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Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+14=25 ; d20+9=20 ; d20+13=20 ;
Thursday August 20th, 2009 11:00:37 AM


Saves vs Flailing Rhino: 25 and 20 -- Liontaur and monkey dodge neatly away from the Rhino's natural attacks.

Mookie calls the beastie back into the bag, in order to solve that problem.

"You know, boss," says Mookie, "if we ever find some ground-based enemies to fight, tossing a furball into the middle of them would be as good as a fireball!"

"Heh," snorts Vauhwyt. "Good idea. Now let me think."

She can't detect invisible flying mages. She can't even summon an animal with scent since the very ground makes animals crazy. Even if she sees an enemy, odds are it will be invisible again before she can act. Unless she readies an action ... Well, she might have one good trick up her sleeve.

Vauhwyt pulls a scroll of Faerie Fire from her pouch. She holds it ready. As soon as she sees an enemy in range of the spell (440 ft) -- or as soon as she knows where a foe is, maybe from sound or a friend pointing to the right spot -- she reads the scroll to outline the foe.

No arcane spell fail needed because it is a divine scroll.

UMD check needed to activate a divine scroll: 20 Arrgh, one less than what she needs. Well, if the chance comes, then Vauhwyt will fail to activate the scroll. That does not use up the scroll, though -- it just fails to activate.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (4 rounds of 80 rounds)
Alter Self (Mookie) (1 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  d20+7=25 ; d20+6=26 ; d20+11=13 ; d20+11=13 ; d20+11=15 ; d20+11=14 ; d20+11=22 ; d20+11=21 ; d20+11=22 ; d20+11=23 ; d20+11=30 ; d20+11=26 ; d20+11=26 ;
Thursday August 20th, 2009 12:08:08 PM

"You have interfered with the wrong individual. I take it personal, your attempt to thwart my plans. You will all suffer, just like your friend I killed." says the disheveled old man.
Malgant doesn't know who he is or what plan they may have thwarted, but he is incensed by the death of a friend. Flying straight up, as he saw the man do seconds ago Malgant considers his options.
If by flying upward Malgant is able to see the man again he targets a Dispel Magic on the man hoping to end one or more of the ongoing effects making the man hard to fight, and possibly the fly spell itself causing other problems. If he cannot see the man he will move further upward trying to spot him.
(spot 25)
(listen 26 natural 20)
( dispel checks against his spells lowest level to highest level are 13, 13, 15, 14, 22, 21, 22, 23, 30, 26 I rolled 10 because I don't know how many spell effects he might be under)
( using a hero point on the first dispel check to re roll it because I don't think it will negate a spell so change the 13 that was my first roll to a 26)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes
-1 hero point

Light Fortification, AC 26, 86/86hp Malgant  d20+11=21 ;
Thursday August 20th, 2009 12:09:14 PM

oh, nuts you asked for a spell penetration check for each spell we cast too... 21 for the dispel magic.


Malgant posting for Lorth  d20+17=37 ;
Thursday August 20th, 2009 12:14:42 PM

Lorth, hearing the old mans words, jumps back into Tobisz's saddle ( ride 37 another natural 20) and spurs his mount at full speed back towards where the mage became visible, going out towards the water to get around the wall of force (does he know it's there?).

DM Buzz: Whoa, whoa whoa (pun intended), Lorth is over 500' feet away and was not able to hear the old man's words. I'm not giving him that with two 20's in a row. The man was not yelling, it was a level, matter of fact, tone. Now, You can keep the action, because it was possible for him to see the old man, him flying up in the air like that and all.

All he sees is a flat area in the sand, ten feet wide and 140 feet long.


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+11=16 ; 10d6=33 ; d20+2=5 ;
Thursday August 20th, 2009 1:17:20 PM

Aztyr remains where she's hovering just above the wall of force, she's holding her action until Malgant can once more make the old man visible.
She will then immeadiatly cast a fireball, above the man and keeping the area effect away from Malgant.

(Spell Pen 16, Damage 33 save 21 for half)( will mark off spell next post)

If she notices Lorth (rolled a 5) closing up from behind she will shout out that there is a wall of force.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -3
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Light Fortification, AC 26, 86/86hp Malgant  d20+10=25 ; d20+10=17 ; d20+10=19 ; d20+10=19 ; d20+10=26 ; d20+10=27 ; d20+10=21 ; d20+10=15 ; d20+10=25 ; d20+10=28 ;
Thursday August 20th, 2009 2:50:19 PM

rerolls for the dispel, start with the lowest level spell he has in effect and move upwards in level. I will roll 10 checks because I don't know how many spells he has going. (25, 17, 19, 19, 26, 27, 21, 15, 25, 28)

As for Lorth, the line is the sand is definately new, Lorth will not ride through it, but around it. Likely he will need to ride closer and waste some movement before he sees it, that is all up to you how far he gets Buzz.

Thanks, off to get ready for work.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday August 20th, 2009 5:15:16 PM

Nebin turns his carpet around and heads back toward Malgant. Just in case the wizard shows again.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Beach battle round 6/DM Buzz  5d6=19 (Malgant's damage) ;
Thursday August 20th, 2009 8:22:49 PM

A set of steps leading to a small indentation where he fell, is the last trace of the one who went off by himself, minus the blood soaked sand. Vorelle is positive, there are no other tracks except those left by their lost companion, with none leaving this area either.

With a raging rhino right next to those searching for the pirate Mookie opens the mouth of the bag and the beast gladly returns from whence it came. Vauhwyt prepares a spell, with no idea, her first attempt will be futile. Thank you Cayzle. That was exactly the way to play that situation.

The black bead hits Malgant in the head and explodes. It was as if someone had hit him in the side of the head with a sledge hammer, easily killing a normal person Malgant takes 19 damage. His left eye swells up and the tip of his left horn is broken off about five inches, leaving a cracked and shattered base. Determined, more by the loss of his friend then the pain, the Protector continues forward or upward, as it were, and casts a spell to remove the enemies many protections. The enemy remains flying at the end of the dispel attempt. Where does it say you begin with lowest level spells first? I don't see that in the SRD.

The mighty steed Tobiaz is eager to run for his master Lorth and moves quickly across the sand.

Indeed, the enemy spell caster in black robes is seen by Aztyr and a Fireball spell is unleashed at the aggressor. It easily catches the slovenly looking man without hitting any friends, but as the rolling flames diminish in that quick second, it doesn't appear to have effected the man. She doesn't have to see the Paladin's approch to hear him. His metal armor is heard clinking as the various components tap against each other as the experienced rider rises up and down with the motion of the steed run.

The druid on the carpet does an about face and Nebin, maintaining altitude, moves the other direction.

The man continues to laugh and flys not upward any more, but due north, he curls his fingers at Malgant, a gesture to follow and leaves the area of the Purge Invisibility spell. Aztyr likewise, loses sight of the man, when he travels further then 55' away from Malgant

Beach Battle round 6


Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday August 20th, 2009 11:19:22 PM

Nebin keeps flying toward Malgant.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10]  d20+16=35 ; d20+16=27 ;
Friday August 21st, 2009 12:35:34 AM

Unable to find her friend, Vorelle concentrates on finding enemies.

[Spot 35; Listen 27]

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 21st, 2009 5:06:04 AM

OOC
It doesn't say it anywhere. You can start at the lowest level, highest level, alphabetically, pick and choose, whatever. I just chose lowest to highest to give it some kind of structure, whatever order you choose to use is cool with me.
Frankly, this fight is one of the toughest I have ever had to fight. This guy is ready for us and knows how to keep from getting overwhelmed by a group. I am kinda afraid he is gonna bag a couple more of us since he is managing to string us out again. Sadly I have no other play to make. I am the only one that can make him appear as far as I know and if he keeps running away, ( a prudent move on his part) there is no way for me to charge him because I never know where he is at the start of my turn. Very well played. The dispel didn't get either of the spells that are making this hard, fly or improved invisibility. For all I know I didn't beat his SR and I got nothing dispeled.

DM Buzz: The guy you are fighting is a ton smarter then I am, all I can do is attempt to mimic his intelligence. Your frustration is understandable.

Appolo Posting foe Bart 
Friday August 21st, 2009 12:11:34 PM

Bart immediately heads toward Malgant,hoping his friends can bring the man down to ground level.His sword drawn shield out Bart means business.He is pissed the man killed his best friend,his brother they've been together since they were small children and Bart wants to skin this uy alive.

OOC:Sorry about the late post.Just found out Bart neededa sub.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=68 ;
Friday August 21st, 2009 1:13:37 PM

Vauhwyt growls in frustration, tail lashing.

She sees that something is going on aways over there. Are there even any enemies right here? Or is she wasting her time?

She makes a move back the way she came, 35 feet at half speed due to the loose sand. Then she takes a small shrunken cloth outline of a cart, and tosses it carefully on the ground. It instantly expands, into a wooden cart like one that a horse might pull, with room in it for a single taur, or similar creature.

"There," she tells Mookie. "There! Toss a new furball there! And pray for something with a nose!"

Mookie shrugs. "Okay, Boss!" The monkey tosses another furry ball from the Bag of Tricks into the cart.

The animal that emerges this time from the Tan Bag of Tricks is a (roll of 68) heavy warhorse!

[1-30 brown bear; 31-60 lion; 61-80 heavy warhorse; 81-90 tiger ; 91-100 rhino]

Mookie commands the horse to stay (on the cart) and Guard!

Vauhwyt watches the beast carefully -- to avoid hooves and teeth if it goes nuts ... but if the cart insulates it from the soil, maybe it will detect any enemy by scent and then show some sign of direction.

Note: Horses have the Scent ability.

Next round, if the horse gives any indication of a nearby foe, Vauhwyt thinks about trying the Faerie Fire again.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (5 rounds of 80 rounds)
Alter Self (Mookie) (2 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Beach battle round 6/DM Buzz 
Friday August 21st, 2009 6:00:01 PM

Vorelle is pretty positive, there is no enemies near and a heavy warhorse in a cart doesn't sound as plausable either.

Bart is heading back toward the Protector.

If there were an aggressor near where Appolo was last seen, they have waited several rounds without being aggressive.

Nebin could have cast several spells that could help the group, but his dismay at the new team mates disappearence may have caused him to forget. :)

Off in the distance, the large form of Malgant can be seen to be chasing around a man in black robes, both flying through the air.

The weekend belongs to the adventurers to discuss if they want to press the matter, or regroup.

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 21st, 2009 8:10:51 PM

We need a plan.
Are we doing this via email or here in he thread?

I would prefer you use email and keep me on my toes. :)

Light Fortification, AC 26, 86/86hp Malgant 
Saturday August 22nd, 2009 12:38:48 PM

so don't include you Buzz?

I would prefer to not know what your plans are. If I thwart them without knowing what they are, I'm a genius, if I thwart them while knowing what they are, I'm a cheater. I prefer the first, thank you. :)

Vorelle [Strength 10]  d20+16=35 ; d20+16=31 ;
Sunday August 23rd, 2009 7:34:19 PM

This is worse than Ba'Bac! Vorelle thinks disgustedly. Now what?

She draws her bow and nocks an arrow, still searching for enemies.

[Spot 35; Listen 31]

Light Fortification, AC 26, 67/86hp Malgant 
Monday August 24th, 2009 12:41:28 PM

Malgant wracks his brain to figure out how to catch this slippery devil. It is like the times when he would spar with the monks at the Abbey. They were lithe and nimble, staying out of each until THEY chose to strike. He had to nail this guys down somehow, and he seemed to shed magic like a duck sheds water. So physical forse was going to be needed here....
Malgant willed the flight spell to thrust him towards the last location of his enemy, just what the man's taunting gesture had wanted. With a whispered command Malgant's haversack called his rope to the top of his pack ready to be grabbed. The protector then called upon Imod with all of his might and wisdom to empower his next few strikes, so that i would be nearly impossible to miss his next strike.
Cast divine favor

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 10 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

OOC
I will be away for work on Tuesday, Wednesday and Thursday. Aztyr will post for me and for Dave T until one of us gets back. Too bad no one else wanted to discuss strategy this weekend. This dude can probably kill us all given the time to do so.

Malgant posting for Lorth 
Monday August 24th, 2009 12:44:04 PM

Lorth continues to make his way around the line in the sand. He has no idea what it is but it wasn't there when he rode through the area before, and he has never seen any of his friends do anything like it. He knows he cannot get to the Protector's side to aid him unless he can somehow fly, but he will close the range in case flight becomes available.

Light Fortification, AC 26, 67/86hp Malgant 
Monday August 24th, 2009 12:46:57 PM

Malgant does not draw the rope out this round, only cause it to surface in his pack, pulling it is a move action( heward's handy haversack)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 24th, 2009 1:05:11 PM

Aztyr moves towards Lorth catching him before he starts circling the wall. (hopefully) When she catches up to him she will cast fly on Tobiasz, giving the both of them the ability to fly. (as long as he's mounted)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Appolo Posting for Bart  d20+10=23 ; d20+10=15 ;
Monday August 24th, 2009 2:07:36 PM

Bart looks up at his opponent and Malgant"Malgant bring him down.Then we can all pound him."Bart also keeps and eye out for anymore enemies.

Spot 23 Listen 15

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Monday August 24th, 2009 4:11:01 PM

Vauhwyt decides that discretion is best, and does not ruin her cart under a horse. She mutters to herself: "Gotta think about taking Fly next level."

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic) 
Monday August 24th, 2009 11:42:11 PM

Nebin halts his carpet and casts detect magic.

OOC: Detect Magic 11 min.

Several useful spells is a big stretch on reality. Considering the bad guy is visible for less than 1 round (which is total BS) there is very little I can do. Because of the massive distance Nebin is out of range for his beneficial spells. He could summon something and have it attack nothing. Can cast call lightning and never get a chance to attack with it.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

DM Buzz: Sorry to have upset you with my words, but honestly, you could have summoned a couple of air elementals and sent them to opposite ends of the field. A fly spell can't outrun one and even though the wizard is invisible, the elemental would have been able to attack on the same round Malgant was close enough to make him visible. That's not to mention some of their abilities that would slow him down. So yes, I would say, three or four spells would be very helpful right now. The question is, is it to late?

Now, what do you mean by "total BS"? Are you frustrated or are you insinuating something? I have followed the rules to the letter and I have made sure of it, with constant posts to the rules board.


Bart ac 31 hp112/112 
Tuesday August 25th, 2009 7:09:27 AM

Bart tries to follow the black hooded man as goos as he can if he is underneath him he wil use his ring of levitation, moving up with greats spead sword right up hoping to impale the black sorcerer

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Tuesday August 25th, 2009 7:58:47 AM

Maybe Vauhwyt gets a vibe from Nebin, or maybe she is feeling frustrated too. "Yeah, these darn mages are annoying, that's for sure," she mutters to everyone and no-one in particular, as she runs back to the main group. "Cowards. But I guess that makes them smart cowards. If they were dumb, they'd be easy targets, and we'd hack right through them."

"Seems to me that we should be glad they are so fearful of us. Likely that means they are not really all that powerful -- just clever."

"Jeezum Crow!" Mookie caws. "You're facing invisible flying wizards who killed Appolo, and you think they're not powerful? Boss, you crazy."

"Heh," says Vauhwyt. "I like a challenge."

After a moment of reflection, she adds, "I am a little worried about splitting up the group. The enemy has blown through a lot of magic already. I'm wishing we could all coordinate a quick raid on their main camp today, while their spells are low."

Lorth AC 25 HP 121/121 
Tuesday August 25th, 2009 8:25:37 AM

((OOC:) Hey guys I am back. However I'm kind of worried about jumping in mid battle even though I read the posts. It looks to me that I can't do much since I can't see the wizard, so I'll stick near Malgant most likely.)

DM Buzz: Jump in David! No time like the present. :)

OOC/DM Buzz 
Tuesday August 25th, 2009 4:52:22 PM

PTB intervention to come. Apparently, there is some that believe this is an unfair fight, so, this will be continued after this is resolved.

I'm sorry to those that are not happy and to those that were having a good time and now must wait.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 25th, 2009 5:24:02 PM

Huh? Malgant and I conversed and were working on a plan... maybe not a great plan, but one we thought might work, and we now have Lorth on a flying Tobaisz all it would take was a semi lucky round and we would see what happens.

ooc/DM Buzz 
Tuesday August 25th, 2009 7:28:42 PM

:)

Please be patient.



Lorth AC 25 HP 121/121 
Wednesday August 26th, 2009 8:25:21 AM

OOC: Aztyr, email me the plan, so I know whats going on :)

ooc/DM Buzz 
Wednesday August 26th, 2009 11:19:45 AM

Post will come up this afternoon, or evening Woldian time.

Beach Battle round 7/DM Buzz 
Wednesday August 26th, 2009 9:43:44 PM

What hasn't been a full minute, appears an eternity as the group continues to pursue the one responsible for the death of Appolo

Vorelle refers to a time and place this narrator is not familiar with, nor could he find archives on this part of the rangers life, but it is apparent, it was not a pleasant time. Standing still, she searches the area for other signs of danger. She only notices, the others leaving her to herself as they head away from the scene of the crime.

Malgant again ascends to where the nasty faced wizard was last seen. The Wizard is no longer in sight. He prepares another idea. (Enemy was 30' higher then Malgant and further then 55' away. Using the 5/10/5 ratio ascending, it takes a full move but Malgant is now on the same level as the mage, the last time he was seen and is 35 feet closer.)

Lorth guides Tobiaz toward the waters edge, when he sees his sorceress friend flying toward him.

Aztyr flies closer to the Paladin and realizes, she must make a full move to reach him and can cast next round.

Bart encourages those closer to get the foe near sea level for assistance and continues running toward the elusive murderer.

Vauhwyt thinks toward the future and curses mages with some others. Even though spine less, they are to be respected thinks Mookie
Perhaps a counter attack on their encampment?

Nebin casts a spell and surveys the area. On this round, he is positive, magic is in the area of his spell. Please let me know, using the grid maps, which direction you will be focusing your cone of detection. Thank you.

Only Malgant hears the mans quiet laughter, still unseen. In a mocking manner, the bravery of this flying minotaur that dares take on someone obviously far superior in power and intelligence. But perhaps, it is wisdom that will overcome this day? Either way, Malgant does need to make a Will Save DC 20 as arcane words are spoken from further north of him.

No Spellcraft allowed, because the spell can not be seen while being cast.

Beach Battle round 7



Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic) 
Wednesday August 26th, 2009 11:37:31 PM

Nebin has had enough of this wizard. He was probably about to make himself a target but that was life. Nebin begins casting, drawing upon the power of nature to cast one of his most powerful spells.

ooc: instead of wall of stone he's casting summon nature's ally 6 to summon a huge air elemental. Nebin has spell focus conjuration as well as augment summoning to give the elemental a +4 boost to str and con. The text string for the hyperlink is on my other PC. I will get that back up tomarrow. Also this is the first time I've summoned anything so I'm learning on the fly about how to handle summon creatures. Nebin will have the air elemental guard the area around Malgant since that was the last known location of the wizard.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone*

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10] 
Thursday August 27th, 2009 1:06:44 AM

Resigned to running about like a madwoman, Vorelle heads back toward the fight.

[Move 120']

Bart ac 31 hp112/112 
Thursday August 27th, 2009 12:40:51 PM

Bart tries to follow the black hooded man as goos as he can if he is underneath him he wil use his ring of levitation, moving up with greats spead sword right up hoping to impale the black sorcerer
hasted
bears endurance

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday August 27th, 2009 1:19:27 PM

Well, Vauhwyt has by this time deduced that there is an invisible flying mage fighting the group. And she has no way to do anything about it. On the other hand, Mal seems to have a handle on it, and maybe Nebin too. So she decides to get UNDER the battle, as best she can figure, and keep her eyes open. If the mage is wounded, maybe some drops of blood will fall, and she could use that. At any rate, getting under things can't hurt.

Plus, Vorelle is running, too.

So Vauhwyt runs in the sand to get under the fight. That's at half speed in the sand, so make it 140 feet. Right around AA19, I think? By the dark blue dot? Who is that dark blue dot, anyway?

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday August 27th, 2009 1:22:48 PM

Aztyr casts fly on Tobaisz, allowing Lorth's horse to fly and giving the party three members who are now flying. After she casts the spell she will hold onto one of the saddles straps and allow herself to be pulled along with Lorth and Tobaisz as they move towards Malgant.
"Follow Malgant, you'll get the jist of it when you see it."

(already marked off fly last turn, will leave spell cast number the same)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Lorth AC 25 HP 121/121 
Thursday August 27th, 2009 2:32:03 PM

Lorth listens to Aztyr's words and immediately spurs Tobiasz towards Malgant, bypassing the line in the sand.
(Should be able to make O23 on a double move, unless flying is faster than 60', I'm not sure)

Aztyr posting for Malgant  d20+9=27 ; d20+5=21 ; d20+6=14 ;
Thursday August 27th, 2009 3:53:48 PM

Malgant flinches as the spell hits him but decides to charge on. He moves the full 60 feet towards the north, the direction the mage vanished, and as he does so he withdraws the rope from the haversack that he summoned to the top of it previously.
(will use listen to see if he moved away from the direct north, will adjust for that)

Will Save 27
( rolled spellcraft, it should be a penility not a no roll allowed)
rolled a 21
Listen 14

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 10 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

DM Buzz: Yes, you are right. I thought it said, see and hear, but it is "or" that is mentioned. No penalty. DC:20 Malgant knows Highlight to display spoiler: {a Dominate Person spell was just cast on him.}

Beach Battle round 8/DM Buzz 
Thursday August 27th, 2009 10:27:34 PM

Nebin flexing nature's muscles, casts a spell. Please give me an idea where you would like summoned creatures to appear. It appears next round.

Vorelle, sweat dripping off her brow. Sand in every crevice and wrinkle on her body, decides to start sprinting back toward where they started.

Bart too, runs back where they came from, suffering just as the ranger.

It occurs to Vauhwyt they are being attacked, or at least some are, back near the entrance. She gallops back with incredible speed, Mookie grabbing onto the hair of her torso, hanging on for life. Starting at AI 19 a full move puts you at AB19. Dark blue dot is Bart

Aztyr casts a spell on the Paladins mount and attempts an odd maneuver. I think Aztyr will exceed the weight allowance of Tobiaz, flying or running. I gave you a maximum move toward Malgant flying though. Let me know in your next post where you would have liked to move and add that to your next action and move please, if you would prefer a different location..

Lorth realizes, dragging another large creature, like a taur, would greatly decrease the land speed of Tobiaz If this does not occur, the fast mount can gain substantial ground toward the protector.
Full move 250' Gave max. Please let me know, if there is a different square in that area, you would have wanted to be on.

Malgant shrugs off the mind effecting spell and grabs his rope. He continues to move forward, but he knows, if the wizard made a full move the round before he was attacked, he needs to make another full move himself to catch up.

Regardless of where Lorth is, once he comes around the other side of the Wall of force, an audible hiss comes from north of Malgant then a shout comes out from the invisible mans mouth, "Knight of Gargul, DIE!" Spellcraft DC: 22 Highlight to display spoiler: {Finger of Death}

Lorth, please make a Fortitude save DC 22. You will want to use Hero Points if you fail.

Lorth and Malgant can hear his voice, not near, yet not far either.

Beach Battle round 8



Vorelle [Strength 10] 
Friday August 28th, 2009 12:53:52 AM

Vorelle moves another 120 feet toward what she percieves to be the fight.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday August 28th, 2009 12:03:12 PM

OOC: Question, How can the mage that Malgant is chasing around make an attack and do a full move in two consecutive rounds? Round 6 he threw a black bead at Malgant and moved and round 7 he cast a spell and moved? he moved a full move both times as well as attacked?

DM Buzz: It was round 5 that he threw the bead. On round 6, he just egged on Malgant to follow. That was his full move action

Light Fortification, AC 26, 67/86hp Malgant  d20+5=11 ;
Friday August 28th, 2009 1:06:56 PM

OOC
I have to head to a job interview, but Aztyr is correct. He has attacked twice in a row while moving. I should be roughly just as far from him as I was before, making him visible, unless I went in the wrong direction.
spellcraft 11

DM Buzz: No guys. Go back and look. Round 5 he threw the bead. On six, he did nothing obvious and made a full move. Round 7 and 8 he cast a spell and continued to move. Thanks though for keeping me on my toes.

Bart ac 31 hp112/112 
Friday August 28th, 2009 4:35:29 PM

The hasted Bart is running trying to get underneath the cloaked wizzard, he is following his compionions directions as good as he can

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Friday August 28th, 2009 6:07:51 PM

Vauhwyt keeps moving until she is directly under Malgant. She readies an action to salvage any drops of blood that she thinks fall from the wizard.

Light Fortification, AC 26, 67/86hp Malgant  d20+13=22 ;
Friday August 28th, 2009 7:19:13 PM

Knowing the mage has to be close Malgant homes in on the casting voice and moves towards it far enough to once again highlight the crazed looking man. (move as far as I need to, move ability permitting to give Lorth a target)If Malgant is still able to act when he spots the mage( still has an attack available) he will attempt to lasso the mage with his rope.( going to make a standard attack roll modified for dexterity and active spells. Looking at the rules for a net I should be shooting for his touch AC. I would say the lasso would have no effect to entangle like a net but it would give me a location on the man so that I could charge him if he was out of visual range. If you have rules for a lasso or any of what I am trying to do let me know and we can use those. I am grasping at whatever I can do to keep this guy visible long enough to attack him, or have someone else be able to attack him. Thanks)
Attack roll 22

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 8 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes


Beach Battle round 8/DM Buzz 
Friday August 28th, 2009 9:36:57 PM

OOC: Need post from Lorth before we can continue.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+7=22 ; 2d4=6 ;
Friday August 28th, 2009 9:58:16 PM

Aztyr flys at half speed north and hopes Malgant has pulled him into sight or at least made him appear. Once he is in sight she will cast at him, She mimics drawing a bow and will release, as she does a sickly green arrow forms and launches towards the man (cast Melf's acid arrow (no save, no Spell Resistance ranged touch attack)).

Attack roll 22
Damange 6 acid damage (+ extra damage for the next 3 rounds)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Lorth AC 25 HP 121/121  d20+14=23 ;
Saturday August 29th, 2009 9:20:41 AM

Lorth feels the cold grasp of a spell hit him, but manages to shrug it off. (Fort save 23) He then watches Malgant closely, waiting and hoping the mage appears. "Be ready, Tobiasz", he says urgently.
(Hold action, if/when as soon as the mage appears, Lorth charges him. Use smite evil if it happens. +20 to hit, Dm will be (1d8+16)+(1d8+16)+(1d8+16) or 1d8+16x3 if he hits.)

DM Buzz: Sorry david, we talked about this while you were away. A flying creature can not charge while flying on an ascent. I will get you as close to the enemy as possible.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Saturday August 29th, 2009 9:27:49 AM

Vauhwyt is still looking up at the semi-invisible battle. Odds are she will run right into the invisible wall when she gets to it!

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Saturday August 29th, 2009 12:33:55 PM

Once the spell is finished to bring the air elemental into this plane Nebin keeps on casting. He infuses his body with life energy, protecting himself from those nasty spells wizards often have.

OOC: he will bring the huge air elemental into this plane as close to Malgant as he can while not risking the summoning.

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staffwood: Summon Nature's Ally VI

Beach Battle round 9/DM Buzz  3d6+14=25 ; d20+17=31 ; d100=68
Saturday August 29th, 2009 10:06:08 PM

The motley good continue to close in on their aggressor. It is apparent, the predator is now the prey as determination etches the face of those involved. Information the group has learned so far, the wizard is nighty feet in the air, he's not opposed to using magic items and he definitely does not want to be caught.

Vorelle continues her sprint, her heart racing under her ribs.

Bart's human legs pumping up and down as he tries to cover ground and help the others.

Vauhwyt noticed the paladin and his warhorse go around the large line in the sand, ten feet wide as well, she saw the sorceress fly ten feet over the same area. The liontaur continues forward. She hopes to collect the enemies bodily fluids.

Malgant is able to close in on the enemy wizard and bring him back into visibility, using a full move.

Aztyr finally gets a clean shot at the enemy and the spell seems effective as it burns through his flesh. (Is Melf, Aztyr's last name? LOL. Just kidding. I have the same habit from the old days.)

Lorth feels a sharp pain in his chest, as if a claw just clutched his heart and attempted to rip it out of his body, but he resists the spell and takes quite a little damage. Lorth takes 25 damage. . The Knight of Gargul tells Tobiaz through empathy they must be level or above the mage to charge. The mighty steed rises slowly as it continues forward to get nearer.
I noticed under your mount you get an additional 10 feet per move with Improved Speed. I gave you an extra 20 feet, but you would have had much more movement had you reminded me at the start of the battle.

Nebin casts a protective spell on himself and watches as his summoned elemental flies quickly toward the now visible enemy.

The mage grimaces as the acid eats into his flesh. He is not at all happy with the current situation. He clutches his chest and stares at Malgant with vacant, cold eyes. "We will see each other again real soon, I am positive." Then, with arcane words he disappears. Spellcraft DC:20Highlight to display spoiler: {Teleport}

Please roll the rest of the rounds for the Acid Arrow please.

Vorelle [Strength 10] 
Sunday August 30th, 2009 2:01:06 AM

Vorelle skids to a stop and yanks out her bow--just as her foe disappears.

She stutters a few choice words she learned in the sewers of Dirt City.

"Wh-where d-did he g-g-go?" she adds.

[Move 30 feet, draw bow (free action thanks to Quick Draw), ready an action to shoot an enemy if she sees one. Which she won't, but she doesn't know that.]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  2d4=6 ; 2d4=5 ; 2d4=3 ;
Sunday August 30th, 2009 1:14:02 PM

Damage for next three rounds in order is 6,5 and 3 will post move later.

Light Fortification, AC 26, 86/86hp Malgant  d20+5=13 ; 2d8+10=21 ;
Sunday August 30th, 2009 1:35:43 PM

spellcraft 13
Malgant sees the pained look cross Lorth's face and no visible wounds appear. The Mage did something bad to him, but the paladin is still in the saddle and ready to fight. Their opponent, it seems, is not. Malgant misses the key phrases in the spell that was cast. Now he whirls about, looking high and low for the mage. Since there is no threat that he can react to this round Malgant raises a hand do his damaged skull and calls on Imod to soothe the raging pain in his head.( lose 1 casting of delay poison to cast cure moderate wounds curing 21 damage)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 7 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+5=12 ;
Sunday August 30th, 2009 8:53:27 PM

Aztyr will land, well will hover inches above the beach sand. She looks arround as the mage vanishes once again from sight, but this time not by moving out of sight.
She yells up towards Malgant, "Guess he didn't think he was gonna win huh? did you catch what spell he cast there at the end, 'cause I missed it, he was too far away."
She looks to see where the rest of her friends are currently.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Sunday August 30th, 2009 10:55:47 PM

Nebin will fly toward the others while keeping the elemental around. The wizard vanished as he did before. He had to be around waiting for the right time to cast. Maybe the wizard will think their numbers are too gathered right now and depart.

"I don't see him."

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staffwood: Summon Nature's Ally VI


Lorth AC 25 HP 96/121 
Monday August 31st, 2009 9:22:29 AM

Lorth watches the mage disappear again, and he stays at the ready.
(Hold action again, if mage appears immediately charge. I know the mage probably teleported away, but Lorth does not know this)
He keeps a lookout in the general area of where Malgant and the mage where, waiting for his opportunity.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+2=18 ;
Monday August 31st, 2009 2:01:44 PM


Vauhwyt searches the area under the battle. A few drops of blood? A bit of cloth, torn off in the fight? But she thinks that the only harm that came to the mage was with the acid, so likely there will be nothing to find. Plus she is bad at searching: Untrained Search 18.

She thinks real hard about the mage she just saw. Is it the same fellow the party met earlier?

She asks the group, "Has anyone seen Appolo's body? Did they take it away?"

"If we could use a scry or locate spell, we could maybe find his body, or find the enemy camp. Anyone have any ideas on that? Spells we could use? If we could go attack now, I'd rather face these evil-doers before they can regain spells."

Then she uses her Spirit Sense to see if Appolo's spirit is still in the area! If it is, maybe she can talk with her comrade and learn more. If she thinks it will help, she will Sense Spirits while walking over to the place he died.

This has all been such a blur. The reality of the situation is sinking in. Appolo went off on his own. Maybe he sensed something? But whatever it was, he ended up dead.

"No, wait," mutters Vauhwyt. "He didn't end up dead. He was killed!"

The liontaur blinks through the water starting to leak from her eyes.

Light Fortification, AC 26, 86/86hp Malgant 
Monday August 31st, 2009 2:46:26 PM

" Yes, he was lazy, left the rest of us to do the work and was killed, alone, with no one to watch his back. That's about the size of it Vauhwyt. As for finding their camp and counterattacking I don't think he went to all of that trouble hiding himself from us just so we could follow him home. He was good, possibly a professional assassin and he struck our weakest link. A lone group member." Malgant's mood has turned foul. One companion dead, several hurt and an unseen assailant somewhere hereabouts. " Regroup by where we saw Appolo go down and see if we can find his corpse. Stay together, he nearly killed more of us by splitting us up. That seems to be his M O and if I can I'd like to deny him that." Despite the healing Malgant's horn was still shattered, and his eye remained swollen shut. His whole face felt like it had been hit with a shovel wielded by a hill giant, over and over again. Stupid mage. The detection spells the group had used were not working and were fading away while the mage regrouped himself and possibly prepared a counterattack.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 6 round duration
str -0 (flying)
purge invisible 55' radius 10 minutes
flying 11 minutes

Bart ac 31 hp112/112 
Monday August 31st, 2009 3:24:21 PM

Bart goes back where he last saw Appolos body maybe he can find him. Arent unvisible characters become visible after they die? Bart asks to his friends

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 31st, 2009 6:19:01 PM

Aztyr follows the group to where she saw Appolo vanish after being killed. "Malgant, I had cast see invisible, and it appearently was useless, I don't really have any other spells handy that would be usefull for finding people who wish not to be found. Although I think I had found a chink in his armor there at the end, I know it wasn't much, but it was all I could think of and manage. Most of my spell ability is geared towards destruction, sorry." She appologises, but stays wary even though feeling a bit down.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes (tell how long has passed please)
Strength -0 (flying)

Mourn another day/DM Buzz 
Monday August 31st, 2009 8:33:04 PM

A half a minute passes as the group gathers their faculties. It seems the mage did indeed leave, for now, because the barrage of spells the adventurers have just endured for nearly a minute, have ceased.
Several things were learned by both sides today. For the group, the young man you saw hours earlier in the day, if the same person you just saw, had on a very good disguise, his neatly trimmed facial hair and a professional looking hair cut, or perhaps a spell was in place, on the middle aged old man. The group really did not seem suspicious of the young man this morning. None attempted at that time to discern he was anything different then he appeared.
The young man had on official looking robes where this, this, murderer wore dark black robes.
The killer is powerful and very cunning. He is willing to slay without any conscious and laughs in the face of those that loved the deceased. He is evil through his entire being and would likely sacrifice himself instead of return to any superiors he may have and face the punishment for failure. The group is literally up against someone who's back is in a corner.

Now the enemy wizard knows many things about the group. He knows who are arcane and divine spell casters. He knows the movement abilities you all have as well.

The last known spot Appolo was seen alive is still vacant. His eyes wide, even from afar as Lorth watched that evil wizard, use the rogues very own long sword and neatly slide it in between the cervical vertebrae, to protrude out of the front of his neck Then, the wizard had just bent over when he disappeared, milliseconds before Aztyrs Fireball engulfed the area. It left a circular mark in the sand from the heat, slightly crystalizing the area. The blood in the sand now turned dark, Lorth grasping at his remains earlier, the last physical trace in the area.

The group remains prepared as Vorelle has her bow in hand, waiting. Malgant and Aztyr are unsure what his last spell cast was, but it took him out of the area of the protectors Purge Invisibility spell. Nebin using very basic sign language can get the elemental to come back near him. Vauhwyt sheds a tear for their lost companion. No sign of remains were found in the sand, underneath where the wizard was last seen. Now, not only is Appolos body somewhere, so is all of his valuables, likely in the hands of the enemy. The Grim also realizes, his spirit moved on rounds ago as Garguls call must be heeded by all that pass to the other side of life. Bart asks the others about magic on the dead and Aztyr apologizes for only having offensive spells.

Curing spells will allow the damage to Malgant's skull and face to fully heal, leaving behind only the memory of pain. It will however take many months before his horn will grow back to normal.

Now the group has a few choices. They have very little time to decide their next course of action and if it is the best course of action.

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Monday August 31st, 2009 9:53:01 PM

"I have scrying prepaired. Appolo would be easiest to scry since I know more about him. It would help if somebody had something of his. Now that we know our enemy we can prepare better. The next time we face this wizard things will be different."

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*


Vorelle [Strength 10] 
Monday August 31st, 2009 10:28:08 PM

[OOC: Vorelle did notice that the stranger we met this morning was wearing black beneath his robes, and remarked on it to the others at the time.]

Seeing that Malgant is hurt, Vorelle takes out her healer's kit and begins tending to him. True, a spellcaster cold put his physical hurts to right in a twinkling, but sometimes slower is better. Malgant needs to understand that his teammates care for him.

DM Buzz: That is also true.

Bart ac 31 hp112/112 
Tuesday September 1st, 2009 12:53:00 AM

Well what we do now, I think our best option is to retrieve the artefact im sure our attempts to do so will put us on the path of this evil wizaard again and doing so hopefully we find Appollo hopefully alive but i doubt that. Lets go back to the tunnel there isnt much we can do here is it?

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday September 1st, 2009 1:12:59 PM

Malgant thanks Vorelle. " Imod has healed the harm, all that remains is the pain of shame. Having had my horns mangled like this with not a drop of blood on my blade to show for it is deeply embarrassing." Malgan then looks around. The mage had used improved invisibility, A spell he had seen Aztyr cast once or twice. Somehow he had also concealed that invisibility from her ability to detect it. Then there was the wall, then he tried to posess Malgant's mind, and then tried to stop Lorth's heart.( I am assuming in the time it took to gather up we shared a little about the spell effects that were not obvious). All of these were different schools of magic, Maybe they had not actually SEEN Appolo die.....
" Vorelle, Humor me for a moment and let us head back towards the Kraken corpse ( we are not there yet are we?) See if you can find traces of Appolo having been there, tracks, blood anything. I think that mage was craftier than we think and he may have staged that scene to make us run and separate."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
purge invisible 55' radius 9 minutes
flying 9 minutes


Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+8=17 ; d20+8=10 ; d100=16 d100=58
Tuesday September 1st, 2009 2:54:18 PM


[Question to DM: Is Appolo's body still there? His gear? Or are those gone?]

Vauhwyt's face twists in grief and anger. Then she makes a conscious effort of will and smooths away these outward signs of dismay. Maybe the twitch of her tail might reveal the deep emotions she now seeks to control.

"These mages will pay for this. Sons of Dread or no," she says, "this cowardly attack cannot go unanswered."

She looks up at Nebin, when he mentions Scrying. "Excellent idea, my friend," she says. "But let me try first. Your spell takes an hour to cast, but mine only takes a minute. With the aid of my patron lady, maybe I can see something about this villain."

She casts her Nemesis Scrying spell. If it does not work, Vauhwyt will take another minute to try again.

The Will Save DC on the spell, not including any Scry-spell-specific modifiers, is 16. Her caster level checks, if needed, are 17 and 10.

Arcane Spell Fail checks: 16 and 58, no problem.

[OOC: I'm advancing all my durations by two minutes. I'll make that three minutes if I cast twice.]

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
2 of 3 4th level spells used (maybe 3 of 3)

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (32 of 80 min)
Expeditious Retreat (25 rounds of 80 rounds)
Alter Self (Mookie) (22 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday September 1st, 2009 5:02:05 PM

Aztyr happily uses the time remaining of her fly spell, remembering the leeching effect of the sandy beech.
"I aggree we should stick together, but we have also opened a pathway to the artifact, or at least partway to the artifact. We somehow need to protect that and go look for our friend. Nebin, can you set the elemental to guard to the opening you all have dug open. If the mage or others try to pass the elemental we will hopefully have a bit of warning that way."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 216 minutes
Fly 9 minutes (tell how long has passed please)
Strength -0 (flying)

OOC/DM Buzz 
Tuesday September 1st, 2009 6:34:53 PM

OOC: I just need to inform you all of a Rules Board discussion that happened maybe a year or two ago on if a dead person is a person or object. It was determined, that once a corpse exists, it is an object. A locate Person spell can not locate the corpse of the dead, but a Locate Object spell can. Now, I disagreed with this rational, simply by saying that because a person is dead, doesn't make them less a person, especially when they still have living tissue that makes them that person, minus the soul and usually with some damage. I believe Kent at that time came in and said, that corpses are objects, period. So, attempting to use Scying on Appolo is actually a good idea. If it works, he is still alive, if it doesn't he is dead. I will say, the caster would know the difference as well as if it worked but was blocked. That is with a successful roll of course.

In regard to Nemesis Scrying. Cayzle, I think the wording in the wikipedia needs to be changed my friend. Can you seek revenge on an object? That might be changed to creature, no? :)


A plan for revenge/DM Buzz  d20+20=31 (Vorelle Tracking)
Tuesday September 1st, 2009 8:25:18 PM

Nebin offers his own Divination magic to the aid the cause and vows to be better prepared when next they find this mage.

Vorelle tends to the Protectors deeper, more emotional wounds. No need to mark off a usage of the Healer's Kit, since it wasn't necessary.

Bart wants to continue digging, knowing they are after the same object as the evil wizard.

Malgants brow is furrowed with shame as this wizard has not just eluded the protector, but was actually able to mar him in a way will take only time to mend. He is also in denial, but tries everything possible to prove that their rogue friend is indeed gone. It is true, Greater Invisibility is an improvement over Invisibility.

Vauhwyt swears by her goddess, revenge will come to fruition and commends the druid on his choice of spell, but explains her own attempts may be faster. Unfortunately, the two spells she cast were also unsuccessful.

Aztyr is determined to use her spells recently cast as long as possible. She wishes to keep the group together, yet still guard the entrance. The druid explains, he can not give his summoned elemental more complex commands than what basic sign language can accomplish.

The group can take another five minutes to study the area. Vorelle easily can see, the footprints of Appolo leading from the kraken at a full sprint toward the group. She can deduce, he was lying down in the shade, his body leaving a print, then she can see him get up in a hurry, not in a slow manner as if he is relaxed, he then activated his magical boots, which she has seen him use many times before. As well, she knows it took him several seconds to make it the two hundred feet he did, which means, the mage likely attacked him in some way in each round to stop him, but there is no physical evidence of that.

ooc:
Question to DM: Is Appolo's body still there? His gear? Or are those gone?

DM Answer: No. No. No sign of anything but the blood that escaped out of his body as it fell to the dry sand.


Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Tuesday September 1st, 2009 10:40:35 PM

Nebin has a theory and lands his flying carpet. He places his feet on the ground and rolls the carpet up. Nebin lifts the carpet, which looks quite large in his small hands. The halfling slides the carpet into his satchel, keeping it secure. Nebin was currently warded against powerful negative energy magics. If his strength was drained even now that would give them a little more information. With no apparent enemy Nebin releases the elemental, sending it back to his own plain.

"I am going to get something that will allow me to speak with elementals. Even if I have to trade my precious carpet to do so. Right now all I can do is point at targets. Once we set up camp somewhere I'll try to scry appolo."

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Vorelle [Strength 10] 
Tuesday September 1st, 2009 11:48:55 PM

Slowly, carefully, Vorelle traces Appollo's tracks, showing the signs to her friends and explaining what they mean. When she reaches the end, she flings up her hands in exasperation.

"...and they j-j-just st-stop. Th-there's nothing else h-here. M-m-maybe m-magic can t-t-tell us more."

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday September 2nd, 2009 12:15:01 AM

[OOC to DM: No matter since her spells failed (didn't think there was much chance they would work, but worth a shot, I figured). But in fact Vauhwyt was not scrying Appolo or his body -- he's not the subject of her desire for revenge! -- she was trying to scry the wizard who killed him! I agree about the word change ... I'll go fix that in a sec.]

[OOC to Nebin: Next time you level up, use two or four skill points to learn an elemental language or two, like Auran or Terran.]

"So, what do we do now, friends? Back to the tunnel and hope to find the artifact today? Or try to find the enemy camp, although we have no idea at all where that is? What other options are open to us?"

[OOC: All durations now advanced 5 minutes since the end of the fight.]

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (35 of 80 min)
Expeditious Retreat (55 rounds of 80 rounds)
Alter Self (Mookie) (5 minutes of 80 minutes -- fixed from error made last post)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday September 2nd, 2009 6:07:43 AM

" I say we hold what we have. We have no idea of where they might be encamped, but we know where the entrance to what we seek lies. Searching for their camp just leaves the door open for them to sneak in and take what we worked for. As for finding Appolo, I don't know. If that mage had some sort of scrying ward up hen we have little chance of finding him. If that ward covers Appolo and his belongings then we have little chance of finding him either. I have little but anti poison prayers today in preparation for a foe we will likely never see.I say we open the tunnel, fulfill our bargain and leave as many traps as we can muster behind us for any that follow us."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
purge invisible 55' radius 6 minutes
flying 6 minutes


Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday September 2nd, 2009 7:38:11 AM

"Sounds good to me," says Vauhwyt. "To the tunnel! Should I scout it out on my little old only, first?"

Lorth AC 25 HP 96/121 
Wednesday September 2nd, 2009 11:13:43 AM

Lorth follows his friends along, he doesn't suggest any plans. He is quite upset that the mage has seemed to have gotten away.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday September 2nd, 2009 12:58:30 PM

Aztyr wracks her brain thinking about the fight in the previous few minutes. (ooc was the mage Malgant and Aztyr fighting the same figure Aztyr saw stab Appolo in the neck?)

OOC: Rest of post to follow answer

DM Buzz: Lorth confirms, they look like the same person.

Bart ac 31 hp112/112 
Wednesday September 2nd, 2009 2:57:22 PM

Well lets go back to the tunnel, I will use the Wayfinder to look for Apollo, if i concentrate i will float in ethereal form to him in this way i als have a clue of the direction and the place where he is, although using it will diminish my consitution, it would be handy of some one can cast restoration after i use it.

When everyone agrees Bart uses the wayfinder when he is back in the tunnel

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday September 2nd, 2009 4:39:49 PM

"No, not by yourself, Vauhwyt. Though surprising an opponent might be a good plan, I don't want to round the corner and find you being throttled with your own spiked chain. I don't have enough friends to keep being a moment or two too late."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday September 2nd, 2009 7:29:43 PM

Aztyr makes sure she has everyone's attention.
"Ok, the Mage we were fighting over here, had to have teleported from where he killed Appolo. He was visable for some reason when we saw him stick his sword through Appolo. He then went invisable along with appolo's corpse at that time. I don't think he could have used Vauhwyt's favorite trick of shrinking him and stuffing him inside a magical bag, because I believe Appolo had a magic bag himself. Isn't it dangerous to put one bag inside another?
He then was above and behind me, flying and invisable. An improved invisable, I have the same spell, it allows me to cast and hit someone without breaking the spell. So in a short time he teleported, cast an invisability on himself and created that wall of force. and during that time he stashed Appolo's corpse somewhere. That was one busy man.
Am I missing anything from before Malgant and I worked together on him?"

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 213 minutes
Fly 6 minutes (tell how long has passed please)
Strength -0 (flying)

Vorelle [Strength 10] 
Wednesday September 2nd, 2009 10:47:08 PM

"I c-c-can sc-scout, t-t-too," Vorelle reminds Vauhwyt

Finally: Take Two/DM Buzz 
Wednesday September 2nd, 2009 11:48:58 PM

3:15 PM

The group goes back to working on the tunnel, more determined then ever to find the artifact first.

4:15 PM

The diggers find the gravitational anomaly that aloows anyone to walk on any part of the tunnels surface without awkwardness or penalty.

Sand still fills the passage way as the group makes slow, but steady progress. It is odd to look at the sand, to be able to pick it just a few millimeters from the surface of the tunnel and watch it fall upwards, or to the side.

The digging goes faster as one person uses the shield to fill a barrel, while others can carry the barrel up the slope and outside. Only those where the gravity has changed are effected by the -4 strength drain. Everyone carrying the barrel out of that area only suffers -3, which is nice for getting up that incline with a barrel full of sand.

Those with some knowledge of nature can see now, there once was a time when the island was not like this. Further back in the tunnel, sea shells and lagoon foliage can be found, as the barrels are brought out and easily inspected in the light of the sunlight. Something about the island has definitely changed in a few hundred years.

Then it happens. Anyone on the ground can tell, the resonance has shifted. The reason is unknown, but it is for the better. Anyone that is in the gravitational enigma is now at -3 while those outside and near the slope in the tunnel are now at -2.

Could it be because it is near night fall, or are their more significant reasons for the sudden shift?

6:15 PM

Finally, after an all day excavation, the group breaks through the other side.

A whooshing sensation flows through the bodies of those in contact with the earth and tunnel, as again the sensation of gaining some of ones strength occurs Eveyone is now at -1 Strength. if not flying or levitating. A slight breeze is felt through a small hole as the sand falls in all ways vertically. On the other side of the sand obstruction, the black tunnel continues and slopes upward, at the same angle and height of the one you hauled sand up all day, behind the diggers.

Vauhwyt, Bart and Malgant are all fatigued after the long day of digging. The rest of the group feels pretty good with Lorth just getting his second wind, Nebin watching around outside for trouble doesn't see anything new, neither does the less weakened sorceress liontaur Aztyr.

Night will fall in another hour.

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Full side view of tunnel

Bart ac 31 hp112/112 
Thursday September 3rd, 2009 1:01:04 AM

Bart will use the wayfinder in an attempt to find Apollo, looking through the yeglas he wishes to see Appolo

DM Buzz: I am sorry, but Bart can not find Appolo in that manner. he is no longer a person nor is he a location.

"Your ethereal body would float high above the ground and rocket you to the location or person you want to see"


Light Fortification, AC 26, 86/86hp Malgant 
Thursday September 3rd, 2009 4:34:23 AM


OOC
Also it would exhaust you and make you pretty much unable to do anything, a condition I cannot fix right now. Think carefully before you try that.

Lorth AC 25 HP 96/121 
Thursday September 3rd, 2009 7:51:33 AM

(OOC: Can Lorth lead Tobiasz through the tunnel? If not, he dismisses him)

Lorth throws himself into helping move sand and is happy when they finally break through to the other side of the tunnel. He keeps his eyes open for anything out of the ordinary, expecting the mage to return at any moment.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday September 3rd, 2009 11:29:47 AM

Nebin moves through the sand with ease. Strolling through it as if it were a cobblestone street. So much so that he leaves no tracks.

"The wizard saw me flying around. Next time he shows I want him looking up to the sky and not down on the ground." Nebin explains.

As he walks Nebin digs a waterskin out of his magical bag. "I don't know anything about wizards and their magics. I am at one with nature and the earth. That's how I move at one with it. I'm sure that a wizard would be able to do something similar with magic. I do not think that we will be able to find him. Now if somebody has a bowl or something I can start the scrying spell."

OOC: Was Nebin affected by the strength drain while under the effect of Death Ward?

Endure Elements: 24hr duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday September 3rd, 2009 3:52:36 PM

"Maybe we should rest for a while. Some of us are beat."

Vauhwyt yawns.

"We can start again in the deep of night [OOC: 2:30 am] -- and still hope to achieve our quest before the enemy can regain spells."

-1 Str, Fatigued

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Bart ac 31 hp112/112 
Thursday September 3rd, 2009 4:14:35 PM

If finding Apollo through the wayfinder doesnt work Bart knows Apollo is dead or he is somehow blocked although Bart knows frome former expierences that in that case he sees some blurred vision. Bart tries to see the mage that killed Apollo maybe he gets some intel from that

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday September 3rd, 2009 5:13:19 PM

Aztyr, having not worked on the clearing of the tunnel still looks exhausted when she makes her way in to see the strange gravity deep in the tunnel. She walks like it take extreme effort to move each of her paws and her arms hang limp with drooped shoulders, even though her hands are firmly holding on to her harness.
"What ever you all decide I'll go along with, being in here still just almost totally wipes me out."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Strength -3

Wayfinder ruling/DM Buzz 
Thursday September 3rd, 2009 6:07:49 PM

DM Ruling on Wayfinder:
Wayfinder --artifact:
Acts as a spot glass but only 10 times stronger than a normal spot glass.
Second ability is when you ask to see something, you go into a trance.
Your ethereal body would float high above the ground and rocket you to the location or person you want to see.
When you return you take 1d4 of constitution damage that returns 1 point per day or by restoration spell.
If you are disturbed while in the trance, you will take 1d10 of constitution damage.

When Bart asks to see something with his etheral body, anything, he has to go into the trance. That is the only way the artifact will work. So, in this instance, Bart wanted to see Appolo. He went into a trance and his "body" soared high above the wold, then instead of decending down upon Appolo to see him, he would decend back to his own body, taking constitution damage.

Bart would know this, so I will allow him to attempt it on the Wizard if you like, but know, if you use it in the future, be careful what you ask to see.

Also, tell me EXACTLY when and where in this many houred time frame you are using this artifact.


Light Fortification, AC 26, 86/86hp Malgant 
Thursday September 3rd, 2009 11:53:06 PM

Malgant digs until they break through. He is plenty tired, but does not want to rest yet. Who knows how long it will take to reach the prize? Giving the wizard any chance to catch up is a chance too many for Malgant.

Vorelle [Strength 9] 
Friday September 4th, 2009 12:54:01 AM

"I d-d-don't usually t-t-tire so easily," Vorelle says by way of apology. "I c-c-can k-k-keep g-going if we need it, b-b-but are p-p-people running out of sp-spells?"

Exhaustion, just around the corner./DM Buzz 
Friday September 4th, 2009 1:12:50 AM


Bart at sometime in the afternoon looks for the Wizard. I still need to know location and time. Using it while fatigued will cause exhaustion.

Lorth can lead Tobiaz into the tunnel, but he is reluctant, even at your command and needs a Handle Animal DC:20 to force him. You understand that his behavior is completely out of nature for your trusted steed. He remains alert.

Nebin takes a different approach and runs his toes through the sand while leaving no trace. Even with his Death Ward spell, he can feel the power of the artifact pulling on his biochemical energies. Unfortunately the druid can not cast his Scrying spell at this location. His divine magic requires a natural pool of water with which he may find the subject of the spell.

Vauhwyt would like to rest and for once Mookie has no opinion.

Aztyr drained from the days events is willing to travel or rest as the group decides.

Malgant, weary as he is, wants to continue.

Vorelle is not fatigued. Her ability to work harder and longer then most clearly shows, when others want to rest. Sorry, I forgot to edit that part. :)

The group seems undecided on their next course of action. To investigate further or to find a place to rest, hoping the wizard does not return when only a few are on watch. The group also knows, there is a major shift in the resonance of the island, with no reason why, except the group felt the shift the second time, after they broke through the other side of the long tunnel filled sand.

Bart ac 31 hp112/112 
Friday September 4th, 2009 2:09:58 AM

ooc in previous post i stated that bart used the wayfinder when they arrived back in the tunnel

DM Buzz: In your post, you said Bart would use the device "Back" at the tunnel, that could have been inside or outside of the tunnel. Thank you.

Bouncing Bart/DM Buzz  d10=9 ;
Friday September 4th, 2009 12:06:18 PM

The warrior, while inside of the tunnel uses the Wayfinder to go into his trance. While in his trance, the group is witness to something happening that likely shouldn't have. A shrieking sound begins to emanate from the Wayfinder, piercing the ears of everyone in the area. It is so intense, the group realizes, it is just on the lighter side of causing damage. As well, the resonance completely stops for but a millisecond, before it intensifies dramatically, almost completely draining the strength from everyone in the tunnel and setting ones hair straight up in the air. Arcs of energy begin to strike the Wayfinder causing Bart to further convulse, before he collapses on the floor of the spherical tunnel, dropping his artifact. The resonance you all have come to grips with returns to normal.

Bart takes Constitution damage of 9 ability points. Highlight to display spoiler: {As soon as your ethereal spirit leaves your body, your conscious is aware of the problem. The tunnel you are in is tied to another artifact and the artifact prevents intrusion into the area from outside, thus, it is also not possible to leave this plane while in the tunnel. Your ethereal body literally bounces around the tunnel, ricocheting off the walls. Your spirit even passes through a couple of the other party members and at the speed you were traveling when you left your body, you may have hit the sides of the tunnel a hundred times, before your spirit returns to your body. Unfortunately, this is considered an interruption of your journey and you take 1d10 Constitution damage. At least, you learned something new about the tunnel.}

This happens before you all finished breaking through the sandy barrier in the tunnel hours earlier. When he rises from the floor, the only repercussions he had from the use is the constitution damage.



Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+24=38 ; d20+22=36 ;
Friday September 4th, 2009 12:38:33 PM

Back then, with artifact: "Whoa! I think that means we're close to something!"

Now, with sand dug out: "Well, I'm tired, but this is too weird not to explore at least some. Let's head down and explore!"

If the group agrees to explore, she will cast Alter Self on Mookie (monkey form) and Reduce Person on herself, shared with Mookie. Then she walks first down the corridor, hoping Vorelle and other sneaky types will come next, and let the noisy ones stay a little back.

Move Silent: Rolled a 38, but with the -2 Dex from being fatigued, that's really a 37.
Hide: Rolled a 36, but that's really a 35.

-1 Str, Fatigued

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used (+1 if reduced)
3 of 7 2nd level spells used (+1 if altered)
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Moving on/DM Buzz 
Friday September 4th, 2009 1:26:36 PM

If the group decides to move on, they must determine in what part of the tunnel they want to walk (A,B,C,D) as well as party order along the corridor. Keep in mind, Large creatures take up all four sections, where two medium creatures could walk in opposing sections (AD or BC). If you need the weekend to discuss your party order, that is fine.

Vertical/Horizontal view. Each square is five feet.

Lorth AC 25 HP 96/121  d20+9=11 ;
Friday September 4th, 2009 2:12:32 PM

Lorth tries to urge Tobiasz down the tunnel, but the horse just won't go. He ends up dismissing him then follows his friends along, sword and shield ready. He moves to wherever he is needed in the marching order.

Light Fortification, AC 26, 86/86hp Malgant  2d8+10=17 ;
Friday September 4th, 2009 3:05:44 PM

"Lorth, let me heal you before we proceed( sacrifice a delay poison to cast cure moderate wounds on Lorth for 17 healing). Then, you, Nebbin and I should space ourselves among the others. If that mage returns and tries to split us up again I want a healer with anyone else who gets split off. Keep an eye on Bart, the wayfinder took a nasty toll on him ( currently at 2 con if my math is right)The order I would like to see is Vauhwyt, Vorelle and if you can sneak, Nebbin up front, Lorth and Bart in the middle Aztyr next and I will bring up the rear"
As a Large creature Malgant will walk on D but fill the whole hallway
His sword is out to provide light at the rear of the party. He trusts his friends to watch the front and he watches the back behind the party.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Flat-Footed

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+3=9 ; d20+1=2 ;
Friday September 4th, 2009 5:22:57 PM

Aztyr agrees with Malgant's suggestion for a marching order. Even without much metal to go clink-clank she makes a suprising amount of noise. (sneak rolled 9)
Aztyr will walk on "C" and take up all 4 sections due to being large. She doesn't have spells to waste on making herself smaller, you never know when a Ice Storm could come in handy.
She searches and finds her foot is still attached to her body, but that's about it and she's not sure she is rcorrect even about that fact. (natural 1 for search)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Strength -3

OOC Bart/DM Buzz 
Friday September 4th, 2009 7:36:57 PM

OOC: If my math is correct, Bart also lost 56 Hit points from the constitution loss.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday September 4th, 2009 9:47:32 PM

Nebin walks up front, wiggling his toes as the sand slides through them. "We need to find a place to rest. Bart doesn't look so good after that thing went crazy."

Endure Elements: 24hr duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Bart ac 31 hp112/112 (-56 temp) 
Saturday September 5th, 2009 10:48:18 AM

Bart tells his findings after the strange effect after he tried to use the wayfinder. Can someone cast restoration on me? I feel exhausted, if not please remember me that i have to buy such a scroll from the catacombs.

Before we explore the tunnel let us rest for a while.

Appoloooc 
Saturday September 5th, 2009 11:40:10 AM

Hello Still here.Just coming around to Huant you guys.

Vorelle [Strength 9]  d20+24=44 ; d20+24=37 ; d20+16=33 ; d20+16=23 ;
Sunday September 6th, 2009 10:39:09 PM

Vorelle follows Vauhwyt down the tunnel, doing her best to move undetected.

[If possible, Vorelle would like to take 10 on all hide/move silently checks, for a total of 34 each. If that is not allowed, Hide is 44 this time, and Move Silently is 37.]

As she goes, she keeps alert for signs of danger.

[Spot 33; Listen 23]

OOC/DM Buzz 
Tuesday September 8th, 2009 12:53:02 AM

Working on post. It might be this morning or afternoon before it is finished.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Tuesday September 8th, 2009 7:35:45 AM

[ooc: checking in. On vacation ... may be late tonite or tomorrow before I can check again.]

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday September 8th, 2009 8:49:58 AM

Moving down the hallway, giving the scouts room to do their thing.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Bart ac 31 hp112/112 (-56 temp) 
Tuesday September 8th, 2009 11:10:44 AM

Bart is fatigued and is in bad condition, he needs te regenerate some strength and constitution he is in no condition to fight. Al he wants is a good night of rest. He doesnt do a thing he sits down and tries to rest. He doesnt want to go explore the tunnel, leave that for tomorrow.
Again he asks if a spellcaster can scast a restoration spell or at least study for it so he can cast it tomorrow

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday September 8th, 2009 3:19:36 PM

" As I said before you used the wayfinder, I cannot fix the damage it does to you. We can either forge on and get what we came for, or we can sit here and wait for the mage to come back and kill us. I say we move on." Malgant readies his gear and gets ready to move into the strange tunnel. His face and horn throb with the slow dull pain of shame. A shame he would like to see righted.

Bart ac 31 hp112/112 (-56 temp) 
Tuesday September 8th, 2009 5:37:50 PM

Well lets have a look the but if we face trouble i cant help

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday September 8th, 2009 6:26:15 PM

"Unless we are ambushed again by invisible spellcaster I think we'll be alright. I can summon quite a few elementals. Enough to probably convince anybody that we aren't worth the trouble."

Endure Elements: 24hr duration
Strength -1

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=16 ; d20+1=15 ; d20+3=16 ;
Tuesday September 8th, 2009 7:43:27 PM

Aztyr comments,"I believe Malgant warned you before you used that device Bart that he couldn't fix the effect it would have today, you'd have to wait untill tommorow.
As for right now, I just have a feeling that if we wait untill tommorow, we will lose our chance at captureing the artifact. They have been working her for who nows how long and we gained entrance in a single day, we should push on, without delay."
She casts See invisable on herself (SP 16 see invisability)," ok, follow the order Malgant suggested" She gets in line right in front of Malgantr, at the rear of the party. She keeps looking around as they move and tries not to make too much noise as they move either.

Search 15
Sneak 16

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 16,110 minutes
Strength -3



Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  7d20+2=73 ; d20+2=21 ; d20+2=21 ; d20+2=10 ; d20+2=9 ; d20+2=6 ; d20+2=14 ; d20+2=18 ;
Tuesday September 8th, 2009 7:47:43 PM

Ignore the 73. the rest are SR rolls for see invisable

16,21,21,10,9,6,14,18 the 16 is from my post, so there they are.

Preparing to move on/DM Buzz 
Wednesday September 9th, 2009 1:35:45 AM

The group is weary from a long day. Their strength sapped and resources greatly reduced, they decide to move on despite the condition of their main warrior. The man that is to toe the line if they come up against ground based foes is going to be highly deficient. His spirits low as well as his self worth. The Paladin is healed by the Protector and is ready to carry some of the warriors load, as companions and friends always do. The druid is confident, there will soon be plenty of fighters at the groups disposal. The Ranger does her best to sneak with the Grim Avenger, who's cat like paws move quietly down the dark tunnel. I'm not sure about taking 10 on Hide and Move Silent checks. I need to look more into that. It's no for now, but that may change later. :)

IF a section of A,B,C or D was not chosen by the player, D will be the default position for your character.

Vauhwyt takes up the entire tunnel while Vorelle follows closely behind.

Lorth and Bart bring up the second rank.

Nebin and Aztyr is to bring up the next rank, with the druid being in front of the large yet lean liontaur lady. Nebin didn't roll any Move or Hide rolls, so I figured, you didn't want him around those that were trying.

Malgant will be bringing up the rear.

I will need distances between characters, especially those taking up an entire section of the tunnel plus 10' in length. I want to make sure, this is the what you want. As of now, I do not have the group breaking all the way through the sand and ascending the slope up. Keep all your previous rolls, please repost.

Archipelego

Archipelego southern shore Each square is around 100 feet.

Full side view of tunnel

Vertical/Horizontal view. Each square is five feet.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=27 ; d100=39 ; d100=13 ;
Wednesday September 9th, 2009 7:42:00 AM

Vauhwyt is moving through the strangely gravitated tunnel in a clockwise corkscrew fashion. I assume we are moving at a rate of 15 both for optimal sneaking and so that the slowpokes in the back can keep up.

So for every move action (two per round), Vauhwyt moves 10 feet forward, then five feet forward on the left hand wall. Next move, ten feet forward, and then five feet forward to the left hand wall (ceiling). Etc.

By the way, last post, on Friday, I wrote:

"If the group agrees to explore, she will cast Alter Self on Mookie (monkey form) and Reduce Person on herself, shared with Mookie. Then she walks first down the corridor, hoping Vorelle and other sneaky types will come next, and let the noisy ones stay a little back."

Let's add a Message cantrip to that and also roll three spell failure checks! (Sorry for forgetting Friday) 27, 39, 13, no problems.

[OOC to Buzz: If I ever forget to roll a spell fail check in a vital turn, feel free to roll for me as you see fit.]

Move Silent: 37.
Hide: 35.

-1 Str, Fatigued

Spells:
4 of 6 cantrips used
5 of 7 1st level spells used
4 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (0 of 80 minutes used)
Alter Self (Mookie) (0 of 80 minutes used)
Reduce Person (0 of 80 rounds used)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.


Lorth AC 25 HP 113/121 
Wednesday September 9th, 2009 7:53:47 AM

Lorth plods along. He doesn't like feeling this tired but he doesn't raise a protest about continuing on. He takes his place in line and hangs back about 30' from the persons in front of him.

-1 strength
Fatigued

Spells
Memorized:

1st: Divine Favor, Protection from evil *
2nd: Delay Poison


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