitpoints +28 temp fort save +2 (bears endurance)

DM Buzz: I will ask Chris to play him.



Light Fortification, AC 26, 86/86hp Malgant 
Wednesday August 19th, 2009 4:21:53 PM

Did you post on L&B for a sub? or ask one of us to do it? not getting a sub in combat should be criminal.

I'm off to work, Ill respond to the post tomorrow sometime.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday August 19th, 2009 5:10:37 PM

Nebin continues to fly. (80ft up, 280ft away)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

OOC/DM Buzz 
Wednesday August 19th, 2009 7:54:15 PM

Incoming post.

Beach battle round 5/DM Buzz  d100=23 ; d20+7=25 ;
Wednesday August 19th, 2009 10:08:26 PM

Aztyr casts a spell on the Protector and flies up 5', using the wall as protection, to prepare for next round.

Tobiaz fails to kick up sand as Lorth reins the magical gift to the left and hops off without having to take a step. He reaches down and in his grasp, sand, bloody and beginning to coagulate as the seconds have rolled by since he was last seen. He sees nothing else to give an indication of a body, living or dead.

Vauhwyt casts a spell and allows Mookie the gift of opposable thumbs. When the ball of fur hits the ground a large mammal appears and all hell breaks loose.

Malgant moves forward looking for the aggressor. His spell, not being Divination outlines first then completely reveals their enemy. Malgant and everyone else looking that direction, can see, the man is 55' above Malgant exactly. The minotaur has moved to far to cast a spell and can not charge while ascending, so he tries to close in on the wizard and is now 35' away from him. [20' to get over wall, 80' forward, 20' up]

The whispered voice of Applo cries for justice.

Vorelle recovers from the long sprint.

Bart uses magic to increase his distance away from the battle.[60'+30']

As soon as the ball from the Tan Bag hits the ground, The Rhino comes out and touches the ground. It's entire being reacts in a hostile nature to the surface of the island. It begins to buck and kick, attempting to avoid the sandy surface. Vauhwyt, Mookie need to make a Reflex Save DC: 15 or sustain a kick or gore attack, from the crazed animal.

Malgant and Aztyr can see the enemy in his black robe. It is beautiful as the breeze causes it to shimmer in a slight manner. Silver and gold thread outlines runes of power along it's edges, as the person wearing it seems to be a gnarly, middle aged homeless man. Not at all the young looking archeologist you met earlier in the day. With only three teeth along the left side of his mouth, his skin is pockmarked, where liver spots and wrinkles don't hide them. Long shaggy hair descends past his shoulders and his gaze a cold stare of someone that yearns for death. He looks down at Malgant and says with a snarl, "You have interfered with the wrong individual. I take it personal, your attempt to thwart my plans. You will all suffer, just like your friend I killed."

He then hurls a dark black bead at the minotaur Protector and it hits him right on the left horn. Malgant please roll a Reflex Save DC 16 I don't know if you get Dexterity modifiers while flying do you?

Then, the wizard in rich black robes flies higher, straight up, leaving the area of the purge, laughing and turning invisible once again.

Beach Battle round 5

Vorelle [Strength 10]  d20+12=31 ;
Wednesday August 19th, 2009 11:54:30 PM

Before the site can get too churned up, Vorelle looks around for any tracks that might indicate where Appollo went.

[Search 31]

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+14=25 ; d20+9=20 ; d20+13=20 ;
Thursday August 20th, 2009 11:00:37 AM


Saves vs Flailing Rhino: 25 and 20 -- Liontaur and monkey dodge neatly away from the Rhino's natural attacks.

Mookie calls the beastie back into the bag, in order to solve that problem.

"You know, boss," says Mookie, "if we ever find some ground-based enemies to fight, tossing a furball into the middle of them would be as good as a fireball!"

"Heh," snorts Vauhwyt. "Good idea. Now let me think."

She can't detect invisible flying mages. She can't even summon an animal with scent since the very ground makes animals crazy. Even if she sees an enemy, odds are it will be invisible again before she can act. Unless she readies an action ... Well, she might have one good trick up her sleeve.

Vauhwyt pulls a scroll of Faerie Fire from her pouch. She holds it ready. As soon as she sees an enemy in range of the spell (440 ft) -- or as soon as she knows where a foe is, maybe from sound or a friend pointing to the right spot -- she reads the scroll to outline the foe.

No arcane spell fail needed because it is a divine scroll.

UMD check needed to activate a divine scroll: 20 Arrgh, one less than what she needs. Well, if the chance comes, then Vauhwyt will fail to activate the scroll. That does not use up the scroll, though -- it just fails to activate.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (4 rounds of 80 rounds)
Alter Self (Mookie) (1 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  d20+7=25 ; d20+6=26 ; d20+11=13 ; d20+11=13 ; d20+11=15 ; d20+11=14 ; d20+11=22 ; d20+11=21 ; d20+11=22 ; d20+11=23 ; d20+11=30 ; d20+11=26 ; d20+11=26 ;
Thursday August 20th, 2009 12:08:08 PM

"You have interfered with the wrong individual. I take it personal, your attempt to thwart my plans. You will all suffer, just like your friend I killed." says the disheveled old man.
Malgant doesn't know who he is or what plan they may have thwarted, but he is incensed by the death of a friend. Flying straight up, as he saw the man do seconds ago Malgant considers his options.
If by flying upward Malgant is able to see the man again he targets a Dispel Magic on the man hoping to end one or more of the ongoing effects making the man hard to fight, and possibly the fly spell itself causing other problems. If he cannot see the man he will move further upward trying to spot him.
(spot 25)
(listen 26 natural 20)
( dispel checks against his spells lowest level to highest level are 13, 13, 15, 14, 22, 21, 22, 23, 30, 26 I rolled 10 because I don't know how many spell effects he might be under)
( using a hero point on the first dispel check to re roll it because I don't think it will negate a spell so change the 13 that was my first roll to a 26)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes
-1 hero point

Light Fortification, AC 26, 86/86hp Malgant  d20+11=21 ;
Thursday August 20th, 2009 12:09:14 PM

oh, nuts you asked for a spell penetration check for each spell we cast too... 21 for the dispel magic.


Malgant posting for Lorth  d20+17=37 ;
Thursday August 20th, 2009 12:14:42 PM

Lorth, hearing the old mans words, jumps back into Tobisz's saddle ( ride 37 another natural 20) and spurs his mount at full speed back towards where the mage became visible, going out towards the water to get around the wall of force (does he know it's there?).

DM Buzz: Whoa, whoa whoa (pun intended), Lorth is over 500' feet away and was not able to hear the old man's words. I'm not giving him that with two 20's in a row. The man was not yelling, it was a level, matter of fact, tone. Now, You can keep the action, because it was possible for him to see the old man, him flying up in the air like that and all.

All he sees is a flat area in the sand, ten feet wide and 140 feet long.


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+11=16 ; 10d6=33 ; d20+2=5 ;
Thursday August 20th, 2009 1:17:20 PM

Aztyr remains where she's hovering just above the wall of force, she's holding her action until Malgant can once more make the old man visible.
She will then immeadiatly cast a fireball, above the man and keeping the area effect away from Malgant.

(Spell Pen 16, Damage 33 save 21 for half)( will mark off spell next post)

If she notices Lorth (rolled a 5) closing up from behind she will shout out that there is a wall of force.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -3
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Light Fortification, AC 26, 86/86hp Malgant  d20+10=25 ; d20+10=17 ; d20+10=19 ; d20+10=19 ; d20+10=26 ; d20+10=27 ; d20+10=21 ; d20+10=15 ; d20+10=25 ; d20+10=28 ;
Thursday August 20th, 2009 2:50:19 PM

rerolls for the dispel, start with the lowest level spell he has in effect and move upwards in level. I will roll 10 checks because I don't know how many spells he has going. (25, 17, 19, 19, 26, 27, 21, 15, 25, 28)

As for Lorth, the line is the sand is definately new, Lorth will not ride through it, but around it. Likely he will need to ride closer and waste some movement before he sees it, that is all up to you how far he gets Buzz.

Thanks, off to get ready for work.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday August 20th, 2009 5:15:16 PM

Nebin turns his carpet around and heads back toward Malgant. Just in case the wizard shows again.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Beach battle round 6/DM Buzz  5d6=19 (Malgant's damage) ;
Thursday August 20th, 2009 8:22:49 PM

A set of steps leading to a small indentation where he fell, is the last trace of the one who went off by himself, minus the blood soaked sand. Vorelle is positive, there are no other tracks except those left by their lost companion, with none leaving this area either.

With a raging rhino right next to those searching for the pirate Mookie opens the mouth of the bag and the beast gladly returns from whence it came. Vauhwyt prepares a spell, with no idea, her first attempt will be futile. Thank you Cayzle. That was exactly the way to play that situation.

The black bead hits Malgant in the head and explodes. It was as if someone had hit him in the side of the head with a sledge hammer, easily killing a normal person Malgant takes 19 damage. His left eye swells up and the tip of his left horn is broken off about five inches, leaving a cracked and shattered base. Determined, more by the loss of his friend then the pain, the Protector continues forward or upward, as it were, and casts a spell to remove the enemies many protections. The enemy remains flying at the end of the dispel attempt. Where does it say you begin with lowest level spells first? I don't see that in the SRD.

The mighty steed Tobiaz is eager to run for his master Lorth and moves quickly across the sand.

Indeed, the enemy spell caster in black robes is seen by Aztyr and a Fireball spell is unleashed at the aggressor. It easily catches the slovenly looking man without hitting any friends, but as the rolling flames diminish in that quick second, it doesn't appear to have effected the man. She doesn't have to see the Paladin's approch to hear him. His metal armor is heard clinking as the various components tap against each other as the experienced rider rises up and down with the motion of the steed run.

The druid on the carpet does an about face and Nebin, maintaining altitude, moves the other direction.

The man continues to laugh and flys not upward any more, but due north, he curls his fingers at Malgant, a gesture to follow and leaves the area of the Purge Invisibility spell. Aztyr likewise, loses sight of the man, when he travels further then 55' away from Malgant

Beach Battle round 6


Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday August 20th, 2009 11:19:22 PM

Nebin keeps flying toward Malgant.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10]  d20+16=35 ; d20+16=27 ;
Friday August 21st, 2009 12:35:34 AM

Unable to find her friend, Vorelle concentrates on finding enemies.

[Spot 35; Listen 27]

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 21st, 2009 5:06:04 AM

OOC
It doesn't say it anywhere. You can start at the lowest level, highest level, alphabetically, pick and choose, whatever. I just chose lowest to highest to give it some kind of structure, whatever order you choose to use is cool with me.
Frankly, this fight is one of the toughest I have ever had to fight. This guy is ready for us and knows how to keep from getting overwhelmed by a group. I am kinda afraid he is gonna bag a couple more of us since he is managing to string us out again. Sadly I have no other play to make. I am the only one that can make him appear as far as I know and if he keeps running away, ( a prudent move on his part) there is no way for me to charge him because I never know where he is at the start of my turn. Very well played. The dispel didn't get either of the spells that are making this hard, fly or improved invisibility. For all I know I didn't beat his SR and I got nothing dispeled.

DM Buzz: The guy you are fighting is a ton smarter then I am, all I can do is attempt to mimic his intelligence. Your frustration is understandable.

Appolo Posting foe Bart 
Friday August 21st, 2009 12:11:34 PM

Bart immediately heads toward Malgant,hoping his friends can bring the man down to ground level.His sword drawn shield out Bart means business.He is pissed the man killed his best friend,his brother they've been together since they were small children and Bart wants to skin this uy alive.

OOC:Sorry about the late post.Just found out Bart neededa sub.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=68 ;
Friday August 21st, 2009 1:13:37 PM

Vauhwyt growls in frustration, tail lashing.

She sees that something is going on aways over there. Are there even any enemies right here? Or is she wasting her time?

She makes a move back the way she came, 35 feet at half speed due to the loose sand. Then she takes a small shrunken cloth outline of a cart, and tosses it carefully on the ground. It instantly expands, into a wooden cart like one that a horse might pull, with room in it for a single taur, or similar creature.

"There," she tells Mookie. "There! Toss a new furball there! And pray for something with a nose!"

Mookie shrugs. "Okay, Boss!" The monkey tosses another furry ball from the Bag of Tricks into the cart.

The animal that emerges this time from the Tan Bag of Tricks is a (roll of 68) heavy warhorse!

[1-30 brown bear; 31-60 lion; 61-80 heavy warhorse; 81-90 tiger ; 91-100 rhino]

Mookie commands the horse to stay (on the cart) and Guard!

Vauhwyt watches the beast carefully -- to avoid hooves and teeth if it goes nuts ... but if the cart insulates it from the soil, maybe it will detect any enemy by scent and then show some sign of direction.

Note: Horses have the Scent ability.

Next round, if the horse gives any indication of a nearby foe, Vauhwyt thinks about trying the Faerie Fire again.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (5 rounds of 80 rounds)
Alter Self (Mookie) (2 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Beach battle round 6/DM Buzz 
Friday August 21st, 2009 6:00:01 PM

Vorelle is pretty positive, there is no enemies near and a heavy warhorse in a cart doesn't sound as plausable either.

Bart is heading back toward the Protector.

If there were an aggressor near where Appolo was last seen, they have waited several rounds without being aggressive.

Nebin could have cast several spells that could help the group, but his dismay at the new team mates disappearence may have caused him to forget. :)

Off in the distance, the large form of Malgant can be seen to be chasing around a man in black robes, both flying through the air.

The weekend belongs to the adventurers to discuss if they want to press the matter, or regroup.

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