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Farm Attack!


At Lake Wane, Heranmar, and the South Trade Road (DMSteveK) 
Friday September 25th, 2009 9:50:35 AM

Firn'gaer begins his long Overland Flight to the other CoC. His Chaos Tattoo crawls up and down his arm like a ticklish bug.

Between Angus and Rash, they are able to teleport Kazak, Durgan, Xenia, and Jurgen to thier companions location. Angus has a flash of knowledge. First, that teleportation seems to work fine anywhere in the Gateway Downs, it is going outside the Downs borders that are curtailed. Second, that the link between the Chaos Tattoos is such that he knows he could teleport to any one of thier locations!

Xenia activates her boots and is flying.

Jurgen only casts Alter Self before the CoC are teleported.

Peerimus and Trace push through a tangle of brambles at the edge of a field (easily enough for a druid and ranger) and are surprised by the teleportation of thier companions arrival. Because the brush is so thick, the heroes are placed in the closest open ground, in full view of a farm in the process of getting raided!

..........................

About 70 feet away, across a cleared area that looks like a vegetable patch, nestle a series of buildings that make up a small independant farm. Yet the idyllic scene is broken by dozens of ant-taurs swarming the corral, the house, the fields beyond. In fact, there appear to be three groups of small ant-taurs, each lead by a medium-sized ant-taur.

One of the small ones notices the appearance of the heroes, and instantly, all the ant-taurs are alert.

Small ant-taurs pick up what they can which includes bundles of screaming humans! Each group of small ant-taurs have two human bundles along with tools and food.

Each Medium ant-taur raises thier hands and points at the CoC at the edge of the farmland.

And upon pointing, a tremendous reptilian monster rises on stench-filled batwings from behind the house! It shrieks an angry challenge while opening and closing its talons on its two legs, a tail with a barbed stinger swishes behind. A Wyrven to be sure, but much larger than anyone has ever heard of!

Map: http://docs.google.com/View?id=dhqd84jj_89rtk478f5

Angus 74/74 HP AC 14  15d6=31 ; d20+21=33 ; d20+21=29 ; d20+21=41 ; d20+21=30 ; d20+21=41 ; d20+21=26 ; d20+21=25 ; d20+21=39 ; d20+21=31 ;
Friday September 25th, 2009 11:09:26 AM

Angus is pleased that the tatoos allow him to know where his friends are for purpsoes of teleportation.

Angus is quick to act and call out "Get ready as I am using deadly force!'

Angus unleashes a sonic version of chain lightning on the farthest group of ant taurs.

Main bolt at 2
Damage 31 Reflex save DC 25 for half
SR 33

Secondary bolt at smaller ants
Damage 15 Reflex save DC 25 for half
SR 29, 41, 30, 41, 26, 25, 39, 31

"Let's see how tough these things are?" Angus call out.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 0/8
5 Level 2/7
6 Level 1/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18 
Friday September 25th, 2009 11:14:42 AM

Firn'gaer realizes that his curse will not let fly the distance to Heranmar and he will have to teleport to there location, but to whose is the question. The curse now feels more like an annoying house guest that is always call on you for something or another.

He teleports in ready to act.

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Kazak Stonewall Ac 36 Hp 212 charging 
Friday September 25th, 2009 11:04:14 PM

"Whoa .... gonna have ta smack dem ants around ... " growls Kazak as he spots them kidnapping the local farmers ....

Eyeing the oversized Wyvern ..... " i would love ta bash its skull it but da magic-ers are better able to blast it out of da sky " growls the dwarf

"hey Peerimus i'm gonna head stright ahead and save da people ..... if ya want to chnage it just say so .... use da tattoo's message ability to co-ordinate tactics .... "

With that said .... the ex-dwarven army sergeant ..... charges forth .... straight for the departing ant-taurs ...." come on brother .... lets get dem together "

"For Heranmar "

While his legs churn thru the vegetable garden .....the dwarf muses ... " might be a good idea to git me a farm out here ... help da locals feel safer ... perhaps "

OOC : steveK will Kazak be able to use his recent catacombs purchase ??? no big deal if he can't , just want to know how i will have the mighty dwarven soldier battle ;-)

DM SteveK : Chris, no probs. Kazak has for immediate use. Forgot to add last post.

Rash ac 34 169/152 shield of faith, divine power 
Saturday September 26th, 2009 12:38:58 AM

Rash cast her shield of faith with her quicken rod and follows up with a divine power for her normal spell. Using her speed from her armor, she easily keeps up with Kazak yelling over her shoulder, "Angus, kill that thing! Careful of mass spells or you might kill the prisoners, but use caution. Some of them might be dominated!"

OOC assuming that Kazak is at Y5, put Rash at Z5

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 1/170 (+4 on AC)
divine power 1/17 (+17 base attack, +17 temp hps, +6 on str)



Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d20+18=38 ; d20+18=24 ; 2d8+4=18 ; 2d8=15 ;
Saturday September 26th, 2009 10:44:31 AM

Peerimus curses at himself for being too slow. They had now attacked and a peaceful resolution is almost entirely out of the question now. Peerimus moves [to AE/8] and speaks to the group through the tattoo in a whisper, "Hold your fire for the moment, but close up and be ready."

He then calls out towards the ant creatures, The magic of the feather allowing him to speak thier language, common and even that of the wyvern at the same time. "HOLD. You are engaged in an act of aggression against the Gateway Downs. Release the human residents and any animals immediately by order of the Protectors of the Gateway Downs." [Diplomacy 38]

Peerimus readies on the Wyvern coming at him. [Readied action Shift into a Huge Fire elemental AC would become 23 reach 15 DR 5- AoO, if applicable Hit AC 24 Dmg 18 plus 15 Fire DC 22]

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement


Jurgen 
Saturday September 26th, 2009 4:00:49 PM

Not sure of what to expect, Jurgen is hardly surprised to find the scene unfold as it does. Ant-taurs and a Wyvern. Fantastic. Why Peerimus wanted to try diplomacy when, clearly, it was not going to work... But he led the Children and Jurgen would follow.

That doesn't keep him from casting Shield on himself while waiting.

Angus 74/74 HP AC 14 
Saturday September 26th, 2009 10:35:24 PM

Angus looks at Rash "What thing are you talking about? I am attacking so many things already."

Angus smiles to himself and then comments on the message line to Peerimus "Your orders have come too late as I have already engaged the hostiles. You must pick up the pace if you want to direct us. I expect my next attack to be just as deadly, pending a response."

Rash ac 34 169/152 shield of faith, divine power ILLEGAL POST 
Sunday September 27th, 2009 12:41:55 PM

Rash shoots back at Angus, "I took out the big dragon in the last encounter. Surely you can handle this little baby by yourself, or are your admitting that the powers and divine magic is stronger than the pitiful spells your toss around."

Trace (AC29, HP104/104) - Sub/Al  d20+30=34 ; d20+25=27 ; d20+20=28 ; d3=3 ; d8+11=14 ; d8+11=12 ; d8+11=14 ; d6=3 ; d6=5 ; d6=2 ;
Sunday September 27th, 2009 8:31:30 PM


The Wyvern is clearly not a force that can be negotiated with. While it's on the field, there's also little insentive to negotiate.

Trace takes aim and fires a volley of electric arrows at the dragonkin.

Rolls and Actions:
Hit Wyvren AC34, AC27, AC29 (+4 favored Enemy, -2 over one range increment)
Damage 14+3Electric, 12+5Electric, 14+2Electric = 50hp

Position: AL5

Question: Is there any cover provided by the woods?

Active Effects: Fly 5m

Xenia (AC29, HP99/99) 
Sunday September 27th, 2009 8:55:48 PM


Uh oh. Ant Guys. Doing what Ant Guys do. Picking stuff up and carrying it off. Alright. If that's what they're after, best maybe to foozle them in that.

Xenia activates her ring of blinking and flies in the direction of the nearest bunch of gathering Ant Guys. Streaking across the peas and squash and tomatoes, she dives into the shadows of the corral.

Question: Is any particular ant carrying the bundle of humans, etc? Or are they all collectively carrying it? How would this work with respect to a Disarm Shot?

Rolls and Actions:
Activate Ring of Blinking / Move - drawing bow
Hide 32 (-5 for full movement)

Position: X7 / 5ft elevation (60ft move)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall Ac 36 Hp 212 charging 
Sunday September 27th, 2009 11:02:01 PM

Feeling the gnomes presence thru the tattoo ..... " eh firn'gaer .... can ya block dem off wit a wall or something .... redirect their direction ??? " messages Kazak to the mage

Farm Attack rd2 (DMSteveK)  d20+4=11 ; d20+4=8 ; d20+4=15 ; d20+4=11 ; d20+4=12 ; d20+4=9 ; d20+8=11 ; d20+32=42 ; d20+30=36 ; 2d6+12=23 ; 2d6=6 ;
Monday September 28th, 2009 12:11:57 PM

Angus unleashes a Sonic Chain Lightning that accurately targets only the ant-taurs within the corral. The sorcerer can't see the furthest group because of the corral, buildings, and other enemy in the way. Of the group in the corral, he strikes the closest with the main bolt, and six others are in sight to get secondary bolts targeted. The spell flies through some minor spell resistance like a hot knife through butter, and the one small ant-taurs are dropped on the spot! The others shrug off most of the blast, but the other five small ant-taurs are still staggering under the assault. The medium sized one hardly seems affected. (at AK,4)

Firn'gaer despises the Tattoo, but succumbs to its insistant irritation and Teleports to the others. His Tattoo settles on his forearm and gives a gentle squeeze. (at AK,8)

Kazak puts his head down and runs through the vegetable garden. Carrots, beets, and beans are scattered before the armored onslaught! As the last time the dwarf fought on a farm, he finds the overturned earth too soft for good running. (farmed area = rough terrain = ½ speed, no charging) (at AC, 5)

Rash casts a Quickened and normal spell, and then follows Kazak into the vegetable garden. She also has a harder time of it than anticipated, and only runs for ½ her usual distance. (at AF,5)

Peerimus calls for the CoC to hold their fire and calls to the Ant-taurs to HOLD, but gets ready to burn the Wyvern if it comes at him. Angus taunts the cleric and druid that they need to be more specific and faster with the suggestions or else its too late! The druid sees the Wyrven is going for Kazak and Rash in the open rather than the CoC near the trees, and doesn't shift to a fire elemental.

Jurgen follows Peerimus' lead and only casts a defensive Shield on himself.

Trace clearly sees the Wyrven as a threat and plugs his enemy with three electrical arrows. It is comforting for the ranger to know the woods are giving him a measure of protection.

Xenia activates a ring and flies over any problem terrain and looks for the ant-taurs with human burdens. From her vantage, she can only see one wriggling package carried by ant-taur "F". She deems a trick shot to disarm the ant-taur could easily result in wounding the 'package', as the trick shot to disarm strikes the object carried/held.

...........

Peerimus' voice is strong, but doesn't seem to be enough to sway any of the ant-taurs. They continue moving on agendas of their own.

Group One (centered around #1) scuttles west and over the corral fence, heading to the woods. By the movement for the group to get around the Hen House, the CoC can see two wriggling bundles in the group held by "F" and "E".

Group Two (centered around #2) heads out south to an opening in the trees. The CoC are certain there are no moving bundles of people in this group.

Group Three (centered around #3) also heads south, moving slowly through a vegetable garden and carrying two trussed humans that are screaming their heads off. "Daddy!" they scream, "Help!!"

The Gargantuan Wyrven is the only enemy that isn't moving away. From its position, it moves into a shallow glide travelling towards Kazak and Rash in the open. When 15 feet above the earth, and only 15 feet from the two heroes, its tail snakes out to strike Kazak! Kazak (AC 36 Dam 23 + Poison: Fort DC 19 or -6 CON)

.................
NOTES

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

Small Ant-taur AC 17
A 5
D 5
F 5
G 5
H 5
Medium Ant-taur AC 19
1 5
2
3
Wyvern AC 22 50/

Map http://docs.google.com/View?id=dhqd84jj_91hb6ts3dp

Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18 
Monday September 28th, 2009 12:36:40 PM

Firn'gaer casts a Reverse Gravity spell at the group heading south through the vegetable garden. The spell covers all except A and lifts them up to a height of 20-ft. (Group #3)

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (17 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Kazak Stonewall Ac 36 Hp 212 charging 
Monday September 28th, 2009 3:48:15 PM

"Grrrr should ah known better " grumbes Kazak as he steps out of the garden ....(5'ft move to AB4) ... then sprints (run x4) ahead after the kidnappers ..... ignoring the Wyvern ...." don'tcha worry little dragon .... i'll be back soon to deal wit ya "

"Knowing his allies will hopefully magic the big wyvern .... to end its vile evil life "

" I'm a coming for ya kids ..... dem ants ain't gonna take ya away " shouts the dwarven warrior to the hostages

ooc: Kazak is AC 36 , so i believe the Wyvern missed , it needs a 37 , if not.... post a reply and i'll add a post

SteveK: with Kazak at AC 36, the Wyrven needs to hit an AC 36; just like the heroes to hit your enemies. :-)

Xenia (AC29, HP99/99) 
Monday September 28th, 2009 6:31:28 PM


Xenia veers sharply as she sees the Ant Guys fly up into the air Hopefully that'll hold 'em. The rogue arrows past the farm house and straight at the last group of Ant Guys making off with their trussed up people.

She flies straight at the group and, at the last second, dives into the shadows made by the Ant Guys themselves.

Rolls and Actions:
Hide 32 (-5 for full movement)

Position: I21 / 5ft elevation (120ft move)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Trace (AC29, HP104/104) - Sub/Al  d20+32=37 ; d20+27=35 ; d20+22=27 ; d20+11=27 ; d20+11=14 ; d20+11=15 ; d6=6 ; d6=3 ; d6=2 ; d8+11=19 ; d8+11=17 ; d8+11=17 ;
Monday September 28th, 2009 6:36:39 PM


From his position in the woods, Trace peppers the Wyvern. A dragon of any stripe is a dangerous beast, and this one needs to be put down.

Rolls and Actions:
Hit Wyvern AC37, AC35, AC27 (+4 favored Enemy)
Damage 19+6Electric, 17+3Electric, 17+2Electric = 61hp

Position: AL5

Active Effects: Fly 5m

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d20+18=23 ; d20+18=22 ; 2d8+4=12 ; 2d8+4=8 ; 2d8=14 ; 2d8=14 ;
Monday September 28th, 2009 7:52:01 PM

Peerimus had moved to AE 8 last round I am starting from there Which also means I am a Fire Elemental and I took a shot at the Wyvern

Now being blocked by the great Wyvern, Peeirmus strikes fully at it. [Hit AC 23/22 Dmg 12 plus 14 Fire and 8 plus 14 Fire; Reflex to catch on Fire DC 22]

Ignoring Angus for now, Peerimus speaks through the Message of the Tatoo. "Trace, Jurgan and myself will handle the Wyvern. Everyone else go after the ant and specifically the captives."

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement

Durgan Stonewall (AC 29; HP 230/230) 
Monday September 28th, 2009 10:18:48 PM

"Me Brudda!" Durgan is a bit distressed to see his brother hit by the wyvern, and runs to catch up to him. "Peerimus, ye got it all wrong. The quick guys need to catch up to tha ants and hold em up till the slow guys can get there."

Actions:
full move run to catch up to Kazak and the wyvern. He's too out of breath to even complain about the hasty teleport.

Jurgen  d6+5=9 ; d6+14=15 ; d20+14=31 ; d20+21=37 ;
Tuesday September 29th, 2009 4:57:12 AM

Jurgen's first instinct is to chance after the captives. His mind goes through a thousand different plans on how that could be done. Before he puts any of them into action, Peerimus' message stops him. So his job was to be the dragon.

Not really sure he'd be able to actually harm the wyvern, Jurgen does the next best thing. After moving West to AE4, the paladin spreads his hands far apart. With a violent clap, a Ray of Enfeeblement springs from his fingers and hits the wyvern square in the chest. [Ray of Enfeeblement - Ranged Touch Attack: Hits vs AC 37 - Caster Level Check: d20+14=31 - Wyvern suffers a 9 STR penalty for 14 minutes]

Angus 74/74 HP AC 20 
Tuesday September 29th, 2009 9:45:47 AM

Angus know he needs mobility and casts a polymorph spell on himself as he takes the form of a Pixie. Angus rises 20 feet and scans the battle field as he looks for new ant taur opponents.

It looks like Trace will kill the Wyvern soon so the captive are the main priority.

Angus calls out on the message line "The ant taurs have spell resistance."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 1/8
5 Level 2/7
6 Level 1/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polumorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Rash ac 34 169/152 shield of faith, divine power  5d6=21 ; 15d6=40 ;
Tuesday September 29th, 2009 11:59:06 AM

Rash steps back 5' to AE4 and more solid footing.

She will cast a quickened fly spell and then target the large smallish dragon with a flame strike doing 40 points of damage to it. (20 if reflex save of 23 is made)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 2/170 (+4 on AC)
divine power 2/17 (+17 base attack, +17 temp hps, +6 on str)
fly 1/150

2 uses of quicken rod



Farm Attack rd2 (DMSteveK)  d20+12=17 ; d20+30=40 ; 2d6+12=20 ; 2d6=6 ; 2d6=5 ; d20+12=22 ; d20+3=9 ; d20+3=21 ; d20+3=20 ; d20+3=8 ; d20+9=10 ; d20+26=31 ; d20+21=30 ; d20+16=34 ; d20+11=17 ; d20+21=27 ; d20+21=33 ; d20+21=33 ; d20+21=34 ; 2d6+7=14 ; 2d6+7=15 ; 2d6+7=11 ; 2d6=11 ; 2d6=11 ; 2d6=8 ; 3d6+2=14 ; 4d6+2=21 ; 4d6+2=15 ;
Tuesday September 29th, 2009 12:51:08 PM

Firn'gaer sees through the buildings and casts Reverse Gravity on the group. The wizard is non-plussed to see that not a single ant-taur flips up into the air!

Kazak steps out of the vegetable garden and sprints for the captives behind the corral. He ignores the wyrven and gets the stinger in his side again for his troubles. The poison from the previous sting still courses in the dwarf's blood, and Kazak has to overcome its effects a second time! (AOO: AC 40 Dam 20 Fort DC 19 or -6 CON) (Secondary Poison Fort DC 19 or -5 CON)

Xenia streaks her hard-to-see self over to the group Firn'gaer bagged and hides.

Trace pumps the Wyvern full of electrical arrows. Zap! Zap! Zap! (61 damage) He looks at the fleeing ant-taurs and notes there is plenty of supporting trees for a nice Web spell...

Peerimus (ooc: oops on the move, I missed it. However, Peerimus still has the difficult terrain restriction and was only able to get to AH,8. Not enough to AOO the Wyrven, but I'll judge it was close enough for Peerimus to Wildshape to an elemental as part of Ready action last round.) The Huge Fire Elemental steps forward into range and delivers a single strike to the Gargantuan Wyrven, and the reptile is in flames! (26 damage) (ooc: difficult terrain= no five foot step so Peerimus gets one attack)

Durgan runs up to the Wyrven and is lucky the reptile isn't fast enough to swing back his tail against the approaching dwarf. Now the only question is how the dwarf can hit the monster hovering 15' off the ground!

Jurgan moves forward and strikes the Wyrven with a strength sapping spell!

Angus turns himself into a pixie and flies up to get some good maneuverability. He realizes that he misspoke, that his spell penetrated the spell resistance of the ant-taurs, but they seem to be resistant to his attack.

Rash quickens a Fly spell and uses a Flame Strike against the Wyrven. (40 damage)

........

Group One splits apart, with five small ant-taurs scuttling into the woods faster than a man can walk. The Medium Ant-taur leads four other small ant-taurs to double back and attack the exposed Kazak! The small bites are only nuciances and allow the larger warrior to flank Kazak, but its poisonous stinger misses!

Group Two ignores the Reversed Gravity and keeps firmly on the ground. While they move a little slower while in Firn'gaer's spell effect, they pick up speed on the other side and are soon lost to sight in the woods west of the farm.

Group Three continues to move as fast as a horse can go through a break in the trees and plodding through a tilled field on the other side. Only Xenia has seen them since they went away from the farmhouse.

And the Gargantuan Wyvern continues to attack. It hovers, moving slightly west and up in the air, and looks to Durgan as a likely target. Peerimus (druid) and Trace (favored enemy) instantly know this is not a Wyrven's usual battle tactics. It is like a more intelligent mind is directing the beast's actions. And the mind that could enslave such a monster... the implications only begin to form. Yet even though the tactics are different, the ferociousness of the monster is the same. Durgan is assaulted with stinging tail, bite, wing buffets, and talons! The strikes are less effective because of Jurgen's spell, but Durgan reels under the assault!
Sting AC 31/30/34/17 (3 hits) 40 damage + 3 saves Fort DC 19 or -11, -11, -8 CON
Bite AC 27 miss
Wing AC 33 hit 14 damage
Claw AC 33/34 (2 hits) 36 damage

...NOTES...

Kazak -- 43 damage and 3 Fort Saves DC 19 -6, -6, and -5 CON

Durgan -- 90 damage and 3 Fort Saves DC 19 -11, -11, -8 CON

...........

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

............

Small Ant-taur AC 17
A 5/
D 5/
F 5/
G 5/
H 5/
Medium Ant-taur AC 19
1 5/
2
3
Wyvern AC 22 177/ -9 STR
................

Map http://docs.google.com/View?id=dhqd84jj_93cjn7jkdd

Angus 74/74 HP AC 20  15d6=55 ; d20+21=41 ; d20+21=29 ; d20+21=32 ; d20+21=27 ; d20+21=25 ;
Tuesday September 29th, 2009 1:17:37 PM

Angus sees that Kazak could be in trouble and looks to assist him as there seems to be plenty of fired coming down on the Wvyern.

Angus will move forward 20 feet and rise 10 feet to AG(?)

Angus will unleash an acid based chain lightning on the ant taurs fighting Kazak. Angus will target the largert with the main bolt.

Damage 55 Reflex 26 for half damage
Secondary bolts damage 27 reflex save 26 for half damage

SR checks: 41(nat 20), 29, 32, 27, 25

Angus squeeks "Finish'em off Kazak! They are now soften up for you."

Angus wants to give chase but will have to wait a few moments for his friends to finish off the lumbering Wyvern. Angus will attempt to keep sight of the fleeing ant taurs.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 0/8
4 Level 1/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polumorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18  d20+6=9 ; d20+3=8 ;
Tuesday September 29th, 2009 1:58:59 PM

Puzzled by the lack of effectiveness of the spell, Firn'gaer moves to a better location to continue his hunt. He Dim Doors to a location just inside the tree line and beyond his spell (E22) where there is no tree (Spot DC9). "Lhari block them if you see them." He says to his magical staff.

If Lhari manages to spot the ant-taurs (Lhari's Spot DC8), he will cast a Wall of force to block their leaving.

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (16 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door*, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Trace (AC29, HP104/104) - Sub/Al  d20+32=47 ; d20+27=38 ; d20+22=34 ; d8+11=19 ; d8+11=14 ; d8+11=12 ; d6=5 ; d6=2 ; d6=1 ;
Tuesday September 29th, 2009 4:23:04 PM


If there's one thing about dragons, they're tough. This one ...

"I think the Wyvren is dominated," the ranger announces over the Message power of the tattoos as he puts three more arrows into the dragon-kin. "Whoever's directing it may be in the area. It's even possible that the Ant-taurs could lead us to that creature."

Rolls and Actions:
Hit Wyvern AC47, AC38, AC34 (+4 favored Enemy)
Damage 19+5Electric, 14+2Electric, 12+1Electric = 53hp

Position: AL5

Active Effects: Fly 5m

Rash ac 34 169/152 shield of faith, divine power fly  d20+30=38 ; 2d4+12=17 ; 2d6(1+4)=5
Tuesday September 29th, 2009 5:08:30 PM

Rash flies up charging the Wyvern slashing it with her falchion hitting ac 38 and doing 17 points of damage (ooc +5 if evil)

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 3/170 (+4 on AC)
divine power 3/17 (+17 base attack, +17 temp hps, +6 on str)
fly 2/150 (movement 60')



Xenia (AC29, HP99/99) 
Tuesday September 29th, 2009 5:10:47 PM


The shadowed rogue flies a very short distance forward before drawing a scroll. She casts and then points at a spot designed to trap the People-Carrying-Ant-Guys in the center.

A sticky web blossoms from the spot at which she had just pointed, enveloping the ants. Then, feeling the tug of reverse gravity, Xenia allows it to lift her up into the air.

Rolls and Actions:
UMD 35 Auto Success vs DC22 for scroll of Web
Cast Web to take in all Ant-Taurs in Group 3 - No Spell Resistance vs Web, 20ft Radius Spread.
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: H22 / 20ft elevation (5ft step - But falling as free action to top of Reverse Gravity)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160 
Tuesday September 29th, 2009 8:48:40 PM

Trace already had the answer on the Wyvern, Peerimus was more concerned with where such a speciman might have come from. A matter to be looked into for certain. "Trace is correct." Peerimus says through the Message, followed with, "Change of Plan, I am going after the captives."

Peerimus then shifts into a Huge Air elemental and shoots under the hovering Wyvern. Arriving at the shed, he moves straight up 20' and then continues towards the wood. [move to Q8 20' at the end]

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Durgan Stonewall (AC 38; HP 186/230)  d20+23=27 ; d20+23=28 ; d20+23=26 ; d20+29=45 ; d20+24=34 ; d20+19=33 ; d20+14=23 ; d10+12=14 ; d10+12=21 ; d10+12=17 ; d10+12=14 ;
Tuesday September 29th, 2009 10:20:23 PM

OOC- my AC is actually 34. I had changed it for a previous post(16th) due to a shield bash. I accept the attacks though, as this was my fault not DM's. Note to all: DMs are never wrong. :)

saves- 27, 28, 26, took -18 less damage due to DR 3/-

Durgan looks at his wounds and curses at the wyvern. "Oh, so that's how ye want to play eh? well try this on fer size ye poor excuse fer a real dragon!"

"Oh and Kazak? Mebbe next time ye should duck eh?"

Actions:
enter defensive stance(free action), and full attack(with 10 foot reach. If that isn't long enough, all attacks miss)

attacks- hit AC 45, 34, 33, 23
damage- 14, 21, 17, 14

Active Effects:
defensive stance- +28hp(+4CON), +2 STR, +4 dodge AC,

Kazak Stonewall Ac 36 Hp 169/212 charging  d20+20=28 ; d20+22=35 ; d20+22=27 ; d20+22=25 ; d20+27=36 ; d20+22=30 ; d20+17=35 ; d20+17=26 ; d20+12=29 ; d20+12=23 ; d10+11=20 ; d10+11=18 ; d10+11=21 ; d10+11=14 ; d10+11=14 ; d10+11=15 ;
Tuesday September 29th, 2009 11:48:37 PM

Shaking off the affects of the Wyvern's poison (fort saves d20+22=35 , d20+22=27 , d20+22=25 made all three) :-) ..... the dwarf rounds the corner and encounters the ant-taurs ambush .....

"Heh ... ya gonna hafta do better den dat " .... growls Kazak as he launches himself at the leader (medium sized ant-taur) ...... the stone stword of Tur ak Nor ..... bashing his foes

1st strike d20+27=36 damage d10+11=20
2nd strike d20+22=30 damage d10+11=18
3rd strike d20+17=35 crit hit damage d10+11=21
crit roll d20+27=26 damage d10+11=14
4th swing d20+12=29 crit hit damage d10+11=14
crit roll d20+12=23 damage d10+11=15
Total damage =103 !!

" hehehe finshed dem Angus "

Whirling his blade thru the ant-taur squad .... the ex-army sargeant cleaves his way around the ambush ....

(Kazak has cleave feat !!)

Farm Attack rd2 (DMSteveK)  d20+7=27 ; d20+30=39 ; 2d6+7=17 ; 2d6=11 ; 2d6=3 ; 2d6=5 ; 2d6=4 ; 2d6=4 ; d20+26=32 ; d20+21=26 ; d20+16=27 ; d20+11=18 ; d20+21=22 ; d20+21=31 ; d20+21=31 ; d20+21=35 ; d20+34=35 ; 2d6+7=14 ; 4d6+2=17 ; 2d6=7 ;
Wednesday September 30th, 2009 10:39:49 AM

Angus adjusts his sorcerous attack and acid drops all the small ant-taurs. The medium-sized taur still stands, though sizzling from the force of the bolt of acid.

Firn'gaer is puzzled by the lack of his spell's effectiveness, but doesn't waste time giving it a good once over with his amazing mind. (Knowledge, spellcraft, arcane checks?) He [i]Dim Door[/b]s to the woods and he and Lhari look for the escaping ant-taurs, but the fauna interferes with thier ability to find a target. Rustling indicates they are still moving west, but that noise rapidly is gone as well.

Trace tells the others his thoughts that the Wyrven is dominated. The thought that there is something out there that can control such a large monster... what else could it control? But that is an idea for a later time, and the ranger punches three more arrows into the beast!

Rash flies up to the Wyvern slashing it with her falchion and hitting. The Wyrven takes opportunity to stike at the rising cleric and its stinger slashes her arm. AOO (AC 39 Dam 17 + FortDC19 or -11 CON)

Xenia looks to Web the fleeing ant-taurs, but can't find a target in the woods.

Peerimus agrees the captives are more important than the Wyrven. He shapes into an Air Elemental and streaks after them. The Wyrven already struck Rash, and so Peerimus slips under the hovering monster without difficulty. From his new position, Peerimus can only see group #2 (without captives) fleeing south across a field. They should be able to make it to a woodline in another few seconds.

Durgan's phenomenal constitution shrugs off the Wyrven's poison. He goes into a defensive stance, unable to strike the Wyrven 20 feet above him. The poison still courses through his body and Durgan has to overcome its continued effects. Secondary Poison (3 Fort DC 19 (nat 1) saves or lose 3,5,4 CON)

Kazak's phenomenal constitution shrugs off the Wyrven's poison. The dwarf pulls out his famous Stone Sword and carves the last ant-taur into bite-sized chunks. The poison is still in his blood, and Kazak must overcome its effects.Secondary Poison (One Fort DC 19 (nat 1) save or lose 4 CON)

...................

Group One continues in the woods, lost to view.

Group Two continues south and makes it over the tilled land at the edge of some woods (100 feet south of edge of map)

Group Three is somewhere in the woods, lost to view.

The Wyrven is faced with a small stinging problem in its face and turns its attention on Rash. The monster is still afire but still full of fight; this is one big Wyrven! The tail strikes at Rash four times, the jaws, the wings, the claws. The charging cleric is more vulnerable to attack (-2 AC) but is much luckier than Durgan. She is only struck once with the stinger, and once with a claw. This time, the Wyrven tries to grabs ahold with its striking claw, and fails to find purchase.
Sting AC 32/26/27/18 (1 hit) 14 damage + 1 save Fort DC 19 or -7 CON
Bite AC 22 miss
Wing AC 31 miss
Claw AC 31/35 (1 hit) 17 damage
Imp Grab: nat 1! MISS

...NOTES...

Kazak -- 43 damage and 1 Fort Saves DC 19 -4 CON

Durgan -- 90 damage and 3 Fort Saves DC 19 -3,-5,-4 CON

Rash -- 48 damage and 2 Fort Saves DC 19: -11, -7 CON

...........

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

............

Small Ant-taur AC 17

Medium Ant-taur AC 19
1 dead
2
3

Wyvern AC 22 269/ -9 STR
................

Map http://docs.google.com/View?id=dhqd84jj_95gp4wbcc2


Xenia (AC29, HP99/99) 
Wednesday September 30th, 2009 11:08:30 AM


Now 20ft in the air, Xenia tries to tag the location of the fleeing Ant Guys. Following along behind she combs the woods with her sharp eyes and listens with her keen ears before hitting the area again with the Web spell.

Rolls and Actions:
Spot 40
Listen 35

UMD 35 Auto Success vs DC22 for scroll of Web
Cast Web to take in all Ant-Taurs in Group 3 - No Spell Resistance vs Web, 20ft Radius Spread.
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 20ft elevation (60ft move if necessary)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Trace (AC29, HP104/104) - Sub/Al  d20+32=43 ; d20+27=36 ; d20+22=39 ; d8+11=13 ; d8+11=12 ; d8+11=14 ; d6=2 ; d6=1 ; d6=4 ;
Wednesday September 30th, 2009 11:17:15 AM

Trace continues to fire arrows into the Wyvern. This one is truly a monster. "Peerimus, do you think it's possible that this creature may have been altered by the same thing that's controlling it now?" he asks.

Rolls and Actions:
Hit Wyvern AC43, AC36, AC39 (+4 favored Enemy)
Damage 13+2Electric, 12+1Electric, 14+4Electric = 46hp

Position: AL5

Active Effects: Fly 5m

Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18  d20+6=12 ; d20+3=12 ;
Wednesday September 30th, 2009 11:39:29 AM

Firn'gaer flies through the trees towards the sound of the moving ant-taurs. He moves 80-ft through the trees and then tries to see if he can see them. (Spot DC12)

Lhari also tries to locate them when they are closer with the intent of laying a Wall of Force to slow their progress. (Spot DC12)

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (16 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

OOC on Xenia actions 
Wednesday September 30th, 2009 12:41:46 PM


Xenia - OoC:

Please don't, Steve. Xenia was after Group 3. As Group 2 did not have any hostages, she would not have gone after them.

Or, did they have hostages? If they did, then go ahead. If they didn't, then do not expend the Web on Group 2. Rather, go with my post this round, searching for Group 3 in hopes of rescuing the hostages.

SteveK - Roger. We will keep Xenia after the group with prisoners.

Angus 74/74 SR 20 HP AC 21  d20+10=14
Wednesday September 30th, 2009 12:57:06 PM

Angus cast haste on himself, Jurgen, Trace, Durgen, and Rash. "Let's finish of the flying lizard and go save the captives. That means you will have to move and fast Durgen. Get in the fight or chase the ants."

Angus takes off with his new found speed. Angus flies around the Wyven and give it a wide berth. Angus does wave as Kazak and give him the thumbs up as he finish off his foes "Keep up the good work!"

Postion U8 30 feet up

Angus looks for ant taurs and captives to assist.

Angus ends up next to Peerimus and comments "I just hate slavers. Let's go get them. I will race you there."

Angus scans the area for ant taurs and farmers to assist.

spot 14

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 1/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 1/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Kazak Stonewall Ac 36 Hp 169/212 flying 
Wednesday September 30th, 2009 3:52:02 PM

"Peerimus ....Angus and I dealt wit da group by da corral .... got most of dem but a couple got away wit da prisonors .... gonna gain better vantage point by flying .... see if i can find dem in da woods " .... informs Kazak to the druid

" Trace .... we're gonna need ya tracking skillz .... dey went into da woods hoping to evade us " ... messages Kazak

"Duck ?? what ever for " growls Kazak to Durgan with humour tinted sarcasm :-)

Activating his chaos's tattoo's new feature(flying)(standard action).... the dwarf rises above the treeline (move action)(30'ft move) .... in the direction of the escaping ant-taurs .....

ooc" Kazak is after group #1

Active Magic
Flying - Chaos tattoo ability

Durgan Stonewall (AC 39; HP 186/230)  d20+23=26 ; d20+22=23 ; d10+1=7 ;
Wednesday September 30th, 2009 9:19:54 PM

OOC- fort save- 26. Also, I saved 18 hp of that damage from Damage Reduction 3/-

"AHA! So that's how ye want to do it eh? I'll show ye not to ignore me ye overgrown beastie!"

Actions:
Durgan drops his axe at his feet, and draws his crossbow, taking aim and letting loose on the wyvern.
attack- hit AC 23, dmg = 7

Active Effects:
defensive stance- +28hp(+4CON), +2 STR, +4 dodge AC,
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action



Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160  d20+24=37 ;
Wednesday September 30th, 2009 10:02:01 PM

"The ant creatures won't escape pernamently. Trace, It is possible, but let's go with it is just really big for now. I am heading out over the western wood to see what I can see." Peerimus moves an additional 30' straight up and then moves 170' west searching for any sign of the moving creatures through the trees. [Spot 37]

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Rash ac 34 121/152 shield of faith, divine power fly  d20+16=28 ; d20+16=34 ; d20+28=48 ; d20+28=46 ; d20+28=33 ; d20+23=33 ; d20+23=24 ; d20+18=27 ; 2d4+11=16 ; 2d4+11=17 ; 2d4+11=16 ; 2d4+11=16 ; 2d4+11=16 ;
Wednesday September 30th, 2009 11:07:23 PM

Rash shrugs off the poison coursing through her body, and launches into her own attack ready to bring this nasty creature down.

She swings 4 times and hits with every hit swing!

first swing hits ac 48 natural 20 crit swing is 46 hit does 33 of damage
second swing hits ac 33 for 16 points of damage
third swing htis ac 33 and does 16 points of damage
forth swing hits ac 27 and does 16 points of damage

Total damage is 81 points

Totally forgot to power attack this round and I remembered after I rolled. Hope I don't end up paying the price!

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 4/170 (+4 on AC)
divine power 4/17 (+17 base attack, +17 temp hps, +6 on str)
fly 3/170 (movement 60')


Jurgen  d20+20=34 ; 14d6=63 ;
Thursday October 1st, 2009 2:29:36 AM

[OOC: Yesterday's Gray Knights DM post was done entirely on my iPhone... I mention this only so I have a justification for why I didn't post in the CoC. Oy. That was painful]

With the wyvern in the air, Jurgen doesn't have a lot of options for attack. But if Rash's attacks don't manage to kill it, he'll cast a Chain Lightning with only the flying creature as the target.

Chain Lightning
Caster Level Check: d20+20=34-6 = 28
Damage: 14d6=63 [Reflex Save vs DC 23 for half: 61]

Otherwise, he'll Dimension Door blindly 250 West hoping to catch up with the Ants.

Farm Attack rd5 (DMSteveK)  d20+26=40 ; 2d6+7=15 ; 2d6=4 ; 2d6=8 ; 2d6=4 ;
Thursday October 1st, 2009 1:22:16 PM

Xenia combs the woods with her eyes and ears for the ant-taurs. She is able to get on their trail by the snapping of branches and then can see them just ahead of her in the woods. This group has veered to the south. The elf-girl is confident that she will be able to get ahead of them and cast her Web in only a few more seconds. (ooc: ant-taurs in overgrowth speed 40 feet vs Xenia fly speed 60 feet. Xenia does a double move to catch up this round off map)

Trace continues to fire arrows into the Wyvern, striking three more times. This one is truly a monster!

Firn'gaer flies through the trees towards the sound of the moving ant-taurs. Neither he nor Lhari can find them. The wizard can, however, locate the approximate position by following the blinking, flying Xenia!

Angus cast haste on himself, Jurgen, Trace, Durgen, and Rash, then takes off with his new found speed. From his vantage near the farm, the sorcerer can't see any enemy other than the Wyrven.

Kazak activates his chaos's tattoo's new feature, and the dwarf rises above the treeline in the direction of the escaping ant-taurs.

Durgan drops his axe at his feet, and draws his crossbow, taking aim and letting loose on the wyvern. In the heat of battle, the dwarf has forgotten the long reach of the Wyrven who takes another swipe with its stinging tail! (AOO: AC 40, Damage 17 + poison FortDC 19 or -4 CON)

Peerimus moves an additional 30' straight up and then moves 170' west searching for any sign of the moving creatures through the trees. He is able to come directly over the fleeing ant-taurs and their captives. It appears the group went for 40 feet into the woods and have turned south making their best possible speed, but not nearly fast enough for an air elemental!

Rash shrugs off the poison coursing through her body, and launches into her own attack which finally brings the nasty creature crashing down! The poison continues to try and affect Rash. (Secondary Poison effect FortDC 19 -8, -4 CON)

Jurgen sees the Wyrven is finished, and so Dim Doors west in the hope to surprise some ant-taurs. He ends up standing next to a blackberry bush and startling a jay which flies away saying nasty things about Jurgen's mother in bird.

...................

Group One continues in the woods, heading south. Peerimus the air elemental is hovering directly overhead the five small ant-taurs.

Group Two continues south and makes it into some woods, lost to view.

Group Three continues south in the woods. Xenia and Firn'gaer are on their tail!

...NOTES...

Kazak -- 43 damage

Durgan -- 107 damage and 1 Fort Saves DC -4 CON (Primary)

Rash -- 48 damage and 2 Fort Saves DC 19: -8, -4 CON (secondary)

...........

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

............

Small Ant-taur AC 17

Medium Ant-taur AC 19
1 dead
2
3

Wyvern dead
................

No Map


Xenia (AC29, HP99/99) 
Thursday October 1st, 2009 3:31:25 PM


I've got you now. The dark delight echoes in the rogue's head as she closes on the fleeing Ant Guys. A glance to either side shows disturbances in the woods all headed in the same general direction.

"Hey, looks like their all headed south. Think there might be sump'in off in that direction? You think?"

Picking up the group she's zeroing in on, the rogue adjusts the range. The Catacombs Guy said the spell was good for some 130 feet. She picks her moment and drops the web on the fleeing ants.

Rolls and Actions:
Spot 40
Listen 35

UMD 35 Auto Success vs DC22 for scroll of Web
Cast Web to take in all Ant-Taurs in Group 3 - No Spell Resistance vs Web, 20ft Radius Spread.
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 20ft elevation (60ft move if necessary)

Active Effects: Fly 5m, Blinking

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash ac 34 121/152 shield of faith, divine power fly  d20+16=21 ; d20+16=19 ;
Thursday October 1st, 2009 3:36:53 PM

Rash is just able to fight off the poison coursing through her body. She swoops down next to Durgen and says, "Let's see if we can get you into the fight. Now do me a favor and just smash some stuff. The heck with being so defensive! Cut them down brother!"

Rash will dimension door Durgen and herself over to R100 trying to cut off the group from escaping.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Sending, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike!*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 5/170 (+4 on AC)
divine power 5/17 (+17 base attack, +17 temp hps, +6 on str)
fly 4/170 (movement 60')


Trace (AC29, HP104/104) - Sub/Al  d20+15=26 ;
Thursday October 1st, 2009 3:38:38 PM


"South?" With the Wyvern down, Trace flies out across the fields to the south. His elfish eyes scan the ground for the tracks of the Ant-taurs. Of greater interest to him is less where the Ant-taurs have gone, than where they had come from.

If the evidence in the tracks so that they're fleeing back in the same direction from which they came, that would be a telling sign.

Rolls and Actions:
Survival for Tracking 26

Position: ??

Active Effects: Fly 5m

Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160  d20+20=27 ; 2d8+4=12 ; d20+20=32 ; d20+20=24 ; d20+20=33 ; d20+20=39 ; d20+20=32 ; 2d8+4=13 ; 2d8+4=13 ; d3=2 ; 2d8+4=14 ; 2d8+4=15 ; 2d8+4=15 ;
Thursday October 1st, 2009 7:55:10 PM

the Wyvern was down, good, that freed up Jurgen, Rash and most important perhaps Trace. The other fleeing groups were as good as gotten. Peerimus drops in on the ant-taurs, Striking the leader in a flyby attack and stopping 5' above the creatures so as to keep as many as he can within his 15' reach.
[Flyby attack Hit AC 27 Dmg 12]
Flurry of AoO Hit AC 32/24/33/39/32 Dmg 13/13/14/15/15
Air Elemental has Combat Reflexes and can make 10 AoO

Knowing he is out of range of the Message Spell, Peerimus doesn't bother with it. The others should not have much trouble noticing a 15' whirlwind in the trees. Besides they should be continuing after other groups.

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase


Durgan Stonewall (AC 35; HP 114/230)  d20+23=24 ;
Thursday October 1st, 2009 9:41:28 PM

OOC- fort save- 24(nat 1!)

"Are ye daft?" Durgan hurriedly scoops up his axe as Rash moves them closer to the action via magic. "I almost left me axe behind!" Then Durgan sways for a moment. "Ughh. That durned critter tagged me good with that last one." Durgan tries to shrug it off. Or at least appear as though he has. "OK. Where are the critters at now?"

Actions
pick up axe and end defensive stance

Active Effects:
end defensive stance- -2STR
poisoned- -4 CON(- 34 hp, -2 fort saves)
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action



Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18  d20+6=10 ; d20+3=4 ;
Thursday October 1st, 2009 11:00:27 PM

Firn'gaer continues to follow Xenia and the ant-taurs (the die roller hates me!).

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (15 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Kazak Stonewall Ac 36 Hp 169/212 flying 
Thursday October 1st, 2009 11:32:25 PM

Hearing that the Wyvern is down ....and the others chasing after the Ant-taurs also ..... Kazak heads straight atfter the air elemental ......

"I'm airborne and heading south too .... following Peerimus ...." messages the dwarf ... " better not be caught alone .... gotta be something real sneaky that can dominate dat Wyyvern and dem ants all at once ....."

Active Magic
Flying -Tattoo ability

Jurgen  d20+14=18 ;
Friday October 2nd, 2009 3:28:20 AM

Jurgen, sure that he's gotten himself lost, sends Shay into the sky. Once up there, the bird starts scanning for any sort of movement to the south that might help locate the ants. [Spot Check d20+14=18]

While Shay does this, Jurgen takes the time to Polymorph into a Pixie. Once he's changed, he heads Southeast 60 feet hoping to get back in range of the Children.

Angus 74/74 SR 20 HP AC 21  d20+10=23 ;
Friday October 2nd, 2009 8:31:55 AM

Angus looks at Peerimus move "Now that was fast!"

Angus will dimention door 30 feet past Peerimus and look for ant taurs to use leathal force on.

spot 23

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 2/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 2/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Farm Attack rd6 (DMSteveK)  d6=4 ; d20+4=17 ; d20+4=8 ; d20+4=23 ; d20+4=24 ; d20+4=19 ; d20+4=14 ; d20+4=15 ; d20+4=21 ; d20+4=18 ; d20+4=16 ; d20+7=22 ; d20+1=6 ; d20+1=19 ; d20+1=15 ; d20+1=17 ; d20+1=12 ; d20+1=8 ; d20+1=17 ; d20+1=7 ; d20+1=21 ; d20+3=20 ; 2d6=9 ;
Friday October 2nd, 2009 11:31:57 AM

Xenia drops a web on the fleeing ants of Group 3. Only one of the eleven are Entangled, but the rest are still within the sticky webs along with the two bundles containing screaming juveniles!

Rash will dim door with Durgen south to try and cut off Group 2 from escaping. They arrive in the middle of woods with no sign of activity about them.

Trace flies south, scanning the ground for the tracks of the Ant-taurs. Swiftly tracking, Trace follows the tracks from the farmhouse backwards. (using Fly, Trace just got to the farmhouse)

Peerimus drops in on the ant-taurs, striking one small ant-taur in a flyby attack, dropping it. (they are all small ant-taurs here). The others immediately try and scatter, but are all cut down by the lightning quick reflexes of the elemental.

"I almost left me axe behind!" scolds Durgan, then when the magic is over, he looks for the critters. Though the Wyrven is dead, its poison still tries to destroy the dwarf. (Fort DC19 or -9 CON)

Firn'gaer continues to follow Xenia and the ant-taurs. He is close enough to see the ant-taurs and Web without needing a Spot check.

Kazak heads straight atfter the air elemental. He messages the others within 100 feet of him by pointing at Durgan, Rash, Jurgan, and Angus in succession. They can all hear his message.

Jurgen sends Shay into the sky for the bird to scan for any movement (move action). His familiar locates the whirlwind of Peerimus only 60 feet away while Jurgen Polymorphs into a Pixie (standard action)

Angus Dim Doors 30 feet past the Peerimus-elemental, and looks back only to find five dead ant-taurs and two struggling sacks with muffled shouts. "Don't drop me so hard, ya overgrown pest!" grouses one sack in an older androgynous voice.

....................

Group One are all dead on the ground below Peerimus.

Group Two is lost to view.

Group Three is caught in Xenia's Web. Only one is Entangled, unmoving. Five don't have the strength to move forward (one with a bundle). Three of the small ones keep moving forward 5 feet and are at the edge of the Web (one with a bundle). The medium-sized one glares at Xenia and it and one small one moves 10 feet, breaking out of the web area (neither one has a person-bundle).

...NOTES...

Kazak -- 43 damage + poisoned -4 CON(- 34 hp, -2 fort saves)

Durgan -- 107 damage and 1 Fort Saves DC19 -9 CON (Secondary)

Rash -- 48 damage

...........

farmed land = difficult terrain = 1/2 move, no charge
Dark enemy = holding farm family
Buildings block line of sight!

............

Small Ant-taur AC 17

Medium Ant-taur AC 19
1 dead
2
3

Wyvern dead
................

No Map


Farm Attack rd6 (DMSteveK) 
Friday October 2nd, 2009 1:48:04 PM

corrections on Trace and Rash made.

Rash ac 34 121/152 shield of faith, divine power fly  d20+10=25 ; d20+8=20 ;
Friday October 2nd, 2009 10:13:35 PM

Rash leans over and touches Durgan casting a heal spell making the hurt go away. Cures 150 points of damage, eliminates the poison and cures any problems that it caused. Rash whispers, "Lets try and find those ant things and squash them. I think I put us ahead of them."

Rash then gently rises into the air climbing to 15' and starts looking for the intruders. Spot check 25 listen check 20

Kazak Stonewall Ac 36 Hp 169/212 flying 
Friday October 2nd, 2009 11:41:37 PM

The dwarf continues to fly in the druids direction ........gaining altitude as he goes (60'ft)....... trying to get a better and broader veiw of the terrain and ant-taurs alike .....

Spotting any of his fellow Chaos members .... the warrior quickly points and messages them what he sees ........ along with " ya got anything ???? "

Active Magic
Flying -Tattoo ability


Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160  d20+24=27 ;
Saturday October 3rd, 2009 9:42:03 AM

"Angus, see to the farm owners safety and freedom." Peerimus moves 40' Straight up and then shoots south 160' [spot 27]

Using the Message in the Tattoo, though unsure how many of his fellows are in range, but some are, "Relay this through the message, Angus has two of the farmstead with him, I am heading south to see if I can catch up with the 3rd group. Rally with all those we have thus far at the farm. If and When I do find the other group I will mark the location for teleport."

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Trace (AC29, HP104/104) - Sub/Al 
Saturday October 3rd, 2009 12:42:26 PM


Trace veers directly south, honing in on the place where the Ant Centaurs had fled down the road. Rather, though, than attempt to follow the tracks leading to where hey had gone, his eyes seek out the tracks that lead them here. Trace backtracks the group instead.

Rolls and Actions:
Survival for Tracking 26

Backtracking Group 2

Position: ??

Active Effects: Fly 5m

Xenia (AC29, HP99/99) 
Saturday October 3rd, 2009 12:56:51 PM


Xenia activates her ring of Invisibility

"Fernie and I have stopped these little weerdos from carrying the farm folks off," Xenia reports through the message tattoo. "For now at least. Got 'em trapped in a web but they're working their way out."

"ALRIGHT YOU ANT GUYS!" The invisilble rogue shouts from above. "I'M INCLINE TO LET YOU GO ON YOUR WAY. JUST PUT DOWN THE PEOPLE AND GO. ALRIGHT? NO CHANCE YOU ARE LEAVING WITH THOSE PEOPLE, SO YOU MIGHT AS WELL JUST FORGET ABOUT THAT RIGHT NOW."

Rolls and Actions:

Web
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 20ft elevation

Active Effects: Fly 5m, Blinking, Web 20m, Invisibility 5m

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 74/74 SR 20 HP AC 21 
Saturday October 3rd, 2009 3:14:48 PM

Angus nods at the wall of air that is Peerimus as he is much faster and better at tracking and spotting the ant taurs than Angus. "I will catch up."

Angus drops down next to the two farmer and dimension doors with them back to the farmstead.

"Now you are back home."

Angus looks south for all of this flying friends as he prepares to join them.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 3/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Durgan Stonewall (AC 35; HP 230/230) 
Sunday October 4th, 2009 11:52:18 AM

OOC- no save rolled due to heal spell

Durgan watches as the wound disappears and feel invigorated. "Thanks girl. Now that's what I call a practical use of magic! Better then a durned telly-port eh?"

Durgan moves out in front of Rash, making good progress thanks to the haste spell. "Alright now lets find us some critters."

Actions:
move up 60 feet ahead of Rash.(not sure if the difficult terrain still applies)

Active Effects:
end defensive stance- -2STR
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action

Jurgen 
Monday October 5th, 2009 4:20:18 AM

Jurgen, not receiving any messages or information as he telepored well away from the group, makes a decision to follow vaguely in the direction of Peerimus. On as direct a route as possible, he heads towards Peerimus. Currently, with his pixie wings, he is double-moving a 120 feet per round.

Farm Attack rd7 (DMSteveK)  d20+1=6 ; d20+1=18 ; d20+1=9 ; d20+1=3 ; d20+1=14 ; d20+1=19 ; d20+1=3 ; d20+1=4 ;
Monday October 5th, 2009 10:18:31 AM

Angus touches the two bound farm people and Dim Doors to the farm. He meets up with the farmer who, having watched the fight and flight of the ant-taurs, has now run up to his house. "Thank'ee for saving my wife and granna, certes", he says, "An I hope yer friends be getting my boys back too!" With a small knife, the farmer begins cutting the bindings and releasing the two women. The mousey wife has an air of patience, but granny is of a different mind. "Bout time you found help, Kropmindr, since you couldn't do the job yourself. Untie me, hurry up! Be careful with that knife, you almost cut my head off! Not that you could cut cheese with how you take care of your tools..."

Rash Heals Durgan of all ailments (no save needed) and the two move about in the woods to see if they can find the last group of fleeing ant-taurs without success.

Kazak and Jurgen move at thier fastest speeds to get to where Peerimus-Air Elemental is.

Peerimus overtakes Xenia and Firn'gaer with the mostly Webbed ant-taurs. The invisible rogue calls on them to give up and surrender while the gnome watches.

Trace begins backtracking the groups of ant-taurs. He finds that the three groups were in fact one group that came from the south and separated as soon as they crossed from forest to farmland to surround the house. Yep, three medium ant-taurs and lots of small ones (no sign of Wyrven tracks). He continues to follow the spoor south.

.......................

Group Two is lost to view.

Group Three: None of the group seems to be listening to Xenia. Eight small ant-taurs are stuck in the Web. Though they all struggle mightily, only two of them move within the Web, one to the edge of the Web and one escaping. The Medium and Small taur that has already escaped from the Web turn and scuttle around the Web, rushing up to Firn'gaer! (double move, no attack, but a Medium and Small Ant-taur are now flanking Firn'gaer!)

No Map

Angus 74/74 SR 20 HP AC 21  d20+10=30 ;
Monday October 5th, 2009 1:08:19 PM

Angus tips his tiny hat to the farmer and adds "Good luck to you as it looks like you are going to need it. We will look for your boys."

Angus spots the tower of elemental that is Peerimus and Dimension Doors 50 feet south of him and 50 feet high.

"I'm back! Did I miss anything?"

Angus looks around for Ant Taur to meet our lethal justice and the two missing boys.

Spot 30 (natural 20)

Angus announces "There are at least two missing boys."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 4/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images)  d20+28=48 ; d4+5=9 ;
Monday October 5th, 2009 2:30:46 PM

"I do not want to harm you, but if you continue, you will force me." Firn'gaer says to the ant-taurs in his magically translated voice. "If your clans are being threatened, we can help you. Tell us what we can do to help."

Firn'gaer cast (defensively DC48) Mirror Image (8 images). Firn'gaer will also move 5-ft to remove himself from a flanking position (no map so which ever you want).

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (13 rds), Mirror Image (8 images) (170 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Xenia (AC29, HP99/99)  d20+21=37 ; d3=3 ; 8d6=22 ;
Monday October 5th, 2009 3:33:28 PM


Some folks just gotta do things the hard way. "This is gonna hurt you a lot more than it's gonna hurt me. Leastwhile, you're gonna live, huh."

She flies down from above and socks the big Ant Guy with her fist, putting things right where things have gotta hurt the most.

Rolls and Actions:
Hit AC37, Damage 25hp (Non-lethal)

Web
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 5ft elevation

Active Effects: Fly 5m, Blinking, Web 20m

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Trace (AC29, HP104/104) - Sub/Al 
Monday October 5th, 2009 3:35:37 PM


Pushing away the sounds of combat, Trace continues to backtrack the Ant Centaurs to the place from which they had come.

Rolls and Actions:
Survival for Tracking 26 (Tell me when you need a new Survival Check, Steve.)

Backtracking Group 2

Position: ??

Active Effects: Fly 5m

Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160  d20+24=37 ;
Monday October 5th, 2009 6:38:29 PM

Peerimus moves another 200' south scanning through the trees for signs of the ant-taurs. [spot 37]

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Kazak Stonewall Ac 36 Hp 169/212 flying 
Monday October 5th, 2009 10:40:01 PM

Knowing something bigger or more dangerous might be waiting and fore warned about them ..... the dwarven warrior flys after the druid ..... rising up slightly for a better vantage point (up another 15' to 75'ft)

Pointing athe air elemental ..... be wary ... something is directing them to its own agenda " ..... messages Kazak with a growl

active magic

flying - Tattoo ability

Durgan Stonewall (AC 35; HP 230/230) 
Monday October 5th, 2009 10:44:05 PM

"Rash! We went the wrong way girl! Can ye see anything?"

Actions:
delay for instructions on which way to move, then make full move towards ant-taurs.(60 feet)

Active Effects:
end defensive stance- -2STR
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action

Rash ac 34 121/152 shield of faith, divine power fly 
Monday October 5th, 2009 11:12:18 PM

Rash looks down in annoyance at the stumbling dwarf. "Shssssh! Lets not tell them where we are." She whispers. She will fly forward at an angle to the left and then move to the right scanning for the ants thingys.

Jurgen 
Tuesday October 6th, 2009 3:03:28 AM

Jurgen does his best to keep up with Peerimus' speed from far behind. And then, when he notices Angus presense hop from one location to the next, he almost hits himself for being so stupid. A quick Dimension Door moves him to Peerimus' location.

Farm Attack rd7 (DMSteveK)  d100=24 ; d20+4=22 ; d8=3 d20+7=24 ; 2d4+3=8 ; d6=1 ; d20+1=7 ; d20+1=11 ; d20+1=16 ; d20+1=16 ; d20+1=14 ; d20+1=10 ; d20+1=10 ; d20+1=20 ;
Tuesday October 6th, 2009 11:17:38 AM

Trace continues to backtrack the arrival trail of the ant-taurs.

Xenia and Firn'gaer work with the Webbed group. The gnome makes himself harder to hit, and moves upwards 5 feet to get un-flanked. The invisible elf sneaks up on the Medium ant-taur and clocking it so hard that its feet wobble! It staggers on the ground, keeping upright but not much more.

Kazak is 75' in the air and can see a wide swath of woods, a couple of farms further out, and the South Trade Road running north to Heranmar and south to Wayfarer. Oh, and the Peerimus-whirlwind about 50 feet ahead of him. No sign of the ant-taurs.

Peerimus flies south looking for, (and finding!), the last group of ant-taurs. Angus and Jurgen both Dim Door to the same location, and the whole group stumbles upon Rash and Durgan as the two shift left blindly in the woods. All five heroes are in a position that surrounds the Medium ant-taur and 10 small ant-taurs!

.......................

Group Three continues to ignore any words by Xenia or Firn'gaer.
- The small ant-taur can't reach Firn'gaer, so moves to attack Xenia, missing.
- The free Medium ant-taur is staggered from Xenia's blow, but continues its attack, stinging Firn'gaer before collapsing. (AC 24 Dam 8 + poison Fort DC 14, initial or -1 STR)
- The small ant-taur that freed itself last round, moves around the web to fight Xenia.
- The remaining eight small ant-taurs in the Web continue to struggle out of the Web. One moves to the edge of the WEb, and two are able to get themselves free. Each of the newly freed ant-taurs carry a humanoid bundle. "Help! Help! They're gonna eat me!" Scream the bundles.

Group Two comes to a halt, the 10 small ant-taurs milling around the Medium sized one protectively. Unlike the other two medium ant-taurs, this one has hands instead of claws and wears a battered silver helmet. To Angus, the helmet radiates a strong transmutation aura. The cold assessment that this ant-taur gives the five heroes proves there is intelligence behind the multi-faceted eyes.

"Taskmaster 23 hears you, Children of Chaos. Hears that you fight against efficient work and greater good of all. This is useless waste of resources. Stay in your Heranmar and turn your backs on this land. It is now managed effectively."

The helmet flashes, and Taskmaster 23 is gone!

The ten small ant-taurs mill about as if without direction.

..............

...NOTES...

Firn'gaer -- 8 damage + poison Fort DC 14, initial or -1 STR)

Durgan -- 107 damage

Rash -- 48 damage

...........

Firn'gaer: AC 20; HP 111/119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images)  d20+15=26 ; d20+15=20 ; d20+34=38 ; d20+39=50 ; d20+13=24 ;
Tuesday October 6th, 2009 12:08:45 PM

The ant-taur gets lucky and guesses the right image. Firn'gaer flinches from the small sting, but manages to fend off the paralyzing poison of the creature. (Fort save DC26, secondary damage DC20)

Now that Firn'gaer is closer and can get a good look at the creatures he searches his vast knowledge of things to recall exactly what these creatures are. (Planar Knowledge DC24)

Firn'gaer casts a grasping hand at one of the ant-taurs holding a bundled human. The ant-taur is helpless within the magical hand.

Grasping Hand: Tatt AC38, Grapple: DC50

Active Spells: Moment of Prescience (17 hours), Overland Flight (34 hours), Reverse Gravity (12 rds), Mirror Image (8 images) (169 rds), Grasping Hand (17 rds)

0- Light, Mage Hand, Message, Prestidigitation ; 1-Alarm, Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement ; 2-Invisibility, Knock, Mirror Image*, Scorching Ray, Shield (Extend Spell), Web ; 3-Dispel Magic, Displacement, Lightning Bolt, Magic Missile (Empower Spell), Ray of Exhaustion, Slow ; 4-Dimension Door, Dimensional Anchor, Black Tentacles, Secure Shelter, Scorching Ray (Empower Spell), Wall of Ice ; 5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone* ; 6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate*, Greater Dispel Magic, Overland Flight (Extend Spell)* ; 7-[Spell-like Ability: Grasping Hand* x2/day], Mage's Sword, Reverse Gravity*, Greater Teleport* ; 8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Moment of Prescience* ; 9- Crushing Hand.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Trace (AC29, HP104/104) - Sub/Al 
Tuesday October 6th, 2009 2:54:35 PM


One does not become a ranger through lack of perseverance. Trace is dogged. The trail must lead to where these Ant Centaurs came from, and he continues to follow it.

Rolls and Actions:
Survival for Tracking 26 (Tell me when you need a new Survival Check, Steve.)

Backtracking Group 2

Position: ??

Active Effects: Fly 5m

Xenia (AC29, HP99/99)  d20+21=25 ; d3=1 ; 8d6=36 ; d100=45 ;
Tuesday October 6th, 2009 3:24:38 PM


"Hey you! You put them down!" The girl rogue looks up from the little Ant Guy as the other Ant Guys worm their way out of the Web and try to get away with the Farm Kids. "Lets get 'em, Fernie!"

A quick twist-flip in midair gets her away from the feisty little ant, and she streaks like a bullet in the direction of the second Child-Stealing Ant Guy. The Wold and the Gray Place blink back and forth as she lines up a punch. *POW* Xenia smacks the little Ant Guy into next Sunday. (Accept AoO. Dodge vs Ant Centaur that Xenia hits - AC30.)

Rolls and Actions:
Tumble 38 vs DC25 for Accelerated Tumble
Hit AC25, Damage 37hp (Non-lethal) 20% Check for Blinking = 45 / Pass

Web
Reflex vs DC13 or be Entangled. Even if not Entangled: Strength check or Escape Artist check required to move. The creature moves 5 feet for each full 5 points by which the check result exceeds 10.

Position: Unknown / 5ft elevation

Active Effects: Fly 5m, Blinking, Web 20m

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall Ac 36 Hp 169/212 flying 
Tuesday October 6th, 2009 5:11:28 PM

The dwarf keeps flying stubbornly after Peerimus ...... maintaining his current height .... pointing a finger at the druid ..... " i'm a little behind ya .....and little higher " messages Kazak his position

Surveying the outlaying farms and roads .... " dey gott have traveled from somehwere .... dem are ants .. maybe dey have some underground territory " growls Kazak aloud to himself ......as he looks for signs of tracks

Rash ac 34 121/152 shield of faith, divine power fly 
Tuesday October 6th, 2009 5:40:10 PM

Rash holds up her hand forstalling any attacks on the 10 ants left. "Don't attack them. Maybe if they are left alone, they will head home and lead us to the lair. I believe we need to find it or we will be dealing with this problem for a long long time."

Angus 74/74 SR 20 HP AC 21 
Tuesday October 6th, 2009 8:19:20 PM

Angus was just starting his incantaction to finish off at least 9 of the ant taur when Rash speaks "Alright, they all live for now. These child stealing beasts."

Angus watches the ant taurs anxiously and he thinks about Taskmaster 23. "I think we have a much bigger problem than just these 10 small fries. I hope someone brought a cloud kill as I think we are going to need it to root out the nest."

Angus waves to Kazak "Hurry up and fly over here."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 4/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 5/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160 
Tuesday October 6th, 2009 8:24:12 PM

Peerimus echoes Rash's statement, "Leave them be, we can pick up thier trail without issue." Peerimus hovers for a moment. The ten below have no prisoners and are not an immediate threat. "Let's regroup to Firngaer and Xenia." Peerimus pivots 180 degrees and streaks back to the others. "Does anyone know where Trace is?" the druid asking out of curiosity and not concern fro the ranger.
Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Durgan Stonewall (AC 35; HP 230/230) 
Tuesday October 6th, 2009 10:11:24 PM

Durgan lowers his axe. "Huh. I hope they know which way to go ta get home eh? Otherwise we'll be walking all over the durned place!"

"Did we get all the people back? Mebbe if we figure out where dey all are from, we could figure out where the ant-taurs territory is."

Active Effects:
end defensive stance- -2STR
haste- +1 attack rolls, +1 dodge AC, +1 reflex saves, +30 feet speed, extra attack when making full attack action

Jurgen 
Wednesday October 7th, 2009 3:13:28 AM

Jurgen is somewhat startled by appearing amidst the whole group. The shock is hardly noticable compared to hearing "Taskmaster 23"'s demand of the Children. He nods his head in agreement with Rash and Peerimus regarding the ants, but mostly out of confusion than agreement. It wasn't the sort of plan that Jurgen would think of.

"Angus, I'm starting to think we have a much bigger problem than these ant-taurs. What, exactly, is a Taskmaster 23? And what is this nonsense about 'efficiency'? Sounds like gnome-talk to me..."

And, as Peerimus starts flying, Jurgen solves the problem of regrouping with another Dimension Door this time reuniting Angus, Rash, Durgan and Kazak with Xenia and Firn'gaer [10 feet north of the pair].

Info and Plans (DMSteveK) 
Wednesday October 7th, 2009 2:26:15 PM

Firn'gaer and Xenia stop the ant-taurs that are still trying to run off with the two children. Firn'gaer knows from his extensive knowledge that these ant-taurs are identical to the Formian outsiders of the Lawful Neutral planes.

As the others make a decision about the small ant-taurs, and all the medium sized ones are dead or departed, a plan comes out. The CoC will let the small ant-taurs run and then follow them back to thier lair! And when the small ant-taurs are relieved of thier burden and allowed to run, they file off into the forest. The trail will be easy to track.

Kropmindr the Farmer has a couple bits to add to the plan. He mentions that Raspberry, his wife, wasn't worried about the sudden appearance of the ant-taurs because there were three monks from Wayfarer with them. "What d'ya mean how do I know? They was wearing thier monk-school robe uniforms, wasn't they?"

Trace also has a couple things to add. The first is that the back-trail of the ant-taurs is identical to the path the small ant-taurs are taking south. The second is that he's leaving the group. "Just for a while", he says. "We can't be everywhere at once, and so I'm going to go around the Downs and recruit that Army I've been wanting to form." Nothing can change the ranger's mind, and he soon slips into the woods.

(ooc: Trace is an NPC until further notice)

Xenia (AC29, HP99/99) 
Wednesday October 7th, 2009 9:52:43 PM


It's nice to see folks snap back like that. Some, after having been carried off by giant ant critters - to be sold into slavery, to be eaten, or maybe even to get eggs laid in 'em with tiny ant critters bursting from their skin at gestation - some folks would be sorta jittery and headed for the nearest place that isn't here. Having 'em all over you. Grabbing you and dragging you off.

Nice to see 'em take it so well.

"I'm gonna see what these Ant Guys got on 'em," Xenia announces. "You see, the stuff folks carry says a lot about what they are and where they come from. If these Ant Guys come from far, they'll probs have traveling gear. If some have, like, books and such, we'll know they read. If they don't carry nothing, could be they're more like animals that just kinda wander from place to place eating stuff."

Picking the medium sized Ant Guy that she clocked in the head, the rogue performs a quick and efficient search. "Hey! This one's still alive, you know. You wanna wake it up and try talk with it or sump'in?"

Rolls and Actions:
Search 33

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 152/152 hps  4d8+17=32 ;
Wednesday October 7th, 2009 9:55:19 PM

Rash will burn her divinitation spell and give herself a cure critical getting 32 hitpoints back. "I suggest that we have someone who can track and Angus and maybe Xenia follow those critters to see if where their lair is. Then Xenia can scout the area while having her back watched and then all three can teleport back and we can make a plan for attack or negotiations depending on the information.

The rest of us can go back to Heranmar and make sure that metal head marut isn't causing any trouble and inform the locals of the attacks so they can start patrolling or at least keeping in touch with the outlying areas. I don't like these abductions and dominations. Why would a Wyvern that size join up with a bunch of ants unless dominated somehow. Creatures that can teleport also present different sets of problems.

What do you think?"

After listening to the replies and deciding on a course of action, Rash will move over to the Wyvern and harvest its fangs and claws as a trophy. They might make an interesting necklace. Upon reflection, she will also take the stinger. No sense leaving possible poison around for someone to stumble over.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Sending, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike!*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 5/170 (+4 on AC)
divine power 5/17 (+17 base attack, +17 temp hps, +6 on str)
fly 4/170 (movement 60')



Kazak Stonewall Ac 36 Hp 169/212 flying 
Wednesday October 7th, 2009 10:17:22 PM

The dwarven warrior nods at letting the small ant-taurs live ....." no use killing dem if it weren't really dem doing it ..... added bonus of tracking dem back to der lair ......sneaky thinking "

following Peermus's lead ..... Kazak joins with the rest and helps to come up with a plan of action

"Gonna miss Traces tracking skills .....and not to mention his long range shooting .... " growls the dwarf as the ranger departs on another task

Jurgen 
Thursday October 8th, 2009 3:12:34 AM

With Trace's goodbye, Jurgen feels a strong sadness. The ranger was the oldest Child of Chaos. It felt like a sign of things to come. Would there soon be a time when the Children needed his bow and he would not be there? Or was it a signal of a problem much deeper within the Children? Jurgen would think on it soon, although for now there was a task at hand.

"I agree. If this Taskmaster thing is connected to Heranmar's latest buddy, we shouldn't all go tracking after the ants."

Angus 74/74 SR 20 HP AC 21 
Thursday October 8th, 2009 10:25:47 AM

Angus looks at Rash "You have got to be kidding. Me track. That is way out of my skill set. I can follow Xenia and bring her back after an hour or some of following. I do not have the endurance for any long range walking."

When Xenia discovers that one of the bigger ants is not dead, Angus comes over "I can attempt to speak with it after we wake it up. Maybe it has more independant thought than the small ones?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 4/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 5/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Info and Plans (DMSteveK) 
Thursday October 8th, 2009 12:54:32 PM

The smal-ant taurs line up and move out of sight. Tracking is not going to be a problem for Peerimus could easily pick up the trail, and there is none better than Xenia to follow undetected...

So the focus of the Children of Chaos move to others.

There is Kropmindr and his family. The wife and two boys are real shook up, and quickly withdraw into the house. Granna takes an excuse of 'my old bones' to also go back in the house and settle the items that were ransacked. This leaves Kropmindr to repair and fix all the problems outside the home; broken corral fences, loose chickens, ruined vegetable patches. And to answer any questions from the Children of Chaos.

There is the still alive Medium-sized ant-taur. It's probably going to be coming around in a little bit, and it is laying out in the forest south of the farm. An inspection of the pony-sized ant reveals it walks on four legs. Its two front arms end in wicked looking claws that match the fierce mandibles and a stinger on the end of its abdomen. Certainly a well-equipped warrior but out of the CoC's league, one-on-one.

And there is worry about the Marut, what he has been doing in Heranmar since the group has been gone. Thinking about it, it has been less than 5 minutes since the majority of the group arrived. Peerimus and Trace had been tracking the ants for days, and this farm is about a hundred miles south of Heranmar. In fact, when the COC think about it, this farm is only about 40 miles from Wayfarer, which is much closer than Heranmar.

Xenia (AC29, HP99/99) 
Thursday October 8th, 2009 1:08:05 PM


OoC: Any results on Xenia's search of the Ant Centaurs' (collectively) possessions? Do they have any? What sort? Etc.

Info and Plans (DMSteveK) 
Thursday October 8th, 2009 1:17:05 PM

The ant-taurs (or as Firn'gaer corrects the others, Formians) have no equipment, supplies, or items about their person other than the stuff they liberated from Kropmindr's farm.

The others seem to remember that Taskmaster 23 had the helmet and some pouches, but not these guys.

The others also note differences between Taskmaster 23 and the captured Formian. Taskmaster 23 had no mouth. He must have 'spoken' with the heroes through telepathy!



Xenia (AC29, HP99/99) 
Thursday October 8th, 2009 4:02:40 PM


"Dunno that they're gonna be talking outta mouths looking like that, Angus."

It's disappointing to see that the Ant Guys got no stuff. But it does say something about them. "Seeing as they don't got no supplies," the rogue deduces, "probs good chance they come from somewhere not too far from here."

She gets out the map she bought from Holly a few weeks ago and turns it on it's side. "Here's this place ... " She points at the spot. What did the Farmer Guy say? ... Wayfarer? Well, here it is. Don't look too far away from where we are right now. He said there was a monk school up there, didn't he?" She looks around at the surrounding country, trying to orient herself on the Woldian axis.

"I think we should go there and take a look around. Maybe they been invaded or sump'in. Could be the place is crawling with these Formian Guys by now, huh? You think maybe these monks had sump'in to do with it? Hey! Weren't some of them guys on the wagon pretty monk-like?!? I think that's a clue."

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

OoC: I added the Gateway Downs map to our Woldipedia section.

Durgan Stonewall (AC 35; HP 230/230) 
Thursday October 8th, 2009 8:20:42 PM

Durgan stands around tapping his foot impatiently. "Well, let's head out and scout around then. Mebbe this wasn't the only group out looking fer people to pick up and carry back to their nest."

Peerimus AC 25 HP 167/167 and Yorrick AC 37 HP 160/160 
Thursday October 8th, 2009 9:33:03 PM

"I wonder if There is anyone left in Wayfarer." Peermus asks Firngaer for everything he knows of these Formians of the outer planes "What to do with the other medium Formian is the real question. I can speak with him, but to what end? I do not want the creature in Heranmar which leaves the choices of death or sending him on his way. The only other possibility I can think of is to bring him as we track the ants with a stop into Wayfarer to see if there is any information to be had there." Peerimus holds his own opinion, waiting for the others to chime in.

Trace heads out saying his farewells, something the druid had decided he has heard far more often than he liked. "Farewell then Trace, walk true and may Mother watch over you." And with that another of the Children was gone. Would he be leaving one day himself? Was there some sort of inner clock against which he unknowingly competed?
Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, *(1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, Daylight, Stone shape, Sleet Storm, *(2) Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Commune with Nature
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Animal Shapes, Anti Gravity
1-Level 9: Heighten Sunbeam, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement
+2 Animated Heavy Shield
Wild Shape 6/6/ Huge animal 2/3 Huge Elemental
personal note +36 HP in Air elemental from from Con increase

Kazak Stonewall Ac 36 Hp 169/212 flying 
Thursday October 8th, 2009 10:54:40 PM

Listening as the discussion on what to do next ....... " well no supplies must mean dey aren't dat far away ..... must have some underground entrance .....tunnel or something like dat .....maybe ya can get dat info from da ant guy ?" ..... growls Kazak

"Wonder what da helmet was for .... made of silver it looked like ....."



Rash 152/152 hps 
Thursday October 8th, 2009 11:30:33 PM

Rash sighs when she realizes that they are so far away from Heranmar. She has used her teleport for the day and doesn't have a way to get home herself. She looks at Angus but then shakes her head not wanting to ask him for some reason.

She turns her attention to the medium ant and says, "They seem to communicate telepathically. I wonder what the range is? I wonder if we bring this one with us, will he be able to report or location and intentions. I think we have to either let it go or kill it. My vote is to kill it clean and quick. We already know they are either evil or think so differently than we do, that it amounts to the same thing. They were taking prisoners as slaves, food or both. We can't have that.

They also seem to know who we are. The one in the sliver helmet called us by title. That can't be good."

Jurgen 
Friday October 9th, 2009 8:40:31 AM

Jurgen looks at the map with no small amount of awe and still quite pleased at the purchase. As to the problems of distance and location, the paladin shrugs. "I won't pretend to understand what is going on here... Between these ants, the Marut in Heranmar, and whatever else might be going on between them all, I'm thoroughly confused. But Wayfarer is close enough for just to check-in. At the very least, we'll have an opportunity to gather our thoughts if not information."

As Trace leaves, Jurgen's eyes catch Peerimus. The paladin couldn't read minds and he certainly couldn't read Peerimus' body language. But Peerimus must have felt something as the ranger left. Old friends separating without much time for good-byes or farewells. The pressures of destiny or simply the tired needing a rest...

"Honestly, I don't know enough about these creatures to really say anything. Do they even have minds of their own or are they governed by a hive? After letting so many escape, it seems somewhat silly to not allow this one to. Except that it looks like we'll have to deal with them soon enough."

Rash 152/152 hps illegal post  4d20+17=69 ; 4d8+17=37 ;
Friday October 9th, 2009 9:10:40 AM

Rash belatedly notices Kazak dripping blood and burns a Sending spell to cast a cure critical on him, healing 37 points of damage

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith!,Divine favor!, Bless, Command, Endure Elements, Comprehend Languages, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury!, Hold Person x 2, Resist Energy, Aid x 2
Third:Fly*, Invisibility Purge, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Sending, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Flame Strike!*, Righteous Might, Spell Resistance, Commune!, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Summon Monster 6, Dispel Magic Greater,
Seventh:Power Greater teleport!*, Holy Word, Summon Monster 7, Dictum, Ethereal jaunt
Eighth: Power Word Stun* Summon Monster 8, Holy Aura, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

shield of faith 5/170 (+4 on AC)
divine power 5/17 (+17 base attack, +17 temp hps, +6 on str)
fly 4/170 (movement 60')


Info and Plans (DMSteveK)  d8=6 ; d20+7=19 ;
Friday October 9th, 2009 9:20:12 AM

Firn'gaer is able to tell the group a lot about these Formians. How they are from another plane of existance, are expansionist in the extreme and, in his estimation, represent one of the perfect totalarian societys; complete rules without morals. They Dominate or enslave any intelligent animal to work for thier hive. They are indeed governed by a Hive Mind, and within that distance, what one knows, the whole colony knows. There is a hierarchy just like an ant hill. The Workers well, work: the Warriors protect; the Taskmasters dominate and enslave others to do work; the Myrmarchs are elite warriors and overseers; and all are ruled directly through thier minds by the Queen.

Firn'gaer also knows it is useless to question Workers and Warriors. "They can't talk or telepath", he tells the CoC.

As the group decides on what to do, the Warrior Formian stirs and jumps up to attack. It's stinger flashes towards one of Firn'gaer's images!
(OOC: Kazak, Durgan, Rash, Firn'gaer (with staff) and Jurgan can take AOOs, no one else has weapons in thier hands, and I'm assuming Peerimus is shaped back into a human)

Rash 152/152 hps  d20+18=22 ; 2d4+35=38 ;
Friday October 9th, 2009 10:40:53 AM

Rash slashed down with a power attack as the warrior lashes out. She hits ac 22 for 38 points of damage most likely cutting the warrior in half.

She looks up, cleaning her blade and says, "Well that answers that question. With Firn'gaer's information, it is clear we need to act or we will be dealing with these bugs forever. We have to find the hive and kill the queen. She looks at her falchion and says, "I might want to go to the catacombs and by a new sword. These is meant to smite evil but these things aren't. They act evil but technically they aren't."

Angus 74/74 SR 20 HP AC 21 
Friday October 9th, 2009 11:24:36 AM

Upon hearing Firgear's report on the Fomerians Angus adds "Well I will not be much use communicating with them. I agree that we also need to check on the Marut and see if our actions or the Fomerins have effected it. Anyone want to come back with me as I go check?

Angus will teleport back to check on the Marat and will bring back anyone who wants to come.

"Do we need any supplies?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 0/14
3 Level 1/8
4 Level 4/8
5 Level 2/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Polymorph - Pixie 17 minutes (Dex 18, Str 7, Con 11 - +2 AC size & Natural)
Haste on Angus, Jurgen, Trace, Rash, and Durgen 6/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Xenia (AC29, HP99/99) 
Friday October 9th, 2009 11:36:17 AM


"Yeah, I'll come back with you, Angus." Standing by the slaughtered Ant Guy and wrinkles her nose. "If these Formian Guys can do the Mind Thing on folks, I think I'll need to buy some more pertection magic."

"But I'm still thinking that there's maybe more to this than we're seeing. I mean, you Chaos Guys have been in this Gateway Downs place for a long time, right? Howzit you never heard nothing of these Formian Guys till now, huh? And what's it with these Monkies and their school in Wayfarer? Just feels like there's gotta be a connection here somewhere, you know? Maybe that's sump'in you wanna ask your Power Guys in a spell, Momma Rash."

"Anywho, give some think to that, huh? We'll be back after we see about the Mecha."

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 74/74 SR 20 HP AC 21 
Friday October 9th, 2009 12:48:25 PM

Angus nods to Xenia "Good point on how the ants got in under everyones nose. Also where was that Gargantuan Wyvern hiding before it got dominated by the ants. I assume Wyvern's eat alot. I hope if was not eating anyone we knew."

Angus will leave with Xenia to 50 feet from where the Marat was last standing.

"Ready to go girly?"

Kazak Stonewall 
Friday October 9th, 2009 10:57:07 PM

Starting to react to the ant-taurs attack ... but Rash Trinka easily stops the threat ..... " nice and clean " .... growls Kazak with a nod of respect to the cleric ...." thanks for da healing "

"Yyeah dat taskmaster 23 ... seems sure of himself .... i mean he sounded like dey were controlling da whole region except for Heranmar .... dey gotta have a base of operations somewhere close by .... dey can't all teleport like da taskmaster .... and dey certainly knew about us ... so dey musta of been snooping around for a while .... maybe even have kidnapped some people and searched der minds for info on us and da region " ..... adds the dwarven warrior

" Da scout is right .... gots to be more connections of things .... dey seem well prepared "

Rash 152/152 hps 
Friday October 9th, 2009 11:50:09 PM

Rash agrees to be teleported back by Angus

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d20+12=20 ; d6+16=18 ;
Sunday October 11th, 2009 10:40:49 AM

If Rash did not take it out, Peerimus draws his staff from it's magic quiver and strikes,
[PA 5 Hit AC 20 Dmg 18]

Peerimus uses the diversion to deliberately NOT return any eye contact with Jurgen. Too much moving through his mind. Angus breaks his introspective and he tunes the group back in.

"Wait up a moment Angus, We should all get back. To the Wyvern, It does not surprise me. The Formians could have encountered it along the Great Divide easily enough. The Formians themsleves could have arrived with the Great Migration

Simply being underground would aid in thier concealment from us and the Gateway Downs is a fairly large stretch of land and with the Great Migration they might not have been here too long at all. Then there is the part about them being from another plane. To how far the 'nest' might be. If they share other traits with the ant they resemble a lack of carrying supplies does not limit their ability to travel extensively, especially underground. Given the rate of speed they displayed in trying to get away, I would not think 40 miles in a day's travel to be much of a problem for them."

"I agree they certainly know about us, and I stil believe the Marut and teh Formians are conected as they are both creatures of law from another plane of existance. Law, Order, efficiency, whatever it is they wish to call it, I call it slavery and domination. We cannot allow the Gateway Downs and the Southern continent to fall into such as that."

"Let's get to home quickly, pick up any gear we may need and then we shall follow the trail to, I suspect Wayfarer. I also have a conversation in mind with the Marut. He's mentioned several times that we cannot interfere with his mission. Seems reasonable to me that I need to know what that mission is, so i can not interfere. He can be our test subject of reason and logic."

"If we can avoid it, I'd rather not start a war with the Formian, which means they need to see reason and logic. As we just were warned off by Task Master 23 I can think of two things. Order suggests an even number to me and that means 23 more Task Masters at a minimun. We also likely are to be heading underground again, unless we can draw them out. Most importantly, we are likely to encounter many, many more fellow countrymen that have been dominated and I would like to not be responcible for the deaths of hundreds of sentient non evil beings."

Peerimus looks to the group, "Agreed?"

Jurgen  d20+23=36 ; d6+6=9 ; 2d6=4 ; d6=4 ;
Monday October 12th, 2009 3:16:35 AM

"Well, this solves a problem..." Jurgen says while the Formian is killed. [If it isn't, Jurgen hits AC 36 for 9 Piercing, 4 Holy, and 6 Electric]

Jurgen listens to everyone's intentions and really can only nod. At the moment, he wasn't sure how to react to the news the group was hearing. Law and Order were two of the strongest tenets of his life. It was why he constantly struggled with being a Child of Chaos. But now it looked like the Children were being matched with something else. What that could be, Jurgen didn't know, but he was fairly certain that he was going to be butting heads with at least one of his friends in the next little while.

"If you want us to all go back to Heranmar, that works. I could scout ahead to Wayfarer if you wanted?" Jurgen adds his two cents. He didn't really have any particular skills that would help him, should Wayfarer need actual scouting, but the paladin felt he was lacking direction lately and was looking for something, anything really, to act as a rudder.

Xenia (AC29, HP99/99) 
Monday October 12th, 2009 9:40:36 AM


"Don't go in, Jurgen!" The warning from the girl rogue is sharp with alarm. "Don't go into Wayfarer," she continues in a calmer voice. "You see, I'm thinking that the way Taskmixer 23 knew about us is through the Wagon Guys that were Domineered. I'm figuring that a Dominatrix can somehow see and hear the same stuff that a Domineered Guy is seeing and hearing. So, when Trace gave out our name to the Wagon Guys, the Dominatrix knew about it right away. And, like Fernie said about them Formians all knowing what one knows all at the same time, they all knew about us."

"So, even if you don't see no Formians in Wayfarer, if there are any Domineered Wayfarian Guys walking around, as soon as they see you, the Formians will know we're coming."

"Don't wanna get them Formians riled til we can scout out just what's going on. Unless ... unless that is, you can go into Wayfarer in Disguise. Be nice to spot out all the Domineered Guys ahead of time. Maybe find out if there's any connection between the Formians and the Monkie School. Give that some thought too, huh?"

"Yeah, I'm ready to do the 'porting, Angus. Lets go."

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Back to Heranmar (DMSteveK) 
Monday October 12th, 2009 10:17:37 AM

Rash slices the Formian Warrior in twain.

Ideas are brought up, but the general consensus is some preparations must be made and scouting occuring prior to the next big step... Wayfarer. The CoC teleport and return their various ways to Heranmar to regroup, find some tactical intelligence, and plan thier next move.

When the group arrives at Heranmar, they find the Marut is gone. "Soon as the last one of you magiked out of here, it did the same thing", states the Gate Sergeant.

The initiative is all in the CoCs hands. But how much does the Formians know about the COC? How many other innocents could be enslaved before the CoC take action? How much time do the CoC really have to prepare before the Formians adjust thier own planning?

All are unanswered questions...

Xenia (AC29, HP99/99) 
Monday October 12th, 2009 8:54:38 PM


"Hmmm." The dark rogue eyes the spot where the Mecha once stood. "Yeah. Alright. I figured he'd leave once we did. But I figured probs he'd follow us too. Maybe it's cause Mecha guy couldn't follow once we entered, like, Hyper-Teleport-Space. You think?"

"Wonder where he is now?" Xenia shrugs, dismissing the question that cannot be answered. "I'm gonna pop into Holly's See you in a bit."

She emerges shortly with a fist full of scrolls. "I think I'm ready. Lets go."

OoC: Tentative purchase - Mindblank. Magic Circle against Law x2

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Monday October 12th, 2009 9:52:41 PM

"Barring other ideas, I believe we should purchase any gear that we think we might need and be prepared to magically transit to just outside Wayfarer in the morning, say a couple miles off the east west road that leads into it."

"Do we have any capability of breaking the domination or does such even exist?"

Peerimus is going to stop into the catacombs as well, purchasing 4 potions of Protection from Law

Spell list
6-Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
7-Level 1: (2) Endure Elements, Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
7-Level 2: (4) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood
7-Level 3: (2) Protection from Energy, (2) Daylight, Stone shape, Sleet Storm, Speak with Plants
6-Level 4: *(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
5-Level 5: Animal Growth, (2) CCW, Stone skin, Wall of Thorns
4-Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
4-Level 7: (2) Heal, Stone Tell, Animate Plants
3-Level 8: Earthquake, Stonetell, Whirlwind, Anti Gravity
1-Level 9: Shambler, Shapechange

*Cast
Spell Staff contains ShapeChange

Active Magic: Endure Elements, Longstrider, Pass W/o a Trace, Freedom of Movement

Kazak Stonewall 
Monday October 12th, 2009 10:16:19 PM

After teleporting back to Heranmar ..... " yeah dat big guy is gone ...wonder if dem ants sent him ....?? ya know to check on us ..... hmm ... maybe Mrs Trinka can do some of her questions ??"

"Might be some connection "

"Any way we can contact people we know in surrounding towns ??.... ya know see if dey have seen anything ??? dem ants can't control everyone .... gotta be some limit "

" what about dem potions ya gave us Peerimus ?? protection from evil .... maybe a diifferent version ?? ..i don't wanna be mindless " .... growls Kkazak

Rash 
Monday October 12th, 2009 11:19:18 PM

Rash is teleported home and smiles and pats Angus on the shoulder. "Your a bit tall....lazy...and could bathe more but besides that your not to bad to have around. Thank for saving me a couple week walk."

She turns to the others and says, "I don't want to question the powers to much. They take a toll. (500 experience points per spell) Let's scout around first, and when we have more specific questions and I feel that it would be helpful, I will cast the spell. Doesn't make sense to do it now."

She pauses and then continues, "I believe a simple protection from evil spell will keep us safe from the domination of the ants but I wonder if we can dispel the domination on the creatures and minions they have." She looks at Firn'gaer and asks, "Doesn't domination only affect humanoids? They also can affect monsters such a small dragons." She points to her bloodstained clothes to prove the point. "Can we break those spells?

I need a hot bath, some time to rest, and a chance to pray to the powers. May I suggest we leave in the morning. Will give us time to get some shopping done and maybe our mages can do some research on the creatures we will be facing."

She turns to go and then adds, "Also we need to have a discussion on who our new battle leader is going to be since Trace is gone."

Before bed, Rash will cast a scrying spell to look in on her family and then check to see if she can find the worker ants that they let get away. Ants get a will save of dc 23 to save

spells to follow

Firn'gaer: AC 20; HP 111/119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images) 
Monday October 12th, 2009 11:54:29 PM

"Protection from evil and magic circles will block the control, but will not end the spells effect."

"The weaker version of the domination spell only effects humanoids, but there are versions of the spell that will dominate any creature. So, to answer your question, it could be possible to dominate a dragon. They do have strong willpower and it would not be an easy task, but it is possible. Yes it is possible to break the enchantment, but without knowing the exact spell, I would not know what spell we would need."

Back to Heranmar (DMSteveK) 
Tuesday October 13th, 2009 10:32:22 AM

Back at Heranmar,

Xenia wonders if the Marut is following them, why didn't he show up at the battle? And why isn't he back yet?

Peerimus calls on the CoC to purchase what they think they need and then travel to just east of Wayfarer in the morning.

Kazak wants to make sure he isn't a mindless drone of the ants, and wonders if there is some connection between the Marut and Formians.

Rash is sure that Prot v Evil spells will resist the domination, and wonders what types of creatures the Formians could control... even a dragon? Her scrying spell is able to verify her family is fine in thier home near Cliffport, and that the small ant-taurs are moving tirelessly in an underground tunnel. The tunnel is lightless and would be a tight fit for Medium sized creatures.

Firn'gaer gives more informationand is pretty sure that nearly any spell is breakable with a Dispel Magic or Break Enchantment spell.

Angus 74/74 SR 20 HP AC 21 
Tuesday October 13th, 2009 10:48:02 AM

Angus is happy to be back in a city and looks at Rash "A bath is a good Idea. I believe I may have perspired recently as I did have to do some flying and walking. You do know that I attempt to teleport or dimension door wherever I go. Walking is so......pedestrian."

Angus will laugh when Rash calls him lazy "I have been called that before, but I prefer physically challenged."

Angus wil give Xenia some gold. "Can you do some shopping for me? You always get a better deal. I could use 3 scrolls of protection from Law myself. Maybe we can get a volume discount."

Angus moves over to Peerimus. "If the Marut left, we will not be able to easily follow him. Maybe he will show up again. We should go back and follow the ants trail and just start eliminating them. We can probe them and see what kind of response they have to intruders."

Angus will ask the group "Does anyone have a giant magnifing glass?"

Durgan Stonewall (AC 35; HP 230/230) 
Tuesday October 13th, 2009 3:53:12 PM

"Huh. I'll be at the forge if ye need me. I need to think."

Angus 74/74 SR 20 HP AC 21 
Tuesday October 13th, 2009 4:43:01 PM

Angus pipes in "I vote for Kazak or Rash as the new battle leader as they always run or fly to the front and get in the thick of the action. Both have loud strong voices that can be heard by all, not to mention the message spell."

Xenia (AC29, HP99/99) 
Tuesday October 13th, 2009 6:37:47 PM


"Battle leader?" The dark rogue gives a dubious look. "Wazzat? What we need one of them for? 'Specially when nobody listens to anybody else anywho?" pppfth She makes a wet tongue noise.

"For anyone who wants to listen, though. I got this here Mindblank magic so them Ant Guys won't be able to read my mind. I'm thinking that might be able to get me inside their Ant's Nest or whatever. I can drop a marker, some sorta personal thing that you can scry in on. Then, once you've scried the place, we can 'port there without having to fight our way in through a bazillion little Ant Guys."

"Whaddya think?"

OoC: Tentative purchase - Mindblank. Magic Circle against Law x2

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Tuesday October 13th, 2009 7:47:41 PM

"Protection from Law will prevent the mind control and prevent them from being able to physically attack you." Peerimus reminds Rash as Firngaer has all but said they are pure law and order types. Peerimus agrees with Rash on the Commune, but could a divination or two not be instantly useful. "For example, will Xenia's plan work? Or can they creatures be reasoned with so that war and death is not the only option." Peerimus could continue, but assumes his point complete.

As the groups designated leader, Peerimus abstains from the choice of a leader in battle. "If there is a tie, I'll wade in." Xenia was right of course and most did not know it, but the only Reason Trace was the battle commander was that at the time Peerimus forced it on him by shifting and thus being unable to communicate with anyone. It mattered little to him, the group was about as cohesive on the field of battle as fine sand thrown into the wind.

Rash 
Tuesday October 13th, 2009 11:34:45 PM

Rash nods at Angus's suggestion and says, "I have had the role before and know I could handle it but Kazak has more time with you. If he wants the post, it is his, otherwise it would be my honor." She pats Peerimus on the shoulder and says, "I know there has been concern about our loose battle tactics. Still we have been mostly successful in our battles. Our group is powerful and it is tough to combine the everyones talents into a cohesive group. Still I will do my part. I will study for spells to see if the powers think this is the right course of action."

Rash then tells the others of her scrying from the night before and explains they might be heading into some tight caves. We will need light for sure.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.



Jurgen 
Wednesday October 14th, 2009 3:10:42 AM

Jurgen, realizing Xenia is thinking and he is not, does not travel to Wayfarer on his own. Clearly a bad move. He returns to Heranmar and finds himself with nothing to do but think.

For some reason, Jurgen is offended by Angus' mention of a new battle leader. Xenia's comment does nothing to calm him. He considers unpleasant words to share with the two of them, but stops when Peerimus adds the same suggestion. Apparently the Children were changing. But was that change for the better? Who here remembered Sly Foxx or Sir Thomas? Altemia? Islidur? Who still honored the deathes the Southern Lights faced during the Year of Ascenion or Tumult the Red Dragon or the dozen other times? And that was just bits and pieces of the group that Jurgen had been a part of. The Children of Chaos had never exactly been stable--their heritage caused that--but without solid footing, what were they? Even Savin, so recently departed, never seemed to be thought of by the others. Who would honor those memories when he was gone?

"Rash may have an easier time running the show, since Kazak will always need to be in the thick of things. As for Xenia sinking in-and-out, my only problem with that is if she gets caught then we're trying to fight an invisible menance. I say we prepare for a full assault on them, but do our best to reason with them. If there's a brain to talk to at the top of this chain, I can probably make it see reason..." With that, Jurgen leaves the group to figure out Catacombs transactions and strategy. He needed to find some paper. It was time to start honoring old friends.

Back to Heranmar (DMSteveK) 
Wednesday October 14th, 2009 9:50:07 AM

The CoC make plans and visit the Catacombs.

Nothing has changed in the little time that the CoC have been away from Heranmar (less than a day) except for the Marut is gone.

Some of the CoC wonder if there is any need for a battle leader since the group does what they want to anyways. Sure it irks some members, but the group generally beats anything it comes up against from dragons to Koshe Marr to renegade dieties.

But the talk really concerns the Protector called Jurgen. With Trace gone, he is the last link to the Southern Lights; that adventuring group made of Northern Continent and Southern Continent heroes who explored this area before the ringing of the Chaos Bell. Who will remember them after he is gone? Will anyone even care? Tap Goodfellow and Savin are dead, Donk the dwarf and Isildur are missing, Sly and Luke have left for Dre Moria, and only Niobe is still alive and living in Hook City.

And then what of the others that have come and gone? Quinn is dead. Others arrived and left very quickly like Kit and Kat Miara, Jasper, and Laima. Some, like Vinder the Hilt, Randall, Jaeden, and Selena stayed through an adventure or two, but were not as linked as the others in the Tattoo of Chaos.

It is a melancoly paladin who moves without purpose in the town this day.

.....................

For plans, the CoC look to magic to help out. Some may have thoughts for other methods of collecting information. The most obvious next part of the trail is Wayfarer. Who in Heranmar would have maps or other information about the town nestled at the base of the Grey Divide?

Xenia (AC29, HP99/99)  d20+7=14 ;
Wednesday October 14th, 2009 1:51:36 PM


"Well, anywho, I got the stuff in case we need to use it. Probs better to scout Wayfarer first a'fore deciding how to go down into the Ant Guys' nest."

"Speaking of which, maybe we can get a little done right here even a'fore going into Wayfarer. I'm gonna talk to Holly and see if she don't have a map of Wayfarer. Maybe she even knows sump'in 'bout the place."

"Maybe someone can go look up that Brother Tomaz guy. Didn't you say he was with the woodcutter last you saw him Mama Rash? He might know sump'in 'bout a monkie school in those parts. Them caravan guards might know sump'in too, and I think they're maybe still 'round here somewhere."

+++++++++++++++

"Hi Holly," Xenia pops in not too long after she had just left. "Wondering whether you got any maps of Wayfarer. Sounds like sump'in might be happening in and around there and it would be nice to get a lay of the place a'fore going in."

"You ever heard of a Monk School around there? Any skinny on them?" she asks, and settles in for some girl talk and info gathering.

Rolls and Actions
Gather Information 14

OoC: Tentative purchase - Mindblank. Magic Circle against Law x2

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Firn'gaer: AC 20; HP 111/119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images) 
Wednesday October 14th, 2009 2:33:57 PM

"I don't think there is any real need for a battle leader. We have been doing this long enough to know our roles." He says about the discussion of appointing a new battle leader.

"I am willing to do some aerial reconnaissance. Perhaps Xenia would like to come with me since her vision is better than mine."

Durgan Stonewall (AC 35; HP 230/230) 
Wednesday October 14th, 2009 7:04:39 PM

"I agree with Firn'gaer. We all know our place. Outside of that, I feel that Rash should provide direction when it is needed. Me an me brother will be too busy doing what we do best to direct the flow of a battle."

"As for them ant-guys, we need ta get a move on. Once they get going, they start gettin' frantic rustling up as many 'workers' as they can find. Every day we spend loafing around town means more people are probably getting carted off to their nest."

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Wednesday October 14th, 2009 9:06:22 PM

"agreed." Peerimus adds to Durgan's statements. "I am going to talk with Brother Tomaz, see if he can provide a layout or rough map of the town, a contact or two perhaps. Regardless of what we find out, I think everyone needs to be ready to head out at first light." With that Peerimus finishes his drink and snack, and then makes for the wood cutter's asking along the way to those he meets on the whereabouts of Brother Tomaz.

Hopefully the druid is successful at tracking the man down and asks him for what he can tell of Wayfarer and the school. Does he recall any odd behavior from people he knew before leaving? Can he sketch a rough map of the town, the general makeup of the population, important figures in the community and such

Kazak Stonewall 
Wednesday October 14th, 2009 9:58:14 PM

with the battle leader question answered .... the younger brother adds " no battle leader is fine ... but we gotta try and work on teamwork tactics .... i know its easy when we just power our way thru some of dese battles .... but we gotta watch our backs more ..... now wit dese her new tattoo abilities we can keep an eye on each other much easier .....and communicate easier too ..... so lets try and make betta use of dem ..... " growls Kazak

"Times a wasting .... dem ants no doubt are organized ... must be kidnapping bunches of peoples .... especially if der are 23 taskmasters "

Jurgen 
Thursday October 15th, 2009 2:31:52 AM

Jurgen sticks to himself until the Children are ready to leave. He's taking notes. A lot of them. He'd need them, for what he has in mind.

Angus 74/74 SR 20 HP AC 21  d20+12=16 ;
Thursday October 15th, 2009 8:49:27 AM

Angus smiles "Excellent, now it will be a complete free for all in battle. The grand melee. Everyone for themselves!"

Angus pulls out his flute and plays a battle hym.

Perform 16

It seems ANgus is not putting his heart into his performance.

Rash 
Thursday October 15th, 2009 10:19:22 AM

Rash smiles at Angus and says, "OK, I will take the lead in trying to direct the next battle. I do have some experience in these matters. What I see is our major problem is we don't coordinate our attacks and work together matching our individual strengths against our opponents weakness. This is difficult to do in the heat of the momen, so I think we need to break up into two basic teams when we fight. It should be broken up the same ways most effective armies fight. Each unit will be based around a infantry unit. In our case, those infantry units are our dwarven fighters Kazak and Durgan. Each unit will have a mage to help support them which will function as our missile or stand off troops. In our case that is Angus and Firn'gaer. Each group will have a medical component to it which is myself and Peerimus. Finally each group will have a support/recon person who supports and body guards the other group. Xenia and Jurgan will fill these roles.

Obviously the roles will blur when the fighting begins. I will still swing my sword and Peerimus and Yorrick can turn into bear form and rip foes apart. What we need to do is prioritize the targets. Spell users should in the future concentrate on the mass troops. In this upcoming case, the worker and warrior ants which we be fighting in mass. The dwarven fighters take on the big dominated minions and taskmasters. Not many foes will be able to stand in front of their blades for long and they have the ability to absorb the hits better than others. Then Peerimus and I can heal them so they can still do their thing. Xenia and Jurgen are our security forces and tactical reserve. They watch our backs, keep us informed of new opponents and find ways to be useful and pull someone out of the fire if they get into trouble.

These are all things which we do anyway. I am just putting them into words and clarifying our positions. During a battle, I will point out targets and you folks working as a team bring them down. SImple right?"

Rash adjusts her armor, smiles at the others and says, "If their aren't any other questions, I am ready to go"



Back to Heranmar (DMSteveK) 
Thursday October 15th, 2009 11:27:21 AM

The CoC are soon complete with any minor magical preparations to support thier venture against the Formians. Now all that is left is the plan.

Peerimus is able to track down Brother Tomaz who is willing to give a sketch of the streets of Wayfarer (see Wayfarer Map link) and a description of the town. "A monk monestary dominates the defensible hillside while a long curtain wall surrounds the base. A winding street makes its way from the base to the top, and the hillside is stuffed with houses, shops, and cottage sized factories. Many dwarves live there, and it is a great place to start when you are prospecting in the mountains nearby, so there are always many adventuring groups and Protector groups in the town. The town is governed by the Monestary, Brother Faraday has been our leader for many, many years."

Xenia pops in to see Holly who is able to rummage around and is able to find a map that is fairly recent (see Wayfarer Map link). But the elf cocks her head at Xenia. "I've got a little bit on Wayfarer, sure. But if you want real good information, why don't you ask Jala? She runs "Savin's School of Defense" at the old Goodfellow House. She was a teacher at the school in Wayfarer for many years before Savin of the Children of Chaos lured her out here to start his own monkish school."

And with that tidbit of information, Xenia is off! She easily finds the "Savin's Shool of Defense" and after a short wait, brought in to see an old thin woman in red-and-orange robes. Jala is pleased to see Xenia, "the Children of Chaos gave my best student a place and purpose. Savin asked me to travel to Heranmar and help him with his school. Even though he has fallen in battle, Savin's legacy will live on in these young people." Jala will continue to talk with Xenia through the afternoon, but will finally give the elf-girl a watercolor picture that Jala made of Wayfarer. (see Wayfarer Picture)

Wayfarer Picture

Wayfarer Map


Xenia (AC29, HP99/99) 
Thursday October 15th, 2009 3:57:27 PM


"Hey, anyone ever talk to that Jala Old Girl at the doh-joe place they got here? She's pretty nice." The rogue pulls out her scroll case and lays the map and picture out for inspection.

"I think a flyby-looksee is a good idea, Fernie. We can maybe scout out some good places to 'port the other guys into. This courtyard up in the Monkie School looks like a likely place." Xenia points to a white open are to the north of the map. "We can see whether they got it full all the time or what."

"If we go down 'nvisible we can also look to see if folks are Domineered or not. See if they got Ant Guys roaming the streets."

"Looks like this gate here is the only way in and out of the city. Unless the Ant Guys got other tunnels anywhere, this is where things gotta pass through. Helps to keep things out, but it works both ways. We set someone to watch this one gate, and we can see anything that goes in and out of the city."

"Whyn't we scout out a camp from where we can see the gate but they can't see us. After we go that set, maybe Fernie and I can do our flyby, huh?"

OoC: Mindblank. Magic Circle against Law x2. Protection from Law x3 Scrolls in process of being purchased.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Thursday October 15th, 2009 9:34:48 PM

Peerimus can't help but grimace slightly at Angus's display. Of any in the party, the druid felt Angus needed supervision. rash has stepped up so to speak and that was fine with him. Everyting the cleric tallied through set well in common sence. Peerimus relays the information he recieved from Brother Tomaz and nods at Xenia's suggestions. "Seems reasonable. I would fully expect that if Wayfarer is compromised by the Formians on a large scale that the monestary is the main hold for the Formians and that they entered by underground tunnels. First we need to get much closer and for that I suggest we transit with magic to a few miles outside of town. From there we can conduct further investigation and get a lay of the area." I am going to spend some time in the wood and will meet you all in the morning.

Peerimus spends the rest of the day in the wood visiting with Two Stripes and simply enjoying the day. He makes sure to bring berries. He tells othem of the Marut and the champions of law's interest in the area and specifically himself. Peerimus does not want to get too deep into the explanantions. They should all remain quite safe as long as they remain in the grove. He also introduces if possible or otherwise simply tells them of Llillen, the red tailed hawk. "If ant creatures enter the wood they are to be treated as extremely hostile. Mother watch over and protect you, I'll shall be back soon my friends."

In the morning he and Yorrick head to town to teleport outside of Wayfarer


Kazak Stonewall 
Thursday October 15th, 2009 10:23:25 PM

Kazak assembles his equipment .... readying it for the coming battle ..... cleaning and mending any defects ......

The dwarf perks up at the mention of dwarves living in Wayfarer ..... " Dwarves ??? ..... havent been around a whole town of dwarves in many a years .....met da one here and der .... but a whole town .... looking forward to dat ..... free da dwarves from da ants ..... dats what we'll do " growls Kazak

Cleaning his armor .... he gently smoothes over the faded military markings ..... faded color of his half-plate armor .... " eh brother ... wonder what clans live and work der in Wayfarer .... doesnt sound like a bad place .... heh .. i bet dey got some real good warven ale for ya " .... teases the younger brother .....

"Peerimus if dem ants came from underground .... i would hafta think dat some of dem dwarves might know a little something .... don't know if dem dwarves in town live above ground or not .. even if dey do ... some of dem musta built some tunnels for privacy and to hide and store stuff ... i'll ask around when we get der ...."



Rash 
Friday October 16th, 2009 12:48:54 AM

Rash is quiet as the others prepare their armor, weapons and spells. She prays to the powers that she has the wisdom to lead the Children in battle and keep everyone alive.

She moves over to Peerimus and says, "I have prayed for Heroes Feast. It will cure everyone of disease and other things but also give them all immunity to poison for 12 hours. It takes an hour to sit and eat the food. Do you want to do it before we go or hold off until we get there and scout around a bit.

If Peerimus gives her the go ahead she will cast her spell and invite everyone to eat.

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility



Angus 74/74 SR 20 HP AC 21 
Friday October 16th, 2009 9:22:35 AM

Angus is pleased to see that Rash has stepped up to take the mantle of battle leader "We could not have a better battle leader." as he gives her a gingerly slap on the back in congratulations. "We need all the direction we can get as everyone normally just goes off on their own in battle. It might be nice to have a bit of structure for once."

Angus looks over at Xenia "Is the shopping going well? I was wondering when the scrolls were going to be delivered. The catacombs can get so busy sometimes."

Angus will sit down to eat with the group. "Are we ready to step on some ants!"

After breakfast Angus will teleport anyone that needs it to Wayfarer. "Get you boots on. We have some stomping to do."

Jurgen 
Friday October 16th, 2009 9:30:44 AM

Jurgen listens to Rash's assessment of the Children in battle and isn't sure what to make of it. Whatever would be, would be. Adaptation or elimination and all that jazz.

When the Children teleport near Wayfarer, Jurgen is still struck by the beauty of the city from afar. He hoped that their mission here would not endanger the residents, of course, but he also wanted to make sure the wonder of the city was kept safe as well.

Back to Heranmar (DMSteveK) 
Friday October 16th, 2009 9:53:24 AM

Peerimus provides directions to the intelligent creatures of the Druids' Grove, and the group is ready the next morning to travel.

Jala is able to provide a location description a few miles east of Wayfarer that should be secluded enough for an advance camp, and the CoC make thier way by various magical ways. (please post mode of transportation and count off spells in next post)

The low forest hilltop is ringed with old trees, but the very center is empty of vegetation; a perfect place to 'port in!

The next actions are all with the CoC...

..............

Wayfarer Monestary

Wayfarer Map


Kazak Stonewall 
Friday October 16th, 2009 10:45:14 PM

The dwarven warrior is all geared up for action ...... " time to head to Wayfarer .... and stop dis here Ant invasion ....." growls Kazak

Waiting for the mages to magick them into the landing zone ....." we should do a quick recon of da area ....maybe an unseen fly over " growls Kazak with a grin to Xenia .....

" i'm a betting dat dem ants have a whole army hidden underground .... only way dey could of sneaked into dar region unseen "

Xenia (AC29, HP99/99) 
Saturday October 17th, 2009 8:56:03 PM


Once in the neat little glade on the hilltop, the rogue closes her eyes and does nothing but listen. "Might be good to get a look at the land around the city," she says after a moment. "But I don't see it doing much good. Don't matter what the land around the city looks like. From the map there's only one way in. I'm thinking that's not the way we wanna go in."

"Agreed?"

"And yeah. That means a flyover, Kazak. We need a flyover 'cause we need a safe and unseen place to 'port into. No other choice. Thing what concerns me is this telepathy thing. It's like talking with your mind. Right, Fernie? What I wanna know, though, is does that mean they can see the thoughts of other folks and detect 'em by their thoughts? It don't mean that. Does it, Fernie?"

"'Cause what that means if it's true, means that there probs ain't no safe place at all to 'port into. Means we can't do this in stages. We can't see to the people first. We need a full recon probe right now. Today. We need a 'port sight that will get us as close in to the Momma Ant as possible, then we gotta fight the rest of our way in."

"Another thing you guys should oughta think about is whether you wanna go in today after already porting once today. Or whether you wanna camp here and 'port into the city tomorrow."

OoC: Mindblank. Magic Circle against Law x2. Protection from Law x3 Scrolls in process of being purchased.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d20+24=36 ;
Sunday October 18th, 2009 9:50:59 PM

Peerimus thinks the Hero Feast a fine idea as the morning meal for the all to partake in and asks Rash to cast the spell before they leave.

The group arrives and Peerimus looks about approvingly. Quite nice, "Yes Xenia we could use a fly over and I think a couple sets of good eyes would be a good idea." Peerimus shifts into the form of small hawk. "Xenia if you can stay invisible, make a pass over the city and even to snoop. Just make sure you remain unknown by anyone. This is just to be a look and listen. I am going to take a high pass and take a few laps about the hilltop monetary. If anyone else has the ability to effectively scout without discovery do so. Be back before dark."

Peerimus takes to the sky and slowly rides the thermals to drfi across the town of Wayfarer to see what he can see. [Spot 36]

Spell list
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace
Yorrick Greater Magic Fang Bite +4

Rash 
Sunday October 18th, 2009 11:55:22 PM

Rash casts her spell and has everyone partake in her heroes feast. She then sits back and watches as the more mobile and subtle of the group change shape, hide in shadows and fly off. While she can fly, she isn't subtle at it and sits back and waits for the others. She turns to Kazak and Durgan and starts discussing different beer brewing techniques and such trying to kill the time.

Heroes feast gives each character 1d8 +8 extra hitpoints, makes them immune to poison and fear. Cures all sickness and disease. Everyone gets a morale bonus of +1 on attack rolls and will saves

Jurgen  d8+8=10 ;
Monday October 19th, 2009 2:36:41 AM

Jurgen joins in the Hero's Feast [gaining 10 HP], taking his time eating while he considers whether he'd be an asset with scouting. Polymorph would only work for a little while. Not long enough for Jurgen to be useful. Instead, Jurgen spends the day at the site with the non-scouting Children. When the conversation turns to brewing, Jurgen returns to his writing.

Angus 74/74 SR 20 HP AC 21 
Monday October 19th, 2009 10:02:13 AM

Angus looks at his new surroundings "This will do."

Angus looks at the group "We need to find the lair and then see what kind of hostages that have that we have to resuce before wer kill all of the ants. Peerimus and his earthquake will be real effective after we resuce the hostages."

Angus looks to Xenia "Could you get in the ants lair undetected and find the hostages and the like before we bring the house down?"

Flyover at Wayfarer (DMSteveK) 
Monday October 19th, 2009 10:37:08 AM

Most of the CoC settle down to thier writing, speculations, and how to brew beer.

Xenia and Peerimus make thier own preparations and move out to scout the monestary-topped town. (ooc: Xenia please set out your plan to include how you will remain unseen and flying for 2 hours. Need to include how low to buildings you will get. Give me 1 Hide, and 1 Move Silent check for every 10 minutes you are in flyover. Give me 1 Hide and 1 Move Silent check for every round you interact with an item in Wayfarer (open door, fly through window. walk on ground, etc))

The high flyover is relatively easy. There are other birds in the air, mostly pidgeons of one sort or another, and Peerimus fits right in. Xenia, with her skills and magics, is the next thing to a ghost for the eyes and ears.

The scouting heroes can spot movement through the city, but a lot more ordered than one would think of a population of people. Most of the people (mostly a mixture of humans and dwarves) march from location to location with ant-taurs monitoring progress at strategic checkpoints. There are also bands of smaller ant-taurs moving to their own work-business. There are many gardens and hanging trellis gardens in the walls, and none of the work-parties are going outside. The gates are shut and appear manned by only ant-taurs.

Some of the work-parties look like they are tearing down some buildings to make the place more organized. Some work-parties are tending to the gardens. Some work-parties are moving goods from smaller buildings to larger warehouse-like buildings.

Occasionally, an ant-taur at a checkpoint moves with its impressive speed to use a whip on a human or dwarf that looks to be slowing down. Once, Peerimus and Xenia witness an older dwarf who, exhausted, falls and is quickly killed by an ant-taur. The body is wrapped in a sheet and the smaller work-party carries the dead dwarf with the rest of the goods to a large warehouse. (Warehouse entrance at CM,60)

There is no movement in the inner keep/ monestary at the top of the hill.

..............

Wayfarer Picture

Wayfarer Map


Xenia (AC29, HP99/99)  d8+8=16 ;
Monday October 19th, 2009 10:57:53 AM


"That's the idea, Angus," the rogue says as she hands him two scrolls of Protection from Law. "But we gotta do a flyover first to see just where that lair might be. I'll save my Mindblank scroll for that trip."

As Peerimus the Eagle leaps for the sky, Xenia prepares her magics for a more close up investigation. First is to give her a little overland speed. She uses the wand of Longstrider to get her to the outskirts of the city. From there, she flies up and over the wall, the primary goal, the school of the Monkies.

Flying over the streets, the rogue notes the death of the old dwarf and makes a note to look in on the warehouse building on the way back. In the courtyard of the Monkie School, Xenia checks all entries onto the courtyard, spying out all possible watchers and listening at all possible entrances in order to determine how secure a landing area this might be for the Chaos Guys.

On the way back down, Xenia drifts down the side of the Warehouse building. Upside down, she peers into the building through the top of the doorway, curious as to what might be inside. After a quick peek, the dark rogue flies back over the wall and hoofs it back to report in.

OoC Note: Waiting for word from Firn'gaer on the question of Telepathy and detection before entering within 100 ft of the city.

Rolls and Actions
Hide 52 (+20 w/Invisibility -5 Full Movement)
MS 31 (-5 Full Movement)
Spot 40
Listen 35
Note: No rolls necessary. Taking 10 w/Skill Mastery

Active Spells: Hero's Feast 16TempHP, Invisibility 5m, Fly 5m, Longstrider 1h

Expended: Fly 1/3, Longstrider 46/50

OoC: Mindblank. Magic Circle against Law x2. Protection from Law x3 Scrolls. Purchase complete. Awaiting okay from DM to put them in play.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Flyover at Wayfarer (DMSteveK)  d20=9 ; d20=19 ; d20+12=21 ; d20+15=26 ;
Monday October 19th, 2009 2:07:03 PM

Firn'gaer is able to tell Xenia (taking skill check 10 for Firn'gaer), that there are different strengths of telepathy. There are several beings that can read thoughts, though they usually need to concentrate in order to use that ability (ooC: standard action). These ant-taurs are similar to the Formians he knows about in his texts, but there are some differences too. The biggest is that FIrn'gaer's Formians shouldn't have been able to Dominate a gargantuan monster like the Wyrven. And so he wonders what else may be different about them...

Xenia's closer look at the monestary allows her to note all the doors into buildings on the monestary hill (see Wayfarer Monestary map below). She also notes that the only beings she was able to see was 6 dwarven warriors in the courtyard; two at each exit from the courtyard. She was unable to see in any of the windows of the largest monestary building because of shutters, curtains, and/or stained glass. She doesn't hear any sound of movement through any doorway or window.

Xenia's look-see at the warehouse shows her a nest of worker-sized ant-taurs. They take the stuff handed to them and then move away from the door and into the darkness of the warehouse. The numbers of workers near the doorway would make it nearly impossible to move through the doorway without bumping into at least one of them.

..............

Wayfarer Picture

Wayfarer Map

Wayfarer Monestary


Xenia (AC29, HP99/99) 
Monday October 19th, 2009 3:22:57 PM


OoC: Any open and unused spaces seen into which we might be able to teleport and establish a base? Otherwise, the only alternative will be further scouting, this time with Blinking to penetrate walls.

Flyover at Wayfarer - Addendum(DMSteveK) 
Monday October 19th, 2009 6:24:10 PM

The north-east building in the monestary (mid-point AW,13) looks deserted and big enough to fit everyone. In fact, all the monestary buildings except for the main one look deserted, but this is the only one with a big room that Xenia can spot.

Most everything else looks like it is either too small or there is too much activity.

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160  d8+8=10 ;
Monday October 19th, 2009 9:37:04 PM

Peerimus notes with a grim realization that his worse fears are realizied, Wayfarer is completely in the hands of the Formians. That means any move against the city will put them in direct conflict of the innocent. What bothers him most is he has no idea what to do about it. Perhaps they should simply walk up to the gate. None of the city's inhabitants would likely pose any kind of threat to them, but then what? Speak with the Ant taurs perhaps, could they be convinced? Not likely. No they would probably have to get inside, find the leader and confront it directly. Even then, what exactly. These were creatures of the outer planes, creatures of law and his encounters with such single minded beings, the marut, have shown they did not alter thier plans or ideas. With nothing more likely to be gained, Peerimus dips a wing and departs the area.

Flying swiftly back, the hawk arrives and returns to the shape of the Druid in the small glade. "The town is completely controlled by the Formians. The gates are shut and appear manned by only ant-taurs. Hopefully Xenia will be able to locate a place for everyone to move in unseen. I saw no movement in the inner keep/ monestary at the top of the hill. It is likely where we ultimatey want to go. The question now is how. I have two thoughts but I would care to hear everyone's on the matter. We could simply march up to the front gates. Offer them the chance to speak peaceably about leaving our lands, indeed our plane. I will not be satisfyied by simply pushing his force unto another. Their immidiate reaction will likely be an attack and we would put down any Formians who assault us. If they send towns folk we can disarm and subdue them and them try and free them. From point on it would be a siege on Wayfarer. The other option I see is to assault the hilltop. Much like we did against Quentin. Fly in, breech an upper wall and start moving top down." Peerimus sits heavily on the ground, obviously much more going through his mind then what he has thus far shared.
"Opinions and other ideas my friends?"

Spell list
Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves
Yorrick Greater Magic Fang Bite +4

Xenia (AC29, HP99/99) 
Monday October 19th, 2009 10:14:43 PM


"We could port in here." The girl rogue points to one of the buildings on the map, a building just north of the monastery. "I say no, to going up and talking with 'em. You saw that Taskmaster 23 Guy. That sound like a Reasonable Lets Sit Down and Chat sorta guy? I mean, if this is what Law gets up to when it's outta control it needs to get beat back with a big stick, if you know what I mean."

"I like the top down idea. But I think it might be a good to try and find out a bit more. I think I can get into the main monastery building. Might take a few tries. And might hurt a bit in the process. But I think I can Blink in and have a look around. Wouldn't mind seeing what they got in that warehouse too."

"You willing to wait for that? Any reason not to?"

Active Spells: Hero's Feast 16TempHP, Invisibility 5m, Fly 5m, Longstrider 1h

Expended: Fly 1/3, Longstrider 46/50

OoC: Mindblank. Magic Circle against Law x2. Protection from Law x3 Scrolls. Purchase complete. Awaiting okay from DM to put them in play.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Durgan Stonewall (AC 35; HP 244/230)  d8+8=14 ;
Monday October 19th, 2009 10:26:39 PM

"My grandpa had advice for dealing with these ant-taurs. Hit the nest. Sounds simple dont it? Ferget the little ones and go fer the leaders. It's what we're good at anyway."

Active Effects:
heroes feast - + 14 hp, immune poison, fear; + 1 morale attack, will saves

Rash 
Monday October 19th, 2009 11:11:01 PM

Rash listens and then offers her own advice. "She looks over at the mages and then points to Angus. I think you should go on the scouting mission next. We need to know some different information. The first is a good teleport spot. Since you are doing the main bulk of the teleporting, it might be nice if you see it and check out if it suitable. We also need to see if we can grab a prisoner. If we can get one of the townspeople, dispel the domination and teleport them back to us, they should be able to give us some go intel on what is going on inside. It would also be nice to see if we can break the dominations with dispel magics and or greater dispel magics. No way we can free the town this way, but maybe get some of the leaders.

I agree that we need to focus in on the higher ups of the hive. The workers, and even the warrior's won't be much of a threat to us, but they can delay us if we start fighting them. Same with the bulk of the towns people except some of the leaders. Most won't be able to penetrate our armor and protections unless they get lucky.

Does anyone have spells that could banish the ants back to their plane?

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door!*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility


Kazak Stonewall 
Monday October 19th, 2009 11:51:49 PM

Listening as Peerimus and Xenia return with scouting news .....grimly nodding at the Druids assement .....

"Yeah knocking on da front door won't do much good .... just like dat taskermaster 23 mentioned ....dey ain't gonna leave what dey consider their turf ....."

Wwith a nod at Rash Trinka .... " trying to grab a prisnor or two would help ..... da more intel we can garner da better .... but da little red head is right ..... magik us into da monastery ... and try and whack da head of da ants ... " growsl the dwarven warrior

"I an't attacking dem townsfolk if at all possible .....avoid dem if we cam ... magik or incapacitate dem ....somehow " adds the ex-army sergeant .....

Planning After the Flyover (DMSteveK) 
Tuesday October 20th, 2009 8:04:32 AM

The CoC discuss plans. There seem to be a couple of promising courses of action, but no decision yet. The heroes keep talking and finalize thier next step.

Xenia (AC29, HP99/99) 
Tuesday October 20th, 2009 10:13:05 AM


"That's not a bad idea, Momma Rash." The girl rogue sets her self on the grass. "I thought of snatching back one of them Wayfarians too while I was up there. Wouldn't be too hard. Wouldn't take no dispelling stuff neither. Not at first, at least."

"All we need is one of them Magic Circle spells. You put the spell on yourself and then you just come up close to one of the Domineered Guys and the Magic Circle cuts off the Domineering connection."

"'Member how Belkie did that when we were fighting that vampire, Angus?"

"Be good to find out from them what happened. But ... " Xenia sucks her full lower lip in and worries it in her teeth. "I'm worried that if we Un-Domineer some of them folks, the Dominatrix will know right off. I mean, think of it. You got all these windows, right? You can see out of them. Suddenly someone starts blacking out your windows. Even just one of them. What are you gonna do?"

"I'm afraid folks are gonna start dying."

OoC: Angus Purchase approved by DM. Add two scrolls Protection from Law to your sheet.

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Firn'gaer: AC 20; HP 111/119; Arcane Sight, Detect Magic, Moment of Prescience, Overland Flight, See Invisibility, Read Magic, SR18, Mirror Image (8 images) 
Tuesday October 20th, 2009 3:03:56 PM

"I agree we need to strike at their leadership, their queen. The townsfolk are drones, and will probably throw themselves at us."

"Though I think that there is some other power behind the Formorian's move. Perhaps, we can learn some information through divine sources or by scrying. But in any case, we need to learn where their main nest is located."

"Rash, I think a chaotic version holy word spell should banish them. As for teleporting, if you can get me a location, I can get everyone there."

Peerimus AC 28 HP 131/131 and Yorrick AC 37 HP 160/160 
Tuesday October 20th, 2009 9:32:14 PM

"Rash, if you and Angus can get in and look around without being seen fine, otherwise we will have to go without the added recon. As to taking one of the townsfolk, I agree with Xenia. those who are dominating them will probably know as soon as one of them is no longer under thier control or influence. I saw the Formians already kill one of the townsfolk. They treat them like cattle and will likely not hesitate to do so again." Peerimus looks to Angus and Firngaer, "Is Xenia's description and location of the building enough to get us there? Also remember we are the equivalent of 9, can you teleport all of us Firngaer? If so, I think it our best course of action at this point."

"Bring up long lasting protections and let's move in."

If Firngaer can, Peerimus casts Freedom of Movement on himself and Yorrick followed by Barkskin and Protection from Energy Lightning on both of them. (each spell lasting for 3 hours)

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: (3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: (2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: (2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves
Yorrick Greater Magic Fang Bite +4

Durgan Stonewall (AC 35; HP 244/230) 
Tuesday October 20th, 2009 10:13:17 PM

Durgan checks to see if his axe is sharp. Even though he knows it is. The dwarf always his his gear in top condition. "It's go time. Let's do it."

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday October 20th, 2009 11:21:29 PM

"The number of people is not an issue." He says to Peerimus.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater, Overland Flight (Extend Spell) ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Teleport, Greater ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank ;
9-Teleportation Circle.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Rash 
Wednesday October 21st, 2009 12:16:22 AM

Rash readies herself for the teleport. She doesn't cast any more spells but she says, "No matter what happens, they are quickly going to know that we are there. I can't imagine we can sneak around and not alert someone pretty quickly. I think we are going to get into a minion fight, have to leave but hopefully rescue some dominated folks, break the domination and get some intelligence on where the big ones are.

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility



Preparing to Move on Wayfarer (DMSteveK) 
Wednesday October 21st, 2009 8:18:03 AM

The plan is quickly settled. Xenia describes the empty room she saw to Firn'gaer until the gnome is confident he can get there via teleport.

Rash warns the others that once they get in, they may not be unwatched for long, so the group better be ready. Spells are cast and weapons drawn.

Firn'gaer tells everyone that numbers isn't an issue, but the others all know that teleportation has a limit to a mages power. What does the arcane master have up his sleeve?

The COC will have to wait to find out.

Angus 74/74 SR 20 HP AC 21 
Wednesday October 21st, 2009 1:04:01 PM

Angus will cast a few of his favorite spells before stepping into the teleportation circle.

Angus cast:

Mage Armor
Resistance to fire, acid, cold, sonic, electricity

Angus has one of his protection from law scrolls ready to cast as well and he tips his big floppy leather hat to Xenia in acknolwedgement.

Angus asks "Is this a grab hostages and dash or a smash senario?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Rash 
Wednesday October 21st, 2009 5:00:03 PM

Rash grins at the mage, "Most likely both." She turns questioning and then looks to the others and asks, "Do you think we have some kind of portal to shut down? I am wondering how so many of them got here? If a queen came through and settled, it is one thing, but if they have a means to travel back and forth to their own home plane, they are looking at unlimited reinforcements. That could be a big problem. A whole Wold facing problem. If this is a beachhead for a bigger invasion, we have to smash it fast and hard."

Rash will step through the teleportation gate, armed with her faith in the Powers and her confidence in her friends abilities and skill.

Xenia (AC29, HP99/99)  d100=65 ; d100=60 ;
Wednesday October 21st, 2009 5:08:42 PM


"The main monastery building is direct south of here." Xenia whispers once they've teleported through Firn'gaer's Porting Circle. "The courtyard we seen on the map is south west. There are six dwarves in the courtyard. Domineered guards, I'm thinking. You can't get there direct. You gotta go through a building direct to the west of here."

"If you can wait, I'm gonna try to take a sneaky peek into the monastery building. Gonna try and blink inside. Maybe it'll give us an idea of which way we wanna go from here. You good with that?"

Rolls and Actions
UMD Scroll of Mind Blank Autosuccess vs DC35 (w/Greater Vedik's Headband of Focus, UMD is 34.)
Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Blink rolls if needed 65 and 60 for there and back (50 or Lower is Miss)

Active Effects: Mind Blank 24hrs, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Durgan Stonewall (AC 35; HP 244/230) 
Wednesday October 21st, 2009 8:53:46 PM

"I'm startin ta get used to all this telly portin. Not sure if it's a good thing or not yet, but at least I can hold me ale down now after the magic is done."

Kazak Stonewall 
Wednesday October 21st, 2009 11:05:02 PM

Stepping towards the mages ..... the dwarven warrior ready's for the magical teleport ..... fiddeling with a pouch on his belt .... he quickly checks the potions at the ready ....

"Heh bro you could always hold your ale down ..... " teases the younger dwarf

Going quiet when Xenia reports back .......the dwarf listens carefully ....nodding as her intel sinks in ..... " six dwarven brethern ..... and not of der own minds .... maybe we could dispel da domination ?" whispers Kazak

"Becareful Xenia " Whispers back the ex-army sergeant

Active Magic"
Pro-f-Evil - potion (chugged once teleported to the room )

Rash 
Wednesday October 21st, 2009 11:52:46 PM

Rash points to Xenia and messages through the tattoo, "I have a passwall spell ready if you think that is the way to go."

Jurgen 
Thursday October 22nd, 2009 1:49:20 AM

Jurgen finds himself thankful that he didn't just head to Wayfarer. That would have probably ended with the paladin fighting against the rest of the group. It was one thing to look down on someone for being weak enough to be Dominated, it was another thing altogether to fight off Domiation oneself.

"I would consider Polymorphs, if we could join their hive mind. Strike from within... Of course, that doesn't stand a chance without being connected to them." He listens to the others and nods his head, unnecessarily at their much better plans. "If Dominated folks start coming at us, I'm going to try and shape the battlefield as much as possible to make them a non-factor. Keeping them alive and safe has to be priority one..."

Jurgen casts Alter Self and Shield on himself. He also pulls his usual Shield of Faith for the moment it looks like a battle is starting.

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Thursday October 22nd, 2009 1:54:19 AM

Firn'gaer draws his circle and spends the time casting his powerful teleportation spell. "Line up and step into the circle."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day], Disintegrate, Dispel Magic, Greater, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Teleport, Greater ;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

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