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Two Bad Men


DM Cayzle - Go Fissure! 
Wednesday September 23rd, 2009 12:59:13 AM

[OOC: No post from Ender? Well, I don't delay DM Posts for late players. Hope we'll see Ender soon, though!]

The kids call out in joy -- soon the locks on all but one of the crude structures are ripped asunder, and the young ones are so glad to get out of those foul shacks! Keela and Alexi are happy to return the emotion, although Jet is careful not to hurt anyone with his armor spikes.

Keela start off carrying one, but it may soon occur to her that if there is danger, she will be a better protector without a passenger. Also, it seems that Keela, Alexi, Ender, and Jet have got the job of caravan guard, while the other adults in the group are careful shepherds of the young ones.

Turns out there are 17 kids, toddlers up to preadolescents.

Jet starts to think about the long way home, and the dangers on the route. Those darkmantles weigh heavy on his mind. But first he might want to consider the long path that brought you here ...

First, darkmantle cave.
Then, an empty cave.
Then, 200 ft stairs.
Then, chasm with narrow bridge.
Then, rocky caverns going down, with several small side caverns.
Then, ice demon lake.
Then, single file fissure, at last leading to ...
The cavern with stream and bridge and shacks full of kids.

Before the darkmantle, the bridge may present a problem.

And even before that, there is the fissure.

In fact, as you start to enter the fissure, you hear a voice call out in common, "You all want to be real careful. Send the kids through first and this can go easy. Be smart, now!"

Some of the kids whimper. They don't understand common, but they know that voice. It's one of the two bad men who guarded them.

The fissure is a twisty corridor that varies from 3 to 5 feet wide. You cannot see the end because of the twists. You cannot see the speaker. If you enter, please note that you must go single file. Friends can pass through friends' squares, but positioning will be key if there is a fight. I'll make a map if it comes to that.

If you want to take any actions before you get to the fissure, that's no problem. We can "go back" and allow them.

Ender [AC 18, HP 24/24] 
Wednesday September 23rd, 2009 3:09:59 PM

OOC: sorry guys lost a post on the time difference (i'm gmt +1)

IC: "Guys",Ender whispers, "I will sneak through first and scout, I still have a few potions of invisibilty left!"

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42) 
Wednesday September 23rd, 2009 6:14:43 PM

Jet puts up his hand tells everyone, "Fall back to a defensibly position. Lets put ourselves in a place where they can not get to us all at once, with spell and sword. We will use this terrain to our advantage."

With that, he begins moving everyone back to the more defensible cavern they just left.

"If they were expecting us, that means they likely cast some defensive spells, lets give those spells time to run out, he wants us to be smart and I think we should oblige him."

Alexi (AC: 17, HP:31/34) Lobo (AC: 19, HP:37/37)  d20=14 ;
Wednesday September 23rd, 2009 9:54:44 PM

OOC: thank goodness you posted our order of progression. No map was given so we'd have to go back to the previous posts and figure out what came next. :)

IC: Alexi's light shines only a little ways into the fissure and he starts to go in when the voice echoes down to him. It was chilling, not so much because of the cold of the caverns, but because he knew it must be Them!

He turns to the others and sees their reactions. Not a good one.

"I agree," he whispers to Jet. When Ender suggests sneaking up invisibly, he nods. "I'll see if I can buy some time. Meanwhile, Keela, do you know a Silence spell? If they are spell casters, a silence spell to affect them might be of great help."

Alexi faces up the fisure and calls out, "Ahoy there! You may be right, considering what's behind us! But they are a bit afraid, and we don't speak their language to tell them to go forward without a leader. Perhaps you could come through first and aid us by leading them back through."

Alexi looks at Jet and shruggs.

Bluff d20=14

Keela[Mage Armor; AC 16; hp 21/24] 
Thursday September 24th, 2009 12:48:31 AM

"I'm afraid I can't cast Silence," Keela murmurs. "It is a priestly spell, and my magic is arcane."

She sets down the small child she is carrying, and pulls out a wand. She waits to see if Alexi's taunt has any effect.

DM Cayzle - Impasse? 
Thursday September 24th, 2009 1:30:17 AM


You realize that you don't want to emerge single file into a defensive position. As you fall back, per Jet's suggestion, to make a strong place of your own, it may occur to you that the enemy may not want to either.

Alexi challenges one of them to come to the party to lead the children. The reply: "Don't be foolish. We won't be walking into your hands, so forget that. Just send the kids through. I'll talk them through in their own language." Then the same guy calls in the kids' native tongue, "Come through now or you will die in there!"

Meanwhile, Ender and Keela think about sneaking. Keela can't offer Silence, though.

Ender, if you want to sneak forward, I need hide and move silent rolls. Add +20 to the hide roll if you are invisible.

Is this a stand-off?

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42) 
Thursday September 24th, 2009 8:09:35 AM

Jet whispers, "If you go off by yourselves, we can't help you. I don't suggest it."

He then ushers back the little children, telling the others to put them back on the island and out of harms way.

"Explain to them, we are now playing a game of hide and seek. We know their people are good at it."

ooc: Could we have a map please of any possible encounter?

Ender [AC 18, HP 24/24]  d20+35=40 ; d20+13=31 ;
Thursday September 24th, 2009 6:11:57 PM

Ender quaffs his potion of invisibility and sneaks forward

Hide: 40
Move Silently: 31

ooc: Finally some good rolls :D anyways a map would be nice so i can see where i'm going :)

Alexi (AC: 17, HP:31/34) Lobo (AC: 19, HP:37/37) 
Thursday September 24th, 2009 8:46:05 PM

Alexi whisper to Ender as he drinks the potion, "No heroics, you hear. Just sneak forward enough to see who and how many we are up against. Come back and tells us so we can make our plans."

To the others he whispers, "Confusion is our best ally. Does anyone have any magic that can immitate the noises of children? That noise could hide our noise as we rush through. I have one Thundersone left. I'll use it on one if he is a spell caster once I'm through. But we need to know how many there are and where they are placed, if possible."

Alexi suggests that it would take too long to get all the children back over the bridge, but have them around a corner. At best, they can scatter and scream and holler and make a lot of confusion if necessary. Perhaps Beren can convey that to them.

Keela[Mage Armor; AC 16; hp 21/24] 
Thursday September 24th, 2009 8:46:43 PM

Acting quickly, Keela helps herd the children back, motioning for them to stay quiet.

She then moves as far forward as she dares (i.e., behind the fighter types), wand at the ready.

DM Cayzle - Scouting 
Friday September 25th, 2009 1:39:40 AM


Ender drinks his invisibility potion and declares his intent.

Jet urges caution, and directs the kids and their minders to fall back across the stream. They do so, helped by Keela -- who quickly returns to the fissure and then readies a wand.

Alexi urges Ender to be careful too. Alexi is thinking about ways to do some trickery.

Ender sneaks down the fissure toward the bad guys. He is very very quiet! As he peeks around the final corner, he sees that there are four barrels blocking the other end of the fissure. And crouching behind the barrels, shortbows ready, are two bad guys. They look human, or maybe half-elven. They have on light armor, and weapons sheathed at their sides.

And don't say I never did anything for you!

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42) 
Friday September 25th, 2009 10:32:57 AM

Jet repositions himself at P12. (Funny, I thought there was a much larger distance between us.)

He talks to them, attempting to get some information as well as antagonize them a bit to throw them off their game.

'So you like little children eh you sick perverts? Is it you can't find a real woman to bed you? Are you afraid to tell your goblin daddy you like little boys? I don't know what is worse, being part goblin, or knowing my mom slept with one, how does that make you feel?

So where you from? By the smell of you, Dirt City, but that might be insulting to those in that community.

Whoever was stupid enough to hire you to do this job is likely smart enough to leave you two for dead and is making plans on leaving right now.

I tell you what, start running, don't hurt the scouts outside and when we get the children back to their home, I won't come back to track you down, slit open your belly and empty your intestines back into your mouth!"

DM Cayzle to Jet 
Friday September 25th, 2009 10:41:06 AM

If your taunts are just Role Play, great! But if you want a chance to actually affect their behaviour, roll me some intimidate/bluff/diplomacy/etc.

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42)  d20+3=12 ; d20+5=6 ; d20+7=27 ; d20+7=24 ;
Friday September 25th, 2009 1:13:10 PM

ooc: What? You mean I can't take 20? (bg)

DC 12 Bluff on: Whoever was stupid enough to hire you to do this job is likely smart enough to leave you two for dead and is making plans on leaving right now.

DC 6 Diplomacy on: 'So you like little children eh you sick perverts? Is it you can't find a real woman to bed you? Are you afraid to tell your goblin daddy you like little boys? I don't know what is worse, being part goblin, or knowing my mom slept with one, how does that make you feel?

DC 27 Intimidate (Natural 20) on: I tell you what, start running, don't hurt the scouts outside and when we get the children back to their home, I won't come back to track you down, slit open your belly and empty your intestines back into your mouth!"



Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42) 
Friday September 25th, 2009 1:14:04 PM

ooc: Sorry, double clicked the Intimidate, just to prove my point. Diplomacy was a natural one also. How appropriate the words?

Ender [AC 18, HP 24/24]  d20+35=53 ; d20+13=15 ;
Friday September 25th, 2009 4:20:16 PM

sneaking back to the others Ender whispers "I only see two, but they have blocked off the exit with barrels so there might be more"

Hide: 53
move silent: 15

Alexi (AC: 17, HP:31/34) Lobo (AC: 19, HP:37/37) 
Friday September 25th, 2009 9:21:06 PM

Alexi takes in the description of how the enemy is set up.

"Say, Keela, how far does that fire ray you know go? Would it cover the distance to the barrels and the ones behind it? Would the barrels prevent them from getting hurt? Would it light the barrels on fire?"

Alexi states that if Keela was invisible, Ender having said he had another Invisibility potion, she could get the advantage on them with her fire spell. With the barrels aflame, that would be a distraction enought for Alexi to 'barrel' his way through and create an opening for the others while the enemy has to deal with him. It he were to through his Thunderstone at their feet as he passes, that would distract them even further.

"Well, what do you think? A decent plan?"

Keela[Mage Armor; AC 16; hp 21/24] 
Friday September 25th, 2009 10:05:14 PM

Keela keeps her voice low as she explains her options.

"The magic of the Scorching Ray only affects living things," she says, "so I don't think it would set the barrels alight. And the barrels would make it harder for me to hit them, just as if I were an archer."

"I could fill the area with spiderwebs, try to trap them and hold them so you could fight them," she continues. "Really, though, I think my best option may be the stunning colors." Briefly, she explains the Color Spray spell.

"The barrels would not block the stunning colors. The bad thing is, I would need to be pretty close; the colors don't go far."

DM Cayzle - Sticks and Stones 
Saturday September 26th, 2009 1:00:10 AM


Jet has some unpleasant things to say to the bad guys, and his words do hit home a little -- after a pause, one calls back, "Look, just give us the kids. Come on." And the quaver in his voice gives him away.

[OOC: The enemy seems a little shaken, but for how long?]

Meanwhile, Ender sneaks back, and confers quietly with Keela and Alexi.

A plan is discussed. The opportunity is there. All we need now is some action to tip events toward their climax ...

Ender [AC 18, HP 26/26] 
Saturday September 26th, 2009 9:06:11 AM

"Listen guys" Ender whispers, "i can sneak through and drop the thunderstone on them, then keep them occupied while you guys rush out in suppport. I think i might be able to tumble over the barrels so it shouldnt be too hard..."

Alexi (AC: 17, HP:31/34) Lobo (AC: 19, HP:37/37) 
Sunday September 27th, 2009 8:01:59 PM

OOC: bear with us, DM. Coach has called a short time out and we are in the huddle. :)

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42) 
Sunday September 27th, 2009 9:18:40 PM

ooc: LOL, yeah, what he said. :)

DM Cayzle 
Monday September 28th, 2009 8:08:09 AM

Take your time and talk your talk. I'll post when I have four PC posts. That said, I want us to shoot for daily posting when possible.

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42) 
Monday September 28th, 2009 11:01:24 AM

While the children are being moved back, Jet hands Keeli some items he might not get a chance to use in battle. A Tanglefoot bag, an Alchemists Fire and his Thunderstone.

After his attempts at Diplomacy so greatly fail, Jet pulls out his big guns, his intimdation factor and as soon as Ender completes his action and is out of the way, Jet charges. No, not the men, the barrels. He throws all of his body weight into those barrels in an attempt to dislodge them from being used as cover. Who knows, maybe Jet will hit them so hard, the men will be hit by them also and perhaps make them lose their balance, of course, Jet always expects to much.

ooc: Please let me know what I need to do to do this, since I don't think you can Charge or Overrun anything but an opponent.

DM Cayzle: Here are some options. (1) Move to a barrel (move action) and pick it up (move acton) (picking up an item provokes an AoO, but since they are using bows, not reach weapons, you're safe there). They they could attack you on their turn, and in your next turn, you could move, bull rush, overrun, even throw the barrel as an improvised weapon. You could drop the barrel in any nearby square, draw a weapon, take a five foot step, and attack. (2) If the barrel is too heavy for you to lift (depends on your strength and current load), you could drag it back out of the way. Check out the lifting and dragging rules. Hope that helps.

Ender [AC 18, HP 26/26]  d20+35=40 ; d20+13=26 ; d20+7=8 ;
Monday September 28th, 2009 2:23:33 PM

Ender takes the thunderstone (after Keela puts it on the ground to avoid braking his invisibility) and sneaks through the small passegeway, making his way to U-13 he quietly takes aim and lobs the thunderstone over the barrels

Hide: 40
M. Silently: 26
throw thunderstone to W-13 (dc5): 8

Ender [AC 18, HP 26/26]  d20+8=13 ;
Monday September 28th, 2009 2:26:24 PM

OOC: I forgot to add my racial modifier to thrown objetcs: so my to hit roll is actually :13

Keela[Mage Armor; AC 16; hp 21/24] 
Monday September 28th, 2009 2:35:16 PM

Keela is a little puzzled at being handed the alchemical items, but she readily places the thunderstone on the floor for Ender.

She has a couple of options, but she needs to wait until her friends act and she sees where the bad guys end up.

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42)  d20+4=13 ; d20+1=12 ;
Monday September 28th, 2009 4:37:21 PM

Jet rolls his shoulders and neck around as an unspoken plan comes into play.

Once Ender begins the round of battle, Jet charges forward. "You will both die a cowards death for what you have done today! You could have left and repented, but instead, your souls will be forever damned!"

His intention is to move the barrels and allow Alexi and the others, some fighting room. If prone he attempts to recover next round, I hope he gets up.

"Barreling" into barrels
DC 13 to knock aside two or more and clear a path.
(+4 with strength added in roll. +0 for medium creature. I'm not sure if I could get a bonus with the Run Feat. Armor Spikes on Full Plate may also provide a little more traction and impact when slamming into the objects. I trust the DM's discretion)

DC 12 to avoid going prone.
(+1 with dexterity added in roll. -6 armor penalty, possible strength bonus for knowing how to kick down doors and barge into rooms.)

I have to go back in the archives to look for his spell list. I will repost that later.

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42) 
Monday September 28th, 2009 4:41:26 PM

8-0 :Detect Magic, Detect Poison, +Guidance, +Light, +Mending, Read Magic, Resistance, Virtue
6+1-1 :+Bless, +Detect Evil, +Divine Favor, +Magic Weapon, Protection from Evil, +Sanctuary, +Shield of Faith, (Enlarge Person)

Alexi (AC: 17, HP:31/34) Lobo (AC: 19, HP:37/37)  d20-1=11 ;
Monday September 28th, 2009 7:41:17 PM

OOC: If a pc can bash in a door, why not be able to bash barrels out of the way in a charge. That's my view. :)

OOC: So my understanding is that Alexi has kept his Thunderstone and Ender is using Jet's. Right?

IC: Alexi sees Jet's Thunderstone disappear and knows the plan is put into action. He readies his shield but doesn't draw his sword. Instead, as a last minute idea, he asks Keela to cast a Light spell on a coin and holds it tight in his right fist so no light escapes. (it'll take a round for Ender to get to the barrels so there should be plenty of time for Keela to cast her light spell on the coin).

Alexi gives Jet 5 feet lead-way, then follows. Knowing that there are narrow areas in the tunnel, he measures his charge carefully.

OOC: ok, if all goes well, Jet will have knocked enough barrels out of the way for Alexi to move through, and the two will be reelling from the Thunderclap. As Alexi moves through the barrels, he drops the lighted coin and draws his sword, attacking the closest enemy.

If Jet falls in the way, Alexi will Jump over him: Long Jump 5' DC5 d20-1=11, success

don't know how many actions this is but DM can figure this out.


DM Cayzle - Fissure Fight, Round 1 and Top of Round 2  d20+3=13 ; d20+3=9 [2 failed saves vs stone] d20+6=12 ; d20+6=10 [two arrow misses] d20+13=15 ;[tumble check] d20+6=16 [attack misses Alexi] d20+8=11 [attack misses Alexi]
Tuesday September 29th, 2009 8:02:57 AM

===== Round One =====

The enemy readies arrow shots to use as soon as they see a target. They take a -2 on attacks due to Jet's taunting this round.

Ender sneaks right up to the barrels. He sees that the two enemeis are humans dressed in studded leather armor, with short bows readied (with the ready action). Ender carefully tosses a thunderstone at the feet of one of them. With very careful placement, be is able to position it perfectly. There is a BANG, and the two jump with surprise. Their saves are both failures, and both are deafened.

Of course, tossing the stone and forcing those saves counts as an attack, so Ender becomes visible. When they see him, the two enemies fire their readied arrows. Those attacks hit AC12 and AC10 -- two misses.

Hearing the boom, Jet springs into action. He continues to taunt the two enemies, but they cannot hear him. He crashes into the heavy barrels. He manages to nudge one forward, and another rolls ten feet. Jet just manages to keep his feet.

Alexi asks Keela to cast a Light spell. Seeing as Keela has not acted this round, she may do so if she likes. Then Alexi follows Jet, moves forward, drops his light, and draws his weapon.

The DM takes the liberty of moving Keela forward as well, and she may choose to cast her Light spell.

===== This marks the end of Round One! =====

===== Round Two (Top) =====

Enemy Blue (see map) attempts to tumble between Alexi and Ender -- Tumble check past two foes is a DC17 check ... and at +13 on the roll, the enemy rolls a 15! Failure! Ender and Alexi may take Attacks of Opportunity on Enemy Blue, vs AC21 for Ender and vs AC22 for Alexi (he is Dodging Alexi).

As he moves, Enemy Blue drops his bow and draws a rapier. He attacks Alexi. Note that he is not flanking because Enemy Orange does not have a melee weapon drawn and therefore does not threaten any squares. Enemy Blue hits AC16, not good enough to hit Alexi. He curses, but cannot hear his own curse.

Enemy Orange drops his bow, draws his rapier, and attacks Alexi. Now he IS flanking, and his attack hits AC11, a miss.

And here is the map. Later ... NOTE NOTE NOTE! I thought I FIXED my error, but I guess I uploaded the wrong one. On the current map, Keela is in square 14P (Kitty) and Alexi is in square 14V (Duck). I'm sorry!

Note: Both enemy ACs are 21, 22 vs Alexi.

Ender [AC 18, HP 26/26]  d20+9=22 ; d3=1 ; d20+10=21 ; d3=1 ; 2d6=7 ;
Tuesday September 29th, 2009 9:24:57 AM

Ender swipes with his dagger and scores a hit as the "Blue" enemy tries to tumble past and does 1hp damage, he then takes a 5foot step to T-14 and launches a proper attack hitting ac 21 and doing 1+7 damage

Dodge blue enemy +1 to ac

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42)  d20+7=18 ;
Tuesday September 29th, 2009 10:49:30 AM

"By the will of Domi, may he increae my power!"

Jet casts Enlarge Person on himself, using a Domain spell.

Concentration with Combat Casting: 18

8-0 :Detect Magic, Detect Poison, +Guidance, +Light, +Mending, Read Magic, Resistance, Virtue
6+1-1 :+Bless, +Detect Evil, +Divine Favor, +Magic Weapon, Protection from Evil, +Sanctuary, +Shield of Faith, (*Enlarge Person)


DM Cayzle - Fissure Fight, Round 1 and Top of Round 2 
Tuesday September 29th, 2009 2:33:15 PM

DM Question to Jet: What spaces do you want to occupy after enlarging? Keep in mind that you can take a five-foot step without triggering an AoO. Do you have a weapon drawn? If you are squeezed up against the wall, or if you are sharing space with a barrel, you'll get the standard squeezing penalties (as marked on the map).

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42) 
Tuesday September 29th, 2009 6:24:34 PM

ooc: No weapon drawn, he will initiate a grapple on the one next round.

That's a good question, it looks like I have to move at least ten feet to avoid enlarging into an object.

I guess I have to provoke an AoO while I move past that guy to X15 filling X/Y, 14/15

Alexi (AC: 17, HP:31/34) Lobo (AC: 19, HP:37/37)  d20+8=25 ; d8+5=6 ;
Tuesday September 29th, 2009 8:22:19 PM

Att Op vs AC22 d20+8=25, hit dmg d8+5= 6 dmg

Alexi is surprized at the enemy's move but not off guard. As the enemy rather stumbles past him, he slashes downward, feeling his sword cut deep into the leather armor.

The "Bang" still echoing in the cavern, Alexi quickly sees he is flanked, and quick thinking and deft feet make him a difficult target. Alexi quickly deduces that their have been deafened, as their attacks seem rather clumsy and their sudden lack of that sense must be affecting them somewhat.

While dodging the enemies sword thrusts, Alexi sees that, even though he is flanked, he also flanks the guy that had tried to tumble past him, thanks to Ender having moved behind him (T14), and lunges his sword at him.

Att AC 22 d20+8 (+2 flanking) =

Alexi (AC: 17, HP:31/34) Lobo (AC: 19, HP:37/37)  d20+10=14 ;
Tuesday September 29th, 2009 8:23:59 PM

oops sorry, hit submit, dang! ok, here's the roll. :}

Att AC 22 d20+8 (+2 flanking) = 14

Alexi's overconfidence bites him as he clumsly lunges and misses.


Keela[Mage Armor; AC 16; hp 21/24]  2d4+2=7 ;
Tuesday September 29th, 2009 11:11:11 PM

[Round 1]

Keela casts a Light spell for Alexi, then slowly moves up.

[Round 2]

Everything happens at once, and friends and foes are hopelessly tangled. But good old Magic Missile always hits! Keela fires two at the Blue guy, for a total of 7 damage.

DM Cayzle - Fissure Fight, Round 2 Conclusion and Top of Round 3  d20+6=20 [AoO on Jet hits AC20] d6+2=4 [damage] d20+8=19 [Flanking att on Alexi] d6+2=7 ; 3d6=14 [damage] d20+8=19 [2nd flank att vs Alexi] d6+2=6 ; 3d6=8 [damage] d20+13=22 [tumble]
Wednesday September 30th, 2009 8:03:59 AM


Attacks of Opportunity on Enemy Blue as he tumbles: Ender hits for 1 hp damage. (First blood of the fight.) Alexi hits for 6 hp damage.

===== Bottom of Round 2 =====

Ender take a five foot step to T14 (setting up a flank) and attacks Enemy Blue, inflicting another 8 damage on him.

Jet takes a move action to X15, knowingly provoking an AoO. Enemy Orange takes that AoO, hitting AC20 for 4 hp damage. Jet is that a hit (see note below). THEN, Jet casts a spell, enlarging to Large Size.

[DM OOC to Jet: You list your AC as 20/22. When is it 20? When is it 22? Enlarged, your AC decreases by two, one point because your Dex is decreased by 2, and the other point, because Large creatures have a -1 size penalty on AC and attacks.]

Alexi attacks Enemy Blue, who he is flanking, but misses.

Keela moves up a little so she can see the enemy. She trusts in that handy mage stand-by, Magic Missile, and hits Blue for 7 hp damage.

===== Top of Round 3 =====

Enemy Orange takes a flanking attack at Alexi, at +2. He hits AC19, a solid blow and a sneak attack, inflicting 7 plus 14 sneak attack damage, total 21 to Alexi!

Enemy Blue tries to finish Alexi off. He hits AC19, another hit, for 6 and then another 8 sneak attack damage! That's another 14 vs Alexi.

Alexi has taken 35 damage this round, dropping him to -4 hp by my count -- his status is marked by a red background on the map.

Enemy Blue still has a move action this round. He takes it, tumbling out of Ender's reach (Tumble check 22), moving to 13X.

=====

Enemy Status:
Blue: down 22 hp, AC21, 22 vs Jet, Touch AC 14 vs Jet, Grapple DC 15.
Orange: down 0 hp, AC21, 22 vs Jet, Touch AC 14 vs Jet, Grapple DC 15.

And the Map!

Ender [AC 18, HP 26/26]  d20+10=27 ; d20+11=25 ; d3=3 ; 2d6=7 ;
Wednesday September 30th, 2009 11:43:05 AM

Ender tumbles to V-13 (tumble: 27 vs DC15) slipping in to a flanking position with Jet and stabs out with his dagger hitting AC25 and doing 3 damage and 7 sneak attack damage

Alexi (AC: 17, HP:31/34) Lobo (AC: 19, HP:37/37) 
Wednesday September 30th, 2009 8:17:05 PM

Alexi flops unceremoniously on the cold floor, a rather surprised look on his face. :(

Alexi (AC: 17, HP:-4/34) Lobo (AC: 19, HP:37/37) 
Wednesday September 30th, 2009 8:18:13 PM

oops, forgot to change my new hps. updated now

Keela[Mage Armor; AC 16; hp 21/24]  d20+5=22 ; 4d6=13 ;
Wednesday September 30th, 2009 8:29:17 PM

"Oh no!" Keela cries when Alexi goes down. Uncertain what else to do to help, she darts up and casts a spell, sending a golden ray toward one of their attackers.

[Move to U-14. Cast Scorching Ray at the Blue enemy. I don't think it has cover, and it isn't in melee, so I'm not subtracting from the roll. The DM may decide differently on the whole "cover" issue. :) Hit touch AC 22 for 13 damage.]

Jet Stormway (AC:20/22 HP:23/36 ; Bantom AC:19 HP:42/42)  d20+8=13 ;
Wednesday September 30th, 2009 10:01:04 PM

ooc: The 20 AC is while Enlarged yes. :)

Jet watches as Alexi drops from the damage and wonders if this is not some strange or alternate universe? Jet always goes down from damage first. That has always been the case, even as an orphan in the street, he was the one that took the beatings from the older ruffians, as the younger ones could steal some food during the distraction.

He was going to keep one alive, now, now! It's all over for the perverts. He draws his sword and attacks the unwounded one beside him, Agent Orange and misses.

Hit AC 13 miss

8-0 :Detect Magic, Detect Poison, +Guidance, +Light, +Mending, Read Magic, Resistance, Virtue
6+1-1 :+Bless, +Detect Evil, +Divine Favor, +Magic Weapon, Protection from Evil, +Sanctuary, +Shield of Faith, (*Enlarge Person)


DM Cayzle 
Wednesday September 30th, 2009 10:03:53 PM

Alexi, please do roll your 10% chance to stabilize each round, and if you do not make it, please reduce your hit points by one each round. Look on the bright side ... gives you something to do each round! :-)

Keela, your ray works fine. No issues with cover or melee.

Jet Stormway (AC:20(enlarged)/22 HP:19/36 ; Bantom AC:19 HP:42/42) 
Wednesday September 30th, 2009 11:56:10 PM

New HP's posted

DM Cayzle - Fissure Fight, Round 3 Conclusion and Top of Round 4  d100=39 ; d20+13=30 ;
Thursday October 1st, 2009 7:08:03 AM


===== Bottom of Round 3 =====

Ender tumbles to 13V and jabs Enemy Orange with a sneak attack! He inflicts 10 hp damage.

Keela moves to U14 and casts scorching ray on Enemy Blue. The 13 hp she inflicts suffices to drop the attacker.

Jet draws his weapon, attacks Enemy Orange, and misses.

Alexi alas, lies unconscious after bravely taking a dive.

===== Top of Round 4 =====

Enemy Blue, unconscious, rolls his stabilization check: nope!

Enemy Orange tumbles (check 30) to 12X and pulls a potion out of his pocket. He shouts, "We can make a deal!"

=====

Enemy Status:
Blue: down 36 hp, unconscious, helpless.
Orange: down 10 hp, AC21, 22 vs Jet, Touch AC 14 vs Jet, Grapple DC 15.

And the Map!

Ender [AC 18, HP 26/26]  d8+2=8 ;
Thursday October 1st, 2009 12:23:49 PM

"Deal with him Jet!" Ender yells as he pulls out his last potions of cure light wounds and pours it into Alexi's mouth healing him for 8hp

DM Cayzle - extra 
Thursday October 1st, 2009 12:46:22 PM

Ugh, sorry Ender. Taking a potion out is a move action, and giving an unconscious person a potion is a full-round action. You can't do both in one round.

LOL! Your enemy is faced with the same dilemma, by the way!

Please repost, or I'll assume you are just getting out the potion this round.

Jet Stormway (AC:20(enlarged)/22 HP:19/36 ; Bantom AC:19 HP:42/42)  d20+8=15 ;
Thursday October 1st, 2009 5:28:47 PM

"WE tried to deal!. Now it's time for you to eat your innards!"

Jet is livid and is perhaps in to much of a hurry to slice this pervert in half."

Rolled to hit AC: 15 misses.

8-0 :Detect Magic, Detect Poison, +Guidance, +Light, +Mending, Read Magic, Resistance, Virtue
6+1-1 :+Bless, +Detect Evil, +Divine Favor, +Magic Weapon, Protection from Evil, +Sanctuary, +Shield of Faith, (*Enlarge Person)

Keela[Mage Armor; AC 16; hp 21/24] 
Thursday October 1st, 2009 10:07:52 PM

Keela attempts to maneuver so that she can cast Color Spray at the remaining bad guy without catching any of her friends in it.

[V-11 would be ideal, if she can shove past or scramble over a barrel. If not, then Y-14 would probably do, depending on where Jet moved.]

[Orange enemy must make a Will save (DC 14) or have fun Color Spray effects that depend on hit dice. I assume you can look up the spell? :) ]

Ender [AC 18, HP 26/26] 
Friday October 2nd, 2009 4:52:31 AM

changing action to getting out the potion and getting ready for next round....

DM Cayzle - Fissure Fight, Round 4 Conclusion and Top of Round 5  d20+2=12 ; d100=77 ;
Friday October 2nd, 2009 7:27:57 AM


===== Bottom of Round 4 =====

Jet swings but is unlucky.

Ender gets a potion ready to pour down the dying Alexi's throat.

Keela bravely steps up and casts her Color Spray. Enemy Orange rolls his save: at +2, it is a 12! He is stunned for a round and cannot act.

===== Top of Round 5 =====

Enemy Blue, unconscious, rolls his stabilization check: nope! He drops another point.

Enemy Orange cannot act.

And the map!

DM Cayzle - extra 
Friday October 2nd, 2009 7:31:26 AM

Um, the DM belatedly notes that Jet needs to have made at least a five foot step forward to be in reach of the enemy still standing. Please pick a place from which to have struck, and we'll assume that you had moved there last round (since you only used a standard action last round).

And while I'm picking on Jet (LOL) help me understand how it is you can prepare 8 level 0 spells and 7 level 1 spells? Am I even reading that right?

Ender [AC 18, HP 26/26]  d8+2=10 ;
Friday October 2nd, 2009 9:34:21 AM

Ender quickly pours the potion into Alexi's mouth healing him for 10hp

Jet Stormway (AC:20(enlarged)/22 HP:19/36 ; Bantom AC:19 HP:42/42)  d20+8=20 ; 3d6+7=12 ;
Friday October 2nd, 2009 11:12:19 AM

Jet waits for Keela to move before he takes a step forward. He oh so wants to just step on the neck of the one down, but that would use up his action, so he swings again at the one Keela just cast her spell upon.

Hold action for Keela tomove, then five foot step forward hitting AC 20 doing 12 damage.

ooc: I think a Greatsword enlarged does 3d6, but correct me with a reroll, if you like. :)

Cayzle comments: 3d6 is right, no worries. And that attack will hit against a stunned Enemy Orange (he suffers the loss of his dex bonus and takes an extra -2 penalty).

Alexi (AC: 17, HP:-5/34) Lobo (AC: 19, HP:37/37)  d100=26 ; d100=1 ;
Friday October 2nd, 2009 8:42:47 PM

OOC: Sorry missed a post. Up at 4am, got home with storms hitting around, ate, took shower and went to bed. :)

Let's see, he goes down on Round 3.
Ok, Rolling 10% stabilizing for:
Round 4 d100 = 26 hp -1
Round 5 d100 = 1 :) yipeeeee!

As the battle rages around him, the tough fighter lays unconscious and bleeding. However the wounds clog with his cloth-under armor which stop the flow of blood.

OOC: my bad guys, tactically speaking. I should not have left Alexi flanked by both. I was confident that with Ender and Alexi flanking one, we would both hit and knock him down. Who'd figure Alexi missing his swing? :{

Keela[Mage Armor; AC 16; hp 21/24]  d4=2 ;
Friday October 2nd, 2009 9:13:12 PM

Keela fires a Magic Missile from her wand at the one remaining opponent before scuttling back into the narrow passageway. [Orange guy takes 3 damage! Ha! I am mighty! Retreat to S-14]

DM Cayzle - Fissure Fight, Round 5 Conclusion and Top of Round 6 
Saturday October 3rd, 2009 8:11:27 AM


===== Bottom of Round 5 - Conclusion and Unfinished Business =====

Keela, who has had her wand out and ready since the very start of the battle, finally gets to use it, and fires a magic missile at Enemy Orange, inflicting 3 hp. Then she steps to the side, moving to S14.

Jet takes a step forward as soon as Keela moves aside. Jet hits the still-befuddled Enemy Orange, hitting for a solid 12 damage. Enemy Orange has now taken a total of 25 hp damage.

Ender spends the round administering a potion to Alexi.

Alexi, you have been healed 10 hp, thanks to Ender's potion. That puts you prone at 5 hp, but you still have a round's worth of action left. What do you do? Remember that standing up is a move action.

This round is not complete until Alexi acts!

===== Top of Round 6 =====

Enemy Orange decides to take a chance. He is dodging Jet, so his AC is back up to 22 vs the enlarged fighting cleric. The enemy, sorely wounded, administers a healing potion to his friend. That provokes an Attack of Opportunity from long-reaching Jet. But can Jet hit an AC22 target and end this fight? Or will both enemies be back on their feet?

Or maybe before any of this takes place, can Alexi pull something out of his hat and bring the enemy down?

So, before we finish up the enemy's actions at the top of round 6, please let me get a full round of actions from the recumbent Alexi, and please let me see an attack of opportunity rolled by Jet vs AC22.

Many thanks!

DM Cayzle - Extra Kudos 
Saturday October 3rd, 2009 8:18:20 AM


By the way, folks, I want to thank you for great posting this week. Only one post missed! Woo hoo!

Jet Stormway (AC:20(enlarged)/22 HP:19/36 ; Bantom AC:19 HP:42/42)  d20+8=23 ; 3d6+7=18 ;
Saturday October 3rd, 2009 12:59:02 PM

Jet smiles at the fool attempting to give his friend the potion. His swing lands across the back of the kidnapper or hostage holder or whatever he is, then a plan dawns on him.

"Take them alive! The Ahote deserve to see their justice more then I want to just kill them and let Pantheon have mercy on their soul."

Jet Stormway (AC:20(enlarged)/22 HP:19/36 ; Bantom AC:19 HP:42/42) 
Saturday October 3rd, 2009 12:59:28 PM

Hit AC 23 for 18 damage.

Alexi (AC: 17, HP:5/34) Lobo (AC: 19, HP:37/37)  d20+7=20 ;
Saturday October 3rd, 2009 11:40:09 PM

Alexi sputters as the fluid goes down his throat but the healing takes affect and his vision, a blur at first, focuses on the scene around him. Jet seems much larger than usual, and Keela vaults over him. 'Odd' he thinks. But Keela's Magic Missile and Jet's 'Take them alive' holler brings him around.

Alexi stands (move action) drawing his handaxe (move instead of standard action), and threatens, "Surrender! We'll give no quarter a third time!"

Intimidate d20+7=20

DM Cayzle - End of the Fight 
Sunday October 4th, 2009 12:49:26 AM

Alexi stands and delivers an ultimatum -- one that is not needed. Because Jet's attack of opportunity cuts down the enemy in orange, in fact, inflicting the kind of damage from which there is no recovery.

The enemy in blue is dying at your feet. The enemy in orange is dead. Well fought, my friends.

==========

Since it will soon become clear, the two are almost identically equipped:

2 bucklers (magic)
2 studded leather armors (magic)
2 rapiers - masterwork
2 potions (magic)
2 short bows (with +2 pull to them) - masterwork
1 magic belt
1 magic gloves
2 masterwork thieves tools
22 arrows, 2 quivers
about 100 gp in coin for both together

Ender [AC 18, HP 26/26]  d20+5=8 ; d20+7=8 ;
Sunday October 4th, 2009 12:59:17 AM


"Be on the lookout, we dont know if more are waiting to ambush us!" Ender says as he scans the surroundings

Listen: 8
Spot: nat. 1

well... at least the bad rolls waited till after the fight :S

Keela  d20+2=10 ;
Sunday October 4th, 2009 10:52:56 PM

Keela tries, but fails, to stabilize the unconscious foe. [Heal check 10]

Jet Stormway (AC:20(enlarged)/22 HP:19/36 ; Bantom AC:19 HP:42/42)  d20+5=7 ;
Monday October 5th, 2009 12:20:20 AM

Jet attempts to stabalize the unconcious foe as well, but his attempt fails also.

"Sometimes, life and death isn't always up to us."

Alexi (AC: 17, HP:5/34) Lobo (AC: 19, HP:37/37)  d20+1=17 ;
Monday October 5th, 2009 2:04:40 AM

Alexi, still a little woozie, sees his ultimatum was just a little late. However his eyes clear now, wateches for other possible ambushers, then attempts to stabilize the remaining dying enemy. His training in the Fist included some basic First Aid for those times when his comrades were wounded and a cleric was not available. That training came in good use as he staunched the wounds of the enemy and stopped the bleeding.

Heal check d20+1= 17
DC15 for First Aid success. Enemy is stabilized.



DM Cayzle - First you have to take the band-aid OUT of the paper wrapping. 
Monday October 5th, 2009 7:25:57 AM


Ender tries to keep alert, and does not see anything out of the ordinary.

Keela and Jet do their best to save the life of their dying enemy, but to no avail. Alexi shows them how it is done, with his demonstration that tying the bandage ON the wound is more effective than tying it NEXT to the wound, Keela, or on YOURSELF, Jet.

[Jet and Keela, give yourselves each a +5 on your next healing skill checks, both to reflect this "learning" and as a thank you from the DM for putting up with his ribbing.]

Well, what's next? Although I have listed the gear, no one has actually searched the enemies. The kids still need to get home. What if darkmantles attack them?

Jet Stormway (AC:20(enlarged)/22 HP:19/36 ; Bantom AC:19 HP:42/42) 
Monday October 5th, 2009 9:42:52 AM

"I think we should let the other four and Honaw take the children back to the Ahote camp, along with the prisoner, while the rest of us look for this menace that wanted the children to begin with. We can not risk losing the children to this scum bag again and we still have not figured out how all the children go to this place to begin with."

In regard to the Darkmantles.

"We have a Thunderstone left, I will draw them off while they attack me and use the the stone to drive them away, while the rest of you get the children out."

Then

"Any other ideas?"

Ender [AC 18, HP 26/26] 
Monday October 5th, 2009 2:37:27 PM

"I agree with Jet's idea" Ender says, "lets guide them out and let the Ahote guide them home while we hunt for the boss!"

Ender [AC 18, HP 26/26] 
Monday October 5th, 2009 4:42:59 PM

as an afterthought Ender says, "We should take all the stuff from the two guys and let the Ahote carry it with them, then we can examine it when we return to their camp, if theres nothing we can use now that is"

Alexi (AC: 17, HP:5/34) Lobo (AC: 19, HP:37/37) 
Monday October 5th, 2009 9:38:04 PM

After Alexi has determined that the lone enemy survivor will not bleed to death, Alexi turns to Ender, whom he deduced, by the smallish blur his eyes saw when he first became conscious, to be the one to have given him a healing potion.

"My many thanks, Ender, for that timely potion."

Alexi then sits down to take a breather and get his head straight while the others go over the bodies of the two and gather their gear.

"That sounds like a good plan," Alexi agrees then ponders, "Jet, how do you plan to draw the darkmantels towards you? Having all of them go after you is rather dangerous, isn't it? Keela, do you still have that web spell you used out in the canyon against the bandits?

"Jet, if you could get them to an area with those rock formations that stick up from the ground, perhaps Keela can trap them all in her web."

Keela 
Monday October 5th, 2009 11:36:07 PM

"I have the Web spell prepared," Keela confirms. "The problem will be seeing where to cast it. I have to see the place where the web will originate, and I can't do that if they use their magical darkness."



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