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Rash (AC 40; Hps 206/206)  d8+10=12 ;
Sunday August 2nd, 2009 8:24:56 PM

Note: Armor class of 40 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size --1 and Shield of Faith (CL 20) +5)

Note: Hit points of 206 (base 142, +20 Divine Power, +32 Righteous Might and +12 Aid)

Rash activates a prayer bead and casts the following spells to prepare for the upcoming battle:
Round 1: Activate Karma Bead & grab Quicken Rod
Round 2: Spell Resistance & Aid (quickened with Rod)
Round 3: True Seeing, Magic Circle Evil (quickened with Rod) & store Quicken Rod
Round 4: Grab Extend Rod & Righteous Might (extended)
Round 5: Divine Power (extended) & Quickened Shield of Faith
Round 6: Divine Favor (extended) & store Extend Rod

The now large size Rash takes her place in the marching order.

Note: Rash is large size when she has Righteous Might spell on!

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 38/40 rounds
Divine Power: 39/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 20/20 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3


Durgan Stonewall (AC 35; HP 230/230) 
Sunday August 2nd, 2009 9:35:40 PM

Durgan is in complete agreement with Firn'gaer. "The durned tattoos were bad enough. Now we have magic dreams?" The grumpy dwarf starts drinking potions until the alotted time is up. "All right then. let's go get yer flag. And woe to anything that gets in grumpy dwarfs way." Durgan readies his equipment, then stomps through the gate at his assigned spot.

Active Effects:
enlarge- 10/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
displacement- 5/5 rounds, 50% miss chance
barkskin- 30min(300/300), +2 natAC
good hope- 8min(80/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(10/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(300/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), -1 silver = 28/23/18/13
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, = 2d6 + 16(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

Temp DM George Elemental Hell! Combat round 1 (Monday's post)  d20+29=36 ; 2d10+13=27 ;
Sunday August 2nd, 2009 10:27:47 PM

OOC OK guys, time to get started. Map is close to scale with 5' blocks. Not perfect but close

The group runs through the gate prepared for the worse after 6 rounds of spell casting, potion drinking and rod using. The come out on a hard packed rocky desert floor. They are in a valley with sand dunes rising high on either side. They can barely see in the distance a stone pillar with a flag waving in the breeze. They can barely see it because they are surrounded by Elementals who are crowding the gate. Almost seems like the group was expected.

Directly in front of the group is the biggest earth elemental anyone has ever seen. To the right is a slightly smaller one but only slightly. Above the one is a huge air elemental flying around 30 up in the air. To the left is a fire elemental who rivals the earth in size. You can almost feel the heat coming off on him.

Behind the group is another group of flying air elementals who look ready for battle. Only a step or two behind them is a another line of fire elementals. While it is tough to see much beyond them, Xenia who is flying can see yet another group of air elementals who are moving forward.

Past that standing in front of a swirling portal to the left is a very tall giant. He is handsome and he is holding a massive warhammer in one hand. He is in the process of casting a spell. Before him another gate seems to appear. (Wonder what will come out of it?)

To his right is an obvious lich who only seems to be watching for now.

Xenia can also see a strange looking boy standing on the tower. He seems to be looking at a small hourglass. He has a gong next to him

************************************************************************

Durgan gets pushed a bit to close to the massive earth elemental and it swings a might blow (aoo) hitting the dwarf and doing 27 points of damage to the grumpy dwarf.

OOC trying to send a map. Let me know if you got it.



Trace (AC35, HP104/104) - Sub/Al  d20+29=49 ; d20+29=49 ; d8+9=11 ; d8+9=11 ; d8+9=14 ; 2d6=6 ; 2d6=8 ; 2d6=11 ;
Monday August 3rd, 2009 9:31:31 AM


For Trace there can be only one course of action, a course of action dictated by his smoldering hatred of giantkin. The elven ranger draws a holy arrow from his quiver even as he retreats to a more secure position behind Peerimus and Yorrick. Then, with a quick twist of his body, Trace threads the single shaft through the swarm of approaching elementals. The air hums with the passage of righteous wrath, and the arrow finds its target, burying itself in the giant's left eye.

Rolls and Actions
Move / Attack Giant

Hit T AC49 / CritThreat AC49!!! (+28Sheet; -2Distance; +1 Haste; +2FavoredEnemy)
Damage 11+6+11+8+14+11 = 61hp (1d8 +9(+7; +2FavoredEnemy), +2d6 Holy)

Position: AV21 10ft up

Active Effects
Barkskin 150m, Freedom of Movement 150m, Neutralize Poison 50m, Feather Token Whip 1h, Fly 5m, Haste 1/16

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, cure serious wounds

Winged Boots 1/3

Please remember I don't have your character sheets. I don't doubt you get +28 but still want you to spell it out for me. Certain things you are taking for granted might not be true. Example is the giant isn't really a giant so you don't get favored enemy. He isn't a evil so you don't get holy damage. Right there your 61 points of damage is reduced to 21 between not getting the holy damage, favored enemy damage and damage reduction. Besides that, good shooting Tex! Also are you greater invisibility? If not, you spell is gone. DM George

Angus HP 71/71, SR 20, AC 23 verses Evil 21 otherwise 
Monday August 3rd, 2009 10:33:59 AM

The invisble pixie that is Angus is shocked at what is arrayed in front of the group as he rises 30 feet in the air "Holy crap" Angus squeeks.

OOC: How high is the ceiling

Angus will target the largest Air Elemental with his new spell since becoming an Arch Mage - Dismissal

DC 40 will save. The DC is reduced by the creatures HD

"Let use some lower level spells to counter the higher level ones." Angus adds to the message line that he remembers does not exisit.

Angus looks for Jurgen "You have the spell reistance on. Go get the Lich, but add more protections on the way. We need to stop the source of the Elementals."

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 2/14
3 Level 1/8
4 Level 2/8
5 Level 1/7
6 Level 0/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes (Pixie - 18 Dex, 7 Str Fly 60 feet, Natural AC)
Improved Invisibility - 3/16
Haste - 2/16

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Rod 0/3

You aren't in a room with a ceiling. You have a clear sky going up hundreds or thousands of feet but oddly, you don't see a sun, moon, clouds or any other normal things you would see in the sky. The area is brightly light but Xenia does notice shadows being cast, almost like the sun was at 12 noon


Xenia (AC36, HP92/92) 
Monday August 3rd, 2009 12:25:22 PM


"WOOOEEEEEEEE!"

The dark rogue drops any and all pretense of stealth. Relying completely on the cloak of her invisibility magic to protect her, she shoots up into the air, hollering at the top of her lungs.

"H E Y !!! AIR GUYS!" The invisible rogue turns in midair. Dwarfed by the enormous swirls of air, she waves her arms and continues to shout for their attention. "CAN'T GET ME! BETCHA CAN'T GET ME!"

As she taunts the air elementals with loud shouts, the rogue scans the ground below with her glowing blue eyes, searching for signs of moving magic that may indicate the presence of unseen foes.

++++++++++++++++++++++++++++++++++++++++++++
Rolls and Actions
Double Move

Spot 39 (Use Arcane Sight and See Invisibility)
Listen 34

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Invisibility 5m, Arcane Sight 5m, Shield CL3 3m, Haste 1/16 (from Angus), Blinking

Position: AI17 40ft up

Winged Boots 1/3

Firn'gaer - AC24 (FF20, T19); HP112/112; Arcane Sight, Endure Elements, Mage Armor, Moment of Prescience, Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18, Tongues  16d6=63 ;
Monday August 3rd, 2009 8:34:59 PM

Firn'gaer moves to AV16 and is 10-ft off the ground.

Lhari casts a Wall of Force centered at AQ/AR-18/19. The wall is 20-ft off the ground, 10-ft high, and extends 65-ft in both directions.

Firn'gaer casts a Cold Chain Lightning at the Fire elementals. The main bolt hits AH/AI-16/17 and arcs to the two fire elemental to either side. It also arcs to EAE, HEE, EEE, and it should get GAE (it would be ~36-ft from the ground, your call).

Chain Lightning: Reflex DC26 for half; Primary Fire elemental: 94 points, Secondary fire elementals: 47 points, Other elementals: 31 points

Active Spell Effects: Elf Sight (1600 rds), Endure Elements (24 hours), Extended Shield (160 rds), Mage Armor (32 hours), Moment of Prescience (16 hours), Overland Flight (16 hours)

Lhari (4/6): Wall of force (13/13rds)

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly*, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2), Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell), Overland Flight*, Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: 6th Level x2], Chain Lightning*, Disintegrate ;
7-Bigby`s Grasping Hand, Limited Wish, Reverse Gravity, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

not sure which way you want the wall of force to go. Horizontally or vertically. Are you trying to split the elementals or block the gate? George

Durgan Stonewall (AC 35; HP 230/230) 
Monday August 3rd, 2009 10:04:03 PM

OOC, elemental get through the displacement?

"AHA! Didnt expect that did ye ya big old beastie! Well, me grandpa Strannex always told us 'use yer brains as well as yer axe, and ye'll live ta fight another day'. Now brother, let's spread out and block fer the others so they can use their spells eh?"

Actions:
move forward 5 ft to block the EEE(also, Durgan size large)

Active Effects:
enlarge- 10/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
displacement- 5/5 rounds, 50% miss chance
barkskin- 30min(300/300), +2 natAC
good hope- 8min(80/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(10/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(300/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), -1 silver = 28/23/18/13
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, = 2d6 + 16(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

Not trying to take anything away from Durgan. Not sure what you mean by block? Don't think this is a class feature. I am assuming your trying to interpose yourself between the elemental and your friends. Let me know if I am mistaken

Rash (AC 41; Hps 206/206)  d20+23=34 ; 2d6+26=33 ;
Monday August 3rd, 2009 10:14:33 PM

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24
Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Rash moves forward towards the Huge Earth Elemental (in cells AN11:AP13) trying to dodge the creature's long reach. She moves so that the Elder Earth Elemental stays out of reach (move up under Xenia then over). Once she is within striking distance she lashes out with her falchion in a vicious overhand chop.

Melee Attack (power attack for 16): 34
Damage: 33 (base damage) + 32 (PA) = 65

Location: AR12:AS13.

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 37/40 rounds
Divine Power: 38/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 19/20 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size --1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 206 (base 142, +20 Divine Power, +32 Righteous Might and +12 Aid)

Kazak Ac 42 Hp 197/197 Cats Grace , Barkskin , mirror image [4], Haste , Heroism  d20+29=35 ; d20+24=26 ; d20+21=39 ; d20+16=31 ; d20+29=38 ; d20+19=20 ; d20+14=17 ; d10+11=19 ; d10+11=17 ; d10+11=15 ;
Monday August 3rd, 2009 10:47:30 PM

Eyes widen as he sees the forces arrayed all around them .... " stone and steel .... glad dis is dream .... i hope " growls Kazak

Stepping forward (5'ft move)(to AR-19) ... the dwarven warrior engages the wall of earth in front of him ... keeping to Durgans right ...." gonna turn ya into mud " ... as the four images move to attack

With the stone sword of Turak Nor in his right hand ..... the dwarven soldier .... slashes at the elemental foe ..... all four of his images ......

1st strike d20+29=35 damage d10+11=19
2nd strike d20+24=26 damage d10+11=17
3rd strike d20+19=20 missed
4th strike d20+14=17 missed
5th strike (hasted) d20+38 damage d10+11=15
total = 51

(attack=base +26 , haste +1 , Heroism +2 = +29)

Feeling the stone sword slash thru the earthern beast .... the dwarf knows its not enough .... disappointed in not scoring on every chance

"Lets git dis here pile of dirt ..... do a little landscaping bro .... for da Stonewall clan !!! "

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)


Jurgen [AC: 41 - HP: 160/160 - SR: 26] 
Tuesday August 4th, 2009 3:00:54 AM

Jurgen blinks at the sight in front of him. A dream, he thinks, I've half a mind to show the Crones where they can shove thei-. And then he hears Angus' voice. A lich. One that Jurgen would have to get through an army of elementals to attack. But a lich.

"Keep them busy... I'm going to be a might fine looking target." Jurgen says as everyone is already doing so. Rash is covering a northward run and Xenia, hopefully, is distracting the Air elementals. So Jurgen uses his other Heroism scroll on himself before running north to AS8.

From here, things would get interesting...

Active Magic
Level 18
Shield of Faith [3/1800]
Level 16
Haste [2/16]
Level 14
Spell Resistance [2/140]
Shield [4/1400]
Alter Self [7/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [1/100]
Level 5
See Invisibility [5/500]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 0/7 - 6: 0/6 - 7: 1/4

Peerimus AC 35 HP 137/137 and Yorrick AC 37 HP 166/166 [Sub: Jeff]  d4+2=6 ; d4+20=22 ; d20+20=35 ; 2d6+11=22 ; d6=1 ; 11d8+24=72 ;
Tuesday August 4th, 2009 3:28:27 AM

Peerimus jumps through the gate and drops off Yorrick, with a silent apology to the bear for the necessity of it. He steps aside to allow Yorrick to take Jurgen's previous place. With the bear's massive reach, it swipes forward to claw at EEE. [I don't have the numbers on Yorrick's attacks, but I think only +1 of the +20 is Magic-based: Hits vs AC 35 - 22 Physical Damage + 1 Fire]

While the bear attacks, Peerimus quickly casts Shambler summoning 6 Shambling Mounds to the battlefield. They are spread out in front and beside the Children of Chaos, ready to attack and defend as necessary.

SM1: AC: 20 - HP: 72/72 [Large]
SM2: AC: 20 - HP: 72/72 [Large]
SM3: AC: 20 - HP: 72/72 [Large]
SM4: AC: 20 - HP: 72/72 [Large]
SM5: AC: 20 - HP: 72/72 [Large]
SM6: AC: 20 - HP: 72/72 [Large]

Temp DM George Elemental Hell! Combat round 2/30  d20+10=21 ; d20+17=19 ; d20+17=33 ; d20+17=19 ; d20+25=33 ; d20+17=25 ; d20+23=25 ; d20+22=23 ; d20+22=24 d20+22=27 d20+30=34 d20+30=46 2d10(9+8)+13=30 2d6(6+1)=7 2d6(6+3)=9 d20+19=33 d20+19=21 d20+20=39 d20+20=36 d20+20=29 d20+20=35 d20+20=33 d20+20=29 d20+20=29 d20+30=32 d20+17=18 d100=12 d20+22=28 20d6(5+5+1+3+5+2+1+4+4+4+3+3+3+6+4+5+2+2+5+6)=73
Tuesday August 4th, 2009 10:16:51 AM

OOC Because of the complexity of this post I am working on it during the day but official post will happen tonight. Enjoy my partial but please don't respond to it until I give the actions of the bad guys. Please look at your posts. I have tried to answer some question in your posts and I have also asked a couple of questions myself. Please answer them in a private post if you don't have DM priv. Thanks George

Trace moves to AV21 spots the beautiful giant and launches an arrow at the tall creature. While his aim is remarkable, he is disappointed in the amount of damage done. It seems his arrow didn't quite bite like he hoped.

Angus rises up in the air to get a better vision of the battlefield and casts a dismissal on the huge air elemental only to see that the very large creature resisted his spell. (hitdie of monster is 24. Needed 16 save 21)

Xenia moves up 40 to AI17 and starts taunting the air elementals to chase her. She takes a good look around and with her magical vision notices that the lich isn't a lich but some kind of illusion.

Lhari casts a wall of force and it partially seems to work but while the wall is there, it seems to fade away while in front of the gate an reappears on the other side. Zat sounds in all the groups head saying, "Nice idea but no blocking the gates!" Firn'gaer follows up his staff with his own spell. Firn'gaer casts a chain lightning which centers in on the second group of fire elementals but zips around quite a bit. Cold chain lightning which works very well blasting into the main target and bouncing around to the othters as well. (only made 2 saves)

Durgan tries to help his friends by doing his protector role and interpose himself in front of them. Unfortunately not all of his friends huddle behind the great warrior and don't take advantage of his protection

Rash slides out of range of the Elder Earth Elemental to attack the slightly smaller one. The elemental swings a massive arm at her as she closes the distance (aoo) but she easily sidesteps the blow. Then the pudgy middleaged woman whacks a sizable hunk out of the elemental with a savage blow. Rash knows that he blow could have been better but is happy with the chunk she dislogded.

Kazak moves forward 5' and slashes at Elder Earth Elemental. He chops into it hitting three times but his sword doesn't seem very effective only lightly scoring the beast. Still all of the damage starts to mount up (DR 10)

Jurgen pulls out a heroism scroll and casts it on himself before moving to AS8 with the thoughts of tangling with a lich. (ooc technically this is to many actions but I will let it slide this time. I won't in the future.)

Yorrick join in the fight against the Elder Earth Elmental slashing at him with a large paw. He also hits doing less damage than it expected.

Peerimus summons some help in the form of shambling mounds to add some numbers to the Children's side. He summons 6 of the beasts but they stay on the defensive for this round.

************************************************************
The lich points a finger at Xena and casts a horrid wilting on the pretty shadowdancer. The spell doesn't seem to take effect. (ooc Blinking saved your butt. One wasted horrid wilting spell. Miss is always the lower numbers 1-50 or 1-20)

The gate opens at AE25 and out flies a large demon. Rash and anyone else who has studied the planes quickly identify it as a Balor! The large giant quickly shouts some orders and the Balor moves forward to attack. He flaps his mighty wings and starts heading for Trace. He climbs to 20' and when he comes over Peerimus and the mounds, cast a dispel magic down on them. All 6 shambling mounds are dispelled and Peerimus also loses his freedom of movement spell.

The titan still smarting from the arrow, launches his own javelin but it misses. He follows up with a chain lightning spell which has Trace as his primary target. Trace will take 73 points of damage, half if save dc 23, Angus, Rash, Peerimus, Yorrick, Durgan,, Kazak and Firn'gaer all take secondary strokes, DC 23 or take 36. half if reflex save is made.

The EEE picks Yorrick as his target trying to smash down the bear in short order. He only hits once but does 30 points of damage to Yorrick

Jurgen gathers the attention of the EAE who transforms into a whirlwind 50' tall. The whirlwind seems to flow over under and around the wall of force and tries to pick Jurgen up. Jurgen needs to make two reflex saves 28 to take 2d8 points of damage and the second is to be trapped in the Whirlwind! also a reflex save of 28.

GAE1 and GAE2 both swoop towards Firn'gaer and slam into his wall of force taking some minor damage. They carefully feel their way around it and move past it and have smooth sailing to tear Firn'gaer up next round

HEE tries to whack on Rash but both attacks miss failing to get past the doughty priestess.

EFE moves forward and slams a fiery fist at Peerimus, but the Powers are kind to the druid and the Elder fire elemental misses.

HFE1 moves to the north in a flanking move his own allies getting in his way from attacking this round

HFE2 moves straight in and attacks Kazak but badly misses, not even hitting an image (natural 1)

HFE3 moves to the south in mirror move of HFE1 and will be ready to attack next round

The back row of Air Elementals keep their position. They almost look to be guarding the area from intrusion

Large Giant: 22 very lightly wounded
Lich: undamaged
HAE1: undamaged
HAE2: undamaged
HAE3: undamaged
HFE1: 23
HFE2 93
HFE3 47
EAE: 15
GAE1: 38
GAE2: 9
HEE: 55 wounded
EEE: 74 lightly wounded
EAE undamaged
Balor undamaged

Please give location. If your trying to follow my die rolling, don't bother, totally out of sequence for the actions. Map to follow. Waiting for my daughter to get home.


Durgan Stonewall (AC 35; HP 194/230)  d20+13=16 ; d20+28=31 ; d20+23=42 ; d20+18=29 ; d20+13=15 ; 2d6+16=24 ; 2d6+16=20 ; 2d6+16=26 ; 2d6+16=28 ;
Tuesday August 4th, 2009 9:19:27 PM

OOC- nothing fancy, no class ability. Just turning myself into a meat shield by stepping into the way.

reflex vs chain lit - 16, missed. 36 dmg

"Alright brother, right beside ya. Let's carve it into blocks, and fix the town with what's left!"

Actions:
full attack on the EEE -hit AC: 31, 42, 29, 15 ;dmg: 24, 20, 26, 28

Active Effects:
enlarge- 9/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
displacement- 4/5 rounds, 50% miss chance
barkskin- 30min(299/300), +2 natAC
good hope- 8min(79/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(9/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(299/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), -1 silver = 28/23/18/13
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, = 2d6 + 16(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

Rash (AC 41; Hps 206/206)  d20+23=35 ; d20+23=34 ; d20+18=32 ; d20+13=32 ; d20+8=10 ; 2d6+26=33 ; 2d6+26=30 ; 2d6+26=34 ; 2d6+26=33 ;
Tuesday August 4th, 2009 11:25:43 PM

The magically quick Rash launches a devastating attack against the Huge Earth Elemental. Of the 5 swings Rash unleashes, 4 of them connect solidly.

Melee Attacks (power attack for 16): 35, 34, 32, 32 & 10
Damage: 33 + 32 = 65
Damage: 30 + 32 = 62
Damage: 34 + 32 = 66
Damage: 33 + 32 = 65
Total 258 - 40 = 218

Rash is most likely looking for a new opponent.

Location: AR12:AS13 (MAY WANT TO MOVE 5' ONCE I SEE THE MAP)

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 36/40 rounds
Divine Power: 37/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 18/20 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size --1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 206 (base 142, +20 Divine Power, +32 Righteous Might and +12 Aid)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Rash (AC 41; Hps 206/206)  d20+13=29 ; d20+20=39
Tuesday August 4th, 2009 11:36:09 PM

Chain lightning needs to get by my SR of 32!

Reflex save if SR is bypassed - 29; damage is 0 due to Ring of Evasion

spell resistance roll is 39, not that it matters much!

Angus HP 71/71, SR 20, AC 23 verses Evil 21 otherwise  d20+20=23
Wednesday August 5th, 2009 6:17:52 AM

OOC: Angus also has SR of 20 if that matters to the Titan?

spell resistance roll is 23



Angus HP 65/71, SR 20, AC 23 verses Evil 21 otherwise  d20+13=17 ; d20+16=36 ;
Wednesday August 5th, 2009 1:09:08 PM

Reflex save 17 failed - half damage of which 30 is absorbed by the resistance spell - damage 6

Angus is caught watching all of the foes move and attack as he feels safe being invisible and then the invisible Xenia is targeted and then himself. Angus watches is slow motion as the secondary bolt strikes him and is very pleased ot have his magical resistance to stave of most of the damage.

It appears that Firngaer has the Fire Elementals under control and is very please to see that he also has Mastery of Elements.

Angus cast greater dispel magic targeting the summoned air elementals in the back.

Angus is now at 30 feet elevation and will move forward 30 feet. (Will pick a location once I see the offical map. Angus just wants to say away from the bad guy, so find a safe spot for him).

Dispel Check 36 (Natural 20 makes up for the failed save)

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 2/14
3 Level 1/8
4 Level 2/8
5 Level 1/7
6 Level 1/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes (Pixie - 18 Dex, 7 Str Fly 60 feet, Natural AC)
Improved Invisibility - 4/16
Haste - 3/16

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Rod 0/3

Jim please list which elementals your trying to dispel by their numbers? I am guessing at this point but assuming that you are trying to get ride of the GAE1 and GAE 2. Will post with those targeted unless I here different. George



Trace (AC35, HP104/104) - Sub/Al  d20+16=27 ;
Wednesday August 5th, 2009 1:42:47 PM


The crack of Lightning strikes swiftly, but in the end, it is Trace who is the swifter. No more than a slow steam rises from his clothing.

With the encroachment of the elementals, Trace decides upon a defensive strategy first. The fallen, after all, can do nothing to help. He takes out one of the potions given to him by Peerimus before entering Quinn's temple, and he drinks it down.

"Firn'gaer," Trace calls out, "that's not a giant. Do you know what it is? Can you tell us something about it?"

Rolls and Actions
Reflex 27 / Pass for Zero Damage from Evasion
Take out Potion PoE / Drink

Position: AV22 10ft up (5ft step)

Active Effects
Barkskin 150m, Freedom of Movement 150m, Neutralize Poison 50m, Feather Token Whip 1h, Fly 5m, Haste 2/16, PoE 1/10

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, cure serious wounds

Winged Boots 1/3


Xenia (AC39/40 vs Southern GAE, HP92/92)  d20+22=36 ; d100=37
Wednesday August 5th, 2009 2:33:50 PM


"That deader up in the corner is some sort of illusion," Xenia reports. "Or it's got some sort of illusion on it. 'Cause it cast a spell at me."

Xenia knows her place. With the Air Guys and the Earth Guys and the Fire Guys all closing in, she needs to be there to support her own. The dark rogue dives. Quiet and invisible, she slips under the Invisible Magic Wall and fetches up just over Firn'gaer's head.

"GO FERNIE!" Xenia's voice shouts from just above. "I'll keep these two occupied." The trick is ... the rogue draws an arrow back ... to get their attention.

The shaft flies true. The tiny shaft sticks from the bottom of the swirling mass of air. Xenia's invisibility fades and she prepares for the attack.

"GO FERNIE! HELP THE OTHERS."

++++++++++++++++++++++++++++++++++++++++++++
Rolls and Actions
Hit Northern AEG AC38 / 20% miss chance from Blinking = 37
Damage Wouldn't Penetrate DR (And ... wasn't the point of the shot)

Fighting Defensively. AC up to AC39/40 vs Southern GAE from Dodge

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 2/16 (from Angus), Blinking

Position: AV16 15ft up (65ft move - Double Speed from Descending Altitude)

Winged Boots 1/3

Kazak Ac 42 Hp 179/197 Cats Grace , Barkskin , mirror image [4], Haste , Heroism  d20+29=43 ; d20+24=32 ; d20+19=37 ; d20+14=27 ; d20+29=36 ; d10+11=12 ; d10+11=14 ; d10+11=17 ; d10+11=13 ; d10+11=15 ; d20+17=28 ;
Wednesday August 5th, 2009 3:46:50 PM

Keeping up the assault on the big wall of earth (EEE) .... the dwarven soldier .... hacks away with the stone sword of Turak Nor ...... swaths of dirt go flying everywhere .....

Kazak shrugs off the worst of the lighning attack ... (d20+17=28 reflex save )(base=12 , +1 haste , +2 Cats grace , +2 heroism) total =17

1st strike d20+20= 43 damage d10+11=12
2nd strike d20+24=32 damage d10+11=14
3rd strike d20+19=37 damage d10+11=17
4th strike d20+14=27 damage d10+11= 13
5th strike d20+29=36 damage d10+11=15

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)

total damage = 71

ooc: i need to use my power attack , forgot to do that , will do say in following rds

Feeling better about his beating on the big earth elemental .... " yous said it bro ....gonna makea veggie garden out dis one " .... growsl Kazak

"dats it ... all pile on till its gone ... teamwork "

Angus HP 65/71, SR 20, AC 23 verses Evil 21 otherwise  d20+16=23 ; d20+16=34 ; d20+16=29 ; d20+16=29 ;
Wednesday August 5th, 2009 5:02:54 PM

Additional Dispel Checks as needed: 23, 34, 29, 29

Peerimus AC 35 HP 137/137 and Yorrick AC 37 HP 166/166  d20+12=23 ; d20+10=23 ; d20+21=24 ; d20+21=31 ; d20+21=26 ; d20+19=38 ; 2d6+11=17 ; 2d6+11=15 ; 2d6+11=20 ; 2d6+6=13 ; d6=4 ; d6=3 ; d6=4 ;
Wednesday August 5th, 2009 8:42:05 PM

Yorrick reflex 23 dmg 18 +30 from EEE [haste spell adds +1 not accounted for]
Peerimus Reflex 23 Dmg 18 [haste spell adds +1 not accounted for]

Yorrick retaliates [AC 24, 31, 26, 38 Dmg 17/15/20/13 Plus 4/3/4 Fire]

Peerimus looks about the array of power on the battlefield. Fine joke father Peerimus calls forth a potion from is Haversack and bracing for the impact Drinks it down

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: *(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: (2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: EarthQuake, Sunburst, Reverse Gravity
Level 9: *Shambler

*Cast
Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 120/120hp/170/170 minutes,
Yorrick Barkskin 170/170 minutes, Endure Elements 24 hours

Haste from Angus
trouble on die roller, posting private and will edit to attempt to correct


Firn'gaer - AC24 (FF20, T19); HP76/112; Arcane Sight, Endure Elements, Mage Armor, Moment of Prescience, Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18, Tongues  d20+13=19 ; d20+18=23 ;
Wednesday August 5th, 2009 8:45:52 PM

Firn'gaer is unable to avoid the chained lightning and takes its full effect.

"Alright." Firn'gaer says to Xenia and moves to AV22, while dropping down to 5-ft off the ground. He then cast Grasping Hand at the Balor hoping to delay it. The spell fails to penetrate its spell resistance.

Grasping hand (16/16rds)

Lhari (4/6): Wall of force (12/13rds)

Active Spell Effects: Elf Sight (1599 rds), Endure Elements (24 hours), Extended Shield (319 rds), Mage Armor (32 hours), Moment of Prescience (16 hours), Overland Flight (16 hours)

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly*, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2), Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell), Overland Flight*, Heightened Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: 6th Level x2], Chain Lightning*, Disintegrate ;
7-Bigby`s Grasping Hand, Limited Wish, Reverse Gravity, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Jurgen [AC: 42 - HP: 160/160 - SR: 26] 
Wednesday August 5th, 2009 9:04:39 PM

[See above post for rolls. If I'm really misunderstanding how Antimagic Field works, I feel confident that Jurgen would know that and prevent me from doing such a stupid thing. Thus my original post is kept above and I hope you'll use it in that case.]

For some reason, the Elder Air Elemental choose to go after Jurgen and the paladin doesn't bother to flinch. Instead he chooses to meet it head on. That appears to be the right course of action, as Jurgen darts away easily and manages to avoid injury and evade capture. [Reflex Save DC 28 - d20+19=33 [Success], Reflex Save 2 DC 28 - d20+19=33 [Success]]

What has to come next makes the fighting the Elder Air Elemental look easy. Now Jurgen has to navigate beyond the Huge Fire Elemental, avoid further interactions with the Elder Air Elemental and stll deal with three Huge Air Elementals. First things first, though.

Jurgen casually casts Antimagic Field and then runs right through HFE until he reaches AG7.

Magic
Level 18
Shield of Faith [4/1800]
Level 16
Haste [3/16]
Level 14
Spell Resistance [3/140]
Antimagic Field [1/1400]
Shield [5/1400]
Alter Self [8/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [2/100]
Level 5
See Invisibility [6/500]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 0/7 - 6: 1/6 - 7: 1/4

Durgan Stonewall (AC 35; HP 194/230) 
Wednesday August 5th, 2009 10:01:44 PM

no post today, I already went this round.

Temp DM George Elemental Hell! Combat round 3/30  d20+17=33 ; d20+33=50 ; 2d6+8=14 ; d20+20=36 ; d20+20=26 ; d20+20=34 ; d20+20=30 ; d20+20=38 ; 20d6=73 d20+20=24 ; d20+17=35 ; d20+17=24 ; d20+26=33 ; d20+26=43 ; 2d8+6=10 ; d20+17=19 ; d20+27=32 ; d20+27=36 ; d4=4 ; d4=1 ;
Wednesday August 5th, 2009 11:05:19 PM

Durgan swings and hits three times whittling down the EEE.

Rash blows apart her elemental with savage strikes causing it to crumble and fade away

Trace drinks a potion of protection from evil and moves to AV 22 10'

Xenia shoots at one of the Greater air elementals revealing her location and darts away to AV16 at 15' tall

Kazak hacks away at EEE causing him more damage but realizes he needs to put more omph in his blows

Angus tries to dispel the to Greater Air Elementals and succeeds in making GAE2 fade away. Need a 29 to be successful

Peerimus pulls out and drinks a potion (ooc not sure which potion he drank. The Balor sees this and takes an AOO for the potion drinking hitting ac 50 for 14 points of damage. You didn't take the 18 points of damage from the lightning bolt. With this Peerimus has taken 32 points of damage and Yorrick 18

Yorrick adds his claws to the earth elemental clawing out even more damage but the Elemental still stands

Firn'gaer attacks the Balor with his grasping hand spell but fails to penetrate the spell resistance. He then moves to AV22 dropping 5' below Trace.

Jurgen is able to sidestep his air elemental opponent avoiding both damage and being grabbed. He casts a spell drawing an AOO from the fire elemental which misses. (Please roll concentration checks if you think you might get an AOO while spell casting) He casts his anti-magic shell and then runs to AM8 causing both the Air elemental and the Fire elemental to wink out for a few seconds. (ooc remember your spells and magic are out of action now as well. You only move 30' without haste. Also you need to refigure you AC with magic. thanks)

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

The Balor so wants to smash things but he has his strange orders so he targets Trace and casts a greater dispel magic on him. Trace loses his barkskin, freedom of movement, neutralize poison, fly, protection form evil and haste spell. Trace bounces off Firn'gaer and lands on the ground below. Trace is prone! (no damage)

The lich sees Jurgan coming and casts a lightning bolt at him but it obviously fizzles. He calls out to the titan, he is protected from magic! Kill him!

The titan casts a chain lightning spell at Rash and also targets dwarven brothers with secondary bolts. Rash takes 73 points of damage or half dc 23 save Durgan and Kazak take 36 points or half with reflex save of 23. The titan then moves a full action to the north to cut off Jurgan from his ally.

GAE responds to the goading but when he tries to attack Xenia, can not penetrate her protection from evil spell.

The whirlwind elemental moves over to attack Rash trying to suck her up. Rash needs to make two reflex saves 28 to take 2d8 points of damage and the second is to be trapped in the Whirlwind! also a reflex save of 28.

If Rash isn't sucked up the HFE1 will attack her. He misses both times after taking a 5' step

HFE2 is stuck behind his friends and doesn't attack this round

EFE attack Yorrick twice but only hitting once for for 10 points of damage. Roll reflex save for Yorrick or he catches fire! dc 26

HFE3 moves up and attacks Trace but misses badly

EEE attacks Kazak and pops 2 of his images but doesn't hit the dwarf.

Titan: 22 very lightly wounded
Lich: undamaged
HAE1: undamaged
HAE2: undamaged
HAE3: undamaged
HFE1: 23
HFE2 93
HFE3 47
EAE: 15
GAE1: 38
GAE2: dispelled
HEE: dead
EEE: 160 not at all happy!
EAE undamaged
Balor undamaged

Please give location. If your trying to follow my die rolling, don't bother, totally out of sequence for the actions.

Map coming soon!



Rash (AC 41; Hps 206/206)  d20+13=21 ; d20+20=40
Wednesday August 5th, 2009 11:49:56 PM

Comments before main post.

1. Chain lightning needs to get by my SR of 32! Saving throw if bypassed is 21 or 23 (after adding in +2 for magic Circle of Evil if the Titan is evil).

2. Rash has Magic Circle against Evil on - Can the Air Elemental or HFE1 even attack her?

FYI the magic Circle spell clarifies the summoned creature piece a little better.

"... and no nongood summoned creatures can enter the area either."

rolled a 40 for spell resistance. Titan isn't evil and your right Elementals rebound off you. Missed that in your post

Xenia (AC39/40 vs Southern GAE, HP92/92) 
Thursday August 6th, 2009 2:45:24 AM


OoC: In all fairness, Xenia does *not* have a Protection from Evil spell on. I fully expected attacks to come.

No worries Al, Let it stand. Just be forgiving when I make a mistake not in your favor. George

Angus HP 35/71, SR 20, AC 23 verses Evil 21 otherwise 
Thursday August 6th, 2009 9:37:31 AM

Did the ring of evasion incorrectly as it is not improved evasion. HP corrected

Xenia (AC36/37 vs Eastern GAE, HP92/92)  d20+26=39 ;
Thursday August 6th, 2009 9:43:14 AM


Pinned down! The Horned Guy with the long whip's got everyone down underneath pinned down!

Xenia casts a wary eye at the huge swirling mass of air that's set on smacking her a good one. There's just no other way around it, though. The dark rogue pulls a scroll from her loyal haversack. It always knows just what she needs. She drops down just beyond the reach of the air elemental and turns her attention to reading the scroll. She stabs a finger at the air just above the Balor and a demon is suddenly enveloped in an opaque and solid fog.

"That should buy you a couple of seconds!" she shouts. "I Think you wanna get outta there."

++++++++++++++++++++++++++++++++++++++++++++
Rolls and Actions
Draw scroll / Move 5ft / Cast from Scroll

UMD 39 vs DC27 for Scroll of Solid Fog
Cast Solid Fog from Scroll at Intersection AU&AV/20&21 30ft up (Trying to put the Balor at the Center, leaving a 10ft clearance below to miss Trace and Firn'gaer. Effect is 20ft radius sphere)

Active Effects
Barkskin 30m, See Invisibility 30m, Solid Fog 7m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 2/16 (from Angus), Blinking

Position: AV15 10ft up (5ft step)
Solid Fog at Intersection AU&AV/20&21 30ft up. Effect is 20ft radius sphere

Winged Boots 1/3, Scroll of Solid Fog

Rash (AC 41; Hps 133/174) 
Thursday August 6th, 2009 10:08:31 AM

Ouch! That hurt. Rash is not happy at not dodging the chain lightning spell. She decides to take the round to cast a few spells.

Standard Action: Cast Resist Energy, electricity
Move Action: Touch Quicken Rod
Free Action: Cast Resist Energy, fire

Location: AR12:AS13

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 35/40 rounds
Divine Power: 36/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 17/20 rounds
Resist Energy (electricity 30): 199+/200 minutes
Resist Energy (fire 30): 199+/200 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 3/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size --1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Angus HP 35/71, SR 20, AC 23 verses Evil 21 otherwise  d20+16=17 ; d20+10=24 ;
Thursday August 6th, 2009 12:25:57 PM

Angus is still feeling the after effects of Titan's lightning bolt as muscules are still convulsing on his invisible pixie body.

Angus will call out "Let's get past the elements and to the real advesaries. One for Rash and one for Angus." the sorcerer sqeeks out.

Angus cast a new greater dispel magic on GAE1, but is wracked by static electricity and it throws off his aim.

Dispel Check 17 (natural 1)

Angus mumbles "I should have cast shield or drank a potion for all that was worth, so much for be useful twice in a row."

Angus will take a chance to spot the Lich using see invisible and arcane sight.

Spot 24

Postion: Angus will gain 30 feet of altitude (60 feet up currently)

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 2/14
3 Level 1/8
4 Level 2/8
5 Level 1/7
6 Level 2/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes (Pixie - 18 Dex, 7 Str Fly 60 feet, Natural AC)
Improved Invisibility - 5/16
Haste - 4/16

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Rod 0/3


Trace (AC29, HP104/104) - Sub/Al  d20+10=15 ;
Thursday August 6th, 2009 12:59:23 PM


With a stoic look that some might misconstrue as indifference, Trace stares up into the blazing face of the towering Fire Elemental.

"Xian l'ogh madir."

The ranger speaks the trigger words to his magic ring, and then quickly rolls to his feet as he vanishes under the very nose of the elemental. At his side, the thick braided magical whip cracks menacingly at the creature of fire.

Trace takes a glance upward at the thick impenetrable sphere of fog above his head. It wouldn't last long if he knew the creature within. The elf steps away, in preparation for a withdraw.

Rolls and Actions
Activate Ring of Invisibility / Stand from Prone / 5ft step
Feather Token Whip Attack
Hit HFE3 AC15 / Miss

Position: AW21 (5ft step)

Active Effects
Feather Token Whip 1h, Invisibility 5m

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, cure serious wounds

Winged Boots 1/3

Kazak Ac 42 Hp 161/197 Cats Grace , Barkskin , mirror image [4], Haste , Heroism  d20+17=28 ; d20+21=37 ; d20+16=33 ; d20+11=26 ; d20+6=11 ; d20+21=28 ; d10+19=25 ; d10+19=25 ; d10+19=28 ; d10+19=23 ;
Thursday August 6th, 2009 3:28:44 PM

The dwarven warrior dances about the big earthy beast (EEE) ...... his magically enhanced quickness helps jim duck the brunt of another lightning strike from the Titan ..... " gonna finsh off dis here big mound of dirt and den i'm gonna gitz me some of lightning trower ... " Grumbles Kazak (d20+17=28 reflex save made takes half 38/18)

Taking his words to heart the dwarf puts a little more muscle behind his sword .....(power attack for 8)

The dwarfs powerful strokes take large chunks of dirt from the EEE....

1st strike d20+21=37 damage d10+19=25
2nd strike d20+16=33 damage d10+19=25
3rd strike d20+11=26 damage d10+19=28
4th strike d20+6=11 missed
5th strike d20+21=28 damage d10+19=23
Total damage = 101

"Dats makes me feel soooo much better " .. growls Kazak .." bro onto da next beastie ...."

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)



Durgan Stonewall (AC 35; HP 194/230)  d20+29=31 ; d20+24=29 ; d20+19=39 ; d20+14=31 ; 2d6+15=23 ; 2d6+15=21 ; 2d6+15=24 ; 2d6+15=23 ;
Thursday August 6th, 2009 8:48:15 PM

"Aye brother lets finish this one, then go find sumthin more fun! Hey Trace, might want ta put yer arrows on that flying devil. Get him offa the rest of us, eh?"

Actions:
full attack on the EEE. attacks = 31, 29, 39, 31
dmg = 23, 21, 24, 23

Active Effects:
enlarge- 8/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
displacement- 3/5 rounds, 50% miss chance
barkskin- 30min(298/300), +2 natAC
good hope- 8min(78/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(8/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(298/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), = 29/24/19/14
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver= 2d6 + 15(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

OOC- recalculated combat stats. I had the penalty from silver added to attacks instead of damage.

Peerimus AC 35 HP 105/137 and Yorrick AC 37 HP 108/166  d20+12=20 ; d20+21=24 ; d20+21=37 ; d20+21=24 ; d20+19=37 ; 2d6+11=17 ; 2d6+11=13 ; 2d6+11=21 ; 2d6+6=13 ; d6=3 ; d6=5 ; d6=4 ;
Thursday August 6th, 2009 8:53:58 PM

ug my apologies on HP and the Potion. potion is Prot from Evil and given the choice of grappled and therefore helpless for the rest fo the cobat and getting stuck with a sword. I choose sword.

The Balor strikes and easily draws blood, Peerimus is not really sure what to do about the powerful creature. Peerimus waits for death and thus failure in the eyes of the Crones to come, yet the Balor targets Trace. Peerimus's mind spins, the lich calls for the titan to intercept Jurgen. Could the liche be the controller here with the rest being assistance brought in by magic?

With A Fire Elemental on Yorrick though, Peerimus needs to assist. Casting Defensively he places a Protection from Fire on his life long friend.

If the EEE is still there Yorrick swings at it, if not the attacks go at the Fire Elemental. Rfelex 20 on fire, but Prot Fire should negat any following round damage.
[Attacks 20/24/37/24/37 Dmg 17/13/21/13 Plus Fire 6/5/4]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: (2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: (2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: EarthQuake, Sunburst, Reverse Gravity
Level 9: *Shambler

*Cast
Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 120/120hp/170/170 minutes, Protection From Evil Potion 9/10 Rounds
Yorrick Barkskin 170/170 minutes, Endure Elements 24 hours, P{rotection From Fire 120/120hp/170/170

Haste from Angus



Jurgen [AC: 42 - HP: 160/160 - SR: 26] 
Thursday August 6th, 2009 9:17:56 PM

Even as the Titan moves to block his path, Jurgen wants to move forward. But he spares a glance to Angus and Rash who are closest, then sees that his antimagic may be better spent elsewhere. So, he turns back to the group.

Jurgen waits for those attacking EEE to finish before he moves to AM14, getting rid of HFE1 with his antimagic-banish, then he moves to AQ14 to antimagic-banish EAE and protect Rash from the whirlwind, while also allowing her a chance to cast her spells. Finally, he finishes his double-move by getting to AP15. "Angus! FLY DOWN NOT UP!" Jurgen hopes to include the injured Sorcerer in his antimagic field and protect him from any further magics. "We finish these before we move on. I can't take a Titan and a Lich by myself." The paladin almost screams through the noise of combat. He hoped that his position was enough to prevent the Lich and Titan from throwing more at them. "FIRN'GAER! We need another Wall of Force to cut off their magic!"

[Will recalculate my AC tonight/tomorrow. I believe it is 13, but not positive.]

Magic
Level 18
Shield of Faith [5/1800]
Level 16
Haste [4/16]
Level 14
Spell Resistance [4/140]
Antimagic Field [2/1400]
Shield [6/1400]
Alter Self [9/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [3/100]
Level 5
See Invisibility [7/500]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 0/7 - 6: 1/6 - 7: 1/4

Firn'gaer - AC24 (FF20, T19); HP76/112; Arcane Sight, Endure Elements, Mage Armor, Moment of Prescience, Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18, Tongues  d20+18=28 ; d20+34=49 ; d20+38=57 ; 10d6=37 ;
Thursday August 6th, 2009 10:40:59 PM

"I'm working on it." He says to Jurgen.

Firn'gaer directs the Grasping Hand to deal with the Lich. Then Firn'gaer casts an empowered fireball and uses his elemental mastery to make it cold damage, which strikes at AS/AT-22/23. He uses his shaping mastery to prevent allies from harm.

Empowered Fireball (Reflex DC 23): damage 55 or 27

Lhari casts another wall of force. This time the wall is 20-ft high runs from AK/AL-10/11 to AK/AL-22/23 along the ground.

Grasping hand (14/16rds): SR 28 for the lich; Touch Attack: AC49; Grapple: DC57

Lhari (2/6): Wall of force (11/13rds), Wall of Force (13/13rds)

Active Spell Effects: Elf Sight (1598 rds), Endure Elements (24 hours), Extended Shield (318 rds), Mage Armor (32 hours), Moment of Prescience (16 hours), Overland Flight (16 hours)

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly*, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2), Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight*, Heightened Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: 6th Level x2], Chain Lightning*, Disintegrate ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Temp DM George Elemental Hell! Combat round 4/30  d20+26=28 ; d20+20=33 ; 20d6=69 ; d20+20=27 ; d20+17=31 ; d20+23=42 ; d20+23=34 ; d20+23=25 ; d20+27=46 ; d100=65 ; 2d8+6=18 ; d20+17=24 ; d20+17=32 ; d20+26=33 ; d20+26=30 ;
Thursday August 6th, 2009 11:33:05 PM

Xenia, smartly pulls a scroll and casts a solid fog on the Balor. (OOC If I could award extra xp, I would for that move. Nice job.) The Balor roars in rage as the fog closes around him.

Rash thinks defensively and cast more defensive magic on herself making herself even more of a tank.

Angus casts his dispel but the Powers are displeased with him and he loses concentration. Alas, nothing goes away.

Trace turns invisible and stands up. He attacks and misses. (ooc Isn't that to many moves. Doesn't matter since he missed but I don't think he could have attacked.)

Kazak and Durgan combine to finally destroy EEE having the elemental crumble around them and then fade away.

Peerimus wisely casts a protection from fire on Yorrick since his friend is being attacked by a Elder Fire Elemental. He draws an AOO from the Elemental but it misses or rebounds from the protection from evil spell

Yorrick turns and attacks the Elder Elemental and hits it only twice only doing minor damage to it. (10 after damage reduction. fire does nothing)

Jurgen dashes around finally making Elementals disappear and reappear as he runs through them. He finally comes to rest where HFE1 is and makes it disappear for a while. (anti magic only suppresses the spell. It doesn't dispel it. The elementals pop back into place after you pass through.)

Firn'gaer casts a power cold fireball (that sounds a bit strange hitting the two fire elementals, both make their saving throws but still take some nice damage. He staff snorts as it casts the wall of force, "Like he is doing anything." (ooc not even sure if your staff can talk but couldn't resist). The grasping hand tries to grab the lich but isn't able to grab anything. The lich isn't quite there.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
The Balor casts a greater dispel magic on the sold fog causing it to go away and then lands next to Yorrick and the others with a nasty grin on his face and a whip and sword in either hand.

The titan runs foward 80' and flings another chain lightning centered at Kazak this time, only to have it splatter on the wall of force. He barks, "Take that thing down!"

The lich does just that casting a disintergate and taking the wall down.

GAE takes a couple of swings at Xenia but misses with everything.

EAE reverts back to form and swoops in and down to attack Xenia and actually hits the rogue and bypasses her blink. She takes 18 points of damage

HFE2 moves forward and attacks Kazak but misses

HFE3 moves forward and stumbles into an invisible Trace. Trace make a burn save of 22 reflex or be on fire next round. The elemental attacks Yorrick bit misses.

EFE attacks Yorrick with a full attack but also misses. (die roller hates me)

All three of the air elementals in the back move forward 50'

The boy on top of the stone pillar stands up and readies his gong.

Titan: 22 very lightly wounded
Lich: undamaged
HAE1: undamaged
HAE2: undamaged
HAE3: undamaged
HFE1: 23
HFE2 93
HFE3 47
EAE: 15
GAE1: 38
GAE2: dispelled
HEE: dead
EEE: dead
EFE 37
Balor undamaged

Please give location.

Map coming soon!



Angus HP 35/71, SR 20, AC 23 verses Evil 21 otherwise 
Friday August 7th, 2009 12:13:10 AM

Angus will try to finish the work the Firngaer started and send the fire elementals back home. Angus casts a cold version of chain lightning and uses his maximize rod as well.

Main bolt on HFE2 - damage 90 reflex save for half DC 27
Secondary bolts to the other three elementals - damage 45 reflex save for half DC 27

Angus will urge his friends forward as he squeeks "Now push through and let's mix it up with the real foes and not the minons! Let's get the lich before he picks us off."

Postion: Angus will gain 5 feet of altitude (65 feet up currently)

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 2/14
3 Level 1/8
4 Level 2/8
5 Level 1/7
6 Level 3/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes (Pixie - 18 Dex, 7 Str Fly 60 feet, Natural AC)
Improved Invisibility - 6/16
Haste - 5/16

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 1/3


Trace (AC29, HP104/104) - Sub/Al  d20+16=22 ; d20+28=42 d20+23=24 d20+18=19 d8+7=8 2d6(6+6)=12 d20+10=24
Friday August 7th, 2009 8:48:55 AM


Necessity is a hard taskmaster at times. But, sometimes necessity dictates all. Even life. Even death.

Trace takes a step back from the balor, out of range of its sword. He fires three shafts. One arrow, blessed with divine light, embeds itself in the body of the horned demon from the abyss.

The magic of invisibility fades, and Trace becomes a target for all.

Rolls and Actions
Reflex 22 vs DC22 (Whew!)
Hit Balor AC42, AC24, AC19
Damage 8+12Holy
Whip hit Balor AC24 / Miss

Position: AU22 (5ft step)

Active Effects
Feather Token Whip 1h

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, cure serious wounds

Winged Boots 1/3

Xenia (AC36/37 vs EAE, HP74/92)  d20+27=39 ; d20+27=34 ; d20+27=46 ; d20+22=42 ;
Friday August 7th, 2009 9:21:18 AM


The big Air Guys are closing in. The dark rogue takes a hard hit, but she grits her teeth. Time to get serious.

Xenia flips upside down and drops five more feet, out of the way of the Air Guys. Feet braced against the sky, she lets loose a series of volleys directed at the Horned Guy's weapons.

Bless Angus for his extra speed. The second arrow hits the whip just right, and the whip spangs out of the Horned Guy's hand. The last lucky arrow hits the sword. It hits in just the right sweet spot. *SPANG* The sword drops too.

++++++++++++++++++++++++++++++++++++++++++++
Rolls and Actions
Disarm Balor's Whip 39 vs DC40
Disarm Balor's Whip 34 vs DC40 Burn Hero Point
Disarm Balor's Whip 46 vs DC40 From Haste
Disarm Balor's Sword 42 vs DC41 Nat20!!!

[+18/+13 RAB, +1 MW, +6 Artisan's Gift, +1 Haste, +1 from 2 Sharpshooter Trickshots in Disarm]

Balor is completely DISARMED!!!

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 3/16 (from Angus), Blinking

Position: AW15 5ft up (5ft step)

Winged Boots 1/3, Scroll of Solid Fog

Firn'gaer - AC24 (FF20, T19); HP76/112; Arcane Sight, Endure Elements, Mage Armor, Moment of Prescience, Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18, Tongues 
Friday August 7th, 2009 10:19:51 AM

George, did the disintegrates ray originate from the image of the lich or elsewhere?

The image

Firn'gaer - AC24 (FF20, T19); HP76/112; Arcane Sight, Endure Elements, Mage Armor, Moment of Prescience, Overland Flight, Elven Sight, See Invisibility, Spell Resistance 18, Tongues  d20+32=49 ; d20+18=27 ;
Friday August 7th, 2009 1:08:10 PM

Firn'gaer sees the reaction of the image and instantly knows the spell involved. (Spellcraft DC49)

Firn'gaer casts Reverse Gravity under the titan. He creates a 10-ft x 20-ft section that is 40-ft high. The titan can do nothing but fall upward. (The titan has a space of 15-ft x 15-ft but I figure the titan is humanoid shape and is wider than he is thick.

Firn'gaer then directs the Grasping Hand to grapple the titan, but the die roller hates me and prevents the spell from effecting the titan.

Grasping hand (13/16rds):

Lhari (2/6): Wall of force (11/13rds), Wall of Force (destroyed)

Active Spell Effects: Elf Sight (1597 rds), Endure Elements (24 hours), Extended Shield (317 rds), Mage Armor (32 hours), Moment of Prescience (16 hours), Overland Flight (16 hours)

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly*, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2), Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight*, Heightened Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mordenkainen's Lucubration x2/day], Chain Lightning*, Disintegrate ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity*, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Kazak Ac 42 Hp 161/197 Cats Grace , Barkskin , mirror image [4], Haste , Heroism  d20+21=29 ; d20+16=18 ; d20+11=18 ; d20+6=10 ; d20+21=41 ; d10+19=27 ; d10+19=28 ;
Friday August 7th, 2009 5:12:36 PM

Turning to help the mighty Yorrick with the fire elemental ......" i'm gonna help da bear bro .... be back in a couple swings ta help ya " .... growls Kazak to Durgan ....

The stone sword slices thru heated air .....but the flames evade the worst of the three dwarves swings ....

1st strike d20+21=29 damage d10+19=27 (PA +8)
2nd strike d20+16=18 missed
3rd strike d20+11=18 missed
4th swing d20+6=10 missed Arrrgggg!!!
5th swing hasted d20+21=41 damage d10+19 = 28 (PA +8)
total damage =55

"Shifty little campfire are ya ...." grumbles the dwarf .... " well ya ain't gonna be cokin da bear for dinner "

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)

ooc 2 images left from mirror image



Jurgen [AC: 42 - HP: 160/160 - SR: 26]  d20+16=34 ; d20+25=31
Friday August 7th, 2009 6:04:26 PM

Jurgen drops his Antimagic Field and moves to AV20. [And keeps his rolls for Limited Wish for the next round]

Magic
Level 18
Shield of Faith [6/1800]
Level 16
Haste [5/16]
Level 14
Spell Resistance [5/140]
Shield [7/1400]
Alter Self [10/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [4/100]
Level 5
See Invisibility [7/500]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 0/7 - 6: 1/6 - 7: 1/4

Temp DM George Elemental Hell! Combat round 5/30 
Friday August 7th, 2009 10:08:49 PM

ooc Missing to many posts and with the question out to Jurgan, I feel like I should hold off posting tonight. I will post Friday's post on Saturday. Have to work tomorrow so it won't be until late afternoon or evening. I do want to get an extra post in on Sunday but need everyone to post. Please try. Also from now on, I will be posting around 9 pm on eastern standard time. If you haven't posted by then, I won't be able to wait for you.

Peerimus AC 35 HP 105/163 and Yorrick AC 37 HP 134/166  d20+22=23 ; d20+24=28 ; d20+24=37 ; d20+24=40 ; d20+22=39 ; 3d6+15=25 ; 3d6+15=25 ; 3d6+15=29 ; 3d6+8=17 ; d20+33=46 ;
Friday August 7th, 2009 10:14:09 PM

Peerimus says a small thankyou to Mother for the fire elementals missing Yorrick and turns his attention to the Balor and what he could do to assist. Touching Yorrick he casts defensively and puts Animal Growth on the great bear. [Defensive 23 v DC 20 sucess]

Yorrick then tears into the Balor at Peerimus's urging. [Hit AC 28/37/40/39 Dmg 25/25/29/17 Grapple 46]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: (2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: EarthQuake, Sunburst, Reverse Gravity
Level 9: *Shambler

*Cast
Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 120/120hp/170/170 minutes, Protection From Evil Potion 9/10 Rounds
Yorrick Barkskin 170/170 minutes, Endure Elements 24 hours, P{rotection From Fire 120/120hp/170/170, Animal Growth 170/170 rounds
+8 size bonus to Strength and a +4 size bonus to Constitution (and thus an extra 2 hit points per HD), and imposes a -2 size penalty to Dexterity. The creature's existing natural armor bonus increases by 2. The size change also affects the animal's modifier to AC and attack rolls and its base damage. The animal's space and reach change as appropriate to the new size, but its speed does not change.
The spell also grants each subject damage reduction 10/magic and a +4 resistance bonus on saving throws.


Haste from Angus

Rash (AC 41; Hps 133/174) 
Friday August 7th, 2009 10:32:54 PM

OOC - These are my odds of Banishing the Balor
+10 base
+6 for spell level
+8 for wisdom
+20 for caster level
-20 for Balor HD
-19 for Balor will save

5 DC without any adjustments
12 DC with Limited Wish
16 DC if we can present something. In looking at Balor/Demon I do not see anything they fear outside of Cold Iron and Good. I would assume that I can present my Holy Symbol for Good and a Magic Rod for Iron.

I am game, but we need the LW to go off first AND I need to be 75' away from the Balor.

Jurgen [AC: 42 - HP: 160/160 - SR: 26] 
Friday August 7th, 2009 10:38:50 PM

As an evil outsider, Holy Water should help.

Rash has a holy weapon as well.

Peerimus AC 35 HP 105/163 and Yorrick AC 37 HP 134/166 
Saturday August 8th, 2009 11:36:44 AM

fear is probaby the wrong word, hate is in the banishment description though as well. I think it is safe to sy the Balor would Hate Holy Weapons being infused with good and all

Rash (AC 41; Hps 133/174)  d20+32=43 ; 2d6+26=34 ; 2d6=3 ;
Saturday August 8th, 2009 2:42:18 PM

Rash moves underneath the 2 air elementals to get within 10' of the weaponless Balor. She then attacks the demon with her Falchion..

Melee Attacks (power attack for 7): 43
Damage: 34 +14 +3 for Holy weapon --15 for DR = 36

Location: AX17:AY18 (approximately)

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 34/40 rounds
Divine Power: 35/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 16/20 rounds
Resist Energy (electricity 30): 199+/200 minutes
Resist Energy (fire 30): 199+/200 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment, Greater Dispel Magic *, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size --1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Temp DM George Second Wave Combat round 5/30  d20+17=35 ; d20+33=51 ; d20+33=47 ; d20+20=40 ; d20+20=27 ; d20+20=38 ; d20+20=25 ; 6d6=20 ; d20+20=35 ; 20d6=67 ; 20d6=80 ; d20+20=40 d100=28 ; 20d6=69 ; d20+20=40 ; d20+22=25 ; d20+26=38 ; d100=28 ; d20+17=29 d20+26=40 d20+26=38 d20+17=24 d20+17=18 d20+19=22 d20+19=39 d20+19=27 d20+19=20
Saturday August 8th, 2009 6:09:01 PM

Angus unleashes an maximized cold chain lightning at the fire elementals with devastating effect. HFE2 fades away in death and the other 2 don't look nearly as healthy. (Took into account their cold vulnerablity) Couldn't get HFE1 because it wasn't there. Jurgen made it disappear with the anti magic field

Trace dances back and shoots his bow at the Balor hitting it once for minor damage.

Xenia the Sneaky dives away from the air elementals and shoots her bow not at the Balor but at the Balor's weapons disarming both weapons from the Balor. (not quite sure how you figured the 40 but I will trust you) The Balor screams in rage and murder fills his eyes as he looks at Xenia.

Firn'gaer casts a reverse gravity on the Titan and is happy to see him fall up into the air and hover there. (ooc OK one of you physics wizards tell me how high he is falling up for one round) He tries to grab him with the grasping hand but that fails. Firn'gaer realizes that they are seeing a projected image of the lich. No where is that pesky lich

Kazak hacks into EFE causing him even more damage (35 after damage reduction) hoping to save Yorrick.

Jurgan moves to AV20 and dismisses his anti-magic shell. (reversed the order for you. The way you were doing it would have had you sharing space with a fire elemental. As Jurgan leaves, the fire elemental reappears and takes a AOO at him but it misses.

Peerimus casts a animal growth on Yorrick causing him to swell in size. Yorrick uses his new found size to attack the Balor hitting him 3 times and pulling him into a grapple.

Rash closes in to the Balor and gives him a nasty whack with her Falchion.

Durgan does nothing this round, catching his breath from fighting all the elementals.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

The Balor grins as Yorrick attacks him and casts a greater dispel magic on the bear. He cast defensively but Rash and Yorrick get AOO. Yorrick loses his barkskin, endure elements, animal growth and protection from fire spells. (made concentration checks of 51 and 47) Yorrick suddenly feels the pain of the Balor's fire taking 20 points of damage.The Balor then uses his quicken telekinesis to bring back his sword to his hand.

The titan still floating in the air flings a chain lightning at Firn'gaer with secondary bolts going to Trace, Yorrick and Rash. Reflex save of 23 67 points of damage or half if saved. Secondary bolts do 33 points of damage or half if saved reflex save also 23. rolled 35 spell resistance. The titan then summons down a fire storm on the entire group except Angus, Xenia and Firn'gaer who are flying over it, doing 80 points of damage (Rolled Spell resistance for Rash , natural 20, (Everyone needs to make a saving throw reflex save 23. Failure take 80 make it take 40)

The lich casts a horrid wilting at Durgan and gets Kazak, Peerimus, Yorrick Firn'gaer,Trace and Xenia. Angus is to far, Rash and Jurgan are protected by the gate. Xenia's blink save her from damage...again. 69 points of damage or half if fort save of 26 is made. spell resistance of 40 on Firn'gaer

The air elementals drop down and attack Xenia yet again closing to within 5' and attack. EAE would have hit but blink does it job one more time.

HFE1 moves in and attacks Durgan, but misses.
EFE but he also misses
HFE 3 attacks but he also misses
HAE1 does a fly by attack on Durgan but is repelled by his Protection from good
HAE2 and 3 do fly by attacks on Kazak but both miss.

The boy strikes the gong and two of the gates flare up and out steps 5 ugly deformed looking giants from each gate on the ground. They quickly scatter so they won't give tempting targets for group spells While very ugly , they are much better equipped than you would normally think they would be. They are sporting nice plate armor, huge flails and many of them have oversized crossbows.

Titan: 22 very lightly wounded Floating in air
Lich: undamaged
HAE1: undamaged
HAE2: undamaged
HAE3: undamaged
HFE1: 100
HFE2 dead
HFE3 124
EAE: 15
GAE1: 38
GAE2: dispelled
HEE: dead
EEE: dead
EFE 149
Balor 90
G 1
G 2
G 3
G 4
G 5
G 6
G 7
G 8
G 9
G 10

Please give location.

Map coming soon!



Xenia (AC36/37 vs EAE, HP74/92) 
Saturday August 8th, 2009 6:50:40 PM


You can't move two objects in one round with Telekinesis. One use of a Quickened spell-like ability per round. "An" object (implying One) effected by Telekinesis.

Telekinesis
Sustained Force
A sustained force moves an object weighing no more than 25 pounds per caster level (maximum 375 pounds at 15th level) up to 20 feet per round. A creature can negate the effect on an object it possesses with a successful Will save or with spell resistance.

Quicken Spell-Like Ability
The creature may use only one quickened spell-like ability per round.

Firn'gaer: Negative One Hundred Five Hit Points  d20+13=20 ; d20+13=20 ; d20+15=30 ;
Sunday August 9th, 2009 12:17:54 AM

Firn'gaer fails to avoid the lightning bolt, and then he is turned into ash by the Firestorm. (he was 5-ft off the ground. Trace landed on him.) Then any moisture that was left in the ash is sucked out and his dust is carried away on the wind.

Jurgen [AC: 42 - HP: 160/160 - SR: 26] 
Sunday August 9th, 2009 3:17:03 AM

Do those who suffer the Horrid Wilting get Will Saves for disbelief against the Lich? I honestly don't know, since "interacts" is so vague.

Rash (AC 41; Hps 133/174)  d20+32=36 ; 2d6+26=32 ; 2d6=6 ;
Sunday August 9th, 2009 8:48:58 AM

Post for Rash's AoO on the Balor:

Hit AC: 36
Damage: 32, +14 for PA, +6 for Holy weapon & -15 for DR = 37 Total


Durgan Stonewall (AC 35; HP 80/230)  d20+14=15 ; d20+25=31 ; d20+29=30 ; d20+24=29 ; d20+19=31 ; d20+14=28 ; 2d6+15=21 ; 2d6+15=21 ; d3=2 ; 2d6+15=18 ; 2d6+15=23 ;
Sunday August 9th, 2009 10:36:22 AM

OOC- saves: 15 vs firestorm(80 dmg), 31 vs horrid wilting(34 dmg)

Durgan shakes off the leftover flames on his beard. He looks over at where Firn'gaer had just been, and nods his head. "Aye, this is going ta be a tough one." No time for mourning now, he returns to the task at hand. "Somebody help with with some healing, then I'm gonna go take care of those giants. My ugly beater needs a workout."

Actions:
full attack on the HFE1? -hit AC: 30, 29, 31, 28 damage: 21, 21, 18, 23

Active Effects:
enlarge- 7/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
displacement- 2/5 rounds, 50% miss chance
barkskin- 30min(297/300), +2 natAC
good hope- 8min(77/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(7/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(297/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), = 29/24/19/14
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver= 2d6 + 15(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

Angus HP 35/71, SR 20, AC 23 verses Evil 21 otherwise 
Sunday August 9th, 2009 11:27:54 AM

Angus is glad to have removed himself from the group to avoid the mass spells, but what he witnesses below is truely horiffic to his friends.

More opponents, Giants, come through the gates. "We are becoming overwhelmed. We have not taken out one true foe yet. I hope they have a solid plan for the demon." Angus mumbles.

Angus calls out "I have the Titan, at least for a bit."

Angus will cast a wall of force in front of the levitating Titan and above his fall path to keep him from chain lightning at least for a bit."

OOC: Unfortunatley, I do not have time for exact placement of the wall at this time. Al, do you want the honors.

Postion: Angus will gain 30 feet of altitude (95 feet up currently), but keeping the Wall of Force between himself and the Titan.

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 2/14
3 Level 1/8
4 Level 2/8
5 Level 2/7
6 Level 3/7
7 Level 0/5
8 Level 0/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes (Pixie - 18 Dex, 7 Str Fly 60 feet, Natural AC)
Improved Invisibility - 7/16
Haste - 6/16

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 1/3


Xenia (AC36/37 vs EAE, HP74/92) 
Sunday August 9th, 2009 12:07:30 PM


OoC: Wall for Jim/Angus

Grid Line AI&AJ - Rows 11 to 16 - Start 20ft high - Rise to 70ft high
That's a 30ft horizontal by 50ft vertical wall.

Jurgen [AC: 42 - HP: 120/160 - SR: 26]  d20+13=30 ;
Sunday August 9th, 2009 1:06:25 PM

Jurgen, hoping that Rash is ready to eliminate the Balor, raises his Holy Sword high and casts Limited Wish on the demon [CL Check from above - d20+14=32]. There is no physical change; nor does the beast look weaker. But Jurgen is certain that his intent was made reality. [-7 on the Balor's Will Save versus Rash's Banishment].

"EVERYONE! Holy weapons out! Rash, it's all on you now..."

Magic
Level 18
Shield of Faith [7/1800]
Level 16
Haste [6/16]
Level 14
Spell Resistance [6/140]
Shield [8/1400]
Alter Self [11/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [5/100]
Level 5
See Invisibility [8/500]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 0/7 - 6: 1/6 - 7: 2/4

Peerimus AC 35 HP 163/163 and Yorrick AC 37 HP 140/140  d20+12=26 ; d20+14=23 ; d20+15=26 ; d20+22=27 ; d20+22=30 ; d20+22=25 ; d20+22=23 ; d20+20=29 ; 2d6+11=21 ; 2d6+11=17 ; 2d6+11=21 ; 2d6+6=12 ;
Sunday August 9th, 2009 4:29:43 PM

It Might make a small semblance of a difference but Fire Storm takes a Full round to cast so Titan boy is still wriggling his fingers. Also no AoO as teh Balor cast defensively.

Yorrick Reflex 26 Fort 23 Peerimus Fort 26

Lightning and the Hiorrid Wilting alomst do Yorrick in, the Firestorm is on its way and the bad guys just gained a bunch of reinforcements. Peerimus looks about and there is precious little he can do about any of it. The Demon, Titan and Lich are all superior to his own magics, shutting anything he does off at will. Hopefully the plan works and at least the Demon will be gone. Peerimus casts Defensively and heals himself, sharing the magic with Yorrick. [Defensive cast 27]

For his part, futile though it may be, Yorrick continues to slash and claw at the Balor . {Hit AC 30/25/23/29 Dmg 21/17/21/12

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: EarthQuake, Sunburst, Reverse Gravity
Level 9: *Shambler

*Cast
Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 120/120hp/170/170 minutes, Protection From Evil Potion 7/10 Rounds


Rash (AC 41; Hps 80/174)  d20+18=23 ; d20+24=43 ; d20+13=16 ; d20+13=22 ;
Sunday August 9th, 2009 5:02:29 PM

Rash again cannot dodge the Titan's chain lightning (Reflex save 16). Lucky for her it is only a secondary bold and she has the spell resist energy on (damage is only 3).

Rash also cannot evade the impact of the firestorm spell (Reflex save 22). Her resistance spell absorbs some of the damage, but it still leaves a burn mark (damage 50).

Rash, casting defensively (23 vs. 21 DC), casts the spell Banishment at the Balor. She presents her holy falchion, her holy symbol, an iron meta-magic rod and holy water during the casting of the spell to increase the chances of the spell being successful (SR check of 43 vs. 28).

Banishment DC is 24 (+10 base, +6 for spell level, +8 for wisdom, +20 for caster level & -20 for Balor HD)
*** Note this does NOT include any +s for presented items; George please adjust accordingly.

Balor Will save is +12 (+19 base & -7 for Limited Wish)

Location: AX17:AY18 (approximately)

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 33/40 rounds
Divine Power: 34/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 15/20 rounds
Resist Energy (electricity 30): 199+/200 minutes
Resist Energy (fire 30): 199+/200 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Xenia (AC36/37 vs EAE, HP74/92)  d20+26=42 ;
Sunday August 9th, 2009 5:38:37 PM


Sharp eyed Xenia spots the faint traces of a circle surrounding Momma Rash. With a quick backward kick in the air, the rogue takes refuge within the bounds of that Magic Circle against Evil.

"Gonna try and foozle the Deader," she calls out, and draws a scroll. The parchment crumbles to dust as the magic transfers to Xenia's hands. She points a the distant form of the Lich, tracing a "U" shape around his space. Walls of Stone grow from the ground, surrounding it, and sealing it off from the rest of the area.

++++++++++++++++++++++++++++++++++++++++++++
Rolls and Actions
Note: Stepped into Rash's Magic Circle against Evil so protected from Elementals

UMD 49 vs DC29 - Cast Wall of Stone from Scroll

Wall of Stone Tracing a path
from M&N/6&7 to M&N/10&11
from M&N/10&11 to P&Q/10&11
from P&Q/6&7 to P&Q/10&11
This should be a big U shape with the opening facing North.
Height is 10ft. Thickness is 1/2 inch.

This should cut off the Line of Effect between the Projected Image and the Lich unless the Lich is in either squares N6, O6, or P6

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 4/16 (from Angus), Blinking

Position: AW16 5ft up (5ft step)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone

Trace (AC29, HP70/104) - Sub/Al  d20+16=23 ; d20+11=27 ;
Sunday August 9th, 2009 6:18:29 PM


Firn'gaer's last few moments are etched into the ranger's mind. Nothing can be done for the save to mourn them. To mourn their loss, and avenge their deaths.

And vengeance is impossible if one is dead one's self.

The impact of the gnome's death, illusory or real, is so strong that the ranger barely notes that he himself has avoided the worst of two strong magical attacks. He speaks the magic words to his ring again and turns invisible. Then Trace walks out from under the shadow of the Fire Elementals.

Rolls and Actions
Reflex 23 vs DC23 or 33 No Damage/Evasion
Fortitude 27 vs DC26 - 34 Damage

Activate Ring of Invisibility / Move

Position: AU18 (20ft step)

Active Effects
Feather Token Whip 1h, Invisibility 5m

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, cure serious wounds

Temp DM George Second Wave Combat round 6/30  d20+8=17 ; d20+20=28 4d6(2+5+3+5)=15 d20+25=35 d20+25=40 d20+25=36 d20+25=28 d20+25=26 2d6(5+6)+5=16 2d6(4+4)+5=13 2d6(2+5)+5=12 d20+25=43 d20+25=26 d20+25=27 d20+25=44 d20+25=41 d3=3 d2=1 d2=1 d2=1 d2=2 2d6(1+3)+5=9 d20+19=32 d20+19=38 d20+19=28 2d8(3+6)+4=13 d20+27=31 d20+27=47 d20+27=45 d20+27=46 2d8(8+6)+6=20 2d8(3+5)+6=14 2d8(6+1)+6=13 2d8(8+7)=15 2d8(6+2)=8 d20+17=26
Sunday August 9th, 2009 9:01:34 PM

OOC I not sure about the Firestorm going off or not but to keep matters simple, I am going to play it like I said last round.

Firn'gaer finds himself out of the battlefield standing next to Zat. Zat is currently handing a bag of gold over to a Genie and Firn'gaer sees a horde of intelligent monsters, humanoids, humans, elves, drow etc all sitting in a on bleachers staring, laughing, fighting and pointing at an illusion of the battlefield. Firn'gaer recognizes it, he was just there! They are all watching and betting on this battle.

Zat turns to him and says, "You should have ducked or something. Alright your not totally out of it yet. You are in the penalty box for 3 rounds. You will be going back in soon. Might want to think about what you want to do. Oh as a penalty for dying, any current spells you have on are lost. You still have all of your magic items and have three rounds to to cast personal spells."

Durgan gets back into the game and with quick blows of his weapon kills HFE1 and watches it fade away with satisfaction.

Angus casts his wall of force, hoping to bottle up the titan for a bit.

Jurgan casts his limited wish helping to bring down the defenses of the Balor.

Peerimus casts a heal on himself and Yorrick making both feel better. Yorrick tears into the Balor a bit more.

Rash concentrating carefully casts her banishment on the Balor and claps her hands in excitement when the Balor screams in frustration as he fades away.

Xenia not liking getting pounded by air elementals seeks refuge in Momma Rash's circle of protection and
pulls out a scroll putting a wall around the lich/illusion. Though you can't see it, know it worked and the spell's line of effect was cut killing the spell.

Trace activates his ring of invisibility and moves to AU18.

Kazak hacks into the Elder Fire Elemental doing nice damage to it. The Elder looks very wobbly and looks almost ready to die and fade away

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
The Titan launches another chain lightning spell only to see it crash into the wall of force. He roars his frustration and then casts a greater dispel magic on the reverse gravity spell. He is successful and plummets the 40' to the ground taking 15 points of damage.

The lich reappears much closer this time at AI24 looking a bit pissed off.

Each of the giants move forward 40' and shoot at the dwarves 5 each with their extra heavy crossbows. Durgan gets hit 3 times for 16,13,12 points of damage

Kazak also gets targeted 5 times but only hit once thanks to his mirror images. Kazak takes 9 points of damage.

The three huge air elementals decide to try and take out Yorrick and all do a flyby attack on him. Only one gets a hit doing 18 points of damage. (OOC assume Yorrick received the heal spell. I blew the firestorm, least I can do)

The two larger air elementals split up, one going after Rash only to be repelled and the other going after Durgan, but it misses the dwarf.

The large elder fire elemental is motivated to bring Kazak down with him. He hits the dwarf twice, once for a critical doing 34 points of damage with the first blow and 13 with the second and another 24 points of damage from burning. Please make 2 reflex saves dc 26 or you will be taking more burn damage next round. You can take an action to put out the flames.

Jurgan also gets attacked by the smaller elemental but missed

Titan: 39 very lightly wounded
Lich: undamaged
HAE1: undamaged
HAE2: undamaged
HAE3: undamaged
HFE1: dead
HFE2 dead
HFE3 124
EAE: 15
GAE1: 38
GAE2: dispelled
HEE: dead
EEE: dead
EFE 204
Balor 90
G 1
G 2
G 3
G 4
G 5
G 6
G 7
G 8
G 9
G 10

Please give location.

Map coming soon!



Kazak Ac 42 Hp 128/197 Cats Grace , Barkskin , mirror image [4], Haste , Heroism  d20+24=36 ; d20+19=31 ; d20+14=31 ; d20+9=27 ; d20+24=27 ; d10+16=23 ; d10+16=23 ; d10+16=17 ; d10+16=25 ; d10+16=20 ; d20+17=24 ;
Monday August 10th, 2009 2:10:14 PM

Feeling the evil magic wash over him .... the dwarven warrior steels himself againist .... barely (reflex save d20+17=24 made it phew !!)...... then with out taking his eyes off his target ... the big fire elementa attacking the mighty Yorrick ..... Kazak adjusts his attack lessening his strentgh behind his stone sword ... (PA +5) ..... the stone blade finds its marl everytime .....

1st strike d20+24=36 damage d10+16=23
2nd strike d20+19=31 damage d10+16=23
3rd strike d20+14=31 damage d10+16=17
4th strike d20+9=27 damage d10+16=25
5th strike d20+24=27 damage d10+16=20 ...
Total damage = 108

" after i'm done wit ya all will be left of ya is enough to cook masrh mellows " ... growls the dwarf

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)

ooc 2 images left from mirror image



Peerimus AC 32 HP 163/163 and Yorrick AC 35 HP 122/140  d20+10=27 ; d20+22=27 ; d20+21=37 d20+21=37 d20+21=36 d20+19=27 2d6(4+2)+11=17 2d6(6+4)+11=21 2d6(5+2)+11=18 2d6(6+3)+5=14
Monday August 10th, 2009 8:54:14 PM

last Round the Fire Storm struck, Peerimus avoids the full affect miraculously and his spell absorbs the rest. Reflex 27 40Dmg

The Air Elementals swoop in on Yorrick, luckily only one strikes

Yorrick strikes at the Fire Elemental near him [AC /37/37/36/27 Dmg 17/21/18/14

Peerimus looks out at the arraying enemy, Time to see if a long shot could pay off. Pointing towards the center of Battle The druid calls down Fathers fury. Cast Defensively Earthquake. 80' radius centered at 20/AA
Open Ground
Each creature standing in the area must make a DC 15 Reflex save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance to fall into one (Reflex DC 20 to avoid a fissure). At the end of the spell, all fissures grind shut, killing any creatures still trapped within.


Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: *EarthQuake, Sunburst, Reverse Gravity
Level 9: *Shambler

*Cast
Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Protection From Evil Potion 6/10 Rounds



Angus HP 35/71, SR 20, AC 23 verses Evil 21 otherwise  7d6=20 ;
Tuesday August 11th, 2009 6:50:04 AM

Angus will fire off an empowered & Maximized acid based chain lightning at G8 forking to the 2 air elementals and G6 and G4.

"Take That!"

Damage 110 to G8 reflex save 27 for half
Secondary bolts 55 reflex save 27 for half

Postion: Angus will gain 30 feet of altitude (95 feet up currently).

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 2/14
3 Level 1/8
4 Level 2/8
5 Level 2/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes (Pixie - 18 Dex, 7 Str Fly 60 feet, Natural AC)
Improved Invisibility - 8/16
Haste - 7/16

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Trace (AC29, HP70/104) - Sub/Al  d20+10=25 ; d20+15=22 ;
Tuesday August 11th, 2009 9:15:48 AM


Trace notes the power of the crossbows wielded by the giants. He burns to return with arrow flights of his own. Or better yet, make a pin cushion of the undead abomination. But he must be free of the elementals first.

The whip at Traces side snaps at a nearby fire elemental as though resonating in sympathy with the ranger's thoughts. It hits, but cannot entangle the huge creature.

The earth shakes at Peerimus' command. While the enemy is occupied, thinks Trace. Trace takes one of the potions from his pouch. This was one of the potions given to him by Peerimus in preparation for the assault on Quinn's compound. It would serve here as well. Trace pops the stopper with his thumb and drinks it down.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Whip Hit EFE AC25, No Damage due to DR
Whip Grapple AC22 / Fail

Draw Potion of PfE / Drink

Position: AU18 (No Move)

Active Effects
Feather Token Whip 1h, Invisibility 5m, PfE 1m

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, cure serious wounds

Winged Boots 1/3

Xenia (AC36/37 vs EAE, HP74/92) 
Tuesday August 11th, 2009 9:32:36 AM


The green eyes of the dark rogue go wide as the entire field of battle begins to shake. Huge cracks in the ground open, shifting and grinding anything unlucky enough to fall in.

Frazzma, she thinks to herself, I'd pay to see that.

While the Wold quakes, the rogue whispers to her invisibility ring, concealing her from the elementals. She takes a scroll from her back and moves out from under Momma Rash's protection.

"Hey, Durgan," she whispers, "I got sump'in for you."

++++++++++++++++++++++++++++++++++++++++++++
Rolls and Actions
Activate Ring of Invisibility / Draw Scroll / 5ft Step

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 4/16 (from Angus), Blinking, Invisibility 5m

Position: AV16 5ft up (5ft step)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone


Firn'gaer: in the Penalty Box 
Tuesday August 11th, 2009 9:48:24 AM

"What I should have done, Zat, is not agreed to this unfair test of our endurance. This exercise serves no purpose. We are clearly outmatched, and out opponents are holding back." He says annoyed. "Had I known my death would be spot for others I definitely would not have come ."

"I have no preparations. My place within our group do not afford me the luxury of preparing duplicates unnecessarily. Besides, a wizard's spells are best used for other things than seeing how much magical protections he can cloak himself in."

Lhari (2/6): Wall of force (10/13rds), Wall of Force (destroyed)

Active Spell Effects:

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly*, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2), Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight*, Heightened Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mordenkainen's Lucubration x2/day], Chain Lightning*, Disintegrate ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity*, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 35; HP 39/230)  d20+29=37 ; d20+24=33 ; d20+19=33 ; d20+14=18 ; 2d6+15=22 ; 2d6+15=21 ; 2d6+15=25 ; 2d6+15=20 ; 2d6+15=21 ;
Tuesday August 11th, 2009 1:02:11 PM

OOC- those bolts check on my displacement?

"Good work brother! That will show them!" Then Durgan watches as Peerimus drops an earthquake. "Whoa. Not as much as that will show them. Alright, back ta work then." Durgan attacks the EAE next to him. Gotta clear these out so we got more room ta fight the giants."

Durgan almost sighs with relief when Xenia shows up behind him. "Eh? That you girl? So what do ye rate our chances then?"

Actions:
full attack on the EAE - 37,33,33,18 dmg- 22,21,25,20 (ignore last roll, hit it too many times)

Active Effects:
enlarge- 6/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
displacement- 1/5 rounds, 50% miss chance
barkskin- 30min(296/300), +2 natAC
good hope- 8min(76/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(6/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(296/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), = 29/24/19/14
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver= 2d6 + 15(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

Jurgen [AC: 42 - HP: 120/160 - SR: 26]  d20+19=35 ; d20+23=28 ;
Tuesday August 11th, 2009 3:01:04 PM

Jurgen doesn't even have time to celebrate the Balor's disappearance. This battle was only just beginning. The elementals would be eliminated soon enough. Jurgen had to find a way to get rid of the both the Titan and the Lich, in case Peerimus' Earthquake didn't do the job.

Allowing half a second to watch the movements of Durgan and Kazak, Jurgen then throws himself to the ground and rolls underneath their feet. His agility, in combination with the Haste spell, allows him to easily make it to AR19 and the edge of the Earthquake without provoking any attacks [Tumble Check vs Dc 15 - d20+19=35 - Success].

Waiting for the Earthquake to subside, Jurgen then defensively casts [Concentration Check vs DC 20 - d20+23=28 - Success] another Wall of Force. It is 20 feet tall and starts at AH/AI-7/8, going all the way down to AH/AI-21/22. Yet again, the Titan would be hindered. It would also block some of the giants bolts and force them to discover where exactly the invisible wall was, allowing them to be blasted from afar.

Personal Magic
Level 18
Shield of Faith [8/1800]
Level 16
Haste [7/16]
Level 14
Spell Resistance [7/140]
Shield [9/1400]
Alter Self [12/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [6/100]
Level 5
See Invisibility [7/500]

Battlefield Magic
Level 14
Wall of Force [1/14]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 0/7 - 6: 1/6 - 7: 3/4

Kazak Ac 42 Hp 86/197 Cats Grace , Barkskin , mirror image [4], Haste , Heroism  d20+17=34 ; d20+17=35 ; d20+24=44 ; d20+19=22 ; d20+14=25 ; d20+9=17 ; d20+24=44 ; d10+19=21 ; d10+19=22 ; d10+19=21 ; d10+19=29 ; 3d8+5=27 ;
Tuesday August 11th, 2009 3:04:21 PM

Being so near the elfed fire elemental .... Kazak feels the heat eminating from the beastie ..... but keeps back far enough so its flames don't burn him

reflex saves d20+17=34 , reflex save d20+17=35 made both

Seeing the mighty Yorrick finish off the fire elemental ( i hope its the same one kazak is attacking)

ooc : if EFE is till standing after Yorricks attack
1st strike d20+24=44 damage d10+19=21
2nd strike d20+19=22 damage d10+19=22
3rd strike d20+14=25 damage d10+19=21
4th strike d20+9=17 missed
5th strike d20+24=44 damage d10+19 (hasted)

IF EFE falls .....

Kazak turns and his eyes sweep the battlefield ......feeling a little crispy .... he fishes out a potion ...and quickly chugs it (3d8+5=27 CSW's potion)(standard action) .....

"Come bro lets get dat big and nasty one ....." ... as Kazak moves towards the Titan (move action 30' ft)

"Rash ya got any healing spells at da ready .....wez ah hurtin a little ??" growls the dwarf to Rash Trinka " gonna need some tomtake on dat big'un "

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)

ooc images left from mirror image



Rash (AC 41; Hps 116/174)  3d8+20=36 ;
Tuesday August 11th, 2009 8:23:44 PM

Rash's frown turns into a slight grin as the Balor leaves the battlefield. She turns her attention to the many remaining opponents. The elementals cannot bother her as long as she has her magic circle spell on. The titan and the lich have moved closer. Rash looks for a path to get closer to them.

Before she moves she casts a mass cure spell. The spells affects everyone except Angus who is too far away. She does this by spontaneously casting Holy Word into a cure spell.

Cure serious wounds, mass for 36 hps.

She then moves around HFE3, being careful to stay out of his reach, and starts to make her way down the battlefield.

Location: AW27:AX28

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 32/40 rounds
Divine Power: 33/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 14/20 rounds
Resist Energy (electricity 30): 199+/200 minutes
Resist Energy (fire 30): 199+/200 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 * & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Temp DM George Second Wave Combat round 6/30 
Tuesday August 11th, 2009 9:51:27 PM

Sorry guys, just had a 15 hour work day. If I try to post now for the next hour, my wife will divorce me. I will make up for it over the weekend.

Temp DM George What a crummy way to die! Combat round 7/30  d100=46 ; d100=100 ; d100=45 ; d20+7=15 d20+7=10 ; d20+7=16 ; d20+7=18 ; d20+7=20 ; d20+7=27 ; d20+7=17 ; d20+7=19 ; d20+7=8 ; d20+7=16 ; d20+7=18 ; d20+7=11 ; d20+13=19 ; d20+7=9 ; d20+7=8 ; d20+7=16 ; d20+19=21 ; d20+19=33 ; d20+19=24 d20+19=28 d20+19=22 d20+19=22 d20+19=37 d20+19=29 8d6(1+6+5+6+3+2+2+6)=31 d20+17=29 d20+17=34 d20+29=37 2d8(1+1)+8=10
Wednesday August 12th, 2009 9:33:43 AM

ooc Correction on Durgan last post. His displacement fools two of the giants and he only takes 13 points of damage. I will finish bad guys post later I have to head to work Just so you know, I didn't pull any punches with the titan. Your just really lucky!)

Peerimus casts his earthquake shaking the whole area catching the titan, and all of the all giants in its effects. Only 2 of the giants (G2 and G9) fall to the ground but both are fall into crevices and are swallowed up. Even more incredibly luckily a crack opens up underneath the titan who was already on the ground from falling last round. He tries to find a handhold but falls into the fissure to die under the squeeze of Mother Wold. (Missed my save by 1. Crap!)

Yorrick finishes off the Elder Fire Elemental

Angus lets out a powerful chain lightning spell causing damage to Air Elementals and Giants alike. Only one to make a save was one of the elementals. He then climbs higher into the sky. Not sure you can climb that high? I believe you only get 15' half movement while climbing.

Trace decides to buff up a bit by taking a potion of protection from evil

Xenia has some more trickery in mind, but turns invisible, pulls out a scroll and moves closer to Durgan.

Jurgan tumbles away from the battle and then casts his wall of force trying to protect his friends. He does a nice job but doesn't seem to cut off the Lich's image.

Kazak is without a foe. Standing in place he sucks down a healing potion feeling some relief. (ooc because Titan is dead, I am holding Kazak in place. This way you get the healing from Rash)

Rash casts her healing energy helping everyone and then moves. (ooc I think I could have given grief on line of sight here. Gate is in the way and is opaque. Big blue circle.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
The lich smiles and evil smile at Angus and casts a dispel magic on the high flying mage. Angus looses protection from evil, polymorph and improved invisibility, falls to the ground and takes 31 ponts of damage

The giants can't do anything but hang on.

HFE stands around attacks Yorrick with 2 slams missing with both

EAE sensing an easier target moves over and strikes at Angus hitting ac 37 and does 10 points of damage knocking the sorceror into the negative numbers

The three flying huge air elementals retreat towards the gate and hover. Almost seems like they are waiting.

Zat listens to the complaining wizard and says in a scoffing manner. "Fool, never give up hope. Look at your companions battling together so well. Look at what you have already destroyed or banished. Not having back up magic can be foolish. Dispel magic is such a nice spell!"

Suddenly the Titan appears and the crowd sits in stunned amazement. The titan sulkily stamps his foot and strides away.

Titan: dead
Lich: undamaged
HAE1: undamaged
HAE2: 55
HAE3: 27
HFE1: dead
HFE2 dead
HFE3 124
EAE: 52
GAE1: 38
GAE2: dispelled
HEE: dead
EEE: dead
EFE dead
Balor 90
G 1
G 2 dead
G 3
G 4 55
G 5
G 6 55
G 7
G 8 110
G 9 dead
G 10

Please give location.

Map coming soon!



Peerimus AC 32 HP 163/163 and Yorrick AC 35 HP 122/140  d20+22=27 ; 6d6=17 ; 17d6=57 ; d20+22=24 2d6(6+4)+11=21 d6=6 d20+22=27 d20+22=39 d20+20=36 2d6(1+4)+11=16 2d6(3+2)+11=16 2d6(2+2)+5=9 d6=1 d6=3
Wednesday August 12th, 2009 8:47:18 PM

Peerimus can't help but be quite pleased at the results of channelling Fathers might onto the battlefield. Not being wholly satisfied peerimus calls for his named Father's fury again. Cast Defensively 27 sucess Sunburst. 80' radius centered at 20/AA Dmg 17 to non undead 57 to undead Reflex DC 26 for half and to negate being Blind

Yorrick begins his attack on the next elemental Attack AC 24/27/39/36 Dmg 21/16/16/9 plus 6/1/3 Fire

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler

*Cast
Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Protection From Evil Potion 5/10 Rounds


Kazak Ac 42 Hp 122/197 Cats Grace , Barkskin , mirror image [1], Haste , Heroism  d20+19=33 ; d6+4=7 ;
Wednesday August 12th, 2009 10:53:03 PM

Feeling better as the magical healing infuses his body .... the dwarven warrior charges forth as (to an-16) to Angus ...." come on Durgan ... just dem giants left .... look at em ... just a standing and ah gawking .... .." not moving past the sorcerer .unless his brother charges past them both ..... Kazak plans to keep the dwarven fighting wall intact .....as much as possible ....

ooc (less then 30'ft to angus so its a move action )

As Kazak stands next to Angus .... he launches a javelin at the giants (g8) directly in front of him .... " its ain't much bro but hopefully is gets him to come afta me ... radder den dem mages " growls the dwarf

1st throw d20+19=33 damage d6+4=7

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)

ooc 1 images left from mirror image

kazak images are all gone. got them with the crossbow shots george


Rash (AC 41; Hps 116/174)  d20+29=44 ; 2d6+26=32 ; 2d6=8 ;
Wednesday August 12th, 2009 11:53:20 PM

OOC: I am using the old map where the lich is in cell AI24 (the green dot). If this is not the case I will to do something different.

Rash runs towards the lich. Her hasted movement (60') gets her within striking distance. Using her long reach due to being large size, she power attacks the lich.

Move action: move from AW27:AX28 to AK25:AL26

Melee Attacks (power attack for 10): 44
Damage: 32, +20 for power attack, +8 for Holy weapon -15 for DR = 45

Location: AK25:AL26

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 31/40 rounds
Divine Power: 32/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 13/20 rounds
Resist Energy (electricity 30): 199+/200 minutes
Resist Energy (fire 30): 199+/200 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 * & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Now that your taking a good look at the lich, you can tell with your true seeing your seeing an illusion or projected image of the lich. Repost if you want. George

Angus HP -7/71, SR 20, AC 23 verses Evil 21 otherwise 
Wednesday August 12th, 2009 11:59:51 PM

Angus feels the dispel hit him and exclaims "Oh No!"

Angus bounces off the ground and spits up blood. "I live!" Angus exhults and then the elemental smacks him into unconciousness.

Postion: Flat on his back

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 2/14
3 Level 1/8
4 Level 2/8
5 Level 2/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes (Pixie - 18 Dex, 7 Str Fly 60 feet, Natural AC)
Improved Invisibility - 8/16
Haste - 7/16

Will update dispelled spells later.

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Angus HP -7/71, SR 20, AC 23 verses Evil 21 otherwise  d100=56 ;
Thursday August 13th, 2009 12:00:34 AM

Did not stabilize Angus.

Internal bleeding is progessing nicely.

Durgan Stonewall (AC 35; HP 103/230)  d20+29=47 ; 2d6+15=22 ;
Thursday August 13th, 2009 12:02:54 AM

OOC- I'm not sure the map I have is updated, so movement is approximate

"I'm right behind ye Kazak!" Durgan moves around the opposite side of Angus that his brother does, forming a wall of dwarven steel that will have to be passed to get at Angus. Durgan takes a tentative swing at the elemental that beat on Angus, testing for weakness.

Actions:
move and attack. hit AC= 47, damage 22

Active Effects:
enlarge- 5/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
displacement- 0/5 rounds, 50% miss chance -DONE
barkskin- 30min(295/300), +2 natAC
good hope- 8min(75/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(5/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(295/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), = 29/24/19/14
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver= 2d6 + 15(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.



Rash (AC 41; Hps 116/174)  d20+10=21 ; 3d8+20=38 ;
Thursday August 13th, 2009 9:47:46 AM

... Continued

Rash pulls up short and holds her swing as she realizes that the lich is just an illusion. She quickly looks around for the real lich (spot 21).

"Its just an illusion", she yells before spontaneously casting another cure spell (using SM 7).

Cast Cure serious wounds, mass for 38 hps, centered on Angus and anyone within 30' of him.

Trace (AC29, HP104/104) - Sub/Al  3d8+15=34 ;
Thursday August 13th, 2009 1:04:11 PM


The ranger burns to attack the giants. Out there also is an undead abomination. But the lives of compatriots comes before the death of enemies.

Invisible and protected against the elemental, Trace makes his way beneath the shadow of the hovering ball of wind and fury. He casts his spell, and restores even more health to Angus, enough to hopefully allow the sorcerer to survive another attack from the threat above.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Cast Cure Serious on Angus 34hp

Position: A017 (30ft Move)

Active Effects
Feather Token Whip 1h, Invisibility 5m, PfE-Ends R16

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 1/3

Jurgen [AC: 42 - HP: 160/160 - SR: 26]  d20+20=36 ; d20+20=32 ;
Thursday August 13th, 2009 3:57:54 PM

[OOC: Jurgen is actually AR19 on the map. And his Wall of Force actually extends another ten feet south. Still not enough to get the Lich, but it might turn out to be important later. Who knows. It probably means that Kazak's Javelin should change targets

Also, I rolled two Caster Level checks from Rash against Jurgen's SR. Easy successes.]

Rash confirms Jurgen's suspicions about the Lich and Jurgen flicks his hand towards the illusion, creating a Wall of Stone around it. It starts at AH/AI-22/23 [The end of the Wall of Force] and goes West 5 feet then South 15 feet and then East 15 feet and then North 20 feet and then West 10 feet to finish boxing in the lich [The Wall is 1.5 Inches thick and 10 feet high. Worst case scenario, just make it a box around the lich and ignore my overly complex directions].

With the lich, again, out of the way, Jurgen uses his Hasted feet to get himself to AL25. He should be well hidden behind the Wall of Stone and ready to act next round.

Personal Magic
Level 18
Shield of Faith [9/1800]
Level 16
Haste [8/16]
Level 14
Spell Resistance [8/140]
Shield [10/1400]
Alter Self [13/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [7/100]
Level 5
See Invisibility [8/500]

Battlefield Magic
Level 14
Wall of Force [2/14]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 1/7 - 6: 1/6 - 7: 3/4

Xenia (AC36/37 vs EAE, HP92/92) 
Thursday August 13th, 2009 4:40:45 PM


Relief washes over the rogue as she sees Angus stir under the healing ministrations of Rash and Trace. Now is a delicate time. Time to watch as much as time to act.

Xenia puts up her bow, draws out another scroll, and creeps forward.

++++++++++++++++++++++++++++++++++++++++++++
Rolls and Actions
Sheath Bow / Take out different scroll / Move 5ft

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 4/16 (from Angus), Blinking

Position: AU16 5ft up (5ft step)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone



Temp DM George UH Oh he is pretty big!Combat round 8/30  d20+7=20 ; d20+7=22 ; d20+7=8 ; d20+7=13 ; d20+7=17 ; d20+7=9 ; d20+7=19 ; d20+7=18 ; d20+19=26 ; d20+20=22 ; d20+19=27 ;d20+27=30 d20+27=35 ;
Thursday August 13th, 2009 8:08:38 PM

Peerimus casts his sunburst and effectively blinds almost every opponent on the battlefield. All of the giants can not see and one of the Huge air elementals is taken out with the spell.

Kazak runs up and takes an AOO from EAE but it misses.

Durgan also moves up to support his friends and takes a hunk out of the air elemental.

Rash cures Angus, Durgan and Kazak 38 points of damage.

Trace moves over and also cures Angus making him feel much much better.

Jurgen casts a wall of stone around the lich effectively ending that spell.

Xenia goes into stalking mode pulling out a scroll pulling out another

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Zat suddenly appears into the battlefield and everyone hears in their brains, "You are doing very well! Better than many every expected you to do. Small fortunes are being made and lost watching this battle.
I will return an ally to you."
Firn'gaer appears AT23. Firn'gaer has full hitpoints but none of his spells are left on.

Zat looks on in disdain at the blind giants stumbling around and the huddling air elementals. He waves his hand and says, Time to start with a clean slate! You have done a fair job and these critters anyway! With a wave of Zat's hand all of the giants and elementals disappear from the battlefield along with any independent free standing spells like the walls of stone and of force.

Since I have given you an ally back, it is only fair for our undead friend to get one too! With a flourish of his cape Zat is gone! The center gate (which is 30' up in the air) swirls and out comes a horrifying site. It is a Gargantuan sized dragon with a greenish twinge to him. He is flying but he has no wings and closer inspection says he is missing his back legs having the body of a snake.

He swoops down on Angus, Trace, Durgan, Kazak and Xenia breathing a cone of paralylsis on them. Each must make a fort save DC 32 or be paralyzed for 1d6+12 rounds.

The lich makes no apparent action this round

Lich: undamaged
Big scary dragon: undamaged



Kazak Ac 42 Hp 122/197 Cats Grace , Barkskin , Haste , Heroism  d20+22=24 ;
Thursday August 13th, 2009 10:44:24 PM

Standing near the downed Angus ..... Kazak's eyes sweep the battlefield ...... then Zat the mindflayer speaks up ......

"Firn'gaer is back !! ..... i like da sound of dat ....... uh dey get one too .... hope its something big and nasty ..... gonna look forward to knocking it down to size ." growls the dwarf

With a big grin on his face as he awaits they're new foe ..... " hey Durgan ....." .... as the warriors voice trails off as the beastly dragon appears thru the gate .....

d20+22=24 fort save falied !!! (jeez i get +22 and still fail )( Kazak really hates dragons now !!!)

Standing frozen in his tracks .....the dwarf stares up at the Dragonsnake .... " I hope dat thing don't eat me like da last one did ...... starting to feel like a dragon's chew toy " ...... muses Kazak silently

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)



Peerimus AC 32 HP 163/163 and Yorrick AC 35 HP 122/140  d20+22=32 ; d20+22=37 ; d20+22=33 ; d20+20=25 ; 2d6+11=19 ; 2d6+11=19 ; 2d6+11=15 ; 2d6+5=11 ; d20+22=28 ;
Thursday August 13th, 2009 11:19:55 PM

Yorrick slashes the Elemental again [AC 32/37/33/25 Dmg 19/19/15/11
Peerimus takes the time to cloak himself and Yorrick in one of Mother's protections. [Cast Defensive 28 Freedom of Movement]

The druid eyes the great dragon and wrinkles his nose. There was a good chance this test would exceed his capacity to fight it. His mind shifts to the test itself. The test of death and failure against such odds was a lesson wrapped in itself. Defeat was just as potent of an instructor as victory and through this the group would certainly learn the very extent of the power they could bring to bear. More importantly they would learn more of tho others methods. Truly he had known Trace the longest and even the ranger, Peerimus had only known for a few years.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler

*Cast
Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Protection From Evil Potion 4/10 Rounds, Freedom of Movement170 minutes

Yorrick Freedom of Movement 170 minutes

Xenia (AC36?, HP92/92)  d20+10=26 ; d100=44 ; d6+12=17 ;
Friday August 14th, 2009 9:02:12 AM


Well. Wasn't 'specting that.

The invisible rogue watches as Squid Face appears and all the giants and the walls and all the other stuff goes away. All clean. All clear.

Then the big Wing Snake Quicksilver Guy comes swooping down. A blast comes from the critter's mouth, and Xenia - always quick on her feet - tucks, ready to roll. But this is different. As the Wold blinks, from colors to grays and back to colors, the rogue feels a tightening of her muscles.

Uh oh. Good thing for the invisibility, she thinks, cataloging her arsenal of protections in light of the prospect of immediate future helplessness.

++++++++++++++++++++++++++++++++++++++++++++

Question: Is this Breath Weapon something that might be mitigated by Xenia's Blinking? If it is, and if I've made the 50% roll, I'll take further action this round.

Rolls and Actions
Fortitude 10
Blinking 44 / 50 & Below is Miss (Just in case this breath weapon can be considered an Area Attack toward which Blink might provide protection)
Rounds Paralyzed: 17 (If not covered by Blinking)

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 4/16 (from Angus), Blinking

Position: AU16 5ft up (No Move - Yet)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone

Yes it is! Go on ahead. Sorry should have rolled it.


Trace (AC29, HP104/104) - Sub/Al  d20+11=30 ; d6+12=17 ;
Friday August 14th, 2009 9:18:59 AM


The ranger's reaction is stoic. "Good to have ya'all back," his voice calls to Firn'gaer, and though the gnomish wizard may see him, to others it may appear as though Trace's voice had just come from thin air.

Trace raises his bow for a shot at the flying attacker when the breath attack rolls over him. His muscles cramp and seize. His draw of the string slows and then stops just short of his pointed elfish ear.

Frozen, a living statue, Trace stands heroically aiming at the sky.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Fortitude 30 (Dang. Such a good roll, and still didn't make it.)
Paralyze for 17 rounds (Ends Round 25)

Position: A017 ()

Active Effects
Feather Token Whip 1h, Invisibility 5m, PfE-Ends R16

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 1/3

Firn'gaer: AC 20, HP 112  d20+18=29 ; 32d6=101 ; 5d6=13 ;
Friday August 14th, 2009 1:19:39 PM

Firn'gaer casts a sickly green ray at the dragon.

Disintegrate: SR29, damage 101 (save DC25) if successful then damage is 13.

Lhari (2/6):
Highlight to display spoiler: {
Active Spell Effects:

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly*, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2), Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight*, Heightened Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mordenkainen's Lucubration x2/day], Chain Lightning*, Disintegrate* ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity*, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots
}

Durgan Stonewall (AC 35; HP 141/230)  d20+25=31 ;
Friday August 14th, 2009 2:08:58 PM

OOC save = 31

Durgan flaps his shield around, trying to ward off the paralyzing gas. He looks around, seeing some of his friends and companions being affected by the gas. Then it hits him too. "Eh, grandpa Strannex said ther'd be days like..."

Actions:
paralyzed

Active Effects:
enlarge- 4/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
barkskin- 30min(294/300), +2 natAC
good hope- 8min(74/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(4/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(294/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), = 29/24/19/14
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver= 2d6 + 15(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

might be a good time for a hero point

Angus HP 64/71, SR 20, AC 23 verses Evil 21 otherwise  d20+9=21 ; d20+9=11 ;
Friday August 14th, 2009 2:43:02 PM

Angus comes concious at the ministrations from Rash and Trace and all he sees from his prone position is the hulking dragon creature and its great maw as it breaths on the sorcerer.

Need Natural 20 to save (save 21 and used hero point 11)

Angus is frozen is the sitting position while pointing at the huge creature as he was thinking about what spell to cast at the Dragon.

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 2/14
3 Level 1/8
4 Level 2/8
5 Level 2/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes -Dispelled
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes (Pixie - 18 Dex, 7 Str Fly 60 feet, Natural AC) -Dispelled
Improved Invisibility - 8/16 - Dispelled
Haste - 8/16

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Kazak Ac 42 Hp 122/197 Cats Grace , Barkskin , Haste , Heroism  d20+22=25 ; d20+22=36 ; d20+25=43 ; d20+25=32 ; d10+15=21 ; d10+15=23 ;
Friday August 14th, 2009 4:59:53 PM

ooc : forgot to try and use hero pts ;-) well lets see if it helps .....

hero pts roll fort save d20+22=25 failed grrrrr , d20+22=36 woohoo made it !!!

Kazaks grins turns to a grimace as the gargantuan dragonsnake appears ..... shaking off its blast of paralyzing effects ..... the dwarven warrior steps in front of the sorcerer .... and ready's a strike (readied action )

"Come on ya .... ya .... ya .... whatever ya are .....you'll make anice pair of boots " ...... growls the dwarf

d20+25 (PA+4) =43 crit hit damage d10+15=21
d20+25=32 damage d10+15=23 (if hit)

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)



Angus HP 64/71, SR 20, AC 23 verses Evil 21 otherwise 
Friday August 14th, 2009 7:26:54 PM

OOC: Durgan, now may be the time to use a hero point to reroll you fort save as you have a real chance to make your save, unlike Angus, who is now stiff as a board.

Jurgan, I believe that dimension door is a prohibited spell from this dream

Durgan Stonewall (AC 35; HP 141/230)  d20+25=32 ;
Saturday August 15th, 2009 11:34:21 AM

OOC, using a hero point to reroll the save. I normally try and avoid using them(personal preference) but considering how many were paralyzed, I'll try it. lol, made it barely. Tied it.

Xenia (AC36?, HP92/92) 
Saturday August 15th, 2009 12:07:43 PM


Just as Xenia's muscles begin to harden to immobility, the Wold jumps away to be replaced by the Weerdo Gray Place of Gargul. When the Wold jumps back, the rogue finds that the wave of paralyzing stuff has passed.

She pulls another scroll from her bag and jets quickly forward, keeping an eye on the Gimungous Flying Snake Guy. "Hey, Kazak," she whispers at the dwarf's shoulder. "I got sump'in for you."

At the same time, the rogue's sharp eyes dart occasionally to the field in search of the Deader Lich Guy.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Draw Scroll / Move
Spot 39

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 8/16 (from Angus), Blinking

Position: AN8 5ft up (40ft Move)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone

Rash (AC 41; Hps 116/174) - Sub/Al  d20=19 ;
Saturday August 15th, 2009 12:17:45 PM


Rash hies across the field to others clustered in the center. She channels the grace of the Powers to grant Angus the Freedom to Move and shake off the Paralysis.

Then she looks down the field, her divine magic lending Truth to her Sight for 120 feet, she searches for the Lich.

Cast Freedom of Movement on Angus
Spot 19 (Raw d20 roll. I don't know Rash's Spot Mod)

Move action: move from AK25:AL26 to AL17:AM18

Location: AL17:AM18

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 31/40 rounds
Divine Power: 32/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 13/20 rounds
Resist Energy (electricity 30): 199+/200 minutes
Resist Energy (fire 30): 199+/200 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement*, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 * & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Jurgen [AC: 42 - HP: 160/160 - SR: 26] 
Saturday August 15th, 2009 1:10:53 PM

Jurgen sees Trace still needs a hand and burns his final Limited Wish to Remove Paralysis from the ranger. And then, using his Protector ability to Draw Fire Jurgen shouts at the dragon.

"HEY! Big, green and ugly! Why don't you pick on somebody your own size! See how long you last against the might of Domi!" And then he stands there, bracing himself, on the off-chance that the dragon does decide to attack him.

Draw Fire: If the protector calls out or issues a challenge, an enemy or enemies (depending on the circumstances as judged by the DM) must make a Will save vs. DC 20 or attack the protector instead of some other target. The protector usually uses this in combat to draw fire away from a weak ally and upon herself.

Personal Magic
Level 18
Shield of Faith [10/1800]
Level 16
Haste [9/16]
Level 14
Spell Resistance [9/140]
Shield [10/1400]
Alter Self [14/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [8/100]
Level 5
See Invisibility [9/500]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 1/7 - 6: 1/6 - 7: 3/4

Angus HP 64/71, SR 20, AC 21  d20+8=28 ; 3d4=8 ;
Saturday August 15th, 2009 1:46:16 PM

Angus feels himself now able to move and he is estatic, if only the Dragon thing was not getting so close.

Angus will try a new tact and cast an empowered acid (sonic) arrow at the Dragon - Angus will change the acid damage to sonic.

Range touch Attack 28 - natural 20 damage x2 if it can be criticalled - 8 or 16 with critical

The dragon must make a DC 14 or 18 concentration check to cast spells.

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 3/14
3 Level 1/8
4 Level 2/8
5 Level 2/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes -Dispelled
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - 16 minutes (Pixie - 18 Dex, 7 Str Fly 60 feet, Natural AC) -Dispelled
Improved Invisibility - 8/16 - Dispelled
Haste - 8/16
Acid Arrow - 1/5 rounds

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Temp DM George UH Oh he is pretty big!Combat round 9/30  d20+21=29 ; 4d6+19=36 ; d20+37=41 ; 4d6+13=24 ;
Saturday August 15th, 2009 6:42:22 PM

Kazak summons his inner will when he feels his muscles stiffen and is able to throw off the breath weapon's attack. He readies his sword for the dragon to come into range.

Peerimus sees the effects of the noxious breath and wisely prepares himself and Yorrick against another blast of it.

Xenia decides she doesn't want to be in the line of fire and move her pretty bottom out of the way.

Trace heroically aims his bow and then turns into a stature. He finds himself free of the paralysis quickly thanks to Jurgan's limited wish but doesn't do anything this round

Firn'gaer casts his spell only to see it fizzle when it strikes the dragon. (SR 39)

Durgan also is able to summon the inner will to move his body but stays put waiting for the dragon to enter his range.

Angus is having a bad couple of minutes. He feels his body go rigid and sees his death coming but Rash quickly gets Angus moving again. Angus takes advantage and casts a spell which bypasses the dragon's spell resistance but only does minor damage to the gargantuan creature.

Rash moves towards the others and frees up Angus with her freedom of movement spell. She looks for the lich but doesn't see him. He must be hiding using structures or beyond the true seeing spell range.

Jurgan gets Trace up and moving again but wants to draw the dragon onto himself trying to save his friends. He calls out hoping that the dragon listens.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

The dragon hears the taunts of Jurgan but the targets are to tempting and he follows his course. He flies over most then suddenly lands trying to crush Rash, Angus Durgan and Kazak accepting Kazak's hit. Reflex save DC 32 or take 36 points of damage and be pinned under the dragon. He then tries to bite at Peerimus hitting AC 41. Peerimus takes 24 points of damage and takes 1 negative level (sorry no save)

The lich is still being quiet.

Lich: undamaged
Big scary dragon: 32 points of damage AC 33 SR 39



Firn'gaer: AC 20, HP 112 
Saturday August 15th, 2009 7:58:04 PM

OOC - Are you kidding me, SR39? The highest I can get is 38. Why even bring Firn'gaer back into the fight.

Firn'gaer pulls a scroll from his haversack and casts it - Sunburst. The sky lights up as bright as day, but unfortunately, the death dragon is unaffected by the spell.

Lhari (2/6):

Highlight to display spoiler: {Active Spell Effects:

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly*, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2), Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight*, Heightened Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mordenkainen's Lucubration x2/day], Chain Lightning*, Disintegrate* ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity*, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots
}

Guess you will have to find a way to help out the others who can hurt the beast or pick spells that don't have a SR to them. Time to get creative. George

Angus HP 28/71, SR 20, AC 21  d20+10=28 ; 2d4(1+1)=2
Saturday August 15th, 2009 8:23:44 PM

OOC: Firngear, you have limited wish and dispel magic's you can use ont he dragon. Can you staff help as well - Wall of Force.

-------------------------------------------------

Save verses crush 28 (good roll for Angus)

Angus watches as the Dragon lines him up and lands on him as he is frantically attempting to cast another spell.

Angus failed his save and is crushed for 36 damage.

Angus feels the crushing weight, but it is strange as the sorcerer can move while under Rash's spell.

Angus finishes casting his second acid arrow and this one he makes shocking (electricity).

Damage 2 (that just sucks!)

Total damage from two acid arrow spells this round 18

Dragon concentration check of DC 19 to cast spells.

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 3/14
3 Level 1/8
4 Level 3/8
5 Level 2/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - Dispelled
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - Dispelled
Improved Invisibility - Dispelled
Haste - 9/16
Acid (Sonic) Arrow - 2/5 rounds
Acid (shocking) Arrow - 1/5 rounds

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Kazak Ac 42 Hp 122/197 Cats Grace , Barkskin , Haste , Heroism  d20+17=32 ; d20+29=36 ; d20+24=41 ; d20+24=42 ; d20+19=39 ; d20+19=38 ; d20+14=22 ; d20+29=45 ; d10+11=15 ; d10+11=17 ; d10+11=14 ; d10+11=16 ; d10+11=14 ; d10+11=16 ;
Saturday August 15th, 2009 8:27:32 PM

As the sky darkens as the Dragonsnake shadow engulfs them ..... the dwarven warrior somehow dodges the beasts gargantuan hindside .....

(d20+17=32 reflex save woohoo !! )

hearing a voice over his shoulder ...." yeah what is it ?? .....make me jumbo size ??" ... growls the dwarf

Having sidestepped the beast .... the dwarven warrior whips the Stone sword of Turak Nor .... in lethal arcs ..... most finding their mark ..... hugh rents in the dragonsnakes thick hide .....

1st swing d20+29=36 damage d10+11=15
2nd swing d20+24=41 crit hit !! damage d10+11=17
crit swing d20+24=42 crit hit made !! damage d10+11=14
3rd swing d20+19=39 crit hit !! nat 20!! damage d10+11=16
crit swing d20+19=38 crit made !! woot!! damage d10+11=14
4th swing d20+14=22 missed ;-)
5th swing d20+29=45 (missed crit hit by 1 !!) damage d10+11=16
total damage .... 92 !!!

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)


Angus HP 28/71, SR 20, AC 21  d20+9=20 ;
Sunday August 16th, 2009 7:11:14 AM

Hit TAC 20 with shocking acid arrow

and the damage is? George

Its in the post:

2 for this round and 16 for last round for a total of 18

Xenia (AC36?, HP92/92)  d20+26=35 ;
Sunday August 16th, 2009 12:08:20 PM


"You wanna Get Big?" Xenia's voice carries a tinge of a bemused ire. "What is it with men and this size thing?" She sighs. "Yeah. I can do that. But you get this first."

"What I got for you will make you fly, Kazak. Maybe we can do the Big thing later, huh?"


With best hopes that her invisibility will cover her, the dark rogue takes a single look upwards at the big Rowring Snake Guy. Then she buckles down and reads from the scroll, touching Kazak lightly on the shoulder.

After that, the rogue takes to the sky, flying up toward the tail end of Rowr.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Cast Fly on Kazak from Scroll / Move
UMD 35 vs DC23
Tumble 28 vs DC15 (To avoid AoO -10 for Accelerated)

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 9/16 (from Angus), Blinking, Invisibility 5m

Position: AD8 40ft up (60ft Move)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone, Scroll of Fly

Trace (AC29, HP104/104) - Sub/Al  d20+28=44 ; d8+7=8 ; d6=3 ; d6=1 ;
Sunday August 16th, 2009 12:42:15 PM


Trace feels the release as Jurgen's magic removes the paralysis.

Under the cover of invisibility, Trace runs to clear the reach of their enormous foe. He turns and launches an arrow at the monster. The arrow hits, and Trace becomes visible once more.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hit Rowr AC44, Damage 8+4Holy = 12hp

Position: AN22 (30ft move)

Active Effects
Feather Token Whip 1h, PfE-Ends R16

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 1/3

Peerimus Marut AC 27 HP 116/121 and Yorrick AC 35 HP 122/140  d20+22=39 ; d20+22=36 ; d20+22=25 ; d20+22=36 ; d20+20=21 ; 2d6+11=16 ; 2d6+11=18 ; 2d6+11=18 ; d6=5 ; d6=4 ; d6=5 ;
Sunday August 16th, 2009 7:28:51 PM

Peerimus steps back 5' as Yorrick tears into the creature and activates his Spell Staff. Cast defensively ShapeChange

Yorrick Attacks Hit Ac 36/25/36/21 Dmg 16/18/18 Plus Fire 5/4/5

Peerimus shifts into a Marut. DR 15 Chaotic SR 25 Large Reach 10' Construct

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler negative lvel loss of spell

*Cast
*Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Protection From Evil Potion 3/10 Rounds, Freedom of Movement170 minutes, Shapechange

Yorrick Freedom of Movement 170 minutes

Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable

Temp DM George UH Oh he is pretty big!Combat round 8/30 
Sunday August 16th, 2009 8:35:22 PM

OOC Guys, If at all possible, I would love you guys to post before 7 pm. Otherwise it starts getting to late to do it on a school night!

Durgan Stonewall (AC 35; HP 141/230)  d20+13=32 ;
Sunday August 16th, 2009 8:52:52 PM

OOC- reflex save = 32

Actions:
roll out of the way of the dragon and then stand up.

Active Effects:
enlarge- 3/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
barkskin- 30min(293/300), +2 natAC
good hope- 8min(73/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(3/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(293/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), = 29/24/19/14
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver= 2d6 + 15(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

If you made your saving throw, then you don't take any damage and you you can attack this turn. George

Rash (AC 41; Hps 95/174)  d20+13=18 ; d20+29=47 ; d20+29=39 ; d20+24=25 ; d20+19=30 ; d20+14=25 ; 2d6+26=32 ; 2d6+26=31 ; 2d6=7 ; 2d6=5 ;
Sunday August 16th, 2009 9:01:32 PM

Failed reflex save (18), but not pinned due to Freedom of Movement from Travel domain. Only took off 21 damage due to DR 15/evil. Let me know if I should take off another 15.

Rash strikes at the creature that just tried to crush her, connecting twice.

Melee Attacks (power attack for 10): 47, 39, 25, 30 & 25
Damage: 32, +20 for power attack, +7 for Holy weapon = 59
Damage: 31, +20 + 5 = 56
Total = 115 (does NOT include a potential critical hit or any DR)

Location: AN13:AO14

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 29/40 rounds
Divine Power: 30/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 11/20 rounds
Resist Energy (electricity 30): 199+/200 minutes
Resist Energy (fire 30): 199+/200 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement *, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 * & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

this creature is effected by critical hits. roll your damage

Temp DM George UH Oh he is pretty big!Combat round 10/30  d20+37=40 ; d20+35=38 ; d20+35=40 ; d20+35=47 ; 2d8+19=28 ; 15d6=63 ; d20+11=31 ; d20+11=16 ; 19d6=69 ;
Sunday August 16th, 2009 10:27:22 PM

OOC I keep erasing my work in error looking at your character sheets! Crap!

Short version:

Firn'gaer lauches his spell only to be frustrated at its lack of effect.

Angus shows his spunk by casting another non acid arrow which adds to the dragons pain.

Kazak hacks into the beast carving out some nice 2" dragon steaks later for dinner. He is rewarded by his efforts at the roars of pain from his foe

Xenia thinking ahead to the dragon's next tactic casts a fly spell on Kazak and then scoots away.

Trace moves to AN 22 and feathers the dragon with a nice shot.

Peerimus moves away from the dragon and shifts form (using the staff?) to try and protect himself.

Yorrick tears his claws in but does nothing to the dragon. (ooc DR 30 unless you have a +3 weapon)

Durgan is stunned by the fury of the battle and rolls clear of the dragon

Rash adds her own steak dedicating them to the glory of the powers and her own friends dishing out even more damage to even more roars of pain from the dragon.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

The dragon is stunned at the power of this group. She hasn't felt this kind of pain in years and she has been in many battles. She decides to raise up to 20' to try and protect herself from some of this and attacks (ooc figure the group is at 5' vertical so with a 15' reach she can still attack) She launches bite and 2 claw attacks at the offending pesky dwarf. Kazak sees them coming and winces in anticipation and while he gets salvia all over him and desperately wished he could give the dragon a mint, his armor stops all of the damage. (ooc I swear Al has rigged the die roller against me!)

Rash isn't as lucky. Her grin at her success fades as she sees the tail whipping towards her smashing into her body. Hit ac 47 for 28 points of damage

Anyone who can see invisible creatures notices the lich at AP27. He casts a cone of cold which envelopes Firn'gaer, Peerimus and Yorrick 63 points of damage unless you make a reflex save of 23. Then you take half

He follows up with another spell aimed at Jurgan. He hits him with a polar ray ac 31 missed critical damage. Jurgan takes 69 points of damage. No save allowed. When Jurgan looks at the lich he sees that the lich is surrounded by a ring of fire and seems a bit blurry.

Lich: undamaged
Big scary dragon: 269 points of damage AC 33 SR 39 dr 30

Sorry guys no map tonight. not a lot of changes anyway

Temp DM George UH Oh he is pretty big!Combat round 10/30 
Sunday August 16th, 2009 11:48:26 PM

ooc I have been told that I blew it again. Moved to far for an full attack but since it was so pathetic anyway and I doubt the dragon lives another round, I am going to let it stand.

Jurgen [AC: 42 - HP: 91/160 - SR: 26]  d20+23=33
Monday August 17th, 2009 12:44:18 AM

[OOC: Can we go back to single-posts on the weekend? Had I known I was going to miss a round, I'd have asked someone to sub for me.

Also, did the Lich get passed my SR?]

SR roll 33. I did announce that I would be making up my missed post over the weekend. Ended up doing Fridays post Saturday waiting on posts and then did the make up post on Sunday. I wouldn't worry about it to much for the future. I doubt this goes another week.

Rash (AC 41; Hps 95/174)  2d6+26=29 ;
Monday August 17th, 2009 12:49:30 AM

Critical damage 29+20 = 49

Angus HP 28/71, SR 20, AC 21  d20+9=26 ; 2d4=5 ;
Monday August 17th, 2009 6:50:51 AM

Angus is please to have the great weight lifted off of him.

Angus is even more pleased to see the warriors lay into the dragon as a drops of dragon blood start to rain down around him.

Angus is concerned that Durgan took himself out of the fight, but happy to see that Kazak has the power of flight.

Angus calls out to Firgaer "Can you pressure the Lich or get Durgan in the fight as he obviously need assistance? I can only turn him into a Gargoyle at this point."

Angus send a true acid arrow at the dragon yet again.

TAC 26

Damage 5

Total damage from three acid arrow spells this round 23

Dragon concentration check of DC 21 to cast spells.

Spell slots: Used/Available
0 Level 0/6
1 Level 2/9
2 Level 4/14
3 Level 1/8
4 Level 3/8
5 Level 2/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - Dispelled
Resistance from Fire - 16 minutes
Resistance from Electricity - 16 minutes
Polymorph - Dispelled
Improved Invisibility - Dispelled
Haste - 10/16
Acid (Sonic) Arrow - 3/5 rounds
Acid (shocking) Arrow - 2/5 rounds
Acid Arrow - 1/5 rounds

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Xenia (AC36?, HP92/92)  d20+26=27 ; d20+26=31 ;
Monday August 17th, 2009 8:49:05 AM


"There you are, you little nit. How'dju get all the way over there?"

The dark rogue draws a scroll out for occassions just like this. She reads the scroll (which doesn't look like it wants to cooperate for a moment) then points a finger at the deader across the field.

A circle of glittery dust explodes in the air, fairy fireworks drifting on the breeze. It covers the area, making the Lich Deader all sparkly.

"Go get'em, Guys," Xenia whispers as she herself becomes visible.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Draw Scroll / Cast Glitterdust from scroll Intersection AO&AP/26&27 / 5ft step
UMD 27 (Nat1), 31 w/Hero Point vs DC23

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 9/16 (from Angus), Blinking, Glitterdust Ends Round 13

Position: AE9 40ft up (5ft Move)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone, Scroll of Fly, Scroll of Glitterdust

Trace (AC29, HP104/104) - Sub/Al  d20+26=36 ; d20+26=33 ; d20+21=26 ; d20+16=30 ; d8+11=19 ; d8+11=17 ; d8+11=19 ; d8+11=12 ; 2d6=7 ; 2d6=4 ; 2d6=6 ; 2d6=11 ;
Monday August 17th, 2009 8:58:58 AM


The dragon or the lich? Which of the foes that he has studied over the years should take the brunt of his wrath? Trace makes a split second decision and sends a Rapid volley of arrows at the Lich, newly revealed by Xenia's Glitterdust spell.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hit Lich AC40, AC37, AC30, AC34 (Added +4 for Favored Enemy)
Damage 19+7holy=26hp, 17+4holy=21hp, 19+6holy=25hp, 12+11holy=23hp (+4 Favored Enemy included in dice rolls.)

Position: AM22 (5ft move)

Active Effects
Feather Token Whip 1h, PfE-Ends R16

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 1/3

Firn'gaer: AC 20, HP 49/112  d20+13=18 ; d20+24=32 ; d6+4=8 ;
Monday August 17th, 2009 2:59:45 PM

Firn'gaer fails to protect himself against the lich's cone of cold.

Firn'gaer casts black tentacles over the lich hoping that the teleporting limitation applies to their opponents as well. He places it so not effect Jurgen or himself.

Firn'gaer moves to AO23 (20-ft left).

Lhari, you need to be ready to stop anything that lich might throw this direction. You know the routine, thanks.

Lhari (2/6):

Active Spell Effects: Black tentacles (16 rds) (grapple DC 32, damage 8-bludgeoning; Take 10 for breaking free: DC 34)
Highlight to display spoiler: {
0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly*, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2)*, Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight*, Heightened Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mordenkainen's Lucubration x2/day], Chain Lightning*, Disintegrate* ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity*, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall*.
}
Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Kazak Ac 42 Hp 122/197 Cats Grace , Barkskin , Haste , Heroism  d20+29=36 ; d10+11=16 ;
Monday August 17th, 2009 5:00:40 PM

Spotting Durgan rolling safely out of the dragonsnakes clutches .....the younger dwarf moves to encircle the beast .... " git em from da otherside bro ..." growls Kazak

As he moved he rises slightly .... " hey dats a good one girl ....dat beastie can't get away now ...."

Flying upwards and and around (move action 30'ft move) .... Kazak launches into a singluar(standard action one swing) powerful strike at the dragonsnake

1st strike d20+29=36 damage d10+11=16

Active Magic
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend ) ;-)



Jurgen [AC: 27 - HP: 137/194 - SR: 26]  d20+42=49 ;
Monday August 17th, 2009 6:16:47 PM

Before Firn'gaer casts his Black Tentacles, Jurgen steps forward to AN27 so that he'd easily be within striking distance of the Lich in a moment. Then he gives a nod to Firn'gaer for carefully placing his spell. A wide smile covers Jurgen face as the polar ray hits the paladin square in the chest. He doesn't seem to mind it. He was definitely hit, but having a lich within arms reach is enough for Jurgen to shrug it off.

"The lich is mine!" Jurgen shouts as he starts to cast Polymorph and his form begins to shift. The gargantuan form is likely alien to the Lich, but the Children will recognize the Great Ranthom of the Sargrass. When the transformation ends, Jurgen opens his open scoop mouth and erupts in a giant roar, covering the lich in spittle. In reality, Jurgen is just going to be a distraction for the lich to deal with. If there is an opportunity to attack, he'll take it, but Jurgen fully expects to get hit by a nasty dispel. Would it bother him? Not really, since it would provide a distraction for the other Children to take advantage of.

Actions
Move to AN27
Cast Polymorph - Great Ranthom

Personal Magic
Level 18
Shield of Faith [12/1800]
Level 16
Haste [11/16]
Level 14
Spell Resistance [11/140]
Polymorph [1/140]
Shield [11/1400]
Alter Self [15/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [9/100]
Level 5
See Invisibility [10/500]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 1/7 - 6: 2/6 - 7: 4/4

Peerimus Marut AC 27 HP 95/121 SR 25 and Yorrick AC 35 HP 59/140  d20+9=26 ; d20+12=18 ; d20+15=34 ; d20+15=16 ; d20+15=28 ; d20+15=23 ; d20+15=24 ; d20+15=20 ;
Monday August 17th, 2009 6:54:30 PM

Peerimus somehow manages to avoid the brunt of the cone of cold, while Yorrick does not. [Reflex 26 & 18]

With Little that Yorrick can apparently do, Peerimus has the bear withdraw from the combat zone. Straight back 100' [Toward ZZ] Peerimus looks back up at the great dragon and quickly over at the lich. No enough of the CoC were converging on the undead abomination, he would stick with the dragon. Peerimus steps back 5' and wills the magic away from the Dragon. [use Spell like ability Greater Dispel Magic some rolls...34/16/28/23/24/20

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler negative lvel loss of spell

*Cast
*Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Protection From Evil Potion 2/10 Rounds, Freedom of Movement 170 minutes, Shapechange

Yorrick Freedom of Movement 170 minutes

Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable


Firn'gaer: AC 20, HP 49/112 
Monday August 17th, 2009 9:35:15 PM

OOC - Where can I get stats for Great Ranthom?

Durgan Stonewall (AC 35; HP 141/230) 
Monday August 17th, 2009 9:46:54 PM

Durgan scoffs at Angus. "A gargoyle? I'll show ye a gargoyle, razzum frazzum mumble mumble."

Durgan looks to to attack the lich, but he is blocked off by magic tentacles and whatever that beastly slobbering thing Jurgen just turned into. He makes use of his potion drunk earlier and rises up into the air, on the opposite side of his brother. he readies his axe, ready to lay into the dragon next round. "Hey Kazak, ye think Gargul would be proud? Looks like we learned a thing or two from that last dragon we fought eh?" (OOC -levitate is slow, I think I need the full movement with it to get in position)

Actions:
levitate into position to attack

Active Effects:
enlarge- 2/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
barkskin- 30min(292/300), +2 natAC
good hope- 8min(72/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(2/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(292/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), = 29/24/19/14
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver= 2d6 + 15(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

Rash (AC 41; Hps 82/174)  d20+29=34 ; d20+29=48 ; d20+24=41 ; d20+19=23 ; d20+14=16 ; d20+29=35 ; d20+17=28 ; 2d6+26=33 ; 2d6+26=34 ; 2d6+26=34 ; 2d6+26=30 ; 2d6=7 ; 2d6=4 ; 2d6=5 ; d20+29=34 ; 2d6+26=36 ;
Monday August 17th, 2009 9:47:43 PM

Took off 13 (out of 28 total) damage due to DR 15/evil.

Rash is in a zone striking the creature 3 times. She thinks she would have hit more times if her second swing wasn't so difficult to pull back out of the beasts hide, thus upsetting her rhythm for her remaining swings.

Melee Attacks (power attack for 10): 34 (34), 48 (35), 41 (28), 23 & 16
Damage: 69 base, +40 for power attack, +7 for Holy weapon = 126
Critical Damage: 68, +40 & +4 = 112
Damage: 30, +20 & +5 = 55
Total = 293

Location: AN13:AO14

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 9+/10 minutes
Spell Resistance (SR 32): 19+/20 minutes
Aid: 19+/20 minutes
True Seeing: 19+/20 minutes
Magic Circle against Evil: 199+/200 minutes
Righteous Might (DR 15/evil): 28/40 rounds
Divine Power: 29/40 rounds
Quickened Shield of Faith: 19+/20 minutes
Divine Favor: 10/20 rounds
Resist Energy (electricity 30): 199+/200 minutes
Resist Energy (fire 30): 199+/200 minutes

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 *, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement *, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 * & Dictum
8th Level (4): Power Word Stun, SM 8, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)


Temp DM George UH Oh he is pretty big!Combat round 11/30  d100=62 ; d100=55 ; d100=75 ; d100=14 ; 4d6+19=31 ; 4d6+22=37 ; 4d6+22=36 ; 19d6=60 ;
Monday August 17th, 2009 10:53:32 PM

Angus casts yet another acid arrow at the dragon stinging the great worm and hopefully causing her trouble casting her spells

Xenia spots the lich, pulls out a scroll and casts glitterdust on it making it visible for all.

Trace follows up with a blizzard of arrows, 3 of them hit causing damage, one misses due to displacement. Still his arrows don't bite like he was hoping and he only does 27 points of damage due to Damage Reduction

Durgan sees the dragon falling down as he moves up to get it. It becomes a squishy situation.

Firn'gaer casts Evard's black tentacles at the lich hoping to slow him down.

Kazak rises up and swings at the dragon doing minor damage.

Jurgan turns himself into a giant critter with Polymorph (no idea where to get the stats)

Peerimus casts greater dispel magic on the dragon causing his fly spell to fail and makes him come crashing down on some friends.

Rash has the dragon also fall on her but even if she fails her save, she can take her swings thanks to the freedom of movement. She literally hacks her way through the dragon killing it. Rash is covered in gore but somehow she doesn't mind. And her father always wanted her to become a fighter. Ha!

Need Rash and Durgan to make saves or be crushed by the dragon as it falls to its death. DC 32 or take 31 points of damage.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

The lich is scooped up by the black tentacles and he knows his time is short. He concentrates hoping to at least take someone down with him before he stands before Zat. He uses his rod of quickening to cast cast Baleful Polymorph on Firn'gaer turning him into a little bunny fort save dc 23

He then follows up at Peerimus with a horrid wilting and doing 60 points of damage fort save dc 26 for half

Lich: 27
Big not so scary dragon: dead



Jurgen [AC: 27 - HP: 137/194 - SR: 26] 
Monday August 17th, 2009 11:21:26 PM

[Hey George. I emailed you the stats for the Ranthom earlier. If you didn't get 'em, lemmie know]

Jurgen [AC: 27 - HP: 137/194 - SR: 26]  d20+29=47 ; d100=92 ; d20+41=53 ; d100=67 ; d20+12=19 ; d8+12=13 ; d20+29=48 ; d8+12=20 ;
Tuesday August 18th, 2009 12:07:17 AM

When the Lich fails to even pay attention to Jurgen, another loud roar escape his huge mouth. And he doesn't even bother to finish before closing his mouth over the already grappled undead monster. One bite succeeds and, thanks to the haste spell, is quickly followed by another that works just as well. But instead of pulling back, Jurgen uses this opportunity to grab the lich. Joining the grapple, he easily latches on. And in a moment, he'd get to find out just how evil tastes...

Actions
Bite Attack 1
Hit AC 47 [d20+29=47] [12 Strength + 14 BAB + 2 Heroism + 1 Haste]
Displacement Check: 92 Success
Damage: (Ignore d20+12, thought it was d8. Also, damage is Str x 1.5 for sole natural weapons) d8+16=19 Damage
Hasted Bite Attack 2 + Joining Grapple
Hit AC 48 [d20+29=48]
Displacement Check: 67 Success
Damage: d8+12=20 Damage
Grapple Check: d20+41=53 [12 Strength + 14 BAB + 2 Heroism + 1 Haste + 12 Size]

Personal Magic
Level 18
Shield of Faith [13/1800]
Level 16
Haste [11/16]
Level 14
Spell Resistance [12/140]
Polymorph [2/140]
Shield [12/1400]
Alter Self [16/1400]
Greater Magic Weapon [All Day]
Level 6
Heroism [10/100]
Level 5
See Invisibility [11/500]

Spells Used
0: 0/6 - 1: 1/8 - 2: 1/8 - 3: 0/8 - 4: 0/7 - 5: 1/7 - 6: 2/6 - 7: 4/4

Trace (AC29, HP104/104) - Sub/Al  d20+30=43 ; d20+30=50 ; d20+25=45 ; d20+20=29 ; d8+11=19 ; d8+11=14 ; d8+11=19 ; d8+11=13 ; 2d6=3 ; 2d6=8 ; 2d6=7 ; 2d6=8 ;
Tuesday August 18th, 2009 8:46:22 AM


The field is near to belonging to the Children of Chaos. Even within the mouth of the dinosaur of the grassy plains, it's child's play for the ranger to place his arrows exactly where he wants them.

Four more arrows, glowing with holy light, streak toward the Lich.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hit Lich AC43, AC50, AC45, AC29
Damage 19+3holy=21hp, 14+8holy=22hp, 19+7holy=26hp, 13+8holy=21hp

Position: AM22 (No move)

Active Effects
Feather Token Whip 1h, PfE-Ends R16

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 1/3

Xenia (AC36/37 vs Lich, HP92/92)  d20+26=29 ;
Tuesday August 18th, 2009 8:59:55 AM


One of the scrolls in her hand was prepared just for this very purpose. She reads the scroll and becomes cloaked in magical silence. Then Xenia swoops down from across the field. With the aide of magical haste the speed is exhilarating.

A quick tuck and turn just above the field of waving black tentacles, places the rogue in just the right place to share the Silence with the Magic Casting Deader. Floating above, just out of reach, Xenia puts on her Don't-Even-Try-It-Face and waggles her finger down at him.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Cast Silence from scroll / Move w/Haste and Downward Movement
UMD 29 vs DC23

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 9/16 (from Angus), Blinking, Glitterdust Ends Round 13

Position: Near enough

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone, Scroll of Fly, Scroll of Glitterdust, Scroll of Silence

Firn'gaer: AC 20, HP 49/112  d20+15=16 ;
Tuesday August 18th, 2009 9:11:51 AM

Firn'gaer turns into a newt.

Temp DM George UH Oh he is pretty big!Combat round 12/30  d100=49 ; d100=76 ; d100=27 ; d100=74 ;
Tuesday August 18th, 2009 10:18:10 AM

Between bite, arrow and magical silence plus the cold deadly grasp of the tentacles, the lich dies and fades away.

Zat is suddenly on the field and he says in the groups brains, Well done my blood splattered friends. You have won the day. I have no doubt you would be able to retrieve the flag since we don't have any more volunteers who want to be cut down by such a mighty group. Zat pauses and shakes his head as if listening to someone else. He turns back to the group and continues, Well it does seem that we have another contender but I will leave it up to you. You have won the day and the laurels of victory are yours. If you want, we can send this opponent out to test your mettle or you can retire for a glass of wine or stout ale and a hot bat. Well you could wake up anyway and have breakfast.

Zat looks over at Firn'gaer and with a wave of his hand changes the wizard back into his form. What say you? Do you wish to continue?

ooc Guys you have done great. This encounter was supposed to last 30 days and you did it in 12. I have sent an email off to Steve in case he isn't following along but I am not sure if he is ready. I can throw one more critter at you if you want or we can stop. Will leave it up to you. Please answer in character.

Xenia (AC36/37 vs Lich, HP92/92) 
Tuesday August 18th, 2009 10:39:33 AM


The dark rogue tucks the Silence blessed arrow into her haversack when Squid Face shows up again. Blahbitty blahbitty blah.

"Hey, Squid Guy, you know what fightin' stuff makes me feel like?" she calls out. "Fighting stuff always makes me feel like shopping."

She glides in the direction of the portal and begins searching around.

"You gonna pay us to fight this last monster? Sure would like to do some shopping now. Twenny thousand gold pieces for each of us and I'm in."

"HEY! WHERE'D THAT WHIP GO?!?!? That big Horned Guy dropped a burning whip! I saw it! Where'd it go?!?!?"

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 9/16 (from Angus), Blinking, Glitterdust Ends Round 13

Position: Near enough

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone, Scroll of Fly, Scroll of Glitterdust, Scroll of Silence

Angus HP 28/71, SR 20, AC 23 
Tuesday August 18th, 2009 1:04:55 PM

Angus pumps his fists in the air "Nice Job!" as the lich goes down.

Then Zat appears and he is on his guard.

Angus adds "I am all fired up and ready to go. Would our next opponent be you? A good learning experieince so far, but we could learn so much more."

Angus recasts protection from Evil just in case.

Spell slots: Used/Available
0 Level 0/6
1 Level 3/9
2 Level 4/14
3 Level 1/8
4 Level 3/8
5 Level 2/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 16 minutes
Resistance from Fire - 160 minutes
Resistance from Electricity - 160 minutes
Polymorph - Dispelled
Improved Invisibility - Dispelled
Haste - 11/16

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Dreamland (DMSteveK) 
Tuesday August 18th, 2009 1:52:34 PM

ooc: I'm watching you, CoC, always watching...

Durgan Stonewall (AC 35; HP 110/230)  d20+13=27 ;
Tuesday August 18th, 2009 3:09:48 PM

OOC save rolled reflex? =27, took 31 dmg

Durgan cuts his way out from under the dragon, cursing and mumbling the whole way. Now that he is properly 'dressed' for combat, the dwarf looks for some more. "Aye, I'll fight another if ye wish, but only if ye add some ale to Xenia's prize request. Hey Kazak, hopefully it will be sumthin fer us ta wrestle with eh?"

Actions:
crawl out from under the dragon

Active Effects:
enlarge- 1/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
barkskin- 30min(291/300), +2 natAC
good hope- 8min(71/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(1/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(291/300)

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), = 29/24/19/14
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver= 2d6 + 15(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +2 nat, + 3(class ability), -1(enlarge) = 35. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.

Kazak Ac 42 Hp 122/197 Cats Grace , Barkskin , Haste , Heroism 
Tuesday August 18th, 2009 5:15:40 PM

Looking about the field of battle ...... and the carnage taht has taken place ..... " i'll take da time to rest up ..... some of us had died ...... lucky for us we was all asleep ..... hehehe ..... think i'm gonna have nightmares about being eaten by dragons " ... growls Kazak

"Xenia got it right .... time to relax .... sit back and have a few ales ..... "

"I'll tell ya ... dis here test has opened me eyes on some tactics ..... and i'm very impressed wit all yous magicmen .... dem spells really put a hurtin on dem bad guys ..... very creative use of tactics ......"

" thinkin of buying a few scrolls for Xenia to be able to use on us meself ....she's a really tricky girls " praises the dwarven warrior .....

Peerimus Marut AC 27 HP 121/121 SR 25 and Yorrick AC 35 HP 82/140  2d8+17=23 ;
Tuesday August 18th, 2009 9:01:54 PM

The Horrid wilting hits Peerimus, but as construct, he is immune and thus the lich is robbed of a second prize as he is destroyed by the CoC. Zat appears and Peerimus listens to him and to the others. Personally the druid felt the group could push further and should push further. A whistle brings Yorrick back and with the group close by, he casts Mass Cure Moderate Wounds.
Durgan and Angus were game, Kazak would easily be turned to another round and Rash and Trace would also likewise want to keep going. The druid knew there would be no payment for coming, though knowing that others were making wagers on the sprot of thier efforts and very real pain did not sit well with him.

"We will go with the majority vote. I believe we should continue another round. The opportunity to push to the very limits of our inginuity and skill without pernament detriment is not something we should pass on. So it stands 3 in favor and 2 against."

"Trace, Rash, Firngaer? What say you?"

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: *(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: **(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, Stone skin, Wall of Thorns
Level 6: (2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, *Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler negative lvel loss of spell

*Cast
*Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Protection From Evil Potion 1/10 Rounds, Freedom of Movement 170 minutes, Shapechange

Yorrick Freedom of Movement 170 minutes

Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable


Trace (AC29, HP104/104) - Sub/Al 
Tuesday August 18th, 2009 9:10:15 PM


"If y'all are going to fight, of course I'm with you." Trace winks. "Make it another dragon, Zat," the ranger drawls.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions

Position: AM22 (No move)

Active Effects
Feather Token Whip 1h, PfE-Ends R16

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, Barkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 1/3

Firn'gaer: AC 20, HP 72/112 
Tuesday August 18th, 2009 10:11:19 PM

"If everyone else wants to continue, then I will too." Says the wizard.

Firn'gaer recalls Fly and Overland flight.

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm, Elf Sight*, Endure Elements*, Identify, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web ;
3-Dispel Magic (x2), Fireball, Fly, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2)*, Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight, Heightened Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mordenkainen's Lucubration x2/day**], Chain Lightning*, Disintegrate* ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity*, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Rash (AC 41; Hps 66/174)  d20+13=29 ;
Tuesday August 18th, 2009 10:36:50 PM

Rash almost makes it out from under the dragon, but not quite. The additional damage is merely a flesh wound compared to some of the other wounds she has taken.

I am game for fighting more creatures. It is only a dream ... I hope.

Temp DM George UH Oh he is pretty big!Combat round 12/30 
Tuesday August 18th, 2009 10:57:27 PM

Zat rubs his hands together and beams into the mind of Xenia, So you want to get paid? Well I don't pay people but I do gamble with them. Do you like to gamble my little drow elf? If so what kinds of stakes are you interested in? Magic? Money? How about a date?"

Zat looks at the others and says, "It is decided. The battle will go on for one more encounter. I will tell you this much, you foe is an ancient and skilled warrior with much battle experience. While I have my doubts that he can defeat your group single handedly, I think he will make things interesting for you. Maybe teach you some lessons. He will need some time to prepare to make it more interesting."

The group has 10 rounds to cast spells and prepare before the next foe comes out. Post all actions in your next post please.

Angus HP 67/71, SR 20, AC 27 
Wednesday August 19th, 2009 7:00:05 AM

Angus is relieved when Peerimus's healing magic washes over him.

Angus ponders "Only one opponent? Durgan should be able to take him by himself."

Angus gets ready for spell casting starting in round 2.

Message on the group
Reistance to acid
Resistance to cold
Resistance to Sonic
Polymorph
Shield
Improved Inviso extended
Haste on the group

Angus checks the message line "Testing, Testing"

Spell slots: Used/Available
0 Level 1/6
1 Level 4/9
2 Level 7/14
3 Level 2/8
4 Level 3/8
5 Level 3/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 1/16 minutes
Resistance from Fire - 160 minutes
Resistance from Electricity - 160 minutes
Resistance from Acid - 160 minutes
Resistance from Cold -160 minutes
Resistance from Sonic - 160 minutes
Polymorph - Sprite (18 dex, 7 str, fly, natural armor class)
Improved Invisibility extended - 2/32
Haste - 1/16
Shield - 16 minutes

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3



Temp DM George UH Oh he is pretty big!Combat round 12/30 
Wednesday August 19th, 2009 8:58:36 AM

ooc: To make this slightly interesting, I am going to ban dispel magic and greater dispel magic from this battle. Since we aren't playing capture the flag, I will allow teleport, dim door etc.



Trace (AC34, HP104/104) - Sub/Al 
Wednesday August 19th, 2009 10:40:16 AM


"Not much to the preparing," drawls the elfish ranger. He disappears into invisibility before floating up into the air. "Ready any time you are," he says.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Cast Barkskin
Cast Resist Energy Fire
Use Fly
Use Invisibility
Drink PfE

Position: AM22 (No move)

Active Effects
Feather Token Whip 1h, PfE-Ends R32 (Rest: See above)

Spells for the Day
Level 1: resist energy, resist energy, delay poison
Level 2: uBarkskin, uBarkskin
Level 3: water walk, Cure Moderate Wounds, Magic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 2/3

Angus HP 67/71, SR 20, AC 27 
Wednesday August 19th, 2009 11:02:44 AM

Angus looks over at Zat "What odds you give me if Durgan fights your opponent one on one?"

Xenia (AC36, HP92/92)  d8+1=3
Wednesday August 19th, 2009 11:05:20 AM


"So what we get from this is nothing, huh?" Hands on hips, the girl rogue puts on her Highly Dissatisfied face. "Yeah, alright. Lets do this."

The girl rogue begins pulling this and that out of her magic bag. Some magic she casts on others. Some items she gives away. Most, though, she casts on herself. What the hey. It's only a dream anywhoz.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Enlarge Person on Kazak
Barkskin +5 to Durgan
Heal Angus 3hp from Wand of CLW
Magic Circle against Evil on self
Nondetection on self
Death Ward on self
Resist Energy Fire CL7 on self
Scroll Resist Acid CL7 on self
Scroll Resist Cold CL7 on self
Scroll Glibness on self

All UMD rolls Auto Success to max DC27

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Haste 9/16 (from Angus), Blinking, Silence on Arrow 20m

Position: Near enough

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone, Scroll of Fly, Scroll of Glitterdust, Scroll of Silence

Temp DM George UH Oh he is pretty big!Combat round 12/30 Illegal post 
Wednesday August 19th, 2009 1:10:09 PM

Zat blinks back in, standing in front of Angus, but everyone hears, A man after my own heart? Do wish to wager? Lets take a look at your champion shall we? Good stout dwarf with plenty of magic to his name and many existing spells already cast on him. He is a little nicked up but I am assuming you will have your cleric heal him up before the combat. Still my champion is meant to fight all of you and give you challenge. I would think I can offer you 5-1 odds with a maximum bet of 20,000 gps Does this interest you?"

ooc I need to have Steve OK this. Steve I hope you are lurking and can give your ok. George

Angus HP 67/71, SR 20, AC 27 
Wednesday August 19th, 2009 1:29:21 PM

Angus feigns shock and disgust "5 to 1, you have got to be kidding. You are planning on having your powerful warrior fight all 10 of us and we have the advantage of numbers. A 1 on 1 fight must be at least 25 to 1 odds. Please."

Angus waits for a response and watches Durgan for life.

Xenia (AC36, HP92/92) 
Wednesday August 19th, 2009 1:47:21 PM


The dark girl watches the barter from the cool darkness of the shadows. Through her mind tick the various odd little quirks of this curious dream. The squid faced guy, the wagering spectators, the gated opponents. The whole setup has the smell of an arena entertainment rather than a divine test. Where's the right and wrong to this? In a box all locked up and chained down? From the evidence of all eyes there's only one goal to this whole weerdo dream thing, and that is ... to win.

A maxim tumbles through the rogue's brain like the lyrics of a song that Wynn might croon on a lazy afternoon. It's a maxim oft quoted by her Da in the days in which he would teach her in the ways of self defense. This maxim, the rogue whispers softly to herself as she watches the situation unfold, as her eyes search the angles for advantage.

"If you ain't cheating, you ain't trying," Xenia says quietly to herself.

Dreamland (DMSteveK) 
Wednesday August 19th, 2009 3:39:02 PM

ooc: not everything is money. The Crones representative (Zat) will be able to give you dream money that the heroes can use in thier dreams, but nothing real will appear out of this other than boasting privledges. :-)

Durgan Stonewall (AC 39; HP 110/230) 
Wednesday August 19th, 2009 3:59:37 PM

Durgan snorts as he drinks a few potions, waiting for the next round. "Are ye all goin ter stand around and watch than? Eh, it's up to you. I'll fight em alone if need be, or we could try out some teamwork."

"And I could still use some healin. Rash?"

Actions
drink potions: enlarge, displacement, protection from evil

Active Effects:
enlarge- 10/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
barkskin- 30min(291/300), +5 natAC -from Al
good hope- 8min(61/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(10/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(281/300)
haste- +1 AC, +1 reflex, +1 to hit, +30 speed, +1 attack when making full attack action
displacement - 10/10 -50% miss chance

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), +1 haste = 30/30/25/20/15
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver= 2d6 + 15(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +5 nat, + 3(class ability), -1(enlarge), +1 haste = 39. note, I can add:defending weapon, defensive stance, fighting defensively or total defense to this.



Angus HP 67/71, SR 20, AC 27 
Wednesday August 19th, 2009 5:41:51 PM

Angus hands Durgan 3 cure moderate potions "Lets keep most of Rash's spells as she proved very useful in the last battle. Anyone have more cure potions for the Children of Chaos champion that will single handedly kill the next foe?'

"Drink up as I think you may need them."

Angus is confident he will still have the potions when he wakes.

OOC: Roll for Durgan's cures

Peerimus Marut AC 31 HP 121/121 SR 25 and Yorrick AC 39 HP 82/140 
Wednesday August 19th, 2009 6:47:29 PM

Peerimus speaks up, "There is little to no point in the good dwarf battling alone. When Durgan is in danger he will not be alone, so to test himself in such a way is a waste. Any wagers will not exist when we awaken and so there is no gain in that direction and the Crones are not testing Durgan, they wish to confront thier champions to the near utmost of thier limits and so in that regard having Durgan battle alone also defeats our purpose. We are not mercenaries or bloodsports." Peerimus steps to Durgan and puts a hand on the dwarf's shoulder. "I can assure you Zat, my brother will not be fighting alone."

Peeriimus casts Protection from fire and lightning on Yorrick, as well as Barkskin on himself and Yorrick
He then casts Air walk on himself and Yorrick
He casts True Sight
He also casts Airwalk on Durgan
He Casts Stone Skin on Yorrick
He casts Fire seed on a single acorn

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: ***(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, *Stone skin, Wall of Thorns
Level 6: *(2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, *Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler negative lvel loss of spell

*Cast
*Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Freedom of Movement 170 minutes, Shapechange, Barkskin +4, Airwalk 140/140 minutes, FireSeed 17HD 170/170 minutes

Yorrick Freedom of Movement 170 minutes Protection from Fire 120/120hp/170/170 Protection from Lightning 120/120hp/170/170 Barkskin +4, Airwalk 140/140 minutes, Stone skin 120/120

Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable

Durgan Stonewall (AC 39; HP 110/230) 
Wednesday August 19th, 2009 7:12:31 PM

Durgan nods his head. "Aye, if there is fightin to be done, then there are none better in the Wold to fight beside."

Xenia (AC36, HP92/92) 
Wednesday August 19th, 2009 7:14:36 PM


Note: Trace will give Yorrick Greater Magic Fang as well.

Firn'gaer: AC 20, HP 72/112 
Wednesday August 19th, 2009 9:39:38 PM

Firn'gaer recasts overland flight on himself. He also has a fly spell for one of the dwarves.

He charges Lhari using web and identify and alarm.

Lhari (6/6)
Active Spells: Overland flight (16 hrs)

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm*, Elf Sight*, Endure Elements*, Identify*, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web* ;
3-Dispel Magic (x2), Fireball, Fly, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2)*, Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight*, Heightened Slow, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mordenkainen's Lucubration x2/day**], Chain Lightning*, Disintegrate* ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity*, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Rash (AC 41; Hps 143/174)  2d8+20=30 ; d8+10=16 ; 3d8+15=31 ; d3=3 ;
Wednesday August 19th, 2009 9:53:17 PM

Rash casts the following spells:

Cure Moderate Wounds, Mass (using Greater Dispel Magic) - 30 points back for everyone
Aid - 16 temp Hps for Rash
Cure Serious Wounds - 31 points for Rash
SM 8 - in the last round - summon 3 Avorals
Divine Favor - in the second to last round

OOC - The Avorals can each cure 66 Hps; let me know if you want me to summon them sooner to heal you.
OOC - I have 3 heal spells if anyone needs one, just let me know.

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 8+/10 minutes
Spell Resistance (SR 32): 18+/20 minutes
Aid: 19+/20 minutes
True Seeing: 18+/20 minutes
Magic Circle against Evil: 198+/200 minutes
Righteous Might (DR 15/evil): 18/40 rounds
Divine Power: 19/40 rounds
Quickened Shield of Faith: 18+/20 minutes
Divine Favor: 19/20 rounds
Resist Energy (electricity 30): 198+/200 minutes
Resist Energy (fire 30): 198+/200 minutes
SM 8: 20/20 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 **, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement *, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor *
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic *, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7, Holy Word x2 * & Dictum
8th Level (4): Power Word Stun, SM 8 *, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Temp DM George The Final battle Combat round 22/30  d20+31=44 ; 3d6+30=41 ;
Wednesday August 19th, 2009 11:51:43 PM

The gate flares and out steps a man. He isn't wearing any armor but he walks with a grace that seems familiar some how. He breaks into a sprint and suddenly Durgan finds the warrior in front of him. He bows low and says, "Hello, My name is Ponder Hammerfist. I am going to try and give you folks a work out. I have been watching your battles and I am impressed with your ability to fight together. I doubt I will be much of challenge for you great heros but I will try.

The man is obviously enlarged as he is 9' tall and heavily muscled. He doesn't have any visible weapons on him but does have a haversack and quiver. When those who can detect magic look upon him, it is like looking at a small moving sun. Everywhere you look is magic, powerful magic. The most disconcerting thing is Domi's holy symbol around his neck.

"Well we might as well get this party started!" Fast as lightning Hammerfist lives up to his name as he slams a fist into the dwarf hitting AC44 doing 41 points of damage to the dwarf. Durgan needs to make a fort save of 39 or be stunned for the round. Ponder then steps 5' back and seems to ready for the rush.

OOC OK don't really know where anyone is. So here is the deal. Durgan Peerimus and Yorrick are close together to start with Durgan being at AA11, Peerimus at AB12 and Yorrick behind him at AB13. Everyone else can place themselves where they want but no one is close enough to get a full attack this round. Ponder is at X11 to start. Give me your locations. Lets get it on!

Jurgen [AC: 27 - HP: 137/194 - SR: 26] 
Thursday August 20th, 2009 1:40:17 AM

[OOC: I'll post Jurgen's 10 rounds of actions tomorrow. I've been crazy busy.]

Angus HP 67/71, SR 20, AC 27  d20+20=38 ;
Thursday August 20th, 2009 9:07:23 AM

Angus comments to himself, but also everyone on the message line "He is fast, is it magic or otherwise?"

Angus attempts to end the combat quickly as he casts dominate person on their new foe.

DC 22 will save.

Spell penetration if needed 38

Position: 30 feet up (Please place Angus as I no longer have a map)

Spell slots: Used/Available
0 Level 1/6
1 Level 4/9
2 Level 7/14
3 Level 2/8
4 Level 3/8
5 Level 4/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 1/16 minutes
Resistance from Fire - 160 minutes
Resistance from Electricity - 160 minutes
Resistance from Acid - 160 minutes
Resistance from Cold -160 minutes
Resistance from Sonic - 160 minutes
Polymorph - Sprite (18 dex, 7 str, fly, natural armor class)
Improved Invisibility extended - 3/32
Haste - 2/16
Shield - 16 minutes

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Firn'gaer: AC 20, HP 72/112; Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18, Tongues.  5d4+5=15 ;
Thursday August 20th, 2009 9:43:21 AM

Firn'gaer starts my rising 20-ft into the air and casting a heightened slow at Ponder Hammerfist.

Slow Will save negates: DC 25

Lhari (5/6): Sends a batch of magic missiles at Ponder. Damage: 15 damage

Active Spells: Overland flight (16 hrs); Slow (if effective) (16 rds)

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm*, Elf Sight*, Endure Elements*, Identify*, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web* ;
3-Dispel Magic (x2), Fireball, Fly, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2)*, Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight*, Heightened Slow*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mordenkainen's Lucubration x2/day**], Chain Lightning*, Disintegrate* ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity*, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Please roll spell resistance thanks George

Xenia (AC36, HP92/92) 
Thursday August 20th, 2009 10:21:46 AM


OoC: You might want to reconsider your map coordinates. Durgan, Peerimus, and Yorrick are all Large Size. Durgan at AA11, Peerimus at AB12 and Yorrick behind him at AB13, would have the three overlap each other.

forgot Peerimus was large size now. Will fix on the official map tonight. Just setting the scene. George

Xenia (AC36, HP92/92)  d20+18=22 ; 2d4=5 ; 7d6=22 ;
Thursday August 20th, 2009 10:39:03 AM


Flying in the air behind Durgan, Peerimus and Yorrick, Xenia takes a wand from her bag.

"Lets give a little test to see how *touchy* this guy is," she murmurs. She gives the trigger word and aims an arrow of acid at the Poundy Guy.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Ranged Touch AC23, Damage 5Acid+22Sneak = 28hp Damage (+1 from Point Blank)
UMD Auto Success

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Blinking, Silence on Arrow 20m
Enlarge Person on Kazak
Barkskin +5 to Durgan
Magic Circle against Evil on self
Nondetection on self
Death Ward on self
Resist Energy Fire CL7 on self
Scroll Resist Acid CL7 on self
Scroll Resist Cold CL7 on self
Scroll Glibness on self

Position: AC11 (25ft up)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone, Scroll of Fly, Scroll of Glitterdust, Scroll of Silence

Trace (AC34, HP104/104) - Sub/Al  d20+29=34 ; d20+24=28 ; d20+19=24 ; d8+8=14 ; d8+8=13 ; d8+8=14 ;
Thursday August 20th, 2009 10:47:17 AM


Trace fires a few arrows to probe this new man's defenses. He becomes visible then.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hit AC34, AC28, AC24
Damage 14hp ; 13hp ; 14hp

Position: AC14 (25ft up)

Active Effects
Feather Token Whip 1h
Cast Barkskin
Cast Resist Energy Fire
Use Fly
Drink PfE-Ends R32
Greater Magic Fang on Yorrick

Spells for the Day
Level 1: uresist energy, resist energy, delay poison
Level 2: uBarkskin, uBarkskin
Level 3: water walk, Cure Moderate Wounds, uMagic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 2/3

Isn't activating the invis. a standard action? Can he shoot 3 arrows and still do it? George

Sorry, I meant *visible*. He was Invisible before. He attacked and became visible again. I've fixed the text of the post to reflect this. --Al

Rash (AC 41; Hps 143/174) 
Thursday August 20th, 2009 3:50:50 PM

OOC - I cured everyone 30 Hps during our 10 rounds and I have heal spells that I could have cast. Did anyone use one?

Kazak Ac 41 Hp 197/197 Cats Grace , Barkskin , Haste , Heroism , Fly , Enlarge  d20+29=35 ; 2d8+12=17 ;
Thursday August 20th, 2009 4:52:54 PM

ooc - Kazak will take a heal !!!

Being not so far from his brother (location AN-19) the warrior already being airborne thanks to the creative Xenia ..... flies towards the monk ..... rising slightly as he goes to (20'ft height) ....

Once again the redheaded scout helps the dwarf ..... this time doubling his height and weight .....(enlarge) ..... helping Kazak to within weapon reach range (10'ft reach) ..... doing a quick flyby to the opposite side of Durgan ..... the younger brother .. launches the defense of his brother ....

1st strike d20+29=35 damage 2d8+12=17 .....

" come on brother lets pound dis overgrown ballroom dancer ...... heh ... hammerfist ...dats ah dwarven sounding name "

[b]Active Magic

Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend )
Fly - from Xenia
Enlarge - from Xenia

Jurgen [AC: 41 - HP: 160/160 - SR: 26 - DR: 10/adamantine - 8 Mirror Images]  d4+4=8 ; d4+12=14 ; d20+12=28 ; d20+41=54 ; 14d6=48 ;
Thursday August 20th, 2009 7:48:56 PM

[OOC: Jurgen will be at AE6. Both Angus and Firn'gaer have Level 6 Sanctuary spells on them, as per the Protector Ability Offer Sanctuary. The Will Save DC to attack them is 23.]

The ranthom form of Jurgen takes the time to swallow the lich before he reappears in the stands, while Zat speaks. Where the Children went, he would go. When the buffing begins, Jurgen quickly starts preparing himself for the worst.

Round 1: Dismiss Polymorph
Round 2: Cast Stoneskin
Round 3: Cast Mirror Image
Round 4: Cast Level 6 Sanctuary on Angus
Round 5: Cast Level 6 Sanctuary on Firn'gaer
Round 6: Cast Wall of Stone
Round 7: Cast Polymorph - Ranthom
Round 8: Break through Wall of Stone [Ignore the d4+12. d20+12 is the STR check versus DC 24]
Round 9: Dismiss Polymorph
Round 10: Cast True Strike

When Jurgen sees Hammerfist he nods his head in a half bow at the dwarf. There was bravery in what he was doing. It was the sort of courage that Jurgen would expect of a follower of Domi and, sure enough, that appeared to be exactly who this Hammerfist was. Jurgen does not make the first move, waiting for Hammerfist and the rest of the group.

Jurgen's hands point to the crumbled bits of the Wall of Stone and as he raises his hands, so goes the stone. Using his Telekinesis in combination with the True Strike he'd just cast, Jurgen flings a large rock at the monk. After he achieves his goal there, Jurgen moves closer to the monk to seriously join the combat.

Actions
Cast Telekinesis - Violent Thrust
Weapon: 350 Pound Piece of Stone Wall
Target: Hammerfist
Hit AC 54 [d20+41=54: 14 Base Attack Bonus + 7 Charisma + 20 True Strike]
Damage: 14d6=48 Bludgeoning [No Save]
Move to Y6

Personal Magic
Level 18
Shield of Faith [23/1800]
Level 14
Spell Resistance [22/140]
Stoneskin [140 HP of 140 HP] [8/1400]
Greater Magic Weapon [All Day]
Mirror Image [7/140]
Alter Self [26/1400]
Shield [22/1400]
Level 6
Heroism [20/100]
Level 5
See Invisibility [21/500]

Spells Used
0: 0/6 - 1: 2/8 - 2: 2/8 - 3: 0/8 - 4: 2/7 - 5: 3/7 - 6: 4/6 - 7: 4/4

Peerimus Marut AC 39 HP 121/121 SR 25 and Yorrick AC 39 HP 82/140  d20+22=26 ; d20+22=33 ; d20+21=29 ; d20+21=24 ; d20+19=32 ; 2d6+12=20 ; 2d6+12=24 ; 3d6=7 ; 3d6=13 ; 2d6+11=19 ; 2d6+11=20 ; 2d6+5=11 ; d6=2 ; d6=4 ;
Thursday August 20th, 2009 8:26:55 PM

Corrected Peerimus AC for Monk Belt

Peerimus nods at Hammerfist, "An honor to test our skills against a Hand of Domi Ponder Hammerfist"

Peerimus steps back and the rush is on. The man was inhumanly fast and from the concussive force in which his first blow landed, he was powerful as well. Peerimus recalls Savin and thinks the pair will have more in common than not.

He would begin the test physically and branch from there he decides. Peerimus steps 5' and makes two strikes at Ponder. [Lightning Fist AC 26 Dmg 20 plus 7 Lightning Fortitude DC 31 negates Blindness Thunder AC 33 Dmg 24 plus 13 sonic Fortitude DC 31 negates deafness]

Yorrick Strikes AC 29/24/32 Dmg 19/20/11 Plus Fire 2 and 4 on Claws

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: ***(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, *Stone skin, Wall of Thorns
Level 6: *(2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, *Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler negative lvel loss of spell

*Cast
*Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Freedom of Movement 170 minutes, Shapechange, Barkskin +4, Airwalk 140/140 minutes, FireSeed 17HD 170/170 minutes

Yorrick Freedom of Movement 170 minutes Protection from Fire 120/120hp/170/170 Protection from Lightning 120/120hp/170/170 Barkskin +4, Airwalk 140/140 minutes, Stone skin 120/120

Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable

Durgan Stonewall (AC 43; HP 140/230)  d20+27=32 ; d20+27=40 ; d20+31=45 ; 2d6+16=23 ; d20+31=44 ; d20+26=34 ; d20+21=29 ; d20+16=21 ; 2d6+16=25 ; 2d6+16=23 ; 2d6+16=25 ; 2d6+16=20 ; d20+31=51 ; d20+31=33 ; 2d6+16=21 ; 6d6+48=69 ;
Thursday August 20th, 2009 9:39:12 PM

OOC- check on displacement? also, Rash, I will take a heal after Kazak
-fort save = 32, hero point used =40(note this is skipped if the displacement saved the hit)
-why wouldnt I get a full attack if he steps 5' back from me? even without the stance, Durgan was enlarged, and could also take a step and full swing.

"Form up on me! Come on then younglegs, ye may be able ta hit me once a round, but I get ta swing back!"

Actions:
enter defensive stance(free action)(Durgan has 20 foot reach now due to enlarge and defensive stance)
full attack - hit AC 45, 44, 34, 29, 21 dmg = 23, 25, 23, 25, 20

AoO if he moves away- 51(crit check!) check =33, dmg 21 or 69(if crit)

Active Effects:
enlarge- 10/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
barkskin- 30min(291/300), +5 natAC -from Al
good hope- 8min(61/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(10/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(281/300)
haste- +1 AC, +1 reflex, +1 to hit, +30 speed, +1 attack when making full attack action
displacement - 10/10 -50% miss chance
defensive stance- 11/11 rounds, 20foot reach, +2 STR, +4 CON, +4 AC (+ 32hp),

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), +1 haste, +1 stance = 31/31/26/21/16
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver, +1 stance = 2d6 + 16(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +5 nat, + 3(class ability), -1(enlarge), +1 haste, +4 stance = 43. note, I can add:defending weapon, defensive stance, fighting defensively(combat expertise) or total defense to this.
saves- 23/12/17 +2 all vs spells, +2 vs poison, +2 to fort(stance), +2 all(good hope), +1 ref(haste), -1 ref(enlarge)

Temp DM George The Final battle Combat round 23/30  d20+33=47 ; d100=91 ; d20+23=34 ; d20+31=33 ; d20+31=40 ; d20+31=48 ; d20+31=40 ; d20+26=38 ; d20+21=36 ; 3d6+31=40 ; 3d6+31=45 ; 3d6+31=41 ; d100=45
Thursday August 20th, 2009 9:41:47 PM

Angus casts his dominate and he does feel that he has to fight against some spell resistance but does overcome it. Ponder makes his saving throw and shrugs off the mind attack.

Firn'gaer and Lahri both cast spells but neither gets throw the warrior of Domi's spell resistance.

Xenia casts an acid arrow at Ponder but misses badly as he spins away from it.

Trace fires 3 arrows but Ponder neatly dodges them.

Kazak moves forward to protect his brother swinging once (to far away to get more than one swing) and that swing misses.

Jurgan picks up a large piece of rock and launches it at Ponder, hitting the monk and doing 48 points of damage. I rolled your displacement roll and you hit

Peerimus and Yorrick both move forward and attack. (again both were to far away to get a full round attack) and their single shots missed.

(ooc I need you guys to post before 9 pm eastern time. Please either post after mine on the same night or before 9 on the next day. Since Durgan hasn't posted I rolled his saving throw for him)

Durgen is missed with the first attack. Missed displacement so he took no damage last round. Durgen is able to launch a full attack on the monk and is the only one able do to position as stated in earlier post. The mighty dwarf jumps into a defensive posture and attacks swinging multiple times but fails to connect with any of his blows.

Rash holds off any actions waiting to see how the others do.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

OOC Guys if you don't give me location, then don't complain where I put you!

Ponder winces in pain as he is hammered by the stone. He is tempted to run over to Jurgen and smash his face but decides to take out the leader of the group first. The monk swings 6 times hitting 3 times (ac 40,48,40) The monk does 40, 45 and 41 points of damage for a total of 126 points of damage. Peerimus is down to -5 and slumps to the ground.

Ponder: 48 points of damage (looks slighly wounded)
ac 50
50% miss chance with displacement 1-50 is a miss
30 spell resistance


Rash (AC 41; Hps 143/174) (part 1) 
Thursday August 20th, 2009 10:49:15 PM

Avoral post only!

HPs 66/66, 66/66 & 66/66
AC 24
SR 25
DR 10/ Evil or silver
Fly 90' (good)

Rash calls out to the Avorals to heal his injured comrades.

One of the Avoral's hears Durgan's call for healing and swoops in and uses his Lay on Hands ability to cure Durgan 66 HPS.

The other 2 Avorals see Peerimus drop to the ground. They also swoop in and use their Lay on hands ability, each curing Peerimus 66 HPs (132 total).

Rash (AC 41; Hps 143/174) (part 2)  d3=2 ;
Thursday August 20th, 2009 11:13:28 PM

Prior round update: Rash casts heal spell off a scroll for Kazak.

Rash casts another summon monster spell. This time she summons 2 Bralanis. She then moves closer, trying to position herself to get an AoO if the Monk tumbles or moves away from his current position.

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 8+/10 minutes
Spell Resistance (SR 32): 18+/20 minutes
Aid: 19+/20 minutes
True Seeing: 18+/20 minutes
Magic Circle against Evil: 198+/200 minutes
Righteous Might (DR 15/evil): 17/40 rounds
Divine Power: 18/40 rounds
Quickened Shield of Faith: 18+/20 minutes
Divine Favor: 18/20 rounds
Resist Energy (electricity 30): 198+/200 minutes
Resist Energy (fire 30): 198+/200 minutes
SM 8: 19/20 rounds
SM 7: 20/20 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 **, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement *, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor *
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic *, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7 *, Holy Word x2 * & Dictum
8th Level (4): Power Word Stun, SM 8 *, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Trace (AC34, HP104/104) - Sub/Al 
Friday August 21st, 2009 7:49:37 AM


A link to the Map would be great!

Angus HP 67/71, SR 20, AC 27  d20+20=25 ;
Friday August 21st, 2009 1:49:15 PM

Angus is very concerned to see Peerimus fall and Xenia miss with her acid arrow, that may be the first time she missed, Angus wonders.

Angus is relieved when Rash's summoned creatures save Peerimus' life, at least for now.

Angus target Ponder with a magic missile, but does not penetrate his spell resistance.

Spell penetration 25

OOC: Is a magic missile spell fooled by displacement as it hit unerrinly??????

Position: Angus will rise 10 feet in elevation to 40 feet and move 20 feet closer to Ponder in row Y

Spell slots: Used/Available
0 Level 1/6
1 Level 5/9
2 Level 7/14
3 Level 2/8
4 Level 3/8
5 Level 4/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 1/16 minutes
Resistance from Fire - 160 minutes
Resistance from Electricity - 160 minutes
Resistance from Acid - 160 minutes
Resistance from Cold -160 minutes
Resistance from Sonic - 160 minutes
Polymorph - Sprite (18 dex, 7 str, fly, natural armor class)
Improved Invisibility extended - 3/32
Haste - 2/16
Shield - 16 minutes

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Trace (AC34, HP104/104) - Sub/Al  d20+29=35 ; d20+24=26 ; d20+19=38 ; d8+8=13 ; d8+8=13 ; d8+8=16 ;
Friday August 21st, 2009 2:14:22 PM


Trace fires another volley.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hit AC35, AC26, AC38
Damage 13hp ; 13hp ; 16hp

Position: AC14 (25ft up)

Active Effects
Feather Token Whip 1h
Cast Barkskin
Cast Resist Energy Fire
Use Fly
Drink PfE-Ends R32
Greater Magic Fang on Yorrick

Spells for the Day
Level 1: uresist energy, resist energy, delay poison
Level 2: uBarkskin, uBarkskin
Level 3: water walk, Cure Moderate Wounds, uMagic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 2/3

Xenia (AC36, HP92/92)  d20+19=32 ; d100=56 ; 2d4=3 ; 7d6=34 ;
Friday August 21st, 2009 2:35:53 PM


Xenia takes another shot with her wand. A better shot with her wand.

Lets see just what it will take to touch this guy.

She takes out a scroll.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Take out Scroll
Ranged Touch AC34, 50% Chance 56 = HIT (Also add +2 because attack as an Invisible creature from Blinking)
Damage 3Acid+34Sneak = 38hp Damage (+1 for Point Blank Shot)
UMD Auto Success

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Blinking, Silence on Arrow 20m
Enlarge Person on Kazak
Barkskin +5 to Durgan
Magic Circle against Evil on self
Nondetection on self
Death Ward on self
Resist Energy Fire CL7 on self
Scroll Resist Acid CL7 on self
Scroll Resist Cold CL7 on self
Scroll Glibness on self

Position: AC11 (25ft up)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone, Scroll of Fly, Scroll of Glitterdust, Scroll of Silence, Wand of Acid Arrow 46/50

Firn'gaer: AC 20, HP 72/112; Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18, Tongues. 
Friday August 21st, 2009 7:20:09 PM

Firn'gaer is at a loss of what to do. Had he know his opponent, he would have been better prepared, but a Ponder is beyond reach. The dwarves are lucky if they can touch him. My magic, like with most things here, has no effect. There is much that can be done. Throwing fireballs at him is pointless. Black tentacles the same. I doubt I could touch him with a touch spell, either. That's everything, I have. Walls of Force are only reflexive at this point, and don't solve the main problem . . . he is untouchable!

That might work . . .

"You guys better keep me alive." Firn'gaer flies to AA18, still 20-ft off the ground. He cast Message and speaking to all of the group, "I'm coming into the area with Antimagic. Be ready."

Active Spells: Overland flight (16 hrs);

0- Detect Poison, Mage Hand, Message, Prestidigitation ;
1-Alarm*, Elf Sight*, Endure Elements*, Identify*, Magic Missile (x2);
2-Invisibility, Knock, Mage Armor (Extend Spell)*, Scorching Ray, Shield (Extend Spell)*, Web* ;
3-Dispel Magic (x2), Fireball, Fly, Lightning Bolt, Magic Missile (Empower Spell) ;
4-Dimension Door, Evard`s Black Tentacles (x2)*, Lesser Globe of Invulnerability, Scorching Ray (Empower Spell), Wall of Ice ;
5-[High Arcana: Spell-like Ability], Fireball (Empower Spell)*, Overland Flight*, Heightened Slow*, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mordenkainen's Lucubration x2/day**], Chain Lightning*, Disintegrate* ;
7-Bigby`s Grasping Hand*, Limited Wish, Reverse Gravity*, Greater Teleport ;
8-[High Arcana: Mastery of Elements], Moment of Prescience*, Prismatic Wall*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage), Tongues.
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
* -- Spells cast
[] -- permanently held spell slots

Jurgen [AC: 41 - HP: 160/160 - SR: 26 - DR: 10/adamantine - 8 Mirror Images] 
Friday August 21st, 2009 9:58:22 PM

Jurgen, knowing there is a great deal of stone still laying around, doesn't attack Hammerfist. Instead, he casts another True Strike and prepares to hurl it yet again.

Personal Magic
Level 18
Shield of Faith [23/1800]
Level 14
Spell Resistance [22/140]
Stoneskin [140 HP of 140 HP] [8/1400]
Greater Magic Weapon [All Day]
Mirror Image [7/140]
Alter Self [26/1400]
Shield [22/1400]
Level 6
Heroism [20/100]
Level 5
See Invisibility [21/500]

Spells Used
0: 0/6 - 1: 3/8 - 2: 2/8 - 3: 0/8 - 4: 2/7 - 5: 3/7 - 6: 4/6 - 7: 4/4

Peerimus Marut AC 39 HP 121/121 SR 25 and Yorrick AC 39 HP 112/140  d20+22=35 ; d3=1 ; d20+22=42 ; d20+20=36 ;
Saturday August 22nd, 2009 7:40:03 AM

Close combat was not going to work, Ponder would shread him. Peerimus grunts in Ursine to Yorrick to Aid Durgan and then Peerimus dimensional Doors 120'straight up. [Defensive cast automatic success]

Yorrick Follows Peerimus's lead and Aides Durgan [Attack 35 success grants Durgan +2 on his attacks this round.] Ignore all those other rolls

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: ***(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, *Stone skin, Wall of Thorns
Level 6: *(2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, *Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler negative lvel loss of spell

*Cast
*Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Freedom of Movement 170 minutes, Shapechange, Barkskin +4, Airwalk 140/140 minutes, FireSeed 17HD 170/170 minutes

Yorrick Freedom of Movement 170 minutes Protection from Fire 120/120hp/170/170 Protection from Lightning 120/120hp/170/170 Barkskin +4, Airwalk 140/140 minutes, Stone skin 120/120

Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable


Kazak Ac 41 Hp 197/197 lots of magic  d20+29=45 ; d20+24=36 ; d20+19=24 ; d20+14=34 ; d20+14=20 ; d100=70 ; d20+29=42 ; 2d8+12=26 ; d3=3 ;
Sunday August 23rd, 2009 7:41:00 PM

The dwarven warrior glides around the fleetfooted monk .....his sword looking for an opening in the monks defenses ... striking out with his sword of stone..... it finds its mark once ....

1st strike d20+29=45 missed
2nd strike d20+24=36 missed
3rd strike d20+19=24 missed
4th strike d20+14=34 crit hit !! damage 2d8+12=26
crit roll d20+14=20 missed
5th strike d20+29=42 missed

"eh monk ... how dat feel ...." taunts Kazak ....." smash em Durgan "



Temp DM George Elemental Hell! Combat round 24/30  d20+31=33 ; d20+31=49 ; 3d6+31=48 ; 3d6+31=46 ; d20+31=34 ; 3d6+31=38 ; d20+31=33 ; d20+31=46 ; d20+31=33 ; d20+31=33 ; d20+26=42 ; d20+21=24 ; d100=63 ; 3d6+31=46 ;
Sunday August 23rd, 2009 8:21:52 PM

Ponder lashes out as the summoned Avorals come in to cure. Each gets an AOO and is hit A1 for 38 points of damage (took DR) and A2 is hit for 36 points of damage. A3 is hit for 28 points of damage

Rash after casting another summoning, moves forward to cut off escape. (I didn't allow the heal scroll. One you missed your turn and second, I still think you have to touch to cast it and you weren't in range)

Angus spell fails to penetrate the SR and fizzles. He then moves to Y22. (please post location)

Trace fires 3 shots but misses the quick monk.

Xenia shoots again with her wand but misses badly (touch ac 40). She then pulls out a scroll hoping to be more effective next round.

Firn'gaer moves closer to AA18 and prepares tactics which might bring their mighty foe down or at least more vulnerable to the attacks of the others.

Jurgen casts another true strike hoping to be successful again in his stone hurling tactics.

Peerimus decides discretion is the better part of valor and gets out of Dodge while having Yorrick try and aid Durgen. (ooc didn't figure your DR in the last attack. sorry)

Kazak swings his mighty sword and actually lands a blow but after the DR only does minor damage.

Durgan doesn't do anything.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ponder grins at Durgan and goes into a flurry of blows trying to bring the mighty dwarf down. He swings 6 times and only hits once (did check on displacement) and does 46 points of damage.

Durgan Stonewall (AC 43; HP 140/230)  d20+31=41 ; d20+31=49 ; d20+26=32 ; d20+21=39 ; d20+16=26 ; 2d6+16=21 ;
Sunday August 23rd, 2009 10:40:32 PM

Actions:
full attack - hit AC 41, 49, 32, 39, 26 dmg - 21 (with Yorrick 'aiding' me, the 49 should hit)

Active Effects:
enlarge- 9/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
barkskin- 30min(290/300), +5 natAC -from Al
good hope- 8min(60/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(9/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(280/300)
haste- ?/? rounds, +1 AC, +1 reflex, +1 to hit, +30 speed, +1 attack when making full attack action
displacement - 9/10 -50% miss chance
defensive stance- 10/11 rounds, 20foot reach, +2 STR, +4 CON, +4 AC (+ 32hp),

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), +1 haste, +1 stance = 31/31/26/21/16
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver, +1 stance = 2d6 + 16(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +5 nat, + 3(class ability), -1(enlarge), +1 haste, +4 stance = 43. note, I can add:defending weapon, defensive stance, fighting defensively(combat expertise) or total defense to this.
saves- 23/12/17 +2 all vs spells, +2 vs poison, +2 to fort(stance), +2 all(good hope), +1 ref(haste), -1 ref(enlarge)

Angus HP 67/71, SR 20, AC 27  d20+20=37 ; 7d4+5=26 ;
Sunday August 23rd, 2009 11:33:37 PM

Angus will crank things up a notch and cast an empowered magic missile at Pounder

Spell penetration roll - 37

damage - 26

Every little bit helps, Angus thinks to himself.

"Pour it on. We have to use our numbers while we still have them." Angus squeeks on the message line.

Angus point at Durgan "Get you head in the game before Pounder takes it off."

Position: Angus will hold steady at 40 feet elevation in row Y

Spell slots: Used/Available
0 Level 1/6
1 Level 5/9
2 Level 7/14
3 Level 3/8
4 Level 3/8
5 Level 4/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 1/16 minutes
Resistance from Fire - 160 minutes
Resistance from Electricity - 160 minutes
Resistance from Acid - 160 minutes
Resistance from Cold -160 minutes
Resistance from Sonic - 160 minutes
Polymorph - Sprite (18 dex, 7 str, fly, natural armor class)
Improved Invisibility extended - 3/32
Haste - 2/16
Shield - 16 minutes

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Firn'gaer: AC 20, HP 69/112; Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18, Tongues.  2d6=3 ;
Monday August 24th, 2009 8:01:47 AM

Lhari casts a wall of force behind Ponder (don't have a map, but I think we are all on one side). After the wall is up, Firn'gaer uses Limited Wish to cast Antimagic while over Ponder. He falls taking 3 damage from the 20 ft fall (I guess when the die roller hates you sometimes it can be a good thing.) But better yet all the magic shuts off as he falls.

Xenia (AC36, HP92/92)  d20+29=32 ; d20+29=48 ; d20+24=41 ; d6=5 ; d6=1 ; d6=6 ; 7d6=30 ; 7d6=23 ; 7d6=28 ;
Monday August 24th, 2009 10:00:09 AM


Xenia drops both the wand and the scroll of Touch of Idiocy. There would be no touching this one.

When Firn'gaer drops in with his Null Magic Shell, the rogue drops down to just behind Durgan and whips out her hand-made bow, firing a shot into the Ponder Guy.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hit Ponder AC32 (+25sheet, +1 Point Blank, +1 Haste, +2 As Invisible)
Damage 5+1+30 = 36hp

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Blinking, Silence on Arrow 20m
Enlarge Person on Kazak
Barkskin +5 to Durgan
Magic Circle against Evil on self
Nondetection on self
Death Ward on self
Resist Energy Fire CL7 on self
Scroll Resist Acid CL7 on self
Scroll Resist Cold CL7 on self
Scroll Glibness on self

Position: AB11 (15ft up - 10ft move)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone, Scroll of Fly, Scroll of Glitterdust, Scroll of Silence, Wand of Acid Arrow 46/50

Trace (AC34, HP104/104) - Sub/Al  d20+29=38 ; d20+29=41 ; d20+24=39 ; d20+19=24 ; d8+8=9 ; d8+8=9 ; d8+8=12 ; d8+8=9 ;
Monday August 24th, 2009 10:08:04 AM


Trace fires yet another volley.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hit AC38, AC41, AC39, AC24
Damage 9hp ; 9hp ; 12hp ; 9hp

Position: AB13 (20ft up - 5ft step)

Active Effects
Feather Token Whip 1h
Cast Barkskin
Cast Resist Energy Fire
Use Fly
Drink PfE-Ends R32
Greater Magic Fang on Yorrick

Spells for the Day
Level 1: uresist energy, resist energy, delay poison
Level 2: uBarkskin, uBarkskin
Level 3: water walk, Cure Moderate Wounds, uMagic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 2/3

Does this discount trace's magic that would be on the arrow?

Jurgen [AC: 41 - HP: 160/160 - SR: 26 - DR: 10/adamantine - 8 Mirror Images]  d20+41=61 ; d20+41=55 ; 14d6=49 ; 14d6=59 ; d100=34 ;
Monday August 24th, 2009 8:17:54 PM

Jurgen uses Telekinesis to grab another piece of stone and fling it at Hammerfist. If Hammerfist still has his Displacement up, the paladin's incredible rock hit fails to connect. If the Antimagic Field is in place, then Hammerfist takes a serious hit.

Actions
Cast Telekinesis - Violent Thrust
Weapon: 350 Pound Piece of Stone Wall
Target: Hammerfist
Hit AC 61 [d20+41=61: 14 Base Attack Bonus + 7 Charisma + 20 True Strike] Critical Threat
Critical vs AC 55 [d20+41=55]
Damage: 14d6=49
Critical Damage: 14d6=59
Total Damage: 108 Bludgeoning [No Save]
Displacement Check: d100=34

Personal Magic
Level 18
Shield of Faith [24/1800]
Level 14
Spell Resistance [23/140]
Stoneskin [140 HP of 140 HP] [9/1400]
Greater Magic Weapon [All Day]
Mirror Image [8/140]
Alter Self [27/1400]
Shield [23/1400]
Level 6
Heroism [21/100]
Level 5
See Invisibility [22/500]

Spells Used
0: 0/6 - 1: 3/8 - 2: 2/8 - 3: 0/8 - 4: 2/7 - 5: 3/7 - 6: 4/6 - 7: 4/4

Rash (AC 41; Hps 143/174) (part 1)  d20=6 ; d20=16 ; d20=2 ; d20=6 ;
Monday August 24th, 2009 8:30:47 PM

Avoral & Bralani post only!

Avorals HPs 28/66, 30/66 & 38/66
AC 24
SR 25
DR 10/ Evil or silver
Fly 90' (good)

The Avorals take a beating but are able to administer there healing to Rash's companions. They then withdrawal from combat (withdraw action so as to not draw an AoO). The hover above the battlefield waiting for more commands from Rash.

Bralanis HPs 45/45, 45/45 & 45/45
AC 20
SR 17
DR 10/ Cold iron or Evil
Fly 100' (perfect)

The Bralani's use their composite longbows to shoot the Monk (need 20s). None find their mark.

Rash (AC 41; Hps 143/174) (part 1)  d20+41=53 ; 2d6+26=31 ;
Monday August 24th, 2009 8:35:13 PM

Rash moves to the left of Kazak and uses her long reach to attack the monk.

Melee Attack: 53 (with flanking)
Damage: 31

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 8+/10 minutes
Spell Resistance (SR 32): 18+/20 minutes
Aid: 19+/20 minutes
True Seeing: 18+/20 minutes
Magic Circle against Evil: 198+/200 minutes
Righteous Might (DR 15/evil): 16/40 rounds
Divine Power: 17/40 rounds
Quickened Shield of Faith: 18+/20 minutes
Divine Favor: 17/20 rounds
Resist Energy (electricity 30): 198+/200 minutes
Resist Energy (fire 30): 198+/200 minutes
SM 8: 18/20 rounds
SM 7: 19/20 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 **, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement *, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor *
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic *, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7 *, Holy Word x2 * & Dictum
8th Level (4): Power Word Stun, SM 8 *, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)

Peerimus Marut AC 39 HP 121/121 SR 25 and Yorrick AC 39 HP 112/140  d20+19=21 ; d20+19=24 ; d20+17=22 ;
Monday August 24th, 2009 8:42:24 PM

With Firngaer lying in the area with an anti-magci field up Peerimus calls down to Yorrick to Strike directly at the man and try to hold him.

Yorrick rises and swipes with his powerful arms [Hit AC 21/24/22] Domi is with the monk and the die roller fails to yeild a number greater than 5 in three attempts.

Peerimus has little at this point to contribute and thus simply stands where he is. He will Ready to throw a Fireseed at Ponder if the monk is able to pull out some trick to get away from the group.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: ***(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, *Stone skin, Wall of Thorns
Level 6: *(2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, *Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler negative lvel loss of spell

*Cast
*Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Freedom of Movement 170 minutes, Shapechange, Barkskin +4, Airwalk 140/140 minutes, FireSeed 17HD 170/170 minutes

Yorrick Freedom of Movement 170 minutes Protection from Fire 120/120hp/170/170 Protection from Lightning 120/120hp/170/170 Barkskin +4, Airwalk 140/140 minutes, Stone skin 120/120

Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable

Durgan Stonewall (AC 43; HP 140/230) 
Monday August 24th, 2009 9:31:49 PM

no post, already went this round

Temp DM George Elemental Hell! Combat round 24/30 
Monday August 24th, 2009 9:50:52 PM

Sorry guys, another 15 hour day. I will post in the morning and again tomorrow night to catch up.

Kazak Ac 41 Hp 197/197 Cats Grace , Barkskin , Haste , Heroism , Fly , Enlarge  d20+29=48 ; d20+24=43 ; d20+19=31 ; d20+14=31 ; d20+29=43 ; d20+24=26 ; d10+8=15 ; d10+8=10 ; d10+8=13 ; d10+8=18 ;
Monday August 24th, 2009 10:52:11 PM

"Dis guy is tough to whack .....we hafta work together ....." growls the dwarf ... aloud to himself

As suddenly he says that .... Firn'gaer hurls himself into the fray ..... " what ?? .... dats some serious doing "

Feeling slightly slower as some of his magic fades ..... Kazak takes advantage of the window of oppurtunity that the wizard has opened

"Aye .... bashing time " .... grwols the warrior

1st strike d20+29=48 crit hit damage d10+8=15
crit roll d20+29=43 hit !! damage d10+8=10
2nd strike d20+24=43 crit hit damage d10+8=13
crit roll d20+24=26 missed
3rd strike d20+19=31 missed
4th strike d20+14=31 missed
5th strike ( suppressed by anti=magic field)

(need to subtract -6 from atatcks as i rolled with subtracting magic )

"Come on Durgan bash do dancer !! .... knock his knees out "

Active Magic (suppressed by antimagic)
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend )
Fly - from Xenia
Enlarge - from Xenia



Temp DM George Elemental Hell! Combat round 25/30  d20+25=44 ; 2d10+26=38 ;
Tuesday August 25th, 2009 9:50:18 AM

Durgan attacks with a fury and lands one hit but it doesn't seem to bite like he was hoping (DR 15)

Angus attacks with his magic missile scoring a hit doing 26 points of damage

Firn'gaer has his staff cast a wall of force to block any obvious retreat and then does a swan dive after casting a antimagic shell on himself, cutting himself, Ponder and any other who are in melee with him off from their magic. (ooc I realize that this can be debated but to make life easier, I am ruling that if part of you is in the anti-magic shell, it will effect all of you. For missile weapons, I will allow any pluses that come from the bow to hit but not on damage)

Trace fires another volley at Ponder with much better results this time. While one of the arrows is deflected away, the other 3 strike home doing damage. (discounted the magic of the bow)

Jurgen flings another rock scoring a nice hit with his rock smashing into the monk.

The summoned creatures either retreat waiting for instructions or miss with their bows.
Rash joins the combat and when she swings, shrinks and becomes less effective with her weapons, but still scores a nice hit. (Reduced damage to reflect lack of magic)

Yorrick moves to grapple the monk/cleric but isn't able to grab him as the fallen body of Firn'gaer gets in the way. Peerimus waits with fireseed in hand ready to throw if Ponder flees.

Kazak launches his own attacks hitting one nice blow doing some nice damage

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Ponder shrinks down as the anti-magic field settles over him and seems much less sturdy and healthy. A look of panic and frustration crosses his eyes and he kicks Firn'gaer doing 38 points of damage to the mage. He then tries to tumble away but smacks into the unseen wall of force. He turns with a look of "oh crap" on his face and waits for the attack

Ponder: 259 points of damage (badly wounded!)
ac 50/37 anti-magic
50% miss chance with displacement 1-50 is a miss
30 spell resistance

Trace (AC34, HP104/104) - Sub/Al  d20+30=49 ; d20+30=42 ; d20+25=34 ; d20+20=22 ; d8+5=9 ; d8+5=10 ; d100=71 d100=70
Tuesday August 25th, 2009 10:54:14 AM


Trace fires again. The attacks upon this man have been relentless. Training or not, this is beginning to stink. The elfish ranger is swiftly loosing the stomach for this.

+++++++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hit AC30, AC30, AC25, AC20 (+28, +1 point blank, +1 haste)
Damage 9hp ; 10hp (+4STR, +1 point blank)
Displacement 71 & 70 / both hit

Position: AB13 (20ft up - 5ft step)

Active Effects
Feather Token Whip 1h
Cast Barkskin
Cast Resist Energy Fire
Use Fly
Drink PfE-Ends R32
Greater Magic Fang on Yorrick

Spells for the Day
Level 1: uresist energy, resist energy, delay poison
Level 2: uBarkskin, uBarkskin
Level 3: water walk, Cure Moderate Wounds, uMagic Fang, Greater
Level 4: uFreedom of Movement, ucure serious wounds

Winged Boots 2/3


Xenia (AC36, HP92/92)  d20+29=44 ; d20+29=39 ; d20+24=27 ; d6=4 ; d6=1 ; 7d6=18 ; 7d6=24 ; d100=6 d100=96 d100=14
Tuesday August 25th, 2009 11:08:40 AM


Xenia puts on her Focus-Concentration Face. Time to get this over with. Time to bring this to its end.

Three arrows leave her hand-made bow, fast as Angus' magic can fire them. The rogue's keen eye finds the man's vital spots, hoping to take him down quickly, with a minimum of extended suffering.

++++++++++++++++++++++++++++++++++++++++++++

Rolls and Actions
Hit Ponder AC44, AC39, AC27 (+25sheet, +1 Point Blank, +1 Haste, +2 As Invisible)
Damage 4+1+18 = 25hp, 1+1+24 = 26hp Total 51hp

Active Effects
Barkskin 30m, See Invisibility 30m, Fly 5m, Arcane Sight 5m, Shield CL3 3m, Blinking, Silence on Arrow 20m
Enlarge Person on Kazak
Barkskin +5 to Durgan
Magic Circle against Evil on self
Nondetection on self
Death Ward on self
Resist Energy Fire CL7 on self
Scroll Resist Acid CL7 on self
Scroll Resist Cold CL7 on self
Scroll Glibness on self

Position: AB11 (15ft up - No move)

Winged Boots 1/3, Scroll of Solid Fog, Scroll of Wall of Stone, Scroll of Fly, Scroll of Glitterdust, Scroll of Silence, Wand of Acid Arrow 46/50

Angus HP 67/71, SR 20, AC 27  d20+20=35 ; 7d4+7=23 ;
Tuesday August 25th, 2009 1:06:58 PM

Angus winces as Firngear falls and is then kicked, but is happy to see that he is brused but still alive. "Nice move Gnome!" Angus exclaims.

Angus holds his position and waits to see if the monk leaves the antimagic field and has an empowered magic missile ready if he does.

Spell penetration 35

Damage 23

Position: Angus will hold steady at 40 feet elevation in row Y

Spell slots: Used/Available
0 Level 1/6
1 Level 5/9
2 Level 7/14
3 Level 3/8
4 Level 3/8
5 Level 4/7
6 Level 3/7
7 Level 0/5
8 Level 1/3

Spells in Effect:

Mage Armor - 16 hours
Protection from Evil - 1/16 minutes
Resistance from Fire - 160 minutes
Resistance from Electricity - 160 minutes
Resistance from Acid - 160 minutes
Resistance from Cold -160 minutes
Resistance from Sonic - 160 minutes
Polymorph - Sprite (18 dex, 7 str, fly, natural armor class)
Improved Invisibility extended - 3/32
Haste - 2/16
Shield - 16 minutes

Permanent spells in effect: See Inviso, Arcane sight, Tounges

Maximize Rod 2/3


Kazak Ac 41 Hp 197/197 Cats Grace , Barkskin , Haste , Heroism , Fly , Enlarge  d20+23=43 ; d20+23=24 ; d20+18=35 ; d20+18=24 ; d20+13=31 ; d20+13=33 ; d20+8=17 ; d10+8=14 ; d10+8=16 ; d10+8=15 ; d10+8=13 ;
Tuesday August 25th, 2009 5:20:17 PM

"Aha ....weakness has been found ..... your doomed monk " growls Kazak .... pressing their new found advantage .... the warrior attacks with vigor ....

1st strike d20+23=43 nat 20 !! crit hit!! damage d10+11=14
crit strike d20+23=23 missed
2nd strike d20+18=35 crit hit !! damage d10+8=16
crit strike d20+18=24 missed
3rd strike d20+13=31 crit hit!! damage d10+8=15
crit strike d20+13=33 woohoo hit!! damage d10+8=13
4th strike d20+8=17 missed
total damage = 58 !!!

"Doomed i say monk !!! .... ya put up a valient effort but your undone ....all dat fancy footwork ain't gonna save ya now " ..... growls Kazak

"Git em Durgan .... bash em till he drops .... or surrenders !!"

Active Magic (suppressed by antimagic)
Cats Grace +4 dex , +2 ac (potion)
Barkskin +5 ac( +3 only cuz Kazak already has a +2 amulet of NA )
Toros philter (mirrior image)(1d4+1=4 images)
Haste +1 att , +1 saves +1 ac (from Angus)
Heroism - +2 att , +2 saves , +2 skills (from Jurgen)( thanks my friend )
Fly - from Xenia
Enlarge - from Xenia


Peerimus Marut AC 39 HP 121/121 SR 25 and Yorrick AC 39 HP 112/140 
Tuesday August 25th, 2009 6:32:44 PM

Peerimus remains standing where he is. Little to do now but wait. the outcome seems very obvious, but he is not above reserving judgement. father was like that.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: **(2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, Pass Without a Trace, Produce Flame
Level 2: ***(4) Barkskin, (2) Lesser Restoration, Warp wood
Level 3: ****(4) Protection from Energy, Daylight, Stone shape, Sleet Storm
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Ice Storm, Plant Growth
Level 5: *(2) Animal Growth, CCW, *Stone skin, Wall of Thorns
Level 6: *(2) Fire Seeds, (2) Greater Dispel Magic
Level 7: *(2) Heal, Animate Plants, *Mass Cure Moderte Wounds
Level 8: *EarthQuake, *Sunburst, Reverse Gravity
Level 9: *Shambler negative lvel loss of spell

*Cast
*Spell Staff contains Shapechange

Peerimus Longstrider 17/17 hours, Endure Elements 24 hours, Protection from Fire 80/120hp/170/170 minutes, Freedom of Movement 170 minutes, Shapechange, Barkskin +4, Airwalk 140/140 minutes, FireSeed 17HD 170/170 minutes

Yorrick Freedom of Movement 170 minutes Protection from Fire 120/120hp/170/170 Protection from Lightning 120/120hp/170/170 Barkskin +4, Airwalk 140/140 minutes, Stone skin 120/120

Each negative level gives a creature the following penalties: -1 penalty on attack rolls, saving throws, skill checks, ability checks; loss of 5 hit points; and -1 to effective level (for determining the power, duration, DC, and other details of spells or special abilities). In addition, a spellcaster loses one spell or spell slot from the highest spell level castable


Jurgen [AC: 41 - HP: 160/160 - SR: 26 - DR: 10/adamantine - 8 Mirror Images]  d20+21=31 ; 14d6=48 ;
Tuesday August 25th, 2009 7:10:57 PM

Jurgen tries another Telekinesis, this time without a True Strike, and hopes that Firn'gaer's Antimagic is all that he needs to navigate beyond the monk's defenses.

Actions
Cast Telekinesis - Violent Thrust
Weapon: 350 Pound Piece of Stone Wall
Target: Hammerfist
Hit AC 31 [d20+21=31: 14 Base Attack Bonus + 7 Charisma]
Damage: 14d6=48

Personal Magic
Level 18
Shield of Faith [25/1800]
Level 14
Spell Resistance [24/140]
Stoneskin [140 HP of 140 HP] [10/1400]
Greater Magic Weapon [All Day]
Mirror Image [9/140]
Alter Self [28/1400]
Shield [24/1400]
Level 6
Heroism [22/100]
Level 5
See Invisibility [23/500]

Spells Used
0: 0/6 - 1: 3/8 - 2: 2/8 - 3: 0/8 - 4: 2/7 - 5: 4/7 - 6: 4/6 - 7: 4/4

Durgan Stonewall (AC 43; HP 140/230)  d20+31=50 ; d20+31=43 ; 2d6+16=21 ; 2d6+16=24 ; 2d6+16=25 ;
Tuesday August 25th, 2009 9:53:20 PM

Durgan takes advantage of Firn'gaer's move. "Nice work gnome. Make a warrior outta you yet!" He takes a solid swing and connects. He pulls back for another, but then stops. "Bah. I havent the stomach fer this. Ye fought well, but its' time to yield methinks. What say ye?"

Actions:
attack = hit AC 50(crit check) check = 43, damage- 21, or 70 if crit.

Active Effects:
enlarge- 9/10 rounds, +2str, -2 dex, -1 attack, -1 AC, 10 foot reach, increased weapon size
barkskin- 30min(290/300), +5 natAC -from Al
good hope- 8min(60/80), +2 morale saves, attacks, damage, ability checks, skill checks
protection from evil- 1min(9/10), +2 defAC(only get 1), +2 resistance on saves(NA), barrier
levitate- 30min(280/300)
haste- ?/? rounds, +1 AC, +1 reflex, +1 to hit, +30 speed, +1 attack when making full attack action
displacement - 9/10 -50% miss chance
defensive stance- 10/11 rounds, 20foot reach, +2 STR, +4 CON, +4 AC (+ 32hp),

Combat stats: -spells included
attack- BAB +16, +8str, +2 weapon, +2 feats, +2 morale, -1(enlarge), +1 haste, +1 stance = 31/31/26/21/16
damage- 2d6, + 8str, +2 weapon, +4 feats, +2morale, -1 silver, +1 stance = 2d6 + 16(+2 defending, silver, undead bane waraxe)
AC- 10, + 11armor, +5 shield, +2def, +2dex, +1 insight, +5 nat, + 3(class ability), -1(enlarge), +1 haste, +4 stance = 43. note, I can add:defending weapon, defensive stance, fighting defensively(combat expertise) or total defense to this.
saves- 23/12/17 +2 all vs spells, +2 vs poison, +2 to fort(stance), +2 all(good hope), +1 ref(haste), -1 ref(enlarge)

Rash (AC 41; Hps 143/174) (part 1)  d20+24=41 ; d4=2 ; d4=4 ; d4=1 ; d4=4 ;
Tuesday August 25th, 2009 10:06:07 PM

Rash feels that the end is near. The monk looks like he is on his last legs. If need be Rash will cast the spell Power Word Stun.

SR check 41; affects 1 creature of 150 Hps or less
Duration if 101-150 Hps: 2 rounds
Duration if 51-100 Hps: 6 rounds
Duration if 1-500 Hps: 11 rounds

Pre-existing active Spells using Karma Bead (CL 20):
Longstrider (+10 feet movement): 16/40 hours (extended)
Magic Vestment, Armor +5: 16/40 hours (extended)
Magic Vestment, Shield +5: 16/40 hours (extended)
Gr. Magic Weapon, Falchion +5: 16/40 hours (extended)

Active Spells or Effects:
Ring of Counter-spells: Greater Dispel Magic
Ring of Evasion
Karma Bead (caster level now 20): 8+/10 minutes
Spell Resistance (SR 32): 18+/20 minutes
Aid: 19+/20 minutes
True Seeing: 18+/20 minutes
Magic Circle against Evil: 198+/200 minutes
Righteous Might (DR 15/evil): 15/40 rounds
Divine Power: 16/40 rounds
Quickened Shield of Faith: 18+/20 minutes
Divine Favor: 16/20 rounds
Resist Energy (electricity 30): 198+/200 minutes
Resist Energy (fire 30): 198+/200 minutes
SM 8: 17/20 rounds
SM 7: 18/20 rounds

Spell List (* for cast spell):
0 Level (6): Create Water, Detect Magic x2, Detect Poison, Light & Read Magic
1st Level (8): Longstrider, Comp. Languages, Detect Evil, Detect Undead, Divine Favor *, Obscuring Mist, Protection from Evil & Shield of Faith
2nd Level (8): Spiritual Hammer, Aid x2 **, Align Weapon, Resist Energy x2 **, Status & Silence
3rd Level (8): Fly, Dispel Magic *, Magic Vestment x2, Invisibility Purge, Magic Circle Evil * & Searing Light x2
4th Level (7): Divine Power x2 *, Dismissal, Restoration, Freedom of Movement *, GM Weapon & Death Ward
5th Level (6): Flame Strike, Righteous Might x2 *, Spell Resistance *, True Seeing * & QUICKENED Divine Favor *
6th Level (5): Blade Barrier, Banishment *, Greater Dispel Magic *, Heal & QUICKENED Shield of Faith *
7th Level (5): Power Word Blind, SM 7 *, Holy Word x2 * & Dictum
8th Level (4): Power Word Stun *, SM 8 *, Greater Spell Immunity & Holy Aura

Metamagic Rod Usage:
Extend (1-3): 0/3; Extend (1-6): 3/3; Quicken (1-3): 2/3

Note: Armor class of 41 (base +10, Full Plate +8, Shield +2, Dex +2, MV armor & shield (CL 20) +10, Righteous might +4, Size -1, Shield of Faith (CL 20) +5 & Haste (from Angus) +1)

Note: Hit points of 174 (base 142 & +32 Righteous Might)

Note: Base Hit/Damage of +39/+26 (cleric level +12/+0, weapon focus +1/+0, strength +3/+3, GM weapon (CL 20) +5/+5, divine favor (CL 20) +6/+6, divine power (BAB) +4/+0, divine power (strength) +3/+3, righteous might (strength) +4/+4, righteous might (size) -1/0, Aid +1/+0, two handed weapon damage +0/+5 & haste (from Angus) +1/+0)

Note: 5 attacks (with haste) at +39/+39/+34/+29/+24

Note: Weapon damage of 2d6 +26 (add 2d6 if evil)


Temp DM Combat Ends Combat round 26/30 
Tuesday August 25th, 2009 10:51:15 PM

Arrow, sword and stone combine to finish off the monk who vanishes as the death blow lands. As he fades, Zat reappears with a brand new and rakish hat on his head. He waves his arms excitedly and says, Well done my friends. You have defeated many and diverse champions. You have perservered where many would have fallen or given in to dispair. You have stared death in its face and conquered your fear and dispair while working together and learning about each other. Who thinks on their feet? Who stands steadfast in the face of death and who is willing to except death to save their comrades." Zat bows low to Firn'gaer.

You have learned who when given time to perpare can literally cut a dragon in half the mindflayer nods at Rash Who with their magic can basically defeat a horde of giants and send a titan falling to his death. You have all done well for without your teamwork, you and your trust in each other, you would have surely failed....and I wouldn't have won my new hat! Vintage roc feather thank you very much.

Now it is time for you to go. Just remember that the creatures you fought are true living beings who exist in your reality. I don't think you want to run into that Balor again but Ponder wishes me to tell you that he to has learned some humility in fighting you. First battle he has lost in an age. He extends his friendship and encourages you to visit him at the Temple of Domi if you ever get to the Plateau City. Now at your leisure please hop through the gate you arrived in and your Crones will be waiting for you. Thanks for playing!


ooc Hope I didn't frustrate you guys to much. I enjoyed it. Thought I would kill a few more of you off but you guys constantly surprised me. Matt thanks for handling Rash during my DMing. I will take it from here.
George

The Crones in a Dream (DMSteveK) 
Wednesday August 26th, 2009 7:06:21 AM

The battle valley, the gates, and Zat fade away like the end of a dream, and gradually, the heroes of the Children of Chaos are grouped in the center of a ring of Standing Stones. Long-time residents of Heranmar recognize the ring of stones that is just south of that small town.

The dream-feeling is still very much on the heroes, so where some things are in clear focus, others are ehteral and distant, and the ability for focus is not entirely in the hands of Rash, Peerimus, Firn'gaer, Trace, Xenia, Durgan, Kazak, Jurgen, or Angus.

And surrounding the CoC are the Five Crones. Five voices ring in each hero's head, different and harmonious.

Well done, our champions. We know in battle the Children of Chaos will never falter, will never fail. To further assist you on your journey, we can enable an unprecedented thing. And what is unprecedented after all, if not the essence of Chaos?"

"Each of you, our champions, have a Tattoo that binds you together. Feel the power and you may now harness a portion of its power, a portion of our own."


And each hero knows what the Crones have provided. They can choose a single spell that they will be able to command forth from the Tattoo!

ooc: Each CoC PC modify thier Chaos Tattoo on thier Character Sheet. DM approval required.

1- All CoC are affected by a Permenant Status spell (2 level cleric)
2- All CoC are affected by a Permenant Message spell (0 level Wizard) (range 100 feet)
3- Each CoC can now use the Chaos Tattoo like a Brahmah Tattoo. Choose one spell of 3rd level or lower from any spell list in the PHB. The hero can cast this spell a certain number of times per day at the minimum caster level.
1/ 3 times day
2/ 2 times day
3/ 1 time day

Xenia (AC29, HP92/92) 
Wednesday August 26th, 2009 11:17:26 AM


The exit from the arena comes as something of a relief to the dark rogue. It's one thing to be fighting off deaders and horned demons and such, but ganging up on just one guy like that had a kinda feeling of wrong about it.

There's a sorta comfort in being here in and amongst the Old Girls' Fighting Guild. Sorta kinda floaty and stuff, like being so too tired that you're not feeling much of anything. There's a sorta feeling of being connected to these other Chaos Guys. It's like she knows where they are even without looking at them. She knows kinda sorta how they feel. Whether they're hurt or not. Must be that Status thingie, the Old Girls' are talking 'bout.

"You guys feeling this too?" Xenia whispers, knowing instantly that they others hear her in the same way that Angus would through his Messageie spell. "Kinda too nice, huh?"

Comes now to make a choice now though. Some sorta spell to put into the Chaos Tattoo. Thinking about all the scrolls she carries around, thinking about all the stuff she does while jumping around to fix and foozle the baddies they come up against, Xenia comes to a decision.

"Silence," she says, "I think I'm gonna choose Silence."

Trace (AC34, HP104/104) - Sub/Al 
Wednesday August 26th, 2009 11:31:11 AM


Trace greets the Crones, Protectors of the Gateway Downs with a respectful bow. The gift brings the touch of a smile to his lips. He would have to give some thought to the spell he would request to reside within the tattoo.

Durgan Stonewall (AC 43; HP 140/230) 
Wednesday August 26th, 2009 8:33:22 PM

OOC- nice work George. Some frustrating moments in there, but you did a good job of showing the good and bad of high level combat. And showed the DMs we need to be a bit more devious now to challenge the group properly. :)

Durgan rubs his hand through his beard. "Hmmm, let me get this right. Ye want me to do what with the durned tattoo?"

Angus HP 67/71, SR 20, AC 27 
Wednesday August 26th, 2009 9:37:55 PM

OOC: Nice job Dming the combat George. It was obvious you put alot of time in and it paid off. It was good to be pushed. The high SR and number of creatures certainly added to the challenge. Can't wait for the next one.

-----------------------------------------------------------------------------------

Angus looks around "We are back."

Angus exhales "That was a rush."

Angus looks down at his Chaos tatoo "I have to think hard about this. This will be a great addition."

Angus also bows to the Crones "Do you have anything else in mind for us or are we on our own for awhile?"

Angus casts his gaze about "Who is ready for a drink?" Angus pulls out a few bottles of wine from his haversack.



Rash 
Wednesday August 26th, 2009 11:12:04 PM

Rash too is pleased with the reward and test out the new message spell saying, "I know we are still sleeping but I am buying breakfast when we wake up. I thought my old companions were the best fighters and tacticians in the Wold but you guys have shown me something. I am proud to be a Child of Chaos."

Rash will ponder which tattoo she will like to have. The opening of arcane spells is awesome!

Peerimus Marut AC 39 HP 121/121 SR 25 and Yorrick AC 39 HP 112/140 
Thursday August 27th, 2009 8:00:28 AM

Peerimus bows his head as the Crones appear and hand touching Yorrick for comfort and to provide himself with a stable solid base. He wondered to himself if the others felt the same power and awe he did when the Crones appeared. His hand itches as the power stirs within the tattoo. His mind elsewhere on multiple things, The Crones, Heranmar, The Downs in general, the work to be done. He hears himself thank the Crones for the blessing and renewing his pledge as thier champion. Tomorrow, the sun would bring a new day, it was his duty to bring a better one.

The Crones in a Dream (DMSteveK) 
Thursday August 27th, 2009 10:54:49 AM

The Five who are the Power of the Gateway Downs smile. Thier voices; young, old, garroulous, musical, and serious vibrate in the air, harmonizing together. "You may wake soon and return to your lives. We have looked into your future and see no serious challenges for a moon. Rest, our champions, set your minds, hearts, and labors to your own lives. Know that the Mark of Chaos you each bear will call you together when the time nears."

Like puppets on the same string, they each hold up a hand in warning. "Be aware that not all challenges are won by strength of arm and sword. Beware not all opponents to the changes you have made and will make in the future have evil in thier hearts. Beware the enemy of change is not evil."

And, like the Dream they are... they fade away...

.......................

The Children of Chaos awaken! It is a pleasant morning in the Gateway Downs, the sun peeking over the Eastern horizon, and it promises to be a cloudless day and not too hot.
Xenia, Kazak, Firn'gaer, Trace, Durgan, Peerimus and Yorrick awaken in Threshold.

Angus and Jurgen open their eyes from beds in the INN at Heranmar.

Rash wakes next to her husband on their farm.

..................

ooc1: The CoC have a month of personal actions and R&R.

ooc2: Each Hero gets 6234xp for the Dream Battle.
Firn'gaer gets a Hero Point for his fantastic Anti-Magic spell sacrifice. Amazing!

Durgan Stonewall (AC 43; HP 140/230) 
Thursday August 27th, 2009 7:42:18 PM

"Did I hear sumbody mumble sumthin about food and drink? I'm in!"

OOC- what was the final gold split from last adventure?

Rash 
Thursday August 27th, 2009 8:24:59 PM

Rash wakes up staring at the ceiling looking wide-eyed. She then pats her body looking for the bruises she knows she must have. She then rolls over and shakes her husband awake saying, "Your not gonna believe the dreams I had last night? Get up. I promised some folks I was buyng breakfast and we need to teleport there."

Once she and her family arrives, she will say, "Nice job to the others. For some reason I am famished this morning. Eggs are on me!"

Rash will take the month to help out around the farm, pen some scrolls, (I will give a list later) and she is she can find some generalist priests to move into Quinn's old abbey.

Xenia (AC29, HP92/92) 
Thursday August 27th, 2009 9:01:28 PM


The dark rogue wakens and rolls out of bed. Thin dark arms raised stretchy-cat to the sky, she yawns, then, dressed in nothing but the big red shirt with the words "WHAT DO YOU MEAN, THE DRAGON WAKES UP?" emblazoned across her smallish breasts, she makes her way downstairs in search of kaffe, toast, and maybe a pastry or two.

"Guess that kinda thing follows you 'round. Angus, me and the Crimson Shields met Domi in a dream once." She munches her toast for a bit in silence. That was just a'fore Lang died." She'd have to go back there, find that spot again and plant a bow at the base of that tree in honor of the ranger. Maybe see if Sunshine was still around.

The rest of the day is taken up with the Magic Headband Project. Xenia works little turquoise beads into the edge. In her mind is a short shopping list. Would have to lay in a few more supplies too. And later ask Fernie if he wanted to do some more exploring. Somewhere out there are the drow. Someday, she was going to find them.

Kazak 
Thursday August 27th, 2009 10:32:20 PM

The dwarf wakes up early ..... resting several minutes in bed .... Kazak retraces the dream .... and the Crones words .....

" can't think on an empty stomach " growls Kazak .... as he makes his way to the Inn's dining area ..... a smile comes to his face as he spots Xenia ..... his smile broadens as he reads her shirt ..... grabbing a cup of tea ....with a lump of sugar .... he takes a seat near the scout .... " morning ...... nice shirt "

" intresting dream we all had ......dem Crones are sumptin ....... but at least dey gave us some time off .... we can catch up on thing s..... think i'll spend a week here helping out den find a way to Heranmar ..... got several projects der to help along :

as Kazak tries to make conversation with Xenia .....

ooc" will be heading to the catacombs soon

Jurgen 
Friday August 28th, 2009 3:27:21 AM

Jurgen does his best not to scowl at the Crones and Zat. The Children were victorious, yes. There were no lasting injuries, sure. And they were about to be rewarded for work well done. But the Children, both current and past, had been tested through and through. Their entire lives were tests upon which the Crones could examine and determine whether they were lacking. And for it to be some sort of Who's Who of monsters, villains, and general bad folk... It was certainly enough to bother the young man. But as the dream fades away into reality, those feelings of anger and resentment start to fade. Jurge tries to hold on to them, but like a handful of sand they slip away until all he is left with is a faint memory of the emotion.

In Heranmar and laying in bed, Jurgen wakes up with strange assurances in his head. Xenia, Trace, Rash, Peerimus, Firn'gaer, Durgan, Kazak, and Angus were all there. And they were well. If he needed to, he could probably place their very positions on a map too. This... this would be interesting.

When he meets Angus for dinner, Jurgen doesn't need to compare notes about last night. They both knew it had certainly been real, if some sense of the word, and that was that. But what to do next. "We could try to find Hook City, although I can't say that I'll be much help in the searching or the finding department."

[OOC: Gunna pick my spell and decide how to level up soon. Jurgen maxed out his Protector levels and now I either need a new PrC that gives me +Spellcasting Levels or become more of a Paladin. Blarg.]

Trace (AC34, HP104/104) - Sub/Al 
Friday August 28th, 2009 9:08:24 AM


Trace greets the sun, rising from the ground at first light. The dream of the night before draws the ranger's mind back over the long road he's walked to arrive at this point in his life. From that day on the docks of Heranmar, through many lands, many foes, many friends. A ranger's life can be a solitary existance. But where would he have been without these many companions? If nothing else, the test of the Crones has been instructive in this.

After his morning obeisance to the Land, he makes his way into the town of Threshold.

"Firn'gaer," he asks, after hunting down the gnomish wizard, "y'all still up for exploring the area? I've been thinking that I'd like to find me a way through to Dre Moria."

A Morning Full of Potential (DMSteveK) 
Friday August 28th, 2009 9:42:44 AM

Threshold

Xenia, Kazak, Firn'gaer, Trace, Durgan, Peerimus and Yorrick greet Rash as she and her wizardly husband arrive with a hearty breakfast. They are all able to plow through porridge thick with honey, eggs every which way, toast, bacon, fried tubers, ham, and glasses of fruit cordial, milk, and ale.

There are so many things to think on and possibly do.

Xenia has a magical project and suggests exploring the valley.

Rash plans on some scrolling and then looking up some clerics to man the old Quinn Temple.

Trace wants to do exploring too, and tries to enlist Firn'gaer as an ally to get to Dre Moria.

Durgan looks around for any gold from the Dream battle but finds out... there is none.

Some thoughts wander through some minds... what has Jurgen and Angus found out about Hook City? What is in the valley to the south that used to be Abandon and a gateway to Koshe-Marr? What other lands are bordering Gateway Downs after the Migration? Is Gateway Downs even the same?

Heranmar

Jurgen suggests to Angus they should look for Hook City.

Thoughts flit through the two heroes' minds over breakfast... what have the others been doing? What is in the valley to the south that used to be Abandon and a gateway to Koshe-Marr? What other lands are bordering Gateway Downs after the Migration? Is Gateway Downs even the same?

Trace (AC34, HP104/104) - Sub/Al 
Friday August 28th, 2009 9:53:42 AM


OoC: Brian/Durgan

This may answer your question. I have this from the notes on my CS:

Cash from Threshold of Death: 12019.4

That is, if you're referring to the gold from the module before the dream module.

+++++++++++++++++++

Further note: I posted this in a Private DM note, but others may find it useful as well, so I'll change it to public.

Firn'gaer 
Friday August 28th, 2009 10:08:17 AM

Firn'gaer heads down for breakfast with the others after he prepares himself for the day.

"Trace, sure. I'd be up for some investigation. I need to look for a good place to build a permanent residence, and I can't think of anyone better to explore with or help me look for a good building site."

OOC: Do we have an official amount from the last haul?

Trace (AC34, HP104/104) - Sub/Al 
Friday August 28th, 2009 11:07:57 AM


"Good food, Rash. Wholesome way to break the fast, Ma'am." The ranger rolls a piece of bacon inside a slice of ham and takes a bite from one end. He dips the end into his bowl of porridge and stirs it around before taking another bite and turning to Firn'gaer.

"Permanent residence, you say? What sort of place you thinking of setting up in? You looking for privacy? If that's what your thinking, we might try that valley to the south. Don't look like many people venture into those parts. Course, might be a good reason for that too. Nothing I don't think we can't handle, though."

Firn'gaer 
Friday August 28th, 2009 12:06:21 PM

"Well I was looking for something that could serve several purposes. I want a location in hills or mountains, but not impassible. I would like to look out over the land, i.e. a good view. It would also be defensible against attacks. And of course, distance to other towns isn't really an issue anymore."

"I've actually been trying to look for this place for some time now, but time constraints have always prevented me from actually doing it."

"With the Star Mage guild destroyed in the Southern Continent, I was thinking of starting my own school for wizards. I don't think I'll associate myself with them - officially."

"Besides, I haven't explore much of Gateway Downs or met much of its people, and I think I would enjoy that."

Trace (AC34, HP104/104) - Sub/Al 
Friday August 28th, 2009 3:58:27 PM

Trace nods. "Used to be mountains to the east of Threshold, if I recollect rightly. If the lands were turned in the direction I think they have, that would put them in the south now."

"Peerimus says there are no roads that way, so you could pretty much have the place to yourself. From there, maybe we could head west. That would be the only direction that hasn't been explored yet. North is the coast that Heranmar lies on. East is where Hook City used to be. Jurgan said that was more ocean too. Wonder what we'll find to the west? That's where Ice Vein used to lie."

"Whenever you're ready, Firn'gaer," the ranger drawls.

Angus HP 67/71, SR 20, AC 27  d4=2 ;
Friday August 28th, 2009 5:07:53 PM

3 more hit points for Angus - will it matter???

----------------------------------------

Angus slowly wakes up and looks for Jurgen. "That was some dream! I think we were scheduled for the Catacombs. I will attempt to teleport us there is you are ready." Angus looks packed and ready to go.

Angus orders breakfast and gives it to someone in need and leaves a pp tip.


Xenia (AC29, HP92/92) 
Friday August 28th, 2009 5:35:45 PM


Up in her room, Xenia lays the black body suit out on the bed. She runs her hands over the soft material, touching each of the little red hearts with a finger. It had been nice to be able to wear it. (Where you gonna find a place to wear something like this to?) Even if it had only been in a dream. She wonders where Tishe was now, and that land of heat and impossibly tall grass. There were drow in the dome. They'd know where the rest were.

But first to finish this magic making project. Probs it was a mistake to start with the biggest most expensive thing she could think of. Yeah. Probs was. Shoulda started with sump'in like putting magic on her bow, or making up a magic ring. Oh well, good practice for making up a powerful spell staff or sump'in.

The girl rogue continues to work away up in her room.


Rash 
Friday August 28th, 2009 8:54:40 PM

Rash points a piece of sausage at Firn'gaer and says, "Careful not to be to remote. Yes you can teleport everywhere but if you have plans on starting a school, the younger mages won't be able to, the kitchen help won't be able to, the farmers who will feed your school won't be able to etc." Rash squeezes her husband's hand and says, " I understand wanting a getaway. A personal place of solitude for study and prayer but if this is going to be your main home base, you will need it near a town for supplies and crafts. Otherwise you will find yourself teleporting around more than anything else."

Rash will start thinking about Quinn's abbey and say, "I like Quinn's abbey but I am not sure if I should sponser an new abbey there or maybe try to refurbish the place where the Chaos Bell was first rung by this group so many years before. Any ideas? " Rash will look around at the feeding frenzy about her and grin but hope to get a response.

ooc Steve, need some background from you. I am assuming Rash would have some contacts that she could use to find some clerics to help her. Where did she train? Where is her main cathedral?

ooc Back Atcha :-) (SteveK) - Assuming Rash is a native of Gateway Downs, she probably first trained with a group of clerics of the Crones. These guys don't have cathedrals or churches per se, but gather in places of learning where there are standing stones (like to the south of Heranmar). To get her combat training, she probably travelled to Hook City and honed her skills there among many different clerics and warriors.

Durgan Stonewall (AC 43; HP 140/230) 
Friday August 28th, 2009 11:13:23 PM

OOC- yeah I meant from the last adv, not the dream one. So 12,019?

Durgan grumbles over breakfast. "We already have homes in Heranmar and Hook City. How many do ye need?"

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 
Saturday August 29th, 2009 9:58:00 AM

hold


Firn'gaer 
Saturday August 29th, 2009 10:43:51 AM

Firn'gaer chuckles at his dwarven friend's blunt remark. "Yes, I do live in Heranmar, and the Protectors have a place in Hook City." He says to Durgan. "But I live in a conjured building in Heranmar that I have to constantly maintain, and I stayed in the Star Mages compound when we were in Hook City. So while we have several places, I do not."

"As far as safety of any staff or students in search of study or employ, I believe I am capable of making an area safe. Besides, Rash, my ability to teleport is considerably better. Getting supplies to any place I choose will not be an issue."

"Time will be my issue. If I will have enough to locate and construct a place before the Crones call on us again."

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 
Saturday August 29th, 2009 10:47:17 AM

Peerimus is quiet over breakfast mostly. His mind working several issues. The next month he would be doing some travelling with Yorrick likely. The others all had there own things. He wished to visit Two Stripes, see how the sorcerer badger was doing. Visit with Wanderwood of course and also find an older unmated falcon or hawk to awaken that made the wood about Heranmar its home. He also would be travelling to the taurs and looking out for the giants.
part of his mind homes in on Trace and Firngaer's conversation, "The area south of Threshold is safe, I spoke with Mother about it before we left."

After breakfast, Peerimus and Yorrick mix through the early morning market in Heranmar, visiting with a few people, he buys a few loaves of hard crusted bread and a small collection of fruits as he does so. By mid morning he is walking through the gates and towards the grove. Once there in the deeper seclusion and cover of the wood, he and Yorrick begin practicing. The Druid shapechanges into the Marut. All the while speaking with Yorrick on what the goal is. Powerful as Yorrick is, more so really than Peerimus ever imagined, the Marut brough unique protections that he could not duplicate. Having the ability cast the spell three times, Peerimus and Yorrick spend the next hour doing what they would do just before noon every day for the next cycle of the moon.

It would always be done here in his grove, A transport via Plants away. In Bear form himself, Peerimus will range over the area about Heranmar. Moving out several days and working thier way in a great loop

Two Weeks Pass (DMSteveK) 
Monday August 31st, 2009 11:33:15 AM

Two Weeks Pass¡K

Firn¡¦gaer and Trace take two weeks to explore the valleys and hills south of Threshold; the land that used to be Wane and the veil to Koshe-Marr. The landscape is still there, from Lake Wane in the east to the Wane Downs in the west. The mountains also completely surround the enormous valley, with the Grey Tooth Mountains in the east, the Grey Divide in the south, and the Spine to the west. What is not here is any trace of Koshe-Marr or any civilization. In two weeks, Trace and Firn¡¦gaer have only seen the spoor and activities of normal animals and magical beasts.

Xenia spends a lot of time in her rooms these two weeks. She allows a little time to reminisce and daydream, but most of her time is occupied by her manufacturing a special device. And at the end of two weeks, she looks around triumphantly; she is finished!

Rash spends her time with her husband and children on the family farm near the Cliffside town overlooking the Plactik Ocean. Letters and messages go out to all her contacts to restore a Temple on a hill overlooking Threshold. She intends it to be a temple where all Good clerics are welcome. Right at Cliffport, a young cleric to the Crones is selected to help out the new community. There are no answers further afield, but these things take time.

Peerimus travels to Heranmar and spends time at his Grove with Two-Stripe, Wanderwood, and Yorrick. Two-Stripe talks a good afternoon away over some fruit cordials and tells of her family¡¦s den in the north end of the Grove and how her daughter can cast arcane spells (from the descriptions, Peerimus identifies Cantrips and 1st level spells). Wanderwood reports no invasions of the Grove from the town, though some townies are continuing to come and leave gifts of food or little clay or grass figurines at the edge of the woods.

Further afield, Peerimus meets with the Centaurs. They have made a stockade west of the (now) South Trade Road and have made tentative agreements with a couple of farmers in the area to exchange goods come the Fall. Peerimus can find spoor of the Winter wolves on the western slopes of the North Downs (that are now to the east of Heranmar), but there is no trace of the Frost Giants.

Jurgen and Angus go to the Catacombs and think of how to find Hook City. It appears that without magic, there isn¡¦t going to be a good way to find the lost Hook City. The one thing that Angus and Jurgen have definitely worked out is that they can Teleport anywhere in Gateway Downs without a problem, but trying to teleport to a place outside of Gateway Downs (like Hook City), only takes the traveller to the closest border of where that place USED to be.

Kazak and Durgen take some real R&R in Threshold. It is relaxing if a little rustic; these people are even more isolated than Heranmar! On a good note, the former Mailed Fist troop seems to be keeping their bargain. They have moved into the Barracks up at Quinn¡¦s old place and, when not cleaning up, are going on patrols of the area. They bring back maps and a census of outlying farmers within a day¡¦s walk of Threshold.

Ooc: Anticipate another week to pass in the next post pending the number of questions I get from this post. ļ


Xenia (AC29, HP92/92) 
Monday August 31st, 2009 1:39:34 PM


In many ways, her silver circlet is much prettier, but the new headband is attractive in a much bolder, more daunting way. With a jet black band, darker than her skin, the Vedik's headband looks good either holding back her hair, or wrapped around the lower edge of her black head-scarf. The gem at the center of the headband stands out, a deeper red than the fire of her hair - a drop of blood against the free and raging flames. Links of cool green jade twine in a helix pattern back from the blood red gem.

Xenia catches a ride with the next folks headed for Heranmar. Once there, though, it's a bit weerd being in a small town. Everyone knows everyone else, and, if you're new and different, you stand out like a sore thumb. The rogue flits from shadow to shadow till she gets to Holly's shop. Then, after waving hi to Holly, slips into the Catacombs.

While waiting in line, the rogue ponders how to get back to Hook City. Still intrigued by the funny little memory stone thingies, she imagines going home with an exclusive trade agreement. There's nothing like them back home, and they use them like their nothing in Hook City. What better formula for profit? They're so simple and useful. Wizards could use them for spell books. Folks could keep important papers in them. You could carry a whole book around in just one little stone. Folks could keep pictures of their friends in them.

They'd sell like hotcakes. But first ... she'd have to find a way back to Hook City.

Trace (AC34, HP104/104) - Sub/Al 
Monday August 31st, 2009 7:03:29 PM


"This looks like a good spot, Firn'gaer." Trace stands on the shores of Lake Wane. "Or maybe in the foothills of Grey Tooth Mountains."

"Me, I think I'll try climbing the Grey Divide and see what's on the other side? Think you might cotton to come along," he asks the gnome. Would make the trip coming back much faster, I'm sure."

Durgan Stonewall (AC 43; HP 140/230) 
Monday August 31st, 2009 9:10:53 PM

Durgan wiles away some peaceful time, forging and making minor useful items for the townsfolk of Threshold. It was these times in between the battles that grounded a dwarf, and reminds him who he really is. Community and family not bloodshed. That is the way of the dwarves.

Rash 
Monday August 31st, 2009 9:42:49 PM

Rash will bring this new cleric out to her farm for a few days to get a feel for him, who he worships and his general feelings on things. She will try and gage his relative power in spell casting, how useful he will be to the community and if he is the right person to help starting to restore the abbey. If he seems to be, then she will tell him of their adventure there and what he can expect to find.

She will offer to help bless the abbey, to bring it back to the light so to speak. If he is willing, she will use a greater teleport to bring him to the abbey. (how far is it from her home? Is it possible to get a rough map on where Cliffside, Heranmar, and Threshold are in relationship to each other? ) Introduce him around as well as she can and see what his reactions are.

DMSteveK: Rough map? To be sure there already is a map, but I'm keeping it close-hold until the CoC get together and compare notes. From where people are travelling on thier 'weeks off', the CoC will have nearly the entire Gateway Downs mapped. That is, they COULD if they get back together again and compare notes! :-)

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160  d20+18=23 ; d20+11=27 ;
Monday August 31st, 2009 10:09:19 PM

Peerimus provides directions to the centaurs so that if they wish, they could make a forray to Heranmar and inquires if he can stay a few days. If allowed he will simply perform any mundane labors that he may to earn a meal and his lodgings and will also amke small talk to gauge the centaurs reactions to what has been going on. [Diplomacy 23, Woodworking 27]

Peerimus continues working with Yorrick before noon with the Shapechanging and decides that he would try and get to Hook city via the tree in the courtyard.

Firn'gaer 
Tuesday September 1st, 2009 12:13:30 AM

"It does look like a good spot." He says to Trace. "I've nothing better to do, let's go."

Jurgen 
Tuesday September 1st, 2009 1:29:59 PM

With their teleportation issues, Jurgen has no real recourse to figure out where the rest of the Southern Continent has gone. Short of wishing to know things, Jurgen had nothing to offer in the search. Hook City was where the paladin's home appeared to be, as of late, and he didn't seem to have anywhere else to be.

Not having anything to craft or anything to offer in the search of the surrounding area, he spends his days wandering the nearby countryside of Heranmar. Not in an attempt to map out the area, because he'd have nothing new to offer, but simply to do something.

Each day, or couple of days if he gets too far from Heranmar to return home, Jurgen tries to collect the assorted bits of geography discovered by the group. Everything he is told is written down and recorded, so that a map could be made. He'll also keep an eye out for anyone in down who is doing any building, offering his Walls of Stone and Iron to help out that process.

A Third Week Passes (DMSteveK) 
Tuesday September 1st, 2009 4:36:46 PM

Threshold and Nearby

Firn'gaer and Trace identify some land near Lake Wane as secluded enough for Firn'gaer's wishes. The logistical problems of getting building materials, artistans, and food/housing enough for the work is a problem for another time. Right now, the duo looks to climb the Grey Divide. By the end of the week and several attempts to traverse the mountains ending in failure, the ranger and wizard identify the following. 1-The Grey Divide is too high and steep and the winds too fierce to cross without specialist equipment (winter gear, ropes, spikes) 2- The only safe passages to the south would be underground or the known Grinning Pass south of Wayfarer 3- Teleportation isn't working to go beyond the borders of Gateway Downs (must be an effect of the Great Migration)

Rash finds the young man, Terrace, is stable, patient, and not afraid of hard work. He is also quiet and certainly not one to prosteletize to the people of Threshold or the Mailed Fist. By the time she is done interviewing him and telling him about Threshold and the Temple, there are two more young clerics at her door as well. One is a generalized cleric, Bordy, and one is a cleric to Ma'ab: Flavius. All are accepting about Quinn's Temple being a place open to anyone with a good heart. On the down side, Terrace can barely cast Cure Moderate Wounds and he is the experienced one.

Rash estimates that Threshold is almost 140 miles south-west of Cliffport. Also that Cliffport is 120 miles due west of Heranmar, but because of the Spirit Swamp, the road distance between Cliffport and Heranmar is 220 miles.

Durgan and Kazak continue to relax and help out around Threshold. The people are grateful, but the dwarves get the impression that the people would feel better if the heroes left and did something somewhere else...

Heranmar and Vicinity

Xenia hops a ride to Heranmar and spends time with Holly, her General Store, and the Catacombs.

Peerimus works with Yorrick and spends some quality time with the centaurs. His work with hands and words is well received by the ancient and noble Ignobles.

Jurgen, and Angus seem stymied by thier inability to find Hook City when chance comes into thier lives. Docking at port is the Tauric Isles ship that Peerimus heard about a few weeks before. After hearing the dock-talk, the liontaur first mate comes to the INN to look for the Protector and Sorcerer. "I'm hearing you be looking for the magical city called Hook? We've been charting the seacoast for potential trading and came across a huge city surrounded by white walls. A River pierced the city and was spanned by a titanic bridge suspended by four hooks which seemed to be held up by thin air."

On further questioning, the Mate is willing to provide a map of the Heranmar coastline and the location of the city for a price of 100 gold.

Trace (AC34, HP104/104) - Sub/Al 
Tuesday September 1st, 2009 6:59:41 PM


"You know, Firn'gaer," Trace sits before the campfire after having been rebuffed by the thin air and violent winds of the Gray Divide for the third time, "I've a notion to try the Grinning Pass south of Wayfarer," he says. "But I suppose we ought to head back to Heranmar and leave some word for the other as to what we've found so far."

"And I reckon you're hankering to start that new spread of yours, aren't you?"

Angus HP 74/74, SR 20 
Tuesday September 1st, 2009 7:00:18 PM

Angus sits back and enjoys the new surroundings "100 gp you have got to be kidding. I think I will stay in the area and set up shop. We need some new magical creatures in the area. What would you like to become? I can turn you into most anything."

Angus turns himself into an Elf "How do you like me now?" Angus asks the mate "You may do well as an aquatic elf?"

Angus begins to play with his new spell polymorph any object as he turns a gp into a dagger "I wonder what I could do to ship decking?"

Rash 
Tuesday September 1st, 2009 11:05:00 PM

After interviewing the second two clerics, Rash will teleport them all to the abbey and introduce them to the citizens there and the mailed fist guardsmen. She will leave Terrace with 500 gps to buy both food supplies and basic clothing and other sundries and to give them some gold to live off of for a few months. She will leave them some simple instructions in cleaning the place up and getting it organized.

"While I am willing to subsidize this place for a while, I want it to be self sufficient before too long. I want you to find out how much of the land around the abbey is our land. If we can use the land for farming or ranching, that would help. Get some ideas together and we can discuss them next time. For now Terrace is in charge but I expect all of you to work together. Remember the people of Threshold are you primary responsibility. Care for them, set up regular services and tend the ill."

Rash hosts a dinner for the officers of the mailed fist, the town council and the her new cleric friends. She will try to get a feel for what everyone is thinking on the future of Threshold and what the town's needs are for trade and what they have to sell themselves. She will inquire about any natural resources that town has besides farming which could help stimulate this place and how many if any settlers the town could support.

Xenia (AC29, HP92/92)  d20+11=29 ; d20+2=7 ; d20+32=44 ; d20+32=45 ;
Wednesday September 2nd, 2009 10:39:21 AM


It's nice chatting with Holly. After finishing at the Catacombs, the girl rogue hangs in the store, talking girl stuff, which turns into talking business stuff.

At first, Xenia inquires about the sources from which Holly gets her goods. With the lands all moved around, that could probs become a hardship. 'Specially if she gets a lot of stuff from, say Hook City and all. Talk leads to merchant transports, and sources of financing, and store upkeep and such. Then Xenia brings up her idea of trading in the Hook City memory stones, asking what the elf thinks.

The rogue takes a deep breath upon leaving Holly's store. Time to become one with the folks of this little place. She steps out into the street with her mind set to settle in and make friends of all the folks in the town. After the first few smiles, the first few Hi's and Hello's, it becomes easy. Xenia's gait relaxes, and she swings through the streets as though she's always lived here. (Diplomacy 29)

Strolling by the Inn, Xenia spots Angus and Jurgen with some weerdo looking cat guy. The sensitive ears of the rogue cannot help but pick up the conversation. "Hey!" she interjects, "I'll pay a hundred gold for that map!" she says. (Appraise 7)

The rest of that day is spent crafting a bow. There's a nice spot just outside of town at the edge of Peerimus' woods. The rogue lays out her tools, puts on her magic headband, and finishes the basic bow in less than a day. (Craft 44: 12*44=528 vs 300 DC12) By the end of the week, she's come near half the way to making a Masterwork of the bow. (Craft 45: 30x45=1350 vs 3000 DC30)

Note to DM: Looks as though the Catacombs is going to be insanely slow again. I've had a post in since Sunday. No service. Rich/Firn'gaer has been in since Saturday. Same.

Jurgen 
Wednesday September 2nd, 2009 5:39:25 PM

Jurgen listens as Angus flatly denies the 'Taur and bites his tongue. The gold was hardly a significant amount. Especially considering the map was of the Southern Continent. In all his years in the area, he had seen enough accurate maps to count on one hand. When Xenia pipes up, Jurgen nods his head at her in approval. "We'll split the cost. I understand the difficulties in even penning this continent at all, let alone accurately. In fact, I'd pay well over that were you to map the entire coastline of the South..." If the liontaur seems willing, Jurgen will start a conversation about exact prices and the logistics of the deal.

When that is over, Jurgen will turn to Angus. "The South has been unmappable for a long time friend. I've seen cartographers lose their minds at the inconsistancies of this land. Sometimes you'll sit down to draw the Gateway Downs and find that you've included portions of Ice Vein. The most stubborn dwarf I've ever met was a mapmaker. For an entire year he tried to make a simple city map. And every time he came up with a completely alien location. He probably had completed maps for every part of the Continent except his city... Maps are a rare commodity."

Actons in the Fourth Week (DMSteveK) 
Wednesday September 2nd, 2009 6:57:29 PM

Threshold

Trace and Firn'gaer return to Threshold and notice that Durgan and Kazak are still there. the four gather themselves that night and Teleport over to Heranmar pretty easily to meet the others.

Rash gives her instructions and they are not odious to Terrace, Bordy, and Flavius. They are convinced a little elbow grease and hard work will turn the Temple to being self sufficient in no time! Rash herself checks things to make sure everything is well (it is), and Teleports herself to Heranmar.

Heranmar

Jurgen, Angus and Xenia have a conversation with the Mate of the tauric ship and the map. Despite Angus' threatening words, the others eagerly fork over 100 in gold and the Mate obligingly hands them a copied map. It is only the coastline of Gateway Downs, but is invaluable to the Children of Chaos even so, for there, on the EAST coast of Heranmar is.... Hook City!!!

Link Gateway Downs (Post Great Migration)

Durgan Stonewall (AC 43; HP 140/230) 
Wednesday September 2nd, 2009 9:30:36 PM

Durgan looks at the map and shrugs his shoulders. "Well it hadda be somewhere didn't it? Hmmm. This calls for a toast! I'll get some ale."

OOC- nice map. Is the Sargrass on the other side of the mountains then?

DMSteveK: wouldn't you like to know....

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160  d20=2 ;
Wednesday September 2nd, 2009 11:02:30 PM

Peerimus continues his search for a lone hawk or falcon in the wood and once located will speak with it about being awakened. If agreeable the druid performs the spell. [Yay didn't roll a 1 so I made it]

Most of the druids' time is with Yorrick, his woods and thoughts of the future. The Crones had placed quite a warning at thier feet and he was not particularly keen about it. The Marut had already all but targetted them and whatever sent it in the first place would not be far behind. They were the champions of individual will, change and choice. While the northern god Ga'al was easy to stand against in principle, others might not wear so fierce a face. It left him with a lot to dwell on. Being alone within the arms of Mother and Father and the the open spaces helped.

Rash 
Wednesday September 2nd, 2009 11:53:26 PM

Rash is pleased with her progress and leaves the trio to get started. She teleports back to Heranmar and checks in with any of the Children she can find. She sees the map and makes a copy of it to give to her husband so he can find his way around. She spends her last week with her family recharging her reserves knowing some kind of test was coming there way.

Xenia (AC29, HP92/92)  d20+32=50 ;
Thursday September 3rd, 2009 10:46:46 AM


The dark rogue pours over her new map. "Hook City!" She thrusts a gloved finger at the yellow dot with a look of triumph on her face. "And not too far away either. Looks to be ... somewhere 'round a hundred miles."

Over the next week, Xenia continues to work on the new bow. In addition to shaping a slight recurve to the limbs, and shaping the grip on the riser to a perfect fit in her hand, the dark girl also works at a carving a shallow base relief that runs across the front of the limbs facing outward toward the enemy. The relief depicts an open rolling landscape dotted with trees. Across the landscape a ranger roams with his dog. (Craft 50: 30x50=1500 total 2850/3000 DC30)

From the activity, it looks like most of the Chaos Guys are converging back on Heranmar. Xenia mulls the options. Either convince one of the Chaos Guys to 'port her into the city, or start discussing plans with Holly to arrange a caravan.

Trace (AC34, HP104/104) - Sub/Al 
Thursday September 3rd, 2009 11:04:47 AM


Trace eyes the map purchased by Jurgen and Xenia. His eyes do not fail to notice that the entirety of the Gray Downs is cut off from the rest of the continent by the Gray Divide, turning the Downs, in a way, into a great peninsula. The best way, then, through to the rest of the continent, would seem to be by boat.

The ranger seeks out the Liontaur mate of the ship mentioned by Angus and Jurgen, the one who had sold them the map in the first place. It would be a fitting way to leave Heranmar, the same way in which he had arrives so many years ago when this adventure had begun.

Actons in the Fourth Week (DMSteveK) 
Thursday September 3rd, 2009 2:32:19 PM

After much searching, Peerimus finally finds a gateway hawk who is willing to be Awakened. It has taken some time, for most of the birds consider flying free and eating occasionally the best anyone could ever want; they didn't want anything more. But this red-feathered hawk has a gleam in his eye like he is still searching for something more. Yes, he could be an excellent candidate.

Xenia goes about making a bow and is just about complete as all the other CoC arrive and contemplate thier next moves with the map and what the Crones have said.

A couple quick teleportations confirm that Hook City is exactly where it is. A further experiment by the mages determine that once they have gone into Hook City, they can now teleport back and forth without difficulty.

Xenia finds out pretty quick that the Hook City memory stones are a closely guarded secret. Further, they don't seem to work if they are too far away from Hook City. One old rogue confides in her that his stone stored information right enough, but didn't work again until they were actually within the walls of the magic city itself.

The liontaur crew didn't sail much past Hook City on the east coast or past the Three Forks Inn on the west coast. And they don't intend to either. "We are prepped and ready to sail back to the Tauric Isles on the morrow's tide", the CoC is told. "Our hold is full and we have two good ports to sail to; Hook City and here in Heranmar. We're certain that this will be a regular trade route with us and our clan."

..............

The Children of Chaos are all gathered in the INN at Heranmar. There are considerations before you.
- It has been exactly 29 days since the Crones provided thier Dream and thier warning.
- The CoC has what looks to be a fairly accurate map of the Gateway Downs.
- The CoC again has access to Hook City.
- Could there be thoughts, words, preparations to make for the unknown?

Link Gateway Downs (Post Great Migration)

Trace (AC34, HP104/104) - Sub/Al 
Friday September 4th, 2009 10:32:14 AM


Hook City would have little capacity for sea-going vessels. Heranmar, though it maintains a deep water port, has little more than a small fishing fleet. That may have to change.

Trace seeks Peerimus to discuss the harvesting of wood with the aim of developing a ship building trade in the small town. Such a thing may lead to growth and better things for Heranmar. Change, at the very least. Better for some, may be worse for others.

Xenia (AC29, HP92/92)  d20+32=49 ;
Friday September 4th, 2009 10:54:44 AM


"Hey, did the Crone Girls say sump'in 'bout not seeing no challenges coming for about a moon?" Over the break of fast, the dark rogue comments to the others between bites of toast and jam. "'Zat mean they see a challenge coming after the moon? Or d'zat mean they don't see no further than a moon's time forward?"

She takes a sip from her mug of kaffe.

"Dunno which it is. But, unless you weren't watching, coming pretty close to a moon's time. Hope that doesn't mean your moving the lands around again. I mean, we just found Hook City and that was trouble enough."

While sitting out in her shady crafting spot at the edge of Peerimus' woods, Xenia contemplates how to get around the Hook City restrictions on their memory stones. What would make them only work within the city? Gotta be something located within the city itself. Once you find out what that is, you can take it with you. Right? But ... how to go about finding just what that is? This might take some wizardy help.

Then ... how to go about getting some of it - a problem entirely in and of itself.

By the end of the day, the bow is almost completely near to finished. All it takes is a little more carving on the relief. Just a little carving on the dog's face. Something to give him a smile. Xenia stretches in a yawn. Tomorrow, she would finish it tomorrow. Better that way.

Shift to Daily Crafting Mode
Beginning of Day 2850 out of 3000: Diff = 150
Daily crafting DC 1500 (150*10)
Craft Check = 30x49 = 1470 ; 1500 - 1470 = 30
Converting back to Weekly numbers: 30/10 = 3
Progress: 2997/3000

Actons in the Fourth Week (DMSteveK) 
Friday September 4th, 2009 6:42:36 PM

With two posts, I will not post until Tuesday. Happy Labor Day!

Xenia (AC29, HP92/92) 
Friday September 4th, 2009 6:45:13 PM


Two posts ... both by the same person.

Durgan Stonewall (AC 43; HP 140/230) 
Friday September 4th, 2009 10:15:55 PM

OOC - have a good holiday all!

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 
Saturday September 5th, 2009 9:39:39 AM

Al you're just showing off now.....:)
I'll put a post down tonight. Off to Michigan Ren Fest

Peerimus AC 24 HP 131/131 and Yorrick AC 37 HP 160/160 
Sunday September 6th, 2009 10:12:40 AM

Peerimus watches the rogue sitting and working on her bow from a high branch in the form of a red tailed hawk. She was a perplexing and complex person, far outside of his experience. When it was boiled away, she was a good person and was certainly willing to step up against any challenge where she percieved injustice. It was her vengeful streak, this near single minded goal to exact lethal retalliation against what seemed to be an entire population. Another word fit her goal it would seem and it disturbed him; genocide. Peerimus cocks his head around and gives her one more look and then drops from the tree to open his wings and spin back into the deeper wood. Back to the wood and Yorrick and another day of mastering the Shapechange.

Breakfast;
Peerimus takes a small breath, it was time to address something that he hioped would not go the wrong way. "Xenia, I would like to ask a favor of you. Would please add a bit of reverence or respect to your speech when you speak of the Crones of the Gateway Downs. They are not simply a small group of 5 odd old women, but are Immortal Powers of the Southern Continent and are every bit as important as the northern gods such as Domi, Alemi and Gargul."

"You are correct though the moon has nearly come full circle. We can expect something to reveal itself soon. I would also remind everyone that the warning of what lies before us will not be in the form of a malevolent evil. I suspect the Marut that was heading into Dre Moria, or rather what sent the Marut,might be taking aim in our direction. Control, Order, Conformity those who wish to organize the World, The Southern Continent or even just the Gateway Downs, would see us as the foremost champions that stand in thier way. We were the architects of the greatest event of our time that directly reflects the position of Change, Choice and Anarchy."

Rash 
Sunday September 6th, 2009 10:08:03 PM

Rash pops a piece of sausage into her mouth and then says, "I am confident that we can meet any trouble that comes our way physically. I am more worried about the warning that the crones gave us. I have a feeling we will need to negotiate our way around this next encounter. I have a feeling our morals are going to be tested more than our ability to fight."

Rash grabs a mug of juice and sits back pondering her own thoughts.



Jurgen 
Monday September 7th, 2009 5:15:53 PM

With a brand new map of the Gateway Downs, Jurgen feels his time off has been well spent. Not to mention, he had an opportunity to relax in between chaos.

As the group converges and returns towards the end of the month, Jurgen starts preparing for whatever the Children will have to do. He does take the opportunity to teleport into Hook City with Angus and Xenia. Once there, Jurgen checks to make sure that the Cult of the Great Migration has disbanded. Or, failing that, is not causing a huge amount of trouble for the city. Now that the Migration had actually happened, what was there for Jurgen to do?

He spends some time at the docks, attempting to find out whether more ships would be going out and if he could hire a map-maker or two to get them to complete the Southern Continent. A map would be an expensive luxury, but would help connect the various cities of the South. Trade routes could be better established, boundaries if necessary for the Giants and Centaurs and whatever else may be. At the very least, it'd be something for Jurgen to do...


Kazak 
Monday September 7th, 2009 11:02:20 PM

Once back in Heranmar ..... the dwarven warrior checks in on his various contacts and business ventures .... the stone quarry and the local miltia ..... greeting everyone warmly .... informing them of some of the changes his has witnessed ....

Taking some time to visit the Inn and get reaquainted with Brina ... after his travels .....

Listening as Peermus discuss what might be revealed for them to face ......" things were just starting to look up .... da whole wold get reorganized ... now you say someone or groups might want to chnage what da great migration has settled ....... hmmm ..... Heranmar is just too nice of a place for others to control or conform .... da new map shows dat dis whole area is prime land .... both in resources and very possible politcal wrangling ..... we need to let dis whole area grow as its needed not as some outside influeance wants ..... "

With a look at the Driud " i ain't much for religion but dem crones sure have been right about lots of stuff and has helped me and Durgan ....and all of us ..... "

"Dem here tattoos helped the course of da great migration .... we now need dem to help dis area stay safe from outside influence "

"We need to get some time of communication going between der various new nieghbors to help dem thawrt what ever might be revealed to us "

ooc: sorry for be MIA ......i'm back and ready to rumble ;-)

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