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Travel in the Taur Isles
Malgant confronts his demons


Disturbed Sending/DM Buzz 
Tuesday March 17th, 2009 1:57:45 AM

The exiled minotaur Malgant sends a message to his old mentor. He receives a disturbing response that leaves him confused. "Whhaaaa.....who.......is.......Ma....." The voice in his head is again silent.

Popping into the temple of Imod with Aztyr, Bart and Zill, Malgant can see not much has changed. The large circular chamber is of dark brown colors with arched beams high above and braziers glowing around the room. Tapestries depicting the history of the minotaurs and their fellowship of Imod emblazon the room, highlighted by the deep red glow of the dim light. Malgant remembers that the fires are stoked only when there is a ceremony or a meeting, but there is always someone present to ensure they never go out. Thus is the devotion of the minotaurs and a symbol that they will never sleep as long as the minotaur race continues to exist and worship their god of war and honor.

The pit that rests in the center of the temple where the testing before the elders are performed is being raked by a young minotaur that looks very surprised at their arrival. Garbed only in the loin cloth of the wrestler, his young muscles ripple under the dark skin of his race. It would be known by those that have gone through the ordeals of the priests of Imod that he is a young disciple and still inexperienced in the skills of casting divine spells.

Dropping the rake, he takes up a defensive stance that is quite basic and with a full voice yells, "Guards!"

Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 17th, 2009 3:51:44 AM

Bart waits for Malgants reaction its not his place to speak first. Although Bart is in his chain he doesnt wear any vissible weapon

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday March 17th, 2009 6:05:32 AM

Malgant inhales deeply, savoring the smells, sights and feeling of this place. He is home.The initiate in the pit is young, likely a babe when Malgant left and Malgant does not recognize him. Speaking softly with those behind him he says, " Likely you will need to repeat what I say for them to 'hear' me. Remember that Domi in this temple is called Imod, and the minotaur are quite sensitive on that point." In a louder, but still gentle voice Malgant continues for the initiate in the pit. " Be at ease brother initiate. I am Malgant, exiled nine years ago. I have come to have my exile reviewed by the Elders. These others have come to witness the trial and to speak at it. They are guests of the Temple of the Bountiful Vine. They will open a portal for others who would witness and speak at the trial. These others number less than a dozen. We mean you no harm." As Malgant speaks he extends his arms to the side, palms forward and open to show that they hold no weapon and offer no fight.

Val AC 26 (29 vs undead), HP 119/ 119 
Tuesday March 17th, 2009 6:51:03 AM

Val stands there and waits for the portal. As the seconds tick by the worry that something is wrong grows and grows. "Shouldn't the portal be here by now?"

Lorth AC 25 HP 121/121 
Tuesday March 17th, 2009 7:54:12 AM

Lorth is also uneasy, but he does his best to hide it. He doesn't relish not being the first to go into the unknown.

Aztyr  d20+7=11 ;
Tuesday March 17th, 2009 11:08:41 AM

As Malgant requests that his words are to be repeated, Aztyr Steps forward and repeats them for him.....
" Be at ease brother initiate. This is Malgant, exiled nine years ago. He has come to have the exile reviewed by the Elders. We others have come to witness the trial and to speak at it.
We are to be guests of the Temple of the Bountiful Vine. We will soon be opening a portal for others who would also witness and speak at the trial.
These others number less than a dozen. We mean you no harm."
She then ads a few words of her own, putting her meager skills at diplomacy to work, when someone more senior arrives....
"We offer no threat to those whom care for this Temple to Imod. We only wish to see that any wrong that was done in the past, is corrected now in the present, so that we can proceed into the future in peace, with this exiled follower of Imod, returned to a status we, his witnesses, believe he has earned."



Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 17th, 2009 6:06:15 PM

I am Bart follower of the protector of the innocent Imod, i wish to speak for brother Malgant who i consider as a guidesman and as a protector of the innocent en those who are in need

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 17th, 2009 7:20:11 PM

Vauhwyt looks at Vorelle, Lorth, and Val.

"Anyone up for a hand of poker? Poker for gold?"

Official holiday/DM Buzz 
Tuesday March 17th, 2009 9:52:36 PM

St. Patricks Day folks.

Post will come tomorrow.

Please have a safe and very eventful evening.

Appolo 
Wednesday March 18th, 2009 12:08:11 AM

Appolo looks around at the others as they wait"Relax guys."turning to Vauhwyt"sure I'll take your gold.A deck of guards appears in his hand.He smiles rougishly"remember I'm a Pirate.We cheat."

Appolo calmly plays cards with Vauhwyt,while Val and Lorth fret about the future.

Vorelle 
Wednesday March 18th, 2009 1:52:38 AM

"I--" Vorelle seems confused. "P-p-poker?"

Bart ac 31 hp 105/105 protection agains acid 
Wednesday March 18th, 2009 3:20:55 PM

anyone for a green gnomish?

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday March 18th, 2009 4:20:08 PM

"It's a game!" Vauhwyt tells Vorelle. "With gambling. For gold."

Vauhwyt dons Mookie's Circulet of Persuasion. "The +3 on bluff checks will come in handy," she tells Appolo.

Val AC 26 (29 vs undead), HP 119/ 119 
Wednesday March 18th, 2009 6:45:30 PM

"We can play as we did upon the pirate ship. Instead of gold you play for clothing." Val says with a smile. "Or we could stick with copper pieces. Since we need to be ready to leave at a moments notice."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday March 18th, 2009 10:19:07 PM

Vauhwyt has on her armor, which has quite a few pieces, granted, and her shirt. That's it. "Since Vorelle is a newbie, let's just play for coppers for now."

Vorelle 
Thursday March 19th, 2009 12:39:59 AM

A little puzzled, Vorelle says, "Yes, I d-don't think V-V-Vauhwyt's things would f-f-fit us."

Split party/DM Buzz 
Thursday March 19th, 2009 2:52:41 AM

In the temple of Imod
The group can hear the clamor of armor running toward the council chambers.
Four heavily armed and armored minotaurs burst through the single door less entry into the chamber.

One looks at the group and yells something in the language of Minotaur, Highlight to display spoiler: {"YOU!!!!"}

He then charges toward the banished minotaur and head butts him in a friendly manner as the other guards look at each other in confusion. The young disciple with the rake at his feet seems to relax his stance a bit as he looks over each of you in turn.

Malgant Highlight to display spoiler: {recognizes Gorenthall, one of his old friends from their days of youth. He was never really smart or wise, but even at an early age, his strength rivaled many of the other warriors.}

Language of Minotaur Highlight to display spoiler: { "What in the name of Imod are you doing back here? I didn't get a chance to say goodby you old devil! You have come during troubled times I need to tell you, but you must have earned the respect of the warrior father for that is the only way you could have come in by magic. I will tell you all I know, but first, introduce me to your friends.}

In the Grand Temple of Pantheon
The group begins a game of cards as the three siblings look shocked at Appolo's statement and in unison "Pirate?"

After Appolo tells his tale, they relax a bit, relieved that they are not in the presence of an enemy of Abderas. Bardamion and Sherentiva frown a bit at the card game, but Daphenella pulls out a bag of gold with a smile upon her lovely face and says, "If you cheat me, I'll eat you, contract or no. Now deal me in."

After a few minutes a tall human in bloody plate mail enters the room magically. His visor down and his large two handed sword dripping with the gore of some unknown victim. He raises his visor and looks around the room at it's occupants. His mouth missing an upper and lower incisor has slightly marred his otherwise handsome face.

"Greetings Defender Bardamion he nods to the tall looking elf, then addresses his sisters, "Sherentiva, Daphenella.", he bows to the two ladies. Sherentive curtsies a bit and Daphenella waves while looking at her card hand.

Bardamion replies, "Greetings Defender Dale. I see you still have a knack for hunting the foes of the city." Defender Dale responds, "Someone needs to, so that others may have time for gambling."

Daphenella takes two cards.

Without introducing himself to the others he steps toward the door. "It is time I get cleaned up, please excuse me. I think this temple is a proper location for gambling to take place, but there are many other rooms available for such things."

When he leaves Bardamion shakes his head, "That's just great."

Light Fortification, AC 26, 86/86hp Malgant 
Thursday March 19th, 2009 6:21:33 AM

Malgant turns enough to accept the charge where it will do the least amount of damage before he realizes who the guard is.To those behind his he quickly summarizes, " They have some sort of trouble that Gorenthall thinks I can help with. We are well received, I would bring the others Lady Zill before that changes and so that they can hear what is wrong firsthand. Also I think you will be fine to return to your normal size and shape Aztyr."
Turning to face all of those assembled Malgant introduces Gorenthall to his friends. " Gorenthall this is Albarth Miller, known to friends as Bart. This is Aztyr. She is actually a Liontaur but reduced herself so that I could bring her with the Recall of Imod. This is Lady Xiltachintalical, known to those of us unable to make that amount of pronunciation gracefully as Lady Zill. All three of them are friends that I have met who would speak for me at my review and whom I would happily step in front of a blade to protect. Lady Zill would open a portal for the others that would speak for me as well if she could have a moment or two of privacy in which to concentrate. These other friends may be able to help with whatever trouble you are having. Let us call them and then you can explain this for all of us. You do realize I am exiled right? Speaking to me tarnishes your honor. Your need must be great to allow that to take place. Also please speak in the common trade tongue so that all of my friends can understand you. This is not what I had expected, and I am pleasantly surprised ."

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, water breathing x2, protection from energy, water walkx2

4h level (3+1)
Domain divine power, dimensional anchor, death ward,sending*

5th level (2+1)
Domain Righteous might, true seeing, flamestrike

6th level (1+1)
Domain Blade Barrier, Word of Recall*
OOC
If necessary Malgant will flip between Minotaur and common to translate between the two sides. I completely forgot there could be a language issue. imagine the monk's surprise when four people appear before him and spout the same gibberish at him twice in a tongue he doesn't know. /facepalm.

Lorth AC 25 HP 121/121 
Thursday March 19th, 2009 12:24:08 PM

Lorth watches the card game with interest. He never could understand gambling...

Aztyr 
Thursday March 19th, 2009 1:54:11 PM

Aztyr looks at Malgant as the expected, goes to crap. When she is told to adopt her normal form, she thinks for just a moment, then she commands the device to remove the effect and she once again looks as she should.
She stands ready for most anything, but at least casting spells is relitivly simple for her....

DM Buzz: I apologize, but I needed to edit your post per the Woldian rule of no cussing. I also deleted the duplicate post.

Appolo 
Thursday March 19th, 2009 11:17:12 PM

Appolo lays the cards out per suit.Ace high through the duece and explains the rules for all."High card wins the Ace is the highest card.Then you go by pairs thre and four ofa kind.Then the full boat which is thre and two ofa kind.Then the straight the flush and the straight flush."As he explains he demonstrates.
After explaining things Appolo deals and starts the game betting 5 copper.Just as the game is starting alarge man in armour arrives and interrupts the game.Appolo looks up at him and replies"looks like you've been doing some heavy duty gambling and won big."

When Daphenella puts in Appolo replys"well to be eaten by a creature as beautiful as you would bea death worth dying.Besides as we pirates like to say.If you ain't cheating you ain't trying."Appolo using alittle slight of hand reaches out quickly and pulls a card out of Daphenella's ear its an ace.He then deals out two cards to her"How many cards people.Vorrell Vaughwyt.Val."They all have five cards and need to decide which ones to keep and if they wish to bet.

BET is 5 coppers

Vorelle 
Friday March 20th, 2009 1:05:29 AM

"Uhmm." Head spinning. Vorelle chews her lip and looks at her cards. Which one's a full boat again? What's all the same kind called again? Is this a good hand or a bad hand?

"T-t-two," she finally decides.

Glancing to where the armored warrior disappeared, she whispers, "Wh-who was th-th-that?"

Split party/DM Buzz  d100=78 ; d20+15=23
Friday March 20th, 2009 1:06:01 AM

I just want to say, I am growing very disappointed in the lack of player posting in this game.

The temple of Imod
Gorenthall waves away Malgants concerns of being exiled and being spoke to and in the language of the minotaur. "I never found much use for the common language of the races. As for you being exiled, if I had been here instead of at sea while you were battling the undead, I would have left with you. I was so upset with Lothar when I returned I punched him in the face and was placed on the Solitary Rock for three days with no food or water, but it was worth it. Anyway, since then, some centaur named Blackmaine has taken over the centaurs. Apparently their Corral and our Elders were sent to the Southern Continent on some mission and Elder Gralnir went missing about the same time that Lothar went to go work for Blackmaine. Some gnome named Herkamer came to us recruiting those that would be willing to work for this new centaur leader. About twenty left and he was one of them. Next thing you know, Elder Gralnir is also gone. So, there are no elders here to remove your banished state my old friend, but there is one high priest that has taken over. He should be here in a few hours for his morning prayers. "

Gorenthall continues in his language, "There is no way, she can bring others here without the consent of Imod, but there are other buildings near she can use." He points to his fellow guardsmen, "You three, take this lady to the eating hall and leave her alone." The young desciple of Imod in the loin cloth comes up to you all and begins to interpret to you what is being said, so that Malgant can have Gorenthall's full attention, then goes back to raking the pit as is his job while Lady Zill leaves the chamber.

Malgant only Highlight to display spoiler: { The solitary rock is a rock off the main island with many waves crashing between the two. Those exiled to it must swim there as punishment and back after their sentance is over. Death means Imod found them guilty of being ignoble.}

The Grand temple of Pantheon
"You are a flatterer Lord Appolo, how delicious." She licks her lips at him and doesn't seem surprised at his skills, but still keeps an eye on him. "Five copper to start it is."
Anyone playing roll a D100, high roll wins.

Defender Dale does not respond to Appolo's comment, but does look him in the eyes as he leaves.

Daphenella answers Vorelle's question. "He is one very powerful donkey that thinks he is better then anyone else. The problem is, not many can dispute it. He has taken on more dangerous missions then most should. Defender Dale is both a paladin and priest of Pantheon and is much favored by the god of justice."

Bardamion adds, "Likely the only person I would not want to do combat with, in any form."

Sherentiva sighs slightly as he leaves.


Light Fortification, AC 26, 86/86hp Malgant 
Friday March 20th, 2009 5:50:29 AM

" You survived the swim and earned that punch though." Malgant smiles at his old friend." All of the Elders are missing? Minotaur and Centaur allied? I...I am speechless, and that is no small thing. Elder Gralnir lives, but now I think I understand his confusion. Thinking he would still be in charge of the security of the Temple I performed a sending to him before I recalled here so that I would not surprise him and cause bloodshed. His response was one of confusion, as if he didn't know me. I found that troubling. Who teaches the way of Imod now that the Elders are missing? How long have they been gone? Tell me about the gnome. I doubt even Imod could move both Centaur and Minotaur to work together, yet this gnome is accomplishing it. Something foul is going on and I will find out what it is."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45)  d100=87 ;
Friday March 20th, 2009 8:26:57 AM

Vauhwyt us pleased to draw a pretty decent hand. Aces over Knaves. She pushes more into the pot.

She also helps Vorelle, explaining the way the cards go.

Regarding the defender, she remarks, "Thanks to guys like that, we get to play cards safely! If we were drinking, I'd offer a toast to his memory. Because I prefer the memory of the man to his actual presence!"

Lorth AC 25 HP 121/121 
Friday March 20th, 2009 9:39:30 AM

{And I thought the posting went pretty well this week, oh well}

Lorth tries to make heads or tails of the poker game after Appolo explains it. But the rules and strategy just escape him. He watches idly waiting for some sign that Malgant has returned.

Bart ac 31 hp 105/105 protection agains acid 
Friday March 20th, 2009 1:52:28 PM

Bart was a bit puzzled he doesnt speak taur, as Gorenthal tells his story Bart thinks about foulplay, He wants to ask Goenthall if this new leader gained any benefit from this all, if he thinks about foulplay. But Bart stays silent knowing this isnt the time nor he is the person to ask such question. But he will reminds Malgant later if he doesnt ask it

Light Fortification, AC 26, 86/86hp Malgant 
Friday March 20th, 2009 5:13:10 PM

Malgant knows he is already overloading his fellow priest's capacity to answer but the questions of how this could happen keep flooding his mind and he has to get them out." Alright let me try and understand this. A centaur of all things comes and recruits two of the three headmasters to go to the southern continent to do something? Do what, did he say? Then after they are gone a Gnome comes and recruits more of our brothers and sisters to go and follow this centaur? How did a Centaur even get to this temple? Are the Minotaur on better terms than I thought with the Centaur now? Then when those recruits leave with the gnome Protector Gralnir disappears as well. Interesting..." Malgant goes deep into thought as Gorenthall tries to fill him in. Then he asks what would be in the front of his mind were he the Protector assigned to the temple. " What are the Temple's defenses like with that many of the priests and leadership missing? If it came down to it could you defend the place Gorenthal?"
0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, water breathing x2, protection from energy, water walkx2

4h level (3+1)
Domain divine power, dimensional anchor, death ward,sending*

5th level (2+1)
Domain Righteous might, true seeing, flamestrike

6th level (1+1)
Domain Blade Barrier, Word of Recall*

Temple of Imod/DM Buzz 
Friday March 20th, 2009 6:10:46 PM

"Excuse me banished one, my name is Blatteth." The young desciple explains in the common tongue without looking at Malgant. "Gorenthall is not a priest, but the head guardsman of the temple, chosen because of his great strength and overcoming the test of the Solitary Rock."

He watches as lady Zill leaves, not making eye contact. "Imod summoned the Elders to the Southern Continent leaving Elder Gralnir here to run the island with his great wisdom. This was over a year ago. Six months ago, a gnome wizard named Herkamer came here by some means and recruited only warriors and Lothar having some skills with the arcane also was hired. After they left, it was only about a week that Elder Gralnir also came up missing and not seen since. High Priest Davros, who you will meet soon also tried to contact him with similar results and a Commune was done on his behalf, but the answers to those questions are known only to the High priest. Blackmaine as far as anyone knows has not been on this island. As long as we are in the graces of Imod, have many strong warriors like Gorenthall and over a dozen priests here of various levels, we feel secure from any dangers. Still, the whereabouts and safety of Elder Gralnir is unknown."

In minotaur Gorenthall asks, "What did he just say?"

Appolo  d100=19 ;
Friday March 20th, 2009 6:50:42 PM

Appolo doesn't havea very good hand,but his smileand countenance never changes.He looks around"ok is everybody in.Val you playing?"

Aztyr 
Friday March 20th, 2009 8:27:57 PM

"Bart, would you mind going and looking after Lady Zill, as she prepares to bring the others here? I know she can most likely look after herself, but I'd be more comfortable anyways.
I'll stay with Malgant, unless he forbids my presence, and even then he better have a very good reason."
Aztyr still remains ready to cast whatever spell she may be called upon to cast, but listening to the parts of the conversation she can, it seems there are troubles here as great as what was at Blackbird lake....

Light Fortification, AC 26, 86/86hp Malgant 
Friday March 20th, 2009 10:35:57 PM

" Actually Aztyr go with Lady Zill. You understand Tauric and I do not know if she does.Bring everyone here once they have arrived. There is a problem here, I think it is a big one and I am pretty sure it involves magic. You, Vauhwyt and Mookie know magic better than I do and I think I will need your input to figure it out." Returning his attention to he initiate, Blatteth, Malgant tilts his head in a gesture of regret. In Minotaur he says, " I am sorry. I should have introduced myself to you as well. I sought to spare you the dishonor of acknowledging my presence any more than you needed to. Your command of common is very good, and you are younger than I was when I learned it. Did the Elders how Imod prompted them to go to the southern continent? Did Imod send them a vision or a messenger? I sounds like the Temple is being systematically weakened. That is why I ask about the defenses. Elder Gralnir IS alive but befuddled, almost like he has had his memory stolen. I broke five swords on his armor when I passed the final test for admittance to the Heart, something that had not been repeated while I was still here. I doubt he could forget that. If this High Priest Davros will speak to me I would seek his knowledge of what has happened too."
Turning to Gorenthall Malgant answers his question. " He gave me the time line of these occurrences and assured me that were Hell to open its gates out front tomorrow he had faith that you and your guards with the help of the remaining priests would send them packing to their mommies with their tails tucked between their legs."

Light Fortification, AC 26, 86/86hp Malgant 
Friday March 20th, 2009 10:37:06 PM

OOC
Also you should let the card players roll bluff checks to add to their d100 roll. Bluffing is a big part of cards 8).

{BIG SMILE} I was waiting for this. Saddened it wasn't from a player with cards in their hands, but still...

Bluffing is a different aspect of the game and there are Sense Motive checks that will need to be posted to do so successfully. Please reread the skill, but I know poker well myself and i will give a +0 to +20 to the skill DC depending on what bluff is attempted, so let me know how far on the percentage you want to go. The question is, does someone want to take the chance with a dragon of cheating? A Silver dragon just said that they would eat someone that tried to cheat her? I doubt she lies. It's a game after all.

Val AC 26 (29 vs undead), HP 119/ 119  d100=9 ;
Friday March 20th, 2009 10:46:10 PM

"Oh I'm playing. I just know that you cheat. Though I've never been able to prove it." Val says with a smile. She tosses in 5 copper and looks at her cards. Her smile stays despite having absolutely no hand to work with.

Appolo 
Saturday March 21st, 2009 12:41:00 AM

Once Val puts in"Well it's not cheating if you don't get caught.Dealer takes two."Appolo takes his card smiles wickedly seminglya little bit happier.He says dealer raises.!0"He puts 10 more coppers out."Anyone else?"

Light Fortification, AC 26, 86/86hp Malgant 
Saturday March 21st, 2009 9:17:50 AM

OOC
Bluffing is totally not cheating. it's how the game is played. If you're good enough with your poker face then its their loss for not having the stones to trust their hand.

DM Buzz: I never said it was. Using sleight of hand is cheating.

Vorelle  d100=73 ;
Saturday March 21st, 2009 2:39:37 PM

Vorelle looks at her two new cards, and arranges them, still looking somewhat confused. It looks like a pretty good hand, but she still isn't quite sure what she's doing.

And she's distracted, looking at where Defender Dale went and thinking of the healer's kit in her bag. "D-d-does he need h-h-help?" she asks tentatively.

Bart ac 31 hp 105/105 protection agains acid 
Sunday March 22nd, 2009 12:10:37 PM

Well it seems ur turn for guard duty Aztyr, next time its mine or do you want me to go as well Malgant?

Temple of Imod/DM Buzz 
Sunday March 22nd, 2009 5:13:58 PM

Vauhwyt wins the first hand and rakes in a silver or two as the portal opens up and they see Zill on the other side waving them through. Appolo gayhers his cards and they are all in a large dining hall with the smells of smoked meats lingering in the air.

Stepping outside and crossing over to the large temple to Imod, it is still dark this far west, the sun not yet reaching this horizon so early in the morning. Zill quickly explains what she has heard as she mentions to the group. Everyone but Malgant Highlight to display spoiler: {Malgant has returned in very troubled times, but I fear our mission is also on a time schedule. If we can convince him to continue on with the quest for the artifact, the rest of us will do what we can while you all are gone to discover more about what happened to his mentor.}

Escorted by minotaur guards you enter the temple to Imod, his visage in a stone carved statue adorned with pearls and coral have him in a lion cloth, fists barred.

Taken directly to the pit, the entire group is together.

Aztyr 
Sunday March 22nd, 2009 6:00:26 PM

OOC: hope you ment Loin cloth, because wearing a lion cloth might cause me to take umbridge and try to blow up the carved visage of Imod.

DM Buzz: Ahhh, yes, something spell check would ignore. Thanks for the correction. :)

Light Fortification, AC 26, 86/86hp Malgant 
Monday March 23rd, 2009 5:52:20 AM

Malgant sees his friends and welcomes them to the Temple of the Bountiful Vine. He introduces each of them in turn to Gorenthall and Blatteth. He explains the details of what they have told him and brings his friends up to date on the happenings in the Temple. It would seem that there are several in need of rescue and it sounds like Malgant is prepared to go and find them and return them to the Temple.

Lorth AC 25 HP 121/121 
Monday March 23rd, 2009 8:35:32 AM

Lorth travels through the portal. After gathering his wits on the other side, he greets the persons that Malgant introduces them all to. He then waits, as he isn't really sure what is going on.

Val AC 26 (29 vs undead), HP 119/ 119 
Monday March 23rd, 2009 2:19:30 PM

Val follows Lorth through the portal. After hearing the news she appears to be torn. "Could our purpose here and the missing elders be the same? Is there even that chance?"

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday March 23rd, 2009 4:50:31 PM

"Time to go! We'll pick this up another time, my friends!"

Vauhwyt steps through too.

Aztyr 
Monday March 23rd, 2009 5:46:08 PM

As the others step through the open portal, Aztyr says,"Welcome to Temple of the Bountiful Vine on the Isle of the Minotaurs. Things here are more confused than we knew, but hopefully some will be sorted out. Lady Zill, I'll be bold enough to let you make that suggestion, but I am hopeful that Malgant will see the wisdom in letting you handle that part of the current problem.
Follow me everyone, we'll rejoin Malgant and Bart, and then hopefully the High Priest will be available to see us all."
Aztyr leads everyone, after they have all traveresed the portal, to meet with Malgant....

Appolo 
Monday March 23rd, 2009 8:31:24 PM

Appolo outs his cards away and follows the others through the portal.Once on the otherside he continues follow silently/When introductions are made,he smile shakes hands and waits to find out what the group is going to do.

Vorelle  d20+16=33 ;
Monday March 23rd, 2009 11:28:26 PM

Vorelle gets a firm grip on Champ's collar, takes a deep breath, and steps through the portal.

Once through, she looks around, trying to get a feel for the place.

[Spot 33]

Temple of Imod/DM Buzz 
Tuesday March 24th, 2009 4:07:42 AM

Zill replies to the group present without Malgant Highlight to display spoiler: { I will pray that he brings it up and it will be at that time I will make the suggestion of letting the four of us do some investigating. I believe the Elders call to the Southern Continent to be genuine and not a part of the artifact we seek. neither do I believe the troubles here are related, although it is a bump in the road.}

The group gathers in the main pit of the temple and Gorenthall greets everyone, where it seems not that Blatteth attempts to ignore the others without being entirely rude. It is plain his thoughts are twisted on the matters at hand and waits for the high priest to arrive.

The group can now discuss what it is they will do until the high priest shows up with the guards you saw before.

"I am High Priest Trallentor. What is the meaning of this?"

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday March 24th, 2009 5:39:19 AM

Malgant bows before the High Priest as he asks his question and replies." My name is Malgant and I have been in exile for the past nine years. When I was exiled I was charged with returning when I could put the lives of others before my own. With the intent to prove that I recalled to the Temple this morning and have had those that would speak on my behalf and witness the trial for my exiles removal come with me. When I arrived I learned that the Elders were missing and wanted to offer my help in finding them. Can you tell me if Elder Stronghorn and Elder Ironhand still live? I contacted Elder Swordbreaker before recalling, thinking he would be here in charge of defense but instead received a befuddled message back from him. Please allow me to help find them and return them to the Temple."

Lorth AC 25 HP 121/121 
Tuesday March 24th, 2009 7:52:28 AM

Lorth follows along but stays respectfully behind the rest of the party. He listens to whatever Malgant and the others have to say, to get a feel for what is going on.

Aztyr 
Tuesday March 24th, 2009 1:16:12 PM

Aztyr waits a few moments, to see if the High Priest acts as if he hears Malgant, or is waiting for someone to repeat his words, due to his exile status. If it goes on for more than 10 - 15 seconds, Aztyr will repeat what Malgant said, in the same language, either common or Tauric, which ever Malgant used himself.

Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 24th, 2009 3:28:58 PM

Bart Bows for the Highpriest and says nothing after Malgant has spoken. He says im Albart Miller, fro Ailthmar follower of domi im her to speak on Malgants behalf.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 24th, 2009 4:06:37 PM

Mookie pokes his head out of his pouch when he hears Malgant say he came here to prove he can put the lives of others above his own.

"Boss! What's he talkin' about? I thought this was just a short cut so we didn't have to go all the way by sea," the raven caws.

"Sshh!" says Vauhwyt to the bird, speaking softly. "The minotaurs might kill him for bringing us on this shortcut. If they do, that will be proof that he put our convenience above his own life."

"I think."

Vorelle and Champ 
Tuesday March 24th, 2009 4:58:34 PM

Champ very much wants to run about and explore all the new smells in this interesting new place, but Vorelle keeps a firm hand on his collar. She stays toward the back of the group, trying to avoid notice.

Appolo 
Tuesday March 24th, 2009 11:59:58 PM

Appolo steps forward"Hold on folks.One thing at a time.First we clear Malgants name,then we find this poet,then the Island and artifact.After those things then if nesseccessary we go find these elders.We need to fullfil our contract first."

Here comes the judge/DM Buzz 
Wednesday March 25th, 2009 1:21:24 AM

High Priest Trallentor shakes his head with all the talking. His dark brown main hangs in dreadlocks down his back, hanging out over his brown and white robes of office before mentioning to Malgant and all those present.

"So you've returned have you?"

He strides over with back straight and head high, his horns appear eerie as the coals from the braziers give off a red glow that dances upon the large tipped weapons that grow out the side of his head. Sitting in the high seat, he crosses his left leg over the right, his hoof painted black as he peers at the exile while tapping his chin. "Very well, I will hear your evidence and know, the truth must be spoken while standing in Imod's pit." He beckons the exiled one toward the center of the pit and any of those that would speak on his behalf.

The young disciple unconcerned that all his raking had just been ruined and he must again renew the process later. He leaves the room to those more superior them himself after he bows down to the high priest.

In regard to other questions Trallentor was asked about the elders, he does not answer them and the others understand that in doing so, he would be breaking a long standing tradition and bring dishonor upon himself, however, he must bear witness to one that wishes to remove such dishonor from themselves and if accomplished, he may then freely speak as they will.

He waits, cold eyes staring at the minotaur with no honor, judging him perhaps even before he speaks.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday March 25th, 2009 5:55:29 AM

Malgant stands straight and carries himself with as much dignity as he can manage, considering how he must look in the eyes of the high priest. He then begins. " The first deeds I performed when I reached the mainland were in the company of the Swords of Light. With them I witnessed the beginnings of law in in the Culverwood settlements. I watched as those refugees that had taken to living there tried, convicted and executed their first criminals, brigands that had attacked the settlement and attempted to throw the refugees into disarray."
" After that I helped the Swords of Light to find and disrupt a powerful spirit that had possessed a young boy in the community. The spirit was strong and very evil. It hid in the boy's body using the fact that he was not entirely accepted as an adult to shield itself. When the spirit took a young woman hostage we were able to corner it and drive it from the boy's body. As we understood it it was unable to possess another for many yeas. The girl was rescued, but the boy perished from his injuries."
" Most recently, I received a vision in a dream, that I should travel to an Inn on the Blackbird Lake. I did not know why I was drawn, but the vision persisted and when I arrived I found the other adventurers you see behind me had been drawn as well. We found out that night that a blight that was turning the water of the Lake to acid was the reason and we set out to put an end to it. We sought the council of a Witch that lived in the Blackbird forest and found that the acid was like torture to the awakened forest as well. As we traveled from place to place we could see what the acid had done to both the forest and to the people that lived there. They were burned, scared and losing hope.We found that the blight was the work of Jancassis for the breaking of an accord where the people surrounding the Lake were to provide for the refugees of the Culverwood until they were established. This aid had ceased with the destruction of the Heartseeding Tree. It had flagged long enough for Jancassis to invoke the blight and then resumed.The lakes wildlife had been twisted into Slaad who attacked the people along the lake with some regularity. We faced and defeated those Slaad three times while searching for the end to the blight. We found that to remove the blight we would need to place a unicorn horn on a submerged altar of Jancassis on the lake bottom. We all then, except for one of our seaworthy companions who stayed behind to see to the boat, descended into the lake where I used Imod's magic to allow us to breathe and to protect us from the acid. Surrounded by the Slaad we placed the horn on the altar and the lake and it's denizens were restored."
"Through all of this, every day I have continued to pray to Imod and to practice his values. Each day I am rewarded by him with his prayers so that I may aid those around me. I have chosen to follow the path of the Protector and been granted the abilities that are found in Imod's defenders. I am able to step in front of blows meant for others. It was Imod's own granted prayer that allowed me to appear before you today. I wish to be able to once more walk among my people as I have walked among those of the rest of the Wold for these past nine years and be able to once more speak and be heard by them without bringing shame upon them for hearing me. THese others are friends I have made in my most recent travels. They agreed to come and speak on my behalf here . I now yield the pit to them and their words."
Malgant finishes and steps to the side of the pit, opening the front for the next speaker.

Val AC 26 (29 vs undead), HP 119/ 119 
Wednesday March 25th, 2009 6:40:36 AM

Val stands there patiently, letting Malgant handle his buisness. She could offer testimony to what she's seen, but to do so without being asked looks bad.

Aztyr 
Wednesday March 25th, 2009 8:39:24 AM

Aztyr listens as Malgant says his piece, and then step aside for one of the others. As the rest think about it, she steps up.
"Allow me to introduce myself, I'm called Aztyr. I met Malgant at the Inn, located near Blackbird Lake. I knew none of these others before that day. Since then I've learned I can call each of these people my friends.
I bear witness to one event that bears relivance to the reason we came here first.
We were by the river near Acid, that's a small city located on the shore of Blackbird Lake. We heard screaming from the rivers edge, Malgant was probably the very first to react and headed towards the screams. There were a couple of the afore mentioned Slaads attacking children that were clearing the shore. He stepped between the children and the slaad in an attempt to protect them. The Slaad used a form of magic that very few of us could resist, and it also effected a couple of the children much more severly." Aztyr goes quiet a moment in rememberance of the youth, she then continues.
We found out later on the reason that one of the children survived was because it was a Slaad in disguise. The city of acid was protected because Malgant insisted we find and kill all of the slaad in the area."
Aztyr then follows Malgant's lead and stweps to the side near him, allowing the next to step up and speak or to let what has been said stand for them as well....

Lorth AC 25 HP 121/121 
Wednesday March 25th, 2009 2:01:01 PM

Lorth steps before the ring, but does not enter it.
He looks pointedly at the Judge, "I am Lorth, Paladin of Gargul, Slayer of the Dread at Crimson keep. I need not step into your ring to tell the truth, I always tell the truth. I believe I have known Malgant longer than any here assembled, besides the taurs in attendance. In my experience he has always put the well being of others, mostly innocents before his own. And while I believe we would have helped kill all the Slaads that Aztyr mentioned anyway, Malgant was first in line. In short, Malgant has shown that he can be counted on to take the goodly and righteous path, putting the troubles of others before his own. And while I have occasionally seen him succumb to the vice of lust. He is one of the most upstanding person's I have ever met and welcome him as a traveling companion."
With that said Lorth moves back to where he was.

Bart ac 31 hp 105/105 protection agains acid 
Wednesday March 25th, 2009 2:09:10 PM

My name is Bart sailor and follower of Domi, Malgant here is diminishing his role during our adventures.On our way to the island on the lake we where in a very heavy storm. Some of us even thought to return to port, but we decided to continue. During the strorm we where attacked by Slaads, I was on the steering wheel and had a good look on deck and the fights. Unfortunally as i m a follower of Domi myself i couldnt leave my duty's and help to resist the attack, by leaving the wheel i would have bring all in danger. What i saw before me was Malgant attacking the Slaads trying to protect our comrades from harm, he took a lot of dammage just as Domi or Imod did when he tried to protect the children from their attackers. I have seen doing him this in a vision, since the i try to follow his way. Malgant here helped en reinforced me in my believe both in words as his deeds.

Appolo 
Wednesday March 25th, 2009 3:47:41 PM

Appolo remains silent just watching and listening.He stands at the edge of the pit silently thinking if this testimony isn't enough,then nothing is.He's also still angry over the fact that this has to be done.In his oppion Malgant should never have been exiled in the first place.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday March 25th, 2009 5:57:37 PM

Like Appolo, Vauwhyt can't really think of anything to add to the wise words so far offered. It reminds her of when she was being tested for entry into the Avengers, only instead of friends offering words of praise, that was strangers offering insults and words of damnation.

She looks at Vorelle and shrugs.

Vorelle 
Wednesday March 25th, 2009 11:21:21 PM

Short of an out-and-out demand for her testimony, there is no way Vorelle is saying anything in this august company. She hangs onto Champ and tries to be invisible.

Bull headed ultimatum/DM Buzz 
Thursday March 26th, 2009 12:49:15 AM

Two of three taurs step into the pit and no one else. Bart did not mention he was moving Although some offer words, they do not provide the judge with the proper ritual that Malgant must go through by stepping into the pit and it is noted by them. High priest Trallentor does not acknowledge the testimony or speakers. After the few seconds it take to say their piece, the room stands still as the solo judge looks upon Malgant for an uncomfortable amount of time. Standing he directs Aztyr out of the arena by name. "Thank you very much for your testimony."

Standing, he walks to the left and behind the row of chairs and unfastens a box. Reaching in he pulls out a scroll of some type of animal skin. He walks back around to the front of the chairs and presents a black seal for all to behold. "All present know, once this seal is broken, the divination with Imod will seal the fate of those in the ring. This is not to be taken lightly for if the accused is seen as guilty there can be no redemption, Malgant will be forever banned and shunned by all minotaurs!"

"Malgant is this indeed your wish at this time to test your spirit against the will of the elders?"

Zill, Bardamion, Sherentive and Daphenella stand quietly, not being qualified to testify on the banned protector's behalf. One must witness the deeds of the tried and they have not.



Light Fortification, AC 26, 86/86hp Malgant 
Thursday March 26th, 2009 5:42:51 AM

" I stand by my deeds and by the words of my friends who have seen them. I also know that Imod was with me each step and also bore witness to them. Break the seal and let Imod's will be done." Malgant stands straight and waits for the scroll to be read. He holds in his mind the thoughts of what he has done in preparing for this moment and says a short prayer to Domi/Imod, asking his favor in this proceeding.

Lorth AC 25 HP 121/121 
Thursday March 26th, 2009 7:25:59 AM

Lorth stands quiet.

Aztyr 
Thursday March 26th, 2009 8:23:36 AM

Aztyr stands with the rest of her friends, and quietly supports Malgant.
During the few moments before the The High Priest reads the scroll, Aztyr says a silent prayer.
Thinking to herself....
*Domi, I know I'm not much of a dedicated follower, and I shouldn't be held up as a goal for a follower to attain. But hear my prayer for your servant Malgant, he strives to do everything possible to uphold what he believes are the attainable aspects that your faithful should be. I believe he has done all he can as your faithful servant. Thank You....*
She don't really know how to end a real prayer, so she just leaves it as a thank you in her mind, as she awaits the results from the Priest's divination with the others.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45)  d20+20=26 ;
Thursday March 26th, 2009 11:12:34 AM

Vauhwyt, watching the proceedings, feels nervous. She listens and hears the judge's uncomfortable silence.

"Wait a minute," she mutters. "Something is not right."

No stranger to rituals of harsh testing, Vauhwyt can tell that the proceedings have fallen off track. Then she gets it. "You guys did not stand in the pit. In Imod's Pit!"

Since she has not spoken yet, she figures maybe she can salvage something out of this mess.

The liontaur calls out respectfully, but very clearly.

"The Seal is not yet broken! Please permit this one to give testimony!"

She leaps down into the pit! - Jump check 26.

"I will stand in this pit and speak for this minotaur! I will accept his judgement as my own!"

Vauwhyt stands fully equipped, in her black shadow-armor, bristling with spikes, holding her spiked chain in one hand. Her hair is tossed back on one side, revealing a slightly glowing earring shaped like scales, and her mane on the other side falls lush over her face. Her short cloak is fastened in front with a pin showing her status as a Journeyman in the Woldian League of Adventurers.

"Malgant is a true follower of Imod. He puts his life before that of his comrades, and before that of those who are weak and need protecting. He bravely fought the frog-demons who had made a butchery of a family of innocents. He did his best to protect children from slaughter by those same demons. He has faced dragons bravely, stepping out to confront them and cajole them, even willing to engage in single combat with one, although in the end that did not come to pass. He came with me into deadly acid to deliver a holy relic to an altarr, in that way lifting a curse, even though omens suggested he might well perish in so doing."

She offers any further details or testimony that might be required, telling the truth at all times.

"I do not know your customs, nor the criteria by which you test him herre, but if it is to exile I go with him, then surely I know no other protector I would rather have with me."

"So say I, Vauhwyt the Grim Avengerr, Servant of both the Lady of Vengeance and the Lord of Life and Death, by both of whom I swear here and now, that if I speak falsely, then let me find peace in neither life nor death, and let none avenge me."

She keeps a hand on her pouch, ensuring that Mookie will not say a word.

[OOC to DM Buzz: BTW, I see that as a level 11 PC, Vauhwyt really needs to get herself to a largish WLA outpost, pay her 15,000 gp dues, and get herself a higher rank WLA badge (and a bonus feat).]

DM Buzz: There is a post here as well as in Abderas.

Appolo 
Thursday March 26th, 2009 3:17:29 PM

Appolo steps in to the pit"I too support Malgant.He has put the lives of others ahead of his own on more then one ocassion.He is quite honourable and righteous."

Vorelle 
Thursday March 26th, 2009 11:18:42 PM

Vorelle watches, but does not step forward.

Bart ac 31 hp 105/105 protection agains acid 
Friday March 27th, 2009 2:08:13 AM

Bart knows now he didn't do the proper ritual by standing in the pit. He wont forgive himself if things go wrong today

A blue light special/DM Buzz  d100=3 ;
Friday March 27th, 2009 10:43:26 AM

ooc: Sorry about last night folks, I'm not going to be able to post late any more. DM posts will return to around 3-5 AZ time. I think that is 6-8 Woldian time.

The high priest lowers his arm holding the skin scroll with the black seal as a couple more jump into the pit and say what they know. He seems to listen to them before asking them to leave the pit and once again shows all in the room the black seal as Malgant makes it known, it is his wish to be judged. Spellcraft DC 19 Highlight to display spoiler: { Divination}

As the priest of Imod recites the verbal components upon the scroll, the room begins to glow a light blue in contrast to the red glow from the embers. After a few moments, the blue gathers in a circle above Malgant and rests upon him giving his flesh a bluish color.

"It is the will of Imod that Malgant be..." He hesitates for a second. "returned to his place of honor as a minotaur." He throws the now blank scroll with the black seal toward Malgant's feet. "If anyone questions your honor, you may produce this as evidence."

He holds his hands up to get everyone's attention once again. "Let it be known that his father's name is not his own, until the day Malgant can return to us with either the head or corpse of an enemy of Imod. It will be that day that his family's honor will once again be bestowed upon him. It is the custom that Malgant must defeat the person or creature in single and honorable combat. There was a time not long ago, it would be a centaur that was returned to us, but those times have changed and any enemy of the warrior father will suffice. Thus ends this trial!"

After everyone congratulates the once banned minotaur, High Priest Trallentor in minotaur asks Gorenthall to take the guests to the mess area for breakfast, if they desire. "I must speak with Malgant alone and then we will join you for further questions."

He wraps his large hand around the protectors shoulder and leaves through a side door, into a small room.

Malgant Highlight to display spoiler: { "I felt you should know, it was not the Elders decision to banish you from the island, but Imod himself." He looks sad at the ordeal that Malgant must have gone through, but continues. "No minotaur but Lothar was opposed to you leading the brave to their deaths and we are not a race to run away from a fight, but when someone's honor is challenged, as yours was by Lothar, the Elders had to consult our patron. They were as surprised with his answer as you were and they hardened their hearts to tell you of your banishment. After you left, much shame was felt in the room because of the decision, but no one dares to go against the wish of the warrior father. Some believe you had to travel abroad in order to do his deeds and that might not have happened had you stayed on the island. Others think you had to be knocked as low as you could go, in order for Imod to rebuild you in a fashion that he desires. Either way, all will be glad you are home and I am sorry that the elders were not here to see this." He embraces you in a bear hug as he says, "Come, let us rejoin your friends."}

After about ten minutes, the two taurs return to the large mess hall where a hundred minotaurs and the new guests are and clapping erupts. Gorenthall leads the group in cheers. After some time after Malgant shakes the hand of those present, he is allowed to sit down with his friends and the high priest so that he can answer some questions."

Feel free to ask all the questions you want, I will post them over the weekend and we can start getting the quest under way.

Light Fortification, AC 26, 86/86hp Malgant 
Friday March 27th, 2009 2:16:11 PM

As the High Priest reads the scroll Malgant's shoulders slump with relief. The first thing he does is to remove the hood and ribbons that mark him as an exile. The second is to kneel down and reverently pick up the scroll and seal and gently roll them up and put them in the Totem bag worn around his neck. By then the High Priest is ushering his friends out of the temple and Malgant into a back room where they can speak privately.
When he enters the Hall after his talk with the high priest he still looks solemn but very, very relieved to have ended this ordeal. He shakes the hands of those who welcome him back and is seated with his friends who have just stood up for him. He thanks them all for their faith in him and their words of testimony in the trial. When everyone is settled he asks the High Priest what the divinations have revealed about the missing Elders.

Aztyr 
Friday March 27th, 2009 3:12:30 PM

Aztyr congratuates Malgant on what transpired at the trial. She then enjoys breakfast at the temple, but refrains from asking any questions, until she can sound at least a bit more intelligent.
Knowing the singlemindess of some of her friends, she expects it to not take long before either Bart, Appolo, or Vauhwyt to start in with the questions about the poet.....

Val AC 26 (29 vs undead), HP 119/ 119 
Friday March 27th, 2009 9:11:02 PM

Val congradulates Malgant on passing the trial. She knows that this is a day Malgant has been dreaming of for some time. Val smiles and returns pleasentries but tries to stay out of the way. This was not her moment, it was Malgant's. It was a hard thing to do. To be part of the moment but not intruding. This was another moment when Val preferred a tavern and an ale or a battlefield. She just didn't know how to deal with things like this.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Friday March 27th, 2009 11:12:40 PM

"All is well then? Excellent." Vauhwyt adds her congratulations and joins in the cheers.

Bart ac 31 hp 105/105 protection agains acid 
Saturday March 28th, 2009 3:03:15 PM

Well done Malgant, I know you where worthy!

Vorelle 
Monday March 30th, 2009 12:23:41 AM

Vorelle smiles at Malgant, and offers her hesitant congratulations along with those of her friends.

Champ barks happily at all of the excitement.

Lorth AC 25 HP 121/121 
Monday March 30th, 2009 9:22:55 AM

Lorth says nothing to Malgant. His honor was never in question to the paladin.
He eats quietly while listening to the conversation around him.

Appolo 
Monday March 30th, 2009 12:58:52 PM

Appolo congratulates Malgant and jions theothers others in the dining hall>He sits in the middle ofa group of Minatuars and is soon drinking ale and laughing it up with them.After a few minutes he hasa dice game going nice and friendly playing fora few coppers.Appolo is enjoying himself.He tells stories about daring do on the high seas and shows some of his Tattoos.Appolo doesn't seem to be ina hurry to leave.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday March 30th, 2009 3:46:34 PM


Vauhwyt asks, "Is now the time to ask other questions? 'Cause we need to know about a poet, and about an island aways out to the west."


Stories of the past and present/DM Buzz 
Monday March 30th, 2009 6:56:46 PM

The dining hall is very large allowing each warrior elbow room for their frames. Long tables made from rough, hard wood line the hall in five rows. The main table toward the back of the room, faces them all. The arched beams of the round building is supported by intricately carved columns of the same type of tree, easily five foot in diameter. The structure built to withstand the strongest storms.

Everyone congratulates the minotaur with restored honor and the tables are set by initiates of various classes, earning, respect through humility of service

On the tables, fruits, vegetables, cereals and nuts abound as plates of various breads with butter and honey are passed down the line. It is all very fresh and very tasty as the warriors of the town watch, prepare for their active day.

During breakfast, High Priest Trallentor goes into detail about how the elders from all the islands were summoned to the Southern Continent. "Many bad things going on down there now. It was Imod who sent all but one of the elders on a quest to work together and perhaps, with the help of the natives, resolve those problems. It was just over a year ago Elder Gralnir Swordbreaker sat in the high seat until the gnome named Herkamer, a spokesperson for some peacock named Blackmaine came to recruit some of our warriors for some personal guard that was being created. Lothar, your accuser, " He nods toward Malgant "was also hired. A week later, Elder Gralnir Swordbreaker came up missing. I attempted a Sending spell and it was obscured or perhaps his mind was obscured and not the spell, but my Commune on the matter told me he would not be killed immediately and the cause was to start a new war with the centaurs. A kidnaping of opportunity apparently. It took all my power to keep the warriors from commandeering every vessel in dock and going to war over the matter. I decided to allow the WLA to look into the problem, as a neutral means of resolving the issue. We have received no word of ransom or means to have him safely returned, so we continue to wait."

When asked about the minotaur poet he laughs a bit and says, "Do you mean Voshnim the Sturdy? That old salty bull is likely in his boat out near the skerry's north of the island. It's about a days walk from the city proper. You will find his home in the village of Gnym. Be wary of him, he is an old minotaur and set in some ways. He rewards rudeness with aggression and his words are as sharp as his wit. I suggest taking him some form of gift if you are after information. He likes fishing gear and someone that is a fellow angler can make a fast friend."

When the poem is recited he nods his large head, "There is a rumor of a barren island to the west, along a group called the Serpent's Back. It's a series of eight islands that stick up in a row about half a mile apart. They are large islands that rest in a den of kraken. Constantly fighting for dominance and territory, there have been reports of ships being sank by even gargantuan and colossal kraken. Deadly waters indeed and it is very much avoided by most captains, but many resources are abundant on those islands and those that make the trip can make good trade money, if you return with the cargo."

Light Fortification, AC 26, 86/86hp Malgant 
Monday March 30th, 2009 8:36:07 PM

" You say that the warriors and Lothar were hired? What was the price of a Minotaur bodyguard for a pompous Centaur? Living abroad as I have the past nine years I have had to shed many of the prejudices of the minotaur about many things. There are times to run away I know, and bless Imod I have not yet witnessed one. But a Centaur? Even dishonored as I was I would not have taken on such a task unless the need was indeed great. So please tell me of this gnome's recruiting technique. While I would like nothing more than a peaceful outcome for Elder Swordbreaker's return I think a year might be a long time to await an answer. I will continue to send to him each day, hoping to push past the fog I encountered this morning. I know that there were many events and stories we shared as he prepared me to bear the mantle of the Protector. Maybe I can use those to blow away the fog of forgetfulness I received when I contacted him. Take heart though he was still alive and that gives us hope that he can be recovered. I have sworn to see this trip to the island through and as such I must do that first. As soon as I am finished with that task though I will be back to help resolve Elder Swordbreaker's plight and return the other Elders to the temple."

Vorelle 
Tuesday March 31st, 2009 12:18:11 AM

Vorelle eats sparingly, but clearly savors the freshness and variety of foods. Certainly nothing like this was available in Dirt City!

Champ is disappointed by the lack of meat.

Bart ac 31 hp 105/105 protection agains acid 
Tuesday March 31st, 2009 12:47:14 AM

Bart enyous the meal and listens what the highpriest has to say to Malgant questions. But he also like to know more about the kraken den. After the highpriest answers Mlagant question Bart ask could it be possible that the elders are taken hostage on this barren island?

Aztyr 
Tuesday March 31st, 2009 8:51:23 AM

Aztyr picks a few pieces of the offered food and eats, it's not that she is afraid of the food, just most of it isn't to her liking and she isn't gonna say anything. She listens carefuklly to what is said and considers the questions she could ask, but the only questions she can come up with are silly sounding and she decides not to say anything. Better to be quiet than to sound a fool....

Lorth AC 25 HP 121/121 
Tuesday March 31st, 2009 9:35:18 AM

Lorth finishes his food and is immediately ready to travel again. With every day that passes the dread do more evil in the world.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 31st, 2009 10:19:22 AM


Vauhwyt enjoys the meal, but she whispers to Vorelle next to her, "This is good, but I wish I could have a good steak!"

Vauhwyt wonders about the Southern Continent. "Huh! I thought that was just a myth!" she says.

"And who would want a war between the centaurs and the minotaurs?" A funny look crosses her face. "I hope it's not the liontaurs!"

Vauhwyt thanks the priest for the news about the poet. "I guess that's where we gotta go next, hey?"

She asks if there is a way to visit the Catacombs here. "We might want to buy the old gent a gift."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Tuesday March 31st, 2009 11:15:09 AM

OOC: I've relinked and updated my PC sheet with purchases made last month.

Thanks!

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Tuesday March 31st, 2009 4:05:49 PM

OOC: could someone please set this up as a link with the name... i always screw it up.

here's the info : http://docs.google.com/Doc?docid=dhpcb8rg_0cts35p3v&hl=en

Cayzle: There you go!

Appolo 
Tuesday March 31st, 2009 6:22:50 PM

After eating and playing cards Appolo looks around"Ok let's go see this Poet fishertuar."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday March 31st, 2009 9:04:57 PM

" Minotaur and Centaur have not seen eye to eye in a very, very long time Vauhwyt. It is a fundamental issue over how to approach conflict. But by your question of who would like to flare up that age old difference into a bloody conflict I see your mind is walking right next to mine. I too wonder why someone would like to open that wound and pour salt in it. As for the catacombs I bow to you if you have an idea for a gift. I am not a fisherman and without that background I can only think of a nice wine to compliment his catch. I know a winery on the way where we might be able to pick some up. Remember if you were thinking of something magic to make his fishing easier I think that he would be more offended than happy to receive such a gift. If he is old fashioned and set in his ways making the fishing easier may not be what he seeks. A purist would seek the hunt, not necessarily the kill, if you see what I mean."

OOC
Not sure if it is in my history but it has been part of my concept since I made Malgant. His family are bodyguards so the path of Protector was an easy one for him to adopt. As bodyguards for people and cargo Malgant has met a few odd people and has heard stories from his father and older brother about places and people they have guarded. This includes some of the best wines they have encountered, who is a pleasure to protect and who is not. I grew up here so coupling all of that I am hoping I am not out of line knowing where we might aquire a few things. If so just edit me 8).

Anything before you go?/DM Buzz 
Tuesday March 31st, 2009 10:01:06 PM


Malgant, asks many questions on the gnome Herkamer and his recruiting methods. In order, Trallentor answers. "I heard this Blackmaine needed elite mercenaries. The glory of battle runs swift through the veins of our race. The prospect of battle brought many warriors to the table. They were paying according to experience and no one that had trained less than five times was recruited." As for Elder Swordbreaker, "I did many spells over the first month of his absence. He seems to always be, in and out of consciousness. If you feel better trying, I understand, but I doubt the results will vary. I'm willing to let the WLA attempt to find him, for now. As for the other Elders, they will not return until it is Imods will."

Fresh fish would also be served for canines and others to enjoy as Vorelle thinks of harder times.

Bart asks about the kraken den, "Ah, a real mess indeed. If you think yourself adventurous, there is many a boat that lie at the bottom of those waters. Some full of riches that could buy you the float, from legends told. Ask Voshnim for specifics."

Eating little and remaining quiet, Aztyr decides that it wiser to listen.

Ever ready to battle evil, Lorth makes it known he is ready to go.

Many questions come from Vauhwyt, some of which the high priest can answer. "Not at all a myth. A dark, wild place where the forces of evil are gathering. At least, that is what i have been told. As for another war between our races, who is to say, but the same thing happened on Centaur Island and that is how Blackmaine came to power. Something about the former military leader murdering their elder and fleeing like a coward. It smells like dung I tell you. There is a Catacombs near the docks. You think you can get a magical fishing pole or boat?" He laughs out loud.

Appolo after eating and entertainment is also ready.

A few stops along the way out of town will find the group near the Catacombs. Right across the muddy road is the WLA headquarters for the island. The WLA building appears fairly new next to the buildings near to it and all the shops nearby hang signs, informing potential shoppers that they are open.

Many races wander the market district, as the smells from the docks waft on the breeze, the sounds of carriages and wagons, being hauled by oxen or draft horses, are mingled with the bartering in the stalls that line the front of most shops.

The party is approached by an old goblin wearing a patch over his left eye. Producing a small tin cup, dented all around and a dark bottom, as if holding it over a fire on occasion, comes out from underneath a tattered cloak, being held by worn gloves, holes around the thumb and tips of fingers. "Spae few coppa kin getles?"


Vorelle 
Tuesday March 31st, 2009 11:22:05 PM

"W-we d-do need to get a g-g-gift," Vorelle agrees with Vauhwyt. She frowns a little, though, at the prospect of buying something from the Catacombs. "D-does it n-need to be m-m-magic, though? C-can't it just be p-p-pretty?"

When the goblin approaches the group, Vorelle watches him for a moment, then steps to a market-stall to buy some food (a loaf of bread, some fruit, whatever's available). She gives that to the goblin, instead of putting coin in the tin cup. She's known too many "beggars" who are little more than thieves. Some of whom she is related to.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 1st, 2009 12:13:21 AM

The goblin could be alot of things thinks Malgant. A pickpocket, a spy, a war veteran, even a down on his luck elderly goblin that a square meal and a warm bed could do a Wold of good for. " I would do you a turn better than a few coppers if it would not tarnish your honor to accept it from me old one. What do you say?" If the goblin is willing, Malgant will walk with him through the market and purchase a set of sturdy clothing in the goblin's size, get him a meal and arrange a room at one of the market Inns for a few days. He speaks to the goblin as he does so, trying to get a feel for what may have landed him in such a state of need. Malgant will help him be comfortable for a few days. If he is willing to talk maybe Malgant can help him live better for a long time.

Val AC 26 (29 vs undead), HP 119/ 119 
Wednesday April 1st, 2009 12:18:48 AM

"I'm not sure I want to deal with a kraken, let alone a den of them. Bart you remember that sea monster that damaged our ship and stranded us on that island of yuan-ti? I don't think that thing was a kraken and there was nothing we could do to stop it. How would you even try to outrun a kraken? Since you couldn't fight one."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday April 1st, 2009 12:29:42 AM

Vauhwyt recoils from the goblin begger. "Ugh! Filthy thing! Why I oughta ..." Her claws extend and retract, and her tail swishes hard. She watches agog as Vorelle buys the thing some food. Then she shouts at the goblin, "Yeah, that's more than you deserve, stinky goblin pig! Get out of here before I dirty my paws with goblin juice."

She sees Malgant walk the thing away, and she calls out after him, "Good thinking, Mal! Get him off the streets away from decent folks. Maybe take him for a long walk ... off a short pier!"

She scowls angrily, all other thoughts gone from her head for the moment.

Lorth AC 25 HP 121/121 
Wednesday April 1st, 2009 8:28:26 AM

Lorth watches Vorelle, buy the goblin food. Odd that a creature of this nature is allowed to exist here, he thinks, most of the time they are creeping around slashing innocent peasant throats.
Then he watches his too trusting friend Malgant, walk away with said beast. Such a bleeding heart that Malgant.
Lorth stays with the rest of the group, but if he has a chance and the goblin is around he peers into its soul. (Detect evil)

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Wednesday April 1st, 2009 2:03:10 PM

Aztyr was gonna suggest something, but Malgant steped up and started helping the goblin, before she opened her mouth. She'd heard about the race of goblins before, and most everything she'd heard was bad.... But with Malgant, you never knew what to expect, so she'd travel with him, and watch his back....

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 1st, 2009 5:38:38 PM

Malgant is slightly surprised at Vauhwyt's esponse to the goblin, especially after her strident defense of Malgant just a few hous earlier. He remembers her not liking goblins because of something she wouldn't talk about from her past. Hadn't she mentioned something about it being high time to find a certain tribe of them and put an end to it? He would have to ask her about that sometime. concentrating on the goblin Malgant misses Lorth's eye roll and is oblivious to Aztyr padding quietly behind him as he moves through the market with the goblin.

Spinning tin cup/DM Buzz  d20=9 ; d100=81 ; d100=78 ;
Wednesday April 1st, 2009 5:40:37 PM

Vorelle steps away into a stall and takes a minute to buy some basics for the wretched old goblin as she contemplates her family ties.

With kind words, Malgant wishes to help the smelly humanoid more then he could guess.

Val ignores the little beggar, having much bigger problems on her mind and asks Bart about the past.

Vauhwyt becomes enraged at the filthy mongrel. The flame of Jancassis roars in her eyes as the vehemence spills from her mouth, encouraging Malgant to put it out of it's misery.

Lorth wonders how such a creature came to be here and attempts to perceive evil in the area in front of him Lorth Highlight to display spoiler: { The area feels that it is void of evil.}

Seeing that the goblin will be tended to, Aztry decides to tag along on the shopping spree.

Xiltachintalical looks upon the creature with pity and smiles at the warmth of Malgant but instead of anger or sadness at the words of Vauhwyt, she looks up with a curious eye at the outburst.

Bardamion reaches for a pouch until the shopping spree was arranged.

Sherentiva turns her nose up at the creature, but looks around to see what someone else will do.

Daphenella pouts a bit but doesn't respond.

The old one eyed goblin drops his jaw at the reaction Vauhwyt has at his presence. His one good eye gets larger and larger with every word she says. Malgant attempts to lead him away as he begins to quake in fear, not taking his eyes off her, until he drops the cup leaving it spinning at your feet and runs away from the group, across the busy street.

His old frail legs, not accustomed to running, hits the muddy road in the midst of wagons on their journey. An ox runs the goblin over, quickly knocking him down into the surface of the wet earth, hardly acknowledging it's existence with it's great weight and burden. The minotaur driving the wagon hears the scream to late to stop the wagon, full of scrap metals, dousing the goblins life and ending his existence. The sound of bones being crushed into the earth by the metal rimmed wheels come to a stop, blocking the flow of traffic in that direction. Wagon drivers behind him get down also and come toward where the problem must be. A half orc looking guy comes up to the driver and asks, "Why'd dous stop?"

The small tin cup stops spinning on the wooden sidewalks as the driver gets down and looks around before pulling the broken corpse out from underneath his wagon. "Oh great. I don't have time for this."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Wednesday April 1st, 2009 6:46:32 PM

Vauhwyt laughs and laughs, finding the entire situation very funny.

"Did you see -- that ox! -- the wheels! -- oh! oh! Pardon me. I have to go pee." She steps into a nearby private alley to attend to her necessaries.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 1st, 2009 10:25:22 PM

Malgant's jaw goes slack with shock. His limbs feel numb with the sense of the unreasoning needlessness of this death. Did they actually know one another? The goblin seemed to know Vauhwyt, at the very least could feel the hate rolling off of her. The next thing he knows, Malgant is standing beside the cart driver, looking down at the crushed form of the goblin. He kneels down next to the lifeless form and begins the last rites of his Temple. He hears the laughing and blocks it from his mind, for now. Now there are only the words, in Tauric, of the rite. When he has finished he looks around. Catching the eye of the nearest guardsman ( surely one has come to see what the disturbance is) Malgant asks that the body be taken to the temple to be buried as is custom. He hands the guardsman a small sum that should cover the burial. When the issue is settled he returns to the group. once Vauhwyt returns he looks to her and asks one question, "Why?" The question is neutral, not laying blame but genuinely seeking an explanation where the clerics mind can see none.

OOC
5PP paid. Should that cover it?

Vorelle 
Wednesday April 1st, 2009 11:04:04 PM

When the goblin falls, Vorelle tries to call out a warning. She can't, of course. The words catch in her traitorous throat; her tongue stumbles and all that comes out is a soft: "A-a-o."

She rushes to the lifeless form as soon as it's safe, but realizes instantly the healer's kit in her bag will do no good. She trembles a little as she continues to gaze down on the broken body.

Bart ac 31 hp 105/105 protection agains acid 
Thursday April 2nd, 2009 3:03:13 AM

* starting just before the goblin event*
Well Val i remember i was only thinking ahead connecting things toghether, a kraken den, a mysterious island and disapearing taur. I thought all could be connected, the elders are on a island the same mysterious island that we search for, and why its mysterious because of a kraken den nearby so all boats are lost and noone can tell about the island. But maybe im too hasty lets talk with the poet

what? did you see that?
Bart is shocked when he sees the poor goblin die, he is angry at Vauwyt and even more when he sees her reaction, he will speak about this with her later maybe even duel her to give here a lesson she wont forget, even Apollo who has his tempers wont harm an innocent in this way.

Appolo 
Thursday April 2nd, 2009 3:40:36 AM

Appolowas jjust following along not really paying attention,when the goblin shows up>He gives the creature little thought as Vorrele and Malgant go to it's aid.Then Vauhwyt jumps in and litterally scares the poor thing to it's death.Appolo turns to Vauhwyt"Now why's you go and do that.Scared the poor thing right into it's grave.It is kind of funny though.Never thought you were all that scary."To thr rest of the group in general"I gues we no what Vauhwyt hates as much as I hate G'aalian's."Once Malgant is done seeing to the goblins body Appolo says"Ok let's get moving.Ther's poetry to be had Krakkens to be dealt with andan Island to be explored>"

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Thursday April 2nd, 2009 7:24:01 AM

On her return, Vauhwyt faces some antagonism from her comrades.

To Malgant's "Why?" -- she is honestly puzzled. "Why what? Why did I laugh? Because it was funny! If you saw such a thing in a mummers play, you would have laughed too. It's even funnier because it really happened!"

If anyone says that the goblin's death is her fault, or that she scared it to death, she will be indignant. "Hey! I didn't attack it, or anything! I was very restrained! I didn't even try to scare it!" -- OOC: that's true! Not even an intimidation check. "All I did was yell! It's not my fault it ran under an ox and a cart!" She chuckles. "It ran itself under a cart! Oh wowsy! I never saw anything like that in my life! Oh! Oh my."

Vauhwyt gets a hold of herself again. "Come on, you have to admit, it was funny. Appolo said so too!"

Depending on how people react to that, the liontaur might get defensive and confused. "What? Why are you so angry at me? I didn't kill it. I didn't do anything. I got nothing to be sorry forr." Her accent betrays her indignation.

If anyone wants to duel her or fight, she won't want that, and will even sort of apologize. "Huh? Look, I don't know why you're angry at me. Well, I'm sorry I ticked you off. Okay? Come on, we have a quest to do. Let's go."

Mookie adds, "Jeezum crow! Some people musta been absent on the day they passed out funny bones."

Lorth AC 25 HP 121/121 
Thursday April 2nd, 2009 8:33:59 AM

Lorth watches the goblin run itself under the cart and die. He is indifferent. Death happens, Gargul must of called for his soul.
He however is taken aback a bit by Vauhwyt's laughter. Death is never a laughing matter, Sometimes it must be done, sometimes it just happens. But it is never funny...
He however says nothing.

Light Fortification, AC 26, 86/86hp Malgant 
Thursday April 2nd, 2009 10:15:50 AM

" My question is more one of your hatred toward him Vauhwyt? You have not shown that level of intolerance toward anyone I have seen you encounter to date. Why this Goblin? or is it all Goblins that you hate? He seemed to recognize your disgust more so than any of us did. Why is that? Please, if you can put it in words explain?" Malgant asks gently. If something... happened in her past, like his exile did to him. Badgering her would not make her want to talk.

Small dilemma/DM Buzz 
Thursday April 2nd, 2009 7:27:33 PM

Almost evacuating herself, Vauhwyt has a good laugh at the expense of the dead codger.

Malgant asks the Grim Avenger many questions on her extreme emotion in the face of this situation.

Her ability to help the old goblin fails as Vorelle attempts to shout out warning. She rushes to the scene to give aid, without hope.

Bart is taken aback twice. First at the sudden death of the humanoid and second at the way a fellow party member would react to it. Perhaps someone needs a lesson, he believes.

Appolo is also curious at the display of the female liontaur, but finds amusement in the situation, none the less. He understands the affinity for mortal enemies and is ready to find a poet.

Lorth not inexperienced with death, has no emotion over the death of a creature, for it was obviously Gargul's will, but does have concern for those that find joy in the death of a creature to be in bad taste.

Minotaur and liontaur argue on the sidewalk as many stand near them or runs to the accident. Vauhwyt defends herself from the questions of others and feels no remorse for her feelings. Lady Zill tells the group, "Handle this, we will meet with you later." With that the four dragons in humanoid form walk past the scene, continuing on their way, the only one looking back is Daphenella.

The minotaur driver of the wagon tosses his lifeless corpse aside and getting back in his wagon, pulls it off to the side a bit, to let others go by. A guard does show up within a few minutes and takes some statements. Warriors that had breakfast with you that morning in fact question the driver and the group.

About a half an hour goes by as the guards collect information from those that witnessed the incident. Finding no body responsible. They carry the body off, taking the small sack with them to take care of any fees. "We need to see if someone claims the body and if so, they will be able to see the report. At that time, they can make funeral arrangements, but all burials are at sea or village pyre. We conserve all the land we can for other needs."

The driver continues on his way as the guards leave with the corpse. The tin cup remains on it's side, resting on the small round handle.

All of this occurred in front of the Catacombs and the Woldian league of Adventurers headquarters.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Thursday April 2nd, 2009 8:27:40 PM

"Yeah, I don't much like goblins. So what?" she answers Mal. "I got my reasons."

"Come on, I got better things to do. I was thinking the Catacombs might have some nice fishing lures or a pole or something." OOC: I want to pay 50 gold for a "masterwork tool" per the PHB. DM, you want I should go to the CC for that, or just handle it here in game?

DM Buzz: Master work tools are not magical so no need to use the Catacombs for that. There are a few fishing stores near that could sell you a nice master work pole.

Val AC 26 (29 vs undead), HP 119/ 119 
Thursday April 2nd, 2009 9:59:24 PM

Val watches the display in silence. Val had no love for goblins but the begger was trying to earn some coin in a manner different to his kin. She feels bad for the senseless death. Even worse that she didn't even notice him. The sorrow was replaced by anger. Anger that some of the people call friend were amused by the goblin's murder. Gargul may have claimed the goblin's soul but that didn't mean he didn't deserve a measure of respect. Val knows that if it was a human child instead of a goblin nobody would be amused.

"There was nothing amusing about what just happened. Is it funny to want to not be hungry for a night? Should we laugh at your corpse when Gargul claims your soul?" Val says to all those that laughed. She was halfway to turning around and leaving.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Thursday April 2nd, 2009 10:34:12 PM

Aztyr watched in disgust as Vauhwyt laughed at the goblins demise. As everyone settles things, even though they arn't exactly to her liking, Aztyr picks up the tin cup. She's not sure what to do with it, but she has an inkling of an idea....

Vorelle 
Thursday April 2nd, 2009 11:44:17 PM

Vorelle doesn't get angry at Vauhwyt, or accuse her. She just looks at her old friend, sorrow in her gray eyes.

Lorth AC 25 HP 121/121 
Friday April 3rd, 2009 9:12:03 AM

Lorth watches Aztyr take the cup, he was thinking of picking it up himself. Well at least it won't lay there discarded like last weeks trash he thinks.

He then waits for the party to get themselves situated for whatever is next.

Bart ac 31 hp 105/105 protection agains acid 
Friday April 3rd, 2009 1:59:02 PM

It wasnt in thw way of Domi, protect the innocent help the poor. Lets continue, lets go to the poet

Light Fortification, AC 26, 86/86hp Malgant 
Friday April 3rd, 2009 3:11:26 PM

Malgant would have tried being compassionate to Vauhwyt's reasons, but none were given. He sighs and waits for the group to disperse to the varied locations they seek to find a gift in. before they go though Malgant asks Aztyr about her last shopping trip." Aztyr were you able to get the components for the prayers I asked of you the last time you visited the Catacombs? If so may I have them?" Once that is settled Malgant decides on what he would like to get as a gift if he were fishing all day and heads for a stall selling food. He asks for a basket containing a couple of bottles of wine and a few other preparations that would go well with the fish he expects that the poet would be catching. A few moments later and a few gold lighter in the purse Malgant is ready to head out to the poet's location. He waits out in the Market where the others will be able to find him easily.

Appolo 
Friday April 3rd, 2009 8:14:56 PM

Appolo findsa shady place to wait,while the others do thier shopping.He buys an apple and calmly stands in the shade happily eating it.

A breath of fresh air/DM Buzz 
Friday April 3rd, 2009 11:08:43 PM

Putting the past behind them, for now, the group meanders through the market and collects a few things to present as gifts to a likely very unfriendly old minotaur. People have heard about the human male that is a grumpy old man, well, just imagine a minotaur, still looking to prove to himself he has what it takes to beat the brutal sea and the many perils that lie in the depth of the southern waters.
Please mark off the monetary value that you contribute to the goblins proper burial and gifts for Voshnim.

DM error, the fishing village of Gnym is south, not north of Imod City, through the mountains. Please see the geography of the taur islands. The group needs to travel to the first tree area on the very south eastern edge of the mountain range.

Near noon, the group heads out of town, with no sign of the silver dragon quadruplet. They meet a traveler on their way. A minotaur pulling a hand cart heading toward Imod City. The young bull man pulls his cart up a hill, with four barrels resting in the rear, strapped down with a fibrous rope. He stops now and then to conserve energy. He stops as the group passes him on the way down and asks them, in minotaur, if there is any news he should know about on the road. When he is told, their journey was uneventful, Malgant can translate for them all later what news he has, "A mining outfit along the second range is looking for help with some menace to their operation. They dug something up they can't handle. I have no experience in such matters." He travels on with a nod.
The mining camp is at the top of the most southern mountain on the map, around a half day out of the way of Gnym

The group can camp near or after dark in the valley, as there are many different stops along the way where others have rested in their travels. They will be able to ascend in the morning, unless the consensus is to travel through the night?

If camping, please give me a watch order. Have a great weekend.

Bart ac 31 hp 105/105 protection agains acid 
Sunday April 5th, 2009 2:34:35 PM

Well we are here for the poet not for helping miners. Malgant is it necesarry to have a guard to watch our camps?

Vorelle  d20+16=24 ; d20+16=17 ;
Sunday April 5th, 2009 10:58:02 PM

As the group travels, Vorelle falls into her scouting role, keeping an eye and ear out for signs of trouble.

She votes to camp for the night, rather than trying to continue. With her ordinary human vision, stumbling throuogh the dark doesn't sound like a good idea to her.

She takes a watch, offering to take the middle watch since she is not a spellcaster.

[Listen 24; Spot 17]

Appolo 
Monday April 6th, 2009 3:42:13 AM

Appolo looks around"Yes We'll camp here and I'll take last watch.Spellcasters don't need to take a watch.They can sleep till morning.There's enough of us non magic types to split things up evenly.Four hour watches should be fine."

Light Fortification, AC 26, 86/86hp Malgant 
Monday April 6th, 2009 5:05:41 AM

Malgant wants to go to the mine, to try and help his fellow Minotaurs. There is no knowing what they might have stirred up. He wants a great many things that are not the task that he has sworn to accomplish. Instead, he helps find a good place to camp and suggests that each of the taurs take one of the watches. " That way there will be no misunderstandings if another group of travelers should come along after dark and wish to share their camp. I will take the first watch."

Lorth AC 25 HP 121/121 
Monday April 6th, 2009 8:20:35 AM

"Let me know what watch you would like me to take.",Lorth says to his friends. "Also, I would be inclined to check on this mine and help the general populace." That said Lorth finds himself a place to sleep the night.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Monday April 6th, 2009 8:39:07 AM

"I'll take the last of the four watchs." Aztyr volunteers. With that decided she helps build a small safe area for a fire. It's something she learned as a youth on the plains so, it comes easy for her.
"As to where we head, please remember we are contracted to search for that item, but stopping and asking directions isn't out of the question either....."

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday April 6th, 2009 1:59:39 PM

Vauhwyt keeps her eyes and ears open.

She says to Vorelle, "Remember when we helped some miners like that? They had dug up something better left undug. That was just about the first adventure we went on. Just for nostalgia, I'd like to go help those miners. Plus it sounds like something heros would do."

The liontaur says to everyone, "Come on, let's go help the miners. Are we so selfish that we do not want to help others in need? If fate puts the needy in our path, should we not offer our help?"

Vauhwyt says this with a sincerely straight face, not even thinking of any other needy types that fate recently put in her path.

Since she is still fresh, she suggests going on into the night. But if the whole party wants to rest, she will too. She will take a watch since she has no spells to recover.

Crossroads/DM Buzz 
Monday April 6th, 2009 6:58:00 PM

The group is not unanimous in staying the night or traveling on.

Bart is as indifferent to the choice as he is to helping strangers, when there is a mission involved anyway.

Vorelle is not keen on the idea of navigating the night. With the moon at a small splinter, a light source would be a good idea.

Appolo is determined to stay and even sets himself on a watch.

Torn between the mission and helping his fellow minotaurs, Malgant doesn't mention it, but wants the group to be safe from other taurs.

Willing to be assigned to a spot, Lorth takes a watch and believes they should check on the mine.

Vauhwyt reminisces about adventurers past and is willing to see what the problem is. Feeling fresh and spunky, she is willing to continue on through the night.

A small fire is made and grows in size as the mountains supply as much fuel as is needed on the brisk night in the high elevations. Without splitting the group, they decide to camp and leave early. The sounds and smells of nature fill the night as a chill wind comes down from the tops of the peaks to sweep through the valley. The night passes and the cold breeze continues on through breakfast, when you again prepare for the road.

After a few hours, you find a crossroads with arrows pointing in the direction of Gnym and another up the mountain toward Miter's Mining Camp. If you were to travel to Gnym, you would be there by noon. If you travel up the mountain to the mining camp, you will be there around sundown, you estimate.

The wind begins to pick up and the skies begin to look cloudy.

Light Fortification, AC 26, 86/86hp Malgant  d20=15 ; d20=12 ;
Monday April 6th, 2009 7:24:10 PM

OOC
what time of year is it? From my knowledge of the area is this type of cold wind normal? It is the mountains, but I was under the impression it was a somewhat warmer time of year.
knowledge nature 15
local knowledge 12

Woldian specifics/DM Buzz 
Monday April 6th, 2009 8:12:22 PM

It has been discussed and approved by Jerry that a time frame in years would not be helpful to the Wold, do to cross over events. Some games year may be shorter or longer then another, but the seasons will be as is appropriate for the Northern Hemisphere. At this time, it is spring, but it may be winter by the time you return to Abderas, even if it was just a month or two you have been gone.

Call it a Woldian phenomenon.

The weather appears normal for this time of year.

Vauhwyt (HP 90) (Detect Scrying) and Mookie (HP 45) 
Monday April 6th, 2009 9:36:18 PM

"I vote for the mines," Vauhwyt says. "But I'll go with the majority."

Vorelle 
Monday April 6th, 2009 10:33:20 PM

Vorelle looks up the trail to the mine. "I d-don't like the idea of l-l-leaving people in t-t-trouble," she says, a troubled frown on her face.

Val AC 26 (29 vs undead), HP 119/ 119 
Monday April 6th, 2009 11:41:18 PM

"So which way are we going? I think we have some time to detour and help the locals at Miter's Mining Camp. At least we could check it out and if its too much we could send word back for somebody that can really help."

Light Fortification, AC 26, 86/86hp Malgant 
Monday April 6th, 2009 11:49:17 PM

Malgant listens to the majority of those that have expressed an opinion and it mirrors the one in his own heart." Let us go to the mines. If we can help them we will. I can use a prayer to get us to the town of Gnym in a very short amount of time. Sadly it is of the same magnitude as the Recall I performed yesterday or I would have gotten us there already." With that he heads up the path marked for the mines.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Tuesday April 7th, 2009 8:34:13 AM

Aztyr casts a spell when she gets up for her watch, and a shimmer settles about her. (mage Armor/w use of rod)She keeps the fire going, but starts letting it get smaller towards morning, but enough to cook over.
As everyone seems to decide to head to the mines, she nods in agreement, and is glad it's been settled.

Spells Per Day (inc bonus)

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5



Lorth AC 25 HP 121/121 
Tuesday April 7th, 2009 8:39:10 AM

Lorth wakes and quickly get his gear in order, he does a light polishing of his armor as his friends seem like they are in a hurry to go. "I prefer to help out at the mines.", Lorth says, even though it looks like they where headed there anyway. After summoning Tobiasz he mounts up, readies his lance and follows along with his friends.

Appolo 
Tuesday April 7th, 2009 10:17:45 AM

Appolo wakes up takes the last watch, with Aztyr.He quitely makes breakfast,taking his time.He is in no hurry to go anywhere.Once the others aready to go he puts in"Ok let's go help these miners ouit.

Vauhwyt (HP 102) (Detect Scrying) and Mookie (HP 57  d10+8=9 ; d10+8=12 ;
Tuesday April 7th, 2009 3:07:04 PM

Seeing Aztyr reminds Vauhwyt that she has a spell or two to use too. About an hour or two out from the mine, she casts False Life, adding 9 hp to her total. That makes her mad, since it is the minimum, and she uses a second second level slot to try again. 12. That's a little better.

And that's shared with Mookie.

Used: two 2nd level spells.

Spring in the mountains/DM Buzz 
Tuesday April 7th, 2009 8:56:27 PM

Some cast protections, at various times during the day and they all decide to take the scenic route on their mission for ancient artifacts, as they continue up the mountain. Using gentle and steady swish backs, they have an occasional view of the ocean and the village of Gnym.

It appears to be a small community of perhaps 300, with buildings set up and away from the beach, on higher ground. Made of natural materials, large logs and boulders are utilized to strengthen the round structures. Many boats are in the waters off the shore, but all seem to be avoiding a certain set of rocks, east of the small bay.

The wind slowly calms and it's bite is gone. After a couple of hours, in the mid afternoon, the darkened sky allows snow to fall gently on the group. The flakes are small and sparse as it swirls around the moving legs of the hero's.

The trees and ground have a white coat by dark when the snow finally stops and you near the mining community. A large fire is seen near the middle of the small camp surrounded by minotaurs and orcs. Off to the side is a smaller fire with 4 males standing by it. Clearly a heated conversation is underway as three minotaurs in chain mail look down upon an orc in leather armor. The dark maned individual being yelled at has a full head of dark hair and his face is large with high cheek bones. The minotaurs have strong features, with nostrils flaring, and long manes of various shades of brown. Their faces one of determination. The lone orc does not appear to be intimated however and seems to be the only one not yelling.

As you approach, you hear the larger taur in the middle yell, "We are all you have right now Miter! Your shaft will be down for weeks before a body of men can assemble to deal with your little problem."

Shaking his head, Miter replies in a matter of fact tone. "I simply can not pay you each 300 gold pieces to kill these creatures. Not only can I not afford it, but it is not something that a warrior can deal with easily. After losing six miners, I might just collapse the whole shaft."

Unless hide and move silently rolls are made.
It is then they hear your approach and turn toward you, to get a better look. Miter looks back at the three minotaurs by the fire before approaching you. "Greetings travelers. Welcome to my camp."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday April 7th, 2009 9:41:20 PM

" Greetings Foreman Miter. My friends and I heard from a traveler on the road that your mine had run into some trouble and that you might need a hand. My name is Malgant and these are my friends." Malgant introduces each of them in turn. " What seems to be wrong? Is there anything we can do to help?"

Vorelle 
Tuesday April 7th, 2009 11:24:49 PM

Large men shouting at each other always puts Vorelle's defenses on high alert. She watches the situation tensely, ready to react in an instant if any of them turns their anger on the group.

Yet, with another part of her mind, she senses that these men are frustrated and angered by the situation, and not about to come to blows. Not bullies. I don't think.

Val AC 26 (29 vs undead), HP 119/ 119 
Tuesday April 7th, 2009 11:44:15 PM

"What's down in those tunnels anyway? We might be able to do a quick extermination." Val adds.

Bart ac 31 hp 105/105 protection agains acid 
Wednesday April 8th, 2009 2:45:03 AM

good day sounds you have some problems with critters in the mine? what kind of critters?

Lorth AC 25 HP 121/121 
Wednesday April 8th, 2009 8:12:17 AM

Since three of his companions have already asked to help the miners, Lorth sits quietly on Tobijasz. However he surveys the camp from his vantage point.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Wednesday April 8th, 2009 5:03:55 PM

Aztyr listens as her friends offer help, but she keeps her eyes on the Mercenaries that were trying to sell thier services to the Minotaur in charge.
She keeps her hands free of holding anything, so she can cast a spell in a hurry. She just is worried at thier reaction to the groups offer to assist, because it's cutting into thier profits...

Appolo 
Wednesday April 8th, 2009 6:31:38 PM

Appolo moves over to the large fire warms his hands"Hello. Cold up here in the mountains."He says to those next to the fire.

Vauhwyt (HP 102 AC23) (Detect Scrying, False Life) and Mookie (HP 57  d20+17=21 ; d20+23=31 ;
Wednesday April 8th, 2009 7:57:55 PM

Vauhwyt is immediately suspicious when she sees the orc. She decides that it would be better if one of the party at least, was hidden.

She merges with the Realm of Shadows (Grim ability), gaining concealment. She moves off quietly to the cover of the nearby boulders, rocks, trees, etc. Hide 21+8 Grim bonus = 29, Move 31. She stays at least 100 ft away from the strange taurs and orcs at all times.

Under cover, she casts (in priority order) Reduce Person, Expeditious Retreat, Message on her friends, and Alter Self on Mookie to put him in monkey form. Once Reduced, her hide check goes up by 5 to 34.

Spell Status:

level 0: used 1 of 6
level 1: used 2 of 7
level 2: used 3 of 7
level 3: used 0 of 5
level 4: used 1 of 3

Active Spells: Message, Exp Ret, Reduce Self, False Life, Detect Scrying

Axes for hire/DM Buzz 
Wednesday April 8th, 2009 8:37:58 PM

Once Malgant introduces himself, the large minotaur in the middle of the other two says something and motions for them to look away. Minotaur only "A disgraced one. Do not share his dishonor.

Many thoughts race through the mind of Vorelle and she comes to the conclusion blood will not flow this night.

Eager to know answers, Val wants to get the side mission over quickly.

Willing to know more, Bart asks Miter if he knows what they're up against.

Lorth can see that the camp is of moderate size. About 20 orcs, or perhaps half orcs and minotaurs stand around the fire. They seem friendly with each other. Tough outer wear is worn by all of these people, making it apparent, they are part of the mining crew.

Cautious of reactions, by those that kill for a living, Aztyr keeps and eye on them, ready to cast.

Without hesitation, the self proclaimed pirate joins those at the large fire. They all stare at him for a moment, since there is no reason to comment on the obvious before one of the older minotaurs say in rough common, " If your looking for work, you come at bad time. We all may look for work soon."

Vauhwyt wants to seperate herself from the others and using supernatural powers, conceals herself in the cover of nearby trees. She spends several rounds to move and cast what she requires.

The camp has a series of dormitories for both medium and large workers, set up against the north side of camp to help block the ocean wind in the winter. Double stories exceeding thirty feet with no windows and large entrances. Beside these, sits a cozy one level cabin with smoke coming from the chimney. On the south side of the camp is where the workshop, forge and workshops are placed. Iron rails with large carts lead away from the processing center and turns west, entering a large mouth around twenty feet wide and just as high.

As Miter approaches, it is clear now that he is a half orc, although his orcish traits are strong. "It is a pleasure to meet you all and yes, indeed some assistance is necessary."

The large minotaur in the middle laughs and points in the direction of Malgant , "Miter, that one has no honor, banished long ago. We will leave now. There is a high demand for our axes."

Miter shrugs his shoulders, "Thanks for the offer Blackstone. You are welcome to stay by the fire tonight."

Three minotaurs leave camp, not looking at the group and Miter invites you all by the fire he was at before. On the edge of the light is a table. On it, a map of the mines they are digging, with an obvious X marked against one shaft.

We were following a vein of silver when a black ooze began pouring through the very wall the miners were digging on. It was thought to be oil when obe of the miners touched him and it attacked. The five others in the squad, acting out of fear began attacking it with their picks, to try and save Molner and it was then, with each of their stgikes that be split apart into different creaturs and killed the other miners. One of the water bearers witnessed the action and came back to tell me what had happened. I believe it to be a Black Pudding, or now many of them. I had the shaft collapsed in that area, to prevent it's ascension into the camp. I can only guess it had been feeding on the very vein we were digging, from the under realms.I can't afford to pay very much, but if you are interested, the miners and myself would be grateful.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 8th, 2009 11:00:43 PM

Malgant addresses his comments to Miter as unaffected by his being a half-orc as he is by Malgant's supposed lack of honor. " Thank you for speaking to me. The other Minotaur's words about my honor are outdated. My honor was cleansed this past morning, I carry the scroll that Imod declared it so on as proof. I have never seen a creature like you describe. We saw a jelly, slow moving and acidic near Blackbird Lake. Is that similar to this creature? Do you know what can hurt it? As you said weapons will do more harm than good, but can it be burned?" Malgant knows that Aztyr can probably burn it down with her spells, and he has a few that he can add as well. If it burns then this should be an easy task.

Vorelle 
Thursday April 9th, 2009 12:14:31 AM

Vorelle shudders a little at the decription of the black creature. She is puzzled, though, by Miter's countermeasures.

"C-c-can't it j-j-just seep th-through?" she asks.

Bart ac 31 hp 105/105 protection agains acid 
Thursday April 9th, 2009 3:17:53 AM

Well if the shaft is blocked how can we reach it and would it come up to the camp? It sounds like it cost a lot of time to kill it. Time we dont have, besides we dont know how to kill it sounds like you cant harm it with normal weapons. Maybe we make it even worse. But i leave it up to you Malgant.

Lorth AC 25 HP 121/121 
Thursday April 9th, 2009 10:24:30 AM

Lorth dismounts, and leads Tobiasz near the fire. "It seems I won't be needing you for this, my friend." With that he dismisses the horse and waits for Malgant's report.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Thursday April 9th, 2009 2:09:59 PM

Aztyr just smiles when she hears about this jelly or pudding like thing.
To bart, "Bart, you'd be amazed just what fire will do to most creatures. And who do you know that just loves playing with fire?"
To Malgant, she just nods, as if ready to do what's needed.
"Miter I believe we will see if we can solve your troubles in the morning, how far down into the mine did you colaspe the tunnels? The reason I ask, is if the creatures could have bypassed it already....."

Vauhwyt (HP 102 AC23) (Detect Scrying, False Life) and Mookie (HP 57  d20+2=11 ; d20+2=6 ;
Thursday April 9th, 2009 3:31:19 PM

Vauhwyt stays back and watches to make sure the party is not ambushed.

Spot 11, Listen 6.

Appolo 
Thursday April 9th, 2009 4:19:56 PM

Appolo smiles at the at the older Minatuar"Nope not looking for work.Me and my friends over there are problem solvers.We heard you hada problem,so we came up here to solve it."

Light Fortification, AC 26, 86/86hp Malgant 
Thursday April 9th, 2009 10:01:53 PM

Malgant likes the way Aztyr is thinking. If normal pudding can be burned why not living pudding.

For whom the bell tolls/DM Buzz 
Friday April 10th, 2009 1:14:55 AM

After Malgant defends himself from the remarks of Blackstone, Miter will ask, "Let me see the evidence you are not dishonored? I personally could care less, but I have employees here that may have a problem with it.

Vorelle does not like the thought of such a creature and asks a valid question.

Bart asks about the blockage and leaves decisions to their future to Malgant.

The sudden disappearance of the mighty steed for Lorth, Miter is taken aback then smiles, perhaps it is possible you all can help.

With confidence, Aztyr believes they can help, with the use of fire. The morning would be fine.

Vauhwyt keeps watch and notices nothing out of the ordinary.

With news from Appolo as to their visit, the others nod their heads a little, and look up toward the meeting the group is having with their boss.

Miter looks at the scroll given to Malgant and hands it back in a curious manner, "It's blank?"
The other questions are answered, in turn. "I am just guessing at what it is. I didn't see it, but it was described as an oozing black substance that ate everything it touched. The miners tried to fight it and they too were engulfed as parts of it would split away from the main body. It's the kind of thing that miners only talk about but don't really encounter. As for seeping through the rocks, it hasn't yet. It must not be able to eat through it, but I have a feeling it was feeding on the same vein that we were digging on. You can wait until the morning if you like. When we dig a mine, we use safeguards allowing us to collapse twenty foot sections, in case we run into nasty creatures like this. I never actually had to use one before. It's around three hundred feet down. "

As Miter continues to explain it will take four to six hours to clear the passage.

Across the face of the Wold, the air suddenly goes silent. An air of anticipation. A vision swims before the eyes of every living being in the Wold. A vision of an armorless human warrior with a slim sword standing next to a large iron Bell...

The armorless human steels himself and strikes the Bell with the flat of his sword. The Bell begins to quivver... and...

Those with divine powers (preist, druid, paladin, ranger and PrC abilities) from being in favor with the gods, or a god, hear a gigantic bell being sounded once DONG, then nausea envelops you as a cold sweat breaks out over your body. The urge to sit down overwhelming but the ability to overcome the feeling is found. The ring continues and abates at the same rate of your nausea.

Miter looks you all over, "Whoa, what just happened?"

Edited by Buzz after Vorelle posted.

Vorelle 
Friday April 10th, 2009 1:33:13 AM

Vorelle looks around at her friends. "W-we should d-do this t-t-tonight. W-we have another t-t-task ahead of us."

[OOC: Rangers are normally divine casters, but Twilight Rangers do not cast spells. Does Vorelle feel the effects?]

DM Buzz: Tough call indeed. No real ties to divine powers, but I will say, do to your close ties with nature and the ability to have an animal companion like other rangers, then yes, Twilight Rangers also felt the effects.

Light Fortification, AC 26, 86/86hp Malgant 
Friday April 10th, 2009 6:14:52 AM

" Indeed Vorelle, we should do it tonight." The ringing then sounds in Malgant's mind, and he staggers a little." I don't know Miter, you felt it as well? It was as if Imod struck a huge bell inside my head, bur heralding what? I have never felt anything like that."

Vauhwyt (HP 102 AC23) (Detect Scrying, False Life) and Mookie (HP 57 
Friday April 10th, 2009 8:14:38 PM

Overwhelmed by the strange ringing, Vauhwyt stays as still as she can and just watches. (She uses her shadow-meld ability for only one minute total, leaving her with two minutes of use still in the day.)

Appolo 
Friday April 10th, 2009 10:30:31 PM

Appolo walks over to the others"well let's do this.Where's the whole>"

The earth rolls/DM Buzz  d20+1=20 ; d20+1=19 ; d20+1=7 ; d20+1=19 ; d20+1=10 ; d20+1=21 ; d20+1=15 ; d20+1=10 ; d20+1=6 ; d20+1=7 ; d20+5=15 ;
Saturday April 11th, 2009 12:37:14 AM

The group stands as plans the attack against the aggressive ooze, when all present see the armorless warrior slap the bell with his sword, but not everyone hears the ring, or the nausea.

Some think it significant, while others shrug off the visual intrusion. The orcs and minotaurs by the fire gasp and head to their quarters. "Let's get out of here!" some shout with others agreeing.

Miter answers Malgants question, "I didn't hear a bell, but I saw some figment in my minds eye."

Appolo rejoins the group and wants to continue to help the miners and as a heartbeat goes by, then another, the ground begins to shake. Everyone Reflex save DC 12: or lose your balance and fall on ground.

Gently at first, one can feel the ripple fo the earths crust beneath their feet. While standing in one spot, it can be felt that the entire Wold has shifted. In the mine, it can be heard to collapse under the shifting movement of the earth. Miter's eyes go large as years of work crumble before you all can do anything but gasp. Some of the orcs and minotaurs fall to the ground in their haste through the tremors. Miter is capable of keeping his balance, but stares toward the mine shaft in disbelief."

Knowledge Nature DC 15: Highlight to display spoiler: {With an earthquake of this magnitude, one can also expect tidal waves, storms and all kinds of disastrous side effects from something of this magnitude.}

Light Fortification, AC 26, 86/86hp Malgant  d20+7=10 ; d20=9 ; d20+11=16 ; d20+11=28 ;
Saturday April 11th, 2009 10:16:03 AM

Falling to the ground fighting the urge to be sick, Malgant looks to the mine in horror. To Miter he says, " Tell me everyone was out of there." Scrambling back to his hooves Malgant thinks of the dragons and launches into a spell immediately, Knowing he will once again need to penetrate their defenses and steeling his mind to the task. Calling to mind Lady Zill's compassionate voice and caring manner, since her shape can change Malgant says a prayer of sending to make sure she and the others are well." Are you alright? We are in a mining camp above Gnym helping miners. We will proceed to Gnym soon as finished here. Where are you?"( beats spell resistance of 16) Not feeling confident that he was able to overcome her defenses Malgant waits a moment for a response and then sends the same prayer again if he does not receive one. (second time beats spell resistance of 28). To the others he says " Look sharp. I don't know what that was but from what I am seeing and feeling in my mind's eye it may not be over."

Spells
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1) Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1) Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1) Domain divine power, dismissal, sending x2**,

5th level (2+1)Domain Righteous might, true seeing, flamestrike

6th level (1+1) Domain Blade Barrier, Banishment

OOC
reflex save was a 10...embarrassing
knowledge nature roll of 9 no clue
spell penetration of 16 the first time and of 28 the second for sending spell targeting Lady Zill.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40)  d20+7=13 ;
Saturday April 11th, 2009 10:54:56 AM

Aztyr stumbles a bit but maintains her footing, having not heard the bell or seen the guy, she just looks in horror as the dust cloud roils out of the mine shaft.
Malgant asks about the mine before she can, as in if it was empty, she gets the bright idea of looks around and counting her friends, finding only Vauhwyt missing she shouts out "Vauhwyt, Vauhwyt....."

DM Buzz: Everyone "sees the guy" hit the bell, it is only with ties to the divine and nature that hear the bell and becomes nauseous.


Bart ac 31 hp 105/105 protection agains acid  d20+3=23 ;
Sunday April 12th, 2009 6:00:09 AM

Bart stays on his feet even when trying to help Malgant up, well looks like a vision of Domi warning us for a earthquake. But the last time i saw him in a vission he looks different and that was the start of some dramatic events, i hope this time its only the quake.

Lorth AC 25 HP 121/121  d20+8=12 ;
Sunday April 12th, 2009 9:49:42 PM

Lorth steps to the side when the ground starts moving but retains his balance. He says nothing, trying to figure out what he saw and heard and why it is making him nauseous. Not knowing what to expect he unsheathes his sword and readies his shield.

Vorelle  d20+12=17 ; d20+12=23 ;
Sunday April 12th, 2009 10:55:05 PM

Vorelle rocks with the ground, but does not fall. [Reflex 17]

"Th-th-is is b-b-bad," she says in a massive understatement. [Knowledge Nature 23] She is thinking of Dirt City, of all those people living in tunnels below the ground. She remembers how those tunnels flooded when the Fey King awakened. "V-Vauhwyt, th-this could be b-b-bad for D-D-Dirt City," she says.

Light Fortification, AC 26, 86/86hp Malgant 
Sunday April 12th, 2009 11:37:56 PM

Having failed to be able to grasp the implications of the quake on other parts of the Wold Malgant is a bit worried by Vorelle's interpretation of the event. " Why Vorelle, how could something way out here in the Taur Isles hurt Dirt City?" As the ground continues to shake Malgant looks first at the buildings and then to Miter. " You should get those miners out of those buildings. They will probably be better off in the open."

Spells
0 Level( 6) create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1) Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1) Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1) Domain divine power, dismissal, sending x2**,

5th level (2+1)Domain Righteous might, true seeing, flamestrike

6th level (1+1) Domain Blade Barrier, Banishment


Appolo  d20=12 ; d20+15=29 ;
Monday April 13th, 2009 1:04:18 AM

Appolo sees the vision as well and feels the quake,he manages to keep his balance without trouble"Ok folks.Looks like the mines had it.Yes and get out of the building.Also from the vision with the Priest banginga gong and then this quake happening I would have to say that the godsare mucking around again.Reshuffling the deck if you will>'

Vauhwyt (HP 99 AC23) (Detect Scrying, False Life) and Mookie (HP 57  d20-14=-13 ; d6=3 ;
Monday April 13th, 2009 7:53:30 AM

[OOC: I meant to roll d20+14 for my save, but I rolled d20-14 by accident. And I rolled a nat one, to boot! That's a record negative 13 save result!]

Vauhwyt crashes to the ground, falling so hard that she takes 1d6 (3) hp nonlethal damage from the fall! She is stunned. The heaving ground, having jerked all four of her paws out from under her at once, and then having punched her in the gut, adds insult to injury by rubbing her face in the dirt. But Vauhwyt gets back at that evil earth, heaving up her guts and throwing up on it.

The concern in Aztyr's voice rouses her, and she mumbles, via her Message Spell, "I'm fine. A-OK. Just peachy."

Mookie, having escaped entirely by taking to air, caws, laughing, "Boss, if I had only had my camcorder, I'da won the prize on The Wold's Funniest Home Videos! Here, let me get it set up, and you can do it again!

What's next?/DM Buzz 
Monday April 13th, 2009 11:21:24 PM

No one but Vorelle understands the implications of this massive earthquake. With her sound and wise reasoning, she can tell the taur islands was not the epicenter, but many many miles to the south. The floods will indeed effect the entire coast line of New Elenna, all the southern islands will likely see their coastal towns underwater and The Floating City may well receive damage that is beyond repair.

If that weren't enough, it is clear the coastal villages of Minotaur island, Liontaur island and Centaur island will soon be in distress as well. Including the village of Gnym. One can only hope there are people there with the knowledge of nature that will give warning to head to higher ground.

Malgant is not aware of the repercussions to come, but his immediate concern is for the miners. Assured that the mines have been empty since the death of the workers from the ooze, the buildings are quickly evacuated by those inside before the vision, some not at all dressed. The Protector does not contact Lady Zill.

Aztyr searches to make sure members of her party are safe and notices, one is missing.

The many years on a boat have taught Bart how to roll with the buckling earth and believes the man hitting the bell with a sword was Domi himself.

Unprepared for the earth moving, Lorth intends to be ready for what may come next by donning sword and shield.

Appolo feels like a face card in one of his gambling games.

Not able to keep her balance, Vauhwyt becomes both seen and heard, not to far from the group and main bon fire, but insists she is alright, through a spell.

The reality of the moment becomes even more strange. You see a gorilla suddenly appear off to the right around fifty feet from the group, on a small ridge. It looks about briefly and crashes through some brush away from the group. Near the small fire and the table you are standing near, not five feet away, a little pink bunny rabbit appears and darts off into the darkness. Over by the large bon fire a very colorful large bird with a long wide beak appears, in mid flight and circles once before it too flies off into the night. At the same time, orc and minotaur miners begin to disappear. Blipping out in the wink of an eye as well, so does Miter and your very own Val

Walter asked for a leave of absence for awhile. He will be missed and this seems like a good way to allow his character to depart, and possibly return when he is ready.

Also Chris, I sent you an email a week or so ago, have you received it?


Lorth AC 25 HP 121/121 
Tuesday April 14th, 2009 10:05:47 AM

Lorth stands stunned by what he is seeing. The world has erupted into chaos.

Vorelle  d20+12=16 ;
Tuesday April 14th, 2009 12:56:45 PM

"Wh-what's g-g-going on?" Vorelle looks about, beginning to get frightened. This is completely outside her experience.

[Knowledge nature 16: Are these strange creatures natural? If so, are they native to this area?]

DM Buzz: These creatures are natural and not native to this area.

Vauhwyt (HP 99 AC23) (Detect Scrying, False Life) and Mookie (HP 57 
Tuesday April 14th, 2009 1:02:13 PM

Vauhwyt, still prone, wonders what the heck is going on. Are these people blinking? Are they dead? Her eyes unfocus as she gazes into the Realm of Shadows. She will see any creatures blinking that way, and likely even see the souls of the newly dead as they pass on. She stares and looks for a clue.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Tuesday April 14th, 2009 2:55:51 PM

Aztyr is very worried about the vanishing people, especially about her friend that vanished.
She hasn't a clue what's happening and it is written all over her face, that she's scared, very scared....

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday April 14th, 2009 5:12:10 PM

Malgant is as startled as the others by the appearance of the strange animals. Then before his eyes Val disappears. " Nooo!! Val!!" but in an instant she is gone. His mind races and his limbs feel paralyzed. He feels completely helpless. If this were a monster he could fight it, stand between the others and it ( as if they would let him) and protect them from it. But against chaos of this magnitude he is powerless. He stands staring at the spot where she stood and after a few moments the roaring cacophony of thoughts in his mind calms and he can think again. All of the animals appeared unharmed and aside from disoriented were ok. Val must be ok. If only I had not tried to contact Zill already I would be able to send a message to Val and confirm that she is ok. I will do that in the morning when Imod hears my prayers. She is ok. She has to be ok.

Speaking of monsters/DM Buzz 
Tuesday April 14th, 2009 8:27:46 PM

The hero's of Blackbird Lake are missing a valuable member due to the strange effects that are happening.

As quiet as Lorth tends to be, he is having trouble grasping the moment.

Fear sets in and grips the spirit of Vorelle, yet so far, all creatures are natural.

Vauhwyt does not see the passage of the dead or the use of the shadow realm as a means of transportation.

Aztyr has worry of the unknown worn as an expression and stands fast.

Malgant like everyone else has concern, then becomes distraught at the loss of his companion.

Surreal as it is, the random appearance and disappearance of creatures takes on a new and more dangerous meaning as a huge, reddish reptile bearing ten heads, pops into existence near the fire and charges into the already stunned and weary group of miners. As they attempt to escape, they are easy fodder for the many and numerous attacks of opportunity it is granted by those attempting to run. The sounds of gnashing teeth and bodies being torn apart mingle with the screams of the dying or soon to be dead. Unarmed and unarmored, the workers who came up here to make an honorable and lawful living suffer the wrath of the Wold.

A lifetime becomes an eternity as the group watches in horror, the dozen or so miners, a small amount compared to all that didn't escape the wrath of the apparent hydra, making full movement out of camp and down the dark ramp, away from the destructive beast.

Knowledge Arcana DC 20 Highlight to display spoiler: { It's a Pyrohydra and it hasn't breathed yet.}

Vauhwyt only Highlight to display spoiler: {You now can see the spirits leaving the corpses of those killed by the creature. They travels in a single direction, as if guided by forces unseen by you.}

Appolo HP 88/88 Ac 32 Boots of speed 
Tuesday April 14th, 2009 8:51:58 PM

Appolo watchesa creatures appear and disappear,then Val is.When Val disappears,Appolo's blades appear instantly in his hands and helets' out a primal roar that echo's across the camp.Appolo curses the gods naming them all mixed with several expliclitives that would a demon blush.He is beyond pissed or enraged.He clearly blames the gods all of them the good the bad and the ugly of them.

When the ten headed beast appears he looks at it and says ina an ice cold emotionless dealy manner"Oh good something to kil."He clicks on his boots of speed and moves quickly toward the beast.

Light Fortification, AC 26, 86/86hp Malgant  d20=17 ; 11d6=42 ;
Tuesday April 14th, 2009 10:41:33 PM

Having no idea what the creature is Malgant is horrified as it tears into the miners. Not as fast as Appolo but just as determined Malgant begins moving toward the beast at his normal sure speed. Words of power form on his lips and roll off of his tongue as he points at the beast, now standing alone among the dead miners. ( if there are live miners still in the area center the spell to miss them) A column of Holy Flame is the reward for his efforts, dropping from the sky directly on top of the many headed monster. Now that he has its attention he prepares to meet it with his blade.
OOC
Flamestrike for 42 damage half fire, half holy. Reflex 18 to save for half
Malgant ends his move in AA 15
Which red sploch is the Hydra? the solid one or the more open one?

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier, Banishment



Vorelle  d20+15=17 ; d20+15=20 ; d20+10=18 ; d20+5=8 ; d8+5=13 ;
Tuesday April 14th, 2009 11:04:46 PM

Vorelle doesn't care to get any closer to those snapping heads. Instead, she pulls her bow from her quiver and begins firing. Unfortunately, she doesn't hit anything.

[Hit AC 17, AC 20, AC 18, and AC 8. That was truly pathetic. Just in case the 20 hit, it did 13 damage. Assuming the critter is a Magical Beast; otherwise it was only 9 damage.]



Speaking of monsters/DM Buzz 
Wednesday April 15th, 2009 12:47:55 AM

OOC: The dark red spot near the dormatories is the monster. The red and yellow spot is the bon fire.

Lorth AC 25 HP 121/121 
Wednesday April 15th, 2009 7:57:16 AM

Lorth watches as this monster attacks the miners. This is something he can understand. Calling upon his god's power he asks for strength in battle...

(cast Divine favor)
+3 luck bonus to attack and damage -- 10 rounds

He then moves towards the hydra... (Standard move towards hydra)

Spells (1+1,1,0 Bonus 1st level Spell)
Memorized:
1st: Divine Favor *, Protection from evil
2nd: Delay Poison
3rd: 0

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40)  d20+5=8 ; d20+15=25 ; 10d6=37 ;
Wednesday April 15th, 2009 12:18:25 PM

As the Hydra finishes its attacks on the near miners, and the survivers escape by running away, Aztyr launches her standard reaction spell.
She conjures a small seed of fire in her palm and launches it towards the hydra. As the seed hits an area of ground near the beast it erupts into the fireball everyone of her friends should of figured was on the way.
She ends up her turn in 13,AC.

(Fire Damage for 37, reflex save of 19 for half)

Bart ac 31 hp 105/105 protection agains acid  d20+19=27 ; d10+11=16 ; d6=5 ;
Wednesday April 15th, 2009 12:18:37 PM

Bart makes an spring attack towards the creature, his swords apeeras in his hands (glove of storing) and he goes for it (ac 27 for 16 +5 shock)

Vauhwyt (HP99 of 90 AC27) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19)  d20+23=35 ; d100=4 ;
Wednesday April 15th, 2009 6:13:39 PM


[OOC: Buzz, I still need to know how much time has passed since my post of April 8. For now, I'm going to assume four minutes.]

Vauhwyt starts the round prone at AG5. Her fall in the earthquake has dinged her False Life, but no biggie. She stands (move action) and casts Shield (shared with Mookie). She remains hiding in the cover of the underbrush as she takes a five foot step to AF6. Since she is still medium sized, her hide check is at +23, is 35.

Mookie grabs the newly upgraded Tan Bag of Tricks. He grabs a furry ball and tosses it to AD8. The ball of fluff expands to the form of a (rolled a 4 on the d100) Brown Bear. Mookie commands the bear to attack.

The Bear runs up to 160 feet from AD8 toward the monster, stopping just in time to avoid AoOs from moving in. Maybe that's somewhere near 17Q or thereabouts?

Spell Status:

level 0: used 1 of 6
level 1: used 3 of 7
level 2: used 3 of 7
level 3: used 0 of 5
level 4: used 1 of 3

Darkwalk 1 min of 3 used (not currently active)

Active Spells:
Shield 0.1 min of 8 used
Alter Self on Mookie 4.4 min used of 80
Message 4.5 min used of 80
Exp Ret 4.3 min used of 8
Reduce Self 4.2 min used of 8
False Life 3 hrs? used of 8
Detect Scrying 24 hr duration, *always* has one up and running.


Fire fire everywhere/DM Buzz  3d6=9 ; 3d6=14 ; 3d6=5 ; 3d6=8 ; 3d6=8 ; <-(Appolo) / 3d6=5 ; 3d6=11 ; 3d6=10 ; 3d6=10 ; 3d6=15 ; <- (Bart)

d4=2 ; d4=2 ; d4=4 ; d4=4 ; d4=2 ; d4=2 ; d4=4 ; d4=3 ; d4=2 ; d4=3 ;
Wednesday April 15th, 2009 11:49:03 PM

We can assume, that everyone except for Vauhwyt was near the table where the map of the mines was lying and Miter was explaining the situation, so let's use AD15 as a marker for those that did not post their end of movement position. I also broke down each 10 foot block into four five foot blocks when determining movement for those engaging. give or take five feet.

Cayzle, I apologize for missing that question. Four to five minutes is reasonable for when Vauhwyt began her spells. So keep what you have.


Appolo swears sacrilege to the divine beings of the Wold and looking for an emotional release, runs as fast as he can toward the multi-headed reptile and stops at J12.

Having plenty of range with his Flamestrike spell, Malgant decides to get a bit closer, then bathes the creature in a column of flame and is still off the main map by a few squares.

With fast hands, Vorelle pulls her bow and nocks an arrow and has another in hand before the fletching can pass the sturdy shaft of the long bow. Given the extra range of the creature, the first arrow bounces harmlessly off it's hard skin, but the second arrow finds it's mark and sinks into the flesh. Alas, the other two shots fail to penetrate the hide or come close..

The paladin Lorth buffs himself up before heading toward the creature. He too is still off the main map at this time.

Fire seems to be the answer, some believe, as Aztyr throws powerful magic at the gruesome enemy and steps north west of the table and small camp fire, off the main map.

Running to keep up with his old friend, Bart gets as far as he can this round, getting to K13.

Vauhwyt casts a spell to protect her and her pet and allows the, now monkey, to use a magic item, bringing forth an animal to assist. Her movement puts her right on the slope of the small ridge down into the camp. The ridge is ten feet high where she is and thankfully it is night, because there isn't much cover on the embankment. Mookie's bear charges forward.

The Flamestrike from Malgant doesn't seem to harm the red reptile as the divine magic is ignored. The single arrow from Vorelle that sank into the hydra's flesh quickly is pushed out by the regenerating creature with a bit of blood, then the very recent wound is now closed. Aztyr's bead flies by those running forward, without endangering them and lands in the intended spot, but the flame from that spell also does not seem to effect the creature.

The creature lumbers slowly toward the three that are near. It's many heads thrash back and forth as five of the heads focus on Appolo and the other five focus on Bart. The bear is still out of range to be a distraction as gouts of flame pour from the mouths of these heads onto the ex Pirates of Jack. Appolo takes 9, 14, 5, 8 and 8, while Bart takes 5, 11, 10, 10 and 15 damage. Each need to make five Reflex Saves DC 20 or take full damage. Success allows only half damage from the fire breaths, according to the order of damage taken.

There is still a gap in between those that dare approach the hydra as it's voracious nature continues unabated and it's body unharmed.

Light Fortification, AC 26, 86/86hp Malgant  11d6=38 ;
Thursday April 16th, 2009 12:26:40 AM

ooc
assuming those tentacle like things are the heads reaching for Bart and Appolo, I want to drop my spell to catch as much of the creature as I can, doubling the barrier back onto another row of hydra if possible. If not I want to tray and sever the heads.
IC
"Fire doesn't work. Keep your distance a moment guys, let Aztyr and I soften it up some for you. Try another element Aztyr, cold or lightning. I'd say cold if it shrugs off fire." Still striding forward the Minotaur priest begins another prayer calling on Imod to grant him a shimmering wall of blades to keep the beast away from his comrades. Twenty feet closer he completes the prayer and a wall of glittering blades of force springs into being on top of the creature.
OOC
end my move in y17
blade barrier for 38 points of damage reflex 19 to avoid the damage since I originated the wall on the Hydra

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment


Vorelle  d20+17=22 ; d8+5=6 ;
Thursday April 16th, 2009 1:22:03 AM

Vorelle tries to cut the distance between herself and the creature. She darts forward, and takes a single shot.

[Move 30 feet toward the creature; hit AC 22 for 6 damage]

Lorth AC 25 HP 121/121 
Thursday April 16th, 2009 8:12:41 AM

Lorth moves towards the creature, shield and sword in hand.
(Put me somewhere on the battle map when I make it that far, thanks Buzz)

(cast Divine favor)
+3 luck bonus to attack and damage -- 9 rounds

He then moves towards the hydra... (Standard move towards hydra)

Spells (1+1,1,0 Bonus 1st level Spell)
Memorized:
1st: Divine Favor *, Protection from evil
2nd: Delay Poison
3rd: 0

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40)  3d3=5 ; 3d6=11 ; 2d6=7 ;
Thursday April 16th, 2009 11:24:47 AM

Seeing the results of the fireball and hearing Malgant's shout about it, Aztyr decides to try one of her other spells....
She points towards the sky and says a couple words, and large hailstones begin to rain down upon the hydra. Seeing the frozen rain pelt the area, she waits to see if it did any good.

( no save, 11 bludgeoning, 7 cold, all movement is half)
OOC: question, does each head count as seperate or is the hydra 1 creature?

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Appolo HP 88/88 Ac 32 Boots of speed  d20+17=30 ;
Thursday April 16th, 2009 2:24:28 PM

Appolo easily dodges the the hydra's fire attacks,he hears Malganr shout something about holding up fora second and waits.Appolo goes on the complete defensive and waits for Malgant to finish casting his spell.Tehn Aztyr makes hail fall from the sky.Appolo will wait for the Mages to finish casting thier spells then jump in and attack.

Reflex Save 30 Evasion feat No damage.

DM Buzz: Appolo needs to make five reflex saves, so please roll four more, I can do it for you, if you don't get a chance before DM post.

Bart ac 31 hp 87/112 protection agains acid  d20+12=29 ; d10=7 ;
Thursday April 16th, 2009 4:02:20 PM

Bart is moving forward making sure he stays out of the area of effect from the spells (each square is 1 feet?)

DM Buzz: The map of round 1 is five foot squares. Bart also needs to make five total saves.

Vauhwyt (HP99 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19)  d100=12 ; d100=73 ; d100=8 ; d100=25 ; d100=72 ; d20+12=26 ; d20+14=19 ; d100=15
Thursday April 16th, 2009 5:01:59 PM


[OOC: Gosh darn it! Forgot about rolling my arcane spell fail chance. Well, here goes:

Shield 12% OK
Alter Self 73% OK
Message 8% OK
Exp Ret 25% OK
Reduce Self 72% OK

sorry about that, but no harm done!]

Mookie takes out his wand of Protection from Evil and tries to activate it with his Use Magic Device ranks. He rolls a 26, no problem! The spell affect Vauwhyt but not Mookie.

Vauhwyt casts Resist Energy (fire) and shares it with Mookie. Then she moves 70 feet as a move action closer to the enemy. With luck, that puts her on the map.

She would be happy to end the round within 10 feet of the monster, if possible, but only if she can do so with a tumble check at half speed in any area in which she might provoke attacks of opportunity. Her Tumble check to do so is a 19, no problem. I'll ask the DM to please report Vauhwyt's position and proximity to the enemy.

OH! And the Arcane Fail on the Resist Energy: 15% = OK.

The Bear advances slowly, wary of the strange monster. It uses the Total Defense action with a five foot step to avoid AoOs. Its AC therefore this turn is 19. [OOC: I'm assuming that with his five foot reach, the bear has to nudge up in order to avoid a slew of AoOs.]

Spell Status:

level 0: used 1 of 6
level 1: used 3 of 7
level 2: used 4 of 7
level 3: used 0 of 5
level 4: used 1 of 3

Darkwalk 1 min of 3 used (not currently active)

Active Spells:
Resist Energy Fire 0.1 of 80 used
Protection from Evil 0.1 of 1 min used
Shield 0.2 min of 8 used
Alter Self on Mookie 4.5 min used of 80
Message 4.6 min used of 80
Exp Ret 4.4 min used of 8
Reduce Self 4.3 min used of 8
False Life 3 hrs? used of 8
Detect Scrying 24 hr duration, *always* has one up and running.

BEAR:

Hit Dice: 6d8+24 (51 hp)
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +4/+16
Attack: Claw +11 melee (1d8+8)
Full Attack: 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+4)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 27, Dex 13, Con 19, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +7, Swim +12
Feats: Endurance, Run, Track



Appolo HP 83/88 Ac 32 Boots of speed  d20+17=26 ; d20+17=18 ; d20+17=27 ; d20+17=27 ;
Thursday April 16th, 2009 5:11:45 PM

OOC:Sorry about that Buzz Thought I only needed to make one save.Here the others.
Reflex Saves 26 18 27 27 Appolo take 5 points damage.

IC: Appolo ends up gettinga littel singed as he waits.

DM error/DM Buzz 
Thursday April 16th, 2009 6:19:39 PM

Bart was moved according to the speed he would have if he used his boots of speed. He did not activate those boots though, so that was my mistake. Appolo would have been breathed on by all ten heads and by the grace of the gods, he manages to avoid the extra five breaths. I will reposition Bart in the next map, thirty feet from where he is now.

Melee empasse/DM Buzz  d20+8=14 ; d20+8=19 ;
Friday April 17th, 2009 12:28:01 AM

I put the necks out there to give you an idea of the reach it has. It's not really accurate, but it's reach is 10'. Think of this creature as a warrior with ten arms. You can sunder it's weapons but you must kill the main body. The blade barrier cannot sunder because you need to roll an attack to do so, but something like a Spiritual Weapon could actually sunder. I don't see the blade barrier doubling on itself for double damage, but nice thought, so we will say you dropped a barrier wall on it, the full length of the spell across the camp.

Malgant drops a Blade Barrier on top of the massive creature and in it's clumsiness gets cut up by the vertical shredder.

Vorelle moves a few feet, but in that time, the blade barrier sprang up, providing cover for the magical beast.

Lorth moves as fast as he can to engage the creature.

Taking a different approach, Aztyr drops frozen water down upon the creature.
Please, in the future, give me the name of the spell you are casting. This one is easy to guess at, but I think you can understand why. Thank you. :)

Appolo sustains some damage from the many breath attacks launched at him, but taking the word of his companions holds his ground.

Continuing to move forward, Bart also pulls up short of the flurry of blades.

Vauhwyt casts another spell successfully and continues to move forward.
The bear was wary of advancing properly on it's target, but the Blade Barrier confuses it and it looks for a way around the obstacle.

The fire breathing hydra gets caught in the spell from Malgant and backs out of the way, to avoid further damage. The spell is long enough to travel from the middle dormitories all the way to the workshop to the north. The same spell keeps Vorelle from hitting her mark, as the shaft and fletching get cut to pieces on it's way through. The damage from Aztyr causes it to roar in pain as the hydra is unprotected from the barrage from above.

Through the whirling blades, the hydra appears to be damaged, even as it heals, and looks for a way around.

Map out tomorrow

Bart ac 31 hp 87/112 protection agains acid 
Friday April 17th, 2009 2:51:46 AM

waiting for map
Bart is seeing his mistake he activates his boost so he can spring around the beast as fast as he can

Light Fortification, AC 26, 86/86hp Malgant 
Friday April 17th, 2009 5:33:47 AM

Malgant sees the divine barrier spring up and catch the Hydra napping. Quick to recover though the beast steps back in order to use the wall like a shield. Not going to happen thinks the Minotaur, and with a thought drops his spell allowing Appolo, Bart and Lorth to reach the beast and Vorelle a clean shot. Still lumbering forward Malgant begins to engage with a few spells. Too far away still to affect his companions with a prayer Malgant instead begins to fortify himself for the fight.

Effects
Prot form fire 120 damage or 110 minutes

OOC
cast protection from energy (fire) on Malgant

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2, protection from energy*, prayer, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment

Lorth AC 25 HP 121/121 
Friday April 17th, 2009 10:05:13 AM

Lorth approaches the creature but does not engage. Malgant told him to wait till it is softened up, so he gives them a few seconds. He tries to stay out of range of the fire breathing.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Friday April 17th, 2009 10:17:13 AM

Aztyr sees how far the beast can reach and how far the flames extend that reach. (total 30 feet, correct buzz?) She also tries to figure out how tall it is.... (need it's height please Buzz)
She then runs forward about a half move ( 4 x 40' = 160' so about 80') and then she casts a spell upon herself, a mostly transparent shield forms between her and the hydra. (cast shield)

(she only runs the 80' if that leaves her at least 80' away otherwise she'll stop 80' away)

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Shield - 11 minutes


Vauhwyt (HP99 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19) 
Friday April 17th, 2009 6:10:48 PM

OOC to Aztyr: My friend, you can only make a standard move and cast a spell in the same round.

Vauhwyt concentrates on getting closer. She makes either a double move or a run to get about 15 feet from the monster.

Mookie puts away the wand of pro evil and takes out a wand of CLW.

If the blade barrier goes away, the bear will advance, still using full defense, until it is close enough to fight. It will use a full attack next round.

Appolo HP 83/88 Ac 32 Boots of speed 
Friday April 17th, 2009 7:21:51 PM

Seeing the magic barrier dis appear Appolo closes with the beast quicklt,moving in close while staying on the defensive.He will attack next round.

Bart ac 31 hp 87/112 protection agains acid 
Sunday April 19th, 2009 6:26:45 AM

Aftar Malgant releases his spel Bat jumps forward to the beast

Flailing heads unite/DM Buzz  d20+14=25 ; d20+14=16 ; d20+14=15 ; d20+14=23 ; d20+14=18 ; d20+14=15 ; d20+14=16 ; d20+14=25 ; d20+14=30 ; d20+14=29 ; <-AoO Bart/ d20+14=32 ; d20+14=29 ; d20+14=32 ; d20+14=20 ; d20+14=22 ; d20+14=20 ; d20+14=30 ; d20+14=21 ; d20+14=29 ; d20+14=21 ; <-AoO Appolo/ d10+5=6 ; d10+5=14 ; <-Appolo Damage
Sunday April 19th, 2009 9:00:24 PM

Round 3 Please start giving me map square coordinates. Thank you.

The creature stands perhaps ten feet at the shoulders. It has a bulbous body with large, thick legs for movement. With it's many heads extending up and away, easily ten feet more. It could likely turn it's head to attack or breath on anything around it.

Bart runs forward engaging the monster, provoking attacks of opportunity from the creature. With his armor absorbing a few attacks, he gets in close for next round.

Malgant dismisses the wall of blades and continues to move forward.

Lorth continues to advance, but stays out of reach of the creature.

Aztyr makes movement, then casts a spell.

Vauhwyt moves as far as she can and not be bitten.
Mooki prepares another item.
bear avoids attacks of opportunity and uses it's ten foot reach to advantage.

Appolo, without tumbling, closes with the hydra and although being defensive saved him from one attack, two more heads bite him doing 6 points, while nipping at his right leg, the other head clamps down hard on his left arm before releasing, causing another 14 damage.

Round 4 to come. Monster begins initiative. Will send out new map after monster moves, so it can be used for your round 4 actions....

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Sunday April 19th, 2009 9:56:52 PM

OOC Buzz: still need to know how high it's reach is. Body and head reach.

DM Buzz: It's in the above post. I will copy and paste it for you.

The creature stands perhaps ten feet at the shoulders. It has a bulbous body with large, thick legs for movement. With it's many heads extending up and away, easily ten feet more. It could likely turn it's head to attack or breath on anything around it.

:)


Who is on the defensive?/DM Buzz  d4=1 ; 3d6=9 ; 3d6=9 ; 3d6=12 ; 3d6=8 ; 3d6=12 ; d4=1 ; d4=3 ; d20+14=25 ; d20+14=17 ; d20+14=30 ; d10+5=15 ; d10+5=15 ; d10+5=8 <-bear d20+14=16 ; d20+14=34 ; d20+14=17 <- No Crit, d10+5=14 ;<-Vauhwyt, d20+14=15 ; d20+14=28 ; d20+14=31 ; d20+14=21 ; d20+14=16 ;
Sunday April 19th, 2009 10:05:41 PM

Round 4
The start of round four finds the creatures Fast Healing ability to once again close the wounds from the many blades that cut the creature up. All that is apparent to those close, is a minor flesh wound.
It has been two rounds since it has breathed, and some of the heads must again, do so.
Four opponents are within range, and thus one of them gets an extra breath attack. The bear is the victim of two.
Brown Bear needs two Reflex saves DC20 to avoid full damage doing 9 and 9 damage.
Vauhwyt, Appolo and Bart also need to make one Reflex save DC20 to avoid full damage.
Vauhwyt takes 12 damage, or half if saved.
Appolo takes 8 damage, or none at all if saved.
Bart takes 12 damage, or half if saved.

The creatures full attacks come to bear on those close enough to it. The bear and Appolo receive three attacks, as Vauhwyt and Bart receive two attacks each.
The poor bear, summoned and commanded to do the bidding of the Grim Avenger receives a total of 38 damage, severely wounding the ursine, but it's loyalty compelling it to fight forward.
Vauhwyt is bitten once, taking a chunk out of the liontaur doing 14 damage.
Appolo is once again saved by being on the defensive.
Bart hardly had to move out of the way of the clumsy creatures heads.

The creature, not being used to opposition, out of instinct takes a five foot step back.

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Sunday April 19th, 2009 11:18:22 PM

Aztyr makes a few gestures as she casts another spell. She yells out "Try to keep it mostly in one place, and try not to get hurt while doing it."
She then flys upwards 30'

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Shield - 10.9 minutes
Fly - 11 minutes

Light Fortification, AC 2, 108/86hp Malgant 
Sunday April 19th, 2009 11:20:33 PM

Malgant continues forward (to AD/AE7-8). Using the spells of strength and war that Imod grants him each day Malgant grows to huge size emulating the strength and power of his deity.( cast righteous might)

Effects
Righteous might 11 of 11 rounds
+8 str
+4 con
+4 natural armor
DR5/evil
huge size weapons increase as well
all bonuses and penalties figured into stats already

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2, protection from energy, prayer, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment


Vorelle  d20+15=16 ; d20+15=22 ; d20+10=25 ; d20+5=19 ; d8+5=13 ; d8+5=8 ;
Sunday April 19th, 2009 11:49:30 PM

[OOC: Not sure how I can be blocked by the blade barrier when I'm not even on the map yet. What is the radius?]

Vorelle fires four more shots at the creature. Her first shot is terrible, but two of the others strike clean.

[Hit AC 22 for 13 damage; hit AC 25 for 8 damage.]

Vauhwyt (HP85 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19)  d20+6=17 ; d20+6=16 ; d100=55 ; d20+7=14 ; d20+7=26 ; d20+2=11 ; d4+5=8 ; d20+14=31 ; d20+17=31 ; 2d4+2=9 ; 3d6=13 ;
Monday April 20th, 2009 7:03:26 AM


The bear misses both saves (17 and 16), taking 18 fire damage. Then the bear takes 38 melee damage, for a total of 56, and it is dismissed! Poor bear never even got to strike! :-)

Vauhwyt and Mookie have Resist Energy (fire) for 20 points. So I'm not going to bother rolling any saves vs breath. Vauhwyt just grins and basks in it.

Being bitten for 14, however, is not something the liontaur can resist. 9 of the 14 goes towards ending the liontaur's False Life (the spell is still active for Mookie). 5 hp damage is real damage. Vauhwyt is at 85 hp of 90.

Vauhwyt wants to tumble to the opposite side of the beastie and flank it for a sneak attack. But right now there is no one in position to flank with! Darn it!

The liontaur tells her familiar -- "Mookie! Another Animal Friend!" She starts her Tumble, 35 feet moving at half speed, from square V12 toward square O12.

Mookie, who has the wand of CLW in one monkey-hand, reaches into the Bag of Tricks with the other and -- just as Vauhwyt reaches S12 -- tosses a fuzzy ball 20 feet to S16, right in front of the monster. Random chance determines that the animal summoned is a (rolled a 55) Lion! Since it is large, it takes up S16-T17.

The lion makes a full attack on the hydra. Two paws at +7 and a bite at +2. A paw hits AC14, another hits AC26 for 8 hp damage, and a bite misses (AC11).

But more importantly, when Vauhwyt reaches square O12, she will be flanking the hydra! But before she gets there, she still has to make that tumble check to avoid AoOs. Her check is at +14, and she rolls a 31, no problem.

Now, at last, she can make her flanking sneak attack! The liontaur snaps her spiked chain at the monster. Her attack, at +2 for flanking, hits AC31 for 9 base damage plus 13 sneak attack damage for a total 22 hp damage to the hydra.

Spell Status:

level 0: used 1 of 6
level 1: used 3 of 7
level 2: used 4 of 7
level 3: used 0 of 5
level 4: used 1 of 3

Darkwalk 1 min of 3 used (not currently active)

Active Spells:
Resist Energy Fire 0.2 of 80 used
Protection from Evil 0.2 of 1 min used
Shield 0.3 min of 8 used
Alter Self on Mookie 4.6 min used of 80
Message 4.7 min used of 80
Exp Ret 4.5 min used of 8
Reduce Self 4.4 min used of 8
False Life 3 hrs used of 8 (Mookie only now)
Detect Scrying 24 hr duration, *always* has one up and running.

Bag of Tricks: 2 animals summoned of 10 this week

LION:

Size/Type: Large Animal
Hit Dice: 5d8+10 (32 hp)
Speed: 40 ft. (8 squares)
Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple: +3/+12
Attack: Claw +7 melee (1d4+5)
Full Attack: 2 claws +7 melee (1d4+5) and bite +2 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+2
Special Qualities: Low-light vision, scent
Saves: Fort +6, Ref +7, Will +2
Abilities: Str 21, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5
Feats: Alertness, Run


Lorth AC 25 HP 121/121 
Monday April 20th, 2009 9:46:35 AM

Lorth tries to move around the side of the creature to give his friends flanking
(Move to N14, by way of diagonal to n10, 6 squares, left to m10, 1 square, down to m14, 4 squares and finally to N14, 1 square. I am trying to avoid it's attacks of opportunity).

+3 luck bonus to attack and damage -- 7 rounds

He then moves towards the hydra... (Standard move towards hydra)

Spells (1+1,1,0 Bonus 1st level Spell)
Memorized:
1st: Divine Favor *, Protection from evil
2nd: Delay Poison
3rd: 0

Bart ac 31 hp 81/112  d20+12=28 ; d20+17=26 ; d10+17=20 ; d6=6 ; d20+17=20 ; d10+17=19 ; d6=3 ;
Monday April 20th, 2009 12:49:49 PM

feats dodge mobility springattack cleave powerattack
Bart attacks 1 head power attack +3 for 20+6 shock assuming the head is severed he goes for another head (using cleave feat) for 22+3 hp (acording to monster manual the hydra has ac 15 and 10d10+50 (150 max hp so 15 hp max to severe a head)


Light Fortification, AC 2, 108/86hp Malgant 
Monday April 20th, 2009 4:48:38 PM

OOC
The blade barrier provides cover Vorelle. I knew there was a chance it might use it but I was hoping the damage would be worth it. That thing regenerates awfully fast 8)

Appolo HP 63/88 Ac 32 Boots of speed  d20+12=19 ; d20+12=13 ; d20+12=27 ; d20+12=20 ; d10+6=11 ; d8+6=14 ; d10+6=14 ;
Monday April 20th, 2009 6:52:59 PM

Appolo takes some hits,then moves foward going on the offensive launching a full attack on the beast.Hopefully hitting 3 times.

Attack 19 13 27 20 Damage 11 14 14=29

Working things outDM Buzz 
Monday April 20th, 2009 7:29:08 PM

OOC: I need to get a couple of things resolved for this next round to end. Post will come tonight or tomorrow.

Bloody mess/DM Buzz  d12=11 ;
Tuesday April 21st, 2009 8:05:41 PM

Aztyr casts a spell and flies straight up in the air.

Malgant moves forward and casts a spell increasing both size and power.

Vorelle is 175 feet away when she again launches a barrage of missiles.
From what I read on Blade Barrier, the creature only has a choice of which side of the barrier it is on, when the spell is placed directly on them, if they make their save. Otherwise it's not a barrier. The SRD may read differently however. Please let me know. :)

Vauhwyt is capable of directing many things in the span of a few seconds. Between her and her monkey, they are capable of considerable damage.

LorthManeuvers in a manner that will avoid the many attacks from the beast.

Bart, only needing a five foot step, causes blood, entrails and all manner of vile objects this thing has eaten, to pour out of it's body.

Appolo also, only needs a five foot step to get in some attacks, but it isn't necessary.

The creatures heads scream and writhe in pain. Flame mixed with blood spew from the mouths one last time endangering no one, as the massive body collapses toward Vauhwt

The smell of the carnage blends miserably with the odor of burnt flesh as all those within a few feet of the dead beast is covered with the gore of those that did damage.

Creatures continue to pop in here and there, and those that know nature are aware, that they normally inhabit very humid terrains and jungles.

Vauhwyt (HP85 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP57 of 45 AC19)  d100=54 ;
Tuesday April 21st, 2009 8:09:52 PM


Vauhwyt stands guard, watchful for any sign that the thing is regenerating. If so, she hits at it again.

After a round, she casts Detect Magic and scans the thing. Arcane fail is 54 = OK.

Vorelle  d20+16=32 ; d20+16=31 ;
Tuesday April 21st, 2009 9:30:49 PM

Vorelle keeps her bow at the ready, looking for other threats.

[Spot 32; Listen 31]

Aztyr (AC 12/16 w Mage Armor - HP 80) & Jynx (AC 20 - HP 40) 
Tuesday April 21st, 2009 10:59:39 PM

Aztyr continues to gain altitude until she's about 60' above the ground, then flys over the top of the corpse.
She then yells out, "If it even twitches I'm opening up on it with a very cold burst of a spell, so everyone be careful."
She's still confused as to what's happening.
"What other things could be happening, if nature is doing this with animals. Anyone even got a guess?" She yells out after a couple minutes.

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Shield - nfc but less than 11
Fly - nfc but less than 11


Bart ac 31 hp 81/112  d20+17=28 ; d20+17=20 ; d20+12=32 ; d20+12=28 ; d20+7=10 ; d10+17=24 ; d6=6 ; d10+17=22 ; d6=2 ; d10+17=26 ; d10+17=20 ; d6=1 ;
Wednesday April 22nd, 2009 2:51:54 AM

Bart goes for another full attack (powerattack+3) not sure if it is dead enough, severing heads where possible

hitting ac 28 for 24+6 shock ac 20 for 22+2 shock ac 32 (threat) ac 28 crit for 26+20+1 shock ac 10 miss (101 dammage total)

so now its dead i hope lets burn the corpse to be sure

Light Fortification, AC 28, 108/86hp Malgant  3d8+11=26 ; 3d8+11=28 ;
Wednesday April 22nd, 2009 6:17:54 AM

After all of the regenerating that the beast did Malgant is a bit underwhelmed by it's apparent demise. He casts no more preparative spells but moves in and heals his comrades.( cast cure serious wounds on Appolo and bart for 26 healing on Appolo and 28 on Bart)

Effects
Righteous might 11 of 11 rounds
+8 str
+4 con
+4 natural armor
DR5/evil
huge size weapons increase as well
all bonuses and penalties figured into stats already

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment



Bart ac 31 hp 109/112 
Wednesday April 22nd, 2009 11:24:43 AM

Thanks Malgant

Lorth AC 25 HP 121/121 
Wednesday April 22nd, 2009 12:56:14 PM

Lorth is surprised when the thing falls... but is relieved. However he does not put his weapons away, as the strange things keep happening around them.

Oh the humanity!/DM Buzz  4d10+10=41 ; d20+3=21 ; d20+3=14 ; d20+3=6 ; d20+3=6 ; d20+3=10 ; d20+3=7 ; d20+3=5 ; d20+3=16 ; d3=3 ; d20+3=19 ; d20+3=7 ;
Wednesday April 22nd, 2009 7:00:53 PM


Wanting to know about the situation, Aztyr asks others what might be happening, with no response.

Not satisfied with the gore that is presently spreading around his feet, Bart lays in to the corpse one last time to insure it's demise. On his second swing, he felt his weapon connect with something other then bone or tissue, but can't see where it is.

Malgant takes a couple of rounds to heal those more seriously wounded from the attacks.

Staying aware and on guard Lorth keeps his weapon handy.

The influx of new creatures subsides, only to be replaced by an instant and sudden gust of wind from the south. It's power is great as it almost lifts off the ground, those with two legs. If not for the wind protection from the miners barracks, it would likely drive you all up against the north wall of the camp.

A shrill screaming is heard from the large buildings protecting them from the wind and soon it is apparent, the wooden structures can not take the force of the storm as the roof of the three buildings are easily ripped off their frame. The large heavy wooden structures break apart under the torrent, threatening to smash the characters into the earth. Reflex DC 15 or take 41 damage, save for half, Tumbling not available since this is not an attack but flying debris.,

The miners that recently entered their camp are overtaken by parts of the buildings also, killing all but three, who are left in a state of broken limbs and bodies ripped apart by iron nails used to build the structure.

Vorelle  d20+12=29 ;
Wednesday April 22nd, 2009 10:32:34 PM

Vorelle nimbly dodges the debris [Reflex 29, Evasion], but sees that others weren't so lucky. Quickly, she sheaths her bow and pulls out her healer's kit.

DM Buzz: Sorry, but this is not an attack, so Evasion also does not apply.

Bart ac 31 hp 88/112  d20+13=27 ;
Thursday April 23rd, 2009 1:49:52 AM

Bart avoids most of the debris but is hurt by a big pice of roof tiling
Well looks the gods arent with us a quake, strange beasts comming from nowhere, a very heavy storm must be magic. Bust me somewhere on the other side of those buildings follow me yells Bart Rushing towards the buildings

Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19)  d20+15=17 ; d20+9=19 ;
Thursday April 23rd, 2009 7:12:28 AM

[Did Vauhwyt get her Detect Magic off before the storm hit?]

Saves: Vauhwyt 17; Mookie 19.

The liontaur and her familiar are battered, but at least they do manage to jump over that huge roof truss that flies by.

She is not sure what is going on, but evidently Bart does. She races after him, following closely.

Lorth AC 25 HP 100/121  d20+8=15 ;
Thursday April 23rd, 2009 8:27:46 AM

Lorth manages to dodge most of the flying drebis but gets pelted by some of the smaller stuff. (Made save, took 1/2 damage)
He quickly moves over to any of the surviving miners and attempts to heal them. (Lay on hands for 1 point each on any miner that is still alive)

Aztyr (AC 12/16 w Mage Armor - HP 39/80) & Jynx (AC 20 - HP 40)  d20+7=9 ;
Thursday April 23rd, 2009 9:08:16 AM

Aztyr still in the air at this moment it caught full force by the twirlling and spinning roof. She winds up eventually on the ground cut and broken, she skittishly tries to stand up and find it's real painful to move right this moment (having taken over 50% damage).
"We've got real trouble in the Wold..... First there's this vision of a man beating a gong, then there's earth quakes, haywire magical teleportations, and now a blast of wind from somewhere.
What next, we gonna get hit by a monster wave of water? She says sarcasticly, as she begins to move body parts that are slow to respond to her commands.

Appolo HP 67/88 Ac 32 Boots of speed  d20+17=18 ;
Thursday April 23rd, 2009 11:04:46 AM

After the beast collapses right in front of him Appolo is healed by Malgant.Appolo thanks him and turns to the others"Well that was easy.He watches as Bart finishes the creature..

Appolo is still quite pissed off as watches animals pop in and out of the area,then the wind storm blows the buildings apart.He is just able to dodge most of the dedbri and remain on his feet."Bart it's not magic.It's the gods.They're messing around again.."Appolo muttersa few more choice curses ashe follows behind Bart.

Bart ac 31 hp 88/112 
Thursday April 23rd, 2009 1:26:00 PM

No it is someone who want to believe its the gods it is a powerfull magiker........... casting illusions .......quakes .........summoning monsters ..... a storm............. banzai!

Light Fortification, AC 28, 108/86hp Malgant  d20+7=24 ; 2d8+11=20 ;
Thursday April 23rd, 2009 4:47:22 PM

Huge as he is (how much time has passed?) Malgant dodges the debris and sprints to the aid of the remaining miners. There is so little that he can do against the elements like this that he feels powerless to aid them. Not giving in to the despair and fear that would otherwise root him to the ground He finds the largest pieces of debris he can manage to maneuver and uses them to set up a windbreak around the remaining miners. He sees that Vorelle and Lorth are tending to their wounds, but no one is tending to their own wounds. Once the windbreak is established and as many people as are coming to use it as possible have arrived Malgant uses another prayer to the Father of Battle to ease the wounds of his comrades. ( convert Banishment into Mass Cure Moderate Wounds for 20 points of healing to all allies behind and around the barrier). Looking to Vorelle, the only person he knows that can read nature like an open book, Malgant asks her how bad this might get." Vorelle? This wind has something to do with the effects of the earthquake doesn't it? Have you any idea how bad this might get? Monsters I can protect against, but nature is just too much to try and defend against." Malgant continues to do what he can to protect his friends and the remaining miners. He tries very hard to keep occupied because if he doesn't he will remember that somewhere Val is going through something similar, and that she is doing it alone.
Effects
Righteous might ? of 11 rounds
+8 str
+4 con
+4 natural armor
DR5/evil
huge size weapons increase as well
all bonuses and penalties figured into stats already

Spells( * indicates used spells)

0 Level( 6)
create water x2, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2, status x2

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

Are we done yet?/DM Buzz 
Thursday April 23rd, 2009 11:13:25 PM

It has been about one minute since the hydras death, so Vauhwyt got her spell off fine. Total time since earthquake 6 minutes.

All of the group sustain damage from flying debris as the wooded structures splintered into hundreds of pieces.

Aztyr almost swept away on the breeze and seriously wounded from debris wonders what is next.

The three miners still alive, in cries of hope, thank Vorelle, Lorth and Malgant helping them, attempting to make some sound over the wind.

Others charge over toward the cliff face, where the wind is coming from and look out over darkness. They know that if it were day, they would be looking out over the blue ocean of the area.
They see nothing out of the ordinary as eyes begin to water from the irritation of the continuos gust of wind.

Bart and Appolo argue over the cause as Vauhwyt stands by and Mookie hides from the storm by hanging off the back of Vauhwyt, staying out of the wind.

The work shops, forge and blacksmiths shop soon follows suit as the debris from the barracks soon mingle with building materials of these also.

A very long minute goes by as all that can fly though the air to do harm passes and continues to be blown into the wilderness.

The smell of mold and rotting foliage replaces the wind that dies down quickly and is nothing but a slight breeze, in but a moment.

Vorelle [AC 24, HP 96/96]  d20+12=14 ; d20+18=20 ;
Friday April 24th, 2009 1:20:16 AM

[Correction: Vorelle took 20 points of damage]

Vorelle smiles gratefully at Maglant as her wounds close back up. To his request, she replies, "I'm p-p-pretty sure this isn't n-n-natural." Nevertheless, she turns her mind to possible causes for this effect, and what is likely to happen next.

[Knowledge Nature 14; Survival 20]



Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) 
Friday April 24th, 2009 10:31:57 AM

"These omens are too much for me," says Vauwhyt.

"Me too!" chimes in Mookie.

"We need a seer or a bard to tell us what all this means. For myself, I'm flummoxed! But I can't believe that all this is meant to kill some miners. It must be more than that!"

When the wind dies down, she helps to care for the dead, saying a Grim prayer for their souls to travel well to Gargul's judgement.

Bart ac 31 hp 88/112 
Friday April 24th, 2009 11:52:35 AM

Bart goes forward beyond the buildings and what is left of it. He wants to know if it is a normal storm or not Bart believes he has to do with magic and he is sure he will find a wizzard somewhere behind the buildings


Aztyr (AC 12/16 w Mage Armor - HP 59/80) & Jynx (AC 20 - HP 40) 
Friday April 24th, 2009 2:41:40 PM

Aztyr, having managed to get close to Malgant, gratefully accepts the healing.
"I'm just glad we arn't out on the ocean on our smallish boat with all that's going on, I can't even immagin how bad it's be...."
After the healing, she still limps, favoring one of her hind legs, but seems to be moving better than before.
"So, now what? I'm willing to bet that the ooze or pudding, whatever it was is still down in the mine shafts somewhere..."

Light Fortification, AC 26, 86/86hp Malgant  2d8+10=15 ;
Friday April 24th, 2009 4:37:05 PM

Malgant shrinks down to his normal size and looks at Aztyr as he pumps more healing energy into the liontaur ( convert status into cure moderate wounds on Aztyr for 15 more healing...BTW Aztyr half of 41 damage is 20...not 21). " The poet was a fisherman..." Malgant starts off, "If the earthquake effects the water like it did the land, we may never find him now." At the mention of the pudding Malgant is puzzled by Aztyr's concern. " Let the pudding be. There IS no mine to liberate from it and no way to get to it if there were."

Appolo HP 67/88 Ac 32 Boots of speed 
Friday April 24th, 2009 8:10:43 PM

Still bleeding and picking debri from his clothing and skin,he walks back from the cliff"Bart there aren't any buildings and there is no mage lurking around."He walks over to were the others are he is still pretty pissed"well let's take care of the wounded and bury the dead.We need to get down to the village as soon as possible.If there is any village still down there?"

Aftermath/DM Buzz  d100=81 ;
Friday April 24th, 2009 8:50:20 PM

All Vorelle can determine is that the Wold has in some way changed in a significant manner. Those on or in the water after dark has likely been pulled out to sea much further then they were. Normally, there is no wind after a earth quake, but then, not everyone has and hears a vision before one happens either.

Vauhwyt and Mooki do not pretend to understand all that is happening. Having respect for the deceased the liontaur and monkey make their way around giving a blessing to Gargul, that they all died well.

Up to the very side of the cliff face, wandering back and forthBart still does not understand the magnitutde of what has happened. He bravely looks for that which could obviously destroy the group if it were there will, but finds nothing but the night sky.

Feeling much better, Aztyr is grateful to be on land when all this happened. Asking about the pudding, she wonders what should be done.

His insight to the minotaur poet has some merit, Malgant rebuffs any thought of the mine or the pudding.

Appolo makes a sound argument and in closing, decides to help the wounded and gather up the remains of the dead.

The large bon fire is spread far and wide with the wind and debris. Now smoky logs scatter the area with the remains of personal effects from within the lodgings of the workers. Torn shitrs and straw mattresses, a pair of boots and a brown cap are examples of the twisted carnage that lay about with the wooden studs and clay tiles used to make their living and working areas.

The smell of mold continues as small flames light up here and there in the forest, on the ridge above the camp. Knowledge Nature DC: 13 Highlight to display spoiler: {It's a very wet season, it is unlikely the flames will gat out of hand and cause a forest fire.}

Bart, please make a DC: 20 check with just your level as a bonus.



Bart ac 31 hp 88/112  d20+14=30 ;
Saturday April 25th, 2009 12:56:13 AM

Check made 30

DM Buzz: Highlight to display spoiler: { You remember, you felt something odd in the belly of the hydra, as you continued to attack it, after it stopped moving. Feel free to reread the post from before the wind hit.}

Bart ac 31 hp 88/112 
Saturday April 25th, 2009 8:59:53 AM

Nothing to see Bart thinks well it are the gods on the move again then, Bart goes back to the hydra en remebers he hitted something in the belly maybe some nice artefact or so. Bart pokes around with his sword in the remains of the hydra

Vorelle [AC 24, HP 96/96]  d20+12=20 ;
Saturday April 25th, 2009 12:24:23 PM

Vorelle assists with the wounded and the dead, telling her friends, "Th-the fire will m-most likely b-b-burn itself out."

Lorth AC 25 HP 120/121 
Monday April 27th, 2009 8:23:28 AM

Lorth accepts Malgant's healing and continues to administer the remaining miners. He doesn't pretend to understand what is going on, and just waits for the party's next action.

Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) 
Monday April 27th, 2009 10:44:19 AM

Vauhwyt still thinks there is something magical going on. But she has no idea what.

"We should help any survivors get back to civilization, and then go see the poet," she says.

Bart ac 31 hp 88/112 
Monday April 27th, 2009 12:52:13 PM

Bart keeps an eye out for new monsters that appear in mid air.

ooc
( leaving for a few days back on 7 may plz take over bart)

Then there were three/DM Buzz 
Monday April 27th, 2009 8:37:22 PM

Just a few minutes go by, from the time the hydra arrives, until the group is caring for the wounded and themselves.

Bart reaches through vile and disgusting material from the intestines and other viscera. He is covered in so much gore, hie features hardly recognizable. For his efforts, he pulls out a half a candlestick, the bottom. It appears the top has been cleanly removed by a very sharp object. Further investigation produces the top of the candlestick, also with a clean cut. A steel, full face helmet. The broken and twisted remains of a plate mail suit and an assortment of other things. A large mug, 6 iron spikes and 500 coins. Their value uncertain, due to being covered in filth.

With confidence, Vorelle can say, the fires are the least of the problems right now.

Lorth waits to see what will come as he, with the others, helps with mending the few that remain.

Vauhwyt does not want to leave anyone behind when they leave and reminds everyone of their mission.

With the sky now cleared by the wind, Kerracles can be seen orbiting along the western horizon, while Wardd is partially blocked by the Wold, from the sun. The night seems to be much warmer then before.

The survivors are grateful of the groups help. "My name is Smack", says one orc as the other two half orcs introduce themselves as Gidgy and Balict. Gidgy says, "We never would have had a chance without you kind folks." The orc Smack replies with a nervous smile, "Not much to salvage, so packing easy." Balict smacks Smack, "You tink dis funny. My brither Voytict was ate by tat ting." He balls up his fist in anger, but Smack cowers away out of Balicts reach.

Light Fortification, AC 26, 86/86hp Malgant  2d8+10=17 ; d8+5=9 ;
Monday April 27th, 2009 9:15:26 PM

Malgant is able to make out Bart rooting through the remains of the Hydra. Curious, The minotaur approaches and once Bart has extracted all of the items and is finished getting covered in gore, The Minotaur tells him to close his eyes and hold his breath, so that Imod may cleanse him. When or if Bart complies, Malgant creates water ( cast create water) just above the warriors head, dousing him in cool, clear water and removing the filth of blood and gore from Bart, and the items he has pulled from the beast. Malgant looks over the items, so much trash from the gullet of a humanoid eating monster. Malgant also heals Bart's wounds( convert remove paralysis into cure moderate wounds for 17 healing then convert protection from evil into cure light wounds for 9 more healing)

Spells( * indicates used spells)

0 Level( 6)
create water x2*, purify food and drink x2, Destroy water, Detect Magic

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2*, status x2*

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

OOC
out on a limb, but Malgant looks over the plate, the helm and the candlestick. Any of it look familiar? Maybe like Taur stuff from the southern continent?

Vorelle [AC 24, HP 96/96]  d20+14=25 ;
Monday April 27th, 2009 11:19:39 PM

Vorelle helps with the healing. [Heal check 25.] When the orcs start squabbling, she keeps a wary eye on them, but says nothing.

Bart ac 31 hp 88/112 
Tuesday April 28th, 2009 1:44:33 AM

Thanks Malgant (it wasnt Bart intent to be that disgusting). Bart takes the coins and inspect the armor helmet and coins what the heck thinks bart and takes the helmet what u think is it magical?


Lorth AC 25 HP 120/121 
Tuesday April 28th, 2009 8:40:51 AM

Lorth returns his weapons to their resting position. He stands around not really knowing what to do.

Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) 
Tuesday April 28th, 2009 4:52:50 PM

Vauhwyt uses a prestidigitation cantrip to help with the clean up. She looks for poor Voytict's remains amid the gore, and if she finds them, helps to inter them respectfully.

"If any of this is magic, then we'll probably need it. Whatever is NOT magic should go to these survivors as a small weregild, at least."

Aztyr (AC 12/16 w Mage Armor - HP 59/80) & Jynx (AC 20 - HP 40) 
Tuesday April 28th, 2009 5:52:09 PM

OOC: i took all 41 points of damage not just half.

Aztyr looks around the wreckage, and is impressed, not even she could cause this much damage in twice the time nature did it in.
"Vauhwyt, I can check if it's magic if we need. I never really did get to do much to that hydra, so I still have quite a few spells."

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Light Fortification, AC 26, 86/86hp Malgant  2d8+10=16 ; d8+5=10 ;
Tuesday April 28th, 2009 5:57:33 PM

When Vauhwyt comes over to him Malgant notes her wounds and quickly channels IMod's healing power into her to heal her wounds( convert status to Cure moderate wounds for 16 points of healing and divine favor into cure light wounds on Mookie for 10 points of healing). Then Vauhwyt starts using words that Malgant doesn't know so he keeps silent. He doubts the items are magical, but casts detedt magic anyway, just to be sue. They did survive in the things stomach all this time after all. " We should get some rest and start for the town as early as we can. I might be able to help us get there faster depending on my favor with Imod in the morning."

Spells( * indicates used spells)

0 Level( 6)
create water x2*, purify food and drink x2, Destroy water, Detect Magic*

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor*

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2*, status x2**

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

OOC
will we be under the recent casting limit rule when it comes time to pray in the morning?

Appolo HP 67/88 Ac 32 Boots of speed 
Tuesday April 28th, 2009 9:07:00 PM

Still wounded and very angry Appolo paces furiously ."Ok folks let's get down the mountian and find out iof the village is even still standing."He half growls a s he starts back down the way t.he way they came.He picks some more splinter out of his skin as walks and kicks some debri out of the way

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday April 28th, 2009 10:51:36 PM

OOC are you just refusing the healing I posted on the 22nd or didn't you spot it Appolo?


Cleaning things up/DM Buzz 
Tuesday April 28th, 2009 11:54:09 PM

Some want to go down the mountain and some want to stay there tonight. Others search through the stomach of the hydra, withdrawing recently dead miners, and then they are able to get cleaned up with a couple of spells.

Over all, the three remaining miners have no where to go and nothing but their possessions on their back, so they claim. The hostilities calm as they wander through the waste left behind and find various items that may help them. A spare pair of pants, a set of used boots, etc...

The corpses found in the belly of the creature are unrecognizable, even to ones brother and a small ceremony is given to all, in the name of Gargul.

No magic is detected for, even though it was mentioned and in the small amount of loot they found, none of it is of taurian make or recognizable. The helmet needs to be refitted with leather straps and padding but the armor is useless to anyone but a fixer and would need to be forged to get workable steel from it.

The mug is solid gold, rimmed with rubies, with a large emerald set into the face of the mug. The coins are all platinum.

What will the group do with the rest of the evening?

Q will we be under the recent casting limit rule when it comes time to pray in the morning?

A Yes. Divine casters must wait until their scheduled time to pray for spells and arcane casters must wait eight hours before memorizing spells or refilling spell slots, recently cast.

Vauhwyt (HP65 of 90 AC29) (Detect Scrying, False Life) and Mookie (HP37 of 45 AC19) 
Wednesday April 29th, 2009 9:47:07 AM

Vauhwyt says give the nonmagic loot to the miners, then do let's get back on the road.

Lorth AC 25 HP 120/121 
Wednesday April 29th, 2009 12:50:34 PM

Lorth agrees with Vauhwyt. Let them have the loot they have lost everything anyway.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 29th, 2009 8:17:50 PM

Malgant is in agreement with Vauhwyt and Lorth. the only problem he has with moving out now is the darkness, which should be gone soon( what time IS it? I know it was after dark when we arrived). Malgant will be able to pray to Imod for powers, even if not all of the powers that Imod would normally grant him, but the arcane casters would be unable to regain spells without some rest.

Greed/DM Buzz 
Wednesday April 29th, 2009 8:57:43 PM

It is just after dark. The group left the cross roads around 10AM and it took you about eight hours to get to the mine. It will take you around eight hours to get to Gnym or a full day and a half to return to the city.

The miners are grateful of the loot and divide the coins easily. The mug however sets them to eyeing each other suspeciously. "I'll hold onto that!" says one. "No you won't!" says another. A small little squabble ensues.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday April 29th, 2009 10:10:01 PM

" If we rest here we will all be refreshed in the morning and able to render aid to anyone in Gnym that requires it. I can get us there in a few moments once I pray in the morning. ( wind walk). I think we can all use the rest, it has been a rough day." Turning to Appolo, " I will contact Val in the morning and make sure she has passed the night safely and is safe. If she is not in immediate danger we will find the artifact and then find her. If she is in immediate danger I will go look for her. If any of you want to come then the same spell that will get us to Gnym quickly should get us alot closer to her, maybe all the way there. She is tough Appolo, you know that. She will be fine. Believe it. Stalking around angry at the gods will not make them bring her back. "

Spells( * indicates used spells)

0 Level( 6)
create water x2*, purify food and drink x2, Destroy water, Detect Magic*

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor*

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2*, status x2**

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

Vorelle 
Thursday April 30th, 2009 12:14:24 AM

"I-if p-p-people need to r-rest, I c-can watch." For about the tenth time, she pulls Champ away from a hole he's digging.

"Ch-Champ c-can help," she adds.

Appolo HP 67/88 Ac 32 Boots of speed 
Thursday April 30th, 2009 3:53:46 AM

Appolo comes back and surveys the scene.Seeing the two Orcs squabbling overa cup Appolo walks over and takes the cup"Ok you two the cup is mine.No more squabbling."he glares hen turns to the others,it is clear Appolo is still furious and hurt"Ok if we stay we need to find shelter and heading down the trail we might be able to do so.Unless anyone has any ideas."As far as my being angry at the gods.Who else could have cuased all of this.They took Val and gave us that."He points to the Hydra corpse now mangled.

Light Fortification, AC 26, 86/86hp Malgant  3d8+11=24 ;
Thursday April 30th, 2009 6:02:24 AM

Malgant heals Appolo( convert remove curse to cure serious wounds for 24 points of healing).
" I can watch too Vorelle. Somehow I doubt I will get much sleep for worrying about Val tonight anyway. I can refresh myself in the morning if I am unable to sleep. Go ahead, rest up you guys, in the morning we will go and see the poet and offer what help we can to the town of Gnym. I am sure that the quake caused some damage down thee too."
Malgant considers Appolo's stance. He admits to himself that wee he not a believer in Imod and that the courage and strength of heroes flowed in the veins of his companions he would have a hard time accepting that Val were alright now and just trying to cope with he instant random teleport. Imod is a god of strength and tests the strength of those who serve him. He had done this to Malgant already, and the choice of coming to the mine, the occurrence of Val being whisked away and the decision of whether to go looking for her or help protect the Wold as a whole from whatever device could wipe out all the life on an island were all further tests of his strength of faith and commitment to Imod. Appolo was just dealing with this in his own way which was bitter resentment. For Malgant to give in to that kind of feeling would leave him a quivering faithless husk and he was not about to let down those he could still protect by giving in to those feelings. Malgant unsheathed his sword and by it's light began to patrol the windbreak aea whee they were camping. As he paced he recited the old prayers he had been taught as an initiate. Prayers for the protection of those far away and alone by Imod's courage.

Spells( * indicates used spells)

0 Level( 6)
create water x2*, purify food and drink x2, Destroy water, Detect Magic*

1st Level (6+1)
Domain enlarge person, comprehend languages, protection from evil x2*, shield of faith x2, divine favor*

2nd Level( 6+1)
Domain Bulls strength, lesser restoration x2, Remove paralysis x2*, status x2**

3rd Level (5+1)
Domain magic vestment, Magic circle vs evil x2*, protection from energy, prayer*, remove curse*

4h level (3+1)
Domain divine power, dismissal, sending x2**

5th level (2+1)
Domain Righteous might*, true seeing, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Banishment*

Aztyr (AC 12/16 w Mage Armor - HP 59/80) & Jynx (AC 20 - HP 40)  d8+1=5 ; d8+1=5 ; d8+1=4 ;
Thursday April 30th, 2009 9:16:27 AM

Aztyr watches as Appolo keeps his anger, she's not sure how to help him, other than to let him be. Knowing how close Val and Malgant had become over the past few weeks, she was wondering just what the minotaur would do, once he had regained his prayers come morning. She goes over to Malgant, "Yo, Malgant, in the rush we've been in, I forgot to give you these." She pulls out a pouch with the purcheses she'd picked up from the catacombs for him.
She'd take a rest when everyone was situated, and be satasified with it....

OOC: was it not just starting to get dark when we arrived at the mining camp? and within minutes we faught the hydra, so exactly what time is it?

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Thursday April 30th, 2009 9:18:32 AM

Aztyr activates her tattoo it's limit and heals herself some more of the damage she'd taken from the blowing garbage.... (total 14 points)

OOC remembered this as I hit submit

Lorth AC 25 HP 120/121 
Thursday April 30th, 2009 10:06:38 AM

Lorth gets ready to retire. He strips off his armor and cleans it methodically. Clearing his mind of all thoughts. After he is done he tries to get some sleep.

Appolo HP 88/88 Ac 32 Boots of speed 
Thursday April 30th, 2009 2:33:43 PM

Appolo thanks Malgant for the healing"So we're going to camp here.Ok let's get some fire's going and some food.Lorth I wouldn't take off your armour.With all that's happened and the number of strange animals in the area now,We could find ourselves in another fight before the sunrise.Malgant may I also suggest that you Aztyr and Vaughwyt get a good nights rest.The rest of us and the miners can evenly plit the watches."Appolo the goes about gethering supplies starting fire and using what materials there are to make makeshift leanto's and shelter.He moves quickly and effeciently,Can be heard mutering various curses.

OOC:My appologies Malgant,but you healed me after the fight with the Hydra,but i was wounded once more by the wind and flying debri.Didn't recieve second heal with other was with bart at the cliffs edge.

Vauhwyt (HP81 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19)  d20+22=24 ;
Thursday April 30th, 2009 5:30:17 PM

Vauhwyt is glad to camp for the night, after all.

If the miners keep up their quarreling, she'll tell them to be glad to be alive. And if they don;t like that, this servant of Gargul would be glad to give them a try on the other side.

Intimidate 24.

She thanks Malgant for the curing. "Very much appreciated, my friend!"

Mookie caws as the healing flows into him. "This one's a keeper, Boss!" he caws.

She casts a shrink spell on a hydra head, and renews a couple of her existing shrinks. Then she sleeps as Appolo suggests.

Light Fortification, AC 26, 86/86hp Malgant 
Thursday April 30th, 2009 9:05:35 PM

Malgant helps Appolo with the shelters, lending his strength and bulk to move the debris. " I'll be fine, just make sure everyone is ready to move in the morning. I won't be able to sleep much. I need to keep praying through the night, since that is all I can do right now to help her."
Moving over to Aztyr, Malgant takes the wrapped packages from her. " Thank you. These might come in handy but I hope to never need this one." He holds up a large diamond, letting the firelight sparkle through it. Can you teleport with only a description of where you are going?"

Passing the night away/DM Buzz 
Friday May 1st, 2009 2:48:24 AM

The group changes it's mind and stays the night. The miners looked a bit disappointed, but when threatened with death remain quite and glare at each other. They take the two halves of the candle stick and play paper, scissors, rock for them.

Some still worry about their lost companion.

Tools near the workshops can be found and after about an hour, a shelter can be constructed good enough to hold in the morning. Parts of walls and ceiling plentiful.

It's about 6:30 PM at the moment.

The night passes and the smell of rotting vegetation is gone and the air seems to be cooling off.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Friday May 1st, 2009 10:45:46 AM

Aztyr responds to Malgant's question. "Well.... I've never tried teleporting to a described location, but I've heard rumors from various places about people who've tried.... Very few survive the trip, and those that do, are marked for the rest of thier life, so I've heard. Now I think I know what you plan, but I was thinking of something else.
I could cast fly on myself, then teleport to the town but above the town where I can see from up here. but my weight limit is very small for what I can carry with me...."
After telling Malgant she wouldn't want to try a blind port, she helps out with making the shelter.

Light Fortification, AC 26, 86/86hp Malgant 
Friday May 1st, 2009 4:23:02 PM

" Actually that wasn't what I had in mind. The town is an easy wind walk away in the morning. Since it is that dangerous though I will need to come up with something else. Thank you Aztyr." Malgant continues to walk the camp, watching for trouble and quietly intoning the old prayers. In the morning he makes sure that the others are up and preparing to go and then begins his prayers to Imod.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Friday May 1st, 2009 5:03:06 PM

After a night's sleep (and some natural healing to bring her up to full hp), Vauhwyt is ready to go.



Vorelle 
Friday May 1st, 2009 10:06:36 PM

Vorelle is not a spellcaster, and was not injured in the fight, so she sort of feels obligated to watch while her friends sleep. She is yawning a bit in the morning, but still seems able to put in a full day.

Champ, after many hours of exploring and digging at the collapsed site, is one filthy dog. Vorelle begins plotting a bath for him.

Lorth AC 25 HP 121/121 
Monday May 4th, 2009 8:54:43 AM

Lorth wakes, looks around and gets his bearings. Nope it wasn't a dream, the wold is changing, for better or worse, who knows. After completing the usual ministrations he is ready to go.

Appolo HP 88/88 Ac 32 Boots of speed 
Monday May 4th, 2009 11:06:34 AM

Appolo gets some sleep does his watch.When morning comes he checks on everyone and makes sure everyone gets some thing to eat.

Light Fortification, AC 26, 86/86hp Malgant 
Monday May 4th, 2009 8:34:09 PM

Weary from his vigil during the night, and hoarse from the hours of prayer, Malgant steps off to the center of the ruined camp once the others begin to rouse for the morning. His sword still out, Malgant kneels down for a moment, casting one of the prayers left in his mind from the night before. (cast lesser restoration) Refreshing coolness washes over him, flushing away the hours of worry and the hours of vigilance and prayer. He stands refreshed and begins the movements of his sword forms, his prayers. He keeps his mind clear. He knows that the first thing he must do is find out if Val is alright. After that he must either find a way to get to her, or to find the poet. If the path leads to the poet he is sure that there will be plenty of work to be done in the fishing village, thus prayers for safety around water will be needed.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk


A ray of light in the dark/DM Buzz 
Tuesday May 5th, 2009 12:12:04 AM

The night passes without further events. Nature is quiet until the horizon yawns a deep blew horizon, turning a paler shade slowly as the sun crests to finally greet you all. The sky is clear and smell of carnage invades your olfactory senses. The light of day shows a more gruesome scene then the night did. Many insects begin to cover the ground and the air as a feast of nutrition can be found in mass quantities, the hydra providing the majority of the feast.

The miners thank you all again for what you have done and feeding them as well. The loot from the hydra is divided between them and they leave while morning rituals by group members are performed. The orc turns to Appolo as if to ask something, but feeling guilty just waves as they walk down the mountain.

The group notices the hole within their little army and the void that replaces Val seems to make the day a little darker and colder. When a Sending sent by Malgant is performed, a response is quickly returned. Highlight to display spoiler: { "I am sorry my love, but I am somewhere new and dark. I'm in a village plagued with undead and the people need my assistance.}

The group travels down the mountain by the same route they ascended. The scenery and aroma much improved over their last stop and the miners can be seen far ahead as their hard profession allows them enough strength to easily stay ahead of the armed and armored adventurers.

About half way down the mountain, which took half the day, the village of Gnym can be spotted. At first it appears but a dot, with no way to discern with normal vision, what the storm did to the small community, but as the group gets closer, they can see, that the water has not drown the buildings and people that exist there, but has actually receded back further then it was originally. The reef, once only fragments sticking up out of the water, is now covered with moving wildlife not used to being exposed to a non-aquatic environment.

The sun dips behind the mountain and it is again sunset when the village can be seen clearly to all and the effects of the migration apparent.

Once again, the circular designs of the buildings stood up much better then a square, roughly built structure high on a mountain. Debris from that which could not withstand the forceful gale lie scattered about a mile or so north of the village. Minotaurs can be seen picking through it as you approach closer to the village.
Boats however did not do so well against the storm, smashed and scattered along the coast, it can be seen that the wind likely drove those out to sea toward land and struck hard.

Some minotaurs look up at you all and one says, "Praise Imod, a priest has arrived to administer services." His voice weak, yet ful of a new hope on seeing you all and others gather around.

Vorelle  d20+14=19 ; d20+16=32 ; d20+16=33 ; d20+12=31 ; d20+18=26 ;
Tuesday May 5th, 2009 12:18:48 AM

Vorelle pulls out her healer's kit, ready to assist Malgant (or whoever) with tending the villagers' hurts.

She also looks and listens around her, trying to assess what may have happened...and what dangers are still likely to crop up.

[Heal 19; Spot 32; Listen 33; Knowledge (nature) 31; Survival 26]

Lorth AC 25 HP 121/121 
Tuesday May 5th, 2009 8:52:15 AM

Lorth also helps with the healing, he prays to Gargul and lay on hands anyone that is in danger of dying.
(Use one point of healing to stabilize or wake unconscious persons. I can do up to 44 people. If there is any left after people are out of mortal danger use the rest up healing people extra.)

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Tuesday May 5th, 2009 11:13:47 AM

In the morning before they begin travel, Aztyr casts Mage Armor, useing a rod of some sort to enhance it.
Aztyr will also help with her meager healing skills. (3 cure light wounds spells)
After she has used her healing abilities up, she will cast a fly spell, and head out over the reef that is now a lowland and see about gathering up a few fish. She may not be much of a cook, but even she can manage a fish stew. The fish she will gather are those from shallow pools of trapped water, and are still alive, she's smart enough to avoid the already decieced fish.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Fly (11 minutes)

DM Buzz: "using a rod of some sort" is not as specific as I would like. Please put in your posts what rod you are using and mark it's daily use charges at the bottom of your posts please. Thank you. :)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday May 5th, 2009 5:00:41 PM


Mookie awakens before Vauhwyt and, on a whim, pulls a few hydra teeth from the wreckage of the corpse, stowing them in the teeny pack the bird carries. "You never know," the bird mutters.

Later, in Gnym, Vauhwyt looks over the damaged village and wonders at the effect that reached so far and wide. She sets to, helping search for survivors or helping out as best she can.


Light Fortification, AC 26, 86/86hp Malgant  d8+11=14 ; d8+11=19 ; 2d8+11=24 ;
Tuesday May 5th, 2009 6:03:26 PM

Malgant is not sure how much hope or strength the people of the village have left. Stepping up to the Minotaur that made the comment about a service, Malgant asks first directions to where the most seriously hurt villagers have been taken, and then to where the temple stands. Malgant can see the others who are able to heal getting ready to do so and it makes him glad that they will be able to at least help the wounded. Once he is taken to the place where the wounded have been gathered he prays in old Tauric to Imod to ease the suffering of the wounded and give the rescuers renewed vigor ( Convert flamestrike to Mass cure light wounds encompassing as many of the wounded and rescuers and any wounded among the party as I can in the area, healing them for 14 points of damage. If there are still wounded , perhaps gathered elsewhere repeat the same among them converting true seeing into mass cure light wounds for 19 points of healing.) Once the physical well being of the villagers is established Malgant heads over to the temple and sees to their spiritual well being. That evening Malgant will lead any who choose to attend in a service noting the strength and courage of Imod and those who call on him in times of strife and hardship. Malgant prays also for Val and those whom she is helping to fight off the oppression of the undead. If there are wounded at the service that evening Malgant will do a final mass healing to close their wounds and raise their spirits (convert wind walk to mass cure moderate wounds for 24 points of healing). Once the service has ended, there is still work to be done. Malgant heads to wherever is being used to store the village's clean water and foodstuffs. If any of the food or water has been fouled by the earthquake or the nearby sea, Malgant will purify it in hopes of saving whatever food the village had set aside for hard times. Only once all of this has been taken care of and the village is on its way to recovery does Malgant inquire about the Poet and where he might be found to discuss his works.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2**,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike*

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Dinner time/DM Buzz 
Tuesday May 5th, 2009 6:30:52 PM

Help is appreciated by the locals as a triage center had been set up for the wounded, totaling thirty three. There were four deaths, all of those being out on the water at the time along with six missing, who were also on the water. Easily, the divine spells used to heal are consumed, saving the more serious wounded the ordeal of pain and recovery from natural healing. The group learns that there is no temple to Imod here, nor a steady priest, just a shrine

A middle aged bull of a man approaches the group with a smile, "Greetings travelers, welcome to Gnym. My name is Gambarth, the village Alpha. Thank you for your assistance, please tell me how we may repay you?"

Vorelle Highlight to display spoiler: { Only the gods could have caused such a thing to occur. With the water receded as far as it has, and with no tidal wave from such an earthquake, either a great chasm in the underworld opened up and consumed the water, or a large piece of land, part of a continent, would have had to be removed from the land mass of the Wold, only to be filled by the ocean.}

Cleaning up the area is an old minotaur with grey hair where there was once a nice golden blonde. His arms and hands scarred by many years at sea. His horns are chipped and yellowing from the toll of time. Wearing no shirt and rugged work pants, his trim build is impressive for this old male. He still seems stronger then most though and he can be seen to carry or drag to a garbage heap, large trees and the bow of a boat, split apart when smashing into the land. Gambarth notices you watching him and mentions "That is Voshnim. He is a good poet."

The day for everyone seems to be winding down. The citizens seem tired from the recent events and the aftermath. It is announced that a communal dinner will be made for all, as Gambarth asks the group to join them.

Food is plentiful and their supplies only partially damaged. There is lots of fish, crabs cheese and bread to go around.

Vorelle 
Wednesday May 6th, 2009 12:02:44 AM

"I th-th-think the W-Wold may have j-j-just lost an island," Vorelle says, examining the new shoreline. "Or there's a b-b-big ch-chasm in the s-s-sea somewhere."

Once the wounded are tended to, she gladly partakes of a meal.

Champ does not care for fish, but Vorelle contents him with bits of cheese and with dried meat from her own supply.

Appolo HP 88/88 
Wednesday May 6th, 2009 1:43:57 AM

Appolo looks at ll the carnage in the morning and is angered by the sight. He tosses the golden cup to the miner that looks back at him.Just before the orcs head out.

Appolo then heads down the mountian with the others.The sight of the village with the wreckage and wounded further enrages him.He follows the others silently but all can tell he is angry.At dinner Appolo eats in silence.

Bart ac 31 hp 88/112 
Wednesday May 6th, 2009 5:53:09 AM

Bart helps where he can, as he sees the strong monotaur carrying large trees and other heavey stuff Bart offers him a hand two strong man togehter can do more then 1.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40)  d20+1=4 ; d20+1=15 ; d20+1=14 ; d20+1=19 ;
Wednesday May 6th, 2009 2:39:33 PM

Aztyr donates the fish she's gathered to the comunal dinner, and is glad she's not responsible for the cooking of them.
After her first Fly spell wears off, she with draws her Rod again and recasts Fly useing it. (Rod of lessor Extend)
She spends as much of the spells duration as possible searching for the missing, leaving just enough to reach the original shore line, and will run back to town afterwards. (rolled search every 5 minutes : 4,15,14,19)
She helps out here and there, as strength is not her fortay, but helps out where she can.
When Vorelle announces that the Wold has lost an Island, it worries Aztyr...."What happens if the Wold regains that Island? or do you think that was what caused the ground to shake so bad, and the massive wind...."

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -2
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
Fly (22 minutes)

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19)  d20+7=9 ;
Wednesday May 6th, 2009 5:13:53 PM

"Voshnim? That's the poet we're looking forr!" her accent reveals her excitement.

But she can wait a bit, until the wounded are tended, the rubbish is removed, and the defenses are reinforced.

But toward the evening she puts on Mookie's circlet, approaches the poet and asks to share a moment of his time. "We have travelled far in order to meet with you, sir poet. We seek an island to the far west, of which maybe you wrote. It described a cursed or maybe dying place. We need to know more about that. Please help us."

Untrained Diplomacy is a nine.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday May 6th, 2009 5:20:06 PM

Malgant bows before the Alpha, showing respect to the Taur that was able to hold the villagers together after a disaster like this and keep them focused on helping each other and rebuilding what was lost. When asked what the Alpha o village can do to thank them Malgant again bows to show that he accepts the generosity of the gesture, but refuses it as politely as he can. " I need no thanks for helping to share the Strength and courage that Imod graces me with each morning. I am glad that he allows me to share his power with the injured and his words and teachings with those who would hear him. Before the Gods saw fit to change the Wold last night we had been traveling here to find and speak with Voshnim the Poet . He has seen things and experienced things in his years of travel and writing that we wish to discuss with him. If you would do my friends and I the honor of introducing us to him I would be thankful."
As he speaks to the Alpha a thought occurs to Malgant and as he talks to each of his friends he passes the thought on. " If the Sons are looking for this island too they may well come to speak to the poet. Be on guard for them."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2**,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike*

6th level (1+1)
Domain Blade Barrier,Wind Walk*

DM Buzz OOC 
Thursday May 7th, 2009 1:25:10 AM

I apologize to everyone. I had a very long and sad day.

I'll post the drama of it on the LnB tomorrow if anyone wants to know, as well, your post will be tomorrow also.



Lorth AC 25 HP 121/121 
Thursday May 7th, 2009 8:17:56 AM

Lorth shares dinner. Then tries to hep the villages best he can.

Motley goodDM Buzz 
Thursday May 7th, 2009 11:26:44 PM

The group travels far that day and yet, they still have the energy to assist a village in need. They arrive perhaps fifteen minutes before the sun sets, giving them thirty minutes to do as they can. It will take a few days to completely recover from the storm, but the village facing the southern shores of the island has been through many storms and continues to stand.

Vorelle and Chammp partake of the meal with glee. One of the mother cows smile at the two of you. She reaches into the sack of crabs she is contributing to the dinner and takes out a nice small one. She rips off the pinchers and sets it in front of the dog, for it to play with.

Appolo gets a grateful bow and smile before the orc turns away to catch up to the others.
A dark cloud hangs over the salty sailor and is not in the mood for conversation.

Voshnim and a few others carrying debris watch as Bart joins in. They all snort a bit, it's hard to tell if it's out of gratitude. The old minotaur all but ignores him after that.

A full load of fish is avaialable, as well as other creatures that some would deem tasty. Urchins and mollusks. Turtles and a single sting ray. Aztyr also finds three corpses, minotaurs, east of the village.

When Vauhwyt mentions looking for him, Gambarth informs you. His mind is clouded with age these days. All he talks of these days are fishing or fighting." The Alpha goes on to say, "Funny, two humans were here the day before yseteday wanting to talk with him. I believe they left unhappy." When Voshnim is approached at dinner, Vauhwyt receives a neutral stare,

" The motley good travels far to unknown ends.
They cross seas with breeze, come to aid and to mend.
Not thrice nor quint but seven all, the motley good, the Dread will call.
Old poet remains quiet, let the waters voice his words.
A dragons back is clear by day and krakens fight for treasure.
The hump is clear to all of those that care to pay attention."

Still looking at the liontaur, he takes a large bite of bread.

Malgant anticipated the Sons of Dread on the same course as they and may be dismayed at the knowledge the poet has other fans.

Lorth enjoys dinner and when he offers to clean up, he is thanked by those having to do dishes.
Lorth only Highlight to display spoiler: {Bardamion's mind comes through to yours and tells you, "Mother and Daphenella were transported to the southern continent last night.. We discovered the kraken problem and were resolving it when the event occured." Lorth may send a response of 25 words or less.}

Bart ac 31 hp 88/112 
Friday May 8th, 2009 12:20:48 PM

I wonder if these strange things only happen here on the taur isles, sure on other places they will find the sea a bit lower then before but what i was thinking about the apearing of the monsters, the visions of a man ringing a bell and so on.
It looks like they poet speaks in riddles for me it looks the same as we heard before about the lake. Voshnim can u explain the poem you just told us? I like it but sometimes its difficult for me to understand the full meaning im just a simple fighter.

Light Fortification, AC 26, 86/86hp Malgant 
Friday May 8th, 2009 8:44:59 PM

" Two humans visited Voshnim yesterday? Could you describe them Gambarth?" Malgant listens to the Alpha's description. Had the Son's of Dread actually gotten here first. Could it have Been Lady Zill and her children? But there were four of them, and several of them were elves. Malgant's mind races as he ponders the news of the poet's visitors. turning his attention to the poet, Malgant tries to plan their next move. " Honored poet, would you be able to show me the approximate location of the Dragon's back? My friends and I very much need to find it and the barren island of your poem."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2**,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike*

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 9th, 2009 7:22:11 AM


Mookie caws with laughter when he hears the poet's words. "Boss! I think he just called you 'motley'!"

Vauhwyt grins. "I think he was calling the whole crew of us motley! But I guess we arre, at that!"

The liontaur bows to the poet, and thanks him. "Good sirr, your words fill me with hope! I for one will be listening to the water's words, and I will try to pay attention, too."

She smiles, and looks around to see what the others of the party make of the poem. When Bart says he is just a simple fighter, Vauhwyt chuckles, and adds under her breath -- Listen DC10 to hear: Highlight to display spoiler: {and I'm just a little kitty cat.}

And she says to Mal, "Sounds like the humans who got here before us didn't get what they came for, so we got that going for us."

Mookie adds, "Which is nice."

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Sunday May 10th, 2009 12:16:35 PM

"Well, with the Poem he recited, it directs us better than the last riddle we followed. It also seems that the bad guys are more informed about us, that we are about them, because they know how many we are. It would see that we should wait until morning and then look for the Dragon's hump.
With the change of water level... maybe the area around the island can no longer hide Krakens, because the water is too shallow."
Aztyr has added her opinions, and waits to see what the others think....

Vorelle 
Sunday May 10th, 2009 1:35:27 PM

Champ plays for a bit with the mutilated crab, but he mostly barks at it. After a few minutes, Vorelle puts the poor creature out of its misery.

She listens as her companions discuss the prophecy, but really has nothing to add.

Appolo HP 88/88 
Sunday May 10th, 2009 9:49:00 PM

Appolo eats silently and listens to the others.Appolo makes no comment and lets the others handle things.He is still very angry about Valanthes disappearance and recent events.

Once he is done eating Appolo finds aplace to sleep and get some rest.

Lorth AC 25 HP 121/121 
Monday May 11th, 2009 7:33:37 AM

Lorth sort of looks confused when he begins to receive the message, but quickly figures out who it is. "I will inform the others of this news.", he thinks back.
He then approaches his friends and relates exactly what Bardamion said to the best of his ability.
"Bardamion has informed me that they were transported to the southern continent last night. They discovered a kraken problem and were resolving it when the Wold went crazy. That is all he said."
With that he sits and waits for the discussion that will surely follow.

Light Fortification, AC 26, 86/86hp Malgant 
Monday May 11th, 2009 7:38:03 PM

Malgant wonders If Bardamion and his kin are ahead of the group and handling the threats of the mission, what are they doing working for them? Outwardly to the others he says," Very well, If I can be shown the approximate location of where these islands are, we can wind walk to them in the morning. Be on your guard for the Sons. If they have been here already then they may be watching to follow us to the island."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2**,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4*,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike*

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Another day/DM Buzz  d20+10=18 ; d20+3=17 ;
Tuesday May 12th, 2009 2:03:33 AM

When Bart asks Voshnim to explain the riddle, the old sailor looks up toward the sky and replies, "No rain tonight."

Gambarth answers Malgant's question,"One was slim and good looking. Dark hair shoulder length and trimmed facial hair, a young adult human.. He had on nice clothes, like a noble. The older one, around middle aged for the humans had very long ragged hair, unkempt. He wore a large hat with dark robes and a cloak. " He thinks of more things to ask the dragons when he gets the chance.

Gambarth laughs at Vauhwyt's joke.

Aztry ponders poem's, present and past and the effects of the waters on the islands.

After eating their fill, Vorelle and Champ settle in for the night.

Appolo remains angry at the Wold.

Not being used to receiving messages, Lorth relates to the group what may have been said.

Gambarth seems amazed at the old minotaurs words. "We haven't seen him recite a poem in months. As for the dragons hump? I don't know of a place called that, but there is a row of islands called the Serpent's Back, two sunset to the west of here. Very dangerous waters though. Sea monsters thrive in that region."

The group is taken in by the villages of the small community, each person staying with a different house, since their means are modest, but a large pavilion is also dug out and erected if the group would like to stay together..

As is his custom, Voshnim turns in early, bowing to Gambarth and in the language of minotaur, "The fish will bite my hook at sunrise." He then goes to his own hut with a gourd of drink in his large, calloused hands.

Slowly the rest of the circle disperses as some leave intoxicated by the local drink and others sore and weary from the days clean up.

The night passes without event and the sun shines another day.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday May 12th, 2009 6:57:16 AM


When Bart asks Voshnim to explain the riddle, the old sailor looks up toward the sky and replies, "No rain tonight."

At this, Mookie laughs a raven's laugh. "I like him, Boss! He's craaaazzzzy!"

"Hush Mookie," says Vauhwyt, but she is grinning.

She is happy to settle in for the night. And in the morning, let's head to those serpent dragon bumping islands. "Even if those are not the right isles, at least we'll get to fight some sea monsters!"

Lorth AC 25 HP 121/121 
Tuesday May 12th, 2009 8:13:24 AM

In the morning Lorth does whatever daily chores he can find around the home he was allowed to stay in, to repay the family for their generosity. He then gathers his belongings and meets up with his friends.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Tuesday May 12th, 2009 11:52:39 AM

Aztyr gladly accepts the offer to stay at one of the resident's homes. She would expect her tribe to offer the same to people who assisted them, but some of the other tribes would not be so courtious, and as for Liontaurs who live in the cities, no one knows what they would do, how could they, they live in a city.
As morning arrives, Aztyr stretches and Jynx pokes his nose out of his home. "Now is not the time to get too courious my friend, I have a feeling we will be traveling along ways today." She rubs his head and chin, and he retreats back into his home. After tucking him back in, she withdraws her rod of lessor extend and casts her normal morning spell. She shares it with Jynx and both of them are shiethed in Mage Armor.
As she gathers with the others in the morning, "I doubt we are going to find a boat, especially since the tide line is waaaaay the heck out there, and the few boats that survived are all small craft, and are beached right at the old shore line."

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Bart ac 31 hp 88/112 
Tuesday May 12th, 2009 3:00:00 PM

Axtyr i think u r right about the sealevel but travelling to the island can be dangerous, we stil need a ship and when water level rises again we will be in trouble

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday May 12th, 2009 5:07:47 PM

Malgant accepts the hospitality of one of the families and spends the night under their roof. If anything has ben broken by the changing of the Wold and Malgant can use make whole to fix it he does. In the morning Malgant heads to the shoreline, where there should be plenty of space now that the water has receded, and goes through his morning sword forms, his prayers. When they are complete Malgant again contacts Val, to be sure that she is still alright and perhaps learn more about her location. ( Good morning love, are you well? Give more information about where you are? We go to the island today if you are not in need. Val can reply immediately with up to 25 words ) When he rejoins his friends he asks them to wear their lightest colored clothing, as he already is. It will help conceal their movements today.

If the cleanup and health of the village of Gnym is well in hand by the local Minotaurs and Val is not in dire need Malgant will prepare his companions for their journey today. He explains that they will become as substantial as clouds and if dressed in light colored clothes will appear like clouds as well. In this form they can cause the wind to propel them rapidly to the islands that they seek. If there are no questions or concerns then they can be on their way.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Wind Walk
Transmutation [Air]
Level: Clr 6, Drd 7
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Targets: You and one touched creature per three levels
Duration: 1 hour/level (D); see text
Saving Throw: No and Will negates (harmless)
Spell Resistance: No and Yes (harmless)

You alter the substance of your body to a cloudlike vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.

Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.

A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.

For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Tuesday May 12th, 2009 6:16:20 PM

At Malgant's request to wear light colored clothing, Aztyr concentraits a moment and evert piece of clothing and gear she is wearing becomes a very light gray. (Hat of Disguise effect)
"Is this light gray ok Malgant, or would pure white be better for what you intend?" As a side thought, Aztyr again assumes the elven form she used before, and flips a hood up over her head, satisfied with the effect....(Hat of Disguise also to change to elven form)

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday May 12th, 2009 7:15:05 PM

" I wish to keep our departure from the Sons of Dread in case they are waiting for us to try and follow us to the islands. The lighter the better, try to match either the sky or a cloud, so grey would work fine."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vorelle 
Tuesday May 12th, 2009 10:03:54 PM

Vorelle passes a peaceful night.

When the others begin discussing magic, she has nothing to contribute. She hangs on the fringes of the conversation, though, ready to lend her mundane stealth and tracking abilities, if they are needed.

Wind Walk/DM Buzz OOC 
Wednesday May 13th, 2009 1:00:04 AM

I am asking for some advice on the Wind Walk spell in the Rules Center. It might be possible that you can travel quickly to the area, then again, you may have a difficult time, I'm not sure yet.

Appolo HP 88/88 
Wednesday May 13th, 2009 1:57:08 AM

Appolo sleeps well wakes up ina better mood eats washes up and prepares to leave.He heads down to the beach his light grey cloak fallingabout him and hood up. Appolo steps up to Malganr"Man I hope the Son's of Dread do show up.I'll give them something to Dread.Me."Malgant can tell Appolo is ina better mood but stil rather angry over recent events,especially the disappearance of Valanthe.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday May 13th, 2009 6:57:38 AM

At first, Vauhwyt is reluctant. "All my armor is black black black." she says. Then she realizes that this is a disguise to fool the sons of dread. "OH! Okay," she says.

The liontaur casts Alter Self so that she changes into a liontaur who looks pretty much like herself, but with a really short haircut and two whole ears. And all her clothes, gear, armor, skin, fur, and familiar are all pure cloud white.

"I'm ready!"

(She steps over to Vorelle. "How do you like my look?")

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday May 13th, 2009 9:40:39 PM

Malgant Delay's casting the Wind walk as a thought occurs to him. " What if the item we are after is too big to carry while flying? Maybe a boat would be a beter idea, but it will take so long and we will be so much easier to track, and vulnerable to attack as well."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk

Vorelle 
Wednesday May 13th, 2009 10:50:45 PM

Vorelle smiles a little at her friend. "You l-look b-b-beautiful," she says.

Delayed Wind Walk/DM Buzz  d20+6=19 ;
Thursday May 14th, 2009 1:37:51 AM

Vauhwyt's familiar insults the old minotaur and he must have enough wits to know this as he rises slowly and glares at the mouthy little bird. His nostrils flair and a flicker of anger passes in front of his eyes. His frame once strong and powerful, is now a shadow of what he once was, yet that spirit of his ancestor's still flow in his veins. He turns away and wanders into the night.

The family Lorth stayed with thanks him for his generous nature and he is soon caught back up with his friends in the morning.

Expecting nothing less from a noble race like the minotaurs, Aztyr believes her own race would have acted like wise. Casting spells, she is prepared for the day.

Bart believes they need a boat and gives reasons why.

Willing to fix that which did not make it through the migration, Malgant sleeps well and again contacts Val and receives a reply, Highlight to display spoiler: {"Very busy. I am needed here. I have cancelled my contract. Bye my love, until we meet again."}

Vorelle is also ready to begin when the others are ready.

The dark cloud seems to be missing from Appolo in the morning.

The small village begins their day with a light meal and the task of living goes on. You all see areas where the construction of small boats underway. Salvaging what remains usable and creating from scratch that which is needed, no ocean going vessels will be built here in the coming days, but boats large enough to hold ten to twelve minotaur fishermen will soon be back in the water.

The protector is on the verge of casting a spell, when a question comes to him and it is posed to the party.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Thursday May 14th, 2009 7:26:10 AM


"Well, on the one hand, on a boat, we would be more likely to be attacked by sea serpents, which would be fun. On the other hand, we could Wind Walk to the Isle this morning, find the artifact this afternoon, and either bring it back this evening or -- if t is too big -- come back here to get a boat in the evening."

"Or maybe in the morning if our tall friend only prepped one of the spells today."

"Plus I love the idea of getting to the isle before the Sons of Dread."

"I vote for Wind Walk."

Lorth AC 25 HP 121/121 
Thursday May 14th, 2009 8:57:34 AM

Lorth says nothing. He isn't familiar with the magic Malgant is pondering.

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Thursday May 14th, 2009 10:55:53 AM

"While we may find this item we are after is too large to windwalk with, Remember that we have more ways than one to travel over long distances. Plus I expect Malgant's spell to have limitations to how many can be carried at one time, although I'm not to familiar with divine magic. There are differances between the divine and arcane. I know my one teleportation is limited, I'd have to make 2 trips to transport our full party."
Aztyr will go however it's decided to go....

JimC -- Woldipedia Development Team 
Thursday May 14th, 2009 1:41:38 PM

Hello Everyone:

As a member of the Woldipedia Development Team, it falls upon me to ensure that every player's character sheet is on their specific Woldipedia page, in the correct format, and on Googledocs. I show 9 current players, and so far I have the following comments:

Bart: please publish your CS so it is available to everyone.

Olyn: I need your CS link on googledocs to add to the Blackbird Woldipedia page.

Please have these changes done by May 22, non-compliance... well, you know the drill. Thank you!

p.s. If you need to contact me, please post a Private DM message here.


Light Fortification, AC 26, 86/86hp Malgant 
Thursday May 14th, 2009 6:38:22 PM

As Malgant sparks the discussion as to how to reach the island, his head cocks to one side, as if he is listening to something only he can hear. His shoulders slump for a moment, but then it appears as if he realizes his posture, and stands back up straight. He addresses his friends. " Val will...not be rejoining us. She has canceled her contract with Lady Zill and is applying her skills to help the people that the Wold brought her to when it shifted. She says that they need her..." He clears his throat and continues, " Aztyr makes a good point that we have other means of travel at our disposal. I think we should get to the island as quickly as possible and see what can be seen. We can decide what to do about what we find when we have a clearer idea of what is entailed in the retrieval of the object. Prepare yourselves for a long bit of traveling. This is not instantaneous, I suspect it will be as tiring as walking all day, but I have never traveled this way." (cast wind walk on the group)

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk

OOC
who is Olyn?

Appolo HP 88/88 
Thursday May 14th, 2009 7:21:57 PM

Appolo shrugs his shoulders"Ok let's just go."he says this rather sharply as the news about Valanthe seems to darken his mood again.

Bart ac 31 hp 88/112 
Friday May 15th, 2009 2:14:34 AM

Lets go then. I have my ring of levitation if needed. Not sure how much people can hold it

Clear of mind, cloudy body/DM Buzz  d20+15=29 ;
Friday May 15th, 2009 2:25:31 AM

Wind Walk is a majority vote and the surreal experience of becoming almost incorporeal is soon gone, once you have taken to the air. The wind flows against the group, but the magic of the spell allows you all to travel easily through it without the resistance being an obstacle. Wave after wave flows beneath you rush through the sky, in the opposite direction of the other clouds in the sky.

Minotaur Island slowly fades from your vision as the open waters are dotted with small and medium sized islands, that seem to be normal in respects to plant life. Birds fill the skies, some drifting on the headwind, others reaching a high altitude, just to dive down into the water, with the hopes of coming up with a tasty fish.

An occasional boat can be seen traveling in between the many islands in this area, plundering the natural resources of the land.

Lorth Only Highlight to display spoiler: {The mental voice of Bardamion barges into your mind once again, asking a simple question, "What are you doing right this instant?}

Lorth AC 25 HP 121/121 
Friday May 15th, 2009 9:26:21 AM

"We are heading over the ocean, using a spell called wind walk. Destination an island.", he thinks back to Bardamion.
He says nothing to his friends, as it is just Bardamion checking up on them and he didn't send any pertinent information.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Friday May 15th, 2009 4:28:00 PM

Just to cover all the bases, Vauhwyt scans the Plane of Shadows as the party lands on the island. She also tries to sense any unquiet spirits nearby.

She asks her tracker friend, Vorelle, "Any sign of people around here? Or of monsters?"



Backing up and slowing down/DM Buzz 
Saturday May 16th, 2009 3:29:38 PM

The group finds themselves in a dilemma of there not being enough experience in Malgant's life, for him to take everyone on the wind walk. Staying behind on the Minotaur island near Gnym are Bart, Vorelle, and Lorth. The four take off and see what was posted before. The other three can have their actions for the next couple of hours. Whether you are sitting in the shade or checking all your gear or something else.

So a few things will have changed. When Bardamion asks Lorth where they would be, I will need a different response. He could have replied, "Malgant, Aztyr, Vauhwyt and Appolo are using an Wind Walk to find the island we are looking for. The rest of us wait near Gnym." If you do not want to reply with this, please repost something.

Thanks for cleaning up my cut and paste problem yesterday Cayzle.

Walter has decided to come back with a new character. I would like to bring him in before you get to the island or at the very latest on the island as well, I will be gone for most of next week so ADM David will be posting for me. My last post will be Monday and I will resume the following Monday.
Sorry for the short notice everyone.


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 16th, 2009 5:14:19 PM


Vauhwyt looks around. "Where is everybody!? I was so busy looking in the spirit world, I didn't see what was going on in the physical world!"

Who is with Vauhwyt? Aztyr, Mal, Vauhwyt, and Appolo? Three Taurs and a little guy?

Mookie caws, "The first rule of successful adventuring is 'Don't Split Up The Party!' "

"NOW you tell me!" laughs Vauhwyt.

She looks at Mal, grinning. "What now, my friend?"

Aztyr (AC 12/16 w Mage Armor - HP 73/80) & Jynx (AC 20 - HP 40) 
Saturday May 16th, 2009 7:13:45 PM

"I was afraid of this. Well, when we land I can gather up the rest of our group. At least the bigger people were transported with windwalk.
Lets find this damn dragon's hump island and get back together...."

Lorth AC 25 HP 121/121 
Sunday May 17th, 2009 4:48:07 PM

Lorth finds himself some shade near a tree and waits. (OOC: Buzz, what you reported to Bardimion is fine.)

Vorelle 
Monday May 18th, 2009 12:20:00 AM

While they wait, Vorelle asks the kind minotaur lady from last night if she will look after Champ for a bit.

"I d-d-don't want to b-b-bring him where it's d-d-dangerous," she says.

Appolo HP 88/88 
Monday May 18th, 2009 4:45:27 PM

Once they arrive at the Island Appolo looks around"Ok we better get the others here quick.Aztyr go ahead and do what you can do."

Another storm/Sit Champ/DM Buzz 
Monday May 18th, 2009 9:52:56 PM

Another storm
The group travels quickly in a group of four. It has been apparent the journey so far, that the clouds and atmosphere are of themselves traveling fast toward the east. Before the group can reach the area they are looking for, a ship on the waters seem to be at the mercy of nature as it's main mast is dragging it to port where it might capsize. The crew works frantically on the deck, cutting the rigging and the sail, trying very hard to lose the obstacle between them living or dying.

The ship in on a 20 degree tilt, deck from horizon, at the moment. The rain and wind in force from the storm in front of them is soon to start hitting the languishing vessel.

Vauhwyt Highlight to display spoiler: { In the realm of shadows, you can see two sailors leaving the vessel and traveling toward the will of Gargul, whatever that may be.}

Sit Champ
Back on the large island, the sky is still clear and the breeze slight as the day so far looks very nice. "Of course Champ can stay with us, as long as needed." the Minotaur female replies and she scruffs his neck and ears with her large hands. "You can call me Gemhere" she adds.

There is plenty of hunting and fishing possibilities around Gnym, as well as some small chance of a monster like the hydra fought two nights ago, nearby.

ooc: See you all in a week. I look forward to returning and getting things started.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday May 19th, 2009 12:39:37 AM

" That doesn't look good, and in this form we can't do much to help them, since we are insubstantial. Lts get down there and see if we can help once we are solid." Malgant uses the wind of the spell to drive him down towards the troubled ship. It doesn't matter to him that they might be pirates or other outlaws. They are people in need first and foremost. Once he is on the deck he begins the process of becoming solid again, (which takes 5 rounds and does not end the spell) once he is solid he floats with perfect manuverability and tries to lend a hand.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

OOC
I have to work overnight on Tuesday so I will be posting before 4pm EST with the DM post. The rest of the week should be normal post times for me.


Appolo HP 88/88 
Tuesday May 19th, 2009 3:28:40 AM

Appolo looks at the ship and then Malgant"Ok but we'll loose time and the others are waiting for us to teleport them."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday May 19th, 2009 9:43:16 AM

Aztyr's not suprised at Malgant's need to help people, she almost feels the same want to assist most everyone, but is a bit more warry of those she assists.
"Malgant, why don't we see if they are the Son's of Dread before we charge in and try to help. Because if they are, they'll probably stab us in the back while we try to assist them.
And taking a couple moments to check them out probably won't doom them anymore than they already are."
But even as Aztyr is speaking, she too starts to make her way towards the floundering ship, and can be heard muttering "I really hate Ship board travel, and they all called me crazy...."

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Lorth AC 25 HP 121/121 
Tuesday May 19th, 2009 10:52:28 AM

Lorth, tired from all the pressures of the past few days, falls asleep under the tree. zzzzzzzzz.........

ADM David / Just another day 
Tuesday May 19th, 2009 2:27:34 PM

In Gnym
Champ gets an opportunity to romp and play with those that are not nearly as serious as the people his friend Vorelle always hangs out with. Running along the beach with some of the youngsters from the village Champ seems to be completely enjoying himself. He chases some crabs, similar to the "toy" he was presented with the night before. These crabs do not have any inclination of becoming a chew toy however and quickly scurry into holes the dog cannot reach. Around midday when the children head into the village proper for a bite to eat, Champ continues to romp about chasing the crabs. Halfway through the meal however, Champ can be heard barking excitedly, but definitely with a purpose. To Vorrele's practiced ears, he sounds worried.

Meanwhile out in the ocean
The deck is a pitching, rolling nightmare, and if Malgant were not hovering above it while he took form, there is little doubt from his past performances on boats that he would be prone. A scurrying crewman sees the Minotaur and his companions as they gain form and lets out a shriek of fear at the creatures appearing in their midst. The sailor's companions are too busy trying to save the ship and themselves to take note of the man's fright though. At the height of the storm when all seems lost, the crew finally manages to cut the remains of their waterlogged rigging and sails and right the ship. Once the Immediate drama of sinking is over, the crew turns to stare at the gibbering man and the four armed and armored people floating just above their deck. A rather large and scruffy looking Liontaur bounds to the front of the rabble and speaks loudly, to be heard above the storm. " Alright, NOW what?! As if storms and falling seas aren't enough now I have armored folk appearin' in the middle o' me deck! Who are ya and what bisness do ye have on me boat?! Speak up! I haven't all day to be watchin yer sorry butts I have a storm to ride out and a crew and cargo to be attendin to, speak up I say!" The taur has obviously seen better days and many fights. Scars crisscross his hide and a cutlass and dirk ride on his belt. His clothes are soaked with the water of the sea and with some faint traces of what looks like blood. He regards you with a face only a mother could love and a patch covering his right eye. The other eye is a brilliant blue and regards you with wary curiosity.

Bart ac 31 hp 88/112 
Tuesday May 19th, 2009 4:30:26 PM

Bart walks around on the island, looking if there are some more strange creatures that are dangerous to the community and needs to see their creator.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday May 19th, 2009 5:15:56 PM


Vauhwyt is skeptical that she can help, but lands on the ship's deck after Mal and Appolo and Aztyr do. She stands back and tries to figure out what is going on here. Aztyr's idea that these might be the enemy strikes her as quite possible, so she is careful to watch out.

Vorelle  d20+16=24 ; d20+16=20 ;
Tuesday May 19th, 2009 11:07:28 PM

Vorelle romps and plays with Champ, throwing bits of driftwood for him to fetch, and laughing when he barks at the crabs.

Later, though, she hears his "alarm" bark, and rushes to see what might be the matter.

[Spot 24; Listen 20]

Lorth AC 25 HP 121/121 
Wednesday May 20th, 2009 7:48:09 AM

Lorth rests under his tree unless disturbed. He is "taking the day off". I could get used to retirement, he thinks...

Appolo HP 88/88 
Wednesday May 20th, 2009 11:26:05 AM

Appolo remains quite and will let Malgant speak with the ships captain.He easily keeps his blance on the rolling storm tossed ship.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+7=22 ;
Wednesday May 20th, 2009 11:58:38 AM

Aztyr speaks up (useing diplomacy rolled a 22) "We were traveling elsewhere when we happened to see your ship, and it looked like you were in grave straits. We decided to stop and see if we could lend assistance. It appears as if our aid is not needed and we can be back on our way to or destination then. Have a nice day Captian...."
With that said, Aztyr looks to Malgant, "I guess we can leave now as they are no longer in danger."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday May 20th, 2009 4:26:36 PM


Vauhwyt mentions that two sailors died, and offers to say a prayer to Gargul for their rest.

ADM David / Holding out for a Hero 
Wednesday May 20th, 2009 8:06:14 PM

In Gnym
Vorelle rushes out to find that Champ is looking at the village while he stands near a rather large clump of coral that the receding sea has exposed. when he sees his friend rushing toward him he looks back at the coral and then at Vorelle. Vorelle has seen Champ's 'look what I found' look before and relaxes a little, realizing he is in no immediate danger. As she approaches the coral she can hear weak cries in what she has come to recognize in the past few days as the Minotaur language.

On the Storm Swept Sea
The Liontaur looks at Aztyr with his one good eye and a smile splits his homely face. "Come to 'elp 'ave ye? Well now might be we could use a bit o' that. Ye obviously ain't no sailor, else ye would realize that all the riggin' and cloth what we just tossed overboard means that 'til we can re rig we is dead in tha water here. If'n ye was ta all step below outta this squall I could explain it to ye better. From the looks of it yer Minotaur friend looks like he is about ready to lose his lunch. I'd prefer that that didn't happen. Messy ye see." Moving past the group The Liontaur opens the hatch to the below decks area and leads the companions inside if they choose to follow.


Light Fortification, AC 26, 86/86hp Malgant 
Wednesday May 20th, 2009 8:10:02 PM

Turning all shades of green as he watches the sea lap at the deck of the ship, Malgant is only too grateful to be ushered below where he cannot see the sea rolling around them. He even overcomes his loathing of tight spots while below. " What can we do for you ...captain...?" The Minotaur priest prompts, trying to get to the heart of the Liontaur's needs and to elict a name from the appaent captain of the ship.

Lorth AC 25 HP 121/121 
Thursday May 21st, 2009 8:11:38 AM

Lorth continues his repast...

Vorelle  d20+16=24 ; d20+12=30 ; d20+18=19 ;
Thursday May 21st, 2009 3:12:15 PM

"G-good dog!" Vorelle gives Champ a few vigorous scratches before darting back down the beach, to where Lorth dozes under his tree. "L-Lorth? S-sorry to b-b-b-bother you, but I th-think somebody needs h-help."

Not stopping to wait for him, she rushes back to the coral formation, studying it quickly and thinking of possible dangers.

[Spot 24; Knowledge Nature 30; Survival 19]

ADM David / A Taur in Need... 
Thursday May 21st, 2009 5:34:58 PM

Outside Gnym

With the keen eyes and senses of a hunter, Vorelle thinks she sees the problem. The coral is a mound, what would have been a small reef before the water receded. A the top Vorelle is able to make out a crevice, large enough to pass a human. She also thinks she sees scraps of cloth and possibly blood around the edges of the crevice. With great care She is able to climb up to the opening on the sharp coral and, peering down, she sees a small minotaur at the bottom of what appears to be a good twelve foot drop. The youth is banged up a bit from hitting the sides on the way down, and his left arm hangs at and odd angle, an angle that Vorelle has enough experience as a healer to recognize as a dislocated shoulder. The Minotaur looks up at Vorelle and says something in his own tongue. Though his words are not clear his eyes tell her all she needs to know. He is hurt and can't get out, and he is counting on her to save him.

Out at Sea

The Liontaur leads the group down to what appears to be a galley and produces aenough cups and a bottle of wine . He opens the bottle and pours some in each cup, passing them around to his guests. " Seeing as ye can fly, er float er whatever it is yer doing to not be touchin' me deck I could really use a bit o' a hand reriggin' he sails if ye can spare me the time until the storm passes and a bit more. If ye kin do that fer me I might be able te help ye with whate'er yer lookin fer out here. God's know my family 's been sailin' these waters fer three er more generations. I know things others don't about these waters. Enough te make a profit runnin' goods between the Taur Isles and other points in the Wold. Ah and fer certain I'm fergitin' me manners. Me name's Colin Windshear and this here boat's the Seaskipper. She's seen the Wold change before, an' I reckon that's what happen the other night. This time it hit 'er kinda hard tho. You may not'a seen it, most of ya move like lubbers anyway and may not'a noticed, but the changin' the other night cracked her main mast. Me and the lads patched her up and if'n we don' hit any more terrible weather like this we ought te make it te port, but she's a hurtin' all the same and needs a few good days with a shipwright to get her back in shape. What say ye all. Gimme a hand gettin' her sails re hung and I'll maybe save ye a few days lookin' about fer whate'er it is ye's lookin fer. Deal?" With this the captain spits in his hand and extends it to Appolo, the only one he can tell from the way he moves ISN'T a land lubber.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday May 21st, 2009 7:43:26 PM

Aztyr looks to the rest of the group, "I suppose we can help out, baring any objection from the other's here. I may not be the strongest amung anyone on board (said jokingly), but I do believe I can probably tie knots once shown the way you prefer them tied at least."
She waits for everyone else's opinion on helping the Captian...

ADM David 
Friday May 22nd, 2009 4:44:52 PM

No one has posted besides Aztyr. I'll post the next turn tomorrow.

Appolo HP 88/88 
Friday May 22nd, 2009 5:16:22 PM

Appolo shakes the Captians hand"I can help with the sails and get the ship underway again.I'm pretty good with sails and rope.Served aboard ship for ten years."He shows the captian his pirates tatto's indicating he's apirate of Jack."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 23rd, 2009 9:52:47 AM

Vauhwyt says we should wait for our friends before we commit. She asks Aztyr if it is possible to teleport onto and off of a moving ship, or one at anchor.

She helps get at least some of the rigging and sails and such out of the water by casting Shrink Item on what she can, which can then be easily recovered from the water and restored to full size later. She might need to go down in a lifeboat to touch the (presumably floating?) gear.

Light Fortification, AC 26, 86/86hp Malgant 
Saturday May 23rd, 2009 7:39:11 PM

" Even if she could teleport them here then we would need to leave them here when we left in the morning to continue the search for the island. Better they stay in Gnym and stay safe. We can float like this for another few hours captain. provided the storm blows itself out before then we can help you get the ship ready for the water again."

ADM David 
Saturday May 23rd, 2009 8:16:55 PM

Captain Colin Windshear shakes Appolo's hand heartily and admires his tattoos. His face clouds a bit at the mention of pirates, but once he realizes the group means him no harm he is back to his old self. He leads the companions down into the hold where he stores extra rope and a spare set of sails. " Now all we need te do is wait for the storm to blow itself out."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Monday May 25th, 2009 10:07:41 AM

"I'm getting nervous, split up like this. What if it's a trap? What if they're in trouble?"

Vauhwyt paces as nervously as a lion in a cage, tail swishing.

Bart ac 31 hp 88/112 
Monday May 25th, 2009 11:48:30 AM

Bart is still wandering around the island as he sees Vauhwyt out on the former see bed and disapearing into a crack,Bart walks to her see what she is up to

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday May 25th, 2009 6:00:31 PM

OOC: Bart I think you mean Vorelle

IC: Aztyr asays, "I somewhat agree Vauhwyt, but it makes no sence bringing them here, or our returning to there, we'll still have the same problem in transporting the whole group when we do move along.
Also this Captian claims to have knowledge of these waters, which none of us do or we wouldn't be searching around."
She's not exactly feeling safe either, but she can pace as a elf in a smaller area than Vauhwyt can as a Liontaur...

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Lorth AC 25 HP 121/121 
Tuesday May 26th, 2009 9:00:45 AM

Lorth being out of sight and hearing range of everyone continues to rest beneath the tree.

Vorelle 
Tuesday May 26th, 2009 7:26:43 PM

Vorelle pulls a rope from her pack and looks for a place to secure it. If she can, she ties off the rope, and tosses the free end down into the hole. She then uses the rope to scramble down into the hole to where the minotaur is trapped.

[If possible, she will take 10 for Use Rope and Climb, getting 15 and 11 respectively.]

Appolo HP 88/88 
Tuesday May 26th, 2009 8:30:53 PM

Appolo smiles at the Captian"Well shall we see what sailsand rigging we have available."He then turns to Malgant"Malgant why don't you see if you can help with the rudder and Aztyr Vaughwyt stay here for now.."Appolo follows the captian to the hold were the extra sails and rigging are kept.

ADM David / It's in the Way That You Use It (Rope) 
Tuesday May 26th, 2009 8:43:08 PM

Outside Gnym

Using a rope and some common sense, Vorelle is able to drag a large piece of driftwood over to the coral outcropping and secure her rope where it will not rub the sharp coral. With the rope in place she has no trouble climbing down to the Minotaur. The Minotaur must indeed be young, Vorelle reasons, since it is not even as large as she is. The child looks at her, his jaw quivering as he tries not to cry. Up close Vorelle is able to get a better look at the child's shoulder. With gentle prodding that elicits only a few, stifled whimpers of pain , she is able to confirm that it is just out of place, not broken. The shoulder presents Vorelle with a problem. She is sure, with her knowledge of medicine, that she can put the shoulder back where it belongs. It will heal, and even though righting it will hurt, it will probably hurt a great deal less than it does now. This is not the problem. The problem is that the child, rope or no rope, cannot climb out of he hole with that arm. Vorelle thinks that if she fashions a loop in the rope, that she could pull the child up. He looks heavy, but no heavier than she herself is. With the driftwood as a fulcrum pulling the child up should work.....( make a heal check DC 15 to pop the shoulder back into place. a Use rope check DC 15 to fashion a sling in the rope to hold the minotaur, a DC 5 climb check to climb back out and a strength check DC10 to pull the child up. Note how you are doing any of these thing for bonuses to your rolls since there are ways to make some of these tasks easier.)

Out at Sea

The ship rolls on the waves now that it is not burdened with its sails the wind is easily managed. As morning rolls into afternoon the storm rolls off to the south and the sea quiets to an easty roll which Appolo finds quite comforting. The crew are all ready to re rig the ship, they only await a lift to the mast to begin. ( anyone helping with the rigging make a use rope roll DC 15 to help and not get in the way.)

Light Fortification, AC 26, 86/86hp Malgant  d8+11=19 ;
Tuesday May 26th, 2009 8:52:02 PM

Malgant looks dubiously at the rope as the captain and crew start laying out how it will all be attached to the mast. The Taur scratches his head and looks over at Appolo as the pirate seems quite at home with the ship rolling under his feet and (for him at least) the simple task of re rigging the ship well in hand. Malgant decides he will leave the knot tying and what not to the professional sailors and he will simply ferry the crew that needs to be at the top of the mast to that position and hold them in place until they finish their task. Until they are ready for this Malgant will do what he can to heal any wounded in the storm, casting a mass healing that encompasses most of the ship( Cast mass cure light wounds, considering any on the ship as allies healing 19 damage).

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vorelle  d20+14=33 ;
Tuesday May 26th, 2009 11:39:16 PM

[OOC to Lorth: Vorelle did call for your help, before racing off to her current task. It's possible you didn't hear her, though, and are still asleep. :)]

The first order of business is to set the shoulder to rights. Vorelle takes a moment to think over what she knows of healing, then sets herself up to use leverage and position, rather than brute strength, to put the shoulder back in place. [Heal 33]

She is not at all confident in her ability to create a sling or harness that will enable her to lift the child out of here. She's not especially good with rope, and knows nothing of engineering. Plus, she's not all that strong.

She looks up at the opening. Can she boost the youngster high enough that he can scramble out of the hole with one arm and both legs?

ADM David / Show Me the Way to go Home 
Wednesday May 27th, 2009 6:02:38 AM

Outside Gnym
The young Minotaur looks at Vorelle as she maneuvers him into a place where she can pop his shoulder back into place. His young eyes are fearful, not quite sure what she intends. When the sudden POP happens he is more stunned than hurt. Obviously relieved now that his arm is back where it belongs he looks to Vorelle with hope in his eyes waiting for her to help him get out.
Vorelle looks up at the opening and while it would probably be possible to boost the youth high enough for him to get enough of a grip to get out, he would be gripping and scrambling over sharp coral, sharp enough to cut flesh. Thinking back to he examination of the Minotaur, Vorelle recalls the cuts and scrapes he received just falling in here. Prolonged scrambling on the coral would likely lead to worse wounds. (There may be more ways out of here. Make a knowledge nature check, DC 20, and a survival check DC 25<natural surroundings, not tracking>, for each of those you make add +2 to a search check and then roll a search check)

Bart ac 31 hp 88/112 
Wednesday May 27th, 2009 6:29:10 AM

Bart is has seen vorelle dispaearing in the seabad he runs there and looks down. Looks like u need help Vorelle

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=14 ;
Wednesday May 27th, 2009 12:40:37 PM

Aztyr, watching the knots the sailors tie, decides that she would not be able to learn them in less thana week or so. Having decided that, she stays out of the way, still looking like a elf, it's easier than trying to explain a change to the captian or crew.
If asked to just hold a rope or something easy, she will lend a hand, otherwise she considers her main duty is to stay out of the way, and look for things that seem out of place, other than herself and her friends....

(spot roll: 14)

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)



Appolo HP 88/88  d20+12=17 ; d20+10=28 ;
Wednesday May 27th, 2009 7:22:16 PM

Appolo helps with the mast and the ships rigging .He gets the sails up

Appolo HP 88/88 
Wednesday May 27th, 2009 7:22:59 PM

OOC Rope use 17 Sailor 28

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19)  d20+6=11 ;
Wednesday May 27th, 2009 7:27:22 PM

Use Rope untrained: 11.

Vauhwyt's tail and hind paws get tangled in a rope, and it takes too much effort to untangle her.

"Sorry! Sorry! Just trying to help!" she calls.

She scurries out of the way after that debacle.

ADM David 
Wednesday May 27th, 2009 8:13:28 PM

Guys, I have another night reset on thursday. I need to do most of a shift on thursday before the reset and then the reset itself so that I don't have to work until o dark thirty on friday to make my hours for the week. Also I am waiting for an answer from Buzz that'll affect my next post to you guys on the boat so I'll post the next turn early afternoon on thursday.

Lorth AC 25 HP 121/121 
Wednesday May 27th, 2009 10:22:40 PM

Lorth stays beneath his tree. (Sorry Vorelle, I didn't see your call for help)

Vorelle  d20+12=27 ; d20+18=35 ; d20+14=15 ;
Thursday May 28th, 2009 12:24:44 AM

"B-Bart!" Vorelle is glad to see her companion. "C-can you g-g-get a c-cloak or b-b-blanket? The c-c-coral is sharp and we n-n-need to c-c-climb out."

Meantime, she looks around, trying to find other options for getting out.

[Knowledge Nature 27; Survival 35; Search 15.]

DM return/DM Buzz 
Thursday May 28th, 2009 12:39:36 AM

OOC: Hi gang. I hope you all had a good week. DM post will come tomorrow. As well, a return of an old player with a new character will happen sometime this week. :)

ADM David / Alls Well That Ends Well  d20+18=22 ;
Thursday May 28th, 2009 12:59:23 PM

Outside Gnym
Vorelle asks Bart for help, but then reconsiders her surroundings, looking for another way out of the coral. She thinks about what she knows about coral, and remembers it grows much like a forest. While the canopy can look solid from above, there are openings beneath the trunks where animals can walk about shielded from flying predators. Looking around for signs that she is correct Vorelle spots what she, and the young minotaur must have missed at first glance. The coral is all one color, making it appear solid around her. In reality it is many stalks that leave room beneath them where she can navigate through the coral, at least she hopes. The path is low and will require crawling and possibly a bit of shimmying on her belly, but it should be a passable route out of the thicket of coral.
( I rerolled your search roll adding in the bonuses from your knowledge and survival sucesses. I didn't roll alot better, but it was enough )

Out at Sea
The heros spend the next hour or two helping the crew get their spare ropes and sails in place. Vauhwyt makes a bit of a mess, but the sailors smile at her none the less knowing she was trying to help. Malgant offers only his ability to hold a crewman in place up in the air, knowing that he has a whole lot less natural talent with ropes than Vahuwyt has already displayed. Appolo on the other hand, recalls his youth as a Pirate of Jack and makes short work of any task assigned to him, impressing the crew with his helpfulness. The Wind Walk spell ends and the heroes find their task of helping the crew complete, but their task of finding the island still unfinished. Colin Windshear congratulates the heroes and asks if they would like to wash up and have a bite to eat while they tell him what they are looking for in this part of the sea. The ships cook has prepared a tasty fish stew for the crew and the heroes are invited to partake of it as well. He again assures them that he has sailed this area all of his life, as did his family before him, and he can likely point out the most overlooked parts of the area if they can tell him what it is they seek.


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday May 28th, 2009 6:10:51 PM

After washing up, Aztyr will eat the offered food, putting enough away for two or three people. (she's still disguised as an elf)
When asked what they are looking for, "Well, one of the large trade houses, sorry I can't tell you which one. Wants us to scout out and map old land masses with thier changes and any new lands that have appeared since the Wold changing events from a couple nights ago.
We've already discovered that only the deepest of ports are still useable as they were. We passed over a minotaur fishing village that the water live was a good half mile further out than it had been. It's almost like someone dipped a monsterously huge bucket into the ocean and then pulled out a pail full and made it just vanish. Because the water line on the coast has receeded everywhere we've been.
But as I said, we are searching for new lands or old lands that were unclaimed, they are looking for various things that can be exploited.
So, any lands out this way you know of?"
Aztyr hopes she has twisted enough half truths that will confuse even the best of minds....

Vorelle 
Friday May 29th, 2009 12:45:28 AM

Wishing she'd brought a light source, Vorelle crouches down to examine the possible routes out of the coral cage. If she can find one she thinks is large enough for both herself and the young taur, she begins cautiously working her way through the passage.

ADM David / Spelunker's Holiday 
Friday May 29th, 2009 5:01:18 AM

Outside Gnym
Vorelle runs into a few dead ends and a few tight squeezes, but she is able to find her way out after a few minutes. Champ barks excitedly at the exit, a wriggling bundle of happiness at seeing his friend again. The taur thanks Vorelle with a one armed hug, and Champ with the same gesture, since it was the dog that found him and got him help in the first place. He then runs off back to the village to tell the other Minotaurs what just happened to him.

Out at Sea
The captain looks at Aztyr and says " Riiight, you really need te work on yer lyin' lass. Te be honest ye are not very good at it. I ken understand if what yer doin' is a secret an all, an I am willin' te respect that. I am jest tryin' te help ye find what yer lookin' fer. Take a moment and weigh the secrecy ye need versus the chance at findin' yer destination sooner and let me know what ye decide. Ye done me and me crew a solid favor, don' be doubtin' that. Ye coulda kept floatin' on by as ye were without a look back. I mean ye no harm. But me knowledge is pretty much all I can repay ye with."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Friday May 29th, 2009 7:53:21 AM

Vauhwyt laughs at Aztyr's answer, but then she frowns. The problem, so far as she can see it, is that she could not tell the captain where they were going if she tried.

"Mal," she whispers, "Do you know the directions for the place we were going? I have to admit I wasn't really paying attention."

Light Fortification, AC 26, 86/86hp Malgant 
Friday May 29th, 2009 11:31:36 AM

" I do Vauhwyt," Malgant considers for a moment their host. He seems honest enough. Malgant has trusted bad people before though. If the Sons of Dread are able to find our because Malgant tells this captain, then they just need to go find the Son's of dread and take he item back. Maybe that would even be best, ending the Sons evil altogether. So he continues, " our directions were given as a poem, from a minotaur poet who had seen the place we sought and is now old and speaks mostly in poem form. What we are looking for is a barren island, surrounded it seems by Kraken. The poem he used went like this.
The motley good travels far to unknown ends.
They cross seas with breeze, come to aid and to mend.
Not thrice nor quint but seven all, the motley good, the Dread will call.
Old poet remains quiet, let the waters voice his words.
A dragons back is clear by day and krakens fight for treasure.
The hump is clear to all of those that care to pay attention.
Do you know such a place?"
Malgant now relaxes his worries. The cat is out of the bag. If this is an elaborate trap laid by the Sons then he will release a column of holy fie that should end the ship and those on it. He awaits Colin's response.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3*

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*


Lorth AC 25 HP 121/121 
Friday May 29th, 2009 11:44:23 AM

Lorth rests.

Appolo HP 88/88 
Friday May 29th, 2009 7:39:41 PM

After the mast is up and thsails inplace and rigged Appolo climbs up to the top of the mast and makes himself confortable.He sits there silently rding the waves as the ship rolls on the sea.Appolo is quite at ease with himself.He'll let the others explain things to the Captian.

ADM David / The island 
Friday May 29th, 2009 11:35:10 PM

Out at Sea
" Is that all? As I said, my family has navigated these isles for generations. In my granpappy's day, the meat of a kraken was considered a delicacy, and rightly so. It is incredibly hard to harvest, since most kraken will shatter a boat easily, but my granpappy found a kinda sneaky way around all that. Come with me an' I'll show ye me family's secret." Colin leads the Heroes out of the dining area and into the hold where he points out five rather large barrels. " Not bein' one to turn down a great profit for less than hard work, me granpappy found that a man o' the cloth was able to turn spoiled food back to its original flavor and texture with a bit o' magic. Havin' a cleric that me granpappy once saved from bein' marooned enchant a few barrels was a stoke o' genius. Because o' this he was able to take the losers of many kraken territorial scrapes and make a sizable profit from their carcasses. The best place te find such carcasses is around the isle that yer askin' about. Come on back te me quarters and bring yer pirate friend with ye. I know he'll be able to appreciate the map I'm gonna show ye. If'n yer fixin' to land on this isle I can even offer ye transport. Those casks would do me a right bit more good if'n they were full. An' I doubt yer gonna land on the isle without a scrape with the locals. The cash would go a lon way te repairin' the ship as well."

Bart ac 31 hp 88/112 
Saturday May 30th, 2009 1:00:56 AM

Good job Vorelle if the sea is comming back that boy would have been drowned. I wonder if the sea is comming back to its former level. I m also wondering if the others are doing well

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Saturday May 30th, 2009 3:38:48 PM

"I never had Kraken, but I'll try it!"

The liontaur's tummy rumbles.

Vorelle 
Sunday May 31st, 2009 8:45:19 PM

Vorelle fusses over Champ, telling him in a low voice what a good dog he is. She finds his piece of driftwood and throws it into the surf for him to chase. He will smell of salty, wet dog for a while, but he deserves a treat.

Lorth AC 25 HP 121/121 
Monday June 1st, 2009 8:50:42 AM

Lorth stretches, but doesn't get up. He patiently waits for his friends to return.

ADM David / Rewards and Decisions 
Monday June 1st, 2009 9:47:36 AM

Gnym
Evening approaches and the Heroes are gathered up by the people of Gnym for dinner. Fish seems to still be the meal of choice and while there is still some rebuilding to be finished, it is still served as a community meal. THe meal is as good as it was the night before and the mood is lighter since it has been a bit longer from the changing of the Wold and no new ills have befallen he village. When the meal is done, but before everyone has dispersed to their own homes to sleep, a familiar Minotaur seeks Vorelle out, followed by a much larger, and older Minotaur. The youngster, none other than the one Vorelle helped today, wears his am in a sling but carries a small wrapped package in the other hand. He steps up to Vorelle and with a bow presents her the package, under the watchful eye of the older taur. When she accepts it he says in slow, halting common, " Thank you, my ....curiosity got the better of me. If you," here he gestures both to Champ and Vorelle," had not found me I could have died in that reef. Thank you." He steps back behind the elder taur who nods in approval of the child's words. " He does not yet speak the common tongue, but I made him memorize that bit so that he could thank you properly. Thank you for saving my grandson. His parents were lost to him soon after his birth, so I must raise him and teach him the ways of the village lorekeeper, the position his father would have inherited from me. I mourn that I am too old to properly keep up with him and his explorations, my old bones are not the same as they once were. I pray though that experiences like this will teach him both caution, and the value of knowing how to speak many tongues."
The package, when opened, reveals a sharkskin and carved bone necklace. The carvings are tauric runes and ornament the necklace nicely. Further examination reveals that the sharkskin is really a sheath for the blade of a knife made from the tooth of a direshark , which is where you also assume the sharkskin came from. It is sturdy and looks good for the everyday tasks of a fisherman, cutting lines and nets, filleting and gutting fish, ect.

Out at Sea
" Me offer stands. Ye mentioned havin' friends ye needed to go gather up. If'n ye want to do that now before we git underway then this'd be a good time. I reckon that even as we are now we can be at the isle in a couple of days, baring any further interruptions from the gods and all. I have me first mate make ye a place down below. Sorry I rarely carry passengers, I have no proper cabins."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 1st, 2009 10:54:51 AM

Aztyr speaks up and asks," Are we drifting very much? Because I'm not very sure if my return will be very accurate. I'll aim for the deck above after I go and look it over very carefully. I should hope to return in a short while, please try and keep the area from the mast to the raised area behind it clear, I'd hate to return and wind up with an arm inside someone." She heads back out to the deck and shows the Captian and the rest of the party the area to keep clear of.
After four or five minutes she nods to Malgant, and begins to cast a spell. (Teleport)
She then goes poof.... vanishing from the ships deck and appears hopefully near the campfire in Gnym.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5 -1

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


DM return/DM Buzz 
Monday June 1st, 2009 11:14:37 AM

I will be making a DM post tonight. Please disregard Davids ADM post. :)

Appolo HP 88/88 
Monday June 1st, 2009 7:38:37 PM

Appolo continues to ride the waves up in the mast.He is quite relaxed and enjoying himself.

New arrival/DM Buzz 
Tuesday June 2nd, 2009 2:34:34 AM

At Gnym

As the young minotaur runs off and Bart congratulats Vorelle and her companion on a job well done, strolling down the beach seems to be a halfling. He's an odd looking Halfling. He carries a staff that has leaves growing from it, leather armor wrapped in leaves and vines, and wild green hair. The halfling wears no shoes and only carries a worn back over a shoulder. He seems to be lost as he keeps comparing the coast line with the sun, until he seems to see the two of you near the reef.

Everyone, please welcome Walter back.

At Sea.

The captain seems to not care so much what the group is looking for, but more so to defend the honor of his liontaur blood and repay the group as he can. "I understand what you are up to and I will agree, these waters are full of islands with riches for those that dare unbury them, mine them or harvest the resources of the land."

A knock at the door brings a young cabin taur, "Captain, the sails are now furled, we are prepared to ride out the coming storm." The Captain with his one good eye, "Just in time to, we would have been in trouble without your help."

The sea begins to roll under the boat and the Captain maneuvers over near his sea charts. He explains for those that care to listen. "We are here." He points to a small section of a large map and continues on to show you the taur islands and other islands that can be used as land makers. Taking his compass, he draws a line to a group of islands and circles the area for you all. "Me thinks be where you are wantin to go is here, at least the kraken region lies in here. Are you wantin for this boat to take you there? Indeed, it's a might dangerous but since you are able to become clouds and such, I think the ship has decent protection from such beasts. If not, please take the barrels and fill them to the brim and I will collect them back on Minotaur islands main dock near the capitol."

He gives the group a smaller version of where they need to go.

Archipelego

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 2nd, 2009 12:24:51 PM

OOC: Ignore my previous post , due to DM change over and situation change.

Aztyr speaks up, "Thank you Captian, since we now know the general direction in which to search, I think providing us a place to rest for the rest of the day and night, we will consider us even.
Malgant, I assume we can continue our journey in the morning?"
With that said, she, once shown where to stay, gets comfortable and settles in as well as she can for the night.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 2nd, 2009 3:11:16 PM

" Yes Aztyr, Imod should grant us the same ability to travel tomorrow as today. I will let Lorth know that we are well and should make landfall tomorrow." Using one of the sending prayers he was granted that morning Malgant fills Lorth and the others in on the situation. " Stopped to help a ship in distress. Got better directions to the island. Should make landfall tomorrow Imod willing. Are you all ok?"
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3**

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 2nd, 2009 6:19:09 PM


Vauhwyt looks at the map with honest pleasure. "Thank you, good captain, for your fine chartery. I would be glad to fill your barrels for you."

Mookie adds, naughtily, "Yeah, if by 'fill' you mean 'kiss,' and by 'barrels' you mean 'lips'!"

Vauhwyt blushes a deep red and crams the bird in his pouch.

"Hush, you!" she says. She looks like she wants to fade into the shadows.

Nebin the Green 
Tuesday June 2nd, 2009 6:31:05 PM

Nebin walked along the beach completely content that he had no idea where he was. No idea at all whatsoever. He stopped and waited for the wave to come in. Nebin hopped the wave, bare feet splashing in the water. He stayed there for a few more minutes, jumping each wave as it rolled in. Nebin looked up at the sky again. He turned in a cirle and tried to tell just where he was. This was no good. He really needed to stop wandering without paying attention to where he was going.

"Hello there," He called out to Bart and Vorelle, "could either of you tell me where I am? I'm ashamed to say that I have no idea where I am."

Appolo HP 88/88 
Tuesday June 2nd, 2009 7:35:52 PM

Appolo hops down from the mast and pulls out his daggers and idlly checks them over one by one.He is rnjoying being at sea again,the rolling pitch of the ship,the wind,sea spray all are quite familair to him,actually quite comforting as well.He walks around making conversation with the crew that is on deck.

Appolo helps with the sails and the sailing of the ship.Since none of the others have come up on deck or call him below,he figures all is well and he is not needed.

Vorelle 
Tuesday June 2nd, 2009 10:57:19 PM

Startled, Vorelle jumps and whirls around to face the stranger. "Uh-I-I-I-um..." she stutters.

Champ emerges from the surf, trots over to Vorelle and her new friend, and shakes himself vigorously, sending salty water flying in all directions. He drops his driftwood stick and looks up hopefully.

Vorelle brushes droplets off of her cloak, studiously avoiding the stranger's eyes. "It-um-I think it's c-c-c-called Gn-gnym," she says softly.

[Descriptions: Vorelle is a slender young woman mostly concealed in a cloak. The edges of the cloak seem to shift and blend with her surroundings. Champ is a medium-sized, shaggy mutt.]

Lorth AC 25 HP 121/121 
Wednesday June 3rd, 2009 9:10:08 AM

Receiving Malgant's message rouses Lorth. He sends back, "Everything seems to be fine, we are waiting your return." After which Lorth goes back to waiting.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 3rd, 2009 3:54:54 PM

Malgant happily receives Lorth's reply. Apparently no other hostile creatures wee teleported to vicinity of Gnym. He prepares the place shown to him to rest the evening so that in the morning they can continue to the island. As he prepares to get some rest, the desire to contact Val returns, and he thinks about the last sending he prayed for, unused in his memory. He then crushes the idea. interrupting her could get her killed if she is doing something at the time. She needs to be whee she is , best to just let it go. With a heavy sigh Malgant goes to sleep.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3**

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Nebin the Green  d20+9=10 ;
Wednesday June 3rd, 2009 11:00:24 PM

"Who's your friend? He's a very beautiful dog. I think I have something he might like." Nebin says. He digs in his pack and pulls out a piece of jerky. Nebin holds it out for Champ. "Gnym you say? Never heard of it."

ooc: handle animal check 10. It kinda fits since I never pictured Nebin as being good with animals.

Bart ac 31 hp 88/112 
Thursday June 4th, 2009 1:11:13 AM

Well it is one of the Taur islands, you must have been teleporterd to here, strange things have happend here, all kind of monster where teleporterd and the sea has fallen. Probally the gods hve caused it, but i have no clue why. But the way of the gods is smetimes blurry isn't it. By the way my name is Bart

A night apart/DM Buzz 
Thursday June 4th, 2009 2:03:24 AM

Accepting the hospitality of the friendly captain, Aztyr ,makes preparations for an early evening and some rest on the rolling sea.

The Protector Malgant sends word to the groups paladin as to their situation. He hears some small talk before before finding his resting area. Thoughts of the past haunt the present.

Mookie, ahhh this creature has a way of getting Vauhwyt put on the spot. The captain of the Seaskipper smiles and blinks his one good eye, or perhaps it was meant as a wink.

The stranger in a strange land calls out to those near as Nebin asks where he might be. Offering the canine friend of the nervous young lady on the beach, a piece of jerky, he is certain he hasn't been here before.

The Pirate of Jack on hiatus gets invited to the craps game, since he is a brother of the sea. If Appolo goes below he will see there are several large and a few medium sized creatures that ask to see your wages, "100 gold entry".

Vorelle nervously answers the strangers question while avoiding a doggies shower. Champ is anxious to run some more.

Lorth feeling as though a break is necessary is also used to receiving messages lately and returns a response, the day is without event.

Bart gives a very good and reasonable explanation for the reason the halfling is lost, then introduces himself.

Gnym
Evening approaches and the Heroes are gathered up by the people of Gnym for dinner. Fish seems to still be the meal of choice and while there is still some rebuilding to be finished, it is still served as a community meal. THe meal is as good as it was the night before and the mood is lighter since it has been a bit longer from the changing of the Wold and no new ills have befallen he village. When the meal is done, but before everyone has dispersed to their own homes to sleep, a familiar Minotaur seeks Vorelle out, followed by a much larger, and older Minotaur. The youngster, none other than the one Vorelle helped today, wears his am in a sling but carries a small wrapped package in the other hand. He steps up to Vorelle and with a bow presents her the package, under the watchful eye of the older taur. When she accepts it he says in slow, halting common, " Thank you, my ....curiosity got the better of me. If you," here he gestures both to Champ and Vorelle," had not found me I could have died in that reef. Thank you." He steps back behind the elder taur who nods in approval of the child's words. " He does not yet speak the common tongue, but I made him memorize that bit so that he could thank you properly. Thank you for saving my grandson. His parents were lost to him soon after his birth, so I must raise him and teach him the ways of the village lorekeeper, the position his father would have inherited from me. I mourn that I am too old to properly keep up with him and his explorations, my old bones are not the same as they once were. I pray though that experiences like this will teach him both caution, and the value of knowing how to speak many tongues."
The package, when opened, reveals a sharkskin and carved bone necklace. The carvings are tauric runes and ornament the necklace nicely. Further examination reveals that the sharkskin is really a sheath for the blade of a knife made from the tooth of a direshark , which is where you also assume the sharkskin came from. It is sturdy and looks good for the everyday tasks of a fisherman, cutting lines and nets, filleting and gutting fish, etc.

Out at sea
The captain of the ships offers Vauhwyt his hand to come stand beside him near the table which holds the charts. Using his vast experience of the sea. He attempts to pull you close to him so that he can absorb the waves for the two of you. "Anyone else that carrrrres to have a listen, I will tell you about these islands on this charrrt. Each square is a one mile area square."

"The rrround island in the upperrrrright is an ancient volcano. It is said there are many rrriches on this island and it is inhabited by a huge tribe of vicious humaaans called the Mrrreooowww in Liontaurrr, which translates in the common tongue as Savages . They coat themselves in cerremonial herrrbs that enhance their prrowess and dip their weapons in toxins to quickly brring down their enemies. Be prrrreepaarred for battle if you go therrre.

The island on the norrth middle of the map is a verrry sandy and flat island with a rrrreparion zone down the middle. Lots of birrds" he licks his lips and continues, "other sea creaturrres sun themselves on this island."

He points to the island starting in K5 and ending in M8, "Therrre be a single mountain peak on this island with a visible waterrrfall from a mile away coming down from the top. Must be a sprrring that forrrces it to the top. No rrriver outlet to the ocean so if must go back in somewhere. Lots of wildlife."

"This one herrre" he points to the second island of the Serpents Spine, " has a dense forrrest and is verrry marrrshy. They say there is a larrrge lake in the middle, but I haven't met anyone that drrrank from it."

"The spine (in S14 to V16) has low foliage on the edges and deep jungle near the middle. I hearrr therrre be carrrnivorous apes of a huge size in therrre."

"This herrre, we call Dead Island. Nothing grows in, on or aaarround it. Seaweed won't even float up on it's shorrres."

From Z22 to AC24"Here be anotherrr verry marrshy jungle with a huge waterrr supply that rrruns out to the ocean"

Pointing to D16 to C17, "This is anotherrr dangerrous place. Many have explorred it, none have rrreeeturned."

"This larrge island to the south east is a hunting ground for many herrrbalists as well as hunterrrs of game. Some think the Savages come here to collect ingredients for their uses."

The captain takes a long sip of wine and a deep breath, "It is said that all these islands are known to have fairies and their kind about and the Savages are known to use wooden canoes to navigate these waters. How many are lost to the kraken is unknown, but the monsterrrs of the waterrs don't seem to bother them, much like ants to you lubberrs." With a strong hand he reaches up into Vauhwyt's mane and gently scruffs her." I tend to stay up late in the evening, so any that wish to stay is welcome to join me forrrr some frriendly converrrsation." He looks her in the eyes.

Below decks

Anyone can join the dice game, everyone needs 100 gold to enter the game. The person playing rolls % dice. Anything over 50% is an amount of what you win, up to 50% of your wages, max 150 gold pieces, likewise anything below is also an indication of your losses. It is idea to roll very high or very low. :)

Otherwise, the night passes as eventfully as the players would like for their characters.

Lorth AC 25 HP 121/121 
Thursday June 4th, 2009 9:45:14 AM

Lorth has dinner with the villagers, then thanks them. The next day he sets about helping any villager he finds with their daily chores, that will accept his help. He has had enough rest.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday June 4th, 2009 10:24:35 AM

Aztyr, never one to be lucky, avoids the craps game. She will however stand on a deck very near the hatch to below decks whwere she will be sleeping. She will withdraw the rod of lesser extend from the pouch she carries it in and will recast her Mage Armor spell. (At least 8 hours before sun up) Also while standing on deck, she watches the sun set and then will head below, turning in for the night.

Spells Per Day

Level 0 : 6
Level 1 : 8 -2
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5 -1

Spells ineffect :
Mage Armor (cast in evening 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Thursday June 4th, 2009 1:54:18 PM


Vauhwyt is even more embarrassed! "Uh, um, u-u-uh. No. Sorry." she tells the captain, sounding very much like her friend, Vorelle, for a moment. She dashes to the deck and throws up over the side. After that, she makes herself scarce, as scarce as possible for a liontaur on a boat.

If the captain comes close after that, she'll use her sacred Grim ability to avoid him by slipping into the Realm of Shadows.

(She did not get much from the map briefing, I'm afraid. Hopefully others will pay more attention!)

Light Fortification, AC 26, 86/86hp Malgant 
Thursday June 4th, 2009 3:58:14 PM

Malgant listens to the captain as he goes over the map. He looks troubled by the poison using natives. Such aggressive natives might be a problem, especially if the group cannot stay on the island they seek due to some anti life ward on it. He then thinks that the Sons of Dread may want the island just for IT's properties. A built in protection for their undead minions. After the briefing he retires to his rest.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy waterx2

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength,lesser restoration x4,Remove paralysis,Make Whole

3rd Level (5+1)
Domain magic vestment,Water Walk x2,protection from energy,Water breathing x2

4h level (3+1)
Domain divine power,sending x3**

5th level (2+1)
Domain Righteous might,true seeing*,flamestrike

6th level (1+1)
Domain Blade Barrier,Wind Walk*

Nebin the Green 
Thursday June 4th, 2009 10:31:42 PM

Nebin walks around the village with wide eyes. He's never seen such a massive race. People as big as he was small. He keeps his mouth shut and watches the minotaurs. Fascinated by their nightly customs and tribal life. Nebin spends so much time away from people that he forgets how fascinating humanoid life can be. Nebin takes care to watch his surroundings less he get stepped on by a minotaur that doesn't see him. He moves through the village searching for the young injured minotaur that gave Vorelle a gift.

ooc: if allowed Nebin will cast one or two CLW spells to heal the injured Minotaur

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Vorelle 
Friday June 5th, 2009 12:18:38 AM

Awkwardly, Vorelle returns the young Minotaur's bow. "Th-th-thank y-you," she says as she examines her gifts. After a moment's thought, she reaches into her belt pouch and pulls out a heavy silver-colored ring, bearing a symbol of a wolf. She slips the ring onto the necklace, where it hangs amid the carved bones.

"Th-this r-r-ring is important, t-too, b-b-but it's t-t-too b-big for my f-f-finger," she explains.



A new days dawns/DM Buzz 
Friday June 5th, 2009 2:52:49 AM

ooc: Just a reminder to you all, you are coming up on a scene where I will be attempting to kill you all. If you are not posting regularly for some reason, I suggest you start getting in the habit again. I also apologize. My posting schedule is way out of whack again. As soon as I get over the crud I have, it will return to normal also.

The morning dawns bright for everyone, both on land and at sea.

Feeling invigorated by the well diserved respite on an island beach, Lorth is ready to get back to the tedium of helping others and saving the world.

Aztyr avoids gambling and turns in early and in the morning casts an extended spell on herself.

Stumbling through words as the captain makes obvious passes at the liontaur with the bird, Vauhwyt makes her away from the aggressive seafarer to another part of the ship. Captain Colin looks to those who remain with a sly grin and sparkling eye, "Ah, that's the second time I took poorrr advice from a birrrd." He jokes before returning to the charts with a bit of disappointment.

The information the captain gives those that remain troubles Malgant as not only the Sons of Dread or sea monsters are obstacles in this region.

The new arrival to the island is welcomed by the minotaurs of the village. The Alpha introduces himself to Nebin as well and the young boy still has some small pain in his shoulder until the strange druid casts minor curative spells on him. He is invited to the communal dinner as well and does not seem intimidated by the large portions.

Placing an old token on the new one, Vorelle thanks those that offered her the gift.

The following morning finds Bardamion in the village of Gnym, in his usual tall elven form. He doesn't seem in high spirits and wishes to talk to the group in private. He looks over at the halfling druid in a curious manner and asks the group there that signed a contract, "Who is that?"

At sea, the son is rising along the horizon and the islands in the distance are covered by the wildlife of the region hunting thier morning breakfast. The captain wakes in high spirits and no longer seems amorous toward the liontaur with the talking bird. "We should be near the islands this afterrrnoon. So sit tight unless yourrr plannin on leaving on your own?"

ooc/DM Buzz 
Friday June 5th, 2009 3:16:07 AM

Hey all, I keep getting a returned email address with my writings to you.

Who is this, "marcus_arelius@earthlink.net" and what is their new email address please, so I can change it on my distribution list and send out the recent emails.


Light Fortification, AC 26, 86/86hp Malgant 
Friday June 5th, 2009 6:15:46 AM

OOC
just a reminder to you all. in answer to Buzz's notice that he will soon resume trying to kill us please be aware of a few things.
1.) in combat please keep your hit points and AC posted. I can cure people during combat, but that is not my normal routine as you all know from how Malgant fights. If your hp aren't current I won't know you are in trouble and will probably drop the ball and not heal you.
2.) I am currently performing night resets Monday thru Thursday nights. My post times are out of whack because of that AND I am pretty well sleep deprived. The post times isn't a big deal, I'll be there for you and make sure to post each day. The sleep deprivation however makes point 1 above even more important. Keep your HP listed. Keep any effects on you listed under your post where they are clear and easy to see. Try to avoid AoE on the melee members of the group and Melee players try and let our spellcasters soften up and thin any groups we have to fight. We have all fought alongside one another enough times now to know the most likely response to most things that we fight. Keep those in mind so as to save yourselves some pain.
That's all....off to bed


Nebin the Green AC 17, HP 83/83 
Friday June 5th, 2009 9:36:34 AM

In the morning Nebin walks to the beach. He stands with his arsm stretched up and watches the sun rise. Once the sun rises, Nebin cups the water in his hands and pours it over his head. Then he pours water over his arms and legs. Nebin stands there feeling the sun on his skin. Purging the sleep from his body and giving the energy to face the day. Some mornings he spends in the form of a tree. That's when he truly feels te power of the sun. Today the sandy soil and close proximity to the village means turning himself into a tree isn't such a good idea. Now that he was energized and ready to face the challenges each new day brings it was time for breakfast. Nebin sits in the sand and pulls a strip of jerky from his pouch.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d3=1 ;
Friday June 5th, 2009 11:32:51 AM

"Malgant, are we remaining in the boat, or are we headed there the same way as we traveled yesterday?"
Depending on Mal's answer, will determine Aztyr's actions as to when to go and retireve thier friends from Gnym.
Other than that, she will cast Mage Armor useing the rod (since it's been more than 8 hours).

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7
Level 4 : 7
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)



Lorth AC 25 HP 121/121 
Friday June 5th, 2009 1:24:12 PM

Lorth helps out around the village doing manual labor for the villagers. Rebuilding, clearing, etc...

Appolo HP 88/88 
Friday June 5th, 2009 9:50:46 PM

Appolo reaches into his pack and ulls out his 100 gold pieces and [participates in the gambling.Once it is over He gets some sleep resting and sleeping late oruntil wakened.

OOC Mt Appologies I forgot to let you all no my new E-MAIL ADDRESS.It is Marcus_arelius@ cox.net

Agian i appologize.

Vorelle 
Saturday June 6th, 2009 12:57:05 AM

Vorelle plays with Champ, and acts as an informal lookout for the village. With things in disrepair, they are especially vulnerable to anyone choosing to attack them.

A new days dawn/DM Buzz 
Saturday June 6th, 2009 2:18:02 AM

ooc: MmmmmK

Apparently, my posts are not being read by at least three people in the game, so I will repost.

The following morning finds Bardamion in the village of Gnym, in his usual tall elven form. He doesn't seem in high spirits and wishes to talk to the group in private. He looks over at the halfling druid in a curious manner and asks the group there that signed a contract, "Who is that?"



Light Fortification, AC 26, 86/86hp Malgant 
Saturday June 6th, 2009 7:09:53 PM

" Well, Captain Windshear says that we should be in the area with the islands later today. Assuming we can ride there on his ship I would say go and get the others so that whatever challenges we find we can all meet together. I will pray to Imod for more martial spells rather than travel related ones." After speaking with Aztyr, Malgant heads up on deck with his sword to perform his morning prayers. He finds an open part of the deck, making sure he will be out of the way, and begins his sword forms. The sea air is invigorating and if he did not prefer heavy armor he might actually enjoy a life out here on the waves. His mind is clear and his purpose well framed in his mind. The objective that they all seek seems close at hand. This can only mean that the hard part is about to begin. Poison wielding natives, a barren island surrounded by hungry kraken, this too should be easy. UNraveling why this island has remained barren for as long as anyone can recall, now that sounds difficult.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday June 6th, 2009 7:45:32 PM

Aztyr replies to Malgant, "Getting to the town to get the others is easy enough, bit this ship is a moving location. getting back would be very very risky. We traveled a long way yesterday, If I make a mistake on the return journey, we could end up anywhere up to probably 25 miles from here. And you know that Lorth wears very heavy armor.... Him in water is like a rock on a pond..... on the bottom very soon.
That's why I'd prefer to see where we are going before I go retrieve them.... Of course if you could do a sending to them before I go, to have them gathered together it'd be better."
Aztyr is confident, but magic does go wonky at times....

Vorelle 
Sunday June 7th, 2009 2:04:13 AM

"Th-that's N-N-Nebin," Vorelle explains. "I'm n-n-not sure what he's d-d-doing here."

Nebin the Green AC 17, HP 83/83 
Sunday June 7th, 2009 12:48:11 PM

Nebin returns to the village to assist how he could. Which meant he had to get creative. A village full of large and very strong people probably wouldn't have much use for a halfling. Nebin cast a quick spell, creating a magical shower of rain to fill morning water buckets (casts create water). He then wanders the village looking for the village healer. Nebin discusses herbal healing and points out any plants that the healer might not have been aware of.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Sunday June 7th, 2009 4:30:11 PM

OOC
I guess it depends on how you read the spell. It can either be taken as you are memorizing the deck of the ship, making it either seen casually or studied carefully and it wouldn't matter where the deck was located (so long as it is on the same plane) or you can read it that the ship has to be in the exact spot it was when you left in order to make it possible to return. If it is the later choice, what happens if a cat walks into the room you always use to teleport into? The room is now different, can you teleport there anymore?

DM Buzz: Aztyr is playing off of my ruling from earlier posts. So this is my take on the spell.

Two specific things need to be determined, destination and location. It specifically reads "You must have some clear idea of the location and layout of the destination". It has nothing to do with what's occupying the area as long as you and whoever is with you have space to fit. :)

I have been using this method since I started DMing this wonderful group. It is known that the islands within Blackbird Lake move due to tectonic plate movement. Xiltachintalical before taking you all back the first time found an area and examined it carefully before she took you to her estate. She has been to that island many times in her past with Viscous, yet since the islands change position she had to familiarize herself with the area again.

Scrying is very helpful in this predicament you are currently in.

I encourage you to take it to the rules board if you would like. I have been wrong before. :)


Lorth AC 25 HP 121/121 
Monday June 8th, 2009 2:42:45 PM

Lorth has no idea who Nebin is so he stays silent. However he does give Nebin a curious glance when Bardamion asks who he is. He waits patiently for the reply Nebin is sure to give.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Monday June 8th, 2009 2:54:05 PM

Vauhwyt scans the horizon for the islands in question, wiping her mouth with the back of her hand. She asks Malgant, "Which island is the safest for us to rendez-vous with our friends? We should get to that one real soon. I miss the others."

Bart ac 31 hp112/112 
Monday June 8th, 2009 4:19:46 PM

Well hello Bardamion, do you have any news of the others? Have they done what they planned to do? Yhe halfling is a bit strange, havent talked to him a lot it seems he was teleported to this island. I will have a talk to him.

Bart walks to Nebin and introduces again to Nebin. Hi im Bart can you tell me where you came from, not from these islands i guess, what are your plans do you want to stay on these island or do you want to leave and go back to the place where you came from.

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 8th, 2009 4:34:06 PM

After he concludes his prayers Malgant goes below and reemerges wearing his armor. He steps to Vauhwyt's side at the rail and scans the islands himself. Honestly, he has not thought about the answer to her question. He had assumed that Aztyr would have retrieved their companions either in the morning or afternoon, before they landed on any island. He is amused and a little distressed that arcane magic is so chaotic and difficult to tame. He admires her's and Vauhwyt's ability to control the magic they do even more. Divine magic like his requires faith, and some preparation. When he heals he believes that Imod will grant him the power to close wounds. He recites the ritual asking for this boon and it happens. In most cases those he heals look to him and believe that HE has the power to close their wounds, and their belief in him fuels his belief in Imod. So it was taught to him and so he has always found it. The idea that arcane magic nitpicks and finds that a place is not the same as it is in the casters recollection and thus fails worries him, no matter how much he tries to hide it. Snapping back to the present Malgant looks at Vauhwyt and answers simply, "I had not thought about it. I thought we would have them by our side when we landed. Now we will simply need to secure a perimeter and send Aztyr after them. Hopefully nothing too troublesome lives on the barren island and we can do it from there. If not we are ill prepared to travel among the islands. We have no boat and I have not prepared prayers to allow us to travel between the islands. I hadn't thought it would be needed. Apparently I was wrong, about alot of things."
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance


Nebin the Green AC 17, HP 83/83 
Monday June 8th, 2009 6:16:10 PM

Nebin looks up at Bart. "An island you say? Most curious. I have never been here that I know. Unfortunately I do not know where I was before I found myself here. Which is not unusual since its often several weeks between stops at towns or villages. As for your last question, I do not plan such things. I go where my feet take me."

Appolo HP 88/88 
Monday June 8th, 2009 11:28:18 PM

Appolo wakes late eats washes and jions the others on the deck"Ok shall we continue on to the island as we were before,then have Aztyr rewtrieve the others."Appolo is relaxed and quite at ease.it seems being at sea again agrees with him.

Huddle/DM Buzz  d100=26 ; d20+11=22 ; d20+11=29 ;
Tuesday June 9th, 2009 2:25:46 AM

Enjoying the morning, Nebin eats some jerky and relaxes. He soon finds, the vollage has no healers except that which is common knowledge for everyone. Fortunately, the main temple to Imod is just over a day away. Later when questioned, he admits to no knowledge of his location.

Aztyr asks others what the plan is and explains the Teleport spell.

Lorth contributes to the village when not in a meeting with Bardamion.

Appolo contributes to the dice game and doesn't have such a good night, leaving the table with seventy six of the one hundred gold he started with. You didn't roll the percentage, so I will roll for you..

Vorelle and Champ have fun on reconnaissance and are the first to spot Bardamion when he enters the coastal village.

During his morning exercises, Malgant gets a message from Bardamion. Later on deck, he ponders the fragile dynamics between arcane and divine magic.

Vauhwyt can see many islands here and there in the distance. Another question is asked of the Protector.

After his meeting with Bardamion, Bart questions the halfling druid.

Appolo waits until the sun clears the horizon before beginning his new day.

Bardamion brings Vorelle, Bart and Lorth into a small group after he introduces himself to the Alpha of the village, which is appropriate for strangers. "We need to regroup, I have to speak with you all." He pulls from out of sack by his side, a scroll and begins reading it. After a few moments and a couple of attempts, he rolls the parchment back up and returns it to the sack. "Mother believes a new addition may be meeting up with your group. Someone that will help in your current mission. The problem is, he is not a signed contract holder so I want for you interact with him and determine if he has skills you need. If no one else comes along, then we can assume, he is the one mother speaks of."

Bardamion introduces himself to Nebin and asks that he tell him a bit about himself.

Nebin the Green AC 17, HP 83/83 
Tuesday June 9th, 2009 7:17:38 AM

Nebin squints as he looks up at Bardamion. "I am Nebin the Green, halfling extraordinair. Explorer and expert on all things wild. Well I can't say that I know everything but I know a little about a lot of things. I am a Greenmage. I normally travel the wold and offer what I know to people that need it. What's interesting is that you are the second to speak with me this morning. I considered sticking around and teaching these people some better healing treatments. Perhaps there is something you need from me?"

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 9th, 2009 7:38:01 AM

OOC
Malgant got a message?

DM Buzz: Ooops, cut and paste error I see. Highlight to display spoiler: {Malgant receives a message from Bardamion clearly in his head. "We need to regroup. Come back to Gnym, I have things to explain. The migration has changed things a little.}

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 9th, 2009 10:22:21 AM

Aztyr, as the day continues to pass becomes more and more restless. She first starts pacing the deck. She then starts asking the same anoying question as well as pacing.... over and over...."Are we there Yet?"
It's obvious she wants to do her part of gathering the other's and get everyone back together again....

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 12:30:24 PM

"Good idea, Sir Malgant," says Vauhwyt. "Do let us go over to the barren island. It is, after all, our primary destination and the reason we came all this way."

"As for getting between islands, I think we'll manage. I can take a flying shape, if need be. And I have a rowboat."

She takes a small cloth cut-out of a rowboat out of her pouch and shows it to the minotaur. "See."

"Aztyr," she says, "We're going over to that island. When we're ashore, maybe we can regroup with our comrades?"

The liontaur looks around for a longboat to take the three Taurs to the island.

Lorth AC 25 HP 121/121 
Tuesday June 9th, 2009 2:06:08 PM

Lorth lets Bardamion that they are waiting for the others to return. He then takes a few minutes and to test Nebin's soul to see if he harbors evil. (Detect evil on Nebin)

Vorelle 
Tuesday June 9th, 2009 2:27:39 PM

"W-we're t-t-trying to s-s-ave the W-W-Wold," Vorelle explains to Nebin. She frowns. It sounds so stupid when she says it. "Or p-p-part of it, a-anyway."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 9th, 2009 4:38:44 PM

OOC
Did Malgant recieve this message before or after praying for spellls this morning?
If yes the reply is " Very well, it will take us most of the day to fly back , let down your guard in an hour and I will contact you."
instead of 2 neutralize poisons Malgant prays for 2 sending spells and in place of mass bears endurance he prays for wind walk.
If no then the reply is " Aztyr can teleport us. be there soon"
IC
Malgant recieves a message from Bardimon and relays it to the others. "We need to head back to Gnym to meet with Bardimon. Something has changed, he didn't say what. Can you teleport us all at one time Aztyr?"

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 9th, 2009 5:03:29 PM

"To transport the three of you and myself, would take two trips. That's due to your and Vauhwyt's size. Although if she can again change shape into a elf or human, I can let you borrow the hat I purchased. You can use it to become smaller in size and I can take the three of you in one trip. My magic is limited to the total mass of what I'm teleporting, although there are a couple other restrictions involved too.
Vauhwyt, you can become mansized again right?"
Aztyr starts counting and figuring on her fingers and drawing invisable symbols in the air, when she is done she seems satisfied...

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 5:32:00 PM

Vauhwyt casts Alter Self and changes into an Elf.

Appolo HP 88/88 
Tuesday June 9th, 2009 7:53:11 PM

Appolo stands quietly and waits to be teleported back to Gym."looks like we're never going to get there."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Tuesday June 9th, 2009 8:31:26 PM

Vauhwyt says to Aztyr, "Take a good look at that barren island before we go -- so you can teleport us back here laterr."

Bart ac 31 hp112/112 
Wednesday June 10th, 2009 1:56:11 AM

Nothing much to do Bart walks around the island

Getting to know each other/DM Buzz 
Wednesday June 10th, 2009 3:23:53 AM

On both land and sea, the adventurers find themselves attempting to finish a mission and regroup in order to have a meeting. Bardamion does not admit needing Nebin and the group can sense Bardamions' intensity, having experienced it them selves. There is plenty of shade at the open market in town. Large furniture in the courtyard is awkwardly sat upon as the group relaxes and gets to know each other.

Uneasy about the time that passes slowly, Aztyr looks forward to a full pack.

Vauhwyt is determined to investigate this island.

Lorth detects no evil in the area and as time goes by, still can not find any nearby.

Her nervous speech pattern accentuates the importance of their mission, yet to her own ears Vorelle finds the words inadequate

After praying for the graces of Imod to impart divine magic, Malgant receives a message that the four need to return to the village of Gnym and asks the sorcerer for assistance.

Appolo waits patiently but with some sarcasm.

Bart enjoys the hospitality of Bardamion and the company of the others.

Gnym
Merchants doing business, providing drinks and fresh food for customers are here and there. Recovery from the storm swift as team work is used in this small community. The group is looked kindly upon by most who encounter them. .

Sea
The captain informs the group he can have the group to the edge of the map he gave you, in six hours. "A32 is wherrre I can weigh anchorrr if you like, but we can't get the wind to push us faster then we arrre.

Archipelego

Let me know what those out at sea want to do, meet back up with the group and new member or explore the island with only have your strength?

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) 
Wednesday June 10th, 2009 6:14:43 AM

Vauhwyt suggests that we sail up to the barren island but not land on it. Aztyr can give it a really good looking-over, and then later we can teleport back to it.

After Aztyr has memorized the location, we will teleport from the ship back to the others and Good Ol' Bardy.

Nebin the Green AC 17, HP 83/83 
Wednesday June 10th, 2009 6:58:09 AM

Nebin turns to Vorelle, "Perhaps you can tell me more of your quest to save the wold. Sounds like a very brave and noble thing to do. Though halflings aren't usually known for bravery and nobility. Were pretty good at staying out of the way so we don't get stepped on."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 10th, 2009 7:07:54 AM

" I agree Vauhwyt. We have come this far and Bardamion's message did not impart in me a sense of urgency that we were needed immediately. That said I want us all on highest alertness. This is NOT a safe place. We look, Aztyr gets the looks she needs and we scoot. Everyone stay together and Aztyr be ready to head out at a moments notice."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Wednesday June 10th, 2009 7:58:18 AM

When Malgant says, "Be ready to head out at a moment's notice," Vauhwyt pauses.

"Well, if we are attacked, we can't leave these good sailors to fight a sea monster alone."

After a second, she adds, "We are just hoping to get a look at the island and get out without incident, of course."

==========

Note to DM: By the way, I forgot until just now, but per her standard procedure each and every day, Vauwhyt casts Detect Scrying. She also is now in Elf form. Mookie is in Monkey Form, sharing the spell, but still in his pouch. He is not out of the doghouse yet.

DM Buzz: Noted :)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 10th, 2009 10:35:25 AM

Aztyr is ready, but she wants to at least see the one of the Islands that they are looking for."I would like to wait until we can see at least one of the islands, But I think we should be ready to go at a moments notice as well." She reaches up and seems to pull off her hood and reverts back into a Liontaur. Wearing a loose shirt of dark colors and a leather harness which is covered in runic symbols. In her hand is a wide brimed old looking leather hat. She offers it to Malgant, " Here, you've heard me enough to know how it works, i want you to be ready."
She then waits, eagerly hoping that the ship gets there faster....

Lorth AC 25 HP 121/121 
Wednesday June 10th, 2009 3:23:52 PM

Lorth waits patiently for Malgant's daily message update...

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 10th, 2009 4:47:02 PM

" No, of course we would see to their defense if trouble arose. I am thinking about once we have landed to have a look around. If we encounter problems then we should just head back to meet up with the others."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

If you like pina coladas/DM Buzz 
Wednesday June 10th, 2009 6:23:17 PM

Gnym
Nebin asks more from the lady that first spoke to him.

Lorth waits for some communications from the away team.

Bardamion seems to sip a coconut flavored drink the natives have, with the fermented milk of the nut. He looks far away from time to time and does a fair job of keeping a conversation going. Learning about Nebin and the others as well. What types of games or hobbies are enjoyed? Any awards from states or cities? Once the conversation is started though, he sits back and continues to listen.

Sea
Captain Colin, without flirtation replies to Vauhwyt, "The waterrs in them islands rrange from five to fifteen feet deep. We can't get ourr ship in there. Off this little map though we can position ourrselves well. The natives won't venture out into open water for a boat that is faster. They wait for you to come to them."

No emergency eminent, Malgant believes caution is a necessity.

The captain answers Aztyr's question, "Oh I can get you close enough to see them. They arre only a few miles away from wherrre we arre safe.

When concerns for the ship and crews safety is mentioned, the captain gets a broad smile on his face and assures the group, "The ship has a crack crew from many years of sailing and exploiting the resources of these islands. We'll be fine frriends, until it's time for Garrrgul's call."

Late in the afternoon, a call from the crows nest alerts you all that the area is now near. The captain offers you all a row boat but warns you, "The natives arrre a might faster in theirr war canoes then that life boat, but it's yourrs if you need it."

Taking a boat or flying would give you a chance of viewing the islands southern face without actually landing on it.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 10th, 2009 6:58:53 PM

Aztyr is happy when the captian finally says he's as close as he's going to go. "Everybody, I'll be back shortly, I'm going to go get a good look at the beack area, so I can get back to it."
With that said, She pulls out her trusty rod of lesser extend and proceeds to cast Fly. Traveling as fast as she can she heads towards the beach, she then casts Greater Invisability so she can study without intruption. Upon finishing her concetraited study she will fly back to the ship.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self)  d20+2=10 ;
Wednesday June 10th, 2009 9:09:44 PM

"Well, that solves that problem," says Vauhwyt, as she nervously watches for any sign of danger or attack on her invisible comrade.

Spot 10.

Nebin the Green AC 17, HP 83/83 
Wednesday June 10th, 2009 10:12:32 PM

"Well Bardamion I don't really have games or hobbies. I rarely set foot in a place that's big enough to be called a city. Normally I just wander the forests and talk with the plants and trees. Most people don't realie just how much you can learn from a plant. Very few, even among my fellow druids, truly understand plants. When people go into the woods to do things that they don't want others to see they never think about trees watching. Through them is how I learn about troubles affecting local villagers or things that are bothering them. There are many gods in the wold and they overlook their assigned tasks. They have followers that act upon their will. Druids and Rangers care for the balance of nature but that's mostly animals. I always felt that plants were overlooked. Now what's this about the end of the wold? I admit I never thought much about the larger problems that affected people. Then I'm just one halfling. Only so much a halfling can do."

Vorelle 
Wednesday June 10th, 2009 11:52:23 PM

"W-w-we're n-not r-r-really sure," Vorelle explains to Nebin. "Th-there are s-s-supposed to be m-more s-s-signs. The r-r-rest of our g-g-group is l-l-l-looking into it."

Bart ac 31 hp112/112 
Thursday June 11th, 2009 2:21:32 AM

When Bardamion finishes his conversation with the halfling Bart approches Bardamion and asks, Bardamion do you have a way to transport us to the others?

Light Fortification, AC 26, 86/86hp Malgant  d20+7=24 ; d20+6=20 ;
Thursday June 11th, 2009 7:46:32 AM

Malgant, a bit more concerned about Aztyr's safety asks her to hold off for a moment before leaving. Chanting in his deep voice he casts a few protections on the Liontaur before signaling that she may proceed with her flight. (cast delay poison and protection from evil on Aztyr). He then watches from the deck of the ship, waiting for the call if his friend gets into trouble.
spot 24
listen 20
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Spells in Effect
protection from evil 11 minute duration on Aztyr
delay poison 11 hour duration on Aztyr

Lorth AC 25 HP 121/121 
Thursday June 11th, 2009 1:39:45 PM

Lorth keeps silent, Nebin's tree hugging ways don't bother him at all.

Appolo HP 88/88 
Thursday June 11th, 2009 7:45:18 PM

Appolo continues to wait patiently.

Recon complete/DM Buzz 
Friday June 12th, 2009 2:11:54 AM

It now seems that all must wait on the abilities of Aztyr as Malgant casts some protections upon her. Vauhwyt watches for signs of danger for the solo scout. Appolo waits patiently on the deck of the rolling ship, taking in the last few moments he has befoore his feet once again falls on land. Aztyr approaches the island from an aerial standpoint. Quickly crossing over the first island, you notice there are 8 war canoes with each holding ten men AA11, heading toward the south west. Although they are miles away they are indeed savage looking humans.
Aztyr finally make it to X21 and from a mile away, can view the southern shores of the uninhabited island. It's bleak shore and mountain ridge a large contrast to the surrounding area, as even flocks of gulls fly around the island. A safe teleportation spot is learned, (Y20) south bank and the sorceress flies back to the ship to gather the group.

It is a couple of hours before the night falls and the conversation is friendly enough at the little store. Bardamion nods his head as if in understanding when Nebin explains to him his hobby of plants. "Ah, a true botanist. Yes, I have some small knowledge of the plant kingdom, however, that knowledge comes from books and journals, with no real field experience in the subject."
Adding to the previous conversation, Vorelle informs the druid of the unknown, but others joining later, may have more.
Bardamion replies to Bart, I'm sorry, no. I don't know where they are, but if they are not here by morning, we can use another scroll and see what happens.
The "Treehugger" is of little interest to the paladin Lorth
The community dinners have come to an end as now the everyday life on an island continues. You all are welcome to join them down by the beach at dark for a bon fire. Bardamion excuses himself, but before leaving tells those waiting on dry land, "I have sleeping arrangements for us all this evening. I will return in a bit."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday June 12th, 2009 1:49:36 PM

After returning from her scouting mission, she appears on deck. "Ok, I have a spot that seems safe, for now or at least the near future. Although I spotted some cannoes headed south west, with what looks like a war party, there were somewhere around 75 or 80 men. Ok, Malgant I need you to become man sized, then we'll be off to Gnym. You might want to message someone that we will be arriving and not to be suprised.
Thank you Captian for the trip, and may your seas be calm and the weath fair."
As soon as Malgant sends his message and becomes smaller with Aztyr's hat, Aztyr will have the party link up and she'll use a teleport spell to transport them to just outside Gnym.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -1 (including the teleport after Malgant is ready)

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Friday June 12th, 2009 2:37:57 PM

Vauhwyt again returns to Elf form and is ready to teleport.

"I can't wait to see the rest of the guys. We have been apart too long. I wonder why they can't just come here?"

She watches the mage closely. Someday she hopes to learn this teleport magic too. Then it will be even easier to blip the group around.

Light Fortification, AC 26, 86/86hp Malgant 
Friday June 12th, 2009 4:18:23 PM

Malgant concentrates and becomes a dwarf. Bristling beard and shining armor, he stands ready to go. "Is this small enough?" he asks."I have no sending prayers prepared so we will have to chance startling them." As soon as they arrive in Gnym he reverts to his normal form.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Nebin the Green AC 17, HP 83/83 
Friday June 12th, 2009 9:44:02 PM

Wanting to be useful among so many massive people, Nebin starts looking for the Gnym farm fields. It's possible that he can help them grow more food and a higher quality. Sometimes its as simple as speaking to the plants and asking what they want.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants


Vorelle  d20+20=28 ; d20+20=32 ; d20+17=32 ; d20+12=14 ; d20+7=18 ; d8+1=4 ; d8+1=9 ; d8+1=5 ; d20+6=18 ;
Friday June 12th, 2009 10:43:54 PM

A little tired of the seafood diet, Vorelle does a little hunting. She brings Champ along, although he is likely more hindrance than help.

[some rolls: Survival (tracking) 28, 32; "to hit" with longbow 32, 14, 18; damage 4, 9, 5; Profession Hunter 18]

Bart ac 31 hp112/112 
Saturday June 13th, 2009 8:02:19 AM

Bart hates to be useless waiting around, he lloks around if he can help someone, maybe a fisher or a farmer who needs a hand

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 15th, 2009 12:00:02 PM

Malgant looks to Aztyr, "I am ready to return to Gnym when you are"

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=42 ;
Monday June 15th, 2009 12:18:08 PM

Aztyr gathers the other three together and completes the spell she had prepared. (teleport)
They arrive just outside Gnym, and as Malgant changes back, she holds out her hand for the hat.

Spells Per Day

Level 0 : 6
Level 1 : 8 -1
Level 2 : 8
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -1

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

OOC: posted a compleation post, even though I'd posted having cast the spell in previous post after Malgant was ready.


Appolo HP 88/88 
Monday June 15th, 2009 1:18:25 PM

Appolo is none to happy about having to go back to Gym like this.When he arrives,he looks around and says"You know we waisted two days."He then moves off to find the others.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Monday June 15th, 2009 9:02:58 PM

When she gets back, Vauhwyt's first priority is to check that everyone is okay and in no danger.

Nebin the Green AC 17, HP 83/83 
Monday June 15th, 2009 9:24:32 PM

Nebin tries to keep busy around the village. Helping the farmers while asking about the local area. Legends, stories, monsters, and anything else the locals like to mention.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 15th, 2009 11:21:41 PM

"Appolo, we did not waste the past two days. I now know a location, on the chain of Islands where I can teleport us. It may take me two trips, and limit my use of my cone of cold spell, but we can reach there in a short period of time.
Just look at this way, we have a nice safe place here in which to rest and tommorow we can be more prepared to once more go to the islands."
Aztyr, for herself, she was more than happy to be on solid land, even if it was back in Gnym.

Pocket paradise/DM Buzz 
Tuesday June 16th, 2009 1:04:00 AM

The village is calm with things back to normal after the storm. The funeral for the bodies recovered is planned by the waters this evening and a celebration of their lives, now lost. The bodies are lined up on piles of drift wood in preparation for the evening, when it will be lit. Until then, the group does various activities around the village toward the end of the day. The team that teleports back can see the funeral activities, and when the Alpha see the Protector, he comes to ask, "Will you give a proper ceremony for those that passed to Imod's embrace?"

Drink and ceremony occur as the relatives of those that speak for the dead tell tales of deeds performed by the individual, but alas, the deeds of those that died are limited to having "perfectly round mud pies" or "tying the best woolly worm " , unlike the tales that will be told when Voshnim is finally placed on the funeral pyre.

Coming up the beach everyone notices bardamion walking with Sherentiva. The tall half elf and human, both in fine robes, comes back to Gnym. Straight away, Sherentiva introduces herself to the Alpha as Bardamion's sister and she asks his permission to visit his fine village. With a broad smile she too is welcomed, "It almost seems like tourist season around here lately." he says in a deep baritone voice and rough accent.

The group has some time to get to know each other and everyone goes for a walk away from Gnym for the night. Sherentive asks everyone to touch each other as she pulls a rod out of her haversack and saying a command word finds you all in a pocket paradise.

Bardamion tells the group, Nebin can be useful to your group but all of the contract signers are not present and the Oathbound to confirm it neither. So, before we go into detail with Nebin on what we do here, you must consider that all of you must break the contract. I don't like the idea, but I have grown to liking a few of you and mother feels we can trust you, so as you lost one and gained one, the deal will stand as is with the division of twelve. All must consent."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 16th, 2009 7:11:43 AM

To the Alpha Malgant bows and replies " I would be honored to offer a ceremony to announce those who died to Imod and let him know how they lived so that he can welcome them into the afterlife." Malgant then takes time to speak to those who knew the deceased so that he may properly announce them to Imod in ceremony. As darkness falls Malgant performs the rites for the dead ceremony, ushering those that have died to meet with Imod , whom they worshiped in life that he may commend them to Gargul so that they might find their rest.

Once this is done Malgant meets with Bardamion and Sherentiva. He is distressed that they all will need to abandon their oath, but relieved that the dragons have enough faith in them to maintain thier deal without a strict oath. Malgant has questions though, and now seems to be a good time to pose them.

" Has this fellow been told what it is we do? Has he been told of the forces arrayed against us? Does he know what could happen should we fail to fight the Sons of Dread with every shred of our being and deny them every resource they crave to subjugate the Wold? If he has been told these things and is willing to stand with us against them then I welcome him into our assembly. If he has the slightest doubt as to how important this task is though, then I would think he should find others to call friends. This is important. The oath I took, we all took, was not taken lightly. we are in this until the end, or until we say we are not up to the task any longer and there are others to take our place. This is how I fell on he matter. I would hear how the rest of you feel and then we can go talk to this fellow."
Malgant looks at his companions, awaiting their thoughts and feelings on the matter.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Lorth AC 25 HP 121/121 
Tuesday June 16th, 2009 7:46:30 AM

Lorth says, "Under no conditions will I break the contract. If we are to amend it, that is ok, but everyone involved must agree, even our missing friend." He then waits for everyone else to have their say.

Nebin the Green AC 17, HP 83/83 
Tuesday June 16th, 2009 8:10:22 AM

Nebin watches the funeral rites with interest. He's no stranger to death. Death is a big part of nature's cycle. It's part of the balance. Except there are no funeral rites in nature. Wolves don't honor the deer they take down. In the morning Nebin decides to find a good spot close to the village and plant a seed for each of the dead. Where if whatever power is responsible for such things, the spirits of the fallen may be reborn into the trees. Where they can watch over their people.

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Tuesday June 16th, 2009 11:49:50 AM

Vauhwyt sees that all are safe and sound. She comes to the understanding that there is a new member of the group, one who has not sworn THE PACT. So that's a problem.

But she has not even greeted the new member of the adventuring troup.

She takes a look at the newbie. Hmm ... a halfling. Vauhwyt wonders if he knows Rose, her old friend from Dirt City. The liontaur has a special place in her heart for halflings.

Hey, wait. The little fellow seems to be pursuing his own agenda, not even really a part of the group. Then Vauhwyt thinks about her friends who were left here.

Vorelle -- Would Vorelle be one to go up to a stranger and say hi? No way.

Lorth -- A taciturn fellow with a good heart, but not a talker.

Bart -- A little rough around the edges. Maybe not the most clear of the party.

So Vauhwyt decides to take matters into her own paws. She walks up to Nebin.

The liontaur wears black spiked armor and a cloak. Her mane on one side of her face is swept back, exposing a green earring. Her mane on the other side sweeps forward, covering almost half her face. She sometimes brushes it a little back if it gets in her eyes.

She speaks to Nebin, trying to smile and be welcoming. "Hello! Welcome! I'm Vauhwyt, and this is Malgant (the minotaurr), Aztyr (another liontaurr), and Appolo (a human). We are friends of Vorelle, Bart, and Lorth, who I think you have met. We were away scouting a teleport site, and now we are ready to go on to the next stage of our current adventurre."

Vauhwyt's "R"s roll a little, a consequence of having a mouth full of a carnivore's teeth.

"Anyway, I've got a good feeling about you, uh, Nebin -- did I hear your name right? And I'd like to invite you to come with us on our adventures. I've known a few halflings in my wanderings, I hope you won't mind me saying, and every one of them was as strong-hearted a comrade and friend as one could wish forr."

"Besides, my bird friend here has a good vibe about you. Isn't that right, Mookie?"

Mookie pokes his black raven's head out of a belt pouch and caws, "He's be a natural for Blackbird Forest." The bird cocks his head and looks at the leaves and greenery covering the halfling. "He's a natural!"

Nebin the Green AC 17, HP 83/83 
Tuesday June 16th, 2009 12:57:12 PM

"It's nice to meet you Mookie. I'm sorry but I'm not familiar with your particular species. I don't often meet Raven's as exceptional as you." Nebin says. He turns his eyes up to Vauhwyt. So many very large people in one place. This will make a wonderful story the next time he makes his way home.

"My family back in Crescent Valley will never believe I was around so many big people without getting stepped on. I do try to help people when I can. If you need help with a forest I am an expert. You know I was wondering why so many people were visiting this village. I just happened to wander on through but it seems that something bigger is going on."

Bart ac 31 hp112/112 
Tuesday June 16th, 2009 1:11:18 PM

So what u say is that we have to renew our outh and take this Nebin as part as the new one

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 16th, 2009 1:36:04 PM

'Not Bart, what he said was we would be continueing without a contract, and still be treated as if under the contract. We lost one member to the realignment of the Wold, but another was misplaced here." She points to Nebin. If we accept Nebin as one of us, the Contract, even though we will be acting as if we are still bound to it."

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 16th, 2009 3:39:17 PM

Malgant tries to clarify the problem as he sees it. "Val, is not the missing party he refers to. Lady Xill herself is missing. Bardimion's other sibling, Dahpenella, is missing and the Oathkeeper is missing. Val canceled her contract when she chose to stay and help those she was teleported to. I have not met this new fellow yet, I think Vauhwyt motioned toward me as I prepared the funeral ceremony, but I was focused on that and owed the dead my attention to make the ceremony right. I am just asking if any of the severity of the situation has been presented to this fellow before he is asked to commit himself." Malgant is obviously pained by having to talk about Val's departure. It is still a fresh wound in his mind, one that will require time to mend.

Appolo HP 88/88 
Tuesday June 16th, 2009 6:46:07 PM

Aoppolo stands around watching and listening and he is unhappy with what he hears."So your mother and sister are missing.Ok the contract stands.We'll take Nebin along if he wishes to come.I don't like the fact that 3members of our group are missing.So once we get down with our current assingment we will go find them.If need be we'll puta serious beat down on those who may have cuased them harm..Besides my blades are thirsty."

Vorelle 
Tuesday June 16th, 2009 9:39:04 PM

"If N-N-Nebin is w-willing to h-h-help, I'm w-willing to h-h-have him j-j-join us," Vorelle says softly.

Mother knows best/DM Buzz 
Wednesday June 17th, 2009 12:44:01 AM

Bardamion explains, "It wouldn't be fair to those under contract to have someone with them that was not under contract. I do not try to understand yet my mother's means of communicating with the divine on such matters, but she wanted me to inform you that "you would be meeting someone good with plants and he could help them."

Bardamion at this point acts indifferent, "So, if you don't want to take him and stay under contract, that is your decision, but mother is rarely wrong. I say that because I assume she has made a mistake some time in her life, but not one that I can remember after my birth." The last said with a sly smile.

"Of course, Nebin still has to be let in on the details of the mission as it is, but for his own safety he should stay in the dark on other matters for now." He says with a a knowing nod to the others. "If after this mission he wants to join our little gang for future endeavors, then we can renew all contracts again."

Sherentiva adds a softer note to the topic, "It really is what mother thinks is best at this time. In allowing you to fulfill your obligations without being oath bound is not a test for you all, but a simple gesture of trust. "

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 17th, 2009 7:41:44 AM

" Alright, someone who is good with plants, able to communicate with them would definitely be an asset to us right now, since we are going to an island that has, for as long as anyone can remember been bereft of ANY life, plant animal or otherwise. If there is any way for him to solve the mystery why, then he is an asset to us. BUT... he is still a person and I will not bring him along unless he is fully informed of what he is getting himself in to. There will be no keeping him in the dark." This elicits a stern look at Bardamion." People left in the dark make bad decisions without knowing that they are making bad decisions. Had Val, Bart and I not known that handing over the token that we had been given to be allowed back into you sanctuary was a bad idea no matter WHO we were giving it too we very well could have made the choice of alot of gold over what was good for the Wold, without knowing we had compromised the safety of the Wold at all. There will be no keeping anyone that is going into harms way beside me in the dark. "
"As far as not being oathbound, I can concede we may need to renounce our oath. I see your point of fairness and I admire your sense of trust. However I am loath to give up the sense of focus that the simple words of the oath give to this task. The fact that I have said to you ' I will do this to the best of my ability and I understand and abide by the parameters you have set for me to accomplish this task' is a powerful statement, even without a binding oathkeeper to oversee it."
Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying, Alter Self) 
Wednesday June 17th, 2009 10:34:25 AM


Vauhwyt says to Nebin, "This must seem confusing to you. It seems confusing to me, and I've been part of it all along! The gist of it is, we as a party of adventurers have made a contract with this nice person herre, named Bardamum, and his mother, named Xill, and their family. We are investigating a location for a particular kind of item, nothing evil or bad, don't worry, and we are giving them what we recover of the kind that they are looking forr. We can keep everything else. That's the basics of it. What we get out of it, I don't exactly remember, but Bardamum and his family are nice people, and I'm sure they are treating us right."

Mookie caws and says, "Silly idiot! His name is Bardamion!"

Vauwhyt blushes. "Oh, yeah, right, whateverr."

"So anyway, we could use your help, but the folks who are picky about details like contracts and such are worried that you have not agreed to the contract. I don't see what the fuss is all about. But if you would just tell Bardamum -- I mean, Bardamion -- that you'll agree to the contract too, then we can teleport to the island and figure out why everything is dead therre."

She shrugs and says, "Hope that's no problem."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 17th, 2009 11:26:38 AM

Aztyr Starts counting heads and concentraits on her casting abilities.
With the whole group together she makes an announcement. "I know my abilities and thier limits. I had planed on having three of our members already there. That would be Malgant, Vauhwyt and Appolo. Then I could teleport back and grab the other three and return. That would use up about fourty percent of my major casting reserve. I just was thinking about tommorow. I take three on the first trip and return, useing fourty percent of my limit. I take three more the next trip useing another fourty percent. And I transport the last person, leaving me with none of my major spells left and no emergancy way out if we hit something. I just thought I should inform you all that I'd be out of options at that point."
She looks nervous putting them all there, but was satisified that she could do it.
"As to being under contract or no, I have faith in Lady Xill's opinion and will do my utmost to live up to her faith in us and the Trust that she shows in us."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Wednesday June 17th, 2009 11:31:59 AM


Vauhwyt reassures Aztyr. "Don't worry, my cousin. I think that will work out fine."

OOC: All this talk of spells inspired me to look over my PC sheet, and I fixed a few typos and minor errors. Twice I had referred to my caster level as 7, and it should be 8, for example.

Lorth AC 25 HP 121/121 
Wednesday June 17th, 2009 12:23:15 PM

Lorth says nothing. All this talk to just a waste of time he thinks, if Nebin wants to come and help, then let him. All that matters is that the original group not break their pact.

Bart ac 31 hp112/112 
Wednesday June 17th, 2009 5:09:21 PM

Well if and i say if we take this Nebin on our mission he must be part of our contract, he must be bound to the same oaths and conditions we are one. Otherwise this contract hasnt got any meaning, why do i have to be bound to this contract and someone else who is in the same party can do what he want. I dont want to take Nebin if he isnt bound to the contract. If you want to take him without being bound and not fully informed i no longer feel to be bound to the contract.

Appolo HP 88/88 
Wednesday June 17th, 2009 6:51:46 PM

Appolo quietly listens to the others,then states"I gave my word and singed the contract.The contract still stands."It is clear he means what he says and is not in a good mood.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday June 17th, 2009 7:46:23 PM

"This is getting us NOWHERE!!!
Bardamion says that Lady Xill recommends that we accept this Nebin into our group as she forsees our needing his assistance. But due to other circomstances Niether She nor the other sister or the guy who over saw the signing of the contract can be here right this moment. By contract we are bound not to tell anyone exactly what we are after, for fear they may be working for those who wish to harm the Wold. So telling this Nebin what we are doing would break our contract, but not telling him would not be fair for putting his life in danger.
Lady Xill, through Bardamion, has told us, even though telling him would break the contract, she recommends doing so, and accepting him. Also even though the contract would not be in effect, she will honor her portion, and has faith that we also would be honorable enough to honor ours.
I for one will accept her judgement, for she has abilities useing the arcane I only dream of. I will speak with Nebin, and afterwards if I find him interested in joining us, will explain what we are doing and why, to the best of my ability. I will then continue as if still bound by contract to Lady Xill.
I hope everyone feels the same, but if not, then right now is the time to speak up, because I will go find this Nebin the Green as he calls himself, and see if I have either a good, bad or no feeling about him. If the first or last, I will proceed to explain our goals here!"
With that word uttered, she slams the ground with her staff for puncuation.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Wednesday June 17th, 2009 9:23:47 PM

Vauhwyt listens to everyone arguing and starts to smile.

She whispers (not all that softly, really) to Vorelle, "This is what happens when the Lawful types get to run the asylum!"

Nebin the Green AC 17, HP 83/83 
Wednesday June 17th, 2009 9:50:23 PM

Hearing about the dead island Nebin's smile and care free attitude is replaced by a mask of seriousness. He turns to Vauhwyt and says, "If there is such a place then I must go there. Ignoring such a problem would be a sin against the very beings I have sworn to protect. Vauhwyt I am a simple halfling. I spent more time wandering through the forests as child than paying attention to my teacher. I do not worry for things like contracts and other matters. On behalf of the druids I thank you for bringing this to my attention. If you could point me in the direction of the island I'll be off."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Wednesday June 17th, 2009 11:07:45 PM

Vauhwyt explains that it is far away, and Aztyr will take the whole party there by teleport tomorrow morning. All Nebin has to do is promise that he will accept a fair share of treasure, and not tell anyone about certain items on the island, and let Bardamion and his family have those items.

"Really, please say yes. The rest of us all have. Some instinct in my heart tells me we will need you."

Vorelle 
Wednesday June 17th, 2009 11:39:43 PM

"V-Vauwhyt, they're our f-f-friends," Vorelle whispers back. "W-we want them to b-b-be c-c-comfortable with th-this."

Appolo HP 88/88 
Thursday June 18th, 2009 1:26:23 AM

OOC:Going out of Town in morning.Emergency.Won't be able to post until tueseday night sorry
Chris

Nebin the Green AC 17, HP 83/83 
Thursday June 18th, 2009 7:02:02 AM

"I have little need for treaure and no need for lost items I know nothing about. Bardamion can have whatever it is he's after. That's of no concern to me. If there is an island out there that's devoid of life I must do whatever it takes to restore the balance."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Bart ac 31 hp112/112 
Thursday June 18th, 2009 11:21:56 AM

Thats my point Aztyr, if the halfling is gonna come with us i break my contract, but still wil follow the conditions with in

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Thursday June 18th, 2009 3:59:58 PM


Vauhwyt whispers back to Vorelle, "You're right, sorry!"

Vauwhyt says to the whole party, "There you have it. Nebin says he's not going to worry about the treasures or the items, if there even are any. He trusts us to be fairr. So we're good to go. Aztyr, start your castings!"

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday June 18th, 2009 4:27:27 PM

"Not until morning Vauhwyt, I need the full compliment of my most powerful spells inorder to take us all there. I'll be casting for three trips to take us all there, plus the trips to bring me back here. As I said before that will exhaust my ability of that range spells. Don't worry I'll still be able to use my favorite spell though." She smiles...

"So, what's for supper?"

Down by the river/DM Buzz 
Thursday June 18th, 2009 9:09:47 PM

So the group begins to understand the chaos of law and as one Bardamion is the first to break the contract, the magic imbued with the scroll signed allows you all to know it. There is no sensation when it happens as most of you experienced with Val and there is no emotion involved, only a knowing of the fact. One by one, some with ease, some with much reluctance, the last individual to cancel the contract is Xiltachintalical.

The pocket paradise is a beautiful environment for your current needs. Fresh fruit grow in abundance from bushes and trees. Wild gardens run bountiful with vegetables and a river runs on an aimless path through the area large enough to support a small army. A large lake in the middle of the environment the river's beginning and end.

Bardamion explain's first what has happened to the family. "We were exploring the legend of the kraken fighting grounds and it is apparently true. After decending deep into the waters we discovered one of the biggest, oldest kraken monster we have ever seen. Colossal in fact. It was with that encounter that we discovered, this creature has more powerful magic then the typical sea monster and it had 10 other kraken consorts coming our way for battle. It was then mother decided a reevaluation of our situation was in order and she teleported us all to an island which we studied nearby. Yes, we did see the island in question, but we left that for you to take care of. We came back to our location and with some divinations discovered, that mother kraken was a pet for one of the old gods. Left to remain immortal until destroyed. Apparently, the fighting is to be a consort to the queen." The tall half elf looking male reaches up and grabs an apple from a tree. Rubbing it on his shirt, he then bites into it as Sherentiva remarks, "It's rather disgusting to be honest, and a couple of us thought we should attempt to do away with this creature, but mother being the wisest of us all asked what would that do to the ecosystem of this area. It would no longer become dangerous and boats of all types would enter those prestine waters. Islands would be raped of all resources and the natives of the area, despite their ferocity would be driven off or completely wiped out. Who knows, they likely worship the queen kraken?"

After swallowing the bite, Bardamion goes on, "Anyway, we are going to let that go. I suggest no one mention it, but then again, one rumor is as good as another." he smiles. "We were just about to locate you all when the migration hit and Daphenella disappeared, then mother or Xiltachintalical by name. Apparently, they arrived in two different parts of the wold and they are making their way back as fast as naturally possible."

Bardamion finishes the apple as Sherentiva goes into detail for Nebin what the mission is, as well as refreshes the memory of the others. "We are looking for an ancient device made by the Teucri. Have you ever heard of them?" After a response she continues, "We believe they left one of these on an island. We want it either recovered or destroyed. The larger the artifact, the more powerful they are. They have a wide range of magical uses and properties and one should handle these artifacts with the utmost caution. If the item can not be secured and returned to us, it must be destroyed to make sure agents of evil can not use the powers and to keep innocents from hurting themselves or others by accidently stumbling across one. The deal is, whatever you all gain in this venture and whatever we gain in this venture, because we are all working as a team, we all divide evenly between the twelve of us. There is no need to say you don't ask for treasure, you must accept it. If you want to give it to a charity or toss it in a river, the choice is up to you."

After taking a deep breath and a drink of water she continues "That covers, for now, the basics of the mission, now on getting there, we have an assortment of scrolls we carry while out on exploration." She pulls out a scroll of Teleport and passes it to Aztyr. "Ths might help you."

Looking around, dinner is abundant. One can eat it raw, or break out their own camp and cook what is available.

Vorelle and Champ 
Thursday June 18th, 2009 10:11:50 PM

Vorelle spends most of her time just exploring this wonderful new environment. She samples fruits and vegetables here and there, making no preparations to them other than brushing the dirt off.

Champ noses about for new spells. He is most defiintely not a vegetarian, so Vorelle feeds him a bit of the dried meat she has on hand.

Nebin the Green AC 17, HP 83/83 
Thursday June 18th, 2009 10:23:25 PM

Nebin listens to everything that is said. When its all over Nebin's head hurt. He didn't know about ancient artifacts or things like that. Nebin had a feeling that the simple days were over. That he was now in a bigger picture.

"I think I understand the basics. I want to fix the island. To undo what has stopped Nature's cycle. If that means giving you this device or destroying it I can do that."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday June 18th, 2009 11:26:56 PM

Aztyr looks at the scroll, "Aye it will help me some, thank you." She bows her head towards Sherentiva.
"I had a good look at one of the islands, It wasn't the dead island, but it was near enough that we can more easily reach the Island we think the object is on. I'm not sure but I did see 80 or so of the natives moving in war canoes about the inner waters. Does that mean the kraken don't patrol the inner waters?"

OOC: need to know the caster level of the spell please. So I can figure out how many it will teleport besides the reader.

Light Fortification, AC 26, 86/86hp Malgant 
Friday June 19th, 2009 4:57:34 AM

" Lorth, the natives are apparently very fond of poison. Gargul grants you he power to slow poisons travel through a person doesn't he? Nebin, if you are able to slow or cure poisons that would be a help as well. I am not so sure we want to face 80 of the natives, but if they try and stop us we will have to come up with something. One thing that Bardamion and Sherentiva did not explictly mention is that there is a rival power that craves these items as well. The Sons of Dread are a group of power hungry undead using people that wish to control these artifacts to enhance their own power. If it is indeed an artifact that caused this isle to become sterile then imagine what someone like the Sons could do with it. Frankly I would rather die trying to keep them from it than imagine them with it. They have made the same inquiies as we have about the island, but it seems they were not polite to the poet when they asked and were sent packing with no information. Thus far they have been able to keep pace with us on the hunt, despite our using several transport magics to get this far. I do not doubt that we will see them at some point. I tell you about them because if it comes to blows I expect they will give no quarter, and for myself, and I am pretty sure for at least Lorth, none will be offered."
Switching his focus to Bardamion and Sherentiva, Malgant launches into other lines of questioning. " Is it possible to speak with the Kraken Matriarch? If she was indeed the pet of one of the old gods she may in fact be the custodian of the artifact. Speaking to her may well prove far easier than besting her consorts. Perhaps there is a way we can appease her and gain the artifact."
Finally Malgant notices the necklace Vorelle wears now around her neck. " It would seem that you were busy in the day that we were gone Vorelle. Someday you must tell me the tale of what happened to earn you such status among the Minotaur. That necklace will grant you at the very least safe passage on the isle, and at best any aid that you request. You must have made some impression."

Nebin the Green AC 17, HP 83/83 
Friday June 19th, 2009 9:55:33 AM

Nebin turns and looks up at the massive minotaur. "I can remove the poison from an infected person after I've had enough time to prepare the spell. I'll make sure to do so tomarrow."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI

Lorth AC 25 HP 121/121 
Friday June 19th, 2009 2:41:45 PM

"Malgant, I always have delay poison prepared. You are also right, when we meet the Sons of Dread, no quarter shall be given by me. I have fought them before, they will certainly not offer any, they are evil to the core." Lorth then goes about the area finding the best fruits to sample. It has been a long time since he has had fresh fruit.

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Saturday June 20th, 2009 12:18:10 PM

Vauhwyt muses NOT breaking the contract, just to mess with the lawful types, but in the end she thinks of what Vorelle would say to that, shrugs, and ends it.

"Well, that was real, and it was nice." she says.

Mookie caws, "But it wasn--"

Vauhwyt chokes him off and puts him deep in his pouch. "We all know the punchline, dummy," she tells the familiar. "That's why I didn't have to say it."

After she enters the pocket realm, Vauhwyt looks around curiously. She tries to sense spirits and see into the Realm of Shadow. If she can sense it, she'll even try to merge partly with the Shadow-Realm and see what happens.

"Curiousity hasn't killed this cat yet," she mutters.

After experimenting, she'll help Vorelle gather some food. "What's this necklace Mal is talking about? Sounds like he is impressed."

Vauhwyt likes the idea of talking with the Immortal Kraken. "I'll bet she knows a lot about stuff. Maybe she was even here when the Teucri did their installation of the thing. If she is grumpy, we might be needing a present to give her, or even some way to make her less grumpy. Too bad we don't have a talented bard to sing a happy song to her. Do we even have anyone with a modicum of Diplomatic skill?"

"Could we send her a messenger to ask her to parley, like a dolphin or a water elemental?" She looks at Nebin. "Or some smart seaweed?"

Nebin the Green AC 17, HP 83/83 
Saturday June 20th, 2009 1:47:51 PM

"Summoning a water elemental is simple enough. Finding one that will agree to visiting teh Kraken Queen might be a little harder. We might have to make an offerring to the elemental. Talking with the Kraken Queen could be dangerous. What you think as proper diplomacy might be offensive to her. The water elemental might be able to offer some advice on dealing with her."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Saturday June 20th, 2009 2:34:07 PM

"I wish I could Alter myself and become a mermaid. But I never met one."

Light Fortification, AC 26, 86/86hp Malgant 
Sunday June 21st, 2009 1:01:06 PM

" Even though you all have graciously let me handle most of the negotiaions with the....um....people we meet I am not a trained diplomat. I try to do things that would be considered polite to my culture and not offensive to any others I have met and talk to people reasonably. That's about it. Do you think she would consider speaking with us? I agree she would be one of the most experienced creatures in the Wold. Are Kraken intelligent?"

Kraken discussion/DM Buzz 
Sunday June 21st, 2009 4:22:17 PM

Vorelle and Champ spend time frolicking through the unnatural existence. Every item harvested and eaten is fresh and crisp. Jerky is provided for her friend.

Nebin agrees to assisting the group. He admits, he can take care of poisons.

Aztyr gratefully accepts the scroll. When asked what level it is at, Sherentiva sighs, "Only ninth right now. Perhaps another of you is skilled in using magical devices?"
Also, From your scouting journey, you have a spot on the dead island picked out to teleport to, if you want to use it, but if you wanted to scout out a spot on the first island you flew over, that is fine, I just need you to tell me which square you studied. At this time, I have you down as studied X20, the southern tip.

Archipelego

Malgant gives advice on protecting themselves from poison, then goes into detail on their adversaries, the Sons of Dread, for their new member. He also acknowledges the benefits of the village token around a local hero's neck.

Lorth confirms, he has no mercy for those devoted to the Dread.
It is easy to enjoy the many fruits available. As rich, large strawberries and plump pears are in abundance.

Vauhwyt cares about what other group members might feel about her actions and does not tempt the "lawful types. Highlight to display spoiler: { Looking into the realm of shadow shows you inclosed, in what would appear to be a glass bubble, in an ethereal state. You realize, you are not able to escape this device through the shadow, but as long as you remain in the bubble of the pocket paradise, you can use your abilities. There are no dead in here.} Hanging out with the ranger, she asks about the necklace. She too asks about the Kraken Queen.

As for the Kraken Queen, discussion begins on dealing with her. Bardamion shakes his head in doubt., "First off, I doubt you can withstand the pressures of that deep a water. You are looking at five to seven leagues under the sea. That is around twenty one miles, approximately. Second, their instincts are primal in nature, you have absolutely nothing it would want and the Teucri device was there before the old gods came into existence, so it would not know anything about it or care to. I would think whatever force it would take to defeat her, in her own domain, would be very near extraordinary and expensive. She is obviously an awakened creature of unknown power and should be at the very least, avoided."

Light Fortification, AC 26, 86/86hp Malgant 
Sunday June 21st, 2009 6:32:02 PM

"If she is so deep then our little group should not even be a ripple on the surface to her. As to your Question Aztyr I doubt the small canoes the natives use are of concern to her either.Let us rest and prepare to go to the island tomorrow then."

Nebin the Green AC 17, HP 83/83 
Sunday June 21st, 2009 7:07:33 PM

"I think Bardamion is correct. Dealing with a Kraken, let alone a Kraken Queen of her power is not something we have to do right now. Maybe at a later time it will be necessary but I hope not. Let's say this Kraken Queen has this Teu... whatever device. I doubt she does but just for arguments sake. Sure we can't get it but neither can anybody else."

Spells Per Day:
0- 6
Create Water*, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Endure Elements, Entangle, Obscuring Mist, Summon Nature Ally I
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Summon Nature Ally II, Tree Shape
3- 5
Call Lightning, CMW, Protection from Energy, Summon Nature Ally III, Wind Wall
4- 4
CSW, Dispel Magic, Flame Strike, Summon Nature Ally IV
5- 2
CCW, Summon Nature Ally V
6- 1
Transport Via Plants

Spellstaff: Summon Monster VI


Vorelle and Champ 
Monday June 22nd, 2009 12:41:13 AM

"If w-we d-d-don't have to d-deal with the K-K-Kraken Qu-Queen, I d-don't see why we sh-should," is Vorelle's only contribution to the discussion. She finds a stick for Champ to fetch.

Lorth AC 25 HP 121/121 
Monday June 22nd, 2009 8:42:43 AM

Lorth nods at Vorelles statement, he is in 100 percent agreement.

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 22nd, 2009 9:42:17 AM

" Can't is such an imprecise word. The Sons of Dread employ the undead regularly. An incorporeal undead would not be affected by the pressure and could survive underwater. If it were in a scryable location their wizards could scry it and teleport to it. They are far more ruthless than we are and would sacrifice operatives trying to retrieve the artifact. I wouldn't consider it safe until I had either destroyed it myself or turned it over to Lady Zill and her family."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,comprehend languages,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x4*,Remove paralysis,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Mass bears endurance


Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Monday June 22nd, 2009 11:16:43 AM


The liontaur listens carefully to Malgant's mention that the Sons of Dread use scrying magic.

"There's a reason," Vauhwyt tells her friends, "that the very first spell of the fourth order that I learned was Detect Scrying. I have that puppy running twenty-four-seven."

She nonetheless agrees that swimming down twenty-thousands leagues under the sea is not her idea of a worthwhile side-quest.

"Let's just wait for morning and blip to Dead Island," she suggests.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 22nd, 2009 4:29:51 PM

Aztyr helps herself to some fruit and nibbles on it. "Are we staying in you place until morning or will we be leaving before we bed down?

Morning in a pocket/DM Buzz 
Monday June 22nd, 2009 11:25:01 PM

The talk of the Teucri device and the Sons of Dread goes on into the night as the pocket paradise provides an idea environment for all within, to pass the night away.

Bardamion does not believe the Teucri device is with the Kraken Queen. "If it were, it's effect would have repercussions on more then just one island, considering how far away she is from the entire island chain. No, it is more likely, either the device has enough power for just the one island or there is some type of mineral deposits there that is toxic to living objects."

Whether the group members set up their tents and sleeping bags are up to them. There are areas of fine soft moss a person could curl up on and sleep sound, since the forces of nature within the item are at worst, comfortable.

It is hard to tell when morning arrives, but Bardamion and Sherentiva seem to know as they wake everyone for their day. Sherentiva lets the group know, "Once we all redo our spells for the day, we will release the pocket dimension and we will be returned back to the Wold, so feel free to eat some breakfast and prepare for the day.

Once back onto Minotaur Island, the party of people return to Gnym to find that it too is starting a fresh day.

Young minotaurs butt heads and wrestle in the surf while the fishermen get their boats and equipment ready. The party spots Voshnim this morning, preparing his boat and equipment for yet another day on the water.

Sherentive wishes you all luck before you see her walk steadily to the old minotaur poet, perhaps to talk to him about other past works of his.

Bardamion tells the group, "Stay on your toes while working and watch for the unexpected. I will contact you all this evening to find out what you have learned."

Vauhwyt (HP90 of 90 AC29) (Detect Scrying) and Mookie (HP45 of 45 AC19) (Detect Scrying) 
Tuesday June 23rd, 2009 10:37:23 AM

In the morning, Vauwhyt casts her usual Detect Scrying and asks Aztyr, "Do you need us Taurs to be smaller?" If so, she casts Alter Self and switches to elf form.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 23rd, 2009 11:53:38 AM

Aztyr uses her Rod of lesser Extend and refreshs her Mage Armor, after eating some more of the fruit inside the pocket dimension.
To Vauhwyt, she replies,"Aye, even with the scroll given to me, I can only take three man sized people with me, my own magics are not yet powerful enough to take more. That's why I'll be loaning Malgant my hat yet again this morning."
To the group Aztyr says,"I will be taking three on the first teleport, I think it's probably be best if I took Malgant, Vauhwyt and Lorth. On the second trip Appolo, Nebin and Vorelle. Then I'll return and get bart, then use the scroll to get us there. My reasoning for the order is if something happens here, Bart can take care of himself without any problem. And taking Lorth on the first trip, once there he can summon his steed and take on just about any trouble that should pop up before the rest of us are there.
Well, here Malgant."Aztyr offers her hat to him again.

Appolo HP 88/88 
Tuesday June 23rd, 2009 1:38:12 PM

After watching and listening to the discussion and then gettinga good nights rest anda good breakfast,Appolo walks up to Bardamionas he leaves"watchout for the unexpected."He says with wicked smile and luagh"My firend we are the unexpected.People places and things better watchout for us."Appolo is in a very good mood in the morning as he jions the others and is ready to leave"Remeber folks no Krakken fighting."He says smiling and eatingan Apple.

Lorth AC 25 HP 121/121 
Tuesday June 23rd, 2009 1:46:00 PM

Lorth nods in agreement with Aztyr, "I have no problem going first.", he says. He then readies his gear, smiling to himself when he hears Appolo's take on the unexpected.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 23rd, 2009 5:26:34 PM

Malgant wakes and as usual performs his morning ceremony and prays. He prays for anti poison prayers and for a prayer to reduce his size so that Aztyr may teleport him. " I am ready to go whenever the rest of you are."

OOC
pressed for time right now. Ill redo my spells in the morning when I get in from work.

Are we there yet?/DM Buzz 
Tuesday June 23rd, 2009 6:30:56 PM

Please list your spells for today on your next post or spell levels marked off. As well as spells marked off on that list for daily buffs for friends and self. Aztyr, please make sure your weight limit for the spells are accurate. I also have a question in the rules board about taurs turning into humanoids. Either way, you will be able to decrease your size with the spell, but the form you can take is in question.

The day begins and everyone eats their fill before leaving the security of the rod. If anyone wants to give away those gifts to the old poet before they leave, now would be their last chance for awhile. Sherentiva can be seen giving the old sailor a small silver chest. Bardamion can be seen leaving the village, north toward the capitol.

The group gathers around for discussions and wander away from the village, waving to those that have grown close over the last couple of days. The children follows the group for a bit until their mothers begin to call them back toward the village and each party member has over a dozen different sea shells, gifts from the awe struck kids who rarely see a priest, let alone a Protector and a bunch of his adventuring friends.

Champ whimpers when given the command to stay, but as he sits next to the minotaur woman, his tail wags in hope his best friend will return.

After finding a secluded spot away from view. Aztyr finds after about five minutes, it will be easy to get a bearing on this location for future teleport returns.The group can proceed in the order they desire.

Nebin the Green AC 17, HP 83/83 
Tuesday June 23rd, 2009 9:46:32 PM

In the morning Nebin stands on the beach, arms stretched up to the sky. Feeling the suns warmth. Energizing him and preparing him for the days events. Nebin gives each of the children seeds for trees he thinks will grow in this climate. Once the meeting starts Nebin eats a small breakfast of jerky and clean water. Before they leave, Nebin will runs over to Champ, scratches him behind the ears, and gives him a piece of jerky.

"I am ready." Nebin states when he runs back to the others.

Nebin the Green AC 17, HP 83/83 
Tuesday June 23rd, 2009 9:48:28 PM

OOC: Nebin's spells for the day

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Vorelle 
Wednesday June 24th, 2009 12:22:37 AM

Vorelle makes a final check of her quiver to ensure that all is ready, hugs Champ good-bye, and is ready to depart.

She moves to stand with her companions, and waits patiently for them to finish their preparations.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday June 24th, 2009 4:04:56 AM

Malgant cherishes the children's wonder and excitement at the groups presence. This is what it is like to be accepted among your people. No judgment, no reproach, just admiration. He follows Aztyr out to the spot she chooses and waits patiently as she gets the lay of the land. He knows not to rush her, since her arcane magic seems to be so fickle about location. When she says she is ready he casts his preparatory spells for the trip. Using his rod of lesser extend he casts delay poison on himself, and Aztyr and casts reduces person on himself. He extends all of these spells(22 hours on the delay poison and 22 minutes on the reduce person). in his new reduced form he announces to Aztyr that he is ready to go.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration

Spell list updated and cast spells ticked off.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=51 ; d100=58 ; d100=92 ;
Wednesday June 24th, 2009 11:14:08 AM

Aztyr picks the same location just outside the village and refreshes her memmory of it. Once finished she asks Malgant, Vauhwyt and Lorth to step close and hold onto her carrying harness. She then closes her eyes and pictures the spot on the beach she studied yesterday. (x-20) She then starts a short chant in Tauric and everyone in the small group going feels a squeezing sensation(Malgant felt it the last time aslo), it felt like it took hours but it was only an instant and the squeezing disappeared and they were standing on a sandy beach of a lifeless island.
"Well, we're here, if you'll let go, I'll go and get the next bunch."
Once they have let go, Aztyr starts up her chanting and winks out of sight,
She reappears back with the group just outside Gnym, "the next three ready? Bart, I'll be back shortly for you."
She repeats the spell for a third time and she and Appolo, Nebin and Vorelle all vanish to arrive near the first group.
"Let be catch my breath and I'll go get bart. I really hate the feeling of being squeezed like that it reminds me of something else...."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -3

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d10+8=17 ;
Wednesday June 24th, 2009 12:49:31 PM

Vauwhyt in elf form smiles at Aztyr and readies for the teleport. When she arrives, she switches back to liontaur form.

Then she casts False Life and shares it with Mookie -- 17 hp! woot!

Spells:
0 of 6 cantrips used
0 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (8 hrs)

Nebin the Green AC 17, HP 83/83 
Wednesday June 24th, 2009 3:26:27 PM

Nebin staggers and puts his hand to his head. "Whoa...I really don't want to do that again. Not very pleasent. So where are we?" He asks and looks around once his head clears.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Appolo HP 88/88 
Wednesday June 24th, 2009 6:57:16 PM

Appolo readies himself for the teleport and waits his turn.

ONce on the island Appolo looks around"Ok folks game time.Let's fchack this place ouT."

Death Island


Do you feel what I feel?/DM Buzz 
Wednesday June 24th, 2009 9:16:52 PM

After much preparation, in three different groups all but Bart are on the island. The first thing noticeable is a slight humming sound and a soft vibration coming up through your feet. There is something unnatural about the area for certain. You all feel as though, as long as you are in contact with the islands surface, you are very slightly weaker, as if it is drawing off of your essence for it's own use. Strength damage of -1

The barren terrain reminds one, of the moons that navigate their way across the sky. Pockmarked and weathered by the years exposed to the elements unprotected. The beach is perhaps 300 feet to the rock face that climbs steadily toward the sky, it pinnacles at around one thousand feet. It's sharp edges weave a jagged path up sloping terrain. The beach allows one to travel to either side of the spire, the soft gray sand all that gives any sign of hospitality.

Archipelego

Nebin the Green AC 17, HP 83/83 
Wednesday June 24th, 2009 11:07:23 PM

Nebin crouches down and places his hand upon the ground. "This makes sense now. Whatever is doing this its drawing life from the ground. What plants were here withered and died. Animals would be weak and unable to hunt for food. The sick would likely never recover here. Even if we stop whatever is drawing life through the ground it would be many years if life ever returned to this island. Powerful magics will be needed."

Nebin starts digging in his pack. He pulls out a rolled up carpet which shouldn't fit in the bag. Nebin unrolls the small carpet and with a snap of the material causes it to float. Nebin climbs onto the carpet and sits down with a sigh.

"That's much better. Vorelle you could have a seat if you like. The carpet isn't very big but its better than walking."

OOC: His carpet of flying is small. Only 5' x 5'. Vorelle would be the only one that could fit on the carpet with Nebin. Though they would weigh more than 200 lbs but I think they would be less than 400.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=26 ; d20+16=31 ;
Thursday June 25th, 2009 12:19:05 AM

Vorelle studies the carpet. She has never heard of such a thing.

"M-maybe Ap-p-pollo can f-fit," she says. "I d-don't really r-realy on st-st-strength," she adds by way of explanation.

But if nobody else fits on the carpet, she will climb aboard. In any event, she stays alert for signs of danger.

[Spot 26; Listen 31]

Nebin the Green AC 17, HP 83/83 
Thursday June 25th, 2009 9:04:30 AM

"I don't fight on the carpet Vorelle. It's too valuable and I don't want it damaged. While I enjoy walking sometimes riding on a flying carpet is useful. It's comfortable too."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d100=52 ; d100=12 ; d100=66 ; d100=51 ;
Thursday June 25th, 2009 3:41:20 PM


Vauhwyt whips her tail in surprise and dismay as she feels the strength leach out of her. She paws the ground nervously, lifting one foot after another, as if the sand were too hot.

She looks into the spirit realm, peering 60 ft into the shadows for any sign out of the ordinary. Any spirits within 480 ft? She casts Detect Magic and concentrates on the area, even (especially) the ground. [51% error = ok]

"I don't like this place," she says.

[OOC: Gosh Darn It! Forgot to roll for spell failure on recent castings. Here we go: Detect Scrying: 52% = ok; Alter Self 12% = ok; False Life 66% = ok.]

Spells:
1 of 6 cantrips used
0 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (8 hrs)
Detect Magic (concentration)

Str -1

Light Fortification, AC 26, 86/86hp Malgant 
Thursday June 25th, 2009 4:51:22 PM

" I agree Vauhwyt, lets get this done. Since it is the ground that is vibrating and that seems to be what is leeching our strength and the strength of the wildlife here , I would guess it is inside the isle." Looking to the mountain before them. " Probably in there. Nebin, Aztyr, could you two pair up and recon the spire and see if there is an opening either somewhere around the base or up on top? Please stay together in case something bad happens. If there is anything on this island that will give us trouble I would reason that it would be nonliving, like undead or a construct. Be prepared for that."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=66 ; d100=43 ;
Thursday June 25th, 2009 5:00:51 PM

Aztyr pulls out the scroll of Teleportation and reads it, winking out of existance on the Island and reappearing near Bart back outside Gmyn. "Lets go Bart."
She grabs hold of Bart's arm and casts Teleport, hopefully for the final time for the day....
She and bart repear on the beach only moments after she had left.
"What were you saying Malgant?" After he repeats himself she nods in agreement.
"Well Nebin, ready for some fast recon? Oh Bart, you can levitate? Right? want one of us to pull you along?"

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


Appolo HP 88/88 
Friday June 26th, 2009 12:46:29 AM

Appolo feels the strength being drained out of him as looks around"Malgant that wind walk spell of yours,probably would come in hamdy now.Vorrelle go ahead and ride with Nebin."

Getting ready to explore/DM Buzz 
Friday June 26th, 2009 12:46:39 AM

Bart arrives as the last to experience the srength draining effects of the island. He sees the same things all the others have for the last few seconds. The sky so far is clear and it is a warm summer day. The stormy season passed for now, not to start hitting hard again until the fall.

The group readies a couple of members for a small expedition to investigate the pinnacle. It is however, only a small part of the large island. Each square one the map given to you by the sea captain of the shop saved proves to equal one mile.


Vorelle  d20+16=34 ; d20+16=35 ;
Friday June 26th, 2009 11:34:42 AM

Since Vorelle is not "steering" the carpet, she just tries to keep out of Nebin's way. To the best of her ability, she stays alert.

[Spot 34; Listen 35]


Lorth AC 25 HP 121/121 
Friday June 26th, 2009 1:47:00 PM

Lorth summons Tobiasz as soon as they get to the island and feels the strength drain. He then mounts up. (Tobiasz and Lorth are no longer in contact with the ground, as Tobiasz floats a few inches above any surface)
Looking to his companions he is ready to follow where they lead.

Nebin the Green AC 17, HP 83/83  d20+9=23 ; d20+17=30 ; d20+8=20 ;
Friday June 26th, 2009 9:29:43 PM

Nebin flies the carpet towards the spire, sticking low to the ground for now. As he gets closer the carpet ascends and begins circling the spire. His eyes scan the ground below them for anything that catches his eye.

OOC: Spot check: 23, Knowledge- Nature check: 30, Knowledge- Planes check: 20

Bart ac 31 hp112/112 
Sunday June 28th, 2009 12:50:41 PM

Sorry guys i had to take care of something important, i hope u didnt need my sword in the meantime

Appolo HP 88/88 
Sunday June 28th, 2009 3:52:00 PM

Appolo waits calmly for Malgant to cast his spell and forthe others to move out.He feels his strength being leeched away

-2 strenght

Splitting up/DM Buzz 
Sunday June 28th, 2009 11:14:35 PM

The group is in force on the desolate hump of the Serpents Back (X20, islands southern tip). A warm sunny day allows good vision.

Malgant believes the artifact is close and asks for a reconnaissance.

Vauhwyt disapproves of this barren island and takes several rounds to study the area. As she peers into another dimension, she senses no life, death or undead other then those present. The area within her Detect Magic spell radiates a light magic on the surface of the island. After several rounds, she determines that the magic is complicated and several rounds of Spellcraft leads her to believe all the schools of magic are involved.

Without waiting for Aztyr, the flying carpet carrying Nebin and Vorelle takes off into the sky. The liontaur sorcerer barely returning with Bart. The winds whips through the hair of the ranger and the druid but it doesn't need to travel far. It will take several rounds for you to search the spire.

Appolo succumbs to the draining effect of the spell, but soon realizes, the effects do not seem to be cumulative. Only -1 He suggests a spell which allows a fast flying movement.

Lorth with foresight mounts his trusted steed Tobiaz, which has the ability to avoid direct contact with the earth.

With no signs of immediate danger in sight, the group can either wait for those flying around the spire or walk around either side of the sharp, jagged stone peak.

Aztyr still needs to cast a spell or use an item.

Light Fortification, AC 26, 86/86hp Malgant 
Monday June 29th, 2009 12:34:41 AM

"I don't have that prayer today Appolo. I thought it prudent to have healing at hand since we might encounter something hostile. This is the perfect environment for either undead or some kind of construct like a walking statue. Since the Teucri were builders of artifacts I think a construct more likely. Be on guard."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Nebin the Green AC 17, HP 83/83 
Monday June 29th, 2009 6:56:04 AM

"Under the right circumstances, riding the flying carpet is fun. Unfortunately an island devoid of all life is not one of those circumstances. I just don't understand how an island devoid of all life benefits anybody. Who would do something like this?"

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Lorth AC 25 HP 121/121 
Monday June 29th, 2009 10:29:35 AM

Lorth watches Vorelle and Nebin fly off on his carpet. I hope they don't get to far away he thinks. He then waits patiently for his companions to figure out which direction they will be moving.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+1=17 ;
Monday June 29th, 2009 1:23:08 PM

Upon seeing Nebin flyoff in a rush, Aztyr pulls out her trusty rod of lessor extend and focus' her Fly spell through it.
with a "be back shortly" as her only comment, she takes off as fast as she can go, trying to catch Nebin and scouting at the same time.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Fly - 22 minutes
Mage Armor (cast in morning 22 hour duration)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday June 29th, 2009 2:28:46 PM

oops... the 17 is my search roll.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Monday June 29th, 2009 6:26:13 PM


Vauhwyt is not sure what to do next. She tells everyone the little she knows. Then she goes to the shore. How far out is the dead zone? Below low tide? deeper?

She takes some sand and puts it away in a twist of cloth in her saddlebag. "Maybe that will come in handy some day," she says.

She casts Detect Victim just in case. She expects it to come up negative, but trying to hear the commands of a god can't hurt.

Appolo HP 88/88 
Monday June 29th, 2009 7:55:28 PM

Assomeof the group fly toward the mountian,Appolo starts walking towaed"Come on folks let's get this over with."

Vorelle  d20+16=26 ; d20+16=29 ;
Monday June 29th, 2009 10:18:27 PM

"N-n-nothing is d-devoid of life," Vorelle tells Nebin absently. She is still watching and listening carefully.

[Spot 26; Listen 29]

Splitting up/DM Buzz  d3=1 ; d6=2 ;
Tuesday June 30th, 2009 2:09:35 AM

Malgant has focused his powers on healing today, in anticipation of creatures unnatural.

Nebin is certain that whatever caused the island without life, it is not a natural occurrence.

Lorth follows the aerial passage of those flying and wait's for direction from others.

Aztyr uses a magic item to extend the spell allowing her keep up and even out fly, the carpet of flying. Is that the second use of your rod today?

Vauhwyt inspects the shore line and can see, the flocks of birds that travel from island to island, give this island a wide berth. As well, there are no fish within sight and the water edge has signs of the vibration which is felt through the earth. One would have to enter the water, or fly away, to determine when they no longer hear or feel the islands resonance. She finds no signs of any soul needing revenge.

Appolo begins walking toward the east side of the spire. Chose by random roll, ignore d3

Vorelle does not believe a place can be devoid of life and keeps her eyes open.

As the three examine the spire, it is clear that the effects of time is taking it's toll on the peak. They are able to see before those on the ground, the island has a much larger mountain range separated by smaller rocks and sand, a half a mile away from this single jutting piece of rock. The central range travels up several thousand feet, and although you haven't explored the entire island, the map showed it is in the shape of a Y.

The group walks around the side of the spire and also see, an open terrain of small jagged rocks, broken by the many storms which hit this island and sand, broken down by wind and rain and carried ashore by high tide, separating the spire from the main mountain range.

Some people spot before others, a lone figure flying down from the top of the main mountain range in your direction. The distance so far that size, race or gender is indiscernible.

Archipelego



Light Fortification, AC 26, 86/86hp Malgant 
Tuesday June 30th, 2009 8:36:16 AM

Once he sees the approaching figure Malgant begins to prepare for whatever comes next. He commands his shield to assume a defensive posture and he makes sure his sword is ready to be drawn. He also dismisses the reduce person on himself, returning to normal size. They are entering the resonating zone and headed toward us. It is either a threat, or one of Zill's brood. A curious bypasser is so unlikely I can not even calculate the odds.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Lorth AC 25 HP 121/121 
Tuesday June 30th, 2009 9:18:11 AM

Lorth hefts his lance and moves his shield to cover his right side as he is alerted by Malgant's sudden change in attitude. He has seen it many times.

Lorth AC 25 HP 121/121 
Tuesday June 30th, 2009 10:06:46 AM

(OOC: I'll be on vacation the rest of the week and all next week, I asked Malgant to post for me.)

Nebin the Green AC 17, HP 83/83 
Tuesday June 30th, 2009 4:14:51 PM

"Hold on Vorelle." Nebin says and turns the carpet away from the spire and back toward the group. If the flying indicidual was hostile he wanted to be in a good flanking position.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday June 30th, 2009 7:03:51 PM

Aztyr looks towards the flying indivigual, trying to see whom it is. Depending on the identity, Aztyr either flys towards or away from it.....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Fly - 22 minutes
Mage Armor (cast in morning 22 hour duration)

Appolo HP 88/88 
Tuesday June 30th, 2009 8:17:11 PM

Appolo sees the flying creature approaching,draws his sword adjusts his course and moves directly toward it.He moves calmly and quickly.

Vorelle  d20+16=25 ; d20+16=35 ;
Tuesday June 30th, 2009 9:14:23 PM

Obediently, Vorelle hangs on. She rather likes flying. It is certainly better than being in a boat.

She stays alert, but draws no weapons, confident that she can get them out quickly if the need arises.

[Spot 25; Listen 35]

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d100=10 ;
Tuesday June 30th, 2009 11:53:23 PM

Vauhwyt casts Shield and looks at the approaching person.

10% = no spell failure.

Visitor?/DM Buzz 
Wednesday July 1st, 2009 2:34:27 AM

The odds of a wayward stranger in these here parts is a far cry from good when money or your life is on the table. Who's to take that bet?

Malgant, Lorth and Appolo prepare for battle by readying weapons while Vauhwyt casts a defensive spell.

Nebin turns the carpet around and drives it back toward the party, while Vorelle enjoys the movement much more then on water but is taken away from the individual to soon to see anything more then she has.

Aztyr being higher and closer now to the figure, Highlight to display spoiler: {can see a single medium sized humanoid that seems to be reading something it holds in it's hands.}

The group looks up toward the figure, an easy sight with the back drop of the clear blue sky behind the individual that is closing in, having started out about three miles away. With his steady decent, he should be within speaking range of the main group in five or six more rounds, unless Aztyr wants to head him off before then?

Bart ac 31 hp112/112 
Wednesday July 1st, 2009 12:20:45 PM

Bart takes a look with the wayfinder to the stranger (spyglassx10)

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 1st, 2009 7:10:53 PM

Appolo had already stepped away from the spot where the group had teleported onto the island. Malgant notes this and motions to the others. " Spread out from each other a bit. If that person is a spellcaster they might be able to cast area spells like Aztyr." After saying this Malgant steps about 50' away from his nearest friend , moving up the beach.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Malgant posting for Lorth 
Wednesday July 1st, 2009 7:13:02 PM

Lorth nods as Malgant tells them to spread out. Putting heel to flank on Tobiaz the paladin moves out onto the water also placing about 50' between him and his nearest fiend. A distance he knows Tobiaz can cover easily should he need to get close again.

Vorelle  d20+16=21 ; d20+16=23 ;
Wednesday July 1st, 2009 9:15:03 PM

Still hanging onto the carpet, Vorelle keeps watching for signs of danger. In particular, she looks in the opposite direction from the figure's approach, just in case it's a feint.

[Spot 21; Listen 23]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 1st, 2009 9:20:31 PM

Aztyr hovers and watches the man... if he comes towards her, she'll retreat to the beach. If he continues to the beach, she'll circle around and follow him, having him in the middle.
She also casts Shield.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Shield -11 minutes
Fly - 22 minutes (minus whatever has been used)
Mage Armor (cast in morning 22 hour duration)
(the Rod has been used two times fyi)

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d100=63 ;
Wednesday July 1st, 2009 9:48:56 PM

Casts Expeditious Retreat and scatters a little, per Mal's wise advice. Say 100 feet.

Spell Fail = A-OK!

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (8 hrs)
Shield (8 min)
Exp Retreat (8 min)


Appolo HP 88/88 
Wednesday July 1st, 2009 10:13:24 PM

Appolo continues on heading straight for the flying newcomer.He does so ina calm and cool manner.Not fast not slow just as nice even pace.

Nebin the Green AC 17, HP 83/83 
Wednesday July 1st, 2009 10:14:40 PM

"Vorelle can you see what it is? Or if it looks hostile or not?"

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Spreading out/DM Buzz 
Wednesday July 1st, 2009 10:26:47 PM

With lots of time to prepare, Bart can give a full description of the individual, if he so chooses, Highlight to display spoiler: { A human male in his mid twenties has a full beard and moustache that is neatly trimmed along his jaw and mouth. His facial hair is brown, the same color as his full head of hair, trimmed around his ears and off his neck. He wears a brown robe with what appear to be ribbons of award or rank. On his wide black belt are pouches, all small but one. Also, tucked into his belt is a spy glass of nice quality. In his hand is a piece of wood, perhaps 2/8 inch thick. On the piece of wood is a piece of metal which seems to be holding down papers. From the angle which he is holding the clip board, you can not see what is on any of the papers.}

Spreading out, the group makes sure the flying creature cannot utilize area of effect spells. Malgant moves up the beach, with plenty of room between him and the others. Tobiaz has no difficulty traveling across the soft earth, leaving no visible trail, while Lorth guides him away from the others along the surfs edge. Vauhwyt casts another spells, allowing her fast feet to become even faster.

Preparing for a trap, Vorelle watches in the opposite direction as the carpet gets closer to the party. Nebin asks her if she can see anything, which she can not.

Seeing that the approaching individual was heading for Aztyr, she begins flying back to the group also.

Next post will begin the "encounter". I think I need to redo my math on how long it will take for something to fly at a decent for three miles, that will effect some time, but all of your characters would be aware of the time.

Bart ac 31 hp112/112 
Thursday July 2nd, 2009 12:52:34 PM

Bart gives the others a descreption what he sees, 2 options or he is teleported here by the same way as has happend back on th Taur isles, or he is teleported here bij himslef. It is a young lad as i can see. Lets go towards him and see if he is hostile or not. He looks out of place here

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday July 2nd, 2009 7:58:54 PM

Aztyr continues to head towards the group....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Shield -11 minutes (minus whatever has been used)
Fly - 22 minutes (minus whatever has been used)
Mage Armor (cast in morning 22 hour duration)

Malgant posting for Lorth 
Thursday July 2nd, 2009 9:25:02 PM

ooc
I did mean out onto the water, as per Tobiaz's shoes
IC
From his new position Lorth watches the figure. Bart's description tells him nothing of the man's intent, and he is too far off for Lorth to sense if his will is evil or not, so he waits.


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 2nd, 2009 9:35:11 PM

Malgant listens to Bart's description and has no idea who the person is ( he doesn't sound like the waelthy man that approached Mal and Val for the Sons of Dread does he?). The minotaur reamins a bit apart from the group to try and keep Area spells from hurting too much.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Nebin the Green AC 17, HP 83/83 
Thursday July 2nd, 2009 10:50:40 PM

"I hope the others will be alright until we get there. The carpet isn't quite built for speed."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Appolo HP 88/88 
Friday July 3rd, 2009 12:23:32 AM

Appolo continues ro close with the flying person.He will until he is right under it.

Sanctioned/DM Buzz  d20+7=26 ;
Friday July 3rd, 2009 10:33:27 AM

Bart with his own artifact is able to describe the individual with great detail. His own spy glass able to far exceed the standard type you would buy from a merchant.

The group prepares for anything as the figure takes around 3 minutes to come within yelling range of the group. No, no, no, you people were supposed to land on the western shore, not the southern shore! What happened, did you encounter the natives?"

He continues to close with the group as he looks at the papers on his board. He turns a couple of pages and stops flying toward you all when he is about one hundred feet away and sixty feet in the air. "I think the device is nearer to the center of this island. The resonance and strength drain is increased the closer to the main peak you are. I have the first crew on the east side of the island, checking caves and coves. I will need you all to check the west side."

He turns a couple more pages, then looks down at you all, "I don't see anything about taur workers on this manifest."

With this, he closes his clip board, turning one piece of wood over so that the papers now have wood on each side for protection. "I'll have you know, if you are pirates, this expedition has been sanctioned by the Archeological Society of The Float. Any harm that comes to it's members, will be dealt with in a most efficient manner!"

Vorelle 
Friday July 3rd, 2009 4:50:31 PM

Vorelle is the product of Dirt City's education system, and isn't very clear on what "archeological" even means.

"Wh-who is th-that?" she asks Nebin in an undertone.

Light Fortification, AC 26, 86/86hp Malgant 
Friday July 3rd, 2009 5:24:21 PM

Malgant, for once rendered without a word to say blinks a few times. He isn't built for bluffing and sees now that there are at least TWO other parties that want this artifact. The sons of Dread....and whoever these guys are. Malgant casts a look sideways at Lorth, knowing the rigid coded paladin will not be pleased if they end up lying to this guy. Lorth shrugs that he can not sense any evilm the man is still too far off. Malgant looks at it this way....they are now in a race to find the artifact. That was expected so he deals with it. " Um, sorry boss. Nobody told us to land there. We got put here. We haven't seen any natives. Can you show us on our map where you haven't looked yet and where you want us to look?" Malgant gestures toward the mapholder of the group.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str
OOC
who had our map from the captain?

Malgant posting for Lorth 
Friday July 3rd, 2009 5:26:53 PM

Lorth looks back at Malgant, knowing that the priest wants to know the man's intent but unable to read him from this distance. The paladin shrugs his response. He canters Tobiaz onto the island to get a bit closer but does not approach the man.
Attempt to detect evil on the man if he gets close enough.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+11=25 ;
Friday July 3rd, 2009 10:18:48 PM

"Well this is curious," thinks Vauhwyt. But she is happy to follow Mal's lead. She opens her mouth and shouts to be heard.

"Well, if the manifest does not mention taurs, then the manifest is badly out of date! We show up just like we're supposed to, except for the cannibals who try to eat us, and now you accuse us of being pirates! Do you want us to report back to headquarters? 'Cause we would be happy to turn around and give a full report back home. And how long will it take you to get a new team out here?"

"Or you can point us in the right direction and let us earn our daily bread."


Following Mal's cue, she holds out the map.

Bluff check 25.

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 min of 8 hrs used)
Shield (3 of 8 min used)
Exp Retreat (3 of 8 min used)

OOC/DM Buzz 
Friday July 3rd, 2009 10:26:13 PM

The group could have determined between of few of you, how long it would take someone to reach your group. Any spells that you would have cast within the three minute time frame can be cast one minute ago, safely saving two minutes on your spells.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Saturday July 4th, 2009 8:27:41 AM

Thanks, Buzz! Much appreciated!

Note that Vauhwyt cast the False Life before she teleported. Say 30 minutes ago?

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (30 min of 8 hrs used)
Shield (1 of 8 min used)
Exp Retreat (1 of 8 min used)

Bart ac 31 hp112/112 
Saturday July 4th, 2009 2:38:43 PM

Looks like he expected someone else competition lets play along with his game and lets see what he knows

Oh, just one more thing?/DM Buzz 
Sunday July 5th, 2009 3:14:58 PM

Vorelle's question to Nebin goes unanswered as her ignorance of large words inhibits her understanding of the current communications being discussed. Aztyr places herself in an area away from other party members, to keep spread out. The flying human in brown robes looks between Malgant and Vauhwyt, as they attempt to weave some deceit into their plan without upsetting Lorth. While the Paladin of Gargul moves in closer, yet still not close enough to Detect Evil, needing to be literally underneath the man. Bart seems willing to go along with the idea. The human in the air with short brown hair keeps a wary eye on the rest of those he can see. Appolo continues to approach the man, without having said a word. The man looks down and sees this along with the knight in armor, "Yes, I see, well, I will have to report this anyway, so if you are with the society, then consider this a day off and remain on this southern beach. If the manifest is indeed out of date, then I will return in the morning with an apology and your orders."

He begins to move out and away from the party once again, and just as he is at the edge of normal hearing, he turns back to face the party, "However, since the two of you have conflicting stories, one saying you saw no natives and another saying you were nearly their breakfast, I have doubts. If we see you near any of our encampments or workstations, you all will be considered hostile. You have been warned!"

He then turns back toward the peak to continue his flight away from the southern beach.

Everyone, please roll a spot check DC 30.



Nebin the Green AC 17, HP 83/83 
Sunday July 5th, 2009 8:18:02 PM

"I have no idea. I'm not quite sure what just happened." Nebin admits. He tried to follow along but the conversation quickly moved past him. Nebin pulls the flying carpet up near the others.

"So what just happened?"

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

DM Buzz: Please roll a Spot Check. A 20 always succeeds.

Vorelle  d20+16=35 ;
Monday July 6th, 2009 1:38:31 AM

Some of the bigger words escape her, but Vorelle can see the man regards them with suspicion--and seems to think he has every right to be here.

[Spot 35]

Bart ac 31 hp112/112 
Monday July 6th, 2009 6:51:41 AM

Lets follow him

Nebin the Green AC 17, HP 83/83  d20+9=27 ;
Monday July 6th, 2009 7:03:05 AM

Spot Check 27

Malgant posting for Lorth  d20+1=8 ;
Monday July 6th, 2009 8:43:47 AM

spot roll 8
Lorth doesn't like the sound of being considered hostile. He also didn't like to be considered hostile by what sounded like a legitimate expedition. So he summons the courage to do what he rarely does...speak. " Sir, we don't mean you harm, had that been our intent we could have easily performed it by now. Please return and I will explain our presence here." Lorth sits astride Tobiaz and calmly awaits the figure's return.

Light Fortification, AC 26, 86/86hp Malgant 
Monday July 6th, 2009 8:47:33 AM

Well bluffing hadn't worked, Maybe Lorth's attempt at reason would. He suspected it would have something to do with legal rights to explore an unknown, unnamed piece of rock, and if the man's group were reputable treasure hunters then they at least would be honest with each other. Malgant conitinued to watch the man as Lorth wound up for the legal discussion.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 22 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=4 ;
Monday July 6th, 2009 4:11:16 PM

Aztyr considers nuking the man, because the stories the others just told will not hold up under scrutiny, when he checks in. But if this guy is not one of those Dread guys he might not be working for someone evil.
She flexes her fingers, over and over.....

Appolo HP 88/88  d20+10=19 ;
Monday July 6th, 2009 8:18:28 PM

Appolo just ignores the little flying clerk and moves on toward the mountian.He's not worried about the competition.He moves on like before in silence quick calm and collected.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+2=13 ;
Monday July 6th, 2009 10:33:41 PM

Spot check: 13

Vauhwyt shrugs after the fellow leaves. "Well, subterfuge is not our specialty, I guess."

Mookie pokes his head out of his pouch. "You're telling me!"

Vauhwyt ignores the bird. "So we have until morning? Maybe we should get started right away? Didn't he say that the device is near the center of the island, near the peak? He also said that there might be caves."

She looks around. "Anyone have a cave detection spell? Commune with nature, maybe?"

She is in favor of going exploring now. Right away.

Nebin the Green AC 17, HP 83/83 
Monday July 6th, 2009 10:53:58 PM

"Well I could summon an earth elemental. It should be able to feel the device since it comes through the earth. I think there could be a good chance it could tell us where the device is."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

A walk along the beach/DM Buzz 
Monday July 6th, 2009 11:44:55 PM

Nebin isn't sure what is happening with this guy that approached the party, but suggests a capable scout to look for the device.

Vorelle misses out on the meaning of the conversation, but is it the ranger in her that helps her notice that which others do not or perhaps it is the genetic makeup of the human female that allows her alone to know....Highlight to display spoiler: {On this warm summer day, the flying human is wearing a black garment, underneath his brown robes.}

Bart wants to see where he goes.

Lorth attempts to mend things, if possible.

Malgant depends on the Paladin to speak for the group now.

Aztyr wants to just waste the man, hoping he wouldn't have a chance to survive her sorceress onslaught of spells. Yet, she is able to resist, in case he is an innocent.

Appolo continues to walk up the beach toward the mountain as if nothing even happened.

Vauhwyt and Mookie surmise they have stronger skills than lying. She asks if there are ways of finding caves.

The flying human does not turn back and climbs higher as he ascends back toward the main peask of the island, his form getting smaller and smaller until the terrain blockes him from view.

A slight breeze picks up, cooling the dampness that lightly covers the skin of those in light armor. Those in heavier armor do not feel distress, but the warmth of the day is noticible. The only sounds now apparent is the oceans water slowly rolling onto the beach where the group now walks. The driftwood that lays here and there is a bleak reminder that life does not seem to coexist with this island.

Vorelle 
Tuesday July 7th, 2009 1:14:35 AM

"H-he was wearing b-b-black under his r-r-robes," Vorelle tells Nebin. "I th-think we should ask L-L-Lorth about those D-Dread people. W-will you steer us over th-there?"

Nebin the Green AC 17, HP 83/83 
Tuesday July 7th, 2009 6:56:19 AM

"At once m'lady." Nebin says. He turns and steers the carpet down next to Lorth as Vorelle wanted.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 7th, 2009 8:01:53 AM

" Um Nebin, I am not a summoner so I may be wrong, but if you summon an earth elemental here, from this tormented earth might it not be a little angry with you? I agree that it would likely be the fastest and probably best way to find the source of the emanations, I am just being cautious." Malgant is quite uneasy that Lorth's call went unheeded by the man. That does not mark him as someone who wants to not be involved in a problem. Malgant didn't usually start trouble, but he was sure any trouble that got started would surely be finished, especially if the man was of the Dread.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 16 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Malgant posting for Lorth 
Tuesday July 7th, 2009 8:03:59 AM

Lorth frowns. rarely does he try to speak his mind to people. This is a pretty good example of why. " I don't trust that guy. Anyone else have the same feeling?" Lorth sits easy on Tobiaz waiting for Nebin to summon up a friend to help explore the island.

Bart ac 31 hp112/112 
Tuesday July 7th, 2009 3:28:56 PM

I have the sam feeling an odd figure, lets keep our guard and go as fast as possible to the island retrieve the artefact and go back. If possible we have to found out their goals too. See if they ar at the same artefacts as we are

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Tuesday July 7th, 2009 4:49:33 PM

"I like that elemental idea. Let's try that!"

Appolo HP 88/88  d20=11 ; d20+10=27 ;
Tuesday July 7th, 2009 7:44:09 PM

Appolo keeps moving forward,without saying aword.Keps his eyes and ears open for trouble

Spot 21 Listen 27

Sunny Day/DM Buzz 
Wednesday July 8th, 2009 1:12:06 AM

Vorelle asks the pilot of the carpet to bring it up beside the Paldain.

Nebin does as the Ranger asks and suggests to the group he summon some assistance.

Malgant has concerns about summoning a creature of the earth in this area. He has his opinions about the archeologist that just left.

Lorth has no reason to mistrust the man that left, yet he does anyway and asks others their opinion.

Bart shares the same opinion and wants to seek out the artifact immediately, but does not say where he wants to begin. Perhaps they should spy on them?

Vauhwyt like's the new druids ideas.

Appolo steadily leaves the body of the group, without communications of input, he now has a choice, will he walk along the eastern side, the western side or attempt to climb up the mountain?

The group seems willing to explore and find the object of their search and continue to discuss the method that will be used.


Nebin the Green AC 17, HP 83/83 
Wednesday July 8th, 2009 7:00:53 AM

"I am not sure the earth is tormented. Something is drawing life energy from the ground except the stone has no life energy in the terms we think. Still the artifact may have some effect upon the earth that we are not aware of. The question is do we try a minor elemental in hopes that if it is angry we can deal with it. Or do we try to summon a more powerful elemental because it might be more resistant to whatever is drawng life energy?"

OOC: is there some type of skill check Nebin could make that could answer the question if the life energy drain would affect an elemental?

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

DM Buzz: A successful Spellcraft DC 30 will let you know the answer to that.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 8th, 2009 11:31:05 AM

Aztyr watches as the man flys out of her spell range.
"Nebin, I don't deal with elementals. What ever you decide will have to be it. "
She then finds Malgant.
"I have a feeling we are in for some trouble. Once that man gets back to wherever, he'll figure out in a short time we are unknowns, and whoever THEY are, they detected us as soon as we arrived. I think we should just start moving towards the center of the island."

Malgant posting for Lorth 
Wednesday July 8th, 2009 1:10:33 PM

Lorth waits for the group's decision on how to proceed. He ponders what Vorelle had said about the man hiding black robes under his traveling robes. Why hide them, and why wear them at all in this heat?


Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 8th, 2009 1:16:24 PM

"A good point, the soil may be fine and undisturbed. If you summon an elemental and it confirms that where we need to go is either down below our feet or into that pillar of rock would it be able to help us dig a passage? I do think that that guy will be back and that he will in some way try to discourage us from exploring, so we need to make this quick."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 16 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str


Appolo HP 88/88  d20+10=30 ; d20+10=14 ;
Wednesday July 8th, 2009 7:47:28 PM

Appolo reaches the fork in the roa and findsa large rock to have a sear on.He turns and watches the others in silence to far away to participate in the conversation,he just sits and quitely takesa drink from his waterskin.He keeps a sharp lookout for trouble as he does so.

Spot 30 Listen 14

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 8th, 2009 9:36:25 PM

"Time's a-wasting! Let's go! Why don't we get near the center of the island, and then try the elemental scout?"

Vorelle 
Wednesday July 8th, 2009 10:05:35 PM

"That m-m-man was wearing b-b-black clothes under his r-robes," Vorelle tells her friends. "C-could he be one of those D-D-Dread people?"

Since nobody seems to know the answer, though, she agrees with the suggestion of continuing their exploration.

Which way?/DM Buzz 
Wednesday July 8th, 2009 10:21:38 PM

Just a quick note, text that would normally be in spoilers will now be sent to those that have successful rolls. For future reference, if you make a roll, expect an email. :)

Nebin being new to the party asks those present what they think might be best, humbly ignoring the fact he likely knows more about the discussion then them all.

Aztyr acknowledges just that as her concerns lie more in the direction of what will the human do next.

Lorth by some miracle, knows what the ranger has to say before she asks him questions.

Malgant has concerns for the man also and whatever they decide, it needs to be quick.

Appolo sees no road. In fact, he sees no sign of civilization what so ever, only a beach running along the right side of the mountain or the left. He relaxes as he waits.

Vauhwyt wants to get to the center of the island, but leaves the decision how in the air.

Vorelle asks about the black garment underneath the brown robes and wants to begin exploring.

So the group , with their map can see there are a few ways to go. Up the mountain side would be the hardest, with it's rough and broken terrain, the movement reduction would be costly. To the right of the mountain somewhere is where the team of archeologists are camped and searching. They will consider you hostile and perhaps even attack as you all was warned. To the left is where the human wanted you to go, giving you the indication, that side is yet unsearched. As to the human you all just met, he came from the top peak. With his spy glass, he was likely able to see those flying around the southern spire you teleported near. He used the central peak he flew from as a central lookout for natives or storms. As to what someone wears, it is known that this climate can change dramatically and minor spells would aid in comforting those preparing for the worst.

Archipelego

Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 9th, 2009 3:08:40 PM

" we should head to the left from here I think. He said that area is unsearched still."

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Reduce person on Malgant 16 minute duration
delay poison on Malgant 22 hour duration
delay poison on Aztyr 22 hour duration
-1 str

Malgant posting for Lorth 
Thursday July 9th, 2009 3:12:09 PM

OOC
Vorelle DID say the man was wearing black clothing. Nebin at the same time was participating in the conversation with the main group. If they are both on ONE magic carpet I find it hard to believe that the group can't hear Vorelle as well as Nebin. but send private email. Whatever.
IC
Lorth rides out just in front of the group whichever way they decide to go. He too feels that if the area to the left is unexplored that they should head that way first. He will express this if asked.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Thursday July 9th, 2009 4:58:58 PM

Vauhwyt asks how many of us can fly. She can, in gargoyle shape. The carpet dealie can carry two. How about the rest?

If the party can fly, then the best answer is to just fly up the middle.

If not, then the terrain seems like a deal-breaker going straight. So the party should start hoofing it to the left.

"Let's start out NOW!" she urges.

When she hears that that guy was maybe a son of dread, she gets pretty steamed. "I thought we left them behind us! Gosh darn it! Well, at least we got someone decent to fight! I'd like to get my paws on those guys!"

She asks Lorth about what to expect if it is the Sons, and how we can tell for sure it is them.

She tries real hard to memorize how that guy looked and sounded, so she can use Alter Self to maybe disguise herself as him if need be.

She offers an idea: We could go to the side of the island with the bad guys and try to bluff some info out of them?

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Thursday July 9th, 2009 4:59:40 PM


OOC: There's a contest about to begin in the Giggling Ghost, and they want one rep from each game. Who from Blackbird Lake wants to go? Anyone?

Spells:
1 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (30 min of 8 hrs used)
Shield (? of 8 min used)
Exp Retreat (? of 8 min used)

Nebin the Green AC 17, HP 83/83 
Thursday July 9th, 2009 5:49:41 PM

Nebin takes a deep breath and hopes for the best. He quickly casts a minor spell, calling forth a small earth elemental.

OOC: casting summon nature's ally 2 instead of tree shape. summoning a small earth elemental.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, *Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=22 ; d20+16=28 ;
Thursday July 9th, 2009 10:47:20 PM

Vorelle stays on the carpet. "I'm n-not sure this is a g-g-group for b-b-bluffing," she tells Vauhwyt with a little smile.

She continues to stay alert.

[Spot 22, Listen 28]

An uneasy stroll/DM Buzz  d100=52 ;
Friday July 10th, 2009 1:18:16 AM

A small elemental appears and it does not seem to be affected by the resonating disturbance that everyone else can feel. The creature of earth waits patiently for it's commands from the master.

As commands for the scout with earth glide are given, the group leaves the rocky area in between the spire and the mountain.

The group decided to go left of the small range, unless they all can come up with some way of flying. The morning is still young and the day looks to get warmer as the tropical heat of the summer time weighs heavy in the high humidity of the island region. A group of several long canoes can be seen by those in the air, a few miles out. They seem to be traveling toward the South West. They diligently avoid the island you are on by giving it a wide berth.

It seems clear after the short distance you have traveled, the closer you walk toward the center of the isle, the more powerful it becomes. The drain of strength on those in contact with the beach has not increased as of yet, but you can tell, it is imminent.

ooc: Please let me know what exactly you want the elemental to do. I will include the results in my next post. :)

Malgant posting for Lorth 
Friday July 10th, 2009 3:57:41 AM

"Expect them to try to bluff you away from your objective if they are weak or to kill you if they are strong. They crave power. When they have it they use it , when they don't have it they act as if they do. There is no way to 'spot' them. They use secrecy as a shield against those that don't know them. The mystique makes them seem more powerful."

Nebin the Green AC 17, HP 83/83 
Friday July 10th, 2009 7:01:38 AM

"Lord of Earth thank you for answering my call. We seek an object that taints this land. We believe it is underground. Could you find this object and let us know where it lies?" Nebin asks the elemental.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, *Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 10th, 2009 5:02:20 PM

Aztyr's fly wears off an she just continues along with the rest moving along up the beach on the left side of the first peak. She feels the strength being sapped out of her and notices that it is getting stronger the further along the group travels.
"Malgant, I hope you've noticed, but I think we are getting closer. The draining feeling is noticably is getting stronger. That flying guy, would never have noticed, because I didn't when I was flying either.
Maybe that other group is searching the wrong peak. Maybe it's burried under the smaller peak and not the major peak...."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

Appolo HP 88/88 
Friday July 10th, 2009 6:37:17 PM

Appolo jions up with the group and walks alonghearing Lorth explian a few things"Oh thhey're coward then.If we hit them hard enough they will break and runTypical of evil creatures."

Bart ac 31 hp112/112 
Saturday July 11th, 2009 7:17:45 AM

Vauwyt i cant fly but i can levitate so someone could drag me. Maybe we need an dowser to find the object, is there anything it interfers with, maybe it gives an esonance or something.

Vorelle  d20+16=24 ; d20+16=36 ; d20+12=15 ; d20+18=23 ;
Sunday July 12th, 2009 8:45:39 PM

Still on alert, Vorelle begins to wonder whether anything she knows of the natural world could help her friends.

[Spot 24, Listen 36, Knowledge Nature 15, Survival 23]

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Monday July 13th, 2009 11:41:34 AM

Vauhwyt thinks the best course of action is action! She urges the group to keep moving, even if the strength loss increases.

"In fact, we should TRY to go wherever the strength drain is greatest! That's one way to get near our target!" She tries to sense, as the party goes forward, the path that will lead them into regions of even greater strength drain.

Malgant posting for Lorth 
Monday July 13th, 2009 9:26:49 PM

Lorth rides on expecting that the others will let him know which way the strength drain is the greatest.

Light Fortification, AC 26, 86/86hp Malgant 
Monday July 13th, 2009 9:38:46 PM

Malgant plods along the beach heading toward where the man indicated they had not yet searched. He considers Aztyr's notion that the artifact could be beneath the smaller rise on the island. Imod's teachings were always to rely on strength. Physical strength, the power of a mountain peak or the flow of the ocean's waves. These things he could understand. An artifact that sapped the physical strength from a person, indeed from the very soil was a blasphemy and should not be. If the drain was this strong when the item was buried how strong would it be when the item was revealed? Malgant looked to the physical capabilities of his companions. Lorth and Bart were strong, easily stronger than he was so they would be fine. Vorelle and Vauhwyt were strong enough because of the training they did and the lives they led. Aztyr worried him. Her strength of personality and they power that lent to her spells was unmistakable, yet her physical strength was limited. Maybe that was why Imod had made sure that Malgant was strong enough to stand without his people, without his homeland, before he sent him here. Maybe it was to lend that strength to the others. The Minotaur shook his head and trudged on. The loss of strength was already making his armor weigh heavier.

Spells ( * indicates used spells)

0 Level( 6)
create water x2,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-1 str

OOC
Cayzale, is your email working? I sent you mail about a month ago and haven't heard back. I'll resend it again .
Posted for Lorth again. I think hes back but it was late in the day and I saw no post for him so...


Bart ac 31 hp112/112 
Tuesday July 14th, 2009 1:08:25 AM

Vauhwyt you are right lets go

What is that?/DM Buzz 
Tuesday July 14th, 2009 1:48:15 AM

OOC: I made a mistake as will be apparent below, but the time frame is not off by that much because of it.

Nebin thanks his summoned pet and sends it on it's mission, yet, it just stands there, ignorant of the masters speech and unable to comprehend the order.
Sorry bud, my mistake for not reading the spell description completely the first time. Under the spell you need to be able to speak, in this case Terran, in order for it to do something other than attack. It remains for now though, if there is some way you can think of.

Aztyr wonders if the device isn't under the single peak they landed near, yet the resonance and drain of strength increases when moving toward the larger, Y shaped range.

Appolo possibly underestimates the enemy.

Bart offers to be pulled while levitating. He also offers advice on more mundane methods of finding the artifact. Neither idea is grasped immediately by the others.

Vorelle would have been one of those who has seen the natives as they pass, having the ability to gain altitude. The silence of the area broken by those in heavier then light armor. The water softly lapping up on the shore, she also notices a dead kraken, not gigantic, but huge. It seems to be half washed ashore, it's tentacles dangle in the water, it's body partially buried by sand.

Vauhwyt wants to lose more strength in order to find that which they seek.

Lorth remains quiet as Tobiaz travels tracklessly across the sands.

Malgant considers others idea on direction to the relic. The thoughts take him back through his life and believes, his days have been directed to these next moments.

If the group can in some way empower the druid to speak with the elemental in it's tongue, it can perform as requested, if not, the spell will eventually expire and the groups journey would not have changed.

The group comes eventually to the dead kraken. There are no scavengers, maggots or other carrion eaters any where in sight. Anyone that has killed or seen death knows the signs of decay and in this case it's body is neither bloated or discolored.

It has large tears along it's eyes and what would be considered a neck, the wounds appear to be created by large weapons similar to the barbed tendrils that this one had as weapons. Walking around the beached beast, near the water, it is obvious, out ten feet from the shore, decayed flesh is visible on it's long massive tentacles and the smell is apparent, but the rest of the corpse appears as if it is a fresh kill.

At this time, you have traveled far enough to realize, your strength damage is at -2

Archipelego southern shore Each square is around 100 feet.



Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 14th, 2009 5:44:25 AM

OOC
LOL we were supposed to prep for hostilities. This is the one time in my memory I don't have comprehend languages memorized. Sorry man.

Nebin the Green AC 17, HP 83/83 
Tuesday July 14th, 2009 8:08:33 AM

Nebin releases the elemental and flies after the others. "Thats why I deal with trees. Easy and fun to talk to. Once you get used to the fact they like to take their time."

OOC: this is the first time that's ever come up.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, *Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Lorth AC 25 HP 121/121 
Tuesday July 14th, 2009 8:23:44 AM

Lorth examines the Kraken warily, this whole island gives him the creeps. He says nothing and waits for his friends to come to some sort of consensus.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Tuesday July 14th, 2009 11:38:22 AM

"If someone could cast Comprehend Languages on the thing, it could understand us," Vauhwyt suggests.

[OOC: My old druid/bard PC Zeoll specialized in summoning elementals and sending them to scout or on errands. He spent the ranks (Speak Lang is a class skill for bards) to learn the languages of earth, water, and air elementals for this exact reason. Sorry, that's not much help now.]

[Actually, it is kind of funny, I have thought more than a handful of times so far that Zeoll would have been so much more effective on this mission than Vauhwyt is being!]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=16 ;
Tuesday July 14th, 2009 12:10:27 PM

"Allowing others to understand me, is something I tend to do with Fireballs, not languages, sorry." Aztyr shrugs as she states that fact.
She lets the others examins the dead kracken, glad it's dead and that she didn't have to fight it. She watches the high peak, looking for the man in the cloak again, or others in his employ advancing upon them.....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

Spot 16

OOC/DM Buzz 
Tuesday July 14th, 2009 1:26:58 PM

I am inclined to let the elemental thing slide. There are going to be times when I make mistakes and I will need you guys to have a little patience with me, so keep your Tree Shape spell. An eleventh level druid would know the limitations of his spells, especially a second level spell.

Let us move on from here and remember, you owe me a mulligan, or maybe we are even, I am not sure yet. :)


Bart ac 31 hp112/112 
Tuesday July 14th, 2009 2:57:34 PM

Well you r the thinkers here im here to protect our back front or side from any harm, tell me what to do and i do it, but whatever you decide do it fast

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 14th, 2009 6:46:11 PM

Malgant looks at the Kraken, and at it's tentacles out in the water...rotting. A thought occurs to him that had not occurred before. A thought that could mean life or death is it came to a fight. Stepping up on the beach, far enough to feel the full draining effect of the artifact , Malgant pulls out a dagger and slides it across his palm, causing a shallow but painful gash( inflict a point of damage on myself). He cleans and sheathes the dagger, allowing the gash to bleed as he does so. Looking skyward he places his other hand over the wound and recites a short prayer to Imod, a prayer of minor healing. " Seeing the Kraken made me wonder if healing magic worked here at all. I would rather know now, with a shallow cut to the hand to remind me than to find out later on after something has badly mauled one of us and we are in need of healing." ( cast cure minor wounds in place of one of my memorized create water spells)
Spells ( * indicates used spells)

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-2 str

OOC
Does the spell heal the wound?
Is there a check I can make or an observation I can make as to whether the strength drain is due to proximity to the item or due to length of exposure to the item? for example is it based on range to the thing or based on how long we have been on the island and exposed, regardless of range.

Ouch/DM Buzz 
Tuesday July 14th, 2009 9:55:12 PM

Nebin realizing the limitations of his plan to use an elemental decides to just follow the group around while flying on his carpet.

Lorth the sturdy paladin of the group feels uneasy by the unnaturally effected island. He leaves the kraken for the others to discuss.

Vauhwyt too realizes the language barrier of the plan and offers an option that does not come to fruition.

Aztyr prefers to speak the language of evocation, when not communicating in the common or liontaur language.

Bart is willing to do the muscle work while the others do the mental work.

Malgant takes an extreme measure to discover that his healing powers, at least minor ones, do exist. After thinking about it, the minotaur need only walk south again to determine if it is time or distance that causes the strength drain effect.

The group seems to be in a hurry, even though they have been on the island a short time, perhaps thirty five or forty minutes when Vauhwyt's muscles tense and she looks far off in the distance as at the same time, Bart needs to make a Will DC check please.

Nebin the Green AC 17, HP 83/83 
Tuesday July 14th, 2009 10:37:15 PM

"I think the Kraken is unrelated to why we are here. Meerly something that happened around the island. I doubt it has anything to do with what we are after. At least I hope it doesn't. Because if Kraken's are involved then this got a lot more deadly. Even moreso than the large group of people already digging on the island."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+8=20 ; d20+8=19 ; d20+11=21 ;
Tuesday July 14th, 2009 10:37:38 PM


Vauhwyt makes two caster level checks: 20 and 19.

She calls out to the group, "This is a good place to rest. Let's camp now. We can go on in the morning." She goes on about how she is tired, and they can't make any more good progress in the night, and that we need to sleep to get back spells.

But she is actually using her Bluff skill to send a secret message to her friends. The DC for that is a 15, and she rolls a 21 in the effort. The message she sends is this: We are being scried! Follow my lead!

"Here's a good spot right over here." The liontaur leads the group onwards. She watches to see if the magical sensors follow the group. If the sensors do not follow, she will go just out of line of sight and say, "Here's just the spot."

If the sensors are mobile, she will have to reconsider.

Once out of sight, she casts Message and whispers very quietly. Now the group can talk without being overheard, she thinks.

Did she get any fix on the scrier(s)?

Vorelle  d20+12=23 ; d20+18=30 ;
Tuesday July 14th, 2009 11:23:32 PM

Vorelle examines the Kraken, trying to get all the information she can from it.

[Knowledge Nature 23; Survival 30]

She willingly goes with Vauhwyt, although she is a little puzzled by all the play-acting.

Appolo HP 88/88 
Wednesday July 15th, 2009 2:29:18 AM

Appolo stops at the dead Krakken and has a seat in it's shadow while the others discuss things and examine the dead creature.He doesn't say anything just casually waits.Tehn once the group moves on he rises and moves up quicklt taking point agian.

Lorth AC 25 HP 121/121  d20+8=9 ;
Wednesday July 15th, 2009 8:46:23 AM

Lorth is totally bewildered by Vauhwyt's deception, (Rolled a 1 on sense motive, even with my +8 modifier only gets a 9) but goes along with it anyway. If the group is ready to rest and recover spells, who is he to protest.
Following Vauhwyt to the chosen area, he waits for the rest of the party to gather, then dismounts and gets ready to camp.

Light Fortification, AC 26, 86/86hp Malgant  d20+3=9 ;
Wednesday July 15th, 2009 12:58:38 PM

not quite understanding what Vauhwyt is getting at but figuring that something must be wrong all the same for her to indicate they find a spot to rest so soon after ariving and in the middle of the day no less Malgant goes along with her while preparing for a fight, just in case she has been mind controlled or something. As he passes Vauhwyt he touches her shoulder, casting protection from evil, to break any mind control she may be suffering, at least temporarily.

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
Protection from evil on Vauhwyt 11 minutes duration
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-2 str


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 15th, 2009 2:12:00 PM

OOC: My understanding is that you do not need to make a Sense Motive check to receive a secret message if you are the one it is intended for. Per the skill description for Bluff:

Delivering a Secret Message
You can use Bluff to get a message across to another character without others understanding it. The DC is 15 for simple messages, or 20 for complex messages, especially those that rely on getting across new information. Failure by 4 or less means you can't get the message across. Failure by 5 or more means that some false information has been implied or inferred. Anyone listening to the exchange can make a Sense Motive check opposed by the Bluff check you made to transmit in order to intercept your message (see Sense Motive).

You only need to make a Sense Motive check to intercept the message.

So everyone should understand Vauhwyt just fine, unless I've got it wrong.

On Bluff/DM Buzz 
Wednesday July 15th, 2009 2:53:00 PM

I think it is the wording that is important and I will use this line from the srd as my example.

You can use Bluff to get a message across to another character without others understanding it. The DC is 15 for simple messages, or 20 for complex messages, especially those that rely on getting across new information.

Now, although what Vauhwyt was trying to get across was fairly simple, it was also "new" information. Bart hasn't posted a roll yet. If he succeeds, he will know a spell was cast upon him, if he fails, he would be oblivious, so the DC for Bart would be 15 if he saves and 20 if he fails, because he is the target, but for everyone else, since it is new information, the DC would be 20.

Vauhwyt rolled a 21, so everyone knows that Vauhwyt is trying to get something across other then what she is saying, at the least.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 15th, 2009 3:16:01 PM

Thanks, Buzz!

If those darn sensors do not follow, then I'll cast message and just tell everybody with very quiet whispers.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20=4 ;
Wednesday July 15th, 2009 5:28:40 PM

Aztyr, so intent on what she was doing, she was oblivious to what Vauhwyt was trying to do.
"What? We just got h...."
After saying that she she semi got a clue, mostly from the others going along with Vauhwyt's game.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)


OOC/DM Buzz 
Wednesday July 15th, 2009 8:14:28 PM

Waiting on Bart to post. If he doesn't post with a roll tonight, I will roll for him tomorrow.

Nebin the Green AC 17, HP 83/83 
Wednesday July 15th, 2009 11:10:05 PM

"Okay. I can make up some water to drink. Not so much on the food. I don't worry about food all that much. I'm little so what I have on me is usually enough."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Bart ac 31 hp112/112  d20=10 ; d20=10 ;
Thursday July 16th, 2009 2:37:58 AM

rolled a 10 any plusses?
if you can make some water and collect some food i can make a soup Nebin

DM Buzz: It is a Will save, so it is possible,depending on class and items. Please read DM posts for all the information you usually need.

Eye in the sky/DM Buzz 
Thursday July 16th, 2009 10:46:07 PM

Nebin does not feel the beached creature is of importance to the groups journey. At least he hopes not. Water is easy to come by, but he may have a hard time with the food.

Vauhwyt isn't concerned that it is still early morning, nearing mid morning, she suggests with some innuendo the group should go off somewhere else and rest. She has her owns concerns. She can not see who or from where, the spell came from.

Vorelle can tell, the kraken in all respects looks normal and would easily feed the group for several days. It is quite unnatural though for it to be in this condition for this long and must attribute it to the islands odd effects. She follows the Grim Avengers ploy, whatever that would be.

Appolo uses the size of the creature to rest himself from the walk and sun, but is ready to continue with the others.

Lorth having no experience with deception is confused by the liontaurs need for rest, but being chivalrous would mean to allow one to do so, if necessary. Then, it dawns on him what she is getting at.

Malgant at first doesn't understand why they need rest, merely an hour or so after waking up. It's not even midday yet. That alone gives him suspicion that the bluffer has other things in mind.

Aztyr almost ruins the bluff before she begins to understand what is happening.

Bart knows something is wrong as a slight tingle covers his epidermis for the slightest of seconds. He feels as if someone is watching them and from what was said, he goes along with it and offers to make dinner for the party.

As the group walks away from the area, Vauhwyt can tell, the spell which was cast that set off her own protections, does not follow the group. They are able to get as far away from the spot the scrying occurred as they like.

Please let me know how far and where that is.

Archipelego southern shore Each square is around 100 feet.

Nebin the Green AC 17, HP 83/83 
Thursday July 16th, 2009 11:32:32 PM

"I must admit I haven't been out of the forest in quite a long time. I forgot how comforting the forest is and how strange this land feels. I don't know but it just feels wrong. Not being out of the forest but this land."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Vorelle 
Friday July 17th, 2009 1:26:00 AM

Vorelle nods to Nebin. "I kn-know what you m-m-mean," she says, with heartfelt agreement. She misses Champ.

When they get to wherever Vauhwyt leads them, she asks, "V-V-Vauhwyt? Wh-what's this about?"

Bart ac 31 hp112/112 
Friday July 17th, 2009 2:12:00 AM

Lets do something people or we go scouting out that guy we met and see what they now and what there motives are or we gonna find this thing now. I dont like to walk around without a plan. Does anyone have any clue how we gonna find the item? Otherwise i suggest we go and see the other camp.

Bart ac 31 hp112/112 
Friday July 17th, 2009 2:16:09 AM

By the way i have the feeling someone is looking at us

Lorth AC 25 HP 121/121 
Friday July 17th, 2009 7:56:58 AM

Lorth stays mounted as they don't look like they have found a place to camp yet, or if they are really looking for one in the first place. He waits for whatever message Vauhwyt is trying to express. He keeps quiet when Bart says someone is looking at them, he looks around quickly but sees nothing.


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Friday July 17th, 2009 11:05:55 AM

OOC on time: Sorry, I was a little confused. I misread how much time has gone by. Seems to me that less than an hour has elapsed, right? So Vauhwyt would have called for a lunch break, rather than a full rest, as her excuse to get the party together out of the range of the sensors. I hope that's okay.

A recap was useful for me, so I put one together. Maybe it will be useful for others: We landed in the morning. We met the dude in black. We walked to the left of the small range. We saw some canoes. We saw a dead kraken. About 45 minutes after we landed, we were scried.

Since she DOES want to get out of scrying range, Vauwhyt leads the group to the right, into the rougher terrain, so that the group will be out of sight and sound range of the sensors.

I'm assuming she did NOT get a fix on the scriers or their location?

She leads the group to Square 5G on the map. That should be about 500 feet as the raven flies. There, the group should be able to find a hidey-spot behind a rise or some bramble.

As the party moves, the liontaur asks Vorelle quietly to be very alert. She has maybe the best chance of spotting an invisible foe, Vauhwyt thinks.

Vauhwyt casts her Message spell, and tells everyone what is going on. "Bart is right. I detected two scrying attempts. We should all be alert for invisible spies flying overhead. Can anyone detect invisibility?"

"I'd cast Detect Magic, but that's only 60 feet. The enemy could be flying and invisible a couple hundred feet up, watching us."

The realization that the party is facing mages on their home turf, deadly mages with at least mid-level magic, probably better -- that realization is starting to make Vauhwyt very nervous. Her tail twitches, and she taps her claws on the ground.

Vauhwyt Status:

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (1 hr of 8 hrs used)
Message (0 of 80 minutes used)

Light Fortification, AC 26, 86/86hp Malgant 
Friday July 17th, 2009 11:36:04 AM

Malgant curses softly at the mention of scryers and the need to spot them. Whispering through the message spell he says, " I cannot look around for them like I might normally due to Imod's blessings but if they are 'found' I can purge their invisible nature and allow us all the chance to see them. If that should fail I can also attempt to dispel them and remove the magic they use to avoid being seen."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal


Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Friday July 17th, 2009 11:38:25 AM


Vauhwyt tells Malgant that she has led the party out of sight and sound of the scriers, and she should notice if the party is scried again.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 17th, 2009 2:33:08 PM

As Vauhwyt mentions that there might be Invisable people about, Aztyr remembers her lessons with her mentor. He was adament in her learning not only how to hide one's self, but also how to see others hidden the same way, and he taught her with a stick.... repeatedly until she learned her lesson.

"I can cast a spell that will allow me only to spot someone who's invisable. It'll last almost two hours once I cast it. But I can't cast it on anyone else though, so it'll be my eye's that spot someone or something. Besides warning you if I see someone, do you want me to mark them by casting a magic spell at them?"

Aztyr concentraits a moment and casts her spell, a purple swirl appears around her head, it splits into two streamers then rushes towards her eyes. While the streamers vanish it leaves a wierd effect to her eyes, they almost glow purple for a minute until the glow just fades away to leave her eyes normal once again.(cast See Invisable 110 minute duration)

Aztyr begins to look around the party and then scans the sky for something that has that hazy edged look that lets her know that they can't be seen normally.....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
See Invisable (110 minute duration)


Bart ac 31 hp112/112 
Friday July 17th, 2009 2:33:48 PM

dont bother about the scrying we have to find a way to find the object i want some idears guys

Official Recap/DM Buzz 
Friday July 17th, 2009 4:57:25 PM


*********************************************************************************************************************************************
The party left Minotaur island on the fourth day after the migration.

The migration actually happened in the early evening of the first day. Val was a casualty of the migration as were many others. The group rested at the now demolished and collapsed mine then descended on the village of Gnym on the second day where they stayed the night as guests. On the third day, four went out scouting the islands and assisted a salty crew of sailors in danger of capsizing with the incoming monsoon storm. An agreement was made, the group would collect kraken meat and store them in magical barrels and in exchange, the captain showed the group a current map of the area and by boat, took them close enough to where Aztyr could scout a sound place for a teleport spell.

While the away team was doing this, Vorelle rescued a child and was given a token of good will, there is also an addition to the group, a druid of rarity, also displaced by the migration. Bardamion sends word that someone is to be expected that could help the group. He arrives to get to know the new comer a bit better, with Sherentiva, his sister arriving later. That evening of the third night, the party and their business partners express a need to void the contract in order for a fair division of danger and wealth can be distributed. Trust is now all that holds the future of the agreement together.

On the morning of the fourth day, the party, in different groups, teleport to the island. The time could be anywhere from seven to ten in the morning on other days, depending on the group, but Bardamion and Sherentiva do not believe in wasting sunlight and everyone exits the rod at sunrise, six hours after midnight. Food was taken care of, Sherentiva went to speak with Voshnim and Bardamion was seen walking away from Gnym toward the city.

Arrival on the dead island around 8AM or sooner if the group desires.

About 15 minutes of flying brought the notice of a mage in official looking brown robes of some office in a place called The Float. With some authority, he begins to tell the group what they should do, before a conflicting story brings his attention to a racial issue of who or what should be there. Without conflict, the party was warned away from his endeavors or be considered hostile. As he left, out of the corner of her eye as she watched the other direction, Vorelle noticed he had on a black garment beneath his brown robes.

After some discussion the group continues on. The natives were first noticed off in the distance as they avoid the island the group is exploring. Then the party comes to the dead kraken that was noticed by the aerial reconnaissance team not long after the natives were spotted. It was during that investigation that the defensive spell of Vauhwyt brought her attention to the area being scryed. She only felt one Scrying attempt, not two. Bart only needed to make one save. She was not able to get her own fix on the individual that cast the spell. This was at the forty five minute mark. Now, Vauhwyt leads the group into the jagged rocks of the barren mountain peak, the humming of the earth more powerful as the drain of strength becomes an annoyance, as if one is being shook thousands of times a second. The sand of the beach seemed to shield one more, being loose, then the solid firm rock. The drain on strength remains the same (-2) at this point and everyone knows, if they try to climb higher then they are at G5, they will need to use climbing skills. The rough terrain was not easy going and quite slow. The time is now 9:45 AM.

I'll let you guys discuss over the weekend what you would like to do, or how you are going to search. You are less than a mile away from the base of the main peak.

*********************************************************************************************************************************************

Archipelego

Archipelego southern shore Each square is around 100 feet.

Vorelle  d20+16=18 ; d20+16=21 ;
Friday July 17th, 2009 8:02:13 PM

Vorelle's senses are pretty good, but she doubts she can see an invisible person. Nevertheless, she stays alert, hoping that at least she can hear somebody sneaking up on the group.

Champ, of course, would be able to smell them, but she wisely refrains from pointing this out.

[Listen 18; Spot 21]

Appolo HP 88/88 
Sunday July 19th, 2009 12:59:16 PM

Appolo l smiles at the others"Of course we're beingscryed and watched.Probably that flying noodnik and his crew.If it would make you frrl better we could go havea chat with them.Al though I tend to let my swords do the the talking.If not let's just continue on and find this thing.Tehn get out of here."

Nebin the Green AC 17, HP 83/83 
Sunday July 19th, 2009 6:12:43 PM

"There could be a large armed force working for the flying man with the clipboard. They are probably there to deal with natives but that could also be a problem for us. Unless we can turn the natives against them. Let them fight each other and give us some peace and quiet."

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Lorth AC 25 HP 121/121 
Monday July 20th, 2009 9:23:25 AM

Lorth looks about, "Let them watch us, it bothers me not. If they come and try and interfere the sooner the better.", he says.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Monday July 20th, 2009 11:06:00 AM

Vauhwyt laughs at Lorth's words. "I like your style, my friend! I'll try to worry less."

"But the question remains -- how to find the object? The drain is stronger toward the middle. Toward the peak. We could just go there and stumble around. But I wish we had some better guidance. Divination or something."

Light Fortification, AC 26, 86/86hp Malgant 
Monday July 20th, 2009 2:21:27 PM

Malgant is somewhat reassured by Vauhwyt's ability to focus on the job at hand. What distresses him is the amount of sheer bravado that the others are showing. This was serious. All one needed to do was look at the strain on Aztyr's face every time hey picked up to move on. The strength drain was hitting her hardest and it was starting to show. ( according to Aztyr's link -2 should be very close to a 25% drain on her strength which is probably visible if observed) Now they were looking for a fight... Malgant swallowed hard and bit back the anger rising in his chest. Calm reason would win this. Through the message he whispers, while covering his mouth in case they are being visually scryed. " Right we are being scryed, so lets get a cover story and stick to it. We have the barrels from the ships captain do we not Vauhwyt? We return to the beach and fill them with Kraken meat as we agreed to do. Then we head inland towards the source of the disturbance. I expect the drain will get greater and the barrels will make a tough burden but they give us a plausible, and TRUE reason to be here other than our main reason. If we find no entrance to the mountain or no evidence of the artifact we will rest the night and in the morning I can allow Nebin to talk to his elemental friend and we can search below the island through the elemental's senses. If the elemental can find the artifact below we can either have it dig to it for us or we look for a way inside. Fighting should be right out. I do not know when or if the artifact will start to block healing magic. The Kraken on the beach is preserved but where are the plants that were once alive here on this island? Did they decay? If so how, if the artifact can preserve flesh? Does the drain extend to draining life as you go further in, closer to the source? I would rather avoid fights until we know the answer to some of these things. How does that sound for a plan?"

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 21 hour duration
delay poison on Aztyr 21 hour duration
-2 str
Protection from evil on Vauhwyt 11 minute duration

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=22 ;
Monday July 20th, 2009 4:17:06 PM

"Yes, I am starting to feel the drag, but I am coping so far. Lets just gather the kracken flesh, then go on from there.
Luckly, I don't have metal plates strapped to my body like Lorth does. I'll be fine for now, I guess..."
Aztyr puts on a brave face and looks ready to go on..
She keep looking around like she's looking all over.

(22 spot roll, natural 20)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
See Invisable (110 minute duration)


Nebin the Green AC 17, HP 83/83 
Monday July 20th, 2009 10:57:41 PM

"I think its the best plan we have. For our situation I can't think of a better idea." Nebin says.

Spells Per Day:
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Break out the shovel/DM Buzz 
Tuesday July 21st, 2009 1:24:45 AM

As the group gets closer to the krakens corpse, Vauhwyt does not notice the scying spell in the area on their return. It takes the rest of the morning to cut off key sections of kraken and stow them away in the barrels. Between the skills of the ranger and druid an efficient job is performed and around noon, the group is ready to explore more of the island. How will the group carry the three full barrels?

Walking north, or flying, one can spot at the base of the mountain, almost completely buried by sand, is some entrance into the earth. Carved into a large area of rock that is barely visible, is a small section of the entrances trim, ornately decorated. The rock that makes up the trim is completely smooth, unlike the mountain itself. There does not appear to be a door, but what would lie beyond is buried by the many years of storms and winds.

The time is just half an hour past noon. The group has harvested their debt, just needing to drop off the barrels in the Minotaur Capitol on their return. With this recent clue, the group knows, they will need to clear away tons of debris in sand and worn rock to work their way into the mountain side. They could also continue on their way, searching for perhaps another entrance.

Strength Damage is -3

Lorth AC 25 HP 121/121 
Tuesday July 21st, 2009 7:54:06 AM

Lorth has no way of carrying the barrels and if asked, suggests they leave them and pick them up on their return. No reason to cart them all over the island. Either way, he follows along and is intrigued when they find the ancient entrance into the rock outcropping. Surely one of his spell casting friends can clear the entrance with little problem.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 21st, 2009 8:20:25 AM

" That actually isn't a bad idea Lorth. There is no wildlife here to bother the barrels and whoever scryed us knows whats in them so should not be interested. As for the entrance, I don't think I have anything that will help." He pauses for a second and mulls over their options." Vauhwyt, you can step into the shadow realm, right? Can you move through solid objects in that way to scout out the other side and tell us if the digging will lead anywhere? Other than that I forsee alot of manual labor in out futures unless someone else has some earth spells handy."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday July 21st, 2009 1:00:31 PM

Aztyr looks at the mostly burried door and then thinks rather intently, so intently the rest of the party notices. She starts pacing a bit and mumbling to herself. She seems to be argueing something over. After a couple minutes she seems to have decided.
"Ummm, I can change someone into a Dragon to dig out the doorway, It would only last ten minutes or so, but I imagine you could do quite a bit of digging in to amount of time."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)
See Invisable (60 minute duration) estimated 50 minutes have passed, please correct if wrong.

Nebin the Green AC 17, HP 83/83 
Tuesday July 21st, 2009 10:35:42 PM

"I have a spell handy that can soften stone but it will not work of anything except natural stone. We might be able to use that on the area next to the door. Then we could dig around the door if Aztyr doesn't want to show her transformation to whoever is watching."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=36 ; d20+16=34 ;
Tuesday July 21st, 2009 10:38:57 PM

"I-If c-cutting up the K-K-Kraken is our c-cover story, we'd b-better t-take at l-least one b-b-barrel with us," Vorelle suggests.

She is not strong enough to be of much help in the project, however, so she continues keeping watch.

[Spot 36; Listen 34]



Ideas/DM Buzz 
Wednesday July 22nd, 2009 2:09:03 AM

The thoughts of others run through the group, from changing into a different form in order for someone an easier way of digging out the sand filled tunnel, to leaving the barrels behind, safe in the odd protections of the island. Other members are asked what the limitations of their supernatural powers might be. The druid knows right away, that sand is definitely not stone. The ranger can tell there is an ornate design on the smooth stone trim of the tunnel entrance, that which isn't covered by sand anyway. The sounds of the humming are magnified in this area, yet normal tones are still heard within 10 feet.

The group was scryed at approximately 8:45 AM and the time is now 12:30 PM, so any spells cast (See Invisibility) lasting a shorter period of time then 225 minutes will have worn off.

Bart ac 31 hp112/112 
Wednesday July 22nd, 2009 2:20:48 AM

Bart will carry one of the barrels (how heavy are they) if necessary he uses his ring of levitation just levitating the tiniest bit and tries to walk on the ground.
Nebin good thinking lets try it and maybe Aztyr can change someone into something smaller then a dragon, maybe a burrowing spider, a bear or some other burrowing beast that can dig through loose sand fast

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life) 
Wednesday July 22nd, 2009 4:22:54 PM

"Stand back! Stand back! Here's my chance to shine," says Vauhwyt.

The liontaur explains that her Shrink Item spell can change 16 cubic feet of non-magical stuff into a soft clothlike object 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). That's a barrel 2.5 feet in diameter and 3 feet high. But barrels per se are not needed: Vauwhyt can just hack out a 16-cubic-foot lump of kraken meat and shrink that. She'll do so for two spells worth of meat.

Then there's the issue of the door.

"Yes, I can blink through it and check it out," she says. "And I can shrink some of this blocking sand and rock."

OOC: Sand is 90 lbs per cubic foot, or 1440 lbs per spell, or just under 3/4 ton per spell. Counting her remaining fourth level slots, Vauhwyt can cast four and still leave one slot for blink spells. That means she can shrink four tons of sand and loose rock from the front of the door.

Optionally, she could just shrink the door, if it is not magical and if it fit in her allowed volume.

Three questions for the DM, before she does any blinking or sand shifting.
- Does Vauhwyt think the foe using the sensor can see the door or the area around it?
- Has it been the same sensor the whole time? If so, that rules out clairvoyance and regular scrying. It is either an item or greater scrying, a 7th level spell.
- Can she shink the blocking sand and rock away? How many spells would it take?
Vauhwyt Status:

Spells:
2 of 6 cantrips used
2 of 7 1st level spells used
1 of 7 2nd level spells used
0 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 hrs of 8 hrs used)

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 22nd, 2009 4:30:27 PM

OOC
it may be better to blink first. There may be a simple lever inside to open the door.
IC
Malgant bows to Vauhwyt's magical prowess and stands back to let the liontaur do her thing .

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Nebin the Green AC 17, HP 83/83 
Wednesday July 22nd, 2009 4:44:32 PM

"This is a perfect task for an earth elemental though we can't really talk to one. You never think of such things when its smash that and you point. The elementals understand that pretty well."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 22nd, 2009 6:52:57 PM

Aztyr will stand back and just see what Vauhwyt can do, no need to use up spells which may be needed later on....

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 22 hour duration)

Appolo HP 88/88 
Wednesday July 22nd, 2009 7:53:33 PM

Appolo listens to the others"Well just summon the elemental then show him what you want him to do.Sho him you want him to dig and clear the door way."

Vorelle  d20+16=17 ; d20+16=21 ;
Thursday July 23rd, 2009 12:24:13 AM

Vorelle tries not to show how intimidated she is by all the magic, and all the talk of magic. She continues keeping watch.

[Spot 17, Listen 21]

The sun crests over the mountain/DM Buzz 
Thursday July 23rd, 2009 3:00:21 AM

Bart would have a hard time carrying one of these barrels. They are 40 gallon drums and weigh perhaps 300 pounds when full of the tasty meat harvested. Using personal magic makes walking in the sand easier.

Vauhwyt exclaims she shall come forth like the rays of the sun. She could not shrink the barrels because she remembers the captain saying, they were enchanted to preserve food. She can however cut of pieces of flesh and shrink that if she wanted to, but then, there are still the barrels to deal with.

Malgant waits for the Grim Avenger to do her thing.

Nebin dwells on the past and perhaps thinks toward the future.

Aztyr too waits with the minotaur protector.

Appolo believes a game of charades with the summoned creature of earth might work.

Vorelle watches and waits, with some anxiety about the power of her new friends.

The heat of the day is beginning to hit the group on the barren but not so deserted island. No trees are near for shade and the Wold has rotated to a point now, where the shade of the mountain no longer exists and the sun will now be resting on the heads and shoulders of the group, for the rest of the day.

No one has approached the sand covered entrance and a door is presumed to exist under the dune that rises nearly ten feet high. The very top of the trimmed entry way all that is recognizable as man made.

Answers to questions.
The sensor that was first detected is no longer present and it likely could not have seen the door from the krakens location.
There has not been a second sensor that was detected.
I am inclined to say that sand particles are a single object. Could you use the spell on three boulders if they were within the spell limit or three swords? Could you remove an area of rock in the side of the mountain? I think of sand as either being a complete solid object which would be to large for the spell or many, many small particles that would make the spell useless.

Lorth AC 25 HP 121/121 
Thursday July 23rd, 2009 7:39:40 AM

(OOC: I thought I posted yesterday but apparently I didn't hit submit or something)

Lorth sits on Tobijasz and watches his friends do their thing. He has nothing to offer so he stays silent. They will work it out he thinks.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday July 23rd, 2009 1:06:09 PM

Nebin quickly cast a simple spell to ward off the heat from the sun. "I can summon a simple gust of wind. Could blow some of the sand away from the door. Maybe give us a better look."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 23rd, 2009 3:27:43 PM

Malgant waits for the outcome of the blink attempt.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str


Bart ac 31 hp112/112 
Thursday July 23rd, 2009 5:13:13 PM

Well thit is the best spot to start exploring lets try that spell of you Nebin, otherwise i will start digging.

Vauhwyt (HP107 of 90 AC29) and Mookie (HP62 of 45 AC19) (Detect Scrying, False Life)  d20+22=29 ; d20+24=44 ;
Thursday July 23rd, 2009 6:56:19 PM

"I agree Mal," says Vauhwyt.

She casts Message so she can talk even after she is inside. She casts Reduce Person on herself and then Blink. She shares all spells with Mookie. She moves through the door, trying to be sneaky about it.

Hide: 29, Move Silent: 44.

By the way, if the door is very think, there is a chance she'll blink into it and get hurt.

She stops just inside the door and looks and listens.

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
1 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (3 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (80 min)
Reduce Person (8 min)
Blink (8 rounds)

Vorelle  d20+16=22 ; d20+16=33 ;
Friday July 24th, 2009 12:32:41 AM

Vorelle moves to support Vauhwyt, keeping a ready eye out for trouble.

[Spot 22; Listen 33]

That's gotta hurt/DM Buzz  d100=83 ; d6=3 ; d100=12 ; d100=90 ; 2d6=4 ;
Friday July 24th, 2009 2:28:30 AM

The main body of the group stands at the base of the large dune of sand that blocks their passage.
Lorth and Vorelle stay alert as they wait. Nebin feels a bit more comfortable after casting a spell. Malgant waits to see what outcome arrises from blinking through earth. Bart is ready to start the excavation process. Vauhwyt casts a few spells (Need some rolls?) and climbs to the top of the dune, so that she would not have to pass through twenty feet of sand, but what she believes would only be a few feet other wise. She casts her spell and attempts to walk through the mound of sand and is soon outside once again, not having been able to go further then five feet. It takes two attempts for her to realize that the sand must be over ten feet thick.(Vauhwyt takes 7 damage)

How many times will Vauhwyt attempts to pass through the earth?

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life)  d100=91 ; d100=47 ; d100=49 ; d100=28 ; d100=57 ; d100=76 ; d6=5 ; d100=53 ; d6=5 ; d100=99 d6=6 d100=27 d10+8=12 d20+16=23 d20+16=18 d20+16=19 d20+16=28 d8+1=6 d8+1=4
Friday July 24th, 2009 7:08:07 AM

Rolls rolls rolls!

Sorry Buzz! I too often forget my arcane spell fail!

Two shrink items: no prob 91, 47
Message: no prob 49
Reduce Person: no prob 28
Blink: no prob 57

She reports that the sand is at least 10 feet thick, and decides to try one more time:
(1-50 = pass; 51-100 = fail)
- fail (goes five feet, rolls a 76, blips into sand, takes 1d6 damage (5), ends up back outside).
- fail (goes five feet, rolls a 53, blips into sand, takes 1d6 damage (5), ends up back outside).
- fail (goes five feet, rolls a 99, blips into sand, takes 1d6 damage (6), ends up back outside).

At this point, Vauhwyt has taken 23 hp total. So has Mookie, for that matter. That blows through the False Life spell, and is inflicting real damage (each are down 6 hp).

"OW! OW!" Mookie caws. "Boss, you're killing me!"

"I know, I know!" says Vauhwyt. "Let's give that up for now. Maybe we should just try to shovel some sand and try a knock spell. Aztyr, you got a knock spell? Anybody got a couple Cure Light Wounds? How about a shovel?"

"No wait," she says. "It's a waste to cast CLWs. Too great a chance of wastage. Let me do it myself." She digs out her wand of CLW and temporarily puts on Mookie's circlet of persuasion. "Here, Mookie." Four UMD checks later, two of them successful, she and Mookie are cured 6 and 4. No harm done on the failures, since she did not roll a nat 1.

She casts another False Life spell, too. Arcane spell fail on that is 27, no prob. It gives the two 12 temp hp each.

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (1.5 of 80 min)
Reduce Person (1.5 of 8 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  d8+5=6 ; d8+5=12 ;
Friday July 24th, 2009 7:30:34 AM

Sighing at how unprepared he feels Malgant ticks off his options. " Shovel, no. Knock spell. no. Cure light wounds, you betcha." Malgant casts a cure spell on each of them (Vauhwyt and Mookie, 6 for one and 12 for the other). Pulling his shield from his back he begins to use it as a makeshift shovel/bulldozer to try and clear the entrance of sand.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2**,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 24th, 2009 12:40:22 PM

Aztyr watches as Vauhwyt tries to enter through the sand covered entrance. "Actually I believe if we can see the door eventually, I might be able to blast it open, but now, how about I turn someone into a dragon and lit them scoop the dirt out of the way?"

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)


Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Friday July 24th, 2009 1:30:18 PM

Vauhwyt says, "If you can turn someone into something, why not turn them into a digger, like a giant badger or a land shark or something."

OOC: Wold house rules say that Dragons Are Special, and no one can take the form of one.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 24th, 2009 1:44:02 PM

"Well, I've never seen a giant badge or a land shark. The closest to a digger I've seen is Jynx, or a wild hog. And I don't know if I can make a giant sized one of either of them."
At the mention of his name Jynx pokes his head out of his comfy home in one of the pouches on her side.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)

Bart ac 31 hp112/112 
Saturday July 25th, 2009 7:45:31 AM

well if you cant come up with a method to get inside we have to dig otherwise vauwyt have to change me in a giant mole ore something like that

Appolo HP 88/88 -3 Strenght 
Saturday July 25th, 2009 10:50:22 AM

Appolo watches as the others try and suggest various things"Well looks like we can't move the sand.So let's get moving and find another way in.Oh leave the barrells here.If someone or something intfers with us we'll just kill them."Appolo is getting irritable,looks like the strength drain is getting to him.

Getting sweaty/DM Buzz 
Saturday July 25th, 2009 6:04:55 PM

Vauhwyt trys several times to enter the side of the mountain through sand, but it is Mookie that reminds her pain hurts, so after another spell was cast, a wand is used to cure some of the wounds.

Malgant, feeling unprepared at least has healing and the blinking duo are restored to full health.

Aztyr believes, if a door is found, it can be opened. She volunteers someone else to become a creature.

DM policy for Aztyr: Since this a young, mid level character, I will allow Aztyr to roll a percentage for various monsters she may have seen or known, depending on their hit dice. If you make a rarer roll, I suggest you write the monster down as known. If you fail, you may not learn that creature or monster until you encounter it.

1-2HD 100%, 2-4HD 80%, 5HD 70%, 6HD 50%, 7HD 40%, 8HD 30%, 9HD 20%, 10+HD 10%


Bart wants to start digging, in one form or another.

Appolo, feeling surly, wants to find another way in. The barrels can stay where they are.

Perhaps it is the heat of the day that is causing frustration to set in with the group. It might be that they were unprepared to have to excavate an ancient sight, buried for an untold number of years. Shields turned to shovels, it will not take long for someone to dig away the top of the entrance. Crawling back through the passage, no door is apparent and the passage seems to be perfectly smooth and formed into some type of arch. The stone feels cool to the touch and darker then the rock the mountain is made of. Whoever does the digging (volunteers?), knows the strength drain is not effecting their constitution. They may not be able to move as much sand as normal, but they can work just as long.

Light Fortification, AC 26, 86/86hp Malgant 
Sunday July 26th, 2009 6:28:13 AM

OOC
There were the burrowing Ankheg we fought at Blackbird lake, way back at the beginning

DM Buzz: It wasn't quite the same Aztyr, but yes, that species could be used. :)

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday July 26th, 2009 11:09:48 PM

"I really need to get a magical trinket that will allow me to speak to elementals. An earth elemental could have cleared this out in moments. I'm going to really have to put the lazy carefree days behind me."

Spells Per Day
0- 6
Create Water, Create Water, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle  d20+16=35 ; d20+16=31 ;
Monday July 27th, 2009 12:38:34 AM

Vorelle continues to act as lookout.

[Spot 35, Listen31]

Lorth AC 25 HP 121/121 
Monday July 27th, 2009 8:24:35 AM

Lorth waits, he has nothing to offer to his friends.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d100=7 ;
Monday July 27th, 2009 12:23:51 PM

Aztyr thinks back over her past, trying to decide just what would be the best way to use her magic. "Well, there is a creature I saw just once when I was just a cub. I had nightmares about it for months, I stopped having them after I started to use magic, well I was being trained to use magic. It was a hulking thing that that burst up in the middle of our clans encampment. It just started to flail and it tore through a number of the huts in our camp. It killed 3 of our guardians before it finally was killed it'self.
The way it just came up out of the ground, I'm betting it could dig through this sand with ease."
It is obvious she can picture this monster clearly, but the fear is no longer evident.

OOC: the creature is the Umber Hulk, if it can burrow through rock at 5feet, this sand would be easy.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)

Bart ac 31 hp112/112 
Monday July 27th, 2009 3:00:00 PM

Of course Bart is one of the volunteers to dig, as one of the strongest members in the team he dig with ease and speed. If Aztyr speaks her thought out load, Bart says well if you think it wont hurt me and if i dont turn against you when im in that form change me and wee what i can do


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday July 27th, 2009 3:23:46 PM

Aztyr looks to Bart and says,"You're supposed to keep your memmories when you change. So since you're willing to try it..."
Aztyr begins to cast a spell, the air seems to waver around her hands. It soon spreads to cover Bart's entire form, it shimmers and he becomes larger and broader, with massive arms. The shimmering ends, and in front of everyone is a large creature that most probably have never seen.... An Umber Hulk.
"Bart, you have just over 10 minutes before you switch back."
(his stats change to Str 23, Dex 13, Con 19, rest remain the same, gains Confusing gaze as a special attack, and also gains Darkvision 60 ft., tremorsense 60 ft. He can tunnel through solid rock at 5' speed, he can choose to leave a tunnel behind him)

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)
Polymorph on Bart : 11 minute duration

Appolo HP 88/88 -3 Strenght 
Monday July 27th, 2009 9:16:08 PM

Appolo watches as Azrtyr changes Bart into a very large fierce looking creature."Now we're talking.Get going Bart Dig."

Digging a hole/DM Buzz 
Tuesday July 28th, 2009 1:13:08 AM

The group is approaching the pinnacle of their powers, by transforming one of their own into an umber hulk. Burrowing isn't the problem though. Its moving all the sand that is difficult. Even with the new transformed fighter's appearance, moving the sand soon becomes the relevant problem. Oh, if it were only rock, then large chunks could be picked up and moved in an easier fashion. Yet the granules of sand elude those that try to move it in large amounts. Oh if there were only some large buckets, or barrels around to fill with sand. Then large quantities of the gray, lifeless matter can be easier moved, in order to get the sand out of the entrance.

Aztyr- Not a problem this time, but I need to ask you to only use monsters from the SRD [http://www.d20srd.org/] for your future choice of monsters. I do not have the monster manual yet, so I depend on the SRD for all my information. Thank you.

Appolo posted to DM only. I changed that to be seen publically.

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday July 28th, 2009 8:12:27 AM

Malgant continues to use his shield like a plow, shoving the sand that bart tosses behind him to one side or the other, trying to keep the path that Bart clears open.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday July 28th, 2009 11:09:52 AM

"Wow." Nebin says after Bart is transformed into an Umber Hulk. "Such a fascinating creature. With those claws I bet it would cleave through armor like it was cloth. I can conjure some water that we could soak the sand with. Moving it in clumps might be easier."

Spells Per Day
0- 6
Create Water, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Tuesday July 28th, 2009 3:49:21 PM

Vauhwyt pitches in and digs, using her powerful paws to move the sand.

Umberhulk Bart ac 31 hp112/112 
Tuesday July 28th, 2009 4:08:19 PM

Bart burrows into the mountain not into the sand but in the rock he tries to avoid the darl cool rock and sees for a few seconds if there is away around if not he goes right through the dark cool rock.
i asume there isnt much sand left because we are facing rocks see former post, maybe making the entrance to the vedrock a bit bigger
quote
"Crawling back through the passage, no door is apparent and the passage seems to be perfectly smooth and formed into some type of arch. The stone feels cool to the touch and darker then the rock the mountain is made of."

Lorth AC 25 HP 121/121 
Tuesday July 28th, 2009 5:21:16 PM

Lorth watches as his friends dig. He also keeps a lookout in all directions in case of visitors.

(OOC: Malgant will be taking over posting for me, I'm off to Pennsic!)

DM Buzz: I am so jelous. Have a great time! I want stories!

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday July 28th, 2009 6:12:52 PM

(OOC: Lorth, you better WIN. I'd hate to think we'd get stuck with the boobie prize reserved for the losing side.)

IC:
Aztyr watches as Bart decides to try digging through the rock rather than the soft sand. She remains out of the way of those clearing out the rubble Bart is tossing behing him. She also remains ready to cast one of her favorite spells if others arrive.

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15.5/22 hour duration)
Polymorph on Bart : ? minute duration whatever's left now.

Appolo HP 88/88 -3 Strenght 
Tuesday July 28th, 2009 8:05:03 PM

AAppolo retreats to the shade of the Krakens body and waits while Bart and the others dig.

Vorelle 
Tuesday July 28th, 2009 10:55:29 PM

Vorelle helps move the sand away as best she can.

"C-c-could we maybe use a b-b-barrel?" she asks.

Now we are getting somewhere/DM Buzz 
Tuesday July 28th, 2009 11:55:23 PM

ooc: I think I mis-communicated the entrance, so allow me to go into some more detail with this map.

The light gray area is the beach and dune in front of the entrance. The dark gray area is the area so far dug out by the characters. The black area is the arch I mentioned and the white marks around the edge of the trim is actually just a flatter, lighter shade of black then the entrance and walls of the tunnel. The dark brown on the left of the tunnel is where Bart dug into the side of the mountain and the lighter sprays is the mountain itself.


Those that have been digging out the tunnel, Malgant, Vauhwyt and Vorelle can see that the black tunnel goes in thirty feet before it begins a downward slope. Vauhwyt would have needed to be very lucky indeed to have discovered how deep the tunnel goes with a Blink spell and there does not seem to be a sign of it stopping as the ceiling begins to slope down and into the mountains core.

Nebin offers to get the sand wet, but that idea is quickly put to rest, as the weight of the sand would increase tremendously.

Bart, using hardened claws digs a spot out left of the black tunnel and then attempts to pierce the wall of the tunnel. He finds, it is very hard. In fact it has a hardness of 20, so great strength would be needed to penetrate the thickness of the stone. He gets the impression, after several tries and minor shocks, that there is energy flowing through the surface of the dark rock and if damage was caused to it, the one that damages the hard surface should have some protection from energy going. Bart could easily travel through the sand to determine where it goes and how far the group has to dig, if he so wanted, but he would need to enter through the main entryway outside to do so.

Lorth watches as others work.

Appolo relaxes near a fairly cut up and smelly kraken.

Vorelle thinks using the barrels to haul sand would be easier, especially since it has to be moved more then thirty feet now.

Those in the tunnel are making progress as it is now apparent, there is no door, but centuries of sand build up from storms and high tides have left there mark on the entrance. Who's to wonder if it would have been found so easily had the recent migration not lowered the sea level of the Wold.

The time is now around 1PM, and the full heat of the day is not yet fully realized, but it will likely be more miserable and humid, then it is damaging to the body.

Tunnel entrance

Umberhulk Bart ac 31 hp112/112 
Wednesday July 29th, 2009 3:18:44 AM

Bart goes back to the main side and puts his energy in removing the sand. Bart says to the others i have the impression we hit the right spot, i feel the dark stone has some protection, an energy protection of some kind, i can try to dig through it but im afraid it will blast me away. The best option is to free the entrance here, i think it is a kind of secret door, opend by a phrase or something. I could continue digging the new tunnel but i think it has no use the room will be protected in the same way i guess

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday July 29th, 2009 4:15:18 PM

Aztyr stays out of the way, but does try to find some shade. She's not suprised when in a few minutes the polymorph spell wears off.
"So, was that useful at all? or was it just wasteing time? She asks when Bart reappears."

Spells Per Day

Level 0 : 6 -
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday July 29th, 2009 5:12:57 PM

Malgant keeps digging out sand and moving i away in the barrels as Bart digs. " If you can tell me what kind of energy you are encountering when you touch the stone I might be able to shield you from it."
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str



Malgant posting for Lorth  d20+1=21 ;
Wednesday July 29th, 2009 5:16:15 PM

Lorth continues to keep watch for the flying man or any other threats
spot 21, natural 20

Vorelle 
Wednesday July 29th, 2009 7:06:05 PM

Vorelle keeps moving sand. If possible, she will use one of the barrels.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday July 29th, 2009 9:44:09 PM

Nebin stays out of the way. He's not strong and his spells won't really help. He needs something that will allow him to speak with elementals. If he could then an elemental could have cleared the sand away with ease. "There has to be an easier way to do this but I can't think of it."

Spells Per Day
0- 6
Create Water, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Clearing things up/DM Buzz 
Thursday July 30th, 2009 12:58:05 AM

ooc: I want to kind of move things along a bit, but then the party decided to split up, so before I continue with the story line, I want to make sure I am clear on where everyone is. The tunnel entrance is located at D0 (zero)

Bart is at the black tunnel digging.
Vauhwyt is at the black tunnel digging.
Malgant is at the Black tunnel digging.
Aztyr is at the black tunnel watching people dig.
Lorth remains on Tobiaz watching out while others work.
Vorelle goes to where the barrels are, left near the kraken, over 700 feet away from the other party members. She retrieves one and rolls it back to the excavation site.
Nebin remains on his flying carpet, near the black tunnel.
Appolo is resting over 700 feet away from the rest of the party, pretty much by himself.

Archipelego southern shore Each square is around 100 feet.

Do I have this right?

Appolo HP 88/88 -3 Strenght 
Thursday July 30th, 2009 1:04:08 AM

Appolo continues to rest in the shade of the Krakens body.He is not real interested in digging.

Umberhulk Bart ac 31 hp112/112 
Thursday July 30th, 2009 2:40:12 AM

It must be shock Malgant the same as i have on my weapon

Malgant posting for Lorth  d20+1=20 ;
Thursday July 30th, 2009 7:07:12 AM

Lorth continues to stay near the dig site, watching in all directions, but paying more attention to the inland side of the dig, looking up at the mountain and island interior for trouble.
Spot 20


Light Fortification, AC 26, 86/86hp Malgant 
Thursday July 30th, 2009 7:09:25 AM

Malgant will continue to dig, using the barrel as best he can to clear the tunnel. In answer to Bart, " Ok Bart, when we have this cleared and are ready to try and get in I can protect you from shock."
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 16 hour duration
delay poison on Aztyr 16 hour duration
-3 str

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Thursday July 30th, 2009 3:17:54 PM

If the barrels would be a big help, Vauwhyt will go with Vorelle to bring two or three back.

If she thinks the barrels would not be all that helpful, Vauhwyt will try to convince Vorelle not to bother, since it is not worth the risk of splitting up.

Either way, she will go with Vorelle if Vorelle leaves.

And she will continue to help clearing the sand.

With her message spell, and with her and Vorelle's natural sneakiness, she does not think there is too much risk.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday July 30th, 2009 8:07:37 PM

Aztyr worked herself into a shady spot and kept herself out of the way as best as possible. The effects of the strength drain was probably the most sever to her, she could stand and walk, but asking her to carry anything more than the gear of her own would be a joke. She pulls out her canteen and casts a spell on it.
She just snaps her fingers and with a simple small flash the spell takes effect. (Cast Prestidigitation)
The water in the waterskin cools a little and gains a slight lemony flavor to it.

Spells Per Day

Level 0 : 6 -1
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)
Prestidigitation (Duration 1 hour)
-3 strength effect

Meanwhile, back at the... kraken/DM Buzz 
Thursday July 30th, 2009 8:44:46 PM

The party spends hours doing their own thing. The barrels do indeed come in handy as the first hour of digging finds a perfectly circular tunnel that leads in thirty feet and then slopes down dramatically into the earth. Those laboring in the heat of the day drink lots of water to stay hydrated. The hair on Vauhwyt's body, where there is hair, is foamy and lathered. Sand collects in her many strands of fur and digs itself deep to her skin, where it itches something awful. Likewise Vorelle, Bart and Malgant have a heat rash under their arms and between their legs as their clothes and armor also become inhabited by the very thing they are trying to move.

After digging ten feet down further, the barrels are used to carry sand out from the sloped passage. An odd thing occurs. A hole, about the size of a copper piece, begins to appear in the center of the tunnel the group is digging out. It seems, that wherever sand is pulled from at this point, the top, or bottom of the tunnel, merely causes more sand to fill that space and the hole in the center of the tunnel widens in circumference.

Meanwhile just outside the tunnel, Aztyr drinks cool and tasty water while sitting in some afternoon shade. Lorth remains near the tunnel entrance also, his armor gleaming in the sun. Nebin wishes he knew a better way of doing things.

The time is now around 3PM. Please make the note on your long term spells.

Back at the kraken, the salty sailor Appolo relaxes in the shade of the mangled and butchered beast, yet no fly's bother him. He didn't become a pirate to work, unless it's on a ship, so he leaves that for others.
Appolo only Highlight to display spoiler: { Please make a Will save DC 19. If fail, please make a Fort save DC 19.}

Umberhulk Bart ac 31 hp112/112 
Friday July 31st, 2009 1:08:09 AM

Not sure how long the polymorph spell stays in effect but (1 min/level) but i guess Bart has changed back

DM Buzz: Yes, the spell expired just under two and a half hours ago.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday July 31st, 2009 9:02:41 AM

Nabin will empty one of the barrels (or take an empty one) and casts create water. Filling it with cool rainwater which should come in handy to the diggers.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Umberhulk Bart ac 31 hp112/112 
Friday July 31st, 2009 1:28:30 PM

Thanks Nebin i needed that, Bart continues to dig with more effort to clear the "door"

Bart ac 31 hp112/112 
Friday July 31st, 2009 1:31:16 PM

Well not an umberhulk any more :-)

Vorelle  d20+16=22 ;
Friday July 31st, 2009 5:30:33 PM

The dirt constantly sifting through the air in Dirt City has been a way of life for as long as Vorelle can remember. She wishes now for just one of that city's ubiquitous bath houses, but cleanup will have to wait. She brushes off the sand as best she can, and peers into the tunnel the group is uncovering.

[Spot 22]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday July 31st, 2009 7:21:05 PM

Aztyr refreshes her Prestidigitation spell shortly after it wears off. Other than that she does show intrest when the opening is discribed.
"I expect you will the surface of whatever you found is a globe, Is it slightly curved? If it is, may i suggest you clear towards the floor, or the stair steps under the sand, that way if and when we can get past that, we won't fall."
Having supplied her two silvers worth of suggestions, she again moves to stay out of the way.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)
Prestidigitation (Duration 1 hour)
-3 strength effect

Appolo HP 88/88 -3 Strenght  d20+4=7 ; d20+9=12 ;
Friday July 31st, 2009 7:42:02 PM

Appolo continues to wait for the others to get done digging.Something he has no intention of doing.Need something killed apocket picked he's up for that but in the sand is not for him.

Failed both rolls.7 12

Appolo Deceased 
Sunday August 2nd, 2009 11:27:25 AM

When the other come back for him the find Appolo sitting with his back leaning agianst the Kraken.He is the the shade alomst looks as if Appolo is sleeping,except his swords aree drawn.Ocloser inspection it is soon discovered he is dead.

OOC>Would be nice if you guys resurrected Appolo.Thanks

DM Buzz: Sorry Chris and everyone. No one is aware of what has happened to Appolo and this is not what happens if and when he is looked for. Thank you Chris for continuing to post.

Gravity, well?/DM Buzz 
Sunday August 2nd, 2009 11:40:10 AM

The hardy group gets in some sun, while others labor moving sand. The tunnel begins to run horizontally after sloping down steeply, and it is at this time, in a vertical surface, that the hole in the middle of the tunnel begins. The tunnel is ten feet in diameter and the hole begins right in the center of it. After about 30 more minutes (3:30 PM) it can be determined, that now the tunnel has a gravitational force that completely surrounds the black surface. As Vauhwyt steps further in the tunnel to get more sand, the hair on her head feels as if it wants to fall upward. As she walks to one side or another, she feels completely comfortable doing so and she finds, she can easily "hang" upside down, while feeling completely grounded to the surface of the tunnel. The strength drain however is also more powerful and it pulls against the spirit, it makes one so much weaker then they are used to. Strength -4 There is still no apparent door.

Outside, the sun beats down and begins to fall toward the western horizon. Sand dunes, created by the diggers of the excavation sit away from the entrance some feet, so as not to get in the way of those digging or watching.. Those outside help as they can, providing magically summoned water or keeping watch as is possible.

Side view of tunnel

DM Buzz request 
Sunday August 2nd, 2009 12:01:22 PM

Hi gang, I hope you are having a great weekend!!

Things are about to get interesting, so I want to prepare you in advance for a few things.

When casting offensive spells, I will need an SR check for each spell, regardless of where you cast it.

Please check the spoilers that are addressed to your specific character. There are going to be things happening that might get confusing, if you are not paying attention to what I write to you.

Please read everyones post, not just the DM post. If you do not cooperate to the fullest, this group will have more casualties then I expected, as has already happened. :)

Cayzle, please carry a post it note with you and on it should say "Ley rolls?" If you cast and submit without them, I will need to roll them for you, to keep from slowing down any battles. :)

Thank you, now lets have some fun and roll some dice!

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday August 2nd, 2009 1:11:18 PM

"Perhaps we should seek shelter and resume our work tomarrow? There has to be a place that offers protection from the sun and the life draining effect of the land. Soon the heat and exhaustion will take their tolls."

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Bart ac 31 hp112/112 
Sunday August 2nd, 2009 2:04:50 PM

I agree Nebin, we have to find a way in and also a way to restore our strength. Maybe i can be polymorhed again to an umberhulk and protected agains energy when i try to dig into the black rock. Lets try it now actually and see what happens. The spell only endures for 10 minuter or so. After that we have a meal.

Bart is unaware of Apollo's status, he knows he sometimes goes his own way, maybe he is scouting

Light Fortification, AC 26, 86/86hp Malgant 
Sunday August 2nd, 2009 3:22:21 PM

" We are running against a deadline. I don't know how many or of what caliber people the flying guy will bring to dislodge us tomorrow. Our best chance is to find this thing and be ready to go in the morning, leaving him nothing to find at all. I am going to keep digging."
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 13.5 hour duration
delay poison on Aztyr 13.5 hour duration
-4 str


Malgant posting for Lorth 
Sunday August 2nd, 2009 3:23:57 PM

Bored with the inaction, Lorth dismounts and dismisses Tobiaz. He then enters the tunnel and help with the digging.

Effects
-4 str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Sunday August 2nd, 2009 6:10:58 PM

Aztyr, under the effects of the strength drain, is barely able to support her own weight let a lone carrying any of the sane out. "I think I agree with Malgant, that guy was looking for the same item we are. We seem to have found a way in and those piles of sand outside are a direct pointer to this tunnel. If we take a rest now all we will do is let them find us and the tunnel."
She looks around and tries to figure out how to help with the sand.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 15/22 hour duration)
Prestidigitation (Duration 1 hour)
-4 strength effect

Vorelle 
Sunday August 2nd, 2009 10:43:23 PM

Vorelle, too, keeps helping with the sand. Her feet have not been in contact with the island for as long, so the strength drain on her is not as far advanced.

Then again, she didn't have much strength to begin with.

Bart ac 31 hp112/112 
Monday August 3rd, 2009 5:37:48 AM

PLEASE guys if we continue digging polymorph me in an umberhulk again and cast protection against energy on me. I will try to dig through the black stone

DM Buzz: Why do you want to dig through the black rock?

Bart ac 31 hp112/112 
Monday August 3rd, 2009 11:18:22 AM

or is the tunnel around us All (up down left right) from black material? if so i misunderstood you

DM Buzz: A tunnel is a passage way. The black tunnel is made from the black rock. It is all around you, unless you leave the tunnel. A tunnel likely leads somewhere, but if you want to start digging through the mountain side for no apparent reason, it's your time frame I am working with. I don't understand how to make it any more clear!

Malgant posting for Lorth 
Monday August 3rd, 2009 3:25:45 PM


Lorth feels the strength drain for the first time and now knows why the others seem to move with less speed and precision than normal. Nonetheless he begins to help, echoing the thought that Aztyr made that the sand piles make perfect flags for spotting them.
Effects
-4 str

Light Fortification, AC 26, 86/86hp Malgant 
Monday August 3rd, 2009 3:28:08 PM

Malgant continues to move sand. Looking around he wonders if they are all going to get a share of this treasure why only some of the able bodied people are digging. The contract would have seen to this he thinks. Knowing there is a deadline he just keeps digging.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
delay poison on Malgant 13.5 hour duration
delay poison on Aztyr 13.5 hour duration
-4 str

Vauhwyt (HP84 of 90 AC29) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life)  d20+17=33 ; d20+23=36 ;
Monday August 3rd, 2009 10:59:42 PM

Vauhwyt agrees with Mal. "We're on a deadline, here, folks. Come on! We've got a corridor, so now all we need is a light source and a marching order.

Vauhwyt will cast a light cantrip if someone else will carry the light. She will volunteer to go first, sneaking and hiding.

Hide: 33 Move: 36

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

-4 Str

Bart ac 31 hp112/112 
Tuesday August 4th, 2009 1:16:35 AM

Bart puts more effort in the digging and when someone change him in an umberhulk again he will try to dig to the end of the tunnel and see what is there


Finally!!/DM Buzz 
Tuesday August 4th, 2009 2:00:14 AM

4:00 PM

Sand still fills the passage way as the group makes slow, but steady progress. It is odd to look at the sand, to be able to pick it just a few millimeters from the surface of the tunnel and watch it fall upwards, or to the side.

The digging goes faster with the additional hand, as one person uses the shield to fill a barrel, while others can carry the barrel up the slope and outside. Only those where the gravity has changed are effected by the -4 strength drain. Everyone carrying the barrel out of that area only suffers -3, which is nice for getting up that incline with a barrel full of sand.

Those with some knowledge of nature can see now, there once was a time when the island was not like this. Further back in the tunnel, sea shells and lagoon foliage can be found, as the barrels are brought out and easily inspected in the light of the sunlight. Something about the island has definitely changed in a few hundred years.

Then it happens. Anyone on the ground can tell, the resonance has shifted. The reason is unknown, but it is for the better. Anyone that is in the gravitational enigma is now at -3 while those outside and near the slope in the tunnel are now at -2.

Could it be because it is near night fall, or are their more significant reasons for the sudden shift?

6:00 PM

Finally, after an all day excavation, the group breaks through the other side.

A whooshing sensation flows through the bodies of those in contact with the earth and tunnel, as again the sensation of gaining some of ones strength occurs Eveyone is now at -1 Strength. if not flying or levitating. A slight breeze is felt through a small hole as the sand falls in all ways vertically. On the other side of the sand obstruction, the black tunnel continues and slopes upward, at the same angle and height of the one you hauled sand up all day, behind the diggers.

Vauhwyt, Bart, Vorelle and Malgant are all fatigued after the long day of digging. The rest of the group feels pretty good with Lorth just getting his second wind, Nebin watching around outside for trouble doesn't see anything new, neither does the less weakened sorceress liontaur Aztyr.

Night will fall in another hour and there is no sign of Appolo

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Full side view of tunnel

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday August 4th, 2009 1:49:52 PM

At the request for light, Malgan pulls his Greatsword and the tunnel is lit as if he had struck a torch. He is now tired, dirty, rubbed raw by the sand and completely irritated by the fact that Appolo has been gone so long, napping somewhere while the rest of them did the work. He looks briefly up the tunnel and though he knows they need to go on and get this done in the next dew hours,he also knows they need to do it together. " Where in the bloody hell is Appolo?" He finally blurts out to the others." I saw him slink off when work was needed before, did he say where he was going?"

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 10 hour duration
delay poison on Aztyr 10 hour duration
-3(5) str
-2 dex (-1 AC)
fatigued (A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.)



Malgant posting for Lorth 
Tuesday August 4th, 2009 1:54:03 PM

Lorth stretches and settles his armor into place. The exertion of digging has made him feel alive as hard work does and he is ready to go on. At Malgant's comment he looks around and comments, " I guess we will need to look for him." He stands ready for whatever his friends decide to do.
Effects
-3 str

DM Buzz: Lorth has -1 Strength damage now, not -3

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 4th, 2009 4:54:32 PM

Aztyr thinks for a minute, "I think I saw him headed towards the Kracken earlier, that was about the time I turned Bart into a Umberhulk. I wasn't really paying attention to what he was up to, I was more interested in watching Bart right then."
She looks around and doesn't see any sign of Appolo. "I'll go look for him, anyone else wanna come with me?"

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Prestidigitation (Duration 1 hour)
-3 strength effect

Vauhwyt (HP84 of 90 AC28) and Mookie (HP39 of 45 AC19) (Detect Scrying, False Life) 
Tuesday August 4th, 2009 9:19:02 PM

Vauhwyt sneaks down the tunnel, using the shadows cast by Mal's light for concealment. She whispers what she sees as she sneaks forward.

-1 Str, Fatigued

Revised Hide: 32 Move: 35

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

-4 Str

Vorelle [fatigued; Strength 11]  d20+20=33 ;
Tuesday August 4th, 2009 10:16:08 PM

Unexpectedly tired after her labors, Vorelle pauses to take a rest. Learning that a party member is missing, however, she forces herself to help find him.

[Survival (to track Appollo) 33]

[OOC: Rangers get Endurance as a bonus feat. I don't know if it matters in this case, but Vorelle should theoretically be better at fighting off fatigue than the average adventurer.]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday August 4th, 2009 10:20:49 PM

"I will go look for him. My carpet can travel easily and you are all tired. If there is trouble you'll know from the sudden appearence of an elemental."

Nebin turns his carpet around and heads for the kraken.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI



Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 4th, 2009 10:37:06 PM

Aztyr grabs at Nebin's carpet, "No my new friend. I don't think any of us should travel alone. I believe Malgant will agree with me on this part. We all shall go and look I think. But first Vauhwyt is searching down the tunnel I think was the message passed back to me."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
-3 strength effect

Bart ac 31 hp112/112 
Wednesday August 5th, 2009 12:49:07 AM

Although i like to search for my old and good friens Apollo the tunnel has te be guarded too, i will stay here to guard it

Splitting up again?/DM Buzz 
Wednesday August 5th, 2009 1:49:11 AM

Strange how the strength draining effect is lessened when the digging breaks through the sand that blocked the ancient passage, to find the tunnel continues into the heart of the mountain. A breeze can be felt now, flowing from west to east. A sure sign there is another opening somewhere.

Malgant curses the laziness of the pirate, yet makes no word on if they should stay or continue.

Lorth wants to look for the missing member, but makes no move to leave.

Aztyr offers to go find him and will start looking at the kraken. She asks if anyone would care to escort her.

Vauhwyt slips into the shadows and follows the tunnel. Please roll Listen and Spot checks.

Vorelle, having the Endurance feat is not fatigued at the moment. She can easily see the tracks he left as he walked away near mid morning. The setting sun still gives off plenty of light to follow them.

Nebin offers to go check on him with his carpet, but the sorceress attempts to halt him going off alone.

Bart volunteers to guard the tunnel, while others find his old friend.

The Grim/Avenger moves down the tunnel slowly and steadily. She doesn't have to go far before she realizes that the tunnel goes forward for a hundred or more feet.

Malgant posting for Lorth 
Wednesday August 5th, 2009 2:24:28 AM

Lorth looks undecided as to whether they should all stay together or not. He decides to see what the others do and enjoy the slight comfort of the breeze.
-1 str


Light Fortification, AC 26, 86/86hp Malgant 
Wednesday August 5th, 2009 2:29:01 AM

"We should stay together and look for him. He is probably asleep somewhere since it has been that long since we saw him last. If he isn't dozing somewhere though I don't want us all split up looking for him.Vauhwyt, come on back and lets find the wayward pirate." Malgant turns and heads for the surface, pausing long enough for the tired Lointaur to catch up to his equaly tired and itchy self.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 10 hour duration
delay poison on Aztyr 10 hour duration
-1(3) str
-2 dex (-1 AC)
fatigued (A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.)


Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+2=9 ; d20+2=15 ;
Wednesday August 5th, 2009 9:58:43 AM

Vauhwyt, under the impression that the party is waiting behind her, sets off a-scouting. Unfortunately, she is not as perceptive as she is sneaky. Spot: 9, Listen: 15. She travels forward slowly, feeling in front of her, for so long as her low-light vision gives her some clue. She stops when she can see no more.

At this point, she waits for the party to move forward, so that she can use their light. But the party does not advance, and Malgant whispers to her to come back and look for "The Wayward Pirate." She wonders if this is a code for something, but since she can't remember anything like that, she just sneaks back.

-1 Str, Fatigued

Revised Hide: 32 Move: 35

Spells:
3 of 6 cantrips used
3 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
NEW False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

-4 Str

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday August 5th, 2009 6:40:30 PM

When the party is together, Aztyr will lead the way towards the Kraken corpse. When they get close she'll yell out "Appolo, Let's go, time to get up."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
-1 strength effect

Vorelle [Strength 11]  d20+20=35 ;
Wednesday August 5th, 2009 6:44:08 PM

Once she is sure the rest of the party is coming with her, Vorelle continues tracking the wayward Appollo. She doesn't rush, knowing she is on the razor's edge of fatigue.

[Survival 35]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday August 5th, 2009 10:53:56 PM

"Vorelle you can ride on the carpet and I'll keep it low to the ground so you can read the tracks. If you pass out from exhaustion then we won't be able to find him."

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Light Fortification, AC 26, 86/86hp Malgant 
Thursday August 6th, 2009 1:04:50 PM

Malgant waits for them all to regroup and then heads off in search of Appolo following Vorelle's tracking.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 10 hour duration
delay poison on Aztyr 10 hour duration
-1(3) str
-2 dex (-1 AC)
fatigued (A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.)

Malgant posting for Lorth 
Thursday August 6th, 2009 1:05:33 PM

Lorth follows along while they look for Appolo

Bart ac 31 hp112/112 
Thursday August 6th, 2009 5:00:51 PM

Wellm at least cast some protection on the tunnel entrance an alarm or something like that

Backing up/DM Buzz OOC 
Thursday August 6th, 2009 6:58:25 PM

Appolo had four hero points he could have used in his defence for his life. I need to get this resolved before we move forward. Hopefull I can get a post in tomorrow at the latest.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday August 6th, 2009 9:00:56 PM

Vauhwyt awaits the results of her scouting and then her return to the group. She will stay with the party as we return to the beach in search of our prodigal son.

Appolo Deceased  d20+4=21 ;
Thursday August 6th, 2009 11:38:52 PM

Was just informed that I forgot about my hero pionts.Going to use them now.

Will Roll 21 Successful Used one Hero point.

Backing up/DM Buzz OOC 
Thursday August 6th, 2009 11:57:08 PM

ooc: Working with Chris through email. Please stand by.

Bart ac 31 hp112/112 
Friday August 7th, 2009 10:49:38 AM

standing by
this message will delete after reading please take caution collateral dammage expected

AppoloHp88 Ac 30  d20+4=23 ; d20+4=10 ;
Friday August 7th, 2009 5:10:24 PM

Appolo relises he is under magical attack and decides to rollover and play dead.He stays on the ground and trys to control is his breathing.Hoping the enemy will think they succeeded,

Will check 23 Please ignore second roll mistake.

DM Buzz: Sorry Appolo, we can't do that either. You don't have spellcraft to know what spells are being cast at you to play dead. The spells might just be a minor illusion spell. Sorry, we have to play this all the way out.

Backing up/DM Buzz OOC 
Friday August 7th, 2009 7:38:25 PM

Chris, Appolo has a Will save of +5 on your sheet, not +4. I am using the second save above for your next save and it is a fail, do you want to use another Hero Point?

In an email, I asked you to make four d20 rolls without modifiers, so I can use them as needed, to speed this up. Please do so!

AppoloHp88 Ac 30  d20+5=6 ; d20+5=12 ; d20+5=10 ; d20+5=11 ; d20+5=10 ; d20+5=21 ; d20+5=16 ;
Friday August 7th, 2009 8:49:03 PM

Made 6 rolls used two heroe points All failed save one.

Will save 21



Malgant posting for Lorth  d20+1=21 ; d20+1=5 ;
Saturday August 8th, 2009 5:02:33 AM

listen 21
spot 5
for the rolls you needed from Lorth


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=11 ; d20+2=4 ;
Saturday August 8th, 2009 4:50:18 PM

Rolls
As expected pitiful..... 11 listen 4 spot

Back at the kraken-take2/DM Buzz  d8+4=10 ; d8+4=11 ;
Sunday August 9th, 2009 3:21:49 PM

The party spends hours doing their own thing. The barrels do indeed come in handy as the first hour of digging finds a perfectly circular tunnel that leads in thirty feet and then slopes down dramatically into the earth. Those laboring in the heat of the day drink lots of water to stay hydrated. The hair on Vauhwyt's body, where there is hair, is foamy and lathered. Sand collects in her many strands of fur and digs itself deep to her skin, where it itches something awful. Likewise Vorelle, Bart and Malgant have a heat rash under their arms and between their legs as their clothes and armor also become inhabited by the very thing they are trying to move.

After digging ten feet down further, the barrels are used to carry sand out from the sloped passage. An odd thing occurs. A hole, about the size of a copper piece, begins to appear in the center of the tunnel the group is digging out. It seems, that wherever sand is pulled from at this point, the top, or bottom of the tunnel, merely causes more sand to fill that space and the hole in the center of the tunnel widens in circumference.

Meanwhile just outside the tunnel, Aztyr drinks cool and tasty water while sitting in some afternoon shade. Nebin wishes he knew a better way of doing things.

Lorth remains near the tunnel entrance also, his armor gleaming in the sun. He thinks he heard something, perhaps a yell, coming from down the beach.

The time is now around 3PM. Please make the note on your long term spells.

We are in combat rounds. The sand has a -X2 movement penalty for those that are running on it. The range is still hundreds of feet between the group and the encounter.

Bart ac 31 hp112/112 
Monday August 10th, 2009 3:08:35 AM

Bart drink his potion of endurance and continues digging

Malgant posting for Lorth  d20+1=4 ; d20+1=5 ;
Monday August 10th, 2009 5:16:22 AM

With nothing to see in front of him, other than his friends struggling to remove the sand from the tunnel Lorth turns at the slight sound he hears. Doing a fast head count he notes that Appolo is missing. Didn't he say that he was going to go sit in the shade?Lorth swings Tobiaz around and rides down the beach towards the sound he heard, he only goes so far though, keeping the diggers within sight range.
Listen 4
Spot 5


Light Fortification, AC 26, 86/86hp Malgant 
Monday August 10th, 2009 5:19:00 AM

Malgant continues to dig.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Monday August 10th, 2009 1:40:11 PM


[OOC: Question to Buzz: What's the chance that Vauhwyt or Mookie saw or heard Lorth run off? If bird or liontaur detected anything, we will go check it out. Also, waiting for Nebin or Aztyr to post, in case either sounds an alarm.]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 10th, 2009 2:09:54 PM

Aztry continues to rest in the shadows just out of the way, as Lorth rides towards the Karcken carcus she will keep an eye on him, but makes no move to follow him.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -1
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
-1 strength effect

Oh the humainty!/DM Buzz 
Monday August 10th, 2009 5:33:40 PM

LorthHighlight to display spoiler: {, hearing some noise rides just around an outcropping of rock, perhaps only twenty feet away from the tunnel and the rest of the group. Looking down the beach, 500 feet away, he can see Appolo, standing completely still, in a position you would find one if they were running and became paralyzed. A dark figure behind him is seen to pull his longsword, without Appolo's protest, then, without being able to stop it, the sword's tip then blade, with an enormous amount of blood, protrudes out of the front of Appolo's neck. The pirates body slumps to the sandy ground.}

Others can easily see Lorth trot, not far away to look down the beach. He has to travel a little distance to get past the out cropping on the side of the mountain. He remains seen by those carrying sand out of the tunnel and others trying to stay cool in whatever shade is available.

It's Lorth's action once again, since Nebin hasn't rolled yet, that's all we have to go on. Tobiaz can run, using his Run feat, 250' per round, but him and Lorth would quickly distance themselves from the rest of the party.

Vorelle [Strength 11]  d20+16=32 ; d20+16=36 ;
Monday August 10th, 2009 7:20:22 PM

"Wh-where's L-L-Lorth going?" Vorelle asks at one point. "W-we c-could use his h-h-help."

[Spot 32, Listen 36, which I'm assuming is good enough to notice him leaving. :) ]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Monday August 10th, 2009 8:22:41 PM

Nebin turns his carpet and flies after Lorth.

OOC: using full move. I went back and read posts and I could be totally blind but I can't find anything telling me to roll anything. If its in an email I only check that account like once a week or two. I've been menaing to get my more used e-mail sent in but haven't just yet.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Nebin the Green AC 17, HP 83/83 (Endure Elements)  d20+11=26 ; d20+9=16 ;
Monday August 10th, 2009 8:25:33 PM

Listen 26
Spot 16

Anything sent to my listed e-mail address probably won't be read in a timely fashion. who do I mail about changing posted addresses?

Malgant posting for Lorth  d20+21=26 ; d8+18=26 ; d20+17=22 ;
Tuesday August 11th, 2009 8:10:24 AM

OOC
Lorth is a paladin, a knight to the hilt, riding into battle alone would make him sad how? 8) Ask Dave when he comes back if you think this is out of character for him.
IC
In the rare moments that Lorth says anything, it is almost always worth hearing. This time is no exception. Lorth SHOUTS to the others " Appolo is under attack, aid me as you can, I go to his side. GO TOBIAZ !!" With these few words Lorth spurs Tobiaz into a full charge and drops his lance into the preferred killing position for an unmounted target. He has seen enough to offer no quarter to this opponent, only a swift death at the end of his lance.
Attack roll 26 ( includes charging and attacking from higher ground(mounted)) I wasn't sure if Lorth would be able to get an attack in but I rolled it anyway. Please note that Tobiaz wears horseshoes of the Zephyr so takes no penalty in moving over the sand (he is above it).Also after the roll it occurred to me to smite evil, please add + 4 to the 26 for a total of 30 if the black figure is evil.
if ac 30 is a hit then the damage will be 42 points if the creature is evil ( 8 for the lance x3 Plus the 18 in bonuses)Ac 26 for 31 damage if it is not evil
If the creature is killed Lorth will immediately dismount (ride 22) and attempt to aid/heal Appolo
If the creature is not killed Lorth will ride past him/it ( ride by attack) and line up a charge for next round
If Lorth is unable to close the distance this round for an attack but still has a standard action he will cast protection from evil upon himself and will share the spell with Tobiaz.


Light Fortification, AC 26, 86/86hp Malgant 
Tuesday August 11th, 2009 8:14:53 AM

Hearing Lorth's shouted words Malgant curses softly under his breath. He has no idea how far away this fight is but Lorth is going to go there without them and Malgant knows this for a fact. Instantly the Minotaur begins running toward the outcropping of rock, commanding his shield to slide into position as he moves through the shifting sand. What has the pirate gotten himself into now?

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=67 ;
Tuesday August 11th, 2009 8:25:12 AM

[OOC: Ah, that's what I was waiting for!]

Hearing Lorth, Vauhwyt casts Expeditious Retreat and moves 70 feet in the direction from which she heard Lorth.

Arcane fail check = 67 = A-OK!

-1 Str, Fatigued [Fatigued = no run or charge; -2 penalty to Strength and Dexterity]

[Question for Buzz: In the tunnel, Vauhwyt was at -1 Str. As she goes back outside, does that change?]

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (just cast)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Cleraing up a few things/DM Buzz 
Tuesday August 11th, 2009 11:06:30 AM

Just a fast recap. :)

Appolo is 500 feet away from Lorth and Tobiaz. Even without the rough terrain penalty, Tobiaz can only run 250 feet per round. Lorth has not taken an action, so he could cast a Protection from Evil on himself, technically, Tobiaz is the only creature that made a move action. Tobiaz, if nothing changes will reach Appolo next round.

Everyone on the inside of the tunnel is at -3 on strength. Once a person leaves the tunnel, the strength drain is at -2. There is no fatigue at this time. Diggers are a bit grumpy and miserable, but not fatigued.

So keep in mind your full movement rates. Those in the tunnel are 530 feet away from Appolo. Those on the outside begin at 520 feet away from Appolo, only Tobiaz and Lorth are 500 feet away.

Please don't forget to make ride checks for Lorth.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  10d6=40 ;
Tuesday August 11th, 2009 12:06:31 PM

Aztyr will move out from the cave enough to see down the beach to see what Lorth is charging. When she can see the "man" standing behind the prone Appolo she will stop. Once she can see the two of them she will revert to her normal reaction to an attack.
She will cast a Fireball. Her target is far enough away to catch the figure that's standing and miss appolo.

Damage for Fireball if cast is 40 (Reflex save @ +2 for spell penitration and Greater SP)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -1
Level 3 : 7 -2 (if cast)
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
-1 strength effect

DM Buzz: I sent out an email that explains, Appolo and the dark humanoid are sharing the same square. They will both be effected by the spell.

Bart ac 31 hp112/112 
Tuesday August 11th, 2009 2:53:45 PM

Bart is digging in the tunnel anaware what is happening outside but after his companions are leaving the tunnel and no more sand is transported Bart knows something must be wrong he walks out of the tunnel and see where everyone is

Vorelle [Strength 10] 
Tuesday August 11th, 2009 10:27:58 PM

Hearing the paladin depart, Vorelle immediately heads off after him.

[I believe Vorelle still has a full-round movement of 60, thanks to her Woodland Stride ability. If that is correct, she is 470 feet from Appollo at the end of the round.]

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday August 11th, 2009 10:43:23 PM

Nebin turns his carpet around and kicks it into high. Luckily his carpet glides over the sand instead of being slowed by it.

OOC: using full move which would be 120ft moving Nebin from 520 to 400 ft.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Malgant posting for Lorth 
Wednesday August 12th, 2009 2:45:17 AM

No Bart, there will be no engraved invitation to join us. I would think frantic shouting 20 feet or so away from you might be enough to alert you.
I will post for Lorth and Malgant when I get up this afternoon.
Lorth should have cast his Protection from evil , use the ride check I rolled. With Lorth's ride if nothing else happens he can not fail to guide Tobiaz with his knees, soft fall, cover , stay in saddle, fight from a warhorse leap or spur his mount. He would need a check for controlling his mount in battle or fast mount/dismount because a low roll will make him fail those.
I will post for Wednesday before I leave, I will be out of town Thursday for work and unable to post. Aztyr please post for both me and Lorth on Thursday. I will be able to post again on Friday. Thanks Aztyr.

What happened to Appolo?/DM Buzz  d20+17=19 ; d20+11=13 ;
Wednesday August 12th, 2009 4:00:44 AM

Outside the tunnel
Aztyr sits in the shade while Nebin remains in the area, staying around five feet off the ground to keep a low aerial profile. (Please let me know how high you want Nebin to be when flying.) Vorelle and Vauhwyt are emptying a barrel of sand when Lorth shouts out that Appolo is in peril and casts a spell before grabbing his lance and spurring Tobiaz to a full gallop.

Lorth with skill, easily guides his mount without hands, but for a moment, almost fumbles his lance. DM roll 2. Whew close

Aztyr makes a slight movement to avoid hitting Lorth in the back with the bead of evocation, then launches the spell. (DM roll for SR on dark figure from Aztyr's fireball. Rolled 13. I forgot to add your SP and GSP making it 17. Please remember to roll your SR on all spells.)

Vorelle's inherent knowledge of nature allows her to run in a pattern where the sand would not impede her movement, allowing her to move 120 feet, if that is her desire.

Vauhwyt casts a spell successfully and makes movement.

Nebin knows he can fly faster then his short legs can move.
The carpet moves 40' per round. As with Overland Movement it can move at X4 if you desire moving you 160 feet in a round. I think it is Mike Knotts or Nellie Knots that might be in charge of that.

In the tunnel
Malgant and Bart begin to dig downward when they easily hear the exclamation from outside. Both run as fast as possible to see what is the reason. The angels must be singing to the group this day as so many coincidences occur within a similar time period.

Bart drank his potion, (I'm assuming Bears Endurance? Please mark it off your character sheet.) just one round before Lorth heard the noise. With his added constitution (+4), he now has 140 hit points. (Please note the change in your header, this is round two of the potion.) Bartis in a nice and light chain shirt. He easily moves out of the cave before the sand reduces his movement, traveling 70 feet.

Malgant's on the other hand, enormous and armored body can barely move far enough to see what is happening. (Ten feet unimpeded, then move 40 feet.)

Spot check DC20Highlight to display spoiler: {The figure disappeared as soon as Aztyr cast the spell}

Bart hears the spell pass by as Lorth and Nebin witnesses the bead of red force streak past them and engulf the person in a fiery ball spell energy. It seems the limp corpse of Appolo is the only object effected by the ball of fire and the figure is now unseen. All of a sudden, Appolo's charred corpse, the sword still sticking through his neck, disappears, leaving only scorched sand and a pool of burnt blood from Appolo.

Beach Battle

Malgant posting for Lorth  d20+17=18 ; d20+1=6 ; d20+1=11 ;
Wednesday August 12th, 2009 12:51:21 PM

Lorth reigns in Tobiasz , having lost both the target of his attack and the target he wished to aid. He strains his senses to find some sign of either Appolo or of the dark clad figure. Unless he catches sight of one or he other he will wait here until his friends catch up to him.
ride 18 just because
spot 6
listen 11
str -2


Light Fortification, AC 26, 86/86hp Malgant  d20+7=22 ; d20+7=24 ;
Wednesday August 12th, 2009 12:56:46 PM

Malgant keeps running at his best speed to Lorth's side. He notes that the paladin has stopped and sees that both Appolo and the figure are gone. He also notes that the figure seemed to disappear before Aztyr's fireball reached its mark.
spot 22( sorry double tapped the roll button)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration

Lorth Prot Evil 49 rounds remaining ( forgot this in Lorth's post)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=9 ;
Wednesday August 12th, 2009 2:53:22 PM

Aztyr casts See Invisable on herself, hoping to spot the dark clad figure.

Spot roll = 9

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
-1 strength effect

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday August 12th, 2009 4:35:24 PM


Vauhwyt runs 280 feet to AE19. She tells Mookie to get ready.

Mookie says, "Boss, it's hard to hold a wand with my beak!"

"Oh yeah," she says.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
2 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (just cast)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday August 12th, 2009 10:25:03 PM

Nebin takes his carpet up 100 ft and moves 60 forward.

(340 ft away)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10] 
Thursday August 13th, 2009 12:48:54 AM

Not sure what she is seeing, Vorelle continues to move forward.

[Distance 390 feet]

Bart ac 31 hp112/112 
Thursday August 13th, 2009 3:33:41 AM

Well that wasnt a good idear throwing firebalss on friends! Do something i cant fight invisible people yells Bart. He rushes forward to the last spot where Apollo was seen

Post/DM Buzz 
Thursday August 13th, 2009 2:00:07 PM

ooc: In the middle of the post last night when the computer crashed. I was so mad I just went to bed.

Post will be up soon.

Beach Battle round 2/DM Buzz 
Thursday August 13th, 2009 6:08:28 PM

Lorth holds up the charge Tobiaz was in the middle of. He waits to regroup when he notices the ranger gaining quickly and passing the paladin. With heels to the flanks, he keeps up with her, to make sure she isn't alone. If not, just say so in next post and move from that position as you like.

Malgant trudges along. The disadvantages of heavy armor apparent.

Aztyr does not move, but casts a spell that will help her see invisible or ethereal creatures. Nothing is revealed to her improved vision. With her vast knowledge of Arcana, she knows there are spells that can thwart divinations.

Vauhwyt, enhanced by magic, can travel faster then normal, but still suffers from the difficult terrain. Mookie is as condescending as ever. I don't see anything on your sheet that allows you to avoid terrain difficulties or in the spell description. Move is at -X2 in the sand, 140 feet.

Nebin flies higher on his carpet, to get some altitude. My apologies. I was mistaken on the carpet, it can only hustle at 80'. The extra movement was my fault.

Vorelle, with skill in movement, dashes across the beach as far as she can, passing the Paladin and his steed.

Bart moves forward also, the sand shifting under his feet with every step.

The group worries over what has happened and thin themselves terribly. One can only guess, if they are dealing with a powerful spell caster, if that is a good idea or not. The next few seconds pass. Is the enemy near or have they retreated? One thing is certain, Appolo is as close to death as one can be, if he is not and he is no where to be seen to aid him.

Still in combat rounds.

Beach Battle round 2

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=6 ; d20+5=24 ;
Thursday August 13th, 2009 9:09:19 PM

ooc: Don't have permission to view map

IC: Aztyr seeing she is being left behind she will look around (yeah right a 6) as she trotts forward to stay near the rest. She tries to remember her training and what spells can avoid her see invisable (spellcraft roll 24)
She yells out also "I can't see anything or any one trying to hide invisably"

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -1
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 219 minutes
-1 strength effect

Aztyr posting for Malgant 
Thursday August 13th, 2009 9:11:26 PM

Malgant continues trudging after Lorth and Vorelle
He grumbles something under his breath about sand and armor but it can't be heard over the clanging of the armor as he tries to run on the sand.

Aztyr posting for Malgant who is posting for Lorth (is that long enough yet?) 
Thursday August 13th, 2009 9:12:50 PM

Not having a target redily avalable, Lorth will keep near Vorelle, and remains ready to charge any target he lays his eyes on.

Vorelle [Strength 10]  d20+16=35 ; d20+16=31 ;
Friday August 14th, 2009 12:58:38 AM

Concerned that the group is strung out too much, Vorelle takes only a single move this round, pausing briefly to look and listen around her.

[Distance 330 feet; Spot 35; Listen 31]

Bart ac 31 hp112/112 
Friday August 14th, 2009 1:38:50 AM

Bart doesnt know what to do he decides to go to Vorelle although he knows thats no use, but standing alone in the middle of the field vulnerable for all isnt a good idear either

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 14th, 2009 2:27:27 AM

OOC
Woo, no DM post yet...I made it home in time!!
Malgant approves of all above posts in his name....and grumbles some more.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Friday August 14th, 2009 7:17:57 AM

Oh yeah, half speed for sand, right. Sorry!

"It is looking pretty bad for Appolo," murmurs Vauhwyt.

Mookie just keeps his eyes and ears open, for a change.

She runs another 280/2 = 140 feet. *Now* she should be at AE19.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday August 14th, 2009 12:56:13 PM

Nebin keeps flying toward the kraken. (80 ft up and 440ft away)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


ooc/DM Buzz 
Friday August 14th, 2009 5:56:47 PM

I have a question in the Rules Board that is getting a little out of hand. I may have been mistaken with a spell in use and it will change a few things if I am wrong, so let me get this figured out over the weekend and next post to come ASAP.

DM Call on Nondetection/DM Buzz 
Saturday August 15th, 2009 2:38:31 PM

Hi guys and Gals, I hope you are having a good weekend.

Here is my DM call on Nondetection.

A person that casts it on themselves will need to roll nondetection rolls when a divination spell is used on them, regardless of the spell.

Spells like See Invisibility and True Seeing do not stack on each other.

What this means is, and I will use Aztyr as my example. If two enemy wizards are invisible with Nondetection spells on themselves and Aztyr casts a See Invisible on herself, both of those enemy wizards need to roll for their Nondetection spell.

If one saved and one failed their roll, Aztyr would see the one who's roll failed.

Now, If Aztyr wanted to cast another See Invisibility, The first See Invisibility spell is no longer active and the enemy wizaard is no longer seen, but both enemy wizards need to make Nondetection rolls again, so it is possible that, the number of enemy wizards could eventually be discovered.

Are their any questions?

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday August 15th, 2009 7:36:41 PM

That's not how the spell description for see invisable says it works.

It says i can see regular vision as solid physical beings. Invisible and etherial people or creatures show up as translucent images. It does not state there is any way around it other than not being in line of sight.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday August 15th, 2009 7:40:05 PM

Sorry looked up nondetection, is says peotected from types of spells, it does not say it turns you invisible, just that you are harder to find by means of spells.

So he became invisible and cast nondection at the same time? And is also not leaving any tracks in the soft sand that we are having trouble getting across?

Light Fortification, AC 26, 86/86hp Malgant 
Saturday August 15th, 2009 7:45:56 PM

I have never seen nondetection used that way. That doesn't make it wrong, but all of the spells and methods described under nondetection are for remote viewing and or detection. But, see invisibility is a divination spell so I am guessing the caster level check thing should apply. Of course randomly targeted AoE spells can still hit the nondetectioned person. Even a blind squirrel can find a nut.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Saturday August 15th, 2009 10:49:09 PM

I think the idea is that the enemy is using both Invisibility AND Nondetection. I have no problem with Buzz's interpretation.

Hear checks might be useful too, keep in mind. And looking in the sand is a good idea.

DM Call on Nondetection/DM Buzz 
Saturday August 15th, 2009 10:54:31 PM

Well, I'm not going to go into detail on what happened. Some people saw him while he was bending over Appolo and as soon as you targeted him, he disappeared. The Fireball hit an apparently blank spot with Appolo's corpse in it. Nondetection has a very long duration, it could have been cast hours ago, perhaps before Vauhwyt detected someone scrying on the group?

As for tracks, no one is near enough yet to see if he has left any.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday August 16th, 2009 4:26:32 PM

(It's possible that he teleported away. Its the contingency plan I would have if I went after a group of people one by one)

Vorelle [Strength 10] 
Sunday August 16th, 2009 11:04:56 PM

Vorelle continues moving.

[Distance 210 feet]

Beach battle round 3/DM Buzz 
Monday August 17th, 2009 12:57:42 AM

Aztyr feeling left behind, trots forward (hustle?), She does not see anything out of the ordinary. Her knowledge of Spellcraft reminds her of the Nondetection spell.

Malgant moves forward as fast as possible.

Lorth continues to stay with the ranger.

Vorelle does not try to out run the paladin and thinks also of those behind her.

Bart, knowing not what to do, out of instinct moves to his companions side.

Vauhwyt continues forward also. Only half speed in tactical combat, but -X2, for those that have X5 movement running.

Nebin continues up, hoping to gain altitude on something that may still be present.

The group continues forward on their search. From somewhere, a single segment is drawn in the sand dividing Malgant and Aztyr. It is clearly seen, this line, to be 140 feet long and ten feet wide. The following people, please roll a Listen check. Aztyr DC 16, Malgant DC 19, Bart DC 28. Everyone else is to far away.

Aztyr onlyHighlight to display spoiler: {Email in mail. I know you said you don't check it often so I wanted you to know.}

Beach Battle round 3



Light Fortification, AC 26, 86/86hp Malgant  d20+6=19 ;
Monday August 17th, 2009 5:05:34 AM

Listen 19
OOC
I think the rest of what I do depends on what I hear. That line is likely a wall. It could be a blade barrier, or just an invisible wall of force or stone, or ice or almost anythingThe rest of my action will depend on what I find out from the listen roll.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -2

Bart ac 31 hp112/112 
Monday August 17th, 2009 2:01:13 PM

Bart is still going forward ready to react and attack

Vorelle [Strength 10] 
Monday August 17th, 2009 3:10:40 PM

Vorelle presses on, knowing only that somebody needs to get to Appollo quickly.

[Distance 90 feet]

Light Fortification, AC 26, 86/86hp Malgant 
Monday August 17th, 2009 3:31:09 PM

" Danger behind us, and we are cut off. Do what you can for Appolo, if you can find him, but STAY TOGETHER!! Bart we have someone to deal with back here." Malgant then casts invisibility purge on himself and moves toward where he heard the casting come from. (10 feet I am guessing due to it being a normal move and the sand restriction)

Invisibility Purge
Evocation
Level: Clr 3
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)

You surround yourself with a sphere of power with a radius of 5 feet per caster level that negates all forms of invisibility.

Anything invisible becomes visible while in the area.
55' radius

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -2

Malgant posting for Lorth 
Monday August 17th, 2009 3:34:43 PM

OOC
I am unclear as to whether we can see Appolo, Aztyr can see Appolo or no one can see Appolo. I am going with no one can see Appolo for this, adjust as necessary.

Lorth keeps Tobiasz next to Vorelle and makes his best speed with her to where Appolo's body was. He keeps his lance ready to attack anyhing that presents itself

DM Buzz: Everyone saw Appolo disappear after the Fireball from Aztyr hit the area. Aztyr does not see him as invisible.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Monday August 17th, 2009 10:44:54 PM

Nebin keeps flying toward the kraken. (80ft up, 360 ft away.)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 17th, 2009 10:51:40 PM

Aztyr sees the wall form in front of her, she has three choices. First would be defensive, second would be movement and the last would be faster movement. She see's that the main group is a ways off and that Malgant hung back to try and get to her, she decided on the second option.
She casts fly on her self and then flys over the wall hovering just above the ground near Malgant.
"It's a wall of force and a powerful one at that."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Monday August 17th, 2009 11:47:26 PM

Vauhwyt keeps moving as fast as she can toward the place where Appolo fell.

Beach battle round 4/DM Buzz 
Tuesday August 18th, 2009 2:23:12 AM

Bart continues running forward. (60' move)

Vorelle now has some support and moves on. (120' move)

Malgant calls out, there was danger in the rear and casts a spell. He doesn't damage himself when he bumps into the invisible wall after casting his spell. (10')

Lorth stays near the ranger and realizes, with the Grim Avenger in front of him, he could not charge a target without first making a flanking maneuver.

Nebin maintains his altitude and moves forward at full speed. (80')

Aztyr, on the defensive, decides to try to use the wall to her advantage. She casts a spell, which is a standard action, and all she can do now is make a move action of thirty feet. She must ascend ten feet using up twenty feet of her move and she can move ten feet along the top of the wall, but she is not able to complete the full move she desires, when she is effected by another spell. (+10' forward 10')

Vauhwyt continues to move forward. (140')

Vauhwyt finally gets near to where they all last saw Appolo, now only seen, an obvious indentation in the sand where his body fell and the pool of fresh blood lying underneath where his body used to be. The blood soaked sand protected from the fireball by his motionless body, before it disappeared.

Malgant's spell does not reveal anything as of yet and another listen DC 18 for Malgant and Aztyr is in order.

Aztyr, Please roll Will save DC 24.

Beach Battle round 4

Malgant posting for Lorth 
Tuesday August 18th, 2009 7:52:33 AM

Fly grants a move of 60'

Fly
Transmutation
Level: Sor/Wiz 3, Travel 3
Components: V, S, F/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 min./level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.
Arcane Focus

A wing feather from any bird.

DM Buzz: Fly grants a full move of 60', that does not include the same round it is cast.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=10 ; d20+7=13 ;
Tuesday August 18th, 2009 11:22:39 AM

Rolls :

Listen 10
Will save 13

Take back./DM Buzz 
Tuesday August 18th, 2009 11:35:05 AM

No Saving throw was necessary. David nailed me. You would be on the other side of the wall, temporarily breaking Line of Effect. Nice call.

So, the post stands except Aztyr is beside Malgant and no save was necessary at this time.

Please post as usual.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 18th, 2009 3:52:22 PM

Aztyr drops down to Malgant's side useing 5' of movement. When she gets to his side she reaches out and touches his shoulder. She releases a bit of magic transfering it to him in the form of a Fly spell.
(Reserves the rest of her movement untill Malgant posts)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -2
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

DM Buzz: Please mark of the spell on your spell allotment. Thank you. :)

Malgant posting for Lorth  d20+17=33 ; d20+1=21 ;
Tuesday August 18th, 2009 4:00:58 PM

Lorth spurs Tobiasz the last of the distance to where Appolo was last seen and dismounts( ride 33 fast dismount) he then spends the round searching for Appolo's body while Tobiasz guards his back( search roll natural 20 for a 21). If he finds the body he immediately uses his ability to lay on hands to deliver 11 points of heaing to Appolo ( if he still has the movement to do so).

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=80 ; d100=97 ;
Tuesday August 18th, 2009 4:07:47 PM


Vauhwyt casts Alter Self -- in order to share it with Mookie. That changes the talking raven into a talking monkey. "Bag of Tricks, old friend," she says to Monkey Mookie. (Spell Fail = 80% = A-OK)

Mookie reaches into Vauhwyt's Tan Bag of Tricks and drops the fuzzy ball within to the ground. It becomes a rhino!

[1-30 brown bear; 31-60 lion; 61-80 heavy warhorse; 81-90 tiger ; 91-100 rhino]

Mookie tells the rhino, "Defend us!"

"Gosh darn it," says Vauhwyt. "I was hoping for something with scent!"

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (4 rounds of 80 rounds)
Alter Self (Mookie) (1 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  11d6=30 ; d20+11=28 ; d20+14=19 ; 3d6+5=18 ; d6=2 ;
Tuesday August 18th, 2009 4:19:02 PM

Malgant considers their position. Plain and simple they are under siege. Thier opponent is hidden and the spells that can find the opponent are ticking away. Feeling his hooves lift from the sand solidifies his thoughts. " Fortune favors the bold," he says to Aztyr. " We need to end this. If I can find him unload what you can on him, try not to kill me." With that Malgant rises over the wall of force , allowing his invisibility purge to go past the wall and bloom to its full effect. The rest depends on what he sees.

If Malgant sees nothing invisible he moves toward the sand piles watching and listening for the caster. If he exposes him but cannot charge him( remember my added 10' reach) he will flamestrike on the caster's area.( causing 30 damage, 28 caster level check, reflex save 18 for half damage).
If he can see the caster and reach him he will move and attack ( attack roll 19 for 18 damage +2 fire damage)
Finally if by the end of his movement toward the sand piles Malgant has found no sign of the invisible caster he will cast protection from evil on himself.
I will check off spells tomorrow after I know what happens

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 18th, 2009 6:44:23 PM

(ooc oops, marked off wrong level spell)

Aztyr will stay behind the wall of force but will move up level with the top, so it will be easier to go next round. Since she has already cast this round she just preps for next round.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -3
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Appoloooc 
Tuesday August 18th, 2009 8:22:50 PM

Srill Lurking around.Avenge me!!

Vorelle [Strength 10] 
Tuesday August 18th, 2009 10:01:59 PM

Vorelle finally arrives, panting, at the spot where they last saw Appollo.

[Cover the 90 reminaing feet, but need a full round to do it, so I can't actually do anything yet. I can't even look menacing, because....it's Vorelle.]

Bart ac 31 hp112/112 
Wednesday August 19th, 2009 2:44:44 AM

Bart activates his boots of speed and rushes forward

spells activated
hasted
bears endurance

OOC/DM Buzz 
Wednesday August 19th, 2009 11:13:14 AM

Sorry all, I started to feel like dung last night and not much better today.

I will get a post in later.

Bart ac 31 hp112/112 
Wednesday August 19th, 2009 3:20:59 PM

OOC sorry boys and girls im unable to post the next five days. Bart will attack the nearest foe using spring attack and then using full attacks or if weakend continuing spring attacks

temporary hitpoints +28 temp fort save +2 (bears endurance)

DM Buzz: I will ask Chris to play him.



Light Fortification, AC 26, 86/86hp Malgant 
Wednesday August 19th, 2009 4:21:53 PM

Did you post on L&B for a sub? or ask one of us to do it? not getting a sub in combat should be criminal.

I'm off to work, Ill respond to the post tomorrow sometime.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday August 19th, 2009 5:10:37 PM

Nebin continues to fly. (80ft up, 280ft away)

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

OOC/DM Buzz 
Wednesday August 19th, 2009 7:54:15 PM

Incoming post.

Beach battle round 5/DM Buzz  d100=23 ; d20+7=25 ;
Wednesday August 19th, 2009 10:08:26 PM

Aztyr casts a spell on the Protector and flies up 5', using the wall as protection, to prepare for next round.

Tobiaz fails to kick up sand as Lorth reins the magical gift to the left and hops off without having to take a step. He reaches down and in his grasp, sand, bloody and beginning to coagulate as the seconds have rolled by since he was last seen. He sees nothing else to give an indication of a body, living or dead.

Vauhwyt casts a spell and allows Mookie the gift of opposable thumbs. When the ball of fur hits the ground a large mammal appears and all hell breaks loose.

Malgant moves forward looking for the aggressor. His spell, not being Divination outlines first then completely reveals their enemy. Malgant and everyone else looking that direction, can see, the man is 55' above Malgant exactly. The minotaur has moved to far to cast a spell and can not charge while ascending, so he tries to close in on the wizard and is now 35' away from him. [20' to get over wall, 80' forward, 20' up]

The whispered voice of Applo cries for justice.

Vorelle recovers from the long sprint.

Bart uses magic to increase his distance away from the battle.[60'+30']

As soon as the ball from the Tan Bag hits the ground, The Rhino comes out and touches the ground. It's entire being reacts in a hostile nature to the surface of the island. It begins to buck and kick, attempting to avoid the sandy surface. Vauhwyt, Mookie need to make a Reflex Save DC: 15 or sustain a kick or gore attack, from the crazed animal.

Malgant and Aztyr can see the enemy in his black robe. It is beautiful as the breeze causes it to shimmer in a slight manner. Silver and gold thread outlines runes of power along it's edges, as the person wearing it seems to be a gnarly, middle aged homeless man. Not at all the young looking archeologist you met earlier in the day. With only three teeth along the left side of his mouth, his skin is pockmarked, where liver spots and wrinkles don't hide them. Long shaggy hair descends past his shoulders and his gaze a cold stare of someone that yearns for death. He looks down at Malgant and says with a snarl, "You have interfered with the wrong individual. I take it personal, your attempt to thwart my plans. You will all suffer, just like your friend I killed."

He then hurls a dark black bead at the minotaur Protector and it hits him right on the left horn. Malgant please roll a Reflex Save DC 16 I don't know if you get Dexterity modifiers while flying do you?

Then, the wizard in rich black robes flies higher, straight up, leaving the area of the purge, laughing and turning invisible once again.

Beach Battle round 5

Vorelle [Strength 10]  d20+12=31 ;
Wednesday August 19th, 2009 11:54:30 PM

Before the site can get too churned up, Vorelle looks around for any tracks that might indicate where Appollo went.

[Search 31]

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+14=25 ; d20+9=20 ; d20+13=20 ;
Thursday August 20th, 2009 11:00:37 AM


Saves vs Flailing Rhino: 25 and 20 -- Liontaur and monkey dodge neatly away from the Rhino's natural attacks.

Mookie calls the beastie back into the bag, in order to solve that problem.

"You know, boss," says Mookie, "if we ever find some ground-based enemies to fight, tossing a furball into the middle of them would be as good as a fireball!"

"Heh," snorts Vauhwyt. "Good idea. Now let me think."

She can't detect invisible flying mages. She can't even summon an animal with scent since the very ground makes animals crazy. Even if she sees an enemy, odds are it will be invisible again before she can act. Unless she readies an action ... Well, she might have one good trick up her sleeve.

Vauhwyt pulls a scroll of Faerie Fire from her pouch. She holds it ready. As soon as she sees an enemy in range of the spell (440 ft) -- or as soon as she knows where a foe is, maybe from sound or a friend pointing to the right spot -- she reads the scroll to outline the foe.

No arcane spell fail needed because it is a divine scroll.

UMD check needed to activate a divine scroll: 20 Arrgh, one less than what she needs. Well, if the chance comes, then Vauhwyt will fail to activate the scroll. That does not use up the scroll, though -- it just fails to activate.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (4 rounds of 80 rounds)
Alter Self (Mookie) (1 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.

Light Fortification, AC 26, 86/86hp Malgant  d20+7=25 ; d20+6=26 ; d20+11=13 ; d20+11=13 ; d20+11=15 ; d20+11=14 ; d20+11=22 ; d20+11=21 ; d20+11=22 ; d20+11=23 ; d20+11=30 ; d20+11=26 ; d20+11=26 ;
Thursday August 20th, 2009 12:08:08 PM

"You have interfered with the wrong individual. I take it personal, your attempt to thwart my plans. You will all suffer, just like your friend I killed." says the disheveled old man.
Malgant doesn't know who he is or what plan they may have thwarted, but he is incensed by the death of a friend. Flying straight up, as he saw the man do seconds ago Malgant considers his options.
If by flying upward Malgant is able to see the man again he targets a Dispel Magic on the man hoping to end one or more of the ongoing effects making the man hard to fight, and possibly the fly spell itself causing other problems. If he cannot see the man he will move further upward trying to spot him.
(spot 25)
(listen 26 natural 20)
( dispel checks against his spells lowest level to highest level are 13, 13, 15, 14, 22, 21, 22, 23, 30, 26 I rolled 10 because I don't know how many spell effects he might be under)
( using a hero point on the first dispel check to re roll it because I don't think it will negate a spell so change the 13 that was my first roll to a 26)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes
-1 hero point

Light Fortification, AC 26, 86/86hp Malgant  d20+11=21 ;
Thursday August 20th, 2009 12:09:14 PM

oh, nuts you asked for a spell penetration check for each spell we cast too... 21 for the dispel magic.


Malgant posting for Lorth  d20+17=37 ;
Thursday August 20th, 2009 12:14:42 PM

Lorth, hearing the old mans words, jumps back into Tobisz's saddle ( ride 37 another natural 20) and spurs his mount at full speed back towards where the mage became visible, going out towards the water to get around the wall of force (does he know it's there?).

DM Buzz: Whoa, whoa whoa (pun intended), Lorth is over 500' feet away and was not able to hear the old man's words. I'm not giving him that with two 20's in a row. The man was not yelling, it was a level, matter of fact, tone. Now, You can keep the action, because it was possible for him to see the old man, him flying up in the air like that and all.

All he sees is a flat area in the sand, ten feet wide and 140 feet long.


Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+11=16 ; 10d6=33 ; d20+2=5 ;
Thursday August 20th, 2009 1:17:20 PM

Aztyr remains where she's hovering just above the wall of force, she's holding her action until Malgant can once more make the old man visible.
She will then immeadiatly cast a fireball, above the man and keeping the area effect away from Malgant.

(Spell Pen 16, Damage 33 save 21 for half)( will mark off spell next post)

If she notices Lorth (rolled a 5) closing up from behind she will shout out that there is a wall of force.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -3
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Light Fortification, AC 26, 86/86hp Malgant  d20+10=25 ; d20+10=17 ; d20+10=19 ; d20+10=19 ; d20+10=26 ; d20+10=27 ; d20+10=21 ; d20+10=15 ; d20+10=25 ; d20+10=28 ;
Thursday August 20th, 2009 2:50:19 PM

rerolls for the dispel, start with the lowest level spell he has in effect and move upwards in level. I will roll 10 checks because I don't know how many spells he has going. (25, 17, 19, 19, 26, 27, 21, 15, 25, 28)

As for Lorth, the line is the sand is definately new, Lorth will not ride through it, but around it. Likely he will need to ride closer and waste some movement before he sees it, that is all up to you how far he gets Buzz.

Thanks, off to get ready for work.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday August 20th, 2009 5:15:16 PM

Nebin turns his carpet around and heads back toward Malgant. Just in case the wizard shows again.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Beach battle round 6/DM Buzz  5d6=19 (Malgant's damage) ;
Thursday August 20th, 2009 8:22:49 PM

A set of steps leading to a small indentation where he fell, is the last trace of the one who went off by himself, minus the blood soaked sand. Vorelle is positive, there are no other tracks except those left by their lost companion, with none leaving this area either.

With a raging rhino right next to those searching for the pirate Mookie opens the mouth of the bag and the beast gladly returns from whence it came. Vauhwyt prepares a spell, with no idea, her first attempt will be futile. Thank you Cayzle. That was exactly the way to play that situation.

The black bead hits Malgant in the head and explodes. It was as if someone had hit him in the side of the head with a sledge hammer, easily killing a normal person Malgant takes 19 damage. His left eye swells up and the tip of his left horn is broken off about five inches, leaving a cracked and shattered base. Determined, more by the loss of his friend then the pain, the Protector continues forward or upward, as it were, and casts a spell to remove the enemies many protections. The enemy remains flying at the end of the dispel attempt. Where does it say you begin with lowest level spells first? I don't see that in the SRD.

The mighty steed Tobiaz is eager to run for his master Lorth and moves quickly across the sand.

Indeed, the enemy spell caster in black robes is seen by Aztyr and a Fireball spell is unleashed at the aggressor. It easily catches the slovenly looking man without hitting any friends, but as the rolling flames diminish in that quick second, it doesn't appear to have effected the man. She doesn't have to see the Paladin's approch to hear him. His metal armor is heard clinking as the various components tap against each other as the experienced rider rises up and down with the motion of the steed run.

The druid on the carpet does an about face and Nebin, maintaining altitude, moves the other direction.

The man continues to laugh and flys not upward any more, but due north, he curls his fingers at Malgant, a gesture to follow and leaves the area of the Purge Invisibility spell. Aztyr likewise, loses sight of the man, when he travels further then 55' away from Malgant

Beach Battle round 6


Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday August 20th, 2009 11:19:22 PM

Nebin keeps flying toward Malgant.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10]  d20+16=35 ; d20+16=27 ;
Friday August 21st, 2009 12:35:34 AM

Unable to find her friend, Vorelle concentrates on finding enemies.

[Spot 35; Listen 27]

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 21st, 2009 5:06:04 AM

OOC
It doesn't say it anywhere. You can start at the lowest level, highest level, alphabetically, pick and choose, whatever. I just chose lowest to highest to give it some kind of structure, whatever order you choose to use is cool with me.
Frankly, this fight is one of the toughest I have ever had to fight. This guy is ready for us and knows how to keep from getting overwhelmed by a group. I am kinda afraid he is gonna bag a couple more of us since he is managing to string us out again. Sadly I have no other play to make. I am the only one that can make him appear as far as I know and if he keeps running away, ( a prudent move on his part) there is no way for me to charge him because I never know where he is at the start of my turn. Very well played. The dispel didn't get either of the spells that are making this hard, fly or improved invisibility. For all I know I didn't beat his SR and I got nothing dispeled.

DM Buzz: The guy you are fighting is a ton smarter then I am, all I can do is attempt to mimic his intelligence. Your frustration is understandable.

Appolo Posting foe Bart 
Friday August 21st, 2009 12:11:34 PM

Bart immediately heads toward Malgant,hoping his friends can bring the man down to ground level.His sword drawn shield out Bart means business.He is pissed the man killed his best friend,his brother they've been together since they were small children and Bart wants to skin this uy alive.

OOC:Sorry about the late post.Just found out Bart neededa sub.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=68 ;
Friday August 21st, 2009 1:13:37 PM

Vauhwyt growls in frustration, tail lashing.

She sees that something is going on aways over there. Are there even any enemies right here? Or is she wasting her time?

She makes a move back the way she came, 35 feet at half speed due to the loose sand. Then she takes a small shrunken cloth outline of a cart, and tosses it carefully on the ground. It instantly expands, into a wooden cart like one that a horse might pull, with room in it for a single taur, or similar creature.

"There," she tells Mookie. "There! Toss a new furball there! And pray for something with a nose!"

Mookie shrugs. "Okay, Boss!" The monkey tosses another furry ball from the Bag of Tricks into the cart.

The animal that emerges this time from the Tan Bag of Tricks is a (roll of 68) heavy warhorse!

[1-30 brown bear; 31-60 lion; 61-80 heavy warhorse; 81-90 tiger ; 91-100 rhino]

Mookie commands the horse to stay (on the cart) and Guard!

Vauhwyt watches the beast carefully -- to avoid hooves and teeth if it goes nuts ... but if the cart insulates it from the soil, maybe it will detect any enemy by scent and then show some sign of direction.

Note: Horses have the Scent ability.

Next round, if the horse gives any indication of a nearby foe, Vauhwyt thinks about trying the Faerie Fire again.

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
1 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (30 of 80 min)
Expeditious Retreat (5 rounds of 80 rounds)
Alter Self (Mookie) (2 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Beach battle round 6/DM Buzz 
Friday August 21st, 2009 6:00:01 PM

Vorelle is pretty positive, there is no enemies near and a heavy warhorse in a cart doesn't sound as plausable either.

Bart is heading back toward the Protector.

If there were an aggressor near where Appolo was last seen, they have waited several rounds without being aggressive.

Nebin could have cast several spells that could help the group, but his dismay at the new team mates disappearence may have caused him to forget. :)

Off in the distance, the large form of Malgant can be seen to be chasing around a man in black robes, both flying through the air.

The weekend belongs to the adventurers to discuss if they want to press the matter, or regroup.

Light Fortification, AC 26, 86/86hp Malgant 
Friday August 21st, 2009 8:10:51 PM

We need a plan.
Are we doing this via email or here in he thread?

I would prefer you use email and keep me on my toes. :)

Light Fortification, AC 26, 86/86hp Malgant 
Saturday August 22nd, 2009 12:38:48 PM

so don't include you Buzz?

I would prefer to not know what your plans are. If I thwart them without knowing what they are, I'm a genius, if I thwart them while knowing what they are, I'm a cheater. I prefer the first, thank you. :)

Vorelle [Strength 10]  d20+16=35 ; d20+16=31 ;
Sunday August 23rd, 2009 7:34:19 PM

This is worse than Ba'Bac! Vorelle thinks disgustedly. Now what?

She draws her bow and nocks an arrow, still searching for enemies.

[Spot 35; Listen 31]

Light Fortification, AC 26, 67/86hp Malgant 
Monday August 24th, 2009 12:41:28 PM

Malgant wracks his brain to figure out how to catch this slippery devil. It is like the times when he would spar with the monks at the Abbey. They were lithe and nimble, staying out of each until THEY chose to strike. He had to nail this guys down somehow, and he seemed to shed magic like a duck sheds water. So physical forse was going to be needed here....
Malgant willed the flight spell to thrust him towards the last location of his enemy, just what the man's taunting gesture had wanted. With a whispered command Malgant's haversack called his rope to the top of his pack ready to be grabbed. The protector then called upon Imod with all of his might and wisdom to empower his next few strikes, so that i would be nearly impossible to miss his next strike.
Cast divine favor

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 10 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

OOC
I will be away for work on Tuesday, Wednesday and Thursday. Aztyr will post for me and for Dave T until one of us gets back. Too bad no one else wanted to discuss strategy this weekend. This dude can probably kill us all given the time to do so.

Malgant posting for Lorth 
Monday August 24th, 2009 12:44:04 PM

Lorth continues to make his way around the line in the sand. He has no idea what it is but it wasn't there when he rode through the area before, and he has never seen any of his friends do anything like it. He knows he cannot get to the Protector's side to aid him unless he can somehow fly, but he will close the range in case flight becomes available.

Light Fortification, AC 26, 67/86hp Malgant 
Monday August 24th, 2009 12:46:57 PM

Malgant does not draw the rope out this round, only cause it to surface in his pack, pulling it is a move action( heward's handy haversack)

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 24th, 2009 1:05:11 PM

Aztyr moves towards Lorth catching him before he starts circling the wall. (hopefully) When she catches up to him she will cast fly on Tobiasz, giving the both of them the ability to fly. (as long as he's mounted)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Appolo Posting for Bart  d20+10=23 ; d20+10=15 ;
Monday August 24th, 2009 2:07:36 PM

Bart looks up at his opponent and Malgant"Malgant bring him down.Then we can all pound him."Bart also keeps and eye out for anymore enemies.

Spot 23 Listen 15

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Monday August 24th, 2009 4:11:01 PM

Vauhwyt decides that discretion is best, and does not ruin her cart under a horse. She mutters to herself: "Gotta think about taking Fly next level."

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic) 
Monday August 24th, 2009 11:42:11 PM

Nebin halts his carpet and casts detect magic.

OOC: Detect Magic 11 min.

Several useful spells is a big stretch on reality. Considering the bad guy is visible for less than 1 round (which is total BS) there is very little I can do. Because of the massive distance Nebin is out of range for his beneficial spells. He could summon something and have it attack nothing. Can cast call lightning and never get a chance to attack with it.

Spells Per Day
0- 6
Create Water*, Create Water*, Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone

Staffwood: Summon Nature's Ally VI

DM Buzz: Sorry to have upset you with my words, but honestly, you could have summoned a couple of air elementals and sent them to opposite ends of the field. A fly spell can't outrun one and even though the wizard is invisible, the elemental would have been able to attack on the same round Malgant was close enough to make him visible. That's not to mention some of their abilities that would slow him down. So yes, I would say, three or four spells would be very helpful right now. The question is, is it to late?

Now, what do you mean by "total BS"? Are you frustrated or are you insinuating something? I have followed the rules to the letter and I have made sure of it, with constant posts to the rules board.


Bart ac 31 hp112/112 
Tuesday August 25th, 2009 7:09:27 AM

Bart tries to follow the black hooded man as goos as he can if he is underneath him he wil use his ring of levitation, moving up with greats spead sword right up hoping to impale the black sorcerer

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Tuesday August 25th, 2009 7:58:47 AM

Maybe Vauhwyt gets a vibe from Nebin, or maybe she is feeling frustrated too. "Yeah, these darn mages are annoying, that's for sure," she mutters to everyone and no-one in particular, as she runs back to the main group. "Cowards. But I guess that makes them smart cowards. If they were dumb, they'd be easy targets, and we'd hack right through them."

"Seems to me that we should be glad they are so fearful of us. Likely that means they are not really all that powerful -- just clever."

"Jeezum Crow!" Mookie caws. "You're facing invisible flying wizards who killed Appolo, and you think they're not powerful? Boss, you crazy."

"Heh," says Vauhwyt. "I like a challenge."

After a moment of reflection, she adds, "I am a little worried about splitting up the group. The enemy has blown through a lot of magic already. I'm wishing we could all coordinate a quick raid on their main camp today, while their spells are low."

Lorth AC 25 HP 121/121 
Tuesday August 25th, 2009 8:25:37 AM

((OOC:) Hey guys I am back. However I'm kind of worried about jumping in mid battle even though I read the posts. It looks to me that I can't do much since I can't see the wizard, so I'll stick near Malgant most likely.)

DM Buzz: Jump in David! No time like the present. :)

OOC/DM Buzz 
Tuesday August 25th, 2009 4:52:22 PM

PTB intervention to come. Apparently, there is some that believe this is an unfair fight, so, this will be continued after this is resolved.

I'm sorry to those that are not happy and to those that were having a good time and now must wait.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday August 25th, 2009 5:24:02 PM

Huh? Malgant and I conversed and were working on a plan... maybe not a great plan, but one we thought might work, and we now have Lorth on a flying Tobaisz all it would take was a semi lucky round and we would see what happens.

ooc/DM Buzz 
Tuesday August 25th, 2009 7:28:42 PM

:)

Please be patient.



Lorth AC 25 HP 121/121 
Wednesday August 26th, 2009 8:25:21 AM

OOC: Aztyr, email me the plan, so I know whats going on :)

ooc/DM Buzz 
Wednesday August 26th, 2009 11:19:45 AM

Post will come up this afternoon, or evening Woldian time.

Beach Battle round 7/DM Buzz 
Wednesday August 26th, 2009 9:43:44 PM

What hasn't been a full minute, appears an eternity as the group continues to pursue the one responsible for the death of Appolo

Vorelle refers to a time and place this narrator is not familiar with, nor could he find archives on this part of the rangers life, but it is apparent, it was not a pleasant time. Standing still, she searches the area for other signs of danger. She only notices, the others leaving her to herself as they head away from the scene of the crime.

Malgant again ascends to where the nasty faced wizard was last seen. The Wizard is no longer in sight. He prepares another idea. (Enemy was 30' higher then Malgant and further then 55' away. Using the 5/10/5 ratio ascending, it takes a full move but Malgant is now on the same level as the mage, the last time he was seen and is 35 feet closer.)

Lorth guides Tobiaz toward the waters edge, when he sees his sorceress friend flying toward him.

Aztyr flies closer to the Paladin and realizes, she must make a full move to reach him and can cast next round.

Bart encourages those closer to get the foe near sea level for assistance and continues running toward the elusive murderer.

Vauhwyt thinks toward the future and curses mages with some others. Even though spine less, they are to be respected thinks Mookie
Perhaps a counter attack on their encampment?

Nebin casts a spell and surveys the area. On this round, he is positive, magic is in the area of his spell. Please let me know, using the grid maps, which direction you will be focusing your cone of detection. Thank you.

Only Malgant hears the mans quiet laughter, still unseen. In a mocking manner, the bravery of this flying minotaur that dares take on someone obviously far superior in power and intelligence. But perhaps, it is wisdom that will overcome this day? Either way, Malgant does need to make a Will Save DC 20 as arcane words are spoken from further north of him.

No Spellcraft allowed, because the spell can not be seen while being cast.

Beach Battle round 7



Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic) 
Wednesday August 26th, 2009 11:37:31 PM

Nebin has had enough of this wizard. He was probably about to make himself a target but that was life. Nebin begins casting, drawing upon the power of nature to cast one of his most powerful spells.

ooc: instead of wall of stone he's casting summon nature's ally 6 to summon a huge air elemental. Nebin has spell focus conjuration as well as augment summoning to give the elemental a +4 boost to str and con. The text string for the hyperlink is on my other PC. I will get that back up tomarrow. Also this is the first time I've summoned anything so I'm learning on the fly about how to handle summon creatures. Nebin will have the air elemental guard the area around Malgant since that was the last known location of the wizard.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward
6- 1
Wall of Stone*

Staffwood: Summon Nature's Ally VI

Vorelle [Strength 10] 
Thursday August 27th, 2009 1:06:44 AM

Resigned to running about like a madwoman, Vorelle heads back toward the fight.

[Move 120']

Bart ac 31 hp112/112 
Thursday August 27th, 2009 12:40:51 PM

Bart tries to follow the black hooded man as goos as he can if he is underneath him he wil use his ring of levitation, moving up with greats spead sword right up hoping to impale the black sorcerer
hasted
bears endurance

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday August 27th, 2009 1:19:27 PM

Well, Vauhwyt has by this time deduced that there is an invisible flying mage fighting the group. And she has no way to do anything about it. On the other hand, Mal seems to have a handle on it, and maybe Nebin too. So she decides to get UNDER the battle, as best she can figure, and keep her eyes open. If the mage is wounded, maybe some drops of blood will fall, and she could use that. At any rate, getting under things can't hurt.

Plus, Vorelle is running, too.

So Vauhwyt runs in the sand to get under the fight. That's at half speed in the sand, so make it 140 feet. Right around AA19, I think? By the dark blue dot? Who is that dark blue dot, anyway?

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday August 27th, 2009 1:22:48 PM

Aztyr casts fly on Tobaisz, allowing Lorth's horse to fly and giving the party three members who are now flying. After she casts the spell she will hold onto one of the saddles straps and allow herself to be pulled along with Lorth and Tobaisz as they move towards Malgant.
"Follow Malgant, you'll get the jist of it when you see it."

(already marked off fly last turn, will leave spell cast number the same)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -2
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Lorth AC 25 HP 121/121 
Thursday August 27th, 2009 2:32:03 PM

Lorth listens to Aztyr's words and immediately spurs Tobiasz towards Malgant, bypassing the line in the sand.
(Should be able to make O23 on a double move, unless flying is faster than 60', I'm not sure)

Aztyr posting for Malgant  d20+9=27 ; d20+5=21 ; d20+6=14 ;
Thursday August 27th, 2009 3:53:48 PM

Malgant flinches as the spell hits him but decides to charge on. He moves the full 60 feet towards the north, the direction the mage vanished, and as he does so he withdraws the rope from the haversack that he summoned to the top of it previously.
(will use listen to see if he moved away from the direct north, will adjust for that)

Will Save 27
( rolled spellcraft, it should be a penility not a no roll allowed)
rolled a 21
Listen 14

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 10 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

DM Buzz: Yes, you are right. I thought it said, see and hear, but it is "or" that is mentioned. No penalty. DC:20 Malgant knows Highlight to display spoiler: {a Dominate Person spell was just cast on him.}

Beach Battle round 8/DM Buzz 
Thursday August 27th, 2009 10:27:34 PM

Nebin flexing nature's muscles, casts a spell. Please give me an idea where you would like summoned creatures to appear. It appears next round.

Vorelle, sweat dripping off her brow. Sand in every crevice and wrinkle on her body, decides to start sprinting back toward where they started.

Bart too, runs back where they came from, suffering just as the ranger.

It occurs to Vauhwyt they are being attacked, or at least some are, back near the entrance. She gallops back with incredible speed, Mookie grabbing onto the hair of her torso, hanging on for life. Starting at AI 19 a full move puts you at AB19. Dark blue dot is Bart

Aztyr casts a spell on the Paladins mount and attempts an odd maneuver. I think Aztyr will exceed the weight allowance of Tobiaz, flying or running. I gave you a maximum move toward Malgant flying though. Let me know in your next post where you would have liked to move and add that to your next action and move please, if you would prefer a different location..

Lorth realizes, dragging another large creature, like a taur, would greatly decrease the land speed of Tobiaz If this does not occur, the fast mount can gain substantial ground toward the protector.
Full move 250' Gave max. Please let me know, if there is a different square in that area, you would have wanted to be on.

Malgant shrugs off the mind effecting spell and grabs his rope. He continues to move forward, but he knows, if the wizard made a full move the round before he was attacked, he needs to make another full move himself to catch up.

Regardless of where Lorth is, once he comes around the other side of the Wall of force, an audible hiss comes from north of Malgant then a shout comes out from the invisible mans mouth, "Knight of Gargul, DIE!" Spellcraft DC: 22 Highlight to display spoiler: {Finger of Death}

Lorth, please make a Fortitude save DC 22. You will want to use Hero Points if you fail.

Lorth and Malgant can hear his voice, not near, yet not far either.

Beach Battle round 8



Vorelle [Strength 10] 
Friday August 28th, 2009 12:53:52 AM

Vorelle moves another 120 feet toward what she percieves to be the fight.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday August 28th, 2009 12:03:12 PM

OOC: Question, How can the mage that Malgant is chasing around make an attack and do a full move in two consecutive rounds? Round 6 he threw a black bead at Malgant and moved and round 7 he cast a spell and moved? he moved a full move both times as well as attacked?

DM Buzz: It was round 5 that he threw the bead. On round 6, he just egged on Malgant to follow. That was his full move action

Light Fortification, AC 26, 67/86hp Malgant  d20+5=11 ;
Friday August 28th, 2009 1:06:56 PM

OOC
I have to head to a job interview, but Aztyr is correct. He has attacked twice in a row while moving. I should be roughly just as far from him as I was before, making him visible, unless I went in the wrong direction.
spellcraft 11

DM Buzz: No guys. Go back and look. Round 5 he threw the bead. On six, he did nothing obvious and made a full move. Round 7 and 8 he cast a spell and continued to move. Thanks though for keeping me on my toes.

Bart ac 31 hp112/112 
Friday August 28th, 2009 4:35:29 PM

The hasted Bart is running trying to get underneath the cloaked wizzard, he is following his compionions directions as good as he can

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Friday August 28th, 2009 6:07:51 PM

Vauhwyt keeps moving until she is directly under Malgant. She readies an action to salvage any drops of blood that she thinks fall from the wizard.

Light Fortification, AC 26, 67/86hp Malgant  d20+13=22 ;
Friday August 28th, 2009 7:19:13 PM

Knowing the mage has to be close Malgant homes in on the casting voice and moves towards it far enough to once again highlight the crazed looking man. (move as far as I need to, move ability permitting to give Lorth a target)If Malgant is still able to act when he spots the mage( still has an attack available) he will attempt to lasso the mage with his rope.( going to make a standard attack roll modified for dexterity and active spells. Looking at the rules for a net I should be shooting for his touch AC. I would say the lasso would have no effect to entangle like a net but it would give me a location on the man so that I could charge him if he was out of visual range. If you have rules for a lasso or any of what I am trying to do let me know and we can use those. I am grasping at whatever I can do to keep this guy visible long enough to attack him, or have someone else be able to attack him. Thanks)
Attack roll 22

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5**,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 8 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes


Beach Battle round 8/DM Buzz 
Friday August 28th, 2009 9:36:57 PM

OOC: Need post from Lorth before we can continue.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+7=22 ; 2d4=6 ;
Friday August 28th, 2009 9:58:16 PM

Aztyr flys at half speed north and hopes Malgant has pulled him into sight or at least made him appear. Once he is in sight she will cast at him, She mimics drawing a bow and will release, as she does a sickly green arrow forms and launches towards the man (cast Melf's acid arrow (no save, no Spell Resistance ranged touch attack)).

Attack roll 22
Damange 6 acid damage (+ extra damage for the next 3 rounds)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Lorth AC 25 HP 121/121  d20+14=23 ;
Saturday August 29th, 2009 9:20:41 AM

Lorth feels the cold grasp of a spell hit him, but manages to shrug it off. (Fort save 23) He then watches Malgant closely, waiting and hoping the mage appears. "Be ready, Tobiasz", he says urgently.
(Hold action, if/when as soon as the mage appears, Lorth charges him. Use smite evil if it happens. +20 to hit, Dm will be (1d8+16)+(1d8+16)+(1d8+16) or 1d8+16x3 if he hits.)

DM Buzz: Sorry david, we talked about this while you were away. A flying creature can not charge while flying on an ascent. I will get you as close to the enemy as possible.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Saturday August 29th, 2009 9:27:49 AM

Vauhwyt is still looking up at the semi-invisible battle. Odds are she will run right into the invisible wall when she gets to it!

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Saturday August 29th, 2009 12:33:55 PM

Once the spell is finished to bring the air elemental into this plane Nebin keeps on casting. He infuses his body with life energy, protecting himself from those nasty spells wizards often have.

OOC: he will bring the huge air elemental into this plane as close to Malgant as he can while not risking the summoning.

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staffwood: Summon Nature's Ally VI

Beach Battle round 9/DM Buzz  3d6+14=25 ; d20+17=31 ; d100=68
Saturday August 29th, 2009 10:06:08 PM

The motley good continue to close in on their aggressor. It is apparent, the predator is now the prey as determination etches the face of those involved. Information the group has learned so far, the wizard is nighty feet in the air, he's not opposed to using magic items and he definitely does not want to be caught.

Vorelle continues her sprint, her heart racing under her ribs.

Bart's human legs pumping up and down as he tries to cover ground and help the others.

Vauhwyt noticed the paladin and his warhorse go around the large line in the sand, ten feet wide as well, she saw the sorceress fly ten feet over the same area. The liontaur continues forward. She hopes to collect the enemies bodily fluids.

Malgant is able to close in on the enemy wizard and bring him back into visibility, using a full move.

Aztyr finally gets a clean shot at the enemy and the spell seems effective as it burns through his flesh. (Is Melf, Aztyr's last name? LOL. Just kidding. I have the same habit from the old days.)

Lorth feels a sharp pain in his chest, as if a claw just clutched his heart and attempted to rip it out of his body, but he resists the spell and takes quite a little damage. Lorth takes 25 damage. . The Knight of Gargul tells Tobiaz through empathy they must be level or above the mage to charge. The mighty steed rises slowly as it continues forward to get nearer.
I noticed under your mount you get an additional 10 feet per move with Improved Speed. I gave you an extra 20 feet, but you would have had much more movement had you reminded me at the start of the battle.

Nebin casts a protective spell on himself and watches as his summoned elemental flies quickly toward the now visible enemy.

The mage grimaces as the acid eats into his flesh. He is not at all happy with the current situation. He clutches his chest and stares at Malgant with vacant, cold eyes. "We will see each other again real soon, I am positive." Then, with arcane words he disappears. Spellcraft DC:20Highlight to display spoiler: {Teleport}

Please roll the rest of the rounds for the Acid Arrow please.

Vorelle [Strength 10] 
Sunday August 30th, 2009 2:01:06 AM

Vorelle skids to a stop and yanks out her bow--just as her foe disappears.

She stutters a few choice words she learned in the sewers of Dirt City.

"Wh-where d-did he g-g-go?" she adds.

[Move 30 feet, draw bow (free action thanks to Quick Draw), ready an action to shoot an enemy if she sees one. Which she won't, but she doesn't know that.]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  2d4=6 ; 2d4=5 ; 2d4=3 ;
Sunday August 30th, 2009 1:14:02 PM

Damage for next three rounds in order is 6,5 and 3 will post move later.

Light Fortification, AC 26, 86/86hp Malgant  d20+5=13 ; 2d8+10=21 ;
Sunday August 30th, 2009 1:35:43 PM

spellcraft 13
Malgant sees the pained look cross Lorth's face and no visible wounds appear. The Mage did something bad to him, but the paladin is still in the saddle and ready to fight. Their opponent, it seems, is not. Malgant misses the key phrases in the spell that was cast. Now he whirls about, looking high and low for the mage. Since there is no threat that he can react to this round Malgant raises a hand do his damaged skull and calls on Imod to soothe the raging pain in his head.( lose 1 casting of delay poison to cast cure moderate wounds curing 21 damage)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 7 round duration
str -0 (flying)
See invisible 55' radius 11 minutes
flying 11 minutes

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+5=12 ;
Sunday August 30th, 2009 8:53:27 PM

Aztyr will land, well will hover inches above the beach sand. She looks arround as the mage vanishes once again from sight, but this time not by moving out of sight.
She yells up towards Malgant, "Guess he didn't think he was gonna win huh? did you catch what spell he cast there at the end, 'cause I missed it, he was too far away."
She looks to see where the rest of her friends are currently.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes
Strength -0 (flying)

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Sunday August 30th, 2009 10:55:47 PM

Nebin will fly toward the others while keeping the elemental around. The wizard vanished as he did before. He had to be around waiting for the right time to cast. Maybe the wizard will think their numbers are too gathered right now and depart.

"I don't see him."

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staffwood: Summon Nature's Ally VI


Lorth AC 25 HP 96/121 
Monday August 31st, 2009 9:22:29 AM

Lorth watches the mage disappear again, and he stays at the ready.
(Hold action again, if mage appears immediately charge. I know the mage probably teleported away, but Lorth does not know this)
He keeps a lookout in the general area of where Malgant and the mage where, waiting for his opportunity.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+2=18 ;
Monday August 31st, 2009 2:01:44 PM


Vauhwyt searches the area under the battle. A few drops of blood? A bit of cloth, torn off in the fight? But she thinks that the only harm that came to the mage was with the acid, so likely there will be nothing to find. Plus she is bad at searching: Untrained Search 18.

She thinks real hard about the mage she just saw. Is it the same fellow the party met earlier?

She asks the group, "Has anyone seen Appolo's body? Did they take it away?"

"If we could use a scry or locate spell, we could maybe find his body, or find the enemy camp. Anyone have any ideas on that? Spells we could use? If we could go attack now, I'd rather face these evil-doers before they can regain spells."

Then she uses her Spirit Sense to see if Appolo's spirit is still in the area! If it is, maybe she can talk with her comrade and learn more. If she thinks it will help, she will Sense Spirits while walking over to the place he died.

This has all been such a blur. The reality of the situation is sinking in. Appolo went off on his own. Maybe he sensed something? But whatever it was, he ended up dead.

"No, wait," mutters Vauhwyt. "He didn't end up dead. He was killed!"

The liontaur blinks through the water starting to leak from her eyes.

Light Fortification, AC 26, 86/86hp Malgant 
Monday August 31st, 2009 2:46:26 PM

" Yes, he was lazy, left the rest of us to do the work and was killed, alone, with no one to watch his back. That's about the size of it Vauhwyt. As for finding their camp and counterattacking I don't think he went to all of that trouble hiding himself from us just so we could follow him home. He was good, possibly a professional assassin and he struck our weakest link. A lone group member." Malgant's mood has turned foul. One companion dead, several hurt and an unseen assailant somewhere hereabouts. " Regroup by where we saw Appolo go down and see if we can find his corpse. Stay together, he nearly killed more of us by splitting us up. That seems to be his M O and if I can I'd like to deny him that." Despite the healing Malgant's horn was still shattered, and his eye remained swollen shut. His whole face felt like it had been hit with a shovel wielded by a hill giant, over and over again. Stupid mage. The detection spells the group had used were not working and were fading away while the mage regrouped himself and possibly prepared a counterattack.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
Divine favor +3 to hit + 3 to damage 6 round duration
str -0 (flying)
purge invisible 55' radius 10 minutes
flying 11 minutes

Bart ac 31 hp112/112 
Monday August 31st, 2009 3:24:21 PM

Bart goes back where he last saw Appolos body maybe he can find him. Arent unvisible characters become visible after they die? Bart asks to his friends

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday August 31st, 2009 6:19:01 PM

Aztyr follows the group to where she saw Appolo vanish after being killed. "Malgant, I had cast see invisible, and it appearently was useless, I don't really have any other spells handy that would be usefull for finding people who wish not to be found. Although I think I had found a chink in his armor there at the end, I know it wasn't much, but it was all I could think of and manage. Most of my spell ability is geared towards destruction, sorry." She appologises, but stays wary even though feeling a bit down.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 218 minutes
Fly 11 minutes (tell how long has passed please)
Strength -0 (flying)

Mourn another day/DM Buzz 
Monday August 31st, 2009 8:33:04 PM

A half a minute passes as the group gathers their faculties. It seems the mage did indeed leave, for now, because the barrage of spells the adventurers have just endured for nearly a minute, have ceased.
Several things were learned by both sides today. For the group, the young man you saw hours earlier in the day, if the same person you just saw, had on a very good disguise, his neatly trimmed facial hair and a professional looking hair cut, or perhaps a spell was in place, on the middle aged old man. The group really did not seem suspicious of the young man this morning. None attempted at that time to discern he was anything different then he appeared.
The young man had on official looking robes where this, this, murderer wore dark black robes.
The killer is powerful and very cunning. He is willing to slay without any conscious and laughs in the face of those that loved the deceased. He is evil through his entire being and would likely sacrifice himself instead of return to any superiors he may have and face the punishment for failure. The group is literally up against someone who's back is in a corner.

Now the enemy wizard knows many things about the group. He knows who are arcane and divine spell casters. He knows the movement abilities you all have as well.

The last known spot Appolo was seen alive is still vacant. His eyes wide, even from afar as Lorth watched that evil wizard, use the rogues very own long sword and neatly slide it in between the cervical vertebrae, to protrude out of the front of his neck Then, the wizard had just bent over when he disappeared, milliseconds before Aztyrs Fireball engulfed the area. It left a circular mark in the sand from the heat, slightly crystalizing the area. The blood in the sand now turned dark, Lorth grasping at his remains earlier, the last physical trace in the area.

The group remains prepared as Vorelle has her bow in hand, waiting. Malgant and Aztyr are unsure what his last spell cast was, but it took him out of the area of the protectors Purge Invisibility spell. Nebin using very basic sign language can get the elemental to come back near him. Vauhwyt sheds a tear for their lost companion. No sign of remains were found in the sand, underneath where the wizard was last seen. Now, not only is Appolos body somewhere, so is all of his valuables, likely in the hands of the enemy. The Grim also realizes, his spirit moved on rounds ago as Garguls call must be heeded by all that pass to the other side of life. Bart asks the others about magic on the dead and Aztyr apologizes for only having offensive spells.

Curing spells will allow the damage to Malgant's skull and face to fully heal, leaving behind only the memory of pain. It will however take many months before his horn will grow back to normal.

Now the group has a few choices. They have very little time to decide their next course of action and if it is the best course of action.

Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Monday August 31st, 2009 9:53:01 PM

"I have scrying prepaired. Appolo would be easiest to scry since I know more about him. It would help if somebody had something of his. Now that we know our enemy we can prepare better. The next time we face this wizard things will be different."

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*


Vorelle [Strength 10] 
Monday August 31st, 2009 10:28:08 PM

[OOC: Vorelle did notice that the stranger we met this morning was wearing black beneath his robes, and remarked on it to the others at the time.]

Seeing that Malgant is hurt, Vorelle takes out her healer's kit and begins tending to him. True, a spellcaster cold put his physical hurts to right in a twinkling, but sometimes slower is better. Malgant needs to understand that his teammates care for him.

DM Buzz: That is also true.

Bart ac 31 hp112/112 
Tuesday September 1st, 2009 12:53:00 AM

Well what we do now, I think our best option is to retrieve the artefact im sure our attempts to do so will put us on the path of this evil wizaard again and doing so hopefully we find Appollo hopefully alive but i doubt that. Lets go back to the tunnel there isnt much we can do here is it?

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday September 1st, 2009 1:12:59 PM

Malgant thanks Vorelle. " Imod has healed the harm, all that remains is the pain of shame. Having had my horns mangled like this with not a drop of blood on my blade to show for it is deeply embarrassing." Malgan then looks around. The mage had used improved invisibility, A spell he had seen Aztyr cast once or twice. Somehow he had also concealed that invisibility from her ability to detect it. Then there was the wall, then he tried to posess Malgant's mind, and then tried to stop Lorth's heart.( I am assuming in the time it took to gather up we shared a little about the spell effects that were not obvious). All of these were different schools of magic, Maybe they had not actually SEEN Appolo die.....
" Vorelle, Humor me for a moment and let us head back towards the Kraken corpse ( we are not there yet are we?) See if you can find traces of Appolo having been there, tracks, blood anything. I think that mage was craftier than we think and he may have staged that scene to make us run and separate."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
purge invisible 55' radius 9 minutes
flying 9 minutes


Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+8=17 ; d20+8=10 ; d100=16 d100=58
Tuesday September 1st, 2009 2:54:18 PM


[Question to DM: Is Appolo's body still there? His gear? Or are those gone?]

Vauhwyt's face twists in grief and anger. Then she makes a conscious effort of will and smooths away these outward signs of dismay. Maybe the twitch of her tail might reveal the deep emotions she now seeks to control.

"These mages will pay for this. Sons of Dread or no," she says, "this cowardly attack cannot go unanswered."

She looks up at Nebin, when he mentions Scrying. "Excellent idea, my friend," she says. "But let me try first. Your spell takes an hour to cast, but mine only takes a minute. With the aid of my patron lady, maybe I can see something about this villain."

She casts her Nemesis Scrying spell. If it does not work, Vauhwyt will take another minute to try again.

The Will Save DC on the spell, not including any Scry-spell-specific modifiers, is 16. Her caster level checks, if needed, are 17 and 10.

Arcane Spell Fail checks: 16 and 58, no problem.

[OOC: I'm advancing all my durations by two minutes. I'll make that three minutes if I cast twice.]

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
2 of 3 4th level spells used (maybe 3 of 3)

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.5 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (32 of 80 min)
Expeditious Retreat (25 rounds of 80 rounds)
Alter Self (Mookie) (22 round of 80 rounds)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Tuesday September 1st, 2009 5:02:05 PM

Aztyr happily uses the time remaining of her fly spell, remembering the leeching effect of the sandy beech.
"I aggree we should stick together, but we have also opened a pathway to the artifact, or at least partway to the artifact. We somehow need to protect that and go look for our friend. Nebin, can you set the elemental to guard to the opening you all have dug open. If the mage or others try to pass the elemental we will hopefully have a bit of warning that way."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 216 minutes
Fly 9 minutes (tell how long has passed please)
Strength -0 (flying)

OOC/DM Buzz 
Tuesday September 1st, 2009 6:34:53 PM

OOC: I just need to inform you all of a Rules Board discussion that happened maybe a year or two ago on if a dead person is a person or object. It was determined, that once a corpse exists, it is an object. A locate Person spell can not locate the corpse of the dead, but a Locate Object spell can. Now, I disagreed with this rational, simply by saying that because a person is dead, doesn't make them less a person, especially when they still have living tissue that makes them that person, minus the soul and usually with some damage. I believe Kent at that time came in and said, that corpses are objects, period. So, attempting to use Scying on Appolo is actually a good idea. If it works, he is still alive, if it doesn't he is dead. I will say, the caster would know the difference as well as if it worked but was blocked. That is with a successful roll of course.

In regard to Nemesis Scrying. Cayzle, I think the wording in the wikipedia needs to be changed my friend. Can you seek revenge on an object? That might be changed to creature, no? :)


A plan for revenge/DM Buzz  d20+20=31 (Vorelle Tracking)
Tuesday September 1st, 2009 8:25:18 PM

Nebin offers his own Divination magic to the aid the cause and vows to be better prepared when next they find this mage.

Vorelle tends to the Protectors deeper, more emotional wounds. No need to mark off a usage of the Healer's Kit, since it wasn't necessary.

Bart wants to continue digging, knowing they are after the same object as the evil wizard.

Malgants brow is furrowed with shame as this wizard has not just eluded the protector, but was actually able to mar him in a way will take only time to mend. He is also in denial, but tries everything possible to prove that their rogue friend is indeed gone. It is true, Greater Invisibility is an improvement over Invisibility.

Vauhwyt swears by her goddess, revenge will come to fruition and commends the druid on his choice of spell, but explains her own attempts may be faster. Unfortunately, the two spells she cast were also unsuccessful.

Aztyr is determined to use her spells recently cast as long as possible. She wishes to keep the group together, yet still guard the entrance. The druid explains, he can not give his summoned elemental more complex commands than what basic sign language can accomplish.

The group can take another five minutes to study the area. Vorelle easily can see, the footprints of Appolo leading from the kraken at a full sprint toward the group. She can deduce, he was lying down in the shade, his body leaving a print, then she can see him get up in a hurry, not in a slow manner as if he is relaxed, he then activated his magical boots, which she has seen him use many times before. As well, she knows it took him several seconds to make it the two hundred feet he did, which means, the mage likely attacked him in some way in each round to stop him, but there is no physical evidence of that.

ooc:
Question to DM: Is Appolo's body still there? His gear? Or are those gone?

DM Answer: No. No. No sign of anything but the blood that escaped out of his body as it fell to the dry sand.


Nebin the Green AC 17, HP 83/83 (Endure Elements, Detect Magic, Death Ward) 
Tuesday September 1st, 2009 10:40:35 PM

Nebin has a theory and lands his flying carpet. He places his feet on the ground and rolls the carpet up. Nebin lifts the carpet, which looks quite large in his small hands. The halfling slides the carpet into his satchel, keeping it secure. Nebin was currently warded against powerful negative energy magics. If his strength was drained even now that would give them a little more information. With no apparent enemy Nebin releases the elemental, sending it back to his own plain.

"I am going to get something that will allow me to speak with elementals. Even if I have to trade my precious carpet to do so. Right now all I can do is point at targets. Once we set up camp somewhere I'll try to scry appolo."

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Endure Elements: 24hr duration
Detect Magic: 11 min duration
Death Ward: 11 min duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Vorelle [Strength 10] 
Tuesday September 1st, 2009 11:48:55 PM

Slowly, carefully, Vorelle traces Appollo's tracks, showing the signs to her friends and explaining what they mean. When she reaches the end, she flings up her hands in exasperation.

"...and they j-j-just st-stop. Th-there's nothing else h-here. M-m-maybe m-magic can t-t-tell us more."

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday September 2nd, 2009 12:15:01 AM

[OOC to DM: No matter since her spells failed (didn't think there was much chance they would work, but worth a shot, I figured). But in fact Vauhwyt was not scrying Appolo or his body -- he's not the subject of her desire for revenge! -- she was trying to scry the wizard who killed him! I agree about the word change ... I'll go fix that in a sec.]

[OOC to Nebin: Next time you level up, use two or four skill points to learn an elemental language or two, like Auran or Terran.]

"So, what do we do now, friends? Back to the tunnel and hope to find the artifact today? Or try to find the enemy camp, although we have no idea at all where that is? What other options are open to us?"

[OOC: All durations now advanced 5 minutes since the end of the fight.]

-2 Str

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (0.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (35 of 80 min)
Expeditious Retreat (55 rounds of 80 rounds)
Alter Self (Mookie) (5 minutes of 80 minutes -- fixed from error made last post)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday September 2nd, 2009 6:07:43 AM

" I say we hold what we have. We have no idea of where they might be encamped, but we know where the entrance to what we seek lies. Searching for their camp just leaves the door open for them to sneak in and take what we worked for. As for finding Appolo, I don't know. If that mage had some sort of scrying ward up hen we have little chance of finding him. If that ward covers Appolo and his belongings then we have little chance of finding him either. I have little but anti poison prayers today in preparation for a foe we will likely never see.I say we open the tunnel, fulfill our bargain and leave as many traps as we can muster behind us for any that follow us."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5***,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 13 hour duration
delay poison on Aztyr 13 hour duration
str -0 (flying)
purge invisible 55' radius 6 minutes
flying 6 minutes


Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday September 2nd, 2009 7:38:11 AM

"Sounds good to me," says Vauhwyt. "To the tunnel! Should I scout it out on my little old only, first?"

Lorth AC 25 HP 96/121 
Wednesday September 2nd, 2009 11:13:43 AM

Lorth follows his friends along, he doesn't suggest any plans. He is quite upset that the mage has seemed to have gotten away.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday September 2nd, 2009 12:58:30 PM

Aztyr wracks her brain thinking about the fight in the previous few minutes. (ooc was the mage Malgant and Aztyr fighting the same figure Aztyr saw stab Appolo in the neck?)

OOC: Rest of post to follow answer

DM Buzz: Lorth confirms, they look like the same person.

Bart ac 31 hp112/112 
Wednesday September 2nd, 2009 2:57:22 PM

Well lets go back to the tunnel, I will use the Wayfinder to look for Apollo, if i concentrate i will float in ethereal form to him in this way i als have a clue of the direction and the place where he is, although using it will diminish my consitution, it would be handy of some one can cast restoration after i use it.

When everyone agrees Bart uses the wayfinder when he is back in the tunnel

Light Fortification, AC 26, 86/86hp Malgant 
Wednesday September 2nd, 2009 4:39:49 PM

"No, not by yourself, Vauhwyt. Though surprising an opponent might be a good plan, I don't want to round the corner and find you being throttled with your own spiked chain. I don't have enough friends to keep being a moment or two too late."

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Wednesday September 2nd, 2009 7:29:43 PM

Aztyr makes sure she has everyone's attention.
"Ok, the Mage we were fighting over here, had to have teleported from where he killed Appolo. He was visable for some reason when we saw him stick his sword through Appolo. He then went invisable along with appolo's corpse at that time. I don't think he could have used Vauhwyt's favorite trick of shrinking him and stuffing him inside a magical bag, because I believe Appolo had a magic bag himself. Isn't it dangerous to put one bag inside another?
He then was above and behind me, flying and invisable. An improved invisable, I have the same spell, it allows me to cast and hit someone without breaking the spell. So in a short time he teleported, cast an invisability on himself and created that wall of force. and during that time he stashed Appolo's corpse somewhere. That was one busy man.
Am I missing anything from before Malgant and I worked together on him?"

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 13/22 hour duration)
See Invisable 213 minutes
Fly 6 minutes (tell how long has passed please)
Strength -0 (flying)

Vorelle [Strength 10] 
Wednesday September 2nd, 2009 10:47:08 PM

"I c-c-can sc-scout, t-t-too," Vorelle reminds Vauhwyt

Finally: Take Two/DM Buzz 
Wednesday September 2nd, 2009 11:48:58 PM

3:15 PM

The group goes back to working on the tunnel, more determined then ever to find the artifact first.

4:15 PM

The diggers find the gravitational anomaly that aloows anyone to walk on any part of the tunnels surface without awkwardness or penalty.

Sand still fills the passage way as the group makes slow, but steady progress. It is odd to look at the sand, to be able to pick it just a few millimeters from the surface of the tunnel and watch it fall upwards, or to the side.

The digging goes faster as one person uses the shield to fill a barrel, while others can carry the barrel up the slope and outside. Only those where the gravity has changed are effected by the -4 strength drain. Everyone carrying the barrel out of that area only suffers -3, which is nice for getting up that incline with a barrel full of sand.

Those with some knowledge of nature can see now, there once was a time when the island was not like this. Further back in the tunnel, sea shells and lagoon foliage can be found, as the barrels are brought out and easily inspected in the light of the sunlight. Something about the island has definitely changed in a few hundred years.

Then it happens. Anyone on the ground can tell, the resonance has shifted. The reason is unknown, but it is for the better. Anyone that is in the gravitational enigma is now at -3 while those outside and near the slope in the tunnel are now at -2.

Could it be because it is near night fall, or are their more significant reasons for the sudden shift?

6:15 PM

Finally, after an all day excavation, the group breaks through the other side.

A whooshing sensation flows through the bodies of those in contact with the earth and tunnel, as again the sensation of gaining some of ones strength occurs Eveyone is now at -1 Strength. if not flying or levitating. A slight breeze is felt through a small hole as the sand falls in all ways vertically. On the other side of the sand obstruction, the black tunnel continues and slopes upward, at the same angle and height of the one you hauled sand up all day, behind the diggers.

Vauhwyt, Bart and Malgant are all fatigued after the long day of digging. The rest of the group feels pretty good with Lorth just getting his second wind, Nebin watching around outside for trouble doesn't see anything new, neither does the less weakened sorceress liontaur Aztyr.

Night will fall in another hour.

A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Full side view of tunnel

Bart ac 31 hp112/112 
Thursday September 3rd, 2009 1:01:04 AM

Bart will use the wayfinder in an attempt to find Apollo, looking through the yeglas he wishes to see Appolo

DM Buzz: I am sorry, but Bart can not find Appolo in that manner. he is no longer a person nor is he a location.

"Your ethereal body would float high above the ground and rocket you to the location or person you want to see"


Light Fortification, AC 26, 86/86hp Malgant 
Thursday September 3rd, 2009 4:34:23 AM


OOC
Also it would exhaust you and make you pretty much unable to do anything, a condition I cannot fix right now. Think carefully before you try that.

Lorth AC 25 HP 96/121 
Thursday September 3rd, 2009 7:51:33 AM

(OOC: Can Lorth lead Tobiasz through the tunnel? If not, he dismisses him)

Lorth throws himself into helping move sand and is happy when they finally break through to the other side of the tunnel. He keeps his eyes open for anything out of the ordinary, expecting the mage to return at any moment.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Thursday September 3rd, 2009 11:29:47 AM

Nebin moves through the sand with ease. Strolling through it as if it were a cobblestone street. So much so that he leaves no tracks.

"The wizard saw me flying around. Next time he shows I want him looking up to the sky and not down on the ground." Nebin explains.

As he walks Nebin digs a waterskin out of his magical bag. "I don't know anything about wizards and their magics. I am at one with nature and the earth. That's how I move at one with it. I'm sure that a wizard would be able to do something similar with magic. I do not think that we will be able to find him. Now if somebody has a bowl or something I can start the scrying spell."

OOC: Was Nebin affected by the strength drain while under the effect of Death Ward?

Endure Elements: 24hr duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday September 3rd, 2009 3:52:36 PM

"Maybe we should rest for a while. Some of us are beat."

Vauhwyt yawns.

"We can start again in the deep of night [OOC: 2:30 am] -- and still hope to achieve our quest before the enemy can regain spells."

-1 Str, Fatigued

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used
3 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Bart ac 31 hp112/112 
Thursday September 3rd, 2009 4:14:35 PM

If finding Apollo through the wayfinder doesnt work Bart knows Apollo is dead or he is somehow blocked although Bart knows frome former expierences that in that case he sees some blurred vision. Bart tries to see the mage that killed Apollo maybe he gets some intel from that

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Thursday September 3rd, 2009 5:13:19 PM

Aztyr, having not worked on the clearing of the tunnel still looks exhausted when she makes her way in to see the strange gravity deep in the tunnel. She walks like it take extreme effort to move each of her paws and her arms hang limp with drooped shoulders, even though her hands are firmly holding on to her harness.
"What ever you all decide I'll go along with, being in here still just almost totally wipes me out."

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Strength -3

Wayfinder ruling/DM Buzz 
Thursday September 3rd, 2009 6:07:49 PM

DM Ruling on Wayfinder:
Wayfinder --artifact:
Acts as a spot glass but only 10 times stronger than a normal spot glass.
Second ability is when you ask to see something, you go into a trance.
Your ethereal body would float high above the ground and rocket you to the location or person you want to see.
When you return you take 1d4 of constitution damage that returns 1 point per day or by restoration spell.
If you are disturbed while in the trance, you will take 1d10 of constitution damage.

When Bart asks to see something with his etheral body, anything, he has to go into the trance. That is the only way the artifact will work. So, in this instance, Bart wanted to see Appolo. He went into a trance and his "body" soared high above the wold, then instead of decending down upon Appolo to see him, he would decend back to his own body, taking constitution damage.

Bart would know this, so I will allow him to attempt it on the Wizard if you like, but know, if you use it in the future, be careful what you ask to see.

Also, tell me EXACTLY when and where in this many houred time frame you are using this artifact.


Light Fortification, AC 26, 86/86hp Malgant 
Thursday September 3rd, 2009 11:53:06 PM

Malgant digs until they break through. He is plenty tired, but does not want to rest yet. Who knows how long it will take to reach the prize? Giving the wizard any chance to catch up is a chance too many for Malgant.

Vorelle [Strength 9] 
Friday September 4th, 2009 12:54:01 AM

"I d-d-don't usually t-t-tire so easily," Vorelle says by way of apology. "I c-c-can k-k-keep g-going if we need it, b-b-but are p-p-people running out of sp-spells?"

Exhaustion, just around the corner./DM Buzz 
Friday September 4th, 2009 1:12:50 AM


Bart at sometime in the afternoon looks for the Wizard. I still need to know location and time. Using it while fatigued will cause exhaustion.

Lorth can lead Tobiaz into the tunnel, but he is reluctant, even at your command and needs a Handle Animal DC:20 to force him. You understand that his behavior is completely out of nature for your trusted steed. He remains alert.

Nebin takes a different approach and runs his toes through the sand while leaving no trace. Even with his Death Ward spell, he can feel the power of the artifact pulling on his biochemical energies. Unfortunately the druid can not cast his Scrying spell at this location. His divine magic requires a natural pool of water with which he may find the subject of the spell.

Vauhwyt would like to rest and for once Mookie has no opinion.

Aztyr drained from the days events is willing to travel or rest as the group decides.

Malgant, weary as he is, wants to continue.

Vorelle is not fatigued. Her ability to work harder and longer then most clearly shows, when others want to rest. Sorry, I forgot to edit that part. :)

The group seems undecided on their next course of action. To investigate further or to find a place to rest, hoping the wizard does not return when only a few are on watch. The group also knows, there is a major shift in the resonance of the island, with no reason why, except the group felt the shift the second time, after they broke through the other side of the long tunnel filled sand.

Bart ac 31 hp112/112 
Friday September 4th, 2009 2:09:58 AM

ooc in previous post i stated that bart used the wayfinder when they arrived back in the tunnel

DM Buzz: In your post, you said Bart would use the device "Back" at the tunnel, that could have been inside or outside of the tunnel. Thank you.

Bouncing Bart/DM Buzz  d10=9 ;
Friday September 4th, 2009 12:06:18 PM

The warrior, while inside of the tunnel uses the Wayfinder to go into his trance. While in his trance, the group is witness to something happening that likely shouldn't have. A shrieking sound begins to emanate from the Wayfinder, piercing the ears of everyone in the area. It is so intense, the group realizes, it is just on the lighter side of causing damage. As well, the resonance completely stops for but a millisecond, before it intensifies dramatically, almost completely draining the strength from everyone in the tunnel and setting ones hair straight up in the air. Arcs of energy begin to strike the Wayfinder causing Bart to further convulse, before he collapses on the floor of the spherical tunnel, dropping his artifact. The resonance you all have come to grips with returns to normal.

Bart takes Constitution damage of 9 ability points. Highlight to display spoiler: {As soon as your ethereal spirit leaves your body, your conscious is aware of the problem. The tunnel you are in is tied to another artifact and the artifact prevents intrusion into the area from outside, thus, it is also not possible to leave this plane while in the tunnel. Your ethereal body literally bounces around the tunnel, ricocheting off the walls. Your spirit even passes through a couple of the other party members and at the speed you were traveling when you left your body, you may have hit the sides of the tunnel a hundred times, before your spirit returns to your body. Unfortunately, this is considered an interruption of your journey and you take 1d10 Constitution damage. At least, you learned something new about the tunnel.}

This happens before you all finished breaking through the sandy barrier in the tunnel hours earlier. When he rises from the floor, the only repercussions he had from the use is the constitution damage.



Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+24=38 ; d20+22=36 ;
Friday September 4th, 2009 12:38:33 PM

Back then, with artifact: "Whoa! I think that means we're close to something!"

Now, with sand dug out: "Well, I'm tired, but this is too weird not to explore at least some. Let's head down and explore!"

If the group agrees to explore, she will cast Alter Self on Mookie (monkey form) and Reduce Person on herself, shared with Mookie. Then she walks first down the corridor, hoping Vorelle and other sneaky types will come next, and let the noisy ones stay a little back.

Move Silent: Rolled a 38, but with the -2 Dex from being fatigued, that's really a 37.
Hide: Rolled a 36, but that's really a 35.

-1 Str, Fatigued

Spells:
3 of 6 cantrips used
4 of 7 1st level spells used (+1 if reduced)
3 of 7 2nd level spells used (+1 if altered)
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.

Moving on/DM Buzz 
Friday September 4th, 2009 1:26:36 PM

If the group decides to move on, they must determine in what part of the tunnel they want to walk (A,B,C,D) as well as party order along the corridor. Keep in mind, Large creatures take up all four sections, where two medium creatures could walk in opposing sections (AD or BC). If you need the weekend to discuss your party order, that is fine.

Vertical/Horizontal view. Each square is five feet.

Lorth AC 25 HP 96/121  d20+9=11 ;
Friday September 4th, 2009 2:12:32 PM

Lorth tries to urge Tobiasz down the tunnel, but the horse just won't go. He ends up dismissing him then follows his friends along, sword and shield ready. He moves to wherever he is needed in the marching order.

Light Fortification, AC 26, 86/86hp Malgant  2d8+10=17 ;
Friday September 4th, 2009 3:05:44 PM

"Lorth, let me heal you before we proceed( sacrifice a delay poison to cast cure moderate wounds on Lorth for 17 healing). Then, you, Nebbin and I should space ourselves among the others. If that mage returns and tries to split us up again I want a healer with anyone else who gets split off. Keep an eye on Bart, the wayfinder took a nasty toll on him ( currently at 2 con if my math is right)The order I would like to see is Vauhwyt, Vorelle and if you can sneak, Nebbin up front, Lorth and Bart in the middle Aztyr next and I will bring up the rear"
As a Large creature Malgant will walk on D but fill the whole hallway
His sword is out to provide light at the rear of the party. He trusts his friends to watch the front and he watches the back behind the party.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Flat-Footed

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+3=9 ; d20+1=2 ;
Friday September 4th, 2009 5:22:57 PM

Aztyr agrees with Malgant's suggestion for a marching order. Even without much metal to go clink-clank she makes a suprising amount of noise. (sneak rolled 9)
Aztyr will walk on "C" and take up all 4 sections due to being large. She doesn't have spells to waste on making herself smaller, you never know when a Ice Storm could come in handy.
She searches and finds her foot is still attached to her body, but that's about it and she's not sure she is rcorrect even about that fact. (natural 1 for search)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Strength -3

OOC Bart/DM Buzz 
Friday September 4th, 2009 7:36:57 PM

OOC: If my math is correct, Bart also lost 56 Hit points from the constitution loss.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday September 4th, 2009 9:47:32 PM

Nebin walks up front, wiggling his toes as the sand slides through them. "We need to find a place to rest. Bart doesn't look so good after that thing went crazy."

Endure Elements: 24hr duration

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Bart ac 31 hp112/112 (-56 temp) 
Saturday September 5th, 2009 10:48:18 AM

Bart tells his findings after the strange effect after he tried to use the wayfinder. Can someone cast restoration on me? I feel exhausted, if not please remember me that i have to buy such a scroll from the catacombs.

Before we explore the tunnel let us rest for a while.

Appoloooc 
Saturday September 5th, 2009 11:40:10 AM

Hello Still here.Just coming around to Huant you guys.

Vorelle [Strength 9]  d20+24=44 ; d20+24=37 ; d20+16=33 ; d20+16=23 ;
Sunday September 6th, 2009 10:39:09 PM

Vorelle follows Vauhwyt down the tunnel, doing her best to move undetected.

[If possible, Vorelle would like to take 10 on all hide/move silently checks, for a total of 34 each. If that is not allowed, Hide is 44 this time, and Move Silently is 37.]

As she goes, she keeps alert for signs of danger.

[Spot 33; Listen 23]

OOC/DM Buzz 
Tuesday September 8th, 2009 12:53:02 AM

Working on post. It might be this morning or afternoon before it is finished.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Tuesday September 8th, 2009 7:35:45 AM

[ooc: checking in. On vacation ... may be late tonite or tomorrow before I can check again.]

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday September 8th, 2009 8:49:58 AM

Moving down the hallway, giving the scouts room to do their thing.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Bart ac 31 hp112/112 (-56 temp) 
Tuesday September 8th, 2009 11:10:44 AM

Bart is fatigued and is in bad condition, he needs te regenerate some strength and constitution he is in no condition to fight. Al he wants is a good night of rest. He doesnt do a thing he sits down and tries to rest. He doesnt want to go explore the tunnel, leave that for tomorrow.
Again he asks if a spellcaster can scast a restoration spell or at least study for it so he can cast it tomorrow

Light Fortification, AC 26, 86/86hp Malgant 
Tuesday September 8th, 2009 3:19:36 PM

" As I said before you used the wayfinder, I cannot fix the damage it does to you. We can either forge on and get what we came for, or we can sit here and wait for the mage to come back and kill us. I say we move on." Malgant readies his gear and gets ready to move into the strange tunnel. His face and horn throb with the slow dull pain of shame. A shame he would like to see righted.

Bart ac 31 hp112/112 (-56 temp) 
Tuesday September 8th, 2009 5:37:50 PM

Well lets have a look the but if we face trouble i cant help

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Tuesday September 8th, 2009 6:26:15 PM

"Unless we are ambushed again by invisible spellcaster I think we'll be alright. I can summon quite a few elementals. Enough to probably convince anybody that we aren't worth the trouble."

Endure Elements: 24hr duration
Strength -1

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=16 ; d20+1=15 ; d20+3=16 ;
Tuesday September 8th, 2009 7:43:27 PM

Aztyr comments,"I believe Malgant warned you before you used that device Bart that he couldn't fix the effect it would have today, you'd have to wait untill tommorow.
As for right now, I just have a feeling that if we wait untill tommorow, we will lose our chance at captureing the artifact. They have been working her for who nows how long and we gained entrance in a single day, we should push on, without delay."
She casts See invisable on herself (SP 16 see invisability)," ok, follow the order Malgant suggested" She gets in line right in front of Malgantr, at the rear of the party. She keeps looking around as they move and tries not to make too much noise as they move either.

Search 15
Sneak 16

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 16,110 minutes
Strength -3



Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  7d20+2=73 ; d20+2=21 ; d20+2=21 ; d20+2=10 ; d20+2=9 ; d20+2=6 ; d20+2=14 ; d20+2=18 ;
Tuesday September 8th, 2009 7:47:43 PM

Ignore the 73. the rest are SR rolls for see invisable

16,21,21,10,9,6,14,18 the 16 is from my post, so there they are.

Preparing to move on/DM Buzz 
Wednesday September 9th, 2009 1:35:45 AM

The group is weary from a long day. Their strength sapped and resources greatly reduced, they decide to move on despite the condition of their main warrior. The man that is to toe the line if they come up against ground based foes is going to be highly deficient. His spirits low as well as his self worth. The Paladin is healed by the Protector and is ready to carry some of the warriors load, as companions and friends always do. The druid is confident, there will soon be plenty of fighters at the groups disposal. The Ranger does her best to sneak with the Grim Avenger, who's cat like paws move quietly down the dark tunnel. I'm not sure about taking 10 on Hide and Move Silent checks. I need to look more into that. It's no for now, but that may change later. :)

IF a section of A,B,C or D was not chosen by the player, D will be the default position for your character.

Vauhwyt takes up the entire tunnel while Vorelle follows closely behind.

Lorth and Bart bring up the second rank.

Nebin and Aztyr is to bring up the next rank, with the druid being in front of the large yet lean liontaur lady. Nebin didn't roll any Move or Hide rolls, so I figured, you didn't want him around those that were trying.

Malgant will be bringing up the rear.

I will need distances between characters, especially those taking up an entire section of the tunnel plus 10' in length. I want to make sure, this is the what you want. As of now, I do not have the group breaking all the way through the sand and ascending the slope up. Keep all your previous rolls, please repost.

Archipelego

Archipelego southern shore Each square is around 100 feet.

Full side view of tunnel

Vertical/Horizontal view. Each square is five feet.

Vauhwyt (HP88 of 90 +12 AC28) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d100=27 ; d100=39 ; d100=13 ;
Wednesday September 9th, 2009 7:42:00 AM

Vauhwyt is moving through the strangely gravitated tunnel in a clockwise corkscrew fashion. I assume we are moving at a rate of 15 both for optimal sneaking and so that the slowpokes in the back can keep up.

So for every move action (two per round), Vauhwyt moves 10 feet forward, then five feet forward on the left hand wall. Next move, ten feet forward, and then five feet forward to the left hand wall (ceiling). Etc.

By the way, last post, on Friday, I wrote:

"If the group agrees to explore, she will cast Alter Self on Mookie (monkey form) and Reduce Person on herself, shared with Mookie. Then she walks first down the corridor, hoping Vorelle and other sneaky types will come next, and let the noisy ones stay a little back."

Let's add a Message cantrip to that and also roll three spell failure checks! (Sorry for forgetting Friday) 27, 39, 13, no problems.

[OOC to Buzz: If I ever forget to roll a spell fail check in a vital turn, feel free to roll for me as you see fit.]

Move Silent: 37.
Hide: 35.

-1 Str, Fatigued

Spells:
4 of 6 cantrips used
5 of 7 1st level spells used
4 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (0 of 80 minutes used)
Alter Self (Mookie) (0 of 80 minutes used)
Reduce Person (0 of 80 rounds used)

Hit Points:
V: (84 +4CLW) of 90 plus 12 temp
M: (39 +6CLW) of 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 2 of 10 this week used.


Lorth AC 25 HP 113/121 
Wednesday September 9th, 2009 7:53:47 AM

Lorth plods along. He doesn't like feeling this tired but he doesn't raise a protest about continuing on. He takes his place in line and hangs back about 30' from the persons in front of him.

-1 strength
Fatigued

Spells
Memorized:

1st: Divine Favor, Protection from evil *
2nd: Delay Poison


The Battle in the Tunnel


Vauhwyt (HP88 of 90 +12 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Wednesday September 9th, 2009 1:09:26 PM

Vauwyt mentions to Mookie, "Keep that wand of Protection from Evil handy, old friend." She herself has her spiked chain drawn.

After a moment's thought, she adds, "Mookie, remind me to buy a wand of Find Traps and a Lens of Searching next time we get some cash."

Mookie ponders this ... and realizes that the party is walking forward through some ancient magic tunnel with absolutely no trap detection going on. They will just stumble into anything they find with no warning. And the Boss is out in front.

Mookie's unusual (for him) stunned silence says more than anything he could squawk about the situation.

[Edit: Revised AC to account for reduce person and for fatigue.]

[OOC: Buzz, after we get around the bend, give me a chance to cast another spell or two, if there is nothing else interesting.]

DM Buzz: There is no "bend". In the side view tunnel, it shows the tunnels sloping down and then sloping back up. It does not turn to the north or south. I don't have you guys as moving on yet, until I am sure you are all satisfied with your position and distance.

Cayzle later add: Yeah, by "bend" I mean where it slopes back up.

DM Buzz: Over the bend it is then. ;)

OOC/DM Buzz 
Wednesday September 9th, 2009 1:44:25 PM

I have been sending out Emails. Please check your "in box" if you haven't in the last few days.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+11=21 ; d20+11=30 ; d20+11=31 ; d20+11=25 ; d20+11=24 ; d20+11=19 ; d20+11=21 ; d20+11=12 ;
Wednesday September 9th, 2009 3:37:17 PM

Messed up my spell penetraition rolls, rerolling correctly.

21, 30, 31, 25, 24, 19, 21, 12 (31 is a natural 20)



Aztyr posting for Malgant 
Wednesday September 9th, 2009 3:41:18 PM

Malgant moves along continueing in row "D" of the tunnel.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2*,shield of faith x2,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Wednesday September 9th, 2009 10:58:48 PM

Nebin walks along wanting to whistle a tune or something to break the silence. The desert was part of nature but it was not the nature that he preferred. He missed the forests and the trees. Missed their quiet voices and ancient wisdom.

Endure Elements: 24hr duration
Strength -1

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=12 ; d20+3=5 ;
Wednesday September 9th, 2009 11:49:47 PM

Aztyr, falls in line and walks on row "C" carefully advancing behind Nebin. She searches and keeps trying to move silently as they go.

Search 12
Move Silently 5

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -1
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 16,110 minutes
Strength -3



Vorelle [Strength 9]  d20+24=35 ; d20+24=30 ; d20+16=35 ; d20+16=17 ;
Thursday September 10th, 2009 12:21:48 AM

Vorelle continues to move stealthily and stay alert.

[Hide 35; Move Silently 30; Spot 35; Listen 17]

Coming up/DM Buzz  d20+14=20 ; d20+14=19 ; d20+14=16 ; d20+14=19 ; d20+14=24 ; d20+14=32 ; 2d8(3+2)+3=8 2d8(8+6)+3=17
Thursday September 10th, 2009 9:09:32 PM

Big post coming up.

Coming up/DM Buzz  d20+5=22+3; d20+5=21+3 (Vauhwyt, Vorelle); d20+5=21+2 ; d20+5=22+2 (Vauhwyt, Vorelle) ; d20+5=15+1 ; d20+5=9+1 (Vauhwyt, Vorelle) ; d20+5=19 ; d20+5=25 (Vauhwyt, Vorelle);
Thursday September 10th, 2009 10:16:50 PM

Possible rolls needing to be opposed.

Vorelle [Strength 9] 
Friday September 11th, 2009 12:17:46 AM

Vorelle avoids.

Coming up/DM Buzz 
Friday September 11th, 2009 12:45:11 AM

Need to redo a couple of things, more to come.


Vauhwyt (HP88 of 90 +12 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+17=35 ; d20+21=33 ; d20+29=32 ;
Friday September 11th, 2009 8:13:13 AM

Making rolls on the board; post sent in e-mail.

First check: 35
Second check: 33
Third check: 32

Scouts ahead/DM Buzz 
Friday September 11th, 2009 10:06:44 AM

We need to get this finished and the rest of you will get the full scoop, likely today or tomorrow. Please stay tuned.

Vauhwyt (HP88 of 90 +12 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+28=33 ; d20+14=31 ; d20+21=29 ; d20+11=18 ; d6=6 ;
Friday September 11th, 2009 11:09:16 AM

More secret rolls!

First check: 33
Second check: 31
Third check: 29
Fourth check: 18

OOC PS: Apologies to all my chums in the game! I'll not go on ahead any more unless everyone signs off on it first!

Scouts ahead/DM Buzz  d20+7=20 ;
Friday September 11th, 2009 12:06:19 PM

We are almost done. Vauhwyt and Vorelle need to roll some things, then the post will come and you all can have some fun!

Character actions/DM Buzz 
Friday September 11th, 2009 1:13:09 PM

The rest of the party has four rounds of actions they may perform, if they desire. Partial post this evening, letting everyone know what is happening, then a follow up post for character actions and movement.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=13 ; d20+3=9 ;
Friday September 11th, 2009 1:29:07 PM

Aztyr, once she sees or hears those out front encounter something, she will cast a shield spell, it might not be much, but adding to her mage armor with that spell is about all she has to protect herself.
She will also continue to search and move as loudly, err silently as posible.

1 round action, will wait on some others to decide other actions

Search 13
move Silent 9

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -2
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 109 rounds
Strength -1

Vauhwyt (HP88 of 90 +12 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+15=27 ; 2d4=4 ; d20+12=14 ; d20+36=44 ; d20+14=31 ; d20+29=34 ; d20+23=30 ;
Friday September 11th, 2009 1:43:03 PM

First roll: 27
Second roll: 4
Third roll: 14
Fourth roll: 31
Fifth roll: 34-5=29
Sixth roll: 30-5=25

Character actions/DM Buzz 
Friday September 11th, 2009 8:21:54 PM

OOC: Just a reminder to Nebin, there is no magical way for creatures to enter or leave the tunnel, except through the entrance.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday September 11th, 2009 8:44:03 PM

Aztyr finishes up preperations with a few more spells, all spells are shared with Jynx who right now is hiding at the bottom of his bag, pretending to be dead, IE not moving trying to avoid being seen as a target.

The Second round she covers herself in a Protection from Evil spell.
The Third round she says a quiet prayer to Domi and alerts Malgant to be ready for a spell and then steps to the side allowing him to be able to move past switching places with him in the marching order.
The Forth round she reaches forward and touches Malgant, casting a Haste spell upon him. (11 rounds duration)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -3
Level 3 : 7 -5
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 109 rounds
Strength -1

DM Buzz: Aztyr never has to worry about the safety of Jynx as long as you are not using your familiar in combat against opponents or to help you, other then what familiars already do through the link.

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Friday September 11th, 2009 8:45:57 PM

Forgot to update spell list.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -2
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 105 rounds
Protection from Evil 106 rounds
Strength -1

Cast on others:
Haste cast on Malgant 11 rounds


Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday September 11th, 2009 9:40:50 PM

OOC: that's good to know before hand. That will save at least one round of useless summoning. Nebin has no real actions he can do ahead of time. He will cast Barkskin upon anybody that wants it.

Endure Elements: 24hr duration
Strength -1

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Light Fortification, AC 26, 86/86hp Malgant 
Friday September 11th, 2009 11:52:12 PM

Preparations made
!st round Protection for energy(fire)( absorbs 120 points of fire) damage for 1100 rounds
2nd round resist energy (cold)1100 rounds
3rd round shield of faith (+3 deflection bonus to AC) 110 rounds
4th round gain haste, cast protection from evil +2 resistance bonus to saves vs evil characters, esist mind control) 110 rounds

OOC
Aztyr Haste is an area spell and can include others in the party, you may want to add more targets

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 120 points of fire) damage for 1096 rounds
Resist energy (cold)1097 rounds
Shield of Faith (+3 deflection bonus to AC) 109 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, esist mind control) 110 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 11 rounds

Vauhwyt (HP88 of 90 +12 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+10=23 ; d20+13=14 ;
Saturday September 12th, 2009 1:43:29 AM

Mookie tumble: 23

Vauhwyt tumble: 14

Lorth AC 25 HP 113/121 
Saturday September 12th, 2009 9:26:00 AM

Lorth continues on, he hopes that whatever is coming stays still so he can get to it.
(On the 3rd round he casts delay poison and the fourth he calls on Gargul and casts protection from evil on himself)

-1 strength
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Delay Poison, 10 hours
Protection from evil 10 rnds

Spells
Memorized:

1st: Divine Favor


Vorelle [Strength 9]  d20+15=34 ; d20+15=25 ; d20+10=23 ; d20+10=21 ; d20+5=12 ; d20+5=22 ; d6+4=5 ; d6+3=7 ; d6+4=10 ; d6+3=7 ; d6+4=9 ; d6+3=5 ;
Saturday September 12th, 2009 11:49:23 AM

[We're getting close; I swear]

Vorelle [Strength 9]  d20+16=23 ;
Saturday September 12th, 2009 12:21:45 PM

[I have played entire combats that are less complicated than this first round.]

Aztyr (AC 12/16 w Mage Armor - HP 80/80) & Jynx (AC 20 - HP 40) 
Saturday September 12th, 2009 1:07:33 PM

OOC: I'll add everyone that's within range to my affected by Haste spell. So if any are further than 30ft apart from anyone else they will not be affected. That should just about include everyone except Bart, because he is already under the effect of a Haste.

Tunnel Battle round 5/DM Buzz 
Saturday September 12th, 2009 6:46:29 PM

Just a reminder to everyone.
Bart has used his Boots of Speed for 5 rounds today, leaving him five more rounds available.
Nebin casts Barkskin on someone that can use it. If no one takes it, he could do something else. Be aware of stacking issues.
Vauhwyt or Mookie as it were has used the Bag of Tricks twice now this week. The first with the Hydra, only three nights ago and the rhino today.
Nebin and Lorth did not specify a letter so they will be placed in B and C respectively.
Continue to roll those SR's. Nice job. :)

The group does not try to stop Vauhwyt and Vorelle as the two sneak off down the long corridor. One or two people can walk up or around to the side of the steep slope and can see, it goes on for a very long time and definitely further then the keenest vision can allow in these conditions.

While those two are away, the group can cast spells on themselves, to prepare for the unexpected.

Round 1
Malgant casts Protection from Energy (fire) on himself

Round 2
Malgant casts Resist Energy on himself.(cold)
Aztyr casts Protection from Evil on herself.

Round 3
Lorth casts Delay Poison on himself.
Malgant casts Shield of Faith on himself.

Round 4
Lorth casts Protection from Evil on himself.
Malgant casts Protection from Evil on himself
Aztyr casts Haste on the group, all except Bart

On round five, some in the group may hear Listen check DC: 20 Highlight to display spoiler: {the sound of a yell "Charge" then the sound of metal bouncing off of wood and people in metal armor charging.}

For those that didn't hear, they soon get a mental impression of Vauhwyt's voice and know the Message spell is being used."Four armored undead are between you and us right now, friends! Come fight!" Then seconds later "Vorelle! Withdraw! Fall back! Way back!"

With that, you hear the sound of steel slam against steel as battle has been engaged. The group may make actions for round one.

Vauhwyt AND Vorelle have made their actions for round 1-5.

Please keep in mind your vision limitations. All you can hear right now is battle, you see a dark tunnel. Is there a light source?

Tunnel Battle. Each square is five feet.

DM Ammendment:
#1 is on A
#2 is on D
#3 is on D
#4 is on A
#5 is on B
#6 is on C

Vorelle is at Z18, not Y18

Light Fortification, AC 26, 86/86hp Malgant 
Sunday September 13th, 2009 1:08:08 AM

OOC
Light source is my sword, as always continual flame brightness.
Aztyr switched spots with me during her prep
Ill make my round 1 post, I will be gone again on Sunday, Monday Tuesday and Wednesday. I expect to be back sometime Thursday.
I will wait until it is almost time for me to go so that I don't have to squeeze past the other people in front of me, hopefully they will move before I do.
Aztyr is willing to post for me again this week. This is my last week of traveling and of night work. Thanks for bearing with me guys.

Light Fortification, AC 26, 86/86hp Malgant  d20+6=11 ; d20+7=12 ; d20=18 ;
Sunday September 13th, 2009 12:10:35 PM

listen 11
spot 12
Malgant strides forward as the sounds of worship in Imod's name come to his ears. He hears the frightened orders from his companions and he strides forward to meet the threat and offer aid.

( with the haste Malgant should be able to move 40'. if the slope is not difficult terrain he would be at the bottom of the slope in H,I 17,18 at the end of his movement. From this position he can see nothing out to 40' so Malgant will hustle adding another 20' to his move and end in L,M 17,18 I started my movement from where my dot is on the map, if Aztyr and I did indeed swap spots please move me 10' closer to the undead)

Moving forward faster, sacrificing his ability to fight this round for movement Malgant's light still fails to illuminate anything, friend or enemy. I am coming friends, protect yourselves and we will deal with the undead as a group thinks the Protector through the message spell. From the sounds the combat is close so he takes a chance, trying to draw the undead to him and away from his less armored friends. " Face ME you unliving abominations. I will be your doom, not those puny scouts. Imod grant me strength!!" he bellows at the unseen undead.

Intimidate 18 plus whatever you grant for size, race and class since they are undead.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 120 points of fire) damage for 1095 rounds
Resist energy (cold)1096 rounds
Shield of Faith (+3 deflection bonus to AC) 108 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, esist mind control) 109 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 10 rounds

Bart ac 31 hp112/112 (-56 temp) 
Sunday September 13th, 2009 2:27:30 PM

At the sound of Battle Bart thinks I know it we should have rested before we explored this tunnel. Damn BArt graps a potion of stoneskin and sips it down rushing forward to the battle

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Sunday September 13th, 2009 10:50:10 PM

Nebin hurries up the slope, as fast as his little legs will carry him. He's not sure what he should do. He wasn't prepared for a place that blocks the calls he makes to the elemental planes. Not that he can see anything.

"This is one of those times I envy races that can see in the dark."

ooc: using full move to go forward. Not sure where he ends up because I don't know how the slope is treated

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Tunnel Battle round 5/DM Buzz 
Sunday September 13th, 2009 11:23:43 PM

OOC:
The slope is not difficult terrain.. Please post your location on the map.

With malgant, Neither a player nor the DM may say another player will do something, so even if Aztyr said, they would let malgant forward, until Malgant says he goes forward, he did not.

Lorth AC 25 HP 113/121 
Monday September 14th, 2009 9:28:26 AM

(OOC: Lorth's light source is also his sword, it glows continual light when drawn)

Lorth moves up the hall as quickly as possible trying to find and help out his friends. His sword is up and shield in front.

(Double move up the hall 70' forward. I would like to end the turn 15' from the monsters.)

-1 strength
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 10 rounds
Delay Poison, 10 hours
Protection from evil 10 rounds

Spells
Memorized:

1st: Divine Favor

Lorth AC 25 (27 to evil) HP 113/121 
Monday September 14th, 2009 9:30:16 AM

Forgot to minus a round off the protection from evil (9 rounds) and AC 27 to evil things.

Lorth AC 25 (27 to evil) HP 113/121 
Monday September 14th, 2009 11:09:06 AM

Lorth ends in S18

Aztyr (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40)  d20+7=27 ; 2d4=7 ;
Monday September 14th, 2009 11:37:55 AM

Aztyr follows behind Malgant, ending up at J,K 17 (being only long not wide and long). If Lorth's continual light illuminates the targets she will cast a spell at them, She will once again mimic drawing a bow and releases it, with a sickly green arrow forming as she does so. (Attack Natural 20 damage 7 acid(no save, no Spell Resistance ranged touch attack))

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -2
Level 2 : 8 -3
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 104 rounds
Protection from Evil 105 rounds
Strength -1

Cast on others:
Haste 10 rounds


Aztyr (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday September 14th, 2009 2:09:14 PM

Forgot to minus a spell.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -2
Level 2 : 8 -4
Level 3 : 7 -4
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 104 rounds
Protection from Evil 105 rounds
Strength -1

Cast on others:
Haste 10 rounds


Bart ac 31 ac 32 to #6 hp 56/112 (-56 temp) Stoneskin  d20+18=35 ; d20+18=23 ; d10+11=16 ; d6=6 ; d10+11=14 ;
Monday September 14th, 2009 4:17:44 PM

Recap the first round bart graps his potion drinks it and makes a 5ft step the other 4 rounds he moves forward to v18 and jumpsattacks (ac 35 crit ac 23 for 16 + 6 shock + 14 if crit) the foe at w18 moving away 10 ft after his attacks Bart makes sure he is out of reach (ending T18)

str-1 tunnel and fatigue -2 str -2 dex effect to AC -1 BAB -2
Haste 10 rds +1 AC +1 BAB
using dodge feat against 6 giving a +1 to AC against attacks from him

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Monday September 14th, 2009 9:58:53 PM

(Nebin ends his move at M17. I have no idea what the ABCD, north, south, top, bottom notes mean.)

Tunnel Battle round 5 OOC/DM Buzz 
Tuesday September 15th, 2009 2:39:30 PM

OOC:

I apologize all. I am fighting a serious cold right now. That might be why I have been a little grumpy lately. I need to get over this cold so I can think through the combat rounds. Please give me another day or two, to recover please.

Thank you for your patience.

Vauhwyt (HP88 of 90 +12 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Tuesday September 15th, 2009 2:40:29 PM

I've got a bad cold too! Take care!

Tunnel Battle round 6/DM Buzz  d20+15=32 ; d20+10=14 ; d20+5=22 ; d20+15=30 ; d20+15=31 ; d20+10=20 ; d20+5=23 ; d10+6=15 ; d10+6=10; d10+6=16 ; d10+6=16 (Vorelle); d10+21=26(missroll) ; d20+19=39 ; d20+19=31 ; d20+14=22 ; d20+9=19 ; d100=26 ; d100=14(misroll) ; d6+10=16 ; d6+10=16 ; d10=8 ; d20+16=30 ; d20+9=23 ; d20+6=7 ; d100=63 ; d8+9=17 (Vauhwyt);
Wednesday September 16th, 2009 9:48:36 PM

Thanks for your patience all. I thought my splitting headache on Monday was due to some muscle pain in my neck, but I had to take Tuesday and Wednesday off from work also and when I work on commission only, you know I am ill.

The gap between the scouts and the rest of the group is shorter, yet there is still distance in between.

Vorelle Highlight to display spoiler: { while letting them pass you, the feeling of dread fills you for a moment. An evil aura is emanating from them. Two turn to face you and the other two have their back to their comrades. You land a solid blow across the helmets grill of one of the warriors, doing slight damage, but ripping the mask aside to see a gaunt, almost skeletal face, with skin stretched tight over sinew and muscle that protrude out from beneath the thin dermal layers. Teeth, yellowed and cracked, long unnecessary, seem to almost protrude from what was once called lips. The nose, a blackened deformed clump, the nostrils closed shut and dried. The eye sockets glow with an empty, unholy red light that attempts to burn through your soul. Your knowledge on undead is limited to only your hatred of them, but you know, this is not a typical undead creature. You take a five foot step back. Please add you hit points, ac, etc in header. :)}

Vauhwyt Highlight to display spoiler: { while letting them pass you, the feeling of dread fills you for a moment. An evil aura is emanating from them. You desperately attempt to get your fellow scout to follow, when you accidently run into an invisible wall. A wood wall? It is then you know it is a shield and there is another rank of soldiers.}

Malgant lumbers as fast as possible toward the battle. His words seem to not phase those trained in formal combat. Intimidate can not be used to try to bring enemies out of formation.
Demoralize Opponent
You can also use Intimidate to weaken an opponent's resolve in combat. To do so, make an Intimidate check opposed by the target's modified level check (see above). If you win, the target becomes shaken for 1 round. A shaken character takes a -2 penalty on attack rolls, ability checks, and saving throws. You can intimidate only an opponent that you threaten in melee combat and that can see you.


Bart on round 4 quaffs a potion and runs as fast as he can with the others on round 5. I am checking with the rules board to see if you can Spring Attack with a move of 120' or if that is only with 60'. If it's the latter, you will not have been able to use that attack

Nebin too gets up the slope and down the tunnel.

Lorth in a defensive posture runs toward the battle fully prepared. His light bringing into view the enemy. you could make a full move up to V18 if you desire, with the Haste spell. If for some reason you did not want this, please begin your move from where you first specified.

Aztyr moves and then fires with magic, a very sweet shot into the visor of #6, provoking a curse.

Round six

The group can see, by the illumination of Lorth, figures in Full Plate Mail and Tower Shields, wielding bastard swords. The glow of two red lights come out from underneath the visor, where eyes should be.

A series of shouts in common begin to commence, from the back ranks. In a very raspy tone "Vandmark, kill the scouts or take them alive?" In an almost gentle voice, a soft spoken command comes forth. "Kill all but the spell casters. Beeble, focus your attacks on the knight of Gargul."

Almost in unison, the replies of "Yes Sir!" set's events into motion.

The armored undead Vauhwyt walks into becomes visible as he attacks her, while shouting commands. "Defensive posture three! Fall back five!"

With that, the two in front of the group (#5 and #6) put their blades on top of their tower shields to secure them and now have Total Cover from attacks. Those trained in warfare now are aware, those shields must be sundered in order to get to those warriors. They take a five foot step backward, when those behind them do so in practiced military fashion.

#4 and #3 take a five foot step forward and get full attacks on the soft spoken Vorelle. They must swing around the large shields with minor difficulty. #3 scores a critical hit, confirmed, slicing open her midsection, exposing viscera. 25 damage total Fortunately, the other two swings of his sword, miss. Although #4 does not critical, he wounds her twice more. 16 damage + 16 damage

#2 and the individual Vauhwyt snuck right into, #1 become visible as they attack her. Vauhwyt roll a Spot check DC 15. #2 attacks with a shortsword, thrusting forward with great accuracy, critical hit confirmed. She is pierced by the weapon and feels a shock of electricity envelop her as well as being run through. 32 damage plus 8 shock damage Thankfully, due to her still being somewhat seen and out of this realm, the others two attacks miss. #1 only lands one blow, but it too is solid. 17 damage

The sounds of spell casting come from behind the two attacking vauhwyt, but in the din of battle, unrecognizable. A faintly shimmering magical sphere appears behind Vauhwyt.

Sunder
You can use a melee attack with a slashing or bludgeoning weapon to strike a weapon or shield that your opponent is holding. If you're attempting to sunder a weapon or shield, follow the steps outlined here. (Attacking held objects other than weapons or shields is covered below.)

Initiating a Sunder First, you make an attack roll with your weapon -- using your usual BAB and modifiers -- trying to beat the defender's Sunder DC.

All creatures (characters and monsters) take a -4 non-proficiency penalty when making a Sunder attempt. However, this penalty is lifted if the creature has training (say, a feat or class ability) that provides a bonus or expertise in Sunder. It is also lifted if the character is a Duelist, Hand of Domi, or Monk. If you have the Improved Sunder Feat, not only is the -4 penalty lifted, but also add a +4 bonus. Add a +4 bonus if your weapon is two handed or add a -4 penalty if it is light. Additionally, add a +4 bonus for each size category you are larger than Medium or a -4 penalty for each size category you are smaller than Medium. (Changed 10/19/08: See Rules Board October 18th, 2008 7:01:15 AM.)

The defender's DC is 10 plus his usual attack roll mods, plus the modifiers for weapon size and body size listed above.

Sunder Results Note that your sunder fails on a roll of a natural 1, 2, or 3. If you beat the defender's DC, then, roll damage and deal it to the weapon or shield. If you fail the sunder attempt, you don't deal any damage.

Sundering a Carried or Worn Object You don't use an typical sunder attack roll to damage a carried or worn object. Instead, just make an attack roll against the object's AC. A carried or worn object's AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character. Apply the -4 non-prof penalty unless you negate it per the list above. To attempt to snatch away an item worn by a defender rather than damage it, see Disarm. You can't sunder armor worn by another character.


Sunder DC is 26 on the shields. Please don't forget the positive and negative modifiers to hit when making your rolls.

Tunnel Battle Round 6.

DM Ammendment #6 is slightly wounded from Aztyr. It was not changed on the map.

The faintly shimmering magical sphere that appears behind Vauhwyt covers that section, from floor to ceiling.

Vorelle [Strength 9][AC 24; HP 39/96]  d20+17=35 ; d20+12=23 ; d20+7=12 ; d6+4=6 ;
Thursday September 17th, 2009 12:23:14 AM

As the only non-spellcaster present, Vorelle is understandably concerned by the orders given to the creatures.

Seeing that they are difficult to hit, she gives up the two-weapon fighting and concentrates on hitting the thing. Still, she is only able to connect once.

[If possible, attack the same one she attacked before. Hit AC 35 for 6 damage. Do they seem to have damage reduction, or is all the damage getting through?]

DM Buzz: If they have damage reduction, it doesn't seem to be againt your axes.

Bart ac 31 ac 32 to #6 hp 56/112 (-56 temp) Stoneskin  d20+14=32 ; d10+11=17 ; d6=5 ;
Thursday September 17th, 2009 3:32:14 AM

Bart makes a spring attack and tries to sunder a shield #5 (ac 32 for 17 and 5 shock) shock will hurt the bearewr of the shield if vulnerable to shock attacks since he is holding the shield) Bart makes sure there is 10 ft between him and his opponents. Bart wants to see the effect of the dammage dealed to the shield before he decides to change tactics. (spring attack u can move before and after your attack provided thaqt the total distance moved is not greater than your spead, so bart can use all his move as long as he moves at least 5 ft before and after the attack see PHB page 100)

Lorth AC 24 (26 to evil) HP 113/121 
Thursday September 17th, 2009 7:57:09 AM

Since his opponents cannot attack him because they are using their shields for total cover, Lorth takes this time to call upon Gargul to grant him divine favor. (Cast Divine favor)

-1 strength
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 10 rounds
Delay Poison, 10 hours
Protection from evil 8 rounds +2AC & Saves
Divine Favor 10 rounds +3 at & dm

Nebin the Green AC 17, HP 83/83 (Endure Elements)  d20+11=30 ; d20+11=13 ; 11d6=40 ;
Thursday September 17th, 2009 1:14:48 PM

Nebin's capabilities in this tunnel are greatly diminished. The quarters are close which also reduces his options. Still he has one potent trick he can play. It's been a while since he cast this spell and hoped his aim was right. It wouldn't be good to roast his friends in divine fire. Nebin begins chanting softly, calling upon the power of the earth and the more destructive aspects of nature.

OOC: casting flame stike centered at 17.5 / AF.5 That should drop the flamestrike right infront of Aztyr.

Spell Penetration check for #1: 30
Spell Penetration check for #2: 13

Flame Strike Damage: 20 Fire/ 20 Divine
Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic, Flame Strike*, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

DM Buzz: Do you mean Vauhwyt?

Vauhwyt (HP43 of 90 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+2=13 ; d20+5=7 ; d100=16 ; d20+23=39 d20+29=36 d20+14=19 d20+36=37
Thursday September 17th, 2009 1:32:05 PM

Vauhwyt's Spot check: a 13, nope.

Vauhwyt's actions will depend on this shimmering sphere. Maybe it is a force effect? Maybe a Minor Globe or a Major Globe? Maybe a Know Arcana check will help: a 7 on her check is probably not going to reveal much.

Well, while Vauhwyt is spotting and knowledging -- both as free actions I am assuming -- Mookie is throwing up. That is, he is throwing a fuzzy ball from the Bag of Tricks up onto the ceiling (A on the map) at AF-AG-17-18. (Activate a magic item - does not provoke an AoO.)

The fuzzy ball turns into a large animal (rolled a 16) - a brown bear. If the bear goes bezerk like the last one did, then the enemies must make reflex saves vs DC15 or suffer a natural attack. The same goes for any other possibly invisible foes within reach ... and Vauhwyt is watching carefully for any sign that the bear's teeth or claws rip into any unseen foes.

If the bear is not bezerk, Mookie orders it to attack, with a flanking bonus.

Now Vauhwyt takes a risk, and a five foot step backwards through the curtain. The rest of the action assumes she can with no problem. Please let me know otherwise. I would hate to waste a round's action. With her move, she is hiding and being silent.

Vauhwyt reaches into her haversack and pulls out a shrunken rowboat (move action). She drops it (a free action) in square 18AD, on the wall, It should, she hopes fill the entire space, floor to ceiling. Then she pulls out a shrunken cart (second move action) and drops it in 17AD, the space she just stepped out of.

What the heck is Vauhwyt trying to accomplish? Well, she hopes that the enemy will not be able to immediately advance toward her, since their path is blocked. She hopes she will have cover vs ranged attacks or attacks from reach weapons. She hopes that if the enemy tries to get rid of the barricade, they will have to take time to do so, and possibly provoke AoOs if they try to pick up the blockages.

EDIT: TO roll sneak checks, update hp, and add DM sanity info.

Vauhwyt sneaks: 39 move silent, 36 hide
Mookie sneaks: 19 move silent, 37 hide

-1 Str, Fatigued

Spells:
4 of 6 cantrips used
5 of 7 1st level spells used
4 of 7 2nd level spells used
3 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used) (Mookie only)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (1 of 80 minutes used)
Alter Self (Mookie) (1 of 80 minutes used)
Reduce Person (8 of 80 rounds used)

Hit Points:
V: 43 of 90
M: 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 3 of 10 this week used.

Lorth AC 24 (26 to evil) HP 113/121 
Thursday September 17th, 2009 3:17:01 PM

Lorth believes Vauhwyt has a great idea with what she is trying to do. "Malgant or Aztyr do you have any kind of spell that could put a wall between Vauhwyt and her attackers? Nebin?", he yells.

Vauhwyt (HP43 of 90 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life) 
Thursday September 17th, 2009 3:46:30 PM

[OOC: Remember, there's no need to shout. Vauhwyt's message spell let's everyone whisper to each other and be heard.]

Vauhwyt answers Lorth, "Thanks, but see if you can wall off Vorelle from her foes. I think I got this side covered, and Vorelle is hurt bad too."

REVAMP Vauhwyt (HP43 of 90 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20-1=5 ; d20+17=25 ; d20+10=18 ; d20+13=16 ; d100=11 ;
Thursday September 17th, 2009 4:24:03 PM


Mookie rolls an Int check: a 5. Not good enough. Mookie tries to use the Bag of Tricks, and wastes an action realizing that no summonings work in this strange tunnel.

"Boss! Boss!" says Mookie, "The Bag ain't working!"

"Hush, Mookie," says Vauhwyt.

She is NOT trying to make a barricade of unshrunken objects -- she considers it, and realizes that there is just not enough time to make it work out.

So she concentrates (casting on the Defensive is a 25, no problem) and casts Blink, sharing it with Mookie. Now her miss chance is 50%, better than the 20% she had been enjoying.

She steps back ten feet (quarter speed), hiding, moving silently, and tumbling. She already rolled for sneaking around:

Vauhwyt sneaks: 39 move silent, 36 hide
Mookie sneaks: 19 move silent, 37 hide

And she also tumbles to avoid any AoOs: Mookie, 18, Vauwhyt, 16.

She is hoping that the blinking and the partial darkwalking will let her hide -- even if the enemy walks into her space, she may be blinking into another plane at that moment.

Oh! And the roll for arcane failure: an 11, no prob.

Vauhwyt ends her move at AB18, on the ceiling.

-1 Str, Fatigued

Spells:
4 of 6 cantrips used
5 of 7 1st level spells used
4 of 7 2nd level spells used
4 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
False Life (2.6 hrs of 8 hrs used) (Mookie only)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (1 of 80 minutes used)
Alter Self (Mookie) (1 of 80 minutes used)
Reduce Person (8 of 80 rounds used)
Partial Darkwalk (2 rounds of 40)
Blink (1 round of 8)

Hit Points:
V: 43 of 90
M: 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 3 of 10 this week used.

Lorth AC 24 (26 to evil) HP 113/121 
Thursday September 17th, 2009 4:49:35 PM

Lorth yells to everyone, "If we wall off your foes Vauhwyt, then we can fight these four trapped with us and the rest later at our leisure. If we wall off Vorelle from her foes it cuts you two off and that would not be wise."

(OOC: Why do we want to fight this whole group at once, spread out like we are, when we can easily separate them and whoever is behind them casting spells with Nebin's wall of stone? Please explain the logic of fighting them all at once while being pelted by spells.)

Tunnel Battle round 6 OOC/DM Buzz 
Thursday September 17th, 2009 4:51:07 PM

Emails are flying, please check your email account or you are missing them!!

Light Fortification, AC 26, 86/86hp Malgant  d20+17=25 ;
Thursday September 17th, 2009 5:01:00 PM

OOC
Move forward Lorth, do not block me
Bart says he moved but used no coordinates so I have no idea where he is. I am moving to his space, I am bigger, I'll push him aside if I have to
Malgant steps up to the shields using the added speed from the haste spell to make the move. (move to TU 17,18 standing in c and d )With a crashing roar he raises his large 2 handed sword up and brings it down on #6's shield. ( -4 non prof, +4 2 handed weapon, +4 large creature for a total of +4 + combat modifiers = +18- str loss =+17)His opponent however is good enough with the shield to resist the sunder attempt. Dodge Vorelle, cover up and hide if you have to. I am coming

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 120 points of fire) damage for 1094 rounds
Resist energy (cold)1095 rounds
Shield of Faith (+3 deflection bonus to AC) 107 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, esist mind control) 108 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 9 rounds


Lorth AC 24 (26 to evil) HP 113/121 
Thursday September 17th, 2009 5:21:01 PM

After Lorth cast his spell, he moves forward. (5 foot move to 18W)

Aztyr (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40)  10d6=30 ; d20+11=17 ; d20+11=30 ; d20+11=27 ; d20+11=19 ;
Thursday September 17th, 2009 6:03:17 PM

Aztyr thinks loudly to Vorelle, "MOVE as close to that globe as you can. I'm dropping a Fireball. Sorry Guys. " Is directed towatds Bart, Lorth and Malgant.
Astyr directs the fire seed that she creates to hit the area #5 is standing in (hitting the cieling).
(SP vs #3 17, #4 30,#5 27,#6 19) Damage 30 ,save reflex for half DC 21.)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -2
Level 2 : 8 -4
Level 3 : 7 -5
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 104 rounds
Protection from Evil 104 rounds
Strength -1

Cast on others:
Haste 9 rounds

Aztyr (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40)  d20+11=23 ; d20+11=19 ; d20+11=24 ; d20+11=26 ; d20+11=17 ; d20+11=14 ;
Thursday September 17th, 2009 6:05:22 PM

SP checks for other 6.

23, 19, 24, 26, 17, 14

Light Fortification, AC 26, 86/86hp Malgant  d20+11=22 ; d3=3 ; d20+11=20 ; d20+11=15 ; d20+11=25 ; d20+11=15 ; d20+11=20 ; d20+11=24 ; d20+11=12 ; d20+11=22 ; d20+11=16 ; d8+11=19 ;
Friday September 18th, 2009 1:46:30 AM

OOC
Please disregard my last post for Malgant, this is what he really does. Vauhwyt , I think you are in side a wall of force and I can't effect you with this. I hope I am wrong.
IC
Malgant uses the speed given to him by Aztyr to propel himself toward the fight.( move to ST 17/18 standing in D anC) Vorelle is in trouble, Vauhwyt is in worse trouble if that transparent bubble is what Malgant thinks it is. There is a way to help them both and draw the undead away from them. Imod taught strength to his followers. He demanded they display it. Malgant took a deep breath and released the energy of the flame strike spell he had prayed for this morning. In its place flowed cool soothing healing magic, soothing to the living anyway. He completed the prayer of healing and a wave of cool power flowed from him, over the undead and into his friends. ( spontaneously cast cure light wounds mass in place of flame strike. Both of my party members, Vorelle and Vauhwyt are within range and so are the 4 closest undead(3,4,5,6).I will roll your spell penetration checks and then the healing/damage.disregard the d3, it got in the way)
spell pen( you asked for 10, here they are)
22
20
15
25
15
20
24
12 natural 1
22
16
healing/damage is 19 will save dc 18 to take half damage for the undead if the spell pen is successful.

Now the onslaught would come. [i] Stand and meet them Lorth and Bart. I will heal you from behind and lend you a bit of my protection. You must hold against them for a few seconds whilst I cut off their reinforcements. VAUHWYT IT IS TIME TO GO. DISENGAGE, HERE COMES THE WALL.)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike*

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 120 points of fire) damage for 1094 rounds
Resist energy (cold)1095 rounds
Shield of Faith (+3 deflection bonus to AC) 107 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, esist mind control) 108 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 9 rounds

Bart ac 31 ac 32 to #6 hp 56/112 (-56 temp) Stoneskin 
Friday September 18th, 2009 3:29:13 AM

Bart did end in u17

Appoloooc 
Friday September 18th, 2009 11:41:23 AM

Hello Just checking in.The Ghost of Appolo is still following you guys.

Bart ac 31 ac 32 to #6 hp 56/112 (-56 temp) Stoneskin 
Friday September 18th, 2009 1:56:42 PM

whoo whooo hooo

Nebin the Green AC 17, HP 83/83 (Endure Elements) 
Friday September 18th, 2009 10:07:06 PM

There may be more ghosts to keep you company.

Tunnel Battle round 6 OOC/DM Buzz 
Saturday September 19th, 2009 12:37:22 AM

Beginning post for round 7. It and the map will be up tomorrow morning.

Tunnel Battle round 6 A/DM Buzz  Highlight to display spoiler: { d20+12=16 ; d20+3=22 ; d20+3=15 ; d20+11=23} ;
Saturday September 19th, 2009 4:36:37 PM

DM reminder, only need 8 SR rolls, not 10 :)

I see a lot of things happening on the end of Round 6 that needs to be resolved before the "monsters" attack on round 7, so lets go through this.

Aztyr blasts both friend and foe with her powerful arcane, evocations! Bart, Lorth, Malgant, Vorelle, Vauhwyt and Mookie, please give me a Ref save DC21. If fail receive 30 damage, save for half.

Malgant can roll multiple times, per charcters if he chooses, but must always use one roll for "Mass" spells from now on, if that is his choice.

Bart, realizing when he leaped up into the air, he almost lands on his head as the gravity in the tunnel forces him continuously to the outer edge of the spherical passageway. Reflex save DC 15 to avoid falling prone. If saved, Bart can only get in one attack due to movement. If that roll beats DC 25, he can successfully Spring Attack in these unnatural conditions.

I will write a condition summary for round 6 when this is finished.

Vorelle [Strength 9][AC 24; HP 39/96]  d20+12=25 ;
Saturday September 19th, 2009 5:01:31 PM

Vorelle saves [Ref 25], and takes no damage thanks to Evasion.

Vauhwyt (HP43 of 90 AC22) and Mookie (HP45 of 45 +12 AC19) (Detect Scrying, False Life)  d20+16=18 ; d20+12=22 ; d20+16=27 ;
Saturday September 19th, 2009 5:17:23 PM



Vauhwyt reflex save (at +16 from base +14, +1 due to reduce person, -1 due to fatigue, +2 with partial darkwalk) is an 18 -- did not save. HOWEVER, Blink gives half damage vs area attacks.

Mookie reflex save (at +12 from base +9, +1 reduce person +2 partial darkwalk) is a 22 = no damage thanks to improved evasion.

Upon reflection ... Vauhwyt will use a hero point (one of her two) to reroll the save.

V Reroll: 27 = no damage with evasion.

Light Fortification, AC 29, 86/86hp Malgant  d20+8=14 ;
Saturday September 19th, 2009 6:12:06 PM

reflex save of 14( note the protection from evil does not apply since Aztyr isn't evil....yet 8)
Malgant fails his save against Aztyr's fireball and takes the full heat of the blast. When the smoke clears he is unharmed due to his preparations
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike*

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1094 rounds
Resist energy (cold)1095 rounds
Shield of Faith (+3 deflection bonus to AC) 107 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 108 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 9 rounds

Light Fortification, AC 29, 86/86hp Malgant 
Sunday September 20th, 2009 3:27:34 AM

amendment
The mass cure will also affect Lorth and Bart. Heal 19 points guys

Bart ac 31 ac 32 to #6 hp 56/112 (-56 temp) Stoneskin  d20+12=25 ; d20+12=17 ;
Sunday September 20th, 2009 4:12:28 AM

Recap bart makes his safe for the fireball 15 dam, cured by Malgant (+19 hp)
Bart makes his reflex save and lands on his feet just in time to make an sunder attack on a shield ( see earlier post ac 32 for 17 and 5 shock to #5) ending in V17

OOC i dont agree with the timeline normally things will happen in order of posting so the fireball comes after barts attacks an he can make a spring attack doesnt have to roll a reflex save to see if he stays on his feet to attack etc (wold rule) In this case te reflex roll to see if he stays on his feet has to be made before he can attack next round. Reflex save to avoid fireball is made in this round

DM Buzz: Do you even read my posts bud? You need to make a Reflex Save when you made the Spring Attack because of the gravatational forces of the tunnel, since you are saying you attacked before Aztyr, then your Sprong Attack is successful, but you take 30 damage from the Fireball spell.

Tunnel Battle round 6 A ooc/DM Buzz 
Sunday September 20th, 2009 5:18:40 PM

After talking with William and rereading the Spring Attack feat, it does not say you spring into the air, which is what I pictured, so no Ref save necessary for Spring Attack.

Thanks William.

Lorth AC 24 (26 to evil) HP 117/121  d20+8=27 ;
Monday September 21st, 2009 9:00:00 AM

Lorth tries to shield himself from the fireball. It seems to work and he only takes limited damage. (Save 27, 15 damage). He then get healed by Malgant's spell. (-19 damage, net +4 hp). "Why is Azytr throwing fireballs at me?", he thinks. "She must be dominated or something. I suppose it is time to retreat."

(OOC: Buzz, I just added this post so I could subtract the damage and add the healing before you post for the monsters)

-1 strength
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 10 rounds
Delay Poison, 10 hours
Protection from evil 8 rounds +2AC & Saves
Divine Favor 10 rounds +3 at & dm


Bart ac 31 ac 32 to #6 hp 56/112 (-56 temp) Stoneskin 
Monday September 21st, 2009 3:47:26 PM

waiting for start rnd 7

Tunnel Battle round 6 A ooc/DM Buzz 
Monday September 21st, 2009 10:15:52 PM

Working on post, it might not be up until tomorrow morning.

Tunnel Battle round 6 A ooc/DM Buzz  d20+15=31 ;
Tuesday September 22nd, 2009 11:28:50 AM

Still working on post. Going for quality instead of speed, sorry.

Off to the day job, then back home for more.

Tunnel Battle round 7/DM Buzz  d20+15=32 ; d100=5 ; d100=98 ; d20+15=22 ; d100=76 ; d100=24 ; d8+9=16 ; d6+10=12 ; d6=2 ; d20+15=26 ; d20+10=17 ; d20+5=20 ; d10+7=11 ; d20+15=29 ; d20+10=24 ; d20+5=6 ; d10+7=16 ; d10+7=12 ; d20+15=27 ; d20+10=23 ; d20+5=9 ; d20+11=29 ; d20+11=12 ; d20+15=24 ; d20+15=24 (19); d20+5=10 ; d10+7=17 ; d10+7=9 ;
Tuesday September 22nd, 2009 8:50:59 PM

Map is still to come. Thanks for your patience. I had a bunch of things to look up.

Vorelle decides to focus on a single weapon to do as much damage as possible. A single attack causes even more damage to the one she hit before.

Bart springs forward to do as much damage as possible to the tower shield in front of him.(#5) His sunder attempt is successful, causing the shield to split from his blow, but the shield still holds, at least for this round. The electricity does nothing to the wooden substance. (Wood is an insulator, if it were fire or cold, it would do more damage.) Bart provokes an attack of opportunity from #6 his partner as he springs back. Between the Tower Shield and Barts prediction to Dodge the blow allows him to escape damage. The bastard sword of the enemy rings out as it scrapes across his chain shirt.
(Remember, you have 5 rounds of Haste left on your boots.)

Lorth calls upon the grace of Gargul to provide more power in battle to the Paladin. Moving forward, he wonders if some in his party are not dominated.

Nebin casts a spell and although it is wiped from his memory, he sees absolutely no effects from his divine power.

Mookie pulls from the bag, yet another fuzzy little ball and throws it on the ground. It rolls around, vibrating, giving off a shrieking sound, but still, nothing appears where the ball is.
Vauhwyt casts a spell, sharing it with Mookie, and hopes she can hide, but her attempt to hide, once again, automatically fails having no cover. (Sorry, no cover, no hide, you need to be invisible to have a chance without cover or have "Hide in plain sight")

Aztyr drops a fireball on friend and foe alike, doing various amounts of damage to all. Spot DC 25 needed please.
My apologies. You did not hear a curse with your acid arrow attack.

Malgant casts a spell, bestowing divine favor on comrades and damage to undead.

Again, the sounds of spell casting can be heard, but not over the sounds of more pronounced commands, comming from #1. "Alright you maggot ridden whores! These guys are not weak, put your foot on their throat and kill them all!

Again, in unison, the shout of a determined war cry bounces off the tunnel walls, Yes Sir!

#1 and #2 advance forward on Vauhwyt and Mookie. They attack once each.
Vauhwyt is not in the area when #1 attacks, but unfortunatly for Mookie, he is and takes a swipe right across his back from the rap shot. Mookie takes 16 damage.
The monkey blinks out as Vauhwyt blinks in as # 2 attacks. Again, the shock is there, but not as powerful, Vauhwyt takes 12 damage +2 from shock.

#3 and #4 use full attacks on the exposed ranger and if there is time left, maybe one of them can engage the knight of Gargul. #3 lands a solid blow, Vorelle takes 11 damage. When #4 attacks he lands two blows, Vorelle takes 16 damage and 12 damage

#5 and #6, without having to move, get attacks on Lorth. #5 seems to be effected by the Protection from Evil spell only hitting the Paladin once, very hard. Lorth takes 17 damage, but it is easy to tell, when #6 hits, it is only because of skill. Lorth takes 9 damage. I had to roll for you SR on Protection from Evil

As well, Lorth needs to make a Will save DC 16. If failed please roll a Fort save DC 16

DM Ammendment: Vauhwyt and Mookie have Total concealment, but they were still touched as #1 and #2 advanced and attacked that square.

Tunnel Battle. Each square is five feet.

Vorelle [Strength 9][AC 24; HP 11/96]  d20+15=35 ; d20+15=28 ; d20+15=27 ; d20+10=28 ; d20+10=13 ; d20+5=19 ; d20+5=15 ; d6+3=4 ; d6+3=9 ; d6+3=7 ; d6+3=4 ; d6+3=8 ;
Tuesday September 22nd, 2009 11:56:49 PM

Vorelle eludes any damage from the fireball, but isn't as lucky against the weapons of the undead. Still, knowing her friends are near gives her courage.

Since it's clear she can barely hit the darned things anyway, she goes for the two-weapon attack this round. Maybe she'll get lucky.

[Attacking the same critter as before. Hit AC 35 (natural 20!), confirm the critical to AC 28. That's 4 damage if it is not a critical hit, or 20 damage if it is a critical hit. Hit AC 27 for 4 damage. Hit AC 28 for 8 damage.]

Light Fortification, AC 29, 86/86hp Malgant 
Wednesday September 23rd, 2009 12:34:39 AM

OOC
I healed for 19 damage, thus since Vorelle had 39, healed 19 and took 39 shouldn't she have 19 left? Every point counts here 8)
IC
Malgant nearly cries as Vorelle chooses not defense bu an almost futile offense. Weakened, vs heavy armor and shields she fights exposed with little thought of evasion or defense. Imod would be proud. Very proud Malgant hoped as he remembered the totem given Vorelle by the other Taurs for something she had done while he was away. She had not said what that something was, and Malgant dearly wanted to find out, from her, in her own words. " Imod you saw in me a Protector, now see in her the heroine I see and make her vanish from their minds. Offer her your Sanctuary!!"( Offer Sanctuary (Sp): The protector can spontaneously cast Sanctuary in place of any spell, using the sacrificed spell's level and DC. However, the protector can only cast this on another, not herself. If the protector cannot cast spells, she can cast Sanctuary once per day per level above 4th. Sacrifice a neutralize poison to grant Vorelle a sanctuary spell with a DC 17 save.He casts this AFTER Vorelle attacks but before the undead can react to her) He then thinks through the message spell VORELLE, IF THEY STOP ATTACKING YOU DO THEM NO HARM. IMOD'S HAND IS SHIELDING YOU FROM THEIR EYES!! ( yes he thinks it hard enough for it to be in all caps)
Provided there is room Malgant will then take a 5' step forward to place him behind Lorth where he can reach the undead with his sword. " Curse your eyes Bart either step in and fight them or get the Hell out of my way!! People are dying out there!!" If Malgant is able to get behind Lorth and provide support he will begin to use his Take Under Wing Ability to protect those in front of him and offer them some extra AC to at least lessen the chance of critical hits(Take Under Wing (Ex): When the protector takes an attack action or full attack action in melee, she can take a penalty of up to -5 on her attack(s) and add the same number (up to +5) to the armor class of all allies within five feet. The protector herself gains no AC bonus. At sixth level, all allies within 10 feet gain the bonus.)
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3*

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike*

6th level (1+1)
Domain Blade Barrier, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1093 rounds
Resist energy (cold)1094 rounds
Shield of Faith (+3 deflection bonus to AC) 106 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 107 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 8 rounds

How high is the ceiling in this hallway??

DM Buzz: This is a ten foot diameter tunnel. I guess you can divide that by two (5' radius) and multiply that by 3.14 to get the circumfrence, if that helps. My math skills suck though, so feel free to correct me if I made a mistake.

Light Fortification, AC 29, 86/86hp Malgant 
Wednesday September 23rd, 2009 12:40:31 AM

A sudden light dawns in Malgant's already smoldering eyes as a plan comes to him. Vauhwyt get as close to Vorelle as you can, really close, I am not kidding so close you are wearing the same skin close. Then Imod can maybe shield you in a ring of blades
OOC
as close as you can means in the same square. If you aren't both fighting or if you squeeze that should be possible, I hope.

DM Buzz: Vauhwyt and Vorelle May not share the same space in battle. I am barely letting Mookie and Vauhwyt share the same space this battle.

Lorth AC 24 (26 to evil) HP 117/121  d20+25=32 ; d20+19=39 ; d20+13=30 ; d20+21=41 ; d20+21=39 ; d20+13=25 ; d20+19=31 ; d8+20=28 ; d8+20=24 ; 2d8+40=50 ; d8+20=28 ; 2d8+40=52 ; d8+8=14 ; 2d8+16=23 ; d20+13=17 ;
Wednesday September 23rd, 2009 8:13:30 AM

"Bart if you want to jump back and forth, let Malgant move up to the front and do it from behind him. ", Lorth yells.

(OOC: Bart you should be able to spring attack from behind Malgant if he moves up 5 feet, as you can pass through allies squares no problem in combat. End in T17, please or just toe the line.)

Lorth grits his teeth when he gets hit, then swings at the one that Bart was trying to sunder (#5).

(OOC: Since they attacked they no longer have total concealment, as per the tower shield rules.)

He calls on his god for aid, "Gargul guide my weapon", he screams!

(Full attack (4 attacks because of haste),
Smite evil x3 used on attacks 1,2 & 3
Hit AC: 32, 39, 30, 41
(Maybe crit on attacks 4,3 & 2 ) 39, 25, & 31 to confirm crits.
Damage:
Att. 1: 28
Att. 2: 24 if normal, 50 if crit
Att 3: 28 if normal, 52 if crit
Att 4: 14 if normal, 23 if crit.)

(OOC: I think that is my best round of rolls EVER. After reflection, I'm going to use a hero point to re-roll confirmation of crit on attack #2, bah, got worse 17, oh well at least it still hits normal.)

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 8 rounds
Delay Poison, 10 hours
Protection from evil 7 rounds +2AC & Saves
Divine Favor 9 rounds +3 at & dm

DM Buzz: Undead are immune to Critical threats. Save your hero point.

Aztyr (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40)  d20+2=10 ; d20+11=29 ; 5d4+5=18 ;
Wednesday September 23rd, 2009 1:10:45 PM

Since all 6 of the undead attacked, none of them have full cover, that means a range of options are available to Aztyr now, not just big explosions. She decides to pick a target and see if she concentraits on only 1, if it will do enough damage to drop it.
She decides to assist Vorelle, pointing her finger and releasing 5 almost pure white little balls of magic. (cast :magic missile)

Rolls in order:
10 for spot
29 for SP
18 for magic missle damage all at 1 target, the same target Vorelle is damaging.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -5
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 102 rounds
Protection from Evil 103 rounds
Strength -1

Cast on others:
Haste 8 rounds

Vorelle [Correction] [HP 19/96] 
Wednesday September 23rd, 2009 3:34:57 PM

[I screwed up on damage. Undead are immune to critical hits. Duh. And I shorted myself a point of damage on each hit. So, the hits were AC 35 for 5 damage, AC 27 for 5 damage, AC 28 for 9 damage.]

Light Fortification, AC 29, 86/86hp Malgant  d20+7=10 ;
Wednesday September 23rd, 2009 5:05:34 PM

forgot my spot check

Tunnel Battle round 7/DM Buzz 
Wednesday September 23rd, 2009 6:23:28 PM

OOC: A couple of people need some time, so DM post will come tomorrow.

Nebin the Green AC 17, HP 83/83 (Endure Elements)  d20+10=28 ; d20+10=19 ; d20+10=22 ; d20+10=19 ;
Wednesday September 23rd, 2009 11:04:34 PM

Since his divine fire didn't appear Nebin is really in trouble. It seems that his magic here is just about useless. He's no warrior. Not that there would be room if he was. Somebody would most likely step on him. Nebin tries one of his weakers pells on the undead near Vorelle.

OOC: Dispel Magic on undead #4. Checks in order 28, 19, 22, 19. I'm hoping the 28 is good enough to unsummon the undead.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI


Bart ac 31 ac 32 to #6 hp 56/112 (-56 temp) Stoneskin  d20+15=22 ; d20+15=33 ; d10+11=19 ; d20+14=25 ; d20+9=24 ; d10+11=13 ; d10+11=20 ; d6=4 ; d6=5 ;
Thursday September 24th, 2009 1:06:28 AM

Bart goes in full attack mode
(sunder attempt ac2 missed, sunderattemp ac 33 for 19, normal attack ac 25 for 13+4 shock ac 24 for 20+5shock)

Stoneskin
str-1 tunnel and fatigue -2 str -2 dex effect to AC -1 BAB -2
Haste 10 rds +1 AC +1 BAB
using dodge feat against 6 giving a +1 to AC against attacks from him
mobility grants a +4 AC bonus to Attack of Op

Vauhwyt (HP29 of 90 AC26) and Mookie (HP41 of 45 AC23) (Detect Scrying, False Life)  d100=9 ; d20+12=19 ; d20+38=39 d20+14=28
Thursday September 24th, 2009 11:34:09 AM


Vauhwyt backs up five feet so she is back to back with Vorelle.

She casts a shield spell. Arcane fail check is a 9; no problem. She shares it with Mookie.

Mookie tries to use his wand of Protection from Evil. UMD check fails again.

"Sorry, Boss," he says.

"Hush now, Mookie," the liontaur answers. The familiar cowers close to Vauhwyt -- Mookie Hide 39, Move Silent 28.

Vauhwyt says to Vorelle, "Wait for me in the Realm of Shadows, my old friend. We can visit Lord Gargul togetherr." Her accent reveals her emotion.

-1 Str, Fatigued

Spells:
4 of 6 cantrips used
6 of 7 1st level spells used
4 of 7 2nd level spells used
4 of 5 3rd level spells used
3 of 3 4th level spells used

Spells in effect:
Detect Scrying (lasts all day)
Shrink on 32 cubic feet of kraken meat (8 days)
Message (1 of 80 minutes used)
Alter Self (Mookie) (1 of 80 minutes used)
Reduce Person (9 of 80 rounds used)
Partial Darkwalk (3 rounds of 40)
Blink (2 rounds of 8)
Shiled (1 round of 80)

Hit Points:
V: 43 of 90
M: 45 plus 12 temp

CLW wand: 43 charges left.
Tan Bag of Tricks: 3 of 10 this week used.

Tunnel Battle round 7/DM Buzz 
Thursday September 24th, 2009 9:19:45 PM

ooc: Post up tomorrow

Lorth AC 24 (26 to evil) HP 117/121  d20+10=22 ;
Friday September 25th, 2009 7:35:23 AM

OOC: Sorry I didn't see the save (Made 22) for Lorth

Tunnel Battle round 8/DM Buzz  d20+15=28 ; d10+7=14 ; d20+10=30 ; d10+7=16 ; d20+5=10 ; d10+7=14 ; d10+7=17 ; d20+7=14 ; d20+7=12 ; d20+7=9 ; d20+7=15 ; d20+7=25 ; d20+7=13 ; d20+15=20 ; d20+10=26 ; d20+5=20 ; d20+15=17 ; d20+10=14 ; d20+5=22 ; d20+15=22 ; d20+10=25 ; d20+5=23 ;
Friday September 25th, 2009 3:18:46 PM

The screaming, little furry ball from Mookies bag rolls around on the floor, wall ceiling......The surface of the tunnel, before it splatters into droplets of alchemical mixtures used to creature the magic of the bag.

There seems to be no real effect from Aztry's Acid Arrow spell. (The AAA)

Vorelle goes all out on the enemy, doing more damage to the ghastly figure she has hit before.

Malgant praises the heroics of others for his god to witness, and casts Sanctuary on the Ranger Spell DC 17, please add this for me so I don't have to look it up..
[Can't cast a spell and take an attack action (Take under Wing), even Hasted]


Lorth was not wounded on round 7 as the blades were deflected by the holy power of Gargul. Highlight to display spoiler: { Walking on the opposing face of the tunnel, a beautiful woman, voluptuous in all manner strides slowly toward you. Her eyes kind and soft locked upon yours. Long black hair, past her waist frame dark blue eyes and wonderfully pink lips. A nose with soft angles fits perfectly on her round face. Her bare, pale flesh showing perfect body parts, the description would find this unworthy narrator banned from the site if he were to dare go into detail. Your ideal woman in every manner but spirit comes close. Her teeth are now seen as she closes in. Fangs of a vampire. She invites you to a world in eternity folded close in her arms and legs, feeding upon the weak of the world. She closes in to kiss your neck when you shake off the illusion.}

Shaking his head the Paladin also finds his voice and gives direct orders for a change, while he unleashes his own power, earned from years of experience on his undead opponent doing considerable damage. Even without the critical blows most living creatures would receive, a flash of light shoots out from underneath the helms visor as Lorth's last attack causes the creature to collapse.

Aztyr continues to unleash magic at the metal covered monsters.

Nebin believes these creatures must be summoned and attempts to dispel one, but is disappointed when his target remains.

Bart has no need to sunder the shield of the creature the paladin just killed, so he gets attacks on the one next to him causing damage also.
I would assume you would want to get in full attacks instead of destroying the shield, since they are no longer using Total Cover.

Vauhwyt protects herself and Mookie from the advancing undead army. She tells her companions, her god awaits their arrival.

The formation is broken, with only one warrior facing the others, they continue to attack. Would that be to the death, or undeath, perhaps redeath?

#1 and #2 step forward and as #1 attacks he replies to Vauhwyt "Tell him Master Dread says hello!"

Vauhwyt takes 14 damage, then 16 damage, causing her to drop. With the warriors third attack he brings his sword down toward the neck of Vauhwyt, but misses with a curse.

#2 following the commands of his superiors performs a Coup de Grace on the helpless form of the liontaur, minimum damage sufficient in spilling the last of her life blood.

#3 and #4 look around for the ranger and not seeing her, #3 does an about face and takes a five foot step over his fallen comrade, attacking Bart missing all three times. #4 too does an about face and takes a five foot diagonal step to further support his comrades, attacking Lorth, none of which land either.

#6 attacks the knight of Gargul also, holding some resentment for some reason it seems with only one attack coming really close to damage.

Lorth must once again make a Will save DC 16, suffering from the same haunting vision. If failed, please roll a Fort save DC 16.

From behind Aztyr and Nebin you hear the sounds of casting Spellcraft DC 22 an attractive male elf appears at the top of the slope up. His pale skin and amber hair contrast against his green eyes and dark black robes. He smiles and says to the two of them. "We have room for those that wish to live forever. Lay down your weapons and watch the folly of your friends fade. We can help you become more then you ever could hope for."

No time to do a map. I have to go to an event for the weekend, but it's pretty clear where everyone is at, I hope. See you soon.

Tunnel Battle round 8/DM Buzz  d100=80 ; d100=97 ; d100=73 ;
Friday September 25th, 2009 3:35:35 PM

DM Ammendment.
First attack hits.
Second attack hits
Third attack still misses do to roll.
Coup de Grace death

Sorry bud, I was really pulling for you. :(

Vauhwyt (HP29 of 90 AC26) and Mookie (HP41 of 45 AC23) (Detect Scrying, False Life) 
Friday September 25th, 2009 3:38:09 PM


Vauhwyt feels her heart's blood flow out, and she steps fully into the Realm of Shadows.

Vorelle [Strength 9][AC 28; HP 19/96] 
Friday September 25th, 2009 9:59:15 PM

Vorelle goes full defensive. (+4 AC)

Bart ac 31 ac 32 to #6 hp 56/112 (-56 temp) Stoneskin  d20+19=26 ; d20+19=24 ; d20+14=20 ; d20+9=24 ; d10+11=21 ; d10+11=13 ; d10+11=19 ; d10+11=19 ; d6=2 ; d6=3 ; d6=2 ; d6=1 ;
Saturday September 26th, 2009 1:39:41 PM

Bart makes another round of full attacks against #3 (hits ac26 for 21+2 shock ac24 for 13+3 shock ac20 for 19+2 shock ac24 for 19+1 shock)

Stoneskin
str-1 tunnel and fatigue -2 str -2 dex effect to AC -1 BAB -2
Haste 10 rds +1 AC +1 BAB
using dodge feat against 3 giving a +1 to AC against attacks from him
mobility grants a +4 AC bonus to Attack of Op

Aztyr (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40)  d100=73 ; d100=64 ; d100=98 ;
Saturday September 26th, 2009 8:41:19 PM

Rolls were for if I had met certin creatures.... The last was successful, but have decided to go adifferent direction.... the creature known is a Rhino.

post to come later on.

DM Buzz: Whenever you do something like this, I need you to list the creatures you were attempting to know. What were they please?

Aztyr (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Sunday September 27th, 2009 9:57:21 PM

Roper and Will-o-wisp, still in need a map b4 i post....
I was talking to the Assistant DM as i was rolling...

Tunnel Battle round 8/DM Buzz 
Monday September 28th, 2009 2:16:30 AM

OOC: Email of map sent. I will add it to last post when all is satisfied.

Nebin the Green AC 17, HP 83/83 (Endure Elements, Wildshape- Wolf) 
Monday September 28th, 2009 9:08:05 AM

With his spells useless and flanked on both sides, Nebin's options are limited. He calls upon a power of nature that he rarely uses. When it comes to the shapes of beasts he's quite rusty. There is one that he uses more than any other. Mainly for travel but it also has some sharp teeth. His form grew, fur sprouting all over his body. Nebin dropped to all fours, growling and snapping as he became a wolf.

OOC: wildshaping into a wolf.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Lorth AC 24 (26 to evil) HP 121/121  d20+8=14 ; d20+8=20 ; d20+21=27 ; d20+16=31 ; d20+11=12 ; d20+21=30 ; d8+8=10 ; d8+8=10 ; d8+8=13 ; d8+8=11 ;
Monday September 28th, 2009 10:49:51 AM

Lorth shakes his head when he is approached again by the mysterious woman.

(Failed first roll, use hero point to reroll and saved, made DC 20)

He then attacks the undead that Bart attacked...

(Full attack on the same one that Bart is hitting...)

(Hit AC: 27,31,12,30 Damage: 10,10,13,11
I realized the 12 certainly misses but I rolled damage just to be thorough)

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 7 rounds
Delay Poison, 10 hours
Protection from evil 6 rounds +2AC & Saves
Divine Favor 8 rounds +3 at & dm

DM Buzz: Please make a note on your character sheet, when it was used, as you mark off the Hero Point. Smart move.

Tunnel Battle round 8/DM Buzz 
Monday September 28th, 2009 4:53:55 PM

OOC: If no post by Aztyr in the next hour or two, DM post must happen.



Light Fortification, AC 29, 86/86hp Malgant 
Monday September 28th, 2009 5:04:53 PM

OOC
my post is awaiting email responses

Light Fortification, AC 29, 86/86hp Malgant  d20+11=15 ; d3=2 ; d20+11=25 ; d20+11=12 ; d20+11=27 ; d20+11=17 ; d20+11=29 ; d20+11=24 ;
Monday September 28th, 2009 7:30:48 PM

Now, to keep the others off Vorelle and hold back the casters... Malgant mumbles into the message spell as he calls on Imod once more. " It seems Heroism pleases you my Lord! I now Ask for the ability to gain a tactical grasp on the situation and the opportunity to shred my foes at the same time. Grant me this boon!" With that his hand descends in an arc and two slightly curved walls of shimmering force blades appear in the hallway. ( cast Blade Barrier as a ring, centered where we talked about in PM's so that the "walls" fill column Y and column AB on the map, sandwiching Vorrele inside and blurring line of sight to her)

Blade Barrier
Evocation [Force]
Level: Clr 6, Good 6, War 6
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall of whirling blades up to 20 ft. long/ level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either form 20 ft. high
Duration: 1 min./level (D)
Saving Throw: Reflex half or Reflex negates; see text
Spell Resistance: Yes

An immobile, vertical curtain of whirling blades shaped of pure force springs into existence. Any creature passing through the wall takes 1d6 points of damage per caster level (maximum 15d6), with a Reflex save for half damage.

If you evoke the barrier so that it appears where creatures are, each creature takes damage as if passing through the wall. Each such creature can avoid the wall (ending up on the side of its choice) and thus take no damage by making a successful Reflex save.

A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.

Reflex save DC 19 to pass through
Spell resistance checks
(rolling them now to check resistance when/if the undead pass through or in case I catch any in the casting)
15,25,12 (natural 1),27,17,29,24

Take this opportunity to hide Vorelle, we will come for you when we can, draw no attention to yourself Malgant whispers through the message spell.
"Back up to me Lorth, Let Imod's hand shield you from harm at the hands of the Dread."

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3*

5th level (2+1)
Domain Righteous might, Break enchantment, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1092 rounds
Resist energy (cold)1093 rounds
Shield of Faith (+3 deflection bonus to AC) 105 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 106 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 7 rounds

DM Buzz: Editing done to italicized words for player.

Light Fortification, AC 29, 86/86hp Malgant 
Monday September 28th, 2009 7:32:19 PM

appears I messed up my bracketing somewhere and there is a whole lotta italics, sorry about that.

Aztyr (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday September 28th, 2009 7:52:40 PM

Aztyr, casts a spell, and her form wavers and morphs into a large shap, not really bigger than she was, but larger as in really filling the hallway. (Cast Polymorph on her self) She becomes an equal to the Umberhulk Bart was earlier.
After she changes she moves right up next to the mage that appeared right behind her.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -5
Level 4 : 7 -2
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 101 rounds
Protection from Evil 102 rounds
Polymorph: Umberhulk 110 rounds
Strength -1

Cast on others:
Haste 7 rounds

will post updated stats in a few minutes

Aztyr Umberhulk AC 26 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday September 28th, 2009 8:05:15 PM

Umberhulk

Hit die 8d8+35
Speed 20 (hasted 40)
AC 18 (-1 large,+1 dex,+8 Nat Arm)(adjusted +4 mage armor +4 shield) 26 total
Base Attack +6/ grapple +16
Attack +11 claw (2d4+6)
Full attack 2 claws + bite +9 (2d8+3)
Space/reach 10'/10'
Special attack : confusing gaze
Special Qualities :get none
Abilities Str 23, Dex 13,Con 19
Int 12, Wis 11, Chr 22
Skills Climb +12, Jump +5, Listen +11
Feats Great Fortitude, Multiattack, Toughness

Confusing Gaze ; As Confusion the spell, 30' range, Caster lvl 8th,
Will DC 15, Negates, Chrisma based so Aztyr's DC is 20 do to her
chrisma is higher than Umberhulks

DM Buzz: I don't think you get to keep the old charisma of your former self, just as you don't keep the strength of your true form. Feel free to ask in the Rules Board or perhaps Cayzle or Kathy have an answer. If I am wrong, then I will negate the elfs attack.

Aztyr the Umberhulk AC 26 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) 
Monday September 28th, 2009 8:21:15 PM

Forgot to update the spell cast list... sorry been braindead today.

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -5
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 101 rounds
Protection from Evil 102 rounds
Polymorph: Umberhulk 110 rounds
Strength -1

Cast on others:
Haste 7 rounds

Tunnel Battle round 8/DM Buzz 
Tuesday September 29th, 2009 12:57:37 AM

Incoming post

Tunnel Battle round 9/DM Buzz  d20+15=18 ; d20+10=25 ; d20+5=9 ; d20+15=26 ; d20+10=17 ; d20+5=18 ; d20+15=35 ; d20+15=26(Critical confirmed) ; d20+10=17 ; d20+5=10 ; d20+7=26 (misroll); d10+7=13 ; d10+7=17 ; d10+7=9 ; 11d6=54 ; d20+9=19 ;
Tuesday September 29th, 2009 1:48:23 AM

Vorelle knowing her hated enemy is much more powerful then she would like, goes into a full defense, to avoid further harm.

Bart needs to take a 5' step forward before he attacks and doesn't land a single blow in his flurry of attacks.
Bart, you have two rounds of Haste left on your boots, (5 rounds on Beach Battle and three rounds in Tunnel Battle), please modify your spells in use at the bottom of your post.

Nebin goes on the offensive, changing into a medium sized canine.
Please post all your new stats as well as attack and damage modifiers.

Lorth lands one solid blow on #3, realizing the tower shields are providing a tremendous amount of protection to their enemy.

Malgant encircles the ranger in the hopes of protecting her from any that may have seen through the Protectors Sanctuary spell.

Aztyr takes the form of a biped monster and moves toward the elf wizard.

In the mean time, #1 and #2 hold their action this round, to see if the wall of blades still exist on their turn. They wait patiently for now as #1 keeps eye contact with Vorelle

#3, #4 and #6 take their swings on the knight of Gargul

Lorth is once again protected from an attack by #3, but #4 lands a solid blow and #6 critical hits a shot on the Paladin.
Lorthtakes 13 damage from #4 and also takes 17 damage and 9 damage from #6

From in back, a Cone of Cold fills the tunnel, but the undead warriors do not at all seem effected as others in the party must make a save. Bart, Lorth and Malgant, please make a Reflex Save DC 18 for half damage or 54 full damage if fail

The elf laughs at the new form of the umber hulf, not affected by the confusion effects. He then casts a spell and releases a lightening bolt that is extremely powerful, catching Aztyr, Malgant and Lorth, please roll a reflex save DC 21 or take 60 points of damage, save for half. Spellcraft DC: 21. The spell comes up short of hitting the armored undead.

Tunnel Battle Round 9.


Light Fortification, AC 29, 86/86hp Malgant 
Tuesday September 29th, 2009 4:45:11 AM

Polymorph
Transmutation
Level: Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Willing living creature touched
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No

This spell functions like alter self, except that you change the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. The assumed form can't have more Hit Dice than your caster level (or the subject's HD, whichever is lower), to a maximum of 15 HD at 15th level. You can't cause a subject to assume a form smaller than Fine, nor can you cause a subject to assume an incorporeal or gaseous form. The subject's creature type and subtype (if any) change to match the new form.

Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead.

The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities.

Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action.
Material Component

An empty cocoon.

She keeps her charisma

Vauhwyt and Mookie  d20+11=26 ;
Tuesday September 29th, 2009 6:33:36 AM


The spirit of dead Vauhwyt watches the fight and prays. "Oh Lord Gargul, grant my friends the strength to defeat these undead, your sworn enemies. Holy Lady, help my comrades in arms to avenge my death."

Something flutters in the corner of her eye. "Mookie! Come here, my old friend."

The spirit of the faithful raven lands on a shadowy liontaur shoulder.

"Boss, are we dead?"

"Yes, Mookie."

"Oh."

The bird thinks for a second. "Should we be moving on, Boss?"

The liontaur feels the tug of Woldsblood pulling her into the afterlife. She tries to resist it (Will save 26 vs DC5, no problem). "Not yet, old pal. Let's watch a while."

The two watch their friends fight on.

Lorth AC 24 (26 to evil) HP 121/-32  d20+8=15 ; d3=3 ; d20+8=11 ;
Tuesday September 29th, 2009 8:12:05 AM

Lorth takes the hits from the undead warriors then is electrocuted and frozen in the same instant. He falls over and dies.

Bart ac 31 ac 32 to #6 hp 56/112 (-56 temp) Stoneskin  d20+12=25 ; d20+19=22 ; d20+19=24 ; d20+14=15 ; d20+9=24 ; d20+11=14 ; d20+11=18 ; d20+11=24 ; d20+11=30 ; d10+11=12 ; d10+11=12 ; d10+11=19 ; d10+11=20 ; d6=3 ; d6=6 ; d6=2 ; d6=5 ;
Tuesday September 29th, 2009 8:14:31 AM

Bart makes resist the cone of cold, he continues to attack ac 22 for 12+3 ac 24 for 12+6 ac 15 for 19+2 ac 24 for 20+5

Stoneskin
str-1 tunnel and fatigue -2 str -2 dex effect to AC -1 BAB -2
Haste 10 rds +1 AC +1 BAB
using dodge feat against 3 giving a +1 to AC against attacks from him
mobility grants a +4 AC bonus to Attack of Op


Tunnel Battle round 9/DM Buzz  d100=58 ; d20+15=22 ;
Tuesday September 29th, 2009 11:27:25 AM

Backing up.

I apologize, I also forgot to add the Elf's bonus to save versus Enchantment spells, so he still saves.

I'm not sure if he does provoke AoO from the Umberhulk though, as he casts a spell. (The Lightening Bolt). If so, Concentration check is DC 22.

Aztyr the Umberhulk AC 27 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d20+9=23 ; d20+11=17 ; d20+11=31 ; d20+9=26 ; d20+11=17 ; d20+11=31 ; 2d4+6=10 ; 2d4+6=11 ; 2d8+3=10 ; d20+11=30 ; 2d4+6=11 ;
Tuesday September 29th, 2009 5:15:30 PM

OOC: Rolled Save DC 21, success , take 30 damage.
IC:
Aztyr shudders as the lightning bolt sends a charge through her and arcs and sparks, leaving the edges of her new chitionous armor chared and burned.
She then Attacks with both claws and a bite.( Attack 1 = 17, Attack 2 = Nat 20, Attack 3 = 26, confirm Crit failed, used a Hero point, Nat 20 to confirm.) (Damage Att 1 = 10. Att 2 = 11x2 crit for 22. att 3 = 10 ) She gazes at him yet again as she attacks (DC20)
(Remembered extra attack for haste Attack = 30, Damage = 11)

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -5
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration109 minutes
Shield spell, 100 rounds
Protection from Evil 101 rounds
Polymorph: Umberhulk 109 rounds
Haste 6 rounds
Strength -1

Cast on others:
Haste 6 rounds



Light Fortification, AC 29, 86/38 hp Malgant  d20+10=14 ; d20+10=26 ; d8+11=16 ; d20+11=17 ; d20+11=17 ; d20+11=23 ; d20+11=16 ; d20+11=25 ; d20+11=12 ; d3=2 ; d20+11=26 ;
Tuesday September 29th, 2009 5:20:26 PM

cone of cold save 14 54-20 34 points of damage taken
Lightbolt save 26 30 damage taken

Malgant is chilled to the bone but Imod's warding spell protects him from some of the freezing damage. Seconds later he manages to step just far enough to the side to let the sizzling bolt of electricity blaze partially past him, and directly into Lorth. Malgant screams in defiance as the Paladin falls lifeless to the floor of the tunnel. None of those up front were going to live through this. That was clear. He could heal them all slightly, or one of them fully. After that they would be on their own since he expected to be the next concentrated target to end his healing of the group. Vorelle, Bart, Nebin, I will heal us all, and then I will hold the line. This is unwinable now. I advise you to make haste and get back to Aztyr as quickly as possible. If you all can get past the caster behind us you should be able to teleport out. I will hold the undead here. Make haste... Malgant then calls out to Imod. " You called me Protector and you tested my mettle outside my home, Imod. I have made friends and seen them die. Grant me the strength to hold the line long enough for them to fight another day. Heal them so that they may fight on another day." ( spontaneously lose Break enchantment to cast mass cure light wounds on Vorelle, Lorth, Bart, Myself, and on undead 1,2,3,4, and 6 for 16 healing to the living and 16 damage to the undead. Spell resistance rolls 17,17,23,16,25,12 natural 1,26 DC18 will save for half damage)

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3*

5th level (2+1)
Domain Righteous might, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1091 rounds
Resist energy (cold)1092 rounds
Shield of Faith (+3 deflection bonus to AC) 104 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 105 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 6 rounds

Vorelle [Strength 9][AC 28; HP 35/96]  d20+17=36 ; d8+5=11 ;
Tuesday September 29th, 2009 9:58:44 PM

Vorelle feels a rush of gratitude as her wounds close still further, but she cries out in anguish as more of her friends go down. She has rested long enough. It's time to get back into the fight.

She knows that attacking will break the Sanctuary, so she has to hope the the Blade Barrier will hold. She pulls out her bow and shoots again at her friend #4.

[Sheathe axes (move action), draw bow (free action due to Quick Draw), fire at #4 (or rather, at the one she chopped with her axes earlier; I believe that was #4). Note that she has cover from the Blade Barrier and therefore does not provoke an attack of opportunity from creatures on the other side. Hit AC 36 for 11 damage.]

Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf)  d20+8=22 ; d20+3=19 ; d6+1=3 ; d6+1=3 ; d20+1=20 ; d20+1=11 ;
Tuesday September 29th, 2009 11:04:43 PM

Using his newfound speed, Nebin tears off, running in a corckscrew path toward the new sorceress (E). For a moment, a breif moment, Nebin revels in the primal feeling of the wolf. The power, the freedom, the urge to hunt. The moment passes as quickly as it came, the dire situation could not be ignored. People were dying and there was nothing he could do about it. Not in this tunnel. Outside where his magic worked, Nebin could rain elemental fury down upon these evil wizards. Except he wasn't outside. Maybe just maybe he could get this new wizard down and he could runf or it. Nebin snaps out with the sharp feral teeth of a wolf, hoping to take a bite of flesh off this newcomer.

OOC: moving to H18. two bite attacks on E. First Attack hits AC 22 for 3 damage. Second attack hits ac 19 for 3 damage. If the first attack hits the trip touch attack is a 20. If the second attack manages to hit that trip check is 11.

Abilities: Str 13, Dex 15, Con 15, Int 12, Wis 18, Cha 8
AC: Base 14 (dex+2, natural +2) +5 for his wild armor enchantment
New Attack Bonus +8/ +3, Bite dmg 1d6+1
Speed 50ft (10 squares)
Special Attack: Trip

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI


Lorth AC 24 (26 to evil) HP 121/42  d20+8=19 ; d20+8=11 ; d20+8=21 ;
Wednesday September 30th, 2009 8:15:43 AM

(OOC: Blowing my hero points, to resist these scratches, took 3 hero points just to live, noted on my sheet)

Lorth is quickly healed by Malgant. (+17 puts me at 42)
He then turns to his friend and touches him, "You run, I'll stay." (Lay on hands for 44 on Malgant)
He then turns to do his best to cover his friends retreat.

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 6 rounds
Delay Poison, 10 hours
Protection from evil 5 rounds +2AC & Saves
Divine Favor 7 rounds +3 at & dm

Lorth AC 24 (26 to evil) HP 121/12 
Wednesday September 30th, 2009 10:53:18 AM

(OOC: Re post as I used the hero points wrong. Saved for cone of cold, didn't save for the lightning bolt. Hps should be: -5)

Repost:

Lorth slumps to the ground after the barrage, but his eyes flutter open after Malgant casts his healing spell. Since he is lying on the floor he reaches out to his friend and touches him, "You run, I'll stay." (Lay on hands for 44 on Malgant)
Lorth goes on full defense, best he can sitting down.

(OOC: Can't stand up as I'll provoke 3 attacks of opportunity and die, so I can sit here and do my best to be a speed bump. I hate being scratched, sure does limit my options.)

Light Fortification, AC 29, 86/82 hp Malgant 
Wednesday September 30th, 2009 4:37:19 PM

" Like hell I run. We go see Gargul together. If he dislikes the Sons of Dread as much as I think he does, we bargain to be sent back as a hit squad, I can live with that. Don't get ahead of yourself, though. I thought I lost you once, I ain't about to let it happen again."

Malgant uses interpose on Lorth. I will likely be taking one of his hits this turn.

If possible, Malgant reaches out and GRABS Lorth and pulls him back a space. He is within my reach and I know that this isn't covered in any rules I know of so its the DM's call. Basically I am trading my move for a 5' step backwards, for Lorth. Since I am performing the action I expect any AoO to be on me. Again, your call.

OOC
I notice that the spacing in this hellish tunnel may preclude all of the above from happening. If that is so I hope that you will let Lorth LOH himself.

Also as a side note, I don't think you are fatigued Lorth, you were on lookout and were not digging long enough if I remember right.

Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3*

5th level (2+1)
Domain Righteous might, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1091 rounds
Resist energy (cold)1092 rounds
Shield of Faith (+3 deflection bonus to AC) 104 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 105 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 6 rounds

Tunnel Battle round 10/DM Buzz  d20+10=18 ;
Thursday October 1st, 2009 7:49:59 PM

Thanks for the Polymorph information David. With that said, Aztyr can not use the Confusion ability of the Umber Hulk. As well, I mentioned some time ago that Aztyr must limit his transformations to those that are listed in the SRD or send me a complete write up of the monster, from the Monster manual, for my records.

The spirit of Vauhwyt and Mookie watch from the other side.

Bart continues to be cursed by Wardd. Sorry man, tough dice

Aztyr gets a free attack on the spell casting elf and with the first swing, discovers the illusion for what it is. Stepping through the image allows the umber hulk to disrupt the view of the image, causing it to wink out. You can take another move action if you like as well as yhour next action.

Vorelle abandons the spell that cause the other undead villians to ignore her and plants an arrow, right in the back of the neck, the one she had smacked around earlier. It stick out from under the gotget of the armor and then the creature crumples, again a bright flash of light comes out from under the visor before it hits the floor.

Nebin knows right away that the image is an illusion, his scent greatly magnified, and can now pin point the area the elf mage is working from. Down the ramp and back, just slightly and within reach for the wolf. His first attack does indeed bite onto something and whatever he bit into falls to the ground.

Lorth on the verge of death is brought back with a spell by the Protector. He goes on Full Defence, greatly increasing his AC.

Malgant casts a spell effecting everyone in the area and with that spell, the two remaining undead have flashes of light come out from beneath their visor before they crumple to the tunnel floor.

An invisible creature, tripped and outraged screams profanities at the wolf. From out of nowhere a small globe rolls along the tunnel floor. It's a bright orange color, about the size of a billiards ball. On the inside a figure can be seen to move around, but a descriptive at this time is not possible as it rolls along the black surface. A loud "Noooooo" is now heard and the wolf knows the creature is getting up and moving to retrieve the globe even though it is still unseen.

The commander tells the other one, "Fall back to our defenses, Beeble remove the wall of blades."

"Those aren't my orders!" Comes a reply from a familiar voice you heard earlier that morning.

"Do it now or I will ensure you serve the Dread as a ghoul you festering wart!"

With that, they step backwards toward the shimmering globe Vauhwyt had left earlier and prepares to go on Full Defence themselves, next round.

More spell casting can be heard, but nothing apparent occurs.

Tunnel Battle Round 10.

Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf)  d20+8=16 ; d20+3=16 ; d6+1=6 ; d6+1=7 ; d20+1=12 ; d20+1=16 ;
Thursday October 1st, 2009 10:49:59 PM

Nebin snaps once more at the creature he can smell but not see. It's not as easy as he originally thought. knowing where something is doesn't mean he can sink his teeth into it. Hopefully the snapping jaws of a wolf will make the invisible person think twice and move away. Before they realise Nebin isn't a serious threat.

OOC: Didn't roll so well this round. Hit ac 16 twice for 6 damage and 7 damage. If the attacks manage to hit first trip roll is 12 and the second is 16. Though now I'm seeing what problems a wolf with animal growth on it could cause on a battlefield.

Abilities: Str 13, Dex 15, Con 15, Int 12, Wis 18, Cha 8
AC: Base 14 (dex+2, natural +2) +5 for his wild armor enchantment
New Attack Bonus +8/ +3, Bite dmg 1d6+1
Speed 50ft (10 squares)
Special Attack: Trip

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Vorelle [Strength 9][AC 28; HP 35/96]  d20+17=27 ; d20+17=30 ; d20+12=15 ; d20+7=21 ; d8+5=12 ; d8+5=9 ;
Friday October 2nd, 2009 12:47:15 AM

Vorelle opens fire on #2.

[Hit AC 27 for 12 damage; hit AC 30 for 9 damage; hit AC 21; hit AC 12]



Lorth AC 24 (26 to evil) HP 121/12 
Friday October 2nd, 2009 12:24:04 PM

Lorth stands up slowly as the other undead fade away. He is absolutely surprised that they disintegrated to Malgant's spell. He keeps his shield up and sword in a defensive position (Full defense). He glances to Malgant to see how he proceeds.

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 5 rounds
Delay Poison, 10 hours
Protection from evil 4 rounds +2AC & Saves
Divine Favor 6 rounds +3 at & dm

Bart ac 31 ac 32 to #2 hp 45/112 (-56 temp) Stoneskin  d20+19=39 ; d20+19=39 ; d10+11=19 ; d10+11=21 ; d6=3 ; d20+19=26 ; d10+11=16 ; d6=3 ;
Friday October 2nd, 2009 2:46:36 PM

Bart goes forward and makes an jump attack to # 1 (threat crit for 19+21+3 shock) in case i kill him cleave attack on #2 (ac 26 for 16+3 shock) ending spot ac19

Stoneskin
str-1 tunnel and fatigue -2 str -2 dex effect to AC -1 BAB -2
Haste 10 rds +1 AC +1 BAB
using dodge feat against 3 giving a +1 to AC against attacks from him
mobility grants a +4 AC bonus to Attack of Op

DM reminder: Blade Barrier still exists.

Light Fortification, AC 29, 86/36 hp Malgant 
Friday October 2nd, 2009 4:21:23 PM

OOC
From what I see in Buzz's post the LOH didn't happen. I removed the hit points I had added for that.

DM Buzz OOC: No, I just missed it. I apologize, please add the hit points.



Tunnel Battle round 10/DM Buzz 
Friday October 2nd, 2009 4:30:25 PM

DM Amendment:

My mistake. Lorth could not use Total Defense after his LoH, but I forgot about him using LoH. Fortunately, the Total Defense wasn't necessary.

Total Defense
You can defend yourself as a standard action.

Using lay on hands is a standard action.

Malgant received the hit points.

Vauhwyt and Mookie  d20+11=16 ;
Friday October 2nd, 2009 4:32:20 PM

Vauhwyt continues to watch and see, rooting for her friends, still resisting the pull of the Woldsblood (save 16 beats DC10).

"It's ironic, Mookie," she says. "If anyone else had died, I could have talked to them. The dead spirit could even have done some scouting for us. But no one can talk to us now."

"Boss," says Mookie softly, "we're dead. We're out of it. Time to go home. You don't want to be a ghost, do ya?"

"Just a minute, Mookie. I want to see how this comes out."

Aztyr the Umberhulk AC 27 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d20+11=14 ; d20+11=22 ; d20+9=13 ; d20+11=25 ; 2d4+6=9 ; 2d4+6=14 ; 2d8+3=6 ; 2d4+6=12 ;
Friday October 2nd, 2009 7:56:59 PM

Aztyr thinks to Nebin, useing the message spell, "Move next to or behind him, give me room next to him."
She then moves up as close to where she assumes the invisable mage is. She then takes swings at the ground and the area where she hopes to hit the mage. (target is invisable, but also prone so no idea what mods there are.)
Attack 1 =14 Damage 9
Attack 2 =22 Damage 14
Attack 3 =13 Damage 6
Attack 4 =25 Damage 12

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -5
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration 108 minutes
Shield spell, 99 rounds
Protection from Evil 100 rounds
Polymorph: Umberhulk 108 rounds
Haste 5 rounds
Strength -1

Cast on others:
Haste 5 rounds


Bart ac 31 ac 32 to #2 hp 45/112 (-56 temp) Stoneskin 
Saturday October 3rd, 2009 3:11:00 AM

Bart goes forward to the blade barrier ready to attack the remaining 2 skeletttons if the barriers disappears

Light Fortification, AC 29, 86/36 hp Malgant 
Saturday October 3rd, 2009 2:22:41 PM

More time. That's what Malgant needed was more time. They had given him a little, and he could use another mass healing spell to strengthen all of his comrades, but it wouldn't be enough for another one, two spell like a moment before. Bart was the most afflicted, and the Heal spell would relieve all of that, yet if that Blade barrier fell they would almost certainly go for Lorth. Malgant stepped forward so that Lorth was right in front of him. He reached out and touched Bart's shoulder, releasing a wave of healing unlike anything he had ever been granted the power to do before. Bart's wounds all completely disappeared and his strength( aside from what the tunnel itself sapped continuously)was fully restored. Malgant then set himself as Lorth's guardian.
OOC
Malgant casts heal on Bart, healing 110 points of damage and removing all of the temporary strength and constitution losses Bart is suffering, including fatigued. Of course the tunnel immediately sapps 1 point of strength from Bat but the healing and the other restorations stay.
Heal
Conjuration (Healing)
Level: Clr 6, Drd 7, Healing 6
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the Target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels, restore permanently drained levels, or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm.

Malgant then uses INTERPOSE on Lorth.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3*

5th level (2+1)
Domain Righteous might, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1090 rounds
Resist energy (cold)1091 rounds
Shield of Faith (+3 deflection bonus to AC) 103 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 104 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 5 rounds



Tunnel Battle round 11/DM Buzz  d20+10=12 ; d20+7=8 ; d20+8=26 ; d20+9=27 ; 5d6=16 ;
Saturday October 3rd, 2009 9:12:24 PM

Nebin snaps at open air as the prey moves away.

Vorelle fires arrows at the one using a short sword Vorelle only, Spot DC 15

Lorth regains his feet and goes on the defense. He waits for the actions of others.

Bart tempted with rage to rush through the protective curtain provided by the Protector decides against it and also waits.

The blood continues to flow onto the floor underneath the body of Vauhwyt Highlight to display spoiler: {Please let me know the state of their material form. Does Vauhwyt return to her original size? Mookie return to bird form?}

Aztyr moves back to the slope down and from there attack the area that Nebin seems to be facing. Needing to move 15' only allows the umberhulk a single attack, plus one more for haste. The first attack strikes solid stone, but the second attack hits a much softer surface. Now it bleeds, but Aztyr can tell it can absorb quite a bit of damage before it does so.

Malgant ponders the best course and knows that Bart is the main damage dealer in the group. Without him at full capacity, they may all fall today. The power of Alemi flows through the Protector of Imod restoring the experienced warrior to full health. The Paladin is now the clerics next concern.

The wall of blades continue to exist as the two with Full Plate position themselves behind the large wood barrier they hold. (Total Cover)

Waiting patiently and in a horse, dry voice, they throw insults at their enemy, protected by the Blade Barrier spell. The topics range in attachment. Comments about your mothers and sisters fill the air as well as how Gargul and Domi are lovers. Pretty much the most foul things possible, they use against you verbally, including the description of Mookies face when it saw his master die.

Back at the other end of the battle fi..er..tunnel, the wolf and umberhulk are relentless in their pursuit.

Aztyr and Nebin need a Spot check DC 15, if successful AoO on the invisible creature.

Invisible creatures actions still to come. When resolved a new map.

Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf)  d20+9=28 ; d20+8=25 ; d6+1=4 ; d20+1=18 ; d20+8=15 ;
Saturday October 3rd, 2009 9:59:39 PM

Once again Nebin's keen wolf senses notice the invisible humanoid. He runs in pursuit knowing that unless the wizard employed some sort of magic he was not getting away. Once they got outside the tunnel it was a whole new game. Nebin was an expert tracker already and now that there was blood he could follow his invisible prey. He snapped out at the invisible man hoping to catch another leg while the wizard is in mid stride.

OOC: Spot check 28. AoO hits AC 25 for 4. Trip check is 18. Using movement to follow the invisible prey and making one attack which I'm guessing misses AC 15 with the invisibility penalty.

Abilities: Str 13, Dex 15, Con 15, Int 12, Wis 18, Cha 8
AC: Base 14 (dex+2, natural +2) +5 for his wild armor enchantment
New Attack Bonus +8/ +3, Bite dmg 1d6+1
Speed 50ft (10 squares)
Special Attack: Trip

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

Aztyr the Umberhulk AC 27 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d20+2=22 ; d20+11=29 ; 2d4+6=14 ;
Saturday October 3rd, 2009 10:39:20 PM

Aztyr passes her spot check (natural 20) and swipes at the invisable mage as he stands and runs away. She succeeds in hitting him again (attack to hit 29) and hits him soildly in some portion of his body. (Damage 14 (maximum for claw))

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -5
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
See invisable SR 21, 30, 31, 25, 24, 19, 21, 12 Duration 108 minutes
Shield spell, 99 rounds
Protection from Evil 100 rounds
Polymorph: Umberhulk 108 rounds
Haste 5 rounds
Strength -1

Cast on others:
Haste 5 rounds


Tunnel Battle round 11/DM Buzz 
Sunday October 4th, 2009 10:41:36 AM

Please hold your posts until I finish Round 11 and put up a map.

Thank you.

Tunnel Battle round 11 Ending/DM Buzz  d20+15=30 ; d8=5 ; d8=7 ; d20+10=12 d20+10=27 d20+10=15 d20+10=21 d20+10=14 d20+10=24
Sunday October 4th, 2009 11:11:27 AM

Nebin the wolf again fails to cause any real damage, but that trip attack is a real pain in the butt as the wizard curses out loud. Then, the umberhulk Aztyr does do damage and a shout from out loud exclaims.

"Enough of this foolishness! Curse you to the Shadow Realm!", and with sounds of the arcane he casts a spell from the prone position, provoking another Attack of Opportunity.

Concentration check 30 casting

Aztyr feels the effects of the spell as two of her current spells in effect expire unexpectedly. DC22 versus spells.

Aztyr loses See Invisibility and Haste



Tunnel Battle Round 11.

Light Fortification, AC 29, 86/36 hp Malgant  4d6+11= 25
Sunday October 4th, 2009 11:33:09 AM

Malgant is stunned by the raw healing power of the spell. Never before has he felt it's equal. Yet blood sill flows from his friends wounds and he is the one needed to close them so daydreaming would have to wait. Focusing on Lorth Malgant calls upon Imod to heal the ravaged paladin's form. ( spontaneously cast Cure critical wounds on Lorth for 25 points of healing) He then takes a defensive position ready to shield the paladin again with his own body.

Malgant uses INTERPOSE on Lorth.
Spells prepared

0 Level( 6)
create water x2*,purify food and drink x2,Destroy water, detect magic

1st Level (6+1)
Domain enlarge person,reduce person*,protection from evil x2**,shield of faith x2*,divine favor*

2nd Level( 6+1)
Domain Bulls strength, delay poison x5****,resist energy*

3rd Level (5+1)
Domain Bulls strength (lvl2), protection from energy*,Water breathing , remove curse, dispel magic*, invisibility purge*

4h level (3+1)
Domain divine power, neutralize poison x3**

5th level (2+1)
Domain Righteous might, Break enchantment*, flamestrike*

6th level (1+1)
Domain Blade Barrier*, Heal*

Spells in effect
( morning spells assume they were cast at 6am when we were ready to set out )
delay poison on Malgant 9 hour duration
delay poison on Aztyr 9 hour duration
str -1
Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Protection for energy(fire)( absorbs 90 points of fire) damage for 1089 rounds
Resist energy (cold)1090 rounds
Shield of Faith (+3 deflection bonus to AC) 102 rounds
Protection from Evil +2 resistance bonus to saves vs evil characters, resist mind control) 103 rounds
Haste +1 to hit, +1 to AC(dodge), +1 refelx save, +20' move per round 1 extra attack when using full attack option 4 rounds

Vorelle [Strength 9][AC 28; HP 35/96]  d20+16=34 ;
Sunday October 4th, 2009 11:35:25 AM

[Spot 34. Vorelle is +16 to Spot, so she really couldn't fail this. :) ]

Bart ac 31 ac 32 to #2 hp 112/112 Stoneskin 
Sunday October 4th, 2009 4:46:00 PM

Thanks mate, try to help Aztyr and nebin it seems they are fighting an invisble mage, iw ill hold position here and really kill the undead and bring them to the realms of Gargul. If u can disolve the barrier you may, im ready for it

Aztyr the Umberhulk AC 27 (AC 12/20 w Mage Armor+Shield - HP 50/80) & Jynx (AC 20 - HP 40)  d20+11=27 ; d20+11=24 ; d20+9=20 ; 2d4+6=12 ; 2d4+6=11 ; 2d8+3=12 ;
Sunday October 4th, 2009 10:27:21 PM

Aztyr thinks to the spell that links them all, "Nebin, keep that damn mage falling down, I'm gonna keep pounding away until he stops moving. Malgant, careful where you step, there's some sort of orb rolling around that my playmate dropped."
Aztyr then once more takes a series of swings and a bite at the prone, bleeding, invisable mage.

Attack 1 27 damage 12
Attack 2 24 damage 11
Attack 3 20 damage 12

Hit die 8d8+35
Speed 20 (hasted 40)
AC 18 (-1 large,+1 dex,+8 Nat Arm)(adjusted +4 mage armor +4 shield) 26 total
Base Attack +6/ grapple +16
Attack +11 claw (2d4+6)
Full attack 2 claws + bite +9 (2d8+3)
Space/reach 10'/10'
Special attack :
Special Qualities :get none
Abilities Str 23, Dex 13,Con 19
Int 12, Wis 11, Chr 22
Skills Climb +12, Jump +5, Listen +11
Feats Great Fortitude, Multiattack, Toughness

Please note 10' reach

Spells Per Day

Level 0 : 6 -2
Level 1 : 8 -3
Level 2 : 8 -4
Level 3 : 7 -5
Level 4 : 7 -3
Level 5 : 5 -4

Spells ineffect :
Mage Armor (cast in morning 10/22 hour duration)
Shield spell, 98 rounds
Protection from Evil 99 rounds
Polymorph: Umberhulk 107 rounds
Strength -1

Cast on others:
Haste 4 rounds

Light Fortification, AC 29, 86/36 hp Malgant 
Sunday October 4th, 2009 10:43:08 PM

OOC
They have that mage in hand. The tripping keeps it down so it can't really run and with both of them on top of it anything it does pretty much gives them a chance to hit it. Up front here there is still healing to be done. A couple more heals and we will be ready to face this challenge. I can drop the barrier, but I would prefer to see them waste resources doing it.
Bart, Lorth, Vorelle, I will be sending an email on strategy tomorrow. When that barrier drops we have a few things that need to get done in short order. Its too late for me to write it out now, so hold the next round's posts.
Aztyr and Nebin, I think you have the situation pretty well in hand back by you, just keep it up. The stoneskin I suspect he is wearing will go away soon enough and when it does the nickels and dimes he is taking right now become $5 bills. Just stay on top of him and keep him busy.

Lorth AC 24 (26 to evil) HP 121/37 
Monday October 5th, 2009 8:04:28 AM

Lorth receives healing from Malgant and continues with full defense, while waiting for the blade barrier to expire.

Fatigued
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Hasted +1 to hit, +1 to AC(dodge), +1 reflex save, +20' move per round, 1 extra attack when using full attack option 4 rounds
Delay Poison, 10 hours
Protection from evil 3 rounds +2AC & Saves
Divine Favor 5 rounds +3 at & dm

Nebin the Green AC 19, HP 83/83 (Endure Elements, Wildshape- Wolf)  d20+8=28 ; d20+8=11 ; d20+3=21 ; d20+1=18 ; d20+1=21 ; d6+1=2 ; d6+1=6 ; d20+8=14 ;
Monday October 5th, 2009 9:27:36 AM

Once he hears the casting Nebin snaps out with his teeth again hoping to catch some wiggling fingers but gets nothing except empty air (AoO misses ac 14). Nebin keeps snapping with his teeth, careful not to bite while those big umber hulk hands are slicing down upon the mage.

OOC: Nebin will wait til the end of the round in case the mage gets back up. First attack is a nat 20, non crit (I doubt the mage has an ac of 11) for 2 damage. Trip check is 18. Second attack hits ac 21 for 6 damage. Trip check nat 20 for a result of 21.

Abilities: Str 13, Dex 15, Con 15, Int 12, Wis 18, Cha 8
AC: Base 14 (dex+2, natural +2) +5 for his wild armor enchantment
New Attack Bonus +8/ +3, Bite dmg 1d6+1
Speed 50ft (10 squares)
Special Attack: Trip

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Spells Per Day
0- 6
Create Water*, Create Water*, *Detect Magic, Detect Poison, Mending, Purify Food & Drink
1- 6
CLW , CLW, Detect Animals or Plants, Endure Elements*, Entangle, Obscuring Mist
2- 5
Barkskin, Flaming Sphere, Gust of Wind, Soften Earth and Stone, Tree Shape
3- 5
Call Lightning, CMW, Neutralize Poison, Neutralize Poison, Neutralize Poison
4- 4
CSW, Dispel Magic*, Flame Strike*, Scrying
5- 2
CCW, Death Ward*
6- 1
Wall of Stone*

Staff Spell: Monster Summoning VI

DM Buzz OOC: So, you are giving up your normal attacks for attacks of opportunity, I don't think so. The critical above is your normal attack action, you can make another attack of opportunity when and if he tries to stand.

Bart ac 31 ac 32 to #2 hp 112/112 Stoneskin 
Monday October 5th, 2009 1:43:35 PM

Bart is aware it has no meaning to wait for the bladbarrier to disappear his skills are needed elsewhere so he runs to Nebin and Aztyr trying to fight against the invisible mage

Vorelle [Strength 9][AC 28; HP 35/96] 
Monday October 5th, 2009 4:04:45 PM

"Th-they h-have Ap-Appollo's th-things!" Vorelle calls to her friends.

She waits for a target.

[OOC: It's my understanding that 1 and 2 are both taking full cover, and the mage is invisible. Is this correct?]

DM Buzz: Correct.

Tunnel Battle round 12/DM Buzz  d20+10=14 ;
Monday October 5th, 2009 11:29:23 PM

Malgant unleashes holy energy into his comrades and feels the euphoria of the power. Now the Paladin is cured some and there is a moment to breathe, but for how long?

Vorelle notices the weapons the enemies use, as that of their old pirate friend. She continues to wait also.

Bart sends others to help the rear and seeing none respond, he wants to charge toward the back, to help the umberhulk and wolf, but isn't decided where he will go.. Sorry, but I have no idea where you are wanting to end up, so as a reminder, if you don't give me coordinates, the action will fail. You can make move next round when you decide where you want to end your move. :)
Bart's Haste from his boots have expired, reaching the ten round maximum today.

Aztyr swings twice doing very little damage and misses with her bite.

Lorth continues to use Full Defense and waits for the obstacle to disappear.

Nebin misses with hie bite and can tell the mage has moved away from the area.

Not only is Vauhwyt's medium sized form lying still on the tunnels surface, but so is Mookies as the faithful familiar strived to keep them both alive. The corpses of the enemies a small obstacle lying at the foot of the Blade Barrier, on this side with the characters. Beneath the armor of the Dread crusaders can be seen, between the plating at the joints, hardened, dead flesh. Discolored with dark rituals, with rippling muscle and large bones, these were once powerful warriors, alive. What could this mean?

The undead warriors eyes glow a bright red from behind shield and face guard. Their presence is menacing in the least. The two warriors continue to taunt the intruders.

#2. "I can't believe they haven't went to hide somewhere by now?"

#1 "I plan on killing at least one more before my time here expires. It's been a good one hundred and twenty years of slaughter and torture. I can die happy today."

They both laugh.

From behind them, more spell casting, muted by the taunts of the warriors is then followed up with a loud, "Sons of motherless dogs I'm trying, I swear I'm trying!"

An orange ball of light continues to roll back toward the groups entrance. It slowly makes a spiral trip around the tunnel, not moving so fast, then the two in back can see it stop. Spot DC:20
Highlight to display spoiler: {Unless 5' or closer, you see a figure of a human.}

The sounds from a soft voice once again emerges. "Take another step toward me and Beebles wife and their child will die under my foot. As you know, their life means nothing to me, so know, their lives are in your hands!" The orange globe moves slowly around in a circle ,emphasizing the fact he has but to put weight upon it for it to break.

The sound is serious and his nature pure evil. If the essence of a creature can be stored in a vessel, the Dread would likely know how to do it.

Is it a bluff?

Is Beeble in over his head, or an unwilling participant?

Tunnel Battle Round 12.


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