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Death Island


Do you feel what I feel?/DM Buzz 
Wednesday June 24th, 2009 9:16:52 PM

After much preparation, in three different groups all but Bart are on the island. The first thing noticeable is a slight humming sound and a soft vibration coming up through your feet. There is something unnatural about the area for certain. You all feel as though, as long as you are in contact with the islands surface, you are very slightly weaker, as if it is drawing off of your essence for it's own use. Strength damage of -1

The barren terrain reminds one, of the moons that navigate their way across the sky. Pockmarked and weathered by the years exposed to the elements unprotected. The beach is perhaps 300 feet to the rock face that climbs steadily toward the sky, it pinnacles at around one thousand feet. It's sharp edges weave a jagged path up sloping terrain. The beach allows one to travel to either side of the spire, the soft gray sand all that gives any sign of hospitality.

Archipelego

Nebin the Green AC 17, HP 83/83 
Wednesday June 24th, 2009 11:07:23 PM

Nebin crouches down and places his hand upon the ground. "This makes sense now. Whatever is doing this its drawing life from the ground. What plants were here withered and died. Animals would be weak and unable to hunt for food. The sick would likely never recover here. Even if we stop whatever is drawing life through the ground it would be many years if life ever returned to this island. Powerful magics will be needed."

Nebin starts digging in his pack. He pulls out a rolled up carpet which shouldn't fit in the bag. Nebin unrolls the small carpet and with a snap of the material causes it to float. Nebin climbs onto the carpet and sits down with a sigh.

"That's much better. Vorelle you could have a seat if you like. The carpet isn't very big but its better than walking."

OOC: His carpet of flying is small. Only 5' x 5'. Vorelle would be the only one that could fit on the carpet with Nebin. Though they would weigh more than 200 lbs but I think they would be less than 400.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=26 ; d20+16=31 ;
Thursday June 25th, 2009 12:19:05 AM

Vorelle studies the carpet. She has never heard of such a thing.

"M-maybe Ap-p-pollo can f-fit," she says. "I d-don't really r-realy on st-st-strength," she adds by way of explanation.

But if nobody else fits on the carpet, she will climb aboard. In any event, she stays alert for signs of danger.

[Spot 26; Listen 31]

Nebin the Green AC 17, HP 83/83 
Thursday June 25th, 2009 9:04:30 AM

"I don't fight on the carpet Vorelle. It's too valuable and I don't want it damaged. While I enjoy walking sometimes riding on a flying carpet is useful. It's comfortable too."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d100=52 ; d100=12 ; d100=66 ; d100=51 ;
Thursday June 25th, 2009 3:41:20 PM


Vauhwyt whips her tail in surprise and dismay as she feels the strength leach out of her. She paws the ground nervously, lifting one foot after another, as if the sand were too hot.

She looks into the spirit realm, peering 60 ft into the shadows for any sign out of the ordinary. Any spirits within 480 ft? She casts Detect Magic and concentrates on the area, even (especially) the ground. [51% error = ok]

"I don't like this place," she says.

[OOC: Gosh Darn It! Forgot to roll for spell failure on recent castings. Here we go: Detect Scrying: 52% = ok; Alter Self 12% = ok; False Life 66% = ok.]

Spells:
1 of 6 cantrips used
0 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (8 hrs)
Detect Magic (concentration)

Str -1

Light Fortification, AC 26, 86/86hp Malgant 
Thursday June 25th, 2009 4:51:22 PM

" I agree Vauhwyt, lets get this done. Since it is the ground that is vibrating and that seems to be what is leeching our strength and the strength of the wildlife here , I would guess it is inside the isle." Looking to the mountain before them. " Probably in there. Nebin, Aztyr, could you two pair up and recon the spire and see if there is an opening either somewhere around the base or up on top? Please stay together in case something bad happens. If there is anything on this island that will give us trouble I would reason that it would be nonliving, like undead or a construct. Be prepared for that."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=66 ; d100=43 ;
Thursday June 25th, 2009 5:00:51 PM

Aztyr pulls out the scroll of Teleportation and reads it, winking out of existance on the Island and reappearing near Bart back outside Gmyn. "Lets go Bart."
She grabs hold of Bart's arm and casts Teleport, hopefully for the final time for the day....
She and bart repear on the beach only moments after she had left.
"What were you saying Malgant?" After he repeats himself she nods in agreement.
"Well Nebin, ready for some fast recon? Oh Bart, you can levitate? Right? want one of us to pull you along?"

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Appolo HP 88/88 
Friday June 26th, 2009 12:46:29 AM

Appolo feels the strength being drained out of him as looks around"Malgant that wind walk spell of yours,probably would come in hamdy now.Vorrelle go ahead and ride with Nebin."

Getting ready to explore/DM Buzz 
Friday June 26th, 2009 12:46:39 AM

Bart arrives as the last to experience the srength draining effects of the island. He sees the same things all the others have for the last few seconds. The sky so far is clear and it is a warm summer day. The stormy season passed for now, not to start hitting hard again until the fall.

The group readies a couple of members for a small expedition to investigate the pinnacle. It is however, only a small part of the large island. Each square one the map given to you by the sea captain of the shop saved proves to equal one mile.


Vorelle  d20+16=34 ; d20+16=35 ;
Friday June 26th, 2009 11:34:42 AM

Since Vorelle is not "steering" the carpet, she just tries to keep out of Nebin's way. To the best of her ability, she stays alert.

[Spot 34; Listen 35]


Lorth AC 25 HP 121/121 
Friday June 26th, 2009 1:47:00 PM

Lorth summons Tobiasz as soon as they get to the island and feels the strength drain. He then mounts up. (Tobiasz and Lorth are no longer in contact with the ground, as Tobiasz floats a few inches above any surface)
Looking to his companions he is ready to follow where they lead.

Nebin the Green AC 17, HP 83/83  d20+9=23 ; d20+17=30 ; d20+8=20 ;
Friday June 26th, 2009 9:29:43 PM

Nebin flies the carpet towards the spire, sticking low to the ground for now. As he gets closer the carpet ascends and begins circling the spire. His eyes scan the ground below them for anything that catches his eye.

OOC: Spot check: 23, Knowledge- Nature check: 30, Knowledge- Planes check: 20

Bart ac 31 hp112/112 
Sunday June 28th, 2009 12:50:41 PM

Sorry guys i had to take care of something important, i hope u didnt need my sword in the meantime

Appolo HP 88/88 
Sunday June 28th, 2009 3:52:00 PM

Appolo waits calmly for Malgant to cast his spell and forthe others to move out.He feels his strength being leeched away

-2 strenght

Splitting up/DM Buzz 
Sunday June 28th, 2009 11:14:35 PM

The group is in force on the desolate hump of the Serpents Back (X20, islands southern tip). A warm sunny day allows good vision.

Malgant believes the artifact is close and asks for a reconnaissance.

Vauhwyt disapproves of this barren island and takes several rounds to study the area. As she peers into another dimension, she senses no life, death or undead other then those present. The area within her Detect Magic spell radiates a light magic on the surface of the island. After several rounds, she determines that the magic is complicated and several rounds of Spellcraft leads her to believe all the schools of magic are involved.

Without waiting for Aztyr, the flying carpet carrying Nebin and Vorelle takes off into the sky. The liontaur sorcerer barely returning with Bart. The winds whips through the hair of the ranger and the druid but it doesn't need to travel far. It will take several rounds for you to search the spire.

Appolo succumbs to the draining effect of the spell, but soon realizes, the effects do not seem to be cumulative. Only -1 He suggests a spell which allows a fast flying movement.

Lorth with foresight mounts his trusted steed Tobiaz, which has the ability to avoid direct contact with the earth.

With no signs of immediate danger in sight, the group can either wait for those flying around the spire or walk around either side of the sharp, jagged stone peak.

Aztyr still needs to cast a spell or use an item.

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 29th, 2009 12:34:41 AM

"I don't have that prayer today Appolo. I thought it prudent to have healing at hand since we might encounter something hostile. This is the perfect environment for either undead or some kind of construct like a walking statue. Since the Teucri were builders of artifacts I think a construct more likely. Be on guard."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Nebin the Green AC 17, HP 83/83 
Monday June 29th, 2009 6:56:04 AM

"Under the right circumstances, riding the flying carpet is fun. Unfortunately an island devoid of all life is not one of those circumstances. I just don't understand how an island devoid of all life benefits anybody. Who would do something like this?"

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Lorth AC 25 HP 121/121 
Monday June 29th, 2009 10:29:35 AM

Lorth watches Vorelle and Nebin fly off on his carpet. I hope they don't get to far away he thinks. He then waits patiently for his companions to figure out which direction they will be moving.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+1=17 ;
Monday June 29th, 2009 1:23:08 PM

Upon seeing Nebin flyoff in a rush, Aztyr pulls out her trusty rod of lessor extend and focus' her Fly spell through it.
with a "be back shortly" as her only comment, she takes off as fast as she can go, trying to catch Nebin and scouting at the same time.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Fly - 22 minutes
Mage Armor (cast in morning 22 hour duration)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 29th, 2009 2:28:46 PM

oops... the 17 is my search roll.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Monday June 29th, 2009 6:26:13 PM


Vauhwyt is not sure what to do next. She tells everyone the little she knows. Then she goes to the shore. How far out is the dead zone? Below low tide? deeper?

She takes some sand and puts it away in a twist of cloth in her saddlebag. "Maybe that will come in handy some day," she says.

She casts Detect Victim just in case. She expects it to come up negative, but trying to hear the commands of a god can't hurt.

Appolo HP 88/88 
Monday June 29th, 2009 7:55:28 PM

Assomeof the group fly toward the mountian,Appolo starts walking towaed"Come on folks let's get this over with."

Vorelle  d20+16=26 ; d20+16=29 ;
Monday June 29th, 2009 10:18:27 PM

"N-n-nothing is d-devoid of life," Vorelle tells Nebin absently. She is still watching and listening carefully.

[Spot 26; Listen 29]

Splitting up/DM Buzz  d3=1 ; d6=2 ;
Tuesday June 30th, 2009 2:09:35 AM

Malgant has focused his powers on healing today, in anticipation of creatures unnatural.

Nebin is certain that whatever caused the island without life, it is not a natural occurrence.

Lorth follows the aerial passage of those flying and wait's for direction from others.

Aztyr uses a magic item to extend the spell allowing her keep up and even out fly, the carpet of flying. Is that the second use of your rod today?

Vauhwyt inspects the shore line and can see, the flocks of birds that travel from island to island, give this island a wide berth. As well, there are no fish within sight and the water edge has signs of the vibration which is felt through the earth. One would have to enter the water, or fly away, to determine when they no longer hear or feel the islands resonance. She finds no signs of any soul needing revenge.

Appolo begins walking toward the east side of the spire. Chose by random roll, ignore d3

Vorelle does not believe a place can be devoid of life and keeps her eyes open.

As the three examine the spire, it is clear that the effects of time is taking it's toll on the peak. They are able to see before those on the ground, the island has a much larger mountain range separated by smaller rocks and sand, a half a mile away from this single jutting piece of rock. The central range travels up several thousand feet, and although you haven't explored the entire island, the map showed it is in the shape of a Y.

The group walks around the side of the spire and also see, an open terrain of small jagged rocks, broken by the many storms which hit this island and sand, broken down by wind and rain and carried ashore by high tide, separating the spire from the main mountain range.

Some people spot before others, a lone figure flying down from the top of the main mountain range in your direction. The distance so far that size, race or gender is indiscernible.

Archipelego



Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 30th, 2009 8:36:16 AM

Once he sees the approaching figure Malgant begins to prepare for whatever comes next. He commands his shield to assume a defensive posture and he makes sure his sword is ready to be drawn. He also dismisses the reduce person on himself, returning to normal size. They are entering the resonating zone and headed toward us. It is either a threat, or one of Zill's brood. A curious bypasser is so unlikely I can not even calculate the odds.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Lorth AC 25 HP 121/121 
Tuesday June 30th, 2009 9:18:11 AM

Lorth hefts his lance and moves his shield to cover his right side as he is alerted by Malgant's sudden change in attitude. He has seen it many times.

Lorth AC 25 HP 121/121 
Tuesday June 30th, 2009 10:06:46 AM

(OOC: I'll be on vacation the rest of the week and all next week, I asked Malgant to post for me.)

Nebin the Green AC 17, HP 83/83 
Tuesday June 30th, 2009 4:14:51 PM

"Hold on Vorelle." Nebin says and turns the carpet away from the spire and back toward the group. If the flying indicidual was hostile he wanted to be in a good flanking position.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 30th, 2009 7:03:51 PM

Aztyr looks towards the flying indivigual, trying to see whom it is. Depending on the identity, Aztyr either flys towards or away from it.....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Fly - 22 minutes
Mage Armor (cast in morning 22 hour duration)

Appolo HP 88/88 
Tuesday June 30th, 2009 8:17:11 PM

Appolo sees the flying creature approaching,draws his sword adjusts his course and moves directly toward it.He moves calmly and quickly.

Vorelle  d20+16=25 ; d20+16=35 ;
Tuesday June 30th, 2009 9:14:23 PM

Obediently, Vorelle hangs on. She rather likes flying. It is certainly better than being in a boat.

She stays alert, but draws no weapons, confident that she can get them out quickly if the need arises.

[Spot 25; Listen 35]

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d100=10 ;
Tuesday June 30th, 2009 11:53:23 PM

Vauhwyt casts Shield and looks at the approaching person.

10% = no spell failure.

Visitor?/DM Buzz 
Wednesday July 1st, 2009 2:34:27 AM

The odds of a wayward stranger in these here parts is a far cry from good when money or your life is on the table. Who's to take that bet?

Malgant, Lorth and Appolo prepare for battle by readying weapons while Vauhwyt casts a defensive spell.

Nebin turns the carpet around and drives it back toward the party, while Vorelle enjoys the movement much more then on water but is taken away from the individual to soon to see anything more then she has.

Aztyr being higher and closer now to the figure, Highlight to display spoiler: {can see a single medium sized humanoid that seems to be reading something it holds in it's hands.}

The group looks up toward the figure, an easy sight with the back drop of the clear blue sky behind the individual that is closing in, having started out about three miles away. With his steady decent, he should be within speaking range of the main group in five or six more rounds, unless Aztyr wants to head him off before then?

Bart ac 31 hp112/112 
Wednesday July 1st, 2009 12:20:45 PM

Bart takes a look with the wayfinder to the stranger (spyglassx10)

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 1st, 2009 7:10:53 PM

Appolo had already stepped away from the spot where the group had teleported onto the island. Malgant notes this and motions to the others. " Spread out from each other a bit. If that person is a spellcaster they might be able to cast area spells like Aztyr." After saying this Malgant steps about 50' away from his nearest friend , moving up the beach.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Malgant posting for Lorth 
Wednesday July 1st, 2009 7:13:02 PM

Lorth nods as Malgant tells them to spread out. Putting heel to flank on Tobiaz the paladin moves out onto the water also placing about 50' between him and his nearest fiend. A distance he knows Tobiaz can cover easily should he need to get close again.

Vorelle  d20+16=21 ; d20+16=23 ;
Wednesday July 1st, 2009 9:15:03 PM

Still hanging onto the carpet, Vorelle keeps watching for signs of danger. In particular, she looks in the opposite direction from the figure's approach, just in case it's a feint.

[Spot 21; Listen 23]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 1st, 2009 9:20:31 PM

Aztyr hovers and watches the man... if he comes towards her, she'll retreat to the beach. If he continues to the beach, she'll circle around and follow him, having him in the middle.
She also casts Shield.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Shield -11 minutes
Fly - 22 minutes (minus whatever has been used)
Mage Armor (cast in morning 22 hour duration)
(the Rod has been used two times fyi)

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d100=63 ;
Wednesday July 1st, 2009 9:48:56 PM

Casts Expeditious Retreat and scatters a little, per Mal's wise advice. Say 100 feet.

Spell Fail = A-OK!

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (8 hrs)
Shield (8 min)
Exp Retreat (8 min)


Appolo HP 88/88 
Wednesday July 1st, 2009 10:13:24 PM

Appolo continues on heading straight for the flying newcomer.He does so ina calm and cool manner.Not fast not slow just as nice even pace.

Nebin the Green AC 17, HP 83/83 
Wednesday July 1st, 2009 10:14:40 PM

"Vorelle can you see what it is? Or if it looks hostile or not?"

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Spreading out/DM Buzz 
Wednesday July 1st, 2009 10:26:47 PM

With lots of time to prepare, Bart can give a full description of the individual, if he so chooses, Highlight to display spoiler: { A human male in his mid twenties has a full beard and moustache that is neatly trimmed along his jaw and mouth. His facial hair is brown, the same color as his full head of hair, trimmed around his ears and off his neck. He wears a brown robe with what appear to be ribbons of award or rank. On his wide black belt are pouches, all small but one. Also, tucked into his belt is a spy glass of nice quality. In his hand is a piece of wood, perhaps 2/8 inch thick. On the piece of wood is a piece of metal which seems to be holding down papers. From the angle which he is holding the clip board, you can not see what is on any of the papers.}

Spreading out, the group makes sure the flying creature cannot utilize area of effect spells. Malgant moves up the beach, with plenty of room between him and the others. Tobiaz has no difficulty traveling across the soft earth, leaving no visible trail, while Lorth guides him away from the others along the surfs edge. Vauhwyt casts another spells, allowing her fast feet to become even faster.

Preparing for a trap, Vorelle watches in the opposite direction as the carpet gets closer to the party. Nebin asks her if she can see anything, which she can not.

Seeing that the approaching individual was heading for Aztyr, she begins flying back to the group also.

Next post will begin the "encounter". I think I need to redo my math on how long it will take for something to fly at a decent for three miles, that will effect some time, but all of your characters would be aware of the time.

Bart ac 31 hp112/112 
Thursday July 2nd, 2009 12:52:34 PM

Bart gives the others a descreption what he sees, 2 options or he is teleported here by the same way as has happend back on th Taur isles, or he is teleported here bij himslef. It is a young lad as i can see. Lets go towards him and see if he is hostile or not. He looks out of place here

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday July 2nd, 2009 7:58:54 PM

Aztyr continues to head towards the group....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Shield -11 minutes (minus whatever has been used)
Fly - 22 minutes (minus whatever has been used)
Mage Armor (cast in morning 22 hour duration)

Malgant posting for Lorth 
Thursday July 2nd, 2009 9:25:02 PM

ooc
I did mean out onto the water, as per Tobiaz's shoes
IC
From his new position Lorth watches the figure. Bart's description tells him nothing of the man's intent, and he is too far off for Lorth to sense if his will is evil or not, so he waits.


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 2nd, 2009 9:35:11 PM

Malgant listens to Bart's description and has no idea who the person is ( he doesn't sound like the waelthy man that approached Mal and Val for the Sons of Dread does he?). The minotaur reamins a bit apart from the group to try and keep Area spells from hurting too much.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Nebin the Green AC 17, HP 83/83 
Thursday July 2nd, 2009 10:50:40 PM

"I hope the others will be alright until we get there. The carpet isn't quite built for speed."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Appolo HP 88/88 
Friday July 3rd, 2009 12:23:32 AM

Appolo continues ro close with the flying person.He will until he is right under it.

Sanctioned/DM Buzz  d20+7=26 ;
Friday July 3rd, 2009 10:33:27 AM

Bart with his own artifact is able to describe the individual with great detail. His own spy glass able to far exceed the standard type you would buy from a merchant.

The group prepares for anything as the figure takes around 3 minutes to come within yelling range of the group. No, no, no, you people were supposed to land on the western shore, not the southern shore! What happened, did you encounter the natives?"

He continues to close with the group as he looks at the papers on his board. He turns a couple of pages and stops flying toward you all when he is about one hundred feet away and sixty feet in the air. "I think the device is nearer to the center of this island. The resonance and strength drain is increased the closer to the main peak you are. I have the first crew on the east side of the island, checking caves and coves. I will need you all to check the west side."

He turns a couple more pages, then looks down at you all, "I don't see anything about taur workers on this manifest."

With this, he closes his clip board, turning one piece of wood over so that the papers now have wood on each side for protection. "I'll have you know, if you are pirates, this expedition has been sanctioned by the Archeological Society of The Float. Any harm that comes to it's members, will be dealt with in a most efficient manner!"

Vorelle 
Friday July 3rd, 2009 4:50:31 PM

Vorelle is the product of Dirt City's education system, and isn't very clear on what "archeological" even means.

"Wh-who is th-that?" she asks Nebin in an undertone.

Light Fortification, AC 26, 86/86hp Malgant 
Friday July 3rd, 2009 5:24:21 PM

Malgant, for once rendered without a word to say blinks a few times. He isn't built for bluffing and sees now that there are at least TWO other parties that want this artifact. The sons of Dread....and whoever these guys are. Malgant casts a look sideways at Lorth, knowing the rigid coded paladin will not be pleased if they end up lying to this guy. Lorth shrugs that he can not sense any evilm the man is still too far off. Malgant looks at it this way....they are now in a race to find the artifact. That was expected so he deals with it. " Um, sorry boss. Nobody told us to land there. We got put here. We haven't seen any natives. Can you show us on our map where you haven't looked yet and where you want us to look?" Malgant gestures toward the mapholder of the group.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str
OOC
who had our map from the captain?

Malgant posting for Lorth 
Friday July 3rd, 2009 5:26:53 PM

Lorth looks back at Malgant, knowing that the priest wants to know the man's intent but unable to read him from this distance. The paladin shrugs his response. He canters Tobiaz onto the island to get a bit closer but does not approach the man.
Attempt to detect evil on the man if he gets close enough.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+11=25 ;
Friday July 3rd, 2009 10:18:48 PM

"Well this is curious," thinks Vauhwyt. But she is happy to follow Mal's lead. She opens her mouth and shouts to be heard.

"Well, if the manifest does not mention taurs, then the manifest is badly out of date! We show up just like we're supposed to, except for the cannibals who try to eat us, and now you accuse us of being pirates! Do you want us to report back to headquarters? 'Cause we would be happy to turn around and give a full report back home. And how long will it take you to get a new team out here?"

"Or you can point us in the right direction and let us earn our daily bread."


Following Mal's cue, she holds out the map.

Bluff check 25.

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 min of 8 hrs used)
Shield (3 of 8 min used)
Exp Retreat (3 of 8 min used)

OOC/DM Buzz 
Friday July 3rd, 2009 10:26:13 PM

The group could have determined between of few of you, how long it would take someone to reach your group. Any spells that you would have cast within the three minute time frame can be cast one minute ago, safely saving two minutes on your spells.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Saturday July 4th, 2009 8:27:41 AM

Thanks, Buzz! Much appreciated!

Note that Vauhwyt cast the False Life before she teleported. Say 30 minutes ago?

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (30 min of 8 hrs used)
Shield (1 of 8 min used)
Exp Retreat (1 of 8 min used)

Bart ac 31 hp112/112 
Saturday July 4th, 2009 2:38:43 PM

Looks like he expected someone else competition lets play along with his game and lets see what he knows

Oh, just one more thing?/DM Buzz 
Sunday July 5th, 2009 3:14:58 PM

Vorelle's question to Nebin goes unanswered as her ignorance of large words inhibits her understanding of the current communications being discussed. Aztyr places herself in an area away from other party members, to keep spread out. The flying human in brown robes looks between Malgant and Vauhwyt, as they attempt to weave some deceit into their plan without upsetting Lorth. While the Paladin of Gargul moves in closer, yet still not close enough to Detect Evil, needing to be literally underneath the man. Bart seems willing to go along with the idea. The human in the air with short brown hair keeps a wary eye on the rest of those he can see. Appolo continues to approach the man, without having said a word. The man looks down and sees this along with the knight in armor, "Yes, I see, well, I will have to report this anyway, so if you are with the society, then consider this a day off and remain on this southern beach. If the manifest is indeed out of date, then I will return in the morning with an apology and your orders."

He begins to move out and away from the party once again, and just as he is at the edge of normal hearing, he turns back to face the party, "However, since the two of you have conflicting stories, one saying you saw no natives and another saying you were nearly their breakfast, I have doubts. If we see you near any of our encampments or workstations, you all will be considered hostile. You have been warned!"

He then turns back toward the peak to continue his flight away from the southern beach.

Everyone, please roll a spot check DC 30.



Nebin the Green AC 17, HP 83/83 
Sunday July 5th, 2009 8:18:02 PM

"I have no idea. I'm not quite sure what just happened." Nebin admits. He tried to follow along but the conversation quickly moved past him. Nebin pulls the flying carpet up near the others.

"So what just happened?"

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

DM Buzz: Please roll a Spot Check. A 20 always succeeds.

Vorelle  d20+16=35 ;
Monday July 6th, 2009 1:38:31 AM

Some of the bigger words escape her, but Vorelle can see the man regards them with suspicion--and seems to think he has every right to be here.

[Spot 35]

Bart ac 31 hp112/112 
Monday July 6th, 2009 6:51:41 AM

Lets follow him

Nebin the Green AC 17, HP 83/83  d20+9=27 ;
Monday July 6th, 2009 7:03:05 AM

Spot Check 27

Malgant posting for Lorth  d20+1=8 ;
Monday July 6th, 2009 8:43:47 AM

spot roll 8
Lorth doesn't like the sound of being considered hostile. He also didn't like to be considered hostile by what sounded like a legitimate expedition. So he summons the courage to do what he rarely does...speak. " Sir, we don't mean you harm, had that been our intent we could have easily performed it by now. Please return and I will explain our presence here." Lorth sits astride Tobiaz and calmly awaits the figure's return.

Light Fortification, AC 26, 86/86hp Malgant 
Monday July 6th, 2009 8:47:33 AM

Well bluffing hadn't worked, Maybe Lorth's attempt at reason would. He suspected it would have something to do with legal rights to explore an unknown, unnamed piece of rock, and if the man's group were reputable treasure hunters then they at least would be honest with each other. Malgant conitinued to watch the man as Lorth wound up for the legal discussion.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=4 ;
Monday July 6th, 2009 4:11:16 PM

Aztyr considers nuking the man, because the stories the others just told will not hold up under scrutiny, when he checks in. But if this guy is not one of those Dread guys he might not be working for someone evil.
She flexes her fingers, over and over.....

Appolo HP 88/88  d20+10=19 ;
Monday July 6th, 2009 8:18:28 PM

Appolo just ignores the little flying clerk and moves on toward the mountian.He's not worried about the competition.He moves on like before in silence quick calm and collected.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+2=13 ;
Monday July 6th, 2009 10:33:41 PM

Spot check: 13

Vauhwyt shrugs after the fellow leaves. "Well, subterfuge is not our specialty, I guess."

Mookie pokes his head out of his pouch. "You're telling me!"

Vauhwyt ignores the bird. "So we have until morning? Maybe we should get started right away? Didn't he say that the device is near the center of the island, near the peak? He also said that there might be caves."

She looks around. "Anyone have a cave detection spell? Commune with nature, maybe?"

She is in favor of going exploring now. Right away.

Nebin the Green AC 17, HP 83/83 
Monday July 6th, 2009 10:53:58 PM

"Well I could summon an earth elemental. It should be able to feel the device since it comes through the earth. I think there could be a good chance it could tell us where the device is."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

A walk along the beach/DM Buzz 
Monday July 6th, 2009 11:44:55 PM

Nebin isn't sure what is happening with this guy that approached the party, but suggests a capable scout to look for the device.

Vorelle misses out on the meaning of the conversation, but is it the ranger in her that helps her notice that which others do not or perhaps it is the genetic makeup of the human female that allows her alone to know....Highlight to display spoiler: {On this warm summer day, the flying human is wearing a black garment, underneath his brown robes.}

Bart wants to see where he goes.

Lorth attempts to mend things, if possible.

Malgant depends on the Paladin to speak for the group now.

Aztyr wants to just waste the man, hoping he wouldn't have a chance to survive her sorceress onslaught of spells. Yet, she is able to resist, in case he is an innocent.

Appolo continues to walk up the beach toward the mountain as if nothing even happened.

Vauhwyt and Mookie surmise they have stronger skills than lying. She asks if there are ways of finding caves.

The flying human does not turn back and climbs higher as he ascends back toward the main peask of the island, his form getting smaller and smaller until the terrain blockes him from view.

A slight breeze picks up, cooling the dampness that lightly covers the skin of those in light armor. Those in heavier armor do not feel distress, but the warmth of the day is noticible. The only sounds now apparent is the oceans water slowly rolling onto the beach where the group now walks. The driftwood that lays here and there is a bleak reminder that life does not seem to coexist with this island.

Vorelle 
Tuesday July 7th, 2009 1:14:35 AM

"H-he was wearing b-b-black under his r-r-robes," Vorelle tells Nebin. "I th-think we should ask L-L-Lorth about those D-Dread people. W-will you steer us over th-there?"

Nebin the Green AC 17, HP 83/83 
Tuesday July 7th, 2009 6:56:19 AM

"At once m'lady." Nebin says. He turns and steers the carpet down next to Lorth as Vorelle wanted.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 7th, 2009 8:01:53 AM

" Um Nebin, I am not a summoner so I may be wrong, but if you summon an earth elemental here, from this tormented earth might it not be a little angry with you? I agree that it would likely be the fastest and probably best way to find the source of the emanations, I am just being cautious." Malgant is quite uneasy that Lorth's call went unheeded by the man. That does not mark him as someone who wants to not be involved in a problem. Malgant didn't usually start trouble, but he was sure any trouble that got started would surely be finished, especially if the man was of the Dread.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 16 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Malgant posting for Lorth 
Tuesday July 7th, 2009 8:03:59 AM

Lorth frowns. rarely does he try to speak his mind to people. This is a pretty good example of why. " I don't trust that guy. Anyone else have the same feeling?" Lorth sits easy on Tobiaz waiting for Nebin to summon up a friend to help explore the island.

Bart ac 31 hp112/112 
Tuesday July 7th, 2009 3:28:56 PM

I have the sam feeling an odd figure, lets keep our guard and go as fast as possible to the island retrieve the artefact and go back. If possible we have to found out their goals too. See if they ar at the same artefacts as we are

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Tuesday July 7th, 2009 4:49:33 PM

"I like that elemental idea. Let's try that!"

Appolo HP 88/88  d20=11 ; d20+10=27 ;
Tuesday July 7th, 2009 7:44:09 PM

Appolo keeps moving forward,without saying aword.Keps his eyes and ears open for trouble

Spot 21 Listen 27

Sunny Day/DM Buzz 
Wednesday July 8th, 2009 1:12:06 AM

Vorelle asks the pilot of the carpet to bring it up beside the Paldain.

Nebin does as the Ranger asks and suggests to the group he summon some assistance.

Malgant has concerns about summoning a creature of the earth in this area. He has his opinions about the archeologist that just left.

Lorth has no reason to mistrust the man that left, yet he does anyway and asks others their opinion.

Bart shares the same opinion and wants to seek out the artifact immediately, but does not say where he wants to begin. Perhaps they should spy on them?

Vauhwyt like's the new druids ideas.

Appolo steadily leaves the body of the group, without communications of input, he now has a choice, will he walk along the eastern side, the western side or attempt to climb up the mountain?

The group seems willing to explore and find the object of their search and continue to discuss the method that will be used.


Nebin the Green AC 17, HP 83/83 
Wednesday July 8th, 2009 7:00:53 AM

"I am not sure the earth is tormented. Something is drawing life energy from the ground except the stone has no life energy in the terms we think. Still the artifact may have some effect upon the earth that we are not aware of. The question is do we try a minor elemental in hopes that if it is angry we can deal with it. Or do we try to summon a more powerful elemental because it might be more resistant to whatever is drawng life energy?"

OOC: is there some type of skill check Nebin could make that could answer the question if the life energy drain would affect an elemental?

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

DM Buzz: A successful Spellcraft DC 30 will let you know the answer to that.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 8th, 2009 11:31:05 AM

Aztyr watches as the man flys out of her spell range.
"Nebin, I don't deal with elementals. What ever you decide will have to be it. "
She then finds Malgant.
"I have a feeling we are in for some trouble. Once that man gets back to wherever, he'll figure out in a short time we are unknowns, and whoever THEY are, they detected us as soon as we arrived. I think we should just start moving towards the center of the island."

Malgant posting for Lorth 
Wednesday July 8th, 2009 1:10:33 PM

Lorth waits for the group's decision on how to proceed. He ponders what Vorelle had said about the man hiding black robes under his traveling robes. Why hide them, and why wear them at all in this heat?


Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 8th, 2009 1:16:24 PM

"A good point, the soil may be fine and undisturbed. If you summon an elemental and it confirms that where we need to go is either down below our feet or into that pillar of rock would it be able to help us dig a passage? I do think that that guy will be back and that he will in some way try to discourage us from exploring, so we need to make this quick."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 16 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str


Appolo HP 88/88  d20+10=30 ; d20+10=14 ;
Wednesday July 8th, 2009 7:47:28 PM

Appolo reaches the fork in the roa and findsa large rock to have a sear on.He turns and watches the others in silence to far away to participate in the conversation,he just sits and quitely takesa drink from his waterskin.He keeps a sharp lookout for trouble as he does so.

Spot 30 Listen 14

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 8th, 2009 9:36:25 PM

"Time's a-wasting! Let's go! Why don't we get near the center of the island, and then try the elemental scout?"

Vorelle 
Wednesday July 8th, 2009 10:05:35 PM

"That m-m-man was wearing b-b-black clothes under his r-robes," Vorelle tells her friends. "C-could he be one of those D-D-Dread people?"

Since nobody seems to know the answer, though, she agrees with the suggestion of continuing their exploration.

Which way?/DM Buzz 
Wednesday July 8th, 2009 10:21:38 PM

Just a quick note, text that would normally be in spoilers will now be sent to those that have successful rolls. For future reference, if you make a roll, expect an email. :)

Nebin being new to the party asks those present what they think might be best, humbly ignoring the fact he likely knows more about the discussion then them all.

Aztyr acknowledges just that as her concerns lie more in the direction of what will the human do next.

Lorth by some miracle, knows what the ranger has to say before she asks him questions.

Malgant has concerns for the man also and whatever they decide, it needs to be quick.

Appolo sees no road. In fact, he sees no sign of civilization what so ever, only a beach running along the right side of the mountain or the left. He relaxes as he waits.

Vauhwyt wants to get to the center of the island, but leaves the decision how in the air.

Vorelle asks about the black garment underneath the brown robes and wants to begin exploring.

So the group , with their map can see there are a few ways to go. Up the mountain side would be the hardest, with it's rough and broken terrain, the movement reduction would be costly. To the right of the mountain somewhere is where the team of archeologists are camped and searching. They will consider you hostile and perhaps even attack as you all was warned. To the left is where the human wanted you to go, giving you the indication, that side is yet unsearched. As to the human you all just met, he came from the top peak. With his spy glass, he was likely able to see those flying around the southern spire you teleported near. He used the central peak he flew from as a central lookout for natives or storms. As to what someone wears, it is known that this climate can change dramatically and minor spells would aid in comforting those preparing for the worst.

Archipelego

Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 9th, 2009 3:08:40 PM

" we should head to the left from here I think. He said that area is unsearched still."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 16 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Malgant posting for Lorth 
Thursday July 9th, 2009 3:12:09 PM

OOC
Vorelle DID say the man was wearing black clothing. Nebin at the same time was participating in the conversation with the main group. If they are both on ONE magic carpet I find it hard to believe that the group can't hear Vorelle as well as Nebin. but send private email. Whatever.
IC
Lorth rides out just in front of the group whichever way they decide to go. He too feels that if the area to the left is unexplored that they should head that way first. He will express this if asked.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Thursday July 9th, 2009 4:58:58 PM

Vauhwyt asks how many of us can fly. She can, in gargoyle shape. The carpet dealie can carry two. How about the rest?

If the party can fly, then the best answer is to just fly up the middle.

If not, then the terrain seems like a deal-breaker going straight. So the party should start hoofing it to the left.

"Let's start out NOW!" she urges.

When she hears that that guy was maybe a son of dread, she gets pretty steamed. "I thought we left them behind us! Gosh darn it! Well, at least we got someone decent to fight! I'd like to get my paws on those guys!"

She asks Lorth about what to expect if it is the Sons, and how we can tell for sure it is them.

She tries real hard to memorize how that guy looked and sounded, so she can use Alter Self to maybe disguise herself as him if need be.

She offers an idea: We could go to the side of the island with the bad guys and try to bluff some info out of them?

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Thursday July 9th, 2009 4:59:40 PM


OOC: There's a contest about to begin in the Giggling Ghost, and they want one rep from each game. Who from Blackbird Lake wants to go? Anyone?

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (30 min of 8 hrs used)
Shield (? of 8 min used)
Exp Retreat (? of 8 min used)

Nebin the Green AC 17, HP 83/83 
Thursday July 9th, 2009 5:49:41 PM

Nebin takes a deep breath and hopes for the best. He quickly casts a minor spell, calling forth a small earth elemental.

OOC: casting summon nature's ally 2 instead of tree shape. summoning a small earth elemental.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, *Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=22 ; d20+16=28 ;
Thursday July 9th, 2009 10:47:20 PM

Vorelle stays on the carpet. "I'm n-not sure this is a g-g-group for b-b-bluffing," she tells Vauhwyt with a little smile.

She continues to stay alert.

[Spot 22, Listen 28]

An uneasy stroll/DM Buzz  d100=52 ;
Friday July 10th, 2009 1:18:16 AM

A small elemental appears and it does not seem to be affected by the resonating disturbance that everyone else can feel. The creature of earth waits patiently for it's commands from the master.

As commands for the scout with earth glide are given, the group leaves the rocky area in between the spire and the mountain.

The group decided to go left of the small range, unless they all can come up with some way of flying. The morning is still young and the day looks to get warmer as the tropical heat of the summer time weighs heavy in the high humidity of the island region. A group of several long canoes can be seen by those in the air, a few miles out. They seem to be traveling toward the South West. They diligently avoid the island you are on by giving it a wide berth.

It seems clear after the short distance you have traveled, the closer you walk toward the center of the isle, the more powerful it becomes. The drain of strength on those in contact with the beach has not increased as of yet, but you can tell, it is imminent.

ooc: Please let me know what exactly you want the elemental to do. I will include the results in my next post. :)

Malgant posting for Lorth 
Friday July 10th, 2009 3:57:41 AM

"Expect them to try to bluff you away from your objective if they are weak or to kill you if they are strong. They crave power. When they have it they use it , when they don't have it they act as if they do. There is no way to 'spot' them. They use secrecy as a shield against those that don't know them. The mystique makes them seem more powerful."

Nebin the Green AC 17, HP 83/83 
Friday July 10th, 2009 7:01:38 AM

"Lord of Earth thank you for answering my call. We seek an object that taints this land. We believe it is underground. Could you find this object and let us know where it lies?" Nebin asks the elemental.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, *Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 10th, 2009 5:02:20 PM

Aztyr's fly wears off an she just continues along with the rest moving along up the beach on the left side of the first peak. She feels the strength being sapped out of her and notices that it is getting stronger the further along the group travels.
"Malgant, I hope you've noticed, but I think we are getting closer. The draining feeling is noticably is getting stronger. That flying guy, would never have noticed, because I didn't when I was flying either.
Maybe that other group is searching the wrong peak. Maybe it's burried under the smaller peak and not the major peak...."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

Appolo HP 88/88 
Friday July 10th, 2009 6:37:17 PM

Appolo jions up with the group and walks alonghearing Lorth explian a few things"Oh thhey're coward then.If we hit them hard enough they will break and runTypical of evil creatures."

Bart ac 31 hp112/112 
Saturday July 11th, 2009 7:17:45 AM

Vauwyt i cant fly but i can levitate so someone could drag me. Maybe we need an dowser to find the object, is there anything it interfers with, maybe it gives an esonance or something.

Vorelle  d20+16=24 ; d20+16=36 ; d20+12=15 ; d20+18=23 ;
Sunday July 12th, 2009 8:45:39 PM

Still on alert, Vorelle begins to wonder whether anything she knows of the natural world could help her friends.

[Spot 24, Listen 36, Knowledge Nature 15, Survival 23]

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Monday July 13th, 2009 11:41:34 AM

Vauhwyt thinks the best course of action is action! She urges the group to keep moving, even if the strength loss increases.

"In fact, we should TRY to go wherever the strength drain is greatest! That's one way to get near our target!" She tries to sense, as the party goes forward, the path that will lead them into regions of even greater strength drain.

Malgant posting for Lorth 
Monday July 13th, 2009 9:26:49 PM

Lorth rides on expecting that the others will let him know which way the strength drain is the greatest.

Light Fortification, AC 26, 86/86hp Malgant 
Monday July 13th, 2009 9:38:46 PM

Malgant plods along the beach heading toward where the man indicated they had not yet searched. He considers Aztyr's notion that the artifact could be beneath the smaller rise on the island. Imod's teachings were always to rely on strength. Physical strength, the power of a mountain peak or the flow of the ocean's waves. These things he could understand. An artifact that sapped the physical strength from a person, indeed from the very soil was a blasphemy and should not be. If the drain was this strong when the item was buried how strong would it be when the item was revealed? Malgant looked to the physical capabilities of his companions. Lorth and Bart were strong, easily stronger than he was so they would be fine. Vorelle and Vauhwyt were strong enough because of the training they did and the lives they led. Aztyr worried him. Her strength of personality and they power that lent to her spells was unmistakable, yet her physical strength was limited. Maybe that was why Imod had made sure that Malgant was strong enough to stand without his people, without his homeland, before he sent him here. Maybe it was to lend that strength to the others. The Minotaur shook his head and trudged on. The loss of strength was already making his armor weigh heavier.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-1 str

OOC
Cayzale, is your email working? I sent you mail about a month ago and haven't heard back. I'll resend it again .
Posted for Lorth again. I think hes back but it was late in the day and I saw no post for him so...


Bart ac 31 hp112/112 
Tuesday July 14th, 2009 1:08:25 AM

Vauhwyt you are right lets go

What is that?/DM Buzz 
Tuesday July 14th, 2009 1:48:15 AM

OOC: I made a mistake as will be apparent below, but the time frame is not off by that much because of it.

Nebin thanks his summoned pet and sends it on it's mission, yet, it just stands there, ignorant of the masters speech and unable to comprehend the order.
Sorry bud, my mistake for not reading the spell description completely the first time. Under the spell you need to be able to speak, in this case Terran, in order for it to do something other than attack. It remains for now though, if there is some way you can think of.

Aztyr wonders if the device isn't under the single peak they landed near, yet the resonance and drain of strength increases when moving toward the larger, Y shaped range.

Appolo possibly underestimates the enemy.

Bart offers to be pulled while levitating. He also offers advice on more mundane methods of finding the artifact. Neither idea is grasped immediately by the others.

Vorelle would have been one of those who has seen the natives as they pass, having the ability to gain altitude. The silence of the area broken by those in heavier then light armor. The water softly lapping up on the shore, she also notices a dead kraken, not gigantic, but huge. It seems to be half washed ashore, it's tentacles dangle in the water, it's body partially buried by sand.

Vauhwyt wants to lose more strength in order to find that which they seek.

Lorth remains quiet as Tobiaz travels tracklessly across the sands.

Malgant considers others idea on direction to the relic. The thoughts take him back through his life and believes, his days have been directed to these next moments.

If the group can in some way empower the druid to speak with the elemental in it's tongue, it can perform as requested, if not, the spell will eventually expire and the groups journey would not have changed.

The group comes eventually to the dead kraken. There are no scavengers, maggots or other carrion eaters any where in sight. Anyone that has killed or seen death knows the signs of decay and in this case it's body is neither bloated or discolored.

It has large tears along it's eyes and what would be considered a neck, the wounds appear to be created by large weapons similar to the barbed tendrils that this one had as weapons. Walking around the beached beast, near the water, it is obvious, out ten feet from the shore, decayed flesh is visible on it's long massive tentacles and the smell is apparent, but the rest of the corpse appears as if it is a fresh kill.

At this time, you have traveled far enough to realize, your strength damage is at -2

Archipelego southern shore Each square is around 100 feet.



Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 14th, 2009 5:44:25 AM

OOC
LOL we were supposed to prep for hostilities. This is the one time in my memory I don't have comprehend languages memorized. Sorry man.

Nebin the Green AC 17, HP 83/83 
Tuesday July 14th, 2009 8:08:33 AM

Nebin releases the elemental and flies after the others. "Thats why I deal with trees. Easy and fun to talk to. Once you get used to the fact they like to take their time."

OOC: this is the first time that's ever come up.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, *Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Lorth AC 25 HP 121/121 
Tuesday July 14th, 2009 8:23:44 AM

Lorth examines the Kraken warily, this whole island gives him the creeps. He says nothing and waits for his friends to come to some sort of consensus.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Tuesday July 14th, 2009 11:38:22 AM

"If someone could cast Comprehend Languages on the thing, it could understand us," Vauhwyt suggests.

[OOC: My old druid/bard PC Zeoll specialized in summoning elementals and sending them to scout or on errands. He spent the ranks (Speak Lang is a class skill for bards) to learn the languages of earth, water, and air elementals for this exact reason. Sorry, that's not much help now.]

[Actually, it is kind of funny, I have thought more than a handful of times so far that Zeoll would have been so much more effective on this mission than Vauhwyt is being!]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=16 ;
Tuesday July 14th, 2009 12:10:27 PM

"Allowing others to understand me, is something I tend to do with Fireballs, not languages, sorry." Aztyr shrugs as she states that fact.
She lets the others examins the dead kracken, glad it's dead and that she didn't have to fight it. She watches the high peak, looking for the man in the cloak again, or others in his employ advancing upon them.....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

Spot 16

OOC/DM Buzz 
Tuesday July 14th, 2009 1:26:58 PM

I am inclined to let the elemental thing slide. There are going to be times when I make mistakes and I will need you guys to have a little patience with me, so keep your Tree Shape spell. An eleventh level druid would know the limitations of his spells, especially a second level spell.

Let us move on from here and remember, you owe me a mulligan, or maybe we are even, I am not sure yet. :)


Bart ac 31 hp112/112 
Tuesday July 14th, 2009 2:57:34 PM

Well you r the thinkers here im here to protect our back front or side from any harm, tell me what to do and i do it, but whatever you decide do it fast

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 14th, 2009 6:46:11 PM

Malgant looks at the Kraken, and at it's tentacles out in the water...rotting. A thought occurs to him that had not occurred before. A thought that could mean life or death is it came to a fight. Stepping up on the beach, far enough to feel the full draining effect of the artifact , Malgant pulls out a dagger and slides it across his palm, causing a shallow but painful gash( inflict a point of damage on myself). He cleans and sheathes the dagger, allowing the gash to bleed as he does so. Looking skyward he places his other hand over the wound and recites a short prayer to Imod, a prayer of minor healing. " Seeing the Kraken made me wonder if healing magic worked here at all. I would rather know now, with a shallow cut to the hand to remind me than to find out later on after something has badly mauled one of us and we are in need of healing." ( cast cure minor wounds in place of one of my memorized create water spells)
Spells ( * indicates used spells)

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-2 str

OOC
Does the spell heal the wound?
Is there a check I can make or an observation I can make as to whether the strength drain is due to proximity to the item or due to length of exposure to the item? for example is it based on range to the thing or based on how long we have been on the island and exposed, regardless of range.

Ouch/DM Buzz 
Tuesday July 14th, 2009 9:55:12 PM

Nebin realizing the limitations of his plan to use an elemental decides to just follow the group around while flying on his carpet.

Lorth the sturdy paladin of the group feels uneasy by the unnaturally effected island. He leaves the kraken for the others to discuss.

Vauhwyt too realizes the language barrier of the plan and offers an option that does not come to fruition.

Aztyr prefers to speak the language of evocation, when not communicating in the common or liontaur language.

Bart is willing to do the muscle work while the others do the mental work.

Malgant takes an extreme measure to discover that his healing powers, at least minor ones, do exist. After thinking about it, the minotaur need only walk south again to determine if it is time or distance that causes the strength drain effect.

The group seems to be in a hurry, even though they have been on the island a short time, perhaps thirty five or forty minutes when Vauhwyt's muscles tense and she looks far off in the distance as at the same time, Bart needs to make a Will DC check please.

Nebin the Green AC 17, HP 83/83 
Tuesday July 14th, 2009 10:37:15 PM

"I think the Kraken is unrelated to why we are here. Meerly something that happened around the island. I doubt it has anything to do with what we are after. At least I hope it doesn't. Because if Kraken's are involved then this got a lot more deadly. Even moreso than the large group of people already digging on the island."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+8=20 ; d20+8=19 ; d20+11=21 ;
Tuesday July 14th, 2009 10:37:38 PM


Vauhwyt makes two caster level checks: 20 and 19.

She calls out to the group, "This is a good place to rest. Let's camp now. We can go on in the morning." She goes on about how she is tired, and they can't make any more good progress in the night, and that we need to sleep to get back spells.

But she is actually using her Bluff skill to send a secret message to her friends. The DC for that is a 15, and she rolls a 21 in the effort. The message she sends is this: We are being scried! Follow my lead!

"Here's a good spot right over here." The liontaur leads the group onwards. She watches to see if the magical sensors follow the group. If the sensors do not follow, she will go just out of line of sight and say, "Here's just the spot."

If the sensors are mobile, she will have to reconsider.

Once out of sight, she casts Message and whispers very quietly. Now the group can talk without being overheard, she thinks.

Did she get any fix on the scrier(s)?

Vorelle  d20+12=23 ; d20+18=30 ;
Tuesday July 14th, 2009 11:23:32 PM

Vorelle examines the Kraken, trying to get all the information she can from it.

[Knowledge Nature 23; Survival 30]

She willingly goes with Vauhwyt, although she is a little puzzled by all the play-acting.

Appolo HP 88/88 
Wednesday July 15th, 2009 2:29:18 AM

Appolo stops at the dead Krakken and has a seat in it's shadow while the others discuss things and examine the dead creature.He doesn't say anything just casually waits.Tehn once the group moves on he rises and moves up quicklt taking point agian.

Lorth AC 25 HP 121/121  d20+8=9 ;
Wednesday July 15th, 2009 8:46:23 AM

Lorth is totally bewildered by Vauhwyt's deception, (Rolled a 1 on sense motive, even with my +8 modifier only gets a 9) but goes along with it anyway. If the group is ready to rest and recover spells, who is he to protest.
Following Vauhwyt to the chosen area, he waits for the rest of the party to gather, then dismounts and gets ready to camp.

Light Fortification, AC 26, 86/86hp Malgant  d20+3=9 ;
Wednesday July 15th, 2009 12:58:38 PM

not quite understanding what Vauhwyt is getting at but figuring that something must be wrong all the same for her to indicate they find a spot to rest so soon after ariving and in the middle of the day no less Malgant goes along with her while preparing for a fight, just in case she has been mind controlled or something. As he passes Vauhwyt he touches her shoulder, casting protection from evil, to break any mind control she may be suffering, at least temporarily.

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Protection from evil on Vauhwyt 11 minutes duration
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-2 str


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 15th, 2009 2:12:00 PM

OOC: My understanding is that you do not need to make a Sense Motive check to receive a secret message if you are the one it is intended for. Per the skill description for Bluff:

Delivering a Secret Message
You can use Bluff to get a message across to another character without others understanding it. The DC is 15 for simple messages, or 20 for complex messages, especially those that rely on getting across new information. Failure by 4 or less means you can't get the message across. Failure by 5 or more means that some false information has been implied or inferred. Anyone listening to the exchange can make a Sense Motive check opposed by the Bluff check you made to transmit in order to intercept your message (see Sense Motive).

You only need to make a Sense Motive check to intercept the message.

So everyone should understand Vauhwyt just fine, unless I've got it wrong.

On Bluff/DM Buzz 
Wednesday July 15th, 2009 2:53:00 PM

I think it is the wording that is important and I will use this line from the srd as my example.

You can use Bluff to get a message across to another character without others understanding it. The DC is 15 for simple messages, or 20 for complex messages, especially those that rely on getting across new information.

Now, although what Vauhwyt was trying to get across was fairly simple, it was also "new" information. Bart hasn't posted a roll yet. If he succeeds, he will know a spell was cast upon him, if he fails, he would be oblivious, so the DC for Bart would be 15 if he saves and 20 if he fails, because he is the target, but for everyone else, since it is new information, the DC would be 20.

Vauhwyt rolled a 21, so everyone knows that Vauhwyt is trying to get something across other then what she is saying, at the least.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 15th, 2009 3:16:01 PM

Thanks, Buzz!

If those darn sensors do not follow, then I'll cast message and just tell everybody with very quiet whispers.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20=4 ;
Wednesday July 15th, 2009 5:28:40 PM

Aztyr, so intent on what she was doing, she was oblivious to what Vauhwyt was trying to do.
"What? We just got h...."
After saying that she she semi got a clue, mostly from the others going along with Vauhwyt's game.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


OOC/DM Buzz 
Wednesday July 15th, 2009 8:14:28 PM

Waiting on Bart to post. If he doesn't post with a roll tonight, I will roll for him tomorrow.

Nebin the Green AC 17, HP 83/83 
Wednesday July 15th, 2009 11:10:05 PM

"Okay. I can make up some water to drink. Not so much on the food. I don't worry about food all that much. I'm little so what I have on me is usually enough."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Bart ac 31 hp112/112  d20=10 ; d20=10 ;
Thursday July 16th, 2009 2:37:58 AM

rolled a 10 any plusses?
if you can make some water and collect some food i can make a soup Nebin

DM Buzz: It is a Will save, so it is possible,depending on class and items. Please read DM posts for all the information you usually need.

Eye in the sky/DM Buzz 
Thursday July 16th, 2009 10:46:07 PM

Nebin does not feel the beached creature is of importance to the groups journey. At least he hopes not. Water is easy to come by, but he may have a hard time with the food.

Vauhwyt isn't concerned that it is still early morning, nearing mid morning, she suggests with some innuendo the group should go off somewhere else and rest. She has her owns concerns. She can not see who or from where, the spell came from.

Vorelle can tell, the kraken in all respects looks normal and would easily feed the group for several days. It is quite unnatural though for it to be in this condition for this long and must attribute it to the islands odd effects. She follows the Grim Avengers ploy, whatever that would be.

Appolo uses the size of the creature to rest himself from the walk and sun, but is ready to continue with the others.

Lorth having no experience with deception is confused by the liontaurs need for rest, but being chivalrous would mean to allow one to do so, if necessary. Then, it dawns on him what she is getting at.

Malgant at first doesn't understand why they need rest, merely an hour or so after waking up. It's not even midday yet. That alone gives him suspicion that the bluffer has other things in mind.

Aztyr almost ruins the bluff before she begins to understand what is happening.

Bart knows something is wrong as a slight tingle covers his epidermis for the slightest of seconds. He feels as if someone is watching them and from what was said, he goes along with it and offers to make dinner for the party.

As the group walks away from the area, Vauhwyt can tell, the spell which was cast that set off her own protections, does not follow the group. They are able to get as far away from the spot the scrying occurred as they like.

Please let me know how far and where that is.

Archipelego southern shore Each square is around 100 feet.

Nebin the Green AC 17, HP 83/83 
Thursday July 16th, 2009 11:32:32 PM

"I must admit I haven't been out of the forest in quite a long time. I forgot how comforting the forest is and how strange this land feels. I don't know but it just feels wrong. Not being out of the forest but this land."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Vorelle 
Friday July 17th, 2009 1:26:00 AM

Vorelle nods to Nebin. "I kn-know what you m-m-mean," she says, with heartfelt agreement. She misses Champ.

When they get to wherever Vauhwyt leads them, she asks, "V-V-Vauhwyt? Wh-what's this about?"

Bart ac 31 hp112/112 
Friday July 17th, 2009 2:12:00 AM

Lets do something people or we go scouting out that guy we met and see what they now and what there motives are or we gonna find this thing now. I dont like to walk around without a plan. Does anyone have any clue how we gonna find the item? Otherwise i suggest we go and see the other camp.

Bart ac 31 hp112/112 
Friday July 17th, 2009 2:16:09 AM

By the way i have the feeling someone is looking at us

Lorth AC 25 HP 121/121 
Friday July 17th, 2009 7:56:58 AM

Lorth stays mounted as they don't look like they have found a place to camp yet, or if they are really looking for one in the first place. He waits for whatever message Vauhwyt is trying to express. He keeps quiet when Bart says someone is looking at them, he looks around quickly but sees nothing.


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Friday July 17th, 2009 11:05:55 AM

OOC on time: Sorry, I was a little confused. I misread how much time has gone by. Seems to me that less than an hour has elapsed, right? So Vauhwyt would have called for a lunch break, rather than a full rest, as her excuse to get the party together out of the range of the sensors. I hope that's okay.

A recap was useful for me, so I put one together. Maybe it will be useful for others: We landed in the morning. We met the dude in black. We walked to the left of the small range. We saw some canoes. We saw a dead kraken. About 45 minutes after we landed, we were scried.

Since she DOES want to get out of scrying range, Vauwhyt leads the group to the right, into the rougher terrain, so that the group will be out of sight and sound range of the sensors.

I'm assuming she did NOT get a fix on the scriers or their location?

She leads the group to Square 5G on the map. That should be about 500 feet as the raven flies. There, the group should be able to find a hidey-spot behind a rise or some bramble.

As the party moves, the liontaur asks Vorelle quietly to be very alert. She has maybe the best chance of spotting an invisible foe, Vauhwyt thinks.

Vauhwyt casts her Message spell, and tells everyone what is going on. "Bart is right. I detected two scrying attempts. We should all be alert for invisible spies flying overhead. Can anyone detect invisibility?"

"I'd cast Detect Magic, but that's only 60 feet. The enemy could be flying and invisible a couple hundred feet up, watching us."

The realization that the party is facing mages on their home turf, deadly mages with at least mid-level magic, probably better -- that realization is starting to make Vauhwyt very nervous. Her tail twitches, and she taps her claws on the ground.

Vauhwyt Status:

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (1 hr of 8 hrs used)
Message (0 of 80 minutes used)

Light Fortification, AC 26, 86/86hp Malgant 
Friday July 17th, 2009 11:36:04 AM

Malgant curses softly at the mention of scryers and the need to spot them. Whispering through the message spell he says, " I cannot look around for them like I might normally due to Imod's blessings but if they are 'found' I can purge their invisible nature and allow us all the chance to see them. If that should fail I can also attempt to dispel them and remove the magic they use to avoid being seen."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Friday July 17th, 2009 11:38:25 AM


Vauhwyt tells Malgant that she has led the party out of sight and sound of the scriers, and she should notice if the party is scried again.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 17th, 2009 2:33:08 PM

As Vauhwyt mentions that there might be Invisable people about, Aztyr remembers her lessons with her mentor. He was adament in her learning not only how to hide one's self, but also how to see others hidden the same way, and he taught her with a stick.... repeatedly until she learned her lesson.

"I can cast a spell that will allow me only to spot someone who's invisable. It'll last almost two hours once I cast it. But I can't cast it on anyone else though, so it'll be my eye's that spot someone or something. Besides warning you if I see someone, do you want me to mark them by casting a magic spell at them?"

Aztyr concentraits a moment and casts her spell, a purple swirl appears around her head, it splits into two streamers then rushes towards her eyes. While the streamers vanish it leaves a wierd effect to her eyes, they almost glow purple for a minute until the glow just fades away to leave her eyes normal once again.(cast See Invisable 110 minute duration)

Aztyr begins to look around the party and then scans the sky for something that has that hazy edged look that lets her know that they can't be seen normally.....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
See Invisable (110 minute duration)


Bart ac 31 hp112/112 
Friday July 17th, 2009 2:33:48 PM

dont bother about the scrying we have to find a way to find the object i want some idears guys

Official Recap/DM Buzz 
Friday July 17th, 2009 4:57:25 PM


*********************************************************************************************************************************************
The party left Minotaur island on the fourth day after the migration.

The migration actually happened in the early evening of the first day. Val was a casualty of the migration as were many others. The group rested at the now demolished and collapsed mine then descended on the village of Gnym on the second day where they stayed the night as guests. On the third day, four went out scouting the islands and assisted a salty crew of sailors in danger of capsizing with the incoming monsoon storm. An agreement was made, the group would collect kraken meat and store them in magical barrels and in exchange, the captain showed the group a current map of the area and by boat, took them close enough to where Aztyr could scout a sound place for a teleport spell.

While the away team was doing this, Vorelle rescued a child and was given a token of good will, there is also an addition to the group, a druid of rarity, also displaced by the migration. Bardamion sends word that someone is to be expected that could help the group. He arrives to get to know the new comer a bit better, with Sherentiva, his sister arriving later. That evening of the third night, the party and their business partners express a need to void the contract in order for a fair division of danger and wealth can be distributed. Trust is now all that holds the future of the agreement together.

On the morning of the fourth day, the party, in different groups, teleport to the island. The time could be anywhere from seven to ten in the morning on other days, depending on the group, but Bardamion and Sherentiva do not believe in wasting sunlight and everyone exits the rod at sunrise, six hours after midnight. Food was taken care of, Sherentiva went to speak with Voshnim and Bardamion was seen walking away from Gnym toward the city.

Arrival on the dead island around 8AM or sooner if the group desires.

About 15 minutes of flying brought the notice of a mage in official looking brown robes of some office in a place called The Float. With some authority, he begins to tell the group what they should do, before a conflicting story brings his attention to a racial issue of who or what should be there. Without conflict, the party was warned away from his endeavors or be considered hostile. As he left, out of the corner of her eye as she watched the other direction, Vorelle noticed he had on a black garment beneath his brown robes.

After some discussion the group continues on. The natives were first noticed off in the distance as they avoid the island the group is exploring. Then the party comes to the dead kraken that was noticed by the aerial reconnaissance team not long after the natives were spotted. It was during that investigation that the defensive spell of Vauhwyt brought her attention to the area being scryed. She only felt one Scrying attempt, not two. Bart only needed to make one save. She was not able to get her own fix on the individual that cast the spell. This was at the forty five minute mark. Now, Vauhwyt leads the group into the jagged rocks of the barren mountain peak, the humming of the earth more powerful as the drain of strength becomes an annoyance, as if one is being shook thousands of times a second. The sand of the beach seemed to shield one more, being loose, then the solid firm rock. The drain on strength remains the same (-2) at this point and everyone knows, if they try to climb higher then they are at G5, they will need to use climbing skills. The rough terrain was not easy going and quite slow. The time is now 9:45 AM.

I'll let you guys discuss over the weekend what you would like to do, or how you are going to search. You are less than a mile away from the base of the main peak.

*********************************************************************************************************************************************

Archipelego

Archipelego southern shore Each square is around 100 feet.

Vorelle  d20+16=18 ; d20+16=21 ;
Friday July 17th, 2009 8:02:13 PM

Vorelle's senses are pretty good, but she doubts she can see an invisible person. Nevertheless, she stays alert, hoping that at least she can hear somebody sneaking up on the group.

Champ, of course, would be able to smell them, but she wisely refrains from pointing this out.

[Listen 18; Spot 21]

Appolo HP 88/88 
Sunday July 19th, 2009 12:59:16 PM

Appolo l smiles at the others"Of course we're beingscryed and watched.Probably that flying noodnik and his crew.If it would make you frrl better we could go havea chat with them.Al though I tend to let my swords do the the talking.If not let's just continue on and find this thing.Tehn get out of here."

Nebin the Green AC 17, HP 83/83 
Sunday July 19th, 2009 6:12:43 PM

"There could be a large armed force working for the flying man with the clipboard. They are probably there to deal with natives but that could also be a problem for us. Unless we can turn the natives against them. Let them fight each other and give us some peace and quiet."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Lorth AC 25 HP 121/121 
Monday July 20th, 2009 9:23:25 AM

Lorth looks about, "Let them watch us, it bothers me not. If they come and try and interfere the sooner the better.", he says.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Monday July 20th, 2009 11:06:00 AM

Vauhwyt laughs at Lorth's words. "I like your style, my friend! I'll try to worry less."

"But the question remains -- how to find the object? The drain is stronger toward the middle. Toward the peak. We could just go there and stumble around. But I wish we had some better guidance. Divination or something."

Light Fortification, AC 26, 86/86hp Malgant 
Monday July 20th, 2009 2:21:27 PM

Malgant is somewhat reassured by Vauhwyt's ability to focus on the job at hand. What distresses him is the amount of sheer bravado that the others are showing. This was serious. All one needed to do was look at the strain on Aztyr's face every time hey picked up to move on. The strength drain was hitting her hardest and it was starting to show. ( according to Aztyr's link -2 should be very close to a 25% drain on her strength which is probably visible if observed) Now they were looking for a fight... Malgant swallowed hard and bit back the anger rising in his chest. Calm reason would win this. Through the message he whispers, while covering his mouth in case they are being visually scryed. " Right we are being scryed, so lets get a cover story and stick to it. We have the barrels from the ships captain do we not Vauhwyt? We return to the beach and fill them with Kraken meat as we agreed to do. Then we head inland towards the source of the disturbance. I expect the drain will get greater and the barrels will make a tough burden but they give us a plausible, and TRUE reason to be here other than our main reason. If we find no entrance to the mountain or no evidence of the artifact we will rest the night and in the morning I can allow Nebin to talk to his elemental friend and we can search below the island through the elemental's senses. If the elemental can find the artifact below we can either have it dig to it for us or we look for a way inside. Fighting should be right out. I do not know when or if the artifact will start to block healing magic. The Kraken on the beach is preserved but where are the plants that were once alive here on this island? Did they decay? If so how, if the artifact can preserve flesh? Does the drain extend to draining life as you go further in, closer to the source? I would rather avoid fights until we know the answer to some of these things. How does that sound for a plan?"

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-2 str
Protection from evil on Vauhwyt 11 minute duration

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=22 ;
Monday July 20th, 2009 4:17:06 PM

"Yes, I am starting to feel the drag, but I am coping so far. Lets just gather the kracken flesh, then go on from there.
Luckly, I don't have metal plates strapped to my body like Lorth does. I'll be fine for now, I guess..."
Aztyr puts on a brave face and looks ready to go on..
She keep looking around like she's looking all over.

(22 spot roll, natural 20)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
See Invisable (110 minute duration)


Nebin the Green AC 17, HP 83/83 
Monday July 20th, 2009 10:57:41 PM

"I think its the best plan we have. For our situation I can't think of a better idea." Nebin says.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Break out the shovel/DM Buzz 
Tuesday July 21st, 2009 1:24:45 AM

As the group gets closer to the krakens corpse, Vauhwyt does not notice the scying spell in the area on their return. It takes the rest of the morning to cut off key sections of kraken and stow them away in the barrels. Between the skills of the ranger and druid an efficient job is performed and around noon, the group is ready to explore more of the island. How will the group carry the three full barrels?

Walking north, or flying, one can spot at the base of the mountain, almost completely buried by sand, is some entrance into the earth. Carved into a large area of rock that is barely visible, is a small section of the entrances trim, ornately decorated. The rock that makes up the trim is completely smooth, unlike the mountain itself. There does not appear to be a door, but what would lie beyond is buried by the many years of storms and winds.

The time is just half an hour past noon. The group has harvested their debt, just needing to drop off the barrels in the Minotaur Capitol on their return. With this recent clue, the group knows, they will need to clear away tons of debris in sand and worn rock to work their way into the mountain side. They could also continue on their way, searching for perhaps another entrance.

Strength Damage is -3

Lorth AC 25 HP 121/121 
Tuesday July 21st, 2009 7:54:06 AM

Lorth has no way of carrying the barrels and if asked, suggests they leave them and pick them up on their return. No reason to cart them all over the island. Either way, he follows along and is intrigued when they find the ancient entrance into the rock outcropping. Surely one of his spell casting friends can clear the entrance with little problem.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 21st, 2009 8:20:25 AM

" That actually isn't a bad idea Lorth. There is no wildlife here to bother the barrels and whoever scryed us knows whats in them so should not be interested. As for the entrance, I don't think I have anything that will help." He pauses for a second and mulls over their options." Vauhwyt, you can step into the shadow realm, right? Can you move through solid objects in that way to scout out the other side and tell us if the digging will lead anywhere? Other than that I forsee alot of manual labor in out futures unless someone else has some earth spells handy."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday July 21st, 2009 1:00:31 PM

Aztyr looks at the mostly burried door and then thinks rather intently, so intently the rest of the party notices. She starts pacing a bit and mumbling to herself. She seems to be argueing something over. After a couple minutes she seems to have decided.
"Ummm, I can change someone into a Dragon to dig out the doorway, It would only last ten minutes or so, but I imagine you could do quite a bit of digging in to amount of time."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
See Invisable (60 minute duration) estimated 50 minutes have passed, please correct if wrong.

Nebin the Green AC 17, HP 83/83 
Tuesday July 21st, 2009 10:35:42 PM

"I have a spell handy that can soften stone but it will not work of anything except natural stone. We might be able to use that on the area next to the door. Then we could dig around the door if Aztyr doesn't want to show her transformation to whoever is watching."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=36 ; d20+16=34 ;
Tuesday July 21st, 2009 10:38:57 PM

"I-If c-cutting up the K-K-Kraken is our c-cover story, we'd b-better t-take at l-least one b-b-barrel with us," Vorelle suggests.

She is not strong enough to be of much help in the project, however, so she continues keeping watch.

[Spot 36; Listen 34]



Ideas/DM Buzz 
Wednesday July 22nd, 2009 2:09:03 AM

The thoughts of others run through the group, from changing into a different form in order for someone an easier way of digging out the sand filled tunnel, to leaving the barrels behind, safe in the odd protections of the island. Other members are asked what the limitations of their supernatural powers might be. The druid knows right away, that sand is definitely not stone. The ranger can tell there is an ornate design on the smooth stone trim of the tunnel entrance, that which isn't covered by sand anyway. The sounds of the humming are magnified in this area, yet normal tones are still heard within 10 feet.

The group was scryed at approximately 8:45 AM and the time is now 12:30 PM, so any spells cast (See Invisibility) lasting a shorter period of time then 225 minutes will have worn off.

Bart ac 31 hp112/112 
Wednesday July 22nd, 2009 2:20:48 AM

Bart will carry one of the barrels (how heavy are they) if necessary he uses his ring of levitation just levitating the tiniest bit and tries to walk on the ground.
Nebin good thinking lets try it and maybe Aztyr can change someone into something smaller then a dragon, maybe a burrowing spider, a bear or some other burrowing beast that can dig through loose sand fast

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 22nd, 2009 4:22:54 PM

"Stand back! Stand back! Here's my chance to shine," says Vauhwyt.

The liontaur explains that her Shrink Item spell can change 16 cubic feet of non-magical stuff into a soft clothlike object 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). That's a barrel 2.5 feet in diameter and 3 feet high. But barrels per se are not needed: Vauwhyt can just hack out a 16-cubic-foot lump of kraken meat and shrink that. She'll do so for two spells worth of meat.

Then there's the issue of the door.

"Yes, I can blink through it and check it out," she says. "And I can shrink some of this blocking sand and rock."

OOC: Sand is 90 lbs per cubic foot, or 1440 lbs per spell, or just under 3/4 ton per spell. Counting her remaining fourth level slots, Vauhwyt can cast four and still leave one slot for blink spells. That means she can shrink four tons of sand and loose rock from the front of the door.

Optionally, she could just shrink the door, if it is not magical and if it fit in her allowed volume.

Three questions for the DM, before she does any blinking or sand shifting.
- Does Vauhwyt think the foe using the sensor can see the door or the area around it?
- Has it been the same sensor the whole time? If so, that rules out clairvoyance and regular scrying. It is either an item or greater scrying, a 7th level spell.
- Can she shink the blocking sand and rock away? How many spells would it take?
Vauhwyt Status:

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 hrs of 8 hrs used)

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 22nd, 2009 4:30:27 PM

OOC
it may be better to blink first. There may be a simple lever inside to open the door.
IC
Malgant bows to Vauhwyt's magical prowess and stands back to let the liontaur do her thing .

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Nebin the Green AC 17, HP 83/83 
Wednesday July 22nd, 2009 4:44:32 PM

"This is a perfect task for an earth elemental though we can't really talk to one. You never think of such things when its smash that and you point. The elementals understand that pretty well."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 22nd, 2009 6:52:57 PM

Aztyr will stand back and just see what Vauhwyt can do, no need to use up spells which may be needed later on....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

Appolo HP 88/88 
Wednesday July 22nd, 2009 7:53:33 PM

Appolo listens to the others"Well just summon the elemental then show him what you want him to do.Sho him you want him to dig and clear the door way."

Vorelle  d20+16=17 ; d20+16=21 ;
Thursday July 23rd, 2009 12:24:13 AM

Vorelle tries not to show how intimidated she is by all the magic, and all the talk of magic. She continues keeping watch.

[Spot 17, Listen 21]

The sun crests over the mountain/DM Buzz 
Thursday July 23rd, 2009 3:00:21 AM

Bart would have a hard time carrying one of these barrels. They are 40 gallon drums and weigh perhaps 300 pounds when full of the tasty meat harvested. Using personal magic makes walking in the sand easier.

Vauhwyt exclaims she shall come forth like the rays of the sun. She could not shrink the barrels because she remembers the captain saying, they were enchanted to preserve food. She can however cut of pieces of flesh and shrink that if she wanted to, but then, there are still the barrels to deal with.

Malgant waits for the Grim Avenger to do her thing.

Nebin dwells on the past and perhaps thinks toward the future.

Aztyr too waits with the minotaur protector.

Appolo believes a game of charades with the summoned creature of earth might work.

Vorelle watches and waits, with some anxiety about the power of her new friends.

The heat of the day is beginning to hit the group on the barren but not so deserted island. No trees are near for shade and the Wold has rotated to a point now, where the shade of the mountain no longer exists and the sun will now be resting on the heads and shoulders of the group, for the rest of the day.

No one has approached the sand covered entrance and a door is presumed to exist under the dune that rises nearly ten feet high. The very top of the trimmed entry way all that is recognizable as man made.

Answers to questions.
The sensor that was first detected is no longer present and it likely could not have seen the door from the krakens location.
There has not been a second sensor that was detected.
I am inclined to say that sand particles are a single object. Could you use the spell on three boulders if they were within the spell limit or three swords? Could you remove an area of rock in the side of the mountain? I think of sand as either being a complete solid object which would be to large for the spell or many, many small particles that would make the spell useless.

Lorth AC 25 HP 121/121 
Thursday July 23rd, 2009 7:39:40 AM

(OOC: I thought I posted yesterday but apparently I didn't hit submit or something)

Lorth sits on Tobijasz and watches his friends do their thing. He has nothing to offer so he stays silent. They will work it out he thinks.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday July 23rd, 2009 1:06:09 PM

Nebin quickly cast a simple spell to ward off the heat from the sun. "I can summon a simple gust of wind. Could blow some of the sand away from the door. Maybe give us a better look."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 23rd, 2009 3:27:43 PM

Malgant waits for the outcome of the blink attempt.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Bart ac 31 hp112/112 
Thursday July 23rd, 2009 5:13:13 PM

Well thit is the best spot to start exploring lets try that spell of you Nebin, otherwise i will start digging.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+22=29 ; d20+24=44 ;
Thursday July 23rd, 2009 6:56:19 PM

"I agree Mal," says Vauhwyt.

She casts Message so she can talk even after she is inside. She casts Reduce Person on herself and then Blink. She shares all spells with Mookie. She moves through the door, trying to be sneaky about it.

Hide: 29, Move Silent: 44.

By the way, if the door is very think, there is a chance she'll blink into it and get hurt.

She stops just inside the door and looks and listens.

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
1 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (80 min)
Reduce Person (8 min)
Blink (8 rounds)

Vorelle  d20+16=22 ; d20+16=33 ;
Friday July 24th, 2009 12:32:41 AM

Vorelle moves to support Vauhwyt, keeping a ready eye out for trouble.

[Spot 22; Listen 33]

That's gotta hurt/DM Buzz  d100=83 ; d6=3 ; d100=12 ; d100=90 ; 2d6=4 ;
Friday July 24th, 2009 2:28:30 AM

The main body of the group stands at the base of the large dune of sand that blocks their passage.
Lorth and Vorelle stay alert as they wait. Nebin feels a bit more comfortable after casting a spell. Malgant waits to see what outcome arrises from blinking through earth. Bart is ready to start the excavation process. Vauhwyt casts a few spells (Need some rolls?) and climbs to the top of the dune, so that she would not have to pass through twenty feet of sand, but what she believes would only be a few feet other wise. She casts her spell and attempts to walk through the mound of sand and is soon outside once again, not having been able to go further then five feet. It takes two attempts for her to realize that the sand must be over ten feet thick.(Vauhwyt takes 7 damage)

How many times will Vauhwyt attempts to pass through the earth?

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life)  d100=91 ; d100=47 ; d100=49 ; d100=28 ; d100=57 ; d100=76 ; d6=5 ; d100=53 ; d6=5 ; d100=99 d6=6 d100=27 d10+8=12 d20+16=23 d20+16=18 d20+16=19 d20+16=28 d8+1=6 d8+1=4
Friday July 24th, 2009 7:08:07 AM

Rolls rolls rolls!

Sorry Buzz! I too often forget my arcane spell fail!

Two shrink items: no prob 91, 47
Message: no prob 49
Reduce Person: no prob 28
Blink: no prob 57

She reports that the sand is at least 10 feet thick, and decides to try one more time:
(1-50 = pass; 51-100 = fail)
- fail (goes five feet, rolls a 76, blips into sand, takes 1d6 damage (5), ends up back outside).
- fail (goes five feet, rolls a 53, blips into sand, takes 1d6 damage (5), ends up back outside).
- fail (goes five feet, rolls a 99, blips into sand, takes 1d6 damage (6), ends up back outside).

At this point, Vauhwyt has taken 23 hp total. So has Mookie, for that matter. That blows through the False Life spell, and is inflicting real damage (each are down 6 hp).

"OW! OW!" Mookie caws. "Boss, you're killing me!"

"I know, I know!" says Vauhwyt. "Let's give that up for now. Maybe we should just try to shovel some sand and try a knock spell. Aztyr, you got a knock spell? Anybody got a couple Cure Light Wounds? How about a shovel?"

"No wait," she says. "It's a waste to cast CLWs. Too great a chance of wastage. Let me do it myself." She digs out her wand of CLW and temporarily puts on Mookie's circlet of persuasion. "Here, Mookie." Four UMD checks later, two of them successful, she and Mookie are cured 6 and 4. No harm done on the failures, since she did not roll a nat 1.

She casts another False Life spell, too. Arcane spell fail on that is 27, no prob. It gives the two 12 temp hp each.

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (1.5 of 80 min)
Reduce Person (1.5 of 8 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  d8+5=6 ; d8+5=12 ;
Friday July 24th, 2009 7:30:34 AM

Sighing at how unprepared he feels Malgant ticks off his options. " Shovel, no. Knock spell. no. Cure light wounds, you betcha." Malgant casts a cure spell on each of them (Vauhwyt and Mookie, 6 for one and 12 for the other). Pulling his shield from his back he begins to use it as a makeshift shovel/bulldozer to try and clear the entrance of sand.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2**,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 24th, 2009 12:40:22 PM

Aztyr watches as Vauhwyt tries to enter through the sand covered entrance. "Actually I believe if we can see the door eventually, I might be able to blast it open, but now, how about I turn someone into a dragon and lit them scoop the dirt out of the way?"

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)


Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Friday July 24th, 2009 1:30:18 PM

Vauhwyt says, "If you can turn someone into something, why not turn them into a digger, like a giant badger or a land shark or something."

OOC: Wold house rules say that Dragons Are Special, and no one can take the form of one.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 24th, 2009 1:44:02 PM

"Well, I've never seen a giant badge or a land shark. The closest to a digger I've seen is Jynx, or a wild hog. And I don't know if I can make a giant sized one of either of them."
At the mention of his name Jynx pokes his head out of his comfy home in one of the pouches on her side.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)

Bart ac 31 hp112/112 
Saturday July 25th, 2009 7:45:31 AM

well if you cant come up with a method to get inside we have to dig otherwise vauwyt have to change me in a giant mole ore something like that

Appolo HP 88/88 -3 Strenght 
Saturday July 25th, 2009 10:50:22 AM

Appolo watches as the others try and suggest various things"Well looks like we can't move the sand.So let's get moving and find another way in.Oh leave the barrells here.If someone or something intfers with us we'll just kill them."Appolo is getting irritable,looks like the strength drain is getting to him.

Getting sweaty/DM Buzz 
Saturday July 25th, 2009 6:04:55 PM

Vauhwyt trys several times to enter the side of the mountain through sand, but it is Mookie that reminds her pain hurts, so after another spell was cast, a wand is used to cure some of the wounds.

Malgant, feeling unprepared at least has healing and the blinking duo are restored to full health.

Aztyr believes, if a door is found, it can be opened. She volunteers someone else to become a creature.

DM policy for Aztyr: Since this a young, mid level character, I will allow Aztyr to roll a percentage for various monsters she may have seen or known, depending on their hit dice. If you make a rarer roll, I suggest you write the monster down as known. If you fail, you may not learn that creature or monster until you encounter it.

1-2HD 100%, 2-4HD 80%, 5HD 70%, 6HD 50%, 7HD 40%, 8HD 30%, 9HD 20%, 10+HD 10%


Bart wants to start digging, in one form or another.

Appolo, feeling surly, wants to find another way in. The barrels can stay where they are.

Perhaps it is the heat of the day that is causing frustration to set in with the group. It might be that they were unprepared to have to excavate an ancient sight, buried for an untold number of years. Shields turned to shovels, it will not take long for someone to dig away the top of the entrance. Crawling back through the passage, no door is apparent and the passage seems to be perfectly smooth and formed into some type of arch. The stone feels cool to the touch and darker then the rock the mountain is made of. Whoever does the digging (volunteers?), knows the strength drain is not effecting their constitution. They may not be able to move as much sand as normal, but they can work just as long.

Light Fortification, AC 26, 86/86hp Malgant 
Sunday July 26th, 2009 6:28:13 AM

OOC
There were the burrowing Ankheg we fought at Blackbird lake, way back at the beginning

DM Buzz: It wasn't quite the same Aztyr, but yes, that species could be used. :)

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday July 26th, 2009 11:09:48 PM

"I really need to get a magical trinket that will allow me to speak to elementals. An earth elemental could have cleared this out in moments. I'm going to really have to put the lazy carefree days behind me."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=35 ; d20+16=31 ;
Monday July 27th, 2009 12:38:34 AM

Vorelle continues to act as lookout.

[Spot 35, Listen31]

Lorth AC 25 HP 121/121 
Monday July 27th, 2009 8:24:35 AM

Lorth waits, he has nothing to offer to his friends.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=7 ;
Monday July 27th, 2009 12:23:51 PM

Aztyr thinks back over her past, trying to decide just what would be the best way to use her magic. "Well, there is a creature I saw just once when I was just a cub. I had nightmares about it for months, I stopped having them after I started to use magic, well I was being trained to use magic. It was a hulking thing that that burst up in the middle of our clans encampment. It just started to flail and it tore through a number of the huts in our camp. It killed 3 of our guardians before it finally was killed it'self.
The way it just came up out of the ground, I'm betting it could dig through this sand with ease."
It is obvious she can picture this monster clearly, but the fear is no longer evident.

OOC: the creature is the Umber Hulk, if it can burrow through rock at 5feet, this sand would be easy.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)

Bart ac 31 hp112/112 
Monday July 27th, 2009 3:00:00 PM

Of course Bart is one of the volunteers to dig, as one of the strongest members in the team he dig with ease and speed. If Aztyr speaks her thought out load, Bart says well if you think it wont hurt me and if i dont turn against you when im in that form change me and wee what i can do


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday July 27th, 2009 3:23:46 PM

Aztyr looks to Bart and says,"You're supposed to keep your memmories when you change. So since you're willing to try it..."
Aztyr begins to cast a spell, the air seems to waver around her hands. It soon spreads to cover Bart's entire form, it shimmers and he becomes larger and broader, with massive arms. The shimmering ends, and in front of everyone is a large creature that most probably have never seen.... An Umber Hulk.
"Bart, you have just over 10 minutes before you switch back."
(his stats change to Str 23, Dex 13, Con 19, rest remain the same, gains Confusing gaze as a special attack, and also gains Darkvision 60 ft., tremorsense 60 ft. He can tunnel through solid rock at 5' speed, he can choose to leave a tunnel behind him)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)
Polymorph on Bart : 11 minute duration

Appolo HP 88/88 -3 Strenght 
Monday July 27th, 2009 9:16:08 PM

Appolo watches as Azrtyr changes Bart into a very large fierce looking creature."Now we're talking.Get going Bart Dig."

Digging a hole/DM Buzz 
Tuesday July 28th, 2009 1:13:08 AM

The group is approaching the pinnacle of their powers, by transforming one of their own into an umber hulk. Burrowing isn't the problem though. Its moving all the sand that is difficult. Even with the new transformed fighter's appearance, moving the sand soon becomes the relevant problem. Oh, if it were only rock, then large chunks could be picked up and moved in an easier fashion. Yet the granules of sand elude those that try to move it in large amounts. Oh if there were only some large buckets, or barrels around to fill with sand. Then large quantities of the gray, lifeless matter can be easier moved, in order to get the sand out of the entrance.

Aztyr- Not a problem this time, but I need to ask you to only use monsters from the SRD [http://www.d20srd.org/] for your future choice of monsters. I do not have the monster manual yet, so I depend on the SRD for all my information. Thank you.

Appolo posted to DM only. I changed that to be seen publically.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 28th, 2009 8:12:27 AM

Malgant continues to use his shield like a plow, shoving the sand that bart tosses behind him to one side or the other, trying to keep the path that Bart clears open.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday July 28th, 2009 11:09:52 AM

"Wow." Nebin says after Bart is transformed into an Umber Hulk. "Such a fascinating creature. With those claws I bet it would cleave through armor like it was cloth. I can conjure some water that we could soak the sand with. Moving it in clumps might be easier."

Spells Per Day
0- 6
Create Water, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Tuesday July 28th, 2009 3:49:21 PM

Vauhwyt pitches in and digs, using her powerful paws to move the sand.

Umberhulk Bart ac 31 hp112/112 
Tuesday July 28th, 2009 4:08:19 PM

Bart burrows into the mountain not into the sand but in the rock he tries to avoid the darl cool rock and sees for a few seconds if there is away around if not he goes right through the dark cool rock.
i asume there isnt much sand left because we are facing rocks see former post, maybe making the entrance to the vedrock a bit bigger
quote
"Crawling back through the passage, no door is apparent and the passage seems to be perfectly smooth and formed into some type of arch. The stone feels cool to the touch and darker then the rock the mountain is made of."

Lorth AC 25 HP 121/121 
Tuesday July 28th, 2009 5:21:16 PM

Lorth watches as his friends dig. He also keeps a lookout in all directions in case of visitors.

(OOC: Malgant will be taking over posting for me, I'm off to Pennsic!)

DM Buzz: I am so jelous. Have a great time! I want stories!

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday July 28th, 2009 6:12:52 PM

(OOC: Lorth, you better WIN. I'd hate to think we'd get stuck with the boobie prize reserved for the losing side.)

IC:
Aztyr watches as Bart decides to try digging through the rock rather than the soft sand. She remains out of the way of those clearing out the rubble Bart is tossing behing him. She also remains ready to cast one of her favorite spells if others arrive.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)
Polymorph on Bart : ? minute duration whatever's left now.

Appolo HP 88/88 -3 Strenght 
Tuesday July 28th, 2009 8:05:03 PM

AAppolo retreats to the shade of the Krakens body and waits while Bart and the others dig.

Vorelle 
Tuesday July 28th, 2009 10:55:29 PM

Vorelle helps move the sand away as best she can.

"C-c-could we maybe use a b-b-barrel?" she asks.

Now we are getting somewhere/DM Buzz 
Tuesday July 28th, 2009 11:55:23 PM

ooc: I think I mis-communicated the entrance, so allow me to go into some more detail with this map.

The light gray area is the beach and dune in front of the entrance. The dark gray area is the area so far dug out by the characters. The black area is the arch I mentioned and the white marks around the edge of the trim is actually just a flatter, lighter shade of black then the entrance and walls of the tunnel. The dark brown on the left of the tunnel is where Bart dug into the side of the mountain and the lighter sprays is the mountain itself.


Those that have been digging out the tunnel, Malgant, Vauhwyt and Vorelle can see that the black tunnel goes in thirty feet before it begins a downward slope. Vauhwyt would have needed to be very lucky indeed to have discovered how deep the tunnel goes with a Blink spell and there does not seem to be a sign of it stopping as the ceiling begins to slope down and into the mountains core.

Nebin offers to get the sand wet, but that idea is quickly put to rest, as the weight of the sand would increase tremendously.

Bart, using hardened claws digs a spot out left of the black tunnel and then attempts to pierce the wall of the tunnel. He finds, it is very hard. In fact it has a hardness of 20, so great strength would be needed to penetrate the thickness of the stone. He gets the impression, after several tries and minor shocks, that there is energy flowing through the surface of the dark rock and if damage was caused to it, the one that damages the hard surface should have some protection from energy going. Bart could easily travel through the sand to determine where it goes and how far the group has to dig, if he so wanted, but he would need to enter through the main entryway outside to do so.

Lorth watches as others work.

Appolo relaxes near a fairly cut up and smelly kraken.

Vorelle thinks using the barrels to haul sand would be easier, especially since it has to be moved more then thirty feet now.

Those in the tunnel are making progress as it is now apparent, there is no door, but centuries of sand build up from storms and high tides have left there mark on the entrance. Who's to wonder if it would have been found so easily had the recent migration not lowered the sea level of the Wold.

The time is now around 1PM, and the full heat of the day is not yet fully realized, but it will likely be more miserable and humid, then it is damaging to the body.

Tunnel entrance

Umberhulk Bart ac 31 hp112/112 
Wednesday July 29th, 2009 3:18:44 AM

Bart goes back to the main side and puts his energy in removing the sand. Bart says to the others i have the impression we hit the right spot, i feel the dark stone has some protection, an energy protection of some kind, i can try to dig through it but im afraid it will blast me away. The best option is to free the entrance here, i think it is a kind of secret door, opend by a phrase or something. I could continue digging the new tunnel but i think it has no use the room will be protected in the same way i guess

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 29th, 2009 4:15:18 PM

Aztyr stays out of the way, but does try to find some shade. She's not suprised when in a few minutes the polymorph spell wears off.
"So, was that useful at all? or was it just wasteing time? She asks when Bart reappears."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 29th, 2009 5:12:57 PM

Malgant keeps digging out sand and moving i away in the barrels as Bart digs. " If you can tell me what kind of energy you are encountering when you touch the stone I might be able to shield you from it."
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str



Malgant posting for Lorth  d20+1=21 ;
Wednesday July 29th, 2009 5:16:15 PM

Lorth continues to keep watch for the flying man or any other threats
spot 21, natural 20

Vorelle 
Wednesday July 29th, 2009 7:06:05 PM

Vorelle keeps moving sand. If possible, she will use one of the barrels.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday July 29th, 2009 9:44:09 PM

Nebin stays out of the way. He's not strong and his spells won't really help. He needs something that will allow him to speak with elementals. If he could then an elemental could have cleared the sand away with ease. "There has to be an easier way to do this but I can't think of it."

Spells Per Day
0- 6
Create Water, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Clearing things up/DM Buzz 
Thursday July 30th, 2009 12:58:05 AM

ooc: I want to kind of move things along a bit, but then the party decided to split up, so before I continue with the story line, I want to make sure I am clear on where everyone is. The tunnel entrance is located at D0 (zero)

Bart is at the black tunnel digging.
Vauhwyt is at the black tunnel digging.
Malgant is at the Black tunnel digging.
Aztyr is at the black tunnel watching people dig.
Lorth remains on Tobiaz watching out while others work.
Vorelle goes to where the barrels are, left near the kraken, over 700 feet away from the other party members. She retrieves one and rolls it back to the excavation site.
Nebin remains on his flying carpet, near the black tunnel.
Appolo is resting over 700 feet away from the rest of the party, pretty much by himself.

Archipelego southern shore Each square is around 100 feet.

Do I have this right?

Appolo HP 88/88 -3 Strenght 
Thursday July 30th, 2009 1:04:08 AM

Appolo continues to rest in the shade of the Krakens body.He is not real interested in digging.

Umberhulk Bart ac 31 hp112/112 
Thursday July 30th, 2009 2:40:12 AM

It must be shock Malgant the same as i have on my weapon

Malgant posting for Lorth  d20+1=20 ;
Thursday July 30th, 2009 7:07:12 AM

Lorth continues to stay near the dig site, watching in all directions, but paying more attention to the inland side of the dig, looking up at the mountain and island interior for trouble.
Spot 20


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 30th, 2009 7:09:25 AM

Malgant will continue to dig, using the barrel as best he can to clear the tunnel. In answer to Bart, " Ok Bart, when we have this cleared and are ready to try and get in I can protect you from shock."
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Thursday July 30th, 2009 3:17:54 PM

If the barrels would be a big help, Vauwhyt will go with Vorelle to bring two or three back.

If she thinks the barrels would not be all that helpful, Vauhwyt will try to convince Vorelle not to bother, since it is not worth the risk of splitting up.

Either way, she will go with Vorelle if Vorelle leaves.

And she will continue to help clearing the sand.

With her message spell, and with her and Vorelle's natural sneakiness, she does not think there is too much risk.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday July 30th, 2009 8:07:37 PM

Aztyr worked herself into a shady spot and kept herself out of the way as best as possible. The effects of the strength drain was probably the most sever to her, she could stand and walk, but asking her to carry anything more than the gear of her own would be a joke. She pulls out her canteen and casts a spell on it.
She just snaps her fingers and with a simple small flash the spell takes effect. (Cast Prestidigitation)
The water in the waterskin cools a little and gains a slight lemony flavor to it.

Spells Per Day

Level 0 : 6 -1
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)
Prestidigitation (Duration 1 hour)
-3 strength effect

Meanwhile, back at the... kraken/DM Buzz 
Thursday July 30th, 2009 8:44:46 PM

The party spends hours doing their own thing. The barrels do indeed come in handy as the first hour of digging finds a perfectly circular tunnel that leads in thirty feet and then slopes down dramatically into the earth. Those laboring in the heat of the day drink lots of water to stay hydrated. The hair on Vauhwyt's body, where there is hair, is foamy and lathered. Sand collects in her many strands of fur and digs itself deep to her skin, where it itches something awful. Likewise Vorelle, Bart and Malgant have a heat rash under their arms and between their legs as their clothes and armor also become inhabited by the very thing they are trying to move.

After digging ten feet down further, the barrels are used to carry sand out from the sloped passage. An odd thing occurs. A hole, about the size of a copper piece, begins to appear in the center of the tunnel the group is digging out. It seems, that wherever sand is pulled from at this point, the top, or bottom of the tunnel, merely causes more sand to fill that space and the hole in the center of the tunnel widens in circumference.

Meanwhile just outside the tunnel, Aztyr drinks cool and tasty water while sitting in some afternoon shade. Lorth remains near the tunnel entrance also, his armor gleaming in the sun. Nebin wishes he knew a better way of doing things.

The time is now around 3PM. Please make the note on your long term spells.

Back at the kraken, the salty sailor Appolo relaxes in the shade of the mangled and butchered beast, yet no fly's bother him. He didn't become a pirate to work, unless it's on a ship, so he leaves that for others.
Appolo only Highlight to display spoiler: { Please make a Will save DC 19. If fail, please make a Fort save DC 19.}

Umberhulk Bart ac 31 hp112/112 
Friday July 31st, 2009 1:08:09 AM

Not sure how long the polymorph spell stays in effect but (1 min/level) but i guess Bart has changed back

DM Buzz: Yes, the spell expired just under two and a half hours ago.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday July 31st, 2009 9:02:41 AM

Nabin will empty one of the barrels (or take an empty one) and casts create water. Filling it with cool rainwater which should come in handy to the diggers.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Umberhulk Bart ac 31 hp112/112 
Friday July 31st, 2009 1:28:30 PM

Thanks Nebin i needed that, Bart continues to dig with more effort to clear the "door"

Bart ac 31 hp112/112 
Friday July 31st, 2009 1:31:16 PM

Well not an umberhulk any more :-)

Vorelle  d20+16=22 ;
Friday July 31st, 2009 5:30:33 PM

The dirt constantly sifting through the air in Dirt City has been a way of life for as long as Vorelle can remember. She wishes now for just one of that city's ubiquitous bath houses, but cleanup will have to wait. She brushes off the sand as best she can, and peers into the tunnel the group is uncovering.

[Spot 22]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 31st, 2009 7:21:05 PM

Aztyr refreshes her Prestidigitation spell shortly after it wears off. Other than that she does show intrest when the opening is discribed.
"I expect you will the surface of whatever you found is a globe, Is it slightly curved? If it is, may i suggest you clear towards the floor, or the stair steps under the sand, that way if and when we can get past that, we won't fall."
Having supplied her two silvers worth of suggestions, she again moves to stay out of the way.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)
Prestidigitation (Duration 1 hour)
-3 strength effect

Appolo HP 88/88 -3 Strenght  d20+4=7 ; d20+9=12 ;
Friday July 31st, 2009 7:42:02 PM

Appolo continues to wait for the others to get done digging.Something he has no intention of doing.Need something killed apocket picked he's up for that but in the sand is not for him.

Failed both rolls.7 12

Appolo Deceased 
Sunday August 2nd, 2009 11:27:25 AM

When the other come back for him the find Appolo sitting with his back leaning agianst the Kraken.He is the the shade alomst looks as if Appolo is sleeping,except his swords aree drawn.Ocloser inspection it is soon discovered he is dead.

OOC>Would be nice if you guys resurrected Appolo.Thanks

DM Buzz: Sorry Chris and everyone. No one is aware of what has happened to Appolo and this is not what happens if and when he is looked for. Thank you Chris for continuing to post.

Gravity, well?/DM Buzz 
Sunday August 2nd, 2009 11:40:10 AM

The hardy group gets in some sun, while others labor moving sand. The tunnel begins to run horizontally after sloping down steeply, and it is at this time, in a vertical surface, that the hole in the middle of the tunnel begins. The tunnel is ten feet in diameter and the hole begins right in the center of it. After about 30 more minutes (3:30 PM) it can be determined, that now the tunnel has a gravitational force that completely surrounds the black surface. As Vauhwyt steps further in the tunnel to get more sand, the hair on her head feels as if it wants to fall upward. As she walks to one side or another, she feels completely comfortable doing so and she finds, she can easily "hang" upside down, while feeling completely grounded to the surface of the tunnel. The strength drain however is also more powerful and it pulls against the spirit, it makes one so much weaker then they are used to. Strength -4 There is still no apparent door.

Outside, the sun beats down and begins to fall toward the western horizon. Sand dunes, created by the diggers of the excavation sit away from the entrance some feet, so as not to get in the way of those digging or watching.. Those outside help as they can, providing magically summoned water or keeping watch as is possible.

Side view of tunnel

DM Buzz request 
Sunday August 2nd, 2009 12:01:22 PM

Hi gang, I hope you are having a great weekend!!

Things are about to get interesting, so I want to prepare you in advance for a few things.

When casting offensive spells, I will need an SR check for each spell, regardless of where you cast it.

Please check the spoilers that are addressed to your specific character. There are going to be things happening that might get confusing, if you are not paying attention to what I write to you.

Please read everyones post, not just the DM post. If you do not cooperate to the fullest, this group will have more casualties then I expected, as has already happened. :)

Cayzle, please carry a post it note with you and on it should say "Ley rolls?" If you cast and submit without them, I will need to roll them for you, to keep from slowing down any battles. :)

Thank you, now lets have some fun and roll some dice!

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday August 2nd, 2009 1:11:18 PM

"Perhaps we should seek shelter and resume our work tomarrow? There has to be a place that offers protection from the sun and the life draining effect of the land. Soon the heat and exhaustion will take their tolls."

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Bart ac 31 hp112/112 
Sunday August 2nd, 2009 2:04:50 PM

I agree Nebin, we have to find a way in and also a way to restore our strength. Maybe i can be polymorhed again to an umberhulk and protected agains energy when i try to dig into the black rock. Lets try it now actually and see what happens. The spell only endures for 10 minuter or so. After that we have a meal.

Bart is unaware of Apollo's status, he knows he sometimes goes his own way, maybe he is scouting

Light Fortification, AC 26, 86/86hp Malgant 
Sunday August 2nd, 2009 3:22:21 PM

" We are running against a deadline. I don't know how many or of what caliber people the flying guy will bring to dislodge us tomorrow. Our best chance is to find this thing and be ready to go in the morning, leaving him nothing to find at all. I am going to keep digging."
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 13.5 hour duration
delay poison on Aztyr 13.5 hour duration
-4 str


Malgant posting for Lorth 
Sunday August 2nd, 2009 3:23:57 PM

Bored with the inaction, Lorth dismounts and dismisses Tobiaz. He then enters the tunnel and help with the digging.

Effects
-4 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Sunday August 2nd, 2009 6:10:58 PM

Aztyr, under the effects of the strength drain, is barely able to support her own weight let a lone carrying any of the sane out. "I think I agree with Malgant, that guy was looking for the same item we are. We seem to have found a way in and those piles of sand outside are a direct pointer to this tunnel. If we take a rest now all we will do is let them find us and the tunnel."
She looks around and tries to figure out how to help with the sand.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)
Prestidigitation (Duration 1 hour)
-4 strength effect

Vorelle 
Sunday August 2nd, 2009 10:43:23 PM

Vorelle, too, keeps helping with the sand. Her feet have not been in contact with the island for as long, so the strength drain on her is not as far advanced.

Then again, she didn't have much strength to begin with.

Bart ac 31 hp112/112 
Monday August 3rd, 2009 5:37:48 AM

PLEASE guys if we continue digging polymorph me in an umberhulk again and cast protection against energy on me. I will try to dig through the black stone

DM Buzz: Why do you want to dig through the black rock?

Bart ac 31 hp112/112 
Monday August 3rd, 2009 11:18:22 AM

or is the tunnel around us All (up down left right) from black material? if so i misunderstood you

DM Buzz: A tunnel is a passage way. The black tunnel is made from the black rock. It is all around you, unless you leave the tunnel. A tunnel likely leads somewhere, but if you want to start digging through the mountain side for no apparent reason, it's your time frame I am working with. I don't understand how to make it any more clear!

Malgant posting for Lorth 
Monday August 3rd, 2009 3:25:45 PM


Lorth feels the strength drain for the first time and now knows why the others seem to move with less speed and precision than normal. Nonetheless he begins to help, echoing the thought that Aztyr made that the sand piles make perfect flags for spotting them.
Effects
-4 str

Light Fortification, AC 26, 86/86hp Malgant 
Monday August 3rd, 2009 3:28:08 PM

Malgant continues to move sand. Looking around he wonders if they are all going to get a share of this treasure why only some of the able bodied people are digging. The contract would have seen to this he thinks. Knowing there is a deadline he just keeps digging.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 13.5 hour duration
delay poison on Aztyr 13.5 hour duration
-4 str

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life)  d20+17=33 ; d20+23=36 ;
Monday August 3rd, 2009 10:59:42 PM

Vauhwyt agrees with Mal. "We're on a deadline, here, folks. Come on! We've got a corridor, so now all we need is a light source and a marching order.

Vauhwyt will cast a light cantrip if someone else will carry the light. She will volunteer to go first, sneaking and hiding.

Hide: 33 Move: 36

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

-4 Str

Bart ac 31 hp112/112 
Tuesday August 4th, 2009 1:16:35 AM

Bart puts more effort in the digging and when someone change him in an umberhulk again he will try to dig to the end of the tunnel and see what is there


Finally!!/DM Buzz 
Tuesday August 4th, 2009 2:00:14 AM

4:00 PM

Sand still fills the passage way as the group makes slow, but steady progress. It is odd to look at the sand, to be able to pick it just a few millimeters from the surface of the tunnel and watch it fall upwards, or to the side.

The digging goes faster with the additional hand, as one person uses the shield to fill a barrel, while others can carry the barrel up the slope and outside. Only those where the gravity has changed are effected by the -4 strength drain. Everyone carrying the barrel out of that area only suffers -3, which is nice for getting up that incline with a barrel full of sand.

Those with some knowledge of nature can see now, there once was a time when the island was not like this. Further back in the tunnel, sea shells and lagoon foliage can be found, as the barrels are brought out and easily inspected in the light of the sunlight. Something about the island has definitely changed in a few hundred years.

Then it happens. Anyone on the ground can tell, the resonance has shifted. The reason is unknown, but it is for the better. Anyone that is in the gravitational enigma is now at -3 while those outside and near the slope in the tunnel are now at -2.

Could it be because it is near night fall, or are their more significant reasons for the sudden shift?

6:00 PM

Finally, after an all day excavation, the group breaks through the other side.

A whooshing sensation flows through the bodies of those in contact with the earth and tunnel, as again the sensation of gaining some of ones strength occurs Eveyone is now at -1 Strength. if not flying or levitating. A slight breeze is felt through a small hole as the sand falls in all ways vertically. On the other side of the sand obstruction, the black tunnel continues and slopes upward, at the same angle and height of the one you hauled sand up all day, behind the diggers.

Vauhwyt, Bart, Vorelle and Malgant are all fatigued after the long day of digging. The rest of the group feels pretty good with Lorth just getting his second wind, Nebin watching around outside for trouble doesn't see anything new, neither does the less weakened sorceress liontaur Aztyr.

Night will fall in another hour and there is no sign of Appolo

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Full side view of tunnel

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday August 4th, 2009 1:49:52 PM

At the request for light, Malgan pulls his Greatsword and the tunnel is lit as if he had struck a torch. He is now tired, dirty, rubbed raw by the sand and completely irritated by the fact that Appolo has been gone so long, napping somewhere while the rest of them did the work. He looks briefly up the tunnel and though he knows they need to go on and get this done in the next dew hours,he also knows they need to do it together. " Where in the bloody hell is Appolo?" He finally blurts out to the others." I saw him slink off when work was needed before, did he say where he was going?"

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 10 hour duration
delay poison on Aztyr 10 hour duration
-3(5) str
-2 dex (-1 AC)
fatigued (A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.)



Malgant posting for Lorth 
Tuesday August 4th, 2009 1:54:03 PM

Lorth stretches and settles his armor into place. The exertion of digging has made him feel alive as hard work does and he is ready to go on. At Malgant's comment he looks around and comments, " I guess we will need to look for him." He stands ready for whatever his friends decide to do.
Effects
-3 str

DM Buzz: Lorth has -1 Strength damage now, not -3

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 4th, 2009 4:54:32 PM

Aztyr thinks for a minute, "I think I saw him headed towards the Kracken earlier, that was about the time I turned Bart into a Umberhulk. I wasn't really paying attention to what he was up to, I was more interested in watching Bart right then."
She looks around and doesn't see any sign of Appolo. "I'll go look for him, anyone else wanna come with me?"

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Prestidigitation (Duration 1 hour)
-3 strength effect

Vauhwyt (HP84 of 90 AC28) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Tuesday August 4th, 2009 9:19:02 PM

Vauhwyt sneaks down the tunnel, using the shadows cast by Mal's light for concealment. She whispers what she sees as she sneaks forward.

-1 Str, Fatigued

Revised Hide: 32 Move: 35

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

-4 Str

Vorelle [fatigued; Strength 11]  d20+20=33 ;
Tuesday August 4th, 2009 10:16:08 PM

Unexpectedly tired after her labors, Vorelle pauses to take a rest. Learning that a party member is missing, however, she forces herself to help find him.

[Survival (to track Appollo) 33]

[OOC: Rangers get Endurance as a bonus feat. I don't know if it matters in this case, but Vorelle should theoretically be better at fighting off fatigue than the average adventurer.]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday August 4th, 2009 10:20:49 PM

"I will go look for him. My carpet can travel easily and you are all tired. If there is trouble you'll know from the sudden appearence of an elemental."

Nebin turns his carpet around and heads for the kraken.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI



Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 4th, 2009 10:37:06 PM

Aztyr grabs at Nebin's carpet, "No my new friend. I don't think any of us should travel alone. I believe Malgant will agree with me on this part. We all shall go and look I think. But first Vauhwyt is searching down the tunnel I think was the message passed back to me."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
-3 strength effect

Bart ac 31 hp112/112 
Wednesday August 5th, 2009 12:49:07 AM

Although i like to search for my old and good friens Apollo the tunnel has te be guarded too, i will stay here to guard it

Splitting up again?/DM Buzz 
Wednesday August 5th, 2009 1:49:11 AM

Strange how the strength draining effect is lessened when the digging breaks through the sand that blocked the ancient passage, to find the tunnel continues into the heart of the mountain. A breeze can be felt now, flowing from west to east. A sure sign there is another opening somewhere.

Malgant curses the laziness of the pirate, yet makes no word on if they should stay or continue.

Lorth wants to look for the missing member, but makes no move to leave.

Aztyr offers to go find him and will start looking at the kraken. She asks if anyone would care to escort her.

Vauhwyt slips into the shadows and follows the tunnel. Please roll Listen and Spot checks.

Vorelle, having the Endurance feat is not fatigued at the moment. She can easily see the tracks he left as he walked away near mid morning. The setting sun still gives off plenty of light to follow them.

Nebin offers to go check on him with his carpet, but the sorceress attempts to halt him going off alone.

Bart volunteers to guard the tunnel, while others find his old friend.

The Grim/Avenger moves down the tunnel slowly and steadily. She doesn't have to go far before she realizes that the tunnel goes forward for a hundred or more feet.

Malgant posting for Lorth 
Wednesday August 5th, 2009 2:24:28 AM

Lorth looks undecided as to whether they should all stay together or not. He decides to see what the others do and enjoy the slight comfort of the breeze.
-1 str


Light Fortification, AC 26, 86/86hp Malgant 
Wednesday August 5th, 2009 2:29:01 AM

"We should stay together and look for him. He is probably asleep somewhere since it has been that long since we saw him last. If he isn't dozing somewhere though I don't want us all split up looking for him.Vauhwyt, come on back and lets find the wayward pirate." Malgant turns and heads for the surface, pausing long enough for the tired Lointaur to catch up to his equaly tired and itchy self.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 10 hour duration
delay poison on Aztyr 10 hour duration
-1(3) str
-2 dex (-1 AC)
fatigued (A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.)


Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+2=9 ; d20+2=15 ;
Wednesday August 5th, 2009 9:58:43 AM

Vauhwyt, under the impression that the party is waiting behind her, sets off a-scouting. Unfortunately, she is not as perceptive as she is sneaky. Spot: 9, Listen: 15. She travels forward slowly, feeling in front of her, for so long as her low-light vision gives her some clue. She stops when she can see no more.

At this point, she waits for the party to move forward, so that she can use their light. But the party does not advance, and Malgant whispers to her to come back and look for "The Wayward Pirate." She wonders if this is a code for something, but since she can't remember anything like that, she just sneaks back.

-1 Str, Fatigued

Revised Hide: 32 Move: 35

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

-4 Str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday August 5th, 2009 6:40:30 PM

When the party is together, Aztyr will lead the way towards the Kraken corpse. When they get close she'll yell out "Appolo, Let's go, time to get up."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
-1 strength effect

Vorelle [Strength 11]  d20+20=35 ;
Wednesday August 5th, 2009 6:44:08 PM

Once she is sure the rest of the party is coming with her, Vorelle continues tracking the wayward Appollo. She doesn't rush, knowing she is on the razor's edge of fatigue.

[Survival 35]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday August 5th, 2009 10:53:56 PM

"Vorelle you can ride on the carpet and I'll keep it low to the ground so you can read the tracks. If you pass out from exhaustion then we won't be able to find him."

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Thursday August 6th, 2009 1:04:50 PM

Malgant waits for them all to regroup and then heads off in search of Appolo following Vorelle's tracking.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 10 hour duration
delay poison on Aztyr 10 hour duration
-1(3) str
-2 dex (-1 AC)
fatigued (A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.)

Malgant posting for Lorth 
Thursday August 6th, 2009 1:05:33 PM

Lorth follows along while they look for Appolo

Bart ac 31 hp112/112 
Thursday August 6th, 2009 5:00:51 PM

Wellm at least cast some protection on the tunnel entrance an alarm or something like that

Backing up/DM Buzz OOC 
Thursday August 6th, 2009 6:58:25 PM

Appolo had four hero points he could have used in his defence for his life. I need to get this resolved before we move forward. Hopefull I can get a post in tomorrow at the latest.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday August 6th, 2009 9:00:56 PM

Vauhwyt awaits the results of her scouting and then her return to the group. She will stay with the party as we return to the beach in search of our prodigal son.

Appolo Deceased  d20+4=21 ;
Thursday August 6th, 2009 11:38:52 PM

Was just informed that I forgot about my hero pionts.Going to use them now.

Will Roll 21 Successful Used one Hero point.

Backing up/DM Buzz OOC 
Thursday August 6th, 2009 11:57:08 PM

ooc: Working with Chris through email. Please stand by.

Bart ac 31 hp112/112 
Friday August 7th, 2009 10:49:38 AM

standing by
this message will delete after reading please take caution collateral dammage expected

AppoloHp88 Ac 30  d20+4=23 ; d20+4=10 ;
Friday August 7th, 2009 5:10:24 PM

Appolo relises he is under magical attack and decides to rollover and play dead.He stays on the ground and trys to control is his breathing.Hoping the enemy will think they succeeded,

Will check 23 Please ignore second roll mistake.

DM Buzz: Sorry Appolo, we can't do that either. You don't have spellcraft to know what spells are being cast at you to play dead. The spells might just be a minor illusion spell. Sorry, we have to play this all the way out.

Backing up/DM Buzz OOC 
Friday August 7th, 2009 7:38:25 PM

Chris, Appolo has a Will save of +5 on your sheet, not +4. I am using the second save above for your next save and it is a fail, do you want to use another Hero Point?

In an email, I asked you to make four d20 rolls without modifiers, so I can use them as needed, to speed this up. Please do so!

AppoloHp88 Ac 30  d20+5=6 ; d20+5=12 ; d20+5=10 ; d20+5=11 ; d20+5=10 ; d20+5=21 ; d20+5=16 ;
Friday August 7th, 2009 8:49:03 PM

Made 6 rolls used two heroe points All failed save one.

Will save 21



Malgant posting for Lorth  d20+1=21 ; d20+1=5 ;
Saturday August 8th, 2009 5:02:33 AM

listen 21
spot 5
for the rolls you needed from Lorth


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=11 ; d20+2=4 ;
Saturday August 8th, 2009 4:50:18 PM

Rolls
As expected pitiful..... 11 listen 4 spot

Back at the kraken-take2/DM Buzz  d8+4=10 ; d8+4=11 ;
Sunday August 9th, 2009 3:21:49 PM

The party spends hours doing their own thing. The barrels do indeed come in handy as the first hour of digging finds a perfectly circular tunnel that leads in thirty feet and then slopes down dramatically into the earth. Those laboring in the heat of the day drink lots of water to stay hydrated. The hair on Vauhwyt's body, where there is hair, is foamy and lathered. Sand collects in her many strands of fur and digs itself deep to her skin, where it itches something awful. Likewise Vorelle, Bart and Malgant have a heat rash under their arms and between their legs as their clothes and armor also become inhabited by the very thing they are trying to move.

After digging ten feet down further, the barrels are used to carry sand out from the sloped passage. An odd thing occurs. A hole, about the size of a copper piece, begins to appear in the center of the tunnel the group is digging out. It seems, that wherever sand is pulled from at this point, the top, or bottom of the tunnel, merely causes more sand to fill that space and the hole in the center of the tunnel widens in circumference.

Meanwhile just outside the tunnel, Aztyr drinks cool and tasty water while sitting in some afternoon shade. Nebin wishes he knew a better way of doing things.

Lorth remains near the tunnel entrance also, his armor gleaming in the sun. He thinks he heard something, perhaps a yell, coming from down the beach.

The time is now around 3PM. Please make the note on your long term spells.

We are in combat rounds. The sand has a -X2 movement penalty for those that are running on it. The range is still hundreds of feet between the group and the encounter.

Bart ac 31 hp112/112 
Monday August 10th, 2009 3:08:35 AM

Bart drink his potion of endurance and continues digging

Malgant posting for Lorth  d20+1=4 ; d20+1=5 ;
Monday August 10th, 2009 5:16:22 AM

With nothing to see in front of him, other than his friends struggling to remove the sand from the tunnel Lorth turns at the slight sound he hears. Doing a fast head count he notes that Appolo is missing. Didn't he say that he was going to go sit in the shade?Lorth swings Tobiaz around and rides down the beach towards the sound he heard, he only goes so far though, keeping the diggers within sight range.
Listen 4
Spot 5


Light Fortification, AC 26, 86/86hp Malgant 
Monday August 10th, 2009 5:19:00 AM

Malgant continues to dig.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Monday August 10th, 2009 1:40:11 PM


[OOC: Question to Buzz: What's the chance that Vauhwyt or Mookie saw or heard Lorth run off? If bird or liontaur detected anything, we will go check it out. Also, waiting for Nebin or Aztyr to post, in case either sounds an alarm.]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 10th, 2009 2:09:54 PM

Aztry continues to rest in the shadows just out of the way, as Lorth rides towards the Karcken carcus she will keep an eye on him, but makes no move to follow him.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
-1 strength effect

Oh the humainty!/DM Buzz 
Monday August 10th, 2009 5:33:40 PM

LorthHighlight to display spoiler: {, hearing some noise rides just around an outcropping of rock, perhaps only twenty feet away from the tunnel and the rest of the group. Looking down the beach, 500 feet away, he can see Appolo, standing completely still, in a position you would find one if they were running and became paralyzed. A dark figure behind him is seen to pull his longsword, without Appolo's protest, then, without being able to stop it, the sword's tip then blade, with an enormous amount of blood, protrudes out of the front of Appolo's neck. The pirates body slumps to the sandy ground.}

Others can easily see Lorth trot, not far away to look down the beach. He has to travel a little distance to get past the out cropping on the side of the mountain. He remains seen by those carrying sand out of the tunnel and others trying to stay cool in whatever shade is available.

It's Lorth's action once again, since Nebin hasn't rolled yet, that's all we have to go on. Tobiaz can run, using his Run feat, 250' per round, but him and Lorth would quickly distance themselves from the rest of the party.

Vorelle [Strength 11]  d20+16=32 ; d20+16=36 ;
Monday August 10th, 2009 7:20:22 PM

"Wh-where's L-L-Lorth going?" Vorelle asks at one point. "W-we c-could use his h-h-help."

[Spot 32, Listen 36, which I'm assuming is good enough to notice him leaving. :) ]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Monday August 10th, 2009 8:22:41 PM

Nebin turns his carpet and flies after Lorth.

OOC: using full move. I went back and read posts and I could be totally blind but I can't find anything telling me to roll anything. If its in an email I only check that account like once a week or two. I've been menaing to get my more used e-mail sent in but haven't just yet.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Nebin the Green AC 17, HP 83/83 (Endure Elements)  d20+11=26 ; d20+9=16 ;
Monday August 10th, 2009 8:25:33 PM

Listen 26
Spot 16

Anything sent to my listed e-mail address probably won't be read in a timely fashion. who do I mail about changing posted addresses?

Malgant posting for Lorth  d20+21=26 ; d8+18=26 ; d20+17=22 ;
Tuesday August 11th, 2009 8:10:24 AM

OOC
Lorth is a paladin, a knight to the hilt, riding into battle alone would make him sad how? 8) Ask Dave when he comes back if you think this is out of character for him.
IC
In the rare moments that Lorth says anything, it is almost always worth hearing. This time is no exception. Lorth SHOUTS to the others " Appolo is under attack, aid me as you can, I go to his side. GO TOBIAZ !!" With these few words Lorth spurs Tobiaz into a full charge and drops his lance into the preferred killing position for an unmounted target. He has seen enough to offer no quarter to this opponent, only a swift death at the end of his lance.
Attack roll 26 ( includes charging and attacking from higher ground(mounted)) I wasn't sure if Lorth would be able to get an attack in but I rolled it anyway. Please note that Tobiaz wears horseshoes of the Zephyr so takes no penalty in moving over the sand (he is above it).Also after the roll it occurred to me to smite evil, please add + 4 to the 26 for a total of 30 if the black figure is evil.
if ac 30 is a hit then the damage will be 42 points if the creature is evil ( 8 for the lance x3 Plus the 18 in bonuses)Ac 26 for 31 damage if it is not evil
If the creature is killed Lorth will immediately dismount (ride 22) and attempt to aid/heal Appolo
If the creature is not killed Lorth will ride past him/it ( ride by attack) and line up a charge for next round
If Lorth is unable to close the distance this round for an attack but still has a standard action he will cast protection from evil upon himself and will share the spell with Tobiaz.


Light Fortification, AC 26, 86/86hp Malgant 
Tuesday August 11th, 2009 8:14:53 AM

Hearing Lorth's shouted words Malgant curses softly under his breath. He has no idea how far away this fight is but Lorth is going to go there without them and Malgant knows this for a fact. Instantly the Minotaur begins running toward the outcropping of rock, commanding his shield to slide into position as he moves through the shifting sand. What has the pirate gotten himself into now?

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=67 ;
Tuesday August 11th, 2009 8:25:12 AM

[OOC: Ah, that's what I was waiting for!]

Hearing Lorth, Vauhwyt casts Expeditious Retreat and moves 70 feet in the direction from which she heard Lorth.

Arcane fail check = 67 = A-OK!

-1 Str, Fatigued [Fatigued = no run or charge; -2 penalty to Strength and Dexterity]

[Question for Buzz: In the tunnel, Vauhwyt was at -1 Str. As she goes back outside, does that change?]

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (just cast)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Cleraing up a few things/DM Buzz 
Tuesday August 11th, 2009 11:06:30 AM

Just a fast recap. :)

Appolo is 500 feet away from Lorth and Tobiaz. Even without the rough terrain penalty, Tobiaz can only run 250 feet per round. Lorth has not taken an action, so he could cast a Protection from Evil on himself, technically, Tobiaz is the only creature that made a move action. Tobiaz, if nothing changes will reach Appolo next round.

Everyone on the inside of the tunnel is at -3 on strength. Once a person leaves the tunnel, the strength drain is at -2. There is no fatigue at this time. Diggers are a bit grumpy and miserable, but not fatigued.

So keep in mind your full movement rates. Those in the tunnel are 530 feet away from Appolo. Those on the outside begin at 520 feet away from Appolo, only Tobiaz and Lorth are 500 feet away.

Please don't forget to make ride checks for Lorth.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  10d6=40 ;
Tuesday August 11th, 2009 12:06:31 PM

Aztyr will move out from the cave enough to see down the beach to see what Lorth is charging. When she can see the "man" standing behind the prone Appolo she will stop. Once she can see the two of them she will revert to her normal reaction to an attack.
She will cast a Fireball. Her target is far enough away to catch the figure that's standing and miss appolo.

Damage for Fireball if cast is 40 (Reflex save @ +2 for spell penitration and Greater SP)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -2 (if cast)
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
-1 strength effect

DM Buzz: I sent out an email that explains, Appolo and the dark humanoid are sharing the same square. They will both be effected by the spell.

Bart ac 31 hp112/112 
Tuesday August 11th, 2009 2:53:45 PM

Bart is digging in the tunnel anaware what is happening outside but after his companions are leaving the tunnel and no more sand is transported Bart knows something must be wrong he walks out of the tunnel and see where everyone is

Vorelle [Strength 10] 
Tuesday August 11th, 2009 10:27:58 PM

Hearing the paladin depart, Vorelle immediately heads off after him.

[I believe Vorelle still has a full-round movement of 60, thanks to her Woodland Stride ability. If that is correct, she is 470 feet from Appollo at the end of the round.]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday August 11th, 2009 10:43:23 PM

Nebin turns his carpet around and kicks it into high. Luckily his carpet glides over the sand instead of being slowed by it.

OOC: using full move which would be 120ft moving Nebin from 520 to 400 ft.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Malgant posting for Lorth 
Wednesday August 12th, 2009 2:45:17 AM

No Bart, there will be no engraved invitation to join us. I would think frantic shouting 20 feet or so away from you might be enough to alert you.
I will post for Lorth and Malgant when I get up this afternoon.
Lorth should have cast his Protection from evil , use the ride check I rolled. With Lorth's ride if nothing else happens he can not fail to guide Tobiaz with his knees, soft fall, cover , stay in saddle, fight from a warhorse leap or spur his mount. He would need a check for controlling his mount in battle or fast mount/dismount because a low roll will make him fail those.
I will post for Wednesday before I leave, I will be out of town Thursday for work and unable to post. Aztyr please post for both me and Lorth on Thursday. I will be able to post again on Friday. Thanks Aztyr.

What happened to Appolo?/DM Buzz  d20+17=19 ; d20+11=13 ;
Wednesday August 12th, 2009 4:00:44 AM

Outside the tunnel
Aztyr sits in the shade while Nebin remains in the area, staying around five feet off the ground to keep a low aerial profile. (Please let me know how high you want Nebin to be when flying.) Vorelle and Vauhwyt are emptying a barrel of sand when Lorth shouts out that Appolo is in peril and casts a spell before grabbing his lance and spurring Tobiaz to a full gallop.

Lorth with skill, easily guides his mount without hands, but for a moment, almost fumbles his lance. DM roll 2. Whew close

Aztyr makes a slight movement to avoid hitting Lorth in the back with the bead of evocation, then launches the spell. (DM roll for SR on dark figure from Aztyr's fireball. Rolled 13. I forgot to add your SP and GSP making it 17. Please remember to roll your SR on all spells.)

Vorelle's inherent knowledge of nature allows her to run in a pattern where the sand would not impede her movement, allowing her to move 120 feet, if that is her desire.

Vauhwyt casts a spell successfully and makes movement.

Nebin knows he can fly faster then his short legs can move.
The carpet moves 40' per round. As with Overland Movement it can move at X4 if you desire moving you 160 feet in a round. I think it is Mike Knotts or Nellie Knots that might be in charge of that.

In the tunnel
Malgant and Bart begin to dig downward when they easily hear the exclamation from outside. Both run as fast as possible to see what is the reason. The angels must be singing to the group this day as so many coincidences occur within a similar time period.

Bart drank his potion, (I'm assuming Bears Endurance? Please mark it off your character sheet.) just one round before Lorth heard the noise. With his added constitution (+4), he now has 140 hit points. (Please note the change in your header, this is round two of the potion.) Bartis in a nice and light chain shirt. He easily moves out of the cave before the sand reduces his movement, traveling 70 feet.

Malgant's on the other hand, enormous and armored body can barely move far enough to see what is happening. (Ten feet unimpeded, then move 40 feet.)

Spot check DC20Highlight to display spoiler: {The figure disappeared as soon as Aztyr cast the spell}

Bart hears the spell pass by as Lorth and Nebin witnesses the bead of red force streak past them and engulf the person in a fiery ball spell energy. It seems the limp corpse of Appolo is the only object effected by the ball of fire and the figure is now unseen. All of a sudden, Appolo's charred corpse, the sword still sticking through his neck, disappears, leaving only scorched sand and a pool of burnt blood from Appolo.

Beach Battle

Malgant posting for Lorth  d20+17=18 ; d20+1=6 ; d20+1=11 ;
Wednesday August 12th, 2009 12:51:21 PM

Lorth reigns in Tobiasz , having lost both the target of his attack and the target he wished to aid. He strains his senses to find some sign of either Appolo or of the dark clad figure. Unless he catches sight of one or he other he will wait here until his friends catch up to him.
ride 18 just because
spot 6
listen 11
str -2


Light Fortification, AC 26, 86/86hp Malgant  d20+7=22 ; d20+7=24 ;
Wednesday August 12th, 2009 12:56:46 PM

Malgant keeps running at his best speed to Lorth's side. He notes that the paladin has stopped and sees that both Appolo and the figure are gone. He also notes that the figure seemed to disappear before Aztyr's fireball reached its mark.
spot 22( sorry double tapped the roll button)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration

Lorth Prot Evil 49 rounds remaining ( forgot this in Lorth's post)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=9 ;
Wednesday August 12th, 2009 2:53:22 PM

Aztyr casts See Invisable on herself, hoping to spot the dark clad figure.

Spot roll = 9

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
-1 strength effect

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday August 12th, 2009 4:35:24 PM


Vauhwyt runs 280 feet to AE19. She tells Mookie to get ready.

Mookie says, "Boss, it's hard to hold a wand with my beak!"

"Oh yeah," she says.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (just cast)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday August 12th, 2009 10:25:03 PM

Nebin takes his carpet up 100 ft and moves 60 forward.

(340 ft away)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10] 
Thursday August 13th, 2009 12:48:54 AM

Not sure what she is seeing, Vorelle continues to move forward.

[Distance 390 feet]

Bart ac 31 hp112/112 
Thursday August 13th, 2009 3:33:41 AM

Well that wasnt a good idear throwing firebalss on friends! Do something i cant fight invisible people yells Bart. He rushes forward to the last spot where Apollo was seen

Post/DM Buzz 
Thursday August 13th, 2009 2:00:07 PM

ooc: In the middle of the post last night when the computer crashed. I was so mad I just went to bed.

Post will be up soon.

Beach Battle round 2/DM Buzz 
Thursday August 13th, 2009 6:08:28 PM

Lorth holds up the charge Tobiaz was in the middle of. He waits to regroup when he notices the ranger gaining quickly and passing the paladin. With heels to the flanks, he keeps up with her, to make sure she isn't alone. If not, just say so in next post and move from that position as you like.

Malgant trudges along. The disadvantages of heavy armor apparent.

Aztyr does not move, but casts a spell that will help her see invisible or ethereal creatures. Nothing is revealed to her improved vision. With her vast knowledge of Arcana, she knows there are spells that can thwart divinations.

Vauhwyt, enhanced by magic, can travel faster then normal, but still suffers from the difficult terrain. Mookie is as condescending as ever. I don't see anything on your sheet that allows you to avoid terrain difficulties or in the spell description. Move is at -X2 in the sand, 140 feet.

Nebin flies higher on his carpet, to get some altitude. My apologies. I was mistaken on the carpet, it can only hustle at 80'. The extra movement was my fault.

Vorelle, with skill in movement, dashes across the beach as far as she can, passing the Paladin and his steed.

Bart moves forward also, the sand shifting under his feet with every step.

The group worries over what has happened and thin themselves terribly. One can only guess, if they are dealing with a powerful spell caster, if that is a good idea or not. The next few seconds pass. Is the enemy near or have they retreated? One thing is certain, Appolo is as close to death as one can be, if he is not and he is no where to be seen to aid him.

Still in combat rounds.

Beach Battle round 2

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=6 ; d20+5=24 ;
Thursday August 13th, 2009 9:09:19 PM

ooc: Don't have permission to view map

IC: Aztyr seeing she is being left behind she will look around (yeah right a 6) as she trotts forward to stay near the rest. She tries to remember her training and what spells can avoid her see invisable (spellcraft roll 24)
She yells out also "I can't see anything or any one trying to hide invisably"

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 219 minutes
-1 strength effect

Aztyr posting for Malgant 
Thursday August 13th, 2009 9:11:26 PM

Malgant continues trudging after Lorth and Vorelle
He grumbles something under his breath about sand and armor but it can't be heard over the clanging of the armor as he tries to run on the sand.

Aztyr posting for Malgant who is posting for Lorth (is that long enough yet?) 
Thursday August 13th, 2009 9:12:50 PM

Not having a target redily avalable, Lorth will keep near Vorelle, and remains ready to charge any target he lays his eyes on.

Vorelle [Strength 10]  d20+16=35 ; d20+16=31 ;
Friday August 14th, 2009 12:58:38 AM

Concerned that the group is strung out too much, Vorelle takes only a single move this round, pausing briefly to look and listen around her.

[Distance 330 feet; Spot 35; Listen 31]

Bart ac 31 hp112/112 
Friday August 14th, 2009 1:38:50 AM

Bart doesnt know what to do he decides to go to Vorelle although he knows thats no use, but standing alone in the middle of the field vulnerable for all isnt a good idear either

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 14th, 2009 2:27:27 AM

OOC
Woo, no DM post yet...I made it home in time!!
Malgant approves of all above posts in his name....and grumbles some more.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Friday August 14th, 2009 7:17:57 AM

Oh yeah, half speed for sand, right. Sorry!

"It is looking pretty bad for Appolo," murmurs Vauhwyt.

Mookie just keeps his eyes and ears open, for a change.

She runs another 280/2 = 140 feet. *Now* she should be at AE19.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday August 14th, 2009 12:56:13 PM

Nebin keeps flying toward the kraken. (80 ft up and 440ft away)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


ooc/DM Buzz 
Friday August 14th, 2009 5:56:47 PM

I have a question in the Rules Board that is getting a little out of hand. I may have been mistaken with a spell in use and it will change a few things if I am wrong, so let me get this figured out over the weekend and next post to come ASAP.

DM Call on Nondetection/DM Buzz 
Saturday August 15th, 2009 2:38:31 PM

Hi guys and Gals, I hope you are having a good weekend.

Here is my DM call on Nondetection.

A person that casts it on themselves will need to roll nondetection rolls when a divination spell is used on them, regardless of the spell.

Spells like See Invisibility and True Seeing do not stack on each other.

What this means is, and I will use Aztyr as my example. If two enemy wizards are invisible with Nondetection spells on themselves and Aztyr casts a See Invisible on herself, both of those enemy wizards need to roll for their Nondetection spell.

If one saved and one failed their roll, Aztyr would see the one who's roll failed.

Now, If Aztyr wanted to cast another See Invisibility, The first See Invisibility spell is no longer active and the enemy wizaard is no longer seen, but both enemy wizards need to make Nondetection rolls again, so it is possible that, the number of enemy wizards could eventually be discovered.

Are their any questions?

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday August 15th, 2009 7:36:41 PM

That's not how the spell description for see invisable says it works.

It says i can see regular vision as solid physical beings. Invisible and etherial people or creatures show up as translucent images. It does not state there is any way around it other than not being in line of sight.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday August 15th, 2009 7:40:05 PM

Sorry looked up nondetection, is says peotected from types of spells, it does not say it turns you invisible, just that you are harder to find by means of spells.

So he became invisible and cast nondection at the same time? And is also not leaving any tracks in the soft sand that we are having trouble getting across?

Light Fortification, AC 26, 86/86hp Malgant 
Saturday August 15th, 2009 7:45:56 PM

I have never seen nondetection used that way. That doesn't make it wrong, but all of the spells and methods described under nondetection are for remote viewing and or detection. But, see invisibility is a divination spell so I am guessing the caster level check thing should apply. Of course randomly targeted AoE spells can still hit the nondetectioned person. Even a blind squirrel can find a nut.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Saturday August 15th, 2009 10:49:09 PM

I think the idea is that the enemy is using both Invisibility AND Nondetection. I have no problem with Buzz's interpretation.

Hear checks might be useful too, keep in mind. And looking in the sand is a good idea.

DM Call on Nondetection/DM Buzz 
Saturday August 15th, 2009 10:54:31 PM

Well, I'm not going to go into detail on what happened. Some people saw him while he was bending over Appolo and as soon as you targeted him, he disappeared. The Fireball hit an apparently blank spot with Appolo's corpse in it. Nondetection has a very long duration, it could have been cast hours ago, perhaps before Vauhwyt detected someone scrying on the group?

As for tracks, no one is near enough yet to see if he has left any.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday August 16th, 2009 4:26:32 PM

(It's possible that he teleported away. Its the contingency plan I would have if I went after a group of people one by one)

Vorelle [Strength 10] 
Sunday August 16th, 2009 11:04:56 PM

Vorelle continues moving.

[Distance 210 feet]

Beach battle round 3/DM Buzz 
Monday August 17th, 2009 12:57:42 AM

Aztyr feeling left behind, trots forward (hustle?), She does not see anything out of the ordinary. Her knowledge of Spellcraft reminds her of the Nondetection spell.

Malgant moves forward as fast as possible.

Lorth continues to stay with the ranger.

Vorelle does not try to out run the paladin and thinks also of those behind her.

Bart, knowing not what to do, out of instinct moves to his companions side.

Vauhwyt continues forward also. Only half speed in tactical combat, but -X2, for those that have X5 movement running.

Nebin continues up, hoping to gain altitude on something that may still be present.

The group continues forward on their search. From somewhere, a single segment is drawn in the sand dividing Malgant and Aztyr. It is clearly seen, this line, to be 140 feet long and ten feet wide. The following people, please roll a Listen check. Aztyr DC 16, Malgant DC 19, Bart DC 28. Everyone else is to far away.

Aztyr onlyHighlight to display spoiler: {Email in mail. I know you said you don't check it often so I wanted you to know.}

Beach Battle round 3



Light Fortification, AC 26, 86/86hp Malgant  d20+6=19 ;
Monday August 17th, 2009 5:05:34 AM

Listen 19
OOC
I think the rest of what I do depends on what I hear. That line is likely a wall. It could be a blade barrier, or just an invisible wall of force or stone, or ice or almost anythingThe rest of my action will depend on what I find out from the listen roll.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -2

Bart ac 31 hp112/112 
Monday August 17th, 2009 2:01:13 PM

Bart is still going forward ready to react and attack

Vorelle [Strength 10] 
Monday August 17th, 2009 3:10:40 PM

Vorelle presses on, knowing only that somebody needs to get to Appollo quickly.

[Distance 90 feet]

Light Fortification, AC 26, 86/86hp Malgant 
Monday August 17th, 2009 3:31:09 PM

" Danger behind us, and we are cut off. Do what you can for Appolo, if you can find him, but STAY TOGETHER!! Bart we have someone to deal with back here." Malgant then casts invisibility purge on himself and moves toward where he heard the casting come from. (10 feet I am guessing due to it being a normal move and the sand restriction)

Invisibility Purge
Evocation
Level: Clr 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)

You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility.

Anything invisible becomes visible while in the area.
55' radius

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -2

Malgant posting for Lorth 
Monday August 17th, 2009 3:34:43 PM

OOC
I am unclear as to whether we can see Appolo, Aztyr can see Appolo or no one can see Appolo. I am going with no one can see Appolo for this, adjust as necessary.

Lorth keeps Tobiasz next to Vorelle and makes his best speed with her to where Appolo's body was. He keeps his lance ready to attack anyhing that presents itself

DM Buzz: Everyone saw Appolo disappear after the Fireball from Aztyr hit the area. Aztyr does not see him as invisible.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Monday August 17th, 2009 10:44:54 PM

Nebin keeps flying toward the kraken. (80ft up, 360 ft away.)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 17th, 2009 10:51:40 PM

Aztyr sees the wall form in front of her, she has three choices. First would be defensive, second would be movement and the last would be faster movement. She see's that the main group is a ways off and that Malgant hung back to try and get to her, she decided on the second option.
She casts fly on her self and then flys over the wall hovering just above the ground near Malgant.
"It's a wall of force and a powerful one at that."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Monday August 17th, 2009 11:47:26 PM

Vauhwyt keeps moving as fast as she can toward the place where Appolo fell.

Beach battle round 4/DM Buzz 
Tuesday August 18th, 2009 2:23:12 AM

Bart continues running forward. (60' move)

Vorelle now has some support and moves on. (120' move)

Malgant calls out, there was danger in the rear and casts a spell. He doesn't damage himself when he bumps into the invisible wall after casting his spell. (10')

Lorth stays near the ranger and realizes, with the Grim Avenger in front of him, he could not charge a target without first making a flanking maneuver.

Nebin maintains his altitude and moves forward at full speed. (80')

Aztyr, on the defensive, decides to try to use the wall to her advantage. She casts a spell, which is a standard action, and all she can do now is make a move action of thirty feet. She must ascend ten feet using up twenty feet of her move and she can move ten feet along the top of the wall, but she is not able to complete the full move she desires, when she is effected by another spell. (+10' forward 10')

Vauhwyt continues to move forward. (140')

Vauhwyt finally gets near to where they all last saw Appolo, now only seen, an obvious indentation in the sand where his body fell and the pool of fresh blood lying underneath where his body used to be. The blood soaked sand protected from the fireball by his motionless body, before it disappeared.

Malgant's spell does not reveal anything as of yet and another listen DC 18 for Malgant and Aztyr is in order.

Aztyr, Please roll Will save DC 24.

Beach Battle round 4

Malgant posting for Lorth 
Tuesday August 18th, 2009 7:52:33 AM

Fly grants a move of 60'

Fly
Transmutation
Level: Sor/Wiz 3, Travel 3
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.
Arcane Focus

A wing feather from any bird.

DM Buzz: Fly grants a full move of 60', that does not include the same round it is cast.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=10 ; d20+7=13 ;
Tuesday August 18th, 2009 11:22:39 AM

Rolls :

Listen 10
Will save 13

Take back./DM Buzz 
Tuesday August 18th, 2009 11:35:05 AM

No Saving throw was necessary. David nailed me. You would be on the other side of the wall, temporarily breaking Line of Effect. Nice call.

So, the post stands except Aztyr is beside Malgant and no save was necessary at this time.

Please post as usual.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 18th, 2009 3:52:22 PM

Aztyr drops down to Malgant's side useing 5' of movement. When she gets to his side she reaches out and touches his shoulder. She releases a bit of magic transfering it to him in the form of a Fly spell.
(Reserves the rest of her movement untill Malgant posts)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

DM Buzz: Please mark of the spell on your spell allotment. Thank you. :)

Malgant posting for Lorth  d20+17=33 ; d20+1=21 ;
Tuesday August 18th, 2009 4:00:58 PM

Lorth spurs Tobiasz the last of the distance to where Appolo was last seen and dismounts( ride 33 fast dismount) he then spends the round searching for Appolo's body while Tobiasz guards his back( search roll natural 20 for a 21). If he finds the body he immediately uses his ability to lay on hands to deliver 11 points of heaing to Appolo ( if he still has the movement to do so).

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=80 ; d100=97 ;
Tuesday August 18th, 2009 4:07:47 PM


Vauhwyt casts Alter Self -- in order to share it with Mookie. That changes the talking raven into a talking monkey. "Bag of Tricks, old friend," she says to Monkey Mookie. (Spell Fail = 80% = A-OK)

Mookie reaches into Vauhwyt's Tan Bag of Tricks and drops the fuzzy ball within to the ground. It becomes a rhino!

[1-30 brown bear; 31-60 lion; 61-80 heavy warhorse; 81-90 tiger ; 91-100 rhino]

Mookie tells the rhino, "Defend us!"

"Gosh darn it," says Vauhwyt. "I was hoping for something with scent!"

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (4 rounds of 80 rounds)
Alter Self (Mookie) (1 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  11d6=30 ; d20+11=28 ; d20+14=19 ; 3d6+5=18 ; d6=2 ;
Tuesday August 18th, 2009 4:19:02 PM

Malgant considers their position. Plain and simple they are under siege. Thier opponent is hidden and the spells that can find the opponent are ticking away. Feeling his hooves lift from the sand solidifies his thoughts. " Fortune favors the bold," he says to Aztyr. " We need to end this. If I can find him unload what you can on him, try not to kill me." With that Malgant rises over the wall of force , allowing his invisibility purge to go past the wall and bloom to its full effect. The rest depends on what he sees.

If Malgant sees nothing invisible he moves toward the sand piles watching and listening for the caster. If he exposes him but cannot charge him( remember my added 10' reach) he will flamestrike on the caster's area.( causing 30 damage, 28 caster level check, reflex save 18 for half damage).
If he can see the caster and reach him he will move and attack ( attack roll 19 for 18 damage +2 fire damage)
Finally if by the end of his movement toward the sand piles Malgant has found no sign of the invisible caster he will cast protection from evil on himself.
I will check off spells tomorrow after I know what happens

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 18th, 2009 6:44:23 PM

(ooc oops, marked off wrong level spell)

Aztyr will stay behind the wall of force but will move up level with the top, so it will be easier to go next round. Since she has already cast this round she just preps for next round.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -3
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Appoloooc 
Tuesday August 18th, 2009 8:22:50 PM

Srill Lurking around.Avenge me!!

Vorelle [Strength 10] 
Tuesday August 18th, 2009 10:01:59 PM

Vorelle finally arrives, panting, at the spot where they last saw Appollo.

[Cover the 90 reminaing feet, but need a full round to do it, so I can't actually do anything yet. I can't even look menacing, because....it's Vorelle.]

Bart ac 31 hp112/112 
Wednesday August 19th, 2009 2:44:44 AM

Bart activates his boots of speed and rushes forward

spells activated
hasted
bears endurance

OOC/DM Buzz 
Wednesday August 19th, 2009 11:13:14 AM

Sorry all, I started to feel like dung last night and not much better today.

I will get a post in later.

Bart ac 31 hp112/112 
Wednesday August 19th, 2009 3:20:59 PM

OOC sorry boys and girls im unable to post the next five days. Bart will attack the nearest foe using spring attack and then using full attacks or if weakend continuing spring attacks

temporary hitpoints +28 temp fort save +2 (bears endurance)

DM Buzz: I will ask Chris to play him.



Light Fortification, AC 26, 86/86hp Malgant 
Wednesday August 19th, 2009 4:21:53 PM

Did you post on L&B for a sub? or ask one of us to do it? not getting a sub in combat should be criminal.

I'm off to work, Ill respond to the post tomorrow sometime.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday August 19th, 2009 5:10:37 PM

Nebin continues to fly. (80ft up, 280ft away)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

OOC/DM Buzz 
Wednesday August 19th, 2009 7:54:15 PM

Incoming post.

Beach battle round 5/DM Buzz  d100=23 ; d20+7=25 ;
Wednesday August 19th, 2009 10:08:26 PM

Aztyr casts a spell on the Protector and flies up 5', using the wall as protection, to prepare for next round.

Tobiaz fails to kick up sand as Lorth reins the magical gift to the left and hops off without having to take a step. He reaches down and in his grasp, sand, bloody and beginning to coagulate as the seconds have rolled by since he was last seen. He sees nothing else to give an indication of a body, living or dead.

Vauhwyt casts a spell and allows Mookie the gift of opposable thumbs. When the ball of fur hits the ground a large mammal appears and all hell breaks loose.

Malgant moves forward looking for the aggressor. His spell, not being Divination outlines first then completely reveals their enemy. Malgant and everyone else looking that direction, can see, the man is 55' above Malgant exactly. The minotaur has moved to far to cast a spell and can not charge while ascending, so he tries to close in on the wizard and is now 35' away from him. [20' to get over wall, 80' forward, 20' up]

The whispered voice of Applo cries for justice.

Vorelle recovers from the long sprint.

Bart uses magic to increase his distance away from the battle.[60'+30']

As soon as the ball from the Tan Bag hits the ground, The Rhino comes out and touches the ground. It's entire being reacts in a hostile nature to the surface of the island. It begins to buck and kick, attempting to avoid the sandy surface. Vauhwyt, Mookie need to make a Reflex Save DC: 15 or sustain a kick or gore attack, from the crazed animal.

Malgant and Aztyr can see the enemy in his black robe. It is beautiful as the breeze causes it to shimmer in a slight manner. Silver and gold thread outlines runes of power along it's edges, as the person wearing it seems to be a gnarly, middle aged homeless man. Not at all the young looking archeologist you met earlier in the day. With only three teeth along the left side of his mouth, his skin is pockmarked, where liver spots and wrinkles don't hide them. Long shaggy hair descends past his shoulders and his gaze a cold stare of someone that yearns for death. He looks down at Malgant and says with a snarl, "You have interfered with the wrong individual. I take it personal, your attempt to thwart my plans. You will all suffer, just like your friend I killed."

He then hurls a dark black bead at the minotaur Protector and it hits him right on the left horn. Malgant please roll a Reflex Save DC 16 I don't know if you get Dexterity modifiers while flying do you?

Then, the wizard in rich black robes flies higher, straight up, leaving the area of the purge, laughing and turning invisible once again.

Beach Battle round 5

Vorelle [Strength 10]  d20+12=31 ;
Wednesday August 19th, 2009 11:54:30 PM

Before the site can get too churned up, Vorelle looks around for any tracks that might indicate where Appollo went.

[Search 31]

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+14=25 ; d20+9=20 ; d20+13=20 ;
Thursday August 20th, 2009 11:00:37 AM


Saves vs Flailing Rhino: 25 and 20 -- Liontaur and monkey dodge neatly away from the Rhino's natural attacks.

Mookie calls the beastie back into the bag, in order to solve that problem.

"You know, boss," says Mookie, "if we ever find some ground-based enemies to fight, tossing a furball into the middle of them would be as good as a fireball!"

"Heh," snorts Vauhwyt. "Good idea. Now let me think."

She can't detect invisible flying mages. She can't even summon an animal with scent since the very ground makes animals crazy. Even if she sees an enemy, odds are it will be invisible again before she can act. Unless she readies an action ... Well, she might have one good trick up her sleeve.

Vauhwyt pulls a scroll of Faerie Fire from her pouch. She holds it ready. As soon as she sees an enemy in range of the spell (440 ft) -- or as soon as she knows where a foe is, maybe from sound or a friend pointing to the right spot -- she reads the scroll to outline the foe.

No arcane spell fail needed because it is a divine scroll.

UMD check needed to activate a divine scroll: 20 Arrgh, one less than what she needs. Well, if the chance comes, then Vauhwyt will fail to activate the scroll. That does not use up the scroll, though -- it just fails to activate.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (4 rounds of 80 rounds)
Alter Self (Mookie) (1 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  d20+7=25 ; d20+6=26 ; d20+11=13 ; d20+11=13 ; d20+11=15 ; d20+11=14 ; d20+11=22 ; d20+11=21 ; d20+11=22 ; d20+11=23 ; d20+11=30 ; d20+11=26 ; d20+11=26 ;
Thursday August 20th, 2009 12:08:08 PM

"You have interfered with the wrong individual. I take it personal, your attempt to thwart my plans. You will all suffer, just like your friend I killed." says the disheveled old man.
Malgant doesn't know who he is or what plan they may have thwarted, but he is incensed by the death of a friend. Flying straight up, as he saw the man do seconds ago Malgant considers his options.
If by flying upward Malgant is able to see the man again he targets a Dispel Magic on the man hoping to end one or more of the ongoing effects making the man hard to fight, and possibly the fly spell itself causing other problems. If he cannot see the man he will move further upward trying to spot him.
(spot 25)
(listen 26 natural 20)
( dispel checks against his spells lowest level to highest level are 13, 13, 15, 14, 22, 21, 22, 23, 30, 26 I rolled 10 because I don't know how many spell effects he might be under)
( using a hero point on the first dispel check to re roll it because I don't think it will negate a spell so change the 13 that was my first roll to a 26)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes
-1 hero point

Light Fortification, AC 26, 86/86hp Malgant  d20+11=21 ;
Thursday August 20th, 2009 12:09:14 PM

oh, nuts you asked for a spell penetration check for each spell we cast too... 21 for the dispel magic.


Malgant posting for Lorth  d20+17=37 ;
Thursday August 20th, 2009 12:14:42 PM

Lorth, hearing the old mans words, jumps back into Tobisz's saddle ( ride 37 another natural 20) and spurs his mount at full speed back towards where the mage became visible, going out towards the water to get around the wall of force (does he know it's there?).

DM Buzz: Whoa, whoa whoa (pun intended), Lorth is over 500' feet away and was not able to hear the old man's words. I'm not giving him that with two 20's in a row. The man was not yelling, it was a level, matter of fact, tone. Now, You can keep the action, because it was possible for him to see the old man, him flying up in the air like that and all.

All he sees is a flat area in the sand, ten feet wide and 140 feet long.


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+11=16 ; 10d6=33 ; d20+2=5 ;
Thursday August 20th, 2009 1:17:20 PM

Aztyr remains where she's hovering just above the wall of force, she's holding her action until Malgant can once more make the old man visible.
She will then immeadiatly cast a fireball, above the man and keeping the area effect away from Malgant.

(Spell Pen 16, Damage 33 save 21 for half)( will mark off spell next post)

If she notices Lorth (rolled a 5) closing up from behind she will shout out that there is a wall of force.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -3
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Light Fortification, AC 26, 86/86hp Malgant  d20+10=25 ; d20+10=17 ; d20+10=19 ; d20+10=19 ; d20+10=26 ; d20+10=27 ; d20+10=21 ; d20+10=15 ; d20+10=25 ; d20+10=28 ;
Thursday August 20th, 2009 2:50:19 PM

rerolls for the dispel, start with the lowest level spell he has in effect and move upwards in level. I will roll 10 checks because I don't know how many spells he has going. (25, 17, 19, 19, 26, 27, 21, 15, 25, 28)

As for Lorth, the line is the sand is definately new, Lorth will not ride through it, but around it. Likely he will need to ride closer and waste some movement before he sees it, that is all up to you how far he gets Buzz.

Thanks, off to get ready for work.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday August 20th, 2009 5:15:16 PM

Nebin turns his carpet around and heads back toward Malgant. Just in case the wizard shows again.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Beach battle round 6/DM Buzz  5d6=19 (Malgant's damage) ;
Thursday August 20th, 2009 8:22:49 PM

A set of steps leading to a small indentation where he fell, is the last trace of the one who went off by himself, minus the blood soaked sand. Vorelle is positive, there are no other tracks except those left by their lost companion, with none leaving this area either.

With a raging rhino right next to those searching for the pirate Mookie opens the mouth of the bag and the beast gladly returns from whence it came. Vauhwyt prepares a spell, with no idea, her first attempt will be futile. Thank you Cayzle. That was exactly the way to play that situation.

The black bead hits Malgant in the head and explodes. It was as if someone had hit him in the side of the head with a sledge hammer, easily killing a normal person Malgant takes 19 damage. His left eye swells up and the tip of his left horn is broken off about five inches, leaving a cracked and shattered base. Determined, more by the loss of his friend then the pain, the Protector continues forward or upward, as it were, and casts a spell to remove the enemies many protections. The enemy remains flying at the end of the dispel attempt. Where does it say you begin with lowest level spells first? I don't see that in the SRD.

The mighty steed Tobiaz is eager to run for his master Lorth and moves quickly across the sand.

Indeed, the enemy spell caster in black robes is seen by Aztyr and a Fireball spell is unleashed at the aggressor. It easily catches the slovenly looking man without hitting any friends, but as the rolling flames diminish in that quick second, it doesn't appear to have effected the man. She doesn't have to see the Paladin's approch to hear him. His metal armor is heard clinking as the various components tap against each other as the experienced rider rises up and down with the motion of the steed run.

The druid on the carpet does an about face and Nebin, maintaining altitude, moves the other direction.

The man continues to laugh and flys not upward any more, but due north, he curls his fingers at Malgant, a gesture to follow and leaves the area of the Purge Invisibility spell. Aztyr likewise, loses sight of the man, when he travels further then 55' away from Malgant

Beach Battle round 6


Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday August 20th, 2009 11:19:22 PM

Nebin keeps flying toward Malgant.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10]  d20+16=35 ; d20+16=27 ;
Friday August 21st, 2009 12:35:34 AM

Unable to find her friend, Vorelle concentrates on finding enemies.

[Spot 35; Listen 27]

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 21st, 2009 5:06:04 AM

OOC
It doesn't say it anywhere. You can start at the lowest level, highest level, alphabetically, pick and choose, whatever. I just chose lowest to highest to give it some kind of structure, whatever order you choose to use is cool with me.
Frankly, this fight is one of the toughest I have ever had to fight. This guy is ready for us and knows how to keep from getting overwhelmed by a group. I am kinda afraid he is gonna bag a couple more of us since he is managing to string us out again. Sadly I have no other play to make. I am the only one that can make him appear as far as I know and if he keeps running away, ( a prudent move on his part) there is no way for me to charge him because I never know where he is at the start of my turn. Very well played. The dispel didn't get either of the spells that are making this hard, fly or improved invisibility. For all I know I didn't beat his SR and I got nothing dispeled.

DM Buzz: The guy you are fighting is a ton smarter then I am, all I can do is attempt to mimic his intelligence. Your frustration is understandable.

Appolo Posting foe Bart 
Friday August 21st, 2009 12:11:34 PM

Bart immediately heads toward Malgant,hoping his friends can bring the man down to ground level.His sword drawn shield out Bart means business.He is pissed the man killed his best friend,his brother they've been together since they were small children and Bart wants to skin this uy alive.

OOC:Sorry about the late post.Just found out Bart neededa sub.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=68 ;
Friday August 21st, 2009 1:13:37 PM

Vauhwyt growls in frustration, tail lashing.

She sees that something is going on aways over there. Are there even any enemies right here? Or is she wasting her time?

She makes a move back the way she came, 35 feet at half speed due to the loose sand. Then she takes a small shrunken cloth outline of a cart, and tosses it carefully on the ground. It instantly expands, into a wooden cart like one that a horse might pull, with room in it for a single taur, or similar creature.

"There," she tells Mookie. "There! Toss a new furball there! And pray for something with a nose!"

Mookie shrugs. "Okay, Boss!" The monkey tosses another furry ball from the Bag of Tricks into the cart.

The animal that emerges this time from the Tan Bag of Tricks is a (roll of 68) heavy warhorse!

[1-30 brown bear; 31-60 lion; 61-80 heavy warhorse; 81-90 tiger ; 91-100 rhino]

Mookie commands the horse to stay (on the cart) and Guard!

Vauhwyt watches the beast carefully -- to avoid hooves and teeth if it goes nuts ... but if the cart insulates it from the soil, maybe it will detect any enemy by scent and then show some sign of direction.

Note: Horses have the Scent ability.

Next round, if the horse gives any indication of a nearby foe, Vauhwyt thinks about trying the Faerie Fire again.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (5 rounds of 80 rounds)
Alter Self (Mookie) (2 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Beach battle round 6/DM Buzz 
Friday August 21st, 2009 6:00:01 PM

Vorelle is pretty positive, there is no enemies near and a heavy warhorse in a cart doesn't sound as plausable either.

Bart is heading back toward the Protector.

If there were an aggressor near where Appolo was last seen, they have waited several rounds without being aggressive.

Nebin could have cast several spells that could help the group, but his dismay at the new team mates disappearence may have caused him to forget. :)

Off in the distance, the large form of Malgant can be seen to be chasing around a man in black robes, both flying through the air.

The weekend belongs to the adventurers to discuss if they want to press the matter, or regroup.

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 21st, 2009 8:10:51 PM

We need a plan.
Are we doing this via email or here in he thread?

I would prefer you use email and keep me on my toes. :)

Light Fortification, AC 26, 86/86hp Malgant 
Saturday August 22nd, 2009 12:38:48 PM

so don't include you Buzz?

I would prefer to not know what your plans are. If I thwart them without knowing what they are, I'm a genius, if I thwart them while knowing what they are, I'm a cheater. I prefer the first, thank you. :)

Vorelle [Strength 10]  d20+16=35 ; d20+16=31 ;
Sunday August 23rd, 2009 7:34:19 PM

This is worse than Ba'Bac! Vorelle thinks disgustedly. Now what?

She draws her bow and nocks an arrow, still searching for enemies.

[Spot 35; Listen 31]

Light Fortification, AC 26, 67/86hp Malgant 
Monday August 24th, 2009 12:41:28 PM

Malgant wracks his brain to figure out how to catch this slippery devil. It is like the times when he would spar with the monks at the Abbey. They were lithe and nimble, staying out of each until THEY chose to strike. He had to nail this guys down somehow, and he seemed to shed magic like a duck sheds water. So physical forse was going to be needed here....
Malgant willed the flight spell to thrust him towards the last location of his enemy, just what the man's taunting gesture had wanted. With a whispered command Malgant's haversack called his rope to the top of his pack ready to be grabbed. The protector then called upon Imod with all of his might and wisdom to empower his next few strikes, so that i would be nearly impossible to miss his next strike.
Cast divine favor

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 10 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

OOC
I will be away for work on Tuesday, Wednesday and Thursday. Aztyr will post for me and for Dave T until one of us gets back. Too bad no one else wanted to discuss strategy this weekend. This dude can probably kill us all given the time to do so.

Malgant posting for Lorth 
Monday August 24th, 2009 12:44:04 PM

Lorth continues to make his way around the line in the sand. He has no idea what it is but it wasn't there when he rode through the area before, and he has never seen any of his friends do anything like it. He knows he cannot get to the Protector's side to aid him unless he can somehow fly, but he will close the range in case flight becomes available.

Light Fortification, AC 26, 67/86hp Malgant 
Monday August 24th, 2009 12:46:57 PM

Malgant does not draw the rope out this round, only cause it to surface in his pack, pulling it is a move action( heward's handy haversack)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 24th, 2009 1:05:11 PM

Aztyr moves towards Lorth catching him before he starts circling the wall. (hopefully) When she catches up to him she will cast fly on Tobiasz, giving the both of them the ability to fly. (as long as he's mounted)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Appolo Posting for Bart  d20+10=23 ; d20+10=15 ;
Monday August 24th, 2009 2:07:36 PM

Bart looks up at his opponent and Malgant"Malgant bring him down.Then we can all pound him."Bart also keeps and eye out for anymore enemies.

Spot 23 Listen 15

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Monday August 24th, 2009 4:11:01 PM

Vauhwyt decides that discretion is best, and does not ruin her cart under a horse. She mutters to herself: "Gotta think about taking Fly next level."

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic) 
Monday August 24th, 2009 11:42:11 PM

Nebin halts his carpet and casts detect magic.

OOC: Detect Magic 11 min.

Several useful spells is a big stretch on reality. Considering the bad guy is visible for less than 1 round (which is total BS) there is very little I can do. Because of the massive distance Nebin is out of range for his beneficial spells. He could summon something and have it attack nothing. Can cast call lightning and never get a chance to attack with it.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

DM Buzz: Sorry to have upset you with my words, but honestly, you could have summoned a couple of air elementals and sent them to opposite ends of the field. A fly spell can't outrun one and even though the wizard is invisible, the elemental would have been able to attack on the same round Malgant was close enough to make him visible. That's not to mention some of their abilities that would slow him down. So yes, I would say, three or four spells would be very helpful right now. The question is, is it to late?

Now, what do you mean by "total BS"? Are you frustrated or are you insinuating something? I have followed the rules to the letter and I have made sure of it, with constant posts to the rules board.


Bart ac 31 hp112/112 
Tuesday August 25th, 2009 7:09:27 AM

Bart tries to follow the black hooded man as goos as he can if he is underneath him he wil use his ring of levitation, moving up with greats spead sword right up hoping to impale the black sorcerer

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Tuesday August 25th, 2009 7:58:47 AM

Maybe Vauhwyt gets a vibe from Nebin, or maybe she is feeling frustrated too. "Yeah, these darn mages are annoying, that's for sure," she mutters to everyone and no-one in particular, as she runs back to the main group. "Cowards. But I guess that makes them smart cowards. If they were dumb, they'd be easy targets, and we'd hack right through them."

"Seems to me that we should be glad they are so fearful of us. Likely that means they are not really all that powerful -- just clever."

"Jeezum Crow!" Mookie caws. "You're facing invisible flying wizards who killed Appolo, and you think they're not powerful? Boss, you crazy."

"Heh," says Vauhwyt. "I like a challenge."

After a moment of reflection, she adds, "I am a little worried about splitting up the group. The enemy has blown through a lot of magic already. I'm wishing we could all coordinate a quick raid on their main camp today, while their spells are low."

Lorth AC 25 HP 121/121 
Tuesday August 25th, 2009 8:25:37 AM

((OOC:) Hey guys I am back. However I'm kind of worried about jumping in mid battle even though I read the posts. It looks to me that I can't do much since I can't see the wizard, so I'll stick near Malgant most likely.)

DM Buzz: Jump in David! No time like the present. :)

OOC/DM Buzz 
Tuesday August 25th, 2009 4:52:22 PM

PTB intervention to come. Apparently, there is some that believe this is an unfair fight, so, this will be continued after this is resolved.

I'm sorry to those that are not happy and to those that were having a good time and now must wait.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 25th, 2009 5:24:02 PM

Huh? Malgant and I conversed and were working on a plan... maybe not a great plan, but one we thought might work, and we now have Lorth on a flying Tobaisz all it would take was a semi lucky round and we would see what happens.

ooc/DM Buzz 
Tuesday August 25th, 2009 7:28:42 PM

:)

Please be patient.



Lorth AC 25 HP 121/121 
Wednesday August 26th, 2009 8:25:21 AM

OOC: Aztyr, email me the plan, so I know whats going on :)

ooc/DM Buzz 
Wednesday August 26th, 2009 11:19:45 AM

Post will come up this afternoon, or evening Woldian time.

Beach Battle round 7/DM Buzz 
Wednesday August 26th, 2009 9:43:44 PM

What hasn't been a full minute, appears an eternity as the group continues to pursue the one responsible for the death of Appolo

Vorelle refers to a time and place this narrator is not familiar with, nor could he find archives on this part of the rangers life, but it is apparent, it was not a pleasant time. Standing still, she searches the area for other signs of danger. She only notices, the others leaving her to herself as they head away from the scene of the crime.

Malgant again ascends to where the nasty faced wizard was last seen. The Wizard is no longer in sight. He prepares another idea. (Enemy was 30' higher then Malgant and further then 55' away. Using the 5/10/5 ratio ascending, it takes a full move but Malgant is now on the same level as the mage, the last time he was seen and is 35 feet closer.)

Lorth guides Tobiaz toward the waters edge, when he sees his sorceress friend flying toward him.

Aztyr flies closer to the Paladin and realizes, she must make a full move to reach him and can cast next round.

Bart encourages those closer to get the foe near sea level for assistance and continues running toward the elusive murderer.

Vauhwyt thinks toward the future and curses mages with some others. Even though spine less, they are to be respected thinks Mookie
Perhaps a counter attack on their encampment?

Nebin casts a spell and surveys the area. On this round, he is positive, magic is in the area of his spell. Please let me know, using the grid maps, which direction you will be focusing your cone of detection. Thank you.

Only Malgant hears the mans quiet laughter, still unseen. In a mocking manner, the bravery of this flying minotaur that dares take on someone obviously far superior in power and intelligence. But perhaps, it is wisdom that will overcome this day? Either way, Malgant does need to make a Will Save DC 20 as arcane words are spoken from further north of him.

No Spellcraft allowed, because the spell can not be seen while being cast.

Beach Battle round 7



Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic) 
Wednesday August 26th, 2009 11:37:31 PM

Nebin has had enough of this wizard. He was probably about to make himself a target but that was life. Nebin begins casting, drawing upon the power of nature to cast one of his most powerful spells.

ooc: instead of wall of stone he's casting summon nature's ally 6 to summon a huge air elemental. Nebin has spell focus conjuration as well as augment summoning to give the elemental a +4 boost to str and con. The text string for the hyperlink is on my other PC. I will get that back up tomarrow. Also this is the first time I've summoned anything so I'm learning on the fly about how to handle summon creatures. Nebin will have the air elemental guard the area around Malgant since that was the last known location of the wizard.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone*

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10] 
Thursday August 27th, 2009 1:06:44 AM

Resigned to running about like a madwoman, Vorelle heads back toward the fight.

[Move 120']

Bart ac 31 hp112/112 
Thursday August 27th, 2009 12:40:51 PM

Bart tries to follow the black hooded man as goos as he can if he is underneath him he wil use his ring of levitation, moving up with greats spead sword right up hoping to impale the black sorcerer
hasted
bears endurance

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday August 27th, 2009 1:19:27 PM

Well, Vauhwyt has by this time deduced that there is an invisible flying mage fighting the group. And she has no way to do anything about it. On the other hand, Mal seems to have a handle on it, and maybe Nebin too. So she decides to get UNDER the battle, as best she can figure, and keep her eyes open. If the mage is wounded, maybe some drops of blood will fall, and she could use that. At any rate, getting under things can't hurt.

Plus, Vorelle is running, too.

So Vauhwyt runs in the sand to get under the fight. That's at half speed in the sand, so make it 140 feet. Right around AA19, I think? By the dark blue dot? Who is that dark blue dot, anyway?

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday August 27th, 2009 1:22:48 PM

Aztyr casts fly on Tobaisz, allowing Lorth's horse to fly and giving the party three members who are now flying. After she casts the spell she will hold onto one of the saddles straps and allow herself to be pulled along with Lorth and Tobaisz as they move towards Malgant.
"Follow Malgant, you'll get the jist of it when you see it."

(already marked off fly last turn, will leave spell cast number the same)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Lorth AC 25 HP 121/121 
Thursday August 27th, 2009 2:32:03 PM

Lorth listens to Aztyr's words and immediately spurs Tobiasz towards Malgant, bypassing the line in the sand.
(Should be able to make O23 on a double move, unless flying is faster than 60', I'm not sure)

Aztyr posting for Malgant  d20+9=27 ; d20+5=21 ; d20+6=14 ;
Thursday August 27th, 2009 3:53:48 PM

Malgant flinches as the spell hits him but decides to charge on. He moves the full 60 feet towards the north, the direction the mage vanished, and as he does so he withdraws the rope from the haversack that he summoned to the top of it previously.
(will use listen to see if he moved away from the direct north, will adjust for that)

Will Save 27
( rolled spellcraft, it should be a penility not a no roll allowed)
rolled a 21
Listen 14

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 10 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

DM Buzz: Yes, you are right. I thought it said, see and hear, but it is "or" that is mentioned. No penalty. DC:20 Malgant knows Highlight to display spoiler: {a Dominate Person spell was just cast on him.}

Beach Battle round 8/DM Buzz 
Thursday August 27th, 2009 10:27:34 PM

Nebin flexing nature's muscles, casts a spell. Please give me an idea where you would like summoned creatures to appear. It appears next round.

Vorelle, sweat dripping off her brow. Sand in every crevice and wrinkle on her body, decides to start sprinting back toward where they started.

Bart too, runs back where they came from, suffering just as the ranger.

It occurs to Vauhwyt they are being attacked, or at least some are, back near the entrance. She gallops back with incredible speed, Mookie grabbing onto the hair of her torso, hanging on for life. Starting at AI 19 a full move puts you at AB19. Dark blue dot is Bart

Aztyr casts a spell on the Paladins mount and attempts an odd maneuver. I think Aztyr will exceed the weight allowance of Tobiaz, flying or running. I gave you a maximum move toward Malgant flying though. Let me know in your next post where you would have liked to move and add that to your next action and move please, if you would prefer a different location..

Lorth realizes, dragging another large creature, like a taur, would greatly decrease the land speed of Tobiaz If this does not occur, the fast mount can gain substantial ground toward the protector.
Full move 250' Gave max. Please let me know, if there is a different square in that area, you would have wanted to be on.

Malgant shrugs off the mind effecting spell and grabs his rope. He continues to move forward, but he knows, if the wizard made a full move the round before he was attacked, he needs to make another full move himself to catch up.

Regardless of where Lorth is, once he comes around the other side of the Wall of force, an audible hiss comes from north of Malgant then a shout comes out from the invisible mans mouth, "Knight of Gargul, DIE!" Spellcraft DC: 22 Highlight to display spoiler: {Finger of Death}

Lorth, please make a Fortitude save DC 22. You will want to use Hero Points if you fail.

Lorth and Malgant can hear his voice, not near, yet not far either.

Beach Battle round 8



Vorelle [Strength 10] 
Friday August 28th, 2009 12:53:52 AM

Vorelle moves another 120 feet toward what she percieves to be the fight.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday August 28th, 2009 12:03:12 PM

OOC: Question, How can the mage that Malgant is chasing around make an attack and do a full move in two consecutive rounds? Round 6 he threw a black bead at Malgant and moved and round 7 he cast a spell and moved? he moved a full move both times as well as attacked?

DM Buzz: It was round 5 that he threw the bead. On round 6, he just egged on Malgant to follow. That was his full move action

Light Fortification, AC 26, 67/86hp Malgant  d20+5=11 ;
Friday August 28th, 2009 1:06:56 PM

OOC
I have to head to a job interview, but Aztyr is correct. He has attacked twice in a row while moving. I should be roughly just as far from him as I was before, making him visible, unless I went in the wrong direction.
spellcraft 11

DM Buzz: No guys. Go back and look. Round 5 he threw the bead. On six, he did nothing obvious and made a full move. Round 7 and 8 he cast a spell and continued to move. Thanks though for keeping me on my toes.

Bart ac 31 hp112/112 
Friday August 28th, 2009 4:35:29 PM

The hasted Bart is running trying to get underneath the cloaked wizzard, he is following his compionions directions as good as he can

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Friday August 28th, 2009 6:07:51 PM

Vauhwyt keeps moving until she is directly under Malgant. She readies an action to salvage any drops of blood that she thinks fall from the wizard.

Light Fortification, AC 26, 67/86hp Malgant  d20+13=22 ;
Friday August 28th, 2009 7:19:13 PM

Knowing the mage has to be close Malgant homes in on the casting voice and moves towards it far enough to once again highlight the crazed looking man. (move as far as I need to, move ability permitting to give Lorth a target)If Malgant is still able to act when he spots the mage( still has an attack available) he will attempt to lasso the mage with his rope.( going to make a standard attack roll modified for dexterity and active spells. Looking at the rules for a net I should be shooting for his touch AC. I would say the lasso would have no effect to entangle like a net but it would give me a location on the man so that I could charge him if he was out of visual range. If you have rules for a lasso or any of what I am trying to do let me know and we can use those. I am grasping at whatever I can do to keep this guy visible long enough to attack him, or have someone else be able to attack him. Thanks)
Attack roll 22

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 8 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes


Beach Battle round 8/DM Buzz 
Friday August 28th, 2009 9:36:57 PM

OOC: Need post from Lorth before we can continue.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+7=22 ; 2d4=6 ;
Friday August 28th, 2009 9:58:16 PM

Aztyr flys at half speed north and hopes Malgant has pulled him into sight or at least made him appear. Once he is in sight she will cast at him, She mimics drawing a bow and will release, as she does a sickly green arrow forms and launches towards the man (cast Melf's acid arrow (no save, no Spell Resistance ranged touch attack)).

Attack roll 22
Damange 6 acid damage (+ extra damage for the next 3 rounds)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Lorth AC 25 HP 121/121  d20+14=23 ;
Saturday August 29th, 2009 9:20:41 AM

Lorth feels the cold grasp of a spell hit him, but manages to shrug it off. (Fort save 23) He then watches Malgant closely, waiting and hoping the mage appears. "Be ready, Tobiasz", he says urgently.
(Hold action, if/when as soon as the mage appears, Lorth charges him. Use smite evil if it happens. +20 to hit, Dm will be (1d8+16)+(1d8+16)+(1d8+16) or 1d8+16x3 if he hits.)

DM Buzz: Sorry david, we talked about this while you were away. A flying creature can not charge while flying on an ascent. I will get you as close to the enemy as possible.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Saturday August 29th, 2009 9:27:49 AM

Vauhwyt is still looking up at the semi-invisible battle. Odds are she will run right into the invisible wall when she gets to it!

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Saturday August 29th, 2009 12:33:55 PM

Once the spell is finished to bring the air elemental into this plane Nebin keeps on casting. He infuses his body with life energy, protecting himself from those nasty spells wizards often have.

OOC: he will bring the huge air elemental into this plane as close to Malgant as he can while not risking the summoning.

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staffwood: Summon Nature's Ally VI

Beach Battle round 9/DM Buzz  3d6+14=25 ; d20+17=31 ; d100=68
Saturday August 29th, 2009 10:06:08 PM

The motley good continue to close in on their aggressor. It is apparent, the predator is now the prey as determination etches the face of those involved. Information the group has learned so far, the wizard is nighty feet in the air, he's not opposed to using magic items and he definitely does not want to be caught.

Vorelle continues her sprint, her heart racing under her ribs.

Bart's human legs pumping up and down as he tries to cover ground and help the others.

Vauhwyt noticed the paladin and his warhorse go around the large line in the sand, ten feet wide as well, she saw the sorceress fly ten feet over the same area. The liontaur continues forward. She hopes to collect the enemies bodily fluids.

Malgant is able to close in on the enemy wizard and bring him back into visibility, using a full move.

Aztyr finally gets a clean shot at the enemy and the spell seems effective as it burns through his flesh. (Is Melf, Aztyr's last name? LOL. Just kidding. I have the same habit from the old days.)

Lorth feels a sharp pain in his chest, as if a claw just clutched his heart and attempted to rip it out of his body, but he resists the spell and takes quite a little damage. Lorth takes 25 damage. . The Knight of Gargul tells Tobiaz through empathy they must be level or above the mage to charge. The mighty steed rises slowly as it continues forward to get nearer.
I noticed under your mount you get an additional 10 feet per move with Improved Speed. I gave you an extra 20 feet, but you would have had much more movement had you reminded me at the start of the battle.

Nebin casts a protective spell on himself and watches as his summoned elemental flies quickly toward the now visible enemy.

The mage grimaces as the acid eats into his flesh. He is not at all happy with the current situation. He clutches his chest and stares at Malgant with vacant, cold eyes. "We will see each other again real soon, I am positive." Then, with arcane words he disappears. Spellcraft DC:20Highlight to display spoiler: {Teleport}

Please roll the rest of the rounds for the Acid Arrow please.

Vorelle [Strength 10] 
Sunday August 30th, 2009 2:01:06 AM

Vorelle skids to a stop and yanks out her bow--just as her foe disappears.

She stutters a few choice words she learned in the sewers of Dirt City.

"Wh-where d-did he g-g-go?" she adds.

[Move 30 feet, draw bow (free action thanks to Quick Draw), ready an action to shoot an enemy if she sees one. Which she won't, but she doesn't know that.]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  2d4=6 ; 2d4=5 ; 2d4=3 ;
Sunday August 30th, 2009 1:14:02 PM

Damage for next three rounds in order is 6,5 and 3 will post move later.

Light Fortification, AC 26, 86/86hp Malgant  d20+5=13 ; 2d8+10=21 ;
Sunday August 30th, 2009 1:35:43 PM

spellcraft 13
Malgant sees the pained look cross Lorth's face and no visible wounds appear. The Mage did something bad to him, but the paladin is still in the saddle and ready to fight. Their opponent, it seems, is not. Malgant misses the key phrases in the spell that was cast. Now he whirls about, looking high and low for the mage. Since there is no threat that he can react to this round Malgant raises a hand do his damaged skull and calls on Imod to soothe the raging pain in his head.( lose 1 casting of delay poison to cast cure moderate wounds curing 21 damage)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 7 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+5=12 ;
Sunday August 30th, 2009 8:53:27 PM

Aztyr will land, well will hover inches above the beach sand. She looks arround as the mage vanishes once again from sight, but this time not by moving out of sight.
She yells up towards Malgant, "Guess he didn't think he was gonna win huh? did you catch what spell he cast there at the end, 'cause I missed it, he was too far away."
She looks to see where the rest of her friends are currently.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Sunday August 30th, 2009 10:55:47 PM

Nebin will fly toward the others while keeping the elemental around. The wizard vanished as he did before. He had to be around waiting for the right time to cast. Maybe the wizard will think their numbers are too gathered right now and depart.

"I don't see him."

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staffwood: Summon Nature's Ally VI


Lorth AC 25 HP 96/121 
Monday August 31st, 2009 9:22:29 AM

Lorth watches the mage disappear again, and he stays at the ready.
(Hold action again, if mage appears immediately charge. I know the mage probably teleported away, but Lorth does not know this)
He keeps a lookout in the general area of where Malgant and the mage where, waiting for his opportunity.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+2=18 ;
Monday August 31st, 2009 2:01:44 PM


Vauhwyt searches the area under the battle. A few drops of blood? A bit of cloth, torn off in the fight? But she thinks that the only harm that came to the mage was with the acid, so likely there will be nothing to find. Plus she is bad at searching: Untrained Search 18.

She thinks real hard about the mage she just saw. Is it the same fellow the party met earlier?

She asks the group, "Has anyone seen Appolo's body? Did they take it away?"

"If we could use a scry or locate spell, we could maybe find his body, or find the enemy camp. Anyone have any ideas on that? Spells we could use? If we could go attack now, I'd rather face these evil-doers before they can regain spells."

Then she uses her Spirit Sense to see if Appolo's spirit is still in the area! If it is, maybe she can talk with her comrade and learn more. If she thinks it will help, she will Sense Spirits while walking over to the place he died.

This has all been such a blur. The reality of the situation is sinking in. Appolo went off on his own. Maybe he sensed something? But whatever it was, he ended up dead.

"No, wait," mutters Vauhwyt. "He didn't end up dead. He was killed!"

The liontaur blinks through the water starting to leak from her eyes.

Light Fortification, AC 26, 86/86hp Malgant 
Monday August 31st, 2009 2:46:26 PM

" Yes, he was lazy, left the rest of us to do the work and was killed, alone, with no one to watch his back. That's about the size of it Vauhwyt. As for finding their camp and counterattacking I don't think he went to all of that trouble hiding himself from us just so we could follow him home. He was good, possibly a professional assassin and he struck our weakest link. A lone group member." Malgant's mood has turned foul. One companion dead, several hurt and an unseen assailant somewhere hereabouts. " Regroup by where we saw Appolo go down and see if we can find his corpse. Stay together, he nearly killed more of us by splitting us up. That seems to be his M O and if I can I'd like to deny him that." Despite the healing Malgant's horn was still shattered, and his eye remained swollen shut. His whole face felt like it had been hit with a shovel wielded by a hill giant, over and over again. Stupid mage. The detection spells the group had used were not working and were fading away while the mage regrouped himself and possibly prepared a counterattack.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 6 round duration
str -0 (flying)
purge invisible 55' radius 10 minutes
flying 11 minutes

Bart ac 31 hp112/112 
Monday August 31st, 2009 3:24:21 PM

Bart goes back where he last saw Appolos body maybe he can find him. Arent unvisible characters become visible after they die? Bart asks to his friends

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 31st, 2009 6:19:01 PM

Aztyr follows the group to where she saw Appolo vanish after being killed. "Malgant, I had cast see invisible, and it appearently was useless, I don't really have any other spells handy that would be usefull for finding people who wish not to be found. Although I think I had found a chink in his armor there at the end, I know it wasn't much, but it was all I could think of and manage. Most of my spell ability is geared towards destruction, sorry." She appologises, but stays wary even though feeling a bit down.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes (tell how long has passed please)
Strength -0 (flying)

Mourn another day/DM Buzz 
Monday August 31st, 2009 8:33:04 PM

A half a minute passes as the group gathers their faculties. It seems the mage did indeed leave, for now, because the barrage of spells the adventurers have just endured for nearly a minute, have ceased.
Several things were learned by both sides today. For the group, the young man you saw hours earlier in the day, if the same person you just saw, had on a very good disguise, his neatly trimmed facial hair and a professional looking hair cut, or perhaps a spell was in place, on the middle aged old man. The group really did not seem suspicious of the young man this morning. None attempted at that time to discern he was anything different then he appeared.
The young man had on official looking robes where this, this, murderer wore dark black robes.
The killer is powerful and very cunning. He is willing to slay without any conscious and laughs in the face of those that loved the deceased. He is evil through his entire being and would likely sacrifice himself instead of return to any superiors he may have and face the punishment for failure. The group is literally up against someone who's back is in a corner.

Now the enemy wizard knows many things about the group. He knows who are arcane and divine spell casters. He knows the movement abilities you all have as well.

The last known spot Appolo was seen alive is still vacant. His eyes wide, even from afar as Lorth watched that evil wizard, use the rogues very own long sword and neatly slide it in between the cervical vertebrae, to protrude out of the front of his neck Then, the wizard had just bent over when he disappeared, milliseconds before Aztyrs Fireball engulfed the area. It left a circular mark in the sand from the heat, slightly crystalizing the area. The blood in the sand now turned dark, Lorth grasping at his remains earlier, the last physical trace in the area.

The group remains prepared as Vorelle has her bow in hand, waiting. Malgant and Aztyr are unsure what his last spell cast was, but it took him out of the area of the protectors Purge Invisibility spell. Nebin using very basic sign language can get the elemental to come back near him. Vauhwyt sheds a tear for their lost companion. No sign of remains were found in the sand, underneath where the wizard was last seen. Now, not only is Appolos body somewhere, so is all of his valuables, likely in the hands of the enemy. The Grim also realizes, his spirit moved on rounds ago as Garguls call must be heeded by all that pass to the other side of life. Bart asks the others about magic on the dead and Aztyr apologizes for only having offensive spells.

Curing spells will allow the damage to Malgant's skull and face to fully heal, leaving behind only the memory of pain. It will however take many months before his horn will grow back to normal.

Now the group has a few choices. They have very little time to decide their next course of action and if it is the best course of action.

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Monday August 31st, 2009 9:53:01 PM

"I have scrying prepaired. Appolo would be easiest to scry since I know more about him. It would help if somebody had something of his. Now that we know our enemy we can prepare better. The next time we face this wizard things will be different."

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*


Vorelle [Strength 10] 
Monday August 31st, 2009 10:28:08 PM

[OOC: Vorelle did notice that the stranger we met this morning was wearing black beneath his robes, and remarked on it to the others at the time.]

Seeing that Malgant is hurt, Vorelle takes out her healer's kit and begins tending to him. True, a spellcaster cold put his physical hurts to right in a twinkling, but sometimes slower is better. Malgant needs to understand that his teammates care for him.

DM Buzz: That is also true.

Bart ac 31 hp112/112 
Tuesday September 1st, 2009 12:53:00 AM

Well what we do now, I think our best option is to retrieve the artefact im sure our attempts to do so will put us on the path of this evil wizaard again and doing so hopefully we find Appollo hopefully alive but i doubt that. Lets go back to the tunnel there isnt much we can do here is it?

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday September 1st, 2009 1:12:59 PM

Malgant thanks Vorelle. " Imod has healed the harm, all that remains is the pain of shame. Having had my horns mangled like this with not a drop of blood on my blade to show for it is deeply embarrassing." Malgan then looks around. The mage had used improved invisibility, A spell he had seen Aztyr cast once or twice. Somehow he had also concealed that invisibility from her ability to detect it. Then there was the wall, then he tried to posess Malgant's mind, and then tried to stop Lorth's heart.( I am assuming in the time it took to gather up we shared a little about the spell effects that were not obvious). All of these were different schools of magic, Maybe they had not actually SEEN Appolo die.....
" Vorelle, Humor me for a moment and let us head back towards the Kraken corpse ( we are not there yet are we?) See if you can find traces of Appolo having been there, tracks, blood anything. I think that mage was craftier than we think and he may have staged that scene to make us run and separate."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
purge invisible 55' radius 9 minutes
flying 9 minutes


Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+8=17 ; d20+8=10 ; d100=16 d100=58
Tuesday September 1st, 2009 2:54:18 PM


[Question to DM: Is Appolo's body still there? His gear? Or are those gone?]

Vauhwyt's face twists in grief and anger. Then she makes a conscious effort of will and smooths away these outward signs of dismay. Maybe the twitch of her tail might reveal the deep emotions she now seeks to control.

"These mages will pay for this. Sons of Dread or no," she says, "this cowardly attack cannot go unanswered."

She looks up at Nebin, when he mentions Scrying. "Excellent idea, my friend," she says. "But let me try first. Your spell takes an hour to cast, but mine only takes a minute. With the aid of my patron lady, maybe I can see something about this villain."

She casts her Nemesis Scrying spell. If it does not work, Vauhwyt will take another minute to try again.

The Will Save DC on the spell, not including any Scry-spell-specific modifiers, is 16. Her caster level checks, if needed, are 17 and 10.

Arcane Spell Fail checks: 16 and 58, no problem.

[OOC: I'm advancing all my durations by two minutes. I'll make that three minutes if I cast twice.]

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
2 of 3 4th level spells used (maybe 3 of 3)

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (32 of 80 min)
Expeditious Retreat (25 rounds of 80 rounds)
Alter Self (Mookie) (22 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday September 1st, 2009 5:02:05 PM

Aztyr happily uses the time remaining of her fly spell, remembering the leeching effect of the sandy beech.
"I aggree we should stick together, but we have also opened a pathway to the artifact, or at least partway to the artifact. We somehow need to protect that and go look for our friend. Nebin, can you set the elemental to guard to the opening you all have dug open. If the mage or others try to pass the elemental we will hopefully have a bit of warning that way."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 216 minutes
Fly 9 minutes (tell how long has passed please)
Strength -0 (flying)

OOC/DM Buzz 
Tuesday September 1st, 2009 6:34:53 PM

OOC: I just need to inform you all of a Rules Board discussion that happened maybe a year or two ago on if a dead person is a person or object. It was determined, that once a corpse exists, it is an object. A locate Person spell can not locate the corpse of the dead, but a Locate Object spell can. Now, I disagreed with this rational, simply by saying that because a person is dead, doesn't make them less a person, especially when they still have living tissue that makes them that person, minus the soul and usually with some damage. I believe Kent at that time came in and said, that corpses are objects, period. So, attempting to use Scying on Appolo is actually a good idea. If it works, he is still alive, if it doesn't he is dead. I will say, the caster would know the difference as well as if it worked but was blocked. That is with a successful roll of course.

In regard to Nemesis Scrying. Cayzle, I think the wording in the wikipedia needs to be changed my friend. Can you seek revenge on an object? That might be changed to creature, no? :)


A plan for revenge/DM Buzz  d20+20=31 (Vorelle Tracking)
Tuesday September 1st, 2009 8:25:18 PM

Nebin offers his own Divination magic to the aid the cause and vows to be better prepared when next they find this mage.

Vorelle tends to the Protectors deeper, more emotional wounds. No need to mark off a usage of the Healer's Kit, since it wasn't necessary.

Bart wants to continue digging, knowing they are after the same object as the evil wizard.

Malgants brow is furrowed with shame as this wizard has not just eluded the protector, but was actually able to mar him in a way will take only time to mend. He is also in denial, but tries everything possible to prove that their rogue friend is indeed gone. It is true, Greater Invisibility is an improvement over Invisibility.

Vauhwyt swears by her goddess, revenge will come to fruition and commends the druid on his choice of spell, but explains her own attempts may be faster. Unfortunately, the two spells she cast were also unsuccessful.

Aztyr is determined to use her spells recently cast as long as possible. She wishes to keep the group together, yet still guard the entrance. The druid explains, he can not give his summoned elemental more complex commands than what basic sign language can accomplish.

The group can take another five minutes to study the area. Vorelle easily can see, the footprints of Appolo leading from the kraken at a full sprint toward the group. She can deduce, he was lying down in the shade, his body leaving a print, then she can see him get up in a hurry, not in a slow manner as if he is relaxed, he then activated his magical boots, which she has seen him use many times before. As well, she knows it took him several seconds to make it the two hundred feet he did, which means, the mage likely attacked him in some way in each round to stop him, but there is no physical evidence of that.

ooc:
Question to DM: Is Appolo's body still there? His gear? Or are those gone?

DM Answer: No. No. No sign of anything but the blood that escaped out of his body as it fell to the dry sand.


Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Tuesday September 1st, 2009 10:40:35 PM

Nebin has a theory and lands his flying carpet. He places his feet on the ground and rolls the carpet up. Nebin lifts the carpet, which looks quite large in his small hands. The halfling slides the carpet into his satchel, keeping it secure. Nebin was currently warded against powerful negative energy magics. If his strength was drained even now that would give them a little more information. With no apparent enemy Nebin releases the elemental, sending it back to his own plain.

"I am going to get something that will allow me to speak with elementals. Even if I have to trade my precious carpet to do so. Right now all I can do is point at targets. Once we set up camp somewhere I'll try to scry appolo."

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Vorelle [Strength 10] 
Tuesday September 1st, 2009 11:48:55 PM

Slowly, carefully, Vorelle traces Appollo's tracks, showing the signs to her friends and explaining what they mean. When she reaches the end, she flings up her hands in exasperation.

"...and they j-j-just st-stop. Th-there's nothing else h-here. M-m-maybe m-magic can t-t-tell us more."

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday September 2nd, 2009 12:15:01 AM

[OOC to DM: No matter since her spells failed (didn't think there was much chance they would work, but worth a shot, I figured). But in fact Vauhwyt was not scrying Appolo or his body -- he's not the subject of her desire for revenge! -- she was trying to scry the wizard who killed him! I agree about the word change ... I'll go fix that in a sec.]

[OOC to Nebin: Next time you level up, use two or four skill points to learn an elemental language or two, like Auran or Terran.]

"So, what do we do now, friends? Back to the tunnel and hope to find the artifact today? Or try to find the enemy camp, although we have no idea at all where that is? What other options are open to us?"

[OOC: All durations now advanced 5 minutes since the end of the fight.]

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (35 of 80 min)
Expeditious Retreat (55 rounds of 80 rounds)
Alter Self (Mookie) (5 minutes of 80 minutes -- fixed from error made last post)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday September 2nd, 2009 6:07:43 AM

" I say we hold what we have. We have no idea of where they might be encamped, but we know where the entrance to what we seek lies. Searching for their camp just leaves the door open for them to sneak in and take what we worked for. As for finding Appolo, I don't know. If that mage had some sort of scrying ward up hen we have little chance of finding him. If that ward covers Appolo and his belongings then we have little chance of finding him either. I have little but anti poison prayers today in preparation for a foe we will likely never see.I say we open the tunnel, fulfill our bargain and leave as many traps as we can muster behind us for any that follow us."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
purge invisible 55' radius 6 minutes
flying 6 minutes


Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday September 2nd, 2009 7:38:11 AM

"Sounds good to me," says Vauhwyt. "To the tunnel! Should I scout it out on my little old only, first?"

Lorth AC 25 HP 96/121 
Wednesday September 2nd, 2009 11:13:43 AM

Lorth follows his friends along, he doesn't suggest any plans. He is quite upset that the mage has seemed to have gotten away.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday September 2nd, 2009 12:58:30 PM

Aztyr wracks her brain thinking about the fight in the previous few minutes. (ooc was the mage Malgant and Aztyr fighting the same figure Aztyr saw stab Appolo in the neck?)

OOC: Rest of post to follow answer

DM Buzz: Lorth confirms, they look like the same person.

Bart ac 31 hp112/112 
Wednesday September 2nd, 2009 2:57:22 PM

Well lets go back to the tunnel, I will use the Wayfinder to look for Apollo, if i concentrate i will float in ethereal form to him in this way i als have a clue of the direction and the place where he is, although using it will diminish my consitution, it would be handy of some one can cast restoration after i use it.

When everyone agrees Bart uses the wayfinder when he is back in the tunnel

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday September 2nd, 2009 4:39:49 PM

"No, not by yourself, Vauhwyt. Though surprising an opponent might be a good plan, I don't want to round the corner and find you being throttled with your own spiked chain. I don't have enough friends to keep being a moment or two too late."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday September 2nd, 2009 7:29:43 PM

Aztyr makes sure she has everyone's attention.
"Ok, the Mage we were fighting over here, had to have teleported from where he killed Appolo. He was visable for some reason when we saw him stick his sword through Appolo. He then went invisable along with appolo's corpse at that time. I don't think he could have used Vauhwyt's favorite trick of shrinking him and stuffing him inside a magical bag, because I believe Appolo had a magic bag himself. Isn't it dangerous to put one bag inside another?
He then was above and behind me, flying and invisable. An improved invisable, I have the same spell, it allows me to cast and hit someone without breaking the spell. So in a short time he teleported, cast an invisability on himself and created that wall of force. and during that time he stashed Appolo's corpse somewhere. That was one busy man.
Am I missing anything from before Malgant and I worked together on him?"

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 213 minutes
Fly 6 minutes (tell how long has passed please)
Strength -0 (flying)

Vorelle [Strength 10] 
Wednesday September 2nd, 2009 10:47:08 PM

"I c-c-can sc-scout, t-t-too," Vorelle reminds Vauhwyt

Finally: Take Two/DM Buzz 
Wednesday September 2nd, 2009 11:48:58 PM

3:15 PM

The group goes back to working on the tunnel, more determined then ever to find the artifact first.

4:15 PM

The diggers find the gravitational anomaly that aloows anyone to walk on any part of the tunnels surface without awkwardness or penalty.

Sand still fills the passage way as the group makes slow, but steady progress. It is odd to look at the sand, to be able to pick it just a few millimeters from the surface of the tunnel and watch it fall upwards, or to the side.

The digging goes faster as one person uses the shield to fill a barrel, while others can carry the barrel up the slope and outside. Only those where the gravity has changed are effected by the -4 strength drain. Everyone carrying the barrel out of that area only suffers -3, which is nice for getting up that incline with a barrel full of sand.

Those with some knowledge of nature can see now, there once was a time when the island was not like this. Further back in the tunnel, sea shells and lagoon foliage can be found, as the barrels are brought out and easily inspected in the light of the sunlight. Something about the island has definitely changed in a few hundred years.

Then it happens. Anyone on the ground can tell, the resonance has shifted. The reason is unknown, but it is for the better. Anyone that is in the gravitational enigma is now at -3 while those outside and near the slope in the tunnel are now at -2.

Could it be because it is near night fall, or are their more significant reasons for the sudden shift?

6:15 PM

Finally, after an all day excavation, the group breaks through the other side.

A whooshing sensation flows through the bodies of those in contact with the earth and tunnel, as again the sensation of gaining some of ones strength occurs Eveyone is now at -1 Strength. if not flying or levitating. A slight breeze is felt through a small hole as the sand falls in all ways vertically. On the other side of the sand obstruction, the black tunnel continues and slopes upward, at the same angle and height of the one you hauled sand up all day, behind the diggers.

Vauhwyt, Bart and Malgant are all fatigued after the long day of digging. The rest of the group feels pretty good with Lorth just getting his second wind, Nebin watching around outside for trouble doesn't see anything new, neither does the less weakened sorceress liontaur Aztyr.

Night will fall in another hour.

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Full side view of tunnel

Bart ac 31 hp112/112 
Thursday September 3rd, 2009 1:01:04 AM

Bart will use the wayfinder in an attempt to find Apollo, looking through the yeglas he wishes to see Appolo

DM Buzz: I am sorry, but Bart can not find Appolo in that manner. he is no longer a person nor is he a location.

"Your ethereal body would float high above the ground and rocket you to the location or person you want to see"


Light Fortification, AC 26, 86/86hp Malgant 
Thursday September 3rd, 2009 4:34:23 AM


OOC
Also it would exhaust you and make you pretty much unable to do anything, a condition I cannot fix right now. Think carefully before you try that.

Lorth AC 25 HP 96/121 
Thursday September 3rd, 2009 7:51:33 AM

(OOC: Can Lorth lead Tobiasz through the tunnel? If not, he dismisses him)

Lorth throws himself into helping move sand and is happy when they finally break through to the other side of the tunnel. He keeps his eyes open for anything out of the ordinary, expecting the mage to return at any moment.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday September 3rd, 2009 11:29:47 AM

Nebin moves through the sand with ease. Strolling through it as if it were a cobblestone street. So much so that he leaves no tracks.

"The wizard saw me flying around. Next time he shows I want him looking up to the sky and not down on the ground." Nebin explains.

As he walks Nebin digs a waterskin out of his magical bag. "I don't know anything about wizards and their magics. I am at one with nature and the earth. That's how I move at one with it. I'm sure that a wizard would be able to do something similar with magic. I do not think that we will be able to find him. Now if somebody has a bowl or something I can start the scrying spell."

OOC: Was Nebin affected by the strength drain while under the effect of Death Ward?

Endure Elements: 24hr duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday September 3rd, 2009 3:52:36 PM

"Maybe we should rest for a while. Some of us are beat."

Vauhwyt yawns.

"We can start again in the deep of night [OOC: 2:30 am] -- and still hope to achieve our quest before the enemy can regain spells."

-1 Str, Fatigued

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Bart ac 31 hp112/112 
Thursday September 3rd, 2009 4:14:35 PM

If finding Apollo through the wayfinder doesnt work Bart knows Apollo is dead or he is somehow blocked although Bart knows frome former expierences that in that case he sees some blurred vision. Bart tries to see the mage that killed Apollo maybe he gets some intel from that

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday September 3rd, 2009 5:13:19 PM

Aztyr, having not worked on the clearing of the tunnel still looks exhausted when she makes her way in to see the strange gravity deep in the tunnel. She walks like it take extreme effort to move each of her paws and her arms hang limp with drooped shoulders, even though her hands are firmly holding on to her harness.
"What ever you all decide I'll go along with, being in here still just almost totally wipes me out."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Strength -3

Wayfinder ruling/DM Buzz 
Thursday September 3rd, 2009 6:07:49 PM

DM Ruling on Wayfinder:
Wayfinder --artifact:
Acts as a spot glass but only 10 times stronger than a normal spot glass.
Second ability is when you ask to see something, you go into a trance.
Your ethereal body would float high above the ground and rocket you to the location or person you want to see.
When you return you take 1d4 of constitution damage that returns 1 point per day or by restoration spell.
If you are disturbed while in the trance, you will take 1d10 of constitution damage.

When Bart asks to see something with his etheral body, anything, he has to go into the trance. That is the only way the artifact will work. So, in this instance, Bart wanted to see Appolo. He went into a trance and his "body" soared high above the wold, then instead of decending down upon Appolo to see him, he would decend back to his own body, taking constitution damage.

Bart would know this, so I will allow him to attempt it on the Wizard if you like, but know, if you use it in the future, be careful what you ask to see.

Also, tell me EXACTLY when and where in this many houred time frame you are using this artifact.


Light Fortification, AC 26, 86/86hp Malgant 
Thursday September 3rd, 2009 11:53:06 PM

Malgant digs until they break through. He is plenty tired, but does not want to rest yet. Who knows how long it will take to reach the prize? Giving the wizard any chance to catch up is a chance too many for Malgant.

Vorelle [Strength 9] 
Friday September 4th, 2009 12:54:01 AM

"I d-d-don't usually t-t-tire so easily," Vorelle says by way of apology. "I c-c-can k-k-keep g-going if we need it, b-b-but are p-p-people running out of sp-spells?"

Exhaustion, just around the corner./DM Buzz 
Friday September 4th, 2009 1:12:50 AM


Bart at sometime in the afternoon looks for the Wizard. I still need to know location and time. Using it while fatigued will cause exhaustion.

Lorth can lead Tobiaz into the tunnel, but he is reluctant, even at your command and needs a Handle Animal DC:20 to force him. You understand that his behavior is completely out of nature for your trusted steed. He remains alert.

Nebin takes a different approach and runs his toes through the sand while leaving no trace. Even with his Death Ward spell, he can feel the power of the artifact pulling on his biochemical energies. Unfortunately the druid can not cast his Scrying spell at this location. His divine magic requires a natural pool of water with which he may find the subject of the spell.

Vauhwyt would like to rest and for once Mookie has no opinion.

Aztyr drained from the days events is willing to travel or rest as the group decides.

Malgant, weary as he is, wants to continue.

Vorelle is not fatigued. Her ability to work harder and longer then most clearly shows, when others want to rest. Sorry, I forgot to edit that part. :)

The group seems undecided on their next course of action. To investigate further or to find a place to rest, hoping the wizard does not return when only a few are on watch. The group also knows, there is a major shift in the resonance of the island, with no reason why, except the group felt the shift the second time, after they broke through the other side of the long tunnel filled sand.

Bart ac 31 hp112/112 
Friday September 4th, 2009 2:09:58 AM

ooc in previous post i stated that bart used the wayfinder when they arrived back in the tunnel

DM Buzz: In your post, you said Bart would use the device "Back" at the tunnel, that could have been inside or outside of the tunnel. Thank you.

Bouncing Bart/DM Buzz  d10=9 ;
Friday September 4th, 2009 12:06:18 PM

The warrior, while inside of the tunnel uses the Wayfinder to go into his trance. While in his trance, the group is witness to something happening that likely shouldn't have. A shrieking sound begins to emanate from the Wayfinder, piercing the ears of everyone in the area. It is so intense, the group realizes, it is just on the lighter side of causing damage. As well, the resonance completely stops for but a millisecond, before it intensifies dramatically, almost completely draining the strength from everyone in the tunnel and setting ones hair straight up in the air. Arcs of energy begin to strike the Wayfinder causing Bart to further convulse, before he collapses on the floor of the spherical tunnel, dropping his artifact. The resonance you all have come to grips with returns to normal.

Bart takes Constitution damage of 9 ability points. Highlight to display spoiler: {As soon as your ethereal spirit leaves your body, your conscious is aware of the problem. The tunnel you are in is tied to another artifact and the artifact prevents intrusion into the area from outside, thus, it is also not possible to leave this plane while in the tunnel. Your ethereal body literally bounces around the tunnel, ricocheting off the walls. Your spirit even passes through a couple of the other party members and at the speed you were traveling when you left your body, you may have hit the sides of the tunnel a hundred times, before your spirit returns to your body. Unfortunately, this is considered an interruption of your journey and you take 1d10 Constitution damage. At least, you learned something new about the tunnel.}

This happens before you all finished breaking through the sandy barrier in the tunnel hours earlier. When he rises from the floor, the only repercussions he had from the use is the constitution damage.



Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+24=38 ; d20+22=36 ;
Friday September 4th, 2009 12:38:33 PM

Back then, with artifact: "Whoa! I think that means we're close to something!"

Now, with sand dug out: "Well, I'm tired, but this is too weird not to explore at least some. Let's head down and explore!"

If the group agrees to explore, she will cast Alter Self on Mookie (monkey form) and Reduce Person on herself, shared with Mookie. Then she walks first down the corridor, hoping Vorelle and other sneaky types will come next, and let the noisy ones stay a little back.

Move Silent: Rolled a 38, but with the -2 Dex from being fatigued, that's really a 37.
Hide: Rolled a 36, but that's really a 35.

-1 Str, Fatigued

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used (+1 if reduced)
3 of 7 2nd level spells used (+1 if altered)
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Moving on/DM Buzz 
Friday September 4th, 2009 1:26:36 PM

If the group decides to move on, they must determine in what part of the tunnel they want to walk (A,B,C,D) as well as party order along the corridor. Keep in mind, Large creatures take up all four sections, where two medium creatures could walk in opposing sections (AD or BC). If you need the weekend to discuss your party order, that is fine.

Vertical/Horizontal view. Each square is five feet.

Lorth AC 25 HP 96/121  d20+9=11 ;
Friday September 4th, 2009 2:12:32 PM

Lorth tries to urge Tobiasz down the tunnel, but the horse just won't go. He ends up dismissing him then follows his friends along, sword and shield ready. He moves to wherever he is needed in the marching order.

Light Fortification, AC 26, 86/86hp Malgant  2d8+10=17 ;
Friday September 4th, 2009 3:05:44 PM

"Lorth, let me heal you before we proceed( sacrifice a delay poison to cast cure moderate wounds on Lorth for 17 healing). Then, you, Nebbin and I should space ourselves among the others. If that mage returns and tries to split us up again I want a healer with anyone else who gets split off. Keep an eye on Bart, the wayfinder took a nasty toll on him ( currently at 2 con if my math is right)The order I would like to see is Vauhwyt, Vorelle and if you can sneak, Nebbin up front, Lorth and Bart in the middle Aztyr next and I will bring up the rear"
As a Large creature Malgant will walk on D but fill the whole hallway
His sword is out to provide light at the rear of the party. He trusts his friends to watch the front and he watches the back behind the party.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Flat-Footed

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+3=9 ; d20+1=2 ;
Friday September 4th, 2009 5:22:57 PM

Aztyr agrees with Malgant's suggestion for a marching order. Even without much metal to go clink-clank she makes a suprising amount of noise. (sneak rolled 9)
Aztyr will walk on "C" and take up all 4 sections due to being large. She doesn't have spells to waste on making herself smaller, you never know when a Ice Storm could come in handy.
She searches and finds her foot is still attached to her body, but that's about it and she's not sure she is rcorrect even about that fact. (natural 1 for search)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Strength -3

OOC Bart/DM Buzz 
Friday September 4th, 2009 7:36:57 PM

OOC: If my math is correct, Bart also lost 56 Hit points from the constitution loss.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday September 4th, 2009 9:47:32 PM

Nebin walks up front, wiggling his toes as the sand slides through them. "We need to find a place to rest. Bart doesn't look so good after that thing went crazy."

Endure Elements: 24hr duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Bart ac 31 hp112/112 (-56 temp) 
Saturday September 5th, 2009 10:48:18 AM

Bart tells his findings after the strange effect after he tried to use the wayfinder. Can someone cast restoration on me? I feel exhausted, if not please remember me that i have to buy such a scroll from the catacombs.

Before we explore the tunnel let us rest for a while.

Appoloooc 
Saturday September 5th, 2009 11:40:10 AM

Hello Still here.Just coming around to Huant you guys.

Vorelle [Strength 9]  d20+24=44 ; d20+24=37 ; d20+16=33 ; d20+16=23 ;
Sunday September 6th, 2009 10:39:09 PM

Vorelle follows Vauhwyt down the tunnel, doing her best to move undetected.

[If possible, Vorelle would like to take 10 on all hide/move silently checks, for a total of 34 each. If that is not allowed, Hide is 44 this time, and Move Silently is 37.]

As she goes, she keeps alert for signs of danger.

[Spot 33; Listen 23]

OOC/DM Buzz 
Tuesday September 8th, 2009 12:53:02 AM

Working on post. It might be this morning or afternoon before it is finished.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Tuesday September 8th, 2009 7:35:45 AM

[ooc: checking in. On vacation ... may be late tonite or tomorrow before I can check again.]

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday September 8th, 2009 8:49:58 AM

Moving down the hallway, giving the scouts room to do their thing.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Bart ac 31 hp112/112 (-56 temp) 
Tuesday September 8th, 2009 11:10:44 AM

Bart is fatigued and is in bad condition, he needs te regenerate some strength and constitution he is in no condition to fight. Al he wants is a good night of rest. He doesnt do a thing he sits down and tries to rest. He doesnt want to go explore the tunnel, leave that for tomorrow.
Again he asks if a spellcaster can scast a restoration spell or at least study for it so he can cast it tomorrow

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday September 8th, 2009 3:19:36 PM

" As I said before you used the wayfinder, I cannot fix the damage it does to you. We can either forge on and get what we came for, or we can sit here and wait for the mage to come back and kill us. I say we move on." Malgant readies his gear and gets ready to move into the strange tunnel. His face and horn throb with the slow dull pain of shame. A shame he would like to see righted.

Bart ac 31 hp112/112 (-56 temp) 
Tuesday September 8th, 2009 5:37:50 PM

Well lets have a look the but if we face trouble i cant help

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday September 8th, 2009 6:26:15 PM

"Unless we are ambushed again by invisible spellcaster I think we'll be alright. I can summon quite a few elementals. Enough to probably convince anybody that we aren't worth the trouble."

Endure Elements: 24hr duration
Strength -1

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=16 ; d20+1=15 ; d20+3=16 ;
Tuesday September 8th, 2009 7:43:27 PM

Aztyr comments,"I believe Malgant warned you before you used that device Bart that he couldn't fix the effect it would have today, you'd have to wait untill tommorow.
As for right now, I just have a feeling that if we wait untill tommorow, we will lose our chance at captureing the artifact. They have been working her for who nows how long and we gained entrance in a single day, we should push on, without delay."
She casts See invisable on herself (SP 16 see invisability)," ok, follow the order Malgant suggested" She gets in line right in front of Malgantr, at the rear of the party. She keeps looking around as they move and tries not to make too much noise as they move either.

Search 15
Sneak 16

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 16,110 minutes
Strength -3



Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  7d20+2=73 ; d20+2=21 ; d20+2=21 ; d20+2=10 ; d20+2=9 ; d20+2=6 ; d20+2=14 ; d20+2=18 ;
Tuesday September 8th, 2009 7:47:43 PM

Ignore the 73. the rest are SR rolls for see invisable

16,21,21,10,9,6,14,18 the 16 is from my post, so there they are.

Preparing to move on/DM Buzz 
Wednesday September 9th, 2009 1:35:45 AM

The group is weary from a long day. Their strength sapped and resources greatly reduced, they decide to move on despite the condition of their main warrior. The man that is to toe the line if they come up against ground based foes is going to be highly deficient. His spirits low as well as his self worth. The Paladin is healed by the Protector and is ready to carry some of the warriors load, as companions and friends always do. The druid is confident, there will soon be plenty of fighters at the groups disposal. The Ranger does her best to sneak with the Grim Avenger, who's cat like paws move quietly down the dark tunnel. I'm not sure about taking 10 on Hide and Move Silent checks. I need to look more into that. It's no for now, but that may change later. :)

IF a section of A,B,C or D was not chosen by the player, D will be the default position for your character.

Vauhwyt takes up the entire tunnel while Vorelle follows closely behind.

Lorth and Bart bring up the second rank.

Nebin and Aztyr is to bring up the next rank, with the druid being in front of the large yet lean liontaur lady. Nebin didn't roll any Move or Hide rolls, so I figured, you didn't want him around those that were trying.

Malgant will be bringing up the rear.

I will need distances between characters, especially those taking up an entire section of the tunnel plus 10' in length. I want to make sure, this is the what you want. As of now, I do not have the group breaking all the way through the sand and ascending the slope up. Keep all your previous rolls, please repost.

Archipelego

Archipelego southern shore Each square is around 100 feet.

Full side view of tunnel

Vertical/Horizontal view. Each square is five feet.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=27 ; d100=39 ; d100=13 ;
Wednesday September 9th, 2009 7:42:00 AM

Vauhwyt is moving through the strangely gravitated tunnel in a clockwise corkscrew fashion. I assume we are moving at a rate of 15 both for optimal sneaking and so that the slowpokes in the back can keep up.

So for every move action (two per round), Vauhwyt moves 10 feet forward, then five feet forward on the left hand wall. Next move, ten feet forward, and then five feet forward to the left hand wall (ceiling). Etc.

By the way, last post, on Friday, I wrote:

"If the group agrees to explore, she will cast Alter Self on Mookie (monkey form) and Reduce Person on herself, shared with Mookie. Then she walks first down the corridor, hoping Vorelle and other sneaky types will come next, and let the noisy ones stay a little back."

Let's add a Message cantrip to that and also roll three spell failure checks! (Sorry for forgetting Friday) 27, 39, 13, no problems.

[OOC to Buzz: If I ever forget to roll a spell fail check in a vital turn, feel free to roll for me as you see fit.]

Move Silent: 37.
Hide: 35.

-1 Str, Fatigued

Spells:
4 of 6 cantrips used
5 of 7 1st level spells used
4 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (0 of 80 minutes used)
Alter Self (Mookie) (0 of 80 minutes used)
Reduce Person (0 of 80 rounds used)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.


Lorth AC 25 HP 113/121 
Wednesday September 9th, 2009 7:53:47 AM

Lorth plods along. He doesn't like feeling this tired but he doesn't raise a protest about continuing on. He takes his place in line and hangs back about 30' from the persons in front of him.

-1 strength
Fatigued

Spells
Memorized:

1st: Divine Favor, Protection from evil *
2nd: Delay Poison


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