Grymash (ac29 hp101/115 ragehp123/137, RAGE1, haste1, barkskin, stoneskin80, prot. from evil, longstrider, locate object) d20+18=26 ; d20+18=37 ; d20+14=34 ; d20+18=34 ; d20+14=33 ; d8+23=28 ; d8+23=26 ; d8+23=27 ; d8+23=27 ; d8+23=24 ; d8+23=30 ; d8+23=26 ; d20+18=23 ; d8+23=28 ; Wednesday September 30th, 2009 10:42:03 AM
Upon finding the treadles, Grymash clicks his heels (haste) and then his go feral as he gives in to the chaos within. (thank goodness stoneskin absorbed much of the damage)
(powerattack -4hit/+8dam Haste attack: HitAC 26. Damage 28. 1st attack: HitAC 37 threat, 34 crit. Damage 26+27+27=80. 2nd attack: HitAC 34 threat, 33 crit. Damage 30+26+24=80. Wounding: -1 Con per hit, or -3 Con per crit. Adamantine weapon: incase they have damage reduction. Total possible damage: 28+26+27+27+30+26+24=188
If one of them should drop ... Cleave attack: HitAC 23. Damage 28.)
Yanosh AC 22--HP 86/86endure elements, see Invisible d20+7=24 ; d8=8 ; Wednesday September 30th, 2009 11:41:19 AM
The first one that Yanosh see he fires his crossbow. once fired Yanosh drops his crossbow and picks up his shield and Axe. "Come to Yanosh and he will send you to see Gargul," he taunts.
Hit Ac 24 dmg 8
spells cast see Invisible
Highlight to display spoiler: {spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+11=13 ; d20+12=18 ; d20+12=16 ; d20+12=22 ; d4+6=8 ; Wednesday September 30th, 2009 1:23:39 PM
Tishe' can feel the wounds on Grymash as well as the release of his rage. "Trellus! We have to help Grymash or he will quickly be killed by the three opponents!" The mystic flies east as fast as she can to get a better bead on the fight in the Grass.
The three hippogryphs arc and dive onto thier opponents. Charging and flanking opposite of Grymash, they get a tactical advantage over the flying humanoids.
...Actions.... Move: double move flying (120') to AB,14 Spot; 16
Hippogryphs move 200feet, attacks, AC 18, 16, 22, possible 10 damage with claw (+2 dam for charging)
3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 78 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 49 rounds Fly, 87 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 79 rounds, +4 Dex
...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Trellus(SR 25, AC 29, 103 hp, Invisible, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) Wednesday September 30th, 2009 5:07:39 PM OOC - If the undead dropped down into the Grass to engage Grymash, are they affected by the Entangle?
A sigh is heard in response to Gry's attack and Tishe's urgent call to action. "Let's weave then," comes his voice. "But keep an eye out for that other dude. It's gonna be totally sunbaked if he gets behind us."
Then the pounding of feet can be heard, followed a few seconds later by the movement of the Grass as a form pushes into them.
[Run 160' to AI 14. I'm assuming with Freedom of Movement he can run through the grass?]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.4 minutes Spell Resistance - 12.5 minutes Barkskin - 59.6 minutes Longstrider - 59.7 minutes Shield of Faith (+2) - 8 rounds Invisibility - 2.9 minutes
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) d20+8=28 ; Wednesday September 30th, 2009 6:19:26 PM
Olaf mutters, "great. Engage them so far away..." but shrugs. His eyes pick out the shapes, and he thinks through the mark, looks like death knights. Bother. He starts shifting back,
[if the creatures in two DM posts back are _not_ the three undead] moving over to engage the figures making their way through the grass.
[otherwise] moving silently to AQ11.
[knowledge religion check 28 vs DC 20] [double (stealthed) move to AQ11]
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] Wednesday September 30th, 2009 9:31:29 PM
Gilan also moves forward at a fair clip, though he is running upon the air as if it was the ground. His ultimate goal is to try and reach Grymash in as short a time as he can, to aid his packmate. What he exactly plans to do he is not sure of yet.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Defend the Ritual - Round 2 (DM JohnP) d20+19=31 ; d8+16=17 ; d20+15=27 ; d20+8=14 ; d20+15=34 ; Wednesday September 30th, 2009 10:25:02 PM Grymash swings at one of the opponents and hits twice. He doesn't manage to drop the opponent, however.
Yanosh fires his crossbow and the bolt sails harmlessly over the three opponents.
Tishe' flies towards the battle out in the grass as fast as she can. Her three summoned hippogriffs attack the figures but cannot hit any of them.
Trellus also runs as fast as he can towards the battle.
Olaf recognizes the creatures and communicates this to his companions. Then the human cleric moves silently towards one of the lanes through the grass.
Gilan also runs towards the battle, keeping pace with the invisible Trellus.
Opponent 2 moves 5 feet and attacks Grymash. The sword bites as deeply as the last attack. Opponent 2 -- hits AC 31, 17 damage
Opponent 3 moves 5 feet and attacks Grymash. Except, instead of trying to hit, the opponent tries to trip the half-orc. The trip attempt is unsuccessful but the opponent doesn't hit the ground. Opponent 3 -- touch attack hits Touch AC 27 Trip check = 14 vs. DC 19 Reflex save = 34
Magical effects continue near the clearing where these opponents first landed. The manfri might be keeping one, or more, opponents busy over there.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+12=13 ; d20+12=22 ; d20+12=16 ; d20+12=30 ; d4+6=8 ; Thursday October 1st, 2009 8:32:48 AM
Tishe' winces at each wound on her green packmate, but can't do anything other than get there as fast as possible.
The three hippogryphs arc and dive onto thier opponents. Charging and flanking opposite of Grymash, they get a tactical advantage over the flying humanoids.
Hippogryphs move 200feet, attacks, AC 22, 16, 30 possible 8 damage with claw
3ea Celestial Hippogriff; 5 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 77 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 48 rounds Fly, 86 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 78 rounds, +4 Dex
...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Trellus(SR 25, AC 29, 103 hp, Invisible, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) Thursday October 1st, 2009 12:25:43 PM
The grass parts briefly, and then returns. From above, a trail of disturbed Grass rushes toward Gry and his three attackers.
[Run 130' to BI 14]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.3 minutes Spell Resistance - 12.4 minutes Barkskin - 59.5 minutes Longstrider - 59.6 minutes Shield of Faith (+2) - 7 rounds Invisibility - 2.8 minutes
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Grymash (ac29 hp96/115 ragehp116/137, RAGE2, haste2, barkskin, stoneskin70, prot. from evil, longstrider, locate object) d20+18=31 ; d20+18=21 ; d20+18=26 ; d20+14=29 ; d20+14=21 ; d8+12=16 ; d8+7=14 ; d8+12=13 ; d8+7=8 ; d8+12=16 ; d8+7=13 ; d20+18=19 ; Thursday October 1st, 2009 7:03:40 PM
(sorry, i didnt know id be putting myself so far from the group. i thought we had engaged the enemy already.)
Grymash goes nuts! No, but no one animates the treadles he slain. They belong to him and he wants them where they belong ... in the Master's realm.
If one falls... Cleave attack: HitAC 19. Natural 1. no chance.)
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] Thursday October 1st, 2009 9:02:51 PM
Gilan continues his headlong charge through the air towards the enemies and Grymash. He cannot get away from the sight of his packmate getting cut upon.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) Thursday October 1st, 2009 10:12:32 PM
Olaf moves to AU8, still keeping a semblance of stealth.
Defend the Ritual - Round 3 (DM JohnP) 10d6=38 ; d20+21=40 ; d20+21=39 ; 2d8+38=50 ; d20+16=24 ; d20+13=33 ; d20+13=20 ; d8+19=20 ; d20+17=22 ; d20+17=24 ; d20+12=17 ; Thursday October 1st, 2009 11:04:09 PM Falmar casts a spell to hasten both himself and Yanosh. Then the bladesinger moves 60 feet towards Grymash and the fight in the long grass. DM Note -- The boots and Haste offer the same <enhancement> bonus and the bonuses don't stack. Speed is 60 feet.
Tishe' sends her summoned creatures to attack again. None of them manage to hit the very protected opponents, though. The theurge continues to fly towards the fight between Grymash and the opponents.
Trellus also runs towards Grymash.
Grymash continues to attack the undead that have surrounded him. He is embarrassed to not land any attacks upon his opponent.
Gilan also moves towards Grymash, slipping easily through the magically enhanced vegetation.
Opponent #1 steps away from the summoned creatures and casts a spell. A column of dark, smoking flame erupts from the ground behind all three of the summoned creatures, catching all of them. Abyssal Blast -- 19 hp infernal damage, 19 hp fire damage, Reflex DC 19 for half
Opponent #2 swings his longsword three times at Grymash, hitting only twice. But the first wound was quite deep and would have nearly dropped the half-orc without his protective magic. The last swing is almost an afterthought. Opponent 2 -- 1st attack hits AC 40 (threat), confirmed AC 39, 50 damage 2nd attack -- misses AC 24 3rd attack -- hits AC 33 (threat), not confirmed AC 20, 20 damage
Opponent #3 tries to punch Grymash but does not hit the half-orc with any of the three attacks. Opponent 3 -- 1st attack misses AC 24 2nd attack misses AC 26 3rd attack misses AC 19
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 79 rds, Haste : 5 rounds), d20+14=23 ; Friday October 2nd, 2009 9:07:43 AM
Falmar Moves toward the trail ending at av8 (60 movement)
Falmar aims his bow and lets fly at ADV. #1 (7base, 5 dex,brace 2, +1 haste (+15 total Hit AC 24* likely not...) * didn't include the +1 from haste at first..
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Friday October 2nd, 2009 11:24:54 AM
As fast as he can move Yanosh rushes to Grys aid. "Hang on Brother. Yanosh comes to help send them to the Master."
spells cast see Invisible
Highlight to display spoiler: {spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+5=8 ; d20+5=24 ; d20+5=20 ; d20+11=22 ; 4d4+4=17 ; d20+9=23 ; Friday October 2nd, 2009 11:52:45 AM
The three hippogryphys gyrate in the air, two avoiding most of the spell, but one getting blasted back to the Lands of Rest.
Tishe' flies further to the battle, and then hovers, sending in a spell to boost her allies. She targets Grymash, Trellus, Gilan, Tishe' and her two Hippogryphs!
Tishe' and other heroes are close enough to enter the fray, and the mystic calls off her conjured friends. In Celestial Highlight to display spoiler: {"Break off this fight and go attack the mage in the Grasses. Help the little Manfri!"} Her Celestial Hippogryphs obey, and the animals withdraw from fighting the undead they can't touch, flying extra fast over the Grass to harass the mage who is attacking the Manfri.
As icing on the cake, Tishe' targets the wounded undead with a Quickened Magic Missle, striking it with four missles of magical energy!
Hippogryphs move 260feet, withdraw to hover over the mage in the Grass.
Hippo Reflex: 8, 24, 20
2ea Celestial Hippogriff; 5 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite H1 gone H2 19 dam H3 19 dam
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 76 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 47 rounds Fly, 85 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 77 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Grymash (ac29 hp46/115 ragehp65/137, RAGE3, 2haste3/1, barkskin, stoneskin50, prot. from evil, longstrider, locate object) d20+22=37 ; d20+22=38 ; d20+17=25 ; d8+15=21 ; d8+15=23 ; d20+22=26 ; d8+15=17 ; Friday October 2nd, 2009 12:51:37 PM
Grymash roars with frustration since these treadles should have dropped by now.
(twohanded weapon style haste attack: HitAC 37. Damage 21. 1st attack: HitAC 38. Damage 23. 2nd attack: HitAC 25. Im sure this is a miss.
if one drops... Cleave attack: HitAC 26. Damage 17.)
Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) Friday October 2nd, 2009 3:59:17 PM
Olaf drops his semblance of stealth, seeing the grievous blows dealt to Grymash. Moving forward, he just manages to slide past Gry, prepared next turn to heal him or back him up as necessary.
[double move to BK9]
Trellus(SR 25, AC 30, 103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 4d8+13=30 ; Friday October 2nd, 2009 5:05:02 PM
The grass parts behind Grymash, and suddenly he feels a warming touch, closing his wounds.
[5' move to BJ 14. Spontaneously cast CCW over ICW. Grymash healed 30 hp]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.2 minutes Spell Resistance - 12.3 minutes Barkskin - 59.4 minutes Longstrider - 59.5 minutes Shield of Faith (+2) - 6 rounds Invisibility - 2.7 minutes Haste 9 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang, haste] Friday October 2nd, 2009 10:03:14 PM
Gilan casts the spell from his staff to boost those nearest him with enhancement to their strength. Hopefully the little boost to strength will aid the group as Grymash is having trouble and now that the rest are there, they might need it as well.
He then tries to figure out his next move to help out the group, wondering if a change to a new form might be in order.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
[Gilan will back off 5' if he has to, to keep from getting hit. Sorry, could not open the map from the where I was at the time.]
Defend the Ritual - Round 4 (DM JohnP) d8=2 ; d8=4 ; d8=1 ; d8=5 ; d8=3 ; d8=8 ; d8=4 ; d20+14=31 ; d20+23=38 ; d8+19=25 ; d20+18=38 ; d20+18=26 ; d8+19=24 ; d20+13=21 ; d20+17=31 ; d8+4=8 ; d20+17=23 ; d20+12=13 ; d8+4=9 ; d8+4=6 ; Sunday October 4th, 2009 10:42:54 PM Falmar advances and fires an arrow at Opponent 1. The arrow does not hit the heavily armored and protected opponent.
Yanosh runs forward as fast as he can.
Tishe' moves forward and casts a spell to aid herself and her companions. She commands the two surviving hippogriffs to return and attack whatever magic user is battling with the manfri out in the grass.
Grymash hits one of the opponents twice with his double axe.
Olaf also moves up to support his companions.
Trellus moves up and reaches out to cast a healing spell upon Grymash.
Gilan casts a spell from his staff to improve his companions attacks.
Opponent #1 casts a spell and heals itself and its companions while harming the members of the Bloodpack who are close. Opponent #1 -- casts Mass Inflict Moderate Wounds, 24 damage, Will DC 24 for half damage, level check = 31 vs. Spell Resistance
Opponent #2 swings his longsword at Grymash, hitting twice. The sword bites deeply but it may not be enough to drop the half-orc. Attack 1 -- hits AC 36, 25 damage Attack 2 -- hits AC 38 (threat), not confirmed AC 26, 24 damage Attack 3 -- misses AC 21
Opponent #3 hits Grymash three times and the half-orc feels some of his life force drain away. Attack 1 -- hits TOUCH AC 31, 8 damage AND 1 CON damage, Will DC 20 for half damage and no CON damage Attack 2 - hits TOUCH AC 23, 9 damage AND 1 CON damage, Will DC 20 for half damage and no CON damage Attack 3 - hits TOUCH AC 13, 6 damage and 1 CON damage, Will DC 20 for half damage and no CON damage
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) 4d4+4=16 ; 9d6=39 ; d20+10=18 ; d20+10=25 ; d4+6=7 ; d4+6=7 ; Monday October 5th, 2009 10:32:09 AM
Tishe' is able to avoid the detrimental effects of the undead's spell (being too far away), and looks to see if her Quickened Magic Missle had any effect. ooc: Cast a Quickened spell last round as free action.
For good measure, she casts a SECOND Quickened Magic Missle spell at Undead#2 desperate now to drop it before Grymash is ground into piggie-paste. (16 Damage)
Then the sorcerer follows up with a Lightning Bolt, the electrical energy spearing into Undead #2. (39 Damage, Reflex DC 20 for half=18)
"Stop it! Stop hurting my packmate!", the flying woman demands as the air sizzles with the smell of ozone.
The hippogryphs stoop and charge the mage to strike him with outstretched claws.
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle*, Quickened Magic Missle* }
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Monday October 5th, 2009 11:05:09 AM
Yanosh closes the gap between him and badguy #1. Shield raised ready for anything.
spells cast see Invisible
Highlight to display spoiler: {spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 76 rds, Haste : 2 rounds), 2d6=5 ; Monday October 5th, 2009 3:08:27 PM
Falmar drops his bow and draws his sword and shield while he moves forward to (BI - 9 )
Falmar has a passing thought about the flammability of grass......and quickly dismisses it....
Casts : Flaming Sphere centered on Adv. 1. (5 pts fire dmg) reflex negates.
Trellus(SR 25, AC 30, 91/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) d20+19=30 ; 4d8+13=35 ; Monday October 5th, 2009 5:09:56 PM
Trellus feels the effect of the undead's harm spell, but silently grits his teeth and wills himself to ignore the treadle [Will 30].
The cleric casts another healing spell on Grymash.
[Spontaneously cast CCW over ICW. Grymash healed 35 hp]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.1 minutes Spell Resistance - 12.2 minutes Barkskin - 59.3 minutes Longstrider - 59.4 minutes Shield of Faith (+2) - 5 rounds Invisibility - 2.6 minutes Haste 8 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Olaf AC 29, HP 52/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) d20+10=14 ; d20+11=29 ; d20+5=14 ; Monday October 5th, 2009 7:13:32 PM
Olaf shrugs against the undead's spell, grunting but pressing on. He closes in on opponent 1, pulling out his silenced pebble and holding it in his off hand. He takes an attack, attempting to trip his opponent.
[Will save 14 vs DC 24, takes full damage] [move 5' to BK10, pull out silenced pebble] [trip attack hits touch AC 29, hits touch DC of 14, probably not tripping]
if something drops... Cleave attack: HitAC 29. Damage 17.)
Gilan [HP: 152/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+16=28 ; Monday October 5th, 2009 8:27:13 PM
Shrugging off the worst of the damage from the spell, Gilan is more than happy to employ his own forms to put them into a better position. He one problem so far is that Grymash has been having problems hitting these creatures and he is not sure how well he is going to do.
Gilan slips slightly to the side and sets himself up for a flanking position with Olaf. His form ripples and changes as he uses his powers to shift into one of his alternate forms. When the tranformation is over, there is a very large eight headed creature in his place that roars out a challenge to the undead thing.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Highlight to display spoiler: { 8-Headed Pyro-Hydra AC: 33 Grapple: +22 Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half] Feat: Combat Relfexes Skills: +2 on Listen and Spot, +8 Swim Qualities: Darkvision 60', Low-Light Vision, Scent }
Defend the Ritual - Round 5 (DM JohnP) d20+6=25 ; d20+6=26 ; d20+9=12 ; d20+16=28 ; d20+19=34 ; d20+15=25 ; d20+15=25 ; d8+4=6 ; d8+4=11 ; d20+21=25 ; d20+16=17 ; d20+11=14 ; d20+17=26 ; d8+4=12 ; d20+17=18 ; d20+12=31 ; d8+4=9 ; Monday October 5th, 2009 10:51:28 PM Tishe' releases another Quickened Magic Missile spell since the last one was so effective but targets another target this time. Then the theurge unleashes a bolt of electricity that narrowly misses Grymash before striking the second undead. Opponent #2 escapes a portion of the damage.
Yanosh closes with Opponent #1.
Falmar closes with the group and casts a spell to summon a sphere of fire. His magic manages to affect Opponent #1 and the undead is unable to avoid any of the damage. DM Note -- Please include save information when you cast a spell
Trellus heals Grymash again.
Olaf moves in close to Opponent #1 and pulls out his Silenced pebble, allowing the undead to attack him. The jab with the trident narrowly missed the human cleric. Olaf tries to trip the undead and is not successful.
Grymash[ flails about with his double axe and hits Opponent #2 once.
Gilan shifts into one of his most formidable combat forms. DM Note -- Put you into the only spot where a huge creature fits.
Opponent #1 doesn't try to retreat. Instead, it reaches out twice to touch Hydra Gilan. He hits twice and the mighty shifter feels some of his life force draining away. Touch 1 -- hits TOUCH AC 25, 6 damage and 1 CON damage, DC 20 Will save for half and no CON damage Touch 2 -- hits TOUCH AC 25, 11 damage and 1 CON damage, DC 20 Will save for half and no CON damage
Opponent #2 steps away from the hydra and keeps attacking Grymash. All three of his swings go wide. Longsword 1 -- misses AC 25 Longsword 2 -- misses AC 17 Longsword 3 -- misses AC 14
Opponent #3 keeps trying to touch Grymash, hoping to overcome the half-orc's willpower. He manages to hit Grymash twice. Touch 1 -- hits TOUCH AC 26, 12 damage and 1 CON damage, DC 20 Will save for half and no CON damage Touch 2 -- misses AC 18 Touch 3 -- hits TOUCH AC 31, 9 damage and 1 CON damage, DC 20 Will save for half and no CON damage
Opponent Information Opponent 1 - Trip DC 16 Opponent 2 - AC 35
Trellus(SR 25, AC 30, 91/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 4d8+13=40 ; d20+8=16 Tuesday October 6th, 2009 9:29:58 AM
Trellus stays right where he is, calling out another spell under the din of the battle. The cleric continues closing the half-orc's wounds just as fast as the treadles are creating them.
[Spontaneously cast CCW over Repel Vermin. Grymash healed 40 hp]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.0 minutes Spell Resistance - 12.1 minutes Barkskin - 59.2 minutes Longstrider - 59.3 minutes Shield of Faith (+2) - 4 rounds Invisibility - 2.5 minutes Haste 7 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste d20+15=27 ; Tuesday October 6th, 2009 10:55:27 AM
Yanoshs Holy War Axe whistles in leaving a silver streak in the air. "Death comes to those that should be dead already." Grimly Yanosh wades into the fray.
spells cast see Invisible
Highlight to display spoiler: {spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+11=16 ; d20+8=22 ; d20+8=21 ; d20+3=11 ; d20+8=23 ; d20+8=13 ; d20+8=17 ; d20+8=11 ; d20+3=16 ; Tuesday October 6th, 2009 1:46:36 PM
"How did they all die if they are all undead now?" wonders Tishe', but she knows this isn't the time for answers. "I gotta get them from ganging up on my packmate!"
An arcane spell rolls over the mystic's lips, seeking to entomb Opponent#3 in a sphere of magic!
The hippogryphs land to get full attacks on the mage hidden in the grasses.
...Actions....
Move: stationary Cast: Resilient Sphere Reflex DC 22 or trapped in sphere Spot; 16
Hippogryphs attack 1: claw, claw, bite, haste AC 22, 21, 11, 23 (any hits?) 2: claw, claw, bite, haste AC 13, 17, 11, 16 all miss
2ea Celestial Hippogriff; 4 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite H1 gone H2 19 dam H3 19 dam
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 74 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 45 rounds Fly, 83 rounds, fly 60 feet per round, average maneuverability
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 76 rds, Haste : 2 rounds), d20+16=19 ; d20+16=18 ; d6+10=11 ; d6+9=13 ; 2d6=5 ; Tuesday October 6th, 2009 2:43:42 PM
Leavin the burning sphere to burn on it's own....
Falmar takes a 5' step to BJ10 and Calls upon Domi to Smite the Deathknight #1
1st attack : Hits AC19 Possible unlikely damage 11 2nd attack: Hits AC 17 (should be +15 on die roll 2nd one doesn't get smite bonus) Dam : 13
The Flaming sphere continues to burn (reflex @ 15) 5 dmg.
Gilan [HP: 144/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+16=31 ; d20+16=28 ; d20+18=37 ; d20+18=29 ; d20+18=19 ; d20+18=30 ; d20+18=26 ; d20+18=19 ; d20+18=29 ; d20+18=29 ; 2d8+6=14 ; 2d8+6=12 ; 2d8+6=16 ; 2d8+6=11 ; 2d8+6=11 ; 2d8+6=14 ; d3=3 ; 2d8+6=16 ; 2d8+6=18 ; d20+22=40 ; d20+22=27 ; d20+22=29 ; d20+22=40 ; d20+22=25 ; d20+22=42 ; d20+22=40 ; d20+22=31 ; d6=2 ; Tuesday October 6th, 2009 5:57:56 PM
Gilan, now as a pyro-hydra, brings all eight of his heads to bear upon his enemy. The heads bite and snap at the enemy that had just flayed his skin with a spell. Despite the fact that he had resisted part of the damage, he still felt his skin start to break.
[Gilan vs. #1: hit: 37/29/19/30/26/19/29/29 and 14/12/16/11/11/14/16/16; grapple: 40/27/29/40/25/42/40/31; if flanking extra 2 damage from sneak attack]
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Highlight to display spoiler: { -Headed Pyro-Hydra AC: 33 Grapple: +22 Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half] Feat: Combat Relfexes Skills: +2 on Listen and Spot, +8 Swim Qualities: Darkvision 60', Low-Light Vision, Scent }
Grymash (ac29 hp97/115 ragehp116/137, RAGE5, 2haste5/3, barkskin, stoneskin30, prot. from evil, longstrider, locate object) d20+12=20 ; d20+12=20 ; d20+22=25 ; d20+22=28 ; d20+22=33 ; d20+17=21 ; d8+15=23 ; d8+15=16 ; d8+15=20 ; d3=3 ; d8+15=17 ; d20+22=42 ; d20+22=33 ; d8+15=19 ; d8+15=16 ; d8+15=16 ; Tuesday October 6th, 2009 7:37:45 PM
(last time, i forgot to add +2 to my will saves from protection from evil spell. would have gotten that first will save, since i only missed it by one.) (for the last two touch attacks: Will saves: 20, and 20)
Defend the Ritual - Round 5 (DM JohnP) d20+9=24 ; d20+6=9 ; d20+15=24 ; d20+11=24 ; d8+4=5 ; d20+7=27 ; d20+7=22 ; 2d8+8=12 ; d20+28=47 ; d3=1 ; d20+28=48 ; 2d8+28=40 ; d20+23=33 ; d8+14=19 ; d20+18=21 ; d20+17=30 ; d8+4=9 ; d20+17=20 ; d8+4=5 ; d20+12=17 ; d8+4=6 ; Tuesday October 6th, 2009 11:16:37 PM Trellus casts a healing spell to cure nearly all the damage taken by Grymash.
Yanosh tries attacking Opponent 1 and does not hit.
Tishe' tries to trap the most nimble of the opponents inside a magical sphere but Opponent #3 manages to elude it.
Falmar steps close and calls upon Domi for aid in attacking this evil opponent. His attacks miss, though.
Gilan uses all the weapons (and heads) at his disposal and concentrates upon Opponent #1. The first head bites and grips the undead spellcaster. None of the other attacks hit, however.
Grymash swings his sword futilely against Opponent #2.
Olaf waits.
+++++++++++++++++++++++++++++++++++++++
Opponent #1 tries to touch Gilan again. Both attacks hit and the pyrohydra again feels some of his life force drain away. Touch 1 -- hits TOUCH AC 24, 5 damage and 1 CON damage -- Will DC 20 for half damage and no CON damage Touch 2 -- hits TOUCH AC 27 (threat), confirmed AC 22, 12 damage and 1 CON damage - Will DC 20 for half damage and no CON damage
Opponent #2 swings his longsword at Grymash again. The undead hits Grymash twice but this isn't enough to drop the half-orc. Longsword 1 -- hits AC 47 (threat), confirmed AC 48, 40 damage Longsword 2 -- hits AC 33, 19 damage Longsword 3 -- misses AC 21
Opponent #3 tries to touches Grymash three times and the half-orc feels some of his life force drain away. Touch 1 -- hits TOUCH AC 30, 9 damage and 1 CON damage - Will DC 20 for half damage and no CON damage Touch 2 -- hits TOUCH AC 20, 5 damage and 1 CON damage - Will DC 20 for half damage and no CON damage TOUCH AC 17, 6 damage and 1 CON damage - Will DC 20 for half damage and no CON damage
Opponent Information Opponent 1 - AC 32 (28 to everyone but Gilan), Trip DC 16 Opponent 2 - AC 35
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+10=22 ; d20+10=17 ; d20+10=15 ; d20+5=10 ; d20+10=30 ; d20+10=24 ; d20+10=16 ; d20+5=25 ; d20+10=13 ; d4+10=14 ; d4+10=13 ; d8+4=11 ; Wednesday October 7th, 2009 12:41:03 PM
Tishe' continues to concentrate her spells against Opponent #3, this time trying to get him out of the fight by turning him into a Blind Grass Swallow.
"Aid me, Mother Wold, in protecting the Child of the Sargrass this day!"
Far away in the Grass, the Hippogryphs continue to attack the mage. They surround him in the Grass, flanking him and using thier smite ability on the first claw attempt.
...Actions....
Move: stationary Cast: Baleful Polymorph v Opponent#3 Fort DC 19 or turn into a small bird (Blind Grass Swallow); Further Will DC 19 or lose all special abilities, memories, alignment
Hippogryphs attack Mage 1: claw, claw, haste, bite: AC 22, 17, 15, 8 (any hits?) 2: claw, claw, haste, bite: AC 30 crit 24, 16, 13, 25 (Crit!: 14+13= 27, Bite: 11) Highlight to display spoiler: { claw nat 20 confirm crit with +4 damage on smite}
2ea Celestial Hippogriff; 4 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite H1 gone H2 19 dam H3 19 dam
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 74 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 44 rounds Fly, 82 rounds, fly 60 feet per round, average maneuverability
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V, Quickened Magic Missle*, Quickened Magic Missle* }
Trellus(SR 25, AC 30, 91/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 3d8+7=22 ; Wednesday October 7th, 2009 5:28:17 PM
Trellus pulls out a wand and taps Grymash. The healing/damage battle within a battle continues....
CSW - heal 22 hp on Gry.
Olaf AC 29, HP 52/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) d20+12=22 ; d20+5=19 ; d20+12=15 ; d20+7=21 ; Wednesday October 7th, 2009 6:31:33 PM
Olaf again attempts to knock down his adjacent opponent, hoping to help his packmates in the little ways he can. His sickle slices around the ankle of the death knight in front of him, bringing the creature to the ground.
[trip attack 1: hit touch AC 22, hit trip DC 19, tripping opponent 1. Free followup hits AC 15, missing] [Second attack on the now-prone death knight hits AC 21, missing]
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 74 rds, Haste : last round), d20+16=28 ; d6+8=13 ; d20+16=18 ; d6+8=12 ; 2d6=7 ; Wednesday October 7th, 2009 8:34:14 PM
Falmar takes advantage of the last fleeting moment of Haste...
1st attack : Hits AC 28 Damage : 13 pts Haste attack : Hits AC 18 Damage : 12 Even on the ground this armor is strong....
Grymash feels his life essence being drained. It only goads the fury within him even more.
(same as before Haste attack: HitAC 27. Damage 22. 1st attack: HitAC 31. Damage 23. 2nd attack: HitAC 38. Damage 21. 3rd attack: HitAC 33. Damage 17. Total Possible Damage: 22+23+21+17=83
if one drops, ... Cleave attack: HitAC 32. Damage 19.)
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+16=31 ; d20+16=34 ; d20+18=26 ; d20+18=35 ; d20+18=20 ; d20+18=31 ; d20+18=37 ; d20+18=29 ; d20+18=38 ; d20+18=35 ; d20+18=34 ; 2d6+6=12 ; 2d6+6=14 ; 2d6+6=13 ; 2d6+6=12 ; 2d6+6=10 ; 2d6+6=8 ; 2d6+6=11 ; 2d6+6=14 ; 4d6+6=22 ; d20+22=36 ; d20+22=23 ; d20+22=31 ; d20+22=23 ; d20+22=28 ; d20+22=27 ; d20+22=38 ; d20+22=34 ; d6=4 ; Wednesday October 7th, 2009 10:01:07 PM
Gilan feels the sap on his health again as the creature tears into him with somekind of ability. All eight of his heads once again snap in at the creature trying to deal out the damage in return and keep it busy. Hopefully the others will be able to deal with the others in turn.
[Gilan vs. #1: hit: 26/35/20/31/37/29/38*crit35*/34 and 12/14/13/12/10/8/11*crit22*/14; grapple: 36/23/31/23/28/27/38/34; if flanking extra 4 damage from sneak attack]
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Highlight to display spoiler: { 8-Headed Pyro-Hydra AC: 33 Grapple: +22 Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half] Feat: Combat Relfexes Skills: +2 on Listen and Spot, +8 Swim Qualities: Darkvision 60', Low-Light Vision, Scent }
Defend the Ritual - Round 7 (DM JohnP) d20+15=31 ; d20+26=46 ; d20+26=39 ; 2d8+28=33 ; d20+21=25 ; d20+16=35 ; d20+16=32 ; 2d8+28=36 ; d20+20=25 ; d20+17=25 ; d100=57 ; d8+4=9 ; d20+17=21 ; d100=74 ; d8+4=9 ; d20+12=27 ; d100=38 ; Wednesday October 7th, 2009 11:17:04 PM Tishe targets Opponent 3 with a spell. The undead doesn't even notice as the magic energy strikes.
The battle between the hippogriffs, the manfri and the unseen spellcaster is continuing out of sight in the grass.
Trellus heals Grymash once more.
Olaf attempts to trip Opponent 1 but the undead is firmly grappled by Gilan. DM Note -- No rules on this but a character firmly grappled by a hydra won't be tripped.
Falmar almost strikes the grappled Opponent 1 once but cannot do more than that.
Grymash hits Opponent #2 once. Even though the skeletal body of the undead is nearly beaten to fragments, it is still holding together somehow.
Gilan tries to savage the grapped Opponent 1. The head still gripping the undead pulls it in closer and pins it. The subsequent heads try to bite and destroy the creature. Despite all the damage caused, which should be enough to destroy the creature, it is still able to keep struggling. DM Note -- I resolved this doing the following: - first Grapple check to Pin the opponent. - subsequent Grapple checks for causing unarmed damage to opponent. I ignored the attack rolls since they weren't needed.
+++++++++++++++++++++++++++++++++++++++++++++++
Opponent 1 almost breaks free from Gilan's pin. Grapple check = 31 vs. DC 32
Opponent 2 steps five feet and keeps swinging its longsword at Grymash. Two swings bite deeply into the half-orc. Longsword 1 -- hits AC 46 (threat), confirmed AC 39, 33 damage Longsword 2 -- miss AC 25 Longsword 3 -- hits AC 35 (threat), confirmed AC 32, 36 damage
Opponent 3 finally notices that someone beside it has been casting spells to keep Grymash up and in the fight. After cocking it's head, it strikes at Trellus. Listen = 25 Touch 1 -- hits TOUCH AC 25, >50% so hits, 9 damage and 1 CON damage, Will DC 20 for half damage and no CON damage Touch 2 -- hits TOUCH AC 21, >50% so hits, 9 damage and 1 CON damage, Will DC 20 for half damage and no CON damage Touch 3 -- hits TOUCH AC 27, <50% so miss NOTE -- Touch attack is a supernatural effect and not subject to Spell Resistance
Opponent Information Opponent 1 - AC 32 (24 to everyone but Gilan), Trip DC 16, Grapple DC 25 Opponent 2 - AC 35 Opponent 3
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+10=27 ; d20+10=14 ; d20+10=25 ; d20+5=15 ; d20+10=12 ; d20+10=14 ; d20+10=22 ; d20+5=6 ; d4+6=9 ; d4+6=9 ; Thursday October 8th, 2009 11:41:21 AM
Tishe' is completely frustrated in her magical abilities to protect her packmates. A little nudge from Wart causes her to look at her familiar and get her temper under control. "You are right, Wart. If I can't support in one way, I can support in another."
Standing still in the air, she takes a breath and begins a complicated casting to bring into the battle more assistance...
And hidden in the Grasses the battle with the mage, hippogryphs, and Manfri continue.
...Actions.... Full Round: Casting Summon Monster V
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Trellus(SR 25, AC 30, 82/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) d20+19=23 ; d20+19=34 ; 3d8+7=27 ; Thursday October 8th, 2009 12:54:03 PM
Trellus takes the touch attacks of the creature in stride, shaking off its attempts to drain his life force. [Will 23 and 34]
He taps Grymash again with the healing wand.
[CSW - heal Gry for 27 hp]
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste d20+15=22 ; d20+10=23 ; Thursday October 8th, 2009 1:49:59 PM
Twin arcs slice the air as Yanosh swing his war axe twice more. Both swing miss the undead.
hir AC 22 miss Hir AC 23 miss
spells cast see Invisible
Highlight to display spoiler: { spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 74 rds, Haste : last round), d20+17=31 ; d6+8=13 ; 2d6=9 ; Thursday October 8th, 2009 4:28:46 PM
Falmar comes to the realization that there are just too many heads tearing at ADV #1, and maybe his strikes could hit an unintended target....
(OOC : Is this why I did not hit with an ac 28 attack ? or is the opponent 1 info backwards)
Falmar glances at the pinned Death Knight and steps around to BK12.
Attack on now flanked ADV #2 (Hits AC 31 ) (15 +2 flank) Damage : 13 pts
Last round of Flaming Sphere : ( 9 pts damage reflex negates @15)
Effects : Everyone but Tishe' Aura of courage +4 save vs fear effects
Olaf AC 29, HP 52/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) d20+16=30 ; d20+12=14 ; d20+5=14 ; Thursday October 8th, 2009 5:59:16 PM
Olaf realizes he can do little to help against the nearby opponent, so attempts instead to dance about, tumbling to BL11 then BL12 [tumble check 30 vs DC 15], closing his hand on the pebble as he does [temporary supression of silence], then slicing into opponent 2 with a trip attempt.
[trip attack hits touch 14, trip DC 14, probably missing]
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] 2d6+6=10 ; 2d6+6=15 ; 2d6+6=8 ; 2d6+6=11 ; 2d6+6=14 ; 2d6+6=14 ; 2d6+6=13 ; 2d6+6=18 ; d20+22=37 ; d20+22=29 ; d20+22=41 ; d20+22=39 ; d20+22=33 ; d20+22=39 ; d20+22=36 ; d20+22=36 ; Thursday October 8th, 2009 6:09:24 PM
With his opponent still grappled, Gilan continues his attempts to pummel the thing into oblivion.
[Gilan vs. #1: hit: /////// and 10/15/8/11/14/14/13/18; grapple: 37/29/41/39/33/39/36/36; if flanking extra 4 damage from sneak attack]
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Highlight to display spoiler: { 8-Headed Pyro-Hydra AC: 33 Grapple: +22 Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half] Feat: Combat Relfexes Skills: +2 on Listen and Spot, +8 Swim Qualities: Darkvision 60', Low-Light Vision, Scent }
{Was all you needed than more grapple check and the damage rolls?}
Grymash (ac29 hp14/104 ragehp33/126, -2 Con, RAGE7, 2haste7/5, barkskin, prot. from evil, longstrider, locate object) d20+22=26 ; d20+22=40 ; d20+22=42 ; d20+17=23 ; d20+22=24 ; d8+15=20 ; d8+15=23 ; d8+15=21 ; d8+15=18 ; d20+22=24 ; d8+15=16 ; Thursday October 8th, 2009 7:46:20 PM
The protective magiks that Trellus cast upon Grymash that reduced his wounds finally becomes spent (no more stoneskin). Feeling his own strength beginning to wane, Grymash puts all he has in his next few attacks.
if one drops ... Cleave attack: HitAC 24. Damage 16.)
DM Apology (JohnP) Thursday October 8th, 2009 10:39:21 PM
No DM post tonight. Just got finished all the housework and errands and don't have it in me tonight.
Survival (DM JohnP) Friday October 9th, 2009 10:14:07 PM Tishe begins casting a spell while her hippogriffs circle over the battle between the mage and the manfri.
Trellus uses a wand to heal Grymash again.
Yanosh cannot hit the pinned Opponent 1.
Falmar moves about and tries to hit Opponent 2. His strike is not enough to get past the combination of armor and protective magic used by the undead.
Otto moves about and tries to trip Opponent 2. His swing hits but he is unable
Gilan bites and tears at the pinned Opponent 1. His multiple heads rip the undead creature apart but there is still something animating the tattered remnants.
Grymash slashes at Opponent 2, hitting well with his second attack.
As soon as Grymash's blow lands, the undead crumples. Gilan suddenly finds that he is holding empty armor and bones as the force animating the undead is suddenly released. The third undead drops to the turf as well, the remains of its flesh pooling upon the grass until a gentle wind picks it up and blows it away. Tishe' learns through her link to the summoned creatures that the battle out in the grass is over.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+12=16 ; d20+10=24 ; Sunday October 11th, 2009 9:46:09 PM
Tishe' is happy that Grymash has been saved from his own impetuousness, and happier still that the mage in the Grass is also gone. Still, she completes her spell and brings into this plane a Hound Archon to help protect the Grasses for a minute or so.
The mystic relays what her Hippogryphs have told her before they return to the Lands of Rest. "But there is still so much we don't know", she calls to the Bloodpack. "Why? Where did they come from? Why did they all disappear so suddenly? What other forces may be aligning against the Child?"
It is the last one that makes her look around and check up on the twisted trees to see if there are other attackers for the Child.
...Actions.... Spot: 16 Hound Spot: 24
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 63 rounds, +4 AC shield See Invisible, 88 minutes Freedom of Movement, 88 minutes Speak with Animals, 33 rounds Fly, 71 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 63 rounds, +4 Dex
Hound Archon [9 rounds] looks for enemies to destroy (AC 20, HP 45 A +8/+3/+3 Dam 2d6+3x2 (19-20)/ d8+1; aura of menace, shapechange, damred 10/evil; darkvision; immune elecrical, petrification; magic circle v evil; spell resist 16; teleport; tongues
...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 63 rds, ), Monday October 12th, 2009 11:48:41 AM
Falmar looks down at the remains of their foes and sheaths his weapon.
"what stopped them ?"
I should see what help I can give the Manfri...judging by what they did to Gry,, the little ones may need help...
He hurries to where he dropped his bow, retrieves it, and then heads toward the other clearing where the Manfri were engaged.
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Monday October 12th, 2009 1:28:44 PM
"Ga'al still wants the child." Yanosh states flatly. He walks back and retrieves his crossbow and moves back to watch the last of the ceremony.
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Monday October 12th, 2009 1:34:30 PM
(OoC Need a sub from oct 20 thru 25 for Yanosh. If i dont get a sub then he will return to Odholme and meditate.)
Trellus(SR 25, AC 30, 82/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 3d8+7=14 ; 3d8+7=24 ; 3d8+7=24 ; Monday October 12th, 2009 3:02:25 PM
The combat quite suddenly ends, and Trellus looks around blankly for a moment. "They musta all been linked together somehow," he guesses. "Like multiple overlapping Shield Other spells, so that Gry's dude had the total life force of all four. And once Gry busted through, they all died, er, re-died, whatever."
Speaking of Gry, the cleric notes his friend is a mess. "Help me healing Gry," he calls out. "And lets get back to the Child, fast."
Trellus taps the barbarian with his wand a few more times. [Heal 14 and 24 and 24] Knowing the half-orc is going to be totally wiped out once he stops foaming at the mouth, the blond man pulls a scroll and waits for Gry's fatigue to set in, then casts the spell [Restoration - should cure the negative levels and the fatigue.]
"Nice fight," he tells his friend. Now let's weave back to the Child".
Grymash (ac30 hp100/104, -2 Con, haste5, barkskin, prot. from evil, longstrider, locate object) 2d8+4=12 ; d3=2 ; 2d8+4=12 ; Monday October 12th, 2009 8:10:54 PM
Grymash comes down from his rage with nothing else present to attack. Covered in frothy sweat and feeling the effects of fatigue, he welcomes Trellus' healing magik. He will augment his healing with a few healing spells of his own.
(spont. cast two cure moderate: 12+12)
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] Monday October 12th, 2009 10:14:01 PM
All eight heads hiss in unison and anger as the opponent falls apart. Gilan glances around to see if there are any more enemies around that he can deal with. Not bothering to change back to his human form, he continues to hiss in anger though it might also be a bit of a celebration as well.
Glancing around one last time he moves back to take his place near the outskirts of the ceremony that was still going on. All eight heads looking in different directions for more signs of trouble as that seemed rather easy to him. Though Gry might beg to differ on that one, though he does like the bloodletting but there was no blood this time around.
All eight heads grinning, he could not help but joke...though his speaking was punctuated by hisses. "How can we be the Bloodpack without any blood." Each head then falls into a bit of laughter as well, though how funny his joke was he is not sure.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Survival (DM JohnP) Monday October 12th, 2009 10:24:58 PM
Tishe' completes her spellcasting and summons a good outsider to scout around. Neither the theurge or her summoned creature notice any immediate threats to the completion of the ritual.
Falmar retrieves his bow and then heads out towards where the manfri had been fighting another one of the Ga'alians. The trek through the Grass is difficult since he is still unaccustomed to moving through the Sargrass. When he reaches the clearing, Falmar sees signs of magical battle but only a pile of bones and items marks where the undead mage fell. Falmar's initial glance doesn't reveal any signs of the manfri being here.
Yanosh has other things in mind. The dwarf retrieves his crossbow and heads back towards the clearing where Flea has remained. While he is doing that, Trellus is healing Grymash while the half-orc is doing the same.
There are two piles of bones mixed with armor and items to mark where the undead opponents have fallen, and Gilan is still coiled about the third pile.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+12=25 ; Tuesday October 13th, 2009 11:07:00 AM
Tishe' doesn't want any of the Bloodpack to weave on thier own, that's how Grymash got in trouble! "Hey Falmar, don't go off shuttlecocked, we've got to weave together so your thread isn't cut!"
The Mystic spots the bones in the Grass the same time Falmar does, and helps him sort through the equipment, using Detect Magic to find magical items in the Sargrass.
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 53 rounds, +4 AC shield See Invisible, 87 minutes Freedom of Movement, 87 minutes Speak with Animals, 23 rounds Fly, 61 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 53 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 53 rds, ), Tuesday October 13th, 2009 12:23:49 PM
Falmar greets Tishe' as she floats down to the clearing and helps her collect anything worth collecting....
Falmar wishes he could dance through these grasses as the Manfri do... and wonders what will happen to the grasses if the forest returns....
Falmar gathers a few strands of the trampled grasses and tucks them in his pack....
" We should be getting back....we should not miss this new verse...
Taking a deep breath he begins to hum a tune, readies his bow, and heads back toward the Ritual with Tishe'.
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+8=20 d20+8=27 Tuesday October 13th, 2009 10:00:13 PM
Gilan does not shift back to his human form but remains in his hydra form for now. Stepping away from the pile of bones so the others can search it out for goodies, he continues to keep watch with all eight heads.
He is not sure what their next move is going to be or what part they are truely going to play in it. Still he was thinking also of the promise that he made to Gargul as he has all intentions of upholding that vow.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Survival (DM JohnP) Tuesday October 13th, 2009 11:14:16 PM
Tishe' and Falmar pick through the piles of remains, finding bits of armor and other items. Tishe' immediately spots that the weapons and armor are magically enhanced but a moment of study reveals that this is due to spells rather than enchantment. Still, there is a nice amount of mithril weapons and armor and some other items.
Once they have gathered things up, the pair and Gilan start back towards the centre of the clearing where the ritual was beign performed. When the 'Pack approach, they see that the older manfri has either not stopped or has resumed without pause. Whatever is to happen, will happen.
[u]Items[/i] Mithril full plate armor Mithril full plate armor Mithril heavy shield Mithril heavy shield Mithril longsword (masterwork) Mithril spiked chain (masterwork) Mithril trident (masterwork) Belt Necklace Bracers Ring Cloak
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+12=24 ; d20+6=18 ; d20+22=40 ; Wednesday October 14th, 2009 10:10:35 AM
Tishe' resumes her scouting spot, flying 60 feet above the Sargrass right at the edge of the Circle. She encourages Wart to come out of his pouch to help her look. The mystic also uses her knowledge of nature to look for patterns in the sky and Grass for any disturbance.
.Actions.... Spot: 26 (+2 from Wart's Aid Another) Wart Aid Another Spot: 18 Know Nature: 40
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 43 rounds, +4 AC shield See Invisible, 86 minutes Freedom of Movement, 86 minutes Speak with Animals, 13 rounds Fly, 51 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 43 rounds, +4 Dex
...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+8=23 ; d20+8=12 ; Wednesday October 14th, 2009 7:43:51 PM
Gilan, still in his hydra form, takes back up his position to watch over the ritual to its conclusion. Several of his heads glance around, keeping an eye on things as well as listening as others watch the ritual. He is greatly interested in what is going to happen and as such, is glad that they did not miss it.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Grymash (ac30 hp100/104, -2 Con, haste5, barkskin, prot. from evil, longstrider, locate object) Wednesday October 14th, 2009 10:27:56 PM
Grymash makes his way back to the area where the Child was going through its transformation. From a distance of course. He feels weak from the battle.
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 53 rds, ), d20+3=16 ; d20+3=18 ; Wednesday October 14th, 2009 10:36:25 PM
Falmar stands to the edge and watches the ceremony.....a bit, while keeping an eye out for anything ...more unusual.
A lone raven circles the ritual helping keep watch.
Trellus(82/103 hp, Barkskin, Longstrider, Freedom of Movement) Thursday October 15th, 2009 9:35:32 AM
Trellus helps quicklly gather up the ownerless equipment, and urges the 'Pack back to the manfri. More focused on the Child and the ceremony at the moment, he doesn't attempt to get any identification done. Gilan's hissed joke elicits nothing more than a 'tsk' and a shake of the head.
Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - Barkskin - Longstrider -
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Thursday October 15th, 2009 1:20:01 PM
Silently Yanosh watched the Manfri. Adjusting his armor he settles in as they finish the ceremony.
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 53 rds, ), d20+3=15 ; d3=3 ; d20+3=18 ; Thursday October 15th, 2009 10:06:33 PM
Falmar continues his watch.
Falmar looks at the Manfri and does a quick count to see if more have joined the ritual or if there may still be more in the surrounding grasses helping feep the Child safe.
Spot : 15, Listen :18
The Ritual Continues (DM JohnP) Thursday October 15th, 2009 10:28:25 PM DM Apology - I really did make a post last night. Somehow, the Wold ate both my DM post here and my player post in the Crimson Shields. Oh, well.
The Bloodpack gather up the armor and items left by their opponents and begin moving back towards the centre of the clearing where the Child was left. As they approach, they can't tell whether the manfri has continued without pause or resumed the ritual seamlessly. Certainly, the older manfri leading the ritual seems to be continuing with the same chant and motions as when they moved out to defend the Child and ritual.
As she gets closer, though, Tishe' notices many small insects and flies moving across the barren soil of the clearing towards the Child. Slowly, trying not to disturb these sometimes hazardous creatures, Tishe' can identify examples of each of the various hoppers, locusts, bloodflies and other minor vermin that find shelter and life within the Sargrass. The crawling mass of vermin gets thicker as the creatures approach the Child. Standing back at a safe distance from the Child, it seems that the vermin crawl up and over the Child over and amongst the grass strewn across it. There seems to be less grass, now, if the 'Pack look closely.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) Friday October 16th, 2009 1:30:58 PM
Tishe' points out her observations to the others and continues to watch. What is going to happen, is going to happen soon, she is sure of it!
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 42 rounds, +4 AC shield See Invisible, 86 minutes Freedom of Movement, 86 minutes Speak with Animals, 12 rounds Fly, 50 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 42 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { -Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+8=27 ; d20+8=14 ; Friday October 16th, 2009 10:22:02 PM
Gilan continues to watch the area for signs of trouble and watch the ritual as well. He was finding it really interesting to see the ritual as it continues as strange things have been happening. Glancing to the others, he wonders what each one of them are thinking about what is going on.
The sight of all those insects though is enough to make his reptilian skin crawl.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Nearing Completion (DM JohnP) Sunday October 18th, 2009 10:43:38 PM
The chanting continues from the manfri clustered around the Child in the centre of the clearing. After the arrival of all of the insects, the chanting slows slightly and keeps on this way for a considerable time. The sun has visibly moved in the sky before Tishe' and Gilan can tell that the heap of grasses is definitely smaller than when they left to defend the ritual. From a distance, they can't tell much but after an hour or more they can defintiely tell that the grasses are nearly gone. And, more significantly, the Child has grown in size. It is now no longer so small that Yanosh, or even Grymash, could comfortably carry it.
The chanting seems to be slowing when the pair of nature-inclined heroes notices a small bird flying overhead. It is an odd time for one of the blind swallows to be flying but they are convinced that this is what they have seen.
After the bird circles the clearing once, it dips downward and flies directly towards the Child. It briefly hovers over the Child and then lands, settling gently onto the top surface of the Child.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) Monday October 19th, 2009 10:43:19 AM
Tishe' doesn't notice how very long the ceremony has been until she starts floating to the ground because her Fly spell has worn off!
She looks down and exclaims out loud: "The Sargrass is fading away!" Pointing around, she shows the others, even grabbing Gilan to point at a Sargrass blade that, before thier eyes, disappears!
"What kind of new Wold are we going to be living in?" she wonders aloud.
Tishe' recasts a Mage Armor to give herself a little protection.
...Spells..... Highlight to display spoiler: { -Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Monday October 19th, 2009 12:16:30 PM "The Sargrass is fading away!" Looking around him Yanosh vaguly notices what Tishe' is speaking of. Shifting slightly Yanosh moves a few feet closer to the child.
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Monday October 19th, 2009 9:11:13 PM
Flamar looks toward the Ritual and the disappearing grasses and turns to survey the Sargrass outside the circle...
Surely not the entire Sargrass....that would be....well....amazingly terrible...
Falmar reassures himself that it's likely just the grasses that the Manfri brought to the Child...but to be sure he reaches into his pack and checks the grasses he collected..
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+8=20 ; d20+8=18 ; Monday October 19th, 2009 9:44:07 PM
Gilan is stunned by the idea of what Tishe' said and he shivered. "That is too great a change in short order." Not that he would complain too much, but he also was interested in the full effects. Glancing to Tishe' he shook his heads and shivered.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Apology (DM JohnP) Monday October 19th, 2009 9:58:55 PM
No DM post tonight. Just got in and need to leave for work early in the morning.
Trellus(82/103 hp, Barkskin, Longstrider, Freedom of Movement) Tuesday October 20th, 2009 10:46:55 AM
Trellus watches as the grass diminishes and the insects and then the swallow take up position on the Child.
"Um, dudes?" he calls out to his packmates hesistantly, "if the Child keeps calling more animals on up the food chain....." The blond man lets that one hang in the air for a moment before indicating a spot closer to the tree edge and further from the Child.
"We might wanna move over there," he finishes. And then follows his own advice.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) Tuesday October 20th, 2009 12:19:06 PM
"... you mean like Bounders, and Rapkes, and Ranthoms and Sarg Moths could be arriving soon?" It doesn't take Tishe' long to imagine what could happen. "Yeah, we should move to a safer distance!"
...Spells..... Highlight to display spoiler: { -Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
The Creatures Appear (DM JohnP) Tuesday October 20th, 2009 10:21:05 PM
It is as Trellus suspected.
Soon after the blind swallow landed upon the Child, the older manfri gestured and the bird settled down upon the surface. Even though Tishe' and the others watched intently even as they backed away, they couldn't quite tell when the creature wasn't there any longer. Certainly, one moment it was and then it wasn't. Everyone was certain, however, that a pattern of dark lines formed upon the surface of the Child and slowly moved about. At time the pattern seemed to resemble wings but gradually shifted to represent something else. Feathers? Grass? Sunset over the Sargrass? None could really tell.
The afternoon wore on as the ritual continued. Finally, the snout of a bounder pushed through the tall grasses that still surrounded the clearing. After pausing briefly, the creature trotted across the barren ground towards the Child. This time, the 'Pack can easily tell what happens. The bounder approached slowly right up to the Child and then ... it was gone. This time, it was clearly evident that the Child had increased in size.
This was repeated twice more as afternoon passed towards evening. A rapke stalked from the grass and rushed the Child, seeming to flow directly into it. Later, a ranthom plodded forth and crossed the clearing until it stood nearly over the Child. This time, the creature seemed to thin as if its substance was being absorbed by the Child until it had faded into nothingness. The Child was not at least as tall as Grymash, perhaps even taller.
In the early gloom of evening, just after sunset but before the twin moons could illuminate the clearing, the final creature came as the 'Pack had expected. A gret moth sailed silently overhead and coasted down to settle over the Child. The sudden absence of light revealed that the Child had begun to glow with a dim green light. Finally, the light gradually grew in intensity until it was evident that the Sarg Moth was no longer present.
Then, for the first time since the ritual began, the manfri call to the Bloodpack. The voice of the older manfri calls through the silence of the night.
"Come close! Come and bear Witness!"
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang] d20+8=28 ; d20+8=14 ; Tuesday October 20th, 2009 10:28:19 PM
Gilan, still in hydra form, watched in rapt attention as the creatures appeared and then disappeared in to the child. There was both fascination and fear in his eyes as he watched all of this with all eight heads. Life was giving up theirs so that the child could be born.
With the call, he slowly moved forward to watch and bear witness to the birth of a new power. Unfortuantely, he also was wondering just what was going to happen and was it truely for the better.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Tishe' (AC 12 HP 77 /77) Wednesday October 21st, 2009 9:44:52 AM
The parade of animals facinates Tishe'. Here is the First Circle, shown to all present the cycle of the Sargrass and now imbued into the Child about to be born.
The night comes and passes, and with that, the last of the spells Tishe' has cast. She hasn't rested or studied, but with the events happening now, she doesn't want to!
And now the Bloodpack is called upon as a Witness. She moves forward eagerly, her curiosity overcoming all other sense and emotion. Getting to be Witness to the birth of ... well, whatever the Child will be!
...Effects......
Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Wednesday October 21st, 2009 5:16:54 PM
Falmar has watched all afternoon as creature after creature were absorbed into the Child. He and his new Pack are now called by these Manfri to come closer... He watches as two of the Pack move toward the Child.... He touches the symbol that has changed his body, and a doubtful expression crosses his face.... Thinking back to what he was Charged with.. "See the Child come of age" Falmar cannot see any double meaning or trickery behind those words....so...it's all a challenge of faith.... since I know almost nothing about what this Child will bring....Falmar closes his eyes and touches the crossed swords hanging from his neck.... Courage..Domi...restraint...faith...
Falmar Smiles, puts away his weapons and steps forward to Bear witness.....
The Manfri (DM JohnP) Wednesday October 21st, 2009 10:18:04 PM
As the Bloodpack approach the Child, which is now taller than Grymash and glowing with a faint green light, they see the older manfri who has been leading the ritual. The leader of the manfri has stopped chanting, leaving that for the followers who have been continuing the cadence since the ritual started in the morning. The manfri are clearly tired but the end of the ritual must be close.
"You bore Child. You protected Child. Now witness birth."
The older manfri stands between the 'Pack and the Child, silhouetted against the faint glow coming from the burden given to the 'Pack by Gargul. The manfri gestures towards the 'Pack, beckoning them closer.
"Blood drawn in, like creatures. You safe. You, all you, not of Sargrass. Manfri of Sargrass, like those before."
"We thank. Long time coming, long time ahead. Keep faith."
The manfri steps back closer to the Child before turning to speak one final time.
"Now, goodbye."
"Please, embrace Sargrass."
With that, the older manfri steps once more until his back contacts the surface of the Child. The 'Pack is now close enough to see a beatific smile spread across the manfri's face for a moment before he vanishes.
Trellus Thursday October 22nd, 2009 8:34:14 AM
Trellus' mouth drops open in complete surprise. It had never occurred to him that the manfri might also be part of this ritual. "Oh, Light!" he hisses, and then quickly glances to the where the other manfri were standing, to assure himself that the whole race didn't just sacrifice themselves for the Child.
Tishe' (AC 12 HP 77 /77) Thursday October 22nd, 2009 1:29:05 PM
Tishe' makes her feelings known the most eloquent way she knows how.
"wow."
Nothing else in her mind comes close to what she witnesses. But the Manfri words come through her. "We are not of the Sargrass, we Noble Races, and so it is safe to touch the Child. Come on, everyone, get shuttlecocked!"
And Tishe' strides forward to hug the Child Sargrass.
...Effects......
Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Thursday October 22nd, 2009 8:32:50 PM
With no threats looming anytime soon, Gilan had shifted back to his human form a few hours ago. He watched as the older manfri sacrificed himself for the birthing of the child. The words spoken by the manfri before he disappears into the child shakes him a little and despite the little guys words he is not quick to move forward.
His heart skips a few beats as Tishe' moves forward and hugs the child. He does not draw another breathe till he notes that she is ok and unharmed. Once he is able to move again, he too will move forward to lay his hand upon the child for he feels kind of silly hugging it. Still he closes his eyes in silent communion with the child.
WILDSHAPES *1 used out of 10 for the day
SPELLS IN EFFECT
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Thursday October 22nd, 2009 9:02:31 PM
Falmar drops his jaw in shock....
"Tishe! I don't think that's what he meant by embrace !!"
Falmar steps forward, not to "embrace" the Child, but to grab Tishe' and...pull her away? Shaking his head Falmar moves toward the Child .....and is almost completely distracted by the Child.....
Almost time...you'll soon be here.... We'll know.....or will we....?
Embracing The Child (DM JohnP) Thursday October 22nd, 2009 11:14:48 PM
The other manfri have stopped chanting, standing back from the Child as the Bloodpack approach even closer. Tishe' is the first to stretch out her hand to touch the surface of the Child but Gilan is close behind. Trellus and Falmar are more cautious, waiting to see what happens to their companions.
And, for all outwards appearances, nothing happens.
But, internally, somethign is happening for Tishe' and Gilan.
Tishe' and Gilan only - Highlight to display spoiler: {The surface of the Child is warm to the touch and a faint, pulsing tremor is also felt. The first thing that comes to mind is the warm, liign surface of the dragon. But the Child is clearly not that.
Then a cooling sensation passes over both members of the 'Pack, like a evening breeze after the heat of the afternoon out in the Sargrass. Now they can sense more.
Gilan and Tishe' begin to feel an overwhelming curiosity, a need to get out and explore. A need to see and experience the breadth and splendour of the Sargrass grows within each of them. Even if the sensation is familiar to them, each can tell that this is something from outside themselves. Even more, that curiosity is tempered with restless energy. The best approximation that Gilan can conceive is how he felt as an adolescent, full of energy and ready to just get out and DO rather than sit and study.
Just as quickly as that came, it passes into caution. For both the Child and the pair of 'Pack members touching the Child can sense the coming of others. Of presences greater than the Child. Also coming to witness, to welcome and, perhaps, maybe to challenge. The combination of eagerness, anxiety and even, behind all else, love grows in intensity until Tishe' and Gilan have to break contact.
But just before they do, each of them mentally senses what might be thought from the Child. Or speech for one such as this.
"Mother? Father?"}
While Tishe' and Gilan are communing with the Child, the other members of the 'Pack notice a glow forming over the clearing. The air itself seems to be glowing. The 'Pack look to one another in wonderment and notice that the manfri have prostrated themselves on the soil of the clearing.
Something ... or somethings ... are coming.
Tishe' (AC 12 HP 77 /77) Friday October 23rd, 2009 8:58:18 AM
Tishe' steps back, breaking the .... the amazing contact. The small human looks around, blinking, slightly dazed, and begins to speak.
"She is alive. As curious and chaotic as Ebyron was, but young and hesitant at the same time. And... there are others coming."
Tishe' was never one to learn the effortless grace of her mother and sisters, but with the coming of the other presences, she curtsies as best she remembers. "Mother Wold, Father Wold : your servant is happy to be in your sight."
...Effects......
Spells Highlight to display spoiler: { -Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Friday October 23rd, 2009 1:38:48 PM
The swelling of awareness and wanderlust hit Gilan hard. He realizes that he will have a hard time ever settling down until he was unable to do so in his older age.
The sudden connection with the land and animals is overwhelming, which brings tears to his eyes. As the voice rings lightly in his head and he staggers away from the child, he turns slowly.
Tishe' had already spoken and his gaze turns to regard the area that he is sure that the others will appear in. He drops into a low bow of his own, though his eyes do not leave that area. "Mother Wold and Father Wold....I greet you at a new beginning. May your servant have pleased you both in this endeavor." Figuring he might make an appearance or one of his representatives, he glances around for Gargul as well. Neither Mother or Father would be upset with him paying respects to someone that was so closely tied to them.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Friday October 23rd, 2009 8:26:31 PM Others are coming ? ......
Upon hearing Tish mention others, Falmar begins to retreive his bow....but upon looking at Gilan's expression he changes his mind and slowly takes in the surrounding glow.
Falmar goes down to one knee and holds his symbol of Domi...raises his face to the heavens and begins a song of prayer....
Apology (DM JohnP) Sunday October 25th, 2009 11:15:56 PM
Sorry, folks. Just don't have it in me tonight to do a DM post.
Trellus Monday October 26th, 2009 9:27:15 AM
Whatever is coming, Tish, Gil, and the manfri are not only expecting it, they welcome it. Unlike Falmar, Trellus doesn't bow or kneel...yet. But he does take care to stow his wands and keep his hands out in the open.
The cleric gives a nod to Gry, Yanosh, and Olaf. "I think we want to be very non-threatening for the next several minutes", he notes quietly. "We weaving with something very new, and very powerful, and we really don't want any misunderstandings."
Grymash Monday October 26th, 2009 6:10:49 PM
Grymash just stares on with a dumb-struck expression. He doesn't know how to respond, or act, or even if he should breathe. He feels strange sensations. Things that are completely alien to him. His life has been nothing but an ongoing path of destruction... but now he witnesses the divine spark of creation. Something new ... something 'odd'. Odd is a strange word, he thinks. He just recently learned its meaning. Named their new home after the word. Grymash has been carrying this Child for so long, he isnt used to the fact it's not in his hands. Feels like a part of him is missing. Yet he still feels connected, like a phantom. In other words... odd!
(sorry i havent posted until now.)
A Crowd Gathers (DM JohnP) Monday October 26th, 2009 10:50:36 PM
Tishe' and Gilan tell the other members of the 'Pack about what is about to happen and each prepare in their own way. Tishe' and Gilan both revere Eberyon and Maab and have sensed the approach of those powers. Neither fears what is about to happen and might even anticipate it. Olaf has been silent and may be preparing himself for communication with Celsun.
The rest of the Bloodpack either revere one of the Gods of the Wold or acknowledge their might. The nature of the Powers is different, more personal, than the Gods. And the culmination of this ritual will certainly drive that home to Falmar, Trellus and Grymash.
What everyone experiences is a gradual increase in the glow over the clearing. The lights begin to move, slowly shifting in the air into unknown shapes. Trellus has heard tales about the Northern Continent where similar lights can be seen in the night skies during the coldest months of winter. But that is not what is happening here, in this clearing near the centre of the Sargrass.
This is something more. Something new. Something that probably no one else has witnessed.
Finally, the glow shifts and seems to stretch downwards towards the Child. The light contacts the uppermost point of the Child and flows over the surface, spreading and increasing in intensity.
Tishe' and Gilan - Highlight to display spoiler: {As the glow first begins to intensify, both Tishe' and Gilan can feel the approach of a strong, maternal presence. Tagging along behind, seemingly dragged away from something more immediately interesting, is a chaotic presence. Still, the Child captures it's attention (at least for the moment).
As the lights begin to shift, Tishe' and Gilan catch a glimpse of a mature woman's face beaming downwards. The chaotic presence briefly concentrates and forms the shifting glow into the shape of a male face, the lips forming the word "Child".
The presences ascend, drawing the glow upwards with them. Each is clearly waiting for something.}
Olaf only - Highlight to display spoiler: {The lights shift and, briefly, shape themselves into the form of a distant but recognizable place. Olaf senses a message coming from that presence, "Go. Serve. Protect."}
As the lights get brighter, shapes and forms can be seen within the glow. A mature woman. A tousle-haired man. Shifting landscapes of mountains and forests. Three old women. Other, stranger shapes. All looking downwards at the Child.
Tishe' (AC 12 HP 77 /77) Tuesday October 27th, 2009 1:43:31 PM
Tishe' nods and smiles, like a child herself when the important adults are in the room. She recognizes some of the forms and Powers as the same ones seen at the Portal Room where the Bloodpack battled Ga'als minions with the Children of Chaos.
It gives her a moment to pause and think how that elf-girl is doing. Xenia, that's her name...
She waits expectantly for the culmination of the Child's Birth.
...Effects......
Spells Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Tuesday October 27th, 2009 4:29:55 PM
Falmar looks up and watches the reactions of his 'Pack. Some incredibly eager for what is to come...some quiet and introspective....Falmar feel that he should feel some type of fear at this moment, but feels none. Are these other Powers here to take the Child away ? Is the Child a new Power to be unleashed in the Wold ? Or is the Child moving somewhere else. Falmar is a bit disappointed in the thought of the Child leaving...he was begining to look forward to their meeting..
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Tuesday October 27th, 2009 4:48:03 PM
Gilan slowly stands from his bowed position and nods his head to Mother and Father in turn. A crooked smile forms on his face as Father fights to form himself into something to speak even that single word. He knows it is not because Father has trouble with that, just that his nature is fluid and he takes to so many forms.
His eyes roam across the area, picking out a number of the other gods in attendance that he knows and a good number that he does not. Finally his eyes are drawn back to the child and he waits to see what will happen next. It is obviously going to be very important and he wonders what the child will do with his first breathe in this world.
His mind strays to all those that have made this possible, including the other group that had helped in this endeavor. Wondering how they would get word to them, he figured they had a right nto know.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Grymash Tuesday October 27th, 2009 7:53:13 PM "What was dat?" is all he can mutter. His euphoria is broken with a sobering thought or feeling that his god may be present. Grymash quickly kneels down and gives praise to Lord Gargul.
The Birth (DM JohnP) Tuesday October 27th, 2009 10:32:19 PM
The time has come.
Everything has lead up to this point. The battles, the struggles and the burdens have all contributed to this moment. And the witnesses have come, both mortal and beyond. All here for the completion of the ritual.
It's nearly imperceptible at the start. A fine web of lines spread over the surface of the Child. Tishe' and the others can't tell if this is mere emulation of one of the plants of the Sargrass or something more. The lines spread and thicken, though, to eventually knot together in form raised seams. The glow fades over these seams, the light running and pooling across the Child.
Then, a hair-thin line of light can be seen in the centre of one of the seams. What does this mean?
But more is to come. The seams spread wider, allowing the Bloodpack to see the roiling mass inside the Child. No form is discernible, simply a shape of flowing green, brown and pink which flows and pushes against what is now shown to have simply been a shell. Even as the sides of the shell move farther apart, the 'Pack can see the mass re-forming itself, extending at one point and narrowing at another. Finally, just before the shells fall to the barren earth of the clearing, a naked humanoid has taken shape.
But an immense humanoid, crouching or kneeling to remain within the shell of the Child. Something nags at the Bloodpack until they realize that the humanoid is proportioned like a human or elven child even though it is surely at least 10 feet in height. The humanoid stands, then, wrapped in the remnants of the material inside the shell. As it stands, hands reach out and push the shell sections aside until the Child can stand to it's full 12 foot height.
It is clearly growing accustomed to this shape, moving and flexing as it turns to survey all within sight. After examining the Bloodpack, the Child stops and looks up at the glow overhead. It pauses, seeming to collect itself. Then it speaks, in a melodious but asexual tenor voice that could belong to an adolescent but which has such power as to shake the soil beneath the feet of the Bloodpack.
"I am Sargrass."
Tishe' (AC 12 HP 77 /77) Wednesday October 28th, 2009 9:38:52 AM
Tishe' can only look on in awe at the birth of Sargrass. The being held within a crysalis for uncounted years, protected by a well of Woldsblood and the monks of Rattledam. Before that, was Sargrass living in the time before time, the time of the Cradle and Ebyron? She doesn't know. But Tishe' has pieced together that somehow the crysalis was stolen by the Northern god Ga'al and twisted to his dominating ends before the Bloodpack and Children of Chaos were able to help break that hold. Rescued by the Bloodpack, the recent history has been only days ago: across the Plains, protected and brought here where the Manfri called all the parts of the Sargrass together to form from the crysalis... Sargrass.
Was she speaking? Was all this going through her head? Tishe' can't tell herself.
Spells Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Trellus Wednesday October 28th, 2009 10:43:14 AM
Gry's "what's that?" goes unanswered, mostly because the cleric has no idea himself.
Trellus watches with growing awe as the Child's shell gives a way and the new, what? god, I suppose emerges.
Two sentences juxtapose themselves in his mind. The manfri's last words - "Please, embrace Sargrass." - and this beings' first words - "I am Sargrass."
"Light," the man breathes, too overpowered by the moment to think of any other words.
But, the manfri said what he said. Tishe isn't moving, and after a quick glance at Gilan and Grymash, Trellus swallows, takes a breath, and approaches Sargrass, hoping manfri dude didn't mean his words literally. Cause I'd look totally bright trying to hug this guy
The blond man stops before the new power.
"Welcome Sargrass. We are the Bloodpack."
Grymash Wednesday October 28th, 2009 10:32:49 PM
Hearing the words of Sargrass, Grymash lifts his head and stands to his feet. Unsure what to do next, he does the only thing that has been taught to him concerning manners. "Hello, I be Grymash Mountainback. I be da one who carried you all dis way."
No Post Tonight (DM JohnP) Wednesday October 28th, 2009 10:50:30 PM
That says it all.
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Thursday October 29th, 2009 1:15:31 AM
Gilan watches in awe as the child is finally born and though the child's first words bring a smile to his face, he does not laugh. It seems appropriate since he has absorbed a number of things from the Sargrass into him to be born, or at least he guesses it is a he.
Glancing to Trellus as he steps forward, he nods his head and moves to take his place near his packmate. "I am Gilan....Gilan DeKasparl." The last bit of his name comes out strange as he has not used his last name for so long. To everyone he has always been Gilan of the Bloodpack and he prefered it that way.
WILDSHAPES *1 used out of 10 for the day
SPELLS IN EFFECT *greater magic fang: +3hit/damage : 11hours
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Thursday October 29th, 2009 11:47:14 AM
Shaking his head Yanosh blinks and comes back to himself. Looking at the new Being standing before him Yanosh opens his mouthto speak but can not make words form. The birth of a God and he was there to see it. What would his Grandfather say to that? Of all the Ironfist's Yanosh alone has wittnessed such a thing.
Standing he steps forward next to Gry. "I am Yanosh Ironfist. I helped protect you as Grymash carried you here. Talki Fresal, dondit liki." Yanosh kneels before the new God. Again he swears his felity to the Sargrass but now it is to Sargrass
Yanosh Thursday October 29th, 2009 11:48:15 AM
OoC sorry forgot to delete the extra info in my header.
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Thursday October 29th, 2009 5:19:11 PM
Falmar looks upon The Sargrass and sees something he did not anticipate...
Falmar thinks of his Mother at her Loom... the tales of the Sargass that would terrify him as a child...He always asked for the scary ones....he liked those best...thinking back he didn't even remember any tales of the harsh beauty and variety of life that inhabited the Sargrass. She died so young... so many things he could have, should have asked..., Where did she grow up ?, what friends did she have ? Why did she leave her home ?...it just never seemed important....so many things don't until it's too late...
Falmar stands and steps forward to stand with his 'Packmates.
Welcome Sargrass, I am Falmar PleniLune, my Mother was of the Sargrass...I am at your service...
Sargrass Speaks (DM JohnP) Thursday October 29th, 2009 11:09:01 PM
The newly born Sargrass listens as each of the Bloodpack speak, introducing themselves and sometimes pledging their service. Reading the face of Sargrass is easy, as if he (or she?) hasn't learned or bothered to mask their emotions. Wonderment and pleasure are evident along with something else.
"I remember you. You carried me," says Sargrass to Grymash.
"You kept me, too," to Yanosh.
"And the rest of you protected me."
Whatever else Sargrass was going to say is interrupted by the lights overhead suddenly growing brighter and moving faster. Sargrass coks his head as if listening to something unheard by the Bloodpack. After a moment, the lights gradually fade away until the clear night sky is overhead, the stars shining undimmed and the sound of a gentle breeze stirring the grass beyond the clearing.
"They tell me to learn. And to grow."
"I think that I should go alone. But I will return."
Sargrass gestures to the manfri and also to the children who accompanied the Child to this place, beckoning them closer. Sargrass speaks to the children first.
"Would you stay here? Keep this for me?," Sargrass barely finishes before the children are nodding in agreement.
Then, to the manfri, Sargrass asks another question. "Would you walk with me?" The natives of the Sargrass do not answer verbally but simply stand from where they have been laying and begin preparing to depart. Sargrass turns back towards the Bloodpack.
"You. All you. I cannot thank you. Yet. Maybe when I grow and learn."
"They said that I need something more. More than these can give. Would any of you place me before others? I can help you, if you wish?"