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Head for the Hills
Espionage


DM Kathy 
Thursday April 2nd, 2009 12:15:47 AM

[OOC: Thanks for your patience, everyone.]

At last, you seem ready to depart. Your new spells have been learned, your new abilities explored. On the day that a package from the Catacombs arrived for Rollo, containing a hat, you decide you are just about ready to depart.

That evening, you gather at Dulcet's for a meal. She gives you copies of what maps she has of the surrounding area, and discusses with you the best places for locating a wyvern.

The windows are open to the warm summer evening, so you all clearly hear the sound of something falling outside, close to where you are sitting. The noise is followed by a muffled curse, and some rustling in the bushes.

Selemar 
Thursday April 2nd, 2009 2:29:27 AM

"perhaps a wyvern has come?"

Sits back, looking mildly amused.

it's not dull around them. I'll grant them that

Axara [AC: 17 HP 30/30] Picture 
Thursday April 2nd, 2009 9:00:12 AM

Axara, playing with an asparagus on her plate, gives a side glance at Selemar but says nothing.

An inept spy tumble and falls. I wonder why he or she was spying on us. Let me guess which one of the boys will run after the spy to prove his manhood is the biggest. If Selemar waits here, I'll wait with him. If not, I will follow. I'll arrive after they catch the spy and do some posturing about hiving him or speak. Kiel and Pots would argue and while Pretty Boy will try to mediate. Ah l'ennui ...."

She keeps playing with her asparagus, waiting for the other heroes to go run after the spy.

Garret Goodbarrel [ AC:20 HP:21/21] 
Thursday April 2nd, 2009 9:51:44 AM

When Rollo asks for help, Garret eagerly accepts. He heads to the path and very carefully and methodically goes through the stones of the path, clearing out dead leaves, tiny plants, and bits of root, making sure the path is clear and pristine.

At the meal, Garret carefully examines the maps with Dulcet and whoever else is interested in the maps. He pays close attention to the geography of the land and locations of hills and streams, if he can. When the sound comes from outside, Garret turns and laughs, "Well, whoever it is that's trying to spy on us sure is doing a poor job, aren't they?"

Rollo[AC:21 HP:42/42] 
Thursday April 2nd, 2009 10:42:38 AM

Rollo heads over to the window and casts Hold Person on the person hiding in the bushes.

(Will save DC:15 or stuck)

Zeph AC19 HP37/37 HeroesLoot3  d20+9=29 ;
Thursday April 2nd, 2009 2:41:08 PM

Zeph watches as Rollo casually goes over to the window to catch whoever was climbing around outside.

Hmmm. If Rollo's spell fails, then there should be a safeguard. Good thing I was planning on playing a joke on Garret today with this spell. Zeph thinks to himself as he also goes to the window and looks for whoever was perusing about (spot =29. Natural 20)

Zeph sees the person and everything about him/her. He casts Grease (Reflex DC 15)at the person's feet, in hopes to trip him/her up and give the group time to successfully capture the person.

After the spell is cast, Zeph will climb out the window and run after the person. "You're caught. Might as well give it up and tell us why you are hear and who you are working for." Zeph says matter-of-factly.

Dathish "Dash" 
Thursday April 2nd, 2009 5:17:45 PM

Dathish who is returning from his early from his meal in the woods to help prepare for the journy with his wolf at his side and a dear over his back hears Zephs cry and just sees the spells being cast from the window. Quickly dropping his catch he begins to run towards the figure at full speed. (Run speed is 40 feet because of fast movement.)
OCC:still away useing a public libary computer spell-check is broken and I'm in a hurry )=

DM Kathy  d20=10 ;
Friday April 3rd, 2009 1:14:10 AM

When the noises happen outside, Selemar, Garrett, and Axara are inclined to be nonchalant. After all, it's not as if this is the first time somebody has spied on you.

Rollo and Zeph, however, take action. Rollo's spell proves successful, and the spy freezes in place.

"Why, it's Otis Ekks!" cries Dulcet, leaning out the other dining-room window.

Looking again, many of you do recognize Otis, a local lad from an impoverished family nearby. Some of you also remember that for the last year or so, Otis has been working as a page for the Pitchfork Council.

At that moment, Dash comes pelting around the corner of the house, rushing right up to the immobilized Otis. He is still going full speed when he hit's Zeph's Grease spell.

[Dash, please make a Reflex save, DC 15]

Selemar 
Friday April 3rd, 2009 6:31:01 AM

I'll have to see if I can teach Shun to eat people who lurk around us. We need to be a bit more vigilant

The bear now has a name.

Garret Goodbarrel [ AC:20 HP:21/21] 
Friday April 3rd, 2009 9:04:49 AM

Garret chuckles when Dulcet calls out Otis' name. "Ah, Otis is it? I've heard about him before. I bet he means no harm, but I'd be willing to bet a bag of gold that there's someone that put him up to this."

Axara [AC: 17 HP 30/30] Picture 
Friday April 3rd, 2009 9:07:09 AM

Axara taps Rollo on his shoulder "Let him go gnome. Release your spell. He is armless. This is not one of these ultra powerful hawkmen you need to murder."

She goes to the window ""Otis, no need to be sneaky. Come join us at the table. There is plenty of extra food and we can catch up." Under the candle like, the whiteness of her face, contrasted by the red of her lips and the blue of her eye gives her an eerie feeling. The rest of her, all black clothing and accessories melt with the night.

[/i]Otis Ekks? Did his older brother had a crush of one of my sisters? Yeah, I think so but Dad did not let him court her because his farm was poorer than ours. And Poor Otis, he had such a crush on me but never got the galls to approach me. He would have been probably nicer and gentler than the jerks who did approach me[/i]"

She sees Danish trying his best to stay up because of Zeph's spell "Welcome to this group Danish. Now that they think they are our friends, you won't need any more enemies.

She looks at the night and explains "Isn't the night beautiful? I love it. I love darkness. It reminds me of what we really are ..... "


Hmark 
Friday April 3rd, 2009 9:54:21 AM

Hmark grimaces at Axara.

"What is with you and these hawkmen? I believe you need to reconsider you action. We tried to negotiate with them and we ended with us fighting. They lost. They die. Except only two died, cause we took the rest back to their clan, in spite of your earlier arguement. They had a chance. They blew it. They die. End of discussion. You saw what happened to the bandits we tried to save. We tried to tell them the danger. They did not care. Right?"

The archer points at the immobilized Otis.
"Isn't it dangerous to keep them alive as they will be able to tell their patron how we fight and our stategic approach. The less they know about us, the higher we have a chance not to bury any of us. It might be cruel. but hey, your goal is to find a way to eliminate the banana. Anything that goes between me and that is taking a risk on his life."

The archer is getting angry now.
"So I guess only hawkmen who flat out ambush us and attack first are the ones worth saving? You've gleefully stuck a dagger into an unconscious woman. You've spit on the body of an immbolized and butchered comrade. But we defend ourselves against an ambush, and WE'RE the murderers?"

Hmark stops, panting and trembing with pent up anger. He points a finger at the woman, shaking it.
"You've done nothing but whine, complain, curse, and degrade us ever since I've been with the group. Even Kiel, and he actually LIKES you. And yet, despite all this arrogance, you've yet to accomplish one, single, solitary thing to get us closer to our goal. So lemmee ask you this. Point blank. Why are you still here?"

Rollo[AC:21 HP:42/42] 
Friday April 3rd, 2009 11:30:55 AM

Rollo tries not to laugh at Axara's comment, but is finding it difficult as he walks up to the boy.

"Hello Otis. How's the family doing." Rollo strolls next to the boy. No, need to be frightened.

Rollo releases the spell.

"Come inside there's plenty of food, you can take some home if you like."



Axara [AC: 17 HP 30/30] Picture 
Friday April 3rd, 2009 11:57:12 AM

Axara smiles at Hmark, giving him a big smile, the smile of someone who has accomplished her goal.
"you are getting angered Farm Boy. Good. Anger is good. It leads to darkness and then nothingness. I like that. I will not explain to you how big a threat we represented to the hawkmen for their way of life. I do not believe you can relate to it. I guess you did not take being made an honorary hawkmen as an important thing. Stupidly I did, which is why I felt we should have done EVERYTHING in our power not to harm them. I am not innocent in the deaths. I could have helped but somehow I forgot I had that magic in me. Check that one to another of my failures. And trust me, it is eating me inside as I could have prevented the deaths. These hawkmen were misguided, closed minded and not very smart. They were not evil. "

She stops and still smiling continues "Regarding finishing the unconscious and bleeding arcanist with my dagger, I will do it all over again. Trust me, giving a second chance to a wizard to take you down is a very dangerous thing. They wanted what we have, we attacked, and we finished them. It is different from the hawkmen. And yes I spat on Sebastian's body because he betrayed us and was ready to help evil. I spat out of frustration and anger that I was taken for a fool for the umpteenth time in my life. "

She stops again and looks at the entire group and gives them a tender smile "What have I done to help the group? Let me think ..... probably nothing Farm Boy ..... I am completely useless ..... I just come along for the company and the pay ..... I could do other things for the group but probably your mommy would not approve ..... but you put a good point on the table.. How useful are any of us? I believe that the ones who have only actively contributed are Rollo and Kiel..... And the walking cow among the Hawkmen.... The rest of us just tagged along for the ride.....

She looks at Hmark right in the eyes "did anyone tell you how much cuter you are when you get angry? You should do it more often ... " She blows him a kiss and waits for Otis to come to the table.


Zeph AC19 HP37/37 HeroesLoot3 
Friday April 3rd, 2009 1:05:08 PM

Zeph smirks and walks over to Hmark. He puts his hand on the archer's shoulder and whispers,
"Should I be offended that she didn't include me in the list of those who have actively contributed to the group? Naw, her opinion stopped meaning anything when she decided to let us die at the hands of misguided hawkmen. Don't worry my friend, just don't listen to anything she says and it will be ok. Besides... she called poor Dathish DANISH!" Zeph laughs out loud at the last remark.

Then Zeph looks at Otis and back at Axara, "I clearly see arms on this fellow. He should be insulted you said he was armless." Zeph says with a smile.

Zeph agrees with Rollo about trying to be nice to Otis at first by inviting him to the table. But if Otis decides to run for it, then Zeph will chase after the lad- no need to leave any loose ends that could hurt the group down the road.

Selemar 
Saturday April 4th, 2009 6:34:03 PM

"We differ somewhat Axara. We agree that there is darkness within us, but I also see light. We agree that it would be better had we not needed to kill the hawkmen, but I would not have been willing to feel their blades cut through my flesh so they are not inconvenienced. And in the end, I would prefer my family live than die. Perhaps that is peculiar to you, but I think some of the others would also rather not see the people who matter most to them die screaming to benefit the cause of darkness."

"in this case, I think perhaps we can spare him. Is it possible that might redeem us a bit in your eyes for not having died and lost our prize?"

Poor girl. She must be losing her mind

DM Kathy 
Sunday April 5th, 2009 11:45:49 PM

Everyone relaxes a little when you learn the identity of the "spy." Garrett theorizes that someone put the lad up to it. Axara knows the family.

Rollo dismisses his spell, and Otis begins edging hesitantly away. "Uh...uh...I need to be getting home now," he says, glancing uneasily around at the party.

Zeph, however, has no intention of letting Otis get away. Seeing this, the boy unhappily accepts Rollo's invitation and comes into the house.

"I...er...that is...thanks for offering to feed me and all, but I really should go," he says again.

Garret Goodbarrel [ AC:20 HP:21/21] 
Monday April 6th, 2009 9:03:38 AM

Garret finishes up eating and casually makes his way to the doorway, should Otis consider making a run for it.

Axara [AC: 17 HP 30/30] Picture 
Monday April 6th, 2009 9:44:41 AM

When Otis enters the room, Axara grabs him by the arm and walks him to a chair, the way a hostess would do with a cherished guest.
"Otis, it has been way too long. How have you been? You do not recognize me? I'm Axara. Yes I know, I look different.

Listen, please do not afraid of these men with their armors, their weapons, their scars, their magical spells. They have the best intentions in the world by sometimes they appear to be a little gruff. Trust me, they are good people.

As I said do not be afraid, nothing will happen to you. Just answer the magicians and armed men's questions and we can a nice dinner together. I believe they wanted to know why were you peeping from outside and if someone put out up to it.
"


Zeph AC19 HP37/37 HeroesLoot3 
Monday April 6th, 2009 10:15:04 PM

Zeph nod's at Axara's assessment of the situation and the questions he was going to ask. "Yes. As she said, please to enlighten us as to exactly why you were spying on our conversation... and don't lie." Zeph says as he sits down next to the boy.

Then Zeph will lean over to Rollo and whisper, "If I remember correctly, you have the power to make sure people tell the truth? Is that a Zone of Truth spell that I read about?"

DM Kathy 
Monday April 6th, 2009 11:57:34 PM

Otis again tries to edge his way out, but this time it is Garrett who blocks his escape.

He smiles hesitantly at Axara. "I do remember you, Miss. You're still pretty, even with all that black stuff on."

In response to Zeph's questions, he at first claims he wasn't spying; he just was on his way home and was curious about the voices he heard. Persistent questioning, however, soon tears down that story. "Well...well, maybe I was watching you a little," he finally says, defensive. "So what? The man pays well, and Ma's still awful sick. And there's no egg money, 'cause something got at the hens, and my brother ain't working, and anyway, I can't see there was any harm. He just wanted to know where you was goin', and, well, everybody wants to know that anyway on account of you bein' brave adventurers and all."

Garret Goodbarrel [ AC:20 HP:21/21] 
Tuesday April 7th, 2009 8:35:34 AM

Garret casually stands by the door and raises his eyebrows when Axara says that the rest of the group are "good people." He does his best to look non-threatening, but he does remain standing near the door, just in case.

Axara [AC: 17 HP 30/30] Picture 
Tuesday April 7th, 2009 9:16:25 AM

Axara nods at Otis' story. 'I understand your situation. Life is tough when things are going wrong on a farm. Listen, I cannot talk for the rest of these powerfully strong warriors and magicians, but I believe I can help. First tell me a couple of things. Who is that man that asked you to look out for us? How much did he give you? Tell us everything you know. One of the magicians can go attend to your mother and I am sure we can gather a few gold pieces to help you until the hens start making eggs again."

She caresses Otis hair with her cut-off gloves covered left hand while her right hand plays with the claws of her chocker. "Relax, nothing will happen to you. You are a good person and it is too bad your brother did not get the chance to marry my sister. And too bad you do not look my new outfit. I think black looks good on me. "

She smiles at Otis then gets up and pulls Rollo and Kiel aside. She whispers "We can tell the boys wrong information for him to report to the man who hired him and send him on a wild goose chase or a trap we set up. Any ideas or suggestions?"

Dathish "Dash"  d20+3=15 ;
Tuesday April 7th, 2009 4:33:00 PM

Ref save 15!
OOC:Sory bout my lake of posting I go home in 11days so I should be up and posting then!
After narly keeping his balance on Garrets spell Dathish follows the other back into the house stopping by rollo and observeing the child thoughtfully while remaining silent throughout the childs intergation. After a few seconds of thought casting Detect Magic. Slightly suprised at Axera's manner towards the child and at Hmarks outburst and rash comments towards axera.
[i] A child spy? strange, poor boy has no idea what is going on. This mage needs help the strain of her magic is tareing her appart. As for that archer, I do not know what happend with the hawkmen but whatever it is this needs to be resloved.[i]

Kiel 
Tuesday April 7th, 2009 8:58:48 PM

Watching Axara coo over Otis, the tips of Kiel's ears begin to show some redness.
Then, it happens, all of a sudden. Unable to stop. Kiel turns to Axara and out comes a torren of words.

Knock it off girl. You are readily willing to knock one of us for the use of our weaponry. Then cry about how inept you are in combat. Then, stand around when people are getting attacked. Yes, I heard about the combat with the hawkmen. If you are going to be a contributing member of this group you need to get off your ass and start participating instead of boohooing at every turn about how stupid or inept you are. When a combat situation happens, stop analyzing the stupid thing and help your comrades. Bitch at us afterwards, not during. That's not only going to put yourself in jeopardy but us as well.
Kiel takes a breath and continues:
As for this new look of yours, I sure as hell don't know what to say, or to think. I could care less if you dyed your skin purple, your hair pink and wore bright orange. Your outside is not what heats me up. I know your inside. I know what makes you tick and what pisses you off. I know, we ALL know, you think you arent capable to be a helpful member of this group but you are wrong, and us not asking you to leave should prove we value you.
Takes another breath:
I just figured Axara that you needed a little space to work things out so I backed off. I havent stopped in my affections for you. I love you enough to back off so whatever you have to work out inside yourself you can. But am always gonna be here for you. And yes, I am a man whether you want to believe it or not. I take responsibility for my actions. I ask noone else for help in my troubles. I try to find a way to solve them without involving others. And if that means I am immature then so be it. I am immature. If wanting to make sure I hone my combat skills during down times so that I can not only stop myself from being hurt or killed but for those that I care about too, and practice with my weaponry. If that means I am immature, then so be it. I am immature. But don't you for a second try saying how I feel about anyone or anything. That is not for you to say. I know how I feel. I know that I love you and nothing you do to the outside of your body will change that. Your appearance didn't make that happen and the sooner you get off your high horse about that the sooner you will see it to be true.
One final breath:
So, now, you know how I feel. You know my truth. It's up to you now. If you want me gone, say so, itll happen. If you need space, til you can figure things out, so be it. If there is no way in hell you will or have feelings for me now, then say so. Get it out in the open. Put it on the table. Let me know your feelings. But stop with this boohoo im no good to anyone bullcrap.

Then turns to Rollo and flips him off.

And then walks out of the lady's house, SLAMMING the front door.

And walks out to the corral where Phoenix is and contemplates on things said and unsaid.

Rollo[AC:21 HP:42/42]  d20+10=11 ;
Tuesday April 7th, 2009 10:49:14 PM

Rollo powers down when Kiel flips him off. Wait, I'm not a robot?

Stands to the back and looks diplomatic for the others. (diplomacy: 11)

(ooc: slammed beyond belief at work right now.)

Zeph AC19 HP37/37 HeroesLoot3  d20+11=30 ;
Tuesday April 7th, 2009 11:21:01 PM

Zeph is still sitting next to the boy with a smile as Axara tries to coo him into trusting us and divulging information.

Then, when Kiel has his outburst, Zeph's mouth drops a bit... mainly in disbelief.
I thought he had some sort of breathing exercise to calm himself down? Zeph thinks

Then when Kiel leaves the room, Zeph will be the first to speak, if so allowed. He turns to Dulcet, then to Otis, "Umm. Anyways... Otis, look, the truth is this: we are traveling to the city of New Ellena in search of an archmage who can help us destroy some evil document that we found a while back. We currently do not possess the document, but it is on its way traveling via a messenger to the archmage right now. You can deliver this information to whomever you wish as it means little to us, but in the future you should not trust strangers. If you need help with anything, then ask the people who know and care for you, ask Dulcet for goodness sake." Zeph says, trying and succeeding at appearing honest (Bluff = 30).

DM Kathy 
Tuesday April 7th, 2009 11:46:47 PM

Otis seems resigned to having been caught, and is now quite willing to talk. "I don't know the man's name," he tells Axara. "He wouldn't tell me. He often wears a blue leather jerkin, so I called him 'Master Blue.' When I first called him that, he laughed and said it was a good enough name."

"He gave me 10 gold pieces to start with," the lad continues, "and 10 more each time he likes my reports. Sometimes he don't like them, though, and I don't get nothing."

He listens carefully to Zeph's information [ooc: New Elenna is a kingdom, but we'll assume Zeph got it right. :) ]. "You-you mean you're gonna let me go?" he replies. "And I can tell him about you going to New Elenna and all?"

About that time, however, Kiel's temper reaches the boiling point. He lashes out at Axara and storms out of the room.

Dulcet stares after him, then turns to look at the rest of you. "Well. That was eventful. Is there anything more about your recent journey I should know?"

Garret Goodbarrel [ AC:20 HP:21/21] 
Wednesday April 8th, 2009 8:58:28 AM

Still standing by the door, Garret nods at Kiel as he storms through the door. He winks at Rollo and says in a loud whisper, "I think he likes you!"

He pauses a moment, then suddenly gets mad, saying, "Wait, yeah, Kiel's right! You people don't know what's going on and couldn't work together to kill an anemic cow! I'm not going to New Elenna with any of you!"

Garret then stomps out and joins Kiel. He says to Kiel, "That should really confuse that kid about our group, right? Oh wait, you were serious? Man, you have it bad for that girl, don't you?"

Axara [AC: 17 HP 30/30] Picture 
Wednesday April 8th, 2009 9:59:54 AM

Axara stands there, flabbergasted at Kiel's outburst.
I thought I was the unstable one in this group!"

Her face looks even whiter than before, making her bright red lips and deep blue eyes shine even more.

She approaches Otis "As I told you and as you can, these powerful warriors and magicians have a short temper as they are concerned about people getting hurt. You did the right thing to tell the truth. Now, here is some gold to help you and your family and may be get a healer for your mom. You are a good boy and you can trust the people in this room."

She gives him a slow kiss on the cheek that leaves the mark of her lipstick on his face.

She looks at Madam Dulcet and bows "I am sorry Madam Dulcet but I need to go talk to Kiel so if I can excuse myself. The people in this room can fill you in for anything else I might have know.[/b]" She bows again to the witch, put on her robe hood halfway which allows her face to be visible and goes see Kiel.

She approaches the warrior who is standing next to his horse. "The night is beautiful, isn't it? I love it. I feel freer at night. I feel liberated. Probably the same way you feel now that you have emptied your bag about me, although I doubt you wanted to do it in front of everyone. Well, at least you will have their sympathy for feeling this way about someone like me.
Kiel makes an attempt to speak but she stops him. "Let me speak. You say you love me for what I am inside. I simply cannot believe that because you have NO IDEA what is inside me. You have no idea what has happened to me and what I have been forced to do to survive. I am curious to see what you think is inside me? What is the true Axara? An adept sorceress but very unsure of herself and who needs to be told that she is good? I am really interested in your interpretation. You say you can push my buttons but trust me, there is so many of them, a blind mind could find some easily.

Now I respect your love for me and honestly I am not sure I feel the same way about you. I am attracted to you but the way you seem to feel about me scares me. So I would like some space but I want to stay close to you. May be we can stay close friends. And may be, this is just a hint, some courtship can be done rather than yelling from the top of your lungs in front of everyone that you love me.


She stops and smiles and looks at the moon "Gorgeous, gorgeous night! Look at that moon! We also have the issue of you feeling that you fix your own problems and do not ask anyone's help. This cannot work that way as a couple. If we cannot trust each other to ask the other's help, how can we truly be close to each other?

Finally, if you cannot see my point of view on the hawkmen, you cannot say you understand me. You were not there and heard it from the victors who rewrote history. These hawkmen were boys compared to us. We had a walking cow that could have taken all of them on his own. They had no arcanists. We acted like a blood thirsty group rather than a group of heroes. But I could have prevented the blood shed and I forgot I had that magic. And I supposed to move on and forget these men are dead and I could have done something about it?


She stops as if she done and then adds a final note "I am also quite disappointed that you do not care about my outfit and appearance. I spent a lot of time working on it and coming up with it and I do not like the fact you do not care about it. This kind of things are important to girls."

She looks at him and plants a quick kiss on his lips and wink and smiles at him.

She walks way and go sees Garrett and whispers into the halfling's ear "You guys are going to be very supportive of him. He is in a tough spot caring so much about me. You all think he is crazy and sometimes I think you are right. But he will need buddies, honest caring buddies. Can you do that for me? And by the way what do you think of my new look?"


Rollo[AC:21 HP:42/42] 
Wednesday April 8th, 2009 1:22:56 PM

Rollo responds to Garret's comment, "ugh....I must be careful. They way his moods change he may try to kiss me in the morning." the gnome cringes at the thought for a moment then turns to Otis. "Well, let's go see to your mother I may be able to help. Lead the way son."

Zeph AC19 HP37/37 HeroesLoot3 
Wednesday April 8th, 2009 3:19:03 PM

(OOC: Yep. Correction, I meant to say Plateau City in the kingdom of New Elenna. I figured they were one in the same just about. =)

Zeph looks a little confused as Garret also marches out of the room, although chances are the halfling is only kidding.

Zeph looks at Otis, "Yup. Go ahead and report what you have seen and heard here today. We are venturing to Plateau City in a few short days and our item we wish to destroy ventures ahead of us, carried by messengers. I honestly don't care who knows because our party, although disorderly, is strong and nothing a man in blue can do poses a serious threat. Now, I don't know if Rollo has a way with chickens, but he has surprised me in the past, so go with him and see what his magic can do." Zeph says with a smile, still lying through his teeth (Bluff=30 from before... its the same lie)

Zeph will stay back with Dulcet and explain a bit more of what happened at the hawkman trials and afterwards.

Kiel 
Wednesday April 8th, 2009 7:44:47 PM

As Axara walks off, Kiel turns and admires her, saying: Must be jelly cuz jam don't shake like that.

Turning to Garret he says: She is right you know. Not about everything but for the most part. Ive told her how I feel, and vice versa. Time to prove it......

Then smiling to the retreating woman, he says again to Garret: Damn women. Just when you think you know what they want, they hit ya upside your head with a tree branch, making your head twirl into a boggle.

And stands there with a huge grin on his face.

DM Kathy 
Thursday April 9th, 2009 12:11:33 AM

Otis accepts the money from Axara with a stammered thanks, then hastily exits the room.

Dulcet listens carefully to Zeph's explanation. When he concludes, she says, "You went through a great deal to retrieve that brazier. I hope the people of the Valley will one day know the tale."

A smile twitches her lips. "And now, if your friends outside are quite finished, you might consider getting some rest. It will probably take several days to reach the part of the Hills where you are likely to encounter a wyvern."

Feyjarl Talvalin [AC:18 .. HP:31/31] 
Thursday April 9th, 2009 12:35:08 AM

Feyjarl, previous just lazing around in the background comes forwards and speaks to Kiel, "My friend, Zhang has the same effect on me. Some times you want to stab yourself in the face, but there's a little something that stops you. Give up working out what they want, it's pointless and even if you do work it out, it'll all change tomorrow anyway."

He pulls the blackened double bladed sword from behind his back, looking at it he says, "This is my companion. We never argue. There's never any misunderstandings. No mood swings. No ridiculous remarks, and no 'you should know better by now' comments."

He looks at the sword and at Axara's form walking into the distance... "Course, sleeping with this wouldn't be as much fun as with her, but that's not happening either is it?" Feyjarl smiles at Kiel, "Any time you want to borrow this, just tell me, just make sure you treat it respectfully."


Selemar 
Thursday April 9th, 2009 1:12:01 AM

Yes, as a race, they are all mad. I hope they can sort this out soon.

OOC: Ever have a week so tiring, your hair hurts. I'm failing my save against sleep now

Axara [AC: 17 HP 30/30] Picture 
Thursday April 9th, 2009 10:47:46 AM

After hearing Kiel's comment, Axara turns around and gives him a wicked smile "Jelly? I don't think so. These are quite firm but also sweet and sensitive. Not than I am sure you know the meaning of the word.

She shakes her head and continues "When I hinted that courtship mattered, I MEANT it. And comparing my anatomy to jam or jelly does not cut it. You got to think outside the wench..... Argh... MEN"

She goes see Madam Dulcet and after getting a final update, she goes to her room to rest. She gets fully undressed except for her cut-off gloves and her chocker. She opens the window and let the night breeze enrobe her "I really love the night. I wonder sometime if I am a night creature born in wrong body. Anyway this breeze feels so good. Too bad Kiel is such a big oaf because although I could have used the company. Actually this is a good thing. I would have been forced to dump him in the morning and it would have made the Job even worse than it is."

She sights That's right tomorrow the job is back and I will to be with them again. Although I must admit I am curious how Kiel is going to behave. The rest, Pretty Boy, Pots, Farm Boy, Brand and the rest are quite predictable.

She lies down on the bed and cries softly and silently [/i]Mom, you will never know it but this is for you. [/i]She slowly falls asleep, keeping the window.

In the morning, she wakes fully rested, applies her make up to mask her somehow puffy eyes, and goes down for breakfast, somehow dreading the trip to the Hills.



http://dndorks.com/characters/viewcharacter653.aspx Dathish 
Thursday April 9th, 2009 4:14:49 PM

OOC:Damn I missed all the action. And I thought I was the one with the abilty to rage (-=
After watching axera go to bed dathish turns to Selmar gueseing his thoughts
Dont worry you'll get used to them, they live life like a rushing river rather then a calm stream, Fuller and faster but shorter lived and sometimes volatile.
He then goes to Tollo and Otis as they head out the door
come it would be a disgrace if with all of us heros only one botherd to escort a young colt home.
Dont worry, he only wants to smell you, he's never seen a human child befor.
He gestures to Mich as the lengthy Wolf snifs the boy
[Come lets get you home befor it gets to late[b]
Ps:sory if my rollplay is a little akward latly I've never been a player in a Post-by-fourm game before and I'm still working out the kinks

Garret Goodbarrel [ AC:20 HP:21/21] 
Thursday April 9th, 2009 5:37:07 PM

Garret smiles at Axara and says, "Oh, the new outfit? Well, it's certainly a change, isn't it? No one is going to accuse you a being a farm girl dressed like that. Well, Kiel might, but not anyone else, that's for sure!"

Garret stays with Kiel as Axara walks away. He nods to Kiel and says, "In all my wanderings, I have yet to find any man that claims to know or understand women. I don't begin to claim that I can, either, and that's no common woman there, either."

"Well, I suppose that's enough for one night, isn't it? How about a mug of ale before we turn in for the night?"

Kiel  d20+2=9 ; d20+9=18 ; d20+9=22 ; d20+1=2 ;
Thursday April 9th, 2009 8:04:30 PM

Nods in agreement with Garret and has a nightcap before turning in.
In the morning Kiel will get up before the others and have a hasty breakfast, then goes into the barn to ready all the steeds and his friend Phoenix, then hands the reigns to the others as they arrive.

When Axara reaches for her horse she notices a single black silk ribbon woven into her horses mane.

Kiel will be the last to mount, making sure all of his gear in securely fastened onto Phoenix, and then takes point once everyone is ready.

Knowledge: Geography: 9
Listen: 18
Search: 2
Spot: 22

Zeph AC19 HP37/37 HeroesLoot3  d20+9=24 ; d20+9=10 ;
Thursday April 9th, 2009 11:37:27 PM

Zeph gets ready for the day and prepares for the journey as any other day. He decides on a few versitile spells that could be helpful in any odd encounter and packs his horse, Shadow's, saddle.

At breakfast, he is generally jovial towards the other party members and will make small talk about anything to keep the conversation away from... love?

Zeph will ride second in line to Kiel, also keeping an eye out.

(Listen = 24
Spot = 10)

DM Kathy 
Friday April 10th, 2009 1:46:00 AM

You enjoy Dulcet's hospitality that evening, sleeping variously in a comfortable bedchamber, or rolled in a cloak in the stables, or outdoors under the stars, depending on personal preference.

In the morning, you arise, make your preparations, and set out.

Summer has come to the Valley. Sunrise was very early this morning (perhaps too early for some), and the sky is a cloudless blue. As you begin your journey, the morning is refreshingly cool, but the temperature is likely to rise as the day goes on.

It's been weeks since the spring rains, and the roads are firm and dry. As you ride, you pass farmers on their way to the fields, and see others already hard at work. A few people stop to stare with curiosity at the local adventurers, but most just give you a cordial "good morning" and continue on their way.

As the day goes on, it does indeed become hotter. For those of you in armor, particularly, it becomes uncomfortably warm. You don't think your health is in danger [no need for Fort saves], but the days travel is more wearying than it otherwise might be. Fortunately, there are plenty of wells, springs, and little streams where you can re-fill your waterskins and water your horses.

You travel a full day and then some, but it is still quite light as you begin to make camp.

Kiel  d20+9=20 ;
Friday April 10th, 2009 1:56:01 AM

After finding a suitable camp spot, Kiel will tend to the horses. Bedding them for the night.
After taking special care of Phoenix, Kiel then sets up Axara's tent, positioning the door flaps away from prying eyes.

Kiel collects wood from the ground, taking care not to kill off young saplings and such. Then stops after a good nights worth of wood has been collected, then does a water run as well. Making sure all the little stuff has been completed by the time the evening meal has been prepared. If none is done, Kiel eats from his rations.

After evening meal, Kiel once again gets up and does some scavenging.
*survival: 20*
After finding some etable berries, including strawberries and blackberries and boysenberries, he returns to the camp and divies up his bounty between everyone as an added treat.

He makes his camp as always, under the stars, between the horses and Axara's tent but close enough to the camp fire to be in its protective aura.
Taking his normal watch, with Axara, Kiel pipes up quietly so as not to wake the others.
So, why the change to black?

Selemar 
Friday April 10th, 2009 2:58:25 AM

Selemar has discovered that Shun is sometimes distracted by fish, though berries get his attention soon enough. Anyone who speaks Elvish might overhear him muttering about bear's lacking the focus of a wolf.

As Dathish had expressed some curiosity regarding the hawkmen and they can speak very privately, he'll tell him more or less what happened there, including his belief that they were a handsome folk, who looked like dark haired elves (reminder, Selemar is a dark haired elf). In brief, they were reluctantly allowed in, allowed to earn membership in the tribe, then ambushed by some who hated and feared outsiders. No one in the group wanted to fight them, but it was, in Selemar's opinion, necessary. Axara refused to do so. If that young woman spoke Druidic, she'd probably be surprised to hear the admiration in his voice. It may have been poor judgment, but he recognizes good motives. So, the tension is in part due to her belief that the others are too violent and their concern she might refuse to fight again when needed.

At some point, he might glance at kiel and mutter "part of the tension anyway..."

Being druids, they'll probably marvel at trees, rabbits and whatever else is around. He'll make an effort to not be obvious that he's telling the story of the hawkmen
He'll give a hand preparing dinner, and take any watch that's needed (no sleep after all)

Axara [AC: 17 HP 30/30] Picture 
Friday April 10th, 2009 9:01:41 AM

Axara goes down to breakfast, seems to be looking for someone, does not see him and sits down in silence. The hood is on her head but her face is still visible, even whitier than before. She has put extra redness in her lipsticks and the contrast is quite striking.

After breakfast, she thanks Madam Dulcet profusiosely and goes to get Miss Mare. She sees the single black rubbon tied to the horse mane and she searchs for Kiel. When their eyes meet, she smiles at him, a genuine thank you smile.

She says a few arcane words and although she is wearing black in this very hot day, she does not seen to be an issue for her. On the contrary, she really seems at ease in the hot weater (cast endur elements).

She rides silently, lost in her thought, keeping her contact with the rest of the group to a minimum.

At dinner, she will mainly eat fruits, somehow selecting the ones Kiel found and staying away from any meat.

She sees the druids talk to each other and she has no idea it is about the hawkmen and her decision.

She uses an invisibility spell to be able to go wash in a spring in complete privacy and is fully dressed when the spell expires.

As she sits during her watch with Kiel, she smiles at the question "Why black? Well because I love the color. People often if not always think of black as a symbol of evil or sadness. I could not agree more. I like the night. I like the darkness. I guess because at night, our differences disappear. As my mom used to say, at night, all the cats are grey. After the hawkmen situation, something had broken between me and the group. I reached a point where I needed to differenciate myself from the group. So I decided with this new look. It definitively set me apart from the group and as Garrett said, make it hard for people to realize that I used to be a farm girl. Plus, as I may be will tell you one day, but not tonight so do not ask, I have done things which I had to do but am not proud. So my new look affirms that. I am not innocent, in any way or shape. Finally, as soon as I found out as a girl I had magic skills, I dreamed of lookng like a mysterious brooding sorcerer. I have not mastered that look but I am working on it. "

She stops and looks around "Night is truely a magical time. Look at that full moon. Plus it is nice to be able to talk to you while they are all asleep. I really appreciate that. And thank you for the rubbon. I really appreciated it. So tell me Kiel, if the Job was over tomorrow, what would you do?"
She looks at him, playing with the claws of her chocker, her black painted nails looking like claws as she wears her cut off silk lace gloves.

Garret Goodbarrel [ AC:20 HP:21/21] 
Friday April 10th, 2009 10:06:57 AM

Garret rises fresh and ready for a new day. He spends the day again enjoying the travel and seeing and talking to others. The heat does not appear to bother him at all, of course having no armor and wearing no shirt does make it easier for him.

As they travel, Garret takes special watch over the others who appear to be having difficulty in the heat. He's sure the others will worry about the animals, so he often runs over to grab some water and brings cups and wineskins of cool water to Dathish, Axara, Feyjarl, and especially to Rollo. He watches Selemar and Kiel throughout the day, but they seem to know more about when to drink water themselves.

Zeph AC19 HP37/37 HeroesLoot3  d20+7=9 ; d100=27 ;
Friday April 10th, 2009 9:34:18 PM

Zeph smirks a bit while on the trip and tries to aim the spell, Reduce Person at Rollo as a practical joke.
If Cornelius wouldn't enjoy Rollo growing in size, perhaps a reduction? Zeph thinks

Then, as he rides his horse, he begins to cast the spell, but the horse will have none of it, and it bucks as Zeph's fingers begin to make the motions. (Concentration to cast spell on horse = 9. FAIL). His spell fizzles in his face, reducing the size of his nose by 1/2.

"Ahhk!" Zeph yells in a much more nasally voice, it sounds like he inhaled helium or has a bad nasal congestion. If anyone cares to look in his direction, Zeph looks very amusing in his current predicament, but the effects fade after a few minutes and his nose returns to its normal size.

Zeph will take either the first or last watch in order to get the full 8 hours of rest required to memorize spells. But during his watch, he casts Alarm over the area around his companions and dozes off.

On the morrow, Zeph prepares his spells for the upcoming day: Level 0 - Read Magic, Mage Hand, and Message. Level 1 - Charm Person, Grease



Kiel 
Sunday April 12th, 2009 1:58:23 AM

Not because of you, but I too enjoy the night. Everything to me is clearer if you can understand my meaning. The stars and moon show their glory and the night owl's sing their song. There is a new and different world at night and I long for something different than the norm. Maybe that's another reason why I like you. You aren't the norm. You are different in your own right and now I will have to wait and earn your trust so one day you can tell me your story. Just know this. I see you with my heart and not my eyes. And nothing in your past could ever change that.
As for your querry, I would rejoice that the artifact is lost to the wold, so that our families and others wont be swayed or ruined by its evil. And then long for another adventure for I have come to enjoy being on the road, seeing new and wonderous things, meeting new people and overcoming puzzles and such. Don't get me wrong, I too one day would like to settle down with a fine woman and have children but only when I and her are ready and do what we both want to do, not force either one of us to do what the other likes.

Then looking into Axara's eyes, he continues:
The fine woman i've found.
And then smiling, he stops talking.


Axara [AC: 17 HP 30/30] Picture 
Sunday April 12th, 2009 3:46:53 PM

Axara looks surprised and turns her head around "A fine woman? Where? Are you seeing ghosts? I am a woman for sure but fine, I doubt it. Let's say that I have ... hum ... anyway, this will be for another time."

She stops and looks around "Listen Kiel, I believe that you see me with your heart and not our eyes. But what when you will see me with your brain? One day may I will be ready to tell you really what I have done in order to survive. And probably it will be the worst time because it will be when I will trust you the most and would like to lose you the least and will give you the best reasons to run away. But let's cross this bridge when it is time."

"I am glad you like the night. Yourself are not your normal guy. You nearly shot me the night we met because I wanted to bring the banana to Dulcet. And we ended up doing it anyway. I am not sure I fully forgiven you for that. To your credit, you were the only one to treat me like a woman and understand I was not just one of the guys. I did appreciate that although when you left, you left my head spinning, which is probably what you wanted to do. "

She looks at the ranger in the eyes "So where would you go adventuring if the job was done? Would you still stay with these guys? "

DM Kathy 
Sunday April 12th, 2009 11:43:17 PM

As you travel, Selemar and Shun get better acquainted. The bear is very interested in food of all kinds. A few months from now, when his instincts are telling him to hibernate, life could get very interesting. For now, though, bear and elf enjoy the summer together.

Zeph tries his hand at a little magic, and finds he doesn't quite have the knack of it.

Kiel and Axara have a great deal to discuss once camp has been made. Is a romance blossoming between the hot-tempered ranger and the prickly sorceress? It is, perhaps, too soon to say.

Your rest is uneventful, the few hours of darkenss apparantly not enough to tempt marauders this evening. The next day is another warm one, and you are able to spend that night in an inn.

On the following day, you begin to climb out of the Valley, up into the Windbourne Hills. As you climb, you notice that the temperature is a degree or two cooler up here, and there is a refreshing breeze. Also, you meet with fewer people, and ones you do meet eye you suspiciously. Hillfolk are notoriously xenophobic.

Kiel 
Monday April 13th, 2009 1:58:34 AM

(in response to Axara's question a couple nights ago, at the time she asked it)
Anywhere actually. I personally would like to meet these hawkmen people you all talk about. As for these guys, the only one I would have to think about traveling with is that damn gnome. Just cuz he's a cleric he thinks his shit don't stink and he's better than the rest of us.

Once the group enters the hills Kiel pulls out his map and confers with the others that got information on the area and starts plotting a course, a safe one if possible, to find and track a wyvern. Along the way, Kiel will stop, dismount and try talking to some of the hill folk in the hopes of opening a dialogue with them in attaining information about said creatures. If pushed Kiel tells them about a family member needing a cure for a poison they obtained while fishing off the coast and the healer has sent them on a quest to obtain some from a wyvern to mix in a healing recipe in the hopes of making a cure.

At night, goes into a hightened state of alertness. Keeping the horses tied closer to the campfire, putting Axara's tent closer as well, sleeping outside her tent just in case, And on watch keeps a better look out to the area and the sky especially. Keeping the conversation to a minimum.

Edited per player request. --Al

Selemar 
Monday April 13th, 2009 5:28:02 AM

Selemar will suggest there is no safe way to track a wyvern. He'll try to smile to show he's joking, and hopefully not offend the ranger

Axara [AC: 17 HP 30/30] Picture 
Monday April 13th, 2009 9:17:01 AM

The change in temperature or weather does not seem to affect the sorceress. She seems contents with her clothing and does not sweat nor feel hot or thirsty.

During the day, she will kept the conversation to a strict minimum even with Kiel.

At night, she will talk to Kiel during her watch. "Kiel, I have to remind you that Rollo and you were the two ready to shot me when I took the codex and wanted to bring it back into its lead case. It is strange now that you two are not getting along together as I believed at the beginning that you shared the same unique brain cell." She smiles at her joke and continues. I find your self-assurance interesting. I do not know what I would do if the job would be done tomorrow. May be I would go as far as I could and leave Axara behind. May be I would go back to the valley and make a living the way I used to. I am not sure I would stay with the others, unless you are around. As my mom used to say, "Vas ou le vent to mene" or go where the wind lead you. I guess I will go where the night leads me.

She does spend a long period of time just watching the moon and the night when she is not on duties.

Garret Goodbarrel [ AC:20 HP:21/21] 
Monday April 13th, 2009 10:34:03 AM

Garret smiles and clearly enjoys the trip. He looks around and peers intently at the changing scenery, trying to talk to the various suspicious hill people.

Zeph AC19 HP37/37 HeroesLoot3  d20+7=18 ;
Monday April 13th, 2009 2:43:00 PM

Zeph will take the day to scribe another spell into his book. This time it is the ever-useful Feather Fall spell. (Spellcraft check =18, success)

Dathish  d20+12=32 ; d20+11=20 ;
Monday April 13th, 2009 4:13:58 PM

OOC:Sory I didn't get in a post yesterday was crazy
Dathish Spends most of his time travleing by foot keeping up with his mounted companions with ease*. He often goes to hunt with Mich when the group stops for camp (survival 32 Nat20) finding enough to eat for Mich and him aswell as bringing back a grown deer that evening.
If the others ask as to why a druid goes hunting he will reply that man is part of nature and that nature shares its bounty with all of those under its domain.
After the group stops to camp in the hills Dathish will look for a place that he thinks a creature of pray such as a wryven may hunt. (Knowledge of Nature: 20)
After Dinner he will anounce to the group the he entends to take Mich and begin tracking the wrvyen but he is willing to take any ideas and offers of help.

Feyjarl Talvalin [AC:18 .. HP:31/31] 
Monday April 13th, 2009 7:20:51 PM

Feyjarl simply rides along with the group, thinking of home and Zhang.

The banter between the lovers is found to be amusing, but he mostly ignores it, prefering to think of the task ahead of them.

During a stop he applies the ointment to his back again, seeming happier after doing so. The ointment jar is now very nearly empty however.

Hmark 
Monday April 13th, 2009 7:47:22 PM

Hmark rides along at the rear of the group, letting Kiel and the rangers do the talking to the locals. The lad makes it a point to stay as far away from Axara as he can, and begins hanging around with Zeph or Selamar while in camp.

Feyjarl Talvalin [AC:18 .. HP:31/31] 
Monday April 13th, 2009 8:12:59 PM

Feyjarl drops back in the order, to chat with Selemar, Zeph and Hmark about what they see coming up - trying to ignore the obvious love session ongoing.

A Stranger


DM Kathy 
Monday April 13th, 2009 11:38:11 PM

As you continue moving through the hills, the villages and farmsteads become fewer and farther between. The road becomes rougher, and you see very few travellers.

It is therefore noteworthy when you overtake the stranger walking along the road ahead of you. He is simply dressed, but does not look like a farmer. There is a leather pack on his back, and a walking-stick in his hand. He looks like someone who has traveled many miles, and can readily travel many more.

"Greetings, travellers," he says calmly.

Feyjarl Talvalin [AC:18 .. HP:31/31] 
Tuesday April 14th, 2009 1:50:57 AM

'Reckon it's a Wavern in disguise?!' Feyjarl whispers to Hmark.

Selemar 
Tuesday April 14th, 2009 5:24:42 AM

"greetings, fellow traveller."

Garret Goodbarrel [ AC:20 HP:21/21] 
Tuesday April 14th, 2009 8:56:59 AM

Garret smiles and waves to the stranger, trotting around and checking trees and rocks along the side of the road for new specimens.

Axara [AC: 17 HP 30/30] Picture 
Tuesday April 14th, 2009 9:21:03 AM

Axara takes a quick look at the stranger and returns the greeting "Greeting Traveller".

She will continue riding with the group unless the front rider stops.

-------------------------------------------------------------------------------------
OOC: Kiel and Axara are not lovers at the moment. Kiel has expressed very openly his feelings for the sorceress. She has not made the same. The discussion between the two are posted openly but the characters are not private to it. Players are, but please do not meta game. During riding time, Axara is quiet and cold to everyone. She only opens to Kiel during their watch. Characters might have noted the extra attention Kiel gives to Axara but she has not replicated it in public yet.

Rollo[AC:21 HP:42/42]  d20+32=49 ;
Tuesday April 14th, 2009 11:52:03 AM

(ooc: Sorry all, my girlfriend surprised me with a trip back home, and it put me out of communication for a bit)

Rollo rides along, when Zeph attempts another spell on him the gnome smiles and turns to the young adept, "You should be careful wizards have been known to explode when casting magic on gnomes, it doesn't happen often, but it has happened. Something to do with magic reflux, and aetheric cross streams. I wouldn't attempt another spell on me until you have done some more research on the matter."

Casts Glibness

(Bluff check: 49)

While Rollo is riding he will use the hat of disguise to make it appear as if he is not wearing a backpack.

Hmark 
Tuesday April 14th, 2009 11:56:37 AM

"Don't see a tail," Hmark whispers back to Feyjarl with a grin. Turning speculative, he adds, "but he might know where one is."

Seeing the rest of the crew is passing by, Hmark waits until he catches up.
"Greetings," he remarks to the man. "This is some country to be walking around in alone, ain't it? We've heard these hills are chock full of all kinds of nasty critters."

Zeph AC19 HP37/37 HeroesLoot3  d20+9=13 ; d20=7 ; d20+7=16 ;
Tuesday April 14th, 2009 12:40:50 PM

Zeph thoroughly enjoys talking with Hmark, Feyjarl, and Hmark about anything in general. His nose is generally stuck in his spellbook or in Dulcet's Thoery of Magic book, and he seems to be discussing things with his viper, Sliver. But he pokes his head up to smile at a comment, or make one of his own every now and then.

Zeph supremely fails his sense motive check (7) to not believe what Rollo said about wizards casting spells on gnomes, but Zeph does recognize the spell that Rollo casts (Spellcraft check =16) as Glibness, so Zeph searches through his book as to what that spell might do... nonetheless he is suspicious but believes Rollo wholeheartedly. "Well... research, yes, indeed. I shall do just that." Zeph says a bit nervously.

When the traveller shows up, Zeph will look him over thoroughly to see where the man may be from. (spot=13, grr)

After Hmark asks his question, Zeph will follow up with, "So... where ya heading?"

Rollo[AC:21 HP:42/42] 
Tuesday April 14th, 2009 2:26:57 PM

(ooc: would he be able to identify the spell? Consideiring the DC: would be 18 to identify (15+spell level). Also I would assume that the spells nature would require the masking of its casting. Just curious for future use.)

Zeph AC19 HP37/37 HeroesLoot3 
Tuesday April 14th, 2009 5:55:36 PM

(OOC: Rollo- my bad. i assumed it was 10+spell level. Thats what i get for running on memory of rules rather than looking them up.=)

[b]Dathish[b] 
Tuesday April 14th, 2009 7:19:02 PM

Early in the morning as the first signs of sun begin to touch the earth Dathish gets up and walks to the top of a high hill he saw earler his wolf padding sleeply to his side the man spends almost an hour quitly meditateing communeing with nature and watching as the night slips into day and the world wakes, magicaly and physical attuneing himself to the wold he loves so much.
Dathish spends the day helping the others and talking with his companions. keeping a watch for any dangers.
As the stranger appears and the others offer greatings he dose as well but also looks to Mich seeing how his animal companion reacts, the wolf is often a better judge of character then he at first emperssion. After all theres a lot you can learn from a person by his scent.
[i]With any luck this newcomer may bring knowledge of what lays befor us[i]
-------------------------------------------------------------------------------------
Spells preared:
0:[i]Resistance,Detect Magic,Cure Minor Wounds, Purify Food And Drink.[i]
1:[i]Jump,Longstride,Cure Light Wounds[i]
2:[i] Delay Posion,Bull's Strength[i]

Feyjarl Talvalin [AC:18 .. HP:31/31]  d20-1=7 ;
Tuesday April 14th, 2009 7:27:22 PM

Feyjarl does not say anything to the stranger, feeling that he's been greeted sufficiently.

Rather than look at the man travelling, Feyjarl keeps his eyes around and about the place.

SPOT - 7 (ooc He totally misses the herd of elephants that walk right in front of the group)

Kiel  d20+9=18 ; d3=3 ; d20+9=18 ; d20+1=15 ;
Tuesday April 14th, 2009 8:42:10 PM

Says nothing to the stranger, letting the others do the introductions. Instead, Kiel keeps to the point of the group and looks out just in case for any signs of trouble.

Listen: 18
Search: 15
Spot: 18

DM Kathy 
Wednesday April 15th, 2009 12:15:54 AM

"I have heard much the same," the stranger replies to Hmark. If he is worried about such strange creatures, though, he does not show it.

"I am wandering," he tells Zeph. "Wherever my whim takes me. Just now, I fancy a journey across the Windbournes." He gives Zeph a suddenly piercing look. "What brings you this way, young adventurer?" he asks.

Neither Kiel nor Feyjarl spot anything untoward.

Selemar 
Wednesday April 15th, 2009 5:22:54 AM

"My whims run more towards song and wine. You are a bit more energetic perhaps."

Garret Goodbarrel [ AC:20 HP:21/21]  d20+5=20 ;
Wednesday April 15th, 2009 9:26:28 AM

When Garret hears the stranger is wandering and is open to speaking, he trots over to him after first looking around the area. He says, "Hello there, fellow wanderer. I am called Garret, and I have been traveling and wandering for many years now. You must tell me, where it the most exciting place you have ever wandered?" He reaches in his pockets and pulls out a folded, drying leaf and continues, "And have you seen a leaf like this before? I found this on another mountain, and it is quite interesting, isn't it?"

-----

Spot: 20

Axara [AC: 17 HP 30/30] Picture 
Wednesday April 15th, 2009 9:51:58 AM

Axara rolls her eyes as the group members start to engage the stranger. yeah we really need to waste more time before we get the dumb Job done.

She speeds up the pace of her horse and move to the front with Kiel and Feygarl.

Rollo[AC:21 HP:42/42] 
Wednesday April 15th, 2009 10:24:00 AM

Rollo rides along, not wanting to interrupt the other conversations.

Hmark 
Wednesday April 15th, 2009 7:07:49 PM

Hmark's brown eyes flick over toward Garret in amusement as gnome's conversation bounces from one topic to another to another. He gives an apologetic shrug to the stranger.

"Why are we here?" he repeats, intercepting the question at Zeph. "Shoot, we're here to help make the place safe. Caught wind of a tale of a dragon terrorizing the locals, and we'd thought we'd help out."

Feyjarl Talvalin [AC:18 .. HP:31/31]  d20-1=19 ;
Wednesday April 15th, 2009 7:39:35 PM

Feyjarl continues to ignore the stranger, instead scanning the distance.

Seeing Axara ride towards Kiel, Feyjarl rides to the back to chat with Hmark.

Spot 19! Nat 20! Kind of.

Kiel  d20+9=10 ; d20+9=11 ; d20+9=14 ; d20+1=7 ; d20+2=8 ;
Wednesday April 15th, 2009 8:02:50 PM

Makes a short whistle sound to gain the attention of the others.
When those who are lagging behind look up they see Kiel motioning to them to move out.

Then Kiel resumes his forward scouting.
And following the map that everyone put together for the hills. Towards where the objective is.

Listen: 10
Spot: 11
Survival(Track): 14
Search: 7
Knowledge(Geography): 8

Zeph AC19 HP37/37 HeroesLoot3  d20+11=12 ;
Wednesday April 15th, 2009 8:36:57 PM

Zeph kind of jumps at the stranger's piercing gaze. "Umm. Basically what Hmark said."

Then Zeph notices Kiel's gesture and turns to the man again. "You can walk with us if you would like and we can chat, but we cannot be held up. Everyone here has business to take care of- some have places to explore, riches to obtain, loves to conquer... demons to bury." Zeph says with a bit of a smile at "loves" and a bit of a frown at "demons".

(bluff = 12. natural 1! oh well, at least I rolled)

DM Kathy 
Thursday April 16th, 2009 12:54:33 AM

"I will gladly walk with you for a while," the stranger says, and begins walking in your direction, staying next to Zeph.

"Wine and song have their place," he says to Selemar.

"I can tell you the most interesting place I've ever been," he tells Garret, "and that is the Floating City." He examines the leaf, and shrugs. "It seems similar to a linden leaf, but larger," he says. "But I am no botanist."

"Keeping the area safe," he muses to Hmark and Zeph. "Out of the goodness of your hearts? Or are you, perhaps, hoping for a dragon hoard? I must tell you, I have not heard of any dragons in these parts."

Kiel  d20+1=10 ; d20+2=21 ; d20+9=14 ; d20+9=19 ; d20+9=17 ;
Thursday April 16th, 2009 5:44:48 AM

Continues his forward scouting. Stopping only when the lunch bell has been rung, then heads out after doing the same stuff.

Knowledge(Geography): 21
Listen: 14
Search: 10
Spot: 19
Survival(Track): 17

Axara [AC: 17 HP 30/30] Picture 
Thursday April 16th, 2009 8:59:51 AM

Axara's aggravation keeps increasing. She says nothing but under her super white pale skin, a tempest is brewest. Her deep blue eyes are burning in anger. "Are we going to pick up any stanger that strides along? We took the walking cow, now that Dathish guy (I need a nickname for him), tnow that guy. Pretty Boy and Farm Boy cannot keep their mouth shut. Simply unreal. Do they even know we have a Job to do?
She will ride with Kiel at the top, in silence, upset that the horses have to slow down to keep up with the stranger.

Garret Goodbarrel [ AC:20 HP:21/21] 
Thursday April 16th, 2009 11:27:28 AM

Garret continues along with the stranger, oblivious to the others who are annoyed at the interruption. He asks the stranger more questions about places he has been and about the floating city.

Rollo[AC:21 HP:42/42] 
Thursday April 16th, 2009 12:27:29 PM

Rollo rides along listening to the various conversations, but mostly enjoying the ride and the view.

Selemar 
Thursday April 16th, 2009 8:02:20 PM

Tries to relax, though having a stranger join them is somehat unnerving. hopefully, he's just looking for company through the hills...

Hmark  d20=11
Thursday April 16th, 2009 9:06:56 PM

Hmark bobs his head in dutiful acceptance of Kiel's c'mon already wave. But as the stranger keeps pace, he's able to continue the banter.

"Out of the goodness of your hearts? Or are you, perhaps, hoping for a dragon hoard?"
The brown haired lad breaks into a wide smile.
"What, our kind hearts don't deserve a nice hoard?" he shoots back.

The smile fades as the stranger replies he's heard of no dragons hereabouts.
"Well, we're here," he says. "So we might as well help with something. Have you heard of any other critter hereabouts?"

and then waits, hoping beyond hope the fellow might come right out and say 'wyvern'.
[bluff 11]

Zeph AC19 HP37/37 HeroesLoot3 
Thursday April 16th, 2009 10:57:24 PM

Zeph smiles at the ruse a bit. Why don't we just tell him we are hunting a wyvern? Well... on second thought, maybe he could be working for someone. Don't want to run into someone who is an agent of the same people Ruglio's group was. We better just keep him talking to avoid looking suspicious. Maybe we should change the subject? Zeph thinks to himself

"Well, riches and adventure may be why we are all together, but we each adventure to our own ends. Some may be here for monetary gains alone, while others may be trying to make their families happy, while still others might be looking to right wrongs of the past.... But yeah, any idea of where any dangerous monsters might be? Also, with all your questions, why don't you tell us where you are from, sir." Zeph says, with open honesty.

At the last remark, Sliver slides out from under Zeph's collar and flicks his tongue at the stranger, sizing him up. The black viper's skin reflects in the sun a bit and the red design on its back is visible.


Feyjarl Talvalin [AC:18 .. HP:31/31]  d20-1=5 ;
Thursday April 16th, 2009 11:13:49 PM

Feyjarl rides ahead by about 30 metres, keeping his own council and keeping an eye out for trouble. 'Blimey! Aren't we done with the whole 'getting involved with strangers' thing yet?' Then he remembers that he was in a similar situation when he joined... Similar ish.

A bird flies past him while he rides, spinning in the air and weaving about obviously having the time of his life, and Feyjarl's mind drifts back to the good times with Zhang - the birds swift but fluid movements reminding him of the beauty of Zhang's combat ability. He sighs aloud and glances behind him, 'I hope they get some decent information from him' He thinks, 'Strange how this single traveller didn't seem the least bit afraid of a well armed group of strangers riding up behind him, and even now seems very trusting, or maybe confident...'

Spot: 5 (OOC There goes that elephant again)

DM Kathy 
Friday April 17th, 2009 1:20:26 AM

You are on horseback, and the stranger is on foot. He has to walk briskly to keep pace with you, but he seems to be managing all right.

"Other critters..." he ponders Hmark's question. "I've heard rumors that there are ettins on the hunt. And there's supposed to be a wyvern nesting in the north Hills."

He listens carefully to Zeph's reply. "I, too, am interested in righting wrongs," he says, but does not elaborate. "I am from Huxwell, in New Elanna, originally," he adds. "But I have lived many places, and seen many things since I left there."

He walks a little more with you, but after about a half-hour he says, "It has been pleasant traveling with you, but I think now I must drop back and continue at my own pace. I would like a word with young Zeph, however, before I take my leave of you."

Selemar 
Friday April 17th, 2009 4:38:49 AM

"Farewell. May your whims lead you to places interesting and safe."

Garret Goodbarrel [ AC:20 HP:21/21] 
Friday April 17th, 2009 8:07:59 AM

Garret saddens when the stranger stays he has to leave. "Well, good sir, it has been good talking to you. I hope you find many more interesting places in your travels."

When he mentions stepping back and talking with Zeph, Garret says, "I was about to ask for a break to get a drink and stretch my legs. Folks, mind if we stop up here a bit for a quick break?"

Hmark 
Friday April 17th, 2009 9:48:47 AM

With the stranger asking to talk to Zeph alone, Hmark's carefree banter evaporates, and his eyes narrow suspiciously. The brown haired man leans over to Zeph.
"Up to you. Stay within fifteen feet of us and I can keep you covered."

Assuming Zeph is OK with the stranger's request, Hmark locks his gaze on Mr New Elenna, pulls out his bow, nocks and arrow and holds it (pointing toward the ground) in an easy and practiced manner.

"Can't be too careful, you know," he half apologizes to the man.

Axara [AC: 17 HP 30/30] Picture 
Friday April 17th, 2009 10:50:42 AM

Axara lets a sigh of relief when the stranger finally decides to stop slowing them down "Finally " she whispers.....
Then she speeds up toward Feygarl "So you still think Zhang is the one?"

Dathish 
Friday April 17th, 2009 11:38:15 AM

After causally walking with the group and there new companion Dathish bids the stranger farewell.
[i] A strange man why would he chose Zeph to speak to, "The Child" is obviously our spell caster perhaps he knows something we do not, Most likely its none of my business, still it is a cause for concern.[i]
After the Stranger leaves he breaks the silence
{b] Axara, as that man left I do believe I saw a positive emotion not regarding the night or yelling at those you love,the Wold must be coming to a end![b]


Dathish 
Friday April 17th, 2009 11:41:05 AM

PS: sory for no posts I just flew halfway across the country yesterday but the good news is now I can post daly with my OWN computer again.

Zeph AC19 HP37/37 HeroesLoot3 
Friday April 17th, 2009 1:28:50 PM

Zeph smiles when the stranger says "ettins" and "wyvern in the north hills." He gives Kiel and Axara a look of "see, it's not a bad thing to be friendly to strangers. We got information." And Zeph fully intends to say just that as the man departs, but then he makes the odd request to speak to him.

Zeph is a bit skeptical.

Anything he has to say to me he can say in front of my friends. Zeph thinks at first, but then decides it would be best to earn the man's trust to perhaps get more information for the group.

Zeph looks at Hmark's reaction and whispers, "Good idea. Can never be too careful... but I can take care of myself. You guys go ahead. I think I can get some more information out of him if he trusts us."

Zeph will hop down from his horse and let the group travel ahead of him so that they are out of earshot.

When the rest of the group cannot hear what Zeph and the man say, Zeph will say, [b]"So... whats up? I also resided in New Ellena for a while; in Plataeu City as a guard actually. Perhaps we know some of the same people?" Zeph says, trying to make small talk.

Sliver's tongue flicks even more at the man.

Axara [AC: 17 HP 30/30] Picture 
Friday April 17th, 2009 4:29:14 PM

Axara looks at Datish and gives the look of someone who is upset and angered at the comment. She stares at him silently, covers a little more her head with the wood and continues riding in silence, shaking her head.
If you give them enough rope, they will tell you their nickname. This one is Dumbbell. So I have Pots, Pretty Boy, Brand, Farm Boy and now Dumbbell. What a group of hero! "

Rollo[AC:21 HP:42/42] 
Friday April 17th, 2009 7:18:14 PM

Rollo continues to ride along.

Dathish 
Friday April 17th, 2009 7:18:29 PM

As Zeph agrees Dathish whipsers to the man, be carfule friend.
At Axaras look at his joke Dathish replys
[b]Madam I apologize if I caused offence, I meant it merely in a effort to attempt "brake the ice" as your people say. I believe that if we are to conquer the dark forces that we may face we must bond, my people often use humor as a way of showing affection. if I caused any tension between us I greatly regret it. Whom you chose to be is your own choice, those that you are with is the choice of the gods, I felt them through my connection with nature drawing me to Decult and your compainons I did not ask questions I mearly trusted there judgement. Let us trust there judgment and learn to live with one each other for I doubt they would thrust are small group of heroes-to-be together unless they thought that we could learn to live with each other. [b]
OOC:Heh, never played a wise character before. Hey Alain you misspelled Dash's name again!

Axara [AC: 17 HP 30/30] Picture 
Saturday April 18th, 2009 12:05:57 AM

As Dathish tries to justify his attempt to break the ice, Axara just rolls her eyes and shakes her head and turns her head away from him.
Damn worshipers! Can't they just leave me alone. Farm understood fast that he was better off staying away from me but Dumbbell still wants to make friend. I am not here to make friends. I am there for the Job.

Kiel 
Saturday April 18th, 2009 3:21:39 AM

Snickering to himself watching Axara treating the new guy with some discord.
Then, with a brilliant idea forming in his brain he veers off the path into the woods and returns shortly. Riding up next to Axara he tucks a darkened flower into her hand. The pedals being a dark blue, almost black with a dark green foliage emanating off the stem.
When her eyes meets his all Kiel says is: It is called Nightsbane. Can't for the life of me understand why, for it goes to sleep at night only to produce its plumage in the daytime.

Axara [AC: 17 HP 30/30] Picture 
Saturday April 18th, 2009 11:17:50 AM

Axara smiles at Kiel. "I guess that flower is the anti-me as I blossom at night and would like to hide in the day time. I like that. "
She winks at Kiel and put the flower on top of her left ear "Does this match my outfit? It contrasts with my pale face, my red lips and my bright blue eyes.

Kiel 
Sunday April 19th, 2009 2:05:36 AM

I think it blends in nicely.

DM Kathy 
Monday April 20th, 2009 12:10:36 AM

The stranger leads Zeph only a few paces away. He is still within plain sight (and bowshot) of the entire party, but he speaks low enough that only Zeph can hear. Zeph Highlight to display spoiler: { "I've travelled quite a bit in my day, and met many strangers," he begins. "I'm always on the lookout for those who are sympathetic." In a cupped palm, so that the others cannot see, he shows you a medalion of a black and red spider. "This is the holy symbol of Jancassis, Lady of Vengeance," he says. "I think you may have need of her guidance and support. If such is the case, present this at the Watchful Eye tavern in Rowena. There you will meet others of a similar bent." He hands over the holy symbol.}

You see the stranger hand Zeph something, then give you all a smiling nod of farewell before departing.

[OOC: Sorry for that little detour, but Zeph has a requirement for a prestige class he is going after. If anybody else has a similar need, be sure to let me know. :) ]

The remainder of the day is uneventful. You are in a particularly wild part of the Hills, and you see any number of birds and small animals around you. The weather is fair, although it is somewhat windy up here.

Your camp that night is pleasant and restful. As you are making your morning preparations, however, you hear the unmistakable sound of several large....somethings...heading in your direction.

Selemar 
Monday April 20th, 2009 1:09:59 AM

wakes up the bear and draws his bow. Sure, balls of fire and such are fun, but it doesn't hurt to be prepared

Kiel 
Monday April 20th, 2009 1:24:42 AM

Armors up.
Readies his weapon just in case.
Moves between the cleric/mage and the sound out of instinct.
Then, says to Phoenix, protect the other animals. whereupon the faithful steed corrals the other animals together, then begins pacing back and forth between them and the sound of incoming creatures.

Zeph AC19 HP37/37 HeroesLoot3  d20+10=24 ; d20+10=23 ; d20+9=24 ;
Monday April 20th, 2009 3:38:30 AM

Zeph listens to the man and remembers back when he was a guardsman in Plateau City. There was a cult of Jancassis that preached every now and then about revenge. Zeph visited there every once and a while to listen to them and what they had to say. He did not like much of what they spoke of, but saw the power their god granted them and envied it.

Zeph thanks the man, "I appreciate this. If anyone could help me kill my enemies, it would probably be them. I would do anything to find those responsible for the atrocities of my past. Let evil kill evil and the innocent remain so. Zeph says, wondering how the man noticed his deepest desires.

If I have to sell my soul to become powerful enough to reap my revenge... then so be it. Zeph thinks as he looks at the amulet of the spider. He notices that the spider has the same color code as Sliver. An omen? Zeph thinks.

Zeph walks back to the group. "He gave me some advice for a career choice. Perhaps he knew me better than I knew him for some reason."

Then Zeph notices the noise that everyone is preparing for. He sees Kiel ready his weapon and does the same, drawing his bow. He allows the horse he has been riding, Shadow, to follow Phoenix.

"The traveler said Ettins right? If that sound is what I think it is, then combat may be unavoidable.
It's best if I hide off the path a little ways to ensure surprise. My arrows strike best when the enemy is unaware. After I fire, I will try to flank with Kiel, Feyjarl, the bear, and anyone else in melee. If I can't get a flanking position, then I may need an Invisibility spell from you, Axara."
Zeph says, knowing that his hand in magic is nothing compared to his skill at killing surprised enemies.

Then Zeph thinks about it again, "But then again, if combat can be avoided, then that is best - so words first? I'll be behind something ,within 30feet of them listening."

With that, Zeph moves off the path and tries to find some cover to hide behind, preferably a tree, bushes, fencing, anything. Then Zeph will try to peek in the distance at whatever could be approaching. Sliver whispers things in his ear. Yeah, Grease could make them fall, and Shield can keep me alive. I hate fighting big things, so hard to reach their organs with weapons. he thinks

(Hide=24
Move Silent=23
Spot=24)

Spells prepared:
Level 0 - Read Magic, Mage Hand, and Message. Level 1 - Shield, Grease



Garret Goodbarrel [ AC:20 HP:21/21]  d20+16=28 ;
Monday April 20th, 2009 9:16:50 AM

Garret speaks to Zeph, "Words first? How about we just plain out hide? We're here for wyverns, and I don't see any reason to start a fight with anything else." He unconsciously looks towards Axara as he continues, "But we can be ready in case something attacks us, but I don't think we need to fight if we don't have to." He quickly moves in the shadows of the trees and attempts to hide behind a few trees gathered together, with enough room to dash out, his sling at the ready.

-----

Hide: 28

Hmark(Ac 18, hp 30/30)  d20+4=9 ;
Monday April 20th, 2009 10:38:57 AM

Hmark also heads into the brush, although he's obviously not very practiced at the whole hiding thing. The man is much more concerned about getting a good shot than getting out of sight.

He waits behind a tree for the expected ettins to emerge, bow in hand.

[Hide 9]

Rollo[AC:21 HP:42/42] 
Monday April 20th, 2009 10:44:40 AM

Rollo does not draw his weapon and waits patently for whatever is coming.

"I will talk to them. Stay prepared though."

Axara [AC: 17 HP 30/30] Picture 
Monday April 20th, 2009 12:10:51 PM

Axara smiles at Kiel comments and pulls out mirror. "It does blend nicely. Now if only if could be darker and stay up at night .....""

Axara looks at Zeph as he asks for one of her spells and shakes her head. "If you are going to hide, why would have make you invisible? The second you shoot your arrow, the spell dies. So if you are hidden, you can shoot them without me wasting a spell. Now if you want to be sneaky and properly use an invisibility spell, you should try to master rogue and assassin moves rather than trying to be a magician."
Her disdain when she says the word 'magician' is quite obvious.

"I think that if it is Ettins we are about to face, discussions would be useless. But I don't like this fight first talk second approach. We should be ready to prepare to defend ourselves but should not constantly attacking the others first.

She looks at Rollo "Try diplomacy gnome, but do us a favor, we are not in the fey realm, so keep it simple!"

Having said that, she utter a few words and disappears. Kiel hears the following words in his ears "Don't you go die on me hero! and feels a kiss on his cheek.

The sorceress is now invisible but perceptive trackers could see the brushes move to the side.


Zeph AC19 HP37/37 HeroesLoot3 
Monday April 20th, 2009 2:04:53 PM

Zeph shakes his head at Axara, as she clearly does not understand him. Did I not say that I will try and get a flanking position in MELEE after I fire? Does she not understand the value of going invisible while in a fight? No rogue, to my knowledge can hide while in combat with a person. I did NOT say cast invisibility on me NOW, i said while I was in melee... bah Zeph thinks

Dathish  d20+4=5 ; d20+10=17 ;
Monday April 20th, 2009 3:23:47 PM

spot 5 to see the spider amulet given to him by the man
at the look on Zephs face as he returns he comments
Be carful Zeph whatever that man has to offer think about what it may cost you
At the sound of the creatures a Large sword and sheild are in his hands in an instance, his wolf alert as well and ready at his side.
at Zephs plan he nodds his agreement when rollo offers his plan to talk he says to the gnome
I do not think it wise Rollo, but if you beleve that it is what you should do I will stand beside you and protect you from harm
As he moves to the gnome he gestures for Mich to go hide in the woods with the others and wait to attack. (Handle animale 17) sad to part with his master the wolf trusts his leaders judgment and dose as Dathish commands.
In the time remaining Dathish will cast Bulls strength and barkskin if he has time, in that order

Dathish 
Monday April 20th, 2009 3:35:00 PM

after a few seconds of waiting Dathish whispers to rollo
I shure hope you can pull this off.
and then turning to him with a worryed look on his face as the sounds grow nearer
Do you even speak giant?

Rollo[AC:21 HP:42/42] 
Monday April 20th, 2009 5:18:28 PM

"Either they will listen, or they will not. We should give them the option. And yes I do speak giant, the question is do they.

Rollo's armor shifts appearance into a set of plain blue robes, and a fashionable hat made from a sauce pan.



Selemar [ac 18 hp 23/23] 
Monday April 20th, 2009 7:36:55 PM

Stands behind Rollo.

"If they appear unilling to talk, I'll try to slow them down. Be careful of the ground between those trees" indicates two trees at the edge of camp "It may trap you."

readies an action to cast entangle should anything big come charging in without slowing down

Dathish 
Monday April 20th, 2009 8:42:30 PM

Wareingly watching the place where the sounds are comeing from Dathish says behind his shoulder
Good thinking friend I was thinking the same thing, I have the spell prepared aswell, If it looks like they may break free I will call what plants I can to aid in there entrappment

Zeph AC19 HP37/37 HeroesLoot3 
Monday April 20th, 2009 9:56:55 PM

Before leaving Dathish, Rollo, and Selemar, Zeph will wait to see what everyone has to say.

"Heh, Entangle eh? Good idea. Well, I will throw my Grease spell into the mix to make it virtually impossible for them to reach yall in melee. Then we can just hit them with ranged attacks until they stop... of course that is IF we must fight... if only we had a Fireball or two"

With that, Zeph will go hide as previously stated. He will try to stay within 30feet (sneak attack distance) of any enemy they may face so that his first attack is a good one.

Dathish 
Monday April 20th, 2009 10:32:27 PM

OOC:wouldn't grease make it easer to get out of entangle?

DM Kathy  d20+5=12 ; d20+5=24 ; d8+6=9 ; d20+5=18 ; d8+6=11 ;
Tuesday April 21st, 2009 12:42:01 AM

Hearing the creatures approach, you make your preparations. Unfortunately, there isn't much cover up here. The hills are covered with waving grasses that reach to about knee-high. Scrubby, scattered bushes won't hide anything much bigger than a cat. Your campsite is tucked into the hollow of a hill; it is from the other side of the hill that you hear the creatures approach.

Zeph manages to find some cover by scrambling down into a ditchlike hollow. He can really only acheive cover here by lying flat, but when he does so, the rising ground blocks him from view.

Hmark and Dash take cover in a similar hollow with varying degrees of success. Axara makes herself invisible as Kiel and Selemar ready for battle.

When the three creatures appear over the hill, they are indeed ettins. Rollo moves forward to try to talk with them, but his only reply is a giant-sized javelin that thumps into the ground in front of him. Another javelin, aimed at Selemar, is thrown with more accuracy; Selemar is hit for 9 damage. A third javelin flies at Kiel, hitting for 11 damage.

[Combat map is linked from our Woldipedia site, which is linked from this page.]

Dathish 
Tuesday April 21st, 2009 2:48:11 AM

No Time for a post but one thing, Dash wasn't hideing he was next to rollo covering him, I just sent Mich to hide with the others.

Garret Goodbarrel [ AC:21 HP:21/21]  d20+9=14 ; d4=1 ;
Tuesday April 21st, 2009 8:43:56 AM

Garret winds up and lets a rock fly from his sling towards Ettin #2. He looks around for Axara and braces himself for her to start berating the group.

------

Nice dice. 14 to hit, 1 damage!

Hmark(Ac 18, hp 30/30)  d20+10=20 ; d20+10=21 ; d8+2=10 ; d8+2=8 ;
Tuesday April 21st, 2009 9:20:57 AM

Hmark's response to the attack is immediate, as two arrows whistle from the depression.

[Attack Ettin 1
Hit ac 20 for 10 hp damage
Hit ac 21 for 8 hp damage]

The young archer then takes a step away from the approaching giants.
[5' step back to B11]

Axara [AC: 17 HP 30/30] Picture 
Tuesday April 21st, 2009 9:21:15 AM

Axara looks at the three double headed gigantic monstrosities in front of the group. so this is what ettins look like! I wonder what do they do when each head wants to do different things

She sees the javelins fly and she cringes when she sees Kiel being hit then she remembers that he is way sturdier than her.
Time to go work
She moves to her left and up north within 45 feet of the closest ettin. She pulls out a red piece of cloth utter a few magic words. A swarm of spiders will appear at the beginning of next round on top of the nearest ettin.
------------------------------------------------------------------------------------------------------------
OOC: Post for player eyes -- character have no idea where she is or what she is planning on doing.

To help the DM -- spell and creature info
Summon Swarm
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels) = 45 feet
Effect: One swarm of bats, rats, or spiders
Duration: Concentration + 2 rounds
Saving Throw: None
Spell Resistance: No
You summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. (You may summon the swarm so that it shares the area of other creatures.) If no living creatures are within its area, the swarm attacks or pursues the nearest creature as best it can. The caster has no control over its target or direction of travel.

Spider Swarm:
Hit Dice: 2d8 (9 hp)
Initiative: +3
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 17 (+4 size, +3 Dex), touch 17, flat-footed 14
Base Attack/Grapple: +1/--
Attack: Swarm (1d6 plus poison)
Full Attack: Swarm (1d6 plus poison)
Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, poison

Distraction: Any living creature that begins its turn with a spider swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison: Injury, Fortitude DC 11, initial and secondary damage 1d3 Str. The save DC is Constitution-based.

COMBAT
In order to attack, a single swarm moves into opponents' spaces, which provokes an attack of opportunity. It can occupy the same space as a creature of any size, since it crawls all over its prey, but remains a creature with a 10-foot space. Swarms never make attacks of opportunity, but they can provoke attacks of opportunity.

Unlike other creatures with a 10-foot space, a swarm is shapeable. It can occupy any four contiguous squares, and it can squeeze through any space large enough to contain one of its component creatures.

Vulnerabilities of Swarms
Swarms are extremely difficult to fight with physical attacks. However, they have a few special vulnerabilities, as follows:

A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit.

A weapon with a special ability such as flaming or frost deals its full energy damage with each hit, even if the weapon's normal damage can't affect the swarm.

A lit lantern can be used as a thrown weapon, dealing 1d4 points of fire damage to all creatures in squares adjacent to where it breaks.



Rollo[AC:23(27 v. giants) HP:42/42] Shield of Faith 
Tuesday April 21st, 2009 12:43:09 PM

Rollo shouts in giant Highlight to display spoiler: {"Manners please, you do not need to act like savages"}

"Eberyon shield me." casting Shield of Faith

Rollo shouts again in giant, Highlight to display spoiler: { If you do not cease this attack I will be forced to fight you.}

Zeph AC19 HP37/37 HeroesLoot3  d20+7=22 ; d8+2=6 ; d6=4 ; d6=4 ;
Tuesday April 21st, 2009 1:23:33 PM

(OOC: Kathy- Hmark and Garret said they were hiding, Dash said he was standing with Rollo.)

Zeph will inch himself forward until he gets within 30" of Ettin number 3 (which is only a 5foot hop). He is moving in the grass on his stomach, looking like a lion about to pounce on prey. It actually looks rather silly... or it would if the Ettins could see him (could I use the rolls from before? Since its the same hide attempt really. hide=24. Move silent=23). He has his arrow in his mouth and his bow in his hand as he crawls forward.

Once he is within 30feet of Ettin #3, Zeph will look to see where he should shoot to hit vital organs. Only got one shot at this. Once they notice me, they will be able to defend themselves. I wonder if their anatomy is about the same as a man's even though they have two heads. Zeph thinks as he slowly notches his bow.

Then, suddenly, after sliding to square Q-10, Zeph raises to his knees and notches his arrow, pulls it back and lets it fly at Ettin #3, aimed for its abdomen (Hit AC22. Flatfoot if their spot doesn't beat my hide. Damage total =14)

After Zeph's arrow goes, he knows he is seen by everything on the battlefield. His next action depends on the Ettin's weapons they have drawn. If the Ettins still have Javelins, then Zeph will casually drop back on the ground to make it harder to be hit by a ranged weapon. If they have melee weapons at the ready, Zeph will use his move action to draw his Rapier.

Free Action: 5-foot hop to square Q-10
Standard Action: shoot Ettin 3 from 30" away. hit AC 22, flat-footed unless they noticed me. Damage=14.
Move Action: Draw Rapier or drop back to ground, depending on what the Ettins are wielding. If they have both... Zeph will draw his Rapier.

Dathish 
Tuesday April 21st, 2009 3:07:07 PM

Dathish moves like lighting getting rushing between the 2 headed giants and the others as quickly as he can (h10) He the gestures wild with his arms drawing in power from the plants around him with a primaly yell he clashes his arms together releseing the spell. As he dose the tall grass around the three giants springs to life twineing itself around the leggs and arms of the massive giants growing at incredible speeds.
Cast entagle on L 3
.......................................................... Spell info
Entangle Transmutation
Level: Drd 1, Plant 1, Rgr 1
Components: V, S, DF
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 min./level (D)
Saving Throw: Reflex partial; see text
Spell Resistance: No

Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.

Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.


Axara [AC: 17 HP 30/30] Picture 
Tuesday April 21st, 2009 4:11:21 PM

OOC to Kathy: Did Dathish entangle spell caught the invisible Axara? Not that it would matter from a roll point of view but it could be fun from a role point of view.

Kiel ac18,hp40/42  d8=8 ;
Tuesday April 21st, 2009 8:07:04 PM

Kiel seems to glow for a brief minute, gently touching his cheek.

After pulling out the javelin from his side, Kiel retrieves a vial. Popping the cork on the bottle he imbibes the foul tasting liquid, restoring some of his lost health.

Then, moving forward to r7, Kiel readies himself for the creatures next move.

Selemar [ac 18 hp 14/23]  3d6=10 ; 2d8=2 ; d20+5=25 ; d20+9=11 ;
Tuesday April 21st, 2009 9:25:44 PM

OOC; Did the entangle get cast? If so it's a reflex save at DC 15 to avoid getting entangled. As a full round action, one can make a Strength check or Escape Artist Check (DC20) to move at half speed.

Selemar looks rather surprised. He's not often struck and doesn't like it much. He's filled itht he sort of anger that can only be appeased by calling lightning from the sky and destroying a foe. Luckily for him, he has call lightning prepared. Not so lucky for the ettins.

He'll hit the one who hit him with the spear for 10 (reflex save 17 for half).

Shun (ac 16 hp 30/30) isn't happy about any of this. There are big things yelling and making noise, and the elf ho provides food is hurt, he charges the first ettin with mauling on his mind, easily avoiding the entangle (and wasting a natural 20 in the process) and then miss his claw attackHe greatly disapproves of the lightning


DM Kathy  d20+10=20 ; d20+2=5 ; d20+12=24 ; d20+7=12 ; 2d6+6=17 ; d20+2=22 ; d20+2=3 ; d20+2=7 ; d20+5=11 ;
Wednesday April 22nd, 2009 12:12:45 AM

Garret slings a stone at one of the monsters, but misses.

Hmark fires two shots at the closest ettin, which hit with a satisfying thunk-thunk! The ettin bellows in pain.

Nobody can see Axara, but you hear her voice doing some kind of incantation. Whatever she cast doesn't seem to work, however. Anyway, nothing happens.

Rollo calls out to the ettins, and to Ebyron. A faint nimbus glows around him, then vanishes.

Zeph inches forward and shoots from his hidden position. The ettin, completely unaware of his presence, takes the arrow square in the gut with an audible "oof!"

Dash casts a spell, and the tough hillside grasses begin to twine and grow about the ettins.

Kiel[b] drinks a potion and moves closer to the action. [OOC: I assume you're avoiding the Entangle, so you didn't have quite enough movement to get to R-7. The closest I could get you was P-8.]

[b]Selemar
calls down lightning on the ettin who hit him; Shun charges the one that Hmark is using as a pincushion. [Shun is still Medium at this level, correct?]

Ettin 1 fails its Reflex save against the Entangle, but it has a foe right in front of it. Two morningstars smash down at Shun, one of which hits for 17 points of damage.

Ettin 2 makes its Reflex save against the Entangle, but fails miserably against the lightning. It moves as quickly as it can toward the edge of the effect, but doesn't quite make it out. [Double move.]

Ettin 3 fails its Reflex save against the Entangle, so it decides to throw another javelin. It whizzes past Kiel to embed itself in the ground.

Ettin 1: Entangled, -18 hit points
Ettin 2: not entangled (but still in Entangle area), -10 hit points
Ettin 3: Entangled, -14 hit points

Hmark(Ac 18, hp 30/30)  d20+11=25 ; d20+11=19 ; d8+3=10 ; d8+3=9 ;
Wednesday April 22nd, 2009 8:24:35 AM

Hmark winces as he sees Selemar's bear get pummelled, but its the sight of the other two headed giant barrelling toward him that elicits a breathy "uh oh" from the lad.

The archer decides now would be a very good time to change targets, and sends two arrow whistling toward the emerging ettin.

Then, he backs up.

[Attack ettin 2
using Point Blank Shot
Hit ac25 for 10 hp damage
Hit ac19 for 9 hp damage
Move 5' step to B12]

Axara [AC: 17 HP 30/30] Picture 
Wednesday April 22nd, 2009 8:40:43 AM

Axara is nowhere be to seen or heard. A spider swarm shows up on top of the second ettin.

Highlight to display spoiler: {Axara will not move and maintain concentration}

Garret Goodbarrel [ AC:21 HP:21/21]  d20+9=16 ; d4=2 ;
Wednesday April 22nd, 2009 9:05:19 AM

Seeing that one of the Ettins is still moving freely, Garret moves to his right to get a clear shot at the beast. He stumbles a little as he flings the rock at the monster.

-----

Attack: 16 Damage: 2

Rollo[AC:23(27 v. giants) HP:42/42] Shield of Faith  d20+4=17 ; d3=3 ; d20+4=7 ; d20-1=13 ; d4+2=4 ; d4+2=6 ; d6+1=7 ;
Wednesday April 22nd, 2009 10:56:59 AM

Rollo sees the bear taking a beating."Zimmerbool, deep warden of the rocklorn antichamber, aid us in our battle."

A badger the size of a small horse tears through the ground in front of the Ettin and strikes.

Casts Summon Monster III summoning a Dire Badger in D6

The Dire badger attacks Ettin #2 with the ultimate attack claw, claw, bite!

(To hit(dmg) rolls: 17(4), 7(6), 13(7))
(d3 was an accident)

Dathish [HP51/43) AC:20 (16 with charge and rage)] Barkskin, Bulls strength, Rage  d20+15=17 ; d10+10=15 ;
Wednesday April 22nd, 2009 2:46:39 PM

Well That worked well, but I dont know how long it will last against these giants
Quickly moveing the over the grass the barbain charges forward at the third ettin with a Primal yell in druidic.
Highlight to display spoiler: {You Shall Be Brought Down to The Earth Creature Of The Dark!}
(double move because of charge)
the druid Jumps at the end of the charge his blade aiming foor the giants chest.
(To hit 17, Dammage 15)
OOC: Damn I rolled a two on my first attack

Dathish [HP51/43) AC:20 (16 with charge and rage)] Barkskin, Bulls strength, Rage 
Wednesday April 22nd, 2009 2:52:40 PM

Ow Forgot to spellcheck that, alot of typos (I type fast)

Rollo[AC:23(27 v. giants) HP:42/42] Shield of Faith 
Wednesday April 22nd, 2009 3:04:36 PM

(ooc: Just curious Dath, when did you cast Barkskin, and bull strength?)

Kiel ac18,hp40/42  d20+9=14 ; d8+6=8 ;
Wednesday April 22nd, 2009 3:29:49 PM

Kiel moves to s5, making sure to stay out of the entangled area, and then reaches out to swipe at the Ettin with the magic end of his two-bladed sword.

Also, am directing my dodge feat to this Ettin, upping his ac to 19.

Swinging at the Ettin, and am pretty sure it's a miss, only rolling a 14. But in case I am wrong, here is the damage roll. 8 points.

(need clarification. are Ettins considered giantkin?)



Zeph AC22 HP37/37 HeroesLoot3  d100=32 ; d20+6=22 ; d20+7=23 ; d8+2=5 ;
Wednesday April 22nd, 2009 3:45:20 PM

Before he moves, Zeph casts the spell Shield on himself. He moves his hands and speaks a few arcane words. A translucent black rectangle, approximately 5feet by 3feet appears and floats around him. (Spell Failure from armor=10%. Got 32, I'm good.) His AC raises to 22 for 1minute (which is like 10 or so rounds?I'm really not sure).

Zeph moves forward, to Kiel he says, "It may be a good idea to lure him out of the vines so we can flank him without being impeded... well, I guess I'll volunteer to traverse the vines." Zeph says, wishing he woulda said that before Kiel moved into position.

Then Zeph moves to square P-5 with his Rapier drawn. He enters the grasping vines extremely carefully, tiptoeing his way while still trying to keep an eye on the Ettin. (Reflex save = 22. So I can move at 1/2 speed without any escape artist check right? I did an escape artist check of 23 just in case.)

(1d8+2 was mistake. I was gonna actually try to shoot him and wait for the giant to exit the mines... but I posted too late to tell Kiel my plan and I doubt the thing would exit melee with him to chase me. Also, Ettins only get one AOO per round right?)

Dathish [HP51/43) AC:20 (16 with charge and rage)] Barkskin, Bulls strength, Rage 
Wednesday April 22nd, 2009 4:02:23 PM

Befor the giants came when I was standeing by you "In the time remaining Dathish will cast Bulls strength and barkskin if he has time, in that order" Kathy didn't say that I wasn't able to cast them in time so I assumed I got them both out befor the ettins attacked.

Dathish 
Wednesday April 22nd, 2009 4:04:26 PM

Hears the Ref DC if anyone needs it:14

Rollo[AC:23(27 v. giants) HP:42/42] Shield of Faith 
Wednesday April 22nd, 2009 4:11:18 PM

(ooc: there size/type is Large Giant. An very nice redundancy.)

Mich (Dathish's Wolf) AC19 HP:32 Barkskin, Bulls strength  d20+12=31 ; d6+4=9 ;
Wednesday April 22nd, 2009 4:16:44 PM

After hideing while his master cast the spell Mich takes Dathish's battle cry as permission to go into combat and charges the same target as his master, trying to flank the giant (I assumed he was my Hmark) The Lengthy Wolf Leaps onto the giants Back ripping out a decent chunk of flesh.
(to hit 31, Dammage 9)
Why Dathish always pick fight with big things? Dosn't he know when to hid from big creatures? Maybe new two-leg packmates want to fight big things, Dathish always pick odd packmates.
OOC:sory for the late roll I forgot about Mich

DM Kathy  d6=5 ; d20+12=31 ; d20+7=12 ; 2d6+6=13 ; d20+2=22 ; d20+9=27 ; d20+9=21 ; d20+12=28 ; 2d6+6=12 ; d20+12=29 ; 2d6+6=13 ;
Wednesday April 22nd, 2009 11:38:37 PM

Hmark fires two shots at the un-entangled ettin. Only one of them hits, and the giant does not seem noticably injured.

A swarm of spiders appears from nowhere, and begin crawling all over that same ettin.

Garret moves over to take a shot at that same ettin, but misses.

Rollo casts a spell [OOC: Summon spells are full-round spells. The badger will show up at the beginning of your next turn.]

Dash moves forward. [OOC: Charge requires a straight line. To charge the third ettin, you would have to cross the Entangle area, which would require a Reflex save. If you want to move to the third ettin and go around the Entangle, you could take a double move, but you would not be able to attack. Or, you could charge Ettin 2. Please let me know which you would prefer, and I will apply it retroactively, to you and your animal companion.]

Kiel moves up to Ettin 3 and attacks, but is unable to penetrate the creature's armor. [OOC: Ettins are Giants.]

Zeph casts a spell and moves forward. [OOC: a minute is 10 rounds. Also, since movement is halved in the Entangle, I couldn't figure out how to get you to P5. Finally, ettins who threw spears last round, and are therefore not holding melee weapons, get zero attacks of opportunity. Yes, I'm a stickler. :)]

Ettin 1, still entangled, still has a target in front of him. He attacks Shun, hitting once for 13 damage.

Ettin 2 manages to save yet again from the Entangle. He also saves against the swarm's Distraction effect and poison. He moves up to Rollo [provoking an Attack of Opportunity from Shun], pulling out his morningstar as he goes. He attacks the gnome, hitting for 12 damage.

Ettin 3 draws his morningstars and attacks Kiel, hitting for 13 damage.

Ettin 1: Entangled, -18 hit points
Ettin 2: -25 hit points
Ettin 3: Entangled, -14 hit points

Mich (Dathish's Wolf) AC19 HP:32 Barkskin, Bulls strength 
Wednesday April 22nd, 2009 11:48:00 PM

I only move at half speed if I they try and entangle me and I Make my ref save.
" Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement."
On my round, so if it happends before or after I take actions it dosn't reach up to entangle me yet.

Selemar [ac 18 hp 14/23]  3d6=6 ;
Thursday April 23rd, 2009 1:19:50 AM

He dropped my bear! Shun is unconscious. Bring back the wolf!

Selemar is enraged, which is not a common sight. he attempts to fry the one that hit Shun, but manages a slight scorching

Selemar [ac 18 hp 14/23] 
Thursday April 23rd, 2009 1:20:59 AM

Oh, he'll begin moving towards the bear after calling down more lightning. he needs healing

Kiel ac18,hp27/42  d20+9=16 ; d3=2 ; d20+9=21 ; d20+6=25 ; d8+6=7 ; d8+3=7 ;
Thursday April 23rd, 2009 2:26:24 AM

Bleeding from a couple deep wounds, Kiel continues to attack the foe in front of him. Albeit favoring his left side with each attack.
Twirling his sword like a baton, spinning the blades faster and faster, Kiel lashes out at precisely the right time, striking out at the Ettin twice.
1st attack hit ac16 for 7, 2nd attack hit ac21 for 7.

(disregard the d3 and d20+6 roll)

*attack rolls include flanking bonus and damage rolls include bonus due to favored enemy: giantkin*

Zeph AC22 HP37/37 Shield HeroesLoot3  d20+6=20 ; d20+11=14 ; d20+7=8 ;
Thursday April 23rd, 2009 2:26:43 AM

(OOC: Kathy, I apologize if I tell you to move me to a square I can't reach. I always count my movements but I often forget what a diagonal square counts for. Isn't it like it counts for 10feet of movement every other diagonal you move? I also thought that Moving INTO entangle is only 5foot, but moving out of an entangled square into another entangled square would be 10foot. Either way it doesn't matter, the spot you put me in is just fine. I would rather you be a stickler and correct me then let something I did wrong go unnoticed. =)

Zeph takes a 5-foot hop to square P-4. As he goes, he takes little nicks at the Ettin's feet, hoping to make him step the wrong way (Feint bluff check=14, bleh). He dodges the Entangling vines supremely (Reflex save=20)

He shouts, "Hey, Kiel, flanking time?" hoping that the two heads don't allow them to pay extra good attention to two enemies.

Then, as Zeph enters square P-4 he tries to take a stab at the Ettin's gut, but his Rapier bounces off the giant's gray hide, the Rapier reverberating in his hand violently- kind of like hitting a 90mph fast ball with an aluminum bat... and trying to bunt it.

Free Action: 5-foot hop to square P-4
Move-Equivalent: Feint check =14
Standard: Attack Hit AC 8 (or 10, depending if Kiel flanks with me... either way it misses. NATURAL 1... does something bad happen to me?)

As Zeph's hand shakes from the impact, Sliver tries to escape Zeph's collar to take a bite at the Ettin's feet. Zeph quickly puts a stop to that by swatting Sliver with his buckler arm. "Oh no you don't. You are much more valuable alive." Zeph also notices a similar small black floating disk surrounding Sliver... as per the Share Spell feat that comes with owning a familiar.

(OOC: I thought, since I rolled a nat 1 anyways, to take as much away from my attack roll and add it to my AC... but that would be unfair. I should declare that and factor it into my roll before i hit the button.)

Zeph AC22 HP37/37 Shield HeroesLoot3 
Thursday April 23rd, 2009 2:29:56 AM

(OOC: Kiel. You may want to state that you take a 5-foot hop to square S-4. Just in case.=) WOw. I posted 19seconds after you!!)

Axara [AC: 17 HP 30/30] Picture 
Thursday April 23rd, 2009 8:00:16 AM

Axara is nowwhere to be seen nor heard.

Highlight to display spoiler: {Axara movesto B8 (6 squares) she maintains concentration on the swarm to keep it alive. If the swarm attack the group members, she will let the spell go, keeping it alive for another 2 rounds.}

Hmark(Ac 18, hp 30/30)  d20+11=17 ; d20+11=14 ;
Thursday April 23rd, 2009 8:09:25 AM

"Geez," Hmark mutters in annoyance as his second arrow bounces off the ettin's armor. "These things are hard to bring down." The man keeps firing away, but the sudden appearance of a mess of spiders all over his target is so startling that the archer actually misses!

[Atk Ettin 2
hit ac17 and ac14 - miss and miss]

Rollo[AC:23(27 v. giants) HP:42/42] Shield of Faith  d20+4=14 ; d4+2=5 ;
Thursday April 23rd, 2009 12:01:19 PM

(ooc: Was confused because summon monster stats "It appears where you designate and acts immediately,...". If that is your ruling though I'll abide. If this is the case when do I determine where it arrives?)

Rollo jumps back at the impact(5 foot step to G12), of the giants attack. "Time out!"

Casting Sanctuary

Zimmerbool, the Celestial Dire Badger, chases after the Ettin and attacks.
(Moves to E8, Hit(DMG) 14(15) )



Rollo[AC:23(27 v. giants) HP:30/42] Shield of Faith 
Thursday April 23rd, 2009 12:02:26 PM

(forgot to change hit points)

Rollo[AC:23(27 v. giants) HP:30/42] Shield of Faith Sanctuary 
Thursday April 23rd, 2009 12:03:07 PM

(and add the new spell)

Garret Goodbarrel [ AC:21 HP:21/21]  d20+9=25 ; d4=2 ;
Thursday April 23rd, 2009 1:35:16 PM

Garret grabs another rock and slings it at one of the heads of the Ettin. He smiles when it makes a solid "thumk" against the skull of the monster.

------

Attack: 25 Damage: 2

Zeph AC22 HP37/37 Shield HeroesLoot3 
Thursday April 23rd, 2009 2:39:43 PM

(OOC: Hey. Here's a funny question. Would the class ability "Evasion" make it so that I don't move at 1/2 speed when I succeed on the Reflex save?? I don't think it does... but its a funny thought.

On a side note. I think I found our weakness. Here we are fighting mobs that are the standard "brute" type. Low reflex/will saves and low touch AC with high attack bonus. Most groups are great at killing these types of monsters, but I predict this will be a close fight for us for some reason. Maybe we would fair better against some casters? Just some OOC thoughts that go through my head.)

Axara [AC: 17 HP 30/30] Picture 
Thursday April 23rd, 2009 6:26:34 PM

(OOC: Addison, part of the problem is that the group spellcaster is not efficiently build and not oriented toward combat. For example, the invisibility spell was added because she wants to disappear often and wants privacy. A more potent spell would have help the group better but would not have made sense for her.))

Zeph AC22 HP37/37 Shield HeroesLoot3 
Thursday April 23rd, 2009 6:42:43 PM

(OOC: Sorry to boggle the board with OOC talk.

Well, Alain. I'm not blaming anyone in particular. Actually, I like your character and I admire you for going the way you did with her. If anything, I may be to blame. Heck, you said something like it yourself- I'm a multiclassed mongrel! Its just an observation I was making about this particular fight. I really support everyone's decisions equally.)

Dathish [HP51/43) AC:20 (16 with charge and rage)] Barkskin, Bulls strength, Rage  d20+15=35 ; d20+15=20 ; d10+10=11 ; d20+8=9 ; d6+4=8 ;
Thursday April 23rd, 2009 10:19:04 PM

after being deflected by the ettin Dathish gives out a yell and slashes his blade across the ettins leg try to sever the tendonds.
( called shot going to try and cut his leg in half or at least mame it. nat 20, and a 20 to convert to crit, 11 dammage 22 if converts)
If the giant starts to go down mich will leap apon the giant going for its throught.
Mich's attack 9(NA if it coup though) 8 dammage
Sory if its fragmented. if my reasoning with the entangle didn't count just have me had double moved to get to the third ettin.

Kiel ac18,hp27/42 
Friday April 24th, 2009 1:31:50 AM

Everyone focus on the same target. They are snared so would be easier to focus on one target rather than trying to pull all 3 down seperately. Lets work together!

DM Kathy  d6=2 ; d20+12=28 ; 2d6+6=16 ; d20+6=22 ; d20+9=15 ; d20+9=10 ; d3=1 ; d20+12=27 ; d20+12=30 ; 2d6+6=15 ; 2d6+6=14 ; d20+12=32 ; d20+12=20 ; 4d6+12=23 ; d20+7=16 ;
Friday April 24th, 2009 2:23:43 AM

[OOC Clarification: If you begin your turn in the Entangle, you need to make a Reflex save. If you fail the save, you are entangled and cannot move without first getting free.]

[OOC Reminder: If you score a critical hit, roll your additional die or dice. Do not roll a single die and multiply the result.]

[OOC Clarification: 5-foot steps are only possible in normal terrain. When speed is slowed, a single square is 10 feet of movement and is therefore not a 5-foot step. Such a move is subject to attacks of opportunity.]

Valiant Shun falls unconscious, and an enraged Selemar retaliates with more lightning. He begins to move toward his companion. [OOC: I moved you assuming you wanted to stay out of the Entangle and Ettin 2's reach.]

Kiel continues pressing his foe, slashing the giant once.

Zeph feints his giant superbly, but alas the follow-up attack misses its mark. [OOC: Since there are no 5-foot steps in the Entangle, you didn't have enough actions left to move (feint+attack)]

The swarm apparantly decides it likes the taste of ettin better than the taste of unconscious bear, because it follows Ettin 2.

Hmark fires two more arrows, but is unable to conntect.

Rollo steps back and casts a spell. Unfortunately, he is still in the ettin's reach (10-foot reach), so the ettin takes an attack of opportunity as the spell is being cast. It hits for 16 points of damage. Rollo, please make a Concentration check, DC 26, to cast your Sanctuary spell. [OOC: with summoning spells, you can determine where the critter shows up when it actually shows up; you don't need to specify it initially. Also, I put your badger in D-7 to avoid the swarm.]

Garret clonks one of Ettin 2's heads with his sling.

Dash steps up to Ettin 2 [right? I wasn't sure which one you meant], and slashes a vicious wound in its leg. [OOC: Called shots are an optional rule, which we are not using.]

Ettin 1, not really interested in fighting an unconscious bear, begins trying to free himself from the Entangle. With a mighty pull of his massive thews, he tears himself free and tromps out of the spell's area.

Ettin 2 does not succumb to the swarm's distraction effect, but does succumb to the poison. A little of his strength leaves him. He steps out of the swarm (5-foot step), and swings his maces at Dash/[b]. He lands two solid blows; one for 15 damage and one for 14 damage.

Ettin 3 continues working on [b]Kiel
, landing a critical blow! Kiel is rocked for 23 points of damage! Fortunately, his follow-up misses.

Ettin 1: -18 hit points
Ettin 2: -57 hit points, looking seriously hurt
Ettin 3: Entangled, -21 hit points

Rollo[AC:23(27 v. giants) HP:30/42] Shield of Faith   d20+4=18 ; d20-1=3 ; d20+4=5 ; d4+2=4 ; d6+1=5 ;
Friday April 24th, 2009 2:38:58 AM

(catch up from last round first: Badger will do a full attack being able to appear next to the Ettin; to hit(dmg): 18(4), 3(5))

(concentration: 5 spell fizzles)

Kiel ac23,hp4/42, Total Defensive 
Friday April 24th, 2009 2:40:19 AM

Oooooof exclaims Kiel after the Ettin's brutal attack.
With blood pouring from multiple wounds, ruining his vision somewhat, making his footing slippery due to the large pooling of his own lifeblood on the ground, Kiel decides the best offense is a better defense and begins twirling his weapon in a defensive posture, taking a step backwards while doing so.
(5 foot step, going total defensive +4 to ac and applying dodge to Ettin #3)

Someone be sure to take care of Phoenix after I am gone. No farm work for him!

Kiel ac23,hp4/42, Total Defensive 
Friday April 24th, 2009 3:07:24 AM

how do i do the link again for my c-sheet based on this docs link
http://docs.google.com/Doc?id=ddpfcmnm_1f4p89vdn&hl=en ?

Got your back, BigTim. :) Link added by MikeK

Axara [AC: 17 HP 30/30] Picture  d100=80 ; 3d4+3=11 ;
Friday April 24th, 2009 8:10:19 AM

Axara gasps as she sees the ettin cut deep inside Kiel's flesh. Nothing else matters to her. She needs to save Kiel. At any cost. She yells back at Kiel "You are not dying on me today hero! Today is not the day. The tone of her voice is quite broken.

Still invisible, she yells at Dathish "Kill your stupid spell, it hurt our maneuvers way more that the 2 headed monsters "

Finally she appears out og nowehere (located on C3) as 3 enery darts leaves hands and go burn the ettin hurting Kiel. If the heroes were not in the middle of a battle, one would have notice that her make-up is showing sign of very recent and fresh tears.

(Spell Failure: 10% - 1d100 = 80 - success)
(Damages from Magic Missiles: 3d4+3 = 11)
(swarm will disappear at the end of next round)

Spell Left: 0 6/6- 1 6/7 2 3/5

Hmark(Ac 18, hp 30/30)  d20+11=17 ; d20+11=27 ; d8+3=11 ;
Friday April 24th, 2009 8:53:30 AM

Shouts of pain and screams of rage echo across the battlefield. Hmark shuts it out, concentrating on the hulking ettin nearly on top of him. Arrows continue to fly from Red at the now seriously wounded giant.

"Go down, blast you!" Hmark yells at the creature.

-----------

[Attack Ettin 2
atk 1 - ac17 - miss
atk 2 hits ac 27 for 11 hp damage]

Selemar [ac 18 hp 14/23]  2d6=6 ;
Friday April 24th, 2009 9:10:16 AM

"Finish the hurt one. I'll take care of the next one!"

Casts flaming sphere on Ettin 1 for 6 hp (reflex save 16 for half)

Rollo[AC:23(27 v. giants) HP:25/42] Shield of Faith   2d8+5=11 ; d20+2=3 ;
Friday April 24th, 2009 10:41:44 AM

(ooc: I think one of the issues is that we are group of 7 averaging level 4 taking on 3 CR 6 blunt force trama types, that's not factoring multiclassing. Personally I love this type of challenge. I say now right before the Ettin squishes me into oblivion.)

Rollo takes another 5 foot step to I12, finally out of reach of the giant he calls on Eberyon's healing power.

Trading Hold Person for Cure Moderate Wounds and heals himself for 11.

The badger steps up(D9) and slashes at the Ettin with his claws and whiffs. (To hit: 3)



Axara [AC: 17 HP 30/30] Picture 
Friday April 24th, 2009 11:10:15 AM

(OOC: Personally, I like it that we have to sweat for our character life an might lose one or two. I felt that the battle were too inbalanced before. We are also closer to 5 than 4 in party level. Another issue is that one of her fighter (FEygrl) went MIA during the fight. This is fun!!!!)

Zeph AC22 HP37/37 Shield HeroesLoot3  d20+7=17 ; d20+6=18 ; d100=41 ; d20+11=31 ;
Friday April 24th, 2009 2:40:25 PM

When Zeph sees the Ettin's morning star crash down on Kiel and hears the sound of bones snapping, Zeph gasps.

No, no, no, no, no. Not going to happen. One more hit and Kiel's a gonner. The Ettin can't attack if its on the ground can it? Zeph thinks as he pulls a bit of fried pig's ear out of his spell component pouch. Zeph keeps his attention focused on the Ettin's movements so it can't squeeze in an attack as he casts his spell, aimed at the thing's feet (Defensive Casting concentration check=17, Success. 10% spell failure, got 41, success).

As Zeph finishes the Grease spell, a pool of black slippery liquid explodes on Ettin #3's feet. (Reflex save DC=15. Or fall prone). (It covers a 10-foot square. So I'll just put it in the squares the Ettin is covering.)

After the Spell is cast, Zeph will use his remaining move action to Feint Ettin#3. (Bluff=31, nat 20. Feints last until my next turn if no attack is made on the turn the feint is achieved...btw.) In his Feint, Zeph will swipe at the Ettin's knees with his rapier and shout things like, "Hey, I'm your real threat you ignorant, smelly, OGRE-SPAWN!" Hoping that it will take the attention away from Kiel.

Standard Action: Cast Grease on defensive (Concentration=17, success) aimed at the squares Ettin #3 is on top of.
Move-Equivilant Action: Feint (Bluff=31, Nat 20). Flat-footed until my next attack, as long as that attack is on my next turn.

(Shield lasting for 8 more rounds)

Garret Goodbarrel [ AC:21 HP:21/21]  d20+9=24 ; d4=4 ;
Friday April 24th, 2009 2:48:45 PM

As Garret watches the Ettin head towards him, not even sure if the monster can see him, he considers his options, but decides that hopefully the beast will be brought down quickly so the group could concentrate on killing another before they are all killed. He takes another shot with his sling, aiming carefully so he strikes the beast again in the head, hard. Garret glances around to make sure he has room to run should the beast fall in his direction.

-----

Attack: 24 Dmg: 4

Dathish [HP22/43) AC:20 (18 because of rage rage)] Barkskin, Bulls strength, Rage  d20+6=12 ; d20+10=21 ; d6+4=6 ; d20+15=24 ; d10+10=13 ;
Friday April 24th, 2009 3:26:31 PM

Takeing the blows in stride Dathish, mind raceing, trys to soak in all the details of the battle as his heart struggles on trying to maintain body and mental functions as he somehow keeps is sanity throughout it all. Despite the maddnes of pitting ones wholl self, body and soal against that of a enemy whiste knowing failurer will bring death to you or those you love, there realy is some peace in it all, knowing that somewhere deep inside you you keep going through it all, that the maddnes of the world just faids away to a single action, a single hope of victory and survival. It is the life of a warrior, Its how he connects, its how he lives.
If Hmark downs the giant: he will end the spell and pull out his massive bow takeing one clean shot at the giant etten attacking Kyle the arrow flys right over the giants left head but as it dose the Wolf, flying just as straight at fast as the arrow barrels down on the giant Ripping whatever flesh it can get to. (21, hit 6 dammage)
If Hmark fails to down the giant:
Dathish gives out a yell in druidic Highlight to display spoiler: {Be Cleansed In Death and Leave The Wold Of the Pure}
and Drives the Sadvar deep into the torso of the giant( 24, hit, 13 dammage) While Mich starts chargeing to the giant fighting Kyle.
OOC: so basicly I gave to action paths incase the first ettin lived. I can't wait to see my character portrait

Zeph AC22 HP37/37 Shield HeroesLoot3  d20+7=12 ; d20+6=21 ; d20+7=21 ; d8+2=3 ; 2d6=5 ;
Friday April 24th, 2009 3:39:30 PM

(OOC: Is there any way that we can keep fighting and posting through the weekend? This is very exciting. And I'm up for it if you guys are. Also, sorry for these rolls- I was planning my next action and rolling for them, but then I realized that my next actions all depend on several things- if the Ettin falls, if Dathish dismisses the Entangle spell, who the Ettin tries to attack... And I rolled damage wrong anyways, rapiers deal d6... so yeah. Sorry, I got excited. I should stop drinking while posting.)

Dathish [HP22/43) AC:20 (18 because of rage rage)] Barkskin, Bulls strength, Rage 
Friday April 24th, 2009 4:28:30 PM

OOC: Hey rollo I'm guna need some healing hear prity soon Because 8 of my hitpoints are only there because of my rage, though saveing Kyle should come first.

Dathish [HP22/43) AC:20 (18 because of rage rage)] Barkskin, Bulls strength, Rage 
Friday April 24th, 2009 4:32:13 PM

OCC:I'm with Zeph with posting through the weekend, I dont know how I'll be able stand the suspence not know if we can pull this off

Rollo[AC:23(27 v. giants) HP:25/42] Shield of Faith  
Friday April 24th, 2009 5:51:29 PM

(ooc: I'm aware. I can only heal one at a time, so try not to get hit. No shame in running away.)

Dathish [HP22/43) AC:20 (18 because of rage rage)] Barkskin, Bulls strength, Rage 
Saturday April 25th, 2009 11:59:23 PM

Kathy seems not to have deamed it fit to continue and leave our hearts raceing all weekend

Kiel ac23,hp4/42, Total Defensive 
Sunday April 26th, 2009 1:16:26 AM

Wonders if in the afterlife they have cribbage and backgammon tournaments, and of course, nude female jello wrestling.

Axara [AC: 17 HP 30/30] Picture 
Sunday April 26th, 2009 5:54:03 PM

Axara hears is beating really fast as she realizes that she might lose Kiel. cold sweat is running down her back and she breathing quite heavily.
"He needs to make it and I need to convince him to retire. I cannot stand thinking he might die like the others. Adventuring is not for him. He is not build for that. He does not have the survivor instinct. "

DM Kathy  d20+2=9 ; d20+2=10 ; d20+12=13 ; d6=2 ; d3=3 ; d20+12=21 ; 2d6+6=15 ; d20+8=27 ; d20+1=9 ; 2d6+6=13 ;
Monday April 27th, 2009 12:57:28 AM

Badly wounded, Kiel steps back and concentrates on defending himself.

But nobody messes with Axara's boyfriend. Or, her....whatever. She lets fly a trio of Magic Missiles, becoming visible in the process.

Rollo's badger nobly enters the fray, sinking its teeth into the giant. Hmark's arrows finish the creature off. Ettin 2 goes down!

Selemar drops a Flaming Sphere on top of the ettin that attacked Shun. The creature hisses in pain, and the smell of burned giant wafts over the battlefield.

Rollo heals himself as his badger moves to chew on the other ettin. [OOC: I changed the move since E2 is down. Let me know if you'd prefer something else.]

Zeph goes all-out to protect his companion Kiel. The Grease works like a charm; ettin 3 slips to the ground with a loud thump and an even louder bellow of rage. Zeph follows up by feinting his opponent so badly the giant doesn't know which way is up.

Garret, seeing that ettin 2 has fallen, slings his stone at ettin 1 instead. It hits solidly.

Dash fires a shot at ettin 3, which misses. Valiant Mich charges the beast, drawing an attack of opportunity. Fortunately the giant misses [nat 1!], and Mich sinks his teeth into the ettin.

The swarm of spiders, still loose on the battlefield, decides to find out what Dash tastes like. Dash takes 2 points of swarm damage. Dash, in your next round, you need to make 2 Fortitude saving throws, one against the distraction caused by the swarm, and one against the swarm's poison. The DC for both saves is 11. If you fail the distraction save, you are nauseated for 1 round. If you fail the poison save, you take 3 points of Strength damage.

Ettin 1 decides it does not want to be in the same square as a ball of fire. It has to move, however, to get completely off the sphere, so it provokes an attack of opportunity from the badger. Then it swings its mace at Dash, hitting for 15 damage.

Ettin 3 decides not to stand up. Doing so would provoke attacks of opportunity from Zeph and Mich, and anyway he would need to make a Balance check. Instead, he attacks from prone, swinging one mace at Zeph and one at Mich. It hits only Zeph, doing 13 points of damage.

Ettin 1: -28 hit points
Ettin 2: down
Ettin 3: Entangled, prone, -27 hit points

Kiel ac23,hp4/42, Total Defensive  d20+7=12 ; d20+7=17 ; d8+6=13 ; d8+3=10 ;
Monday April 27th, 2009 1:44:46 AM

Seeing a rare opportunity present itself to him, (ie the ettin in a prone position), Kiel throws caution to the wind realizing this is a do or die situation. And with its attention not focused on himself but with Zeph, Kiel takes a 5 foot step forward and rains down pain on the beast that had vengeance and death in it's eyes.

*A prone target V melee incures a -4 penalty to its ac, as per the DMG* (just so you know)
Hit ac 12 for 13 and hit ac 17 for 10



Kiel ac19,hp4/42, Dodge (to prone Ettin) 
Monday April 27th, 2009 1:54:54 AM

My Name heading above is current, not the one with my post above.

Selemar [ac 18 hp 14/23]  2d6=4 ; 3d6=7 ;
Monday April 27th, 2009 6:03:34 AM

Selemar is torn briefly. He could scream at Axara to stop attacking the Ettin, as it has done nothing wrong, other than launch an unprovoked attack and try to kill them. he could heal the Ettin. Or he could roll the ball of fire into the Ettin and hit it with lightning. Painful as it, he goes with smiting

Flaming sphere- 4 (Reflex 16 for half)
Lightning- 7 Reflex 17 for half

standard action and move action, Should hurt much more than this, but it's still fun

Axara [AC: 17 HP 30/30] Picture  d100=14 ; 3d4+3=13 ;
Monday April 27th, 2009 8:17:05 AM

Axara goes ballistic as Kiel does not move away and keeps engaging the ettin "Move away Kiel, you Big Oaf! You are in no shape to fight that thing. Withdraw until the fight is over! You are not good enough to survive this fight at the moment! Get healed!"

I swear, if Kiel makes it, I kill him myself for taking such risk. Does he care about me? No, let's take stupid risk and break my heart! Actually, I need to rethink him. As soon as this fight is over, I need to rethink him and me."

She unleashes another barrage of magic missiles and her magic fueled by her anger does quite some damages to the ettin.

I wonder which one of the idiots will make a parallel between the Hawkmen and the ettins. Will any of them have the guts to do it openly or they will all think of it in their head but they nothing, probably out of respect for Kiel?

(Spell Failure: 10% - 1d100 = 14 - success)
(Damages from Magic Missiles: 3d4+3 = 13)
(swarm will disappear at the end of the round)

Spell Left: 0 6/6- 1 5/7 2 3/5



Garret Goodbarrel [ AC:21 HP:21/21]  d20+9=23 ; d4=3 ;
Monday April 27th, 2009 8:24:57 AM

Garret sniffs the air while the giant burns and thinks, "A little sour, but it sort of smells like chicken."

When Ettin #2 falls, the ground shakes a bit (at least to Garret) and Garret jumps nimbly on his feet, sure that the creature will fall on him. When he sees that he was overreacting, he quickly loads another stone and fires at Ettin #1

-----

Hit AC 23, Damage 3

Hmark(Ac 18, hp 30/30)  d20+11=26 ; d20+11=30 ; d8+3=8 ; d8+3=11 ;
Monday April 27th, 2009 9:40:38 AM

One down, and another one looming. Hmark shuts out the yells, smells, and lightning strikes, and concentrates on putting arrows into the ettin's chest. Red sings as the arrows fly.

[Attack Ettin 1 -
atk 1 hits ac 26 for 8 hp damage
atk 2 hits ac 30 for 11 hp damage
....now we're talking!....]

Rollo[AC:23(27 v. giants) HP:25/42] Shield of Faith   2d8+5=11 ; d20+4=9 ; d20+4=7 ; d20-1=5 ; d4+2=6 ; d4+2=5 ; d6+1=4 ;
Monday April 27th, 2009 11:06:27 AM

The gnome manages to avoid the falling behemoth, just in time to see the other giant smashing it's weapon down on dath, who is also swarming with spiders.

Not the luckiest guy apparently.

Rollo rushes over(10H) and calls down Eberyon's healing hand.

Rollo trades Summon Monster II for Cure Moderate Wounds

(Cure moderate wounds: 11 to Dath)

The badger sets up for a full attack on the Ettin, and misses with the fire of a thousand suns.

(Badger to hit(DMG): 9(6); 7(5); 7(4) )

Dathish [HP31/43) AC:20 (16 because of rage and charge)] Barkskin, Bulls strength, Rage  d20+9=16 ; d20+9=18 ; d20+15=18 ; d10+10=16 ; d20+8=18 ; d6+4=9 ;
Monday April 27th, 2009 1:28:58 PM

Fort Saves:16, 18. Peice of cake
As the gnome rushs over to heal him courseing the Eberyons energy into him he can only think
Not me you silly gnome and Shun are the ones that need healing!
But the protests are silent for at the same time the barbaic druid ignoring the spiders uterly is already holstering his bow and begining to charge the remaining giant( can draw and holster a wepon as a free action because of my BAB of 1 correct?) with a Primal yell he slashes his blade at the giant
Attack to hit AC18 Dammage 16
meanwhile Should Kiels attack fail the wolf will leap at the giant the normaly complancent and easy going wolf in deep in battle rage as his owner
To hit 18 (rembor its prone) dammage
OOC:I said "the remaining giant because I didn't know wich ettin/ettins had brought down already

Rollo[AC:23(27 v. giants) HP:25/42] Shield of Faith  
Monday April 27th, 2009 2:03:58 PM

(you are aware you have been hit for 44 points of damage Dash)

Rollo[AC:23(27 v. giants) HP:25/42] Shield of Faith  
Monday April 27th, 2009 2:04:27 PM

(46 counting the spiders)


Zeph AC26 HP24/37 Shield, Combat Expertise+4 HeroesLoot3  d20+6=22 ; d20+7=20 ; d6+2=8 ; d6=6 ; d6=3 ; d20+11=18 ;
Monday April 27th, 2009 2:13:42 PM

(OOC: A few notes on being entangled and prone I just looked up for fun. According to tables on page 151 in the PHB, Entangled people suffer a -2 penalty to all attack rolls and a -4Dexterity penalty, meaning -2AC... would that change anything in the past rounds b/c I don't think they were accounted for? Also, while a character is prone, all other characters get a +4 to melee attack and -4 to ranged attacks against that prone person. Also, the prone person gets -4 to all attacks they make, which Kathy accounted for. My question is this: would we get the +4 on attacks of opportunity against him if he stands up?)

Zeph smiles to himself as the large Ettin topples to the ground in the pool of grease. Imagine his surprise when the head of the large morning star shoots up and catches Zeph square in the gut. Zeph almost doubles over in pain as he taste his own blood in his mouth, his vision blurring.

Broken rib? Zeph thinks as a new, fresh set of adrenaline gets pumped from his adrenal gland.

Zeph tries to focus himself through the pain, he quickly thrusts his Rapier downward, into the prone Ettin's stomach (its still flat footed from my last feint) while using his Combat Expertise to finish his attack rather defensively. (-4 from hit,+4 to AC) Zeph's blade bites deeply into the thing's stomach (17damage).

He then uses his move action to swipe and kick at Ettin#3 again, to try to get the creature to protect the wrong side of him. (Feint bluff as move action=18)

SO my full attack to him would be d20+7(from bonus)-4(From combat Expertise)+4 (from opponent being prone). Hit AC 20, (But-2AC from the dex penalty to the Ettin being entangled)

Standard Action:Attack Ettin #3 hit AC20. Using Combat Expertise, -4 from hit, +4 to AC. But the +4to melee attacks because he is prone cancels out the -4 from Combat Expertise. Damage total=17

Move Action: Feint Ettin#3. Bluff=18. (OOC:If it decided to stand up and provoke an AOO, then would the Ettin be considered flat footed from THAT AOO attack? The rule for feinting says it applies "until your next melee attack, as long as that attack happens before or during your next round." So the AOO would technically be the "next attack" right? I mean, you can turn AOO into trip attempts, so why not sneak attacks?)

(Reflex save vs Entangle=22)

(Also, Dathish. DMKathy posted that Ettin 1 and 3 are still up and fighting. You are closer to Ettin 1, so you should probably just melee attack him since you don't have enough movement to reach Ettin 3 and do melee attack. Also, if you have a BAB of at least +1 you can combine drawing a weapon with a move action, quick draw makes it a free action.

Dathish [HP16/43) AC:20 (16 because of rage and charge)] Barkskin, Bulls strength, Rage 
Monday April 27th, 2009 5:10:04 PM

46 that can't be right Oups I forgot the 15 dammage they delt me

Dathish [HP16/43) AC:20 (16 because of rage and charge)] Barkskin, Bulls strength, Rage 
Monday April 27th, 2009 5:14:44 PM

Zeph Actually my movement is 40feet 80 when chargeing wich lowers my AC by 2 but lets me attack and move with a +2 to attack!
PS: Zeph whats your real name again your the only one that I can't seem to remembor

Zeph AC26 HP24/37 Shield, Combat Expertise+4 HeroesLoot3 
Monday April 27th, 2009 6:45:45 PM

(OOC: My name is Addison Ray Plaisance. Pleased to make your acquaintance buddy! I am a Junior at LSU, majoring in Biological Sciences and Minoring in Journalism. I am applying to med-school next year and I plan on becoming a medical correspondent for a television station. Kinda like my Hero, Sanjay Gupta of CNN. Obama asked him to be the Surgeon General.

Anyways. Yeah, I know you got 40feets of movement, you big Barbarian you. But just look at the map and count up the feets of movement it would take to cross that field of Green entangle spell. Remember, entangle turns a 5foot square into a 10foot square. Also, every other diagonal square is 10foot normally... so it would be a stretch for you to charge over the field of your own entangle spell. I dunno, I'm not good at counting movement correctly. You would also need to succeed on your Reflex throw or have to take a full round action and str check to bust out of it, which would ruin your turn in a heartbeat. Now... if you dismissed the entangle spell, we would be in business.

As a side note. A friend of mine once told me "Killing a Barbarian PC is like taking down a wall of HP. You just gotta chip away at it slowly.")

BTW. I love you guys. Despite our differences, we are a dysfunctional family with dysfunctional cousins.

Selemar [ac 18 hp 14/23] 
Monday April 27th, 2009 7:11:44 PM

OOC; We put the fun in dysfunction

Dathish [HP16/43) AC:20 (16 because of rage and charge)] Barkskin, Bulls strength, Rage 
Monday April 27th, 2009 8:20:22 PM

Zeph take a look at this part of my post last round " will end the spell and pull out his massive bow" I looked through it to be shure since my Bab is +1 I can draw a wepon as a free action, take a shot as a standerd action, and dispell a spell as a free action.
Sniff, he called us a family * a single tear drops down my cheek* =0)

DM Kathy  d20+2=6 ; d20+2=10 ;
Tuesday April 28th, 2009 12:28:34 AM

Kiel, seeing an opportunity, darts in to inflict more damage on the prone ettin. Axara, scolding all the while, unleashes another barrage of Magic Missiles. Ettin 3 is starting to look pretty hurt.

Selemar inflicts fire and lightning on ettin 1. Both do their full damage.

Garret slings a stone at ettin 1, and Hmark sinks two arrows into him. Ettin 1 is looking really, really hurt.

Rollo rushes over to heal Dash, who steps up and clocks ettin 1. [OOC: You cannot charge across difficult terrain, and an Entangle spell is difficult terrain. Having a BAB of +1 allows you to draw a weapon as part of a move action; it does not allow a draw as a free action. The Quick Draw feat is what would allow you to draw as a free action. I therefore changed your actions to: draw a weapon (move action), five-foot step (which is its own weird little sub-action), attack the ettin (standard action).]

Ettin 1 goes down.

Zeph stabs downward with his rapier. The ettin, enraged, frustrated, and confused, is no match for the sly rogue's attack. He coughs up a bubble of black blood and goes limp.

Your opponents are vanquished, and the battlefield is silent.

Dathish [HP16/43) AC:20 (16 because of rage and charge)] Barkskin, Bulls strength, Rage 
Tuesday April 28th, 2009 1:27:06 AM

Wait kathy I dispelld entangle! back on the round where I shot the ettin I used a standerd action to dispell the spell then another action to shoot at the ettin.

Axara [AC: 17 HP 30/30] Picture 
Tuesday April 28th, 2009 9:22:36 AM

An angered Axara walks toward Dathish "Use whatevr little brain cell you have left, you dumbbell! Our healer has little legs. Don't make it harder for him or any of us to be able to reach an injury teammate. You might find your entangle spell cute but it hurt us more than very strong giants!"

She walks toward Kiel, fire burning in her blue eyes "Do you think that you are being cool taking unnecessary risk? Attacking an ettin when you are one hit away from dying? Do you think this is heroic? This is plain stupid. This group needs all of its members! Don't go act and try to be Mr. All Powerful and ending up dead. You can try to do that when the job is done!

She turns away from the man, shaking her head and looking at her nails. "This won't work. I cannot give him my heart. He is too careless. He will break it. He will make me lose the only thing that has saved me for so long, my survival at all costs mode. Because of him and my need to save him, I gave away my invisibility, making me at risk. This was really dumb of me. I need to stop this. This is just a job. Getting it done and staying alive are my only goals. I should remember that. "

The anger slowly disappears from her face and is replaced by an uncaring, cold look. She goes back to Miss Mare to make sure the horse is ok, although she is clueless about how to handle animals.

Rollo[AC:23(27 v. giants) HP:25/42] Shield of Faith   d8+5=8 ; d3=2 ; d8+5=13 ; d8+5=8 ; d8+5=7 ; d8+5=8 ; d8+5=10 ; d8+5=10 ; d8+5=8 ; d8+5=12 ; d8+5=8 ; 3d8+5=18 ;
Tuesday April 28th, 2009 11:10:56 AM

Rollo extends his gratitude to Zimmerbool before the giant creatures back into the earth from where it came.

Rollo scans the field to see who is in the most desperate need, and rushes over to Shun.

Pulling the wand from his bag he gives it a pair of hearty swish flicks, and mends the wounds of the bear. (2 x Wand of CLW for 21hp)

He then heads over to Kiel using several more charges to mend the ranger (4x Wand of CLW for 33hp)

Next up Selemar whose wound is mended rather quickly (1 x wand CLW for 10)

Then Zeph (1x wand CLW for 8), and then Dash (2 x wand CLW for 20)

Rollo looks around to assure that everyone is stable then offers a prayer to Eberyon for seeing them through this battle and his wounds heal. (trade Bestow Curse for Cure Serious wounds and Heals 18)

[10 charges from the wand of CLW used]



Rollo[AC:21 HP:42/42] 
Tuesday April 28th, 2009 11:12:10 AM

[updating header)

Garret Goodbarrel [ AC:21 HP:21/21]  d20+3=5 ;
Tuesday April 28th, 2009 1:20:28 PM

Garret looks around the aftermath of the battle, scarcely winded. His nose crinkles again at the smell of the burnt flesh. He looks around at the injured and sees Rollo attending to Dath. He spots Zeph clearly injured and quickly runs to his side to see what he can do to help. He tries to check the wound on Zeph's chest, but instead of helping, he just pokes Zeph in the ribs, causing him more pain.

"Ow. Oh, I'm sorry Zeph, I just thought I could help..."

-----

Heal: 5

Zeph AC19 HP32/37 HeroesLoot3  d20+9=10 ;
Tuesday April 28th, 2009 1:26:49 PM

Zeph grunts a bit after he notices that his Rapier struck the killing blow in the Ettin. He pulls out his blade and watches as the blood bubble rises and pops on the creature's stomach.

He looks a bit somber as he looks up to Kiel. Zeph smiles at the Ranger and says, "See. Teamwork. Teamwork and magic." Zeph says with a smile, truly grateful that Kiel is still with the group.

Then Zeph hears Axara's tirade at Dathish and then at Kiel. He watches with amusement, thinking that his friends really are a diverse bunch. Maybe I should teach Dathish and Kiel about the Combat Expertise I picked up when I was in the city guard. It can truly help when engaged in melee Zeph thinks

He walks away from the dead Ettin, dodging out of remnants of Entangle spell and swipes his blade in the air to get blood off of it. He coughs a little as the slight pain in his chest raises up again. Then Rollo comes with his healing stick. "Thanks Rollo. You're a true servant of Eberyon." Zeph says to the gnome.

Zeph walks over the battlefield towards Hmark, taking swipes at the Shield spell still rotating around him. Well. This spell makes using my buckler a waste, since it acts as a shield. Lotta help it did against the Ettin though.

Zeph will look at the other Ettin's corpses and see what kind of damage was dealt to them. He sees the scorching from lightning and the flaming sphere and he smiles. Then he sees the several arrows in the two giants and smiles again.

He walks over to Hmark and says, "From the depth that those arrows are into the Ettin's skin, I guess you practically took one down alone eh?"

Finally, Zeph sits down at the camp site and pulls out a quill and parchment to take notes on combat tactics and ways to improve the group's strategy. He also takes notes on the happenings between group members. [i]I should find a tobacco pipe and pick up that habit if I'm going to write a book.[/b] Zeph thinks with a smile.

When all is said and done, Zeph will volunteer to do the grisly work of searching the corpses for any valuables that may help the group in the long run... despite how much he actually dislikes the work.

(Take 20 on searching all corpses = 29)


Dathish [HP13/43) AC:20 (16 because of rage and charge)] Barkskin, Bulls strength fatigued  d8+4=5 ; d20+4=16 ;
Tuesday April 28th, 2009 3:26:55 PM

After his blade comes crashing down across the chest of the and the giant lands with a dull "Thud" the Druid suddendly gives a deep sigh as the battle maddness leaves Cossumed with the fatigue and wearness brought on from the battle, tiredly he goes over to inspect his wolf who happly and proudly pranced over to his packleader, suprisingly the brave hound compleatly avoided harm in the battle.
Lucky little rascal, charge deep into combat and somehow you always find a way to avoid every blow while we end up getting used as walking targets he says as he gives a small clap on the hounds back a smile on his lips.
As the little cleric of Ebryon Aproaches the large man with his wand ready Dathish will hold up his hand
Save it for the others little friend of fey My magic and my body can heal these wounds on there own, good work back there your goddess would be proud. Quickly casting cure light wounds apon himself if he has time later he will use what healing skill he has to do some basic first aid, letting his body do the rest.
After that feeling better already the dathish walks over to shun makeing shure the nobel bear is alright mich at his side snifeing the large beast uneasly. (heal check 16 to stable/check his wounds)
To the concerned look on Selmars face he will reply
I'm shure he will be find friend, he fought vailintly and through some tragidy should he fall I am shure he woul pass warmly onto the next world to be greated kindly
When Axera runs over to him starting to berate him he will reply
I'm sory if my plans went awry I did not entend for the spell to hamper are movements so much, as you recall it was orignaly Selmmars idea. you little, Trator* he thinks to himself, releaved when the sorceress goes of to yell at her beloved(?).
After spending a few minnutes discussing the battle with his fellow warriors throughly empressed at the skill they all displayed when Zeph offers to loot the bodys Dathish will intergect.
Do not pillage the corpeses of those we slay on the feild of battle, at least not these thourghlt commsummed with evil, for they are a blight on the world and so are there possions, let us burn the giants and conttune are quest
* Just to clear it up the "Trator" is directed at myself for selling out Selmmar to Axera not anyone else
OOC: Kathy please read all my posts so you don't miss any of my actions or at least tell me if youring going to cut something out like dispelling the Entangle spell.

Rollo[AC:21 HP:42/42] 
Tuesday April 28th, 2009 3:52:43 PM

"What we recover from the fallen is a gift sent by the heavens, We are found worthy, hence we gain the spoils. Zeph continue with your rummaging. If you do not approve Dathish then we will divide your share among those who do. We will not hold you in ill regard either way."

Rollo[AC:21 HP:42/42] 
Tuesday April 28th, 2009 4:54:59 PM

"ummm...also Eberyon is King of the fey."

Dathish [HP13/43) AC:20 (16 because of rage and charge)] Barkskin, Bulls strength fatigued 
Tuesday April 28th, 2009 7:37:46 PM

OOC: Oupsy Adam you have to remebor I'm still fairly knew to the wold, mind if we pretend that little slip up didn't happen becuase I'm gueseing as a worshiper of Eberyon Dathish would NOT forget his gods gender, heh.=)
"If it is good enough for you Rollo I guese its good enough for me, anyway whatever spoiles these creatures my have are most likely taken from the good and we should take them back into the services of good, dont burn the bodys and leave a scar on the land leave them for nature to take into her folds and make anew.

DM Kathy 
Wednesday April 29th, 2009 12:34:44 AM

In the aftermath of the battle, you heal your wounds, right your equipment, and examine the dead.

Zeph finds coin on the three ettins, totalling 1100 gold pieces. He also sees that one of the ettins had brooch that looks valuable--a twist of copper with a cabuchon topaz. Another ettin had in his pouch a glittering golden circlet studded with tiny seed pearls.

Axara gives some of her companions a blistering scold, but whether she is really angry, or just afraid of what might have happened, is anyone's guess.

Kiel ac19,hp4/42, Dodge (to prone Ettin) 
Wednesday April 29th, 2009 1:26:12 AM

Thinks to himself.
If you are a mind reader, go ahead and highlight my post. Mainly its for the Dm to understand Kiel's current thinking.
Highlight to display spoiler: { Heals himself. Heals a person not in dire needs. Then heals a pet before coming to the aid of someone on death's door. And he calls himself a priest. As far as I am concerned, he can go to Gargul's realm on a stick. Will be a cold day in the jungle before he finds me rushing to his aid should he ever be in need.
As for the girl, for someone who claims she has no feelings for me whatsoever, she sure was upset that I almost died. Maybe she should be yelling at the 3 healers for not doing their job instead of yelling at me for trying to do mine. Ooowwee, she sure is beautiful when she gets angry.
}

After the battle is done, and the pillaging ensues, and after getting graciously (sarcasticly thought) healed, and scolded, Kiel just stands there a moment breathing a sigh of relief. First looking hard at the area, then a little disdainful to the gnome, then less so to the 2 druids, he shrugs his shoulders. Then, turning to Axara, Kiel walks up to her. And as he overtakes her he whispers Highlight to display spoiler: {I love you too.}
Then he goes and calms down Phoenix and makes sure the other animals are tended to.

Edited per player request. --Al

Dathish [HP13/43) AC:20 (16 because of rage and charge)] Barkskin, Bulls strength fatigued  d20+12=20 ;
Wednesday April 29th, 2009 2:11:23 AM

Though its still early in the mourning from the looks of the group rest is in order, Dathish will offer to go up ahead and find a desent campsite, though his body achs from fatigue and wounds it isn't happy unless its pushing itself even further.(Survival 20 to find a campsite) After being gone for only 15 minnutes the barbain returns leading the others to a gracy hill to make camp if no one objects he will start makeing a fire and after everone is settled he will begin to go through the party rations looking for something to cook.

Kiel ac18,hp37/42, 
Wednesday April 29th, 2009 2:52:59 AM

Header is proper now. Keep forgetting to switch it.
And Dath, Rollo posted how much he healed you. Should put you above 13, unless you are like me and forget to switch your header too.

Dathish [HP13/43) AC:20 (16 because of rage and charge)] Barkskin, Bulls strength fatigued 
Wednesday April 29th, 2009 3:47:21 AM

If you read my post I declined his offer of healing

Zeph AC19 HP32/37 HeroesLoot3  d100=59 ;
Wednesday April 29th, 2009 5:33:28 AM

Zeph takes the circlet, the topaz brooch, and the gold coins to the campsite and sits down and looks at them. He is a bit excited to get his first chance to use Detect Magic. He quickly casts the spell and looks at the items.

He divides the 1100 gold by 8 and gives Garret, Selemar, Kiel, Axara, Dathish, Rollo, Hmark, and himself 137.5 gold. (Added to loot sheet. Don't forget to add it to your character sheets.)

Zeph says to anyone who is interested, and particularly to Axara: "Hey, there's a brooch that looks valuable--a twist of copper with a cabuchon topaz. Another ettin had in his pouch a glittering golden circlet studded with tiny seed pearls. I'm casting detect magic now, to see if they are enchanted or just valuable gems. If they are magical, I would like Axara to please cast Identify on them. After all, as Rollo said: these creatures were evil, and we are doing good. Let whatever we receive be for good reason and let anyone who can use the items effectively, lay claim to them." Zeph coughs a bit after his little speech, although the rib healed up nicely, he still has quite a large bruise on his chest beneath his tunic and armor.

Of course, what is laid claim to, will be deducted from your total loot. Zeph thinks, hoping that the circlet can increase the amount of spells he can cast in a day.

(10% spell failure = 59. gravy)

Kiel ac18,hp37/42, 
Wednesday April 29th, 2009 5:59:45 AM

So, if we was to get ambushed right now, and you get killed in the first wave, what good are you to us if you refuse healing?

Hey zeph, back when we fought and killed the guys who tried buying the banana from us. How much was that split of gold that was found. I could use some extra padding if you know what I mean. Unless of course you already spent my share. Then I will just haveta settle for your pinky. Kiel says with a special grin.

Garret Goodbarrel [ AC:21 HP:21/21] 
Wednesday April 29th, 2009 9:54:24 AM

Garret wanders around the battle site, looking over the dead ettins with curiosity. He hears the bickering and wonders again if this group will actually be able to stay together long enough to complete any task. Then he looks back at the massive number of dead around him and thinks, "Well, we got through that one well enough, and that was no simple matter."

When Zeph divides the gold, Garret takes his share and looks at the gems. He says, "If they're not magical, I'd prefer the gems, if no one else minds. They're just easier for me to carry and I tend to travel light."

Axara [AC: 17 HP 30/30] Picture 
Wednesday April 29th, 2009 10:01:25 AM

Axara does not react when Kiel passes by her and whsipers a few words to her.
That is the source of the problem. It weakens us as it makes us caring about each other too much. This is just a job and we are forgetting it. Well, at least I am forgetting it.

She looks at her nail to mke sure that none of they chipped during the battle and they still look nicely black and sharp. She pulls out a mirror to make sure her make still look good and the chocker is still properly in place. She touches her base to make her face even whiter and reapply the red lipstick.

When Zeph asks her to identify, she chuckles "Do you have a pearl per item for me to identify it? It cost 100GP to buy a pearl and unless you have some, my spell won't work.

=======================================================================
OOC: DM KAthy, I suspected you were a stickler for the cost of identifying magical object. If not, let me know.

Hmark(Ac 18, hp 30/30) 
Wednesday April 29th, 2009 10:09:53 AM

Hmark gives Zeph a smile, accepts the coins, and gives his bow a pat.
"Thanks. Red hits pretty hard, but I need more practice. I missed way too many times for my taste. Gotta make sure I gotta better angle next time, so they don't bounce off the armor like that."

The archer looks on with mild curiousity when Zeph asks Axara if she's willing to identify the maybe magical items. He shrugs when she reveals the cost.
"That's a problem," he admits.

Rollo[AC:21 HP:42/42] 
Wednesday April 29th, 2009 10:39:28 AM

Can write thought bubbles too.Highlight to display spoiler: { Dash was down 46 hp (round one he was hit twice for 15 and 14, Round two he was hit for 15 and 2, 15+14+15+2=46) and his total is 42, Shun was already passed 0 (actually circling deaths door), and you were on the other side of the battle field. It would have taken me two turns just to get to you. I was going off the DMs information to make my decisions. If I knew that we could ignore movement rules and damage I would have healed you sooner.Sorry. Also there is a DM only button if you truly meant it for the DMs eyes only. }

"Shall we make camp, or press on? It may not be that late, but he have had a bit of excitment."

Zeph AC19 HP32/37 HeroesLoot3 
Wednesday April 29th, 2009 10:39:56 AM

Zeph's eyes go a little wide at the mention of the 100gp cost to identify a spell. "Oh yeah. I forgot about that. Well, tell you what. We can simply subtract the 200gold for identification from the 1100gold we got from the giants. That would result in 900gold split 8 ways... or 112.5 each rather than 137.5 each. That way Identification costs come out of group loot. Hows that sound?" Zeph says with a smile..

He then pulls out the difference, which is 25 gold and lays it on the table. Then he digs in his assorted gems from the last adventure's loot and pulls out two pearls, worth 200gold total. "Here. We can use my pearls. Everyone just put 25gold in the pile and I'll take the pile since we are using my pearls. That way I lose 200gold in pearls, and gain 175gold back, and so everyone, including myself, spent 25gold on the identification." Zeph says, trying to make sure everything is fair and noone gets stiffed.

In truth though, I don't mind paying for it. Whats a few gold between friends? But maybe since we set the president already, we should stick to it. Zeph thinks to himself.

(OOC: SO everyone subtract 25gold from your character sheet. 200/8=25.
Also, Kiel. The loot from the encounter with Ruglio and his merry men was divided up the post after you left. And I didn't know if your character was coming back or not, so I think I included your total in Buhl's... so if you want, perhaps you can subtract 714gold from Buhl's and add it to your own? It would be harder roleplay wise to subtract 85 from everyone's total so they can give it to you... but we can still do that.. just IMO.)


Axara [AC: 17 HP 30/30] Picture 
Wednesday April 29th, 2009 12:09:56 PM

Axara shurgs at Zeph. "Hold your horses Pretty Boy. Before you go on wasting people gold, let's be sure that the items are indeed magical. So use one of your magical spell of magic detection. And I will identify the items in the privacy of my tent before I go to rest. I don't want to waste my spells until I gain rest and regain my magical energy.

She picks up the pearls and goes back to her horse.

==============================================================================
OOC: There are 9 of us by the way because the DM has not officially dismissed Feyjarl

Zeph AC19 HP32/37 HeroesLoot3  d100=53 ; d100=23 ; d20+5=25 ; d20+7=18 ;
Wednesday April 29th, 2009 1:10:52 PM

Zeph smirks a bit when Axara says "Pretty Boy" referring to himself. Don't get Kiel jealous by giving me compliments. he thinks.

"Of course ma'am. These things may be nothing but valuable baubles with no magic whatsoever. I suppose I was just offering my suggestion for when we do come about magical items to aid us.". Zeph says.

And with that, he casts Detect Magic and looks over the items, Zeph will do his best to identify any magical properties and auras.

Abjuration. Transmutation? Even Evocation. Anything Zeph thinks with a bit of excitement to actually use one of the spells he's been preparing pretty much every day. He turns the items over in his hands several times with his magical aura vision.

(Knowledge Arcana to identify auras, enchantments, properties, anything = 25. NATURAL 20!!!
Spellcraft for the same stuff = 18)

(OOC: yeah. I know Feyjarl is still technically here. But he did not post during the fight, so he gets no loots. Its up to DMKathy if he gets exp. Again... thats just my opinion, feel free to argue against me. =)

Rollo[AC:21 HP:42/42] 
Wednesday April 29th, 2009 1:50:17 PM

(I agree Zeph)

Dathish [HP13/43) AC:20 (spells still in effect) 
Wednesday April 29th, 2009 4:24:49 PM

OOC:My thoughts exactly
After getting starting a meal cooking on the fire Dathish sits down with the others pulling out his blade and carfuly cleaning the blood off with a cloth from his small pack.Faintly humming aTaursh victory hymm taught to him by Klash, his older Taurish brother, his mind wondering back to days and nights spent on Centaur Island fighting off there minotaur neighbors then barly escapeing to the safty of some whistal tree and prepareing another days raid against the bull headed warriors.
==================================================================================
At Kyles comment Dathish looks up from his blade his mind returning to the present
"I do not expect to be ambushed from the size of that group of ettins and the speed at wich they attacked I supsect they were either a raiding party or advanced scouts, anyway I sent mich to be on the lookout, if anyones comeing while have plenty of warning."
After everone has eaten a good meal Dathish will ask
"so what is our next course of action? Do we rest hear for the day and prepare for more fights tommorow or do we start looking for the wryvren, whatever we do I think were far enough into the hills to set up a base camp hear. Its a Defenceable postion and the hills around it make us harder to spot, Though perhaps we should go further into the hills personaly I think whatever we do we should start hunting this wryven quickly."

Zeph AC19 HP32/37 HeroesLoot3 
Wednesday April 29th, 2009 6:54:16 PM

Zeph listens to Dathish as he turns over the Circlet and Amulet in his hands for what must be the 100th time.

"Well. The thing is, we are uncertain as to how far away from this spot the Wyvern may be. Both Dulcet and that Traveler told us it was waaaay in the north. So, it would not be feasible to stay put here. Besides, if you are correct about the Ettins being a scout or raiding party, then staying here is NOT the best option because the main force may be close behind. We should keep moving as soon as the morning hits, aimed directly north. The last thing I want to do is have to fight more of those things- three almost killed several of us, imagine what a whole troupe of them could do. No, I don't like the base camp idea- we should move. And to avoid such ambushes, we should let Mich go ahead of us by about 200meters or so, he can run back to us if he catches a wiff he don't like. It would be nice to have a warning." Zeph says as he pulls out his book on magic that Dulcet gave him and starts perusing through the pages again.

Zeph looks up with a smile on his face, "Of course... that is just my opinion." Then he begins to think about battle tactics again, and draws up a small map of a combat.

"I have a few notes I made of that encounter I would like to share with anyone who is willing to listen." Zeph says

Axara [AC: 17 HP 30/30] Picture 
Wednesday April 29th, 2009 9:58:12 PM

Axara looks at Zeph with a dejected look "Don't call me ma'am. Do I look like your grand-ma pretty boy? Unbelievable!"
She shakes her head in disgust. "Let's get the hell out of here as fast as we can so we find the damn wyven and get rid of the codex and we can move on with our lives .... ma'am? You got to be kidding me ..... "

DM Kathy 
Thursday April 30th, 2009 12:44:11 AM

Zeph casts a Detect Magic spell, but neither the brooch nor the circlet detect as magical.

You discuss whether to stay here for the night, or whether to move on in case there are more ettins.

Judging from their gear, you surmise that these ettins were a hunting party. Of course, that still doesn't tell you whether there are more ettins nearby.

Also, the three giant dead bodies smell pretty bad.

Dathish [HP13/43) AC:20 (spells still in effect) 
Thursday April 30th, 2009 2:01:45 AM

OOC:heh I dont have time for a post but bigtroll, you didn't code the spoiler right we all saw that! I burst out laughing when I saw that.

Kiel ac18,hp37/42, 
Thursday April 30th, 2009 3:27:37 AM

No duh, hence my post in the LnB for a correction

Garret Goodbarrel [ AC:21 HP:21/21] 
Thursday April 30th, 2009 8:50:00 AM

Garret watches the interaction with interest, but stays clear of the apparently angry Axara. He wonders to himself, "I suppose it could be that time for her, but her time seems to last for weeks. Oh well."

When the suggestions begin about moving along, Garret quickly agrees, "These steaming corpses are going to be bringing all sorts of guests real soon. It might be their backup, or it might be any of a number of other things, none of which we need to bother with right now."

He takes a deep breath, then turns and addresses Axara, "I really wish we could get through an encounter without you yelling at someone. Do you think that just once you could realize this is about something bigger, apparently a lot bigger, than just you?"

With that Garret turns, takes another deep breath, then smiles and starts walking along in their previous direction, looking around at the trees and grasses again.

Axara [AC: 17 HP 30/30] Picture 
Thursday April 30th, 2009 9:07:50 AM

Axara looks at Kiel and rolls her eyes "Funny. Very Funny Kiel. Freakingly hilariious. I was wrong about you. You fully blend with that group. You belongs. Good for you."

She waits for Zeph to do his detect magic spell. Once the result is known, she asks him "I guess they are just decorative. Do you want me to keep the pearls for next time we find magical items or do you want to keep them as they belong to the group? And by the way, here are the 25 GP which is my share of the pearls cost."

She gets ready to ride when Garrett finally expresses his feeling towards her. She looks at the halfling with a surprised look before replying "Listen munchkin, why dont do go on looking at the trees, the birds and the bees and go ask farmers what kind of manure is best to grow artichokes? I did not join this job by accident like you. So don't question my commitment to it. I am here for the job, not for your company. "

She gets on Miss Mare and starts riding when the group decides to leave, looking at the nails, her cut off gloves and playing with the claws on her choker.
"Pots, Pretty Boy, Farm Boy, Brand, Dumbbell and now Munchkin. Two left without nickname. Things are looking better."

Zeph AC19 HP32/37 HeroesLoot3 
Thursday April 30th, 2009 10:22:09 AM

Zeph turns over the items one last time in his hands before the Detect Magic fades from his eyes. He also looks over at the corpses again, hoping to see some kind of glow.

Well. At least we worked out a system for identification. Getting kinks out of a group is a good thing. Zeph thinks optimistically... then he hears Axara's and Garret's conversataion and sighs.

In response to Axara, "Sure, that's fine. At the end of the day we all spend 12.5gold each per identification. That's all we gotsta remember." Zeph says with a smile.

"So... let's get moving?"

Zeph will ask to have the watch with Selemar when nightfall. He will spend equal time walking around the perimeter of the camp as with the Druid. Zeph will ask questions about druidisism to feed his curious nature.



Zeph AC19 HP32/37 HeroesLoot3  d20+4=24 ;
Thursday April 30th, 2009 10:30:29 AM

(Sorry for double post)

(Appraise=24. Natural 20!)

Zeph is clearly disappointed at the jewelry found. "Well. Let me see how much they are worth and how that should be divided." Zeph says as he looks at the stones and metal of the jewelry and compares it to other gems he has in his backpack. (Nat 20 on appraise)

Zeph turns to Garret and smiles "I figure you can hold them and we can sell em when we get back to Dulcet to split it evenly. Or you can just have them and pay the group the difference. Like if they are worth 1000gold, you can keep them give us 1000gp to be divided amongst the 7 remaining."

Sigh... I like math. It's people I don't understand sometimes... Well... most people.

After that, Zeph will go to Hmark, [b]"Wanna show me how the heck you shoot so accurately?{/b]

Axara [AC: 17 HP 30/30] Picture 
Thursday April 30th, 2009 11:38:53 AM

As the night falls, Axara smiles return to her face. She keep quiet as darkness takes over. When it is time to retire for the night, she asks. "Can I take the watch with Hmark?"
She will thank the hero if he accepts the switch or will rolls her eyes if he refuses.

Assuming he accepts, she will do her watch in silence, knowing that Hmark is most confortabl not talking to her and being away from her. After her watch is over she will go to the side and look at the moon and the stars while playing with her choker. "I really need to rethink that Kiel thing. I am not sure this is good for me, for him or for the group. I thik I should focus on the Job more. He is careless and makes me careless. Not a good thing. I need time to think it through ...."

Rollo[AC:21 HP:42/42] 
Thursday April 30th, 2009 11:41:30 AM

Follows along to the next campsite.

CDM Jerry 
Thursday April 30th, 2009 2:04:38 PM

The ACDMs have decided that Big Tim should no longer be a Woldian member. He has been disruptive in nearly every game he has played in over the years. He received several warnings--so to speak--and extra chances in his latest game: The Making of a Hero. Today, they decided he should not remain with us anymore.

I did NOT participate in this decision. Tim used to sit at my local table and we've been friends over the years and so I removed myself from this decision several months ago. However, I do support the decision.

His password has been revoked and he shouldn't be able to post anymore nor read any private pages.

Kathy, his DM has been informed already as have all active DMs.

We wish him well.

Dathish [HP13/43) AC:20 (spells still in effect)  d20+4=9 ; d20+8=18 ; d20+5=16 ; d20+5=12 ;
Thursday April 30th, 2009 3:06:40 PM

Dathish will go of a few hours of the day looking for any sign of the wryven after wich he will return to the others and simply rest watching for any signs of danger. Spot 9 Listen 18
Mich will take the chance to run with his master when Dathish goes of to look for the wryven when he returns the wolf, still exited from the mournings combat will try and get Dash to wrestile with him, though the druidic warrior is tired he will wrestle with the Wolf looking quite rediculous growling and snarleing just as loud (if not louder) as the wolf, his face locked in somewhere between look of a fighting dog and a smile. They will contune on for a good hour untill Dathish finally bringing the wolf down into a headlock. Happy but tired the wolf will walk away for a while looking for any signs of danger. Spot:16, Listen 12

Hmark 
Thursday April 30th, 2009 3:43:07 PM

Hmark leans over Garret as Axara walks away. "Guess not," he answers the gnome.

Zeph's question lightens the mood, and the archer chuckles.
"Can you teach me all that spellcasting mumbo jumbo?" he replies rhetorically. He holds up his bow. "Took me nearly a year to learn how to make a bow at all, and then another half year to get Red just right. I ain't that good with any other bow. So, I guess 18 months an' a lot of practice...."
He smiles again. The lad clearly enjoys talking about his bow.

-

Axara asks to take watch with him, and Hmark is too stunned to do much more than nod. The watch comes, and the lad waits for the dark clad woman to say something, but she doesn't. Even more confused, and well aware of what happens to fellows who try to initiate conversations with this lady, Hmark goes with safety first, and spends the watch silently.



Dathish [HP13/43) AC:20 (spells still in effect) 
Thursday April 30th, 2009 9:44:47 PM

OOC:Who shall play Kyle now?

Rollo[AC:21 HP:42/42] 
Thursday April 30th, 2009 10:00:31 PM

(ooc:I'm assuming he will be written out of the plot, so No one will have to play his character.)

DM Kathy 
Friday May 1st, 2009 1:02:26 AM

Zeph appraises the brooch at about 400 gp. The circlet, he figures, is worth around 3,000 gp.

You have much to talk over as you make camp and set watches. Nothing disturbs your rest, and the next day you continue on your hunt.

Up here on the hills, the sky seems bigger somehow. With few trees to impede the view, it feels as if you can see forever.

So it is that, all day long, you can see a storm approaching. Even the least weather-wise among you can look up and see the small clouds scurrying across the sky ahead of a rushing wind, can see the grasses toss and wave, can watch the gray-black mass of clouds building on the horizon, then sweeping closer.

It is summer, so it is highly unlikely the storm will pose any great danger to the group. However, you are pretty exposed up here, and likely to get wet and uncomfortable if you don't manage some kind of shelter.

Zeph AC19 HP32/37 HeroesLoot3  d20+9=16 ; d20+9=25 ;
Friday May 1st, 2009 3:32:04 AM

Zeph looks up at the approaching rain clouds and sighs. He looks over at Dathish, "Well, how 'bout it nature-man? Look like rain?" he says with a wry smile.

Then Zeph turns to Garret and says after thoroughly exploring the value of the jewelry, "The pendant is about 400gp and the circlet about 3000. You can hold onto them for now and we can sell them when we get back to town and make sure that I am correct about the value."

If and when the storm gets to arriving, Zeph will try his best to help the more nature-wise individuals construct some sort of shelter. With the few trees available in the hills, Zeph will try to keep an eye out for one to make camp around, hoping that the branches may provide some cover from the rain.

"How in the world will we make a fire tonight?" he says to noone in particular.

(Spot=16
Listen=25)

Selemar [ac 18 hp 14/23] 
Friday May 1st, 2009 7:59:57 AM

OOC: I'm still away from home, and don't have much to post, but Selemar also had cast entangle, so Dathish couldn't have dismissed it. He stands by his decision, as it tied up the ettins, and should have cost them an action or two.

Thanks for healing my pet.

Back on Monday

Garret Goodbarrel [ AC:21 HP:21/21]  d20+5=24 ; d20+1=17 ;
Friday May 1st, 2009 8:37:25 AM

Garret laughs with Hmark and looks at his bow. As they continue, Garret gets Hmark to talk more about his bow and mentions how he likes his sling just because he doesn't have to worry about making or buying bad arrows, even if the rocks don't hit as hard. When Axara asks to be on watch with Hmark, Garret look at him with wide eyes, just as surprised.

He smiles and takes the gems from Zeph and replies, "Certainly. I'll be glad to carry the gems, I like them, and don't worry, I'll return them and share their value when we return to civilization."

As the group watches the storm approach, Garret watches it, fascinated. "I love storms," he says to no one in particular. He starts looking around the area for some sort of shelter for the animals, hoping to spot a good cave that they can explore before the storm arrives.

-----

Spot: 24
Search: 17

Axara [AC: 17 HP 30/30] Picture 
Friday May 1st, 2009 8:59:16 AM

Axara continues riding in silence, unsure about everything.

She does not care about the weather as the endure element spell protects her and the robe of her hood should protect her makeup.

Rollo[AC:21 HP:42/42]  d20+5=19 ; d20+5=10 ;
Friday May 1st, 2009 11:08:49 AM

Helps to locate a suitable campsite for the evening.

(Survival: 19 - not sure why it rolled twice)

Dathish [HP13/43) AC:20 (spells still in effect)  d20+12=14 ; d20+4=6 ; d20+4=15 ; d20+5=6 ; d20+5=22 ;
Friday May 1st, 2009 3:15:38 PM

Early that mourning as the sun begins to rise, so will Dathish, his wounds still begining to heal the large man will attempt to wake his companion only to be ignored by the sleeping wolf.
It dosn't matter, anywas after yesterdays action with the ettins he could use some sleep
Soon his is gone, raceing across the hillsides glorying at the open sky light up by the sun rise, the wakeing signs of life comeing out its slumber, Birds riseing the vibrations of the creatures of the ground felt by his bare feet, all this combined with the wind in his face cause the large man to begin to laugh with joy compleatly attune to the wold around him.
45 minutes later the Barbain returns magically, mentally ,and phisically ready for the day ahead.
================================================================================
As the others begin to rise dathish is already ready prepareing a large brekfast of eggs and berry pancakes made from the groups supplys. (though he caught a pheasent for himself)
As they begin to discuse there plans over breakfast Dathish Suggest they begin moveing, at zephs comment he reply
"It would look so you can feel the energy in the air, though, It shouldn't be to much of a danger though it might be better if we found some shelter."
Nature man? He's getting as bad as Axera.
Befor they set out Dathish will begin to talk of battle tactics
You said last night that you had some notes you wished to share with us Zeph? Mind letting me look them over, though I never did much care for reading so I may need your help. Also i have been thinking of the upcomeing battle perhaps we could attempt to sunder its Stinger from its tail with a good blow, it would make the battle much easer, perhaps I could use my abilty to climb as a spider to stick to its body magicly?
=================================================================================
Dathish walks goes up ahead with mich often, always on the look out for danger though Mich is to distracted by his surroundings to function as a good sentry today.
Dathish spot:6 Listen 15
Mich, Spot 6, Listen 22(at least he has his ears open)

Spells Prepared
-----------------------------------------------------------------------
0:Resistance, Cure minor wounds,Flare, Toros's Taur Try
1:Jump, Longstride, Cure Light Wounds
2:Spider Climb, Delay Poison
PS: Sory its so long please do my the courtesy of reading the wholl post.

Dathish [HP13/43) AC:20 (spells still in effect) 
Friday May 1st, 2009 3:49:24 PM

Also I forgot to mention that now that the wounds have started healing on there own he will accept rollos offer of the wand of healing.

Hmark  d20+4=11 ;
Friday May 1st, 2009 4:02:35 PM

Hmark happily chatters away with Garret about the 6 months he spent attempting to form a masterwork bow. "Red was the third try," he reveals. "The other two had flaws and broke."

---

"I love storms"
Hmark looks at Garret with a 'are you crazy?' expression.
"Storms get you wet," the lad points out with exaggerated patience. "And the only thing worse than being wet, is being around a bunch of animals that are wet." He glances at Selemar's companion.
"Wet bear smell - mmmmmmmm" he gushes, sarcastically.

The archer sits higher on Stardancer, casting about.
"Surely there's a big rock around here we can duck under......"
[Spot 11]

Zeph AC19 HP32/37 HeroesLoot3 
Friday May 1st, 2009 5:49:32 PM

Zeph smiles when Dathish asks about the combat tactics. "Well, really it involves people working together. Firstly, I think you did a good job. Melee is obviously what you are good at and you should always try to find flanking positions with others - its too bad we were separated in the last fight. Hmark did what he can do best, and he knows to aim after spellcasters and to stay away from firing into combat. The improvement I can see would be if Garret would try to tumble his way into melee with us to help with flanking. Tumble is useful for avoiding attacks as you move about the battlefield." Zeph says.

" Besides that, there are different tactics for different types of enemies. Firstly, the 'brute' type- such as Ettins. They only had two javelins to throw, so we SHOULD have just laid down two layers of entangle and fired at them from afar until they reach us. I think that is called 'kiting'- just staying out of melee until absolutely necessary if melee is what the enemy is good at. This of course would not work for spellcasters as they would just stand there and blast us." Zeph says he long speech and draws a combat map.

"Also, when people get hurt in combat and close to collapsing, we might have to rely on Axara to throw Invisibility on them so they do not get finished off before they can reach healing. Oh, speaking of spellcasters- its never a good idea for us to bunch up to much when fighting them. I'm reading about some... devastating spells. Lastly, both healers and arcane spellcasters should be targeted first and neutralized by Hmark, Axara, and anyone else with good mobility or range, while you, me, and Garret keep the enemy melee people occupied and away from our ranged teammates."

Zeph can go on for quite a while. He finishes with, "The last and probably most important thing is the element of surprise. When I am hidden, I can hit em where it hurts... so I don't mind being the first to fire to give away our position. Also, if we are ever in good hiding, the tactic of Entangle plus ranged attacks can be rather devastating. But overall, we should focus on one enemy together at a time as to prevent any partial damage that can be healed."

After he talks, Zeph thinks he may have put several people to sleep. He goes back to his writing.

Then, suddenly he remembers and looks up. "Oh yeah. About wyverns. I think you may be correct about trying to sunder the thing's tail off. But as for as climbing on it's back- I don't know about that unless you plan on wrestling with it. It may be difficult to climb on the thing's back and use your bastard sword at the same time. I think your best bet is probably just swinging the pointy stick after casting your strength magic. Speaking of enhancement magic... mind throwing me a [b]Cat's Grace maybe next time?"[/b] Zeph asks with a smile.

Race Against Time


ADM Addison HeroesLoot3 
Saturday May 2nd, 2009 1:28:30 AM

---------------------------------------------------------------Desperation Revisited-----------------------------------------------------

(New Scene, Addison is acting ADM. I don't know how to start a new scene with the big header separation thing.)

THE BACKGROUN

Everyone talks amongst themselves.

Dathish tunes himself with nature and focuses on healing.
Zeph talks about tactics.
Garret and Hmark exchange stories about their ranged weapons and are generally jovial.
Axara spends a lot of her time thinking
Rollo is quiet throughout most of the walking as well.
Selemar communes with his bear.
Feyjarl watches as butterflies go by.

Luckily, as the rain begins to trickle down and the dark clouds roll in and the sun sets, the group locates a cave at the foot of a hill. There is a large oak tree that sits on top of the rocky cave entrance. The cave goes into and under the hill about 20meters. The group approaches it hesitantly, as everyone knows what may reside in such a place. Zeph, Kiel, and anyone else with scouting skills explore the cave thoroughly for about 20 minutes before emerging with a big thumb's up and smiles on their faces. The wolf, Mich, and Selemar's bear smell nothing that could indicate danger within the cave.

There are a total of three rooms in the cave. The first is a small antichamber after the rocky entrance. The second is a large main room, with a few dusty blankets- it is apparent that noone has been here for some time. The few footprints that are in there are old and probably belonged to humans, as the cave is far too small for Ettins to reside. The third room looks to be some sort of loot-holding treasure room. It is empty now, but is quite separate from the other two rooms, being a long hallway between them.

The rain is absolutely pouring by the time everyone gets into the cave and a fire is going. It is dusk and the sky is gray. Everything is gray- even the once-green grass seems to be darker. The rain is pouring straight down like someone turned a faucet on full blast.

Axara ONLY Highlight to display spoiler: {Kiel goes straight to the third room and sets up a blanket. once everyone begins to fall asleep and the first watch sits at the entrance of the cave, he looks at you and tilts his head towards the third chamber, almost beckoning. Whether you decide to go or not is up to you. He tells you again he loves you and will do anything to protect you. He almost looks cute in his honesty.}

THE EVENT

During the third watch, around 4 in the morning, it is Kiel and Zeph's watch. Everyone is sound asleep- Selemar is sound in meditation.

But then something is heard outside the cave through the rain.

There is a shout. A scream even. Several of the group wake up to hear clanging of metal being carried from far away from the entrance of the cave. Listen DC 20Highlight to display spoiler: {It is about 60 or so meters outside the entrance of the cave, in the southbound direction}.

A quick look around reveals that only Zeph and Kiel are not present within the cave. It is still pouring outside.

Spellcraft DC 16 to identify spell Highlight to display spoiler: {Kiel's voice is casting Entangle. But it is interrupted in a magical fizzling sound, followed by a scream of pain.}

Something is happening. Something bad.



Axara [AC: 17 HP 30/30] Picture  d20-1=18 ; d20+12=16 ;
Saturday May 2nd, 2009 8:09:27 AM

this takes place before the event
Axara looks at Kiel and smiles. She enters the third room in the cave and see the blanket and the candle and the twinkle in Kiel's eyes and she quickly realizes what it is all about. Before today, she would have probably fell for it. But too much is storming in her mind. She looks at Kiel " Let's talk first"

.........

After a few moments the sleepers are awaken by screams and yell by both Axara and Kiel. This is a big fight between the two of them. Axara storms out, half dressed with her make up all smudged and her hair discheveled. She goes to where her tent is set up in the cave and says drily to Hmark. "Wake me up for our watch" Anyone listened can hear sobbing and her saying to herself how stupid she is and how she will never learn.

After the event
Axara roses at the sounds also she cannot identify the sound (listen 18) but she realizes what is happening. She tells the group "Idiotic Kiel was trying to cast entangle but was interupted by magic and got hurt. I think that jerk is in trouble and need to be rescued." With a complete non-enthusiastic tone she adds "Who is up to the task?"

Edited per player request. --Al

Garret Goodbarrel [ AC:21 HP:21/21]  d20+12=29 ;
Saturday May 2nd, 2009 8:42:45 AM

-The day before-

As Zeph explains his ideas on combat tactics, Garret nods and pays close attention. He says, "I like your thinking. I'll tell you, the reason I didn't wander into that battle with those Ettins was because I was thinking they'd step on me and I'd be no good to anyone at all. I'm about as good firing from a distance as I am fighting up close, but I can do a bit more up close. Those stones I sling may not kill something big, but if I hit them with enough, they'll notice. I'll work on getting in close to help out with the flanking next time." He pauses a bit and continues, "Well, next time we're fighting something that's shorter than a tree."

-Early the next morning-

Garret jumps up with a start. Having slept near the cave entrance to enjoy the rain, he quickly points in the direction of the noise. "Quick, they're over this way!" Ignoring the rain, he heads out of the cave in the direction of the screaming. He stays close to the wall of the cave outside to ensure nothing is sneaking up behind him.

-----

Listen: 29

Selemar [ac 18 hp 23/23]  d20+6=12 ;
Sunday May 3rd, 2009 4:19:55 AM

Selemar snaps out of the trance. "What? Who's over where?"

If garret and Axara are heading out into a thunderstorm, he grabs his sword and runs after. he knows a bit about lightning, and how it can be used to resolve conflict.

Shun sleeps the sleep of the just.

Rollo[AC:21 HP:42/42] 
Sunday May 3rd, 2009 12:20:38 PM

Rollo is awoken by all the commotion and goings-ons. When he gets his bearings his hops to his feet and heads out with the others.

From Axara and Garret's briefing the gnome is relatively up to speed. "To the rescue then." He says shaking off the remainder of his sleep.

Dathish [HP13/43) AC:20 (spells still in effect)  d20+8=23 ;
Monday May 4th, 2009 12:24:47 AM

-As they go into the cave-
Enjoying the smell of the rain and the coolness of the cave Dathish shakes of what rain has collected on him aswell as dose his wolf.
"Its not much but it should do for the night"
When Axera comes rushing out sobbing Dathish goes into her tent trying to commfort the poor women, quite upset at what Kiel has done pushing her emotionally away from the group yet again. When he beleves that she is begining to calm he leaves her to go sleep outside of the cave exite, his wolf curling around him for warmth.

-After the event-
At the very first sounds of combat the large man is awake and ready, his blade at his side and within seconds he is ready carfully Raceing forward ready to be ambushed at any second, untill further facts present themselfs his survival and protection insticts take total control, carfully watching for signs of danger he races towards the sounds of combat Mich at his side, ready to charge any oncomers.

ADM Addison HeroesLoot3 
Monday May 4th, 2009 2:08:09 AM

Dathish, Garret, Selemar, and Rollo (I suppose we can assume Hmark as well, correct me later if I'm wrong Mike) decide to run into the oncoming storm to find their lost companion in valiant attempts to discover what is happening.

The wind and rain combined seem to be a hurricane almost. The once knee-high grasses of the hills are now flat- resulting in a muddy mess wherever you step. Visibility is reduced to a mere 20foot for humans and 40foot for low-light and darkvision. As a wise man once said, 'It's raining sideways!' If you try to speak to your companions, you realize quickly that you must scream almost at the top of your lungs for anyone more than 10feet away to hear you over the wailing wind. The wind and rain makes you run with your arm blocking your eyes. Only the lightning striking seems to provide light for a second enough to see anything more than your own hand in front of your face.

Still, the group presses on, determined to not let their friends succumb to some unknown horror. You can no longer hear the clanging of metal or screams of pain. Seconds seem like minutes and minutes seem like hours- often as it is when you are worried about one you care for.

Everyone Spot DC 24 Highlight to display spoiler: { You can see several patches of dry woven-grass squares on the ground with several wires coming out of them, spanning several feet in all directions. You can tell this is unnatural and probably dangerous although you do not know what it is exactly.} If someone who succeeds on the spot check shouts "watch out" or anything to that effect, you get a +2 to this check.

If you failed the Spot check above, then roll Reflex save DC 20 vs trap:
Failure of Reflex save Highlight to display spoiler: { You step on an extra-crunchy patch of grass and look down to see several wires snap in all directions around your foot. As the wires snap, several 1foot poles pop up all around you. Strung between these poles is a thick mesh of what looks to be spider-web. Your feet are instantly entangled in it and you trip and fall to the muddy ground-getting further entangled in the sticky web-substance... and quite filthy too. }

DC 20Strength check or DC22Escape artist check to break free and exit the area, with only losing a minute or so tops. Your companions can help you by either spending a minute trying to cut you free, or they can try burning the webbing- which seems unlikely in this weather.

Success of Reflex save Highlight to display spoiler: {You step on the extra-crunchy patch of grass and look down to see several wires snap in all directions around your foot. Your quick reflexes allow you to get your bearings quick enough to jump several feet and roll away from the oncoming trap. You stand up and look back to see several 1foot poles pop up with a web-substance strung between them- possibly with several of your companions stuck in the webbing. }

Someone is clearly a very good trap-smith.

Anyone who is not caught in the trap must make the decision to either go ahead and chase after the sound (which you can estimate was probably 100 or so feet ahead of you), or you can stop to help your friends. It is unknown what dangers lie ahead, but urgency is apparent, so chose carefully.

(OOC: Also, I assume that before your rest last night that any left over healing spells were cast, but you should say so and roll to specify how much damage was healed.)

Hmark  d20+4=14 ; d20+8=24 ;
Monday May 4th, 2009 8:38:01 AM

Hmark follows his companions out into the storm, pulling his hood up over his head in a futile attempt to keep his face clear of the rain. The archer has taken maybe three steps before the cowl is blown back off his face and the stinging water has drenched him from head to foot. Squinting into the gale and straining to hear the direction of the combat, Hmark presses on.

[Spot 14, Reflex 24]

Suddenly, the nimble archer leaps to his left, leaving in his wake several 1foot poles, with a web-substance strung between them, which have sprung up exactly where his was so recently standing.

"Trap!" he bellows at the top of his lungs. The archer clambers to his feet and looks around, regathering his bearings - not to mention regaining control of his bodily functions.

After a couple deep breaths, and with Red at the ready, he continues (a tad more cautiously) toward the sound. He passes as close to the already sprung trap as he can, waving at his companions to follow him.

Garret Goodbarrel [ AC:21 HP:21/21]  d20+7=17 ; d20+10=19 ; d20+6=14 ;
Monday May 4th, 2009 8:59:33 AM

Garret heads directly towards the sound he heard, ignoring the rain. Wearing little, the rain stings a bit as it pelts his bare chest. He squints his eyes and steps forcefully into the rain. He is moving along, trying to get a bead on whatever it is that is going on when Hmark yells out. Garret turns to look and see what Hmark is yelling about when his foot goes "crunch" on a section of ground. Poles pop up and Garret falls the short distance to the ground, both his feet firmly entangled in the web that seem to be working fine despite the heavy rain and wind. Garret rolls and wiggles in the mud, but he cannot get his feet free from the complex trap.

-----

Spot: 17 :(
Reflex: 19 :(
Escape Artist: 14 :(

Can I have some new dice, please? :)

Axara [AC: 17 HP 30/30] Picture  d20-1=13 ; d20+2=19 ; d20+1=9 ;
Monday May 4th, 2009 9:12:55 AM

Note: Axara did not let Dathish into her tent as she needed to spend time alone.

Axara stands at the entrance of the cave as the rain comes pouring down. She sees the 4 remaining heroes rush after the sound while Feygarl is really sound asleep.

She yells "Are we abandoning camp?" but no one answers her. So without a source of light nor low or darkvision she follows the others. "This is unterly madness. What am I doing?"

She cannot see anything (spot 1d20 - 1 = 13) and get caught in the trap (Reflex 1d02 + 2 = 19). 'Just freaking great"
The dirty ugly web sticks to her robe and the hair rain falling all over her face and air is making a mess out of her. She tries to free herself (1d20+1=9) but fails miserably.

Stuck, Drenched and miserable she thinks to herself "I should have Kiel what he wanted even if he started to treat like a cow being brought to a bull to be sailled. If only I had simply to bit my lips and look at the ceiling while he acted like an animal, I would not be in this mess. But NOOOOOOOOO.... I need tender, and caresses and attention and someone caring about HOW I feel ,,,,,

she keep rethinking her life, stuck on the web in the pouring rain, unable to follow her companions.

Edited per player request. --Al

Rollo[AC:21 HP:42/42]  d20+3=12 ; d20+2=3 ;
Monday May 4th, 2009 11:17:52 AM

(ooc: Did not spend any more spells since the Ettin fight.)

Rollo does not see the trap and is quickly ensnared. "Any chance I could bother someone for a bit of help to get out of this contraption?"

Dathish [HP13/43) AC:20 (spells still in effect)  d20+11=27 ; d20+6=17 ; d20+3=20 ; d20+4=11 ; d20+4=6 ;
Monday May 4th, 2009 5:38:43 PM

OOC:I seem to have forgotten to have added normal healing for the first day of rest after the ettin, I just added it now, also why didn't rollo heal me yesterday when I asked him?
------------------------------------------------
Going through the storm Dathish trys to figure out how such a light rain in this season turned into a large storm, he has seen much of nature and is unsure as to what may have caused this in such a region.(27 knowledge of nature)
His mind thinking of the possibilty of magic suddenly causes him to pause, perhaps the sound of combat are an illusion, His mind trying to focusing on the possibiltys, he hears Hmark's cry but before he knows it the trap springs out at him, acting out of instict he barly jumps out of the way in time as the sticky polls rush out at him.
Thinking fast he yells at the top of his lungs "Is everyone OK?" Seeing Axera,Garret, and Rollo caught in the trap the barbian sends wolf up ahead with mich as he quickly decides to help his trapped companions, after all whoever set such a trap would likely return to finish of those helpless in its cluches, as well as the fact that more than two may be required to help those in the conflict. Going first to the yelling gnome he says "dont worry Rollo I've gotcha" Grabbing the little clerics shoulders and yanking as hard as he can trying to get the man out, failing at first, readeing himself he trys again loseing his grasp on the wet arms of the gnome. trying to think of another option for freeing them, wheres Zeph and his Grease Spell when you need him?

Rollo[AC:21 HP:42/42] 
Monday May 4th, 2009 6:09:22 PM

[ooc; I assumed you would just take the two charges from the wand I rolled the day before. ]

Dathish [HP41/43) AC:20 (spells still in effect) 
Monday May 4th, 2009 6:45:56 PM

HIt points Finaly up to date!

ADM Addison HeroesLoot3 
Tuesday May 5th, 2009 3:45:14 AM

As the storm whips on, Rollo, Axara, and Garret are all on the ground, in the mud, and caught in the webbing. (feel free to roll Escape Artist and Strength checks to break free, or wait for Dathish's help. I think we will put Selemar with the entangled group)

Hmark decides to go ahead of the group, although rather cautiously.
Dathish, on the other hand, decides to help his companions. He pulls and tugs at Rollo's shoulders, but it takes him a while to get the armored gnome free- but eventually, one massive pull gets it done- two more to go, is there enough time? Dathish also ponders if the storm could perhaps be magically-influenced, but the look of the clouds reveal that it was most likely a natural storm that accompanies a select few hot summer days.

Remarkably, no one arrives to assault the trapped heroes. You cannot help but think that perhaps the goal was to either slow you down... or separate you.

Hmark and Mich run ahead about 100feet from where the trap was sprung. Zeph and Kiel are nowhere to be found. But a quick look around reveals what must have happened in the area. Hmark can plainly see signs of a battle that must have taken place. Although the rain is quickly washing it away, there is blood on the grass with several muddy footprints.

Mich sniffs the blood in the area and begins to emit a low, angry growl.

There is something else on the ground, that catches the light when lightning strikes. It is Kiel's two-bladed sword. The hilt and the magical end are in good quality, but the masterwork blade is chipped, with several pieces missing from the once-keen blade. There is also blood on both ends of the sword, but it is quickly being washed away.

Anyone who arrives soon, Survival DC 18 Highlight to display spoiler: {Some of the footprints and blood are clearly human... and something else. You gasp as you realize... Orcs!}

If the area is searched thoroughly (I figure you would take 20 anyways), then you find that there is a clear path in the grass. It looks like a mixture of footprints and... someone dragging something?

The path leads far into the distance, which is beyond your view. Wherever your companions are, they are probably not there on their own free will.



Hmark  d20=14 ;
Tuesday May 5th, 2009 8:58:05 AM

[Survival 14]

Hmark scans the area for about 15 seconds before he turns and sprints back to the rest of group. The archer stops at Garret and struggles to yank the gnome free of the trap as he yells out a quick report.

"Looks like a bunch of somebodies grabbed up Kiel and Zeph and drug 'em off!" he calls out over the storm. The lad waves out into the storm. "Kiel's sword is over there. Whatever he was fighting is pretty hard."

Once he's helped free the group, Hmark leads them back to his discovery so they can check the area out for themselves.

Axara [AC: 17 HP 30/30] Picture  d20+4=15 ;
Tuesday May 5th, 2009 10:35:51 AM

Axar waits her turns to be freed. She follows the group in the rain to check the marks but they make no sense to her (survival 1d20 +4 = 15).

Rollo[AC:21 HP:42/42]  d20+3=14 ;
Tuesday May 5th, 2009 10:57:05 AM

"Thanks for the hand." Rollo aids Dash as best he can to free the others.

Rollo gleans no real information from the scene other than the obvious. Once everyone has assembled he will head forward with the others following the drag marks, being cautious not to stumble into anymore traps.

Dathish [HP41/43) AC:20 (spells still in effect)  d20+14=32 ;
Tuesday May 5th, 2009 2:25:33 PM

As Hmark runs up the druid gives him a nod of acknowledgment, and says
"Allright lets free the others and then go look for Zeph and Kiel"
Running next to Axera he looks a second at the pitiful picture before him, warmly reaching out he helps houst the dretched and depressed sorceress out of the sticky trap. After He will either go to help Selmar or if the elf is out start running with the others to the sence of the battle.
Once at the battle the Barbian will take a few seconds trying to imagine what happend,
Why did they fight so far from the cave without alerting us? He thinks To get so far they must have either chased or been chased, why not yell for help before chargeing after attackers?

Looking around he casts a quick spell to highten his abiltys to track in the wild*. after scanning the are he bends down over the same pool of blood that Mich sniffed earler, grasping at it for a second he will bring it to his nose and sniff, looking up he will speak to his companions"Orcs, I'm not shure how many, looks like the nabbed Zeph and Kiel, though from the looks of things either They didn't kill any orcs or they carried there dead away.".(any way we could know if takeing there dead is commen for orcs) Knowing the danger now he will ready himself, to face whatever is necessary to get back there companions from these attackers.
"Lets hunt some orc!"

Axara [AC: 17 HP 30/30] Picture 
Tuesday May 5th, 2009 3:11:37 PM

As Dathish frees Axara, the sorceress nods at the barbarian-druid. The hood of her robe has not protected her from the rain and the water is ruining her hair. Her make-up as run (was it the rain or tears) and she is not wearing her choker or her cutoff gloves. She is and look like a mess.

She says to no one in particular "Why would the assaillants take out our sentries and not slaughter us while we are asleep? Make no sense at all."



Rollo[AC:21 HP:42/42] 
Tuesday May 5th, 2009 8:18:12 PM

Once the group is on there feet Rollo agrees that orc hunting is definitely the next step on the agenda.

ADM Addison HeroesLoot3 
Wednesday May 6th, 2009 2:26:49 AM

(OOC: You got enough rest to replenish your spells from the day before. Also, always feel free to roll any spot, search, or listen checks, or anything else you want, just to see what information you can gather at any time)

The group takes several minutes to free themselves from the intricate trap. It takes a good bit of pulling and cutting to get it done, but it happens eventually.

Dathish wonders, very wisely, why Zeph and Kiel would not have alerted the group to any intruders and why they were so far from the cave. They've got some esplanin' to do.
Axara also wonders why the sleeping group was not attacked with the sentries occupied- another good question to ask when whoever caused this is found.

It is general knowledge that Orcs usually bury their dead- so dragging back their fallen companions wouldn't be too far a stretch. But it does beg the question of 'how much of a rush were they in if they took the time to drag away their fallen.' Of course, it could just be that no Orcs were slain by Zeph and Kiel- unlikely if the Orcs were run-of-the-mill fodder... they must be good at what they do.

Eventually, everyone is freed and gets a good look at the clues. It is still raining sideways and several of the group are feeling very chilly right about now. People are in favor of hunting down the culprits as soon as possible, rather than either waiting for the storm to pass or resting a bit more. This may be a wise decision as Zeph and Kiel are obviously in a very sticky situation...

The footprints, blood, and matted grass make a decent trail as to where they went. It is only difficult to follow because of the rain. (But I assume you would take 20 on any rolls to follow it) DC 20Survival Highlight to display spoiler: {You can discern that there are at least four sets of footprints that are clearly too big to be Zeph's or Kiel's.}

You all start following the trail, cautiously (Spot checks if you would like), and going is slow but steady. Several times you slip on mud and almost eat flattened grass when walking down a hillside, but everyone tries their best to keep pace. After walking for almost an hour and a half, the ones in front see something. Visibility is still low, but those with keener vision can clearly see a rocky opening in a hill similar to the one you camped in last night.

The sun is rising slowly and the grayness is returning to the countryside. The wind slows down a bit, but the rain still falls in full force. You stand with a rocky cave opening before you. You cannot see inside the cave though, but the matted grass clearly leads in through this opening...



Garret Goodbarrel [ AC:21 HP:21/21]  d20+4=15 ; d20+12=13 ; d20+5=18 ;
Wednesday May 6th, 2009 8:47:14 AM

"Thanks, Hmark," says Garret. That was some complicated trap. I've not seen one quite like that before.

When Dathish mentions orcs, Garret replied, "What? I don't think orcs build those traps. Those were complicated traps like maybe something human-made. Let's go!"

As they start following the trail, Garret tries hard to see the trail and provide more clues. However, he cannot see or hear anything but the storm.

-----

Survival: 16 (I hit +4 instead of +4)
Listen: 13
Spot: 18

Axara [AC: 17 HP 30/30] Picture 
Wednesday May 6th, 2009 9:05:17 AM

Wet, tired, depressed by what led to her fight with Kiel, Axara who is utterly miserable follows the group to the entrance of the cave. She will get in once the group decide to do so.

Rollo[AC:21 HP:42/42] 
Wednesday May 6th, 2009 11:32:07 AM

Arriving at the cave Rollo's mind thinks back to the traps from before.

"We probably shouldn't rush in." Rollo brain pops slightly as this thought seems counter to his programming. He stops and postulates how those words formed in his brain.



Hmark 
Wednesday May 6th, 2009 1:48:59 PM

Hmark waves off Garret's thanks. "That's what we're here for," he replies.

Like the others, the soaked lad takes his time to try and piece together what happened.
"Big suckers, aren't they?" he asks rhetorically as he catches sight of some footprints.

He follows the tracks to the cave, and nods at Rollo's unfamiliar advice. The archer looks over at Axara, and hesitates. His eyes flick back toward the cave.
"Uh, Axara?" he asks, carefully. "You think maybe you can turn us invisible so we can sneak in?"

Axara [AC: 17 HP 30/30] Picture 
Wednesday May 6th, 2009 2:12:55 PM

Axara looks at Hmark in surprise as it is the first time in weeks, he has addressed her directly.

After a few seconds of surprise, she finally replies. "Yes I could do that. There is a tiny little problem. See I only enough magic energy to do this spell 4 times. Now there were 9 of us. Zeph and Kiel have been kidnapped. Selemar and Feygarl are sleeping in the cave. So that leaves 5 of us. So one of us will stay visible. I think I should become invisible because I know, I am nothing to look at, right now. Also, all I will have left are my little magic missiles so I will be quite useless. Well, not that it is news to you guys .... Anyway, who stays visible?

Rollo[AC:21 HP:42/42] 
Wednesday May 6th, 2009 2:24:14 PM

"I'll stay visible, as I'm pretty noisy, and will kill the illusion. Besides, I have a Eberyon to protect me. The issue is if there are anymore of those sticky traps in there."

Dathish [HP41/43) AC:20 (spells still in effect)  d20+8=20 ; d20+4=15 ; d20+5=8 ; d20+5=13 ;
Wednesday May 6th, 2009 4:37:47 PM

As the others struggle forward Dash leads easily keeping his footing perfectly (woodland stride abilty), as they reach the cave he takes a quick look around his surroundings seeing how Mich takes to the smell of the cave.( Dash:Listen 20, Spot 15)(Mich: Listen 8, spot13)
As the others discuss strategy the warrior gets slightly annoyed,
"Those are our friends In there! And to sneak in while they are torchered or eaten by the orcs! For all we know they could have been hired to eliminate us by whoever wants to codex. Anyways we may need Axeras magic once we get in there to help the others escape.
OOC:Two things Alain, Selemar is with us he got caught in the trap earler, and Addison, according the the PHB I need at least 1 hour to prepare my spells and by then the others would shurly be dead.

Selemar [ac 18 hp 23/23] 
Wednesday May 6th, 2009 8:38:59 PM

OOC: Third world internet isn't so reliable. I could update today, but probably not again until next week. Can I just tag along uselessly until then? My apologies

ADM Addison HeroesLoot3 
Thursday May 7th, 2009 4:09:24 AM

The group of heroes ponders what should be done to start the rescue of Zeph and Kiel.

Hmark asks if going invisible and sneaking in would be a good idea.
Rollo cautions the group to be careful. Going invisible doesn't stop you from setting of traps.
Dathish is rather eager to save the two lost companions and ponders why someone with such skill at trapmaking is taunting the group. He also states that Axara's magic should be reserved for any escape attempts after the two are recovered. Mich is constantly emitting a low growl, signifying he smells something he doesn't like. (OOC: I know it takes an hour to prepare your magic for the day, but I kinda wanted everyone to have their spells prepared from the rest before. SO lets just say you took that hour before you went to sleep... trust me, your gonna need the spells. I probably just coulda let everyone stay in the cave to rest up for a day- but you guys might have tried to press on.)
Axara is willing to go along with any plan- but nothing is finalized until everyone agrees.
Selemar is present with Shun, and willing to do whatever it takes to get the job done. (OOC: its ok. Just try to be here after the next week or so)
Garret ponders the trap-making abilities of orcs and looks around the outside of the cave. He notices something (random spot rolls are helpful=). Garret can plainly see a small path in the ground that has been worn down by people walking on it over and over again. The path goes from the entrance of the cave and curves all the way around to the backside of the cave beyond your vision. Curious.

And the rain is still pouring and minutes are passing, the sun is slowly rising.

Axara [AC: 17 HP 30/30] Picture 
Thursday May 7th, 2009 8:52:33 AM

Axara waits for the group to agree with a plan and will follow it to the best of her limited abilities.

Hmark 
Thursday May 7th, 2009 12:47:41 PM

Hmark glances at Dash. "Not gonna do 'em much good if we waltz into another trap and join 'em in the stewpot," he responds. "But, I agree making just most of us invisible ain't gonna do much good."

The archer turns to Garret. "Feel like sneakin?" And then to the others. "How 'bout we cast it on one scout - if Garret don't want to, I'll do it. Give the scout 60 seconds to get inside and then everyone else follow? So we move in quick like Dash wants, but at least got some warning."

Garret Goodbarrel [ AC:21 HP:21/21]  d20+14=16 ; d20+16=30 ; d20+12=25 ; d20+5=6 ; d20+1=7 ;
Thursday May 7th, 2009 1:18:47 PM

As Hmark talks to Garret, Garret says, "That sounds like a good id... Hold it, wait. Look over there." He points to the ground near the side of the cave entrance. "And look!" He points where the trail goes around the side of the entrance and to the rear of the cave. "Clearly a large number of people have gone this way over time. Perhaps this is the appropriate way to enter the cave -- or maybe even a back way that's not as trapped as the main entrance. I think we should take a look."

Garret starts towards the trail, carefully looking for traps. He wants to peek around the side along the trail as far as he can without losing sight of his companions. If everyone follows, he will continue along to see where the trail leads.

-----

Move Silently (in the storm?): 16
Hide: 30
Listen: 25
Spot: 6
Search: 7

Dathish [HP41/43) AC:20 (spells still in effect)  d20+8=20 ; d20+4=5 ; d20+2=14 ; d20+2=5 ; d20+5=7 ; d20+5=11 ; d20+8=15 ; d20+4=13 ;
Thursday May 7th, 2009 2:56:25 PM

Hearing a plan he sees fit Dash gives his approval, switching into battle mode he casts Longstride and then turns to the others
"Allright Rollo's going up ahead so we gota be ready to help him if he gets himself into trouble, Hmark your a good shot, take our flank and be ready for a ambush. Axera ready a spell to help us, I dont care what just something that could give us a quick advantage if we got attacked suddenly, whatever these orcs are or whatever they have helping them is obviously very fast and effective one quick spell could save our lives. I'll take point because I'm the fastest and can get to him quickly, rembor everyone stay on your toes this wholl thing smells, looks, and tastes like one big trap and we may be dealing with more than just orcs.
Listen to yourself Dash you sound like a leader, keep it up and you'll be Klash before you know it
His mind straying to his brothers he brings his thoughts back to the present
----------------------------------
Dash: Listen 20, Spot 5, Move Silently 14, Hide 5
Mich: Listen 7, Spot 11, Move Silently 15, Hide 13
"OOC: As for spells I decided to go for a fair middle ground and assume the spells I prepared yesterday (I haven't cast any) are still prepared."
0:Resistance, Cure minor wounds,Flare, Toros's Taur Try
1:Jump, Longstride, Cure Light Wounds
2:Spider Climb, Delay Poison

Edited per player request. --Al


Rollo[AC:21 HP:42/42] 
Thursday May 7th, 2009 3:21:11 PM

(ooc:Dash you might want to update your title to show what spells are in effect, I don't think the spells that you are referring to as "still in effect" are as the battle with the Ettins was a day ago.)

"I like Hmarks plan, we should send a scout ahead and figure out what we are up against before charging it. Like you said Dash this sounds like a trap."

Rollo shifts his appearance to that of an orc warrior in dingy plate mail(Hat of Disguise). "If none of us are of the sneaky variety, we can always rely on trickery."

Dathish [HP41/43) AC:18 
Thursday May 7th, 2009 4:02:57 PM

ooc: Oupsie, I thought I had changed that.

ADM Addison HeroesLoot3 
Friday May 8th, 2009 3:45:55 AM

Garret decides to follow the path less taken (but still taken a good bit, apparently) and goes around the backside of the cave. He follows the path that ends going into a flat wall on the far side of the hill. The wall is stony and the path goes right into it and ends. Garret puts his ear up to the wall and hears clearly that it is hollow and there is a space on the other side. Perhaps its more of a door... of sorts... than a wall.

The rest of the group discusses tactics on how to go about entering the cave. (Really, you guys can post as many times as you want when you are talking to each other. One post per day is strictly for combat alone.)

Rollo changes his appearance via the hat of disguise to look like a short orc in platemail. (But if you are going to pretend to be an orc, you should roll disguise- although the hat gives you a huge bonus, there is still a chance of failure. Orc mannerisms and speech patterns must also be mimicked)
Dathish's senses don't tell him much information at the moment, but he does a good job taking lead of the situation and offers some tactical advice.
Hmark comes up with the idea of a scout to go in first. Caution is good afterall.
Axara waits for a plan. Is she eager to see if Kiel is ok?
[/b]Selemar[/b] is there, present with his bear.

Information is there and readily available, now its only time for decisions to be made and actions to be taken.

Garret Goodbarrel [ AC:21 HP:21/21]  d20+14=19 ;
Friday May 8th, 2009 8:00:47 AM

Garret quickly hurries back to the front of the cave, trying to be quiet in case anyone inside is listening. He calls out, "There's another entrance back here!" He points back the way he had come. "Should some of us head back this way while others walk in the front entrance?"

-----

Move Silent: 19

Hmark  d20+4=11 ; d20+1=12 ;
Friday May 8th, 2009 8:53:59 AM

"Shoot, no," Hmark replies quickly. "If there's a back door, let's use it."

He follows Garret around, and give the wall a quick lookover.
"Key, key, key," he mumbles quietly. "Where'd they put the key?"
[Spot 11, Search 12]

Axara [AC: 17 HP 30/30] Picture 
Friday May 8th, 2009 9:05:41 AM

Unsure of the plan Axara waits until someone tells her what to do.

Rollo[AC:21 HP:42/42]  d20+12=20 ; d20+2=8 ;
Friday May 8th, 2009 11:53:25 AM

(disguise check: 20 ~ Ich bin ein Orcer)

Rollo gets in tune with his inner orc, as he helps the others locate the mechanism to open the door, but is having trouble seeing through all the rain and mud.

(spot:8)

"If this works let me attempt to talk to the orcs, I doubt we'll be getting out of here without a fight, but maybe I can distract them long enough for us to get our berrings."

Dathish [HP41/43) AC:18  d20+4=19 ; d20+4=9 ; d20+8=17 ; d20+5=9 ; d20+5=14 ;
Friday May 8th, 2009 2:38:35 PM

OOC:Cool, Sie sprechen auch Deutsch?
Carfully walking forward to the entrince Dathish agrees with Hmark, always fight the enemy on your own terms. Though something about the whole situation puts him on edge.
"Good idea Rollo" the large man says when the gnome talks about tricking the orcs, But be carfull there may be more than orcs in there, I once heard clerics of Eberyon could make there lies magicaly seem true, perhaps you could use this to our advantage."
"A key Hmark? I doubt we will find one, more likely the orcs have it on the other side if such a thing exists, though you may be right I beleve that we will have to resort to breaking down the door."
Quickly looking around for a key or other means of opening the "door" (Search 19) Though doubting that orcs could contrive such a thing, but then again if anyone had told him about that trap earler being set by orcs he would have called them a lier.
.........................
Dash
Spot 9, Listen 17 (ear to the door trying to decern if orcs are on the other side_
Mich Spot 9 Listen 14

Rollo[AC:21 HP:42/42] 
Friday May 8th, 2009 3:45:51 PM

(ooc: nope just paraphrasing JFK. :) )

Rollo[AC:21 HP:42/42] 
Friday May 8th, 2009 4:15:47 PM

"If only that were true, but unfortunately that is just a rumors." Rollo replies to the young druid.



Dathish [HP41/43) AC:18 
Friday May 8th, 2009 4:28:41 PM

OOC:I was emplying a glibness spell

Rollo[AC:21 HP:42/42] 
Friday May 8th, 2009 4:49:45 PM

(ooc: I know, but in game you wouldn't know about such things (you have no knowledge: religion), and if one had such a tool at his disposal he would not want it known. :) )

Garret Goodbarrel [ AC:21 HP:21/21]  d20+1=19 ; d20+16=23 ; d20=18 ;
Friday May 8th, 2009 5:14:54 PM

Garret will help search for some way to open the cave wall with the others. If the door/wall opens, he will quickly slide to the side and try and remain hidden.

While they are working, Garret agrees, "I can hide while others can go invisible and Rollo just walks in the front door, looking like an orc. Here, let me help a bit, Rollo, with that disguise, if you don't mind."

-----

Search: 19
Hide: 23
Disguise: 18

Selemar [ac 18 hp 23/23] 
Monday May 11th, 2009 12:14:22 AM

"If there is to be a fight, try to have it outside. This is perfect weather for lightning. But of course, getting our missing people back without bloodshed would be better. Orcs rarely seem reasonable about such things..."

OOC: Think my problems are resolved, so I should be posting again

ADM Addison HeroesLoot3 
Monday May 11th, 2009 5:12:51 AM

Everyone is gathered outside the rocky stone-and-brick side entrance.
Garret Listens to the wall and hears a few echoes coming from the other side. He searches for some sort of keyhole or lever to open the "door". There is none. But fortunately the rocky makeshift door was put together hastily. All anyone need do is take the bricks out and put them aside. The process takes only a minute or so, and the opening is large enough for humans to fit through.

Rollo cleverly disguises himself as an orc and walks in, with Garret closely behind, hidden in the shadows and moving quite quietly.

Dathish, Axara[/b, and [b]Selemar] decide to wait outside in the rain for now.

When Rollo and Garret walk in, they see before them a long hallway. No one is in sight, but it is quite dark, and visibility is LOW. The only way you can keep from tripping over rubble of broken stones is to keep your hand on the side of the cave wall and walk slowly... unless you decide to light a torch (Or have darkvision).

The two shorter members of the party walk forward about 20feet with no trouble. If you think it appropriate to tell your companions outside it is safe to join you in the long, cramped, dark, hallway, then do so.

But eventually, as you walk the long, narrow hall for about 5minutes... you come to a large, large room. It must be about 50feet in both directions and it is lit by a few torches on the sides- but still, visibility is low.

There is noone in sight, and nothing but normal 'cave' sounds can be heard...

Garret Goodbarrel [ AC:21 HP:21/21]  d20+16=17 ; d20+12=32 ; d20+5=8 ;
Monday May 11th, 2009 8:50:13 AM

Garret whispers to Rollo when they get to the large room, "Wait here, I'll go get the others." He then quickly moves back to the cave entrance, one hand along the wall. He pops out and says, "There's a very dark hallway here, and it leads up to large room. There's a few torches there, but its still quite dark. Use your hand on the wall to keep track of where you're going until you get to the torches. We haven't seen or heard anything inside so far. Come on in!"

He turns and moves back into the hallway, again touching the wall to guide himself back inside until he is back with Rollo.

-----

Still trying to hide: 17
Listen: 32
Spot: 8

Hmark  d20+4=18 ; d20+3=16 ; d20+6=9 ;
Monday May 11th, 2009 10:44:01 AM

Hmark shrugs and follows Garret, dragging his left hand along the corridor wall to keep somewhat oriented.

[Spot 18
Listen 16
Move Silently 9]

Axara [AC: 17 HP 30/30] Picture 
Monday May 11th, 2009 11:29:13 AM

Cold, wet, tired and still fuming to what happened (more what did not happen) in the past couple of hours, Axara follows the group.

Rollo[AC:21 HP:42/42]  d20+3=15 ; d20+5=14 ;
Monday May 11th, 2009 2:01:51 PM

Rollo waits patiently for the others to return keeping a watchful eye for anyone approaching from the other room.

Spot: 15
Listen: 14

Dathish [HP41/43) AC:18 Longstride 
Monday May 11th, 2009 3:19:58 PM

When Garret comes telling them of the cave Dash will reply
Allright, but be ready to make a quick exit if this turns sour, I still think this reaks of a trap. Perhaps we should leave a guard hear to insure we dont walk into something we can't pull out of
Dathish will wait for the others respond before chooseing a course of action.

Selemar [ac 18 hp 23/23]  d20+1=4 ; d20+1=2 ; d20+6=8 ; d20+10=21 ;
Tuesday May 12th, 2009 12:00:23 AM

"We could leave a guard, but the guard might be spotted. I'd suggest we stay together."

Turns and follows Garrett's lead, bear in tow

Hide 4
Move Silently 2
Listen 8
spot 21

Selemar is apparently being accompanied by a brass band today. I didn't roll for Shun, as I fail to see how he could be less stealthy than that

ADM Addison HeroesLoot3 
Tuesday May 12th, 2009 2:13:57 AM

The group decides to vnture through the long, dark, cramped hallway. THey eventually find the big room that is dimly lit by a few torches. There is one torch about 50foot away from your current position in either direction- and since they are on the wall, that makes the room about 100feet long- by esimations. Water drips down on the sides of the cave- it's a very leaky place.

You stand in the doorway between the two rooms and look around for cautions sake. It's a good thing too.

Garret (and his nat 20 roll on listen) can plainly hear some ticking coming from the ceiling area. Further inspection of the area reveals a glimmer of light- a reflection from the torches- off of something on the cealing. Is it metal up there? A blade actually!

Selemar's Keen eyes notice suspicious holes in the wall on both sides- with an intricate patchwork of raised and lowered brick pieces on the floor of the cave. Further inspection of this floor reveals that there is only a few stones that do not have dust on them... stones leading in a path- a very roundabout path.



Garret Goodbarrel [ AC:21 HP:21/21]  d20+12=24 ; d20+5=15 ;
Tuesday May 12th, 2009 8:08:26 AM

Garret cries out in a loud whisper, "Wait, stop! It is a trap!" He points up at the ceiling and says, "There's a large blade up there. It's attached to some sort of mechanical device. I don't see a way around, but there's no question that this is a trap." He continues to look around the room for anything else that's out of place.

-----

Listen: 24
Spot: 15

Axara [AC: 17 HP 30/30] Picture 
Tuesday May 12th, 2009 10:58:33 AM

"Just follow the path of stone without dust on them"

Rollo[AC:21 HP:42/42] 
Tuesday May 12th, 2009 5:01:56 PM

Follows the others over the non-dusty tiles.

ADM Addison HeroesLoot3  3d6=16 ;
Wednesday May 13th, 2009 3:37:31 AM

Rollo boldly follows Axara's words and takes a step on the non-dusty raised brick. Nothing clicks or goes off. There is no explosion. But Rollo spot check DC 18 Highlight to display spoiler: { You see a thin wire going across the stone where your foot is. It seems to be a trip-wire of sorts and it stretches across the floor in and you cannot see where it is connected to.}

If you fail the spot check then you step on a trip wire and do DC 18Reflex save vs traps.
If you fail Highlight to display spoiler: {A large blade drops from the ceiling where you are and lands clear on your shoulders dealing 16 points of damage. The blade then clashes to the floor behind you.}
If you succeed Highlight to display spoiler: {A large blade drops from the ceiling where you are and you quickly take a jumping-step backwards. Blade crashes to a tile that has dust on it and several arrows shoot from the holes in the wall.}

Whether you succeed or not on either roll, there seems to be more than just one trap in this room. After you notice the trip-wire (one way or another), you look for more of them, and if you shine a light (which you haven't said you did yet) then you can see a variable spider-web of wires all along the floor. Similar to the one you saw (or stepped on).

This seems to be a riddle of sorts.

Garret's keen ears also hear a click and a tick in the wall area after Rollo steps on the floor. He looks over to see the holes in the wall.

How many traps are there? Are they separate or connected? How do you get around both trip-wires and step on the right stones?

Plenty of questions. This seems to be a battle of wits between you and your enemies.

Selemar [ac 18 hp 23/23] 
Wednesday May 13th, 2009 5:43:06 AM

"Hmm, it seems they are orcs....who plan well. Somethings isn't right about that."

Looks sadly at Shun. "I don't know if you can follow. You may need to wait here."

"I'm no expert with traps. Anyone have an idea?"

Garret Goodbarrel [ AC:21 HP:21/21] 
Wednesday May 13th, 2009 9:22:54 AM

When he hears the click, Garret cries out, "Wait, there's more traps!"

After Rollo's adventure with the trap Garret stops and says, "There's no way whoever took our friends went in this way. You can't drag a body across this sort of trap. There's got to be another way in. I think two of us should stay here and try and figure out this trap while the others head back out and search for another way into this place."

Axara [AC: 17 HP 30/30] Picture 
Wednesday May 13th, 2009 9:25:58 AM

(OOC: Not sure if the spot check applied to all - I assume it applies to only Rollo)

Axara steps back "Let's be logical. People do not set trap for a area they use a lot. It is a protection to prevent uninvited guests. It would be stupid to have elaborate traps if it is a path that is frequently used. Too many chances of accidental trigger. Let's go through the front. It would not make sense to be trapped.

Rollo[AC:21 HP:26/42]  d20+3=8 ; d20+2=11 ;
Wednesday May 13th, 2009 10:22:17 AM

(ooc: I would like to note that I said I was following the others, but hey if no one else is willing to go I guess I'll be the brave one.)

The blade crashes down on Rollo's shoulder, and he stops.



Hmark 
Wednesday May 13th, 2009 10:28:49 AM

Hmark nods in agreement with the general consensus.

"Yeah, back to plan A. Turn Garret invisible and follow him through the front door."

Dathish [HP41/43) AC:18 Longstride 
Wednesday May 13th, 2009 1:05:27 PM

[b] Or maybe theres a way we could trip all the wires from a safe distance, dose anyone have a poll?[b]
A moment of genius for the druid

Rollo[AC:21 HP:41/42]  d8+5=7 ; d8+5=8 ;
Wednesday May 13th, 2009 1:43:34 PM

"I'm assuming the front door is trapped as well, this may be the less trapped path."

Rollo pulls his wand and taps his shoulder twice. (Wand of CLW).

Dathish [HP41/43) AC:18 Longstride 
Wednesday May 13th, 2009 11:34:56 PM

I too agree that this is the safes course of action, I seriusly doubt that we deal only with orcs, perhaps a giant or a hag is utiliseing them either way It is unlikely they will expect attack from a hidden, trapped back entry.

ADM Addison HeroesLoot3 
Thursday May 14th, 2009 12:50:43 AM

The group discusses what should be done next in the rescuing of the lost party members.

Axara and Garret feel that the back entrance is simply the wrong way, and that perhaps the front entrance would yield better results.
Rollo and Dathish however, feel that the back entrance is the best way to enter the cave, being as the traps would surely be fewer the back way in.
Hmark feels that plan A, as in going invisible and walking into the front entrance is a good idea.
Dathish also has the idea to set off the traps from afar. Of course, the question for this tactic is simply, 'do the traps reset after they trigger?' Well, the guillatine- like-blade that descended from the ceiling is not connected to its place of origin in any way, and lies on the ground at your feet. There are still many more blades stuck to the ceiling though.
Selemar, with little knowledge of traps, simpl asks what everone else thinks.

(OOC: yeah, Rollo, I know you said you were following the others. But noone else went, so I did my best with what was written. Also, everyone, don't be afraid to post more than once when discussing what actions to take, but for anything to happen, actions must be stated. There are several solutions to this problem to reach your goal- and you have all the tools you need. I won't be dropping any more hints. Get creative.=))

So, the information you have is this: There is a front entrance in front of which the path of the flattened grass from someone being dragged ends. There is a smaller path to a back entrance with a quickly put together wall and dark hallway. There is dust on some tiles and no dust on others in a large room. There are trip wires over the tiles on the floor, about knee high. A blade fell from the ceiling when Rollo stepped into the room and hit a trip wire.

Garret Goodbarrel [ AC:21 HP:21/21] 
Thursday May 14th, 2009 8:44:02 AM

Garret says, "I don't know, that's a lot of traps that I can see from here. I still think that a couple people, could try and work on finding a way past these traps, while a couple others could see if there's another way in."

Axara [AC: 17 HP 30/30] Picture 
Thursday May 14th, 2009 9:38:19 AM

Wet, tired and needing to reflect on what transpired during the night, Axara think to herself "I am really not enjoying this "
She will do what the group decide i.e. go in the front, make one invisible, etc.

JimC -- Woldipedia Development Team 
Thursday May 14th, 2009 1:30:51 PM

Hello Everyone:

As a member of the Woldipedia Development Team, it falls upon me to ensure that every player's character sheet is on their specific Woldipedia page, in the correct format, and on Googledocs. I show 9 current players, and so far I have the following comments:

Zeph: your format trails off to the right side of the page after saving throws, could you please realign that?

Feyjarl: please publish your CS on googledocs so everyone can see it.

Dathish: please transfer your CS to googledocs in a Word compatible format.

Please have these changes done by May 22, non-compliance... well, you know the drill. Thank you!

p.s. If you need to contact me, please post a Private DM message here.

Dathish [HP41/43) AC:18 Longstride 
Thursday May 14th, 2009 2:54:58 PM

Before we split up I think we may a solution now, Selemar, couldn't you make a rolling ball of fire to burn all the strings, triggering the blades and makeing it safe for us to continue?"

Rollo[AC:21 HP:41/42] 
Thursday May 14th, 2009 3:30:47 PM

(ooc: grrr....Dash you beat me to it hehe)

Hmark 
Thursday May 14th, 2009 6:50:42 PM

Hmark waits, his head moving around to follow the conversations and suggestions.

Rollo[AC:21 HP:41/42] 
Thursday May 14th, 2009 7:26:04 PM

Rollo heads back out of the trap laden room the same way he entered.

Selemar [ac 18 hp 23/23] 
Thursday May 14th, 2009 8:34:54 PM

And it burns burns burns, the ball of fire..the ball of fire

Once everyone is out of harm's way, in direct defiance of Billy Joel, Selemar casts flaming sphere and burns up the trap

ADM Addison HeroesLoot3 
Friday May 15th, 2009 2:06:30 AM

So, after some deliberation, the group decides that using one of Selemar's spheres of fire is the best way to get past the trapped room. Selemar casts Flaming Sphere and rolls the ball across the floor to burn as many trip wires as he can. The wires light up quickly and snap with several popping sounds. With each popping sound, there is a click from the ceiling and a guillotine-like-blade drops from the ceiling and crashes to the tile floor. With each blade that drops onto the floor, a set of arrows shoot from the holes on the walls and they zip right past the blade. There is an ominous click from the holes in the wall after the arrows fire. The spell lasts long enough to cross the large majority of the room. There are at least two-dozen blade that fall in all. Is it safe now?

(OOC: Now that's what I call a Disable Device)

Rollo decides to traverse the long, dark, hallway back into the rainy outside. The rain is still falling straight down.



Axara [AC: 17 HP 30/30] Picture 
Friday May 15th, 2009 9:02:44 AM

Axara think to herself "Wow This is fun! NOT!"

Garret Goodbarrel [ AC:21 HP:21/21] 
Friday May 15th, 2009 9:03:44 AM

Garret says, "Oh, that was a good one! Well, the way appears safer now, but you can be sure that anyone on the other side of that room knows we're here now, so weapons at the ready, everyone! Anyone who can see the right places to step want to head in first?"

Rollo[AC:21 HP:41/42] 
Friday May 15th, 2009 7:49:22 PM

(ooc: Didn't mean to walk all the way outsideI just want to walk back to where the others were, as I was the only one that went into the trap room. Feel like I'm in a video game with wonky controls. hehe. )

Stands with the others will not move unless the others move. Waits patiently for the group to decide it's next action.

Dathish [HP41/43) AC:18 Longstride 
Saturday May 16th, 2009 12:46:38 AM

(I'm camping this weekend so I won't be able to post untill this sunday, sorry I dont have time to post I have to go pack)

Selemar [ac 18 hp 23/23] 
Saturday May 16th, 2009 5:54:12 AM

"Hopefully, we won't need that ball of flame again. I'll need to focus more on healing if there's trouble."

Rollo[AC:21 HP:41/42] 
Saturday May 16th, 2009 2:19:49 PM

while the ball of fire is in the room, Rollo will look for any sign of a door.

ADM Addison HeroesLoot3 
Monday May 18th, 2009 12:41:23 AM

(OOC: Sorry Rollo. I misinterpreted your post again. I'm still new at this. =)

Garret suggests that everyone ready their weapons as the group traverses the room.
Selemar loathes the loss of his flaming sphere spell- but perhaps it was a spell well-used.
Rollo looks for an other doors on the other sides of the room while the ball of flame illuminates the place. He sees two actually. One, the non-dusty tiles leads to, and the other, nothing but a sea of dusty tiles between you and it.
Axara stands there with a sour look on her face.
Dathish Awaits anxiously.
Hmark is present.

Anyone who desires to step first finds a non-dusty tile and steps... nothing happens. THe smell of burning rope fills the room with a little smoke.

Garret Goodbarrel [ AC:21 HP:21/21]  d20+5=25 ; d20+12=15 ; d20+10=15 ; d20+7=8 ;
Monday May 18th, 2009 9:16:56 AM

"Well, here goes nothing!"

Garret takes a careful step onto the non-dusty tile and grimaces, waiting for the impact. When none comes, he smiles and attempts to continue across the non-dusty tiles, watching and listening for anything at all.

-----

Spot: 25
Listen: 15
If needed:
Reflex: 15
Tumble: 8

Hmark  d20+4=12 ; d20+3=20 ; d20+6=16 ;
Monday May 18th, 2009 10:35:48 AM

Hmark winces as Garret starts across. But nothing horrible appears to happen, and his shoulders relax.

The young man gives the gnome about a 20' head start, and then follows him, stepping gingerly on the non-dusty tiles.

[spot 12, listen 20, move silently 16]

Axara [AC: 17 HP 30/30] Picture 
Monday May 18th, 2009 10:57:18 AM

Axara stands there with a sour look on her face then follow the others.


Dathish [HP41/43) AC:18 Longstride  d20+8=21 ; d20+4=18 ; d20+5=7 ; d20+5=10 ;
Monday May 18th, 2009 2:20:43 PM

Dathish quickly draws his wepons, he watchs anxiously as Garret starts apon the next path, relaxeing as he dose, but still alert.
Following along caustily, ready for action the barbian continues
[i] There is no way in the wold that were just dealing with orcs at this point, I wonder if it was an attack of raiders or something more, perhaps they were sent by someone. Regardless I need to stay alert.[i]
--------------------------------------------
Dash:
Listen 21, spot 18
Mich's rolls are less than mine

Axara [AC: 17 HP 30/30] Picture 
Monday May 18th, 2009 2:50:30 PM

Axara is pondering what just has happened "how could Kiel, so sweet and caring at first could become so rudeless and animalistic as soon as she dropped half her robe? How could the ranger get in such a frenzy to want to take her agasint her will and against nature?"
She frawns even more as she recalls the situation "sadly this was not the first time so I learned to call magic energy in my hands in such a situation. When he realized that I would not let him treat me like an animal and let be taken in such an awful way and would use magic to stop him, he just went berzerk and said things I would never forget. What happened to him? What kind of beast did I awake in him? What everything he did to be more just a lie? Was he just pretending to court me to ensure I would be docile to his barbaric idea?

She takes out the nightshade and throws it on the ground and step on it.

Why am I risking my like to save him? She starts contemplenting going back to the camp and let him rot where ever he is.

Selemar [ac 18 hp 23/23] 
Monday May 18th, 2009 7:21:08 PM

will follow the group

ADM Addison HeroesLoot3  3d6=9 ; d3=3 ;
Tuesday May 19th, 2009 2:00:54 AM

En large the group decides to make the trek across the non-dusty tiles. There are at least 3 one-foot tiles between each non-dusty one, making travel a small hop for some (and a simple stride for Dathish)and a semi-large leap for Rollo in particular. There are also several dozen two-foot-long guillotine-like-blades resting on broken tiles, making the job of traversing the path, staying on the right square, and avoiding sharp objects quite difficult.

The difficulty depends on your movement speed (unless you invent another way to avoid the trap). Move speed of 15'feet DC 18, 20feet DC 16, 30feet DC12, 40feet DC8 Balance or Jump check.(whichever you prefer, but just roll once for the whole room).

If you fail the check Highlight to display spoiler: {As you hop from square to square, you slip on a stone or miss your mark and your foot hits a nearby-square to the one you intended on landing on. There is a quick click sound from the holes in the far wall on your right side. You look over to see some arrows fly at you. So roll DC 15Reflex save vs traps (Garret already succeeded) or take 9 points of damage. If you fail this reflex save and are hit by the arrows, then roll DC 12Fort save or suffer 3points of temporary strength damage. You feel a sting of poison as the arrows hit and your extremities feel rather numb.}

So the group traverses the tiles to the doorway in which they lead. The order is Garret, Hmark, Axara, Dathish, Selemar, Rollo with the pets waiting back at the long hallway door. You count about 20 or so tiles of jumping, leaving you a good 60 or so feet from the old hallway into the room.

You are only about 6 more feet from the new door opening, which seems to lead into another fairly dark hallway. Then, Garret and Dathish spot something.and both them and Hmark hear a crackling coming from the path ahead. In front of you there is a small bit of electrical sparking, or lightning, going in a line hovering 3feet from the tile floor. It emits a dim blue glow, and the crackling electricity forms a trip-wire-like line.

Spellcraft DC 18 Highlight to display spoiler: { This is clearly some sort of magical trap. They come in several varieties that can attack either the mind or body. If you roll much higher than 18, I will reveal more information about it.}

Those of you who were present during the retrieval of the Book of the Guided Way are reminded of the library-trap that compelled people to exit the forbidden room.

Garret's keen eyes also spot something else. In the new doorway that you are 6feet (and two tile jumps) in front of there are several lever-looking objects sticking out of the wall of the doorway.


Axara [AC: 17 HP 30/30] Picture  d20+2=21 ; d20+12=32 ;
Tuesday May 19th, 2009 2:51:54 AM

Axara traverses the room without being getting hit. (Balance: 1d20 + 2 = 21).

She recognizes the spell and know everythign there is to know about it (Spellcraft 1d20 + 12 = 32 natural 20) but does not provide the information to the group.

"Listen, I do not really like this spell. I think we are being quite stupid of going this way through traps. What are we trying to avoid? Combat? We will fight to get Pretty Boy and Animal back. So why don;t we just go through the front door?

She walks back to the entrance of the room.

Garret Goodbarrel [ AC:21 HP:21/21]  d20+7=21 ;
Tuesday May 19th, 2009 9:08:32 AM

Garret nimbly jumps from one tile to the other, occasionally looking back to see how the others are doing. When he gets close to the end, he stops and leans back towards Hmark and says in a loud whisper, "Look there. And over there." He points out the electrical trap and the space with the levers. "Do you think we can just slip under that electricity, or will that set off the trap?"

He prepares to call back to Axara, but he stops when he sees her head back for the entrance.

"Well, I guess she's not going to help us figure this thing out. I guess I'll head over for these levers if no one else knows about the electrical trap. I still wonder if we can just slip under the line."

With that, Garret heads over to the levers, assuming he can find a non-dusty tile path to them.

-----

Balance (DC 12): 21

Rollo[AC:21 HP:32/42]  d20+2=15 ; d20+7=9 ; d20+3=18 ;
Tuesday May 19th, 2009 2:02:09 PM

Rollo slips and with a click an arrow flies from the wall and pierces his armor, a sickening feeling runs through his body as his body feels heavier.

[double fail :( down to a strength of 6]

"Hey guys, I'm not feeling that great. I may have to go lie down."

When he enters the next hallway he finds a place to sit down and admire the arcing blue bolts. "I've seen one of those before. It'll either mess up your thinker." Rollo points to his head. ", or your doers." Rollo indicates his bicep, which he is having a bit of trouble flexing at the moment.

Hmark  d20+4=24 ;
Tuesday May 19th, 2009 2:38:05 PM

[Balance check 24 (nat 20)]

Hmark dances across the tiles without any issue, but comes to a quick halt when he hears the sound of crackling lightning. He nods when Garret points out the line and the levers.

"Whaddya wanna bet them levers turn off all these traps?," he remarks. "You go out, steal a few bodies, come back home, flip a switch, and 'boom', snug as a bug in a rug."

Axara makes her comments and turns to leave.
"Not sure its gonna make a difference," he answers to her retreating back.

The archer turns back to regard the levers before him. He places a hand on Garret's shoulder to prevent the gnome from trying to crawl under the lightning.

"I got an idea," he says.

The lad sloughs off his backpack and pulls out a rope and grappling hook. Attaching the two, he attempts to toss the hook and snag a lever.
[Keep trying till it catches - Take 10 is a to hit of 22]

Once it snags, Hmark will see if he can yank one of those levers into the (hopefully) off postition.

Axara [AC: 17 HP 30/30] Picture 
Tuesday May 19th, 2009 7:56:35 PM

Axara watches the effort of the group, Rollo being hit, Garrett risking the spell effect to go to the levers and Hmaek trying his best with his grapple hook. May be it is the fatigue and the effect of what has happened, actually did not happen between her and Kiel, but somehow, she softens. May be it is emotional lassitude and overload of her feelings, but she somewhat sees the group in a different light.

"This is not a job for these guys. This is the real thing for them. They are actually risking their life to save Pretty Boy and Animal. It is not about getting rid of the Codex, but keeping the group together. These guys are for real, somehow,"

She walks back to the group and for the first time since she joined this rag tag of characters, wants to help them. "it must be the fatigue"

She approaches Hmark. "Sorry guys. Although I do think the front entrance is probably what we needto go through, I will follow your plan. Let me see if I can move these levers using my prestidigitation spell. I doubt it will work but it is the least I can try for you guys."

She covers her head with her hood halway and starts an incantation and focuses on the first lever, to see if she can move it.

What is happening? Why do I care about these guys?"

Dathish [HP41/43) AC:18 Longstride  d20+8=23 ; d20+8=23 ; d20+4=23 ; d20+5=7 ; d20+5=6 ;
Wednesday May 20th, 2009 12:36:25 AM

Jump 23
Dathish will relaxe slightly as Axara realeses her tenson
Why must she try so hard to distance herself from us, why can't she simply learn to deal with those the wold puts her with
When Rollo triggers the trap the barbian will look over the wound, the poison will likely have after affects, hear I can call the poison into dormancy.[/b] If Rollo concsents to treatment the barbian will take a second and gather the power of nature over him finaly he will speak to the poisen in druidic placeing his hands gently on the little clerics shoulders Highlight to display spoiler: {Rest ravager of the body, slumber and trouble this gnome no longer, he has much to do}*
Thats the best I can do, be warned, I can not kill the poison with my magic, only lay it to sleep. It will awake in a hour or so but it should not bother you for a few hours, hopefully enough time to get you to camp and treat deal with the poision then

" Axera, The front is likely just as trapped as the back, perhaps moreso, after all wich is more likely to attract attackers, a hidden backdoor or a obvious entrince."

Otherwise the barbian will watch the group looking and watching for any signes of danger that may be comeing.
--------------------------------
*Dash is casting a Delay Poision spell hear, when I came to this encounter I thought I'd find no use for it.
Dash:
Listen 23, Spot 23
Mich5,6

ADM Addison HeroesLoot3 
Wednesday May 20th, 2009 3:01:47 AM

En large, the group decides that this is the right way to go. Everyone has their own idea of how to get past this last leg of the trapped room, and it proves somewhat productive.

Axara ONLY because of your nat 20 on spellcraft Highlight to display spoiler: { You can clearly see the runes that the electrical wire is coming from. They are a heavy enchantment magic that will clearly mess with a person's mind if it were to be triggered. Perhaps a confusing effect, or a knock-out type thing. It also seems that if it is triggered once, then it will go away for a few minutes to recharge, before coming back. }

Garret has the idea of simply playing limbo with the wire, crossing the path and trying to avoid it. This may be an ok idea. The thin wire of electricity is about 3feet off the ground, so it would be hard for someone to duck, jump over to the tile that the wire is hovering above, and then proceed to jump to the next tile while still ducking. Still, it seems difficult, but it can be done with the right degree of athletics. (Roll some applicable skill checks, do your discretion, and we will see what happens if you decide to give it a go. The DC will be around 18 or 20ish, but maybe it can be done. We'll see what happens.)

Rollo succumbs to the poison from the arrows (why is he getting hit so much today?). Fortunately Dathish somehow prepared for such an event. The numbing sensation does not spread any further, but it is still rather hard to flex.

Hmark, after seeing the levers and switches figures out the simple plan that was boggling the group moments ago. These orcs- or whatever- clearly planned this well in advance. He also has the idea of using a grappling hook to catch one of the levers and give it a pull. He swings his rope like a lasso, but it is very difficult to try to hit the lever that is several feet away while trying to avoid hitting the electrical trip wire and not let the hook hit the tiles while balancing on a single 1foot tile. (So, if you miss there is negative consequences, thus taking 10 wont work. The DC to hit a lever with the rope is 16, the roll is Dexmod+BAB+1d20. If you fail by 4 or less, then the Hook will hit the floor tiles, if you fail by more than 4, it will hit the electrical wire... There are three levers, roll once for each if you wish.)

Axara has a realization about the group as a whole and chooses to try her hand at helping. She focuses Prestidigitation on one of the levers, but it gives only a little shake to the cantrip spell. Axara can't help but think the spell Mage Hand would fair better, but Prestidigitation can do nothing more than dry clothes or change water into wine.

Dathish Keeps a very keen eye and ear out for any signs of danger as he does mighty leaps from tile to tile. Fortunately, the group is alone in the room with nothing but a few doors and torches... and burnt useless wires... and tiles that trigger arrows... and a mysterious electrical trap. An odd thought pops into the barbarian druid's head... Throw Garret?... who said that? But it is just foolishness....

Selemar [ac 18 hp 23/23]  d20+4=22 ;
Wednesday May 20th, 2009 3:10:48 AM

Made the balance check

"perhaps sending an animal to operate the lever would help?"

Garret Goodbarrel [ AC:21 HP:21/21] 
Wednesday May 20th, 2009 8:48:37 AM

Garret stops when Hmark puts his hand on him, but he seems ready to go. When Hmark gets ready with the grappling hook, he will step to the side as much as possible to give him room to throw it. He will wait until the results of the throwing hook before he tries limboing.

Axara [AC: 17 HP 30/30] Picture  d20+3=15 ;
Wednesday May 20th, 2009 9:22:54 AM

Axara's attempt to help fails miserably. "What did I expect other than failure? Failing is my destiny!"

She looks at the group and shakes her head "Sorry my magic is not powerful enough .... "

She waits and thinks to herself "There is only one thing left to do ... I love you Mom "

She addresses the group "This electric wire will trigger some nasty mind boglging effect and will reset quite fast. Let me give you the time to go to the levers. Tell my mother that I loved her and tell her that I am sorry for all the heartaches I caused. Tell my dad I never stopped loving him, even after he sold me. Tell Kiel that I never truely loved him. It was just lust I guess and I am glad I did not act on it. And promise me you will bring back my body to my mother

After that, she run through the wire, setting up the trap This is what being an Hero is all about

Wil save: 1d20 + 3 = 15 - Goodbye!



Axara [AC: 17 HP 30/30] Picture 
Wednesday May 20th, 2009 9:34:37 AM

OOC: I knew prestidigitation would fail but she does not have Mage Hand.

Hmark  d20+4=12 ;
Wednesday May 20th, 2009 10:42:03 AM

Hmark was readying his grappling hook for a try, but is stupified when Axara makes her speech and then launches herself into the trap.

reset?

The archer launches himself across the intervening non-dusty tiles [Balance 12 - success], and frantically flips all three levers. And then he turns to see what Axara has done to herself.

Rollo[AC:21 HP:32/42] 
Wednesday May 20th, 2009 2:31:13 PM

Thanks. Rollo gets up as his head begins to clear. Eberyon will cleanse my spirit in the morning.

Rollo turns and notices Axara rushing towards the arcing electricity. "That's not gonna end well."

The gnome heads over to assist the sorceress if her tactics prove damaging.

Dathish [HP41/43) AC:18 Longstride  d20+10=27 ; d20+7=22 ; d20+7=23 ; d20+7=8 ;
Wednesday May 20th, 2009 4:43:58 PM

Dathish who after healing Garret was toying with the idea of summoning one of the champions of nature (A summone Natures ally spell) on the other side of the trap to pull the tirgger suddenly realises what Axera is attempting. Quickly moveing the large man will try and stop her, however he can. even if his idea of summoning fails, he has better saves and endurance then her, he has a better chance of surviving whatever it is. (Rember my base speed is 50ft right now)
"AXARA WAIT! THERE MAY BE ANOTHER WAY!"

---------------------------------------
I dont know how you want to do this, so I'll make several rolls
Ref 20 (Sory I was looking at wrong character sheet :)
Touch attack to try and grab her before she runs into it:22
Grapple check:27 (Should she resist at first)
Will save:(If somehow he falls into trap):8

Axara [AC: 17 HP 30/30] Picture 
Wednesday May 20th, 2009 5:01:40 PM

OOC: Axara was very close to the trap as she did the failed spell. Datish just slow the poison in Rollo's body. No way he can catch her, even with long stride. Cannot wait to see the DM ruling. IF we use combat rule, initiative goes in the order of posting so she goes first. Don't worry, it won;t the first time I lose a character.

Selemar [ac 18 hp 23/23] 
Wednesday May 20th, 2009 8:04:13 PM

wand of healing on standby.

Like i tell emo high school students, there are options that don't involve mutilation and suicide

ADM Addison HeroesLoot3  d6=6 ; 3d6=11 ; 3d6=11 ; 3d6=7 ; 3d6=6 ; 3d6=9 ; 3d6=15 ; d3=1 ; d3=2 ; d3=3 ; d3=3 ; d3=2 ; d3=3 ;
Thursday May 21st, 2009 12:30:32 AM

Selemar has the idea of summoning an animal and trying to get it to pull a lever. Seems like a simple enough task- you can get summoned animals to attack opponents and perform other tricks easy enough.

Garret decides to let Hmark have his go with the grappling hook before trying his acrobatics.

Unfortunately, Hmark doesn't have a chance to give it a try before Axara feels that the best way to get past the trap is to use herself to set it off.

Dathish makes a mad dash to stop Axara, but alas, the order of the group had Rollo in the back of the line and Axara in the front with Hmark and Garret. He manages to grab her by the wrist and give a pull, but only gets her black glove in his hand as she slips out of it and jumps into the electrical trap.

When Axara hits the trap, there is a quick buzz of electricity that starts where her legs hit the wire and travels quickly to her head. The electricity makes her neat dark hair stand on end and frizz out. She turns to the group and her eyes seem rather blank (Will DC was 18, sorry). Then, suddenly, her feet begin to do an odd dance on the squares around the safe one she is standing on (it looks like someone playing DDR). She also does a hop-scotch jump on other trapped tiles before returning to her safe one. This results in 6 trapped tiles being stepped on (I rolled 1d6 and got 6). She comes out of the trance to see a bombardment of arrows flying at her from the far wall with the holes in it.

Axara Make a total of 6 Reflex DC 15 saves vs traps. Success means you dodge that arrow and take no damage and do not need further saves, failure means you take the damage for that one. The arrows do damage above in that order if you fail the reflex save: first one does 11, second does 11, third does 7, fourth does 6, fifth does 9, and sixth does 15. For any reflex DC that you fail, make a Fort save DC 12 vs poison. Any fort DC that you fail has the strength temporary damage in the order above: first has 1, second has 2, third has 3, fourth has 3, fifth has 2, sixth has 3. You can come out of this fine with a few successful reflex saves and a few successful forts, or you can be hurt pretty badly... thus is the luck of DnD.

When the trap is triggered, there is a clicking from some runes on the wall and the electrical wire is gone- its power dissipated for a minute or so. Hmark takes this opportunity to dash past her and he flips all three levers. With each flip, there are several gears grinding and clicks from all over the room. Unfortunately, since order of initiative goes with who posted first, Hmark does not hit the switches fast enough to turn off the arrow trap before Axara does her little jig. Hmark turns just in time to see Axara trying to doge arrows.

Rollo and Selemar stand by with their healing spells at the ready.

After Hmark hits the levers, the electrical trap does not come back and anyone trying to step on tiles to test it out finds that even though the tile still gives a bit, there are no arrows that come flying from the wall.

Godspeed Axara, godspeed.

Dathish [HP41/43) AC:18 Longstride 
Thursday May 21st, 2009 12:31:47 AM

OOC:Well the non-dathish part of me says "hmmm, more exp for meeeeeeeeeeee!!!!!!!!!!!"

Dathish [HP57/43) AC:18 Longstride  d20+3=7 ; d20+8=27 ;
Thursday May 21st, 2009 12:58:33 AM

Dathish makeing a split second decison Quickly trys to push axera down or at least position himself between her and the oncomeing darts, flying into a desprate rage. ( raising his HP to 57, and giveing him a better chance against the poison in the darts.)
No, No, NO! I'm not going to let you die little girl, no matter how much you want to.
..........
Ref save to interpose/push her out of the way:7
Jump check to interpose/push her down:27
occ:my post came right as Addison made his,lol I wrote that as Axara made her dash.

Rollo[AC:21 HP:32/42] 
Thursday May 21st, 2009 11:06:23 AM

"Stop!"

Rollo will cast Hold Person on Axara before she does her jig into the adjoining room (Will DC 15).

Garret Goodbarrel [ AC:21 HP:21/21] 
Thursday May 21st, 2009 12:50:06 PM

Garret can do nothing but stare and watch as Axara first starts to leave, then turns, makes a speech, and runs into the trap, intentionally setting it off.

Axara [AC: 17 HP 30/30] Picture  d20+3=14 ; d3=1 ; d20+3=13 ; d20+3=17 ; d20+3=14 ; d20+3=23 ; d20+3=14 ;
Thursday May 21st, 2009 4:02:53 PM

11 + 11 + 6 + 15 = 42! ding dong the witch is dead, the witch is dead!

IS EVERBODY HAPPY?

Hmark  d20+4=8 ; d20+3=14 ;
Thursday May 21st, 2009 9:35:31 PM

Horrified, Hmark watches Axara get pelted with arrow after arrow. Dathish and the others move in to help her, but the lad wills himself not to join them.

His sergeant's voice echoes in his memory.
everybody standing around a fallen comrade is a good way to join him

Hmark readies his bow, and maintains a vigil at this entrance.
"Is she all right?" he asks over his shoulder.
[Spot 8, Listen 14]

Selemar [ac 18 hp 23/23] 
Thursday May 21st, 2009 9:58:25 PM

like Hmark, Selemar is horrified, and refrains from running in.

"No, she is not all right."

Dathish [HP57/43) AC:18 Longstride 
Friday May 22nd, 2009 1:26:25 AM

OOC:Addison, please read my email before giveing a final ruleing on Axeras fate

ADM Addison HeroesLoot3  d20+3=17 ; d20+4=16 ; d20+4=7 ; d20+4=24 ;
Friday May 22nd, 2009 2:15:34 AM

(OOC: Here's the ruling. I took everything into consideration, including your email Dathish. I read everything about five times and here we go. Axara wants her character to live, so she used a Hero point to reroll one of the Reflex saves. Because she gave me permission to roll her Fort saves for her, I took the liberty to roll for this reflex reroll save. Its 17, she succeeded. As a compromise for her survival, I am ruling that if she knew about the Hero Point reroll when she made her post, she would have rerolled the FIRST failed reflex save before making the next 5. So, the first Ref save that she made, which was 14, is replaced with 17. She does not take the 11 damage from it, so total damage is 11+6+15= 32, she's at -2hit points, alive but dying. I also rolled her Fort saves vs DC 12, they were Success, fail, success. SO she failed Fort save number 4, resulting in 3 temp str damage. I considered letting Dathish's attempt to take some of the blow happen, but he rolled a reaction Ref save of 7. If it was like a 14 I would have Dathish take one of the blows. Fair?)

Here's the flavor text:

Axara stands on her square that the electrical wire was once hovering above with her dark hair standing on end as a total of 18 poison-tipped arrows fly at her (3 for each tile she danced on). She dodges the first volley with some heroic effort, doing an lean-back matrix move to dodge them (Ref17 hero point usage). Unfortunately, as she pulls herself up after her first dodge, the second volley of arrows catch her in the legs and arms (Ref13, Damage11). She winces in pain, but the poison is fought off by her body (Fort16). She opens her eyes in time to see the third volley and pulls a odd limbo tactic combined with a pirouette to dodge them(Ref 17). Then, she is off-balance and on her toes and the fourth volley swipes her beautiful face, leaving some deep wounds (Ref 14, damage 6). Luckily, Dathish swipes his sword to cut down two of the arrows, and only one leaves its deep scar on her left cheek. This time, her mouth and cheeks go rather numb from the poison that drips green from the wound (Fort 7, str damage 3). After feeling that pain in her face, Axara does not want to feel it again and readies herself for the fifth volley. This one, she dodges with extreme and unnatural dexterity (Ref 23), jumping clear over the arrows like a hurdler. Unfortunately as she jumps over the fifth, she jumps straight into the sixth and final arrows. They all catch her straight in the chest (Ref 14, Damage 15, Fort 24), throwing her to the ground.

After the last hit her in the chest, Axara stumbles a bit, coughs up some blood, and hits the ground hard (-2 hit points friends). Her lips are extremely blue and she is losing blood fast as the pool spreads on the now-disabled tiles and trails in the cracks of the floor.

Luckily, Selemar and Rollo are standing in attendance with their healing ability while the rest of the group watch in utter horror at the sorceress's brash actions.

Selemar [ac 18 hp 23/23]  2d8=9 ;
Friday May 22nd, 2009 3:29:12 AM

selemar is horrified, but moves quickly, rushing to the fallen sorceress and zapping her with a wand, healing her for 9.

"You......you could have died! I don't care who is missing or what your relationship is with him! e need you if we are to live. Our people need us if they are to be safe! Such recklessness could lead to the deaths of those we love. Think!"

Tirade ended, he walks away looking a little shaken

Garret Goodbarrel [ AC:21 HP:21/21]  d20+16=21 ; d20+5=17 ; d20+12=30 ;
Friday May 22nd, 2009 8:58:40 AM

Garret watches, frozen, as Axara takes the arrows one after another. His mouth opens when she slumps to the ground, but before he can react, Selemar steps up with his magic wand. He shakes his head and mutters under his breath, "crazy witch."

When he sees that Selemar is taking care of her, Garret quickly moves about and assesses the situation. He sees that Hmark has disabled the traps, he moves over to the entranceway and looks around for enemies as the others (presumably) help Axara back to her feet and away from the trapped area. Garret will move a little ways down the hallway, just enough to give the group enough room to move Axara (and everyone else) out of the trapped room. He will attempt to stay hidden from anyone or any thing else in the hallway in the opposite direction.

-----

Hide: 21
Spot: 17
Listen: 30

Rollo[AC:21 HP:32/42]  d8+5=8 ; d8+5=11 ;
Friday May 22nd, 2009 11:16:24 AM

Rollo shakes his head as he walks over and taps the sorceress twice with the wand in his hand.

(Healed for 19 total)

"When we say to use our heads to solve problems, it is not meant literally."

Rollo does not delay in returning to the others, fearing that whatever lives her is not only aware of thier presence, but is now waiting for them.



Hmark 
Friday May 22nd, 2009 2:07:12 PM

Hmark's shoulders relax as he notes Selemar and Rollo ministrate to Axara's wounds. She'll be all right.

With that, he turns to keep watch over Garret, who has moved on ahead. His ears are still focused behind him, however, as the archer is somewhat curious how Axara is going to respond to Selemar and Rollo.

Rollo[AC:21 HP:32/42] 
Friday May 22nd, 2009 2:31:05 PM

Rollo signals to Garret to hold up, and heads over to him and whispers, "Let me go in first. I may be able to distract them long enough for the rest of you to get in position"

(ooc Strategy: I'm gonna go in with Armor of Faith, Glibness, Sanctuary, and comprehend language, not to mention looking and acting like an orc, and see if I can get them talking, perhaps to the point of turning Zeph and Kiel over to me. If not, while I'm talking Axara should turn at least two of you inviso, so you can sneak in behind me and set up for an attack, and potentially free the other two before an attack is necessary. Sound good? Any other suggestions, additions? Etc.?)

Dathish [HP41/43) AC:18 Longstride 
Friday May 22nd, 2009 3:09:33 PM

OOC:Did I expend my rage for today?
After the volly of arrows Dathish looks at Axara in horror, at first thinking she is dead, After realizing that she is still alive Dathish will look over her wounds, makeing way for Rollo as he rush's to heal her.
"Damn, and right after I used my abilty to hold back poisen. From the looks of the darts the poisen might not kill her, but she will be to weak to help. "
"Rollo before we take action perhaps you could use your skill with healing to try and help her take the poisen. Regardless we may have to take her out of hear if the poisen immobilise her.

OOC:should she fail her fort save it is quite likely she could go down to 0 str. Am I correct?

Garret Goodbarrel [ AC:21 HP:21/21] 
Saturday May 23rd, 2009 11:03:18 AM

Just to make it clear, Garret is not trying to move ahead, he's just moving into the hallway enough to be out of the trapped room and so that there's room to get everyone else out of the danger area and to tend to Axara as needed. While he's doing so, he's spotting ahead so that nothing appears and surprises the group.

ADM Addison HeroesLoot3  d20+8=21 ; d20+8=12 ;
Monday May 25th, 2009 2:08:48 AM

As Rollo and Selemar look over Axara's wounds and heal her, the both notice that one deep laceration in particular will not heal fully without some serious cosmetic magic due to the poison that took affect(perhaps a regeneration spell?). This is the cut on her left cheek. It seems the arrow took out a bit of cheek bone when it bit into her, leaving a small depression in her face along with a scar spanning her cheek to her ear. Although she is still quite beautiful and stunning, the scar is noticable- perhaps a mark that will remind her of her decisions. Her lips are still a bit blue and numb, but the rest of the arrows come out of her torso as the healing spells are being cast, leaving only tiny marks of where the once were.

Dathish watches over the healing and worries about the poison and what is to come. (You can keep your rage for the day since it was kind of a jumble of actions that could sorta but not really be taken at the same time. Besides... you may need it. Secondly, Axara made 2 of the saves and only failed the one that got her 3str damage. I decided not to do the secondary damage for several reasons. Your spell on Rollo is stopping the poison from effecting him for an hour or so, therefore his strength is still at its full 9 for a while... but Axara's is down a bit)

Garret decides to move ahead, with Hmark close behind. There is another hallway after the trapped room, much like the long, dark one you took to reach the room. Again, you must put your hand on the side of the wall.

When you get halfway down the dark, cramped hallway, you begin to hear something echoing from the walls about 15feet ahead of you. There seems to be a bit of a conversation going on and Garret and Hmark are catching the tail end of it.

There is a low, deep, powerful voice that carries down the hall. It is saying "You did well capturing these two. With the boy's blood, we have one more ingredient needed. The next part of your job is to either kill the rest if they decide to try to rescue their companions... or slow them down so we can get to our next objective. Your tribe will be well rewarded when all is said and done. And if you dare double-cross us... your families will suffer."

With that, there is the low mumble of words being uttered followed by a loud POP. Spellcraft DC 19 Highlight to display spoiler: { It is a teleportation spell}

After that, Garret notices two beady yellow eyes in the darkness about 10feet ahead of him, in front of a doorway to the room in which the voices came from. They dark around suspiciously but do not notice him.


Garret Goodbarrel [ AC:21 HP:21/21]  d20+16=25 ; d20+14=18 ; d20+1=18 ; d20+12=13 ;
Monday May 25th, 2009 7:15:13 AM

Garret quickly and quietly moves back down the hall to report back to the others. "Trouble ahead, but we are close. I just overheard someone telling some others that they had done a good job in capturing our friends. In addition, he said that they were the next to last ingredient for something or other. They are on guard and intend to kill us or at least slow us down until the other guy can finish his plan. And he appears to have captured their families and they fight us only to keep from having their families killed.

"I was unable to see what sort of creatures were ahead, but down the dark hallway there I saw two pairs of eyes, so they appear to be guarding and ready for us, but perhaps unaware of all the noise we have just made. Perhaps sound does not carry here as much as we thought.

"Either way, we must hurry because whoever this is gave them instructions to delay us while he completed his task. I think he then cast some kind of spell, because I thought I heard something that sounded magical after he spoke to them. He also mentioned some sort of boy's blood that was an ingredient to his task, whatever that is.

"As I see it, I think our best bet is to get these creatures, whatever they are, on our side somehow. Since they are fighting because they are afraid of their families being hurt, we may have a chance to convince them that we will help save their families if they will return our friends. Otherwise, we are likely to have quite a battle ahead."

-----

Hide: 25
Move Silent: 18
Spellcraft: 18
Listen: 13 (back down the hallway after he heads back to the others)

Dathish [HP41/43) AC:18 Longstride 
Monday May 25th, 2009 2:03:31 PM

"I knew it" the barbian whispers under his breath as Garret explanes what he heard.
"Well its offical, were fighting something stronger than orcs. If there was more than one it could be a covey of hags, or maybe something stronger like a oger-mage or a demon. I say our best bet is stay ready to attack and send a small group to try and rescue the orcs' familys, when whatever this warlords power over them breaks fear will likely turn to outrage if I know anything about orcs."
As he says this he has already drawn his sword a decorated sheild

Selemar [ac 18 hp 23/23] 
Tuesday May 26th, 2009 12:24:05 AM

"It appears they may not know we are here. Perhaps we can rescue the others and get out. Or do we want to find more information?"

ADM Addison HeroesLoot3 
Tuesday May 26th, 2009 12:55:53 AM

Garret overhears the conversation and gives his suggestions as to what means and speculates ways to avoid conflict- if at all possible..
Dathish thinks that its best to rescue the orc's families somehow and questions what could be behind such an organized capture.
Selemar thinks that a quick escape plan is in order.

The hallway ahead of you is quiet and dark. No more sounds can be heard echoing throughout the stone cave... except maybe a grumble in the far distance down the hall, in the direction the previous voice came from.

Dathish [HP41/43) AC:18 Longstride 
Tuesday May 26th, 2009 1:08:30 AM

(I'll post my action later in a hurry so I'll forward stratigy discusion)
[b]"It depends on how well guarded are companions are my friend, Information is only a tool to that means at this point. We should do whatever we can to get ourselfs into a position of power before acting. Axera do you have any means of magicaly peering into the other room?

Garret Goodbarrel [ AC:21 HP:21/21] 
Tuesday May 26th, 2009 8:42:27 AM

Garret replies to Selemar, "No, I think we need to do as Dathish has suggested -- we need to rescue those orcs families, somehow. I'm not sure they're going to let us get close enough to talk to them, but perhaps that's the best idea to start. Does anyone speak their language?

"If we can, perhaps we can talk to them first and find out where their families are. If they will talk, we can at least try to help them. If they will not accept our help and they attack us, we will have no choice but to defend ourselves. I wonder if we should try and grab one or two of them and talk, or if we should openly approach and attempt to talk to them. I think perhaps that last idea should be the best."

Rollo[AC:21 HP:32/42] 
Tuesday May 26th, 2009 12:12:09 PM

"I speak the language, and have being an orc pretty well mastered, lot of droolin', slurrin', and droppin' G's at the ends of your words. Let me have a chat with them." Rollo turns to Axara.

"Are you still able to use your magic? Could you turn a few of them invisible." Pointing to the other members of the group."So they can back me up if things get out of hand, or even rescue Zeph and Kiel while I have them distracted. Not that I believe they will."

Hmark 
Tuesday May 26th, 2009 8:36:10 PM

Hmark nods at Rollo's suggestion. "Just standing here keeps us 'delayed'," he notes. "If some baddie is about to kill our boys and turn them into ingredients, we ain't gotta lotta time to mess around."

The archer nods toward Rollo.
"Me and Garret can tail you invisible, and you can take your shot at talking them down. Otherwise, we're probably gonna have to do it the hard way."

ADM Addison HeroesLoot3 
Wednesday May 27th, 2009 1:28:18 AM

The group each make their suggestions as to the best strategy to approach the kid-nappers with.

A plot of "Talker talk with invisible muscle standing at the ready and try to free our captured friends" is hatched.

Only a few things I need to know: 1)Marching order (in general, map will be provided shortly). 2) Who will be invisible and where will you be going/standing, 3) If Rollo will have his hat of disguise changing his appearance or not.

There are always options to fighting- and it seems worth exploring such things... Dathish is right: information is your companion.

Before you is the long, dark hallway leading to a room in which the voices were heard. There is some eyes in the dark before the room standing guard that did not notice Garret with his sneakyness when he walked up and heard the conversation.

Selemar [ac 18 hp 23/23] 
Wednesday May 27th, 2009 6:11:23 AM

"I could change form and tag along. I might be less suspicious as an animal. I doubt they want to talk to an elf..."

Garret Goodbarrel [ AC:21 HP:21/21]  d20+14=21 ; d20+16=20 ; d20+12=28 ; d20+5=8 ;
Wednesday May 27th, 2009 9:06:44 AM

Garret will move along one side of the hallway just behind Rollo. If invisibility is not cast upon him, he'll just hide and move along.

Move Silent: 21
Hide: 20
Listen: 28
Spot: 8

Rollo[AC:21 HP:32/42] 
Wednesday May 27th, 2009 11:27:37 AM

(ooc: Never shut off his orc disguise.)

"You could turn into something menacing even. Rollo says to Selemar. "You could be my faithful wolf companion, could explain how I sniffed them out here."

If the plan proceeds I will cast the following spells in the following order: Shield of Faith, Glibness, comprehend language, and Sanctuary (just before entering the room),

Dathish [HP41/43) AC:18 Longstride 
Thursday May 28th, 2009 12:12:10 AM

"Invisbilty would help, my lake of metal armour makes me ideal for a cloaked warrior, Mich perhaps could pose as your companion whist Selemar hide in your cloak as a snake or other dangerous beast.
ooc:A small or medium snake could work hear, but what about are animale companions, Mich could be told to hide, though Shun might not take well to stealth.

Rollo[AC:21 HP:32/42] 
Thursday May 28th, 2009 12:24:45 AM

(ooc: our animal companions were left behind due to the traps, we could go back and get them though now that the traps are disarmed.)

ADM Addison HeroesLoot3 
Thursday May 28th, 2009 1:23:59 AM

With all the traps disarm, your animal companions Shun and Mich join you.

The plan comes together as such: Rollo will walk into the room where the sound came from, disguised as an orc and attempt to make an offer in order to get back Zeph and Kiel while Hmark, Dathish, and Garret hide in various ways and attempt get in good striking position or try to rescue the captured teammates. This effectively gains the opportunity to offer an easier solution (diplomacy) as well as stay within striking advantage if a fight were to break out. The animal companions could accompany Rollo into the discussion. Let us only hope that the individuals within the next room are willing to talk and wont be able to hear our sneaky Heroes.

(ooc: The map should be up soon. Just say when you want to walk in or change the plan accordingly. State your relative position if/when yall decide to make your move. =)

Axara is quite stunned from the ordeal with the last trap and nods slightly when someone mentions "invisible". It seems that she can cast the spell for you guys on whomever, but will not be able to help out beyond that. She will remain in the room before or perhaps the first dark hallway and recover. (ooc: I was told Axara/Alain should be back in a week or so. As a compromise I'm trying to get permission to use her invisibility spell for your plan but make it so she doesn't have to post.)



Garret Goodbarrel [ AC:21 HP:21/21] 
Thursday May 28th, 2009 8:09:06 AM

"Sounds like a plan, let's head on in."

Selemar [ac 18 hp 23/23] 
Thursday May 28th, 2009 12:00:02 PM

turns into a wolf, and follows Rollo

[i] I'll show Lango how this is done![/i}

Hmark  d20+3=21 d20+4=13 d20+6=11
Thursday May 28th, 2009 9:05:54 PM

Hmark takes the invisibility spell, waits for Rollo and Selemar to get a head start, and then follows the pair forward.

[Listen 21, Spot 13, Move Silently 11]

Rollo[AC:21 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary  d20+32=37 ;
Thursday May 28th, 2009 11:25:26 PM

Rollo summons the blessing of his lord, and proceeds into the room before them.

(Casts Shield of Faith, Glibness, comprehend language, and Sanctuary)

Rollo runs in as if out of breath, "Luck has blessed me, I have found you. There may still be time to save them, but we must hurry." (bluff: 37, really not bluffing much yet, but figured I'd roll.)



Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary 
Thursday May 28th, 2009 11:49:32 PM

(forgot to update AC)

ADM Addison HeroesLoot3  d20+8=23 ; d20+3=7 ; d20+3=15 ; d20+3=18 ; d20+3=11 ; d20+3=5 ; d20+3=22 ;
Friday May 29th, 2009 1:44:44 AM

Axara casts Invisibility on Dathish, Hmark, and Garret for good measure before retreating to the corner of he once-trapped room. She seems quite shaken up by the whole ordeal but should be fine once the color comes back to her lips.

Rollo takes the lead by walking down the hallway towards the next opening. Rollo hears a gasp as he approaches the doorway and sees two beady yellow eyes in the dark before the door opening. Rollo then begins to say his speach, which is very believable. The being before you is an orc- short and skrawney for an orc with a deep forest-green hue to his skin, he is slightly hunched over and his fingers dart back and forth around twin short swords at his belt, unsure of how to react. He is also wearing a very familiar Mithril Chain Shirt... one that looks like something one of your companions once wore. He believes that Rollo is sincere but is very confused (what was your disguise check btw Rollo?). His eyes dart around Rollo frame and he sees the three animal companions and he gasps again. Quite frankly, he doesn't know what to make of a strange unknown orc running to the room he was guarding with three pets in towe.

Finally, after an awkward moment, he speaks in Orcish with a gutteral pirate-esque accent "I don't know what ye speak of, but ye should talk to me leader, aye?" With that, he turns and walks into the room.

In the room, Rollo and everyone else invisible or otherwise hidden follows. The room is large for a cave room- at least 50 or 60feet long by a few less wide.

You quickly spot several things:
Firstly, Zeph has his hands chained to a wall by manacles. He is hanging a foot or so off the floor by his chained wrists. His foot twitches slightly when you enter the room, but seems unconcious. His dark hair seems even darked since it is matted to his head with blood. He is bare-chested with several cuts on his body. You can even see the rawness of his wrists. He is on the far wall, at least 40feet from Rollo position by the entrance.
Secondly, there is a cage next to Zeph that houses the limp form of Kiel. He is on the floor of the cage and not moving. There is a good quantity of blood accompanying him on the floor of the cage.
Next you see someone laying in the corner of the room on a bedspread. It is an orc- an old one. He has a white beard and he is snoring loudly. Next to him lies a quarterstaff and sling.
Then, in the center of the room, is are two orcs that apparently you were brought to see. One is extremely large- even for orcish standards. He is wearing tanned leathers and is brandishing a very large two-handed axe. He has a sloping forehead that is exaggerated by his frown when the disguised Rollo shows up.
The other orc in the center of the room is holding a large two-handed mace in one of his hands. In the other is a crystal of some sort. He is wearing a dark purple robe with a depiction of a Bull's horns on the front of it.
This robed one must be the leader because he speaks up first, "Who is this, Krusak?" he asks the skrawney guard-orc, his tusks bearing with each syllable.

Krusak replies "Just ran in screaming mad about 'time to save them'" Krusak, the skrawny orc replies.

The robed one raises an eyebrow and says, "Who are you and what are you doing here? We are expecting guests soon... those not of our color." he says menacingly, with a strong air of authority.

Then, Hmark who is invisible, notices that Krusak's ears perk up a bit when he steps more loudly than he had hoped. Krusak snarls a bit and his beady eyes dart more and more, but nothing is said about it.



Garret Goodbarrel [ AC:21 HP:21/21]  d20+14=15 ; d20+5=15 ;
Friday May 29th, 2009 8:19:43 AM

Garret attempts to move around to the side of the large orcs as quietly as possible to place himself in a flanking position, but near the old orc with the sling. He also looks over to the cage to see if it is locked.

Move Silent: 15
Spot: 15

Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary 
Friday May 29th, 2009 10:48:54 AM

(Disguise check was a 22, with Garret's help)

Axara [AC: 17 HP 30/30] Picture 
Friday May 29th, 2009 3:31:46 PM

Time: Right after Axara regains conciousness
Location: The room with the magical trap
==============================================================================
Axara regains conciousness as Selemar heals her. Her eyes are haggard and wide open but it is not clear what she is actually seeing.
She slowly gets up and looks for her spell components pouch. She grabs the right ingredients and whispers a few arcane words.
She turns invisible and before any other can really react, she is gone.

Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary 
Friday May 29th, 2009 3:38:44 PM

(ooc:I'm assuming as we were walking through the hall we stumble upon a pair of potions of invisibility?)

ADM Addison HeroesLoot3  d20+8=18 ;
Saturday May 30th, 2009 1:22:14 AM

(ooc: Concerning the current crisis: I was given permission by DMKathy to have the group use Axara's ability to turn people invisible, according to everyone's plan. So, I did just that on Thursday night's post. I sent Alain an email before I posted asking him/her to say "no" if he/she didn't want that to happen. There was no reply. The request for us not to use her spells was made today, Friday, after the post. Since players do not have the power to go back in time to change what has already happened and permission was granted prior to the decision and no objections were made until AFTER it already happened, my ruling is that she did cast the invisibility spells on the three group members. She simply won't be where ya'll left her when you return to find her. So there, crisis averted and nothing has changed. Everyone do what actions you wish, particularly Rollo with his conversation... I'm quite intrigued as to what the Heroes will do, honestly. Next post will be on Monday at 12midnight. Have a good weekend all. =)

Garret sees that there is no locking mechanism holding the cage door closed. It hangs open slightly. As he moves forward, he sees Kiel lying on his side in a pool of dark blood. Flies skip across his face and he is not moving to stop them.

Everyone do me a favor and put your skill check rolls that are applying to the post at the bottom on parenthesis so I do not have to scroll up several days to see what the roll was that you did a long time ago. It only takes one roll to apply for an action or conversation, but a conversation or action could take several posts, so just keep the roll in your post with something like "Move Silent check from before=21" or something. Thankies =)

ADM Addison HeroesLoot3 
Saturday May 30th, 2009 1:33:17 AM

Also, everyone check out the Orc-Encounter map on the Heroes woldopedia page. It will be updated daily by Adam and emailed to me and then posted on the woldopedia... thanks Adam, you roXorz.



Selemar [ac 18 hp 23/23]  d20+4=9 ;
Monday June 1st, 2009 7:31:50 AM

Just follows Rollo, not really having any need to hide. He can't understand what the orcs are saying, but hopes it's something good. He'll try to get a look at Kiel to see if he's breathing

Spot 9

Garret Goodbarrel [ AC:21 HP:21/21] 
Monday June 1st, 2009 8:16:19 AM

Garret tenses and looks around the room, waiting to see how the encounter will play out.

Hmark 
Monday June 1st, 2009 9:29:01 AM

[OOC - Addison, I can't read the map]

Hmark winces at the noise and stops moving altogether. The archer forces himself to breathe through his mouth in shallow breath and wait.

Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary  d20+32=43 ;
Monday June 1st, 2009 10:48:51 PM

"It was a vision that brought me to you, I reside in these hills in self imposed exile,as my frail body would only weaken our people, but the gods find purpose for me as they have sent me to you with a warning. Karsz has betrayed you. You must warn them it screamed. I saw the dead, the dead that would be if you continued, and not dead humans, but orcs. It was your homes. It was the vision that led me to this cave. You must save your families! You must hurry!"

(Bluff check: 43)

Selemar [ac 18 hp 23/23] 
Tuesday June 2nd, 2009 1:34:07 AM

Selemar is kind of convinced by Rollo

ADM Addison HeroesLoot3  d20+7=15 ;
Tuesday June 2nd, 2009 1:59:56 AM

(ooc: Try the map now Hmark, it should work. It works for me in both internet explorer and Firefox)

(ooc: wow. Bluffing ftw eh? Cool)

Selemar can plainly see that Kiel is not breathing or moving, but Zeph is breathing slowly.

The three orcs before you stare blankly for a moment.

The first one to speak up is the largest one holding the great-axe, he looks at the purple-robed orc and says very slowly, as if thinking every word through causes him pain, "Yanosh, mabee we shold go home and make sure ev'ryone iz ok?"

The robed orc, apparently named Yanosh, looks at Rollo and his pet animals, and says rather absent-mindedly "Betrayed? But surely our tribe was promised a place in the new order once everything has gone according to plan. Our orders are to stay here and kill the pink-skinned. If we leave, surely our homes would be attacked because that would be interpreted as double-crossing him. But if we stay, our homes are doomed anyways. What should we do?" Yanosh says the last sentance to himself quietly.

Then, the scrawney orc known as Krusak sniffs the air in the direction he heard Hmark step slightly louder than he wanted to. Krusak moves toward Hmark's location and begins to look at the ground. He runs his finger on the floor barely two feet away from Hmark's foot. Then, Krusak's eyes open widely, then go sharp.

Krusak begins to say, "Sire, somethin's amiss here. There's a trail that's not-", but then Yanosh interrupts Krusak, Yanosh says, "Shut up. We have to go now, you go wake up Old Timey." Yanosh says, pointing at the old snoring orc.

Then Yanosh adresses the large orc holding the great-axe "Orag, kill the other human, we have to get going." Lastly, Yanosh looks at Rollo and says, "You will be coming with us, Seer. For when we explain why our post was abandonded, you will be there." Yanosh says, snarling.

With that, Orag, the large orc, begins to walk over towards Zeph brandishing his axe while Krusak begins to walk over to the sleeping orc.

Zeph's left eye opens suddenly and he begins to look around wildly. You see a metal pick come out of his mouth and rest between his teeth, he looks up at the lock keeping his wrist locked to the manacles...

So now things happen in rounds.



Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary  d20+32=40 ;
Tuesday June 2nd, 2009 10:49:35 AM

"STOP! Did you not hear my warning, or do you think your wisom greater than the gods? We are to leave immediately, your mission will doom us all if you continue. This pink-skin's death may be what dooms us. Leave him shackled and let the gods determine his fate."

(bluff: 40 [this spell really makes me want to play a bard])

Hmark 
Tuesday June 2nd, 2009 2:36:26 PM

Hmark remains as still as possible, while making a mental note to never play poker against Rollo.

Dathish [HP41/43) AC:18 Longstride  d20+2=16 ;
Tuesday June 2nd, 2009 4:48:21 PM

Move silently:16
If Only I were Mich, I'm not nearly as stealthy as I should be
Slowly moveing invisibly Dathish will move towards where Zeph lies in his cage, should things turn ugly he wants to be able to save his companion. As Rollo continues to bluff his way past the guards he silently chuckles to himself. The little cleric has the touch to him, had he not known better he would have beleived the little man compleatly, I hope he never trys to lie to me, thinks the warrior.

Garret Goodbarrel [ AC:21 HP:21/21] 
Tuesday June 2nd, 2009 10:08:31 PM

Garret watches carefully to see if the orc with the axe continues.

Prepared action: if the orc attempts to kill Zeph, Garret will attack.

Selemar [ac 18 hp 23/23] 
Tuesday June 2nd, 2009 10:55:17 PM

selemar growls (something new for him) at the orc with the axe. he'll ready an action. if he moves to attack Zeph, he'll bite the orc (also a new experience)

Dathish [HP41/43) AC:18 Longstride 
Tuesday June 2nd, 2009 11:34:51 PM

I'll ready an action to grab the shaman should the orc with the axe goes for Zeph, maybe they could use a hostage.

Selemar [ac 18 hp 23/23] 
Wednesday June 3rd, 2009 3:10:03 AM

the bear whuffles a bit, unsure what to do. he hasn't taken orders from a wolf before

ADM Addison HeroesLoot3  d20+11=31 ; d20+8=19 ;
Wednesday June 3rd, 2009 4:10:51 AM

Yanosh, the shaman Orc, looks around confused and seems to think about what he should do, as the large orc with the axe, Orag, waits for orders. Yanosh nods his head in agreement with Rollo and Orag lowers his axe just as Zeph begins to lift his moth-wire to the lock and lifts his legs to kick at Orag in defense.

Apparently, Krusak, the scrawney orc, is getting fed up with it all as he wakes up Old Timey, the sleeping old orc.

Krusak looks over to Yanosh, "Look, somethin's not right. I smell somethin'." he says.
Then, with a start and a snort, the old orc, known as Old Timey, wakes up... sorta.

Old Timey sits up, with his eyes still closed and says, half asleep, half-awake, "Why are there... one, two, three, four, five, six, seven, eight... nine... ten? Footsteps in the room? Not including myself or the captured ones?" (20 on listen check! LOL)

After Old Timey says that, Yanosh's eyes grow big and he quickly casts a spell, DC 15 spellcraft Highlight to display spoiler: { He casts detect magic}

Yanosh's voice is piercing with a scream of rage as he quickly views the auras of faint illusion about the room as well as the magic from the hat that Rollo wears. He can see vaugly where the invisible ones are, but the others cannot. "Tricksters!" he screams violently, "Invisible, lying, pink-skinned, tricksters!!!!" Yanosh screams.

After that, Orag lifts his axe up high, half-way leaning it towards Zeph and halfway trying to use it for defense as the large orc is spooked by what Yanosh said.

Krusak, the scrawney orc, draws his dual short swords in a flash and looks about, sniffing at the air.

Old Timey, stands up, opens his eyes, and blinks lazily. He grabs his staff that was at his side and looks at it, as if wondering whether he should utilize it or not.

None of the orcs, exept Yanosh can tell where you are. You get an amazing surprise round. Use it as you wish. If you ready actions, then its a good idea to roll for them just incase what you readied it for happens... sorta like in this case.

(ooc: Adam Majka, could you please modify the map to have the rogue orc next to the old man, Dathish next to the shaman, Garret close to the berzerker orc, and the berzerker next to Zeph... if I interpreted everyone's words correctly. It would be clearer to just say squares... unless you cannot see the map, if so tell me.... Lastly, I think Kathy will make the next post as I am going to be driving to the airport tomorrow night at this time to fly to Seattle- Good job all.=)



Hmark(AC 18, hp 30/30)  d20+15=35 ;
Wednesday June 3rd, 2009 3:31:13 PM

Jig's up

Without another thought, Hmark turns and fires an arrow at the berzerker, Orag. The missile slams into the shaft of the orc's axe, knocking it from his hands.

Hmark appears out of the nothingness, smirking at the orc.
"Lose something?" he asks.

[Sharpshooter class - Disarm Trick: Can make disarm attacks up to 30'
Disarm attack hits - oo Nat 20!]

Dathish [HP41/43) AC:18 Longstride  d20+7=13 ; d20+7=20 ;
Wednesday June 3rd, 2009 10:35:46 PM

Impressed by Hmarks shot Dathish goes into action
Damn, he moved to soon, Rollo could have salvaged it, anyways time to get this spellcaster out of the way
Moveing quickly Dathish uses his readyed action to grab for the shaman, (No attack of oprotunity because of invisbilty right?)
Grab:13 hits (Touch attack+Flat footed= AC10)
Grapple Check =20
Holding his blade at the shamans throught Dathish apears out of the air, holding the spellcaster tight, ready to run him through.
"Gotcha" He says with a smile on his face he then signals to Mich with his head (same action) to leap apon the old orc. (He only signals Mich if Rollo is compromised)
OOC:You didn't have Dathish in the room, It was my intention to have him have moved in with Rollo, sory if I didn't post but I aslso made a move silently check to have him ready to grab the shaman.

Dathish [HP41/43) AC:18 Longstride  d20+6=25 ; d6+2=3 ; d20+2=17 ;
Thursday June 4th, 2009 1:57:59 AM

Might as well make an attack for Mich (Wich is directed to the berserker, should he attack)
Also Dathish well say to the orcs in geniral
"Make a Move and he dies, we arn't you real enemys hear."
Mich attack: 25 Dammage:3 Strength check to trip:17

Garret Goodbarrel [ AC:21 HP:21/21] 
Thursday June 4th, 2009 10:02:00 AM

Garret, still invisible, sees that the group may still get through this without having to kill everyone. He remains invisible, but is prepared to attack with intent to subdue, the large fellow with the axe.

Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary 
Thursday June 4th, 2009 1:39:24 PM

(ooc: updating the map, got swamped at work yesterday. Dash when I made the map your post as to your location was not established. will fix.)

Selemar [ac 18 hp 23/23] 
Friday June 5th, 2009 7:08:40 PM

as no one has attacked to kill, Selemar foregoes his attack, but growls more

Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language, and Sanctuary 
Friday June 5th, 2009 9:45:24 PM

"I warned you this would happen, you believed yourself greater than the gods. Now, you will doom us all, may the gods who grant me this vision strip your of yours. For your insolence."

Casting bestow Curse on the Shaman standing in front of me.

(Will save DC: 16, or he will suffer a -6 to his wisdom.)

No DM Post Today 
Saturday June 6th, 2009 12:54:40 AM

Hi all. DM Kathy here. :)

Addison is traveling to Alaska and has no access to the Internet. He asked me to do the DM post in his stead.

Unfortunately, I don't have statistics for any of his orcs. So, rather than muck up the battle, I'm going to refrain from posting.

I apologize for leaving you all hanging, but I hope you can have a good weekend. :)

Selemar [ac 18 hp 23/23] 
Saturday June 6th, 2009 9:36:03 AM

selemar will chase his tail. You're going down tail!

Dathish [HP41/43) AC:18 Longstride 
Sunday June 7th, 2009 12:39:28 AM

I wish I had a tail...

Selemar [ac 18 hp 23/23] 
Monday June 8th, 2009 12:55:34 AM

his has always felt torn between the world of the humans and the elves. It is sort of a tail of two cities

Selemar [ac 18 hp 23/23] 
Tuesday June 9th, 2009 1:49:13 AM

having failed to catch his tail running clockwise, Selemar attempts to outsmart it by running counterclockwise. Somehow, the tail anticipates his move. Well played, tail. Well played.

ADM Addison HeroesLoot3  d20+3=6 ; d20+3=11 ; d20+6=8 ; d20+6=21 ; d20+6=18 ; d20=19 ; d20+6=17 ; d8+5=6 ; d20+11=22 ;
Tuesday June 9th, 2009 2:07:15 AM

(ooc: Hey guys. I'm moved into my dorm in the University of Southeast Alaska and i've been to my first class. It was a wild ride. Look me up on Facebook if you wanna see photos of my trip.)

Hmark executes a brilliant shot aimed at Orag's axe. The axe flies out of the berzerker's hands and sticks several inches into the wall, right next to Zeph's head. Zeph promptly brings his mouth with the wire in it up to the lock and begins to work on the mechanism.

Orag then gets bit by Mich as the large orc moves to pull his axe out of the wall (which is his standard action, that's your reward for getting nat 20 Hmark); with a mighty tug, he gets the axe free and it is in his hands again. The Orc then seems to be hyperventaliting... or something... as his pupils get smaller and his muscles get bigger before your verry eyes. Mich fails to trip the large lumbering oaf.

Dathish moves to grab Yanosh, the Shaman orc and does so successfully. The Shaman struggles agains Dathish but cannot get free. "Get him off me!" Yanosh screams, looking at the other orcs. When Dathish puts the dagger to Yanosh's throat, the orc seems to think about it, but then snarls and spits in Dathish's face as he successfully casts a small spell. Spellcraft DC 16 Highlight to display spoiler: { He casts Inflict Light Wounds on Dathish}. As Dathish wrestles with Yanosh, Yanosh's hands glow red as he speaks a few words, then Yanosh grabs Dathish by the throat, leaving a red handprint. (Damage=6 from the spell Dash, he succeeded on his concentration check to cast a spell while grappling.)

Rollo, still keeping with the ruse, casts an amazing spell that knocks a good bit of know-how out of Yanosh's head. You can almost see his brain physically shrink as a result.

Then the other two orcs spring into action.
First, Old Timey, decides to drop his staff on the ground and casually walks up to the grappling Dathish and Yanosh (he moves to square H-8). Old Timey grabs Dathish by the shoulder and gives a mighty heave. Apparently, the old orc is extremely experienced at wrestling, as this tug it extremely hard to escape (Dathish beat a DC22 grapple check or be pulled from Yanosh to square I-9) Old Timey, says with glazed eyes, "Let's take this fight to our feet boys" with a tired voice.

Then, the wirey Orc, Krusak, moves past Orag (to square K-10, where Dathish was before he moved to Yanosh) while drawing his dual short-swords, and takes a stab at the now-visible Hmark who steps out of the way JUST in time.


Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language 


Tuesday June 9th, 2009 10:48:42 AM

(ooc: Updated the Map, let me know if I missed something)
(ooc 2: Just a reminder that your wisdom must be at least 10+spell level to cast divine spells, hopefully that is what this orc uses.)
(ooc 3: I'm assuming Sanctuary is gone)
(Ocd 1,2,3,4, <bang bang!> 1,2,3,4)

Rollo retains the ruse, taking a step back (5 foot step to H11) to emphasize his point."The gods strip you of your gifts, and attempt to hold your warriors at bay." (Casting hold Person on the Orag<The Beserker>).Give up now, throw down your arms, and you still maybe saved."

(Orag must make a will save DC: 15, or be held)

Selemar [ac 18 hp 23/23]  d20+7=23 ; d6=5 ; d20+2=11 ;
Wednesday June 10th, 2009 5:51:16 AM

Krusak seems delicious. Selemar tests his theory of orcish deliciousness by biting him for 5. Shun follows and tries to bite, but misses. Maybe he didn't really try. He may have tasted orcs before.

Hmark(AC 18, hp 30/30)  d20+11=14 d20+11=24 d8+3=6
Wednesday June 10th, 2009 4:38:34 PM

"I don't think there listening anymore," Hmark singsongs as he attempts to stay out of the way of two slashing swords. The archer tries to back away. and finds his path blocked by some small invisible person.

Which leaves Hmark the option of trying to shoot a guy without getting stuck, or dropping Red and using his flail. The fact that he even considers the second option is a testament to his predicament.

He doesn't consider very long, though.

Swords or not, Hmark is an archer, and he loads and fires point blank into Krusak's face - twice. But, those swords really got the lad worried, and his aim shows it.

[Attacking with bow.
Atk 1 - ac 14 (assume i missed)
Atk 2 hits ac 24 for 6 hp damage]

ADM Addison HeroesLoot3  d20+6=9 ; d20+6=20 ; d20+6=15 ; d6+2=8 ; d20+8=21 ; d8+3=11 ;
Thursday June 11th, 2009 2:45:11 AM

(ooc: yeah, the shaman does use Wisdom, Rollo. And you knocked him down a good bit, which is why he is now using only level 1 spells. Good plan. Also, since Dathish did not post with his opposed grapple check, I'm gonna go ahead and rule that the monk guy pulled him off the Shaman, sorry Dathish, but I hate grappling mechanics and everything is easier if people are standing. =)

Hmark fires his traditional two arrows at Krusak, the first of which is deflected by a quick flick of a short-sword, but the second shot bites into his thigh and breaks off. Krusak grunts.

Selemar takes a chunk of buttocks off of Krusak, while Shun simply catches chainmail in his jaws. It tastes oddly more salty than you would have thought.

Rollo casts Hold Person, just in time, as Orag was starting to make a bee-line for Hmark. Orag stops in his tracks, his mouth hanging open, and his eyes darting around in confusion.

Krusak, fighting both a wolf in disguise, a bear, and Hmark begins to slash wildly at the young archer. The first of his twin blades connects with Hmark's left arm, shaving off a portion of skin (8 damage for Hmark). The second blade is harmlessly deflected by the shining mithril mail. "Orag, get over here now and flank this guy with me!" he shouts. But Orag is rather... preoccupied.

Then Yanosh, still with less wisdom than an owlbear, taps his staff on the ground and raises his hand. A red light shoots out from his hand and spreads to each of his allies. Spellcraft DC 16 Highlight to display spoiler: {He casts Bless}

Finally, Old Timey decides that it is unfair for so many creatures to be attacking Krusak and he is alone in the fight. He waltzes over to square K-9 (assuming that Selemar is in square I-10) and gives Selemar a stiff kick in the ribs. Several of your wolf-rib bones snap and you can't help but make a whimpering noise. Old Timey then goes, "Mmmmm." as if anticipating a good barbeque later. (11 bludgegon damage to Selamar)

The rattle of Zeph's chain can be heard, but the young man has yet to get the lock open. He hangs there on the wall like a portrait... a sad, struggling portrait.

The orcs show no sign of stopping and only Krusak is looking worried.

Quick Status:

Orag: Held for 4 more rounds. (Blessed)
Krusak: -11 hit points so far. (Blessed)
Old Timey: Just fine. (Blessed)
Yanosh: Dumber but still doing things to the best of his ability. (Blessed)

Hmark: 8hp damage
Selamar: 11hp damage
Dathish: fine
Rollo: looking like an orc, fine.
Zeph: struggling with his chains.
Garret: Invisible and fine.

Selemar [ac 18 hp 12/23]  d20+2=13 ; d20+7=11 ; d20+7=22 ; d4+5=7 ; d20+7=19 ; d6=2 ;
Thursday June 11th, 2009 3:16:37 AM

Selemar yelps as he's kicked, and bites the same orc (ac 19, hits for 2).

Shun expresses his displeasure at the kicking of the wolf, and claws at old timey (hit ac 22 for 7)

Rollo[AC:23 HP:32/42]Shield of Faith, Glibness, comprehend language 
Thursday June 11th, 2009 12:46:55 PM

(ooc: A little confuse where everyone is on the map, so please look at the posted map and let me know if it is accurate.)

Rollo shakes his head engrossed in the character he seems to have forgotten it was an act, "It is a shame, we could have turned the tide. Now the gods will never hear your pleas. They will send their warriors to smite you."

Casts Monster Summoning III to summon a celestial hippogriph into J7.


Garret Goodbarrel [ AC:21 HP:21/21]  d20+11=14 ; d6+1=3 ;
Thursday June 11th, 2009 1:56:16 PM

Garret, remaining invisible, will move around to get behind the shaman. Then he will strike out with his fist, trying to knock the Shaman out.

-----

I THINK Garret can move to G9 to flank the Shaman as a move action. My guess is that normally that would allow an AAO from the Shaman, but since he's invisible, I would think there's no AAO. If an AAO would present itself, Garret will move further away so he's not hit while moving. If he can move without the AAO, he will attack from G9 on this turn as well, attacking to subdue:

Attack: 14 (against flat footed), Subdual Damage: 3

Hmark(AC 18, hp 22/30)  d20+11=25 ; d8+3=10 ; d20+11=15 ;
Friday June 12th, 2009 7:07:00 AM

Hmark steps back to the spot Garret was occupying and fires again at Krusak.

[atk 1 hits ac25 for 10 hp damage
atk 2 - ac15 (miss)]

ADM Addison HeroesLoot3  d20+6=15 ; d20+6=21 ; d6+2=4 ; d20+6=12 ; d20+6=23 ; d8+3=6 ; d20=8 ; d20+6=19 ; d8+5=10 ; d20+8=20 ;
Friday June 12th, 2009 3:45:21 PM

Selemar decides that Krusak didn't taste too bad the first time around, and goes for another bite. Its a hit, as his teeth slip between the chainmail. Shun also claws Old Timey, leaving some nasty scratches on the old orc's chest. Old Timey is not pleased with this, but does not show any signs of worry.

Rollo summons a Celestial Hippogriff that lands right next to the held Orag with a bright flash of light. Orag's eyes seem to bulge and lock on the creature as his large muscles shake helplessly against the holding spell.

Garret moves invisibly next to Yanosh and delivers a subdual punch to the Shaman's rib cage. He grunts slightly, but seems to be ok. It will be a bruise for sure.

Hmark, locked in an epic battle with Krusak, bow versus dual short swords, shoots twice more, the first arrow hitting the wirey orc square in the chest and the second being deflected by chain mail. Krusak grunts and his eyes begin to lose focus- now with bite marks and two arrows in him.

Krusak screams, "Get over here and help me someone! I'm a trapsmith, not a fighter! I'm getting backed into a corner here!" Then the wirey orc takes two swipes at Hmark, the second of which catches the young archer in the leg and leaves a cut. (4hp damage to Hmark). Then Krusak takes a 5-foot hop to square K-11.

Old Timey seems to be determined to have good wolf barbeque as he unleashes a flurry of elbows, fist, and kicks aimed at Selemar. One punch in particular catches the disguised elf on top of his crown. (6more hp damage for Selemar).

Yanosh, completely surprised by Garret, decides that the greatest threat at this point is the small orc with the big mouth. Yanosh takes a 5-foot hop to square 10-H and casts a spell defensively as to not incur an AOO. DC 16 spellcraftHighlight to display spoiler: { He casts Inflict Light Wounds again}. A red glow appears in Yanosh's hand and he makes a mad thrust with it towards Rollo (Hit touch AC 19). He grabs Rollo by the neck and squeezes; a terrible burning sensation floods Rollo's world for about 2 seconds. (10hp damage)

This has become a battle of desperation for the orcs.

Orag: Held for 3 more rounds. (Blessed)
Krusak: 23 hit point damage. (Blessed)
Old Timey: 7hp damage. (Blessed)
Yanosh: Dumber, and 3 subdual damage. (Blessed)

Hmark: 12hp damage
Selamar: 17hp damage
Dathish: fine, 6hp damage.
Rollo: looking like an orc, 10hp damage.
Zeph: struggling with his chains.
Garret: No longer invisible, fine.

Rollo[AC:23 HP:22/42]Shield of Faith, Glibness, comprehend language, and Sanctuary  d4+4=5 ;
Friday June 12th, 2009 4:31:52 PM

"Get your hands off me."

The gnome uses his Pearl of Power to recast Sanctuary

(Will save DC: 14 to attack Rollo, reminder: -6 to wisdom = -3 to Will saves)

Over in the corner the Hippogriph eagerly sets to work with a smite evil coup de grace on the helpless barbarian. (He manages to do the least amount of damage possible. 10 points (13 if the orc is evil).

(Orag must make a fortitude save DC 20 (23), or DIE!!!)

Garret Goodbarrel [ AC:21 HP:21/21]  d20+9=27 ; d6+1=3 ; d20+9=20 ; d6+1=6 ;
Saturday June 13th, 2009 10:09:50 AM

As Garret watches Yanosh attack Rollo, he renews his attacks, trying to focus his punch on a kidney shot, and following with a spinning kick towards Yanosh's right knee. His fist lands exactly where he aimed and his foot connects solidly with Yanosh's knee.

-----

Flurry of blows for extra attack at -2, Stunning Fist on first attack, all still subdual:

Atk 1: 27; Dam: 3 Subdual; Stunning Fist DC: 15 or stunned 1 round, no actions, flat foot and -2 to AC
Atk 2: 20; Dam: 6 Subdual

Selemar [ac 18 hp 6/23]  d20+2=12 ; d20+2=12 ; d20+2=8 ; d4+5=7 ;
Sunday June 14th, 2009 3:35:37 AM

OOC: for some reason, i can't get the map open. stupid security wall.

Selemar is not enjoying the fight. He'll move past the bear and take cover.

Shun is enjoying the fight, and will attempt to smack Olt Timey around (second and third rolls should have been +7, so he did get a 17, doing 7 if he hit)

Once he feels safer, Selemar is turning back into an elf.

Dathish [HP41/43) AC:18 Longstride  d20+9=25 ; d10+6=14 ; d20+6=8 ; d6+4=9 ; d20+2=22 ; d20+2=12 ;
Sunday June 14th, 2009 7:35:31 PM

OOC:Sorry it took so long, I have no good excuse.
Need a hand Hmakr?
Is his battle cry as he weaves up and down through the battle, slashing hard at the orcs torso while postioning his sheild expertly ready to take a returning blow, and hopefully exposeing the orc to Hmarks ready bow.
Attack:25 Damage:14
Ha He crys as the orc feels the steel of his blade, at the same time Mich leaps at the exposed back of the shaman dueling the half-sized Rollo. Though his timeing is a little of and the Orc trys to sidestep at the last moment.
Attack:10(forgot the +2) Dammage:9 Strength to trip if it hits:22


ADM Addison HeroesLoot3  d20+8=22 ; d20+4=11 ; d20+4=11 ; d8+3=11 ;
Monday June 15th, 2009 5:01:00 AM

(ooc: Rollo- the reason that I didn't have Yanosh roll a will save to attack you was because I figured that Bestow Curse was an offensive enough spell to dispel the Sanctuary. Would ability score damage be considered an attack spell? I thought so, if not, then my bad. It was a judgment call. =)

Rollo recast Sanctuary to protect himself. The Celestial Hippogriff lands a hard claw on Orag's still frame. But, the smite does not seem to work. (Sorry, I made him Chaotic Neutral) Orag still stands (Barely, he rolled 22 on the fort save.. that was his strong save)

Garret lands two blows on Yanosh, the first of which stuns the orc in his tracks. Yanosh's muscles twitch in desperation but nothing happens and he cannot move.

Selemar decides that the fight with Old Timey is not going in his favor, and decides to take a step back. Unfortunately, taking more than one step would incur an AOO (which I rolled and it would incapacitate you), but since you just wanted to be away from Old Timey, I will swap your positions with Dathish. So, Selemar takes a 5-foot hop to I-9 and Dathish moves to J-10. Then, to everyone's surprise, Selemar turns into an elf. Shun misses his attack

Dathish takes a 5-foot hop to J-10 and slashes Krusak in the stomach with great force. Krusak's blood splatters on the ground and he drops to his knees, his twin blades dropping beside him. Then the wirey orc falls on his face, blood pooling about him. He is in the negative.

Mich manages to get a claw into Yanosh's stunned, standing body. (Does Mich really do 1d6+4 damage?)

Then Old Timey takes a long look around the room at his two stunned companions and the fallen one... and he sighs. He speaks in Common so that everyone can understand him, "Wait. Time out. Negotations. We have lost." the incredibly old and fit orc pleads. He does not attack and stands there waiting to help his fallen friend who's life blood is quickly pouring over the floor.

At that moment, there is a loud click heard from the wall and Zeph drops from the chains in a tumbling fumbling heap. He pulls a dagger out of his boot as he stands up ready to fight... only to be too late.

Orag: Held for 2 more rounds. 10 hit points damage. (Blessed)
Krusak: 37 hit point damage. Incapacitated (Blessed)
Old Timey: 7hp damage. (Blessed)
Yanosh: Dumber, and 12 subdual damage and 9 real damage. (Blessed)

Garret Goodbarrel [ AC:21 HP:21/21] 
Monday June 15th, 2009 8:41:29 AM

Garret stops his attack at Old Timey's words, but stands ready to renew his attacks should it be a trick.

Rollo[AC:23 HP:22/42]Shield of Faith, Glibness, comprehend language, and Sanctuary 
Monday June 15th, 2009 11:21:32 AM

(ooc: I agree Bestow Curse drops sanctuary. which is why he recast it. :) )

"So it takes blood for you to come to your senses, and now you want mercy?."

Rollo looks over at Kiel's body, "What mercy did you show him? What mercy would you show us if we were the ones found weak and wanting? You chose this fight. You should have to live with the consequences."

The gnome looks to Zeph and the chains that held him. "Chain yourself to the wall, old one, and then we may talk."

Hmark(AC 18, hp 18/30) 
Monday June 15th, 2009 1:24:11 PM

"Thanks, Dash", Hmark breathes as the two sworded orc goes down.

Things suddenly slow down. Despite the pain in his leg and arm, the archer keeps his eyes open for more surprises as he awaits the results of Rollo's discussions.

Dathish [HP41/43) AC:18 Longstride 
Monday June 15th, 2009 9:04:11 PM

"A pleasure my friend" Dathish replys his breathrate droping as the battle ends.
He then moves to disarm and bind the held barbian, than waits ready to see what Yanosh and the old orc do. Turning to the bleading orc on the floor he gestures
"Your companion is near death, he needs healing: we can provide such services. If you wish it so, but that is an act of friendship, I beleve the time of war has ended. Let us work together, perhaps we can help you if you tell us what is going on."

ADM Addison HeroesLoot3  d8=4 ;
Tuesday June 16th, 2009 3:23:25 AM

The group en large decides to give the Orcs a chance to talk, but stand ready in case it is a trick.

Yanosh comes out of Garret's stun and looks at Old Timey with a snarl, and says in Orcish, "What are you doing?" In reply, Old Timey simply lifts his hand to silence Yanosh and moves over to Krusak.

Then Old Timey speaks again in common, "I need no help to heal him. He is but barely gone. I will chain myself as you requested, but first let me do this." with that, Old Timey pulls a small vial of red liquid out of his pouch and moves to administer the potion to Krusak's hanging mouth... if you allow him to.

If allowed to do that, then Old Timey will go and clamp one hand to the chain that once held Zeph. He cannot clamp the other chain without help.

Yanosh does not look pleased one bit, but defers to Old Timey's greater wisdom and experience.

Orag is still held by the spell for one more round, but is now bound with ropes by Dathish.

Old Timey then speaks again, "We have lost the battle. You can kill us and none would be the wiser. I do not ask for mercy and I do not expect it. Your friend- the ranger- that was necessary. He was... unable to be constrained otherwise... he was... defiant. But I do understand the pain of the loss. I understand too well" Old Timey says slowly.

Then he speaks one last time, "I have seen much bloodshed in my day. It is the young who decide the future now." Then he waits for one of you to speak.

You can now notice how incredibly old this orc is. His skin is sagging with numerous liver spots, his white beard is long and scraggly, he has a small ring of white hair around his head and bald on top. How he managed to fight so well is... amazing.

Selemar [ac 18 hp 14/23]  d8+2=8 ;
Tuesday June 16th, 2009 6:17:13 AM

Selemar heals himself for 8 using his wand.

He clearly doesn't want to stop killing orcs, but gets control of his temper, and waits for someone to begin negotiations. he probably wouldn't be civil. The most he could do is call off the bear

Garret Goodbarrel [ AC:21 HP:21/21] 
Tuesday June 16th, 2009 8:39:31 AM

Garret does not trust Yanosh and stands at the ready, remaining behind Yanosh in case he should get any ideas. He waits for Rollo to attempt to continue the negotiations.

Rollo[AC:23 HP:22/42]Shield of Faith, Glibness, comprehend language, and Sanctuary 
Tuesday June 16th, 2009 11:15:12 AM

Before anyone is allowed to heal Rollo turns to the shaman, "Take our friend out of that cage. Then take his place. Can some one tie up that one before we let him live, and take their weapons." Rollo indicates the rogue.

Rollo is not impressed by old timey's change of heart and helps the old man clamp his wrist into the shackle after allowing him to stablize his friend.

"Their is a difference between wisdom and cowardice. You are and your friends are cowards, or do you forget that this one was about to drive his ax through our friends head? Oh I forget that was necessary he was so resistant shackled to the wall."

Rollo is still in full orc mode grunting and slouching. "Who sent you to kill these people. Who purchased your cowardly souls?"

Hmark(AC 18, hp 18/30) 
Tuesday June 16th, 2009 12:03:31 PM

Hmark shifts his stance, so that Yanosh can clearly view the pointy end of the arrow aimed at his head.

The pain in his side flairs up, causing him to wince.
"Selemar", the wounded man hisses softly "Spare a shot from your wand?"

Dathish [HP41/43) AC:18 Longstride 
Tuesday June 16th, 2009 7:28:04 PM

"Perhaps it is time to bring judgment apon these murders."

ADM Addison HeroesLoot3 
Wednesday June 17th, 2009 2:40:28 AM

Yanosh seems extremely displeased with Rollo command. He looks at Old Timey with a snarl, and Old Timey just nods. Yanosh moves over to Kiel's cage and opens it up. He grabs the fallen ranger by the collar and throws him aside unceremoniously. As he steps into the cage, he leans up against the back of the bars and grunts quietly to Old Timey in orcish, "We would have fared better by fighting. We might have even still won."

Old Timey replies in another whisper in orcish, "Our goal is not to fight and die. You remember our orders. And the battle was lost- we probably stand a better chance of survival now anyways." he says the last one with a nod towards the Celestial Hippogriff. Yanosh seems to understand what Old Timey is getting at.

When Old Timey administers the small vial of red potion to Krusak, the wirey orc does not wake up, but his wounds heal to the point in which he will survive- given time to rest and recuperate. He is unconscious still.

Then Orag finally manages to shake off the powerful Holding spell. But alas, he is bound with ropes and cannot move- he does not struggle. But he looks at Old Timey and Yanosh for any orders that may fly his way.

Then Old Timey answers Rollo's inquiries in common... he speaks quite well. "Firstly. You can call us cowards, but I think you say that word with little information... little orc who clearly serves a different god than us." he says with another nod towards the Celestial creature.

"You ask us who purchased our souls. The answer is nobody. Our souls are our own and always will be, for we are a free people. Now, if you ask who purchased our services, then I will tell you what I know. We were approached by a powerful wizard some time ago to take a "job". We were told that we are being contracted to help a powerful patron who chose to work through intermediaries - we were never told the name of this person. We immediately thought this was all a lie. Then the wizard showed us a display of his power... if the patron is powerful enough to have a Wizard such as this one as an intermediate, then I could only imagine his own power. We were told that if we refused to assist, then our people would be hunted down and murdered. We were told that nothing on this Peninsula was beyond the reach of this powerful person... or organization... I don't know which yet." At this point, Old Timey takes a long breath and waits a few seconds... then starts again.

" If we did help and were successful, then our people would be greatly rewarded when all the plans come to fruition. Our people, the orcs, although proud, are pawns, and we know our place- we accepted. We were told to gather a team of the tribe's finest and to devise a plan to belay a group of pink-skins traveling through the Whinbourne Hills. We did what we were told. Our tribe's elders, myself included, did not know whether what the Wizard told us was true or not. But we decided to send four of our strongest to save thousands. You may call that cowardice if you like."

Then Old Timey looks at Kiel's limp frame. "He was not killed in the cell. He was killed in the struggle to capture them. We were only supposed to capture the black-haired one. It was unexpected that he would be there as well. Taking his body with us to the cave was so we would have time to see if there were any valuables that could be utilized in the possible upcoming battle with you... we hoped beyond hope that the traps Krusak devised would kill you all." Old TImey looks over at the leather armor adorning Krusak's body when he says 'valuables'. (Sorry, I forgot that Kiel had Studded Leather, not chain shirt.)

Then Old Timey waits to see what happens next. "I think we have succeeded in our mission whether we die here or not." he says with a yellow-toothed grin. Then he is silent.

At this point, Zeph who was occupying himself by regathering all his things that were rummaged through by orc fingers, marches up to Yanosh with a black short-sword drawn in one hand and his warhammer in his other. Rage is in his eyes and he seems to be hell-bent on vengeance. He is mumbling something as he walks. He has sweat mixed with clotted blood coming from his matted hair and streaming down his face.



Garret Goodbarrel [ AC:21 HP:21/21]  d20+12=23 ; d20+5=23 ;
Wednesday June 17th, 2009 8:59:46 AM

Garret steps back into the shadows of the cave, alert for anyone or any thing else that might appear or join them in the cave.

-----

Listen: 23
Spot: 23

Rollo[AC:23 HP:22/42]Shield of Faith, Glibness, comprehend language, and Sanctuary  d20+4=12 ;
Wednesday June 17th, 2009 10:46:15 AM

"Your story is full of holes, but one truth we are delayed."

Rollo checks the old ones shackles to assure they are solid. (craft<metalworking>: 12)

If you seek vengence, it is yours." Rollo speaks to Zeph "You were the one who nearly had his head removed with an ax.

(ooc: what equipment have we gathered off their persons.)

Selemar [ac 18 hp 14/23]  d8+2=5 ;
Wednesday June 17th, 2009 7:27:45 PM

looks startled when Hmark asks him for help.

"Of course. I wasn't thinking."

heals him for 5. More to come

ADM Addison HeroesLoot3  d20+6=16 ; d20+6=26 ; d8+2=10 ; d6+2=3 ; d20+6=21 ; d4+6=10 ; d20+6=25 ; d8+2=9 ;
Thursday June 18th, 2009 4:19:50 AM

Rollo feels that the metal clasps are secure and locked and decides to allow Zeph to do what he wishes with the orcs.

Garret sees and hears noone else approaching. The group is very alone.

Selemar heals Hmark a bit.

Zeph is a bit surprised that Rollo would allow such a thing, but he does not care for anger has filled his heart. Zeph rushes Old Timey's helpless form with his Warhammer and swings it aimed at the old orc's legs. There is a loud crack and Yanosh screams in pain. Then Zeph plunges the short sword into Old TImey's side, that is met with another scream. "What gives you the right to capture me, ME. I want you so SUFFER." Zeph screams at him, pure bloodthirsty rage in his voice.

At this moment Yanosh comes bolting out of the cage and tries to punch Zeph (the cage never had a lock on it) being that he is disarmed and possibly out of spells. Zeph easily sidesteps the foolish maneuver and smashes Yanosh over the head with his Warhammer (He provoked an AOO from Zeph by attacking unarmed). Yanosh hits the ground unconscious (total of 30hp damage put him down- some of that was subdual so he is not bleeding to death.)

Then, Orag flexes all his muscles and burst from the bindings (got a natural 20) and likewise rushes Zeph. Orag punches Zeph in the face really really really hard (10 damage). Zeph seems stunned, but is still standing.. though he is wobbling quite a bit.

(The loot is this: One Two-Handed Axe+1. Two Masterwork short swords. Divine Scrolls of Doom, Bless, Cure Moderate Wounds, Create Water, Desecrate, and Resist Energy. Also all of Kiel's stuff... which was Studded Leather armor +1 which is on Krusak's body. The two-bladed sword that was picked up from way back when, and whatever else he had... those items are taken from the orcs or found in Kiel's backpack which is lying next to the cage.)

(DM Kathy, you can take over whenever. =')

Garret Goodbarrel [ AC:21 HP:21/21]  d20+9=19 ; d20+9=23 ; d6+1=4 ; d6+1=6 ;
Thursday June 18th, 2009 9:24:33 AM

Seeing Yanosh drop, Garret quickly focuses on Orag's attack. He will move quickly to strike Orag from behind, hoping to bring him down quickly with a number of blows. He aims the first strike carefully, aiming for a body blow and quickly following up with another punch to Orag's back.

-----

Flurry of blows for extra attack at -2, Stunning Fist on first attack, all still subdual:

Attack 1: 19 Dam: 4 Subdual; Stunning Fist DC: 15 or stunned 1 round, no actions, flat foot and -2 to AC
Attack 2: 23 (25 if stunned from attack 1) Dam: 6

Rollo[AC:23 HP:22/42]Shield of Faith, Glibness, comprehend language, and Sanctuary 
Thursday June 18th, 2009 10:41:14 PM

Summons a celestial Eagle to attack the beserker from behind.

Dathish [HP41/43) AC:18 Longstride 
Friday June 19th, 2009 1:36:56 AM

Damn it Rollo, why did you put him in this situation? Where do you get the authority give him a chance like that?
Sorry no time for combat rolls, I'm in a hurry (i'll try to be addision in the mourning)

Rollo[AC:23 HP:22/42]Shield of Faith, Glibness, comprehend language, and Sanctuary 
Friday June 19th, 2009 10:38:22 AM

"I didn't put him in this situation. I just allowed him to chose the resolution."

Selemar [ac 18 hp 14/23]  d20+7=12 ;
Saturday June 20th, 2009 12:00:36 AM

shoots an arrow in the general direction of Orag, but misses I think (12)

DM Kathy 
Monday June 22nd, 2009 12:57:06 AM

In response to Rollo's invitation, Zeph proceeds to deliver the mother of all beat-downs to his erstwhile captors. Who would have thought a follower of Jancassis would be so....oh, yeah.

Caught a little off-guard, the rest of the group nevertheless back Zeph's move. Rollo's eagle, with Garrett's help, finishes off Orag. Within an astonishingly short time, it becomes clear that none of these orcs will ever kidnap anyone again.

You gather your loot and your companions and leave the orcs' lair. You find a good place to camp not too far away--a place where a bubling spring provides water and where all of the approaches are clearly visible for defense. Here you can recover your strength and regain your bearings.

Zeph HeroesLoot3  d20+6=21 ;
Monday June 22nd, 2009 3:14:23 AM

After the 'battle', Zeph will look to Kiel and say, "We should bury him. Would you say a few words, Rollo? Or perhaps Selemar?"

I wasn't strong enough to defend him... I couldn't persuade him to not engage those orcs. There was so much hatred. I need to find a way to become more powerful. I cannot let something like this happen again. I'm sorry Kiel. Zeph thinks to himself.

On the journey, Zeph is a bit... quieter. He will spend his time reading and counting the value of the items obtained from the Orcs... he doesn't know if he wants to count Kiel's items or not.

When the group arrives at the camp spot, Zeph will approach Dathish, "I apologize for my actions. I was... angered..." he will say, the last part slowly



Hmark(hp 23/30) 
Monday June 22nd, 2009 1:48:30 PM

Hmark experiences another twinge of pain just as everything goes wrong. He only winces, but by the time he's recovered, any shot would've just wasted ammunition. The archer puts down his bow.

Afterwards, he will silently help bury Kiel.

Like Zeph, the lad is quiet on the return trip, and he withdraws - much like he has after similiar episodes with subdued opponents.



Rollo[AC:23 HP:42/42]Shield of Faith, Glibness, comprehend language, and Sanctuary  2d8+5=15 ; d8+5=7 ; d8+5=11 ;
Monday June 22nd, 2009 2:17:31 PM

Rollo heals his wounds (trading Spiritual weapon for cure moderate wounds, and Summon Monster I for Cure light wounds: 22 hp total)

Then gives Hmark a shot from his wand. (Hmark healed 11hp)

Afterward he helps to bury Kiel, and returns to the camp with the others, takes his watch, eats, rests, and prays.



Dathish [HP41/43) AC:18 Longstride 
Tuesday June 23rd, 2009 12:38:26 AM

The warrior look sadly at the aftermath of the slaughter, after Zeph speaks he will look at the young rouge and reply
"Angerd, you struck down an unarmed man. Justice is one thing, revenge is another. Justice is the fire cleans the wicked away so that the good my flurish. Revenge is the rageing inferno that destroys all in its eyes till justice stops it or it is spent. I will fight beside you because I see something good within you, but continue down this course and I will not alow you to become a wild fire.
After the battle he will return silently, his thoughts elsewere. In the mourning he will go on a run, this time finding a small stream and run down it to its source, returning much later than useal.

DM Kathy 
Tuesday June 23rd, 2009 12:43:17 AM

It is a quiet and thoughtful group that buries their former companion and makes camp. Zeph's actions seem harsh and perhaps even wicked to some of the group. However, Zeph obviously bears the brunt of Kiel's loss, so perhaps this isn't a sign of things to come.

As if to mock your somber mood, the evening is warm and pleasant, with pink and orange light lingering in the sky even as the first stars begin to emerge.

Your night is undisturbed, and you awaken to singing birds and every indication of another sunny day to come.

Zeph HeroesLoot3 
Tuesday June 23rd, 2009 2:06:06 AM

Revenge... Justice... two sides of the same coin. What's the difference if the end result is the same? What would he have done? Left Old Timey there to rot? That's also a death sentence, why not just do it for him and save him the trouble of starving to death? Perhaps... perhaps not. I don't know... I don't care... I just can't let it happen again. Dathish is right that control is necessary... Not allow me to become a wild-fire? Would he kill me if I do actions that are against his moral judgment? Well, he could try to kill me- wouldn't be the first person. HIS moral judgment? What makes it so much better than my own? I won't bend myself to someone else's will. I will do what I think is right. Perhaps my sense of justice is just... different... doesn't make it wrong or any worse than anyone else's. But... then again... control... control is key. I need to find a way... need to find a way to become stronger." Zeph thinks, his mind cut into two opposing factions. If anyone would look at his face while traveling, his brow will be furrowed in deep, conflicting thinking.

Eventually Zeph will come out of his trance and look around. "Well. Wyverns right? How much do you think we have been put behind in our search... and why do you think the orc said he was supposed to delay us? What's the point of delaying and not stopping? Zeph asks.

Then Zeph will look at the ground and frown. Wish we had a tracker... Zeph thinks and returns to his brooding.

Hmark 
Tuesday June 23rd, 2009 2:25:53 PM

Hmark traces the faint scar that is now all that remains of the vicious sword wound he took. He smiles broadly at Rollo.
"Shoot, I sure love them healing spells. Thanks."

The morning beckons. Hmark polishes up Red again and rises. Its a new day, time to make the best of it. He claps Zeph on the shoulder. "No use trying to think like an orc," he counsels. "Let's just go find us this wyvern."

Later, he pulls Dathish aside.
"I know you're ticked about yesterday," he soothes. "But we've already had a lot of grief over the 'I won't let you do such and such' comments. Lot o' problems with that phrase back in the day."
The archer holds his hands up, palms outward and shrugs a bit.
"I ain't trying to rile ya. Just saying might be a good idea to try and be less, uh, threatening when you got a problem. That's all."



Rollo[AC:21 HP:42/42] 
Tuesday June 23rd, 2009 6:22:43 PM

Rollo gives thanks for the sunrise, and shares his morning meal with the invisible folk living in the tall grass.

Returning to the camp he simply states, "So, wyverns. Any ideas where we might find one?" The question is not directed to anyone in particular.

Cousins


DM Kathy  d3=1 ; 2d8+8=15 ;
Wednesday June 24th, 2009 12:18:17 AM

With an effort, you bring yourselves back to the task at hand. There should be wyverns somewhere in these hills, but where to find them?

Based on your original research of the area, you begin heading north. Your morning is uneventful, but in the mid-afternoon, you hear what sounds like a battle quite nearby. Hurrying to investigate, you see three humans battling an immense beast. The humans are battling valiantly, but the fight does not seem to be going in their favor.

Donovan, Camlan, and Camber, you have had a tough few days. You had heard that the Windbourne Hills were the place to come for a spot of adventure, but so far you've only encountered dangers that would seriously overmatch you. You only barely managed to keep out of the way of that big wyvern a couple of days ago, and there seems to be some sort of heavily-armed troop marching around out here. And now, just as you thought you had avoided the worst of the trouble, some great beast came bursting out of the ground and attacked you!

The creature is bullet-shaped and armor-plated, with a huge, snapping maw and short, powerful legs. Donovan has already sustained a nasty bite (15 damage), and the situation looks dire.

Camlan and Myl Cal  d8+5=10 ;
Wednesday June 24th, 2009 12:56:51 AM

The young druid looks at the creature in disgust as his longspear comes to hand. Such an abomination! Camlan sighs at Donovan's predicament as he makes his way over to stand behind his cousin, wand and longspear in hand. He puffs a strand of jet black hair out of his face as he taps Donovan's shoulder with the wand. "If you keep this kind of thing up, Mom's wand isn't going to last long. How in the world you always manage to stumble into these kind of situations...." the tirade is cut short by another lunge from the creature. Camlan smiles as most of Donovan's wound closes up (healed for 10??)

Behind the druid, a large ape shifts anxiously as it tries to figure out what kind of strange thing has just appeared in front of it.

OOC: Kathy, Cure Light from a wand does 1d8+5 right? I think it's minimum 5th level for someone to create a wand. Let me know if I'm wrong. :)

Zeph AC19 HP 27 HeroesLoot3  d100=68 ;
Wednesday June 24th, 2009 1:22:44 AM

Zeph sees the three humans fighting the large creature and immediately hops off his horse and runs to help.

Redemption and stupidity are also two sides of the same coin. Zeph thinks with a small smile as he casts Grease aimed at the monsters feet. (DC 15 or fall prone. Prone imposes -4 to melee attacks it makes, +4 to melee attacks against it. Move action to stand that imposes AOO.)

A black pool of grease explodes at the beast's feet, covering them with the slick oil (If its a large or larger creature, just have it centered on the beast so it doesn't accidentally trip anyone else).

Cambar (HP27 of 27 AC23)  d20+2=7 ; d20+1=11 ; d20+6=13 ; d20+6=24 ; d20+1=18 ; 2d6=6 ; d10+2=4 ; d6+1=2 ; d6+4=8 ; d6+4=5 ; d4+2=3 ;
Wednesday June 24th, 2009 6:18:57 AM


Cambar grins as she gets ready to attack. She spent the first round getting out her sword and shield, and moving five feet on her horse. Now she moves another five feet, so that she and Donovan are flanking the thing, and she attacks.

She is guiding her horse with no hands, a Ride DC5 check, and since she is at +10 on Ride checks, she can do so as a free action with no roll needed. Similarly, she can direct her horse to make a full attack at the same time she is attacking -- a Ride DC10 check that she needs not roll.

If the monster is Medium in size or smaller, Cambar gains a +1 to hit attacking while mounted (the "higher ground" rule).

If the monster has fallen in the Grease, then it is prone, and it will be easier to hit.

Because she is flanking, Cambar inflicts sneak attack damage of +2d6. [If the monster has made its save vs Grease *and* has fewer than five ranks in Balance, then it is off balance and loses its Dex bonus to AC. This will not only make it easier to hit, but it makes it subject to Sneak Attack, if the flanking were not enough.]

Cambar and her mount's attacks are ...
-- Cambar's bastard sword: a 7+2 flank = 9 - hits AC13 if foe is prone, hits AC14 if foe is medium and prone. Damage: 4 +6 SA = 10
-- Cambar's armor spikes: an 11+2 flank = 13 - hits AC17 if foe is prone, AC18 if prone and medium. Damage: 2 +6 SA = 8
-- Horse's first hoof: a 13+2 flank = 15 - hits AC19 if prone. Damage: 8
-- Horse's second hoof: a 24+2 flank = 26, 30 if prone. Damage: 5
-- Horse's bite: an 18+2 flank = 20, 24 if prone. Damage: 3

Horse: AC17 in MW studded leather. HP30 of 30

Cambar shouts to Zeph, "What luck! Many thanks for your help!"

Hmark(ac 18, 35/35 hp, mounted)  d20+6=21 ; d20+13=32 ; d8+1=7 ;
Wednesday June 24th, 2009 11:02:53 AM

Hmark grins. "Me an' a monster an' a whole lotta air," he chuckles happily. "Just the way I like it."

The archer pulls out Red and gives Stardancer a quick tap with his knees to get the mare to stop [Ride check 21]

Rising up in the stirrups, the brown haired lad fires. His arrow whistles past Donovan's ear before slamming into the large critter.
[Hit ac 32 for 7 hp damage]


Rollo[AC:21 HP:42/42]  d20+7=10 ; d8+1=8 ;
Wednesday June 24th, 2009 1:45:55 PM

Rollo calls his trusty steed to a halt as he sees the battle erupt.

"I know it is early sire, but your assistance would be greatly appreciated." Rollo speaks to the aether, and a glowing fist appears clenching a equally glowing gnomish hook hammer next to the beast and it strikes.

Rollo casts Spiritual Weapon.

Apparently Eberyon can't hit the broad side of a barn (I don't think I have ever hit with this spell) : To hit 10

Damage: 8 (just in case)


Dathish [HP50/50) AC:18  d20+11=14 ; d10+8=9 ;
Wednesday June 24th, 2009 4:51:20 PM

"Looks like you could use some help friends" Dathish yells as he charges into combat a wolf toung flayling charges into the frey beside him. His blade slashes across the creatures plateing, sending sparks flying, while the wolf leaps apon the creature, paws ready.
----------------------------
Dathish Attacks:
Sadvar Attack +2 charge: 14, Dammage:9
Mich's Attacks:
Bite:

Dathish [HP50/50) AC:18  d20+8=17 ; d6+4=10 ;
Wednesday June 24th, 2009 4:58:52 PM

Oupsy, hit Submit instead of roll
Mich's bite charge+2:17 Dammage 10
Spells prepared that mourning:
0: Guidance, Resistance, Flare, Cure Minor Wounds X2
1:Longstride, Speak with animales, Cure Light Wounds, Jump
2:Bull's Strenght, Cat's Grace, Delay Poison

Donovan 47/52 hp  d20+10=24 ; 2d6+9=18 ;
Wednesday June 24th, 2009 7:32:42 PM

Me? It was that foul perfume you insist on wearing that attracted it. I was the prettiest out of all of us so it decided I would make the sweeter meal.

It's mistake.

Oh, and thank your mom for me for that nice heal, I feel much better now.

Then, seeing Donovan's other cousin arrive opposite of him, he smiles widely saying: Thanks cuz for distracting this beast for me, now, lets show it what family can do when ticked off.

Swinging his greatsword with ease, arcing from his upper right across the beast, stopping just shy of the ground to it's left, Donovan watches the creatures eyes, gauging it's reaction.
{hit ac26 [14+10+2]} *forgot to roll attack with flanking bonus, so added it here*
{damage 18 [3+6+9]}



DM Kathy  d20+8=16 ; d20+16=31 ; 2d8+8=18 ; d20+16=19 ; d20+10=30 ; d20+10=30 ; 4d6+8=28 ; d20+10=25 ; 2d6+4=11 ;
Thursday June 25th, 2009 1:06:09 AM

Camlan gives his cousin some healing, with scolding thrown in for free. [Standard wands of CLW heal 1d8+1].

Zeph casts a quick spell, turning the area beneath the creatures feet into a treacherous slick. [The creature is size Huge.] It's thick legs slide a bit, but it remains standing [Reflex save 16].

Cambar moves into a flank and attacks. [The creature is Huge size, so no higher ground. Also, creatures only need to make Balance checks in a Grease spell if they try to move, and I assure you this creature is quite content to just stand there and chew on you. :)] Cambar and her horse both attack, but the creature's armor makes it very hard to hit. One of the horse's hoof strikes gets through, but that is all.

Hmark's arrow strikes true and draws blood.

Rollo casts a Spiritual Weapon, but the phantom hook hammer swings wide of its target.

Dash and his companion both attack, but neither is able to penetrate the creature's armor. Dash's charge, however, provokes an attack of opportunity from the creature's snapping jaw. The bite pierces the skin on Dash's leg for 18 points of damage.

Donovan's greatsword makes a sizeable gash in the creature's side, and it bellows in pain.

It turns and snaps at Donovan, just barely missing. [BJ, please include your character's armor class in the "post name" when we're in combat.]

Frustrated, it swipes at Donovan with a claw, and gets its revenge as the claw punches through his armor as if it were paper. [28 damage on a critical hit! ow!]

Its other claw rakes at Cambar, hitting for 11 damage.

[The creature is down 30 hp. If you can make a DC 19 Knowledge Arcana check, you know the creature is a Highlight to display spoiler: {Bulette}. Please note this is a trained-only check.]

Camlan AC18 (34/34 HP) and Myl Cal  d8+1=3 ;
Thursday June 25th, 2009 1:58:40 AM

Camlan is relieved as help arrives, but very worried about Donovan, even though he continues to chastise the fighter. "Donovan, you dolt, for the milionth time, it's Cambar that wears the perfume! You'd think even you could tell us apart. After all, she's the one with all that horrid metal draped over her body! Sometimes I wonder why I even bother..." Camlan reaches out and taps Donovan with the wand once more (3HP healed), though he is now very worried about the fighter's condition. His tone turns serious. "Alright, you've had you fun. Pull back so I can heal you up properly."

Eyeing the newcomers, Camlan nods appreciatively. "Your timing is excellent..." The druid is about to comment further when he spots Cambar taking a hit. "For all the trees in the Culverwood...don't make me carry you two back home in pieces!"

Rightfully intimidated by the huge creature, the ape steers clear of it...for now.

Zeph AC22 HP 27/37 Shield HeroesLoot3  d20+5=24 ; d20+7=14 ; d100=60 ;
Thursday June 25th, 2009 2:36:50 AM

Before doing anything, Zeph casts Shield to go protect himself a bit more from the creature. A floating black tower-shield-size disk floats around him

Zeph thinks hard about what kind of creature this could possibly be (Knowledge Arcana=24, yay for one skill rank!) and comes up with a good few details. "Hey guys, I read about these things a while back. It's a Bulette, aka Land Shark. It may leap into the sky to attack or it could burrow under the ground, so watch out for that. If you have spells to target it's mind then that would be the best bet, if not, then go for its reflexes. Judging by the damage it has sustained, I would say it's about one-third of the way to knocking on death's door." Zeph shouts (Any more info I would be allowed to say and not break character? Perhaps an in-character way to say the Armor Class? lol)

Zeph then moves to the first square the Bulette threatens as to not provoke an AOO from it (10-foot reach right? So I could 5-foot hop next to it next round and be within striking distance.) while drawing his Rapier.

(Knowledge Arcana check =24. Good thing I took a one skill rank in it huh?
10%failure for spell =60, I'm good. need to find a way to get rid of that though...)

(ooc: the 14 was me rolling for a concentration check to cast the spell on defensive after moving next to the monster and not provoke AOO. But then I realized I could just cast the spell first and then move into the threatened square... so no need. =)

(ooc again: Wow. Now we have 3 fighter-types and 3 druids, and I turn out to be the only arcane-caster [sorta]. And I'm multiclassed like a buffoon! What an odd/amazing group!)

Cambar (HP16 of 27 AC26)  d20+1=9 ; d20=15 ; d20+8=9 ; d20+8=15 ; d20+3=21 ; d4+2=4 ;
Thursday June 25th, 2009 7:23:03 AM


Cambar winces at the damage and begins to fight more carefully (fighting on the defensive means +3 AC and -4 on attacks -- now her AC is 26).

Attacks include both the flank bonus and the fighting defensively penalty:
Sword misses.
Armor spikes miss.
Hoof 1 misses.
Hoof 2 misses.
Bite hits AC21 for 4.

Cambar shouts, "I sure am glad you all stopped by! This monster is pretty tough!"

Hmark(ac 18, 35/35 hp, mounted)  d20+11=21 ; d20+11=17 ; d8+1=2 ;
Thursday June 25th, 2009 10:07:38 AM

Hmark raises an eyebrow in response to Zeph's comments.
"Just one-third? Yoiks. I'll stay back here, thanks."

Still standing in the stirrups of his mount, the archer launches two more arrows at the bulette. He watches their trajectory critically.
"Hmm, wind's gusting."

[atk 1 hits ac 21 for 2 hp damage
atk 2 misses (ac 17)]

Rollo[AC:21 HP:42/42]  d20+3=6 ; d20+7=12 ; d8+1=4 ;
Thursday June 25th, 2009 12:35:03 PM

Rollo watches as the hammer swings wide, "Perhaps more assistance is required. Thumblbunn, scourge of the stone of dreams, watcher of the 17th gate, come to my aid."

Rollo casts Summon Monster III to summon a Dire Badger to join the attack.

"If you are wounded fall back, we wouldn't want you fine folks to die before we get the opportunity to meet you!" Rollo shouts over the melee.

(knowledge Arcana: 6)
(Spiritual Weapon: To Hit: 12, Damage: 4)


Dathish [HP32/50) AC:18  d20+8=11 ;
Thursday June 25th, 2009 6:05:48 PM

A third of the way? Gods, how are we suppost to fight a dragon after killing this?
takeing a step back. Clearing his mind untill all his atune with nature, diveing deep into the world of the bull, its strenght becomes his, its defiance melds with his determination, no foe can stand before him.
Meanwhile Mich shareing the effect of Dathish spell attacks the strange creature, but is unable to find a place to strike, his leap shunted off the wolf rolls to the side, prepareing to strike again.
----------------------
Dathish's actions
Five foot step, casts Bulls Strenght
Mich attacks +2 from bulls strenght, 11

Selemar [ac 18 hp 14/23] 
Thursday June 25th, 2009 11:08:09 PM

OOC Would someone mind rolling some dice for me? At a computer away from books, and no SRD here.

Selemar looks at the battle, and has a flash of insight. Specifically, that there should be more flashing, and less insight. So he casts call lightning on the beastie

Shun roots him on silently

DM Kathy  d20+16=28 ; 2d8+8=21 ; d20+5=25 ; 3d6=8 ; d20+16=18 ; d20+10=18 ; d20+10=18 ;
Friday June 26th, 2009 2:04:31 AM

Camlan continues wielding his wand, while Zeph Shields himself and calls out some information to his companions.

Cambar and her horse continue attacking, but neither can penetrate the creature's armor. Hmark's arrows also skip off the thick armor plates.

Rollo's hook hammer misses again, but he has already moved on to calling for help from his friend Thumblbunn.

Dash attempts to cast a Bull's Strength on his companion. Unfortunately, he hasn't moved far enough away, and casting the spell provokes another Attack of Opportunity. The creatures jaws snap again for 21 points of damage. [Make a Concentration check (DC 31) or lose the spell.] Mich's attack misses.

Selemar casts a Call Lightning, and sends the first bolt hurtling at the creature. It dodges some of the damage [Reflex save 25], but some gets through.

The creature snaps at Donovan again, but misses again! It follows up with a claw, which also misses!

The other claw comes at Cambar, and misses!

The creature is now down 34 hit points.

Zeph AC22 HP 27/37 Shield HeroesLoot3  d20+7=19 ; d20+7=13 ; d20+11=28 ; d6+2=5 ; d6=6 ; d6=5 ;
Friday June 26th, 2009 2:31:16 AM

Zeph winces as he sees Dathish take a bite from the creature while trying to cast a spell. "The bloody thing has a 10-foot reach Dathish, watch out. Also, if anyone has any attacks or spells that could work by touch then that would be best... currently his armor plates are causing us quite the nuisance." Zeph says out loud.

First, Zeph takes his 5-foot hop to get next to the creature and flank with anyone who is on the other side of him (Its a huge creature with 3 or 4 people around him, I'm sure I can flank with someone).

Then Zeph gets in his fencing pose and delivers quite the battering with the flat of his sword on the creature's hide (Feint as a move action check =28 vs creature's sense motive. But I think I get a -4 for it being a stupid animal, so 24)

Then Zeph finishes his slapping with a delicate stab to the creature's abdomen, extending out with his thrust much like a professional fencer, hoping to hit between its plates. (Hit AC 21, forgot to add +2 for flanking. If the feint worked, then It's against the creatures Flat-Footed AC. Damage = 16, with sneak attack due to flanking)

Hmmm. I used both my spells for the day. Maybe I should try a cantrip next? Zeph thinks

(ooc: The second d20+7 was accident... shoddy internet connection and I pressed the button again b/c it wouldn't load.
Also, sorry I didn't list my spells prepared for the day. If I don't say otherwise, then I prepare Grease and Shield for 1st level and then Touch of Fatigue, Read Magic, Detect Magic, and Mage Hand for cantrips. )


Dathish [HP32/50) AC:18 
Friday June 26th, 2009 3:00:00 AM

OOC:Kathy, I wasn't casting the spell on Mich, I cast it on myself. I gave the bonus to mich because we share spells. If I cast it on myself it effects my animal companion aswell. Also a five foot step dosn't provoke a attack of opportunity, I wasn't next to the bullet when I cast the spell, ergo no attack of opportunity.

Cambar (HP16 of 27 AC26)  d20+1=10 ; d20=15 ; d20+8=17 ; d20+8=28 ; d20+8=14 ; d20+3=5 ; d6+4=9 ;
Friday June 26th, 2009 7:19:38 AM

Cambar keeps fighting, defensively. Against a high-AC foe like this she has little chance of hitting, but it's better than nothing.

Her other choice might be to withdraw and then charge. She looks over the situation -- could she even charge it, given the press of bodies all around? [Kathy, is that a reasonable thing to try, or no, does Cambar think?]

This round:

Attacks include both the flank bonus and the fighting defensively penalty:
Sword misses.
Armor spikes miss.
Hoof 1 misses.
Hoof 2 crit threats with a nat 20, but fails in the follow up. Still hits for 9 hp damage, though.
Bite misses.

She sees that Donovan missed a chance to attack, probably stunned by taking so much damage. "Donovan!" she shouts. "Keep fighting! Or pull back! Don't just stand there!"

Hmark(ac 18, 35/35 hp, mounted)  d20+14=21 ; d20+6=17 ;
Friday June 26th, 2009 8:37:06 AM

Hmark frowns as his arrow 'pings' off the armored side of the creature. "Shoot" he grumbles.

Dropping back in the saddle, he urges Stardancer forward with his knees while simultaneously pulling an arrow from the second of the two quivers on his back [Ride check 17 - going to +1 arrows, previous were normal]

Once Stardancer closes the range [30'], the archer draws, pauses a second to actually aim, and fires one arrow. But as the creature moves about, it again changes the angle, and Hmark's arrow ricochets away.
[ac 21 - miss again]

DM Kathy [supplemental] 
Friday June 26th, 2009 11:49:45 AM

Dash - You provoked an attack of opportunity by casting a spell. The 5-foot step did not provoke. in 3.5, you can provoke an AoO anywhere in a creature's threatened area. Or, to put it in 4th-Edition terms, everything in 3.5 has Threatening Reach. This critter has a 15-foot reach, and you were only 5 feet away.

Cambar, you could back up and charge without tangling yourself in your companions, but that 15-foot reach is going to make it a painful strategy.

Rollo[AC:21 HP:42/42]  d20+7=8 ; d8+1=2 ; d20+6=12 ; d6+3=4 ;
Friday June 26th, 2009 1:36:25 PM

(WOW! The dice hate me.)

Rollo watches as all his friends miss.

(Spiritual Weapon rolled a nat 1, and the Dire Badger rolled a whoppin' 12)

Combat is a numbers game.

"You're in Flitwhistle, lord of the trees of Lor."

Rollo casts Summon Monster II to bring a Celestial Eagle to the table.

Zeph AC22 HP 27/37 Shield HeroesLoot3 
Friday June 26th, 2009 4:07:37 PM

Correct me if I'm wrong, but the Monster Manual says it has a 10-foot reach. In the Space/Reach column it says 15/10 respectively. I know MOST huge sized creatures have 15foot reach... but I can see this guy having 10-foot what with it being a quadruped with stubby legs.

But yeah, still an AOO for Dathish though. Although, the creature does ONLY get ONE AOO per round, meaning anyone else can back up scott free atm.

Dathish [HP21/50](With Rage), AC:18 Rage  d20+8=10 ; d20+11=27 ; d10+8=15 ; d20+6=14 ;
Friday June 26th, 2009 6:02:31 PM

Concentration:10, spell lost
The creature digs its teath deep into Dathish, he returns in anger with a strong returning blow bent on the destruction of the beast. His blow cutting through its chetiuns plate into its flesh, a blast of red showing the how true his strike went. Michs efforts however are in vain.
To hit:27 Dammage 15

Donovan 18/52 hp, 20 ac  d20+6=11 ; d20+6=24 ; 2d6+17=27 ;
Friday June 26th, 2009 7:04:39 PM

{sorry about missing thursday's post. was our anniversary and the wife and I went out of town and didn't get back until this afternoon. and I wasn't going to pay someone to use a computer.also, I subtracted 4 more off my hit points being that the wand only healed for a +1, not a +5}

Quit poking me with that little stick and just give me some real healing. I can't back out now, we need to kill it before it hurts anyone else.

And with a loud roar, Donovan lifts his greatsword above his head and with all his might he brings it crashing down on to the beast.
{instead of rolling +10, I rolled +6, for power attack. also, didn't like the first roll so used a hero point to reroll.}
{hit ac 26 [18+6+2]} *forgot to add the +2 for flanking on my roll so I added it here*
{damage 27 [5+5+17]}

Come on Cambar, get off that smelly creature and give this beast a good spanking.


Camlan AC18 (34/34 HP) and Myl Cal 
Saturday June 27th, 2009 12:03:05 AM

Camlan sighs. "I don't have anything better, but here, this should help..."

From his safe position, Camlan casts Barkskin (+2 AC). He reaches out and touches Donovan on the shoulder, smiling as his cousin's skin hardens and becomes scaly. "Since you're too stubborn, guess I'll go patch up Sis..." Having done what he could for Donovan, Camlan takes the loooong way around the creature (no AoO's for me, please) and works his way behind Cambar.

The large ape watches the monster with curiosity. Normally he would have entered the fight by now, but he couldn't figure out how to get a hold of that strange looking creature.

Garret Goodbarrel [ AC:22 HP:25/25]  d20+9=29 ; d4=2 ;
Saturday June 27th, 2009 2:40:18 PM

Garret, having been contemplating the fate of the orcs in the cave, stays in the ground cover, but looks down at the battle. Seeing the massive bites the great creature is taking out of his friends and the new comers, Garret thinks to himself, "If I get too close to that thing, it will swallow me in one bite!"

With that, he pulls out his sling, grabs a rock and lets it fly.

-----

Attack: 29
Damage: 2

Garret Goodbarrel [ AC:22 HP:25/25]  d20+9=22 ;
Saturday June 27th, 2009 7:07:02 PM

-----

Forgot to roll for critical hit (thanks for the reminder, Addison):

Threat Roll: 22

Selemar [ac 18 hp 14/23] 
Sunday June 28th, 2009 11:20:33 PM

Can someone send me a reminder of what I need to roll for the lightning? I'll do that again. I like it. It makes everything smell like ozone and PAIN!!!!!

Rollo[AC:21 HP:42/42] 
Sunday June 28th, 2009 11:55:45 PM

call lightning is 3d6, reflex save halves.

DM Kathy  d20+10=30 ;
Monday June 29th, 2009 12:14:39 AM

[OOC: My mistake; it's a 10-foot reach. Still bad news for Dash, but a little easier to manage. :) ]

Zeph shifts into flank, and attempts to feint the creature into a mistake. The Bulette isn't fooled, however, so Zeph's follow-up strike just misses. [Sense Motive 30. If it makes you feel better, you sucked up a nat 20 that could have been a critical hit.]

Cambar continues fighting defensively, which means she has little chance of hurting the creature. Her horse gets in a lucky hoof strike, but everything else misses.

Hmark fires another good shot that comes just short of piercing the armor plates.

Rollo's ghostly hook hammer and very real badger miss, but he's calling more friends to the party.

Dash's anger gives purpose to his sword arm and he lands a solid blow.

Bleeding from his wounds, Donovan hangs in and lands another ferocious hit.

Camlan protects her cousin with a spell before retreating a step.

Garrett carefully lines up his sling and let fly. Unbelievably, the little sling stone thumps the creature right in the eye. With a bellow of equal parts pain and surprise, the beast collapses to the ground.

Combat is over.

Zeph AC22 HP 27/37 Shield HeroesLoot3 
Monday June 29th, 2009 1:12:55 AM

Well... that thing sure had my number. Maybe trying to fool an opponent in combat is only an attempt to make up for the lack of brute strength. Zeph thinks as he looks at the large and muscular Donovan and Dathish standing next to him and towering over him in stature and frame.

He looks up at Donovan, Cambar, and Camlan and extends his hand to each. "My name is Zeph, from Jarlwolf in the Valley. Any reason you guys venturing through these hills?" he says politely with a slight smile. Zeph also pauses slightly to look from Camlan to Cambar a second time, noting their similar appearances... and then he shrugs, thinking nothing of it.

Useful in combat and not too bad to look at. Wonder if she has a good head on her shoulders. Zeph thinks

With that, Zeph begins to examine the monster and takes out a quill, ink, and parchment, and begins making a sketch of it of it, noting its weak points and combat tactics.

If anyone cares for an introductory description - Zeph is 5'10'', Black, slightly long, wavy hair. Green eyes. Medium build, with a slightly sharper facial features and looks rather young. He is currently rather scruffy and unkempt, and still has flakes of blood in his hair from a recent head injury. He wears a dark tunic over mithril chain shirt with an under shirt that reads "Jesus Saves, Everyone else takes 4d6 damage." He has finely crafted leather gloves and leather belt with several weapons attached to it.



Garret Goodbarrel [ AC:22 HP:25/25] 
Monday June 29th, 2009 8:01:46 AM

Garret smiles and sits down on the edge of the hill from where he had fired his sling. He can't help but smile as he swings his short legs as he looks over the battle scene.

------

An average size halfling, Garret is noticed mostly by the fact he's unnoticeable. He does not stand out in appearance at all, and in a crowd disappears more than normal due to his small size. His voice is quiet, steady, and even. His black hair is nearly always up in a topknot, sticking up about 4 inches, with the sides of his head shaved. On the sides of his head, and leading across to his eyes, there are various dark but colorful tattoos. He travels light, so is seldom seen with much gear. He is usually seen with tan leather pants that end just above his ankles and no shirt, showing his furry body. Around his waist is a rope belt with a couple small pouches hanging off of them, one heavy with small rocks. He is seldom without his sling, either in his hand or on his belt. On his back is a small backpack, clearly far from full.

Hmark(ac 18, 35/35 hp, mounted) 
Monday June 29th, 2009 8:48:58 AM

Hmark's playful banter disappears in the face of three consecutive misses. His teeth grind in frustration as his third arrow bounces off the creature's armor. Then Garret's stone flies, strikes it in the EYE!, and brings it down.....

The archer's mouth drops open for a moment or two. Then he throws his head back, and his arms wide, and yells heavenward - "ARE YOU KIDDING ME?????"

Having expelled his frustration, the brown haired, brown eyed man takes a moment to compose himself, rubbing a hand across his whisker covered chin. He gives Stardancer a nudge, riding toward the group.
As he passes Garret, he gives the halfling a nod.
"Nice shot," he compliments genuinely.

Reaching the group, he dismounts, and looks over the bulette.
"Big sucker," he observes, before turning to the three strangers.
"I'm Hmark"

Rollo[AC:21 HP:42/42] 
Monday June 29th, 2009 12:45:42 PM

Rollo lets out a laugh as the creature falls from Garret's well placed shot.

"Well, done. We should remember that tactic for the future."

Rollo thanks Eberyon for his aid, and bids farewell to his friends before they return to the their home realms.

"Well, we should probably find a nice place to set camp, we don't look to be in any condition to continue our journey today. It will give us a chance to get to know our new friends, if they are not to busy with journeys of their own that is?"

Cambar (HP16 of 27 AC26)  d20+4=15 ;
Monday June 29th, 2009 1:49:38 PM

Cambar shouts, "Hooray!" as the beast falls to the ground. She grins broadly and looks around for the first time, checking on her brother and cousin, then looking at the people who came in at just the right time.

The dark-haired woman swings out of the saddle, leading her horse away from the corpse. She looses her tower shield and puts her bastard sword away. She turns to greet these new folks, several of whom rush up to say hello.

Cambar answers in kind. "Hi! I'm Cambar Grithlough, and this is my twin brother, Camlan, and our cousin, Donovan. Thank you for coming to our aid. That beastie was tough!"

She wipes some of the blood off her spiked plate armor. Observers might see the emblem she wears -- a blue pin carved with stylized letters: W-L-A.

To Zeph, Cambar says, "We're from the Cinnamon Valley too. Just south of Merrydale." She tries to remember anything she may have heard about Zeph and his friends: Know Local 15.

To Rollo, she says, "Many thanks! I think we would love to camp with you. We have no pressing business." But she looks at Camlan and Donovan to confirm what she just said.

Garret Goodbarrel [ AC:22 HP:25/25] 
Monday June 29th, 2009 3:31:52 PM

When Hmark walks by, Garret's grin only grows larger and he waves to Hmark. He nods and waves to Rollo as well. He says out loud, mostly to himself, "I may not hit hard, but I make my hits count."

Selemar [ac 18 hp 14/23] 
Monday June 29th, 2009 11:06:18 PM

"i must consider the benefits of slings in the future."

Selemar is shorter than most of the rest, being an elf. he is thin, with dark hair and bright silver eyes. he carries a sword and bow, but obviously seems to prefer other strategies. next to him is a bear, also with dark hair, though no weapons.

DM Kathy 
Tuesday June 30th, 2009 12:06:30 AM

Now that you are out of danger, you introduce yourselves. An offer is made to share a campsite this evening, and tentatively accepted.

The battle took place mid-afternoon. Since this is high summer, you have several more hours of daylight before you need to make camp. And, since this thing is beginning to smell, it might not be a bad idea to spend some of those hours getting away from this area.

But in which direction? Perhaps your new companions have some suggestions.

Zeph AC22 HP 27/37 Shield HeroesLoot3 
Tuesday June 30th, 2009 1:38:38 AM

Zeph pauses when he sees the badges on Cambar and Camlan that have the big W.L.A. initials and raises an eyebrow, I'll ask later Zeph thinks

"Merrydale?" Zeph says rather abruptly, looking up at Cambar sharply. Zeph's eyes seem to lose focus and he appears to be lost in deep thought for a second. Then Zeph quickly regains his cool, and shakes his head and clears his thought. "Uhrm. I actually... I attended school in Merrydale for some time in my youth. Until I was about 8 years old actually. I still remember the schoolmarm, Miss Ammebelle. I was a bit of a trouble-maker. I actually lived west of the Faerie Trail believe it or not. But then I moved to Jarlwolf... anyways, enough about me. What are you guys doing in the hills? And more importantly... did yall happen to see any winged creatures around?" Zeph says politely as he hops back on his horse, Shadow, and begins traveling north again.

It would be odd if I knew them at that time... although I don't remember too much about those days... well... except a few things. Zeph thinks to himself, getting quiet and lost in his thoughts about the past. His eyes narrow a bit at this point. Zeph looks down at the black and red viper ,that is his pet, who is currently wrapping itself around his wrist. Sliver flicks his silver tongue at Zeph.

Also, one more thing I forgot to put in Zeph's appearance - he has some earrings he got from the hawkmen. A braided copper loop in his left ear and a silver and black lightning bolt in the top of his right.

Hmark(ac 18, 35/35 hp, mounted) 
Tuesday June 30th, 2009 3:43:22 PM

Hmark grins back at Garret as he rides by. He reaches the group just as Zeph is finishing his introduction.

"I'm near Magpie Crossing, myself," he throws in. "Fancy running into you all way the blazes out here."

Rollo[AC:21 HP:42/42] 
Tuesday June 30th, 2009 9:08:24 PM

Rollo helps set camp and waits to hear the new comers answers to Zeph's inquiries.

Cambar (HP16 of 27 AC26) 
Tuesday June 30th, 2009 9:26:24 PM

Cambar compares notes with Zeph, if he is willing. It turns out that Zeph is two years older than Cambar and Camlan. The twins were only six when Zeph left Merrydale.

"Sorry I don't remember you," the armored girl says. "But Miss Ammebelle is still the schoolmarm. Camlan was her favorite though, not me. I was too fidgety."

"I don't think we've seen any winged things. We're just here following impulse and instinct."

Rollo[AC:21 HP:42/42] 
Tuesday June 30th, 2009 9:29:06 PM

"To be more specific, we're looking for a Wyvern?"

DM Kathy 
Wednesday July 1st, 2009 12:39:19 AM

Cambar does remember hearing something about a new adventuring group in the Valley, now that the Swords of Light have left. Not much is known of this new group, though; in fact, there are many who doubt they even exist. [Sorry; meant to give you that yesterday]

You continue comparing notes as you seek out the perfect campsite. Not knowing where else to head, you move downhill from where you fought the bulette, and are rewarded with a sandy site near a little stream. It will be a bit cramped with the animals, but water will be plentiful and you will be partially concealed by the steep embankment.

Dathish [HP20/50], AC:18  d8+4=9 ;
Wednesday July 1st, 2009 12:58:23 AM

After the battle Dathish sighs the battle suddenly brought on the wearyness and strain brought on by the past few days. Not to mention the viscus wounds the beast inflicted apon him. Unsure as to how to interduce himself amongst humans he tends to his wolf and casts a spell of healing apon himself. He will do more than his share of helping make camp, eventully intruduceing himself to the travlers as Dathish, a membor of the druidic circle.
OOC: This is my last day for a while, make sure my sub posts for me.

Selemar [ac 18 hp 23/23]  d8+5=9 ;
Wednesday July 1st, 2009 1:42:52 AM

Selemar doesn't have much to add, not having grown up by them, and having finished his early education before Miss Ammebelle was born. he tries to be friendly, but probably is closer to awkward

Selemar [ac 18 hp 23/23] 
Wednesday July 1st, 2009 1:43:13 AM

oh, and he healed himself again

Camlan AC18 (34/34 HP) and Myl Cal 
Wednesday July 1st, 2009 1:50:00 AM

Relieved that the battle is over, Camlan smiles and politely introduces himself to the group, but lets Cambar do all the talking...as usual. Noting all the animal companions in the group, Camlan grins...kindred spirits no doubt. Perhaps this adventuring thing might not be so bad after all.

But first thing is first...
Once the group has found the site, Camlan calls Cambar and Donovan over. "Alright you two..." Camlan's tone is authoritative...almost mothering. "Let's see those wounds. Yes Donovan, I mean NOW!" Camlan reaches into his pack and pulls out a small bar of soap. He begins to thoroughly scrub the wounds as he lectures his relatives. "It's a popular misconception that blood loss is a warrior's worst enemy... Actually..." scrub, scrub "It's infection..." pick, pick "You see, there are small little creatures..." bind bind "That get into the wound...don't you roll your eyes at me. I swear, the way you two throw your bodies into the enemy, I should have been a cleric..." Camlan's eyes flick toward Cambar "Would have broke her heart though, not following the druids path..." The lecture continues until all of Cambar and Donovan's wounds are cleaned and bound. Finally satisfied that his work is done, Camlan sets about preparing for the nights rest. He makes sure that Cambar and Donovan have their rations and that the area is free of vermin. As he is finishing up, Camlan relaxes with Myl Cal, grooming the ape as he carefully examines the other animals in the group... the agil power of Zeph's snake...the raw power of Selemar's bear... the cunning purposeful movements of Dathish's wolf. Camlan's keen eyes watch every motion of the animals...analyzing...memorizing...always learning. He is so involved in his mental preoccupations, that he mostly tunes out the conversations going on around him. He does, however take an instant liking to the quiet Dathish. Calling him over, Camlan asks to examine his wounds (he will not insist on doing so as he did with his relatives). If allowed, he will clean the druid's wounds and engage him in some light conversation about his wolf.

OOC: Sorry about the missed posts...got caught up in some of my DM duties.

Cambar (HP16 of 27 AC26) 
Wednesday July 1st, 2009 6:10:35 AM


Submitting to Camlan's ministrations with a grin and good grace, Cambar smiles and says, "Thanks, big brother." That's a little joke, since the twin are the same age and size. Cambar does look at Donovan carefully. He's been quieter than usual.

Then she throws herself into camp preparation, making a fire, gathering wood, etc. She volunteers for either the twilight or the dawn watch.

"So, why are you all wyvern hunting?" she asks.

Garret Goodbarrel [ AC:22 HP:25/25] 
Wednesday July 1st, 2009 7:53:13 AM

Garret follows along to camp, saying little. He watches closely with interest as Camlan talks about cleaning the wounds. He squints his eyes trying to spot the small little creatures that are being washed out of the wound.

Hmark 
Wednesday July 1st, 2009 3:50:46 PM

Hmark takes care of Stardancer the way Kiel had taught him, occasionally pausing in mid-brush stroke and falling into a pensive look. Soon enough, though, the young man is done and joins the group in time to hear Cambar's question.

He glances at Zeph while replying, "Its a job...er, quest...er, thingy."

Rollo[AC:21 HP:42/42] 
Wednesday July 1st, 2009 5:27:38 PM

Rollo let's Cornelius find a comfy spot and heads over to the others. "The key to avoiding infection is leave the healing to faith not fate. Mind if I take a look at those wounds?"



Cambar (HP16 of 27 AC26) 
Wednesday July 1st, 2009 9:52:57 PM


Cambar bows to Rollo. "Oh, this scratch? It'll be mostly fine by morning. But I know better than to say no to a man of the cloth! Please, good sir, I am at your service."

Cambar says to Hmark, "A quest! Great! How did you learn of this quest?"

Zeph AC19 HP 27/37 HeroesLoot3 
Thursday July 2nd, 2009 12:05:54 AM

Zeph thinks for a moment on how to approach these three with the job/quest that the group received.
Well. We certainly can't be too hasty. They claim that they are in the hills for impulse and instinct. Suspicious?

Zeph looks at Garret and back to Cambar and then briefly to the Lead box in Rollo's backpack. "Well, I'll tell you this: There is a great evil that is threatening the entire Valley. If we don't put an end to it, all of our loved ones are likely to parish. We need to kill a Wyvern to collect its tail poison to destroy this evil. And... well, we would be grateful for your help... I also have a sneaky suspicion that there is another group much more sinister than ourselves looking to kill us and make this great evil happen by any means necessary. If you would join us... you will be target for assassination as we all have been. I will tell you more specifics when we know we can trust you. " Zeph says the last couple sentences very slowly - hoping that Cambar and her companions understand the risk and why they cannot trust them fully yet.

DM Kathy 
Thursday July 2nd, 2009 12:10:53 AM

Your camp established, you begin treating your wounds and exchanging information. Hmark lets slip that the group is on a quest, and Zeph elaborates a little. The group is searching for a wyvern.

Camber, Camlan, and Donovan, just in case you missed it the first time, you guys spent a full day trying to avoid a wyvern that you saw.

Cambar (HP16 of 27 AC26) 
Thursday July 2nd, 2009 1:06:39 AM

"Hey, wait! A wyvern! Oh, a wyvern! Wait, we saw a wyvern! Didn't we, oh my kin?"

"Sure we did. Now I remember! It was over that-aways."

The warrior points to the direction she remembers best.

"Sure, we'd be happy to help! Right, Camlan?"

She looks puzzled at Donovan, though. Why is he so quiet?

Rollo[AC:21 HP:42/42] 
Thursday July 2nd, 2009 2:00:29 AM

(ooc note: Rollo does not appear to be wearing a backpack)

Selemar [ac 18 hp 23/23] 
Thursday July 2nd, 2009 2:25:46 AM

looks in the general direction where hte wyvern might be.

"um, when did you see a wyvern? I expect they might move quickly..."

Garret Goodbarrel [ AC:22 HP:25/25] 
Thursday July 2nd, 2009 9:21:50 AM

Garret also turns in the direction indicated and says, "You saw one? How far away was it? Why didn't it kill you, or at least follow you and kill you later?"

Rollo[AC:21 HP:42/42]  3d8+5=19 ; d8+5=8 ; d8+5=8 ;
Thursday July 2nd, 2009 3:36:09 PM

"Scratch? Man? Cloth? You are far worse then you let on, I will ask Eberyon for aid for you and your brother before the delirium deepens futher."

Rollo trades out Bestow Curse for Cure Serious Wounds and Summon Monster I for Cure Light wounds using both on Donavan. Then uses his pearl of power to recast CLW on Cambar.)

(Heals Donavan for 27, and Cambar for 8)

Rollo looks to Camlan to confirm the wyvern story as his brothers seem to be delirious.

Cambar (HP24 of 27 AC26) 
Thursday July 2nd, 2009 4:46:43 PM

Cambar grins when she gets the cure spell. "Many thanks to you, sir!"

She laughs. "And by the way, I'm a girl. Camlan is my brother, and Donovan is our cousin."

Then she tells everything she remembers about the wyvern.

Rollo[AC:21 HP:42/42] 
Thursday July 2nd, 2009 6:56:05 PM

(ooc: I will admit I am totally confused as to the gender and description of all the new comers especially with the names being extremely similar, but to be fair I never called you a boy except in my action line. :) )

Cambar (HP24 of 27 AC26) 
Thursday July 2nd, 2009 8:30:52 PM

No problem! :-)

Should I mention that Cambar and her brother are identical twins?!

LOL!

Zeph AC19 HP 37/37 HeroesLoot3 
Thursday July 2nd, 2009 10:04:09 PM

(ooc: Identical twins but one is a boy and one is a girl. There must be some differences in how you look. I assume they are good-looking individuals though. =)

Zeph's eyes open up when Cambar mentions the direction of the Wyvern.

"Well. Wyvern hunting is what we are currently doing. Lets get to it once we are well rested and we have spells prepared for combat. Just make sure that you guys are sure about your decision. It will be very very dangerous." Zeph says with a bit of a smile at the idea.

Camlan AC18 (34/34 HP) and Myl Cal 
Friday July 3rd, 2009 12:22:02 AM

Camlan smiles at Rollo, having a great respect for clerics. He nods solemnly. "Yes, the wyvern chased us all day. I'm not sure exactly why it left us alone." The druid looks around at his new companions, analyzing the situation. "As a band of three, the beast was too much for us, but with you..." their is a faint smile on his lips. "Well, that evens up the score a bit, doesn't it?!"

Camlan looks over at Donovan, mirroring Cambar's questioning look. Donovan had been very quiet for a very long time now. Normally that meant that he was either dying or eating. Concerned, Camlan examines the warriors wounds once more.

DM Kathy 
Friday July 3rd, 2009 1:17:49 AM

The meeting of your two groups seems fortuitous indeed, since the cousins encountered a wyvern recently. Once your wounds are tended, you eat a hearty trail supper, then seek your rest. The night is uneventful.

The skies are perfectly clear the next morning, with the promise of a warm day to come. As always, though, a light breeze blows over the hills, keeping the region from getting too hot. Today will be perfect weather for travelling--or taking on a wyvern.

Selemar [ac 18 hp 23/23] 
Friday July 3rd, 2009 10:08:00 PM

Prepares spells, gets the bear out of a tree with berries, and is ready to go

Cambar (HP23 of 27 AC26) 
Friday July 3rd, 2009 10:09:29 PM


Cambar wakes up refreshed and full of energy. "What a beautiful day!" she exclaims. "Pass my thanks along to Mother Wold, Camlan! And to your good master, new friend Rollo! With the two of you in the group, not to mention our other nature lovers, I bet we'll have nice weather more often than not!"

After waking, out of armor and not wearing her fighting gear, Cambar indeed does look a lot like her brother. Maybe she's a little battle-hardened for a girl. Maybe his good cooking has put a bit of roundness on Camlan. Both have a little of the elfish look -- "That's from dad's side of the family." But after she's armored up and ready with tower shield and lance, it's easy to tell the twins apart.

[OOC: I've taken the liberty of adding 4 hp of healing after a good night's rest, right? Well, three, since I was only down by three.]

Garret Goodbarrel [ AC:22 HP:25/25] 
Saturday July 4th, 2009 8:58:12 AM

Garret sleeps lightly, watches and observes the twins, trying to find ways to tell them apart.

The Wyvern and the Toughs


DM Adam 
Monday July 6th, 2009 1:27:40 AM

There is little difficulty finding your way back to the scene of yesterday's battle, the scent of the rotting bulette making the task extremely easy. From here the cousins are able to back track their path from the previous day.

With the sun hanging low in the sky you realize It will be a few days till you reach the area where the wyvern was spotted.

(Can I get a watch order if one is to be set for the night.)


Selemar [ac 18 hp 23/23] 
Monday July 6th, 2009 10:51:56 AM

Selemar prefers the last watch, but isn't picky. The bear sleeps through all watches. lazy

Hmark and Dathish (sub MikeK) 
Monday July 6th, 2009 3:48:53 PM

Hmark pretty much keeps to himself, generally riding at the tail end of the group as the rear guard. Occassionally, the archer will pause his filly and carefully scan the country behind them, making sure no one is trying to follow.

As evening approaches, he agrees to take a middle of the night shift.

---

The druid Dathish and the wolf that is his constant companion also remain mostly uncommunicative. For lack of a better alternative, he indicates he'll team up with Hmark on watch.

Zeph AC19 HP 37/37 HeroesLoot3 
Monday July 6th, 2009 5:19:55 PM

Zeph is rather talkative, "So, when you saw the Wyvern, what did it look like? What do you think its attacks were? Any weak spots?" Zeph asks whoever of the three will listen to him.

He takes a shift at the beginning so that he may get 8 hours of rest so that his spells are prepared.

Spells Prepared, the usua sortal:

1st - Shield, Grease
cantrip - Touch of Fatigue, Ray of Frost, Detect Poison, Resistance

Cambar (HP23 of 27 AC26)  d20+10=23 ;
Monday July 6th, 2009 10:29:06 PM

Cambar prefers a twilight or dawn watch, please.

She is a little hazy on the wyvern. "Um, it had a pointy barb on its tail? And wings? And two legs?"

[OOC: Here's a spot check ... a 23 ... so maybe Cambar saw some other detail? If so, maybe our kindly DM can add some info?]

Camlan AC18 (34/34 HP) and Myl Cal  d20+7=21
Tuesday July 7th, 2009 12:19:42 AM

Making sure that Myl Cal is situated, Camlan takes a middle watch, knowing that there are likely others that need more rest than he. He attempts to keep himself close to Dathish, though he will not smother the druid. It's just nice having someone with similar interests...unlike his sister and cousin.

When asked about the wyvern, Camlan also searches his memories. "Well, it was big. And it had a nasty temper...I think it lifted Donovan up off the ground once."

Spot 21 if it helps. :)

Selemar [ac 18 hp 23/23] 
Tuesday July 7th, 2009 1:39:31 AM

The druids can form a clique now

DM Adam 
Tuesday July 7th, 2009 2:11:16 AM

Searching their memories Cambar, and Camlan mostly remember the sharp and pointy bits and how much they wished to avoid them, although when they really put the power to the ol' brain boxes they recall that almost every time they encountered the beast it was carrying a recent kill. You would guess that it had killed at least 4 full grown stags in one day.

The trail is clear and so is the sky as you set camp once again. The cousins estimate that the Wyvern is only another two days away.

Spot checks for those taking watch.

Watch Order (correct me if I'm wrong I just placed those who didn't note it.)

1st: Zeph - Garret - Rollo
2nd: Hmark - Dash
3rd: Camlin-Donovan
4th: Selemar -Cambar

Garret Goodbarrel [ AC:22 HP:25/25] 
Tuesday July 7th, 2009 9:45:35 AM

Garret sets up for watch, looking out over the mountains deep in thought.

If anyone could read his mind, they would hear, "I wonder if there's somewhere nearby where I could find some eggs to cook for breakfast."

Hmark and Dathish (sub MikeK)  d20+5=19 ; d20+4=16 ; d20+5=16 ;
Tuesday July 7th, 2009 3:00:24 PM

Hmark sums up the general description he's hearing about this wyvern, "Big, with lots of nasty, sharp claws, teeth, and tail". The lad nods decisively, and winks at Zeph. "Makes me glad I fight from distance."

That night, he and the reclusive Dathish keep a silent watch.

[Spot checks -
Hmark - 19
Dathish - 16
wolf - 16]



Cambar (HP23 of 27 AC26) 
Tuesday July 7th, 2009 4:51:48 PM

That watch is A-OK by Cambar.

She asks if it matters how the wyvern is defeated. Taken alive? Some part intact? Maybe we need something to stop it from flying away, like Web spells or tanglefoot bags. Or nets or bolas? Maybe we can lure it into a trap? Or an ambush? Does anyone have any poison antidote?

Zeph AC19 HP 37/37 HeroesLoot3 
Tuesday July 7th, 2009 7:36:10 PM

Zeph thinks for a bit about what Hmark said about fighting from afar and then takes a glance at the new melee-types in the group. "You know. I may follow you in that for a while, especially if we can get the drop on it." (and thus be flat-footed). Zeph says.

Then, when Cambar speaks, Zeph replies. "Well, we were told that the poison we require is in the sting of the creature. So don't smash its pointy too badly other than maybe to sunder the end of the tail off." Zeph says.
Then he thinks for another moment. "Well. Ambush is always best. Luring it into a trap would be great... but I don't have any trap kits, heh. Guess we gotta see what we have to work with once we spot it." Zeph says, a little embarrassed that he never really utilized traps in his younger days and never got the knack for setting them... disabling on the other hand.

When the group lays down to rest, Zeph will study his spells and take his first watch.

Ready Action: Should a combat break out, Zeph would like to ready casting [i]Shield[i] on himself.

Camlan AC18 (34/34 HP) and Myl Cal  d20+7=19 ; d20+1=2 ;
Tuesday July 7th, 2009 10:51:58 PM

Camlan nods in agreement to the watch schedule. He thinks about what the others have said and then he speaks quietly. "Well, I can cast a spell that will Delay Poison... If we could set up a trap, then I could cast the spell and make a couple of people immune to poison for a few hours. I will ask Mother Wold for that. As far as traps go... from what we saw, the creature appears to have quite an appetite." Camlan speaks slowly, thinking through practically every word. "Do you have a spellcaster in the group? I have heard tell of people creating illusions of creatures. If we could make an illusion of the creature's prey, then perhaps we could lure it in? It would be best if we could choose the place of our encounter with the beast, but we have no guarantee."

The large ape follows Camlan. Its large brown eyes watch those around it with interest. Strange creatures, to be sure...very interesting scents. His large hand gently pushes a small stone around on the ground in circles...small ones in the beginning, then slowly larger ones...a small game to pass the time as he waits for his friend to finish chattering with the other humans.

Camlan's Spot=22 (Bleh, forgot to add in the Wis bonus)
Myl Cal's Spot= a pathetic natural 1!!

Cambar (HP23 of 27 AC26) 
Tuesday July 7th, 2009 11:23:58 PM

If we can lure the beastie in with an illusion, maybe I and my horse can be off to one side, covered by another illusion. When the wyvern takes the bait, I can charge. Anybody have any illusion spells?

Or could one of you druids summon or find us a gazelle or other tasty tidbit to use as real bait? An illusion would have to smell real for it to work.

Selemar [ac 18 hp 23/23] 
Wednesday July 8th, 2009 12:56:00 AM

"Summoning something it wants to eat should be possible. And i do have a tanglefoot bag, if it will work on a creature that big."

DM Adam 
Wednesday July 8th, 2009 2:04:05 AM

Discussion of strategy continues as you set camp for the evening as Cambar has posed some very poignant questions. (Please feel free to continue the conversation)

The night passes with little incident, although Camlan had a bit of excitement during his watch when he thought he spotted a wyvern flying through the air, but it turn out to be only an owl.

Once again tomorrow comes with a cheery disposition.

(Spot checks again please, also any relatable skill and knowledge checks you wish to make to gleen futher information about your prey)

Garret Goodbarrel [ AC:22 HP:25/25]  d20+5=6 ; d20+13=21 ;
Wednesday July 8th, 2009 12:26:57 PM

Garret looks down at his feet as the talk continues the next morning, not noticing whether it is sunny or raining (spot roll: 1). He listens intently and adds, "I'm not real familiar with fighting such creatures. I can take aim at its eyes with my rocks if you like, but other than that, I can only suggest trying to beat it to death."

-----

Spot: 6
Listen: 21

Zeph AC19 HP 37/37 HeroesLoot3  d20+9=18 ; d20+9=17 ; d20+5=8 ;
Thursday July 9th, 2009 12:14:27 AM

(Spot = 18
Listen = 17
Knowledge Arcana = 8)

Zeph is a bit curious as to the newcomer's choice of lifestyle. "So.... would you mind if I were blunt and simply asked why you guys chose to do random adventuring work for a living?" Zeph asks, eyeing the WLA badge a good bit.

Selemar [ac 18 hp 23/23] 
Thursday July 9th, 2009 2:25:28 AM

"Beating it to death, and hitting it with whatever else at our disposal does seem the best option"

Cambar (HP23 of 27 AC26) 
Thursday July 9th, 2009 7:36:05 AM

"Well," says Cambar, answering Zeph, "speaking for just me, I always loved hearing the stories of Valdor Dragonstone and Joe the Hand and Bill Troublefinder and Flat-top the Centaur and the other great adventurers of the Wold. I just want to be like them, and do quests and help the needy and have fun!"

She pauses. "No deep anguish or vendetta or scheme or anything like that. Just working hard to make a difference. And maybe a name."

Garret Goodbarrel [ AC:22 HP:25/25] 
Thursday July 9th, 2009 8:38:06 AM

Garret smiles when Cambar mentions some of the most famous heroes of the Wold. "I can't imagine anyone being as famous as them, but someone has to try, don't they?"

DM Adam 
Thursday July 9th, 2009 10:17:49 AM

Discussion of strategy continues, which is good as you are a only a day away from where the cousins were harassed by the wyvern.

You once again set camp, and begin the watch rotation. Late in the first watch Garret notices a pair of bright yellow eyes starring back at him from a nearby tree.

Hmark and Dathish (sub MikeK) 
Thursday July 9th, 2009 2:33:44 PM

Hmark spends his shift wondering about Cambar's comments.
as famous as Valdor Dragonstone.....shoot, that'd be something alright

Dathish and the wolf also maintain their vigil.

Camlan AC18 (34/34 HP) and Myl Cal  d20+10=29 ;
Friday July 10th, 2009 12:03:17 AM

The druid smiles as Cambar relates to the others why she entered into adventuring. He adds his own to coppers to the conversation "That...and to make sure my sister doesn't kill herself."

During his watch, Camlan is very keenly aware of his surroundings. He diligently watches for any signs of their quarry. (Spot=29). He is careful to relay any findings to Donovan.

DM Adam 
Friday July 10th, 2009 4:13:29 PM

Still no quarry in sight, but you will reach the wyvern's suspected hunting grounds by mid day the following morning.

On there watch both Garret and Camlin notice an owl that seems to have a keen interest in your campsite.

Donovan 
Friday July 10th, 2009 6:12:25 PM

{ooc I dont know if I have been removed from the game yet. I apologize for not giving any warning or the mia status. I was on jury duty since my last post. I was chosen for it and then they dropped the bombshell. No computers, no newspapers, no nothing but dvd's and book when not in our box. And I just got home about an hour ago.}

DM Adam 
Friday July 10th, 2009 9:18:27 PM

(ooc: No dropping that I'm aware of, just hop back in.)

Selemar [ac 18 hp 23/23] 
Saturday July 11th, 2009 12:19:50 AM

rests up and prepares to hunt a wyvern

Camlan AC18 (34/34 HP) and Myl Cal  d20+5=19 ;
Saturday July 11th, 2009 12:55:16 AM

Camlan smiles as he sees that Donovan has returned to his normal, boisterous self. Noting the owl, Camlan moves closer and begins speaking to it in low tones (Wild Empathy=19). "Hello there friend. What brings you to a strange place like this..." Mentally, Camlan chides himself for not asking Mother Wold to give him the ability to speak with animals.

DM Adam 
Saturday July 11th, 2009 3:09:30 PM

The owl seems startled by your approach as if it wasn't expecting to be seen and flies off.

Zeph AC19 HP 37/37 HeroesLoot3 
Saturday July 11th, 2009 8:18:04 PM

If Zeph sees the attempt that Camlan makes with the owl, Zeph will chuckle and try to keep it under his breath. Well, its better than I can do. Zeph thinks, optimistically.

Hmark and Dathish (sub MikeK) 
Monday July 13th, 2009 10:19:11 AM

Hmark notes the attempt to befriend the owl.
"Can we call it Hooters?" he asks playfully.

Dathish frowns at the archer's less than serious attitude regarding the local fauna, but says nothing. The wolf licks his hand.

DM Adam 
Monday July 13th, 2009 11:10:57 AM

Morning comes and once again you are off through the fields of green hills. About an hour into the journey the hair on the back of the cousin's respective necks rises instinctually as they recognize the upcoming pattern of trees. You're in wyvern territory now.

Cambar (HP27 of 27 AC26) 
Monday July 13th, 2009 4:11:48 PM


"Look, I still think there is no reason to wander around calling, 'Here, wyvern wyvern wyvern!' Even if we stake a few goats or deer or something in these trees, and hide ourselves up in the branches, at the least maybe we can get the jump on one and improve our odds."

Cambar looks around at the druid types. "And don't tell me no one in the party can find or summon some good wyvern bait!"

[OOC: Shoulda bumped up my hp with the morning's first post ... fixed now.]

Camlan AC18 (34/34 HP) and Myl Cal 
Monday July 13th, 2009 11:35:32 PM

Camlan shakes his head in mild disgust as Cambar presents her plan. He turns to the druids of the party and sighs. "Do you see what I have to put up with?!"

Turning his attention back to his twin, Camlan tries to explain to his wayward sister. "If you and Donovan hadn't been so busy sneaking off and getting into trouble, you would have learned that **all** life is sacred. You ask us to stake an innocent animal out to be bait for this creature. Would you do the same with Donovan? That is why I suggested the illusion." The young druid sighs, at a loss as to how to proceed. "It is true that if we summoned an animal to help us, it would not die, but it still seems....wrong." Camlan mulls over the problem as he continues to think about the owls behavior the previous night. Strange...very strange.

Garret Goodbarrel [ AC:22 HP:25/25] 
Tuesday July 14th, 2009 8:34:37 AM

Garret speaks up and says, "Well, there's no reason we cannot try the illusion, but if a wyvern uses its nose to smell its prey, I don't know that it will work. Still, we could try it first, and see what happens."

He bends down and picks up a nice round stone and slips it into a small bag.

Selemar [ac 18 hp 23/23] 
Tuesday July 14th, 2009 8:39:31 AM

"For that matter, wyverns aren't timid about eating intelligent beings. They are unlikely to attack so many of us I think, but most of us could hide and one or two could remain as bait. I'd be willing."

Hmark and Dathish (sub MikeK) 
Tuesday July 14th, 2009 9:40:42 AM

Hmark can't pass that one up.
"I'm willing for him to be bait, too" he remarks, straightfaced.

Dathish ponders Camlan's objections.
"But a summoned creature will return back to its native plane," he points out. "Its not the same as using a local animal. Plus, one could extend your argument to the wyvern itself. Yet none here are unwilling to kill it. I agree to summon the bait."


Cambar (HP27 of 27 AC26) 
Tuesday July 14th, 2009 11:51:35 AM

"So how's this sound? We all hide good and proper like, best as we can. We settle in and wait, like hunters. When we get a sense that a wyvern is about, Hmark here summons some good bait. Maybe he or some other druid can even talk to it and get it to make pathetic animal sounds, like, 'Here I am, a wounded antelope, hope nobody with sharp teeth is around here!' That'll do the trick."

"We probably have to stay out of scent range. Maybe we could call or rustle up some real antelope so we could rub 'em on ourselves and smear antelope pee and poop all over us. Couldn't hurt, anyway!"

"I might even persuade myself to take off my armor, for better hiding."

Cambar pauses. "But how am I going to hide my horse, here? If I stake him a quarter-mile off, he might come back to us in the belly of the wyvern. Ideas? Maybe one of you animal-talkers could tell my horse and all our other assorted critters that they have to be real quiet and still?"

She says to Selemar, "I don't think that a person would make good bait for this beastie. It didn't attack us when we came through. I bet it got the idea that people are dangerous, so it sticks to goats and bisons and them what's got four legs and such."

She adds, after a thought, "But that was a brave thing to think of."

Then she grins at Donovan and Camlan. "And it was brave of my good sister to volunteer Donovan as bait, too!"

DM Adam 
Tuesday July 14th, 2009 12:11:43 PM

As you continue to discuss strategy a monstrous screech echoes through the hills. The wyvern is easily spotted is as it soars through the air, an apex predator it flies without fear of being seen.

Whether you consider it fortunate, or not it flies far in the distance and does not seem to be coming your way.

Donovan 
Tuesday July 14th, 2009 9:10:25 PM

Speaking of bait. Cuz. Remember that time when we were out camping and you and I used Camlan as bait for that beetle that was terrorizing the farms out by your folks place. Remember the beating her ape gave us when he found out? You think about that the next time either of you think about using me as bait.
If anything, lets use that flea bag horse of yours as bait. If the stench from it's hide doesn't kill the beast, it should stun it enough for us to get some good whacks on it before it tries returning the favor.

Donovan then starts gathering his gear, and donning his armor while waiting for the others.

Cambar (HP27 of 27 AC26) 
Tuesday July 14th, 2009 10:39:34 PM

"Hey!" says Cambar, at the mention of sacrificing her horse. "Don't you mind him," she murmurs to the beast.

Camlan AC18 (34/34 HP) and Myl Cal 
Wednesday July 15th, 2009 1:38:34 AM

Camlan frowns a bit at the memory Donovan brings to mind. Being staked out in the middle of cornfields for a day wasn't exactly his idea of a good time. He begrudgingly admitted that the two were able to bring down the beast that had been terrorizing the village. That was in the past though, and Camlan smiles at his sister and cousin. The two were definitely a fighting force to be reconded with.

He nods at the budding plan. "Though it doesn't please me to summon a creature just to have it be eaten, I will do so if it is for the greater good. Let's find an area to hide. And let me cast my Delay Poison spells before we get started. Let me know when you want to Summon the creature and I will try to summon something useful."

Camlan looks over at Myl Cal and smiles. The ape had been so quiet of late that Camlan was wondering about him, but a quick glance reassures the druid that his friend is fine.

Zeph AC19 HP 37/37 HeroesLoot3  d20+5=13 ; d20+10=23 ; d20+10=26 ;
Wednesday July 15th, 2009 3:59:52 AM

"I have no qualms about using an animal as bait. We are doing this to save many many lives of good people in the valley. And I will take any means necessary." Zeph says, thinking hard about the "sacrificing oneself" idea.

Then he watches the creature fly in the distance and begins to look around for an adequate place to hide. "Well, shall we move to some trees in the nearby area, summon a tasty critter, and ambush the sucker? I volunteer to shoot the first arrow." Zeph suggests with a bit of a wink to Hmark.

When the group finds a good place for the ambush, Zeph will hide behind a tree and wait for the Wyvern to take the bait... if it does. He will also draw his bow and notch an arrow.

(Knowledge Arcana about wyverns... magical beasts?? = 13, bleh
Move Silent = 23
Hide = 26, oh yeah)

Hmark and Dathish (sub MikeK) 
Wednesday July 15th, 2009 10:00:48 AM

Watching the wyvern fly off in the distance, Hmark sucks in air through his teeth.
"Big critter," he observes helpfully.

The archer tags along on the group decision, and like Zeph, finds himself a hidey hole behind a nice tree. He takes his time about it, doing his best to get concealed while still having a good view of the "bait" area.

Dathish follows suit.

[both take 20 on hide rolls - Hmark 25, Dathish 20]

DM Adam 
Wednesday July 15th, 2009 11:10:24 AM

The plan seems to be agreeable, but the questions still remains what exactly is the plan?

What are you using for bait? And how will you make the wyvern aware of it's presence?

Zeph's Knowledge Arcana Result:You recall reading that wyverns can fly, and its sting can put a full grown human down instantly.

Garret Goodbarrel [ AC:22 HP:25/25]  d20+17=28 ; d20+17=34 ; d20+13=33 ; d20+5=7 ;
Wednesday July 15th, 2009 9:31:02 PM

"I am not interested in smearing antelope poop all over me. If that's something that you, good sir, would like to do, please do it, but please stay downwind of me! As for the hiding and waiting, that's something I can usually do rather well."

-----

Hide: 28
Listen: 33
Spot: 7

(Extra d20+17 was due to pushy fingers, sorry)

Camlan AC18 (34/34 HP) and Myl Cal 
Wednesday July 15th, 2009 11:42:36 PM

Camlan looks over at Cambar, a twinkle in his eyes. "So, once we summon the beasts and have them cry out in pain, you and Donovan are going to charge in and try and bring the creature down, right?" His moment of fun over, Camlan returns to his more serious self. "What I really need to know is who to cast the Delay Poison on. I think it would be best to cast it on those who will eventually be involved in hand to hand with the wyvern."

Myl Cal bores of all the human talking and heads toward the wolf of the company. A curious look on his face, the ape extends his hand in a friendly manner to the canine.

Garret Goodbarrel [ AC:22 HP:25/25] 
Thursday July 16th, 2009 9:11:21 AM

Garret points to Selemar and says, "He seems to do lots of bleeding, maybe he should have the spell. That is, if you can't wait until someone actually gets hit."

Hmark and Dathish (sub MikeK) 
Thursday July 16th, 2009 9:17:53 AM

Hmark retrieves an Everburning Torch from his backpack.
"You can stick this out their next to your summoned critter," he offers. "Help attract the wyvern, plus give us a good view."

Cambar (HP27 of 27 AC26) 
Thursday July 16th, 2009 10:36:39 AM


She answers her twin brother, "Yup, that's the plan!"

"We all hide at least 30 feet from the center of these trees. When we hear a wyvern nearby, cast speak with animals and summon a good-eatin' beastie. Tell the beastie to cry out in pain like. When the Wyvern lands for a snack, we all charge!"

"What I'd really like is a good hiding space where me and my horse can hide under total cover. And then charge out with lance. That would be sweet! But how can I get that kind of cover," she says. "I really gotta get me a wand of illusion," Cambar mutters.

Failing that, she looks around for possible hiding places. Brush and bramble, thick leafy trees, pits or berms or boulders ... whatever.

Zeph AC19 HP 37/37 HeroesLoot3 
Thursday July 16th, 2009 11:06:15 AM

"Well, about the Delay Poison. I think that I will get in flanking Melee with the critter after I take my surprise shot with my bow. And I'm sure that my resistance to poison is lower than our larger companions." Zeph says, eyeing the other fighter-types in the group.

"Yeah. I like the idea of attracting the Wyvern with a hurt-animal scream. What else do we got to work with?" Zeph asks from his hiding spot.

(ooc: So, how far away is the creature anyways Adam? Like 100yards or less, more? Could it hear a loud animal-cry from this distance? Do we need to go closer?)

(Previous rolls:
Move Silent = 23
Hide = 26, )



DM Adam 
Thursday July 16th, 2009 11:26:18 AM

(ooc: It is hard for you too gauge it's distance from you as it is flying and a large creature, It is more like a half mile to a mile away.)

As you prepare your ambush you once again hear the unmistakable cry of the wyvern as it retraces it's previous course, but now it holds a large stag in it's talons.

Cambar (HP27 of 27 AC26) 
Thursday July 16th, 2009 1:01:42 PM

"Well, we might have to wait a while," says Cambar. "That stag will keep it happy for a few days, I bet."

"Unless someone can cast Grease on the stag?"

"When the time comes, I'll take a Delay Poison. I'll be mixing it up close with the flying lizard."

Garret Goodbarrel [ AC:22 HP:25/25] 
Thursday July 16th, 2009 5:02:59 PM

Garret watches the beast fly overhead. "Well, that one sure looks like it would have worked for our purposes..."

Camlan AC18 (34/34 HP) and Myl Cal 
Friday July 17th, 2009 2:07:38 AM

Camlan sighs at the groups bad luck. "I could summon an eagle and have it attack the best and then retreat to us if you want. It's a long shot at best." As he awaits what the other might say, Camlan makes sure that Myl Cal finds a good hiding spot. The ape is big enough, he might make a tasty treat.

Selemar [ac 18 hp 23/23] 
Friday July 17th, 2009 5:27:35 AM

I wonder if wyverns eat bears....

Garret Goodbarrel [ AC:22 HP:25/25] 
Friday July 17th, 2009 9:24:59 AM

I like idea of the eagle. It could come back to us and relative safety.

Hmark and Dathish (sub MikeK) 
Friday July 17th, 2009 11:13:43 AM

Hmark rolls his eyes and steps into the opening.
"HEY!" he bellows in the direction of the wyvern. "Bring back my dinner!"

Assuming that makes no impression, he turns to Camlan.
"Can your eagle follow it and tell us where its camped out? If its gonna have a snack and then maybe a nap, now would be a good time to track the critter down."

DM Adam 
Friday July 17th, 2009 1:21:15 PM

Whether to ambush the wyvern as it eats, or as it hunts seems to be the question at hand. Now where to find an eagle?

Donovan 
Friday July 17th, 2009 1:49:12 PM

Donovan just sits there and waits for the grown ups to come up with and institute their plan. Tending to his armor and sword without saying a word.

Zeph AC19 HP 37/37 HeroesLoot3 
Friday July 17th, 2009 8:06:28 PM

Zeph gives a slight sigh. At the predicament.

If he can (depending on whether the Wyvern is too far away or not), he will cast Grease aimed at the stag in its talons. (Ref 15 or drop the beastie). Then, if it works, Zeph will duck behind his tree.

If the critter is too far away, then Zeph will wait for Rollo or a Druid to summon a critter to catch the Wyvern's attention to lure it into the group's awaiting maw.

DM Adam 
Friday July 17th, 2009 8:45:04 PM

The wyvern is definitely too far away for a grease spell.

Garret Goodbarrel [ AC:22 HP:25/25] 
Friday July 17th, 2009 9:33:39 PM

"Shall we attempt to follow where it headed, or just wait for another?"

Cambar (HP27 of 27 AC26) 
Saturday July 18th, 2009 9:06:17 AM

"Surely it will nest somewhere high up, to take advantage of its wings. So we should get in position and wait for another to fly by. We don't have a deadline, do we?"

Cambar looks for a place to hide. Maybe a place to hide with her horse.

Hmark and Dathish (sub MikeK) 
Monday July 20th, 2009 9:58:23 AM

It appears the group plans to wait for critter to come back. Hmark shrugs. He's sat around before, he can do it again.

The archer will take advantage of the time by improving his hidey hole's general hiddenness, as well as its view of the clearing.

Garret Goodbarrel [ AC:22 HP:25/25] 
Monday July 20th, 2009 10:03:31 AM

Garret also sets up a hiding place from which he can fire down upon the creature and perhaps and area where he can run and charge it when required.

DM Adam 
Monday July 20th, 2009 12:21:13 PM

As you further improve your hiding spots, you once again hear the cry of the wyvern. Talons empty once again it flies in the distance along the same course as you previously observed..

Camlan AC18 (34/34 HP) and Myl Cal 
Tuesday July 21st, 2009 1:12:10 AM

Camlan rubs his chin thoughtfully as he watches the creature return so quickly without it's food. He wonders out loud. "Perhaps it has a youngling to feed..." He turns to his twin and whispers. "You still want that eagle to track it?" If she says yes, then Camlan spends the rest of the round calling forth an eagle to help them in their quest.

Garret Goodbarrel [ AC:22 HP:25/25] 
Tuesday July 21st, 2009 8:48:33 AM

"That could be, Camlan. An a young wyvern should would be a lot easier to kill than a full grown one. I'm not sure if the young one would have what we need, though."

Hmark and Dathish (sub MikeK) 
Tuesday July 21st, 2009 10:30:20 AM

With a look of annoyance, Hmark watches the wyvern continue on its flight path - way over there.

"Guys, this ain't working," he points out. "It ain't coming anywhere near us. So we gotta go over there." He waves in the direction of the creature. "So, let's go already."

Hmark moves to grab his gear, mount up, and start riding.

DM Adam 
Tuesday July 21st, 2009 2:14:11 PM

As the group discusses the use of an eagle, Hmark rides off towards the wyvern.

Zeph AC19 HP 37/37 HeroesLoot3 
Tuesday July 21st, 2009 2:19:43 PM

Zeph sighs at the plan falling through and decides to mount Shadow and ride after Hmark. "You know... the funny thing is, this may be the right decision." Zeph says with a smile.

(ooc: Sorry for lack of posting around the weekend guys. I got really sick and couldn't do much besides groan and complain about a reoccurring case of conjunctivitis)

Donovan 
Tuesday July 21st, 2009 6:18:03 PM

Follows the clan.

Camlan AC18 (34/34 HP) and Myl Cal 
Wednesday July 22nd, 2009 12:57:49 AM

Sighing, the druid mounts up behind his sister and motions for Myl Cal to join them. Galloping into the beast's den didn't seem the best idea, but sometimes forward motion is what things needed.

Hmark and Dathish (sub MikeK) 
Wednesday July 22nd, 2009 8:38:54 AM

Hmark looks over his shoulder and grins in relief when he spots the rest of the group following him.
"Whaddya know. It worked," he mumbles to himself.

The archer tries to remember how long it took the wyvern to return the last time, with the intention of getting under the concealment of the trees before that interval passes this time. No need to get caught out in the open, after all.

Garret Goodbarrel [ AC:22 HP:25/25]  d20+13=29 ; d20+5=20 ;
Wednesday July 22nd, 2009 9:30:26 AM

Garret quickly scrabbles out of his hidey-hole and trots after the others. He keeps watching up as they travel, expecting the wyvern to return and attack them at any moment.

-----

Listen: 29
Spot: 20

Cambar (HP27 of 27 AC26) 
Wednesday July 22nd, 2009 4:00:35 PM

Cambar follows the group, and is relieved that Hmark is not leading the party to some lair. Instead, it looks like he is setting up the same ambush, but more on that flight path. Cambar does her best to help the party set up the attack. Maybe making hunting blinds or a lean-to to hide behind, that might look like brush and bramble from the air.

Garret Goodbarrel [ AC:22 HP:25/25] 
Thursday July 23rd, 2009 9:03:32 AM

Garret watches Cambar and the others as he continues to watch the skies for signs of the great beast.

Cambar (HP27 of 27 AC26) 
Thursday July 23rd, 2009 6:47:05 PM

Checking in

Garret Goodbarrel [ AC:22 HP:25/25] 
Friday July 24th, 2009 7:50:19 AM

Garret looks around at the ground cover, wondering how everyone in the group managed to hide so well from him. :)

Zeph AC19 HP 37/37 HeroesLoot3  d20+10=20 ; d20+10=17 ;
Saturday July 25th, 2009 2:11:10 PM

Zeph will follow and hide as well

Garret Goodbarrel [ AC:22 HP:25/25] 
Monday July 27th, 2009 10:38:21 AM

Garret turns quickly where he thought he heard the sound of someone hiding behind him. When he turns, he thought he saw Zeph for a moment, but when he looks, he cannot see anyone. Looking up at the sky, Garret wonders if he is now alone.

Zeph AC19 HP 37/37 HeroesLoot3 
Monday July 27th, 2009 11:00:42 AM

"Psssst. Hey Garret. Hide, Halfing. We are gonna wait for this thing to land and ambush it. You don't want to be wyvern-food do ya?" Zeph whispers to the monk from his hiding spot.

Garret Goodbarrel [ AC:22 HP:25/25] 
Tuesday July 28th, 2009 10:01:36 AM

Surprised at Zeph's voice, Garret jumps, then quickly hides in the tall grass. He whispers to Zeph, "Where'd everybody go?"

DM Adam 
Tuesday July 28th, 2009 11:06:55 AM

Sorry guys, real life sneak attacked me. I'm back to posting will have a DM post up soon.

Cambar (HP27 of 27 AC26) 
Tuesday July 28th, 2009 3:43:32 PM

Still hiding and checking in.

DM Adam 
Tuesday July 28th, 2009 5:44:01 PM

I need some clarification, are you trying to intercept the wyvern mid flight path, or are you trying to find it's lair?

Either way I'm going to need a tracking check, and I will need hide checks from everyone attempting to hide.


Garret Goodbarrel [ AC:22 HP:25/25] 
Wednesday July 29th, 2009 9:48:01 AM

I believe the last plan was that we were heading in the direction we saw the wyvern leave, hoping to find some evidence of its lair, or at least get closer to the lair, so mostly we're wandering along, looking at the skies and watching where we step.

Zeph AC19 HP 37/37 HeroesLoot3  d20=11 ; d20+10=29 ; d20+10=12 ; d20+4=7 ;
Wednesday July 29th, 2009 12:19:01 PM

(OOC: Can you track untrained? Wish we had a ranger... but we do have 3 druids... you guys can track right?)

Zeph will try to calculate the trajectory of its flight path to see where the creature took off from.... (Hey, got a 18 in intelligence... can I do math?)

(Track: 11
Hide: 29
Move Silent= 12)

Hmark  d20+5=22 ;
Wednesday July 29th, 2009 4:07:59 PM

Hmark continues wandering along, looking at the skies, and watching where he steps. His current objective is to get under the wyvern's flight path. Once that's accomplished (or they're close anyway), the group can debate on the next best course.

Of course, the archer is always looking for a nice stand of trees to duck under if the birdie comes back early. [Hide 22]

[ooc - I'm dropping subbing for Dathish. He was supposed to be back by now. Adam/Kathy, can you email him and check his status?]

Donovan 
Wednesday July 29th, 2009 6:32:05 PM

Still following the clan.
Every now and then tossing a rock, or a stick or a piece of bread at Cambar and then points, accusing Camlan.

{ac unit is on the fritz here so can't guarantee I will have regular posting for the rest of the week while the Sears fellas fix it}

DM Adam 
Wednesday July 29th, 2009 9:22:17 PM

The group travels towards what they best reckon to be the origin point of the wyvern's flight path. The terrain starts to become more hilly, and the trees begin to thin, none the less you manage to find cover as you go. Soon you hear the cry of the wyvern as it appears on the horizon. You have guessed correctly, it looks like it will fly directly overhead. A large stag is in it's talons.



Garret Goodbarrel [ AC:22 HP:25/25] 
Thursday July 30th, 2009 8:38:08 AM

Garret points up, needlessly, "There it is!"

He dives for cover, then peeks out between some blades of grass to see if the giant beast is about to attack him.

Cambar (HP27 of 27 AC26) 
Thursday July 30th, 2009 3:12:13 PM

Cambar keeps low and hides. "No use trying to tempt the wyvern to land now, friends! She's plenty busy with that deer. But as soon as she passes, let's set up our ambush, and when she comes out to hunt again, we can bait our trap, and hopefully lure her down within range of our lances."

After the wyvern passes, she tries to find the best place for an ambush, and place to hide.

Hmark  d20+5=10 ; d20+13=30 ; d8+1=3 ;
Thursday July 30th, 2009 3:32:55 PM

Hmark guides Stardancer into the best brush available and quickly dismounts. The man already has his bow in his hand and is loading an arrow when he hears Cambar's words. He opens his mouth as if to argue the point, but then pauses, and then decides against it.

Hmark hides [10] and waits for the beast to fly past. He keeps an arrow trained on it, though - just in case.

[Ready action, if it comes down for the group, Hmark fires hitting ac30 for 3 hp damage]

DM Adam 
Thursday July 30th, 2009 6:17:52 PM

Unobstructed the wyvern continues on its path paying the group no mind.

Donovan 
Thursday July 30th, 2009 7:05:31 PM

Anyone know what the eating ritual of a Wyvern is? ie How long does it go after eating before hunting again? I noticed it has carried 2 animals already so if that's its meal it may be a while before it flies out again, hence maybe following its flightpath and find its lair, setting up an ambush outside it rather than hoping it flies this path again.

Just the opinion of a meathead, says Donovan as he winks to his cousins.

Garret Goodbarrel [ AC:22 HP:25/25] 
Friday July 31st, 2009 9:14:49 AM

"I don't know how long it will need before it eats again, but it can fly and I cannot. Therefore, I'm not sure getting to its lair is going to be much use, especially trying to sneak up on it. I think we should go with our illusion plan here in this clearing, in the hopes it will come back soon."

Hmark 
Friday July 31st, 2009 3:24:30 PM

Hmark nods in agreement with Garret.
"Sounds good to me."

The archer starts working on establishing a nice hidey hole to attack from, once the trap is sprung.

Zeph AC19 HP 37/37 HeroesLoot3 
Sunday August 2nd, 2009 12:28:31 PM

"Err. Anyone of you divine-caster types can summon up something more tasty than what the Wyvern has in it's claws? Or should we just try to shoot the bloody thing from here?" Zeph suggests, as he pulls out his bow and peeks out of his hiding place.

Garret Goodbarrel [ AC:22 HP:25/25] 
Monday August 3rd, 2009 2:03:47 PM

"I thought someone was going to summon an illusion of something that looked tasty and we'd attack it when it landed. That still sounds like a good plan. And if we can't do that, I guess we could put a horse out there for bait."

Cambar (HP27 of 27 AC26) 
Monday August 3rd, 2009 8:46:06 PM

Cambar stays hid in the hope that the wyvern will fly back on this route, and when it does, they can spring their ambush with the bait of a summoned wyvern snack.

DM Adam 
Monday August 3rd, 2009 10:42:11 PM

You all remain in your hiding spots as evening approaches you assume the wyvern is done hunting for the day. You will have to pitch camp soon.

(Spot and Listen Checks please)

Garret Goodbarrel [ AC:22 HP:25/25]  d20+5=21 ; d20+13=26 ;
Tuesday August 4th, 2009 9:28:27 AM

Garret looks around in the hidey-hole he has created from the brush and grasses and says, "I think I'm good here for the night."

Spot: 21
Listen: 26

Selemar [ac 18 hp 23/23] 
Tuesday August 4th, 2009 9:43:05 AM

OOC: I'm back in the States for a while. Hopefully, the crackdown on the web ends soon, and I'll be back for good. Hopefully.

"that thing eats a lot. Maybe it has little wyverns. or maybe we're looking at a pair of wyverns. Hopefully, we just have one, but wouldn't hurt to be careful."

DM Adam 
Tuesday August 4th, 2009 1:09:43 PM

The night comes and goes, there is a distinct lack of animal life in this area larger than a mouse, you assume the presence of a wyvern teaches any forest creature large enough to stand out to steer clear.

Garret once again notices your new traveling companion, a large owl, perched nearby.

As night turns into day you get about an hour or so to stretch the kinks and cramps out of your muscles from sleeping in your make shift hidey holes, before you hear the cry of the wyvern. Although you can not see it yet, you know it is drawing near.

(Hide checks, I will assume you are taking a ten if you do not roll)

Cambar (HP27 of 27 AC19, 17 charging)  d20-3=17 ;
Tuesday August 4th, 2009 9:16:25 PM

Cambar is not very good at hiding, despite her rogue level. She has no ranks in Hide and her armor penalty check is a killer. Plus she has a horse!

But she has been spending the last couple weeks trying to find the perfect spot for an ambush. That's gotta count for some kind of bonus, right? Ideally, she is hoping for total cover behind a tree or rock or total concealment in bushes, say. With total cover or concealment, you don't need a roll to hide because you have no line of sight to the enemy.

But if you really need a hide check, gosh darn it ... WOOHOO! natural 20! a 17!

Zeph AC19 HP 37/37 HeroesLoot3  d20+9=25 ; d20+9=17 ; d20+10=28 ; d20+10=20 ;
Tuesday August 4th, 2009 9:39:43 PM

(hide = 28
move silent = 20
Spot=25
listen = 17)

Zeph notices the owl and whispers to Selemar, Dathish, and Camlan: "I'm surre one of you three can talk to that owl over there. He has surely been a resident for some time in the area and may know a thing or two about recent happenings or wyvern spotting.." Zeph suggests.

Besides that, Zeph will remain hidden, and keep a look out the best he can for the wyvern or anyone else.

Camlan AC18 (34/34 HP) and Myl Cal  d20+5=22 ; d20-3=6 ;
Tuesday August 4th, 2009 11:48:44 PM

OOC: I'm sorry guys, my son's been having health issues of late, and then the hotel we were in for vacation didn't have any internet.

Being not at all skilled at hiding his presence, Camlan sticks out like a sore thumb (Hide=6). He has, however, had the chance to memorize the spell that enables him to speak with Animals, and as soon as he notices the owl, he casts the spell. He approaches the creature once more, cautiously, soothingly and attempts to strike up a conversation. "Hello again, friend. We seem to be seeing quite a bit of you. Can you tell us what brings you hear?" (Wild Empathy=22)

Garret Goodbarrel [ AC:22 HP:25/25]  d20+17=24 ; d20+17=21 ;
Wednesday August 5th, 2009 9:24:20 AM

As everyone starts to hide, Garret sees Camlan standing out like a sore thumb. "Here, no, you need to move this grass over here and this bush here." Garret tries to move the area around Camlan to help him hide a little better.

Hide: 24
Aid Camlan with Hide: 21, so Camlan gets a +2 to his Hide, for what that's worth.

Hmark(ac18 hp35/35)  d20+13=16 ; d8+1=4 ;
Wednesday August 5th, 2009 9:56:52 AM

Hmark crouches under cover, awaiting the approach of the wyvern
[Hide 15 (take 10)]

The archer raises an eyebrow when Camlan moves over to mess with the owl, but hey, bait is bait.

Putting arrow to bow, Hmark waits.
[Ready action, if wyvern descends on group, Hmark shoots it, hit ac 16 for 4 hp]

Cambar (HP27 of 27 AC19, 17 charging) 
Wednesday August 5th, 2009 1:00:44 PM

Cambar calls softly: "Someone! Summon the bait! Camlan! Get under cover!"

Zeph AC19 HP 37/37 HeroesLoot3  d20+7=9 ;
Wednesday August 5th, 2009 1:45:17 PM

Zeph also will pull out his bow and arrow and prepare to shoot at the first sign of a large, winged beastie with a tail and sting...

hit ac 9... bleh

Cambar (HP27 of 27 AC19, 17 charging) 
Wednesday August 5th, 2009 2:55:11 PM

Cambar calls softly to Zeph, "Don't fire until it takes the bait!"

Camlan AC18 (34/34 HP) and Myl Cal 
Wednesday August 5th, 2009 11:08:27 PM

Having tried to accomplish what Zeph wanted, Camlan shrugs as Garret helps him hide. As he was asked to do, Camlan begins to cast the spell to Summon bait for the wyvern.

DM Adam 
Thursday August 6th, 2009 12:40:32 AM

As you approach the owl it is extremely startled, lets out a bit of a rude word and flies away.

As for the wyvern, what spell is being used to summon the bait?

Selemar [ac 18 hp 23/23]  d20+1=3 ;
Thursday August 6th, 2009 12:19:30 PM

prepares an action. If the wyvern lands, he's casting entangle. Which reminds me...

"If it lands, don't get to close. I'll see if I can catch it."

Hide-3 (I glow in the dark)

Garret Goodbarrel [ AC:22 HP:25/25] 
Thursday August 6th, 2009 3:58:10 PM

Garret steps back into his hiding hole as Camlan starts to cast his spell.

Zeph AC19 HP 37/37 HeroesLoot3 
Thursday August 6th, 2009 8:00:51 PM

(hide = 28
move silent = 20
Spot=25
listen = 17)

Same rolls as before...

*cough* Dathish summons a dire bovine that smells of delicious beef products. *cough*

Zeph hides, watches, and waits for his druid companions to take the reigns on this one...

DM Adam 
Thursday August 6th, 2009 8:14:32 PM

Did anyone memorize a summon spell?

Cambar (HP27 of 27 AC19, 17 charging) 
Thursday August 6th, 2009 8:59:54 PM

Druids can spontaneously cast summons.

Cambar waits, hoping the wyvern will take the bait!

DM Adam 
Thursday August 6th, 2009 10:05:00 PM

The wyvern comes over the treeline, it is massive 15 foot long body fills the sky. Your objective a massive poison stinger at the end of it's tail clearly visible.

Camlan AC18 (34/34 HP) and Myl Cal 
Friday August 7th, 2009 12:28:13 AM

As soon as he sees Dathish casting the summoning spell (that was last round, right?? Summon spells takes a full round), Camlan begins casting Delay poison on Cambar. Having finished before Dathish, the druids finds the other person he was meant to endow with the spell (was it Donovan??) and begins casting once more (this round's action). He makes sure that he keeps himself and his ape companion well out of sight of the wyvern while he does so. He watches to see how effective the groups attacks are before he continues on with his own plans for the combat.

Highlight to display spoiler: { Daily spells
0 level: Flare (2), Guidance (3)
1st level: Speak with Animals, Obscuring Mist, Shillelagh
2nd level: Delay Poison (2)
}

Garret Goodbarrel [ AC:22 HP:25/25]  d20+9=26 ; d4=3 ;
Friday August 7th, 2009 7:54:44 AM

Seeing Zephs' arrow fly, Garret tries to stay mostly hidden as he slings a rock in the direction of the giant beast.

-----

Zeph had a prepared action, so I presume his arrow has launched. If not, just ignore me. :)
To hit: 26 Dam: 3

DM Adam  d20+7=16 ; d20+15=24 ; d6+4=8 ; d20+5=20 ;
Saturday August 8th, 2009 12:41:29 PM

Just as Dash completes his summoning the Wyvern's eyes scan the terrain below. It obviously notices several of you milling around the creature, but it doesn't seem to regard you as a threat.

The creature dives at the divine cow its talons out stretched. In one fluid Flyby Attack it snatches the bait from the ground and injects it with it's virilent poison as it rises back into the sky, although the cow seems to be resisting the poison there is little it can do against the grip of the wyvern.

Those with missle weapons fire at the beast, most fly foul, or bounce off the beasts tough hide. Only Garret is able to solicite a groan from the creature as his stone strikes true.

You have one more chance as the wyvern banks wide to return the way it came.

Garret Goodbarrel [ AC:22 HP:25/25]  d20+9=24 ; d4=1 ;
Monday August 10th, 2009 9:42:08 AM

Garret takes careful aim and tries to hit it once again before it flies away.

To hit: 24 Dam: 1 :(

Hmark(ac18 hp35/35)  d20+11=19 ; d20+11=29 ; d8+2=5 ; d8+2=8 ;
Monday August 10th, 2009 12:54:35 PM

"Well, shoot" Hmark mutters as his shot bounces off the creature.

Trying to redeem himself, the archer lets two arrows fly in quick succession [Rapid Shot]

atk 1 hits ac19 for 5hp damage
atk 2 hits ac29 for 8hp damage

Selemar [ac 18 hp 23/23]  3d6=15 ;
Monday August 10th, 2009 2:04:55 PM

Seeing the thing not land, Selemar mutters something unpleasant and then does something even more unpleasant; he blasts it with lightning.

Call lightning for 15, reflex save 16 for half damage

He then waits to see if he has it's attention

Zeph AC19 HP 37/37 HeroesLoot3  d20+7=16 ; d8+2=10 ; d3=2 ; d100=14 ;
Monday August 10th, 2009 2:22:27 PM

Zeph lets another arrow fly... with much the same effect.

(Hit ac16. damage=10)

"Shoot indeed. Someone stop the critter!" Zeph cries

Then Zeph has the idea of casting a little cantrip...
If the time allows, he will shoot a Acid Splash at the wyvern. (damage=2)

Cambar (HP27 of 27 AC19, 17 charging)  d20+7=17 ; d8+3=7 ; d8+3=4 ; d8+3=5 ; d6=4 ;
Monday August 10th, 2009 2:53:50 PM


[OOC: Gosh Darn It! I really wanted to charge it when it landed. I *should* have said that I was readying an action for when it attacked the bait. I didn't anticipate that fly-by attack. My own bad.]

Amazed at the lightning-fast strike with which the wyvern takes the bait, Cambar can only gog, jaw agape, as she is taken off guard.

Well, she is resolved not to let that stop her next time. She readies her attack. The next time that the Wyvern gets within charging distance, she will be ready to charge and attack it!

She plans to charge with no shield and using her lance two-handed. With Ride By Attack, she provokes no AoO. Her attack is at +7, including the +2 charge bonus.

If needed, her charge attack hits AC 17 for 16 damage. If she is lucky to be flanking when she attacks, then she hits AC19 for 20 damage.

After attacking, she continues moving per Ride By Attack.

DM Adam  d20+6=21 ;
Tuesday August 11th, 2009 2:12:05 AM

As the wyvern circles back you have better luck.

Both Garret and Hmark nail the creature with a barrage of missles, as Selemar calls down lightning from the heavens, although the creature is able to avoid most of the shimmering arc.

Battered the creature doesn't seem to want to stick around and continues on it's course back towards its lair, and out of range.

Cambar (HP27 of 27 AC19, 17 charging) 
Tuesday August 11th, 2009 8:19:46 AM

"Well, since it is wounded, best we try to follow it to its lair, I guess." Cambar points with her lance, as if to say that the only thing it is good for is pointing.

Garret Goodbarrel [ AC:22 HP:25/25] 
Tuesday August 11th, 2009 8:36:56 AM

Garret smiles at Cambar, and waits a moment to see if he's going to throw the lance at the retreating beast. When he doesn't, Garret says, "Guess we didn't hurt it very much. But if we move quickly, perhaps it will still be in the nest trying to recover." Garret trots off in the direction the wyvern went, hoping that they can actually get to the nest. He calls back, "Keep your eyes open in case it comes back!" He keeps his sling in his hand, just in case.



Hmark 
Tuesday August 11th, 2009 10:44:52 AM

Hmark emerges from his hidey hole and watches the wyvern disappear behind the trees. He looks over at Selemar in new found appreciation.
"Nice trick," he compliments the druid.

Cambar seems to have the plan. Hmark dutifully climbs up on Stardancer, and trails the rest of the group as they ride to track down the wounded beast.

Zeph AC19 HP 37/37 HeroesLoot3  d20+7=24 ;
Tuesday August 11th, 2009 4:11:39 PM

"Hmmmm. I should practice some more spells." Zeph says.

"Yep. let's track it as best we can." and with that Zeph hops on his horse and begins galloping after the Wyvern, trying to go as fast as he can and stay as much on its tail as he can muster.

(Ride=24. go faaaasteeeee)

Selemar [ac 18 hp 23/23] 
Wednesday August 12th, 2009 12:01:24 AM

"I have better tricks than that" Selemar says, turning into an eagle and heading after the wyvern.

Wildshape rules! He's got a fly of 80 with average manueverability. He should be a little faster than the wyvern

DM Adam 
Wednesday August 12th, 2009 1:34:01 AM

The wyvern flies off and you easily track it back to its lair, a dark cave in the side of a wooded hill.



Hmark 
Wednesday August 12th, 2009 9:00:19 AM

Hmark glances at Cambar, bows low, and makes a sweeping gesture toward the cave entrance.

"Women and people encased in steel first," he invites.

Garret Goodbarrel [ AC:22 HP:25/25] 
Wednesday August 12th, 2009 9:06:11 AM

Garret looks around at the cave mouth and says, "If there's any way we can keep it in there, I think we'll be better off. I don't want to be picked off from the ground like those other animals we saw it rip."

Zeph AC19 HP 37/37 HeroesLoot3  d20+9=14 ;
Wednesday August 12th, 2009 4:17:14 PM

"I concur Garret. Keeping a flying beast on the ground is a good idea." Then Zeph begins to tie several of his arrows to ropes... just incase it tries to fly away. "Here Hmark. Tie some of your arrows to some rope so that we could pull the sucker out the sky after you turn him into a pin-cushion... if he tries to fly away."

Then, Zeph takes a long, hard look at the cave entrance area. (Take 20 on search = 29)

Cambar (HP27 of 27 AC19, 17 charging) 
Wednesday August 12th, 2009 4:38:58 PM

Cambar giggles at the arrow and rope idea. "Now, if we had a net, maybe ..."

She volunteers to go first into the cave. She tells the person behind her that she will likely try to maneuver to flank if she can.

She has her sword and tower shield up. Horse and lance are left behind.

Selemar [ac 18 hp 23/23]  3d6=7 ;
Thursday August 13th, 2009 12:39:20 AM

I was flying right behind it and planning on blasting it with lightning some more. Unless it eluded me, he gets blasted again. I somehow doubt my 7 points of damage will kill him, but I will try

reflex save for half

Garret Goodbarrel [ AC:22 HP:25/25]  d20+17=30 ; d20+5=22 ; d20+13=33 ;
Thursday August 13th, 2009 10:01:59 AM

Garret will step into the cave just behind Cambar, trying to stay hidden to the side.

Hide: 30 Spot: 22 Listen: 33

Zeph AC19 HP 37/37 HeroesLoot3  d20+10=19 ; d20+10=21 ;
Thursday August 13th, 2009 11:43:49 AM

(Hide = 19
Move silent = 21)

btw

Cambar (HP27 of 27 AC19, 17 charging) 
Thursday August 13th, 2009 5:02:41 PM

"Does anyone have a lamp or a torch or something?"

Zeph AC19 HP 37/37 HeroesLoot3 
Friday August 14th, 2009 9:46:00 AM

Zeph pulls out his magical Everburning Torch and tosses it to Cambar.
"I'll loan that to ya." Then Zeph dashes back into the shadows.

Garret Goodbarrel [ AC:22 HP:25/25] 
Friday August 14th, 2009 1:06:54 PM

Garret smiles at the light and slowly moves along to the side of Cambar.

Garret Goodbarrel [ AC:22 HP:25/25] 
Monday August 17th, 2009 7:48:35 AM

Garret whispers back to the others, "Quiet now, maybe it will be busy eating when we sneak in."

DM Adam 
Monday August 17th, 2009 10:03:54 AM

(ooc: Sorry about the disappearance, thought I would be able to get internet access somewhere at GenCon, but was proven wrong, will post soon)

Selemar [ac 18 hp 23/23] 
Monday August 17th, 2009 2:34:07 PM

If the wyvern continued on, Selemar will continue following along shooting him

Cambar (HP27 of 27 AC19, 17 charging) 
Monday August 17th, 2009 3:23:43 PM

Cambar "feels" Selemar's arrow pointed at her back. "Hey! Watch out with that thing! I'll be standing here between you and the beastie, most like!"

She grins, hoping to get a smile from Selemar too.

DM Adam 
Monday August 17th, 2009 4:46:46 PM

Selemar pursues in eagle form and gets off two bolts of lightning before the wyvern retreats into its lair. (make one more roll)

The rest of the group has a bit more trouble keeping up as they are on foot through hilly terrain, but catches up with the Druid outside the wyverns cave.

Cambar (HP27 of 27 AC19, 17 charging) 
Monday August 17th, 2009 7:17:48 PM

Cambar is ready to enter the lair. Even without her trusty mount and lance.

Zeph AC19 HP 37/37 HeroesLoot3 
Tuesday August 18th, 2009 1:17:02 AM

Then, Zeph takes a long, hard look at the cave entrance area. (Take 20 on search = 29)
(Hide = 19
Move silent = 21)

Zeph will start to move in as stealthily as possible with his bow drawn

Garret Goodbarrel [ AC:22 HP:25/25] 
Tuesday August 18th, 2009 7:51:43 AM

Garret waits for a moment to see Cambar finally put down the lance. He whispers, "Whew, for a minute there, I thought you were going to carry that in the cave and start poking things with it."

Hmark  d20+5=23 ; d20+5=7 ;
Tuesday August 18th, 2009 9:39:57 AM

Hmark takes a moment to dig around in his backpack and pulls out an everburning torch. He lets Cambar, Zeph, and Garret go into the cave, and steps in behind them.

[Listen 23, Spot 5]

Cambar (HP27 of 27 AC19, 17 charging) 
Tuesday August 18th, 2009 4:50:36 PM

"Thanks for the light," Cambar tells Hmark.

She'll lead the way slowly, with her Tower Shield to give her total cover.

Garret Goodbarrel [ AC:22 HP:25/25] 
Wednesday August 19th, 2009 8:59:21 AM

Garret give Cambar a little nudge, "Okay, lead the way."

Selemar [ac 18 hp 23/23]  3d6=15 ;
Wednesday August 19th, 2009 9:12:34 AM

zap zap for 15 more.

he'll sit on a branch and wait for the rest

Cambar (HP27 of 27 AC19, 17 charging) 
Wednesday August 19th, 2009 9:14:54 AM

"I'm goin'! I'm goin'!"

Garret Goodbarrel [ AC:22 HP:25/25] 
Thursday August 20th, 2009 8:59:15 AM

"Sure is dark in here."

Cambar (HP27 of 27 AC19, 17 charging) 
Thursday August 20th, 2009 9:49:43 AM

"Hmark, shine your light where Garrett can see, please!"

Garret Goodbarrel [ AC:22 HP:25/25] 
Friday August 21st, 2009 9:16:23 AM

Garret pulls a small piece of moss off the rock wall and looks at it closely, trying to tell if it is edible. He sniffs it and flips it over, squeezing it between his fingers.

Selemar [ac 18 hp 23/23] 
Friday August 21st, 2009 9:16:24 AM

I assume it's been more than a few minutes, and thus the lightning bolt is gone, right? If not, I will be waiting to zap

Zeph AC19 HP 37/37 HeroesLoot3 
Sunday August 23rd, 2009 10:29:47 AM

Zeph sits in the dark, doing mathematical equations in his head.

Pi... pie... 3.14ect...phi... square root of pi? Square Pie? What is this world coming to...

Garret Goodbarrel [ AC:22 HP:25/25] 
Monday August 24th, 2009 9:16:02 AM

Garret drops the moss he was examining and grabs his wineskin. He turns it around and quietly takes a sip, then lets the bag fall back into place.

Cambar (HP27 of 27 AC19, 17 charging) 
Monday August 24th, 2009 4:06:48 PM


Cambar starts down into the lair. Her Tower Shield is held ready to give her full cover, need be.

"Come on, you moss eaters and pie-mongers," she says, laughing.

DM Kathy 
Monday August 24th, 2009 11:37:41 PM

After a long chase, you reach the entrance to the wyvern's lair. Looking around, you see the usual litter of bones that denotes the home of something large and carniverous.

You prepare your light sources and make your way inside. The cave entrance is large enough to accommodate a wyvern's full wingspan and then some. It leads to a short passage that is nearly as wide. The passage leads to a large, domed chamber--natural, but large and grand enough to rival most royal palaces. Near the center of the chamber, a wide hole drops down into nothingness.

You see no sign of the wyvern in this chamber, and no exits except the hole. You realize that, if you had wings, dropping down into the hole would be an easy task. Without wings...well, you're going to have to improvise.

Zeph AC19 HP 37/37 HeroesLoot3  d20+5=24 ; d20+4=18 ; d20+9=24 ;
Tuesday August 25th, 2009 1:48:30 AM

Zeph looks down the hole and thinks for a moment. Then he pulls together his rope that he was planning on hooking the wyvern with and begins to make a knot rope latter out of it (use rope = 18). He then searches for a large boulder to tie it around as well as any signs of traps (search=24).

If he finds a rock to tie his knotted rope around, he will begin climbing slowly (climb=24)

"Any better ideas?" Zeph prompts the group with an open mind.

Cambar (HP27 of 27 AC19) 
Tuesday August 25th, 2009 7:51:48 AM

"Well, if we had known before setting out," Cambar whispers, "that we would be hunting wyverns, we might have brought a net of strong ropes dyed black. I'da loved to stretch one of those over this opening, and caught us a wyvern when it tried to fly out."

"As it is, I'm wondering if we would be better off waiting for the beastie to emerge here and then attack! We might be able to block off the cave mouth so that it can't fly away. The monster likely has young-uns down below, and will have to come out sooner rather than later to hunt again."

"But if we try to climb down, we'll be at its mercy as we drop down into the nest."

"So I suggest setting up an ambush here."

Garret Goodbarrel [ AC:22 HP:25/25] 
Tuesday August 25th, 2009 8:57:55 AM

Garret walks over and looks down the hole. "Sure looks deep. I think we'll have trouble with it picking us off climbing down the rope, but the thing can fly up here, so that might be tough, too. I think its worth waiting a bit to see if it comes back up any time soon. I see a good hiding place right over there."

Hmark 
Tuesday August 25th, 2009 10:18:59 AM

Hmark idly scratches at the goatee on his chin.
"I'm with them," he replies to Zeph. "Its gotta come up here and through that passageway sooner or later. Let's take her then."

Zeph AC19 HP 37/37 HeroesLoot3 
Tuesday August 25th, 2009 3:22:36 PM

Zeph shrugs. "Fine by me." Then he pulls his knotted rope up and forms a lasso out of it and smiles as he thinks of how intertaining it would be if he lassoed the wyvern and had the entire party of adventurers trying to pull it out of the sky...

then he thinks with horror : It may actually come to that....

DM Kathy 
Tuesday August 25th, 2009 11:44:00 PM

Looking around, you see that it would be easy enough to tie off a rope and head down into the darkness. What would happen next, of course, is anybody's guess.

Cambar suggests that perhaps waiting for the wyvern to emerge would be a better idea. You agree to the plan and settle in to wait out the beast.

After about 30 minutes of waiting, however, you begin to hear sounds echoing from the entrance to the lair (the direction you came from). You hear the clank and rattle of armor, and the murmur of low voices. The sounds seem to be getting closer.

Selemar [ac 18 hp 23/23] 
Wednesday August 26th, 2009 5:00:26 AM

selemar draws his bow and gets near the bear

Garret Goodbarrel [ AC:22 HP:25/25]  d20+17=23 ;
Wednesday August 26th, 2009 9:00:24 AM

"Well, maybe we're in for something more."

Garret readies his sling and steps back into the shadows away from the entrance.

Hide: 23

Hmark  d20+5=25 ;
Wednesday August 26th, 2009 10:40:17 AM

"You gotta be kidding," Hmark mumbles to himself.

The archer leaves his everburning torch on the ground, while he withdraws into the rocky shadows of the cavern, and gets Red ready for action.

[Hide - nat 20]

Cambar (HP27 of 27 AC19) 
Wednesday August 26th, 2009 12:37:28 PM

Cambar has little chance of hiding, given her armor and shield. She settles for the next best thing: Finding the place in the chamber from which she has the most cover or seems least likely to be seen by any who enter. If there is nothing to hide behind, she stands to one side of the opening from which the newcomers will enter.

Zeph AC19 HP 37/37 HeroesLoot3  d20+10=20 ; d20+9=10 ; d20+9=25 ;
Wednesday August 26th, 2009 1:09:51 PM

Zeph gasps and ducks behind a rock with his lasso. He quickly redraws his bow and notches an arrow.

We weren't expecting visitors Zeph thinks as he narrows his eyes to try to see what is coming

(hide =20
Listen=10
Spot=25)

DM Kathy 
Thursday August 27th, 2009 1:03:31 AM

You take up positions, and soon the noises resolve themselves. Four armed and armored men, all wearing black, stride into the cavern. They pause, look around, and catch sight of you.

One smiles unpleasantly. "Good. We're in time," he says to his companions. To you, he says: "This wyvern's ours, see? Run along, and we promise not to kill you." He draws a sword, as if to emphasize his words, and his companions follow suit.

Wyvern fight

Selemar [ac 18 hp 23/23]  d20+2=7 ; d20+2=8 ;
Thursday August 27th, 2009 1:21:18 AM

"why would we want the wyvern?"

selemar is attempting to look puzzled, but his bluffing might not be fooling them

Garret Goodbarrel [ AC:22 HP:25/25] 
Thursday August 27th, 2009 7:56:51 AM

Garret pauses in the darkness and glances at the hole. He whispers, "If they start a fight now, when the wyvern shows up, this will get real messy."

Zeph AC19 HP 37/37 HeroesLoot3  d20+7=21 ; d8+2=7 ; d6=6 ; d6=5 ;
Thursday August 27th, 2009 8:55:37 AM

"I think that's the point!" Zeph thinks to himself in response to Garret''s statement.

Then Zeph lets an arrow fly aimed at the one who spoke up first (Hit AC 21, Damage =18. Sneak attack applies unless they beat my 20Hide check and noticed me... or it could also apply because I initiated the first round of combat? Denied Dex bonus to AC if they didnt notice me.Your call, as it always is)

After the arrow hits (or not), Zeph will use his move action to draw his Rapier and say, "Then let's get messy"...

He is clearly in no mood to compete with trash like this for the wyvern's tail.

Hmark  d20+11=30 ; d20+11=20 ; d8+2=7 ; d8+2=10 ;
Thursday August 27th, 2009 9:15:09 AM

Red sounds in the echo of Zeph's bow, sending two more arrows streaking toward the speaker.

[atk 1 hits ac30 for 7 hp damage]
[atk 2 hits ac20 for 10 hp damage]

Cambar (HP27 of 27 AC19 vs spells, total cover vs physical attack)  d20+12=27 ; d20+6=8 ; d20+8=23 ;
Thursday August 27th, 2009 11:33:30 AM

Using her Tower Shield for Total Cover (a standard action), Cambar steps forward 20 feet to Q7 (move action). As she does so, the woman in spiked full plate says, peeking out from behind her massive shield, "Look, I don't know who you fellows are, but it's time for you to leave. Go on, scat! Go away! It'll go easier on you all that way."

Cambar pauses, clearly thinking, and then says, "Look, play this smart. If we get killed by the wyvern, then we will likely have wounded it for you, and you can kill it easy like. If we defeat the wyvern, odds are we'll be hurt, and we'll be easier for you to beat up on the way out. So be clever little fellows and get out now."

"Or we can let you all go on down the hole to fight the wyvern first, before we do, like you want to, and we'll follow along in a little while. Your pick."

Diplomacy 27. Bluff 8. Not that she's bluffing, exactly.

She tries to gauge any response they might make: Sense Motive 23.

DM Kathy  d20+7=24 ; d8+5=11 ; d20+3=12 ; d20+3=22 ; d6=3 ; d4=1 ; d20+10=13 ;
Friday August 28th, 2009 1:17:12 AM

Selemar and Garrett hold their actions for the moment, waiting to see what will happen.

Cambar steps forward and positions her shield. She also does some talking, and since her player knows perfectly will that a rushed Diplomacy check is a full-round action, tries to put one over on the DM. :) The toughs in black don't seem inclined to listen to her, however.

Zeph and Hmark let their arrows do the talking. In just a few seconds, three shafts are sticking out of the chest of bad guy #1, and he drops to the ground, quite dead.

The other toughs don't seem all that demoralized by the death of their companion. "So, that's how you want to play it," one of them sneers, and they move in to attack.

Tough #2 charges Camber, and hits AC 24 for 11 damage.

#3 moves forward and hurls a javelin at Selemar, but misses.

#4 moves forward and throws a javelin at Garrett, hitting AC 22 for 3 damage.

Then a roar from below confirms everyone's worst fears. The wyvern has come to play. For some reason, it decides Selemar is its target this round, and stab at him with the nasty stinger on the end of its tail. Luckily, it misses.

Wyvern fight

Garret Goodbarrel [ AC:22 HP:22/25]  d20+9=26 ; d4=3 ;
Friday August 28th, 2009 8:11:18 AM

Garret winces as the javelin strikes him in the thigh, but shrugs off the pain when he sees the wyvern rising up from the hole. For the moment, he ignores the men and attempts to focus on the much more dangerous threat. He turns and lets a stone fly towards the flying beast.

-----

Attack: 26; Dam: 3

Hmark  d20+18=22 ;
Friday August 28th, 2009 12:01:27 PM

Hmark rolls his eyes as the three morons press their attack anyway. He notes the roar of the wyvern and picks out the creature attacking Selemar from the corner of his eye, but decides to give the attackers a few more seconds worth of attention.

Red sings again, and an arrow whistles under Cambar's outstretched arm to slam unerringly into #2's sword.
[Sharpshooter disarm trick. Disarm attack roll 22 likely successful]

Cambar (HP16 of 27 AC19 vs spells, total cover vs physical attack) 
Friday August 28th, 2009 2:40:16 PM

Cambar uses a standard action to gain total cover from her Tower Shield. Then she uses a move action to bend down and pick up the sword that Hmark just knocked out of Number Two's hand. Because she has total cover, she provokes no AoO in so doing. She takes a five foot step to R7.

Zeph AC19 HP 37/37 HeroesLoot3  d20+7=25 ; d8+2=3 ;
Friday August 28th, 2009 2:55:04 PM

Zeph's standard action is launching an arrow aimed at the Wyvern (Hit AC 25, 3 damage. bleh)
His move action is traveling to square S-7 and drawing his Rapier while doing it.

"Flank him? Or move on to one that actually has a weapon?" Zeph asks Cambar as he walks up next to her and gets into a layn back fencing stance.

Selemar [ac 18 hp 23/23] 
Friday August 28th, 2009 2:55:30 PM

ooc~my computer hates me, and doesn't want me rolling dice. can someone help by rolling?

selemar isn't pleased. he expresses his displeasure with a t foot step and casts flaming sphere at the wyvern. j5

not to be outdone, shun will bite the wyvern

DM Kathy  d20+6=24 ; d20=6 ; d20+8=25 ; d8+3=6 ; d20=9 ; d20+10=16 ; d6+4=9 ;
Sunday August 30th, 2009 11:38:13 PM

Garrett plinks the wyvern with a slingstone.

Hmark does some fancy shootin' and dislodges #2's weapon. Cambar adroitly picks it up.

Zeph draws a little blood from the wyvern before drawing his weapon and moving toward the fray. [The loose stones are difficult terrain, so I could only get you as far as S6.]

Selemar steps back [so as not to provoke] and casts a Flaming Sphere into the wyvern's square. The winged beast nimbly dodges aside [Reflex save 24], and takes no damage. Since Flaming Spheres do not fly, it drops to the ground underneath the creature (although you can "hop" it into the square again next round).

Meanwhile, Shun tries to take a piece out of the wyvern, but misses. [If you can't do the actual d20 roll, can you please provide Shun's attack bonus? Shun rolled a 6, which is almost certainly a miss, but I'd like to be sure.]

Bad guy #2, weaponless, moves back to his fallen companion and picks up his blade. The move provokes from Cambar, who must use the longsword she just picked up if she's going to take the AoO.

Bad guy #3 double moves to get "around" Cambar's shield. Bad guy #4 moves up and attacks Cambar, hitting AC 25 for 6 damage.

Struggling to keep airborne, the wyvern flies past Shun, provoking an attack of opportunity, which misses [I assume; 9 on the die]. As it flies past, it tries to sting the bear with its Flyby Attack. It hits AC 16 for 9 damage plus poison. [Fort save DC 17.]

Wyvern fight

Selemar [ac 18 hp 23/23] 
Monday August 31st, 2009 2:35:53 AM

i'll try to get relevant bear info up later.

selemar will bounce the sphere back up at the wyvrn

Hmark(ac18, 35/35hp)  d20+12=25 ; d20+12=16 ; d8+3=4 ;
Monday August 31st, 2009 9:07:19 AM

Hmark decides the wyvern is getting a little too close for comfort. He wheels right and lets fly.

[Atk wyvern. Applying Point Blank Shot bonus
atk 1 hits ac25 for 4 hp
atk 2 misses (ac 16)]

Zeph AC19 HP 37/37 HeroesLoot3  d4=4 ; d20+7=18 ; d6+2=5 ; d6=3 ; d6=4 ; d6+11=12 ;
Monday August 31st, 2009 5:21:10 PM

(ooc: the d4 was a button error)

1. Free action: Zeph takes a 5-foot hop to square T-7.
2. Standard Action: Attack Soldier #4. Hit AC 20 (forgot +2bonus for flanking). Damage total = 12 with sneak atk.
3. Move equivilant action: Feint, applies to NEXT attack, next round, not this one. (DC=12)

Zeph hops to square T-7 to flank number 4 with Cambar. "[/b]You chose the wrong group of Wyvern-slayers to mess with, my friend"[/b] and with that Zeph stabs at the man's distracted ribs with his rapier. Might hit, might not.

Then Zeph looks up at the wyvern. I'm truly concerned about that one though. These guys are small potatoes. How did they expect to slay that thing? Zeph thinks


Zeph AC19 HP 37/37 HeroesLoot3  d20+11=18 ; d20+11=19 ;
Monday August 31st, 2009 5:22:10 PM

(ooc: oops, i forgot to switch the roller back to d20. the DC for feint is actually 18, not 12... my bad)

Cambar (HP10 of 27 AC26)  d20+3=18 ; d8+2=7 ; d20-3=5 ; d20-3=3 ;
Monday August 31st, 2009 6:28:54 PM

To DM: Highlight to display spoiler: {No need to delay game while we get tower shields figured out.}

Cambar takes a whack with her new sword if and or when the opportunity presents itself. AoO at +3 to hit +unknown weapon mods: Hits AC18 at least for -- if it is a longsword -- 7 damage plus possible unknown mods.

Then, for her action, she will fight defensively with armor spikes and new sword and shield. That's at -2 due to shield, -4 for fighting defensively, -2 for fighting with two weapons, from a base +5, for a modified -3 to hit (plus unknown weapon mods). Her two attacks hit AC5 and 3, so those are misses, even if there is a flanking bonus.

The AC she gets for taking those penalties is 26 this round. No cover. Just AC.

Garret Goodbarrel [ AC:22 HP:22/25]  d20+9=26 ; d4=1 ;
Monday August 31st, 2009 8:05:35 PM

If BG #2 is alive after Cambar's AAO:

Garret watches the wyvern disappear behind the column near him and he looks back at the men who attacked them. He sees the man pick up a weapon and lets a stone fly towards him.

Attack: 26; Damage: 1

If Cambar's shot drops BG #2:

Garret steps back to T1 and leans over to take another shot at the wyvern.

Attack: 26; Damage: 1

DM Kathy  d20=5 ; d20+6=16 ; d20+6=18 ; d20+8=17 ; d20+6=22 ;
Monday August 31st, 2009 11:45:55 PM

Selemar moves the flaming sphere into the wyvern's square again. [Does a Reflex save of 16 beat the DC? I'm going to assume it does; if not, roll 2d6 damage.]

Hmark shoots at the wyvern, and draws a little more blood.

Zeph moves to flank, and his blade cuts deep into Bad Guy #4. He then throws a head-fake at his opponent, which utterly bamboozles the man.

Cambar lands her attack of opportunity on #2, and Garrett follows up with a sling stone.

Bad guy #2 is still up, and moves to attack Zeph, just barely missing. Bad guy #4 moves to flank Zeph, and slashes at him with a longsword. He also misses.

Bad guy #3 slashes at Cambar, but can't get anywhere close to hitting her. He falls back a step.

The wyvern, maneuvering with some difficulty within the confines of the cave, makes a huge circle and appears ready to come back...at somebody.

Wyvern fight

Zeph AC19 HP 37/37 HeroesLoot3  d20+11=19 ; d20+7=19 ; d6+2=5 ; d6=4 ; d6=1 ;
Tuesday September 1st, 2009 1:36:02 AM

"Garret, flank with me!" Zeph screams, noticing the precarious position of himself compared to Garret and the other enemies. Its like Chess Zeph thinks to himself with a smirk

1. Free Action: IF Garret decides to flank with Zeph, then he will stay put. If not, then he will 5-foot hop to square S-6
2. Standard Action: Taking advantage of the last feint, Zeph attacks the bamboozled man #4 with another pinprick aimed at his liver. (Hit AC 19, flat footed from last feint. Hit AC 21 if Garret flanks with him) Damage = 10 total.
3. Move-Equivalent: Hoping to stay one step ahead of his enemies in the combat round, Zeph Feints the poor sucker#4 yet again, smashing the man's foot with his own boot. (Sense Motive DC = 19)

Always stay one step ahead of them. Zeph thinks he is smart with his puns. He screams the word Step in his head as he Feints/smashes the foot of the soldier#4

Zeph AC19 HP 37/37 HeroesLoot3 
Tuesday September 1st, 2009 1:41:02 AM

(ooc: note, if man #4 were to die somehow, then Zeph will feint man#2 instead. Why are all the enemies men???)

Garret Goodbarrel [ AC:22 HP:22/25]  d20+11=23 ; d6+1=6 ;
Tuesday September 1st, 2009 8:13:59 AM

Garret will rolls forward and comes to his feet just behind BG#4 (T5). He uses his momentum and his leg swings around towards the man. As he kicks, he aims for a kidney.

-----
Stunning Blow attack: 23; Damage: 6
If hit, Fort Save, DC 15 or stunned for 1 round.

Hmark(ac18, 35/35hp)  d20+12=22 ; d20+12=17 ; d8+3=6 ; d8+3=5 ;
Tuesday September 1st, 2009 9:03:24 AM

Hmark lets the wyvern go. There are closer targets. He wheels left and send two arrows whirring toward Cambar's opponent.

[Atk #3. Applying Point Blank Shot bonus
atk 1 hits ac22 for 6 hp damage
atk 2 his ac17 for 5 hp damage]

Cambar (HP10 of 27 AC23)  d20-2=2 ;
Tuesday September 1st, 2009 3:16:36 PM

Cambar moves to R5. Then she bull rushes enemy number three, moving through Q6 and into the enemy's square at P7, hoping to push him into square O8, on the edge of the pit.

In the Wold, a bull rusher does not provoke an AoO when making a bull rush, but she does take a -4 on the check if untrained, as Cambar is. There's no to-hit roll or grab needed -- it's just a Str check vs the foe's Bull Rush DC, basically 10+Str Mod.

Cambar's bull rush roll is at +2 Str and -4 untrained penalty. Her roll, at -2 net, is a 2! That's a failure. She ends up in square Q6. She grins at the fellow. "Can't hurt to try, hey?" she says.

DM Kathy  d20+6=14 ; d20+6=18 ; d20+10=14 ;
Wednesday September 2nd, 2009 12:05:30 AM

At Zeph's urging, Garrett moves to flank Bad Guy #4. His foot lashes out, catching the man in a vulnerable spot. We will never know whether it would have stunned him or not, because Zeph follows up with a wicked cut from his rapier. #4 slumps to the cave floor.

Hmark fires a couple of arrows at Cambar's opponent, one of which hits. Cambar attemtps to bull rush the man into the pit, but is unable to generate a sufficient head of steam.

#3 decides it's a good idea to get away from the hole. He shifts over and attacks Cambar, but misses.

#2 shifts and attacks Zeph, just barely missing.

The enraged wyvern swoops again, this time targeting bad guy #3. The poison sting misses, and the beast screams with rage.

Wyvern fight

Zeph AC19 HP 37/37 HeroesLoot3  d20+7=19 ; d6+2=6 ; d6=3 ; d6=4 ; d20+11=24 ; d20+10=30 ;
Wednesday September 2nd, 2009 1:01:13 AM

(ooc: damage Zeph has caused this combat = 56
Ignore the d20+11, that was a mistake)

After deflecting yet another swipe from the armed man, Zeph decides that the armed men are less of a threat than the wyvern itself. In order to avoid attacks of opportunity and get into a flanking/backstabbing position, he tumbles (Tumble check = 30. natural 20... do I get a bonus for that?) to square R-10, flanking the foe with man#3 (which is ok right?)

If you cannot flank an enemy with a mutual enemy, then Zeph will shout, "Hey Cambar! Flank the beastie with me? These dopes have no chance of hitting us, but this creature surely may!"

Then, after his tumbling episode, Zeph will stab at the critter's vital organs
(Hit AC 21, +2 from flanking. Damage = 13)

(ooc: the Wyvern is able to be hit with melee right? If not, then Zeph will just stay in his square and stab man#2)


Hmark(ac18, 35/35hp)  d20+12=27 ; d20+12=15 ; d8+3=4 ;
Wednesday September 2nd, 2009 9:11:16 AM

Hearing Zeph's call to Cambar, Hmark decides to stay on the human attackers in an attempt to clear the way. Taking a step to his right, the archer sends two more shafts whizzing over Cambar's shoulder.

The archer's curses irritably as (again) only one arrow connects.

[5' step to O2. Atk #3
atk 1 hits ac27 for 4 hp damage
atk 2 misses (ac15)]

new set of dice at table 4, please!

Garret Goodbarrel [ AC:22 HP:22/25]  d20+9=28 ; d6+1=5 ;
Wednesday September 2nd, 2009 11:28:20 AM

Garret nimbly hops over the fallen body of BG#4 (to s6), looks up at BG#2, smiles, then punches him brutally in the face.

-----
Attack: 28; Dam: 5

Cambar (HP10 of 27, Total Cover) 
Wednesday September 2nd, 2009 1:32:11 PM

Cambar shouts, "I'm bad wounded AND there's a wyvern less than ten feet from me! You want I should flank this dope here?!? And ignore the wyvern?!? No thanks!"

The fighter uses a standard action to put her tower shield between herself and the diverse physical threats around her.

With her move action, she moves 20 feet to P10, relying on her total cover to forestall any AoOs she would otherwise have provoked.

She looks around. Where is the entrance to the cave? How wide is it? How high? If she stood right smack dap in the middle of it, would the wyvern be able to squeeze past her? How about the last two humanish foes?



Zeph AC19 HP 37/37 HeroesLoot3 
Wednesday September 2nd, 2009 5:39:03 PM

(ooc: by 'beastie' I meant flank the wyvern with me. not the dope/human/armed man)

DM Kathy  d20+6=17 ; d20+10=12 ;
Thursday September 3rd, 2009 1:16:19 AM

Zeph dodges to the other side of the wyvern and slashes the creature with his rapier. [Sorry, no flanking.]

[Also, Zeph, I need a second Tumble check from you. You roll a separate check for each enemy whose AoO you want to avoid. That would be Bad Guy #2 and Mr. Wyvern. The DC increases by 2 for each opponent after the first. So the DC to tumble past the wyvern would be 17.]

Hmark sinks another arrow into #3.

Garret slugs #2, who goes down in a heap.

Cambar again retreats behind her shield and edges cautiously toward the exit.

[OOC: The exit is in the southeast corner of the map. It would be awkward for the wyvern to attack anyone there. It might decide just to bowl them over instead.]

Bad Guy #3 is in a world of hurt. His companions are down, and there's a wyvern between him and the exit. He slashes at the beast, just missing, then shifts to try to put some cover between himself and Hmark's arrows.

The wyvern is large, but not especially maneuverable. It takes a swipe at Zeph with its poison sting, then it is forced to land.

Wyvern fight

Hmark(ac18, 35/35hp)  d20+12=19 ; d20+12=13 ; d8+3=6 ;
Thursday September 3rd, 2009 8:23:34 AM

As #3 starts moving behind the cover of the stone, Hmark shifts right again, targeting the wyvern. At this point, the man is just another guy. Big nasty critter with the poison tail, however, is still trouble.

Red just doesn't seem to have it today. Two arrows sorta fly in the general direction of the huge lizard.

[atk 1 hits ac19 for 6 hp damage
atk 2 misses (nat 1)
seethe]

Cambar (HP10 of 27, Total Cover) 
Thursday September 3rd, 2009 4:04:07 PM

Cambar uses her Tower Shield again for total cover. She drops the captured longsword, guessing that it is not magical. She backs up to 13O, drawing her bastard sword as she does so.

"I'll charge it next round if I can get a flank," she calls out.

OOC: How much damage have we inflicted on this wyvern? How wounded does it look? Does it have reach (I'm guessing no). What's its AC? Thanks!

Garret Goodbarrel [ AC:22 HP:22/25]  d20+9=16 ; d6+1=2 ;
Thursday September 3rd, 2009 5:21:09 PM

Garret glances at the wyvern for just a moment and notices all the men in black down but one. He steps nimbly over to the last man standing who is facing the wyvern (S6). Garret tries to elbow the fellow in the back of the head, perhaps to talk to him later (non lethal damage).

-----
Attack: 16 (or plus anything for the guy fighting the wyvern, having his back to Garret, or anything else fun like that); Damage: 2

Selemar [ac 18 hp 23/23]  d20+7=12 ;
Thursday September 3rd, 2009 8:49:53 PM

selemar fires an arrow at the wyvern, which is likely underwhelmed


DM Kathy  d20+6=20 ; d20+10=14 ; d20+8=9 ; d20+8=26 ; d20+8=20 ; d8+2=8 ;
Friday September 4th, 2009 1:07:03 AM

Hmark fires twice at the wyvern, hitting once and drawing a little blood.

Cambar again takes cover behind her shield, and moves to a better position.

Garrett aims an elbow at the remaining bad guy, but misses.

Selemar fires an arrow, but misses.

Feeling a little cornered, bad guy #3 aims a blow at Garrett, but misses. He shifts again, looking about him.

The wyvern unleashes its full attack on Zeph. The poison sting misses him, as does the bite. But one wing buffets him for 8 damage.

Wyvern fight

Garret Goodbarrel [ AC:22 HP:22/25]  d20+8=13 ; d6+1=6 ; d20+10=15 ; d6+1=7 ;
Friday September 4th, 2009 8:58:50 AM

Garret glances at the man and notices he is backing away from the wyvern, but towards the others and the bear. Garret takes a deep breath and a quick step towards the large beast (5' step to R7). Attempting to step inside the massive wings, Garret punches out towards the beast, but he can't manage to get his footing as the wings buffet the air and Zeph.

-----
Flurry of Blows
Attack: 15 (forgot the flank +2); Damage: 6
Attack: 15; Damage: 7

Zeph AC19 HP 37/37 HeroesLoot3  d20+10=20 ; d20+10=30 ; d20+7=15 ;
Friday September 4th, 2009 9:42:38 AM

(sorry I missed the post yesterday. RL sneak attacked me in the gizard. Here is my tumble check.)

Hmark(ac18, 35/35hp)  d20+12=28 ; d3=1 ; d20+12=17 ; d8+3=7 ; d8+3=8 ;
Friday September 4th, 2009 10:22:36 AM

Hmark keeps up his rapid rate of fire. The archer's face, however, reflects the poor grades he's assigning himself for accuracy and power. Frowning and tight lipped, the archer fires again and again.

His mood doesn't improve any.

[Attack wyvern.
atk 1 hits ac28 for 7 hp damage
atk 2 hits ac17 for 8 hp damage]



Zeph AC22 (Combat Expertise+3) HP 29/37 HeroesLoot3  d20+7=25 ; d6+2=5 ; d6=5 ; d6=6 ; d20+11=16 ;
Friday September 4th, 2009 11:20:45 AM

Zeph dodges the sting with a sideways hop, but is hit by the wing in the ribs and lets out an audible "Ooof".

In light of the new danger Zeph is in, he will use his Combat Expertise to protect himself (-3 to hit, +3AC)Then Zeph takes Garret's flanking cue and does his part with an accurate stab for the creature's liver. (Hit AC 24, with +2flanking bonus and -3to hit. damage =16)

"Now THAT'S what I'm talking about!" Zeph exclaims, getting somewhat excited at the battle.

Then Zeph does a half-hearted feint to the creature for next round maybe (DC=16)



Zeph AC22 (Combat Expertise+3) HP 29/37 HeroesLoot3  d20+6=9 ;
Friday September 4th, 2009 11:22:04 AM

(OOC: forgot Rapiers threaten crit on an 18. Not confirmed though... got a 9)

Cambar (HP10 of 27, AC21)  d20+7=22 ; d10=3 ; d6=2 ; d6=5 ;
Friday September 4th, 2009 12:46:35 PM


"Here is my chance," says Cambar. She charges the wyvern, hitting it just opposite Garret. She has a base +5 to hit with Str and BAB. She takes a -2 with her tower shield, a +2 charging, and a +2 flanking, so that's a +7 total to hit. Her AC is 21, since charging drops it by 2.

Her attack hits AC22! Hopefully that's a hit. Oh, wait! Her sword is masterwork! That's another +1, so she hits AC23!

Her damage, which includes a sneak attack, is 1d10+2+2d6, or 12 hp damage total. She ends her charge in square Q10.

Selemar [ac 18 hp 23/23]  2d6=10 ;
Friday September 4th, 2009 9:06:08 PM

selemar bounces the flaming sphere into the wyvern, burning it for 10 (reflex dc 15)

No DM Post Today 
Monday September 7th, 2009 12:59:21 PM

Monday, September 7 is a holiday in the US, so there will be no DM post for today. :)

DM Kathy  d20+10=22 ; d6+4=8 ; d20+8=23 ; 2d8+4=14 ; d20+8=11 ; d20+8=25 ; d8+2=9 ;
Monday September 7th, 2009 11:57:31 PM

Garrett shifts to flank the wyvern and unloads a flurry of blows. Unfortunately, none connect.

Hmark fires twice and hits once, drawing blood from the wyvern once again.

Zeph takes advantage of Garrett's flank and stabs the creature in a vital spot. The wound bleeds profusely.

Cambar re-enters the fray in spectacular fashion, landing a solid blow to the wyvern that actually staggers it.

Selemar moves his sphere toward the wyvern, but can't quite reach it. [The sphere can only move 30 feet per turn.]

Bad Guy #3 begins edging away along the wall of the cavern.

Badly wounded at this point, the wyvern lashes out at those surrounding it. The poison sting is aimed at Cambar, and somehow finds its way through all that armor. [Hit AC 22 for 8 damage plus poison; Fort save DC 17.] It then bites at Zeph, sinking its teeth in despite the rogue's careful stance. [Hit AC 23 for 14 damage.] It attempts to buffett Garrett with its wings. One misses, but the other lands a solid hit. [Hit AC 25 for 9 damage.]

Cambar and Zeph, who are nearest to the entrance, think perhaps they hear someone else entering the cave.

Wyvern fight

Zeph AC22 (Shield) HP 15/37 HeroesLoot3  d20+10=18 ; d100=11 ;
Tuesday September 8th, 2009 1:28:38 AM

Zeph howls as the creature sinks its teeth into him and blood splats on the floor.

Perhaps a more defensive maneuver is required Zeph thinks to himself as he tumbles out of the Wyvern's reach to square R-12 (Success, rolled an 18)

Then Zeph moves his hands and chants a few words that make a black floating disk appear around him. Casting Shield on self.

Now, I will move in I think. What ever happened to Rollo?

Cambar (HP2 of 27, total cover)  d20+5=25 ;
Tuesday September 8th, 2009 7:33:30 AM

Fort Save: Woo Hoo! A 25! Guess I can save my hero point for another round!

Gravely wounded by weapon and sting, Cambar bracely braces herself against the poison coursing through her veins. But enough is enough!

"That's it for me, friends!" she shouts. "Discretion is now the better part of my valor!"

Raising her tower shield to fend off any physical attack, she backs away from the fight, towards the entrance.

She keeps her eyes peeled for whoever might be coming in, and will shout out any news she finds.

(OOC: Move 20 feet directly toward the exit, please!)

Hmark(ac18, 35/35hp)  d20+12=29 ; d20+12=22 ; d8+3=10 ; d8+3=4 ;
Tuesday September 8th, 2009 9:14:57 AM

Hmark has had enough of half his arrows skittering about. He blows out a cleansing breath, and focuses his thoughts on the heart of the wyvern. His hands and fingers weave their long practiced interplay - flipping an arrow from the quiver, setting it, and pulling back on the string - all in one easy motion, loose, and again....

[Atk wyvern
atk 1 hits ac 29 for 10 hp damage
atk 2 hits ac 22 for 4 hp damage]

Garret Goodbarrel [ AC:22 HP:13/25]  d20+8=27 ; d6+1=7 ; d20+8=19 ; d6+1=6 ;
Tuesday September 8th, 2009 9:26:47 AM

Garret watches nervously as Cambar and Zeph back away from the creature, leaving only tiny Garret standing facing the giant beast. He glances again at the monster. Seeing the creature is wounded, Garret presses his attack, hoping the creature will fall before it turns its full force on Garret.

He turns and kicks a foot out towards the creature's belly and tries to follow up with a fist to the buffeting wings.

-----

Atk (Flurry of blows): 27; dam: 7
Atk2: 19; dam: 6

DM Kathy 
Tuesday September 8th, 2009 11:42:25 PM

Zeph moves back and casts a spell for protection, while Cambar retreats again behind the cover of her shield and begins making for the exit.

Their companions are on the case. Garrett unleashes a flurry of blows, while Hmark lands two superb shots. With a final, earth-shaking roar, the mighty wyvern crashes to the cave floor.

Seeing his opportunity, wounded bad guy #3 makes a beeline for the exit.

Hmark(ac18, 35/35hp) 
Wednesday September 9th, 2009 8:52:01 AM

Hmark is more than happy to let the last guy run off. In the sudden quiet of the cavern he takes stock of his comrade's conditions and concludes they're all beat up pretty badly. The archer, after making a face at the half-empty quiver on his back, approaches Cambar with a vial.

"It ain't much, but its all I got," he notes, offering the potion. [CLW]

The man looks to Zeph, and ticks off the list of tasks that still seem unfinished.
"Cut off tail, check these three, go down hole and see if any goodies are down there, and guard our backs in case nimrod comes back with some more buddies."

Garret Goodbarrel [ AC:22 HP:13/25] 
Wednesday September 9th, 2009 9:12:21 AM

Garret watches the beast fall with some satisfaction. He wipes the blood away from his eyes and winces slightly at the cut on his forehead. He stands next to the body of the beast and watches the man run for the exit.

Zeph AC22 (Shield) HP 15/37 HeroesLoot3  d20+7=9 ; d100=70 ;
Wednesday September 9th, 2009 12:23:20 PM

Zeph notices guy#3 start to book it and Zeph's eye twitches in anger. Zeph screams, "You hold it right there! I have some questions for you!" And with that, Zeph casts Grease at the man's feet (Reflex DC 15 or fall prone. or DC 10 balance check to walk through the 10foot square at half speed... the spell also says that the DM should adjust the difficulty by circumstance... so maybe since he is running, it would be a bit harder to avoid falling?)

Whether he succeeds at staying on his feet or not, Zeph will charge at the man, grab him by his collar and slam him up against the cave wall.

Then Zeph remembers something... it sounded like more people were entering the cave while we were fighting the Wyvern. "Do we have other visitors?" Zeph asks the man... if he catches him.


Cambar (HP2 of 27, AC23)  d20+4=9 ; d20+4=17 ; d10+2=5 ; d6=2 ; d6=2 ; d8+1=6 ;
Wednesday September 9th, 2009 1:04:54 PM


If the enemy warrior has already run off past Cambar, she will not run after him. But if he has not yet passed her, then she readies an attack if he tries it. She shouts, "Stop it or I'll make you stop!"

That's a readied attack and a possible AoO as he runs by. Two attacks at -2 for the Tower Shield, with AC23: hits AC9 and 17; if the AoO hits, that's for 5 hp damage.

If he falls down near Cambar due to Grease, she will tell him to stay down or she'll smack him. Same rolls, but +4 due to his being prone.

If she ends up attacking him while he is standing, but off balance in the Grease, then he loses his Dex bonus, and she adds another 4 hp sneak attack damage.

After all that, she is grateful for the healing potion. That's 6 healing, bringing her to 8 hp.

She asks if anyone has some anti-toxin ... for the save she feels coming in about 8 rounds!

She thinks there are baby wyverns down below, and suggests using saps and such to capture them. She says she would LOVE to train a wyvern as a mount, or at the least, sell the pups.

She makes a mental note to buy a continual flame pebble, a vial or three of antitoxin, and a sap next time she's in town!

Then she starts thinking about having a wyvern pup to train as a mount. "Imagine me and my lance spearing enemies on a dive! Oh, that would be sweet!"

DM Kathy 
Thursday September 10th, 2009 12:30:15 AM

Hmark is willing to let the final tough flee, but Zeph isn't so charitable. The man isn't quite running flat-out, but the Grease spell catches him off guard. He falls with a thump. He tries to scramble back to his feet, but a blow from Cambar discourages that. He subsides, panting, and holds up his hands in surrender.

Cambar (HP2 of 27, AC23)  d20+12=17 d20+8=18
Thursday September 10th, 2009 1:33:44 AM


Cambar talks with the prisoner.

"Look, give us some honest answers and we'll let you go. You can spread the word that it is dumb to mess with us. Tell us your name. I'm Cambar, and you'll be hearing more about me."

"Now, what made your group think you could take on a wyvern? Who were you going to sell to? How did you find out about the wyvern lair here? Do you have any confederates nearby? Who were your friends?"

"What do you know about this place? What's down that hole?"

Diplomacy 17, Sense Motive 18

She suggests to her friends that someone keep watch on the hole and on the entrance.



Selemar [ac 18 hp 23/23] 
Thursday September 10th, 2009 2:46:51 AM

"Maybe we should seal one of these if possible."

Garret Goodbarrel [ AC:22 HP:13/25]  d20+5=22 ; d20+13=24 ;
Thursday September 10th, 2009 9:27:16 AM

Garret takes a couple steps over towards the hole and attempts to look down inside it. He cocks his head and listens.

-----

Spot: 22
Listen: 24

Hmark(ac18, 35/35hp)  d20+5=10 ; d20+5=19 ;
Thursday September 10th, 2009 11:01:04 AM

Hmark trots as far back up the tunnel as the light back in the cavern will allow [but no farther than 60'], and then sets himself up to guard against more company from that direction.

[Listen 10, Spot 19]

Zeph AC22 (Shield) HP 15/37 HeroesLoot3 
Thursday September 10th, 2009 3:19:23 PM

Zeph repeats his original question, "Do we have other visitors?"

DM Kathy 
Friday September 11th, 2009 12:25:51 AM

Cambar peppers the captured tough with questions. "The name's Ranel," he replies gruffly. "Corporal Ranel, though I guess that don't mean much. The sarge there," he nods at the first of the black-clad men, "he give us our orders. I dunno who exactly we're working for, and at this point I don't care. I aim to desert, 'specially since I don't guess the sarge can stop me now." He frowns, then adds, "Might be Sarge has some papers on 'im or somethin' that'll tell you more."

Garrett listens at the hole, but hears nothing.

Zeph and Hmark concern themselves with the cave entrance, but they hear nothing more.

[OOC: I thought Donovan was going to re-join us, but I guess not.]

Zeph AC22 (Shield) HP 15/37 HeroesLoot3  d20+9=18 ; d20+9=29 ; d12=7 ; d20+9=17 ; d20+4=23 ; d20+5=17 ;
Friday September 11th, 2009 1:00:28 AM

(Listen =18
Spot = 17.
Search = 29 natural 20)

Zeph looks around outside the entrance of the cave for ANYTHING suspicious, then he looks down the hole with the Everburning torch. He searches the bad-guys, the wyvern, and the cave for anything valuable.

Lastly, Zeph reassembles his knotted rope and looks for something to brace the hook-end on. If he finds something then he will trail the other end of the rope down the hole.

"Anyone wanna volunteer to go down first?" Zeph asks with a wink before beginning the descent.

(Use rope = 23, Climb =17)

Selemar [ac 18 hp 23/23] 
Friday September 11th, 2009 2:09:31 AM

ooc: what do you roll to extract poison from a wyvern?

Hmark(ac18, 35/35hp)  d20+13=19 ; d8+3=4 ;
Friday September 11th, 2009 10:01:29 AM

Hmark waits at his post while Ranel is questioned. He waits some more while the man (I guess) is released and exits the cavern. And he waits some more in case the guy is an idiot and tries to come back.

But when Zeph starts his preparations to descend into the pit, Hmark calls out,"someone wanna switch with me? I can cover Zeph."

The archer makes his way over to the pit, and watches over the fighter as he descends.
[Ready action - Anything popping out at Zeph gets shot at - hit ac 19 for 4 hp]

Cambar (HP8 of 27, AC23) 
Friday September 11th, 2009 12:46:39 PM

Cambar sends Ranel on his way. "Go on, get out of here. And don't come back!"

Cambar totally wants to go down the pit. But she has only 8 hp.

"Does anybody have any more curing? I'll go down if I can get a little more fixed up. I wish my brother hadn't gone chasing after Donovan."

[OOC: Gosh, we really need some cure wands or clerics in this party!]

Zeph AC22 (Shield) HP 15/37 HeroesLoot3 
Friday September 11th, 2009 1:29:01 PM

(OOC: yeah. I thought about asking to do surgery on Zeph to make him into a Cleric/Rogue. What do you guys think?)

Garret Goodbarrel [ AC:22 HP:13/25]  d20+5=24 ;
Friday September 11th, 2009 3:22:46 PM

Garret looks around and says, "Well, I would think that a place like this doesn't have too many other surprises. I can't imagine that a Wyvern has many regular visitors. Need help on that rope?"

Garret will walk over and attempt to help man the rope.

-----

Use rope: 24 to aid another, should give +2 to any checks with the rope.

Cambar (HP8 of 27, AC23) 
Friday September 11th, 2009 3:54:54 PM

OOC: The Justicar and the Avenger are two Woldian PrCs that work especially well for cleric/rogues. The Obsessed might be interesting for a cleric/rogue, depending on your obsession.



Zeph AC22 (Shield) HP 15/37 HeroesLoot3 
Friday September 11th, 2009 8:40:17 PM

(OOC: Yeah. I was going to go Avenger anyways, but I was going to do it with Rogue/Wizzy rather than Rogue/Cleric... but I think our group could use at least a part-time cleric more... I think I will email Jerry and Kathy about it...)

Donovan {0 ~ 52hp} 
Saturday September 12th, 2009 8:52:31 AM

Stumbling up to the group, holding a badly bleeding head, covered in blood, Donovan drops his sword at the feet of his cousin, drops to his knees and meekly whispers....Help. Then collapses.

Cambar (HP8 of 27, AC23) 
Saturday September 12th, 2009 9:11:34 AM

Cambar looks down at her cousin and puts her hands on her hips.

"Typical."

[OOC: welcome back!]

DM Kathy 
Sunday September 13th, 2009 11:05:06 PM

You shoo "Corporal" Ranel out of the cave, and he seems glad to leave.

Zeph searches the bodies of the fallen. The men all have good-quality armor and weapons that are probably worth something. They might even be magical.

In the belt pouch of the one called "Sarge," Zeph finds a letter that reads:

Sergeant,

Our new contract begins immediately. His Majesty is most anxious to stop a group of adventurers from retreiving the sting of a wyvern. The creature is said to live to the east of here, in the hills. His Majesty's advisors have formed an alliance with a group of orcs; however, he is not confident in their ability to stop or slow the adventurers. Let us show him what the Sons of Shadow can do!

If you cannot intercept the adventuers in time to prevent them from getting the wyvern sting, you must by all means stop them from obtaining the Opal Sword. We will, of course, be setting up additional defenses, but your squad is our first line of attack. I know you will not fail in your task.


The signature of the letter is a scrawl; a "C" followed by an unintelligible wavy line.

You are still curious about the inner lair of the wyvern, and make preparations to lower a rope. As you do so, however, there is another clatter at the entrance, and a very wounded Donovan staggers in.

Zeph AC22 (Shield) HP 15/37 HeroesLoot4 
Sunday September 13th, 2009 11:50:18 PM

Zeph reads the letter out loud to the rest of the group and stands there thinking for a while. "Hmmm. Opal Sword eh? I hope this is the last leg of our journey... or something close to it..." Then Zeph looks at the bloodied nature of all the adventurers.

It would be nice to have a full-time healer. Zeph thinks.

(OOC: I updated the loot sheet guys)

Zeph AC22 (Shield) HP 15/37 HeroesLoot4 
Monday September 14th, 2009 1:07:18 AM

Zeph looks at Donovan in surprise. "Fine time to join us." he sneers as he begins climbing down the rope with the Everburning Torch he threw to Garret in between his teeth.

Selemar [ac 18 hp 23/23]  d8+3=9 ;
Monday September 14th, 2009 4:47:48 AM

Selemar walks over to Donovan and gives him a cure light wounds from the wand.

"What happened?"

9 hps of healing

OOC Sorry i forgot about the absence of Rollo and was slacking on curing

Cambar (HP8 of 27, AC23) 
Monday September 14th, 2009 5:53:13 AM

"Oh! Oh!" Cambar exclaims. "Smack us both with that cure stick until we are restored to health, and I'll buy you a new one as soon as we get back to town."

"Pretty please?" she adds.

Garret Goodbarrel [ AC:22 HP:13/25] 
Monday September 14th, 2009 7:41:03 AM

Garret helps hold the rope and wonders out loud about the letter, "Opal sword? Who would make a sword from opal? That doesn't make any sense at all..."

Donovan {9 ~ 52hp} 
Monday September 14th, 2009 9:56:27 AM

Looking up, he meekly gives a word of thanks to Selemar.

Well, it's true, you took a right and I headed left.....and got lost, but I came across some of those hooligans, pointing to the black clad folks. Well, one thing led to another and they weren't too friendly you see, and they didn't like my stories and jokes so we proceeded to see whose sword was sharper and faster. Now mind you, I was alone and they were many. I managed to fell a couple of them, and wound twice as many more, but their shear numbers overwhelmed me. So, I decided that retreating was the best valor but not before they got in some well targeted shots. It took all I had to find you all, which I did by the sounds of combat ringing off the walls and floor.

Then looking up at Cambar, he gives a wink and says: that's my story and I am sticking to it.

Hmark(ac18, 35/35hp) 
Monday September 14th, 2009 10:03:05 AM

Hmark barely glances at Cambar and Donovan, and quickly resumes his watch over the descending Zeph.

"Probably got an opal in the pommel," he responds to Garret, as his eyes flick around the edge of the light given off by Zeph's torch.

DM Kathy 
Tuesday September 15th, 2009 12:19:01 AM

You wonder about the meaning of the Opal Sword.

[Now would be a really good time for Knowledge checks. :) History, Geography, and Local come immediately to mind.]

You begin the arduous task of healing yourselves with no cleric in the party.

When you eventually make your way down into the heart of the wyvern's den, you find no eggs, and no hatchlings. You do, however, find a tidy little hoard of coins and gems, worth 3,000 gp total.

Hmark(ac18, 35/35hp)  d20+1=10 ;
Tuesday September 15th, 2009 9:24:31 AM

[Untrained knowledge check - 10]

Once it becomes obvious no more critters or people will be jumping out of crevices and corners, Hmark stows Red and sets to aiding the goody hauling operation.

If no one else has gotten to it, he'll also work on freeing the wyvern's stinger from the rest of it.

And once all that's done, he looks around.
"So, time to head home?" he asks Zeph.

Garret Goodbarrel [ AC:22 HP:13/25]  d20+1=9 ;
Tuesday September 15th, 2009 9:28:52 AM

Garret says, "Opal in the pommel? I suppose. Doesn't sound like anything I've heard of before. Somehow I think that when we return with this wyvern poison that we're going to have to get this sword. I wouldn't mind picking it up on the way back, if someone knows anything about it."

-----

Knowledge: 9

Zeph AC22 (Shield) HP 15/37 HeroesLoot4  d20+5=20 ; d20+4=23 ;
Tuesday September 15th, 2009 9:58:58 AM


Zeph climbs up from the pit with a large money-bag slung over his shoulder. He looks like he just ransacked a bank. He plops the 3000gold on the ground and then begins gathering the equipment from the three armed, dead, men.

Zeph casts Detect Magic and looks the items over, studying each intently (and thus taking 20 on any attempt to identify auras...)

Then he pops open a book he bought from a Centaur quite some time ago, entitled, The History of New Elennia and begins flipping through it. After that, he pops open his book on magic given to him by Lady Dulcet and looks through it.... and thinks hard about opals.

(Knowledge Arcana =20. Any other knowledge that is useful = 23))



Donovan {9 ~ 52hp}  d20=2 ; d20=6 ; d20=1 ;
Tuesday September 15th, 2009 10:01:04 AM

Knowledge: History ~ 2, Geography ~ 6, Local ~ 1...... I don't know squat!

Safely follows the others into the beasts hoarde room and makes sure to stand off to the side so as not to get in anyones way lest I recieve a paper cut and die.
Will pull out some rags and a waterskin and start trying to remove the blood.

Cambar (HP8 of 27, AC23)  d20+4=5 ;
Tuesday September 15th, 2009 10:49:53 AM


"Opal sword ... opal sword ... have I heard that before?" asks Cambar, thoughtfully. [Know Local check 5]

"I don't think so!"

She is clearly disappointed there are no pups. "Maybe another time," she says.

DM Kathy 
Wednesday September 16th, 2009 12:10:08 AM

As Hmark hacks the stinger from the beast, he tries to remember something about an Opal Sword. The name does seem vaguely familiar to you, as if you've heard a tale or two about it. Some kind of legendary weapon, but you don't remember any more than that.

Garrett's memories are much the same. You think you've heard of it, but the context is vague. Donovan and Cambar can add nothing.

Zeph looks over the gear from the fallen foes. Each had a magic sword and magic armor (+1).

Zeph then puts some though into the Opal Sword. From your magical training, you realize that there is nothing specific about opals per se that would make the sword more magical or give it special powers. Whoever made the sword probably just thought they looked nice.

Your research tells you that the Sword was used in this very area by Sgreth Tazkar, a lesser-known hero from long ago. It is now believed to reside somewhere in the kingdoms of the western Windborne Hills, but your are not sure which one.

You could head that way and poke around for a bit, and see what you turn up. The western Hills are not far away at all. Or, you could head back to Cinnamon Valley for more research. That would take longer, but would give you a better idea of where you're going.

Zeph AC22 (Shield) HP 15/37 HeroesLoot4 
Wednesday September 16th, 2009 1:08:37 AM

(OOC: Could one of the swords perhaps be a Rapier so that I could use the upgrade? And perhaps another could be any other useful +1sword-like item that someone else needs... bastard sword? I guess for money-calculating purposes, the armor would be Breast Plates or full plate?)

Zeph begins hauling all the armor over to the horses and tying it up to them in various locations. "These are worth at least a thousand gold each." Zeph says if anyone looks at him weird.

"So... as for the Opal Sword. It seems that is what is required next... according to this man who's name starts with a C. But something bothers me... someone is out there trying to actively stop us. Could this letter be a lie perhaps? Trying to send us in the wrong direction? Or would we be saving time by just going straight for the sword from here rather than trekking it all the way back to Lady Dulcet first? I really don't know what to do at this point. But I think I would vote we go west if my arm was twisted into making a decision... " Zeph says

And perhaps we could find a healer to hire along with us. Zeph thinks to himself as an afterthought.

Woldian League of Adventurers? I have to look into this... Zeph also thinks, remembering a small chapter on common organizations in the Wold in his history book.



Cambar (HP8 of 27, AC23) 
Wednesday September 16th, 2009 1:25:12 AM

"Hey wait!" Cambar says, as the talk turns to looking for the sword. "What about the wyvern stinger? Don't we have to deliver it to someone before it spoils?"

OOC: I'd like to go back to town for buying stuff. And what kinds of swords, shields, and armor that is would be good too.

OOC: Cambar wears her WLA badge openly. Zeph might see it and ask her about it.

Selemar [ac 18 hp 23/23]  d8+3=11 ;
Wednesday September 16th, 2009 1:50:11 AM

Cambar gets a whack with the stick of health (11hp healed)

"I think we should take the stinger back, maybe taking some venom along in case we need to flavour our banana. West sounds plausible, but it can probably wait...Probably"

Cambar (HP19 of 27, AC23) 
Wednesday September 16th, 2009 8:36:04 AM

"Thanks! Thanks!" [OOC: It is a wand of CLW with caster level 3?]

[OOC: Kathy, do we have an arcanist with the party, or do we have to pay for those Identifies?]

Hmark(ac18, 35/35hp) 
Wednesday September 16th, 2009 10:46:39 AM

"I say go back to Lady Dulcet," Hmark opines. "Get this thing [the stinger] off our backs, trade in that loot for some cash, restock [he glances at his depleted quiver], and get a better idea of what's next."

Donovan {9 ~ 52hp} 
Wednesday September 16th, 2009 11:19:44 AM

Im for going back to town to 1, turn in the stinger which, as you would probably know is going to start stinking to the high heavens shortly, and probably attract things we don't want to attract and 2, so some of us can get some medical attention.

And restocking sounds like a good plan too.

Garret Goodbarrel [ AC:22 HP:13/25] 
Wednesday September 16th, 2009 12:35:38 PM

"Nice stuff," says Garret, looking through the coins for any gems, but ignoring the armor and weapons. After the conversation, Garret adds, "Yes, let's get this stuff back to the Lady. I'd not feel comfortable carrying such a poison around while traveling any longer than I need to!"

Zeph AC22 (Shield) HP 15/37 HeroesLoot4 
Wednesday September 16th, 2009 1:09:59 PM

"Ok then. To Dulcet it is." Zeph says, agreeing with everyone else.

"Hey Cambar... mind if I ask about that WLA badge of yours? What is the group exactly and why did you join?" Zeph asks as the group packs up and starts the trek back to Jarlwolf.

Ahhhh... going home. Zeph thinks

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