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Arachniphobia
Mithril Order, You're My Only Hope..!


If you only knew...(ADM Jay B) 
Monday March 16th, 2009 3:29:14 PM

As it is.... you are all in the Manor, sitting and discussing what to do with vials and how the rescue went, etc. All this after a filling and welcomed lunch. It is early evening by this time (time flies when your scheming), you are all back from shopping, napping from sheer boredom, or whatever you happen to do in your down time.

Things seem to be calming down for the day. Maybe you'll get some sound sleep for once this night. Some chamomile tea might be good.

Suddenly there comes a rapping at your door, followed by heavy footfalls. Gauntleted hands for sure. Clinking metal, distinctly armored folk. By the sounds of it, several constables or guards.

(OOC: Hello all. Jay B here, finally. If you have questions, etc, feel free to ask. Hope you enjoy. Please be sure to correct any mistakes when it comes to your group that I might make. I'll learn. ;))

Arm 
Tuesday March 17th, 2009 6:00:34 AM

Somehow, Arm managed to fall asleep on his bed, probably from sheer exhaustion than any desire to rest. After a bit, he awakens and meanders downstairs, none the better than before, unfortunately.

Not long afterward, he hears the pounding on the door. Instantly alert, he motions for the group to strategically place themselves around the room so that they can make the utmost of their abilities. Himself moving to the side of the door with his sword drawn, he calls out, "Who is it that comes calling? Stand and deliver, as we are well armed and not expecting guests!".

Shadow [AC 24/19 HP 27/47] 
Tuesday March 17th, 2009 9:38:39 AM

Hearing the sound of metal Shadow will run up stairs to his room and grab his bow and arrows and take up an elevated position so that he has a clear shot at the door. "Just in case." He says to those that go to answer the door. After the last few days they need not to take any chances.

Shadow [AC 24/19 HP 47/47] 
Tuesday March 17th, 2009 9:39:02 AM

OOC: Corrected HP on this header.

Wynum 
Tuesday March 17th, 2009 10:09:22 AM

Occupied with rearranging his room, propping up the bed against the wall, Wynum does not hear the sounds below.

If you only knew...(ADM Jay B) 
Tuesday March 17th, 2009 11:29:22 AM

OOC: Checking in.

Taking this opportunity to say, I usually do my best to post AFTER everyone (or at least the majority) has had a chance. I work graveyard shift and usually post midday. So if a post falls at an odd time, that is why. :) I will check again today around 5pm PST.

Thar AC 26/25, 70/70 hps 
Tuesday March 17th, 2009 2:08:41 PM

Thar is busy praying and reflecting on how their adventures have been going, as well as how best to plan for future dealings with their tricky foes. Also, he's trying to figure out a good night for Ruby to be guarded and then questioned in the morning.

It sounds like the majority view is that the vials should be sold, and the money then split amongst the group to prepare for poison and other tricky attacks... As he is getting to ready to leave, he hears the noise at the door and his companion's reactions. Moving quickly down the hall, he stands near Shadow and prepares his own bow against whomever might be there...

(OOC = Jay, do you have an idea of how much the vials are worth so that we can sell the vials at the Catacombs?)

OOC: 10,000gp per drop capacity, though DMs reserve the right to change things if need arises. ~ Jay

Julian (Small size) AC 22 hp 7 (Mage Armour) 
Tuesday March 17th, 2009 4:03:24 PM

Julian jumps to his feet at the sound of the knocking. However, he remains where he is knowing that he is in good company.
The badgers circle around his feet, and the dog snarls quietly.

Ruby 
Tuesday March 17th, 2009 7:47:56 PM

Ruby was awake early but did not leave her room. It was large enough for her morning practices and she did not want to disturb anyone anyways. She had not been down for breakfast yet, instead seated at the small table with writing instruments at hand. Concentrating on other things she is not even aware that there is anyone at the door to the building and she has made no progress on what she is writing.

If you only knew...(ADM Jay B) 
Tuesday March 17th, 2009 8:32:13 PM

OOC: Checking in

Edmund 
Tuesday March 17th, 2009 8:45:08 PM

Hurrying towards the door, Edmund stands a ways back and prepares himself to open the door with magic.

"Everyone ready?" he whispers. "I'll open the door with a spell, so if they are enemies, we'll have the jump on them. Just say when."


Edmund 
Tuesday March 17th, 2009 8:55:34 PM

OOC: I'm trying to work out the XP bonus from the five hero points I have acquired. I have run into a problem.

The Woldipedia Section on House Rules includes a very short piece on Hero Points. Amongst other things, it states that Hero Points come with a 30 XP per Character Level bonus.

All well and good, but the Woldipedia Section on Combat Rules includes a much larger piece on Hero Points, which provides examples. Rather confusingly, it states that Hero Points come with a 50 XP per Character Level bonus.

Does anyone know which rule is the correct one? Clearly it can't be both. (Or maybe it can, and then we get both 50 and 30 XP per Character Level for a total of 80 XP per character level! Woo!)

Seriously though, I'd appreciate if someone can find out for me so I can correct my character's XP. Thanks!

Julian (Small size) AC 22 hp 7 (Mage Armour) 
Tuesday March 17th, 2009 10:23:32 PM

OOC: I thought it was 50 too, then I read the bit about 30... is this a question for the L&B or the Rules Board? or email Jerry?

Edmund 
Wednesday March 18th, 2009 1:46:56 AM

OOC: I've e-mailed Jerry; hopefully I'll have an answer soon! I'll let everyone know once I hear back from him.

Arm 
Wednesday March 18th, 2009 6:01:04 AM

Arm grips his sword firmly and holds up a finger to Edmund to wait..if no answer is forthcoming soon then he will give the signal for him to open the door.

Shadow [AC 24/19 HP 47/47] 
Wednesday March 18th, 2009 9:28:03 AM

Shadow will remain vigilant.

OOC: Yes, Edmund let me know because Shadow is close to lvl 8 and might get it depending on the xp bonus.

Thar AC 26/25, 70/70 hps 
Wednesday March 18th, 2009 11:26:07 AM

(ADM Jay = I'll be traveling over the next four days, and will try to post daily. However, I'm not sure where and when I'll have access, so if I don't post, that's why. Please don't hold up posting for me, as I don't want to keep the story from moving forward ;-) Ken)

If you only knew...(ADM Jay B) 
Wednesday March 18th, 2009 1:36:39 PM

OOC: Edmund, its 30 times your current level in which you receive the hero point. I usually tack the hero point xp at the end of the xp earned. So, 8th level times each hero point earned... earn one, get 240xp... if you earn two, 480xp. Etc... thats how I understand it.

Thar, we'll keep you alive for at least four days. ;)

Now you know...(ADM Jay B) 
Wednesday March 18th, 2009 2:20:02 PM

(OOC: Please let me know is Lynom was mentioned in the previous module as male or female. I have no notes on that. :))

There is a strangled pause, a commotion as someone shifts forward, then, "Indeed you are, young Arm I believe? and that is why I call on you at this late hour. Please, we come in all grace and would like to avoid bloodshed. There has been plenty of that to last us, now hasn't there?" The voice is familiar. You heard that very voice this day at lunch. Perhaps Councilman Lynom? Surely not?

"There will be no need for weapons or spells. I know that is the MO for the MO's..." the councilperson chortles, then several men follow in response with deep laughter. "Bad joke..." "Wonderful." "Very good."

"I come for a personal matter, nothing more. If you need rest, I understand. I can return in the morning."

Edmund 
Wednesday March 18th, 2009 2:22:06 PM

OOC: Just got the e-mail from Jerry and he said that it was originally 50XP and then they changed it to 30XP. They've also updated the Woldipedia entry now, so there won't be any more confusion in future.

I will try and work out when I got my hero points and then apply the XP for them. Thanks!

Wynum 
Wednesday March 18th, 2009 2:57:23 PM

Blissfully unaware of the going-ons below, Wynum bellows from upstairs:
"Do we have any hay in here?"

Julian (Small size) AC 22 hp 7 (Mage Armour) 
Wednesday March 18th, 2009 8:28:38 PM

"There's some bread here if you're hungry," Julian calls back.

Julian would be reluctant to let the coucilman just walk in, but he is too far back to do anything immediately. So he walks carefully towards the door, his animals tailing behind.

Ruby 
Wednesday March 18th, 2009 9:26:45 PM

With a curse, Ruby rolls back up the piece of parchment and leaves it laying on the table with the ink and inkpen. She had the beginnings of a tune in her head and though she was no bard, she would have liked to have gotten it down on paper.

Slamming her door shut from the flustration, she starts to move down the stairs. She catches just the last bits of talking as she does but has not put two and two together. It would not have mattered anyways, that tune was still bugging her and it made concentrating hard. Once she reaches the bottom of the stairs she stops and watches, not going to be of much help as all her gear is still upstairs. "Did I miss something?"

Edmund 
Wednesday March 18th, 2009 9:46:29 PM

Edmund remains at the ready, and will open the door with Open/Close when/if asked.

Arm 
Thursday March 19th, 2009 5:53:51 AM

Hearing no resonse to his challenge, Arm looks questioningly at his companions to see if they should proceed with the preemptive strike. He for one, is ready.

Arm 
Thursday March 19th, 2009 6:00:38 AM

OOC: Please ignore the last post..for some reason the posts that were made after mine wouldn't show up unless I chose the '2 day' option...can anyone look into this?

IC: Relaxing, but just a bit, and cursing himself for not instructing the councilpeople on the use of 'the hand signal', he calls out, "How do we know that it is in fact you? You know full well that anyone in the City can be duplicated..I apologize, but I'm afraid we're going to require some type of verification before we let you in.".

Motioning to Ruby, he calls her over and whispers, "Can you tell if your feathered friend is acting nervously about them?".

Now you know...(ADM Jay B) 
Thursday March 19th, 2009 11:34:43 AM

OOC: Waiting for a few others.

I can't tell, have you opened the door yet or is it still closed?

The door will not be forced open, you can tell from the tone of voice that the councilman is being patient and understanding.

Shadow [AC 24/19 HP 47/47] 
Thursday March 19th, 2009 2:01:25 PM

Shadow will watch and if Arm looks up at him. If he does Shadow will shake his head and mouth, 'Have them come back.' Otherwise he will remain ready with an arrow nocked.

Thar AC 26/25, 70/70 hps 
Thursday March 19th, 2009 6:48:42 PM

Thar stays at the top, watching the interaction. He's glad that Arm wisely asked for the hand signal and waits to see what happens next...

Ruby 
Thursday March 19th, 2009 8:56:22 PM

Ruby simply shrugs as she has never experienced anything like that with Hermes. "I suppose that he would react badly to something that was not right. I have had him act strange around other people that I have done business with in the past. I just did not have any reason to fear their true nature." That was not totally true but she was not sure how her little owl would have reacted to someone infected by the parasite that takes over people.

Leaning against the railing post at the bottom of the steps she shakes her head. "It would be a gamble but you could give it a try. I would at least know if he was frightened or annoyed by something that was unnatural." This is all that she can quietly tell Arm, but she wishes that she had brought her weapons just in case.

Arm 
Friday March 20th, 2009 6:02:23 AM

Arm nods in thanks to Ruby, then looks around at the rest. Noticing Shadow and his silent message, he nods to him as well and calls out, "We are a bit busy at the moment. If you could come back later it would be appreciated.".

Wynum 
Friday March 20th, 2009 9:51:28 AM

The centaur comes thundering down the stairs, not totally awkwarldy thanks to recent training in that feat, while shouting in the direction of the halfling coming down the hallway:

"Do *I* look like a horse? I will let you know..."

Then stops, seeing everyone bunched near the door and obviously tense.

"What, delivery's late?"

Now you know...(ADM Jay B) 
Friday March 20th, 2009 11:48:50 AM

Disappointed, the voice of Lynom says, "Sure, we'll return in the morning around nine bells. See you then. Come men." The footfalls shrink into the distance until they are gone.

Edmund 
Friday March 20th, 2009 1:40:56 PM

Once the men seem to depart, Edmund shrugs and turns to Arm.

"Why did you ask them to come back later? I think we could just as well have determined their veracity now as later."

Turning to Wynum, Edmund grins. "No, you don't look like a horse. At least, not much like a horse. Most horses are a bit quieter, for example! Stomping about and shouting, it's like the end of the world, it is. Now who wants to go to the library and the catacombs? I need to pick up a scroll of True Seeing."

"Oh yes," Edmund adds as an afterthought. "I suppose I forgot to mention, but Kirsten got called back home. She's the Captain of the Town Guard, you know. Didn't mean to stay as long as she did, in the first place. Very good of her, and she took some letters home for me, too. Anyway, that's all. Now, about that trip to the Catacombs--who took the vials in?"

Julian (Small size) AC 22 hp 7 (Mage Armour) 
Friday March 20th, 2009 5:50:32 PM

"Sorry Wynumm, I'm still a little rocked by the doppleshifters. I need some ale. Or mead. Or wine. I think I've got some round here somewhere. Or I should have some.

"Eddy, I guess I need to join you. I've run out of self-medication..."

Now you know...(ADM Jay B) 
Friday March 20th, 2009 6:05:09 PM

OOC: Let me know if anyone opens the door to look outside. :)

Thar AC 26/25, 70/70 hps 
Friday March 20th, 2009 6:51:48 PM

(OOC = OK, is Kirsten officially officially gone?)

Thar breathes a little easier knowing that the way is clear, but says, "Guys, we might want to get those vials to the Catacombs, quickly, before we get hit with a determined attack here at our home. I know Shadow and Ed have set up traps and wards, but the Cats are much more secure than here.

In response to Ed, Thar replies, "For now, it was Shadow and I. Are you going to join us and make the hopefully uneventful journey? I'd like to get it over with quickly... Shadow, do you want to make a quick run over there and back? Maybe Ed could make us invisible on the way over..."

He'll suggest to Arm, "Hey, do you want to open the door and watch them leave?"

Wynum 
Friday March 20th, 2009 6:52:09 PM

"Well, is it my fault if you construct those buildings with floors? Well... we should go the library, but first we have to take care of those supposed councilmen coming to visit us late. Shadow, what's the next step?"

[OCC: Guys remember also it would be good to find the pirate connection. I can't do much about that.]

Edmund 
Saturday March 21st, 2009 12:38:09 AM

((Yes, Kirsten is gone, sad to say. Ashley just doesn't even have the five minutes a day what with student teaching, tutoring, and a full-time senior University semester. Heck, I don't even hardly get to see her. Sorry, guys.))

When Thar mentions traps and ward, Edmund's eyes widen slightly, as if he has just remembered something he had forgotten. He keeps his mouth shut, though.

"Oh, yes. Invisible," he says hurriedly in response to Thar's suggestion. "Yes, I can make everyone invisible, if you like. Probably best, now that you mention it."

Looking around the room, Edmund pauses for a moment before asking, "Right. When do we leave? I've just realised I have more to buy at the Catacombs than I initially thought."

Now you know...(ADM Jay B) 
Saturday March 21st, 2009 1:14:30 PM

OOC: I know gold is important, but why not consider keeping the Woldsblood vials? They may at some point become useful or someone may trade to get them. You never know.

Edmund 
Saturday March 21st, 2009 5:26:56 PM

((OOC: Forgive me in advance if I sound a little bit bitter. It isn't the case, but I do want to make certain that I am completely frank with the posish.

The decision (at least for me) is largely because we haven't received any sort of monetary support in a year or so. The spells we need to protect the manor, for example, have to be bought. The spells we need to detect Dopplegangers have to be bought (as does the 250gp material cost per cast of that spell). The spells we need to protect ourselves from tumbling enemies have to be bought. And so we find ourselves in the unenviable position of needing to part with what we have been repeatedly told are now (post-purification) ordinary diamond vials so that we can defend ourselves against the new foes we are perpetually thrown against, all of whom have some particular feature which must be dealt with--be it the ability to shapeshift or become invisible at will or what have you.

If the vials are not now, in fact, ordinary diamond vials of the sort which might be obtainable at any high-quality vial shoppe, then please tell us, because that is what we have been told to this point, and it will clearly impact our decision, though it won't make preparations-without-money any easier.))

Edmund, I merely figured the option was there and I wasn't aware that option might have been discussed. Keep in mind I'm just the new ADM and haven't read the whole game. I am unaware of your trials and tribulations up to this point.
If you were told they were plain vials, then that's what they are. But keep in mind, they have held Woldblood, correct? You know they are capable of that function. That said, I believe they can also be purchased in the Catacombs (of which I am the DM), so of course you can sell them and repurchase them later if you need to. Keep in mind the sale of the vials will be made at 90% market value, bringing you only 9000gp apiece. ADM Jay B


Thar AC 26/25, 70/70 hps 
Sunday March 22nd, 2009 2:53:08 PM

(I'm 100% in agreement with Edmund on this one, especially the last paragraph...)

Vials and Wealth (Nellie) 
Monday March 23rd, 2009 12:33:19 AM

Gentlemen, regarding the vials you are free to sell them. There is no future hook, so you are more than welcome to sell them.

I can certainly understand your frustration about wealth, and I am working on that. I'd also like to make sure that the wealth is evenly distributed. There are some members in the party that have far more loot than others. Again, I'm working on that, and other issues right now. :)

Arm 
Monday March 23rd, 2009 6:03:30 AM

Arm nods and, as carefully as he can, opens up the door a crack to see if their "visitors" have indeed left or merely moved out of earshot.

OOC: Sorry Nellie, but I must disagree..up until this point, ever since I've BEEN playing here, which amounts to quite a few years, the spoils have been evenly distributed amongst ALL of the members. If any of us has more loot than others, that is only because they chose at that point not to buy anything or whatnot. I don't feel it's fair to penalize those who may be saving up for 'something special'..

Vials and Wealth (Nellie) 
Monday March 23rd, 2009 7:26:28 AM

Ok folks, I'm going to take this discussion to email so it doesn't mess with the board. :)

Wynum - The recession strikes the Wold!  d20+7=11 ;
Monday March 23rd, 2009 10:05:00 AM

"So - the centaur begins with some trepidation - we have a plan it seems. Edmund, will you go to the Catacombs and worry about the necessary preparations and purchases? I will try to read a bit. In the meantime, - he adresses Arm, Ruby and Shadow - can you try and get some leads on those mysterious blood-dealing pirates?"

In any event, Wynum will go to the city library, equipped with strips of cloths, and begins researching the local recent history of Plateau City with regards to events pertaining to any reported connection between the city and maritime traders. Considering the city's location, they ought to be very restricted, so he's not expecting much here [History check 11]. And yes, the cloth strips are bound to his hooves. He doesn't want to end up kicked out of the library (yes, librarians can do anything).

Thar AC 26/25, 70/70 hps 
Monday March 23rd, 2009 4:12:57 PM

Thar prepares himself to leave with the vials and Edmund, and says, "Ready to go? Let's do this quick and fast, so that we don't have these longer than we need."

If Ed is ready, he'll leave the house by a back way, trying to remain unobserved and silent (and hoping Ed can do the same). He'll move quickly to the Catacombs and prepare to sell the vials.

(OOC = Nellie, let me know when I need to have Thar show up at the Catacombs and I'll do the transactions there at their forum then.)

Thar AC 26/25, 70/70 hps 
Monday March 23rd, 2009 4:15:31 PM

(Nellie, could you cc me on the email discussion? I'm in agreement with Arm on this one, especially because some of us have been playing here for much longer than others. As a result, things aren't going to be totally even. In addition, we've always split things evenly in previous adventures and I don't see why a corrective is needed. Anyway, I'd like to be in on the discussion via email.... kmestemacher@everestkc.net)

Now you know...(ADM Jay B) 
Monday March 23rd, 2009 5:40:29 PM

OOC: Didn't mean to stir anything up. I never said there was a plot hook either. Just wanted to point stuff out that might have been overlooked.

IC: Evening arrives, and comes with it sleep, meditation and decision. All can go to the Catacombs even before the meeting with the alleged councilman.

When you open the door to leave in the morning, there is a note with an official seal of the office of Councilman Lynom. It is familiar. The letter reads simply, Would have liked to talk with you this evening, but the morning is fine. I will return to the Manor, a place you are comfortable with and find safe. See you at nine bells. It is signed, simply, Lynom.

Thar AC 26/25, 70/70 hps 
Monday March 23rd, 2009 5:53:09 PM

(OK, I'll go to the Catacombs and approach the counter ;-) )

Ruby 
Monday March 23rd, 2009 10:02:29 PM

Ruby simply shrugs as he takes the stairs two at a time, It seems that the meeting is temporarily postponed and that she will have some time. She did not really feel comfortable running around with weapons inside the house and especially since she was still under suspicion from at least a couple.

As she enters the room she was given she looks back to the parchment and writing instruments laid out on the table and shrugs she shoulders. "Later...." With a sigh she moves to the small be and lays back down, not sleeping but just resting.

Hermes took off as soon as she entered to find a perch on a hat and coat rack in the room. He is soon snoozing on the top as it was too early for him to be awake anyways.

Edmund  d20+12=31 ;
Tuesday March 24th, 2009 12:43:35 AM

Edmund heads off with Thar, glancing over the note before he goes, to check the seal against what he is familiar with.

(Know. Nobility=31)


Arm 
Tuesday March 24th, 2009 6:01:12 AM

Arm murmurs to Ed after he is finished looking at the paper, "Don't forget, a doppleganger can use the same instruments that the REAL person can. The seal itself may very well be authentic, but the person who used it may not. Be off with those vials, and be safe..the quicker they are out of our possession, the better.".

OOC: I replied to Nellie's email this morning, so check 'em, people....I'd like to hear what the rest of you have to say.. :)

Now you know...(ADM Jay B) 
Tuesday March 24th, 2009 10:40:58 AM

OOC: Checking in...

Shadow [AC 24/19 HP 47/47] 
Tuesday March 24th, 2009 12:10:09 PM

OOC: Sorry folks, hectic around here since it is Spring Break and had to get my wife off to Hawaii, and now in charge of the little folk (3 kids). I will try and post this week, but not in my routine (I do post from work and that usually is one of the first things I do there).

IC: Shadow is relieved that they can take the night to get organized. He will rest and be ready for the councilman in the morning.

Shadow was against selling the vials, but will go with the majority. "Thar if you would like me to accompany you to the Catacombs I will get my things." (Origianally he had asked for Shadow to go."

Thar AC 26/25, 70/70 hps 
Tuesday March 24th, 2009 1:56:18 PM

Thar nods at Shadow's request and assumes that he, Ed and Shadow will make a stealthy, safe trio for delivering the goods...

Edmund 
Tuesday March 24th, 2009 2:54:34 PM

Edmund nods in agreement to Arm. "Good point. Once we have some sort of way to use True Seeing, I'll feel a lot safer. These Dopplegangers are too much!"

Departing, Edmund looks to Shadow and Thar as they set out.

"Do you think we need invisibility? Perhaps just for the person carrying the vials? Or maybe all three? I can do all of us, if you like."

If requested, Edmund will cast Invisibility on the desired individual or individuals.

Arm 
Wednesday March 25th, 2009 6:01:40 AM

Wishing the group well, Arm closes the door. Looking to the remainder of them he says, "Well, I suppose we should prepare for our visitors, though I have an idea..would anyone care to make a quick trip to the Guard to let Rabbitsfoot know the situation? Perhaps he could send a few of his men to keep an eye open when our guests arrive...just in case.".

Shadow [AC 24/19 HP 47/47] 
Wednesday March 25th, 2009 12:46:18 PM

"If you can do all 3 of us that would be best if we truly are worried about being attacked on the way." Shadow says to Ed as he asks about the invisiblity. He will make sure he has all of his gear before heading out with the 2.

Now you know...(ADM Jay B) 
Wednesday March 25th, 2009 1:32:38 PM

Edmund, the seal certainly seem authentic. The signature too.

Edmund, Thar and Shadow... and anyone else who wishes to go... can head to the Catacombs. It is a short trip.

The others prep for the arrival of the 'supposed and highly suspect' visitors.

The preparations are made, everyone who wishes to be at the meeting joins. (Tell me if your not there please.)

Nine bells comes, and goes. Five minutes. Ten. Then the sound of armor clad footmen approach. There is a knock just like the previous night. "Order, it is Councilman Lynom again. Are you awake? I know it was a hard night. Please, can we talk?" The councilman silences one of the guards. I was here last night, yes, but please, quiet yourself. Knocks a second time.

Thar AC 26/25, 70/70 hps 
Wednesday March 25th, 2009 1:52:37 PM

(Thar continues his transaction at the Cats...)

Ruby 
Wednesday March 25th, 2009 7:39:34 PM

Ruby makes her presence known the second day, when she comes down for breakfast. In a slightly chipper mood she has gone about her morning exercises and is ready for the day. The only weapon that she wears is the longdagger that normally is paired with her rapier.

Glancing to the others that soon arrive she tries to make small talk with all of them, getting to know them better. She especially seems interested in the taur, who's kind she has only met a couple of times but never had the chance to get to know.

She makes it a point to be around when the Councilman shows back up, as it might look suspicious if she was not there. For sure Edmund is still not satisfied about her motives and she is not sure about any of the others...Thar seems to believe her at least.

Julian (Small size) AC 22 hp 7 (Mage Armour) 
Wednesday March 25th, 2009 7:55:47 PM

Julian will open the door, sword in hand. He is wearing his embroidered vest depicting the unicorn fighting off some goblins by a waterfall, and helmet.
"G'mornin', sir. Come in, but, err, do you need to bring your friends too? It's a small place and too many people, you see." Julian waves the councilman in with his sword like it was the most natural thing to do. For this barbarian halfling it probably is the most natural thing to do.

Edmund 
Thursday March 26th, 2009 12:05:17 AM

Before departing, Edmund makes sure to tell Arm that the signature looks right in addition to the seal. "Not sure if Dopplegangers can forge signatures, but this is certainly a little more evidence that the fellow is the real thing."

Upon request, Edmund casts Invisibility on Shadow, Thar, and himself. Then they can set off for the catacombs safely--provided they take care not to bump into anyone!

Arm 
Thursday March 26th, 2009 6:01:00 AM

Arm rolls his eyes at Julian's statement, as the manor is anything BUT small..much larger than the flat they rented from Samson, and the size of it should be painfully obvious to anyone gazing upon it. Regardless, he waves his sword slightly as he invites the councilman in, but remains wary of the guards, and tries to block their entrance if possible.

Wynum 
Thursday March 26th, 2009 11:09:12 AM

Before the councilpersons enter, Wynum whispers to the Welcome Team
"Look, the changers already visited our manor and searched it thoroughly. Remember what they said. There is no reason to be afraid. They've given up on our vials, we should worry about the pirate thing now."

Unfortunately pressing matters prevents Wynum from entertaining a long discussion but as a means of breaking the ice he asks Ruby, slightly smug:
"I've seen your papers on the table. Do you also... write? I, myself, do. I do like, writing. You know."

[DM: Can I have some feedback on the library thing? I think it happened between the two visits?]

Now you know...(ADM Jay B) 
Thursday March 26th, 2009 2:56:49 PM

OOC: Waiting to Shadow's post.

Wynum, you didn't find much on the maritime trade, but more recent trade seems to happen overland for several reasons. Shipping is more costly with loss due to bad weather on open ocean, pirates and taxes. Sea trade is still quite common in the Taur Isles.

Ruby 
Thursday March 26th, 2009 8:25:20 PM

Ruby glances to Wynum and smiles though there is a slight blush to it as well. "I write sometimes...but I have had a tune in my head for the past few weeks. Been wanting to get it down on paper when I got the chance." It is not that she has any true gifts with singing or verse, but it just was something that came to her and she wanted to write it down. She exchanges bits and pieces of her past, but there are bit holes in many of her stories and none of them deal with her life before she turned eighteen.

Then the councilman arrives and she turns her attention to another avenue that needs to be explored. She will move to the study or whatever room will be used for the meeting and get a seat, though out of the way so that she can observe all in the room but also listen. Perched upon her shoulder is the small owl, Hermes, who seems to be casually taking it all in. He was more than happy to receive a few choice bits of meat that Ruby had offered him, so he was even more content to stay seated upon her shoulder now.

Arm 
Friday March 27th, 2009 5:58:45 AM

Arm whispers back to Wynum, "Perhaps, but that doesn't make them any less dangerous, my friend.". He takes a sidelong glance at Hermes as the councilman enters, and hopes the rest of the party arrives soon...of all the times to go shopping...

Shadow [AC 24/19 HP 47/47] 
Friday March 27th, 2009 10:01:38 AM

Shadow was hoping to make it back by nine bells but is not sure their transaction at the Catacombs will allow for that. If it does Shadow will remain in an advantagous spot to react if this meeting goes bad.

Thar AC 26/25, 70/70 hps 
Friday March 27th, 2009 10:06:11 AM

(OOC = We're getting 27K gp for the vials at the Cats, so now might be a good time to discuss how we want to split it up... Do we want an even split among the members?

What is our current count? 7 people?
Thar/Shadow/Arm/Edmund/Ruby/Wynum/Julian

If that's the case, then we'll have 3857 gp, and 14 silver per person)

Wynum [OOC] 
Friday March 27th, 2009 10:12:09 AM

Checking in.
Personaly, if you want to split seven ways, considering I didn't take part in the vial recovery, I would use my part for anti-changer group gear (just to give Nellie some more headaches....), so it's as well if you keep it.

Now you know...(ADM Jay B) 
Friday March 27th, 2009 12:11:26 PM

Everyone returns from the Catacombs safely. You have your gold, gems, whatever. (OOC: Since I'm assisting Thar in the Cat, I can approve the gold now and as soon as Thar returns and confims, I can confirm the approval. :))

Everyone is downstairs, spells are prepared (I like lists and active spells or effects up in the post, if you would please :)), tactical positions taken and the room set for a meeting. You sit around discussing as to how to divide the treasure. At nine bells, there comes the expected knock.

Julian opens the door, waves his sword casually, then suddenly a guard imposes himself between the Councilman and the halfling. His longsword comes out and is quickly in the halfllngs face. "NO! No, Ortho. The halfling means nothing by the gesture! Please." The councilman pushes forward into the manor. At the statement about needing any men and being a small place, the Councilman says, "Well, no, I see no reason why anyone of my men need enter." Ortho makes objection which is soon shot down by Lynom. "I'll be fine. There is no harm making a perimeter around the block though." Says Lynom. Six guard split off at Ortho's orders and leave. Ortho and one other stay sentry outside the door. Lynom closes the door behind and is guided into the prepared room.

He sits as instructed and says, "Thank you for seeing me. I do appreciate it. I have a personal matter I'd like you to look into. I chose you because you helped to rescue me." He looks around. "Though, all these precautions do stump me? What are you expecting?" He looks at the group, who, in his mind, seem spread out and a bit twitchy. "You don't suspect me of anything do you? If so, can I do anything to ease your minds?"

At a glance, it is clear the Councilman only has a scroll or map case with him, no component pouch, any visible weapon or armor. He is wearing fine garb and seems quite at his ease. (Sense Motives or any other skill checks are welcome at this point.)

Edmund 
Friday March 27th, 2009 9:32:36 PM

((OOC: Even though Wynum didn't take part in the actual vial recovery, I think that would be a shameful and selfish reason to leave him out of the pot, and I suspect the rest of the Order think the same thing. So, unless there are objections, by all means he should have his share. :) ))

Edmund continues assisting Thar and Shadow at the catacombs, by wandering off to look around the various magical items for sale.

((OOC: Once the gold is approved, I'll fill out a cats ticket to pick up some scrolls for Edmund with the proceeds. We're going to need True Seeing in the immediate future.))

Thar AC 26/25, 70/70 hps 
Friday March 27th, 2009 10:17:02 PM

(Thar has said "sold" so we're waiting on the post...)
ALso, I agree that Wynum and Ruby should have even shares...

Julian (Small size) ...updating CS... 
Saturday March 28th, 2009 6:32:09 AM

"Whoa. Oh, my sword... I'll put it away. Sorry. I don't often think about what it means to others. Don't worry, it won't kill you - set to stun you might say."

Julian bows clumsily, then puts his sword away with surprising deftness. He closes the door with gently kick and moves into the room proper.

"What's up?"

Wynum 
Saturday March 28th, 2009 3:36:00 PM

The centaur stays a bit apart, but only to not make a mess of the office. He nonetheless listens carefully and even comments aloud.
"I must say I am curious. We haven't heard from the changers. What plan can the council have?"

Ruby 
Sunday March 29th, 2009 4:35:09 PM

Ruby allows the others to concentrate more fully upon the councilman as she turns most of her attention to the little owl that is still perched upon her shoulder. She does give the councilman a rare smile, though she feels it is more out of duty than anything else. "You will have to forgive us councilman...with all that has happened lately everyone is a bit jumpy and rightly so." It is said more to soften things over than for any other reason, though the man does not seem to have taken offense...just seems surprised.

She feels that for now her main role is to listen and observe. At least that is what she got from the talk earlier about Hermes being needed for possibly identifying changers. She just wishes he was as useful at sensing other things as well.

Arm 
Monday March 30th, 2009 7:01:49 AM

Arm smiles at Lynom and continues Ruby's explanation, "Yes, my female companion is correct. We were at one point ambushed by a changer who was posing as a member of the Guard, so from that point on, we have no choice but to suspect EVERYONE..we have ways to tell our immediate group's validity, but beyond that...". He lets the sentence trail off there, as he still is not sure of Lynom's identity and doesn't wish to divulge the 'hand signal' to him until he is absolutely sure.

Suddenly, he brightens a bit and says, "If you are truly willing to help us discern your identity, then all you need to do is tell us what it was that I told you and the other Council members to purchase for yourselves on the day we rescued you.". If he provides the correct answer, a gem of true seeing, then he will ask him to continue with the reason why he paid them a visit. If he does not, then the appropriate actions will be taken.

OOC: I agree..if the goal is to get everyone up to speed then by all means let Ruby and Wynum get a full share of the Cat proceeds. If the original people were still playing here, they would get their share anyway, so it wouldn't hurt us in the least..by rights we SHOULDN'T have the shares incorporated into ours, as we had help obtaining them anyway....it doesn't matter if the people are still here or not. :)

Now you know...(ADM Jay B) 
Monday March 30th, 2009 2:15:20 PM

OOC: Waiting for others.

Thar AC 26/25, 70/70 hps 
Monday March 30th, 2009 2:21:49 PM

(Thar's still at the cats...)

Shadow [AC 24/19 HP 47/47] 
Monday March 30th, 2009 2:26:04 PM

Not sure if Shadow was able to make it back by nine bells?

Thar AC 26/25, 70/70 hps 
Monday March 30th, 2009 2:27:11 PM

Thar finally returns (assuming he's escorted by Ed and Shadow) from the Catacombs, carrying what amounts to 27K in gp for the group. He doesn't' say anything in front of their visitors and waits until things are complete until passing out the shares.

(OOC = Nellie, let me know when we can "officially" pass out the money. I emailed you the receipt, but wanted to wait for the final "OK" from you...)

Edmund 
Monday March 30th, 2009 9:27:44 PM

Edmund returns, with Thar and Shadow, and looks over the visitors warily.

Arm 
Tuesday March 31st, 2009 5:57:02 AM

Arm leans back in his chair, though not far enough to be unprepared should "Lynom" not pass his test.

OOC: Jay, I'm still waiting to hear back from you about getting the tattoo..I sent you a reply back but never heard anything. If you can't help, then I'll pick something else...

Shadow [AC 24/19 HP 47/47] 
Tuesday March 31st, 2009 9:21:38 AM

Shadow accompanies Thar and Ed back to the manor. Not sure if the three will arrive before the councilman departs.

Now you know...(ADM Jay B) 
Tuesday March 31st, 2009 9:33:58 AM

OOC: Okay guys and gals. Here's the thing. Nellie is quite busy and I'm your ADM now. We had to move on with the module quickly, so I stated several posts back that I approved any trips to the Cat as I was helping Thar in the Cat. I knew what was happening with the gold as DM since I happened to also be the staffer in the Catacombs. I also realize that you thought that getting to the Cat without gold couldn't happen. Just getting in there to get numbers and start the list would make things far easier in the long run.

Gold from the vials is with Thar and he received 27000gp. YOU MAY GO TO THE CATACOMBS and be back before the meeting with Lynom, as I stated a post or two back, so, yes, Shadow, you are back.

Please read the posts carefully. Perhaps my communication in the posts is too vague. I will make it more obvious from now on.

Arm, please email me OFF POST so we can discuss the tattoo (remember to tell me about your PC in your initial email). I been busy with RL so I forgot your request. I have been trying to run the Catacombs, play in the Emerald game, the Crimson Shields game, a tap game, run this one and work 40-42 hour weeks after a grand opening. So, forgive the slacking on my part, I will attempt to keep in all in my head.

Sorry folks, I don't often stress but lately its hard to focus, I'm tense and irritable.

Game post to follow after breakfast.

All revealed....(ADM Jay B) 
Tuesday March 31st, 2009 12:36:44 PM

The Councilman thinks for a moment. "Wow, and I was just going to cut off a finger to show you. Okay, well, you said I should purchase a simple magic item, a gem of true seeing. Though the sages in the City's employ suggested zones of truth be raised within the Halls. Also it was suggested a field of shapersbane, whatever that is. Does that satisfy you?" He smiles.

"Now, if I can proceed, I have other matters to see to this day."

"I was very impressed with my rescue and your attempts of the past couple of days. So, that is why I know you can be trusted with a personal matter such as this. Your quite clever, you lot.

My family has a Keep west of the Plat City, in the Tumblevoid. I sent for an heirloom a few weeks back, so that I could wear to impress the officials, you know, at functions and such... incidently this heirloom may have helped prevent me being captured in the first place, but I digress.... no I don't think they were in on it. But the caravan it was on never arrived here. The caravan company is owned by a good friend.
The heirloom has the basrelief of a dragon roaring on it. Its striking, quite beautiful."

Thar AC 26/25, 70/70 hps 
Tuesday March 31st, 2009 2:00:24 PM

Thar is intrigued by the idea of a "shapersbane" and thinks that is a wise course to follow. He is comfortable now that the councilman is really who he says he is and mentions that fact ot his companions... Otherwise, he'll let the more diplomatic members of the group speak with the councilman.

(OOC = Sorry that life is so crazy Jay and don't worry about things too much ;-) After all, I thought I was busy but now that I've seen what you're going through... Wow...

All players = To help move things along (assuming that I hear Jay right), It sounds like the 27K is going to be divided equally so each of you can have 3857 gp and 14 sp per person and do your "thing" at the Cats...

Are there any ideas on a "group item" we need? We have sufficient healing magic with the wand of CMW's, but I didn't know of any other thoughts...)




Ruby 
Tuesday March 31st, 2009 8:43:23 PM

Ruby nods her head in relief once she gets the nod that the councilman is truely what he appears to be, thus allowing her to settle further into her chair. As she listens, her first thoughts are that she does not really want to be an errand girl...but that passes quickly as she knows that she will support the group in whatever they decide.

Glancing to the others she cannot help but wonder just what this heirloom is going to mean in the big scheme of things. Exactly what good was it going to do with the council and would it have any effect in putting an end to the doppleganger troubles. "Forgive me councilman...but does this heirloom have any other use towards the current crisis?" She gives a smile and shrugs her shoulders, though it is noncommital. "Not to say that it is not important...just asking is all." Maybe there is something more here than she was aware of, but it might just be important in the longrun.

Julian (Small size) ...updating CS... 
Wednesday April 1st, 2009 3:07:24 AM

"Do you know if the heirloom was picked up from your place? and what is it? I mean, you wear it - so is it a helmet? a Shield? plate armour? a cloak?"

Arm 
Wednesday April 1st, 2009 6:03:08 AM

Arm nods at Lynom's answer, satisfied that he is who he says he is. Relaxing, he contemplates the request and then says, "Well, assuming that my companions agree, we will help you track down the caravan. We will, however, need specifics on it...a map of the route would be very helpful.".

OOC: Jay, sorry..I didn't mean to tick you off..I've had a lot going on as well, and I know what you mean about being irritable..lol! Could YOU email me, though? Believe it or not, I have 3 Jay's in my address book with their last names starting with B, so I'm not sure which one YOU are..lol!

Shadow [AC 24/19 HP 47/47] 
Wednesday April 1st, 2009 9:29:17 AM

Shadow listens intently once he realizes there is no threat from the 'real' councilman. "I hate to sound like I only care about compensation, but what are you proposing for this retrieval in that regard? We will need to know that before we can discuss it and give you a decision."

OOC: Sorry Jay, I missed the part about us being able to make it back.

Edmund  d20=12 ;
Wednesday April 1st, 2009 12:39:16 PM

((OOC: Jay, the only thing I saw about the Catacombs is that we were allowed to go if we wanted to--I didn't see anything about us being able to make it back before Lynom arrives. Sorry if I misunderstood this somehow.))

Edmund idly wonders if there is more to this heirloom situation that is being expressed, and so decides to ask a few incisive questions.

"Is this heirloom magical in nature, by any chance?" Edmunds enquires. "I suggest you be as forthright as possible about it--as if we find it, <i>I</i> will know whether it is magical or not. What possible motivation could anyone have to steal it?"

(Sense Motive=12)

Thar AC 26/25, 70/70 hps 
Wednesday April 1st, 2009 1:17:59 PM

Thar nods at the wisdom of the assorted question being raised and he adds, "Along with the map that Arm requested, can you tell us more of who was in the caravan and possible dangers they were concerned of? Are there any of your enemies that have a high likelihood of being involved and as Edmund asked, why would they want to steal it?"



Wynum 
Wednesday April 1st, 2009 3:00:50 PM

The centaur stays silent at the back of the room, not having much better questions to ask to the alrady overworked councilman. He does enjoy seeing the group being focussed onto something more easily grasped that the elusive changers, though.

All revealed....(ADM Jay B) 
Wednesday April 1st, 2009 3:55:41 PM

"Why yes, family legend says that the pendant holds the best of luck for the possessor of the medallion. The dragon's head looks like its roaring at you. Quite beautiful. Motivations... I'm not even sure they, whoever they are, were specifically after my heirloom. Its a well known trade route, many know of it."

He raises his eyebrow at Edmund, "Surely sir, by now you trust that I just want it here and back in the family's care and not with some heathen willing to sell it. It is VERY magical and old. I would ask that you DON'T try to identify it. The family enjoys the few good stories it has left!"

"I received word it, the medallion, left with the assigned caravan. My friend, Wil Kommen runs his business and is located in the Trade Quarter; it's called Wil Kommen's Import/Export Emporium. He could more easily provide a map. Don't be shocked, he is a half-orc. Good looking fellow too, if you can imagine." He chuckles. "He can also give more information about the route, dangers, and so on."

"Compensation? Well, we can work that out I think." He smiles (no sense motive required, its sincere.)

Ruby  d20+6=25 ; d20+9=23 ;
Wednesday April 1st, 2009 11:31:08 PM

Well it seems that things might be on the level here and being new she has no real right to say yes or no to taking the job...though she does have the right to reject her help in anything that she thinks is wrong. Leaning back in the chair she goes back over the few things that she knows about the trading routes around this area.

The wine trade that her family was in gave her a nice insight into things like that and she knew the land outside rather well. Now all she needed to do was pull it all together in her mind and she should be able to place a lot of factors into play. Such as where the best ambush sites would be, what route was usually taken by that merchant in the past, what groups would be the obvious movers and shakers to take on a job like this and it would give her access to anything wrong that they are told.

[knowledge(local) 25 and knowledge(geography) 23]

Arm 
Thursday April 2nd, 2009 6:02:16 AM

Arm stiffens immediately at the mention of a half-orc. His hands clench as he thinks of all the wrongs the orcs have done to his family, but he manages to retain his composure, at least until Lynom leaves. He stands up and tell the councilman that they will begin their mission as soon as possible and bids him good day.

After he is gone, he turns to the rest with fire in his eyes and says, "Perhaps it is best that one of you deal with this 'Wil' creature. I don't know if I'd be able to resist the urge to remove his head from his body otherwise..".

OOC: Ruby, FYI..if you're a member of the group, you have equal say in any decision the Order makes, regardless of how long you've been here.. :)


Edmund 
Thursday April 2nd, 2009 8:52:53 AM

Idly wondering if Wil Kommen's emporium is anywhere near Bien Venu's Wine and Cheese shoppe, Edmund nods as he listens to the councilman's explanation.

"That seems fairly clear," the wizard puts in. "We'll need some time to prepare, of course. When did you expect us to set out on this task?"

Wynum 
Thursday April 2nd, 2009 12:57:08 PM

Wynum sems very excited about the mission. By the time the councilman has gone, he is fully equipped and ready to go, despite the time.

"So? Shall we go? I think I saw that place. Isn't it near Ben Venuto's Fine Hats Store?"

Shadow [AC 24/19 HP 47/47] 
Thursday April 2nd, 2009 2:24:10 PM

OOC: Arm you say that right after agreeing to go even though the group has not even had a chance to discuss it.

IC: Shadow will wait to see if any one else pushes for information about compensations.

Once the councilman leaves Shadow says, "Well I think we should at least investigate this Wil fellow and see what it might entail. Before we agree we should at least get some idea of how this little endeavor will be funded."

Thar AC 26/25, 70/70 hps 
Thursday April 2nd, 2009 2:33:16 PM

Thar nods at the man's explanation and says to Arm, "I'll go with whomever wants to speak with him, as I understand your 'inclination' towards Wil..."

To the councilman, he says, "I appreciate that you feel we can work it out re: compensation, but I must respond that you're asking us to do a lot of searching and legwork for a precious item. We're all for doing good and eliminating evil, but I'm not comfortable going and spending this time and energy before knowing more about the 'compensation.' After all, you came to us for help and should have in mind what sort of compensation you're willing to pay. Moreover, I'm not one for leaving things nebelous and would like to know the price up front..."


All revealed....(ADM Jay B) 
Thursday April 2nd, 2009 8:46:18 PM

The councilman gives the group a shrewd look, then smiles. "You mercenaries. Anything for a buck." He stands. "Yes, Wil's is quite near Ben Venu's, in fact I believe they are partners in some degree.

If you return the heirloom, I'll give you...." He pauses. "...lets see, hows 5000 sound? Hard to put a price on the priceless. This is my high end offer. Take it or leave it."

"I would have thought doing this simple favor would have been free." Its clear to everyone that he's trying to pull at heartstrings.

As soon as he leaves, he calls for his guards and leaves the area.

Discussions begin immediately as to how the group should proceed.

Ruby thinks that the Trade Quarter might be rife with places to ambush any who are not vigilant, but such attacks are quite rare in mid-day. But those trade routes outside of town are attacked to some degree by monsters, bandits and the like. That's the problem with standardizing a trade route and not staggering departures and arrival... predictability.

Ruby 
Thursday April 2nd, 2009 9:29:24 PM

With a look to the others she just nods her head ok, which is all that she is going to say about if she will agree or not. Her specific knowledge of things going on outside has been slightly limited since she moved into the city and the seedier parts of town, but she still keeps up with a few things.

Unfortunately, almost the whole route that is taken by merchants is ripe for the pickings and the fact that they never change their schedule. Dear Alemi but she is going to have to speak about this with the merchants guild or association...which escapes her at the moment.

The money sounds good but she is still sceptical about the whole venture, still not totally sure of the man's motives. Still if it would help the city than she was all for that. She just hopes that things don't fall apart further in their absence.

[OOC: Ruby might be a part of the team, but in her mind she does not feel that she has earned much say yet. If asked she will give her views, but otherwise will go with the majority on any decisions...unless she feels strongly against them.]

Edmund 
Thursday April 2nd, 2009 11:30:29 PM

Once the councilman is out of the Mithril Manor, Edmund shakes his head.

"Five thousand is pretty cheap for the trouble I expect we're going to have," he says pessimistically. "Moreover, I bet there's more to this heirloom than he's letting on. Lucky, indeed! And what about not identifying it? Something's up!"

Folding his arms, Edmund continues:

"On another topic--remember the Gem of True Seeing we wanted to get so we could figure out who the Dopplegangers are? Well, it isn't cheap! I went to buy one, and it was seventy-five thousand gold pieces. I can't afford it, or anything even approaching it, so the best I could do was a scroll of True Seeing..."

Edmund sighs a bit, "And about that scroll? Well, guess what: it's useless just yet. I need to do quite a bit more studying before I'm ready to figure it out. The best I can do now is copy it into my spellbook for later. Sorry, everyone."

Edmund shakes his head. "Not sure what I can do to combat the shapeshifting blighters, short of attacking everyone we meet. If you have any ideas, I'm open to hearing them."

((OOC: True Seeing is a L.6 Arcane Spell. Edmund will not be able to cast it from his book until L.11. The Use Magic Device skill would give him a chance at using it, but it would have a CHA-based DC of 31. Unfortunately, Use Magic Device is a trained skill which Edmund has not trained.

Incidentally, with one rank in Use Magic Device, Edmund would have a modifier of +6 (3 from CHA, 1 from the rank, and 2 from his Spellcraft synergy for using scrolls), which means he would still have to roll a natural 20 to use the scroll. Not likely. Looks like we're not going to be using that spell for a while.))

Arm 
Friday April 3rd, 2009 6:02:15 AM

Arm ponders Ed's remarks then says to him, "What about the bane that he mentioned? Perhaps THAT would be cheaper..do you have any herbalism knowledge that you'd know where to get some? If not, maybe we can buy it from an herbalist in town.".

To the rest he says, "Perhaps I was a bit hasty in agreeing to help. It DOES seem a small amount for such a task, and I CERTAINLY wouldn't trust an orc OR half-orc to tell me what color the sky was, much less anything else. Well, what's done is done I suppose, and I am very sorry to speak out of turn.".

OOC: Sorry, Shadow..just trying to move things along. :)

Shadow [AC 24/19 HP 47/47] 
Friday April 3rd, 2009 9:48:57 AM

Once the councilman leaves Shadow will turn to the group, "Well, I guess the Gem of True Seeing is out. Even if we pooled all that we have we probably could not afford it. As for the councilman, I say we can do some initial questioning about it, but it does seem poor compensation for a 'priceless' heirloom retrieval."

"I will go with the group seeing this 'Wil', but will then leave you there to check with my contacts to see if there is any news about the trade routes. Considering I might have some connection there." Shadow wonders just how much contact the outside bandits have with the organized city Guild of Thieves.

OOC: Arm no problem just wanting to make sure we get everything in place before rushing off. lol :)

Wynum 
Friday April 3rd, 2009 10:49:49 AM

His enthusiasm fading quite a bit, Wynum opines with the mage.

"I have been quite defiant in the past and I must say you're all too right, Edmund. Something's very odd about this. I do not doubt he's really the councilman, but still it sounds as if they're trying to have us as far as possible from the city. If that item was lost, why didn't the trade company deal with that failure of theirs? But anyways, we have little reason to not go see that Wil person. Even if he's not an elf."

Needless to say, the centaur added the last part with some directed emphasis.

((OOC: Ed, I don't understand why you say you can't cast the scroll spell. Anybody with the spell in its spell list and Int 16+ can try, merely with a DC12 caster level check. In fact, if we purchased a divine one, Thar could cast it as well.))



All revealed....(ADM Jay B) 
Friday April 3rd, 2009 12:18:07 PM

OOC: Waiting for a few more. :) I may not post for the rest of the day. But expect a post over the weekend.

Thar AC 26/25, 70/70 hps 
Friday April 3rd, 2009 12:47:01 PM

Thar shares the group's uneasiness about the councilman's request. "Yes, Wynum, something is odd about this whole thing. For something with such a huge value, 5K gold seems a bit low. And yes, why isn't the trade company dealing with it...?"

He does chuckle at Wynum's comment and says, "Yes, even though he's not as wonderful, admirable, likable, etc. as elves are, I agree that a visit is warranted."

"I am disappointed, however, at the cost of that gem... Also, those scrolls aren't cheap and we could burn through a lot of money real quick with little result.... That 'bane' sounds like a useful thing to investigate and maybe we could purchase some from the Catacombs, if they carry it? Or, we could at least figure out how to make it..."

(OOC = Jay - I've never heard of shapersbane (or whatever it's called) and do you have any idea if the Cats would actually carry it?....)

Edmund 
Friday April 3rd, 2009 1:02:42 PM

((OOC: To cast a scroll from a spell requires a Use Magic Device DC of 20 + the minimum caster level (not spell level). The minimum caster level for the Arcane version of True Seeing is 11, so the Use Magic Device DC is 31. So, we move on to learning the spell proper, which you mention.

The requirements (INT must be 10 + Spell Level) for learning/preparing/casting spells for Wizards (PH 56) are the base requirements common to all of those tasks. However, to actually do each of those things requires further separate checks and separate requirements. Edmund cannot prepare a L.6 spell because he has no L.6 spell slots until he is Wizard L.11 (PH 55). If Edmund has the necessary INT, he can scribe a L.6 spell into his spell book after he makes the relevant checks for that task (PH 178-179)--but he still cannot cast the spell from his book because he must be able to prepare it first.

I hope this is clear. Basically, the instructions at PH 56 are just the first of many requirements involved in using magic. Once those requirements are met, further requirements exist depending on the specific act (learn, prepare, or cast) which one wishes to do.))

Wynum 
Friday April 3rd, 2009 3:16:31 PM

(Now I see where the misunderstanding comes from! AFAIK the PHB quite simply does not explain how to use scrolls normally, that is without UMD. That basic rule is in the DMG: http://www.d20srd.org/srd/magicItems/scrolls.htm, section "activate the spell".)

Edmund 
Friday April 3rd, 2009 3:53:36 PM

((OOC: Okay, I see what you mean now. According to DMG 238 yes, Edmund could activate the scroll with a DC12 Caster Level check, which I presume is an umodified D20 roll.

I hate to rain on everyone's parade but I don't think I'm going to have Edmund do that. The scrolls are 1,900g each--that is, on a per-cast basis--which he is paying out of his pocket. With less than 10K in gold, he doesn't have the money to carry a bunch of expendable one-use scrolls at 2K a pop.

Edmund exists to do more than cast this one spell on demand, and his money has to be used for those more wide-ranging purposes. Sorry, guys.))

Julian (Small size) ...updating CS... 
Saturday April 4th, 2009 2:16:32 AM

OOC sorry I've been held under with work, renovating the kitchen and laundry, and learning to become a netball coach. Hmmm....

Julian has little to add while the councilperson is there, other than "Each?" when the 5000gp is offered.

Later he suggests, "Perhaps something a little simpler would fool the foolers. If we each used a little magic disguise it might really throw them off. With my Little Wand we could appear as a band of halflings out on the trade route in my wagon..."

Thar AC 26/25, 70/70 hps 
Saturday April 4th, 2009 10:20:13 AM

(OOC = Good point Julian... I thought the 5K was for the entire party... 5K each sounds much better...

All revealed....(ADM Jay B) 
Saturday April 4th, 2009 12:38:57 PM

You notice the councilman doesn't elaborate on the division of gold. He bids you a good day and is out the door and down the street before you have time to ask further questions.

You discuss what to do next.

Shapersbane sounds awfully close to bane which you might find on weapons, but what the sages were speaking of is not available in the Catacombs. None of you spellcasters know what this might be, and sages and seers have a tendency to stretch truths to fit their means. Its just likely that they told the council this information to calm fears. But who knows?

Do you see this Wil Kommen and take on the search for this elusive heirloom? Do you look into this Wil Kommen? Or do you decide to forget the lot and sit at home?

How do you proceed?

Please, make some rolls for me. Knowledge local please, or whatever you think suits your situation. Spellcasters, please roll spellcraft or Knowledge arcana, whichever is better.

Thar AC 26/25, 70/70 hps  d20+1=17 ; d20+5=25 ;
Saturday April 4th, 2009 2:54:18 PM

Thar will try to remember what he knows about this Wil character and anything associated with the councilman... , as well as the heirloom and shapersbane...

Know (local) = 17
Spellcraft = 25 (nat'l 20 baby!!!)

Edmund  d20+18=37 ; d20+12=19 ; d20+8=11 ;
Saturday April 4th, 2009 6:26:48 PM

Edmund racks his brain for information that might in some way pertain to the upcoming adventure. Perhaps he can remember something of Councilman Lynom's family--if they are as long-standing and renowned as the councilman seems to think. (Know. Nobility 19)

Alternately, there is the matter of Shapersbane. Perhaps Edmund can recall something of that? (Spellcraft=37)

Finally, he tries to remember at least the general area through which the Caravan would have travelled. (Know. Geography=11)

((OOC: Edmund doesn't have Know. Local trained. Sorry!))

Thar AC 26/25, 70/70 hps 
Sunday April 5th, 2009 3:52:18 PM

(OOC = Ignore my know (local) roll, since I realized I'm not really trained in that ability...

Ruby  d20+9=14 ; d20+6=17 ; d20+11=16 ;
Sunday April 5th, 2009 6:49:54 PM

Ruby once again plies her brain to the matters of trade routes and what she knows of the area. Her expertise on magical stuff is limited and not even of real interest to her that much. She will of course pass on whatever she can remember that will be of interest to the group as a whole.

[knowledge(geography) 14, knowledge(local) 17 and knowledge(nature) 16]

Julian (Small size) ...updating CS... 
Sunday April 5th, 2009 8:29:29 PM

Julian watches the others as they mutter to themselves and pace the room. He is unsure what it is that they are doing, but he has learned that it is usually best to not interrupt.


Arm  d20+8=12 ;
Monday April 6th, 2009 6:04:24 AM

Arm ponders their situation for a moment, then says to Shadow, "I wonder if it would be possible to craft a duplicate heirloom and give THAT one to the Lynom..that way we could get more compensation from this deal. Do you know of anyone that could do that?". To the rest he continues, "Yes, it DOES seem that our 'benefactor' wants us out of the city for some reason, as this does seem a paltry sum and we never DID get any type of reward for saving their sorry posteriors either. As much as I would hate to split up, perhaps a few of us should stay in the city and observe? Also, I think a visit to Rabbitsfoot would be in order before we head out..just to inform him of what is going on.".

Knowledge Arcana=12


Wynum  d20+7=25 ;
Monday April 6th, 2009 10:07:36 AM

Pacing around impatiently, the Wynum rejoins Julian on his uncertainty.
"Did you lose something?" he comments aloud "I am good with finding small things. One day I..."

"Well, Arm, we have no idea what this thing looks like precisely, I believe. But maybe a reward is forthcoming. Maybe they are debating this as we speak! Maybe we will be granted titles? What do you think of "Baron Wynum" or "Count Julian"? Sounds grand."

Apart from that, Wynum is ready to go to Wil's.

[Know History: 25]

Shadow [AC 24/19 HP 47/47]  d20+6=7 ;
Monday April 6th, 2009 1:55:57 PM

Shadow looks at Arm and raises his eyebrows, "Yes, I know many people that could make an identical trinket, but what about the reputation that we have been working on so hard. If I wanted to do that work I would have stayed with my childhood companions in the Guild and would not have to worry so much about shapechangers and so on."

"Back to the subject of this Wil, I would have thought that I would have heard of him if he was not very upright." Shadow had searched his memory of what he knows about the trade quarter but he did not get to spend much time there so came up empty. (Knowledge Local rolled a 1, lol yes he has +6, but a 1)

"I say those of us that can handle the matter to see him and see what we would have to do to retrieve this trinket for the councilman." Shadow waits for other volunteers.

All revealed....(ADM Jay B) 
Monday April 6th, 2009 3:22:37 PM

(OOC: Just to point out, I believe Spellcraft helps to identify a spell in action, KNowledge Arcana would help with theory and such.)

Everyone tightens their thinking caps.

Thar has little to go on, but that shapersbane sounds very interesting.

Edmond's knowledge helps him realize these councilmen are not necessarily lifers, but voted to term.... usually long term seats. So yes, Lynom's been around awhile. In fact, there has been no opposition to his seat for many years.

Ruby can't seem to grasp more about the route than she did the first time.

Arm's distrust shines through. Duplication of the heirloom, while a great idea, is poorly conceived. You don't even have a good idea of the size of the medallion, let alone the type of dragon on the basrelief.

Wynum realizes that this Wil bloke has been around in the Traders Quarter for awhile and is an upstanding citizen.

Shadow and Wynum seem to be willing to see this Wil fellow. Any other takers?

Thar AC 26/25, 70/70 hps 
Monday April 6th, 2009 4:45:16 PM

Thar fails to remember anything useful but doesn't give up on the shapersbane idea. "I'm for visiting this Wil character and finding out more from him. It's not going to take to long and I'll go with Shadow and Wynum..."

Edmund 
Monday April 6th, 2009 6:26:17 PM

"Well," Edmund puts in, "If you think I'd be of use, I'd be happy to come along. And, maybe I can pick up some Wine and Cheese from the place across the way!"

Edmund seems to brighten at the prospect of food and drink. As usual.

Ruby 
Monday April 6th, 2009 9:53:31 PM

Ruby glances back up as some of the group starts to speak and she shrugs her shoulders. She lays out what little she knows about the route that the caravans take, the schedules that have not changed and anything that she can about those that might attack a caravan. Some of the last is nothing but speculation but also ideas that might be entertained.

Finally she shrugs her shoulders and fakes a yawn. "So we split up...part of us going to see this Wil and the other part to see the Constable?" She is just making sure that this is the general plan as she is not sure were she might be most useful. "I am not sure were my skills will be most useful, but I can accompany either group." There might be objections if she offered to stay behind and to be honest she does not want to. So, Ruby will join whichever group would be most likely to need her limited skills.

Arm 
Tuesday April 7th, 2009 6:01:09 AM

Looking to Shadow, Arm says, "I didn't mean to offend you, but since it seems that Lynom isn't very forthcoming with us, then perhaps he needs to be taught a lesson. Just a thought, mind you..it doesn't matter to me regardless.". After a chuckle at Wynum's dreams of heraldry, he says to the rest, "Well, I shall head of with those of you who are going to see Rabbitsfoot..I have no desire to gaze upon this 'Wil' creature.".

Shadow [AC 24/19 HP 47/47] 
Tuesday April 7th, 2009 9:20:58 AM

Shadow does know a little bit about Arm and his feelings towards orcs, but has not seen this side of him before. He worries about how his friend will handle it if for some reason he would need to actually work with Wil. "Ed, why don't you come with Thar, Wynum and I. I am more of the silent observer and we might need your talents in the verbal department." Shadow looks over at Thar and winks.

All revealed....(ADM Jay B) 
Tuesday April 7th, 2009 4:26:19 PM

OOC: Waiting for others

Arm 
Wednesday April 8th, 2009 5:59:31 AM

Looking to the others, Arm motions to head out to the Constable, readying his speech to him while he does so.

OOC: Shadow, check out my character description on Google docs to see why he hates orcs so much :)


Shadow [AC 24/19 HP 47/47] 
Wednesday April 8th, 2009 9:22:58 AM

Shadow waits for the others to get ready before they head out.

OOC: Arm, your link in your name goes to the map from the last encounter.

Thar AC 26/25, 70/70 hps 
Wednesday April 8th, 2009 11:05:10 AM

Thar smiles at Shadow's veiled comment and winks back in agreement. "Yes, Ed, your verbal skills are unmatched and I would be honored for you to speak for us. Shall we leave gentlemen?"

If they agree, he'll go with his two companions (and whomever wants to go) and begin traveling towards Wil's. While doing so, he'll keep a close eye out for anything suspicious or dangerous on the way...

Edmund 
Wednesday April 8th, 2009 1:11:51 PM

Edmund blinks a bit at the double-barreled compliment from Thar and Shadow.

"Right then, sounds good to me. As long as we can stop by the other shops as well. And, of course, I'll need to take my bath after we get back. And have my tea. But yes, so, let's go, right?"

Edmund prepares to set off and no sooner are they out the door than he asks, "Ah, which way is it, exactly?"

All revealed....(ADM Jay B) 
Wednesday April 8th, 2009 7:03:12 PM

OOC: Still waiting for a few posters. It is important to post, especially during decision making discussions.

Julian (Small size) ...updating CS... 
Wednesday April 8th, 2009 7:27:51 PM

Julian will follow the others to Wil's.

Ruby 
Wednesday April 8th, 2009 10:03:47 PM

With a nod of her head, Ruby decides that she will accompany the other part of the group to see the Constable. "I will go with the group to see the Constable." Hopefully her skills will be of use no matter what, though she would hope for no trouble at all. When the others are ready to go she is also ready, having went upstairs to retrieve her armor and weapons.

Arm 
Thursday April 9th, 2009 6:00:48 AM

Nodding to Ruby, Arm sets out to see Rabbitsfoot, staying away from Wil as much as possible.

OOC: Thanks for the info, Shadow..I have NO idea how THAT happened...it's fixed now..I hope..lol

Wynum 
Thursday April 9th, 2009 12:24:32 PM

Wynum would incite the others to join him towards Wil's but he is, in fact, already outside the Manor. It is not clear whether he wants to manifest his readiness or has had another pressing matter in the Manor's cobbled backstreet. It would prudent, in any case, to avoid the area for a couple days.

Shadow [AC 24/19 HP 47/47] 
Thursday April 9th, 2009 1:46:47 PM

Shadow knowing the streets a little bit better then the rest of his group that he is with will take the lead. He feels more comfortable knowing that they are working on something a little different then the that nasty shapeshifter business. (Although he does keep it in the back of his mind that he will have to keep vigilant because of them.)

Edmund 
Thursday April 9th, 2009 3:26:28 PM

Outside, Edmund hops up and down anxiously.

"If we're going to go, let's go!" he exclaims. "I'm very hungry and it is getting late. I'll miss my tea. Let's hurry on!"

Glancing around, he wrinkles his nose. "What's that smell? Come on!"

Scene Two : Wil Kommen's Import/Export Emporium


Wil or won't...(ADM Jay B) 
Thursday April 9th, 2009 5:19:29 PM

Some may stay behind to watch the Manor, while others seemingly want to avoid it all together.

For those who wish to go to the Trade Quarter, to find this Wil fellow, your journey is quick and uneventful.

You approach the site which you suspect is Wil Kommen's Import/Export Emporium and outside there is hussle and bussle which is focused around wagons, carts and runners. There is a half orc and a young assistant near one wagon. They are holding clipboards and counting product. The half-orc is not ugly by normal standards, in fact, he is laughing and getting on well with others. What do you do?

You few that wish to see the Constable make it to the Constabulary quickly and unmolested. What do you wish to do?

Ruby 
Thursday April 9th, 2009 8:42:54 PM

Ruby keeps a low profile as the make their way to see the Constable. Once there she continues to keep to the back of the group, watching and listening. Under her cloak her hands stay near her weapons and she keeps an eye out for signs of trouble.

When she has a free moment she glances around and then shakes her head. "Constable...would you by chance have a map of the surrounding area that I could have?" It might just come in handy and if nothing else it gives her something to occupy her time with.

Edmund  d20+14=30 ;
Thursday April 9th, 2009 10:35:02 PM

Edmund looks to the others and nods. Then, affecting his most genial smile, the half-elf wizard strides over to the young half-orc and launches into a torrent of typically Edmundian prose.

"What ho, my good man! We've come to find the most esteemed Wil Kommen, proprietor of this most magnificent of establishments. And, unless my eye deceives me, I suspect you are the sagacious and handsome fellow himself!

Allow me to introduce myself. I am the Archmage Edmund, of the noble Windbourne Hills Greenleaf family, currently representing the Mithril Order and serving in capacity as their de facto administrator and advisor-in-chief, which is to say pro tempore director and charge d'affairs.

At present, the Mithril Order is here at the express wish of the right honourable councilman Lynom, who has employed you in the past for matters of shipping, transport, and delivery. The councilman has requested us to look into the loss of some personal items which were entrusted with your company for transport by caravan. Apparently, the items never arrived at the destination. Surely the right honourable gentleman has spoken with you about it--and we now come to request any information you can provide which might assist us in our recovery operation.

Namely, we should like very much a map of the route your caravan took, and an interview with those who were charged with the handling of the parcels and packages thereof. In addition, any further information you can provide us about any other similar disappearances or events which you may not have given much credence too--any isolated incidents or odd happenings. I assure you, even the smallest detail may have bearing upon this present investigation.

The particular item we are looking for is the right honourable gentleman's family heirloom--a medallion with a blazon of a dragon upon it. Doubtless it was mixed in with many other articles in the same shipment--we'd like to know what else was included as well. A complete list, if possible! Be assured that the councilman will be most pleased for the return of this medallion, and will likely do much to assist the good men who are responsible for its safe return. Perhaps something along the lines of an exemption from tariff duties--I can see that being quite lucrative, oh yes.

Well, that's the posish, my fine fellow. We are most anxious to have the cooperation of such a one as yourself. Can we count upon your assistance? We would be most grateful!"

(Diplomacy=30)

Julian (Small size) ...updating CS... 
Friday April 10th, 2009 4:59:17 AM

Julian rolls his eyes when Edmund begins speaking.
"Shouldda gone to see the good halfling captain."
When Eddy labels himself Archmage Julian's mind wanders, trying to think up new titles for himself. Quickly bored with the idea of thinking he inspects Wil's personal gear and shop a good looking over.
Spot
Julian stays back and out of the way as much as possible, though he wants to be seen as part of the group and listen to the conversa.... he doesn't really want to listen to all the talk. He wants to be nearby for some action.


Arm 
Friday April 10th, 2009 6:00:52 AM

After receiving the appropriate hand signal from Rabbitsfoot, Arm relates the story to him of their visit by Lynom. In mid-sentence he stops as he hears the bell tolling. Not knowing what to make of it, he stands rigid in place.

Julian (Small size) ...updating CS...  d20+3=10 ;
Friday April 10th, 2009 6:21:37 AM

whoops, forgot to roll Spot 10, needn't have bothered...

Shadow [AC 24/19 HP 47/47] 
Friday April 10th, 2009 9:19:34 AM

Shadow at first is glad they brought Edmund to do the talking and it seems to be going well but that is very short lived. As Edmund starts into the specifics Shadow slaps him on the back (not too hard, but hopefully hard enough to cause him to stop talking). "What my comrade means to say is could we meet with you in private to discuss this matter." Shadow gives a warning look to the mage hopefully getting across the message this is not the best place to discuss this matter.

Wynum 
Friday April 10th, 2009 10:47:48 AM

Looking at the employees going to and fro, Wynum wonders at the prospect of a career in trade. Thus, he misses a good part of Edmund's Efficient Explanation, and comes to at the end.

"Posish? - he asks Julian- Isn't that rude? Or something?"

Thar AC 26/25, 70/70 hps 
Friday April 10th, 2009 11:18:23 AM

Thar shares Julian's expression, but is glad that it is Ed speaking and not himself. Thar has no problem speaking in his morning mass, but when it comes to diplomacy, he's no star.

His mind starts to wander a little, but then he finds himself losing track of what Ed is saying in the long, superfulous diatribe to Wil. In spite of the length, he is impressed at Ed's ability to make a simple request to a proprietor seem like a flourish before a king.

He appreciates Shadow's wisdom of doing it somewhere private and he keeps an eye on those in the store, making sure that no one is giving inordinate attention...


Wil or won't...(ADM Jay B) 
Friday April 10th, 2009 2:42:40 PM

OOC: Feel free to keep role playing. I won't be replying to posts until later. :) I'm enjoying this.

Edmund 
Friday April 10th, 2009 5:53:13 PM

Edmund finishes his lengthy exposition and then turns around to look at Shadow.

"Something on my back?" he asks quietly, before quickly facing front to await Wil's response.

Wil or won't...(ADM Jay B) 
Saturday April 11th, 2009 5:08:15 AM

Wil looks up at the group as they approach. When Edmund is about half done with his introduction, Wil hands the clip board to the assistant, folds his arms and steps toward the group.
"Wowwy, daisy!" He hoots. "Haven't heard so much sugar in years. Buttery smooth you lot." He takes in the group. "Lets see. Savvy. Diplomatic. To the point. Concerned about image. Local style and inflection. You are likely The Order." He looks suddenly sheepish. "I was told you might be by."

"Come on. Lets sit in my office."

He takes you into a large warehouse, upstairs and into an office which overlooks the shipping floor. He closes the doors and seats himself behind a large oak desk. His smile is sincere and nearly constant. He is a genuine man, that is clear.

"I can provide all you ask me for and a bit more, less the medallion however. Not to mention my partner, the caravan and cargo!" He pauses. "Would you like a dram?" He holds up a bottle of amber liquid and pours himself a bit and sips it. "Anyway."

He sips once more, then dives in. "So, about two weeks ago Councilman Lynom contracted out to my company so that Ben Venu- my assistant and caravan master--would pick up the heirloom from Tumblevoid and bring it to the City. We have rings that are permanently enchanted with Message spells on them so that they are able to maintain contact with each other during caravan runs. However, I haven't heard from Ben in almost two weeks. The last time we had communicated, he indicated that the caravan (which had secured the heirloom days earlier) would be leaving the environs of the Monster Preserve in the morning. Since that message, I've heard nothing and my own Messages have gone unanswered."

He begins shuffling papers on his desk and draws out a map and some other minor info. "This is a list of goods, besides the medallion, for the return trip back to the City. I haven't sent out any other shipments that route since I lost contact. This map has routes clearly marked and they are usually very free of issue, though the rare raid will happen. But even then, the caravan usually returns in some manner.

See here?" He points to the top of the stationary. "Wil Kommen's Import/Export Emporium mark of ownership. My mark. That will be on all the crates, boxes, paperwork and wagons. Ben should be wearing his uniform. And the rings have that signet too." (The mark is basically his company name, W.K.I.E.E., in a circle.... simple)

Thar AC 26/25, 70/70 hps 
Saturday April 11th, 2009 10:09:34 AM

Thar follows Wil up the stairs into the room and listens to his explanation of the events. He politely declines the drink and asks, "Could you tell us more about the escort? How well were they armed and how many were there? Also, do you have a finder's fee for recovery of your other goods besides the medallion? Have you had any intel on recent raids or groups that may be preying on caravans?"

Thar AC 26/25, 70/70 hps 
Saturday April 11th, 2009 10:14:55 AM

(Jay, what's your email address? I have a catacombs transaction to send to you...)

Wynum  d20-2=3 ;
Saturday April 11th, 2009 1:57:46 PM

Wynum tries to get a feeling for the reaction of Wil's employees towards them. He tries to ascertain whether they feel at ease with "mercenaries" mingling in their business, to feel if it seems normal to them to have external help for a recovery operation.

As Ed and Thar are discussing, he approaches Shadow as some time when they cannot be overheard.

"Tell me Shadow, I've been trying to find a means to hamper the changers next time we meet them. Their own action gave me an idea, that to use poison to sap their strength and prevent them from jumping out of reach constantly. However it seem the Catacombs don't sell this. Do you think your contacts could provide us with a couple dose of Dragon Bile? This is costly, but probably worth it."

[Sense motive 3. Three. The crucial word being 'Tries'.]

Edmund 
Saturday April 11th, 2009 5:07:27 PM

Edmund politely declines Wil's offer of a drink, and listens as the half-orc describes the situation.

"Tumblevoid, Monster Preserve," Edmund mumbles to himself before speaking up "It seems we should begin at the road from the Monster Preserve, then, if that's the last known location of the caravan."

Edmund glances over the maps and the list of goods. "This will be most helpful," he declaires. "Now, if we find any of these other things--even if it is not the medallion--we will know that we are on the right track."

Examining the design on the crates, Edmund is initially puzzled. "Ewkie?" he enquires, "Is it some sort of code word?"

Wil or won't...(ADM Jay B) 
Saturday April 11th, 2009 6:38:30 PM

Wil looks at Edmund. ""Its.... just the abbreviation of the company name. Nothing more." He is speaking the truth and seems confused by the statement about code words.

When Wynum gauges the reaction of the employees, few even look at the group. One or two say hello and go about their business (loading and unloading goods) and all seem unfazed by your even being there at all.

Edmund 
Sunday April 12th, 2009 12:25:36 AM

For a moment, Edmund looks rather embarassed, but he quickly recovers his composure and smiles broadly.

"Of course it is, my good man!" he says. "That was just a test! Had to make sure you were who you claimed you were. We've had some problems with imposters lately. Dashed difficult business, dontcha know. One has to be cautious. Good to see everything is on the up-and up!"

Glancing across at the employees, Edmund pauses a moment before asking, "Have you noticed if any of your employees have gone missing or begun acting oddly? Asking unsual questions, or appearing to not know things which they should know?"

Edmund shoots the others a meaningful glance, expecting they, too, are wondering if this business is in any way connected to the doppleganger threat.

Julian (Small size) ...updating CS... 
Sunday April 12th, 2009 1:24:42 AM

"Monster preserve sounds fun. Doplechanging employee don't though. I miss the good old days when baddies wore black and stank like death and openly defied town laws. This problem of a caravan gone missing - I hope it is simple, a few goblins on a raid, or a hungry dragon. You know, just something to kill without having to worry and think and talk talk talk about it."


Wynum 
Sunday April 12th, 2009 4:54:02 PM

"I agree, Julian, but I suppose that they would use their own guards in that case. Because there are great perils, and cunning strategies to mount, and unfathomable mysteries, they need the Mithril Order."

Wynum doesn't sound terribly convinced of his own affirmation.

Arm 
Monday April 13th, 2009 5:57:38 AM

Arm goes to one knee as the ground shakes around him. He looks at the rest and wonders why no one else is noticing this...

The shaking...(ADM Jay B) 
Monday April 13th, 2009 8:22:50 AM

As Arm goes to his knee, all of you notice. The employees even stop. The ground is rumbling, ever so slowly, then stops.

OOC: I'll wait until more postings happen before posting a DM.

Thar AC 26/25, 70/70 hps 
Monday April 13th, 2009 1:54:20 PM

Thar watches Arm's uncharacteristic behavior, then feels the ground rumble himself and wonders what is going on. He braces himself against something sturdy and once it ends, he relaxes somewhat. He does, however, look around to see if anyone was injured or needs aid...

Shadow [AC 24/19 HP 47/47] 
Monday April 13th, 2009 1:57:45 PM

Shadow accepts the offer of a drink, but will hold onto it and make it look like he is taking a drink anytime Wil does. (he will however not actually drink any of the stuff) Waiting for some time for Ed to actually finish up his own questions, Shadow will ask, "Does the message spell on the rings work for anyone or only Ben?"

When he gets a chance Shadow will answer Wynum's questions, "I was going to swing by and ask some questions of my old employer and I will see if they have any means of securing that substance."

OOC: Jay let me know when you want me to post about Shadow going over to the Guild to check on some stuff.

Ruby 
Monday April 13th, 2009 10:04:26 PM

Ruby continues to wait for somekind of reply from the Constable and to see if the others are going to say anything else to him. She is not sure how much they were going to tell or ask, but she figures they might have other ideas.

With a shrug, she figures that she can stop off at the WLA and see about getting a map from them instead. They would surely have one on hand and might even have a little information about bandits in the area as well. Tapping her finger on her chin she smiles as it might not be a bad idea to seek out that information anyways.

Arm 
Tuesday April 14th, 2009 5:56:31 AM

After the ground stops shaking, Arm makes sure that his companions are ok, then asks Rabbitsfoot, "What in the Wold could have caused that? I've been in the City for several years, and have never felt anything like that, and did anyone else hear the bell tolling?".

Shadow [AC 24/19 HP 47/47] 
Tuesday April 14th, 2009 9:42:24 AM

OOC: did we miss something with the ground rumbling (there was a very brief post that says something about it but no specifics) - was that done in a private post or email?

Edmund 
Tuesday April 14th, 2009 3:39:20 PM

OOC: I believe Arm is referring to the e-mail sent out by Maj. Knotts about 'The Woldian Migration' or whatever it is.

I won't be incorporating that e-mail into my posts unless the DM mentions it here on the board first, as I have no idea what sort of local response there would be to it. The DM posts have not reflected any sort of local action (or even any evidence that it took place), so Edmund has nothing to respond to.

Wil or won't.again...(ADM Jay B) 
Tuesday April 14th, 2009 8:26:04 PM

OOC; Sorry for the confusion, the rumbling was indeed the Migration. Its a flavor thing and makes no difference in the module at present.

Those who went to the Constable find a stoic guard. "Yes? What do you need, he's very busy."
Ruby would likely be received better at the WLA.

Meanwhile at Wil's....
"Oh yes, I forgot to mention. Ben is a half elf."

Shadow, send me you guild info off board. Tell me who your with,what your hoping to do and how long you wish to take. (axemaster1010 AT yahoo DOT com) When Shadow receives the drink from Wil, you smell a honey brew... mead. Perhaps rare around here, but not poison.

"Employees acting strangely? Well, no, not really, beyond the concern that bandits might be increasing raids. I hired some temps until Ben returns, but they are good people. KNown them for years. They fill in from time to time."

"Ben and I are the only two in the company that have the communication rings. As far as I know they function for anyone."

Ruby 
Tuesday April 14th, 2009 11:53:46 PM

Ruby does not bother to say anything else as she seems to have been ignored by the Constable. She makes a mental note to head to the WLA headquarters as soon as they get out of here. To that end she will make it a point to head in that direction as soon as she gets out of the building, though she is more than willing to let others know where she is going.

Arm 
Wednesday April 15th, 2009 5:57:40 AM

Arm frowns at the Guard and says, "Kindly tell him that members of the Mithril Order are here to see him, and we shall take up very little of his time.". If they are allowed entrance, then he proceeds to tell Rabbitsfoot about the new developments (OOC: see previous post). If not, he blithely turns away from the guard. Noticing that Ruby is anxious to be somewhere else, he will offer to accompany her whever she needs to go.

Shadow [AC 24/19 HP 47/47] 
Wednesday April 15th, 2009 9:37:15 AM

Shadow sees that everything now is being handled just fine. "Excuse me all, I am going to take my leave and see if I can gather any further information from my contacts. I will meet you all back at the Manor." With that Shadow will leave the shop.

(the rest of the post will be done offline)

Thar AC 26/25, 70/70 hps 
Wednesday April 15th, 2009 11:39:57 AM

Seeing that no one was injured by the odd quake, Thar returns to the conversation and repeats his questions, "Could you tell us more about the escort? How well were they armed and how many were there? Also, do you have a finder's fee for recovery of your other goods besides the medallion? Have you had any intel on recent raids or groups that may be preying on caravans?"

"It would be helpful if we could borrow a few of your horses for the journey, as that would quicken things. Also, your map with incidents and occurrences of other raids would be helpful..."

Wynum 
Wednesday April 15th, 2009 1:34:36 PM

"Rightly so, adds the centaur, if the attacks have been on the rise, maybe we could just pretend to be a caravan ourselves and hope to lure in the robbers that way. What is the typical caravan made of? I hope indeed there are horses in there. That would speed the travels quite a bit."

Wil or won't.again...(ADM Jay B) 
Wednesday April 15th, 2009 1:53:04 PM

OOC: Waiting for others. :)

Edmund 
Wednesday April 15th, 2009 3:27:23 PM

With no further questions, Edmund is content to stand by whilst Thar and Wynum ask Wil for more information.

The mage glances around the place for something to eat, in the meantime.

Julian (Small size) ...updating CS... 
Wednesday April 15th, 2009 4:31:31 PM

"We should go as a band of halflings in my carriage. Well, okay, maybe not as halflings Wynumm, but perhaps this bait idea is very good."

Ruby 
Wednesday April 15th, 2009 11:21:10 PM

Ruby makes it a point to let Arm know that she has decided to make a little stop at the WLA on their way back. She is interested in getting a map of the surrounding area and she should be able to mark out the trade routes on it. Plus it will give her an idea of the surrounding area as well.

Arm 
Thursday April 16th, 2009 6:04:02 AM

Arm nods to Ruby, agreeing to accompany her to the WLA, if for no other reason than to watch out for her.

Shadow [AC 24/19 HP 47/47] 
Thursday April 16th, 2009 1:46:24 PM

Posting offline with Jay.

Edmund 
Thursday April 16th, 2009 3:13:05 PM

Edmund rocks back and forth on his heels a bit, eager to be done with the investigation so he can have his tea and his bath.

Wil or won't.again...(ADM Jay B) 
Thursday April 16th, 2009 10:11:03 PM

Wil sits, eating from a tray of crackers and goat cheese and sipping on that tankard of honey mead. "Ben Venu is a half elf, like I said. A former archer, but having lost his eye, he could no longer perform as a ranger and decided to go into business and then joined up with me. As for who was on the caravan, it was Ben and two or three others. (Names and descriptions given)
"I'll pay several thousand for Ben's return and the others too. The cargo's return is less important. Of course the medallion is why you were here."

Wil describes how a caravan works, what types of goods he usually has and then offers the use of two of his teams if you would like them. The cargo would have to be loaded and purchased by you. He recommends a bunch of empty crates or filling them with stones.

Arm and Ruby make it to the WLA offices and they are provided with a map. You will find later, once your with the others, that both maps the group now have describe Wil's cargo runs west and the WLA topography maps are similar if not nearly identical) You are asked if you are new to the area by a pimple face desk jockey whether you are new to the area and if you were adventurers.

Shadow is still missing.

(Did I miss anyone?)

Ruby 
Thursday April 16th, 2009 10:33:58 PM

Ruby shakes her head as she takes the map from the young kid. "Been here awhile but I find that things change every so often." With that she moves her cloak to the side so that he can see her Journeyman WLA pin, just in case he needed to know. Glancing to Arm she taps the map in her free hand and nods her head. "Guess we had better catch back up with the others and see what we have.

Glancing one last time to the young kid she dips her head and smiles. "I guess in some ways you would call us adventurers...though I have been out of practice for awhile." She says no more as she leaves the building and heads back with Arm. She will make general chit-chat with him as they walk back, though she does slow a couple of times to get a bag of doughnuts from a street vendor. Being polite and nice she offers some to Arm if he is interested.

Arm 
Friday April 17th, 2009 6:00:04 AM

Arm groans inwardly at the kid's inquisitiveness, but is grateful that Ruby has taken care of it. He accepts a doughnut with thanks from her on the way back. Between mouthfuls, he says, "I hope the rest have fared well, as it won't be pretty should I have to confront the orc (he literally spits as he says the word) personally. I'm beginning to regret accepting this job, but let us return to the manor and await the others.".

Thar AC 26/25, 70/70 hps 
Friday April 17th, 2009 9:55:39 AM

Thar thanks Wil for his information and gracious offer of using his teams. Smiling, he says, "I thank you sir and appreciate your help. We'll do the best we can to locate your people and goods, and especially the medallion."

He takes the map and hands it to whomever wants it, and waits to see whatever final comments Edmund or the others wish to make...

He looks around the room and continues watching the people coming and going into the store, ensuring that no one is paying them any undue attention...

Edmund 
Friday April 17th, 2009 12:28:44 PM

Edmund is all for loading up crates filled with stones.

"Ah, so we'll be playing the part of caravaners ourselves, hey hey? Sounds exciting, and they'll be well surprised when they find out that the helpless caravaners fight back!"

Edmund takes the map from Thar and pops it into his scroll case for the moment.

"Now!" Edmund declares, "What about lunch?"

Julian (Small size) ...updating CS... 
Friday April 17th, 2009 6:22:59 PM

"I know empty crates will bounce around and look quite fake, but stones will be a real drag for the horses. How about barrels of water? If we need to chase them we can release the water quickly enough, and if it takes days and days and days we can use the water. And if there is a fire... "
Julian pauses a moment, then a large grin crosses his face, he looks at Edmund certain that this will convince hime, "If you want a bath..."

Wil or won't.again...(ADM Jay B) 
Friday April 17th, 2009 7:54:12 PM

OOC: Waiting for others. :)

Wynum 
Friday April 17th, 2009 9:43:16 PM

"Yes, water, great idea. Or, hay, maybe, what about hay? No. Not good. Fireball."

Wynum inquires about whether these caravans usually have escorts and whether those have uniforms. He also pays for cargo expenses (please quote the price).

"Maybe I should get a blinker to look like Ben, too."

Ruby 
Friday April 17th, 2009 10:14:06 PM

Ruby smiles and nods her head. "I figure they did as well as we did. Most likely better to tell you the truth." As he takes a doughnut or two she laughs. "I was getting a little hungry and I really don't need to eat a whole bag of doughnuts myself." Her smile widening she laughs some more. "I might just get fat." Her step is slightly lighter as she jokes and you might get the feeling that this is something that she has not done for a long time.

Glancing over she shakes her head as she has her own reservations about this little mission, but she wants to make herself useful. "I have nothing against orcs or half-orcs...but this job smelled funny to me from the begining." With a last shrug she puts that thought out of her head and continues on her way to the house she now calls home. Glancing back to Arm she gives a shy smile and then clears her throat. "If you don't want to talk about it I will understand, but..." Glancing back to the street pavement she tries to find the words she wants and then sighs. "What is your trouble with orcs?" She does not expect him to answer if he does not want to, but there is only a tinge of concern in her voice.

Once back to the house she will make her way to the dining room and spread the map out on the table, She goes over the route that she knows the caravan to take and taps a couple of good spots for an ambush to be sprung upon a caravan. "If these caravans would just stagger their deliveries." She shakes her head and figures that is a lost cause...though she wonders if she should bring it up to someone.

Julian (Small size) ...updating CS... 
Saturday April 18th, 2009 3:43:40 AM

"Hay? Well I suppose some would be good as well.
"Uniforms are a good idea, but I don't think a blinker will make the difference."

"Yeah, it must be time for lunch."

Arm 
Monday April 20th, 2009 6:00:44 AM

Arm's light mood diminishes somewhat as he is asked about his hatred of orcs, but he nonetheless begins to tell Ruby the entire story of why he hates them so, starting with the murder of his parents and his egress into seclusion in the woods to hide from them at such a young age. His eyes begin to burn with fury as he recalls these unpleasant memories, but they soften a bit as he gazes upon Ruby, "Sorry, my dear..one would think the feelings would fade after a time, but mine unfortunately hasn't.".

Once back at the manor, he helps her with the perusal of the map, but he is of little help to her. He DOES, however, memorize most of the key features on it.

Shadow [AC 24/19 HP 47/47] 
Monday April 20th, 2009 10:22:55 AM

Shadow will post tomorrow (email post today with Jay).

Wil or won't.again...(ADM Jay B) 
Monday April 20th, 2009 11:12:16 AM

"So, if that'll do it? I'll get back to work.... oh yes, I will pay a some for the return. Did I quote a price? 5000gp."

"A standard shipment would run about 100gp. Product would run you more. I suggest empty crates. Anyway, the money covers rental wagon and team. You'll have to drive your own, I'm short handed, remember." He smiles and leaves. "Good luck."

Arm and Ruby move along, presumably toward home.

Shadow's clandestine activities are done.

Actions?

Thar AC 26/25, 70/70 hps 
Monday April 20th, 2009 2:10:05 PM

Thar nods at his suggested reward and looks at Ed and the others for confirmation.

(OOC = I'm a little confused here Jay re: the 2nd paragraph... What is he referring to in his discussion of standard shipments and costs...?).

Wynum 
Monday April 20th, 2009 7:44:55 PM

Wynum pays up for the wagon and team and arranges for barrels to be filled with water, with whomever can help in this might task, and purchases 30 man-days of ration if not provided (CS updated).
Once they are set, he leaves the convoy in the guard of Wil's men and goes back to the Manor for final preparation, getting his gear, and final talks with the party.

Julian (Small size) ...updating CS... 
Monday April 20th, 2009 8:00:12 PM

Julian will help Wynum in what 'little' way he can - there's only so much a 3'6" person can do to help a centaur lift barrels of water onto a wagon.
"I'm looking forward to this one. It feels.... homely somehow."

Ruby 
Monday April 20th, 2009 10:58:08 PM

Ruby listens intently to what Arm has to say and keeps quiet till he is done. With a nod of her head, she lays her hand upon his forearm. and smiles slightly. "Memories are painful that way." Her own face darkens as she has sudden memories flash through her own head and shudders. She has not had to talk about her past to anyone yet and she is still hoping to avoid that at all costs. Bits and pieces are safe for them to know...safe for her if they know as well...but not all.

Her work with the map is quick and she points out a few places to Arm that she figures might be good places for an ambush. "This is a good place with the amount of cover for protection and this one with the rise on both sides that would allow for an attack from height." She is not sure what the others have found out yet or what her own thoughts on the map will mean to anyone.

Wil or won't.again...(ADM Jay B) 
Tuesday April 21st, 2009 10:58:00 AM

So, in merely a few hours, the group discovers more information about the mission at Wil's, goes to the Catacombs, visits the Constable (with no luck) and the WLA. They have two maps, both nearly identical. A wagon for a cargo run to investigate the route. And some group members grow closer, telling personal stories. NO dops or shifters have made themselves known.

Perhaps Shadow discovered useful information as well?

All gather at the Manor for final preparation. Dinner arrives with alarming speed. What is discussed at dinner? Will you leave in the morning? Wait a day? Gather more information? Research more on the routes or people involved?

Please include spell lists, active effects and any other very USEFUL info a DM might ask for.

Shadow [AC 24/19 HP 47/47] 
Tuesday April 21st, 2009 11:00:48 AM

Shadow will drop his disguise in the alley right before the manor and then approach the manor as himself. He will enter and give the appropriate hand signals if any one is present. He will head upstairs and await the return of the rest of the 'Order'.

Once the group has come together again, "Well, unfortunately my contacts have no information about the bandits that work outside the city."

He will talk to Wynum when there is a chance, "My associates will not even procure those types of substances for me unless I was the only one using them. They do not want to take responsibility for the mishandling of such toxic substances. They did suggest some enchantments like 'Bane' that will do the same thing."

Edmund 
Tuesday April 21st, 2009 12:31:13 PM

Edmund prefers to wait until the following morning at least.

"I am not certain I can think of any other places to get information. Therefore, there really is no reason to hang about. And, if the poor fellow is still alive, every day endangers him further. We should rescue him and the cargo directly. The councilman and his silly trinket are really secondary to the life of Wil's employee."

That said, Edmund will get himself something for supper.

DM Sanity Info.
Standard Action: N/A
Move Action: N/A

Spells/Durations/Effects
None

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV


Thar AC 26/25, 70/70 hps 
Tuesday April 21st, 2009 2:13:45 PM

Thar returns to the Manor and reports what he's learned to the group. "Ed's got a great point about the urgency of saving the fellows from the caravan. If we find the caravan, I think we'll find the councilman's 'trinket.' I'd say we should leave in the morning after a good night's rest. Of course we should set some traps and guards around the manor both before we leave, as well as tonight."

He considers what spells to memorize and responds to Shadow, "Would you recommend that I memorize Bane, if it is useful to our mission? I usually focus on bless, but can do bane if needed."

To the group, he asks, "Are there any other spells you recommend I try to memorize? I was going to do my standard (see below) spells, but will make a few changes based upon potential invisible or hidden enemies we may face."

Spell List
0 lev = Det Magic (2x), Det Poison, Guidance, Read Magic
1 lev = Bane, Bless, Comprehend Languages, Shield of Faith, Magic Weapon, Divine Favor
2 lev = Aid, Bull's Strength, Delay Poison, Restoration (Lessor), Sum Monster 2, Spiritual Weapon
3 lev = Dispel Magic, Invisibility Purge, Magic Circle vs. Evil, Sum Monster 3

Arm 
Wednesday April 22nd, 2009 5:59:59 AM

Arm notices Ruby's change in facial expression, and inquires if he has disturbed her in any way with his story, then apologizes. Back at the manor, he agrees with her assessment of the map, "Yes, they DO look like possible ambush locations. It's a good thing we have this map, as it will allow us to plan accordingly and possibly suprise any welcoming parties..well done!".

Once the group reconvenes, he agrees with the rest, "It's best that we get this started as soon as possible. Ruby here has mapped out the likely areas where we could be ambushed, so I suggest that some of us set out on foot before we approach these areas. That way, if anyone IS waiting for us, we can flank them to our advantage.".

Available spells:
0 Level (6): Detect Magic, Ghost Sound, Light, Message, Read Magic,
Resistance

1st Level (5): Alarm, Charm Person, Cure Light Wounds, Silent Image,
Summon Monster I, Ventriloquism

2nd Level (5): Blur, Cure Moderate Wounds, Heroism, Hold Person, Mirror
Image

3rd Level (4): Blink, Crushing Despair, Dispel Magic, Summon Monster III



Shadow [AC 24/19 HP 47/47] 
Wednesday April 22nd, 2009 9:28:52 AM

Shadow shakes his head to Thar's question, "Nah, I think we will be alright on this endeavor. It was just a suggestion made to me in regards to battling the shapeshifters."

He will get his gear together and get ready to depart with the others.

Wynum 
Wednesday April 22nd, 2009 2:02:19 PM

"Well, if we assume we'll encounter our dear shapeshifting friends, then light spells, and means of protection against poison would be needed. Otherwise, well... May I suggest protection against arrows of some sort? Maybe a way to guard ourselves against intrusion during the night? Experience has shown that our vigil is less than perfect."

Wil or won't.again...(ADM Jay B) 
Wednesday April 22nd, 2009 5:02:13 PM

OOC: Had trouble linking to module, but will return to game tomorrow sometime. Keep up the role playing and see you later. :)

Ruby 
Wednesday April 22nd, 2009 9:45:29 PM

Giving Arm a smile she shakes her head. "It is nothing you said...just old memories that I would rather not dwell on myself." She is not that convincing of a liar and it is obvious that there is more to it than that.

Glancing to the others as Arm speaks she shakes her head. "There are a number of others that might be good as well...at least for a daring bandit." As she once again pours over the map she listens to the others speak though she has nothing to add of her own. It appears that they are covering all the bases and with past experience, it might just be shapeshifters again.

Arm 
Thursday April 23rd, 2009 6:00:24 AM

Sensing that she is hiding a deeper pain, Arm lets it go with a small smile, and says "Well, at least I know I'm not alone with my feelings.".

As the others prepare, he thinks about what else he could bring that would be helpful, but decides to leave his lute behind, realizing that he can sing just as well and it would only get in the way.

On the Road Again...(ADM Jay B) 
Thursday April 23rd, 2009 6:48:20 PM

So you all prepare for traveling, some more thoroughly than others. Any final prep before tomorrow's journey starts would be recommended.

Dinner comes.

(OOC: To give you a rough idea of terrain, think lightly forested with the occasional intersections along the roadway. It is west toward Tumblevoid. Weather has been seasonally 'normal'... damp mornings, cool evenings, clear but cool days)

Wynum 
Thursday April 23rd, 2009 7:35:22 PM

Wynum is very much ready, so much that sleeping would probably be difficult. Which means a bad night for everyone. He spends part of the night double-checking his gear, of which he has way too much. He also mutters something about poison and shapechangers.

Ruby 
Thursday April 23rd, 2009 11:16:38 PM

Her smile is enough to thank Arm, or at least she hopes it is, for not pressing the matter. They all have more pressing matters to attend to and she laughs. When it is time to eat she is more than ready to settle down and have a nice meal. It is one of those odd things, her treating it as if this was her last meal.

Hopefully her sleep will not be that disturbed by the workings of others, though it most likely will. She has gotten into the habit of sleeping lightly, waking without too much trouble with the slightest noise.

Julian (Small size) ...updating CS... 
Thursday April 23rd, 2009 11:53:42 PM

Julian eats a lot for dinner, as usual. He will hang around for quite a while listening to the plans of the others, not contributing much - just listening.
Late in the night he will retire to pack and prepare. He will inspect and sharpen and oil all those things that need it.

Arm 
Friday April 24th, 2009 5:56:38 AM

After the meal, Arm excuses himself to his room, both to meditate to calm himself and also to try and get a decent amount of sleep...who knows when he shall after this?

Thar AC 26/25, 70/70 hps 
Friday April 24th, 2009 9:08:32 AM

After finishing their dinner and conversatios, Thar works to do his part of securing the mansion for the night, consecrating the various areas and ensuring they are as protected as possible from any evil forces.

He says good night to everyone, especially Ruby, and wishes her a good night with hopefully a peaceful rest.

After his prayers, he drifts off to reverie, hoping to have an interrupted time of relaxation and reflection.

Edmund 
Friday April 24th, 2009 11:17:04 AM

Before going to bed, Edmund checks with the others one last time.

"Any spells you think I should memorise in particular for tomorrow, or is it up to me? I'm assuming we won't need anything unusual?"

If there are no objections, Edmund will have (another) bath, and turn in for the night.

On the Road Again.


On the Road Again...(ADM Jay B) 
Friday April 24th, 2009 2:45:38 PM

You all wake up fresh. Surprisingly, you ALL sleep well. Spells can be prepared. It is 7 bells, the local tower just chimed. You may decide to go to pick up last minute gear.

(OOC: More this weekend. And if all goes well, there will be a surprise in store :))

Ruby  d20+2=14 ;
Saturday April 25th, 2009 2:08:34 AM

With a smile on her face she returns the goodnight to Thar as he passes by her. For the briefest of moments she feels her heart flutter, though she does not know why. Shaking it off she figures she might have eaten something that disagreed with her or maybe it was just what they were going to do tomorrow.

Up bright and early the next morning, she was more than satisfied with her nights sleep. It had been free of nightmares for once and also been uninterrupted, though filled with dreams that she could not quite catch when morning came. Flustrated at this she pours herself into her morning exercises with a vengeance, her bare feet making little to no sound even upon the wood floor.

Finally, she is downstairs, dressed in much the same style of clothes that she wore the day before. There was the same occassional glint of mithril from under the shirt she wore. Not strapped to her waist but carried in her left hand is the belt that holds both her rapier and dagger. She greets the others in the same cheerful way that she has for the past couple of days, though for some reason she finds herself blushing when greeting Thar.

This leaves her flustered and though she does eat some breakfast, she does a lot of picking at her food as well. Trying not to make it obvious that she is watching the room and the others, though secretly she is stealing glances at Thar. She silently admonishes herself for not staying focused upon the task at hand and finally pushes away from the table to find a quiet spot to think.

[bluff 14 to hide her interest and embarrassment over Thar]

Edmund 
Saturday April 25th, 2009 10:19:16 AM

Edmund spends most of the morning stuffing pastries and tea into his face. He also takes some time to do some studying and to ensure he is prepared for the day's events.

Now that it has come down to it, he does not seem at all keen to leave, and does his best to delay and procrastinate at every opportunity.

"Why don't we wait until tomorrow?" he asks. "Weather should be much better tomorrow!"

On the Road Again...(ADM Jay B) 
Saturday April 25th, 2009 1:06:12 PM

Please let me know what your final prep are.

Edmund 
Saturday April 25th, 2009 3:27:28 PM

OOC: Edmund's prep is to study his spells for the day and to put on his usual kit of equipment as included on his character sheet.

Is there something else I should be doing? Or some other sort of information needed? SPD is above, but I can repost it if you like.

Wynum 
Saturday April 25th, 2009 7:16:34 PM

Coming down to the breakfast and seeing Julian and Ed eating, Wynum stops and thinks for a moment. He opens his mouth then stops and turns to Arm down the corridor.

"Going to town, fetching some more rations for the trip. You elves eat quite a bunch."

Julian (Small size) ...updating CS... 
Saturday April 25th, 2009 10:11:47 PM

"Good idea," mumbles Julian through his food. "Porridge is always good for long trips, and dried beef, or goat is a favourite. Dried mutton is okay so long as we've got time to make a gravy, and I know many will make fun of me for this but I really like dried mutton cooked with stewed apples and a thin red wine gravy. Dried food is good travelling food, so long as you're out of doors. I wouldn't want to be in a closed space with a human eating dried apricots, if you know what I mean.
"Oh, and before you head off, maybe some more wine and ale for the trip."
The halfling then resumes eating, sharing the cooked meats with his badgers and dog from his fork.

On the Road Again...(ADM Jay B) 
Sunday April 26th, 2009 6:07:32 PM

There's a knock on the door. (No, seriously.)

Arm 
Monday April 27th, 2009 5:58:08 AM

Arm awakens the next morning, yet he still does not feel refreshed as he should. Greeting the others at the table, he makes various artistic arrangements with his food on the plate until he hears the knock at the door. Sighing, he gets up and motions to the rest to stand ready. Once near the door, he calls out, "Who is it that calls upon us at such an early hour?".

On the Road Again...(ADM Jay B) 
Monday April 27th, 2009 1:28:14 PM

"We are from Wil Kommen's company. We have an attache for your journey toward Tumblevoid. Her name is Revi. She...erm, is a ah.... not sure. But she's easy on the eyes by all accounts." Says a gruff husky sounding man. "By the looks of it, Wil is expecting hostile negotiations."

"Wil also asked us to come and ask if you would like a couple porters to assist. We know the situation and would like to help find Ben Venu too." Says a younger, more eager voice

(Welcome Jim Chalder folks!!!!)

Revi 
Monday April 27th, 2009 1:50:04 PM

There was an almost inaudible, "What?" Then followed by a more stern repeat of the same question, "What?! Easy on the eyes? Did you just say that? Look at me when I talk to you." There was a pause and then, "Say it again, to my face, tell me I'm easy on the eyes, I dare you."

Shadow [AC 24/19 HP 47/47] 
Monday April 27th, 2009 2:35:16 PM

Shadow wakes up and makes sure everything is in order (and the traps are reset for their absence). He does not hear the knock so is somewhat surprised when he sees people at the door talking.

Thar AC 26/25, 70/70 hps  d20+19=32 ; d20+19=23 ;
Monday April 27th, 2009 3:18:23 PM

After wishing Ruby goodnight, Thar finds himself in a great mood. He reflects on this uncharacteristic feeling, and discovers that his encounters with the lovely Ruby and his good moods seem to occur together. He's not sure what that means, since this hasn't happened to him before. Part of him wants to remind him that he's been known as a stoic and pragmatic person, but somehow his heart keeps telling him something different... He silently drifts off to reverie, thinking of a fellow ranger with coppery red hair...

In the morning, he says his usual prayers, but adds one for wisdom and guidance on the events of last night. He refreshes his spells, checks his armor and weapons, and finds that all is ready. He then walks down to breakfast and (Spot = 23) notices that someone is sending him subtle glances and he returns them with a smile. After finishing his meal, he goes outside, grabs a few miscellaneous flowers, puts them together in a makeshift bouquet and leaves them outside Ruby's door. He considers leaving a note, but decides not to, for this is all new to him and he has no idea what to say.

He hears the door knock and when he goes downstairs, he hears the voice of a newcomer and it sounds like they may have someone joining them on their journey. He chuckles as he hears Revi and the man's interesting conversation. He walks over politely and says, "Hello, I'm Thar ail Baerer, our resident cleric and one of our rangers. It is nice to meet you and I for one welcome all the help we can get." He does, however, watch closely to ensure that tey seem genuine and aren't another set of dopplegangers like before... (Spot = 32)

He is a young elf with well-used elven chainmail and a pair of twin short swords, both of which also are well used but well maintained. He wears a wooden cross on his "outdoorsy" clothing.

Thar AC 26/25, 70/70 hps 
Monday April 27th, 2009 3:20:38 PM

OOC = Welcome aboard Jim and it's great to have you hear with us!!!)

Revi 
Monday April 27th, 2009 3:25:10 PM

ooc: Glad to be here! :)

BTW, no one has opened the door yet, lol


"What? Cat got yer tongue? Yeah, I thought so mister." Though no one except those outside could see it, Revi adopted her trademark snear at the man who had called her 'easy on the eyes.' Then the pounding came, loud and rattling the door, as Revi slammed her metal gauntleted hand against the door and called out, "Are ya going to open the door? I can barely hear ya through it."


Thar AC 26/25, 70/70 hps 
Monday April 27th, 2009 5:32:07 PM

(Addendum to my post based upon Jim's keen observation...)

... As Thar hears the voices, he turns towards his companions and notifies them that he's going to open the door and to be aware. He does just that and sees the two people standing there. After asking them their business (and assuming they repeat it), he says, "Hello, I'm....

Edmund 
Monday April 27th, 2009 5:36:26 PM

Edmund comes barreling down the stairs at the sounds of loud pounding.

"Who is smashing up our door!?" he exclaims furiously. "Is it the shape-shifting dopple-gang again? Open the door, I'll give them a welcome they won't soon forget!"

Once Edmund realises that it is the welcome brigade from Wil Kommen & co., he stomps over to the door and throws it open.

"What's all the meaning of this?" he asks those outside, his arms folded across his chest. "Smashing up my door? Disturbing the peace? Causing a ruckus? Upsetting my digestion? Annoying the cat? See here, stop all that at once. If you're here to help, come in, be quiet, and have some tea."

Edmund glances over to Julian, "You didn't drink all the tea, did you?"

Edmund 
Monday April 27th, 2009 5:37:26 PM

((Looks like Thar and I had the same idea at the same time. Edmund will therefore run up just as Thar opens the door, and will interrupt Thar's courtesy with the speech above.))

Revi 
Monday April 27th, 2009 6:40:08 PM

Revi did not like being yelled at, even less than being called "easy on the eyes," but being offered tea was an affront she could not stand. "Tea? Tea?!" She could feel the Red Blindness coming on, but just as soon as it arose, did it go away. "Ah, whatever, here." Revi thrust a sealed letter of introduction from Wil Kommen & Co into Edmund's chest and let it go, not caring whether he took hold of it or let it fall to the floor. Shouldering her way past the man she looked for a seat, "It's too damn early in the morning to start killing people. Coffee, black, if you have it."

Before taking her seat at an empty table, she unshouldered the large greatsword strapped to her back. With a sound thud and a sudden chill in the air, the greatsword laid across the table, it's frosty metal mass dwarfing the table it laid upon. With a quick whistle and a, "Come Arashi," a handsome black wolf, wearing a masterfully crafted set of studded leather armor, loped in and sat at Revi's left side. "Good boy," Revi said, her face softening as she scratched the wolf under his chin. "Water for my wolf, if you have it. Thank you."

Ruby 
Monday April 27th, 2009 9:13:38 PM

Ruby found herself back in her room, which was not a bad idea since she needed to get her pack. As she opened the door to exit she found the flowers upon the floor at her door. Smiling she picked them up and brought them to her nose to smell.

Blushing slightly as she came down the stairs, still carrying the flowers in her left hand...her pack in the right. Clearing her throat as she hears the ruckus, she tries to keep the blush from coming back after having taken a couple of settling breathes before coming down. "Anyone got a vase or something nice to put flowers in?" Her voice was slightly higher but she did her best to keep it under control.

She had an idea that the flowers might have come from Thar and she was not sure why...but it warmed her heart. To make matters worse, with Kristen transfered she could not even ask anyone about what she was feeling. With her Madre and Nonna murdered, the rest of her family driven into exile and being hunted...she had never had the time to explore anything else. Survival had been her main goal in life...could she be coming down with something...or was this amore.

Revi 
Monday April 27th, 2009 9:59:37 PM

Upon seeing Ruby and the flowers in her hand, Revi sneered and inwardly thought, Great, a girly girl. "So when are we leaving? The sooner I payoff my debt, the better."

Edmund 
Monday April 27th, 2009 11:22:54 PM

Edmund fumbles for the letter as Revi shoulders past. He looks to the others with eyes wide.

"This is... this is... it is an unmitigated affront! Unheard of! I mean, really! I say!"

After this cogent display of reasoning, Edmund opens the letter, muttering under his breath all the while.

"Cough-y? What the devil? Barging in! Stomping about! Pounding on things! Well, I never!"

Suddenly, something Revi said earlier makes a connexion in Edmund's mind and he glances up in alarm.

"Wolf!? What wolf!?"

His eyes quickly snapping over to Revi, and her wolf, Edmund's eyes widen, and his mouth opens and closes several times. During this interesting procedure, his face becomes very red indeed.

"I say!" he finally declaims breathlessly. "This is really the frozen limit! What does that silly merchant mean, sending his odious emissaries here to knock down our doors and fill up our headquarters with wolf droppings!?"

"Water for your wolf?" Edmund gaggles at her in disbelief. "Explain yourself at once!"

Revi 
Tuesday April 28th, 2009 12:29:53 AM

Revi smiles at the flustered Edmund, and says gleefully, "It's all there in the letter, cantcha read?" She turns her head back to her wolf and says, "Odious, hah! Guess he doesn't like the way we smell." Revi gives a quick sniff of her pits and reels back a little, "Peeyew, I guess I do stink. Ah well, nothing to be done about it." looking at Edmund and smiling again, "Look handsome, Ol' what's his face says I owe him a debt, and I guess he's right. He thought you might need some help, some of the old ultraviolence, if'n you know what I mean."

Arm 
Tuesday April 28th, 2009 6:03:13 AM

Raising an already arched eyebrow, almost to the point of it leaving his head altogether, Arm for once is speechless by the reparte between the newcomer and Ed. Smiling inwardly, he thinks that this may be a good thing..he'll finally get some help in his 'anti-Ed' campaign.

IF there is a lull in the conversation, the thin but handsome bard profers a bow to Revi and introduces himself, "Greetings, young miss. My name is Armathen Ebano, but most people call me Arm. It is a distinct pleasure to make your acquaintance, and we welcome your help in this matter.".

To the other person at the door, he thanks him and tips him a gold piece for his efforts, inquiring as to where they can meet up with the porters.

OOC: Welcome, Jim...hope you enjoy your stay with us! :)



Shadow [AC 24/19 HP 47/47]  d20+24=39 ;
Tuesday April 28th, 2009 9:38:55 AM

When the woman storms in and starts making demands Shadow merges with the shadows as he observes what transpires next. 'What a way to make people feel comfortable about you.' Shadow thinks as he continues to watch the goings on. He is a little startled as she calls for her companion and a fairly wild wolf enters in and seems to obey her. He still is not sure of what is going on here.

Actions:
Hide (in shadows)=39

Thar AC 26/25, 70/70 hps 
Tuesday April 28th, 2009 9:52:27 AM

Seeing the wolf, Thar smiles broadly and reaching into his pack, he takes out some jerky. He looks at Revi and asks if he can give the wolf this treat and rub it's neck and shoulders. He has a true love for creatures of nature, especially those of the canine variety.

He shakes his head at Ed's comments to the visitor and says, "Ed, calm down my friend. You know, wolves can make wonderful companions and we should be honored to have one among us. Have you already forgotten our history with previous companions and their faithful friends? Furthermore, is that how we treat guests at our manor? Come now my friend, you know how to be diplomatic and remember that you're our spokesperson to newcomers."

As all this is going on, he sees Ruby come down with the flowers and nods at her. He smiles awkwardly, not knowing really how humans court each other. After all, elves have a specific way, but with humans, who knows...

When he has a chance, he'll say to her shyly, "Um... good morning.... how was your night? Um.... you look ... um... lovely... this morning..." He tries his best to hide his nervousness, but its obvious he's failing...



Wynum 
Tuesday April 28th, 2009 10:42:48 AM

Many good things seem to await the centaur as he comes deftly down the stairs (practice, practice...).

"Ah! Gilded tubelus! My favorite!" he explains, glaring at the flowers bouquet, then adressing Ruby:
"Will you eat all of them? Can I get some?"

Seeing newcomers he greets them both, the human and the wolf.

(Just curious: is Revi wearing a half-plate for her belly button to show?)

Revi 
Tuesday April 28th, 2009 12:33:39 PM

Revi nods to Thar's request to give Arashi some jerky, she was sure the wolf would enjoy the treat, "Just the jerky, Arashi, not his fingers." then noticed the awkward exchange between him and the flower girl and gave a little chuckle. Upon Arm's introduction, Revi quickly sized up the man and replied, without getting up, "Nice to meet you too Ebby," then quickly glances between Arm and Edmund, "Hmm, I can't decide which of you is more handsome. Edmund there sure is cute, all red and flustered up like a rose, eh Edmund?" Revi couldn't help but laugh inwardly, then as quickly, chided herself. No use in pissing off the people she was sent to help, but damn it was fun. Rising up to stretch, Revi lightly punches Arm in the shoulder and says," I dunno, I'm thinking Edmunds got ya beat."

ooc: it's like a reverse half-plate, covers everything but the torso :)
I bought it that way to match the pic, which I always try to replicate in character sheet form.


On the Road Again...(ADM Jay B) 
Tuesday April 28th, 2009 1:56:06 PM

The two men Revi arrived with stand comically at the door staring in and watching the introductions unfold: one red headed ponchy man, in his mid-forties and another red-head in his twenties. Arm gives the ponchy man a gold and inquires as to where to meet the porters. "If'n your pardon sir, but we ARE the porters." The youger man can't take his eyes off the Revi's rear end. The older fellow notices and slaps the kid in the back of the head to wake him up.

"Can we come in?" Ask the more polite porters. Outside, you can see a covered wagon with Wil's company logo on the canvas. "Wil recommends we leave as soon as we arrive. Make use of the daylight and such." Says the younger man.

The wolf takes the treat and encircles Thar's feet, and flops down on floor, pinning Thar's feet.

Does anyone read Revi's letter?

Edmund 
Tuesday April 28th, 2009 3:01:51 PM

The half-elf's mouth hangs agape as he watches the boisterous woman carry on as if the Mithril Manor were a barracks. His mind turns over as he tries to come up with some sort of cutting, incendiary comment able to reduce her to subservient obedience. Unfortunately, nothing seems to come to mind.

The woman's incessant commentary isn't helping matters--when she interrupts the wizard's thinking, Edmund shuts his mouth like a trap with an audible *click!*. His face reddens still further and he glances down to read the letter with pursed lips and burning ears.


Ruby 
Tuesday April 28th, 2009 11:28:58 PM

Glancing to the newcomer she is soon forgetting the flowers that she is holding, her eyes narrowing as she records each detail in turn. Glancing to the wolf that just padded in she glances back to the woman and a slight growl starts in her throat. A slight whistle brings a small owl to perch on her shoulder and she scratches its head with some concern. "I do hope that you friend will play nice with mine." Shaking her head she catches the motions of Thar and turns her head slightly.

Glancing down to the flowers she cannot help but smile and then nods her head. "I had a good nights sleep...though you must have missed me at the breakfast table this morning." She suddenly remembers that she was staring this morning at him and blushes slightly. Luckily, Wynum is there to change her direction of thought.

Pulling the flowers further away from him she frowns. "They were a gift and you may certainly not eat them." For some reason her temper has flared, most likely due to the thought behind the flowers and the red hair. "Would you be so kind as to allow me to pretend you are a splendid horse to ride around?" Though she feels bad as soon as the words leave her mouth she does not take them back and the glare stays.

Her face softens though as she glances to Thar and mouths a thank you to him. She thens makes to go and get something to put the flowers in. Her thoughts for a little while will be to get them into her room and safe from those looking to eat them. Though she will take the time to use a spare piece of parchment to press one and leave it inside her writing journal that is inside her pack.

Julian (Small size) ...updating CS... 
Tuesday April 28th, 2009 11:36:52 PM

Julian remains in the kitchen eating. He would get up to see who has arrived, but it sounds to be well in hand. The halfling chuckles at his own joke, and continues with his cutlets.
Gnawing on the bone he does rise to remake some coffee, for the 'guests'. He drags a chair noisily to the bench in order to reach the 'darn humans and there whole we-rule-everything-attitude.'

With the coffee on to boil Julian wanders over to see into the foyer.
"Wow, nice greatsword. Well crafted, good balance on it I'd bet. Axe too, nice... " he comments to himself.
"I'm Julian. Hi. So, is that another four for breakfast? Wait, three, I mean. Yeah, you hungry?"
"This bloke," pointing at the mage with the letter, "will settle down a bit in a minute or two. He needs some tea and biscuits and all that..."
The halfling clanks about in his own black breastplate with his badgers at his heel. He holds a picked-clean bone in one hand, and mug in the other.

Revi 
Tuesday April 28th, 2009 11:55:36 PM

"Oh , I'm sure they'll get along famously," Revi says in response to Ruby's concern, noting the flower girl never did give her name. When the halfling walked in Revi gave a broad grin, "Nice to meet you Jules, and yes, famished. Thanks kid." Revi looked about and offhandedly said, "Well I guess we're breaking fast first, then traveling to gods know where, right?" Then she sat back down, leaned back and awaited her morning meal.

Arm 
Wednesday April 29th, 2009 6:01:51 AM

Arm laughs aloud at Revi's remark, the half-elf side of him reddening as the tips of his ears turn beet red. He DOES manage a reply to her, though, "You're welcome to him, my dear...we shall see how long it is before he annoys you enough for you to use that formidable weapon of yours on him. I for one would like to be present when that happens.".

He tosses another gold to the other porter in apology and allows them inside, saying that they will be ready to depart as soon as the rest are through eating.

Shadow [AC 24/19 HP 47/47] 
Wednesday April 29th, 2009 9:21:26 AM

Shadow moves from the shadows and will move to introduce himself to the newcomers, "I am called Shadow. We should follow Wil's suggestions and hurry up with preparations and breakfast." Shadow will head upstairs and get all of his gear on and packed.

Thar AC 26/25, 70/70 hps 
Wednesday April 29th, 2009 12:06:45 PM

Thar smiles at Ruby's friendly and affirmative response, and then sighs as he realizes he must return to the matter at hand. When this matter of the locket and missing caravan is settled, there will be more time to explore these new feelings. For now, however, there seems to be some people in trouble and evil that must be destroyed.

He also takes the letter from Ravi and opens it, reading it out loud for the rest of the party. (I didn't see anyone else do it, but if so, ignore that I did)

He nods at the suggestions that they depart soon, and he comments, "I'm ready whenever every else is" To Ravi, he asks, "Where would do you like to travel in a caravan? Typically, one of the stealthy types among us (me, Shadow, Ruby) takes point or a flanking position. Others take up their associated positions. " He adds in a friendly manner, trying to make up from some of Ed's opening comments, "You seem to be quite the warrior and I must say I'm impressed by your weapon. I look forward to see it active in battle."

Revi 
Wednesday April 29th, 2009 12:15:31 PM

Revi smiled at the praise of her weapon and said, "Any where is fine Ebby, but I'm fast on my feet so if you put me in the middle I can reach either end of the caravan quick." The girl born of the wilds would have to remember the one called "Shadow", he was a sneaky one and she never met a rogue that at one time or another, didn't backstab someone in the group."Come here Arashi, Thar doesn't want to be kept held in one spot all day, I'm sure he would rather be somewhere else." With that said, Revi gave the man a wink and broad smile.

Wynum 
Wednesday April 29th, 2009 2:18:56 PM

Wynum obviously has a hard time sorting out the discussions going on, even Ruby's query.

"Well, splendid, yes, thank you, you... wait a minute! Did..."

But his sentence and temper is cut short by the ongoing confusion, Edmund's changing color and people going in.

"What? Leaving now? Yes, but the food! We need more food! And wood.... Hey watch where you put that you!" as he almost steps on the wolf's tail.

Backstepping, he carefuly goes up again and sets his mind to gather the whole of his gear.

Ruby 
Wednesday April 29th, 2009 8:57:49 PM

Being gone long enough to make her own preperations she comes back and finally remembers that she has a couple more things to do. Making her way to the new person she holds out her gauntleted hand. "The name is Ruby by the way." She had been absent for the last bits of talk and had no idea of her position with the caravan, though she could very easily guess.

Taking a biscuit from the plate on the table she takes a bite and then nods her head. "I can travel on either side of the caravan or out front if you would prefer." She pulls a strip of meat from a pouch and lays it upon her shoulder by the owl that steps on it and starts tearing into it with zeal. Bits of blood stain her overshirt and run down the front a little ways, most likely down the back as well.

Revi 
Wednesday April 29th, 2009 10:47:37 PM

Revi turned to see the flower girl extend her hand in greeting; gravy dripped down Revi's chin from the corners of her mouth--which was quite full of biscuits, sausage and way too much gravy. A muffled"Hi," was all she could muster without losing the contents of her famished desires.

Her spiked gauntlets lay on the table, over her greatsword, but on her hands she still wore a pair of ornately tooled, skin-tight, black gloves. The thought of wiping the gravy with her hands and then shaking Ruby's hand did cross her mind, but Revi thought she might burst out crying, being a girly girl and all. Not wanting to be rude, Revi took her hand, gave a single shake and squeezed to the point of being uncomfortable, but only painful enough to let Ruby know Revi was the baddest bitch in the room."Revi, nice to meet you."

The warrior maiden turned back to her breakfast, which was half gone, took a biscuit to wipe away and eat the gravy on her chin, then put the plate on the floor for her wolf, Arashi, to finish off the rest."Ah, that was good! Jules, thank you!" Revi then proceeded to scratch herself in various places, belch numerous times and chuckle to herself over her gastro-musical performance.

Arm 
Thursday April 30th, 2009 6:03:04 AM

Arm waits by the door, marvelling at their visitor...how she can be so alluring and so....strugging for the word...unpolished amazes him. She does seem to be able to hold her own, and that is definitely something that they'll need in battle.

Wynum 
Thursday April 30th, 2009 11:24:12 AM

Suddenly barging down the stairs once again, Wynum storms the dining room, moving laterally with flabergasting agility, allthewhile pointing his strung bow at various points in the room.

"Where is it? Where? Position? The monster?"

As he gets an update on Revi's latest display of etiquette and Throat Music performance, he calms down.

"Ah... errr. I see. Errrr, this bow is, ah, operational. Arrows, too. Ready when you are."

Pretending to check the bow's tension he wanders away, nervously wagging his tail in embarassment.

(OOC: The fact that the party's "girly girl" is Str 14 quite bolsters my confidence in this adventure's outcome)

On the Road Again...(ADM Jay B) 
Thursday April 30th, 2009 12:53:44 PM

OOC: Sorry for the no post yesterday, I was up 30 hours and crashed after getting off work.

DM POST

The party readies for the trip. Eating is done. Packing is done. Musical performances put on hold.

The letter reads, simply;

Revi is knowledgable of the local terrain, friendly and loyal when the need arises. She is need of companionship and owes me a favor. Wil

PS: The wolf is a glutton.


Yes, the letter reads as some sort of 'adopt this pet ad'. Could Wil have intended it? She DOES almost seems like a hyperactive puppy.

The porters load your gear as needed and prep the wagon for the trip. You have learned their names by now, Bart and Bart, father and son.

Thar AC 26/25, 70/70 hps 
Thursday April 30th, 2009 1:47:49 PM

As he reads the letter, Thar nods in agreement that Revi would be a fine addition to their party. He chuckles when he reads that the wolf's appetite is stupendous, and chuckles some more while he watches Revi's distinctly non-standard manners during the meal. Finally, he asks, "Your references are excellent Revi and I for one am glad you're here. You've met everyone and are there any questions we can answer before we leave?"

Once the gear is packed and wagon train is ready, he moves out to the front and looking at Shadow, asks, "Right or left point?" He'll take his usual ~ 50' lead in front of the party, walking to the side of the path looking for any dangers or issues that may present themselves.



Shadow [AC 24/19 HP 47/47] 
Thursday April 30th, 2009 2:15:49 PM

Shadow nods at Thar and says, "I will take left if you take right, and lets get this group going before Ed and the girl get into it again." With that he will take off with Thar and check only once to see that the group gets moving.

Edmund 
Thursday April 30th, 2009 3:26:43 PM

Edmund lets Thar keep the letter, and rolls his eyes at the latest crass display from their new addition.

"Yes. Let's go find some horrible monsters which will doubtless tear us limb from limb. This trip can only get better," he grumbles irritably.

The mage checks his scroll case and his haversack, and also gives a thought as to his dagger and crossbow, despite the reality that they will almost certainly get no use. Still, it never hurts to check, and Edmund is rather particular about everything being 'just so' before they set out.

"Who has packed the tea? Am I supposed to have it? Julian, do you have it? Someone has it. We have a kettle, right? Do you have that too, Julian? Who has it?"

After several minutes of questioning in this vein--as Edmund goes over everything from Tea Kettles to Tinderboxes--the party is finally ready to get started, at least according to Edmund.

"Don't forget to lock the doors and set the usual wards in place, though to be sure there's nothing inside worth stealing anyway. I've got all of my stuff, and Julian has the tea. There is the bathtub, though... oh! Make sure the doors are well-locked! Who has the keys? Do I have them? I think I packed them. Did someone else get them?"

After more of this, Edmund finally setps out and prepares to go. Glancing up at the sky, the well-dressed and typically spotless wizard moans a bit more. "I bet it will rain every single day. And these are my second-best travelling clothes, too! And there will be mud, and sewers to climb through, and monsters made from gloop again. Dreadful, really. Why don't I stay behind and keep an eye on things whilst you're away?"

Confronted by the reality of the trip ahead of them, Edmund resolves to go on against the odds. "Nothing for it, then, I suppose," he sighs. "Off we go, into mud and monsters--and no baths to speak of!"

Revi 
Thursday April 30th, 2009 4:16:28 PM

Responding to Thar's question before leaving,"Who's the cleric in the group, Thar? Ya know, the one I'll be kissing to thank for saving my butt, or the one who'll receive a spiked gauntlet in the arse for almost letting me die?"

Gathering her equipment and strapping the chilly greatsword on her back, Revi clucked her tongue to call Arashi and the pair walked outside and assumed a guard position to the right of the wagon, in the middle of the group.

Upon hearing Edmunds belaboured rants about baths, she blurts out,"I haven't had need of a bath in months! Helps me become attuned to the wild, ya know." Revi smiled, knowing that whatever she may say, it would annoy the irrisible man.



Julian (Small size) ...updating CS... 
Thursday April 30th, 2009 8:11:25 PM

"It's okay Eddy. If we lose the keys we can bash the door in.
"Ha! Gotcha, just kidding - Shadow will get us in..."

"Revi, you don't have to worry about who's the Cleric, we look after each other. Still, it doesn't hurt to have a Potion of Healing on a leather thong around your neck like I do now.
"I look forward to fighting with but - here's a rub that's taken me a lot of getting used to - these guys like to talk, even to the enemy. They talk almost as much as Kendry used to, but that was years agon back in the Crescent Valley.
"I now use a Merciful Falchion to KO them rather than RIP them. Not all the time, but to those who know more than they're letting on. I need the weapon to make the distinction, 'cos in battle all I see is red.
"So, given the chance, I will charge in with my lance to skewer them in one go."

Julian makes ready, and finds an extra bag for tea and a kettle, and for water bowls for dogs and badgers and wolves and owls (OOC did I miss anyone?). He clambers to the top of the wagon in his breastplate, and lays out a travelling blanket. On half of this he places a thunderstone, a tanglefoot bag, a wand and his arrows. He folds it over to cover and protect these, and sits with his longbow and two different arrows in hand. His badgers sit behind him with his pack and sword, and Sallie the dog tries to find her way onto the wagon next to the driver.

Ruby 
Thursday April 30th, 2009 9:08:38 PM

Ruby accepts the punishing grasp with no complaint and just smiles. She does not really care who this woman thinks she is. She leans in closer and lowers her voice. "Be careful who you push...you do want people to watch your back." Moving away she gathers up her pack and stands near the door waiting for the others.

She did not intimidate easily and to be honest she did not care if this woman wanted to be the "alpha". Once they are ready to leave she slips off to the side of the caravan and will take up a positon to the right as Thar slips into the front.

Revi 
Thursday April 30th, 2009 11:25:34 PM

"Ruby, I've got eyes in the back of my head, dear."

Arm 
Friday May 1st, 2009 6:01:57 AM

Snapping his fingers, Arm hurries upstairs and retrieves his rod of wonder. Securing it on his belt, he hurries back downstairs. He laughs aloud at Revi's comment about baths and slaps her soundly on the back, "Well said, my dear!". He continues to laugh as he thinks of how much this woman will get on Ed's nerves. Falling in behind Shadow on the left, he sets off with the rest.

Shadow [AC 24/19 HP 47/47] 
Friday May 1st, 2009 9:19:11 AM

As the group takes it's collective time getting ready, Shadow rolls his eyes. As they banter back and forth Shadow is reminded of just how close he has come to his comrades. Once the group is ready Shadow will take off again and keep a steady eye out, even as they traverse the city.

Wynum 
Friday May 1st, 2009 12:14:25 PM

If a marching order is needed, Wynum will stay at the rear. Reflecting on the difficulties of those accustomed to loneliness as him, and the greater difficulties of those accustomed to people, he trots on.

On the Road Again...(ADM Jay B) 
Friday May 1st, 2009 1:34:17 PM

The Mithril Order has been making very good time--between the decent road conditions, the seasonable weather and the varied scenery of both the Overdale and the Groves, the trip to Tumblevoid has been almost boring.

(OOC: Arm, I need your email address. It is important to your characters well being. :))

Thar AC 26/25, 70/70 hps 
Friday May 1st, 2009 2:15:25 PM

Thar continues leading forward, watching his side of the trail. He frequently checks in with Shadow, making sure that they're leaving nothing to chance. Because things are so quiet, his mind drifts to Ruby and her smile... he has to smack himself occasionally, remembering that his job is to scout, not daydream. There's time for that later, and others are depending on him to locate any threats before they can strike.



Revi 
Friday May 1st, 2009 5:48:47 PM

Revi whistles as she walks, seeming not to have a care in the world (perhaps this is why her Spot skill is so poor). At times she even forgets why she's on the job, remembering something about protection, something or other. At other times when she comes upon a stick, she throws it out for Arashi to fetch, but the black wolf just looks at her as if she's crazy, That's not food, I can't eat a stick.

On the Road Again...(ADM Jay B) 
Friday May 1st, 2009 6:33:21 PM

OOC: Jim, I like the Black Lagoon reference. But Revi without gun?! Shame!

Revi 
Friday May 1st, 2009 6:38:13 PM

ooc: HAH! You figured it out, cookie for you! lol

Edmund 
Friday May 1st, 2009 9:19:21 PM

Edmund continues to muddle along and, despite his endless, dire predictions of doom, actually seems to be enjoying himself. Indeed, it may well be the case that the only time Edmund is really happy is when he is drinking tea in a bath, or complaining about the inability to do so.

"I can't think why it hasn't begun raining yet," he says, for what must be the sixth or seventh time. "Any moment now, just you wait, and we'll be wishing we had brought oilskins--or better yet, never set out at all. And then the cart will get stuck in the mud, and there will be no lighting a fire with the tinder all damp, and like as not a wind will get up and we'll have no choice but to turn back to avoid hypothermia and rotting damp and dysentery. We'll probably have to resort to cannibalism just to survive the return trip. Luckily, Thar's a pretty well-fed chap; he'll make a passing fair meal. Arm is too scrawny and Julian is so small he'd only be useful as the hors d'oeuvres."

The fact that they are less than a day out of the city does not seem to register with Edmund. For all he is concerned, they might as well be on back of beyond. At any rate, the wizard seems to brighten a bit at the prospect of impending doom and possible cannibalism, and he continues to glance up at the sky expectantly.

"Any minute now," he says cordially, just as he has done every hour or so since the party set out.

Revi 
Friday May 1st, 2009 10:27:09 PM

"Ever eat another human, Edmund?" Revi's face was emotionless, a blank stare, "Not very tasty, not at all." Revi turned away, her stoic demeanor faded and she went back to whistling again.

Ruby 
Friday May 1st, 2009 11:14:44 PM

Ruby found her pace even on her side of the caravan and she smiled as she moved along. Glancing back she keeps a watch upon both the caravan and her surroundings, but her thoughts still continue to wander. Shaking her head she tries to figure out something that she could either do for Thar or make for him. She could maybe buy something for him, but that felt so impersonal to her.

Julian (Small size) ...updating CS... 
Saturday May 2nd, 2009 5:52:24 AM


"Yeah, all right -Edmund. That'll do. We all know that you don't like 'earning' the gold... which is a shame really, you not bad in a fight. You should learn to enjoy it."

Wynum 
Saturday May 2nd, 2009 10:41:23 AM

Letting the caravan lurch forward some more, Wynum leaves some more distance between them and him, as he mumbles and tries to reassure himself.

"Well he did say Julian's too small. Maybe I'm too big. He didn't mention centaurs. Maybe elves can't eat centaurs. That's right, they can't eat centaurs. It would not be cannibalism. They can only eat other elves. Revi told it, human not tasty. Centaur, no, no. What a strange folk. What about those biscuits? What were they made of?"

Somewhat reassured by his logic, he ambles forward again and hails Thar.

"No worry, Thar, I packed some extra rations before we left. Oh, and you know, centaurs don't eat elves. In fact I don't eat meat. But I did eat a vegepygmy once. A small one."

On the Road Again...(ADM Jay B) 
Sunday May 3rd, 2009 3:09:04 PM

As the road begins to enter the Blackheart Woods, however, there is a distinct feeling of unease that begins to permeate the atmosphere. The chirping of birds has definitely diminished, and there's a sort of subliminal tension in the air.

Those who are ahead of the party, Thar and Shadow, I believe, give Spot and Listen checks. What other efforts are you making? What is your distance from the party?

Revi  d20+12=13 ;
Sunday May 3rd, 2009 3:35:05 PM

Revi tries to determine if the weather is having any impact on the absence of wildlife (DC13 nat 1) but a bug flies into her eye and distracts her.

Thar AC 26/25, 70/70 hps  d20+19=24 ; d20+13=30 ; d20+11=29 ; d20+10=28 ;
Sunday May 3rd, 2009 4:50:03 PM

Thar is ~ 50' in front of the party, staying very close to the woods. He's looking into the woods up, down and every which way. He's looking for marks, prints, or anything out of the ordinary, especially potential traps or enemies in wait. He's trying to stay in the shadows, remaining quiet and unobtrusive. Something is going on, though he's not sure what...

Spot = 24
Listen = 30
Hide = 29
Move Silently = 28

Arm 
Monday May 4th, 2009 6:04:04 AM

Noticing that Thar is slowing down, Arm overhears Ed's comments and growls loud enough for anyone to hear, "Get within 10 feet of me with hunger in your eyes, spellslinger, and you'll be feasting on your own intestines...that's a PROMISE...leave it to YOU to worry about something that will probably never happen instead of concentrating on the task at hand.".

On the Road Again...(ADM Jay B) 
Monday May 4th, 2009 12:40:50 PM

Trail Map

Please let me know if positions are correct. You are in light blue. Scale is not perfect, but I am not yet versed in any other map making programs. Paint will do fine. :) Let me know if you can't see it.

The wagon and group are the blue squares on the trail itself

Revi 
Monday May 4th, 2009 1:51:01 PM

Revi looked over after hearing Arm's protests and smiled,"Arm, buddy, red doesn't look good on you."

Shadow [AC 24/19 HP 47/47]  d20+9=13 ; d20+5=10 ; d20+17=33 ; d20+24=34 ;
Monday May 4th, 2009 2:02:16 PM

OOC: Looks good for how Thar and Shadow would be (but would at the very least be within earshot if not sight of rest of the group).

IC: Shadow uses his tricks of the trade to remain focused even though the journey so far as been far from exciting. Once the group enters the woods however it does not take much for him to remain alert and will be checking his side of the trail out just like Thar.

Actions:
Spot=13
Listen=10
Move Silently=33
Hide=34

Thar AC 26/25, 70/70 hps 
Monday May 4th, 2009 2:37:48 PM

(Looks good to me...) I might, however, put Thar more towards the woods and a bit further away from the road...

Edmund  d20+3=13 ; d20+1=18 ;
Monday May 4th, 2009 3:55:41 PM

Edmund dislikes the feel of the wood and does his best to gravitate towards the centre of the group, where he can be best protected by the other, heavily armoured, party members.

"Must have cleared up a little, just as we got into the forest," Edmund says, owing to the conspicuous lack of any precipitation whatsoever. "Like as not it'll be a hurricane when we come out."

Looking around and to the sides for anything unusual or threatening, Edmund frowns a bit.

"Not much a fan of this woody bit," he says. "How long until we come out of it?"

(Spot=13, Listen=18)

Wynum 
Monday May 4th, 2009 5:34:06 PM

Unaware of any threat or interpersonal goings-ons, Wynum once again falls back, letting about 60' between him and the rear of the convoy. Entering the woods, he puts his bow in hand and stays alert.

Revi  d20+3=11 ; d20+10=14 ;
Monday May 4th, 2009 6:31:28 PM

Seeing Wynum fall back, Revi also pulls out her composite shortbow and continues to look warily about.

Spot: 11
Listen: 14

Ruby  d20+6=13 ; d20+6=24 ; d20+14=22 ; d20+2=21 ;
Monday May 4th, 2009 6:54:00 PM

Ruby continues to maintain her pace with the wagons and keep her guard up for signs of danger. Unfortunately she is slightly distracted by the sounds of the forest that she has not been in for awhile, but still her eyes are sharp for signs of trouble.

Her hands rest lightly upon weapons as she moves though and Hermes remains perched upon her shoulder. He is of course he secondary pair of eyes and ears, though he cannot see as well during the day as the night.

[Ruby - listen 13 and spot 24]
[Hermes - listen 22 and spot 21]

Julian (Small size) ...updating CS...  d20+3=5 ; d20+5=10 ;
Monday May 4th, 2009 11:03:05 PM

Julian sits atop the wagon with his bow and arrows prepared (as described above). He tries to ignore the friendly (?) banter of his comrades as he maintains a watchful eye around them. He thinks back to what the mission is about, and, not being able to remember is distracted from his watch.
Suddenly he draws his bow to the North, then settles again, "Hmmmph, just a tree. Thought it was armour, you know, it was kinda greyish."

Spot 5
Listen 7

Revi  d20+3=10 ; d20+3=19 ;
Tuesday May 5th, 2009 2:22:10 AM

"You see or hear anything, boy?" Revi says to Arashi as she absentmindedly strokes the fur on the top of his head.

Spot: 10
Listen: 19

Arm  d20+7=16 ; d20+13=18 ;
Tuesday May 5th, 2009 6:01:42 AM

Shaking his head, Arm replies to Revi, "Neither would Ed's teeth, my dear..".

He does his part as well to keep a sharp eye out for anything unusual, while at the same time ignoring Ed's mindless ramblings about the weather. (spot=16, listen=18)

Shadow [AC 24/19 HP 47/47] 
Tuesday May 5th, 2009 9:16:07 AM

Shadow will match Thar in distance from the road and the group.

On the Road Again...(ADM Jay B) 
Tuesday May 5th, 2009 5:54:48 PM

(Map info: Thar and Shadow's positions have been adjusted to reflect their wishes, Wynum is NOT on the map and roughly 40ft off the map. I am assuming at this point that everyone is still in the caravan.)

Thar and Shadow need to make Spot and Listen checks please. The rest of the party remains in the wagon as the road becomes rougher and harder navigate. Ruts in the road way have gotten deeper and soggy.

Wynum, suppose that you can make checks if you wish.

To the left of the road way, the vegetation is thinner than the right, but still heavy enough to hinder movement. To the right, heavy tree growth and hillier terrain (there are hills sprouting out about 200 yards or so to the north), so unless your a druid, you are having difficulty moving.

The younger porter says, "This is creepy."

Revi 
Tuesday May 5th, 2009 8:29:35 PM

Revi looked at the young porter and said, "Ya know what's really creepy? Waking up and finding a dead spider in your mouth."

Wynum  d20-2=18 ; d20+6=7 ;
Tuesday May 5th, 2009 8:48:49 PM

Something is getting Wynum's attention. It might be Revi's rearguard position. Or the pack animals. Trying to ignore the unease, he concentrates on any suspicous noise, or absence thereof, instead.

Spot: 7 (nat 1, at which point I wonder if the very odd woldian-skill-roll automatic-failure rule is enforced, in which cas Wynum turned stone-deaf for a round)
Listen: 18 (nat 20, at which point I wonder if the very odd woldian skill-roll-automatic-success rule is enforced, in which case he can spot all unmoving unliving blurred distant invisible creatures for a round)

Edmund  d20+3=10 ; d20+1=12 ;
Tuesday May 5th, 2009 9:31:09 PM

Having seen and heard nothing, Edmund pulls his (expensive-looking) greatcoat a little tighter.

"Seems a bit cold; what an unpleasant place. Any chance of picking up speed a bit? I know the roads are less than ideal."

Glancing around, again, Edmund gives the surrounding area a cursory once-over.

"You know, this is the sort of place you hear about in children's stories--cautionary tales about why not to wander into the woods," he adds. "You never know what you might find around a bend in the road or behind a withered tree."

(Spot=10, Listen=12)

Ruby  d20+6=19 ; d20+6=26 ; d20+14=33 ; d20+2=17 ; d20+9=11 ;
Tuesday May 5th, 2009 10:15:29 PM

Ruby slips out of her position and moves to the wagons, her eyes still watching the surrounding area. She grabs one of the ropes on the wagon and pulls herself into a slightly comfortable position. Once settled she will see about getting her bow ready just in case there is any trouble.

Hermes keeps pace with her but takes off to land near her when she starts up the moving wagon. He does not really like the strange motion that is not from walking.

[Ruby - listen 19, spot 26 and climb 11]
[Hermes - listen 33 and spot 17]

Julian (Small size) ...updating CS...  d20+3=13 ; d20+5=19 ;
Wednesday May 6th, 2009 12:00:08 AM

Still ready and watching from atop the wagon.

Spot 13
Listen 19


Arm  d20+7=12 ; d20+13=14 ;
Wednesday May 6th, 2009 5:57:38 AM

A vision of Ed stewing in a pot in some witch's house crosses Arm's mind, and that thought comforts him. However, he remains alert, paying special attention to the trees on the right (spot=12, listen=14).

OOC: Hm, seems I would be a victim of the "very odd woldian-skill-roll automatic-failure" rule for my listen check, but don't you have them backward, Wynum? I don't see how a failed spot check would make you deaf and vice versa.

Shadow [AC 24/19 HP 47/47]  d20+9=13 ; d20+5=10 ; d20+17=30 ; d20+24=33 ;
Wednesday May 6th, 2009 9:21:33 AM

Shadow will continue to move along silently watching and listening for anything out of the ordinary (he is not sure what is ordinary since he is mostly familiar with city life).

Actions:
Spot=13
Listen=10
Move Silently=30
Hide=33

On the Road Again...(ADM Jay B) 
Wednesday May 6th, 2009 2:10:23 PM

OOC: Waiting for a couple others, then will post.

Thar AC 26/25, 70/70 hps  d20+19=32 ; d20+13=23 ; d20+11=25 ; d20+10=22 ;
Wednesday May 6th, 2009 2:42:04 PM

Thar ignores the banter of the party, at least what he can hear, and continues focusing on the area around him. So far, things are clear and no dangers have been found...

He adjusts his glasses to keep a close eye on the trees and woods, knowing they're the closest spot for an ambush. He continues moving silently and keeping to the shadows and wooded area, trying to avoid detection.

Spot = 32
Listen = 23
HiS = 25
MS = 22

Wynum 
Wednesday May 6th, 2009 4:37:33 PM

(OCC: Yes, I had them backwards. The rolls are correct. So let's make it stone blind and huh, able to hear Ed's digestion from afar)

Edmund 
Wednesday May 6th, 2009 6:56:55 PM

((OOC: I'll thank you to note that Edmund's digestion is very quiet indeed.))

Arm 
Thursday May 7th, 2009 5:57:55 AM

OOC: Ed, as long as what comes after and I'm upwind, we'll be fine...lol


On the Road Again...(ADM Jay B) 
Thursday May 7th, 2009 9:40:24 PM

OOC: Sorry all, no post tonight.

Ruby 
Thursday May 7th, 2009 11:54:28 PM

Ruby continues to keep a comfortable position on the top of all the cargo that they are carrying. Though if she remembers right it is only water and food, it is still a good place to make a stand from.

Arm  d20+7=16 ; d20+11=26 ;
Friday May 8th, 2009 5:59:10 AM

Arm continues to scan the area, again paying close attention to the woods on the right (spot=16, listen=26).

OOC: There's a very good chance that I'll be going for another back surgery very soon. After my appointment with the neurosurgeon this morning, I'll know more, but if someone can take over Arm while I'm in the hospital it would be greatly appreciated. :)


On the Road Again...(ADM Jay B) 
Friday May 8th, 2009 12:32:13 PM

Everyone in the cart and Wynum in the rear remain in motion and notice that the sounds of the wood have grown silent.

Ruby, Hermes is acting strange. Panicked maybe. But you see nothing from your spot outside the wagon.

Shadow is remaining well hidden and sees nothing from his vantage.

Thar however is in better position. THAR ONLY PLEASE Highlight to display spoiler: {There is debris of at least two of the wagon wrecks just around the bend which have what's left of "WIL KOMMEN'S IMPORT/EXPORT EMPORIUM" painted on them}

Trail Map 2

Thar AC 26/25, 70/70 hps  d20+19=35 ; d20+10=27 ; d20+13=27 ; d20+11=30 ; d20+11=19 ;
Friday May 8th, 2009 1:30:50 PM

As he moves around the corner, Thar stops and immediately sees something of critical importance. He signals to Shadow and motions that there is something around the corner he must see. For now, he doesn't call to the group behind him, but does turn and motion for them to stop and wait.

Returning to the corner, he moves forward slowly, keeping in the shadows and he moves forward to investigate the area around the wreckage. He keeps to the foliage on the edge, and doesn't move to the wreckage right away, since that would expose him. He's more interested in anyone waiting to ambush him, as well as any tracks that might be evident.

Spot = 35
MS = 27
Listen = 27
HiS = 30
Survival (Track) = 19

Revi  d20+3=14 ; d20+3=14 ; d20+10=19 ; d20+3=13 ;
Friday May 8th, 2009 1:51:58 PM

Upon seeing Thar's signal, Revi jumps off the wagon, loads her bow and keeps it nocked with her left hand but keeps her right hand empty just in case (gloves arrow snaring), "Keep an eye and ear out Arashi, somethings afoot."

Spot: 14 both Revi and Arashi
Listen: 19 Revi, 13 Arashi


Edmund  d20+3=9 ; d20+1=8 ;
Friday May 8th, 2009 2:50:40 PM

Edmund glances up in shock as Revi jumps down and begins talking to her wolf.

"What the deuce is going on," he demands of her, as the wagon comes to a stop. "Why have we stopped?"

Straining to see Thar and Shadow, Edmund realises that Thar has motioned for the wagon to stop and has headed off around a corner. Without waiting for her reply, Edmund remarks on the activity. "Hmm. Probably just the call of nature. Thar's a bit shy, dontcha know."

With that, the wizard goes back to examining his fingernails to make certain they are all equally short.

(Spot=9, Listen=8)

Wynum 
Friday May 8th, 2009 3:35:54 PM

Seeing the wagon has stopped, Wynum glances around, including behind them, nervously.

Ruby  d20+6=25 ; d20+6=25 ; d20+14=31 ; d20+2=22 ;
Friday May 8th, 2009 6:33:09 PM

To those closest to her, Ruby calls out a warning that might not be necessary as they are already prepared. "Something is wrong...Hermes is flustered." He is very seldom this aggitated and it most likely means that trouble is afoot and they are about to step into it.

Trying to stay low but using the height to her advantage, she has an arrow nocked and ready to fire. To be honest she is hoping that this is all just nerves...but she doubts it.

[Ruby - listen 25 and spot 25]
[Hermes - listen 31 and spot 22]

Julian (Small size) ...updating CS...  d20+3=13 ;
Saturday May 9th, 2009 7:57:36 AM

Julian stands atop the wagon with his arrow notched, straining to see ahead.

Spot 13

Arm 
Monday May 11th, 2009 5:57:17 AM

Noticing the action, Arm draws his sword and beckons Wynum to move up and join him, thinking "Here we go...".

Shadow [AC 24/19 HP 47/47]  d20+9=26 ; d20+5=8 ; d20+17=34 ; d20+24=44 ;
Monday May 11th, 2009 6:08:39 PM

Seeing Thar's motion to follow him and will check to see if he can tell what has Thar's attention. He will try and remain unseen and silent as he follows him.

Actions:
Spot=26
Listen=8
Move Silently=34
Hide=44

On the Road Again...(ADM Jay B) 
Monday May 11th, 2009 9:07:35 PM

Shadow notices what Thar did last round (please see spoiler in prior post)

Thar notices something new THAR ONLY PLEASE Highlight to display spoiler: {upon closer inspection you see thick sticky wbbing and a bubbly-burn mark on the wagon}.

Ruby can spot the leading edge of debris now, but not much else. Hermes is still upset and no longer willing to stray from you. He lands in a tree nearby, left side of the road, watching the 'T' intersection.

Wynum can't see a thing.

Arm and Julian remain vigilant.

Edmond leaves the safety of the wagon.

Revi, Arashi is sniffing about like crazy and is tense.

(If you like the map to reflect your positions, please let me know)

Revi  d20+3=15 ; d3=2 ; d20+3=11 ; d20+3=16 ; d20+10=16 ;
Monday May 11th, 2009 10:38:39 PM

Revi orders Arashi to 'Guard' so the wolf doesn't run off. "What is it boy, you smelling something close by?" Revi dropped to one knee by her wolf to see where he was looking at and kept her bow ready, but her right hand free, just in case.

Spot: 15 Arashi, 11 Revi
Listen: 16 Arashi, 16 Revi


Julian (Small size) ...updating CS...  d20+3=8 ; d20+5=15 ;
Tuesday May 12th, 2009 2:44:13 AM

"Is this just Thar," whispers Julian, "putting us through a Training Drill? He'd do that I reckon."
The halfling remains atop the wagon look ahead though he can't make out where Thar is.

Spot 8
Listen 15

Arm  d20+7=14 ; d20+13=31 ;
Tuesday May 12th, 2009 5:58:45 AM

Managing to hear Julian's whisper, Arm quietly replies, "I don't think so, my friend..I've known him long enough to know that he wouldn't be testing us when we're 'in the field'. I fear that something is afoot, though what I do not know.". He then does his own bit of recognoitering (spot=14, listen=31), hoping that Thar will call them to approach soon.

Shadow [AC 24/19 HP 47/47]  d20+9=25 ; d20+5=6 ; d20+17=31 ; d20+24=41 ;
Tuesday May 12th, 2009 9:20:57 AM

Shadow will continue to keep Thar in his vision and make his stealthy approach.

Actions:
Spot=25
Listen=6
Move Silently=31
Hide=41

On the Road Again...(ADM Jay B) 
Tuesday May 12th, 2009 10:35:18 AM

OOC: Waiting for others. :)

Edmund  d20+3=17 ; d20+1=11 ;
Tuesday May 12th, 2009 1:02:36 PM

((DM: Edmund didn't leave the wagon. He pointedly remained with it.))

As the others begin to act as though a group of enemies are about to bear down on them, Edmund folds his arms across his chest.

"What's going on, then?" he asks of Julian and Arm. "Like as not it's just something suspicious he wants to investigate. There's no need to rush in, waving our weapons and throwing fireballs left and right as we go. Be calm! When and if something occurs, we're more than prepared, and everything will be fine. It's probably just a downed tree, or a badger in the brush!"

Edmund returns to waiting patiently, glancing about for Thar's imminent, safe return.

(Spot=17, Listen=11)

Thar AC 26/25, 70/70 hps  d20+5=14 ;
Tuesday May 12th, 2009 2:10:58 PM

As Thar moves closer to the wreckage, he notices something very disturbing, something very very very disturbing... "This is something I need to tell the others..." he thinks to himself and moves quietly and stealthily back to where Shadow is and points out his new finding. He asks, "Before we move on, I think we should bring the rest of the group up and do a full investigation of this wreckage. I'm not entirely sure what we're facing..."

He tries to tell where the webbing and burns might have come from, possibly acidic spiders or fire using enemies? Know (Nature) = 14

Wynum 
Tuesday May 12th, 2009 6:43:06 PM

Seeing that the group is tense and nothing more, Wynum assumes Edmund has said something a little bit too polite or too rude to Arm. He keeps his normal distance to the wagon whatever happens.

Ruby  d20+6=14 ; d3=2 ; d20+6=8 ;
Tuesday May 12th, 2009 9:41:13 PM

Ruby keeps her spot on the wagon, though is surprised when Hermes takes to the trees for protection. To be honest though, she cannot blame him for his decision and she would hate to lose him to a stray spell.

She continues to keep her eyes and ears open for trouble. Maybe her position will help her to notice something before it is upon them, but she doubts it.

[listen 14 and spot 8....ignore the d3]

Arm 
Wednesday May 13th, 2009 5:04:40 AM

Arm looks around expectantly, ignoring Ed as usual, and tightens his grip on his sword. Coming to a decision, he waves the rest forward, and sets out towards Thar's last position.

Shadow [AC 24/19 HP 47/47]  d20+9=25 ; d20+5=7 ; d20+24=30 ;
Wednesday May 13th, 2009 9:41:06 AM

Shadow will listen to Thar and nod his head indicating he will remain where he is as Thar goes back and gets the rest of the group. He will remain alert to his surroundings.

Actions:
Spot=25
Listen=7
Hide=30

Thar 2nd post AC 26/25, 70/70 hps 
Wednesday May 13th, 2009 2:05:15 PM

Once Thar is done discussing the situation with Shadow, he'll quickly move back and tell everyone else what he's found at the campsite. Since he found no immediate threats, he suggests that everyone move up to the site and set up a defensive perimeter and investigate the site.

Edmund 
Wednesday May 13th, 2009 2:15:08 PM

Edmund raises his eyebrows when Thar returns to the wagon to explain the goings-on and his plan to set up a perimeter around the wreckage.

"Seems sensible," Edmund says. "Though if Wil's men aren't here now, I don't expect they'll be back any time soon. What's more, anything that the perpetrators wanted to take with them is already gone, and I doubt they'll be back soon either."

"I've nothing against a secure investigation, as long as we don't find ourselves in the reactive position of sitting around waiting for the baddies to come to us. Especially with lives on the line--we should be looking for them, and not the other way round."

On the Road Again...(ADM Jay B) 
Wednesday May 13th, 2009 5:32:36 PM

Who all approaches the wagon and give me a rough idea as to what you are doing? Searching. Spotting. Etc.

Wynum  d20+6=9 ;
Wednesday May 13th, 2009 7:28:09 PM

Wynum leaves investigation to the others. He will station himself about 100' south of the wagon location, on watch.

Spot = 9

Revi 
Wednesday May 13th, 2009 8:09:25 PM

Not very good at spotting clues, Revi stays at the wagon to protect it in case of a surprise attack. Putting her bow back into her back quiver, she draws forth her frost giant blade and places it tip first in the ground, ready to access. Her left hand remained free in case of any arrows heading her way.

Thar 2nd post AC 26/25, 70/70 hps  d20+19=25 ;
Wednesday May 13th, 2009 8:58:44 PM

Thar returns the way he came, staying in the shadows, being stealthy and watching for ambushes. He'll let the rest of the group do the in-depth searching and he's going to be the overwatch...
Spot = 25

Ruby  d20+6=18 ; d20+6=22 ; d20+14=18 ; d20+2=20 ;
Wednesday May 13th, 2009 9:06:32 PM

Ruby will maintain her place upon the caravan unless she is asked to assist at the wreck site. She can keep an eye out from where she is at and still give support as needed. To be honest she is interested in what is going on and happening, but she does not want to present too many targets.

Hermes remains where he is at and keeps an eye out for his friend. He does not feel comfortable returning to the caravan just yet and Ruby is unsure as to what has caused this. Maybe it is the same thing that is unsettling her.

[Ruby - listen 18 and spot 22]
[Hermes - listen 18 and spot 20]

Julian (Small size) ...updating CS...  d20+3=4 ; d20+5=22 ;
Thursday May 14th, 2009 12:47:41 AM

"Arggg, this waiting does annoy me."

Julian loops on his quiver, grabs the wand and sword and moves ahead with his badger Shark. He follows Thar to the wagon and chooses to circle it from about 8 feet, looking outward for clues.
Spot 4 (nat 1)
Listen 22


Edmund  d20+3=21 ; d20+1=17 ;
Thursday May 14th, 2009 1:26:50 AM

"Time to close the gap," Edmund says. "Let's move up to the corner. It's not wise to be split up like this."

Edmund stays with the party's own wagon, but (presuming no one objects) directs the porters and those who stay with it to begin moving that wagon up so that they can stop at the junction which is near the wreckage (see map).

Meanwhile, Edmund glances about in case of any new developments in the environs.

(Spot=21, Listen=17)

Arm  d20+7=11 ; d20+13=33 ;
Thursday May 14th, 2009 6:59:42 AM

Nodding at Thar's evaluation, he whispers "well done.". He will follow him back to the wagons, not particularly fond of leaving Shadow by himself for too long. Once they approach the site, he quickly scans the area to get his own take on things (spot=11, listen=33-nat. 20).

Shadow [AC 24/19 HP 47/47]  d20+9=20 ; d20+5=18 ; d20+17=25 ; d20+24=29 ;
Thursday May 14th, 2009 1:47:48 PM

Shadow sees that some of the group is approaching, so he will head towards the wagons. He will however remain hidden and not approach too closely to the wagons (he will remain the sentry for the group).

Actions:
Spot=20
Listen=18
Move Silently=25
Hide=29

Revi  d20+3=21 ; d20+3=13 ; d20+3=19 ; d20+10=11 ;
Thursday May 14th, 2009 1:53:55 PM

"What's taking so damn long," Revi said through gritted teeth. "Keep wary, Arashi, ya never know what might happen."

Spot: Arashi 21, Revi 13
Listen: Arashi 19, Revi 11 (nat 1)


On the Road Again...(ADM Jay B) 
Thursday May 14th, 2009 11:22:15 PM

The animals in the party, horses, wolf and bird seem very nervous.

Arm and Julian, make a spellcraft.

Thar, Highlight to display spoiler: {there is a rustling to one side of the road way.}

Edmund  d20+3=14 ; d4=1 ; d20+1=2 ;
Friday May 15th, 2009 3:51:44 AM

(Presuming we are moving forward again.)

Edmund continues to direct the wagon (and porters? are they still with us?) forward to the junction, keeping a wary eye open, and an ear perked, for any sign of danger. The wizard's attitude has gone from jovial to deadly serious in a moment, and there's no talk of weather or tea now--indeed, his taciturnity is the very opposite of everything Revi has likely seen to this point.

With a grim face, he addresses the wagon tenders quietly. "Steady on, now. We'll come to a stop just up at this fork. Keep an eye open."

Unfortunately, the rattling of the wagon wheels seems to have momentarily overcome anything else as far as Edmund's hearing is concerned.

(Spot=14, Listen=2 [Nat.1])
(Ignore the d4 roll. Mis-clicked.)

Arm  d20+8=17 ;
Friday May 15th, 2009 5:55:17 AM

Sensing somethis amiss about the scene, Arm wracks his brain for anything like this that he may have seen before (spellcraft=17).


On the Road Again...(ADM Jay B) 
Friday May 15th, 2009 7:08:11 AM

Arm only, Highlight to display spoiler: {maybe it was just birdsong returning... yes, thats it. This is spooky enough without assuming the worst}

Shadow [AC 24/19 HP 47/47]  d20+9=19 ; d20+5=19 ; d20+24=27 ;
Friday May 15th, 2009 9:26:02 AM

Shadow will remain where he is until the group determines it is safe.

Actions:
Spot=19
Listen=19
Hide=27

Thar 2nd post AC 26/25, 70/70 hps 
Friday May 15th, 2009 2:30:50 PM

Thar remains in his overwatch, but then hears something that disturbs him greatly...

Thinking for a moment, he decides the time for silence is gone. Remaining under cover, he yells, "We've got company coming!!!" and points to the area where he heard the sounds from. If the sound was near him (not sure if it was my side or Shadow's side), he'll draw his swords. If it was the far path, he'll draw his bow and prepare an arrow...

Julian (Small size) AC 18, hp 77 (Bear's Endurance)  d20+1=14 ; d20+3=4 ; d100=64 ;
Saturday May 16th, 2009 1:18:03 AM

Spellcraft: 14

Hearing Thar call out, Julian begins a transformation, muttering and prancing around in a tight circle he seems to grow somehow, without gaining any height. After a few seconds he stands ready in his armour, looking round for a target.
"Come out ya scumbags!"
Spot 4 (gosh I am rolling bad lately, 'nother nat 1)

Cast Bear's Endurance, shared with Shark.
Armour check 20% = 64, cool.

Julian (Small size) AC 18, hp 77 (Bear's Endurance) 
Saturday May 16th, 2009 7:34:46 AM

OOC: d'oh, looked up an out of date CS
hp 72 +16 Bear's Endurance
AC 19

Julian (Small size) AC 19, hp 88 (Bear's Endurance) 
Saturday May 16th, 2009 7:35:29 AM

G'ah, forgot to change it in the header

Wynum (See Invisible) 
Saturday May 16th, 2009 11:43:30 AM

Vexated by recent shortcomings, Wynum doesn't take chances and activates the See Invisible effect from his hand of glory and looks around.

Ruby [HP: 74/74 - AC: 23]  d20+6=25 ; d20+6=17 ;
Saturday May 16th, 2009 11:10:40 PM

Ruby turns her attention to the direction that is hopefully pointed out. Staying in her crouch she pulls back on her bow to be ready for the arrival of trouble. Her eyes continue to watch the surroundings for the approach of whatever it is that they are being warned about.

[listen 25 and spot 17]

Arm [HP 33/33 AC 22]  d20+7=16 ; d20+13=22 ;
Monday May 18th, 2009 6:01:35 AM

Assuming a defensive posture, Arm stands beside his companions and strains for a look at whatever is approaching (spot=16, listen=22).

On the Road Again...(ADM Jay B)  d20+8=16 ; d20+8=16 ; d20+8=28 ; d20+8=18 ; d20+8=14 ; d20+8=20 ; d20+8=10 ; d8+3=6 ;
Monday May 18th, 2009 2:02:38 PM

Any who made a DC 22 on there Listen, hears lyrical sing song speech to the right of the north trail.

Thar, INCOMING! Bugbears, a half dozen or so, moving and firing arrows at you. (One hit, for 6 damage) They stop their movement and train in on you again.

Revi, make two Will saves please.

I've placed most of you off or near the wagon because several had investigated the seen. Edmond remains in the wagon.

Arm, there is spell casting going on further north a some distance off the path. Not sure what spell though. (at this distance and through the brush, somatics are hard to see (even if you were able to see the target) and the language is hard to define.)

(Map Info: The porters are in pink and seem to be crawling under the wagon seats now.)

YOUR ACTIONS! GOOD LUCK.

Trail Map round 1

Shadow [AC 24/19 HP 47/47]  d20+9=25 ; d20+5=20 ; d20+24=33 ;
Monday May 18th, 2009 2:12:06 PM

Shadow will remain vigilant on his watch. He will maintain his hiding spot and hopefully be able to surprise what ever is approaching the party.

Actions:
Spot=25
Listen=20
Hide=33

Thar 2nd post AC 26/25, 64/70 hps, Mag Circle vs. Evil  d20+13=25 ;
Monday May 18th, 2009 2:21:57 PM

Thar grunts as the bugbear's arrow hits home, inflicting a slight wound... He's in danger of being flanked, so he moves East, dodging arrows and tries finds cover behind a nearby tree.

Once there, he'll cast Magic Circle vs. Evil, 10' radius, boosting his defenses up...

Listen = 25; The enemy has been found, but where is that danged spellcaster? Whomever it is must be found! "They've got someone casting spells to our North!" he yells to those behind him.

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Resist Energy, Lessor Restoration, Spiritual Weapon
3 level = Dispel Magic, Invis Purge, Sum Mon 3

Spells in effect = Magic Circle vs. Evil, 360/360 rounds
Status = 25/26 (vs nearest enemy) AC, 64/70 hps,



Wynum (See Invisible) 
Monday May 18th, 2009 3:57:22 PM

(Wynum's position should currently be 100' South of the wagon. Btw, could we get an indication of scale on the map?)

Wynum puts back his bow, then moves 80' towards Thar, while drawing his sling.

Revi  d20+3=19 ; d20+3=8 ; d20+3=23 d20+3=19 d20+3=17 d20+10=29
Monday May 18th, 2009 5:01:59 PM

Will Saves: 19, 8

Spot: Arashi 23(Nat20), Revi 19
Listen: Arashi 17, Revi 29



Holding action: How far away is the enemy?

Edmund (HP: 44/44, AC: 12) Hastened  d20+3=12 ; d4=1 ; d20+1=7 ;
Monday May 18th, 2009 6:58:32 PM

Leaping to his feet in the wagon, Edmund sternly rebukes the porters. "Out from under those seats! Do you think they'll let you go if we don't defeat them? Nothing to lose, then! To arms!"

Edmund then casts Haste on himself, and on those who are now within range: Shadow, Arm, Revi, Julian, Wynum (who is now 20' away), and Thar (who has moved East and is presumably within range now)*. Edmund will also Haste whichever porter is courageous enough to stand first. Those affected no doubt feel a strange sensation as if the entire universe is tugging on them. Strangely, everything but those also affected seems to be moving in slow motion. Veterans of the Mithril Order will surely recognise the effects of Edmund's Patent Speed Enchantment.

"I was hoping we could avoid such a mess," Edmund says mournfully as he surveys the approaching Bugbears to the west. "No such luck. Oh well, the sooner we finish them, the sooner we can have our tea!"

DM Sanity Info.
Standard Action: Cast Haste
Move Action: None
Checks: Spot=12, Listen=7
Saves: N/A

Spells/Durations/Effects
Haste on the Party & Porter No. 1 (8 Rounds Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

[/i]* Should Thar somehow not close the distance, Edmund will use the remaining target for [/i]Haste on Porter No. 2.

Ruby [HP: 74/74 - AC: 24][haste]  d20+6=11 ; d20+6=9 ; d20+14=27 ; d20+14=29 ;
Monday May 18th, 2009 7:06:40 PM

With the call from Thar, Ruby drops off the wagon and starts towards the north. She slips into the woods and tries to follow the sounds of casting that was commented about. It was not really a good idea to leave the group, but she had to try and find the caster and shut him up.

She had slipped the bow and arrow away as she dropped from the wagon and started out, but had not drawn any of her other weapons yet. Hopefully the natural terrain will aid her in staying unseen for the time being and not hinder her in finding the enemy.

[listen 11, spot 9, hide 27 and move silently 29]

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike)  d20+3=17 ;
Monday May 18th, 2009 8:01:29 PM

Julian strides forward very quickly (50' Thanks Edmund) with his bow in his left hand and a small archery target in his right, and the larger badger at his heels. He is calling out arcane words as he moves.
"Who's first then?"
The halfling looks to spy an obvious leader or spellcaster from the bugbears that he can see, lining them up for his True Strike next round.

Spot 17

Edmund (HP: 44/44, AC: 12) Hastened 
Monday May 18th, 2009 10:47:59 PM

Correction to my post:

We only have one R on the map, and I assumed it was Revi--I forgot about Ruby! Therefore, Edmund will cast Haste on Ruby, and not on one of the porters.

Sorry about that. I expect Ruby may have a correction to make now as well!

Revi AC20/12T/12FF *CHARGE*RAGE*HASTED 100/86HP  d20+13=30 ; 3d6+16=22 ; d20+3=6 d20+10=19
Monday May 18th, 2009 11:20:40 PM

Revi feels the magic course through her body and decides right then and there, someone has to die. "RRRRAAAAAARRRRHGHH!!!" She bellows out as the world turns red with her rage and charges the nearest bugbear, greatsword in tow--it's frosty blade dragging behind her until she leaps into battle and raises it overhead with both hands to bring it's might down on her foe. Arashi faithfully follows behind to join the battle.

Not sure how far away the enemy is. Revi's movement with Haste is base 70 (30+30haste,+10fast mvmt, +10boots, -10armor), so 140 charge. If she is not in range for a charge, she will run at 3x her speed for 210 and use her improved overrun to knockover the nearest bugbear.

RAGE: 8/8 rds

CHARGE: (Revi's AC is 18/10/10 this turn if charge)
Use Power Attack +3; Hit AC30 (+13 to hit: +13base, +1 haste, +2charge, -3powerattack)
Damage: 22 (+10, +6powerattack[+3x2 for 2hd weapon])

If this is enough to kill the bugbear, and the other bugbear is close enough, Revi will use her Cleave feat to make an extra attack.

Arashi: (50base speed)
Hit AC8 (+3, +2charge)

IMPROVED OVERRUN:
Strength Check=19 (+6str, +4feat)



Arm [HP 33/33 AC 22] Hasted  d20+9=25 ; d20+4=21 ; d8+6=13 ; d8+6=10 ;
Tuesday May 19th, 2009 6:05:00 AM

Fortified by Ed's spell, Arm runs for the nearest bugbear as well (as Wynum said, I'm not sure of the scale of the map, so I assumed I could at the very least make it there). If it is already dead from Revi's attacks, he moves to the next one and attacks...if not, he will attack the one she has (ATTK: 25,21...dmg: 13,10).

Shadow [AC 24/19 HP 47/47]  d20+9=18 ; d20+5=15 ; d20+17=19 ; d20+24=30 ;
Tuesday May 19th, 2009 9:19:23 AM

Shadow feels Ed's spell wash over him and he knows that he can now do much more because of his increased speed. He will try and circle around behind the monsters, hopefully finding the spellcaster. (north)

Actions:
Spot=18
Listen=15
Move Silently=19
Hide=30



Thar 2nd post AC 26/25, 64/70 hps, Mag Circle vs. Evil  d20+19=22 ; d20+11=14 ; d20+10=14 ;
Tuesday May 19th, 2009 11:09:49 AM

(Added rolls for Thar, since I neglected these in my previous post)

Thar's Hide in Shadows among the trees = 14
Thar's Spot for trying to find the spellcaster = 22
Moving Silently to avoid detection = 14

On the Road Again...(ADM Jay B)  d20+8=12 ; d20+8=9 ; d20+8=24 ; d20+8=10 ; d20+8=22 ;
Tuesday May 19th, 2009 5:36:46 PM

(OOC: Perhaps I made an error when I didn't tell you the distances on map. The wagon squares are 5x5, so 5'. You can figure distance off that. I am a believer in combat chaos and true distance is an illusion at times. I also believe in three dimensional combat. Tunneling, swimming and flying are all legit in my mind. :))
Ruby was still in the wagon, so she is the lower case 'r' moving north now.

Please remember the brush north of the trail is actually a little heavy, so half movement please. It will not hinder weapons or archery though (cover maybe an issue.)

PARTY ACTIONS:

Revi, the enemy is all around you. Take the wagon north at all cost. (Revi, you failed a save. I'll allow you to play your own PC, but play it up! The bugbears are your friends. I need you to take your actions separate from the party too please.)[Revi, please adjust your post to reflect your new actions. :)]

Edmund casts Haste on himself, and on Shadow, Arm, Revi, Julian, Wynum, Ruby. He calls to arms to the highly reluctant porters who remain put.

Ruby slips from the wagon and moves into the forest, north, toward the caster. She is well hidden.

Julian moves (assuming North? toward the suspected caster?)[Make two saves please Julian]

Shadow moves off and is well hidden.

Arm drops the bugbear by himself.

ENEMY ACTIONS:

The remaining bugbears take aim at Thar once more. And lucky all miss, but two seem to be getting in a better shot.

The spellcasters remain at large.

Trail Map round 2

Ruby [HP: 74/74 - AC: 24][haste]  d20+6=7 ; d20+6=14 ; d20+14=33 ; d20+14=21 ;
Tuesday May 19th, 2009 9:47:23 PM

Ruby continues to move through the tougher undergrowth in the direction that she had noticed the sounds of the spellcaster at earlier. Remaining hidden is little problem for her but she feels that she might have to rely upon luck for a few to find the caster.

[listen 7, spot14, hide 33 and move silently 21]

Wynum (See Invis.) 
Tuesday May 19th, 2009 11:43:28 PM

(Wynum moved towards Thar from his position 100' down the wagon, so he should be further west to start this round)

Wynum loads his sling then wait for the bugbears to act and moves (up to 110' on open ground) to a position about 25' south of the nearest bugbears.

Edmund (HP: 44/44, AC: 12) Hastened, Flight  d20+3=8 ; d20+1=8 ;
Wednesday May 20th, 2009 12:55:33 AM

Scowling at the porters, Edmund addresses them one last time.

"Cowardice has its reward," he says to them sternly. "If we lose, they'll kill you too, and all your hiding will be for nothing. The help of two extra men may make the difference now--but when all is lost, it will not avail you. If you value your lives, fight for them! You may live! Otherwise..."

Leaving the rest to the imagination of the terrified porters, Edmund turns away and speaks a few arcane words. Then, his body feeling substantially lightened, he effortlessly sails sixty feet straight up in the air, looking down upon the battle raging below for some sign of the spellcasters.

DM Sanity Info.
Standard Action: Cast Fly
Move Action: 60 feet Up
Checks: Spot=8, Listen=8
Saves: N/A

Spells/Durations/Effects
Haste on the Party (7 Rounds Remaining)
Fly on Self (80 Rounds Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV



Edmund (HP: 44/44, AC: 12) Hastened, Flight  d20+14=27 ;
Wednesday May 20th, 2009 12:57:26 AM

Addendum: Edmund's Diplomacy check to persuade the porters to act (see above) is 27.

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike)  d20+32=44 ; d6+3=6 ; d20+12=19 ; d6+3=7 ; d12+7=11 ; d20=18 ; d20=16 ;
Wednesday May 20th, 2009 4:55:26 AM

OOC: When I said Julian moves forward I meant west - he would just wander north when he can see/hear action to the west.

[2 saves 18, 16 - unmodified rolls]

Julian fires off his arrows at the hideous bugbear nearest Arm. He then calls out,
"Which one's the leader? I'm liking this bow now."

full attack, True Strike, with Haste.
Hit AC (+12+20) 44
damage 6
Hit AC (+12) 19
damage 7
Hit AC 11
Damage...


Arm [HP 33/33 AC 22] Hasted  d20+9=12 ; d20+4=14 ; d8+6=9 ; d8+6=12 ;
Wednesday May 20th, 2009 6:02:52 AM

Bolstered by his previous attack, Arm advances to the next bugbear and attacks it, though his swings seem to not have as much strength behind them this time (attk: 12, 14...dmg ?).

Shadow [AC 24/19 HP 47/47]  d20+9=22 ; d20+5=25 ; d20+17=27 ; d20+24=43 ;
Wednesday May 20th, 2009 9:46:30 AM

Shadow will continue to move northwest (trying to get a bead on the spellcasters). If he spots the spell casters he will get his bow ready so he can attack next round.

Actions:
Spot=22
Listen=25 (nat. 20)
Move Silently=27
Hide=43

Thar AC 27/26, 64/70 hps, Mag Circle vs. Evil  d20+19=25 ; d20+13=26 ; d20+15=16 ;
Wednesday May 20th, 2009 10:05:26 AM

(OOC = Jay, you forgot to move Thar East as I mentioned in my post... He's still in his old location on your map...

Now that Thar has moved East, he'll turn and following Shadow's lead, will continue north at his hasted rate, trying to spot the spellcaster (Spot = 25, Listen = 26).

If he spots the spellcaster, he'll fire an arrow at his head If not, he'll aim at the nearest bugbear and fire away... However, something in the brush snags his bow right as he fires and his shot goes wide...

Attack = Hit AC 16 (miss... rolled a 1)

Spells in effect
Hasted = +1 attack, +1 AC, +1 reflex (from Ed)
Magic Circle vs. Evil
Status = 26/27 (vs nearest enemy) AC, 64/70 hps

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Resist Energy, Lessor Restoration, Spiritual Weapon
3 level = Dispel Magic, Invis Purge, Sum Mon 3



On the Road Again...(ADM Jay B)  d20+10=21 ; d8+4=12 ; d20+8=11 ; d20+8=21 ; d20+8=25 ; d20+8=15 ; d100=22 ; d8+3=9 ; d20+5=18 ; d20+5=17 ; d6+5=10 ; d6+5=6 ;
Wednesday May 20th, 2009 7:13:48 PM

PARTY ACTIONS, END ROUND TWO
Revi, you made a DC 29 Listen check (heard common arcane stuff.... jibber-jabber) that round and the spell was cast simultaneously as Thar was being attacked. Additionally, there is no reason to believe that, at that moment (because you didn't see the bugbears, that they were related to the spellcaster.) You know where your friends are on the battle field. Sorry, you are Charmed. The request to take the wagon north is not unreasonable, however, you can rationalize why you wouldn't. :) [First round is a wash... we are past that. Round two may also be wasted. Round 3 is now, do whatever you think she MIGHT do under a Charm Person with no real commands made to her.]

Julian, would however, receive the +5 o his Will. He moves toward the bugbears? into the fray? You hit your target twice and he is not pleased. You made your saves.

Ruby remains hidden and moving.

Edmond casts Fly moves up. Visibility of your friends through the canopy is difficult. targeting one thing from this vantage is difficult. From this height, the northern portion of the trail is at 20% concealment, over the road and south of the trail visibility is good.

Arm misses.

Shadow just misses being spotted by the brown skinned elf near him.

Thar moves and he sees a spellcaster, brown skinned elf, in front of him. He fires and misses. (Sorry about the missed move statement. I hope I have you roughly where you need to be. I stopped you before you fired within reach of the bugbear. :))

ENEMY ACTIONS:
The bugbear struck by Julian and swung by Arm is NOT happy, but there is little to do. He drops his bow and draws a nice morningstar and swings at Julian. (Hits AC 21 for 12 damage)

The four buggys n the other side continue to fire at Thar, now taking minor penalties. (One hits AC 25, for 9 damage)

The two elven casters, now that they are made, change tactics.

One ray shoots at Thar from the elf in front of him. (ranged touch, only dex and deflection count to Touch AC 18, and take 10 strength damage)

One ray zips at Ruby. (ranged touch, only dex and deflection count to Touch AC 17, for 6 strength damage)

YOUR TURN>>> GOOD LUCK

Trail Map round 3

Ruby [HP: 74/74 - AC: 24][haste][-6STR]  d20+13=21 ; d6=4 ;
Wednesday May 20th, 2009 10:24:15 PM

The ray strikes Ruby head on and she feels her strength start to be drained away from it. It would cause problems but she was happy that she relies upon her reflexes for combat...though she will miss the help from her muscles.

Slipping her rapier out from beneath her cloak she moves towards the elven mage with clear intent to punch him full of little holes. She has not moved her other hand from inside her cloak and there is little way to know what she might be holding.

[hit: 21 and damage: 4]

Edmund (HP: 44/44, AC: 17) Hastened, Flying, Mage Armoured 
Thursday May 21st, 2009 12:33:25 AM

Edmund moves even higher into the air, holding his position one hundred feet above the cart. From this vantage point, he casts Mage Armour on himself.

OOC: A friendly reminder of what Haste does...
1) +1 Bonus to Attack Rolls
2) +1 Dodge Bonus to AC
3) +1 to Reflex Saves
4) When making a full attack, you may make an extra attack with any weapon you are holding.
5) Move speed increases by as much as 30 feet; up to double your maximum speed.

DM Sanity Info.
Standard Action: Cast Mage Armour
Move Action: 40 feet Up (Now at 100 ft. ht.)
Checks: N/A
Saves: N/A

Spells/Durations/Effects
Haste on the Party (6 Rounds Remaining)
Fly on Self (79 Rounds Remaining)
Mage Armour on Self (8 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Arm [HP 33/33 AC 22] Hasted  d20+9=23 ; d20+4=18 ; d8+6=12 ; d8+6=11 ;
Thursday May 21st, 2009 5:43:41 AM

Grimacing, Arm swings again at the bugbear, hopefully with better results this time (attk:23,18 dmg: 12,11).

OOC: I'm not sure if the 2nd attk hits, but I included the dmg anyway... :)

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike) 
Thursday May 21st, 2009 5:54:54 AM

OOC Julian used a full attack on the previous round - he would not have been able to move into the fray holding only a bow.

Seeing Arm handle the nearest bugbear, Julian casts True Strike again and lines up the one that tried to fry Thar. He does not move from his position on the road.

Spells 6/7/5
used 0/2/1

Thar AC 27/26, 64/70 hps, Mag Circle vs. Evil  d20+14=28 ; d6+3=6 ;
Thursday May 21st, 2009 9:40:43 AM

Thar barely dodges the ray attack against him, and continues moving forward to attack the annoying elf that had the temerity to attack a fellow elf. In elven, Thar calls out, "Wrong move my friend. Better luck next time," before moving forward in his hasted state and stabbing at the enemy's torso...

DM Jay, see my private post I just submitted re: the touch attack

Attack = Hit AC 28 for 6 pts dmg

Hasted = +1 attack, +1 AC, +1 reflex (from Ed)
Magic Circle vs. Evil
Status = 26/27 (vs nearest enemy) AC, 64/70 hps

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Resist Energy, Lessor Restoration, Spiritual Weapon
3 level = Dispel Magic, Invis Purge, Sum Mon 3

On the Road Again...(ADM Jay B) 
Thursday May 21st, 2009 12:30:32 PM

OOC: Okay folks, sorry to leave things hanging, but things are rough right now and I need to take at least a day away. I might have to leave my job, after 12 and 1/2 years, for sanity sake, I need a break from everything and I am making mistakes in everything at nearly every turn. My mind is cluttered. Fact is, I am seriously considering dropping the Wold for a bit. Its nothing to do with you, I like the game and that is why a break is in order.

Revi, sorry for rolling saves for you. Fact is, I find if someone knows whats coming, they tend to alter their current actions to keep the scenerio from occurring. Truth be told, if you hadn't made the listen check in your post, I may not of even targeted you, I would have targeted someone else. Additionally, I was just following the mod as I read it.

Sigh. I'll stop now. See you all tomorrow, maybe. Post freely and I'll try to post Friday.

Shadow [AC 24/19 HP 47/47]  d20+17=31 ; d20+24=27 ;
Thursday May 21st, 2009 4:26:25 PM

(OOC: Jay, take care of yourself - we can wait or hang-out if needed!)

IC: Shadow hopes the elf's attention stays on his companions so he can continue to sneak up behind him. He will very quietly lower his bow to the ground and draw out his best dagger. Since he is hasted he will continue to move around his foe (to get behind him).

Actions:
Move Silently=31
Hide=27

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike) 
Thursday May 21st, 2009 9:45:35 PM

oh, sorry to hear that Jay - for you that is. Look after yourself.

Arm [HP 33/33 AC 22(23-haste)] Hasted  d20+10=21 ; d20+5=25 ; d20+5=10 ; d8+6=14 ; d8+6=9 ;
Friday May 22nd, 2009 5:42:50 AM

OOC: Be well, Jay...may the Goddess grant you the wisdom to work through your time of trouble. I inadvertently missed the extra attacks and +1 to hit that was provided by the haste spell, so I included it above...attk-21, 25 (no confirmed crit), dmg 14,9

Wynum (See Invis. ; Haste) AC19  d20+20=25 ; d6+5=7 ;
Friday May 22nd, 2009 1:04:49 PM

Wynum shoots a sling bullet at the nearest bowbear, trying to smash its weapon, then reloads.

What does Wynum sees of the spellcasters? If he sees them, does he see any item they are wielding?
Ranged Sunder check 25. (Succeeds if the bugbear's attack score is 15 or less)
Damage : 7 (a mundane bow is hard 5 hp 5)


Ruby [HP: 74/74 - AC: 24][haste][-6STR] 
Friday May 22nd, 2009 10:03:24 PM

Not a problem Jay. Take care of yourself and we will be fine without you for a few.

On the Road Again...(ADM Jay B) 
Monday May 25th, 2009 1:57:05 PM

OOC: See you all tomorrow. Have a great memorial day.

On the Road Again, round 4...(ADM Jay B)  d20+10=11 ; d20+8=28 ; d20+8=26 ; d20+8=13 ; d20+8=9 ; d20+8=9 ; d8+6=14 ; d8=2 ;
Tuesday May 26th, 2009 8:02:38 PM

Party Actions:

Ruby stops and prepares to draw an item from her cloak. There is a brown skinned elf to your left.

Revi, you will not be helping your group members, but protecting the wagon and porters from humans and halflings. The porters are clearly inept foolish men who are useless in combat.

Edmond moves further into the air and casts Mage Armor.

Arm, your bugbear has had better days. He is not happy and has not dropped. He seems visibly scared but doesn't seem to be doing anything about it. He is hardly standing.

Julian casts True Strike and moves in on a target. (OOC moved you back to the road, you can see several targets.)

Thar gets in a solid hit. (OOC: I hope your position is roughly accurate)

Wynum seems stunned and hasn't moved. (OOC: You see nothing invisible in range)

ENEMIES ACTIONS:

Arms bugbear swings and MISSES horribly.

The four bugbears fire their bow stubbornly at Thar. One striking solidly and just barely critting you for 16 damage. Oddly enough, you think its the one that has been hitting you from the beginning. He seems quite satisfied. Two bugbears misses badly!

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike)  d20+32=47 ; d6+3=4 ; d20+12=23 ; d20+7=23 ; d6+3=6 ; d6+3=8 ;
Tuesday May 26th, 2009 8:36:25 PM

OOC what's the a NW of Thar? Assuming he looks like an enemy that is different to the bugbears he will shoot at it. True Strike negates partial cover.
IF this guy is not clear enough (more than 50% cover), or not there anymore then choose a more visible target.

Julian looses his arrows rapidly at the enemy NW of Thar. The first strikes with uncanny accuracy and the other two seem to follow close behind. He remains on the road.

Hit AC 47, damage 4
Hit AC 23, damage 6
Hit AC 23, damage 8
total 18 damage

Thar AC 27/26, 64/70 hps, Mag Circle vs. Evil 
Tuesday May 26th, 2009 9:38:48 PM

(OOC = I couldn't see an updated map... do we have one for me to see if I'm in the right location?)

Ruby [HP: 74/74 - AC: 24][haste][-6STR]  d20+13=15 ; d20+8=22 ; d6=6 ; d6=1 ;
Tuesday May 26th, 2009 10:27:15 PM

Her rapier out, Zita sends it punching in at the elf with grim determination. She brings her other hand out from under her cloak to flip it back out of the way, her free hand is empty.

hit: 15/22 and damage: 6/1]

Edmund (HP: 44/44, AC: 17) Hastened, Flying, Mage Armoured 
Wednesday May 27th, 2009 2:06:20 AM

OOC: Holding action until the map is up. I don't want to immolate my friends!

Revi AC20/12T/12FF HASTED 86HP 
Wednesday May 27th, 2009 2:19:56 AM

Revi jumped into the wagon seat, she didn't know how to drive the wagon, but by the gods, no one was going to approach the wagon lest they be cut in half. "Don't worry boys, I don't know why, but I have a feeling these guys we were traveling with are completely untrustworthy. If they come near the wagon, I'm gonna kill them deader than dirt, cause that guy over there attacking Ruby said so." Revi then relaxed back in the seat, confident in the knowledge she was going to save the mission.

Arm [HP 33/33 AC 22(23-haste)] Hasted  d20+9=15 ; d20+4=5 ;
Wednesday May 27th, 2009 5:41:40 AM

Determined to make short work of this bugbear, Arm attempts to finish off this bugbear, but his attacks don't seem to have any effect, and he is thrown off balance by his second one (attk: 15,5(fumble-feel free to decide the consequences) ).

Arm [HP 33/33 AC 22(23-haste)] Hasted 
Wednesday May 27th, 2009 5:44:38 AM

OOC: Forgot the bonus on the attk rolls, though I doubt it will help..attk 16,6.. :)


Thar AC 27/26, 48/70 hps, Mag Circle vs. Evil  d20+14=24 ; d20+14=30 ; d20+9=24 ; d6+3=7 ; d6+3=6 ; d6+3=7 ; d6=6 ; d6=4 ;
Wednesday May 27th, 2009 9:34:40 AM

Thar curses as the bugbear's arrow hits home and he calls out, "Somebody get these bugbear's off my back! I'm tired of being their pincushion!"

Then, he continues his assault upon the annoying mage and slashes both weapons in a flurry of blows against the elf's arms and shoulder...

Attack 1 = Hit AC 24 for 7 pts dmg
Attack 2 = Hit AC 30 for 6 pts + 6 fire = 12 dmg
Attack 3 = Hit AC 24 for 7 pts + 4 fire = 11 dmg

Total of all three = 30 pts dmg

Spells in effect
Hasted = +1 attack, +1 AC, +1 reflex (from Ed)
Magic Circle vs. Evil
Status = 26/27 (vs nearest enemy) AC, 48/70 hps

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Resist Energy, Lessor Restoration, Spiritual Weapon
3 level = Dispel Magic, Invis Purge, Sum Mon 3

Shadow [AC 24/19 HP 47/47]  d20+8=16 ; d20+8=23 ; d6+2=7 ; d6+2=5 ;
Wednesday May 27th, 2009 9:43:46 AM

OOC: Jim you did not post about Shadows stealthy approach on the elf near him. I hope that means he is successful in approaching him from behind.

Shadow will strike at the elf's back with his dagger in hopes of taking the spell caster out.

Actions:
To hit: 16, 23
dmg: 7, 5

On the Road Again, round 4...(ADM Jay B) 
Wednesday May 27th, 2009 1:09:01 PM

OOC: Hey all, I was just suspended from my job. Before it sounds too bad, I was sort of expecting it. I will be busy for the next couple of weeks looking into school and work elsewhere, so, if I miss a few posts, I apologize.

More later...

Thar AC 27/26, 48/70 hps, Mag Circle vs. Evil 
Wednesday May 27th, 2009 2:43:24 PM

Jay

I'm sorry to hear that and we'll keep you in our prayers. Let us know how we can support you otherwise ;-)

Ken

Edmund (HP: 44/44, AC: 17) Hastened, Flying, Mage Armoured  8d6=18 ;
Wednesday May 27th, 2009 4:40:25 PM

((OOC: Still no map. Assuming that Edmund can see Thar and his foes. If not, let me know and I'll amend Ed's actions.))

At Thar's shouting, Edmund turns in the air and, with a gesture, sends a fireball hurtling towards a group of the bugbears, hoping to hit as many as possible and thus free Thar of their interference.

"Ha!" the half-elf wizard says to himself. "Roast Bugbeast!"

DM Sanity Info.
Standard Action: Cast Fireball centred on group of Bugbears attacking Thar, but so as to avoid incinerating Thar as well; deals 18 fure damage (Reflex DC 20 for half damage).
Move Action: None
Checks: N/A
Saves: N/A

Spells/Durations/Effects
Haste on the Party (5 Rounds Remaining)
Fly on Self (78 Rounds Remaining)
Mage Armour on Self (8 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball, Fireball, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV


Nellie 
Friday May 29th, 2009 2:06:26 AM

Hey everyone. Jay has updated me about several items. Thanks Jay! Since it worked so well last time, I've put a rough map up on google docs. Please make sure your character is where you need it to be on the map. I think I have a good idea of what's going on in combat, but it'll have to be tomorrow before I get my post in. Sorry.

Trail Map round 4

Fight Club (DM Nellie)  d100=90 ; d20+6=21 ; d20+6=22 ; d20+6=14 ; d20+6=21 ; d20+5=6 ; d20+10=16 ; d20+8=23 ; d20+8=11 ; d20+8=12 ;
Saturday May 30th, 2009 1:19:41 AM

Things continue to heat up as the Mithril Order ratchet up their assault against the bugbears and elves.

Arm continues his assault on the bugbears and is rewarded by taking his next opponent down. From his elevated position, Edmund finds targeting the bugbears more than a little difficult in the wooded terrain. Not to mention that silly Arm has moved into his range..tsk, tsk. Doing the best he can, Edmund flings his ball of fire toward the bugbears, but is frustrated to see it detonate considerably early. A few waves of flame lick down on the unsuspecting bugbears (and elf!!), but it's not as devastating as Edmund would have liked for it to be. (Remember, it's a wooded area, so from up above you're going to have to worry about hitting trees and the like. I'm going to be very nice (and more than a tad bit lazy) and say you've got a 50/50 shot of successfully hitting them with a fireball...rolled a 90, that failed, so ½ damage). Still, Edmund's ears are met with a chorus of guttural growls as well as a frightened squeal.

Julian follows up Edmund's strike with a devastating attack of his own. His arrows thud with deadly accuracy into the elf, whose body shudders in pain. The onslaught is apparently too much for the character promptly tucks tale and begins hoofing it quickly toward the north.

Faced with multiple foes, the other elf is quickly cut down by the combined assault of Thar, Ruby and Shadow. The flame from Thar's blade elicits a look of utter panic just before the light of life is extinguished in its eyes. Looking down on the body, Ruby is struck by a strange insight. There's just something...wrong about the elf. (Spot DC18 to notice something interesting about the dead elf).

A frustrated Wynum is finally rewarded as he hears a nice solid crack from the bugbear's bow. Growling in anger, the creature drops the useless weapon and pulls out its morningstar. It lumbers forward and strikes out at the centaur, but only manages to shatter a nearby bush, sending a shower of leaves in the air. The three remaining bugbears continue to focus attentively on Thar, though ultimately their aim is definitely off target, and none of them are able to connect.

Trail Map round 5

OOC: Since they're no longer needed, I'm going to delete the OOC posts above tomorrow so the board flows smoother (unless anybody really needs them up there). Thanks for helping me get your positions right on the map!!


Edmund (HP: 44/44, AC: 17) Hastened, Flying, Mage Armoured  d100=1 ; 8d6=25 ;
Saturday May 30th, 2009 1:53:03 AM

From his position above the battlefield, Edmund readies another Fireball and sends it down on the remaining foes, intent on getting them this time. Now that he has them ranged, he seems to have no problem putting down a fireball directly on target.

(30 foot burst targets top left corner of H-13 hitting B1, B2, B3, and B4--narrowly missing Arm, Shadow, and Wynum. 50/50 to hit rolls a 1, which is a hit if 90 is a miss. Deals 25 Fire damage, Reflex DC 20 for half.)

"Bugbear," the wizard says with a self-satisfied smirk, "it's what's for dinner."

DM Sanity Info.
Standard Action: Cast Fireball on top left corner of H-13; 25 fire damage (Reflex DC 20 for half damage).
Move Action: None
Checks: N/A
Saves: N/A

Spells/Durations/Effects
Haste on the Party (4 Rounds Remaining)
Fly on Self (77 Rounds Remaining)
Mage Armour on Self (8 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball, Fireball, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV


Revi AC20/12T/12FF HASTED 86HP 
Saturday May 30th, 2009 2:51:32 AM

Revi scratched herself as the fighting continued. The din of a fireball and clashing steel failed to arouse anything in Revi's heart, somehow she felt an unnatural stifling, an oppression bearing down on her. Then she realized what it was--the sun. It was warm, gentle to the touch like a lover's hand, something of course she had never known, but she thought if it felt like anything, it would feel like this. Resting her head back, she let the sun caress her and slowly she slipped into a deep slumber--then the snoring began. Arashi, her wolf, sat at the front wheel nearest her and hadn't moved all this time. He had been given the command to guard, and that's what he would do, guard his mistress with his life, but when she began snoring that horrible wail of hers, even Arashi was unnerved.

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil  d20+19=22 ; 2d8+6=14 ;
Saturday May 30th, 2009 4:22:57 PM

Thar notices something wierd too about the elf (Spot = 22)....

As Ed's fireball goes off with an incredible boom, Thar takes the opportunity to move North and East and find some cover, knowing that he needs some healing. "Let's cut off their retreat and find out who was responsible for the massacre!!!"

He takes a moment to hide behind a tree, trying to gain cover (?) and then casts CMW's upon himself, healing 14 pts

Spells in effect
Hasted = +1 attack, +1 AC, +1 reflex (from Ed)
Magic Circle vs. Evil
Status = 26/27 (vs nearest enemy) AC, 62/70 hps

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Resist Energy, Lessor Restoration
3 level = Dispel Magic, Invis Purge, Sum Mon 3



Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike)  d20+3=23 ;
Saturday May 30th, 2009 8:26:47 PM

"Where's he gone? I'm going after him."
The halfling takes off after the elf with unnatural speed, rushing through the undergrowth and dodging the trees like a creature of the forest.
"Eddy can you see that darned elf?" he calls to the sky.

Double move chasing the elf.
Speed = 20 Base +10 Barbarian +30 Haste - ?? medium armour = 50?? (can't wait for Fly)

Looking for the elf as he is chasing
Spot 23 natural 20

Wynum (See Invis. ; Haste) AC19 
Sunday May 31st, 2009 9:38:45 AM

Wynum withdraws from the bugbear and moves north; chasing the elf too, galloping up to 220' on the trail. He won't try to avoid further AOOs (AC23, 24 vs. B4). If he reaches the elf, he places himself in front of him (remember Wynum is four squares), trying to force him to cut through difficult terrain.

Ruby [HP: 74/74 - AC: 24][haste][-6STR]  d20+13=25 ; d20+8=17 ; d6=4 ; d6=5 ; d20+6=19 ;
Sunday May 31st, 2009 11:06:23 PM

Ruby moves slightly to get into a better position on the nearest elf to her. She notices Shadow but does nothing to draw attention to him as she moves. Her rapier once again jabs out twice to try and get through the elves armor and keep him quiet.

She does not a few odd things about the elf that was just taken down but figures she will have to mull that over as she stays with the business at hand. That is most likely why her second attack is not as good as she would have liked.

[spot 19]
[Ruby vs. E1 - hit: 25/17 and damage: 4/5]

[Did not apply flanking bonuses with Shadow as I was not sure if they would apply in this situation.]

Arm [HP 24/33 AC 22(23-haste)] Hasted  d20+6=10 ;
Monday June 1st, 2009 5:50:17 AM

Arm shields his face as he is blasted by the result of Ed's fireball (9 dmg-failed reflex save for 1/2 that). Noticing that his current target has been eliminated, he is about to turn and see what he can do to pay Ed back for it when he realizes the situation and acts according, taking a five foot step backwards. Depending on if any more of the bugbears remain standing and noticing that the spellcaster is now down as well, he will hold his turn before attacking the rest of the rabble.

OOC: Sorry, Ed, but that's the best I can do at the moment..I'll help you out more after the next fireball goes off, but try not to light me up again, k? lol!

Shadow [AC 24/19 HP 47/47]  d20+9=24 ; d20+5=18 ; d20+17=25 ; d20+24=34 ;
Monday June 1st, 2009 9:43:16 AM

Shadow sees the elf go down and looks quickly around to see what other foes remain. He will move towards the road (the one headed north - I think). He is searching for the other elf.

Actions:
Spot=24
Listen=18
Move Silently=25
Hide=34

Edmund (HP: 44/44, AC: 17) Hastened, Flying, Mage Armoured 
Monday June 1st, 2009 3:19:07 PM

OOC: Arm, you were not caught in the blast. It targetted the top left corner of H-13 and has a 30-foot spread. That spread will hit squares M-14 and L-13, but not M-14 where you are.

I did say this in my post as well.

Arm [HP 33/33 AC 22(23-haste)] Hasted 
Tuesday June 2nd, 2009 5:59:00 AM

OOC: Hm, that's odd...guess I misinterpreted Nellie's post...good to know...thank you! :)

Shadow [AC 24/19 HP 47/47] 
Tuesday June 2nd, 2009 1:54:31 PM

Shadow still is searching for that other elf.

Edmund (HP: 44/44, AC: 17) Hastened, Flying, Mage Armoured 
Tuesday June 2nd, 2009 4:20:24 PM

OOC: Nellie, is Arm meant to be 'the elf' in your previous DM post? I thought you were referring to the other Elf who ended up running off to the north after being hit.

I really don't want to be hitting my friends with fireballs! Neither would Ed!

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike) 
Tuesday June 2nd, 2009 10:07:17 PM

Julian will chase after the elf.

Fight Club Revisited (DM Nellie)  d20+6=25 ; d20+6=26 ; d20+6=22 ; d20+6=8 ; d20+14=26 ; d20+8=21 ; d20+8=25 ; d20+8=17 ; d8+3=8 ; d8+3=4 ; d100=81 d100=64
Wednesday June 3rd, 2009 12:54:22 AM

Edmund's fireball goes off as planned. Three of the bugbears are able more roll more or less out of the way, their beady eyes focus on the mage as they shift targets. Raising their bows skyward, the bugbears fire off a volley of arrows at the spellcaster. (Two hit for 12 total damage...confirmed 50% chance to hit). The fourth bugbear lets out a brief gut wrenching howl before he collapses to the ground, apparently dead. (OOC: No, I didn't mean that Ed fireballed Arm. Sorry about the misunderstanding. :) )

Revi continues to guard the wagon with her life as the clash of battle is heard all around her. Something in the back of her mind nags and prickles as the fight continues. Why in the world are her traveling partners attacking those nice bugbears?!

Thar and Ruby both easily spot the long pointy fangs on the body of what they thought was an elf. From a distance, the thing looked very much elven, but closer inspection of the face shows something...different.

Thar moves out of the combat and gives himself some much needed healing.

Meanwhile, Julian, Wynum, Shadow and Ruby give chase to the other "elf". (OOC: Sorry, I forgot to gray out E1 who is dead. I'm assuming that Ruby headed out after the fleeing "elf". If not, just let me know.) With his swift hooves, Wynum is able to cut off the creature's retreat while the others begin to circle around. The look on its strange fanged face is clearly terrified as it mutters out a few arcane words. A swirling mist begins to surround it (Obscuring mist...20% chance of miss if within 5 feet, otherwise 50% miss). The creature then begins to clamor up the nearest tree. The fog begins to slowly rise up off the ground until it is 15 feet up.

Arm watches as Edmund's fireball very nearly hits him. He is struck by a moment of contemplation.

Trail Map round 6


Revi AC20/12T/12FF HASTED 86HP 
Wednesday June 3rd, 2009 1:23:51 AM

Revi awoke with a start from her quick catnap and wiped the line of spittle that had dripped down her chin. Spying the area around her, she saw everything was still in good hands and even waved to the Bugbears.

Arm [HP 33/33 AC 22(23-haste)] Hasted  d20+9=28 ; d20+9=29 ; d20+4=5 ; d8+6=12 ; d8+6=14 ;
Wednesday June 3rd, 2009 5:44:34 AM

Arm moves within range of B4 and hacks fiercely at it, though his ardor seems to have sent his 2nd attack short (attk: 28-confirm crit 29 (nat 20) 2nd attack fumbles dmg: 12+14=26). Depending on how the rest of the fight goes, he ponders dispelling whatever trickery is preventing Revi from helping out.

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike) 
Wednesday June 3rd, 2009 6:05:43 AM

Julian chants his own arcane words as he lifts his bow and nocks an arrow.

Cast True Strike.

Spells 6/7/5
used 0/3/1

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil  d20+5=10 ;
Wednesday June 3rd, 2009 10:30:07 AM

Since his companions are busy chasing the elf, Thar decides to bring some help to the fight down south. he casts, "Summon Monster 3" and calls forth a small earth elemental to space (F12). Once it arrives, he'll command it to attack B1 (the spell description designates that it appears where you designate and acts immediately, on your turn. )

Attack = Miss...

Earth Elemental = AC 17, 11/11 hps

Spells in effect
Hasted = +1 attack, +1 AC, +1 reflex (from Ed)
Magic Circle vs. Evil
Status = 26/27 (vs nearest enemy) AC, 62/70 hps

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Resist Energy, Lessor Restoration
3 level = Dispel Magic, Invis Purge

Casting Note (DM Nellie) 
Wednesday June 3rd, 2009 4:53:03 PM

Ken, don't forget that SM takes 1 round to cast. So you will spend the entire round casting SM and then it will appear at the beginning of your turn next round. If you want to change your action, that's cool with me, just let me know. :)

Edmund (HP: 32/44, AC: 21) Hastened, Flying, Mage Armoured, Shielded 
Wednesday June 3rd, 2009 5:08:23 PM

With a yelp, Edmund is struck by two arrows. Cursing himself for forgetting to shield himself earlier, he takes evasive action, sailing sixty feet straight up into the air, where he hovers, one hundred sixty feet over the wagon. There, he takes the precaution he should have taken earlier, shielding himself with a magical wall of deflective force through the use of his handy-dandy Shield spell.

((OOC: For the purpose of ranging, Edmund's straight-line distance to/from the remaining monsters can be determined by Pythagoras' theorem. Rounding down to the nearest five, he is 160 (163.8) feet from B4, 165 (166.2) feet from B2, and 165 (167.63) feet from B1.))

Edmund angrily scowls at the bugbears below. "Stop that at once!" he shouts shrilly. From his height, though, it probably just sounds like angry squeaking.

DM Sanity Info.
Standard Action: Cast Shield on self.
Move Action: 60ft. up (Current Height, 160 ft.)
Checks: N/A
Saves: N/A

Spells/Durations/Effects
Haste on the Party (3 Rounds Remaining)
Shield on Self (80 Rounds Remaining)
Fly on Self (76 Rounds Remaining)
Mage Armour on Self (8 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball, Fireball, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV


Ruby [HP: 74/74 - AC: 24][haste][-6STR]  d100=53 ; d20+13=23 ; d6=4 ;
Wednesday June 3rd, 2009 9:37:11 PM

Ruby does not put anything together with the sight of pointed teeth as she continues to chase down the last elf with the rest of the group. She wonders for a few minutes if the others are faring any better than they are. It is even worse with the sudden rising mist and she hopes that once she gets close enough that she might be able to be a little more help. She hopes to get close enough to the elf before it gets too far up the tree on them.

[spot ]
[miss chance: 53%]
[Ruby vs. E2 - hit: 23 and damage: 4]

Revi AC20/12T/12FF HASTED 86HP 
Wednesday June 3rd, 2009 9:56:19 PM

Seeing Edmund get hurt made Revi wonder about the veracity of what the elf that told her through whispered lips that they were friends. Taking matters of diplomacy ito her own hands, Revi jumped off the wagon, with greatsword and Arashi quick on her heels and ran full bore to the closest Bugbear (move70; runx3=210'). Once there, standing in front of the bugbear, she spoke, "Hey now, old Edmund is a pretty nice guy, talks alot, but he's okay, so how about laying off of him?" She leaned on her huge greatsword for added effect.

Mamma Said There'd Be Days Like This (DM Nellie)  d20+6=20 ; d20+6=12 ; d100=30 ; d20+13=16 ;
Thursday June 4th, 2009 12:40:04 AM

The battle continues...

Arm steps forward and quickly dispatches one of the bugbears nearby with a swift and mighty blow. His victory celebration is slightly diminished as his follow up blow swings wide and his blade sticks into the trunk of a nearby tree. (OOC: The tree thing is just for role play, no affect on next rounds attacks...have fun. :) )

Julian, Edmund and Thar all begin casting, though Julian and Edmund wrap up their spells rather quickly, while Thar's is much more complex. (Elemental appears and acts on your next turn. :)). There is a slight shimmer in front of Edmund that notifies him of the successful placement of his Shield.

As Edmund chatters away waaaay up in the sky (making a remarkable mimic of a squirrel!) while Revi attempts to talk some sense into her new bugbear friends. If everyone would just calm down and listen to her, she's sure that this whole misunderstand could be cleared up! The bugbears look at her as though she has snakes growing out of the top of her head. "No so bad...he cooked Brakd alive! You tell him to stop flinging fire from the sky and then maybe we'll talk!" They fire off a couple more arrows at the spellcaster which ping harmlessly off the invisible barrier in front of Edmund. (OOC: I've taken the -2 range penalty into account for the last couple of rounds.)

Meanwhile, Ruby moves forward and attempts to skewer that weird elf-thing. The only problem is that it's about 15 feet up in the tree and she can't reach the pesky twerp with her melee weapon. She and the others hear casting up above her, followed by ray which misses Ruby by a mile! There is a rustling up above the trees, followed shortly by a crack and several loud ***whumps**. The culmination is a particularly loud thump up ahead on the roadway. The mist that was surrounding Julian, Ruby, Shadow and Wynum moves forward about 10 feet. (OOC: I'm too lazy to move the "elfs' position on the map. With the haste you guys won't have a lot of problems closing...just play your position by ear and it'll be alright. :) ).

Trail Map round 7

Arm [HP 33/33 AC 22(23-haste)] Hasted  d20+8=27 ;
Thursday June 4th, 2009 6:04:41 AM

Seeing Revi is clearly not in her right mind (though through her past actions he wondered that anyway), Arm smiles at her as he begins casting his spell at her to bring her about (dispel magic cast at 8th level-DC for success: 27). Afterwards he hopes she will be more sensible and join in the fighting. If she does, he will be prepared to assist with her newest 'friend'.

Wynum (See Invis. ; Haste) AC19  d20+7=20 ; d20-1=1 ; d20+10=22 ; d100=14 ; d20+11=21 ; d4+3=6 ;
Thursday June 4th, 2009 3:01:31 PM

(Sorry my last post didn't work so I missed a round. This also explains the useless '20' climb roll. Also Nellie if it is a regular Obcuring Mist it shouldn't move about with the caster?)

Frustrated by yet another elusive opponent, Wynum tries to locate him, closes in and grab. Meanwhile, he speaks aloud through the fog:

"Surrender and you'll be safe!"

[Listen check 1... So Wynum moves through and about the mist up to 110' to find him, if he's there. If he does find him, he'll try to initiate a grapple: touch atk 22, conceal 14% (so a miss unless the mist is actually gone), grapple check 21, dmg 6 temp]


Revi AC20/12T/12FF *RAGE*HASTED* 100/86HP  d20+3=17 ; d6+1=7 ; d20+1=7 ; d20+9=21 ; 3d6+20=30 ; d20+9=27 ; 3d6+20=30 ; d20+9=15
Thursday June 4th, 2009 3:19:53 PM

With the effects of the Charm Person spell dispelled, Revi looked about for the first time with clear eyes, but those eyes were quickly filled with intense red rage! "Sonuva...AAARRRRRGGGHHH!!!" This was Arashi's cue, and the black wolf lunged at the closest bugbear, seeking to bring it to the ground.

Revi immediately took a 5' step (no AoO), placing her between the two bugbears (B1&B2), screaming she attacked first one bugbear, then the other, then the first one again.

Arashi attack (B2): Hit AC17, 7dmg, Trip check 7 (no AoO - link on CS)

Attack1 (B1): (Power atk -5) Hit AC21 (+14 - 5), 30 dmg (3d6 +10, +10 pwr atk)
Attack2 (B2): (Power atk -5) Hit AC27, 30 dmg
Attack3 hasted (B1): (Power atk -5) Hit AC15 MISS!

I have Cleave, if it matters, if so, go ahead and roll for me to speed things up :)


Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil 
Thursday June 4th, 2009 5:32:18 PM

Now that his new elemental friend is acting (5' step south, but missed this turn...), Thar is free to move forward and help flank the enemy... (moved to H13)...

He'll attack B1 with his sword, hoping to get in a good blow or two...

Hit AC =

Spells in effect
Hasted = +1 attack, +1 AC, +1 reflex (from Ed)
Magic Circle vs. Evil
Status = 26/27 (vs nearest enemy) AC, 62/70 hps
Monster Sum 3 (1 round complete)

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Resist Energy, Lessor Restoration
3 level = Dispel Magic, Invis Purge

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil  d20+16=30 ; d6+3=7 ;
Thursday June 4th, 2009 5:33:11 PM

(Sorry, hit wrong button...)

Hit AC 30 for 7 pts


Ruby [HP: 74/74 - AC: 24][haste][-6STR] 
Thursday June 4th, 2009 7:56:32 PM

Ruby had not expected the elf to get into the tree so fast but with the fog she was unable to judge that well. As she glances around, though her vision is obscured, she is able to hear the sounds of something in the distance. Growling she thinks over the idea of continueing after this elf, but she decides against it and heads back the way she came.

For some reason she is not sure about the situation and she is worried about an ambush up ahead. She will make her way to the other fallen elf and take the time to check it out a little better. Though first she will see how the others are doing and if they would be better served with her assistance. Despite what she finds out, she will plunge her rapier into the elf just to try and make herself feel better.

Edmund (HP: 32/44, AC: 21) Hastened, Flying, Mage Armoured, Shielded  4d4+4=17 ;
Thursday June 4th, 2009 8:23:30 PM

Looking down at the battle below, Edmund is not sure what to do next. As Arm casts a spell on Revi, Edmund raises an eyebrow.

"Ah ha!" he thinks to himself. "I knew there was something fishy about her! She had it in for us all along!"

((OOC: The next section presumes the Bugbears are still standing after the attacks of Thar and his Elemental. If they are not, Edmund will fly 60 ft. North.))

Certain that Arm can handle the treacherous woman, Edmund focuses on putting paid to her allies. With a gesture, four Magic Missiles sail down and plunge unerringly into the Bugbear. (17 Damage)

((OOC: Edmund targets B2, but will target B1 if B2 is dead. Magic Missiles hits targets unerringly, so I imagine a 50% miss chance is not necessary? If not feel free to roll miss chance for Edmund.))

"So much for your bugbear friends!" the mage shouts triumphantly from above. This sounds far less impressive below, where the squeaking might be mistaken for birdsong or a particularly annoyed mouse.

DM Sanity Info.
Standard Action: Cast Magic Missile on Bugbear B2 or B1 for 17 Damage.
Move Action: If Bugbear B2 and B1 are already dead, move 60 ft. North.
Checks: N/A
Saves: N/A

Spells/Durations/Effects
Haste on the Party (2 Rounds Remaining)
Shield on Self (79 Rounds Remaining)
Fly on Self (75 Rounds Remaining)
Mage Armour on Self (8 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x4/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2 Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV


Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike)  d20+5=12 ; d20+3=17 ; d20+26=36 ; d10+21=30 ; d6=2 ;
Thursday June 4th, 2009 8:49:26 PM

Dropping his bow Julian moves into the mist where he heard the thud, drawing his falchion as he is looking for the body of the elf on the ground. With the benefit of True Strike he hits the elf hard, though the force of the blow dissipates into a blow glow that surrounds the elf.
"Sweet dreams."

Listen 12
Spot 17
True Strike: [i]You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. Additionally, you are not affected by the miss chance that applies to attackers trying to strike a concealed target.
So, he shouldn't have problems with the fog...?

Power Attack 7 (2H weapon)
Hit (+13, -7 PA, +20 True Strike) AC 36 (is he prone too?)
Damage (1d10+7+14, +1d6) = 32 ALL NON LETHAL

Edmund (HP: 32/44, AC: 21) Hastened, Flying, Mage Armoured, Shielded 
Thursday June 4th, 2009 10:48:19 PM

((OOC: Realised after the fact that a third possibility exists: if Thar kills a bugbear, and Edmund finishes the other off (i.e. both Bugbears B1 and B2 are dead and Edmund has attacked) Edmund will move North 60 feet. He will not move if either B1 or B2 are still alive.

Also: doesn't Thar's Elemental get to act immediately now that is has appeared?))

All Things Come to an End (DM Nellie) 
Thursday June 4th, 2009 11:36:52 PM

Realizing that something strange is going on, Arm casts his spell and frees Revi from the Charm. In grateful return, Revi steps up to the bugbear she was just talking to and dispatches both him and his partner in one fluid motion. Arashi looks up in admiration at her companion's efficient killing spree. Thar and as the new elementall move it to mop up, but all the bugbears are very much dead. Ruby pulls back from the fog and takes a good look at the "elf". The face is just not right...those long fangs, and the eyes are too round...it's a strange looking creature indeed! Just to be on the safe side, she spears the fallen creature making sure it won't get back up.

Back in the fog, Wynum searches around for the elf thingy, but can't quite determine his location until Julian charges into the mist and there is a very solid thud as he connects with the prone "elf". A huge goosegg forms on the critter's head as he lays on the ground bleeding in the mist. (OOC: Florian is right, the mist doesn't move. However, the mist is a 20 foot radius, and the critter only moved 10 feet, so it's still in the mist area.).

Seeing that all the baddies appear to be taken care of (with the possible exception of the "elf" in the mist which he can't see!), Edmund flies Northward and scopes things out. So far he doesn't see any movement in that direction.


Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike) 
Thursday June 4th, 2009 11:44:02 PM

Julian...?

Revi AC20/12T/12FF HP86 
Friday June 5th, 2009 12:47:27 AM

Revi looked around for more enemies to slay and saw none. In her rage she raised her voice and sword to the sky and gave out a great yell, akin to the bellowing of a ferocious bear, guttural and lethal. As she finished, the rage left her and her shoulders slumped under the fatigue that assailed her body--the tip of her greatsword dug deep into a bugbear as it slammed downward, sending a spray of blood skyward. "So... anyone got something to drink, I'm parched!"

Arm [HP 33/33 AC 22(23-haste)] Hasted 
Friday June 5th, 2009 5:33:11 AM

Afraid to approach Revi to closely yet, Arm smiles at her and says "Well done, my dear...you are a valued companion indeed!". Unslinging his water flask, he offers it to her.

Shadow [AC 24/19 HP 47/47]  d20+9=18 ; d20+5=19 ; d20+17=36 ; d20+24=43 ; d20+9=15 ; d20+9=27 ; d6+2=4 ; d6+2=7 ;
Friday June 5th, 2009 8:18:17 AM

OOC: Sorry about not posting for a couple of days, but my wife decided we needed to go out of town for a couple of days (and I did not get a chance to post).

IC: Shadow will try and get a bead on the elf in the mist and then will try and finish it off.

Actions:
Spot=18
Listen=19
Move Silently=36
Hide=43
To hit=15, 27
dmg=4,7

Wynum (See Invis. ; Haste) AC19 
Friday June 5th, 2009 2:43:12 PM

Wynum grabs the unconscious elf and gets out of the mist, away from the team, to prevent the last witness from being split in two or toasted.

Edmund (HP: 32/44, AC: 21) Hastened, Flying, Mage Armoured, Shielded  d20+3=21 ;
Friday June 5th, 2009 4:00:35 PM

Edmund will take advantage of the last few moments of Haste by flying 120 ft. straight up into the air, taking him to a towering height of 380 ft. From his vantage point, he looks down at the landscape all around, trying to spot any signs of movement or unusual activity; any strange landmarks or indications of foul play; any monsters or other enemies; and any signs of habitation or recent encampment.

Spot=21

"Just seeing what's around the outlying area," Edmund calls to those below. But at this point, they probably can barely hear him, if at all.

((OOC: I know there is normally a distance penalty for Spot, but also that Spot is normally used for finding hidden creatures. Edmund is primarily looking for large, unhidden, obvious objects (like buildings or encampments) which might be out of sight from the ground.))

Revi AC20/12T/12FF HP86 
Friday June 5th, 2009 5:20:56 PM

Revi takes the offered flask, nods and takes a swig, then abruptly spits it out, "What! Water?! What are you thinking Arm? I need a real drink!" Revi shakes her head and gives back the flask, and Arm the evil eye.

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil  d20+19=24 ;
Friday June 5th, 2009 7:57:08 PM

Thar charges North also and assists in trying to find the annoying elf. He wants a prisoner to interrogate...

Spot = 24

Ruby [HP: 74/74 - AC: 24][haste][-6STR] 
Friday June 5th, 2009 10:24:43 PM

Seeing that the fight is mostly over, Ruby kneels near the downed elf. She slips her rapier away but pulls out the longer dagger at her waist just in case. With care she goes about checking out the teeth on this elf, both lower and upper as the differences seem to nag at her.

Glancing around she is about to call for Edmund but does not find him anywhere nearby so she starts to look for anyone else. "This elf is not right over here guys. Someone with a little more knowledge of different things want to have a look?" Turning to other things, she lends a practiced hand to going about the delicate job of stripping the body of all useful items, laying them in a neat little pile.

With another thought she glances up and smiles, motioning as she calls out. "Hey Revi...could you come here for a second...might have a good job for you in a couple of minutes." The woman has a strong arm and a weapon more suited to the work so she will explain that as soon as someone has had a look at the body...she would like the head removed. That nagging feeling is what brings this on and she cannot think of a more telling way of killing something than taking its head.

Revi AC20/12T/12FF HP86 
Friday June 5th, 2009 11:18:17 PM

"Yeah, Ruby, coming right over!" Revi yells and takes off, but not before giving Arm a scowl. As she ran over she smiled, Always keep'em guessing I say, she thought to herself.

It's a Wrap (DM Nellie)  d20=1 ; d20=3 ; d20=13 ; d20=2 ; d20=10 ; d20=8 ;
Saturday June 6th, 2009 1:36:14 AM

With the combat wrapped up, Wynum goes about securing the prisoner, while the other combatants are nullified.

As she is tending to the corpse of the "elf", Ruby gets a very good look at the creature. There are definate fangs and the eyes are almost buggish. As she removes the simple clothing from the thing, she spots something very strange...down near the creature's posterior there are two appendages sticking out and a stingy material stuck to them. (Int. DC 15 for an interesting revelation).

Edmund flies up and takes a good look at the surroundings. He's pretty sure he can pick out some motion from the North. There's a cliff face about 200 feet from the groups present location. It could be a trick of the imagination, but Edmund is fairly certain he saw a flicker of motion on the cliff face.

Edmund  d20+7=27 ; d20+7=25 ;
Saturday June 6th, 2009 1:49:40 AM

Edmund slowly descends from his lofty heights--physically of course, as the Mage is just as arrogant as he ever was--and comes to rest very gracefully on the ground near Ruby, the fast-approaching Revi, and the majority of his friends.

"I wonder what she was playing at, just standing around until the end of the fight! Hedging her bets, methinks," Edmund says as he watches Revi approach. "Did you notice she didn't do anything until it was certain that we'd win? Suspicious, I say! Very suspicious! I always did say so!"

Having opined most sagaciously on this topic, Edmund squints at the bizarre creature which Wynum has caught.

"What have we here?" he asks, before suddenly exclaiming, "Oh! I say!" (INT DC: 27, Natural 20!) ((OOC: Not sure what the revelation is--I suppose you'll tell me in an e-mail?))

Edmund pokes and prods at the creature a bit, intent on learning more about it. (Know. Nature: 26) ((OOC: That should be a +8, not a +7 modifier.))

As Edmund is investigating the matter further, he carries on speaking (of course) to those assembled. "Apart from this most interesting discovery," he says blandly, "it may behoove us to check the cliffs to the North. After things down here were secured, I went up a bit and had a look around. I thought I saw something moving on the cliff face. I can't say for certain, it was very far away, but I am near-on-certain about it."

"Anyway," he says as he finishes examining the body, "this fellow isn't going to be troubling us any longer, and the bugbears seem to be out of action as well. Has anyone searched the corpses yet?"

Wynum (See Invis)  d20-1=5 ; d20+6=15 ;
Saturday June 6th, 2009 11:29:45 AM

"I'll have a look. Thar, would you take care of the prisoner? There seems to be much mysteries to resolve."

With that, Wynum goes near the cliff face (which is in fact a round away if it's really '200 ft' from us?). If there is some tree coverage, he attempts to hide and scrutinizes the cliff, bow in hand.

[Hide 5 ; Spot 15]

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil 
Saturday June 6th, 2009 5:23:06 PM

Thar nods at Wynum's suggestion and ties up the prisoner. Before doing anything else, he makes sure the prisoner is entirely disarmed and then says in a firm manner, "Now be good while I tie you up, or I'll let our barbarian use you for sword practice. Neither you nor I want that to happen, so please sit still."

Once that's done, he'll treat any serious wounds the prisoner has, and then begins questioning him. "Would you happen to know anything about this caravan that was attacked? I'd like to know about what happened to those poor people, as well as how many are in your party. Who sent you? Where did you come from?"

If the prisoner becomes unhelpful, he'll ask Revii to come over and show the prisoner her weapons. To the prisoner, he'll say (if needed), "I'm afraid she's rather a bloodthirsty person and I'm not strong enough to keep her from removing your arm or leg. Please don't make her do this, as I'm almost out of healing spells..."

Revi AC20/12T/12FF HP86  d20+10=12 ; d20+3=7 ; d20+10=22 ;
Saturday June 6th, 2009 9:57:54 PM

Revi keeps an eye and ear out for any further signs of danger, but the din of battle is slowly receding from her memory and hampering her senses.

Whether she had been called or not, Revi walks over to the prisoner, leans in close and says in a sultry voice, "Ever see the look on a man's face when his entrails have been pulled out and wrapped around his own neck, choking him to death?" Her pursed lips turned into a lurid smile, "I have and I look forward to doing it to you, unless you give us reason otherwise."

Listen: 12
Spot: 7
Intimidate: 22


Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike) 
Sunday June 7th, 2009 1:38:59 AM

Julian grabs his bow, sheaths his sword and wanders lazily back to the wagon.

"North hey Eddy, let's go then."

Make Mine To Go (DM Nellie)  d20=5 ; d20=15 ; d20=18 ; d20=3 ; d20=4 ; d20=15 ;
Monday June 8th, 2009 12:15:59 AM

Edmund checks the creature and is very startled by what he finds. The appendages on the rear are definitely some kind of spinneret. Combining that with the predominate fangs and the insectoid eyes, the creature in front of him appears to be some sort of a humanoid/spider hybrid! (OOC: It would be really nice if you could post Edmund's prepared spells in a private post.).

Thar binds and heals the creature and does the good cop/bad cop routine... It's strange. The "elf" doesn't appear to be at all concerned about the terrifying barbarian, but literally shudders every time Thar gets close. Its strange eyes nervously dart back and forth between the cleric's face and his weaponry. Still, even with the scare tactics employed, it says nothing.

During the interrogation, Wynum slips off and easily follows the trail which leads northward. The forest grows more dense, and Wynum finds it increasingly difficult to cover ground without making a lot of noise. And then there is the unnerving idea that he is constantly being watched...though it is never confirmed, the centaur just can't shake the feeling. Eventually though, the woods give way to a long slope covered with loose rocks and scraggly bushes. A sheer cliff, about as tall as a good bowshot, rises from the top of the slope. Taking a quick looksy, Wynum doesn't see anything.


Revi AC20/12T/12FF HP86 
Monday June 8th, 2009 4:07:58 AM

Revi brings her sword around, "IT, ain't talking, so lets kill the thing and be off. The sooner the better."

Arm [HP 33/33 AC 22(23-haste)] Hasted  d20+11=24 ;
Monday June 8th, 2009 6:02:32 AM

Arm hastily takes the flask back from Revi, apologizing profusely to her back as he follows her to join the rest, "I am very sorry...didn't mean to offend you, but that's all I have on me at the moment. Rest assure that when we get back to town I'll see to it you have all the wine or anything else you need.".

Coming upon the "elf" corpse, he wracks his brain to see if he remembers seeing or hearing anything about creatures such as this (bardic knowledge=24). "First dopplegangers and now these," he thinks, "What's next?".

Wynum (See Invis) 
Monday June 8th, 2009 10:34:44 AM

Uneasy, Wynum is careful not to go any further, and he mumbles for himself.
"Elves, hiding in holes and caves, as usual. Spying on people."

Making good use of his temporary privacy, the centaur relieves himself on a tree. Not being hampered by a biped's facing constraint during this activity, he snaps a quick look backwards after a couple seconds, to try and catch any sneaky bubbly-eye elf spying on him.

In any case, pretending to be uninterested in the area, he comes back promptly to the group and adresses them away from the prisoner.

"There is indeed a cliff up here which might be a good hiding place. There may be tracks, but I hardly can spot them in the dirt. Can anyone help with that?"

He also looks at the creature with a very puzzled look, conspiciously alternating between it and Thar's backside.

Edmund  d20+14=34 ;
Monday June 8th, 2009 11:49:48 AM

"This," Edmund declares authoritatively to the group, "is what is known as a Spumanider! They are a corrupt combination of the humanoid and arachnid forms--note the spinnarets, typical of a spider, but the generally human-like body. Quite dangerous, too. Pointy little fangs, you see. A ruined race, terrible to behold."

"Also," Edmund says, as he observes the creature's response to Thar, "they are afraid of Clerics. Naturally evil, you see."

"See here," he says sternly, frowning down upon the Spumanider. "I suggest you help us. We'll be far more inclined to leniency if you cooperate. Provided your part in this infamy was small, we may even consider letting you go. Now, why don't you begin by telling us your name, how you came to be here, and what you know of what has transpired recently. And I think it would be fair to tell us why you attacked us, too."

(Diplomacy=34, Nat. 20!)

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil 
Monday June 8th, 2009 9:01:46 PM

Thar is a bit surprised at creature's response, but decides t make the best of it. "Hmm, so you're not a fan of clerics, are you? Well, I understand what you're saying." When Edmund starts speaking, Thar sits next to the Spumanider and puts his arm around it.

If the creature remains silent, Thar says, "You know, I've been looking for a familiar for a while and you may just do the trick... Imagine it... you and I together for the next 300 or so years. We'd be like a hand and glove, like a shoe and sock, like Sonny and Cher... oh, you might not know who they were, but you get the picture. Unless you want to be my new best friend for the next half a millennium, please answer my friend's questions."

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste, True Strike) 
Monday June 8th, 2009 9:23:51 PM

Julian calls to Thar and the others from the wagon.
"Can we just tie that thing up, throw it in the wagon, and move on to finding these people we are meant to be finding."

Ruby [HP: 74/74 - AC: 24][haste][-6STR]  d20+12=25 ;
Monday June 8th, 2009 10:52:27 PM

Glancing to the rest as the give out little details about this dead thing and live thing before them she just shakes her head. This was nothing compared to parasitic worms that infested your brain but that was a different matter anyways. With a last shake of her head she glances to Revi and nods her head. "Give a demonstration on this one if you want." She gestures for the woman to go ahead and take a couple chops at the dead ones neck. Not that it will have any effect upon the other one, but it is worth a try.

Staying long enough to see the effects of that she glances to Wynum and nods her head. "I will have a look for tracks. Just show me the way." She will then follow the centaur to the area to have a look around for signs.

[survival(track) 25]

Here There Be Monsters (DM Nellie) 
Monday June 8th, 2009 11:56:28 PM

Edmund makes his pronouncement (LOL!! Spumanider!!) and tries to talk some sense into the critter as Thar cozies up to it...literally. In addition, Revi and Ruby behead the other captive. The tactics meets with success. Eyes wide with fear, the Spumanider looks imploringly at Edmund. "I am called Xrxyzmklytrzssss. I was just following ordersss!! We were to attack anything that came by the wreckage. There's a cave...up North...we came from there." He points at the wreckage. "Nothing personal...just trying to earn a few gold. Please, just let me go...I won't bother you any more..."

Though he looks around, Wynum can't spot anything on his return journey. It's just that creepy feeling of constantly being watched. Ruby finishes up her beheading and heads into the forest (about 150 feet into the woods to be more precise) to check for tracks...which really isn't all that difficult. There's definitely a set of bugbear and humanoid tracks that head from the North toward the wreckage area, and they're very fresh. What's more disturbing are the large tracks just off the trail that appear to have been formed within the last few minutes. That, and the earth shaking and tree splintering that is coming from about 20 feet away!! Ruby and Wynum see a massive gray hulking shape lumbering directly toward them at a rapid pace!


Edmund 
Tuesday June 9th, 2009 1:31:39 AM

Edmund listens patiently to Xrxyzmklytrzssss' explanation before replying.

"Thank you for being forthcoming, albeit reluctantly. I am the Archmage Edmund, of the Mithril Order."

"Taking you back to the city to be gaoled wouldn't be much good," he declares sternly. "I suspect they would simply execute you on the spot. Despite trying to kill us, you have failed, and you've lost all your friends as well, so I suppose that may be punishment enough. I have no taste for executions, especially when your attempts--sinister as they were--have met with the most abject failure."

"Provided you cooperate with us," Edmund continues, "I will promise you your life. If you attempt to deceive us or make any further hostile actions, you will be put to death immediately. I think these terms are very fair. "And I assure you," Edmund says with pursed lips and narrowed eyes, "I will know if you are lying."

"You can begin by telling us who gave you orders to attack anyone who approached the wreckage. You can also tell us where the group who was originally with it has gone. Were you responsible for the initial attack on the cartage wagon? If not, who was? Where are the contents of the wagon, and have you encountered anyone else whilst you were waiting to ambush us?"

Revi AC20/12T/12FF HP86  d20+10=30 ; d20+3=21 ; d20+3=21 ; d20+3=18 ;
Tuesday June 9th, 2009 3:41:55 AM

Immediately upon hearing the sound of trouble from Ruby's position, Revi and Arashi ran towards it at a full run. Two battles in one day, had the gods blessed Revi with more bloodletting?!

Listen: Revi (30, Nat20!), Arashi (21)
Spot: Revi (21), Arashi (18)


Arm [HP 33/33 AC 22]  d20+13=28 ; d20+7=16 ;
Tuesday June 9th, 2009 5:58:38 AM

Not bothering to spend any more time with the captive or the corpse, Arm nods to Revi and says, "Duty calls...again", as he rushes toward Ruby and Wynum, leaving Ed to converse with his obviously self-named new friend. (listen=28, spot=16)

Shadow [AC 24/19 HP 47/47]  d20+9=18 ; d20+5=19 ; d20+17=29 ; d20+24=26 ;
Tuesday June 9th, 2009 8:10:02 AM

OOC: Sorry for the silence yesterday, but work got a new filter and of course it blocks me logging into the Wold.

IC: After the battle Shadow retrieves his bow, and then makes sure he has all of his gear. He will leave the interrogation to those better handled for creating illusions of threats. Once he hears the sounds he will move towards where the sound is coming from taking his normal precautions.

Actions:
Spot=18
Listen=19
Move Silently=29
Hide=26

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste) 
Tuesday June 9th, 2009 8:12:53 AM

Seeing everyone else run off with their swords readied, Julian also makes Haste to the north.

Edmund 
Tuesday June 9th, 2009 1:27:01 PM

((OOC: Are we able to hear what is going on over by Ruby and Wynum? They are 150 ft. away in the woods. Edmund stayed at the camp because the DM post only says that Ruby and Wynum see trouble approaching.

If Edmund can see or hear that there is trouble to the north, then he will head off to help, once the captive Spumanider is secured.))

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil 
Tuesday June 9th, 2009 1:51:51 PM

As everyone else moves north, he'll "hogtie" the elf and gag him with a strip of cloth. Finally, he'll move him to a nearby tree and say in a determined, "Now be good and stay here, or else I'll have to introduce you to my little friend (pointing at his short sword."

Then, he'll move North and follow the rest of the party towards whatever that big thing is...

Wynum (See Invis) 
Tuesday June 9th, 2009 3:21:03 PM

Reacting as to a stampeding wild beast, Wynum readies himself to dodge the incoming creature and lure it to follow him and away from the team, counting on having a superior speed.

(DM Nellie) 
Wednesday June 10th, 2009 12:46:31 AM

Sorry guys, long day. I just can't get the post out tonight. I'll get it up for you tomorrow. :)

Ruby [HP: 74/74 - AC: 24][haste][-6STR]  d20+14=21 ; d20+14=26 ;
Wednesday June 10th, 2009 12:46:49 AM

The tracks are just too easy to sort out and though she has an easy time of it, the sudden sound is enough to put her on edge. Glancing up she tries to figure out if the sight she is seeing is a giant or something else altogether. She gives a quick glance to Wynum and notes his stance for flight, which was her own idea as well.

Figuring that whatever this thing is has an advantage on her she starts to move slowly away from the area. She will try to put enough distance from herself and the path that the thing is taking, that it will pass her by.

[hide 21 and move silently 26]

Arm [HP 33/33 AC 22]  d20+13=22 ; d20+7=11 ;
Wednesday June 10th, 2009 6:01:43 AM

Once he arrives with Revi, Arm attempts to determine what it is that is threatening them next (listen=22, spot=11).

Shadow [AC 24/19 HP 47/47] 
Wednesday June 10th, 2009 8:10:36 AM

Shadow will remain hidden waiting to see what is coming.

Edmund 
Wednesday June 10th, 2009 11:51:53 PM

Edmund holds his ground until he is certain that there is something going on in the woods. When this is confirmed for him, he will ensure the prisoner is secure, and will go to assist.

Newcomers (DM Nellie)  d20+7=19 ;
Thursday June 11th, 2009 4:06:38 AM

(OOC: Sorry folks, I don't see how anyone other than Ruby and Wynum can tell what's going on 150 feet away. :( On the bright side, it's really ok).

At the wreckage...
Edmund continues his interrogation, and his new friend seems eager to please. "Yesss, I attended the raid on the wagon. We killed some of the people... we took the loot back to the cave..." He hesitates when talk turns to who is planning the events. He looks over at Thar and thinks for a long time. Though he is apparently frightened of the cleric, he seems to be more frightened of something else. It begins to stammer something about not exactly knowing when something strange happens...

As quiet as a mouse, a lone figure emerges from the forest. He's human, middle ageish, and dressed in animal hide armor (pretty obviously a druid of some sort). He holds his hands up in front of him in a non-violent manner and addresses the nearest member of the Order. "Please, do not be alarmed. I am Shadesh, and I mean you no harm. He looks over at the bound Spumanider and frowns. "Normally I would not appreciate you handling one of my wards in such a manner, but considering his recent behavior, I understand..."

The Spumanider spots the new addition and gets really chatty really fast! "Forgive me Founder! I didn't mean to break the rules...they made me do it. I didn't want to, I really, really didn't! Please don't make me leave the Preserve! I won't ever break the rules again..." The groveling and pleading goes on for a few more seconds, with the creature working itself into quite a tizzy. Finally Shadesh raises a hand and the creature is immediately quite. The man speaks firmly to Xrxyzmklytrzssss, much as a parent would to a wayward child. "Enough! You have broken the rules, and you **will** be punished (the Spumanider gulps in fear). I will not tolerate my children acting in such a hostile way! You did not act to protect yourself, but rather brought the wrath of the outsiders down on your own head."

Shadesh pulls Thar, Edmund, and the others over to the side. "I will make no excuses for my child. He has clearly broken the laws of our society. According to our laws, you have the right to claim his life since he clearly attacked you, and apparently other outsiders. However, may I suggest that you leave him with me? I have heard rumors that his brothers have been attacking outsiders, which is apparently true. I will not tolerate that!" the man heaves a heavy sigh. "But, I do not have the resources to hunt out the rest of the group. My brothers and I have found it difficult enough just to secure our borders from wayward outsiders. That, and teaching my children how to live peacefully with themselves...it is a difficult calling, but my duty and passion. So, honestly, I could use your help. If you will help me, I will provide you with safe passage through the Preserve. I can ensure that you will not be attacked by any of my other children while you are on your quest. I have already sent my son Redrick to make sure your friends make it back safely. Please find my wayward children. If you are attacked, you may defend yourselves with whatever force you deem necessary. You also may keep any items you find in their possession. However, if at all possible, I would ask as a personal favor that, whenever possible, you try and take as few lives as possible. I highly suspect that some of my children are not acting of their own will in this matter."

Back in the forest...
Wynum and Ruby are fast on their feet and manage to easily sidestep the **huge** gray thing barreling toward them. The creature raises the tree trunk in its hand and brings it crashing down a few feet above where Ruby was just standing. Looking up, Ruby sees what is quite possibly the **largest** spider she has ever seen in her life go sailing through the air and thud into a nearby tree. The large gray beast motions to the pouch on its belly as it raises its tree trunk to a defense position. It speaks in a barely intelligible growl. "In...I protect." Its eyes scan the forest nervously as it turns to Wynum. "Follow...I protect."


Revi AC20/12T/12FF HP86 
Thursday June 11th, 2009 4:31:48 AM

(ooc: but I rolled a natural 20 on listen :)

Revi rubbed her chin, she didn't like the looks of this man, Shadesh, "How do we know you're telling the truth, this could be a ploy to lull us into a false sense of security, then BAM! Dead as a door knob. I don't like it." Revi continued to eye the man, then a thought occured to her--in Druidic she spoke, "Are you friend or foe?"

Arm[HP 33/33 AC 22]  d20=1 ;
Thursday June 11th, 2009 6:13:57 AM

Arm silently agrees with Revi...it just seems to convenient that this stranger appears out of the blue and has so little control over his 'children'. Looking to the rest, he raises his eyebrows and says, "If we DO decide to accept his proposal, keep close and above all keep alert.". While he waits for the rest of their decisions, he studies the man and his body language, but cannot tell anything at all (sense motive=1...ouch!).

Shadow [AC 24/19 HP 47/47] 
Thursday June 11th, 2009 9:30:53 AM

(OOC: sorry I did not know that they had taken off so far or I would have said I was still with the main group - getting split up has been very bad for the Order, lol)

IC: Shadow will move out of hiding and say, "I know that we have had issues with strangers before, but if this is truly a druid and I would doubt someone would try and immatate one. We should be able to trust him, and he would not control his 'children' with an iron fist but with caring. I say that we trust him until he proves differently." These words not only feel strange in Shadow's mouth because he is usually the one not trusting of others.

Shadesh (DM Nellie) 
Thursday June 11th, 2009 10:10:56 AM

The druid looks at Revi with a twinkle in his eye as he responds back in Druidic "Friend. Otherwise I would leave you to your own fate against my children. I do not wish to see you harmed while in the Preseve, since some of my children still have not learned to control their instincts."

Arm studies the fellow and even though he garners very little, he gets the overwhelming feeling that the man is very sincere.

OOC: Have I made you guys so paranoid that you can't trust anyone anymore? LOL!! Shame on me for springing someone on you to try and give you a feel for the Monster Preserve! (Snicker).

Also, Arm, could you please change your google doc settings? I can't access your sheet. :)

Wynum (See Invis) 
Thursday June 11th, 2009 12:13:30 PM

Following the Taur children adage "Mind the medium; trust the large; obey the huge.", Wynum carefully trots besides the Grey Gardener, suddenly aware of the full meaning of the Preserve's mandate.

(If they are led to the rest of the group and the druid)
Wynum asks Shadesh, regardless of other inquiries, and pointing at the bugbears and Spumenider:
"I must confess I have a difficult time telling all these bipeds apart. Which of your children should we be looking for? And who would you suspect with perverting them - it would help if we had any clues, for they may try to pervert or fool us as well!"

Revi AC20/12T/12FF HP86 
Thursday June 11th, 2009 2:35:11 PM

"Hah! I guess ol' Revi was wrong, mark this day my friends! You won't see it come again for another day or two." The barbarian gave a strong round clap on Shadesh's shoulder, stronger than needed, but that was her way. "If you're willing to teach your 'child' the error of his ways, then I think your offer is a sound one, what say the rest of you about our Druid friends offer?"

Edmund 
Thursday June 11th, 2009 2:56:04 PM

Edmund is very pleased by the arrival of Shadesh, as it solves what was shaping up to be a nasty dilemma for him with regard to their prisoner.

"Oh, most excellent, I think," he opines cheerily. "We'd be happy to help. And much obliged to you for showing up to take care of this fellow here and to help our friends make it back."

Edmund stops and seems puzzled for a moment. "Wait, our friends?" A momentary glance around answers his question. "Oh! Ruby and Wynum. I didn't even notice they had left! Well thank you for sending someone to help them, though I can't imagine them needing much help. They're probably near to hand."

"At any rate," Edmund continues, "It is clear that some outside force is acting here, within the confines of your land, to pervert your will and to endanger travellers. Do you think you could ask Xrxyzmklytrzssss if he knows who is behind this? Someone must be responsible, and we'd like to know who."

Edmund will also restate many of his questions again for Shadesh, asking about the wagon, the carters, the goods initially in the wagon, the amount of time which has passed since it arrived, and whether or not any clearly suspicious individuals have been seen in the forest.

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil 
Thursday June 11th, 2009 4:58:50 PM

Thar listens to the man's expression, and is initially unsure of this man's good intentions. He remains silent as the group interacts with Shadesh and finally decides that maybe this Druid is actually good rather than evil. Finally he stands and nods at his fellow party members, saying [i]"It seems like we're in agreement here about releasing Xrxym-whatever-his-name-is. Shadesh, can you give us some more information about these other 'children' that we might meet? Are they all like this one and what are the best ways to approach and hopefully capture them alive? After all, you want them unharmed if possible, and as our party's healer, I'd like as many of us unharmed too..."[i]

As the rest of the group finish with their questions, he'll untie their captive, and release him to his leader.

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste) 
Thursday June 11th, 2009 7:21:43 PM

Julian rejoins Eddy and Thar and the others to find out why there seems to be trouble north, but there is something more pressing happening here.

"We're here looking for people who were waylaid. I would like to see justice brought upon those who did that. It'd be very trusting to just let someone go when they have confessed. Though, perhaps we can learn more about 'why' and go after the bigger fish."

"Where's Wynumm and Ruby? Have they left us after such a short time?"

Ruby [HP: 74/74 - AC: 24][haste][-6STR] 
Thursday June 11th, 2009 8:26:25 PM

With a shrug, Ruby decides to take the large grey thing up on its offer and she crawls into the pouch that is offered. She does not really like it that much but it is better than what might happen otherwise. Besides, Wynum is still there and he seems to be ok with it...and how could she fight something that big, hopeing to win.

Once they get back to the sight of the disaster, she is quick to get out and back with the others. Inside she is happy that she does not have a phobia of insects and the like...though worms are a different story. Though more of the small variety and that is only due to past experiences.

Questions and Answers (DM Nellie) 
Friday June 12th, 2009 12:32:05 AM

With a great deal of man handling of bushes and trees, and a few feisty monsters, the gray thing accompanies Ruby and Wynum back to the ambush site. It takes up a position to the right of the druid and keeps a watchful eye on the forest.

Shadesh listens to the questions and rubs his now sore shoulder as he gives what answers he has...

To Wynum..
The druid laughs. "It has been a very, very long time since I have walked among you outsiders. Let me think... I believe your term for my wayward brother (he motions toward Xrxyzmklytrzssss is a "Arena" or something like that. The shaggy ones are called Bearbugs, I think. Who is controlling them. Now that's something I'd dearly like to know! The Bearbugs have been on the Preserve for quite a while now, and they have been very peaceful until now. I suspect that these lot were being controlled somehow."

To Edmund...
Shadesh nods in agreement and turns to Xrxyzmklytrzssss. "You are to answer their questions truthfully."

Xrxyzmklytrzssss, looking very demure and penitent, nods. "My sergeant gave the order to attack. The wagon came buy and it looked like it might have some good stuff, so she sent out a party. There was a brief battle. Some of the outsiders fought to the death. We captured some of the others and took them back to the cave." Xrxyzmklytrzssss lowers his head in shame. "Yes, I helped with the attack on the wagon. I just wanted some of the goodies. Like I told you before, we took the goodies back to the cave. I got this shinny bracelet." The Spumanider holds out its wrist for inspection. "It sparkles like dew in the morning sun.." The creature frowns. "I have to give it back, don't I?" He looks a little confused at the last question. "Well, when I was back at the cave, we saw a herd of centipede a couple of days past..."

To Thar...
The druid shakes his head in consternation. "I really wish I new. I know that there was a report of several "Bearbugs" missing from the Red clan. If they are being controlled somehow, then maybe if you attack the creature controlling them they will be released?"

Xrxyzmklytrzssss chimes in, apparently wanting to be very helpful to Shadesh. "Oh, yeah...we used a magic stick that Sarge gave us to make the shaggy ones help us. It was really easy...all we had to do was point it at them and say the magic word...kinda like we did with that outsider (he points at Revi). Sarge made us give that one back though, but we got to keep the one for outsiders when we were on raids..." Once more the creature looks downcast. "I have to give them the magic stick too, don't I?" Shadesh nods and Xrxyzmklytrzssss gives Edmund the wand.

To Julian...
The druid looks saddened. "If he is released to me, I will punish both Xrxyzmklytrzssss and any others involved in this affair. But, if you wish to take your lawful claim to his life, then I will not hinder you." At this, Xrxyzmklytrzssss begins to edge fearfully behind Shadesh. "No, please, don't. I'll change...I can change..."

Revi AC20/12T/12FF HP86 
Friday June 12th, 2009 2:01:48 AM

"If he gives us everything he took and shows us where this cave is, then I have no problem with you taking him for punishment, Shadesh." Revi thumbed the hilt of her sword idly while looking at the gray giant before them, I know I could take that thing, the bigger they are..."

Arm[HP 33/33 AC 22] 
Friday June 12th, 2009 6:05:51 AM

Before Xrxyz...hands over anything to Shadesh, Arm will ask him, "May I see that bracelet for a moment? I promise to take good care of it.". While waiting to see if this is in fact the artifact that they are looking for, he says to Shadesh, "Who is this Sarge that is being spoken of? He seems to be the one behind all of this, and I was wondering if HE is one of your children as well?".

OOC: Nellie, my sheet opens fine for me, I'm still a bit shaky on the whole google doc thing, so if you could email me with a short tutorial on how to make it visible, that would be MUCH appreciated. :)

Shadow [AC 24/19 HP 47/47] 
Friday June 12th, 2009 9:31:13 AM

Shadow watches and listens carefully to what is being said by the druid and the 'Arena'(?). When the mention of punishment comes up, Shadow is shaken because of his past and suddenly speaks up, "I believe that we can turn over Xrsyz to you Shadesh because we all deserve a second chance. Is there any other information you can provide us with Xrsyz, about the cave or what is giving order to Sarge?"

Arm[HP 33/33 AC 22] 
Friday June 12th, 2009 12:33:13 PM

OOC: This is a test to see if I've fixed my CS or not.. :)

Wynum (See Invis) 
Friday June 12th, 2009 1:08:38 PM

The centaur seems distressed by the news.
"Aregnas I can stand. But Beerbugs? That's terrible. What if they come after my wine, too?"

Double-checking his saddlebags, Wynum makes sure the jugs are tightly shut.

"Let's not stress that poor soul any further. We can safely believe the commander of these Aregnas has been in the caves up there. She's probably away by now. We should begin by searching them well and looking for hints.
But even if Gzim...tri... ahem...sliss... gives us a description, his strange master is probably a spellcaster and using disguises, illusion and mind tricks. What if she's in fact a dopplespuwomanider?"

Edmund 
Friday June 12th, 2009 1:19:40 PM

Edmund is surprised when Wynum and Ruby arrive, accompanied by a massive troll-like creature.

"Well, look at that," he says. "Arriving in style, I see."

When Shadesh and the 'Arena' are finished, Edmund addresses them both.

"You'll need to turn over any remaining prisoners to us at once. Furthermore, any of the wagon's items will need to be returned. If these two things are done promptly and fully, I see no reason not to commute your sentence and to hand you over to Shadesh. But don't let it happen again!"

Tugging at his waistcoat, Edmund suddenly remembers just how hungry he is.

"All's well that ends well, right? Now, what about some lunch?"

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil 
Friday June 12th, 2009 1:44:48 PM

Thar listens to the various responses and questions, and at his turn, thanks the druid for his honesty and frankness. "I agree with my friends in this matter, and we'll do our best to return people safely to you. In this case, mercy seems the best option and I'm comfortable with giving up the right to punish your subject (e.g. Arena). I too would like to know more about this Sarge, as well as the individual who could be leading them. We would also like directions to the cave, as that seems the best place to recover the prisoners whom we were sent to save."

He smiles at Ed's grumbling belly and takes out some berrys and seeds for their group's vocalist...

Revi AC20/12T/12FF HP86 
Friday June 12th, 2009 4:08:37 PM

Revi was hungry too, but not for food,"You'll have to eat on the move, Eddie, the prisoners could be lunch for their captors for all we know. Haste in what we do now could mean the difference between life and death for those we were sent to save." Turning to Shadesh, Revi spoke in Druidic, "Wise one, you wouldn't know of any sources nearby for dragonhide, would you? This metal armor hampers my connection to the wild, but I must wear it to keep me alive." Revi all the while absentmindedly pets Arashi's head, scratching behind his ear, much to the delight of the black wolf.

Ruby [HP: 74/74 - AC: 24][haste][-6STR] 
Friday June 12th, 2009 9:18:30 PM

Ruby stands off to the side and listens intently to what is being said, though she only understands some of it. Not being here for all the conversation can be a real problem but it appears that this job might be shaping up to being done.

"I saw all kinds of tracks and the cave that was most likely mentioned, when Wynum showed it to me." She is glad that her skills are of some help and hopefully they would end up being even more useful to the group. She checks her gear to make sure that everthing is ready and then shrugs her shoulders to loosen up for what might be to come. "Did I hear something about trying to use nonlethal means?" She just wants to make sure that she is on the right page with the rest of the group and she might need to change her tactics slightly.

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste) 
Friday June 12th, 2009 9:28:28 PM

"Yeah, I am fine with that Shadesh. I trust you know how to best punish him. And we will keep you to your word." The halfling looks firm at the druid, sure that the group would back him up with this.

To the Mithril Order Julian says, "IF the bugbears are being controlled then we needs consider like wayward children. IF. But how do we know? I've been attacked by bugbears in the past, bugbears with their own free thoughts....
"But look, I wouldn't be out to kill them anyway - Podo taught me that I shouldn't mindlessly kill, and Kendry showed me that he thought it was useful to talk to the enemy. That's why I have this sword, it doesn't kill."

Revi AC20/12T/12FF HP86 
Friday June 12th, 2009 11:29:00 PM

Revi smiled," My experience had been different Jules, that's why I have this sword, it does kill."

Parting Ways (DM Nellie) 
Saturday June 13th, 2009 1:54:18 AM

Arm examines the bracelet on Xrxyzmklytrzssss's arm. It is silver with three tiny rubies set in it. Unfortunately, it does not match the description of the artifact.

When asked about Sarge, the Spumanider shrugs. "She's like me, only she has a really bad temper. I don't know who she answers to, they didn't trust me enough to leave the web." The creature looks over at Thar. "Oh the cave...that's easy...follow the trail to the North. Then it's just a quick scuttle past the bushes and up the cliff. Can't miss it."

When Edmund mentions he's hungry, Xrxyzmklytrzssss eagerly chimes in "I could go out and catch something for you. Do you want a centipede, or maybe a locust? Wait, I know where some scorpions are...nice and juicy too!" Shadesh smiles down at the over eager creature as he reaches into his pouch. "Perhaps a few Goodberries will tide you over? I would send Redrick to capture something for you, but time is of the essence..."

When questioned by Revi, Shadesh smiles as he replies in the super secretive druid language. "Ah, I am afraid not. We do have a dragon on the Preserve, but I'm afraid that she's using her hide at the moment." The druid smiles at the wolf... "Ahh, I remember my first companion, not too much unlike yours. But that was a long time ago, and I'm afraid most animals keep as far away as possible thanks to my children... But I digress." Shadesh bows low before the Order. "I'm afraid I really must leave. There are a group of...what are they called again...hippygripes...that have been feeding dangerously close to the outsider's territory, and I really must attend to them." Shadesh turns to the gray creature. "Redrick, please take Xrxyzmklytrzssss back home. I will deal with him when I return." With a low grunt, the creature grabs up the Spumanider and unceremoniously stuffs him in his pouch and then begins to smash his way through the forest.

Almost as an after thought, Shadesh turns back to the group and hands several small pieces of wood with string to each member of the order. "Wear this around your necks. It is the symbol of my order and will assure your safe passage through the Preserve. "I doubt that it will help you with my wayward children though. I will post a messenger at the edge of the forest to await news of your investigation, as well as to deal with any lawbreakers you might need attending to. May your gods guide you!" Turning back to the forest, the druid disappears once more.

LOL!!! First Spumaniders, now Beerbugs!! You guys crack me up!!


Revi AC20/12T/12FF HP86 
Saturday June 13th, 2009 2:11:48 AM

"Did we find anything on the other Spumanider, thingy, or beerbugs?" Revi asks matter-of-factly.

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste) 
Saturday June 13th, 2009 4:12:48 AM

"Yeah, Revi, it still doesn't feel right. And when everything turns red in battle I know I could keep to the promise I made to my friends. And it actually bores me senseless when the talking begins. Still, it often leads to the boss, and to more loot."

Wynum (See Invis) 
Saturday June 13th, 2009 12:22:57 PM

"Goodbye..... Roderick! Mmmm" the centaur says appreciatively, inspecting the wood pendants "nicely done. I find it interesting that it represents a centaur. Look: the head and croup are clearly seen, as are the four legs and tail. Keeper of natural order, that's what we are, yes."

Proudly swagging his tail, he prepares to continue the journey.
"So the wagon has been taken care of. What if proceed with those tracks. I'm afraid, though, that the caves will require some climbing. Who's with me?"

Revi AC20/12T/12FF HP86 
Saturday June 13th, 2009 4:06:09 PM

"Hmm," Revi ponders on what Julian says and offers, "you may be right there Jules. If they're alive, then they can tell us where the loot is. I'll have to pick up something similar, just in case, but something like a big club, or clubs, wooden, to put a knot on their heads." Revi smiles at the conscientious halfling, but has something else in mind, "Hey Jules, you got anything to drink, other than water?"

Revi is all for searching out the cave and will follow any of those that head in that direction.

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste) 
Saturday June 13th, 2009 6:23:08 PM

Julian steps closer to Revi and motions for her to crouch. He whispers, "Yeah, of course Revi. Eddy and I packed some extra ale, on the wagon. Let's not tell him."

Revi AC20/12T/12FF HP86 
Sunday June 14th, 2009 3:23:09 AM

Crouching, Revi taps the side of her nose with her finger, winks and smiles. Straightening up, Revi stretches out, and feigns any knowledge of what just transpired.

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil 
Sunday June 14th, 2009 11:03:18 AM

Thar takes a pendant and puts it over his neck. He's a little uneasy about this whole turn of events, but says, "I am uncertain too about all this, but it seems that our path is clear. We may as well move forward and see what the cave holds in store for us..."

Before leaving, he asks if anyone needs any healing and if not, suggests they begin moving North. He asks Shadow if he wishes to join him on point, and then Thar will move to his customary position ~ 50' in front of the group. He won't travel on the trail directly, but to the side of it, trying to remain hidden and quiet.

Edmund 
Sunday June 14th, 2009 1:59:44 PM

Edmund takes the pendant and gingerly puts it on.

"Whatever its significance, I do not feel that it adds much to my ensemble," the wizard declares.

"At any rate, I don't think the Spumaniders are going to eat anyone. As he's said, they are captives--not brunch. Please be careful what you say, the last thing we need is a bunch of misinformation. After all, the way forward is reason, and caution, and perhaps a bit of Julian clubbing people with his niceguy sword."

"Incidentally," the wizard puts in, "unless we do rest for a bit at some point, we're not going to have any fireballs or haste when we finally arrive. Just a warning in advance!"

Revi AC20/12T/12FF HP86 
Sunday June 14th, 2009 6:05:42 PM

Revi looks on as both Thar and Edmund put on a captured pendant and asks, "What are you two doing? We haven't properly identified those magic items and you're putting them on? You have no idea what they do, they could be cursed!" Revi shakes her head, obviously annoyed.

ooc: have we searched all the dead bodies and compiled a list of what we've found? if not, we should.

Edmund 
Sunday June 14th, 2009 9:04:06 PM

((OOC: No list of spoils yet. Edmund asked about this a while back.))

Edmund raises his eyebrows at Revi's outburst.

"If he wanted to do us in, there would be much easier ways than in giving us cursed, unfashionable neckwear. Roderock could have pounded you and Wynum into jelly instead of bringing you back here in a pouch, and Shadesh could have summoned agents of the forest to deal with us, rather than show up himself to plead for clemency, risking his own life in the process."

"He's trustworthy enough, and if these pendants will mark us as under his protection, all to the good--though as I have said, I wish they were a little more attractive."

Did Someone Say Loot?? (DM Nellie) 
Sunday June 14th, 2009 9:06:25 PM

Okay, if I was a good DM, I'd find a fancy, well thought out Pulitzer Prize way of writing this up. But this is Nellie we're talking about. So....

Bugbears...
No magic aura...
Masterwork chain shirt (6)--side note...these are really, **really** stinky and will require several hours of laundering before they are suitable to wear
masterwork buckler (6)
masterwork composite longbow (5)- 1 was broken by Wynum

Magical...
morningstar (6)

Spumanider
Magical...
2 Rings (one on the dead body and one surrendered by Xrxyzmklytrzssss)
Xrxyzmklytrzssss's "Magic Stick" (wand)


Ruby [HP: 74/74 - AC: 24][haste][-6STR] 
Sunday June 14th, 2009 10:58:33 PM

Ruby looks to Edmund and shrugs her shoulder, though she is a little angry and it comes out in her voice. "Hey now...I never said anything bad about the necklaces." She holds out the one that she is holding and slips it around her neck, still a little miffed. Taking a couple of settling breathes she still her anger and then smiles.

Batting her eyes slightly at Edmund she coos. "Eddie dear...you would have protected me from the big bad monster if it tried to crush me.....right?" She moves to hang on the mage as if scared of all the big mean things in the world. "I mean...I am a weak and defensless little girl. Not a big strong man like you." To be honest she was having a lot of funny playing mean with Edmund, though she glanced at Thar giving him a smile and wink.

Revi AC20/12T/12FF HP86 
Monday June 15th, 2009 12:12:01 AM

OOC: okay, I'm a dork! I thought Thar and Edmund were trying on a captured necklace the Spumanider had (which in fact does not exist :), not the ones Shadesh gave us, lol!

Revi was a little embarrassed she got the facts wrong, and instead of apologizing after being chatised, she did what came natural--go on the offensive. "Listen Eddie baby, first, I wasn't on the gray thingy, that was Ruby. B, I could have taken that thing no problem, or did you not see how freaking fantastic I was with those bugbears--no wait, you did, cause I stopped them from shooting your booty way up there!" She held Edmunds stare, daring him to look away.



Arm[HP 33/33 AC 22] 
Monday June 15th, 2009 6:01:57 AM

After donning the proferred necklace, Arm pulls Thar to the side and says, "Shouldn't we check out the wagon to see if what we came to find is still there? I don't want it vanishing before we get back. Also, were we not tasked with doing something in a 'monster preserve' a while back? My memory is a bit foggy on the subject, but I DO remember it being brought up before by someone...a long time ago.".

Shadow [AC 24/19 HP 47/47]  d20+5=23 ; d20+7=18 ;
Monday June 15th, 2009 9:23:23 AM

Once Shadesh leaves, Shadow will put the necklace on and help in the search of the bodies, and then the wagons. Once the group has gathered everything up and is ready to depart, he will join Thar up front of the group as they head out towards the 'cave'.

Actions:
Spot=23
Listen=18

Wynum 
Monday June 15th, 2009 11:39:44 AM

"Arm, the heirloom ought to be elsewhere. If it is indeed magical, Edmund would have found it by now? Though he seems busy right now. In fact we shouldn't delay any more. Thar, Shadow, I think we should move one. Tracking might not be that useful."

Wynum will at least recon the cliff's face, searching for the easiest part to climb though still trying to not stomp on the ground near the cliff.

Edmund 
Monday June 15th, 2009 1:24:14 PM

Edmund goes from raising his eyebrows at Revi to staring at her in shock.

"Saved me?" he says incredulously. "Saved me? By what? Standing there half the fight, protecting the cargo for your bugbear allies? Saved me!? That's rich!"

"Did you notice the arrows bouncing off? That was you was it? Oh no, wait, that was a Shield spell. I suppose it was you who sent me further up into the air, too. Or wait, perhaps not--because you were standing around whilst everyone else was taking care of the monsters. Quite useful, for all your endless, tiresome bragging. Very powerful. Very impressive. We all owe you our thanks."

With pursed lips and narrowed eyes, Edmund continues. "If you're going to shout at people, get your facts straight. And if you're going to criticise and brag about battle, you should participate first. The decent thing here, that we do, is to admit when you're wrong. --Not to try and change the topic or shift the blame to other people. I suggest you learn that lesson--and quickly.

"The fact remains that these pendants are fine, and you are bang out of order. Remember whose fireballs dealt with the bugbears whilst you stood there, slack-jawed under the effects of a rudimentary charm spell. Then maybe you'll know who deserves thanks for saving whom. Here's a clue--it's the person who isn't asking for it."

With a look of disgust, Edmund turns away from the ridiculous woman and marches off towards the wagon to get it ready to move on--and to check on the cowardly porters, as well, whom Edmund has a separate remonstration for.

Revi AC20/12T/12FF HP86 
Monday June 15th, 2009 4:27:24 PM

Revi would have killed a lesser man, but she was on a mission, in retort she grimly said, "I always seem to be looking at your back, half-man." Her barbed insult, insinuating that Edmund was more half a man than half-elf, and a coward to boot, hopefully wormed its way into Edward's mind and would provoke him into action or at least give Revi the satisfaction of calling a man a coward and having it proved as he continued to walk away.

ooc: how did Edmund know Revi was under a charm person, and still not do anythng to help her :)


Edmund 
Monday June 15th, 2009 5:31:57 PM

OOC: The party is now in possession of the Wand used by the Spumaniders. Edmund lofty INT score makes it possible for him to put two and two together.

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil 
Monday June 15th, 2009 5:39:11 PM

Thar chuckles at Edmund, Ruby's and Revi's back and forth conversation and says, "Ed my friend, you have a way with women. Remind me to never take advice about ladies from you, OK?" He returns Ruby's wink and moving close to her, shyly says, "I'm glad you're OK..." He wants to say something meaningful, but with everyone around them, now might not be the best time.

He returns his attention back to the rest of the group and with a twinkle in his eye, "Now, if Edmund and Revi are done flirting, can we get back to business? We're in the middle of a monster infested area and let's focus on why we're here..."

When Arm pulls him aside, he replies, "Yes, let's check out that wagon before we go. In all the excitement, I nearly forgot... It may have more clues for us... Yes, you're right, didn't our undead hunting friend mention going to a monster preserve?"

Finally, he says, "Edmund, would you please see if you can ID the items, especially the rings? I'd like to take one of the morningstars, as they can come in handy quite often." He grabs one of the morningstars and stores it in his pack...

Edmund 
Monday June 15th, 2009 5:42:14 PM

Upon hearing Revi's latest nonsense, Edmund retorts with a smirk, "Perhaps that's because you're always standing in the rear."

Once Edmund gets the wagon in order, he'll make the porters pack up all the loot as punishment for hiding the entire time.

"Don't think this won't be reported!" he tells them fiercely. "There's likely to be a fine involved!"

When they come to the two magic rings, Edmund debates about what to do with them. "I can detect them now," he says, "or we can wait until later, after this is all over. They are almost certainly beneficial--I can't imagine why the carts would have had anything cursed in them--and the Spumaniders seem fine. But as for precisely what they do, I doubt I can tell you."

"What do you think?" he enquires of Thar, interested in hearing the opinion of another person trained in arts magical. "They are probably basic rings of protection of some sort. The continued visibility of our Spumanider friends rules out the possibility that they are invisibility rings."

Once that is settled, Edmund addresses everyone. "If we aren't going to rest, we should get started at once. I'd rather avoid fighting monsters in a forest at night. Let's get a move on!"

Revi AC20/12T/12FF HP86 
Monday June 15th, 2009 6:24:12 PM

After Thar defuses the situation a little, Revi replies calmly to Edmunds retort, "Turning around like that, on your tippy-toes, doesn't improve the view."

Revi grabs up two of the morningstars and hefts them for weight, "So whats the deal about spoils? We just take what we want or need and then figure out fair shares later when all the killing is done?"

"Rest or go? I'm for going, who knows what they've done to the captives so far."

Ruby [HP: 74/74 - AC: 24][haste][-6STR] 
Monday June 15th, 2009 9:04:26 PM

Any other day, Ruby might have been really angry with Edmund for ignoring her...but today she would let it slip. Though her eyes do bore holes into his retreating back and she snorts. The only thing that does mullify her is the fact that Thar is appreciative of the fact that she is still alive.

Smiling now she nods her head and quickly touches his hand before he move away. "Thanks." As the others go about their business, she moves over to stand near Revi and shakes her head. "That one definitely needs a good lesson." Part of her wonders if all women look alike to the man or if he is secretly interested in....shiver....his own type.

Revi AC20/12T/12FF HP86 
Monday June 15th, 2009 11:47:00 PM

Revi nods in agreement to Ruby's comment on Edmund, envisioning a strong right cross smearing blood from Edmunds broken nose across his face brought a slight smile to Revi's lips. Putting away the morningstar's, Revi then packed up all the loot of the battle onto their wagon, lest they forget, and then strongly affixed Shadesh's necklace to her left shoulder armor.

Decisions (DM Nellie) 
Tuesday June 16th, 2009 1:00:06 AM

And so, the loot is sorted and piled. Thar claims one of the morningstars.

A brief scuffle breaks out between Edmund and the gals, and Thar is mostly able to patch things up. (OOC: Folks, I appreciate good role play as much as the next person, but let's make sure this doesn't get personal. If you still have an issue with something, please shoot me an email. Otherwise, let's move on and keep working as a team. :) )

There is talk as to whether to continue immediately or rest to restore spells...a very important decision indeed!

OOC1: Florian, if it's ok, I'm going to hold off on the recon until the next post. I really need to get to bed... BTW...are you really intending to scout the area alone? It could take at least a round or two for your allies to reach you should something happen. Just checking.

OOC2: Taking the kiddos to a waterpark tomorrow. There's a good chance that I might miss tomorrows post. Just wanted ya'll to know ahead of time. :)

Edmund 
Tuesday June 16th, 2009 1:27:01 AM

Edmund is far, far too in love with himself to be bothered with a bunch of little people, female or male, whom he considers beneath his station. And so he continues on, rather oblivious to the emotional entanglements which others seem to enjoy wrapping themselves in. For his part, he'd rather be having tea or a bath--or better yet, both at once. Ruby's flirtatiousness goes unnoticed--but she shouldn't take it personally. Cleopatra herself probably couldn't get Edmund's attention--unless she was a librarian.

Once the goods are loaded onto the wagon, Edmund finishes supervising the porters and addresses the group as a whole.

"Right so," he says to everyone there assembled. "Two options, really. First is that we leave directly and try to reach the captives before it gets much later. If this is the case, no more fireballs, no more hasteing no more protective spells, no more flying about. To make up for all this, you get Message. Quite the exchange, what what? Hurrying has its costs, too."

"Option number two is that we immediately have a quick rest and set out around sunrise with the hope of arriving there in the early morning. Then you will have fireballs, haste, and invisibility as well. Of course, who knows what may happen in the next few hours? Perhaps the carters will be executed and eaten--though I rather doubt it."

"Logic dictates that if they were taken captive, this was done for a reason. It is unlikely that they would be executed on a whim. Moreover, the Spumaniders don't seem to want for food, and given what our friend here offered me--quite a selection, I might add--they aren't interested in people for dinner. Scorpions, perhaps, but not people. I think it very unlikely that anything untoward will happen to the captives overnight. If they were going to be killed, they'd be dead already."

"It's more likely that they are being used as bait to lure wealthy adventurers of renown--possibly even us specifically--into traps like this one here. If that's the case, we should be as ready as possible when we go in. That said, if the consensus is for an immediate departure, I won't object."

"However, if we are to go now, I want us to understand the situation, and to do so because haste is necessary--not because of some misguided notion that all due prudence must play second fiddle to daredevil heroics."

That said, Edmund remembers something Thar asked earlier.

"Oh, and Thar, feel free to have one of those Morningstars. I don't think anyone else has a use for them. I know I don't. And, if we are going to rest, I can see about figuring out something about those rings tonight."

Revi AC20/12T/12FF HP86 
Tuesday June 16th, 2009 1:51:39 AM

"If you need to rest Edmund, just say so, the rest of us are ready I think, but if you need the extra time, so be it." So damn longwinded, she thinks to herself. Revi takes the two morningstars she was looking at previously and adds them to her collection, "Might come in handy," she murmurs to herself. "We camping here, or moving up the road. It's not too safe here I think, we might want to form up around the broken wagons we found, use them as walls around our camp while we rest."

Arm[HP 33/33 AC 22] 
Tuesday June 16th, 2009 6:04:02 AM

Arm approaches Revi and Ruby and advises, "Pay Ed no mind. It's best if you just ignore him as I do most of the time. Thar is probably the only one one of us that can stomach having him around anyway. I for one have come very close to seperating his apendages from his torso on several occasions, so as I said, it's best to treat him as an annoying insect and concentrate on what's more important. And for the Gods' sake, whatever you do, don't try to engage him in any conversation..you'll only be angered in the end.".

Shadow [AC 24/19 HP 47/47]  d20+10=29 ;
Tuesday June 16th, 2009 9:24:21 AM

Shadow shakes his head as most of the group is too involved with their own conversations to really take a close look at the wagons. "We really should take a closer look at the wagons to make sure there is nothing left here that we might need to take with us." Shadow mutters as he searches the wagons.

After he is done he will move back to the group (if they have not helped him rummage through the wagons) and say, "Well, I for one am thinking we should head to this cave and then see if we can find somewhere outside that is concealed so we can watch the entrance as we rest, and then move in once morning arrives."

Actions:
Search=29

Wynum  d20+2=21 ;
Tuesday June 16th, 2009 12:54:29 PM

"What are they doing?" The centaur is speaking to himself, because it seems nobody followed him to the nearby cliff.
He does begins checking the cliff's face, even if alone, and not wanting to shout out to the others, he continues muttering nervously. "We know that sarge was there to give the spumanider orders and fled before the fight, what in the hells are they doing? We should be giving pursuit right now."

Hoping that they aren't too hard to read, Wynum tries checking on tracks at once by himself...
[Survival 21, though I think it tops at 10 witout the Track feat]

Thar AC 27/26, 62/70 hps, Mag Circle vs. Evil  d20+11=13 ;
Tuesday June 16th, 2009 4:37:28 PM

Re: the rings, Thar says, "Ed, do you have identify memorized? I don't have it right now, but if you could examine them further, that would help. If they can help our group right now, then let's get them into play."

Thar smiles at Arm's response and says, "I must have been blessed with patience, and trust me, that's something clergy desperately need. With parishioners like our friend Ed, we quickly learn that patience and humor is the best virtue."

Getting back to business, he says, "Shadow's got a good point re: finding a place to rest while watching the entrance. That way, we don't waste time later trying to observe the cave when we don't need any rest... If we're all in agreement, I'll join him as a scout..."

Seeing that Wynum has moved off to the cliff, he quickly moves over and uses his tracking skills to help find out what could be going on....

Track (Survival) = 13

Revi AC20/12T/12FF HP86  d20+5=19 ;
Tuesday June 16th, 2009 6:29:09 PM

"Hey, what did happen to Winnie, did he go off alone? Crazy guy." Revi, upon seeing Thar go help Wynum, also strode over and began looking at the ground. "Psst, what are we looking for Thar?" Arashi sniffs the ground and paws here and there.

Arashi Track: 19


Edmund 
Tuesday June 16th, 2009 7:45:47 PM

(OOC: Edmund has Detect Magic available, and will use it on the entire pile of magical items if asked. DM, feel free to make the rolls for me if it comes to it and I'm not around. Because . . .

In the run-up to starting grad. school at Loyola, I'm going to be out-of-state touring and applying for apartments in Chicago tomorrow and Thursday, so I may not be able to post until Friday. We'll see how the hotel internet is, and what sort of support my iPod Touch can manage for the Wold.

Hope to be back soon. Thar, make sure Arm doesn't punch Edmund whilst I'm not looking!)

Ruby [HP: 74/74 - AC: 24][haste][-6STR] 
Tuesday June 16th, 2009 8:07:34 PM

Ruby simply shrugs as Arm speaks but her eyes flash. "Would it be bad if he woke up with a snake in his bed?" She tried to sound innocent as if she would not do that but her nearly concealed smile tells a different story. Shaking her head and not really interested in an answer that might be something other than no...she moves to pace Thar.

Glancing to him and Revi, she nods at the ground. "Want me to do that?" She does glance back to the others and then nods her head in their direction. "Or would you prefer I keep near the rest?" Her skills could be useful in either direction about now and she did not jump into something that she was not asked to do.

Revi AC20/12T/12FF HP86 
Tuesday June 16th, 2009 8:17:04 PM

Revi asks, "Are we looking for truffles?"

Julian (Small size) AC 20, hp 88 (Bear's Endurance, Haste) 
Tuesday June 16th, 2009 10:00:59 PM

"Oooo, now truffles is something I know about that doesn't involve a whole lot of talking. We don't want to stand around all day talking, do we?
"Not that I am trying to say that there's something wrong with Eddy, that is for each person to decide. I mean, not something wrong, but, you know, whether you like his talking on and on and on... I used to Adventure with a halfling bard named Kendry, you've heard of him, right? Well, anyway... are you sure? Fabulous lyricist and usually wore blue? Anyway, he used to talk a lot too, nearly got us all killed once because of it. Still, it worked out okay. But Kendry, you see, had a lot of useful things to say, and he had a different way of dealing with people because of it. It lead to different ends too, different to what I would have done. It took longer to resolve, Kendry's way, but he'd tell me it was longer lasting.
"But wait, that's not the point. Truffles is the point, and I think you'll find Eddy might want to listen on this too. I guess I haven't introduced myself properly. I am Julian (my great-great grandfather's name) Roscoe (my great uncle) Holle (great uncle on the other side, once removed) Pipewood (Mother's maiden name) Trufflefinder, which is my father's name and family occupation. We'd go into the Culverwood quite regularly to find truffles. Father used to have all us little 'uns collect them up on to the wagon and he would trade them for the things we needed.
"Me? I tended to find badgers, dead things, and trouble. So here I am, Jules the Badger, as I've often been called, at your service, ready to fight for what is right.
"Now, What's for dinner?"
So say, Julian climbs up on to the wagon and is looking for the two small barrels of ale.

Revi AC20/12T/12FF HP86 
Tuesday June 16th, 2009 10:39:10 PM

Revi thought about it a moment as Jules rambled on about his past, "Kendry? Never heard of him. Last halfling bard I heard of was in Plateau city and his name was Giovanni Thornhill. Played a helluva lute solo at the um, Red Dragon Inn, I think it was. But that was a while back, I haven't been in a proper town in a while, and when I did come in to take a gander, I found out I had a debt to pay, and well, here I am." Revi gave a shrug as to her plight, it wasn't exciting or anything, just the way it was.

Arm[HP 33/33 AC 22]  d20+6=22 ;
Wednesday June 17th, 2009 6:02:54 AM

Arm, feeling that his point was made, whispers to Ruby with a mischievious smile, "No, it wouldn't be bad at all..even if it were numerous snakes...".

Moving with the rest to the cliff face he does his best to see what he can..he's no expert in tracking skills, but he does his best nonetheless (spot=22).

OOC: Don't worry Ed, anything I do to you won't be felt by you, as you'll be far away, and it SHOULD heal by the time you get back...lol. Have a safe trip, and we'll see you when we can!

Arrows from Heaven (DM Nellie)  d20+4=9 ; d20+4=8 ; d20+4=19 ; d20+4=24 ; d20+4=21 ; d20+4=13 ; d20+8=13 ; d20+8=27 ; d20+8=17 ; d20+8=10; d20+8=23 ; d20+8=22 ; d20+8=10 ; d20+8=19 ; d6=5 ; d6=4 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=3 ; d6=3 ; d8+3=7 ; d8+3=7 ; d8+3=8 ;
Thursday June 18th, 2009 12:41:40 AM

And so...

Wynum heads off into the woods and heads over to the slope area. As he is contemplating what is taking the others so long, he gets a good view of the area. Just outside of the wooded area is a roughly 60-foot-long slope leading up to a **very** steep cliff. The slope is mostly clear of vegetation but covered with scree. Wynum notices that movement will be much more difficult on the slope (1/2 normal speed) and will be even more challenging than normal for a quadruped like himself (Balance DC10 or fall prone). The cliff face is also daunting...it soars to about 200 feet above the ground and is completely vertical with no handholds in sight. As for the tracks, they have not changed since Ruby and he examined them a few minutes ago.

Meanwhile, back at camp, Edmund reprimands the porters severely. The young men in turn seem more than a little spooked by the Preserve. They more their wagon to the road, but refuse to accompany the group along the trail. "Nooo way are we going in there! We'll just take the wagon back to edge of the forest and wait for you there. We're not going in their just to get eaten by some **thing**" (OOC: The porters are clearly terrified and are acting out of self preservation).

Shadow searches the wagon, but doesn't find anything of interest. The remains have been picked clean of everything that might be valuable...even the wheels have been removed.

After what seems like an eternity, Wynum is joined by Thar, Revi, Julian (I'm assuming, since he's talking to Revi) and Arm. Arm checks out the place as the others examine tracks. He sees a flicker of movement up on the cliff face. Arashi begins sniffing the air and growling...something fowl is in the air. Shortly after, there is a volley of arrows. One hits Julian on the shoulder (AC 27 for 7). Two slam home into Arashi's flank. The wolf howls in pain as it slumps to the ground unconscious (AC23 for 7, AC22 for 8 ). The rest ping harmlessly off of armor or sail into the forest.

OOC: Haste, Fly, Bear's Endurance have worn off, as well as the -6 Str. to Ruby. MCvE is still active.


Revi AC20/12T/12FF HP86 
Thursday June 18th, 2009 3:04:27 AM

ooc: where did the arrows come from?

Bleh, sorry...that wasn't very clear. The arrows came from the cliff face.---Nellie

Arm[HP 33/33 AC 22]  d20+13=28 ; d20+7=9 ;
Thursday June 18th, 2009 6:03:14 AM

Arm swings quickly around, trying to determine where the assault is coming from. In the meantime, he drops his sword in favor of his icy burst light crossbow and scans for the enemy, but he has trouble seeing anything at the moment (listen=28, spot=9).

Archers... (DM Nellie) 
Thursday June 18th, 2009 9:06:29 AM

OOC: It was late, and I didn't write that description too clearly...so let's try that again... I'll try and get a map up tonight, but it may have to be tomorrow.

As the arrows rain down, those on the slope notice 8 bugbears on the cliff face firing down at the group.

Shadow [AC 24/19 HP 47/47] 
Thursday June 18th, 2009 9:31:51 AM

After Shadow searches the wagons he notices most of his companions have moved off, 'Well so much for sticking together!' he thinks to himself. He will move off to follow his companions and wonders what they are thinking.

Wynum  d20+4=5 ;
Thursday June 18th, 2009 10:32:20 AM

"Ah, yes?? Arrows! Well here's what we do, shoot arrows, right!"

Wynum bellows with some contempt, readying his own bow to give those beerbugs a sharpshooting lesson. Unfortunately, as he moves backward to get a better view of the firers, he brilliantly slips on loose rocks, tumbles backward in the most awkward fashion, spilling arrows to and fro, loosening more boulders and ending up at the bottom of the slope, a thousand pounds of utter frustration covered in a cloud of dust.
As he stumbles to get up he immediately notices one of wine jug cracked and pouring good wine about his coat. Pointing a finger at the cliff, he utters a dire command:

"Them beerbugs, they got my wine! Fireball! I say cook them in their hole"

{Balance=5. Though I must voice the Interspecies Quadruped Union's opinion on the fact that they should actually fare better on unsteady or sloped ground, having more hoofholds and uncanny elegance. Most of the time, that is.}

Thar AC 27/26, 70/70 hps, Mag Circle vs. Evil  d8+5=9 ;
Thursday June 18th, 2009 3:09:00 PM

"Oh this is lovely" says Thar to no one in particular. He looks up the slope and sees the 8 bugbear archers raining arrows on him. He knows that climbing up in the face of so many arrows isn't going to be their best option.

He moves quickly behind a nearby boulder and tries to see if he can spot an easier way up to where the archers are, maybe a path or some sort of way to flank them. He calls to Edmund, "Ed, can you fly up there and hit them with some magic? They're out of range of my longbow, and we've got to get up there some other way..."

Finally, he quickly casts CLW's upon himself, fixing the rest of his damage from a previous fight. (healed 9 hpts, but only needed 8)

Spells in Effect
MCvE

Spells Left

0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Resist Energy, Lessor Restoration
3 level = Dispel Magic, Invis Purge



Revi AC20/12T/12FF HP86 
Thursday June 18th, 2009 4:09:33 PM

ooc: Nellie, since I wasn't hit, and Arashi was right next to me, can I use my gloves of arrow snaring to grab the two arrows that hit him? I can use the gloves twice a day, autosuccess.

Edmund 
Thursday June 18th, 2009 6:47:19 PM

((OOC: Back from Chicago!

DM, Ed is not with the party, but Thar is calling out to him. Can Ed hear Thar?

Also, since Shadow has headed off towards the others, Edmund would certainly go with Shadow to avoid being left behind alone with the useless porters. I mention this as Edmund might in fact now be closer to Thar and better able to hear him.

Holding further actions for now! :) ))

Julian (Small size) AC 24, hp 64/72 (Mage Armour) 
Thursday June 18th, 2009 8:38:03 PM

Julian shrugs off the wound as though it were nothing. He takes a few steps back behind some cover and casts Mage Armour.

"I can go real small with my wand of Shrink People - will that help to get me up there quickly? Anyone?"
"Okay, do we just shoot them down from here?"

Spells 6/7/5
used 0/4/1

Strange Weather, Eh? (DM Nellie)  d20+2=4 ; d20+2=8 ; d20+2=15 ; d20+2=18 ; d20+2=12 ; d20+2=5 ; d20+2=3 ; d20+2=5 ; d6=2 ; d6=1 ; d6=4 ; d6=4 ; d6=4 ; d6=4 ; d6=6 ;
Thursday June 18th, 2009 11:23:13 PM

Old business...
Revi....sure. I'm feeling all nice tonight. I'll let you use your gloves. We'll say that only the second arrow hit Arashi for 8 damage. Edmund, once again, I'm feeling unusually nice tonight. We'll say that your (miraculously) hear Thar and the others calling for help.

As the arrows rain down, the party searches for cover, but there is almost none to be found on the slope area. The forest offers cover, but then it's hard to see the enemy from the forest.

(OOC: Florian, you make me laugh!!) Wynum suggests returning fire, but gets all tangled up in his own legs and falls flat on his stomach. To add insult to injury, his wine is soaking into coat and scree. Truly Hades hath no fury like a centaur scorned!

Thar patches himself up a little and calls for magical cover. Even though he's way back at the campsite, somehow Edmund hears Thar and heads over to the battle site. Shadow joins Edmund, and soon the whole party is reunited.

Julian casts his spell and suggest shrinking himself.

As battleplans are formulated, another volley of arrows streaks toward the group, but this time they are clatter harmlessly on the scree.


Ruby [HP: 74/74 - AC: 24][][]  d20+6=25 ;
Thursday June 18th, 2009 11:34:36 PM

Ruby is glad to feel her strength slowly returning as she mills around with the others. The sudden volley of arrows though puts her on sudden edge and she glances up the cliff face. As she takes in the fact that the enemy has the high ground and they might have an issue of shooting that high, she tries to find an alternative.

As she slowly moves backwards her eyes scan the trees nearby to see if any of them would be suitable for an archery platform. Something that would allow her some cover, maybe, but also get her up high enough to make her own bow of use.

[spot 25]

Revi AC20/12T/12FF HP86 
Thursday June 18th, 2009 11:36:16 PM

ooc: okay, are they within charge range? I have no idea how far away they are and was waiting for clarification.

Revi order's Arashi into the forest so as not to get shot again.

If the bugbears are within range (80' charge), that's what Revi will do, also using Rage. If not, then run up the slope as far as she can.

Arm[HP 33/33 AC 22]  d20+9=27 ; d20+4=14 ; d8+6=9 ; d8+6=13 ; d20+2=10 ;
Friday June 19th, 2009 6:09:58 AM

OOC: I echo Revi's statement as well. Range is important.. :) Depending on how far away they are, he may still have held on to his sword.

IC: If the bugbears are within reach of his more accomplished talent, Arm will advance and attempt to engage the nearest one (attk: 27,14-dmg 9,13). If they are outside of his sword attack range, he will attempt to fire an arrow at the closest one (attk 10-dmg doubtful). If neither of the these actions are possible, he will begin singing to bolster his comrades' courage (bardsong: inspire courage - +2 to saves vs charm & fear, +2 to attk & dmg).

Shadow [AC 24/19 HP 47/47] 
Friday June 19th, 2009 9:08:03 AM

Shadow approaches the group that is trying to find cover or charging up the slope, and he looks around trying to get a fix on what is going on. Once he sees the bugbears shooting down on the group he will get his own bow out and prepare to return fire (I will assume that he will not be able to get any off this round).

Range (DM Nellie) 
Friday June 19th, 2009 9:34:51 AM

Okay folks, I'll recap from Monday's post...

"Just outside of the wooded area is a roughly 60-foot-long slope leading up to a **very** steep cliff... The cliff face is also daunting...it soars to about 200 feet above the ground and is completely vertical with no handholds in sight."

So, what we got here is 60 feel of a a slope with scree which you can move through at 1/2 move rate (no charging, sorry!). Then after that there is a cliff that is completely vertical. It goes up 200 feet. The archers are on shelf at the top of that 200 feet climb.

Wynum [AC17, 18 vs. a random bugbear he is not shooting at]  d20+15=33 ; d20+10=29 ; 2d6+5=14 ; 2d6+5=14 ;
Friday June 19th, 2009 12:18:51 PM

Not waiting for magical support, Wynum begins shooting from where he stands, even if it turns out to be in the open. Careful observers may observe his tongue sticking out slightly as he concentrate to not disapoint on his first ever shot since he joined the team. He is relieved that both arrows seem to have find their respective marks.

[Range inc. is 110' so figuring range about 250' that would be a +4 to AC plus any cover for the bogeybears
1st arrow hit AC33. Dmg 14.
2nd arrow (another bugbear) hit AC29. Dmg 14]

Edmund (HP: 32/44, AC: 17) Mage Armoured, Messaging 
Friday June 19th, 2009 1:10:03 PM

((Guys, it's worth remembering that distance to these targets is not simply horizontal distance + vertical distance. If you do that, you'll end up thinking they are much farther away than they actually are. To get real distance, square the horizontal distance, then square the vertical distance. Add these two numbers together. Take the result and get the square root. Because this is D&D, round down to the nearest five. Now you have straight-line distance. You may thank Pythagoras at your leisure.))

Edmund hurries up with Shadow, looking about for Thar.

"Ah! About that flying..." Edmund says, but he is interrupted by the whizzing of arrows which clatter down all around them--miraculously missing.

"Good heavens! This is rather too much excitement for one day! But about that--you remember when I said that we'd need to rest? Well, no rest, no flying, no fireballs. Sorry! But I can manage this...!"

Edmund hurriedly casts Message on himself, and on all the other members of the group, ensuring that even if they split up or move into cover, they can remain in contact.

"I'll see what I can do about hitting them with some magic, though!" Edmund says quickly. "No fireballs, this time, but I think I may be able to pull something shocking out of my figurative hat all the same. Give me a moment!

Edmund will then hurry back into the edge of the forest, 60 feet from the cliff face, 200 feet up which are the bugbears. This puts him in cover at a straight-line distance from the bugbears of 205 feet. (It's actually a *little* more, because that 60 feet horizontal distance slopes down, so the bugbears end up being more than 200ft over Edmund, when he is at the bottom of the slope. As a result, the actual distance between them is probably more like 210-215 feet.) From this relative safety, the wizard begins to plan his next course of attack.

"Probably best," he says into the Message spell, "if no one tries to climb up the cliff, or get in front of the bugbears somehow. Or at least tell me if you're planning to do that. You'll definitely want to tell me first."

DM Sanity Info.
Standard Action: Cast Message on Entire Party
Move Action: Move down into the edge of the forest. (Distance unknown)
Checks: N/A
Saves: N/A

Spells/Durations/Effects
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Edmund (HP: 32/44, AC: 17) Mage Armoured, Messaging 
Friday June 19th, 2009 3:59:02 PM

((OOC: Strange question, but bear with me. Edmund has a cunning plan.

Julian, how much will you weigh if you shink yourself?))

Revi AC20/12T/12FF HP86 
Friday June 19th, 2009 4:46:13 PM

Seeing the range is impossible for her charge her foe, she has to wonder how the heck do they, the bugbears, get up there--there must be a back way. Having sent Arashi into cover, Revi moved in front of Wynum to provide him cover (gloves) and absorb some of the shots that may hit him. her short bow was inadequate for the task, so she just used her body as a shield while the centaur shot away.

Julian (Small size) AC 24, hp 64/72 (Mage Armour) 
Friday June 19th, 2009 5:06:17 PM

OOC Half my currect weight = 21 pounds, plus gear which is also halved say 25 pounds.

Julian feels the hairs on the back of his neck prick up, and turns to see Edmund staring at him.....

Edmund (HP: 32/44, AC: 17) Mage Armoured, Messaging 
Friday June 19th, 2009 5:27:33 PM

((OOC: Julian, are you saying that you currently weigh fifty pounds? If so, we don't even need to shrink you. Fifty pounds is the max for what I've got planned for you.))

Edmund (HP: 32/44, AC: 17) Mage Armoured, Messaging 
Friday June 19th, 2009 5:28:40 PM

Edmund speaks into the Message spell.

"Julian, can you come join me? I can get you up there with the bugbears if you want. Behind them, above them, where-ever you like."

Julian (Small size) AC 24, hp 64/72 (Mage Armour, Message) 
Friday June 19th, 2009 5:47:28 PM

OOC: errr, found this bit in my CS at last:
TOTAL WEIGHT = 65.5 lb includes 42 lb for Julian
so 33 pounds.

Julian jumps at the sounds of Edmund's voice inside his head, then remembers that Kendry used to do it to him too.
"What? Oh, sure. Coming."

Revi AC20/12T/12FF HP86 
Friday June 19th, 2009 6:24:43 PM

ooc:

Julian, how do you have a 24 AC? Revi would like some of that armor goodness. I've looked at your sheet and I can't figure it out, because armor bonuses don't stack, you only count the highest one. Do you have a shield spell up or something?

Thar AC 27/26, 70/70 hps, Mag Circle vs. Evil  d20+11=28 ;
Friday June 19th, 2009 7:36:28 PM

Thar, finding no cover, decides to move quickly to the injured wolf and applies first aid. Heal = 28

He knows he isn't in range to fire his bow, and says to Shadow and Wynum, "Do you feel like climbing up that cliff and finding an easier way up, while Julian and Ed occupy their attention? It seems this is the only way to fight them, unless you have a better idea."

Thar AC 27/26, 70/70 hps, Mag Circle vs. Evil 
Friday June 19th, 2009 7:37:33 PM

(2nd post = Thar clarifies his remark and comments that he was suggesting Thar, Shadow and Wynum (and whomever else has good balance) move up the hill)

A Continued Chance of Showers (DM Nellie)  d20+6=9 ; d20+6=7 ; d20+6=12 ; d20+6=23 ; d20+6=16 ; d20+6=22 ; d20+6=26 ; d20+6=14 ; d8+3=5 ; d8+3=8 ; d8+3=7 ; d2=1 ; d2=1 ; d2=1 ; d2=1 ; d2=1 ; d2=2 ; d2=1 ; d20+6=9 ;
Saturday June 20th, 2009 12:37:31 AM

LOL!! I wasn't thinking at all last night and screwed up the bugbears attacks. Oh well.

Wynum takes up his bow once more and fires two shots up onto the shelf. He is rewarded by hearing two howls of pain. Not having an effective range weapon herself, Revi moves in front of Wynum to act as his shield.

Edmund casts his spell in order to facilitate communication. He moves back toward the forest and begins thinking sneaky thoughts. (OOC: Let's try and keep the on board OOC's to a minimum. Email works better and is faster. :) )

Thar moves back to the woods and applies first aid to Arashi's wounds. The wolf growls a bit, but looks thankful for as Thar removes the arrow from its flank.

The archers continue their onslaught, but this time their fire is more focused. Edmund and Thar find all of the arrows headed their way. Edmund is hit by two arrows (AC23 for 5, AC26/9 for 8). All the rest of the arrows miss their mark.

OOC: Just a reminder to make sure we're all on the same page. To cross the 60 foot long scree slope you'll move at ½ move rate. Running is not possible. Wynum is the only one who needs to make a Balance check (DC10 or prone). Climbing up the cliff will require two Climb checks.


Revi AC20/12T/12FF HP86 
Saturday June 20th, 2009 9:14:24 AM

ooc: whats the DC on the climb checks?

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Saturday June 20th, 2009 1:06:27 PM

((OOC: I don't have a list of e-mail addresses with corresponding names. Is there a place I can go to look up someone's e-mail address here?))

Edmund is thinking quickly, and busily discussing things with Julian, when he suddenly feels a searing pain in his leg. As he reaches down to figure out what has happened, he is rewarded with an identical feeling in his arm. Looking down at the two arrows which have made their way through his magical armour and his clothing, his eyes widen considerably and his face goes rather ashen.

"I-I've been shot!" he exclaims into the Message spell as Julian arrives.

Edmund is quite thin and lanky, and a slash from an arrow in an earlier engagement had left him somewhat injured already. Now, the blood loss from this theatens to do him in. It is unlikely Edmund can survive another sustained onslaught. Being intelligent--and also occupied with his own self-preservation--the wizard realises this.

"Going to have to wait a moment, Julian," he says to the halfling. "But I suggest you get yourself ready and cast any sort of protection or assault spells you have ready. If you'll give me thirty seconds (3 rounds) I can put you up on top of that cliff where-ever you like. Anywhere you want. In range, out of range, right on top of them, right above them. You name it."

"Now, for my latest trick," the wizard says, "I'm going to disappear. Stay right around here. You don't need to be next to me, just nearby. And try to avoid getting hit with arrows!" To the Message spell, he says, "Invisibility time. Going to put Julian up on top of the cliff. If any of you can help prepare him for his little trip, suggest you come down here to the forest's edge and assist him. Time is short."

With a wave of his hands and a few strange words, Edmund vanishes from sight! He then proceeds to move further into the forest, but at a right angle to the cliff. (...in other words, not away from the cliff, but along it. Edmund is now totally concealed and the bugbears no longer have line of sight.)

DM Sanity Info.
Standard Action: Cast Invisibility on Self
Move Action: Move along the edge of the forest. (20 ft.)
Checks: N/A
Saves: N/A

Spells/Durations/Effects
Invisibility on Self (80 Rounds Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Ruby [HP: 74/74 - AC: 24][][]  d20+9=24 ;
Sunday June 21st, 2009 1:42:03 AM

Ruby moves to the nearest tree and drops her pack off. With that done she starts to move up the tree, finding handholds and footholds to make scaling it easier. She tried to pick a tree that will get her closer to the bugbears and allow her to set up a firing perch from.

[climb 24]

Julian (Small size) AC 24, hp 64/72 (Mage Armour, Message) 
Sunday June 21st, 2009 6:47:12 AM

A little worried with himself Julian begins some preparations.
"What have I got myself into...?"
Cast Bull's Strength



Wynum [AC17, 18 vs. a random bugbear he is not shooting at. 4 arrows spent]  d20+15=29 ; d20+10=26 ; 2d6+5=15 ; 2d6+5=10 ;
Sunday June 21st, 2009 6:37:45 PM

Though the crowd around is getting ready for cunning plans, the centaur is merely continuing with one straightforward and rather stupid tactic: stay mostly in the open and shoot. He does find time to talk to Revi who to him seems foolishly standing in the open:
"What are you doing? Get cover! You be killed!"

He fires two arrows again, at the same two bugbears if they still appear up and willing.
[Arrow1 hit AC29-4range-cover: Dmg 15
Arrow2 hit AC26-4range-cover: Dmg 10]

Julian (Small size) AC 22? hp 64/72 (Mage Armour, Message)  d100=11 ; d100=92 ;
Sunday June 21st, 2009 9:50:10 PM

I forgot this last post
Spell Fail Check
11 darn!
Then I thought it was a new round, but I guess not, so ignore the successful Fail check.

Revi AC24/16T/16FF *Total Def* HP86  d20+4=9 ; d20+4=14 ; d20+4=11 ;
Monday June 22nd, 2009 4:20:31 AM

Revi decides to throw some caution to the wind and runs forward up the scree and is going to try and climb up towards her opponents, while going on total defense.

Climb rolls: 9, 14, 11,


Arm[HP 33/33 AC 22] 
Monday June 22nd, 2009 6:05:34 AM

Realizing that, even on his best day, Arm would be unable to reach them with an arrow, he continues his song to encourage his comrades (inspire courage +2 - +2 vs charm and fear, +2 to attk & dmg rolls, but ONLY to those who can hear it...though I suppose Revi would be proctected for 5 rounds afterward as if I had stopped singing, correct Nellie?).

OOC: Ed, great idea with the triangle, but there's a small problem..the 60' part is a SLOPE, so therefore (dot dot dot) the triangle is not a RIGHT triangle and the Pythagorean Theory would not apply. Am I right or has it been too long since my last geometry class? lol :)

Julian (Small size) AC 22? hp 64/72 (Mage Armour, Message) 
Monday June 22nd, 2009 6:34:50 AM

OOC: use the cosine rule!
c^2 = a^2 + b^2 -2ab x cosC - it's like Pythagoras but takes into account the non-right angle. Steep needs only be 30 degrees (do you Americans use degrees? ;) ) so the right-angle would stretch out to 120, which is for the cosC bit. I'd make the calculation for you but I refuse to use feet :P That and I don't have a calculator handy.

Shadow [AC 24/19 HP 47/47]  d20+13=22 ; d3=3 ; d20+13=16 ; d6+1=6 ; d6+1=6 ;
Monday June 22nd, 2009 9:22:45 AM

Once Shadow realizes what is going on he will return fire on the bugbears.

Actions:
To hit= 22, 16 (disregard the d3 miss hit)
dmg=6, 6

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Monday June 22nd, 2009 1:54:55 PM

((OOC: You avoid the problem of the slope by forming an imaginary right-angle in the sky over your character's head, not at the base of the cliff--that's why you need vertical height from your character[i], and horizontal distance [i]from your character--not vertical height from the base of the cliff. ))

Thar AC 27/26, 70/70 hps, Mag Circle vs. Evil  d20+4=23 ; d20+4=13 ;
Monday June 22nd, 2009 4:39:33 PM

"Well heck... This isn't going to get any better anyway..." Thar grumbles to himself. Deciding to follow Revi's lead, he decides to begin climbing too while practicing total defense... Hopefully he'll reach the top before he becomes someone's pincushion... Worse, he begins thinking about Ruby and his lost opportunity to tell her how he feels if he is killed climbing. That thought makes him even more resolute to reach the top and take out his anger on the bugbears...

AC 30, 70/70 hps

Climb Rolls = 23, 13

Raindrops Keep Failing on My Head (DM Nellie)  d20+6=19 ; d20+6=22 ; d20+6=23 ; d20+6=23 ; d20+6=10 ; d20+6=9 ; d20+6=19 ; d20+6=18 ; d8+3=10 ; d8+3=5 ; d8+3=10 ; d8+3=4 ; d8+3=8 ; 2d4+2=7 ; 2d4+2=8 ; 2d4+2=10 ; 2d4+2=9 ; d8+3=8 ;
Tuesday June 23rd, 2009 1:48:10 AM

As the arrows continue to fall, the Mithril Order works on various plans to rid themselves of the archers...

Ruby climbs up to get a better bead on the bugbears. She finds a suitable tree and shimmies up it. (OOC: I'm assuming that Ruby is trying to perform accelerated climbing at ½ move rate DC 15. If not, let me know). She makes it up about 30 feet.

Edmund disappears from view and tells Julian to get ready. Julian tries to cast a spell, but fumbles it.

Wynum stubbornly stands his ground and fires at the bugbears once more. There is another couple of grunts and Wynum watches as they hit the ground. He also spots two more come forward and take their place.

Revi manages to cross the scree slope (remember... ½ move rate through the scree) and makes it to the base of the cliff. She can begin climbing it next round. (OOC: Climb DC 20.) Thar joins her at the base of the cliff and prepares to begin climbing, though he's beginning to think maybe he should have had a heart to heart with Ruby before engaging in such a dangerous activity! (OOC: Ummm...you can't climb and be in Total Defense. :( Also, once you begin climbing, you loose your Dexterity bonus to your AC. Sorry! For my climbers, remember that climbing you move at ¼ your move rate. So if your base speed is 30, then you can do a double move and cover 60/4=15 feet per round. You can also attempt an accelerated climb by taking a -5 penalty. You are then allowed to move at ½ move rate. So with accelerated climbing with a base speed of 30, you can cover 60/2=30 feet per round.

**To speed this up, I'm going to say that the shelf is 50 feet above the base. Sooo, that would be 3 rounds of regular climbing, or 2 of accelerated climbing). That also means that if you wish to shoot, there are no longer range penalties.**

Arm continues to sing, encouraging his comrades to great feats of bravery (Yep on the 5 rounds afterward).

Shadow also takes up a position and fires up onto the shelf. He too hears a grunt of pain.

The bugbear archers growl in anger as Edmund disappears, and turn their sights on the archers who has taken down two of their own. Half of them take aim on Wynum, and the other half on Shadow. Though a few miss their mark, several of the archers hit Wynum full on (5 hits for 29 damage). (OOC: I show Shadows AC at 20 with the +1 leather armor and the Ring of Prot. ...not sure where you're getting the 24 from). Shadow fairs somewhat better, and only gets hit two times (16 damage).

Meanwhile, several streaks of light flash from the cliff shelf and come ripping toward Thar and Revi. Thar takes 15 pts. damage from the bolts and Revi takes 19 damage.


Revi AC24/16T/16FF *Total Def* HP 67/86 
Tuesday June 23rd, 2009 5:01:50 AM

"This was as stupid idea Thar, why did you let me think of it!" Revi wasn't in the mood to be a pincushion, and a dead one to boot, "Time to take cover in the tree's, run!"

Revi runs x4 move down the slope and into the cover of trees so she can't be seen = 160'.


Arm[HP 33/33 AC 22] 
Tuesday June 23rd, 2009 6:00:13 AM

Arm continues his song to bolster his friends as he slowly approaches the cliff face.

OOC: Nice, Julian! I had forgotten about the cos rule...it's been about 25 years since my last geometry class, so you'll have to forgive me.. :) OH, and Ed, that's a cool way to measure as well!

Shadow [AC 24/19 HP 47/47] 
Tuesday June 23rd, 2009 9:38:45 AM

(OOC: I have it as listed 19 without dex and 24 with dex)

Shadow winces in pain as he is unable to avoid the incoming arrows. "Are we sticking with it or retreating?" If he sees Wynum continue to fire he will also. If he sees Wynum moving back in to the cover he will move to the trees.

Actions:
If still firing - To hit= (the dice roller does not work right now, so 2X d20+13)
dmg= 2X d6+1

Wynum [AC18. 4 arrows spent. 17hp. See Invis.] 
Tuesday June 23rd, 2009 9:42:27 AM

His protection gained from range suddenly and inexplicably vanished, Wynum immediately retreats to the woods (up to 160') and towards Edmund, his coat wet with blood. Not even having had the time to scream in pain, he talks to the message spell.

"Gah. That wasn't... wise. Can't stay to cover you. Can you really climb that?"

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Tuesday June 23rd, 2009 1:53:20 PM

"Really, probably, indeed almost certainly very unwise," Edmund says into the Message spell as he sees people trying to scale the cliff. "Going up that is suicidal. Perhaps you should look for another way up, or around?"

"Alright, Julian," Edmund says through the spell. "You're going to have to get yourself down to fifty pounds. Either drop some of your baggage or shrink yourself--but whiche'er it is, be quick about it!"

Edmund then begins casting a fairly lengthy spell: Summon Monster IV.

DM Sanity Info.
Standard Action: Cast Summon Monster IV.
Move Action: None
Checks: N/A
Saves: N/A

Spells/Durations/Effects
Invisibility on Self (79 Rounds Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Tuesday June 23rd, 2009 3:13:35 PM

Thar grunts as the lightning bolt slams into him, and he suddenly sees the wisdom of retreating. He turns and follows Revi down the hill, running to a spot that will provide cover behind some trees, etc.near where Ruby is concealed...

Ruby [HP: 74/74 - AC: 24][][]  d20+9=29 ; d20+4=19 ;
Tuesday June 23rd, 2009 4:39:33 PM

Ruby's heart drops into her stomach as she notices the spells that are suddenly slung what she is starting to think might be her dear heart. Growling to herself she continues to make her climb up just a little further. Her movements continue to stay true and she continues to keep up her accelerated climbing as she wants to try and get up just a little higher than the bugbears now. To be able to see exactly what is on that ledge would be a great asset.

Her eyes continue to make notes of the tree, trying to pick a good spot that will allow her some cover from the archers but allow her the advantage in returning fire.

[climb 29*natural 20* and spot 19]

Revi AC24/16T/16FF *Total Def* HP 67/86 
Tuesday June 23rd, 2009 5:45:39 PM

ooc: was it a lightning bolt, or magic missiles?

Magic Missiles---Nellie

Julian (Small size) (Mage Armour, Message) AC 22? hp/72 = 64+16, Bear's Endurance  d100=39 ;
Tuesday June 23rd, 2009 8:45:25 PM

Fumbling the spell, Julian mutters to himself, "Well, on second thoughts then," and he casts a different spell.
Bear's Endurance.
Spell check, 39 pass



Singing in the Rain (DM Nellie)  d20+8=13 ; d20+8=10 ; d20+8=9 ; d20+8=26 ; d20+8=28 ; d20+8=17 ; d20+8=9 ; d20+8=15 ; d20+8=15 ; d8+3=11 ; d8+3=4 ;
Wednesday June 24th, 2009 12:25:12 AM

Reeling from the effects of the attack, Revi and Thar move off the scree slope (remember, there is **no** running on the slope area). Revi gets about 20 foot into the forest, and Thar makes it to the edge of the forest.

Arm continues singing and edges his way slooooowly toward the cliff face.

Both Wynum and Shadow retreat back into the forest. Wynum looks to be in a bit of a bad spot after the last attack. He does his best to figure out where Edmund got off to, but it's a little more difficult due to the fact that the mage is invisible. On the bright side, there is the continual muttering of arcane words to help guide Wynum in the right general direction.

Edmund repeats the incredibly long incantation required to summon a bit of magical help as Julian casts a spell of his own...successfully this time.

Ruby heads further into the tree and is able to gain a small measure of altitude above the shelf (she's now at 60 foot in the tree). She has an excellent view of the eight bugbear archers lined up on the edge. She also sees two fallen bodies and two other bugbears anxiously waiting their turn to shoot. Scooting around several branches, she finds a spot which allows her a bit of cover (+4AC). However, Ruby knows that it will be a bit delicate to keep her balance once she has her weapon in hand. (OOC: Balance check DC15 while shooting from the tree. If you roll below 10, you fall off your perch and take 6d6 damage)

Seeing that all the other targets have retreated to the woods, the bugbears howl with glee as Arm heads their way singing a merry tune no doubt! All eight archers sight in on him and let loose. Fortunately, only two arrows are able to connect (15 pts. dam).


Revi AC20/15T/15FF HP 67/86  d20+9=26 ; d6+5=7 ;
Wednesday June 24th, 2009 12:46:21 AM

Turning around, drawing her composite shortbow, and moving to take partial cover behind a tree near the treeline, Revi draws back and lets loose an arrow at the Bugbears.

No idea what the range is, so I have not modified the to hit AC score for that (70ft range increment for CSB).

Bow Attack1: +9 ranged, +1 bard song: Hit AC 27 for 7dmg (1d6 +4, +1 bard song)


Arm[HP 18/33 AC 22] 
Wednesday June 24th, 2009 5:58:58 AM

Seeing that a direct attack will not work, Arm painfully switches direction and makes his way as quickly as he can toward his friends in the treeline (still singing), hoping that his other companions will have better luck with their attacks.

Wynum [AC18. 4 arrows spent. 17hp. See Invis.] 
Wednesday June 24th, 2009 11:09:22 AM

[OOC: Wynum's See Invisibility effect should still be in effect, hence my going toward Ed! Well unless he's hiding behind trunks, which he might just as well do.
Also Revi I think the bard's song gives a +2, not a +1]

"You right, Ed. I'll go around. Might need some healing though. Thar, are you there?"

Wynum trots to the cleric, trying to stay in the cover of the trees, and keeping an eye on Arm.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Wednesday June 24th, 2009 11:57:27 AM

As Edmund finishes his spell, his mighty and powerful magical ally binks into existence. It appears to be a bobbing light.

"Ah! There are you are!" Edmund says to it, before addressing Julian. "Ready yet?"

((OOC: Holding action until I hear from Julian. Julian, you'll need to be under 50lbs. total weight before you can go.))

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil  d20+4=17 ; d20+5=23 ;
Wednesday June 24th, 2009 12:28:42 PM

Thar follows Ruby's trail and finds a nearby tree of a similar height. Before climbing, he gets out his rope and wraps it around his shoulder and chest, so that it's easily accessible. He begins to climb his way up and looks for a point high up that he could possibly tie himself off to... (next round)

Climb = 14
Balance = 23

Shadow [AC 20/15 HP 47/47]  d20+9=21 ;
Wednesday June 24th, 2009 2:03:47 PM

(OOC: sorry for the confusion on AC - was on my sheet - so not really sure where I got the numbers)

IC: "Ruby are you able to launch an attack from there?" Shadow calls up into the trees. If she responds that she can, Shadow will search for an appropriate tree to climb and help out.

Spot=21

Julian (Small size) (Mage Armour, Message) AC 22? hp/72 = 64+16, Bear's Endurance 
Wednesday June 24th, 2009 7:08:38 PM

Julian drops his pack, retrieves his wand, activates and almost disappears. He stands now 18 inches tall.
"So, is he going to throw me up there?"

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=10 ; d20+14=21 ; d20+14=30 ;
Wednesday June 24th, 2009 7:54:46 PM

Through the message spell cast by Edmund earlier, she smiles. "I believe that I can." She shifts slightly to find a better position but does not really like it. It would have to do, though she is mad at herself for not bringing something to aid in keeping her from falling. "I am an idiot that is for sure." Glancing down she swallows hard and then shivers. Why did I not speak to Thar one last time.

As she goes to pull back on the first arrow she teeters and finds that she has to grab at the branch. Luckily she is able to hold onto her bow and the arrow, hopefully she did not give away her position.

[balance 10, hide 21, move silently 30]

[Ruby vs. bugbear - hit: / and damage: /]

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Wednesday June 24th, 2009 10:45:45 PM

Edmund looks at the floating light--which happens to be a Lantern Archon (MM 16)--and gives it a series of complicated instructions and descriptions of the nearby cliff. Whilst Edmund is carrying on, the light bobs and turns about, as if it is looking at the cliff.

After he has done this, Edmund casts 'Greater Invisibility' on Julian. Now the halfing is tiny and invisible--and will remain so even if he attacks. ((Don't forget to modify your AC! There's also +2 vs. Evil from being near the Archon.))

"Alright," Edmund says to the Lantern Archon. "Now!"

The Lantern Archon glides over towards invisible Julian and then blinks out of sight through the use of Greater Teleport. If Julian had not been invisible, he would also have vanished--because the Archon teleports the halfling as well. They materialise on top of the cliff, 200 feet up, about fifteen feet behind the bugbears. Julian, of course, is invisible the entire time.

The Lantern Archon focuses on the bugbears and glows brightly with anger. An Aura of Menace emanates from it, in addition to the effects of Magic Circle Against Evil. Julian finds himself strengthened (+2 to AC vs. Evil, +2 to Saves vs. Evil) whilst evil enemies find themselves threatened by the menacing aura (Will Save DC 12 or -2 to Attacks, -2 to AC, and -2 to Saves for twenty four hours.)

((OOC: Some helpful information about the Archon: Damage Reduction 10/Evil and Magic, immune to electric/petrification, permanent magic circle against evil, and Aura of Menace. AC is 15/17 vs Evil--further details at MM 16.))

"Julian has engaged the enemy," Edmund declares laconically into the Message spell, before walking a few feet to the East, intent on not remaining in the same spot.

DM Sanity Info.
Standard Action: Cast Greater Invisibility on Julian.
Move Action: Move 15ft. East.
Archon Standard Action: Use Greater Teleportation on Self and Julian, to the top of the cliff (see post.)
Archon Move Action: None.

Spells/Durations/Effects
Greater Invisibility on Julian (8 Rounds Remaining)
Invisibility on Self (78 Rounds Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Julian (tiny size) (Mage Armour, Message, Greater Invisibility) AC 24/26vEvil, hp/72 = 64+16, Bear's Endurance 
Wednesday June 24th, 2009 11:14:43 PM

updating the header...

Clarification, Please (DM Nellie)  d20+8=13 ; d20+8=23 ; d20+8=11 ; d20+8=11 ; d20+8=17 ; d20+8=13 ; d20+8=21 ; d20+8=13 ; d8+3=6 ; d8+3=4 ; d100=41 ; d20+2=4 ; d20+2=8 ; d20+2=5 ; d20+2=13 ; d20+2=22 ; d20+2=6 ; d20+2=9 ; d20+2=9 ; d20+2=15 ; d20+2=16 ; d20+4=16 ; d20+4=6 ; d20+4=14 ; d20+4=21 ;
Thursday June 25th, 2009 1:09:19 AM

Errr....Edmund, in your post, you state that the archon is 200 feet above the shelf. The aura of menace only extends 20 feet in diameter. I'm confused. Do you want the archon 200 or 20 feet above the feet of the bugbears? I need to know before I can put my DM post up. Also, I wanted to remind you that I changed the area where the bugbear archers are located to 50 feet above the ground, not 200 as was stated before.

Julian (tiny size) (Mage Armour, Message, Greater Invisibility) AC 24/26vEvil, hp/72 = 64+16, Bear's Endurance 
Thursday June 25th, 2009 1:12:05 AM

OOC I believe that he means
"They materialise on top of the cliff, 200 feet up where Edmund stands, about fifteen feet behind the bugbears."
So, with the change to 50 feet...
"They materialise on top of the cliff, 50 feet up where Edmund stands, about fifteen feet behind the bugbears."
Hope this helps.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Thursday June 25th, 2009 1:26:20 AM

OOC: Julian is correct. I was under the impression the Bugbears were at the top of a 200-foot cliff.

Though it would be temporarily amusing for the archon to appear 250 up in the air, leaving Julian with an eventful drop to the bugbears, this might also leave Julian a little the worse for wear upon his spectacular invisible landing. So, the archon (with Julian in tow) will appear about fifteen feet behind the Bugbears, whatever height they are at.


Julian (tiny size) (Mage Armour, Message, Greater Invisibility) AC 24/26vEvil, hp/72 = 64+16, Bear's Endurance 
Thursday June 25th, 2009 1:39:38 AM

OOC 'spectacular invisible' - what an interesting turn of phrase. A sight to behold that can't be seen.

Arm[HP 18/33 AC 22] 
Thursday June 25th, 2009 6:01:10 AM

Arm continues to make his way to the copse of trees, hopefully getting there in time before he is hit again.

OOC: SWEET spellcasting Ed...bravo!

2nd Floor...Smelly Bugbears... (DM Nellie)  d20+5=10 ; d20+3=7 ; d20+5=11 ; d20+5=15 ; d20+8=20 ; d20+8=15 ; d8+3=4 ; d8+3=11 ;
Thursday June 25th, 2009 11:28:24 AM

The Order falls back and regroups after the onslaught from the archers.

Revi moves behind a nearby tree and plinks off a round. Though she is a bit out of range, she still hears a bugbear growl in pain.

Arm pulls back to the tree line. He is now all too aware how dangerous the inept archers can occasionally be.

Wynum regroups (LOL! Forgot the See Invis!) and seeks out Thar. His bloodied flank testifies to his need for healing, but Thar seems to have other ideas. Finding a spot near Ruby, Thar begins to climb into a nearby tree. He finds it a relatively easy task to shimmy up about 15 feet. (OOC: The climb DC is 15. You can perform an accelerated climb with a -5 penalty if you wish to climb 30 feet per round.) Shadow likes the idea and searches out another tree. He finds one relatively close by (say 10 feet).

Ruby, having secured her perch, brings up her bow and pulls back for her shot...which unfortunately throws her off balance. The arrow shatters against the rock cliff face harmlessly. Somehow Ruby is able to keep herself in the tree, though she does make a good deal of racket in the process...but the bugbears have other things to worry about...

While Julian shrinks himself, Edmund makes the diminished Halfling invisible and then directs the archon to teleport him to the shelf. The creature disappears with a poof, and then reappears on the shelf directly behind the archers. Its aura radiates from its glowing orb body. It's hard for those on the ground to tell what may be going on up on the shelf, but Ruby can tell that about half of the archers are visibly shaken by the aura. Julian lands on the shelf right behind the archers. He's invisible and tiny...and ready to kick some booty! (Robert, remember to adjust your damage for the loss in strength (-2), and the tiny sized weapons. Also, don't forget the +2 to Dex and +1 to attacks and AC)

Ruby and Julian sees the rear two archers (B9 &B10) spin around and take bead on the floating blob of light. While one of the shots misses the archon, the other spears it and the creature disappears with a wink of warm light. Ruby and Julian notice that the bugbears appear quite a bit more confident after its disappearance (Aura of menace effects end when the creature dies...really nice spell though!! Way to go!!) The other eight archers return their concentration to the retreating Arm and give him a parting gift...namely an arrow in the butt (11 damage). Julian hears them laughing at the arrow bobbing and takes in the horrid stench of bugbear BO.

The combat map can be seen here.

It's the same as I've used before, so you guys should have edit rights. Let me know if there's any problems. Also, placement in the forested area is approximate. If you don't like where you PC is, feel free to move them to another area. :)


Wynum [AC17. 17hp. See Invis. 5 arrows used]  d8+1=6 ; d8+17=23 ; 2d6+7=14 ; d20+17=23 ;
Thursday June 25th, 2009 3:01:51 PM

Thar being eager to rejoin Ruby in the romantic treetops, enjoying the vista to the sound of Arm's music, Wynum opts to leave them alone.

Remembering his soldiery training in the Taur isles woods, he opts for a pop-out tactic. He swiftly moves towards Arm's position, at the edge of the slope {R18}, lets loose an arrow at the nearest bugbear and returns to the cover of the treetops {R20 or further, looking for total cover}.

{Action: use Shot on the Run feat, moving up to 16 squares. Attack AC23. Arrrow flight range from the ledge to the slope edge is 125', assuming a 45deg slope, yielding a -2 range penalty. Dmg 14hp}

{Sorry ignore the d8s. I opted for a CLW before figuring out a way to shoot safely, then forgot to change the die}

OOC Florian Side-view map. 
Thursday June 25th, 2009 3:20:55 PM

{I added a side-view to the combat map, on Sheet 2.
Also note there was a confusing statement re: Ruby "looking down on the bugbears" from the tree. In fact she stands 60' from the forest ground, hence 50' lower that the bugbears, but still rather close. See drawing...}

LOL!! Well, I wasn't exactly planning on a 45 degree angle, but since you went to all the work I'll fix the post ;) Thank you Florian!---Nellie

Shadow [AC 20/15 HP 47/47]  d20=1 ; d20=10 ; d20+6=9 ;
Thursday June 25th, 2009 3:30:53 PM

(OOC: browser problems, so please disregard the 1st 2 rolls)

Shadow finds a tree to his liking and will try to quickly climb it but is unsuccessful, "Damn trees, give me a good wall and I can climb it." He mutters to himself as he falls after only getting a little ways up the trunk. (not sure how you handle failed climb checks)

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil  2d8+5=10 ;
Thursday June 25th, 2009 4:59:12 PM

As Thar climbs the tree, he sees that Wynum needs some help. He quickly shimmies down the tree and when he is close enough to heal his friend, casts CMW's and heals 10 pts...

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Lessor Restoration, Spiritual Weapon
3 level = Dispel Magic, Invis Purge, Sum Mon 3

Spell ineffect = MCVE

Revi AC20/15T/15FF HP 67/86  d20+8=12 ; d20+3=15 ;
Thursday June 25th, 2009 5:20:56 PM

ooc: using Pythagorean theorem, Revi is 86' from the bugbears, so incurs a -2 to hit for Range.

Hearing the grunt of a Bugbear getting hit, Revi decides to aim at the right side of the cliff for fear of hitting Julian, and grimaces as both shots miss their target.

Bow Attack1 (Bugbear B8): +9 ranged, +1 bard song, -2 range: Hit AC12
Bow Attack2 (B8): +4 ranged, +1 bard, -2 range: Hit AC15


Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 22, hp/72 = 64+16, Bear's Endurance  d20+14=17 ; 2d6+10=18 ; d20+14=29 ; d20+9=26 ; 2d6+10=18 ; d20+14=19 ; d20+14=21 ; d20+14=24 ; 2d6+10=13 ; 2d6+10=17 ; 2d6+10=21 ; 2d6+10=21 ;
Thursday June 25th, 2009 9:10:01 PM

OOC does that fear effect from the Archon last for a full round, even though it is gone?

Julian takes a look around and thinks to himself, "Oh my gods! It's like I've died and gone to Valhalla! Praise Domi! Praise Domi!"
He dismisses the Reduce Person spell with a thought, not that anyone can see it, and lines up B3 carefully. The halfling lashes out at the bugbear with all the fury of a Barghest the morning after a long night drinking. He bites his tongue so as to not scream out (perhaps his last rational thought for a while) and his own blood trickles from his lips.
He then quietly takes a 5 foot step across to O3.
With his invisible advantage he keeps an eye on the other bugbears, looking for attacks of opportunity.

Attack +7BAB, +6str, +1 Falchion
All damage non-lethal.
hit AC 17, dmg:18
hit AC 26, dmg:18

Combat Reflexes: 4 AoO - Firing a bow, drawing a weapon, or moving through threatened space provoke AoO (not that I am telling you how to do your job, I am just rather excited by the rolls generated for my AoO, and this is the first time I've been able to make good use of this feat.)
AC 29, dmg:13
AC 19, dmg:17
AC 21, dmg:21
AC 24, dmg:21

Errr....Robert, dismissing a spell is a standard action. You can't dismiss the Reduce Person and attack this round.---Nellie

Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 22, hp/72 = 64+16, Bear's Endurance 
Thursday June 25th, 2009 9:10:42 PM

Whoops, I didn't add anything for the Bard's song...

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=22 ; d20+12=22 ; d20+7=20 ; d8+2=3 ; d8+2=10 ;
Thursday June 25th, 2009 9:50:51 PM

Ruby is frustrated with her first attempt and then settles herself back into a better position. She growls as she pulls back on her bow and this time things feel a lot more controlled. If it was not for the fact that she would give away her position, she would have laughed.

Her aim is pretty good and she can only hope that both arrows strike as she aims at the same bugbear with both.

[balance 22]
[Ruby vs. bugbear - hit: 22/20 and damage: 3/10]


Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Thursday June 25th, 2009 10:50:56 PM

((OOC: Thanks for the compliments! I'm very, very proud of my plan, and it will likely be one of the high points of my D&D gaming, provided it doesn't get Julian killed.))

With Julian sent to a better place, Edmund watches as the Archon is dispatched with ease by the bugbears. Of course, the mage knew this was going to happen, but he cannot help but feel guilty for sending the summoned creature to its death.

Edmund then realises that he doesn't know how to get Julian down. As he is turning over this worrying thought in his mind, he notices some commotion up on the ledge, and expects Julian is having at it.

"Good work, Julian!" Edmund says into the Message spell. "You show 'em!"

Turning his attention to the rest of the members of the order, Edmund thinks it might be time to engage again.

"Julian is certainly going to have them busy enough up there," Edmund says into the Message. "Why don't we try to take some of the heat off of him, whilst he is taking it off of us. Is anyone in need of a crossbow?"

Already beginning to formulate a new plan, Edmund surveys the area.

((OOC: DM, concerning Edmund's current position, does the forest continue running north (as it does part-way on the map) all the way up to the cliff wall, or does it turn into Scree at some point north of where the forest goes up to on the map? The area I am referring to is from AC-1 to AE-8; where the key is.))

Edmund proceeds North through the forest, seeking to put himself directly to the East of the ledge (double-move North, max 60 ft.).

DM Sanity Info.
Standard Action: None
Move Action: Double Move North, to be directly East of the Ledge (60 ft. max)

Spells/Durations/Effects
Greater Invisibility on Julian (7 Rounds Remaining)
Invisibility on Self (77 Rounds Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Julian (small size) (Mage Armour, Message, Greater Invisibility, Raging) AC 20, hp/72 = 64+16, Bear's Endurance 
Thursday June 25th, 2009 10:54:55 PM

Whoops, I didn't read through Invisibility properly either...
Invisibility on the d20srd

and AC down 2 to AC 20 due to rage, but with the benefits of invisibility, which I didn't include in my attack rolls...
Wish I could edit my posts...

Mosh Pit (DM Nellie)  d4+5=9 ; d20+12=21 ; d20+12=17 ; d20+10=30 ; d20+10=25 ; 2d8+10=22 ; d6=5 ; d8+5=9 ; d10+12=15 ; d10+12=21 ; d8+5=7 ; d20+10=29 ; d8+5=10 ; d20+8=13 ; d20+8=15 ; d20+8=17 ;
Friday June 26th, 2009 1:01:49 AM

The battle rages on...

Wynum does some fancy stepping and moves, fires and then moves out of the way again. His arrow strikes true, and Wynum hears a distant growl of pain.

Shadow does his best to climb up the tree, but it proves too difficult for him. Kinda makes him wish he'd paid more attention in Wolidian Scouts as a youth. ;)

Thar slides back down the tree and helps heal up Wynum, who looks much better now.

Revi lines up a couple of shots, but they ping harmlessly off the bugbears armor. (DM Note...if you look at the Elevation guide tab on the bottom of the map, Florian (who is far, far superior in his mathematical skill to moi) has done the calculations. With the 45 degree angle, Revi is 125 feet away...so still a -2 penalty either way.)

Ruby has a better time, due to her increased elevation, and sticks a couple of arrows into one of the bugbear's neck (B8).

Edmund smiles at his handy work and begins hatching further plans. Devilishly cunning and ingenious plans. (OOC: On the map, I'm lazy. I wanted it to fit on one screen. The scree extends out 60 feet on the east as well and is edged by the forest. Hope that answers your question.)

Up on the ledge, the tiny, invisible Julian whips himself into a rage and lashes out at the nearest bugbear (B4). He misses with his first attack, but connects with his second. He then moves away. Growling in anger, the wounded bugbear drops his bow and spins with his Morningstar coming to hand out of instinct (sorry, there's no AoO for drawing a weapon). His big, ugly nose snuffles in the air, the creature turns to face where Julian is standing and smashes down his weapon. "Hey, there's an enemy over here!" he calls to his buddies, who likewise spin to face the invisible Julian. With snuffling noses and evil grins on their faces, the bugbears also drop their bows and pull out their wicked looking morningstars. Like angry bees swarming out of a hive, Julian finds himself surrounded by 7 eager looking bugbears. Even though he is invisible, the creatures strike with amazing accuracy as they bark with joy. (OOC: The bugbears are using scent to pinpoint Julian...sorry Robert :( ) Although a few of the bugbears creatures strikes ping off the brave warrior's armor, several manage to get through (AC21 for 9, AC39/25 for 22, AC21 for 7, AC29 for 10. 48 total damage). (Note that the bugbears attacking Julian, namely B1, B3, B4, B5, B6, B7 and B9 have now moved out of the sight of those on the ground. Ruby can still see them, but they now have cover from her.)

The remaining three bugbears look torn. They can smell the delicious Halfling somewhere very nearby, but there are the Outsiders down below still. Spotting Ruby in her roost, they fire off some arrows at her, but can't get to her.

OOC: Wanted to get back on schedule. Arm, feel free to post an action for last round, as well as the current one so you can catch back up.

The combat map can be seen here.



Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Friday June 26th, 2009 1:31:25 AM

As the Bugbears pile onto Julian, Edmund distinctly gets the impression that all is not well up on the ledge. The disappearance of the bugbears from view serves to worry him even more.

"Everything okay, Julian?" Edmund asks into the Message spell. "Let me know if there's something I can do for you!"

((OOC: Waiting for Julian to post before I act. Detection by scent, ugh! I am well sorry I sent him up there now. Spell list follows if anyone else can think of something.))

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 20, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+4=16 ; d20=15 ;
Friday June 26th, 2009 3:22:01 AM

"Ahhh, this is more like it. I'm coming Domi!" Julian yells his fury, and tiny though he is, knocks the legs out from one of the bugbears (B5). He moves past him and turns to face the others.

To Edmund through Message, "Things are great up here, so much fun," there's genuine joy in his voice, "It's been nice to fight with you."

http://www.woldiangames.com/Woldipedia/index.php/Combat_Rules#Overrun
Str check = 12 (that should have been only plus zero, size penalty.
hmmm, hero point = 15, that'll have to do. I think that should be enough to knock him down.


Revi AC20/15T/15FF HP 67/86 
Friday June 26th, 2009 3:28:03 AM

ooc: Using Scent is quite ingenious Nellie, but the use of it is a Move action and thereby would cause an AoO if they were in a threatened square of Julians. And at O3 where he was at, B3, B5, B7 and maybe B1 (depending on his route) would all be subject to Julian's AoO's I think.

Also, under invisibility, it states:
If a character tries to attack an invisible creature whose location he has pinpointed, he attacks normally, but the invisible creature still benefits from full concealment (and thus a 50% miss chance). A particularly large and slow creature might get a smaller miss chance.

Jim, believe me, I am doing my best to be fair and not kill Julian. I poured over the rules book last night. Here's my reasoning on my decision...

Use of a move action doesn't necessarily draw an AoO. There are lots that don't. The ones that do generally involve bending down or reaching into bags or the like. Using scent doesn't fall into that catagory. It's more like directing a spell or activating a magic item.

I also read about the Concealment from invisibility. However, in the DMG under invisibility (pg. 295) it says "A creature with the scent ability can detect an invisible creature as it would a visible one." Then I compared that to the description for Blind Fight which says "A creature with the Blind-Fight feat has a better chance to hit an invisible creature. Roll the miss chance twice, and he misses only if both rolls indicate a miss." That's what I based my decision about the Concealment roll on.

I also didn't completely surround Julian, which is what in all actuality the bugbears probably would have done. That didn't seem sporting. Believe it or not, the invisibility spell **is** actually protecting Julian. There are other creatures in the area that **cannot** see Julian and therefore have not attacked.

I really do appreciate your concern, and if you still have concerns please shoot me an email.---Nellie


Revi AC20/15T/15FF HP 67/86  d20+4=18 ; d20+4=7 ; d20+4=21
Friday June 26th, 2009 3:39:27 AM

"Dammit, they must be super-sized beerbugs!" Revi curses aloud. Seeing only three bugbears guarding the cliff slope, Revi stows her bow as she runs for the cliff once more.

Climb checks if needed: 18, 7(Hero point reroll):21

NORMAL CLIMBING SINCE I DID NOT STATE BEFOREHAND


Arm[HP 31/33 AC 22]  d8+5=13 ;
Friday June 26th, 2009 6:06:12 AM

round 1: Thinking that he may have a better idea, Arm stops his singing and begins casting a spell on himself (Cure light wounds-hp healed: 13).

round 2: Grabbing his rod of wonder from his belt, he heads as quickly as he can to the base of the cliff.

Arm[HP 31/33 AC 22] 
Friday June 26th, 2009 6:09:02 AM

OOC: Ed, do you have another fly spell you can cast on me? I'll call out to you next round.. :)

Shadow [AC 20/15 HP 47/47]  d20+6=11 ;
Friday June 26th, 2009 9:28:48 AM

Shadow will once again start climbing the tree, but again cannot get up. "I should have spent more time in the parks." Shadow thinks to himself as he is beginning to get frustrated by the darn tree.

Actions:
Climb=11 (normally +11 climb, but taking the -5 for speed) - next round Shadow will climb normally (of course he will probably roll a 20, lol)

Revi AC20/15T/15FF HP 67/86 
Friday June 26th, 2009 4:03:45 PM

OOC:

Nellie, I hope you don't mind if we ask or comment about the actions that you've stated, if you do please let me know. I know I'm not perfect and very few people know all the rules, so I try to offer my counterpoint if allowed. I should have reread my last OOC and worded it more like my counterpoint instead of statement of fact, and asked for a possible change if allowed. It was in no way trying to usurp you or show any lack of skill, like I said, no one can know all the rules and when we do, they are still interpreted differently sometimes.

As always, your ruling stands :)


Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible 
Friday June 26th, 2009 5:23:48 PM

((Nellie, I agree with what Revi said above, and I hope you understand our position. Firstly, I am very worried that I may have just sent Julian to his death, but I am also concerned about the actions taken last round, which really don't look very fair to me. Here's why I say that:

With regard to the last round, surely some of those bugbears (I'm looking at B1 for example) should have moved through squares threatened by Julian, thus provoking AoOs, unless they have move range greater than 30ft. and are taking rather roundabout paths.

As for detection by scent, you mention that some move actions don't provoke AoOs. But, one of the examples you give--activating a magic item--is generally a standard action, not a move action (PH 142). Furthermore types of activation which require concentration do provoke AoOs. So, 'activating a magic item' is a bad example of a 'move action that doesn't provoke AoOs'--because it isn't generally a move action, and it often does provoke AoOs.

You are right that directing and redirecting a spell as an action is a move action which does not provoke AoOs (PH 143)--but if you read on, you'll see that this is because it is specific to certain exceptional spells, *and* because it does not require concentration.

So the principal seems to be that move actions which require concentration do provoke AoOs, and those which do not require concentration do not provoke AoOs. Moreover, most move actions do provoke AoOs. For my part, I don't think one could reasonably argue that trying to detect an invisible creature by scent doesn't require concentration, and unless the ability description says otherwise, it almost certainly provokes an AoO.

Much like Revi, I'm not trying to tell you how to do your job, but I do have concerns about the way the rules are being interpreted here, and I am not certain the reading for this last round of battle is consistent with the principals that seem to be behind those rules .

Revi is right that the DM's ruling stands, but I hope you will consider the evidence for an alternate ruling which I've just presented.))

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil  d20+4=19 ;
Friday June 26th, 2009 6:11:43 PM

Thar shakes his head at the need yet again to climb the tree and hopes no one will need healing for a few moments. He does, however, leave the wand of CMW's near the base of the tree under brush and begins climbing the tree once again...

Climb = 19

Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 20, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+16=27 ; d20+16=33 ; d20+16=29 ; d20+16=29 ; d4+9=12 ; d6=3 ; d4+9=11 ; d6=1 ; d4+9=12 ; d20=1 ; d4+9=12 ; d6=6 ;
Friday June 26th, 2009 7:43:19 PM

I've read more on Invisibility
Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). (Invisibility has no effect against blinded or otherwise nonsighted creatures.) An invisible creature's location cannot be pinpointed by visual means, including darkvision. It has total concealment; even if an attacker correctly guesses the invisible creature's location, the attacker has a 50% miss chance in combat.

AoO - all Non Lethal Damage
AC 27, dmg 15
AC 33, dmg 12
AC 29, dmg 13
AC 29, dmg 18

Edmund (HP: 31/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible  d8+5=12 ;
Friday June 26th, 2009 9:19:43 PM

((Julian: Scent would allow them to know your exact position if they were within five feet, but they'd need to use their move action to use it--and wouldn't be able to move afterwards. It seems like some of the bugbears were able to scent you and then move more than five feet as well. According to what you have said, it seems that even if they use scent to identify your location, there's still the 50% miss chance. Scent allows pinpointing location to a square, but it does not get rid of the total concealment miss chance in combat. Finally, Scent is an Extraordinary ability, and Bugbears (at least in the MM) don't have it. I am very confused about what is going on here. I expect Nellie will post soon and clear it all up, though. :)

Arm: No more Fly spells available. Only one was prepared and it was used-up in the last combat. Sorry!

Nellie: Edmund ended up not doing anything last round because of my confusion with the map. I sent you an e-mail earlier but I think I have the wrong address. Could you let me know what one I should be using?Thanks!))

Previous Round: (Because Edmund can't go North and stay in the forest...) Edmund casts See Invisibility on himself and moves back to the West, to join up with the others near where Thar is in the tree. All the while, he is trying to get sight of Julian or the Bugbears.

Current Round . . .
Edmund picks up the wand which Thar has left behind, and immediately uses it on himself, curing himself slightly (12hp). ((This is a wand of Cure Light Wounds right? Thar said CMW, but I'm pretty sure it is not Minor or Moderate.))

"I'm going to try to climb the cliff with the healing wand," Edmund says into the Message spell. "I got him into this; I'll try to get him out."

DM Sanity Info.
Standard Action: Use Wand of Cure Light Wounds on Self, healing 12hp
Move Action: Pick up Wand of Cure Light Wounds.

Spells/Durations/Effects
Greater Invisibility on Julian (6 Rounds Remaining)
Invisibility on Self (78 Rounds Remaining)
See Invisibility on Self (80 Minutes Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile x5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray x3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball x2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=10 ;
Friday June 26th, 2009 9:43:00 PM

Due to her success with her last two shots, gets a little overconfident. Losing her balance again, she is just able to grab the branch and settle herself and keep herself from falling. This time though she does lose the arrow and it falls down the side of the tree and to the ground. Hope noone was standing down there.

[balance 10]
[Ruby vs. bugbear - hit: / and damage: /]

Could not remember for sure if it was lower than 10 to fall or not.

Wynum [AC17, 27hp, See Invis. 6 arrows used]  d20+17=30 ; 2d6+7=13 ;
Friday June 26th, 2009 9:56:37 PM

{It's because of Julian's badgery musk. Everybody can pinpoint him from 30', though bugbears must roll versus Sinus Explosion. Also covering their snouts should warrant an AoO. Get them J.!}

"Oh there you were, thanks!" he says hurriedly to Thar. Wynum seems in an oddly merry mood, thanks to Arm singing. He provides some cover fire, using the same pop-out tactic as before, firing an arrow at a remaining visible Bugbear.

"Hmmmm. Wynum whispers through the message spell. I think... the druid.... told us something about his children... what was it?"

{Hit AC30-2. Dmg. 13hp}

Holding (DM Nellie)  d20+8=22 ; d20+8=25 ; d20+8=11 ; d8+3=4 ; d8+3=5 ; d20+12=30 ; d20+12=30 ; d8+5=13 ; d8+5=6 ; d20+10=13 ; d20+10=23 ; d8+5=10 ; d20+10=30 ; d20+10=17 ; d8+5=9 ; d20+3=8 ; d20+3=17 ; d20+3=17 ; d20+3=16 ; d100=38 ; d100=16 ; d100=99 ; d100=87 ; d100=87 ; d100=81 ;
Saturday June 27th, 2009 2:00:48 AM

I'm holding off posting until Edmund lets me know what he wants to do. Sorry.

BTW, I sent out an email earlier this evening. I got a bounce off of Jim Webber's email and an out of office response from Scott's.

Also, please, PLEASE state whether your using regular climbing or Accelerated climbing, because it makes quite a bit of difference. Thanks!!

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Saturday June 27th, 2009 3:44:01 AM

((Nellie: Ignore my actions above. You're right that Edmund is an arcane caster and cannot use the wand, as it is just a repository for spells. I forgot about this.

Instead, Edmund will double move from his position and will go straight up the scree. This should get him 30ft. in, moving at half speed. I have corrected his position on the map.))

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Saturday June 27th, 2009 5:49:27 AM

((Clarification: Edmund did not pick up the Wand (he double-moved instead), so it is still on the ground at the base of Thar's tree. Sorry about that. I didn't make this clear, and I want to make sure anyone intending to use it knows where it is.))

Julian (tiny size) (Mage Armour, Message, Greater Invisibility, Raging) AC 20, hp/72 = 16+16+16, Bear's Endurance+Rage 
Saturday June 27th, 2009 5:54:45 AM

Julian looks longingly at the wand at the base of the tree....

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Saturday June 27th, 2009 8:50:43 AM

(Thar's going to use regular climbing, since it's not one of his strong points...)

The Bigger They Are...(DM Nellie)  2d4+4=9 ; 2d4+4=11 ; d20+5=20 ; d20+5=7 ; d20+8=22 ; d20+8=25 ; d20+8=11 ; d8+3=4 ; d8+3=5 ; d20+12=30 ; d20+12=30 ; d8+5=13 ; d8+5=6 ; d20+10=13 ; d20+10=23 ; d8+5=10 ; d20+10=30 ; d20+10=17 ; d8+5=9 ; d20+3=8 ; d20+3=17 ; d20+3=17 ; d20+3=16 ; d100=38 ; d100=16 ; d100=99 ; d100=87 ; d100=87 ; d100=81 ;
Sunday June 28th, 2009 12:20:52 AM


Up on the shelf
Julian revs up his engines and brings one of the bugbears down to earth...literally. As he passes through, Julian is struck by a horrible revelation...no matter how bad the bugbears smell up top, the lower half of them positively reeks! Obviously, personal hygiene has not been discussed with them....ever!

Growling in anticipation, the bugbears shift themselves to surround Julian again. The two in the rear bark (Pincushion (B1) and Dead Eye (B9)) at their fallen comrade (Smelly Hairy) to get out of the way. Smelly Hairy pulls himself to his feet (drawing an AoO from Julian) and lashes out at his unseen but smelt opponent. The bugbears surrounding Julian reign down several blows upon him, most of which connect. (Those AC21's missed last round and the two attacks missed from concealment...yay! Damage last round=0. Damage this round=38.) Having no place to go, Dead Eye takes a step forward. He drops his Morningstar, picks up the bow at his feet, and...waits. Pincushion shifts his position and growls for the others to get out of his way as he snaps off the shafts from Wynum's arrows which riddle his chest.

Down Below
Revi makes it back through the scree field (crunch, crunch, crunch) and starts climbing. She does her best, but she can't make a purchase on the cliff face (remember, the cliff Climb DC is 20).

Arm gets himself some quick healing (and removes the arrow for his toushy!) and then reaches into his bag and pulls out his rod. (Taking creative license with you post so you don't get penalized using the move action in the 2nd round). He then heads through the scree slope and stands at the base of the cliff.

Shadow gives his tree another go, but no luck. And to think that Ruby had made it look so easy!

Thar leaves a wand (could you please 2x check that it's a CMW?) at the base of the tree (actually, he drops it, which is a free action) and then scoots 15 feet up the tree once more, possibly making Shadow that much more self conscious about his outdoor skills.

Ruby lines up to take her shot, but overextends her weight and comes **really** close to falling out of the tree. (Anything *below* a 10 on balance is a fall with 6d6 damage).

Wynum fires off another tricky shot and wings the critter that Ruby had been working on before (B8). The creature staggers, clearly very wounded, but somehow still on its feet. As soon as Wynum heads out into the open, four streaks of light come from the shelf and rip down toward him. They explode into his flank (20 damage).

Edmund casts his spell (I'm such a softee!) and moves over to the others. From the ground level, it's impossible for him to see what's going on, since Julian and the bugbears have moved from the edge of the shelf...wait, isn't that Julian that just popped up on the edge?! Edmund scrambles through the scree area, making a good deal of noise.

All smiles, the archers take bead at Revi. They take several shots at her as she tries to make it up the cliff. Two connect, doing 9 damage. Then Julian spots two large spiders (S1 & S2) come out of the cave entrance and skitter to the edge of the cliff. Pointing their posterior ends over the edge, they produce two webs that shoot toward Revi and Arm. Revi is hit by one, but Arm's misses him by a mile The sticky strands of the web quickly cover Revi and sticks her to the cliff face. She is held firmly and cannot move (Revi can escape with a successful DC 13 Escape Artist check or burst the web
with a successful DC 17 Strength check.)

The combat map can be seen here.


Revi AC20/15T/15FF HP 67/86  d20+9=22 ;
Sunday June 28th, 2009 3:50:15 AM

Revi is not happy and bursts through the spider webs surrounding her as she pushes away from the cliff face and shuffles past Arm to S4 (half move).

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible  d20=19 ;
Sunday June 28th, 2009 11:55:26 AM

Edmund continues his northward ascent up the scree, doing his level best to be quiet as he hurries along. (Move Silently=19( ((That includes the -2 for moving on scree.))

Speaking to the others, he breathlessly says, "Spiders above now, as if we weren't outmatched enough. Julian, jump down if things look grim! Otherwise, I'm coming up!"

DM Sanity Info.
Standard Action: None
Move Action: Double Move 30 ft. North.
Checks: Move Silently 19

Spells/Durations/Effects
Greater Invisibility on Julian (5 Rounds Remaining)
Invisibility on Self (77 Rounds Remaining)
See Invisibility on Self (80 Minutes Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Wynum [AC17, 7hp, See Invis. 7 arrows used]  d20=16 ; d20+17=36 ; d100=47 ; 2d6+7=17 ;
Sunday June 28th, 2009 1:45:11 PM

"Yaagh! Damn clever spumenider!", the centaur yelps. Quivering on all legs, he rests his mass on a nearby tree for an instant. Merryness, has vanished. Coming back to his senses, he whispers:
"Go on Edmund. I think we're making a diversion. It hurts."

Wynum moves around up to 80', looking up towards the cliff would be, until he finds a spot where the canopy seems thin enough, with as few branches as possible, while still affording total cover.
Setting his bow arm against a branch for reference, he notches an arrow.

"Ruby, will you spot for me? Watch out for my arrow, firing now!"

He then releases the arrow, firing blindly through the canopy, trying his best to aim for the ledge, and keeping his bow hand steady afterwards.

"What gives?"

{Nelly, sorry for headaches.... Random d20 luck roll to check for placement: 16. Miss chance if lucky: 47%. Useless Hit AC36-2/Dmg 17}

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Sunday June 28th, 2009 4:56:24 PM

(OOC = Janelle, it's a group item that we've had for several years (literally...) and Thar is the one who usually holds it. At last count, it had 43 charges (or +/- 1 on that)... See my character sheet, as it was a CMW's in my backpack...)

Cool!! Not a problem!! I just remember somebody asking a question about it. Thanks for clearing that up for me. :)---Nellie

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Sunday June 28th, 2009 4:57:50 PM

Now that Thar is up the tree, he ties himself off with a rope to the branches. He uses a square knot to secure himself, then aims his bow and prepares to fire next round...

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+16=35 ; d3=3 ; d20+16=32 ; d20+16=28 ; d20+16=25 ; d20+16=33 ; 2d6+10=19 ; 2d6+10=18 ; 2d6+10=16 ; 2d6+10=15 ;
Sunday June 28th, 2009 6:12:26 PM

Frustrated with his size Julian dismisses the Reduce Person spell, and waits for things to get much worse.

OOC Can you guys do anything to help promote AoOs for Julian. I'm going to go left in the next round to leave area effects open.
AoOs
AC 35, dmg 19
AC 32, dmg 18
AC 28, dmg 16
AC 33, dmg 15

Arm[HP 31/33 AC 22]  d100=52 ;
Monday June 29th, 2009 5:59:47 AM

Assessing the situation, Arm backs up 10' (Q8 on the map) and points his rod of wonder at the spider above (OOC: I'm assuming 10' will give me a clear view of the shelf...if not, feel free to move me back so that I can. If it's TOO far to be able to use the rod, I'll let that go for the next round). Unfortunately, it's effect is hardly what he had hoped for (50-53 Enlarge person if within 60 ft. of rod (Fortitude DC 13 negates). ).

OOC: get off that cliff, Julian!!! :) OH, and Nellie...if the spider enlarges, would it be enough to knock some of the buggys off the edge?

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=20 ; d20+12=19 ; d20+7=12 ; d8+2=5 ; d8+2=10 ;
Monday June 29th, 2009 8:31:36 PM

Ruby shrugs her shoulders as a voice comes to her through the message spell. "Sure can." With a mental curse on her last attempt to stay put on the branch she is at, she tries to get a better position. Bracing her feet slightly she finds that she can use her thighs to grasp the branch better, almost like riding a horse really.

With more determination, she puts an arrow to the string and lets another shot fly. Quickly putting a second arrow into the air as well. Something seems to be going on, on the cliff and she was sure it was nothing good for them.

[balance 20]
[Ruby vs. bugbear - hit: 19/12 and damage: 5/10]


Watch That First Step...(DM Nellie)  d20+12=16 (B3); d20+12=22 (B7) ; d100=5 (miss); d20+10=20 (B4) ; d20+10=26 (B5); d100=24 (miss); d20+10=21 (B6) ; d100=39 (miss); d20+5=11 (S2); d20+14=15 (S1 Climb) ; d20+10=17 (B9) ; d20+10=27 (B10) ; d20+10=20 (B8) ; d8+3=10 (Revi's damage); d20+14=34 (S1's roll to catch itself) ; d20+10=15 (B2) ;
Tuesday June 30th, 2009 12:01:53 AM

The battle rages on as the heroic Order battle the strange creatures....

Revi finds herself covered in gooey web, but easily rips it off of her and moves away from the spider thingy. (I will allow you to have caught the first arrow from last round. :) )

Edmund quietly crunches through the scree and gets in a better position to help Julian.

Wynum recoils from the spider things attack and decides to stay out of the line of fire! He blindly fires off an arrow and asks Ruby to report back where it might land. Ruby reports that it misses the shelf entirely and is several feet too low.

Thar ties himself off to some lower branches and gets ready to plink off a couple of rounds. (Thar, you're on the trunk, so it'll only be a +2 to AC).

Julian dismisses his spell and is back to his normal small self. He keeps a vigilant eye on his foes, ready to make them pay for any slip ups they might make!

Arm shakes his magic stick at the spider, but nothing happens.

Ruby expertly balances on her branch and let's loose a couple of arrows. Both of them ping off the armor of one of the bugbears.

As for the enemy...
The foes surrounding Julian bring down their weapons time and time again, but it would appear that luck is not with them... Julian is pleasantly surprised to find that not a single blow lands on him.

The archers on the east shelf about a bit and take aim at Arm and Revi once more. Deadeye (B9) aims for Arm, but misses. The other two archers concentration on Revi. Two arrows zing toward the huntress, but she literally plucks the first one out of the air before it hits her. The other cuts into her chest doing 10 damage. Meanwhile, the eastern spider attempts to ensnare the warrior with its web once more, but misses.

On the west end of the shelf...
Its targets moving out of range, the big spider skitters over the edge of the cliff in order to climb into range. Strangely though, its legs wobble and buckle. Completely loosing its footing, it begins to fall off the cliff but somehow miraculously manages to grab onto the shelf ledge and pull itself back up. (LOL!! Oh, my gosh! First a nat. 1, then a 20!!)

Pincushion (B1) growls and barks and gets bored of waiting for the others to get out of his way. He heads back over to the cliff and picks up his bow again. Old Softy (B2) plinks off another round at Arm, but also misses.

The combat map can be seen here.

Revi AC24/19T/19FF HP 57/86 
Tuesday June 30th, 2009 2:22:05 AM

ooc: waitaminute, didn't the scree wrap around the cliff in the last map or am I seeing things? Dang, I only went that way to try and find another way up. Gah!

"Screw this!" Revi says as she moves as quickly as possible back down the scree and to her bow by the tree where she left it.

Total defense


Arm[HP 31/33 AC 22] 
Tuesday June 30th, 2009 5:56:57 AM

Shaking his head at his bad luck, Arm turns tail and runs for the trees (double move), yelling "Julian, get off of the shelf while you still can!" as he does so. If possible, he will head to the wand of healing should Julian be willing to abandon the fight for now.

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+16=19 ; d20+11=26 ; 2d6+10=19 ; 2d6+10=15 ;
Tuesday June 30th, 2009 6:54:37 AM

With his back to the ledge, and his brain red with Rage Julian battles on. He swings with all his might at B5 (one of the few you haven't named yet Nellie) and (if he knocks B5 down) follows round attacking B3.
(Domi help me, but I think we can do this. Where's my Ranged support?)
Full Attack action - Hit B5 till down, then B3. If B3 goes down take a 5' step to N5
Hit AC 19, dmg 19
Hit AC 26, dmg 15
Rage 7/10 rounds remaining

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = 16+16+16, Bear's Endurance+Rage  d20+16=17 ; d20+16=26 ; d20+16=32 ; d20+16=26 ; 2d6+10=14 ; 2d6+10=16 ; 2d6+10=16 ; 2d6+10=15 ;
Tuesday June 30th, 2009 6:59:24 AM

I always forget something - and all damage is non-lethal
AoO's
AC 17, dmg 14
AC 26, dmg 16
AC 32, dmg 16
AC 26, dmg 15

Shadow [AC 20/15 HP 47/47]  d20+11=23 ;
Tuesday June 30th, 2009 8:35:30 AM

Shadow takes a breath and calms himself and then concentrates on the climb in front of him. He will only move normal since he is having such issue with the climb, and is rewarded by being able to make it the 15 feet.

Actions:
Climb=23

Wynum [AC17, 7hp, See Invis. 8 arrows used]  d20=6 ; d100=61 ; d20+17=35 ; 2d6+7=15 ;
Tuesday June 30th, 2009 12:04:29 PM

Wynum tries his luck, thriving to adjust his fire upwards as indicated by Ruby and lets loose another arrow, then moves through the forest to the eastern side.

{Note: I moved the legend a bit. Nellie, can you fill up that area with the appropriate terrain? Don't know if that's scree or forest. Wynum's intention is to stay under the cover of the trees. The position I set him at is the furthest spot he can reach. He wouldn't go that far unless there is cover.}

{Random d20 luck roll: 6, Miss chance 61%, Hit AC35-2, Dmg 15hp}

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Tuesday June 30th, 2009 12:14:34 PM

((OOC: The scree does not wrap around the cliff on all sides; nor could it, as the cave/ledge above is attached to the face of the cliff, and not floating out in space.

I asked Nellie about this the other day, as I was confused by it too. This is why Edmund was initially heading north. Essentially, there are sixty feet of scree South, East, and West of the cave. This is bordered by forest on every side. The face of the cliff is where you see it. The earlier map arrangement was just due to Nellie thinking everyone understood this.

Also, Jim Webber, the e-mail I have for you doesn't work at all and just bounces back saying it is undeliverable. What is your current e-mail address?))

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Tuesday June 30th, 2009 12:20:11 PM

((OOC: I have updated the map to properly reflect the description Nellie gave me this weekend.))

Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil  d20+14=23 ; d8+1=4 ;
Tuesday June 30th, 2009 2:14:52 PM

Now that Thar is properly attached to the tree, he takes aim and starts firing off arrows at various targets.

He'll start with B9 and launches an arrow, aiming at its chest...

Attack = Hit AC23
Dmg = 4



Thar AC 27/26, 55/70 hps, Mag Circle vs. Evil 
Tuesday June 30th, 2009 2:15:54 PM

(Sorry, Thar's AC should now be 27/28 due to the +2 bonus due to cover...)

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=20 ; d20+12=18 ; d20+7=17 ; d8+2=3 ; d8+2=9 ;
Tuesday June 30th, 2009 7:12:12 PM

Growling as her last volley of arrows are deflected by the bugbears armor, she pulls back again. Another pair of arrows streak from her bow, but she has a feeling that they lack the punch to get through and do anything. Still growling she is only happy that she was still able to hold her position in the tree. Pressing your luck girl.

[balance 20]
[Ruby vs. bugbear - hit: 18/17 and damage: 3/9]

[Email address: chosendemon@gmail.com, had to change my email address due to some issues and I don't think it was changed over. I did think that I had put the new one on my character sheet...will have to check that out and make sure.]

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Tuesday June 30th, 2009 11:48:59 PM

Edmund approaches the cliff and realises that, from below, he can no longer see Julian. From above, he doesn't hear much--quite a change from the grunts and clangs which have heretofore accompanied combat on the ledge.

"Is the invisibility helping out?" he asks the halfling through the [i]Message spell. "Get down here at once. See if you can bring a few with you!"

"Mad little man," Edmund thinks to himself. "Couldn't get me up there for all the tea that is, or was, or ever will be."

Edmund continues to move to the West, and also a tiny bit South, arriving at a place where he can finally see the invisible halfling.

"Bravo, and a fine job, but I think it might be time to come on down," Edmund says into the spell. "Arm's gone to get the wand to heal you!"

DM Sanity Info.
Standard Action: None
Move Action: Double Move 30 ft. West.

Spells/Durations/Effects
Greater Invisibility on Julian (4 Rounds Remaining)
Invisibility on Self (74 Rounds Remaining)
See Invisibility on Self (80 Minutes Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Ebb and Flow...(DM Nellie)  d20+12=19 (B3); d20+12=23 (B7) ; d100=97 (hit); d8+5=8 (damage); d20+10=21 (B4) ; d100=98 (hit) ; d8+5=10 (damage); d20+10=20 (B6); d20+6=21 (S1 spot) ; d20+6=8 (S2 spot); d20+8=11 (B2); d20+8=25 (B9); d20+8=10 (B10); d20+8=17 (B8) ; d20+4=17 (B9 spot); d20-1=19 (Wynum Hide)
Wednesday July 1st, 2009 2:50:04 AM

(OOC: Sorry guys, this will have to be a quicky...running out of time tonight)
The fighting continues, with both sides struggling to control the battle field...

Revi scoots back to the area where she left her bow. And Arm heads back to retrieve the wand. (I'd like to speed things up, so just say they're out of the scree)

Shadow finally conquers the tree and gets up 15 feet.

Despite the advice of several companions, the enraged Julian continues to fight and brings down the very plain and uninteresting bugbear in front of him (B5) with his second blow.

Wynum tries another blind shot, but once more has no luck. Ruby reports that he is still low and needs to bring it a little to the right.

Thar wings off a round and smiles as his arrow sticks Deadeye (B9) in the foot.

Ruby fires again, and though she has no problem keeping her footing, her hunch is right. Her arrows ping harmlessly off the bugbear's armor once more.

Edmund repositions and gets a decent view of a few bugbears swinging at nothing.

The badies...
The unnamed bugbear falls with a thud to the ground in front of Julian. Unphased, the other bugbears press their attack. Smelly Hairy (B4) and Fish Breath (B7) connect solidly (18 damage) while Gimp (B6) and Wheezer (B3) just flail their weapons in the air uselessly. Seeing that unnamed bugbear #5 has **finally** gotten out of his way, Pincushion (B1) drops the bow he just picked up and heads toward the invisible but ooooh so tasty smelling Halfling. A small dribble of drool begins to slide down his chin as he takes up his place.

Their visible foes having left the scree field, the Spiders turn their attention to the unwanted and invisible foe on the shelf (Julian). Scooting back away from the edge of the ledge, they stand and watch the area where Julian is.

The archers fire off several arrows into the wooded area, but can't seem to hit their foes. Deadeye lines up a fantastic shot on Wynum, but miscalculates the taur's location (LOL!! Now a nat. 20 on Hide for Wynum!!) and his arrow whizzes by Wynum's ear.

The combat map can be seen here.


Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = -2+16+16, Bear's Endurance+Rage  d20+16=23 ; 2d6+10=20 ; d20+15=28 ; 4d6=13 ;
Wednesday July 1st, 2009 5:52:39 AM

Edmund's voice in his head was like an ice cold bucket of water through his brain.
"You'll just die when you see what I'm wearing next time we meet," Julian says dryly as he takes one last swing at B3 (also unnamed!). He connects solidly enough though the blow disappates into a bluish glow.

He then turns towards his friends and steps out.

Standard Action
Hit AC 23
dmg 20 NON LETHAL

Move Action
Jump Check 28
Jumping Down
If you intentionally jump from a height, you take less damage than you would if you just fell. The DC to jump down from a height is 15. You do not have to get a running start to jump down, so the DC is not doubled if you do not get a running start.
If you succeed on the check, you take falling damage as if you had dropped 10 fewer feet than you actually did.
Falling damage 4d6 = 13
was at -2 (+16+16)
now at -15 (+16+16) Lo! Still 17 to use up!
Rage: 6/10 remaining.

Arm[HP 31/33 AC 22] 
Wednesday July 1st, 2009 5:55:06 AM

Arm manages to retrieve the wand, but has to wait rather helplessly until Julian reaches the bottom so that he may use it. "Why, oh why?..." he thinks to himself as he peeks from behind a tree at the action above them.

Arm[HP 31/33 AC 22] 
Wednesday July 1st, 2009 6:00:47 AM

OOC: Sorry, didn't know Julian was posting at the same time...please change above post as follows

IC: Arm retrieves the wand, then hurries with all possible speed to where Julian landed. If he makes it there, he will prepare to touch him with the wand when he has caught his breath.

OOC again: I'll just have to assume that the wand is a CLW, which I believe does 1d8+1 healing. If I am mistaken, please advise.. :)

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = -2+16+16, Bear's Endurance+Rage 
Wednesday July 1st, 2009 7:42:03 AM

OOC I'm sure it is a CAW - Cure All Wounds, so that I can climb back up there.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Wednesday July 1st, 2009 12:30:48 PM

((OOC: It is a wand of Cure Moderate Wounds.

Arm, check the map; there is no way to get all the way down to the scree to pick it up from your old position in a single round, and no way to get from there to Julian in a single round. Remember, a double-move on the scree is 30 ft MAX, and picking up the wand is a standard action, so you can't double-move after that--so 15' max.))

Wynum [AC17, 7hp, See Invis. 10 arrows used]  d20+15=27 ; d20+10=24 ; 2d6+5=13 ; 2d6+5=14 ;
Wednesday July 1st, 2009 12:41:52 PM

{OOC: Julian, remember one of the fall damage d6 is non-lethal, and will get removed *on top* of lethal damage healed. Also, Arm, it is a CMW 2d8+3 wand.}

Surprised by having been spotted by the bugbear, Wynum instinctively responds with a couple arrows, then retreats five feet back into the forest's cover.

{Hit AC 27-2 and 24-2. Dmg 13 and 14.}

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+14=26 ; d8+1=4 ;
Wednesday July 1st, 2009 12:45:17 PM

(OOC = I like the Cure All Wounds.... How about I change Thar's sheet to show that it is one which will cure all damage, as long as its not Edmund... For him, it's only moderate? And for Arm, it'll only be light?;-)))

Actually, the Wand will cure 2d8+3 pts of dmg, as it does the healing as if a caster with the minimum ability was using it... )

Thar smiles as he sees his target hop in pain, and fires another arrow at its other foot, hoping to give it a matching one...

Attack = Hit AC 26 for 4 more pts of dmg (ouch, what a waste...)



Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Wednesday July 1st, 2009 2:19:21 PM

((OOC: Thar, I *cannot* find a 'Cure Medium Wounds' spell or wand anywhere in my PHB or DMG.

There is a Cure Moderate Wounds (PHB 216, DMG 246) which does 2d8 plus 1 per caster level (max +10), but you seem pretty adamant that this is not what our wand is.

Is ours a Wold-specific item? If so, can you link us to it? We need to know how the spell works in order to use it--what the range is, what type of spell it is, what caster level it requires for each class, and so on.))

Revi AC24/19T/19FF HP 57/86  d20+8=25 ; d6+4=7 ; d20+3=17 ; d6+4=10 ;
Wednesday July 1st, 2009 2:37:37 PM

Revi would rip her hair out, no, someone elses hair out, if it hadn't been so comical in the fact that she had run up to the cliff twice, only to be thwarted by the likes of a bugbear and spiders. Having grasped her bow, she took careful aim from the partial cover of a tree and let fly two arrows at a bugbear (B7).

Bow attack 1: +9 ranged, -2 range, +2 bard song -- Hit AC26 for 9dmg (d6+4=7 +2 bard)
Bow attack 2: +4 ranged, -2 range, +2 bard song -- Hit AC18 for 12dmg (d6+4=10 +2 bard)

ETA: additional bard bonuses


Florian - OOC: Correction 
Wednesday July 1st, 2009 4:36:17 PM

{I thought that Arm's chant effect was over, but I checked and I think we're on round 4 of 5. So please add 2 to To hit and damage for Wynum's arrows, so that's 15 and 16hp.

Also Revi, that bonus is +2, not +1.

Lastly, yes it is a special Cure Median Wound wand, which always heals exactly 12hp.}

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Wednesday July 1st, 2009 4:43:09 PM

((Florian, thank you! Is there a page which lets us know what the caster levels for the wand are? I assume it is also a touch-range only, right?

Also, is it 2d8+3 like Thar said, or 12hp *every time*?))

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=8 ; d20+6=17 ; d20+12=25 ; d20+7=11 ; d8+2=8 ; d8+2=8 ;
Wednesday July 1st, 2009 9:34:37 PM

As she adjust her anger gets the best of her and she starts to slip off the limb that she is perched. Grunting from the pain as the bark bites into her even with her leather pants, she still snaps her thighs shut tightly upon the limb. The pain is a minor factor as she finds her center and keeps from falling off and to the ground. A quick look down makes her rethink her actions.

Still she figures since she is up here, she might as well fire off at least two more shots before she decides if it is worth it to stay. She takes a slow and steady breathe as she lets fly both arrows, aiming for one of the few bugbears that is really injured...or appears so.

[balance 8*Hero Point 17*]
[Ruby vs. bugbear - hit: 25/11 and damage: 8/8]

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Wednesday July 1st, 2009 10:50:20 PM

Edmund, constrained by pesky things like physics and gravity, moves slowly ten feet to the North to assist the downed halfing.

"A fine job, that," he says to Julian. "But now we must get you down this slope and to someone who can pep you up with some magical vim and vigour. Can you walk? You seem to be all right."

Edmund will then proceed to try and help the Halfing to his feet so they can begin the process of going down.

((Question for DM: If Edmund helps Julian (and vice versa), can the two descend the scree at all more quickly? If there is a check I can make, I'd love to at least try. Aid Another, Balance, Perform, Survival, you name it.))

Realising the others cannot even see Julian because he is invisible, Edmund alerts the rest of the Order that the Halfling has returned to Earth. "Julian is with me at the base of the cliff," the mage says, remembering to a location because he is also invisible. "We're going to come down the scree and will meet you under Thar's tree. Don't come up to help us. They can't see us anyway. Wait for us down there!"

DM Sanity Info.
Standard Action: None
Move Action: Move 10 ft. North.

Spells/Durations/Effects
Greater Invisibility on Julian (3 Rounds Remaining)
Invisibility on Self (73 Rounds Remaining)
See Invisibility on Self (80 Minutes Remaining)
Message on Party (80 Minutes Remaining)
Mage Armour on Self (7 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

(DM Nellie)  d20+4=19 ; d20+4=22 ; d20+4=9 ; d20+4=20 ; d20+12=27 ; d100=4 ; d20+12=27 ; d100=40 ; d20+10=22 ; d100=11 ; d20+10=20 ; d20+10=21 ; d100=81 ; d8+5=13 ; d20+10=14 ; d20+10=15 ; d20+10=14 ; d20+10=17 ; d20+14=27 ; d20+14=19 ; d20+14=26 ;
Thursday July 2nd, 2009 1:22:31 AM

Sorry guys, post will be tomorrow AM.

Arm[HP 31/33 AC 22] 
Thursday July 2nd, 2009 5:24:13 AM

OOC: Hm, you're right. I adjusted my spot on the map and am changing the post again from yesterday to reflect it

IC: Arm makes his way down the slope as quickly as he can, intending to pick up the wand to assist his friend.

OOC: Now this presents a problem...I don't know WHICH tree the wand was by...I can make it into the woods this round, but I won't be able to get to the furthest tree away if that's where the wand is. I'll check in later and make another post.

Arm[HP 31/33 AC 22] 
Thursday July 2nd, 2009 5:58:38 AM

Todays post: Arm will not be able to make it to the tree where the wand is, so he will settle for getting there next round. Once he does, he will pick it up and then move back to aid his friend.

Shadow [AC 20/15 HP 47/47]  d20+11=15 ;
Thursday July 2nd, 2009 8:58:16 AM

Shadow tries to climb up further in the tree, and is once again realising that trees are very much different than stone walls.

Climb=15

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil 
Thursday July 2nd, 2009 4:12:34 PM

Thar sees someone dear to him almost fall of a tree and calls "Ruby, tie yourself off if you have a rope!"

The Halfling That Got Away (DM Nellie)  d20+12=27 (B3 AoO) ; d100=4 (miss) ; d20+12=27 (B7 AoO) ; d100=40 (miss); d20+10=22 (B4 AoO) ; d100=11 (miss) ; d20+10=20 (B1 AoO) ; d20+10=21 (B6 AoO); d100=81 (hit) ; d8+5=13 (damage); d20+4=19 (B1 Spot); d20+4=9 (B10 Spot) ; d20+4=20 (B8 Spot) ; d20+4=19 (B3 Spot) ; d20+4=9 (B4 Spot) ; d20+4=19 (B6 Spot); d20+4=23 (B7 Spot);
Friday July 3rd, 2009 1:12:59 AM

Julian connects and then jumps off the cliff. He draws AoO's from the bugbears around him, but miraculously only gets hit once. Still, he is in pretty bad shape by the time he finishes his jump. Edmund is there to lend a helping hand and get the wounded warrior out of the scree field.

Arm begins crunching into the scree once more. He hears a thud in the scree...hopefully it's Julian.

Wynum wings off his shots and changes Deadeye's nickname. He's now just called Dead.

Thar wings his opponent (switched to B7 Fishbreath). Revi connects with one shot and Fishbreath grunts in anger.

Ruby comes very close to falling out of a tree and then fires at Wheezer (B2). One arrow pierces his armor, and he falls to the ground.

Shadow manages to scurry another 15 feet up the tree.

Bad guys...
The enemy on the ledge vanquished and no visible enemy in sight, the bugbears pull back out of archer range. The two spiders skitter back toward the cave entrance and disappear.

The combat map can be seen here.


Revi AC24/19T/19FF HP 57/86 
Friday July 3rd, 2009 1:32:53 AM

Seeing the enemy retreat causes Revi to grit her teeth in disgust. Looking around and whistling for her wolf--who is no longer sprouting an arrow from his flank, Revi gives the wolf a good scratch behind the ears and murmurs, "We better move back a little."

Revi and Arashi move within the cover of the trees (10' south) and rest.

Julian (small size) (Shield, Message, Greater Invisibility, Raging) AC 21, hp/72 = -2+16+16, Bear's Endurance+Rage 
Friday July 3rd, 2009 2:38:46 AM

Feeling very annoyed with himself the halfling slumps his way down the scree with Edmund.
Through the Message he says, "Let us know if those arrows are coming for Eddy and me. There's something wrong with Eddy's magic - it's as if they could see me, I guess he cast Invisibility Against Good."
He slaps Edmund on the (lower) back and chuckles, "That's a good joke, hey - Invisibility Against Good? I'll help you change that in your spellbook in the morning."

Double move.

Arm[HP 31/33 AC 22] 
Friday July 3rd, 2009 8:49:20 AM

Arm quickly moves to Thar's tree and retrieves the wand. After he does, he calls out, "Julian come to me! I'm by Thar's tree, and the only way I can heal you is if you stand in front of me. Lay your hand on me when you get here so I can find you.".

OOC: Does anyone know how many charges are left on the wand?

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Friday July 3rd, 2009 9:30:26 AM

Edmund continues down the scree with Julian, heading towards Arm.

"Apparently," Edmund says to Julian, "They have a pretty good sense of smell, Bugbears. Sorry about that!"

((DM: Any ruling on my plea for faster movement if Julian & Edmund help each other?))

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+4=15 ; 2d8+5=14 ;
Friday July 3rd, 2009 12:29:39 PM

Thar calls down, "There are 43 charges left. If anyone needs serious healing, I can come down and do it verses burning up a bunch of charges. Wait a moment..."

With that, he climbs down quickly (Climb = 15) and heals Arm by using up a spell from his list (and anyone else that comes by) = Cure on Arm = 14 pts

When that's finished, he says in a frustrated tone, "Well, how are we going to take those bugbears out? They're out of our range for bows and the only way we can get to them is up the hill. Also, they've got a wizard somewhere that appears to be invisible... Any ideas? I have invisibility purge memorized, so if I can get up there, I can help us see him. But what are we going to do about those archers?"

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Spiritual Weapon
3 level = Dispel Magic, Invis Purge, Sum Mon 3



Wynum [AC18, 7hp, See Invis]  d20+1=16 ;
Friday July 3rd, 2009 6:41:55 PM

"We certainly need to rest, but they would as well, and with Julian's attacks, some of them will heal much faster than us. But I don't think there's any wizard up there. I bet the spiders are actually the spumeniders. We haven't seen them since the two spiders appeared. I was right in fearing they are doppelspumeniders. We should use handsigns. In the meantime...I would have an idea for getting us there. Revi, would you help?"

Wynum searches for the tree with the tallest yet thinest trunk, which would still be at the fringe of the forest, or Ruby's tree if there's no better. [Survival 16]. He then produces his handaxe and begins cutting it down, but stops immediately, realizing how much he has been weakened by the fight, now that the rush subsides a little.

Revi AC20/15T/15FF HP 57/86 
Friday July 3rd, 2009 6:54:32 PM

Revi snaps off an arrow or two stuck in her hardened flesh, "Sure Wynum, but if you're thinking of lugging a log out there to climb up, that's gonna be a heck of an assault."

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+9=25 ;
Friday July 3rd, 2009 7:37:23 PM

Ruby glances down after the bugbears retreat and as Wynum starts eyeing her tree she curses. "You horse's backside...I am still up here if you plan to chop this thing down." She is already scrambling to get down and out of the tree just in case he has some wise idea to drop it with her still in it.

[climb 25]

Revi AC20/15T/15FF HP 57/86 
Friday July 3rd, 2009 11:43:46 PM

"Say, can anyone heal me? Just wondering..." Revi scratched herself, then Arashi and wondered to herself when lunch was going to be.

Down Time (DM Nellie) 
Saturday July 4th, 2009 12:25:04 AM

And so, with the archers pulled back, the Order appears to have a breather. Julian and Edmund make it to the tree and get ready for Arm to administer its healing. Wynum has a bright idea and begins to hack down the tree that Ruby is occupying. Ruby doesn't appreciated the effort.

OOC: You have some down time. The archers will not press an attack in the short term, so if you need to formulate a battle plan, now would be the time. Also, sorry Edmund...helping someone down the scree doesn't get you there any faster....unless you push the other person down. ;)

Julian (small size) AC 19, hp/69 = -2(+16 Bear's Endurance) 
Saturday July 4th, 2009 2:18:32 AM

OOC Julian needs some healing asap, otherwise he will pass out. How does healing work overnight? Found it = 1 point per level for 8 hours rest, and double that with a successful DC 15 Heal check.

Julian is all bustling and keen to mount another attack. He can barely stand still as he presents his case to the Mithril Order.
"We should attack again right away, before they're ready. Surely they don't climb up every time, there must be another entrance. Perhaps a pair of us can scout round for another entrance, and we will go in together."
As he is talking he is opening his pack and he retrieves some items.
"Edmund and Arm, I've some scrolls here you could use. And here some Alchemist's Fire, four of them, two Thunderstones and three Tanglefoot bags - they can work really well when you throw them first and then the fire.
"We can make a good go of another attack right now, so long as we stick together."

Scrolls of Expeditious Retreat (x2), True Strike (x4), Disguise Self, Jump, Bull's Strength, Bear's Endurance, Cat's Grace,Protection from Evil.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Saturday July 4th, 2009 5:16:28 AM

"Another attack now!?" Edmund exclaims. "Most certainly not! You'll be out like a candle directly, and some of us need to manage our spells, besides!"

"I suggest we retreat to a safe distance, set a watch, and find another way up. Clearly, climbing the wall is not going to work. And there must be another entrance that goes into that cave. Twelve bugbears and a bunch of spiders are not going to scale the wall every time they want to come out for a look around."

Julian (small size) AC 19, hp/69 = -2(+16 Bear's Endurance) 
Saturday July 4th, 2009 5:35:06 AM

"After some healing, Edmund, then we could go. You're free to use these scrolls..."

Shadow [AC 20/15 HP 47/47] 
Saturday July 4th, 2009 9:03:24 AM

"They pull back once i get to a spot where I can help, just great." Shadow mumbles to himself now that he has made it up the tree. He looks around and decides he can move back down the tree.

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  3d8+5=25 ;
Saturday July 4th, 2009 10:11:50 AM

(OOC = Please letme know if anyone uses the Scroll, so I can track charges. I'd prefer to save those and burn up my spells...)

Thar will also heal Julian with a Cure Serious Wounds... 25 pts...

Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid, Bull's Strength, Hold Person, Spiritual Weapon
3 level = Dispel Magic, Invis Purge



Wynum [AC18, 7hp, See Invis] 
Saturday July 4th, 2009 4:37:43 PM

Half listening to Ruby and Revi comments, Wynum seems lost in thought, the handaxe hanging loosely by his side.

"Oh. Ah. Yes. He said, the druid: not arm his children... if possible."

He then considers the tree, with a bit of bark hanging from its fresh wound, and his axe.

"On second thought. Let's not cut that tree. This is not optimal.
Mmmm. The question to rest or not to rest has to be asked, because I think this cliff is climbable. There may very well be no other way. The bugbear need not climb the cliff, they would use ropes slung by the spumanider. We would do the same: Revi, Ruby and I would climb up then hoist the others with ropes.
I vote for getting there now. Julian agrees... Edmund, I think you still have many decent spells left. What do you all think? We should decide promptly."

{OOC: Ruby and Revi are good enough to climb such a cliff by taking 10, with a little help from Arm's +2 inspire competence schtick. As for Wynum, it would only require the extra boost from Thar's Bull's Strength spell. Once up there, it's piece of cake to hoist the others up.
Also remember we're not meant to rest after every single fight. We're supposed to be able to handle 2-3 fights before resting, and spell depletion is to be expected. Also, it's not exactly the Wold's safest place, so resting may be a challenge by itself! Remember the dopples in the park...}

Revi AC20/15T/15FF HP 57/86 
Sunday July 5th, 2009 1:07:37 AM

ooc: Revi wouldn't be able to make it with a take 10 unless she took off her armor and I don't think she would do that.

Ruby [HP: 74/74 - AC: 24(28cover)][message][] 
Sunday July 5th, 2009 9:46:24 PM

Ruby drops down near her pack and does not bother to pick it up for now. As she listens she just shrugs her shoulders. "Would have been more help if I had not needed to watch my balance as well." Moving around she winces slightly from the rough abuse that her thighs got. But a little pain was not going to keep her from doing her duty, she could attend to that later.

"I can scout around a little and see if they have another way up there...but it might take more time than you want." She is more than willing to lend her skills if they will help out the group. Taking that cliff will not be fun and she does not relish the idea of going it with only partial strength.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Sunday July 5th, 2009 10:39:33 PM

Edmund is fairly adamant about not going ahead until the group is fully rested and prepared.

"This is not simply a bump on a knoll with a hobgoblin or two to watch it," he declares firmly, "And I am utterly opposed to proceeding at anything less than full strength unless the entire Order is against me."

"Would that we had Fly and Haste, the last run-in might have been difficult enough; without them, and now without even invisibility, there is nothing I can do at long range except a few casts of magic missiles, and then whilst suffering withering return fire. I say no. Most strenuously, in fact."

Edmund will not budge from his position in this regard.

Julian (small size) AC 19, hp/69 = 2(+16 Bear's Endurance) 
Sunday July 5th, 2009 11:38:04 PM

"But when we find the other entrance... you see, they are tired too, and won't be expecting us since we retreated (Domi forgive us). We can cover you , Eddy, from their attacks. The Magic Missiles will make a big difference. We can actually make sure you are safe and close enough for your other spells (OOC: such as Shout). And I'll pay for a Day Spa for you when we get back."
"There's about 10 of them, and some spiders. Edmund's Missiles will probably take out one of them every second round. With support I can take out one nearly every round. Revi & Ruby too no doubt. Thar might be best in the second line healing us (forgive me Thar if I am wrong, I thinking quickly on my feet and I don't do that well when sitting with time, so...).
"Wynumm, could... would be best... I don't know yet - what do you reckon Wynumm? Shadow does things I can't comprehend, and Arm is always good in a fight.
"OF course, this is all IF we find the other entrance. We only need a few good hits each and they will all be out."


Julian (small size) AC 19, hp/69 = 23 
Sunday July 5th, 2009 11:39:55 PM

updated the header

Arm[HP 33/33 AC 22]  2d8+1=9 ;
Monday July 6th, 2009 6:03:53 AM

Feeling refreshed from Thar's spell, and seeing that he has healed Julian up a bit as well, Arm looks to see who is the greatest injured, which appears to be Wynum at the moment. He touches him with the wand, though he gets the feeling that it could have been better (1 charge-cure medium wounds=9...wow, talk about bad rolling..). While they discuss things, Arm puts in, "Ed, can you still fly? If so, we should try to find a way around this edge of the mountain to the other side..perhaps prospects will be better there.".

Shadow [AC 20/15 HP 47/47] 
Monday July 6th, 2009 8:38:24 AM

Shadow joins the group and hears the discussion and hopes that Ed can find a better approach or entrance, but is worried there is not one.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Monday July 6th, 2009 10:54:03 AM

((OOC: Ed cannot fly, cannot cast invisible, has no fireballs, has no more message, no mage armor, no shield, no see invisibility, no haste, and no summon monster. He has scorching ray which requires him to be at close range, and five magic missiles which do an average of about 8 damage per use.

He really needs to rest. He's not joking about that.))

Wynum [AC18, 18hp, See Invis] 
Monday July 6th, 2009 12:21:33 PM

Massaging some of his remaining arrow wounds, Wynum gets a look around the party.

"We used several good spells in the early encounter, but some of us are pretty much fresh. Shadow, Thar and Ruby didn't endure wounds or losses. Once again, will the Order's strategy be to retreat and rest after every shuffle? Will we hang our tactics on Edmund's strongest spells every time?
"Well, we can scout, but we still don't know what you all think about resting? I'm new to this group, maybe I should understand by his words that it's Edmund that leads this group? Having a leader is fine with me, and I would abide, but I've never been told so."

{Arm, that's 2d8+3 and you roll was not low, merely average!}

Revi AC20/15T/15FF HP 57/86 
Monday July 6th, 2009 12:31:06 PM

"If we rest, and it looks like Eddie really needs too, we had better keep an eye on the entrance of that cave. If we move away from here and camp, we could get surrounded, so I say we stay here under cover of the tree's." Revi begins to bandage her wounds since none seem to offer any healing. "Also, if we do see any bugbears, maybe we should use one of those wands to make them our friends and help us out." Revi with Arashi in tow, then moved to the treeline, taking cover from the trees and concealment in the underbrush and kept watch on the cave entrance.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Invisible, Seeing Invisible 
Monday July 6th, 2009 1:12:34 PM

Edmund is pretty sure there is an alternate entrance.

"Oh! The wands!" and so remembering, he hands Arm the Wand of Charm Person which they recovered from Xryzztrnpipsy.

"I think we had another, but it's no use giving it to me," the Wizard says. "I cannot use them."

"Tomorrow, I will make it incomparably easier to take that cliff," he continues. "Please trust me. It's worth waiting for. All we are going to accomplish, dashing ourselves against that redoubt, is utter ruin. Even if you could climb up with them attacking you the whole way, and even if you managed to somehow secure a lead to the ground with them beating on you all the while, what is to prevent them from simply cutting it at once?"

"It's not possible for us, outnumbered as we are, to scale the cliff with them in a defensive position on top of it. We can, however, level the playing field--and this I shall accomplish for you tomorrow. The rest will be up to you, of course, but I can at least make it a fair fight."

"But for now let's have a snack and a nap. I'll take the first watch, so I can get my eight hours of uninterrupted sleep!"

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Monday July 6th, 2009 1:13:16 PM

(OOC: Header updated.)

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil 
Monday July 6th, 2009 3:02:25 PM

Thar listens to the debate and adds in his 2 cents. "I'm in favor of resting, and then I too can memorize some new spells designed to get us through this encounter. I have to heal up my damage (he lost 15 hps to the spider's blast...) and I'll use up the rest of my spells healing you all up to full, so we don't have to use the wand."

(Wand is down to 42 charges now)

If everyone agrees with resting, he'll start healing everyone...

Revi AC20/15T/15FF HP 57/86 
Monday July 6th, 2009 5:47:53 PM

"A fireball with them assembled up there would be nice too."

Julian (small size) AC 19, hp/69 = 23 
Monday July 6th, 2009 9:56:15 PM

"So, is anyone going to scout for an alternate entrance? We can't take on that cliff, there must be another way in.
"And do we have enough Healing to go in now? That's something I am not so good with, I could use a lot more. Resting overnight will help I suppose."

OOC this would be a good time to be using the Heal Skill, if we are resting overnight (Julian: "Like boy scouts on a three day picnic!") Heal DC 15 to have the patient heal at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day.

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+12=27 ;
Monday July 6th, 2009 10:50:16 PM

Ruby watched the surroundings as she listened to the rest of the group talking. Shaking her head she looked to each person and then spoke up. "I will go and scout...would it be possible to have some back-up." When she gets someone to go with her, she will take off and then go each direction along the cliff.

[survival 27]

Scout... (DM Nellie) 
Tuesday July 7th, 2009 12:18:25 AM

Several options are tossed up, but it seems like the Order is preparing to camp out. Revi heads out, preparing to scout the area out.

OOC: Jim, I'm a little confused. Are you traveling through the forest to scout to the edge of the cliff, or are you traveling through the scree this round?

OOC(Jim): Will travel along the outside edge of the forest, first one way and then the other. Unless she is having a harder time spotting a trail than she will move into the scree...but only if that is needed.

Arm[HP 33/33 AC 22] 
Tuesday July 7th, 2009 6:02:35 AM

Wishing that he was skilled in healing, Arm will leave that up to the rest, but will help out with the wand in the morning should anyone need it. He adds to the discussion, "It's a shame that we don't have a wand of fireballs," as he takes the charm person wand from Ed, "That would REALLY come in handy. Well, no matter...I'll take one of the early watches so every one else can rest. The best of luck to us all in the morrow.".

Revi AC20/15T/15FF HP 57/86 
Tuesday July 7th, 2009 7:00:43 AM

ooc: just going to the treeline, where I was shooting from, to keep an eye out on the cave entrance. Revi is not going out on the scree. Ruby is going scouting though...

Wynum [AC18, 18/46hp, See Invis]  d100=3 ; d100=21 ;
Tuesday July 7th, 2009 10:48:14 AM

"Well, indeed if resting would allow a swift victory.... However, now would be a good time to decide on the strategy. I don't know what your plan involves, but maybe we could try a less.... fiery tactic. Couldn't we charm and enthrall those bugbears? After all, we've promised so much to the druid. Maybe this time we could try not to kill them all? Julian can do this, I can disarm them easily, I'm sure Arm can do things with his music. What do you think?"

Eventually, Wynum will have a look at the scree, checking for his missed arrows. Unfortunately, they disintegrated on impact with the cliff.
"Cheap stuff, he mumbles, never buy that brand again..."

If a round of healing is planned, Wynum would indeed need some!

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Tuesday July 7th, 2009 1:36:58 PM

Edmund is brooking no conscience for the bugbears on the next go-round.

"I'm not going easy on them. They are clearly not charmed. We've been nice and it nearly cost us all our lives. Now, we roast them."

Edmund's bellicoseness may have to do from the fact that he is still seriously injured. Generally speaking, he dislikes being stuck full of arrows.

"Thar, any chance of getting a little healing over here?" he asks the resident cleric. "Not that I'm objecting to the job you've done so far."

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+19=27 ; d20+11=31 ;
Tuesday July 7th, 2009 2:42:22 PM

Thar nods at the idea of searching the surrounding area for an alternative entrance (Nellie, Thar was supposed to have done that before the battle began, but I didn't hear anything back from you...). "Maybe we can find some tracks of where they have been going in and out. That's got to be much better than hitting them from the front."

He'll join Ruby and whomever else is searching....
Spot = 27
Track (for any tracks that are found) = 31 (nat'l 20... Yeah!)

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible  d20=8 ;
Tuesday July 7th, 2009 6:28:09 PM

No magical healing being forthcoming, Edmund will have to settle for what he can get by sleeping.

((Heal=8, which is a flunk. Edmund recovers 8hp over night. As a result, he will be at 27/44hp in the morning.))

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Tuesday July 7th, 2009 6:45:59 PM

((OOC: It seems probable that Revi, Julian, Wynum and Edmund will all need healing either tonight or tomorrow. Does anyone want to set that up? Apologies if I overlooked anyone.

Also, who can cast Arcane spells, and at what level? Thanks in advance.

And finally: Edmund's bellicosity. I really do speak English. Really.))

Julian (small size) AC 19, hp/69 = 23 
Tuesday July 7th, 2009 7:34:20 PM

OOC using the Heal skill will grant twice the normal hit points after 8 hours rest, DC 15. Who has a descent Heal skill check?
Jules has 23 now, plus 16 after eight hours rest = 31. So 38 points to go, if someone could wave their wand or hand at The Badger.
Here's some other estimates - don't turn me into a toad if I am wrong..
Revi too could use around 15 points, Edmund 9, Wynumm 14
Without a Heal check add 8 to each of these numbers, which is another charge from the wand for each of us.

Julian agrees wholehearted with Wynumm, "My halfling friends didn't like me killing everything that threatened us. Kendry even showed me that talking to them can make friends of them. So I had Merciful placed upon the falchion that I named after a wyvern we talked to rather than killed, EagerTooth.
"The druid with the long name (I don't remember names easily) said that the bugbears are naturally bad, just misled. Perhaps we should give them the chance that the druid suggested that they deserve.
"I don't really know. You see, when they attack like that I just need to kill them, all I see is red. So EagerTooth, the sword no the wyvern, allows me to do that without having to choose whether to talk or to kill. You can talk to them later - and that can really take you places. We halflings found that the prisoners sometimes would really talk.
"So, can we disarm them, stick them in place, scare them, capture them rather than killing?"

Julian (small size) AC 19, hp/69 = 23  d20+1=11 ;
Tuesday July 7th, 2009 7:54:46 PM

Julian sits with some strips of cloth from his pack, trying to cover some of his wounds. He almost ties his legs together.
Heal Check: 11

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+11=29 ;
Tuesday July 7th, 2009 9:52:53 PM

Thar has the best heal ability = Heal 29

Julian (small size) AC 19, hp/69 = 23 
Tuesday July 7th, 2009 10:12:20 PM

OOC Thar, can you use that Heal skill on others?

Ruby [HP: 74/74 - AC: 24(28cover)][message][]  d20+6=9 ;
Tuesday July 7th, 2009 10:21:33 PM

Ruby, once she gets back from her little search she will aid anyone that she can with her limited healing skills. Though she is able to bind wounds and keep them from bleeding further, she is unable to help with any better healing as you rest.

Unless you want me to try with several people and roll for each, though as Thar mentioned...he is more skilled than anyone.

Lets an OOC note to yours Nellie. Sorry for being confusing.

Edmund (HP: 19/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Tuesday July 7th, 2009 10:33:51 PM

((OOC: I seem to have misunderstood the way the Heal ability functions in this case. Here's how it works according to PHB 75-76:

1) In this case, the desired action is called long-term care. It doubles the amount of HP recovered either over night or over an entire day. Overnight, the total is Character Level x 2.

2) You cannot perform long-term care on yourself. Someone else must do it. Someone like Thar.

3) A person can perform long-term care on up to six others simultaneously; it appears this is done with one heal check (or at least it doesn't explicitly say otherwise), so Thar would be good to go.

4) Performing long-term care counts as light activity for the person performing it; as such, it seems they cannot be asleep whilst performing long-term care. Sorry, Thar!

5) Long-term care requires some bandages and other such basic, sundry items. Thar is a cleric and likely has these.))

A Lack of Discovery... (DM Nellie) 
Wednesday July 8th, 2009 12:41:58 AM

Ruby and Revi scout around the forested area, looking for another entrance which the bugbears used to get up the cliff. Unfortunately, they find nothing. It could be that something could be found by heading up and into the scree, but then again, those bugbears might have a thing or two to say about that.

Several folks set about binding wounds. Then Thar makes his rounds. The expert touch of a cleric sets things in the right direction, and Thar even mentions using several spells/wand usages on the party.

OOC: Feel free to discuss strategy if you wish. Right now I'm assuming that you guys have agreed to finish up scouting and then head into the forest and sleep through the night. If that's correct, please let me know any activities you might want to happen while you finish up the day (further scouting into the scree area??) and then post a watch order for the night if you will. :) I'll be at the water park again tomorrow, so I may or may not be able to post tomorrow night.

Arm[HP 33/33 AC 22] 
Wednesday July 8th, 2009 6:01:11 AM

Arm will follow the rest, but keep the healing wand handy for the morning should anyone require it. As he goes, he tucks the charm person wand into his belt for now, still feeling that the rod of wonder would do more good than to charm them.

Shadow [AC 20/15 HP 47/47] 
Wednesday July 8th, 2009 10:25:06 AM

"Well let's do what we can for the injured and then set our watch rotation and get some rest. I think if we could tomorrow get a couple of us up there whether invisible or sneaking up if possible then the rest could follow while the pesky bugbears are kept occupied." Shadow says as the group discusses what to do.

Wynum [AC18, 18/46hp, See Invis] 
Wednesday July 8th, 2009 11:20:25 AM

"Well if everyone agrees with the roasting plan, I'd provide the skewers. But I thought our party had more than its share of people with benevolent attitudes, and skills. I don't think we're actually helping the druids if we burn these people to the ground. Can't we at least try?"

Wynum sets up his belongings on the ground and prepares to rest, welcoming Thar's bandages (and light healing if any is available).

{Arm and Shadow are the only ones who kept arrow-free, so I guess you're 'it' for the watch! Arm can sing a lullaby, then Shadow'll take over and search our pockets. A perfect plan. Plus overworked Thar will have to stay up for healing duties...}

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  3d8+5=16 ; d8+5=8 ; 3d8+5=25 ; 2d8+5=15 ; 2d8+5=9 ; 2d8+5=14 ; d8+5=10 ;
Wednesday July 8th, 2009 3:45:49 PM

Once Thar finishes watching over everyone, he'll try his best to take a nap if possible while they sleep through the night... That way, maybe he'll be able to memorize some useful spells...

He'll say to Arm, "How about letting me use up as many of my spells as possible and then we can use the wand if needed. May I take the wand back, since I'll likely be in the 2nd row during the battle, keeping the rest of you all healthy?"

Julian, did you take my last spell into account on your total hp? I didn't see it on your header... you got 25 pts back from me...

EVERYONE ELSE, I'M ASSUMING THE HIT POINTS IN YOUR HEADER ARE CORRECT AND WILL HEAL ACCORDINGLY. I'LL GET YOU UP TO 8 PTS W/IN THE MAX, TO ACCOUNT FOR OVERNIGHT HEALING. IF YOUR HEADER IS WRONG, LET ME KNOW ASAP...

Spells cast
1. Wynum = CSW = 16, CLW = 8 => Total of 24 pts to get you to 42
2. Edmund = CSW = 25 gets you back to 44 pts
3. Julian = CMW = 15 pts back on top of the previous 25
4. Revi = CMW = 9 pts, CMW = 14 pts, = Total of 23 pts
5. Thar = CLW = 10

Spells left = Spells
0 level = Det Magic 2x, Det Poison, Guidance, Read Magic
1 level = Bane, Bless, Comp Languages, Divine Favor, Shield of Faith, Mag Weapon,
2 level = Aid,



Revi AC20/15T/15FF HP 80/86 
Wednesday July 8th, 2009 4:07:54 PM

Concerning the watch and placement of our camp, Revi impresses the mandate that it must be within sight of the cave entrance, under cover of the brush, trees and darkness, so we are not surrounded by anything that may come out of the cave that night. To make a camp away from the cave, unless it was miles away, would be foolhardy at best.

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Wednesday July 8th, 2009 4:12:28 PM

Having been stuck full of arrows, Edmund is not feeling particularly benevolent.

Thanks to Thar's magical powers, the wizard is none the worse for wear, though, and can retire to bed with thoughts of tea and baths--instead of cuts and scrapes--on his mind.

"Tomorrow," Edmund says as he makes out his bedroll, "things will be easier. Much easier."

Revi AC20/15T/15FF HP 80/86 
Wednesday July 8th, 2009 5:10:35 PM

Revi thinks about it a moment and says worriedly, "Damn, we left the guys back there with the wagon... we need to get back there and move the wagon back down the road to somewhere safe, far away and then return in the morning to make the assault. If we camp on the road, we'll be safe. We better get going, hurry!"

Revi gathers up her stuff and makes way back to the wagon where the two porters had been left on their own.

Wynum [43/46 hp] 
Wednesday July 8th, 2009 6:28:39 PM

As Thar provides welcome healing, Wynum winces
"Ouch! This stings! Oh wait... it doesn't. That's a horsefly. Apparently, this is a bug preserve as well."

Waving his tail furiously to deter further assaults, he soon snores, muttering things about evil winebugs.

{OOC Revi I think the porters had already been sent to a secure place by the druid. But otherwise that is a good plan to sleep on the safe road.}
{OOC Thar, your healing should be 2d8+6 and 3d8+6 for CMW and CSW, which would add 1hp yet to Wynum, Ed, and J, and 2 to Revi.}

Julian (small size) AC 19, hp/69 = 38 
Wednesday July 8th, 2009 8:56:08 PM

OOC Thar, I did take the 25 hp, I was at -2, with 32 hp of temp con bonus to get me through. With your Long Term First Aid I will pick up 16 overnight, taking me to 54 / 69. Another 15 would be nice if it is going to be a tough day tomorrow.

"Thank you Thar. I needed that, I usually do."

"On the thingo about a camp site I'd vote that we head back to the wagons I reckon. I don't really want to walk all the way out of here, and what else have we stored on the wagon? Food and ale? Tents?"

"Spell casters to sleep through on the wagons? Everyone else taking turns on the watch?"

"Err, Wynumm, I don't know if this is rude to ask you... I mean no offense... but I have a lance you see... No, nevermind. Probably very insulting to even mention it... Sorry. My falchion would be better anyway."


Ruby [HP: 74/74 - AC: 24(cover)][message][] 
Wednesday July 8th, 2009 10:26:25 PM

Ruby comes back curses as they had found nothing else and she did not relish the idea of moving into the scree. "Could scout out the are in the scree, but I don't really feel like becoming a target if those bugbears decide to come back out." She otherwise is more than willing to take whatever watch that is needed. Luckily, she has taken no injuries from the fight and will be just fine.

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Wednesday July 8th, 2009 11:00:52 PM

((OOC: Last reference to the porters is from 18 June, when they said of the monster preserve, "Nooo way are we going in there! We'll just take the wagon back to edge of the forest and wait for you there. We're not going in their just to get eaten by some **thing**"

So I suspect camping out at the wagon will not be possible unless you want to go all the way out of the Monster Preserve. Edmund CERTAINLY won't object to this.

Lastly: Edmund is at full HP thanks to Thar. My header is correct.))

Revi AC20/15T/15FF HP 80/86 
Wednesday July 8th, 2009 11:24:24 PM

ooc: I believe the edge of the forest where the wagon is, is only a few rounds of running away., so maybe 200-300 ft away?

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Thursday July 9th, 2009 12:11:38 AM

(OOC: We've been walking through the forest for some time, I thought--long before we happened upon the cart wreckage, in fact..))

Wynum [43/46 hp] 
Thursday July 9th, 2009 12:43:32 AM

Wynum doesn't appear insulted in any way by Julian's suggestion.

"Oh no, it's alright. In fact it's a good idea. I thought about it already. My bow would not be very useful in those cramped spaces, so charging would make sense. But, anyways, the thing is I already have a lance of my own, see? Plus, yours is so very small. So I wouldn't have a use for it."

Julian (small size) AC 19, hp/69 = 38 
Thursday July 9th, 2009 12:59:38 AM

to Wynumm, "What if I were human sized with a 10' lance? With a lance each you could take the ones on the left, and I'll take the ones on the right..."

Arm[HP 33/33 AC 22] 
Thursday July 9th, 2009 6:00:53 AM

Arm smiles and hands the wand back to Thar, "Of course you may have it. I don't think it worked very well for me anyway, so perhaps you will have better luck with it. I still think I may conjure up a hippogriff for an arial attack, which we can coordinate with the rest of yours.".

Shadow [AC 20/15 HP 47/47] 
Thursday July 9th, 2009 9:28:27 AM

"Whatever we are going to do, lets do it. If the porters have not gotten too far away I would be for heading back and using the wagons for more cover and the extra 2 people for watches will be useful." Shadow will scout ahead if the group is in agreement of returning to the wagon.

Shadow [AC 20/15 HP 47/47] 
Thursday July 9th, 2009 9:28:38 AM

"Whatever we are going to do, lets do it. If the porters have not gotten too far away I would be for heading back and using the wagons for more cover and the extra 2 people for watches will be useful." Shadow will scout ahead if the group is in agreement of returning to the wagon.

Revi AC20/15T/15FF HP 82/86 
Thursday July 9th, 2009 3:19:29 PM

Revi waits for the others. If they camp here, she will do so under protest, but if they camp on the road with the wagon, she will be much happier.

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil 
Thursday July 9th, 2009 4:05:57 PM

(Wynum, the max bonus I get with healing is 5, not 6. Yes, my caster level is 6, but per the spell description, you don't get more than 5... sorry...)

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil 
Thursday July 9th, 2009 4:23:13 PM

Corrected Post

My friend Florian is correct (sorry for my mistake) and yes, I should have had 6 rather than 5 on the CMW's and CSW's. For those of you who received those higher level heals, please add another point to the healing from each spell that was CMW or CSW.

Ken


A Lovely Dinner Under the Stars...Kinda (DM Nellie) 
Friday July 10th, 2009 12:23:44 AM

Plans are made, healing spells are cast, and preparation for a nights rest is made.

OOC: The wagon is a long way away by now. The road (near where the wagon site is) is fairly close by (3 rounds of travel one way). I'll need to know whether you guys are camping in the forest or on the road by the wagon. I also could use a watch order and Spot Checks. :) Also, am I to understand that Thar is going to be up a good portion of the night to heal his companions? Order did I just get that mixed up?

Regardless...camp is made (somewhere) and as the light begins to fade, the sounds of activity in the forested area rises to an almost unpleasant level. Growls and thuds, squeaks and skittering fill the air. In the fading light, it becomes harder and harder to tell how far away they might be, but the occasional pair of yellow or red eyes leave no doubt that the group is being watched.

Revi AC20/15T/15FF HP 82/86 
Friday July 10th, 2009 3:35:30 AM

ooc: camp on the road.

Arm[HP 33/33 AC 22]  d20+7=15 ;
Friday July 10th, 2009 5:58:42 AM

Arm brightens at Shadow's idea, but then realizes that the chickenhearted escorts are probably back in town by now cowering under their beds, "What else should I expect from a half-orc leader?" he thinks. FInally he says, "I think we should at least make for the overturned wagon. If nothing else, perhaps we can turn it over all the way (so that it is upside down) and rest under it. I could use some time to re-memorize a spell or two, but I will take a watch if necessary.". If the rest of the group is agreeable, he will follow along with them, scouting the surrounding area as he does so (spot=15).

Julian (small size) AC 19, hp/69 = 38 
Friday July 10th, 2009 7:50:34 AM

"Good idea Arm. Who's cooking dinner?"
Once at a site, Julian unpacks his tent and bedroll from the pack saddle on his dog and makes a comfortable space for himself near to the others.

Shadow [AC 20/15 HP 47/47] 
Friday July 10th, 2009 9:26:12 AM

"Julian, it is your turn to cook." Shadow says as the group moves back to the attacked wagons to set up camp. Shadow will take first watch and although not entirely comfortable with the feeling of being watched he does not rouse anyone until his watch is over.

Once he is able to go to sleep he wanders around the wagon just to make on last look and then settles down to get some sleep before the group starts off in the morning.

Julian (small size) AC 19, hp/69 = 38  d20+1=8 ;
Friday July 10th, 2009 10:00:51 AM

"Yes, Shadow? Right you are then. Let's see what we have."
Julian goes through his stuff, and makes a reasonable sized pile of foodstuffs.
"Can anyone contribute - I've only enough here for me."

Profession (Cook) 8

The halflings sets about creating a small but very hot fire, and carefully burns much of the food while keeping the middle raw.

Cast Prestidigitation - flavour food

Yet the food tastes and looks good, and is satisfying, though a little crunchy and chewy. Julian eats all his with genuine delight.
"That was fine, wasn't it? Well, goodnight. See you in the morning."

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible 
Friday July 10th, 2009 12:28:59 PM

Edmund does a reasonable job of pretending to eat Julian's cooking, and when no one is looking, manages to actually eat some of his trail rations instead.

Then, he goes to sleep. "Goodnight, until tomorrow!"

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d8+5=6 ; 2d8+6=15 ; d8+5=10 ; d8+5=6 ; d20+19=25 ; d20+13=26 ;
Friday July 10th, 2009 2:19:23 PM

Thar uses up most of his spells and says to the group, "I think it makes more sense for me to actually rest overnight rather than work on first aid/heal skill for everyone. With my remaining spells, I can get you all to max and then memorize new ones. Also, I'll take the first watch, so that I can rest for the remainder of the night."

"I think we should consider resting in the road, where we can have a clear area around us. That way, we've got line of sight to any threats that might come towards us, rather than allowing them to sneak up on us..."

Finally, he takes out some trail rations and adds them to the stew or whatever creation that Julian is making...

Spot = 25
Listen = 26


Healing Spells
1. CLW on himself for 6 (gets him to max)
2. CMW on Julian for 15 more, then 2 CLW's for 16 more (total of 31 + 1 more from my incorrect bonus (+6 on CMW from last cast instead of 5) + 38 = 70. His max is 69, so he's at max.
3. CLW on Revi to get her to 86 (Does at least 6 pts since 1d8+5 so she's at max)
4 CLW on Wynum to get him to max (again, he didn't need 6, so that's the minimum anyway)

Everyone should be maxed now and not need any other healing...

Leaves me 1 1st level spell and 5 0 level spells.



Julian (small size) AC 19, hp/69 = 69 
Friday July 10th, 2009 6:09:31 PM

OOC Good idea, Thar, and thank you.

Ruby [HP: 74/74 - AC: 24(cover)][][]  d20+6=10 ; d20+6=20 ; d20+14=31 ; d20+14=27 ;
Friday July 10th, 2009 9:39:07 PM

Ruby moves along with the group and makes herself ready to get a little rest. Though not hurt, she is sore from her time spent in the tree and she is more than ready to rest. Not that interested in what Julian is cooking, she instead sticks to her rations. "Just not really that hungry." To be honest she really is not that hungry but offers for a later watch since there are others that need fuller hours of sleep.

Holding out her arm, she calls Hermes back to her from where he had been hiding and scratches his breast. She spends a little time feeding him and then settles down, deciding that relying upon his eyes would be wise as well.

[Ruby - listen 10 and spot 20]
Hermes - listen 31 and spot 27]

Wynum  d20+6=11 ; d20-2=9 ;
Friday July 10th, 2009 9:50:34 PM

Having fortunately fallen asleep right away, Wynum is not here to devour his share of ration. He would use his own, in the morning having been woken up (if everything goes well) to the sounds of his own intestines. Or was that a nearby monster? Hard to tell.

{So Nellie I gather we are actually camping on the road, but not near the wagon, which is very far away.
It seems that Thar would get first watch, I guess Shadow will take second, maybe Ruby next and Wynum would take the morning watch. Maybe the watchers can wander just a bit to keep an eye on the cliff?

Shadow, I think we'll need you Spot check for your watch.

Wymum's Spot 11 Listen 9}



Arm[HP 33/33 AC 22] 
Monday July 13th, 2009 5:59:17 AM

Arm politely turns down Julian's offer of food, if he DOES offer, and manages to make due with a ration from his pack. If the group manages to flip a wagon, he will crawl under and get some sleep, though not far enough as to not be able to crawl out quickly if needed. If they leave the wagon the way it is, he will lay with his back against it and try to get as much sleep as he can.

Shadow [AC 20/15 HP 47/47]  d20+9=20 ; d20+5=9 ;
Monday July 13th, 2009 9:40:24 AM

Shadow will watch Julian cook and realize it probably was not the best idea to have the halfling cook, but he did not want to show how bad his cooking is since he grew up on the street and since joining the order he has not really had to cook much. He will get some sleep while he can and will take the second watch if that is what needs to be done. During his watch he will move around the camp making as little noise as possible trying to stay vigilant against the darkness and the feeling of being watched.

Spot=20
Listen=9

Julian (small size) AC 19, hp/69 = 69 
Monday July 13th, 2009 7:19:01 PM

OOC I am away for 7 days beginning Friday. Does anyone want to sub?
http://spreadsheets.google.com/ccc?key=rddRxf950AJEZFPjqQldyAw&hl=en

Nocturnal Activities (DM Nellie) 
Tuesday July 14th, 2009 1:13:17 AM

The group returns to the wagon sight and rights the wagon. Watches are set (BTW...who's on what watch again?) and Julian cooks a uhhhh...lovely dinner. Everyone begins to bed down (1st watch) when a horrible screaming noise is heard just outside the camp area. After a couple of seconds, another scream emerges from the opposite side.

Arm[HP 33/33 AC 22]  d20+13=17 ; d20+13=23 ; d20+7=26 ; d20+7=26 ;
Tuesday July 14th, 2009 6:01:49 AM

Arm jerks awake from an already minimal slumber and leaps to his feet. Drawing his sword, he announces, "Everyone...call out if you're ok! If so, form up and be ready!". He then attempts to scan both sides of the area to see what he can see/hear (listen=17, spot=26 [his left side], listen=23, spot=26 [his right side]).

OOC: I rolled 2 sets of checks, one for each side..I didn't know if that was necessary, but I wanted to be prepared-just in case. Also, I'm going to have to bow out of the woldian island game. My wife hurt her leg, and she's confined to bedrest for at least the next week, so unfortunately I have ZERO time to upgrade Arm to 10th lvl. I will be letting them know later, so if anyone else is interested, feel free to sign up and good luck to you!

Shadow [AC 20/15 HP 47/47]  d20+9=16 ; d20+5=6 ;
Tuesday July 14th, 2009 9:19:27 AM

Shadow, being such a light sleeper from his career as a street thief, will jump up as the first scream happens. He will try and see what is out in the forest and also listen for anything that might be coming but the noise of the group drowns out that ability (rolled a 1, lol). He will get his bow and then jump up on top of the wagon for a better view of what might be coming to the order.

Actions:
Spot=16
Listen=6

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible  d20+3=17 ; d3=3 ; d20+3=4 ;
Tuesday July 14th, 2009 12:22:41 PM

Edmund stumbles to his feet, and looks positively livid.

"Can't a fellow get some sleep?" he demands angrily as he peers into the bushes around the encampment.

(Spot=17, Listen=4 [Nat. 1])

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+19=25 ; d20+5=14 ;
Tuesday July 14th, 2009 3:54:33 PM

Thar (assuming he's on first watch) turns quickly towards the sound of the first scream and then hears the second. He responds to Arm's call and says, "I'm good." For now, he won't do anything further than draw both swords. He'll peer towards the sound of the first scream but will remain within the defensive perimeter...

Spot = 25

He'll also try to identify the source of the noise, maybe what type of creature would make that noise...

Nature = 14

Revi AC20/15T/15FF HP 82/86  d20+10=30 ; d20+3=18 ; d20+3=9 ; d20+3=20 ;
Tuesday July 14th, 2009 6:15:57 PM

Revi woke with a start, hands on weapons, then realized it must have been all a dream. "Guard, Arashi, guard." Giving her wolf the command of "guard", it would stop Arashi from moving from that spot if something tried to lure it away. Wrapping her arm around the beast, she nuzzled in used him as a pillow.

Listen: Revi 30 (nat20), Arashi 18
Spot: Revi 9, Arashi 20


Julian (small size) AC 19, hp/69 = 69  d20+3=14 ;
Tuesday July 14th, 2009 6:36:14 PM

After a short moment Julian races out of his tent in his night shirt with his bow in his left hand, his quiver in his right. He is flanked by his badgers and yapping border collie riding dog.
"Another two applicants for the Mithril Order?"

Spot 14

Ruby [HP: 74/74 - AC: 24(cover)][][]  d20+6=24 ; d20+6=19 ;
Tuesday July 14th, 2009 7:19:14 PM

Ruby rolls to her feet from the spot she had been sleeping at. Her rapier in one hand and a dagger in the other, seeming to be her prefered fighting form. She glances around and then to Hermes to see what his reaction is to all of this. Not the first time in her life, she wishes that she could truely communicate with her owl companion.

She strains her ears to hear sounds of movement as he eyes dart in both directions, but she does not bother to move out of the firelight.

[Ruby - listen 24 and spot 19]

Julian (small size) AC 14, hp/69 = 69 
Tuesday July 14th, 2009 7:50:33 PM

OOC Sub wanted from Friday
& Header updated

Nocturnal Activities II(DM Nellie) 
Wednesday July 15th, 2009 2:02:43 AM

Everyone is brought on full alert by the screaming, and the Order scans the area for the source. From his position on the wagon, Shadow sees a few flickers of movement out in the forest (as does Edmund). Arm, Thar, and Ruby get a better view of things and can see several humanoid figures lumbering in the wooded area out of the firelight (About 40 feet away). Revi wakes up, but decides that it must all be a dream. She tries to snuggle up with her guard wolf, but it's hard when he's all bristled up! There is something out there...several somethings, and the wolf is on edge. Julian's yapping dogs add to the fray, and it is soon difficult to tell what might be going on in the forest. Ruby notices that Hermes seems very unnerved by the sounds...and the motion out in the forest.

Thar searches his memories for something that might make a noise like that. As he contemplates, another couple of screams are heard. Thar is fairly certain that the sounds originate from humans.

Before she heads out to sleep, Revi deduces that several bipedal creatures are crunching through the forest toward the screams. The screaming increases in pitch, and then change to a pleading cry. In the darkness, two women call out for help. "No, please don't. Please, no, no!!"

Everyone please make a Will check.

OOC: Len, I'm really sorry to hear about your wife's leg!! I hope that she feels better very soon!!

Julian (small size) AC 14, hp/72 =72  d20+5=16 ; d20+3=6 ;
Wednesday July 15th, 2009 5:26:43 AM

Will: 16

"I don't like this - it feels like a trap. But what are we to do? we can't leave a girl to cry for her life like that."
Julian casts a spell on an arrow and nocks it ready for use. With the light is in his face now he can't see as well as he would like.

Standard Action: Cast Light
Spot: 6


Arm[HP 33/33 AC 22]  d20+6=8 ;
Wednesday July 15th, 2009 5:55:00 AM

Arm prepares to head in the direction of Julian's arrow once it is fired, but hesitates for a moment (will save=8...doh!).

OOC: Thanks for your concern, Nellie..she's doing a bit better but still in a lot of pain, and we're still waiting to hear the results of the xrays..what's REALLY hurting us is her time off is without pay...she DOES need rest though, so it can't be avoided.

Shadow [AC 20/15 HP 47/47]  d20+2=17 ; d20+9=26 ; d20+13=28 ; d6+1=6 ;
Wednesday July 15th, 2009 9:31:22 AM

Shadow nocks an arrow, but then hears the pleading and almost (i think - will save 17) jumps down from the wagon to go to the help of the distressed. At the last second he does not and will fire an arrow at the figures moving through the brush (I know it is kind of blind firing).

Actions:
Will Save=17
Spot=26
To hit=28
dmg=6

Wynum  d20=10 ;
Wednesday July 15th, 2009 10:29:57 AM

Stirring in his sleep, Wynum seems disturbed by imaginary calls for help. He mutters somethings about an heroic Centaur.

{Will 10}

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible, Fox's Cunning  d20+7=23 ;
Wednesday July 15th, 2009 12:29:07 PM

"Something's moving around out there," Edmund shouts. "Wake up, you nutter," he adds to Revi. "Haven't you noticed that we're all to arms? Get up!"

Edmund will then cast Fox's Cunning on himself.

(Will Save=23)

[DM Sanity Info.
Standard Action: Fox's Cunning on Self
Move Action: None

Spells/Durations/Effects
See Invisibility on Self (10 Minutes Remaining)
Message on Party (20 Minutes Remaining)
Mage Armour on Self (6 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Thar AC 27/28, 55/70 hps, Mag Circle vs. Evil  d20+14=17 ;
Wednesday July 15th, 2009 1:56:47 PM

Thar is shaken by the sounds of someone possibly being tortured, but is even more troubled about the fact they could be walking into an ambush. Looking over to Shadow, he says, "Do you feel like sneaking into the forest together and trying to move in from the flanks towards the source of that noise? We could do our best to remain silent and hidden, and at least get out of this light where we're so exposed..."

If Shadow agrees, he'll move toward the sound of the woman's screams, but about 50' away from it's lateral position in the forest. He doesn't want to move directly toward it, but at some oblique angle...

He'll do his best to remain silent and hidden as he goes in.. .(Let me know if I need spot/move silent/listen/hide checks...)

Will = 17

Revi AC20/15T/15FF HP 82/86  d20+3=17 ; d20+1=13 ; d20+10=29 ;
Wednesday July 15th, 2009 4:13:51 PM

"Huh, what? You want some nuts Eddie? What a thing to say." Revi rubbed the sleep from her eyes and looked blearily out into the dark expanse of the trees. "It's a trap you know, probably one of those shapechangers trying to lure us out from the safe road." Thinking quickly, she tried to taunt one of the possible creatures waiting in hiding for them, to draw them out, "Hey Spumanider thingy, I saw your brother today, he cried like a little girl begging for mercy before I cut his arms and legs off!"

Will saves: Revi 17, Arashi 13
Intimidate/taunt: 29



Ruby [HP: 74/74 - AC: 24(cover)][][]  d20+5=7 ;
Wednesday July 15th, 2009 11:53:03 PM

Ruby fights to not go out into the woods with the sudden cries for help, but unlike some of the others she cannot pull it off.

[Will 7]

[Not sure what the Will was for, so running blind with my post. :)]

Arm[HP 33/33 AC 22] 
Thursday July 16th, 2009 7:38:15 AM

Like Ruby, Arm seems to be drawn to helping the unfortunate what/whoever-it-is in the forest so he follows her.

OOC: Running blind with MY post as well... ;)


Shadow [AC 20/15 HP 47/47]  d20+17=26 ; d20+9=20 ; d20+5=13 ;
Thursday July 16th, 2009 9:16:02 AM

After releasing the fairly blind shot Shadow hears Thar and will move to join him. He will sling his bow as he follows. He will move into the forest quietly and try to discern what is going on.

Actions:
Move Silently=26
Spot=20
Listen=13

Nocturnal Activities III(DM Nellie)  d6=4 ; d20+4=11 ; d20+4=11 ; d20+4=20 ; d20+4=8 ; d20+11=18 ; d20+10=25 ; d20+5=6 ; d20+5=19 ; d20+5=9 ; d20+5=20 ; d20+6=10 ; d20+6=24 ; d20+24=40 ; d20+8=9 ; d20+8=24 ; d20+8=22 ; d20+8=17 ; d2=2 ; d8+3=6 ; d20+5=22 ; d3=1 ;
Friday July 17th, 2009 2:02:22 AM

Julian casts his spell, and the dark forest is suddenly a lot easier to see in! Unfortunately though, the sudden illumination prevents him from taking his shot.

Shadow stays on the wagon and fires off a round. He doesn't hear any sounds that make him think he scored, but then again, with all the noise around, one never knows.

Edmund casts his spell and feels even more clever than before. He rouses Revi who is none to thrilled. She issues a challenge, but hears nothing in return.

Thar and Shadow decide to take the fight to the enemy. Sneaking out of the fire light, they head into the woods, where it's dark...very, very dark (almost no visibility with normal vision). The pair hear the faint murmurings of spellcasting, and then Thar feels something wet splash on his arm followed by a burning sensation (1 hp damage).

Arm and Ruby also head in, drawn to help the women in distress. Feeling an overwhelming compulsion to help the ladies, they abandon stealth and head straight toward the sounds of the women in distress. They are met by arrows whistling through the air. One arrow smashes into Ruby's chest (6 damage), and another whistles by her ear. None hit Arm.

Meanwhile, the women continue to plead, begging and screaming. "No, no! Don't let them get us. Help us!!" From the sounds of things, they are heading further into the forest.

Arm[HP 33/33 AC 22]  d20+13=27 ; d20+7=17 ; d20+9=26 ; d8+6=14 ; d8+6=7 ;
Friday July 17th, 2009 7:37:13 AM

Shaking off the attraction to the ladies (see OOC below), Arm strains to hear and see who or what it was that shot at him (listen=27, spot=17). If he is successful, he grabs Ruby's arm and heads in that direction as far as he is able. If he manages to find them, he will attack the closest one with alacrity (attk: 26, dmg: 14-ignore last dmg roll).

OOC: I took a bit of creative license here, I guess you could say..if the spell he was hit with was 'charm person' it only lasts until he was attacked...UNLESS it wasn't the charmer that attacked (at least that's how we play it in the live game-if I'm wrong please let me know). If it wasn't, then he will continue on to 'aid the ladies' while still under the spell.

Shadow [AC 20/15 HP 47/47]  d20+9=24 ; d20+5=12 ;
Friday July 17th, 2009 9:16:06 AM

Shadow tries to see anything in the dark forest (his limited vision - assisted by his elven heritage), but will continue to try and move quietly towards the fleeing voices. He knows for sure it is a trap, but knows he will be unable to stop his companions.

Actions:
Spot=24
Listen=12

Wynum AC18 
Friday July 17th, 2009 12:17:47 PM

{I presume Wynum also failed his will save}

Suddenly very much inspired, Wynum readies his massive lance by his side, then gallops heedlessly (up to 160') into the woods, going straight for the wailing centauress in distress.

{Centaurs have low-light vision too, so I presume that's OK? Wynum's impulse would be to skewer apparent captors and non-female-taur ennemies but that depends on the spell's effect.}

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil  d20+19=35 ; d20+13=16 ; d20+11=12 ; d20+10=14 ;
Friday July 17th, 2009 12:37:13 PM

Thar grunts as something burns his arm, but most of it hit his armor and splashed off harmlessly. He continues following Shadow's lead, remaining quiet and hidden, but doing his best to spot or hear whatever it is they're fighting or chasing after...

Spot = 35 (that's what I'm talking about ;-)))) )
Listen = 16
Hide = 12
Move Silently = 14



Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Friday July 17th, 2009 12:38:11 PM

(Addendum to Thar's post - Note that Thar is moving rather than staying still and staying abreast of Shadow...)

Edmund (HP: 44/44, AC: 17) Mage Armoured, Messaging, Seeing Invisible, Fox's Cunning 
Friday July 17th, 2009 2:12:53 PM

"Where the deuce are you going!" Edmund shouts at the members of the Order who are headed into the woods. "Come back here at once! Chasing harpies through a forest is extremely unwise!!!"

Practically dancing with rage, the wizard shouts into the message spell. "Stop chasing them! It's a trap! Return to the camp immediately!"

DM Sanity Info.
Standard Action: None
Move Action: None

Spells/Durations/Effects
Fox's Cunning on Self (8 Minutes Remaining)
See Invisibility on Self (10 Minutes Remaining)
Message on Party (20 Minutes Remaining)
Mage Armour on Self (6 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Revi AC20/15T/15FF HP 82/86 
Friday July 17th, 2009 4:08:52 PM

"For once, Edmunds right! Get back in the camp!" Revi yells out.

Ruby [HP: 68/74 - AC: 24(cover)][message][]  d20+6=9 ;
Friday July 17th, 2009 11:45:28 PM

Ruby glances down at the arrow that quivers in her chest and stumbles. She feels someone grab her arm and she allows that person to pull her back. "An ogre's codpiece but that hurts like the pits." With what little bit of wits she is able to draw upon in the situation she slips behind the nearest tree, after giving Arm a thanking nod of her head.

Her hand comes up to check on the arrow and see how bad it really is. Maybe she could pull it out but how can she be sure it has hit nothing vital. Then her face blushes as she thinks about having someone check it out for her...but that someone would have to be Thar. No way am I going to remove my shirt for him to check out this arrow. Sure she liked him, but with all the rest around and the way she felt about him. Maybe I can just die now and save myself the embarrassment.

[Heal 9]

Arm[HP 33/33 AC 22] 
Monday July 20th, 2009 5:47:21 AM

Arm continues to follow the ladies into the woods (or not, as the case may be).

OOC: Nice RP'ing with Thar, Ruby..keep it up..lol

Shadow [AC 20/15 HP 47/47] 
Monday July 20th, 2009 9:40:36 AM

Shadow moves further into the woods towards the female calls.

Ruby [HP: 68/74 - AC: 24(cover)][message][] 
Monday July 20th, 2009 11:02:47 PM

Her own skills did her little good and she touched the shaft gently before wincing with the pain. Shaking her head she whimpered and then shut her eyes. Geez, just get it over with. She glanced around for a few minutes and then finally sighed. "Thar...can you hear me?" For a brief minute she hopes that the earlier spell that Edmund cast is no longer working.

OOC: Hey, what can I say...that was the first thoughts that ran through my head when the DM post was made. Since her healing check, which was made out of desperation, failed she is being forced into a situation she does not like.

Poof (DM Nellie)  d20+4=22 ; d20+4=15 ; d20+4=12 ; d20+4=22 ; d20+5=16 ; d20+5=14 ; d20+5=12 ; d20+5=19 ; d20+8=27 ; d20+8=14 ; d20+8=26 ; d20+8=21 ; d8+3=4 ; d8+3=9 ; d8+3=10 ;
Tuesday July 21st, 2009 1:02:26 AM

Shaken by the attack, Arm pulls Ruby further into the forest. Ruby is grateful and takes a look at her wound. It's not bad.

Shadow moves forward, aided by his elven eyesight. Even with it, moving in the very dark forest at night is taxing, and the rogue knows he's making a good deal of noise in the process. Still, he thinks he might see a flicker of movement up ahead. He sees a whole lot more motion as Wynum goes ripping headlong into the forest (Ack! Missed you last round! Also, no charge in the forest...lots of trees to move around and the like). Wynum sees something very strange. Although he can hear the women quite clearly and they sound very close by, he can't see them. Surely they're behind that tree nearby?! But then the centaur has something else to worry about. Arrows whistle through the nearby forest and rip into Wynum (23 damage).

Edmund and Revi finally see eye to eye and try to warn the group that it's a trap. Unfortunately, several of the team are out of ear shot. (OOC: Message and See Invis. have expired. It's definately been more than 2 hours since the last combat. Other spells may have expired as well. Please check the duration on your spells. :))

Thar continues to move with Shadow, and he definatley spots a bugbear about 60 feet away. He edges forward when he suddenly finds himself covered in sticky goop which glues him to the ground. Shadow's cat like reflexes move him out of the way of a second web that very nearly ensnares him. (Thar, you can can escape with a successful DC 13 Escape Artist check or burst the web with a successful DC 17 Strength check. No movement is allowed while in the web.)

And then, almost as soon as they had started, the sound of the begging women stops abruptly. It's almost as if they just disappeared. From his position in the forest, Wynum is befuddled. One minute he could hear the ladies, and then nothing. No footsteps, no breathing...the damsels are just gone.

Arm[HP 33/33 AC 22]  d20+13=33 ; d20+7=13 ;
Tuesday July 21st, 2009 5:55:23 AM

Suddenly, Arm stops dead in his tracks. First looking questioningly at Ruby, he then looks around uncertainly, trying to figure out where they are and what else is in the woods around them (listen=33-nat. 20, spot=13).

OOC: Nellie, am I to assume that since the screaming has stopped that we are no longer enchanted, or did the enchantment stop when we were attacked? Also..Ruby...perhaps you misunderstood me..I was praising you on your rp'ing, not criticizing.. :)

Shadow [AC 20/15 HP 47/47]  d20+17=33 ; d20+14=23 ; d20+9=26 ; d20+5=19 ;
Tuesday July 21st, 2009 9:15:37 AM

Shadow will move a little way from where he is and try to hide while he is searching for whatever tried to encase him in the web.

Actions:
Move Silently=33
Hide=23
Spot=26
Listen=19

Ruby [HP: 68/74 - AC: 24(cover)][][] 
Tuesday July 21st, 2009 8:43:12 PM

Ruby glances to Arm and then shrugs her shoulders, which causes the arrow to move and hurt again. She mouths the word..."I don't know."...before she turns her attention back to the arrow. She had heard nothing from Thar and therefore, she figures the spell that Edmund cast earlier has passed. Trying to settle her breathing, she reaches up to put her right hand around the shaft of the arrow, taking several minutes to steel herself.

Domi give me strength., she yanks the arrow out and just barely is able to keep herself from screaming out in pain. Dropping the arrow she digs around for a bandage or cloth to make sure that what little bleeding happens, is not that serious.

OOC: Not complaining or taking it wrong Arm, just explaining my mindset at the time that I made that post. It seemed comical and funny to me. Plus it seemed like the first thing she might have thought, especially with an arrow in your chest and your own skills not going to tell you much. :)

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Tuesday July 21st, 2009 9:23:16 PM

((OOC: Wasn't aware they were standing around for two hours. Sorry. One seemed more than enough for what went on in the time between the battle and the present; esp. as the watch cycle hadn't even begun. Durations amended.))

Frustrated by what seem to be a series of impossible situations one after another, Edmund nevertheless refuses to leave the camp.

"This is stupid!" he exclaims when no one returns. "Why have they run off? And where? Running around in the dark, looking for tricksters--and no chance of finding them either. Obviously a trap."

Turning to Revi, he sighs. "Now what? It won't do any good rushing off to look for them in the dark. Maybe we should break up the cart wreckage and put it on the fire. If the fire is bigger, it will be easier for them to find their way back. I'll see what I can do with magic, too, though quite honestly a giant bonfire will be far better than anything I can conjure up at the moment."

((Holding further actions until I hear from Revi.))

DM Sanity Info.
Standard Action: None
Move Action: None

Spells/Durations/Effects
Fox's Cunning on Self (8 Minutes Remaining)
Mage Armour on Self (5 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Revi AC20/15T/15FF HP 82/86 
Wednesday July 22nd, 2009 12:44:57 AM

"Sounds good to me Edmund!" Revi then takes out the two enchanted morningstars they have acquired earlier, and started smashing the cart wreakage, into smaller bits of wreakage to feed the fire faster and hotter.

Waiting (DM Nellie) 
Wednesday July 22nd, 2009 12:55:59 AM

I'll hold until tomorrow afternoon for more player posts.

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Wednesday July 22nd, 2009 1:59:05 AM

Edmund is not much good at smashing up the wreckage, but he can carry it from Revi the Wrecking Ball to the fire. This he does as fast as he can, piling the wood onto the conflagration in an attempt to make the Wold's Biggest Bonfire.

"Hope this works!" he says to Revi.

Arm[HP 33/33 AC 22]  d8+5=11 ; d20+13=25 ; d20+7=10 ;
Wednesday July 22nd, 2009 6:01:11 AM

Arm grimaces, imagining the pain that must have been to pull the arrow out. As quietly as he can, he begins casting a spell to help Ruby (cure light wounds-heal 11 pts dmg, which should take care of any additional wound from pulling the arrow out). "That should make it better," he whispers to Ruby, then adds, "What we need to do is get back to the rest as soon as possible...it's certainly not safe here.". Leading her gently, he turns around and tries to find their way back (listen=25, spot=10).

OOC: Sans map, I'm not sure how far we are into the woods...can we see Ed's bonfire? If so, Arm will head cautiously toward it.



Shadow [AC 20/15 HP 47/47] 
Wednesday July 22nd, 2009 9:27:35 AM

Waiting.

Wynum AC18 19/42hp Daylight  d20+9=17 ; d20+3=22 ;
Wednesday July 22nd, 2009 12:21:30 PM

Exalted, Wynum doesn't notice that much the grievous wounds inflicted by the arrows and raises the petrified fist hanging on his neck.
"Enough! Damn beerbugs! Release the damsel at once! Reveal yourselves, cowards!"

Touching the petrified hand, he releases a powerful light which bathes the woods and evens out the odds with the 'bugs.
He then hustles to close on the nearest bugbear(s).

{OOC: Cast Daylight from Hand of Glory 60'+60' dim.
I assumed there's a bugbear within 60' because of their darkvision's range. Wynum will rush to threaten the bugbear in range that's the furthest away from all other bugbears, in hope of being more than 60' from them.
Lastly, it seems the woldian house rule for shooting into melee has disappeared from the 'pedia. Nellie can you confirm the ruling you're using?
AoO in case of: Highlight to display spoiler: {Trip attack hit TouchAC 17, check 22 (DC is 10+Str mod)}}

{Ed, I'm *not sure* you can start up a bonfire in a matter of rounds?}

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil  d20+5=10 ;
Wednesday July 22nd, 2009 1:24:55 PM

Thar feels the web pulling at him and tries to escape from it's grasp... For now, he's immobilized...

Escape Artist = 10... failed...



Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Wednesday July 22nd, 2009 2:02:00 PM

((OOC: Wynum, there was a fire already at the camp. Considering that one can cast spells, tie enemies up, scale cliffs, climb trees, and even mount a horse in combat, I think it not too unreasonable to suggest that it is also possible to pick up wood and toss it onto a pre-existing fire which is several feet away. Hopefully the DM will agree.))

Spider, Beerbugs and Campfire...What More Could You Want?? (DM Nellie)  d20+5=17 ; d20+5=23 ; d6+1=3 ; d20+9=13 ; d20+9=19 ; d20+9=14 ; d20+9=24 ; d8+4=10 ; d8+4=9 ;
Thursday July 23rd, 2009 12:55:45 AM

In the now quiet woods, the skirmish continues.

Arm leads Ruby back toward the campsite after healing her wound (Arm and Ruby will be back to the campsite next round with a double move). It's not too terribly hard, considering that there's a campfire going (and now being stoked by Edmund and Revi). As he is retreating, he hears the sound of a scuffle further into the woods. He thinks he even hears a quadruped moving around in the darkness.

Shadow looks around and finally spots a big 'ol spider up in the trees to his left. He also hears the sound of something galloping further into the forest. And then things get tricky. The big 'ol spider shoots another web from his rear and this time Shadow is covered in the nasty goopy web. (You can can escape with a successful DC 13 Escape Artist check or burst the web with a successful DC 17 Strength check. No movement is allowed while in the web.) There is a brief flash of light and then Thar feels his muscles weakening (3 Str. loss).

Wynum charges in and activates his magical hand. Bright light immediately fills the area. Caught off guard by the sudden change in lighting, the four bugbears squint (dazzled...-1 to attacks this round) as they drop their bows and arm themselves with their morningstars. With low growls, they close in on the centaur and pummel him cruelly. (19 damage).

In the forest, Arm and Ruby see a flash of light, and then see Wynum surrounded by attacking bugbears. (Arm and Ruby are within the "dim light" area.) Edmund and Revi catch a flash of light out in the woods and then things get a bit brighter just outside the campfire light.

OOC: Florian, I'm not sure of a Woldian rule on firing into combat. I'll use the PHB's -4 penalty. :)

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Thursday July 23rd, 2009 1:13:07 AM

Edmund furiously piles wood onto the fire, knowing full well that he is no good at healing or helping with medical arts.

"Arm, Ruby, if you're alright, do you mind giving me a hand here?" he asks them. "We're piling the broken cart onto the fire, so that the others can quickly find their way back--which I hope they will do directly."

Revi AC20/15T/15FF HP 82/86 
Thursday July 23rd, 2009 4:56:27 AM

Revi hollars out as loud as she can, "Get back here!!!" to the rest that are still out in the dark.

Arm[HP 33/33 AC 22]  d20+9=16 ; d8+6=8 ;
Thursday July 23rd, 2009 5:58:41 AM

Nodding at Ruby, Arm takes off toward the flash of light and engages the nearest bugbear menacing Wynum, if he can get there that is (attk: 16, dmg: 8).

OOC: Sorry Ed, but we wouldn't have gotten there until next round at a double move, and we've been occupied with Wynum's plight...be there soon. ;)

Shadow [AC 20/15 HP 47/47]  d20+7=11 ; d20+1=8 ;
Thursday July 23rd, 2009 9:29:21 AM

Shadow tries to free himself from the spiderweb, but is unsuccessful as he wiggles and moves his body parts almost in ways that seem would cause tremendous pain or in ways that do not seem normal. He then tries to force his way out and is again unsuccessful. "I might need some help here." He calls out as he takes a look at the spider to see what it is doing.

Actions:
Escape Artist=11 (even with a +7, lol)
Strength check=8

Wynum AC18 0/42hp Daylight 
Thursday July 23rd, 2009 9:34:44 AM

{Mmm OK I sort of figured the buggies would be spread apart, ambush style... That wasn't terribly wise, sorry guys... }

With the sound of rotten tree crashing down, the centaur neatly falls down in a confused, unconscious pile. HOWEVER, it must duly noted, that having gone to sleep earlier, he would have removed his croupbags and hence, not have his last wine jug with him. Ah! Thus is foiled the winebugs plan. They might have my spirits, but they won't get my booze.

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Thursday July 23rd, 2009 12:34:07 PM

((OOC: Arm-- Oops! I read that and then forgot about it when I wrote my post, sorry. Amended below.))

Edmund continues to pile wood on as he sees a brightness near the edge of the clearing.

"Well they must be getting close," Edmund says as he breathlessly piles wood onto the growing blaze. "I don't think the enemy would be making lights in the wood, seeing as how their whole game is to play in the darkness and doubtless lead us off into all sorts of traps and pits and so on."

"Return to the camp!" he shouts again. "Now!"

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil  d20+5=19 ;
Thursday July 23rd, 2009 2:08:28 PM

Thar continues struggling in the web and yells out loud, "Shadow and I are trapped in these webs and we need some help! There's a spider shooting webs, so beware!!!" He does, however, feel weakened by some sort of effect, but continues resolutely on...

He continues trying to break loose from the web...

Escape Artist = 19....

Once he escapes, he moves behind a tree and at the first chance, moves to aid Shadow in escaping... (without getting webbed himself...)

Ruby [HP: 74/74 - AC: 24(cover)][][]  d20+12=28 ; d6+3=5 ;
Thursday July 23rd, 2009 6:37:51 PM

Ruby smiles at Arm. "Thanks...I don't want to do that again." She then turns to follow him back towards the camp...but pulls up short when she notes the sudden light. Making out the same thing that Arm does she really wishes that she had brought her bow along with her. Still she falls into step a little behind and off to the left of Arm as they charge into the fight. If she gets there will time to spare, she follows Arm in his idea of engaging a bugbear taking on the same one that he is after.

[hit: 28 and damage: 5]

Revi AC20/15T/15FF HP 82/86 
Thursday July 23rd, 2009 7:47:38 PM

ooc: how far away are Thar, Shadow and Wynum from camp?

No Post (DM Nellie) 
Friday July 24th, 2009 1:36:25 AM

Guys, I got some bad medical news about my son tonight, so I'm sorry, no post. We will have to take each day as they come. Sorry.

Arm[HP 33/33 AC 22] 
Friday July 24th, 2009 5:54:35 AM

OOC: Best wishes for your son's health, Nellie....take care!

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Friday July 24th, 2009 8:44:30 AM

OOC = I'm so sorry to hear about your son and we'll definitely keep him in our prayers...

Shadow [AC 20/15 HP 47/47] 
Friday July 24th, 2009 9:25:03 AM

OOC: I agree, we are sorry about your son, and best wishes to you and your family.

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Friday July 24th, 2009 1:27:43 PM

OOC: Take as much time as you need, no worries. We'll be praying for your son!

Florian 
Saturday July 25th, 2009 12:00:06 AM

Sorry to hear those news. I hope you'll get good care and support for your son.

Julian (small size) AC 14, hp/72 =72 
Saturday July 25th, 2009 8:13:57 PM

sorry about your son, best wishes

Ruby [HP: 74/74 - AC: 24(cover)][][] 
Sunday July 26th, 2009 1:20:47 AM

Take care of you and yours Nellie...the game can wait. Your son will also be in my prayers as well.

Shadow [AC 20/15 HP 47/47] 
Monday July 27th, 2009 9:24:07 AM

Waiting for the module to be sent to me to put together a dm post.

Nightcap (DM Nellie)  d20+5=11 ; d20+5=22 ; d20+9=10 ; d20+9=28 ; d20+9=14 ; d20+9=25 ; d8+4=7 ; d8+4=11 ;
Tuesday July 28th, 2009 12:36:18 AM

Edmund and Revi continue to amp up the fire. As the others push the fight.

Arm and Ruby make their way through the forest to help out Wynum, but spend the whole time making it through the trees. They're about 15 feet away from Wynum when they finish their moves. Grinning from ear to ear, the bugbears leave the downed Wynum and make their way over to Arm and Ruby. Two position themselves in flanking position with Arm, and two do the same to Ruby. As they bring down their morningstars, they growl in anticipation. (Arm takes 7 dam, Ruby takes 11).

Shadow tries to get himself out of the web, but just can't manage it. Thar, however, manages to wriggle out (breaking out with Escape artist is a full round action). Just as he realizes that it's a bit brighter outside (inside the dim light area), two more webs shoot his way. The first misses him terribly, but the second glues him in place once more.

OOC: Edmund and Revi are approximately 70 feet away from Thar and Shadow. They can barely make out their struggling forms in the dim light. Also, remember that there's no running allowed in the dense forest.

Personal OOC: Thank you guys so much for the thoughts and prayers! We still don't know exactly what's going on with my son's eye. He finishes up the steroids tomorrow and we see the Opht. again Thursday morning. I hope to know a little more then. Thanks again, and please thank Scott for taking over on such short notice!

Julian (small size) AC 14, hp/72 =72 
Tuesday July 28th, 2009 4:30:48 AM

Julian will loose the arrow that he has held knocked for a while - the one with light cast on it. It flies to hit one of the spiders in the tree.
He then moves as fast as possible towards Thar.

OOC How far is Julian from the fun?
Can I Overrun one of the Bugbeers on Ruby and Arm on my way to Thar and Shadow?

Arm[HP 26/33 AC 22]  d20+9=21 ; d20+4=15 ; d8+6=13 ; d8+6=10 ;
Tuesday July 28th, 2009 5:58:26 AM

Arm growls at one of the bugbears as he swings mightily at it, though he doesn't believe that both of his attacks hit (attk: 21,15-dmg:13,10 [n/a for miss]).

OOC: Our thoughts continue to go out to you and yours Nellie...please keep us informed, and yes...thanks Scott for helping out! :)

Julian (small size) AC 14, hp/72 =72  d20+11=25 ; d6+3=9 ;
Tuesday July 28th, 2009 6:42:05 AM

OOC Gah! the things you forget to post when you rush.
Firstly, all the best Nellie, I hope it is but a vague memory in the near future.
Secondly, arrow shot at spider
Hit AC 25
damage 9

Shadow [AC 20/15 HP 47/47]  d20+7=22 ;
Tuesday July 28th, 2009 9:13:13 AM

Shadow lets out a deep breath and then concentrates on getting out of the web, and will extract himself at the end of the round (yeah finally).

Actions:
Escape Artist=22

Wynum 0/42hp 
Tuesday July 28th, 2009 11:13:57 AM

Slipping in a steady coma, Wynum dreams of his succesful rescue mission.

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil  d20+19=25 ; d20+5=23 ;
Tuesday July 28th, 2009 2:04:33 PM

Thar is once again captured by the annoying webs, and tries again to extract himself... Finally, he's free... (escape = 23)

He also continues calling to his friends, letting them know where he and Shadow are... He does, however, try to get a good idea of what they're facing so he can call out positions and numbers of foes to those rushing to their aid...

Spot = 25
Escape = 23

Revi AC20/15T/15FF HP 82/86  d20+3=18 ; d20+10=15 ;
Tuesday July 28th, 2009 2:52:54 PM

"Don't leave the road Edmund, I'll be back, but if I'm not, then, well, you'll never know." Revi draws her two handed sword and orders Arashi to guard Edmund, then she makes her way out into the forest toward Thar and Shadow.

Standard move: 40ft
Spot: 18
Listen: 15


Shadow [AC 20/15 HP 47/47] 
Tuesday July 28th, 2009 4:37:19 PM

OOC: Sorry to say everyone, but I have had some major personal trajedies in my life and I am not sure if I will be able to continue to play with you all. It has been fantastic and I hope you all the best. If I am able (which probably will not be for a while) I will check back in with you. I cannot talk about it but I wish you all the best.

Shadow [AC 20/15 HP 47/47] 
Tuesday July 28th, 2009 4:38:34 PM

OOC: I forgot please only use the following address if you want to contact me: sapodac@comcast.net

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Tuesday July 28th, 2009 9:59:00 PM

((OOC: I'm sorry to hear that Scott. I hope you get things sorted out and are able to return to us soon! I'll be praying for you too. Take care of yourself!))

"Alright," Edmund says to Revi, "But be careful!"

"Well, maybe she's not a bad egg after all," Edmund thinks to himself before getting back to the business of piling wood onto the fire, which by now must be an immense conflagration. "Hot work, this!" he says aloud to Arashi. "Must be worse for you with all that hair."

DM Sanity Info.
Standard Action: None
Move Action: None

Spells/Durations/Effects
Fox's Cunning on Self (8 Minutes Remaining)
Mage Armour on Self (5 Hours Remaining)

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Fox's Cunning, Invisibility, Scorching Ray 3/3, See Invisibility
L.3: Dispel Magic, Haste, Lightning Bolt, Fireball 0/2, Fly
L.4: Greater Invisibility, Phantasmal Killer, Shout, Summon Monster IV

Ruby [HP: 63/74 - AC: 24(cover)][][]  d20+14=19 ; d20+5=25 ; d20+5=17 ; d20+10=19 ; d6+3=5 ; d4+2=4 ; 2d6+3=13 ;
Tuesday July 28th, 2009 10:46:41 PM

Ruby accepts the blow as the price of going to help, though she is not happy about the odds that are against them. She thinks over her tactics and though she thinks it might be a good idea to try and disarm one of her opponents, it might not be the greatest of ideas either.

Giving it a try anyways, she flicks her rapier against the bugbears weapon trying to send it flying and then turns his attention to just cutting into the other one.

[disarm attempt: 19]
[Ruby vs. Bugbear - hit: 25*crit17/19 and damage: 5*crit13*/4]

Revi AC20/15T/15FF HP 82/86 
Wednesday July 29th, 2009 1:19:35 AM

Arashi cocks his head, Is he talkin' to me? "Rawr, rawr rarr?" You talkin' to me, yeah you. Forget it, damn human.

Arm[HP 26/33 AC 22] 
Wednesday July 29th, 2009 5:51:39 AM

OOC: Soooo sorry to see you have to leave Scott...it's NEVER good to see someone leave, but as always (as it should) RL takes precedence. Hope everything works out OK for you, and may the God and Goddess shine their Brightest Blessings upon you. Hope to see you back as soon as you're able..you'll certainly be missed!

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Wednesday July 29th, 2009 3:13:04 PM

(Scott, we'll definitely keep you in our prayers and may God bless you and watch over you. ;-) )



Ruby [HP: 63/74 - AC: 24(cover)][][] 
Friday July 31st, 2009 10:33:58 PM

Sorry to hear that Scott. You are always in my brother and my prayers.

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Saturday August 1st, 2009 5:20:56 PM

((OOC: Just a heads-up that I will be starting the process of moving to Chicago on Tuesday. As such, I will almost certainly not be able to post at all on Tuesday, but I will probably be able to post on Wednesday evening.))

Arm[HP 26/33 AC 22] 
Monday August 3rd, 2009 5:51:30 AM

Has anyone heard from Nellie? I hope her son and herself are doing well...

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Monday August 3rd, 2009 5:00:11 PM

I haven't heard anything... So is Plateau City still on or is it a dead game... Who is actually still playing?

Julian (small size) AC 14, hp/72 =72 
Monday August 3rd, 2009 6:27:28 PM

I'm still here - lurking daily.

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Monday August 3rd, 2009 7:49:24 PM

OOC: I'm still here, also checking daily.

As far as I'm aware we're only losing Shadow, and then Nellie has her current situation too.

Perhaps we should contact Jerry, see if someone can step in for her seeing as we no longer have an assistant DM here as well.

Arm[HP 26/33 AC 22] 
Tuesday August 4th, 2009 5:22:25 AM

I sent him an email yesterday Ed, but haven't heard back from him as of yet. As I've told him, I've been playing here for over 7 years, and I'd hate to have it die now. I'll let everyone know if I hear anything.

Wynum 0/42hp 
Tuesday August 4th, 2009 1:28:53 PM

Checking in.

Revi AC20/15T/15FF HP 82/86 
Tuesday August 4th, 2009 4:27:01 PM

Still here :)


And They're Off (DM Nellie) 
Tuesday August 4th, 2009 11:22:52 PM

Thar and Shadow escape from the webs and see Revi coming to back them up. The spiders quickly tuck tail and begin rapidly moving through the trees further into the dark forest.

Arm and Ruby make it to the rapidly fading Wynum and attack the beasts. Arms scores a hit, while Ruby almost manages to take the morningstar out of the critter's hands. Her follow up blow strikes well, but doesn't penetrate any vital organs. The bugbears growl and raise their weapons, but for some odd reason they beat a hasty retreat back into the darkened forest. (Withdraw, no AoO).

And so, with the bad nasties gone, the Order finds itself once more in the creepy forests of the Monster Preserve.

OOC: Sorry folks, thought I had you covered for my vacation. BTW, my boy still has some issues with his eye, but we're hoping that it's nothing serious. We have an MRI at the end of the month, at which time we'll know more.

Arm[HP 26/33 AC 22]  2d8+8=13 ;
Wednesday August 5th, 2009 5:59:08 AM

Sighing at the buggie's retreat, Arm immediately heads to Wynum's side, where he does his best to heal him (cure moderate wounds-13hp restored). As soon as he's able to move on his own, he says to both he and Ruby, "We'd best get back to the rest as soon as we can. No telling what else is out here waiting for us.".

OOC: Welcome back, Nellie! Glad to see that all is not lost with the Order. Our thoughts remain with you and yours, and please keep us informed as to what happens.

Wynum 13/42hp 
Wednesday August 5th, 2009 11:27:38 AM

Having been down for but a moment thanks to Arm's intervention, Wynum gets up from his "fainting" and gets back to the camp. Having cleared up his mind, he looks wretched.

"Not sure we'll make through the night at this pace. They'll come back, and even if they don't, they successfuly weakened us once more."


Revi AC20/15T/15FF HP 82/86  d20+3=15 ; d20+10=29 ;
Wednesday August 5th, 2009 7:41:35 PM

"Aw shucks," Revi says dejectedly, her prey having eluded her and denying her the pleasure of spilling their blood. Walking back to the camp, she hums a pretty tune, but keeps wary of hidden dangers near her.

Spot: 15
Listen: 29


Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Wednesday August 5th, 2009 10:22:30 PM

A rather bedraggled Edmund looks up as the various members of the order return to camp, his clothes askew as he stops in mid-toss with a broken piece of cart.

"Finally come back, then?" he asks them. "Running off in the dark, most unwise!"

That said, Edmund drops the bit of wood and steps back away from the blazing fire. One hand tentatively reaches up to wipe something away from his face--sweat. Highly unusual for the Wizard--so much that he is a bit surprised.

"I say," he, in fact, says, "more than a bit warm! Maybe we should move camp? How far is it out of this ridiculous place? Is there somewhere more safe that we could go to rest up and try this again? Really, I'm at a loss of how to proceed."

"Suggestions definitely accepted," he adds, as if it weren't clear enough that he's stumped.

Julian (small size) AC 14, hp/72 =72 
Thursday August 6th, 2009 1:27:27 AM

"We all need some sleep. This day did not go so well. Perhaps we need to reconsider the whole thing before we do anything more tomorrow. For now, goodnight."

Arm[HP 26/33 AC 22] 
Thursday August 6th, 2009 5:54:20 AM

Arm nods in agreement with Julian, "Yes it's best that you rest, especially Ed..we'll probably have need of his spells in the morning. Revi, will you take first watch and perhaps Ruby the second?".

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Thursday August 6th, 2009 10:32:12 AM

Even though he hates to let the spiders and their allies escape, Thar knows he's out of spells and now is time time to rest... He takes a quick look over at Ruby to ensure she's safe and assuming she is, he finally can relax and move back to the campsite. "Good idea about moving our camp Ed, since they'll definitely know where we're at from last time. I'll take 1st watch too, so I can rest and memorize my spells for tomorrow."

OOC = I'm glad things haven't worsened and we're definitely keeping you in our prayers Nellie... Let us know how the MRI turns out please...

Wynum 13/42hp  d20-1=4 ; d20+6=26 ;
Thursday August 6th, 2009 12:23:49 PM

"The good news", the centaur adds after some though, "is that they're probably out of spells, in fact even more than us."

Walking a bit, he comments
"I'm afraid we have no other better place to go. But we have a fire, and a warning. If they try this mind trick again, we'll be sure to club each other back to senses, and if we keep the fire going, we'll shut down their advantage in the dark.
So I suggest we do watches in pairs. I'll begin with Revi, to benefit from the magical light while it's on. Maybe Ruby can you take the next, with whomever's in?"

Wynum makes sure, during his watch, to walk about, scrutinizing the woods and putting on a good show of being aware of possible nightly ambushes. He also readies his bow, this time.

Listen=4 ; Spot=26

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Thursday August 6th, 2009 2:50:54 PM

Before lying down to rest, Edmund takes out his dagger--a little thing that looks uncannily like a butter knife--and casts 'Light' on it. He then hands it to whomever wants it.

"There!" he says to the others. "Whoever is on watch can keep this if they like, or leave it here. It should last for a while at least, and may be a help in the meantime."

Edmund then retires to try and get some sleep.

(Light has a duration of 80m)

Ruby [HP: 63/74 - AC: 24(cover)][][] 
Thursday August 6th, 2009 8:20:10 PM

Ruby slips both weapons back into their respective sheaths once they get back to camp. She does not look none too happy about the fact that she ran off after what was a decoy. Merely grunting with the comment from Edmund she goes back over to take a seat on her bedroll. "Second watch is fine." Though this has turned into a total farce so far, she is more than ready for a little sleep now.

Absently she reaches up to rub at the spot where she had gotten punctured earlier and is glad that the message spell had been down. She turns a slight shade of red but rolls into a prone position to get a little sleep.

Don't Let the Bedbugs Bite (DM Nellie) 
Friday August 7th, 2009 12:16:31 AM

With the foes vanquished from the battlefield, the Order heads back to the campsite and prepare to rest once again. Watches are set, and the fire and daylight spells provide a good deal of illumination for the first hour of the watch.

Slowly but surely the daylight spells sputter and then wink out, but the fire is kept going. Wynum and Revi keep a good watch, as do the others after them. Thankfully, no enemy are spotted, and as the sun rises the spellcasters awaken and find themselves refreshed and ready to prepare spells for the day.

OOC: Okay, so I'm being nice by not attacking again at night. Shrug, must be getting soft in my old age. ;) Please use tomorrow and **email** to work out a strategy for the day attack. Also, please don't forget to calculate in the night attack's damage (including the Str. loss in your stats). Thanks so much for the well wishes. :)

Arm[HP 26/33 AC 22] 
Friday August 7th, 2009 5:53:04 AM

Arm awakens somewhat groggily at first, but quickly comes about to his full faculties. Stretching, he eyes his surroundings, making sure that everyone is OK. While he waits for the others to rise, he ponders the situation and how they can go about assailing the mountain.

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Friday August 7th, 2009 2:20:47 PM

Thar rests through the night and wakes up with a nice, fresh set of spells memorized for the upcoming battle. He does, however, get up a little bit earlier than the others and if he can find some nice flowers to pick in a safe location, gathers them up and leaves them next to Ruby, hoping they'll brighten her day. After all, with the upcoming battle, they'll need all the sunshine they can handle...

After eating a light breakfast, he says his morning prayers. Once done, he joins the others in deciding their battle strategy...

(OOC = Nellie, how long does the strength loss last? Also, we need to make sure we take into account the healing we get overnight...)

Edmund (HP: 44/44, AC: 17) Mage Armoured, Fox's Cunning 
Friday August 7th, 2009 4:52:22 PM

Edmund wakes up in the morning and sets about memorising his spells. He also recovers his dagger, much good it will do him.

That done, he discusses strategy with the others.

Edmund (HP: 44/44, AC: 12) 
Friday August 7th, 2009 4:53:21 PM

Header updated.

Ruby [HP: 70/74 - AC: 23(24dodge)(cover)][][] 
Friday August 7th, 2009 7:53:41 PM

Ruby wakes early as usual, but finds flowers near her bed and smiles. She picks them up and smells them, inhaling their scent. With a sigh she digs out her journal and using the back pages, presses several of them before storing the book back in her pack.

Her morning is spent in the usual fashion of her going through her training schedule, the elegant dance of rapier and dagger that she does every morning. Though this particular morning she is doing this fully armored, something she does every so often to keep her use to fighting in armor.

When she finally comes to find her breakfast, she stops long enough by Thar to give him a chaste kiss on the cheek. "Thank you, they are beautiful." For the flowers could have only come from him. As she slowly eats she listens to the strategies and gives out bits of her own thoughts...mostly on her skills and what she might be able to offer.

[OOC: Was their extra traditional healing done to anyone before we turned in for the night? Updated header as I noted a problem there, if a small one. :)]

Update (DM Nellie) 
Friday August 7th, 2009 8:47:04 PM

LOL...I checked on the Str. loss. That's long since worn off, so don't worry about it. :)

Wynum 13/42hp 
Friday August 7th, 2009 11:29:59 PM

{OOC: I think the only healing we'll get is 1hp/level for those who didn't stand watch (so that's Ed, Julian, and Arm I guess). Thar, remember to memorize enough protection from evil, as it'll ward us against further mind control.}

Now looking poorly rested and still wounded, Wynum has lost much of his pride. He discusses strategy with animation, and rather alarming sparks in his eyes.

Julian (small size) AC 14, hp/72 =72 
Saturday August 8th, 2009 3:33:07 AM

Julian jumps out of his tent fully armoured and runs around the camp site 7 or 8 times with his animals.

"Good morning all. What's for breakfast? Think I'll pack for morning tea now."

The halfling eats and eats some more, "You never which will be your last meal, you see..." and eagerly joins the conversation about strategy.

Julian (small size) AC 14, hp/72 =72 
Saturday August 8th, 2009 7:21:31 AM

OOC: correction: "You never know which will be your last meal, you see..."

Ruby [HP: 70/74 - AC: 23(24dodge)(cover)][][] 
Saturday August 8th, 2009 12:57:01 PM

Once strategy had been pretty well planned out, she got Thar's attention and motioned away from the camp. She moved that way herself and stopped a good distance from the camp and waited for him to catch up. A little privacy would be nice for what she wanted to tell him, but she also wanted to be able to see the others.

Once he got to the spot she was standing at she gave a shy smile and then spoke. "Thar, I want to tell you something...well two different things. The problem is that both could lead to greater danger to you." She chewed on her lower lip as she mulled over what she wanted to say, no had to say. Not giving him time to say more or for her to change her mind, she just went into it. "With everything that happened yesterday and last night...I wanted to tell you something. Something that I have never needed to tell anyone else, something that I have never given myself the time to find before now....I love you Thar." She could not help but blush slightly at her own words, but she did not look away from him waiting to see his response. She did not press because if he felt the same way, she wanted him to freely admit it...not tell her what he thought she wanted to hear.

His reply would also make her next revelation harder or easier. She did care for him, deeply, and the fact that she loved him put him in great danger as she said...but the next thing she would tell him would mean more. She shivered slightly as she realized that she would need to ask his opinion on something as well. Trust was not something she had come to give lightly and could she trust all of this group?

Wynum 13/42hp 
Sunday August 9th, 2009 5:14:48 PM

"Good, we'll have more information soon." the centaur comments as Ruby gets out in the wood "But I'm not sure if Thar's the best candidate for scouting, though."

Shaking his head, he continues chewing on rations.

Arm[HP 33/33 AC 22]  2d8+8=20 ;
Monday August 10th, 2009 5:54:44 AM

Arm awakes feeling well rested, and looking over at Wynum, he immediately approaches and heals more of his wounds (cure moderate wounds=20). "There," he says, putting his hand on Wynum's shoulder, "That should put you more in the right for this morning.".

OOC: BTW, the item that I mentioned in the email that we should get for Ed is NOT hombrew...I finally found it!! LOL It's called "Heward's Fortifying Bedroll", and it's located on page 132 of the Complete Mage. I don't know if that's allowable in the Wold or not, but I just thought I'd put it out there... :)

Revi AC20/15T/15FF HP 82/86 
Monday August 10th, 2009 6:08:47 AM

Revi looks around, obviously not having paid any attention to what was going on. "Whats the plan again? If it involves me killing those bastards, I'm in."

Edmund (HP: 44/44, AC: 12) 
Monday August 10th, 2009 6:52:25 PM

OOC: Alack, Len, it's not allowed. We'd have to create a 'similar' item and then get approval for it to be a Wold-specific item. Much to my chagrin, the Wold only uses the Core Rulebooks and the Epic Handbook.

(...possibly. In one place in the Wold's Rules it says the campaign doesn't use the Epic, and in another place it says it does. The latter is probably the case, and the rules simply weren't updated when it was allowed. This is more likely than it being allowed and then prohibited later.)

Wynum 33/42hp 
Monday August 10th, 2009 6:54:06 PM

"Thanks Arm. I think I should stay out of harm, lest I drain all the party's spells."

Finishing his meal, he responds to Revi.
"Well, maybe we could do a litte scouting together in the woods while Ruby goes to check the cliff. Or better, go with Jiulian, otherwise I will end up wounded, who knows, by thorny bushes?"

Julian (small size) AC 14, hp/72 =72 
Monday August 10th, 2009 10:13:02 PM

"Yeah, it's more fun up on the front line than in the gorse bush! I'm looking forward to this one, but we've gotta leave it to the thinkers to get us all up there."

Edmund (HP: 44/44, AC: 12) 
Tuesday August 11th, 2009 1:18:55 AM

((OOC: I will be taking my books down to Chicago tomorrow and returning on Wednesday. It is possible I may not be able to post either day, but I will try.

I'll be making the final trip down on Sunday next with the cat and my clothes, &c. And before you ask, yes, I do need an entire trip just for the books (which I HOPE will all fit). Professors have large libraries, and I'm no exception!))

Arm[HP 33/33 AC 22] 
Tuesday August 11th, 2009 5:48:46 AM

Arm smiles at Wynum and says, "Healing a friend is never a waste of a spell.". He then relates his plans to the rest regarding his summoning of a celestial hippogriff to create a diversion, but listens as well to THEIR plans as they try to hammer out a more beneficial plan of attack on the ledge. To Thar and Ruby he says, "Take the utmost care when scouting, and report back when you can.".

OOC: Yes, Ed..I looked it up after I posted it. It's a shame, too..that is one COOL item.. :)

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil  d20+19=23 ; d20+11=27 ; d20+11=25 ; d20+10=12 ; d20+13=25 ;
Tuesday August 11th, 2009 4:19:01 PM

Thar nods at Arm's suggestion, and gathers his equipment to do some scouting. He gathers foilage, dirt, etc to prepare his camoflage and avoid detection.

Once he's ready, he looks at Ruby and says, "Are you ready? We seem to make a good team, don't we (with a hopeful smile)? I must admit that I had hoped our first "walk in the woods" was something less dangerous.... Once you're set, let's go...

At her signal, he'll move back towards the "Hill of Doom" and begin searching along the flanks of the hill for possible hidden entrances, trails that show use, or other markers of a safer way into the hill. When he finds a trail, he'll try to see where it leads and if possible, maybe it will show where the bugbears go for hunting, gathering supplies, etc. After all, they certainly have an easier way of gathering resources than climbing up and down a dangerous, steep cliff...

Spot = 23
Track = 27
Hide = 25
MS = 12
Listen = 25

(OOC = I still need to know what the result was re: our strength loss and when it wears off...)

Ruby [HP: 70/74 - AC: 23(24dodge)(cover)][][]  d20+14=29 ; d20+6=8 ; d20+14=28 ; d20+6=21 ; d20+12=24 ;
Tuesday August 11th, 2009 9:11:19 PM

Ruby frowns and then looks to Thar, her face hardening. She punches him not too lightly in the arm. "Have you been listening to a word I just said?" Her temper flares and she glares at him for a few more minutes before stomping off to start the scouting. Her voice is low as she moves away, anger very apparent and she is cursing herself for admitting something that she considered so important.

She pulls her rapier out as she moves along and uses it to stab at a couple of imaginary enemies, trying her best to get the anger out of her system before the assault the cliffs. If not, she may not be as focused as she should on the more important matters.

[hide 29, listen 8, move silently 28, spot 21, survival(track) 24]

Arm[HP 33/33 AC 22]  d20+13=32 ; d20+7=12 ;
Wednesday August 12th, 2009 5:48:04 AM

Arm stares wistfully at the pair as they depart on their scouting mission, thinking back to when he and Mira were an 'item', though it seemed they had a better time of it than these two do. Nonetheless, he silently wishes them both well, in their mission and their future together. Settling down in an advantageous spot, he scans the area for possible threats, as this would most definitely not be a good time to be caught unaware (listen=32, spot=12) while awaiting their return.

Revi AC20/15T/15FF HP 82/86 
Wednesday August 12th, 2009 10:51:17 PM

Revi shakes her head as the pair take off to scout, "They'll be staring in each others eyes instead of their surroundings." Looking over at Julian, "So Jules, you and me, eh? A little ultraviolence?"

Scouting (DM Nellie) 
Wednesday August 12th, 2009 11:55:01 PM

The scouts head out (Julian and Revi??), looking for signs of the pesky spiders. Heading back into the forest, the scouts find no signs of any resistance.

OOC: Guys, I'm working on getting someone to fill in for me. In the meantime, can you please let me know what your scouting plan is (scouts go all the way to the cave??). Also, items in the Epic books are not allowed in the Wold. Sorry. :(

Julian (small size) AC 14, hp/72 =72 
Thursday August 13th, 2009 12:28:19 AM

OOC: The Scouts are Thar and Ruby.
Jules and Revi are waiting to be told who to dice and slice....

Revi AC20/15T/15FF HP 82/86 
Thursday August 13th, 2009 3:58:35 AM

"I betcha I can take out more, Jules." Indicating the inhabitants of the cave, "Care to wager, or don't you gamble either?" Revi looks curiously at the halfling, waiting for his answer.

Julian (small size) AC 14, hp/72 =72 
Thursday August 13th, 2009 5:22:14 AM

"I"ll take a wager with you, what are you offering?"

Arm[HP 33/33 AC 22] 
Thursday August 13th, 2009 5:56:48 AM

Arm watches the new display between his remaining companions, and is grateful that Revi has fit in well with their group, dwindling though it may be. "What DID ever happen to Shadow?" he wonders to himself, as no one seems to have mentioned him.

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Thursday August 13th, 2009 11:24:44 AM

Thar's goal is to at least go partially into the cave, at least to try to see what's in the opening, any traps or potential hostile forces.

Mostly, his goal is to find out a way to get to the cave w/o being observed by the enemy...

Edmund (HP: 44/44, AC: 12) 
Thursday August 13th, 2009 2:28:01 PM

((OOC: Nellie, the House Rules (http://www.woldiangames.com/Woldipedia/index.php/House_Rules) section says, at the top under 'OFFICIAL BOOKS': The PHB3.5, DMG3.5, and the MM3.5, and EHB3.0 (EpicHB) (with EHB 3.5 online update) are the only books that are considered official... Material from the EpicHB is available for characters of level 15 and above. This indicates that the Epic HB is allowed.

However, in the section entitled 'EPIC POLICY', the rules state: The Wold does not use the Epic Handbook. Characters may take the epic feats listed in the DMG upon reaching 15th level, if they qualify for them.

Jerry should probably be alerted to this contradiction, as it seems much like the issue I discovered regarding the conflicting information about Hero Point XP awards.))

Edmund (HP: 44/44, AC: 12) 
Thursday August 13th, 2009 2:32:55 PM

Edmund remains at camp and glances around, looking for Shadow.

"Hmm," he says in response to Arm's question. "Maybe something to do with his guild? Pretty shady folks. They might have an outpost out here. Maybe he was called up?"

In the meantime, Edmund waits impatiently for the scout group to hurry back, worried that they might be attacked again.

Revi AC20/15T/15FF HP 82/86 
Thursday August 13th, 2009 3:33:43 PM

"Hah, what's it worth to ya, or should I say, how much can you afford?" Revi smiles gleefully, like taking candy from a baby, she thinks to herself.

Julian (small size) AC 14, hp/72 =72 
Thursday August 13th, 2009 7:58:41 PM

"I'll stake my magic quiver here. Winner has the higher KO count when we've cleaned out the cave. I like to leave some for the Talkers," pointing his thumb at Edmund, "to talk to. And that druid would prefer them to live, something about them being 'misled' rather than 'pure evil'."

OOC remember that Julian does NonLethal Damage, so a strict 'kill count' won't work. Offering Epona's (?) Quiver www.d20srd.org/srd/magicItems/wondrousItems.htm#efficientQuiver for the bet, empty though.



Ruby [HP: 70/74 - AC: 23(24dodge)(cover)][][] 
Thursday August 13th, 2009 8:20:37 PM

Though she has done it once already, Ruby will be scouting the surrounding area near the cave to see if there are other entrances hidden or ways inside. Maybe an easier path that might be taken to get cave entrance as well. Otherwise she is rather flustrated with Thar right now and is most likely not going to talk to him right away.

Revi AC20/15T/15FF HP 82/86 
Thursday August 13th, 2009 10:40:53 PM

"Hmm," Revi murmurs as she rubs her chin, "I don't do only knock out's per se. If I put a bugbear or whatever down, dead or alive, that counts as one, right? What about large or huge creatures, how many points for them?"

Wynum 33/42hp 
Thursday August 13th, 2009 11:19:18 PM

Hiding his jealousy, Wynum whispers a side comment at Edmund:

"Barbarians, gambling. Pah! Can they even count their kills?"

Julian (small size) AC 14, hp/72 =72 
Friday August 14th, 2009 12:20:17 AM

"Down and out for the rest of the fight. Knocked down but they get back up doesn't count.
"What's your wager?"

Edmund (HP: 44/44, AC: 12) 
Friday August 14th, 2009 1:16:04 AM

Edmund rolls his eyes as Julian and Revi make complicated bets on knocking beerbugs about.

"I thought we were the ones who do all the talking," he mutters to Wynum. "Time to show 'em how it's done."

Clearing his throat, the wizard addresses the two barbarians. "Less discourse methinks. Here's an idea, Julian: let's chop their heads off. We've been nice once, and it nearly got us all killed twice. Time to make an example of them. Stow the mercy knife and hit them with something that has a bit more bite, what what? Revi doubtless can show you how it's done."

Edmund is normally the first person to try and talk his way out of a situation; on his first outing in Plateau City he physically assaulted Arm for attacking unarmed-but-misled people. This time, however, the wizard is taking no prisoners and giving no quarter.

"It's well and good to be nice when you have enough force that you have the luxury of affording your opponents mercy. But when the fight is close and your numbers are down and the other side is intent upon making sure not even bones remain of you--well, then it is time to set aside such things, hey hey? We've really been more than gentle enough so far, but quite frankly, I'm all-out with being shot at and nearly minced. Being merciful is of little use if it gets us killed; you can't question people when you're dead yourself."

"This time," Edmund says resolutely, "things will be different."

Revi AC20/15T/15FF HP 82/86  d20+10=11 ;
Friday August 14th, 2009 2:50:51 AM

"Excuse me, Eddy, ol' pal o' mine, but Jules baby and I are forming a deal, kapiche?" Turning back to the halfling, "So down for the fight, okay... I've got this Amulet of Natural Armor(+1) which is worth a little more than your quiver. Add 200gp and we're square on the wager. Oh, and like I asked before, what about something big, like a giant or something, how many points for that one?"

Julian (small size) AC 14, hp/72 =72 
Friday August 14th, 2009 5:46:03 AM

"Counts as two? Fair enough for bigger things? And smaller counts for half?
"What about split kills? Can't have you counting one for each one that was already cooked by Eddy, skewered by Wynumm, hamstrung by Ruby and slashed by Arm."

"Okay Eddy, I'll charge in my lance first up, but the 'Mercy Knife' puts 'em down quicker than anything else I have. I suppose I can lose some of the damage to make it permanent, but I'll have to think on it. I can only pray that Domi will help me to make the right choice."

Julian (small size) AC 14, hp/72 =72 
Friday August 14th, 2009 5:48:36 AM

"Oh, and sure, I'll make up the difference in coins."

Arm[HP 33/33 AC 22] 
Friday August 14th, 2009 5:55:44 AM

Not realizing that he spoke aloud, Arm replies to Edmund, "Yes, I suppose that could be the case. Hopefully when Shadow gets there, he'll send someone he feels adequate to replace him.". As he listens to Ed's discourse with the other two, it shocks him to realize that he finally made sense for once.

Julian (small size) AC 14, hp/72 =72 
Friday August 14th, 2009 7:03:02 AM

"Oh, Eddy, while you're listening," the halfling talks to the mage while undoing the latches on his armour, "Perhaps you can shrink us and use less Fly spells, if say, Wynumm carried us."

OOC Reduce Person = 1/8th weight...

Wynum 33/42hp 
Friday August 14th, 2009 12:03:09 PM

Listening to the barbarians' braggings and plans, not to mention his use as a cargo ship, Wynum nervously stomps his hooves, muttering:

"Well.. her goes tactics and plans. A beheading contest!"

Turning around in frustration, he suddenly freezes and adresses Edmund.

"Oh well. Come to think of it. Yes, send them up there if that's what they want. I'll stay out and count the heads that fly down for them, right? That way everybody's happy. Well... except, maybe... the druid."

Edmund (HP: 44/44, AC: 12) 
Friday August 14th, 2009 12:16:15 PM

Edmund shakes his head when Julian suggests making them smaller.

"Not possible, I'm afraid," he says. "But no worries. I'd feel bad making Wynum into a stagecoach for miniature people."

"At any rate," he continues. "I'm ready when you are. As soon as the scouts return, we'll deliver a short, sharp lesson."

Revi AC20/15T/15FF HP 82/86 
Friday August 14th, 2009 4:01:21 PM

"Hold on Winnie, no use in getting flustered, we're just wagering about the ones we take down, not forgetting the plan, whatever it is." Turning back to Jules, "Split kills will be difficult, say Eddy boy flames a bunch of them, leaving none unscathed, that's a lot of points not attainable. I say half points for one's already injured by someone else, hows about that?"

Julian (small size) AC 14, hp/72 =72 
Friday August 14th, 2009 11:53:53 PM

"Good, quite a fine plan. Two points for big. One for normal. Half points if already hurt.
"I'll have to avoid the injured ones, or count them separately."

"Eddy, there's my Wand of," the halfing takes on a mock aristocratic tone, "Maketh Thee Small-ee!"
Then in a serious tone, "Sorry Wynumm, I didn't mean to make a pack-horse of you, just trying to save spells."

"Revi, when we attack, can you drop your shoulder, knock 'em down and run on through? It'd be great if the two of us were to attack from behind.

Revi AC20/15T/15FF HP 82/86 
Saturday August 15th, 2009 7:35:44 PM

"Yeah, overrun them and flank them, can do. We just have to make sure we don't get flanked either." Revi extended her hand to seal the deal.

Julian (small size) AC 14, hp/72 =72 
Saturday August 15th, 2009 9:23:42 PM

More than happy to do so, the halfling shakes Revi's hand, "This should be fun."

Shaking off the last of his breastplate he comments to himself more than anyone else, "I think I've got this armour thing sorted - and it doesn't include this metal hindrance."

Julian begins to ready for the battle, retrieving some focus items, a scroll, weapons. He calls his badger familiar to him and looks over his riding saddle, "Still fits nicely, hey Shark. We are going to have a great time today. Just you wait to see what we can do."

Edmund (HP: 44/44, AC: 12) 
Saturday August 15th, 2009 9:37:21 PM

((OOC: Moving the last of my stuff to Chicago this weekend, probably won't be able to post until Monday night at the earliest.))

Arm[HP 33/33 AC 22] 
Monday August 17th, 2009 5:58:03 AM

Arm nods at their battle plans, adding, "Yes, and I shall summon the hippogriff to fly up and head into the cave entrance..hopfully that will draw at least some of their attention away from our frontal assault. One thing though..if any of them DO follow the hippo, be sure to watch your backs for their return should we not vanquish the rest in the meantime.". Drawing his sword, he swings it experimentally to get some practice with it, then makes sure his rod of wonder is attached securely to his belt. "The waiting is the hardest part," he muses to himself

OOC: Did anyone catch the song reference? I heard it driving into work today, and thought it appropriate.. :)

CDM Jerry 
Monday August 17th, 2009 8:27:00 AM

Mr. Jim Webber!

You are in trouble! ::ok not in trouble, but this will catch your attention:

I sent you an email today that was refused. Please email me and let me know your email is working.

Thanks jim!

Julian(small size) AC 14, hp/72 =72 
Monday August 17th, 2009 4:29:44 PM

Testing the header link


Revi AC20/15T/15FF HP 82/86 
Monday August 17th, 2009 9:14:30 PM

ooc: did we ever get the magic items we took off the spumaniders Identified? Namely the rings and wands.

Edmund (HP: 44/44, AC: 12) 
Monday August 17th, 2009 9:22:35 PM

(OOC@Revi: Nope, but we do have the items on-hand, and we have Detect Magic'ed them, so we know which are magical (and with what auras), and which are not.

...Though I don't remember that particular information! I'm sure Nellie can brief us when she's back.)

ADM Robert  d20+4=20 ;
Wednesday August 19th, 2009 2:20:43 AM

OOC: First up, the two rings from the spumaniders show faint evocation. The Wand shows faint enchantment. I don't recall anyone actually stating that they attempted to Identify these, I am being generous to help move things along.

Scouting -- Here's what I am starting with:
Ruby - Though she has done it once already, Ruby will be scouting the surrounding area near the cave to see if there are other entrances hidden or ways inside. Maybe an easier path that might be taken to get cave entrance as well. Otherwise she is rather flustrated with Thar right now and is most likely not going to talk to him right away.
[hide 29, listen 8, move silently 28, spot 21, survival(track) 24]

Thar -- At her signal, he'll move back towards the "Hill of Doom" and begin searching along the flanks of the hill for possible hidden entrances, trails that show use, or other markers of a safer way into the hill. When he finds a trail, he'll try to see where it leads and if possible, maybe it will show where the bugbears go for hunting, gathering supplies, etc. After all, they certainly have an easier way of gathering resources than climbing up and down a dangerous, steep cliff...
Spot = 23
Track = 27
Hide = 25
MS = 12
Listen = 25
Thar's goal is to at least go partially into the cave, at least to try to see what's in the opening, any traps or potential hostile forces.
Mostly, his goal is to find out a way to get to the cave w/o being observed by the enemy...


DM: Thar and Ruby carefully move back towards the 'Hill of Doom'. They stay in the cover of the trees and observe the scree and the cave entrance. After a few minutes they spy a bugbear walk lazily up towards the ledge of the cave. It spends nearly a minute looking about carefully, before he saunters back out of sight.

Moving to the left of the cave, still using the trees for cover, Thar and Ruby approach the cliff face, North of the cave entrance. They spends some time moving through the trees and inspecting the cliff face. Nothing of note is found, and it is no easier to climb here than at the cave entrance.

The sun has risen noticeably as the scouts are out working. They have found neither resistance nor entrances along the north wall for some distance. They must now choose to double back along their path to search south of the cave entrance, or return to the Mithril Order's camp. It is nearing lunch time.

Edmund, Julian, Arm, Revi and Wynumm make their plans at the camp. Wagers are made and accepted (and mocked). But what plans are made?

OOC to move things along -- I plan to start combat rounds soon so that the tracking of spell durations can commence. I might give you a full combat minute to start off, but not yet.
When we know what the scouts are up to (returning to camp or continue scouting) we can relay information and begin.


Arm[HP 33/33 AC 22] 
Wednesday August 19th, 2009 5:55:01 AM

Arm looks intently out into the woods where Thar and Ruby set off to. "I hope they return soon," he says to the rest, "It's getting rather late in the day, and we already know what happen at night around here. If we're going to make the assault today, it will have to be soon.".

Edmund (HP: 44/44, AC: 12) 
Wednesday August 19th, 2009 11:45:15 AM

Edmund yawns as they wait.

"Maybe we can have a snack in the meantime?" he suggests hopefully.

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil  d20+19=20 ; d20+10=15 ; d20+13=24 ; d20+11=23 ; d20+8=12 ;
Wednesday August 19th, 2009 2:04:24 PM

Thar whispers to Ruby, "I don't think we're going to have any luck on the North side. Let's check out the South and see if it's more promising..."

He'll double back, and quietly and stealthily moving to do the same investigation in the South as he did in the North. He'll also take note of the bugbear sentry's timing...

Spot = 20
Search = 12
MS = 15
Listen = 24
HiS = 23

Ruby [HP: 70/74 - AC: 23(24dodge)(cover)][][]  d20+14=21 ; d20+6=17 ; d20+4=8 ; d20+6=21 ; d20+12=27 ;
Wednesday August 19th, 2009 8:36:40 PM

Ruby merely nods her head in reply to Thar as she was not ready to forgive him yet for his slight to her earlier. In fact, the more she thinks about it the angrier she actually gets. Did he even realize what he had done? Turning she moves back, keeping an eye upon the sentries as well, to the south to have a look the other direction. The time is fast fading and she would like to make their attack before it gets too dark...it appeared that the dark favored their enemies.

[hide 21, listen 17, search 8, spot 21, survival(track) 27]

ADM Robert  d20+4=12 ; d20+4=17 ; d20+4=18 ;
Wednesday August 19th, 2009 9:09:33 PM

OOC I am posting out of order here because I think we are all waiting for the scout's report.

Thar and Ruby move back to the cave entrance and spend some time taking note of the sentry's movements. Knowing the way, and not searching the cliff face they make good time back to the scree. Thar makes mental notes as to the timing of the sentry looking out over the scree. Each time he casually walks out so that his head and shoulders can be seen, and he spends around a minute each time carefully looking through the woodlands surrounding the scree. Ruby notices that it is not always the same Beerbug -- she knows for certain that there was more than one, but cannot say that it was two or three or four distinct individuals, they all look the same to her from this distance.

They then move further south in vain hope of finding another cave entrance. Moving along being careful to not walk into an ambush takes time. The scouts and thorough and soon find themselves nearly 200' from where they were observing the cave entrance, with no alternate entrance found.

The rest of the Mithril Order eat an anxious lunch together. They repack the foodstuffs, and begin to pace about, swinging swords in nervous anticipation. Thar and then Ruby return having missed lunch by an hour. Ruby seems a little distant as she wanders into camp several paces behind the elf.

They report that, in short, there seems to be no alternate entrance. The sentry looks out over the scree every 10 minutes or so. Thar believes that they weren't spotted, and Ruby adds that there is more than one Beerbug on sentry duty.

OOC Lets finalise a plan and begin combat rounds by Monday at latest. I imagine that there is going to be a fair bit of preparatory spell casting, so I am willing to begin with 6 - 10 rounds at once (that is negotiable, it is up to you) so that you can cast a few spells without it taking all week.

I plan to make the DM post in the early hours of the morning Woldian Time, say between 2:30 and 3:30 AM most days, 7:30 AM at the latest usually, though there will be the odd occasionally a few hours after that.
Oh, and one other thing, could you please place you current email address along with your player name up the top of your character sheet.

Arm[HP 33/33 AC 22] 
Thursday August 20th, 2009 6:01:23 AM

Arm smiles as he sees the scouts return, but it quickly fades with the news that their only option is a direct assault. "Well, we anticipated as such, so lets have at it. I suggest we get as close as possible before any spells are cast in order to insure maximum effect and duration. If there are only a few on the ledge now, it may be easier to ascend...at least I hope it will be.".

If they get a moment, he pulls Thar to the side and says, "Ruby seems very upset with you, and I have a feeling you don't know why. Perhaps after this is over you should try talking with her about it if her ire hasn't faded by then.".

OOC: Robert, I've placed my email at the top of my CS per your request. :)

Robert: Thanks, Len, it just makes it easier for me (and any other DM) to gather together all the info on each of you

Julian 
Thursday August 20th, 2009 7:17:40 AM

"Spells, hmmmm, good idea Arm. I've got something for you..." The halfling goes into his pack and retrieves several scrolls. "You can cast these, right? I bought them a while back, and kinda learned how to do them anyway, without having to read, you see." He offers Arm the scrolls, "There's five here labelled, no, wait. One. Two. Three. Four. There's four here labelled Trum Strikey. Tru-ee... Trooo. Ah, Troo Strike." Glancing about self consciously Julian rushes through the next statement, "and these ones too. Very usefull. Here ya go."
(OOC: 4 x True Strike, 2 x Exp Retreat, Bull's Strength, Bear's Endurance - use them as you see fit, maybe others will ask for the casting upon them. I was only going to refund them at the CC - I can't cast spells on other people, not yet anyway.)

"You know, if we only use enough spells to get up there, we might be able to defend a position as the casters do their hocus-pocus while we are up there. One of you tall folk worried that we'd burn up all the 'Open Sesame' too soon.
"Eddy, do you know some good wall-summon-thingos?"

Julian would appreciate time to cast several buffing spells, would love Fly to get up there, and if available Haste too.

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Thursday August 20th, 2009 9:52:47 AM

After Thar returns with Ruby from their scouting trip, he passes on what they've discovered. He asks, "So what is our final plan here? We've discussed several good ideas, but let's get things finalized. I can summon some monsters, but they don't stay more than several rounds. I would probably use them to interfere with the archers long enough for us to reach the top and get into melee range..."

He listens to the group discuss their battle plans and says, "I can stay in the 2nd rank, healing when necessary and moving forward with my swords to fight in melee. I'm not good with my bow, but with those swords and my healing, I can have an impact on the battle..."

Once Arm pulls him aside, Thar listens to his words and shakes his head in confusion, "You're right, but I have no idea what I've done. I'm not real good with ladies and haven't ever courted a human before. Elven females are much different, as I'm learning... Maybe I should talk with her and apologize for whatever I did wrong. I'll ask for her patience as I figure this whole courtship thing out... As elves, we can court for 15-20 years, but with humans, we have less time to do it right..."

As the rest of the group finalizes plans, he goes over to Ruby, and getting her alone, says with a sincere expression, "Um, hey Ruby... Um... I see that I've done something to upset you and whatever it is I've done, I'm so sorry. I've never courted a human before and I think I made a mistake. I'm not real good at this relationship stuff, but I'm really trying... Um... Would you please forgive me and be patient with me? I do like you a lot and would like to see where our relationship could go. (Nervous pause) I know we have a lot going on and wouldn't blame you if you gave up on me, but I'm asking that you bear with me and I promise I'll do my best...." With that said, he steps back and hopes that she'll give him a positive response...

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Thursday August 20th, 2009 7:26:05 PM

Here is Thar's spell list...

(0) level = Det Magic , Guidance, Light, Read Magic, Resistance
(1) level = Bless, Divine Favor, Magic Weapon* (2), Sanctuary, Summon Monster
(2) level = Aid*, Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Magic Circle vs. Evil, Wind Wall, Sum Mons 3, Dispel Magic

Spells I'll cast soon = Cayzle (or others), feel free to correct any of my mistakes ;-)
* = domain spell

Before combat =
1. Bless = +1 (morale) attacks to all that are around me
2. Divine Favor = +1 (luck) attack, dmg for 6 rds
3. Magic Weapon (2) = +1 (enhancement) attack, dmg on each of my swords for 6 mins
4. Aid = Cast on one of our bulky types (added hp and bonus) for 6 mins
5. Bull's Strength = Cast right away = +4 str, helps my climb check, lasts 5 mins
6. Cast Magic Circle vs. Evil = Gives everyone w/in radius +2 def bonus to AC, +2 resistance bonus to saves

Cast 1st round of combat = Windwall to defend vs. arrows while we climb

** Sanctuary = I'm going to save this for later in the fight to use if I need to heal a bunch of people rather than attacking.


Ruby [HP: 70/74 - AC: 23(24dodge)(cover)][][] 
Thursday August 20th, 2009 9:16:57 PM

Ruby listens in for a few minutes, giving them her bits of information on what she had observed. When they start to talk about last minute details of the coming attack, she gives ideas of what she would be best at doing. "My best place in the battle might be with two weapons in melee combat. If you think it will help I can also try to disarm our opponents as we move among them." She has not use of spells or anything fancy that might add to the group otherwise besides her fighting abilities.

She moves off with Thar as he wants to speak to her and listens. Though part of her would love to just belt him in the mouth, she crushes that feeling down so that she can truely listen. Giving a sigh, she shakes her head. "All I wanted you to know was how I felt about you...that I loved you. It was important to me for you to know that in case I died in this battle." She shook her head and sighed again as she figured she was going to have to tell him everything again.

"Courting is all well and good, but there are things that you must know about me before we go that far. It is dangerous enough for me to just admit that I love you." Her face reddens, though not as dark as he hair and she shoves away the fear. "Like I would like to hear you say my real name just once...but that is a step that we may never be able to back away from if we decide to." Wrapping her arms around herself she starts to shake slightly, the fear once again settling back in. "But that is not all, it will mean great danger to the whole group as well."

ADM Robert 
Friday August 21st, 2009 3:27:56 AM

OOC: hmmmm, I am rushed at the moment, and there are only a few PC posts. I am really impressed with Thar, Arm and Ruby's roleplay, though I don't see the need to add anything as DM. Keep up the good work. I especially like the conflict between human- and elf-pacing.

I am very happy with the email discussion - though it is only 4 people. Are the others lurking/reading along? The plans are coming along well, and hopefully we can make a decision soon.

Arm[HP 33/33 AC 22] 
Friday August 21st, 2009 6:06:34 AM

Smiling at Julian, he accepts the scrolls. Looking them over, he hands back all of them except the expeditious retreats and adds, "I'm sorry, but I cannot cast the rest of these. As a bard, I am limited as to what I can cast..I appreciate your generosity, though. It's a shame that the retreats won't increase our flying speed, but I will hang on to them nonetheless. Perhaps Ed can make use of the others?".

As Thar confesses his inexperience, he replies, "I know all to well the ways of humans and elves, what with both of their blood flowing in me. Just go to her and explain...I'm sure she'll understand.". Reassuring him, he watches as they meet, then turns away to offer them their privacy, hoping that he has done well.

OOC: OK, I didnt have a lot of time to look this up, but I was unable to find anything about bard's casting spells from scrolls that are outside of their melieu. I assumed that Arm wouldn't be able to, but if I'm wrong, please let me know. :)

Wynum 33/42hp 
Friday August 21st, 2009 12:23:34 PM

"So here we are, then? It feels a little bit weird. I hope we're doing the right thing. Well, anyways, if we're going to be invisible, nobody will see us do it, right?"

{Arm: you can use UMD checks to use any scroll.}

Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil 
Friday August 21st, 2009 1:49:17 PM

(OOC - All, I've been watching the emails, but don't tend to respond unless I have anything of value to add. I like how we're doing the planning via email, and it seems like we finally have a plan... Except for my latest question re: timing of the windwall (see my email), I'm good...)

Thar listens to Ruby's words and realizes that he made a huge blunder in missing her comments about her feelings. He responds, "Ruby, I want to take that step forward with you and I don't want to look back... (Pause)" He thinks for a moment and finally, reaches into his vest and takes out a beautiful pendant and gives it to her. "This is one my most precious possessions. My mother gave it to me and said that it was a gift from my father. She told me to hold onto it and save it for the time when I found somene I loved, and that time is now. It's not magical, but it is priceless to me and I hope it is a material way of showing my feelings. Our time may be short, so I want to make my feelings known for you..." He gives it to Ruby, places over her neck (hoping she doesn't slug him) and embraces her, giving her a kiss.

(OOC = I'm trying to not make this too much like a Harlequin romance, and more like John Wayne before the Alamo when he professed his love for the Mexican girl... (If you haven't seen the movie, please do so...) Hopefully Thar's fate will be different from Davey Crockets...)

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste 
Friday August 21st, 2009 2:16:21 PM

"Alright, let's go down near the cliff," Edmund says. "Once we are close, I'll finish the preparations."

Once the party is in the forest near the cliff, but in cover out of sight of the Bugbears...

Edmund clears steps into the middle of the Order. He begins by casting Mage Armour on himself and Message on everyone.

"Okay," the wizard continues, now speaking into the Message spell. "Prepare yourself to see invisible things."

Edmund casts See Invisibility on himself. He follows this by casting Fly on everyone except for Julian. "Alright, Julian," Edmund says, "Wynum is in charge of carrying you this time!"

Edmund then casts Invisibility on himself, Thar, and Arm. "It'll wear off if you attack," he cautions. "Provide support!"

This is followed by Haste on everyone, and then Greater Invisibility on the four remaining MO members: Revi, Ruby, Wynum, and Julian.

"That's it!" the wizard says to the assembled members. "Fly up there and get them. Charge!"

With that, Edmund flies off towards the cliff in a straight line.

NOTE: Everyone now has Message, +3 to AC, +1 to Attack Rolls, +1 Extra Attack when making a Full Attack, +1 to Reflex Saves, 90 Feet of Fly per round, Opponents are Flatfooted, Immune to AoOs, and Enemies have a 50% miss chance as well. Do not forget to include these bonuses.

DM Sanity Info.
Standard Action: Cast Lots of Spells
Move Action: Fly 90 Ft. directly towards cliff. (30 ft remaining to go?)

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (80 Minutes remaining) - Communication across distance
See Invisibility on Self (80 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (77 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (78 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
Haste on Everyone (7 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
Greater Invisibility on Julian, Revi, Ruby, and Wynum (8 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 4/4

Wynum [33/42hp, See Invis., Fly, Haste, Greater Invis] 
Friday August 21st, 2009 4:21:19 PM

[The cliff base is 60' from the forest's edge. But even with the sentry inside, I would suggest staying 120' from the cliff base as precaution vs. hearing casting sounds?]

While Ed spits an uninterrupted stream of arcane words, Wynum uses his Hand of Glory to activate See Invisibility. Then he gets close to Julian (*before* any of them is invisible ) and whispers.

"Grab your gear securely. I know this is not dignified, but figure this is a kind of charge, will you?"

Raaching down, the Centaur helps the halfling climbing on his back. And by "back", I mean as in "human-like torso back", with the halfling's arms around his shoulders and legs about his waist, *not* his "horse-like back", which is cluttered with bags anyways, and would certainly be unappropriate and undignified a place to carry someone.

Taking off clumsily, he adds a last comment.

"Oh, also, smoking halfling weed, as well as horse and pegasai jokes, are forbidden while on the flight."

{Move 120' towards the cliff}

{Reminder: 90 ft is our fly speed, so we can actually move 180ft per round when double-moving. Climbing is at half-speed. But I guess Ed wil proceed to move the round he casts his last spell, so he can't double-move that round. Wynum's now encumbered so his fly speed will be 60' for now.}

Revi AC20/15T/15FF HP 82/86 
Friday August 21st, 2009 5:36:45 PM

"Ah, why couldnt I ride Winnie." Revi about bursts out laughing at the thought of her on Wynum's back shouting, Yee haw Winnie!
---

After fully ensorcelled, Revi flies to the cave--above it, and peers down from her vantage point.

Waiting for map before making any further moves.


ADM Robert 
Friday August 21st, 2009 6:03:15 PM

Edmund, can you tally how many rounds you've utilised there for me. I'd guess that there is around 20, and we need to consider that with the spell durations.

I am happy to make weekend posts PROVIDED everyone gets a post in. I will make a proper DM post around 3-4am Woldian Time.

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste 
Friday August 21st, 2009 6:38:53 PM

OOC @ DM Robert: it took seventeen rounds.
Mage Armour: 1 Round
Message: 1 Round (2)
See Invisibility: 1 Round (3)
Fly: 6 Rounds (9)
Invisibility: 3 Rounds (12)
Haste: 1 Round (13)
Gr. Invisibility: 4 Rounds (17)

When I wrote my post, I forgot that some spells would take longer to cast on multiple targets. However, some people can also leave sooner than others (Thar and Arm, for example, can leave right after Haste, whereas everyone else would have to wait for their Gr. Invisibility turn.). This gets complicated quickly.

The best way to do this would be to cast full party buffs first, and then to buff individuals one-by-one and send them into combat as soon as their buffs are up. However, this would take a lot of time to do and would necessitate starting combat immediately and then stretching this 'prep' time out over the first several rounds of combat with each person flying in as they become available.

Therefore, I most heartily pray you allow this shortcut for 'pre-combat multicasting' which admittedly does increase the durations of the spells slightly, but also saves us about ten to fifteen rounds of round-by-round work. (It also saves me going back to correct durations after the fact.)

OOC @ Wynum: we haven't only horizontal distance to negotiate, but vertical as well. So, the total distance is about 90 feet from the edge of the forest. They're farther back, around 120' as you say, so Edmund has another 30 ft to fly. And yes, he flies at the end of his last cast of Gr. Invisibility, hence the single move instead of a double.

Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, haste, greater invisibility, fly][] 
Friday August 21st, 2009 9:02:36 PM

Ruby glances to Thar and blushes slightly as he speak so plainly to her as well. She feels her heart seem to stop for a few seconds and then smiles. "I will forgive you this time." Actually after his admission, she will forgive him every time but he does not need to know that. When he presents her with a gift she finds herself speechless, which is unusual for her, and allows him to slip it over her head then settle it at her throat. When he embraces her and kisses her, she returns both in equal zeal. When they start to break she whispers into his ear. "My real name is Zita Montdidier...but please just call me Ruby when we are not around those you do not trust." This revelation leaves her exposed in a way that she is not totally sure she likes, but she truely wants him to know the true her. Reaching up she touches the pendant and then catches a couple of stray tears. "I will treasure and protect it with my life."

Returning to the group, she allows Edmund to go about his enspelling of her and gives him a bow. She does take the time to tuck the pendant under her tunic and armor to keep it safe. When it is time to move out, she draws her twin weapons and takes to the air.

Julian  
Friday August 21st, 2009 9:06:21 PM

OOC Can Wynumm carry a Medium sized Badger with a Small Halfing riding it?
Perhaps Julian with Str 22 can carry someone else whilst Flying?

Wynum [33/42hp, See Invis., Fly, Haste, Greater Invis] 
Friday August 21st, 2009 11:48:23 PM

{Weight-wise, yes, barely (figuring 280lbs+Julian). But carrying a quadruped with a small rider, while flying? Not so sure... In that case, it would be better if Wynum carried someone else and Julian flew, enlarging the badger afterwards.}

Julian  
Saturday August 22nd, 2009 2:28:37 AM

OOC let's just take it as Eddy posted. To make it easier on the DM.

The Greatest Charge the Wold has Never Seen - ADM Robert 
Saturday August 22nd, 2009 2:56:35 AM

With plans made the Mithril Order hastily packs their makeshift camp and moves towards the "Hill of Doom." Edmund begins extensive casting as everyone makes their preparations.

Ready. Set. Go.

Revi at the fore, Arm, Thar, Ruby, Edmund, and with Wynumm carrying Julian, all take to the skies. No one was able to see the magnificent flight of the Heroes - their first, and perhaps final flight together.
Will they be able to defeat the beerbugs and spumanders this time? Or will they take the cave entrance?
Will they fall one by one to the stolen morning-stars of the beerbugs? Or will they cleanse the Monster Preserve of this band of evil foes forever?

OOC Okay, go ahead and catch up with the combat preparations and fly up on to the cave entrance. You can see the ledge as you approach.

Place you PC on the nearest edge and take a Standard or a Move Action. This represents the time taken for the flight.

Make a Spot Check - if you beat DC 25 Highlight to display spoiler: { you can see a Spuminder in spider form clinging to the ceiling in cell U1}
You can see three bugbears, and that the cave continues back into the darkness...
You have the Surprise Round.

On the Combat map. :
Flying please use Bold Font.
Whilst you are Invisible use Light Blue Font.
Otherwise use plain Black.

Revi AC21/16T/16FF HP 86/86 *HASTED*FLY*GRT INVIS*  d20+3=5 ; d20+8=23 ;
Saturday August 22nd, 2009 4:23:42 AM

Immediately seeing the Beerbugs, Revi flies forward and touches the ground just as she overruns the middle Beerbug, hopefully dropping it on it's butt.

Spot Check: 5

Move Action -- Improved Overrun on B2: STR Check = 23 (+4Str, +4feat); Stop at R1, turn around and AoO anyone that moves.

We are going 1rd at a time, right?

Robert: Yes, we are now. Normal combat rounds.

Arm[HP 33/33 AC 23]  d20+10=24 ; d20+14=33 ; d20+14=22 ;
Saturday August 22nd, 2009 5:29:48 AM

OOC: OK, it seems that my character sheet is MAJORLY screwed up (thanks to Florian for pointing it all out to me :) ). I'm going to try to fix some of it now, but I don't think I'll have time to do it all before I go to work. It will be this afternoon at the earliest before I can complete the changes, and hopefully I won't screw it up further! Robert, apparently I should have a lot more HP than I do, and I was wondering how you would adjudicate that...please email me or post here to let me know. In the meantime, I'm going to do a time-warp thingy here to decipher the scrolls and cast them as well...the only problem is that I don't know whom I should cast them ON...I think I'll go with Bull's Strength on Revi and Bear's Endurance on Julian. Anyway, here goes nothing:

IC: Arm takes another look at the scrolls and manages to comprehend them (decipher script=22). Calling Revi and Julian together, he attempts to cast Bull's Strength on Revi and Bear's Endurance on Julian and is successful on both accounts (use magic devise=33,22).

OOC (again): Sorry, but I have to head out for work now. I'll try to post my turn as soon as I get my sheet straightened out...REALLY sorry for the mixup, guys...

Robert: Don't fret Len. We can all help to get it sorted. I am going to open a Google-doc that we can all edit, and copy paste your character sheet in there. If anyone has the time to at least have a look at it and highlight in Red any errors that you see it would be greatly appreciated.

BTW Julian can cast his own Bear's Endurance. Who else needs the extra hit points that this scroll affords?


Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil  d8+6=12 ; d20+19=36 ;
Saturday August 22nd, 2009 9:18:49 AM

Thar watches with relief as Ruby accepts his necklace and blushes bright red as she returns his embrace. As she pulls away and he hears her share her special secret, he simply whispers in a fervent manner, "I love you Zita Montdidier."

He watches her return to the group and smiles at the thought that he has found his true love. Now, he just has to survive this battle to see where this relationship goes next... Reluctantly, he tears his mind away from these emotions and moves to the upcoming fight.

As the group casts it's various spells on one another, he'll cast:

(Cast before takeoff) 1. Bless = +1 (morale) attacks to ALL WHO ARE WITHIN 50' OF THAR for 6 mins
(Cast right before landing, since lasts 60 rds) 2. Magic Weapon (2) = +1 (enhancement) attack, dmg on each of my swords for 6 mins
(Cast before takeoff) 3. Aid = REVI, YOU HAVE +1 ATTACK AND SAVE VS FEAR, AS WELL AS 12 TEMP HPS for 6 mins
(Cast before takeoff) 4. Cast Magic Circle vs. Evil = Gives everyone w/in 10' radius +2 def bonus to AC, +2 resistance bonus to saves

As the group flies to their destination, Thar tries to spot whatever he can see in the surrounding area... Spot 36... He whispers in the message spell, "Guys, there's a spumandir over there, in the far right back corner of the cave, 15' east of where Revi is."

He stops and hovers above P5, and remains silent, watching the landings of the rest of the group and waiting for the plan to unfold... Delaying his standard action, he'll wait to see if fighting begins... if a fight does start up, he'll start casting Monster Summoning 3 to call in some help...

The help he brings in is a celestial dire badger (it takes a round to cast, so I'll place him next round...)

DM Info...
(0) level = Det Magic , Guidance, Light, Read Magic, Resistance
(1) level = Divine Favor, Sanctuary, Summon Monster
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Wind Wall, Sum Mons 3 (maybe), Dispel Magic

Sum of Effects upon Thar
1. Flying
2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
3. Message
4. Haste = 7/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
5. Blessed = 59/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
7. Magic Weapon = 60/60; +1 attack/dmg
Total bonus = +3 attack, +1 dmg, +5 AC



Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil 
Saturday August 22nd, 2009 9:29:23 AM

(OOC = Note that I'm assuming casting Monster Sum 3 and directing the Barney the badger to attack the spumander will NOT negate his invisibility. If it does, then Thar will NOT cast that spell...)

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste 
Saturday August 22nd, 2009 12:10:15 PM

(OOC @ Thar: The description for Invisibility explicitly states that summoning monsters and directing them to attack does not cancel the spell's effect. You're good to go.)

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+8=19 ;
Saturday August 22nd, 2009 2:12:16 PM

OOC: I have a lot of work yet to do on my CS, as well as several questions, but I'm going to do the best I can now so I don't hold all of you up any further. Hopefully I've have my sheet fixed by Monday at the very latest, and I'm going to do as much as I can with it when I get home in about 45 minutes.

IC: Arm flies up to the ledge and above slightly above it as well (using a double move). He hears the information from Thar, and plans his strategy accordingly.

OOC Again: I'm planning on having the buggies play with my hippogriff next round, and then begin singing inspire courage +2 the round after that. If anyone objects, please let me know and I'll just start with the singing instead.

Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil 
Saturday August 22nd, 2009 2:45:28 PM

(OOC = I just realized that the spumandir is hanging from the ceiling rather than the floor, so I'm adjusting what monster I'll summon. In this case, I'll bring a celestial hippogriff in to fight it since he can fly up there...)

Edmund (HP: 44/44, AC: 21), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Bless, Magic Circle against Evil 
Saturday August 22nd, 2009 3:26:08 PM

Edmund covers the rest of the distance and hovers horizontally out from the shelf, ten feet behind Thar. From this point, he surveys the scene and prepares to assist others as they come under fire.

DM Sanity Info.
Standard Action: None
Move Action: Fly to P-7, at Cliff Height

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (80 Minutes remaining) - Communication across distance
See Invisibility on Self (80 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (76 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (77 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
Haste on Everyone (6 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
Greater Invisibility on Julian, Revi, Ruby, and Wynum (7 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

Julian Small, AC 27, hp lost = 0 / 88  d20+3=10 ; d20+26=40 ; 2d6+21=28 ;
Saturday August 22nd, 2009 5:45:55 PM

Before the battle: Julian looks around quite pleased with the preparations. He can feel the effects of Haste as he goes about his ritualised dance. He watches the everyone disappear under Edmund's hand ("I hope that wasn't Teleport to Hades"), and before he has a chance to think about it Wynumm grabs him and whispers, "Grab your gear securely. I know this is not dignified, but figure this is a kind of charge, will you?"
Cast Bear's Endurance, Bull's Strength, Cat's Grace (from scroll), Protection from Evil (from scroll), Resistance, Mage Armour and Shield.

"This is interesting, on your back here," he whispers to Wynumm, "How about hippogryph jokes? And where are the safety exits? Seriously, thanks for the lift, I'm glad someone is keeping an eye out for those of us who aren't human or elf, or both."

As the familiar cave entrance looms nearer Julian casts one more spell, True Strike.
Spot = 10
Once on the ground again, Julian does what Julian does best - he charges the enemy (B1) with his Falchion. He hits the beerbug as hard as he possibly can.

Power Attack 7
Hit (+26) AC 40
damage (1d6 +21 =1d6) = 28 NON LETHAL

DM Insanitiy Info
Spells in effect (duration): Bear's Endurance (5 mins), Bull's Strength (5 mins), Cat's Grace (from scroll 3 mins), Protection from Evil (from scroll 1 min), Resistance (1 min), Mage Armour (5 hours), Shield (5 mins), Haste (7 rounds), Greater Invisibility (7 rounds), Bless (6 mins), Message (80 mins)
Spells used: 1/3/2 of 6/7/5

Wynum [33/42hp, AC20+dodge nearest bb; See Invis., Fly, Haste, Greater Invis, Bless, Prot Evil] 
Saturday August 22nd, 2009 7:11:16 PM

Wynum hovers next to the ledge and basically throws his payload towards the bugbears.

"What?" he whispers after Julian's comment "But.. you're not an elf?"

{Std action: put down Julian}
{OOC: I would gladly get the Bear's endurance if nobody else wants it.
Why not use underline instead of bold to signal flying? That may be more "visual"?
Also Julian did you check for ASF?}
Robert: That's a good idea! I'll change it on the Combat Map.

Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][]  d20+6=15 ; d20+13=14 d20+13=15 d6+5=6
Saturday August 22nd, 2009 10:02:00 PM

Ruby swoops into her own position, not really seeing anything but the bugbears. She is not as worried about the spumander as the others call it out as she is sure that it is being dealt with or soon will be. She is hopeful that he choice of positions will aid the others in the fight, but cannot be sure as she cannot see anyone. She grins though as this should be an interesting fight.

Trying to keep her composure, her attack has to be wide of the mark and she inwardly groans.

[spot 15]
[Ruby vs. Bugbear3 - hit: 17 and damage: 6]

The Greatest Charge the Wold has Never Seen - Round 2  d20+10=29 ; d100=45 ;
Sunday August 23rd, 2009 1:25:53 AM


Revi swoops down to knock Stinky to the ground. He is outrageously shocked by this sudden and invisible foe (though she smells nice - nice like a roast dinner by the fire on a cold night), and so he unthinkingly leaps to his feet [Provoking an AoO from Revi, Ruby and Julian]. He swings his morningstar towards the scent of dinner, a solid and accurate blow - but Revi is not actually quite where he thought.

Thar spots the spumandir and relates this to everyone via Message. He hovers behind the fighting and summons a Celestial Hippogriff. Arm also hangs back and summons a hippogriff. Edmund prepares his thoughts and strategies.

Wynum flies in and throws his payload at the ground - the halfling - Julian takes this as a running start and charges in to attack Dead Eye. The wild attack connects solidly with the beerbug, and though no blood is drawn, Dead Eye staggers back and falls into a heap.

Ruby swoops in and manages to scrape her rapier across the armour of Sloth. He doesn't look impressed - though with Beerbugs it is hard to tell... He hot-tails it outta there, using a Withdraw action to retreat from these unseen foes. All the while he is yelling in Goblin at his comrades.
Do you speak Gobin, then Highlight to display spoiler: {"Hey Stinky, fall back. Raise the Alarm. INTRUDERS. INTRUDERS!!"}

The clang and clatter of the battle echoes throughout the cave, and as your eyes adjust to the darkness beyond you can see that the cave extends quite a way into the mountain. With normal vision you can see that the cave goes back at least another 40', but you cannot make out details - it is too dark back there.
Who has Darkvision? Who brought some lights?

You can perhaps hear the tinkle of a soft voice almost in song, coming from further into the cave. Spellcraft DC 15 to Highlight to display spoiler: { You recognise Mage Armour being cast.}
If you can make a Spot DC 12, or succeeded previously on the Spot, then Highlight to display spoiler: { You see the spumander casting a spell as it moves slowly across the ceiling away from you.}

The ground nearest the ledge is relatively smooth, weathered from the outside over countless years. The cavern walls are natural stone, with a climb DC of 20. The ceiling in this area is about 15 feet high. The cavern floor is loose stone and fairly rugged--so rugged, in fact, that movement is hampered on these surfaces: movement costs are doubled, and the DC for Balance and Tumble checks increase by +5. Running or charging isn't possible. This is from Row 17 and up throughout
the cave.

Time for a new Combat map.

Arm and Thar - place your Hippogriffs!
Wynum - consider the Bear's Endurance cast upon you.

Julian   d20+9=14 ; d20+3=7 ;
Sunday August 23rd, 2009 1:56:09 AM

"ONE!" he calls to Revi.
Automatically he swings his falchion again at the beerbug as he rises, though it just rattles across his armour.
AoO against Stinky
Hit AC 14
"You can have this one Revi."

Julian moves forward and steps over Dead Eye.
"Can someone shed a little light over here?" He looks back for his friends, and unable to see any of them declares, "Fine! I'll do it myself then."
He casts Light upon his belt, illuminating a 20' radius.
Spot 7.

Revi AC21/16T/16FF HP (98)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID  d20+13=24 ; 3d6+19=28 ; d20+2=14
Sunday August 23rd, 2009 3:31:34 AM

Seeing Jules trying to take her foe almost infuriates her, however she does not call upon the red rage, but instead unleashes her fury on the Beerbug before her, "EVEN!" she yells out, then turns to see the Spumanider crawling away.


AoO on Stinky -- Power Attack 5 -- +11base, +2Bulls, +1Haste, +4Prone: Hit AC24
28dmg LETHAL! (3d6+7base,+2Bulls,+10Pwr)

On the +4 Prone, it's actually -4AC, which is the same thing. And an AoO occurs as he's getting up and is still considered prone according to the 3.5e faq, making it impossible to use Improved Trip to constantly trip someone with an AoO as they try to get up:

An attack of opportunity "interrupts" the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character's turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character's turn).

Spot: 14


Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+10=21 ; d20+8=16 ; d20+6=11 ; d20+6=25 ; d20+1=16 ; d4+4=8 ; d4+4=8 ; d8+2=4 ;
Sunday August 23rd, 2009 9:29:17 AM

Arm understands the shouted warning, and as much as he'd enjoy yelling back in goblin, "Yeah, that's right, we're HERE, you mother....", his manages to recognize the spell being cast and also sees the spumi. He summons Horace the Hippogriff and directs him to attack the cowardly 8-legger before it gets away. (Attk: claws 11,25 dmg: 8,8 bite: 16 dmg: 4)

OOC: Note to Robert: Horace has a 10' reach, so I'll get an AoO if the spum moves further away-you may already have known that, but I just thought I'd point that out. :) Also, I sent you and Florian an email saying that I finished my CS, but I don't know if you got it or not. Please check out my header link when you can to see if I missed anything, and thanks to you both for all your help!

Edmund (HP: 44/44, AC: 21), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Bless, Magic Circle against Evil 
Sunday August 23rd, 2009 9:48:41 AM

((OOC: I imagine everyone is aware, but you don't need to dispel your Fly effect to continue along the ground. You can 'fly' along the ground, and doing so will dramatically increase your move length as well, even without the effect of Haste. So, don't cancel it!))

Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil  d20+19=37 ; d20+5=13 ; d20+6=11 ; d20+6=17 ; d20+1=20 ; d4+4=8 ; d4+4=8 ; d8+2=9 ;
Sunday August 23rd, 2009 3:15:36 PM

As Thar watches the action, he senses/hears something casting a spell but isn't entirely sure what it could be. (Spot 37, Spellcraft 13) Via message, he whispers out to the rest of his group the same warning Arm does, "Hey, we've got a spell casting spumandir inside, though I'm not sure what he's casting. I'll send my hippogriff after him before he can do any harm to us..."

He adds, "Does anyone speak goblin and can you translate what they're saying?"

Thar commands Horace's brother, Hal the hippogriff to appear behind the other spider, giving him a flank attack in tune with Horace..

Hal the Hippo Attack = (oops, missed flank +2 bonus, so included that in here) Hit AC 13 (8 dmg), 19 (8 dmg) (with Claws), 22 (9 dmg) (with bite)

Thar then moves forward (still flying) to N14, trying to get an eye on what's further in the passage...

___________________________________
DM Info...
(0) level = Det Magic , Guidance, Light, Read Magic, Resistance
(1) level = Divine Favor, Sanctuary, Summon Monster
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Wind Wall, Sum Mons 3 (maybe), Dispel Magic

Sum of Effects upon Thar
1. Flying
2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
3. Message
4. Haste = 6/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
5. Blessed = 58/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
7. Magic Weapon = 59/60; +1 attack/dmg
8. Hippogriff 5/5 rds
Total bonus = +3 attack, +1 dmg, +5 AC


Wynum [33+16/42hp, AC20+dodge nearest bb; See Invis., Fly, Haste, Greater Invis, Bless, Prot Evil, Bear's End]  d20+6=10 ; d20+18=28 ; 2d6+5=12 ;
Sunday August 23rd, 2009 8:52:13 PM

Wynum moves a bit, whispering to the gang about their approxmiate position respective to each other, and drawing his bow.
"Julian, watch out for Thar just in front of you!
Arm, can you do something for that song? We don't want to end up fooled again.
"

The centaur seems uneager to go further into that enchanted cave, and highly nervous...

Ready Action: shoot at any moving bugbear, spider or spumanider. Hit AC28, Dmg 12
{Spot 10}

{OOC: I am alluding to a bardic music countersong.
Ed, I think only you can dismiss the Fly spells.
Cool mapping, btw!}


Edmund (HP: 44/44, AC: 21), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Bless, Magic Circle against Evil  d20+18=24 ; d20+3=17 ;
Sunday August 23rd, 2009 9:50:43 PM

Edmund makes his way further into the cave, staying near Thar in case his backup assault is needed. In the meantime, he keeps up a constant line of directions into the Message spell, doing his best to keep the members of the Order straight.

"Julian, Thar is just in front of you. Ruby, Arm is ten feet to your right. Ruby, Revi is ten feet in front of you..."

Unfortunately, Edmund cannot understand Goblin, but he quickly seconds Wynum's idea--though more explicitly, as Edmund knows the terminology. "Good idea! Can you sing a countersong, Arm? Or, if not, something inspiring will suffice!"

Then, noticing something, Edmund speaks into the Message, "That Spumanider is casting a spell--quick, on the ceiling! And someone is casting Mage Armour ahead of us!"

(Spellcraft=24, Spot=17)

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste

DM Sanity Info.
Standard Action: None
Move Action: Fly 30ft to M-16

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (80 Minutes remaining) - Communication across distance
See Invisibility on Self (80 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (75 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (76 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
Haste on Everyone (5 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
Greater Invisibility on Julian, Revi, Ruby, and Wynum (6 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][]  d20+6=26 ; d20+13=24 ; d6+5=9 ; d8+5=7
Sunday August 23rd, 2009 10:06:03 PM

Ruby was going to take her shot at Stinky but he was already down. So she shifts her weapons back to their sheaths and gets out her bow. She moves around and past the hippogriff to get into a better position and takes a shot at the retreating Sloth. "I am past the hippogriff nearest the wall and slightly hidden now." She figures that calling out her position through the message spell might be helpful and allow Edmund to keep track of her easier.

[spot 26]
[Ruby vs. Sloth - hit: 27 and damage: 7]

Edmund (HP: 44/44, AC: 21), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Bless, Magic Circle against Evil 
Sunday August 23rd, 2009 10:34:42 PM

(OOC @ Ruby: Edmund has See Invisibility, no fear!)

The Greatest Charge the Wold has Never Seen - Round 3  [ d20+8=25 ; d20+8=24 ; d20+8=20 ; d20+8=14 ; d20+8=18 ;AC vs TH Hal, ] [d8+3=7 ; d8+3=8 ; d8+3=11 ; d8+3=8 ; dmg vs TH Hal]
Monday August 24th, 2009 1:10:30 AM

Julian attempts to steal a kill from Revi, though he would claim it was merely 'reflexes.' The halfling runs off after Sloth, though he pauses to create Light. He fails to notice the Spumandir just above him.

Revi hacks her greatsword through the stolen chain shirt and skilfully finds the gap between Stinky's rib, opening him out like a tin of sardines. He falls to the ground, his blood freezing in the wound before it can splash out.

Thar and Arm call for aid in this fight, summoning their hippogriff friends, the brothers Horace and Hal. They scratch and screech and bite at the spider on the ceiling, and very soon it squeals as it falls 15' to the floor. The legs begin to curl up as the blood drains from its body.

Thar moves forward, noticing the change in the floor, and just spies Sloth running off to the left (using lowlight vision to effectively double the range of the Light spell from Julian).

Edmund moves in, directing the Mithril Order about like he was playing Chess.

Wynum moves forward, arrow knocked and his keen eyes searching into the dim light ahead. He cannot see any movement, other than a dead spider hitting the floor. (Florian, I'm see Sloth as being in complete darkness, he is in the shadow of the wall from Julian's Light, and your Spot roll wasn't great).

Ruby, ducking and weaving, moves forward into the cave. With the greatest of luck (nat 20!) she catches sight of Sloth and puts an arrow into his retreating back. He staggers a little but continues running.

Sloth can clearly be heard yelling orders in the Goblin language: Highlight to display spoiler: {"Form up! along the wall Maggots! Shoot the <doesn't translate well into common>, shoot them now."}

With no other enemy nearby you hear, and almost feel, the swish of arrows overhead. Hal is hit by a few of these, and screeching in pain blinks out of this plane. As yet no-one can see these archers in the darkness further in the cave, though you can hear several of them yelling and clanking about in chain mail armour.

OOC: You've got a taste of the enemy now, so to help things along the Beerbugs have AC 20, touch 12, flatfooted 18 and 28 hp. The spumaniders have AC 17, touch 12, flat-footed 11 and 22 hp. I hope it makes the roleplay easier and more fun.

Don't forget that the ground is very rugged and uneven: movement costs are doubled, and the DC for Balance and Tumble checks increase by +5. Running or charging isn't possible. The ceiling is about 15' high, it varies a little throughout the cavern.

You've also seen my Fog Of War, but I am finding it very labour intensive to continue. I will instead mark on the map the limit of Light. LowLighters and DarkVisionists will have to make their own calculations (Low Light can double the range of any light source). I will reveal the baddies as you see them, if you come across any more of them <evil grin>. I encourage you to edit the map - move the limit of light, mark an enemy as dead, etc. Consider the map to be Live and Current. Don't waste a post on a foe that is already dead.

And Julian will post in a few hours, rather than straight away.

Revi AC21/16T/16FF HP (98)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID  d20+11=20 ; 3d6+17=28 ;
Monday August 24th, 2009 2:55:35 AM

Seeing the Spumanider slinking away, Revi launches into the air--flying over Jules and charging the vile creature, she cries out, "I hate SPIDERS!"

Flying Charge Kini(KI) -- Power Attack 5 -- +11base, +2Bulls, +1haste, +2charge: Hit AC20
28damage (3d6+5base, +2Bulls, +10Pwr)


If it wasn't dead before, it was now. (didn't realize it had been already attacked :)

"If any one has a light spell to cast on my spear, I can throw it forward, or perhaps anyone have a darkvision spell?"


Julian 
Monday August 24th, 2009 4:26:15 AM

"Here, let there be Light" Julian casts Light on Revi's spear as requested [std]. He then removes his own glowing belt and holds it in his hand [move].
"Now, can you help Fly me over this crabby floor? Neither of us will score any points back here."

DM Insanity Info
Spells in effect (duration): Bear's Endurance (5 mins), Bull's Strength (5 mins), Cat's Grace (from scroll 3 mins), Protection from Evil (from scroll 1 min), Resistance (1 min), Mage Armour (5 hours), Shield (5 mins), Haste (7 rounds), Greater Invisibility (7 rounds), Bless (6 mins), Message (80 mins)
Spells used: 2/3/2 of 6/7/5

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+6=21 ; d20+6=23 ; d4+4=6 ; d4+4=6 ;
Monday August 24th, 2009 5:11:16 AM

As Arm directs Horace further into the cave to attack the first enemy he sees, Horace settles on Sloth as his latest victim (Horace has 60' darkvision, so he sees him clearly) (attk: 21,23 damage: 6,6). After he does so, he messages to the others, "The song was a spell by the spumi, and I understand goblin...they're forming up to attack us, as you can see, with bows. Ed, if you can get in close enough and can see, best lob a fireball in their direction.".

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message 
Monday August 24th, 2009 5:26:58 AM

Arm then begins singing a song of courage to inspire his friends to greatness (Inspire courage +2- that's +2 to attk and dmg rolls, as well as +2 on saves vs charm & fear effects).

Revi AC21/16T/16FF HP (98)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID  d20+10=23 ; d20+12=24 ;
Monday August 24th, 2009 11:48:29 AM

ooc: If allowed since I should have attacked last turn.

Once her spear was enchanted with the light spell, Revi threw it with all of her strength over the barely visible Hippogriff in front of her and further into the cave (not sure where it'll go, but Revi throws it straight ahead, possibly into BE).

Then with her hasted speed(3 attacks this round), she grabs up Jules(I hope you don't weigh more than 336lbs).

Wild Spear throw: Hit AC23

Grapple check to grab Jules in a combat round: Hit AC24 Touch Attack

After throwing a spear and grabbing up Jules, she can only take a 5ft flying step


Wynum [47/56hp(14pending), AC20, FF17, See Invis., Fly, Haste, Grter Invis, Bless, Prot Evil, Bear's End, Courage, Message]  d20+19=30 ; 2d6+8=14 ;
Monday August 24th, 2009 1:50:39 PM

"Great idea, Revi! But watch out for Julian on your right. Thar, is it time for your wall?"

Wynum moves forward, flying and hovering as high as possible to not block the way. He salutes the hippogriffs in passing, forgetting they can't see him.

Ready action: Shoot at the closest opponent as soon as one is visible (because of Revi's light spear or otherwise). Hit AC30, Dmg 14

{Ed your cheat sheet mentions +2AC for invis, but I think you mean +2 to hit.
Ruby, remember haste does not give an extra action anymore, only an extra attack on a full attack, (I mean sheathe+draw+attack is 2MA+1SA}

Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][]  d20+15=30 ; d8+5=8 ;
Monday August 24th, 2009 2:03:08 PM

Ruby continues to move, flying, along the edge of the cave wall till she has a clear opening on the enemy. With her bow still in hand she pullls back and lets another arrow fly, this one aimed in the direction of the [/i]wall of archers that has formed up. "Moved further down Eddie, nearer Wynum." With the aid of the lighted spear, hopefully, she is able to see the line of bugbears that are able to shoot into the group.

[Ruby vs. Beardless - hit: 30 and damage: 8]

OOC: I was told to take the shot by the DM so I took it. Ruby's call was only so he would not have to look all over for her. :)

Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil  d20+6=20 ; d4+4=8 ;
Monday August 24th, 2009 8:47:44 PM

Thar nods at Wynum's suggestion and says, "Enough of this $^&#... Let's see if we can take out that row of archers somehow..."

He'll continue moving forward, and taking a position next to his beloved, he says via message, "Wind in the Hole! Heads up!"

He casts Windwall in front of the archers, giving his group some time to continue moving forward while not being pelted by arrows... He'll place it far enough ahead so that they'll have to come within melee range to continue fighting...

(OOC = Love the names of our foes and great idea to keep it interesting ;-)))) )

Windwall = 5/5 rounds

Sum of Effects upon Thar
1. Flying
2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
3. Message
4. Haste = 5/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
5. Blessed = 57/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
Total bonus = +2 attack, +1 dmg, +5 AC

Robert: Great use of the map with the Wind Wall- thank you.

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Monday August 24th, 2009 11:16:27 PM

((OOC: Thanks for noticing the error, Florian. Also, Len, you may want to move Arm forward this round to keep up with everyone.))

"No Fireballs," Edmund responds taciturnly to Arm's suggestions. "Had to make some sacrifices to get everyone in flight. Sorry!"

Edmund flies forward, continuing to remain near the rear of the group, and constantly reporting on the changing positions of the Order. As his spells are fairly reduced, he is conserving them unless they are absolutely needed. In the meantime, he makes himself as useful as he can.

With an entirely invisible party led by the half-elf Wizard, it's hard to believe he's the same fellow who was once terrified of being invisible. Oh, the changes wrought by necessity.

DM Sanity Info.
Standard Action: None
Move Action: Fly to H-11

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (80 Minutes remaining) - Communication across distance
See Invisibility on Self (80 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (74 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (75 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving)
Haste on Everyone (4 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
Greater Invisibility on Julian, Revi, Ruby, and Wynum (5 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving)
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil
Inspire Courage +2 from Arm (Ongoing) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

The Greatest Charge the Wold has Never Seen - Round 4  d20+2=4 Spellcraft check;
Tuesday August 25th, 2009 5:16:57 AM

Despite the wager between them, Julian and Revi work toegther to throw a little light on the subject. Julian casts Light on Revi's shortspear and she throws it over the hippogriff as it attacks Sloth. Revi grabs Julian and is about to leap into the air again.

Thanks to Revi's Light the archers can be now be seen. They are moving in a well practised drill, shuffling across the wall as they draw and nock another arrow.

The hippogriff known as Horace dives down and rakes the head and torso of Sloth as he retreats towards the safety of his comrades. Bleeding heavily from the back he continues on across the loose stones and rugged floor.

Arm begins to sing, a song for Courage and Greatness. [That's a +2 attack and + damage to the friends of Arm.]

Wynum moves up and puts the final arrow into Sloth. He falls face down on the loose stones of the floor.

Ruby moves forward and fires an arrow into Beardless. He is none too pleased, trying to search out who hit him. Alas, there is only a hippogriff visible, and he cannot pinpoint the smell of other creatures. He drools a little thinking that he recognises that halfling from yesterday.

The canny Thar casts Wind Wall, perhaps just to impress Ruby as he moves next to her.
Edmund moves forward, calls back to Arm to move forward, so that they might both be ready for...

Now that the Beerbugs can be seen, you can tell that they are a well trained troupe. They shuffle along the wall whilst shooting towards Horace the Hippogriff - the only visible target. The arrows that were shot suddenly veer upwards - a dozen arrows smash into the ceiling, missing the hippogriff.

Admist the growls of consternation some begin a new chant. There's that familiar scent in the air that they want revenge upon. In Common you hear "Halfling! Halfling! Show yourself Halfling!"

Listen DC 17 Highlight to display spoiler: { The beerbugs are receiving orders from within the tunnel.}
Speak Goblin and made the Listen Check? Then Highlight to display spoiler: {"Fall back. Retreat. Plan A is failing." and another voice, "Get word to Mettik, and the others in the Check Hall. Go, now, with all haste." The first voice again, "You wait there, and you there. Slow them!"}

Listen DC 19 Highlight to display spoiler: { and make a spellcraft check DC 15 to
discover
that
someone
has
cast
Detect
Magic.
}

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+14=15 ; d20+6=19 ; d20+6=10 ;
Tuesday August 25th, 2009 6:11:54 AM

Fully intent on his singing, Arm does not hear any of what is said by the beers (natural 1-DOH!). He moves forward so that his friends can still benefit from his song (to I-12), which Horace continues on his rampage and attacks Beardless, but misses with both claws (attk:19, 10, both miss).

OOC: I'm taking a bit of creative license with Horace...since I directed him to attack the first enemy he sees and the one he was attacking is now dead, I'm assuming that he'll move on to Beardless and attack him. If not, then I change my post above to directing him to do so as I stop the singing (you still have 5 rounds of it's effect, which coincidentally is when Horace goes back to the plane he came from ;) ).

Robert: I assume you mean to attack Big Ears (BE), as you have on the map...

Wynum [47/56hp(14pending), AC21+4cover+1dodge vs "To", See Invis., Fly, Haste, Grter Invis, Bless, Prot Evil, Bear's End, Courage, Daylight, 1 arrow]  d20+6=10 ; d20+3=23 ;
Tuesday August 25th, 2009 8:44:54 AM

Pointlessly whispering to the hippogriff, Wynum warns:
"No! Don't cross the...."

Pressing his hand against the fist pendant he wears around his neck, he conjures up a bright light that he transfers to a sling bullet. Revealing his position for only a brief moment, he closes his fist tightly on the bullet to smother its light (if that's possible?) and quietly flies to the cover of a nook in the cave wall.

"Let's press on and fly over, lose no time here."

{Listen 10, Move Silently 23 (plus bonus for flying?)}

Revi AC22/13T/22FF HP (98)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE  d20+12=22 ; 3d6+21=28 ; d20+12=23 ; 3d6+21=32 ;
Tuesday August 25th, 2009 11:37:23 AM

Revi decides she is going to flank the Beerbugs, but since Jules is glowing and might be attacked (AoO's), she will drop him off as she flies to engage the enemy from the rear.

Landing behind a trio of Beerbugs, Revi unleashes her fury in a single devastating stroke on the creature to her right (Red), then follows up with a Cleave attack to the one directly in front of her, killing it in a big bloody mess. "That makes 3 Jules!"

Fly and drop off Jules at L20, then fly over the beerbugs and land at N23 and attack. Moved 60' of 90'.

Attack RE -- Power Attack 6: Hit AC22 flat-footed
28 damage

Cleave Feat Attack on LE -- Power Attack 6 --: Hit AC23 flat-footed
32 damage

---------------
Spells in Use
---------------
Fly: 60'

Haste: +1 AC, +1 to Hit Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack.

Greater Invisibility: +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance.

Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons

Aid: +1 to Hit, +12temp HP, +1 fear save

Bless: +1 to Hit, +1 fear save

Message: hearing whispers and stuff, yo.

Bard song: +2 to Hit, +2 damage, +2 charm & fear save

--------

TOTAL TO HIT: +18
TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage

TOTAL REF SAVE: +5
TOTAL FEAR SAVE: +7normal, +9Rage
TOTAL CHARM SAVE: +5normal, +7Rage

TOTAL # ATTACKS: 3 + CLEAVE FEAT

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message 
Tuesday August 25th, 2009 12:03:02 PM

OOC: I just stopped in to check the progress of the battle, and...no worries, Wynum...wind wall only affects creatures up to the size of an eagle, and Horace is MUCH larger than an eagle (I already checked the spell on d20srd before acting :) ). Thanks for looking out for him, though.. :)



Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil  d20+13=31 ; d20+5=24 ;
Tuesday August 25th, 2009 12:09:26 PM

Thar looks over and grins at Ruby, glad to have prevented the archers from launching a flurry of attacks. For now, he'll continue moving forward, closely listening and trying to spot future threats...

Listen = 31. Spellcraft 24... He hears several voices in various discussions, and via the message, says, "Hey, someone in the back of the tunnel seems in charge of these idiots. I can't understand what they're saying, but they did cast a Detect Magic somewhere..."

Since he has a brief moment, he'll grab a nearby chunk of stone from the cave and cast light upon it. He immediately places it in his pocket and covers it up, blocking the light for now. It'll come in handy later...

He'll then move southward to keep close to the front line of fighters. He wants to remain invisible for now, so that he can heal with relative safety...
__________________
Sum of Effects upon Thar
1. Flying
2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
3. Message
4. Haste = 4/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
5. Blessed = 56/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
7. Windwall = 4/5
8. Courage = That's a +2 attack and + damage to the friends of Arm.

DM Info...
(0) level = Det Magic , Guidance, Read Magic, Resistance
(1) level = Divine Favor, Sanctuary, Summon Monster 1
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Dispel Magic

Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][]  d20+6=12
Tuesday August 25th, 2009 7:35:31 PM

Ruby smiles as the attack seems to be working out for them, though there are a lot of bugbears left to deal with. She does not bother to put away her bow yet and since the wall will most likely prevent any shots from her angle right now, she moves forward to get into a better position.

She tries to be careful about picking her position as she does not want to give away her own, though if what is said is true...she may get marked soon anyways.

[listen 12]

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Tuesday August 25th, 2009 8:29:40 PM

((Arm, I think the reason Wynum is concerned is that the Hippogriffs are serving as a focus for the monsters to attack, because they cannot see the party. As long as the Hippogriffs are behind the Wind Wall, none of the arrows can reach them. Once they cross it, they can be hit by arrows, and will quickly die.))

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Tuesday August 25th, 2009 9:31:45 PM

((DM: Can we get a link to the map on the next DM post? I have to scroll *way* up to find it. :D ))

As the party engages the foe more seriously, Edmund flies up, aware that the clock is ticking on Greater Invisibility.

"Once invisibility wears off," Edmund says into the Message spell, "I'll come in with magic blazing, if desired."

That said, Edmund returns to his role as traffic cop, making certain the Order doesn't crash into each other.

DM Sanity Info.
Standard Action: None
Move Action: Fly 30 ft. to F-16

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (80 Minutes remaining) - Communication across distance
See Invisibility on Self (80 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (73 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (74 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving)
Haste on Everyone (3 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
Greater Invisibility on Julian, Revi, Ruby, and Wynum (4 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving)
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil
Inspire Courage +2 from Arm (Ongoing) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

Julian Raging   d20+15=25 ; d20+15=25 ; 2d6+24=27 ; 2d6+24=29 ; d20+10=28 ; d20+10=13 ; 2d6+24=30 ;
Wednesday August 26th, 2009 4:50:56 AM

Julian drops the belt that was in his hand, and says to Revi via Message, "What? Only half a journey? Cheapskate! I'll never fly that airline again!"

The halfling wails upon the ugly face of Toothy (almost enough), then he takes down Monobrow and Scar.

A jubilant halfling calls through Message, "Hey Revi, I've got, arm... I hit another, errr.... I've lost count!"

(AoO's = 6 with Combat Reflexes and Dex 20)

Power Attack 7
1st - Hit AC 25
damage 27 vs Toothy (now 1hp)

Haste - Hit AC 25
damage 29 vs Monobrow (KO'ed)

2nd - Hit AC 28 (nat 18)
Crit check 13 (dang)
damage 30 vs Scar (Ko'ed)

Rage round 1 of 10

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message 
Wednesday August 26th, 2009 5:15:05 AM

OOC: Hm, guess you're right, Ed..I didn't think of that...however, if I just leave Horace hang there, he'll be gone before the wall expires anyway, so...

The Greatest Charge the Wold has Never Seen - Round 5  [d20+6=8 ; d20+6=13 ; d20+6=16 ; Spot vs Revi] [d20=4 ; d20=18 ; d100=33 ; Web - miss!] [d20+10=19 ; d100=15 ; miss, d20+5=24 ; d100=67 ; d8+4=7 ; OE Hit Revi]
Wednesday August 26th, 2009 6:14:55 AM


Arm sings for his companions and the glory of the Mirthril Order. Horace attempts to attack Big Ears though I guess he was disoriented by the Wind Wall.

Wynum casts Light upon a sling stone then hides it in his hand. He flies across the cavern ready to attack.
OOC: with the sounds of battle I can't imagine that they will hear the soundlessness of Flying...

Revi dumps Julian at the first convenient moment and flies in to down some Beerbugs on her own. Quickly enough she is able to call
out "That makes 3 Jules!". The wager is running hot.
However, she is in an interesting position. There are 4 Spumandirs on the ceiling round here, and two of them figure out that there is a foe nearby. They both shoot webs at her; one only narrowly misses, the other is wide of the mark.

Julian makes the most of being dropped off at the Beerbugs footsteps. He hits Toothy solidly enough (though not enough to count against Revi's total), then drops Monobrow and Scar.

Thar lets everyone know that Detect Magic has been cast, and that the Beerbugs have a leader in behind them.
Thar, please Highlight to display spoiler: {OOC: I will add that the voice that is not a Beerbug voice. It is higher and lilting, almost singsong.}

Ruby and Edmund each move carefully forward.

Listen DC 16 Highlight to display spoiler: { The beerbugs are receiving orders from within the tunnel. Two or three voices, different to Beerbug voices, are yelling above the din of battle.}
Speak Goblin and made the Listen Check? then Highlight to display spoiler: {"One Eye and Rikelb - slow them down, whatever it takes, or you'll have Mettik to answer to."}
It may be of interest to the PCs to see the Beerbugs in the Light: Spot DC 12 Highlight to display spoiler: {The chain shirts and bucklers that the bugbears are wearing, as well as their composite longbows, appear to be well made and are either new or well looked after. The composite longbows are similarly new or well looked after.}

There is a real change in the Beerbugs. There are moving back into the tunnel from which they came only moments ago. This is a well disciplined company (or is it just Fear?) and they turn and move as they are told. Most of them move quickly as possible back up the tunnel (using a Withdraw action {OOC: dang - Julian was hoping for an AoO to finish off Toothy}).
One Eye takes a 5' Step to Revi and gives her everything he has got. He clobbers her with the Morningstar for 7 points of damage.

The other three Spumandirs also retreat. One of them remains in position on the ceiling, looking out rather than at Revi.

The tunnel that the Beerbugs are retreating up is noticably uphill - though not enough to hamper movement beyond the current penalties for loose stones - can't Run or Charge, movement cost is doubled.

Combat map.


Wynum {47/56hp(14pending), AC see text, 1 arrow]  d20-2=17 ; d20+6=24 ; d20+3=13 ; d20+3=5 ;
Wednesday August 26th, 2009 10:54:52 AM

Wynum opens his hand, exposing his light pellet, and moves toward the tunnel.
He briefly stops at J26 to get a glimpse down the larger cave. Then {unless he spots enemies with melee weapons other than Lo and No} he brazenly squeeze through and over the opposition, whizzing down to the cave.
Reaching the middle of the larger cave (virtual position marked (w)) he lowers to the ground, drops the pellet then abruptly changes direction, flying up to the "west" cave wall (unless there are baddies near!)
He then reports the situation to the others.

DM Insanity info regarding AC vs. enemies.
OE, BE, Be, To: presumably neither AoO nor readied action.
Ch: AC20+50% (with dodge)
Gr, PC: if they have melee weapons --> AC19+50%
Lo: AC23+50%
No: AC23+50%
Against possible readied attacks from PC, Gr, No, Lo: AC19+50%, or AC15+50% if fired at while squeezing (J27, 28).
Rolling saves against possible poison:13, 5 (if any fail, Wynum would have to stop above "No" instead and drop his pellet there because of encumbrance.)

{Counted double movement for squeezing through the narrower spaces and past Ch.}
{Listen 17, Spot 24}
Fly, Haste, Grter Invis, Bless, Prot Evil, Bear's End, Courage, Daylight, Message.

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Wednesday August 26th, 2009 11:28:14 AM

((OOC to DM: Those affected by the Fly spell (everyone still at this point) should be able to move up the rocky terrain at full speed, and should still be able to charge--but as always, with Fly, they cannot run.))

Revi AC22/13T/22FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE  d20+12=14 ; d20+12=27 ; 3d6+21=32; d20+12=27 ; d20+21=36 ;
Wednesday August 26th, 2009 11:39:57 AM

OOC: DM Robert, just looked it up on d20srd.org, invisible enemies still get attacks of opportunity, so Jules and Revi would both get an AoO against withdrawing beerbugs. Toothy may be dead yet, he just doesn't know it! :)

Seeing the retreating Beerbugs, Revi times it just right, or so she thinks, and attempts to turn ol' Beardless into Headless as he runs by, but misses! Infuriated, but keeping her rage in check, she turns and attacks the one called One-eye and just as quickly finishes off RikelB the spider-spawn with a flying leap.

Through the message spell she says to Jules, "Get a move on short-shanks! I've got 5!" Then Revi takes to the sky and moves amongst the enemy, still invisible (only took a standard action this turn, not full attack)

AoO against Beardless: Power Attack 6 -- Hit AC14
MISS

Attack1 vs One-eye(OE): PwrAtk 6 -- Hit AC27
32 damage - DEAD

Cleave attack vs RikelB(Ri): PwrAtk 6 -- Hit AC27
36 damage - DEAD

---------------
Spells in Use
---------------
Fly: 60' +30' haste = 90'/rd
Haste: +1 AC, +1 to Hit Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack.
Greater Invisibility: +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance.
Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons
Aid: +1 to Hit, +12temp HP, +1 fear save
Bless: +1 to Hit, +1 fear save
Message: hearing whispers and stuff, yo.
Bard song: +2 to Hit, +2 damage, +2 charm & fear save

--------

TOTAL TO HIT: +18
TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage

TOTAL REF SAVE: +5
TOTAL FEAR SAVE: +7normal, +9Rage
TOTAL CHARM SAVE: +5normal, +7Rage

TOTAL # ATTACKS: 3 + CLEAVE FEAT


Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Wednesday August 26th, 2009 12:06:06 PM

((OOC: Revi is right: invisible attackers still get to take advantage of AoOs. However, an invisible character does not generate an AoO by moving--sorry if I wasn't clear about this in my summary of invisibility!))

Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil  d20+13=33 ;
Wednesday August 26th, 2009 2:16:29 PM

As the battle moves down the cave, Thar follows closely. He continues listening to the various voices, trying to identify who or what is directing the battle. He realizes after a moment that a voice that is unlike the beerbugs may be the leader. Via the message, he whispers, "Everyone, their leader appears to be a non-beerbug, so we may be dealing with a mage or wizard or something entirely different. It seems to be a higher tone voice, kind of sing-song... Keep your eyes and ears peeled!"

Listen = 33 - He then discovers there is more than 1 set of "non-beerbug' voices. Via message, he continues, "They've got more than 1 person giving orders, so we've got multiple threats. If we can find them and get past the grunts to hit the leaders, we may bring this battle to quicker end."

_________________________________
Sum of Effects upon Thar
1. Flying
2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
3. Message
4. Haste = 3/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
5. Blessed = 55/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
7. Windwall = 3/5
8. Courage = That's a +2 attack and + damage to the friends of Arm.

DM Info...
(0) level = Det Magic , Guidance, Read Magic, Resistance
(1) level = Divine Favor, Sanctuary, Summon Monster 1
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Dispel Magic

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+6=19 ; d20+6=13 ;
Wednesday August 26th, 2009 3:17:13 PM

Noting Thar's helpful information, Arm quickly flies after Horace and stops just behind him, ready to proceed when/if he takes care of "things" but still continuing to sing. Horace, in the meantime, finds his next target and attempts to remove that which gives Big Ears his name. He is almost successful, but falls just short (attk: 19,13).



Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][] 
Wednesday August 26th, 2009 9:54:38 PM

Ruby makes a headlong flight into and past the wind wall so that she can get into a position for some more archery work, though she is starting to rethink that idea. In fact she decides to slip her bow back into the case for it and will draw her weapons when she finds her next place. For now she is thankful that Edmund is giving them directions on where the others are at or she might have run into Julian.

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Wednesday August 26th, 2009 10:38:19 PM

"Watching as the Order move, Edmund follows along, noting the presence of more monsters ahead. As Thar explains the leaders may be near to hand, Edmund chimes in."

"Can you guys charge up and knock out the leaders? Is it safe to do so? Cut the head off, and the rest will follow, right?"

Then, Edmund resumes his traffic directions, feeling more than a little pleased with himself at the great effect the other members of the Order are having with the use of his spells.

DM Sanity Info.
Standard Action: None
Move Action: Fly 70 ft. to J-24

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (80 Minutes remaining) - Communication across distance
See Invisibility on Self (80 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (72 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (73 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving)
Haste on Everyone (2 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
Greater Invisibility on Julian, Revi, Ruby, and Wynum (3 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving)
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil
Inspire Courage +2 from Arm (5 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

Julian  d20+15=21 ; 2d6+24=32 ;
Thursday August 27th, 2009 1:18:00 AM

Julian's AoO against Toothy
Hit AC 21
damage 32
Toothy is on -31hp all Non Lethal.

"Another One!"
Julian makes a double move action forward - huffing and puffing and scowling all the while about the loose stones and movement penalties....

The Greatest Charge the Wold has Never Seen - Round 6 
Thursday August 27th, 2009 8:04:58 AM

Short post today - please make sure you have read everyone's posts to be sure, as I don't have time tonight to recap.

The beerbugs continue their retreat into The Barracks, hampered by the loose rocks and rugged ground. The Spumandirs also continue to retreat, though the path along the ceiling is easier. Plan A didn't work, perhaps Plan B will. Or at least reinforcements will arrive in time.

The cave is about sixty feet in diameter with a twenty-foot-high ceiling. Arranged along the northern wall are about twenty pallets (for the Bugbears) made of odiferous furs and skins. South of these are some rocks that are arranged in a rough circle--the arrangement brings to mind a VERY rough sort of dining/mess area, as the rocks are large enough for people to sit on. I've marked these on the map with a brown - they are small enough to move around or over, and so NOT large enough to provide cover.

The cavern walls are natural stone, with a climb DC of 20. The ceiling will be completely covered in webs.

Nostrils runs through the cave, and though he is wheezing heavily has has an unnaturally fast pace. He can be heard yelling in his whining and nasal voice. Speak Goblin and make a Listen DC 15 Highlight to display spoiler: {"Intruders. We need you all. Come now. I'm going on to get Mettik and his girlfriend."}

Round 6 - time to look at the durartion of some of the spells - Invisibility and Haste spring to mind.
Please keep the map up to date as you go, including marking off the dead. Let me if I missed anything, amend the map if you think it needs it.

Hope you are enjoying this, I know I am.
Combat map.



Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Thursday August 27th, 2009 10:21:15 AM

((OOC: DM Robert, as I mentioned yesterday, there should not be any movement penalty for loose stones and the like: the entire Order is under the effect of a Fly spell--which provides effortless movement without concentration.

No one can Run whilst under the effect of a Fly spell, but everyone can still Charge.))

Wynum {47/56hp(14pending), AC see text, 1 arrow] 
Thursday August 27th, 2009 10:50:56 AM

{Flyers can't Run, but we still can double-move. E.g. Wynum hustled 2x90=180' last round (36 squares minus squeezing) which is not Running (that would be 360' in a straight line). So people, come over and have fun with me in the cave, or further east!}

Revi AC22/13T/22FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE  d20+12=24 ; 3d6+21=32 ; d20+12=17 ; 3d6+21=36 ; d20+12=32 ; d20+12=16 ; 3d6+21=35 ; 3d6+21=27 ;
Thursday August 27th, 2009 10:54:07 AM

Not thinking they would retreat again, Revi took advantage of her positioning and struck out at a spider-spawn(Na) as they withdrew, then followed up and attacked the two remaining spider-spawn she could reach whilst flying(Ch & Lo), reveling in the pure bloodlust and splattering of gore that painted the cave interior.

"Ah Hah Jules! 3 more!!! You needing a lift, sweety?!"

AoO attack on Na: Hit AC24 flat-footed
32 damage = DEAD

Attack on Ch: Hit AC17 flat-footed
36 damage = DEAD

Cleave attack on LO: Hit AC33 CRIT
CRIT CHECK: Hit AC16
35 damage
+27 crit damage
=62 damage total = VERY DEAD

---------------
Spells in Use
---------------
Fly: 60' +30' haste = 90'/rd
Haste: (1rd remains)+1 AC, +1 to Hit Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack.
Greater Invisibility: (2rds remain) +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance.
Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons
Aid: +1 to Hit, +12temp HP, +1 fear save
Bless: +1 to Hit, +1 fear save
Message: hearing whispers and stuff, yo.
Bard song: +2 to Hit, +2 damage, +2 charm & fear save

--------

TOTAL TO HIT: +18
TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage

TOTAL REF SAVE: +5
TOTAL FEAR SAVE: +7normal, +9Rage
TOTAL CHARM SAVE: +5normal, +7Rage

TOTAL # ATTACKS: 3 + CLEAVE FEAT


Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+14=15 ; d20+6=15 ; d20+6=18 ; d20+1=9 ; d20+6=16 ; d20+6=18 ;
Thursday August 27th, 2009 2:10:19 PM

Stopping his song for the moment, Arm interprets the taunt to the others, "They're taunting us, and the one mentioned someone named Mettik and his girlfriend. I fear the fight is far from over...onward to victory!". (listen=15).

As Big Ears rushes away from Horace, he tries in vain to strike him (AoO 15,18,9-all misses). He then flies off after the cowardly foes and tries attacking Big Ears once again, but with the same results (attk: 16,18). Arm quickly follows behind his hippo, advancing as far as he can.

OOC: Since he has stopped singing, you all still have 5 rounds left of the benefit before it expires. I can sing it 7 more times today, so no worries. :)

DM Sanity info:

3 rounds left before Horace goes bye-bye
5 rounds of inspire courage +2 remaining

Revi AC22/13T/22FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE 
Thursday August 27th, 2009 4:51:05 PM

ooc: Arm and others with Combat Expertise, you only get 1 AoO against an opponent per action he takes. This was discussed at length on the rules page. Example:

1. Opponent is standing in front of you and walks all the way around you (8 squares) and ends up back where he was in front of you. How many AoO's, even with Combat Expertise? 1. He took 1 move action and it doesn't matter where he goes, you only get 1 AoO with that action.

2. Opponent is standing in front of you and walks all the way around you (8 squares) and ends up back where he was in front of you, then casts a spell. With Combat Expertise you get 2 AoO's. One for his move action, then one for his standard action of casting a spell.

Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil  d8+5=6 ;
Thursday August 27th, 2009 6:59:08 PM

Thar continues flying south, watching the sturdy fighters take out even more enemies. He sees that Wynum could use a boost, and softly touching him on the shoulder, he says in a whisper, "Here my friend, let me help take care of some of your wounds."

He casts CLW's (which won't get rid of invisibility) upon Wynum... CLW = cures 6 pts of dmg...

Finally, he asks, "Hey, what if we set these webs alight once the spumandirs decide to climb up on them on the ceiling? Yes, we might get hit by molten webs, but it will hurt them a lot more than us..."
________________
DM Info...

Sum of Effects upon Thar
1. Flying
2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
3. Message
4. Haste = 2/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
5. Blessed = 54/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
7. Windwall = 2/5
8. Courage = That's a +2 attack and + damage to the friends of Arm.

(0) level = Det Magic , Guidance, Read Magic, Resistance
(1) level = Sanctuary, Summon Monster 1
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Dispel Magic


Wynum {47+6/56hp(14pending), AC20+1dodge(No)+50%, 4 arrows}  d20+20=28 ; d20+20=24 ; d20+15=16 ; 2d6+7=11 ; 2d6+7=16 ;
Thursday August 27th, 2009 7:46:09 PM

{Thar, remember you cannot see Wynum. So, Robert, can we assume Wynum told Thar to go right, then touched him to guide his spell or is it pushing things too far?}
Robert: It probably is stretching the rules too much for too little gain. Using Message you could find each other, and I think it is reasonable that you have a vague sense of where others are near you with Edmund on the P.A. but I think it would take a lot more time to coordinate actually finding each other- perhaps a Standard Action combined with a Move Action (in the same way that Charging or Overrun works)

Stepping out a bit, Wynum tracks the escaping bugbear-on-wheels (Nostrils) and releases three arrows at him.
"Here you go, big nose!"
Unacustomed to flying archery, though, one arrow misses him
"There's one running away here! Revi, can you get him?"

Hit (forgot bless on the roll) FFAC29/25/nat1 Dmg 11/16

{According to the rules, Revi fulfills all the condition for charging Nostrils, ending on J49, but he would get partial concealment from the dim light there. And Revi would have to forfeit more head-cutting...}

Fly, Haste, Grter Invis, Bless, Prot Evil, Bear's End, Courage, Daylight, Message.

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Thursday August 27th, 2009 7:58:51 PM

Edmund flies along down the cave, gliding effortlessly through without disturbing a pebble. Once he arrives, he keeps up his 'traffic direction'--guiding Thar to heal Wynum, and preventing members from charging into each other.

"Everyone's doing well, but where are the leaders?" Edmund asks during a break in the traffic report. "We need to find them and take them out fast. They appear to have retreated further into the tunnel."

DM Sanity Info.
Standard Action: None
Move Action: Fly 75 ft. to F-35

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (80 Minutes remaining) - Communication across distance
See Invisibility on Self (80 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (71 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (72 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving)
Haste on Everyone (1 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
Greater Invisibility on Julian, Revi, Ruby, and Wynum (2 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving)
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil
Inspire Courage +2 from Arm (5 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][] 
Thursday August 27th, 2009 8:43:15 PM

Drawing her bow back out, Ruby moves across the air trying to catch up with the leaders in this room. She figures that she should have kept her bow out in the first place as she cannot chase things into the dark as she cannot see there. Mental note to self, get something to allow vision in darkness. Let does allow her to get further into the cave complex and catch but up with the leaders of her own group. If all goes right, she might be able to get off a couple of luck shots before she needs to move again.

(Guys, moved Ruby further along the path so that she can do some scouting for the group. I was in the process of doing this evidently as our DM was posting.)

Julian  
Thursday August 27th, 2009 10:19:00 PM

Julian makes a double move action forward - huffing and puffing and scowling all the while about the loose stones and movement penalties....

The Greatest Charge the Wold has Never Seen - Round 7 
Thursday August 27th, 2009 10:46:46 PM


Revi relishes in her blood-lust, splattering 3 Spumandir across the West entrance of the Barracks.

Arm encourages the Mithril Order to fight on, figuring that there is more yet to come. Horace chases the beerbugs, though perhaps he feels too confined within the cave - he doesn't quite manage to hurt them.

Thar flies in, guided by Edmund and Wynum, and heals the taur. He then asks the Order, "Hey, what if we set these webs alight once the spumandirs decide to climb up on them on the ceiling? Yes, we might get hit by molten webs, but it will hurt them a lot more than us..."

Wynum spies Nostril's hasty escape, and deftly puts some arrows into his back. He staggers for a moment and continues on, yelling in Goblin (speak goblin? Highlight to display spoiler: {Intruders! Intruders! Mettik! Chloe!}

Edmund helps Thar to reach Wynum, and suggests that the leaders have retreated further into the cave.

Ruby moves forward, wishing she had more arms and the ability to see in the dark - perhaps she wants to be two dwarves?

Julian runs on trying to keep up with the fight.

OOC I made some map changes - I read the module incorrectly. Hopefully you haven't looked that far down yet...

Henry, Pine Cone, and Grot (He PC Gr) take cover behind pallets that they flip onto their sides (+4 AC), while Beardless and Big Ears (Be and BE) scramble to do the same.

Nostrils continues running for help, you can hear his nasal whine echoing back up the corridor.

Combat map.


Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+6=10 ; d20+6=12 ; d20+6=24 ; d4+4=8 ;
Friday August 28th, 2009 5:29:36 AM

Horace swipes again at the retreating Big Ears, but yet again misses him (attk: 10). He then flies on further, this time setting his sights on Beardless, and finally manages to connect once (attk: 12,24 dmg: 8). Feeling bad that Julian is losing 'the game', he calls out to him in the message: "Where are you Julian? I have something that can help you hit something..".

OOC: Florian, regarding your email, I don't have see invisibility on me, so I'm going to need help finding someone to cast heroism on...Ed, can you help?

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message 
Friday August 28th, 2009 5:30:31 AM

erm...the 'he' that is calling out is Arm, by the way.. :)

Wynum {47+6/56hp(14pending), AC20+1dodge(No)+50%, 4 arrows} 
Friday August 28th, 2009 10:25:54 AM

{Incomplete action, pending other's action}

Wynum spends a good while thinking about skewering the spiders before realizing they are lifeless husks hanging on webs. Revi has been there lately.

"Julian, come in and to your left, baddies to hit. Then 'llI pick you up. Someone bring the light down the tunnel for Ruby!"

Waiting for Julian's action ( If I'm right, he can reach and attack Henry this round).

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Friday August 28th, 2009 10:52:45 AM

((OOC @ Arm: I won't be making my post until later tonight, but in it, Ed will help Arm out. Also, if I haven't said so earlier, take it as read that Edmund will help you all find whomever you request in Message. This saves me having to write up huge lists of the things Ed actually says. :) ))

Robert: What?! I thought writing page after page of what Edmund actually says is what you did... :-p

Revi AC22/13T/22FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE  d20+12=23 ; 3d6+21=31 ; d20+12=31 ; d20+12=14 ; 3d6+21=35 ;
Friday August 28th, 2009 11:07:55 AM

The bloodfest continued, but Revi held her rage in check as she swooped down like the angel of death and delivered her judgement on the bugbears trying to avoid their final destiny. Big Ears would find his bloody end at Revi's hand, as would Grott when she turned her attention to him. Beardless would have to wait momentarily, he would move and Revi would kill him, but unfortunately he would be worth only half a point.

Attack vs Big Ears(BE): Hit AC23 flatfooted
31 damage = DEAD

Cleave Attack vs Grott(Gr): Hit AC31
CRIT Conf Hit AC14 -- No Crit
35 damage = DEAD

---------------
Spells in Use
---------------
Fly: 60' +30' haste = 90'/rd
Haste: (last round)+1 AC, +1 to Hit Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack.
Greater Invisibility: (1 rd left) +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance.
Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons
Aid: +1 to Hit, +12temp HP, +1 fear save
Bless: +1 to Hit, +1 fear save
Message: hearing whispers and stuff, yo.
Bard song: +2 to Hit, +2 damage, +2 charm & fear save

--------

TOTAL TO HIT: +18
TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage

TOTAL REF SAVE: +5
TOTAL FEAR SAVE: +7normal, +9Rage
TOTAL CHARM SAVE: +5normal, +7Rage

TOTAL # ATTACKS: 2 + CLEAVE FEAT


Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil 
Friday August 28th, 2009 12:15:57 PM

Thar continues moving south, but before he gets to his final destination, tosses his lighted pebble to give them more light in the southern area (K47). He's still invisible, so they shouldn't see where he ends up.

"Keep up the great work!" he calls to their brave warriors, who are taking care of business...

Via message, he says to everyone, "Ruby, here's some light to help us scout. Let's see what we've got to face now..."

(OOC = Thanks for clearing up healing invisible folks with the aid of Message and Ed's help... So can I assume that it takes both the movement and standard actions in a round for me to heal someone? I guess that means I must begin the round next to them (or at least real close) and can't move any more that round? I'm going to keep scouting, but do want to heal any injured folk before we face the final leaders...)
Robert: I think that sounds right to me, in terms of Realism - it would take some time to find the person, even nearby, and a Standard Action for the spell anyway.

Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][]  d20+15=33 ; d8+7=11 ; d20+6=14 ; d20+4=18 ; d20+6=11 ;
Friday August 28th, 2009 9:39:07 PM

With increased light now, he chases after the long bugbear that is still running to warn someone. Her eyes dart this way and that as she moves for signs of more trouble and will relay anything that she notes to the rest of the group. Still her main action is to get to the corner and hopefully catch up with their escapee.

She gets just around the corner and brings her bow up to put a single arrow into the air at the retreating back. It brings a smile to her face to see the arrow slam into the retreating bugbears back, though she is not too optimistic that it will bring him down.

[listen 16, search 20, spot 13]

[Ruby vs. Nostrils - hit: 33 and damage: 11]

Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 
Friday August 28th, 2009 10:48:06 PM

WARNING: This is the final round of Haste. It expires at the end of the round. Next round, adjust your stats accordingly.
Robert: Thanks Shawn, just what I was hoping someone else would do.

Edmund continues the move southward, following along behind Thar and constantly guiding the members of the order in their ballet of offense as more enemies go down to the fighters--and Edmund's declaration that it would be Revi winning by a mile is looking particularly sagacious at the moment.

"A really fine job, this," Edmund says. "Well done, well done. Press the attack!"

Then, the wizard resumes the traffic report.

DM Sanity Info.
Standard Action: None
Move Action: Fly 40 ft. to H-42

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (79 Minutes remaining) - Communication across distance
See Invisibility on Self (79 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (70 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (71 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving)
Haste on Everyone (0 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
Greater Invisibility on Julian, Revi, Ruby, and Wynum (1 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving)
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil
Inspire Courage +2 from Arm (4 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

Julian Raging   d20+15=26 ; d20+15=18 ; d20+10=29 ; d20+10=18 ; 2d6+25=34 ; 2d6+25=29 ; 2d6+25=31 ;
Saturday August 29th, 2009 2:15:50 AM

Julian's eyes show enlarged pupils as he growls and grunts at Arm's offer. He runs on through to reach the beerbugs. Swinging his falchion with all his strength he takes 3 down.

Power Attack 7
Attack Henry - Std
AC 26
damage 34 = KO

Attack Beardless - Haste
AC 18
damage 29 = KO

Attack Pine Cone - 2nd attack
AC 29 - crit check not confirmed
damage 31 = KO

The Greatest Charge the Wold has Never Seen - Round 8  d20-2=2 ;
Saturday August 29th, 2009 3:03:22 AM

Arm and Horace seem to be having trouble connecting with the enemy. I hope its not contagious.
OOC Heroism is based on Morale Bonus - we get as much benefit from your lovely song, "Brave Sir Robin bravely ran away, away..."

Wynum - Thank you for reminding me about Haste and the extra movement Julian should be taking. He makes it to a good position this round. I'm not sure what you had in mind, but complete this rounds action in your next post, as well as posting the new turn.

Revi swings and hits, never misses, tonnes of damage, kills things, earns points, yadda-yadda-yadda...
OOC not that I am bitter... ;-)

Thar moves the light forward and calls Ruby to scout ahead with him - scouting for a dark room together perhaps?

Ruby runs ahead, chasing after Nostrils as if he was Sarah Conner. She puts an arrow into his back and the beerbugs simply drops dead, face down into the rocks, never to whine or snore again.
She does have this scary feeling that there was something she passed, something big in the dark, that is still watching her.

Julian runs to finally reach the beerbugs and adds some points to his tally.

Edmund continues to act as an Airport Tower.
OOC: and thank you Shawn for the;
WARNING: This is the final round of Haste. It expires at the end of the round. Next post, adjust your stats accordingly.

There seems to be no points left to earn in The Barracks.

Further East however:
Four Huge hunting spiders have come out from their lair, disturbed by all the carry on. These hairy spiders stand on particularly long legs, are hairier than a half-orc bride, and have more eyes than Mississippi. Two fangs like stalactites drip venom by the bucket-load, and they actually look like they are smiling. They skitter about in a flurry of legs, their exo-skeletons clicking loudly as they move, and they move nearly as fast upside-down on the ceiling as the do on the ground. Thar and Edmund might even have witnessed the uncanny dexterity with which HS1 dropped from the ceiling with its fore legs to chase Ruby along the ground.

At the urging of their 2 Masters (which no-one has been able to see yet), who heard and understood Nostrils as he ran past, their have crawled out expecting potential food. Ruby conveniently runs past, and so two of them go after her.
OOC - Mistake here - they cannot see Ruby or feel her through Tremorsense. I've adjusted the Hunting Spiders on the map.

Hunting spiders have a natural reach of 10' - darkvision, tremorsense, AC 16 and 52 hp.
This means that you must move through 2 squares of threatened space to hit the spider. I am using the Huge (tall) as modelled in the back of the DMG. You can take a 5' step to avoid an AoO, though you will still be 5' away from the spider. Good luck!

Despite being huge they can squeeze through a 10' x 10' space at half speed.
Picture Shelob chasing Samwise through the caves, though with the happy ending where she gets to eat that particularly annoying hobbit, and these spiders are larger and uglier.



Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+6=22 ; d20+6=10 ; d4+4=6 ;
Saturday August 29th, 2009 5:25:31 AM

Undaunted, Horace flies on and reaches what he hopes to be a satisfying target, the first of the Hunting Spiders, but again only hits once (attk: 22,10-dmg: 6). Arm speeds to catch up with his compatriots and whatever awaits them in the eastern chambers.

DM Sanity Info:

1 round left for Horace
3 rounds left of inspire +2

OOC: I assume that heroism and my song won't stack? If so, then I'll start up another song soon...you don't know how badly I want to attack something...lol
"Why spiders? Why couldn't it be follow the butterflies?!" - Ron Weasley, HP and the Chamber of Secrets


DM Robert: Attacks of Opportunity from the Spiders  d20+9=26 ; 2d6+6=9 ;
Saturday August 29th, 2009 6:42:16 AM

If you provoke an AoO from the Hunting Spiders could you roll for the AoO's, since a hit of the poison will change your attack bonus. Fortunately they only have one AoO per round.
Attack +9
damage 2d6+6 +poison
Fort Save DC 16, 1d8 Strength.

HS1 AoO against Horace the Hippogriff.
At the last second the massive hunting spider rears up and bites the hippogriff.
Hit AC 26
damage 9
Poison: save Fort DC 16, or lose 1d8 Str (I'll let you roll that Len)

Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil  d20+19=35 ;
Saturday August 29th, 2009 9:13:09 AM

(OOC = Robert, great creative commentary ;-) Well written!)

Thar continues south and seeing Ruby in potential danger, mumbles to himself, "No way are they going to take out my beloved right after I professed my feelings... "

He moves past the spiders and with a bare whisper, says via message "OK, we've got four huge spiders coming up the passage... They can't see me or Ruby yet, but they look big and mean..." Looking to the West, he adds, "Oh, hello... I see we've got two more new friends to meet... I'm not sure what they are, and may be leaders... Ruby, do you want to go to the West and recon those two while we're flying and invisible?[/b]

He looks to the West and tries to make out more about those two individuals in the West... Spot = 35

Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil 
Saturday August 29th, 2009 9:14:11 AM

_____________________
DM Info

Sum of Effects upon Thar
1. Flying
2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack
3. Message
4. Haste = Last round; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack
5. Blessed = 53/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
7. Windwall = 1/5
8. Courage = That's a +2 attack and + damage to the friends of Arm.

(0) level = Det Magic , Guidance, Read Magic, Resistance
(1) level = Sanctuary, Summon Monster 1
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Dispel Magic

Wynum {53/56hp(14pending), AC19+1dodge(HS1)+50%, 5 arrows}  d20+16=27 ; 2d6+8=14 ;
Saturday August 29th, 2009 1:57:30 PM

Previous round's unfinished business:
Wynum flies in to Julian and picks him up (MA, MA).
This round:
Wynum flies near the spiders and drops julian on K46, as a special gift to the spiders. {J is on the ground at the beginning of his round}. I just hope it's not too literal.
He then fires an arrow at HS2, for good measure. "I sure hope these are not giant spumaniders!"

Firing defensively (still at +16 with the -4...) Hit AC27, dmg 14 (updated on sheet)

{Thar I think you meant "South" and not "West". Also remember you can't see much of LH and So, probably none at all, because of the lighting. Wynum's try to move light in next round.}
Fly, Grter Invis, Bless, Bear's End, Courage, Daylight, Message.


Revi AC21/12T/21FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE  d20+11=27 ; 3d6+21=37 ;
Saturday August 29th, 2009 2:03:05 PM

Revi decides to leave the remaining beerbugs to Jules as she hears the greater threat is further down the cave. Using her flight as the last ounce of the Haste spell she has dwindles away, she barely makes it there to attack the huge spider in front of her and luckily she is still invisible (last round).

Attack vs HS1: Hit AC27 (+17 - 6Power Attack)
37 damage

---------------
Spells in Use
---------------
Fly: 60'
Greater Invisibility: (LAST ROUND) +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance.
Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons
Aid: +1 to Hit, +12temp HP, +1 fear save
Bless: +1 to Hit, +1 fear save
Message: hearing whispers and stuff, yo.
Bard song: +2 to Hit, +2 damage, +2 charm & fear save

--------

TOTAL TO HIT: +17 (+11 base, +2Invis, +2bulls, +2bard)
TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage

TOTAL REF SAVE: +4
TOTAL FEAR SAVE: +7normal, +9Rage
TOTAL CHARM SAVE: +5normal, +7Rage

TOTAL # ATTACKS: 2 + CLEAVE FEAT


Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, greater invisibility, fly][]  d20+15=33 ; d20+10=18 ; d20+15=20 ; d8+7=8 ; d8+7=11 ; d8+7=11 ;
Saturday August 29th, 2009 5:01:43 PM

Ruby shifts slightly to her side to open up her firing range so that she does not have to worry about hitting Thar. "Sorry love...but I am not sure what you are talking about." She had noticed anything earlier as she was passing by, but the spiders did draw her attention. With the slowly retreating bugbear down, she was free to unleash on the spiders now. "Just to let everyone know, the retreating bugbear is down as well so he will not be warning anyone further inside." Or at least she is hoping that noone else is going to be getting more warning.

She lets loose of three arrows in rapid succession, making full use of the last of Edmunds one spell and actually the others as well. All three arrows find their mark and thunk into the spider in the back of the ranks.

[Ruby vs. HS3 - hit: 33/18/20 and damage: 8/11/11]

Julian  
Saturday August 29th, 2009 5:24:16 PM

OOC - whoops, two mistakes from the previous round
1 - Julian moved too far, I missed a square or something - unfortunately google docs has a Revision History so I could go back to check.
2 - well, 2 wouldn't have happened if he didn't run so far anyway, but I included the Haste attack when I wasn't making a full attack.
So I will bring Pine Cone and Beardless back to life, and move Beardless into cover behind a pallet - which is what the DM would have done. Julian can stay in The Barracks and mop up these points whilst everyone else suffers Death by Spiders.

in summary,
Previous Round - Julian moved to, and KO'ed Henry.

This Round:
The brave halfling, abandoned and alone, moves 15' (at a cost of 6 squares) to attack Pine Cone and Beardless.

OOC I'll use the rolls made last round;
Attack Beardless
AC 18 = miss due to cover

Attack Pine Cone - 2nd attack
AC 29 - crit check not confirmed
damage 31 = KO

Wynum {53/56hp(14pending), AC18+50%, 8 arrows}  d20+13=20 ; 2d6+8=16 ; d20+13=19 ; 2d6+8=14 ; d20+8=25 ; 2d6+8=17 ;
Sunday August 30th, 2009 12:13:35 AM

{Redoing last two rounds}
First round: move and fire an arrow at HS2 (as second round above, using same rolls. I had forgotten many malusses, but still hit)
Second round: fire three arrows

First arrow at HS1: HitFFAC20, Dmg16 for a kill
haste arrow at HS2: HitFFAC19, Dmg14
Second arrow at HS2: HitFFAC25, Dmg 17 for a kill

{+16 base +2 courage +2 invis +1 haste -4 cover -4melee=+13}

{OOC: A discussion with Jim underlined an overlooked issue: Inspire Courage's attack bonus does NOT stack with Bless.}
Fly, Grter Invis, (Bless), Bear's End, Courage, Daylight, Message.

Revi AC21/12T/21FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE 
Sunday August 30th, 2009 1:32:20 PM

ooc: just a note, the start of this next round (when it's our turn) everyone with greater invis will be visible, right?

Robert: Yes, I believe that Julian, Wynumm and Revi will finally be visible.

Edmund (HP: 44/44, AC: 18), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2 
Sunday August 30th, 2009 9:23:41 PM

WARNING to Julian, Revi, Ruby, and Wynum: Greater Invisibility will expire at the end of the round. Please adjust your stats at the beginning of the next round.

Edmund continues his traffic direction, moving far, far down the tunnel to the East, past Thar, trying to get away from the spiders.

At a momentary lull in his directions, he speaks into the Message spell. "Ah... those of you with Greater Invisibility. It's about to wear off, just so you know. Keep that in mind!"

DM Sanity Info.
Standard Action: None
Move Action: Fly 90 ft. to L-58

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (79 Minutes remaining) - Communication across distance
See Invisibility on Self (79 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (69 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (70 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving)
Greater Invisibility on Julian, Revi, Ruby, and Wynum (0 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving)
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil
Inspire Courage +2 from Arm (3 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

Wynum {53/56hp(14pending), AC18+50%, 8 arrows} 
Sunday August 30th, 2009 10:16:49 PM

{Mmmm I mixed things up. Because Shawn posted just before the DM in the last round, eventhough his message sounded as if a beginning of round post, I misinterpreted the Haste duration, as Jim pointed out to me. And I led Ruby to make a mistake in that regard, too! So Wynum shouldn't have fired three arrows, rather two, so HS2 should still be alive.
Also when you say 'at the end of the round' above, you really mean NOW, so that during the impending DM post, we are not invisible anymore, right?}

Robert: It's your lucky day - Leave him dead - it easier for me.

The Greatest Charge the Wold has Never Seen - Round 9  Beardless: d20+10=15 ; d20+5=21 ; Hunting Spiders d20+9=10 ; 2d6+6=11 ; d8=1 ; d20+9=26 ; 2d6+6=14 ; d8=3 ; Webs d20+3=5 ; d20+3=16 ; d20+3=14 ; d20+3=22 ;
Sunday August 30th, 2009 11:24:17 PM

Arm catches up to Edmund, as Horace earns his share of the treasure, taking a bite before scratching a few eyes from the hunting spider HS2.
OOC: When does Horace's duration end?

Thar splits from the Mithril Order and flies to his beloved. He can make out the two shapes in the Southern opening, but it is too dark to know any more than that.

Wynum thinks about Flying Julian to the battle, but seeing as he has unfinished business in the Barracks leaves him be. The taur does get close enough to put an arrow into huge torso of HS2.

Revi leaves two easy points for Julian as she flies south to face the spiders eyes to eye. Slipping in close before the hunting spider notices her Revi hacks off the spider's front left leg with her Greatsword.

Ruby whispers sweet-nothings to Thar as she looses three well placed arrows into the abdomen of HS3. They say love is blind...

Julian chases after Beardless as he takes cover behind the pallet. The upturned bed saves his life. Pine Cone, still confused by the invisible enemy, is hammered into next week by Julian's second attack.

Edmund maintains control of the P.A. system, and reminds Revi, Julian, Ruby and Wynum that their Greater Invisibility is about to wear off in such a casual and off-hand manner that could lead one to draw conclusions about the relationship the mage holds with the front-line fighters...

Beardless takes a couple of swings as Julian fades back into view but the Halfling ducks and weaves away from the Morningstar.

The first two of the Huge Spiders are quickly taken down by the Mithril Order. HS3 and HS4 move to block the entrance to their Lair, one on the ceiling and one on the ground -- there is virtually no space between them.

Look-Hasj and Sofal move out to support their pets in this time of need. Look-Hasj and Sofal are revolting creatures around 6' tall. They resemble a cross between gangly human and a bloated spider. They have long, slender arms and legs protruding from a rounded, fleshy body. Around each of their necks, that supports a spider-looking head with its bulbous black eyes, hangs a brass pendent. Look-Hasj is wearing a red cloak while Sofal has no clothing.
Look-Hasj points to Revi (now that she is visible) and calls out words with obvious arcane powers.
Spellcraft DC 16 to Highlight to display spoiler: { It has cast Command}
Revi please Highlight to display spoiler: { Look-Hasj has cast Command, ordering you to drop Prone on the floor. Will Save DC 15.}
Sofal has a ready action that I will implement at the right time.

HS4 attacks Revi, biting at her with massive fangs -- hit AC 10 which is a hit IF Revi is Prone. Damage 11 points and Fort Save DC 16 or lose 1 point of Strength

HS3 attacks Horace? Or moves forward 5' to attack Wynum.
OOC Len -- I thought Horace disappeared at the end of your turn but I am sketchy on the details -- Please let us know if it is Horace or Wynum to take this hit.
Hit AC 26, for 14 damage and Fort Save DC 16 or lose 3 points of Strength.

Ruby fades back into view as 4 Huge Spiders descend through a hole in the ceiling just 10' from her. Each of them throws a web at her as they move along the ceiling into the larger chamber.
Ruby -- ranged touch attack, four webs hit AC 5, 16, 14, 22. I see that as two of them hit. An entangled creature can escape with a successful Escape Artist DC 16 check or burst it with a Strength DC 20 check, and I'm adding +2 to those DC's for each extra web that hit. The web itself has 14 hp (+4 for every web that hit).

HS8 is on the wall, and HS7 is a little squeezed.

And if that isn't enough good news, it seems that Mother spider had taken four of her children out hunting. They noticed the unusual movements through the rocks, and heard the cries from Nostrils, and so came running back. Mother's name is Triton Ruleshades and she is feared by the monsters who live in the forests of the Monster Preserve near here. She is a Gargantuan Monstrous Spider known for catching and eating a flying Roc now and then.
As she squeezes through the cave she casts a spell onto a loose stone in L59, and all becomes darkness.
Spellcraft DC 18 for your PC to know that the spell is Deeper Darkness Spell.
I haven't Spoilered this one because I want you to know what the spell does. It blocks Light and DayLight spells and Darkvision too. Tremorsense still functions as normal for the spiders.

There is no light or Darkvision functioning between rows 47 and 64. Darkness casts shadows in the same way that light does. There is no mundane way to determine where the Deeper Darkness was cast.

Combat map.


The Greatest Charge the Wold has Never Seen - Round 9 
Sunday August 30th, 2009 11:57:18 PM

OOC: Looking at the Map again, I suppose HS5-8 incur an AoO from Thar and Edmund. But not Ruby who is a little tied up at the moment.
Of course that depends on how many Thar and Edmund can dish out.

Revi AC17/09T/17FF HP (105)100/86 *FLY*BULLS*AID*BLESS*MESSAGE  d20+1=5 ; d20+1=4; d20+3=23 ; d20+13=23 ; d100=43 ; 3d6+19=28 ; d20+13=31 ; d100=48 ; 3d6+19=33 ; d20+9=15 ; d100=29 ; 3d6+17=29 ;
Monday August 31st, 2009 12:49:03 AM

Flying in midair, an unnatural darkness swarmed around Revi as a spell was unleashed on her--and that pissed her off. AUUUGGHHHHH!!!! Red rage boiled in her blood as she screamed aloud and brought her Frostblade down on the large shadowy figures in front of her, slaying both with bloody success. Once they fell to her blade, she made out a shadowy figure not far off, it must be the spell caster, so she flies towards it (5ft step)--the blood seething in her veins.


ETA: editing armor values for Rage & darkness

Since Hunting Spiders are in darkness too and Revi is flying, they cannot use tremorsense against her and other flyers, so they should be at an additional -2 AC like the rest of us.

Full Attack1 on HS3 -- Hit AC23 (43% concealment roll - HIT)(+13: 17 - Power Attack 4)
28 damage - DEAD

Cleave on HS4 -- Hit AC31 (48% conceal roll - HIT)
33 damage

Attack2 on HS4 -- Hit AC15 (29% conceal roll - HIT)(+9: +12base - Power Attack3)
29 damage - DEAD

----------------------------
RAGE 8/8rds

Spellcraft: 5 no idea about Command spell
Spellcraft: 4 even less oof an idea about Deeper darkness

Will Save: 23!!! NAT20, HAH, in your face! :) I'll never see that roll again! lol

No successful attack from HS4 in either case since Revi's AC was 19 even when blinded due to Improved Uncanny Dodge.

In Darkness: -2 AC, no Dex penalties due to Improved Uncanny Dodge

---------------
Spells in Use
---------------
Fly: 60'
Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons
Aid: +1 to Hit(morale), +12temp HP, +1 fear save
Bless: +1 to Hit(morale), +1 fear save
Message: hearing whispers and stuff, yo.
Bard song: +2 to Hit(morale), +2 damage, +2 charm & fear save

--------

TOTAL TO HIT: +17/12 (+13/+8 base, +2bulls, +2bard) RAGE
TOTAL TO DMG: 3d6+11+Pwr RAGE MODE (MUST remember x1.5 str mod for 2hd weapon next round)

TOTAL REF SAVE: +4
TOTAL FEAR SAVE: +7normal, +9Rage
TOTAL CHARM SAVE: +5normal, +7Rage

TOTAL # ATTACKS: 2 + CLEAVE FEAT


DM Robert  2d8+3=13 ;
Monday August 31st, 2009 1:34:45 AM

Good point Jim,
All creatures in the area gain concealment (20% miss chance). Rolling Higher than 20 on the d100 is Good.

The spiders have Tremorsense, and can pinpoint you when you touch the stone - floor, wall or ceiling.

Julian   d20+16=21 ; d20+11=14 ;
Monday August 31st, 2009 3:41:52 AM

OOC: I really don't want to elaborate on these rolls. Let's just say that Julian is glad no one saw him miss twice.

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+6=23 ;
Monday August 31st, 2009 5:20:47 AM

Horace hesitates as the spider bites him, but feels no ill effects afterward (fort save=23). However, as he begins to shimmer and fade away, he flips "the feather" at the other spiders before returning to his plane.

OOC: Since I didn't post yesterday, Horace unfortunately gave up his last round of actions...alas, poor Horace, I knew him....well, Horace.. :) Robert, you can let Horace take the hit from yesterday instead of Wynum, since he's gone now anyway.. :)

IC: Dismayed that the darkness spell has descended in front of him (he REALLY wanted to use his rod of wonder a few times, but dares not fire blindly for fear of hitting the killing machine Revi), Arm simply flies forward a bit and renews his song of courage to help out the rest.

OOC: Same as the last time, guys..Inspire Courage +2... :) OH, and Ruby, Thar, and Ed are missing on the map...fyi.. :)

Wynum {53/56hp(14pending), AC17, 8+1 arrows}  d20+18=28 ; 2d6+8=15 ;
Monday August 31st, 2009 5:53:27 PM

"Move back!" the centaur whispers urgently "Follow the music! We'll draw them out of the darkness."

With that, he launches a Seeking arrow at the last known position of HS6 then retreats.

(I figured, because it is so big, it's easy to guess aim for a valid square. The seeking arrow will do the rest, i.e. cancel the miss chance.)

Hit AC27, 14 dmg (included Point Blank Shot in error)

Fly, Bless, Bear's End, Courage, Daylight, Message.
{Well I was right about one thing... there WAS a Boss fight...}

Wynum {53/56hp(14pending), AC17, 8+1 arrows} 
Monday August 31st, 2009 5:57:44 PM

{Btw people remember squeezing creatures, such as TR (and maybe HS8, not sure?) suffer a -4 to their AC and -4 to attack while squished. Not that in matters tremendously right now, but hey.}

Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][]  d20+6=20 ; d20+6=14 ;
Monday August 31st, 2009 8:06:24 PM

Ruby struggles free of both webs that had snagged her earlier and tries to figure out her next move. Trying to remember the locations of each enemy before the lights went out, she makes a few small adjustments in case of movement as well. If she is lucky, she should be able to sneak by each one.

When Thar calls to her through the message, she shakes her head. "Can you see any better over there than here?" Still she makes for where she is sure that he is at though she hopes to not bump into anyone either. She changes weapons on the fly.

[escape artist 20]

[Ammended after DM authorization. If I am reading the map right, that DD area is going to make it hard for her to find much of anyone. :) This is not because of it being pick black but that a lot of things blend in darkness.]

Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil  d20+5=23 ; d20+16=25 ; d20+16=30 ; d20+16=19 ; d20+16=24 ; d6+5=6 ; d6+5=11 ; d6+5=8 ; d6+5=11 ; d20+16=30 ; d6+5=11 ; d100=89 ;
Monday August 31st, 2009 8:18:44 PM

Thar tries to track the myriad of spells going off and voices casting spells.... Spellcraft = 23. He yells, "Hey, that scumbag spidery thing is trying to command Revi to do something... Not sure what it is though..."

He does get a wack in at a few spiders who go by...

(Do I get 1 AoO per round max or 1 AoO per enemy per round (thus giving me 4)?)

If he gets 4, then here they are. If not, then go with the first one...
AoO vs. HS5 = Hit AC 25 for 6 pts
vs HS6 = Hit AC 30 for 11 pts
vs HS7 = Hit AC 19 for 8 pts
vs HS8 = Hit AC 24 for 11 pts

Since his invisibility is useless now in the dark, he moves behind LH and stabs at his back, hoping for a quick kill. He's got to preoccupy them and prevent them from casting more spells. "Ruby my lovely lady, would you care to join me in a little fight over here? How about we let the 'muscle' of our group take out the spiders while we deal with the spellusers...?"

Hit AC 30 for 11 pts of dmg against LH...
Miss chance in dark... 89...

________________
Thar stats

Sum of Effects upon Thar
1. Flying
3. Message
5. Blessed = 52/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
8. Courage = That's a +2 attack and + damage to the friends of Arm.

Total Bonuses = +3 attack, +2 dmg, +2 AC, +2 Saves

(0) level = Det Magic , Guidance, Read Magic, Resistance
(1) level = Sanctuary, Summon Monster 1
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Dispel Magic



Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield  d20+18=35 ;
Tuesday September 1st, 2009 12:52:47 AM

As a truly enormous spider manages to squeeze into the tunnel entrance behind Edmund, the wizard decides that this time--like so many other times--discretion is the better part of valour. Without further adieu, he scarpers. As he flies back the way he came, he hears the sound of voices. (Spellcraft=35) "A command spell," Edmund says into the Message ring. "Those two spumaniders are trying to command us! Knock 'em out!"

The darkness makes it hard for him to see what is going on, but he can make out shadows moving in the darkness. Flying a safe route through the middle of the tunnel, he manages to avoid the spiders on the ceiling above his head.

"I hate spiders!" the wizard says as he arrives behind Thar. "This is horrible!"

As added protection against what may come, the Wizard protects himself with a Shield spell.

DM Sanity Info.
Standard Action: Cast Shield on Self
Move Action: Fly 60 ft. to F-50

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (79 Minutes remaining) - Communication across distance
See Invisibility on Self (79 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (68 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (69 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving)
Shield on Self (80 Rounds remaining) - +4 AC, Negates Magic Missiles
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil
Inspire Courage +2 from Arm (2 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

The Greatest Charge the Wold has Never Seen - Round 10  Heal -2d8+3=6 ; 2d8+3=11 ; Revi - d20+3=6 ; vs Revi - d20+3=12 ; attack vs Thar d20+9=16 ; attack vs Revi d20+9=21 ; d100=54 ; 2d6+6=14 ; d8=8 ; Beardless vs Julian d20+10=11;
Tuesday September 1st, 2009 6:28:09 AM

Revi and Julian - between this pair of Barbarians they managed 3 mighty blows that took down 2 foes with ease. Let's not look at the details too closely.

Horace takes a hit for the team before returning to his holiday house on the Celestial Plane. His pet, Arm, however, remains behind to sing of the great deeds that the magnificent hippogriff has done for the Mithril Order.

Perhaps Wynum has a fear of spiders, or of 6 Huge spiders anyway. It might be a racial trait to retaurn to a safer cavern when the going gets tough. Maybe the centaur has even thought through the idea of retreating. He does send a magic arrow to irritate HS6 somewhat before he leaves their dinner party.

Ruby manages to escape from two webs and moves without touching the ground to Thar -- it seems that true love, even in the darkest of deep caves, in the face of several unsightable enemies, enables you to fly to your beloved...

Thar defies the odds and finds his way through the dark to find the open back of Look-Hasj. He even manages to slash the abdomen of HS5 along the way. Thar sinks his shortsword in with some enjoyment. I guess it is an elf thing -- Thar then flirts with Ruby, inviting her to slaughter monsters together in the dark.

Edmund flies about carefully, complaining all the while about spiders. He does make a useful observation that Command is being cast, before he casts his very first spell inside the caves -- Shield.

****

Beardless thinks this is his lucky day. There is that mongrel Halfling that surprised him yesterday. Right there in full view. And he can't swing that oversized sword to save his life. Woohoo! Beardless will be the new king of his tribe. But... His tribe is not so large no more. Grrrr! Take that, horrid murderous Halfling!
Hit AC 11.
Thinking and sword fighting don't mix for beerbugs.

****

Alas, the spiders have had flies come verily to their doorstep, yet not one web was set to catch flies. I've heard that beerbugs are quite tasty, but that was from a ghoul, and as abhorrent as they are to me, I still prefer them to spiders that stand over 10' tall. There must be some reason that the spiders don't just eat the beerbugs...

Look-Hasj takes a step away from Thar back into the darkness, spitting through his fanged mandibles he says, "Sorry I can't stick around to play." You can hear him casting a spell: Spellcraft DC 16 Highlight to display spoiler: { Cure Moderate Wounds}

Sofal can also be heard uttering a spell: Spellcraft DC 16 Highlight to display spoiler: { Cure Moderate Wounds}

The spiders move forward through the dark. They remain on the ceiling, wary of these strange flies. Normally Mommy Triton's Darkness and their tremorsense means that the prey is easy pickings. This time the fruit has spikes.

Suddenly HS7 comes out of the darkness and spies Thar. Yummy.
Hit AC 16, miss.
Ruby gets an AoO against HS7 as it didn't notice her once it saw Thar.

HS5 moves through the darkness and bumps into Revi, surprising both.
[OOC: I've rolled an opposed initiative as a means to sort out who attacks first. Ken - I hope you don't mind, but to speed things up I rolled for you --
Initiative: d20+3 for Revi = 6, HS5 d20+3 = 12
so, I give the spider the first attack. Hit AC 21, miss chance 54% hit, damage 14.]
The massive fangs spring out at Revi and hit her in the left side of her hip, leaving poison to drip from the wound. Fort Save DC 16 or lose 8 points of Strength.

Triton Ruleshades can feel the movement of her babes, and hear their squeals when they are injured. She casts a spell as she moves forward into the darkness, along the ceiling.
Spellcraft DC 17 Highlight to display spoiler: {Bull's Strength}
Triton is Gargantuan -- 20' across with a natural reach of 15', that is, she threatens 3 squares in all directions. More importantly for now, she is nearly 15' tall, that means that there is only 5' between her back and the floor. Be careful how you move around her.

Combat map.


Revi AC17/09T/17FF HP 91/86 *FLY*BULLS*AID*BLESS*MESSAGE  d20+13=25 ; d20+11=24 ; 3d6+27=38 ; d20+12=32 ; d20+12=27 ; 3d6+15=25 ; 3d6+15=28 ; d20+12=20 ; 3d6+15=20 ; d100=40 d100=57 d100=48
Tuesday September 1st, 2009 11:56:59 AM

The pain lanced through her hip and made Revi yell out, "YOU'RE DEAD!" as she spun about and laid open the side of the spiders head, then lopped off what remained in a bloody splatter of gore and brain tissue(H5). Letting her sword's momentum carry her in an arch, Revi cleaved into the spider right next to her (H7)

Fort Save vs Poison: 25

Attack1 vs H5: Hit AC 24 (+17base - Power attack 6)
Conceal: 40% HIT
38 damage

Attack2 vs H5: Hit AC32 (+12base)
CRIT CONF: Hit AC27
Conceal: 57% HIT(not sure if needed, but rolled anyways)
25 + 28 damage = DEAD

Cleave attack vs H7: Hit AC20 (+12base)
Conceal: 48% HIT
20 damage

RAGE 7/8rds

In Darkness: -2 AC, no Dex penalties due to Improved Uncanny Dodge

---------------
Spells in Use
---------------
Fly: 60'
Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons
Aid: +1 to Hit(morale), +12temp HP(gone), +1 fear save
Bless: +1 to Hit(morale), +1 fear save
Message: hearing whispers and stuff, yo.
Bard song: +2 to Hit(morale), +2 damage, +2 charm & fear save

--------

TOTAL TO HIT: +17/12 (+13/+8 base, +2bulls, +2bard) RAGE
TOTAL TO DMG: 3d6+15+Pwr RAGE MODE

TOTAL FEAR SAVE: +7normal, +9Rage
TOTAL CHARM SAVE: +5normal, +7Rage

TOTAL # ATTACKS: 2 + CLEAVE FEAT


Revi AC17/09T/17FF HP 91/86 *FLY*BULLS*AID*BLESS*MESSAGE 
Tuesday September 1st, 2009 12:03:40 PM

OOC: Question -- Killing a spider on the ceiling, would that make it fall to the ground? If so, what happens to a person/creature standing/flying under said creature? Specifically, SO after Revi killed HS5.

ETA: AC21/11T/21FF if within 10' of Thar AND if the Spiders/etc... are Evil

Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil 
Tuesday September 1st, 2009 12:16:28 PM

OOC = Remember that if you're within 10' of Thar, you get a +2 resistance bonus to saves due to his MCvsEvil..., as well as a deflection bonus (+2, but it doesn't stack with other deflection bonuses...) to AC

Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message  d20+10=12 ; d20+10=13 ; d100=24 ; d100=82 ; d4=2 ;
Tuesday September 1st, 2009 12:57:57 PM

Arm is unable to discern what spells the two leaders are casting, but he has nevertheless reached a decision. "Enough of this," he thinks as he pulls out his rod of wonder and points it at Sofal (rod of wonder-24 on table=Wielder learns target's surface thoughts (as with detect thoughts) for 1d4 rounds (no save)-82% makes miss chance-he hears her surface thoughts for 2 rounds.).

DM Sanity Info:
5 more rounds of inspire courage +2


Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+5=22 ; d20+5=25 ; d20+16=29 ; d20+16=25 ; d20+16=32 ; d6+5=7 ; d6+5=6 ; d6+5=9 ; d6=1 ; d6=5 ;
Tuesday September 1st, 2009 3:59:09 PM

Thar curses at the retreating leader, and says, "Don't think this is over yet, my friend. I promise you'll have mercy if you surrender, though I admit it might be more fun for me if you don't..." He hears them casts some sort of spell (Spellcraft = 22) and says, "Go ahead, burn up those cure medium wounds spells... I've just gotten started and this will give the rest of us some practice..."

However, he also hears the spider cast something (Spellcraft = 25) and calls out via message, "Hey, watch out for mama spider there! She's just boosted up her strength!!!"

He turns to the closest enemy spider who dared try to strike him and begins humming something with the words, "Oh... I hear laughter in the caves, fighting hand and hand with the one I love... Oh, how I love these dark nights, and the happy ways I feel inside... Walking along some dark caves with my baby, it turns dark and begins to pour... Without a light, we're totally blind, then suddenly she kisses me and I close my eyes.... "

(Kudos to anyone who can figure out the artist and song ;-) And NO, you can't just google some of the words and figure it out that way (that's cheating...) )

While humming, he stabs both swords at HS7, one with and one without flames curling along their edges... Hoping to begin finish off this beast so he can get back to more important things, like declaring his future intentions for Ruby...

Attack 1 = Hit AC 29 for 7 pts
Attack 2 = Hit AC 25 for 6 pts + 1 fire = 7
Attack 3 = Hit AC 27 (should have been 5 less due to the extra attack so 27 rather than 32) for 9 pts + 5 fire = 14
Total Dmg = 28 (take that spider boy...)

(OOC = I assume you want us to update enemy hp's when we hit, right? I did that for my target, but if you don't want us to, I apologize in advance.. 2nd, do you want us to roll conceals against the humongous spiders in front of us? I saw the email on darkness, so I'm not sure what to do here...)
______________________
________________
Thar stats

Sum of Effects upon Thar
1. Flying
3. Message
5. Blessed = 52/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
8. Courage = That's a +2 attack and + damage to the friends of Arm.

Total Bonuses = +3 attack, +2 dmg, +2 AC, +2 Saves

(0) level = Det Magic , Guidance, Read Magic, Resistance
(1) level = Sanctuary, Summon Monster 1
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Dispel Magic



Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Tuesday September 1st, 2009 3:59:48 PM

(Sorry, blessed is actually only 51 rounds left...)

Revi AC17/09T/17FF HP 91/86 *FLY*BULLS*AID*BLESS*MESSAGE 
Tuesday September 1st, 2009 4:50:18 PM

OOC: Thar, Bless and Inspire Courage don't stack, but with rolls like those, it doesn't matter :)

Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield  d20+18=21 ; d20+18=20 ; d20+18=21 ;
Tuesday September 1st, 2009 5:15:25 PM

Edmund watches patiently as Revi does not merely kill HS5, but rather settles about smashing it into a bloody, heaving pulp. ((91 damage!? -39 hp!? Madness!)) Meanwhile, Edmund hears some spellcasting from the two spumaniders. "They're both healing with magic," the Wizard says into the Message spell. "I think we should probably do something about them before we get into it with the Spider Queen--who," he adds, "has just now used Bull's Strength on herself!"(Spellcraft=21, 20, 21))

Realising that the others in the party might want some help to finish off the remaining monsters, Edmund decides to prepare for helping in the next round. He finishes those preparations by casting Resistance on himself.

"All right, looks like you're going to need my help after all," the wizard says, blandly. "Luckily, I'm right here, and glad to be of service, too!"

DM Sanity Info.
Standard Action: Cast Resistance on Self
Move Action: None

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (79 Minutes remaining) - Communication across distance
See Invisibility on Self (79 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (67 Rounds remaining) - Fly 60ft per round
Invisibility on Self, Arm, and Thar (68 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving)
Shield on Self (79 Rounds remaining) - +4 AC, Negates Magic Missiles
Resistance on Self (80 Rounds remaining) - +1 to Saves
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil
Inspire Courage +2 from Arm (1 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 2/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Tuesday September 1st, 2009 5:15:50 PM

OOC: Updated header.

Ruby [HP: 70/74 - AC: 28(29dodge)(cover)][message, fly][]  d20+12=32 ; d20+12=23 ; d6+5=8 ; 2d6+5=12 ; d20+12=22 ; d20+7=8 ; d20+12=16 ; d6+5=9 ; d4+4=8 ; d100=99 d100=88 d100=83
Tuesday September 1st, 2009 8:38:02 PM

Ruby snaps her rapier out at the closing spider, hitting it for a nice hit that sends green ichor spurting out from the puncture wound. She just smiles as she moves her longdagger back and forth for nothing but show.

Wanting to make sure that the large spider is down and going to stay that way, her weapons fly in from a number of different angles...looking for entrance into the body. The ichor that flows out after her first hit this time slides down her rapier and gets onto the handle, making her lose her weapon at her own feet. Still she does not break stride as she brings the longdagger in from the other side and stabs into the spider's flesh.

[AoO vs. HS7 - hit: 32*crit23* and damage: 8*crit12*]
[Ruby vs. HS7 = hit: 22/8/16 and damage: 9/0/8 ; miss chances: 99/88/83]

Julian  d20+15=17 ; d20+10=18 ;
Tuesday September 1st, 2009 10:23:27 PM

Rather frustrated with himself, Julian swings his falchion vaguely near Beardless again.
"Don't worry about me Wynum, I'd be no good to you anyway. I think I'll hang around here for a bit and let this beerbug win."

Power Attack 2
Hit AC 17, 18

OOC No point wasting Wynum's actions too. Julian will catch up eventually. Drawing them out of the Shmarkness is a good idea, I think.


DM Robert 
Tuesday September 1st, 2009 10:26:48 PM

Yes, please do update the hp of the monsters as you knock them down. That way someone posting after you doesn't waste an action against a dead monster.

Wynum {53/56hp(14pending), AC17, 8+2 arrows}  d20+17=37 ; d20+17=25 ; 2d6+7=12 ; 2d6+7=15 ;
Tuesday September 1st, 2009 11:40:24 PM

Wynum takes a quick fly to the tunnel entrance, releases a Seeking arrow at the huger than huge spider and gets back near Julian, distractingly talking aloud to him.

"Well take your time Julian. You... really don't want to know what's in the cave below."

And adds under his breath.... "...a furious barbarian racking up points."

{Assuming Be cannot use an AoO because of the cover and/or Fly.
Using shot on the run. Shooting position noted (w). Of course I did not write down Hp losses cause we don't know Mama Spider's stats.
Hit AC37 with 20 nat. No miss chance from Seeking arrow. Crit confirm AC25. Dmg 12 + 15 crit.}

Fly, (Bless), Bear's End, Courage, Daylight, Message.
{Nice DM posts by the way. Fun reading!}

The Greatest Charge the Wold has Never Seen - Round 11  Beardless d20+10=13 ; Look-Hasj d20+5=20 ; Sofal 2d8+3=11 ; Triton d20+5=14 ; d20+5=21 ; d20+5=20 ; d20+5=11 ; d20+5=21 ; d20+5=18 ; d20+5=19 ; d20+5=13 ; d20+5=8 ; d20+5=21 ; d20+5=22 ; d20+5=25 ; d4=4 ; d4=2 ; d4=4 ; d4=4 ; HS6 d20+9=14 ;
Wednesday September 2nd, 2009 5:29:36 AM

If I mention first up that Julian missed again, hopefully you will have forgotten that by the end of the DM post.

Revi predicts the future of HS5, "YOU"RE DEAD!" and promptly makes it happen. Her sword also takes a fair chunk out of HS7. She ends up covered in bits of spider that really should stay inside spiders. Take a -4 penalty to Charisma checks when dealing with civilised people.
OOC ...and I wanna know where you get your dice from; I can't get mine to roll that well at all. I think I've used up all the 20's already.

The falling body of HS5 scrapes down the back of Sofal, just enough to be noticed.
OOC: Spiders are mostly legs -- if Sofal was in one of the middle four squares I'd have to think about a Reflex save.

Thar promises mercy to Look-Hasj, but I don't think his heart is really in it? Is that really how your god, Preferred Deity: n/a, would really want you to behave?
He then chooses to sing even though that is clearly Arm's job. What will the bard do if the cleric takes on the singing role?! Does that mean that the Inspire Courage +2 is negated within 10' of Thar. I think we need a Perform (singing) check...
Thar also takes a stab or two at HS7, his fiery sword doing its fiery thing.

Edmund offers his services to the group -- though he actually stays out of harm's way, and casts a protective spell for himself. He does, however, inform the Mithril Order about the spells being cast.
OOC: CMW from Sofal and Look-Hasj, and Bull's Strength from Triton Ruleshades.

Wynum is trying to help Julian (who needs all the help he can get at the moment). Frustrated by the Halflings time-wasting the centaur ducks away for a moment to put a magic arrow into Triton.

Ruby worries about the green ichor on the handle of her rapier (Lady Greenhilt?). She should worry more about the green ichor that has splashed onto her Mithril Chain Shirt and the web clumped together in her copperish red hair. Ruby should take a -4 penalty to Charisma checks when courting elves.

Arm chooses to unleash his Rod of OMG What's Gonna Happen This Time on Sofal. He can now read the surface thoughts of this spider-man-thing: WTF. Klkjlkjljlj is dead now too. Oh-ho Ertljertljertlj too. Triton won't be happy. Think I'll move over here and try to avoid dying too. Oh, better try to help Saupdfohg on the way. Don't want to appear cowardly now. The females of that mostly hairless race are little balls of fury. It's a wonder they manage to breed at all. Very unsociable.

****

Beardless's thoughts don't need an overpriced wand to read -- it is clear on his hairless face, I'm gonna kill and eat this useless Halfling. I'm gonna be king. I'll get all the girls now.
Keep dreaming, Beardless.
Hit AC 13.

****

HS5 is butchered into bite size pieces, and HS7 is given much the same treatment. Revi, Thar, Ruby, Look-Hasj and Sofal are each splattered with gooey, green chunks, and other bits of spider internals I didn't know they had.
Look-Hasj, however, has more than just splatterings to deal with. HS7 loses its grip on the ceiling as it dies and plummets straight towards him. [Reflex save DC 15 = 20] He runs back from the falling spider's carcass, and casts another spell Spellcraft DC 16 Highlight to display spoiler: {Bear's Endurance}

Sofal moves south and east, and also casts a spell Spellcraft DC 16 Highlight to display spoiler: {Cure Moderate Wounds}

Triton feels particularly good physically, though her heart is breaking as her children are slaughtered in front of her. She casts a spell at the one doing most of the damage. Spellcraft DC 17 Highlight to display spoiler: {Dispel Magic - targeted}

The gargantuan spider moves forward revealing the entire bulk of her size. She basically reaches the floor from the ceiling, and in an almost grotesque move she turns from the ceiling to stand upon the floor.

Make a Will Save DC 13 vs Fear or be Shaken. for 1d3 rounds. Take a +2 bonus for every good reason that your player has for NOT fearing gargantuan spiders, +4 if that reason is already in your backstory. Feel free to exaggerate and to make up new stuff, and to add it to the History/Backstory of your PC. Perhaps this event is the reason your PC now fears spiders...
NB this is optional -- you don't have to risk fearing spiders forever based on this roll, you don't have to modify or add to your backstory. You do have to roll vs Fear regarding the spider the size of a bus/coach with hairy legs like tree trunks and fangs like really, really big spider fangs.

Revi please Highlight to display spoiler: { You've been targeted by Triton's Dispell Magic. She sees you as the biggest threat [since she can't see Julian :-) ]

Triton is trying to get rid of all the magic affecting you. I've taken this list from your post, and from your Character Sheet. Triton gets to attack each spell (assuming I have read the spell description properly). The first number is Triton's roll, the second is The DC for this dispel check is 11 + the spell's caster level. From Edmund that is 19. From Arm it is also 19. Thar is 17. I don't know who cast all the spells though, and I don't know about other magic on you.

Fly: 14, 19, fail
Bulls Strength: 21, ? Who did you get this from? I'd reckon it is a success = Bull's strength has ended.
Aid: 20, ? I'd guess that 20 is high enough to disrupt Aid too.
Bless: 11, 17 fail
Message: 21, 19 -- success = Message no longer works for you
Bard song: 18, 19 fail
Frost Greatsword +1, 19, 14 success = the magic of the greatsword is suppressed for 4 rounds. It is still a MW greatsword.
Amulet of NA +1, 13, 14 fail
Gloves of Arrow snaring, 8, fail
Boots of Striding and Springing, 21, 12 success = the boots are suppressed for 2 rounds
Mithril Halfplate +1, 22, 14 success = the +1 is suppressed for 4 rounds
Brahmah's Tattoo, 25, ? success = the Tattoo cannot be activated for 4 rounds.

I am more than happy to discuss this with you -- I think I have it right, but willing to talk about it.
}

HS6 moves across to attack Revi, and HS8 skitters across the ceiling to find a better position.
HS6 vs Revi; Hit AC 14 -- I doubt that will be good enough...

****

Lighting and these spells -- I've done a lot of reading today, even pulled out the hard-copy of the PHB to check. I would have even had a look through a 3.0 PHB (I just don't trust Taurs) but I don't have the phone number of a gamer I know who has one. I thought Darkness meant darkness, but it means Shadows.

Anyway, here's my ruling for the events that occur in these caves. Consider this to be the playtesting of a ruling that may or may not be adopted in the future.

Darkness and Deeper Darkness creates a shadowy effect something like the light of twighlight -- when day become night. You can still see well enough; you could tell Paris Hilton from Gwyneth Paltrow, you can see the difference between the beerbugs and recognise Pine Cone by the mass of warts on his nose, for example. The hunting spiders probably still all look the same, in the same way that I can't tell the difference between our 3 sheep or our 3 Maltese Terriers (though that is also about Care Factor), though I can tell the sheep from the dogs.

What you can't see though is the difference between a black thread and a white thread when held up to hang one beside the other. They both appear to be black though you know one is white. We used this as a basis to stop training and fighting during Medieval Reenactments.
The thing with this is that you have started to lose some small amount of depth perception -- at Reenactment we perceived this to be a hazard to our health. D&D says it is a 20% miss chance.

I'm not so sure about having lighting magically bend around corners -- I can believe in Fireballs but not that. However, it will makes things easier if we do.

So, let's say that Deeper Darkness effects every square from row 47 down. The Light Source at K47 enables normal vision for the first 4 squares, and lowlight vision for the next four, and darkvision thereafter, all with a 20% miss chance.

What this means is that the entirety of The Lair is effected by Deeper Darkness. The top half of The Lair has normal lighting though with a 20% miss chance. The bottom half has only Low Lighting, as does the smaller chamber off the southern end of The Lair, and this still has a 20% miss chance for those that can see in Low Light conditions. Further east requires Darkvision and that also comes with a 20% miss chance.

If your vision is not good enough for the lighting in these areas then you should be considered to be blinded because there simply isn't enough light for you. For example, Julian would not be able to see anything if here were underneath Triton. He has normal vision and that would be low-light conditions.

I hope that clears things up AND makes it easier to game with, and therefore more fun.

Combat map.

...oh, and if everyone could dismiss the Fly spells and the Light spells this DM would greatly appreciate it.


Wynum {53/56hp(14pending), AC17, 8+2 arrows} 
Wednesday September 2nd, 2009 10:22:57 AM

{OOC: Best post ever. By the Word of Gargul, we even get to know AT LAST why Pine Cone's Pine Cone. Also if you wonder why the spiders' names are so weird? In fact they aren't at all. They're called 'Andrew' and 'Elisabeth', rather like the hippogriffes. It's just that it's hard to type on a keyboard with eight, hairy, razor-sharp legs.}

{RULES: I don't know what's going on with enemy spells, but remember that MCvsE also shield against mind-control, such as Command and stuff.
Also if I understand correctly, Dim light + Shmarkness = Darkness, correct?}

Wynum Delays his action for Julian, though he peeks to make sure they are not in fact playing cards or something. I'm all for mercy, but not for having my legs pulled.

Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Wednesday September 2nd, 2009 11:04:10 AM

((OOC to DM: With regard to canceling Fly, your request is one I must deny.

Secondly: The map shows the Spider Queen on the floor, in keeping with the DM post. But LH and SO are also on the floor in the same section. Is this an error?))

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+1=7 ; d20+14=28 ; d20+5=7 ; d20+15=19 ; d6+5=11 ; d6=6 ;
Wednesday September 2nd, 2009 12:41:56 PM

Thar continues his singing (Perform 7), though it seems more like a dying frog or wounded dog than anything else... He doesn't worry however, since he knows that Ruby's love for him will overcome his lack of singing
ability...

Yes, MCv.E should shield against that type of stuff like mind control, as long as you're w/in 10' of Thar

As blood and ichor fly everywhere, Thar manages to avoid vomiting by singing even more fervently. It takes his mind off the situation at hand, at least until he sees the gigantic spider (mommy) enter the room. (Will 28) However, the gross, bloated creature doesn't scare him at all. After all, the bigger they are, the harder they fall. The only negative is that the bigger they are, the more blood, ichor and spoor that comes out of them...

He tries to continue deciphering the enemy's spells (Spellcraft 7), but this time, his ears are plugged up with blood and gunk and he can't hear much of anything...

Changing weapons between each hand, Thar moves south and after climbing through the remains of another spider, stabs his fiery sword at HS8.

Attack = Hit AC 19 for 11 pts + 6 fire = 17 total dmg...

Thar stats

Sum of Effects upon Thar
1. Flying
3. Message
5. Blessed = 50/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
8. Courage = That's a +2 attack and + damage to the friends of Arm.

Total Bonuses = +2 attack (courage > bless but don't stack), +2 dmg, +2 AC, +2 Saves

(0) level = Det Magic , Guidance, Read Magic, Resistance
(1) level = Sanctuary, Summon Monster 1
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Dispel Magic



Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d100=80 ;
Wednesday September 2nd, 2009 12:43:36 PM

Thar's miss chance = 80% > 20% = OK, still hit

Revi AC19/11T/19FF HP 91/86 *FLY*BLESS*  d20+10=13 ; ; d3=1 ; d20+10=26 ; 3d6+22=30 ; d20+10=24 ; 3d6+12=18 ; d100=13 ; d100=9
Wednesday September 2nd, 2009 1:57:41 PM

ooc: since Triton is in complete darkness for those of us without darkvision (Revi included), would we have to make a fear roll? I made one anyway just in case, and failed :( but only for 1 round :)

Blood, ichor, gore, whatever you may call it, permeated Revi's armor, hair and seemingly her eyes as she swung with great proficiency, but missed in the gloomy darkness at the spider looming near her head.

-----
Rolled all that and then rolled the 20% conceal to find out I missed both times!
-----



Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message  d20+9=14 ; d20+4=19 ; d8+1=2 ; d100=86 ; d8+1=7 ;
Wednesday September 2nd, 2009 2:12:59 PM

Giving up on his rod for the moment, Arm quickly shoves it back into his belt and draws his sword. With great relish, he attacks the nearest spider on the wall (HS6), but only manages to nick it (attk 14,19-dmg 2-beats miss chance).

OOC: OK, I could never get the hang of changing weapons and then attacking, so I hope I did that right. Since I didn't move, I took it as a free action to do so, but if changing weapons is a move equivalent action, then I never made the 2nd attack. I forgot to add in my inspire courage on either attack, so I hit on both, but for now I'm only deducting the 2 hp from the first one. If I was able to make the 2nd attack, then I'll adjust it's HP total later (if it still HAS any by then...lol).

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Wednesday September 2nd, 2009 4:56:57 PM

(OOC = If you're above a certain attack bonus, it's a free action... Here's the quote from d20srd = If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. http://www.d20srd.org/srd/combat/actionsInCombat.htm#draworSheatheaWeapon)



Revi AC19/11T/19FF HP 91/86 *FLY*BLESS* 
Wednesday September 2nd, 2009 4:59:39 PM

ooc: Arm, IIRC, if you sheathe a weapon and draw a weapon, it's considered a standard action (you get 1 sheathe or a draw free as part of your move), which is why sometimes you have to drop a weapon to draw a weapon so a standard action is NOT taken, so you can attack. If you have two-weapon feat, you can draw two weapons free.

So if you sheathe and then draw, you don't get an attack at all because you've just taken a standard action. If you drop it, then draw, you can attack because you've only taken a fren action.



Wynum {53/56hp(14pending), AC17, 8+2 arrows} 
Wednesday September 2nd, 2009 6:22:39 PM

{Well in fact neither of these statements is right. Drawing s neither a Free nor a Standard action... It is a "What the heck is going on with the minds of the rulermakers" action. Here's how it works:

1- Drawing is a Move Action EXCEPT there is a very special Move Action which is "move-and-draw", allowing to move once *while* drawing a weapon (but NOT sheathing) (it requires BAB +1, which everybody has).
2- Sheathing is a Move Action, ALWAYS, any case.
3- Dropping is a Free Action

In other words:
1) Sheathing weapons is a pain
2) If you draw, you can't in any way use a full-round action

Wands are arguably considered as weapons. Apparently other items are NOT, and can't benefit from the "move-and-draw" action.
People with two-weapon fighting feat can draw TWO weapons with a move-and-draw action. Others can't. They need two actions.
The quick-draw feat changes drawing to a real honest free action.

So... here's what you can do in a full round
- Sheathe then draw another weapon, moving up to your speed (but you cannot attack!)
- Sheathe and attack with what's left in your hands (but can't move except for 5' in that case!)
- Attack then sheathe (can't move in that case either!)
- Drop, Draw then attack (you can even move once in that case, BUT you must move *before* attacking)

So, Arm cannot "shove the wand quickly". That is a MA. *However* nothing prevents him from using his LEFT HAND to wield the wand, and therefore, he can do the following:
MA: move-and-draw sword (or stay in place and draw sword, but it is still a MA)
SA: attack ONCE.
There is no way Arm can attack twice this round.}


Ruby [HP: 70/74 - AC: 28(29dodge)(cover)][message, fly][]  d20+7=26 ;
Wednesday September 2nd, 2009 9:29:29 PM

Ruby is unaffected by the sight of the largest spider she has ever seen crawling into the area. She has long since outgrown any such fear of spiders, instead it is small wormy things that like to crawl inside of your brain an take over your body. She stoops down just enough to grab back up her rapier as she moves along the floor. Unfortunately, she has to move away from the current fight as she just cannot see in the area that the newest spider is inside of or the retreating spider things.

She takes the time to sheath both of her weapons and plans to switch back to the bow once again. It is the easiest way that she can see to inflict some damage on those in the dark...even if she must fire blind.

[Will 26]

DM Robert 
Wednesday September 2nd, 2009 9:41:44 PM

Just to address a few issues.

Dim light is darkness for those who cannot see in low light.
Dim light plus that awkward spell means that those who can see in lowlight have a 20% miss chance from the spell.

Sofal's and Look-Hasj's position on the map has been corrected. That was a mapping oversight.

Fear of what cannot be seen... commonly used in film, why not here (don't open the cupboard -- no! Why do they always open the cupboard?!)

Sheathing and Drawing -- I agree with Jim and Florian in their posts above.


Julian   d20+15=25 ; 2d6+17=21 ; d20+7=16 ; d20+16=34 ;
Wednesday September 2nd, 2009 9:53:41 PM

At last -you don't know what a relief that is -Julian manages to hit Beardless, slashing deeply through his ribs. The damage, however, disappears in a flash of blue light and the beerbug is suddenly unconscious.
Hit AC 25
damage 21 - non Lethal

Julian turns and jumps up to grab the packs and bags on Wynum's back, and then scrambles up.
"Thanks for waiting, Big Fella. If you just throw me into a deep lava pit I would greatly appreciate it."
Jump 34 = 4' up with 4' reach, nearly all the way there...

Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance  d20+10=27 ; d20+18=21 ; d20+18=28 ; d20+18=29 ; d20+11=20 ; d20+11=31 ; d20+11=29 ; d100=74 ; d100=71 ; 4d6+2=14 ; 4d6+2=14 ; 4d6+2=22 ;
Thursday September 3rd, 2009 12:20:39 AM

(Will Save=27)

Edmund listens carefully to the casting going on all around him. (Spellcraft=21, 28, 29) He hears Look-Hasj casting Bear's Endurance, and Sofal casting Cure Moderate Wounds, and finally the Dispel Magic from the Spider Queen. Once again, he relays this information to the party via the Message spell.

Floating through the air, he arrives at his destination ready to weigh in on the side of the Order. "Reinforcements?" Edmund quips into the message spell, followed by the casting of something a bit more flashy than invisible spells on an invisible target.

Just as the casting stops, a pair of bright red beams come flying out of thin air and sail straight into Look-Hasj, who might have been better off had he been named Look-Out!

Scorching Ray. 2 Rays. Both rays hit vs Flat & Touch AC--so no bonuses at all to AC for the poor Spumanider.
Ray 1: Hits Flat/Touch AC 20, dealing 14 Fire Damage (20% Miss Chance: SUCCESS 74)
Ray 2: Critical vs. Flat/Touch AC 29 CONFIRMED, dealing 36 Fire Damage (20% Miss Chance: SUCCESS 71)
Total Damage: 50 Fire Damage


Once the dust settles from this amazing blast of magical destruction, Edmund is seen floating in the air at the rays' point of origin.

"Hello," he says. "Hope I'm not too late!"

DM Sanity Info.
Move Action: 15 Feet to I-50
Standard Action: Cast Scorching Ray on LH
Ray 1: Hits Flat/Touch AC 20 for 14 Fire Damage (Overcomes 20% Miss Chance: 74)
Ray 2: CRITS Flat/Touch AC 29 for 36 Fire Damage (Overcomes 20% Miss Chance: 71)

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (79 Minutes remaining) - Communication across distance
See Invisibility on Self (79 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (67 Rounds remaining) - Fly 60ft per round
Shield on Self (79 Rounds remaining) - +4 AC, Negates Magic Missiles
Resistance on Self (80 Rounds remaining) - +1 to Saves
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil
Inspire Courage +2 from Arm (0 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 1/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Thursday September 3rd, 2009 12:27:07 AM

((OOC @ DM Robert: Well, in movies, the reason the protagonists 'open the cupboard' is because they are not afraid. So really, that's not 'fear of the unseen'. And indeed, if we're going to have saving throw vs. fear of the unseen, the adventurers will be rolling saving throws any time there is a monster around a bend.

Honestly, it isn't fair to make PCs roll vs. Fear against monsters that they cannot see unless those monsters generate Fear as a magical effect. I'd go so far as to say it's unbalancing as well.))

Robert: The fear of the unseen is for the audience, we fear what the Hero will find...
I see where you are coming from. I considered doing this over a few days, asked other DMs as well. I didn't do it earlier because there is no stat block for the spiders to 'cause fear'. I wanted it to be a bit of flavour, but a bit more than that too. I think that the DC and the consequences were pretty low, deliberately so that they were mostly flavour. I did look at everyone's saving throws before setting the DC.

Also, I want to avoid using monsters straight from the MM - as a player I prefer the bit of mystery where things aren't quite as expected.

and in terms of unbalanced, let's not forget that the PCs have more wealth then the PHB suggests.

I'm not trying to make an argument of this. I hope it doesn't come across like that. My aim for this is to facilitate a bit of fun for everyone. I hope that you really want to log on to read the DM post every day for several reasons: because you have some investment in your character; you're curious about what happens next; you find it fun; and you want to be immersed in the Wold.
The save vs being Shaken was (for me) that edge of nervousness you get when you face a new and intimidating foe. It take you a moment to recompose before you can tackle them effectively. A touch of realism for the character that perhaps you forget about as you endeavour to find the best tactical advantage and work out the best dice rolling possible. I'm not aiming that at you Shawn, rather it is paraphrasing a good DM that I've played with in a local game. He always had excellent explanations as to why a PC failed at something, or excelled, or felt fear etc.

More than happy to talk about this further. What I am loving about this group at the moment is the communication - it feels the most like co-operative roleplay that I've had online ever.


The Greatest Charge the Wold has Never Seen - Round 12  vs Revi d20+9=12 ; vs Thar d20+9=20 ; Triton d4=2 ; d20+20=37 ; 2d8+10=18 ; 2d6=8 ;
Thursday September 3rd, 2009 7:05:33 AM

Thar continues to sing, taking Ruby's love for granted? He attacks HS8 and leaves it with a wound that will probably bleed for the rest of its life.

Revi swings and misses, she has bee watching the Halfling.

Arm puts his Rod away, and takes a swing at the spider on the wall nearest to him, swash-buckling a capital A onto its side.
OOC Arm, sheathing the rod is a move action, so you cannot make a full attack. Can you please make the corrections on the map hp stats?

Ruby swaps her blades for her bow, obviously not wanting to be as covered in goop like the other female member of the Order. I imagine that she would call dibs

Julian at last hits his target (it only took 3 rounds to earn 1 point). He then jumps and scrambles up onto Wynum's pack laden back.

Edmund steps up and reminds the Mithril Order why they need the mage to hang around. With barely a thought and a simple gesture he burns Look-Hasj to a crisp. BBQ spider-thing for dinner tonight, thank you, pass the sauce. More damage dished out than a raging barbarian, but no splatter to mop up. Very civilised, really.

Wynum -- we will catch up on your actions when you can.

****

Sofal casts a spell and moves further behind her.
Spellcraft DC 16 Highlight to display spoiler: { Protection from Good, on Triton}

HS6 skitters about on the spot and takes another chomp at Revi, and gets nothing but air. Great drops of poison splash about Revi, though this is harmless to the barbarian at the moment.
Hit AC 12

HS8 throws its fangs from the wall at Thar but is unable to penetrate the cleric's considerable armour.

Triton takes a 5' step forward (1:Revi, 2: Edward, 3:Ruby and 4: Thar are now within threatened squares) and attacks (d4= 2) Edward. Her substantial fangs race towards the half-elf striking him in the abdomen. The left fang penetrates his body completely, and the massive spider has to shake her head to dislodge the body of the mage from her fang. The fang, finally freed, comes back out dripping with almost royal blood and poison. All umpteen eyes stare back at Edmund with a look of hunger.
Hit AC 37
Damage 18 points
Poison: Fort save DC 20 or lose 8 Strength.
Triton has a natural reach of 15' all round - that is three squares.

Combat map.

Wynum {53/56hp(14pending), AC17, 8+2 arrows}  d20+2=13 ;
Thursday September 3rd, 2009 9:43:06 AM

{Sorry for the delay. Glorious entrance, Ed!}

Prev round: Wynum slowly ferries Julian near the spiders. At this point he sees the giant monstrosity more clearly and feels its inpalpable, invisible fear aura. Having travelled extensively through woods, he is unfazed by spiders. However, he recoils in shock. "THE HORROR! Stop that singing! What happened to Thar??"

{Julian can let go and drop on K47 on his action. Sorry but I'll have to wait for Julian or Revi again for this round's action: I need either of you to kill HS6 before I can act without fear of AoO from it. Also: remember to drink anti-poison potion before confronting by Momma... I will try to get the light closer to her.}

{Will save 13, made it thanks to Arm!}

Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS*  d20+1=6 ; d20+10=24 ; d100=88 ; 3d6+22=29 ; d20+10=30 ; d100=74 ; d20+10=17 ; 3d6+12=25 ; 3d6+12=17 ;
Thursday September 3rd, 2009 11:02:49 AM

More concerned with the fight at hand and being a novice at spellcasting, Revi does not hear and even less, recognize the spell the spumanider had cast, but she does see out of the corner of her ichor covered eye that Edmund is hurt, "Move back Ed, I'll be there shortly!" Unleashing her fury on the huge spider in front of her, she can only hope she doesn't miss with Jules standing nearby--and is rewarded with enough blood and guts to bathe all those within 10ft. "I've cleared the way for you Jules!!!" the barbarian angel of death yells out as she advances (5ft step to J50)

----------------

Attack1 vs HS6: Hit AC24 (+15base - 5power attack)
Conceal: 88% HIT
29 damage

Attack2 vs HS6: Hit AC30 CRIT (+10base)
Conceal: 74% HIT
CRIT CONF: Hit AC17 YES
25 + 17 Damage DEAD

----------------
Spellcraft: 6

RAGE 5/8rds

+2 AC when 10' from Thar against EVIL

---------------
Spells in Use
---------------
Fly: 60'
Bless: +1 to Hit(morale), +1 fear save
Bard song: +2 to Hit(morale), +2 damage, +2 charm & fear save
---------------

TOTAL TO HIT: +15/10 (+13/+8 base, +2bard) RAGE
TOTAL TO DMG: 3d6+12+Pwr RAGE MODE

TOTAL FEAR SAVE: +6normal, +8Rage
TOTAL CHARM SAVE: +5normal, +7Rage

TOTAL # ATTACKS: 2 + CLEAVE FEAT



Wynum {53/56hp(14pending), AC18, 8+2 arrows} 
Thursday September 3rd, 2009 11:20:12 AM

{Great work Revi. Perfect timing}

Wynum begins by quaffing a Delay Poison potion, then picks up the light pellet and, still carrying Julian steps 5' forward, shining a bit more light at Momma Spider and bringing J closer to the action.

{Now J would start on K48. Mind the poisonous AoOs though. Wynum's carrying antitoxin vials so I presume you could snatch one from his belt if needed}

{TR is now partially in bright shamrky light. She would therefore get cover from ranged attacks from Humans, but NOT from melee attacks, as per the cover rules.}
Fly, (Bless), Bear's End, Courage, Daylight, Message.

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+5=21 ;
Thursday September 3rd, 2009 12:30:48 PM

Thar watches Revi's storm of blows and complements her, "You, madam, are a wonder to behold, a firestorm of destruction..."

He hears more spellcasting, and turns his attention to the casters... (Spellcraft = 21)... "OK, it seems that they're now casting some sort of protection from good spell on big mama there... Good, it'll make it more fun to finish them off..."

Finally, he looks at big mama and her little spider in front of him... This is not the time to get in some brawl with these enemies, and he decides to withdraw directly from the square he's in to a safer spot...

Sum of Effects upon Thar
1. Flying
3. Message
5. Blessed = 50/59; +1 attack
6. MCvsEvil = +2 AC, +2 to saves
8. Courage = That's a +2 attack and + damage to the friends of Arm.

Total Bonuses = +2 attack, +2 dmg, +2 AC, +2 Saves

(0) level = Det Magic , Guidance, Read Magic, Resistance
(1) level = Sanctuary, Summon Monster 1
(2) level = Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon
(3) level = Dispel Magic


Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS* 
Thursday September 3rd, 2009 1:23:45 PM

Revi yells out after the bard calls out his knowledge, "Thar, can you or Eddie baby Dispel the spells on Big Momma?"

Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message 
Thursday September 3rd, 2009 2:09:18 PM

Arm flies to Julian's left, sheathes his sword, and pulls out his icy burst light crossbow. Not wanting to get too near Triton, as he has nothing on him to cure the poisonous attacks from it, he'll wait here for the moment and try to attack from afar.

OOC: Robert, I only did the damage on HS6 for the first attack, so no adjustment would be necessary. I suppose the point is moot since Revi did such a good job erasing it for us...GO Revi! :)

DM Sanity Info:

3 more rounds of Inspire Courage +2


Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message  d20+8=13 ;
Thursday September 3rd, 2009 2:16:34 PM

NOTE: Please disregard the last post..I did not see that Revi wanted a dispel magic cast, so here goes:

IC: Arm drops his sword for the moment and begins casting a spell at Triton that will remove it's protection, but he doesn't think it did much good (DC 13-dispel magic).

DM Sanity Info:

3 more rounds of Inspire Courage +2


Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Thursday September 3rd, 2009 8:09:08 PM

((OOC @ Arm: you should probably roll several Dispel Magic checks in succession (probably five to be safe), one roll for every spell currently on the monster--at least, I believe it is under the effect of more than one spell, so more than one roll is in order.

The rolls are then applied in the order that they were rolled to the order that the spells were cast upon the monster. The DC to beat is 11+ the original caster's level (for each spell).

Dispel Magic is such a cumbersome spell. Nothing like a bunch of opposed caster level checks mixed with dice rolls.))

Ruby [HP: 70/74 - AC: 28(29dodge)(cover)][message, fly][]  d20+13=21 ; d3+4=5 ; d20+15=20 ; d8+5=12 ; d100=62 d100=27
Thursday September 3rd, 2009 8:21:03 PM

With no weapon currently in her hands, she strikes out with her fist at big momma. It might not have been the smartest of ideas but it was all that she was left with as she had already sheathes her other weapons. After this quick jab she pulled out her to prepare for the real fight.

Ruby backs off further away from the big momma spider that charges into the fray. Glancing to Thar she shakes her head and smiles. "You know love...if you can still look at me and like me covered in this...we should be great together." She chuckles after she speaks and her eyes flash with laughter as well. It was actually funny as she was covered in green ichor, though not as badly as Revi though if she kept throwing that ichor around with her kills it will not matter.

Bringing her bow up she launches a single arrow at the big momma, hoping that she can get something through all the protections. After all, she really has nothing else to offer at this moment.

[AoO vs. TR - hit: 21 and damage: 5 ; miss: 62]
[Ruby vs. TR - hit: 20 and damage: 12 ; miss: 27]

[Forgot my miss chance as well. Just rolled them both, though it might not matter.]

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance  d20+12=15 ; d20+12=13 ; d20+12=22 ; d20+18=19 ;
Thursday September 3rd, 2009 10:00:37 PM

((OOC: Robert, I've written you an e-mail asking why Triton is not subject to the 20% miss chance in the last round. Edmund is flying, so no tremorsense. If she is attacking by sight, why no miss chance? The map says 20%. Is there something I'm not understanding with this miss chance stuff?))

(Fort Save=15. Hero point: Fort Save=13, Nat. 1. Hero point again: Fort Save=22.)

Seriously wounded, the wizard's magical armor and shield of force prevent him being instantly killed. Nevertheless, Edmund realises that it is time to depart forthwith. He doesn't even bother to try and figure out what the other spumanider is casting. (Spellcraft=19, another Nat. 1)

"I... think I've some library books to return!" he exclaims, before immediately exiting the area. (Withdraw action.)

DM Sanity Info.
Move Action: Withdraw 120 ft. to J-26
Standard Action: Withdraw (Full Round Action)

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (79 Minutes remaining) - Communication across distance
See Invisibility on Self (79 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (67 Rounds remaining) - Fly 60ft per round
Shield on Self (78 Rounds remaining) - +4 AC, Negates Magic Missiles
Resistance on Self (79 Rounds remaining) - +1 to Saves
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Inspire Courage +2 from Arm (3 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 1/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

The Greatest Charge the Wold has Never Seen - Round 12  d100=30 ;
Thursday September 3rd, 2009 10:02:53 PM

I forgot Triton 20% miss chance against Edmund.
Just made it.

Julian   d20+13=27 ; d20+17=21 ; 2d6+13=20 ; d100=7
Friday September 4th, 2009 1:42:47 AM

Will save 27

Julian runs in to attack that enormous spider, heedless of the attacks that he might incur along the way.
He swings the Falchion at the side of the head of the mind-boggingly large spider, missing due to the light conditions.

"Crikey! What a whopper. Wouldn't this one look good over the mantle piece! Think we can move around to flank this one, Revi?"

Hit AC 21 --OOC: DM knowledge tells me that is a hit.
EDIT: miss chance 7 dang!

Julian's rage end round 13
Spells in effect
Bulls Str
Bear's Endurance
Cat's Grace
Mage Armour
Shield
Protection vs Evil
Inspire Courage +2

The Greatest Charge the Wold has Never Seen - Round 13 [DM StevenVdB]  d100=23 ; d20+20=24 ; 2d8+10=25 ; 2d6=6 ; d20+8=12 ; d20+8=24 ; d100=42 ; d20+18=19 ; 2d8+3=7 ;
Friday September 4th, 2009 12:15:36 PM

Revi, more concerned with the fight at hand then about any spells that are being cast sees Edmund is hurt and tells him to move back... unleashing her fury the barbarian lass spills blood and guts sending HS6 down... yelling the path is free, she steps 5ft closer to meet Triton...

Wynum quaffs a delay poison potion (ooc : taking potion is move action and drinking it is a standard action -- this leaves no actions for picking up the light pellet yet I'll let you do this for this round) and moves 5ft closer. Julian moves up close and personal with big momma... Triton hisses as the warrior steps closer... with fangs dripping with poison she bites down on Julian (AoO hits MC23 AC24)

Complementing Revi for her efficiently Thar turns his attention to the spellcasters and realizes the kind of spell that is being cast will probably disrupt their plans... the group's warriors have everything well under control and there's no need for him just now to get his hands dirty...

Hearing Revi's request to dispel the magic cast upon Triton Arm drops his sword and begins the counterspell... (I rolled 2 more dispells)

(Dispell check 13 vs 14 = failure to dispel)
(Dispell check 12 vs 14 = failure to dispel)
(Dispell check 24 vs 14 = success!!)

Arm succeeds to cancell one spells... difficult to say of course what spell has been removed... You do get the impression though that she has lost some protection...

Standing in front of the monstrosity Ruby takes an unarmed jab at Triton... (was that the AoO hitting AC21?!? How do you get an AoO in the first place and how do you get an unarmed attack or +13?? Not taking this into account atm) .... Then the Twilight Ranger backs away yet is still in range of Triton... takes her longbow and fires a single bolt. (move, take bow, shoot... too much to handle in one turn... as before!! Pondering the Move-grab bow in one movement... hate that bypass ;-))

Miraculously Ruby's arrow veers towards its target an plunges deep into the pitch black body...

Struggling to overcoming the fear effect and badly injured Edmund remember the books he has to return urgently and withdraws...

Julian runs headlong into the spider god and if not for the darkness that surrounds them all he would have injured her!!

-------------------------------------
Triton took 12 HP last round.
-------------------------------------

Hissing and wheezing Triton observes the massacre. Many of her offspring have been killed by these bugs... this calls for revenge!! Ruby is the only one that hurt her yet there are others that are closer...

First things first... the one that stings can wait... Triton will play with that one...

Julian and Revi stand closest... Julian is not flying...

Triton bites down (hitting MC42 AC19 ) but her fangs don't even dent Julian's Armor.

Sofal contiues to protect Triton and casts another spell healing some of its wounds. (Triton regains 7HP)


DM OOC - Friends some of you don't take into account the amount of actions you can take each round. Please do. This is important. I will make the DM posts next week and I will not allow too many actions... 2 moves ok. 2 moves and fire NOK. Taking and drinking a potion are two moves... and so on. If you have questions feel free to ask. Take care)

Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS* 
Friday September 4th, 2009 12:50:02 PM

OOC: Sorry DM, but Revi only took a 5ft step which never provokes an AoO:

http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions
You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round when you move any distance.

Having said that, Jules would have provoked an AoO :)

Bolstering what Robert has said, and no offense to Nellie or Jay, but we need to stick to a 1rd format and that means knowing the rules for move and standard actions. I know from personal experience, having been crash coursed in battle rules in Ust Delmah, learning the combat rules and sticking to them makes for a smoother and happier game.

StevenVdB : Great catch!! Wasn't entirely clear on the map of previous round (not having followed it closely - sorry sorry sorry - but then indeed it's Julian that takes the blow!! Changing post accordingly - see above for changes.

Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS*  d20+10=29 ; d100=11 ; d100=59 ; d20+10=19 ; d20+10=20 ; 3d6+22=30 ; 3d6+22=37 ; d20+10=28 ; d100=63 ; 3d6+12=21 ;
Friday September 4th, 2009 1:09:07 PM

Revi quickly joins the enraged halfling in attacking the mother spider(5ft flying step), yelling out, "This is how ya do it Jules!"


Attack1 vs TR: Hit AC29 CRIT
Conceal: 11% NOOOO!!! USE HERO POINT: 59% YES!
Crit Conf: Hit AC19 -- Not sure if that makes it... If it does not make it, use HERO POINT to reroll to Hit AC20--I know that hits based on Ruby's previous attack.
30+37 = 67 damage

Attack2 vs TR: Hit AC28
Conceal: 63% Hit
21 damage

Total Damage to TR from Revi: 88

---------------
RAGE 4/8rds

+2 AC when 10' from Thar against EVIL

Bard song: +2 to Hit(morale), +2 damage, +2 charm & fear save

Used at least 1 Hero Point this round
[i]Robert: I looked up the Crit range for the Greatsword, it is 19-20, so you can save the other Hero Point for later.

---------------
Spells in Use
---------------
Fly: 60'
Bless: +1 to Hit(morale), +1 fear save
---------------

TOTAL TO HIT: +15/10 (+13/+8 base, +2bard) RAGE
TOTAL TO DMG: 3d6+12+Pwr RAGE MODE

TOTAL FEAR SAVE: +6normal, +8Rage
TOTAL CHARM SAVE: +5normal, +7Rage

TOTAL # ATTACKS: 2 + CLEAVE FEAT
[/i]

Wynum {53/56hp(14pending), AC18/23+20%+4 cover from SO, 8+2 arrows}  d20+12=27 ; d100=9 ; 2d6+3=8 ;
Friday September 4th, 2009 1:21:37 PM

{replace last round's quaffing with readying the potion. Had not meant to do too much action, rather assumed it was part of the SA.}

Wynum begins by quaffing the potion of Delay Poison he had readied, then drops the pellet on its new location, then moves around Triton {AC23+20% vs. her AoO with dodge and mobility} while drawing his lance with his right hand. He stops behind the spider, menacing Sofal with the barbed tip of his weapon.

{SA: drink, FA: drop, MA:move 60' and draw.
Threatening Sofal and TR with AoO from reach weapon. IF TR acts first, Wynum will NOT use his AoO on her, keeping it for Sofal if he provokes one. Of course if she acts second, he would try to skewer her.
Potential AoO rolls: Highlight to display spoiler: {Conceal 9% *miss*, else hit AC27, Dmg 8}}

Fly, (Bless), Bear's End, Inspire Courage, Daylight, Message, Delay Poison
{Experimenting with TinyUrl.com in the post title. May be garbled.}

Intermezzo : moving and grabbing weapons [DM StevenVdB] 
Friday September 4th, 2009 4:28:06 PM

Ok friends, I have asked about the movement phase done by Ruby.

1) not talking about the AoO - that's not correct so ignore that part
2) backing away, retrieving longbow and firing.

This is a valid action if the retrieving of the weapon is done simultaniously with the moving part AND if the weapon is on the body (sheathed, on back, in a quiver, whatever)

This is NOT a valid action if for instance the weapon lies on the ground. In that case picking up a weapon is a move action.

3) retrieving potions remains a move action. After all, you have to take it from your container and open the flask.


Addionally, feel free to use the Rules board in case you are not sure about certain rules or rulings. I'm not a rulemonger and I will make mistakes. Don't hesitate to point them out to me whenever I am wrong. I do prefer gameplay over rules but we do have to try and keep things according to the rules... if we work together we'll manage :-)

Julian Raging, Small size, AC 22   d20+13=26 ; d100=8 ; d20+8=21 ; d100=97 ; 2d6+26=34 ;
Friday September 4th, 2009 7:17:01 PM

Julian stands firm against the attacks of several hundred pounds of spider. He stands firm as he is splattered by Revi's attacks. He stands firm as the quiver rubs against his leg, perhaps for the last time.
This barbarian also attacks with considerable fury, slashing away with his Falchion. It takes him a while to get his eyes used to the strange shadows in this cavern, though he does hit Triton squarely.
"Yeeehaaa, this is such fun."

Full attack, power attack 6
Hit AC 26, miss 8%
Hit AC 21, miss 97%
damage 34 non-lethal

Julian's rage end round 13
Spells in effect: Bulls Str, Bear's Endurance, Cat's Grace, Mage Armour, Shield, Inspire Courage +2, Message.



Ruby [HP: 70/74 - AC: 28(29dodge)(cover)][message, fly][]  d20+11=27 ; d20+6=24 ; d8+5=6 ; d8+5=12 ; d100=21 ; d100=59 ;
Friday September 4th, 2009 8:27:47 PM

Ruby floats five feet higher into the air and then brings her bow up to send a pair of arrows into the body of momma. With more of her friends now in the line of fire, she finds that she needs to have more of a steady hand. Hopefully she will not hurt her friends with her shots.

[Ruby vs. TR - hit: 27/24 and damage: 6/12 ; miss: 21/59]

[Misread the DM post as it was within threatened range and not the other way around. I thought that you could draw as part of a move action if you had the +1 to hit? If we are not using that rule than I would really like to know, as that is the reason for only one attack.]

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Saturday September 5th, 2009 12:27:47 AM

(OOC Ruby is referring to the following rule for weapons and weaponlike items stored in easy reach (i.e. not in a pack): "If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat (page 102), you can draw two light or one-handed weapons in the time it would normally take you to draw one." --PH 142.))

StevenVdB : Yes that is indeed the one I referred to and that was pointed out to me on the rules board also. Thanks all!

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Saturday September 5th, 2009 12:34:26 AM

Edmund, having successfully outpaced his foe--and successfully putting to rest any doubts that he is the fastest Wizard in the Wold--returns to the battle; albeit not quite as quickly as he left it.

"Ah!" he says into the Message spell, "I suppose we should finish up here, first. Right?"

DM Sanity Info.
Move Action: Double Move 95 ft. to H-44
Standard Action: None

Spells/Durations/Effects
Mage Armour on Self (8 Hours remaining) - +4 AC
Message on Everyone (79 Minutes remaining) - Communication across distance
See Invisibility on Self (79 Minutes remaining) - See invisible objects
Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (67 Rounds remaining) - Fly 60ft per round
Shield on Self (77 Rounds remaining) - +4 AC, Negates Magic Missiles
Resistance on Self (78 Rounds remaining) - +1 to Saves
---
Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls
Inspire Courage +2 from Arm (2 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Light, Message, Read Magic, Resistance
L.1: Mage Armour, Magic Missile 5/5, Shield
L.2: Invisibility 0/3, Scorching Ray 1/2, See Invisibility
L.3: Fly 0/6, Haste
L.4: Greater Invisibility 0/4

The Greatest Charge the Wold has Never Seen - Round 13  AoO d20+18=26 ; d100=76 ; 2d8+10=17 ; 2d6=5 ; Web d20+15=18 ; Spell d8+3=8 ; Choose d2=1 ; Triton d20+18=30 ; d100=55 ; 2d8+10=20 ; 2d6=8 ;
Saturday September 5th, 2009 3:51:44 AM

Waiting for Thar and Arm before putting up a post.

Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message  d20+8=21 ; d20+8=20 ; d100=42 ; d100=34 ;
Saturday September 5th, 2009 9:31:59 AM

Feeling hopeful that he has at least helped some with his spell, Arm uses the last 2 dispel magic spells against Triton, hoping that his friends will finally be able to finish it off (dispel magic DCs=21,20-beat both miss chances).

OOC: Thanks for the reminder, Ed. I've burned up the last of my 3rd lvl spells, so I have a few cures left and that's about it.

Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message 
Saturday September 5th, 2009 9:33:08 AM

DM Sanity Info:

1 more round of inspire courage +2


Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Sunday September 6th, 2009 11:40:01 AM

((OOC Arm: Not sure if I understand your post--when you say 'last 2 dispel magic spells' do you mean that you are casting it twice in the same round?

If so, you can't cast two spells in the same round. Also, you can just use one single Dispel Magic spell targetting Triton to hit all of its buffs. You don't need one spell for every buff you want to remove.

If I'm misunderstanding and you are just making two DC rolls for the single cast of Dispel Magic, disregard. :D ))

The Greatest Charge the Wold has Never Seen - Round 13  d20+7=15 ;
Monday September 7th, 2009 2:05:37 AM

Triton Ruleshades hisses as the Mithril Order hack and slash at her face, legs and body. Enraged by the slaughter of her children she will fight to the death against these mosquitoes. She believes that they will each flee or fall as she bites them, and that it is only a matter of time before this happens.

Revi and Julian seem to be having fun together right up at the mandibles of the beast. She makes an extraordinary attack just to demonstrate 'how its done' to him. He follows suit and between them they bring a lot of the spider's face to bleed, ooze or fly off.
OOC Revi only needed one Hero Point, the second one was unnecessary due to the weapon threat range of 19-20.

Looking for the best tactical advantage Wynum decides to run the gauntlet around the spider-god. He is bitten just in front of his right rear leg -- two massive puncture wounds dripping with venom stand out clearly just under the packs that he carries. Bravely, the centaur continues flying to stand behind the spider with his lance.
Hit AC 26, MC 76%, damage 17, and Fort Save DC 20 or lose 5 Str.
OOC: Wynum, that movement around Triton provokes and AoO. And, did you know that a lance has reach, so you can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. So you cannot attack Triton from there as you do not threaten her with the lance.

Flying into a corner, Ruby carefully puts two arrows into the enormous spider. Edmund returns to ensure that the Mithril Order will fight on to see another day. Thar waits back in the spider's lair.

Arm throws a Dispel Magic at Triton Ruleshades. He succeed in dispelling Triton's remaining buffing spell - Bear's Endurance. Life suddenly retreats from the hideous thing, and the remaining pressure in the leg's supports gradually gives way as the body is slowly, anti-climatically, lowered to the ground.

**** Epilogue ****

HS8 skitters onto the ceiling and runs for its lair. It squeezes itself into a tight ball in the corner, sitting perfectly still hoping to not be noticed. Roll Spot vs Hide DC 15 to see it in its webs.

Sofal cries out a long and mournful, "Noooooooooooo!" He sobs as he tries to run into the corner, but he stumbles through his breaking-heart and collapses onto his knees. He sits back onto his feet staring into the corner. He is still sobbing, pleading for his life, his voice cracking occasionally, "No, please don't kill me. Don't kill me. Triton is all I ever knew. What am I to do now? Don't kill me. She was like a mother to me and Look-Hasj. We were alone and she made us her family. Please don't kill me. And now I am alone again. Mettik never liked me, I know that Chloe hates me. Please, let me go so that she doesn't kill me. I don't want to die."

Julian 
Monday September 7th, 2009 3:50:37 AM

Julian jumps up onto the head of the (already dead) gargantuan spider. He shoves his falchion down into the eyes with two hands (into an already open wound) and says to Revi, "Ha! Mine! Three points!"

Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS*  d20+3=18 ; d20+9=27 ; d100=41 ; 3d6+24=37 ;
Monday September 7th, 2009 6:15:09 AM

"You're daft Jules! It's one point each for momma there!" Then looking to the ceiling, "and one more point for me!" Revi flies to the ceiling and plunges her frostblade into the hiding spider (HS8).

Spot: 18

Attack1 vs HS8: Hit AC27 (+15base - 6power attack)
Conceal: 41% HIT
37 damage DEAD!



Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=23 ; d20+6=20 ;
Monday September 7th, 2009 9:08:22 AM

(Sorry about missing the last post... Went on vacation for a few days and didn't have Inet...)

Thar admires the rest of the group's concerted efforts as they slaughter the remaining enemies... He sees the hidden spider (Spot = 23) and points it out to whomever can launch a ranged attack...

He looks at Sofal and says, "You may beg for mercy but before we decide, you have some questions to answer. Who are these Mettik and Chloe creatures? Why will she kill you? What have you been doing here? Where do you and the others come from?" Sense Motive = 20

Pausing for dramatic effect, he whispers (though others can hear via message), "Do you see my barbarian friend there? She's bloodthirsty and likes to drink fresh, warm blood. Now, when she gets really mad, I can't stop her, though I try. If you stay calm and answer our questions, I'll try to keep her from making you her next victim. I do hate the mess and as the priest, I really don't enjoy doing the last rites over someone that's been eaten... I'm going to tie you up, so don't fight back. Otherwise, well... I hope you've made your peace with God... "

He takes his rope from his cloak and begins tying up Sofal. If he resists, Thar will hit him alongside the head to reiterate his threat...



Wynum {36/56hp(14pending). Fly, Mess., Bear, Daylight, Delay. Pending DC20/5Str poison} 
Monday September 7th, 2009 9:52:06 AM

Wynum fetches the Daylight stone and proceeds to search for the origin of the darkness and cover it, also checking for further enemies down the tunnel.

Arm[HP 44/44 AC 23 (26)] Fly, Message 
Monday September 7th, 2009 10:38:00 AM

Quite pleased with himself, Arm calls out through the message spell, "Since it was MY magic that apparently killed it, I should be the one who gets the points for this one...OH, and you can stop hiding now, Ed..".

Arm[HP 44/44 AC 23 (26)] Fly, Message 
Monday September 7th, 2009 10:40:13 AM

OOC: Sorry, forgot this part:

IC: Seeing that his friends have things well in hand for the moment, he starts searching the corpses and collecting items that may be of use to the group.

Wynum {36/56hp(14pending). Fly, Mess., Bear, Daylight, Delay. Pending DC20/5Str poison} 
Monday September 7th, 2009 11:51:35 AM

As Arm goes to the barracks alongside him, Wynun whispers to the bard, impressed.

"Well Arm I must say this was both timely and impressive. What awesome magics did you conjure to fell this gigantic enemy with a few words? A Spell of Annhiliation? A mighty curse? Or perhaps a poisonous dirge?"

Forgetting about the message spell, he adds in a conspirational tone:

"Heh, to think that the mighty Edmund did not even wound a single beerbug."


Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Monday September 7th, 2009 12:51:18 PM

(Added info) After tying up Sofal,Thar will strip him of any relevant or important items, such as armor, weapons, rings, necklaces, money, pouches, etc.

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS*  d20+10=25 ;
Monday September 7th, 2009 5:48:21 PM

After finishing off the remaining hunting spider, Revi floats back to the group surrounding Sofal--blood and gore dripping from her blade and armor. The rage still burned in Revi's eyes, but was slowly diminishing as she spoke. "So who gets this point, Jules?" pointing her frostblade at Sofal. "I could let you finish her off, but you did try to sneak a kill off of me when I knocked down that one beerbug." Getting closer to Sofal, Revi continues, "It wouldn't take much, one chop from me and she'd be in two, frozen like a piece of fish, still alive and not even knowing she was dead till Gargul came to claim her soul--if she has one." Revi smiled, frozen icicles of blood hanging from her frostblade, "Unless she is useful to us and tells us everything we want to know."

End Rage

Intimidate: 25


Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][]  d20+14=19 ; d20+6=8 ; d20+14=20 ; d20+6=25 ;
Monday September 7th, 2009 6:12:29 PM

Ruby glances around to take note that things are well in hand here. With a last glance around she takes off after Wynum, glad that they got through that one with little problems. Though she is no longer invisible, she figures that she can still do some scouting though in the magical darkness her eyes are of little good.

She waits to see if Wynum can find the source of the magical darkness and do something about it before she slips further down the tunnel. As long as the message spell is working, she can relay what she finds and as long as the fly is working as well she does not have to worry about touching the ground.

[hide 19, listen 8, move silently 20, spot 25]

Julian 
Monday September 7th, 2009 6:55:53 PM

"Hey, let's not forget that my good friend Eddy has done a lot around here. He got me up here the first time to have a go at the beerbugs. I might have taken them all out too if you lot weren't so pessimistic.
"Anyway, how would we have even got up here if it wasn't for Eddy? We'd look like porcupines, so full of arrows we would be, as we tried to climb up the scree and the cliff.
"And have any of you had a look at the floor you've been Edmundingly flying above? It's very, very difficult to move on these loose stones - no, Revi, it's not just my little legs, I can keep pace with any of you humans.
"And what about the extra speed he has given us, the extra attacks and defence that gives us.
"And the invisibility?
"Eddy is not hiding, he is staying alive to help us further. No point him soaking up arrows. And I'll tell you I was scared for his life when he was bitten by that hulking mass.
"If anyone deserves ALL the points scored in this battle it is our mage."

Julian 
Monday September 7th, 2009 7:20:46 PM

"Revi, you know I'd rather use this blade," indicating his Merciful Falchion, "than yours." The halfling maintains some anger in his voice, but it is not directed at Sofal. It's not meant for Revi either, but Julian has a Merciful weapon because of his friends from long ago.
Back in the Crescent Valley, Kendry and Podo in particular, but Dwight and Airin as well, they all endeavoured to work as peaceably as possible. Several times his friends had become quite angry with Julian for having killed a monster.
"But it's just a monster," Julian would exclaim. Podo was mortified by that idea, and Kendry would explain that sometimes even enemies can become friends by simply talking with them. The halflings had befriended a goblin cheiftain named Zom at one point. When Zom died Kendry insisted on burying the body in a tree as is their custom, apparently.
It took a while, but Julian eventually got the concept that it was worth not killing every monster they came across, and talking with Podo, he settled on the idea that he should still use his skills, but in a new way. Julian found Domi at this time, and also learned of Merciful weapons. He set out to Protect people as best he could, and to take as few lives as possible. Let the Law sort them out.


OOC this is info that Julian would have freely given over a campfire, at a dinner table, while travelling etc. I thought it would be worth you knowing why the raging barbarian uses a Merciful weapon.

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Monday September 7th, 2009 10:29:03 PM

"What are you on about, Jules? Trying to get out of our wager, Hmm? Well, I'll have none of it, a deal is a deal, and this one here," Pointing to Sofal, "is as dangerous as they come. Unless you're willing to hang around and bop them all on the heads again to keep them under, we need a way of making them a non-threat. Those beerbugs you knocked out back there ain't going to stay ko'd all day."

occ: my previous post of intimidate:25 was to make her talk.

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance  d20+8=26 ;
Tuesday September 8th, 2009 2:31:11 AM

Edmund looks rather dismayed when Wynum mistakes Arm's Dispel Magic spell for some sort of instant death curse. And when the Horsey-Man continues, going so far as to say that Edmund didn't even kill any of the beerbugs, his eyes flash with intense irritation.

However, before he can point to the deep-fried spumanider and begin shouting about Flight and Haste and Invisibility, Julian surprisingly steps in on his behalf, so the wizard remains silent.

Eyeing Sofal, he tugs at his clothes and makes his way over towards the Spumanider.

"Hmm," he says importantly. "So you're the minor annoyances that stood in our way. I see no reason why we shouldn't let Revi have her way with you. But maybe you can prove your usefulness, and thus save your life. Why don't you tell me what you know, and maybe I'll persuade her to settle for eating your recently-baked friend, instead of you."

(Diplomacy=26)

DM Robert - Talking with Sofal 
Tuesday September 8th, 2009 7:11:21 AM

Julian pretends to claim Triton for his wager. Revi, on the otherhand, adds another point to her tally. The almost have an argument regarding the wager, but it seems to be more friendly banter then animosity.

Wynum congratulates Arm on his amazing spell, as Arm begins to gather up the booty from the bugbears. Each one has a Masterwork chain shirt, MW buckler, MW morningstar, masterwork composite longbow with (on average) 20 arrows. Each item is finely crafted (obviously) and has a makers mark, each shirt has the same, each morningstar, each bow and each arrow too, though each type of item was made by a different craftsman. Knowledge (something appropriate) DC 10 to Highlight to display spoiler: { recognise them as artisan's from within the Kingdom of New Elenna.}

Wynum goes looking for the Deeper Darkness spell (Search DC 30 unless you can convince me that it is less difficult to find the single loose stone amongst all the loose stones with Deeper Shmarkness cast upon it.)

Ruby flies further east along the tunnel, scouting out further danger. She has just enough light from Wynum's Daylight to reach the edge of the chasm, though she cannot see how deep or how wide it is. She does not notice anyone along the way.

Sofal eventually stops his sobbing, and Thar asks him about Mettik and Chloe. He responds, speaking very slowly, very deliberately. There is a severe look to his spider-like face now.
"Mettik and Chloe came here with their cousins and the bugbears many moons ago, two dozen or more moons. They made some sort of deal with Triton. We've lived her for," pausing to think about, "forever. Basically my whole life.
"Almost every Eightnight most of the bugbears and three or four of the others would go out for a night or two. Sometimes they'd return with bags and chests and wine and things -- and they'd drink, then they'd taunt me and Look-Hasj for a few hours before passing out, usually just over there,"
pointing to the entrance of this room.

Thar senses that he is speaking truthfully, and that he has given up. It's not so much as he is now prepared for death, more that he died some time ago, or that he has resigned himself to a certain death from either the Mithril Order or Chloe. Thar and Revi try to threaten and intimidate Sofal, but it seems that he has lived through worse threats for the last two years.

Sofal spits at Edmund when he speaks. "You're as bad as she is - Chloe. Whenever Mettik was with her she was placid, and dreamy even, far away. But when she was alone she was so close, in my face, even under my skin. She took our clothes, and then, she told them, made them, the bugbears, they kicked us till I couldn't move, couldn't open my eyes, could barely breathe.
"You two elves, you're as bloodthirsty and calculating, you're just the same as Mettik and Chloe with your gang of thugs. Why did you even come here? Just to slaughter us spiders?"


Sofal spits at Thar as he binds his hands, "I suppose you'll try to sell me, you only want gold."

Thar removes the red cloak and brass pendant from round Sofal's neck, and he does not resist, though it is all he has. The pendant is a brass oval around the size of your hand. Crudely inscribed into it is an elongated octagon with a small piece of glass embedded into each corner of the octagon.

As the conversation continues, Edmund feels another wave of nausea build up. Sofal laughs at him, "She'll have you yet, she always wins, even in death."
Wynum and Revi also feel it -- the spider's venom has a secondary attack. Everyone who was bitten by Triton make a Fort Save DC 20 or lose 2d6 Strength.

OOC It takes 2 minutes to move between and strip each bugbear, and the conversation as listed above takes about 2 minutes. I am only recording this because of the Fly spell.
How long do you want to spend here?



Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Tuesday September 8th, 2009 11:51:28 AM

"Hey, whatever your name is," pointing at Sofal, "we didn't come here to kill you or your spider buddies," Revi makes a point of showing the pendant the druid had given her party, "we're here to investigate the theft and kidnapping of some caravaneers that were attacked not far from here, and you and your beerbug captors got in the way. Now, tell me, are there some prisoners here, if so, are they still alive and where are they?"

Arm[HP 44/44 AC 23 (26)] Fly, Message  d20=8 ; d20+11=31 ;
Tuesday September 8th, 2009 2:11:51 PM

Arm smiles at Wynum and says, "Actually it wasn't nearly as complicated by all of that..I simply removed a spell that was still keeping it alive...the bulk of the work was done by the others.".

As he inspects the equipment, he relates what he finds to the others through the message, "All of the beerbugs have finely crafted armor and weapons, and they are crafted from New Elenna...I fear this is going a lot deeper than we originally thought (bardic knowledge=31[nat. 20], ignore first "knowledge something-appropriate" roll.).

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+6=22 ; d4=2 ; d4=2 ;
Tuesday September 8th, 2009 2:53:08 PM

Thar calmly wipes the spit away from his face, and slaps Sofal across the face. "Friend, I have no intention of selling you for gold, but I must warn you, if you spit at me again or do something like that, I may be forced to forget that I'm a good person. You see, you all put my friends in danger, including the woman I love. And that makes me angry, and you really don't want me or my companions to get even angrier."[/b]

Pausing for dramatic effect, he continues, "So tell me, what's in the rest of the cave? Do you have any other friends here or are they all gone. Now, I must warn you... if you lie to me and I discover other friends, your death won't be quick and I'll make sure that it takes a long time for you to finally die. ... So again, what's around the rest of the cave? And as my friend asked, where are the prisoners, and were did the bugbears store the goods they've collected? Make sure you think long and hard before you answer..."
Sense Motive = 22

While waiting for Sofal to answer, he gets up and goes over to Revi and Wynum. "Let's see what we can do about those annoying spider bites..."

He gives each of them a delay poison potion, and says, "OK, these are good for 5 hours, and I'll do what I can to give you some of your strength back. However, we don't have any neutralize poison spells or potions on hand..."

He also casts Lessor Restoration twice, one on each of them...

Wynum gets 2 pts of strength, Revi gets 2 also
________________________________
(0) level = Det Magic , Guidance, Read Magic, Resistance
(1) level = Sanctuary, Summon Monster 1
(2) level = Bulls Strength, Sound Burst, Spiritual Weapon
(3) level = Dispel Magic

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Tuesday September 8th, 2009 3:54:39 PM

ooc: Actually, Revi wasn't bit, Jules got the AoO instead of Revi cause all she did was a 5ft step.

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance  d20+12=26 ;
Tuesday September 8th, 2009 4:16:41 PM

(Fort Save=26)

After listening to Sofal, Edmund folds his arms across his chest and shakes his head.

"This is not the sort of helpfulness which I expected. Clearly you have some ridiculous fear of elves--very well then, speak with Thar. But if he informs me you haven't been helpful, you'll find yourself joining your recently-deceased friend."

Edmund makes a point of walking away from the Spumanider, leaving Thar to work it out. Once he has stepped away, he fingers his torn weskit and shirt, and notes the blood-soaked patch of cloth where Triton managed to punch through the Mage Armour and break the skin--still, not too bad, all things considered.

"Could we worse," he thinks to himself. "Maybe we can wrap this up soon. Three dozen foes in a day is more than enough for anyone. We're the Mithril Order, not the Mithril Army."

Satisfied that he's more or less fine, Edmund will wait a few minutes before stopping to turn around and address the Order.

"Alright. Let's get a move on and rescue those prisoners. If the Spumanider tells us where they are, then spare his life. If he persists in his obstinacy, put him to the sword--no point leaving a fifth columnist behind us, after all, and I've no intention of dragging him along, kicking and screaming all the way to the end."

"I'm happy to treat him well if he wants to help us recover the innocent prisoners," Edmund says, making certain that Sofal hears him. "But otherwise, he leaves us little choice."

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance  d20+12=21 ;
Tuesday September 8th, 2009 4:24:53 PM

((Addendum to my previous post. I forgot the Know. roll and missed Arm's own post for Bardic Knowledge.))

(Know. Nobility=21)

"The Kingdom of New Elennia?" Edmund asks Arm in surprise, before glancing at the marks on the blades and armor himself. "Aha! Fine, local stuff this. I recognise the marks from various of the royal guards."

Edmund looks over the marks carefully, trying to work out if he knows the people responsible for their manufacture, or if he can remember anything about them--or potentially their location in Plateau City.

"These are certainly from the caravan," Edmund says after some consideration. "The armourers of the Kingdom are not knowingly employed in arming Bugbears in the Monster Preserve. We're on the right track, if nothing else."

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Tuesday September 8th, 2009 4:27:15 PM

"I wonder how far this rabbit hole goes," Revi wipes the hardening gore from her face and asks about the other combatants, "This may take some time, what about the ones Jules Ko'd? I'd hate to come back this way and find them waiting for us. How long do they usually stay out Jules?"

Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] 
Tuesday September 8th, 2009 9:14:18 PM

Ruby makes her way back to stop by Wynum first and shakes her head. "Rather large chasm ahead and too dark to see the bottom or how steep it is." After telling Wynum what she found in case he continues that direction, she then relays to the rest of the group as well. "Guys...large chasm further down this path but I cannot see a bottom or how steep it is really." One of the few drawbacks of human vision is that darkness or even near darkness was not kind to your ability to see.

If Wynum is ready to head back she will follow along with him, glancing at him a couple of times...obviously wanting to ask some questions but not sure if it would be proper. She is sure with time she would ask anyways as curiousity got the better of her.

Julian 
Tuesday September 8th, 2009 10:31:50 PM

"At least an hour, Revi. I've never seen one wake up before that. The constable back in Crescent Valley was worried that I had delivered him a dead body rather than prisoner as he slept what turned out to be nearly 2 days."

"And don't think that just because I leave some of them alive that I know how to tie knots. I do have some rope in my pack though. I'm glad to help, but not all that handy."

"Wait, Revi. Let's not all split up again. Who's gone scouting already?"

OOC the person is unconscious for 1 hour per hp of non-lethal damage. And Triton took enough damage without worrying about Julian's non-lethal contribution when the Bear's Endurance was taken away that she will not be waking up ever again.

Wynum {22/42hp. Fly, Message, Daylight, Delay. Pending DC20/5Str poison} 
Tuesday September 8th, 2009 11:05:00 PM

{Bear's endurance has worn off. Also That I don't need a potion nor a Restoration as I already quaffed one potion. However I might need the restoration in a few hours, and some light healing about now...}

Having a hard time finding a dark needle in a shadowy haystack, Wynum simply unfolds one of the blankets he is carrying and drapes it over the rocks until he finds the correct area. But if it doesn't succeed after a minute or so, he give up and simply makes sure the daylight pellet is around to preserve some ligthing in the area.

"An easy to way to know about the weapons," he remarks "Would be to wake one of the beerbugs up and ask them. The councilman's behaviour has never been that clear. I admit I would like more information. Also I think we should let them go. It's their leader we want, isn'it?"

He comes to the chasm and gets a look as well. "Maybe we should build a rope bridge of sort in case we need to cross it without the help of the fly spells. I'm not good with ropes, though."

Back in the lair, he notices the blackened lump of coal that was previously Look-Hadj.
"Heh. Looks like the beerbugs had a little barbecue here. Mmm. Seems like a wild hog or something. Hey, Ed, want a piece? You always hungry..."

{Btw Look-Hadj had a medallion as well I think. Is it the same as Sofal's? Also, they don't, in any way, represent a roaring dragon?}

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Wednesday September 9th, 2009 2:13:14 AM

"Hmm, I'll have to think about that Jules, it'll depend on what miss spiderthing says about the prisoners." The gore was thickening as she spoke, soon it would become so hard only a through washing would get it out. Revi hadn't bathed in months, so she was due. Pushing her hair back, it stayed in place because of the goo, there was just something about her, Something about Mary, err, Revi.

Arm[HP 44/44 AC 23 (26)] Fly, Message 
Wednesday September 9th, 2009 6:00:35 AM

Arm nods at Ed and says, "Yes, it's possible that these are from the caravan...I'd hate to think that they are being financed by someone or something. Well, it's best we gather up what we can and try to find that amulet or whatever it is...does the one around that 'thing's' neck sound like the right one?".

DM Robert - Talking with Sofal - 2 
Wednesday September 9th, 2009 6:35:36 AM

OOC Brief (lazy) post today - I am more than pleased with everyone's posts. Keep up the good work and make sure you read everyone's post

Sofal looks to Revi when she speaks, and his face softens a little. "Sofal, since you cared to ask, thank you. It means 'focused.'"
He turns his back to Thar fully, speaking again to Revi
"Prisoners..." he pauses thoughtfully for a moment, before replying, "You mean 'food.' They might be still alive, at the bottom of the chasm."

Thar does a very good impression of being Evil. He slaps the bound prisoner then demands to know more about the caves complex.
"Listen, what does it matter? I don't think you'll let me live anyway. There are more of my brothers and cousins in the cave - Twice Eight in total, I think. An auspicious number - for us.

Edmund, also playing the role of 'bad cop,' threatens Sofal with death if he doesn't cooperate. Sofal deliberately looks away from the half-elf, and instead says to Revi, "If you're going to kill me or free me then do it - but I will not talk to these white-elves any further. I would appreciate my Holy Symbol returned, and please leave Look-Hasj with his."

Arm uncovers a clue that piques Edmund's interest - he suggests that the Mithril Order is on the right track for what they set out to do.

Wynum comes up with a clever plan to blanket the area (pun intended), and finds a very ordinary looking stone with some extraordinary effects.

Ruby - sorry I should have included in the previous post that you can see the Platform Drawbridge. It is now on the combat map, just keep scrolling down. I'll add more to the sheet Chasm Side View in the near future.

If there is anything else I need to address let me know.
I'm clocking up another 2 minutes of Fly duration here.

Wynum {22/42hp. Fly, Message, Daylight, Delay. Pending DC20/5Str poison} 
Wednesday September 9th, 2009 10:01:51 AM

Wynum hands over the daylight pellet to Ruby near the chasm, then he flies to the far side, at which points he lights the hooded lantern hanging from his belt.
"You should have a look down here. If your fly spell wears off, stay close to the ladders. You'd have an easier time climbing them than me, and on the other hand I can jump back over if need arises."

{The width of the chasm seems to ba about 60'. Is that correct?}
{Once again, I see little reason for not releasing the captive. It is quite clear that the issue lies with other leaders, and that if they have done evil, it was merely the everyday life of the Monster Preserve - no worse than *our* everyday life, really!}

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS*  d20+11=28 ;
Wednesday September 9th, 2009 11:58:47 AM

Revi shrugs off the poison after effects threatening to weaken her and says to Sofal, "If we let you go, will you promise never to return here? Or at least not while we're here? If you do, then you'll either be killed by us, or enslaved by Mel and whatsherface again--neither benefits you. We may be willing to do that for you, but we need to know more about what's downstairs, in the chasm, please lay it out for us and then we'll confer as whether or not we'll agree to set you free now, or later."

Fort save: 28


Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Wednesday September 9th, 2009 1:50:44 PM

Thar speaks up, "I'm not sure we should release this guy right now. After all, we don't know that he's told us anything and his friends may soon show up. I don't trust him and if he is trying to deceive us... We can tie him up for now and take him down to the chasm and at least see what he knows before doing anything else with him..."

He goes over again (and taking a deep breath and praying for forgiveness, but realizing that the ends, in this case their safety and rescue of the captives, must justify the means) and slaps Sofal even harder. "Friend, i don't care either way about your feelings towards my race. I just want to get some information from you and we can do this nice or nasty, your call. You see, I'm here for the prisoners and if we end up giving you to the barbarian (pointing at Revi) or throwing you into the pit sans a few limbs, it doesn't matter to me. So, what's in the chasm? Are the captives there and what are the dangers? Also, where are your friends coming from and when do you think they'll arrive?"

He calls over to Revi and adds, "Revi, can you help our friend here understand the importance of telling us what we want to know? He doesn't seem to understand how serious we are about rescuing the prisoners intact. If you break a few bones, I can heal them, so don't worry too much..."

Finally, he points out the daylight stone that he created earlier to Ruby and Wynum and says, "That should add some light to your scouting."

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Wednesday September 9th, 2009 2:59:17 PM

Edmund is growing irritated with the creature's stalling.

"Throw him into the chasm," Edmund says angrily. "Fly doesn't last forever. Let's toss him in, and fly down after him. If there's a splash, there's water at the bottom. If there's a splat, we know there's a bottom to land on."

"Alternately, he can tell us where the prisoners are being held. Then, someone can send him off and let him go to join his other friend--the Spumanider from before. Xyrzzixtisjkx, I think his name was."

Edmund pulls out the Druidic pendant which the Master of the Forest Spumaniders gave him, and waves this in Sofal's face. "You see this, you miserable little wretch?" Edmund rhetorically asks. "The MASTER of the forest has sent us here, so I suggest you help us, or he'll be very disappointed when you are never heard or seen again!"

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Wednesday September 9th, 2009 4:51:25 PM

Revi kneels down in front of Sofal and rests her frostblade half way across one leg--tapping on the blade with her mithril gauntleted hand, breaking the frozen pieces of gore slag sticking to the blade. Sighing, she says in a soft voice, "Killing you in this manner would bring me little joy--the thrill of battle, of foes locked in mortal combat, that is what I crave most often. But now the rage has left me, time dwindles while you stall or fail to answer our questions, and my companions grow impatient. If I must kill you, or break your bones, then I'm afraid I must to ensure the survival of my companions and myself as we delve farther into your lair. I would welcome a short respite from all the bloodletting, if you would tell us what we need to know, then this matter would end sooner, and you would be freed from your prison here." Pointing to the Master Druid's pendant she was wearing, she continued, "The Master of the Forest knows we're here, so there must be something that even he feels is amiss. After all this, we can release you to him if you would like, perhaps to rebuild your home and prevent your enslavement from the...bugbears, again. What do you say?"

Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][]  d20+14=21 ; d20+6=23 ; d20+14=15 ; d20+4=5 ; d20+6=23 ;
Wednesday September 9th, 2009 6:58:53 PM

Without much more thought, she slips down into the chasm while the fly spell is still in effect. She does stay near the ladders that Wynum mentioned just in case she should need to grab one. Though she takes the light stone and clenches her fist tight around it, leaving just a little hole so that she has a fine bit of light to see down. The bad part about this of course is that she has to worry about giving away her position, though maybe she can play it off as a firefly or something if she is careful. To further aid in this she moves her hand slightly in the fashion of those bugs that she has seen at night. Those living here better be stupid.

She grimaces as her rapier catches on one of the rungs of the ladder and makes a good deal of noise, though her free hand finds that she did not lose the weapon. At least one nice thing as she was not sure how soon she would have been able to get it back.

[hide 21, listen 23, move silently 15, search 5, spot 23]

Julian 
Wednesday September 9th, 2009 10:24:55 PM

"Hey guys, he doesn't like elves. Who knows why? Does it matter right now? Leave him. We'll hand him over to the druid. Let's just tie him up, tie him to the other beerbugs, and find the prisoners. There's seven back there that need tieing up. Here's some rope - I'm not good with knots."



Arm[HP 44/44 AC 23 (26)] Fly, Message 
Thursday September 10th, 2009 5:54:04 AM

Arm sneers at their captive and seriously contemplates throwing it over the edge, but will let the rest of the group handle him. He takes the rope from Julian and waits to see if they will lead Sofal to be tied up with the rest. If not, he'll start tying up the beerbugs so they can continue the rest of their journey. While doing so, he says to the group through the Message, "It would probably be a good idea to rest somewhere before we continue on. I know Ed should recover some spells, and it wouldn't hurt myself to do the same. The problem is....where?".

DM Robert - Talking with Sofal - 3  d20+4=10 ;
Thursday September 10th, 2009 6:26:52 AM

Sofal's face seems to soften again as Revi offers him liberty. Thar, on the other hand, attempts to beat the information that he wants from Sofal. Sofal does not seem to react to the druid's pendant, though he does say, "The Master is known to be good to us all. Triton spoke well of him, though I never did meet him.
Speaking to Revi he says, "It would be a great dishonour to you, wouldn't it. The Master might help me now that you've.. now that have no family here.
"Please," he struggles to get to his feet, "help me up. I think it is time to end this conversation, as you wish."
With that, he runs East - towards the opening you entered through a few minutes ago.
Sofal has an Initiative of 10. If you can't beat that he runs 20' before you react.

Down the Chasm
OOC I've changed the map a little, as you can see. I don't think it changes gameplay much - there were four words I'd overlooked - on the far side.
Notice on the map that there is a very steep section just before the Chasm. If you're not flying you'll need a Climb check DC 20 to not slide right out into the chasm.

With the aid of the Daylight Spell Ruby can make out the chasm more clearly now. It is about 60' across to a shear wall. The platform is roughly in the middle of a rent in the belly of the mountain. It seems that the far side has spilt and fallen away from the side with the platform. The Chasm extends for about 100' left and right, with the walls narrowing to a point.

On the far side of the drop stands a rickety wooden platform cluttered with bales and barrels. Over the platform stands a crude kind of wooden fortification supported by wooden stilts, simply . The upper level also houses a pulley set up for raising and lowering goods. Ladders lead from the main platform up to the overhead fortification and also down into the darkness.

Looking down into the chasm, brushing up against the ladder now and then, Ruby carefully descends. She can make out the bottom, at roughly 60' down - six 10' ladders with a small landing at each level.
Ruby only please Highlight to display spoiler: {Down at the bottom you can see that there is a low hump of smooth stone, like a turtle's back, which lies at the bottom of the vertical shaft. The shaft floor is an area that is roughly twenty-five feet in circumferance. Its only visible exit (besides going up the ladders) is a twelve-foot-wide, fifteen-foot-tall opening that leads west...but, wait! There's another mass of webbing that covers a fifteen-foot-wide, fifteen-foot-tall spot on the east wall, too...}
Also Ruby, make an Intelligence check DC 8 to Highlight to display spoiler: {What you noticed on the platform must be a drawbridge for the beerbugs to get across}

Regarding Fly: in Round 13 Edmund posted 67 rounds remaining. In the previous two DM posts I have clocked off 4 minutes, and will generously only take another one. 5 minutes = 50 rounds. 17 rounds, nearly 2 minutes, remain of Fly.

Map.


Wynum {22/42hp. Fly, Message, Daylight, Delay. Pending DC20/5Str poison}  d20-2=9 ; d20-2=16 ; d20+2=13 ;
Thursday September 10th, 2009 9:26:07 AM

Promptly, Wynum begins by landing on the two platforms, trying to get a feeling for their sturdiness with regards to his weight. If they seem fragile, he immediately gets back to the other side. Otherwise, he shines light with his lantern on the cavern wall on both levels and makes sure there is no further path. He also checks the state of the pulley system. Lastly, he checks if some of the stuff stashed here seems other than rotten food...

Search: 9 and 16
I have no relevant skill in architecture or engineering. Making an Int check just in case: 13.

{Thar, not sure but I think the spell you cast on your pellet was Light, not Daylight, right?
Btw Robert are you really sure about that DC20 for the steep area? That is usually the DC for "a (vertical) dungeon wall", not a "very steep slope". According to the rules "a slope too sleep to walk on", even considered "Slippery", is but DC5. So if it's really DC20, does it mean it's actually pretty much a vertical drop that the Bugbear could not possibly walk on. Wait a minute... that explains a lot....}

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Thursday September 10th, 2009 9:56:07 AM

(OOC = 1. Robert, He's tied up, remember? See a few posts ago and you'll see that Thar used a rope to tie him up... I never untied him so how can he get away? 2. You're right, his spell was light, so I'mn ot sure how much it well help or not...)

(Assuming that the guy doesn't get away...) Thar agrees with the idea of resting, but adds, "I don't want our enemies to have time to refortify this place, so maybe we should set up our own fortification here? Maybe block off the entrances with rubble? That way it's defensible... Also, we need those fly spells again if we're doing to do much with the pit and if anyone falls down into the chasm, they're dead w/o the fly spell..."



Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Thursday September 10th, 2009 5:11:17 PM

ooc: not sure if Sofal can run, since no one is helping him.

"I think we should rest too, setup a choke point back in the narrow tunnel. if we head down now, our fly spells will run out and then we're screwed. We need to tie up and sequester these beerbugs Julian ko'd. "Thinking about it a bit, Revi says with a smile, "Jules if they wake up, does that mean you don't get the points for them? Cause you sure aren't getting the points to re-ko them."

DM Robert 
Thursday September 10th, 2009 7:59:34 PM

Regarding Sofal running off - I pictured him sitting on his haunches (I posted that in round 14) with Thar having tied his arms behind his back. That was my image. He could get to his feet unaided. He could run.
The 'purpose' of him running off is because he has had enough. He is a broken soul. He is in shock and acting erratic. He'd rather die than continue with the interrogation by these, in his view, barbaric elves. Maybe they will let him just go if he tries to run off.

If you want to repost on this please do, I understand you thought I'd made a mistake. I just had a different mental image of what is going on, and I wanted to force an issue to move things along.

Regarding the DC 20 climb check on the slope - it is very steep and slippery.
DC 15: Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.
Modifier +5: Surface is slippery (increases DC by 5).

Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][]  d20+14=28 ; d20+6=16 ; d20+14=34 ; d20+4=14 ; d20+6=19 ; d20+4=15 ;
Thursday September 10th, 2009 8:09:57 PM

Ruby continues to feed the group all that she is seeing from her exploration of the chasm. Finally, figuring that the fly spell must be going to run out before long she returns to the top of the chasm and out of the difficult terrain. She glances around for Wynum to see where he is at and see what he thinks. "Enough exploring? Want to return to the others?" She lets her hand open to provide more light as she looks around from where she is at now.

Glancing to Wynum and speaking through the message spell, she relays the one observation that she noted. "There is a drawbridge as well that the bugbears must use....so we should be able to as well."

[hide 28, listen 16, move silently 34, search 14, spot 19, intelligence 15]

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Thursday September 10th, 2009 9:04:27 PM

"Hey! Sofal, where ya going?" Revi looks to Jules, "He's all yours."

Julian  d20+5=13 ; d20+9=26 ; 2d6+16=24 ;
Thursday September 10th, 2009 9:18:34 PM

Initiative 13
Julian intercepts Sofal as he runs, hitting him with his Merciful Falchion.
"G'ah! Stay still will ya!"

Hit AC 26, damage 24 NON LETHAL.

Sofal has 13hp remaining.

Arm[HP 44/44 AC 23 (26)] Fly, Message 
Friday September 11th, 2009 4:52:57 AM

About ready to head off after Sofal, Arm decides to let Jules have his fun and proceeds to tie up the beerbugs as best he can. After he's finished he moves to the rest of the party and prepares to rest wherever it seems appropriate.

DM Robert - Loose Ends 
Friday September 11th, 2009 5:34:06 AM

Ruby and Wynum explore the platform on the far side of the chasm. The centaur finds that both of the platforms support his weight, and seem sturdy enough. He finds no other pathways from the platforms, and the pulley has been used recently. The 'drawbridge', according to Ruby, swings out horizontally to reach the near side, and she reckons she understands how it works. She figures it would take two people to manipulate the controls. Wynum has a quick look through the crates and barrels and finds most of them empty - there's not a single barrel left unemptied, and the crates that hold anything, hold clothing, most of it fine quality.

Ruby please Highlight to display spoiler: { Don't forget that you are the only one who has seen the bottom of the chasm with the opening on the east and the web-covered spot on the west, and that it was Hidden from the other players. I'll add too that you heard a faint noise (voices perhaps... yelling, though at some distance down the tunnel) coming from the west opening while you were down there.}

Sofal's attempt at freedom is brought short by a few quick blows from Julian.

There are now 7 beerbugs and Sofal lying unconscious in the area, and about one minute of Fly remaining. It takes about two minutes for each prisoner to be hogtied by one person, or one minute for two people. The ground is rugged terrain, so that movement costs double. There is a steep and slippery section at the chasm opening.

It has been suggested that you rest here for a while. Do you want to rest again?


Julian: impatient, barbarian Halfling. 
Friday September 11th, 2009 5:44:57 AM

"Rest? Now? We've only been active for, like, 5 minutes! You're kidding aren't you? I want to be finished and out of here for second lunch. The sooner we get back the sooner we can have a cuppa tea and a bath.
"Now, will someone Fly me further into the rabbit hole? Revi?"

Wynum {22/42hp. Fly, Message, Daylight, Delay. Pending DC20/5Str poison} 
Friday September 11th, 2009 7:07:50 AM

{I am not sure where the drawbridge is located? Is it part of the platform system, like for example, constituted of the retracting ladders?}
Robert - it is part of the platform system, it swings out from the lower level of the platform to reach the near side.
The upper level was built for the pulley, then fortified against intruders.


Wynum tries hauling up the rope and if it works he checks it for fraying or damage along its length. He keeps paying attention to Ruby-firefly or whomever goes into the chasm, in case they'd need help. If they spot something odd, he would ready his bow.

Using the message spell, he comments on plans.
"I don't think I am fatigued. And you know I really don't want to linger in a cave filled with a dozen rotting beerbugs. Plus the light spell will not work all day. By the way, did somone check the holes from which came the spiders?"

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Friday September 11th, 2009 10:20:48 AM

Since it appears that Wynum and Ruby are handling the issues with the crevice, Thar will move and begin hogtying up the other unconscious creatures, beginning with the annoying Sofal...

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Friday September 11th, 2009 10:51:25 AM

"Most of Edmunds spells are gone and Sofal has eluded there at least another dozen of her kindred at the bottom of the chasm, we do not know what other creatures in addition to that are down there. I suggest we rest and make another foray once Eddie and the rest can cast their spells again, but I'll go with the majority on this one."

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Friday September 11th, 2009 11:28:28 AM

((OOC: Just so you know, so as to help you in your decision-making, Edmund has another light spell at his disposal, five casts of magic missile, and one cast of scorching ray left. Without knowing what is in the chasm, it is hard to tell if we should rest. I don't know how the rest of you are doing for spells.

If everyone else is in really good shape and there are plenty of healing spells left, Edmund could be persuaded to go down the chasm now. If the other casters are running low on spells, and if there is still damage left to heal (such as Edmund's own injuries), he'll want to rest first.

Moreover, it will be useful to have Fly on the way down.

I'll have a real post later tonight after I finish my work and classes.))

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Friday September 11th, 2009 4:49:37 PM

ooc: during the time the beerbugs and Sofal are being hog-tied, Revi will recover her spear and Jules' belt. How much more time will the Light spell last on these?

Robert - Both Light and Daylight are 10min/level. Julian is a 5th level caster so there's 50 mins, and Thar is 6th level = 1 hour.
Just to round off for convenience, say we've been through 10 minutes so far.


Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] 
Friday September 11th, 2009 6:23:49 PM

While they spent time working over the drawbridge system to see how it works for sure, Ruby glances to Wynum. "Since we are going to be going down into the chasm. I would like to mention that there is an entrance to the east down there and then another one to the west, but it is hidden by webs." She relays this message along through the use of the spell they use as well, but she had not mentioned it earlier because they had not made any definite plans. She was going to bring it up as soon as they got into the planning session.

Wynum {22/42hp. Fly, Message, Daylight, Delay. Poison, Pending DC20/5Str poison} 
Friday September 11th, 2009 9:05:27 PM

Flying back towards the lair, Wynum adresses the Order aloud:
"Well what now, is the Order so weak that we're going to sleep after every fight? We have spells, and weapons, and resolution, don't we? Will we rather sleep it off, let them take the initiative and get attacked during our sleep, once again?"

He lands, unbuckles his cumbersome hindpack and drops it on the ground, then points to the chasm.
"Here I see a beckoning darkness to explore. Stay up here if you want but me? ... By Domi I'm going in!"

With that brave proclamation, the centaur goes on to grab Julian (if willing) and flies to the edge of the chasm. With a whispered prayer to Caeroldra, who claims the foolhardy that Domi leaves out, steps out and flies down, warning Ruby of his arrival.

Julian: impatient, barbarian Halfling. 
Friday September 11th, 2009 9:42:42 PM

Julian says to through Message, "United we stand, divided we fall. I know how that works - BUT I don't see why we should stop here and bunker. Are the Mithril Order or the Sleeping-dis Order?"

Julian is more than happy to hitch a ride with the brave centaur.

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Friday September 11th, 2009 11:52:54 PM

Revi shook her head, the last time they tried to attack without spell prep they got shot up good--seems they don't remember their short-term history. "Idiots..." Revi lifted off and followed the pair into the chasm, against her better judgement--her light emitting spear reverse tucked into her back quiver to prevent the light from announcing their presence.

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Saturday September 12th, 2009 12:44:26 AM

"Profoundly unwise," Edmund says curtly, noting that nearly every member of the Order is injured.

"Good luck getting back up again. Or do you plan on camping out down there instead?" he adds into the Message spell.


Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Saturday September 12th, 2009 2:45:20 AM

OOC: Revi no longer has Message spell.

Plunging into the darkness and looking behind her, she see's the others not following. She was torn, she couldn't communicate without alerting those down below, but she didn't want her companions to fly headlong into battle without her blade. Stopping, she reluctantly headed back up and flew straight to Edmund and said in a whisper, "Tell them to come back, I can't see down there and I no longer have the message spell to stay in contact with them--do something Eddie, before they get trapped down there and die."

DM Robert - Camping Out? 
Saturday September 12th, 2009 5:58:15 AM

OOC I think you guys should handle this using both IC posts on the board and OC emails. We need a chance to work some things out as a group. There will always be different thoughts on how the Order should act, react and move along. But as a group of friends and professional adventurers known as the Mithril Order we should sort these things out asap. We'll spend a few days on it, longer if needed.

I've said in the emails that it is my impression that the MO has suffered a lot of changes over the last 2 years, and my aim is to provide some stability for a while so that the group can regroup and bond together properly.

I am actually very impressed with the communication among the players, both in email and through interacting IC on the board, so I am sure that this can strengthen the party.

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Saturday September 12th, 2009 9:49:42 AM

Thar stays upstairs, intending stay and rest, asks Revi, "Madam, would you care to help me move the large mommy spider corpse to block the cave entrance? That way, we're protected from that side. We can grab some rubble and protect the other side too (the one nearest the giant pit)." He'll start dragging the big body to the North to the closest point where the body would block the entire cave.

To the rest of the group, he says via message in pleading manner, "Friends, remember that you're part of the Mithril Order, and that implies a sense of honor. As such, let's not dirty the name by insulting each other. We're going to have to rely on each other in every fight and disharmony will do us no good. I understand that Wynum and Julian want to move forward, but we're not prepared as a team to do so. I don't feel like doing any funerals in the near future, except those for our enemies. So let's go with the majority and take a brief rest after fortifying our position."

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Saturday September 12th, 2009 12:40:48 PM

Edmund nods to Revi, and speaks into the Message spell once again.

"Wynum, Julian, and Ruby--thank you for your scouting job, but please return to the ledge. I know you are keen to follow on, but we're going to need to prepare before we go tumbling down into the abyss."

Turning to Thar, Edmund continues. "It may be wise not to stay here at the edge of this abyss. Who knows what sort of lovely things will come crawling up out of it. At the very least, we should move to the barracks-room where all the pallets are. We can use the corpses and the pallets to block up the narrow connexion between the barracks and this place. The other approach comes from the outside ledge, which even a town guard would be able to watch reasonably easily."

"There's enough stuff to easily wall up the cave in that narrow section, and anyone coming through would make a terriffic din. As for the other side, they'd have to climb up or land on the ledge and come through it, silhouetted against the outside--perfectly obvious even on a dark night. We can get a good night's sleep, have a bite to eat, and then knock through and continue on tomorrow."

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Saturday September 12th, 2009 3:11:54 PM

Revi points back at the hallway, "There is a great chokepoint right there (L58) that's only 5ft. wide. We should be able to barricade that and have a open shot to anyone that comes our way if they come through. There is plenty of stuff in the barracks room back there, and maybe some spider parts too, to cover it."

Revi will help barricade L58 if anyone helps her, if not, she does it herself.

THE GHOST OF PYTHAGORAS: "Actually, it is 7' wide...

No it's not :)

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Saturday September 12th, 2009 7:04:41 PM

Edmund will assist Revi as best he can--though this will probably take the form of moral support.

"Excellent placement! Perhaps another pallet to the side?"

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* 
Saturday September 12th, 2009 8:51:19 PM

"Plenty of pallets to use here, and some sitting rocks." Revi begins to barricade the area and it's adjoining areas (L57, L58, M58) proposed after the other three come back.

"Hey, has anyone searched the lair so far for treasure?"

Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] 
Saturday September 12th, 2009 9:39:03 PM

Ruby shakes her head and sighs. "I was coming back anyways...this fly spell is almost spent I am sure." Using as much time that is left with the spell to get back to the others, she soon is on the ground and running back instead. She does pass Wynum and Julian, glancing at them she wonders what they are up to.

Ruby will offer her aid to those that are setting up the defenses, figuring that she is already wearing enough spider and a little more will not hurt.

Julian 
Sunday September 13th, 2009 1:23:23 AM

"Okay, Wynum, looks like it is just you and me. Won't the others be impressed when we bring back the prisoners and all the loot?! Let's get 'em!"

OOC: as discussed by email, I am happy to camp out. Doesn't mean Julian wants to.

Wynum {22/42hp. Message, Daylight, Delay. Poison, Pending DC20/5Str poison} 
Sunday September 13th, 2009 12:12:08 PM

"Well it seems Ruby has seen something. Something big enough to scare her. And we only have this lantern now. We better get back."

Getting back up he notices the fortifying up there. Having the best hauling ability of the gang, Wynum hastily helps pull or push rocks. Also he promptly takes one of their bows and a quiver of their small arrows for himself.

"What did you see Ruby? Who's coming up? Invisible foes? Do you have your potions? "

{OOC: Heh. Well I am not happy to camp out. Doesn't mean wynum isn't!}

Arm[HP 44/44 AC 24] Fly, Message 
Monday September 14th, 2009 6:01:41 AM

Feeling very tired, Arm finds the most comfortable position available and lays down, hopefully for some gainful slumber.

OOC: Even though it may slow down the pace a small amount, NO ONE can argue the benefits of the buffing we all got the last time (Thanks, ED! :) ), without which our progress through the last ranks of enemies certainly would not have been as easy, but the price to pay for that is resting to recover those spells. My best offensive spell seems to be dispel at the moment, should we run into any more spellcasters, and I am fresh out, so here I lie in repose. ;)



DM Robert - Camping Out 
Monday September 14th, 2009 8:07:26 PM

Some context - it is around 2 pm. There are 7 unconscious beerbugs that need to be tied up, and Sofal, and I'm pretty sure that less then 7 were actually killed by other people ;-) So there there some bleeding corpses around to deal with as well..

Barricades are well under way to block off the tunnel from the Chasm. The entrance room is basically empty. The Barracks has the pallets, sitting stones and few piles of the beerbugs belongings, and the ceiling is covered with webs, about 15' above the ground.

The next chamber has several dead spiders, Look-Hasj's burnt corpse and nothing else. The Lair itself is the small chamber on the left of the map. It is completely covered in webs - walls, ceiling and floor.

Is there anything else you need to know?

Tell me about the barricades and how they are effective against intruders. Tell me about the Watches - who, where and when.

Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] 
Monday September 14th, 2009 8:19:28 PM

Ruby slows enough to speak to Wynum and Julian as she passes. "Seen nothing, but it seems the others are getting ready to set up a makeshift camp or the like. Figured to lend a hand with that since we are going to go in at full strength again." She would not have minded making an assault now, but the others have a good reason for waiting and that is good enough with her. After all, she is too new to the group to actually know how they work when it comes to combat but she can also see the reason for wanting the spell backup.

Glancing around at the barricades she smiles and then frowns. "Is there anything else that I can help with?" She is not sure what other use she is going to be without knowing what else needs to be done. She will offer to take a watch as well but will be quick to remind them that he human eyes don't see too well in the dark.

Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Monday September 14th, 2009 10:30:30 PM

Edmund satisfies himself by giving pointless and meaningless directions regarding the barricade, which are hopefully ignored by any of the people working on it.

"I know all about this blocking such things from my time in the armed forces," he says loftily. "You want to batten down that hatch there," he says, gesturing towards part of the wall. "And pile more keelhaul onto the boilers just there. Avast!"

Blissfully ignorant of the fact that he is being ignored, Edmund continues to point and occasionally say "Avast!" in a state of great excitement.

Once the work is done, Edmund congratulates himself on his successful direction of the endeavours, and immediately sets about the process of dinner.

"Has anyone brought anything? Some bacon, perhaps? And maybe some mutton, and bread, and a bit of cheese, and drinks--musn't forget the drinks?"

A sidelong glance at the crispy Spumanider gives him cause to quip grimly, "If not, there's always Spider Fricasse fresh off the grill. But I'd prefer the bacon!"

Wynum {22/42hp. Message, Daylight, Delay. Poison, Pending DC20/5Str poison} 
Monday September 14th, 2009 11:57:28 PM

As the rush of activity after going back settles down, Wynum realizes what's going with some alarm.
"Oh, well, are you serious about resting here and now?"

Trotting to the barricades, he thoughtfully considers the piled stones blocking the exits and the stinky pallets.
"If there are indeed more foes around, we're just trapping ourselves in. If Mettik and friends are still alive, they won't wait for us to drop on them tomorrow, nice and fresh. They'll wait for reinforcement from the Preserve and the bowels of this cave, stay outside our barricades, and ambush us when we move out. That's what I'd do, that's what they did this night, that's what the shapechangers did back in the park."

Stomping the goo and spider bits with his hooves, he continues:
"Thanks to the spells, we have smashed a dozen well-trained bugbears and the biggest spiders I'll ever see in my life with very little loss."

He then gestures to the two heavily-armed ladies as well as the halfling.
"Do we really look miserable and scared?"

Obviously not in his best spirit in a damp cave, he seems disheartened, as he slowly retrieves camp items from his bags.
"We're about to camp in the enemy's lair, and forfeit the initiative once again. For what?"


Julian 
Tuesday September 15th, 2009 1:29:16 AM

"Yeah, what he said."

"If we do camp out for the next few hours then, Wynum, do you want to keep watch with me in the entrance area. An enemy will be outlined against the light coming in, and we can use our bows to pick 'em before they get to close. It is hard going over the loose stones here - which you'd know if you weren't flying."

Revi AC21/13T/21FF HP 77/86 *FLY*BLESS*  d20+12=29 ; d20+3=22 d20+10=20
Tuesday September 15th, 2009 1:57:55 AM

Figuring each pallet is six feet long and about two feet high, Revi begins to stack each one on top of the other, seven or eight high, then does it again right behind it, but offset to fill the seven foot wide space--using what little remains of her fly spell. When that was done, she digs a small trench and puts the edge of a pallet into and then props it against the twin towers of pallets, to act as a brace--she does this several times shoring up both the north and east sides. For good measure, she rolls a few sitting rocks to act as bollards at the base of the towers and at the ends of the braces so they don't slip. Furthermore, she searches the bugbear goods for anything like a bottle or mug-- bottles and mugs with rocks in them will be placed precariously high on the pallets and will fall if the towers are jiggled or moved in any way, giving an advance warning--or at least that is the plan.

"We should camp in the barracks area, it's spread out so we don't get clumped together and get caught in an area spell if that occurs. Watches should be set to guard the main entrance and the rear entrance."

Looking to Jules, Revi concludes as she settles down, "By my count I have 18 points to your 8, Jules. Sound about right?"

Revi wishes to take the last watch as she is quite fatigued and could use a good rest--that, and spiders mostly come out at night and it was still daylight out.

Looking out of the cave into the daylight beyond, Revi wished her wolf companion well. She had released him from his bond earlier in the day because she was unsure if she would be coming back alive from this venture, and did not want him to wait forever for her return. If she got out of this alive, she would call for him again.

Survival roll: 29
Spot: 22
Listen: 20



Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Tuesday September 15th, 2009 3:24:20 AM

((OOC @ Florian: You understand where they are camping, right? The barricade is between the party and the chasm. The only way the party could be trapped is if a bunch of monsters somehow climb up or land on the ledge without anyone noticing this happening.

Also, guys, can we try to wrap up the resting posts quickly please? If we've made a decision via e-mail and IC as well, I don't see any reason to spend several days prolonging it by going over it again. That is just going to bring about the delay that some people are keen to avoid. Since we're going to rest, give the DM the info he wants and take a posting day and rest: let's not take a week to argue about whether or not to rest. Again.

I won't lie: I'm beginning to tire of the seemingly endless attempts to argue against every rest the party takes, even when a majority is in favour of it. Edmund is even less pleased, as shall now be seen.))

A tired, injured, hungry, and increasingly irritable Edmund is at last provoked to anger by Wynum's attempt to begin anew the arguments about whether to press on or not.

"Yes, we do intend to rest here. We do not intend to spend further time arguing it and discussing it again. We've reached a decision. I'm sorry if you don't like it, but it's settled. Four people want to stay, so we stay. I know you're new here, but this is how things work."

"If, as you fear, they are all bunched up outside the barricades tomorrow, so much the better, for then they will have to advance over the barricade into a group of heavily armoured--and fully refreshed--adventurers who only yesterday butchered three dozen of their friends. I suspect if it comes to it, we can probably kill another three dozen tomorrow--and every day thereafter, until there simply are no more of them left. Good of them to come to us rather than making us search for them, I should think!"

"I am happy to go on killing them as long as our supplies last. If and when we run out, we can eat the foes we've killed. At any rate, I will kill them tomorrow, and the day after, and the day after that. I intend to go on killing them each and every day until there are either no more of them left or they realise the futility of endlessly assailing invisible flying barbarians. I do not mind this at all. What I do mind is idiotically rushing into an abyss which has only one known escape, and that is up a lengthy series of ladders ((or staircases)) when no one in the party can fly any longer and there are virutally no more spells and everyone is injured!"

"The devil take these endless, obdurate, zealous, importunate, fervent exhortations for imprudent haste!" Edmund exclaims. "Rush on, rush on, rush on, and get yourself and everyone else killed. Well, go throw yourself into the dashed abyss if you want to poke about the bottom so much. We'll see you in the morning, once you've sated your desire for amateur spelunking!"

"Now enough of this ridiculous banter!" Edmund finishes angrily. "Let's have some dinner and get to sleep! Unless you'd rather jaw about it some more--in which case do please go outside so the rest of us can get some shut-eye before tomorrow--this being a necessary requirement if you are to go in once again with spells enough to protect you and make you believe that you can do anything, however mad or ill-advised."

Arm[HP 44/44 AC 24] Fly, Message 
Tuesday September 15th, 2009 2:01:36 PM

Arm manages to sleep through Ed's tirade...finally getting the rest that he needs.

Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  2d8+6=10 ; d8+5=6 ; 2d8+6=18 ; 2d8+6=21 ;
Tuesday September 15th, 2009 3:20:28 PM

Thar patiently listens to Edmund and Wynum's debate, and shakes his head at the conflict that he wishes to avoid. After all, the majority has made a decision and the time for debate is over. Gently, but firmly, he says, "Friends, we're wasting time arguing while we should be preparing our redoubt. As Edmund said, we've made our decision, so it's time to work..."

While the others move items to blockade the rooms, he checks on the condition of everyone to ensure that their wounds are at least healed. He knows that they'll gain a few points from resting, but if their rest is interrupted and they need to fight, he wants them to be ready...

First, of course, he checks on his beloved Ruby to ensure that she is OK. She is only missing a few points, so he'll move to Wynum and Edmund, and proceeds to heal them somewhat...

Edmund = Cast's CMW's upon him, curing 10 points, then CLW's for 6
Wynum = Cast CMW for 18 pts
Revi = Cast CMW for 21...
Ruby = Cure minor wounds 2x = 2 pts

(Not sure what Julian's current hp are...)

__________________________
(0) level = Det Magic , Resistance
(1) level = Sanctuary
(2) level =Sound Burst,
(3) level = Dispel Magic



Revi AC21/13T/21FF HP 86 
Tuesday September 15th, 2009 4:58:54 PM

Invigorated by the healing, Revi thanks Thar with a good punch on the arm, "Thanks Thar, good buddy, much appreciated. By the way, is Eddie always that way? Maybe he just needs a good woman to spend those lonely nights with, lucky for me, I'm not a good woman." Revi busts out laughing, but reins it in, fearing she may alert the denizens of the chasm below.

Edmund (HP: 42/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Tuesday September 15th, 2009 6:23:38 PM

Edmund is cured by Thar and feels marginally better as a result.

"Thank you," he says to the party's Cleric. "Now I can get some rest! Tomorrow, we'll see what new tricks I can pull out of my hat. Julian needs a chance to even the score if he's running ten behind."

With that, the mage finishes munching on hard tack and turns to his bedroll to get some much-needed rest.

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] 
Tuesday September 15th, 2009 8:49:44 PM

Ruby shakes her head as the debate rages and she shrugs her shoulders. She settles off to the side of the group trying to figure out something that has changed for her. For some reason her eyesight has changed and she can see things in black and white in the darkness, but can also benefit from her human eyesight.

She is muching on a biscuit when Thar comes over and she smiles at him, but there is still a worried expression on her face. The healing is appreciated and she captures his head to kiss him gently for it. "Thanks love." Unless he brings it up she will not mention what is bothering her, but try to mull it over on her own.

When the time for her watch is ready she finds that even when peering into the darkness she can see rather well, though not in color. Shrugging she move between the two forms of sight and gets the giggles at one point because of it.

[Just got a level of Horizon Walker folks, so playing around with the addition of Darkvision from Terrain Mastery. Unless of course the DM doesn't want us to make use of these new things right away.]

Edmund (HP: 42/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance 
Tuesday September 15th, 2009 11:19:01 PM

((OOC: Good point. Are we meant to apply the level up now if we have it, or should we wait until we are back in town? Generally I imagine we are meant to wait, but if we can do it now, you'll hear no complaints from me!!))

Revi AC21/13T/21FF HP 86 
Tuesday September 15th, 2009 11:53:12 PM

Level up? Aww man... Revi feels so left out :p

Julian 
Wednesday September 16th, 2009 1:44:06 AM

"Ten behind! Sure you joke again Edmund?" Julian looks at his out-stretched hands. "Two or three ahead, aren't you Revi? Tell Eddy he can't count properly."

Arm[HP 44/44 AC 24] 
Wednesday September 16th, 2009 5:57:02 AM

Arm continues to sleep, and while he does, he feels himself improving, yet he's not quite sure if that's the dream or in real life.

OOC: I should have my CS done tonight, Robert...I'll email you when it's done for your review. :)

2nd post - Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Wednesday September 16th, 2009 9:36:24 AM

After healing everyone (sans Julian - who needs ot post his updated hps ;-)))) ), Thar takes the last watch, so he can get a good 8 hrs of sleep and have his spells fully prep'd.

However, he notices that Ruby seems distracted, and he returns to sit by her. In a whisper, he asks, "Is everything OK? You seem upset about something and I'm concerned... Is there anything I can do dear?"



Edmund (HP: 42/44, AC: 20), Mage Armour 
Wednesday September 16th, 2009 11:20:24 AM

((OOC: Will have updated character sheet and post later this evening. Will have to do it after class. Sorry!))

Wynum {40/42hp. Str 7, heavy load}  d20+3=20 ; d20+8=15 ; 2d6=11 ;
Wednesday September 16th, 2009 11:30:26 AM

Wynum takes position with Julian as indicated until nighttime comes around. He grumbles all the time about caves and humidity and about myriad spiders climbing up from the chasm, and an army of bugbear at our door. It seems he's almost about to embark on the lack of biscuits and tea but chews on his rations instead.
When he feels the Delay Poison fading, he quickly imbibes an Antitoxin vial (before the second effect) but nonethless has to fold and lie down for a moment, for the first time ever since he joined the party, as he collapses under the weight of his gear. Wynum will presumably not take watch in his present condition.

{Recovering 1 strength point during the night. I will update my CS and select gear to leave behind, don't have the time right now, sorry... Same for the level-up, but won't be long.}

Fort save 1: 20 yay!
Fort save 2: 15, lose 11 str.

Revi AC21/13T/21FF HP 86 
Wednesday September 16th, 2009 2:14:39 PM

"No, Jules. I have 18, you have 8. Agreed? Or is your method of counting different? One point for each beerbug, two points for the spiders, and only half of the points if attacking an already injured foe--which would be 1/2 a point for a beerbug, and one point for a spider. Alright?"

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][Second Post] 
Wednesday September 16th, 2009 9:01:10 PM

Ruby glances up at Thar and her eyes go from the red that allows her to see in the dark to their normal gray. Frowning she tilts her head to the side and then shrugs. "I have noticed that I can see in the dark, though it is only in black and white. It is good because I was a liability in the darkness but I also have to admit that it scares me." She is not really upset as much as a little scared and maybe a little excited as well.

Glancing to Thar she shrugs her shoulders and smiles. "Maybe I worry about nothing and it is just part of my wandering life starting to take hold." Snuggling in closer to him, her voice is extremely quiet and still filled with a little fear. "Just hold me for a few minutes."

Julian 
Wednesday September 16th, 2009 9:37:27 PM

To Revi, the halfling barbarian states, "I used to rely on Kendry to count things for me. He and Podo taught me my numbers and letters. I guess I need more practice with them again."

To counter the centaur's moaning Julian talks to Wynum about bows and arrows and shooting, and about using the lance. "I think I'll use the lance next time we fight someone. I can make little Shark here," scratching his familiar's ears, "big enough for me to ride on, and I think he like being the battle too. We could charge in together with our lances when our bows aren't so useful."

Later, when the watch is over Julian tries to catch up with the mage.
"Hey Edmund, show me how you cast that Fly spell. There was something familiar about it that I think I can do for myself."

DM Robert - Camping Out 
Wednesday September 16th, 2009 9:59:20 PM

OOC: sorry guys, I've had sick kids all week. I can find a few minutes here and there throughout the day rather than a couple of hours at night when the kids go to bed.

A solid barricade is set up to block off the Chasm from the remainder of the entrance chambers. Julian and Wynum watch the entrance as others try to get comfortable and rest in the Barracks.

For Thursday's post I would like to sort out:
How long will the Mithril Order be camping in here?
Are you all in the Barracks?
Who is on Watch? When? Where? Spot and Listen checks, and anything else you feel will be advantageous.
Is someone watching the barricades? The Lair? The Barracks?

Thar - sorry, as DM I was lazy with posting Julian's hp - but he didn't lose any (that I recall atm).

Wynum {40/45hp. Str 6(7), med load} 
Wednesday September 16th, 2009 11:40:06 PM

{Because the point of this resting (at least I think so because that's precisely what I object) is to recover the spells, we have no choice but to rest for the remaining of the day and then the whole night. The archives are not 100% clear, but it seems we left the camp shortly after day break and spell review, which ought to be no more than 2h ago, so we're in for 22h of rest?}

Wynum will hold guard with Julian for 5 hours and help with fixing barricades, then (after the poison hits), will stay around camp as backup for the rest of the day, then sleep through the night, taking no watch in his condition (Ranged combat's not that bad. It's melee and movement that will stink. Also forget about carrying Julian!)

Load penalties with bags removed: Bow -5/-3, no tricks. Lance -5/-5. ACP-3, Speed 55'.

DM Robert: we left camp around 2 hours after lunch, and combat took a matter of minutes.

Edmund (HP: 42/44, AC: 20), Mage Armour 
Wednesday September 16th, 2009 11:44:52 PM

Edmund takes to being woken up at the end of Julian's watch very badly indeed.

"Argh! Pest!" the semisombulant wizard exclaims to the halfing. "Can't you find a better time to discuss these things? Some of us need uninterrupted sleep! Go to bed!"

With that, Edmund turns over and pulls his miserably small blankets over his head.

Edmund (HP: 46/48, AC: 20), Mage Armour 
Thursday September 17th, 2009 2:25:34 AM

((OOC: Level applied, character sheet uploaded. Dunno about you guys but my sheet had a lot of mistakes because I was keeping two copies--one on my hard drive, one on googledocs--and I had to make edits to both and often forgot to change one or the other. (Of course I also had 'character surgery' performed and this didn't help matters...)

Anyway, my suggestion is to do what I did. If you are using MS Office or some other program that can export as a PDF, you can upload that to GoogleDocs so that you don't have to make changes in two places. Very useful feature! Hope this helps out somewhat.))

Julian 
Thursday September 17th, 2009 2:46:11 AM

OOC - oddly enough, I do the opposite to Shawn. I keep the google docs updated and export as PDF to my hard drive. That way I have a PDF I cannot change (one for each level) and I can access the up-to-date google-doc from anywhere.

Arm[HP 44/44 AC 24] 
Thursday September 17th, 2009 5:56:07 AM

OOC: Arm would have been sleeping wherever the party felt was safe, so therefore it would be in the barracks.

Revi AC21/13T/21FF HP 86 
Thursday September 17th, 2009 5:38:03 PM

ooc: Revi tries to sleep at E38 if it makes a difference.

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][]  d20+6=19 ; d20+6=15 ;
Thursday September 17th, 2009 7:45:21 PM

Ruby will set herself a circular patrol when it is her turn to stand watch. Hopefully, she will be able to share the watch with someone and that will make things a little easier. It also means that she will be able to use her talents in one direction over the other.

Depending on who she is sharing a watch with, or if she is, she will watch whichever direction that the other person does not want to. She will also take a later watch so that those that need the uninterrupted sleep can have it.

[listen 19 and spot 15: +4 to both versus Magical Beasts]

2nd post - Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil  d20+19=36 ; d20+10=30 ;
Friday September 18th, 2009 12:13:13 AM

While sitting with Ruby, Thar puts his arm around her and reassures her of his love and devotion. He understands how it is to go through big changes in life, and empathizes with the change in her eyes and new senses. He rests with her close to him, holding his beloved tightly while silently lifting up his prayers of hope, thanks for a woman like her and spells for the next day.

He takes the last watch, rotating between the front and rear entrance with whomever is with him (Ruby?)

Spot = 36
Listen = 30 (nat'l 20)

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][Second Post] 
Friday September 18th, 2009 5:25:26 AM

Ruby finds comfort in Thar's arms and will share the last watch of the day with him if the others trust them enough to do so. His understanding helps to quell some of her worries as well and just his closeness is enough to allow her to rest well.

With him, she feels that all things are possible.

Arm[HP 44/44 AC 24] 
Friday September 18th, 2009 5:54:34 AM

Arm awakes from his slumber, refreshed and renewed with a sense of purpose. Looking around, he smiles at Thar and Ruby, glad to see that they have patched things up between them.

Edmund (HP: 46/48, AC: 20), Mage Armour 
Friday September 18th, 2009 11:12:41 AM

Once Edmund has had eight hours of sleep, he wakes up and rubs his eyes rather groggily. After sitting on his bedroll in a sort of stupor for a few minutes, he bestirs himself enough to take out his spellbooks and begin reading over them.

"Hm!" He says as he reads through the books. "Hm, hm, hm!"

Edmund (HP: 48/48, AC: 12) 
Friday September 18th, 2009 5:39:37 PM

((Back from classes now and have access to my PH, so the rest of my earlier post follows. OOC: Is it stairs, ladders, or ramps to get down into the abyss? Header also updated.))

After reading his spellbook, Edmund puts it away and dusts himself off before taking the time to roll up and stow his bedroll. He takes absolutely no notice whatsoever of Ruby and Thar, and remains entirely ignorant as to their romantic involvement. If he was told, Edmund would probably be momentarily shocked--after which he would forget it once again.

"Ahem!" he says to everyone who is (or isn't) paying attention. "We're not going to fly today. Just so you know. Seeing as everyone is well-rested, I thought a more diverse selection of spells might be more practical. Never know what you'll find in the pit, after all. So, I propose that we go down carefully, and if things get dicey and we need to retreat, I think I can cover everyone long enough for you to get up the stairs."

"Also," he adds. "I've worked out something that I've been meaning to try for a while now. It can wait until later, but I think I have come up with a way to save us rather a lot of time."

"There'salsothepossibilitythatwemightjustvanishwithoutatrace," the Wizard adds quickly and quietly, before clearing his throat and smiling. "No worries, though. I'm mostly fairly generally certain everything will be fine! Now what about breakfast?"

DM Sanity Info.
Move Action: None
Standard Action: None

Spells/Durations/Effects
None

Spell Availability (Available/Unavailable)
L.0: Detect Magic, Flare, Light, Message, Resistance
L.1: Grease, Mage Armour, Magic Missile 4/4, Shield,
L.2: Fox's Cunning, Invisibility 2/2, Mirror Image, See Invisibility, Scorching Ray, Web
L.3: Dispel Magic, Fireball, Fly 2/2, Haste, Lightning Bolt,
L.4: Greater Invisibility, Ice Storm, Phantasmal Killer, Rainbow Pattern
L.5: Teleport, Shout, Summon Monster V

Revi AC21/13T/21FF HP 86 
Friday September 18th, 2009 5:55:20 PM

"Not flying?" Revi asked a little surprised, "The spiders can climb walls and spit webs, if we have no way of reaching them, there's going to be trouble. At least Jules and I should have fly in order to attack unhampered."

Edmund (HP: 48/48, AC: 12) 
Friday September 18th, 2009 6:04:39 PM

"No worries," Edmund quickly adds. "I shouldn't say *no* flying, but rather... limited flying. Every eventuality planned for! No fear!"

Julian 
Friday September 18th, 2009 11:19:14 PM

"I'll be Flying - this is something Shark and I have been working on and trying to learn. You didn't notice that I was paying such attention did you, Eddy?"

OOC I've taken Fly as my next available spell.

"Thar, can you have a look at Wynum? He looks weak. He took a hit from Triton and I think it is catching up with him."

Revi AC21/13T/21FF HP 86 
Friday September 18th, 2009 11:30:33 PM

Revi goes up to Eddie and whispers in his ear, whilst lightly running her finger across his chest, "Eddie baby, you have to give me that flying spell again, Jules will surely win if he's flying out there all by his lonesome. And besides, if I don't have any foes to attack, well, I'll be a very unhappy girl and have to take it out on someone else, right?" Revi smiles, then goes back to readying her equipment for the upcoming assault.

DM Robert 
Friday September 18th, 2009 11:37:14 PM

The rest period passes uneventfully. Perhaps more through paranoia than anything out of the usual, but each person does notice all the little spiders that inhabit the space. Tiny spiders, tiny webs. Nothing harmful or sinister, buy you do notice them now.

The platform on the other side of the chasm has, as Ruby noticed, a 'drawbridge' that swings around to connect to this side. It would require at least two people to swing it round. There is then a series of ladders to reach the bottom, and a rope and pulley system available to raise or lower goods on a pallet.

Anything else you need to know before we move on?

Edmund (HP: 48/48, AC: 12) 
Friday September 18th, 2009 11:57:34 PM

"Eddie-baby?" the Wizard says with one eyebrow arched as Revi walks away.

Edmund notes the spiders with distaste. "Almost enough to put one off their breakfast," he says dismally. "Almost."

When Julian remarks that he'll be flying, Edmund is more than a little surprised. "Well, I'm glad someone around here is as attentive as you have proven yourself to be! Well done! That's one less person I have to worry about giving fly to."

Leaning down, he whispers conspiratorily, "Wynum not so much good for carrying halflings about, and one can't very well broach the topic of an S-A-D-D-L-E, can one? Flying is much better. Good on you for learning it!"

Putting his hands on his hips, Edmund stares up at the ceiling as he mentally goes over the spells he memorised for the day. "Ahh..." he says aloud. "One short! One of them will have to go without."

He then looks at Revi and Ruby in turn, narrowing his eyes as he tries to work something out in his head.

* * *

"Right so," the Wizard says after a few moments of thought. "Ready to go a'hunting? Maybe we can have two of you fly across the chasm to extend that platform. Just a thought; any other ideas?"

Julian 
Saturday September 19th, 2009 6:15:01 AM

"Errr, forget I said that about Fly. I just tried it, it doesn't work properly. What I mean is, rather, it just doesn't work at all, yet."

OOC - ahem, arm, in redoing my CS and about to export to PDF I found that I am, errrr, short by just over 1000xp. I've not enough to level up as I thought I did. Dang - there goes my chance to catch up on the wager.

2nd post - Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 
Saturday September 19th, 2009 12:12:29 PM

Thar laughs at the thought of Edmund and Revi in a relationship. In a humorous tone, he adds, "Well, Ed and Revi, you know I'm an ordained priest and if you need someone to perform a wedding ceremony, I'd be more than welcome to do it for you... But Edmund, I must remind you of what happens when 2 praying mantis' mate, especially to the male..."

He does add, in seriousness, "Ed, I would like to be able to fly, especially to get up and down the pit in a hurry..."

Since things are quiet this morning, he gives Ruby a brief kiss and prays for her continued safety. He quickly moves to the opening to the pit and says, "Well, I'll help scout down there, but I'd like one of you burly types next to me... Do we need to go down using the pulley or should we use the ladders? Or should we check the other side first? I move that we check the pit, but to prevent being cut off, we should move the drawbridge to this side and then disable it temporarily until we are ready to go across..."

Revi AC21/13T/21FF HP 86  d20+3=16 ; d20+10=15 ;
Saturday September 19th, 2009 3:21:27 PM

"Hah, Marriage? Pfft!" then looking over at Eddie, "Sorry Eddie, nothing personal, I'm just well, saving myself up for well, I can't say, it's too, well, you guys would make fun of me and then I'd have to kill someone." Sighing, Revi set about the task of making a hole through her barraicade--taking some of the braces away, the bottles and mugs for early warning, then pushing one tower to the side so everyone could slide through. Of course before that she made sure there was nothing waiting for them on the other side of the barricade.

Spot: 16
Listen: 15


Edmund (HP: 48/48, AC: 12) 
Saturday September 19th, 2009 5:37:42 PM

Upon hearing talk of marriage, Edmund looks at Thar in horror. "M-M-M-Marriage!?" he exclaims. "No thank you!"

As everyone clamors for the ability to Fly, Edmund suppresses a sigh.

"Well," he begins, "two people--and only two--are going to be able to fly. I know it would be easier to reach the bottom if we all flew. It would be easier to chop through monsters if we were all permanently invisible. It would be easier to hit them if we all had True Strike and Haste, and easier still if I had unlimited fireballs to roast them with before they got close. But we can't have everything."

"We're going into the unknown, and that means I need to prepare a more diverse selection of spells. This isn't a frontal assault against a group of bugbears. Rather, it's something we know not what. So I need several options at my disposal. Therefore, we're all going to walk. And when Fly is called for, the people who need it will get it. I promise!"

"If I could make it possible for you all to permanently fly, I would." the Wizard says a little more gently. "Trust me, I really would! But I can't. And to keep us all safe in every eventuality, we can't all Fly this time. I'm sorry. There are boots you can buy, though, that give you the ability to fly. I heartily recommend them--though they cannot compare with my amazing magical prowess, of course!"

Wynum {40/51hp. Str 7, med load} 
Saturday September 19th, 2009 5:57:15 PM

Wynum ponders for a long time whether or not he should leave his jug of wine among the numerous items he leaves behind to lighten his load. Trembling like a still-wet foal on his deceptively muscular body, pale and quivering, he gets near the slope reaching to the chasm, then turns back and sighs.

"For the one time I could have helped to get you across or down... Sorry lads, I would risk the ladders if I knew I could climb the wall as a backup. But I really don't feel I can do it right now, even pulling my bowstring or lifting my lance is hard. But I can stand guard here and protect the bridge, as well as the entrance, so you won't get flanked if I can help it. However, I'm too weak to hoist you up from the chasm if need arises, so don't count on that."

Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] 
Saturday September 19th, 2009 5:59:28 PM

Ruby heard the banter and was about to offer to be one of the bridesmaids when that thought is crushed. Pouting for show, she kicks the ground. "You two are no fun. I thought I was finally going to get to be a bridesmaid at a wedding." Then she sobers as she thinks of her twin brother and how she will never get to see him again or go to his wedding. Her hands clench into fists and her knuckles go white as she fights to bring her emotions back under control.

That is even easier to accomplish when Thar steps over and kisses her. She has known him for such a short time, but he makes her melt when he does that. Shaking her head, the anger still simmers just behind a locked door that will not hold it forever.

Slipping over to Revi, she watches the other woman for a few minutes and then decides to give it a go. "If you want to talk about that reason sometime, I promise I won't laugh." She use to talk and share stuff with her cousins, but she has seen none of them for a long time now...it hurts not to have family close. It makes you feel all alone.

Revi AC21/13T/21FF HP 86 
Saturday September 19th, 2009 7:47:50 PM

Revi studies Ruby's eyes for a moment and then quips, "Yes, you'll laugh, I know you will."

DM Robert - Camping Out 
Saturday September 19th, 2009 9:27:08 PM

Edmund is ready to go, but!
Julian wanders back into the Barracks area to report matter-of-factly that, judging by the moon nearing its zenith, it is nearly midnight. It all sounds a bit ominous - a dark cave, spiders bigger than Rabbitsfoot's office and cells, web-slingers and spell-casters. There's still those tiny spiders around, and the stickiness of drying ichor, a charred corpse and chunks of spider. And to further assault the senses is the smell of unwashed barbarians.

Two of the hog-tied beerbugs have woken, though still drowsy. Sofal is unconscious.

Do you want to move on now to explore the chasm? To look for Mettik and Chloe and Sofal's cousins? Is now the time to rescue prisoners, or this something that should be done by the light of day? Are you finished with the Barracks and the Lair?

Revi AC21/13T/21FF HP 86 
Saturday September 19th, 2009 9:43:55 PM

ooc: dark outside, dark inside... I say we go. And before we go...

Revi spies the waking Bugbears and looks to Jules, "You lose a point everytime one of them wakes up," Smiling she continues, "So please be a dear and bop them each on the head with that fancy sword of yours to keep them under, 'kay?"



Julian 
Saturday September 19th, 2009 9:58:23 PM

"I'll bop you on the head, miss Fancy-Pants! Perhaps you should lose a point for every person covered in goo. Very inconsiderate, and, by the way, you smell awful."

Julian does 'bop' each of the prisoners on the head, awake or not. "That should do for another half day at least."

OOC including Power Attack I can dish out at least 16 points of non-lethal damage.

Revi AC21/13T/21FF HP 86 
Sunday September 20th, 2009 12:14:26 AM

"Well la-tee-dah, your highness!"

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