Arm[HP 33/33 AC 22] Monday August 17th, 2009 5:58:03 AM
Arm nods at their battle plans, adding, "Yes, and I shall summon the hippogriff to fly up and head into the cave entrance..hopfully that will draw at least some of their attention away from our frontal assault. One thing though..if any of them DO follow the hippo, be sure to watch your backs for their return should we not vanquish the rest in the meantime.". Drawing his sword, he swings it experimentally to get some practice with it, then makes sure his rod of wonder is attached securely to his belt. "The waiting is the hardest part," he muses to himself
OOC: Did anyone catch the song reference? I heard it driving into work today, and thought it appropriate.. :)
CDM Jerry Monday August 17th, 2009 8:27:00 AM
Mr. Jim Webber!
You are in trouble! ::ok not in trouble, but this will catch your attention:
I sent you an email today that was refused. Please email me and let me know your email is working.
Thanks jim!
Julian(small size) AC 14, hp/72 =72 Monday August 17th, 2009 4:29:44 PM
Testing the header link
Revi AC20/15T/15FF HP 82/86 Monday August 17th, 2009 9:14:30 PM
ooc: did we ever get the magic items we took off the spumaniders Identified? Namely the rings and wands.
Edmund (HP: 44/44, AC: 12) Monday August 17th, 2009 9:22:35 PM
(OOC@Revi: Nope, but we do have the items on-hand, and we have Detect Magic'ed them, so we know which are magical (and with what auras), and which are not.
...Though I don't remember that particular information! I'm sure Nellie can brief us when she's back.)
ADM Robert d20+4=20 ; Wednesday August 19th, 2009 2:20:43 AM
OOC: First up, the two rings from the spumaniders show faint evocation. The Wand shows faint enchantment. I don't recall anyone actually stating that they attempted to Identify these, I am being generous to help move things along.
Scouting -- Here's what I am starting with: Ruby - Though she has done it once already, Ruby will be scouting the surrounding area near the cave to see if there are other entrances hidden or ways inside. Maybe an easier path that might be taken to get cave entrance as well. Otherwise she is rather flustrated with Thar right now and is most likely not going to talk to him right away. [hide 29, listen 8, move silently 28, spot 21, survival(track) 24]
Thar -- At her signal, he'll move back towards the "Hill of Doom" and begin searching along the flanks of the hill for possible hidden entrances, trails that show use, or other markers of a safer way into the hill. When he finds a trail, he'll try to see where it leads and if possible, maybe it will show where the bugbears go for hunting, gathering supplies, etc. After all, they certainly have an easier way of gathering resources than climbing up and down a dangerous, steep cliff... Spot = 23 Track = 27 Hide = 25 MS = 12 Listen = 25 Thar's goal is to at least go partially into the cave, at least to try to see what's in the opening, any traps or potential hostile forces. Mostly, his goal is to find out a way to get to the cave w/o being observed by the enemy...
DM: Thar and Ruby carefully move back towards the 'Hill of Doom'. They stay in the cover of the trees and observe the scree and the cave entrance. After a few minutes they spy a bugbear walk lazily up towards the ledge of the cave. It spends nearly a minute looking about carefully, before he saunters back out of sight.
Moving to the left of the cave, still using the trees for cover, Thar and Ruby approach the cliff face, North of the cave entrance. They spends some time moving through the trees and inspecting the cliff face. Nothing of note is found, and it is no easier to climb here than at the cave entrance.
The sun has risen noticeably as the scouts are out working. They have found neither resistance nor entrances along the north wall for some distance. They must now choose to double back along their path to search south of the cave entrance, or return to the Mithril Order's camp. It is nearing lunch time.
Edmund, Julian, Arm, Revi and Wynumm make their plans at the camp. Wagers are made and accepted (and mocked). But what plans are made?
OOC to move things along -- I plan to start combat rounds soon so that the tracking of spell durations can commence. I might give you a full combat minute to start off, but not yet. When we know what the scouts are up to (returning to camp or continue scouting) we can relay information and begin.
Arm[HP 33/33 AC 22] Wednesday August 19th, 2009 5:55:01 AM
Arm looks intently out into the woods where Thar and Ruby set off to. "I hope they return soon," he says to the rest, "It's getting rather late in the day, and we already know what happen at night around here. If we're going to make the assault today, it will have to be soon.".
Edmund (HP: 44/44, AC: 12) Wednesday August 19th, 2009 11:45:15 AM
Edmund yawns as they wait.
"Maybe we can have a snack in the meantime?" he suggests hopefully.
Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil d20+19=20 ; d20+10=15 ; d20+13=24 ; d20+11=23 ; d20+8=12 ; Wednesday August 19th, 2009 2:04:24 PM
Thar whispers to Ruby, "I don't think we're going to have any luck on the North side. Let's check out the South and see if it's more promising..."
He'll double back, and quietly and stealthily moving to do the same investigation in the South as he did in the North. He'll also take note of the bugbear sentry's timing...
Spot = 20 Search = 12 MS = 15 Listen = 24 HiS = 23
Ruby [HP: 70/74 - AC: 23(24dodge)(cover)][][] d20+14=21 ; d20+6=17 ; d20+4=8 ; d20+6=21 ; d20+12=27 ; Wednesday August 19th, 2009 8:36:40 PM
Ruby merely nods her head in reply to Thar as she was not ready to forgive him yet for his slight to her earlier. In fact, the more she thinks about it the angrier she actually gets. Did he even realize what he had done? Turning she moves back, keeping an eye upon the sentries as well, to the south to have a look the other direction. The time is fast fading and she would like to make their attack before it gets too dark...it appeared that the dark favored their enemies.
ADM Robert d20+4=12 ; d20+4=17 ; d20+4=18 ; Wednesday August 19th, 2009 9:09:33 PM
OOC I am posting out of order here because I think we are all waiting for the scout's report.
Thar and Ruby move back to the cave entrance and spend some time taking note of the sentry's movements. Knowing the way, and not searching the cliff face they make good time back to the scree. Thar makes mental notes as to the timing of the sentry looking out over the scree. Each time he casually walks out so that his head and shoulders can be seen, and he spends around a minute each time carefully looking through the woodlands surrounding the scree. Ruby notices that it is not always the same Beerbug -- she knows for certain that there was more than one, but cannot say that it was two or three or four distinct individuals, they all look the same to her from this distance.
They then move further south in vain hope of finding another cave entrance. Moving along being careful to not walk into an ambush takes time. The scouts and thorough and soon find themselves nearly 200' from where they were observing the cave entrance, with no alternate entrance found.
The rest of the Mithril Order eat an anxious lunch together. They repack the foodstuffs, and begin to pace about, swinging swords in nervous anticipation. Thar and then Ruby return having missed lunch by an hour. Ruby seems a little distant as she wanders into camp several paces behind the elf.
They report that, in short, there seems to be no alternate entrance. The sentry looks out over the scree every 10 minutes or so. Thar believes that they weren't spotted, and Ruby adds that there is more than one Beerbug on sentry duty.
OOC Lets finalise a plan and begin combat rounds by Monday at latest. I imagine that there is going to be a fair bit of preparatory spell casting, so I am willing to begin with 6 - 10 rounds at once (that is negotiable, it is up to you) so that you can cast a few spells without it taking all week.
I plan to make the DM post in the early hours of the morning Woldian Time, say between 2:30 and 3:30 AM most days, 7:30 AM at the latest usually, though there will be the odd occasionally a few hours after that. Oh, and one other thing, could you please place you current email address along with your player name up the top of your character sheet.
Arm[HP 33/33 AC 22] Thursday August 20th, 2009 6:01:23 AM
Arm smiles as he sees the scouts return, but it quickly fades with the news that their only option is a direct assault. "Well, we anticipated as such, so lets have at it. I suggest we get as close as possible before any spells are cast in order to insure maximum effect and duration. If there are only a few on the ledge now, it may be easier to ascend...at least I hope it will be.".
If they get a moment, he pulls Thar to the side and says, "Ruby seems very upset with you, and I have a feeling you don't know why. Perhaps after this is over you should try talking with her about it if her ire hasn't faded by then.".
OOC: Robert, I've placed my email at the top of my CS per your request. :)
Robert: Thanks, Len, it just makes it easier for me (and any other DM) to gather together all the info on each of you
Julian Thursday August 20th, 2009 7:17:40 AM
"Spells, hmmmm, good idea Arm. I've got something for you..." The halfling goes into his pack and retrieves several scrolls. "You can cast these, right? I bought them a while back, and kinda learned how to do them anyway, without having to read, you see." He offers Arm the scrolls, "There's five here labelled, no, wait. One. Two. Three. Four. There's four here labelled Trum Strikey. Tru-ee... Trooo. Ah, Troo Strike." Glancing about self consciously Julian rushes through the next statement, "and these ones too. Very usefull. Here ya go." (OOC: 4 x True Strike, 2 x Exp Retreat, Bull's Strength, Bear's Endurance - use them as you see fit, maybe others will ask for the casting upon them. I was only going to refund them at the CC - I can't cast spells on other people, not yet anyway.)
"You know, if we only use enough spells to get up there, we might be able to defend a position as the casters do their hocus-pocus while we are up there. One of you tall folk worried that we'd burn up all the 'Open Sesame' too soon. "Eddy, do you know some good wall-summon-thingos?"
Julian would appreciate time to cast several buffing spells, would love Fly to get up there, and if available Haste too.
Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil Thursday August 20th, 2009 9:52:47 AM
After Thar returns with Ruby from their scouting trip, he passes on what they've discovered. He asks, "So what is our final plan here? We've discussed several good ideas, but let's get things finalized. I can summon some monsters, but they don't stay more than several rounds. I would probably use them to interfere with the archers long enough for us to reach the top and get into melee range..."
He listens to the group discuss their battle plans and says, "I can stay in the 2nd rank, healing when necessary and moving forward with my swords to fight in melee. I'm not good with my bow, but with those swords and my healing, I can have an impact on the battle..."
Once Arm pulls him aside, Thar listens to his words and shakes his head in confusion, "You're right, but I have no idea what I've done. I'm not real good with ladies and haven't ever courted a human before. Elven females are much different, as I'm learning... Maybe I should talk with her and apologize for whatever I did wrong. I'll ask for her patience as I figure this whole courtship thing out... As elves, we can court for 15-20 years, but with humans, we have less time to do it right..."
As the rest of the group finalizes plans, he goes over to Ruby, and getting her alone, says with a sincere expression, "Um, hey Ruby... Um... I see that I've done something to upset you and whatever it is I've done, I'm so sorry. I've never courted a human before and I think I made a mistake. I'm not real good at this relationship stuff, but I'm really trying... Um... Would you please forgive me and be patient with me? I do like you a lot and would like to see where our relationship could go. (Nervous pause) I know we have a lot going on and wouldn't blame you if you gave up on me, but I'm asking that you bear with me and I promise I'll do my best...." With that said, he steps back and hopes that she'll give him a positive response...
Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil Thursday August 20th, 2009 7:26:05 PM
Here is Thar's spell list...
(0) level = Det Magic , Guidance, Light, Read Magic, Resistance (1) level = Bless, Divine Favor, Magic Weapon* (2), Sanctuary, Summon Monster (2) level = Aid*, Bulls Strength, Lessor Restoration (2), Sound Burst, Spiritual Weapon (3) level = Magic Circle vs. Evil, Wind Wall, Sum Mons 3, Dispel Magic
Spells I'll cast soon = Cayzle (or others), feel free to correct any of my mistakes ;-) * = domain spell
Before combat = 1. Bless = +1 (morale) attacks to all that are around me 2. Divine Favor = +1 (luck) attack, dmg for 6 rds 3. Magic Weapon (2) = +1 (enhancement) attack, dmg on each of my swords for 6 mins 4. Aid = Cast on one of our bulky types (added hp and bonus) for 6 mins 5. Bull's Strength = Cast right away = +4 str, helps my climb check, lasts 5 mins 6. Cast Magic Circle vs. Evil = Gives everyone w/in radius +2 def bonus to AC, +2 resistance bonus to saves
Cast 1st round of combat = Windwall to defend vs. arrows while we climb
** Sanctuary = I'm going to save this for later in the fight to use if I need to heal a bunch of people rather than attacking.
Ruby [HP: 70/74 - AC: 23(24dodge)(cover)][][] Thursday August 20th, 2009 9:16:57 PM
Ruby listens in for a few minutes, giving them her bits of information on what she had observed. When they start to talk about last minute details of the coming attack, she gives ideas of what she would be best at doing. "My best place in the battle might be with two weapons in melee combat. If you think it will help I can also try to disarm our opponents as we move among them." She has not use of spells or anything fancy that might add to the group otherwise besides her fighting abilities.
She moves off with Thar as he wants to speak to her and listens. Though part of her would love to just belt him in the mouth, she crushes that feeling down so that she can truely listen. Giving a sigh, she shakes her head. "All I wanted you to know was how I felt about you...that I loved you. It was important to me for you to know that in case I died in this battle." She shook her head and sighed again as she figured she was going to have to tell him everything again.
"Courting is all well and good, but there are things that you must know about me before we go that far. It is dangerous enough for me to just admit that I love you." Her face reddens, though not as dark as he hair and she shoves away the fear. "Like I would like to hear you say my real name just once...but that is a step that we may never be able to back away from if we decide to." Wrapping her arms around herself she starts to shake slightly, the fear once again settling back in. "But that is not all, it will mean great danger to the whole group as well."
ADM Robert Friday August 21st, 2009 3:27:56 AM
OOC: hmmmm, I am rushed at the moment, and there are only a few PC posts. I am really impressed with Thar, Arm and Ruby's roleplay, though I don't see the need to add anything as DM. Keep up the good work. I especially like the conflict between human- and elf-pacing.
I am very happy with the email discussion - though it is only 4 people. Are the others lurking/reading along? The plans are coming along well, and hopefully we can make a decision soon.
Arm[HP 33/33 AC 22] Friday August 21st, 2009 6:06:34 AM
Smiling at Julian, he accepts the scrolls. Looking them over, he hands back all of them except the expeditious retreats and adds, "I'm sorry, but I cannot cast the rest of these. As a bard, I am limited as to what I can cast..I appreciate your generosity, though. It's a shame that the retreats won't increase our flying speed, but I will hang on to them nonetheless. Perhaps Ed can make use of the others?".
As Thar confesses his inexperience, he replies, "I know all to well the ways of humans and elves, what with both of their blood flowing in me. Just go to her and explain...I'm sure she'll understand.". Reassuring him, he watches as they meet, then turns away to offer them their privacy, hoping that he has done well.
OOC: OK, I didnt have a lot of time to look this up, but I was unable to find anything about bard's casting spells from scrolls that are outside of their melieu. I assumed that Arm wouldn't be able to, but if I'm wrong, please let me know. :)
Wynum 33/42hp Friday August 21st, 2009 12:23:34 PM
"So here we are, then? It feels a little bit weird. I hope we're doing the right thing. Well, anyways, if we're going to be invisible, nobody will see us do it, right?"
{Arm: you can use UMD checks to use any scroll.}
Thar AC 23/24, 69/70 hps, Mag Circle vs. Evil Friday August 21st, 2009 1:49:17 PM
(OOC - All, I've been watching the emails, but don't tend to respond unless I have anything of value to add. I like how we're doing the planning via email, and it seems like we finally have a plan... Except for my latest question re: timing of the windwall (see my email), I'm good...)
Thar listens to Ruby's words and realizes that he made a huge blunder in missing her comments about her feelings. He responds, "Ruby, I want to take that step forward with you and I don't want to look back... (Pause)" He thinks for a moment and finally, reaches into his vest and takes out a beautiful pendant and gives it to her. "This is one my most precious possessions. My mother gave it to me and said that it was a gift from my father. She told me to hold onto it and save it for the time when I found somene I loved, and that time is now. It's not magical, but it is priceless to me and I hope it is a material way of showing my feelings. Our time may be short, so I want to make my feelings known for you..." He gives it to Ruby, places over her neck (hoping she doesn't slug him) and embraces her, giving her a kiss.
(OOC = I'm trying to not make this too much like a Harlequin romance, and more like John Wayne before the Alamo when he professed his love for the Mexican girl... (If you haven't seen the movie, please do so...) Hopefully Thar's fate will be different from Davey Crockets...)
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste Friday August 21st, 2009 2:16:21 PM
"Alright, let's go down near the cliff," Edmund says. "Once we are close, I'll finish the preparations."
Once the party is in the forest near the cliff, but in cover out of sight of the Bugbears...
Edmund clears steps into the middle of the Order. He begins by casting Mage Armour on himself and Message on everyone.
"Okay," the wizard continues, now speaking into the Message spell. "Prepare yourself to see invisible things."
Edmund casts See Invisibility on himself. He follows this by casting Fly on everyone except for Julian. "Alright, Julian," Edmund says, "Wynum is in charge of carrying you this time!"
Edmund then casts Invisibility on himself, Thar, and Arm. "It'll wear off if you attack," he cautions. "Provide support!"
This is followed by Haste on everyone, and then Greater Invisibility on the four remaining MO members: Revi, Ruby, Wynum, and Julian.
"That's it!" the wizard says to the assembled members. "Fly up there and get them. Charge!"
With that, Edmund flies off towards the cliff in a straight line.
NOTE: Everyone now has Message, +3 to AC, +1 to Attack Rolls, +1 Extra Attack when making a Full Attack, +1 to Reflex Saves, 90 Feet of Fly per round, Opponents are Flatfooted, Immune to AoOs, and Enemies have a 50% miss chance as well. Do not forget to include these bonuses.
DM Sanity Info. Standard Action: Cast Lots of Spells Move Action: Fly 90 Ft. directly towards cliff. (30 ft remaining to go?)
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (80 Minutes remaining) - Communication across distance See Invisibility on Self (80 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (77 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (78 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack Haste on Everyone (7 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack Greater Invisibility on Julian, Revi, Ruby, and Wynum (8 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance
Wynum [33/42hp, See Invis., Fly, Haste, Greater Invis] Friday August 21st, 2009 4:21:19 PM
[The cliff base is 60' from the forest's edge. But even with the sentry inside, I would suggest staying 120' from the cliff base as precaution vs. hearing casting sounds?]
While Ed spits an uninterrupted stream of arcane words, Wynum uses his Hand of Glory to activate See Invisibility. Then he gets close to Julian (*before* any of them is invisible ) and whispers.
"Grab your gear securely. I know this is not dignified, but figure this is a kind of charge, will you?"
Raaching down, the Centaur helps the halfling climbing on his back. And by "back", I mean as in "human-like torso back", with the halfling's arms around his shoulders and legs about his waist, *not* his "horse-like back", which is cluttered with bags anyways, and would certainly be unappropriate and undignified a place to carry someone.
Taking off clumsily, he adds a last comment.
"Oh, also, smoking halfling weed, as well as horse and pegasai jokes, are forbidden while on the flight."
{Move 120' towards the cliff}
{Reminder: 90 ft is our fly speed, so we can actually move 180ft per round when double-moving. Climbing is at half-speed. But I guess Ed wil proceed to move the round he casts his last spell, so he can't double-move that round. Wynum's now encumbered so his fly speed will be 60' for now.}
Revi AC20/15T/15FF HP 82/86 Friday August 21st, 2009 5:36:45 PM
"Ah, why couldnt I ride Winnie." Revi about bursts out laughing at the thought of her on Wynum's back shouting, Yee haw Winnie! --- After fully ensorcelled, Revi flies to the cave--above it, and peers down from her vantage point.
Waiting for map before making any further moves.
ADM Robert Friday August 21st, 2009 6:03:15 PM
Edmund, can you tally how many rounds you've utilised there for me. I'd guess that there is around 20, and we need to consider that with the spell durations.
I am happy to make weekend posts PROVIDED everyone gets a post in. I will make a proper DM post around 3-4am Woldian Time.
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste Friday August 21st, 2009 6:38:53 PM
OOC @ DM Robert: it took seventeen rounds. Mage Armour: 1 Round Message: 1 Round (2) See Invisibility: 1 Round (3) Fly: 6 Rounds (9) Invisibility: 3 Rounds (12) Haste: 1 Round (13) Gr. Invisibility: 4 Rounds (17)
When I wrote my post, I forgot that some spells would take longer to cast on multiple targets. However, some people can also leave sooner than others (Thar and Arm, for example, can leave right after Haste, whereas everyone else would have to wait for their Gr. Invisibility turn.). This gets complicated quickly.
The best way to do this would be to cast full party buffs first, and then to buff individuals one-by-one and send them into combat as soon as their buffs are up. However, this would take a lot of time to do and would necessitate starting combat immediately and then stretching this 'prep' time out over the first several rounds of combat with each person flying in as they become available.
Therefore, I most heartily pray you allow this shortcut for 'pre-combat multicasting' which admittedly does increase the durations of the spells slightly, but also saves us about ten to fifteen rounds of round-by-round work. (It also saves me going back to correct durations after the fact.)
OOC @ Wynum: we haven't only horizontal distance to negotiate, but vertical as well. So, the total distance is about 90 feet from the edge of the forest. They're farther back, around 120' as you say, so Edmund has another 30 ft to fly. And yes, he flies at the end of his last cast of Gr. Invisibility, hence the single move instead of a double.
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, haste, greater invisibility, fly][] Friday August 21st, 2009 9:02:36 PM
Ruby glances to Thar and blushes slightly as he speak so plainly to her as well. She feels her heart seem to stop for a few seconds and then smiles. "I will forgive you this time." Actually after his admission, she will forgive him every time but he does not need to know that. When he presents her with a gift she finds herself speechless, which is unusual for her, and allows him to slip it over her head then settle it at her throat. When he embraces her and kisses her, she returns both in equal zeal. When they start to break she whispers into his ear. "My real name is Zita Montdidier...but please just call me Ruby when we are not around those you do not trust." This revelation leaves her exposed in a way that she is not totally sure she likes, but she truely wants him to know the true her. Reaching up she touches the pendant and then catches a couple of stray tears. "I will treasure and protect it with my life."
Returning to the group, she allows Edmund to go about his enspelling of her and gives him a bow. She does take the time to tuck the pendant under her tunic and armor to keep it safe. When it is time to move out, she draws her twin weapons and takes to the air.
Julian Friday August 21st, 2009 9:06:21 PM
OOC Can Wynumm carry a Medium sized Badger with a Small Halfing riding it? Perhaps Julian with Str 22 can carry someone else whilst Flying?
Wynum [33/42hp, See Invis., Fly, Haste, Greater Invis] Friday August 21st, 2009 11:48:23 PM
{Weight-wise, yes, barely (figuring 280lbs+Julian). But carrying a quadruped with a small rider, while flying? Not so sure... In that case, it would be better if Wynum carried someone else and Julian flew, enlarging the badger afterwards.}
Julian Saturday August 22nd, 2009 2:28:37 AM
OOC let's just take it as Eddy posted. To make it easier on the DM.
The Greatest Charge the Wold has Never Seen - ADM Robert Saturday August 22nd, 2009 2:56:35 AM
With plans made the Mithril Order hastily packs their makeshift camp and moves towards the "Hill of Doom." Edmund begins extensive casting as everyone makes their preparations.
Ready. Set. Go.
Revi at the fore, Arm, Thar, Ruby, Edmund, and with Wynumm carrying Julian, all take to the skies. No one was able to see the magnificent flight of the Heroes - their first, and perhaps final flight together. Will they be able to defeat the beerbugs and spumanders this time? Or will they take the cave entrance? Will they fall one by one to the stolen morning-stars of the beerbugs? Or will they cleanse the Monster Preserve of this band of evil foes forever?
OOC Okay, go ahead and catch up with the combat preparations and fly up on to the cave entrance. You can see the ledge as you approach.
Place you PC on the nearest edge and take a Standard or a Move Action. This represents the time taken for the flight.
Make a Spot Check - if you beat DC 25 Highlight to display spoiler: { you can see a Spuminder in spider form clinging to the ceiling in cell U1} You can see three bugbears, and that the cave continues back into the darkness... You have the Surprise Round.
On the Combat map. : Flying please use Bold Font. Whilst you are Invisible use Light Blue Font. Otherwise use plain Black.
Revi AC21/16T/16FF HP 86/86 *HASTED*FLY*GRT INVIS* d20+3=5 ; d20+8=23 ; Saturday August 22nd, 2009 4:23:42 AM
Immediately seeing the Beerbugs, Revi flies forward and touches the ground just as she overruns the middle Beerbug, hopefully dropping it on it's butt. Spot Check: 5
Move Action -- Improved Overrun on B2: STR Check = 23 (+4Str, +4feat); Stop at R1, turn around and AoO anyone that moves.
We are going 1rd at a time, right?
Robert: Yes, we are now. Normal combat rounds.
Arm[HP 33/33 AC 23] d20+10=24 ; d20+14=33 ; d20+14=22 ; Saturday August 22nd, 2009 5:29:48 AM
OOC: OK, it seems that my character sheet is MAJORLY screwed up (thanks to Florian for pointing it all out to me :) ). I'm going to try to fix some of it now, but I don't think I'll have time to do it all before I go to work. It will be this afternoon at the earliest before I can complete the changes, and hopefully I won't screw it up further! Robert, apparently I should have a lot more HP than I do, and I was wondering how you would adjudicate that...please email me or post here to let me know. In the meantime, I'm going to do a time-warp thingy here to decipher the scrolls and cast them as well...the only problem is that I don't know whom I should cast them ON...I think I'll go with Bull's Strength on Revi and Bear's Endurance on Julian. Anyway, here goes nothing:
IC: Arm takes another look at the scrolls and manages to comprehend them (decipher script=22). Calling Revi and Julian together, he attempts to cast Bull's Strength on Revi and Bear's Endurance on Julian and is successful on both accounts (use magic devise=33,22).
OOC (again): Sorry, but I have to head out for work now. I'll try to post my turn as soon as I get my sheet straightened out...REALLY sorry for the mixup, guys...
Robert: Don't fret Len. We can all help to get it sorted. I am going to open a Google-doc that we can all edit, and copy paste your character sheet in there. If anyone has the time to at least have a look at it and highlight in Red any errors that you see it would be greatly appreciated.
BTW Julian can cast his own Bear's Endurance. Who else needs the extra hit points that this scroll affords?
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil d8+6=12 ; d20+19=36 ; Saturday August 22nd, 2009 9:18:49 AM
Thar watches with relief as Ruby accepts his necklace and blushes bright red as she returns his embrace. As she pulls away and he hears her share her special secret, he simply whispers in a fervent manner, "I love you Zita Montdidier."
He watches her return to the group and smiles at the thought that he has found his true love. Now, he just has to survive this battle to see where this relationship goes next... Reluctantly, he tears his mind away from these emotions and moves to the upcoming fight.
As the group casts it's various spells on one another, he'll cast:
(Cast before takeoff) 1. Bless = +1 (morale) attacks to ALL WHO ARE WITHIN 50' OF THAR for 6 mins (Cast right before landing, since lasts 60 rds) 2. Magic Weapon (2) = +1 (enhancement) attack, dmg on each of my swords for 6 mins (Cast before takeoff) 3. Aid = REVI, YOU HAVE +1 ATTACK AND SAVE VS FEAR, AS WELL AS 12 TEMP HPS for 6 mins (Cast before takeoff) 4. Cast Magic Circle vs. Evil = Gives everyone w/in 10' radius +2 def bonus to AC, +2 resistance bonus to saves
As the group flies to their destination, Thar tries to spot whatever he can see in the surrounding area... Spot 36... He whispers in the message spell, "Guys, there's a spumandir over there, in the far right back corner of the cave, 15' east of where Revi is."
He stops and hovers above P5, and remains silent, watching the landings of the rest of the group and waiting for the plan to unfold... Delaying his standard action, he'll wait to see if fighting begins... if a fight does start up, he'll start casting Monster Summoning 3 to call in some help...
The help he brings in is a celestial dire badger (it takes a round to cast, so I'll place him next round...)
Sum of Effects upon Thar 1. Flying 2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack 3. Message 4. Haste = 7/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack 5. Blessed = 59/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 7. Magic Weapon = 60/60; +1 attack/dmg Total bonus = +3 attack, +1 dmg, +5 AC
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil Saturday August 22nd, 2009 9:29:23 AM
(OOC = Note that I'm assuming casting Monster Sum 3 and directing the Barney the badger to attack the spumander will NOT negate his invisibility. If it does, then Thar will NOT cast that spell...)
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste Saturday August 22nd, 2009 12:10:15 PM
(OOC @ Thar: The description for Invisibility explicitly states that summoning monsters and directing them to attack does not cancel the spell's effect. You're good to go.)
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+8=19 ; Saturday August 22nd, 2009 2:12:16 PM
OOC: I have a lot of work yet to do on my CS, as well as several questions, but I'm going to do the best I can now so I don't hold all of you up any further. Hopefully I've have my sheet fixed by Monday at the very latest, and I'm going to do as much as I can with it when I get home in about 45 minutes.
IC: Arm flies up to the ledge and above slightly above it as well (using a double move). He hears the information from Thar, and plans his strategy accordingly.
OOC Again: I'm planning on having the buggies play with my hippogriff next round, and then begin singing inspire courage +2 the round after that. If anyone objects, please let me know and I'll just start with the singing instead.
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil Saturday August 22nd, 2009 2:45:28 PM
(OOC = I just realized that the spumandir is hanging from the ceiling rather than the floor, so I'm adjusting what monster I'll summon. In this case, I'll bring a celestial hippogriff in to fight it since he can fly up there...)
Edmund (HP: 44/44, AC: 21), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Bless, Magic Circle against Evil Saturday August 22nd, 2009 3:26:08 PM
Edmund covers the rest of the distance and hovers horizontally out from the shelf, ten feet behind Thar. From this point, he surveys the scene and prepares to assist others as they come under fire.
DM Sanity Info. Standard Action: None Move Action: Fly to P-7, at Cliff Height
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (80 Minutes remaining) - Communication across distance See Invisibility on Self (80 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (76 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (77 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack Haste on Everyone (6 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack Greater Invisibility on Julian, Revi, Ruby, and Wynum (7 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves
Julian Small, AC 27, hp lost = 0 / 88 d20+3=10 ; d20+26=40 ; 2d6+21=28 ; Saturday August 22nd, 2009 5:45:55 PM
Before the battle: Julian looks around quite pleased with the preparations. He can feel the effects of Haste as he goes about his ritualised dance. He watches the everyone disappear under Edmund's hand ("I hope that wasn't Teleport to Hades"), and before he has a chance to think about it Wynumm grabs him and whispers, "Grab your gear securely. I know this is not dignified, but figure this is a kind of charge, will you?" Cast Bear's Endurance, Bull's Strength, Cat's Grace (from scroll), Protection from Evil (from scroll), Resistance, Mage Armour and Shield.
"This is interesting, on your back here," he whispers to Wynumm, "How about hippogryph jokes? And where are the safety exits? Seriously, thanks for the lift, I'm glad someone is keeping an eye out for those of us who aren't human or elf, or both."
As the familiar cave entrance looms nearer Julian casts one more spell, True Strike. Spot = 10 Once on the ground again, Julian does what Julian does best - he charges the enemy (B1) with his Falchion. He hits the beerbug as hard as he possibly can.
Power Attack 7 Hit (+26) AC 40 damage (1d6 +21 =1d6) = 28 NON LETHAL
Wynum [33/42hp, AC20+dodge nearest bb; See Invis., Fly, Haste, Greater Invis, Bless, Prot Evil] Saturday August 22nd, 2009 7:11:16 PM
Wynum hovers next to the ledge and basically throws his payload towards the bugbears.
"What?" he whispers after Julian's comment "But.. you're not an elf?"
{Std action: put down Julian} {OOC: I would gladly get the Bear's endurance if nobody else wants it. Why not use underline instead of bold to signal flying? That may be more "visual"? Also Julian did you check for ASF?} Robert: That's a good idea! I'll change it on the Combat Map.
Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][] d20+6=15 ; d20+13=14 d20+13=15 d6+5=6 Saturday August 22nd, 2009 10:02:00 PM
Ruby swoops into her own position, not really seeing anything but the bugbears. She is not as worried about the spumander as the others call it out as she is sure that it is being dealt with or soon will be. She is hopeful that he choice of positions will aid the others in the fight, but cannot be sure as she cannot see anyone. She grins though as this should be an interesting fight.
Trying to keep her composure, her attack has to be wide of the mark and she inwardly groans.
[spot 15] [Ruby vs. Bugbear3 - hit: 17 and damage: 6]
The Greatest Charge the Wold has Never Seen - Round 2 d20+10=29 ; d100=45 ; Sunday August 23rd, 2009 1:25:53 AM
Revi swoops down to knock Stinky to the ground. He is outrageously shocked by this sudden and invisible foe (though she smells nice - nice like a roast dinner by the fire on a cold night), and so he unthinkingly leaps to his feet [Provoking an AoO from Revi, Ruby and Julian]. He swings his morningstar towards the scent of dinner, a solid and accurate blow - but Revi is not actually quite where he thought.
Thar spots the spumandir and relates this to everyone via Message. He hovers behind the fighting and summons a Celestial Hippogriff. Arm also hangs back and summons a hippogriff. Edmund prepares his thoughts and strategies.
Wynum flies in and throws his payload at the ground - the halfling - Julian takes this as a running start and charges in to attack Dead Eye. The wild attack connects solidly with the beerbug, and though no blood is drawn, Dead Eye staggers back and falls into a heap.
Ruby swoops in and manages to scrape her rapier across the armour of Sloth. He doesn't look impressed - though with Beerbugs it is hard to tell... He hot-tails it outta there, using a Withdraw action to retreat from these unseen foes. All the while he is yelling in Goblin at his comrades. Do you speak Gobin, then Highlight to display spoiler: {"Hey Stinky, fall back. Raise the Alarm. INTRUDERS. INTRUDERS!!"}
The clang and clatter of the battle echoes throughout the cave, and as your eyes adjust to the darkness beyond you can see that the cave extends quite a way into the mountain. With normal vision you can see that the cave goes back at least another 40', but you cannot make out details - it is too dark back there. Who has Darkvision? Who brought some lights?
You can perhaps hear the tinkle of a soft voice almost in song, coming from further into the cave. Spellcraft DC 15 to Highlight to display spoiler: { You recognise Mage Armour being cast.} If you can make a Spot DC 12, or succeeded previously on the Spot, then Highlight to display spoiler: { You see the spumander casting a spell as it moves slowly across the ceiling away from you.}
The ground nearest the ledge is relatively smooth, weathered from the outside over countless years. The cavern walls are natural stone, with a climb DC of 20. The ceiling in this area is about 15 feet high. The cavern floor is loose stone and fairly rugged--so rugged, in fact, that movement is hampered on these surfaces: movement costs are doubled, and the DC for Balance and Tumble checks increase by +5. Running or charging isn't possible. This is from Row 17 and up throughout the cave.
Arm and Thar - place your Hippogriffs! Wynum - consider the Bear's Endurance cast upon you.
Julian d20+9=14 ; d20+3=7 ; Sunday August 23rd, 2009 1:56:09 AM
"ONE!" he calls to Revi. Automatically he swings his falchion again at the beerbug as he rises, though it just rattles across his armour. AoO against Stinky Hit AC 14 "You can have this one Revi."
Julian moves forward and steps over Dead Eye. "Can someone shed a little light over here?" He looks back for his friends, and unable to see any of them declares, "Fine! I'll do it myself then." He casts Light upon his belt, illuminating a 20' radius. Spot 7.
Revi AC21/16T/16FF HP (98)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID d20+13=24 ; 3d6+19=28 ; d20+2=14 Sunday August 23rd, 2009 3:31:34 AM
Seeing Jules trying to take her foe almost infuriates her, however she does not call upon the red rage, but instead unleashes her fury on the Beerbug before her, "EVEN!" she yells out, then turns to see the Spumanider crawling away.
AoO on Stinky -- Power Attack 5 -- +11base, +2Bulls, +1Haste, +4Prone: Hit AC24 28dmg LETHAL! (3d6+7base,+2Bulls,+10Pwr)
On the +4 Prone, it's actually -4AC, which is the same thing. And an AoO occurs as he's getting up and is still considered prone according to the 3.5e faq, making it impossible to use Improved Trip to constantly trip someone with an AoO as they try to get up:
An attack of opportunity "interrupts" the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character's turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character's turn).
Spot: 14
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+10=21 ; d20+8=16 ; d20+6=11 ; d20+6=25 ; d20+1=16 ; d4+4=8 ; d4+4=8 ; d8+2=4 ; Sunday August 23rd, 2009 9:29:17 AM
Arm understands the shouted warning, and as much as he'd enjoy yelling back in goblin, "Yeah, that's right, we're HERE, you mother....", his manages to recognize the spell being cast and also sees the spumi. He summons Horace the Hippogriff and directs him to attack the cowardly 8-legger before it gets away. (Attk: claws 11,25 dmg: 8,8 bite: 16 dmg: 4)
OOC: Note to Robert: Horace has a 10' reach, so I'll get an AoO if the spum moves further away-you may already have known that, but I just thought I'd point that out. :) Also, I sent you and Florian an email saying that I finished my CS, but I don't know if you got it or not. Please check out my header link when you can to see if I missed anything, and thanks to you both for all your help!
Edmund (HP: 44/44, AC: 21), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Bless, Magic Circle against Evil Sunday August 23rd, 2009 9:48:41 AM
((OOC: I imagine everyone is aware, but you don't need to dispel your Fly effect to continue along the ground. You can 'fly' along the ground, and doing so will dramatically increase your move length as well, even without the effect of Haste. So, don't cancel it!))
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil d20+19=37 ; d20+5=13 ; d20+6=11 ; d20+6=17 ; d20+1=20 ; d4+4=8 ; d4+4=8 ; d8+2=9 ; Sunday August 23rd, 2009 3:15:36 PM
As Thar watches the action, he senses/hears something casting a spell but isn't entirely sure what it could be. (Spot 37, Spellcraft 13) Via message, he whispers out to the rest of his group the same warning Arm does, "Hey, we've got a spell casting spumandir inside, though I'm not sure what he's casting. I'll send my hippogriff after him before he can do any harm to us..."
He adds, "Does anyone speak goblin and can you translate what they're saying?"
Thar commands Horace's brother, Hal the hippogriff to appear behind the other spider, giving him a flank attack in tune with Horace..
Hal the Hippo Attack = (oops, missed flank +2 bonus, so included that in here) Hit AC 13 (8 dmg), 19 (8 dmg) (with Claws), 22 (9 dmg) (with bite)
Thar then moves forward (still flying) to N14, trying to get an eye on what's further in the passage...
Sum of Effects upon Thar 1. Flying 2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack 3. Message 4. Haste = 6/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack 5. Blessed = 58/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 7. Magic Weapon = 59/60; +1 attack/dmg 8. Hippogriff 5/5 rds Total bonus = +3 attack, +1 dmg, +5 AC
Wynum [33+16/42hp, AC20+dodge nearest bb; See Invis., Fly, Haste, Greater Invis, Bless, Prot Evil, Bear's End] d20+6=10 ; d20+18=28 ; 2d6+5=12 ; Sunday August 23rd, 2009 8:52:13 PM
Wynum moves a bit, whispering to the gang about their approxmiate position respective to each other, and drawing his bow. "Julian, watch out for Thar just in front of you! Arm, can you do something for that song? We don't want to end up fooled again."
The centaur seems uneager to go further into that enchanted cave, and highly nervous...
Ready Action: shoot at any moving bugbear, spider or spumanider. Hit AC28, Dmg 12 {Spot 10}
{OOC: I am alluding to a bardic music countersong. Ed, I think only you can dismiss the Fly spells. Cool mapping, btw!}
Edmund (HP: 44/44, AC: 21), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Bless, Magic Circle against Evil d20+18=24 ; d20+3=17 ; Sunday August 23rd, 2009 9:50:43 PM
Edmund makes his way further into the cave, staying near Thar in case his backup assault is needed. In the meantime, he keeps up a constant line of directions into the Message spell, doing his best to keep the members of the Order straight.
"Julian, Thar is just in front of you. Ruby, Arm is ten feet to your right. Ruby, Revi is ten feet in front of you..."
Unfortunately, Edmund cannot understand Goblin, but he quickly seconds Wynum's idea--though more explicitly, as Edmund knows the terminology. "Good idea! Can you sing a countersong, Arm? Or, if not, something inspiring will suffice!"
Then, noticing something, Edmund speaks into the Message, "That Spumanider is casting a spell--quick, on the ceiling! And someone is casting Mage Armour ahead of us!"
(Spellcraft=24, Spot=17)
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste
DM Sanity Info. Standard Action: None Move Action: Fly 30ft to M-16
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (80 Minutes remaining) - Communication across distance See Invisibility on Self (80 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (75 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (76 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack Haste on Everyone (5 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack Greater Invisibility on Julian, Revi, Ruby, and Wynum (6 Rounds remaining) - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves
Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][] d20+6=26 ; d20+13=24 ; d6+5=9 ; d8+5=7 Sunday August 23rd, 2009 10:06:03 PM
Ruby was going to take her shot at Stinky but he was already down. So she shifts her weapons back to their sheaths and gets out her bow. She moves around and past the hippogriff to get into a better position and takes a shot at the retreating Sloth. "I am past the hippogriff nearest the wall and slightly hidden now." She figures that calling out her position through the message spell might be helpful and allow Edmund to keep track of her easier.
[spot 26] [Ruby vs. Sloth - hit: 27 and damage: 7]
Edmund (HP: 44/44, AC: 21), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Bless, Magic Circle against Evil Sunday August 23rd, 2009 10:34:42 PM
(OOC @ Ruby: Edmund has See Invisibility, no fear!)
The Greatest Charge the Wold has Never Seen - Round 3 [ d20+8=25 ; d20+8=24 ; d20+8=20 ; d20+8=14 ; d20+8=18 ;AC vs TH Hal, ] [d8+3=7 ; d8+3=8 ; d8+3=11 ; d8+3=8 ; dmg vs TH Hal] Monday August 24th, 2009 1:10:30 AM
Julian attempts to steal a kill from Revi, though he would claim it was merely 'reflexes.' The halfling runs off after Sloth, though he pauses to create Light. He fails to notice the Spumandir just above him.
Revi hacks her greatsword through the stolen chain shirt and skilfully finds the gap between Stinky's rib, opening him out like a tin of sardines. He falls to the ground, his blood freezing in the wound before it can splash out.
Thar and Arm call for aid in this fight, summoning their hippogriff friends, the brothers Horace and Hal. They scratch and screech and bite at the spider on the ceiling, and very soon it squeals as it falls 15' to the floor. The legs begin to curl up as the blood drains from its body.
Thar moves forward, noticing the change in the floor, and just spies Sloth running off to the left (using lowlight vision to effectively double the range of the Light spell from Julian).
Edmund moves in, directing the Mithril Order about like he was playing Chess.
Wynum moves forward, arrow knocked and his keen eyes searching into the dim light ahead. He cannot see any movement, other than a dead spider hitting the floor. (Florian, I'm see Sloth as being in complete darkness, he is in the shadow of the wall from Julian's Light, and your Spot roll wasn't great).
Ruby, ducking and weaving, moves forward into the cave. With the greatest of luck (nat 20!) she catches sight of Sloth and puts an arrow into his retreating back. He staggers a little but continues running.
Sloth can clearly be heard yelling orders in the Goblin language: Highlight to display spoiler: {"Form up! along the wall Maggots! Shoot the <doesn't translate well into common>, shoot them now."}
With no other enemy nearby you hear, and almost feel, the swish of arrows overhead. Hal is hit by a few of these, and screeching in pain blinks out of this plane. As yet no-one can see these archers in the darkness further in the cave, though you can hear several of them yelling and clanking about in chain mail armour.
OOC: You've got a taste of the enemy now, so to help things along the Beerbugs have AC 20, touch 12, flatfooted 18 and 28 hp. The spumaniders have AC 17, touch 12, flat-footed 11 and 22 hp. I hope it makes the roleplay easier and more fun.
Don't forget that the ground is very rugged and uneven: movement costs are doubled, and the DC for Balance and Tumble checks increase by +5. Running or charging isn't possible. The ceiling is about 15' high, it varies a little throughout the cavern.
You've also seen my Fog Of War, but I am finding it very labour intensive to continue. I will instead mark on the map the limit of Light. LowLighters and DarkVisionists will have to make their own calculations (Low Light can double the range of any light source). I will reveal the baddies as you see them, if you come across any more of them <evil grin>. I encourage you to edit the map - move the limit of light, mark an enemy as dead, etc. Consider the map to be Live and Current. Don't waste a post on a foe that is already dead.
And Julian will post in a few hours, rather than straight away.
Revi AC21/16T/16FF HP (98)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID d20+11=20 ; 3d6+17=28 ; Monday August 24th, 2009 2:55:35 AM
Seeing the Spumanider slinking away, Revi launches into the air--flying over Jules and charging the vile creature, she cries out, "I hate SPIDERS!" Flying Charge Kini(KI) -- Power Attack 5 -- +11base, +2Bulls, +1haste, +2charge: Hit AC20 28damage (3d6+5base, +2Bulls, +10Pwr)
If it wasn't dead before, it was now. (didn't realize it had been already attacked :)
"If any one has a light spell to cast on my spear, I can throw it forward, or perhaps anyone have a darkvision spell?"
Julian Monday August 24th, 2009 4:26:15 AM
"Here, let there be Light" Julian casts Light on Revi's spear as requested [std]. He then removes his own glowing belt and holds it in his hand [move]. "Now, can you help Fly me over this crabby floor? Neither of us will score any points back here."
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+6=21 ; d20+6=23 ; d4+4=6 ; d4+4=6 ; Monday August 24th, 2009 5:11:16 AM
As Arm directs Horace further into the cave to attack the first enemy he sees, Horace settles on Sloth as his latest victim (Horace has 60' darkvision, so he sees him clearly) (attk: 21,23 damage: 6,6). After he does so, he messages to the others, "The song was a spell by the spumi, and I understand goblin...they're forming up to attack us, as you can see, with bows. Ed, if you can get in close enough and can see, best lob a fireball in their direction.".
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message Monday August 24th, 2009 5:26:58 AM
Arm then begins singing a song of courage to inspire his friends to greatness (Inspire courage +2- that's +2 to attk and dmg rolls, as well as +2 on saves vs charm & fear effects).
Revi AC21/16T/16FF HP (98)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID d20+10=23 ; d20+12=24 ; Monday August 24th, 2009 11:48:29 AM
ooc: If allowed since I should have attacked last turn.
Once her spear was enchanted with the light spell, Revi threw it with all of her strength over the barely visible Hippogriff in front of her and further into the cave (not sure where it'll go, but Revi throws it straight ahead, possibly into BE).
Then with her hasted speed(3 attacks this round), she grabs up Jules(I hope you don't weigh more than 336lbs). Wild Spear throw: Hit AC23
Grapple check to grab Jules in a combat round: Hit AC24 Touch Attack
After throwing a spear and grabbing up Jules, she can only take a 5ft flying step
Wynum [47/56hp(14pending), AC20, FF17, See Invis., Fly, Haste, Grter Invis, Bless, Prot Evil, Bear's End, Courage, Message] d20+19=30 ; 2d6+8=14 ; Monday August 24th, 2009 1:50:39 PM
"Great idea, Revi! But watch out for Julian on your right. Thar, is it time for your wall?"
Wynum moves forward, flying and hovering as high as possible to not block the way. He salutes the hippogriffs in passing, forgetting they can't see him.
Ready action: Shoot at the closest opponent as soon as one is visible (because of Revi's light spear or otherwise). Hit AC30, Dmg 14
{Ed your cheat sheet mentions +2AC for invis, but I think you mean +2 to hit. Ruby, remember haste does not give an extra action anymore, only an extra attack on a full attack, (I mean sheathe+draw+attack is 2MA+1SA}
Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][] d20+15=30 ; d8+5=8 ; Monday August 24th, 2009 2:03:08 PM
Ruby continues to move, flying, along the edge of the cave wall till she has a clear opening on the enemy. With her bow still in hand she pullls back and lets another arrow fly, this one aimed in the direction of the [/i]wall of archers that has formed up. "Moved further down Eddie, nearer Wynum." With the aid of the lighted spear, hopefully, she is able to see the line of bugbears that are able to shoot into the group.
[Ruby vs. Beardless - hit: 30 and damage: 8]
OOC: I was told to take the shot by the DM so I took it. Ruby's call was only so he would not have to look all over for her. :)
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil d20+6=20 ; d4+4=8 ; Monday August 24th, 2009 8:47:44 PM
Thar nods at Wynum's suggestion and says, "Enough of this $^&#... Let's see if we can take out that row of archers somehow..."
He'll continue moving forward, and taking a position next to his beloved, he says via message, "Wind in the Hole! Heads up!"
He casts Windwall in front of the archers, giving his group some time to continue moving forward while not being pelted by arrows... He'll place it far enough ahead so that they'll have to come within melee range to continue fighting...
(OOC = Love the names of our foes and great idea to keep it interesting ;-)))) )
Windwall = 5/5 rounds
Sum of Effects upon Thar 1. Flying 2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack 3. Message 4. Haste = 5/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack 5. Blessed = 57/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves Total bonus = +2 attack, +1 dmg, +5 AC
Robert: Great use of the map with the Wind Wall- thank you.
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Monday August 24th, 2009 11:16:27 PM
((OOC: Thanks for noticing the error, Florian. Also, Len, you may want to move Arm forward this round to keep up with everyone.))
"No Fireballs," Edmund responds taciturnly to Arm's suggestions. "Had to make some sacrifices to get everyone in flight. Sorry!"
Edmund flies forward, continuing to remain near the rear of the group, and constantly reporting on the changing positions of the Order. As his spells are fairly reduced, he is conserving them unless they are absolutely needed. In the meantime, he makes himself as useful as he can.
With an entirely invisible party led by the half-elf Wizard, it's hard to believe he's the same fellow who was once terrified of being invisible. Oh, the changes wrought by necessity.
DM Sanity Info. Standard Action: None Move Action: Fly to H-11
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (80 Minutes remaining) - Communication across distance See Invisibility on Self (80 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (74 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (75 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving) Haste on Everyone (4 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack Greater Invisibility on Julian, Revi, Ruby, and Wynum (5 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving) --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil Inspire Courage +2 from Arm (Ongoing) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
The Greatest Charge the Wold has Never Seen - Round 4 d20+2=4 Spellcraft check; Tuesday August 25th, 2009 5:16:57 AM
Despite the wager between them, Julian and Revi work toegther to throw a little light on the subject. Julian casts Light on Revi's shortspear and she throws it over the hippogriff as it attacks Sloth. Revi grabs Julian and is about to leap into the air again.
Thanks to Revi's Light the archers can be now be seen. They are moving in a well practised drill, shuffling across the wall as they draw and nock another arrow.
The hippogriff known as Horace dives down and rakes the head and torso of Sloth as he retreats towards the safety of his comrades. Bleeding heavily from the back he continues on across the loose stones and rugged floor.
Arm begins to sing, a song for Courage and Greatness. [That's a +2 attack and + damage to the friends of Arm.]
Wynum moves up and puts the final arrow into Sloth. He falls face down on the loose stones of the floor.
Ruby moves forward and fires an arrow into Beardless. He is none too pleased, trying to search out who hit him. Alas, there is only a hippogriff visible, and he cannot pinpoint the smell of other creatures. He drools a little thinking that he recognises that halfling from yesterday.
The canny Thar casts Wind Wall, perhaps just to impress Ruby as he moves next to her. Edmund moves forward, calls back to Arm to move forward, so that they might both be ready for...
Now that the Beerbugs can be seen, you can tell that they are a well trained troupe. They shuffle along the wall whilst shooting towards Horace the Hippogriff - the only visible target. The arrows that were shot suddenly veer upwards - a dozen arrows smash into the ceiling, missing the hippogriff.
Admist the growls of consternation some begin a new chant. There's that familiar scent in the air that they want revenge upon. In Common you hear "Halfling! Halfling! Show yourself Halfling!"
Listen DC 17 Highlight to display spoiler: { The beerbugs are receiving orders from within the tunnel.} Speak Goblin and made the Listen Check? Then Highlight to display spoiler: {"Fall back. Retreat. Plan A is failing." and another voice, "Get word to Mettik, and the others in the Check Hall. Go, now, with all haste." The first voice again, "You wait there, and you there. Slow them!"}
Listen DC 19 Highlight to display spoiler: { and make a spellcraft check DC 15 to discover that someone has cast Detect Magic.}
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+14=15 ; d20+6=19 ; d20+6=10 ; Tuesday August 25th, 2009 6:11:54 AM
Fully intent on his singing, Arm does not hear any of what is said by the beers (natural 1-DOH!). He moves forward so that his friends can still benefit from his song (to I-12), which Horace continues on his rampage and attacks Beardless, but misses with both claws (attk:19, 10, both miss).
OOC: I'm taking a bit of creative license with Horace...since I directed him to attack the first enemy he sees and the one he was attacking is now dead, I'm assuming that he'll move on to Beardless and attack him. If not, then I change my post above to directing him to do so as I stop the singing (you still have 5 rounds of it's effect, which coincidentally is when Horace goes back to the plane he came from ;) ).
Robert: I assume you mean to attack Big Ears (BE), as you have on the map...
Wynum [47/56hp(14pending), AC21+4cover+1dodge vs "To", See Invis., Fly, Haste, Grter Invis, Bless, Prot Evil, Bear's End, Courage, Daylight, 1 arrow] d20+6=10 ; d20+3=23 ; Tuesday August 25th, 2009 8:44:54 AM
Pointlessly whispering to the hippogriff, Wynum warns: "No! Don't cross the...."
Pressing his hand against the fist pendant he wears around his neck, he conjures up a bright light that he transfers to a sling bullet. Revealing his position for only a brief moment, he closes his fist tightly on the bullet to smother its light (if that's possible?) and quietly flies to the cover of a nook in the cave wall.
"Let's press on and fly over, lose no time here."
{Listen 10, Move Silently 23 (plus bonus for flying?)}
Revi AC22/13T/22FF HP (98)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE d20+12=22 ; 3d6+21=28 ; d20+12=23 ; 3d6+21=32 ; Tuesday August 25th, 2009 11:37:23 AM
Revi decides she is going to flank the Beerbugs, but since Jules is glowing and might be attacked (AoO's), she will drop him off as she flies to engage the enemy from the rear.
Landing behind a trio of Beerbugs, Revi unleashes her fury in a single devastating stroke on the creature to her right (Red), then follows up with a Cleave attack to the one directly in front of her, killing it in a big bloody mess. "That makes 3 Jules!" Fly and drop off Jules at L20, then fly over the beerbugs and land at N23 and attack. Moved 60' of 90'.
Attack RE -- Power Attack 6: Hit AC22 flat-footed 28 damage
Cleave Feat Attack on LE -- Power Attack 6 --: Hit AC23 flat-footed 32 damage --------------- Spells in Use --------------- Fly: 60'
Haste: +1 AC, +1 to Hit Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack.
Greater Invisibility: +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance.
Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons
Aid: +1 to Hit, +12temp HP, +1 fear save
Bless: +1 to Hit, +1 fear save
Message: hearing whispers and stuff, yo.
Bard song: +2 to Hit, +2 damage, +2 charm & fear save
--------
TOTAL TO HIT: +18 TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage
TOTAL REF SAVE: +5 TOTAL FEAR SAVE: +7normal, +9Rage TOTAL CHARM SAVE: +5normal, +7Rage
TOTAL # ATTACKS: 3 + CLEAVE FEAT
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message Tuesday August 25th, 2009 12:03:02 PM
OOC: I just stopped in to check the progress of the battle, and...no worries, Wynum...wind wall only affects creatures up to the size of an eagle, and Horace is MUCH larger than an eagle (I already checked the spell on d20srd before acting :) ). Thanks for looking out for him, though.. :)
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil d20+13=31 ; d20+5=24 ; Tuesday August 25th, 2009 12:09:26 PM
Thar looks over and grins at Ruby, glad to have prevented the archers from launching a flurry of attacks. For now, he'll continue moving forward, closely listening and trying to spot future threats...
Listen = 31. Spellcraft 24... He hears several voices in various discussions, and via the message, says, "Hey, someone in the back of the tunnel seems in charge of these idiots. I can't understand what they're saying, but they did cast a Detect Magic somewhere..."
Since he has a brief moment, he'll grab a nearby chunk of stone from the cave and cast light upon it. He immediately places it in his pocket and covers it up, blocking the light for now. It'll come in handy later...
He'll then move southward to keep close to the front line of fighters. He wants to remain invisible for now, so that he can heal with relative safety... __________________ Sum of Effects upon Thar 1. Flying 2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack 3. Message 4. Haste = 4/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack 5. Blessed = 56/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 7. Windwall = 4/5 8. Courage = That's a +2 attack and + damage to the friends of Arm.
Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][] d20+6=12 Tuesday August 25th, 2009 7:35:31 PM
Ruby smiles as the attack seems to be working out for them, though there are a lot of bugbears left to deal with. She does not bother to put away her bow yet and since the wall will most likely prevent any shots from her angle right now, she moves forward to get into a better position.
She tries to be careful about picking her position as she does not want to give away her own, though if what is said is true...she may get marked soon anyways.
[listen 12]
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Tuesday August 25th, 2009 8:29:40 PM
((Arm, I think the reason Wynum is concerned is that the Hippogriffs are serving as a focus for the monsters to attack, because they cannot see the party. As long as the Hippogriffs are behind the Wind Wall, none of the arrows can reach them. Once they cross it, they can be hit by arrows, and will quickly die.))
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Tuesday August 25th, 2009 9:31:45 PM
((DM: Can we get a link to the map on the next DM post? I have to scroll *way* up to find it. :D ))
As the party engages the foe more seriously, Edmund flies up, aware that the clock is ticking on Greater Invisibility.
"Once invisibility wears off," Edmund says into the Message spell, "I'll come in with magic blazing, if desired."
That said, Edmund returns to his role as traffic cop, making certain the Order doesn't crash into each other.
DM Sanity Info. Standard Action: None Move Action: Fly 30 ft. to F-16
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (80 Minutes remaining) - Communication across distance See Invisibility on Self (80 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (73 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (74 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving) Haste on Everyone (3 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack Greater Invisibility on Julian, Revi, Ruby, and Wynum (4 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving) --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil Inspire Courage +2 from Arm (Ongoing) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
Julian Raging d20+15=25 ; d20+15=25 ; 2d6+24=27 ; 2d6+24=29 ; d20+10=28 ; d20+10=13 ; 2d6+24=30 ; Wednesday August 26th, 2009 4:50:56 AM
Julian drops the belt that was in his hand, and says to Revi via Message, "What? Only half a journey? Cheapskate! I'll never fly that airline again!"
The halfling wails upon the ugly face of Toothy (almost enough), then he takes down Monobrow and Scar.
A jubilant halfling calls through Message, "Hey Revi, I've got, arm... I hit another, errr.... I've lost count!"
(AoO's = 6 with Combat Reflexes and Dex 20)
Power Attack 7 1st - Hit AC 25 damage 27 vs Toothy (now 1hp)
Haste - Hit AC 25 damage 29 vs Monobrow (KO'ed)
2nd - Hit AC 28 (nat 18) Crit check 13 (dang) damage 30 vs Scar (Ko'ed)
Rage round 1 of 10
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message Wednesday August 26th, 2009 5:15:05 AM
OOC: Hm, guess you're right, Ed..I didn't think of that...however, if I just leave Horace hang there, he'll be gone before the wall expires anyway, so...
The Greatest Charge the Wold has Never Seen - Round 5 [d20+6=8 ; d20+6=13 ; d20+6=16 ; Spot vs Revi] [d20=4 ; d20=18 ; d100=33 ; Web - miss!] [d20+10=19 ; d100=15 ; miss, d20+5=24 ; d100=67 ; d8+4=7 ; OE Hit Revi] Wednesday August 26th, 2009 6:14:55 AM
Arm sings for his companions and the glory of the Mirthril Order. Horace attempts to attack Big Ears though I guess he was disoriented by the Wind Wall.
Wynum casts Light upon a sling stone then hides it in his hand. He flies across the cavern ready to attack. OOC: with the sounds of battle I can't imagine that they will hear the soundlessness of Flying...
Revi dumps Julian at the first convenient moment and flies in to down some Beerbugs on her own. Quickly enough she is able to call out "That makes 3 Jules!". The wager is running hot. However, she is in an interesting position. There are 4 Spumandirs on the ceiling round here, and two of them figure out that there is a foe nearby. They both shoot webs at her; one only narrowly misses, the other is wide of the mark.
Julian makes the most of being dropped off at the Beerbugs footsteps. He hits Toothy solidly enough (though not enough to count against Revi's total), then drops Monobrow and Scar.
Thar lets everyone know that Detect Magic has been cast, and that the Beerbugs have a leader in behind them. Thar, please Highlight to display spoiler: {OOC: I will add that the voice that is not a Beerbug voice. It is higher and lilting, almost singsong.}
Ruby and Edmund each move carefully forward.
Listen DC 16 Highlight to display spoiler: { The beerbugs are receiving orders from within the tunnel. Two or three voices, different to Beerbug voices, are yelling above the din of battle.} Speak Goblin and made the Listen Check? then Highlight to display spoiler: {"One Eye and Rikelb - slow them down, whatever it takes, or you'll have Mettik to answer to."} It may be of interest to the PCs to see the Beerbugs in the Light: Spot DC 12 Highlight to display spoiler: {The chain shirts and bucklers that the bugbears are wearing, as well as their composite longbows, appear to be well made and are either new or well looked after. The composite longbows are similarly new or well looked after.}
There is a real change in the Beerbugs. There are moving back into the tunnel from which they came only moments ago. This is a well disciplined company (or is it just Fear?) and they turn and move as they are told. Most of them move quickly as possible back up the tunnel (using a Withdraw action {OOC: dang - Julian was hoping for an AoO to finish off Toothy}). One Eye takes a 5' Step to Revi and gives her everything he has got. He clobbers her with the Morningstar for 7 points of damage.
The other three Spumandirs also retreat. One of them remains in position on the ceiling, looking out rather than at Revi.
The tunnel that the Beerbugs are retreating up is noticably uphill - though not enough to hamper movement beyond the current penalties for loose stones - can't Run or Charge, movement cost is doubled.
Wynum {47/56hp(14pending), AC see text, 1 arrow] d20-2=17 ; d20+6=24 ; d20+3=13 ; d20+3=5 ; Wednesday August 26th, 2009 10:54:52 AM
Wynum opens his hand, exposing his light pellet, and moves toward the tunnel. He briefly stops at J26 to get a glimpse down the larger cave. Then {unless he spots enemies with melee weapons other than Lo and No} he brazenly squeeze through and over the opposition, whizzing down to the cave. Reaching the middle of the larger cave (virtual position marked (w)) he lowers to the ground, drops the pellet then abruptly changes direction, flying up to the "west" cave wall (unless there are baddies near!) He then reports the situation to the others.
DM Insanity info regarding AC vs. enemies. OE, BE, Be, To: presumably neither AoO nor readied action. Ch: AC20+50% (with dodge) Gr, PC: if they have melee weapons --> AC19+50% Lo: AC23+50% No: AC23+50% Against possible readied attacks from PC, Gr, No, Lo: AC19+50%, or AC15+50% if fired at while squeezing (J27, 28). Rolling saves against possible poison:13, 5 (if any fail, Wynum would have to stop above "No" instead and drop his pellet there because of encumbrance.)
{Counted double movement for squeezing through the narrower spaces and past Ch.} {Listen 17, Spot 24} Fly, Haste, Grter Invis, Bless, Prot Evil, Bear's End, Courage, Daylight, Message.
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Wednesday August 26th, 2009 11:28:14 AM
((OOC to DM: Those affected by the Fly spell (everyone still at this point) should be able to move up the rocky terrain at full speed, and should still be able to charge--but as always, with Fly, they cannot run.))
Revi AC22/13T/22FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE d20+12=14 ; d20+12=27 ; 3d6+21=32; d20+12=27 ; d20+21=36 ; Wednesday August 26th, 2009 11:39:57 AM
OOC: DM Robert, just looked it up on d20srd.org, invisible enemies still get attacks of opportunity, so Jules and Revi would both get an AoO against withdrawing beerbugs. Toothy may be dead yet, he just doesn't know it! :)
Seeing the retreating Beerbugs, Revi times it just right, or so she thinks, and attempts to turn ol' Beardless into Headless as he runs by, but misses! Infuriated, but keeping her rage in check, she turns and attacks the one called One-eye and just as quickly finishes off RikelB the spider-spawn with a flying leap.
Through the message spell she says to Jules, "Get a move on short-shanks! I've got 5!" Then Revi takes to the sky and moves amongst the enemy, still invisible (only took a standard action this turn, not full attack) AoO against Beardless: Power Attack 6 -- Hit AC14 MISS
Attack1 vs One-eye(OE): PwrAtk 6 -- Hit AC27 32 damage - DEAD
Cleave attack vs RikelB(Ri): PwrAtk 6 -- Hit AC27 36 damage - DEAD
--------------- Spells in Use --------------- Fly: 60' +30' haste = 90'/rd Haste: +1 AC, +1 to Hit Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack. Greater Invisibility: +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance. Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons Aid: +1 to Hit, +12temp HP, +1 fear save Bless: +1 to Hit, +1 fear save Message: hearing whispers and stuff, yo. Bard song: +2 to Hit, +2 damage, +2 charm & fear save
--------
TOTAL TO HIT: +18 TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage
TOTAL REF SAVE: +5 TOTAL FEAR SAVE: +7normal, +9Rage TOTAL CHARM SAVE: +5normal, +7Rage
TOTAL # ATTACKS: 3 + CLEAVE FEAT
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Wednesday August 26th, 2009 12:06:06 PM
((OOC: Revi is right: invisible attackers still get to take advantage of AoOs. However, an invisible character does not generate an AoO by moving--sorry if I wasn't clear about this in my summary of invisibility!))
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil d20+13=33 ; Wednesday August 26th, 2009 2:16:29 PM
As the battle moves down the cave, Thar follows closely. He continues listening to the various voices, trying to identify who or what is directing the battle. He realizes after a moment that a voice that is unlike the beerbugs may be the leader. Via the message, he whispers, "Everyone, their leader appears to be a non-beerbug, so we may be dealing with a mage or wizard or something entirely different. It seems to be a higher tone voice, kind of sing-song... Keep your eyes and ears peeled!"
Listen = 33 - He then discovers there is more than 1 set of "non-beerbug' voices. Via message, he continues, "They've got more than 1 person giving orders, so we've got multiple threats. If we can find them and get past the grunts to hit the leaders, we may bring this battle to quicker end."
_________________________________ Sum of Effects upon Thar 1. Flying 2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack 3. Message 4. Haste = 3/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack 5. Blessed = 55/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 7. Windwall = 3/5 8. Courage = That's a +2 attack and + damage to the friends of Arm.
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+6=19 ; d20+6=13 ; Wednesday August 26th, 2009 3:17:13 PM
Noting Thar's helpful information, Arm quickly flies after Horace and stops just behind him, ready to proceed when/if he takes care of "things" but still continuing to sing. Horace, in the meantime, finds his next target and attempts to remove that which gives Big Ears his name. He is almost successful, but falls just short (attk: 19,13).
Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][] Wednesday August 26th, 2009 9:54:38 PM
Ruby makes a headlong flight into and past the wind wall so that she can get into a position for some more archery work, though she is starting to rethink that idea. In fact she decides to slip her bow back into the case for it and will draw her weapons when she finds her next place. For now she is thankful that Edmund is giving them directions on where the others are at or she might have run into Julian.
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Wednesday August 26th, 2009 10:38:19 PM
"Watching as the Order move, Edmund follows along, noting the presence of more monsters ahead. As Thar explains the leaders may be near to hand, Edmund chimes in."
"Can you guys charge up and knock out the leaders? Is it safe to do so? Cut the head off, and the rest will follow, right?"
Then, Edmund resumes his traffic directions, feeling more than a little pleased with himself at the great effect the other members of the Order are having with the use of his spells.
DM Sanity Info. Standard Action: None Move Action: Fly 70 ft. to J-24
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (80 Minutes remaining) - Communication across distance See Invisibility on Self (80 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (72 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (73 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving) Haste on Everyone (2 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack Greater Invisibility on Julian, Revi, Ruby, and Wynum (3 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving) --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil Inspire Courage +2 from Arm (5 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
Julian d20+15=21 ; 2d6+24=32 ; Thursday August 27th, 2009 1:18:00 AM
Julian's AoO against Toothy Hit AC 21 damage 32 Toothy is on -31hp all Non Lethal.
"Another One!" Julian makes a double move action forward - huffing and puffing and scowling all the while about the loose stones and movement penalties....
The Greatest Charge the Wold has Never Seen - Round 6 Thursday August 27th, 2009 8:04:58 AM
Short post today - please make sure you have read everyone's posts to be sure, as I don't have time tonight to recap.
The beerbugs continue their retreat into The Barracks, hampered by the loose rocks and rugged ground. The Spumandirs also continue to retreat, though the path along the ceiling is easier. Plan A didn't work, perhaps Plan B will. Or at least reinforcements will arrive in time.
The cave is about sixty feet in diameter with a twenty-foot-high ceiling. Arranged along the northern wall are about twenty pallets (for the Bugbears) made of odiferous furs and skins. South of these are some rocks that are arranged in a rough circle--the arrangement brings to mind a VERY rough sort of dining/mess area, as the rocks are large enough for people to sit on. I've marked these on the map with a brown - they are small enough to move around or over, and so NOT large enough to provide cover.
The cavern walls are natural stone, with a climb DC of 20. The ceiling will be completely covered in webs.
Nostrils runs through the cave, and though he is wheezing heavily has has an unnaturally fast pace. He can be heard yelling in his whining and nasal voice. Speak Goblin and make a Listen DC 15 Highlight to display spoiler: {"Intruders. We need you all. Come now. I'm going on to get Mettik and his girlfriend."}
Round 6 - time to look at the durartion of some of the spells - Invisibility and Haste spring to mind. Please keep the map up to date as you go, including marking off the dead. Let me if I missed anything, amend the map if you think it needs it.
Hope you are enjoying this, I know I am. Combat map.
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Thursday August 27th, 2009 10:21:15 AM
((OOC: DM Robert, as I mentioned yesterday, there should not be any movement penalty for loose stones and the like: the entire Order is under the effect of a Fly spell--which provides effortless movement without concentration.
No one can Run whilst under the effect of a Fly spell, but everyone can still Charge.))
Wynum {47/56hp(14pending), AC see text, 1 arrow] Thursday August 27th, 2009 10:50:56 AM
{Flyers can't Run, but we still can double-move. E.g. Wynum hustled 2x90=180' last round (36 squares minus squeezing) which is not Running (that would be 360' in a straight line). So people, come over and have fun with me in the cave, or further east!}
Revi AC22/13T/22FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE d20+12=24 ; 3d6+21=32 ; d20+12=17 ; 3d6+21=36 ; d20+12=32 ; d20+12=16 ; 3d6+21=35 ; 3d6+21=27 ; Thursday August 27th, 2009 10:54:07 AM
Not thinking they would retreat again, Revi took advantage of her positioning and struck out at a spider-spawn(Na) as they withdrew, then followed up and attacked the two remaining spider-spawn she could reach whilst flying(Ch & Lo), reveling in the pure bloodlust and splattering of gore that painted the cave interior.
"Ah Hah Jules! 3 more!!! You needing a lift, sweety?!" AoO attack on Na: Hit AC24 flat-footed 32 damage = DEAD
Attack on Ch: Hit AC17 flat-footed 36 damage = DEAD
Cleave attack on LO: Hit AC33 CRIT CRIT CHECK: Hit AC16 35 damage +27 crit damage =62 damage total = VERY DEAD
--------------- Spells in Use --------------- Fly: 60' +30' haste = 90'/rd Haste: (1rd remains)+1 AC, +1 to Hit Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack. Greater Invisibility: (2rds remain) +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance. Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons Aid: +1 to Hit, +12temp HP, +1 fear save Bless: +1 to Hit, +1 fear save Message: hearing whispers and stuff, yo. Bard song: +2 to Hit, +2 damage, +2 charm & fear save
--------
TOTAL TO HIT: +18 TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage
TOTAL REF SAVE: +5 TOTAL FEAR SAVE: +7normal, +9Rage TOTAL CHARM SAVE: +5normal, +7Rage
TOTAL # ATTACKS: 3 + CLEAVE FEAT
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+14=15 ; d20+6=15 ; d20+6=18 ; d20+1=9 ; d20+6=16 ; d20+6=18 ; Thursday August 27th, 2009 2:10:19 PM
Stopping his song for the moment, Arm interprets the taunt to the others, "They're taunting us, and the one mentioned someone named Mettik and his girlfriend. I fear the fight is far from over...onward to victory!". (listen=15).
As Big Ears rushes away from Horace, he tries in vain to strike him (AoO 15,18,9-all misses). He then flies off after the cowardly foes and tries attacking Big Ears once again, but with the same results (attk: 16,18). Arm quickly follows behind his hippo, advancing as far as he can.
OOC: Since he has stopped singing, you all still have 5 rounds left of the benefit before it expires. I can sing it 7 more times today, so no worries. :)
DM Sanity info:
3 rounds left before Horace goes bye-bye 5 rounds of inspire courage +2 remaining
Revi AC22/13T/22FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE Thursday August 27th, 2009 4:51:05 PM
ooc: Arm and others with Combat Expertise, you only get 1 AoO against an opponent per action he takes. This was discussed at length on the rules page. Example:
1. Opponent is standing in front of you and walks all the way around you (8 squares) and ends up back where he was in front of you. How many AoO's, even with Combat Expertise? 1. He took 1 move action and it doesn't matter where he goes, you only get 1 AoO with that action.
2. Opponent is standing in front of you and walks all the way around you (8 squares) and ends up back where he was in front of you, then casts a spell. With Combat Expertise you get 2 AoO's. One for his move action, then one for his standard action of casting a spell.
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil d8+5=6 ; Thursday August 27th, 2009 6:59:08 PM
Thar continues flying south, watching the sturdy fighters take out even more enemies. He sees that Wynum could use a boost, and softly touching him on the shoulder, he says in a whisper, "Here my friend, let me help take care of some of your wounds."
He casts CLW's (which won't get rid of invisibility) upon Wynum... CLW = cures 6 pts of dmg...
Finally, he asks, "Hey, what if we set these webs alight once the spumandirs decide to climb up on them on the ceiling? Yes, we might get hit by molten webs, but it will hurt them a lot more than us..." ________________ DM Info...
Sum of Effects upon Thar 1. Flying 2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack 3. Message 4. Haste = 2/7; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack 5. Blessed = 54/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 7. Windwall = 2/5 8. Courage = That's a +2 attack and + damage to the friends of Arm.
Wynum {47+6/56hp(14pending), AC20+1dodge(No)+50%, 4 arrows} d20+20=28 ; d20+20=24 ; d20+15=16 ; 2d6+7=11 ; 2d6+7=16 ; Thursday August 27th, 2009 7:46:09 PM
{Thar, remember you cannot see Wynum. So, Robert, can we assume Wynum told Thar to go right, then touched him to guide his spell or is it pushing things too far?} Robert: It probably is stretching the rules too much for too little gain. Using Message you could find each other, and I think it is reasonable that you have a vague sense of where others are near you with Edmund on the P.A. but I think it would take a lot more time to coordinate actually finding each other- perhaps a Standard Action combined with a Move Action (in the same way that Charging or Overrun works)
Stepping out a bit, Wynum tracks the escaping bugbear-on-wheels (Nostrils) and releases three arrows at him. "Here you go, big nose!" Unacustomed to flying archery, though, one arrow misses him "There's one running away here! Revi, can you get him?"
Hit (forgot bless on the roll) FFAC29/25/nat1 Dmg 11/16
{According to the rules, Revi fulfills all the condition for charging Nostrils, ending on J49, but he would get partial concealment from the dim light there. And Revi would have to forfeit more head-cutting...}
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Thursday August 27th, 2009 7:58:51 PM
Edmund flies along down the cave, gliding effortlessly through without disturbing a pebble. Once he arrives, he keeps up his 'traffic direction'--guiding Thar to heal Wynum, and preventing members from charging into each other.
"Everyone's doing well, but where are the leaders?" Edmund asks during a break in the traffic report. "We need to find them and take them out fast. They appear to have retreated further into the tunnel."
DM Sanity Info. Standard Action: None Move Action: Fly 75 ft. to F-35
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (80 Minutes remaining) - Communication across distance See Invisibility on Self (80 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (71 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (72 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving) Haste on Everyone (1 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack Greater Invisibility on Julian, Revi, Ruby, and Wynum (2 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving) --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil Inspire Courage +2 from Arm (5 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][] Thursday August 27th, 2009 8:43:15 PM
Drawing her bow back out, Ruby moves across the air trying to catch up with the leaders in this room. She figures that she should have kept her bow out in the first place as she cannot chase things into the dark as she cannot see there. Mental note to self, get something to allow vision in darkness. Let does allow her to get further into the cave complex and catch but up with the leaders of her own group. If all goes right, she might be able to get off a couple of luck shots before she needs to move again.
(Guys, moved Ruby further along the path so that she can do some scouting for the group. I was in the process of doing this evidently as our DM was posting.)
Julian Thursday August 27th, 2009 10:19:00 PM
Julian makes a double move action forward - huffing and puffing and scowling all the while about the loose stones and movement penalties....
The Greatest Charge the Wold has Never Seen - Round 7 Thursday August 27th, 2009 10:46:46 PM
Revi relishes in her blood-lust, splattering 3 Spumandir across the West entrance of the Barracks.
Arm encourages the Mithril Order to fight on, figuring that there is more yet to come. Horace chases the beerbugs, though perhaps he feels too confined within the cave - he doesn't quite manage to hurt them.
Thar flies in, guided by Edmund and Wynum, and heals the taur. He then asks the Order, "Hey, what if we set these webs alight once the spumandirs decide to climb up on them on the ceiling? Yes, we might get hit by molten webs, but it will hurt them a lot more than us..."
Wynum spies Nostril's hasty escape, and deftly puts some arrows into his back. He staggers for a moment and continues on, yelling in Goblin (speak goblin? Highlight to display spoiler: {Intruders! Intruders! Mettik! Chloe!}
Edmund helps Thar to reach Wynum, and suggests that the leaders have retreated further into the cave.
Ruby moves forward, wishing she had more arms and the ability to see in the dark - perhaps she wants to be two dwarves?
Julian runs on trying to keep up with the fight.
OOC I made some map changes - I read the module incorrectly. Hopefully you haven't looked that far down yet...
Henry, Pine Cone, and Grot (He PC Gr) take cover behind pallets that they flip onto their sides (+4 AC), while Beardless and Big Ears (Be and BE) scramble to do the same.
Nostrils continues running for help, you can hear his nasal whine echoing back up the corridor.
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+6=10 ; d20+6=12 ; d20+6=24 ; d4+4=8 ; Friday August 28th, 2009 5:29:36 AM
Horace swipes again at the retreating Big Ears, but yet again misses him (attk: 10). He then flies on further, this time setting his sights on Beardless, and finally manages to connect once (attk: 12,24 dmg: 8). Feeling bad that Julian is losing 'the game', he calls out to him in the message: "Where are you Julian? I have something that can help you hit something..".
OOC: Florian, regarding your email, I don't have see invisibility on me, so I'm going to need help finding someone to cast heroism on...Ed, can you help?
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message Friday August 28th, 2009 5:30:31 AM
erm...the 'he' that is calling out is Arm, by the way.. :)
Wynum {47+6/56hp(14pending), AC20+1dodge(No)+50%, 4 arrows} Friday August 28th, 2009 10:25:54 AM
{Incomplete action, pending other's action}
Wynum spends a good while thinking about skewering the spiders before realizing they are lifeless husks hanging on webs. Revi has been there lately.
"Julian, come in and to your left, baddies to hit. Then 'llI pick you up. Someone bring the light down the tunnel for Ruby!"
Waiting for Julian's action ( If I'm right, he can reach and attack Henry this round).
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Friday August 28th, 2009 10:52:45 AM
((OOC @ Arm: I won't be making my post until later tonight, but in it, Ed will help Arm out. Also, if I haven't said so earlier, take it as read that Edmund will help you all find whomever you request in Message. This saves me having to write up huge lists of the things Ed actually says. :) ))
Robert: What?! I thought writing page after page of what Edmund actually says is what you did... :-p
Revi AC22/13T/22FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE d20+12=23 ; 3d6+21=31 ; d20+12=31 ; d20+12=14 ; 3d6+21=35 ; Friday August 28th, 2009 11:07:55 AM
The bloodfest continued, but Revi held her rage in check as she swooped down like the angel of death and delivered her judgement on the bugbears trying to avoid their final destiny. Big Ears would find his bloody end at Revi's hand, as would Grott when she turned her attention to him. Beardless would have to wait momentarily, he would move and Revi would kill him, but unfortunately he would be worth only half a point. Attack vs Big Ears(BE): Hit AC23 flatfooted 31 damage = DEAD
Cleave Attack vs Grott(Gr): Hit AC31 CRIT Conf Hit AC14 -- No Crit 35 damage = DEAD
--------------- Spells in Use --------------- Fly: 60' +30' haste = 90'/rd Haste: (last round)+1 AC, +1 to Hit Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack. Greater Invisibility: (1 rd left) +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance. Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons Aid: +1 to Hit, +12temp HP, +1 fear save Bless: +1 to Hit, +1 fear save Message: hearing whispers and stuff, yo. Bard song: +2 to Hit, +2 damage, +2 charm & fear save
--------
TOTAL TO HIT: +18 TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage
TOTAL REF SAVE: +5 TOTAL FEAR SAVE: +7normal, +9Rage TOTAL CHARM SAVE: +5normal, +7Rage
TOTAL # ATTACKS: 2 + CLEAVE FEAT
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil Friday August 28th, 2009 12:15:57 PM
Thar continues moving south, but before he gets to his final destination, tosses his lighted pebble to give them more light in the southern area (K47). He's still invisible, so they shouldn't see where he ends up.
"Keep up the great work!" he calls to their brave warriors, who are taking care of business...
Via message, he says to everyone, "Ruby, here's some light to help us scout. Let's see what we've got to face now..."
(OOC = Thanks for clearing up healing invisible folks with the aid of Message and Ed's help... So can I assume that it takes both the movement and standard actions in a round for me to heal someone? I guess that means I must begin the round next to them (or at least real close) and can't move any more that round? I'm going to keep scouting, but do want to heal any injured folk before we face the final leaders...) Robert: I think that sounds right to me, in terms of Realism - it would take some time to find the person, even nearby, and a Standard Action for the spell anyway.
Ruby [HP: 70/74 - AC: 27(28dodge)(cover)][message, haste, greater invisibility, fly][] d20+15=33 ; d8+7=11 ; d20+6=14 ; d20+4=18 ; d20+6=11 ; Friday August 28th, 2009 9:39:07 PM
With increased light now, he chases after the long bugbear that is still running to warn someone. Her eyes dart this way and that as she moves for signs of more trouble and will relay anything that she notes to the rest of the group. Still her main action is to get to the corner and hopefully catch up with their escapee.
She gets just around the corner and brings her bow up to put a single arrow into the air at the retreating back. It brings a smile to her face to see the arrow slam into the retreating bugbears back, though she is not too optimistic that it will bring him down.
[listen 16, search 20, spot 13]
[Ruby vs. Nostrils - hit: 33 and damage: 11]
Edmund (HP: 44/44, AC: 19), Mage Armour, Message, See Invisibility, Fly, Invisibility, Haste, Inspire Courage +2 Friday August 28th, 2009 10:48:06 PM WARNING: This is the final round of Haste. It expires at the end of the round. Next round, adjust your stats accordingly. Robert: Thanks Shawn, just what I was hoping someone else would do.
Edmund continues the move southward, following along behind Thar and constantly guiding the members of the order in their ballet of offense as more enemies go down to the fighters--and Edmund's declaration that it would be Revi winning by a mile is looking particularly sagacious at the moment.
"A really fine job, this," Edmund says. "Well done, well done. Press the attack!"
Then, the wizard resumes the traffic report.
DM Sanity Info. Standard Action: None Move Action: Fly 40 ft. to H-42
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (79 Minutes remaining) - Communication across distance See Invisibility on Self (79 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (70 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (71 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving) Haste on Everyone (0 Rounds remaining) - +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack Greater Invisibility on Julian, Revi, Ruby, and Wynum (1 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving) --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil Inspire Courage +2 from Arm (4 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
Julian Raging d20+15=26 ; d20+15=18 ; d20+10=29 ; d20+10=18 ; 2d6+25=34 ; 2d6+25=29 ; 2d6+25=31 ; Saturday August 29th, 2009 2:15:50 AM
Julian's eyes show enlarged pupils as he growls and grunts at Arm's offer. He runs on through to reach the beerbugs. Swinging his falchion with all his strength he takes 3 down.
Power Attack 7 Attack Henry - Std AC 26 damage 34 = KO
Attack Beardless - Haste AC 18 damage 29 = KO
Attack Pine Cone - 2nd attack AC 29 - crit check not confirmed damage 31 = KO
The Greatest Charge the Wold has Never Seen - Round 8 d20-2=2 ; Saturday August 29th, 2009 3:03:22 AM
Arm and Horace seem to be having trouble connecting with the enemy. I hope its not contagious. OOC Heroism is based on Morale Bonus - we get as much benefit from your lovely song, "Brave Sir Robin bravely ran away, away..."
Wynum - Thank you for reminding me about Haste and the extra movement Julian should be taking. He makes it to a good position this round. I'm not sure what you had in mind, but complete this rounds action in your next post, as well as posting the new turn.
Revi swings and hits, never misses, tonnes of damage, kills things, earns points, yadda-yadda-yadda... OOC not that I am bitter... ;-)
Thar moves the light forward and calls Ruby to scout ahead with him - scouting for a dark room together perhaps?
Ruby runs ahead, chasing after Nostrils as if he was Sarah Conner. She puts an arrow into his back and the beerbugs simply drops dead, face down into the rocks, never to whine or snore again. She does have this scary feeling that there was something she passed, something big in the dark, that is still watching her.
Julian runs to finally reach the beerbugs and adds some points to his tally.
Edmund continues to act as an Airport Tower. OOC: and thank you Shawn for the; WARNING: This is the final round of Haste. It expires at the end of the round. Next post, adjust your stats accordingly.
There seems to be no points left to earn in The Barracks.
Further East however: Four Huge hunting spiders have come out from their lair, disturbed by all the carry on. These hairy spiders stand on particularly long legs, are hairier than a half-orc bride, and have more eyes than Mississippi. Two fangs like stalactites drip venom by the bucket-load, and they actually look like they are smiling. They skitter about in a flurry of legs, their exo-skeletons clicking loudly as they move, and they move nearly as fast upside-down on the ceiling as the do on the ground. Thar and Edmund might even have witnessed the uncanny dexterity with which HS1 dropped from the ceiling with its fore legs to chase Ruby along the ground.
At the urging of their 2 Masters (which no-one has been able to see yet), who heard and understood Nostrils as he ran past, their have crawled out expecting potential food. Ruby conveniently runs past, and so two of them go after her. OOC - Mistake here - they cannot see Ruby or feel her through Tremorsense. I've adjusted the Hunting Spiders on the map.
Hunting spiders have a natural reach of 10' - darkvision, tremorsense, AC 16 and 52 hp. This means that you must move through 2 squares of threatened space to hit the spider. I am using the Huge (tall) as modelled in the back of the DMG. You can take a 5' step to avoid an AoO, though you will still be 5' away from the spider. Good luck! Despite being huge they can squeeze through a 10' x 10' space at half speed. Picture Shelob chasing Samwise through the caves, though with the happy ending where she gets to eat that particularly annoying hobbit, and these spiders are larger and uglier.
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+6=22 ; d20+6=10 ; d4+4=6 ; Saturday August 29th, 2009 5:25:31 AM
Undaunted, Horace flies on and reaches what he hopes to be a satisfying target, the first of the Hunting Spiders, but again only hits once (attk: 22,10-dmg: 6). Arm speeds to catch up with his compatriots and whatever awaits them in the eastern chambers.
DM Sanity Info:
1 round left for Horace 3 rounds left of inspire +2
OOC: I assume that heroism and my song won't stack? If so, then I'll start up another song soon...you don't know how badly I want to attack something...lol "Why spiders? Why couldn't it be follow the butterflies?!" - Ron Weasley, HP and the Chamber of Secrets
DM Robert: Attacks of Opportunity from the Spiders d20+9=26 ; 2d6+6=9 ; Saturday August 29th, 2009 6:42:16 AM
If you provoke an AoO from the Hunting Spiders could you roll for the AoO's, since a hit of the poison will change your attack bonus. Fortunately they only have one AoO per round. Attack +9 damage 2d6+6 +poison Fort Save DC 16, 1d8 Strength.
HS1 AoO against Horace the Hippogriff. At the last second the massive hunting spider rears up and bites the hippogriff. Hit AC 26 damage 9 Poison: save Fort DC 16, or lose 1d8 Str (I'll let you roll that Len)
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil d20+19=35 ; Saturday August 29th, 2009 9:13:09 AM
(OOC = Robert, great creative commentary ;-) Well written!)
Thar continues south and seeing Ruby in potential danger, mumbles to himself, "No way are they going to take out my beloved right after I professed my feelings... "
He moves past the spiders and with a bare whisper, says via message "OK, we've got four huge spiders coming up the passage... They can't see me or Ruby yet, but they look big and mean..." Looking to the West, he adds, "Oh, hello... I see we've got two more new friends to meet... I'm not sure what they are, and may be leaders... Ruby, do you want to go to the West and recon those two while we're flying and invisible?[/b]
He looks to the West and tries to make out more about those two individuals in the West... Spot = 35
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil Saturday August 29th, 2009 9:14:11 AM
_____________________ DM Info
Sum of Effects upon Thar 1. Flying 2. Invisible - Invisible, +2 AC, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack 3. Message 4. Haste = Last round; +1 AC, +1 to Attack Rolls, +1 to Reflex Saves, +30 ft. movement, +1 Extra Attack when making a Full Attack 5. Blessed = 53/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 7. Windwall = 1/5 8. Courage = That's a +2 attack and + damage to the friends of Arm.
Wynum {53/56hp(14pending), AC19+1dodge(HS1)+50%, 5 arrows} d20+16=27 ; 2d6+8=14 ; Saturday August 29th, 2009 1:57:30 PM Previous round's unfinished business: Wynum flies in to Julian and picks him up (MA, MA). This round: Wynum flies near the spiders and drops julian on K46, as a special gift to the spiders. {J is on the ground at the beginning of his round}. I just hope it's not too literal. He then fires an arrow at HS2, for good measure. "I sure hope these are not giant spumaniders!"
Firing defensively (still at +16 with the -4...) Hit AC27, dmg 14 (updated on sheet)
{Thar I think you meant "South" and not "West". Also remember you can't see much of LH and So, probably none at all, because of the lighting. Wynum's try to move light in next round.} Fly, Grter Invis, Bless, Bear's End, Courage, Daylight, Message.
Revi AC21/12T/21FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE d20+11=27 ; 3d6+21=37 ; Saturday August 29th, 2009 2:03:05 PM
Revi decides to leave the remaining beerbugs to Jules as she hears the greater threat is further down the cave. Using her flight as the last ounce of the Haste spell she has dwindles away, she barely makes it there to attack the huge spider in front of her and luckily she is still invisible (last round). Attack vs HS1: Hit AC27 (+17 - 6Power Attack) 37 damage
--------------- Spells in Use --------------- Fly: 60' Greater Invisibility: (LAST ROUND) +2 to Hit, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance. Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons Aid: +1 to Hit, +12temp HP, +1 fear save Bless: +1 to Hit, +1 fear save Message: hearing whispers and stuff, yo. Bard song: +2 to Hit, +2 damage, +2 charm & fear save
--------
TOTAL TO HIT: +17 (+11 base, +2Invis, +2bulls, +2bard) TOTAL TO DMG: 3d6+9+Pwr normal, 3d6+11+Pwr rage
TOTAL REF SAVE: +4 TOTAL FEAR SAVE: +7normal, +9Rage TOTAL CHARM SAVE: +5normal, +7Rage
TOTAL # ATTACKS: 2 + CLEAVE FEAT
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, greater invisibility, fly][] d20+15=33 ; d20+10=18 ; d20+15=20 ; d8+7=8 ; d8+7=11 ; d8+7=11 ; Saturday August 29th, 2009 5:01:43 PM
Ruby shifts slightly to her side to open up her firing range so that she does not have to worry about hitting Thar. "Sorry love...but I am not sure what you are talking about." She had noticed anything earlier as she was passing by, but the spiders did draw her attention. With the slowly retreating bugbear down, she was free to unleash on the spiders now. "Just to let everyone know, the retreating bugbear is down as well so he will not be warning anyone further inside." Or at least she is hoping that noone else is going to be getting more warning.
She lets loose of three arrows in rapid succession, making full use of the last of Edmunds one spell and actually the others as well. All three arrows find their mark and thunk into the spider in the back of the ranks.
[Ruby vs. HS3 - hit: 33/18/20 and damage: 8/11/11]
Julian Saturday August 29th, 2009 5:24:16 PM
OOC - whoops, two mistakes from the previous round 1 - Julian moved too far, I missed a square or something - unfortunately google docs has a Revision History so I could go back to check. 2 - well, 2 wouldn't have happened if he didn't run so far anyway, but I included the Haste attack when I wasn't making a full attack. So I will bring Pine Cone and Beardless back to life, and move Beardless into cover behind a pallet - which is what the DM would have done. Julian can stay in The Barracks and mop up these points whilst everyone else suffers Death by Spiders.
in summary, Previous Round - Julian moved to, and KO'ed Henry.
This Round: The brave halfling, abandoned and alone, moves 15' (at a cost of 6 squares) to attack Pine Cone and Beardless.
OOC I'll use the rolls made last round; Attack Beardless AC 18 = miss due to cover
Attack Pine Cone - 2nd attack AC 29 - crit check not confirmed damage 31 = KO
Wynum {53/56hp(14pending), AC18+50%, 8 arrows} d20+13=20 ; 2d6+8=16 ; d20+13=19 ; 2d6+8=14 ; d20+8=25 ; 2d6+8=17 ; Sunday August 30th, 2009 12:13:35 AM
{Redoing last two rounds} First round: move and fire an arrow at HS2 (as second round above, using same rolls. I had forgotten many malusses, but still hit) Second round: fire three arrows
First arrow at HS1: HitFFAC20, Dmg16 for a kill haste arrow at HS2: HitFFAC19, Dmg14 Second arrow at HS2: HitFFAC25, Dmg 17 for a kill {+16 base +2 courage +2 invis +1 haste -4 cover -4melee=+13}
{OOC: A discussion with Jim underlined an overlooked issue: Inspire Courage's attack bonus does NOT stack with Bless.} Fly, Grter Invis, (Bless), Bear's End, Courage, Daylight, Message.
Revi AC21/12T/21FF HP (91)86/86 *HASTE*FLY*GRT INVIS*BULLS*AID*BLESS*MESSAGE Sunday August 30th, 2009 1:32:20 PM
ooc: just a note, the start of this next round (when it's our turn) everyone with greater invis will be visible, right?
Robert: Yes, I believe that Julian, Wynumm and Revi will finally be visible.
Edmund (HP: 44/44, AC: 18), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2 Sunday August 30th, 2009 9:23:41 PM WARNING to Julian, Revi, Ruby, and Wynum: Greater Invisibility will expire at the end of the round. Please adjust your stats at the beginning of the next round.
Edmund continues his traffic direction, moving far, far down the tunnel to the East, past Thar, trying to get away from the spiders.
At a momentary lull in his directions, he speaks into the Message spell. "Ah... those of you with Greater Invisibility. It's about to wear off, just so you know. Keep that in mind!"
DM Sanity Info. Standard Action: None Move Action: Fly 90 ft. to L-58
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (79 Minutes remaining) - Communication across distance See Invisibility on Self (79 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (69 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (70 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving) Greater Invisibility on Julian, Revi, Ruby, and Wynum (0 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance, +20 Hide (moving), +40 Hide (unmoving) --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil Inspire Courage +2 from Arm (3 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
Wynum {53/56hp(14pending), AC18+50%, 8 arrows} Sunday August 30th, 2009 10:16:49 PM
{Mmmm I mixed things up. Because Shawn posted just before the DM in the last round, eventhough his message sounded as if a beginning of round post, I misinterpreted the Haste duration, as Jim pointed out to me. And I led Ruby to make a mistake in that regard, too! So Wynum shouldn't have fired three arrows, rather two, so HS2 should still be alive. Also when you say 'at the end of the round' above, you really mean NOW, so that during the impending DM post, we are not invisible anymore, right?}
Robert: It's your lucky day - Leave him dead - it easier for me.
The Greatest Charge the Wold has Never Seen - Round 9 Beardless: d20+10=15 ; d20+5=21 ; Hunting Spiders d20+9=10 ; 2d6+6=11 ; d8=1 ; d20+9=26 ; 2d6+6=14 ; d8=3 ; Webs d20+3=5 ; d20+3=16 ; d20+3=14 ; d20+3=22 ; Sunday August 30th, 2009 11:24:17 PM
Arm catches up to Edmund, as Horace earns his share of the treasure, taking a bite before scratching a few eyes from the hunting spider HS2. OOC: When does Horace's duration end?
Thar splits from the Mithril Order and flies to his beloved. He can make out the two shapes in the Southern opening, but it is too dark to know any more than that.
Wynum thinks about Flying Julian to the battle, but seeing as he has unfinished business in the Barracks leaves him be. The taur does get close enough to put an arrow into huge torso of HS2.
Revi leaves two easy points for Julian as she flies south to face the spiders eyes to eye. Slipping in close before the hunting spider notices her Revi hacks off the spider's front left leg with her Greatsword.
Ruby whispers sweet-nothings to Thar as she looses three well placed arrows into the abdomen of HS3. They say love is blind...
Julian chases after Beardless as he takes cover behind the pallet. The upturned bed saves his life. Pine Cone, still confused by the invisible enemy, is hammered into next week by Julian's second attack.
Edmund maintains control of the P.A. system, and reminds Revi, Julian, Ruby and Wynum that their Greater Invisibility is about to wear off in such a casual and off-hand manner that could lead one to draw conclusions about the relationship the mage holds with the front-line fighters...
Beardless takes a couple of swings as Julian fades back into view but the Halfling ducks and weaves away from the Morningstar.
The first two of the Huge Spiders are quickly taken down by the Mithril Order. HS3 and HS4 move to block the entrance to their Lair, one on the ceiling and one on the ground -- there is virtually no space between them.
Look-Hasj and Sofal move out to support their pets in this time of need. Look-Hasj and Sofal are revolting creatures around 6' tall. They resemble a cross between gangly human and a bloated spider. They have long, slender arms and legs protruding from a rounded, fleshy body. Around each of their necks, that supports a spider-looking head with its bulbous black eyes, hangs a brass pendent. Look-Hasj is wearing a red cloak while Sofal has no clothing. Look-Hasj points to Revi (now that she is visible) and calls out words with obvious arcane powers. Spellcraft DC 16 to Highlight to display spoiler: { It has cast Command} Revi please Highlight to display spoiler: { Look-Hasj has cast Command, ordering you to drop Prone on the floor. Will Save DC 15.} Sofal has a ready action that I will implement at the right time.
HS4 attacks Revi, biting at her with massive fangs -- hit AC 10 which is a hit IF Revi is Prone. Damage 11 points and Fort Save DC 16 or lose 1 point of Strength
HS3 attacks Horace? Or moves forward 5' to attack Wynum. OOC Len -- I thought Horace disappeared at the end of your turn but I am sketchy on the details -- Please let us know if it is Horace or Wynum to take this hit. Hit AC 26, for 14 damage and Fort Save DC 16 or lose 3 points of Strength.
Ruby fades back into view as 4 Huge Spiders descend through a hole in the ceiling just 10' from her. Each of them throws a web at her as they move along the ceiling into the larger chamber. Ruby -- ranged touch attack, four webs hit AC 5, 16, 14, 22. I see that as two of them hit. An entangled creature can escape with a successful Escape Artist DC 16 check or burst it with a Strength DC 20 check, and I'm adding +2 to those DC's for each extra web that hit. The web itself has 14 hp (+4 for every web that hit).
HS8 is on the wall, and HS7 is a little squeezed.
And if that isn't enough good news, it seems that Mother spider had taken four of her children out hunting. They noticed the unusual movements through the rocks, and heard the cries from Nostrils, and so came running back. Mother's name is Triton Ruleshades and she is feared by the monsters who live in the forests of the Monster Preserve near here. She is a Gargantuan Monstrous Spider known for catching and eating a flying Roc now and then. As she squeezes through the cave she casts a spell onto a loose stone in L59, and all becomes darkness. Spellcraft DC 18 for your PC to know that the spell is Deeper Darkness Spell. I haven't Spoilered this one because I want you to know what the spell does. It blocks Light and DayLight spells and Darkvision too. Tremorsense still functions as normal for the spiders.
There is no light or Darkvision functioning between rows 47 and 64. Darkness casts shadows in the same way that light does. There is no mundane way to determine where the Deeper Darkness was cast.
The Greatest Charge the Wold has Never Seen - Round 9 Sunday August 30th, 2009 11:57:18 PM
OOC: Looking at the Map again, I suppose HS5-8 incur an AoO from Thar and Edmund. But not Ruby who is a little tied up at the moment. Of course that depends on how many Thar and Edmund can dish out.
Revi AC17/09T/17FF HP (105)100/86 *FLY*BULLS*AID*BLESS*MESSAGE d20+1=5 ; d20+1=4; d20+3=23 ; d20+13=23 ; d100=43 ; 3d6+19=28 ; d20+13=31 ; d100=48 ; 3d6+19=33 ; d20+9=15 ; d100=29 ; 3d6+17=29 ; Monday August 31st, 2009 12:49:03 AM
Flying in midair, an unnatural darkness swarmed around Revi as a spell was unleashed on her--and that pissed her off. AUUUGGHHHHH!!!! Red rage boiled in her blood as she screamed aloud and brought her Frostblade down on the large shadowy figures in front of her, slaying both with bloody success. Once they fell to her blade, she made out a shadowy figure not far off, it must be the spell caster, so she flies towards it (5ft step)--the blood seething in her veins.
ETA: editing armor values for Rage & darkness
Since Hunting Spiders are in darkness too and Revi is flying, they cannot use tremorsense against her and other flyers, so they should be at an additional -2 AC like the rest of us.
Full Attack1 on HS3 -- Hit AC23 (43% concealment roll - HIT)(+13: 17 - Power Attack 4) 28 damage - DEAD
Cleave on HS4 -- Hit AC31 (48% conceal roll - HIT) 33 damage
Attack2 on HS4 -- Hit AC15 (29% conceal roll - HIT)(+9: +12base - Power Attack3) 29 damage - DEAD
---------------------------- RAGE 8/8rds
Spellcraft: 5 no idea about Command spell Spellcraft: 4 even less oof an idea about Deeper darkness
Will Save: 23!!! NAT20, HAH, in your face! :) I'll never see that roll again! lol
No successful attack from HS4 in either case since Revi's AC was 19 even when blinded due to Improved Uncanny Dodge.
In Darkness: -2 AC, no Dex penalties due to Improved Uncanny Dodge
--------------- Spells in Use --------------- Fly: 60' Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons Aid: +1 to Hit(morale), +12temp HP, +1 fear save Bless: +1 to Hit(morale), +1 fear save Message: hearing whispers and stuff, yo. Bard song: +2 to Hit(morale), +2 damage, +2 charm & fear save
--------
TOTAL TO HIT: +17/12 (+13/+8 base, +2bulls, +2bard) RAGE TOTAL TO DMG: 3d6+11+Pwr RAGE MODE (MUST remember x1.5 str mod for 2hd weapon next round)
TOTAL REF SAVE: +4 TOTAL FEAR SAVE: +7normal, +9Rage TOTAL CHARM SAVE: +5normal, +7Rage
TOTAL # ATTACKS: 2 + CLEAVE FEAT
DM Robert 2d8+3=13 ; Monday August 31st, 2009 1:34:45 AM
Good point Jim, All creatures in the area gain concealment (20% miss chance). Rolling Higher than 20 on the d100 is Good.
The spiders have Tremorsense, and can pinpoint you when you touch the stone - floor, wall or ceiling.
Julian d20+16=21 ; d20+11=14 ; Monday August 31st, 2009 3:41:52 AM
OOC: I really don't want to elaborate on these rolls. Let's just say that Julian is glad no one saw him miss twice.
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+6=23 ; Monday August 31st, 2009 5:20:47 AM
Horace hesitates as the spider bites him, but feels no ill effects afterward (fort save=23). However, as he begins to shimmer and fade away, he flips "the feather" at the other spiders before returning to his plane.
OOC: Since I didn't post yesterday, Horace unfortunately gave up his last round of actions...alas, poor Horace, I knew him....well, Horace.. :) Robert, you can let Horace take the hit from yesterday instead of Wynum, since he's gone now anyway.. :)
IC: Dismayed that the darkness spell has descended in front of him (he REALLY wanted to use his rod of wonder a few times, but dares not fire blindly for fear of hitting the killing machine Revi), Arm simply flies forward a bit and renews his song of courage to help out the rest.
OOC: Same as the last time, guys..Inspire Courage +2... :) OH, and Ruby, Thar, and Ed are missing on the map...fyi.. :)
Wynum {53/56hp(14pending), AC17, 8+1 arrows} d20+18=28 ; 2d6+8=15 ; Monday August 31st, 2009 5:53:27 PM
"Move back!" the centaur whispers urgently "Follow the music! We'll draw them out of the darkness."
With that, he launches a Seeking arrow at the last known position of HS6 then retreats.
(I figured, because it is so big, it's easy to guess aim for a valid square. The seeking arrow will do the rest, i.e. cancel the miss chance.)
Hit AC27, 14 dmg (included Point Blank Shot in error)
Fly, Bless, Bear's End, Courage, Daylight, Message. {Well I was right about one thing... there WAS a Boss fight...}
Wynum {53/56hp(14pending), AC17, 8+1 arrows} Monday August 31st, 2009 5:57:44 PM
{Btw people remember squeezing creatures, such as TR (and maybe HS8, not sure?) suffer a -4 to their AC and -4 to attack while squished. Not that in matters tremendously right now, but hey.}
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] d20+6=20 ; d20+6=14 ; Monday August 31st, 2009 8:06:24 PM
Ruby struggles free of both webs that had snagged her earlier and tries to figure out her next move. Trying to remember the locations of each enemy before the lights went out, she makes a few small adjustments in case of movement as well. If she is lucky, she should be able to sneak by each one.
When Thar calls to her through the message, she shakes her head. "Can you see any better over there than here?" Still she makes for where she is sure that he is at though she hopes to not bump into anyone either. She changes weapons on the fly.
[escape artist 20]
[Ammended after DM authorization. If I am reading the map right, that DD area is going to make it hard for her to find much of anyone. :) This is not because of it being pick black but that a lot of things blend in darkness.]
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil d20+5=23 ; d20+16=25 ; d20+16=30 ; d20+16=19 ; d20+16=24 ; d6+5=6 ; d6+5=11 ; d6+5=8 ; d6+5=11 ; d20+16=30 ; d6+5=11 ; d100=89 ; Monday August 31st, 2009 8:18:44 PM
Thar tries to track the myriad of spells going off and voices casting spells.... Spellcraft = 23. He yells, "Hey, that scumbag spidery thing is trying to command Revi to do something... Not sure what it is though..."
He does get a wack in at a few spiders who go by...
(Do I get 1 AoO per round max or 1 AoO per enemy per round (thus giving me 4)?)
If he gets 4, then here they are. If not, then go with the first one... AoO vs. HS5 = Hit AC 25 for 6 pts vs HS6 = Hit AC 30 for 11 pts vs HS7 = Hit AC 19 for 8 pts vs HS8 = Hit AC 24 for 11 pts
Since his invisibility is useless now in the dark, he moves behind LH and stabs at his back, hoping for a quick kill. He's got to preoccupy them and prevent them from casting more spells. "Ruby my lovely lady, would you care to join me in a little fight over here? How about we let the 'muscle' of our group take out the spiders while we deal with the spellusers...?"
Hit AC 30 for 11 pts of dmg against LH... Miss chance in dark... 89...
________________ Thar stats
Sum of Effects upon Thar 1. Flying 3. Message 5. Blessed = 52/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 8. Courage = That's a +2 attack and + damage to the friends of Arm.
Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield d20+18=35 ; Tuesday September 1st, 2009 12:52:47 AM
As a truly enormous spider manages to squeeze into the tunnel entrance behind Edmund, the wizard decides that this time--like so many other times--discretion is the better part of valour. Without further adieu, he scarpers. As he flies back the way he came, he hears the sound of voices. (Spellcraft=35) "A command spell," Edmund says into the Message ring. "Those two spumaniders are trying to command us! Knock 'em out!"
The darkness makes it hard for him to see what is going on, but he can make out shadows moving in the darkness. Flying a safe route through the middle of the tunnel, he manages to avoid the spiders on the ceiling above his head.
"I hate spiders!" the wizard says as he arrives behind Thar. "This is horrible!"
As added protection against what may come, the Wizard protects himself with a Shield spell.
DM Sanity Info. Standard Action: Cast Shield on Self Move Action: Fly 60 ft. to F-50
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (79 Minutes remaining) - Communication across distance See Invisibility on Self (79 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (68 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (69 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving) Shield on Self (80 Rounds remaining) - +4 AC, Negates Magic Missiles --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil Inspire Courage +2 from Arm (2 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
The Greatest Charge the Wold has Never Seen - Round 10 Heal -2d8+3=6 ; 2d8+3=11 ; Revi - d20+3=6 ; vs Revi - d20+3=12 ; attack vs Thar d20+9=16 ; attack vs Revi d20+9=21 ; d100=54 ; 2d6+6=14 ; d8=8 ; Beardless vs Julian d20+10=11; Tuesday September 1st, 2009 6:28:09 AM
Revi and Julian - between this pair of Barbarians they managed 3 mighty blows that took down 2 foes with ease. Let's not look at the details too closely.
Horace takes a hit for the team before returning to his holiday house on the Celestial Plane. His pet, Arm, however, remains behind to sing of the great deeds that the magnificent hippogriff has done for the Mithril Order.
Perhaps Wynum has a fear of spiders, or of 6 Huge spiders anyway. It might be a racial trait to retaurn to a safer cavern when the going gets tough. Maybe the centaur has even thought through the idea of retreating. He does send a magic arrow to irritate HS6 somewhat before he leaves their dinner party.
Ruby manages to escape from two webs and moves without touching the ground to Thar -- it seems that true love, even in the darkest of deep caves, in the face of several unsightable enemies, enables you to fly to your beloved...
Thar defies the odds and finds his way through the dark to find the open back of Look-Hasj. He even manages to slash the abdomen of HS5 along the way. Thar sinks his shortsword in with some enjoyment. I guess it is an elf thing -- Thar then flirts with Ruby, inviting her to slaughter monsters together in the dark.
Edmund flies about carefully, complaining all the while about spiders. He does make a useful observation that Command is being cast, before he casts his very first spell inside the caves -- Shield.
****
Beardless thinks this is his lucky day. There is that mongrel Halfling that surprised him yesterday. Right there in full view. And he can't swing that oversized sword to save his life. Woohoo! Beardless will be the new king of his tribe. But... His tribe is not so large no more. Grrrr! Take that, horrid murderous Halfling! Hit AC 11. Thinking and sword fighting don't mix for beerbugs.
****
Alas, the spiders have had flies come verily to their doorstep, yet not one web was set to catch flies. I've heard that beerbugs are quite tasty, but that was from a ghoul, and as abhorrent as they are to me, I still prefer them to spiders that stand over 10' tall. There must be some reason that the spiders don't just eat the beerbugs...
Look-Hasj takes a step away from Thar back into the darkness, spitting through his fanged mandibles he says, "Sorry I can't stick around to play." You can hear him casting a spell: Spellcraft DC 16 Highlight to display spoiler: { Cure Moderate Wounds}
Sofal can also be heard uttering a spell: Spellcraft DC 16 Highlight to display spoiler: { Cure Moderate Wounds}
The spiders move forward through the dark. They remain on the ceiling, wary of these strange flies. Normally Mommy Triton's Darkness and their tremorsense means that the prey is easy pickings. This time the fruit has spikes.
Suddenly HS7 comes out of the darkness and spies Thar. Yummy. Hit AC 16, miss. Ruby gets an AoO against HS7 as it didn't notice her once it saw Thar.
HS5 moves through the darkness and bumps into Revi, surprising both. [OOC: I've rolled an opposed initiative as a means to sort out who attacks first. Ken - I hope you don't mind, but to speed things up I rolled for you -- Initiative: d20+3 for Revi = 6, HS5 d20+3 = 12 so, I give the spider the first attack. Hit AC 21, miss chance 54% hit, damage 14.] The massive fangs spring out at Revi and hit her in the left side of her hip, leaving poison to drip from the wound. Fort Save DC 16 or lose 8 points of Strength.
Triton Ruleshades can feel the movement of her babes, and hear their squeals when they are injured. She casts a spell as she moves forward into the darkness, along the ceiling. Spellcraft DC 17 Highlight to display spoiler: {Bull's Strength} Triton is Gargantuan -- 20' across with a natural reach of 15', that is, she threatens 3 squares in all directions. More importantly for now, she is nearly 15' tall, that means that there is only 5' between her back and the floor. Be careful how you move around her.
Revi AC17/09T/17FF HP 91/86 *FLY*BULLS*AID*BLESS*MESSAGE d20+13=25 ; d20+11=24 ; 3d6+27=38 ; d20+12=32 ; d20+12=27 ; 3d6+15=25 ; 3d6+15=28 ; d20+12=20 ; 3d6+15=20 ; d100=40 d100=57 d100=48 Tuesday September 1st, 2009 11:56:59 AM
The pain lanced through her hip and made Revi yell out, "YOU'RE DEAD!" as she spun about and laid open the side of the spiders head, then lopped off what remained in a bloody splatter of gore and brain tissue(H5). Letting her sword's momentum carry her in an arch, Revi cleaved into the spider right next to her (H7) Fort Save vs Poison: 25
Attack1 vs H5: Hit AC 24 (+17base - Power attack 6) Conceal: 40% HIT 38 damage
Attack2 vs H5: Hit AC32 (+12base) CRIT CONF: Hit AC27 Conceal: 57% HIT(not sure if needed, but rolled anyways) 25 + 28 damage = DEAD
Cleave attack vs H7: Hit AC20 (+12base) Conceal: 48% HIT 20 damage
RAGE 7/8rds
In Darkness: -2 AC, no Dex penalties due to Improved Uncanny Dodge
--------------- Spells in Use --------------- Fly: 60' Bulls Strength: +4Str = +2 to Hit & damage w/melee & thrown weapons Aid: +1 to Hit(morale), +12temp HP(gone), +1 fear save Bless: +1 to Hit(morale), +1 fear save Message: hearing whispers and stuff, yo. Bard song: +2 to Hit(morale), +2 damage, +2 charm & fear save
--------
TOTAL TO HIT: +17/12 (+13/+8 base, +2bulls, +2bard) RAGE TOTAL TO DMG: 3d6+15+Pwr RAGE MODE
TOTAL FEAR SAVE: +7normal, +9Rage TOTAL CHARM SAVE: +5normal, +7Rage
TOTAL # ATTACKS: 2 + CLEAVE FEAT
Revi AC17/09T/17FF HP 91/86 *FLY*BULLS*AID*BLESS*MESSAGE Tuesday September 1st, 2009 12:03:40 PM
OOC: Question -- Killing a spider on the ceiling, would that make it fall to the ground? If so, what happens to a person/creature standing/flying under said creature? Specifically, SO after Revi killed HS5.
ETA: AC21/11T/21FF if within 10' of Thar AND if the Spiders/etc... are Evil
Thar AC 28/29, 70/70 hps, Mag Circle vs. Evil Tuesday September 1st, 2009 12:16:28 PM OOC = Remember that if you're within 10' of Thar, you get a +2 resistance bonus to saves due to his MCvsEvil..., as well as a deflection bonus (+2, but it doesn't stack with other deflection bonuses...) to AC
Arm[HP 44/44 AC 23 (26)] Fly, Haste, Invisibility, Message d20+10=12 ; d20+10=13 ; d100=24 ; d100=82 ; d4=2 ; Tuesday September 1st, 2009 12:57:57 PM
Arm is unable to discern what spells the two leaders are casting, but he has nevertheless reached a decision. "Enough of this," he thinks as he pulls out his rod of wonder and points it at Sofal (rod of wonder-24 on table=Wielder learns target's surface thoughts (as with detect thoughts) for 1d4 rounds (no save)-82% makes miss chance-he hears her surface thoughts for 2 rounds.).
DM Sanity Info: 5 more rounds of inspire courage +2
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil d20+5=22 ; d20+5=25 ; d20+16=29 ; d20+16=25 ; d20+16=32 ; d6+5=7 ; d6+5=6 ; d6+5=9 ; d6=1 ; d6=5 ; Tuesday September 1st, 2009 3:59:09 PM
Thar curses at the retreating leader, and says, "Don't think this is over yet, my friend. I promise you'll have mercy if you surrender, though I admit it might be more fun for me if you don't..." He hears them casts some sort of spell (Spellcraft = 22) and says, "Go ahead, burn up those cure medium wounds spells... I've just gotten started and this will give the rest of us some practice..."
However, he also hears the spider cast something (Spellcraft = 25) and calls out via message, "Hey, watch out for mama spider there! She's just boosted up her strength!!!"
He turns to the closest enemy spider who dared try to strike him and begins humming something with the words, "Oh... I hear laughter in the caves, fighting hand and hand with the one I love... Oh, how I love these dark nights, and the happy ways I feel inside... Walking along some dark caves with my baby, it turns dark and begins to pour... Without a light, we're totally blind, then suddenly she kisses me and I close my eyes.... "
(Kudos to anyone who can figure out the artist and song ;-) And NO, you can't just google some of the words and figure it out that way (that's cheating...) )
While humming, he stabs both swords at HS7, one with and one without flames curling along their edges... Hoping to begin finish off this beast so he can get back to more important things, like declaring his future intentions for Ruby...
Attack 1 = Hit AC 29 for 7 pts Attack 2 = Hit AC 25 for 6 pts + 1 fire = 7 Attack 3 = Hit AC 27 (should have been 5 less due to the extra attack so 27 rather than 32) for 9 pts + 5 fire = 14 Total Dmg = 28 (take that spider boy...)
(OOC = I assume you want us to update enemy hp's when we hit, right? I did that for my target, but if you don't want us to, I apologize in advance.. 2nd, do you want us to roll conceals against the humongous spiders in front of us? I saw the email on darkness, so I'm not sure what to do here...) ______________________ ________________ Thar stats
Sum of Effects upon Thar 1. Flying 3. Message 5. Blessed = 52/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 8. Courage = That's a +2 attack and + damage to the friends of Arm.
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil Tuesday September 1st, 2009 3:59:48 PM
(Sorry, blessed is actually only 51 rounds left...)
Revi AC17/09T/17FF HP 91/86 *FLY*BULLS*AID*BLESS*MESSAGE Tuesday September 1st, 2009 4:50:18 PM
OOC: Thar, Bless and Inspire Courage don't stack, but with rolls like those, it doesn't matter :)
Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield d20+18=21 ; d20+18=20 ; d20+18=21 ; Tuesday September 1st, 2009 5:15:25 PM
Edmund watches patiently as Revi does not merely kill HS5, but rather settles about smashing it into a bloody, heaving pulp. ((91 damage!? -39 hp!? Madness!)) Meanwhile, Edmund hears some spellcasting from the two spumaniders. "They're both healing with magic," the Wizard says into the Message spell. "I think we should probably do something about them before we get into it with the Spider Queen--who," he adds, "has just now used Bull's Strength on herself!"(Spellcraft=21, 20, 21))
Realising that the others in the party might want some help to finish off the remaining monsters, Edmund decides to prepare for helping in the next round. He finishes those preparations by casting Resistance on himself.
"All right, looks like you're going to need my help after all," the wizard says, blandly. "Luckily, I'm right here, and glad to be of service, too!"
DM Sanity Info. Standard Action: Cast Resistance on Self Move Action: None
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (79 Minutes remaining) - Communication across distance See Invisibility on Self (79 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (67 Rounds remaining) - Fly 60ft per round Invisibility on Self, Arm, and Thar (68 Rounds remaining) - Invisible, +2 Attack Rolls, Opponents are Flatfooted, Immune to AoO, Enemies have 50% miss chance; effect lost after a direct attack, +20 Hide (moving), +40 Hide (unmoving) Shield on Self (79 Rounds remaining) - +4 AC, Negates Magic Missiles Resistance on Self (80 Rounds remaining) - +1 to Saves --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil Inspire Courage +2 from Arm (1 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Tuesday September 1st, 2009 5:15:50 PM
OOC: Updated header.
Ruby [HP: 70/74 - AC: 28(29dodge)(cover)][message, fly][] d20+12=32 ; d20+12=23 ; d6+5=8 ; 2d6+5=12 ; d20+12=22 ; d20+7=8 ; d20+12=16 ; d6+5=9 ; d4+4=8 ; d100=99 d100=88 d100=83 Tuesday September 1st, 2009 8:38:02 PM
Ruby snaps her rapier out at the closing spider, hitting it for a nice hit that sends green ichor spurting out from the puncture wound. She just smiles as she moves her longdagger back and forth for nothing but show.
Wanting to make sure that the large spider is down and going to stay that way, her weapons fly in from a number of different angles...looking for entrance into the body. The ichor that flows out after her first hit this time slides down her rapier and gets onto the handle, making her lose her weapon at her own feet. Still she does not break stride as she brings the longdagger in from the other side and stabs into the spider's flesh.
[AoO vs. HS7 - hit: 32*crit23* and damage: 8*crit12*] [Ruby vs. HS7 = hit: 22/8/16 and damage: 9/0/8 ; miss chances: 99/88/83]
Julian d20+15=17 ; d20+10=18 ; Tuesday September 1st, 2009 10:23:27 PM
Rather frustrated with himself, Julian swings his falchion vaguely near Beardless again. "Don't worry about me Wynum, I'd be no good to you anyway. I think I'll hang around here for a bit and let this beerbug win."
Power Attack 2 Hit AC 17, 18
OOC No point wasting Wynum's actions too. Julian will catch up eventually. Drawing them out of the Shmarkness is a good idea, I think.
DM Robert Tuesday September 1st, 2009 10:26:48 PM
Yes, please do update the hp of the monsters as you knock them down. That way someone posting after you doesn't waste an action against a dead monster.
Wynum {53/56hp(14pending), AC17, 8+2 arrows} d20+17=37 ; d20+17=25 ; 2d6+7=12 ; 2d6+7=15 ; Tuesday September 1st, 2009 11:40:24 PM
Wynum takes a quick fly to the tunnel entrance, releases a Seeking arrow at the huger than huge spider and gets back near Julian, distractingly talking aloud to him.
"Well take your time Julian. You... really don't want to know what's in the cave below."
And adds under his breath.... "...a furious barbarian racking up points."
{Assuming Be cannot use an AoO because of the cover and/or Fly. Using shot on the run. Shooting position noted (w). Of course I did not write down Hp losses cause we don't know Mama Spider's stats. Hit AC37 with 20 nat. No miss chance from Seeking arrow. Crit confirm AC25. Dmg 12 + 15 crit.}
Fly, (Bless), Bear's End, Courage, Daylight, Message. {Nice DM posts by the way. Fun reading!}
The Greatest Charge the Wold has Never Seen - Round 11 Beardless d20+10=13 ; Look-Hasj d20+5=20 ; Sofal 2d8+3=11 ; Triton d20+5=14 ; d20+5=21 ; d20+5=20 ; d20+5=11 ; d20+5=21 ; d20+5=18 ; d20+5=19 ; d20+5=13 ; d20+5=8 ; d20+5=21 ; d20+5=22 ; d20+5=25 ; d4=4 ; d4=2 ; d4=4 ; d4=4 ; HS6 d20+9=14 ; Wednesday September 2nd, 2009 5:29:36 AM
If I mention first up that Julian missed again, hopefully you will have forgotten that by the end of the DM post.
Revi predicts the future of HS5, "YOU"RE DEAD!" and promptly makes it happen. Her sword also takes a fair chunk out of HS7. She ends up covered in bits of spider that really should stay inside spiders. Take a -4 penalty to Charisma checks when dealing with civilised people. OOC ...and I wanna know where you get your dice from; I can't get mine to roll that well at all. I think I've used up all the 20's already.
The falling body of HS5 scrapes down the back of Sofal, just enough to be noticed. OOC: Spiders are mostly legs -- if Sofal was in one of the middle four squares I'd have to think about a Reflex save.
Thar promises mercy to Look-Hasj, but I don't think his heart is really in it? Is that really how your god, Preferred Deity: n/a, would really want you to behave? He then chooses to sing even though that is clearly Arm's job. What will the bard do if the cleric takes on the singing role?! Does that mean that the Inspire Courage +2 is negated within 10' of Thar. I think we need a Perform (singing) check... Thar also takes a stab or two at HS7, his fiery sword doing its fiery thing.
Edmund offers his services to the group -- though he actually stays out of harm's way, and casts a protective spell for himself. He does, however, inform the Mithril Order about the spells being cast. OOC: CMW from Sofal and Look-Hasj, and Bull's Strength from Triton Ruleshades.
Wynum is trying to help Julian (who needs all the help he can get at the moment). Frustrated by the Halflings time-wasting the centaur ducks away for a moment to put a magic arrow into Triton.
Ruby worries about the green ichor on the handle of her rapier (Lady Greenhilt?). She should worry more about the green ichor that has splashed onto her Mithril Chain Shirt and the web clumped together in her copperish red hair. Ruby should take a -4 penalty to Charisma checks when courting elves.
Arm chooses to unleash his Rod of OMG What's Gonna Happen This Time on Sofal. He can now read the surface thoughts of this spider-man-thing: WTF. Klkjlkjljlj is dead now too. Oh-ho Ertljertljertlj too. Triton won't be happy. Think I'll move over here and try to avoid dying too. Oh, better try to help Saupdfohg on the way. Don't want to appear cowardly now. The females of that mostly hairless race are little balls of fury. It's a wonder they manage to breed at all. Very unsociable.
****
Beardless's thoughts don't need an overpriced wand to read -- it is clear on his hairless face, I'm gonna kill and eat this useless Halfling. I'm gonna be king. I'll get all the girls now. Keep dreaming, Beardless. Hit AC 13.
****
HS5 is butchered into bite size pieces, and HS7 is given much the same treatment. Revi, Thar, Ruby, Look-Hasj and Sofal are each splattered with gooey, green chunks, and other bits of spider internals I didn't know they had. Look-Hasj, however, has more than just splatterings to deal with. HS7 loses its grip on the ceiling as it dies and plummets straight towards him. [Reflex save DC 15 = 20] He runs back from the falling spider's carcass, and casts another spell Spellcraft DC 16 Highlight to display spoiler: {Bear's Endurance}
Sofal moves south and east, and also casts a spell Spellcraft DC 16 Highlight to display spoiler: {Cure Moderate Wounds}
Triton feels particularly good physically, though her heart is breaking as her children are slaughtered in front of her. She casts a spell at the one doing most of the damage. Spellcraft DC 17 Highlight to display spoiler: {Dispel Magic - targeted}
The gargantuan spider moves forward revealing the entire bulk of her size. She basically reaches the floor from the ceiling, and in an almost grotesque move she turns from the ceiling to stand upon the floor.
Make a Will Save DC 13 vs Fear or be Shaken. for 1d3 rounds. Take a +2 bonus for every good reason that your player has for NOT fearing gargantuan spiders, +4 if that reason is already in your backstory. Feel free to exaggerate and to make up new stuff, and to add it to the History/Backstory of your PC. Perhaps this event is the reason your PC now fears spiders... NB this is optional -- you don't have to risk fearing spiders forever based on this roll, you don't have to modify or add to your backstory. You do have to roll vs Fear regarding the spider the size of a bus/coach with hairy legs like tree trunks and fangs like really, really big spider fangs.
Revi please Highlight to display spoiler: { You've been targeted by Triton's Dispell Magic. She sees you as the biggest threat [since she can't see Julian :-) ]
Triton is trying to get rid of all the magic affecting you. I've taken this list from your post, and from your Character Sheet. Triton gets to attack each spell (assuming I have read the spell description properly). The first number is Triton's roll, the second is The DC for this dispel check is 11 + the spell's caster level. From Edmund that is 19. From Arm it is also 19. Thar is 17. I don't know who cast all the spells though, and I don't know about other magic on you.
Fly: 14, 19, fail Bulls Strength: 21, ? Who did you get this from? I'd reckon it is a success = Bull's strength has ended. Aid: 20, ? I'd guess that 20 is high enough to disrupt Aid too. Bless: 11, 17 fail Message: 21, 19 -- success = Message no longer works for you Bard song: 18, 19 fail Frost Greatsword +1, 19, 14 success = the magic of the greatsword is suppressed for 4 rounds. It is still a MW greatsword. Amulet of NA +1, 13, 14 fail Gloves of Arrow snaring, 8, fail Boots of Striding and Springing, 21, 12 success = the boots are suppressed for 2 rounds Mithril Halfplate +1, 22, 14 success = the +1 is suppressed for 4 rounds Brahmah's Tattoo, 25, ? success = the Tattoo cannot be activated for 4 rounds.
I am more than happy to discuss this with you -- I think I have it right, but willing to talk about it. }
HS6 moves across to attack Revi, and HS8 skitters across the ceiling to find a better position. HS6 vs Revi; Hit AC 14 -- I doubt that will be good enough...
****
Lighting and these spells -- I've done a lot of reading today, even pulled out the hard-copy of the PHB to check. I would have even had a look through a 3.0 PHB (I just don't trust Taurs) but I don't have the phone number of a gamer I know who has one. I thought Darkness meant darkness, but it means Shadows.
Anyway, here's my ruling for the events that occur in these caves. Consider this to be the playtesting of a ruling that may or may not be adopted in the future.
Darkness and Deeper Darkness creates a shadowy effect something like the light of twighlight -- when day become night. You can still see well enough; you could tell Paris Hilton from Gwyneth Paltrow, you can see the difference between the beerbugs and recognise Pine Cone by the mass of warts on his nose, for example. The hunting spiders probably still all look the same, in the same way that I can't tell the difference between our 3 sheep or our 3 Maltese Terriers (though that is also about Care Factor), though I can tell the sheep from the dogs.
What you can't see though is the difference between a black thread and a white thread when held up to hang one beside the other. They both appear to be black though you know one is white. We used this as a basis to stop training and fighting during Medieval Reenactments. The thing with this is that you have started to lose some small amount of depth perception -- at Reenactment we perceived this to be a hazard to our health. D&D says it is a 20% miss chance.
I'm not so sure about having lighting magically bend around corners -- I can believe in Fireballs but not that. However, it will makes things easier if we do.
So, let's say that Deeper Darkness effects every square from row 47 down. The Light Source at K47 enables normal vision for the first 4 squares, and lowlight vision for the next four, and darkvision thereafter, all with a 20% miss chance.
What this means is that the entirety of The Lair is effected by Deeper Darkness. The top half of The Lair has normal lighting though with a 20% miss chance. The bottom half has only Low Lighting, as does the smaller chamber off the southern end of The Lair, and this still has a 20% miss chance for those that can see in Low Light conditions. Further east requires Darkvision and that also comes with a 20% miss chance.
If your vision is not good enough for the lighting in these areas then you should be considered to be blinded because there simply isn't enough light for you. For example, Julian would not be able to see anything if here were underneath Triton. He has normal vision and that would be low-light conditions.
I hope that clears things up AND makes it easier to game with, and therefore more fun.
...oh, and if everyone could dismiss the Fly spells and the Light spells this DM would greatly appreciate it.
Wynum {53/56hp(14pending), AC17, 8+2 arrows} Wednesday September 2nd, 2009 10:22:57 AM
{OOC: Best post ever. By the Word of Gargul, we even get to know AT LAST why Pine Cone's Pine Cone. Also if you wonder why the spiders' names are so weird? In fact they aren't at all. They're called 'Andrew' and 'Elisabeth', rather like the hippogriffes. It's just that it's hard to type on a keyboard with eight, hairy, razor-sharp legs.}
{RULES: I don't know what's going on with enemy spells, but remember that MCvsE also shield against mind-control, such as Command and stuff. Also if I understand correctly, Dim light + Shmarkness = Darkness, correct?}
Wynum Delays his action for Julian, though he peeks to make sure they are not in fact playing cards or something. I'm all for mercy, but not for having my legs pulled.
Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Wednesday September 2nd, 2009 11:04:10 AM
((OOC to DM: With regard to canceling Fly, your request is one I must deny.
Secondly: The map shows the Spider Queen on the floor, in keeping with the DM post. But LH and SO are also on the floor in the same section. Is this an error?))
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil d20+1=7 ; d20+14=28 ; d20+5=7 ; d20+15=19 ; d6+5=11 ; d6=6 ; Wednesday September 2nd, 2009 12:41:56 PM
Thar continues his singing (Perform 7), though it seems more like a dying frog or wounded dog than anything else... He doesn't worry however, since he knows that Ruby's love for him will overcome his lack of singing ability...
Yes, MCv.E should shield against that type of stuff like mind control, as long as you're w/in 10' of Thar
As blood and ichor fly everywhere, Thar manages to avoid vomiting by singing even more fervently. It takes his mind off the situation at hand, at least until he sees the gigantic spider (mommy) enter the room. (Will 28) However, the gross, bloated creature doesn't scare him at all. After all, the bigger they are, the harder they fall. The only negative is that the bigger they are, the more blood, ichor and spoor that comes out of them...
He tries to continue deciphering the enemy's spells (Spellcraft 7), but this time, his ears are plugged up with blood and gunk and he can't hear much of anything...
Changing weapons between each hand, Thar moves south and after climbing through the remains of another spider, stabs his fiery sword at HS8.
Attack = Hit AC 19 for 11 pts + 6 fire = 17 total dmg...
Thar stats
Sum of Effects upon Thar 1. Flying 3. Message 5. Blessed = 50/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 8. Courage = That's a +2 attack and + damage to the friends of Arm.
Total Bonuses = +2 attack (courage > bless but don't stack), +2 dmg, +2 AC, +2 Saves
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil d100=80 ; Wednesday September 2nd, 2009 12:43:36 PM
Thar's miss chance = 80% > 20% = OK, still hit
Revi AC19/11T/19FF HP 91/86 *FLY*BLESS* d20+10=13 ; ; d3=1 ; d20+10=26 ; 3d6+22=30 ; d20+10=24 ; 3d6+12=18 ; d100=13 ; d100=9 Wednesday September 2nd, 2009 1:57:41 PM
ooc: since Triton is in complete darkness for those of us without darkvision (Revi included), would we have to make a fear roll? I made one anyway just in case, and failed :( but only for 1 round :)
Blood, ichor, gore, whatever you may call it, permeated Revi's armor, hair and seemingly her eyes as she swung with great proficiency, but missed in the gloomy darkness at the spider looming near her head.
----- Rolled all that and then rolled the 20% conceal to find out I missed both times! -----
Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message d20+9=14 ; d20+4=19 ; d8+1=2 ; d100=86 ; d8+1=7 ; Wednesday September 2nd, 2009 2:12:59 PM
Giving up on his rod for the moment, Arm quickly shoves it back into his belt and draws his sword. With great relish, he attacks the nearest spider on the wall (HS6), but only manages to nick it (attk 14,19-dmg 2-beats miss chance).
OOC: OK, I could never get the hang of changing weapons and then attacking, so I hope I did that right. Since I didn't move, I took it as a free action to do so, but if changing weapons is a move equivalent action, then I never made the 2nd attack. I forgot to add in my inspire courage on either attack, so I hit on both, but for now I'm only deducting the 2 hp from the first one. If I was able to make the 2nd attack, then I'll adjust it's HP total later (if it still HAS any by then...lol).
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil Wednesday September 2nd, 2009 4:56:57 PM
(OOC = If you're above a certain attack bonus, it's a free action... Here's the quote from d20srd = If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one. http://www.d20srd.org/srd/combat/actionsInCombat.htm#draworSheatheaWeapon)
Revi AC19/11T/19FF HP 91/86 *FLY*BLESS* Wednesday September 2nd, 2009 4:59:39 PM
ooc: Arm, IIRC, if you sheathe a weapon and draw a weapon, it's considered a standard action (you get 1 sheathe or a draw free as part of your move), which is why sometimes you have to drop a weapon to draw a weapon so a standard action is NOT taken, so you can attack. If you have two-weapon feat, you can draw two weapons free.
So if you sheathe and then draw, you don't get an attack at all because you've just taken a standard action. If you drop it, then draw, you can attack because you've only taken a fren action.
Wynum {53/56hp(14pending), AC17, 8+2 arrows} Wednesday September 2nd, 2009 6:22:39 PM
{Well in fact neither of these statements is right. Drawing s neither a Free nor a Standard action... It is a "What the heck is going on with the minds of the rulermakers" action. Here's how it works:
1- Drawing is a Move Action EXCEPT there is a very special Move Action which is "move-and-draw", allowing to move once *while* drawing a weapon (but NOT sheathing) (it requires BAB +1, which everybody has). 2- Sheathing is a Move Action, ALWAYS, any case. 3- Dropping is a Free Action
In other words: 1) Sheathing weapons is a pain 2) If you draw, you can't in any way use a full-round action
Wands are arguably considered as weapons. Apparently other items are NOT, and can't benefit from the "move-and-draw" action. People with two-weapon fighting feat can draw TWO weapons with a move-and-draw action. Others can't. They need two actions. The quick-draw feat changes drawing to a real honest free action.
So... here's what you can do in a full round - Sheathe then draw another weapon, moving up to your speed (but you cannot attack!) - Sheathe and attack with what's left in your hands (but can't move except for 5' in that case!) - Attack then sheathe (can't move in that case either!) - Drop, Draw then attack (you can even move once in that case, BUT you must move *before* attacking)
So, Arm cannot "shove the wand quickly". That is a MA. *However* nothing prevents him from using his LEFT HAND to wield the wand, and therefore, he can do the following: MA: move-and-draw sword (or stay in place and draw sword, but it is still a MA) SA: attack ONCE. There is no way Arm can attack twice this round.}
Ruby [HP: 70/74 - AC: 28(29dodge)(cover)][message, fly][] d20+7=26 ; Wednesday September 2nd, 2009 9:29:29 PM
Ruby is unaffected by the sight of the largest spider she has ever seen crawling into the area. She has long since outgrown any such fear of spiders, instead it is small wormy things that like to crawl inside of your brain an take over your body. She stoops down just enough to grab back up her rapier as she moves along the floor. Unfortunately, she has to move away from the current fight as she just cannot see in the area that the newest spider is inside of or the retreating spider things.
She takes the time to sheath both of her weapons and plans to switch back to the bow once again. It is the easiest way that she can see to inflict some damage on those in the dark...even if she must fire blind.
[Will 26]
DM Robert Wednesday September 2nd, 2009 9:41:44 PM
Just to address a few issues.
Dim light is darkness for those who cannot see in low light. Dim light plus that awkward spell means that those who can see in lowlight have a 20% miss chance from the spell.
Sofal's and Look-Hasj's position on the map has been corrected. That was a mapping oversight.
Fear of what cannot be seen... commonly used in film, why not here (don't open the cupboard -- no! Why do they always open the cupboard?!)
Sheathing and Drawing -- I agree with Jim and Florian in their posts above.
Julian d20+15=25 ; 2d6+17=21 ; d20+7=16 ; d20+16=34 ; Wednesday September 2nd, 2009 9:53:41 PM
At last -you don't know what a relief that is -Julian manages to hit Beardless, slashing deeply through his ribs. The damage, however, disappears in a flash of blue light and the beerbug is suddenly unconscious. Hit AC 25 damage 21 - non Lethal
Julian turns and jumps up to grab the packs and bags on Wynum's back, and then scrambles up. "Thanks for waiting, Big Fella. If you just throw me into a deep lava pit I would greatly appreciate it." Jump 34 = 4' up with 4' reach, nearly all the way there...
Edmund listens carefully to the casting going on all around him. (Spellcraft=21, 28, 29) He hears Look-Hasj casting Bear's Endurance, and Sofal casting Cure Moderate Wounds, and finally the Dispel Magic from the Spider Queen. Once again, he relays this information to the party via the Message spell.
Floating through the air, he arrives at his destination ready to weigh in on the side of the Order. "Reinforcements?" Edmund quips into the message spell, followed by the casting of something a bit more flashy than invisible spells on an invisible target.
Just as the casting stops, a pair of bright red beams come flying out of thin air and sail straight into Look-Hasj, who might have been better off had he been named Look-Out!
Scorching Ray. 2 Rays. Both rays hit vs Flat & Touch AC--so no bonuses at all to AC for the poor Spumanider. Ray 1: Hits Flat/Touch AC 20, dealing 14 Fire Damage (20% Miss Chance: SUCCESS 74) Ray 2: Critical vs. Flat/Touch AC 29 CONFIRMED, dealing 36 Fire Damage (20% Miss Chance: SUCCESS 71) Total Damage: 50 Fire Damage
Once the dust settles from this amazing blast of magical destruction, Edmund is seen floating in the air at the rays' point of origin.
"Hello," he says. "Hope I'm not too late!"
DM Sanity Info. Move Action: 15 Feet to I-50 Standard Action: Cast Scorching Ray on LH Ray 1: Hits Flat/Touch AC 20 for 14 Fire Damage (Overcomes 20% Miss Chance: 74) Ray 2: CRITS Flat/Touch AC 29 for 36 Fire Damage (Overcomes 20% Miss Chance: 71)
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (79 Minutes remaining) - Communication across distance See Invisibility on Self (79 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (67 Rounds remaining) - Fly 60ft per round Shield on Self (79 Rounds remaining) - +4 AC, Negates Magic Missiles Resistance on Self (80 Rounds remaining) - +1 to Saves --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Magic Circle against Evil from Thar (60 Minutes remaining) - +2 AC & +2 Saves against Evil Inspire Courage +2 from Arm (0 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Thursday September 3rd, 2009 12:27:07 AM
((OOC @ DM Robert: Well, in movies, the reason the protagonists 'open the cupboard' is because they are not afraid. So really, that's not 'fear of the unseen'. And indeed, if we're going to have saving throw vs. fear of the unseen, the adventurers will be rolling saving throws any time there is a monster around a bend.
Honestly, it isn't fair to make PCs roll vs. Fear against monsters that they cannot see unless those monsters generate Fear as a magical effect. I'd go so far as to say it's unbalancing as well.))
Robert: The fear of the unseen is for the audience, we fear what the Hero will find... I see where you are coming from. I considered doing this over a few days, asked other DMs as well. I didn't do it earlier because there is no stat block for the spiders to 'cause fear'. I wanted it to be a bit of flavour, but a bit more than that too. I think that the DC and the consequences were pretty low, deliberately so that they were mostly flavour. I did look at everyone's saving throws before setting the DC.
Also, I want to avoid using monsters straight from the MM - as a player I prefer the bit of mystery where things aren't quite as expected.
and in terms of unbalanced, let's not forget that the PCs have more wealth then the PHB suggests.
I'm not trying to make an argument of this. I hope it doesn't come across like that. My aim for this is to facilitate a bit of fun for everyone. I hope that you really want to log on to read the DM post every day for several reasons: because you have some investment in your character; you're curious about what happens next; you find it fun; and you want to be immersed in the Wold. The save vs being Shaken was (for me) that edge of nervousness you get when you face a new and intimidating foe. It take you a moment to recompose before you can tackle them effectively. A touch of realism for the character that perhaps you forget about as you endeavour to find the best tactical advantage and work out the best dice rolling possible. I'm not aiming that at you Shawn, rather it is paraphrasing a good DM that I've played with in a local game. He always had excellent explanations as to why a PC failed at something, or excelled, or felt fear etc.
More than happy to talk about this further. What I am loving about this group at the moment is the communication - it feels the most like co-operative roleplay that I've had online ever.
The Greatest Charge the Wold has Never Seen - Round 12 vs Revi d20+9=12 ; vs Thar d20+9=20 ; Triton d4=2 ; d20+20=37 ; 2d8+10=18 ; 2d6=8 ; Thursday September 3rd, 2009 7:05:33 AM
Thar continues to sing, taking Ruby's love for granted? He attacks HS8 and leaves it with a wound that will probably bleed for the rest of its life.
Revi swings and misses, she has bee watching the Halfling.
Arm puts his Rod away, and takes a swing at the spider on the wall nearest to him, swash-buckling a capital A onto its side. OOC Arm, sheathing the rod is a move action, so you cannot make a full attack. Can you please make the corrections on the map hp stats?
Ruby swaps her blades for her bow, obviously not wanting to be as covered in goop like the other female member of the Order. I imagine that she would call dibs
Julian at last hits his target (it only took 3 rounds to earn 1 point). He then jumps and scrambles up onto Wynum's pack laden back.
Edmund steps up and reminds the Mithril Order why they need the mage to hang around. With barely a thought and a simple gesture he burns Look-Hasj to a crisp. BBQ spider-thing for dinner tonight, thank you, pass the sauce. More damage dished out than a raging barbarian, but no splatter to mop up. Very civilised, really.
Wynum -- we will catch up on your actions when you can.
****
Sofal casts a spell and moves further behind her. Spellcraft DC 16 Highlight to display spoiler: { Protection from Good, on Triton}
HS6 skitters about on the spot and takes another chomp at Revi, and gets nothing but air. Great drops of poison splash about Revi, though this is harmless to the barbarian at the moment. Hit AC 12
HS8 throws its fangs from the wall at Thar but is unable to penetrate the cleric's considerable armour.
Triton takes a 5' step forward (1:Revi, 2: Edward, 3:Ruby and 4: Thar are now within threatened squares) and attacks (d4= 2) Edward. Her substantial fangs race towards the half-elf striking him in the abdomen. The left fang penetrates his body completely, and the massive spider has to shake her head to dislodge the body of the mage from her fang. The fang, finally freed, comes back out dripping with almost royal blood and poison. All umpteen eyes stare back at Edmund with a look of hunger. Hit AC 37 Damage 18 points Poison: Fort save DC 20 or lose 8 Strength. Triton has a natural reach of 15' all round - that is three squares.
Wynum {53/56hp(14pending), AC17, 8+2 arrows} d20+2=13 ; Thursday September 3rd, 2009 9:43:06 AM
{Sorry for the delay. Glorious entrance, Ed!}
Prev round: Wynum slowly ferries Julian near the spiders. At this point he sees the giant monstrosity more clearly and feels its inpalpable, invisible fear aura. Having travelled extensively through woods, he is unfazed by spiders. However, he recoils in shock. "THE HORROR! Stop that singing! What happened to Thar??"
{Julian can let go and drop on K47 on his action. Sorry but I'll have to wait for Julian or Revi again for this round's action: I need either of you to kill HS6 before I can act without fear of AoO from it. Also: remember to drink anti-poison potion before confronting by Momma... I will try to get the light closer to her.}
{Will save 13, made it thanks to Arm!}
Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS* d20+1=6 ; d20+10=24 ; d100=88 ; 3d6+22=29 ; d20+10=30 ; d100=74 ; d20+10=17 ; 3d6+12=25 ; 3d6+12=17 ; Thursday September 3rd, 2009 11:02:49 AM
More concerned with the fight at hand and being a novice at spellcasting, Revi does not hear and even less, recognize the spell the spumanider had cast, but she does see out of the corner of her ichor covered eye that Edmund is hurt, "Move back Ed, I'll be there shortly!" Unleashing her fury on the huge spider in front of her, she can only hope she doesn't miss with Jules standing nearby--and is rewarded with enough blood and guts to bathe all those within 10ft. "I've cleared the way for you Jules!!!" the barbarian angel of death yells out as she advances (5ft step to J50) ----------------
Attack1 vs HS6: Hit AC24 (+15base - 5power attack) Conceal: 88% HIT 29 damage
Attack2 vs HS6: Hit AC30 CRIT (+10base) Conceal: 74% HIT CRIT CONF: Hit AC17 YES 25 + 17 Damage DEAD
---------------- Spellcraft: 6
RAGE 5/8rds
+2 AC when 10' from Thar against EVIL
--------------- Spells in Use --------------- Fly: 60' Bless: +1 to Hit(morale), +1 fear save Bard song: +2 to Hit(morale), +2 damage, +2 charm & fear save ---------------
TOTAL TO HIT: +15/10 (+13/+8 base, +2bard) RAGE TOTAL TO DMG: 3d6+12+Pwr RAGE MODE
TOTAL FEAR SAVE: +6normal, +8Rage TOTAL CHARM SAVE: +5normal, +7Rage
TOTAL # ATTACKS: 2 + CLEAVE FEAT
Wynum {53/56hp(14pending), AC18, 8+2 arrows} Thursday September 3rd, 2009 11:20:12 AM
{Great work Revi. Perfect timing}
Wynum begins by quaffing a Delay Poison potion, then picks up the light pellet and, still carrying Julian steps 5' forward, shining a bit more light at Momma Spider and bringing J closer to the action.
{Now J would start on K48. Mind the poisonous AoOs though. Wynum's carrying antitoxin vials so I presume you could snatch one from his belt if needed}
{TR is now partially in bright shamrky light. She would therefore get cover from ranged attacks from Humans, but NOT from melee attacks, as per the cover rules.} Fly, (Bless), Bear's End, Courage, Daylight, Message.
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil d20+5=21 ; Thursday September 3rd, 2009 12:30:48 PM
Thar watches Revi's storm of blows and complements her, "You, madam, are a wonder to behold, a firestorm of destruction..."
He hears more spellcasting, and turns his attention to the casters... (Spellcraft = 21)... "OK, it seems that they're now casting some sort of protection from good spell on big mama there... Good, it'll make it more fun to finish them off..."
Finally, he looks at big mama and her little spider in front of him... This is not the time to get in some brawl with these enemies, and he decides to withdraw directly from the square he's in to a safer spot...
Sum of Effects upon Thar 1. Flying 3. Message 5. Blessed = 50/59; +1 attack 6. MCvsEvil = +2 AC, +2 to saves 8. Courage = That's a +2 attack and + damage to the friends of Arm.
Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS* Thursday September 3rd, 2009 1:23:45 PM
Revi yells out after the bard calls out his knowledge, "Thar, can you or Eddie baby Dispel the spells on Big Momma?"
Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message Thursday September 3rd, 2009 2:09:18 PM
Arm flies to Julian's left, sheathes his sword, and pulls out his icy burst light crossbow. Not wanting to get too near Triton, as he has nothing on him to cure the poisonous attacks from it, he'll wait here for the moment and try to attack from afar.
OOC: Robert, I only did the damage on HS6 for the first attack, so no adjustment would be necessary. I suppose the point is moot since Revi did such a good job erasing it for us...GO Revi! :)
DM Sanity Info:
3 more rounds of Inspire Courage +2
Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message d20+8=13 ; Thursday September 3rd, 2009 2:16:34 PM
NOTE: Please disregard the last post..I did not see that Revi wanted a dispel magic cast, so here goes:
IC: Arm drops his sword for the moment and begins casting a spell at Triton that will remove it's protection, but he doesn't think it did much good (DC 13-dispel magic).
DM Sanity Info:
3 more rounds of Inspire Courage +2
Edmund (HP: 44/44, AC: 22), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Thursday September 3rd, 2009 8:09:08 PM
((OOC @ Arm: you should probably roll several Dispel Magic checks in succession (probably five to be safe), one roll for every spell currently on the monster--at least, I believe it is under the effect of more than one spell, so more than one roll is in order.
The rolls are then applied in the order that they were rolled to the order that the spells were cast upon the monster. The DC to beat is 11+ the original caster's level (for each spell).
Dispel Magic is such a cumbersome spell. Nothing like a bunch of opposed caster level checks mixed with dice rolls.))
Ruby [HP: 70/74 - AC: 28(29dodge)(cover)][message, fly][] d20+13=21 ; d3+4=5 ; d20+15=20 ; d8+5=12 ; d100=62 d100=27 Thursday September 3rd, 2009 8:21:03 PM
With no weapon currently in her hands, she strikes out with her fist at big momma. It might not have been the smartest of ideas but it was all that she was left with as she had already sheathes her other weapons. After this quick jab she pulled out her to prepare for the real fight.
Ruby backs off further away from the big momma spider that charges into the fray. Glancing to Thar she shakes her head and smiles. "You know love...if you can still look at me and like me covered in this...we should be great together." She chuckles after she speaks and her eyes flash with laughter as well. It was actually funny as she was covered in green ichor, though not as badly as Revi though if she kept throwing that ichor around with her kills it will not matter.
Bringing her bow up she launches a single arrow at the big momma, hoping that she can get something through all the protections. After all, she really has nothing else to offer at this moment.
[AoO vs. TR - hit: 21 and damage: 5 ; miss: 62] [Ruby vs. TR - hit: 20 and damage: 12 ; miss: 27]
[Forgot my miss chance as well. Just rolled them both, though it might not matter.]
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance d20+12=15 ; d20+12=13 ; d20+12=22 ; d20+18=19 ; Thursday September 3rd, 2009 10:00:37 PM
((OOC: Robert, I've written you an e-mail asking why Triton is not subject to the 20% miss chance in the last round. Edmund is flying, so no tremorsense. If she is attacking by sight, why no miss chance? The map says 20%. Is there something I'm not understanding with this miss chance stuff?))
(Fort Save=15. Hero point: Fort Save=13, Nat. 1. Hero point again: Fort Save=22.)
Seriously wounded, the wizard's magical armor and shield of force prevent him being instantly killed. Nevertheless, Edmund realises that it is time to depart forthwith. He doesn't even bother to try and figure out what the other spumanider is casting. (Spellcraft=19, another Nat. 1)
"I... think I've some library books to return!" he exclaims, before immediately exiting the area. (Withdraw action.)
DM Sanity Info. Move Action: Withdraw 120 ft. to J-26 Standard Action: Withdraw (Full Round Action)
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (79 Minutes remaining) - Communication across distance See Invisibility on Self (79 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (67 Rounds remaining) - Fly 60ft per round Shield on Self (78 Rounds remaining) - +4 AC, Negates Magic Missiles Resistance on Self (79 Rounds remaining) - +1 to Saves --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Inspire Courage +2 from Arm (3 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
The Greatest Charge the Wold has Never Seen - Round 12 d100=30 ; Thursday September 3rd, 2009 10:02:53 PM
I forgot Triton 20% miss chance against Edmund. Just made it.
Julian d20+13=27 ; d20+17=21 ; 2d6+13=20 ; d100=7 Friday September 4th, 2009 1:42:47 AM
Will save 27
Julian runs in to attack that enormous spider, heedless of the attacks that he might incur along the way. He swings the Falchion at the side of the head of the mind-boggingly large spider, missing due to the light conditions.
"Crikey! What a whopper. Wouldn't this one look good over the mantle piece! Think we can move around to flank this one, Revi?"
Hit AC 21 --OOC: DM knowledge tells me that is a hit. EDIT: miss chance 7 dang!
Julian's rage end round 13 Spells in effect Bulls Str Bear's Endurance Cat's Grace Mage Armour Shield Protection vs Evil Inspire Courage +2
The Greatest Charge the Wold has Never Seen - Round 13 [DM StevenVdB] d100=23 ; d20+20=24 ; 2d8+10=25 ; 2d6=6 ; d20+8=12 ; d20+8=24 ; d100=42 ; d20+18=19 ; 2d8+3=7 ; Friday September 4th, 2009 12:15:36 PM Revi, more concerned with the fight at hand then about any spells that are being cast sees Edmund is hurt and tells him to move back... unleashing her fury the barbarian lass spills blood and guts sending HS6 down... yelling the path is free, she steps 5ft closer to meet Triton...
Wynum quaffs a delay poison potion (ooc : taking potion is move action and drinking it is a standard action -- this leaves no actions for picking up the light pellet yet I'll let you do this for this round) and moves 5ft closer. Julian moves up close and personal with big momma... Triton hisses as the warrior steps closer... with fangs dripping with poison she bites down on Julian (AoO hits MC23 AC24)
Complementing Revi for her efficiently Thar turns his attention to the spellcasters and realizes the kind of spell that is being cast will probably disrupt their plans... the group's warriors have everything well under control and there's no need for him just now to get his hands dirty...
Hearing Revi's request to dispel the magic cast upon Triton Arm drops his sword and begins the counterspell... (I rolled 2 more dispells)
(Dispell check 13 vs 14 = failure to dispel) (Dispell check 12 vs 14 = failure to dispel) (Dispell check 24 vs 14 = success!!)
Arm succeeds to cancell one spells... difficult to say of course what spell has been removed... You do get the impression though that she has lost some protection...
Standing in front of the monstrosity Ruby takes an unarmed jab at Triton... (was that the AoO hitting AC21?!? How do you get an AoO in the first place and how do you get an unarmed attack or +13?? Not taking this into account atm) .... Then the Twilight Ranger backs away yet is still in range of Triton... takes her longbow and fires a single bolt. (move, take bow, shoot... too much to handle in one turn... as before!! Pondering the Move-grab bow in one movement... hate that bypass ;-))
Miraculously Ruby's arrow veers towards its target an plunges deep into the pitch black body...
Struggling to overcoming the fear effect and badly injured Edmund remember the books he has to return urgently and withdraws...
Julian runs headlong into the spider god and if not for the darkness that surrounds them all he would have injured her!!
------------------------------------- Triton took 12 HP last round. -------------------------------------
Hissing and wheezing Triton observes the massacre. Many of her offspring have been killed by these bugs... this calls for revenge!! Ruby is the only one that hurt her yet there are others that are closer...
First things first... the one that stings can wait... Triton will play with that one...
Julian and Revi stand closest... Julian is not flying...
Triton bites down (hitting MC42 AC19 ) but her fangs don't even dent Julian's Armor.
Sofal contiues to protect Triton and casts another spell healing some of its wounds. (Triton regains 7HP)
DM OOC - Friends some of you don't take into account the amount of actions you can take each round. Please do. This is important. I will make the DM posts next week and I will not allow too many actions... 2 moves ok. 2 moves and fire NOK. Taking and drinking a potion are two moves... and so on. If you have questions feel free to ask. Take care)
Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS* Friday September 4th, 2009 12:50:02 PM
OOC: Sorry DM, but Revi only took a 5ft step which never provokes an AoO:
http://www.d20srd.org/srd/combat/actionsInCombat.htm#moveActions You can move 5 feet in any round when you don't perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can't take more than one 5-foot step in a round, and you can't take a 5-foot step in the same round when you move any distance.
Having said that, Jules would have provoked an AoO :)
Bolstering what Robert has said, and no offense to Nellie or Jay, but we need to stick to a 1rd format and that means knowing the rules for move and standard actions. I know from personal experience, having been crash coursed in battle rules in Ust Delmah, learning the combat rules and sticking to them makes for a smoother and happier game.
StevenVdB : Great catch!! Wasn't entirely clear on the map of previous round (not having followed it closely - sorry sorry sorry - but then indeed it's Julian that takes the blow!! Changing post accordingly - see above for changes.
Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS* d20+10=29 ; d100=11 ; d100=59 ; d20+10=19 ; d20+10=20 ; 3d6+22=30 ; 3d6+22=37 ; d20+10=28 ; d100=63 ; 3d6+12=21 ; Friday September 4th, 2009 1:09:07 PM
Revi quickly joins the enraged halfling in attacking the mother spider(5ft flying step), yelling out, "This is how ya do it Jules!"
Attack1 vs TR: Hit AC29 CRIT Conceal: 11% NOOOO!!! USE HERO POINT: 59% YES! Crit Conf: Hit AC19 -- Not sure if that makes it... If it does not make it, use HERO POINT to reroll to Hit AC20--I know that hits based on Ruby's previous attack. 30+37 = 67 damage
Attack2 vs TR: Hit AC28 Conceal: 63% Hit 21 damage
Total Damage to TR from Revi: 88
--------------- RAGE 4/8rds
+2 AC when 10' from Thar against EVIL
Bard song: +2 to Hit(morale), +2 damage, +2 charm & fear save
Used at least 1 Hero Point this round [i]Robert: I looked up the Crit range for the Greatsword, it is 19-20, so you can save the other Hero Point for later. --------------- Spells in Use --------------- Fly: 60' Bless: +1 to Hit(morale), +1 fear save ---------------
TOTAL TO HIT: +15/10 (+13/+8 base, +2bard) RAGE TOTAL TO DMG: 3d6+12+Pwr RAGE MODE
TOTAL FEAR SAVE: +6normal, +8Rage TOTAL CHARM SAVE: +5normal, +7Rage
TOTAL # ATTACKS: 2 + CLEAVE FEAT [/i]
Wynum {53/56hp(14pending), AC18/23+20%+4 cover from SO, 8+2 arrows} d20+12=27 ; d100=9 ; 2d6+3=8 ; Friday September 4th, 2009 1:21:37 PM
{replace last round's quaffing with readying the potion. Had not meant to do too much action, rather assumed it was part of the SA.}
Wynum begins by quaffing the potion of Delay Poison he had readied, then drops the pellet on its new location, then moves around Triton {AC23+20% vs. her AoO with dodge and mobility} while drawing his lance with his right hand. He stops behind the spider, menacing Sofal with the barbed tip of his weapon.
{SA: drink, FA: drop, MA:move 60' and draw. Threatening Sofal and TR with AoO from reach weapon. IF TR acts first, Wynum will NOT use his AoO on her, keeping it for Sofal if he provokes one. Of course if she acts second, he would try to skewer her. Potential AoO rolls: Highlight to display spoiler: {Conceal 9% *miss*, else hit AC27, Dmg 8}}
Fly, (Bless), Bear's End, Inspire Courage, Daylight, Message, Delay Poison {Experimenting with TinyUrl.com in the post title. May be garbled.}
Intermezzo : moving and grabbing weapons [DM StevenVdB] Friday September 4th, 2009 4:28:06 PM
Ok friends, I have asked about the movement phase done by Ruby.
1) not talking about the AoO - that's not correct so ignore that part 2) backing away, retrieving longbow and firing.
This is a valid action if the retrieving of the weapon is done simultaniously with the moving part AND if the weapon is on the body (sheathed, on back, in a quiver, whatever)
This is NOT a valid action if for instance the weapon lies on the ground. In that case picking up a weapon is a move action.
3) retrieving potions remains a move action. After all, you have to take it from your container and open the flask.
Addionally, feel free to use the Rules board in case you are not sure about certain rules or rulings. I'm not a rulemonger and I will make mistakes. Don't hesitate to point them out to me whenever I am wrong. I do prefer gameplay over rules but we do have to try and keep things according to the rules... if we work together we'll manage :-)
Julian Raging, Small size, AC 22 d20+13=26 ; d100=8 ; d20+8=21 ; d100=97 ; 2d6+26=34 ; Friday September 4th, 2009 7:17:01 PM
Julian stands firm against the attacks of several hundred pounds of spider. He stands firm as he is splattered by Revi's attacks. He stands firm as the quiver rubs against his leg, perhaps for the last time. This barbarian also attacks with considerable fury, slashing away with his Falchion. It takes him a while to get his eyes used to the strange shadows in this cavern, though he does hit Triton squarely. "Yeeehaaa, this is such fun."
Full attack, power attack 6 Hit AC 26, miss 8% Hit AC 21, miss 97% damage 34 non-lethal
Ruby [HP: 70/74 - AC: 28(29dodge)(cover)][message, fly][] d20+11=27 ; d20+6=24 ; d8+5=6 ; d8+5=12 ; d100=21 ; d100=59 ; Friday September 4th, 2009 8:27:47 PM
Ruby floats five feet higher into the air and then brings her bow up to send a pair of arrows into the body of momma. With more of her friends now in the line of fire, she finds that she needs to have more of a steady hand. Hopefully she will not hurt her friends with her shots.
[Ruby vs. TR - hit: 27/24 and damage: 6/12 ; miss: 21/59]
[Misread the DM post as it was within threatened range and not the other way around. I thought that you could draw as part of a move action if you had the +1 to hit? If we are not using that rule than I would really like to know, as that is the reason for only one attack.]
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Saturday September 5th, 2009 12:27:47 AM
(OOC Ruby is referring to the following rule for weapons and weaponlike items stored in easy reach (i.e. not in a pack): "If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat (page 102), you can draw two light or one-handed weapons in the time it would normally take you to draw one." --PH 142.))
StevenVdB : Yes that is indeed the one I referred to and that was pointed out to me on the rules board also. Thanks all!
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Saturday September 5th, 2009 12:34:26 AM
Edmund, having successfully outpaced his foe--and successfully putting to rest any doubts that he is the fastest Wizard in the Wold--returns to the battle; albeit not quite as quickly as he left it.
"Ah!" he says into the Message spell, "I suppose we should finish up here, first. Right?"
DM Sanity Info. Move Action: Double Move 95 ft. to H-44 Standard Action: None
Spells/Durations/Effects Mage Armour on Self (8 Hours remaining) - +4 AC Message on Everyone (79 Minutes remaining) - Communication across distance See Invisibility on Self (79 Minutes remaining) - See invisible objects Fly on Self, Arm, Revi, Ruby, Thar, and Wynum (67 Rounds remaining) - Fly 60ft per round Shield on Self (77 Rounds remaining) - +4 AC, Negates Magic Missiles Resistance on Self (78 Rounds remaining) - +1 to Saves --- Bless from Thar (6 Minutes remaining) - +1 to Attack Rolls Inspire Courage +2 from Arm (2 Rounds remaining) - +2 on Saves vs. Charm/Fear, +2 Attack Rolls, +2 Damage Rolls
The Greatest Charge the Wold has Never Seen - Round 13 AoO d20+18=26 ; d100=76 ; 2d8+10=17 ; 2d6=5 ; Web d20+15=18 ; Spell d8+3=8 ; Choose d2=1 ; Triton d20+18=30 ; d100=55 ; 2d8+10=20 ; 2d6=8 ; Saturday September 5th, 2009 3:51:44 AM
Waiting for Thar and Arm before putting up a post.
Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message d20+8=21 ; d20+8=20 ; d100=42 ; d100=34 ; Saturday September 5th, 2009 9:31:59 AM
Feeling hopeful that he has at least helped some with his spell, Arm uses the last 2 dispel magic spells against Triton, hoping that his friends will finally be able to finish it off (dispel magic DCs=21,20-beat both miss chances).
OOC: Thanks for the reminder, Ed. I've burned up the last of my 3rd lvl spells, so I have a few cures left and that's about it.
Arm[HP 44/44 AC 23 (26)] Fly, Inspire Courage +2, Message Saturday September 5th, 2009 9:33:08 AM
DM Sanity Info:
1 more round of inspire courage +2
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Sunday September 6th, 2009 11:40:01 AM
((OOC Arm: Not sure if I understand your post--when you say 'last 2 dispel magic spells' do you mean that you are casting it twice in the same round?
If so, you can't cast two spells in the same round. Also, you can just use one single Dispel Magic spell targetting Triton to hit all of its buffs. You don't need one spell for every buff you want to remove.
If I'm misunderstanding and you are just making two DC rolls for the single cast of Dispel Magic, disregard. :D ))
The Greatest Charge the Wold has Never Seen - Round 13 d20+7=15 ; Monday September 7th, 2009 2:05:37 AM Triton Ruleshades hisses as the Mithril Order hack and slash at her face, legs and body. Enraged by the slaughter of her children she will fight to the death against these mosquitoes. She believes that they will each flee or fall as she bites them, and that it is only a matter of time before this happens.
Revi and Julian seem to be having fun together right up at the mandibles of the beast. She makes an extraordinary attack just to demonstrate 'how its done' to him. He follows suit and between them they bring a lot of the spider's face to bleed, ooze or fly off. OOC Revi only needed one Hero Point, the second one was unnecessary due to the weapon threat range of 19-20.
Looking for the best tactical advantage Wynum decides to run the gauntlet around the spider-god. He is bitten just in front of his right rear leg -- two massive puncture wounds dripping with venom stand out clearly just under the packs that he carries. Bravely, the centaur continues flying to stand behind the spider with his lance. Hit AC 26, MC 76%, damage 17, and Fort Save DC 20 or lose 5 Str. OOC: Wynum, that movement around Triton provokes and AoO. And, did you know that a lance has reach, so you can strike opponents 10 feet away with it, but you can't use it against an adjacent foe. So you cannot attack Triton from there as you do not threaten her with the lance.
Flying into a corner, Ruby carefully puts two arrows into the enormous spider. Edmund returns to ensure that the Mithril Order will fight on to see another day. Thar waits back in the spider's lair.
Arm throws a Dispel Magic at Triton Ruleshades. He succeed in dispelling Triton's remaining buffing spell - Bear's Endurance. Life suddenly retreats from the hideous thing, and the remaining pressure in the leg's supports gradually gives way as the body is slowly, anti-climatically, lowered to the ground.
**** Epilogue ****
HS8 skitters onto the ceiling and runs for its lair. It squeezes itself into a tight ball in the corner, sitting perfectly still hoping to not be noticed. Roll Spot vs Hide DC 15 to see it in its webs.
Sofal cries out a long and mournful, "Noooooooooooo!" He sobs as he tries to run into the corner, but he stumbles through his breaking-heart and collapses onto his knees. He sits back onto his feet staring into the corner. He is still sobbing, pleading for his life, his voice cracking occasionally, "No, please don't kill me. Don't kill me. Triton is all I ever knew. What am I to do now? Don't kill me. She was like a mother to me and Look-Hasj. We were alone and she made us her family. Please don't kill me. And now I am alone again. Mettik never liked me, I know that Chloe hates me. Please, let me go so that she doesn't kill me. I don't want to die."
Julian Monday September 7th, 2009 3:50:37 AM
Julian jumps up onto the head of the (already dead) gargantuan spider. He shoves his falchion down into the eyes with two hands (into an already open wound) and says to Revi, "Ha! Mine! Three points!"
Revi AC19(21)/11(13)T/19(21)FF HP 91/86 *FLY*BLESS* d20+3=18 ; d20+9=27 ; d100=41 ; 3d6+24=37 ; Monday September 7th, 2009 6:15:09 AM
"You're daft Jules! It's one point each for momma there!" Then looking to the ceiling, "and one more point for me!" Revi flies to the ceiling and plunges her frostblade into the hiding spider (HS8). Spot: 18
Attack1 vs HS8: Hit AC27 (+15base - 6power attack) Conceal: 41% HIT 37 damage DEAD!
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil d20+19=23 ; d20+6=20 ; Monday September 7th, 2009 9:08:22 AM
(Sorry about missing the last post... Went on vacation for a few days and didn't have Inet...)
Thar admires the rest of the group's concerted efforts as they slaughter the remaining enemies... He sees the hidden spider (Spot = 23) and points it out to whomever can launch a ranged attack...
He looks at Sofal and says, "You may beg for mercy but before we decide, you have some questions to answer. Who are these Mettik and Chloe creatures? Why will she kill you? What have you been doing here? Where do you and the others come from?" Sense Motive = 20
Pausing for dramatic effect, he whispers (though others can hear via message), "Do you see my barbarian friend there? She's bloodthirsty and likes to drink fresh, warm blood. Now, when she gets really mad, I can't stop her, though I try. If you stay calm and answer our questions, I'll try to keep her from making you her next victim. I do hate the mess and as the priest, I really don't enjoy doing the last rites over someone that's been eaten... I'm going to tie you up, so don't fight back. Otherwise, well... I hope you've made your peace with God... "
He takes his rope from his cloak and begins tying up Sofal. If he resists, Thar will hit him alongside the head to reiterate his threat...
Wynum {36/56hp(14pending). Fly, Mess., Bear, Daylight, Delay. Pending DC20/5Str poison} Monday September 7th, 2009 9:52:06 AM
Wynum fetches the Daylight stone and proceeds to search for the origin of the darkness and cover it, also checking for further enemies down the tunnel.
Arm[HP 44/44 AC 23 (26)] Fly, Message Monday September 7th, 2009 10:38:00 AM
Quite pleased with himself, Arm calls out through the message spell, "Since it was MY magic that apparently killed it, I should be the one who gets the points for this one...OH, and you can stop hiding now, Ed..".
Arm[HP 44/44 AC 23 (26)] Fly, Message Monday September 7th, 2009 10:40:13 AM
OOC: Sorry, forgot this part:
IC: Seeing that his friends have things well in hand for the moment, he starts searching the corpses and collecting items that may be of use to the group.
Wynum {36/56hp(14pending). Fly, Mess., Bear, Daylight, Delay. Pending DC20/5Str poison} Monday September 7th, 2009 11:51:35 AM
As Arm goes to the barracks alongside him, Wynun whispers to the bard, impressed.
"Well Arm I must say this was both timely and impressive. What awesome magics did you conjure to fell this gigantic enemy with a few words? A Spell of Annhiliation? A mighty curse? Or perhaps a poisonous dirge?"
Forgetting about the message spell, he adds in a conspirational tone:
"Heh, to think that the mighty Edmund did not even wound a single beerbug."
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil Monday September 7th, 2009 12:51:18 PM
(Added info) After tying up Sofal,Thar will strip him of any relevant or important items, such as armor, weapons, rings, necklaces, money, pouches, etc.
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* d20+10=25 ; Monday September 7th, 2009 5:48:21 PM
After finishing off the remaining hunting spider, Revi floats back to the group surrounding Sofal--blood and gore dripping from her blade and armor. The rage still burned in Revi's eyes, but was slowly diminishing as she spoke. "So who gets this point, Jules?" pointing her frostblade at Sofal. "I could let you finish her off, but you did try to sneak a kill off of me when I knocked down that one beerbug." Getting closer to Sofal, Revi continues, "It wouldn't take much, one chop from me and she'd be in two, frozen like a piece of fish, still alive and not even knowing she was dead till Gargul came to claim her soul--if she has one." Revi smiled, frozen icicles of blood hanging from her frostblade, "Unless she is useful to us and tells us everything we want to know." End Rage
Intimidate: 25
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] d20+14=19 ; d20+6=8 ; d20+14=20 ; d20+6=25 ; Monday September 7th, 2009 6:12:29 PM
Ruby glances around to take note that things are well in hand here. With a last glance around she takes off after Wynum, glad that they got through that one with little problems. Though she is no longer invisible, she figures that she can still do some scouting though in the magical darkness her eyes are of little good.
She waits to see if Wynum can find the source of the magical darkness and do something about it before she slips further down the tunnel. As long as the message spell is working, she can relay what she finds and as long as the fly is working as well she does not have to worry about touching the ground.
[hide 19, listen 8, move silently 20, spot 25]
Julian Monday September 7th, 2009 6:55:53 PM
"Hey, let's not forget that my good friend Eddy has done a lot around here. He got me up here the first time to have a go at the beerbugs. I might have taken them all out too if you lot weren't so pessimistic. "Anyway, how would we have even got up here if it wasn't for Eddy? We'd look like porcupines, so full of arrows we would be, as we tried to climb up the scree and the cliff. "And have any of you had a look at the floor you've been Edmundingly flying above? It's very, very difficult to move on these loose stones - no, Revi, it's not just my little legs, I can keep pace with any of you humans. "And what about the extra speed he has given us, the extra attacks and defence that gives us. "And the invisibility? "Eddy is not hiding, he is staying alive to help us further. No point him soaking up arrows. And I'll tell you I was scared for his life when he was bitten by that hulking mass. "If anyone deserves ALL the points scored in this battle it is our mage."
Julian Monday September 7th, 2009 7:20:46 PM
"Revi, you know I'd rather use this blade," indicating his Merciful Falchion, "than yours." The halfling maintains some anger in his voice, but it is not directed at Sofal. It's not meant for Revi either, but Julian has a Merciful weapon because of his friends from long ago. Back in the Crescent Valley, Kendry and Podo in particular, but Dwight and Airin as well, they all endeavoured to work as peaceably as possible. Several times his friends had become quite angry with Julian for having killed a monster. "But it's just a monster," Julian would exclaim. Podo was mortified by that idea, and Kendry would explain that sometimes even enemies can become friends by simply talking with them. The halflings had befriended a goblin cheiftain named Zom at one point. When Zom died Kendry insisted on burying the body in a tree as is their custom, apparently. It took a while, but Julian eventually got the concept that it was worth not killing every monster they came across, and talking with Podo, he settled on the idea that he should still use his skills, but in a new way. Julian found Domi at this time, and also learned of Merciful weapons. He set out to Protect people as best he could, and to take as few lives as possible. Let the Law sort them out.
OOC this is info that Julian would have freely given over a campfire, at a dinner table, while travelling etc. I thought it would be worth you knowing why the raging barbarian uses a Merciful weapon.
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Monday September 7th, 2009 10:29:03 PM
"What are you on about, Jules? Trying to get out of our wager, Hmm? Well, I'll have none of it, a deal is a deal, and this one here," Pointing to Sofal, "is as dangerous as they come. Unless you're willing to hang around and bop them all on the heads again to keep them under, we need a way of making them a non-threat. Those beerbugs you knocked out back there ain't going to stay ko'd all day."
occ: my previous post of intimidate:25 was to make her talk.
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance d20+8=26 ; Tuesday September 8th, 2009 2:31:11 AM
Edmund looks rather dismayed when Wynum mistakes Arm's Dispel Magic spell for some sort of instant death curse. And when the Horsey-Man continues, going so far as to say that Edmund didn't even kill any of the beerbugs, his eyes flash with intense irritation.
However, before he can point to the deep-fried spumanider and begin shouting about Flight and Haste and Invisibility, Julian surprisingly steps in on his behalf, so the wizard remains silent.
Eyeing Sofal, he tugs at his clothes and makes his way over towards the Spumanider.
"Hmm," he says importantly. "So you're the minor annoyances that stood in our way. I see no reason why we shouldn't let Revi have her way with you. But maybe you can prove your usefulness, and thus save your life. Why don't you tell me what you know, and maybe I'll persuade her to settle for eating your recently-baked friend, instead of you."
(Diplomacy=26)
DM Robert - Talking with Sofal Tuesday September 8th, 2009 7:11:21 AM Julian pretends to claim Triton for his wager. Revi, on the otherhand, adds another point to her tally. The almost have an argument regarding the wager, but it seems to be more friendly banter then animosity.
Wynum congratulates Arm on his amazing spell, as Arm begins to gather up the booty from the bugbears. Each one has a Masterwork chain shirt, MW buckler, MW morningstar, masterwork composite longbow with (on average) 20 arrows. Each item is finely crafted (obviously) and has a makers mark, each shirt has the same, each morningstar, each bow and each arrow too, though each type of item was made by a different craftsman. Knowledge (something appropriate) DC 10 to Highlight to display spoiler: { recognise them as artisan's from within the Kingdom of New Elenna.}
Wynum goes looking for the Deeper Darkness spell (Search DC 30 unless you can convince me that it is less difficult to find the single loose stone amongst all the loose stones with Deeper Shmarkness cast upon it.)
Ruby flies further east along the tunnel, scouting out further danger. She has just enough light from Wynum's Daylight to reach the edge of the chasm, though she cannot see how deep or how wide it is. She does not notice anyone along the way.
Sofal eventually stops his sobbing, and Thar asks him about Mettik and Chloe. He responds, speaking very slowly, very deliberately. There is a severe look to his spider-like face now. "Mettik and Chloe came here with their cousins and the bugbears many moons ago, two dozen or more moons. They made some sort of deal with Triton. We've lived her for," pausing to think about, "forever. Basically my whole life. "Almost every Eightnight most of the bugbears and three or four of the others would go out for a night or two. Sometimes they'd return with bags and chests and wine and things -- and they'd drink, then they'd taunt me and Look-Hasj for a few hours before passing out, usually just over there," pointing to the entrance of this room.
Thar senses that he is speaking truthfully, and that he has given up. It's not so much as he is now prepared for death, more that he died some time ago, or that he has resigned himself to a certain death from either the Mithril Order or Chloe. Thar and Revi try to threaten and intimidate Sofal, but it seems that he has lived through worse threats for the last two years.
Sofal spits at Edmund when he speaks. "You're as bad as she is - Chloe. Whenever Mettik was with her she was placid, and dreamy even, far away. But when she was alone she was so close, in my face, even under my skin. She took our clothes, and then, she told them, made them, the bugbears, they kicked us till I couldn't move, couldn't open my eyes, could barely breathe. "You two elves, you're as bloodthirsty and calculating, you're just the same as Mettik and Chloe with your gang of thugs. Why did you even come here? Just to slaughter us spiders?"
Sofal spits at Thar as he binds his hands, "I suppose you'll try to sell me, you only want gold."
Thar removes the red cloak and brass pendant from round Sofal's neck, and he does not resist, though it is all he has. The pendant is a brass oval around the size of your hand. Crudely inscribed into it is an elongated octagon with a small piece of glass embedded into each corner of the octagon.
As the conversation continues, Edmund feels another wave of nausea build up. Sofal laughs at him, "She'll have you yet, she always wins, even in death." Wynum and Revi also feel it -- the spider's venom has a secondary attack. Everyone who was bitten by Triton make a Fort Save DC 20 or lose 2d6 Strength.
OOC It takes 2 minutes to move between and strip each bugbear, and the conversation as listed above takes about 2 minutes. I am only recording this because of the Fly spell. How long do you want to spend here?
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Tuesday September 8th, 2009 11:51:28 AM
"Hey, whatever your name is," pointing at Sofal, "we didn't come here to kill you or your spider buddies," Revi makes a point of showing the pendant the druid had given her party, "we're here to investigate the theft and kidnapping of some caravaneers that were attacked not far from here, and you and your beerbug captors got in the way. Now, tell me, are there some prisoners here, if so, are they still alive and where are they?"
Arm[HP 44/44 AC 23 (26)] Fly, Message d20=8 ; d20+11=31 ; Tuesday September 8th, 2009 2:11:51 PM
Arm smiles at Wynum and says, "Actually it wasn't nearly as complicated by all of that..I simply removed a spell that was still keeping it alive...the bulk of the work was done by the others.".
As he inspects the equipment, he relates what he finds to the others through the message, "All of the beerbugs have finely crafted armor and weapons, and they are crafted from New Elenna...I fear this is going a lot deeper than we originally thought (bardic knowledge=31[nat. 20], ignore first "knowledge something-appropriate" roll.).
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil d20+6=22 ; d4=2 ; d4=2 ; Tuesday September 8th, 2009 2:53:08 PM
Thar calmly wipes the spit away from his face, and slaps Sofal across the face. "Friend, I have no intention of selling you for gold, but I must warn you, if you spit at me again or do something like that, I may be forced to forget that I'm a good person. You see, you all put my friends in danger, including the woman I love. And that makes me angry, and you really don't want me or my companions to get even angrier."[/b]
Pausing for dramatic effect, he continues, "So tell me, what's in the rest of the cave? Do you have any other friends here or are they all gone. Now, I must warn you... if you lie to me and I discover other friends, your death won't be quick and I'll make sure that it takes a long time for you to finally die. ... So again, what's around the rest of the cave? And as my friend asked, where are the prisoners, and were did the bugbears store the goods they've collected? Make sure you think long and hard before you answer..." Sense Motive = 22
While waiting for Sofal to answer, he gets up and goes over to Revi and Wynum. "Let's see what we can do about those annoying spider bites..."
He gives each of them a delay poison potion, and says, "OK, these are good for 5 hours, and I'll do what I can to give you some of your strength back. However, we don't have any neutralize poison spells or potions on hand..."
He also casts Lessor Restoration twice, one on each of them...
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Tuesday September 8th, 2009 3:54:39 PM
ooc: Actually, Revi wasn't bit, Jules got the AoO instead of Revi cause all she did was a 5ft step.
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance d20+12=26 ; Tuesday September 8th, 2009 4:16:41 PM (Fort Save=26)
After listening to Sofal, Edmund folds his arms across his chest and shakes his head.
"This is not the sort of helpfulness which I expected. Clearly you have some ridiculous fear of elves--very well then, speak with Thar. But if he informs me you haven't been helpful, you'll find yourself joining your recently-deceased friend."
Edmund makes a point of walking away from the Spumanider, leaving Thar to work it out. Once he has stepped away, he fingers his torn weskit and shirt, and notes the blood-soaked patch of cloth where Triton managed to punch through the Mage Armour and break the skin--still, not too bad, all things considered.
"Could we worse," he thinks to himself. "Maybe we can wrap this up soon. Three dozen foes in a day is more than enough for anyone. We're the Mithril Order, not the Mithril Army."
Satisfied that he's more or less fine, Edmund will wait a few minutes before stopping to turn around and address the Order.
"Alright. Let's get a move on and rescue those prisoners. If the Spumanider tells us where they are, then spare his life. If he persists in his obstinacy, put him to the sword--no point leaving a fifth columnist behind us, after all, and I've no intention of dragging him along, kicking and screaming all the way to the end."
"I'm happy to treat him well if he wants to help us recover the innocent prisoners," Edmund says, making certain that Sofal hears him. "But otherwise, he leaves us little choice."
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance d20+12=21 ; Tuesday September 8th, 2009 4:24:53 PM
((Addendum to my previous post. I forgot the Know. roll and missed Arm's own post for Bardic Knowledge.))
(Know. Nobility=21)
"The Kingdom of New Elennia?" Edmund asks Arm in surprise, before glancing at the marks on the blades and armor himself. "Aha! Fine, local stuff this. I recognise the marks from various of the royal guards."
Edmund looks over the marks carefully, trying to work out if he knows the people responsible for their manufacture, or if he can remember anything about them--or potentially their location in Plateau City.
"These are certainly from the caravan," Edmund says after some consideration. "The armourers of the Kingdom are not knowingly employed in arming Bugbears in the Monster Preserve. We're on the right track, if nothing else."
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Tuesday September 8th, 2009 4:27:15 PM
"I wonder how far this rabbit hole goes," Revi wipes the hardening gore from her face and asks about the other combatants, "This may take some time, what about the ones Jules Ko'd? I'd hate to come back this way and find them waiting for us. How long do they usually stay out Jules?"
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] Tuesday September 8th, 2009 9:14:18 PM
Ruby makes her way back to stop by Wynum first and shakes her head. "Rather large chasm ahead and too dark to see the bottom or how steep it is." After telling Wynum what she found in case he continues that direction, she then relays to the rest of the group as well. "Guys...large chasm further down this path but I cannot see a bottom or how steep it is really." One of the few drawbacks of human vision is that darkness or even near darkness was not kind to your ability to see.
If Wynum is ready to head back she will follow along with him, glancing at him a couple of times...obviously wanting to ask some questions but not sure if it would be proper. She is sure with time she would ask anyways as curiousity got the better of her.
Julian Tuesday September 8th, 2009 10:31:50 PM
"At least an hour, Revi. I've never seen one wake up before that. The constable back in Crescent Valley was worried that I had delivered him a dead body rather than prisoner as he slept what turned out to be nearly 2 days."
"And don't think that just because I leave some of them alive that I know how to tie knots. I do have some rope in my pack though. I'm glad to help, but not all that handy."
"Wait, Revi. Let's not all split up again. Who's gone scouting already?"
OOC the person is unconscious for 1 hour per hp of non-lethal damage. And Triton took enough damage without worrying about Julian's non-lethal contribution when the Bear's Endurance was taken away that she will not be waking up ever again.
Wynum {22/42hp. Fly, Message, Daylight, Delay. Pending DC20/5Str poison} Tuesday September 8th, 2009 11:05:00 PM
{Bear's endurance has worn off. Also That I don't need a potion nor a Restoration as I already quaffed one potion. However I might need the restoration in a few hours, and some light healing about now...}
Having a hard time finding a dark needle in a shadowy haystack, Wynum simply unfolds one of the blankets he is carrying and drapes it over the rocks until he finds the correct area. But if it doesn't succeed after a minute or so, he give up and simply makes sure the daylight pellet is around to preserve some ligthing in the area.
"An easy to way to know about the weapons," he remarks "Would be to wake one of the beerbugs up and ask them. The councilman's behaviour has never been that clear. I admit I would like more information. Also I think we should let them go. It's their leader we want, isn'it?"
He comes to the chasm and gets a look as well. "Maybe we should build a rope bridge of sort in case we need to cross it without the help of the fly spells. I'm not good with ropes, though."
Back in the lair, he notices the blackened lump of coal that was previously Look-Hadj. "Heh. Looks like the beerbugs had a little barbecue here. Mmm. Seems like a wild hog or something. Hey, Ed, want a piece? You always hungry..."
{Btw Look-Hadj had a medallion as well I think. Is it the same as Sofal's? Also, they don't, in any way, represent a roaring dragon?}
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Wednesday September 9th, 2009 2:13:14 AM
"Hmm, I'll have to think about that Jules, it'll depend on what miss spiderthing says about the prisoners." The gore was thickening as she spoke, soon it would become so hard only a through washing would get it out. Revi hadn't bathed in months, so she was due. Pushing her hair back, it stayed in place because of the goo, there was just something about her, Something about Mary, err, Revi.
Arm[HP 44/44 AC 23 (26)] Fly, Message Wednesday September 9th, 2009 6:00:35 AM
Arm nods at Ed and says, "Yes, it's possible that these are from the caravan...I'd hate to think that they are being financed by someone or something. Well, it's best we gather up what we can and try to find that amulet or whatever it is...does the one around that 'thing's' neck sound like the right one?".
DM Robert - Talking with Sofal - 2 Wednesday September 9th, 2009 6:35:36 AM
OOC Brief (lazy) post today - I am more than pleased with everyone's posts. Keep up the good work and make sure you read everyone's post
Sofal looks to Revi when she speaks, and his face softens a little. "Sofal, since you cared to ask, thank you. It means 'focused.'" He turns his back to Thar fully, speaking again to Revi "Prisoners..." he pauses thoughtfully for a moment, before replying, "You mean 'food.' They might be still alive, at the bottom of the chasm."
Thar does a very good impression of being Evil. He slaps the bound prisoner then demands to know more about the caves complex. "Listen, what does it matter? I don't think you'll let me live anyway. There are more of my brothers and cousins in the cave - Twice Eight in total, I think. An auspicious number - for us.
Edmund, also playing the role of 'bad cop,' threatens Sofal with death if he doesn't cooperate. Sofal deliberately looks away from the half-elf, and instead says to Revi, "If you're going to kill me or free me then do it - but I will not talk to these white-elves any further. I would appreciate my Holy Symbol returned, and please leave Look-Hasj with his."
Arm uncovers a clue that piques Edmund's interest - he suggests that the Mithril Order is on the right track for what they set out to do.
Wynum comes up with a clever plan to blanket the area (pun intended), and finds a very ordinary looking stone with some extraordinary effects.
Ruby - sorry I should have included in the previous post that you can see the Platform Drawbridge. It is now on the combat map, just keep scrolling down. I'll add more to the sheet Chasm Side View in the near future.
If there is anything else I need to address let me know. I'm clocking up another 2 minutes of Fly duration here.
Wynum {22/42hp. Fly, Message, Daylight, Delay. Pending DC20/5Str poison} Wednesday September 9th, 2009 10:01:51 AM
Wynum hands over the daylight pellet to Ruby near the chasm, then he flies to the far side, at which points he lights the hooded lantern hanging from his belt. "You should have a look down here. If your fly spell wears off, stay close to the ladders. You'd have an easier time climbing them than me, and on the other hand I can jump back over if need arises."
{The width of the chasm seems to ba about 60'. Is that correct?} {Once again, I see little reason for not releasing the captive. It is quite clear that the issue lies with other leaders, and that if they have done evil, it was merely the everyday life of the Monster Preserve - no worse than *our* everyday life, really!}
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* d20+11=28 ; Wednesday September 9th, 2009 11:58:47 AM
Revi shrugs off the poison after effects threatening to weaken her and says to Sofal, "If we let you go, will you promise never to return here? Or at least not while we're here? If you do, then you'll either be killed by us, or enslaved by Mel and whatsherface again--neither benefits you. We may be willing to do that for you, but we need to know more about what's downstairs, in the chasm, please lay it out for us and then we'll confer as whether or not we'll agree to set you free now, or later." Fort save: 28
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil Wednesday September 9th, 2009 1:50:44 PM
Thar speaks up, "I'm not sure we should release this guy right now. After all, we don't know that he's told us anything and his friends may soon show up. I don't trust him and if he is trying to deceive us... We can tie him up for now and take him down to the chasm and at least see what he knows before doing anything else with him..."
He goes over again (and taking a deep breath and praying for forgiveness, but realizing that the ends, in this case their safety and rescue of the captives, must justify the means) and slaps Sofal even harder. "Friend, i don't care either way about your feelings towards my race. I just want to get some information from you and we can do this nice or nasty, your call. You see, I'm here for the prisoners and if we end up giving you to the barbarian (pointing at Revi) or throwing you into the pit sans a few limbs, it doesn't matter to me. So, what's in the chasm? Are the captives there and what are the dangers? Also, where are your friends coming from and when do you think they'll arrive?"
He calls over to Revi and adds, "Revi, can you help our friend here understand the importance of telling us what we want to know? He doesn't seem to understand how serious we are about rescuing the prisoners intact. If you break a few bones, I can heal them, so don't worry too much..."
Finally, he points out the daylight stone that he created earlier to Ruby and Wynum and says, "That should add some light to your scouting."
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Wednesday September 9th, 2009 2:59:17 PM
Edmund is growing irritated with the creature's stalling.
"Throw him into the chasm," Edmund says angrily. "Fly doesn't last forever. Let's toss him in, and fly down after him. If there's a splash, there's water at the bottom. If there's a splat, we know there's a bottom to land on."
"Alternately, he can tell us where the prisoners are being held. Then, someone can send him off and let him go to join his other friend--the Spumanider from before. Xyrzzixtisjkx, I think his name was."
Edmund pulls out the Druidic pendant which the Master of the Forest Spumaniders gave him, and waves this in Sofal's face. "You see this, you miserable little wretch?" Edmund rhetorically asks. "The MASTER of the forest has sent us here, so I suggest you help us, or he'll be very disappointed when you are never heard or seen again!"
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Wednesday September 9th, 2009 4:51:25 PM
Revi kneels down in front of Sofal and rests her frostblade half way across one leg--tapping on the blade with her mithril gauntleted hand, breaking the frozen pieces of gore slag sticking to the blade. Sighing, she says in a soft voice, "Killing you in this manner would bring me little joy--the thrill of battle, of foes locked in mortal combat, that is what I crave most often. But now the rage has left me, time dwindles while you stall or fail to answer our questions, and my companions grow impatient. If I must kill you, or break your bones, then I'm afraid I must to ensure the survival of my companions and myself as we delve farther into your lair. I would welcome a short respite from all the bloodletting, if you would tell us what we need to know, then this matter would end sooner, and you would be freed from your prison here." Pointing to the Master Druid's pendant she was wearing, she continued, "The Master of the Forest knows we're here, so there must be something that even he feels is amiss. After all this, we can release you to him if you would like, perhaps to rebuild your home and prevent your enslavement from the...bugbears, again. What do you say?"
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] d20+14=21 ; d20+6=23 ; d20+14=15 ; d20+4=5 ; d20+6=23 ; Wednesday September 9th, 2009 6:58:53 PM
Without much more thought, she slips down into the chasm while the fly spell is still in effect. She does stay near the ladders that Wynum mentioned just in case she should need to grab one. Though she takes the light stone and clenches her fist tight around it, leaving just a little hole so that she has a fine bit of light to see down. The bad part about this of course is that she has to worry about giving away her position, though maybe she can play it off as a firefly or something if she is careful. To further aid in this she moves her hand slightly in the fashion of those bugs that she has seen at night. Those living here better be stupid.
She grimaces as her rapier catches on one of the rungs of the ladder and makes a good deal of noise, though her free hand finds that she did not lose the weapon. At least one nice thing as she was not sure how soon she would have been able to get it back.
Julian Wednesday September 9th, 2009 10:24:55 PM
"Hey guys, he doesn't like elves. Who knows why? Does it matter right now? Leave him. We'll hand him over to the druid. Let's just tie him up, tie him to the other beerbugs, and find the prisoners. There's seven back there that need tieing up. Here's some rope - I'm not good with knots."
Arm[HP 44/44 AC 23 (26)] Fly, Message Thursday September 10th, 2009 5:54:04 AM
Arm sneers at their captive and seriously contemplates throwing it over the edge, but will let the rest of the group handle him. He takes the rope from Julian and waits to see if they will lead Sofal to be tied up with the rest. If not, he'll start tying up the beerbugs so they can continue the rest of their journey. While doing so, he says to the group through the Message, "It would probably be a good idea to rest somewhere before we continue on. I know Ed should recover some spells, and it wouldn't hurt myself to do the same. The problem is....where?".
DM Robert - Talking with Sofal - 3 d20+4=10 ; Thursday September 10th, 2009 6:26:52 AM
Sofal's face seems to soften again as Revi offers him liberty. Thar, on the other hand, attempts to beat the information that he wants from Sofal. Sofal does not seem to react to the druid's pendant, though he does say, "The Master is known to be good to us all. Triton spoke well of him, though I never did meet him. Speaking to Revi he says, "It would be a great dishonour to you, wouldn't it. The Master might help me now that you've.. now that have no family here. "Please," he struggles to get to his feet, "help me up. I think it is time to end this conversation, as you wish." With that, he runs East - towards the opening you entered through a few minutes ago. Sofal has an Initiative of 10. If you can't beat that he runs 20' before you react.
Down the Chasm OOC I've changed the map a little, as you can see. I don't think it changes gameplay much - there were four words I'd overlooked - on the far side. Notice on the map that there is a very steep section just before the Chasm. If you're not flying you'll need a Climb check DC 20 to not slide right out into the chasm.
With the aid of the Daylight Spell Ruby can make out the chasm more clearly now. It is about 60' across to a shear wall. The platform is roughly in the middle of a rent in the belly of the mountain. It seems that the far side has spilt and fallen away from the side with the platform. The Chasm extends for about 100' left and right, with the walls narrowing to a point.
On the far side of the drop stands a rickety wooden platform cluttered with bales and barrels. Over the platform stands a crude kind of wooden fortification supported by wooden stilts, simply . The upper level also houses a pulley set up for raising and lowering goods. Ladders lead from the main platform up to the overhead fortification and also down into the darkness.
Looking down into the chasm, brushing up against the ladder now and then, Ruby carefully descends. She can make out the bottom, at roughly 60' down - six 10' ladders with a small landing at each level. Ruby only please Highlight to display spoiler: {Down at the bottom you can see that there is a low hump of smooth stone, like a turtle's back, which lies at the bottom of the vertical shaft. The shaft floor is an area that is roughly twenty-five feet in circumferance. Its only visible exit (besides going up the ladders) is a twelve-foot-wide, fifteen-foot-tall opening that leads west...but, wait! There's another mass of webbing that covers a fifteen-foot-wide, fifteen-foot-tall spot on the east wall, too...} Also Ruby, make an Intelligence check DC 8 to Highlight to display spoiler: {What you noticed on the platform must be a drawbridge for the beerbugs to get across}
Regarding Fly: in Round 13 Edmund posted 67 rounds remaining. In the previous two DM posts I have clocked off 4 minutes, and will generously only take another one. 5 minutes = 50 rounds. 17 rounds, nearly 2 minutes, remain of Fly.
Wynum {22/42hp. Fly, Message, Daylight, Delay. Pending DC20/5Str poison} d20-2=9 ; d20-2=16 ; d20+2=13 ; Thursday September 10th, 2009 9:26:07 AM
Promptly, Wynum begins by landing on the two platforms, trying to get a feeling for their sturdiness with regards to his weight. If they seem fragile, he immediately gets back to the other side. Otherwise, he shines light with his lantern on the cavern wall on both levels and makes sure there is no further path. He also checks the state of the pulley system. Lastly, he checks if some of the stuff stashed here seems other than rotten food...
Search: 9 and 16 I have no relevant skill in architecture or engineering. Making an Int check just in case: 13.
{Thar, not sure but I think the spell you cast on your pellet was Light, not Daylight, right? Btw Robert are you really sure about that DC20 for the steep area? That is usually the DC for "a (vertical) dungeon wall", not a "very steep slope". According to the rules "a slope too sleep to walk on", even considered "Slippery", is but DC5. So if it's really DC20, does it mean it's actually pretty much a vertical drop that the Bugbear could not possibly walk on. Wait a minute... that explains a lot....}
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil Thursday September 10th, 2009 9:56:07 AM (OOC = 1. Robert, He's tied up, remember? See a few posts ago and you'll see that Thar used a rope to tie him up... I never untied him so how can he get away? 2. You're right, his spell was light, so I'mn ot sure how much it well help or not...)
(Assuming that the guy doesn't get away...) Thar agrees with the idea of resting, but adds, "I don't want our enemies to have time to refortify this place, so maybe we should set up our own fortification here? Maybe block off the entrances with rubble? That way it's defensible... Also, we need those fly spells again if we're doing to do much with the pit and if anyone falls down into the chasm, they're dead w/o the fly spell..."
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Thursday September 10th, 2009 5:11:17 PM
ooc: not sure if Sofal can run, since no one is helping him.
"I think we should rest too, setup a choke point back in the narrow tunnel. if we head down now, our fly spells will run out and then we're screwed. We need to tie up and sequester these beerbugs Julian ko'd. "Thinking about it a bit, Revi says with a smile, "Jules if they wake up, does that mean you don't get the points for them? Cause you sure aren't getting the points to re-ko them."
DM Robert Thursday September 10th, 2009 7:59:34 PM
Regarding Sofal running off - I pictured him sitting on his haunches (I posted that in round 14) with Thar having tied his arms behind his back. That was my image. He could get to his feet unaided. He could run. The 'purpose' of him running off is because he has had enough. He is a broken soul. He is in shock and acting erratic. He'd rather die than continue with the interrogation by these, in his view, barbaric elves. Maybe they will let him just go if he tries to run off.
If you want to repost on this please do, I understand you thought I'd made a mistake. I just had a different mental image of what is going on, and I wanted to force an issue to move things along.
Regarding the DC 20 climb check on the slope - it is very steep and slippery. DC 15: Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands. Modifier +5: Surface is slippery (increases DC by 5).
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] d20+14=28 ; d20+6=16 ; d20+14=34 ; d20+4=14 ; d20+6=19 ; d20+4=15 ; Thursday September 10th, 2009 8:09:57 PM
Ruby continues to feed the group all that she is seeing from her exploration of the chasm. Finally, figuring that the fly spell must be going to run out before long she returns to the top of the chasm and out of the difficult terrain. She glances around for Wynum to see where he is at and see what he thinks. "Enough exploring? Want to return to the others?" She lets her hand open to provide more light as she looks around from where she is at now.
Glancing to Wynum and speaking through the message spell, she relays the one observation that she noted. "There is a drawbridge as well that the bugbears must use....so we should be able to as well."
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Thursday September 10th, 2009 9:04:27 PM
"Hey! Sofal, where ya going?" Revi looks to Jules, "He's all yours."
Julian d20+5=13 ; d20+9=26 ; 2d6+16=24 ; Thursday September 10th, 2009 9:18:34 PM
Initiative 13 Julian intercepts Sofal as he runs, hitting him with his Merciful Falchion. "G'ah! Stay still will ya!"
Hit AC 26, damage 24 NON LETHAL.
Sofal has 13hp remaining.
Arm[HP 44/44 AC 23 (26)] Fly, Message Friday September 11th, 2009 4:52:57 AM
About ready to head off after Sofal, Arm decides to let Jules have his fun and proceeds to tie up the beerbugs as best he can. After he's finished he moves to the rest of the party and prepares to rest wherever it seems appropriate.
DM Robert - Loose Ends Friday September 11th, 2009 5:34:06 AM
Ruby and Wynum explore the platform on the far side of the chasm. The centaur finds that both of the platforms support his weight, and seem sturdy enough. He finds no other pathways from the platforms, and the pulley has been used recently. The 'drawbridge', according to Ruby, swings out horizontally to reach the near side, and she reckons she understands how it works. She figures it would take two people to manipulate the controls. Wynum has a quick look through the crates and barrels and finds most of them empty - there's not a single barrel left unemptied, and the crates that hold anything, hold clothing, most of it fine quality.
Ruby please Highlight to display spoiler: { Don't forget that you are the only one who has seen the bottom of the chasm with the opening on the east and the web-covered spot on the west, and that it was Hidden from the other players. I'll add too that you heard a faint noise (voices perhaps... yelling, though at some distance down the tunnel) coming from the west opening while you were down there.}
Sofal's attempt at freedom is brought short by a few quick blows from Julian.
There are now 7 beerbugs and Sofal lying unconscious in the area, and about one minute of Fly remaining. It takes about two minutes for each prisoner to be hogtied by one person, or one minute for two people. The ground is rugged terrain, so that movement costs double. There is a steep and slippery section at the chasm opening.
It has been suggested that you rest here for a while. Do you want to rest again?
Julian: impatient, barbarian Halfling. Friday September 11th, 2009 5:44:57 AM
"Rest? Now? We've only been active for, like, 5 minutes! You're kidding aren't you? I want to be finished and out of here for second lunch. The sooner we get back the sooner we can have a cuppa tea and a bath. "Now, will someone Fly me further into the rabbit hole? Revi?"
Wynum {22/42hp. Fly, Message, Daylight, Delay. Pending DC20/5Str poison} Friday September 11th, 2009 7:07:50 AM
{I am not sure where the drawbridge is located? Is it part of the platform system, like for example, constituted of the retracting ladders?} Robert - it is part of the platform system, it swings out from the lower level of the platform to reach the near side. The upper level was built for the pulley, then fortified against intruders.
Wynum tries hauling up the rope and if it works he checks it for fraying or damage along its length. He keeps paying attention to Ruby-firefly or whomever goes into the chasm, in case they'd need help. If they spot something odd, he would ready his bow.
Using the message spell, he comments on plans. "I don't think I am fatigued. And you know I really don't want to linger in a cave filled with a dozen rotting beerbugs. Plus the light spell will not work all day. By the way, did somone check the holes from which came the spiders?"
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil Friday September 11th, 2009 10:20:48 AM
Since it appears that Wynum and Ruby are handling the issues with the crevice, Thar will move and begin hogtying up the other unconscious creatures, beginning with the annoying Sofal...
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Friday September 11th, 2009 10:51:25 AM
"Most of Edmunds spells are gone and Sofal has eluded there at least another dozen of her kindred at the bottom of the chasm, we do not know what other creatures in addition to that are down there. I suggest we rest and make another foray once Eddie and the rest can cast their spells again, but I'll go with the majority on this one."
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Friday September 11th, 2009 11:28:28 AM
((OOC: Just so you know, so as to help you in your decision-making, Edmund has another light spell at his disposal, five casts of magic missile, and one cast of scorching ray left. Without knowing what is in the chasm, it is hard to tell if we should rest. I don't know how the rest of you are doing for spells.
If everyone else is in really good shape and there are plenty of healing spells left, Edmund could be persuaded to go down the chasm now. If the other casters are running low on spells, and if there is still damage left to heal (such as Edmund's own injuries), he'll want to rest first.
Moreover, it will be useful to have Fly on the way down.
I'll have a real post later tonight after I finish my work and classes.))
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Friday September 11th, 2009 4:49:37 PM
ooc: during the time the beerbugs and Sofal are being hog-tied, Revi will recover her spear and Jules' belt. How much more time will the Light spell last on these?
Robert - Both Light and Daylight are 10min/level. Julian is a 5th level caster so there's 50 mins, and Thar is 6th level = 1 hour. Just to round off for convenience, say we've been through 10 minutes so far.
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] Friday September 11th, 2009 6:23:49 PM
While they spent time working over the drawbridge system to see how it works for sure, Ruby glances to Wynum. "Since we are going to be going down into the chasm. I would like to mention that there is an entrance to the east down there and then another one to the west, but it is hidden by webs." She relays this message along through the use of the spell they use as well, but she had not mentioned it earlier because they had not made any definite plans. She was going to bring it up as soon as they got into the planning session.
Wynum {22/42hp. Fly, Message, Daylight, Delay. Poison, Pending DC20/5Str poison} Friday September 11th, 2009 9:05:27 PM
Flying back towards the lair, Wynum adresses the Order aloud: "Well what now, is the Order so weak that we're going to sleep after every fight? We have spells, and weapons, and resolution, don't we? Will we rather sleep it off, let them take the initiative and get attacked during our sleep, once again?"
He lands, unbuckles his cumbersome hindpack and drops it on the ground, then points to the chasm. "Here I see a beckoning darkness to explore. Stay up here if you want but me? ... By Domi I'm going in!"
With that brave proclamation, the centaur goes on to grab Julian (if willing) and flies to the edge of the chasm. With a whispered prayer to Caeroldra, who claims the foolhardy that Domi leaves out, steps out and flies down, warning Ruby of his arrival.
Julian: impatient, barbarian Halfling. Friday September 11th, 2009 9:42:42 PM
Julian says to through Message, "United we stand, divided we fall. I know how that works - BUT I don't see why we should stop here and bunker. Are the Mithril Order or the Sleeping-dis Order?"
Julian is more than happy to hitch a ride with the brave centaur.
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Friday September 11th, 2009 11:52:54 PM
Revi shook her head, the last time they tried to attack without spell prep they got shot up good--seems they don't remember their short-term history. "Idiots..." Revi lifted off and followed the pair into the chasm, against her better judgement--her light emitting spear reverse tucked into her back quiver to prevent the light from announcing their presence.
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Saturday September 12th, 2009 12:44:26 AM
"Profoundly unwise," Edmund says curtly, noting that nearly every member of the Order is injured.
"Good luck getting back up again. Or do you plan on camping out down there instead?" he adds into the Message spell.
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Saturday September 12th, 2009 2:45:20 AM
OOC: Revi no longer has Message spell.
Plunging into the darkness and looking behind her, she see's the others not following. She was torn, she couldn't communicate without alerting those down below, but she didn't want her companions to fly headlong into battle without her blade. Stopping, she reluctantly headed back up and flew straight to Edmund and said in a whisper, "Tell them to come back, I can't see down there and I no longer have the message spell to stay in contact with them--do something Eddie, before they get trapped down there and die."
DM Robert - Camping Out? Saturday September 12th, 2009 5:58:15 AM
OOC I think you guys should handle this using both IC posts on the board and OC emails. We need a chance to work some things out as a group. There will always be different thoughts on how the Order should act, react and move along. But as a group of friends and professional adventurers known as the Mithril Order we should sort these things out asap. We'll spend a few days on it, longer if needed.
I've said in the emails that it is my impression that the MO has suffered a lot of changes over the last 2 years, and my aim is to provide some stability for a while so that the group can regroup and bond together properly.
I am actually very impressed with the communication among the players, both in email and through interacting IC on the board, so I am sure that this can strengthen the party.
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil Saturday September 12th, 2009 9:49:42 AM
Thar stays upstairs, intending stay and rest, asks Revi, "Madam, would you care to help me move the large mommy spider corpse to block the cave entrance? That way, we're protected from that side. We can grab some rubble and protect the other side too (the one nearest the giant pit)." He'll start dragging the big body to the North to the closest point where the body would block the entire cave.
To the rest of the group, he says via message in pleading manner, "Friends, remember that you're part of the Mithril Order, and that implies a sense of honor. As such, let's not dirty the name by insulting each other. We're going to have to rely on each other in every fight and disharmony will do us no good. I understand that Wynum and Julian want to move forward, but we're not prepared as a team to do so. I don't feel like doing any funerals in the near future, except those for our enemies. So let's go with the majority and take a brief rest after fortifying our position."
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Saturday September 12th, 2009 12:40:48 PM
Edmund nods to Revi, and speaks into the Message spell once again.
"Wynum, Julian, and Ruby--thank you for your scouting job, but please return to the ledge. I know you are keen to follow on, but we're going to need to prepare before we go tumbling down into the abyss."
Turning to Thar, Edmund continues. "It may be wise not to stay here at the edge of this abyss. Who knows what sort of lovely things will come crawling up out of it. At the very least, we should move to the barracks-room where all the pallets are. We can use the corpses and the pallets to block up the narrow connexion between the barracks and this place. The other approach comes from the outside ledge, which even a town guard would be able to watch reasonably easily."
"There's enough stuff to easily wall up the cave in that narrow section, and anyone coming through would make a terriffic din. As for the other side, they'd have to climb up or land on the ledge and come through it, silhouetted against the outside--perfectly obvious even on a dark night. We can get a good night's sleep, have a bite to eat, and then knock through and continue on tomorrow."
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Saturday September 12th, 2009 3:11:54 PM
Revi points back at the hallway, "There is a great chokepoint right there (L58) that's only 5ft. wide. We should be able to barricade that and have a open shot to anyone that comes our way if they come through. There is plenty of stuff in the barracks room back there, and maybe some spider parts too, to cover it."
Revi will help barricade L58 if anyone helps her, if not, she does it herself.
THE GHOST OF PYTHAGORAS: "Actually, it is 7' wide...
No it's not :)
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Saturday September 12th, 2009 7:04:41 PM
Edmund will assist Revi as best he can--though this will probably take the form of moral support.
"Excellent placement! Perhaps another pallet to the side?"
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* Saturday September 12th, 2009 8:51:19 PM
"Plenty of pallets to use here, and some sitting rocks." Revi begins to barricade the area and it's adjoining areas (L57, L58, M58) proposed after the other three come back.
"Hey, has anyone searched the lair so far for treasure?"
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] Saturday September 12th, 2009 9:39:03 PM
Ruby shakes her head and sighs. "I was coming back anyways...this fly spell is almost spent I am sure." Using as much time that is left with the spell to get back to the others, she soon is on the ground and running back instead. She does pass Wynum and Julian, glancing at them she wonders what they are up to.
Ruby will offer her aid to those that are setting up the defenses, figuring that she is already wearing enough spider and a little more will not hurt.
Julian Sunday September 13th, 2009 1:23:23 AM
"Okay, Wynum, looks like it is just you and me. Won't the others be impressed when we bring back the prisoners and all the loot?! Let's get 'em!"
OOC: as discussed by email, I am happy to camp out. Doesn't mean Julian wants to.
Wynum {22/42hp. Message, Daylight, Delay. Poison, Pending DC20/5Str poison} Sunday September 13th, 2009 12:12:08 PM
"Well it seems Ruby has seen something. Something big enough to scare her. And we only have this lantern now. We better get back."
Getting back up he notices the fortifying up there. Having the best hauling ability of the gang, Wynum hastily helps pull or push rocks. Also he promptly takes one of their bows and a quiver of their small arrows for himself.
"What did you see Ruby? Who's coming up? Invisible foes? Do you have your potions? "
{OOC: Heh. Well I am not happy to camp out. Doesn't mean wynum isn't!}
Arm[HP 44/44 AC 24] Fly, Message Monday September 14th, 2009 6:01:41 AM
Feeling very tired, Arm finds the most comfortable position available and lays down, hopefully for some gainful slumber.
OOC: Even though it may slow down the pace a small amount, NO ONE can argue the benefits of the buffing we all got the last time (Thanks, ED! :) ), without which our progress through the last ranks of enemies certainly would not have been as easy, but the price to pay for that is resting to recover those spells. My best offensive spell seems to be dispel at the moment, should we run into any more spellcasters, and I am fresh out, so here I lie in repose. ;)
DM Robert - Camping Out Monday September 14th, 2009 8:07:26 PM
Some context - it is around 2 pm. There are 7 unconscious beerbugs that need to be tied up, and Sofal, and I'm pretty sure that less then 7 were actually killed by other people ;-) So there there some bleeding corpses around to deal with as well..
Barricades are well under way to block off the tunnel from the Chasm. The entrance room is basically empty. The Barracks has the pallets, sitting stones and few piles of the beerbugs belongings, and the ceiling is covered with webs, about 15' above the ground.
The next chamber has several dead spiders, Look-Hasj's burnt corpse and nothing else. The Lair itself is the small chamber on the left of the map. It is completely covered in webs - walls, ceiling and floor.
Is there anything else you need to know?
Tell me about the barricades and how they are effective against intruders. Tell me about the Watches - who, where and when.
Ruby [HP: 70/74 - AC: 26(27dodge)(cover)][message, fly][] Monday September 14th, 2009 8:19:28 PM
Ruby slows enough to speak to Wynum and Julian as she passes. "Seen nothing, but it seems the others are getting ready to set up a makeshift camp or the like. Figured to lend a hand with that since we are going to go in at full strength again." She would not have minded making an assault now, but the others have a good reason for waiting and that is good enough with her. After all, she is too new to the group to actually know how they work when it comes to combat but she can also see the reason for wanting the spell backup.
Glancing around at the barricades she smiles and then frowns. "Is there anything else that I can help with?" She is not sure what other use she is going to be without knowing what else needs to be done. She will offer to take a watch as well but will be quick to remind them that he human eyes don't see too well in the dark.
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Monday September 14th, 2009 10:30:30 PM
Edmund satisfies himself by giving pointless and meaningless directions regarding the barricade, which are hopefully ignored by any of the people working on it.
"I know all about this blocking such things from my time in the armed forces," he says loftily. "You want to batten down that hatch there," he says, gesturing towards part of the wall. "And pile more keelhaul onto the boilers just there. Avast!"
Blissfully ignorant of the fact that he is being ignored, Edmund continues to point and occasionally say "Avast!" in a state of great excitement.
Once the work is done, Edmund congratulates himself on his successful direction of the endeavours, and immediately sets about the process of dinner.
"Has anyone brought anything? Some bacon, perhaps? And maybe some mutton, and bread, and a bit of cheese, and drinks--musn't forget the drinks?"
A sidelong glance at the crispy Spumanider gives him cause to quip grimly, "If not, there's always Spider Fricasse fresh off the grill. But I'd prefer the bacon!"
Wynum {22/42hp. Message, Daylight, Delay. Poison, Pending DC20/5Str poison} Monday September 14th, 2009 11:57:28 PM
As the rush of activity after going back settles down, Wynum realizes what's going with some alarm. "Oh, well, are you serious about resting here and now?"
Trotting to the barricades, he thoughtfully considers the piled stones blocking the exits and the stinky pallets. "If there are indeed more foes around, we're just trapping ourselves in. If Mettik and friends are still alive, they won't wait for us to drop on them tomorrow, nice and fresh. They'll wait for reinforcement from the Preserve and the bowels of this cave, stay outside our barricades, and ambush us when we move out. That's what I'd do, that's what they did this night, that's what the shapechangers did back in the park."
Stomping the goo and spider bits with his hooves, he continues: "Thanks to the spells, we have smashed a dozen well-trained bugbears and the biggest spiders I'll ever see in my life with very little loss."
He then gestures to the two heavily-armed ladies as well as the halfling. "Do we really look miserable and scared?"
Obviously not in his best spirit in a damp cave, he seems disheartened, as he slowly retrieves camp items from his bags. "We're about to camp in the enemy's lair, and forfeit the initiative once again. For what?"
Julian Tuesday September 15th, 2009 1:29:16 AM
"Yeah, what he said."
"If we do camp out for the next few hours then, Wynum, do you want to keep watch with me in the entrance area. An enemy will be outlined against the light coming in, and we can use our bows to pick 'em before they get to close. It is hard going over the loose stones here - which you'd know if you weren't flying."
Revi AC21/13T/21FF HP 77/86 *FLY*BLESS* d20+12=29 ; d20+3=22 d20+10=20 Tuesday September 15th, 2009 1:57:55 AM
Figuring each pallet is six feet long and about two feet high, Revi begins to stack each one on top of the other, seven or eight high, then does it again right behind it, but offset to fill the seven foot wide space--using what little remains of her fly spell. When that was done, she digs a small trench and puts the edge of a pallet into and then props it against the twin towers of pallets, to act as a brace--she does this several times shoring up both the north and east sides. For good measure, she rolls a few sitting rocks to act as bollards at the base of the towers and at the ends of the braces so they don't slip. Furthermore, she searches the bugbear goods for anything like a bottle or mug-- bottles and mugs with rocks in them will be placed precariously high on the pallets and will fall if the towers are jiggled or moved in any way, giving an advance warning--or at least that is the plan.
"We should camp in the barracks area, it's spread out so we don't get clumped together and get caught in an area spell if that occurs. Watches should be set to guard the main entrance and the rear entrance."
Looking to Jules, Revi concludes as she settles down, "By my count I have 18 points to your 8, Jules. Sound about right?"
Revi wishes to take the last watch as she is quite fatigued and could use a good rest--that, and spiders mostly come out at night and it was still daylight out.
Looking out of the cave into the daylight beyond, Revi wished her wolf companion well. She had released him from his bond earlier in the day because she was unsure if she would be coming back alive from this venture, and did not want him to wait forever for her return. If she got out of this alive, she would call for him again. Survival roll: 29 Spot: 22 Listen: 20
Edmund (HP: 26/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Tuesday September 15th, 2009 3:24:20 AM
((OOC @ Florian: You understand where they are camping, right? The barricade is between the party and the chasm. The only way the party could be trapped is if a bunch of monsters somehow climb up or land on the ledge without anyone noticing this happening.
Also, guys, can we try to wrap up the resting posts quickly please? If we've made a decision via e-mail and IC as well, I don't see any reason to spend several days prolonging it by going over it again. That is just going to bring about the delay that some people are keen to avoid. Since we're going to rest, give the DM the info he wants and take a posting day and rest: let's not take a week to argue about whether or not to rest. Again.
I won't lie: I'm beginning to tire of the seemingly endless attempts to argue against every rest the party takes, even when a majority is in favour of it. Edmund is even less pleased, as shall now be seen.))
A tired, injured, hungry, and increasingly irritable Edmund is at last provoked to anger by Wynum's attempt to begin anew the arguments about whether to press on or not.
"Yes, we do intend to rest here. We do not intend to spend further time arguing it and discussing it again. We've reached a decision. I'm sorry if you don't like it, but it's settled. Four people want to stay, so we stay. I know you're new here, but this is how things work."
"If, as you fear, they are all bunched up outside the barricades tomorrow, so much the better, for then they will have to advance over the barricade into a group of heavily armoured--and fully refreshed--adventurers who only yesterday butchered three dozen of their friends. I suspect if it comes to it, we can probably kill another three dozen tomorrow--and every day thereafter, until there simply are no more of them left. Good of them to come to us rather than making us search for them, I should think!"
"I am happy to go on killing them as long as our supplies last. If and when we run out, we can eat the foes we've killed. At any rate, I will kill them tomorrow, and the day after, and the day after that. I intend to go on killing them each and every day until there are either no more of them left or they realise the futility of endlessly assailing invisible flying barbarians. I do not mind this at all. What I do mind is idiotically rushing into an abyss which has only one known escape, and that is up a lengthy series of ladders ((or staircases)) when no one in the party can fly any longer and there are virutally no more spells and everyone is injured!"
"The devil take these endless, obdurate, zealous, importunate, fervent exhortations for imprudent haste!" Edmund exclaims. "Rush on, rush on, rush on, and get yourself and everyone else killed. Well, go throw yourself into the dashed abyss if you want to poke about the bottom so much. We'll see you in the morning, once you've sated your desire for amateur spelunking!"
"Now enough of this ridiculous banter!" Edmund finishes angrily. "Let's have some dinner and get to sleep! Unless you'd rather jaw about it some more--in which case do please go outside so the rest of us can get some shut-eye before tomorrow--this being a necessary requirement if you are to go in once again with spells enough to protect you and make you believe that you can do anything, however mad or ill-advised."
Arm[HP 44/44 AC 24] Fly, Message Tuesday September 15th, 2009 2:01:36 PM
Arm manages to sleep through Ed's tirade...finally getting the rest that he needs.
Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil 2d8+6=10 ; d8+5=6 ; 2d8+6=18 ; 2d8+6=21 ; Tuesday September 15th, 2009 3:20:28 PM
Thar patiently listens to Edmund and Wynum's debate, and shakes his head at the conflict that he wishes to avoid. After all, the majority has made a decision and the time for debate is over. Gently, but firmly, he says, "Friends, we're wasting time arguing while we should be preparing our redoubt. As Edmund said, we've made our decision, so it's time to work..."
While the others move items to blockade the rooms, he checks on the condition of everyone to ensure that their wounds are at least healed. He knows that they'll gain a few points from resting, but if their rest is interrupted and they need to fight, he wants them to be ready...
First, of course, he checks on his beloved Ruby to ensure that she is OK. She is only missing a few points, so he'll move to Wynum and Edmund, and proceeds to heal them somewhat...
Edmund = Cast's CMW's upon him, curing 10 points, then CLW's for 6 Wynum = Cast CMW for 18 pts Revi = Cast CMW for 21... Ruby = Cure minor wounds 2x = 2 pts
Revi AC21/13T/21FF HP 86 Tuesday September 15th, 2009 4:58:54 PM
Invigorated by the healing, Revi thanks Thar with a good punch on the arm, "Thanks Thar, good buddy, much appreciated. By the way, is Eddie always that way? Maybe he just needs a good woman to spend those lonely nights with, lucky for me, I'm not a good woman." Revi busts out laughing, but reins it in, fearing she may alert the denizens of the chasm below.
Edmund (HP: 42/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Tuesday September 15th, 2009 6:23:38 PM
Edmund is cured by Thar and feels marginally better as a result.
"Thank you," he says to the party's Cleric. "Now I can get some rest! Tomorrow, we'll see what new tricks I can pull out of my hat. Julian needs a chance to even the score if he's running ten behind."
With that, the mage finishes munching on hard tack and turns to his bedroll to get some much-needed rest.
Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] Tuesday September 15th, 2009 8:49:44 PM
Ruby shakes her head as the debate rages and she shrugs her shoulders. She settles off to the side of the group trying to figure out something that has changed for her. For some reason her eyesight has changed and she can see things in black and white in the darkness, but can also benefit from her human eyesight.
She is muching on a biscuit when Thar comes over and she smiles at him, but there is still a worried expression on her face. The healing is appreciated and she captures his head to kiss him gently for it. "Thanks love." Unless he brings it up she will not mention what is bothering her, but try to mull it over on her own.
When the time for her watch is ready she finds that even when peering into the darkness she can see rather well, though not in color. Shrugging she move between the two forms of sight and gets the giggles at one point because of it.
[Just got a level of Horizon Walker folks, so playing around with the addition of Darkvision from Terrain Mastery. Unless of course the DM doesn't want us to make use of these new things right away.]
Edmund (HP: 42/44, AC: 20), Mage Armour, Message, See Invisibility, Fly, Invisibility, Inspire Courage +2, Shield, Resistance Tuesday September 15th, 2009 11:19:01 PM
((OOC: Good point. Are we meant to apply the level up now if we have it, or should we wait until we are back in town? Generally I imagine we are meant to wait, but if we can do it now, you'll hear no complaints from me!!))
Revi AC21/13T/21FF HP 86 Tuesday September 15th, 2009 11:53:12 PM
Level up? Aww man... Revi feels so left out :p
Julian Wednesday September 16th, 2009 1:44:06 AM
"Ten behind! Sure you joke again Edmund?" Julian looks at his out-stretched hands. "Two or three ahead, aren't you Revi? Tell Eddy he can't count properly."
Arm[HP 44/44 AC 24] Wednesday September 16th, 2009 5:57:02 AM
Arm continues to sleep, and while he does, he feels himself improving, yet he's not quite sure if that's the dream or in real life.
OOC: I should have my CS done tonight, Robert...I'll email you when it's done for your review. :)
2nd post - Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil Wednesday September 16th, 2009 9:36:24 AM
After healing everyone (sans Julian - who needs ot post his updated hps ;-)))) ), Thar takes the last watch, so he can get a good 8 hrs of sleep and have his spells fully prep'd.
However, he notices that Ruby seems distracted, and he returns to sit by her. In a whisper, he asks, "Is everything OK? You seem upset about something and I'm concerned... Is there anything I can do dear?"
Edmund (HP: 42/44, AC: 20), Mage Armour Wednesday September 16th, 2009 11:20:24 AM
((OOC: Will have updated character sheet and post later this evening. Will have to do it after class. Sorry!))
Wynum {40/42hp. Str 7, heavy load} d20+3=20 ; d20+8=15 ; 2d6=11 ; Wednesday September 16th, 2009 11:30:26 AM
Wynum takes position with Julian as indicated until nighttime comes around. He grumbles all the time about caves and humidity and about myriad spiders climbing up from the chasm, and an army of bugbear at our door. It seems he's almost about to embark on the lack of biscuits and tea but chews on his rations instead. When he feels the Delay Poison fading, he quickly imbibes an Antitoxin vial (before the second effect) but nonethless has to fold and lie down for a moment, for the first time ever since he joined the party, as he collapses under the weight of his gear. Wynum will presumably not take watch in his present condition.
{Recovering 1 strength point during the night. I will update my CS and select gear to leave behind, don't have the time right now, sorry... Same for the level-up, but won't be long.}
Fort save 1: 20 yay! Fort save 2: 15, lose 11 str.
Revi AC21/13T/21FF HP 86 Wednesday September 16th, 2009 2:14:39 PM
"No, Jules. I have 18, you have 8. Agreed? Or is your method of counting different? One point for each beerbug, two points for the spiders, and only half of the points if attacking an already injured foe--which would be 1/2 a point for a beerbug, and one point for a spider. Alright?"
Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][Second Post] Wednesday September 16th, 2009 9:01:10 PM
Ruby glances up at Thar and her eyes go from the red that allows her to see in the dark to their normal gray. Frowning she tilts her head to the side and then shrugs. "I have noticed that I can see in the dark, though it is only in black and white. It is good because I was a liability in the darkness but I also have to admit that it scares me." She is not really upset as much as a little scared and maybe a little excited as well.
Glancing to Thar she shrugs her shoulders and smiles. "Maybe I worry about nothing and it is just part of my wandering life starting to take hold." Snuggling in closer to him, her voice is extremely quiet and still filled with a little fear. "Just hold me for a few minutes."
Julian Wednesday September 16th, 2009 9:37:27 PM
To Revi, the halfling barbarian states, "I used to rely on Kendry to count things for me. He and Podo taught me my numbers and letters. I guess I need more practice with them again."
To counter the centaur's moaning Julian talks to Wynum about bows and arrows and shooting, and about using the lance. "I think I'll use the lance next time we fight someone. I can make little Shark here," scratching his familiar's ears, "big enough for me to ride on, and I think he like being the battle too. We could charge in together with our lances when our bows aren't so useful."
Later, when the watch is over Julian tries to catch up with the mage. "Hey Edmund, show me how you cast that Fly spell. There was something familiar about it that I think I can do for myself."
DM Robert - Camping Out Wednesday September 16th, 2009 9:59:20 PM
OOC: sorry guys, I've had sick kids all week. I can find a few minutes here and there throughout the day rather than a couple of hours at night when the kids go to bed.
A solid barricade is set up to block off the Chasm from the remainder of the entrance chambers. Julian and Wynum watch the entrance as others try to get comfortable and rest in the Barracks.
For Thursday's post I would like to sort out: How long will the Mithril Order be camping in here? Are you all in the Barracks? Who is on Watch? When? Where? Spot and Listen checks, and anything else you feel will be advantageous. Is someone watching the barricades? The Lair? The Barracks?
Thar - sorry, as DM I was lazy with posting Julian's hp - but he didn't lose any (that I recall atm).
Wynum {40/45hp. Str 6(7), med load} Wednesday September 16th, 2009 11:40:06 PM
{Because the point of this resting (at least I think so because that's precisely what I object) is to recover the spells, we have no choice but to rest for the remaining of the day and then the whole night. The archives are not 100% clear, but it seems we left the camp shortly after day break and spell review, which ought to be no more than 2h ago, so we're in for 22h of rest?}
Wynum will hold guard with Julian for 5 hours and help with fixing barricades, then (after the poison hits), will stay around camp as backup for the rest of the day, then sleep through the night, taking no watch in his condition (Ranged combat's not that bad. It's melee and movement that will stink. Also forget about carrying Julian!)
Load penalties with bags removed: Bow -5/-3, no tricks. Lance -5/-5. ACP-3, Speed 55'.
DM Robert: we left camp around 2 hours after lunch, and combat took a matter of minutes.
Edmund (HP: 42/44, AC: 20), Mage Armour Wednesday September 16th, 2009 11:44:52 PM
Edmund takes to being woken up at the end of Julian's watch very badly indeed.
"Argh! Pest!" the semisombulant wizard exclaims to the halfing. "Can't you find a better time to discuss these things? Some of us need uninterrupted sleep! Go to bed!"
With that, Edmund turns over and pulls his miserably small blankets over his head.
Edmund (HP: 46/48, AC: 20), Mage Armour Thursday September 17th, 2009 2:25:34 AM
((OOC: Level applied, character sheet uploaded. Dunno about you guys but my sheet had a lot of mistakes because I was keeping two copies--one on my hard drive, one on googledocs--and I had to make edits to both and often forgot to change one or the other. (Of course I also had 'character surgery' performed and this didn't help matters...)
Anyway, my suggestion is to do what I did. If you are using MS Office or some other program that can export as a PDF, you can upload that to GoogleDocs so that you don't have to make changes in two places. Very useful feature! Hope this helps out somewhat.))
Julian Thursday September 17th, 2009 2:46:11 AM
OOC - oddly enough, I do the opposite to Shawn. I keep the google docs updated and export as PDF to my hard drive. That way I have a PDF I cannot change (one for each level) and I can access the up-to-date google-doc from anywhere.
Arm[HP 44/44 AC 24] Thursday September 17th, 2009 5:56:07 AM
OOC: Arm would have been sleeping wherever the party felt was safe, so therefore it would be in the barracks.
Revi AC21/13T/21FF HP 86 Thursday September 17th, 2009 5:38:03 PM
ooc: Revi tries to sleep at E38 if it makes a difference.
Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] d20+6=19 ; d20+6=15 ; Thursday September 17th, 2009 7:45:21 PM
Ruby will set herself a circular patrol when it is her turn to stand watch. Hopefully, she will be able to share the watch with someone and that will make things a little easier. It also means that she will be able to use her talents in one direction over the other.
Depending on who she is sharing a watch with, or if she is, she will watch whichever direction that the other person does not want to. She will also take a later watch so that those that need the uninterrupted sleep can have it.
[listen 19 and spot 15: +4 to both versus Magical Beasts]
2nd post - Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil d20+19=36 ; d20+10=30 ; Friday September 18th, 2009 12:13:13 AM
While sitting with Ruby, Thar puts his arm around her and reassures her of his love and devotion. He understands how it is to go through big changes in life, and empathizes with the change in her eyes and new senses. He rests with her close to him, holding his beloved tightly while silently lifting up his prayers of hope, thanks for a woman like her and spells for the next day.
He takes the last watch, rotating between the front and rear entrance with whomever is with him (Ruby?)
Spot = 36 Listen = 30 (nat'l 20)
Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][Second Post] Friday September 18th, 2009 5:25:26 AM
Ruby finds comfort in Thar's arms and will share the last watch of the day with him if the others trust them enough to do so. His understanding helps to quell some of her worries as well and just his closeness is enough to allow her to rest well.
With him, she feels that all things are possible.
Arm[HP 44/44 AC 24] Friday September 18th, 2009 5:54:34 AM
Arm awakes from his slumber, refreshed and renewed with a sense of purpose. Looking around, he smiles at Thar and Ruby, glad to see that they have patched things up between them.
Edmund (HP: 46/48, AC: 20), Mage Armour Friday September 18th, 2009 11:12:41 AM
Once Edmund has had eight hours of sleep, he wakes up and rubs his eyes rather groggily. After sitting on his bedroll in a sort of stupor for a few minutes, he bestirs himself enough to take out his spellbooks and begin reading over them.
"Hm!" He says as he reads through the books. "Hm, hm, hm!"
Edmund (HP: 48/48, AC: 12) Friday September 18th, 2009 5:39:37 PM
((Back from classes now and have access to my PH, so the rest of my earlier post follows. OOC: Is it stairs, ladders, or ramps to get down into the abyss? Header also updated.))
After reading his spellbook, Edmund puts it away and dusts himself off before taking the time to roll up and stow his bedroll. He takes absolutely no notice whatsoever of Ruby and Thar, and remains entirely ignorant as to their romantic involvement. If he was told, Edmund would probably be momentarily shocked--after which he would forget it once again.
"Ahem!" he says to everyone who is (or isn't) paying attention. "We're not going to fly today. Just so you know. Seeing as everyone is well-rested, I thought a more diverse selection of spells might be more practical. Never know what you'll find in the pit, after all. So, I propose that we go down carefully, and if things get dicey and we need to retreat, I think I can cover everyone long enough for you to get up the stairs."
"Also," he adds. "I've worked out something that I've been meaning to try for a while now. It can wait until later, but I think I have come up with a way to save us rather a lot of time."
"There'salsothepossibilitythatwemightjustvanishwithoutatrace," the Wizard adds quickly and quietly, before clearing his throat and smiling. "No worries, though. I'm mostly fairly generally certain everything will be fine! Now what about breakfast?"
DM Sanity Info. Move Action: None Standard Action: None
Revi AC21/13T/21FF HP 86 Friday September 18th, 2009 5:55:20 PM
"Not flying?" Revi asked a little surprised, "The spiders can climb walls and spit webs, if we have no way of reaching them, there's going to be trouble. At least Jules and I should have fly in order to attack unhampered."
Edmund (HP: 48/48, AC: 12) Friday September 18th, 2009 6:04:39 PM
"No worries," Edmund quickly adds. "I shouldn't say *no* flying, but rather... limited flying. Every eventuality planned for! No fear!"
Julian Friday September 18th, 2009 11:19:14 PM
"I'll be Flying - this is something Shark and I have been working on and trying to learn. You didn't notice that I was paying such attention did you, Eddy?"
OOC I've taken Fly as my next available spell.
"Thar, can you have a look at Wynum? He looks weak. He took a hit from Triton and I think it is catching up with him."
Revi AC21/13T/21FF HP 86 Friday September 18th, 2009 11:30:33 PM
Revi goes up to Eddie and whispers in his ear, whilst lightly running her finger across his chest, "Eddie baby, you have to give me that flying spell again, Jules will surely win if he's flying out there all by his lonesome. And besides, if I don't have any foes to attack, well, I'll be a very unhappy girl and have to take it out on someone else, right?" Revi smiles, then goes back to readying her equipment for the upcoming assault.
DM Robert Friday September 18th, 2009 11:37:14 PM
The rest period passes uneventfully. Perhaps more through paranoia than anything out of the usual, but each person does notice all the little spiders that inhabit the space. Tiny spiders, tiny webs. Nothing harmful or sinister, buy you do notice them now.
The platform on the other side of the chasm has, as Ruby noticed, a 'drawbridge' that swings around to connect to this side. It would require at least two people to swing it round. There is then a series of ladders to reach the bottom, and a rope and pulley system available to raise or lower goods on a pallet.
Anything else you need to know before we move on?
Edmund (HP: 48/48, AC: 12) Friday September 18th, 2009 11:57:34 PM
"Eddie-baby?" the Wizard says with one eyebrow arched as Revi walks away.
Edmund notes the spiders with distaste. "Almost enough to put one off their breakfast," he says dismally. "Almost."
When Julian remarks that he'll be flying, Edmund is more than a little surprised. "Well, I'm glad someone around here is as attentive as you have proven yourself to be! Well done! That's one less person I have to worry about giving fly to."
Leaning down, he whispers conspiratorily, "Wynum not so much good for carrying halflings about, and one can't very well broach the topic of an S-A-D-D-L-E, can one? Flying is much better. Good on you for learning it!"
Putting his hands on his hips, Edmund stares up at the ceiling as he mentally goes over the spells he memorised for the day. "Ahh..." he says aloud. "One short! One of them will have to go without."
He then looks at Revi and Ruby in turn, narrowing his eyes as he tries to work something out in his head.
* * *
"Right so," the Wizard says after a few moments of thought. "Ready to go a'hunting? Maybe we can have two of you fly across the chasm to extend that platform. Just a thought; any other ideas?"
Julian Saturday September 19th, 2009 6:15:01 AM
"Errr, forget I said that about Fly. I just tried it, it doesn't work properly. What I mean is, rather, it just doesn't work at all, yet."
OOC - ahem, arm, in redoing my CS and about to export to PDF I found that I am, errrr, short by just over 1000xp. I've not enough to level up as I thought I did. Dang - there goes my chance to catch up on the wager.
2nd post - Thar AC 25/26, 70/70 hps, Mag Circle vs. Evil Saturday September 19th, 2009 12:12:29 PM
Thar laughs at the thought of Edmund and Revi in a relationship. In a humorous tone, he adds, "Well, Ed and Revi, you know I'm an ordained priest and if you need someone to perform a wedding ceremony, I'd be more than welcome to do it for you... But Edmund, I must remind you of what happens when 2 praying mantis' mate, especially to the male..."
He does add, in seriousness, "Ed, I would like to be able to fly, especially to get up and down the pit in a hurry..."
Since things are quiet this morning, he gives Ruby a brief kiss and prays for her continued safety. He quickly moves to the opening to the pit and says, "Well, I'll help scout down there, but I'd like one of you burly types next to me... Do we need to go down using the pulley or should we use the ladders? Or should we check the other side first? I move that we check the pit, but to prevent being cut off, we should move the drawbridge to this side and then disable it temporarily until we are ready to go across..."
Revi AC21/13T/21FF HP 86 d20+3=16 ; d20+10=15 ; Saturday September 19th, 2009 3:21:27 PM
"Hah, Marriage? Pfft!" then looking over at Eddie, "Sorry Eddie, nothing personal, I'm just well, saving myself up for well, I can't say, it's too, well, you guys would make fun of me and then I'd have to kill someone." Sighing, Revi set about the task of making a hole through her barraicade--taking some of the braces away, the bottles and mugs for early warning, then pushing one tower to the side so everyone could slide through. Of course before that she made sure there was nothing waiting for them on the other side of the barricade. Spot: 16 Listen: 15
Edmund (HP: 48/48, AC: 12) Saturday September 19th, 2009 5:37:42 PM
Upon hearing talk of marriage, Edmund looks at Thar in horror. "M-M-M-Marriage!?" he exclaims. "No thank you!"
As everyone clamors for the ability to Fly, Edmund suppresses a sigh.
"Well," he begins, "two people--and only two--are going to be able to fly. I know it would be easier to reach the bottom if we all flew. It would be easier to chop through monsters if we were all permanently invisible. It would be easier to hit them if we all had True Strike and Haste, and easier still if I had unlimited fireballs to roast them with before they got close. But we can't have everything."
"We're going into the unknown, and that means I need to prepare a more diverse selection of spells. This isn't a frontal assault against a group of bugbears. Rather, it's something we know not what. So I need several options at my disposal. Therefore, we're all going to walk. And when Fly is called for, the people who need it will get it. I promise!"
"If I could make it possible for you all to permanently fly, I would." the Wizard says a little more gently. "Trust me, I really would! But I can't. And to keep us all safe in every eventuality, we can't all Fly this time. I'm sorry. There are boots you can buy, though, that give you the ability to fly. I heartily recommend them--though they cannot compare with my amazing magical prowess, of course!"
Wynum {40/51hp. Str 7, med load} Saturday September 19th, 2009 5:57:15 PM
Wynum ponders for a long time whether or not he should leave his jug of wine among the numerous items he leaves behind to lighten his load. Trembling like a still-wet foal on his deceptively muscular body, pale and quivering, he gets near the slope reaching to the chasm, then turns back and sighs.
"For the one time I could have helped to get you across or down... Sorry lads, I would risk the ladders if I knew I could climb the wall as a backup. But I really don't feel I can do it right now, even pulling my bowstring or lifting my lance is hard. But I can stand guard here and protect the bridge, as well as the entrance, so you won't get flanked if I can help it. However, I'm too weak to hoist you up from the chasm if need arises, so don't count on that."
Ruby [HP: 72/74 - AC: 24(25dodge)(cover)][] Saturday September 19th, 2009 5:59:28 PM
Ruby heard the banter and was about to offer to be one of the bridesmaids when that thought is crushed. Pouting for show, she kicks the ground. "You two are no fun. I thought I was finally going to get to be a bridesmaid at a wedding." Then she sobers as she thinks of her twin brother and how she will never get to see him again or go to his wedding. Her hands clench into fists and her knuckles go white as she fights to bring her emotions back under control.
That is even easier to accomplish when Thar steps over and kisses her. She has known him for such a short time, but he makes her melt when he does that. Shaking her head, the anger still simmers just behind a locked door that will not hold it forever.
Slipping over to Revi, she watches the other woman for a few minutes and then decides to give it a go. "If you want to talk about that reason sometime, I promise I won't laugh." She use to talk and share stuff with her cousins, but she has seen none of them for a long time now...it hurts not to have family close. It makes you feel all alone.
Revi AC21/13T/21FF HP 86 Saturday September 19th, 2009 7:47:50 PM
Revi studies Ruby's eyes for a moment and then quips, "Yes, you'll laugh, I know you will."
DM Robert - Camping Out Saturday September 19th, 2009 9:27:08 PM
Edmund is ready to go, but! Julian wanders back into the Barracks area to report matter-of-factly that, judging by the moon nearing its zenith, it is nearly midnight. It all sounds a bit ominous - a dark cave, spiders bigger than Rabbitsfoot's office and cells, web-slingers and spell-casters. There's still those tiny spiders around, and the stickiness of drying ichor, a charred corpse and chunks of spider. And to further assault the senses is the smell of unwashed barbarians.
Two of the hog-tied beerbugs have woken, though still drowsy. Sofal is unconscious.
Do you want to move on now to explore the chasm? To look for Mettik and Chloe and Sofal's cousins? Is now the time to rescue prisoners, or this something that should be done by the light of day? Are you finished with the Barracks and the Lair?
Revi AC21/13T/21FF HP 86 Saturday September 19th, 2009 9:43:55 PM
ooc: dark outside, dark inside... I say we go. And before we go...
Revi spies the waking Bugbears and looks to Jules, "You lose a point everytime one of them wakes up," Smiling she continues, "So please be a dear and bop them each on the head with that fancy sword of yours to keep them under, 'kay?"
Julian Saturday September 19th, 2009 9:58:23 PM
"I'll bop you on the head, miss Fancy-Pants! Perhaps you should lose a point for every person covered in goo. Very inconsiderate, and, by the way, you smell awful."
Julian does 'bop' each of the prisoners on the head, awake or not. "That should do for another half day at least."
OOC including Power Attack I can dish out at least 16 points of non-lethal damage.
Revi AC21/13T/21FF HP 86 Sunday September 20th, 2009 12:14:26 AM
"Well la-tee-dah, your highness!"