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Zeph AC19 HP 37/37 HeroesLoot3  d4=4 ; d20+7=18 ; d6+2=5 ; d6=3 ; d6=4 ; d6+11=12 ;
Monday August 31st, 2009 5:21:10 PM

(ooc: the d4 was a button error)

1. Free action: Zeph takes a 5-foot hop to square T-7.
2. Standard Action: Attack Soldier #4. Hit AC 20 (forgot +2bonus for flanking). Damage total = 12 with sneak atk.
3. Move equivilant action: Feint, applies to NEXT attack, next round, not this one. (DC=12)

Zeph hops to square T-7 to flank number 4 with Cambar. "[/b]You chose the wrong group of Wyvern-slayers to mess with, my friend"[/b] and with that Zeph stabs at the man's distracted ribs with his rapier. Might hit, might not.

Then Zeph looks up at the wyvern. I'm truly concerned about that one though. These guys are small potatoes. How did they expect to slay that thing? Zeph thinks


Zeph AC19 HP 37/37 HeroesLoot3  d20+11=18 ; d20+11=19 ;
Monday August 31st, 2009 5:22:10 PM

(ooc: oops, i forgot to switch the roller back to d20. the DC for feint is actually 18, not 12... my bad)

Cambar (HP10 of 27 AC26)  d20+3=18 ; d8+2=7 ; d20-3=5 ; d20-3=3 ;
Monday August 31st, 2009 6:28:54 PM

To DM: Highlight to display spoiler: {No need to delay game while we get tower shields figured out.}

Cambar takes a whack with her new sword if and or when the opportunity presents itself. AoO at +3 to hit +unknown weapon mods: Hits AC18 at least for -- if it is a longsword -- 7 damage plus possible unknown mods.

Then, for her action, she will fight defensively with armor spikes and new sword and shield. That's at -2 due to shield, -4 for fighting defensively, -2 for fighting with two weapons, from a base +5, for a modified -3 to hit (plus unknown weapon mods). Her two attacks hit AC5 and 3, so those are misses, even if there is a flanking bonus.

The AC she gets for taking those penalties is 26 this round. No cover. Just AC.

Garret Goodbarrel [ AC:22 HP:22/25]  d20+9=26 ; d4=1 ;
Monday August 31st, 2009 8:05:35 PM

If BG #2 is alive after Cambar's AAO:

Garret watches the wyvern disappear behind the column near him and he looks back at the men who attacked them. He sees the man pick up a weapon and lets a stone fly towards him.

Attack: 26; Damage: 1

If Cambar's shot drops BG #2:

Garret steps back to T1 and leans over to take another shot at the wyvern.

Attack: 26; Damage: 1

DM Kathy  d20=5 ; d20+6=16 ; d20+6=18 ; d20+8=17 ; d20+6=22 ;
Monday August 31st, 2009 11:45:55 PM

Selemar moves the flaming sphere into the wyvern's square again. [Does a Reflex save of 16 beat the DC? I'm going to assume it does; if not, roll 2d6 damage.]

Hmark shoots at the wyvern, and draws a little more blood.

Zeph moves to flank, and his blade cuts deep into Bad Guy #4. He then throws a head-fake at his opponent, which utterly bamboozles the man.

Cambar lands her attack of opportunity on #2, and Garrett follows up with a sling stone.

Bad guy #2 is still up, and moves to attack Zeph, just barely missing. Bad guy #4 moves to flank Zeph, and slashes at him with a longsword. He also misses.

Bad guy #3 slashes at Cambar, but can't get anywhere close to hitting her. He falls back a step.

The wyvern, maneuvering with some difficulty within the confines of the cave, makes a huge circle and appears ready to come back...at somebody.

Wyvern fight

Zeph AC19 HP 37/37 HeroesLoot3  d20+11=19 ; d20+7=19 ; d6+2=5 ; d6=4 ; d6=1 ;
Tuesday September 1st, 2009 1:36:02 AM

"Garret, flank with me!" Zeph screams, noticing the precarious position of himself compared to Garret and the other enemies. Its like Chess Zeph thinks to himself with a smirk

1. Free Action: IF Garret decides to flank with Zeph, then he will stay put. If not, then he will 5-foot hop to square S-6
2. Standard Action: Taking advantage of the last feint, Zeph attacks the bamboozled man #4 with another pinprick aimed at his liver. (Hit AC 19, flat footed from last feint. Hit AC 21 if Garret flanks with him) Damage = 10 total.
3. Move-Equivalent: Hoping to stay one step ahead of his enemies in the combat round, Zeph Feints the poor sucker#4 yet again, smashing the man's foot with his own boot. (Sense Motive DC = 19)

Always stay one step ahead of them. Zeph thinks he is smart with his puns. He screams the word Step in his head as he Feints/smashes the foot of the soldier#4

Zeph AC19 HP 37/37 HeroesLoot3 
Tuesday September 1st, 2009 1:41:02 AM

(ooc: note, if man #4 were to die somehow, then Zeph will feint man#2 instead. Why are all the enemies men???)

Garret Goodbarrel [ AC:22 HP:22/25]  d20+11=23 ; d6+1=6 ;
Tuesday September 1st, 2009 8:13:59 AM

Garret will rolls forward and comes to his feet just behind BG#4 (T5). He uses his momentum and his leg swings around towards the man. As he kicks, he aims for a kidney.

-----
Stunning Blow attack: 23; Damage: 6
If hit, Fort Save, DC 15 or stunned for 1 round.

Hmark(ac18, 35/35hp)  d20+12=22 ; d20+12=17 ; d8+3=6 ; d8+3=5 ;
Tuesday September 1st, 2009 9:03:24 AM

Hmark lets the wyvern go. There are closer targets. He wheels left and send two arrows whirring toward Cambar's opponent.

[Atk #3. Applying Point Blank Shot bonus
atk 1 hits ac22 for 6 hp damage
atk 2 his ac17 for 5 hp damage]

Cambar (HP10 of 27 AC23)  d20-2=2 ;
Tuesday September 1st, 2009 3:16:36 PM

Cambar moves to R5. Then she bull rushes enemy number three, moving through Q6 and into the enemy's square at P7, hoping to push him into square O8, on the edge of the pit.

In the Wold, a bull rusher does not provoke an AoO when making a bull rush, but she does take a -4 on the check if untrained, as Cambar is. There's no to-hit roll or grab needed -- it's just a Str check vs the foe's Bull Rush DC, basically 10+Str Mod.

Cambar's bull rush roll is at +2 Str and -4 untrained penalty. Her roll, at -2 net, is a 2! That's a failure. She ends up in square Q6. She grins at the fellow. "Can't hurt to try, hey?" she says.

DM Kathy  d20+6=14 ; d20+6=18 ; d20+10=14 ;
Wednesday September 2nd, 2009 12:05:30 AM

At Zeph's urging, Garrett moves to flank Bad Guy #4. His foot lashes out, catching the man in a vulnerable spot. We will never know whether it would have stunned him or not, because Zeph follows up with a wicked cut from his rapier. #4 slumps to the cave floor.

Hmark fires a couple of arrows at Cambar's opponent, one of which hits. Cambar attemtps to bull rush the man into the pit, but is unable to generate a sufficient head of steam.

#3 decides it's a good idea to get away from the hole. He shifts over and attacks Cambar, but misses.

#2 shifts and attacks Zeph, just barely missing.

The enraged wyvern swoops again, this time targeting bad guy #3. The poison sting misses, and the beast screams with rage.

Wyvern fight

Zeph AC19 HP 37/37 HeroesLoot3  d20+7=19 ; d6+2=6 ; d6=3 ; d6=4 ; d20+11=24 ; d20+10=30 ;
Wednesday September 2nd, 2009 1:01:13 AM

(ooc: damage Zeph has caused this combat = 56
Ignore the d20+11, that was a mistake)

After deflecting yet another swipe from the armed man, Zeph decides that the armed men are less of a threat than the wyvern itself. In order to avoid attacks of opportunity and get into a flanking/backstabbing position, he tumbles (Tumble check = 30. natural 20... do I get a bonus for that?) to square R-10, flanking the foe with man#3 (which is ok right?)

If you cannot flank an enemy with a mutual enemy, then Zeph will shout, "Hey Cambar! Flank the beastie with me? These dopes have no chance of hitting us, but this creature surely may!"

Then, after his tumbling episode, Zeph will stab at the critter's vital organs
(Hit AC 21, +2 from flanking. Damage = 13)

(ooc: the Wyvern is able to be hit with melee right? If not, then Zeph will just stay in his square and stab man#2)


Hmark(ac18, 35/35hp)  d20+12=27 ; d20+12=15 ; d8+3=4 ;
Wednesday September 2nd, 2009 9:11:16 AM

Hearing Zeph's call to Cambar, Hmark decides to stay on the human attackers in an attempt to clear the way. Taking a step to his right, the archer sends two more shafts whizzing over Cambar's shoulder.

The archer's curses irritably as (again) only one arrow connects.

[5' step to O2. Atk #3
atk 1 hits ac27 for 4 hp damage
atk 2 misses (ac15)]

new set of dice at table 4, please!

Garret Goodbarrel [ AC:22 HP:22/25]  d20+9=28 ; d6+1=5 ;
Wednesday September 2nd, 2009 11:28:20 AM

Garret nimbly hops over the fallen body of BG#4 (to s6), looks up at BG#2, smiles, then punches him brutally in the face.

-----
Attack: 28; Dam: 5

Cambar (HP10 of 27, Total Cover) 
Wednesday September 2nd, 2009 1:32:11 PM

Cambar shouts, "I'm bad wounded AND there's a wyvern less than ten feet from me! You want I should flank this dope here?!? And ignore the wyvern?!? No thanks!"

The fighter uses a standard action to put her tower shield between herself and the diverse physical threats around her.

With her move action, she moves 20 feet to P10, relying on her total cover to forestall any AoOs she would otherwise have provoked.

She looks around. Where is the entrance to the cave? How wide is it? How high? If she stood right smack dap in the middle of it, would the wyvern be able to squeeze past her? How about the last two humanish foes?



Zeph AC19 HP 37/37 HeroesLoot3 
Wednesday September 2nd, 2009 5:39:03 PM

(ooc: by 'beastie' I meant flank the wyvern with me. not the dope/human/armed man)

DM Kathy  d20+6=17 ; d20+10=12 ;
Thursday September 3rd, 2009 1:16:19 AM

Zeph dodges to the other side of the wyvern and slashes the creature with his rapier. [Sorry, no flanking.]

[Also, Zeph, I need a second Tumble check from you. You roll a separate check for each enemy whose AoO you want to avoid. That would be Bad Guy #2 and Mr. Wyvern. The DC increases by 2 for each opponent after the first. So the DC to tumble past the wyvern would be 17.]

Hmark sinks another arrow into #3.

Garret slugs #2, who goes down in a heap.

Cambar again retreats behind her shield and edges cautiously toward the exit.

[OOC: The exit is in the southeast corner of the map. It would be awkward for the wyvern to attack anyone there. It might decide just to bowl them over instead.]

Bad Guy #3 is in a world of hurt. His companions are down, and there's a wyvern between him and the exit. He slashes at the beast, just missing, then shifts to try to put some cover between himself and Hmark's arrows.

The wyvern is large, but not especially maneuverable. It takes a swipe at Zeph with its poison sting, then it is forced to land.

Wyvern fight

Hmark(ac18, 35/35hp)  d20+12=19 ; d20+12=13 ; d8+3=6 ;
Thursday September 3rd, 2009 8:23:34 AM

As #3 starts moving behind the cover of the stone, Hmark shifts right again, targeting the wyvern. At this point, the man is just another guy. Big nasty critter with the poison tail, however, is still trouble.

Red just doesn't seem to have it today. Two arrows sorta fly in the general direction of the huge lizard.

[atk 1 hits ac19 for 6 hp damage
atk 2 misses (nat 1)
seethe]

Cambar (HP10 of 27, Total Cover) 
Thursday September 3rd, 2009 4:04:07 PM

Cambar uses her Tower Shield again for total cover. She drops the captured longsword, guessing that it is not magical. She backs up to 13O, drawing her bastard sword as she does so.

"I'll charge it next round if I can get a flank," she calls out.

OOC: How much damage have we inflicted on this wyvern? How wounded does it look? Does it have reach (I'm guessing no). What's its AC? Thanks!

Garret Goodbarrel [ AC:22 HP:22/25]  d20+9=16 ; d6+1=2 ;
Thursday September 3rd, 2009 5:21:09 PM

Garret glances at the wyvern for just a moment and notices all the men in black down but one. He steps nimbly over to the last man standing who is facing the wyvern (S6). Garret tries to elbow the fellow in the back of the head, perhaps to talk to him later (non lethal damage).

-----
Attack: 16 (or plus anything for the guy fighting the wyvern, having his back to Garret, or anything else fun like that); Damage: 2

Selemar [ac 18 hp 23/23]  d20+7=12 ;
Thursday September 3rd, 2009 8:49:53 PM

selemar fires an arrow at the wyvern, which is likely underwhelmed


DM Kathy  d20+6=20 ; d20+10=14 ; d20+8=9 ; d20+8=26 ; d20+8=20 ; d8+2=8 ;
Friday September 4th, 2009 1:07:03 AM

Hmark fires twice at the wyvern, hitting once and drawing a little blood.

Cambar again takes cover behind her shield, and moves to a better position.

Garrett aims an elbow at the remaining bad guy, but misses.

Selemar fires an arrow, but misses.

Feeling a little cornered, bad guy #3 aims a blow at Garrett, but misses. He shifts again, looking about him.

The wyvern unleashes its full attack on Zeph. The poison sting misses him, as does the bite. But one wing buffets him for 8 damage.

Wyvern fight

Garret Goodbarrel [ AC:22 HP:22/25]  d20+8=13 ; d6+1=6 ; d20+10=15 ; d6+1=7 ;
Friday September 4th, 2009 8:58:50 AM

Garret glances at the man and notices he is backing away from the wyvern, but towards the others and the bear. Garret takes a deep breath and a quick step towards the large beast (5' step to R7). Attempting to step inside the massive wings, Garret punches out towards the beast, but he can't manage to get his footing as the wings buffet the air and Zeph.

-----
Flurry of Blows
Attack: 15 (forgot the flank +2); Damage: 6
Attack: 15; Damage: 7

Zeph AC19 HP 37/37 HeroesLoot3  d20+10=20 ; d20+10=30 ; d20+7=15 ;
Friday September 4th, 2009 9:42:38 AM

(sorry I missed the post yesterday. RL sneak attacked me in the gizard. Here is my tumble check.)

Hmark(ac18, 35/35hp)  d20+12=28 ; d3=1 ; d20+12=17 ; d8+3=7 ; d8+3=8 ;
Friday September 4th, 2009 10:22:36 AM

Hmark keeps up his rapid rate of fire. The archer's face, however, reflects the poor grades he's assigning himself for accuracy and power. Frowning and tight lipped, the archer fires again and again.

His mood doesn't improve any.

[Attack wyvern.
atk 1 hits ac28 for 7 hp damage
atk 2 hits ac17 for 8 hp damage]



Zeph AC22 (Combat Expertise+3) HP 29/37 HeroesLoot3  d20+7=25 ; d6+2=5 ; d6=5 ; d6=6 ; d20+11=16 ;
Friday September 4th, 2009 11:20:45 AM

Zeph dodges the sting with a sideways hop, but is hit by the wing in the ribs and lets out an audible "Ooof".

In light of the new danger Zeph is in, he will use his Combat Expertise to protect himself (-3 to hit, +3AC)Then Zeph takes Garret's flanking cue and does his part with an accurate stab for the creature's liver. (Hit AC 24, with +2flanking bonus and -3to hit. damage =16)

"Now THAT'S what I'm talking about!" Zeph exclaims, getting somewhat excited at the battle.

Then Zeph does a half-hearted feint to the creature for next round maybe (DC=16)



Zeph AC22 (Combat Expertise+3) HP 29/37 HeroesLoot3  d20+6=9 ;
Friday September 4th, 2009 11:22:04 AM

(OOC: forgot Rapiers threaten crit on an 18. Not confirmed though... got a 9)

Cambar (HP10 of 27, AC21)  d20+7=22 ; d10=3 ; d6=2 ; d6=5 ;
Friday September 4th, 2009 12:46:35 PM


"Here is my chance," says Cambar. She charges the wyvern, hitting it just opposite Garret. She has a base +5 to hit with Str and BAB. She takes a -2 with her tower shield, a +2 charging, and a +2 flanking, so that's a +7 total to hit. Her AC is 21, since charging drops it by 2.

Her attack hits AC22! Hopefully that's a hit. Oh, wait! Her sword is masterwork! That's another +1, so she hits AC23!

Her damage, which includes a sneak attack, is 1d10+2+2d6, or 12 hp damage total. She ends her charge in square Q10.

Selemar [ac 18 hp 23/23]  2d6=10 ;
Friday September 4th, 2009 9:06:08 PM

selemar bounces the flaming sphere into the wyvern, burning it for 10 (reflex dc 15)

No DM Post Today 
Monday September 7th, 2009 12:59:21 PM

Monday, September 7 is a holiday in the US, so there will be no DM post for today. :)

DM Kathy  d20+10=22 ; d6+4=8 ; d20+8=23 ; 2d8+4=14 ; d20+8=11 ; d20+8=25 ; d8+2=9 ;
Monday September 7th, 2009 11:57:31 PM

Garrett shifts to flank the wyvern and unloads a flurry of blows. Unfortunately, none connect.

Hmark fires twice and hits once, drawing blood from the wyvern once again.

Zeph takes advantage of Garrett's flank and stabs the creature in a vital spot. The wound bleeds profusely.

Cambar re-enters the fray in spectacular fashion, landing a solid blow to the wyvern that actually staggers it.

Selemar moves his sphere toward the wyvern, but can't quite reach it. [The sphere can only move 30 feet per turn.]

Bad Guy #3 begins edging away along the wall of the cavern.

Badly wounded at this point, the wyvern lashes out at those surrounding it. The poison sting is aimed at Cambar, and somehow finds its way through all that armor. [Hit AC 22 for 8 damage plus poison; Fort save DC 17.] It then bites at Zeph, sinking its teeth in despite the rogue's careful stance. [Hit AC 23 for 14 damage.] It attempts to buffett Garrett with its wings. One misses, but the other lands a solid hit. [Hit AC 25 for 9 damage.]

Cambar and Zeph, who are nearest to the entrance, think perhaps they hear someone else entering the cave.

Wyvern fight

Zeph AC22 (Shield) HP 15/37 HeroesLoot3  d20+10=18 ; d100=11 ;
Tuesday September 8th, 2009 1:28:38 AM

Zeph howls as the creature sinks its teeth into him and blood splats on the floor.

Perhaps a more defensive maneuver is required Zeph thinks to himself as he tumbles out of the Wyvern's reach to square R-12 (Success, rolled an 18)

Then Zeph moves his hands and chants a few words that make a black floating disk appear around him. Casting Shield on self.

Now, I will move in I think. What ever happened to Rollo?

Cambar (HP2 of 27, total cover)  d20+5=25 ;
Tuesday September 8th, 2009 7:33:30 AM

Fort Save: Woo Hoo! A 25! Guess I can save my hero point for another round!

Gravely wounded by weapon and sting, Cambar bracely braces herself against the poison coursing through her veins. But enough is enough!

"That's it for me, friends!" she shouts. "Discretion is now the better part of my valor!"

Raising her tower shield to fend off any physical attack, she backs away from the fight, towards the entrance.

She keeps her eyes peeled for whoever might be coming in, and will shout out any news she finds.

(OOC: Move 20 feet directly toward the exit, please!)

Hmark(ac18, 35/35hp)  d20+12=29 ; d20+12=22 ; d8+3=10 ; d8+3=4 ;
Tuesday September 8th, 2009 9:14:57 AM

Hmark has had enough of half his arrows skittering about. He blows out a cleansing breath, and focuses his thoughts on the heart of the wyvern. His hands and fingers weave their long practiced interplay - flipping an arrow from the quiver, setting it, and pulling back on the string - all in one easy motion, loose, and again....

[Atk wyvern
atk 1 hits ac 29 for 10 hp damage
atk 2 hits ac 22 for 4 hp damage]

Garret Goodbarrel [ AC:22 HP:13/25]  d20+8=27 ; d6+1=7 ; d20+8=19 ; d6+1=6 ;
Tuesday September 8th, 2009 9:26:47 AM

Garret watches nervously as Cambar and Zeph back away from the creature, leaving only tiny Garret standing facing the giant beast. He glances again at the monster. Seeing the creature is wounded, Garret presses his attack, hoping the creature will fall before it turns its full force on Garret.

He turns and kicks a foot out towards the creature's belly and tries to follow up with a fist to the buffeting wings.

-----

Atk (Flurry of blows): 27; dam: 7
Atk2: 19; dam: 6

DM Kathy 
Tuesday September 8th, 2009 11:42:25 PM

Zeph moves back and casts a spell for protection, while Cambar retreats again behind the cover of her shield and begins making for the exit.

Their companions are on the case. Garrett unleashes a flurry of blows, while Hmark lands two superb shots. With a final, earth-shaking roar, the mighty wyvern crashes to the cave floor.

Seeing his opportunity, wounded bad guy #3 makes a beeline for the exit.

Hmark(ac18, 35/35hp) 
Wednesday September 9th, 2009 8:52:01 AM

Hmark is more than happy to let the last guy run off. In the sudden quiet of the cavern he takes stock of his comrade's conditions and concludes they're all beat up pretty badly. The archer, after making a face at the half-empty quiver on his back, approaches Cambar with a vial.

"It ain't much, but its all I got," he notes, offering the potion. [CLW]

The man looks to Zeph, and ticks off the list of tasks that still seem unfinished.
"Cut off tail, check these three, go down hole and see if any goodies are down there, and guard our backs in case nimrod comes back with some more buddies."

Garret Goodbarrel [ AC:22 HP:13/25] 
Wednesday September 9th, 2009 9:12:21 AM

Garret watches the beast fall with some satisfaction. He wipes the blood away from his eyes and winces slightly at the cut on his forehead. He stands next to the body of the beast and watches the man run for the exit.

Zeph AC22 (Shield) HP 15/37 HeroesLoot3  d20+7=9 ; d100=70 ;
Wednesday September 9th, 2009 12:23:20 PM

Zeph notices guy#3 start to book it and Zeph's eye twitches in anger. Zeph screams, "You hold it right there! I have some questions for you!" And with that, Zeph casts Grease at the man's feet (Reflex DC 15 or fall prone. or DC 10 balance check to walk through the 10foot square at half speed... the spell also says that the DM should adjust the difficulty by circumstance... so maybe since he is running, it would be a bit harder to avoid falling?)

Whether he succeeds at staying on his feet or not, Zeph will charge at the man, grab him by his collar and slam him up against the cave wall.

Then Zeph remembers something... it sounded like more people were entering the cave while we were fighting the Wyvern. "Do we have other visitors?" Zeph asks the man... if he catches him.


Cambar (HP2 of 27, AC23)  d20+4=9 ; d20+4=17 ; d10+2=5 ; d6=2 ; d6=2 ; d8+1=6 ;
Wednesday September 9th, 2009 1:04:54 PM


If the enemy warrior has already run off past Cambar, she will not run after him. But if he has not yet passed her, then she readies an attack if he tries it. She shouts, "Stop it or I'll make you stop!"

That's a readied attack and a possible AoO as he runs by. Two attacks at -2 for the Tower Shield, with AC23: hits AC9 and 17; if the AoO hits, that's for 5 hp damage.

If he falls down near Cambar due to Grease, she will tell him to stay down or she'll smack him. Same rolls, but +4 due to his being prone.

If she ends up attacking him while he is standing, but off balance in the Grease, then he loses his Dex bonus, and she adds another 4 hp sneak attack damage.

After all that, she is grateful for the healing potion. That's 6 healing, bringing her to 8 hp.

She asks if anyone has some anti-toxin ... for the save she feels coming in about 8 rounds!

She thinks there are baby wyverns down below, and suggests using saps and such to capture them. She says she would LOVE to train a wyvern as a mount, or at the least, sell the pups.

She makes a mental note to buy a continual flame pebble, a vial or three of antitoxin, and a sap next time she's in town!

Then she starts thinking about having a wyvern pup to train as a mount. "Imagine me and my lance spearing enemies on a dive! Oh, that would be sweet!"

DM Kathy 
Thursday September 10th, 2009 12:30:15 AM

Hmark is willing to let the final tough flee, but Zeph isn't so charitable. The man isn't quite running flat-out, but the Grease spell catches him off guard. He falls with a thump. He tries to scramble back to his feet, but a blow from Cambar discourages that. He subsides, panting, and holds up his hands in surrender.

Cambar (HP2 of 27, AC23)  d20+12=17 d20+8=18
Thursday September 10th, 2009 1:33:44 AM


Cambar talks with the prisoner.

"Look, give us some honest answers and we'll let you go. You can spread the word that it is dumb to mess with us. Tell us your name. I'm Cambar, and you'll be hearing more about me."

"Now, what made your group think you could take on a wyvern? Who were you going to sell to? How did you find out about the wyvern lair here? Do you have any confederates nearby? Who were your friends?"

"What do you know about this place? What's down that hole?"

Diplomacy 17, Sense Motive 18

She suggests to her friends that someone keep watch on the hole and on the entrance.



Selemar [ac 18 hp 23/23] 
Thursday September 10th, 2009 2:46:51 AM

"Maybe we should seal one of these if possible."

Garret Goodbarrel [ AC:22 HP:13/25]  d20+5=22 ; d20+13=24 ;
Thursday September 10th, 2009 9:27:16 AM

Garret takes a couple steps over towards the hole and attempts to look down inside it. He cocks his head and listens.

-----

Spot: 22
Listen: 24

Hmark(ac18, 35/35hp)  d20+5=10 ; d20+5=19 ;
Thursday September 10th, 2009 11:01:04 AM

Hmark trots as far back up the tunnel as the light back in the cavern will allow [but no farther than 60'], and then sets himself up to guard against more company from that direction.

[Listen 10, Spot 19]

Zeph AC22 (Shield) HP 15/37 HeroesLoot3 
Thursday September 10th, 2009 3:19:23 PM

Zeph repeats his original question, "Do we have other visitors?"

DM Kathy 
Friday September 11th, 2009 12:25:51 AM

Cambar peppers the captured tough with questions. "The name's Ranel," he replies gruffly. "Corporal Ranel, though I guess that don't mean much. The sarge there," he nods at the first of the black-clad men, "he give us our orders. I dunno who exactly we're working for, and at this point I don't care. I aim to desert, 'specially since I don't guess the sarge can stop me now." He frowns, then adds, "Might be Sarge has some papers on 'im or somethin' that'll tell you more."

Garrett listens at the hole, but hears nothing.

Zeph and Hmark concern themselves with the cave entrance, but they hear nothing more.

[OOC: I thought Donovan was going to re-join us, but I guess not.]

Zeph AC22 (Shield) HP 15/37 HeroesLoot3  d20+9=18 ; d20+9=29 ; d12=7 ; d20+9=17 ; d20+4=23 ; d20+5=17 ;
Friday September 11th, 2009 1:00:28 AM

(Listen =18
Spot = 17.
Search = 29 natural 20)

Zeph looks around outside the entrance of the cave for ANYTHING suspicious, then he looks down the hole with the Everburning torch. He searches the bad-guys, the wyvern, and the cave for anything valuable.

Lastly, Zeph reassembles his knotted rope and looks for something to brace the hook-end on. If he finds something then he will trail the other end of the rope down the hole.

"Anyone wanna volunteer to go down first?" Zeph asks with a wink before beginning the descent.

(Use rope = 23, Climb =17)

Selemar [ac 18 hp 23/23] 
Friday September 11th, 2009 2:09:31 AM

ooc: what do you roll to extract poison from a wyvern?

Hmark(ac18, 35/35hp)  d20+13=19 ; d8+3=4 ;
Friday September 11th, 2009 10:01:29 AM

Hmark waits at his post while Ranel is questioned. He waits some more while the man (I guess) is released and exits the cavern. And he waits some more in case the guy is an idiot and tries to come back.

But when Zeph starts his preparations to descend into the pit, Hmark calls out,"someone wanna switch with me? I can cover Zeph."

The archer makes his way over to the pit, and watches over the fighter as he descends.
[Ready action - Anything popping out at Zeph gets shot at - hit ac 19 for 4 hp]

Cambar (HP8 of 27, AC23) 
Friday September 11th, 2009 12:46:39 PM

Cambar sends Ranel on his way. "Go on, get out of here. And don't come back!"

Cambar totally wants to go down the pit. But she has only 8 hp.

"Does anybody have any more curing? I'll go down if I can get a little more fixed up. I wish my brother hadn't gone chasing after Donovan."

[OOC: Gosh, we really need some cure wands or clerics in this party!]

Zeph AC22 (Shield) HP 15/37 HeroesLoot3 
Friday September 11th, 2009 1:29:01 PM

(OOC: yeah. I thought about asking to do surgery on Zeph to make him into a Cleric/Rogue. What do you guys think?)

Garret Goodbarrel [ AC:22 HP:13/25]  d20+5=24 ;
Friday September 11th, 2009 3:22:46 PM

Garret looks around and says, "Well, I would think that a place like this doesn't have too many other surprises. I can't imagine that a Wyvern has many regular visitors. Need help on that rope?"

Garret will walk over and attempt to help man the rope.

-----

Use rope: 24 to aid another, should give +2 to any checks with the rope.

Cambar (HP8 of 27, AC23) 
Friday September 11th, 2009 3:54:54 PM

OOC: The Justicar and the Avenger are two Woldian PrCs that work especially well for cleric/rogues. The Obsessed might be interesting for a cleric/rogue, depending on your obsession.



Zeph AC22 (Shield) HP 15/37 HeroesLoot3 
Friday September 11th, 2009 8:40:17 PM

(OOC: Yeah. I was going to go Avenger anyways, but I was going to do it with Rogue/Wizzy rather than Rogue/Cleric... but I think our group could use at least a part-time cleric more... I think I will email Jerry and Kathy about it...)

Donovan {0 ~ 52hp} 
Saturday September 12th, 2009 8:52:31 AM

Stumbling up to the group, holding a badly bleeding head, covered in blood, Donovan drops his sword at the feet of his cousin, drops to his knees and meekly whispers....Help. Then collapses.

Cambar (HP8 of 27, AC23) 
Saturday September 12th, 2009 9:11:34 AM

Cambar looks down at her cousin and puts her hands on her hips.

"Typical."

[OOC: welcome back!]

DM Kathy 
Sunday September 13th, 2009 11:05:06 PM

You shoo "Corporal" Ranel out of the cave, and he seems glad to leave.

Zeph searches the bodies of the fallen. The men all have good-quality armor and weapons that are probably worth something. They might even be magical.

In the belt pouch of the one called "Sarge," Zeph finds a letter that reads:

Sergeant,

Our new contract begins immediately. His Majesty is most anxious to stop a group of adventurers from retreiving the sting of a wyvern. The creature is said to live to the east of here, in the hills. His Majesty's advisors have formed an alliance with a group of orcs; however, he is not confident in their ability to stop or slow the adventurers. Let us show him what the Sons of Shadow can do!

If you cannot intercept the adventuers in time to prevent them from getting the wyvern sting, you must by all means stop them from obtaining the Opal Sword. We will, of course, be setting up additional defenses, but your squad is our first line of attack. I know you will not fail in your task.


The signature of the letter is a scrawl; a "C" followed by an unintelligible wavy line.

You are still curious about the inner lair of the wyvern, and make preparations to lower a rope. As you do so, however, there is another clatter at the entrance, and a very wounded Donovan staggers in.

Zeph AC22 (Shield) HP 15/37 HeroesLoot4 
Sunday September 13th, 2009 11:50:18 PM

Zeph reads the letter out loud to the rest of the group and stands there thinking for a while. "Hmmm. Opal Sword eh? I hope this is the last leg of our journey... or something close to it..." Then Zeph looks at the bloodied nature of all the adventurers.

It would be nice to have a full-time healer. Zeph thinks.

(OOC: I updated the loot sheet guys)

Zeph AC22 (Shield) HP 15/37 HeroesLoot4 
Monday September 14th, 2009 1:07:18 AM

Zeph looks at Donovan in surprise. "Fine time to join us." he sneers as he begins climbing down the rope with the Everburning Torch he threw to Garret in between his teeth.

Selemar [ac 18 hp 23/23]  d8+3=9 ;
Monday September 14th, 2009 4:47:48 AM

Selemar walks over to Donovan and gives him a cure light wounds from the wand.

"What happened?"

9 hps of healing

OOC Sorry i forgot about the absence of Rollo and was slacking on curing

Cambar (HP8 of 27, AC23) 
Monday September 14th, 2009 5:53:13 AM

"Oh! Oh!" Cambar exclaims. "Smack us both with that cure stick until we are restored to health, and I'll buy you a new one as soon as we get back to town."

"Pretty please?" she adds.

Garret Goodbarrel [ AC:22 HP:13/25] 
Monday September 14th, 2009 7:41:03 AM

Garret helps hold the rope and wonders out loud about the letter, "Opal sword? Who would make a sword from opal? That doesn't make any sense at all..."

Donovan {9 ~ 52hp} 
Monday September 14th, 2009 9:56:27 AM

Looking up, he meekly gives a word of thanks to Selemar.

Well, it's true, you took a right and I headed left.....and got lost, but I came across some of those hooligans, pointing to the black clad folks. Well, one thing led to another and they weren't too friendly you see, and they didn't like my stories and jokes so we proceeded to see whose sword was sharper and faster. Now mind you, I was alone and they were many. I managed to fell a couple of them, and wound twice as many more, but their shear numbers overwhelmed me. So, I decided that retreating was the best valor but not before they got in some well targeted shots. It took all I had to find you all, which I did by the sounds of combat ringing off the walls and floor.

Then looking up at Cambar, he gives a wink and says: that's my story and I am sticking to it.

Hmark(ac18, 35/35hp) 
Monday September 14th, 2009 10:03:05 AM

Hmark barely glances at Cambar and Donovan, and quickly resumes his watch over the descending Zeph.

"Probably got an opal in the pommel," he responds to Garret, as his eyes flick around the edge of the light given off by Zeph's torch.

DM Kathy 
Tuesday September 15th, 2009 12:19:01 AM

You wonder about the meaning of the Opal Sword.

[Now would be a really good time for Knowledge checks. :) History, Geography, and Local come immediately to mind.]

You begin the arduous task of healing yourselves with no cleric in the party.

When you eventually make your way down into the heart of the wyvern's den, you find no eggs, and no hatchlings. You do, however, find a tidy little hoard of coins and gems, worth 3,000 gp total.

Hmark(ac18, 35/35hp)  d20+1=10 ;
Tuesday September 15th, 2009 9:24:31 AM

[Untrained knowledge check - 10]

Once it becomes obvious no more critters or people will be jumping out of crevices and corners, Hmark stows Red and sets to aiding the goody hauling operation.

If no one else has gotten to it, he'll also work on freeing the wyvern's stinger from the rest of it.

And once all that's done, he looks around.
"So, time to head home?" he asks Zeph.

Garret Goodbarrel [ AC:22 HP:13/25]  d20+1=9 ;
Tuesday September 15th, 2009 9:28:52 AM

Garret says, "Opal in the pommel? I suppose. Doesn't sound like anything I've heard of before. Somehow I think that when we return with this wyvern poison that we're going to have to get this sword. I wouldn't mind picking it up on the way back, if someone knows anything about it."

-----

Knowledge: 9

Zeph AC22 (Shield) HP 15/37 HeroesLoot4  d20+5=20 ; d20+4=23 ;
Tuesday September 15th, 2009 9:58:58 AM


Zeph climbs up from the pit with a large money-bag slung over his shoulder. He looks like he just ransacked a bank. He plops the 3000gold on the ground and then begins gathering the equipment from the three armed, dead, men.

Zeph casts Detect Magic and looks the items over, studying each intently (and thus taking 20 on any attempt to identify auras...)

Then he pops open a book he bought from a Centaur quite some time ago, entitled, The History of New Elennia and begins flipping through it. After that, he pops open his book on magic given to him by Lady Dulcet and looks through it.... and thinks hard about opals.

(Knowledge Arcana =20. Any other knowledge that is useful = 23))



Donovan {9 ~ 52hp}  d20=2 ; d20=6 ; d20=1 ;
Tuesday September 15th, 2009 10:01:04 AM

Knowledge: History ~ 2, Geography ~ 6, Local ~ 1...... I don't know squat!

Safely follows the others into the beasts hoarde room and makes sure to stand off to the side so as not to get in anyones way lest I recieve a paper cut and die.
Will pull out some rags and a waterskin and start trying to remove the blood.

Cambar (HP8 of 27, AC23)  d20+4=5 ;
Tuesday September 15th, 2009 10:49:53 AM


"Opal sword ... opal sword ... have I heard that before?" asks Cambar, thoughtfully. [Know Local check 5]

"I don't think so!"

She is clearly disappointed there are no pups. "Maybe another time," she says.

DM Kathy 
Wednesday September 16th, 2009 12:10:08 AM

As Hmark hacks the stinger from the beast, he tries to remember something about an Opal Sword. The name does seem vaguely familiar to you, as if you've heard a tale or two about it. Some kind of legendary weapon, but you don't remember any more than that.

Garrett's memories are much the same. You think you've heard of it, but the context is vague. Donovan and Cambar can add nothing.

Zeph looks over the gear from the fallen foes. Each had a magic sword and magic armor (+1).

Zeph then puts some though into the Opal Sword. From your magical training, you realize that there is nothing specific about opals per se that would make the sword more magical or give it special powers. Whoever made the sword probably just thought they looked nice.

Your research tells you that the Sword was used in this very area by Sgreth Tazkar, a lesser-known hero from long ago. It is now believed to reside somewhere in the kingdoms of the western Windborne Hills, but your are not sure which one.

You could head that way and poke around for a bit, and see what you turn up. The western Hills are not far away at all. Or, you could head back to Cinnamon Valley for more research. That would take longer, but would give you a better idea of where you're going.

Zeph AC22 (Shield) HP 15/37 HeroesLoot4 
Wednesday September 16th, 2009 1:08:37 AM

(OOC: Could one of the swords perhaps be a Rapier so that I could use the upgrade? And perhaps another could be any other useful +1sword-like item that someone else needs... bastard sword? I guess for money-calculating purposes, the armor would be Breast Plates or full plate?)

Zeph begins hauling all the armor over to the horses and tying it up to them in various locations. "These are worth at least a thousand gold each." Zeph says if anyone looks at him weird.

"So... as for the Opal Sword. It seems that is what is required next... according to this man who's name starts with a C. But something bothers me... someone is out there trying to actively stop us. Could this letter be a lie perhaps? Trying to send us in the wrong direction? Or would we be saving time by just going straight for the sword from here rather than trekking it all the way back to Lady Dulcet first? I really don't know what to do at this point. But I think I would vote we go west if my arm was twisted into making a decision... " Zeph says

And perhaps we could find a healer to hire along with us. Zeph thinks to himself as an afterthought.

Woldian League of Adventurers? I have to look into this... Zeph also thinks, remembering a small chapter on common organizations in the Wold in his history book.



Cambar (HP8 of 27, AC23) 
Wednesday September 16th, 2009 1:25:12 AM

"Hey wait!" Cambar says, as the talk turns to looking for the sword. "What about the wyvern stinger? Don't we have to deliver it to someone before it spoils?"

OOC: I'd like to go back to town for buying stuff. And what kinds of swords, shields, and armor that is would be good too.

OOC: Cambar wears her WLA badge openly. Zeph might see it and ask her about it.

Selemar [ac 18 hp 23/23]  d8+3=11 ;
Wednesday September 16th, 2009 1:50:11 AM

Cambar gets a whack with the stick of health (11hp healed)

"I think we should take the stinger back, maybe taking some venom along in case we need to flavour our banana. West sounds plausible, but it can probably wait...Probably"

Cambar (HP19 of 27, AC23) 
Wednesday September 16th, 2009 8:36:04 AM

"Thanks! Thanks!" [OOC: It is a wand of CLW with caster level 3?]

[OOC: Kathy, do we have an arcanist with the party, or do we have to pay for those Identifies?]

Hmark(ac18, 35/35hp) 
Wednesday September 16th, 2009 10:46:39 AM

"I say go back to Lady Dulcet," Hmark opines. "Get this thing [the stinger] off our backs, trade in that loot for some cash, restock [he glances at his depleted quiver], and get a better idea of what's next."

Donovan {9 ~ 52hp} 
Wednesday September 16th, 2009 11:19:44 AM

Im for going back to town to 1, turn in the stinger which, as you would probably know is going to start stinking to the high heavens shortly, and probably attract things we don't want to attract and 2, so some of us can get some medical attention.

And restocking sounds like a good plan too.

Garret Goodbarrel [ AC:22 HP:13/25] 
Wednesday September 16th, 2009 12:35:38 PM

"Nice stuff," says Garret, looking through the coins for any gems, but ignoring the armor and weapons. After the conversation, Garret adds, "Yes, let's get this stuff back to the Lady. I'd not feel comfortable carrying such a poison around while traveling any longer than I need to!"

Zeph AC22 (Shield) HP 15/37 HeroesLoot4 
Wednesday September 16th, 2009 1:09:59 PM

"Ok then. To Dulcet it is." Zeph says, agreeing with everyone else.

"Hey Cambar... mind if I ask about that WLA badge of yours? What is the group exactly and why did you join?" Zeph asks as the group packs up and starts the trek back to Jarlwolf.

Ahhhh... going home. Zeph thinks

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