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DM Kathy 
Thursday September 17th, 2009 12:32:51 AM

[OOC: The swords are longswords and the armor is breastplates. Please understand that I had to make the bad guys in a tearing hurry in order to re-start the game. That included equipping them.]

As you discuss your options, most of you are leaning toward a return to Cinnamon Valley. You bundle up your loot and are soon ready to depart...which means you need to make a final decision about where you're going. :)

Garret Goodbarrel [ AC:22 HP:13/25] 
Thursday September 17th, 2009 11:21:58 AM

"Well, let's go see what the woman will do with this stinger and poison, shall we?"

Donovan {9 ~ 52hp} 
Thursday September 17th, 2009 11:42:08 AM

I second that motion.

Cambar (HP19 of 27, AC23) 
Thursday September 17th, 2009 4:30:48 PM

As the group walks back to the Cinnamon Valley, Cambar takes the chance to tell Zeph about the WLA.

"See, anyone can pick up a sword and some armor and go off looking for loot. Some don't even care too much how they get it. But those are just thugs. The WLA gives you a higher purpose. It is for adventurers who want to make a difference in the Wold -- a difference in the right direction."

She is happy to share all she knows (see link).

Selemar [ac 18 hp 23/23] 
Thursday September 17th, 2009 7:05:53 PM

'biggest difference i want to make would be a chance to know thee valley is safe' selemar thinks to himself

Zeph AC22 (Shield) HP 15/37 HeroesLoot4 
Thursday September 17th, 2009 10:39:44 PM

"Yep. To Dulcet..." Zeph says again as the group sets off.

"I would definitely like to join this group. If I had known about it earlier, I would have joined before now. It seems they have some resources I could make good use of." Zeph says.

(OOC: I added up the loot from the last few encounters... all the way back to the ettins and orcs. After we get to Jarlwolf and sell our gear, just add the correct amount of money as listed on the sheet to your character page.)

DM Kathy 
Friday September 18th, 2009 12:24:14 AM

Your decision made, you bundle up the gear and leave the wyvern's lair. Tired from your battle, weighed down with loot and the sting of a wyvern, still wounded, you do not make good progress on your journey.

Still, you are able to put a mile or two between yourselves and the lair before you call a halt. Setting up camp has never seemed to take so long, and most seem content with cold rations, rather than going to the trouble of cooking something hot.

Fortunately, nothing disturbs your camp during the night, and you awaken to a clear morning with a slightly better outlook on things.

[OOC: Everyone regains their level in hit points overnight.]

Zeph AC22 (Shield) HP 20/37 HeroesLoot4 
Friday September 18th, 2009 2:41:52 AM

Zeph yawns when he wakes up and stretches. Then flinches as his ribs hurt under the strain. The bite marks are still rather fresh in his skin as well.

Need a cleric... Zeph thinks constantly, wondering if he can perhaps retrain his own skills to better suit the needs of the party.

Garret Goodbarrel [ AC:22 HP:18/25] 
Friday September 18th, 2009 8:40:24 AM

Garret also groans a bit as he rises in the morning. He bends and stretches, trying to get past the pain. He notices a few new bruises on his arm and chest.

As they eat, he joins Zeph and Cambar, saying, "That sounds like quite an interesting group. How, exactly, does one go about joining such an honorable organization?"

Donovan {9 ~ 52hp} 
Friday September 18th, 2009 12:37:28 PM

So cuz, you saying I am a thug? Cuz I choose Not to join a group an organization but rather be on my own and those others I trust?
Why must I belong to some fancy shmancy group to want to change the world. Why can't I and those of like minds do it without having to pay someone dues. Isn't my own money, and my blood and sweat and tears enough payment in helping to make the world a better place without having to hand some money hungry group of hooligans more of my money just to have my name on a list marking me as a do gooder? Shouldn't my actions be enough to prove my meat rather than some trinket I wear on my cloak??

Cambar (HP19 of 27, AC23) 
Friday September 18th, 2009 1:49:19 PM


Cambar laughs and gives Donovan a hug. "Silly boy! You're no thug -- 'cause you got me to make sure you stick on the straight and narrow!"

"He does have a good point, though," Cambar says to Garret and Zeph. "It is WAY expensive. Two grand gold just to start, and lots more than that to get promoted. Course you can be a good guy and not join. You could be a better person than any of us in the WLA if you did not join, and donated the amount of the dues to charity!"

Zeph AC22 (Shield) HP 20/37 HeroesLoot4 
Friday September 18th, 2009 1:53:03 PM

Zeph thinks and then smiles. "Well. You see, I like the idea of the group not because it 'proves' anything. I like it because they have services I can make use of. You see, I understand the price is high... but the returns are worth it. I would call it an... investment."

(OOC: Free skill points and a feat to name a few)

Selemar [ac 18 hp 23/23] 
Sunday September 20th, 2009 8:08:42 PM

'not quite my thing. does anyone require more healing?'

DM Kathy 
Sunday September 20th, 2009 11:03:51 PM

[OOC: Selemar is our healer until Rollo sorts out his computer problems. So I think the answer to Selemar's question is "heck, yeah!"]

Dawn comes early in high summer, perhaps a little earlier than some of you would like. On the other hand, it's going to be a lovely day.

You take your time getting breakfast and packing up, knowing you'll have plenty of daylight. When you set off, it is to take a pleasant trek across the grassy hills. A light breeze keeps the day from being too warm. Puffy white clouds chase one another across the sky, birds soar on the breeze, and small creatures scurry out of your way as you approach. The rustling of the grasses and the buzzing hum of a thousand happy insects are your constant companions.

The Windborne hills are indeed lonely; you walk pretty much the entire day without coming across another living soul. When you make your camp, it is near the boundary of a lonely farmstead, the first sign of civilization you have seen for days. The farmer's wife, though startled to find travelers so far out, is happy to sell you fresh eggs and milk. You camp in a copse of trees, near a spring. The sunset that evening is spectacular.

Tomorrow, you should reach the road.

Garret Goodbarrel [ AC:22 HP:18/25] 
Monday September 21st, 2009 8:24:08 AM

Garret smiles and hums to himself as they travel through the abandoned hills. He looks around in wonder at the Wold, happy to be traveling again. If more talk is started about the WLA, he expresses his interest once again. "I have traveled through a lot of these lands, usually just carrying messages. I would indeed like to help others more as I go, and it would be nice to have an organization around that would help me do that."

Cambar (HP19 of 27, AC23) 
Monday September 21st, 2009 9:04:08 AM

Cambar is happy to be under the sky, riding again. As she rides, she imagines that her faithful mount is a wyvern that she has trained from a pup, and that she is swooping down on enemies.

She directs the conversation to the object of every adventurer's interest: "How you guys divide treasure? Who splits the shares? How do you know who gets what?"

Donovan {13~ 52hp} 
Monday September 21st, 2009 9:44:45 AM

Greedy cousin, Donovan thinks to himself. And gives Cambar a mischievous smile.

Donovan is also happy to be under the sky again, even if he still has to apply ointments to some of his booboo's.
Cringing every so often as a piece of his armor rubs one of his wounds wrong. But no sound parts through his lips of any discomfort.

Hmark(ac18, 35/35hp) 
Monday September 21st, 2009 10:47:49 AM

Hmark spends the day riding trail, as is his custom. That evening's opportunity for an omlette is too good to pass up, and the archer happily buys the eggs and milk from the isolated farmhouse

While he keeps an ear on the conversation around the WLA, Hmark offers no opinions. He's heard of the organization before, but has to decide if 2000 gp is worth whatever they offer.

Zeph AC22 (Shield) HP 20/37 HeroesLoot4  d20+4=8 ; d20+5=10 ;
Monday September 21st, 2009 12:42:32 PM

At the question about the division of loot, Zeph perks up and pulls out a piece of parchment. On the parchment are several charts displaying the division of loot throughout the travels of the group from the very beginning. Most recently, entitled HeroesLoot4 , Zeph shows how the loot is divided.

"Basically, we add up how much we can sell every item for and divide it by everyone who took part in obtaining the loot. Since the first battle you participated in was the one with the Wyvern and those soldiers, that is the battle you get loot from. If you wish to claim an item from the loot pile that is intended to be sold, then the price of that item is simply deducted from your share. If you wish to replace one of your items with a looted item, then you can simply put your old item into the group pile and it will offset the deduction in your gold from your obtained item. Therefore, it benefits you to claim a looted item because it results in being 10% cheaper than if you had purchased it directly. Lastly, you can actually go into the negative number in the gold you are owed if you chose to claim too many items, but that is fine since it saves money over all and the amount will simply be deducted from the next time you are allotted gold." Zeph explains, hoping that his explanation was understood.

(knowledge: math =8? Bleh... lets try Arcana, since math is really magic after all... 10, bleh x 2)

Cambar (HP19 of 27, AC23) 
Monday September 21st, 2009 1:27:18 PM

OOC: Could I get permission for cayzle@gmail.com to read the treasure doc? Thanks!

Zeph AC22 (Shield) HP 20/37 HeroesLoot4 
Monday September 21st, 2009 1:39:45 PM

http://spreadsheets.google.com/pub?key=tGXhVq6r4ty_crtbpbSnKbQ&output=html

Does that work? Sorry. Im still new to google docs.

Cambar (HP19 of 27, AC23) 
Monday September 21st, 2009 2:54:06 PM

Perfect. thanks!

Selemar [ac 18 hp 23/23] 
Monday September 21st, 2009 8:10:13 PM

Is it possible to say that Selemar would have done some healing the first day of travelling? He'd burn through a bunch of spells trying to get everyone back to full.

DM Kathy 
Monday September 21st, 2009 11:20:09 PM

During your first day of travel, Selemar casts a series of cure spells. Between that and another good night's sleep, everyone is at full hit points.

Another beautiful day dawns. You once more strike camp, pack up, and head out over the hills. Today is much the same as yesterday, though perhaps a bit warmer.

You reach the road in the afternoon, and begin traveling south. You pass a drover with a herd of sheep, and realize it's been days since you've seen another traveler. If the drover even counts as a traveler. He stares at you in open astonishment.

You camp that night in a site that has clearly been used for camping before. There is a flat, hard-packed area for tents, a blackened fire ring, and several posts for tying up pack animals. A nearby stream provides water.

Your rest is again undisturbed, and the next day you set out again toward the valley. As the road drops out of the hills, you begin noticing how warm it is. The cooling breeze you had up on the hills is all but gone. In its place is dry heat and trail dust. Those of you in medium and heavy armor are becoming a bit uncomfortable.

As you enter the valley, you pass a couple of tiny hamlets, and you begin to see more travelers. There is some chance you could find an inn for tonight. Or, you can camp agin.

Garret Goodbarrel [ AC:22 HP:25/25] 
Tuesday September 22nd, 2009 7:06:12 AM

Garret spends part of the night at the campsite in the stream. He enjoys his time there, even while keeping one eye out for others near them. He gets the feeling that they are being followed for some reason.

The next day, as they start to reach civilization, Garret says, "I'm not so sure we should stay in an inn tonight. I just get a feeling that someone is still trying to follow us. We might be better off in the woods somewhere."

Donovan {52hp} 
Tuesday September 22nd, 2009 11:49:33 AM

Im game for the Inn. A hot bath, a warm meal and a mug or 5 of ale sounds very inviting right about now.

Cambar (HP19 of 27, AC23) 
Tuesday September 22nd, 2009 9:12:47 PM

Cambar would be glad of a bath. Or even just of a sleep in a hay loft.

Zeph AC19 HP 37/37 HeroesLoot4 
Tuesday September 22nd, 2009 10:27:20 PM

Though Zeph also feels an Inn would be a nice change of pace, he has come to trust Garret's instincts. "It's up to you guys, but if Garret feels someone is following us, then that's what I'm with him." Zeph says.

Cambar (HP27 of 27, AC23)  d20+12=23 ;
Tuesday September 22nd, 2009 11:32:27 PM

"Hey wait! Someone is following us? Maybe it's Canlan, my brother!"

Cambar rides back, waving her lance and shouting, "Who's there! Come out! Let's talk. Come on, we can have a chat!" She tries to be persuasive: Dip 23.

DM Kathy 
Wednesday September 23rd, 2009 12:03:37 AM

You face the dilemma that has plagued this group almost from its inception. Do you sleep comfortable tonight, and risk being seen by your enemies? Or do you stay away from civilization--which means at least one more day in the same clothes?

Opinion is divided. Garrett feels sure there is somebody following the group. Cambar and Donovan long for the comforts of civilization.

[There is no reply to Cambar's challenge]

As you are still discussing your options, you come to the inn itself. It is a simple country place, one story, made of wood. The painted wooden sign hanging outside shows some kind of four-footed animal, which seems to have an abnormally large head, jumping up on a rock. Or possibly a tree stump. Whoever painted the thing was no artist.

However, whoever is cooking supper is an artist of the highest caliber--or so it seems when you catch a whiff of thyme and summer savory and something delightfully meaty. Still, staying in a public place could be a security risk. Do you stop, or find a place to camp?

Selemar [ac 18 hp 23/23] 
Wednesday September 23rd, 2009 12:05:37 AM

"I'd suggest we stay near the woods. It is porbably safer, and we seem not to be favored with an overabundance of luck."

Cambar (HP27 of 27, AC23) 
Wednesday September 23rd, 2009 12:26:50 AM

"I don't get it. Who are we hiding from? Why are we so a-scairt? You all got enemies? Who?"

She sighs. "I say hit the inn, and hit it hard. But if you all have some reason not to, that's fine too."

Garret Goodbarrel [ AC:22 HP:25/25] 
Wednesday September 23rd, 2009 9:10:27 AM

"Okay, how's this? You guys go ahead into the inn and get set up. I'll hang behind a little bit, take a look around, and then arrive a little later, like I don't know you. I'll keep an eye out to see if anyone looks like they're interested in you. Maybe I won't be noticed."

To Cambar, he says, "Well, you saw that group that attacked us at the wyvern's lair, didn't you? That isn't the first group that's been after us. I'm guessing that someone, somewhere, has put a price on our heads. Sorry to tell you, but since you've been seen with us, that price might extend to you as well."

Donovan {52hp} 
Wednesday September 23rd, 2009 11:42:10 AM

That sounds like a plan Garret.

And with that said Donovan walks into the inn and inquires about a room and a hot bath. After paying he goes to his room whereupon he drops out of his armor, strips out of his hot, sweaty clothes and dons a cleaner pair. Then saundering back downstairs he asks the innkeeper about laundry services as well, paying for that too if available. Then goes to the tavern and orders a few ales and a hearty meal while waiting for his bath call. Eating hungrily, and drinking thirstily, Donovan stays in the tavern til the bath call is made then he leaves for it, anticipating the hot water to clean off the blood and help with his aching muscles, and the soap to clean the dirt and stink from his carcass. After said bath he goes back to his room where he redresses then hops to the tavern for a couple more rounds of ale. Then retiring to his room he strips down to nothing, climbs under the covers and falls fast asleep.

Hmark(ac18, 35/35hp)  d20+5=8 ; d20+5=15 ;
Wednesday September 23rd, 2009 8:50:02 PM

"I'm thinking I'll go with them", Hmark says, waving a hand toward Donovan and Cambar.

The archer joins Donovan for a meal, and hangs out in the tavern room awaiting Garret. Otherwise he keeps to himself and watches the goings-on.
[Listen 8, Spot 15]

Zeph AC19 HP 37/37 HeroesLoot4  d20+9=15 ; d20+9=11 ; d20+12=13 ;
Wednesday September 23rd, 2009 11:20:26 PM

Zeph looks at Garret, then looks at the inn, then looks at Garret again, then at the inn with Donovan, Hmark, and Cambar walking towards it, then looks at Garret and Selemar staying behind. He is clearly torn between two options. "ARG." Zeph exclaims, knowing that the Inn surely would be nice, but would also be higher on the radar.

"Garret, Selemar- thanks for taking one for the team. Hope to see you in there after not too long. Keep a keen eye out." and with that Zeph decides to go to the inn.

Well, I suppose there is need for a wary pair of eyes at the Inn as well. Zeph rationalizes to himself.

Zeph will also go to the Inn, get a room, order a rather large dinner (with red wine) and bath. He will clean his clothes with Prestidigitation and fall asleep after making a small barricade on his door and rigging his window ledge to collapse if the weight of a person was to try to climb up it.

The whole while he will keep an eye out for anything suspicious, as well as an ear out for others' conversations.

(Spot =15
Listen=11
Disable Device, rigging window ledge =13)

DM Kathy 
Thursday September 24th, 2009 1:01:22 AM

You decide to (temporarily) split up, and Cambar, Donovan, Hmark, and Zeph enter the inn. The delicious smell of cooking is even stronger in here, mingled with the scent of ale and well-scrubbed wood. The furnishings are simple; benches and trestle tables, with a bar at one end.

Several farmers and laborers turn to look at you curiously, then go back to their meals and drink. The human man behind the bar, gives you a friendly nod, wiping his hands on his apron. "Welcome to the Leaping Ram," he says, "what can we do for you?"

You tell him, and he summons his wife to begin heating water for baths. A stable-lad asks you if you've any mounts to be taken care of, and at length another lad arrives to show you to your rooms. The innkeeper informs Donovan with some regret that the washerwoman only comes twice a week, and today isn't one of her days.

Supper proves to be mutton stew, simmered to a thick, savory brown. With it is fresh-baked bread and fresh peach preserves. Drink is ale, though when Zeph requests, they manage to hunt up a bottle of locally-made elderberry wine.

Although you are on the alert, you see nobody paying special attention to your party. The other patrons look very much like farmers; you couldn't really imagine any of them as mercenary fighters in disguise.

Outside the Leaping Ram, Garrett and Selemar find things similarly quiet. Nobody is skulking about the inn, and everyone who enters after the group is obviously local.

Garret Goodbarrel [ AC:22 HP:25/25]  d20+13=26 ; d3=2 ; d20+13=30 ; d20+13=22 ; d20+5=9 ; d20+5=19 ; d20+5=25 ; d20+17=23 ; d20+17=37 ; d20+17=21 ;
Thursday September 24th, 2009 7:29:02 AM

Garret stays outside for a good while, trying to stay out of sight. He waits until late in the night, until the patrons who are coming and going seem to have mostly gone before he moves out. Then he heads into the stables and sets himself up with the mounts for the rest of the night, hoping that he is wrong and that no one is following them.

-----

A few random rollings:
Listens: 26, 30, 22
Spots: 9, 19, 25
Hide: 23, 37, 21

Cambar (HP27 of 27, AC23)  d20+5=21 ;
Thursday September 24th, 2009 12:20:40 PM

Cambar smells the good food and is eager for it. She enjoys both the bath and the meal very much.

She talks with the innkeeper and the staff. A few locals too. She listens for rumors, news, or other info. Gather Info check 21!

Donovan {52hp} 
Thursday September 24th, 2009 1:11:23 PM

Will wash my own clothes in the bathtub before I dirty the water with my stinky self. Hanging the well rung out clothes up throughout the room to dry while he socializes in the inn before going to bed, then still so while he resumes his dream from last night about girls and a game called hopscotch....clothing optional.

Selemar [ac 18 hp 23/23] 
Thursday September 24th, 2009 8:18:52 PM

Selemar will rest beneath the stars. having a bear makes you feel conspicuous, but also somewhat safer than most

DM Kathy 
Friday September 25th, 2009 1:25:13 AM

Donovan solves the washerwoman problem by washing his own clothes in his bathwater. The innkeeper's wife is a trifle tight-lipped upon seeing the state of the bath-house afterward, but Donovan's things are considerably cleaner than they were.

Garrett watches until closing time, then goes to the barn to sleep. With the heat of the day, and the warmth of so many large animals, it is quite warm in the barn. But there are plenty of places to sleep.

Selemar and Shun simply sleep under the stars. It is a clear night, so there are lots of stars for company.

Cambar spends some time chatting with the patrons of the inn. She hears a great deal about a group of black-clad soldiers that came through town just a few days ago. A tough bunch, they seemed, and not entirely reputable, though they paid for their meals without a fuss. They did not stay at the Leaping Ram; only supped her before continuing on their way. Clad all in black they were, led by a tall fellow with a scar on his face.

The night is uneventful, and the sun rises the next morning on another clear day. By breakfast-time, it is warm enough outside that the inn's windows and doors are all opened up. It's going to be a scorcher.

Garret Goodbarrel [ AC:22 HP:25/25] 
Friday September 25th, 2009 7:35:46 AM

Garret rises early and quickly prepares to depart he slips in the inn for the early breakfast and is ready to go as soon as the other awake. "Let's be on our way, then, shall we?"

Cambar (HP27 of 27, AC23)  d20+6=21 ; d20+12=27 ; d20+5=21 ;
Friday September 25th, 2009 10:37:46 AM


Cambar's eyes get wide when the patrons mention the tall man in black. She tries to draw them out a bit, spending 10 gp on drinks for folks. "I think I heard tell of that guy," she bluffs. "They say he killed a man in Jarlwolf, just to watch him die. Anybody heard what he's calling himself these days? Those men of his wear armor much? weapons?"

Bluff 21, Diplomacy 27, Gather Info 21. Wowsy! Sweet sweet rolls!

Cambar tells her friends what she learns, and asks if this sounds like someone hunting the group -- tall guy, dressed in black, scar on his face. Has a bunch of thugs with him.

Donovan {AC:20 ~ HP:52/52} 
Friday September 25th, 2009 11:07:09 AM

After splashing water on his face in the morning, and dressing, he grabs his gear and lugs it down to the inn for a morning meal and some good mead.
Turning to the innkeeper he inquires if by chance he has a horse for sale. Eyeing his armor, and then looking outside, Donovan is not looking forward to walking another day in it.

If the innkeeper has a horse for sale, he buys it. Without tack as Donovan plans on using the horse to carry his armor and he will walk with it.

If the innkeeper does not have a horse for sale. He will grudglingly put on his armor and prepare himself for a long, hot, chaffing day.

Zeph AC19 HP 37/37 HeroesLoot4  d20+11=21 ;
Friday September 25th, 2009 1:41:37 PM

Zeph chooses not to don his cloak and his darkest clothes, and will ask if he can purchase a straw hat to fend off the heat.

When he hears Cambar, he backs her up (assist bluff ect =21) "Yeah, that rowdy bunch" he says with a smile on his face.

DM Kathy 
Sunday September 27th, 2009 10:56:17 PM

Donovan inquires about buying a horse, but none of the farmers hereabouts are keen to sell theirs. "You might want to ask again in a few months, young fellow, after the harvest is in. Mayhap someone'll have a beast they don't care to feed all winter."

Cambar and Zeph attempt to gather more information about the black-clad men who came through town. You get a little more; descriptions of how much they ate and what their horses looked like.

Really, though, your best source of information is your own brains. You remember the fight with the wyvern, and how the four men who tried to stop you were all dressed in black. You remember that they used military ranks (you know of a Sergeant and a Corporal), and that one carried a letter with orders from somebody else, which at least hinted that they were part of a larger organization. Also, the letter said that "other defenses" would be deployed against these pesky adventurers. And now, lo and behold, you hear of a larger group of men, all dressed in black, with a definite leader, heading toward your base of operations.

At this point, it can honestly be said that you know more about the situation than the locals here at the inn.

You gather your things and set out. Zeph is able to acquire a hat to help keep the sun off. Nonetheless, it is very warm as you set out, and the day grows hotter as you travel.

Garret Goodbarrel [ AC:22 HP:25/25] 
Monday September 28th, 2009 7:39:09 AM

Garret travels without his shirt, as usual, and enjoys the warm sun on his back. He smiles as they travel, occasionally mentioning how enjoyable the weather is.

Cambar (HP27 of 27, AC23)  d20+6=25 ;
Monday September 28th, 2009 11:06:51 AM

"We're still going to deliver the wyvern tail, right?" Cambar asks.

She takes a drink and makes sure her horse is doing okay in the heat. Handle Animal 25.

Zeph AC19 HP 37/37 HeroesLoot4 
Monday September 28th, 2009 11:52:50 AM

"That's the plan, stan." Zeph replies to Cambar

(OOC: DMKathy. For my prestige class, I have to visit the Jancassis guys. Would now be a prompt time to take a walk away from the group to do that? I level up in 800exp, so soon would be good.)

Donovan {AC:20 ~ HP:52/52} 
Monday September 28th, 2009 12:39:10 PM

/burp

Hmark 
Monday September 28th, 2009 6:50:43 PM

Hmark nods with Zeph. They need to get back to Dulcet.

The archer makes sure his waterskins are topped off, and Stardancer has had a good long drink, and sets off with the group.

Selemar [ac 18 hp 23/23] 
Monday September 28th, 2009 7:56:27 PM

"I think we need to head home for a bit, to make sure things are ok. I'm not sure I like the idea of a small army searching for us"

DM Kathy  d4=4 ; d4=3 ; d4=1 ; d4=2 ;
Monday September 28th, 2009 11:39:03 PM

The prospect of black-clad soldiers in Cinnamon Valley is alarming, but you believe your best course of action is to get the wyvern sting to Dulcet as quickly as possible.

[Zeph, don't leave just yet. :) ]

The temperature continues to climb throughout the morning. By noon, the heat can truly be called "stifling."

[Everyone make a Fortitude save, DC 15. Those wearing medium or heavy armor take a -4 penalty to the save. If you fail, take 4 points of non-lethal damage.]

Looking around, you see that many of the normally hard-working folk of Cinnamon Valley seem to be taking a midday rest. In one field, you see a farmer stop and unhitch a team of oxen, leading them into the shade of a barn. Another group lounge near a village well, shaded by an ash tree, hauling up buckets of water to drink.

[If you continue on your journey, make three more saves, DC 16 or take 3 damage, DC 17 or take 1 damage, and DC 18 or take 2 damage. All damage is non-lethal. Those wearing medium or heavy armor take a -4 penalty to the save.]

Zeph AC19 HP 37/37 HeroesLoot4  d20+5=16 ; d20+5=9 ; d20+5=15 ; d20+5=16 ;
Tuesday September 29th, 2009 12:39:46 AM

(Success against the first save. Failure to the second, fourth, and fifth)

Zeph feels his brow gather a bit of sweat and realizes quickly that he hasn't shaved in some time. His black beard is a bit bushy and scraggly.

He can hold himself together through the first leg of the journey (first save), but after the group continues to march, Zeph declares "I do declare, it is quite hot out here. Perhaps a breather is in order?"

Zeph will also approach the men at the village well. "Mind if I take a swig?" Zeph says.

Reminder to self: Memorize Endure Elements Zeph thinks

At the next sleep chance, Zeph will memorize the spell in place of Grease

Garret Goodbarrel [AC:22 HP:25/25 NLD: 4]  d20+5=12 ;
Tuesday September 29th, 2009 8:27:25 AM

As they group walks, Garret stumbles a bit and almost falls, catching himself at the last minute. "Whew, it really is getting hot today, isn't it? I know we need to be on our way, but I need to sit down and rest, just for a minute or two. If you guys want to take the banana and continue, I'll catch up."

He heads over to a tree at the side of the road and slumps down, stopping to drink a little. "I'm not so thirsty, as I'm just drained in this heat." His eyes close a little as he sits to rest in the shade of the tree.

-----

1st Fort Save: 12 :(

Cambar (HP23 of 27, AC23)  d20+1=18 ; d20+1=7 ; d20+1=8 ; d20+1=19 ; d20+7=20 ; d20+7=11 ; d20+7=11 ; d20+7=15 ;
Tuesday September 29th, 2009 10:22:42 AM


At first Cambar shrugs off the heat (saved with an 18), but eventually the sun pounding down overwhelms her (missed two saves, down 4). Finally, despite the fierce heat, she rallies (saved with a 19), and presses on.

"Come on," she urges her friends, "by moving even in this heat, we can be sure we'll get back to Dulcet before those guys in black."

Her horse fares less well, making the first save, then failing the rest [HP24 of 30, now].

Cambar pats the beast, then adds, "But we can't kill our mounts, on the other hand." She looks up at the sky and tries to figure out how many more saves the group will have to make if they press on even more.

Donovan {AC:20 ~ HP:52/52}  d20+6=19 ;
Tuesday September 29th, 2009 10:34:04 AM

Around noon, Donovan wipes his brow, and feeling his clothes under his armor getting drench and sticky, he walks over to a bunch of shade trees and begins undressing. Armor plopping onto the ground unceremoniously. Then, feeling the entrenched heat leaving, having nothing to hold it in, Donovan pulls out his waterskin and takes a long deep take. Swallowing as if he hadn't drank any of the cooling liquid in ages, then takes another, draining half the bag.

Let's have lunch, and wait til it gets cooler then continue on. It only makes sense. Anyways, with no steed of my own, and the heat becoming unnatural, I suggest we wait. At least I am going to. I can't continue.
Besides, {pointing to the farmers}, they know better than we do, so let's emulate their wisdom.

Hmark  d20+5=18 ;
Tuesday September 29th, 2009 11:28:40 AM

[Fort 18]
Hmark rides sweating in the noon day sun, and watches as Garret starts feeling the heat.

"Time for a rest break," he agrees.
The archer dismounts and joins his companions in the nearest shade.
"Gets like this, best to take a quick nap, start out in late afternoon, and push on till dark."

DM Kathy 
Tuesday September 29th, 2009 11:51:24 PM

As you start to feel the effects of the heat, you realize that walking in the heat of the afternoon is perhaps not a good idea--especially since the summer day still has plenty of daylight left in it.

So, after the first couple of hours, you take an extended lunch break, relaxing in the shade, tending to your mounts, drinking plenty of water.

[Because you decided to stop, you only needed to make the first two Fortitude saves.]

By the time you set out again, the worst of the afternoon heat has passed. It is still plenty warm, but no longer as wearisome. You make good time after your rest, so that as the sun begins to truly descend, you find that you are almost to Jarlwolf.

You crest a hill, where the road passes close by two adjoining farms. Some of you know the folk that live here--honest, hard-working families both. So it is quite alarming to see the members of both families, lined up along the lane leading from the road, being bullied and threatened by a group of black-clad soldiers. You are too far away, at the moment, to hear what is being said, but it is clear that threats are being made.

Garret Goodbarrel [AC:22 HP:25/25 NLD: 4] 
Wednesday September 30th, 2009 8:19:19 AM

Garret gives a knowing look to the others, then continues to walk down the road towards the farmhouses, as if he is just out for a stroll and going to walk on by.

Donovan {AC:20 ~ HP:52/52} 
Wednesday September 30th, 2009 1:52:08 PM

Upon seeing the black clad bullies, Donovan cinches up his armor, puts on his helm, visor up, and the removes his greatsword from its sheath. Hanging his pack and sheath on the pommel of Cambar's horse, Donovan purposefully begins walking forward, in the middle of the road, menacingly, greatsword resting on his shoulder, ready to be used in his deadly dance of flesh and blood. Every 10 or so feet he purposefully clangs the blade of his sword on the metal shoulder covering, so the bullies can hear it.

Zeph AC19 HP 37/37 HeroesLoot4  d20+10=21 ; d20+10=18 ; d20+9=26 ; d20+9=16 ;
Wednesday September 30th, 2009 3:30:29 PM

Zeph takes a slightly different approach to the issue. As soon as he notices the black-clad bullies, Zeph whispers to Cambar and Donovan "You guys walk slowly, I'm going to sneak around and figure out what they are talking about. I'll whistle if and when we need to interfere with force." Zeph says, trying to avoid the combat if necessary... but if it IS necessary, then its good to get the drop on them.

Zeph also says to Garret, "Coming?" remembering the Halfing's excellent stealth skills.

With that, Zeph will duck away from the path and take a roundabout way to the scene. He will sneak around the house, remaining in the shadows and peek, trying to get within listening distance (which should be good with that listen roll) BEFORE the rest of the group get noticed by the dark-clad men. His bow is drawn with an arrow notched all the while.

(Hide = 21
Move silent =18
Listen = 26
Spot =16)

Hmark  d20+6=13 ;
Wednesday September 30th, 2009 5:16:24 PM

OOC - How many is a "group"? :)

Stardancer clip clops slowly behind Donovan, as Hmark keeps a good 30' back of the fighter, Red in his left hand, and the reins in his right.

Cambar (HP24 of 27, AC23) 
Wednesday September 30th, 2009 5:21:34 PM

Cambar grins. "These guys look a lot like the ones who are trying to pick a fight with us!"

She maneuvers her mount so that she has a clear line of charge at the bullies in black, advancing with the group. Although she wants to shout a challenge, she lets Zeph do his sneakery first.

[OOC: Fixed damage since only failed second save. Same for Horse.]

Selemar [ac 18 hp 20/23 3 nonlethal]  d20+5=14 ; d20+5=12 ; d20+5=11 ; d20+5=9 ; d8+3=7 ;
Wednesday September 30th, 2009 8:11:29 PM

Selemar is feeling the heat and heals himself a bit.

"these people are a menace. I think a message needs to be sent."

He walks down the road with the others, with a hostile look

DM Kathy 
Thursday October 1st, 2009 12:18:10 AM

Garrett starts moving nonchalantly down the road, but the rest of the group has different ideas.

As Zeph sneaks around to get behind them, Cambar, Donovan, and Selemar come down the middle of the road, their carriage and attitude an obvious challenge. Hmark is less obvious, but is ready for a fight nonetheless.

As you approach, the black-clad men see you and stop what they are doing. One of them, who had caught hold of a half-grown boy, negligently lets him drop. He falls to the dust of the lane, then scrambles back to his family.

"Ah. Here they are now," one says. He seems to be the leader. "Excellent. It will save us the bother of looking for them." He draws his sword, and the men with him do the same.

The families scramble for cover.

[OOC: There are 6 bad guys. They did not see or hear Zeph approach, so he gets a sneak attack this round. I will do a map, but I won't promise to have it done tonight.]


Zeph AC19 HP 37/37 HeroesLoot4  d20+7=17 ; d8+2=5 ; d6=6 ; d6=5 ;
Thursday October 1st, 2009 1:14:33 AM

I can't believe they have come all the way to Jarlwolf to find us! That means they know more about us than I thought. Not good Zeph thinks from his hiding spot.

When he hears the man say "It will save us the bother of looking for them." Zeph quickly lets an arrow fly at one of the henchmen, (Standard Action, Hit AC 17 vs FLAT-footed AC. Damage total =16)

Then Zeph uses his move action to draw his Rapier and Whistles really really loudly.

Cambar (HP24 of 27, AC17)  d20+7=19 ; d8+3=4 ; d8+3=9 ; d8+3=9 ; 2d6=8 ;
Thursday October 1st, 2009 7:21:47 AM

Cambar immediately charges on her horse! She holds her lance two-handed, standing up in her stirrups and shouting wordlessly as she bears down on the enemy. She aims for one that gives her room to use her Ride By Attack feat, if possible.

Her charge, at +7, hits AC19. That's AC20 if she can gain the "On higher ground" attack mod.

If she hits, she inflicts 22, plus 8 sneak attack damage if the enemy is flat-footed.

If possible, she continues to ride on by, hopefully setting up for another charge next round.

Horse double move on a charge: up to 100.

Cambar's AC while charging (no shield): 17. If she can use her Ride By Attack, then her target gains no AoO as she approaches and then rides by; but if she passes by some other foe, she might provoke an AoO from the bystander if she moves through its threatened squares.

Donovan {AC:20 ~ HP:52/52}  d20+10=11 ;
Thursday October 1st, 2009 1:23:05 PM

He is well out of range of engaging in to melee. Donovan moves 20 feet. {max allowed per his armor} Then readies an attack. The first unlucky soul to enter his reach with his greatsword gets a good thwack from the business end of his sword.

And will miss that attack, by rolling a natural 1.

Donovan will attempt to feign that miss as a purposeful attack, trying to give the impression that the soldier is a mere insect on the spectrum of life, and that Donovan was just merely attempting to swat his annoiance {sp} away.

Hmark(AC 18, 35/35 hp)  d20+11=25 ; d20+11=27 ; d8+2=5 ; d8+2=3 ; d20+6=25 ;
Thursday October 1st, 2009 3:28:00 PM

Hmark doesn't say anything as the men draw swords, he just shakes his head in disappointment at their folly. He lets go of the reins, bringing Stardancer to a halt with a touch of his knees [Ride 25].

Meanwhile, Red is again in action. And two more arrow shafts sprout from Zeph's target.

[Atk same target as Zeph.
Atk 1 hits ac25 for 5 hp damage
Atk 2 hits ac27 for 3 hp damage]

Garret Goodbarrel [AC:22 HP:25/25 NLD: 4]  d20+9=24 ; d4=3 ; d20+9=25 ; d4=3 ;
Thursday October 1st, 2009 8:57:03 PM

Garret slips along with Zeph and when the men draw their swords, he joins Zeph in attacking. He quickly slings a stone at the apparent leader's head.

As the others rush down the road, Garret quickly fires another stone at the leader
-----

Hit AC 24, Dam: 3 (sneak attack, if allowed)
Hit AC 25, Dam: 3

DM Kathy  d20+7=21 ; d20+6=20 ; d8+5=10 ; d20+9=21 ; d8+2=5 ;
Friday October 2nd, 2009 12:25:23 AM

From his hiding place, Zeph lets fly an arrow at one of the black-clad men. Although the man has no idea the attack is coming, his plate mail saves him from a nasty wound.

Garrett likewise attacks from cover, and is more successful. His sling stone finds a vulnerable spot and draws a curse from bad guy #1. [Please add Sneak Attack damage. However, you got only one attack.]

Cambar charges! The enemy isn't flat-footed to her; they saw the main group coming and have already acted (by drawing their swords). Thanks to her higher ground, however, her lance just slips past her opponent's shield, striking a solid blow to bad guy #5.

Hmark fires two shots at bad guy #3 (Zeph's target), and is more successful. Both shots hit.

The leader of the group, apparantly accepting Garret's challenge, charges him. His sword just misses the gnome. Sometimes it's good to be small! [Hit AC 21]

Zeph's target moves over next to him. It is a double move, so all he can do is glare menacingly at this point.

One of the uninjured opponents charges Hmark, finding an easy target in the lightly armored archer. [Hit AC 20 for 10 damage.]

Another opponent charges Donovan, triggering his ready, which misses. His opponent has better luck, and draws a little blood. [Hit AC 21 for 5 damage.]

The other two are too far away to charge Donovan, so they double move. The very injured #5 keeps his pal #6 close to hand, trying to avoid another charge from Cambar.

[OOC: If you are wondering about attack bonuses, the bad guys all have Power Attack. The ones attacking Zeph and Hmark chose to use their Power Attack option; the one attacking the more heavily-armored Donovan chose not to. And the leader has a higher BAB than his henchmen. That's why all the attack bonuses are different. Math is fun!]

Map

[That thing Zeph and Garrett are hiding behind is a water trough. Cambar is some distance off the edge of the map.]

Cambar (HP24 of 27, AC17)  d20+8=24 ; d8+3=10 ; d8+3=11 ; d8+3=8 ;
Friday October 2nd, 2009 7:02:24 AM


Cambar turns, and sees that the leader is exposed! "Ha!" she shouts, as she charges him.

Her charge hits AC24 for 29 hp damage!

She keeps on riding by, likely ending up around O-P-1-2 or so?

Garret Goodbarrel [AC:22 HP:25/25 NLD: 4]  d20+9=29 ; d6+1=2 ;
Friday October 2nd, 2009 7:47:44 AM

As the man approaches, Garret drops his sling and takes up a posture with no weapon. When the man's sword swings wide, Garret steps up close to him Garret and makes a solid punch to the man's gut, reaching around to attempt to get in a kidney shot.

-----

Sadly, no sneak attack damage, no Rogue levels. :(
Stunning Fist hit AC 29, Damage: 2
Stun:Fort Save, DC 15, or stunned for 1 round

Hmark(AC 18, 25/35 hp) 
Friday October 2nd, 2009 10:37:13 AM

Neither Hmark nor Stardancer are willing to face a heavily armored guy with a big sword up close. The archer grabs the reins and the filly quickly retreats from all the noise, blood, and yelling.

[Withdraw 90' from #2]

Zeph AC22 HP 37/37 (Shield) HeroesLoot4  d20+7=15 ; d20+11=12 ; d100=78 ;
Friday October 2nd, 2009 3:48:07 PM

Zeph sees the charges that Cambar are planting on the group of enemies and winces. Yikes, that's gotta hurt. Zeph thinks.

Move-Equivalent: First Zeph bluffs the enemy with a quick swipe of his rapier (DC 12... rolled nat 1)
Free Action: 5-foot Hop to square Z-1.
Standard Action: Casts Shield on self.

(OOC: The 15 was due to me thinking I would have to take concentration check to cast on defensive, but then I just though, "Hey. 5-foot hop out of his range. You can do that as long as you don't move. But move-equivalent feint does not count as a 'move'.")




Donovan {AC:20 ~ HP:47/52}  d20+6=10 ; d20+6=15 ; d20+6=16 ;
Friday October 2nd, 2009 6:57:46 PM

Not appreciating the love he is getting from the men in black, Donovan decides to return the gesture..
Smiling through his visor, he lets out a roar and then, bringing his greatsword up over his head, he, with all the might he can muster, his brings it down upon the bad guy {#4}.

Used power attack and missed with a 10....{disregard the other rolls please, mouse button was stuck}

Selemar [ac 18 hp 20/23 3 nonlethal]  3d6=10 ; d20+6=26 ; d20+6=19 ; d20+6=15 ; d8+6=13 ; d8+6=10 ; d8+6=7 ; d8+6=7 ;
Friday October 2nd, 2009 9:34:00 PM

'fools' thinks selemar as he prepares to send them to hell

lightning blasts the leader for 10 (ref 16 for half)

shun charges the nearest guy and tears a chunk out of him. the critter critted and got a 19 to confirm. if that works, then he does 23. ouch

the two extra rolls are computer errors

DM Kathy  d20+8=25 ; d20+2=22 ; d20+7=25 ; d8+10=11 ; d20+5=19 ; d20+4=7 ; d20+6=15 ; d20+6=21 ; d20+7=9 ; d8+4=8 ;
Sunday October 4th, 2009 11:12:39 PM

Cambar charges the leader, hitting him hard enough to rock him back on his heels. Garret follows up with a blow to his midsection. It comes nowhere near stunning him, however. [Fort save 25]

Hmark withdraws. Zeph shifts back and casts a spell.

Donovan takes a big swing, but misses.

Selemar brings lightning down on the leader. He manages to dodge some of it [Reflex save 22], but is clearly badly wounded. Shun does his part with a nasty bite on #2.

The leader shifts to get a better shot at Garret, hitting a glancing blow for 11 damage.

Bad guy #3 shifts up to attack Zeph again, but misses.

Bad guy #2 attacks Shun, but misses badly.

Bad guys 4, 5, and 6 all go after Donovan, two of them maneuvering to get flank. Fortunately, he is only hit once, for 8 damage.

Map


Hmark(AC 18, 25/35 hp)  d20+11=22 ; d20+11=14 ; d8+2=4 ;
Monday October 5th, 2009 9:15:55 AM

Noticing no one has pursued him, Hmark gives himself a self-satisfied grin, stops Stardancer, and pulls back onRed's bowstring once again. From 90' away, arrows rain down on one of Donovan's opponents.

[Atk #5. Precise Shot feat so no penalty for firing into melee.
first arrow hits ac22 for 4 hp damage
second arrow misses (ac14)]

Garret Goodbarrel [AC:22 HP:14/25 NLD: 4]  d20+8=16 ; d20+8=14 ;
Monday October 5th, 2009 9:34:27 AM

Garret continues to press his attack, trying to get inside the large sword of the leader. However, the strong shot in his arm weakens his blows, and his fists do no damage. At the same time, Garret notices the others falling and he calls out to the leader, "Your men are down! Withdraw now and you shall live!"

-----
Flurry of Blows Atk1: 16 Atk2: 14 Gah!

Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4  d20+11=18 ; d20+7=27 ; d20+7=14 ; d6+2=3 ; d6=4 ; d6=6 ;
Monday October 5th, 2009 12:04:52 PM

Zeph watches with a bit of relief as bad guy #3's sword bounces off the Shield spell. Whew

Then, Zeph does his own attack in a slightly defensive posture. (-2 hit from Combat Expertise)
Move-Equivalent: Feint Bad Guy#3 (DC 18)
Standard Action: Attack Hit AC 25 (crit not confirmed... only got a 14. Subtracted 2 for Combat Expertise) Damage = 13 if his sense motive failed against my Feinting.
Free Action: Zeph 5-foot hops into Garret's square (a small and a medium guy can share a square right?, just making sure. I'm really just trying to get us into a better flanking position for next turn)

"Back to back?" Zeph suggests to the halfling, seeing the benefit of protecting each other's flanks.



Donovan {AC:20 ~ HP:47/52}  d20+6=17 ; 2d6+17=22 ;
Monday October 5th, 2009 1:56:27 PM

Takes a 5' step to E5.

So, it takes 3 of you to equal my might eh? Well, let's dance, shall we...Donovan roars.

{if ac 17 is a hit}
Bringing his greatsword up, then, with a roar of strength, Donovan slices his sword down in an arc, top left to bottom right....for 22 points of damage.

{if ac 17 is not a hit, his swing misses}
{oh, forgot to say, used power attack again}



Garret Goodbarrel [AC:22 HP:14/25 NLD: 4] 
Monday October 5th, 2009 4:40:46 PM

Garret notices Zeph moving up behind him and says, "You bet. Now hurry up and finish yours off, I think I'm outnumbered here!"

Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4 
Monday October 5th, 2009 5:08:43 PM

(OOC: Actually Garrett, if you did not use your move action, you could tumble to square Z-4 and we can flank him, providing +2hit bonus and free sneaks for me)

Cambar (HP24 of 27, AC17)  d20+10=12 ;
Monday October 5th, 2009 9:16:03 PM

Cambar shouts, "Hold on, cousin!"

She charges to I-J-5-6, ending her charge by flanking enemy 6.

Her charge is at +2, and she gains a +2 flanking bonus, and a +1 higher ground bonus. Her charge, at +10, hits AC12, a miss!

DM Kathy 
Tuesday October 6th, 2009 12:00:27 AM

Hmark fires two shots at #5, but only one of them hits. The man is badly injured, but somehow he stays on his feet.

Garret aims two blows at the leader, but neither connects.

Zeph throws a head fake at his opponent, which catches him going completely the wrong direction. He follows up with a deft jab that leaves #3 bleeding and cursing. [OOC: You and Garret could share a square, but you would both be Squeezed, and take penalties to attacks and armor class. You can safely share space with a creature two size categories smaller than you, so Garret would have to be Tiny (cat-sized) in order to pull that off. I therefore didn't move you.]

Donovan shifts over next to Shun, and takes another massive swing. Unfortunately this one, too, misses.

Cambar charges, but misses. [OOC: I thought you were using a lance? Do you have reach?]

The leader takes another swing at Garret, but misses.

Bad guy #3 continues pressing Zeph, but just barely misses thanks to the rogue's Expertise.

Bad guy #2 slashes again at Shun, but misses.

Bad guys 4, 5, and 6 continue to attack Donovan, but all three miss [and the die roller hates me].

Map

Cambar (HP24 of 27, AC17) 
Tuesday October 6th, 2009 6:42:12 AM


OOC: A lance is indeed a reach weapon; Cambar cannot use it against adjacent foes, as with most reach weapons; she must be one square away. Fun fact: it is the only reach weapon in the game that can be used with one hand. Although Cambar is using it two handed for a little extra damage.

Cambar shouts to Garret: "TAKE ONE STEP TO YOUR LEFT!" (to AA2).

Then she uses the Delay action to see what Garret will do. (OOC: Will post again later, thanks!)

Garret Goodbarrel [AC:22 HP:14/25 NLD: 4]  d20+8=24 ; d20+8=27 ; d6+1=2 ; d6+1=4 ;
Tuesday October 6th, 2009 7:08:38 AM

Garret hears Cambar's call, and moves slightly to his left (to AA2, 5' step). As he does so, he reaches back with his foot, and quickly jabs towards the man's head, leaving a mark of mud and dirt from his bare feet on the man's cheek. He continues to talk to the man, "Look, you and your pals are outmatched! You need to give up now, while you can!"

-----

Hit AC 24; Dam: 2 (non lethal damage)
Hit AC 27: Dam: 4 (non lethal damage)

Cambar (HP24 of 27, AC17)  d20+10=14 ;
Tuesday October 6th, 2009 7:17:40 AM

Cambar sees that Garret has taken the crucial step. "Sweet!" she exclaims. She wheels and charges to W-X-5-6, another charging flank!

Her attack, at +10 total, hits AC14, a miss! Cambar's exclamations, following a second attack that goes absolutely nowhere, are not fit for a family-friendly Web site. Her horse blushes.

Hmark(AC 18, 25/35 hp)  d20+11=12 ; d3=2 ; d20+11=18 ; d8+2=8 ;
Tuesday October 6th, 2009 9:42:21 AM

Hmark continues his rain of arrows in support of Donovan, although his target's armor is proving troubling.

[Attack #5
first arrow - nat 1
second arrow hits ac18 (maybe?) for 8 hp damage]

Donovan {AC:20 ~ HP:47/52}  d20+6=25 ; d20+6=26 ; 4d6+34=43 ; 4d6+34=49 ;
Tuesday October 6th, 2009 2:02:55 PM

Getting real tired of this dance, Donovan changes the tempo. Deciding to not move anymore, Donovan, with all his might, brings his greatsword up over his head and like a farmer chopping wood, brings said weapon down upon the man directly in front of him. {#4}

{power attack used again}
Stricking true, and with force, the greatsword's blade bites deep, causing blood to spurt out from the cut.

{rolled ac25 {nat.19, crit threat with the greatsword}, rolled ac26 {nat.20 on follow up}}
{4d6+34=43 damage}

Disregard second damage roll, this laptop's keyboard needs a good cleaning

Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4  d20+10=24 ; d20+7=12 ; d20+11=23 ;
Tuesday October 6th, 2009 3:47:51 PM

Zeph smiles a bit as he sees the opportunity he's been waiting for Garret to give him. Zeph looks at the opponent he is currently facing and says "Bye." as he dives into a tumble, landing in square Y-4 (Tumble check =24, vs dc 15, success, no AOO on me. I moved 15feet, which is half my max move speed) thus using his move action.

Then as he stands up he pokes his rapier feebly at the leader man he is now flanking with Garret (Hit AC 12, bah. still using combat expertise -2. but flank is +2... so yeah.) thus using his standard action.

Free Action: "I think your greaves are unclasped" Zeph says, looking at the man's plated feet in a very convincing manner (Bluff =23)

DM Kathy  d20+7=15 d20+7=11 d20+5=21 d8+4=12 d8+7=11 d20+7=16 d20+7=27 d8+4=9
Wednesday October 7th, 2009 1:00:04 AM

Garret shifts and attacks the leader again. Just love taps, really, but the man is injured enough to feel them. He sways, but remains standing.

Cambar charges to take advantage of the flank, but misses her target.

Hmark fires two more shots, but both of them miss.

Donovan makes up for his two earlier misses with a devastating blow that lays his opponent out flat.

Zeph tumbles out of reach of #3, but also moves past the leader. [I need another Tumble check. You make one check per opponent you move past. The DC increases by 2 each time. Your Tumble check to move past the leader is DC 17.]

The leader shifts out of flank and next to his man #3. He takes a swipe at Garret, but misses. #3 steps up next to the leader and also swings at Garret, with even less success.

#2 continues attacking Shun, hitting this time for 12 damage.

#4 has a bad case of being dead, but #5 and #6 continue to attack Donovan. One of them hits, for 9 damage.

Map

Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4  d20+10=28 ;
Wednesday October 7th, 2009 1:03:26 AM

(OOC: My bad. Second tumble check =28) Zeph's tumbling is much better than his stabbing.

Garret Goodbarrel [AC:22 HP:14/25 NLD: 4]  d20+8=26 ; d20+8=10 ; d6+1=6 ;
Wednesday October 7th, 2009 7:38:55 AM

Garret, not liking the odds, takes a step back to get the bad guys away from the shelter of the trough (to AA3). He continues his assault on the leader and his barrage of words, "I don't know who paid you, but was it enough to cost you your life? Look around, your men are dying!"

-----

Hit AC:26; Dam: 6 (non-lethal damage)
Hit AC:10.

Hmark(AC 18, 25/35 hp)  d20+11=16 ; d20+11=23 ; d8+2=8 ;
Wednesday October 7th, 2009 9:00:20 AM

Hmark works on improving his aim. The second shot feels very good to the archer.
"That ougtta do it," he murmurs to himself, as he reaches for another arrow.

[Atk #5.
first arrow misses (ac16)
second arrow hits ac23 for 8 hp damage]

Cambar (HP24 of 27, AC17)  d20+10=15 ; 3d8+9=21 ; d6=4 ; d6=6 ;
Wednesday October 7th, 2009 12:55:08 PM

Cambar wheels and charges Enemy 6. She ends her move at H-I-5-6. Her attack, at total +10 including flank and higher ground mods, hits AC15. That's surely a miss, but just in case it is not, damage is 21 plus 10 sneak attack damage.

Donovan {AC:20 ~ HP:47/52}  d20+10=13 ;
Wednesday October 7th, 2009 2:46:49 PM

{takes a 5' step to d4}

Smiling through his visor after dropping the man in black, then cringing as one of the remaining 2 connect, Donovan takes moves to thwart the 2 men from pummeling him from opposite sides. Then with determination on his brain, and the hopes of another successful attack, Donovan swings again, with less strength than before.

Missing.


Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4  d20+7=13 ; d20+11=17 ;
Wednesday October 7th, 2009 4:03:02 PM

Zeph takes a 5-foot hop to y-3 so that he is still flanking with Garret.
Standard Action: Attack... hit ac 13, miss... even with flanking bonus Combat Expertise +2 still on
Move-equivilant action: Bluff feint for NEXT round DC = 17.

DM Kathy  d20+4=6 ; d20+7=15 ; d20+7=12 ; d20+7=13 ;
Thursday October 8th, 2009 12:49:39 AM

Garret shifts and taps the leader again. He goes down.

Hmark fires twice more at #5. The second shot hits, and drops him.

Cambar charges again, but misses.

Donovan also misses.

Zeph moves up and bluffs #3. [I know you were going after the leader, but he is down.] The man seems utterly fooled.

#3 strikes at Zeph, but misses.

#2 abandons his battle with Shun to go after Cambar. He swings, but misses. #6 also moves to attack Cambar, and also misses.

[My highest d20 roll was an 8. I'm just saying.]



Garret Goodbarrel [AC:22 HP:14/25 NLD: 4]  d20+10=18 ; d20+10=27 ; d6+1=5 ; d6+1=4 ;
Thursday October 8th, 2009 7:37:46 AM

Garret steps over with Zeph to #3 with a spinning kick aimed for the poor fellow's head. He follows up with elbow to the midsection.

-----
Hit AC 18: Dam: 5
Hit AC 27: Dam: 4

Hmark(AC 18, 25/35 hp)  d20+11=31 ; d20+11=28 ; d20+11=25 ; d8+2=4 d8+2=7 d8+2=8 d8+2=5
Thursday October 8th, 2009 8:42:20 AM

Hmark elevates Red slightly, and lets fly. He's feeling good and warmed up now, and finds himself in the zone.

[Atk #6 from 105' away.
first arrow - nat 20! Crit threat 28! for 19 hp damage
second arrow hits ac 25 for 5 hp damage]

Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4  d20+7=12 ; d20+11=22 ;
Thursday October 8th, 2009 10:08:08 AM

Zeph tries to stab the bluffed man... and misses... yet again. Even with flanking and feinting, is a miss, full plate mail trumps dex i guess. (don't worry Kathy, I got the same dice rolling problem)

Then he feints again (DC =22)

Donovan {AC:20 ~ HP:47/52}  d20+6=12 ;
Thursday October 8th, 2009 1:40:44 PM

{moves over to attack #6}

Starting to feel the upper hand finally, for the group, Donovan marches up to #6 and barks: gotta pick on a girl, you coward. Try this on for size, and then Donovan attempts to dislodge the fellows head from the rest of his body, and fails to do so.

Cambar (HP24 of 27, AC23)  d20+8=17 ; d8+3=8 ; 2d6=4 ;
Thursday October 8th, 2009 2:40:27 PM

[OOC: I'm presuming that Donovan is moving to F6.]

Cambar takes a five foot step back to I-J-5-6. She thrusts at Enemy 6 with her lance braced two-handed. She is flanking and gets a +1 higher ground bonus ... she hits AC17 for 8 lance damage plus 4 sneak attack damage.

With the move action she has left, she readies her shield, raising her AC to 23. She holds her lance one-handed, now (still has 10-ft reach). Any AoOs she takes will be at -2 due to the attack penalty from a tower shield.

Cambar (HP24 of 27, AC23) 
Thursday October 8th, 2009 4:57:37 PM

I'm about to embark on a five-day family reunion, AND my laptop is in the shop, so I may miss posts on Fri, Mon, and Tues. If I'm lucky someone else in my family will bring a computer!

DM Kathy  d20+4=15 ; d20+7=19 ; d20+7=23 ; d8+2=4 ;
Friday October 9th, 2009 3:59:47 AM

Garret moves over to pummel #3. His first blow misses, but the second hits.

Hmark unleashes a devastating attack on the previously uninjured #6.

Zeph, Donovan, and Camber all miss their marks.

#2 decides he's had enough. He is not adjacent to anybody, so he hightails it away without provoking an attack of opportunity.

#3 (who has fallen yet again for Zeph's bluff), attacks Zeph again, but misses.

#6 shifts up to attack Cambar, hitting for 4 damage.

Cambar (HP20 of 27, AC23)  d20+4=14 ; d8+2=10 ;
Friday October 9th, 2009 5:44:46 AM

Cambar backs up 5 feet and attacks enemy 6, at -2, with her lance. Her attack hits AC14 for 10 hp.

Garret Goodbarrel [AC:22 HP:14/25 NLD: 4]  d20+12=31 ; d20+12=27 ; d6+1=4 ; d6+1=2 ;
Friday October 9th, 2009 8:06:22 AM

Garret again talks to his opponent, this time trying to talk #3 into giving up, "Look, your leader is down. Your friends are falling. Surrender now, this is not worth your life!" As the fellow looks over to Zeph, Garret punches him twice quickly in the kidneys.

-----
Hit AC: 31; Dam: 4 (Non-lethal Damage)
Hit AC: 27; Dam: 2 (Non-lethal Damage)

Hmark(AC 18, 25/35 hp)  d20+11=13 ; d20+11=30 ; d8+2=6 ;
Friday October 9th, 2009 9:34:58 AM

Hmark's got a good rhythm going now. Despite the fact #6 is engaged in swordplay with two opponents, the arrows raining from the sky seek out only him.

[Atk #6
First arrow misses (ac13)
Second hits ac30 for 6 hp damage]

Donovan {AC:20 ~ HP:38/52}  d20+6=23 ; 2d6+17=24 ;
Friday October 9th, 2009 3:28:26 PM

{forgot to deduct the hit point loss from thursday's post, so did it now}

Focusing his attack on #6 still.
Donovan steps up, and like a blacksmith hammering down on the anvil, he hammers the villan with his sword. With all his might. {power attack}
Striking solidly, Donovan smiles widely, knowing the battle is soon to be over and yet again his friends have overcome the odds, and in the process helped to protect the innocent. Which makes the victory so much sweeter.

{hit ac23 for 24 damage}

Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4  d20+7=20 ; d6+2=3 ; d6=1 ; d6=5 ; d20+11=16 ;
Friday October 9th, 2009 8:01:44 PM

This time Zeph's rapier slides through the man's #3 armor and well into his rib cage. (Hit flat-footed AC 20. Damage = 9)

"You know, you should probably pay closer attention to which way your opponent's blade is going" Zeph says to the poor flanked man as he follows up with a buckler-slap to the man's head (creative feint =16).

"Shields too." Zeph says with a smile at his little feint tricks.

If the man falls after Garret's attack, then Zeph will charge and flank one of Donovan's opponents with him and make a similar stab.

DM Kathy 
Monday October 12th, 2009 12:06:03 AM

Zeph and Garrett finish off #3. Hmark and Cambar finish off #6.

#2 continues to flee, and disappears into an overgrown gully.

The farm families have fled, and are nowhere to be seen.

The battle is over.

Garret Goodbarrel [AC:22 HP:14/25 NLD: 4] 
Monday October 12th, 2009 6:42:31 AM

Garret calls out to the others, "The leader is just knocked out! Someone want to come over here and give me a hand? If we tie him up and wake him, he might be able to answer some questions for us."

Cambar (HP20 of 27, AC23)  d20+2=8 ;
Monday October 12th, 2009 8:51:34 AM

Cambar has no particular talent for restraint (for every meaning of the word), but hey, anyone can tie a knot. She helps as best she can. Untrained aid another Use Rope: 8. Not really much use after all!

She helps strip the other defeated enemies of loot and gear.

Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4  d20+6=21 ;
Monday October 12th, 2009 4:33:33 PM

Zeph ties a good knot. (Use rope =21)

"Any questions in particular? I want to ask who is Mr. C." Zeph says as he pulls out the note that was given to the last group of baddies that were subdued.



Donovan {AC:20 ~ HP:38/52} 
Monday October 12th, 2009 7:45:41 PM

Goes over and stands guard over the leader.

DM Kathy 
Tuesday October 13th, 2009 1:18:08 AM

You strip the black-clad men of their gear. Each of the four downed foes has a masterwork longsword and masterwork full plate. The leader has a +1 longsword and masterwork full plate.

The leader has sustained subdual damage and is therefore in no danger of bleeding to death. You tie him up. He will need to be healed a bit before he is conscious.

Garret Goodbarrel [AC:22 HP:14/25 NLD: 4] 
Tuesday October 13th, 2009 8:00:01 AM

Garret steps back from the tied up leader and wipes some blood off his neck. He looks up and down the road, watching for any sign of anyone else. He also looks to the sky, half-expecting another wyvern to show up and attack.

Garret Goodbarrel [AC:22 HP:14/25 NLD: 4]  d20+5=9 ;
Tuesday October 13th, 2009 8:00:32 AM

------
Spot: 9

Donovan {AC:20 ~ HP:38/52} 
Tuesday October 13th, 2009 10:53:11 AM

After realizing the guy is out, Donovan takes off his helm, and gauntlets. Wipes off his greatsword and sheathes it, dropping it next to his helm and gloves. Retrieves his pack and plops it there as well.
Then, turning to the bystanders he says: Are any of you hurt? And then he walks over to them to help calm them down should any of them need a reassuring word.

Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4 
Tuesday October 13th, 2009 11:17:42 PM

Zeph, having no way of giving the man positive hit points, simply slaps his cheeks and says "Wake up you dunce." Zeph will also pour water on his face.

"I've got some questions." Zeph will say once he's up. "Who is Mr. C?"

DM Kathy 
Wednesday October 14th, 2009 1:16:04 AM

Garret looks around, but the afternoon is quiet. No sign of a wyvern.

Donovan looks around for the bystanders, but they have fled. There are no farm folk in sight (see Monday's DM post).

Zeph slaps the leader around a bit. Oddly, more subdual damage doesn't seem to awaken the man, although he stirs and mumbles a little. Water to the face is marginally more successful; your prisoner says: "Mmm. Myaungh. Wazzat?" before subsiding again into unconsciousness.

As a reminder, you are fairly close to Jarlwolf, and Dulcet is a witch. If none of you can heal your prisoner, perhaps she can?

Cambar (HP20 of 27, AC23) 
Wednesday October 14th, 2009 7:52:43 AM


"We STILL have a mission! Let's sling this guy over a horse -- mine will do -- and deliver our wyvern tail! Come on!"

Cambar would lead the way, but she has no idea where we are going.

Garret Goodbarrel [AC:22 HP:14/25 NLD: 4] 
Wednesday October 14th, 2009 8:18:14 AM

"Agreed! Let's be off and away from here."

Donovan {AC:20 ~ HP:38/52} 
Wednesday October 14th, 2009 12:10:37 PM

Limps along.

Zeph AC24 HP 37/37 (Shield, Combat Expertise) HeroesLoot4 
Wednesday October 14th, 2009 9:03:47 PM

Zeph picks the man up and slumps his limp, bound, body over the horse and likewise returns to his own steed. "This way" Zeph says, knowing the path very well, being as he grew up in these parts.

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