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Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=19 ; d20+2=12 ; d6=1 ; d6=6 ;
Saturday October 3rd, 2009 8:23:40 PM

This is getting ridiculous. I'm standing right behind him! Sanji's frustration level is rising with each swing of her sword. Then as she is drenched with gore, she can feel bile start to rise in her throat. She composes herself just as Grendel yells out. I can get there in time. But, will I even be able to help. Struggles with the situation for an instant and sees Motley charge toward Valla's opponents. It doesn't matter. I have to at least try and help. You look out for the people you're with. Her own advice rings in her ears and her mind is made up. She will move to a flanking position, with Motley opposite her, surrounding Taklum. (sorry, not sure what square he ended up in.)

Refusing to let one of her comrades die in front of her, she lashes out with her rapier yet again.*

*Attack: 19, critical confirmation: 12 probably not
Damage: 1, sneak attack damage: 6, total: 7

Bosk Deox: Bless (9 rounds left), Shield of Faith (+2 deflection, 9 rounds left), Resistance (+1 resistance, 9 rounds left ) AC 14/10/10 (16/12/12) HP 9 of 14  d20+4=7 ; d20-1=10 ; d8=1 ;
Saturday October 3rd, 2009 10:56:32 PM

Feeling the arrow pierce his flesh, the Minotaur roars in anger. Turning his attention once again towards the two snipers he lowers his head and charges towards Hallfred's left, hoping to use the human as a shield and keep as much distance between himself and the second attacker. Just as he closes in on the chain mail clad figure, he begins to twirl his morning star in a complex pattern of circles in an attempt to wrap it around his bow/cross bow (not sure which one is his) and rip it from his hands. Hoping to catch the man off gaurd, he swings one of his massive horns at the guys face, hoping to catch human off gaurd.
Xeron, I could use a little help over here![b]

Location 26,27/Q,R
Disarm=d20+3+1(bless)=7+2(charging)=9+4 (because item a bow is not considered melee)=[b]13
(Could also be considered 9 with a 4 point penalty agains Hallfred, so result)
2nd Nat. Wep Atk d20+3+1(bless)-5(2nd Nat Weap Attk penalty)=10 or
12 if charge bonus still counts

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=12 ;
Sunday October 4th, 2009 11:12:54 PM

Padre watches as bodies split open allowing bowel and spleen and gore to tumble forth and begin mixing with the mud and grass underfoot. He has seen worse in his day but the sight always brings back the taste of lavender to his mouth. Blood and gore was one thing; it was something that you worked with on a daily basis as a healer. It was the eyes. The vividness of a person's pupils going from tightly contrasted, moist and attentive to foggy, lax orbs of defeat as if one's soul is a milky ghost which tears through it's body's eyes when slain.

"Valla!!"

Sixtus was not sure why he yelled, but the actions had changed so quickly that he was caught off guard. He began running, noting three IronBand members amidst the newly buzzing swarm of Venbolio's Lackeys. He ran at the only Ironbander not receiving attention, but he knew that too much would happen in the time that it would take him to reach the female clad in leather armaments.

"The Judger of Souls will find you wanting this day! May your womb begin to rot!*"
-------------------------
Move - J15
* Intimidate - 12

The Attack -- Round 5 -- DM Jim 
Monday October 5th, 2009 1:21:56 AM

Yelling out for his companions to help out Valla before he is killed, Xeron kneels down to Raisa and methodically slips the blade of his dagger between her trachea and sternocleidomastoid muscle, severing her carotid artery, killing her in mere seconds.

Grendel calls upon the grace of her goddess and commands Jens to DROP his sword, which he promptly does. Unfortunately for Valla, the point of the blade was down and poised over his chest when Jens let go of it, and it sinks into Valla's chest and stays there, however, it's not enough to kill him outright.
(sorry, Jens was poised over Valla's body and I figured there would be a small chance of it hitting him...then I rolled a nat 20, luckily no crit)

Taking in the scene around him, Valla is amazed at the scenery, the beauty of the land--then a huge wasp lands on his chest and stings him mightily.

Giving some words of advice to his opponent, who will never be able to act upon them, Maikill fells his foe with a single blow from his great axe, then runs toward Drusinthe.

Rushing to Valla's aid, Motley gives out a guttural yell as he charges Taklum, but fails to hit the wily dwarf.

Sanji's frustration with her success, or lack thereof, is evident as she struggles internally abuot whether or not she's really helping. But after seeing Motley charge off, she follows suit and finally lands a blow with her rapier, although a very meager one.
You had to charge, and when you charge you cannot go around someone in a circle to flank them, it has to be a straight line. So no flank, no sneak damage

Bosk is angry and you won't like Bosk when he's angry. Driving his hooves deep into the dirt, Bosk charges forward with his horns down, then suddenly whips around his morningstar to disarm Hallred of his bow, which he does quite proficiently. The Taur then follows up with a horn attack, but this time Hallfred dodges it easily.

Calling out Valla's name, Padre rushed forward but was unable to reach him, but instead called out a virulent curse to Drusinthe, who responded, "You talking to me? You talkin' to me?!" (not intimidated)
----------

Unable to pick up his stuck sword because of an ensorcellment, Jens moves to the otherside of Valla while drawing out his bow, then takes a shot at Maikill. Luckily the tree between them doesn't get in the way of his shot and his arrow strikes Maikill in the lower leg, nearly driving him into unconsciousness from the pain.

Taklum was outnumbered, just the way he liked it. They would be singing songs of his victory for weeks to come at the hands of these thieves. Deciding to go right to left, as he was right handed, Taklum brought down his warhammer on Sanji, striking her soundly on the back of her shoulder as she tried to spin away from his attack. Pain and darkness were the last things she felt and saw before hitting the cold hard stone beneath her feet.
Sanji was AC16 due to charging

Drusinthe was quaking in her sandals as the slavering monster of a half-orc was barreling down on her. She wasn't about to stay there and fight it, so she did something she hadn't done in such a long time-- whipping out her sling she reminded herself of the story about the sling taking down a goliath, it had to work here. Flinging a stone at Maikill, Dru's prayers were answered as the stone slams into the half-orcs face, knocking him out. Running north to group back up with Jens, she looked over her shoulder and wondered how those near the Taur would fair.

Hallfred, reft of his bow, drew his longsword as he took a 5ft step to his right, and slashed out at Bosk. Luckily for the Taur, his magic deflected the blow, leaving him unharmed.

Deciding between Bosk and Xeron, Hakon decides to take a shot at Xeron for fear of him joining the battle against Hallfred. However, his loading skills with the light crossbow is far from proficient, and the misloaded bolt flies hap-hazardly into the air, missing it's target by a mile.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt
Maikill: 7pts +3pts +5pts +2pts UNCONSCIOUS
Valla: 8pts +5pts UNCONSCIOUS
Sanji: 10pts UNCONSCIOUS

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield): 18pts DYING
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DEAD - coup d'grace by Xeron
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield): 1pt


Grendel (Jay) AC:16/10/16 HP 9/9  d8+2=3 ;
Monday October 5th, 2009 9:01:17 AM

Grendel catches Maikill as he falls back from the impact of the slingstone. Her arms already wrapped around his torso she bends her head, touching her forehead to the back of his head as she offers a quiet plea to Flower. "Fight without fear orc. I am here to lift you each time ye fall." As she feels Maikill come to she releases him and lifts her morningstar from her belt.

===================
Free Action: 5' step to J16

Standard Action: Cast 'Cure Light Wounds' on Maikill (3 hp healed)

Move Action: Draw Morningstar

Maikill HP 6/16, AC13, Rage 8 rounds 
Monday October 5th, 2009 9:58:51 AM

OOC: I assume Maikill's rage ends when he becomes unconscious? If so, the his max HP are now 14, and his total hit points would be '0' now with the injuries. He won't be much help just yet.

Xeron AC AC15 HP 7/7  d20=7 ;
Monday October 5th, 2009 10:28:22 AM

Xeron sees Maikill falls but feels nothing for the newcomer. however, when Sanji goes down, his heart grows darker. "First Valla, now Sanji. They will be sorry!"

He goes next to Bosk and tries to help the minotaur hit his target but his attempt to confuse the ennemy fails.

Aid Another: 1d20 = 7 fails!

OOC: Based on the map, assumption was that Xeron could get close to the ennemy and attack at the same time.


OOC: Rerolling HP's in the Wold 
Monday October 5th, 2009 12:13:58 PM

Whether it's rolling HP's for character creation/advancement or healing, the Wold house rule is that if the die roll is a "1", not including modifiers, you get to reroll until you get something other than a "1"

Sanji's healing above is due a reroll and if Jay doesn't reroll before everyone else posts and I post a new round, I'll make the roll.

Maikill's rage is gone, so he is at -3hp, the minimum healing Sanji can give him is 4hp because you can't roll a "1", so Maikill will be able to act this round, but remember that standing up is a move action.

BTW, if it wasn't for Grendel last turn, Valla would be dead, since no one else attacked or otherwise tried to stop Jens :)

Grendel (Jay) AC:16/10/16 HP 9/9  d8+2=9 ;
Monday October 5th, 2009 12:21:30 PM

OOC Post:

Healing for Maikill... reroll because initial roll was a 1.

Thanks for the rules info DM Jim.

Maikill HP 6/14, AC15/12/13/13 
Monday October 5th, 2009 1:02:04 PM

Maikill rises from a short death dream and looks about. The orcish woman has healed him.

"You good, thank you. I go kill woman with rocks now."

Maikill stands and teeters a bit before his eyes fix on Drusinthe.

"You bad, hit Maikill with rock. Now you die."

He moves toward the woman with his axe held high.

Double move this round: stand, move to F-11


Bosk Deox: Bless (8 rounds left), Shield of Faith (+2 deflection, 8 rounds left), Resistance (+1 resistance, 8 rounds left ) AC 14/10/10 (16/12/12) HP 9 of 14  d20+4=16 ; d20+4=19 ; d8=1 ; d20+1=11 ; d8=1 ; 2d6+3=9 ;
Monday October 5th, 2009 1:10:19 PM

Feeling another bolt from Hakon's cross bow fly tpast the cleric's headand and towards Xeron, the minotaur gets ready to charge yet again, and almost misses the man in fron of him draw his sword and prepare to attack. [i] I have got to stay more focused, that could have been bad. Gargul, help me to protect my friends and to take down those who threaten us.
Calling back to Xeron he says, [b]You do no good back there, help me take down these two and worry about thier fallen later. It may take both of us to get through thier armor!"

That said, the minotaur attacks Hallfred againtwice more, and hopes that Xeron will aid him.

ooc:I origionally rolled for a minotaur charge and a 2nd Nat Weapon Atk, but forgot they would both use the same weapon, my horns. So I rerolled my damage for a weapon atk. Also, I posted that I was in Q,R and didn't realize that I was placed in S,T. Can I charge down 10 feet to 28,29 and attack him broad side? If so, I'll do that. If not, I will stay in place to attack. The number in bold is with no charge bonus and Xeron not aiding me.

Atk=d20+3=15+1(bless)=16+2charge=18
If Xeron assists=20
dam=2d6+3=9
Atk =d20+3=18+1(bless)=19-5 (2nd Nat Atk)=[b]14
+2 charging=21-5 2nd Nat atk=16+2
if Xeron assists =18
dam1d8=1+3=4

Sorry, I misplaced you, but you were still in contact with Hallfred at the end of your charge, and he wouldn't have moved out of contact range at that point. So no charge this round because you need space between the charger and charged.


Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+2=19 ; 2d6+4=13 ;
Monday October 5th, 2009 2:03:04 PM

Watching as the entropy of battle forces body after body to spill blood and collapse to the earth, Sixtus shakes his head and grits his teeth in determination. Now their only spellcaster and one of the rogues had dropped...two people that should not being going toe-to-toe with an enemy.

"Grendel! Get to Sanji and stabilize her, NOW!"

Sixtus then strides forward towards the dwarf who stands before the mousy girl's limp body and takes a double-handed swing of his oily staff at the stout opponent. His knuckles crack audibly as he tightens his grip, determined not to let the slipperiness of it get the best of him this time. The paleness of his eyes are almost white now, as if a ghost or spirit were possessing him. Hunger grows intensely through the paleness and Sixtus means nothing but blood.

"Your day is here, dwarf. Meet the Gatekeeper to the Shadowlands and tell your ancestors that you were found wanting."
-------------------------------
Move - I13
Attack - 19
Damage - 13 (2d6 Shillelagh + 3 STR double handed + 1 enhancement bonus Shillelagh)

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday October 5th, 2009 6:03:26 PM

I never thought I'd meet my end at the business end of a hammer. The world seems to scream around her and then quickly fade into darkness in a matter of seconds. A strange sense of foreboding envelopes Sanji as she begins to escape from consiousness. What is there waiting for me now.... The day turns to night.

Valla AC:16/16/12 HP:-2/6 
Monday October 5th, 2009 10:04:42 PM

Valla felt the sting in his chest, the meadow faded, darkness swirled about his dream. Falling, forever as it seemed Is this the Abyss? Where am I going... The pain.... arrrgghhh, the pain!

Valla drifts slowly from the Wold. His very existence threating to escape the natural world.

The Attack -- Round 6 -- DM JIM  d20=6 ; d20+2=18 ; d20+5=25 ; d20+5=20 ; d8+2=3 ; d8+2=6 ; d20+3=10 ; d4=4 ; d4=2 ;
Tuesday October 6th, 2009 1:32:41 PM

After a few soothing words of prayer, Grendel heals Maikill of some of his wounds.

Maikill, dazed a little at first, quickly rises to his feet and thanks Grendel for her spiritual help. The half-orc however is not so gracious with Drusinthe as he tells her what he's going to do to her as he runs straight for her.

Rushing to aid Bosk in melee, Xeron finds his attempts to distract Hallfred, as Bosk attacks, are all for naught.

Bosk, try as he might, has a formidable foe in Hallfred, or at least a well armored one, and fails to strike the man with both his morningstar or horns.

Yelling out to Grendel to stabilize Sanji immediately, Padre moves to engage Taklum, giving him some words of wisdom as he smashes his oil-laden staff on top of the dwarfs head, driving him to the ground unconscious.

Sanji continues to hemorrage inside, the bones of her broken shoulder having pierced and torn adjoining tissue.

There is nothingness, wait...there is something, something in the dark--something waiting for Valla

------

"Run Dru!" Jens called out, then snatched up his sword from Valla's body as he charged Maikill. "Die beast!" Jens yell as his attack critically wounds the half-orc, sending him once more into unconsciousness.

"No way Jens!" Dru retorts after seeing the ferocity of which Jens attacked the filthy, ugly, hideous, slobbering beast running at her. Casting her own spell (Spellcraft DC16 Highlight to display spoiler: {Shillelagh}), Drusinthe readied herself for the incoming attacks.

Hallfred once again struck out with his sword, only to fail once again at injuring the beast.

Hakon came to finally realize that he just plain sucked with a crossbow. Dropping it, he rushed forward and called upon his god to bring fire to his enemies. Outstretching his hands, he sent out a torrent of flames bathing both Xeron and Bosk in it's painful embrace.


Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt +4pts
Maikill: 7pts +3pts +5pts +2pts -9pts = 8pts +9pts DYING
Valla: 8pts +5pts STABILIZED
Sanji: 10pts, +1pt DYING
Xeron: 2pts

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt)
3: Ao - male elf(chain shirt,shield): 18pts DYING
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DEAD - coup d'grace by Xeron
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield): 1pt +13pts DYING


Grendel (Jay) AC:16/10/16 HP 9/9 
Tuesday October 6th, 2009 1:58:05 PM

Grendel steps up between the two bodies of her comrades and stands over the fallen body of the dwarf Padre just dispatched. Dropping her morningstar she says a quiet prayer to Flower and bestows a balm of healing to Sanji, stopping the blood loss as internal tissue reknits together in critical locations.

Looking to the fallen form of Maikill she points to Jens and Dru and calls for Padre and Motley to attack. "Fell those two post-haste. I will follow shortly."

======================================
Move Action: 20' move to J12

Free Action: Drop morningstar

Standard Action: Spontaneously Cast 'Cure Minor Wounds' in place of 'Mending' on Sanji. 1hp of cure stabilizes her.

Xeron AC AC15 HP 7/7  d20+3=16 ;
Tuesday October 6th, 2009 3:24:27 PM

OOC: Cannot access the map at work. SO apologies in advance if my post does not make sense
===================================================================
Xeron moves around the ennemy that him and Bosk were fighting and once he flanks him, tries to pierce the ennemy kidney. (1d20 + 2 flanking + 1 bless = 16).
His rapier hits the armor and he is not sure he reached his target.
If hit damages: 1d6 + 1d6 sneak)

The only way Xeron can do it is to subject himself to two AoO's because it is too long of a distance to move the otherway around Bosk (he takes up 4 squares). LMK if you still want to do this-- DM JIM

Maikill HP -3/14, AC15/12/13/13 
Tuesday October 6th, 2009 3:29:49 PM

"Beast? I am huma..........aaaggghhh"

His speech terminated by a second untimely death in less than a minute, Maikill falls face first into the dirt and mud. Blood spills from his newly acquired wound and quickly finds its way to thirsty plants.

I am coming mother, I tried to avenge you but am too weak.

Valla AC:16/16/12 HP:-2/6 
Tuesday October 6th, 2009 10:00:34 PM

Valla feels himself stop falling for a moment, floating in the blackness of the seemingly abyss. Will I ever wake up?

Xeron AC AC15 HP 5/7 
Tuesday October 6th, 2009 10:05:33 PM

OOC: No- Use the roll as as aid another. No move

Motley RAGE AC:14/11/9 HP:9/18  d20=15 ;
Tuesday October 6th, 2009 10:14:04 PM

Recovering from his last miss, and seeing Taklum drop, Motley bursts over to take position on the other side of Jens before mightily swinging his axe once more. My anger is coming for all of you! he yells.

Move: to H9
Attack: 15 + 8 = 23


Valla AC:16/16/12 HP:-7/6 
Wednesday October 7th, 2009 12:24:43 AM

fixing my header... Not that I really wanted to lol.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d20+3=18 ; 2d6+4=12 ;
Wednesday October 7th, 2009 7:10:08 AM

Watching the lights flash out of the dwarf's eyes, there is no time for Sixtus to relish the small victory...much more was at stake right now. He saw the half-orc fall again and two enemies standing over his unconscious body--he needed to destroy their souls.

Rushing over to help out the downed Maikill, Sixtus once again grips his oily staff with both hands and swings for keeps. His aim feels as true as could be with the magically weighted staff in his hands. He feels the guidance of Gargul whispering in his ear.
------------------------
Move - G11
Attack - 18
Damage - 12 [2d6 + 3 STR + 1 Shillelagh]

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20+4=20 ; d20+4=13 ; d6+3=9 ; 2d6+3=9 ; d8+3=10 ;
Wednesday October 7th, 2009 10:59:49 AM

The smell of burnt hair and flesh was overwhelming. Where in Gargul's name did that fire come from? Bosk wondered, while quickly patting out a couple of minute flames that still remind on his cloths. Leaning back and narrowly avoiding the tip of Hallfred's sword, the truth dawned on him. Magic! With armor like that, I assumed he would come at me with a blade. This is not good. Even with Xeron's help I won't last long on a two front battle.
Glancing back to Xeron, the Minotaur's ice blue eyes burned as he moved them from Hallfred to Hakon and indicating what he planed to do. Xeron shifted his weight, almost imperceptibly, and Bosk knew he understood. This was probably his only chance to end the battle quickly, and failure would mean being attacked on both sides...and probable death.
Please Gargul , was the only prayer he had time to say.
Instantly, The Horned Cleric sprung into action. Letting out a guttural blood curling cry that could have been coming from the depths of hell or from Gargul himself he raised his weapon. Swinging the morning star in a large arching circle he spins around, stepping behind Xeron, and perfectly timing his down swing at Hallfred just as Xeron ducks out of the way. Using the momentum from his spin, Bosk comes around again and raises his head, aiming his horns for Hakon. Feeling a solid connection the Minotaur smiles. While unsure if he penetrated Hakon's thick armor, he hopes that he at least broke the mage's concentration long enough to disrupt his next spell.

-------------------------------------------------------------------------------------------------------------------------
Ignore the 1d6, it was supposed to be a 2d6 :( that was a good roll.

Move 5 feet to R,S/25,26

Atk d20+3=19+1(bless)=20+2(Aid another from Xeron)=22
Dam 2d6+3=9 swinging 2 handed = (1/2 of 3=1.5 added strength bonus rounded down)=10

Atk d20+3=12+1bless=13+2 (Aid another from Xeron)=15
Dam2 1d8+3=10

Xeron has only one attack and is in range only yo attack Hallfred, so his Aid Another only applies to attacks/defense against Hallfred -- DM JIM

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Wednesday October 7th, 2009 11:03:33 AM

I forgot mention in my last post that Bosk grabbed on to the mace with both hands, for added power, before he swung.

The Attack -- Round 7 -- DM JIM  d10+7=15 ; d20+4=20 ;
Wednesday October 7th, 2009 12:42:47 PM

Stepping over Sanji's broken body, dropping her morningstar and resting a knee on Taklum's chest as she kneels, Grendel calls upon the power of her goddess to heal, slightly, Sanji's wounds to stabilize her condition--which she does.

Maikill's body stems the flow of blood from his wound and bleds no more from the clotting of his blood, or could it have been his late mothers gentle touch that stopped the blood from spilling from his body any further.

Valla feels darkness all around him, it is neither warm or cold, but something waits for him out in the dark.

His anger overflowing, Motley runs as fast as his little legs will take him and strikes a cruel blow against Jens, nearly chopping his left leg off and dropping him where he stands, inconscious and bleeding to death.

Rushing to Maikill's aid, before he's killed outright, Padre rushes at Jens with his oily staff and bludgeons the man to death, never fearing that he will rise again to bother their group.

Working in unison with Xeron, Bosk moves with great tactical finesse and lands a solid blow on Hallfred, but it's not enough to take him out. With his wickedly curved horns, the Taur strikes out at Hakon, but his foe dodges the attack easily.

----

"Sorry Jens!" Dru cried out as she quickly turned and ran as fast as she could from her attackers (withdraw action: 120ft away from her last position on the map).

His ribs nearly crushed, Hallfred wasn't a man about to die for nothing. Most of his crew was done for and it was only the three of them now. Seeing Dru run away solidified what he needed to do, "Run for it Hakon, we'll meet at the usual place, run!" With that said, both men turned and withdrew from the battle as fast as they could (withdraw action: both 120ft away from their last position)

Hallfred can only withdraw and not draw an AoO from one person, so either Xeron or Bosk may take an AoO attack on him. You guys decide which.

If you decide to pursue, please state so in this next round, otherwise combat is done.



Battle Map

Damage taken:

Motley: 7pts
Bosk: 4pts +1pt +4pts
Maikill: 7pts +3pts +5pts +2pts -9pts = 8pts +9pts STABILIZED
Valla: 8pts +5pts STABILIZED
Sanji: 10pts, +1pt -1pt = 10pts STABILIZED
Xeron: 2pts

1: Hllinn - dwarf male(breastplate,shield): DEAD
2: Hallfred - human male(chain shirt) 10pts
3: Ao - male elf(chain shirt,shield): 18pts DYING
4: Igor - male human(breastplate,shield): DEAD
5: Raisa - female human(tunic,breeches): DEAD - coup d'grace by Xeron
6: Hakon - human male(breastplate,shield)
7: Jens - human male(breastplate): 4pts +15pts +12pts VERY DEAD
8: Drusinthe - half-elf female(leather)
9: Taklum - dwarf male(scale,shield): 1pt +13pts DYING


Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20+4=19 ; 2d6+3=9 ;
Wednesday October 7th, 2009 12:58:53 PM

Angered by the mans retreat, Bosk charges the coward and swings once again at him with his morning star. Today Gargul will judge your soul.

Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday October 7th, 2009 1:11:24 PM

Grendel is in no mood for further combat, though she has no doubt that these survivors could be a big problem in the future if they catch the group at the wrong moment. She takes a moment to relish the savor of standing victorious on the battlefield. Unscathed from the experience Grendel says a soft prayer of thanks to Flower for keeping her from harm this day, then looks to the wounded.

She gently drags the immense form of Maikill over to where the others lay. She then breaks out her healer's kit and begins to provide long term care to Sanji, Maikill, Valla and any others who wish to rest.

====================================
OOC:
Grendel can provide 'long term care' for up to 6 people. She takes 10 on the check, resulting in an 18 which easily succeeds against a DC of 15. Anyone in her care recovers hp at twice the daily rate (2hp for 8 hours rest or 4hp for a full day of rest). She also has 1 1st lv spell and 2 0th lv spells available to spontaneously cast cure spells from if needed. I'd prefer to spread them out evenly with rest so everyone is conscious asap.



The Attack -- Round 7a -- DM JIM 
Wednesday October 7th, 2009 1:14:55 PM

Hakon would never meet Hallfred back at the saloon, unless Hallfred was luckier than a leprechaun finding a rainbow wand--as the man had turned to run, the Taur had slammed his morningstar into Hallfred's back, dropping him on the spot.

This was the AoO attack. A charge is only a double move, Hakon and Dru are moving at 4x their move -- DM JIM

Xeron AC AC15 HP 5/7 
Wednesday October 7th, 2009 1:44:11 PM

Xeron watches two of the Ironband survivors run away. "This is not good. They might raise another band and go after us. I did not want to leave any survivors. Tlking about that, .... "

Xeron will go and systematically dspatch any Ironband member who has a pulse. Aftr that, he will search them thouroughly, taking 20 on each one of them. (unless you want roll +7 is the modifier).

The group has won but it did not feel like a victory. Something was missing, somehow.

After finishing the dying and looting the corpses, the rogue approaches Bosk "Remind me to never cross you, Bull-Man! You are indeed a mighty fighter! We worked well together!"

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20=9 ; d20+4=19 ; 2d6+4=6 ;
Wednesday October 7th, 2009 1:52:37 PM

OOC: My computer just crashed, so I will have to rewrite my post after class. Do we have to dispatch of the enemy this round (durring battle) for it not to be considered an evil act? If so, I am charging #3 and attacking him this round. If not, I will let Xeron do his thing and then offer to assist Grendel in healing the others.

Atk 19+2=21
Damage=4
Aid Another (heal) = 9+3=2



Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday October 7th, 2009 1:58:19 PM

OOC:

Bosk can't do light duty for 8 hours and expect to heal himself. Grendel would insist that he rest instead and be treated rather than help. Her heal check is already successful anyway, nothing more he can do without magic.

Valla AC:16/16/12 HP:-7/6 
Wednesday October 7th, 2009 3:05:50 PM

fading, slowly......wait....another pulse....still darkness....



Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday October 7th, 2009 4:29:43 PM

What is it that is waiting for me? Is there even anything there? I am so close to figuring it out. Sanji stands on the brink of death and suddenly stopped in her journey. She isn't sinking toward nothingness anymore. But, neither does she seem to be returning to her previous state. A soft moan escapes her lips as she lies in a crumpled heap on the soggy ground. Her body registers that it is in pain, but her mind is elsewhere. Does anything wait for me?

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Wednesday October 7th, 2009 4:37:26 PM

After dispatching his foe, Bosk addresses the group. We have earned a few minutes peace, but we must work fast and return to Penn. The way I see it we have three tasks; to heal our comrades, to check out the camp, and to check the bodies.

When we were hired by Penn, he said that he would cover any extraordinary healing services we may need for injuries incurred during this period of employment. I believe we may need to take him up on that offer. In our current state it would be difficult to adequately defend the camp against another attack, we cannot wait for natural healing or even for more blessings. If we are attacked again, we will need all the spells we have.

We also need to decide our course of action. At the moment we have two helmets of disguise. I suggest we can have two of the sneakier of our party check out the camp and look for valuables the Iron Band abandoned, or we can go and explore as a lage group. My guess is that the camp is empty, or else they would have called for backup rather than running away.

We also need someone to search the bodies and figure out how to transport them and our friends. I can carry our injured comrades if necessary, but restoring them to waking and walking condition would be best. Anyone have any thoughts or suggestions.


Maikill HP -3/14, AC15/12/13/13 
Wednesday October 7th, 2009 4:38:37 PM

a gentle touch makes the pain recede, he has felt it many times before. Always after the beating at the hands of the bigoted mobs, his mothers gentle hands, again she comforts him.

Maikill huddles in a fetal position, drawing himself inward.

Mother, if I live I will be good, as you taught me. If I find bad men who hurt you, I will kill them. Mother I promise.

Motley RAGE AC:14/11/9 HP:9/18 
Wednesday October 7th, 2009 5:45:40 PM

Still raging, Motley is eager to give chase. Come back, dogs! Curs! Face my axe and let me take your soul!

He starts to chase after Drusinthe.

Killing the Helpless -- DM JIM 
Wednesday October 7th, 2009 6:54:51 PM

Everyone has fled, so yes, killing anyone at this point who is helpless is considered evil. You could leave them to die, although a good person would heal them and give them some options.

Xeron will kill Ao before anyone can stop him...Anyone going to convince Xeron to stop killing the unconscious enemy?





Motley -- DM JIM 
Wednesday October 7th, 2009 7:01:51 PM

Chasing after Drusinthe, the enraged gnome hoops and hollers curses at the lass as he keeps pace with her, but is still 120ft behind her.

How long will you chase after her at 120' per round? The first round will take you out of the trees and into Mudtown again.

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d4=3 ;
Wednesday October 7th, 2009 7:24:43 PM

Ignore the roll. It was accidental...and I have no d4 rolls.

Seeing the gnome run, Bosk chases after him. He will follow the gnome until the gnome stops or enters battle. (120 ft behind the gnome I assume)

Maikill HP -3/14, AC15/12/13/13 
Wednesday October 7th, 2009 8:36:26 PM

Maikill shudders in his near death induced dream state.

Mother say no be like bad man. Be good she say.

Laying there helpless, the half-orc dreams of things........

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew]  d8+1=2 ; d8+1=5 ; d20+4=12 ;
Wednesday October 7th, 2009 9:42:50 PM

Seeing the bloody mess of scarred elf lying in the mud, Sixtus forgets the taste of blood while committing his foe's face to memory. Immediately he drops the blood-soaked quarterstaff in the mud and drops down next to the elf.

"Valla? Can you hear me?"

Sixtus waits a second and begins wiping blood from the elf's contorted face. Then he begins whispering to his god, a hint of urgency in his hushed tone.

A moment later and Sixtus' hands begin to glow with a bluish-white light. He begins tracing the wounds with two fingers, watching as the flesh begins to close back together and mend itself.

After the magic seemingly heals some but not all of the wounds, Sixtus immediately begins ripping bits of cloth to help stop the bleeding in areas of open wounds*.
-------------------------------------
Spontaneously cast CLW in place of Shield of Faith.
* Heal check - 12
1d8+1=2 reroll the 1 for 5 HPs to Valla

Valla AC:16/16/12 HP:-7/6 
Wednesday October 7th, 2009 9:54:28 PM

Valla feels the rush of air from Garguls domain, ushering him to the plane of conciousness. Although the elf doesn't quite make it, still floating in the, now greyish, abyss. Judge of souls, have mercy on me this day. I was doing what I thought was just..

Valla AC:16/16/12 HP:-2/6 
Wednesday October 7th, 2009 9:54:55 PM

fixing header


Grendel (Jay) AC:16/10/16 HP 9/9 
Wednesday October 7th, 2009 10:38:19 PM

Grendel smiles as Padre uses a boon of healing on Valla. Though as he scrambles about trying to use dirty clothes to patch up his wounds she gives Padre a stern slam on the wrist. Showing him her ample healer's kit it is clear to see that she has enough clean bandages and potent herbals to keep a small unit of wounded well tended. She motions over to the stalking form of Xeron, I wonder how Gargul views his actions post battle. It is a dishonorable practice. she says to Padre in hopes someone who has sway with Xeron will correct his behavior.

These wounded need seeing to. I will also guard them. Those that have not given chase to the remainder of Ironband should quickly investigate their camp. Loot anything of value. Then help me transport these fallen. They need at least a full days rest, if not two before we can expect them to even limp about. Grendel will drop some green branches and begin making stretchers that can carry the wounded with only a single person dragging one end along the ground.

Xeron AC AC15 HP 5/7 
Wednesday October 7th, 2009 11:16:51 PM

OOC: Meta-gaming Versus Role Playing finishing the wounded
This is the second time the issue is showing up so I want to put it to bed once and forever
It make NO sense from a RP point of view for Xeron not to finish the dying. He is from the south continent so he could not give a rat ass about the gods. In addition, given his background, he does not see it as a "bad" thing.
However, given the way this board is run and the naive definition of good on this site, the practice is a problem from a meta gaming point.
So I have no problem having Xeron stopping the practice but I need one meta gaming promise. None of the one we spared will come back to make us regret it. The ones who escape are one thing but the ones we saved should not be an issue in the future. If not, it would be stupid to save them.
If we want to apply 21st century enlightment to medieval type situation, we need some agreement that being the good guys won't mean we will regret it in the future.
Frankly I am tired of the situation and I just wish they would be either alive or dead like a critter. So let's all agree on how to deal with the situation and move on. This is not fun.

Valla AC:16/16/12 HP:-2/6 
Wednesday October 7th, 2009 11:43:33 PM

OOC: I agree with Xeron; chasing down, or finishing off foes who tried to kill us... Shouldn't be considered evil. If we happend upon a helpless person, yes, killing them would be evil. Even if it was an enemy in the past. But some one who just swung a sword at our head, then ran for it, and we waited 5 mins to pursue for what ever reasn, should be cut down, not as an evil act. Killing some one who is unconcious that just tried to kill us shouldn't be considered evil ethier, they just tried to kill me! If so, then a coup de grace would be an evil act. No?

Roleplaying -- DM JIM 
Thursday October 8th, 2009 2:28:28 AM

If you are not having fun all the time, then this is not the game for you I guess, pure and simple. I cannot guarantee fun all the time. Sometimes, and it will come again, your character will be placed in a moral dilemma. How you roleplay through that situation isn't meant to be fun, it is meant to give the story some drama. We could roll dice all day and talk about this or that, or I could do my job and place you in situations where you have to decide, good versus evil, which one are you? Unfortunately the Wold does not allow neutral PC's, but there are plenty of neutral NPC's who don't care about your character, your woes, what you want in life. All they care about is themselves and they most got to that point because they made a decision to take the easy way out and guess what, they are not heroes--you are supposed to be.

What are the reprecussions of Xeron killing the incapacitated foes? If he did it in the city streets of Hook City, would it be any different than where he is now? No, it's just easier to get away with, it happens all the time by the looks of Pig Alley--but does that make it right? Does it make it heroic? No, just easier. It's easier to kill them and not worry about them coming back after you, always looking over your shoulder. Just like water finds the path of least resistance and become crooked rivers, so to do we have crooked people who have taken that same path.

It's not meant to be easy, sometimes hard decisions need to be made and if you the player doesn't like making those decisions, then don't, leave it to someone else. But if you do, then know what you're getting into. Killing someone who is incapacitated, while you are not threatened in any way, is evil. Period. You (as in each player, no one in particular) have an opportunity to roleplay something other than hack and slash, take advantage of it, make it twist your character's guts into a knot, have them develop an ulcer because of what they've done; Have them seek atonement, go questing, do something other than just sit there like a lump and make spot and listen rolls everyday, 5 minutes a day.

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 8th, 2009 9:04:28 AM

OOC Post:

Some of the confusion I have encountered with alignments is that people usually hold to one of two different moral viewpoints. It's the old situational ethics vs absolute morality.

Situational Ethics determines the right/wrong of any action based on the person who is committing the action and the circumstances that person finds himself in. A Paladin stabbing a guard in the back would be viewed as evil, but a rogue doing so would be viewed as something less than evil.

Absolute Morality on the other hand holds that certain actions are right/wrong inherently regardless of the person committing the action or the circumstances. So both the paladin and the rogue in the above example would be committing an evil act.

Unfortunately, regardless of what viewpoints we each personally have, D&D is built on the idea of Absolute Morality. There are gods who are the arbiters of good/evil and law/chaos. Regardless of what a character may think about himself and his actions, those actions are judged by these deific third parties who are very opinionated.

That said, the path of 'good' is a tough one. Often the choices we make will come back to make our path difficult again in the future. That's part of the fun of playing a good guy. Making the decision to do right even against our own better judgment and then having to deal with the complicated consequences. It's about the struggle. If you take that out you don't have a story, you have a simulation of medieval fantasy combat.

Good Gaming!
-Jason

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 9:40:48 AM

OOC: I know better than to disagree with the DM who is always right but how is Motley running after an ennemy catching her and killing her not evil while finishing people who tried to killed like Xeron does is considered evil. I do not get it.
I guess you want us to play good the stupid way (stupid being a reference to Spaceballs and MEl Brooks famous line, not an insult) i.e. turning the other cheek this way we can be hit again.
Fine it is your game, you run it the way you want.
But how can you justify looting the bodies? what we find should be given to their kin or a charity, not kept by the adventurers.
To me alignments is the weakest point of the RP in DnD because it makes no sense. Sneaking into someone house to kill them and steal their stuff is a GOOD thing because the person we attacked was EVIL. Makes no sense. How can the use of violence be good? We attacked them. It was not self defense.
However, we have arbitrary things like killing them while they stand is GOOD, but killing them while they are unconcious is BAD. Is it me or killing is simply a BAD thing, regardless of the person level of conciousness?
It is arbitrary line that does not stand scrutiny if looked out with an enlightned 21st century eye.
But as I said, it is your game and I will play by your rules. So strike my previous entry. NO KILLING. NO LOOTING. NO SEARCHING. GOOD PEOPLE DON'T ROB THE DEAD.
==============================================================================
The ennemies had fled. The battle was over. Xeron was burn but he will survive. He will get to see another day. He looked around at the rest of the group some were wounded but luckily, none had died.
He moves toward Sanji and picks her frail body. "Thank you for stabilizing her. I will carry her back to the camp. "

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 8th, 2009 9:55:08 AM

Grendel nods to Xeron, glad that he has stopped stabbing helpless people for the moment. "Your skills would be put to better use checking out the Ironbands camp. Take Padre with you. Loot anything not bolted down, make sure no combatants are hiding in there. Let me tend to the wounded for now, though I'll need your help carrying them back to camp in a bit."

Grendel will move over to Ao and use her healing kit to bind his wounds. (Taking 10 on the check for an 18, auto-success for stabilization.)

Maikill HP -3/14, AC15/12/13/13 
Thursday October 8th, 2009 10:09:39 AM

OOC: Well as Super Chicken said. "You knew the job was dangerous when you took it". I agree with Jim, use the conflict to enhance your character rather than seeing it as a constraint. Really, it is a game with a set of rules. Within those rules, there is a lot of room for individual freedoms. So, lets have fun.

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 10:47:24 AM

Xeron ignores Grendel's order to loot and keeps carrying Sanji back to the camp. Motley and Bosk were running after one ennemy. This left Padre and the half-orc to carry Valla and Maikill.

The Camp, Part Deux -- DM JIM  d20+2=11 ; d20+2=13 ;
Thursday October 8th, 2009 12:11:03 PM

As Motley and Bosk continue to give chase to the fleeing Drusinthe, Grendel back at the scene of the finished battle tends to the fallen, on both sides of the conflict--her action leaves both Hallfred and Taklum alive, Ao on the other hand could not be saved due to Xeron's blade.

Deciding on what must be done, Grendel suggests the Ironband camp be looted, but Xeron doesn't heed her words, instead he picks up Sanji and starts carrying her back to Penn's encampment, some fifteen minutes away.

Eventually the enraged gnome, Motley, loses sight of Drusinthe amongst the myriad of tents, lean-to's and other poorly constructed buildings of the shanty town and soon loses his rage and becomes fatigued. Bosk is close behind and joins the gnome to see everyone giving the pair a wide berth, some taking an adjoining "street" to come nowhere near the crazed looking gnome and his Taur companion.

-----

Chasing after a fleeing enemy combatant, who is not helpless, is not the same as finishing off an unconscious person, neither is looting. No one is making your character do something he or she doesn't want to do--I'm just reminding you that there are reprecussions.

In the future such discussions should be taken to email and not clutter up the board here. Brief OOC questions are fine, but OOC discussions of this magnitude are not suited for this venue.

Let me know what you guys are doing and I can update you as we go since combat is effectivily over.


Grendel (Jay) AC:16/10/16 HP 9/9  d8+2=4 ;
Thursday October 8th, 2009 12:31:01 PM

Grendel turns and looks at Padre. "We need to scour the enemies camp. It will further demoralize any survivors and dissuade their patrons from employing them any further as they have lost their 'edge'. I'm not keen on leaving our wounded here with their wounded without a guard. You want to loot their camp or guard the wounded? By the time we're finished, maybe some of our friends will be back.

She looks around frustrated with the chaos in the aftermath of the battle, which feels even worse than the battle itself. "What we need is an extra pair of hands..." She bends down over Valla and incants a boon of healing to bring him back to consciousness. Softly she speaks, "Valla, come back to us now..."

==========================
Spontaneously cast 'Cure Light Wounds' in place of 'Inflict Light wounds' on Valla. 4hp healed.

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 2:18:36 PM

In pain because of his burn and his muscles aching as he carries the unconcious Sanji, Xeron sings to himself the only lulluby his simple minded mom could sing to him. "twinkle, twinkle little star, how I wonder how you are .... "

He was trying to ground himself because the last battle has been a revelation for him. In his old life, he would steal, kill and loot his victim. This was evil behavior. He had promised to be good and promise that he will never ever finish a dying person and he will never take anything from someone he had to kill. This was bad behavior. This has became obvious to him when the female orc after claiming the goodness of her god was able looting the camp. He never understood these northerner with their gods and this one was even more mysterious. IF she wants to steal from the dead, have her do it. He knew that PAdre had claimed to serve a good god but how could he take from the dead. Anyeay, he never pretended he could understand religious people.

Once at the camp, he will Sanji on a bed of straw and try to clean the wounds the best he can. He will wash the wound and wet he lips. After cleaning her face, he will hold her hand and wait for the group to return.

Motley and Bosk -- DM JIM 
Thursday October 8th, 2009 3:18:53 PM

On their return trip back to the main group, both men encounter Xeron carrying Sanji back to camp.

Valla AC:16/16/12 HP:2/6 
Thursday October 8th, 2009 4:20:52 PM

Floating in the darkness Valla can hear a faint voice, then suddenly everything flashes brightly. At first he cant see, shaking his head until things become unblurred, he sees Grendel hovering above him. Tears start to rush from the elves face.

Thank you.... Was all he could mutter, then the pain. His broken nose, jaw and shattered teeth were all to real for Valla to think straight. He picks up his bow, unstrings and straps it to his back. He retrieves his quarter staff from his back, and using it as a walking stick the elf stands. Wobbly and shaking from the pain Valla looks around at the carnage. How many of us fell? Where is Xeron and Sanji?

Valla holds a confused look on his face, not sure whether or not the battle was truly even won... He stumbles his way to Padre, What now? I'd guess we should get back to Penn?

OOC: Who met Xeron? You say "Both Men", Im a bit confused there... Also, how long did all that take? Rather, what time is it?
Motley and Bosk. All in all, probably 20mins with travel time -- DM JIM

Motley Fatigued AC:16/13/11 HP:9/16 
Thursday October 8th, 2009 4:58:15 PM

Exhausted, and with the blood rage no longer blinding him to the fate of his new friends, seeing Sanji in Xeron's arms causing Motley to drop to his knees. [b]I'm sorry I couldn't take them all and keep you safe[b], he whispers.

Seeing the rest of the group are not with them, he sets off back to find them.

Maikill HP -3/14, AC15/12/13/13 
Thursday October 8th, 2009 4:59:06 PM

Rolling in fits upon the ground, Maikill mumbles words that are difficult to make out.

"..no....no me...orc....bad....no....mother...good.."

His body is broken and his mind seems to be as well.

Sanji (Eric) AC: 18/15/13 HP: -4 
Thursday October 8th, 2009 6:25:56 PM

Darkness is all around. Sanji can tell that there is something waiting for her. But she can't tell if it is filled with malice or love. Then, at the edge of her consiousness, she hears singing. The words are all blending together but the tune is coming through. She is unable to tell how much time has passed since the dwarf sent her into this black existance. Even though she seems to have paused in her journey, the singing gives her compfort.

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Thursday October 8th, 2009 8:56:46 PM

Bosk checks with Xeroin to see if he needs any assistance, and thanks him for his help in battle. [b]"You did good back there. I realize that things are different in Mudtown, but where we come from the will of the Gods and chiverly are taken very seriously. I know the rules gets confusing, but part of the code is that we do not kill after the battle is over. These rules were made in part by royalty and people of power to protect royalty and allow for noble deaths. They are pacts among men of honor. It may not seem fair that they are applied to honorable people, but we must live by example if we are to change the wold. The benifit is that if you win in battle, the enemy's weapons, armor, horse, everything is forfeit in exchange for thier life. If they die in battle, they are still forefit because they tried to use them to kill you.

The trick is to make sure they are dead before the battle is over. Also remember that while we cannot kill them, we do not need to save them either... Although I don't believe Grendel will agree to that. On the plus side, letting them live will make us not only appear just, but it will allow for the survivors to spread word of our victory.[b]

If Xeron needs help, then Bosk will assist him. Otherwise he will return with Motley to help bring back the injured and the "loot".

Xeron AC AC15 HP 5/7 
Thursday October 8th, 2009 9:17:33 PM

Still holding Sanjii's hand and singing the lullaby, Xeron listens to Bosk. "Whatever you say Horned One! I cannot pretend I understand. It is too complex, this idea of honorable death. I understand that not killing is good, even if it means they will come back to haunt you. I accept that. But I have taken possessions from dead people all my life. This need to change if I am about to be good. "

He thinks to himself "Well, if they give me stuff, I will give it to the poor. I am sure they are many Xerons in Mudtown who could use gold. If people would have helped us rather than reject us, like these good clerics did, Mom would still be alive."

He closes his eyes and with his free hand grabs the wedding ring hanging from his neck. "I miss you Mom " and cries silently.

The Loot -- DM JIM  d20=14 ;
Thursday October 8th, 2009 9:17:45 PM

If it is your plan to loot the area, bodies and Ironband camp, please state who is doing it. Remember a lone enemy, Hakon, is still out there, so sending only one person to do all the collection may be detrimental to his health. Then again Hakon could be out wenching from all the loot he stole from the camp after running away (he ran in the direction of the camp).

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 8th, 2009 10:17:06 PM

If no one else is going to claim the loot, they can watch the wounded and Grendel will go. If no one is willing to watch over the wounded then Grendel will stay with the wounded. I imagine Valla will stay with the wounded. If Padre wishes to stay as well then I will accompany Bosk to claim the loot. Otherwise Grendel will begin getting Maikill, Hallfred and Taklum ready for transport back to our base camp.

Valla AC:16/16/12 HP:2/6  d20+4=13 ; d20+4=13 ; d20+4=15 ; d20+4=7 ; d8=5 ;
Thursday October 8th, 2009 11:26:29 PM

Im not fit to loot any camp, I think who ever is doing so needs to hurry. I'll stay here and watch our comrades. We should get back to our own camp as soon as possible.

After hearing what Padre has to say, still having no clue where Xeron and Sanji are (since Grendel never answered him) Valla will re-string his bow, and find a good hiding space.Keeping a good view on his wounded comrades but also keeping alert to his surroundings. If Valla sees anyone that is not part of his group, he will shoot first, asking questions later.

Readied Action: hit AC 13; 5 damage
Hide:13
Listen: 15
Spot: 7

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Friday October 9th, 2009 7:11:44 AM

Sixtus watches as the group begins to dismantle and scatter to the wind. He is not sure why people are doing what they are doing but his face begins to flush with frustration.

"STOP! ALL OF YOU, JUST STOP! XEERRROOOONNNN!"

Sixtus cannot help but lose his cool just a bit. There has been nothing close to a plan for anything that has been done since a group of strangers formed to save what seemed to be a child and an unconscious minotaur. He looks at the two newcomers with obvious skepticism and upon those who he has fought with something close to annoyance.

"We are NOT splitting up again! We just destroyed one of the most feared, hated, and well-connected free companies in Mudtown....and some of you want to leave without the group? THINK! Gargul help me. Some of us are hurt pretty badly."

Sixtus walks over to Valla and grabs his bow before helping him up out of the cover he had found.

"Valla is broken, bloodied and barely conscious BUT at least he is staying to help protect the remaining group. XERON is carrying an unconscious Sanji who almost died. Do you think that helps her heal, being slung over his shoulder like that? As for you," Sixtus points at the female Cleric of Flower, "Save your supplies for your co-workers. You have stopped the remaining Iron Band members from dying outright...that is good enough. They stay or they get dropped off at a medical ward. They do not come back to our camp and the do not get any more of our supplies or our blessings. If you have a problem with that, find other employment."

Sixtus takes a moment, chest heaving as he finishes his tirade. His eyes are red from battle.

"We all go to search the camp. What if the one who escaped went to get a friendly free company to come back and avenge the Iron Band? We are hired to be a group...we need to start acting like one. Grendel, do you have any blessings left to take care of Sanji?"


Grendel (Jay) AC:16/10/16 HP 9/9 
Friday October 9th, 2009 8:48:05 AM

Grendel just shakes her head. "Only two minor heals left. Padre, though I agree with your ideas it seems a bit too little too late. Xeron is gone. Sanji might not survive the transport as she was gravely wounded when I touched her with healing. Bosk and Motley ran after one of the Ironband obviously thinking as you do, that they will come back against us."

She looks around at what they do have... which is not much. "If you don't want these members of Ironband returned to our camp that is fine..." Her fists clench for a moment as she continues, "Though as for my supplies I will use them as Flower directs and if that means you don't want me in your band you can have that conversation with Penn when we return."

She points to the Ironbands Camp, "You take Valla and raid that camp. I'm sure I can transport Maikill back to camp safely." With that she touches her hat of disguise and whispers, "Shizzle-bop" while picturing a human girl wearing healer's garments. "When I get to camp I'll keep an eye on Xeron and provide care to Sanji should she still be living."

With that she will load Maikill onto the crude stretcher she had been working on through all of this confusion and begins to move back toward Penn's camp. "Be quick you two and may Flower protect you."

===================================

Xeron left with Sanji
Bosk and Motley are together.
Grendel will move Maikill.
That leaves Padre and Valla together without any wounded to tend.

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14 
Friday October 9th, 2009 10:30:04 AM

ooc: Xeron did not ask for help, so Bosk returned to the battle site with Motely..

The Loot -- DM JIM 
Friday October 9th, 2009 10:48:51 AM

ooc: As it stands, I have Padre, Valla, Motley and Bosk staying behind to loot, correct? Xeron, Sanji, Grendel and Maikill are at or heading back to Penn's, right?

Xeron AC AC15 HP 5/7 
Friday October 9th, 2009 11:14:23 AM

Xeron is staying by Sanji's side until a cleric will come to bring her to full health. Xeron believed that Sanji was stabilized which is why he carried her back to the camp.

Motley Fatigued AC:16/13/11 HP:9/16 
Friday October 9th, 2009 4:11:22 PM

Motley reappears near the Ironband camp in time to hear Padre's tirade. I too am unhappy with our near losses, but they will be cared for better away from here. In the meantime let's make sure noone else is around to exact revenge.

Also, if anyone could spare me a little attention, I appear to have hurt myself a little.

The Loot -- DM JIM 
Friday October 9th, 2009 7:36:57 PM

ooc: everyone involved, give me some confirmation on the looting, then I'll post the fatal, err... final, results...yeah. :)

Bosk Deox: Bless (7 rounds left), Shield of Faith (+2 deflection, 7 rounds left), Resistance (+1 resistance, 7 rounds left ) AC 14/10/10 (16/12/12) HP 7 of 14  d20=16 ; d20=7 ;
Friday October 9th, 2009 9:13:31 PM

Bosk is looking for loot and badguys. Spot 20 Listen 10

Valla AC:16/16/12 HP:2/6  d20+4=16 ; d20+4=7 ;
Friday October 9th, 2009 11:42:58 PM

Valla is still looking for anything and everything. Keeping alert to his surroundings. Bow strung, arrow knocked.

If he is seen, and is aware, he will run behind the nearest and most complete cover available. Whether or not he has a clear shot around his chosen obstacle.

Why would everyone leave us Padre? Is it possible to get another prayer from gargul, through one of you two? searing pain when I talk...

Listen: 16
Spot: 7

Maikill HP -3/14, AC15/12/13/13 
Sunday October 11th, 2009 12:31:37 PM

As Grendel pulls Maikill along on the litter, his body twists in pain as each bump is hit.

Mother, I can not come yet. Someone else has gotten me I think.

Padre Sixtus Torquemada | HP10/10 | AC16 | Spell List | [Drew] 
Sunday October 11th, 2009 1:00:59 PM

Sixtus shakes his head at the half-orcess and shrugs his shoulder. He then turns to Valla.

"C'mon, you're only mostly dead. Quit grumbling." A wry smile crosses his lips.

"I have used all that Gargul has granted me this day. I am sorry. Grendel is the only one who has any blessings left as far as I know. Besides," Sixtus wave his hand around in a horizontal-arching motion, "with just us left to find the Iron Band's camp and loot it, I am sure we will be dead before you get a chance to receive any more blessings."

Sixtus then grabs Valla's arm and slings it over his shoulder, before helping him walk towards where the camp is believed to be.

Grendel (Jay) AC:16/10/16 HP 9/9 
Sunday October 11th, 2009 8:04:38 PM

Dropping off Maikill at Penn's camp she will leave him there under the guard that Penn has arranged. If there is a healer there she will ask for a boon of healing to be used on Maikill and Sanji if she is there as well. Then she plans to immediately head back toward the Ironbands camp with haste. If she sees Xeron there she will speak with him. "Xeron the remainder of our group is checking on the Ironband's camp. We should be with them rather than sheltering here. Penn's temporary guards will keep our friends safe for the moment. I plan to go, whether you accompany me on not is your decision." With that said, Grendel heads to Ironband territory with a prayer to Flower that the rest of our group remains safe.

The Looting -- DM JIM 
Monday October 12th, 2009 4:37:42 PM

Battered and weary, the remaining members of the group (you guys need a name) rise to the challenge of looting the enemy and their camp. Thankfully they don't find any resistance in the Ironband camp, easily spotting Hakon's tracks through the mud leading away from the center of the copse of trees where the camp lay.

The camp is a collection of six tents of varying sizes ringed around a large campfire--the embers of which are slowly dying in the noon sun. Other than personal possessions of little worth, nothing else is found. It would seem the Ironband members liked to keep what they owned of worth, on their person. No chests were found or warderobe, but a side table next to a cot had a note addressed to Hallfred to have a talk with Gordo of the Bucket of Blood Saloon because there's stuff missing from the last check on "the merchandise" stored there.

Relieving the dead of their armor and purses yield the following:

(3) breastplates
(2) longswords
(2) short bows
(26) arrows
(1) scale mail
(3) light steel shields
(2) warhammers
(2) heavy crossbows
(1) light crossbow
(1) light mace
(1) chain shirt
(10) daggers
289gp

Near the end of bundling all this equipment and gold, Grendel comes back from delivering Maikill at Penn's camp. As agreed upon, Penn called for a healer to come administer to the wounded. Gathering everything and making their way back to Penn's, the group rejoins in whole and takes stock of their situation. Penn's guest has just left and the healer he has called for arrives and tends to the wounded.

Everyone is healed back up to max hitpoints.


Valla AC:16/16/12 HP:2/6  d10=2 ;
Monday October 12th, 2009 5:02:01 PM

max! Whoo Hoo!.. Sorry accidently hit d10...

After being refreshly heald, Valla paces around the camp for a bit, pondering what just happend. It seemed like they weren't going to come for us after all.... Maybe that they expected us to go to them even.. Valla voices his opinion outloud, to no one inperticular.

He eventually settles on one of the benches around the fire pit, We should work out a better batlle strategy next time... I was jumped....

Motley Fatigued AC:16/13/11 HP:16/16 
Monday October 12th, 2009 6:49:03 PM

So, what next, chums? Motley asks between stretching and massaging his aching muscles. I would like to humbly offer my companionship in a continuing fashion as we appear to work well together.

Maikill HP 14/14, AC15/12/13/13 
Monday October 12th, 2009 7:17:50 PM

Maikill slowly opens his eyes as his wounds rapidly heal. He looks around warily, not knowing if he is still in battle or not. Realizing that he is back at the camp, he stands and looks around.

"How get here? I kill only two in fight, then they kill me two times. We win or lose?

then he looks over at the pile of loot, and his eyes grow big.

"We win!"

He walks over and fingers the chain shirt.

"Maybe this help, no fall in fight next time. This on elf I kill."

The Looting -- DM JIM 
Monday October 12th, 2009 9:01:21 PM

ooc: one of the breastplates is completely useless, but could be sold for scrap metal.

Also, the fairest way of dividing treasure is to sell it all and split the proceeds evenly. Everything can be sold for 50% book value, except the breastplate which you'll only get 10% for.

Grendel (Jay) AC:16/10/16 HP 9/9 
Monday October 12th, 2009 9:16:38 PM

Back at the camp Grendel is uncharacteristically silent compared to her behavior on the cusp of battle. The loot is good and should provide a decent haul once split up amongst the group as it now stands. Her thoughts linger on the battle.

Considering we were outnumbered and all of our casters were spent, aside from her own spells, the battle went much better than it could have. It was close though. Plus some of our quarry got away. Though none of our group perished, there were multiple close calls.

Going over it as best she can, she still cannot come up with a better strategy than the one we used. She shakes her head to clear her mind and moves over toward Valla. "Good to see you in one piece. Aside from the loot, did you find anything else of interest?"

Xeron AC AC15 HP 7/7 
Monday October 12th, 2009 11:03:46 PM

Xeron looks at the pile of armor and weapons, still covered in blood and gore. "Is this what I am destined to do? Kill and loot? Like I used to do in Mudtown? Is this what my life of good will be?"

As Sanjii is healed and goes probably inspect the loot, Xeron observes the others. "Why does this not feel right? Did the Ironband really mean to go after us? Could we have been manipulated into taking them down? For such a big bad group, they went easily down. May be something is not as clear as it appears. Is Penn telling the truth? Or playing us like a fiddle? Were the goblins realy ironband members? did we attack innocents?"

Lost in his thoughts, the rogue continues to try to make sense of the situation.

Valla AC:16/16/12 HP:2/6 
Monday October 12th, 2009 11:24:18 PM

Valla nods to the orcen cleric Im glad to be in one piece as well, a few new scars to my body, not like it really matters though... The elf gets up, checks out what loot they've recovered. Upon seeing nothing to spike his intrest, he says Im going to go tell Penn whats happend. FIgure he should know at least. After that, I just might ask misses Sanji to honor her word of ale. Valla winks at Sanji as he heads to Penns camp.

When arriving; Mr. Penn, we killed most of the Iron band's members, although I believe two of them go away. Got a few decent things from their camp; have you heard anything today? Rumors about them? Another attack being planned on your camp?

Bosk Deox: AC 14/10/10 HP 14 of 14  d20+2=11 ;
Tuesday October 13th, 2009 9:33:21 AM

Bosk examines the loot, not surprised that there is nothing his size. I suggest we select a member or two to go to town to sell this stuff and purchase any goods we need. If anyone wants something from the pile, then they can pay the group for it or let it come out of thier pay. I do suggest we save the disguise helmets, in case we need them in the future. Besides, I would hate for the Iron Band to buy them back."

Bosk moves over to the carts and takes up a relaxed, but somewhat defensive position while everyone decides what to do next. (Hide 7 hit +2 instead of -2)

ooc: Tying up loose ends:
1)Did we turn the prisioners over to the gaurds as I suggested before the battle, or have Penn's friends been keeping an eye on them?
2)What is the value of the helms of disguise?

Grendel (Jay) AC:16/10/16 HP 9/9 
Tuesday October 13th, 2009 12:17:27 PM

Grendel grabs the damaged breastplate and drops 20 gp in it's place along with the scale male she 'borrowed' before the fight. Tossing the busted breastplate over on her pack she kicks out her bedroll and crashes early. Battle is exhausting and she'd like her full compliment of spells back. "Wake me when something important happens..." she mutters to no one in particular before closing her eyes and drifting off to the Giggling Ghost.


Back at Camp -- DM JIM 
Tuesday October 13th, 2009 12:20:55 PM

After Penn's guests had left, the merchant listened carefully to what Valla had to say, unfortunately he didn't have much more to add. Penn did surmise that the Ironband was effectivily dead. He thought they had numbered about 20 when he hired their group, but couldn't be sure. With those killed and captured in both battles, that would leave them down to two, which would not be enough to restart such a group. Continuing to speak what was on his mind, he reminded Valla that he still had prisoners in their tent, waiting for a resolution--either the guards or Pig Alley. Thinking about it some more, Penn also wondered aloud that if the Ironband were engaging in some goblin attacks, where was all their loot?

I take it you left the dead and dying Ironband back in the copse of trees to their fate?


Xeron AC AC15 HP 7/7 
Tuesday October 13th, 2009 12:34:12 PM

Xeron quietly observes what is happening at the camp.

Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday October 13th, 2009 12:59:05 PM

With a jerk and a gasp, Sanji returns to a consious state. I'm alive... Or we're all dead. A familiar smirk returns to Sanji's mouth as she scans the faces of her comrads and listens to people voice their opinions.

I guess we won and we all made it out alive. Hearing someone comment about a round of ale reminds Sanji that she is very hungry and thirsty. She takes a long pull from her water skin and splashes some on her face. Let's just hand these prisoners over to the authorities and be done with it. I, for one, am sick of babysitting. On the way back, I'll pick up enough ale for the lot of us. Mr. Penn, you're welcome to some as well. My treat.

Sanji stands and stretches, arching her back like a cat after a long sleep.

Valla AC:16/16/12 HP:2/6 
Tuesday October 13th, 2009 5:31:07 PM

Valla nods to Penn when he mentions the goblin attacks, Ya, they were wearing helmets of disguise when they attacked us. To look, something like goblins... I'd say they already sold or traded off the loot from those raids. The elf then turns to leave Penns tent, but then adds We will be giving the prisoners to the guards soon enough, not myself personally, I need some rest, but it will be done good sir.

With that Valla walks over to the bulk of the group, shaking his head as he see Grendel taking a ill-timed nap.

I think we need to hand over the prisoners to the guards as well. Sooner better than later, until that point I'll wait here, watching the camp, for your alls return He then winks at Sanji, With the ale hopefully

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 13th, 2009 6:12:12 PM

OOC: Maikill was unconscious at the time but I think you are missing something from an earlier post from Jim when you were searching the camp "but a side table next to a cot had a note addressed to Hallfred to have a talk with Gordo of the Bucket of Blood Saloon because there's stuff missing from the last check on "the merchandise" stored there" Major hint here

Valla AC:16/16/12 HP:2/6 
Tuesday October 13th, 2009 8:54:26 PM

wow... Thanks, I did over look that.. ::feels dumb::

Re-enactment of what Valla says.

Yes, they were wearing helmets of disguise when they attacked us, looking like goblins. A note we found in their camp seems to suggest that the loot from all their 'goblin' raids has been stolen or secretly moved by one of the greedier members of Iron Band. We, our group, havn't given it much thought yet, but those are my thoughts at the least.

With that Valla walks over to the bulk of the group, shaking his head as he see Grendel taking a ill-timed nap.

I think we need to hand over the prisoners to the guards as well. Sooner better than later, until that point I'll wait here, watching the camp, for your alls return He then winks at Sanji, With the ale hopefully, by the way. What do you guys think about the note? Were the goods stolen? Or is it possble that one of the Iron Band members 'stole' it for himself, from his own band?

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 13th, 2009 10:03:31 PM

Picking up the chain shirt and holding it to his torso, a sneer appears on the half-orcs face.

"Puny elf, this too small. No wonder he weak, die easy."

He throws it back into the pile and then looks around at his new found group, in particular the gnome.

"You small, not weak. Good fighter. You no fall in battle. I only kill two, and die after being attacked by only four. Used to fight many at time. Mobs have many men, though no skill. Need learn fight men who trained to fight."

Bosk Deox: AC 14/10/10 HP 14 of 14 
Wednesday October 14th, 2009 9:19:08 AM

The tall minotaur listens as Valla speaks, I think we need to hand over the prisoners to the guards as well. Sooner better than later

Before we do that, why don't we try questioning them again. They might have the lead we need. Who knows, the orc might even be willing to share some information now that his rescue party won't be cmoing."

Bosk Deox: AC 14/10/10 HP 14 of 14 
Wednesday October 14th, 2009 9:33:53 AM

ooc: I added the loot to my character sheet. We should have some debate on what to do with the helmets (Hat of Disguise). Value is 1800 GP so half value at sale is 900 GP. Both the hats and money could come in handy.

Xeron AC AC15 HP 7/7 
Wednesday October 14th, 2009 10:42:07 AM

Xeron observes Sanji getting up and going to her business. Not even a look. He cared for her after carryng her back from the battle. But how would she knows? He was not about to promote his achievement. That was not him. And after all, he was used to be ignored by girls. The only one that ever paid attention to him were the ones he paid. Why would anything be different? Being good never meant that people would be nice to him.

He keeps looking at the group, having no interest in the loot. He stays there, guarding Penn, which is now his "honest" job.

Valla AC:16/16/12 HP:2/6 
Wednesday October 14th, 2009 11:55:22 AM

Vallas ears perked, Puny Elf! as Maikill makes this statment,

Puny? he rasies a finger at the orc, and starts walking toward him, If you'd had been in front of me, blocking those three from getting to me, my arrows may have been a bit more helpful, no? I may be weak physicaly, but my spells more than make up for that orc! Valla knew Maikill wasn't talking about him personally, but the refrence to his race obviously upset the wizard. A flare in his eyes shows his frustration with the half-breed.

Trying to calm himself he turns to Bosk, a trusted friend... I think questioning him further will be a waste of time, but its your choice friend. As for the hats, I think we should sell them. The disguises they offer really arn't that useful. I mean I was spotted as me as soon as they laid eyes on me. Even though I had takin the appearance of Katrin. As for the rest of the stuff, sell it as well.

The elf then walks over to Xeron, places a hand on the rogues shoulder, Don't beat yourself up over things like this man. Lets just do this job, as best we can, and get into the city proper. Then we can really make a difference in this lawless town...

Maikill HP 14/14, AC15/12/13/13 
Wednesday October 14th, 2009 3:45:48 PM

Looking at the irritated elf, Maikill averts his eyes a bit.

"Sorry, no know you have magic. Only see you shoot arrow. Glad to hear about magic, arrows fly crooked. Only say elf I kill puny and weak, he die with one hit. You take two hits maybe."

then he locks eyes with the small elf

"I tell you one more time, no call me orc. Mother was human. Mother raise me human. Call orc I get mad. Get made, no tell what I do. Be friend instead. Call me Maikill."

Sanji (Eric) AC: 18/15/13 HP: 6 
Wednesday October 14th, 2009 4:49:45 PM

I'll go with you to take the prisoners back. Let's get to it. I grow thristy!! Sanji pumps her fist in the air to add emphasis.

As for the loot, I don't think I'll be able to use much of it. All I really need is gold. I say we sell it off as quickly as we can. But, I would like to hang on to one of the helmets. That could come in handy for me. Suddenly, Sanji's face grows more serious. She places her balled fists on her hips and stands up straight.

While we're all here, perhaps we should address something else. How many of us nearly died? Two?... Three?... I know that I was a little shocked to see so many of us fighting alone or not being supported by others. Perhaps we should work on our Teamwork. I for one was shocked to see Valla overwhelmed as quickly as he was with so little help. Now, I'll admit that I'm not the best one on one fighter. But, I work very well with others. I tried this several times and it never seemed to work. My first attempt, I attacked a dwarf by myself while my 2 companions stayed behind. The second time I went in was to prevent Valla from being pinned to the ground with a sword. Sanji's chin falls to her chest as she remembers her failures in combat. In both instances, I failed to slay any opponents. Perhaps I would have had a better chance if I would have been working with another person. We need to work on this. If we ever get an opportunity to attack an opponent 2 on 1 or 3 on 1 we need to take it. It increases the chances of defeating the enemy and keeping ourselves alive.

Her sword hand begins scratching at her head as though she is trying to put the thoughts of the battle out of her mind.

Valla AC:16/16/12 HP:2/6 
Wednesday October 14th, 2009 8:30:13 PM

I no call you Orc, you no call me puny! You protect elf, elf protect you. Understand? Valla speaks slow, and on Maikills level, then sighs, knowing he's only going to further escalate the situation Arguing with a large half-orc is probably not the best thing to do at the moment...

Maikill, stick with me. You cover me and I'll prove my worth, but in a melee combat I couldn't hardly stand up to one such as yourself, or even one lesser than yourself. I need a partner in the battles that are sure to come in the future. Fighting alone is not my expertise, thats for sure.

Valla motions to Sanji, Like she said, a plan. I suggest a sort of buddy system. At least for me. Sanji, Xeron and Myself should be paired up with one of you who are better at toe-to-toe melee combat. That would ensure us to stay alive... Longer at least...

Bosk Deox: AC 14/10/10 HP 14 of 14  d20+1=17 ;
Wednesday October 14th, 2009 9:20:15 PM

The horned cleric smiles, glad to see people are getting along and trying to plan things out in advance for a change. I like the idea of working in pairs or small teams, however we should save this conversation until after we have taken care of our prisoners. No sense in risking them overhearing our plans and using it against us. Also, I agree with Valla, we probably don't need all of the helmets. However saving two or three as a group commodity may come in handy and would still line our pockets some. I am going to question Katrin to see what I can learn. Removing the helmet and returning to his regular form, the minotaur picks up some of the bloody armor, (preferably the broken breast plate, if Grendel will loan it to him) and marches over to Katrin. Dropping the armor in front of her he says [b]"The Iron Band has been destroyed. We have need of some more information from you, if you cooperate you leave here today. If you don't...then you will be joining the rest of the Iron Band."[b]
Bosk proceeds to question her about the note and it's meaning.

Intimidate 17

Maikill HP 14/14, AC15/12/13/13 
Wednesday October 14th, 2009 10:53:42 PM

Looking a bit meekish at Valla, Maikill says "Me sorry, no mean call you puny. I help, stand in front and fight when you do magic. I like fight. Though me no strong either, almost die. Fight only four and they almost kill me. Next time I kill more, show you I strong."

Valla AC:16/16/12 HP:2/6 
Thursday October 15th, 2009 12:00:12 AM

Valla smiles Bonding with an orc... Mother would love this.... Father would behead me...

He nods, Very well big guy, I'll take you up on that, so I hope you humans have a memory something like me and my kin. He reaches a hand out, to shake on the agreement.

Should I spit?

Your real strong, you fought four. It took one warhammer smack to my face to knock me out cold. I don't know where the giant bee came from... Stung me real good though.. He uses his other hand to point inbetween his breast bones, where he was "Stung".

Grendel (Jay) AC:16/10/16 HP 9/9 
Thursday October 15th, 2009 9:08:45 AM

Grendel snores as Bosk 'borrows' her wrecked breastplate armor from her pack, though she's got one of the helmet's of disguise tucked in her arms as she sleeps. To anyone who was observing her it was plain to see that she had not parted with the magic item since getting her hands on it. The way she held it to her chest as she slept spoke to how much she valued it. Perhaps she knows the value of the item and is greedy for the gold... or maybe it is the value she finds in the magic that allows her to change form that has stirred her desire so.


Xeron AC AC15 HP 7/7 
Thursday October 15th, 2009 10:22:38 AM

Xeron does a small nod to Valla's statement addressed to him but says nothing back.

He looks at Maikill and Valla arguing then becoming friends.

He observes Bosk trying to interrogate the captured wizard woman.

He watches Grendel sleep.

All while guarding Penn's goods.

Katrin -- DM JIM  d20+3=8 ;
Thursday October 15th, 2009 3:47:26 PM

Katrin was caught dozing, since she had nothing better to do, bound and gagged as she was. The smell from her nearby companion probably meant the man was dead and loosened his bowels sometime ago. Seeing Bosk come into the makeshift tent with the damaged armor and hearing his subsequent story, Katrin resigned herself to whatever her fate might become, "Yes, that's the name of the tavern we were supposed to meet up at and drop off the goods to be fenced. Then after that, I'm not sure what we were supposed to do. This was my first goblin raid, I don't know anymore than that."

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday October 15th, 2009 7:57:13 PM

Well, does anyone know somewhere that I can pick up ale-to-go? Possibly a small barrel? Otherwise, we'll have to put out "free round of ale" ideas on hold for a little while. Or, at least until we all visit a tavern. Happy to see that the group seem to at least be getting along, Sanji feels a little more comfortable calling these folks comrads. She strolls over toward Bosk, ready to aid in transferring her to the authorities.

Grendel (Jay) AC:16/10/16 HP 9/9 
Friday October 16th, 2009 10:01:55 AM

Grendel continues snoring as she gets her much needed rest to replenish the blessings Flower empowers her with on a daily basis.

================
Folks, let's keep the plot line moving here. Let Jim know if you're taking the captives to the guards or staying in camp. Afterward we should all go to that tavern and see about getting our hands on some of that hidden loot. Shouldn't take more than a day or two to post actions. =) We've got nothing to show for this week. Battle ended last Friday and all we've done is walked back to camp. A little pick-up in our pacing will keep us all interested in the game and make DM Jim's job easier. Love this game so far.

Bosk Deox: AC 14/10/10 HP 14 of 14 
Friday October 16th, 2009 10:16:47 AM

Leaving the tent, Bosk informs the group what he learned.
It is time to turn our captives over to the authorities. Katrin has been more than cooperative, and at least one of them was visited by Gargul while we were gone. We don't need any more bodies stinking up the camp.

I suggest we use the "buddy system" and continue working in groups of two or three. We will need to make a trip to the gaurds, to Pig Alley, and to gather information on the fenced goods. We also do not want to leave Penn unattended. I suggest we have no more than three people leave camp at a time. I am willing to transport the prisioners and go to Pig Alley, but I feel there are others better suited for gathering the information on the fenced goods. I can also sell our "loot" and bring back the gold and anything we need purchased.


=================================
ooc: I will be out of town this weekend and back on Monday. I am currently in the middle of midterms (hence the short posts this week), and my hardest one in Monday afternoon. I may not be able to post again until Monday evening.

Spell recuperation -- DM JIM 
Friday October 16th, 2009 10:59:33 AM

We've discussed this on another game and in the rules section, and in the Wold, spell recuperation is going to be limited to once a day--usually rememorizing and praying in the morning, or at least after 24 hours has passed.

Maikill HP 14/14, AC15/12/13/13 
Friday October 16th, 2009 11:30:54 AM

Maikill grabs the dead body(s) and throws them on the cart.

"I get rid of dead ones. How bout this one, it dead?"

He points to an unconscious prisoner and prepares to throw him onto the cart as well.

"I go throw these away, be back soon."

Maikill will go on his own unless someone decides to tag along.

Xeron AC AC15 HP 7/7 
Friday October 16th, 2009 11:41:13 AM

Xeron finally speaks. "I will guard Penn. No ones worries."

He says to HIMSELF "Why are we going after the IronBand loot? This is stolen stuff. Is it for us to keep or to give back to the rightful owner? I am so confused."

He watches Maikill get the dead bodies on the cart. "This guy is quite strong. Must be nice to be that strong."

Valla AC:16/16/12 HP:6/6 
Friday October 16th, 2009 12:05:13 PM

Valla nods to Bosk and Maikill, Sure, Maikill disposes of the bodies in Pig alley, Bosk sells this stuff, buying whatever equipment we might be needing. Padre, I think should go to the tavern. He's the silver tongue of this group, as everyone knows. If not him alone, possible Sanji and Motely should go with him. I'll stay here with Xeron and guard Penn. I won't be much use in any battle that may break out, so staying with the bulk of the group is my best option.

The elf plops down on one of the log benches around the fire pit, Bosk, you think you might find a healing potion? I figure selling most of those hats will bring a pretty penny. A healing potion would allow me to at least tend my own wounds once. In the midst of battle, a quick healing would lift much off your, Padre and Grendel's shoulders. Keep me alive a bit longer as well I think.

OOC: DM Jim; Healing Potions? Would they be available in Mud Town? Would selling one of the helmets cover the price? What would be the price? According to the 3.5 PHB, a lvl 1 CLW potion would be like 76gp. Adding in the xp cost as gp, and raw materials. But this is to brew the potion yourself. It would be a bit more expensive, to buy off someone else right?

-- you do not know of any sources to buy magical items at this time. Brewing it yourself is half the cost with an added XP cost. d20srd.org has all the list prices under magic items. -- DM JIM

ETA: the half cost means you have to have a source to buy the material components, luckily you have a source in Mr. Penn, for now.





The plan?-- DM JIM 
Saturday October 17th, 2009 5:50:17 PM

LMK what you guys are going to do. It's about 1pm in the afternoon. You have two live captives, the half-orc you re-knocked out and Katrin. There are 8 helms of disguise, who is holding one, or some?

Valla AC:16/16/12 HP:6/6  d20+4=6 ; d20+4=7 ;
Saturday October 17th, 2009 6:00:22 PM

Valla will sit at the camp, keeping alert for any invaders. Giving the helmet he has to Bosk to sell in town. He sets on a log around the camp fire, awaiting everyone elses return, from turning in the captives, selling items and dropping bodies off at pigs alley.

Listen: 6
Spot: 7



Grendel (Jay) AC:16/10/16 HP 9/9 
Sunday October 18th, 2009 2:17:37 PM

Grendel is sleeping at Penn's camp. She's got one of the helms of disguise tucked in her arms. She returned the suit of scale mail she borrowed and paid for the broken suit of breastplate armor, which has since been borrowed by Bosk. Her plan is to wake at 9pm and pray for her spells, then take the night watch in it's entirety.

====================
ooc: regarding magic items. My plan for Grendel is to go mystic theurge with a focus on crafting magic items. In a couple levels we'll have all the scrolls and potions we'll ever need.

Maikill HP 14/14, AC15/12/13/13 
Monday October 19th, 2009 9:16:15 AM

Maikill concentrates on the task he volunteered for. Dumping bodies in Pig Alley. The stench is overwhelming but he is getting used to it. He did not take any of the helms, as he is unsure about the magic or how to use it.

Xeron AC AC15 HP 7/7 
Monday October 19th, 2009 9:29:52 AM

Xeron does what he is being paid for which is guard Penn's cargo.

Sanji (Eric) AC: 18/15/13 HP: 6 
Monday October 19th, 2009 11:55:26 AM

Sanji will travel to the tavern with Padre to glean what ever information they can. If it is available, she will also purchase enough ale to take back to the group.

Bosk Deox: AC 14/10/10 HP 14 of 14  d20=6 ;
Monday October 19th, 2009 11:57:13 AM

Unless told otherwise, Bosk will sell all unclaimed items. This appears to be all but two helmets. One in the custody of Grendel and the one Bosk wants set aside as "Group" property for use as needed by whoever needs it (for the benifit of the group). If things are done in shifts, he will also help Maikill with the bodies. It sounds as though Valla's potion will be taken care of here at camp. As I mentioned before, I perfer another character tries to gather information, as Bosk is not skilled in that area. However, if no one else wishes to Bosk will keep an ear out for information.

Gather Information =6

That afternoon -- DM JIM 
Monday October 19th, 2009 12:29:44 PM

As Maikill loads up the cart with another dead body, leaving Katrin and her unconscious half-orc companion behind, while Sanji and Padre head out to the Bucket of Blood saloon. The rest stay behind to do their duty and guard Penn, who has excused himself for a few hours to go see how the "number" situation has progressed to figure out about when he'll be allowed to enter the city proper. Bosk temporarily accompanies him, but is looking for a place to sell the group booty they have gotten, not thinking that perhaps the Bucket of Blood saloon which houses a fence, would have been a good cover story for them to get a foot in the door. Penn shows Bosk a reputable place, takes his leave, and the Taur receives 5sp on the gold for the sold items after negoitations are made(50% value, 6200gp total, including items taken from 1st Ironband battle).

Valla prepares in his mind the necessary ingredients to make a potion or two, but reconciles the fact that he has no "lab" to brew them in, nor knows anyone who would lend or lease him access to one.

Xeron tends the fire with Valla as they keep guard duty.

Grendel sleeps and dreams of a large frog donning a custard crown and a thin crepe-like cape which Grendel promptly eats.

Motley also stands guard duty and cleans his gear of the blood and muck of the last battle.

Maikill eventually makes it to Pig Alley which is as he had last seen it--a pockmark on the face of the Wold. Unloading the body the half-orc spies something out of the corner of his eye, something moving amongst the dead bodies in the chasm below (Maikill, please make a Will Save DC15).

In the meantime, Sanji and Padre arrive at the Bucket of Blood saloon and find that it's a rather upscale kind of place--at least for Mudtown. There are hardwood floors, a sturdy bar, plenty of tables and even a minstrel playing music for the clientiele. In comparison to city taverns, the BoB would definitely rate -1 stars, something of an accomplishment amongst the muddy streets of Mudtown. They quickly discern the owner, Gordo, who after careful consideration by the pair, has all the attributes of a weasel in human form. (Please make a Gather information roll if you wish to find any thing out). Inquiring about buying a keg of ale, the cost seems a bit prohibitive at 50gp (Diplomacy roll to lower price if you want to try).

Maikill HP 14/14, AC15/12/13/13  d20+2=9 ;
Monday October 19th, 2009 12:53:41 PM

Maikill stares down into the pit of bodies, watching in wonder that something moves among them.

Will save 9, fail

Xeron AC AC15 HP 7/7 
Monday October 19th, 2009 1:44:59 PM

Making sure the fire stay warm, Xeron chit chats with Valla "Elf, why of all places, would you decide to excercise your art in Mudtown? I had no choice. I was born here and drank sewer water instead omilk. I am tainted by this place as it is in forever in me. By why would anyone come here is beyong me. Thee are better place to adventure I believe. "

He stops and puts another log in the fire. "This place is rotten to the core and contaminate its inhabitants. Even if one makes it out of Mudtown by luck, they are still dirty inside, their soul soiled forever. Why would anyone come here voluntarily?"

He stops and looks at Valla deep in the eyes "You seem to have enough experience to survive but I am a little concern about the rest of the group. They are going their way in Mudtown like it is a gentle elf forest village or a town controlled by law and justice. They will lose gold and hopefully that is all they will lose."

Maikill's wonderful encounter with the unknown -- DM JIM  d100=66 ; d100=28 ; d100=85 ; d100=15 ; d100=70 ;
Monday October 19th, 2009 1:57:04 PM

Maikill's senses are overwhelmed and he takes off screaming at the top of his lungs, running as fast as he can from the unknown entity--then he immediately stops and says, "Blasuee, sjele audlog qofu! Kduin!" Turning, Maikill spots a lone spider making it's way across a fallen twig on the ground and jumps on it repeatedly, killing it many times over. Burning rage in his eyes, he runs back from where he came from, finally reaching the cart he left behind, only to start screaming again and running away from the area once again at full speed. Eventually he returns to his senses and see's that he's about 160' away from the cart, out of breath, and no longer feeling confused.

Maikill HP 14/14, AC15/12/13/13 
Monday October 19th, 2009 2:08:31 PM

Gasping more from the fear and dread than from the exertion, the large half-orc stops to gather his wits. Something was down there, something bad. Glancing at the cart he can also see the edge of the pit, thankfully he cannot see into it. He could go back for it, but that something is still there.

Making a decision, Maikill heads back to the camp leaving the cart at the pit.

Stepping with confidence into camp, Maikill pronounces:

"Threw body into pit. It no problem now. What we do now?"

he makes no mention of the creature in the pit or his overwhelming fear.

Grendel (Jay) AC:16/10/16 HP 9/9 
Monday October 19th, 2009 2:48:46 PM

As there has been no ruckus in camp, Grendel snoozes the day away. Not much even happening that she would contribute to other than chatting it up with Valla and Xeron... the two most likely to dis-like her out of this group, at least she'll be useful should anything go down on the night watch.

Xeron AC AC15 HP 7/7 
Monday October 19th, 2009 3:34:00 PM

Still tending to the fire, Xeron asks Maikill "Where is the cart? It is not our and I do not want to have the group to pay for it."

He stops and points to the sleeping Grendel "Maikill, do the female of your kind all sleep that much?"

Maikill HP 14/14, AC15/12/13/13  d20-2=0 ;
Monday October 19th, 2009 5:22:33 PM

Looking with narrowed eyes at the rogue, Maikill takes a moment before answering.

"Cart stink from dead body. Leave at pit. Death smell on cart make people sick. No want that. We find new cart. Have money from selling loot, get nice cart now. Maybe cart with roof and leather seat. New carts nice."*

With a proud look he smiles warmly at Xeron.

"Do not know why she sleeps. Maybe using god power make sleepy."

*Bluff check = 0

Maikill's wonderful encounter with the unknown -- DM JIM 
Monday October 19th, 2009 5:29:15 PM

ooc: Cart and horse are missing, they are needed to haul the rest of Penn's goods, so they'll needed to be replaced before his number comes up.

WOW, great Bluff roll Maikill :)

Xeron AC AC15 HP 7/7  d20=14 ;
Monday October 19th, 2009 5:39:05 PM

Xeron looks at the half-orc, knowing that he could be killed in a single blow. "Maikill, these are superstitions believe by orcs. You are human, right! Human do not believe in death smell and other crazy things like that. Gold from should be spent on better things. So, go back and get the cart. May be you can wake up female orc and have her help you. Unless, something has happened ...."

Sense motive: 1d20 + 0 = 14


Maikill HP 14/14, AC15/12/13/13  d20-2=14 ;
Monday October 19th, 2009 9:24:19 PM

"What mean something happened? Cart stink, horse no good. I buy new one. Rich now, have loot from enemy. You no believe me, you go get it."

bluff 14 (although based on my last attempt I don't think this works)

Valla AC:16/16/12 HP:6/6 
Monday October 19th, 2009 11:45:43 PM

Valla only half doses as Xeron tries to make conversation Came to Mudtown; no, not mudtown. Hook City, the City of Magic. Its said, nearly everything in the city has something to do with magic, one way or another. Practicing my Art here would hopefully lead to a grander life. One better than what Im living, or have lived in the past. Valla then looks to the sky, memories of the raid nearly bring tears to his eyes.

Of all places to be a City Of Magic, Mudtown had to be its foyer,...

When Maikill arrives, and lies to Xeron, Valla just looks at the Half-orc; Seriously; go get the cart. If it smells, I'll clean it. But you hauled it off, you go get it.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=19 ; d20+1=7 ;
Tuesday October 20th, 2009 8:44:57 AM

Sanji adopts her most flirtatious smile and tries to loosen the lips of a patron or 2 in the tavern regarding the Iron Bands loot or surviving members.* The price of ale is obviously too high. She will try and talk the bar keep down. Come on now, I'm not only offering to buy your ale, I'm offering you free advertising. I'll tell everyone I know about how great your ale is and exactly where they can get it. So, in effect, I'm making you more money. We both know that, given that, you can bring that price down.**
*Gather Information: 19
**Diplomacy: 7

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 20th, 2009 10:34:43 AM

First the small human and now the elf, they are turning on him. Taking the side of the creature. He glares at them and finally cannot contain himself.

"You know about creature! You want creature to take me, you no like me because part orc. I see you hate me, want me dead. You not strong enough, want pig alley creature to kill me. Drag me into pit. I no go back. You want me dead, you kill me. Creature probably kill horse already, cart is lost. I see you trick me."

Maikill backs himself against the wall so that he cannot be surrounded and eyes the human and elf suspiciously.

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday October 20th, 2009 10:59:09 AM

Grendel rolls over, her sleep spoiled for the day due to ALL OF THE YELLING IN CAMP. "Can't gorram believe dis..." she grumbles as she stands. Dressed in a white gown of Flower that seems very out of place adorning a one tusker like her she changes back into her old hide armor, slings her javelins over one shoulder, grabs her shield and morningstar and marches out of the camp toward Pig Alley. "Any of you babies want to give me a hand getting this cart?" she asks as she leaves, not waiting for anyone in particular.



Xeron AC AC15 HP 7/7 
Tuesday October 20th, 2009 12:40:33 PM

Xeron smiles at Valla "Hope is such a naive thing. You will never get into Hook City. You need look or money and frankly valla, you are like me, you have neither. At least you will have a long life. Mudtown is the abyss of the Wold. IT taints everything."

When Maikill mentions the creature, Xeron senses go on alert. "What creature? In Pig Alley? Did it attack you? What is going on? Give us more detail, HUMAN"

However, Grendel gets up and leaves toward Pig Alley. The rogue yells at her "Wait. Wait! Whatever is there has scared Maikill. Don't go alone. It would be ..... " The sentence dies as the priestess leaves without listening.

He looks at Maikill and Valla "Should one of us help her? Or let her go to her destiny? We need to still guard the camp. "

Bosk Deox: AC 14/10/10 HP 14 of 14 
Tuesday October 20th, 2009 12:47:35 PM

Relizinbg that he and Maikill got seperated, Bosk wonders what do do. Given how long the sale took, Maikill is probably already headed back to camp. If I hurry, I might meet him along the way. His mind made up, Bosk returns to the camp. If he gets back to camp in time, or meets the others on the way, he will join them in going to Pig Alley.

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 20th, 2009 12:47:36 PM

Maikill watches in fear as Grendel takes off for Pig Alley on her own and Xeron declares he knows no such creature.

"Wait, do not go alone." he yells after Grendel.

Looking at Xeron, he says: "You do not know of creature? You tell truth? It is horrible, can kill many men quickly. Worse, it looks to feed on souls. Terrible claws and teeth. She cannot go alone. She need much help."

He leaps up grabbing his axe. "Wait, I go with you."

Xeron AC AC15 HP 7/7 
Tuesday October 20th, 2009 4:52:55 PM

Xeron pats the huge half-orc barbarian on the back "I would never lie to a fellow human comrade, Maikill. I grew up here but never heard of a monster in Pig Alley."

He looks at Valla and say "Elf, you guard the camp with Padre and the gnome. I'll go to Pig Alley."

He yells "Wait., Wait .. " running after the two half-orcs. Walking throuhg Mudtown, he walks between the two towering figures, giving mean looks at the people he knows and dislike in the town.

"I am so glad I spend to gold to have Mom burned and her ashes spread over flowers. I would never forgive myself if she had been dumped in Pig Alley. " His eyes turn dark as he remembers how he got the gold needed for that.

As they walk toward Pig Alley, he asks Grendel "Grendel, you are a female of your race right? How does one know when a girl like him? And how do you get them to like you? "

==================================================================
OOC: Valla and Padre character has indicated that they will not be posting this week. Can we assume they (With the gnome) could guard the camp?

Grendel (Jay) AC:15/10/15 HP 9/9 
Tuesday October 20th, 2009 9:00:05 PM

Grendel grimaces visibly at Xeron's question. "Let me consider your words for a bit...?" is her only reply. After walking silently for a while she seems to have found the words she was looking for. "It is hard for me to say. I've been around humans for only a short time... but I watch and listen... and learn quickly. My own people are rough. When an orc female is interested in a man she will make it a point to be found in his presence. This often merits increased beatings. A woman who can take this abuse and appealing to his eye will soon find herself mating with him."

"Humans are not so different. Females tend to inconvenience themselves just to be near a man they fancy. Unless they are overwhelmingly charming, men often scorn these early advances. If she is pleasing to his eye and continues to pursue him eventually the female will succeed in mating with the man through ceremony or otherwise."

With a mischevious grin she adds, "Why, who catches your eye Xeron?"

Maikill's wonderful encounter with the unknown -- DM JIM 
Wednesday October 21st, 2009 1:08:54 AM

ooc: As Xeron's player has mentioned, Valla, Padre and Motley aren't posting this week, so if you want them to guard the camp, they can.

As it stands, I have Sanji, Maikill and Bosk going to Pig Alley. If nothing changes by tomorrow, I'll process a turn.

Xeron AC AC15 HP 7/7 
Wednesday October 21st, 2009 9:10:25 AM

Xeron is going to Pig Alley too.

Xeron AC AC15 HP 7/7 
Wednesday October 21st, 2009 9:12:40 AM

Xeron smiles at Grendel comments "Good to know priestess, if I even want to court an half-orc."

He giggles at the tought. "I have no one in mind in particular. It is just very hard for me to know what to say or do when I am around girl. Luckily, given my line of work, it does not happen often. I guess this is why I am a regular of Pleasure Alley."

Grendel (Jay) AC:15/10/15 HP 9/9 
Wednesday October 21st, 2009 10:48:31 AM

Grendel laughs and shoves Xeron at his retort, a much stronger push than any human would have given. As he continues to speak about the circumstances of his attending to prostitutes she frowns... deeply. "Every person has an innate need to be loved Xeron. Though your solutions to this need up to this point have been shameful, there is no shame in the longing. Flower teaches us that, even though there are many ways to fill this need in our lives, the beautiful union of one man and one woman in the bonds of lifelong commitment is the very best solution."

She flashes a warm smile his way, "Anything in life truly worth something is worth fighting for... ya know?"

Xeron AC AC15 HP 7/7 
Wednesday October 21st, 2009 11:04:39 AM

Xeron nearly falls at Grendel push and if it were not for Maikill walking next to him, the rogue would have ended face first in the mud. He smiles at the gigantic half-orc. "Fighting is not the problem. I can fight fine and my style might not be as impressive as Maikill here, but it can be as deadly. It is just that I can never think of anything witty or smart or even how to approach a girl. Not sure how to talk to them. I can go steal their purse or cut their throat without problem. However, if I need to talk to them, I simply cannot. This is why it is easier with the Ladies of Pleasure Alley. They do all the talking for you."

He laughs as Grendel talks about marriage "Why would any woman with her right mind spend her life with me? I am .... "

He stops and get tense for a few seconds before continuing "So, talking about commitment, ... where is Mr. Grendel? You could not find anyone that could beat you up?"

Grendel (Jay) AC:15/10/15 HP 9/9 
Wednesday October 21st, 2009 11:58:49 AM

Grendel just shakes her head. "You just don't get it." she says and quickens her pace to walk a little in front of Maikill, Bosk and Xeron. She uses this solitude to work through some thoughts.

Those years were tough years. I was barely a woman when I caught them giving me looks. I wiggled out of nearly a dozen 'close calls' before it occurred to me that leaving might be my only option. I figured that since humans were weak I could survive here by brute strength. Jumping in the river might not have been a wise decision as it battered me worse than any beating, but the shores it left me on were near a human monastery of the goddess Flower. It was during my recovery that I learned the beauty of kindness and began to understand the arts of healing. As I walk this divine path I find myself in Hook City and surely I will learn the arcane mysteries here as well. And once I've mastered both paths...

She whispers under her breath to herself, "...I will return one day to my people." The quiet statement spoken as a vow, as powerful as the will of the girl speaking it.

Pig Alley & The BoB Saloon -- DM JIM  d100=69 ;
Wednesday October 21st, 2009 12:15:01 PM

Grendel, Maikill, Bosk and Xeron arrive at Pig alley shortly and find the cart and horse missing.
Please make Spot and Listen rolls

Sanji, on the other side of town, get's Gordo the owner to lower his price on the cask by 5gp, but no more. Her attempts at gathering information get's her only a few rebukes and suspicious glares, but nothing of worthwhile information. She does note that Gordo hires very few bouncers, only two on duty at the moment, but they seem hardened warriors.

Grendel (Jay) AC:15/10/15 HP 9/9  d20+3=13 ; d3=3 ; d20+3=10 ; d20+3=13 ;
Wednesday October 21st, 2009 12:43:58 PM

"Wow... leave a horse and cart unattended in a city of thieves and cut-throats and it's not there when you return. Completely didn't see this coming."

Grendel takes a few moments to examine the dirt for recent cart tracks. "Bah! I'm no tracker..."

=========================
ooc:
*ignore the d3 roll*
Spot:13
Listen: 10
Search check: 13

Xeron AC AC15 HP 7/7  d20+4=13 ; d20=14 ; d20+7=23 ;
Wednesday October 21st, 2009 1:10:30 PM

Xeron looks at Maikill with a look like "See, I cannot even have a conversation with a half-orc I am not trying to pick up ..."

When they arrive at Pig Alley, he shakes his head at Maikill "See what you did? Now will have to use our wages to pay for a cart AND a horse. Just great! "

Aware of the potential danger that Maikill refered to, he looks arounf trying to see or hear anything about the "monster".

He searches around the location of the cart to see if he can find anything of interest.

Listen: 1d20 + 4 =13
Spot: 1d20 = 14
Search: 1d20 + 7 = 23

Maikill HP 14/14, AC15/12/13/13  d20+2=6 ; d20+4=11 ;
Wednesday October 21st, 2009 2:09:12 PM

Maikill stops short as they arrive at the place he parked the horse and cart.

"I left them here. Thought horse dead by creature, do not know why cart is gone."

barely glancing towards the pit he motions toward where he saw the creature

"Creature down there, best not look." he says as he points the direction he last saw it.

turning to Xeron, he slowly says:
"I already say we need new cart and horse, you no listen good."

spot 6
listen 11

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=20 ; d20+4=8 ; d20=18 ;
Wednesday October 21st, 2009 2:46:09 PM

Approaching the pit, Bosk feels his hair stand on end as he looks and listens for the monster Maikill spoke about. Carefully he searches the area for any trach of the creature or tracks from the cart.

I wish I had been here with you Maikill, sorry we got separated. I bet the two of us could have taken him.

Listen=20
Spot=18
Search=18

Pig Alley -- DM JIM 
Wednesday October 21st, 2009 7:36:01 PM

The quartet search and find a trio of booted footprints walking all over the place where the horse and cart were, then the trio, horse and cart left back towards Mudtown. Since no one has any tracking skills per se, the trail would be lost in the mud and muck of the often used "streets" that crisscross the town proper. Bosks sharp eyes spot nothing out of the ordinary in the "alley"--if you consider rotting corpses and disease ridden flies buzzing all about, out of the ordinary.



Grendel (Jay) AC:13/10/13 HP 9/9 
Thursday October 22nd, 2009 8:54:57 AM

Grendel slings her shield onto her back and straps her morningstar to her belt. "What a waste. How about we see how Sanji is doing with procuring us some spirits at the Bucket of Blood tavern? Actually, she is more interested in the hidden supply of goods, but if there is two things that motivates males it is a woman possibly in need of help and free liquor.

With that she turns to leave Pig Alley and makes her way to the Bucket of Blood tavern.

Xeron AC AC15 HP 7/7 
Thursday October 22nd, 2009 1:23:49 PM

Xeron fumes at Maikill "Great! Something scares you in the pit and it costs us a horse and a cart. How much will these go for?"

He sees Grendel leaving alone again. "I guess she really has a mind of her own never waits for the group. I am going back to the camp."

Pig Alley -- DM JIM 
Thursday October 22nd, 2009 3:03:48 PM

As the quartet finish their investigation of Pig Alley, they see a long funeral train travel up the slope to the cemetary above. Some one important seems to have died.

Grendel (Jay) AC:13/10/13 HP 9/9 
Thursday October 22nd, 2009 4:05:29 PM

Following the funeral train, Grendel again passes by the group in Pig Alley. "This looks interesting, I'll meet up with you all back at camp. Unless you want to come along and witness whatever this is...?" Anything is better than wandering around Mud Town waiting for some action.



Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=22 ; d20+4=12 ; d20=16 ;
Thursday October 22nd, 2009 5:58:10 PM

Watching the procession pass by, the tall minotaur watches curiously. I wonder what is going on.
Following Grendel, Bosk stares over the heads of the procession and attempts to get a better view and determine what is going on. It is a good thing I am so tall, and my coin purse is hidden out of sight and out of reach...still I better keep an eye out for pick pockets.

Bosk tries his best to gather information and to keep an eye out for danger / on his purse.

==========================
Listen=22
Spot=12
Gather Information=16

ooc: Midterms end tomorrow...with one postponed till Monday.

Maikill HP 14/14, AC15/12/13/13  d20+2=16 ; d20+4=21 ;
Thursday October 22nd, 2009 11:04:19 PM

"Good riddance to the stinky cart and lame horse. Now lets get out of here."

he looks with apprehension at the approaching funeral train. it looks like he will have to suffer this place longer as Maikill has no desire to be alone right now.

spot 16
listen 21

Funeral train -- DM JIM 
Friday October 23rd, 2009 5:01:24 AM

As the somber retinue of the deceased pass the quartet, Bosk politely inquires of some of the procession about who the funeral is for. The Taur learns that a rather rich merchant, a Reginald Perrfold who made his home in Mudtown, was slain in the dead of night, two days past. No one knows who did it, but Bosk does learn that the man died a gruesome death--his head had been cracked open and most of his brain consumed.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=14 ; d20+5=19 ; d20+1=20 ; d20+2=8 ;
Friday October 23rd, 2009 8:44:53 AM

Not willing to pay Gordo his asking price for the barrel of ale, Sanji puts that idea to rest. Noticing the warriors on guard, a new idea enters her mind. Ok Gordo, we both know that the price is high. But that's fine. You are aloud to sell your product for what ever you would like. I guess I'll have to wait to replenish my personal ale stock. Do you make your own ale or buy it from another supplier?

Giving Gordo a little time to answer, Sanji then scans the patrons again looking and listening for anything out of the ordinary.*,** I've notices that you have a rather small number of people working security. Even though they seem to be very capable people, I'm surprised that any tavern in Mud Town would make it with so few bouncers. Are you by chance looking for more help? I've heard that the Iron Band used to frequent here so I guess it's possible that you got "protection from them. I also hear that they are officially out of commission as of today. Rumor has it that you performed certain services for them. Those people looking for work along the streets of Mud Town can't stop talking about it. Personally, I think the Iron Band got what they deserved. It also opens the door for others to make a profit in their absece. I've just joined a group myself and we may be looking for some services that someone like yourself could provide. If I'm wrong and you have nothing to offer, I'll leave you to your work.***,****

Not sure if she will make a dent in Gordo's defences, Sanji is prepared to leave and return to the camp.
*spot: 14
**Listen: 19
***Diplomacy: 20
****Gather Information: 8

Xeron AC AC15 HP 7/7 
Friday October 23rd, 2009 9:29:27 AM

Xeron separates from the group, not caring abouta rich person funeral and returns to camp to do his job of guarding the goods.

Grendel (Jay) AC:13/10/13 HP 9/9 
Friday October 23rd, 2009 9:34:32 AM

Grendel sticks her tongue out when hearing about the gruesome details of Reginald Perrfold's death. Looking to Bosk and Maikill (because Xeron went back to camp) she offers the following suggestion, "Let's check out the Bucket of Blood tavern and see how Sanji is doing?"

=============================
Notice a lot of red "X" marks from some folk. Are we short on players again?

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=14 ; d20+4=11 ; d20=4 ;
Friday October 23rd, 2009 10:08:38 AM

Bosk agrees with Grendel, "I don't think it is wise for any of us to be alone at the moment. My guess is that we made more than a few enemies today...and hopefully some friends. Besides, the Bucket of Blood sounds like a good place to gather some in formation.

Once again, Bosk keeps an eye out around him and pays paticular attention to his purse. On the way and upon arival he will try to gather information on Reginald Perrfold's death.

Listen 14
Spot 11
Gather Information 4

Maikill HP 14/14, AC15/12/13/13 
Friday October 23rd, 2009 10:44:27 AM

Maikill tags along with Grendel and Bosk, his embarrassment growing as they get further from the pit.

"Really, a fierce creature was at the pit before. It made me run, afraid. No scare easy, the creature was horrible. You would run too. Good to stay alive, fight later sometimes. Need to find orc killers, no do that when dead in pit."

then as he walks along a horrible feeling overcomes him

"Creature I see in pit could suck out brain. Maybe that what kill man we pass."

Valla AC:16/16/12 HP:6/6  d20+4=14 ; d20+4=20 ;
Friday October 23rd, 2009 1:42:21 PM

Valla, Sitting on a log staring off into space; at the fire pit, sees Xeron make his way back to the camp;

Anything interesting friend? Did you find the cart and horse? Hows Sanji doing with the Ale? Nothing going on around here really, Did Bosk ever get our loot sold?

He then scans the fence line and listens for anything or anyone approaching the camp.

Spot: d20+4=20
Listen: d20+4=14

OOC: Im back guys; sorry about that; I was really busy this week; but Im back to normal now.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=11 ;
Friday October 23rd, 2009 4:06:09 PM

I was just figuring out how to divide up the gold.
According to my notes:
Valla still owes 310*.9=279 for the MW Short Sword
Grendel has a 1800GP helm...that can't be paid off at the moment.
Since no one objected, Bosk is currently carrying the groups helm.
Grendel also paid 20 GP for the Breastplate, which I will split up with the gold.

Questions
1)Does anyone else have any loot I overlooked? Armor (I believe all that was borrowed was returned) or the MW Dagger?
2)Do we want to assume Lenwe, Ariman, and Naru gave / forfeited their share to Grendel, Maikill, and Motley in order to keep the game balanced?
3)Grendel cannot afford the helm by our current rules...but since there were eight helms, does anyone mind if we view it as Grendel kept her share?

Xeron AC AC15 HP 7/7 
Friday October 23rd, 2009 4:12:15 PM

Xeron shakes his head in disgust. "The silly orc got scared of some movement in the pit and panicked. He ran away and some lucky idiot found the cart and the horse and took them. Here goes part of the loot.

I have not seen Sanji. Who knows? She might be entertaining them at the Blood Inn.

The horned one came back but did not discuss loot. I trust him he will have it properly sold and split.

And the orcs and the mino stops to see a funeral. Strange hobby
"

He goes back guarding and more guarding .....

Valla AC:16/16/12 HP:6/6 
Friday October 23rd, 2009 6:15:28 PM

Valla nods his head at Xerons statements, Bosk will do it fairly; What did Maikill see at Pigs Alley? And keeps his eyes and ears open for anything and everything.

OOC Loot:
Bosk; 8 helmets means we all should get one, right? if its worth 1800gp; then Valla should recive 1521gp from 'his' helmet alone. (Or 621gp if sold at half-price for 900gp) Then his share of the rest of the loot, this would 'pay' off the MW short sword. Or, take the full amount of gold we get, divide by all of us (besides Grendel), then -279 from Valla and divide that among everyone else (besides Grendel). Yes, Grendel keeping the Helmet should be her full share of the loot; in my opinon.

Besides the MW short sword, MW dagger and the helmets; below is what we found when the Iron band came to us:
1 silver dagger
2 chain shirts (1 small)
2 leather armor
2 scale mail
2 light steel shields
3 shortbows with 10 arrows each
4 light crossbows with 10 bolts each
6 darts
3 longswords
2 heavy maces

Treasure splitting -- DM JIM 
Friday October 23rd, 2009 6:22:11 PM

The easiest way would be:

6200/8 = 775gp each

Valla owes 310*.5 = 155gp, so he would receive 620gp and the rest would receive an additional 155/7 = 22gp 1sp 4cp

Grendel owes 1800*.5 = 900gp, so she owes the group 105gp (less 20gp she put in) and everyone else gets 775/7 = 110gp 7sp 1cp + 2gp 8sp 6cp (20gp she put in).

Make sense?



Bucket of Blood Saloon -- DM JIM  d20+6=26 ;
Friday October 23rd, 2009 9:23:55 PM

After Sanji's diatribe, she is closely followed by the two bouncers at the behest of Gordo, the owner. Once she clears the doorway, one of the bouncers tells her calmly, "Don't come back, or you'll leave in a box next time."

Sanji (Eric) AC: 18/15/13 HP: 6  d20+4=6 ;
Saturday October 24th, 2009 12:38:35 PM

Sanji gives several glances behind her as she leaves the saloon.* Well that certainly was a waste of time. Sanji makes her way back to the camp empty handed. With defeat writen across her face, Sanji takes a seat next to Xeron and hangs her head. There seems to be something fishy going on at the Bucket of Blood Saloon. What ever it is, they don't want to tell anyone else about it. They only have 2 bouncers working but they seem to know what they are doing. And to top it all off, that piece of garbage owner, Gordo, would give me a reasonable price for ale. 45 gold for a keg. Can you believe that? Well it looks like I'll have to wait to buy a round when we are all at a tavern next.

Glancing around the camp, Sanji wrinkles her nose and gives a sniffle. Where is everyone else?

*Spot: 6

Valla AC:16/16/12 HP:6/6 
Saturday October 24th, 2009 7:58:37 PM

Valla looks to Sanji as she returns, gaping when she says the price for the Keg of ale. What kind of buisness is he running? What do you mean fishy? Xeron said Maikill Grendel and Bosk followed a Funeral today... So that is what is taking them so long. Been pretty boring here... Im going to get some rest; If thats alright, that way I can end up taking most of the night watch tonight, study my spells in the hours just before dawn, like I did yesterday. Can you two handle watching the camp?

Valla smiles as he rises, Stupid question really, of course you can. Xeron and Sanji, fearless rogues of Hook City! Im naught but a mere, imcomprable wizard, and did just fine... Hehe, g'night.

With that he heads into a tent and lies down.

Grendel (Jay) AC:13/10/13 HP 9/9 
Monday October 26th, 2009 12:10:25 PM

Peeking into the Bucket of Blood Tavern and not seeing Sanji, Grendel remarks "She must have left already..." to Bosk and Maikill. "Let's get back to camp before they get completely hammered." she grins and makes off for camp.

Arriving at camp she offers the following suggestion: "Why don't we rest up, replenish our energy and then hit the Bucket of Blood Tavern tomorrow?" Grendel's all ready to bed down once more if the party comes to an agreement on this. She chuckles as she notes Valla already beat her to it.

Penn's Camp -- DM JIM 
Monday October 26th, 2009 12:40:25 PM

With everyone regrouped at Penn's camp, a couple of hours passes by and you all begin to wonder where is Penn himself. He's overdue from his meeting, or whatever it was, some of you think that perhaps he should have been escorted.

ooc: Motley's player is out, he's overwhelmed with work, etc... so yet another player to intro into the group. How long did Drew(Padre) say he was gone for?

Grendel (Jay) AC:13/10/13 HP 9/9 
Monday October 26th, 2009 1:00:24 PM

"Penn could be in trouble, or just delayed long enough to make us want to leave camp and look for him. I say we split up, half guard the camp while the other half go make sure Penn is alright. Maybe after that I can get some sleep."
===================
ooc: Grendel won't wake Valla unless there is an issue. Grendel will go with whatever group has less members, though she would prefer to stay in camp.

Maikill HP 14/14, AC15/12/13/13 
Monday October 26th, 2009 2:39:23 PM

Maikill shifts uneasily from foot to foot, clearly uneasy to be at the camp he has so recently found.

"I go look with you. Maybe find cart and horse, maybe find creature that sucks brains. Kill it, show you I no coward. Get horse back. Maikill no afraid, creature make me run. Maybe magic, no say. I kill it. Maybe it after Penn, we go soon?"



Xeron AC AC15 HP 7/7 
Monday October 26th, 2009 3:28:00 PM

Xeron approaches the bog half-orc. He pats him on the back and it is quite a fnny funny to see the tiny rogue tryingto confort the gigantic barbarian. "It is okay Maikil. We human, all have some weakness that monsters take advantage of. Do not worry. It is the price to pay to be human. "

He looks and winks at Sanjii and Padre.

"I will stay here and watch the cargo while some of you get Penn, I am used to be alone. I'll take my watch as usual, "

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Monday October 26th, 2009 4:57:38 PM

Looking around the camp, Bosk begins to worry about the group's current situation. Not only did we manage to lose our employer's horse and cart, but now we seem to have lost Penn himself. This will probably cost us a hundred gp or so to replace, and it won't be good for our reputation. What if Penn was called to enter the city? This could be bad, I should have stayed with Maikill! I didn't even realize we had been separated. We were supposed to dump the bodies after we sold the loot, I should have been more clear.

Trying to forget their predicament for the moment, Bosk begins to divide up the gold, hoping he counted everything right.

(If I made a mistake, assume Bosk is better at math than I am and he got it correct. He is not out to screw anyone)

Vala 620+110gp 7sp 1cp + 2gp 8sp 6cp=710gp 14sp 3cp
Grendel=privately informs her that she owes the group 105gp when Penn pays them.
Maikill 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Xeron 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Bosk 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Sanji 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Motley 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp
Padre 750+22gp 1sp 4cp+110gp 7sp 1cp + 2gp 8sp 6cp=884gp 16sp 11cp


Valla AC:16/16/12 HP:6/6 
Monday October 26th, 2009 5:41:21 PM

Valla continues his slumber, unaware of Penns absesnce, nor the fact that the gold has been divided, just yet.

Dreaming of a world without rude gnomes and ugly orcs...

Penn's Camp -- DM JIM 
Monday October 26th, 2009 8:24:20 PM

ooc: how much longer will you guys wait? He's about an hour overdue and it's about 4pm.

Also, you still have two live prisoners.

Grendel (Jay) AC:13/10/13 HP 9/9 
Tuesday October 27th, 2009 7:39:44 AM

ooc: Quick question about the gold we're sharing. If we had 8 helms and a bunch of treasure then shouldn't each of us receive a helm and a share of the treasure? I'm just choosing not to sell my helm, so I shouldn't owe any gold but I still should get a cut from the rest of the loot that we sold.

If we had less than 8 helms then nevermind. =)

Maikill HP 14/14, AC15/12/13/13 
Tuesday October 27th, 2009 10:42:14 AM

"We go soon, find boss? We all go, find creature. No suck Penn's brain out. Kill it. Show it who is afraid now. Ready now?"

Maikill slings his axe over his shoulder and anxiously awaits the others to get moving.

"Soon it be dark, creature hard to find in dark."

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday October 27th, 2009 10:43:26 AM

We kept one helm (900 gold) for group use. So only 6 were sold.

Xeron AC AC15 HP 7/7 
Tuesday October 27th, 2009 12:20:00 PM

Xeron, staing to guard the cargo while the rest of the group go look after Penn looks at the pile of gold in front of him. "Why do I feel like it is blood money? Why can't I shake that feeling that accepting the gold is not a good thing"

After the search party is gone, he appraoches Katryn. "If I was stupid enough to cut of the rope holding you prisoner, what would you do? And why did you choice a life of crime? What is the price of your soul?"

Penn's Camp -- DM JIM 
Tuesday October 27th, 2009 3:49:19 PM

ooc: where are you guys going? BTW, Bosk's brother is joining the game--another Minotaur? :)

After the rest had left and Xeron was left alone with Katrin, she responds energetically, "I'd leave this godsforsaken place, and find employment elsewhere, honest work, not the kind I had to do--it's amazing what a person will do when they're staving, living day to day."

Xeron AC AC15 HP 7/7 
Tuesday October 27th, 2009 3:53:19 PM

Xeron thinks to himself "This is likely the dumbest thing I ever did in my life. OR the noblest" He stops for a second, surprise to put him and the word noble in the same sentence.

He moves Katrin away from the other prisoner and cut her knots. Then he gives her 100 gold pieces. "Here is your chance to a new life. Use your arcane power for good. It will help you live long and prosper. "

He stands back, looking at the wizardress, believing that magic missiles are about to hit him. " ... and sorry about the hair ..... "

Penn's Camp -- DM JIM  d20=3 ;
Tuesday October 27th, 2009 4:58:19 PM

"Thank you Master Xeron." Bowing low, Katrin turns and slinks under the edge of the tent, climbs deftly over the fence and vanishes from sight.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Tuesday October 27th, 2009 6:18:46 PM

Somewhat depressed by the thought of the missing cart and Penn's conspicuous absence, the Horned Cleric makes up his mind--Bosk calls the group together to addresses the situation at hand. Penn has been gone too long. We should have had someone go with him, but its too late for that now. I suggest half of us leave to gather information and search for Penn while the other half stay here and guard camp. If those looking for Penn hear anything about the funeral procession, the Iron Band, or the fenced goods let us know, but that is a secondary priority. My suggestion is is that Maikill and Motely stay here. They have proven themselves in battle, and we will be more likely to need good warriors here at camp. I suggest that Padre and two others skilled with words or gathering information go with me to to look for Penn. My role in the group will be more for protection. I am not quite as skilled as Motely and Maikill, but we are less likely to face an organized attack in town.

As the group decides what they are going to do, Bosk places a hand on Xeron's shoulder and gives him the faintest smile. Are you coming with me, or staying to guard the camp?


Maikill HP 14/14, AC15/12/13/13 
Tuesday October 27th, 2009 6:30:23 PM

"I know what creature look like. Creature suck brain from dead man, maybe suck Penn's brain. I go, find creature. Kill it. Show it not afraid. Teach lesson for sucking mans brain. I go. Little guy stay and guard camp."

Maikill is even more impatient to get on his way.

Sanji (Eric) AC: 18/15/13 HP: 6 
Tuesday October 27th, 2009 8:59:17 PM

Sanji listens as the situation is laid out. I will go and see what can be found out about Mr. Penn. This has taken him too long. Hopefully, he is just hold up in a tavern somewhere. Maybe we should start by checking the tavern where we all first met? Either way, I'm in the search party.

Sanji straightens out her clothing and takes another gulp from her water skin. Even if the search party doesn't go to the tavern, she will follow them. She will also take any opportunity to find a cheeper price for ale.

Penn's Camp -- DM JIM 
Wednesday October 28th, 2009 2:30:42 AM

ooc: if you're going out searching, make some gather info rolls :)

Xeron AC AC15 HP 7/7 
Wednesday October 28th, 2009 9:24:33 AM

Xeron looks at the massive minotaur "Horned One, it is not a good thing to leave the barbarians alone. They are not the most rational people. Maikill already cost us a horse and cart. LEaving him and the other crazy barbarian in charge of the cargo is dangerous. Take Maikill with you. I will stay here guarding the camp."

Maikill HP 14/14, AC15/12/13/13  d20+2=4 ; d20+4=8 ; d20=2 ;
Wednesday October 28th, 2009 9:42:22 AM

Maikill tags along as they go through town looking for Penn. He stares down any who look to cause trouble. Looking about, he also tries to catch site of the horse and cart. He hopes he does not see the creature, which perhaps keeps him from spotting much of anything.

Looking up at Bosk he says:
"I never meet Mister Penn, what he look like?"

listen 4
spot 8
gather info 2

Grendel (Jay) AC:13/10/13 HP 9/9  d20=12 ; d20+4=13 ;
Wednesday October 28th, 2009 10:11:43 AM

Xeron, Motley and the sleeping Valla should be enough of a guard so Grendel will join the search party. She will ask around like the rest, though she's not very familiar with this kind of activity and probably too self conscious to be very successful at it. Once the group does find a lead she will pursue it conversationally, which she is a bit more adept at.

========================================
Gather Info: 12
Diplomacy: 13

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=7 ; d20+3=21 ; d20+4=11 ;
Wednesday October 28th, 2009 10:45:45 AM

The Horned Cleric goes out with the group to where Penn was supposed to be, along with to some of the local establishments. Although he tries his best to gather information, in the end he finds his time more productive listening to the conversation of others in hopes of overhearing some usefull information.

Gather Information 7
Listen 21
Spot 11

Valla AC:16/16/12 HP:6/6 
Wednesday October 28th, 2009 11:56:33 AM

Valla, still sleeping the troubled times away, lets his jaw gape open in his tranced state.

Sanji (Eric) AC: 18/15/13 HP: 6  d20+2=16 ; d20+5=6 ; d20+4=16 ;
Wednesday October 28th, 2009 4:16:30 PM

As the search party trudges on toward Mr. Penn's last known location, Sanji takes every opportunity to flash her crooked smile and entice those who have information she may be in need of. She tries to blend to not draw attention to herself or the group. Her ears and eyes are fully alert as the group makes its way through the streets of Mudtown.

Spot: 16
Listen: 6
Gather Information: 16

The Search -- DM JIM  d20=16 ;
Wednesday October 28th, 2009 4:43:21 PM

Leaving a few behind to guard the cargo, the rest scour the streets and alleyways for any information about their employer, Venbolio Penn. Maikill's skills at gathering information are rather crude and yields no results--the rest have no better luck either, except for Sanji. She talks to a rather squirrelly individual, who seems to know alot about the goings on about Mudtown, by the name of Hasim. His dark features are from long days under a bright sun, so he must not be from Mudtown--or perhaps it's just that he's really dirty and smelly, definitely the latter thinks Sanji as she tries to disguise her reaction to the man's pungent body order. "I hear's tell mi'lady that a lot of boasting about the fall of the Iron band lead to a few of Gordo's men seeking out this Penn fellow, and taking him back to the Bucket of Blood saloon, under protest and by the backdoor of course." Hasim holds out his hand for payment from Sanji, a wide grin covering his face.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=7 ; d20+3=6 ;
Wednesday October 28th, 2009 5:22:35 PM

Overhearing the smelly man tell Sanji of Penn's abduction, Bosk begins to walk forward to aid her in gathering more information (Assist another/ Gather Information 7). As he begins to approach the two, he ponders what he will say when he reaches what should have been an obvious conclusion. Sanji is succeeding where he was not, and as such there was little he could think of the do to aid her. Unable to come up with a way to assist Sanji, the blond leric attempts to determine Hasim's motive, but has difficulty due to the mans accent and overwhelming smell.

Aid another / Gather information = 7
Sense motive = 6

Maikill HP 14/14, AC15/12/13/13  d20+2=8 ; d20+4=22 ;
Wednesday October 28th, 2009 6:41:01 PM

Maikill looks on with concern when he hears the news of the abduction. When the informant is gone, he whispers in a raspy orcish tone:

"We go get him? Maybe we need everyone if big fight. We should go soon, maybe they bad. Torture people. We get boss now."

Maikill is ready to either go back and get the rest of the band or go to the saloon.

spot 8
listen 22

Grendel (Jay) AC:13/10/13 HP 9/9  d20+4=11 ;
Wednesday October 28th, 2009 9:26:41 PM

"This could be a trick to lure guards away from Penn's goods. I say we hit the Bucket of Blood saloon now. Sanji, ask the good fellow if a few more gold might give us a hand locating exactly where Penn is in the saloon. I hear they have all kinds of hidden places in there."

Grendel hands Sanji her hat of disguise, "Don't want them to recognize you and spoil our surprise..."

============================
Aid another (Diplomacy if Sanji uses it... point is pretty moot I guess): 11

The Search -- DM JIM 
Wednesday October 28th, 2009 10:01:13 PM

Hasim interjects, "Eh, the back door, it's all I know. I don't go in that way, no gossip, just business I guess. Ahem." Hasim keeps his hand thrust outward for payment--the casual observer would note that he is missing the ring finger of his proffered left hand.

Sanji (Eric) AC: 18/15/13 HP: 6 
Thursday October 29th, 2009 9:13:56 AM

Sanji returns Hasim's grin and reaches into her money pouch. She hands him 2 gold pieces and gives him a wink. Thanks for the info. We'll be sure to keep its source to ourselves. As soon as Hasim walkes away, she turns to the rest of the group with concern on her face. It is true that this could be a trap. I agree with Grendel, we need to hit the Bucket of Blood as soon as possible. They told me that I'd be killed if I showed my face in there again so maybe we can use this to our advantage. I could walk in and draw out their security while the rest of you go in the back door. I only saw 2 bouncers who seemed to know what they were doing. There could be more inside, not to mention the members of the Iron Band that got away from us. I don't think there are enough of them left to make a threat to the camp. If we leave anyone there, I'd suggest only 2 people.

The sence of urgency is obvious in Sanji's vioce.

Xeron AC AC15 HP 7/7 
Thursday October 29th, 2009 9:15:21 AM

Xeron watches Valla sleep. "Wizards! As soon as they do anything they get tired ..... always need their beauty rest. "

He looks around for the gnome but does not see him.

I wonder if they found Penn, he says to himself while tending to the fire.

Grendel (Jay) AC:15/10/15 HP 9/9 
Thursday October 29th, 2009 10:04:08 AM

Grendel slides the hat of disguise back on her head as Sanji lays the groundwork of the plan. With a grin she agrees with Sanji, "Aye, this would work. I only have a minor boon of healing left in me for the day but my healer's kit is full. As for camp, Valla needs his rest and that leaves only Xeron and Motley as guards. We've got the rest with us. Maikill can land some heavy blows as can Bosk and Padre. Sanji and I will skirmish and flank since they are outnumbered 5 to 2 and this should be over quickly."

Grendel readies her shield and morningstar before nodding to Sanji, "Ready?"

The Search -- DM JIM 
Thursday October 29th, 2009 2:09:09 PM

ooc: Padre is not with you, he's still back at camp, as are Xeron, Valla and Motley. So it's just the 4 of you. Game wise, if you do go and there is a battle, the other players could be out of the game, play-wise, for a week or two, just sayin.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20=11 ;
Thursday October 29th, 2009 9:14:58 PM

Bosk shakes his head, he blue eyes shining dangerously. "No! We have no clue how many men they have or how well armed they are. Our spells are all but spent. I say we get the others and go in together. We can set traps around the camp. I am going to quickly buy a few items to help us in battle, to help compensate for the magic. Someone needs to alert the others and bring them back here. I suggest we also buy 5-8 potions of cure light wounds. If we use them, then we will charge Penn for them. If not, then the cost can be split by the group. What do you think?

Bosk will attempt to purchase two tanglefoot bags and breast plate armor for himself. Bosk will also purchase 5 potions of cure light wounds

DM JIM -- There is no place to buy magic items, even potions.


Maikill HP 14/14, AC15/12/13/13 
Friday October 30th, 2009 1:01:32 AM

"Okay, we get others and go get boss. We hurry, dark soon. Creature may be around. Do not forget, creature is bad. Suck brain. I kill quick if bad men attack. Fight end quick."

Maikill starts to walk quickly back to camp, hoping others will follow. If not, he will stop and wait impatiently.

Grendel (Jay) AC:15/10/15 HP 9/9 
Friday October 30th, 2009 8:14:28 AM

Grendel huffs with frustration. "We do know how many we're up against, Sanji already recon'd this for us. If you want the others, then let's go get the others but for heaven's sake let's be quick about this!"

Grendel will also go to fetch the others. On the trip she will mention, "At least 1 of us should stay behind with the goods. We're getting paid to protect these goods, let's not forget that simple task."

Xeron AC AC15 HP 7/7 
Friday October 30th, 2009 9:41:13 AM

When the group returns to camp and explain the situation, Xern is quick to react. "I do believe that Mr. Penn will value his life over his cargo. So I say we go rescue him and leave the crazy gnome in charge here."

He shakes Valla until the elf wakes up. "Elf, we need you to wake up and go fight the warriors 3 on 1 like last time. "

He looks at Padre and Bosk "So what is the plan?"

He turns to Grendel and smiles "No sword or shield or wand or any crazy concept. Do we just burst in through the back door? OR burst in through the front door?"

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Friday October 30th, 2009 11:03:40 AM

ooc: does no magic include tanglefoot bags?

Bosk gives Xeron a quick smile, a cross between a laugh and something more serious. Penn is in danger, and we cannot afford to wait to act. Grendel convinced me earlier that one of us should stay behind. Motley, you have proven yourself to be capable and trustworthy, and I feel comfortable leaving the camp in your hands. Do you mind? After waiting for Motley's response, the minotaur continues. I think our best be is to either break down the door and charge in, or to have someone use the helms of disguise and try to get them to open the door. Any thoughts?



Valla AC:16/16/12 HP:6/6 
Friday October 30th, 2009 2:27:45 PM

Being shakin by Xeron, rather savagely, Valla grunts and moans, but is up quickly.

I was never no warrior, Last time I nearly died. I'd rather it not be like last time....

Hearing Bosk makes the elf snap into gear.. If were charging in, Some one needs to be near me, but in front of me. Ready to intercept any foes that try and charge. I can shoot arrows all day, but I must have breath in my lungs to do this... Leaving me alone, like last time will do us no good.

With that Valla goes over his bow, stringing it and making sure everything is in working order.

When do we leave/.

Grendel (Jay) AC:15/10/15 HP 9/9 
Friday October 30th, 2009 3:42:32 PM

Grendel nods to Valla. "I'll team up with you then. I won't let you fall a second time in one day..." With that she looks at Maikill and giggles a little, "... if I can help it that is."

=============
Let's do this! =)

Sanji (Eric) AC: 18/15/13 HP: 6 
Friday October 30th, 2009 4:04:02 PM

Listening to the group come up with ideas gives Sanji a strangely calming sensation. At least we all agree that we have to get moving quickly. I still feel that I could draw the bouncers away fairly easily. They threatened to kill me if I showed up again. I say that I go in and draw them outside to a waiting ambush. We can discuss the details on the road to the tavern. I'm confident that I can taunt them into following me just about anywhere I want to go.

That being said, Sanji drops her pack and checks the edge on her rapier before returning it to its sheath. One last drink from a waterskin and she is ready to leave.

Xeron AC AC15 HP 7/7 
Friday October 30th, 2009 4:14:09 PM

Xeron smiles at Sanji's idea "What if we make it interesting? What if you go taunt them but waiting for them outswide is Maikill looking like you with a hat of disguise? I believe it would caus them headache wondering how such a frele rogue can do so much damages. OR we could confuse by having two Sanji coming in 9i volunteer to be one) and argue in front of them? OR we could simply burts everything open!"

Maikill HP 14/14, AC15/12/13/13 
Friday October 30th, 2009 5:18:03 PM

Maikill looks at Grendel with a smile.

"I die already two time today. Three time would be bad. Bad luck three time."

then turning to Valla:

"You run off to side last time to shoot arrows. Enemy get you. Stay behind me. Nobody get past. Careful though, no shoot me in back. Know you no like orcs, I no orc. No kill me."

The BoB -- DM JIM 
Friday October 30th, 2009 5:30:58 PM

Hasim's smiled drooped a slight bit when he only received 2gp from Sanji, but it was better than nothing. Heading back to regroup, the Penn guard decides to leave Motley to guard the cargo--time will only tell if it is a wise decision or not.

Heading out to the BoB, the group arrives to see it bustling with activity. The alley way to the back is clear and dark.

Valla AC:16/16/12 HP:6/6 
Friday October 30th, 2009 9:11:26 PM

Valla nods at Sanji's Idea. Ya, Go inside, lure them outside, we'll all be waiting. That is a great idea. As far as someone else dressing as Sanji, that may be a good idea as well, but not you Xeron. You need to be hidden, well enough to be able to study the bouncers for their vitals points. Hit em' where it hurts friend.

Laughing a bit at what Maikill says, Valla slaps the man on his back, I can tell the difference, big guy. WIth you and Grendel in front of me, I think we'll be just fine. I don't know if this is the smartest idea though you guys. We are nearly out of spells completely. I am but a simple light trick...

OOC: A map before we post combative actions, or before anyone enteres the BoB would be really cool, I kinda think position will make or break this encounter.

The BoB -- DM JIM 
Saturday October 31st, 2009 4:26:24 PM

ooc: No map just yet since no one's been in the saloon except for Sanji and all she can tell you that she's been in the main common room and no more. It's basically a 40x60 room, bar to the left of the door.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7  d20+3=16 ; d20+3=5 ; d20+3=20 ; d20+3=11 ; 2d6+3=10 ; d8+3=8 ;
Sunday November 1st, 2009 9:18:52 PM

Are we trying to lure the bouncers out, or break into the back room?

If we are breaking down the door, I will charge and try to break down the door (d20+3=16+2 charging=18), and then will step aside to let Maikill through. After Maikill passes through, I will scan the room for Penn and enemies. (Spot 5)

If Sanji enters the bar to lure the bouncer out, Bosk will stand to the side somewhere out of view of the door/windows and will charge the closest bouncer he comes out and will attack him with his mace and horns .

Attack1 d20+3=20+2(charging)=22
Damage=10
Attack2 d20+3=11+2 charging=13 -5 (2nd attack)=8
Damage =8

The BoB -- DM JIM 
Monday November 2nd, 2009 4:03:59 AM

ooc: come up with a plan, and when it's gonna happen and I can tell ya what's the result :)

Grendel (Jay) AC:15/10/15 HP 9/9  d20+2=8 ;
Monday November 2nd, 2009 8:36:27 AM

Grendel will lean up against the wall next to the door with her morningstar held loosely in her hand and strike-up a fake conversation with one of the other players nearby. Once the action starts she will wait for a bodyguard to move through the door(or charge in if the door is bashed down by Bosk) and swing her morningstar.

=========================

Attack roll: 8


Maikill HP 14/14, AC15/12/13/13  d20+7=9 ;
Monday November 2nd, 2009 10:08:43 AM

OOC: Somebody make a call here. Maikill isn't the take charge type, but will follow the plan laid out. Front or back, I don't care.

Maikill nods in acknowledgement of the plan. It seems simple enough. Wait until he is told, and then cut someone in half. Seems fail safe.

Hit AC 9 (looks like a miss)

Xeron AC AC15 HP 7/7 
Monday November 2nd, 2009 10:24:13 AM

OOC: Xeron is not the take charge type and to stay true in character, I cannot as a make a call here.
==============================================================================
Xeron, still waiting for the leaders to decide the strategy looks for place to hide to be able to hide sneak on someone. He looks for a spot to hide is Sanji gets the guards off or if Bosk charges the door.

Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 
Monday November 2nd, 2009 11:43:04 AM

Watching the groups indecisiveness, the horned cleric straightens up, and speaks again to the group.The way I see it, we have the two options already mentioned. The advantage of Sanji's plan is that we will be taking on fewer people at a time...However, we will be in the wrong location and will give the enemy more opportunity to prepare. If we go in the back door, we are more likely to catch them off guard, but there is no knowing how many enemies we will face.

Since we will have to fight them all anyway, I say we break down the back door and take advantage of the element of surprise. It is probably in our best interest to have Grendel and Valla work together to break down the door, so we can do it quickly and in one try. We can then have them step aside while Padre, Maikill and myself charge in, trying to either attack or disarm everyone in reach. Everyone else should follow behind, taking up a good hiding spot or staying behind Maikill, Padre and myself. I also suggest that those who are less skilled in hand to hand combat either fight very defensively, or assist those capable of doing more damage. If this is the plan I suggest we move quietly and quit talking as we head towards the door. Remember to keep your eyes and ears open for an abush."


If there are no objections, Bosk will head quietly to the back door.

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