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Across the Plains
Ruins of Rattledam


The Refugees (DM JohnP) 
Wednesday May 27th, 2009 10:58:01 PM

The young woman waits for only a moment before some of the Bloodpack turn back towards the ruins of Rattledam. Yanosh moves to assist the young woman but she waves him off, saying that there are others who need healing far more than she. Trellus and Gilan also turn and move towards the despairingly small crowd of people straggling from the collapsing city of Rattledam. Vayine moves along with them, silently preparing to lend his strength to help the residents of Rattledam.

Grymash, though, had already begun preparing to begin bearing the Child to the Manfri and some of the others, particularly Tishe' and Olaf, are waiting to see how the half-orc responds. In fact, Yanosh has turned back to see how the other cleric of Gargul responds. Flea is also wavering back and forth between returning to her home and completing the task set before the Bloodpack by the God of Life and Death.

The young woman walks with them, listening silently as Yanosh and Gilan state their feelings about the Council of Rattledam. She shakes her head, seeming lost in thought.

"The Council ... has been around for a long time. This ... this ... we want to look to someone can lead us. At least, that's what my Ma and Da said."

Trellus is nearing the group of people, scanning to see if he can find his parents and other loved ones. The human cleric is becoming worried when he hears a familiar voice, rising above the general rumble of conversation in a keening wail. Trellus pushes his way through the crowd towards the sound of his mother's voice. When he gets close, he sees his mother kneeling over the body of his father. She has one of his hands clasped in both of hers and is rocking back and forth furiously as she wails in grief. His brother Danner is kneeling behind her, resting a large hand on her back. A couple people that Trellus recognizes as neighbours are also nearby, scraped and bruised and some favouring arms or legs.

Trellus' mother looks up, somehow sensing his approach. Her mouth begins to spread into a smile before breaking, trembling as she sobs quietly. She begins to speak quietly to her son.

"Trellus! You're here! Oh, son ... Your father, he got us out ... got us moving when things ... things started. He dragged ... made me leave your grandmother's things ... never mind ..."

Her voice rises slightly as she continues speaking, a note of pleading entering her voice.

"Son ... can you ... for your father?"

Danner speaks without looking up from their father, once the biggest and strongest man that Trellus knew and who now looks so small laying there in the trampled grass. His brother's voice is quavering, as if Danner is choking back tears.

"He got us out, brother. He worked ... pushed, pulled, whatever. Then, once we were outside, he grabbed his chest and collapsed. We tried ... everything. But ..."

Trellus' brother falls silent, his shoulders gently shaking as Danner covers his face with a hand.


Grymash (ac24 hp59/125, bulls strength) 
Wednesday May 27th, 2009 11:33:45 PM

Grymash considers what Yanosh says to him and sees the wisdom in them. He can't turn his back on those who have died and those struggling to keep their lives. Grymash turns and starts to walk toward Rattledam.

Trellus HP 75/93 
Thursday May 28th, 2009 9:56:36 AM

The healing spell is on his lips even as his mother is talking. Trellus casts the spell first, unwilling to spend any precious time on even a cursory inspection of his father.
[Cast CLW]

Nothing happens.

The blond man casts the spell again. Which is pointless - the first spell would have been more than enough for a simple potter.

And, of course, nothing happens.

"No."
He falls to his knees between his mother and brother, staring at the broken body. His mouth opens, then closes. His eyes dart over the body, searching vainly for any sign of hope. His shoulders slump. Tears streaming down his face, he chokes out meaningless words in stattaco phrases, unable to complete a sentence.
"I can't......he's not......there's not.......I can't.......I can't.......dad......I can't..."

The cleric looks up at his mother, and her eyes do it. He breaks down, buries his face in his hands, and sobs uncontrollably next to his dead father.



Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Thursday May 28th, 2009 6:08:25 PM

Gilan stands back and watches in vain, for their was nothing that he could do. There was a compulsion to go to his friend and packmate...but he also feels that he needs to be as alone as possible right now. Glancing around he tries not to show his own tears for these people had been good to him for as long as he can remember living here. He felt that in some small way, he was family to them.

Glancing back the words are on his lips but he cannot speak them, paritally because of the lump in his throat but also because they do not express his feelings good enough. Finally finding his voice he can only ask one question, though to whom he is asking it...even he is not sure. "What can I do?" His voice is quiet when he spoke, pitched just loud enoug for those closest to hear.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
5/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*goodberry[6 berries]
*goodberry[4 berries]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

Grymash (ac24 hp59/125, bulls strength) 
Thursday May 28th, 2009 7:42:42 PM

Continues to walk toward Rattledam.

(just a test to see if the link to my character sheet works.)

Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Thursday May 28th, 2009 10:47:34 PM

Tishe' sees Grymash will stay to help and needs no further incentive. Rising back into the sky, she flies ahead, and helps where she may, using her cure spells and healing skills. It matters not if it is a citizen or monk right now, only that there are others who need assistance.

She even uses her Druidic ability to spontaneously cast SummonIV to bring in some Unicorns and casts her arcane SummonIV to bring in a Lantern Archon for its Aid spells.

Taking Stock (DM JohnP) 
Thursday May 28th, 2009 11:24:40 PM

People continue to straggle from the ruins of Rattledam, singly and in small groups helping one another through the debris. No one speaks too loudly, murmuring to one another quietly as they find places to sit, rest and recover. No one except for the badly injured who often cry out in pain despite their best efforts. And the children, some howling and sobbing in fright and others in loneliness as they cry for parents who aren't there.

All this swirls around Trellus as he kneels with his family, clasping his father's cold and still hand. Gilan is standing close by, as well. Looking around, there is no shortage of people needing healing and other assistance.

When Grymash turns and begins walking towards Rattledam, he feel the Child grow increasingly heavy. After only a couple steps the half-orc is struggling to hold and carry the Child away from the Manfri somewhere out in the Sargrass. He is able to move, though, and the Child never becomes more than a very great burden. Tishe' moves along with the Cleric of Gargul and summons some creatures that can help the people of Rattledam.

The young woman who sought out the Bloodpack has not stayed with Trellus, providing the cleric with some privacy with his family. Gilan and the others see her move through the refugees towards a group of men and women. It's impossible to recognize anyone at this distance but the cut of their clothing suggests that the woman has gone to some members of the Council. As they watch, the young woman gestures in their direction.

Hearing Gilan's question, an old woman immediately replies.

"We need shelter. We need food. We need healing. We need a place to stay. And most of them, they need something to believe in."

"Can you provide it? Or, are you simply flapping in the wind?"




Yanosh AC22- HP41/81 Hide from Undead, Bulls str, Prayer,  d4+1=2 ; d20+4=18 ;
Friday May 29th, 2009 1:02:30 AM

Yanosh walks through the throng of people casting healing spells where needed and handing out healing potions as needed untill his supply is down to just one Cure Moderate wounds potion (Currently has 3 cure light wounds and 1 cure moderate wounds potions). Once his healing has been exhausted Yanosh heals what he can with his skills.

The Cleric summons 2 Celestial Dogs and tells them "Hunt we need as much food as you can carry."

The burned Cleric speaks softly and kindly to the children who are lost and offers to help them and care for them. Once again the heart of the Dwarf can not stand to see the young and helpless suffer.

In an uncharacteristic move Yanosh speaks aloud to the gathered crowd, "Friends from Rattledam! We can lead you to safety and a new life. But you must trust and believe in the Bloodpack once more. Gone is the way of the Council. We offer you a place to live and a place to call home and raise your children. The way will not be easy. But staying here at what is left of your home will not be easy either. Both leave you with uncertain futures. To follow us is to leave the Council and Rattledam behind. Rattledam is dead. The Sargrass offered us a new home and now we offer that Home to you. Gather your supplies, water, weapons, shelters and carts or buggies. What ever you can carry, push or pull. I do not promise you an easy way but at the end I promise you a new Home. Talki Fresal, dondit liki, 'The Land, my Life'. You are a part of the land and we will help you in any way we can. We leave with the morning sun." quietly and under his breath Yanosh prays, "Gargul watch over us. For I know not what I have just done."

(OoC on the morning of the next day I will list the new spells Yanosh has.)


Celestial dogs x2 (off hunting)
Healling roll 18



Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Friday May 29th, 2009 1:07:38 PM

More quietly, Tishe' will reinforce Yanosh's pronouncement. While caring for the people, patching wounds, and providing some comfort, she will talk of OddHolme, an empty dome that is only yearning for people to make it grow once more. "There will have to weave a new way to rule and work together, for I think we are full of dominating Councils", she says, "but I'm sure that we can live together weaving peace."

Inside, she begins to worry about HOW they will govern. The original idea was to have a few at a time take up residence which would enable the Bloodpack to ensure thier values would be dominant. With an entire migration, OddHolme may soon become as strange to the Bloodpack as Rattledam used to be...

Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer]  d20+23=29 ;
Friday May 29th, 2009 7:49:08 PM

Gilan keeps his mouth shut as the last of the questions are asked and he does not want to volunteer anything at this time, than what he is able. Moving to the ten smallest children that are in need of food he smiles as he goes to one knee before them. "Each of you eat one of these and you will have no need of food for the rest of the day." He passes out one goodberry to each of the ten children that he has picked and sighs...it was not enough. "I will go and see what else I can gather that is edible." He slowly gets back up from his kneeling position, taking the time to rough the hair of one of the boys that he gave a berry to.

With that thought in mind he moved to the more wild parts of the Sargrass to see what he could dig up, maybe literally. When he has found enough to feed at least a good number of people, he will return and then go back out again.

[Survival 29 for foraging]

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
5/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

Flea AC 21, 67 HP 
Friday May 29th, 2009 11:12:17 PM

Having worked hard to compel her friends to abandon Rattledam in favour of escorting the 'child' to the Manfri, Flea is rung out. She has little to offer these people. As Trellus grieves the loss of his father, Flea stands a quiet witness.

Snuffling a little, she wipes a grubby hand under her nose, and blinks back tears that threaten to mark her cheeks.

It is all getting to be too much for the small gnome.

"Domi, please help him," she prays, " 'an us too."

No DM Post Tonight (JohnP) 
Friday May 29th, 2009 11:52:45 PM

Look for one Sunday night.

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 3m; nondetection, 5h; stoneskin 78m; barkskin 88m, Bull Strength 8m) 
Sunday May 31st, 2009 9:03:37 PM

Olaf maintains a reserved expression watching the survivors. "ain't lucky' he mutters to himself.

He keeps close to Gry, eyes alert for an unexpected threat. Glancing to the distance, his eyes narrow at the council that has failed so many.

Gathering (DM JohnP) 
Sunday May 31st, 2009 11:12:44 PM

Yanosh pronounces the intent of the Bloodpack to settle as many of the survivors of Rattledam in a new place, far from here. Tishe' speaks to this choice, as well. Around them, the survivors begin discussing the possibility of moving, of leaving all that they know behind and striking out into the unknown following a group of adventurers. The Bloodpack's reputation is just enough to persuade some to consider it. The debate continues, some arguing for leaving Rattledam while others want to remain with the familiar. Some, too, seem to be simply too stunned or disturbed by the earthquake to do more than simply remain living. Some, though cluster around Yanosh and Tishe' and begin asking questions.

"How far do we have to go?"

"Will the journey be safe?"

"Is there room for all of us?"

"Can you keep us safe on the way?"

"How will we live? What will we do?"

"Will we be safe?"

"How will we get there?"


Meanwhile, Gilan and others are trying to help with feeding the survivors. People cluster about to share what the shifter is able to collect from the Sargrass. Together with the others are doing, the Bloodpack soon attracts a sizable group of people clustered around them.

They are preparing for evening when they see that the group of Council members is heading towards them and the survivors that have sought their protection.

Flea AC 21, 67 HP  d20+7=22 ; d20-1=12 ;
Monday June 1st, 2009 1:15:06 AM

Flea blinks in confusion, and scratches her head, unsure what to think as she ponders this new delima.

The Bloodpack has been charged with delivering the 'child' to the Manfri, but now there were all these dispossessed Rattledam folk--and half of them seem to think the 'pack might actually lead them to somewhere safe.

Don't they know trouble just seems to find us? she thinks. But then, there's safety in numbers, right?

Figuring Trellus and Gillan would be glad not to have to divide their loyalty between the quest and helping the people, and seeing Yanosh and Grymash turn towards the refugees, Flea decides to see how she might help.

******

Come evening, the rogue makes a tour of the make-shift camp, in an attempt to enlist volunteers to take the watches. Seeing the council types approach, she moves to intercept them, with those of the 'pack who also spot them, before they enter the camp.

"Halt!" she shouts, adding, "Furtif of the Bloodpack servant of Domi, and chosen soldier of the god of Life and Death asks you your business!" (Diplomacy=22) It is hard, but the gnome manages to mask her disdain for the surviving council members as she tries to figure what's up with them. (Sense Motive=12)

Trellus HP 75/93 
Monday June 1st, 2009 8:56:15 AM

Trellus finally raises his head. Numbed, he looks around at the devastation. There are voices, many voices, and its only after several minutes have passed before his brain translates the sounds of more familiar ones into actual sentences.

At that comprehension, his face drops even more. The blond man wills himself to his feet, and stumbles over to Yanosh, running a hand across his mother's shoulders as he passes her. Reaching the dwarf, he bends down so that his mouth is next to his ear and whispers fiercely.
"You've just started a battle with the Council, and promised to escort an entire city to Oddholme. What's gonna happen to Gry and the Child during the month it takes us to get them there and set them up?"

Trellus doesn't wait for an answer. He rises up and strides to meet the Council members, stepping in front of Flea in the process. Anger mixes with despair on his features, and its pretty obvious the young man is in a lousy emotional state.

The blond man stands and waits for the Council members to arrive.

Yanosh AC22- HP68/81  3d8+7=27 ;
Monday June 1st, 2009 10:34:31 AM

Stunned at what Trellus has said Yanosh walks with him to stand before the attiving council members. War with the council? If that is what they want then so be it. And a month to get the survivors to the new dome. The Dwarf had thought of taking the child to the Manfri while enroute. Although not taking the group close enough to them just while going home to pass with in distance of the Manfri. Yanosh explains what he though of to Trellus the first chance he gets.

That night once things have settled down Yanosh offers his services as a Cleric of Gargul for the needs of Trellus's family and the final resting place for his father.

That night Yanosh casts Cure serious wounds over dispell magic on himself.

Cure serious wounds =27

Grymash (ac24 hp59/125, bulls strength) 
Monday June 1st, 2009 4:58:48 PM

Grymash halts his progression toward the ruins of Rattledam. He begins to step backwards to see if his burden becomes somewhat lessened. All he knows is that his answer must be that the direction back to his friends is the wrong path. Any more steps in their direction and the weight would surely crush him.

As soon as the weight of the child become more bearable, Grymash begins to speak through his crystal and point toward his friends. "I'm sorry my friends, I can not help and I believe I can not stay much longer. The weight of the child becomes increasingly heavy the longer I neglect to deliver it to the Manfri. I'm afraid I must go."

Who else can help him he wonders. Who ...? Then a name materializes in his mind. Touching his crystal again, he sends his message into the skies with all his might and will power he can muster. "Grand Maw, my beloved, Grymash needs you. My burden is great, and I need your strength and swiftness."

Olaf AC 30, HP 55/66 (20% miss chance, 10/adamantium 70/80; prot from evil 3m; nondetection, 5h; stoneskin 78m; barkskin 88m, Bull Strength 8m) 
Monday June 1st, 2009 8:02:40 PM

Olaf smiles wanly at the occasionally eloquent Gry, noting, "Well Gry, I got yer back when ya need me. Though I doubt I'd bring help like yer grand...maw would. No real spells er anythin' but a decent set o' eyes to offer."

While they wait for the rest of the pack to rally to Gry's aid, Olaf prepares his pack for an overland journey, taking out thicker leather pants from his haversack to provide a measure of protection from the cutting grasses, and a curious assortment of scarves, which he ties about his head to protect against the sun.

Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Monday June 1st, 2009 9:43:24 PM

Tishe' also waits with the group for the arrival of the Council. As they wait, she makes her suggestion...

"We could tell them we need to prepare by a retreat into the Sargrass. Give the people food and water here, and then use Trellus' Air Walking to fly to the Manfri. We could complete our first mission in a couple days, and then return to lead the willing to OddHolme." She thinks for a minute and then continues, "and we could help rebuild Rattledam, too. Would give us a good reputation in assisting those in need."

The Council Speaks (DM JohnP) 
Monday June 1st, 2009 11:03:22 PM

Despite their wishes to have a quiet evening, that is not what the future holds for the Bloodpack. While Flea and the others tend to material needs, Trellus and the others realize that a more important struggle is looming. As the Council approaches, the Bloodpack trade suggestions and strategies for dealing with both the task requested by Gargul and the survivors of Rattledam. Tishe' is just preparing to share her ideas when Grymash announces his intent to go onwards through the magic provided by the Dragon's Tears.

The group approaching them is a mix of Council members - young, old, and many different races. The Bloodpack doesn't see Galafar among them - probably someone has decide that would simply be too provocative. The group look nervously towards a elven woman who either is quite young to be in a position of power or carries her years well. The woman clears her throat and begins speaking, both to the Bloodpack and to the people gathered around them.

"Hail and well met, Bloodpack!"

"Are all of you here? No, I think not .... the priest of Gargul and one other are missin. Did your companions perish escaping from the Defenders or have they deserted you and the people of Rattledam? Or do they bear something away?"

"All of you, loyal citizens of Rattledam - you know the Bloodpack. Or, you think that you do. Loyal pack, defenders of the helpless, friend to one and all, that is how people describe the Bloodpack is it not?. And, truthfully, the Bloodpack has chafed under the prudent and careful direction of the Council. Don't people also speak of that? They should, for that is the design of the Council."

"A pliant stem of grass twined around a stake has no strength for itself, and cannot stand without the support of the stake. When wind stalks the Sargrass, the pliant grass bends before the wind and provides no shelter or support. But when a gardener trains and plants the seeds for the great stalks that support and shelter the domes, they choose a grass that will thrust and drive against the stake. The grass grows stronger, strong enough once trained to support both themselves and the stake. That is how the Council directs the packs, finding those inclined to push against the tools of the Council and pushing them to train them. Eventually, these become the strength that supports all of Rattledam."

"Except for the Bloodpack. They went beyond our ken and beyond our direction. When they returned, their love for Rattledam had become twisted. No longer the stalk that supports, they had become the twisted stalk that threatens to tear all apart."

"Which you did, didn't you? All of you in the Bloodpack, you tore Rattledam down to the ground."

"Admit it - were you not involved in triggering the Great Migration that has caused so much destruction in Rattledam and on the plains? And that was not sufficient, was it? You tore the Heart from Rattledam, ripping the foundations from beneath our feet. And even now they plot to take it away, to set up some new town in place of Rattledam. Isn't that so?"

"You people, you think that the Bloodpack can protect you, shelter you, take you in? Have they told you what this new place would be like? Anything? Have they told you what will come after they complete what they are set to do?"

"The Council will stay here, here in Rattledam where we and our families have lived for so long. We will try to re-build, to bring some stability back into your lives so that we can continue into the future. You can stay where you were born, where your children were born, where ... unfortunately ... your friends and family died and were buried in the collapse of Rattledam."

"The Bloodpack would have you go into the Sargrass where many of you have never gone. They would take you to some unknown place, with nothing certain about your life or the future."

"They do, though, have an opportunity to set right what they have done. They can return the Heart to the Council. The Council can, with the Heart, set right much that as occurred. And the Council can provide a stable, safe place for you to live and raise your families."

"The choice is yours. And the Bloodpack's, too. The Council starts rebuilding in the morning. You can either join us, or leave with the Bloodpack."


The delegation from the Council turns and deaprts, heading back towards the other cluster of survivors. A buzz of conversation begins among the people clustered around the Bloodpack. Some people even pick up what they managed to carry during their escape and follow behind the Council.



Trellus HP 75/93 
Tuesday June 2nd, 2009 9:33:47 AM

Trellus is not really in a mood to bandy about words. He sadly shakes his head at the end of the Council woman's speech. But, he's more than happy to watch them turn away, and says nothing to several minutes afterward. Some of the townsfolk turn to leave as well, and still the cleric waits.

Finally, he looks up to the sky, draws a deep, cleansing breath, and looks around at the crowd with sad eyes.

"You are just as likely to be safe here as you are with us," he tells them. He waits for a beat before continuing, "You are are more likely to be free with us. They are weavers with but one pattern. When the cloth becomes worn and faded, they weave it again. Over and over, unchanging."

Trellus shrugs at their stubbornness.

"The Bloodpack chooses to weave a new pattern, colors new and vibrant. Some will shrink from it, and that is their choice. If it is your choice, then stay. If not, we know of another home, with water and land. It is several days by ship, if any survived the crash. Otherwise, we must hike through the Grass for seven to ten days."
The blond man lets that sink in.

He looks over at his father's body, and takes another breath.

"The Council can do nothing with the Heart. Gargul himself forbids it. The Land has changed, in spite of all they do to prevent it."

The blond man gazes at those who still remain.
"We will return to this spot before noon tomorrow," he tells them. "Those who wish to leave, prepare ships and stores, and we will lead you to a new home."

With a tilt of his head, the cleric indicates to the others its time to leave. He lingers a moment though, anticipating more questions.

Gilan[HP: 104/108 - AC: ][endure elements, longstrider, barkskin, greater magic fang, mass bull's strength, prayer] 
Tuesday June 2nd, 2009 9:41:22 PM

Gilan does not meet with the council as there are some hurts that still run very deep, hurts that might have turned his attentions to other thoughts. He buries himself in the needs of the people before him, giving what aid he can to them.

When some turn to follow the Council back to the ruins of Rattledam he just shakes his head and then shrugs. What Trellus tells those that still remain, is the awful truth. Worse yet is the fact that the home that they will be taken to is half finished and will require a lot of work. As he moves to stand near Trellus he nods his head in understanding. "You should also warn them that the work there will be as hard here. Things are not as ready for large groups of people, though this home will take as much work to get back into shape." With that said he turns to leave for he has nothing else to say and he needs to get ready for the trip to the Manfri.

SPELLS
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)**
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength*, mass bear's endurance

WILDSHAPE
5/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*barkskin[+3 AC : 1 hour and 3 minutes]
*greater magic fang[+3 to hit/damage : 10 hours]
*mass bull's strength[+4 to Strength : 1 hour : all allies]

Tishe' (AC 21 HP 62/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer)  d20+11=19 ; d20+11=15 ;
Tuesday June 2nd, 2009 10:29:24 PM

Tishe' has said her piece, and she is still rather intimidated by the self assurance of the Council even as she is angry at how they twist the weaving to thier own patterns. "Spoken as eloquently as the Baron's group from the deck of thier burning ship." And she thinks back to the first fight she had at the side of the Bloodpack. "But I'm going to stay with Grymash. The Council knows he has the Child and there may be violence weaving."

Tishe' will go to be beside Grymash and help him in his burden.

Spot : 19
Listen: 15

Nightfall By the Ruins (DM JohnP)  d20+11=24 ; d8=7 ;
Tuesday June 2nd, 2009 11:16:55 PM

The people surrounding the Bloodpack continue to discuss what they have heard, both from the Council's representative and from Trellus. Some pick up their belongings and move away, but over half of those who first crowded around are still there. They are all, even Trellus' family, subdued. This might be both a consequence of the events of the day and thinking about what they have heard.

Evening is coming and, with it, the night flying insects and other creatures of the Sargrass. Most of the survivors have never been outside Rattledam at night except, perhaps, as a childish dare. The Bloodpack, though, are experienced and they can rapidly settle everyone. There are enough people skilled with basic weaving that crude sleeping mats can be made for everyone.

The night is not particularly restful, with the sounds of frightened children echoing across the grass and others suddenly shouting in their sleep. Obviously, everyone's dreams are haunted by the events of the day. Then, to make matters worse, a tremor ripples through the Sargrass shortly before dawn. All the adults and many of the children leap awake, wondering what this quake will bring.

Grymash and anyone with him ONLY - Highlight to display spoiler: {Grymash finds that the Child decreases in weight as he turns and walks away from the ruins of Rattledam. A little experimentation finds that the Child "wants" to go in a particular direction that seems to be roughly in the same direction as Oddholme.

As night approaches, the Child glows dimly in the failing light. Not enough to attract anything, but the glow from the Child is enough to cast Grymash's features in stark relief. Then, suddenly, the Child flashes briefly to illuminate the immediate area. As this occurs, Grymash and anyone within 30 feet of the Child feels positive energy flowing over them them to relieve some of their injuries.

Grymash and anyone else is healed for 27 hps.
}



Flea 
Wednesday June 3rd, 2009 12:38:03 AM

Flea is very agitated after the council members leave. The gnome finds it hard to sleep and stays up late into the night keeping company with the watch.

From time to time, her roaming through the camp takes her over to the area where the Bloodpack have set themselves up, and where the half-orc tends the egg-thing. Intrigued by the dim glowing, she turns to Gry, and asks "you think this thing will be like the thing we protected in the bone yard? 'member? The thing that hatched out the 'moth'?"

Something happens, and Flea backs away startle. "What was that!" she cries, momentarily loosing her self control, her pale eyes open wide in surprise and awe.

Yanosh AC22- HP81/81 
Wednesday June 3rd, 2009 3:30:07 AM

After the Council has their say Yanosh turns and goes to Gry. "Rest tonight Brother. Tomorrow we will deliver the Child."

During the Night Yanosh rends to as many children and old as he can. Helping any that ask of him. If any wish to stay close to the Dwarf he lets them but he forces none to take his aid. He is a stranger to them and he knows what he looks like. Again he feels like a Monster among the Civilized. But help others he will. When sleep trys to over take him he lays close to Gry and the Child. Unrolling his mat that Tishe' made him when he first entered the Sargrass Yanosh lays down and sleeps.

Trellus HP 75/93 
Wednesday June 3rd, 2009 10:56:29 AM

Trellus spends a long night with his mother and brother, alternately consoling them and being consoled by them. It is not until very early in the morning that fatigue overtakes him and he collapses for a few hours sleep.

A sleep violently interrupted by the shaking ground. He gets up and looks around to see if any further damage occurred.

Nothing else seems amiss, and so the cleric walks off to a quieter place to receive his spells from Domi. Then he returns to Gilan.

"Gil, I'm gonna grab up Gry, Yanosh, and Tishe and do my Wind Walk pick to get the Child to the manfri. Hopefully, we can just deliver it and come back, and we'll be here in a couple hours.
See if you can scrounge up a couple boats to help transport while we're gone. I'll shoot a Message to you if we get delayed."

Trellus then casts Status on Gilan and Flea.

[OOC - Not sure where everyone is at this point. Plan is to Wind Walk to manfri. Trellus memorized the spell twice, so he should be able to cast it on whoever's here, Wind Walk to Gry and company (using Message spell and Tear to help locate if necessary), cast the spell again with everyone, and whisk over to the manfri (60 miles per hour movement)]

Tishe' (AC 12 HP 71/71)(Mage Armor, Endure Elements, Longstrider, Resist Electricity, Barkskin, See Invisible, Fly, Prayer) 
Wednesday June 3rd, 2009 7:24:34 PM

Tishe' feels the healing glow of the Child and snuggles closer to Grymash in her sleep. "You are just as cuddly as Macasthai", she says sleepily and goes back to slumber.

Gilan[HP: / - AC: ][endure elements, longstrider] 
Wednesday June 3rd, 2009 9:25:48 PM

Gilan spends his early moments sleeping and getting the rest that he will need for the following day. He is woken early in the morning by the slight tremor that rocks the area. He is already awake as he had been getting ready for his morning prayers to Mother and Father.

Glancing up to Trellus as he comes near, he listens and nods his head. "I will do my best to have them ready and get at least a couple of boats ready...if I can find them." Tilting his head to the side, he tries to go over his spells and see what he might want to seek out this morning. He had made it a point to stay near Grymash during the night and morning as he was making his strength available for his friend.

As soon as the sun is up and he has sung his morning prayers to his patrons, he goes to try and find out about boats. His first thought is to see if anyone that is willing to go with them has access to boats, before he starts to go further away to those not wanting to go.

SPELLS[will update ASAP]
0th(6): detect magic, detect poison(2), know direction, mending(2)
1st(7): longstrider(2)*, entangle(2), detect snares and pits, goodberry(2)
2nd(6): barkskin(4), soften earth and stone(2)
3rd(5): greater magic fang, spike growth, water breathing(2), quench
4th(4): spike stones(2), air walk, scrying
5th(3): transmute rock to mud(2), control winds
6th(2): mass bull's strength, mass bear's endurance

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]

Olaf AC 30, HP 66/66 (20% miss chance) 
Wednesday June 3rd, 2009 10:58:45 PM

After a restless night, with mental images of Celsiun's wrath plaguing him, Olaf jumps at the shaking earth. He quickly digs a small hole once the quake subsides, and puts a small, plain dagger within, turning it twice, then returns it to his pack, while nervously looking to the sky.

Once morning comes in full, Olaf nods to Trellus's wisdom, noting, "Glad ta have you back, Trellus." He looks to Gilan, seeking to help as he can now that Gry is en route to deliver the child.

Morning (DM JohnP) 
Wednesday June 3rd, 2009 11:09:19 PM

After the unwelcome surprise that woke everyone, the Bloodpack prepare to meet the day. Of course, not everyone had a restful night. Flea stayed up, helping keep watch with some of the survivors. Yanosh was awake, too, tending to the injured.

Trellus and Gilan complete their morning devotions and plan the day. The human cleric is planning to carry the Child to the Manfri with Grymash, Yanosh and Tishe' and leave the others to begin moving the survivors to Oddholme.

Gilan realizes that he would need to search the area of the ruins where the ships were docked. It's very likely that any ships that were out on the grass have survived, but any that were docked are probably trapped under debris if they have even survived without being broken. Flea seems like the obvious choice to help search and, combined with the strength that Gilan can lend, retrieve those ships that are still functional. Of course, someone should stay with the survivors.

Meanwhile, right after Trellus has completed his prayers, Trellus' brother Danner approaches him. Danner has a troubled look on his face and clears his throat twice before speaking.

"Brother, are you getting ready to leave? Can you not perform the service for our father? Even out here, away from our customary place? Surely you can do that for our mother, can't you?"

Flea AC 21, 67 HP 
Wednesday June 3rd, 2009 11:35:32 PM

Should I stay of should I go?

Maybe is was the lack of sleep? The gnome feels as if she is pulled in a million directions. She is anxious to deliver the intermittantly glowing egg-child to the Manfri, but then there is the pressing need of the Rattledam exiles. Then Trellus' brother wants the Bloodpack leader to bless the trip of his dead father's soul to the shadow lands.

Light!

What are they to do?

Flea speaks to her pack, "no disrespect meant, but maybe Olaf, me, Gilan, an' a few of the villagers who know something 'bout the boats can go fetch enough to transport folks to Oddholme, while Trellus, Gry, an' Yanosh do a service for those making their way to Gargul...seeing as there are so many...and things are so tangled...they might need some directions...to help them see the pattern." Flea pauses before continuing, "if we all head out in the boats together, we might not stand out like a slub in the cloth. We can set the folks on a course for Oddholme, and when we get closer to the manfri place, we can weave our own pattern."

The plains are a confusing place on the best of days, but Flea tries to remember if they were told where they were supposed to meet the manfri, or where the best place is that they might meet them. So often, it seemed, Manfri folk just popped up out of nowhere.

Yanosh 
Thursday June 4th, 2009 7:48:38 AM

Waking with the early morning quake Yanosh cleans up his place in camp then conducts his morning dedications to Gargul. Prays for his spells the Dwarven Cleric readies for the day.

Hearing Fleas statement Yanosh agrees that they have a duty to see those that have crossed over on their way to Gargul. "It is the least we can do for them. It will also solidify our place as trusted leaders of the new Community."

Highlight to display spoiler: {
Spells Prepared



Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic



1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead



2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance



3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Trellus HP 75/93 
Thursday June 4th, 2009 4:58:27 PM

Trellus gazes at Danner, stricken.
"Yes, of course," he answers guiltily. "I will perform the ceremony. After, I must complete my errand, but it won't take long. I'll be back before the day is out."

The cleric rises. "But, even that can wait a while longer. Let's go."

Trellus joins his brother in clearing a spot, and begins digging. As is the Rattledam custom, his father will be returned to the Land which has provided for him all these years.

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Thursday June 4th, 2009 6:19:59 PM

Tishe' wakes in the morning and performs her devotions with spellbook and Mother Wold before breaking her fast with some breadgrass and prariepig sausage.

The Mystic keeps her focus (for a wonder) and stays with Grymash, keeping her eyes open for any dangers against the Child.

To keep her protected, she casts Mage Armor and Endure Elements on herself.

..............

Spells
Highlight to display spoiler: {

Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])

Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])

HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Endure Elements*, Cure Light Wounds, Faerie Fire, Pass Without Trace
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm

Arcane
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant, Alarm
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}


Grymash (ac24 hp97/125) 
Thursday June 4th, 2009 7:14:51 PM

Grymash's expression is of awe with the Child's ability to be a font of positive energy. Truly this must be something of great good. "What luck ... the Child wants to go in the direction of Oddholme. What a blessing it is!!

Grymash awaits to see when everyone else is ready and will start off in that direction.

Olaf AC 30, HP 66/66 (20% miss chance) 
Thursday June 4th, 2009 7:45:45 PM

Olaf completes his morning devotions, thankful to have what spell's Celsiun would provide. The power is, however, distant this far from Oddholme, and with a gloomy countenance, he begins his day.

With Flea's well reasoned words, Olaf indicates his assent. "I'm with you, Flea. Don't know much about ships, but I'm handy with tools and gettin' people ta go where they got to git to."

Highlight to display spoiler: {
Spells:
level 0: Guidance, Mending, Resistance, Toros's Taur Try (x2)
level 1: Bless, [D]Disguise Self, Magic Weapon, Obscuring Mist, Disguise Self
level 2: Invisibility, Invisibility, [D]Invisibility, Silence (DC: 16)
level 3: Deeper Darkness, [D]Nondetection, Stone Shape, Nondetection
}

Gilan[HP: / - AC: ][endure elements, longstrider] 
Thursday June 4th, 2009 7:45:48 PM

Gilan finds with the help of Flea and maybe some of the other members of the pack, he is able to locate enough still functionable boats for them. Of course he does not take all the boats but just what they will need, leaving behind for the remaining people of Rattledam. As he watches what was once his home with thoughtful eyes he tries to figure out if those remaining will be ok, but finds that a daunting chore.

He makes himself available to anyone that has need of him, though most of his time will be spent getting things ready and supplying food. That also brings another problem in that they will need food for a few extra days as well.

Moving to stand with the rest he glances to Tishe' and then motions her over. "I had a thought that maybe with the use of air elementals we might be able to speed our travels along. Thoughts?" If between the two of them, they think the idea is sound than it might just help them out even more.

SPELLS[will update ASAP]
0th(6):
1st(7): longstrider(2)*,
2nd(6):
3rd(5):
4th(4):
5th(3):
6th(2):

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]

Funeral and Ultimatum (DM JohnP) 
Thursday June 4th, 2009 11:19:39 PM

Trellus goes with his brother to inter their father's remains. Danner works silently beside Trellus as they tear grasses out by the roots and scrape away at the soil. Nearby, their mother prepares the body of their father, arranging his clothes and preparing to wrap the winding cloth. Another woman, maybe a daughter of a neighbour, helps their mother. Yanosh stands nearby, ready to intone the prayers of Gargul if requested by anyone.

Flea and Gilan goe to find some boats to help move the people to Oddholme. It's difficult walking since the grass is covered in small and large pieces of the dome that once housed and supported Rattledam. The other survivors look up at them, perhaps in curiosity or maybe even some fear. As they pass close to the other groups, both Gilan and Flea can overhear some scraps of conversation.

"... a miracle ..."

"... Maisy said it healed all of them ...."

"... Really? You sure? But, they won't say anything ..."

" ... the council says stay and rebuild. That seems safe ...."

"... Shhhh! That's some of them ..."


Eventually, though, they pick their way into where the boats were once docked. It seems that they aren't the only ones with this idea but a glance at the other scavengers here indicates that these people are simply looking for food and tools, not transport. It doesn't take long to find three small boats, one or two person affairs, that are still servicabe. There's a large boat, a grass-barge really, large enough to take twenty or more people comfortably but it is partly covered by debris. Nothing so large that one of Gilan's larger forms cannot move it. However, there are other people nearby and no one knows how they will respond to the sudden appearance of a large monster.

Patience is rewarded, and the others move off to look elsewhere. Gilan is able to assume a larger, stronger shape and move the debris. As soon as he does, the grass-barge bobs into the air and hangs there, ready to haul a load across the Sargrass.

Meanwhile, Tishe', Olaf and Grymash are waiting for things to happen. Olaf is nearbyThey don't have to wait long since people have been slowly coming to where the Bloodpack have decided to camp since the morning earthquake. A small boy was the first to sit down on a scarp of sleeping mat about 10 feet from Grymash and the Child. Then another child comes close, sitting down to silently watch the Child. When Gilan and Flea return with the grass boats, there are three children sitting nearby and a larger group of adolescents, adults and even the elderly standing behind them. One of the older children standing and watching the Child catches the eye of Tishe' since there is something achingly familiar about her. Finally, the child who first arrived stands up and cautiously approaches the large half-orc who is cradling the Child.

"Sir? Sir? Can I touch it, sir?"

Yanosh endure elements 
Friday June 5th, 2009 10:49:04 AM

Patiently Yanosh waits as the funeral proceeds. He speaks only when asked to. Helping the lost find their way into the lands of rest.

Highlight to display spoiler: {Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Grymash (ac24 hp97/125) 
Friday June 5th, 2009 12:41:30 PM

Grymash returns a warm smile to the youngster and replies, "Certainly, if the Child so wishes. Ask with a pure heart like you did with me and we shall see."

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements)  d20+11=16 ; d20=15 ;
Friday June 5th, 2009 3:21:57 PM

Tishe' sees Grymash will wait for the funeral details and so the mystic is free to look around the growing circle of people. She spots the child eyeing her, and Tishe' then walks over to sit nearby.

While there she spins two stories telling of the rescue of the Child from the evil Ga'al and the good power of Gargul's mandate for where this egg should finally go. She tries to use the story to explain why things have happened and that the Bloodpack was caught up in the events just as much as every other person was.

The second story is more about her life, how Mara Weaver left Rattledam with a wandering bard and settled down in Hook City and eventually having three beautiful daughters and one Tishe', the youngest. And that while she doesn't have the skills born to her sisters, she has others that enable her and the Bloodpack to protect those who only want to have a good life.

Spot: 16
Perform: 15

..............

Spells
Highlight to display spoiler: {

Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])

Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])

HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Endure Elements*, Cure Light Wounds, Faerie Fire, Pass Without Trace
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm

Arcane
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant, Alarm
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}


Trellus HP 75/93 
Friday June 5th, 2009 9:36:50 PM

Trellus works silently, digging a deep hole. Danner works with him, bringing up the soil and piling it next to the hole. Both have seen this done many times, for the Grass is a dangerous place. Yet, neither has ever been the actual digger. Despite the increasing depth of the hole, and the increasing heaviness of his limbs, Trellus finds he does not wish to stop. Stopping means the end. If he doesn 't stop digging, his father won't end.

Eventually, his mother speaks - A sad, soft, and yet firm voice.
"Boys. That's enough."
Trellus shoulders droop. He stops digging, sighs deeply, and climbs out of the hole. Once clear he moves to pick up his vestment, previously discarded during the heat of his labor, and drapes it over himself. Then, he pulls out a minature silver hammer, lit up like a torch, and holds it out over the wrapped body.

"Heron, potter of Rattledam, husband of Melony, father of Trumaine, Trinian, Trovis..."
He pauses, memories of his three dead brothers flooding into the forefront of his consciousness. With a breath, he will himself on.... "Trellus, Danner, and Jenny....has stepped forever out of the burning sun."

Setting down the holy symbol, Trellus assists Danner in lowering the body into the hole. He climbs out. His mother approaches solemnly. She picks up a handful of dirt, and tosses it into the hole. "May Pantheon guide you to the Lands of Rest," she intones. She removes her ring, and tosses it in as well.

Danner steps up, also throwing in a handful of dirt. "May Alemi guide you to the Lands of Rest," he states. He turns, and takes up an intricately decorated urn, and throws it into the hole.

Trellus also throws in a handful of dirt. "May Domi protect your spirit, and strengthen your journey, and guide you to the Lands of Rest. He holds his closed hand out over the pit, and then opens it. The silver hammer he has carried for years slips from hi fingers and drops into the hole, the torchlike flame emenating from it brightens the gloom.

The three then step back away from the hole. Far enough to allow any others who wish to approach.

Gilan[HP: / - AC: ][endure elements, longstrider] 
Friday June 5th, 2009 10:15:33 PM

Gilan had returned in time for the funeral service for Trellus's father. As he stands nearby, his eyes are cast to the heavens and his voice is intoning a prayer of his own to both Mother and Father. His own tone is even, though he keeps his voice low so that only those closest to him will hear.

As his friend and packmate steps forward, he waits respectfully for his own turn and moves forward with sure steps. Nearing the grave he is already holding a handful of dirt that he gently tosses into the grave. "May Mother and Father watch over you as you travel to the Lands of Rest." Reaching up he pulls off the light silver necklace that hangs around his neck with the pair of silver wasps on it. It catches the light as he holds it out and then drops it into the grave. "Watch over him my beauties." As he slowly turns to walk away, his voice is so low that it would be hard to tell what he says...but his lips definitely move. "Like a father." He lays a hand on the shoulder of both Trellus and Danner as he passes, squeezing lightly on each. Tears remain unshed in his eyes as he glances to the woman that has been like a mother to him and he nods his head...unable to trust his voice.

First thing is to go back among the druidwood boats and see if he can find a piece of wood that will make a nice staff, with a little work. He moves off at last and finds a quiet place to contemplate what is to come, most likley seated upon the edge of the large barge that they were able to rescue. Part of him wants to change once again but what he has in mind will be best done tonight with the moon high in the sky.

With a final sigh he will pull out his carving tools and start to work on the piece of wood that he is most likely able to find. His first acts will be to just round and smooth as he lets the wood tell him things about itself and the overall shape that it will finally take in his hands.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength, spellstaff

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]

Ultimatum (DM JohnP) 
Friday June 5th, 2009 11:48:23 PM

The Bloodpack wait while Trellus completes the burial of his father. Trellus digs for a long time, giving the others much time to think and contemplate what will occur. Tishe' uses the time to approach and introduce herself to the girl. The girl seems interested in the stories, particularly the one about Tishe' background. The girl holds a hand to her mouth, looking at Tishe' as if she were evaluating the theurge.

"My gran was a Weaver. You don't suppose, do you ...?"

Grymash has found himself in the centre of a circle of children and others. The people whisper quietly to one another, particularly after the boy asks to touch the Child. Once Grymash gives his assent, the boy stares at the Child for what could be a minute or more before stretching out his hand. One finger gingerly touches the surface of the egg and the boy holds it there for some time. Slowly, a grin spreads across the boy's face and he bgins to laugh as he removes his finger from the surface of the Child.

"Ha! Ha! Ha! It's funny!"

"Sorry ... but it made me laugh!"


After speaking the boy returns to the scrap of matting that he had been kneeling upon. This curious must remain unexplored, though, since the funeral of Heron is finally concluded. After a chance for anyone else to speak or participate, Trellus and his brother finish the service. Once everything is completed, it is time to pack and prepare to move those who wish to go to Oddholme. The boats found by Gilan and Flea can accomodate about two-thirds of the people - all of the young children, injured, sick and elderly plus some caregivers - but many adults and older children will need to walk.

While preparations are being completed, the woman from the Council and a group of robed and hooded people are picking their way across the grass. When they get close, the woman hails the Bloodpack.

"Have you re-considered?"

"Will you return the Heart to us so that the Council can restore Rattledam? This is your last opportunity to aid the Council of Rattledam."

"Will you do so?"



Yanosh endure elements 
Saturday June 6th, 2009 3:19:15 PM

After saying his grace and spreading some of the dirt over the father of Trellus Yanosh offers a prayer to Gargul for a quick journey to the Lands of Rest. Yanosh then assits in the closing of the grave.

Seeing the Clouncil Members aproach Yanosh hears what they say but does not speak. Simply he slides his Axe from his shoulder and holds it at his side. It is all he has to say to the Council. The Cleric does not want to alarm too many and scare them away but he want it clear to the council that at least he does not trust them at all.

Highlight to display spoiler: {Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Sunday June 7th, 2009 11:27:38 PM

Tishe' has never been adept at reading people, and it takes her a couple of minutes before the entirety of the girl's statement strikes her...

"We could be kin???"

Flabbergasted and joyous at the same time, Tishe's mercurial attention span loses everything else and focuses on the girl. "Is your Gran still alive? Can you take me to her? Do you have any other relatives?"

..............

Spells
Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Endure Elements*, Cure Light Wounds, Faerie Fire, Pass Without Trace
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant, Alarm
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}

Trellus HP 86/93 
Monday June 8th, 2009 8:59:18 AM

Trellus is emotionally spent. The events of the last day have taken so much that the man is unable to muster any sense of anger or indignation.

He gazes at the council woman for several moments, wearily scanning her and the others with an expression of profound sadness.

Finally, he answers, with but a single word.

"No"

Olaf AC 30, HP 66/66 (20% miss chance) 
Monday June 8th, 2009 7:55:18 PM

Trying not to look menacing, Olaf instead finds an expression of disgust creeping onto his face. He looks away from the council members to the citizens of Rattledam. He says, softly, "Seems ta me like th' council's the one ta be havin' one last chance to aid Rattledam. I dunno the history here...but sure looks like yer city blowin' up be laid pretty direct at yer feet fer a failure. We're t'ones can help the people here, and woulda done more if'n ya hadn't sent an inexperienced pack ta slow us down. But I reckon ya stopped listenin' ta contrary folks a long time ago. Let's go."

Gilan[HP: / - AC: ][endure elements, longstrider] 
Monday June 8th, 2009 10:40:10 PM

Once the staff is as far done as he will get with it today, he goes through the routinue of storing a single spell inside of it. He has never done this before and he pays extra attention to what he is doing, his choice being more limited than once.

As the council member speaks he does not move from his spot seated upon the druidwood boat, but shakes his head. There is no way that Gry was going to turn over the child and he does not trust the council any more than the rest. For too long they have tried to prevent change and unfortunately, change is part of nature.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength, spellstaff*

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]

Banishment (DM JohnP) 
Monday June 8th, 2009 11:01:13 PM

Tishe' looks at the girl as the theurge realizes the possibilities. She quickly asks the child about her relatives, hoping agaisnt hope that some of her mother's family still lives. The girl's lip trembles as she replies to the question from Tishe'.

Me gram ... I ... I ... don't think so."

The girl sniffles once or twice before continuing to speak in a shaky voice.

"She was ... you know ... before. But she didn't live near our place ... and we can't ... couldn't find her. Me Ma and Da looked for her ... sent my sister and me to look, too. I thought that she might be with you, here."

"I should be going back to my parents. Did you want to come see them?"


The girl's question falls into the silence when the Council delegation arrives.

+++++++++++++++


The woman from the Council considers the responses from the Bloodpack, from the simple rejection of Trellus' firm response to the rather lengthy words from Olaf. The silent response from Gilan and Yanosh seemed to reinforce the idea that the Bloodpack was in agreement on this issue. She nods, then steps aside as one of the hooded and cowled men steps forward.

The voice that rasps from inside the cowl is hoarse but still, somehow, familiar to the Bloodpack. Hearing the voice stirs old and new memories among them.

"I've wanted to do this for a long time. But it gives me no satisfaction ..."

The man slips the hood and cowl back to reveal himself. Galafar! The long-time nemesis of the Bloodpack stands before them, a grim smile upon his face.

"The Council of Rattledam has considered this case through lengthy deliberation. I have been deputized to deliver their verdict on the matter."

"The group known as the Bloodpack have long had the support and encouragement of the Council. They strayed, though, hewing to different and potentially dangerous ways and beliefs. Still, they were given opportunity to correct their ways."

"They have disobeyed the orders of the Council, repeatedly and deliberately."

"The Bloodpack has opposed the efforts of the Council of Rattledam to preserve a stable, secure way of life for the people of Rattledam."

"They associate with foreigners, strangers not just to Rattledam but the Sargrass itself."

"The Bloodpack was given a last chance to make restoration and repayment for the good of Rattledam. They rejected it, as you have heard."

"I now pronounce the judgement and sentence determined by the Council of Rattledam. By the authority of the Council of Rattledam, the group known as the Bloodpack are, from this moment onward, banished from Rattledam."

"The Bloodpack, both those native to Rattledam and stranger, are not to enter Rattledam upon pain of death. Any protection provided by the Council is withdrawn. Residents of Rattledam are familiar with the judgement of the Council and are expected to conduct themselves accordingly."

"Go now!"

"Depart from here!"

"Do not darken the doors of Rattledam again! You are not to return to Rattledam until the Council sees fit to rescind this order."

"I have delivered the verdict of the Council. And, if I have my way, the verdict will stand for as long as I have any part of the Council deliberations."


Galafar cannot keep the slight sneer from his voice or face when he delivers the final part of his speech. He is still sneering when he lifts the hood and cowl over his head and turns to leave. The other Council representatives move around Galafar as if serving to guard him. The woman takes one final look at the Bloodpack before departing.

Silence reigns for a short period afterward. Then, mirmurs of conversation from the survivors around the Bloodpack gradually build in volume and intensity. Clearly, some or all of these people are now having second thoughts about leaving with the Bloodpack.



Trellus HP 86/93 
Tuesday June 9th, 2009 1:22:48 PM

Trellus blinks uncomprehendingly at Galafar for a few minutes.

Slowly, a grin forms across his face. He starts to snicker, tries to stifle it, and fails miserably. Joyous laughter erupts from the blond man. Tears stream from his face as he guffaws. His laughter finally dies down. But the smile remains, and he shakes his head is disbelief.

"Light," he comments gaily, "you dudes are something else."

He turns back to whatever crowd is still there.
"We're gonna be departing from here in thatish direction," he notes playfully as he points toward Oddholme. "Anyone who would like to come is welcome. Anyone who wants to stay is welcome as well."

The blond man turns to his friends.
"OK, dudes. Let's weave."

Olaf AC 30, HP 66/66 (20% miss chance) 
Tuesday June 9th, 2009 6:53:19 PM

Olaf can't help but grin at the audacity of Galafar. He spits after the departing council, then turns to follow Trellus's command. "Well then...time to fly."

Grymash (ac24 hp97/125) 
Tuesday June 9th, 2009 7:07:13 PM

Grymash can't help but feel a tickle as well when he hears Galafar's words in the distance. He mutters to the Child, "<snicker> The Council is banishing us <snicker>. I guess this means we are no longer welcome <snicker>!" Grymash continues to chuckle for the next couple of minutes. He listens to see if the Child laughs as well.

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Tuesday June 9th, 2009 7:17:38 PM

Tishe' is sorry for the girl, but bubbling with happiness inside; she is soo close to finding the answers that brought her to the Sargrass in the first place! Unknowing of the byplay happening with the Bloodpack and the Council, she hurries the girl to see her parents. A quick conversation will all it take to determine if these people are related to Mara Weaver in some way...

When/if she meets the adults, stories are necessarily kept short because of the Banishment of the Bloodpack. Entreatingly, Tishe' will encourage the family to come with the Bloodpack to a new dome and they can learn more about one another. "It seems my life was never meant to be at Rattledam", she tells the almost-relatives, "but we can weave a new life together at OddHolme."

Whether they accept or not, Tishe' must rapidly return to the Bloodpack and begin moving away from Rattledam and the Council. She is happy that there isn't any hostile confrontation, but worried about something tickling the edge of her memory. Memory...

"Hey!" she exclaims aloud. "They're banishing us without forcing our memories from us!"

..............

Spells
Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Endure Elements*, Cure Light Wounds, Faerie Fire, Pass Without Trace
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant, Alarm
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}

Heading into the Sargrass (DM JohnP) 
Tuesday June 9th, 2009 11:29:04 PM

After the Bloodpack laugh and jeer at Galafar's retreating back, everyone springs into action to begin moving towards Oddholme and cimpleting the task given to them from Gargul. The announcement that they are preparing to depart triggers a flurry of activity among the survivors who have camped around the Bloodpack. Some people are simply gathering their meagre belongings and preparing bindle packs. Others quickly dash off towards the other clusters of survivors, perhaps to bid farewell to family, friends and lifelong neighbours or to persuade them to come along. Tishe' heads off in this movement of people and is able to get back without attracting the notice of the Council.

The girl tells Tishe' that her birthname was Miramar but she prefers to be called Mar. Mar quickly leads Tishe' to a group of people - a woman and two younger children with an adolescent boy hanging about - and quickly introduces them to Tishe'. Grana, the mother, listens to the offer from Tishe' and shrugs. A hushed conversation between Mar and her mother results in the woman shaking her head slowly and then shrugging. Tishe' overhears enough to gather that the fate of Mar's grandmother was being discussed. Grana stands and directs the younger children and the adolescent to gather their goods. All of them make their way back in time to put the children and the packs on the grass-barge before they all depart.

When Grymash leads off into the grass, the young boy who had earlier touched the Child trots beside him, occasionally jogging to keep up with the long legs of the half-orc barbarian and cleric of Gargul. Everyone is surprised to see the grass bend down, parting before the Child to ease their passage. If this keeps up, the trip to Oddholme should take no more than half the usual time. And, the delivery of the Child to the unknown place where the Manfri will receive it would go quickly, too, if the Child continues to do this.

Just before they enter the grass, the Bloodpack have a chance to pause and look back. If they do, they see the ruins of Rattledam behind them, pieces of loose debris slowly twisting in the breeze. The clusters of people seem small and lonely even from this relatively short distance. No one can escape the sensation that they are passing away from something important in their past and growth. Some of the survivors must feel the same since quiet weeping can be heard from the group clustered on the grass-barge.



Gilan[HP: / - AC: ][endure elements, longstrider] 
Wednesday June 10th, 2009 12:43:28 AM

Gilan does not say anything as the announcement is given and the fact that Galafar just exiled them is actually very funny to him. For some reason though, he does not laugh and instead makes ready to assist those onto the barge as soon as they are ready. His first order of business is to try and get the young and old upon the barge first along with as much of their goods as possible. Making things easier for those going through the grass is one of his first priorities and he makes short work of that.

Once they are ready he attempts to find someone that might know more about sailing this thing than he does. At least he knows enough to keep it moving in the right direction and how to stop it when needed. He will hunt out Flea as soon as he can for he has a job for her if she is willing. "Flea, think you might like to play look-out for the barge?" He does not have to mention that it will also give early warning as well for those on the ground as well. Unless of course enough people are staying behind to get everyone onto the barge and ships they have scavenged.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength, spellstaff*

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]

Yanosh endure elements 
Wednesday June 10th, 2009 3:28:20 AM

After hearing the banishment Yanosh roars loudy. A sound not hear from him since he has been in the Sargrass. "BANISHED? AAAHAHAHAHA! YOU FOOL! YOU BANISHED US ONCE ALREADY! AAAAAHAHAHAHAHA!" Yanosh can not believe it. "Hey Boss," he states looking at Tellus, "I thought he did that already."

Once the taturn Dwarf regains his composure he readies to leave and stays close to Gry.

Trellus HP 86/93 
Wednesday June 10th, 2009 8:44:17 AM

Trellus smiles back at Yanosh. "Yes, but that time we were only MOSTLY banshed," he replies lightheartedly. "Now, we truly and totally banished."

The man's good humor lasts perhaps thirty seconds, until he looks around at the various refugees and reality takes over again. These people don't find the situation very amusing at all.

With Grymash leading the way, and Gil and the others watching the ships, the cleric feels free enough to make the rounds among the people who have essentially put their lives in the Bloodpack's hands. Putting on his best "Priest of Domi" coutenance, Trellus mingles with as many as he can, offering a kind word, a strong arm, or a healing touch to as many as possible.

And he if happens to find his mother or brother in the crowd, so much the better.

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements)  d20+14=30 ; d20+12=31 ; d20+12=32 ; d20+18=35 ; d20+14=34 ;
Wednesday June 10th, 2009 11:49:03 AM

Tishe' becomes subdued once again, with too many things to puzzle out...

There is the luke-warm reception from Grana, possibly due to the death of Grandma, but the woman is now part of the refugee train to Oddholme.

There is the puzzle of the monks not trying to wipe the Bloodpack's minds of Rattledam. "If the memory power and the reason for the defense was the big pool of Woldsblood, then the monks can't wipe memories anymore and neither do they have reason to do so. But if they stil can... I think we should be aware of attacks from the monks in Sargrass from now on."

There is the leaving of Rattledam itself. Lost from its old glory, the destroyed dome and wandering people look small and forlorn. But there is little she is able to do, being linked with the Bloodpack and the Council's own hostility. A last look of the site, and then Rattledam is lost from her life.

......................

On the march, Tishe' uses her skills to walk among the refugees and teach about protection from the dangers of the Sargrass. Her druid skills are useful since she is not hampered by the Sargrass. Weaving hats and shades, watching out for water-roots, pointing out signs of the flora and fauna; the beneficial and the dangerous.

She also teaches the rudiments of sailing the druidwood crafts, helping the refugees keep busy and find some of the skills necessary to live more with nature in the new OddHolme.

.............

Survival: 30
Listen: 31
Spot: 32
Know Nature: 35
Craft Sailing: 34

..............

Spells
Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water, Cure Minor Wounds, Detect Magic, Detect Magic, Light, Resistance
1 (5)- Entangle, Endure Elements*, Cure Light Wounds, Faerie Fire, Pass Without Trace
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant, Alarm
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}

To Oddholme


First Day in the Grass (DM JohnP) 
Wednesday June 10th, 2009 11:09:24 PM

Grymash finds that Child is an easy burden, barely noticeable most of the time. The Child seems to be somehow parting the grass to provide an easier path for those walking. As well, those close to the Child don't seem to be bothered by the small insects and other nuisances of the Sargrass. All in all, as close to a gentle stroll in the Sargrass as any of the Bloodpack have ever encountered.

The survivors of Rattledam appreciate how the Bloodpack assist them and tend to them. In fact, the hearty defiance of the Council seems to stiffen the resolve of some of the refugees and remove some of the doubts they may have about leaving Rattledam.

Of course, there is nothing that the Bloodpack can do to relieve the boredom of plodding through the Sargrass. Even though the Child seems to be smoothing their path, the grass on either side is tall enough to block vision. Ahead, there is only the grass and behind there is a trampled, nearly straight path. It is early afternoon before the first child starts asking whether they will arrive in Oddholme soon.

Nightfall comes as it ever has in the Sargrass. A hasty camp is made and the refugees cluster close to the Bloodpack, emphasizing that most of them have never been out of doors at night until just the night before.



Trellus HP 86/93 
Thursday June 11th, 2009 10:18:17 AM

Trellus is quite thankful that the Child appears to be helping on their journey.
"I hope it keeps the rapke away," he murmurs to Gilan. "Cause we gotta be the easiest meal out here."

With that thought in mind, Trellus tries to organize the competent looking adults amongst the refugees into various watches for the night. He decides not to tell the folks what nasty critters are out there - most of them have some idea already - and instead works the theme of "keeping an eye on everybody." Hopefully, there'll be a good 10% of the camp awake at any point in the night.

Bloodpack watch - Trellus and Flea, Grymash and Yanosh, Tishe and Olaf, Gilan

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements)  d20+14=27 ; d20+18=19 ; d20+12=21 ; d20+12=26 ; d20+12=23 ; d20+1=3 ;
Thursday June 11th, 2009 1:18:24 PM

The smaller than average human woman continues her instruction classes with as many refugees as can hear her once they reach camp. There are sleeping mats to weave, fires to CAREfully set up, a quick sweep of the surrounding 'grasses to see what is edible and what is dangerous.

Tishe' also helps out with spells. Large empty basins from the boats are set up and Tishe' casts Create Water. A person who suffered from the sun gets a Cure Minor Wounds spell and another a Cure Light Wounds. At dusk, she sets up a couple of temporary Lights. And then after dinner, her Unseen Servant and a Prestidigitation White spell provides some means of entertainment. Well, perhaps her fumblings bring up people's spirits as a jester...

Tishe' seeks out Grana and her family to share the evening meal. Out of her pockets, she even produces the bag of candied hoppers to give some treats to the family. But Tishe' is never much on social situations. So when the time comes to talk about family, she hesitates and then blurts out. "Are you the sister to Mara Weaver?"

.............

Survival: 27
Know Nature: 19
Craft Weaving: 21
Listen: 26
Spot: 23
Perform: 3
..............

Spells Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Detect Magic, Detect Magic, Light*, Resistance
1 (5)- Entangle, Endure Elements*, Cure Light Wounds*, Faerie Fire, Pass Without Trace
2 (4)- Resist Energy, Resist Energy, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Daylight
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Mage Hand, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Shield, Unseen Servant, Alarm
Orange (5)- Glitterdust, Web, See Invisible, See Invisible, Scorch Ray
Yellow (5)- Dispel Magic, Fly, Tiny Hut, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}

Yanosh endure elements 
Thursday June 11th, 2009 2:35:07 PM

Yanosh walks silently as the travel. Once camp is made he also makes rounds to ensure that everyone is safe and unharmed. If any need he heals them. Comforting any that may need. Again he is aware of his apearance and that eing a cleric of Gargul does not make him the easiest to approach for comfort.

Gilan[HP: / - AC: ][endure elements, longstrider]  d20+6=7 ; d20+6=11 ;
Thursday June 11th, 2009 8:13:45 PM

Gilan sails the barge as best that he can and when it becomes time to stop, he makes it as ready as possible. When Trellus shows up he nods his head. "I will keep my eyes open for predators. I would also suggest that we put the children and older people onto the barge and boats to sleep." That will offer protection to the easier prey that they have and will also allow them to keep tabs on those that might be more prone to trouble.

With his freetime, he spends it with the younger kids and entertains them with stories and a number of other things that should keep them occupied. His own bag of candied hoppers comes out and he shares among them his few goodies. To further entertain them he uses his most of his lower level spells to conjure up smaller animals for the kids to play with as well.

As night falls and he is given his assignment for guard he nods his head as a late night watch will be just fine for him. It will also put him up early enough in the morning that he can go about his morning prayers as usual. Before he takes his time at watch, he will cast his commune with nature spell and then speak with plants. This will allow him to be aware of his surroundings and keep in constant communication with the plantlife around them.

[listen 7 and spot 11]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature*
6th(2): mass bull's strength, spellstaff*

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]
*commune with nature
*extended speak with plants[22 minutes]


Second Day in the Grass (DM JohnP) 
Thursday June 11th, 2009 11:34:47 PM

The night is uneventful by the Bloodpack's standards. In fact, unnaturally quiet. But maybe that can be explained by the damage at Rattledam attracting every predator and scavenger for miles around.

The second day in the grass is a repeat of the first. Putting one foot in front of the other, over and over, throughout the long day that gradually gets hotter and hotter. The refugees are mostly silent as the magnitude of their decision sinks in. Every so often, a member of the Bloodpack sees one of the survivors pause and look backwards down their trail towards their former home of Rattledam. But, in each case, the survivor returns to the path ahead. The care and instruction provided by the Bloodpack may be partly responsible for the persistence shown by the survivors.

As before, the Child seems to be smoothing their path by parting the grass for them. During one of the rest breaks, one of the children that have been dogging Grymash's footsteps approaches the cleric of Gargul with a request to touch the Child. The child's response is very similar to that from the first child. As the day wears on, both of these children stick close to the Child. When the evening break comes, the two children gather grasses and twist them together to create a loose rope which they then weave into a sort of nest. They ask Grymash if the Child can rest in the nest that they have prepared.

When Gilan cast his Speak with Plants spell, he receives some unusual responses. Normally, the grass and other plants of the Sargrass are indifferent, at best, to questions from the druid and shifter. Now, though, the grass seems almost eager to speak with him. Gilan, though, gets the sensation that it's not really him that has the plants interested and more aware than usual. Between that and his Commune with Nature spell, Gilan learns that three other groups are moving through the grass. Two are moving swiftly and easily and the plant life seems accepting or even eager for these groups to move quickly. The third, largest group is having a more difficult time of it, though.

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements)  d20+14=25 ; d20+18=34 ; d20+12=15 ; d20+12=28 ; d20+12=14 ;
Friday June 12th, 2009 12:32:32 PM

Tishe' recognizes that now is not the time to speak to her maybe-relatives, and focuses her attention to helping the refugee group as a whole. So, in the morning she prepares a different assortment of spells.

Through the day, she uses her magical abilties and more mundane skills to assist in the group moving on.
Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*, Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*, and Remove Disease* are all given to refugees that need them.

So too, her Arcane skills provide to those who need it: Endure Elements*, Endure Elements*, Continual Flame*, Continual Flame*, Locate Object*, and Secure Shelter*, the last for when they stop for the night for the infirm.

"I still have plenty of spells to support a fight if there are any raiders around", she tells the Bloodpack quietly so as not to scare the refugees. "It is one of the benefits of studying multiple disciplines and not having any other pastimes."
.............

Survival: 25
Know Nature: 34
Craft Weaving: 15
Listen: 28
Spot: 14

..............

Spells Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Continual Flame*, Locate Object*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Fly
Green (4)- Dim Door, SummonIV, Secure Shelter*, Resilient Sphere
}

Yanosh endure elements 
Friday June 12th, 2009 1:19:38 PM

At nights Yanosh passes through the camp talking with those who ask questions of him or he sees needs comforting. Those that need healing he heals. The children that are not horrified by his looks he sits and talks to.

During the day he stays close to Gry and the Child. Yanosh see everyone with their families and old friends and realizes just how alone he is here in the Sargrass. So far from his Mountain and family. With a sigh Yanosh walks on.

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Grymash (ac24 hp97/125) 
Friday June 12th, 2009 3:44:27 PM

Grymash smiles at the children and their efforts to make the trip as comfortable for the Child. "That is very nice of you two. You not only honor the Child but you honor Lord Gargul as well. My blessings be bestowed to you and your lives." If the Child agrees the nest is proper, he will him into it and Gry himself will sit down next to it. Never taking a hand off his holy burden.

Gilan[HP: / - AC: ][endure elements, longstrider] 
Friday June 12th, 2009 9:13:09 PM

Hating to have to do this, Gilan finds Trellus and wakes him before his time to get up. "There are three groups moving in the grass...the first two I would suggest are either the Manfri or Walkers, though there could also be a druid leading them. The last group is having a lot of trouble moving through the grass." With a wicked smile upon his face he nods in the direction of the grass. "If they do not like the feels of these third strangers...maybe I could get the grass to hinder them further." Glancing around to all the bodies laying around and on the crafts he shakes his head. "It might not be a bad idea to have a look either." The grass speak to him of locations of all three groups and he might be able to locate them easily but he does not have the right spells for scrying.

Not sure what his leaders ideas will be he hesitates to go and do anything rash. "I can still consult nature about certain things but it would not be able to tell me more about the third group." For once he wishes that the Plains had trees upon it for he could have had access to a spell that would have allowed him faster travel.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature*
6th(2): mass bull's strength, spellstaff*

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]
*commune with nature
*extended speak with plants[22 minutes]

DM Post Sunday Night 
Friday June 12th, 2009 11:51:59 PM

That's when it will be.

A Meeting in the Grass (DM JohnP) 
Sunday June 14th, 2009 11:03:41 PM

Gilan relates what his spells revealed to the others but doesn't get any reaction. All things considered, the news that at least three other groups moving through the grass should be either unsurprising, or a matter of concern. It simply depends on exactly how paranoid someone is. Gilan has no evidence, yet, to confirm or deny his theories concerning the possibile identities of the other groups.

Grymash now has two children dogging his footsteps, offering to assist with care of the Child whenever the half-orc has to place it down. The children are devoted to the Child, one or the other is always within a couple feet of the Child if Grymash allows it.

The ministrations and care provided by Yanosh, Tishe' and the others aid the refugees in many small ways. Still, the unfamiliar Sargrass and the unaccustomed effort required to walk, even with the smoothed path provided by the Child, seems to be taking a toll on them. The Child, however, has healed everyone again at both dusk and dawn, removing the niggling hurts that could prevent someone from walking and reinvigorating them.

At the pace they are making, the Bloodpack figure that three more days will be required to reach Oddholme. Provided, of course, that the Child doesn not insist that Grymash begin carrying it in another direction.

Sometime after the noon break, the Bloodpack spots a figure ahead of them when the grass parts as the Child approaches. After a moment, they realize that it is Flor ... one of the druids who first lead them to Oddholme and provided other help in the past.


Trellus HP 86/93 
Monday June 15th, 2009 8:28:26 AM

Trellus considers Gilan's report.
"You better go up and have a look around," he agrees. "I'm not so worried about groups that the Grass welcomes. But larger ones that it don't?" The cleric starts ticking off names, counting on his fingertips as he does. "Barons, Raiders, Oglian, another white-faced pack...not good."

But, its just about then that Flor appears.

"Shady!," the blond man exclaims happily. "A little help." The cleric moves forward, striding up to the druid.
"Many shadows, Flor," he greets the man, before adding curiously, "What're you doing here?"

Yanosh endure elements 
Monday June 15th, 2009 8:41:06 AM

Yanosh smiles at the children that follow Gry and the Child. The young are so excepting and willing to follow with undevided loyalty. "To have the faith of a child," Yanosh sighs quietly. Again he asks Gry if he needs any assistance in carrying the Child. "NIce alcolites." he teases the big Half-Orc. After Gry refuses his help, as he knows he will, Yanosh stays close if needed.

Highlight to display spoiler: {Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements)  d20+14=32 ; d20+18=30 ; d20+12=18 ; d20+12=16 ; d20+12=27 ;
Monday June 15th, 2009 11:08:32 AM

Tishe' is also concerned about the large group that the Grass is hindering. "Slowing them down, but not stopping, not sure but we better be prepared. Are there any other packs or people with weapons in the refugees?" Tishe' gets seriously concerned now, for she doesn't even know how many of the refugees there are, nor how the Bloodpack would be able to protect them all.

She spends her day making a tally of the refugees, and finding out which ones have any means to hunt (and thereby defend).

When Flor arrives, Tishe' beams. "What changes have you seen over the Sargrass since the Migration?" she asks. "We've been stuck underground during the Great Migration, and so don't know how things weaved above ground."

.............

Survival: 32
Know Nature: 30
Craft Weaving: 18
Listen: 16
Spot: 27
..............

Spells Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Continual Flame*, Locate Object*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Fly
Green (4)- Dim Door, SummonIV, Secure Shelter*, Resilient Sphere
}

Gilan[HP: / - AC: ][endure elements, longstrider] 
Monday June 15th, 2009 8:54:31 PM

Gilan nods his head as he turns and makes his way from the camp. After getting far enough away to not bother the others, he changes form to that of a Sargrass wasp and takes to the air. His course is easily laid out as he heads in the direction of the group that the grass is hindering.

Several times he will stop to talk to the grass and get an idea of the location of this group, just in case. Plus he asks the grass to try its best to make it hard for the group as well.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature*
6th(2): mass bull's strength, spellstaff*

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]
*commune with nature
*extended speak with plants[22 minutes]

Olaf AC 30, HP 66/66 (20% miss chance) 
Monday June 15th, 2009 9:45:31 PM

Olaf feels slowly smothering in the heat of the grass. He seems shy of the villagers, a odds with his usual easy demeanor. While they walk, he confides in Yanosh, "So many of 'em...I figure we never had that many in th' whole o' the vein." He shakes his head ruefully, but trudges on.

When their trek is interrupted by Flor, he smiles, brightening at the prospect of a less bedraggled group than the refugees with them. "I'm hopin' yer roof didna fall on top o' ya...'cause we didn't have such luck."

Flor's Request (DM JohnP) 
Monday June 15th, 2009 11:05:58 PM

The refugees take the opportunity provided by the break in the march to rest their feet and, for those on the druidships, stretch their legs by walking about. The journey has been wearing them down. But, just as a woodworkers uses polishing sand to wear down the rough edges of a carving and reveal the hidden strength and beauty within, the refugees seem to be gaining strength from somewhere within themselves. Perhaps it is the thought of starting anew in a place without the strictures of Rattledam, or maybe it is the chance to simply be doing something for themselves after the helplessness of being inside the collapse of Rattledam. Either way, the survivors are likely to emerge from this trip stronger and more resilient than they were before. And this bodes well for the future of Rattledam.

Tishe' finds a few of the survivors who had some experience of hunting outside of Rattledam and even some who have made trading trips to Hook City and other places. Besides belt knives and other simple weapons, though, no one seems to be armed and ready to do more than gather grasses and foodstuffs from the Sargrass.

The children that the Child has attracted are a bit of a mystery. The pair, a boy and a girl, seem quite concerned about the wellbeing and comfort of the Child even though Grymash has not noticed any sign of the Child wishing anything except to travel in a particular direction. Strangely, when the column stops, the children do not run off to play or amuse themselves like other children. Instead, they kneel down beside where Grymash has stopped with the Child and stare at it with a benign, neutral expression on their faces. Yanosh doesn't quite know what to make of their behaviour although he may be on to something ...

The druid Flor acknowledges the greetings from the Bloodpack with a rueful expression on his face. He carefully approaches Trellus and the others, picking his way through the grass that has been affected by the magic or power of the Child. Flor takes a moment to compose himself before replying to the questions asked by the Bloodpack.

"The Migration was ... eventful. Much has changed within the Sargrass and outside it as well. How much do you know of the Migration?"

"The records of our Circles stretch back a long way, well before the last Migration. Like the last, the natural creatures of the Sargrass have been little affected by the Migration. Something, though, has affected the Sargrass and its cycle, if you understand what I mean."

"Habitations and other constructions have not, usually, fared so well. From those accompanying you, I would guess that Rattledam has been affected badly by the change. Is that correct?"

"Outside the Sargrass? No one knows, as of yet. Unless it was different from last time, the lands bordering the Sargrass should be different. But no one has ventured to find out what has changed. Sometime soon people will need to see what is there and, perhaps, forge new trading routes or defend from new enemies."

"What news do you have? And where do you go?"


Yanosh endure elements 
Tuesday June 16th, 2009 11:46:00 AM

The Dwarven Cleric steadily walks on. Keeping an eye out for any danger and watches the 2 young ones with Gry. When they stop for the night Yanosh walks through the crowd counting. With a pen and ink he scratches marks on the back of his shield. He knows it aint much but it will give them some kind of number to work with. He counts them as individuls and not family groups. Besides he needs something to do.



Trellus HP 86/93 
Tuesday June 16th, 2009 11:51:42 AM

Trellus rolls his eyes at the "habitations don't fare so well" comment. He grins ruefully. "Tunnels, too."

The cleric nods back toward the refugees.
"Rattledam's dome collapsed, and a lot of the buildings came down. And then us and the Council had a bit of a disagreement......and, uh, well, we won't be going back there for a long while. Some of the folks there decided they'd rather start over someplace else. So, we're taking them to OddHolme."

"Whaddya mean by 'the lands bordering ours are different?'

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Tuesday June 16th, 2009 4:42:00 PM

Tishe' goes to look for her friend, Flea. "You know more about history than anyone around here", she begins, "are there any old stories about the lands being different after a Migration?"

The plain-faced woman is all rapt attention to learn something new!

Spells Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Continual Flame*, Locate Object*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Fly
Green (4)- Dim Door, SummonIV, Secure Shelter*, Resilient Sphere
}

Grymash (ac24 hp97/125) 
Tuesday June 16th, 2009 7:01:02 PM

Grymash seems concerned for the children. He turns to them both and asks, "Do you not want to go and play. The Child doesn't need your full attention. That would be my job. Enjoy yourselves and not worry. The Child will always be here."

If given the chance, Grymash will bow his head and prayer and ask about this strange situation and ask for guidance.

Gilan[HP: / - AC: ][endure elements, longstrider] 
Tuesday June 16th, 2009 7:59:32 PM

Gilan, still in wasp form, continues his flight across the Sargrass with little trouble as the grasses don't bother him in the least. If he could grin, he would because of the camouflage abilities that the wasp has. He continues to talk to the grass as he goes and try to make sure that he is not surprised by this large group that has been working its way through the grass.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature*
6th(2): mass bull's strength, spellstaff*

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]
*extended speak with plants[22 minutes]

Scouting and a Request (DM JohnP) 
Tuesday June 16th, 2009 11:14:39 PM

Gilan keeps buzzing over the waving stands of grass, continuing farther and farther from his companions. Finally, after having flown for a couple of hours, the shifter sights a group passing through the Sargrass. Instead of the easy movement of a druid or one of the Manfri, this group is forcing their way through the grass. Closer inspection reveals a group of men and bounders travelling together. Does the shifter dare go closer?

Meanwhile back with the survivors, Flor replies to some of the questions from Trellus.

"That is the purpose of the Migration, at least it is according to our records. It is part of the magic of the Southern Continent, that the lands are not fixed. There is no information concerning why the Powers would cause a migration but it surely must be for some great reason."

Flor looks around at the Bloodpack before continuing to speak.

"We have aided each other in the past, have we not? So you know something of what we druids seek here in the Sargrass?"

"How closely do you hold with our objective of returning the Sargrass to what is was before the creation of the Cycle? Would you aid us in that goal?"


While Flor is speaking, the two children move closer to the Child. Neither responds to Grymash's suggestion to run off and play.

Flea  d20+9=15 ; d20-1=18
Wednesday June 17th, 2009 2:39:50 AM

"Dunno 'bout this migration stuff," Flea says to Tishe, "but the Plains surely were once different." Flea thinks back to what she has learned and adds, "sort of like some of the other places we've been. Places with trees."

Flea ponders what Flor says about the Migration, and tries to recall what she might from ancient lore (Knowledge History=15).

With a sigh, she adds, "so much information has been supressed by the monks...what with their fear of the 'outside' and mind wiping."

Flea looks askance at the children pestering the half-orc, and wonders what's up. (Sense Motive=18). The egg-child seems to be a magnet of sorts...but is it attracting good things or bad?

Trellus HP 86/93 (sub SteveK) 
Wednesday June 17th, 2009 10:49:06 AM

(ooc: MikeK is on vacation until next week)

Trellus runs his hand through his blonde crewcut and rolls his eyes to the sky saying a short prayer to Domi. Or maybe it was just a muttered "Light".

"Look", he says finally, "You dudes have told us the straight thread unlike the treadles that run whats left of Rattledam. So that makes you shady in my eyes. But right now we've got more threads on the loom than we can handle, and we don't need to add any more."

The cleric of Domi looks around at the refugees and then at the smaller group hanging around Grymash. "We're gonna take these people to Oddholme and we're gonna take the Child to wherever it wants to go. If you and the other druids in your Circle want to help with that, well great. And then we can sit down at OddHolme and talk about how to make these changes you want."

"But not now."

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Wednesday June 17th, 2009 10:54:19 AM

Tishe' listens to Flea, and Flor, and Trellus. She nods in agreement with all of them too!

"Places with trees", she muses, "the SarForest."

"But how long has the Cycle been going on?" she wonders, "If it is now the natural order of things, wouldn't trying to change it back be against the will of Ma'ab? I don't think we should be hasty." And coming from the energetic Tishe', that last statement is significant.

So too is the remembrance of Gargul's pronouncement. Tishe' rubs the Grey Lord's mark on the back of her hand. "We need to see the Child safe first."

Spells Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Continual Flame*, Locate Object*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Fly
Green (4)- Dim Door, SummonIV, Secure Shelter*, Resilient Sphere
}

Grymash (ac24 hp97/125) 
Wednesday June 17th, 2009 5:47:58 PM

Grymash becomes alarmed by the lack of response from the children. Grymash looks around and barks, "Who claims these children? Where are their parents?" He looks to the people around him for an answer. He turns toward his blond haired friend and says, "Trellus, I need your assistance."

Grymash then looks down to the oldest of the two children and mutters a few words of power, then touches the youth on the shoulder. (Casting Protection from Evil) He isn't sure of the source of the magical compulsion, but the spells power should suppress any mind-affecting effects. No matter the origin of the source, that being good, evil or whatever.

Olaf AC 30, HP 66/66 (20% miss chance) 
Wednesday June 17th, 2009 8:14:22 PM

Olaf senses the ebb and flow of conversation as a friendly thing, and heads over to check on Grymash and his burden. Seeing two who are letting their caution be overwhelmed by curiosity, he attempts to gather them about, asking them, "Well now, ta' child be a good 'un and all, but what're you two doing comin' here all willy nilly? Life's a dangerous place betimes, and I'm thinkin' Grymash here's burden ain't an easy thing--so why don't ya let him carry it as he can?"

Gilan[HP: / - AC: ][endure elements, longstrider] 
Wednesday June 17th, 2009 9:31:41 PM

Gilan buzzes lazily as he scans the area ahead of him. He does his best to get a good guess as to how many there are and also notes the direction that they are taking. Asking the grass would have most likely been a waste as they would not think in the same terms as him, though to be honest he could be wrong on that.

Once he has a good idea of numbers, he turns and flies off back towards their camp. He is not sure if they are hunting their group or not, but he wants to report in before someone begins to worry.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature*
6th(2): mass bull's strength, spellstaff*

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]
*extended speak with plants[22 minutes]

The Dilemna from Flor (DM JohnP) 
Wednesday June 17th, 2009 10:56:04 PM

Across the grass, Gilan completes his reconnaissance of the group that is struggling through the Sargrass. He estimates that there are six men and four bounders moving steadily forward. If the group continues on their current path, they might approach the refugees somewhere before the others reach Oddholme.

Grymash and Olaf wonder about the children. So much that Grymash casts a spell that should cancel any mental control. The childrens' behaviour doesn't change, though, when the spell affects them. Flea looks over and wonders whether the children are acting not from any compulsion but from devotion?

Flea, Tishe' and Trellus reply to Flor's question about restoring the Sargrass to what it was before. The idea of trees growing widely across the plains is tempting. But, as Tishe' points out, hasn't the Cycle continued long enough for that to be considered natural. And Tishe' and Trellus both point out their commitment to guarding and delivering the Child.

Flor clears his throat, seeming uncomfortable with what he is about to ask.

"The object ... the Child ... is what I am speaking about. That holds the future of the Sargrass within it. Or didn't you know that?"

"With it, my Circle can set the Sargrass back to what it was before. Or you can continue with the task that you have been given."

"What do you say? Do you want to return to what was natural for the plains before the Cycle? Or continue?"


Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Thursday June 18th, 2009 10:10:04 AM

"Really?" Tishe' says intelligently. She is genuinely eager to listen to Flor. "The Child is the future of the Sargrass?" and then she includes the others in her thoughts. "Hey, packmate! Druids are part of the land just like the Manfri and the Bloodpack. We all saw the Woldsblood overflow at Rattledam; it must be draining out of the land; which means the land should be safe for woods again!"

Ideas and thoughts dance in Tishe's head, her brown eyes shining in excitement.

Spells Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Continual Flame*, Locate Object*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Fly
Green (4)- Dim Door, SummonIV, Secure Shelter*, Resilient Sphere
}

Trellus HP 93/93 (sub SteveK)  d20+8=15 d20+11=22
Thursday June 18th, 2009 10:22:42 AM

Light! thinks Trellus again, and he rubs his temples over Tishe's speech. Looking around, it is the sight of Grymash and the children that decide things for the cleric.

"Grymash, look at how the piggies are weaving. They look just like I did when I found Domi. Or you with Gargul. And they didn't start weaving that pattern until they touched the Child. I'll bet you a bag of hoppers they are going to be the Child's first clerics!"

And with that thought firmly in his mind, Trellus turns back to Flor. "No. We won't turn the Child over to anyone. We're gonna walk to wherever it wants to go and leave it alone. And so will everyone else. No one is going to use the Child again. It was already used by Ga'al, and I don't particularly like slavers."

"After the Child is delivered to where it wants to go, the Bloodpack would invite you and the Circle to come and ask the Child if it wants forests as well as 'Grass."

His speech is without heat, but Trellus feels a great conviction. Perhaps even a feeling that finally, for the first time in a long time, he is doing the right thing without reservations.

.............

Know Religion: 15
Diplomacy: 22


Grymash (ac24 hp97/125) 
Thursday June 18th, 2009 3:15:51 PM

"Clerics," says Grymash with astonishment! "What are you saying ... that the Child is a God!? I've been carrying around a God all this time!!" Grymash gives himself a minute to consider what has been said. The gravity of the situation just became a bit overwhelming. He finally speaks, "I appreciate all the suggestions that have been said. And I understand that there are different plans for the land from different factions. However, one thing still stands true... Gargul commanded this Child be delivered to the Manfri. That is where the Child will go. It is not our decision. Not Rattledam's, not the Druids, not the Barons, not anyones. Not even the Manfri. This will be their burden soon, if they're ready for it or not. Gargul wills it so!"

Grymash (ac24 hp97/125) 
Thursday June 18th, 2009 3:31:24 PM

Grymash sets the Child back down in its nest. Then removes the divining bowl from his pack, along with a small pouch containing scrying bones. "I must confide in Lord Gargul for the wisdom I need. Give me time and silence."

Grymash sets all the items in place and blesses them. The air fills with the smell of burning incense and then Grymash begins to chant. The ritual of Augury has begun. After a minute has passed, Grymash closes his eyes and asks Lord Gargul his question. "Are we on the right path, my Lord. Is the way we follow your will being done?" He casts in the bones and spends a moment attempting to read the answer ... Weal or Woe.

Gilan[HP: / - AC: ][endure elements, longstrider] 
Thursday June 18th, 2009 11:24:46 PM

The grasses continue to part before him as he flies along, or maybe he just weaves with them in a natural order. Still his headlong flight back to the camp is not wasted as he tries to figure things out in his head. The group will reach the group before they reach Oddholme and that will not be good with so many present.

As he enters camp, he does not take the time to change but flies straight to Trellus and lands upon his shoulder with no warning. His buzzing is erradic for a few minutes as he catches his wasp breathe and then he is finally able to speak. "Six men and bounders coming through the grass with some difficulty. They will reach our group, if they stay on their present course, before we can reach Oddholme." His wings once again buzz with aggitation, though he does not leave his friends shoulder.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature*
6th(2): mass bull's strength, spellstaff*

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]
*extended speak with plants[22 minutes]

Flea 
Thursday June 18th, 2009 11:27:37 PM

Flea scratches her head...then rubs her nose.

"Dunno if I got this right, but I thought I heard tell that there is some magic that keeps the Sargrass all grasslands. Something surpresses the return of trees." Flea looks around for Gillan-bug. "I might be mis-remembering, but we could ask Gillan. He might know."

The rogue is surprised when Flor implicates the egg-child, and moves a little closer to Grymash, taking up a protective stance.

An Answer (DM JohnP) 
Thursday June 18th, 2009 11:57:43 PM

The Bloodpack theorize about what the Child could represent for the Sargrass. Clearly, Flor hopes that the druids could use it to begin the process of returning the Sargrass to what it was before. The discussion doesn't continue for long, though, because both Trellus and Grymash immediately quash any suggestion of not continuing with the task appointed for them by Gargul.

The exact nature of the Child seems to have not been considered by the Bloodpack. Certainly, considering how they came to be tasked with delivering the Child, the Bloodpack must have known it was powerful. But the idea that they have been carrying and protecting what might turn into something that could direct the future of the Sargrass? Their speculations must not have gone that far. Flea's recollections of furtively whispered conversations about the Sargrass may have some truth to them. What kind of power would be necessary to change or alter that magic?

Flor nods when he hears the response of the Bloodpack. Before turning to leave, the druid nods to each of the Bloodpack in turn.

"You have chosen your path. You realize what delivering this Child to the Manfri will result in, don't you?

After asking that question, Flor waits for a response before walking into the grass.

Grymash petitions his god to confirm, or deny, the rightness of the path that they have taken. After making the preparations, Grymash completes his divination spell and begins to ask questions of Gargul. After a moment, he receives a positive response suggesting that Gargul feels that the Bloodpack has been following the will of the God of Life and Death. Grymash remembers that Gargul had committed to answering questions posed by Grymash or Yanosh when they received the Child, so there may be an opportunity to ask further questions and receive more guidance.

After all of this is done, Gilan flies back to his companions to report what he has observed. The Bloodpack will need to decide whether the men and bounders pose enough of a threat to alter their direction and speed of marching. Of course, with the Child, there is little question about what direction they travel in.

Trellus HP 93/93 (sub SteveK) 
Friday June 19th, 2009 12:21:22 PM

Grymash's spell only confirms what Trellus already believes. "Nope. I don't know what the Child with the Manfri will weave, but that isn't my thread to spin. And you don't know either. The Sargrass Cycle changes things; the Prarie Pig becomes the Bounder and so on through the Cycle until the great Sarg Moth escapes from its coccoon. I suppose the Child is in a coccoon right now, but all the portents show we must bring this Child safely to the resting place."

He urges with mind and words that Flor see reason and not turn enemy. "Cast your own divinations on whether this course isn't for the good of all."

Trellus just grunts at the knowledge of other groups, one of em with Bounders, are going to intercept the refugees. "We'll have to deal with them as we come to it", he says, but wonders what magic enables the Barons to track the Child.

Yanosh endure elements 
Friday June 19th, 2009 1:18:14 PM

Calmly Yanosh watches whats going on. A new God?? Hmmm wonder what that would meen to all of the Wold. What new conflict will that bring into the lives of mortals? 'Oh well,' he sighs softly, 'only one thing to do. and that is to follow Garguls wishes to the end.'

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Friday June 19th, 2009 1:33:27 PM

"And Ma'abs", confirms Tishe'. "Gargul and Pantheon and Domi too, I suppose."

Spells Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Continual Flame*, Locate Object*
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Fly
Green (4)- Dim Door, SummonIV, Secure Shelter*, Resilient Sphere
}

DM Apology (DM JohnP) 
Friday June 19th, 2009 10:12:28 PM

Not going to post after only 3 player posts.

Gilan[HP: / - AC: ][endure elements, longstrider] 
Friday June 19th, 2009 10:36:29 PM

Gilan drops off his friends shoulder and assumes his human form before he could even come close to touching the ground. He is in a kneeling position and he looks up with a smile upon his face. "Though it is dangerous...I think that I could slow them down enough that they could be beat to our home." All he would need was a little rest and time to think over his spells a little better. Some of the ones that he asked Mother and Father for would be of use, but he would like to make a few different choices with some.

Slowly standing he does not bother with the thoughts on the child. Though he would love to see trees on the Sargrass as well, he does not think this is the way to go. He does take a couple of minutes to stop Flor and question him on one thing. "Brother...how goes the work on the resistant form of trees?" He so hopes that a form of tree can be found that will survive with the Woldsblood in the soil.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry(3), entangle(2)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature*
6th(2): mass bull's strength, spellstaff*

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]
*extended speak with plants[22 minutes]

Flea 
Sunday June 21st, 2009 10:06:33 AM

"The god of life and death gave the child to our care, and bid us bring it to the Manfri. That is good enough for me!" says Flea, before Flor leaves. "I've never known the Manfri to wish harm to the Sargrass, so who knows?" she adds with a shrug, "mayhap what happens will have something good in it for all."

"Talki Freesal, Dondit Likki!" she saluts as the druid disappears into the tall grasses.

"I figure we're going to get tested a lot, by folks with different ideas on how the power of the child might be used to help their folks get the kind of Sargrass they want," the rogue volunteers. "There might be more'n one idea that's good and likely lots that are bad." Flea rubs her nose, "seing as Gargul wants the child to go to the Manfri, an' the child was his to give, it is best we stick to our course."

When Flea learns about the 6 men with the bounders, the gnome frowns, "Baron's men? Never knew of any good that came from men who've tamed bounders!"



Another Day (DM JohnP) 
Sunday June 21st, 2009 10:39:25 PM

The Bloodpack ask their parting questions of Flor before the druid enters the grass to return to his circle. Trellus urges Flor to consider the potential outcome of their path and whether it is for the greatest good. Flor nods but doesn't elaborate as to whether this indicates acknowledgement or agreement.

Gilan asks the druid about the work in creating hybrid trees and other plants capable of surviving the vigourous and unusual cycle of the Sargrass. Flor shrugs before speaking, "It goes. But it all may be for naught depending on what you choose to do with the Child."

Flea bids farewell to Flor when the druid enters the grass. The gnome may very well be correct about the Bloodpack deciding the fate of the Sargrass. Mind you, had the Bloodpack ever discovered what Ga'al had intended to do with the Child?

Yanosh suggests that, if the Child truly represents the beginnings of a new God for the Wold, there would be considerable conflict between both people and the Gods that they worship. Tishe' tersely agrees, suggesting that many of the Gods of the Wold and Testing would be concerned, as well as the Powers such as Maab and Eberyon.

Gilan offers to try to misdirect or hinder what the Bloodpack thinks are Barons' Men and their bounders. To do so, the shifter wanted to rest and pray for different spells.

After Flor departs, the Bloodpack begin marching once more and the survivors fall into step behind them. With the delay, the group doesn't push too much farther before deciding to camp for the night. it will be at least another two days of trekking before the Bloodpack and the survivors reach Oddholme.

It's another quiet night on the Sargrass probably because the survivors seem quite tired from the unaccustomed exertion of walking even with the aid provided by the Child. As before, the Child glows lightly in the night within the nest created by the two children. When Grymash wakes for his shift on watch, the half-orc finds that a third child has joined the others and is sleeping soundly on a scrap of matting close to the Child.

Dawn comes in the same abrupt fashion it always has in the Sargrass. In one moment, darkness covers the Sargrass and the grass and air just above it is the domain of the nightflying insects and other creatures that would normally plague a large group camping out rough like they are. Then, as soon as the first hint of light shows above the distant mountains that ring the Sargrass, the night creatures return to their hiding places and the faint trilling of the blind swallows begins as the birds take wing for the first flights of the day.

Gilan can head off to find the Barons' Men again, if he chooses, while the rest of the Bloodpack continue their trek to Oddholme.

Trellus HP 86/93 
Monday June 22nd, 2009 10:43:47 AM

Trellus rises and calls the Pack together.

"We're gonna have to be totally on guard the next couple days," he notes. "I keep thinking about what Flor said, and I ain't liking it much."

Glancing over at Gilan, he asks, "Think you can pull a Flor with them Baron dudes? Sorta pop in, show yourself, ask 'em what they think they're up to and get out? I don't like 'em there, but it could be they don't even know about us and got something else going. I don't want to pick any fights if we don't have to. There's enough threads in this loom already."

And after all that is done, the young man has a quick chat with Grymash.
"Dude, how you feeling? You're talking a lot, uh, different than you usually do."

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Monday June 22nd, 2009 2:11:18 PM

Expecting the need to defend the refugees before they are able to reach OddHolme, Tishe' reviews her combat spells, and gets a couple different ones for today.

"I'll go with Gilan", she offers. "With my Phantom Steed I can go as fast as Gilan in Grass Wasp form, and I can stay back as backup just in case. Why, I can even take Flea up with me for additional backup!"
As with many of Tishe's ideas, she waits for Trellus, Gilan, and Flea to say its a good idea before conjuring her black steed.

She also explains some interesting changes since the flight from the earthquake and Woldsblood under Rattledam. "I lost a lot of my magical protections while in the water under Rattledam", she tells the others at morning breakfast. And my Sargrass Pants O Plenty dimensional space must have been raided by some etheral creature as well. This morning when I called for my staff, I got this instead of my Staff of Frost." She holds a warm staff carved with firey symbols. "I think I'm going to have to be careful with this one, and no more Walls of Ice from me."

Spells Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Phantom Steed
Green (4)- Dim Door, SummonIV, Stinking Cloud (3rd), Resilient Sphere
}

Grymash (ac24 hp97/125) 
Monday June 22nd, 2009 7:22:26 PM

Grymash answers Trellus with simply, "I've never had this much to say before. Yet this thread is beyond words can possibly describe. And you're right, I do sound differently. I didn't notice till now. I wonder if there is something affecting me, like there is the children." Grymash then notices the new addition sleeping near the Child. "Oh nice, another one! What have I become, a nursemaid?" Looking back at the Child, he adds, "There is only one Child I am meant to look after. Where are their parents? Someone should tell them."

Gilan[HP: / - AC: ][endure elements, longstrider] 
Monday June 22nd, 2009 10:25:02 PM

Gilan listens to Trellus and thinks it over carefully. He is not sure if he can do all that is being asked of him, but he sure can try. "I think that I might be able to." He starts to mull it over more in his mind and figures that he can at least give it a try and see where that goes.

Glancing to Tishe' he smiles and nods his head. "I would appreciate the backup and company." He glances to Flea as she speaks and would say no, but he cannot leave her behind if she is willing. With a sigh he nods his head. "I would rather keep her out of danger, but if she wants to go I will not object." As he paces away to go about his business, his words carry despite him speaking them low to himself. "I would rather not endanger anyone but myself." His preparations are quick and easy, with a few changes to his spells to give him greater access to escape.

When it is time to split off from the group he pulls both Tishe' and Flea close, if she decides to go and shows them a token that he has in his hand. "I will drop this a short ways from the group that we are going to see and through this I can teleport myself to Oddholme. As long as you are near me when I cast the spell, I can touch you and you both will be able to go through with me." He waits to see if they have any objections to his plan as he does not want to have a prolonged fight with Barons and bounders with just the three of them. Another speak with plants should allow him to find out the location of the group that they will be looking for and if not, he will commune with nature as well.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): transport via plants, spellstaff

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]

A Quiet Meeting (DM JohnP) 
Monday June 22nd, 2009 10:58:20 PM

Trellus convenes a quick conference of the Bloodpack before anyone sets out to.do anything. Unfortunately, only Tishe' and Grymash have much to say. Trellus and Tishe' present some ideas about dealing with the Barons' men but it's difficult to tell how anyone else feels about the suggestions. Based on what Gilan observed, if the Barons' men continue on their present route they will cross the trail left by the survivors somewhere short of Oddholme. If the Barons' men are delayed, it will happen later rather than sooner. Of course, Gilan had suggested diverting them or driving them off. Of course, the Bloodpack does not know if the Barons' men are simply travelling through the Sargrass to an unknown destination or if the men and bounders are seeking the Child.

Rough map of marching route and Barons' men (not to scale or direction)
Really small, too. Sorry, but I don't have time to re-size

Grymash is more concerned about the prospects of becoming the mentor and guardian for these children that the Child has somehow attracted. When he makes inquiries, he learns that no one claims the children as theirs. Perhaps the children were orphans and have latched onto the Child and Grymash as some kind of security in the strange world of the Sargrass?

At the conclusion, no decision is reached until Gilan stirs and replies to the suggestions of Tishe' and Trellus. Flea still hasn't responded so the shifter and theurge elect to leave the gnome behind. After making preparations, the pair head off across the Sargrass.

Gilan's sense of direction, and ability to speak with plants, remains true and the shifter heads towards the Barons' men almost without delay. The Barons' men have already roused the bounders and have got back on the move. As expected, they seem to be heading in a direction that would result in them crossing the trail left by the survivors.

Gilan and Tishe' have a moment to confer and strategize before approaching the Barons' men.



Flea 
Monday June 22nd, 2009 11:10:28 PM

Flea smiles brightly when Tishe' suggests an adventure.

Guarding a bunch of refugees ploughing their way to Oddholme isn't much fun. Trellus hasn't been the same since his pa got killed, and the cleric's of Gargul are too wrapped up with the egg-child. Besides, intecepting and scouting out the small band would be protecting the child, she justifies.

When Gillan gives her a look, like he'd rather she not come along, and getting all protective, she just rolls her eyes.

In the end, the druid seems reconciled to the rogue tagging along.

"Ready when you are Tishe', Gillan!"

(OOC: Seems I was composing while the DM was posting, and missed my chance. Guess Flea will stay behind...)

Left behind by Tishe' and Gillan, the rogue mutters something about killing vampires and such, and being taken for granted due to her size, and other such nonsense. After a good mope, she goes off looking for someone else to bother.



Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements)  d20+12=30 ; d20+12=19 ;
Tuesday June 23rd, 2009 9:38:58 AM

Tishe' casts her Phantom Steed and so travels with Gilan towards the Baron's men. Even with the delaying movement of the Sargrass, Tishe's magical horse travels 80 feet every few seconds. The halfling girl is less than 80 pounds and so would have fit nicely on the pad, too. Sigh.

"I'll stay with the tree to keep your escape safe." she tells Gilan. "And that will keep me within touching distance as you come back as well."

In support, she has other thoughts. "I'll monitor you through our Dragon Tears. If you tell me to cover your retreat, I'll be casting some area spells in the Grass like Sleet Storm, Stinking Cloud, Quench, and Glitterdust. That should slow down any pursuit and you can get back here."

When Gilan plants his tree, Tishe' provides her fellow druid with a Resist Electricity and Protection from Fire spells and then a Fly spell on herself. Perching high in the tree, the mystic begins monitoring the Dragon Tears and the surrounding areas.

Wart the horned toad pokes his head out of his satchel and also serenely watches the Grass.

....Actions....
Cast Phantom Steed
Cast Resist Electricity on Gilan; 80 minutes; 20- electric
Cast Protection from Fire on Gilan; 80 minutes; 96 points protection
Cast Fly; 8 minutes; 60 foot flight average maneuver
Spot: 30
Listen: 19

...Effects......
Endure Elements: 24 hours
Mage Armor; 8 hours
Longstrider; 8 hours
Phantom Steed; 8 hours; 160 feet movement; AC 18 HP 15; ride over sandy, muddy, swampy ground without difficulty or decrease in speed.
Fly; 8 minutes
Resist Electricity[/i] on Gilan; 80 minutes; 20- electric
Protection from Fire[/i] on Gilan; 80 minutes; 96 points protection

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy*, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy*, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Phantom Steed*
Green (4)- Dim Door, SummonIV, Stinking Cloud (3rd), Resilient Sphere
}

Trellus 
Tuesday June 23rd, 2009 10:46:23 AM

Trellus just grins at Grymash's predicament.
"What?" he jibes. "I bet you'd make a waxed nursemaid."

The barbarian does have a bit of a point, however. And the blond man checks on the children to make sure they've been eating and staying healthy during the march.

The cleric casts Status on both Gilan and Tishe before they leave, so as to keep an 'eye' on them.

Then, he rousts the refugees and gets everyone moving again, encouraging everyone as much as he can in his best 'I know exactly what I'm doing' mode.

Gilan[HP: 130/130 - AC: 26][endure elements, longstrider, protection from fire] 
Tuesday June 23rd, 2009 4:31:06 PM

Gilan flies along, keeping pace with Tishe' and her steed with ease. His passage through the grass is easy enough, far easier than the horse. As the finally get within range of the group he changes back and lands lightly on his feet. Without much thought he tosses the token down onto the ground and lets the tree sprout back up.

For some reason he is suddenly very unhappy that Flea had not been able to join them. He could have used her enthusiastic nature about now, especially with his own mixed feelings about this. Glancing to Tishe he takes the last spell that she offers but taps his armor with a smile. "Its not much but it does provide a little protection from electricity...so hold off on that one." He does not plan to give them much chance to fire off a lot of spells if he has a thing to say about it.

With a last glance at both Tishe' and the tree he marched in the direction of the Baron and bounders, his shoulders set and his eyes hard as steel. Once he reaches an area that will give him more than enough room to maneuver and make most of them come to him, he stops and announces himself. "I have come only to talk not to fight." He studies each with a keen bit of interest but his reflexes are honed from several battles so he is ready for anything. "What is your mission in the grass this day?" A number of his spells are ready for his command and he is also ready to dodge if needed...though he is hoping that he has put enough distance between himself and trouble.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): transport via plants, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]


Meeting with the Barons' Men (DM JohnP) 
Tuesday June 23rd, 2009 11:21:57 PM

The Bloodpack part after making their preparations and last minute conversations. Gilan shifts into a flying form and then takes wing with Tishe' right behind on her phantasmal horse. Flea rouses from her fatigue-induced lethargy just as the pair fly out of earshot.

Once the pair have flown off, Trellus and Flea are left to get the survivors moving once more. Trellus has a brief chuckle while thinking of Grymash becoming a nursemaid to the children that have attached themselves to the Child. When he manages to examine the children, Trellus finds that the trio is in good health and shape. In fact, the children may be in better condition than most of the survivors.

Out on the Sargrass, Gilan and Tishe' separate so that the shifter can approach the Barons' men. Tishe' waits anxiously while Gilan shifts into his human form and make the approach. Gilan manages to surprise the men when he demands an answer to his question. The men are visibly startled, as are the bounders. One of the men steps forward and shouts back to Gilan even as the others begin shifting their arms and armour as if readying for battle.

"No business of yours, that's our mission!"

"And if you don't like it, go back where you came from!"



Trellus(Status) 
Wednesday June 24th, 2009 9:17:29 AM

After taking a look at the Child's kiddies, Trellus steps back and rubs the back of his neck. Turning to Grymash, he notes, "They're shady. Light, they're better than shady."
He glances significantly at the burden the half-orc is carrying.
"I think you're already getting all the help you need, dude."

The cleric pauses for a half minute, thoughts focused inward.
[checking on Gilan and Tishe via Status spell]

Yanosh endure elements 
Wednesday June 24th, 2009 9:41:14 AM

Stalking through the crowd Yanosh marks on his shield. Missing the past hours Yanosh has been counting the survivors from Rattledam. Walking up to Trellus, Flea and Gry he notices the extra child in the group. Smiling at Gry, " I see you have a new Acolyte Gry. Gonna have quit the following soon." Snikering the Dwarf starts to add up the marks he has made on his shield.

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day}
}



Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements)  d20+12=27 ; d20+12=21 ;
Wednesday June 24th, 2009 10:12:16 AM

When reminded of Gilan's electrical protections, Tishe' changes the Resistance to Cold.

Tishe' keeps a careful watch from the top of the tree. Wart accompanies her while the Phantom Steed stands placidly at the base.

....Actions....
Spot: 27
Listen: 21

...Effects......
Endure Elements: 24 hours
Mage Armor; 8 hours
Longstrider; 8 hours
Phantom Steed; 8 hours; 160 feet movement; AC 18 HP 15; ride over sandy, muddy, swampy ground without difficulty or decrease in speed.
Fly; 8 minutes
Resist Cold on Gilan; 80 minutes; 20- cold
[/i]Protection from Fire[/i] on Gilan; 80 minutes; 96 points protection

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy*, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy*, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Phantom Steed*
Green (4)- Dim Door, SummonIV, Stinking Cloud (3rd), Resilient Sphere
}

Flea  d20+7=14 ;
Wednesday June 24th, 2009 6:20:36 PM

After roaming around the camp, Flea finds Yanosh and follows him around as he completes his census. She tries to find out family names, and numbers, scribing what she learns on a piece of cheap paper (Aid Another, Diplomacy(?)=14). The gnome meets with limited success.

When they regroup around the egg-child, Flea opens the neck of her tunic to reveal the dragon stone embedded in her chest. She looks at Gry's burden, and tries to sense something about it through the magical device.

Gilan[HP: 130/130 - AC: 26][endure elements, longstrider, resist cold, protection from fire]  d20+1=21 ;
Wednesday June 24th, 2009 7:45:18 PM

Gilan raises his hands in peace as he takes a step or two back away from them. "I was just wondering if you were in need of help through the grass is all." His voice was still calm as if the men moving did not bother him that much. He was so trying to be diplomatic here and he was not sure if the men would even listen but he was going to try at least. "If you are not in need of help than I will leave you the same way I came...in peace." He had drawn no weapons so he was hoping that they would at least take him as not wanting to fight. Still he was making note of weapons and armor as he talked though it was disguised as watching those getting ready for a fight.

[diplomacy 21*natural 20*]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): transport via plants, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]

Census & Negotiation (DM JohnP) 
Wednesday June 24th, 2009 11:00:51 PM

Trellus shakes his head at Grymash' predicament even as he confirms that the children are healthy. The three - a human girl, a half-elven boy and a human boy - hover about the Child whenever it is not in Grymash's arms. While they never seem to get in the way, unlike most children, they are always around.

Flea and Yanosh have been conducting a census of the survivors. They find a total of 105 men, women and children in approximately the same racial balance as Rattledam. There are mostly families or family groups, including one with five people, but there are enough lone people to prevent any one family group from dominating. There are 8 orphaned children, including the three who have attached themselves to Grymash and this Child, but each seems to have been informally adopted by a family or group of people.

Flea tries a little experiment with her dragon stone, trying something that it was never intended to do. When she concentrates, she vaguely senses wonder at the expanse of the Sargrass and what possibly could be amusement.

Out on the grass, Tishe' has the lonely task of backing up Gilan. The shifter is getting all the fun out there by himself.

Speaking of which, Gilan outdoes himself in trying to persuade the Barons' men. The one who spoke before seems to relax, slightly, and the others slow in their preparations for conflict. The speaker calls back to Gilan and his tone of voice is a bit friendlier.

"You're right there. We'll just keep on keeping on, if you know what I mean. So, unless you have something else to say, we've got something to do and we don't have time to chat."

"All right by you?"


The men begin urging the bounders forward once again. Based on the way they're going, the Barons' men will cross the trail of the survivors somewhere before Oddholme if they don't stop or turn directions first. If Gilan doesn't move, the men and bounders will circle about to maintain what seems to be a safe distance from Gilan.

Trellus(Status) 
Thursday June 25th, 2009 8:26:45 AM

Trellus nods once to himself. Gilan and Tishe seem shady so far.

The man is suddenly struck by a very irritating itch in the middle of his back. Vainly, he attempts to reach around to scratch it. Under the shoulder - over the shoulder- nothing works. And the sunbaked chainmail keeps getting in the way.
Now a man on a mission, Trellus looks about for some kind of tool....something long, slender and hard. Like an arrow, maybe or.....yeah.

The cleric's been carrying around a bunch of crossbow bolts for years and never used them. He grabs the point and the other end slips easily under his armor and reaches the offending itch.

Aaaahhhhh. Totally shady

Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements)  d20+12=13 ; d20+12=27 ;
Thursday June 25th, 2009 11:21:14 AM

(ooc: Mike, hilarious!)

In vain, Tishe' tries to keep visual contact with Gilan, and so waits in the tree searching the Grass and waiting for a Message through the Dragon Tear.

....Actions....
Spot: 13
Listen: 27

...Effects......
Endure Elements: 24 hours
Mage Armor; 8 hours
Longstrider; 8 hours
Phantom Steed; 8 hours; 160 feet movement; AC 18 HP 15; ride over sandy, muddy, swampy ground without difficulty or decrease in speed.
Fly; 8 minutes
Resist Cold on Gilan; 80 minutes; 20- cold
[/i]Protection from Fire[/i] on Gilan; 80 minutes; 96 points protection

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy*, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy*, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Phantom Steed*
Green (4)- Dim Door, SummonIV, Stinking Cloud (3rd), Resilient Sphere
}

Yanosh endure elements 
Thursday June 25th, 2009 4:10:26 PM

Walking up to Trellus Yanosh looks up and states that there are 105 men women and children in the group that they are leading. "Most are in families or have grouped together in some way. But none are so that they can be over powering. There are still a lot of loners to ballance it out."

When they rest Yanosh draws his Axe and his whet stone and sharpend and cleans the edge of it.

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day}
}


Gilan[HP: 130/130 - AC: 26][endure elements, longstrider, resist cold, protection from fire] 
Thursday June 25th, 2009 9:41:45 PM

Gilan had not expected to get much more and to come right out and ask their mission would have been stupid. He gives the obvious leader a nod of his head and turns, walking away from the group. He easily disappears in the grass after he had gotten far enough away...almost as if the grass swallowed him whole.

Getting back to the tree that he had planted earlier he glanced to it and wonders how long it will survive. "Tishe' we have more trouble than I expected." Once she drops back down out of the tree he shakes his head, seriously annoyed. "They are on somekind of mission but I did not think it smart to inquire straight out and we have not given the others much time." As he lets the bad news sink in he cannot help but smile and it was not a good one, it was obvious that he had a plan that if Trellus knew about he would not approve of. "I do have a way to slow them down if the continue on their current path...up for a little trouble?"

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): transport via plants, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]

[Gilan will be taking ideas from Tishe' before they head back. His own plan that he will relate to her will be to use his Plant Growth spells to impede the movement of the men even further.]

Waiting (DM JohnP) 
Thursday June 25th, 2009 11:01:12 PM

The survivors continue onwards with the Bloodpack. As Yanosh circulates, he hears some muttering questions about "How much farther is it?" and the like. Trellus occupies the time by finding new uses for crossbow bolts.

Out in the grass, Gilan takes his leave of the Barons' men and re-joins Tishe'. Gilan's last sight of the Barons' men is that they are continuing to head in a direction that might, if they don't stop or turn, intersect with the survivors sometime the following day. The shifter might have some secret plan that he doesn't share with the theurge. Unless Gilan chooses to do something, the pair turn back and re-join their companions. The trip back takes roughly the same amount of time and the pair can report when they get there.

The day trekking across the Sargrass is just like the last. Hot, dusty and really, really boring. It's no wonder that the survivors are beginning to complain. Still, when they make camp that evening, the Bloodpack figures that they can make Oddholme by evening on the following day.

DM Note - If Gilan chooses to do something else, please post and we'll either re-wind or do some retroactive continuity.


Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Friday June 26th, 2009 8:43:59 AM

Tishe' comes back to the ground on the return of Gilan.

"You want to delay these treadles so they won't get to our path for at least a day.", Tishe' replies. "That way, all the Sargrass will be regrown and the Barons won't be able to follow our trail to OddHolme."

Tishe' is satisfied with that. Especially so since (by Gilan's recounting of his conversation) that they seem just like the haughty bullies that are the Barons.

"I don't have any Entangle spells, which would be the easiest to slow them down." She thinks a minute. "I could summon some creatures to get them to react and waste time if we don't want to be obvious."

"I think if we're going to be obvious about delaying them, we should tell them to back off first. Then a delaying attack won't seem like a surprise. Even Barons deserve that much."

....................

If Gilan thinks sneaky delays are the way to go, Tishe' makes her preparations. The idea is for Gilan to scout the Barons and report the effectiveness of the delays (and set targeting data to Tishe') while Tishe' uses her Phantom Steed to keep hidden in front of the Barons' party and cast spells that don't make it obvious that someone is delaying the Barons.

1: She spontaneously casts Summon Nature IV over Ice Storm and summons a Unicorn. She tells the beast to make a trail north to south across the men-and-bounders path, get sighted, and allow them to chase her south until the spell expires.

2: Half hour later, she casts Quench 100 feet in front of the advancing Baron's party, creating a water-drenched line 20 feet deep and 160 feet wide. She lays it in such a way as to encourage the Barons to travel more to the south (knowing the insects will be out and active).

3: 15 minutes later, she casts Summon IV, and conjures a Salt Mephit. The Mephits instructions are to seek out the men-and-bounder party and be curious as to where they are going. If they are going north-west or west, tell the men that the mephit saw a Ranthom herd in that direction, and the way should be clear in a day or so. If they attack, the mephit is to Glitterdust as many as possible, then escape. In 30 seconds, return and report.

....Actions....
Spot: 13
Listen: 27

...Effects......
Endure Elements: 24 hours
Mage Armor; 8 hours
Longstrider; 8 hours
Phantom Steed; 8 hours; 160 feet movement; AC 18 HP 15; ride over sandy, muddy, swampy ground without difficulty or decrease in speed.
Fly; 8 minutes
Resist Cold on Gilan; 80 minutes; 20- cold
[/i]Protection from Fire[/i] on Gilan; 80 minutes; 96 points protection

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy*, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy*, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Phantom Steed*
Green (4)- Dim Door, SummonIV, Stinking Cloud (3rd), Resilient Sphere
}

Gilan[HP: 130/130 - AC: 26][endure elements, longstrider, resist cold, protection from fire] 
Friday June 26th, 2009 9:48:13 PM

Gilan listens with interest and then shrugs his shoulders. "Sorry...I have a tendency to want to be heavy handed with things." It is true that he has never been too suttle with his decisions. He has gotten into a lot of trouble in the past for charging into fights or other dangers.

"I can summon up a number of different creatures myself. I can also cast entangle, but as you mentioned that is not as covert." He cannot help but kind of spit out the word as if he does not like it. "I can also make a very large area very overgrown...which might be ok...there have been a number of changes lately." He wants to get the rest of the ideas out and make sure they have a gameplan before they move out. To be honest, he does not want to just play spy.

She thinks things through better than he does, especially now, as he seems to go with his emotions a lot more.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2), speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): transport via plants, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]

Yanosh endure elements 
Sunday June 28th, 2009 11:42:47 AM

Yanosh trys and sooth the nerves of those that complain. "Not much farther. Another day or so. We are making good time. Have faith all will be well soon." Are just some of the things he says to try and help. Yanosh offers to carry some of the smaller ones for a way. Giving them or their parents a small break. He hopes that his friendly manner and calm words over rides his looks and warrior appearance. Of the Bloodpack can accept him then so can others he tells himself.

Again he uses spell to help some of the more weary to make it just a little farther. Alwats keeping in mind that they may be attacked at anytime.

Highlight to display spoiler: {Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}


Flea  d20+11=13 ; d20+9=11 ;
Sunday June 28th, 2009 8:22:37 PM

Shady... Flea thinks, when she picks up...something...from the egg.

The rogue smiles to herself, feeling like she's in on a secret. Yet, it gives her a kind of sense of peace. She looks at the children who trail Grymash and the egg-child. She figures they must pick up on something from the egg-child that draws them, and maybe gives them comfort too...

Flea wonders about Gilan and Tishe, out on the plains, confronting the men and bounders and suddenly becomes anxious to be off to Oddholm.

Listen=13
Spot=11

Being distracted, the rogue does not do her best work.

"I'll go scout the way," she volunteers early. "I'll keep a lookout for Tishe' and Gillan, too!" she adds.



Tishe' (AC 12 HP 71/71) (Mage Armor, Endure Elements) 
Sunday June 28th, 2009 10:12:46 PM

"Ohh, yes!" Tishe' cries with enthusiasm, "with the Great Migration, some overgrown areas and Entangling areas interspersed with my castings should slow them down nicely!"

Tishe' is all for using Gilan's spells and hers together, and they get started immediatley.

...Effects......
Endure Elements: 24 hours
Mage Armor; 8 hours
Longstrider; 8 hours
Phantom Steed; 8 hours; 160 feet movement; AC 18 HP 15; ride over sandy, muddy, swampy ground without difficulty or decrease in speed.
Fly; 8 minutes
Resist Cold on Gilan; 80 minutes; 20- cold
[/i]Protection from Fire[/i] on Gilan; 80 minutes; 96 points protection

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy*, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy*, Quench, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Phantom Steed*
Green (4)- Dim Door, SummonIV, Stinking Cloud (3rd), Resilient Sphere
}

All Tied Up (DM JohnP) 
Sunday June 28th, 2009 11:03:08 PM

Yanosh moves amongst the survivors and tries to cheer them up. It seems to be working, at least as far as he can tell. While he is doing this, Flea is walking towards the front of the group with a smile upon her gnomish face. The thoughts of Grymash and his growing coterie of Child acolytes is rather amusing, in a way.

Out in the grass, Gilan and Tishe' come up with a sound plan for delaying the Barons' men long enough for the grass to grow and cover the trail left by the survivors. It's a matter of moments for them to implement their plan and thoroughly confound, confuse and combobulate the Barons' men. It wasn't the men, so much, but the bounders that reacted. After having a sufficient number of potential prey sent in front of them, the bounders could no longer be controlled and took off in pursuit of elusive creatures that disppeared and couldn't be scented. The last glimpse that Gilan had of the the Barons' men was half of them trying to control the bounders that hadn't managed to run off while the other half were out trying to round up the escapees. All in all, a satisfying bit of work.

When Gilan and Tishe' return to the Bloodpack and the survivors, they can relate what they saw and did. The remainder of the day is more of the same ... walking, scrounging for food and water, and trying to keep the survivors going.

The last night camping on the trail is difficult. The Bloodpack know that they will be back home at Oddholme on the next day and there's considerable anticipation. The survivors have been told that they are arriving at what will become their new home and they are filled with a mix of anticipation and anxiety about what they will find.



Trellus(Status) 
Monday June 29th, 2009 8:26:14 AM

Because of the Status spell he had cast on them earlier, Trellus is aware that both Gilan and Tishe are shady. Still, it is relief when the pack leader actually sees them come back safe and well.

That evening, the blond man makes the rounds, providing as much help and encouragement as he can to the refugees.

To the Bloodpack, he has a different message. "Keep shuttlecocked tonight," he advises. "If some treadle is gonna hit us, this is their last chance."

Tishe' (AC 12 HP 71/71) (Endure Elements)  d20+1=15 ;
Monday June 29th, 2009 9:40:27 AM

Tishe' is quite pleased with thier results in the Sargrass. "The Baron's men didnt' attack after all. As long as they are on thier own loom, I suppose Nature will make her own tapestry."

The mystic nods, seeing wisdom in Trellus' words. In the evening, she again goes among the refugees teaching and encouraging. Around one fire, she casts Prestidigitation and uses the White Spell to assist in telling the story of the Bloodpack finding a lost child and bringing it home only to discover the 'child' was a young bronze dragon!

She herself beds down close to Grymash and the Child, casting an Alarm spell that will go off in her head if anyone other than the Bloodpack or the children enter the area.

...Effects......
Perform: 15 (for story)

Endure Elements: 24 hours
Alarm: 16 hours; internal alarm

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds*, Longstrider*, Goodberry*, Cure Light Wounds*
2 (4)- Resist Energy*, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy*, Quench*, Remove Disease*
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation*, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Alarm*
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Phantom Steed*
Green (4)- Dim Door, SummonIV, Stinking Cloud (3rd), Resilient Sphere
}

Yanosh endure elements 
Monday June 29th, 2009 12:29:03 PM

Yanosh walks up after making rounds. "Good to see you both back safely." Yanosh checks on the Child and Gry. "The people are eager to finish this trek. I cant blame them. Its hard on me still and I am getting used to this place still." Yanosh drinks sparingly from his water skin. "Never thought I would ever use so many of my spells." Yanosh cast what ever was needed from water to food to healing.

Highlight to display spoiler: {Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Grymash (ac24 hp97/125) 
Monday June 29th, 2009 6:20:44 PM

Grymash wonders how many more children will appear when next he opens his eyes from slumber. The plays little games with it now. Guessing one or two and waiting to see if he is right. Gargul was correct in saying this quest would be a burden.

Gilan[HP: 130/130 - AC: 26][endure elements, longstrider, resist cold, protection from fire]  d20+6=15 ; d20+6=7 ;
Monday June 29th, 2009 8:26:09 PM

Gilan is pleased with the work that they had performed in the grass and he smiles fondly at Tishe'. When they finally reach camp once again he cannot help but smile at the reunion with his pack. With Tishe's help he relates all the events that took place and how they have slowed the Barons and bounders down...unfortunately he is still worried about the other two groups as well. "Let us not forget the others I felt in the grass as well." Frowning, he feels that he must state the obvious though he does not want to bring down the group. "They might not be Manfri or walkers..." He does not speak his fears, but the Council did try to silence them once for their own gain.

The idea staying alert is not a big surprise to him and he had thought much the same. With a last shake of his head he will take whatever watch is asked of him, though he does not really feel much like sleeping.

[listen 15 and spot 7]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)**
2nd(6): barkskin(3), cat's grace(2), bear's endurance
3rd(5): greater magic fang(2), plant growth(2)**, speak with plants*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): transport via plants, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*spellstaff[mass bear's endurance]

Flea 
Monday June 29th, 2009 11:07:16 PM

"You want me to go ahead?" Flea asks the party leader. "Make sure Oddholme is safe for the refugees?...and Gry's egg-child?"

The rogue has an anxious thought, and adds in a low voice, "you know there was stuff under our town too. Maybe everything is okay, but it wouldn't hurt to check things out."

Flea wonders if what brought the great dome of Rattledam crashing down, affected other domes on the Sargrass, and particularly Oddholme, as well.



Last Morning on the Trail (DM JohnP) 
Monday June 29th, 2009 11:34:06 PM

The Bloodpack and the survivors bed down for the night under the clear sky of the Sargrass. Out here, away from any settlements, the sky sometimes seems so closer overhead that the person could simply reach out and pluck a star from the ebon firmament. As the cooking fires die down and the people settle into a restless sleep, the Bloodpack keep watch through the night. Maybe the efforts of Tishe' and Gilan bore fruit and the Barons' men were thrown off the trail. Or, perhaps, they never intended to come this far. Either way, the night passes uneventfully and everyone manages enough rest to recover from any exertions.

It seems that everyone is eager in the morning to get packed up and back on the trail towards Oddholme. Certainly, for a change, the survivors don't need to be encouraged more than once to get going. The Bloodpack, themselves, are ready for a return to their own beds and quickly perform their morning preparations. They may not be quite so eager to meet the challenges of settling these people into the new life and routine of Oddholme.

To further bother Grymash, another two children are sitting silently near his sleeping mat when he awakens in the morning. Like the others, the attention of this pair is focused upon the Child along with two of the original three children. While Grymash is still scowling and wiping the night-debris from his eyes, the last child returns with a bowl of steaming water. After the child sets the bowl down carefully, all five children gather around the Child and carefully begin to wash any dust and debris from the ovoid surface of the Child with torn scraps of cloth. This ritual is quickly completed and then the children return to their accustomed routine.

DM Request - Daily spells and Spot rolls from everyone, please



Tishe' (AC 16 HP 71/71) (Endure Elements, Mage Armor)  d20+12=23 d20+12=24
Tuesday June 30th, 2009 10:06:43 AM

(ooc: Great trek! There's been no fighting, but I think this is a terrific storyline; meshing the Bloodpack into the fabric of the people and the land. Loving it!)
................

Tishe' wakes in the morning mildly surprised that the addtional child did not set off her alarm. Thinking about her alarm sequence, the mystic remembers she specified the children with the Child would not set it off and concludes that the spell recognized the new comer as "with" the Child. "Amazingly wondrous is arcane and divine magics as they intertwine", she breathes in a prayer to Ma'ab.

After her seclusion in study and prayer, she breaks her fast with Gilan, Flea, and the others, before going out among the refugees and providing small spells to assist throughout the day: Create Water*, 2 Cure Minor Wounds*, Create Water*, Purify Food/Water*, 2 Endure Elements*, and a Goodberry* spell help the refugees. She also makes another Continual Flame and provides it to her mothers relatives. "You do not need it now, but it will help light your new dwellings in Oddholme."

She listens to Flea and puts in her own two coppers. "That's a good idea. We also need to ensure OddHolme is ready for a hundred more people. Food and water will need gathering."
.................

As they walk, she waits until Yanosh, Gilan, and Trellus are walking side by side before bringing up a worry. "We've got a whole village of refugees", she begins. "What rules are we going to lay down before we get to OddHolme? There has to be a way to partition who gets what set of rooms; how to distribute food, water, and work; and how will disputes be settled."

She pauses to let that sink in before continuing. "And we won't be here all the time. If we are the new Council, what is OddHolme going to do when we place our duty to the land before our duty to the people?"

Another thought. "We could have Vayine, Murdock, and Aeryon be a Triumverate for settling tangles. They are obvioulsy black hands." She giggles at the irreverent thought.

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Spot: 23
Listen: 24

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}

Yanosh endure elements  d20+2=17 ; d20+1=12 ;
Tuesday June 30th, 2009 11:37:11 AM

Silently Yanosh goes through his normal preparations for the night. Once prayers are conducted Yanosh unrolls his mat and blankets and checks for anything in them. Sleep takes him until his time for watch.
Once his watch is over Yanosh walks through the camp silently checking on the people. Then retires to his bedding close to the Child. Sitting down the Cleric readies his spells.

Highlight to display spoiler: {Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Yanosh endure elements 
Tuesday June 30th, 2009 11:40:59 AM

OoC forgot to list daily spells
Daily spells cast are create water, cure light wounds, cure minor wounds
Also forgot to list Spot 17 and Listen 12

Trellus(Status, Magic Vestment x2, Endure Elements)  d20+10=26 ;
Tuesday June 30th, 2009 3:18:21 PM

Trellus goes through his morning routine. And just like every other morning, he rises and walks to the group with a grin. "Let's weave, dudes," he says.

[Spot 26]

Spells cast - Endure Elements, Magic Vestment(Extended) on shield, Magic Vestment(Extended) on armor, Status on Gry, Gilan, and Flea

Spell List -
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)
6th - Greater Dispel Magic, Harm, Stoneskin(d)
}

Gilan[HP: 130/130 - AC: 26][endure elements, longstrider, resist cold, protection from fire]  d20+6=8 ; d20+6=10 ;
Tuesday June 30th, 2009 7:03:31 PM

Gilan is up early, like he is every morning, to go about his morning prayers. As the sun peaks over the tops of the grass he breaks into song to Mother and Father. He spends this time not only communing with them but also getting his daily spells, trying to pick what will be most useful for the rest of the trip.

Though he is more than ready to see home, he wonders if the Manfri are going to meet them or not there. He also worries about those left behind, let alone the condition of their home in general. With a last look out to the grass he goes to find Flea first for he has something to say to her. When he at last finds her, he motions for her to meet him off to the side out of hearing from most. "I want to apologize for leaving you behind yesterday. I also want to apologize for my thoughts to keep you safe from what might have happened." She had more than proved herself over and over, but he cannot help but at times feel protective of her.

As they march later, he looks to Tishe' as she comes up to them to talk. As he listens he cuts off a lot of what is going to be said with a cutting motion of his hand. "I will not be part of a council." Even if anyone asks, he refuses to go into any more detail as to why. The other details he is not too sure of, but he does know that those that are returning with them will find things harder than it had been. "I will see about pulling in more livestock and maybe some birds." They will need a bigger garden than the small one that he has already established, which is actually only a way for him to relax. With a smile he glances to some of the children nearby. "Let us get the help of the children that show an aptitude for certain things." He was not above using the youngest to make the older guilty. Wrapped up in the talks, he is not as observant as he normally would be. The one oddity, that he now walks with the use of a staff...though you doubt it is because he is hurt. Still, he keeps in communication with the plants around him allowing them to alert him to things he does not notice.

[listen 8 and spot 10]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength, spellstaff

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance]

Flea AC 21, 67 HP 
Tuesday June 30th, 2009 9:33:31 PM

Flea wonders what Gillan wants to talk to her about...all private like. Crazy thoughts run rampant through the rogue's brain. She had kept her fingers in her own pockets, and as far as she knew there wasn't anything that had gone missing from the camp. Sure, she had tried to price the value of the egg-thing that Gry was toting about...but regardless of how much it might fetch, the gnome wasn't about to incur the wrath of the god of life and death, again!

Oh, dear! Maybe he was going to tell her she should wear a skirt or something...and hang back with the women folk. Flea gets all queasy and sick feeling as she follows the druid out of ear shot of the others.

When her good friend humbles his great heroic self to apologize for taking her for granted, Flea's heart swells with appreciation. She takes one of his hands in her own, and presses it to her cheek.

"Thank you Gillan-friend! Though it is frustrating to me at times, I can understand a little how you feel...and I appreciate that you care enough about me to feel the way you do." Flea releases the druid's hand, adding, "you have nothing to fear, though! The grey-eyed one himself has told me he doesn't want me in the Shadowlands. He has cursed me, and said I would never be welcomed in that place. So, you see, I can not die!"

Flea looks away from her friend, and a wrinkle furrows her brow as she changes the topic, "do you think we should go ahead of the group and scout out Oddholme before the refugees get there?"

Borne Upon the Wind (DM JohnP)  d100=16 ;
Tuesday June 30th, 2009 11:50:11 PM

The Bloodpack start planning for the arrival and integration of the survivors into Oddholme. Tishe' makes a number of proposals and Gilan and Flea participate, as well. Flea makes the suggestion of going ahead to scout the way and inform Ayreon and Murdock about their coming. Tishe' and GIlan both endorse this idea since it seems like the best way of It does seem, though, that someone needs to remind Flea of some of what Gargul told the Bloodpack in the Catacombs under Rattledam.

Yanosh and Trellus are more focused on the matter at hand. Each is more intent on prayign to Domi or Gargul and preparing for the day.

Grymash seems to be consumed with the arrival of the other two youthful acolytes of the Child.

Since everyone wants to get moving, it is shortly after dawn that the Bloodpack and the survivors get moving. The sun is still low in the sky, casting long shadows across the grass which both provide some relief but also serve to hide loops of grass and holes that would make someone stumble. The clear blue sky promises heat and discomfort later in the day but, for now, it's a pleasant morning for walking in the Sargrass.

Trellus is looking back over the trail left by t he survivors when he spots something in the sky. What looks like a small cloud is rapidly moving towards the survivors just over the grass. The speed is nearly inconceivable as the 'cloud' zooms closer. As it loops around the survivors and the Bloodpack, anyone who bothers to look sees that it is actually four translucent humanoid figures. The figures slow as they curve around the Bloodpack and descend towards the grass. The humanoids land roughly 50 feet in front of the Bloodpack and the foremost survivors and slowly begin to lose their translucent nature.

The Bloodpack quickly sees that only two of the four wear armor and carry shields. The other two simply wear robes and any other gear or equipment is hidden within the folds of the robes. One of the figures steps forward towards the Bloodpack while the others seem to be making preparations. The one closest to the Bloodpack shouts towards them.

"You have something that our Lord requires! Give up the Heart of Rattledam and we'll let you and these go free!"

SETUP MAP

NOTE - Grymash is carrying the Child. He either has to set it down or not join in the fight.

Trellus(ac27, hp95/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith)  12d6=46 ;
Wednesday July 1st, 2009 8:21:23 AM

"Give up the Heart of Rattledam and we'll let you and these go free!"

Trellus was about to ask the strangers what they wanted, but the treadle's speech makes it perfectly clear. The cleric makes his answer just as plain.

[Cast Flamestrike centered among 1, 2, and 3. 46 hp damage. Reflex DC 21 halves]

[Cast quickened Shield of Faith - free action]

"Hit 'em," he growls. "Hard."

Spell List -
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic, Harm, Stoneskin(d)
}

Yanosh endure elements  d20+14=33 ; d10+11=16 ;
Wednesday July 1st, 2009 11:17:15 AM

Quikly Yanosh calls on his tattoo for a blessing (+1 to all Bloodpack). "Gargul!!" He crys as he steps into the foremost. War AXe Slices through the clear hot air of the morning.

Hit Ac 33
Dmg 16

Spells Cast
Bless Tattoo

Highlight to display spoiler: {Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Yanosh endure elements 
Wednesday July 1st, 2009 11:20:45 AM

OoC OOpps cant really see the map. but think im too far away. Yanosh moves his full movement to get closer.

Tishe' (AC 16 HP 71/71) (Endure Elements, Mage Armor) 
Wednesday July 1st, 2009 12:38:15 PM

Her hackles risen already when 4 magical people streak over to them, Tishe' only needs the word to spring into action.

"Hit 'em," Trellus growls. "Hard."

"Scatter and hide!" the small woman shouts to the refugees as her hand plucks a strand of skunk Grass from her components pouch. A few words and a noxious cloud of gas erupts in the center of the opposing formation. (at M,3)

Tishe' then moves to the flank, getting some concealment from the tall Grasses to her right.

...Actions......
Cast: Stinking Cloud Fort DC 20 or nauseated
Move: to T,20

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Spot: 23
Listen: 24
Stinking Cloud: 8 rounds; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds.

Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}

Gilan[HP: 130/130 - AC: 26][endure elements, longstrider, resist cold, protection from fire] 
Wednesday July 1st, 2009 9:28:16 PM

Gilan would have asked a question but the command from Trellus makes him just nod his head. Tishe' has already called to the refugees to take cover and he stomps the ground, smiling. "With that, you expected us to just roll over." He plants the staff into the ground and a wave rolls over all his allies, as he moves slightly to the side to give him room.

The staff stays planted in the ground where he stuck it but he himself is in a crouch already. His eyes are as feral as almost all the wild animals that you have ever seen.

[All allies are effected by a Mass Bear's Endurance, giving a +4 enhancement to Con.]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength, spellstaff

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [110/110 rounds]

Four Adversaries (DM JohnP)  d20+21=33 ; d20+21=24 ; d20+21=26 ;
Wednesday July 1st, 2009 10:33:43 PM

As soon as Trellus begins casting, the four adversaries spring into action as they use their readied action. One of the unarmored ones (#3) casts a spell that some of the Bloodpack may recognize.

Adversary 2 sprints towards the Bloodpack, racing over the ground with a speed that almost defies belief. As he comes, he shakes loose a chain that had been looped about his waist. Once he nears the Bloodpack, he weaves and dodges so quickly that neither Flea nor Gilan can attack.

Adversary 1 and 4 also sprint towards the Bloodpack. This man and woman wear plate armor and don't move nearly as quickly as the other. Still, they are much closer than they had started.

Trellus -- choose your new target

Everyone else who has posted -- take a rewind based upon the new opponent locations.

Spellcraft DC 18 -- Highlight to display spoiler: {Haste}

MAP - ROUND 0

DM Note - I've sent a reminder by e-mail to everyone. I've also asked about your preferences for how I present the maps.

Grymash (ac24 hp147/147, bless, bear's endur., longstrider) 
Wednesday July 1st, 2009 11:39:05 PM

(sorry for the late post)

Grymash mutters a few words of power and he too seems to move with an unnatural swiftness. He does something that is uncharacteristic for him. Instead of running into battle, with Child in hand, he turns to the left and makes for some tall grass for concealment.

(Longstrider. Movement is 50ft. Run speeds are: 3x=150ft, 4x=200ft)


Trellus(ac27, hp95/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith) 
Thursday July 2nd, 2009 9:42:08 AM

Trellus adjusts, dropping his pillar of flame between 1 and 4, catching both.

[Flamestrike. 46 hp damage. Reflex 21 halves. 23 hp of total is divine power and not subject to flame resistance]

Tishe' (AC 16 HP 71/71) (Endure Elements, Mage Armor)  d20+21=32 ; d20+9=29 ;
Thursday July 2nd, 2009 10:15:28 AM

"Haste spell!" calls out the mystic as she sees the familiar incantation, and then the chain-wielding human is among the Bloodpack.

"EEP!!" sqeeks Tishe', worried about any man confident enough to get in close with the Bloodpack. "He's gonna try and disrupt our spells!"

Amazingly, with the threat of a chain wrapping around her chest if she messes up, Tishe' is able to Concentrate enough to cast a spell while on the defensive and place the Stinking Cloud right next to the armored chargers. Hopefully, that will foul up line-of-sight magics from thier wizard, too!

She then runs out to the right flank to get behind some Grasses, praying that others have occupied the chain wielder from following her!

...Actions......
Spellcraft: 32
Concentrate: 29 (Cast Defensively)
Cast: Stinking Cloud; 20 radius at M,12: Fort DC 20 or nauseated (10+5+3+2 conjuration)
Move: to T,20

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Spot: 23
Listen: 24
Stinking Cloud: 8 rounds; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds.

Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}

Yanosh AC 20 HP81/81 endure elements  d20+16=29 ; d20+13=20 ;
Thursday July 2nd, 2009 11:22:19 AM

Yanosh charges #2 and swings his War Axe in a chrushing blow. "Gargul!!" The Cleric calls out as he charges.

Hit AC 29
Dmg 20

Spells cast
Bless tattoo

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Gilan[HP: 141/141 - AC: 26][endure elements, longstrider, bear's endurance] 
Thursday July 2nd, 2009 6:59:41 PM

Gilan would have asked a question but the command from Trellus makes him just nod his head. Tishe' has already called to the refugees to take cover and he stomps the ground, smiling. "With that, you expected us to just roll over." He plants the staff into the ground and a wave rolls over all his allies, as he moves slightly to the side to give him room.

The staff stays planted in the ground where he stuck it but he himself is in a crouch already. His eyes are as feral as almost all the wild animals that you have ever seen.

[All allies are effected by a Mass Bear's Endurance, giving a +4 enhancement to Con.]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength, spellstaff

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [110/110 rounds]

Just copied my post as casting the spell from my staff should not evoke an AoO.


DM Note (DM JohnP) 
Thursday July 2nd, 2009 10:22:04 PM

Hey all. Posts from 5 of you so far.

I know that it is a holiday for most of you, but I will try to get a DM post up tonight. It may not happen, though, since I don't have a lot of time.

In that case, look for a DM post on Friday night.

Tishe' (AC 16 HP 71/71) (Endure Elements, Mage Armor) 
Friday July 3rd, 2009 8:31:28 PM

K, John! :-)

Flea AC 21, 67 HP--Blinking  d20+15=25 ; d4+2=4 ; 4d6=18 ; 2d6=11 ;
Friday July 3rd, 2009 9:09:20 PM

So much for scouting ahead! thinks Flea, as dubstruck by the speed of the attack, she misses out on any opportunity to prepare.

Flea pulls her holy short sword and strikes at the speedy foe (#2) (Hit AC 25, 4 pts dmg, 18
SA since flanking with Yanosh, 11 if #2 is evil).

As the rogue positions herself for her next attack, she speaks the ancient word that activates the ring that makes her a more difficult target.*

DM Sanity Info:

Spells:
(Gnome, 1 per day)Dancing Lights, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease, Unseen Servant

Bears Endurance from Gilan - +4 to Con
*Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks


DM Note (DM JohnP)  d20+14=21 ; d20+9=29 ; d20+17=29 ; 2d4+10=12 ; d20+11=30 ; d20+11=26 ; d20+17=35 ; d20+15=20 ; d20+17=33 ; 2d4+10=17 ; d20+15=23 ; d20+15=33 ;
Saturday July 4th, 2009 12:09:55 AM

After the adversaries have moved closer, Trellus changes the target of his spell. The column of fire strikes down and catches the two armored opponents (#1, #4). Both manage to avoid a portion of the divine flames.

Yanosh activates his tattoo to Bless himself and his companions. Then, with a dwarven warcry, he charges the nearest opponent. Adversary #2 whips the chain at Yanosh as he closes. The chain strikes and barely rips Yanosh's flesh.
Adversary #2 -- hits AC 29, 12 damage

Tishe' squeaks with fear but still manages to cast her spell. The cloud forms in front of the Bloodpack and engulfs the two armored adversaries, hiding them within the fog. Tishe' tries to move away from the chain-wielding adversary #2. When she turns her back, the chain whips out again and catches the theurge.
Adversary #2 -- hits AC 33, 17 damage

Gilan invokes the power stored within his staff to strengthen himself and his companions.

Grymash casts a spell and then runs for the tall grass to hide. How unlike the usual behaviour of the half-orc! The children run towards the long grass with Grymash and the Child. Even though they cannot match the speed of Grymash, they also manage to make the long grass. The opponent with the spiked chain notices and shouts to his companions, "Running to the west! Taking the Heart to the west!"
DM Note -- Grymash is now 'off'map' to the west / left and in the long grass. He was running, though, and his trail could be spotted.

Flea draws her shortsword and stabs at Adversary #2. Her attack misses the adversary, though.

Olaf stands and waits.

+++++++++++++++++++++++++++++++++++++++++++++++


Unseen inside the Cloud, one of the adversaries begins casting a spell. Trellus and the others might recognize the words.

Spellcraft DC 20 -- Highlight to display spoiler: {Righteous Might}

Of course, the mystery might be resolved when a suddenly larger Adversary #1 emerges from the Stinking Cloud clutching a large trident. Adversary #1 stops just outside the cloud where it can still strike Flea.

Adversary #2 reaches into a pouch and withdraws a potion, allowing anyone within reach to attack.
AoO opportunity for anyone who can reach.

Even if he is hit, the adversary will drink the potion and possibly allow someone to hit him again. Once he has swallowed the potion, adversary #2 and his equipment grows to become large.
AoO opportunity for anyone who has Combat Reflexes

Adverary #3 casts a Fly spell and rises 30 feet into the air.

Nothing is seen of opponent #4 inside the Stinking Cloud.
DM Note -- Removed from map, but still present. Will be revealed when he exits the Cloud or someone moves within vision range.

DM Request - Please roll caster level checks on any spell, etc. that might be resisted.

MAP - ROUND 1
(Please note: Grymash is presently 'off-map' to the west / left. If need be, I will expand map in that direction.


Grymash (ac24 hp147/147, bless, bear's endur., longstrider)  d20+5=21 ;
Saturday July 4th, 2009 12:37:33 AM

(Listen 21)

Hearing that they spotted him head west, once he gets to the tall grass he decides to turn south and then back east in the opposite direction. If the Child is not parting the grass for him, Grymash will instead choose to use his ability, granted by his domain, for freedom of moment. Doing his best to remain in the tall grass, unseen by the others. He mutters to the Child, "If you want to play hide and seek, I will need a little help!"

(Freedom of Moment is a free action granted by the Travel Domain. He will be running as fast as he can. Leaving the grass undisturbed. Either x3 = 150ft, or x4 = 200ft

Yanosh AC 20 HP81/81 endure elements, Bless, Bear's Endurance  d20+14=16 ; d20+14=16 ; d20+14=19 ;
Saturday July 4th, 2009 10:27:33 AM

AoO Hit Ac 16 Miss
AoO Hit Ac 16 Miss

Yanosh takes the chance and strikes at the one before him as he reaches into his pouch and then as he drinks the vile.

Roaring in anger the Dwarven Cleric launches into his attack. Hit AC 19 miss

Spells cast
Bless tattoo


Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Gilan[HP: 141/141 - AC: 26][endure elements, longstrider, bear's endurance, bull's strength] 
Sunday July 5th, 2009 9:41:54 PM

Gilan dances backwards away from the enemy near him as he tries to put room between himself and him. He is not exactly sure what his next plan of action is, but he needs to figure it out quick.

With a growl he starts another spell, there are few that will know exactly what he is casting and he is conficent that he can get his spell out.

[All allies, but Grymash, are effected by a Mass Bull's Strength, giving a +4 enhancement to Str.]

[R16]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
0/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [109/110 rounds][+4 CON]
*mass bull's strength[110/110 rounds][+4 STR]

Olaf AC 30, HP 86/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m)  d20+17=37 ; d20+15=22 ; d20+7=14 ;
Sunday July 5th, 2009 9:53:20 PM

Olaf dodges forward [N to L19, tumble check 37 vs DC 15], sickle coming out as he attempts to trip the enlarged creature. [trip attack (bonus to hit: +2 from Bull's strength, +2 from flanking): Hits touch AC 22, trip check 14 vs DC ??, most likely failing]

DM Note (DM JohnP)  d20+16=23 ; d20+16=33 ; 2d6+12=19 ; d20+16=33 ; 2d6+12=16 ; d20+16=35 ; d20+16=33 ; 4d6+24=33 ;
Sunday July 5th, 2009 10:26:21 PM

Waiting to see if anyone else posts.

Flea AC 21+1, 67 HP-Blinking, Hasted  d20+16=17 ; d100=10 ; d20+16=32 ; d100=90 ; d20+14=18 ; d100=16 ; d4+2=4 ; 2d6=6 ; 4d6=16 ;
Monday July 6th, 2009 12:27:08 AM

AoO hit AC 17, 10% - miss/fail

Flea decides to wail on the opponent in front of her (#2) but her strike goes awry just as she passes through her magic. Clicking her boots* together to activate a second magic, she strikes rapidly at the bad-guy. The rogue gets in one good whack (hits AC 32, 90% 6 dmg, + 6 vs evil, + 16 blinking/flanking) than flails aimlessly on her second (AC 18, 16% - miss/fail).

Moving one step closer to Yanosh, she keeps an eye on the guy at the edge of the stinking cloud (#1).

Flea

DM Sanity Info:

Spells:
(Gnome, 1 per day)Dancing Lights, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease, Unseen Servant

Bears Endurance from Gilan - +4 to Con
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
*Boots of Speed - Hasted - 1/10-(activation is a free action)p. 239 PHB





Tishe' (AC 16 HP 71/71) (Endure Elements, Mage Armor) 
Monday July 6th, 2009 1:51:45 AM

Moving but a single step, Tishe' begins weaving a complicated spell with voice and hands that will take her longer than normal.

...Actions......
Full round: Summon Monster IV

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Stinking Cloud: 7 rounds; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds.

Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}

Trellus(ac27, hp95/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith)  d20+12=32 ; d20+12=13
Monday July 6th, 2009 10:06:26 AM

Trellus calls out a spell, slapping the huge chain wielding attacker on the thigh as he finishes.

[Atk #2. Cast Harm, touch atk hits Nat 20 (crit threat roll nat 1, no crit) for 120 hp damage. Will DC 22 halves. Opponent cannot fall below 1 hp]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic, Harm*, Stoneskin(d)
}

Yanosh AC 20 HP81/81 endure elements, Bless, Bear's Endurance, Bulls Strength 
Monday July 6th, 2009 12:02:36 PM

(OoC no attack till Dm posts)

Yanosh smile wickedly as he sees his opponent grow in size. 'Mist have never fought a Dwarf and Gnome before." he says to Flea.

(OoC again.... Yanosh gets +4 to Ac against giant sized characters racial bonus)

Spells cast
Bless tattoo

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Flea AC 21+1, 67 HP-Blinking, Hasted 
Monday July 6th, 2009 9:15:29 PM

Keeping her eyes on #1 and #2, Flea snickers at Yanosh's comment...and hopes it won't be her last chance to enjoy a joke with the cleric of Gargul.

*+4 to AC Dodge vs Giants

Adversaries - Round 2 (DM JohnP)  d20+16=23 ; d20+16=33 ; 2d6+12=19 ; d20+16=33 ; 2d6+12=16 ; d20+16=36 ; d20+16=21 ; 2d6+12=21 ; d20+16=25 ; d20+11=21 ; d20+15=35 ; d20+16=34 ; 2d6+12=18 ; d20+24=33 ; 2d6+13=20 ;
Monday July 6th, 2009 10:52:03 PM

Yanosh tries to hit Adversary #2 when the unarmored opponent is reaching into his pouch and drinking a potion. Neither attack is successful.

Grymash keeps running through the long grass, curving about in an attempt to elude any pursuit. The Child doesn't seem to be parting the grass like it was before but Grymash can't really judge how much of a trail he is leaving to be seen by a skilled, or unskilled, tracker.

Yanosh again tries to attack Adversary #2. He misses again.

Gilan backpedals away from the newly enlarged Adversary #2. The adversary swings the chain repeatedly at Gilan as the shifter moves. Fortunately, Gilan is outside the reach of even the chain and can complete his spell.
AoO #1 - misses, AC 23
AoO #2 -- hits AC 33, 19 damage
AoO #3 -- hits AC 33, 16 damage


Olaf moves around, avoiding any attacks, to flank and attack Adversary #2. His attack misses, though.

Flea misses Adversary #2 when he drinks the potion. When the gnome attacks again, though, her strike is true and Flea manages to injure the opponent. She then shifts slightly to improve her position.

Tishe' begins casting a spell.

Trellus begins casting a spell, allowing Adversary #2 to attack him. The attack hits and damages the human cleric, possibly preventing him from completing the spell.
DM Note -- No mention of casting defensively or Concentration roll, so an AoO occurred. Even if the spell is completed, the damage isn't enough to drop the opponent.
AoO #4 -- hits AC 36 (threat), not confirmed AC 21, 21 damage


Trellus -- DC 31 Concentration check to complete spell. Failure means the spell is lost. As well, please make a Caster Level check.

+++++++++++++++++++++++++++++++++++++++++++++++


Adversary #1 steps closer and begins casting a spell. When it is complete, Adversary #1 reaches out and touches Adversary #2.

After being healed, Adversary #2 steps aside and attacks Trellus by swinging his chain three times at the cleric. Only one attack hits, though.
Attack 1 -- misses AC 25
Attack 2 -- misses AC 21
Attack 3 -- hits AC 34, 18 damage


The flying Adversary #3 swoops around the Stinking Cloud to finish just to the southwest of the Bloodpack. The flying opponent seems to be looking for Grymash.

Gilan learns where Adversary #4 has been inside the Stinking Cloud when a large longsword slices towards him. The sword bites into Gilan's armor and draws blood.
Attack 1 -- hits AC 33, 20 damage


Spot DC 20 - Highlight to display spoiler: {Each wounded opponent seems less damaged than would be expected, yet each also has some unexplained wounds.}

MAP - ROUND 2

DM Reminder - Please make a Caster Level check for any spell that might be resisted.

Tishe' (AC 16 HP 54/71) (Endure Elements, Mage Armor)  d3=2 ; d20+9=23 ; d20+9=27 ; d4+6=10 ; d4+6=10 ;
Tuesday July 7th, 2009 8:51:27 AM

Completing her Green spell of summoning, Tishe' calls forth two Celestial Hippogryphs as close to Adversary #3 as possible and sends them to attack the flying foe. "Slay me that flying man" she says and points to make her wishes known.

(Hippogryphs appear 30 feet up and at 22,N and 24,N respectively. Square is the upper left square of the Large creatures.)

Wasting no time, she takes a small step backwards to get into a better hiding spot and then begins weaving another summoning spell, this time imploring Mother Wold to provide allies in this fight!

The two Hippogryphs, given thier target, attack Adversary #3. They fly up and flank the man, one moving to either side as each reach out with a claw to weaken thier opponent.

...Actions......
Free: complete Summon Monster IV
Free: 5 Foot Step to U,19
Full round: Summon Nature's Ally IV (spontaneous over Ice Storm)

...Hippogryphs...
H1: move to 20, I and Claw AC 25 (with flank bonus) for 10
H2: move to 23, I and Claw AC 29 (with flank bonus) for 10

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Stinking Cloud: 6 rounds; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds. Nauseated:Highlight to display spoiler: { Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.}

Summon Celestial Hippogriff; 8 rounds; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
}

Trellus(ac27, hp56/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith)  d20+13=23 ; d20+17=30 d20+12=23 d20+10=14 d20+10=21 d20+10=23 d20+10=27 d20+10=20 d20+10=13
Tuesday July 7th, 2009 8:53:31 AM

[Concentration check 23. Spell lost]

Trellus is in the midst of a truly waxed spell when a spiked chain comes flying out of nowhere and rakes him across the chest.
"Yeeeargh!" he cries out, in pain and frustration.

Next time, duck, he admonishes himself.

The blond man spends the next several seconds warding off that chain, before he spots another opening. He casts again, this time being a little more careful.

[Cast Dispel Magic on defensive - con check 30 avoids AoO.
Targeted dispel on adv#2 - caster check 24 to overcome SR (forgot Bless on roll)
Dispel Magic caster checks against ongoing spells (maxed at +10) - 14, 21, 23, 27, 20, 13]

The cleric then does his best to get out of the way.
[Move to O23]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic, Harm*, Stoneskin(d)
}

Yanosh AC 20 HP81/81 endure elements, Bless, Bear's Endurance, Bulls Strength  d20+14=29 ; d20+9=29 ; d20+9=12 ; d10+13=22 ; d10+13=18 ;
Tuesday July 7th, 2009 1:35:30 PM

(OoC Bulls str dont add to Yanosh's belt I believe. No stacking of bonus's.)

Yanosh steps into #2 and swings. Holy War Axe slices the air in two arcs. A mighty roar emits from the Dwarf as he attacks.

Hit Ac 29 Dmg 22
Hit Ac 29 (NAT 20) Dmg 18 (Crit check failed Hit Ac 12)

Racial Bonus +4 Ac vs Giants and Giant kind

Spells cast
Bless tattoo

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}



Gilan[HP: 97/174 - AC: 31][wildshape: Remorhaz][endure elements, longstrider, bear's endurance, bull's strength] 
Tuesday July 7th, 2009 4:49:00 PM

Gilan falls back under the attack from the sword user that just came out of the cloud. He is bleeding rather badly and he can feel the anger grow within him. Having given himself enough room to respond in kind, his form ripples in what has become common to all his packmates. Soon in his place is the huge battle worm as some have come to call it.

He bellows out a challenge to the sword user, trying to draw him closer in, wanting to draw some of the attention for the others. They will surely need all the help they can get without Gry in the fight.

[S16]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [108/110 rounds][+4 CON]
*mass bull's strength[109/110 rounds][+4 STR]

Highlight to display spoiler: {
Remorhaz
HP: 174
AC: 31
Attack: bite +18 (3d8+16)
Attack: swallow (2d8+16 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 15 ft. reach
Feats: awesome blow, improved bull rush, power attack
}

Olaf AC 30, HP 86/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m)  d20+17=23 ; d20+14=31 ; d20+7=16 ;
Tuesday July 7th, 2009 6:55:02 PM

Olaf weaves under the menacing, enlarged creature, ending catticorner from Yanosh [tumble to P17, 20' of movement, tumble check 23 vs DC 17]. He then attempts once more to knock the opponent down, slicing meanly with his sickle. [trip attack: touch attack hits AC 31 (33 with flanking), followed by trip check of 16 vs DC unknown]

Flea AC 21+1, 67 HP--Blinking, Hasted, +4 Dodge vs Giants  d20+9=15 ; d20+16=35 ; d100=52 ; d20+11=23 ; d100=11 ; d20+16=20 ; d20+16=28 ; d100=20 ; d4+2=4 ; 2d6=5 ; 4d6=18 ;
Tuesday July 7th, 2009 7:36:48 PM

Spot=15 (fail)

Flea misses out on an opportunity to learn something about her opponents, but she doesn't miss out on the support #1 is providing to #2.

"You keep chain guy busy," she calls to her dwarvain companion, "I'm going after #1!"

Taking a step closer to her openent, Flea strikes out. Her first hit is good, but as she phases in and out she misses the second and the third strike gifted to her by her magical boots. The rogue watches to see what effect her good strike effects (4 pts dmg, +5 if creature is evil, +18 SA/Blinking).

DM Sanity Info:

Spells:
(Gnome, 1 per day)Dancing Lights, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease, Unseen Servant

Bears Endurance from Gilan - +4 to Con
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Boots of Speed - Hasted - 2/10-(activation is a free action)p. 239 PHB



Grymash (ac24 hp147/147, bless, bear's endur., freedom of move., longstrider) 
Tuesday July 7th, 2009 7:50:09 PM

Grymash keeps moving east, with the help of freedom of movement and longstrider magic. He wishes he still had that invisibility potion. Of course, if he needs more speed, he still has a few tricks left. As fast as the monks are, no one can match his swiftness.

Adversaries - Round 3 (DM JohnP)  d20+10=15 ; d20+10=27 ; d20+10=28 ; d20+17=36 ; d20+17=24 ; 2d4+10=13 ; d20+17=20 ; 2d4+10=14 ; d20+20=40 ; d20+20=32 ; 4d6+18=32 ; d20+20=35 ; 2d6+9=17 ; d20+15=35 ; d20+15=19 ; 2d6+9=16 ; d20+10=13 ; d100=28 ; d100=95 ; d100=43 ; d20+23=31 ; d20+23=43 ; d20+23=42 ; d20+23=27 ; d20+17=35 ; 2d4+10=17 ; d20+10=11 ; d20+10=23 ; d20+19=25 ; d20+15=19 ; d4+1=4 ;
Tuesday July 7th, 2009 10:32:43 PM

Tishe' completes her spell and summons two celestial hippogriffs. The holy creatures move close to the flying Adversary #3 and attack. Only the second is able to hit the opponent. Tishe' then steps backwards and begins summoning more help.

Trellus hunches down and concentrates when he casts his next spell. His targeted Dispel Magic affects Adversary #2 and the most visible effect is the man shrinking back to medium size. The human cleric then attempts to move away and the chain snakes out once more. It hits him squarely but not as hard as it might have.
AoO #1 -- hits AC 36 (threat), not confirmed AC 24, 13 damage

Yanosh moves towards the now-shrunken Adversary #2. The chain lashes out once more, hitting Yanosh. The dwarf slashes the opponent, though, and damages him badly.
AoO #2 -- hits AC 20, 14 damage

Gilan steps back and shifts into a remorhaz, his favored battle form.
DM Note -- Per MM, the remorhaz has 10 ft reach

Olaf weaves around the opponents and manages to not present an opening for an attack. He gets close to Adversary #2 and attacks, trying to trip the opponent. He doesn't quite succeed, though, and the opponent now tries to trip Olaf.
Olaf -- Reflex save vs. DC 16. Success = remain standing. Failure = choose to fall prone OR drop weapon

Flea steps closer and attacks Adversary #1. Her strike hits and she damages the opponent. Even though it was a good strike, she didn't do quite the damage that she expected, however.

Grymash keeps moving deeper into the long grass.

+++++++++++++++++++++++++++++++++++++++++


Adversary #1 steps aside and tries to deal with the annoying Flea that has just stung him. The first stab nearly spits Flea upon the trident but she blinks out just in time. Only one of the remaining two attacks hits. That ring looks like a very good investment.
Attack 1 -- hits AC 40 (threat), confirmed AC 32, d100=28 (miss)
Attack 2 -- hits AC 35, 17 damage, d100=95 (hit)
Attack 3 -- misses AC 19


Adversary #2 tumbles around Olaf and Yanosh to get close to Tishe'. Once he is there, the spiked chain lashes out and hits the theurge.
Attack -- hits AC 35, 17 damage
Tishe' -- Please make a DC 27 Concentration check to avoid losing the spell.

The flying Adversary #3 descends 5 feet and begins casting a Dispel Magic spell. The opponent concentrates and doesn't present any openings for attacks and completes the spell. The spell's area includes both celestial hippogriffs but only one is dispelled.
DM Note -- H2 dispelled, unless Tishe' has something to raise CL above 13.

Adversary #4 inside the Stinking Cloud makes a retching noise and turns away from Gilan.

It is now clear to all of the Bloodpack that all of the adversaries have taken less damage then they would have expected.

MAP - ROUND 3

DM REMINDER - Please make Caster Level checks on all spells.

DM Apology - No post tomorrow night.


Tishe' (AC 16 HP 37/71) (Endure Elements, Mage Armor)  d20+9=27 ; d20+9=13 ; d20+8=13 ; d20+11=13 ; d20+11=27 ; d20+18=28 ; d20+18=23 ; d8+8=10 ;
Wednesday July 8th, 2009 2:08:15 AM

Though her body is torn by the cruelly barb'ed chain, Tishe' heroically maintains her concentration and completes her summoning spell!

Imploring Mother Wold to assist her against her attacker, she calls into being a Tiger that snarls and attacks Adversary #2

(Tiger appears at S,21 where square is upper left of Large creature)

The mystic then tries to concentrate enough to defensively cast a striking bolt against Adversary#2, but as she worries so much about the chain, the spell is lost!

And then Tishe' steps backwards into the Sargrass, looking for some concealment from her tormentor.

One Hippogryph returns to the Lands of Rest, but the other zips past and then conducts a wingover to return for another claw strike, but misses.

The Tiger looks to maul the human with a chain. Caught by a claw, the human is pulled into the deadly embrace, and the wrestling match begins. This of course makes it impossible for the man to swing his chain at every opportunity. (no threatened square while grapple)

...Actions......
Concentrate: 27 success!!
Free: complete Summon Nature IV
Standard: cast defensively fail: 13: lose Lightning Bolt spell
Free: 5 Foot Step to U,18 (gains concealment)

...Hippogryphs...
H2: fly and wingover to G,20 AC 13 miss

..Tiger
Tiger seeks to bleed and grab his two-leg prey...
Claw Ac13 miss
Claw AC 27 hit, Imp Grapple AC 28, Grapple for damage 23, Dam 10

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Stinking Cloud: 5 rounds; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds. Nauseated:Highlight to display spoiler: { Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.}

Summon Celestial Hippogriff(large); 7 rounds; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Summon Tiger(large): 8 rounds; AC 14 HP 57 A 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+5)Improved grab, pounce, rake 1d8+3, Low-light vision, scent

...Spells..... Highlight to display spoiler: {
Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
}

Trellus(ac27, hp56/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith)  d20+12=18 ; d20+12=24 ; d20+12=14 ; d20+12=15 ; d20+12=23 ; d20+12=17 ; d20+12=13 ; d20+12=19 ;
Wednesday July 8th, 2009 8:51:34 AM

Trellus glances over at chain guy, who now has to deal with Tishe's pets and Gilan-worm, and dismisses the dude from his mind.

Instead, he turns toward flying dude, and does what he can to ruin the man's day.

[Cast targeted Greater Dispel Magic on Adv 3, SR check 18 (if needed, hero pt reroll 24)
dispel checks - 14, 15, 23, 17, 13 sigh]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)
}

Yanosh AC 20 HP67/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Wednesday July 8th, 2009 12:59:45 PM

Grunting from the blow Yanosh watches as his foe flees for easier prey.

Yanosh takes the time to cast Divine Power on himself. Suddenly the warrior cleric appears stronger and more dangerous. Clutching his Holy War Axe Yanosh stalks toward Goon #2. "No one harms MY 'Packmates." He growls.

Yanosh covers the 20 feet in one movement and ends at S19 behind Goon #2.

Racial Bonus +4 Ac vs Giants and Giant kind

Spells cast
Bless tatoo
Divine Power/7 rounds-- +6str/7 rounds , +1hp/7rounds, +7 to hit/7rounds

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Olaf AC 30, HP 86/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m)  d20+10=26 ; d20+17=20 ; d20+17=19 ; d20+14=20 ; d20+7=26 ; d20+14=33 ; d6+4=10 ; d6=3 ;
Wednesday July 8th, 2009 10:20:55 PM

Olaf grimaces as the chain wielder ripostes, but easily keeps his feet while dodging the chain. "Runnin' away, eh?" he murmurs while spitting at the departing villain. He quickly turns towards the remaining threat on the ground, bounding forward behind Yanosh and attempting to trip him. His sickle weaves around the creature's wrist, hooking him in a slowly tilting circle that looks to end on the ground with a bloody, frosty wrist.

(Reflex save 26 vs DC 16, stays upright)
(tumble to L16 via L17, 20' of movement, tumble check 20 vs DC 15 for adv 1, 19 vs DC 17 for adv 2)
(touch attack hits AC 20, trip hits DC 26, likely tripping, followup attack hits AC 33+4 for prone = 37 for 10 + 3 cold)

Gilan[HP: 97/174 - AC: 31][wildshape: Remorhaz][endure elements, longstrider, bear's endurance, bull's strength]  d20+18=33 ; 3d8+16=28 ; d20+22=28 ;
Wednesday July 8th, 2009 10:23:25 PM

Gilan shifts his huge bulk to snap his head at the chain wielder that has moved around to harrass Tishe'. His teeth attempt to catch hold on the man and draw him into a nice little grip. The man is unlucky enough that he was just shrunk to normal size and that gives Gilan, in his worm form, a greater advantage.

[Gilan vs. Adversary #2 - hit: 33 and damage: 28 ; grapple: 32]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [107/110 rounds][+4 CON]
*mass bull's strength[108/110 rounds][+4 STR]

Highlight to display spoiler: {
Remorhaz
HP: 174
AC: 31
Grapple: +26
Attack: bite +18 (3d8+16)
Attack: swallow (2d8+16 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat, low-light vision, tremorsense 60 ft., 10 ft. reach
Feats: awesome blow, improved bull rush, power attack
}

[Had to add back in a +4 to the grapple as I forgot about the man being shrunk.]

Grymash (ac24 hp147/147, bless, bear's endur., longstrider)  d20+5=16 ; d20+2=4 ; d20+3=21 ;
Thursday July 9th, 2009 5:29:21 PM

Grymash stops for a moment to listen (Listen 16) and look to see if anyone is near him (Spot 4). Instead of racing off, he kneels down and employs the glamour magik of his steelgrass armor. Changing its shape to the his black priestly robes of Gargul. Hoping the darker color would help him blend in the shadows of the deep grass. (Hide check 21)

Flea AC 21+1, 67 HP-Blinking, Hasted  d20+16=22 ; d20+16=17 ; d20+11=28 ; d100=75 ; d4+2=4 ; 2d6=7 ; 4d6=17 ;
Thursday July 9th, 2009 10:39:04 PM

Flea bites her lip to avoid showing any pain and presses on with her attack. Her first two swings are hurried and miss, but her last...well her last swing with the shortsword strikes home [Hit AC=28 for 4+7+17=28 hp]. She then dodges any retaliation directed her way.

Adversaries - Round 4 (DM JohnP)  d20+12=17 ; d20+12=16 ; d20+12=15 ; d20+12=15 ; d20+12=27 ; d20+17=37 ; d20+17=23 ; 4d4+20=31 ; d20+24=33 ; d20+21=38 ; d20+23=25 ; d20+23=41 ; d20+23=27 ; 12d6=42 ; d20+15=19 ; d20+15=20 ; d20+24=32 ; 2d6+13=15 ;
Thursday July 9th, 2009 11:15:28 PM

Tishe' ignores the pain and concentrates to complete her spell. A tiger appears next to Adversary #2 and begins attacking. Tishe' attempts to cast another spell but her concentration is broken. The theurge retreats into what she hopes is the concealment of the long grass.

The tiger claws at Adversary #2 and almost hits the agile opponent. Most importantly, the tiger is not able to embrace and grapple the opponent.
DM Note -- Tiger's reach is only 5 ft, so I moved it closer

The hippogriff wheels in flight and attempts to attack the flying Adversary #3 again.

d20+12=17 ; d20+12=16 ; d20+12=15 ; d20+12=15 ; d20+12=27 ;

Trellus casts a more powerful spell at the flying Adversary #3 in hopes of removing some of the protective and other magic aiding this opponent. Trellus isn't certain exactly what other spell he removed but he does have the satisfaction of seeing Adversary #3 begin falling from the sky. Almost immediately, however, the opponent slows and begins dropping gradually to the ground.

Yanosh casts a spell and then closes with Adversary #2. The chain whips out since the opponent is not grappled. This time, the chain hits Yanosh squarely and slices him deeply.
AoO #1 -- hits AC 37 (threat), confirmed AC 23, 31 damage

Olaf tumbles towards the two large opponents, twisting and weaving and not allowing them to attack. His sickle reaches out towards Adversary #1 and wraps around the man's large ankle. When Olaf tries to trip him, it is like pulling on a column of stone set in the ground. A column of stone that can be slowly toppled to the ground, resulting in the man lying on the ground at Olaf's feet. Olaf would, if he could, continue attacking but has already moved to get here.

Gilan steps closer and then bites at Adversary #2. The remorhaz' teeth clamp around the opponent's body and hold tight.
DM Note -- Reach for a remorhaz is only 10 ft, so I moved closer

Out in the grass, Grymash crouches down and attempts to hide himself. He cannot hear or see anyone pursuing him, especially since that flying opponent seems to have fallen from the sky.

Flea stands over the fallen Adverasry #1 and swings her shortsword. It almost hits but she can't damage the opponent.

+++++++++++++++++++++++++++++++++++++++++++++++


Adversary #1 stands up, allowing Flea and Olaf a chance to attack him. Once on his feet, the man concentrates and casts a spell. The opponent reaches over and touches Adversary #4.

Olaf and Flea -- Attack of Opportunity vs. AC 37

Spellcraft DC 21 -- Highlight to display spoiler: {Heal}

Adversary #2 squirms and squeezes out of Gilan's mouth. The man then bounds backwards away from the remorhaz and closes with Trellus.
Escape Artist = 38

Adversary #3 moves closer to Trellus before beginning to cast a spell. A Cone of Cold sweeps over Trellus, Tishe' Yanosh, Gilan and the summoned tiger.
Cone of Cold -- 42 Cold damage, Reflex vs. DC 22 for half

Adversary #4 stops retching after Adversary #1 touched him. He moves through the Stinking Cloud, allowing Olaf to attack. Adversary #4 emerges from the other side and hits Gilan with his large longsword but barely scratches the remorhaz.
Attack -- hits AC 32, 15 damage

Olaf - AoO vs. AC 36

OPPONENT INFO
Adversary #1 -- AC 37
Adversary #2 -- AC 29, 33 when moving
Adversary #3 - ?
Adversary #4 - AC 32, 36 when moving

MAP - ROUND 4


Olaf AC 30, HP 76/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m)  d20+18=31 ; d20+17=27 ;
Friday July 10th, 2009 8:40:40 AM

"Come on ya big lug...let's get you down!" Olaf grumbles as the caster on the ground in front of him stands up, his sickle coming around again to hit the creature, but missing.

He then curses as the spell gets off, with nothing he can do against it. And off balance, he watches helplessly as Adv 4 moves through the cloud and out.

Hoping to improve their chances against this tough nut, he weaves his way around the dense Adv 1 to I17, then readies himself for Adv1's attack.

(AoO versus Adv 1, hitting AC 31 (including prone bonus), failing)
(No second AoO, as Olaf doesn't have combat reflexes)
(tumble to I17, 17.5' of movement, 27 vs DC 15)
(readied action: will attempt to trip Adv1 if it attacks or tries to cast a spell)

Trellus(ac27, hp35/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str)  d20+11=22 ; d20+15=29 d20+12=31 d20+12=21
Friday July 10th, 2009 8:55:25 AM

[Reflex save 22]

Seeing the wizard start casting, Trellus instinctively brings up his shield, which blunts the force of the frost cone. Then, the dude with the chain shows up again.

need some space

The cleric takes a step away from chain dude, and casts a spell, while also keeping that sunbaked thing away from him. The voice of Domi himself reverberates in the minds of the two treadles in front of the man.

"FLEE!"

[5' Step to O22.
Cast defensively, con check 29 avoids AoO
Cast Greater Command on adv 2 and 3
Caster Level check 31 and 21 to overcome SR

Will Save DC 21 or run away at fastest possible speed. Duration 12 rounds. Reroll Will save each round]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command*, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)
}

Yanosh AC 20 HP-6/82 endure elements, Bless, Bear's Endurance, Bulls Strength  d20+5=14 ;
Friday July 10th, 2009 10:43:41 AM

With an agonizing cry the Dwarven Cleric falls to the ground covered in frost. (-6 hp)

Reflex save 14 failed

Racial Bonus +4 Ac vs Giants and Giant kind

Spells cast
Bless tatoo
Divine Power/7 rounds-- +6str/7 rounds , +1hp/7rounds, +7 to hit/7rounds

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Gilan[HP: 61/174 - AC: 31][wildshape: Remorhaz][endure elements, longstrider, bear's endurance, bull's strength]  d20+8=23 ; d20+14=33 ; 3d8+16=31 ; d20+26=29
Friday July 10th, 2009 9:29:09 PM

Gilan feels the ice flick across his body, but his super-heated skin wards off most of it and he grins at the swordsman. His head lowers and he brings it forcefully up as his body bolts forward to connect with greater force. If he is lucky, this should hopefully buy them a little time with at least this opponent.

[Reflex 23]
[Gilan vs. Adversary #2 - hit: 37 and damage: 31 ; grapple: 29]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [106/110 rounds][+4 CON]
*mass bull's strength[107/110 rounds][+4 STR]

Highlight to display spoiler: {
Remorhaz
HP: 174
AC: 31
Grapple: +26
Attack: bite +18 (3d8+16)
Attack: swallow (2d8+16 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat*, low-light vision, tremorsense 60 ft., 10 ft. reach
Feats: awesome blow, improved bull rush, power attack
* weapons avoid destruction on Fort DC 18; natural or unarmed attacks result in 8d6 fire damage
}

ed. JohnP - Awesome Blow is a feat possessed by the remorhaz. My opinion is that since it is an attack granted by a feat, it isn't something that a shifter can use without possessing the feat themselves. I'll check on the Rules Board, though.

Made the change to my post. Hate to stall things out.

Tishe' (AC 16 HP -5 /71) (Endure Elements, Mage Armor)  d20+13=22 ; d20+7=21 ; d20+6=23 ; d20+8=9 ; d20+11=25 ; d20+11=22 ; d20+6=22 ; d20+11=21 ;
Sunday July 12th, 2009 7:07:13 PM

ooc: DMJohn, I think that Escape Artist from a Grapple is a full round action? If not, Ad#2 left Gilan and Tiger's threatened area and should get a AAO?

ooc2: OK, grasping at straws here since I think we're gonna get pummelled here....

As Adversary#2 jumps away from the rehmoraz, the Tiger takes a swipe but misses.

And then the cone of cold washes over Tishe' whose concentration on Ad#3 slows her reflexes just a hair too much. She falls into the Grasses unconscious. The Tiger manages to whirl away from the worst of the blast.

The Celestial Hippogryph executes a wingover and lands next to Adversary#3 with another attempted claw attack.

And the Tiger bounds after Adversary#3, his intended target. A launched attack with claws, teeth, and a raking claw attack fail to wound the well armored man at all!

...Actions......
Reflex 21 fail

...Hippogryphs...
H2: wingover to K,22K,23L22L23 AC 9 miss

..Tiger...
Possible AOO: AC 22 miss
Pouncing attack to Q,23 AC 25, 22, 22, 21 all miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Stinking Cloud: 4 rounds; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds. Nauseated:Highlight to display spoiler: { Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.}

Summon Celestial Hippogriff(large); 6 rounds; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Summon Tiger(large): 7 rounds; AC 14 HP 36/57 A 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+5)Improved grab, pounce, rake 1d8+3, Low-light vision, scent

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
}

Flea AC 21+1, 50/67 HP--Blinking, Hasted, +4 Dodge vs Giants  d20+16=20 d20+16=31 d20+16=19 d20+11=30
Sunday July 12th, 2009 8:28:55 PM

AoO=20 (miss)

Flea identifies the assailant she and Olaf are trying to defeat as being quite important back-up to its peers. She pokes at it as it tries to rise...but is unsuccessful. She flails away with her short sword, but she learns that only the most accurate of strikes is going to succeed. (Fail with 31, 19, 20).

The rogue hears Trellus call...FLEE! .. and grunts out... " BUSY!" None the less, the rogue takes a step to one side, and looks over her shoulder for the cleric.

DM Sanity Info:

Position: 19L

Spells:
(Gnome, 1 per day)Dancing Lights, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease, Unseen Servant

Bears Endurance from Gilan - +4 to Con
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Boots of Speed - Hasted - 4/10-(activation is a free action)p. 239 PHB



Apologies (JohnP) 
Sunday July 12th, 2009 10:59:26 PM

Back late and not going to get a post completed tonight.

Adversaries - Round 5 (JohnP)  2d8+10=20 ; d20+13=15 ; d20+18=26 ; d100=9 ; d20+18=30 ; d100=26 ; d20+13=26 ; d100=82 ; 2d6+9=16 ; d20+11=23 ; d20+11=23 ; d20+19=21 ; d20+8=14 ; d20+8=17 ; d20+24=26 ; d20+24=40 ; 2d6+13=25 ; d20+19=25 ; d20+14=33 ; d20+14=15 ; 2d6+13=22 ; 2d6+13=23 ;
Monday July 13th, 2009 10:02:20 PM

Olaf tumbles around the enlarged human Adversary #1 and readies himself to attack.

Trellus withstands some of the cold and steps back. He concentrates and casts a spell targeting the two nearest adversaries. Only one is affected, though, but the chain-wielding Adversary #2 turns and prepares to run.

Yanosh falls to the ground, overcome by the cold magic.

Gilan squarely hits the enlarged Adversary #4. The remorhaz' mouth cannot quite hold the enlarged opponent tight.

Tishe' orders her summoned creatures to continue attacking. The celestial hippogriff dives and attacks Adversary #3 but cannot hit. The tiger manages to avoid some of the cold and bounds after Adversary #2. It also cannot hit. Tishe' is also overcome by the cold magic and falls to the ground.
DM Note -- Using Escape Artist to escape from grapple is only a Standard Action, not full round. Sent tiger after #2 since I think that was the last opponent it was after.

Flea keeps trying to attack Adversary #1 but cannot get past the opponents defenses.
DM Reward - 100 XP for putting some levity into the situation ...

Grymash is deep into the grass and thinks that he capably hidden himself and the Child.

++++++++++++++++++++++++++++++++++++++++++++++++


Adversary #1 steps back slightly and continues to jab its trident at Flea. As soon as it does, Olaf attacks and tries to trip the opponent but this time the opponent is too solidly planted. Flea blinks out to avoid the first two jabs of the trident but the third catches the gnome.
Attack 1 -- hits AC 26, <50% (miss)
Attack 2 -- hits AC 30, <50% (miss)
Attack 3 -- hits AC 26, >50%, 16 damage


Adversary #2 begins running away from Trellus. The tiger attacks as the opponent runs away but cannot hit. Adversary #2 is moving extremely quickly, easily three or four times faster than Trellus and twice the speed of the tiger. The opponent dashes off into the long grass and is lost to sight somewhere to the south.

Adversary #3 calls out, "Going up! Bartok is running away and I'll need to follow!" The opponent then casts a Fly spell, concentrating to avoid any attacks from the hippogriff. Adversary #3 then moves up into the air, allowing the hippogriff to attack. The summoned creature cannot hit, though.

Adversary #4 squares off with the remorhaz. The longsword swings repeatedly, but only hits Gilan twice. The last strike, though, is enough to seriously injure Gilan.
Attack 1 -- misses AC 26
Attack 2 -- hits AC 40, 25 damage
Attack 3 -- misses AC 25
Attack 4 -- hits AC 33 (threat), not confirmed AC 15, 22 damage


OPPONENT INFORMATION
Adversary #1 -- AC 37
Adversary #2 -- AC 29, 33 when moving
Adversary #3 -- AC 26
Adversary #4 - AC 32, 36 when moving, Grapple DC 30

MAP - ROUND 5

Olaf AC 30, HP 76/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m) 
Monday July 13th, 2009 10:06:52 PM

[illegal second post]

Olaf looks around, blanching at one, then two packmates falling to the ground, wounded or dying. "This ain't lookin' pretty..." he mutters.

Trellus(ac27, hp35/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str)  4d8+12=31 ;
Tuesday July 14th, 2009 8:53:17 AM

Trellus is more than happy to see the wizard take off after this Bartok dude. He wheels around and circles in behind Yanosh. Reaching the dwarf, the cleric casts a spell, healing him of some of his wounds.

"No laying down yet," he tells his packmate. "We're still kinda busy."

[30' move to T20. Cast Cure Critical Wounds spontaneously over Repel Vermin. Heal Yanosh 31 hp]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin*, Spell Immunity(d)
5th - Greater Command*, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)
}

Tishe' (AC 16 HP -6 /71) (Endure Elements, Mage Armor)  d100=67 ; d20+8=27 ; d20+8=15 ; d6+6=12 ; d4+6=8 ; d20+11=21 ; d20+11=20 ; d20+11=28 ; d20+6=25 ;
Tuesday July 14th, 2009 9:58:14 AM

ooc: OK! :-) Tha'ts what I get for relying on my memory...

In a cold dream, Tishe' imagines that she is warm and cozy among friends in a faraway Giggling Ghost Inn...

The Hippogryph continues to target its last foe, striking at Adversary#3 as he rises from the ground, and then following in the air for another swipe.

The Tiger blinks for having its prey escape so quickly, then focuses on the next closest enemy, Adversary #4. With a leap and a pounce, four sets of claws and one set of teeth seek to bear down on the longswordsman.

...Hippogryphs...
AOO to A#3: AC 27 Dam 8
H2: fly up 30'
Claw to A#3: AC 15 miss

..Tiger...
Pouncing attack to P18,P19,Q18.Q19 all miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Stinking Cloud: 3 rounds; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds. Nauseated:Highlight to display spoiler: {Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.}

Summon Celestial Hippogriff(large); 5 rounds; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

Summon Tiger(large): 6 rounds; AC 14 HP 36/57 A 2 claws +11 melee (1d8+8) and bite +6 melee (2d6+5)Improved grab, pounce, rake 1d8+3, Low-light vision, scent

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
}

Yanosh AC 20 HP47/82 endure elements, Bless, Bear's Endurance, Bulls Strength  3d8+4=22 ;
Tuesday July 14th, 2009 10:49:19 AM

Yanosh staggers to his feet. He speaks the command word and casts a healing spell on himself. feeling the healing course through him Uanosh grips his Holy War Axe and moves in.

Casts Cure Serious Wounds from Tattoo for 22hp on self.

Racial Bonus +4 Ac vs Giants and Giant kind

Spells cast
Bless tatoo
Divine Power/7 rounds-- +6str/7 rounds , +1hp/7rounds, +7 to hit/7rounds
Cure Serious Wounds Tattoo

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Olaf AC 30, HP 76/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m)  d20+14=19 ; d20+7=21 ; d20+18=36 ; d6+4=9 ; d6=4 ; d20+9=15 ; d20+7=10 ; d20+10=22 ; d20+13=23 ;
Tuesday July 14th, 2009 3:47:16 PM

Seeing Yanosh back up, two of the enemy fleeing, and Trellus in charge, Olaf nods to Flea, "Let's take this 'un down," and stepping five feet southwest, attempts a flurry of attacks, tripping where possible.

[5' step to H18]
[full attack against Adv 1:
first attack: trip attempt. Hits touch AC 19, hits trip DC 21. If trip, free followup attack hits AC 36, for 9 + 4 cold.
second attack: if first trip was unsuccessful, another trip attempt. Hits touch AC 15, hits trip DC 10 (missing), Reflex save 22, most likely staying upright.
second attack: if first trip successful, a regular attack against Adv 1. Hits AC 23, missing]

Gilan[HP: 14/174 - AC: 31][wildshape: Remorhaz][endure elements, longstrider, bear's endurance, bull's strength]  d20+18=21 ;
Tuesday July 14th, 2009 7:14:22 PM

The impact staggers Gilan and he feels his life slowly slipping away in the number of wounds that he is taking. Still his haze fogged mind will not let him retreat and even if he did, he would need to change to aid himself with healing. Taking his chances his head snaps forward at the man that had just cut into him. His loss of blood and haze that this has put him into makes his attempt far off it's mark.

[Gilan vs. Adversary #4 - hit: 21 and damage: ; grapple: ]

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [106/110 rounds][+4 CON]
*mass bull's strength[107/110 rounds][+4 STR]

Highlight to display spoiler: {
Remorhaz
HP: 174
AC: 31
Grapple: +26
Attack: bite +18 (3d8+16)
Attack: swallow (2d8+16 bludgeoning & 6d8 fire)
Heat: natural attacks or unarmed (8d6 fire)
Special Attacks: improved grab, swallow whole
Special Qualities: darkvision 60 ft., heat*, low-light vision, tremorsense 60 ft., 10 ft. reach
* weapons avoid destruction on Fort DC 18; natural or unarmed attacks result in 8d6 fire damage
}

Apology (JohnP)  d20=10 ; d20+24=34 ; 2d6+13=25 ;
Tuesday July 14th, 2009 11:00:43 PM

No post tonight.

Tishe' (AC 16 HP -6 /71) (Endure Elements, Mage Armor) 
Wednesday July 15th, 2009 6:33:14 PM

oh fine! Just leave her laying there in the Grass there, with icicles all over Tishe's nose there...

:-) OK! :-)

Flea AC 21+1, 34/67 HP--Blinking, Hasted, +4 Dodge vs Giants  d100=39
Wednesday July 15th, 2009 8:05:08 PM

Flea recognizes that her sword just isn't going to cut it with her enemy, and decides desperate measures are necessary. She bites back the pain from her wounds as she sheaths her sword and then speaks ancient words of magic. Waving her arms about she points to the space directely in front of her enemy. The smell of pork fat (success with 39% vs Blink) emanates from the spot she signifies. (Grease spell - Reflex save vs 12 or fall) PHB p. 237



Spells:
(Gnome, 1 per day)Dancing Lights, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease #, Unseen Servant

Bears Endurance from Gilan - +4 to Con
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Boots of Speed - Hasted - 4/10-(activation is a free action)p. 239 PHB

(OOC: Thanks for the nom. and the XP!-Carla)

Adversaries - Round 6 (JohnP)  d20+24=34 ; 2d6+13=25 ; d20+12=32 ; d20-2=9 ; d20+18=29 ; d20+13=18 ; d20+24=25 ; d20+24=26 ; d20+19=39 ; d20+19=38 ; 4d6+26=43 ; d20+14=22 ; 2d6+13=17 ;
Wednesday July 15th, 2009 10:22:26 PM

Trellus moves to beside the fallen Yanosh. The human cleric casts a spell and crouches down to heal the fallen dwarf.

Tishe' has a vision of a distant place that she has visited before in her dreams. While the theurge is fading in and out of consciousness, the summoned creatures continue to attack. The hippogriff hits Adversary #3 when that opponent flies upward but does no damage. It then follows the opponent into the air and attacks again. The tiger bounds over to attack Adversary #4 and the opponent swings her longsword at it. The blade slices into the great cat and nearly sends it back to where it came from. The tiger attacks but cannot hit the very protected opponent.
AoO hits AC 34, 25 damage

Yanosh stands up even through Adversary #4 could attack him. The opponent cannot attack again, though. Triggering the magic of his tattoo gets Yanosh ready for the fight once more.

Olaf slides around the large Adversary #1 and tries to trip the opponent once more. The large opponent topples to the ground and Olaf's sickle slices through an opening in the man's armor. A last attack misses the prone opponent.

Gilan attacks Adversary #4 again but does not hit.

Flea steps back and casts a spell at the space under the prone body of Adversary #1. A shimmering coating of oil or fat forms on the crushed blades and stems of grass.

+++++++++++++++++++++++++++++++++++++++++++++++++


Adversary #1 attempts to stand up, allowing Olaf to keep attacking. The opponent is able to get on his feet but cannot move from the greasy area. Adversary #1 jabs his trident at Olaf but misses.
Attack -- misses AC 29

Olaf -- AoO vs. AC 34

Adversary #1 begins cursing, blaspheming the names of all the Gods of the Wold before calling upon Ga'al for strength. "After Bartok and Ra'al! The half-orc has hidden the prize somewhere south of here!"

Adversary #2 is somewhere in the grass. Grymash can distantly hear the unarmored opponent running to the south, probably past the train of refugees by now.

Adversary #3 flies southwards in an effort to keep the fleeing opponent #2 in sight. He is soon lost to sight. The hippogriff gets a chance to attack as the flying opponent moves away. Tishe' notes that the opponent is moving probably half again as fast as a Fly spell should grant, but still slightly slower than the hippogriff.
DM Note -- Off map to south
Tishe' -- AoO vs. AC 26

Adversary #4 continues attacking Gilan. The first two swings are not even close but the third hits a vital spot on the shifter. Gilan slumps to the ground and shifts back to his human form.
Attack #1 -- miss AC 25 (natural 1)
Attack #2 -- miss AC 26
Attack #3 -- hit AC 39 (threat), confirmed AC 38, 43 damage


Adversary #4 then turns on the summoned tiger and hits it.
Attack #4 -- hit AC 22, 17 damage

The sun seems to stop in the sky and a suddenly the ever-present sounds of insects in the grass dulls, fading away. The Bloodpack have just seen one of their friends and long-time companions cut down before them. It can only be hoped that they still have some favor with Gargul ... or, perhaps, his curse.

OPPONENT INFORMATION
Adversary #1 -- AC 37, Touch AC 14, Flat-footed AC 34, Trip DC 20
Adversary #2 -- AC 29, 33 when moving
Adversary #3 -- AC 26
Adversary #4 - AC 32, 36 when moving, Grapple DC 30

MAP - Round 6

DM Request (JohnP) 
Wednesday July 15th, 2009 11:12:00 PM

JimW - I do not have a current working e-mail address for you. Please, either post it here or send to my e-mail address: john_e_petherick AT yahoo DOT com

Gilan[HP: -29/141 - AC: 31][wildshape: ][endure elements, longstrider, bear's endurance, bull's strength] 
Wednesday July 15th, 2009 11:48:54 PM

The large remorhaz gushes a gout of crimson blood from the large gash that is ripped through his body with the last sword stroke. As he topples over, his body rippled and becomes the man once again. His lifes blood is quickly soaking the ground and before long...there is nothing left to pour out.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [105/110 rounds][+4 CON]
*mass bull's strength[106/110 rounds][+4 STR]

[Email address...chosendemon@gmail.com]

ADM StevenVdB : Posting Record Game 10  
Thursday July 16th, 2009 7:54:24 AM

Posting Report for Game 10 for week 28

Name - MTWTFSS - # - %

DM - XX-X--- - 3
Flea - 2X----X - 3
Gilan - -XX-X-- - 3
Grymash - -X-X--- - 2
Olaf - -XX-X-- - 3
Tishe' - XXX---X - 3
Trellus - XXX-X-- - 3
Yanosh - XXX-X-- - 3

Hey friends. I'm still around here somewhere! I'm not doing many DM things lately and I am thankful to John that he continues to run this game! I intend to do my ADM tasks more frequently and thus will post the weekly reports again.

Yanosh AC 20 HP47/82 endure elements, Bless, Bear's Endurance, Bulls Strength  d20+14=24 ; d20+9=13 ;
Thursday July 16th, 2009 10:09:03 AM

"GIL....." Yanosh rushes in close at #4 and swings his Holy War Axe. Both swings are ineffective and do nothing to callm the anger in the Dwarf as he watched his friend being cut down.

Racial Bonus +4 Ac vs Giants and Giant kind

Spells cast
Bless tatoo
Divine Power/7 rounds-- +6str/7 rounds , +1hp/7rounds, +7 to hit/7rounds
Cure Serious Wounds Tattoo

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Olaf AC 30, HP 76/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m)  d20+14=34 ; d6+4=10 ; d6=1 ; 2d6=8 ; d20+14=21 ; d20+7=23 ; d20+18=25 ; d20+13=27 ;
Thursday July 16th, 2009 6:35:44 PM

As the creature in front of him stands in the slippery grease, Olaf swings and manages to connect with the stumbling giant, slicing deeping.

Olaf shouts to Flea, "I'll keep this 'un here--you help the others." He then takes a 5' step and continues to hound his adversary, knocking him back to the ground.

[AoO on stand, hits AC 34, for 10 + 1 cold + 8 sneak attack damage]
[5' step to I17]
[full attack
First attack: trip attempt. Hit touch AC 21, hits trip DC 23, tripping his opponent. Free followup hits AC 25, missing.
Second attack: attempts to damage Adv 1 while he's down, hitting AC 27 (miss) ]

Tishe' (AC 16 HP -7 /71) (Endure Elements, Mage Armor)  d100=69 ; d20+8=20 ; d20+8=16 ;
Thursday July 16th, 2009 9:54:45 PM

ooc: Hi SteveVdB!! :-)

Tishe' slides further into her dreams...

The hippogryph sets a claw out to wound the fleeing Adversary #3 and then continues to fly after him to strike with another claw, but both fail to find thier mark...

The tiger disappears back to the Lands of Rest.

...Hippogryph...
AOO to A#3: AC 20 miss
H2: fly 100'
Claw to A#3: AC 16 miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Stinking Cloud: 2 rounds; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds. Nauseated:Highlight to display spoiler: {Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.}

Summon Celestial Hippogriff(large); 4 rounds; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
}

Flea AC 21+1, 34/67 HP--Blinking, Hasted, +4 Dodge vs Giants  d100=38 d20+14=34 4d4(1+1+4+4)+4=14
Thursday July 16th, 2009 10:07:01 PM

"Sure you'll be okay?" Flea calls to Olaf, as she turns to engage the next adversary. Unable to see past the enemy (#4) the rogue non-the less notices the bulk of Gilan-creature is no longer looming behind it. Without moving from her spot a wand is pulled from her sash and discharged as she phases in and out (38% success, UMD=34 (nat. 20!) 14 dmg) an explosion of magical energy flies from the recently re-charged wand, heading unerringly at #4.

"Where's Gilan? shouts the gnome, a touch of panic in her voice.

DM Sanity:

Spells:
(Gnome, 1 per day)Dancing Lights, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease #, Unseen Servant

Magic Missile - 49/50 charges remaining

Bears Endurance from Gilan - +4 to Con
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Boots of Speed - Hasted - 4/10-(activation is a free action)p. 239 PHB

(

Grymash (ac24 hp147/147, bless, bear's endur., longstrider) 
Friday July 17th, 2009 12:22:31 PM

Grymash feels a shiver through his body. Something isnt right. Something has happened. He gets up from his hiding place and makes his way to the edge of the tall grass to see if he can gather any information about the battle.

(sorry, i have been away on family business)

Trellus(ac27, hp35/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str)  3d8+7=25 ;
Friday July 17th, 2009 3:43:20 PM

don't think, don't think, don't think, don't think

Trellus wills himself into an emotionless state. Yanosh is up. Tishe is next. Don't think.

The cleric crosses behind the theurge, pulling a wand as he moves that he taps her with on arrival.

[Move to V19]
[CSW - 25 hp healed]

Olaf AC 30, HP 76/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m)  d20+14=25 ;
Friday July 17th, 2009 9:57:11 PM

[ooc: forgot to confirm critical for Olaf's AoO. Confirming crit: 25, not confirmed]

Adversaries - Round 7 (JohnP)  d20+7=22 ; d20-2=12 ; d20+13=25 ;
Friday July 17th, 2009 10:42:01 PM

Gilan slumps to the ground.

Yanosh steps closer and attacks Adversary #4. Neither attack comes close to the full-plate wearing and magically protected opponent.

Olaf attacks Adversary #1 when the enlarged human tries to stand, damaging the opponent. His next attack knocks the enlarged opponent down again, allowing Olaf to take a quick attack. This misses, as does a follow-up attack. But the man is on the ground and vulnerable to any sneak attacks from Olaf or Flea.

Tishe' feels her life slowly ebb away. While she lies on the grass, the hippogriff attacks the flying Adversary #3 and then pursues the man as he flies away. The tiger goes back to where it came from.

Flea removes a wand from her cloak and manages to activate it. The beads of magical force unerringly fly towards Adversary #4 and then fizzle into nothing. Some spell or device is protecting the opponent from magical attacks.

Grymash feels a troubling ripple through the Dragon Tear and returns to the field.

Trellus moves slightly and casts a healing spell that returns Tishe' to the waking world.

+++++++++++++++++++++++++++++++++++++++++++


Adversary #1 is prone in a greasy patch of grass. The enlarged opponent manages to get to his feet, allowing Olaf a chance to attack. The enlarged man then moves slowly away and Olaf gets another chance to attack.

Olaf -- Two (2) AoO vs. AC 34 (if you can take two). If you try to trip, work it out and the opponent will end up back in the Grease spot.[/i]

Adversary #2 stops running. When he notices Adversary #3 in the air, he heads towards the flying opponent.

Adversary #3 is able to reach Adversary #2 this round. Grymash can hear them, calling to one another.

[b]"We need to find the Heart! The spells will end soon and who knows what will happen!"


Adversary #4 moves away from Yanosh, allowing the dwarf a chance to attack. It's not really clear what the enlarged woman is trying to achieve or where she wants to go.

Yanosh -- AoO vs. AC 36

OPPONENT INFORMATION
Adversary #1 -- AC 37, Touch AC 14, Flat-footed AC 34, Trip DC 20
Adversary #2 -- AC 29, 33 when moving
Adversary #3 -- AC 26
Adversary #4 - AC 32, 36 when moving, Grapple DC 30

[i]DM NOTE
For the sake of ease, assume that Adversary #2 and #3 are 60 feet south of Grymash, in the open. If Grymash chooses to engage them, I'll expand the map that way.

P.S. Remember to roll a caster level check vs. spell resistance when using any magical attack on these opponents

MAP - ROUND 7

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Friday July 17th, 2009 11:38:32 PM

Gilan floats for a little while over his own body and sighs. For some reason he is not satisfied with the way things had turned out, but there is little he can do to help out his pack. With a last glance around he assumes a floating position, about six feet off the ground and cross-legged, so that he can watch the last of the battle. Let the rest of them survive this and the child be given to the Manfri for protection. If at least that request is given he will gladly accept the call to return to the Woldsblood and to Gargul.

He could feel the streams of Woldsblood that are located under the ground of the Plains as well as those that flowed in this inbetween realm. The seductive call to move to one and then let it sweep him away was almost too much to resist...but he had to know first. He had to see his pack get to safety, then he would freely go.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [104/110 rounds][+4 CON]
*mass bull's strength[105/110 rounds][+4 STR]


Olaf AC 30, HP 76/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m)  d20+14=26 ; d20+7=15 ; d20+10=26 ; d20+17=36 ; d20+14=30 ; d20+7=12 ; d20+10=21 ;
Saturday July 18th, 2009 9:41:40 PM

"Not so fast!" Olaf shouts as the giant in front of him stands up and attempts to sidle away. Saving his reaction for possible movement, he's rewarded when his opponent moves through the grease--but then curses when his sickle misses the foot, passing harmlessly through the grass nearby.

Trying to make good on his promise to Flea, he skirts the grease and reengages Adv 1. He lays his sickle around a wrist this time, hoping to get some traction. Again, Olaf is stymied, drawing neither blood nor balance.

[AoO: First one, no action. Second one, trip attempt. Hit touch AC 26, hit trip DC 15, missing, reflex save 26 vs DC 20]
[move to L19, tumble check 36 vs DC 15]
[attack action: trip attack. Hit touch AC 30, hit trip DC 12, missing, reflex save 21 vs DC 20]

Tishe' (AC 16 HP 18 /71) (Endure Elements, Mage Armor)  d20+8=15 ; d20+8=23 ; d20+8=17 ; d20+8=19 ; d20+8=13 ; d20+8=11 ; d20+8=23 ; d20+8=14 ; d20+8=12 ; d20+8=16 ; d20+8=27 ; d20+8=10 ; d20+8=11 ; d20+8=22 ;
Monday July 20th, 2009 12:49:50 PM

Tishe' sits up and looks at Trellus with eyes that are seeing something else. "Another green gnomish, please", she tells him before her eyes focus on the here-and-now. "Oh!"

Not bothering to get up, TIshe' weaves her hands and voice into a spell that targets Adversary#4's magical support.

The Hippogryph continues to worry at Adversary#3, but cant get an opportunity to wound the well-protected flyer.

...Actions...
move: still prone
standard: Targeted Dispel Magic to Adversary #4
1 15 penetrate 23 dispel
2 17 penetrate 19 dispel
3 13 penetrate 11 dispel
4 23 penetrate 14 dispel
5 12 penetrate 16 dispel
6 27 penetrate 10 dispel

...Hippogryph...
AOO to A#3: AC 11 miss
H2: fly 100'
Claw to A#3: AC 22 miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Stinking Cloud: 1 round; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds. Nauseated:Highlight to display spoiler: {Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.}

Summon Celestial Hippogriff(large); 3 rounds; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
}

Trellus(ac27, hp35/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str)  d20+12=32 ; d20+10=14 ; d20+10=30 ; d20+10=30 ; d20+10=28 ; d20+10=21 ; d20+10=25 ;
Monday July 20th, 2009 4:58:00 PM


Trellus picks up the familiar phrases and motions of Tishe's spell.
"What a great idea," he notes.

The cleric casts the same spell on the last treadle.

[Cast targeted Dispel Magic on Adv #1
Caster check 32 to overcome SR
Dispel checks 14, 30, 30, 28, 21, 25]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2)**, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin*, Spell Immunity(d)
5th - Greater Command*, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)
}

Flea AC 21+1, 34/67 HP--Blinking, Hasted, +4 Dodge vs Giants  d20+14=33 ; d20+7=20 ; 4d4+4=12 ; d100=96 ;
Monday July 20th, 2009 9:02:55 PM

Flea shakes her head, irritated by teh lack of effect of her wand and switches targets back to Adversary #1 who is struggling to rise from her grease spell. Once again she activates her wand and 4 balls of energy fly toward her new target, arcing gracefully through the air as they wind an unerring course towards her victims chest [UMD=33, Caster Check vs spell resistance=20, DMG=12; miss chance =96%=pass]

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Monday July 20th, 2009 10:18:29 PM

Gilan holds his position in the air and feels his anger rising. If any of these people hurt his friends he is going to...well, he is going to do something. His eyes flash and he really would like to do something.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [103/110 rounds][+4 CON]
*mass bull's strength[104/110 rounds][+4 STR]

Adversaries - Round 8 - Partial Post (JohnP)  d20+10=25 ; d20+10=25 ; d20+10=12 ; d20+10=19 ; d20+10=14 ;
Monday July 20th, 2009 10:56:57 PM

The spirit of Gilan serenely studies the battle ground even while it feels the tug of the streams of Woldsblood beneath the Sargrass.

Olaf attempts to trip Adversary #1 when the opponent moved away but could not down the enlarged opponent. Once Adversary #1 has moved, Olaf tumbles to put himself between Flea and the opponent. Another attempt at tripping the man fails, however.

Tishe' pulls herself together and casts a spell at Adversary #4, hoping to remove some of the magical spells protecting the man. She manages to remove some spells but can't really tell exactly what, just yet. Meanwhile, the hippogriff continues to harry the flying Adversary #3.

Trellus does the same, targeting Adversary #1. There isn't the satisfaction of seeing the opponent immediately shrink in size, but Trellus is certain that his spell did something.

Flea activates her wand once more, with exactly the same disappointing results. The magical beads of force head unerringly towards Adversary #1 before fizzling out.

Grymash

Yanosh

Cue Evil DM Cackle ... you'll see the effects of your spells when I complete the post tomorrow night. Sorry, I couldn't get the post completed and wanted to give both Yanosh and Grymash a chance to post.

ADM StevenVdB : Posting Record Game 10  
Tuesday July 21st, 2009 4:02:23 AM

Posting Report for Game 10 for week 29

Name - MTWTFSS - # - %

DM - X-X-X-- - 3
Flea - --XX--- - 2
Gilan - -XX-X-- - 3
Grymash - ----X-- - 1
Olaf - XX-X-X- - 3
Tishe' - -XXX--- - 3
Trellus - -X--X-- - 2
Yanosh - -X-X--- - 2


Tishe' (AC 16 HP 18 /71) (Endure Elements, Mage Armor) 
Tuesday July 21st, 2009 10:52:52 AM

Tishe' blinks back a headache and tenderly touches her hair where part of the chain slapped her head, thankful one of the spikes didn't hit her there!

...Actions...
free action

...Hippogryph...
AOO to A#3: AC 11 miss
H2: fly 100'
Claw to A#3: AC 22 miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours
Stinking Cloud: 1 round; 20-ft. radius/high cloud; Fort DC 20 or nauseated for while in cloud plus d4+1 rounds. Nauseated:Highlight to display spoiler: {Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.}

Summon Celestial Hippogriff(large); 3 rounds; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
}

Yanosh AC 20 HP47/82 endure elements, Bless, Bear's Endurance, Bulls Strength  d20+16=31 ; d20+11=14 ; d10+5=7 ;
Tuesday July 21st, 2009 1:32:50 PM

Yanosh charges #4 and swings. Axe whistles as it slices the air.

Hit AC 36 (31 + 5 for charge)
Dmg 7

Spells cast
Bless tatoo
Divine Power/7 rounds-- +6str/7 rounds , +1hp/7rounds, +7 to hit/7rounds
Cure Serious Wounds Tattoo

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Grymash (ac24 hp147/147, bless, bear's endur., longstrider) 
Tuesday July 21st, 2009 7:24:45 PM

Grymash casts Silence onto one of his daggers and then moves along the grassline quietly going north away from the combatants and closer to his pack. He also employs freedom of movement, granted to him by his travel domain, so not to impede his movement or disturb the grass. (can move a max of 80ft)

Adversaries - Round 8 - Partial Post (JohnP)  d20+22=25 ; 2d6+11=16 ; d20+10=25 ; d20+10=25 ; d20+13=16 ; d20+22=29 ; 2d6+11=18 ; d20+17=33 ; 2d6+11=21 ; d20+12=20 ;
Tuesday July 21st, 2009 10:32:06 PM

The spirit of Gilan serenely studies the battle ground even while it feels the tug of the streams of Woldsblood beneath the Sargrass.

Olaf attempts to trip Adversary #1 when the opponent moved away but could not down the enlarged opponent. Once Adversary #1 has moved, Olaf tumbles to put himself between Flea and the opponent. Another attempt at tripping the man fails, however.

Tishe' pulls herself together and casts a spell at Adversary #4, hoping to remove some of the magical spells protecting the man. She manages to remove some spells but can't really tell exactly what, just yet. Meanwhile, the hippogriff continues to harry the flying Adversary #3.

Trellus does the same, targeting Adversary #1. There isn't the satisfaction of seeing the opponent immediately shrink in size, but Trellus is certain that his spell did something.

Flea activates her wand once more, with exactly the same disappointing results. The magical beads of force head unerringly towards Adversary #1 before fizzling out.

Yanosh charges Adversary #4 and the opponent hits the dwarf as he closes. Yanosh slices into the opponent and this time his axe does full damage. Whatever magic that the opponent had used to reduce the damage from attacks no longer exists. As well, Adversary #4 didn't hit quite as hard as he had before.
AoO -- hits AC 25, 16 damage

Grymash casts a spell and then moves silently towards his companions and the two adversaries.

++++++++++++++++++++++++++++++++++++++++++


Adversary #1 yells to his companion, "Deal with these ones! I'm going to help Bartok and Ra'al find the Heart!" Before leaving, Adversary #1 jabs at Olaf with his trident and misses. The opponent then turns, allowing Olaf to attack as he moves away.
Attack -- misses AC 16

Olaf -- AoO vs. AC 31

Adversary #3 casts a spell before rising into the air. Adversary #2 flies up, as well, and begins flying slowly over the grass. Presumably, they are searching for the Child.

Adversary #4 moves 5 feet so that she can threaten both Tishe' and Trellus with his enlarged longsword. Then she swings at Yanosh, trying to remove that threat. Her first two attacks slice into the dwarf, nearly draining life from him.
Attack 1 -- hits AC 29, 18 damage to Yanosh
Attack 2 -- hits AC 33, 21 damage to Yanosh


Adversary #4 then turns on Trellus but the human cleric is too well protected. In addition to being weaker and less protected, this opponent isn't moving as quickly as he had been.
Attack 3 -- misses AC 20

OPPONENT INFORMATION
Adversary #1 -- AC 31, Touch AC 11, Flat-footed AC 29, Trip DC 17
Adversary #2 -- AC 29, 33 when moving
Adversary #3 -- AC 26
Adversary #4 -- AC 29, 33 when moving, Grapple DC 26

DM NOTE
For the sake of ease, assume that Adversary #2 and #3 are 60 feet south of the map edge, in the open.

P.S. Remember to roll a caster level check vs. spell resistance when using any magical attack subject to spell resistance on these opponents

MAP - ROUND 8


Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Wednesday July 22nd, 2009 12:04:50 AM

Oh for something to do besides just float here and be forced to watch a fight that he has no way of helping with. Growling, he taps his fingers upon his thighs and just shakes his head. He had been stupid to hold his ground and not think about healing when he knew he was in trouble.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [102/110 rounds][+4 CON]
*mass bull's strength[103/110 rounds][+4 STR]


Yanosh AC 20 HP-8/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Wednesday July 22nd, 2009 10:17:24 AM

Yanosh drops in a heep. Blood running from his massive wounds. Barely breathing the Dwarf lays in the burning sun of the Sargrass.

Grymash (ac24 hp87/147, bless, bear's endur., longstrider)  d20+3=7 ;
Wednesday July 22nd, 2009 2:34:22 PM

Grymash looks on in horror at his packmates struggle with these foes. From the edge of the tall grass where he finds a place to hide (hide 7, perfectly silent) Grymash channels living energy through the crystal on his chest to Yanosh who appears to be near death on the ground. (sacrificing 60 hitpoints to give Yanosh 20 hitpoints)

Trellus(ac27, hp35/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str, Stoneskin[120])  d20+16=21
Wednesday July 22nd, 2009 4:41:09 PM

Yanosh goes down again, but Trellus quickly notices his wounds start to heal. The dwarf isn't going with Gilan yet.
Gilan....
The blond man forces the name to the back of his mind. Eyes on that sword, he quickly gives an aside to Tishe.
"I'll keep the treadle occupied for a bit. If you got something to blast him, now would be a good time to weave that pick."

The cleric casts a spell.
[Concentration check to avoid AoO - 21 (yes!)
[Cast Stoneskin on self- 120 hp]

Trellus then steps toward the fighter, shield high.
"You wanna go? Let's go."

[5' step toward opponent (no AoO)]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2)**, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin*, Spell Immunity(d)
5th - Greater Command*, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)*
}

Olaf AC 30, HP 76/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m)  d20+14=16 ; d20+7=8 ; d20+11=22 ; d20+16=24 ;
Wednesday July 22nd, 2009 5:59:47 PM

Seeing his treadle attempting to flea again, Olaf again slices in with his dull metal sickle, grunting out his frustration and fear. However the adversary neatly dodges his attempt.

Taking a moment, Olaf casts silence on his smooth rock, then chases after his opponent.

[AoO: trip attack. Hit touch AC 16. Hit trip DC 8, reflex save 22, keeps weapon]
[move 35', tumble for last 5', tumble check 22 vs DC 15]
[cast silence move 30' +5' tumble. Tumble check

Flea AC 21+1, 34/67 HP--Blinking, Hasted, +4 Dodge vs Giants  2d8+3=13 ;
Wednesday July 22nd, 2009 9:53:19 PM

Flea rushes to Yanosh's side and taps him with a wand of cure moderate wounds [13 HP]. "C'mon Yanosh, you can't let these guys get to Gry and the child!"

Tishe' (AC 16 HP 18 /71) (Endure Elements, Mage Armor)  d20+9=19 ; d20+8=26 ; d20+8=28 ; d20+8=26 ; d20+8=12 ; d4+6=8 ; d4+6=7 ;
Wednesday July 22nd, 2009 10:21:31 PM

Prone on the ground, Tishe' casts a spell while avoiding an attack and sucessfully tries to encase the Adversary in a magical globe.

Adversary #3 casts a spell, leaving him open to the Hippogryph who scores a severe wound. A followup claw does nothing.

The Stinking Cloud dissapates, its magic complete.

...Actions...
Concentration: 19
Penetration: 26
Resiliant Sphere Reflex DC 21 or encased in impenetrable globe of magic.

...Hippogryph...
AOO to A#3: AC 28 crit 26! Dam 8+7 = 15
Claw to A#3: AC 12 miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

Summon Celestial Hippogriff(large); 2 rounds; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Adversaries - Round 9 (JohnP)  d20+21=41 ; d20+22=41 ; d20+22=27 ; 4d6+22=38 ; d20+17=23 ; d20+12=17 ; d20+7=20 ;
Wednesday July 22nd, 2009 10:39:26 PM

Gilan wishes to do something other than linger over the battleground.

Yanosh slumps to the ground.

Grymash utilizes the magic of his seal and tries to send healing energy to Yanosh. The dwarf feels a surge of positive energy bring him back from the brink of meeting his God.

Trellus concentrates and casts a spell. With the protective magic, the human cleric steps closer to the enlarged Adversary #4.

Olaf tries to trip Adversary #1 as the enlarged man moves south towards the other adversaries and where Grymash has hidden the Child. Then, he casts a spell and pursues the enlarged human.

Flea moves to the side of Yanosh and uses a wand to further heal the dwarf.

Tishe' manages to just catch Adversary #4 within the bounds of a spell. The opponent struggles within the sphere but cannot escape. Meanwhile, the hippogriff finally hits the flying magic user but doesn't do quite as much damage as expected.

+++++++++++++++++++++++++++++++++++++++++++++


Adversary #1 ignores the pursuing Olaf and continues moving south to aid in the search for the Child. The enlarged man nearly reaches them this turn, aided by some kind of magic that increases his movement.

Adversary #2 and #3 fly away from the hippogriff, allowing it to attack once more. They circle over the grass briefly before Adversary #2 suddenly shouts, "Found it! Look! Over there, nearly hidden by the grass!". When Grymash looks, he believes that the pair has spotted the hidden egg.

Tishe' -- AoO from the hippogriff

Adversary #4 would have delivered a massive stroke to Trellus but, instead, is trapped inside a sphere of force.

OPPONENT INFORMATION
Adversary #1 -- AC 31, Touch AC 11, Flat-footed AC 29, Trip DC 17
Adversary #2 -- AC 29, 33 when moving
Adversary #3 -- AC 26
Adversary #4 -- AC 29, 33 when moving, Grapple DC 26

TOP MAP - ROUND 9 (where Adversry #4 and most Bloodpack are)

BOTTOM MAP - ROUND 9 (where most of the Adversaries are)

DM REMINDER - Please roll caster level check for penetration vs. spell resistance for any magical effect that can be resisted.

Tishe' (AC 16 HP 18 /71) (Endure Elements, Mage Armor)  d20+8=12 d20+8=13
Thursday July 23rd, 2009 10:31:29 AM

Letting out a breath of relief, Tishe' warns Trellus, "the treadle may have magics to negate my sphere. Let's take advantage while she's out of the fight!"

Stepping out and away from Adversary #4 (move to X,18) Tishe' notices that the other enemy think they have found something. "Time to make them waste some more time.", she says to no one in particular, and another spell comes from the mystic. "Mother Wold, thank you for your gifts."

In the Sargrass (centered on P,45) a storm of icy water blocks sight and land movement around the Adversaries.

The hippogryph tries valiantly, but can't lay a claw on Adversary#3.

Sleet Storm centered on P,45; 40' radius, 20' high, blocks sight. walking requires Balance DC 10 (no spell resistance, no saving throw)

...Actions...
Concentration: 19
Penetration: 26
Resiliant Sphere, 79 rounds, Reflex DC 21 or encased in impenetrable globe of magic.
Sleet Storm 8 rounds, 40-ft. radius, 20 ft. high, blocks all sight (even darkvision). walk at half speed at DC 10 Balance check. Failure = no move; fail by 5 = fall prone)

...Hippogryph...
AOO to A#3: AC 12 miss
Claw to A#3: AC 13 miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

Summon Celestial Hippogriff(large); 1 round; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Yanosh AC 20 HP 30/82 endure elements, Bless, Bear's Endurance, Bulls Strength  4d8+7=25 ;
Thursday July 23rd, 2009 3:23:22 PM

(OoC I dont believe that the healing from Gry works on Yanosh. Yanosh does not have the Dragons tear in his chest like others of the Bloodpack have. So I will take the healing from Flea and not from Gry.)

Standing slowly Yanosh shakes his head. Drawing on his healing from Gargul Yanosh feels his wounds mending. His knuckles pop as he grips his Axe firmly. Looking at badguy#4 Yanosh sees that she is taken care of at the momnet and strides forward looking for another. 'Protect the child rings in his mind.' Singleminded the enraged Dwarf stalks his next advisary. (who ever is closest.)

Spells cast
Bless tatoo
Divine Power/7 rounds-- +6str/7 rounds , +1hp/7rounds, +7 to hit/7rounds
Cure Serious Wounds Tattoo
Cure Critical Wounds

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day
}

Olaf AC 30, HP 76/66 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius) 
Thursday July 23rd, 2009 6:21:26 PM

Olaf doggedly pursues the first adversary, making some additional haste to keep the enemy occupied and trusting to his fine reflexes and defenses to keep him alive. Completely silent in his 20' radius of silence, small pebble held in his shield hand, Olaf closes in.

[double move to N38, 70' of movement]

[spells cast: silence]

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Thursday July 23rd, 2009 6:40:26 PM

Still in his seated position and floating, he follows along as the pack moves to fight those that are moving to find the child. Not that it will do much good but he settles right over top of it and glares at the enemies.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [101/110 rounds][+4 CON]
*mass bull's strength[102/110 rounds][+4 STR]

DM Note (JohnP) 
Thursday July 23rd, 2009 10:03:41 PM

Okay, folks. I did screw up about Grymash hiding the Child, and he still has it with him. Adversary #2 still rolled a natural 20 on his Spot roll and achieved a result of 41, so Grymash got spotted. It's gonna take some time for the adversaries to reach him, though ...

If this changes your plans, feel free to revise.

Adversaries - Round 9.5 (DM JohnP) 
Thursday July 23rd, 2009 11:24:15 PM

Interim post ... those who want to do a re-write or still need to make a post, feel free to do so.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Everyone notices that Adversary #4 is now returned to her original medium size within the sphere of force.

Tishe' backs away from the closest adversary before casting a spell. A roiling mass of ice and snow forms below the feet of the two flying adversaries, hiding Adversary #1 from sight.

Yanosh stands up and begins moving towards the three other adversaries. Hopefully they are coming towards him, since his short dwarf legs means that it will be some time before he can get there.

Clutching his Silenced pebble, Olaf moves into the edge of the Sleet Storm. He's still visible to his companions, but is affected by the magic.

Olaf -- DC 10 Balance check to move. If you roll 5 or less, you fall down.

Trellus

Grymash

Flea

Interim MAP - ROUND 10 - Top

Interim MAP - ROUND 10 - Bottom

Tishe' (AC 16 HP 18 /71) (Endure Elements, Mage Armor) 
Friday July 24th, 2009 8:46:52 AM

*No changes for me!*

Letting out a breath of relief, Tishe' warns Trellus, "the treadle may have magics to negate my sphere. Let's take advantage while she's out of the fight!"

Stepping out and away from Adversary #4 (move to X,18) Tishe' notices that the other enemy think they have found something. "Time to make them waste some more time.", she says to no one in particular, and another spell comes from the mystic. "Mother Wold, thank you for your gifts."

In the Sargrass (centered on P,45) a storm of icy water blocks sight and land movement around the Adversaries.

The hippogryph tries valiantly, but can't lay a claw on Adversary#3.

Sleet Storm centered on P,45; 40' radius, 20' high, blocks sight. walking requires Balance DC 10 (no spell resistance, no saving throw)

...Actions...
Concentration: 19
Penetration: 26
Resiliant Sphere, 79 rounds, Reflex DC 21 or encased in impenetrable globe of magic.
Sleet Storm 8 rounds, 40-ft. radius, 20 ft. high, blocks all sight (even darkvision). walk at half speed at DC 10 Balance check. Failure = no move; fail by 5 = fall prone)

...Hippogryph...
AOO to A#3: AC 12 miss
Claw to A#3: AC 13 miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

Summon Celestial Hippogriff(large); 1 round; 100' fly, AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Trellus(ac27, SR24, hp35/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str, Stoneskin[120],)  3d8+7=21 ;
Friday July 24th, 2009 4:13:22 PM

Last round
Trellus backs up [move to W19] and taps Tishe with his healing wand.
[CSW for 21 hp healed]

This round
The cleric casts a spell on himself.
[Spell Resistance]

"We're barely slowly them down," he answers Tishe worriedly. The blond man spares a look at the ripped up remohraz, sighs, and moves off after Yanosh.
[Move to S23]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2)**, Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin*, Spell Immunity(d)
5th - Greater Command*, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)*
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)*
}

Grymash (ac24 hp147/147, bless, bear's endur., longstrider, Enlarge Person) 
Friday July 24th, 2009 6:36:33 PM

Grymash turns to the Child and begins to speak to it. "I will defend you with my life. However, I will need your help. These treadles wish to take you where you would not like to go. It time you show your power and let them know who you are and that you won't be treated as a "thing" anymore."

Grymash moves out into the open and walks over to Yanosh. "You have fought well, but now I think its my turn to fight. Will you take the Child?" If Yanosh agrees, he will hand over the Child. He will then take out a vial from his pouch, and drink it down in a single gulp. Grymash begins to grow twice his size. Another giant has entered the field of battle, and this one has massive double bladed axe of adamantine. This time it's on the side of Gargul.

Adversaries - Round 10 (DM JohnP)  d20-4=13 ; d20+13=16 ; d20+10=26 ; d20+19=28 ; d20+22=29 ; d8+10=17 ; 2d8(4+1)+10=15 d8=2
Friday July 24th, 2009 10:55:01 PM

Everyone notices that Adversary #4 is now returned to her original medium size within the sphere of force.

Tishe' backs away from the closest adversary before casting a spell. A roiling mass of ice and snow forms below the feet of the two flying adversaries, hiding Adversary #1 from sight.

Yanosh stands up and begins moving towards the three other adversaries. Hopefully they are coming towards him, since his short dwarf legs means that it will be some time before he can get there.

Clutching his Silenced pebble, Olaf moves into the edge of the Sleet Storm. He's still visible to his companions, but is affected by the magic.

Olaf -- DC 10 Balance check to move. If you roll 5 or less, you fall down.

Trellus backs up and casts a healing spell on Tishe', hoping to keep the theurge in fighting form.

Grymash converses with the Child as he carries it towards Yanosh. Once he gets there, Grymash stands ready to hand over the Child if Yanosh accepts. While waiting, he removes a potion from his belt pouch.

Flea stands and waits.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Adversary #1 somehow manages to remain on his feet and begins moving through the murk of the Sleet Storm. The opponent is moving towards where Adversary #2 had pointed and stumbles into Olaf. A quick jab with the trident misses, though.
Attack -- misses AC 16

Adversary #2 flies towards Grymash, still staying 30 feet up in the air.

Adversary #3 also flies back but stops partway to cast a Dispel Magic spell. The target is obvious, since the sphere surrounding Adversary #4 disappears.

Tishe' -- AoO from the Hippogriff vs. AC 26

Adversary #4 moves to engage the closest and most obvious threat. Her longsword swings once at Grymash and hits the half-orc.
Attack -- hits AC 29, 17 damage

++++++++++++++++++++++++++++++++++++++


It seems that the Child did listen to Grymash, since everyone relatively close to the Child suddenly feels a rush of healing magics. Anyone looking at Grymash sees the Child pulse slightly when this healing happens.

All close to the Child (all but Olaf) - 16 hps healing

OPPONENT INFORMATION
Adversary #1 -- AC 31, Touch AC 11, Flat-footed AC 29, Trip DC 17
Adversary #2 -- AC 29, 33 when moving
Adversary #3 -- AC 26
Adversary #4 -- AC 31, 35 when moving

FINAL MAP - ROUND 10 - TOP

FINAL MAP - ROUND 10 - BOTTOM

Olaf AC 30, HP 86/76 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius)  d20+14=22 ; d20+7=17 ; d20+14=22 ; d20+9=15 ; d20+6=16 ;
Saturday July 25th, 2009 3:05:04 PM

A silent grimace covers Olaf's face as the trident slices by him, missing. He grunts, but no sound comes out. His sickle slices once, twice. The enemy goes down once more. He slides East 5', keeping himself interposed between the enemy and the rest of the 'pack.

[full attack option
First attack: trip attempt against Adv 1. Hit touch AC 22, hit trip DC 17, knocking adv 1. Free followup attack hits AC 22+4 for prone = 26, missing
Second attack: Attack adv 1. Hit AC 15+4 = 19, missing
5' step to O38. balance check 16 vs DC 10, can move and stay upright ]

[cast spells: silence]
[ooc: noticed I had the wrong HP total above. Current hp is 76 +10 hp from Bull's endurance, due to it overwriting his +1 enh bonus from amulet]

ADM StevenVdB : Posting Record Game 10  
Monday July 27th, 2009 6:40:12 AM

Posting Report for Game 10 for week 30

Name - MTWTFSS - # - %

DM - XXXXX-- - 5 - 100%
Flea - X-X---- - 2 - 40%
Gilan - X-XX--- - 3 - 60%
Grymash - -XX-X-- - 3 - 60%
Olaf - --XX-X- - 3 - 60%
Tishe' - XXXXX-- - 5 - 100%
Trellus - X-X-X-- - 3 - 60%
Yanosh - -XXX--- - 3 - 60%



Trellus(ac27, SR24, hp51/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str, Stoneskin[120],)  d20+10=16 ; d20+12=15 ; d20+12=31 ; 5d8=25 ;
Monday July 27th, 2009 10:21:43 AM

"OK Yanosh, get to the back," Trellus grates.

The cleric casts a spell, causing a beam of light to spring forth from his palm toward the closing flyers.

[Cast Searing Light at Adv 2. Ranged touch attack hits ac16. Caster check 15 (argh). Hero pt to reroll caster check 31. 25 hp damage]

Trellus then closes to give Grymash a little help.
[Move to U22 while stowing wand. Gry gets flanking bonus?]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2)**, Prayer, Searing Light(x2)*, Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2), Repel Vermin*, Spell Immunity(d)
5th - Greater Command*, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)*
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)*
}

Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor)  d20+8=17 ; d20+8=12 ;
Monday July 27th, 2009 11:36:45 AM

Healing from Trellus and then the Child courses through Tishe' and she feels almost as healthy as when the battle started.

Tishe' moves south to get within the Concealing Grasses, but still be able to see out. She is not concerned with slowing herself down since her druidic powers makes her a friend to all flora.

"Lets see if I can't keep them off balance a little", she says. A small White Spell is murmured by the scion of Hook City, seeking to make the blade of Adversary#4 too slippery to hold onto!

The hippogryph takes a last, ineffectual swipe of his claw before returning to the Lands of Rest.

...Actions...
Move: X,20
Penetration: 17
Grease 8 rounds, Reflex DC 18 or drop greasy sword. Reflex DC 18 every round to pick up/hold sword if first save failed.

Sleet Storm 7 rounds, 40-ft. radius, 20 ft. high, blocks all sight (even darkvision). walk at half speed at DC 10 Balance check. Failure = no move; fail by 5 = fall prone)

Summon Hippogryph expires

...Hippogryph...
AOO to A#3: AC 12 miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Grymash (ac24 hp147/147, bless, bear's endur., longstrider, Enlarge Person, haste)  d20+23=37 ; 2d6+14=24 ; d20+18=36 ; d20+18=20 ; d20+14=22 ; d20+14=27 ; 2d6+26=35 ; 2d6+26=33 ; 2d6+26=30 ;
Monday July 27th, 2009 12:22:06 PM

"YOU WILL NOT TAKE ME ... I WILL NOT GO WITH YOU!"

Having a 10-ft reach, Grymash attempts to slice into the adversary that closed with him.

(HitAC 37. Damage 24.
adamantine +1 weapon, wounding -1 Con.)

Grymash then turns, clicks his heels, and lets him have it. YOU WILL NOT HAVE ME! ARRGGH!"

(powerattack -6hit/+12dam
Haste attack: HitAC 36. Damage 35.
1st Attack: HitAC 20. Damage 33. probably a miss.
2nd Attack: HitAC 22, hero point 27. Damage 30.
Wounding -1 Con per hit.)

(I forgot to add the Bless +1 bonus to hit.)

DM Question (JohnP)  d20+7=14 ;
Monday July 27th, 2009 10:44:50 PM

While we're waiting on posts from Yanosh and Flea ... here's a question for Grymash.

Last turn, he hadn't consumed the potion (see the DM post ... movement, then move equivalent to remove potion from pouch).

Here's the question - after clicking the boots this round, does Grymash prefer to consume the potion and take advantage of being Enlarged, or make a full-round attack on Adversary #4?

Grymash (ac24 hp147/147, bless, bear's endur., longstrider, Enlarge Person, haste) 
Tuesday July 28th, 2009 2:09:31 AM

(Rather be large than get off a full attack.)

Yanosh AC 20 HP 30/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Tuesday July 28th, 2009 5:23:01 PM

Silently Yanosh takes the Child from Gry. Tucking it in behind his sheild like a "football" he stands just far enough from the Half-Orc to give him room to fight. Knowing Gry will quickly become very large Yanosh stays just with in Grys reach so he can recieve some protection from his brother Cleric.

(OoC Yanosh holds the Child in one hand unless it is too large then he replaces his Axe on his back and holds it with two.)

Spells cast
Bless tatoo
Divine Power/7 rounds-- +6str/7 rounds , +1hp/7rounds, +7 to hit/7rounds
Cure Serious Wounds Tattoo
Cure Critical Wounds

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds*, Divine Power

#= cast every morning once a day
}

Flea AC 21+1, 50/67 HP--Blinking, Hasted, +4 Dodge vs Giants  d20+16=27 ; d100=72 ;
Tuesday July 28th, 2009 5:29:00 PM

Flea darts through the grass, careful to avoid eliciting any attacks from her foe (#4) and positions herself opposite Grymash. She draws her shortsword while moving and stabs with all her might, but she is unable to penetrate her adversary's defences [Hit AC=27]

New position = U 22
Effective AC vs #4 = 23 with dodge & haste

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Tuesday July 28th, 2009 10:48:21 PM

Gilan growls as he hovers over Yanosh, who is holding the child. He continues to ignore the call to the other side, in favor of witnessing the battle.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [99/110 rounds][+4 CON]
*mass bull's strength[100/110 rounds][+4 STR]


Adversaries - Round 11 (JohnP)  d8+11=14 ; d20+13=27 ; d20-4=13 ; d20+23=32 ; d20+14=16 ; d20+17=31 ; 2d6+5=13 ; d20+10=14 ; d20+10=18 ; d20+10=20 ; d20+10=18 ; d20+10=24 ; d20+17=21 ; d20+13=27 ; d3+5=6 ; d20+8=24 ;
Tuesday July 28th, 2009 11:25:25 PM

Olaf steps east to block Adversary #1 from advancing on his companions. His sickle lashes out and trips the large opponent once more.

Trellus casts a spell at the flying Adversary #2 but the opponent nimbly twists out of the way. The human cleric then advances upon Adversary #4 to improve Grymash's chances of hitting.

Tishe' moves slightly to get a better line and then casts a spell upon the weapon used by Adversary #4. The longsword slips from the woman's hand and lands, quivering, point-first in the sod of the Sargrass.

Grymash allows Yanosh to take the Child from him. Then, clicking the heels of his boots together, Grymash downs the potion and attacks Adversary #4. Only one of the attacks hits, however, but it does damage the woman.
DM Request -- Stephen ... can you show me how Grymash's damage gets to 2d6+26 ?

Yanosh accepts the Child and stays close to Grymash for protection.

Flea moves close to Adversary #4 but cannot hit the opponent.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Adversary#1 picks himself up form the icy ground, allowing Olaf to attack again. Then he moves 5 feet and jabs with the trident, missing Olaf.
Attack -- misses AC 27

Olaf -- AoO vs. AC 31

Adversary #2 flips and dives towards the ground, twisting and turning to avoid any attacks from Grymash. Once on the ground, the opponent reaches to grab Yanosh. He manages to get a grip on the dwarf, shouting "Got him!" to his companions.
Touch attack -- hits AC 17
Grapple -- hits DC 31 (probably successful)
Unarmed damage -- 13 to Yanosh


Adversary #3 moves closer until he is nearly overhead. The opponent then casts another Dispel Magic spell at Grymash. Several of the spells affecting the half-orc are removed, rendering him less potent in combat.
Dispel Magic -- using sequence in your post header
1st (Bless) -- 14 -- removes caster level 3 -- remains
2nd (Bear's Endurance) -- 18 -- removes caster level 7 - remains
3rd (Longstrider) -- 20 -- removes caster level 9 -- removed
4th (Enlarge Person CL 1) -- 18 -- removes caster level 7 -- removed
5th (Haste CL 10) -- 24 -- removes caster level 13 -- removed (but boots can be clicked on again next turn)


Adversary #4 doesn't bother with the dropped longsword. She moves 5 feet and grabs hold of Yanosh, injuring him slightly in the process. Then she tightens her grip and pins Yanosh, immobilizing the dwarf cleric of Gargul and endangering his grip on the Child.
Attack 1 - Touch attack, automatically successful; Grapple = 27 (probably successful); Unarmed damage = 6
Attack 2 -- Grapple = 24 (probably successful); Yanosh is Pinned


OPPONENT INFORMATION
Adversary #1 -- AC 31, Touch AC 11, Flat-footed AC 29, Trip DC 17
Adversary #2 -- AC 29, 33 when moving, Touch AC 24
Adversary #3 -- AC 26
Adversary #4 -- AC 31, 35 when moving

MAP - ROUND 11 (back on one map)


Stephen ooc 
Wednesday July 29th, 2009 10:30:28 AM

Since Grymash is enlarged, so is his weapon. The weapon damage scale chart in the Players Handbook shows that a Medium-sized weapon that deals 1d8 will deal 2d6 when Large-sized. Grymash was also using Powerattack. When using a weapon with two hands, the damage benefits and doubled.

Stephen ooc 
Wednesday July 29th, 2009 10:49:02 AM

Dispel Magic will ONLY dispel ONE spell per casting. If you do an area dispel, it will only dispel the first successfully dispelled spell, that starting with the highest level spell and working its way down. Once the first spell is dispelled, the Dispel Magic spell ends. You do not dispel multiple magical effects with a single casting. The adversary would need to cast Dispel Magic five (5) times to dispel everything that is on him at the moment.

I quote from the Players Handbook, page 223. On Area Dispels, as written in the Dispel Magic spell description.

"For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel ONE spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creature's magic items are not affected."

SteveK ooc: I don't think the adversary cast an Area dispel, but a Targeted dispel on Grymash. in PHB... "Targeted Dispel: One object, creature, or spell is the target of the dispel magic spell. You make a dispel check (1d20 + your caster level, maximum +10) against the spell or against each ongoing spell currently in effect on the object or creature. The DM has been letting the PC targeted dispels affect EACH ongoing spell effect on our enemies. The adversaries are merely turning the tables on us. Piggies!

Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor)  d20+8=21 ;
Wednesday July 29th, 2009 10:49:31 AM

"The mage must be a sorcerer!" calls Tishe' to her packmates. Why else could the man-witch cast so many dispelling spells? But perhaps the mystic could make him go on the defensive. "More threads woven to repair a tear is less used to make the blanket", she says.

Taking a scroll out of her Pants o Plenty, Tishe' reads and directs the energies towards Adversary #3. A second green sphere of impenetrable energy attempts to surround the enemy mage.

...Actions...
Move: stay
Penetration: 21
Resiliant Sphere 80 rounds; Reflex DC 21 or encased in globe.

Grease 7 rounds, Reflex DC 18 or drop greasy sword. Reflex DC 18 every round to pick up/hold sword if first save failed.

Sleet Storm 6 rounds, 40-ft. radius, 20 ft. high, blocks all sight (even darkvision). walk at half speed at DC 10 Balance check. Failure = no move; fail by 5 = fall prone)

...Hippogryph...
AOO to A#3: AC 12 miss

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Trellus(ac27, SR24, hp51/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str, Stoneskin[120],)  d20+12=17 ; d20+12=14 ; d20+12=17 ; 4d8+12=34 ;
Wednesday July 29th, 2009 3:57:58 PM

The only good thing about these two treadles grabbing Yanosh is they really can't do anything else. Trellus leaves swordless dude for Gry, and steps around to the other one. Reaching the dude, he casts a spell, and slaps the man in the face.

[Move to R25 and Atk adv 2.
Cast Inflict Critical Wounds. Touch attack hits ac17 (guy lost his dex bonus since he's grappling). Caster level check 15. Hero pt reroll 18 <sigh>. If it actually gets through, 34 hp damage. Will Save 20 halves
starting to think we're destined to lose this one]

Stephen ooc 
Wednesday July 29th, 2009 4:17:07 PM

(I think the point is being missed. It doesn't matter if its a targeted dispel or an area dispel or any version of the spell you cast. A Dispel Magic spell only dispels ONE spell with each casting. The Dispel Magic spell ends upon its first successful dispelling of a single spell, starting with the highest level spell to the lowest level, and then no more.

Yes, the spell does say that you make a dispel check with each active spell on the target, however after the first successful dispel check on a spell is made, and that spell effect goes away, the Dispel Magic spell ends and no more spells are dispelled until another dispelling attempt is tried. Simply put ... one Dispel Magic spell only effects one spell, no matter what version you use. To affect more than one spell is far more powerful than any other 3rd level spell. Even a Greater Dispel Magic isn't meant to do that.)

Grymash (ac23 hp168/169, bless, bear's endur., longstrider, haste, rage)  d20+21=23 ; d8+14=16 ; d20+19=37 ; d20+19=25 ; d20+19=37 ; d20+14=26 ; d20+14=29 ; d8+10=14 ; d8+10=15 ; d3=3 ; d8+10=18 ; d8+10=15 ; d8+10=18 ;
Wednesday July 29th, 2009 4:50:45 PM

The treadle dares to attempt to pin Yanosh and the child within his reach. Grymash clicks his heels and takes the opportunity to strike.

(attack of opportunity. HitAC 23. Damage 16. -1 Con. Grapplers do not get their Dex bonus to AC, nor do they threaten any squares or allowed to move until they break their grapple. If they are prone, then they also get a -4 to their AC.)

The Grymash goes into a rage!

(Haste attack: HitAC 37. Damage 14.
1st attack: HitAC 25. Damage 15.
2nd attack: HitAC 37. Damage 18.
3rd attack: HitAC 26. Damage 15.
4th attack: HitAC 29. Damage 18.
Wounding: -1 Con per hit. [for every -2 to Con, they lose a hitpoint per level]
Total possible damage: 80, plus any from Con loss.)

(In case the adversaries are affected by Stoneskin, Gry's weapon is adamantine, which will bypass their damage reduction.)


Olaf AC 30, HP 86/76 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius)  d20+14=32 ; d6+4=6 ; d6=4 ; d20+14=24 ; d20+7=9 ; d20+12=27 ; d20+9=12 ; d20+7=25 ; d20+9=21 ;
Wednesday July 29th, 2009 6:09:37 PM

Olaf swings in response to his enemy standing up.

When the adversary attempts to bypass him again, Olaf slides NE 5' to keep in the way. Their silent dance continues.

(aoo hits AC 32 for 10)
(full attack. Trip 1 misses, makes ref save. Trip 2 succeeds. )

Yanosh AC 20 HP 30/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Wednesday July 29th, 2009 7:28:17 PM

Seeing Gry attack the one pinning him Yanosh maintains his hold on the Child. If the hold is broken then Yanosh smiles slyly and speaks a few words and gestures quickly and disappears from sight.

Yanosh casts his domain spell of Ethereal Jaunt. Once invisible Yanosh flies upwards 10 feet.

Spells cast
Bless tatoo
Divine Power/7 rounds-- +6str/7 rounds , +1hp/7rounds, +7 to hit/7rounds
Cure Serious Wounds Tattoo
Cure Critical Wounds
Ethereal Jaunt - Domaiin spell

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds*, Divine Power

#= cast every morning once a day
}



Flea AC 21+1, 67 HP--Blinking, Hasted, +4 Dodge vs Giants  d20+17=27 ; d20+23=37 d20+7=15
Wednesday July 29th, 2009 10:12:12 PM

Flea tumbles (Tumble=27) past #4 to the left, arriving in front of Yanosh. If he is still visible, she grabs the egg from the dwarven cleric, and then darts back to her left, brushing by Grymash as she heads to the tall grasses. Using all of her skills to avoid the enemy and diving into the deep grasses. (Hide=37, -5 because of moving=32) Position X24.

If Yanosh manages to become invisible and escape with the egg, Flea shouts out "I've got it" and curves her body, her arms wrapped around an imaginary burden. (Bluff=15). She then heads for the tall grasses (as noted above.)

DM Sanity:

Spells:
(Gnome, 1 per day)Dancing Lights, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease #, Unseen Servant

Bears Endurance from Gilan - +4 to Con
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Boots of Speed - Hasted - 5/10-(activation is a free action)p. 239 PHB



DM Note (JohnP) 
Wednesday July 29th, 2009 10:19:15 PM

I'm asking on the Rules Board concerning the interpretation of Dispel Magic. I'm trying to get a post in tonight.



DM Note (JohnP)  d20-4=7 ; d20+21=36 ; d20+14=23 ; d20+9=28 ; 2d6+5=15 ; d20+12=15 ; 2d4=2 ; d20+7=13 ;
Wednesday July 29th, 2009 11:20:02 PM

Tishe' removes a scroll from one of the innumerable pockets on her pants and casts a spell from it. She is disappointed when the spell fails to penetrate through whatever protective magic is shielding the flying Adversary #3.

Trellus moves around the combatants, casting a spell as he goes. Once he gets close, he slaps Adversary #2 but the magic fails to penetrate through whatever spell is protecting this opponent.

Grymash swings at Adversary #4 as he grapples Yanosh but his swing goes wide. After clicking his boots again, the half-orc swings repeatedly at the woman as she grapples with Yanosh. He strikes three times, wounding the woman badly and the magic of his sword simply makes matters worse.

Oalf attacks Adversary #1 when the opponent stood up. Two more attacks result in the opponent being tripped once more.

Yanosh is still pinned since Grymash hasn't (quite) managed to finish off that opponent.

Flea moves around the grappling opponents and reaches in to take the Child from Yanosh. Both of the opponents have concentrated on catching and holding Yanosh and haven't reached for the Child, so Yanosh is able to allow Flea to take it. The gnome then heads off and attempts to hide in the long grass.

+++++++++++++++++++++++++++++++++++++++


Adversary #1 stands once more, again allowing Olaf to attack. This time, however, the opponent moves towards the other adversaries who are grappling with Yanosh.

Olaf -- AoO vs. AC 31, twice (if you want or can)

Adversary #2 releases Yanosh and looks around, but is unable to spot where Flea has hidden herself away. "Over there, someplace! I think!". The opponent then kicks and punches at Trellus since the cleric is right there in front of him. Trellus is hit once before the opponent steps back 5 feet.
Attack 1 -- misses AC 23
Attack 2 -- hits AC 28, 15 damage


Adversary #3 begins casting a spell. After a full round, an arrow of acid shoots down towards Grymash.
Attack -- hits TOUCH AC 15, 3 damage

Adversary #4 also releases Yanosh and then steps back to where her longsword had dropped. She can't grip the sword, however, and allows Grymash to make another attack.

Grymash -- AoO vs. AC 31

OPPONENT INFORMATION
Adversary #1 -- AC 31, Touch AC 11, Flat-footed AC 29, Trip DC 17
Adversary #2 -- AC 29, 33 when moving, Touch AC 24
Adversary #3 -- AC 26
Adversary #4 -- AC 31, 35 when moving, Flat-footed AC 28

MAP - ROUND 12


Trellus(ac27, SR24, hp51/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str, Stoneskin[105/120],) 
Thursday July 30th, 2009 9:54:31 AM

Trellus finds he can ignore the treadle's kicks [Stoneskin], but knows he's gonna have a heck of a time trying to hit the dude again. The cleric decides to look for easier prey.

Activating his boots, the blond man rises into the air. On the way, he pulls out his mace, and the look he's giving the flying magician makes it pretty obvious what he's got in mind.

[Activate Flying Boots, fly up 30']

Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Thursday July 30th, 2009 4:02:24 PM

Tishe' sees that Trellus has switched up weaving opponents, and so she thinks about what she can do to Adversary#2. Moving south to more tall Grasses, the plain-faced woman wipes dirt and sweat off of her face. "I'm going to have to be careful or the insects will..." her mouth stops as her mind races.

Then her hands dart out in quick passes while her mouth gives a fervent prayer to Ebyron, Father Wold: "may your vengeance and the insects of the land come to these who have slain your servant Gilan!"

And a cube of water comes crashing down to drench Adversary#2 on the Sargrass Plains...

...Actions...
Move: travel to W,24

Cast Quench on P,25 to S,25 to S,28 to P28 square. Everything in a 20 foot cube is drenched with water. No spell resistance.

Grease 6 rounds, Reflex DC 18 or drop greasy sword. Reflex DC 18 every round to pick up/hold sword if first save failed.

Sleet Storm 5 rounds, 40-ft. radius, 20 ft. high, blocks all sight (even darkvision). walk at half speed at DC 10 Balance check. Failure = no move; fail by 5 = fall prone

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Grymash (ac23 hp168/169, bless, bear's endur., longstrider, haste3, rage2)  d20+21=25 ; d20+19=24 ; d20+19=32 ; d20+19=25 ; d20+14=19 ; d20+14=21 ; d8+10=11 ; d8+10=16 ; d8+10=17 ; d8+10=18 ; d8+10=16 ;
Thursday July 30th, 2009 7:49:41 PM

Grymash tries to make an opportunity happen, but his attack doesn't connect. (HitAC 25, miss. the die roller hates me.)

His frustration only fuels his rage as he makes his adversary dizzy with the flurry of his double headed ax.

(Haste attack. HitAC 24. Damage 11.
1st attack. HitAC 32. Damage 16.
2nd attack. HitAC 25. Damage 17.
3rd attack. HitAC 19. Damage 18.
4th attack. HitAC 21. Damage 16.
Wounding: -1 Con per hit.
The Dice roller really really hates me. Can I not roll over a 10?)

Flea AC 21+1, 50/67 HP--Blinking, Hasted, +4 Dodge vs Giants, Invisible 
Thursday July 30th, 2009 10:07:54 PM

The egg safely cradled in one arm, Flea removes a vial from her belt pouch and quaffs down a potion. It renders her invisible. The rogue hunkers down in the tall grass making herself as small as possible.

Olaf AC 30, HP 86/76 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius)  d20+14=19 ; d20+7=8 ; d20+12=18 ; d20+17=23 ; d20+14=22 ; d20+7=13 ; d20+12=31 ;
Thursday July 30th, 2009 10:41:10 PM

Olaf grins a fierce smile at his adversary, who once more tries to avoid him. Letting him stand, he attempts to catch him as he steps out of his range, missing horribly.

Following doggedly, he moves on an intercept course, dancing under the enemies potential reprisals with the enlarged trident. Olaf slides the dull metal sickle once more under the legs of the impatient treadle, but misses.

[AoO: trip attempt. Hit touch AC 19, hit trip DC 8, make reflex save 18 vs DC 17, stays upright]
[move N 10', then tumble NE 15', tumble check 23 vs DC 15]
[attack: trip attempt, hit touch AC 22, hit trip DC 13, missing, make reflex save 31 vs DC 18, stays upright]

DM Note (JohnP)  d20+14=30 ; 2d6+5=15 ;
Thursday July 30th, 2009 11:21:45 PM

Sorry ... no DM post tonight.

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Friday July 31st, 2009 10:32:48 PM

Gilan continues to watch the fight and cheer on his pack with what little bit he can. Not being able to do anything really grates on him and he feels useless.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [97/110 rounds][+4 CON]
*mass bull's strength[98/110 rounds][+4 STR]

Sorry for not posting as much as needed. Running out of stuff to really post, but will try to keep up at least with things so you can see if his spells are still in effect.

DM Note (JohnP)  4d8+12=34 ; d20+16=33 ; 2d6+5=15 ; d20+11=25 ; 2d6+5=9 ; 2d6=8 ;
Friday July 31st, 2009 10:40:43 PM

Trellus activates his boots and flies up into the air. As he passes by Adversary #2, the opponent punches Trellus and injures him.
AoO -- hits AC 30, 15 damage

Tishe' moves and casts a spell. A deluge of water suddenly appears beneath Trellus' feet and crashes down to soak Adversary #2.

Grymash attacks Adversary #4 but only hits once. The woman still stands, although she is badly injured.

Flea quaffs a potion to hide even better in the depths of the grass.

Olaf misses Adversary #1 as the opponent moves north. Olaf follows, tumbling to avoid being hit. Another attempt at tripping the opponent fails.

Yanosh ... waits.

+++++++++++++++++++++++++++++++++++++++


Adversary #1 shrinks back down to a normal size for a human opponent. The man moves twenty feet north and then begins the motions for casting a spell, but cannot due to the Silence spell on the pebble carried by Olaf.

Adversary #2 steps 5 feet so that he is directly under Trellus to where he can flank Grymash. Two punches connect with the half-orc.
Attack 1 -- hits AC 33, 15 damage
Attack 2 -- hits AC 25, 9 damage


Adversary #3 casts a spell and a cloud of glittering dust forms around Tishe', outlining everything and possibly blinding the theurge. Meanwhile, the acid continues to burn Grymash.

Tishe -- DC 19 Will save or be blinded for 12 round from Glitterdust

Grymash -- 12 points Acid damage

Adversary #4 withdraws away from Grymash, avoiding the half-orc and making her way to just north of Adversary #1.

OPPONENT INFORMATION
Adversary #1 -- AC 30, Touch AC 12, Flat-footed AC 28, Trip DC 17
Adversary #2 -- AC 29, 33 when moving, Touch AC 24
Adversary #3 -- AC 26
Adversary #4 -- AC 31, 35 when moving, Flat-footed AC 28

MAP - ROUND 13

Yanosh AC 20 HP 30/82 endure elements, Bless, Bear's Endurance, Bulls Strength  d20+1=2 ; d20+7=24 ;
Saturday August 1st, 2009 9:03:22 AM

Anger rises in him as Flea take the Child and retreats to safety. Speaking a few words a sparkeling War Hammer of force appears. Yanosh sends it flying in to attack badguy #4. Missing wide of its mark the spell winks out as if never cast. Growling at his failur to harm the one yanosh closes in Axe at the ready.

Yanosh closes in on badguy #4 Shield up and Axe ready for an attack.

Spells cast
Bless tatoo
Divine Power/7 rounds-- +6str/7 rounds , +1hp/7rounds, +7 to hit/7rounds
Cure Serious Wounds Tattoo
Cure Critical Wounds
Spiritual Weapon

Highlight to display spoiler: { Spells Prepared

Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Magical Weapon

2 Restoration Lesser, Cure Moderate Wounds, Spiritual Weapon* , Bears Endurance

3 Summon Monster III , Cure Serious Wounds*, Dispell Magic,

4 Cure Critical Wounds*, Divine Power

#= cast every morning once a day
}

Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor)  d20+16=31 ; d20+8=28 d20+8=25
Sunday August 2nd, 2009 10:08:06 PM

Tishe' is a little dissappointed that insects have not boiled out of the Sargrass to consume Adversary#2, but her attention on the wet one is shortlived, as a Glitterdust strikes at her!

Easily shrugging off the blinding mica storm, Tishe' moves out of the flurry, a glittering woman impossible to hide.

"A good notion", she calls to the hovering mage, "but only good enough for those with less discipline!"

And with that, Tishe' sends her own Glitterdust spell to wrap around Adversary#1 and Adversary#4!

...Actions...
Save vs Glitterdust: 31
Move: travel to V,25
Cast: Glitterdust #1 and #4 +20 Spot checks; Will DC 19 or blind
Spell Penetration: 28, 25

Grease 5 rounds, Reflex DC 18 or drop greasy sword. Reflex DC 18 every round to pick up/hold sword if first save failed.

Sleet Storm 4 rounds, 40-ft. radius, 20 ft. high, blocks all sight (even darkvision). walk at half speed at DC 10 Balance check. Failure = no move; fail by 5 = fall prone

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust*, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Olaf AC 30, HP 86/76 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius)  d20+17=22 ; d20+17=21 ; d20+14=27 ; d20+7=19 ; d20+14=24 ;
Monday August 3rd, 2009 12:20:06 AM

Olaf lurches through the thicker grass, tumbling around the weapons of Adv 1 and 4, and engages Adv 1 once more, a dogged look upon his face, sweat starting to pour down his face and neck.

[ Move to U30; 5' of regular terrain, 15' tumbling, tumble checks 22 vs DC 15, 21 vs DC 17 ]
[ Attack action: trip the (smaller) adv 1. Hit touch AC 27. Hit trip DC 19, tripping. Free followup hits AC 24+4 from prone = 28, missing ]

Trellus(ac27, SR24, hp51/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str, Stoneskin[90/120],)  d20+18=32 ; d20+13=20 ; d8+9=11 ;
Monday August 3rd, 2009 8:52:41 AM

The dude with the feet smacks Trellus as he rises into the air, but again, thanks to the protective spell, the cleric doesn't feel anything [Stoneskin].

Ignoring the fight below, Trellus closes in on the wizard.
"Domi give me strength," he intones, invoking the power of his god. Upon reaching the treadle, the blond man uses the opportunity to fufill his fervent wish to smash something.

[5' move to Q25. Invoke Domain Feat - Feat of Strength +11 STR bonus for one round (free action)
Attack Adv 3
Atk 1 hits ac 32 for 11 hp damage
Atk 2 misses (ac 20)]

Flea AC 21+1, 50/67 HP--Blinking, +4 Dodge vs Giants, Invisible  d20+43=59 d20+14=18
Monday August 3rd, 2009 6:34:21 PM

Totally dedicated to the task at hand, the invisible gnome craddles Gargul's precious egg-child and moves as carefully through the tall grasses (Hide=59, Move Silently=18)as her magics and her skills allow.

Talki Fresal, Dondit Liki....Talki Fresal, Dondit Liki... she silently prays the words of her vow to the Sargrass as a mantra, hoping to force out the horror of what has happened and what may very well be happening the the Bloodpack as they try to fulfill their promise to the god of Life and Death.

The rogue hugs the egg-child closer...

DM Sanity:

Spells:
(Gnome, 1 per day)Dancing Lights, Ghost Sound, Prestidigitation
(Bard level 0, 3 per day) Detect Magic, Flare, Mage Hand, Message, Open/Close, Read Magic
(Bard level 1, 2 per day) Expeditious Retreat, Grease #, Unseen Servant

Bears Endurance from Gilan - +4 to Con
Ring of Blinking - 50% mischance on opponants attacks, 20% mischance on own attacks
Boots of Speed - Hasted - 5/10-(activation is a free action)p. 239 PHB



Grymash (ac23 hp156/169, bless, bear's endur., longstrider, haste4, rage3)  d20+18=20 ; d20+18=37 ; d20+18=36 ; d8+24=28 ; d8+24=32 ; d8+24=29 ;
Monday August 3rd, 2009 7:28:04 PM

No one escapes Grymash. His axe has tasted her blood and it wants to finish its meal! He charges at the adversary, not letting her get away so easily.

(Charge, powerattack -5hit/+10dam
HitAC 20, hero point, 37 threat, 36 crit. x3
Damage: 28+32+29=89 points.
Wounding: -2 Con.
Massive Damage: must make a Fort save DC 15, or die instantly.)

Adversaries - Round 14 (JohnP)  d20+19=20 ; d20+9=22 ; 3d6=13 ; d20+11=19 ; d20+12=30 ; d8+4=10 ; d20+23=40 ; d20+19=23 ; d20+10=17 ; d20+10=24 ; d20+10=26 ; d20+10=25 ; d20+10=29 ; d20+10=11 ; d20+10=29 ; d20+10=23 ; d20+10=11 ; d20+10=29 ; d4=2 ;
Monday August 3rd, 2009 11:00:14 PM

Yanosh casts a spell that fails to affect Adversary #4. The dwarf wants to close with that opponent but his companions have warned him about the hazards of water in the Sargrass. He cannot quite engage Adversary #4.

Tishe' is not blinded by the spell cast by Adversary #3. In return, she moves and casts the same spell at two of her opponents. The glittering mica dust settles over the clothing and weapons of both opponents but she cannot tell whether any other effect has occurred.

Olaf pursues Adversary #1, tumbling to avoid any attacks. Once he closes, the sickle flashes out and trips the heavily armored opponent. An attack as the man falls to the ground cannot penetrate the man's armor and spells.

Trellus calls upon the strength granted by Domi as he moves to close with Adversary #3. His attack hits the mage but barely manages to damage the opponent. If Trellus had to guess, the mage has similar protective magic.

Flea carries the Child farther from the battle between her companions and those who have tried to sieze the Child.

Grymash charges towards Adversary #4 and delivers a mighty blow that completely severs the woman's head from her neck.

One opponent down and three to go.

As the Bloodpack fight, the damp grass where Tishe' had cast her spell begins to wriggle. The first insect launches itself into the air with a gentle hum. Then, as more and more bloodflies erupt from the grass, the hum increases in volume and intensity until it is difficult to think. Other insects are flying in from the surrounding Sargrass, bumping blindly into the 'Pack and their opponents as they seek the moisture created by Tishe' spell. Most cluster on the ground but some begin crawling over Adversary #2.

+++++++++++++++++++++++++++++++++++++++++++++++


Adversary #1 realizes that he cannot cast a spell so long as Olaf is close by. He stands, allowing the dwarf another attack. Once he is on his feet, the trident jabs towards Olaf and hits the dwarf.
Attack -- hits AC 30, 10 damage

Adversary #2 manages to ignore the insects crawling all over his body and moves towards Grymash and his fallen companion. The final few feet of movement involve rolling and tumbling along the ground, either to avoid Grymash's axe or to try to remove the insects clinging to his body. Instead of attacking, however, the opponent scoops up the fallen Adversary #4.

Adversary #3 concentrates and doesn't allow Trellus to attack him. Trellus immediately recognizes the spell cast at him ... yet another Dispel Magic. Considering where he is, Trellus could be in for a world of hurt .... Especially since the mage seems to be targeting his boots. After affecting Trellus, the mage flies until he is just above and behind his two companions.
[i]Dispel checks (using sequence in your post header):
Winged Boots (CL 5) -- 17 -- suppressed for 2 rounds

Trellus gently descends until he is standing in the middle of the swampy mess created by Tishe' spell. And amongst the swarming mass of insects ....

MAP - ROUND 14

OPPONENT INFORMATION
Adversary #1 -- AC 30, Touch AC 12, Flat-footed AC 28, Trip DC 17
Adversary #2 -- AC 29, 33 when moving, Touch AC 24
Adversary #3 -- AC 26
Adversary #4 -- Dead and gone


Trellus(ac27, SR24, hp51/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str, Stoneskin[90/120],)  d20+12=19 ;
Tuesday August 4th, 2009 9:30:13 AM

Please note Trellus has spell resistance 24

"Eeep," Trellus squeaks as he softly descends into a wet mass of bloodflies. The Sargass native wastes no time in backing out of the area, and hopes the Stoneskin spell works on bites as well as swords. He swings around Yanosh, and takes note of what the treadles are up to.

"They're gonna 'port out," he growls.

A minute ago, Trellus would've loved that. But now, with Grymash doing what he does best, he'd rather keep these dudes around a bit longer.

He casts a spell at the wizard.

[Step directly out of wet area and move to row 20, same column as Yanosh (30' total)]
[Cast Silence on Adv 3. CL check 19 to overcome SR (dice hate me). Will save DC 18.]

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence*, Bulls Strength(d)
3rd - Dispel Magic (x2)**, Prayer, Searing Light(x2)*, Magic Vestment**(dp)
4th - Freedom of Movement, Inflict Crit Wounds(x2)*, Repel Vermin*, Spell Immunity(d)
5th - Greater Command*, Flamestrike*, Shield of Faith(quickened)*, Spell Resistance(d)*
6th - Greater Dispel Magic*, Harm*, Stoneskin(d)*
}


Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Tuesday August 4th, 2009 12:06:47 PM

Tishe' hears Trellus' words and, judging by the way the group is coming together, he very well could be right. If so, there is little she can do to stop them. But then again, he could be wrong, so her brown eyes flash as she uses the distraction of her enemies to the Bloodpack's advantage and begins another complicated summoning.

...Actions...
Move: stay at V,25
Cast: Summon IV full round action

Glitterdust 8 rounds #1 and #4 +20 Spot checks; Will DC 19 or blind

Grease 4 rounds, Reflex DC 18 or drop greasy sword. Reflex DC 18 every round to pick up/hold sword if first save failed.

Sleet Storm 3 rounds, 40-ft. radius, 20 ft. high, blocks all sight (even darkvision). walk at half speed at DC 10 Balance check. Failure = no move; fail by 5 = fall prone

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench*, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust*, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Grymash (ac23 hp156/169, bless, bear's endur., longstrider, haste5, rage4)  d20+19=20 ; d20+19=33 ; d20+14=24 ; d8+18=20 ; d8+18=19 ; d8+18=21 ;
Tuesday August 4th, 2009 1:41:18 PM

"THEIF ... DAT BELONG TA GRY," roars the half breed!! No one takes Grymash's prey away from him!

(powerattack -4hit/+8dam
Haste Attack. HitAC 20. Damage 20.
1st Attack. HitAC 33. Damage 19.
2nd Attack. HitAC 24. Damage 21.
Wounding: -1Con per hit.
Dice hate me, still. I can't break the single digit rolls.)

Flea AC 21+1, 67 HP--Blinking, Hasted, +4 Dodge vs Giants  d20+43=58 ; d20+14=27 ;
Tuesday August 4th, 2009 5:58:20 PM

Moving farther from the sounds of combat Flea continues to venture through the deep grass until she is in the thickest part (Hide=58, Move Silently=27) before hunkering down.

It's okay...you'll be alright... she croons in a soft low voice. The words are for the egg, but are as much to comfort her as well.

Hugging the large egg close to the dragonstone embedded close to her heart she wonders if the 'child' can transmit some of its magic through her to her companions. If there's anythin' you can do for Gilan... she whispers as she blinks to keep the tears from spilling.

Adversaries - Round 15 (JohnP)  3d6=10 ;
Tuesday August 4th, 2009 11:02:19 PM

Trellus steps out of the muck and makes his way north. The human cleric then tries to cast a spell upon Adversary #3 but is unable to affect the opponent.

Tishe' remains where she is and begins casting another spell. Adversary #2 has not escaped the swarm of bloodflies and these insects continue to crawl over his body.

Grymash silently roars and hits Adversary #2 once and manages to drop that opponent.

Flea huddles with the Child deep in the grass and tries to summon aid for Gilan from the mysterious object.

+++++++++++++++++++++++++++++++++++++++++


Adversary #1 crouches to grasp both of the fallen opponents..

Adversary #3 concentrates and begins casting a spell even though Olaf's spell is still suppressing any sound in the area. After what seems like several seconds, the opponent reaches out and grasps Adversary #1. The group of opponents disappears with a magical flash.

Spellcraft DC 19 -- Highlight to display spoiler: {The opponent cast Dimension Door, so they can't have gone too far away.}

DM Note - Combat is over, unless the PC's have a method (and will) to track down the adversaries.

Trellus(ac27, SR24, hp51/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str, Stoneskin[90/120],)  d20+15=24 ;
Wednesday August 5th, 2009 8:45:33 AM

[Spellcraft 24]

Trellus watches the wizard silently cast a spell that gets the treadles out. A brief ray of hope keeps his thoughts on a fight.
"Dimension Door," he states, identifying the spell. "Those treadles are still within 800' of us. And since they windwalked in, they can't know the area well enough to have a planned escape hole. So, they're in a clearing nearby, and may be confused."

As soon as his boots allow it, the cleric shoots up into the air and takes a circular look around, starting just south where the wizard was flying on his Gry hunt.

Yanosh AC 20 HP 20/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Wednesday August 5th, 2009 10:02:27 AM

Seeing the last of the adversaries dissappear, Yanosh slumps to the ground. Looking up he looks the 'Pack over. "Everyone else ok?" Tears start to slip from his eyes as he speaks. his thoughts turn to Gil as he speaks. "Another lost. How many must go before......."

Grymash (ac23 hp156/169, bless, bear's endur., longstrider, haste6, rage5)  d20+4=18 ; d20+12=13 ;
Wednesday August 5th, 2009 6:08:48 PM

"AUUGGHHH!!" bellows Grymash. "WHERE? YOOZ TREADLES RUN FROM GRY ... COWARDS!" His head spins around wildly, trying to get the slightest hint of where they went. He even sniffs the air for the scent of their blood.

(Spot 18, Survival 13)

Flea AC 21+1, 50/67 HP--Blinking, +4 Dodge vs Giants, Invisible  d20+11=15 ; d20+9=12 ; d20+13=32 ;
Wednesday August 5th, 2009 7:00:49 PM

Flea hunkers down in the grass sheilding the egg-child with her body. All the rogue's senses are on high alert, and she does not move an inch as she strains to see through the high grass.

Listen=15
Spot=12
Search=32



Looking Around (DM JohnP) 
Wednesday August 5th, 2009 11:05:05 PM

Trellus activates his boots again and rises into the air to reconnoitre. The human cleric looks to the south and spots a pair of people nearly 900 feet to the south, back along the path that the adversaries approached, that could be the two opponents who were still standing. They look to be in a clear spot that they might have noticed from the air.

If he chooses, Trellus could fly that distance in less than a minute. But he would arrive alone, without his companions, and he suspects how that encounter may end. Maybe Grymash could run there almost as quickly, but the others?

Yanosh and Grymash are coming to grips with the end of the combat, both the loss of their companion and the escape of two, or possibly three, of the assailants.

The immediate problem for the Bloodpack is the gathering swarm of bloodflies and other insects that have been attracted by the water created by Tishe' spell. The swarm is still clustered on and over the damp, mucky area but some have followed Trellus into the air where they bounce off his stout boots. It is only a matter of time before insects start looking for other sources of moisture. And at least one of the Bloodpack is covered with sweat and blood.

Flea peers out from her hiding spot and sees that the adversaries are gone and her companions are standing down from the combat. Gradually, the refugees from Rattledam are also returning from whereever they hid during the fight.

Do the Bloodpack intend to resume the fight? Or, turn back towards Oddholme and the task put to them by the God of Life and Death?

Trellus(ac27, SR24, hp51/95, Status, Magic Vestment x2, Endure Elements, Shield of Faith, Bless, Bulls Str, Stoneskin[90/120],) 
Thursday August 6th, 2009 10:47:26 AM

Spotting the two treadles, Trellus' mind whirls as he tries to decide what to do.
--treadles, Child, Gilan, bloodflies, refugees, Gry's gonna get tired in a sec....LIGHT!--

The cleric descends, avoiding the congregating bloodflies.
"Let's get out of here," he tells the pack. "We gotta get the Child and the refugees to OddHolme. That's the first thread. We gotta weave it."

Trellus is very obviously not looking at the enormous carcass occupying the middle of the field.

"Flea," he calls out. "We're going. When Gry warps down, he's gonna want the Child, so stick close."

The cleric hustles to get folks moving in a detour around the bugs and bodies, throwing himself into the task.

Olaf AC 30, HP 76/76 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius) 
Thursday August 6th, 2009 6:09:09 PM

Olaf puts away his pebble, concealing it within his haversack. Breathing a sigh a relief, he quickly pulls out an extra shirt, wiping down his face and wound, trying to keep himself free of the bloodflies. "That was too close," he mutters, mostly to himself.

Thinking of Gilan, and hoping to see the shifter alive again, Olaf moves to the large body, and severs from it a small chunk of flesh, which he wraps in his headband, then stows. "I'm thinkin' we can't be carrying Gilan, but we gotta have a link with t' spirit. No disrespect meant."

He then moves forward, keeping near Gry.

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Thursday August 6th, 2009 8:14:16 PM

Don't forget that druids revert to their human form when they are killed.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]
*extended speak with plants[30 minutes]
*spellstaff[mass bear's endurance] [90/110 rounds][+4 CON]
*mass bull's strength[91/110 rounds][+4 STR]


Flea AC 21+1, 67 HP--Blinking, Hasted, +4 Dodge vs Giants 
Thursday August 6th, 2009 9:51:07 PM

Flea hears Trellus call out, and after making sure that the coast is clear, she threads her way through the tall grass and back towards the 'pack. The rogue sends out a 'heart touch' via the stone embedded in her chest.

"Coming!" she announces as she starts to pick up the pace. "I'm coming with the child!"

Making Tracks (DM JohnP) 
Thursday August 6th, 2009 11:14:29 PM

Trellus decides that the Bloodpack should be resuming their trek towards Oddholme, guarding the refugees and taking the Child to where Gargul had intended for it to go. The human cleric descends from the air and calls the others to prepare to move out. If they judged things correctly, the Bloodpack should reach Oddholme later this day.

Olaf returns to the others and makes his way to where Gilan lies upon the grass. Fortunately, his body hasn't yet been attacked by the flies and insects so Olaf is able to begin preparing to move his companion. While he is doing this, some of the refugees come up to assist and it's not long before the druid's body can be placed upon one of the grass boats for the trek to Oddholme.

Flea bounds out of the grass, bearing the Child towards where Grymash is panting and heaving with the exertion of unleashing his rage upon the opponents. Despite his disappointment, the half-orc managed to down one of the two heavily armored opponents. While she waits, the four children approach and wait with her for the Child's Bearer to resume the burden.

Finally, after these acts, the Bloodpack and the refugees are ready to trek through the Sargrass. The trip is now more somber than it was before, following the death of Gilan while protecting the Child. What anticipation the 'Pack had for reaching their home is now muted. Besides the work of getting all of the refugees settled, they now have to petition the God of Life and Death on Gilan's behalf. No one quite knows how Gargul will respond to their petition.

+++++++++++++++++++++++++


Finally, an hour or so before sunset, the Bloodpack pass through the mysterious magical barrier that shields Oddholme from both mundane and magical observation. As the refugees pass through the barrier, each pauses for a moment before being pushed aside by the people following. Each of them seems to take a moment to absorb what will become their new home.

As they approach, the Bloodpack notice someone outside of Oddholme waving to them. Once they are close enough, Murdock and Ayreon can be identifed. Both of the caretakers of Oddholme are waving even while they are peering at the crowd of people following the Bloodpack.

Yanosh AC 20 HP 20/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Friday August 7th, 2009 11:37:19 AM

Silently Yanosh trudges home. Deep in his own thoughts the Dwarf walks off to one side of the 'Pack.

Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Friday August 7th, 2009 12:48:10 PM

Tishe' is tired. Very tired. And so numbly goes about the business of consolidating the refugees and moving out to OddHolme. Interested in who these adversaries were, Tishe' collects the one warriors sword (once the Grease is gone) and then moves out.

Even with Murdock and Aeryon waving as they approach Rattledam, the brown-haired woman has little energy to wave back. Her mind is occupied with the mystery of the Adversaries. Her heart is breaking with the death of Gilan. And her body is worn out from battle and walking under the harsh Sargrass sun.

...Actions...

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench*, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust*, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Friday August 7th, 2009 7:45:48 PM

Gilan floats along with the others, his spirit following along with his pack. The pull has gotten slightly stronger but he cannot bring himself to abandon them yet, till the job is complete. As they travel, he moves to each of his packmates in turn and lays a spirit hand upon the shoulder of each. He is not sure what Gargul has planned for him in the future, but whatever it is...he is glad to know that at least the child is safe.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]

Arrival at Oddholme (DM JohnP) 
Friday August 7th, 2009 11:07:57 PM

The Bloodpack stagger up to the entrance of Oddholme, the refugees straggling behind them. Murdock and Ayreon watch them with interested expressions on their faces.

"Looks like you have some news," Ayreon asks as the first of the Bloodpack come close.

"Where did they come from?," Murdock asks as he gestures towards the refugees. "Does it have anything to do with the quakes and the rest of it?"

Both of the former members of the Bloodpack wait impatiently for responses. Clearly, they seem to be a little bit lonely or starved for conversation with different people.

"We have some news of our own. Shortly after the worst of the quaking, we found someone out in the grass. Name of Falmar, says he from Hook City. He's just getting back on his feet but you'll probably see him inside."

Ayreon looks around with growing concern. "Hey! Where's Gilan? I don't see him."



Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Saturday August 8th, 2009 11:41:17 AM

Tishe' gives a quick hug to Aeryon and Murdock. She responds to the questions in short sentences. "Yes, we helped start the Great Migration." "These are refugees from Rattledam." "We had earthqakes too."

And then Aeryon asks about Gilan. Tishe' can't make her mouth move, but the tears that well up in her eyes is loud and clear.

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench*, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust*, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Saturday August 8th, 2009 1:01:56 PM

Gilan's spirit slowly moves forward to wrap his arms around Tishe' and though he is not sure if she will hear him...most likely not, he whispers into her ear. "Do not worry my flower...it will all be alright." In some ways he hopes that she can hear him, but in others he hopes not...it would be hard to explain his words to her if she questioned them. Funny what things come to the front only after you are beyond acting upon them. He had grown to like Tishe', but had never really shown it...even with the time that they spent together talking about Mother and Father.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]

Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Saturday August 8th, 2009 2:58:55 PM

ooc: woo-hoo! Leveled to 12th! Rolled hit points on L&B and off to the Catacombs.

Olaf AC 30, HP 76/76 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius) 
Sunday August 9th, 2009 8:08:08 PM

With a heavy heart, Olaf walks behind the other members of the 'pack, shouldering the burden of Gilan's lifeless body with the refugees. The somber expression on his face conveys conflicting emotions of pain, fear, and vengeance.

"News, aye," he says in response to the queries of Ayreon and Murdock, "though Trellus be tellin' a better tale n' I can. Seems like some bad'uns are comin' fer the Child. We beat 'em back, but...with loss." He shudders in remembrance of a domed city, falling. "We're not the only ones hurtin'--many o' ta folk o' yer old home be lookin' fer a place to rest. We sorta promised them a place here. Hope that ain't too much o' a burden..." he drifts off awkwardly, apparently realizing he may have overstepped his limited bounds.

Home... (DM StevenVdB) 
Monday August 10th, 2009 6:16:19 AM

Ayreon gasps as he sees the tears forming in Tishe's eyes. What unworldly powers must the Pack have faced to destroy the Shapeshifter!?

"I can see my brother too has abandoned the Bloodpack. Did he tell you where he was going?"

Ayreon does not wait for an answer for he knows the answer won't be good... sad for the loss of his brother and the death of Gilan the warrior turns around and enters Oddholme.

As Olaf speaks of news and the reason for the refugees to being here Murdock nods.

"All are welcome here!" he says "Welcome to Oddholme. May this dome protect you and your family."

"Come..."
Murdock says as he too turns around expecting the Bloodpack and the refugees to follow. Once inside the refugees scatter off into the vast structure looking for a new place to live...

-----------------------------------------------

The Bloodpack however follow into the great dining hall. Gilan's body is carefully laid in the middle of the large table.

"What happened?" Ayreon asks his eyes fixed on his fallen friend.

Slowly the story is told... pain and suffering can be felt through every word that echo's in the vast dining hall as the Pack relives every moment from when they received the Child from the hands of Lord Gargul until the moment where merely four unknown opponents brought the Bloodpack to the brink of destruction... The Pack has successfully brought the Child home but the price has been high...

"Will you face Lord Gargul again to bring Gilan back?" Murdock asks eyeballing every one from the Bloodpack one by one...

Before anyone can answer though, they are interrupted by someone entering from the far side of the room. Falmar stands and hesitates wondering if he is to intrude on the Bloodpack as they mourn their comrade.

(you are free to post Leon! Welcome to the Bloodpack!!)


ADM StevenVdB : Posting Record Game 10 
Monday August 10th, 2009 6:49:13 AM

Posting Report for Game 10 for week 31

Name - MTWTFSS - # - %

DM - XXX-X-- - 4 - 80%
Flea - -XXX--- - 3 - 75%
Gilan - -X--X-- - 2 - 50%
Grymash - X-XX--- - 3 - 75%
Olaf - --XX--- - 2 - 50%
Tishe' - X-XX--X - 4 - 100%
Trellus - X-XX--- - 3 - 75%
Yanosh - -XX--X- - 3 - 75%



Posting Report for Game 10 for week 32

Name - MTWTFSS - # - %

DM - XXXXX-- - 5 - 100%
Flea - XXXX--- - 4 - 80%
Gilan - ---XXX- - 3 - 60%
Grymash - XXX---- - 3 - 60%
Olaf - X--X-X- - 3 - 60%
Tishe' - -X--XX- - 3 - 60%
Trellus - XXXX--- - 4 - 80%
Yanosh - --X-X-- - 2 - 40%



Trellus 
Monday August 10th, 2009 10:46:23 AM

Unable to reflect on the battle - and its results -Trellus has busied himself with tending to the refugees and guiding the group back to OddHolme. Once there, he informs Murdock and Aeyreon in a flat monotone that Rattledam was destroyed by the earthquakes, that the Bloodpack has been expelled from the remains of Rattledam with a death sentence should anyone return, and that these survivors had elected to rebuild at OddHolme.

The blond man nods at Grymash, and the large egg shaped object. "He carries the Child, which we took from Rattledam and now brought here at Gargul's bidding."
Trellus stops, swallows convulsively, and tries to look for his next words. He can't find them.
"We lost Gilan defending It" is all he can manage.

"Will you face Lord Gargul again to bring Gilan back?" Murdock asks.
"Yes", the cleric answers immediately.

The new dude, Falmar, enters. Trellus glances over at him. The cleric wears silver elven chain under a blood red surcoat inlaid with intricate runes in silver thread. The blood red cover on his shield bears an upright silver hammer. The blond human merely nods at Falmar, before returning to gaze at Gilan's body. He's not in much of a welcoming mood at the moment.

OOC - Welcome Leon! Trellus' picture is on the link


Falmar 
Monday August 10th, 2009 1:47:39 PM

Falmar, nods back at the young Brother with the bright eyes and grim expression. The pain seems out of place, a cloud of darkness that is reflected on everyone in the room.
" Pardon my intrusion in this dark hour, but your tale caught my ear. I have been traveling the Grass Wastes hoping to learn of my Mother's family. The trader I was traveling with and his boat were destroyed when we were attacked by a giant Frog thing. I lost track of the days I wandered in the grass, delirious, until I was found and brought to Oddholme."
- Falmar looks around at this ragged and bloody group, knowing sometimes silence was more helpful than words. He thinks how regretful this gloom of loss overshadows the good done for the people of the destroyed city, and whatever the Child is. The hard work and effort that these people have displayed should shine forth as a beacon, but for the darkness of loss. Murdock and Aeyreon thought they could help me, but it seems I may be able to help them.



Yanosh AC 20 HP 20/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Monday August 10th, 2009 3:54:08 PM

Dressed in the grey robes of a priest of Gargul the Dwarf walks to a far coener of the room. With a uick movement his shield crashes to the floor. Taking his helmet off he drops it as well. Slowly Yanosh removes his armor revealing just how badly he has been wounded. His burn scarred bald head is nothing compared to the mass of cuts that cover his stout body. With a grunt he slumps to the floor. "Ye know I can not ask fer Gil back. 'Tis 'ginst me calling." Silently he closes his eyes. Blood marks his passage through the room and out to the grasslands.

Flea AC 21+1, 50/67 HP  2d8+3=12 ; 2d8+3=17 ; 2d8+3=15 ; 2d8+3=15 ;
Monday August 10th, 2009 10:28:22 PM

"Oh! 'nosh!" cries Flea at the sight of the badly wounded dwarf. Dashing across the room, Flea takes out her wand and taps the cleric of Gargul several times. (CMW=12, 17, 15, 15 bringing Yanosh to 79). Placing a small hand on the shoulder of the slumping dwarf, Flea peers into his eyes, "in a little while you should feel better."

Flea leaves the fighter for Gargul to his own thoughts as she makes her way over beside Trellus to look over the new comer.

Grass Wastes! she thinks in shock, he called the Sargrass Plains Grass Wastes!! The rogue thinks better than to say what is on her mind to this foreigner, as she remembers that she too once arrived, much like he has... a stranger in a strange land. Literally, right off the boat!

"Furtif Aeanora Flibbertigibbet," announces the rogue, her hands on her slim hips, "but my friends call me Flea." Then, tilting her head to one side, she asks, "you wouldn't happen to know how to fetch folks back from the Shadowlands now would you?" Looking at the angular half-elf, Flea doubts, however, that the fellow is a healer type like Trellus or one with the god of Life and Death, like Gry or Yanosh.

Standing before the newcomer is a female gnome a little taller than 3 ft. Strange, pale blue eyes peer out from a lightly tanned face with a sprinkle of freckles across her nose. Despite a short pointed cap of faded crimson, the rogue's reddish-blonde hair has been bleached almost to the consistancy of straw by the strong plains grass. The broad face with a gap toothed smile makes one think of a child, but light wrinkle lines around the eyes, and an athletically feminine physique reveal an adult gnome of some 40 years.

Olaf AC 30, HP 76/76 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius) 
Tuesday August 11th, 2009 12:39:47 AM

Olaf looks searchingly at Trellus, and Yanosh, then nods. "I'll be wit ya, Trellus. Gilan's on the business o' ta Wold, an' we best be doin' wha' we can ta make it so. I'm thinkin' Gargul'll hav' a say 'n it, seein' as the whole child n' ta like be part o' his idea." A twinkle lights the pale blue eyes of the scraggly, dirty blonde man with the thin, grizzled beard. "Always did wanna see the underbelly o' the Wold 'nother time, 'sides."

Seeing the newcomer, Olaf steps forward, his bent metal shield and ragged furs belying a deep confidence. "Nice ta' meet ya, Falmar," he says, spitting to the side and stamping his foot twice. "Olafr ta unlucky, some hale me. Figure ya don't know what mess yer steppin' into, but don'cha worry--Trellus'll get it figured out, I'm thinkin'." Sidling up to the gaunt elf, he adds in a casual voice, "Care fer a game o' cards?"

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Tuesday August 11th, 2009 1:50:47 AM

Gilan's spirit had continued to follow the rest of the group into the dome that they called home. As he floated around he had to growl and then shook his head. "They better not let anyone take over my area while I am gone...or I will haunt them for the rest of their lives and beyond." He doubts that any of them would allow it, but still it was his private sanctuary and he wanted to keep it that way.

Following them the rest of the way inside, he stops to look over the newest arrival and when he offers help...Gilan snorts. Not because he does not think he can do it, but because the man has no idea what he is getting into. Listening intently to the group discuss him he nods his head and then watches Yanosh move off. He had no problems with the man's decision and respected him for it.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]

Welcome Falmar... (DM StevenVdB) 
Tuesday August 11th, 2009 10:35:03 AM

Ayreon and Murdock quietly listen to the stories told by our brave warriors. Now and then they shake their head or a light sigh can be heard. Other than that there are but Trellus's monotone words as he explains what happened.

Then Falmar walks in. Trellus glances at him and merely nods... Gazing over at Gilan's mutilated body the Cleric isn't at all in a welcoming mood...

Falmar senses the somber thoughts that seem to reflect on everyone in this room. Explaining how he ended up here the Half-Elf looks around at the ragged bloody group... while he seemed to have come here for help perhaps he will do better helping out the Pack... that is... IF he is accepted!

Overcome with pain and unwilling to petition for Gilan's return Yanosh throws down his gear and slumps out of the dining hall leaving a trail of dwarf blood on the floor... luckily Flea jumps up at the sight of the badly injured dwarf and takes out her wand healing Yanosh of most of his wounds.

Flea is shocked though as this new guy speaks of the Sargrass as Grass Wastes... however she did not think of the Plains so well when she first joined the Pack... back then it wasn't even called the Bloodpack yet... things have changed much since then. Not alone did they all swear the oath to protect the Sargrass they have lived many adventures and have grown accustomed to life on the Sargrass Plains... remembering all this she decides not to speak a harsh word with Falmar and give him the benefit of the doubt for now and introduces herself...

Olaf immediately steps forward to meet the Half-Elf wondering if he actually knows what mess he is sticking his nose into... being part of the Bloodpack isn't at all that pretty... they are called BLOODpack for something and they have all brought honor to that name. All have bled and all have shed the same reddish priceless liquid...

And then there's the matter of Gilan... his corpse laid on the table and encircled by his friends. Worried that some of the newcomers might find a liking in his private sanctuary he decides to haunt them all should they invade his property.


To Murdock's question Trellus rapidly answers yes and he is followed by Olaf almost immediately. Yanosh is known to refuse to try and change the course of life and death... but what about the others?

"Where would be the best place to prey Lord Gargul for this favor?" Murdock questions Trellus hoping the Cleric has an idea...


Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Tuesday August 11th, 2009 9:15:21 PM

Settling upon the table near his own body he shakes his head and looks around the area. He can still hear the sound of Woldsblood as it flows and the pull is still there as well. Hope Gargul is not mad that I have not traveled to him yet. Sighing he was not really ready to travel to the Lands of Rest, though if that was to be his fate...he guesses that he will go. It would be hard as he still felt a physical attachment to this realm and he wondered if everyone that died felt the same way. This was his first time being dead and to be honest, he had not known what to expect.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]


Flea AC 21+1, 50/67 HP 
Tuesday August 11th, 2009 10:27:03 PM

"Well?" says Flea expectantly, waiting for the newcomer to respond.

"Well?" she says, raising her arms up and flapping them about as she turns to Trellus,

"Well?" she continues, positioning herself in front of Gry,

"Well?, the rogue gestures towards the mortal remains of the druid, Gilan. "What are we going to do for him?" she asks, continuing, "are we gonna' just let him go or are we gonna get his spirit back into his body?"

Flea remembers that when the party lost a member in combat in the past, it always seemed like one of Gargul's minions seemed to find the 'pack in order to show the way to the lord of life and death...sort of like an escort to the Shadowlands. The rogue wasn't so sure that was the way things were going to happen this time. The grey-eyed one didn't seem to be too happy with the pack most times, though he had entrusted the egg-child to the group, and the party had kept this child safe...so far. They still had to get the child to the manfri, though. But, it wasn't going to happen without Gilan. Flea was sure of that. No matter how many newcomers were sent to join the Bloodpack.

Remembering the underground chamber so close to the Woldsblood Flea suggests, "lets go down in the tunnels under Oddholme, where the Woldsblood runs close. Lets bring Gilan, and the child."

Flea casts an eye at the half-elf, "this isn't for the faint hearted. You sure you want to join Bloodpack?"

Falmar 
Tuesday August 11th, 2009 11:30:52 PM

Falmar sees the frustration in the small one's concern.

" If you wish, I would be be honored to help carry your friend to this underground chamber. Regrettably I do not possess any skills that could bring him back." " That path is closed to me now......"

The god of life and death ! This seems to be a challenge to be met ! I know I can meet this challenge ! This Child, an egg ? what will it become ? Can it hear us ? Will it be feathered ? Scaled ? Something else ?

Falmar says in draconic Highlight to display spoiler: { Moxy come to me }


Falmar reaches in his pocket and pulls out a small piece of meat and holds it to his shoulder. From the doorway a raven flies in and lands upon Falmar's shoulder and starts to consume his meal. Messily wiping his beak on Falmar's robe. He reaches up and scratches the bird's neck as it bends it's head for the attention.

Famar is currently dressed in a dark grey robe, and is not carrying anything, he has a silver symbol of crossed swords hanging from his neck. He has reddish shoulder length straight hair and a sparse full beard. Slightly almond shaped eyes and slightly pointed ears. He's obviouly spent a lot of time in the sun as his shin is dark and weathered.


Trellus 
Wednesday August 12th, 2009 8:31:24 AM

Trellus sighs as Flea's impulsive desire to do something breaks through his reverie.
"OK, OK, warp down," he replies tiredly.

Rubbing the back of his neck, the blond man stares at Gilan.
"Rattledam was right on top of the Woldsblood," he answers the gnome. "I don't think we are. We might need to go to the Catacombs and just buy the scroll...I'm pretty sure I could weave the pick...or The Chamber. That might work."

Trellus' words trail off, and then he looks over at Grymash.
"Gry, will the Child help us with Gilan? " he asks. "Where does it want to go now?"

The Departure of Gilan... (DM StevenVdB) 
Wednesday August 12th, 2009 12:04:16 PM

Gilan can feel the pull of the Woldsblood... who knows how Gargul will think of him refusing to come to His realm...

Flea gets frustrated by the Pack's indecisiveness!

She recalls that ever when a Bloodpack member came to the brink of death a servant of Gargul found his way to them... so far however no one has shown himself... Perhaps Flea's right... Even though there is no large pool of Woldsblood beneath Oddholme, the Powers were strongly present in that central portal chamber. Maybe Gargul himself or a servant of his will listen there?!

Falmar offers to help carrying Gilan's remains to this underground chamber Flea speaks of. It's hard for the Half-Elf to hide his curiosity! Meeting the God of Life and Death sure sounds interesting! And what about this Egg? This Child? Has he ever heard of Manfri?!? There's so much for Falmar to learn... he sure came to the right place to find out about everything... With the Pack it usually doesn't take long to get in trouble...

Trellus regains his wits and knows he might have to buy a Scroll in the catacombs... something like Raise Dead or Resurrection... this usually opens up a gate to wherever Gargul is receiving petitioners...

---------------------------------

A pulsating beat calls for Gilan... like a heartbeat...

Slowly his spirit floats away from the table... away from his mortal remains... The Druid can no longer resist to the Call...

He has earned his place...

Flea senses a light breeze as Gilan passes the Gnome and words seem to come to her ...

"Do not worry my flower...

Yanosh and Grymash can sense the presence of their God... they can feel His presence strongest exactly where Flea has felt the breeze going...

Slowly tiny red tendrils spout from the floor... they reach up to something...

Gilan can not resist floating towards these little crawling fingers and soon they begin to twirl around his ankles... more tendrils appear and slowly Gilan's legs are entangled up to his knees!! Terrifying but none the less Gilan feels entirely at peace... he senses this is good... his spirit is embraced and will be guided towards the Lands of Rest... Yes this feels right...

The rest of the Bloodpack can see the tendrils grappling up to something that is not there... slowly is seems as if they are following the structure of a human being...

By the time they all realize what is unfolding in front of their eyes Gilan is completely entangled... in front of the Pack a bloody red figure with the same posture as Gilan stands and smiles...

Then a voice calls out only to Gilan...

"COME... WHY ARE YOU WAITING... YOUR PLACE IS HERE IN MY REALM NOW...


Olaf AC 30, HP 76/76 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius) 
Wednesday August 12th, 2009 7:23:09 PM

Olaf growls, muttering in a low tone, "He ain't yers yet." Louder, he calls to his 'packmates, "Come on--we ain't just gonna let Gilan go!?" With that, he surges forward, seeking to grasp onto the floating body, to hold it to this mortal realm.

Grymash 
Wednesday August 12th, 2009 8:00:14 PM

Grymash kneels with the Child in his arms next to the body of Gilian. He mutters to the Child with a soft-spoken tone ... "Listen and be at peace to the voice of the Father. May he bring peace to us all." He then bows his head in prayer. A prayer asking that Gargul's will be done, and petitioning the soul of Gilian be allowed to postpone his trip into the Lands of Rest since he gave his life in defense of the Child.

Gilan[HP: -29/141 - AC: 31][wildshape: ][] 
Wednesday August 12th, 2009 10:22:35 PM

Gilan watches for a few more seconds and then he is pulled from his spot. Though he is not surprised he bows his head. He turns ever so slowly his head still bowed and nods. "I am sorry Lord Gargul...I have taken too long. I had only meant to see the child to safety before my crossing." Looking back to his friends and pack he smiles. It is time for him to leave, though he can tell that some wish him to stay. If it is Lord Gargul's will than he will be allowed to come back...but for now, he has waited too long for the crossing.

SPELLS
0th(6): purify food and drink(2), mending(3), know direction
1st(7): longstrider(2)*, goodberry, entangle(4)
2nd(6): barkskin(4), cat's grace(2)
3rd(5): greater magic fang, plant growth, speak with plants(3)*
4th(4): air walk(2), command plants, scrying
5th(3): control winds, animal growth, commune with nature
6th(2): mass bull's strength*, spellstaff

WILDSHAPE
1/8 per day

SPELLS IN EFFECT
*endure elements
*extended longstrider[22 hours]

Flea AC 21+1, 67 HP--Blinking, Hasted, +4 Dodge vs Giants  d20+4=11 ; d20+4=12 ;
Wednesday August 12th, 2009 11:18:01 PM

"No!" cries the rogue, "not yet!"

Throwing herself at the red-wrapped figure she joins Olaf in trying to keep the spirit of Gilan with the pack. (Grapple=11, ignore second roll. )

Falmar 
Wednesday August 12th, 2009 11:21:56 PM

Falmar watches in amazement at the sight before him. He takes a step back at the sight of the blood formed spirit of their friend. He reaches up and grasps the symbol at his neck and begins a silent prayer....

The will of a god and the needs of his chosen.... should their efforts not both benefit each other ? Yet....this is something that cannot be fought....this struggle must be left to faith......Hopefully their Faith is unwavering...



Trellus 
Thursday August 13th, 2009 8:47:14 AM

Seeing the form of his best friend, Trellus raises his hand both in greeting and farewell. Tears flow down his face as the figure smiles.

Flea and Olaf race to fight Gargul for Gilan's spirit. Trellus chokes back a sob.
"Dudes," he pleads softly. "You can't.....that's not how it works...don't."

When its over, Trellus will gather up some of the gold from the last few fights and head to the Catacombs.

[OOC - scroll costs 12,500. Based on JohnP's email, we got 5000 each for 7 of us is 35000. If I take 12500 from that, group leftover is 22500 - which makes 3500 each leftover. Let me know if you don't wish to donate]

Yanosh AC 20 HP 20/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Thursday August 13th, 2009 10:24:41 AM

Eyes open and the cleric sees what is happening. Rising he moves to Flea. Taking her in his arms the Dwarf craddles her softly, almost lovingly. "Be at ease Flea. The Father is here and he claims Gilian now. None can stand against his call." He holds her tight, yet comforting. "I wish it was me who lays there on that table. Once again I have failed my 'Pack and my God." Tears slide down his rugged ashen colored face.

(OoC Welcome to the BloodPack. Sorry its so late but have been busy.)

The Departure of Gilan... (DM StevenVdB)  d20=6 ; d20=7 ;
Thursday August 13th, 2009 11:19:13 AM

Gilan understands and accepts that his time has come... smiling at his friends he knows that should Lord Gargul be lenient he might return when properly called for... for now he has waited too long...

Grymash softly speaks to the Child. Then he bows and prays for Gargul's will to be done... and with it he petitions the soul of Gilan to be allowed to stay... after all he gave his life in defense of the Child!

Unwilling to see Gilan depart Gilan Olaf surges forward to grasp the floating body... so does Flea! She throws herself at the red-wrapped figure!!

Falmar watches in amazement at the sight before him... he steps back at the sight of the blood and grasps for his holy symbol around his neck...

How can it be two hardened warriors from the Bloodpack seem to have forgotten the awesome power the Woldsblood holds!!! Even being close to Woldsblood poses a great threat to all, touching it would be devastating to the least!! Never before did either of them actually touch the true essence of Power!!!

Olaf and Flea both make a Will Save DC20 (standard DC15 increased by 5 for the amount of blood they are exposed to!!)

Upon failure to resist the awesome power of Woldsblood the person's soul is pulled partly from its body. This dazes the person for 1d20 minutes and inflicts 1d20 wisdom damage (make these rolls yourself if you have failed the Will Save).

Upon success the person is hurled back by an unseen force.

Yanosh rushes to Flea and takes the Gnome in his hands...

Trellus urges everyone to remain calm... this is not the way it works... he's convinced he can get a Scroll in the Catacombs that will bring Gilan back... But maybe it won't come to this...

---------------------------------------

A split second after Flea and Olaf tried to grab hold of Gilan the Woldsblood entwining Gilan shudders.. the Druid senses a Power beyond imagination is taking control over his soul and then a voice is heard through Gilan's mouth...

"STOP!!!

Why then are you fighting this brave soul's departure? Has he not deserved his place among the great Warriors of the Lands of Rest?! Has he not deserved his peace? He has served our Lord well and He has opened His arms to him...

You"
he points at Grymash "You Pray for your Lord... you served him well... yet petition for this Souls return... Why?"

"And what makes you two worthy of touching the Woldsblood... who can be foolish enough to try to grab hold of it... and more... why?!"





Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Thursday August 13th, 2009 11:29:41 AM

Weeping quietly in a corner, the woman wearing greens and tans looks like a guildswoman of modest means. She is short for a human, her shoulder-length wavy brown hair is in a tail pulled away from her rather plain face and the light brown skin does nothing to craft a striking appearance. Not the kind of face or body to give anything more than a passing glance. Her equipment, however, is that of an adventurer: a staff, crossbow, and small horned toad peek around and from beneath the green cloak. Perhaps it is the red sash, the red ring on her left ring finger, or the image of Gargul's Eye on the back of her right hand. Or perhaps it is those brown eyes, how they seem to dance with warmth and carefully bridled enthusiasm, straining to get out and see the Wold. Yes, this one is more than what she seems.

The actions of her companions go unnoticed, and the Woldsblood and Voice coming from Gilan only makes her turn away and shiver as if frightened.

.............

ooc: sorry for non-posting. Back spasms have kept me immobile for a week.



Flea AC 21+1, 50/67 HP  d20+7=11 ; d20=11 ; d20=1 ;
Thursday August 13th, 2009 6:41:41 PM

Will Save=11, fail
11 minutes
-1 to Wisdom (now -2!)

Flea is knocked on her keister by the power coursing through the red filaments wrapped around the druid's spirit. Dazed, the rogue doesn't register the calming ministrations of Yanosh. Not too wise to start off with, she is further handicapped by this encounter!

(I'm out of town from 16-22August2009, and trolling for a sub on the LnB. If I go silent next week, blame it on the Woldsblood!-Carla)

Falmar  d20=12 ;
Thursday August 13th, 2009 11:49:26 PM

Falmar, listens to this obviously powerful blood covered soul, wondering who is truly speaking, he mentions, our Lord, so it may not be the the God of life and death, but a servant of his speaking through Gilan's mouth ?

Knowledge religion (total 19) that would be the roll +7 i didn't add the bonus in

Falmar takes another slow step back toward the doorway.

Trellus  d20+8=27 ;
Friday August 14th, 2009 9:00:03 AM

[Knowledge Religion 27]

Trellus inwardly winces as Olaf and Flea are introduced to Woldsblood, and seemingly wake Lord Gargul, or maybe a minion, in the process.

Well, its a technique, he silently allows.

The man approaches and takes a knee before the figure.
"Forgive us Lord. We did not know this was Woldsblood. We mourn for our lost comrade, and we feel his work, your work, is unfinished. Can he not do more good for you here, guarding this child?"

Olaf AC 30, HP 76/76 (20% miss chance, Bear's Endurance 80 m, Bull's Strength 80 m, Silence 20' radius)  d20+10=20 ;
Friday August 14th, 2009 7:24:05 PM

Olaf bowls over backwards, mentally repelled by the Woldsblood. He shakes his head to clear it, bemused at his second inadvertent encounter with the fel liquid. Then the seriousness of the situation reasserts itself, and he looks on in curiosity at the events unfolding, holding his tongue and action in check for now.

[will save 20 vs DC 20. Whew!]

Yanosh AC 20 HP 20/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Saturday August 15th, 2009 5:02:21 PM

Yanosh bows before the presence of his God. "Forgive them Lord Gargul. They know not what they do." Silently he stands and walks toward the figure of Gilian. "If one most go, take me Lord Gargul. I have failed you and my 'Pack."

Yanosh stands ready to be judged and taken to the Shadowlands.

The Departure of Gilan... (DM StevenVdB) 
Sunday August 16th, 2009 3:34:39 AM

Tishe' quietly weeps in a corner not watching what is unfolding in the dining hall... the voice only makes her shiver as if frightened...

Flea is knocked on her keister and is dazed for 11 minutes... Flea can not act normally and can't make any actions during this period... What is further unfolding will have to be explained afterwards to her...

Olaf too is repelled yet his powerful will keeps him on his feet... never the less a second encounter with the Woldsblood is probably not wise...

Listening to this obviously powerful blood covered soul Falmar wonders who is truly speaking... "our Lord"... so probably not Gargul himself is speaking through Gilan?! ... never the less he doesn't sound too nice at the moment...

Trellus winces as Olaf and Flea throw themselves upon the Woldsblood... kneeling before the figure he speaks...

Grymash continues praying in silence holding the Child close...

Yanosh bows before the presence of his God

-----------------------------------

"Why do you mourn!? He did well! You should be proud!! "

Then Trellus reminds Him of the work that remains unfinished... perhaps Gilan can do more good for Gargul here... guarding the Child...

"There will always be others to complete His work...
there will always be others that will come to Him in the Lands of Rest... "


As Yanosh stands ready to be taken to the Shadowlands the bloody figure frowns...

"Lord Gargul has not called for you... yet..."

Then the bloody one sees Falmar making a step towards the doorway...

"You fear Lord Gargul?!?"

"Let's hear what our departing one has to say... Speak brave Gilan..."
The face of the Blood covered soul switches back to that of Gilan staring at his friends...


Grymash 
Sunday August 16th, 2009 4:22:08 PM

"I do not mourn that it was Gilan's time. I am in fact proud that he has earned his place in the Lands of Rest and I praise you in your infinite wisdom. However, my pack suffers a loss with your gain of such a soul. I ask only for your help in protecting the Child. Gilan is a fierce warrior and will serve you well in helping protect the Child. I only ask that you allow him to continue his work. Nothing more, Master."

Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Monday August 17th, 2009 8:29:08 AM

The words of the Gray Lord blow through Tishe' like a fresh morning breeze. Why is she crying? By his nature and the nature of the Wold, Gilan has lived and died as he should. The most fitting memorial would be to act in the druidic brotherdhood they both share. And besides, crying is so girlish!

Renewed purpose dries Tishe's tears, and, resolute, she stands to face the Lord of Life and Death and the soul of Gilan. A finger traces the Eye Tattoo that Gargul placed on her hand at thier last meeting. "Yes. I am proud to have run in this pack who has treasured both life and death."

The brown eyes glisten as Tishe' holds herself as tall as her short human frame allows.

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench*, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust*, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Trellus 
Monday August 17th, 2009 9:41:05 AM

let us see what the departed has to say...

Trellus lifts his head to look at the form of Gilan. He can't think of anything to add to that last statement.

And so, he waits.

Falmar 
Monday August 17th, 2009 11:04:39 AM

Falmar stops, squares his shoulders, cocks his head , and awaits Gilan's response.

Only the insane are without fear....one doesn't fear men, beasts, or gods...only the unknown.. If you die, you die, If you choose to fight something that you have no chance against....you die..... I you win every fight, every challenge set before you, you still die eventually. The Child must be very important for Gargul to hesitate... or is the God of Life and Death, just testing the Faith of the Living ?

Yanosh AC 20 HP 20/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Monday August 17th, 2009 12:26:49 PM

Yanosh looks at the Woldsblood covered Gil. "We are mere mortals. We greive the lose of a friend but are proud of him and what he has done. Your will be done Lord Gargul."

Gilan 
Monday August 17th, 2009 7:39:49 PM

Gilan tilts his head to the side as control is given back to him and he thinks it over slowly. Finally he shakes his head. "Noone will take my place or offer to give their lives for mine. We made that mistake once before when we stood before Lord Gargul." He graces each with a smile and though he would like to, their are no tears.

This gives him further time to think over his next words and try not to offend the god as he did last time. "I died doing what the Lord Gargul asked of all of us. My time here maybe at an end and if I am to cross over, I do it willingly. If Lord Gargul on the other hand decides that I still have work to do here for him...than I would willingly come back to help further." He had learned that despite what he or anyone else wants, he would bow to the wishes of Lord Gargul.

Gargul's Bargain (DM JohnP) 
Monday August 17th, 2009 11:13:49 PM

The God of Death and Life listens as his clerics speak for the deceased shifter, then again as Gilan himself speaks. Some others speak, as well, but most of rest of the 'Pack are silent before Gargul. After waht could be either an instant or an eternity, Gargul responds.

"'Tis true that you fell doing my bidding. This task is important, but my involvement is not central to the task given to you by Another. I did it merely to spite Ga'al who would seize control of my domain."

"Rightly, none of your companions have offered to take your place. The request to return to the Living Wold is not light. Nor should it be taken lightly."


Gargul motions and the Woldsblood pools between himself and Gilan. The magical substance shifts and moves, seeming like a portal to a distant place one moment and in the next moment, becoming a path to beside the only God who is both of the Wold and Testing. Gargul now directly addresses Gilan.

"So, you offer to perform a task for me, do you? Would you accept that task blindly? Would your companions agree to aid you? Or do you wish to bargain?"

Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Tuesday August 18th, 2009 8:58:16 AM

Tishe' keeps her composure, but is sure that these last words are another test of the Gray Lord. "What have we learned in the Life that you offer if we accept any task blindly?", she asks rhetorically. "The weave of the tapestry is obscured from the Noble Races, and do not know where our thread fits in to the warp and weft around us. We can only act as best we can as long as we can in this LIfe, before recieveing our reward in the Lands on the other side of the Woldsblood."

Then Tishe' does the bravest thing she has ever done in her life, looking fully upon the Being that is around Gilan. "Great Gray Lord, I have learned that it is noble to stand with your pack. If Gilan takes your offer, I will help him to complete his task. I would, however, humbly ask that you reveal that task to us before Gilan decides."

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench*, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust*, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Yanosh AC 20 HP 20/82 endure elements, Bless, Bear's Endurance, Bulls Strength 
Tuesday August 18th, 2009 9:19:15 AM

"I too will stand with Gilian, no matter what he decides. I swore my life to my Lord, my 'Pack and the Land. Where one leads I will go." The Cleric in grey robes states firmly.

Trellus 
Tuesday August 18th, 2009 9:26:02 AM

Trellus' mouth sets as he hears the words of Gargul's servant.
another test
....well, we're used to that by now....

"I will aid Gilan", he replies firmly.

Falmar 
Tuesday August 18th, 2009 11:04:56 AM

Falmar steps forward, glances around the room, seeing the great will pulling all of these companions together for a seemingly worth cause.....

"Lord Gargul, IF Gilan accepts the task set before him, and the rest of the pack would have me, I will agree to aid Gilan in his task..

Falmar silently hopes he's done the right thing...if not , well it wouldn't be the first time....



Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Tuesday August 18th, 2009 1:58:22 PM

It seems only now that the short, brown haired female human notices Falmar. Her quick appraisal takes in the weathered appearance, the raven on the half-elfs shoulder, and the symbol of Domi on his chest.

Tishe' nods in acceptance. Trellus is a cleric of Domi, she thinks, I'm sure he'll know this strangers mettle.

Gilan 
Tuesday August 18th, 2009 10:16:21 PM

Gilan shakes his head after Gargul has spoken and he has taken a little time to think it over. "I would perform a task for you and in your name, but I cannot do so blindly as that would put my pack in danger if they should choose to aid me. If would rather have the chance at success in whatever task it is that you would ask of me and return to you knowing that I have either done my best or succeeded. I would not want to return to you with the knowledge that my haste and stupidity caused others to die." Everyone has a set time and place to die, but that process can be accelerated if you make stupid choices and he does not want to make them anymore.

"I cannot speak for the rest of my pack as to their want to help out in a task...it is a choice that they must make on their own." Smiling he shakes his head and then gives a slight smile. "As for a bargain...I have nothing to bargain with Lord Gargul."

Olaf AC 30, HP 76/76 (20% miss chance) 
Tuesday August 18th, 2009 10:32:54 PM

Olaf nods at the words of his companions, seemingly at peace with their choices to commit the pack to do Gargul's bidding. Keeping his gaze averted from the might of the God before them, he adds, "I be aidin' ya Gilan, if ya be wantin' ta do yer task. I'd do it fer a friend n' companion, nought for else, I'm thinkin'."

He stamps his feet on the ground, nervously, but adds nothing more.

Gargul's Offer (DM JohnP) 
Tuesday August 18th, 2009 11:15:14 PM

The God of Death and Life listens and weighs the responses proffered by Gilan and his companions. The only one who didn't speak are Flea and Grymash, who has seemingly spoken his mind and has nothing else to say. It seems that even a God of the Wold can be forgetful - Gargul looks towards Flea and snaps his fingers. The gnome finds sensation returning to her body and her tongue loosens in her mouth.

"My tasks, since I have several rather than one, shall not be onerous or objectionable. Although they do carry a risk of returning once more to my Domain."

"First, complete the duty that I set before you. The Child sheltered for much time within the Woldsblood that flows from my realm to this land and I would see the Child come of age. And stymie the efforts of Ga'al, too, who south to control me and usurp my realm."

"Second, you will hunt down the servants of Ga'al here in the south. In fact, you might receive some satisfaction from that."


Gargul smiles, but not a friendly gentle smile such as expected from Alemi or the forthright, open smile of Domi. The smile on the face of the God of Death and Life promises slow, deliberate retribution for the clerics and servants of the God that sought to control and displace Gargul.

"Third, you shall seek out and combat those here in the South who practice the arts of necromancy. You have already met some of these."

Gargul now looks around at the Bloodpack before speaking. His gaze passes quickly over each person but the God's attention is focused intensely on everyone. Certainly, now does not seem to be the time to be flippant or to shave the truth.

"The last is not a task. I want you to cast off the mark of another, lesser being. Instead, you shall wear my mark. You shall not miss the tokens given to some of you by the dragon and all of you may come to value my mark."

Gargul waits, perhaps impatiently, for a response from each and everyone of the Bloodpack.



Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Wednesday August 19th, 2009 8:23:08 AM

As the Lord of Life and Death makes not one task, but several, Tishe' nods to herself that she had wisdome enough to ask. And then the wavy brown hair is nodding again in time to the lists, in full hearted agreement to the tasks. That is, until Gargul gets to the last matter.

Throw off the mark of a lesser being?, wonders the mystic in fear. I would never reject Mother and Father Wold! But that thought doesn't sound quite right to her. But then it hits her as she brings a hand up to adjust her tunic and touches... "the Dragon's Tears", she says aloud.

So much of my identity, of me has been since the Dragon's Tear came to us, thinks Tishe', and it has prooved a lifesaver time and again. And bound to still yet another being, one that inspires reverence and not a little fear instead of the safety I want to find? Can I do it?

Fears and worries fly across the young woman's face before finally settling on a decision. "Yes, I can give up the Dragon's Tear for Gilan, and accept the Gray Lord's mark a second time. The Tear as a tool is but a tool, and the Tear as a gift will always be in my memory."

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench*, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust*, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Trellus 
Wednesday August 19th, 2009 3:09:46 PM

Trellus listens carefully to the list of tasks.

"I agree to shelter the Child, although we don't know where that shelter is yet," he points out.

"I agree to hunt down the servants of Ga'al here in the southern continent."
and weave extremely unpleasant picks on them when I do, he adds to himself.

"I agree shall seek out and combat those here in the southern continent who practice the arts of necromancy"

The last one has the blond cleric's full attention.
"I will agree to cast off this token given me by the dragon," he replies carefully, tapping his chest. "But I cannot forswear my Lord, Domi."

Falmar 
Wednesday August 19th, 2009 6:25:43 PM

Falmar thinks to himself for some time and answers Gargul.

" The enemy of my enemy is my friend. If by protecting the Child I can cause Ga'al to loose power in the South. This Domi will smile upon...This I accept. even without Ga'al's influence, this Child is obviously important and would need a protector....until it can protect itself.... with claws ? Talons, teeth ? horns ?...has the egg changed color ?..... right.....Gargul...

"Hunting the servants of Ga'al..and destroying necromancers? ....those who worship he who opposes Domi? ,Those who would subvert life and death to their own ends ? ... These I will also do." [i] I would do these things anyway... these abominations that feed upon the weak... Maybe I shouldn't have left all my stuff in the other room.....


" I do not wear the mark of a lesser being " Falmar touches the swords at his heck and smiles a wide shiny grin...
[b]" but I will accept your mark, if it will help to bring positive change to the South and the people I have seen around me.

Falmar awaits his Fate along with everyone else in the room......



Grymash 
Wednesday August 19th, 2009 7:33:12 PM

"As you wish, my Lord. For you I live and die, my Lord Gargul." Grymash continues to kneel before his god.

Olaf AC 30, HP 76/76 (20% miss chance) 
Wednesday August 19th, 2009 8:17:15 PM

Still keeping himself turned somewhat away from the imposing presence of the God of Death, Olaf nods vaguely as Gargul makes his demands known. "Aye, aye, and aye. I'll be seein' this child ta safety, ne'er you worry. Same with those that stood in our way 'fore--and I'm figurin' those be the none-to-bright servants of Ga'al or somesuch. Necromancy ain't my way either, though the cold of the Ice Vein sometimes does seem a fine place fer those types ta lurk."

However, at the lord of death's final pronouncement, Olaf shirks back. He shakes his head slightly, then, looking inward, sighs. "Wearin' yer mark. Aye. I'll do it." With that he spits to the side, his bargain complete.

Gilan 
Wednesday August 19th, 2009 8:29:38 PM

Gilan continues to listen to Gargul as he tells what it is that he would request of them. The others speak first and that is something he wanted for his pack would have the most to lose. As most of them agree to do what it is that Lord Gargul asks, Gilan nods his head.

"I too agree to all the tasks that you have set before us. Ga'al has already made an enemy of me anyways with the attack upon my pack. Necromancers deal with the dead and the exhistance of undead is an abomination to nature as well as to you." He also falters as the idea of casting off the blessing of a lesser being is made and his mouth goes dry. Would Gargul consider Mother and Father to be lesser beings? He does not think so, so it would have to be the tear that those oldest wear and he did mention dragon.

"I will give up the tear that I now wear if that is your wish. Wearing your mark will add weight to my dislike of those things that give offense to nature as well." His spirit form bows to Lord Gargul out of respect and maybe just a hint of fear...but mostly out of respect. Gargul had asked nothing that he would not have agreed to in the beginning. In fact, if it had not been for his pack having to agree as well...he would have agreed to these conditions without actually hearing them.

Gargul's Acceptance (DM JohnP) 
Wednesday August 19th, 2009 11:22:28 PM

"So be it. Two of your fellows have not yet spoken and they should so soon. However, my attention is needed elsewhere."

Gargul glances around at the Bloodpack before making a sweeping gesture that encompasses all of them, even Yanosh and Flea. When the motion is complete, the older members of the Bloodpack feel a brief ... tug is the best description ... on their chests where the Dragon's Tears resided. This immediately followed by an intense cold sensation that numbs the flesh of every member of the Bloodpack.

Gargul then turns towards Gilan, staring down at the shifter before speaking.

"Go back. Back to your companions. Back to your struggles. Try not to return here since I may not have tasks suitable for you and yours when that time comes."

With that, Gargul reaches down and shoves Gilan violently towards his companions. Somehow, during the stumbling recovery from the God's push, Gilan gains substance and vitality until a living, breathing man catches his balance beside the rest of the Bloodpack. During the brief instant while their attention was on Gilan, both Gargul and the streams and eddies of Woldsblood disappeared back to the God's domain.

When the 'Pack take a moment, the others immediately notice something different about Gilan. Where the shifter's hair was once unremarkable, Gilan now has a tapering white streak running back from the front of his scalp to nearly the nape of his neck. The streak is just slightly to one side of centre, just enough to be noticeable but not so much as to be laughable. When Gilan notices their attention, he reaches up but his fingers can detect no difference from when he last did this.

Does anyone wish to examine their chests where the Dragon's Tear once rested?


Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Thursday August 20th, 2009 9:34:11 AM

"So Be It." says the Gray Lord, and Tishe' feels the tug and coldness infusing her chest.

Tishe' has never understood other peoples reasons for modesty, and as this curious puzzle of what has happened is easily solved, the mystic's curiosity gets the better of her. Ripping her tunic completely over her head, she now stares in facination at the skin between her breasts.

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench*, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust*, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Trellus  d20+11=29 ;
Thursday August 20th, 2009 11:03:35 AM

Trellus shivers involuntarily as the cold sensation raises his skin. His hand strays to his chest, tapping the metal of his armor, but for the moment, he's got a more pressing concern.

The cleric quickly crosses to catch and steady Gilan.
"Gil?" he asks, holdling and inspecting his friend. "You shady?"
[Heal check 29]

Trellus gives Tishe a quick glance. She's pulled this 'look at these' stunt so many times he's pretty much immune to it, but he's quite curious about what Gargul has done to them now.

Falmar 
Thursday August 20th, 2009 4:42:26 PM

Famar looks around.... at least the half naked woman has her back to me.....I wonder where the toad went...

He slowly opens his robe to peer at his chest. holding aside Domi's blades....

The raven on his shoulder tilts his head to get a better look...

He reaches up and touches the...

Olaf AC 30, HP 76/76 (20% miss chance) 
Thursday August 20th, 2009 6:22:56 PM

An uncontrollable shiver runs through Olaf's body. The deep, penetrating cold of the Vein pales in comparison to the feeling of Gargul's touch, however light. But then, it passes, and only memories of the chill remain.

Taking stock, he looks up, and sees Gilan, returned to life, the stresses apparent in the changes to the shifter. Then, Olaf's pale face turns beet red at Tishe's sudden disrobing. He quickly looks at the ground. Seeing the others checking their chests, Olaf puzzles about it, but waits for now.


Gilan 
Thursday August 20th, 2009 9:03:09 PM

Gilan allows Trellus to steady him and he gives an easy smile. "For a guy that just returned from the dead and gotten a blessing from Gargul....shady." His hand comes up to run through his hair that has fallen loose from the binding that usually keeps it bound. He cannot figure out why his packmates stared at him for a few minutes, so he frowns. "What...I got something on my face?" The transition back to the living did not actually allow him to feel the touch of Gargul as the gem was replaced.

Glancing around he turns beet red when he notices Tishe' remove her shirt and has to turn his head. Unfortunately, he has gotten a little crush on her for awhile but has never had the guts to tell her so...well that was till he was dead.

The Marks of Gargul (DM JohnP) 
Thursday August 20th, 2009 11:13:29 PM

When Tishe' and the others examine themselves, they discover two things. The older members of the Bloodpack find that the Dragon's Tear has been removed, as they suspected, and they can find it inside their clothing. What was once embedded into their flesh now seems to be a pin or brooch, so that they can still show their gratitude or allegiance.

More importantly, everyone finds a hard and smooth patch in the skin over their sternums, just below their clavicles. Placed there, the marks left by Gargul could be easily covered by a high-necked garment or, just as easily, revealed by loose fitting upper clothing. Grymash and Yanosh immediately recognize the marks as being the High Woldian glyph used by Gargul - the gray lidless eye. When someone ventures to touch it, they confirm that the mark is hard, smooth and definitely not normal skin and flesh. The raised portion is a darker gray while the centre is paler and, maybe, catching and reflecting the light.

No one can quite identify what materials were used to craft the marks - Yanosh thinks that it looks like opal, a semi-precious stone. Someone else suggest pearl. Gilan thinks that the dark, raised portions might be like the metal enchanted by Fixers using Woldsblood.

Everyone spends some time examining it. And studiously ignoring Tishe' ... at least some of the men, anyway. Evern after they rearrange their clothing, they find that their hands stray to the mark from time to time. Not only is the crafting of the mark a mystery, so are the functions. Perhaps they will learn the effects quickly or they might never learn all the secrets of the marks.

++++++++++++++++++++++++++++++++++++++++


The marks are all well and good. For that matter, so is the resurrection and return of Gilan. There are the tasks put to them by Gargul to accomplish - complete the delivery of the Child; fight the Ga'alians; and, fight the unnamed other group or groups - and no one knows exactly how patient the God of Death and Life is likely to be. And there's the mundane work of settling the refugees from Rattledam.

In fact, that intrudes pretty quickly when Murdock and Ayreon seek them out as they return from the chamber where they performed the ritual that contacted Gargul.

"The refugees need some direction. We've tried our best but some seem to still be waiting for the ones who lead them from Rattledam."

"Hopefuly we'll have enough food but someone will need to start organizing foraging parties and figuring out how to grow or get more food."

"And they need to be told where to go, and not go, within Oddholme. The lot of them won't fill more than a fraction of this place and we don't want them scattered all over."

"Oh ... did we tell you? There's a link to the Catacombs now. Or, maybe there always was. We found while you were out fetching these folks back. It might have been there all along and we just didn't see it. The old, back areas of the dome are spooky that way."

Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Friday August 21st, 2009 8:58:59 AM

As facinating as the hard bead of Gargul's Eye is, there is something even more pressing to Tishe': the voice of the returned Gilan. She runs over and gives him a big hug. "Welcome back brother and packmate", she tells him, acknowledging thier kinship as druids and Bloodpack. It takes a moment or two for the unworldly Tishe' to wonder why Gilan and several other packmates are blushing before she notices she hasn't put her tunic back on because of all the excitement.

Far from embarrassed, Tishe' gives Gilan a vexed look and reclothes herself. "We've travelled all over the Wold without a tent between any of us, healed intestines and bones, and have even travelled to the Lands of Rest, and you are uncomfortable with the form the Mother gave me? Seriously? Seriously???"

In a huff, Tishe' takes the opportunity Murdock and Ayreon present by turning her mind to a different kind of problem. "We'll need to make lists of what skills everyone has to determine who should do what sort of work. They will also need to be given temporary quarters to put down thier burdens. I'll do both of those things while someone else decides what to do with the information."

...............

Tishe' moves off to the central forum in the center of Oddholme and does just that. She brings the people together in the forum and then takes a census of family groups, names, and skills. She then asks for families to volunteer for the identified orphans. Finally, she asks Murdock and/or Aryeon to place the families together in sleeping areas, reserving two large rooms for remaining male singles and female singles.

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm*, Protection from Energy, Quench*, Remove Disease
4 (3)- Freedom of Movement, Cure Serious Wounds, Ice Storm*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust*, See Invisible, Continual Flame*, Scorching Ray, Web
Yellow (5)- Dispel Magic*, Fly, Lightning Bolt*, Haste, Stinking Cloud*
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
}

Gilan 
Friday August 21st, 2009 8:49:54 PM

Gilan touches the out new mark through his grass armor and shakes his head. This would most definitely take some getting use to. When Tishe' nearly tackles him, blindsided as he was not trying to look too closely at her...he staggers back. "It is good to be back as well Tishe'." He hugs her back, very aware of the firm flesh beneath his hands and the burning redness of his face.

Glancing to the others as she speaks he has to clear his throat, partly so he can speak again and partly so that he can try to settle his own nerves. Luckily the subject is able to be changed with the arrival of Murdock and Ayreon. "Need a little help Tishe'?" Either way he falls into step with her to help but the survivors into nice places, plus he wants to go out and see about gathering some more animals.

"I can slip back out into the grass and see if I can find anymore prairie pigs to bring in and maybe some more birds." Glancing to Tishe' he sighs and then thinks over the layout of the dome for a few seconds. "There was a large open room that should work to starts some fields in and it is far enough from the living area to be useful." Once they pretty much have everyone settled, he fidgets nervously as he tries to work up the courage to speak plainly to Tishe'. Dying had taught him one thing and that is he needs to at least let her know how he feels...even if she just sees him as a brother and packmate.

Falmar 
Friday August 21st, 2009 9:04:52 PM

Falmar watches as Tishe begins to take charge of the refugee issues..
With a nod to the others present..

" Please excuse me, this has all come on a bit sudden.. I need a little time to prepare and then I will go to help with the refugees" since I don't really know anything about this place, I suppose I'll manage to do a great lot of good with this too....
Falmar returns to his room, and changes into his equipment, spending ample time in prayer, and with his [i]book
..
After a couple hours pass he arrives to help Tishe with the sorting of the refugees...

Falmar is now dressed in shining mithril Scale Mail, a scimitar at his hip, and shield and bow over his back.

highlight for spoiler Highlight to display spoiler: {}
Currently prepared
Divine
1/day CLW
Arcane
0 lvl
Detect Magic, Mending, Daze, Light
1st
Erase, Burning Hands, Grease, Tensor's FD
2nd,
Flaming Sphere, Shatter, Web
3rd
Fireball, Haste


Tishe' (AC 16 HP 55 /71) (Endure Elements, Mage Armor) 
Saturday August 22nd, 2009 3:29:43 PM

Tishe's mercurial attention span enables her to smile at Gilan and gladly accept the druid and Falmar's assistance. She chats brightly with the new half elf. "I'm Tishe' of the Bloodpack, my mother was from Rattledam and my father a travelling bard who was orphaned in the Sargrass where he was rescued by the monks. They fell in love and then the monks wiped thier memories and made them leave Rattledam so they settled in Hook City and that's why I and my older sisters were born there. Hook CIty I mean and not Rattledam. After I studied magecraft and worked with a Protector team in Hook CIty for a while, I left to try and find Rattledam and the history of my parents. Then Mac and I found the Bloodpack and I've been with them ever since."

The mystic notices what could be confusion in Falmar's eyes and thinks she needs to explain some more. "Mac is a minotaur friend I met on my travels to Rattledam. He joined the Bloodpack too, but he parted ways with us when we were on the Northern Continent. Our friend Xenia, she's a drow elf in another group called the Children of Chaos, why, she said she knows Mac and that he's made a good home in a place called Floating City with a group called the Crimson Shields. I miss him alot. There are others who used to travel with us too: Sterlin and Anuk were with the Bloodpack when I first arrived. There was Milo the halfling, a drow with a name that begins in U, and then the three drow of Murdock, Aryeon and Aryeon's brother Vayine too. "

"But right now, the Bloodpack has Trellus, our leader and a cleric of Domi, Gilan the druid who just returned to us with Gargul's Blessing, Grymash is the half-orc who is a cleric of Gargul and Yanosh is the dwarf Gargul cleric. Then there is Flea, who is a gnome and a great rogue (really neat), and Olaf the human is another rogue and I think he's a cleric of a Power from Ice Vein. And now you too."

And she continues on...

Falmar 
Saturday August 22nd, 2009 8:45:30 PM

Falmar, intently listens to Tishe' for quite some time... and many times makes attempts to tell his own story...
Falamar is silently impressed by the industriousness of both his companions and the refugees. Everyone seems to be working together to get their situations straightened out. not like mud town...no
These people of the south seem to all have great sense of purpose...
Once Falmar believes Tishe' has finally wound down, he begins to tell of his tale.
I grew up in Mud Town, as a Protector you're probably not very familiar with it....didn't see much protecting there....no offense, just old wounds. My parents ran a weaving shop since my mother was skilled with weaving just about anything. My step-father was killed, my mother died of the Blistering...After her death I wandered for some time and learned of the Teachings of Domi. I returned to Mud Town to do what I could for the people there and helped where I could for a few years. Eventually I was contacted by my Father's people, I left Mudtown for the teachings of the Elves and their Magic and history. I've spent the last six years learning to perfect the dance. I realized one day that I had almost forgotten my mother and her family. I knew she had come from the Grass Wastes , her words, she always spoke of them with a sense of spite... she would never tell me why. Time passed and I had an opportunity to travel here on a personal quest for knowledge. I wasn't here for more than two days and our boat was destroyed by giant toad-things, and my guide killed....not long after Ayreon and Murdock's people found me wandering in the grass...."

"There's more to it, but we have work to do."

Falmar smiles and picks up a large bundle for an old Lady and follows her to her new quarters...



Olaf AC 30, HP 76/76 (20% miss chance) 
Sunday August 23rd, 2009 9:43:25 PM

Olaf ponders briefly the grey eye now embedded in his chest, but seems to dismiss it in his usual gruff manner.

Seeing Tishe and Gilan organizing the food gathering, Olaf volunteers to help as well. "I don't know much about the plains, but I'm thinkin' all that time I spent trappin' fer furs in the Vein mighten come handy 'round here, what with mouths ta feed and coin to bank. Plus, we got a link to the catacombs, good as a full market that. I figure I can maybe make some inquiries 'bout gettin' people back ta work n' fed n' all that, too, leastways with all these hands idle."

Later, the young, dirty blonde man sees Falmar helping in his own way, and nods in approval at his helpful demeanor. He makes a muttered commentary to himself in passing, "gettin' his hands dirty; ain't like any elf I've seen. Good fer him."

Flea 
Sunday August 23rd, 2009 11:14:25 PM

Though her wits are returned to her, the cold touch of the lord of life and death upon her small person, leaves the rogue breathless.

Of course, the god is able to see into her mind and know that she would do whatever would be required of her to restore Gilan to the pack.

Besides, though the god's tasks surely involve danger, they appear far from onerous or objectionable.

Keeping the Child sheltered until it comes of age shouldn't proove too hard. Not with the help of the Manfri, or hidden away in Oddholme.

Flea definirtely likes the idea of hunting down servants of Ga'al. Yes, there would be much satisfaction in that.

Seek out necromancers had some appeal as well.

Flea pulls her tunic away from her chest and stares at the raised grey scar. The mark of Gargul now imprinted on her chest. The gnome is glad she didn't have to give up her holy short sword. The one inscribed GET TO GNOME DOMI.

More important though, Gilan is back! The rogue can't help comment on the change in the druid's appearance, though. "Whoah! Gil!" she cries out, "pointing to the white streak of hair running though the druid's previously dark locks."



Oddholme Census (DM JohnP) 
Sunday August 23rd, 2009 11:23:48 PM

The Bloodpack get busy with the organization of the refugees in Oddholme. Tishe' and some of the others go to the central part of the dome where the refugees have gathered and meet with them. As she moves through the people, Tishe' gathers names and trades and other vital information. As the list grows, Tishe' learns that most of the trades necessary for starting a settlement are represented. There are more potters that she would have expected and there isn't a blacksmith, let alone anyone skilled in working arms or armor, but that should not be too much of a problem considering that Oddholme has access to the Catacombs.

As well, while there are some people with experience tending domesticated animals and small gardens, there isn't anyone who had spent enough time in the Sargrass to assist Gilan with foraging or hunting. Perhaps one or more of the youngsters could be taught but that would take time.

After the census has been completed, Falmar introduces himself and Tishe' briefly introduces the rest of the 'Pack. Olaf also plans on helping with getting everyone settled. Most importantly, Ayreon and Murdock get the people settled into empty chambers and suites to their satisfaction.

++++++++++++++++++++++++


The first night in Oddholme isn't silent or particularly restful. The new place and the terrors of the last several days result in unsettled sleep and bad dreams for some of the refugees. And there are others who cannot sleep because of their worries, or unfamiliar sounds, homesickness or whatever reason.

Meanwhile, Grymash and his four young companions are sitting somewhere with the Child. Since the fight out in the Sargrass, the Child has been silent. Of course, Grymash hasn't attempted to ask anything of the Child, either. But the very presence of the Child reminds the Bloodpack that they still have a task to accomplish.


Trellus 
Monday August 24th, 2009 9:51:47 AM

Trellus gives Gilan a friendly pat on the back.
"Well, welcome back dude. And try not to do that again."

The cleric's fingers idly brush against his breastplate, searching for Gargul's mark underneath. A look of concern briefly crosses Trellus' features, as he wonders about the implications...to work.

Trellus strides over to shake Falmar's hand.
"Many shadows," he greets the half-elf. "Welcome to the Bloodpack."
The blond man listens to Falmar's story, interrupting only with the name "bounders", when the protector mentions "frog like creatures". He makes sure Falmar has quarters, and knows where everyone else's quarters are as well.

Then, he's off to straighten out the refugees.
"Dudes," he tells them. "You all are Grass folk. You know what you need - farms, clothes, water, weavings. But the Bloodpack is not a replacement Council. We'll help protect this place, but you're gonna find we won't be here all the time. We left the council, and its ways. You need to find your own leadership, and work with Ayreon and Murdock and start living again."
The cleric encourages and helps and guides - but he makes it clear the Bloodpack will not be making all the decisions for the new, growing town.

And then, Trellus hunts down Grymash.
"Where does It want to go, now?" he asks, indicating the Child.

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Monday August 24th, 2009 10:08:02 AM

The morning comes after a long day and longer evening before. Tishe' rises from her nest of woven 'Grasses in her sleeping chamber and this day elects to weare an indoor robe of light woven 'Grasses over her more usual Sargrass Pants o Plenty. The mystic takes her spellbook out onto her balcony which overlooks the central meeting area (See Character Sheet) to do her daily study of arcane and divine magics. The sussurus of the people going about breaking fast below is soothing, and Tishe' enjoys the time where she can concentrate and still see (and be seen) by the people of Oddholme.

After breaking her own fast, she comes to the central area herself and provides what spells and skills as she may to the people for the remainder of the morning; cure minor wounds, create water, everburning torch, goodberry, purify food.

When she spies the Bloodpack leaders, she waves them over. "Ma'ab has provided me with a Scrying spell today. Who should we get more information from?"

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6 / 4+1 / 3+1/ 3+1/ 2+1 ) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1 / 4+2+1 / 3+1+1/ 3+1+1/ 2+1+1) (DC 10+5+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (4)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (5)- Glitterdust, See Invisible, Continual Flame*, Web, Featherfall
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
}

Yanosh 
Monday August 24th, 2009 1:59:17 PM

(OoC sorry for the lack of posts last week. Was a busy and tired week. real life butted in and i failed to get on. Sorry again all. And yes Yanosh would of course accept anything from him God with out question. So he takes the mark as well.)

Once seeing Gilian returned to the 'Pack and accepting the Mark of the Grey One Yanosh turn and leaves the room silently. A waft of blood is the only reminder that he had left.

Once in his own chambers Yanosh draws his knife and throws it across the room. Kicking over his bunk the usually tidey Dwarf wrecks his personal chambers. Once his anger is sated he sits among the rubble of hi room and prays for guidence from Gargul. "What must I do to keep from getting those around me killed? First my friends from the Ice Vien and now here. Once again my home is being destroyed around me. I will serve you in all you ask of me. All I ask is a Home that I can stay at."


Gilan [endure elements, longstrider] 
Monday August 24th, 2009 2:32:56 PM

Gilan looks to Flea and once again runs his hand through his hair, a frown playing across his face. "What...feels the same to me." Unless someone actually shows him or later he thinks to look, he will most likely not even notice the change in his hair. Still it will make very little difference to him as he is not vain about his looks.

Smiling to Trellus he shrugs his shoulders. "I am glad that Lord Gargul gave me the chance to come back and help." He watches their leader move away to deal with the refugees and most likely think over the past happenings. They still have a number of duties left to perform, the greatest being the protection and safe guidance of the child.

The rest of his day is filled with picking out a number of brighter younglings and older kids to help him in dealing with the prairie pigs and blind swallows that he will be bringing in. It is a slow and tedious job, but they are all quick and eager to learn, teaching them how to deal with them without having to resort to violence. Most of this is accomplished through the use of misdirection with food or something else to distract the creatures in turn. He decides to put off bringing in more animals till the morning and he has had the chance to rest from his ordeals.

Like every morning he is up early, outside and singing his morning prayers to Mother and Father...though he adds a more somber bit to the end of it in honor of Lord Gargul as well. As he sings this end bit of his new morning prayers, his hand touches the mark upon his chest and he smiles. Before going back inside the dome, he takes a seat with quill, ink and parchment to pen a quick note.

When he returns back inside the dome he calls upon the help of a small eagle, tying the message to his leg, he sends him off to find Tishe'. This is further aided with the use of another spell that he casts as well, though it might have been a misuse of his powers this early in the morning. "You can find her my friend." The eagle takes off to find Tishe' and once he does he comes down to land near her, the message attached to his leg so obvious as he hops near her.

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Tishe' - Highlight to display spoiler: {
Tishe,

After my experience with death the other day, I came to a realization. No matter the outcome, I must tell you something that I have been afraid to say before this. Over the time that I have spent with you, I have fallen in love with you. Though nothing may come of it, I wanted you to know as it bothered me greatly to not be able to tell you this at least once. Please forgive me for not telling you this in person, but I wanted to gather in some animals before we have to leave again.

Gilan
}

Olaf AC 30, HP 76/76 (20% miss chance) 
Monday August 24th, 2009 7:23:54 PM

Olaf continues to organize the trappers and hunters of the refugees, trying to get them to set lines and scout the environs of Oddholme, for those with experience in the outside world. As he develops some trust with the eclectic group, he also discretely suggests they keep an eye out for intelligent, potentially dangerous foes as well as the usual game.

Come the morning, he makes his way deep within Oddholme, to the portal. There, he makes his devotions to Celsiun, hoping the Power of the Vein may hear him through the magic that connects the vein to this place.

Flea  d20+14=19 d20+9=20 d20+11=30
Monday August 24th, 2009 7:45:38 PM

Before Gilan departs the chamber, Flea brings out something wrapped in a soft cloth. Unwrapping the item, she reveals a highly polished steel mirror. "Suits you," is all she says when the druid hands the mirror back.

Folks disperse throughout the domed town, seeking their quarters. Flea finds her own snug appartment, really only a small, room, surprisingly on the top floor of the building, under a low roof. After an inventory of her goods, a quick tidying of her room, and a rest, she heads off to find a refugee skilled in womanly grooming arts. The rogue gets a few inches trimmed off her frizzy strawberry red hair so it just brushes her jaw, and the bangs are shortened to a spikey fringe high on her brow. She forks out a few coin for a massage, and a bath, if a common bath house has been set up by any entreprenerial types.

*****

Later, the bored, and not too wise gnome ponders the delima of Grymash, Gargul's egg-child, and the child accolytes. The rogue decides the dwarf, Yanosh, might have some answers for her. Seeking out his chambers, she snoops a bit (Move Silently=19, Spot=20, Listen=30), looking into open doorways, and listening in on conversations, until she reaches the dwarve's rooms. She knocks on the door, and invites him out. "Let our noses lead us to where we might find some victuals!" With luck the two might source some food (and even better, some drink) and discuss the dilema of what to do next with the egg entrusted to the Bloodpack.

"If Gargul wants us to raise it up, how you figure we're to get it hatched out?" she asks the dwarven cleric, "and why do you figure he wants the Manfri to have it?" "You figure its a boy or a girl?" she continues, adding "when you pray to Gargul, does he answer you? Does he visit you in your dreams? Can you conjure him up, somehow, whenever you want?"

Flea's hand wanders unconsciously to her breast, and she rubs at her tunic, in the place where the new scar marks her as one of the grey-one's own.

Falmar  d20+3=13 ;
Monday August 24th, 2009 11:03:58 PM

Falmar arises early, spends time in prayer and contemplation and sends Moxy aloft to seek out a quiet deserted courtyard. He spends about an hour dancing, rolling and jumping about to his own tune, oblivious to the world about him, swinging his arms to the rhythms in his head. Later he returns to see that the refugees are settled and everyone is getting along as best they can.
The rest of the Pack' seems to be doing their own thing today, so Falmar spends some time exploring Oddholme, and is surprised by the kind welcome he receives...
This place seems to have been built on a far greater scale than it is used for....what happened to all the people here
As night approaches he seeks out somewhere to relax and enjoy himself for a time....Hoping to find some answers to his questions ( Gather information 13 )

Oddholme & The Child (DM JohnP) 
Monday August 24th, 2009 11:23:05 PM

The Bloodpack immerse themselves in the day-to-day routine of the refugees in Oddholme. Of course, as Trellus makes clear, the Bloodpack aren't the rulers of Oddholme but merely it's ... well, that's not really clear. They certainly aren't anything like the Council, nor would they consider themselves merely unimpressive lackeys to be ordered. First Among Equals might be one phrase to describe them, or perhaps the Ones Able to Help. It all depends on how someone feels about the need for authority and order in society.

No matter, really. This soon after their arrival in Oddholme, the refugees are merely getting themselves settled. Certainly none of them seem to be seeking leadership even though some of them are trying to assist as many people as possible. Trellus is pleased to see that his brother and family are among those trying to lend a hand to those refugees who arrived with less than others.

Gilan has no problem attracting some of the younger refugees to assist him. In some cases, the parents or guardians seem almost eager to get the adolscents or older children out from underfoot and into the Sargrass. Gilan's biggest problem is the long-held and ingrained nervousness that these town-dwellers feel when outside the protective walls of the dome. Still, after a couple hours of work, the youngsters are coming along as herders and drovers.

Flea is a little disappointed that she can't find any bath-house operated by a refugee. Still, her inquiries do prompt some interest. While it's no commercial affair, and definitely luxurious, by the end of the day some of the older folks have managed to set up some bathing facilities. The search for prepared food comes for naught, though, since there is still only enough to go around and not enough people to prompt such a venture.

Falmar takes the time to investigate and gets a general impression of Oddholme. The place is large, easily as big as some of the other grassdomes that he heard about in the Sargrass including this Rattledam place that everyone mentions. The refugees occupy merely a fraction of the total space, clustered on one side of the central area where water is most readily available. Before he goes too far, he is cautioned about the possible dangers of exploring even though Murdock and Ayreon have never noticed any creatures wandering in from outside. The mention of what has entered through the Portal, though, is enough to give Falmar pause.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++


Gilan has other matters on his mind and sends an eagle to carry a message to Tishe'. The theurge hasn't yet responded, though.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++


The matter of the future is a question on everyone's minds. Trellus searches for Grymash to determine if the half-orc has received any message from the Child. While he is doing this, Trellus realizes that he has a vague sense of where the half-orc is sheltering with the Child. Later, when he discusses this with some of the others, the Bloodpack realize that each of them had the same vague sense that told them the general direction of each other, even Gilan when he was out in the Sargrass outside the dome. Perhaps this is something that merits more investigation?

Tishe' mentions use of divinatory magics to learn more of their mission. Yanosh seeks an answer in prayer before Flea finds him and encourages him to track down Grymash.

Olaf takes the time to go into the empty parts of Oddholme where the portal is located. When he gets there, the cleric of Celsun makes a mental note that some kind of magical or mundane watch over the portal would be a good idea now that there are many more people in Oddholme. He manages a faint connection to Celsun and the only impression that he receives is "impatience".

When found, Grymash and the four children have nothing specific to add, certainly no specific direction or destination. The half-orc merely relates that the Child has provided fleeting images of being out in the Sargrass accompanied by an emotive sense of "wanting" or "belonging".

+++++++++++++++++++++++++++++++++++++


Falmar's mind is on the past. Does any member of the Bloodpack have any answer to his question about the origins and history of Oddholme?

Yanosh 
Tuesday August 25th, 2009 5:30:29 AM

Hearing a knock at his door Yanosh jerks the door open. Seeing who is there he quickly composes himself and smiles at the Gnome. Running a hand through his usually well kept and braided goatee, "What is it my Dear?" he asks. "We need not go far to look for food I can provide that myself." Glancing back over his shoulder at the mess his place is in he leads Flea away so she can not see.

Quickly casting the spell Yanosh provides sandwiches filled with meats and cheeses. Handing one to Flea they walk to find Gry.

"I do not know how the Child will 'hatch'. But I am sure we will know when it is time. I believe the Manfri are to raise the child."

"I guess its a 50/50 chance for a Boy," he chuckles.

"Gargul answers prayers in his own time and his own way. Sometimes it is with great awe like today. Others it is more subtle. One must be willing to lisren and hear when he speaks to them."

Walking and talking with the Gnome always relaxes the Dwarf. As they talk he steals glances at her.
Slowly he begins to smile.



Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Tuesday August 25th, 2009 11:37:17 AM

Completing her morning rituals, Tishe' is happy to see the eagle land on her balcony. Such a non-native Sargrass animal that is inside the Oddholme dome could only be from Gilan, and this thought is confirmed as she takes the note and reads and...

Tishe' still has a stunned expression on her face when Falmar bumps into her as she aimlessly wanders about the corridors. The half-elfs questionss enable the mystic's mind to begin working and the small human tells the little she knows about Oddholme to the new member of the Bloodpack.

"The Bloodpack were on the trail of some strange creatures who were marauding in the Sargrass a year or more ago. We tracked them down to this abandoned grassdome, where a monstrous abomination was weaving webs and controlling the animals through its poison. We cleansed the place and decided to make it our hideaway. This was during a time when the Council at Rattledam wasn't too pleased with us, and we were thinking of breaking our allegiance with the monks. Grymash was the one who named it Oddholme."

"When Rattledam was destroyed in the recent Great Migration of the Southern Continent, the Bloodpack gathered those refugees who wanted something different than staying under the restrictive rule of the monks and the Council, and we brought them here only yesterday."

"We have had three sets of visitors to Oddholme since the Bloodpack has claimed it. The first are the Manfri, little people of the Sargrass. The second were the Children of Chaos, a powerful heroic group that was on a quest (they make their headquarters somewhere beyond Hook City) And the third visitor was Horvis, an evil druid of great power. All three of these groups were interested in the Oddholme Portal."


When she gets to talking of the Portal, Tishe' brings Falmar to the Portal Room, waving warmly at Olaf.

"This stone slab is a teleportaion device. It seems that it is connected to an underground chamber where it is possible to access many more lands and realms, and we have only explored a few of them. Who built this Portal, or even Oddholme are all mysteries."


Olaf AC 30, HP 76/76 (20% miss chance) 
Tuesday August 25th, 2009 6:15:55 PM

While pondering the Power of the vein's impatience, Olaf realizes that Oddholme needs more than scouts of the outside world--it needs some protection from the portal in the center. Finishing his devotions, he starts examining the room with a more critical eye. His old trapper sensibilities suggest a few modifications here...a more substantial revision of the floor over there..."Hmm. Might work," he mutters to himself.

Seeing Tishe' and Falmar, Olaf nods, "This portal's how Yanosh n' I met with the 'pack, some time ago. Leads to some sort o' nasty down below, but so far we been lucky 'nuff. Hmm. Gonna have to find Trellus, now." With that, he heads upstairs.

Once back in the main levels, he looks for Trellus. Finding the taller blond man in discussion with Gry, he pauses for a moment. Still, his concern is serious enough, so he butts in, "Sorry ta interrupt. I'm thinkin' we need to do somethin' ta secure the portal area. I can get some more serious defenses going in a few weeks, but fer now, I'm hopin' you n' Tishe' n' whomever can put some magical defenses down there. Wouldn't wanna get surprised by them nasties from below."

Grymash 
Tuesday August 25th, 2009 6:48:09 PM

Grymash finally comes out of his funk and breaks his silence. The mark on his chest he sees as a great blessing of Gargul .... however, he can't get the image out of his mind that the mark looked far better on Tishe than it did on him! He shakes his head vigorously to clear his mind. He looks at the Child and asks, "What now? Lets rest for a short while before we continue."

Gilan [endure elements, longstrider] 
Tuesday August 25th, 2009 7:26:24 PM

Gilan stands outside Oddholme once again and looks around at what he can see for a few minutes before settling into a seated position upon the ground. He knows that if anyone needs him they will find him, so he goes about casting another of his spells and then uses that information to go out and hunt down a few more....cattle.

It should be little problem for him to get them back and then into the pen area near the older animals, so that they new can get use to things...though prairie pigs are usually docile. Hopefully by the time that he is done they will have a nice little growing population of prairie pigs and blind sparrows for the home. Though to make it really work, they will have to rely upon a good breeding program and be cautious.

[commune with nature]

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature*, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Flea 
Tuesday August 25th, 2009 9:47:52 PM

Between bites of sandwich, Flea listens to Yanosh. Quite a bit of what the dwarf has to say sinks in.

"So," she continues, "I figure we'll have to go out there..." the rogue waves her hands in the general direction of the outside..."since we have to take it to the Manfri." It is as much a statement as a question. "Let's find Gry, Trellus, an' the others and figure out how much time we've got to ensure folks are settled in...an' we're ready to go."

Wiping her hands on the side of her pants, Flea looks imploringly at the cleric and asks "you got another?"

Falmar 
Tuesday August 25th, 2009 10:33:33 PM

Falmar looks upon the portal, scratches his chin and wonders how large of a thing could pass through the portal.

Turning to Olaf and Flea,

" You said that the Manfri, Children, and Horvus all came here because of the Portal.. Has anything ever come out of the portal ? Anything that didn't originally enter it from here ?"
Is there any way to know where you turn up ?

Falmar asks for a moment, and holds out his hand toward the Slab Highlight to display spoiler: {Detect Evil }
Lowering his hand he reaches into his pouch and tosses a silver coin upon (within?) the Portal.

Falmar stops, looks behind him and up at an angle and slowly tilts his head as if trying to hear something, he shakes his head..." Yanosh Flea and Grymash are together....Maybe the child.........
Falmar scratches his head...looks at Olaf and Tishe' and asks them.

Can you point to where you think Gilan is?.

" Have either of you ever spoken to the Child ?



Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Wednesday August 26th, 2009 7:22:53 AM

Tishe' responds to Falmar and Olaf. "That's right! Olaf and Yanosh came to Oddholme by way of the Portal. And Horvis assumedly did too. And the monstrous abomination that first was here."

"As to how large a creature, the Portal doesn't work by stepping through. All you have to do is touch it, have a token of the location (which I can make), and read the spell on the murals in the walls. The only limiting factor of how big would be if it could fit through the tunnels at the other side."
She considers for a moment. "Anything Huge size or smaller could come through. And if they can turn gaseous or shrink or have some other magic, why, they could be of nearly any size at all!"

Tishe' suddenly goes silent, her eyes again taking a glazed, stunned look, and her hands fold and unfold a piece of paper...

Yanosh 
Wednesday August 26th, 2009 11:31:27 AM

Yanosh looks at FLea as she finishes her sandwich, "One must not gorge himself in times of plenty just because he can." Slyly he looks over at Fle," But for you my lovely Flea I do have another." and he prodices another sandwich the same as the first.
"Yes we must continue on to the Manfri and soon."


Flea 
Wednesday August 26th, 2009 7:54:56 PM

Flea is intrigued by what the new-guy asks, and ponders what he might be pondering. Maybe using the portal as a way to get somewhere without having to quest randomly over the Sargrasslands?

Taking the delicious offering from Yanosh, and cognizant of the ages old conflict between dwarves and those with elvish blood, she whispers, to her dwarvish friend, Yanosh Highlight to display spoiler: { "he's not as dumb as he looks!"}

Winking in Falmar's direction, Flea takes a big bite of sandwich and waits to hear what the newcomer has to say next.

Gilan [endure elements, longstrider] 
Wednesday August 26th, 2009 9:58:10 PM

Wanting to test out the new mark from Gargul, he settles into the grass in a kneeling position. Reaching his right hand up to touch the mark through his armor, he concentrates on Flea. Much like they had been able to do with the Dragon Gems, he sends out a questing question to her. "Flea?" He is hoping that maybe he will find a new interesting fact about the mark itself. He could easily tell the location of each person with the mark already, something that had almost come to all of them he would figure.

[commune with nature]

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature*, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Falmar 
Wednesday August 26th, 2009 10:21:06 PM

Falmar wonders why the Gnome winked at him....Winking gnomes....always seem to lead to trouble.....
or was it drinking at the "Winking Gnome" always leads to trouble...
Falmar smiles back at Flea...and raises an eyebrow...

Falmar turns to Tishe' and asks..

" You can make location tokens ? If I wanted to travel to somewhere I have never been, would the portal take me there ?"
" Could the portal be used by the refugees in a time of danger? "



Learning (DM JohnP) 
Wednesday August 26th, 2009 10:55:45 PM

OOC - Apologies for missing yesterday's post. My older daughter spent 6 hours in Emergency with what turned out to be a badly sprained finger.

The Bloodpack spend some time rehashing past events and informing Falmar of what has passed before. There's also some amount of socializing and planning for the future.

Gilan is the only one who takes the time to investigate the Mark of Gargul. As he sits in the grass and focuses on the Mark, the vague awareness of his companions sharpens until he knows the precise distance and direction to each of them. As well, he can tell whether any of them are hurt, sleeping or in good health and condition.

He keeps trying though and attempts to send a message to Flea.

Flea - Highlight to display spoiler: {You receive a mental communication from Gilan. It's startling, almost as if he were nearby.}



Flea 
Wednesday August 26th, 2009 11:21:03 PM

Flea hears her named called, and recognizes the voice as her good friend Gilan.

"What?" she cries out startled. "Where are you, Gil?" The rogue had thought that the druid had gone out to the investigate the grassy environs around Oddholme with some of his new recruits?

The rogue's eyes rove 'round the space, and she whirls in a circle, the greater part of a good sandwich still held in her hand.

"What form are you now?" she questions out loud, "spider, fly, or some other tiny creepy crawly?"

"Anybody seen Gil?"

Gilan [endure elements, longstrider] 
Thursday August 27th, 2009 12:12:10 AM

Gilan has to smile as he feels the agitation of Flea though he is not for sure what it is about, but he has a wild guess. Shaking his head, he has to make sure that what he suspects is true so he continues with more of a message to her. "Flea...the Mark of Gargul...use it like the Dragon Tear." If this is actually working the way he thinks it might be, the Mark would be even more powerful than the Tear.

If this happens to work with communication, could it also be used to send health and strength to the others as well? Something else that he would be willing to test as well, though he is not sure how he would know if it worked. Still, he concentrates on lending his own strength to Flea as well and figures that if it works he will feel a weakening in his own muscles.

[commune with nature]

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature*, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Thursday August 27th, 2009 1:18:52 PM

"As I understand it, Tishe' has to gather her thoughts before continuing. She puts the paper away and visibly places it out of her mind, but she is constantly distracted while talking with Falmar.

"The tokens are pretty easy to make, just a crafted object with the symbol, there on the wall, put on the object somewhere. A person can then hold the object and use the Portal. As far as we know, the Portal goes to only the one place, the chambers between portals. Like a verson of Ring Gates."

Tishe' soon excuses herself and goes back to her chambers, petting Wart all the way there. Of its own, her mind wonders where Gilan is, and the Mark of Gargul responds. Tishe' knows the location and general health of the other druid in the Bloodpack. Indecision and conflict run through her, her emotions uncontrolled by any sense of direction.

Yet, finally, TIshe' comes to a conclusion. Whether for good or ill, a conversation must be had.

Tishe' goes in search of Gilan.

There is no stealthy approach or beating around the bush. The short woman with wavy brown hair merely walks up to Gilan with the note in her hand. "Many Shadows, Gilan" she says.

Olaf AC 26, HP 76/76 (20% miss chance) 
Thursday August 27th, 2009 6:27:59 PM

Olaf fingers the mark underneath his mail shirt, wondering what strange currents lie within, as the flickering of messages pass through his mind. This is going to nice for scouting he thinks, a bit too loudly. Oops. Sorry about that, he passes on to the rest of 'pack.

Still pondering the security arrangements, he heads back down to the portal to see what may be done. To Falmar, he responds, "Hmm. That's a good 'un--sendin' folk someplace safe when the time's a needin' it. But I don't think the other sides safe. Heck, we haven't even explored half of the complex it connects too, much less understood it. Seems like scoutin' that's gonna be a priority once we get this child delivered."

"Anyone got clues as to where we go next with the Child? Seems like we better act on that right quick. To the Manfri?"

Gilan [endure elements, longstrider] 
Thursday August 27th, 2009 9:11:45 PM

Gilan feels the approach of Tishe' before she actually gets to him and he sighs. He had in some ways been looking forward to this and dreading it at the same time. Still he had wanted her to know, even if she did not see him more than as a packmate. Turning his head slightly, he tilts it and looks at her with a slight smile. "I figured you would come to find me after I sent you that message. Just so you know, it was something that I wanted you to know...something I wanted to tell you in case something happens again." He feels no embarrassment, though he is nervous to hear what she has to say.

"I wanted to tell you something in person first, something that I did not want to say in that note. We can always be friends and packmates if nothing else. There will never be hard feelings and things will not be strange between us." Hopefully that would at least put a few things at ease and he could tell that he was telling the truth. Maybe it was his more animal side that could except this, because he was not sure if the human side would have and he was most definitely more animal than before.

[commune with nature]

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature*, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Falmar 
Thursday August 27th, 2009 9:14:45 PM

Falmar thanks Tishe' for her information and watches her depart....
wonder what's bothering Tishe...everyone seems pent up, waiting for something...
Falamr nods to Olaf,
Yes sending the people into the unknown might not be wise...but it's something to think about...as a last resort."

" I would like to see the Child. I'm going to go find Grymash"

"Anyone care to come along?"

Without really waiting for anyone Falmar turns and starts heading in what he feels is Grymash's general direction. Not knowing Oddholme well he figures he'll figure it out as he goes....



Visitors (DM JohnP) 
Thursday August 27th, 2009 11:06:35 PM

The Bloodpack begin experimenting with the abilities of the Mark of Gargul discovered by Gilan. Obviously, there will have to be some sort of protocol developed around these Marks, particularly if any of the Bloodpack wish to keep anything private from the others. Gilan attempts some other uses of the Mark but is not successful.

Meanwhile, Tishe' and Olaf continue describing what they learned about the portals to Falmar. The recent addition to the 'Pack decides to seek out Grymash and the Child. The first and most obvious place to start is the chamber that Grymash and Yanosh have converted into a small chapel to Gargul.

After speaking with Falmar, Tishe' seeks out Gilan who is still outside. The pair share a private moment discussing who knows what. Their conversation is interrupted when a group of small figures gently moves from the grass surrounding Oddholme. It seems that the Manfri have come looking for the Bloodpack.


Yanosh 
Friday August 28th, 2009 10:07:05 AM

The Dwarven cleric rests and prays as he waits for the 'Pack to move out. When he hears that the Manfri are here he knows. Yanosh heads for Gry's place.

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Friday August 28th, 2009 11:47:03 AM

The mystic sits in the 'Grass tailor fashion, easily moving her sage-and-buff tunic and cloak about to settle down beside Gilan. She smiles and acknowledges that Gilan isn't pushing for a change in thier relationship, and that fact calms her as precious little else would have.

"You are a sweetie to say that, Gilan, and I think you are special too, just as special as Mac, Grymash, Flea and the others." She smiles as her eyes fade to memories. "When I first found the Bloodpack, I was still weaving in the shadows of my elder sisters. They were the ones who all the boys wanted, and I thought that my strength was in magic, not relationships." She laughs. "Remember Jake? I was so naive that I thought he was going to show me something professional when he took me in the hold of the Grass ship. I hope he learned something while Webbed to the wall!"

"But I was never who was pursued, and it came as a great shock that not just one, but many males were seeking my company in that way." Tishe' still shakes her head in wonder, but she no longer denies that physical attraction to her is impossible. "I've come to accept that others may see in me something besides a battle companion." This time the pause is longer. "But I can't yet see where I can see anyone else that way. You are a sweetie, and not even the diviners can see the end of a tapestry not yet woven, but I am glad we are able to remain good companions and nothing more... personal."

She stands and offers her hand to the other druid. "Packmates?"

But then Tishe' is interrupted by the arrival of the Manfri. A happy grin hits her face at these small people who are so close akin to the land. Tishe' sits again to get to more of thier level and bows from the waist. "talki freesal, dondit liki.", she says, The Land, My Life


Trellus 
Friday August 28th, 2009 11:53:22 AM

Olaf mentions protection on the Portal room, and Trellus checks if the glyph he'd put up earlier is still there.
"If we get time tomorrow morning, I'll add another layer," he promises.

The blond does take the time to remind everyone that the Portal appears to be a one-way connection to that wheel of portals thing, and so popping off into nothingness is unlikely to happen.

After a couple of experiements with Gargul's mark, Trellus finds it acts exactly like a couple of spells he's used before. "Just like the Status and Message spells," he remarks.

Assuming Gilan uses the new found powers of this token to announce the arrival of the manfri, Trellus goes out to join the druid in meeting them.

Gilan [endure elements, longstrider] 
Friday August 28th, 2009 9:27:28 PM

Gilan takes the offered hand of Tishe' and nods his head. "As I said...packmates is enough." He slowly stands himself smiling as he glances to the parting grass and the arrival of the Manfri. There is not hurry for a relationship and to be honest, he is not that ready after the loss of Kaili back in Rattledam. To Tishe' he adds a little of why he was out here in the first place. "I was hunting up more wild prairie pigs and blind swallows for home...I have located some and thought to bring them in." This is interrupted further by the arrival of the Manfri in their area.

His hands form the ritual gesture of greetings to the Manfri as he took speaks the now automatic phrase that has become part of his life. "Talki freesal, dondit liki....my friends." He does not bother to sit as he is not sure how long the Manfri will want to stay and if they need to move back to Oddholme, he wants to be ready as is.

Through use of the Mark, he sends a message to Trellus and Flea first so that they can relay it to the others. "Guys....the Manfri have shown up in the grass." As he lets his mind settle back upon the little people before him he smiles. "Well met again." He looks over the faces of each for some of those that they have met before as he has become better at distinguising their features.

[commune with nature]

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature*, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Falmar 
Friday August 28th, 2009 11:47:57 PM

Falmar heads for Grymash and the Child, starting at their Temple.
He enters the temple and looks at Grymash and the Child.
" Should we go to meet them ? Or wait for them here ? "
"has the child stirred yet ?

Flea 
Sunday August 30th, 2009 8:49:46 PM

"R-i-g-h-t..." says Flea as understanding dawns. The rogue dooks a finger into the nec of her tunic and speaks 'at' the silvery scar on her chest, anticipating the messae will be conveyed to the druid. She lets Gilan know that those inside Oddholme are going looking for Grymash, expecting he might be inside the little chapel he and Yanosh dedicated to the grey-eyed one.

Flea takes a another bite of the sandwich and follows the group looking for Grymash and the egg-child, trying to finish her second sandwich before they meet anyone of significance.

The Manfri (DM JohnP) 
Sunday August 30th, 2009 11:09:22 PM

Gilan and Tishe' greet the Manfri while sending mental communications to the other members of the Bloodpack. The Manfri clasp their hands and bow slightly, saying "Talki freesal, dondit liki" as they do. Then, each of the four Manfri crouch just outside of the grass and wait patiently.

Inside Oddholme, Trellus and the others receive the message and prepare to head outside to greet their visitors. Falmar hasn't met the Manfri before so this will be something new for the newest member of the Bloodpack. Falmar goes with Flea and Yanosh to where Grymash has taken the Child but haven't found the half-orc cleric of Gargul yet.

Just after Trellus goes outside to meet his companions and the Manfri, the four turn and watch as an older Manfri emerges from the grass. The older Manfri is familiar and the 'Pack realize that this is the one that they have met before.

The manfri bows and recites, "Talki freesal, dondit liki".

"Ready to go to ritual? Make born the Child?"



Trellus 
Monday August 31st, 2009 8:46:08 AM

Once again, they're asked if they're ready to do something without any explanation of what it is. The question is so typically manfri that Trellus can't help but chuckle. Grinning widely, he answers, "Oh, absolutely," and shares a quick look with Gilan.

The blond man activates his Mark to contact Grymash and the others.
"Gry, the manfri are here. Looks like they know the next pick with the Child. Can you bring it outside? We need the rest of the pack, too."

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Monday August 31st, 2009 11:40:45 AM

Tishe' smiles sadly at the Manfri, remembering her time among them, learning more of the land and first meeting her companion, Stripes, the hi-eena.

At the question of ready?, the mystic uses the simple answer of standing up and walking a few steps towards the Grass. Of course, the brown-eyed woman waits for the rest of the Pack and the Child before continuing!

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 10+6+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (7)- Glitterdust, See Invisible, Continual Flame*, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Grymash 
Monday August 31st, 2009 7:46:24 PM

Grymash emerges from the chamber where he and the child had occupied. (sorry for the lack of posting. been preoccupied with new classes and responsibilities. will get better.) "We have visitors? The Manfri?!" Turning to the Child in his arms, he asks, "Does this please you, Child? The Manfri have come to claim and care for you." Facing the Manfri, Grymash gives a slight, uncharacteristic bow to their manfrian brethren and says, "Talki freesal, dondit liki".

Olaf AC 26, HP 76/76 (20% miss chance) 
Monday August 31st, 2009 7:48:31 PM

Hearing the summons, Olaf leaves his partial plans for better protection of the portal and heads up to the exterior. "'bout time," he notes absently.

Once he nears the exit, he takes a moment to prepare himself for what is to come. Satisfied that he has all of his necessary possessions, he strolls out, his eyes on the lookout for what might come.

Gilan [endure elements, longstrider] 
Monday August 31st, 2009 8:12:49 PM

Gilan glances to the Manfri and then to Trellus in turn, shrugging his shoulders. The Bloodpack is always reading for whatever trouble is brought their way, though they might not be totally ready to deal with it. He gives Trellus a wink and then moves closer to the Manfri as he turns to wait for the others. "Are we prepared?" He was not sure how ready he was but he had acquired a few new pieces of magic himself. Four tattoos adorn his arms now, two to each arm, and a circlet sits upon his head as well...though it will be less useful right now.

What he has not revealed is that he has been working on a few new abilities while they have been here. Though all of these have been done in his abode or here in the grass, where he can hurt noone or be disturbed.

[commune with nature]

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature*, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

The Path Ahead (DM JohnP) 
Monday August 31st, 2009 11:48:43 PM

The older Manfri waits patiently for the Bloodpack to assemble outside. Once all, or nearly all, of them have arrived the native of the Sargrass speaks.

"Ready soon? Things to do?" Can wait little, but need go soon. Trail long but we make quick."

The manfri pauses to look around at all of them, seeming to appraise their strength. Nodding slightly as if satisfied by what he sees, the old manfri continues to speak.

"Sargrass thank you for carry Child, protect Child. Can you protect? Any try take Child?"

Falmar 
Tuesday September 1st, 2009 1:41:13 AM

Falmar saw Grymash leaving his Temple and follows him to the clearing where the Manfri are.

Listening to the Manfri talk Falmar valiantly tries to conceal a chuckle... and is enormously amused by the Manfri's speech and how they seem to assume he understands them. and what they want without mentioning it.

Looking around at the rest of the Pack he sees that although many of the pack seem slightly amused by the Manfri, they are taking them seriously. If Gargul woudl put the fate of the child in their hands, their manner must not represent their true character...but then who am I to judge them ?

Falmar nods when the Older Manfri asks if we are ready.... being unsure as to how to speak with the Manfri.

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Tuesday September 1st, 2009 8:52:59 AM

Tishe' is ready to go. She takes her usual place in the center of the Bloodpack for her travels, then goes over to Falmar to make sure he is protected from the terrible heat of the Sargrass sun. First she casts Endure Elements on the elf before speaking to him.

"No one knows for sure who the Manfri are. Me, I think they are actually little Fey of the Sargrass Plains. Whatever the truth may be, the Manfri may be trusted with the best intrests of the land itself. They are linked to the land like a dryad to her tree." Tishe' pauses thinking, and then follows up. "And of all the peoples in the Sargrass, the Manfri are the only group who have NEVER lied or betrayed the Bloodpack."

...Effects......
Mage Armor; 8 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
{Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 10+4+lvl) [+2 conjurations, +1 Evocations])
Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 10+6+lvl) [+2 conjurations, +1 evocations])
HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.)

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (7)- Glitterdust, See Invisible, Continual Flame*, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Trellus 
Tuesday September 1st, 2009 8:58:52 AM

Trellus takes a moment to pull a rod out of his pack and cast spells upon his armor and shield [Magic Vestment -extended - CL 12].

He looks around and notes that everyone seems present, including the new dude. Leaning over to Falmar he whispers loudly, "Actually, this happens a lot." And grins. "Welcome to the Bloodpack"

The blond man turns back to the manfri elder. "I'm ready,"

Flea 
Tuesday September 1st, 2009 7:34:10 PM

Flea follows the group as they weave their way out of Oddholme and out into the plains. Having finished the sandwich, she once again wipes her hands on her pants.

On spying the tiny dark-skinned, white haired manfri, a gap-tooth grin splits her face. "Talki fresal, dondit likki," she answers clasping one hand over the other and bringing them up to her chest.

Flea had always secretly figured the manfri for some odd branch of gnomish folk, split off prior to cataclysmic times, etc. and evolving uniquely to suit their environment.

Wonder if its a boy of a girl, she thinks, pondering the hatching of the egg.

Gilan [endure elements, longstrider] 
Tuesday September 1st, 2009 8:15:40 PM

Gilan moved over to stand near Falmar and smiled. "I was not ignoring you earlier. I would like to welcome you to the Bloodpack as well." He holds out his hand to the newest member, his smile still on his face. Unfortunately, his connection with the wild has reshaped his canines to look more like that of his canine brothers.

Once that was through he slipped back into the grass, but not before getting Trellus's attention. "Scout like normal?" Though it sounds strange that a druid would be doing the scouting for the group, he was not bad at it. It was also not a bad place for him to spend his time and give him time to think as well.

[commune with nature]

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature*, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Olaf AC 26, HP 76/76 (20% miss chance) 
Tuesday September 1st, 2009 8:55:15 PM

Olaf prepares to venture forth, keeping silent amidst his packmates. He wracks his brain about what the child may mean to the Manfri, but comes up with nothing.

The Ritual


Towards the Ritual (DM JohnP) 
Tuesday September 1st, 2009 11:22:32 PM

The older manfri nods as the Bloodpack greet he and his companions. After listening to their words, he gestures and the younger manfri rise to their feet.

"Long way. Short time. We help you."

The younger manfri begin what everyone but Falmar recognizes as the preparations for their unique travel magic through the Sargrass. If they had to guess, something like druidic magic but not really that.

"Not stop. Stay with us. We rest later. Many coming to Birth. Birth long time coming, not sure it happen. You help make it so."

The four younger manfri move into the Grass and it is obvious that the Bloodpack are to follow them.

Yanosh 
Wednesday September 2nd, 2009 7:11:57 AM

"Talki fresal, dondit likki," Yanosh repeats as he welcomes the Manfri. Yanosh casts Endure Elements on himself and he is ready to go. Knowing that as long as he has his armour and weapons he is always ready.

Trellus 
Wednesday September 2nd, 2009 9:04:48 AM

Trellus shakes his head at Gilan.
"You better stay with us," he decides. "We need to keep together so the manfri picks work on all of us."
He grins at the druid and chuckles, "You'd be totally warped if the rest of us suddenly bipped away or something."

With that, the blond cleric plunges into the Grass.

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Wednesday September 2nd, 2009 9:20:38 AM

A pleased smile on her face, Tishe' tucks her horned toad, Wart, into his satchel/nest and troops out with the Manfri, the Bloodpack, and the Child.

...Effects......
Mage Armor; 9 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (7)- Glitterdust, See Invisible, Continual Flame*, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Olaf AC 26, HP 76/76 (20% miss chance) 
Wednesday September 2nd, 2009 5:55:52 PM

Olaf gets close to the Manfri, heading their words. "I'm thinkin'..." this one could end up anywhere. Best keep on alert. With that he takes out his shield and sickle, girds himself, then follows.

Flea 
Wednesday September 2nd, 2009 8:36:27 PM

Flea adjusts her pack on her back, and hands swinging she hustles after the manfri.

Gilan [endure elements, longstrider] 
Wednesday September 2nd, 2009 9:07:10 PM

Gilan smiled and tapped his nose with a finger. "I think that I might be able to find you if I needed too, but I don't want to chance it." He falls into step with the Manfri, not wanting to be left behind and he always enjoyed the way they traveled through the grass. It is a mystery still to him how they do it and sometimes he would really like to learn but is not sure if they would part with too much knowledge.

[commune with nature]

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature*, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Grymash 
Wednesday September 2nd, 2009 10:06:32 PM

Grymash also joins in with the march of the Manfri. Child in hand. He wonders how the Child will react to this.

Moving at Manfri Speed (DM JohnP) 
Wednesday September 2nd, 2009 11:19:03 PM

As in the past, travel with the Manfri is quicker than the Bloodpack could manage on their own. As well, the little natives of the Sargrass seem to sense where creatures and other potential dangers exist around them. More than once, the Manfri veer from their course to detour around some unseen hazard. But the Bloodpack, particularly Tishe' and Gilan, can tell that the manfri are taking them on a course towards the centre of the Sargrass. The 'Pack has rarely ventured there in the past and doesn't know what to expect.

Finally towards evening, the manfri stop moving and begin preparing to camp overnight under the open sky. While the younger ones prepare sleeping mats and gather foodstuffs, the older one speaks to the Bloodpack.

"Birth has been long time coming. Elders there when Child formed. Others kept Child safe. What started then, keeps on now."

"Honor to help. Honor to be with you."


Grymash queried the Child while he was carrying it. The half-orc senses something best described as eagerness from the Child.


Falmar 
Thursday September 3rd, 2009 6:22:25 AM

Falmar looks at the older Manfri, and wonders how long the Manfri live.... Wonder how you find that out...asking would be almost like asking " when are you going to die " this is something I'm not going to ask them..... how old is the Child ? Decades?

Falmar readies his bow and sends Moxy up to have a look around their camp.

Trellus 
Thursday September 3rd, 2009 8:14:51 AM

Trellus sits at ease at the manfri camp. He notes Falmar keeping his bow handy, but he himself makes no defensive preparations. The blond human trusts the natives completely, but he understands the newcomer doesn't. Plus its good the man is cautious. Caution is a major survival tool here in the Grass.

Listening to the manfri, Trellus ducks his head as they speak of honor.
"We are honored to be allowed to join you," he responds. Then he pauses for a moment as he collects the correct words for his question.
"The Child formed under Rattledam," he notes cautiously. "Or was the dome built after, to help keep the Child safe? Did Galafar and the others know of the Child?"

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor)  d20+15=19 ; d20+15=23 ;
Thursday September 3rd, 2009 10:06:33 AM

Tishe' happily goes about the process of making woven Grass mats to sleep on for herself and the rest of the Bloodpack, showing Falmar how to select and weave the right types of Grasses. "SageGrass is best because of the relative ease of weaving the fibers and because its scent keeps away insects. HardGrass also works to mask a person's heat signature from the insects, but it is more difficult to weave."

She almost loses her concentration as the Manfri speak of how long ago the Child was 'formed'. "We found the Child under Rattledam, and Rattledam has been in existance since the Powers changed the Sar Forest to the Sargrass back... well, back at least before the previous Great Migration." Her eyes widen. "Ebyron told us the change happened in the First Age before he was imprisoned in the Cradle of the Wold. That must have been thousands of years ago!"

Her respect for the Manfri, already significant, goes up by several notches.

...Actions....
Weaving sleep mats: 19, 23

...Effects......
Mage Armor; 9 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Create Water*, Cure Minor Wounds*, Create Water*, Cure Minor Wounds*, Purify Food/Water*
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider*, Goodberry*, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Endure Elements*, Mage Armor
Orange (7)- Glitterdust, See Invisible, Continual Flame*, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Yanosh 
Thursday September 3rd, 2009 10:17:57 AM

Yanosh walks quietly along keeping warch as they go. When camp is made he settles down and eats and drinks meagerly from his spells. He carries nothing but his water skin, armor, weapons and sleeping mat.

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}

Flea  d20+7=21 ;
Thursday September 3rd, 2009 6:30:03 PM

Completely at ease with the manfri, Flea jogs along until the campsite is determined.

" Elders there when Child formed. Others kept Child safe. What started then, keeps on now."

"Honor to help. Honor to be with you."


The rogue loves the way these guys talk. So much is communicated in such a straightforward and simple way. What's not to understand?

Flea addresses the elder manfri, her face and manner frank, "what do the elders tell about the formation of the child? Is it anything like the drake we helped to be borne...back so long ago, as part of the Sargrass circle of life...or is it like the boy we found in the Scar?" Flea quickly adds, "he was already a-born, but he could look like a man, " the rogue points to trellus, "or he could turn into a creature...a dragon!"

Later, if and when the manfri has addressed her concerns, Flea will recount some of the past adventures of the Bloodpack to Falmar, and anyone else interested in listening.

Orate=21

http://www.woldiangames.com//archives/index.html?game=plains&start=1071434091&end=1076704497

http://www.woldiangames.com//archives/index.html?game=plains&start=1106277393&end=1111253997





Gilan [wildshape: dire bear] [endure elements, longstrider] 
Thursday September 3rd, 2009 7:59:50 PM

Gilan finds the going as easy as it normally is when with the Manfri and once again he is surprised....though he figures that she should not be. As they stop to make camp, he goes about his normal duties as normal but does listen to the older Manfri as he talks. So it would seem that the child has been waiting a long time for the right time to be born. The questions posed by the others are some that rattle around in his own head and he wonders if they will get any answers.

Most of his time is spent in silent commune with the Sargrass herself, feeling the flow of the air over her and the slightly tremble of the earth beneath her. It is a calming and soothing thing for him and he so enjoys it that he has started to spend a little time alone each day to do just that. Today though, he has shifted into the form of a extremely large bear that is almost prehistoric in appearance.

WILDSHAPES
*1 used out of 10 for the day

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)*
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature*, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Apology (DM JohnP) 
Thursday September 3rd, 2009 11:42:50 PM

No post tonight ... sorry folks.

Falmar  d20+8=9 ;
Friday September 4th, 2009 11:55:04 AM

Falmar realizes he is the only one that seems to be concerned with their safety and puts his bow down.

Listening to what Tishe' has to say about the better weaving grasses in the Sargass, Falmar collects some SageGrass and HardGrass and begins to weave his own sleeping mat, weaving the two grasses together while listening to Flea's Tale of their earlier adventures. (Weaving skill check).(Epic Fail)

Falmar chuckles a bit and glances in Grymash's direction as the story of the belt is relayed...

The Child sees to be another ring in the Circle of Life here, a much slower circle....If the Evil came after the Drake the way they did, what more will come for the Child?

Falmar abandons his weaving for the night and stares off into the stars slowly humming a tune.



Second Day on the Plains (DM JohnP) 
Saturday September 5th, 2009 12:10:00 AM

The night passes quietly. Quietly for the Sargrass, that is. The manfri must be doing something since nothing dangerous bothers the Bloodpack but there are many night insects and other small creatures moving through the grass and flying overhead. Once, sometime after the moon rises, a great flying creature passes silently overhead.

When morning arrives, the Bloodpack are surprised to see that the four children are sitting quietly near Grymash and the Child. When asked, one of the children states, "Child wanted us. Told us where to go." Whoever was on watch never noticed the children arriving and they don't elaborate on how they managed to cross the Sargrass so quickly by themselves.

The manfri don't seem to be surprised by the arrival of the children. In fact, they barely pause in their preparations for the day's travels. The older manfri tells the Bloodpack that they should arrive at the end of this day. The manfri's only response to Trellus' questions about Rattledam and the Child was a hand gesture and shrug, suggesting that the manfri neither knows for certain or cares about the sequence of events.

Gilan [wildshape: dire bear] [endure elements, longstrider] 
Saturday September 5th, 2009 1:20:35 AM

Gilan wakes in the morning early as usual and the large dire bear tromps off into the grass to go about his own business. His daily prayers are observed to Mother and Father, though sung in the voice of his animal form this day...just to see how it will work out. He digs up some breakfast out of the grass, eating a fair amount of assorted insects and grubs before returning to camp.

As he plods into camp he glances to the children that had shown up and just shakes his large head. It seems that they have some role to play in all this as well, though it is anyones' guess as to what...though maybe the Manfri know why. If anyone has need of him he figures they will come to find him, though the new guy might not understand where the human went and the animal came from....it has happened in the past.

WILDSHAPES
*0 used out of 10 for the day

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

I am going to guess that Gilan should be able to hold this shape for at least another eight hours at least. He would have taken it an hour or two before going to bed.

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Saturday September 5th, 2009 3:02:38 PM

Sleeping well, waking well, study, contemplate, and eat. Tishe' raises an eye at the children, but shrugs. "If the Child called them, they must have a more important role than an eventual priesthood. Perhaps we need to ensure they have a guard while we move."

She places another Endure Elements on Falmar, and then Endure Elements and Mage Armor on her own person.

...Actions....
wake
study
eat
move

...Effects......
Mage Armor; 9 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Yanoshendure elements 
Monday September 7th, 2009 11:14:19 AM

Yanosh packs his meager belongings and readies himself for the new day. Casting endure elements on himself he then goes and checks the rest of his 'Pack. Once everyone is ready Yanosh falls into his normal line up.

Highlight to display spoiler: {
Spells Prepared
Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}

Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage), 
Monday September 7th, 2009 6:11:42 PM

Falmar awakes from what should have been a nervous night in the open feeling refreshed and awake !
Thanking Tishe' for her assistance he spends time studying his book... and in Prayer....

Falmar watches the Children who appeared to follow the Child and nods. some things you just have to leave to the Gods...

Bow in hand Falmar tries to help with breaking camp...

Spells Highlight to display spoiler: {
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Flaming Sphere, Shatter, Web
3. Fireball, Haste
}

Towards the Birthing Place (DM JohnP) 
Monday September 7th, 2009 10:47:34 PM

Once everyone is ready, the manfri begin the preparations for their travelling magic. Once more, the Bloodpack is moving through the Sargrass without hindrance and at what is probably greater than normal speed. The only difference is that today the four children are walking alongside Grymash and the Child. The manfri set a steady, ground-eating pace that continues uninterrupted except for a break near midday.

Finally, as the setting sun is casting long shadows across the Sargrass and the only sound is the quiet rustling of the grasses in the gentle evening breeze, the manfri begin to slow. The older manfri speaks quietly to the Bloodpack while the younger ones drop to their knees in the grass. When the Bloodpack look around, there is nothing in the surrounding grass to indicate that they have arrived anywhere.

"Close now. Must pray and prepare to enter cirle. You wait to go on. Or pray with us."

The older manfri then joins the younger ones, his lean wiry frame kneeling with a grace that is surprising in someone of his apparent age. The prayers are intoned too quietly for most of the Bloodpack to here and are spoken in the manfri language even if anyone manages to overhear. None of the Bloodpack recognize the motions and gestures used by the manfri during the ritual.

DM Apology - Sorry for missing a post this weekend. With the long weekend, I frankly forgot that I should have posted last night.

I will be out of town on Thursday evening and, possibly, Wednesday as well. I will attempt to make a DM post on Thursday night but that's not assured. It depends on how well the hotel internet works.


Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Tuesday September 8th, 2009 12:02:53 PM

Tishe' doesn't want to disturb the Manfri in thier preparations and prayers, and so she doesn't join them. Instead, she looks around the area, trying to see where the Bloodpack should move on to.

...Actions....

...Effects......
Mage Armor; 9 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Olaf AC 26, HP 76/76 (20% miss chance)  d20+13=32 ;
Tuesday September 8th, 2009 6:45:25 PM

Olaf follows Tishe''s example, and moves about in a methodical circle in the grass, looking for potential enemies or features of terrain hidden to a first glance. He concentrates through the mark of Gargul upon his chest, sending a brief message to the others of the pack: Don't like the look of this. Any chance of gettin' an eye in the sky?

[search check 32]

Grymash 
Tuesday September 8th, 2009 8:08:28 PM

Grymash wakes up surrounded by the children. First words are, "Did you ask your parents? Do they know you're here?" He seems rather perturbed, however, he realizes that the Child probably brought them here and they were never in any danger. Although, once the Child is delivered, he'll have to baby sit them until theyre returned.

Gilan [wildshape: Sargrass wasp] [endure elements, longstrider] 
Tuesday September 8th, 2009 9:04:44 PM

Gilan paces around the area until Olaf asks his question and he shifts back to his human form. Through the link that they now share with the Mark, he sends out a mesage of his own. "Are you kidding me?" His body shifts again and he takes to the air as a rather large Sargrass wasp. His aerial circuit around the area is more fun than he remembers and he finds that animal form is actually liberating.

He will report any findings to Trellus or Tishe' first, depending upon who he can find and who is closest. He has not tried to use the Mark in his shifted forms but it might be worth a try. "Trell...can you hear me?" He might have to rely upon this form of communication while scouting and it would be nice to make sure that it would work.

WILDSHAPES
*1 used out of 10 for the day

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Flea  d20-1=10 ;
Tuesday September 8th, 2009 9:55:12 PM

Like Gry, Flea is a little concerned with the presence of the child-guardians of the egg. Not so much that they are called to bear witness to something so great as its hatching...but that they are mesmerised beyond normal reason.

Kids don't normally act like this... the rogue thinks to herself. She spends some time studying the young ones a little more closely...though previous study did not raise her hackles.

Sense Motive=10

Flea wishes she were a little better at reading the motives of people...

With a sigh, the rogue gives up the task, and listens to the familiar the incomprehensivle clicks and mutterings of the manfri folk. Sound like the plains insects, she thinks to herself, as she gets ready for what might come next. Pulling her holy sword dedicated to Domi, she places the flat of the blade over her tunic in proximity to the silvery scar given her by Gargul.

Domi, grant me courage for what is to come next, and grey Gargul, should my time come, welcome me into the Shadowlands with open arms and smiling eyes. This is the extent of the gnome's prayers.

Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage), 
Tuesday September 8th, 2009 10:25:33 PM

Falmar decides to take this opportunity to join the Manfri in Prayer.

Any assistance from the gods will be needed for what is coming....

moving closer to the Manfri circle Falmar squats down and begins his own prayers to Domi for understanding and the ability to face this challenge and bring everyone through the other side.

Seeing Gilan take to the air, Falmar keeps moxy on his shoulder and sneaks him a scratch or two as the prayers begin.



The Birthing Place (DM JohnP) 
Tuesday September 8th, 2009 11:27:23 PM

Most of the Bloodpack leave the Manfri to their rituals and wait patiently. Of course, most put the time to good use by praying to their own Gods. Some, like Olaf and Gilan, try to learn more about where they are and where they are going. Olaf doesn't notice anything unusual about the immediate area and Tishe' isn't able to see anything beyond the nearest patches of tall grass. When Gilan shifts, the rest of the Bloodpack notice that the mark left by Gargul is still present when he takes the form of a Sargrass Wasp - there's the same, gray patch just above the two primary eyes and between the antennae in nearly the same place it appears in Gilan's hair. Why no one commented upon the similar white patch on top of his head when in the form of a bear is unknown.

The wasp flies high enough above the grass to allow his eyes to see to the horizon ... or something like it. Even though the buzzing flight is enjoyable for Gilan, the shifter still has to adjust to the sensation of seeing through not just two large compound eyes but at least three other simple eyes that provide vision in nearly a complete circle around and over the wasp. Still, after taking some time to get accustomed, Gilan is convinced that there is definitely something ahead. The wasp's eyes are well-suited to distance vision but Gilan thinks that there is something rising high above the Sargrass.

The group's questions about what Gilan reports to them through the Mark of Gargul go unanswered.

After what begins to seem like an interminable wait, the manfri are once more ready to travel. Now, however, they aren't working their travel magic like earlier in the day. Everyone, including the children, follow along behind the natives of the Sargrass on a lightly worn path through the grass. As Flea watches them closely, the gnome realizes what exactly strikes her as unusual about the children ... their maturity. Unlike most children who would alternately be racing about in excitement or dragging their feet in boredom, the children walk steadily in a easy, relaxed pace that seems nearly effortless. And they're quiet, too, with none of the chatter that Flea associates with children. The children's behaviour is odd, too unusual to be explained by their recent loss of the only home that they had known.

As they walk through the lengthening shadows of twilight in the Sargrass, the rest of the Bloodpack notice what Gilan had reported to them. Gradually, as they move closer, the Bloodpack can tell more and more about what waits ahead until, finally, a flash of recognition comes to some of them ... they are seeing what must be dead trees stretching high above the Sargrass, higher than any tree that any of them have seen.

Trellus 
Wednesday September 9th, 2009 8:32:31 AM

"Light," Trellus breathes, both in awe of the sight before him and with the realization of what is about to happen. "You don't think we're bringing back the forest...do you?"

Some small part of his brain reminds him he really should be filling Falmar in, but it can't compete with the view. The blond cleric stands, slack jawed, as he tries to wrap his previously known reality around the presence of the giant white tree trunks.

"Light," he mutters again.

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Wednesday September 9th, 2009 1:01:39 PM

"We are helping a Child mature and defending it from bullies", Tishe' responds firmly. "Whether that brings the SarForest back or not, the natural order will continue." The mystic thinks back months ago to when Ebyron asked the Bloodpack to allow him to return the SarGrass to a forest. The Bloodpack refused the reawakened Power then. "That was an unnatural time", she says to no one in particular.

...Actions....

...Effects......
Mage Armor; 9 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Olaf AC 26, HP 76/76 (20% miss chance) 
Wednesday September 9th, 2009 5:35:11 PM

Olaf grins at Gilan's silent rejoinder, then nods thanks to the shifter.

Living in the Vein and in the Sargrass, Olaf never saw a tree higher than a few span. These behemoths leave him flabbergasted. "Them's trees?" he exclaims. "I...I...," he says, then lets the thought drift off.

Hearing the side comments of Trellus and Tishe', the young blonde man puzzles some time, but comes to no conclusion. "Are you sayin' this grass used ta be trees?" he asks of the older pack members.

Gilan [wildshape: Sargrass wasp] [endure elements, longstrider] 
Wednesday September 9th, 2009 6:48:03 PM

Gilan buzzed excitedly as they came into the area with the dead trees stretching out in front of them. They are extremely tall, taller than anything he had seen back in his original home. Several years ago, thinking of Plateau City would have brought a sense of loss to him but he had moved beyond that with all that he has experience here. In fact, he would never go back even if he had the chance...though he did wonder if his parents company was still thriving.

Without paying too much attention to the others, he buzzed ahead to the closest tree to get a closer look at it. Excited beyond measure he is little more than a blur as he flies all around it. He is not sure if they are going to bring trees back to the Plains, but he would have to try and remember where this place is and hopefully he will be able to return here again.

WILDSHAPES
*1 used out of 10 for the day

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage), 
Wednesday September 9th, 2009 7:16:53 PM

Falmar stares in Awe at the Trees ahead. Amazing ! Entire cities could be built among them ! (if I have the scale right)
What could possibly have killed this forest ? Why ?

Looking toward the Child Falmar wonders if maybe the Child is no Child at all but a Seed ? A seed that will take ages upon ages to sprout ? A seed that will close a circle of life here ?

Thinking to the mark of Gargul : "What has happened to these trees ? what caused this ? What is a Sarforest ?"

Flea  d20+9=28 ; d20+9=11 ; d20+11=12 ;
Wednesday September 9th, 2009 8:50:32 PM

Flea continues to study the children, trying to remember anything she might have remembered from her past studies of history (Knowledge History=28) about children who might have behaved with the reserve of acolytes rather than the exurberance of youth, and what it was that effected them.

It's almost like something is controlling them..., she thinks to herself as she looks about her.

Her companions are too enthralled with the sight of the large trees, and perhaps they have grown used to the children's odd behaviour.

Flea decides to hang back and keep an eye on the group.

Spot=11
Listen=12



Memories of the Past, Hopes of the Future (DM JohnP) 
Wednesday September 9th, 2009 11:04:18 PM

The Bloodpack wonder about the tall remnants of the great trees that once covered this land as part of the what is now known as the SarForest. The manfri keep walking, though, so the Bloodpack cannot share more than a brief portion of what they have learned about the history of the Sargrass. The magic of the Marks of Gargul allow them to keep track of one another as Gilan goes flying high overhead. And the Marks also allow the shifter to relay what he sees of the place ahead.

Gilan sees that the trees stand about a bare hollow in the soil, devoid of the grass that covers nearly all of the plains. There is more, too, but he cannot tell much about it until he buzzes lower, below the tops of the dead trees that he judges to rise nearly 200 feet above the plain. At that lower height, GIlan can see more bare vegetation ... shorter trees standing bare of leaf and small limbs, what might be barren shrubs and who knows what else.

Gilan relays this over the link provided by the Mark of Gargul to the rest of the Bloodpack. Soon enough, the others get to see this for themselves when they suddenly break out of the grass into the bare area. The soil underfoot is not covered by grass or other vegetation. While unsettling, it provides a clear view towards the centre of the area where other Manfri can be seen waiting. The manfri guiding them are silent until nearly at the centre, when the old one speaks.

"Started here, the change. Never went back, never claimed by Grass. Best place for birth of Child."

The manfri gestures to indicate that the 'Pack can camp here, or back towards the edge of the grass.

"Eat. Drink. Sleep. Keep Child tonight. Tomorrow Birth Day."

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor)  d20+12=24 ; d20+12=25 ;
Thursday September 10th, 2009 8:14:29 AM

Tishe' loves the new found abilities of the Mark of Gargul, but is uneasy in the grove of giant dead trees. "I'd prefer to camp in the Grass if that's all right by everyone else."

After helping set camp and weaving more mats, Tishe' settles in near Gilan. "You have a white streak in your hair", she tells him without preamble, "and it remains in whatever shape you become."

...Actions....
Weave: 24, 25

...Effects......
Mage Armor; 9 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Trellus 
Thursday September 10th, 2009 10:50:33 AM

Trellus nods at Olaf as he allows himself to be pulled toward the trees. "They say that the Sargrass used to all be a forest, and then something happened long ago that killed the trees and brought the Grass. We think some kinda change brought the Woldsblood closer to the surface. There's some druid groups that have tried to reintroduce trees, and treants..."
The cleric's face falls, as he remembers the encounter.
"but they couldn't find a way to keep them alive."

He looks up. "Maybe soon, they will."

The cleric decides to camp inside the ring, but at the edge of the trees. This should put him close enough to his packmates in the grass to come to their aid if needed.

At some point he takes note of Flea's preoccupation with the children.
"I think you're looking at the first priests of a new god," he tells her solemnly.

Yanoshendure elements 
Thursday September 10th, 2009 11:47:43 AM

The silent Cleric breaks into a uncharacteristic smile. "By the gods they remind me of my home." Yanosh remembers trees from his mountain home, though none as big as these, but still real trees.
Yanosh remains with the Pack as the ready again for the night. He kicks the dirt and feels it with his hands. Letting it run through his fingers. "So much like home. Yet still so different." At night he carries his watch and sleeps readying for the nexr day.


Grymash 
Thursday September 10th, 2009 7:47:08 PM

Grymash follows along with the Child. The oddness of the situation is not lost on the half-orc. Of course, this mind has been a lot clearer and lucid since possessing the Child. His beasts have been kept at bay. The nightmares of him becoming a monster have not returned since the Child. He can understand the childrens devotion to the Child. Since becoming the bearer of the Child, he has been able to ponder the questions of life and death, deeper concepts never before imagined. And a fear hits Grymash like a cold breeze across his back that he will lose this once the Child has left him.

He looks at the children ... their behavior ... mature beyond their years. Before the Child entered his life, he may have never noticed such a thing. It's amazing, the power the Child has over them. How they seem so willing to follow someone, unborn ... not yet seen the world. Another cold realization crosses his mind. No wonder, why Gaal and his minions seek the Child. With this Child's abilities, manipulated and controlled by Gaal, there is no telling the control that foul god could have over all life in the Wold.

Gilan [wildshape: ] [endure elements, longstrider] 
Thursday September 10th, 2009 8:18:55 PM

Sitting at the edge of where the grass ends and the forest starts, he is eating from a bag of hoppers that he has. Glancing to Tishe' he nods as she sits down and offers her some from the bag. He reaches up at her comment and runs his free hand through his hair. "Flea showed me the white streak as well." Frowning he cannot help but chuckle and shake his head. "In every form that I take?" He had not been able to really check it out and the only way that he could think to do that was in water....not something he would try on the Plains.

Watching the others go about their own business he sighs and takes another hopper. Crunching happily he watches the trees and shakes his head. "I have to wonder what happened here. You know that I grewup in Plateau City and it is amazing to see trees again." To be honest he has never really talked about his life before he was rescued on the Plains. But these trees bring back a number of memories to him, one of the biggest being the zoo that he use to spend hours at watching the animals...it was the biggest reason that he became a druid.

WILDSHAPES
*1 used out of 10 for the day

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage),  d20=7 ;
Thursday September 10th, 2009 10:40:48 PM

Falmar spends some time wandering around watching the camp form. He realizes that actions of the children should concern him, but with the events of the last few days, it hardy measures up in terms of all the strangeness added to his life. Growing up in a city, he is surprised at how much the death of this forest is turning his mood foul. Pulling out his shears he collects some of the easier weaving grasses..

Walking to one of the trees he reaches out and places his hand against one of the trunks. Then sits with his back to the trunk and begins weaving a basket with tree patterns woven into it (7+8 = 15). He gives the completed basket to one of the children, not waiting for a reply, retrieves a woven Mat from Tishe with a tired " thank you" and goes to sleep next to his tree.



Still Working (DM JohnP) 
Thursday September 10th, 2009 10:57:16 PM

It's 11:00 p.m. and I'm still working in the hotel room. I will delete this if I manage to make a DM post but don't look for one.

Olaf AC 26, HP 76/76 (20% miss chance) 
Friday September 11th, 2009 5:27:32 PM

Unnerved by the too-calm children, Olaf cannot seem to relax his guard. He prowls about the perimeter of their stopping place, getting familiar with what hiding places it might contain. As he walks about, he runs into Trellus once more, and thanks him for the information, saying, "I'm wonderin' what the local Power's gonna be thinkin' about all this. Seems to me Celsiun n' Mab n' them might be in on some poachin', if we're not careful."

On deeper reflection, he mentions a different thought, "Could be the child's a Power waitin' ta be born...ta replace a Power that went missin'. It'd explain the lack o' growin' things here." He shudders at the concept of that much power, hidden in such a small package next to Gry.

Preparations (DM JohnP) 
Friday September 11th, 2009 10:45:21 PM

Dawn comes to this portion of the Sargrass slowly, the light gradually showing more and more of the surrounding area and the remnants of the ancient Sar Forest here at the site of the ritual. Unusally, there is a slight haze of mist hanging over the Sargrass as the last of the night birds and insects return to their burrows, nests or whereever they shelter during the heat of the day. The mist thins as the sun rises higher in the sky until it no longer obscures the view to the distant horizon.

The manfri begin to stir as the light grows, going about their morning preparations. The Bloodpack rise, too, ready for whatever the day brings. They had discusses many things during the evening before - the changes wrought upon Gilan's return from the Lands of Rest and the strange children who have followed Grymash and the Child across the Sargrass. Theories were proposed but only time will tell if these ideas are correct.

Finally, after the 'Pack breaks their fast, the older manfri approaches them. A slight motion of his head and one hands seems to all the greeting that the 'Pack will receive this morning.

"Come. Child place ready."

The manfri turns and walks away towards the centre of the ancient circle of forest remnants, clearly expecting Grymash to follow with the Child. The manfri walks slow enough that no one has problems keeping pace. The destination seems to be a area clear of dead vegetation that is slightly lower than the surrounding ground. If anyone follows, they can see bare rock that has been smoothed either by the passage of wind and time or by slow patient hands. At the centre is a hollow just larger than the Child, clearly made or intended to hold the Child. There is no adornment, marking, or other sign that would give any indication of the purpose and history of this place.

The manfri gestures towards the hollow.

"Place Child. Ritual begins then."

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Saturday September 12th, 2009 3:08:10 PM

Tishe' follows Grymash and takes her place at the tip of the hollow.

...Actions....

...Effects......
Mage Armor; 9 hours
Endure Elements: 24 hours

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Flea 
Saturday September 12th, 2009 9:12:11 PM

Flea makes an attempt to tidy herself up for the coming event. She goes so far as to remove her faded velvet gnome's cap, and rakes her fingers through her hair in an attempt to order it.

The rogue checks her wands, stuck through the crimosn sash tied 'round her waist, and ensures sword, danngers, and other important items are about her person. She finds the best vantage point, for her stature is not much taller than the manfri, near the depression intended for the child. It must be a place that permits her a view of what is beyond the depression as well...in case there are any unexpected visitors.

Gilan [wildshape: ] [endure elements, longstrider] 
Saturday September 12th, 2009 9:44:24 PM

Gilan finds his morning prayers are a lot brighter than they have been in the past. As he glances around to the others and grabs a quick bite, he listens to the Manfri as they tell him what is going to happen....though that is little.

Moving along with the rest of the group, he takes a space a little ways away from the area that the child will be born. What he is actually looking for is a place that gives him a good lookout point for not only the ritual as well as the surrounding area. This also should put him close enough in case his help is needed with something.

WILDSHAPES
*0 used out of 10 for the day

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Trellus 
Monday September 14th, 2009 9:57:55 AM

First thing that morning, Trellus makes his daily devotions to Domi, and follows that with his habitual casting of Endure Elements on himself, Magic Vestment on his armor, and Magic Vestment on his shield.

After that, he dutifully follows Gry and the manfri to the ritual spot.

Noting the guarded attitude of Flea and Gilan, the cleric leans over and whispers to Falmar.
"Manfri rituals seem to end with us fighting something," he warns his newest packmate. "Don't look like it this time, but keep shuttlecocked just in case."

Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage), 
Monday September 14th, 2009 10:35:20 AM

After his morning spent in prayer and study Falmar watches as half of the 'Pack look ready to kill something.

Hearing Trellus's advice, Falmar send moxy aloft. The Raven perches on a dead branch and cocks his head listening.

Falmar stands on the edge of the ritual area with his back to a tree, Bow in hand awaiting what Gargul has tasked them to do.

Spells Highlight to display spoiler: {
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Flaming Sphere, Shatter, Web
3. Fireball, Haste }


It Begins (DM JohnP) 
Monday September 14th, 2009 11:07:21 PM

The Bloodpack follow the manfri to the ritual point. Since some of the 'Pack are cautious, Gilan seeks out a good vantage point and Falmar sends his familiar aloft to keep watch. Everyone else is prepared to watch the ritual even, presumably, the unusually silent Grymash.

The older manfri may be the leader of the ritual since the younger manfri seem to be deferring to this one. Presuming that Grymash follows with the Child, the older manfri assists with settling the Child into the hollow prepared for it. The four children crowd close, nearly close enough to touch the Child but not so much to be in the way of whatever the manfri will be doing.

"Start soon. Slow. Long. Will you watch?"

"Will you protect?"


Trellus 
Tuesday September 15th, 2009 8:45:39 AM

Trellus hides a grin at "Will you protect?", glances over at Gilan, and gives the man a wink.
Here we go again, he sends to his friend.

The moment of levity passes, and the blond man becomes more serious.
"Yes", he answers, covering both questions.

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor)  d100=5 ; d20+12=19 ; d20+12=30 ;
Tuesday September 15th, 2009 1:05:52 PM

Tishe' nods to the Manfri and repeats the ancient oath; "Talki fresal, dondit likki. The land, my life", and then begins her preparations.

First, she pulls from her magical pants a tan bag and in turn pulls a furball that rapidly becomes a Brown Bear. "Stay with me, brother. Guard."

Then, assuming she has half a minute to prepare (ie 5 rounds), she continues her spellcasting on herself and Falmar. Freedom of Movement, See Invisible, Speak with Animals (from wand) and Shield are cast on the mystic. Falmar recieves a Cat's Grace spell.

...Actions....
Use Tan Bag of Tricks

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 90 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 6 minutes

Falmar Cat's Grace, 90 rounds, +4 Dex

Brown Bear AC 15 HP 51/51 A +11/11/6 D d8+8/d8+8/2d6+4 Imp Grab +16 Grapple

...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] 
Tuesday September 15th, 2009 8:38:50 PM

From his spot, Gilan nods his head and puts his fist over his heart with the other hand over top of that. "Talki fresal, dondit likki. The land, my life." He grins back at Trellus and then shrugs his shoulders. The Bloodpack was always getting into somekind of trouble and why should that change now.

With enough time, he will cast a pair of spells upon himself in preparation for what is to come.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)*, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Olaf AC 26, HP 76/76 (20% miss chance) 
Tuesday September 15th, 2009 10:07:36 PM

Olaf nods at the Manfri's query. "Aye, I'll protect." He then begins to prowl the perimeter, attempting to stay reasonably hidden in the undergrowth where possible.


Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 90 rds), 
Tuesday September 15th, 2009 10:57:23 PM

After Falmar receives Tishe's aid, he nods solemnly and nocks an arrow slowly testing the draw.
Closing his eyes Falmar takes a deep breath and begins to Hum slowly , long notes, in a slow repeating pattern...

How many times will the tune repeat today ? Will I live to sing tomorrow ? Maybe today my Dance will match the Song, or not...

Falmar continues his Tune as he scans the surrounding trees in deep concentration.

Effects : Cats Grace +4 Dex
Aura of Courage (immunity to fear & +4 Morale bonus to allies within 10'
Endure Elements

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Flaming Sphere, Shatter, Web
3. Fireball, Haste }



First Stage (DM JohnP) 
Tuesday September 15th, 2009 11:34:58 PM

The older manfri waits for any of the Bloodpack to object to their protecting the ritual. When no one does so, the manfri shrugs.

"Watch. Listen. Keep back."

Four other manfri come up to join the older one around the Child where it rests in the centre of what the Bloodpack has been told was the site of the ritual that created the Sargrass. The manfri keep back slightly, seemingly there to assist the older one. The four children sit together near the Child and away from the Bloodpack.

The older manfri moves close to the Child and sinks to the bare ground, his withered legs bent beneath him in a kneeling posture. Then, well, nothing seems to happen at first. Whatever the manfri is doing is silent. After several minutes, the manfri begins gesturing and the 'Pack figure that he is working some kind of magic. If they watch long enough, the Bloodpack might recognize what the manfri is doing.

Spellcraft DC 20 or Knowledge Religion DC 15 - Highlight to display spoiler: {The manfri is doing something like what the Fixers do when calling Woldsblood.}

Then, any doubt is forgotten when the 'Pack feels a familiar tug upon their attention. Any doubt that the manfri has brought Woldsblood from somewhere fades when a thin sheen of liquid magic wells up from the hollow, flowing up and over the surface of the Child. Once more, the Child seems like it did when the Bloodpack first saw it under the now-ruined city of Rattledam.

Everyone within 50 ft of Child - DC 25 Will check or dazed for 1d4 rounds

Trellus  d20+16=31 ; d20+19=27 ;
Wednesday September 16th, 2009 9:56:55 AM

[Spellcraft 31]

Trellus watches the ritual, and as the manfri's gestures become more stylized, the cleric's mouth forms an 'o' as he recognizes their intent.

"Uh, you dudes might wanna take a step or two back," he warns his packmates. "They're bringing up the..."

Too late. The blond man stops speaking as Woldsblood wells up from the hollow. Though he is not quite prepared for its appearance, the cleric quickly rallies himself to resist the pull of the powerful substance.
[Will 27]

Using Gargul's mark, Trellus quickly scans the condition of his packmates, checking if any require aid.

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor)  d20+25=32 ; d20+18=27 ; d20+6=14 ;
Wednesday September 16th, 2009 10:48:38 AM

Tishe' easily recognizes the process the Manfri are doing. "They are weaving with Woldsblood!" she stammers. "No wonder the Barons want to enslave the Manfri!" She moves back but not far enough and as the pool of Woldsblood fills, she has to remind herself to stand fast.

Her bear is not so lucky, and Tishe' calls it back into the Bag of Tricks before looking to her packmates and will move to assist any who are dazed to move back beyond 50 feet.

...Actions....

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 89 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 59 rounds

Falmar Cat's Grace, 89 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Yanoshendure elements  d20+6=26 ; d20+10=27 ;
Wednesday September 16th, 2009 11:43:39 AM

Silently Yanosh follows. Staying at the back of the 'Pack he keeps his distance. "Woldsblood," he states flatly as the Manfri calls it forth. Once more the Dwarf is exposed to the life flow of the Wold, and once more he withstands the effects of the powerful Blood.

Knowledge Religion 26
Will Check 27



Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 90 rds),  d20+7=16 ; d20+10=27 ; d20+3=6 ;
Wednesday September 16th, 2009 7:16:01 PM

Knowledge religion 16,

Falmar keeps one eye on the ritual and realizes that the Manfri are trying to call upon the Blood of the Wold. He immediately increases the Tempo of his Tune.

Falmar removes his shield from his pack and slings it over his shoulder, keeping his Bow ready...
"Stop watching them watch for others...How distracting...Where did they learn ?.....keep watching
Will Save = 27.
"The blood is covering the child...a rebirth ? A new God ?.....Bah..stop watching !....

Aparently winning his struggle to keep vigilant Falmar quickly looks at the other Pack members and goes back to watching outside the circle. Spot Check = 6. :(



Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang]  d20+16=28 ; d20+15=29 ; d20+5=9 ; d20+5=18 ;
Wednesday September 16th, 2009 8:54:16 PM

Gilan allows his eyes to wander to the ceremony that is going on and feels his skin crawl. Once again he can feel the Woldsblood that had entwined his spiritual form when he had waited too long. Though it had not been painful in anyway, it was one of those odd sensations that he was going to have a hard time getting rid of in his mind.

The pounding sound of Woldsblood in his ears makes listening hard but his eyes are still working better than they normall would. He tears his attention away from the ritual to watch the surroundings.

[Will 28, spellcraft 29, listen 9, spot 18]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)*, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

The Rite Continues (DM JohnP) 
Wednesday September 16th, 2009 11:55:04 PM

After having raised what would have seemed like a huge amount of Woldsblood, at least before they saw the pool beneath Rattledam, the older manfri pauses. A layer of Woldsblood still covers the Child, glistening and reflecting the morning light. Anyone who remains close to the Child and the ritual still feels the pull of the Woldsblood on their soul, distracting them and reminding them of what waits at the end of their mortal lives.

Everyone within 50 ft of Child - DC 25 Will check or dazed for 1d4 rounds

The Bloodpack realize that a sizable group of manfri must be nearby for the soon see four small groups stepping from the grass aroudn the edge of the clear area. Even though the groups are not synchronized they are obviously moving to a common purpose. Looking back and forth, it is soon apparent that the groups have moved to points marking what are now the cardinal directions - east, south, north and west. The 'Pack soon hear a voice coming from each of the groups and, when they look, can see one manfri in each group making the gestures for spellcasting. A moment of study tells Gilan and Tishe' that the manfri are each casting a druidic summoning spell, but more powerful than what either of them can cast. The spells build, racing towards completion and the voices of the manfri druids begin to harmonize.

To the east, the 'Pack see a huge whirling cloud descend from the sky towards the group of manfri.

In the west, a mound of earth shoves itself from the soil right at the edge of the Grass and this barren spot until a huge, roughly man-shaped form stands facing the Child.

In the north, a small glowing spark forms near the hands of the manfri spellcaster and drops to the ground. The growing wind fans the flames and it quickly grows to the size of a bonfire.

And, to the south, the 'Pack see something rare. And dangerous. Gradually rising from the ground is a shifting, animate mass of water that eventually towers over the slight manfri. So much water in the open ...

Then, at some unheard direction, each of the elementals begins moving slowly towards the Child in the centre of the clearing. Looking back and forth between them, it seems that any one of the elementals will be the first to arrive. Finally, though, the whirling mass of air descends towards the Child, closer and closer to the Woldsblood covering the Child.

Lower .... lower ... almost to the surface .... and .... it's gone.

The 'Pack barely have time to contemplate this before the column of fire reaches the Child and extends a fiery limb towards the burden that Grymash has carried from the chamber beneath Rattledam to this place.

And, the same thing happens.

The earth elemental has reached the Child by this point and the 'Pack finally get a chance to better observe what it happening. The elemental reaches out with its misshapen upper limb and touches the top of the Child. The substance of the elemental seems to pour into the Child, draining the elemental until nothing is left.

Finally, the water elemental reaches the Child. Already a cloud of biting insects has gathered around the animate water. Like the earth elemental, the water reaches out and flows over the surface of the Child. The swarm of insects continues to hover overhead as the last of the water flows away.

Anyone within 50 ft who is not dazed - Highlight to display spoiler: {The Child is visibly larger. Not much, but enough to easily notice. And, if someone looks closely, the colour of the Child has changed from the opalescent gray it was originally to more muted, natural tones.}

Trellus  d20+19=35 ;
Thursday September 17th, 2009 9:14:11 AM

[Will Save 35]

Trellus maintains his position, again fighting off the pulling effect of the Woldsblood. The cleric watches, almost entranced, as all the manfri appear and take their part.

And then the water elemental shows up. The blond man tenses, and takes an involuntary step away from the creature.

If Falmar is watching, up until this point, the leader of the Bloodpack has been more concerned with his fellows that what was actually taking place. Oh, he was interested enough, and clearly watching, its just his attentions were divided. The water elemental changes the man's attitude instantly, and it is quite obvious Trellus is more concerned about it than any other person, creature or activity in this place.

Only when the elemental flows into the Child does the Rattledam native relax, and even then he keeps a wary eye on the cloud of insects.

Yanoshendure elements 
Thursday September 17th, 2009 2:28:28 PM

Yanish moves back from the influance of the Woldsblood. When rhe Elementals show up he has his Axe in hand before he even realizes he had acted. Caustiously he watches and waits. Seeing that no harm comes to the Child Yanosh watches the ceremony.

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+18=20 ; d4=3 ;
Thursday September 17th, 2009 2:40:31 PM

Tishe' looks around to make sure all of her packmates are not overcome by the Woldsblood, and then she is distracted by the huge water elemental. As it approaches the Child, the mystic's eyes are drawn to the Woldsblood like a moth to flame and she is overcome!

...Actions....
Woldsblood DC 20 (oh, piggies, a 2!)

...Effects......
DAZED - 3 rounds (no actions)

Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 88 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 58 rounds

Falmar Cat's Grace, 88 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 90 rds),  d20+10=30 ;
Thursday September 17th, 2009 5:54:01 PM

Falmar's tune is joined by the newcomer Manfri, he smiles and modulates his tune to something like theirs.
Falmar Watches the Elementals and the Manfri and holds fast as the Elementals merge with the Child.

Will check = 30

As Falmar sees and feels Tishe' fall, he moves toward her and begins to pull her away from the center of the Ritual.
(ooc. I believe I'm standing by one of the trees, im not sure how far they are from the center.)

Effects : Cats Grace +4 Dex (88rds.)
Aura of Courage (immunity to fear & +4 Morale bonus to allies within 10'
Endure Elements

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Flaming Sphere, Shatter, Web
3. Fireball, Haste }

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang]  d20+16=32 ; d20+5=25 ; d20+5=19 ;
Thursday September 17th, 2009 7:37:14 PM

The arrival of more manfri is interesting and the fact that they take up the positions of the four directions is further so. The arrival of each elemental is not as surprising as it should have been with the positioning of the manfri, or at least to him. Even being further back from the rest, he is not too happy with the arrival of a water elemental and the bugs that follow it. Still he holds his ground and then glances to check on the others.

His heart lurches when he notes Tishe' go down and is happy that Falmar is there to pull her back from the woldsblood. The fact that each elemental merges with the child raises his eyebrows and he wonders what type of child is being born.

[Will 32, listen 25, spot 19]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)*, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

The Rite Continues - Part II (DM JohnP) 
Thursday September 17th, 2009 11:16:06 PM

The manfri continue with the ritual, doing whatever they are doing with the Child. The outcome is still uncertain but the Bloodpack have committed to guarding the rite until it is completed.

The four groups of manfri silently go back into the grass, slipping between the strands without sound or disturbance. No one is quite certain whether the manfri immediately return or if more were waiting there. Manfri begin moving from the grass towards the centre of the clearing where the Child rests, glowing and sparkling from whatever the absorption of the elementals has caused. Looking closely, each of the manfri is carrying something. When one passes close by, the Bloodpack realize that the manfri is carrying a blade of grass ... steel grass if Tishe' or Gilan had to guess. Realizing that, the Bloodpack watch more closely and notice that each of the more than fifty manfri are also carrying some kind of grass. Some grasses are familiar but others are unknown to the Bloodpack.

The manfri seem to affected by the Woldsblood just like the Bloodpack. Most seem to be able to withstand the tug of the Woldsblood on their souls but some stop, dazed, until they recover and continue to advance towards the Child. None of the other manfri stop to help instead acting as if this were natural and expected.

When they reach the Child, each manfri passes the grass to the older one who began the ritual and summoned the Woldsblood. Carefully, each blade of grass is gently placed on the gleaming Woldsblood covering the Child until the child is slowly covered by a mottled green and brown blanket of grass. If the Bloodpack were to guess, every kind of grass found in the Sargrass.

Anyone on watch - keep making those Spot rolls, please

Grymash  d20+8=20 ; d20+8=18 ; d4=3 ; d4=2 ;
Friday September 18th, 2009 12:31:38 AM

Grymash sways side to side, unable to keep his thoughts or maintain focus.

(He failed both Will saves: 20 and 18 for 3+2 rounds. Sorry for my lack of posting, ive been dazed with school work.)

Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 90 rds),  d20+3=21 ; d20+3=8 ;
Friday September 18th, 2009 8:27:39 AM

Pulling Tishe' to where he thinks is a safer place, Falmar resumes his watch, between the trees, above the trees, ....

any time now,....or maybe we'll get lucky and the ritual will commence in peace ?

Listen : 21
Spot : 8

Yanoshendure elements  d20+2=4 ; d20+1=18 ;
Friday September 18th, 2009 11:36:15 AM


Yanosh watches the ceremony closely. Staying just out of the reach of the Woldsblood. "Olaf remember the Woldsblood. Stay back Wunjo." Yanosh reminds his friend from the Ice Vein of his first encounter with the life blood of the Wold.

Spot 4
Listen 18

Highlight to display spoiler: { Level

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}


Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang]  d20+5=17 ; d20+5=23 ;
Friday September 18th, 2009 8:31:23 PM

Gilan continues to stand visual over the ritual for the child and manfri. His head turns every once in awhile to search the surroundings for trouble, but has found nothing yet. He makes note that Grymash seems to be in trouble as well and moves down towards his brother. Gently tugging on the arm of the big guy, he will lead him away from the immediate area to make sure that somethings don't happen.

[listen 17, spot 23]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)*, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Let's See if this Gets Things Hopping (DM JohnP) 
Sunday September 20th, 2009 10:56:24 PM

The older manfri stands near the Child, speaking too quietly for any of the Bloodpack to overhear. The thick layer of grass over the Child remains still, not being absorbed like the elementals. Or, at least not so the Bloodpack notice.

Out at the periphery, Gilan notices four figures flying closer and landing several hundred yards from the clearing.

Trellus  d20+11=29 ;
Monday September 21st, 2009 10:30:12 AM

Seeing his packmates helping Gry and Tishe away from the effect of the Woldsblood, Trellus maintains his position, and watches the ritual continue.

[Spot 29]

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) 
Monday September 21st, 2009 2:07:04 PM

"buh, buh, buh, buhhhh" babbles Tishe', while a confused look is over her face.

...Actions....

...Effects......
DAZED - 1 round (no actions)

Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 88 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 58 rounds

Falmar Cat's Grace, 88 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Grymash: dazed. 
Monday September 21st, 2009 6:48:23 PM

Someone tug on .... whats that...where...do I ...hmmm.

(dont know if Gry can be led away or even move. the book says I cant take any actions.)

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] 
Monday September 21st, 2009 9:12:44 PM

Gilan uses the Mark to send a message to all those that are still in the right mind. "Guys...we have four incomings landing about two hundred yards from here. Might be our friends from earlier." If he cannot get Grymash to follow along then he will use the gift of shapeshifting to carry him away from the imediate threat.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)*, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Protecting the Ritual (DM JohnP) 
Monday September 21st, 2009 11:31:20 PM

The Bloodpack manage to get every member of their group more than 50 feet from the ritual and, after 30 seconds or slightly more, everyone is able to act.

Gilan has warned the group that he has seen four figures flying through the air with some magical assistance and landing several hundred feet away in the grass. Trellus is remaining vigilant but sees no sign of the group taking to the air again. Obviously, the four figures are doing something where they can't be seen by the Bloodpack.

Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 83 rds),  d20+3=22 ; d20+3=6 ;
Tuesday September 22nd, 2009 1:04:46 AM

Falmar send his familiar up to see if he can better spot the 4.

He steadies his bow and awaits a target...
The buzzing of the insects distract him, but he remains vigilant.

Spot = 22
Listen = 6



Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) 
Tuesday September 22nd, 2009 12:08:31 PM

Her mind and wits come back after Falmar pulls Tishe' from the proximity of the Woldsblood. "Thanks, sweetie", she says and pats the half-elf on the arm.

"Want to bet the four are the treadles who attacked us in the Grass?" she asks rhetorically.

Tishe' begins to weave a spell to summon allies from the Lands of Rest.

...Actions....
Full Round Action: Summon Monster IV

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 83 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 53 rounds

Falmar Cat's Grace, 83 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Olaf AC 26, HP 76/76 (20% miss chance) 
Tuesday September 22nd, 2009 6:41:03 PM

Olaf readies himself, casting silence on his trusty pebble, then carefully stowing it in his haversack. He then girds himself for war, donning his shield and holding his sickle lightly. Finally, he casts protection from evil upon himself.

These preparations done, he sees if there is any way he can partially conceal himself at the 70 foot mark from the ritual.

Highlight to display spoiler: {
Guidance, Mending, Resistance, Toros's Taur Try (x2)

1 Level (4+1)
Bless, Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil [cast]

2 Level (3+1)
Darkness, Hold Person (DC:16), Invisibility, Silence (DC: 16) [cast]

3 Level (2+1)
Deeper Darkness, Nondetection, Stone Shape
}

Trellus(SR 24, Freedom of Movement) 
Tuesday September 22nd, 2009 6:45:16 PM

Trellus nods to himself as Gilan reports. Maybe its the same four, maybe not. If it is, they sure have an easy time finding the 'Pack.

He shakes off the line of thinking, and strolls over to Grymash. Reaching the barbarian, he casts a spell on him
[Stoneskin, 120 hp, 120 minutes duration], and follows up with two on himself [Freedom of Movement, Spell Resistance]

Spells in effect:
Magic Vestment (x2)
Freedom of Movement - 120 minutes
Spell Resistance - 12 minutes

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}


Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] 
Tuesday September 22nd, 2009 9:57:42 PM

With a nod, Gilan drops a spell on Grymash as well. The half-orc's skin hardens slightly and gains a slight woodie appearance. "Rematch I would say. This time I owe them." He has all intentions of hanging around for the end of the fight this time around.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Grymash (ac28/30 hp115, barkskin, stoneskin, prot. from evil, longstrider)  d20+4=11 ; d20+6=21 ;
Tuesday September 22nd, 2009 10:26:13 PM

Grymash gives a nod to both Trellus and Gilan for their magiks. Grymash also prepares a few of his own. A shielding light envelopes his for a brief moment, then slowly fades. (casting protection from evil, and longstrider)

(spot11, listen21)


Yanosh AC 22--HP 86/86endure elements  d20+2=19 ; d20+1=18 ;
Wednesday September 23rd, 2009 10:51:05 AM

Hearing Gils warning Yanosh's hand slips his light cross bow from his shoulder. Readying a bolt Yanosh moves to put himdelf between the newcomers and the child. "The ceremony must not be interupted," he states in a growling voice. The once somber and sulking Dwarf seems to suddenly be himself once again. Maybe he too has a debt to repay.

spot 19
listen 18

DM only Highlight to display spoiler: {(OoC i have not received permission for use of my CC purchase. Does Yanosh have the items?)}

Highlight to display spoiler: { spells prepared

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}


DM Apology (DM JohnP) 
Wednesday September 23rd, 2009 9:49:12 PM

Sorry for no post last night. My daughter bumped her head and we were at Emergency until 3:30 a.m. confirming that she didn't have a concussion or require stitches.

Getting Set (DM JohnP) 
Wednesday September 23rd, 2009 10:10:07 PM

The Bloodpack have made preparations for what they suspect is the fight to come. Most people have cast protective magics and set themselves for the coming combat.

All of them have moved far enough away from the Child that they are not affected by the Woldsblood that has been summoned for the ritual. The Bloodpack now stand in the barren clearing the grass where the only remnants of the former SarForest are the tattered nearly petrified shrubs and towering dead trees.

There are manfri somewhere out in the grass who might aid in the defense of the ritual. The motivations and purpose of the small inhabitants of the Sargrass are always a mystery, though.

The question for the Bloodpack is whether they should prepare to let any opponents come to them here in this clear area, or attempt to meet them somewhere else.

Large Scale Map

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d3=3 ;
Thursday September 24th, 2009 8:29:01 AM

Tishe' completes her summoning spell, bringing three Celestial Hippogryphs to the Wold. She calls to them in Celestial to send them on thier way. "Go and fly to the east and circle our enemy. Do not attack until I say."

Tishe' then repeats her orders in Common so the Bloodpack knows what she said. That done, Tishe' Readies herself to move where Trellus orders.

The three hippogryphs take off, hustling through the air to get to the spot the four landed. There, they circle, providing an easy way to identify the enemy's location.

...Actions....
Ready to move on Trellus direction

Hippogryphs move 200feet, flying 40 feet high.

3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 83 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 52 rounds

Falmar Cat's Grace, 82 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 83 rds),  d20+3=16 ;
Thursday September 24th, 2009 4:26:31 PM

Watching the Hippogriffs take flight and begin to circle to the NE. Falmar advances in their direction .
Double Move 80' NE.

Falmar renews his tune..adding a faster tempo to the chanting of the Manfri.

The more distance we can put between them and the Child the better. Hopefully they are still visible...

Mark of Gargul to the Pack :" Watch the grasses, if you see them move, there better be something there , if not, shoot it.

Spot : 16



Olaf AC 26, HP 76/76 (20% miss chance) 
Thursday September 24th, 2009 6:56:23 PM

Nodding to Trellus, Olaf says, "I'll be waitin' at the edge, until ya say otherwise." He then trots quickly to the edge of the clearing, secreting himself 20 feet into the wilds.

Highlight to display spoiler: {
Guidance, Mending, Resistance, Toros's Taur Try (x2)

1 Level (4+1)
Bless, Disguise Self, Magic Weapon, Obscuring Mist, Protection from Evil [cast]

2 Level (3+1)
Darkness, Hold Person (DC:16), Invisibility, Silence (DC: 16) [cast]

3 Level (2+1)
Deeper Darkness, Nondetection, Stone Shape
}

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] 
Thursday September 24th, 2009 8:28:52 PM

Gilan steps forward and smiles. "How about we make things a little harder for them even if they are invisible." In druidic he starts to prayer for a new spell and designs an area of the grasses to overgrow and entangle themself in a two hundred foot quarter circle, but leaves two areas that are not that way. The enemy will either have to chop their way through or take the paths that he put there...unless they are flying.

"They will have to come through there or there if they don't want to force or cut their way through....or go around." It might have not been the greatest of solutions, but it would cut off retreat also with anything less than fly or teleportation. There was a score to settle and he was looking forward to it. "I have one spell left to harden a person's skin to damage, anyone interested?"

The overgrowth area has the bowl part facing the Bloodpack and the bubble part out to cover as much area as possible.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Moving Into the Grass (DM JohnP) 
Thursday September 24th, 2009 11:31:35 PM

Tishe' summons some creatures to locate the opponents out in the grass while Falmar and Olaf move out towards the edge of the grass. Neither of the pair see any sign of the manfri as they move forward.

While this is happening, GIlan casts two spells to channel the movement of any opponents on the ground. Hopefully he hasn't caught any manfri but the small inhabitants of the Sargrass probably have their own methods of dealing with such things.

The other members of the Bloodpack have not acted yet. Trellus, Yanosh and Grymash are waiting with Flea.

DM Note - Map coming tomorrow night once the others have had a second chance to post.

Yanosh AC 22--HP 86/86endure elements  d20+2=6 ; d20+1=15 ;
Friday September 25th, 2009 4:11:38 AM

Yanosh quickly casts a spell to see invisible creatures. The Cleric moves into possitoin to cover the ones out front.

Spot 6
Listen 15

Highlight to display spoiler: { spells prepared

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}


Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) 
Friday September 25th, 2009 1:50:44 PM

Tishe' doesn't move forward on Trellus' orders. Instead, she casts Fly on herself to give her better movement.

...Actions....
cast Fly

Hippogryphs move 200feet, flying 40 feet high.

3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 83 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 52 rounds
Fly, 90 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 82 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang]  d20+5=19 ; d20+5=13 ;
Friday September 25th, 2009 10:05:03 PM

Gilan holds his ground and lets his eyes search the area, though he doubts that he will see much if the enemy is wise. Still he waits to see if anyone is in need of his other barkskin spell so that they have more defense. His mind filters through his other spells as well and tries to get a grasp on what else might be of use. "I can give a couple people the ability to walk on air if it would be of use as well." All he needs is to know who would be in need of such spells.

[listen 19 and spot 13]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Trellus(SR 25, AC 27, 103 hp, Barkskin, Longstrider, Freedom of Movement) 
Sunday September 27th, 2009 12:02:27 PM

OOC - Stoneskin correction - its 130 hp and duration

Trellus notes that only Falmar seems to be heading directly out into the grass.
"Hold on, dude" he calls out. "You'll have Wardd's own luck if you can find them hiding out there on foot. Plus we sure don't want them showing up here, while we're all out there. We gotta protect the Child."
He glances at Gilan.
"Think you and Tishe can pull a fast check in the air? The rest of us can sit tight and get ready. Use Gargul's Mark to let us know if you see anything. And get out of there if you do. Them treadles are dangerous."

Continuing his own preparations, the cleric takes a potion [Barkskin +3] and activates his tattoo [Longstrider].

Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Freedom of Movement - 130 minutes
Spell Resistance - 13 minutes
Barkskin - 1 hour
Longstrider - ?

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}

Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) 
Sunday September 27th, 2009 7:39:31 PM

Remembering that he might need additional defenses, Olaf searches through his pack and pulls out a potion of Barkskin. Nod softly to himself, he quaffs it, then continues to look for a better hiding place.



Setting Up (DM JohnP) 
Sunday September 27th, 2009 10:54:52 PM

Falmar is still out near the edge of the grass.

Grymash is back near Tishe' and Trellus.

Yanosh casts a spell and moves to cover the others who are heading out towards the grass.

Tishe casts a spell and begins to hover above the ground.

Gilan scans the sky for flying opponents and offers to cast other spells on his companions.

Trellus suggests that Tishe' and Gilan go scouting for trouble.

Olaf uses a potion to improve his defenses and looks for a better hiding spot. He's presently crouching down in the long grass roughly 20 feet in, but 50 of 60 feet short of the area that Gilan has affected with his spell.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Tishe' is maintaining a mental link with her summoned hippogriffs. They have been circling above a point in the grass maybe two hundred yards out but Tishe' suddenly senses them moving towards her, as if they were pursuing something.

MAP - Setting Up

DM Note - Approximate positions based on player posts. Please correct positions if you like in the next post.

No one has offered to sub for Flea. Unless someone wishes to do so, Flea will be back near the Child as the last line of defence and out of the combat.



Yanosh AC 22--HP 86/86endure elements 
Monday September 28th, 2009 11:50:54 AM

Steadily he waits for a target to show its self.

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+11=28 ; d20+11=20 ;
Monday September 28th, 2009 12:23:34 PM

Tishe' watches her circling hippogryphs. "They are moving in!", she announces. "I'll go up and see if I can help spot anything."

The mystic takes to the air, flying straight up for 60 feet and then continues to scan the Grasses.

Anything that she can see, she relates it to her packmates below.

...Actions....
Move: double move up to 60' high.
Spot; 28
Listen: 20

Hippogryphs move 200feet, flying 40 feet high.

3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 80 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 51 rounds
Fly, 89 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 81 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Trellus(SR 25, AC 29, 103 hp, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 
Monday September 28th, 2009 2:33:55 PM

Trellus takes the time to down yet another potion [Shield of Faith +2]. He looks expectantly at the top of the grass....waiting.

Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Freedom of Movement - 130 minutes
Spell Resistance - 13 minutes
Barkskin - 1 hour
Longstrider - ?
Shield of Faith (+2)

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}

Grymash (ac28/30 hp115, barkskin, stoneskin, prot. from evil, longstrider, locate object) 
Monday September 28th, 2009 8:20:40 PM

Grymash steps forward and casts a spell. A divination that he hasn't used in a while. However, he plans to use it in a creative way. He doesnt know how he thought of it. Something seemed to inspire him. Maybe the child, maybe Gargul himself. Being so close to Woldsblood, the air of mortality fresh on the breeze, maybe, just maybe it might work. After muttering a few words of power, Grymash asks, "I wish to find wounds and scars cut by an orcish double axe!" (Cast Locate Object - 400 ft radius)

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang]  d20+5=22 ; d20+5=9 ;
Monday September 28th, 2009 8:25:03 PM

Gilan glances to Trellus and nods his head, but asks just be be safe. "With Tishe' and her friends already patroling the sky, you want me up there as well?" He can very well do that as well but continues to watch the grass and listen to his surroundings for signs of the enemy.

Since noone seems interested he casts another spell on himself and gets ready for walking on air.

[listen 22 and spot 9]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) 
Monday September 28th, 2009 8:41:01 PM

Olaf thinks into his mark of Gargul, Going forward to the edge o' Gilan's growth. Figurin' they'll come from the northern one. With that, he moves forward, concealing himself at the edge of the new growth.

Some Things Are Coming (DM JohnP) 
Monday September 28th, 2009 10:53:08 PM

Yanosh hunkers down to wait for an opponent to show themselves.

Tishe' flies upward to get a better look at what her hippogriffs have spotted and are pursuing. Now that she is up in the air, Tishe' spies three figures flying above the tops of the grass at somewhat less than full speed for the spell. She estimates that the figures are 150 feet, or so, in front of Olaf. Her three hippogriffs are trying to attack the figures.

In fact, as the theurge watches she can see creatures moving through the Grass away towards a small clearing. As she watches, there is a flash of magical light that she might recognize (Spellcraft DC 20).

Trellus consumes another potion and waits for the arrival of their opponents.

Grymash moves forward slightly and casts a spell. He senses something ahead.

Gilan casts another spell.

Olaf moves forward nearly to the edge of the overgrown area.

Falmar waits.

Tishe' only (no one has line of sight on flying figures yet) -- Highlight to display spoiler: {The opponents seem slightly familiar but all three now wear tabards clearly emblazoned with the symbol of Ga'al. Keep making Spot rolls too, please.}

Tishe' -- roll attacks for hippogriffs



Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 83 rds),  d20+3=21 ;
Tuesday September 29th, 2009 12:01:10 AM

Hearing Trellu's shout Falmar holds his ground just to the NE of Yanosh.

Falmar send his Familiar up to help him see what's coming out of the grass.
Spot = 21

Falmar watches the Hippogriffs for some sign ...

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Flaming Sphere, Shatter, Web
3. Fireball, Haste }

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+25=32 ; d20+11=23 ; 2d6=4 ; 3d6=9 ; d20+8=11 ; d20+8=16 ; d20+8=11 ;
Tuesday September 29th, 2009 1:38:36 PM

"I see only three coming in!", Tishe' tells her packmates, "but there is another clearing that looks like it is getting attacked by some Manfri allies. Tishe' immediately recognizes the spell being used, and she calls what the wizard is doing down to her packmates too.

"They are about 150 feet in front of Olaf. Looks like they are slower than a normal fly spell, perhaps waiting on some summoned allies to arrive at the same time?"

Tishe' makes a consideration and decides that this wizard shouldn't be allowed to perform undistracted. The mystic weaves a spell and casts it to include the clearing where she saw the flash of light. An Ice Storm beats down on the Grass clearing (long range, 760 feet away!)

The three hippogryphs arc and make flying passes at the approaching enemy with claws to harrass.

...Actions....
Spellcraft: 32
Spot; 23
Cast Ice Storm: 4 cold damage, 9 bludgeoning damage = 13 dam, 1/2 move, possible lose spell if casting

Hippogryphs move 200feet, attacks, AC 11, 16, 11

3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 79 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 50 rounds
Fly, 88 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 80 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Trellus(SR 25, AC 29, 103 hp, Invisible, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 
Tuesday September 29th, 2009 2:31:00 PM

Trellus just keeps downing potions. After this last one, he disappears from view. [Invisible]

-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Freedom of Movement - 129.5 minutes
Spell Resistance - 12.6 minutes
Barkskin - 59.7 minutes
Longstrider - 59.8 minutes
Shield of Faith (+2) - 9 rounds
Invisibility - 3 minutes

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}

Grymash (ac28/30 hp115, barkskin, stoneskin, prot. from evil, longstrider, locate object) 
Tuesday September 29th, 2009 7:30:32 PM

Grymash dashes forward at break-neck speed toward the one he senses with his spell. (run speed 280) Once he hits the grassline, he will employ his power granted to him by Gargul's Travel domain (Freedom of Movement) so he can continue through the grass unhindered. However, he'll attack the first enemy he sees even if its not one of his foes detected by his spell.

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang]  d20+5=13 ; d20+5=21 ;
Tuesday September 29th, 2009 8:27:27 PM

As long as the enemy is flying, his spells will have little effect though it might be useful against anything that is coming through the grass at them. Holding off on any of his other spells, knowing that some of them will not last that long, he tries to gauge the approach of the enemy by Tishe' when she comments to them.

[listen 13 and spot 21]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Defend the Ritual - Round 1 (DM JohnP)  d20+19=35 ; d8+9=17 ; d20+23=38 ; d8+10=17 ; d20+15=18 ;
Tuesday September 29th, 2009 11:12:12 PM

Falmar sends his familiar aloft to learn more about what Tishe' has spotted.

Tishe' recognizes the magic she saw in the distance as a Cone of Cold. The hippogriffs continue to harry the flying opponents but do not manage to hit.

Trellus downs a potion to become invisible and remains where he was.

Grymash races off into the grass in front. His divine gift allows him to move nearly effortlessly through the area touched by Gilan's spell.

Gilan waits patiently.

Yanosh waits, too.

++++++++++++++++++++++++++++++++++++++++++++++++++++


All three of the flying humanoids charge Grymash, dropping low enough in the air to hit the half-orc. The first lands a solid strike with its trident, piercing Grymash's armor and some of his magical protection. The second slashes Grymash with its longsword and also inflict damage. The third misses with it's longsword, however.
Opponent 1 -- hits AC 35, 17 damage
Opponent 2 -- hits AC 38, 17 damage
Opponent 3 -- misses AC 18


Grymash, Tishe' and Falmar immediately realize that these opponents are some kind of undead. Grymash's detection spell is fairly buzzing since at least one of these opponents has great gaping wounds from a double axe. The third one looks a little buggy, too.

Knowledge Religion DC 20 - Highlight to display spoiler: {The creatures are something called Death Knights.}

The hippogriffs can make charging attacks on these opponents next round.
DM Note - hippogriffs are off-map to the right but can reach opponents with single move

MAP - ROUND 1

Grymash (ac29 hp101/115 ragehp123/137, RAGE1, haste1, barkskin, stoneskin80, prot. from evil, longstrider, locate object)  d20+18=26 ; d20+18=37 ; d20+14=34 ; d20+18=34 ; d20+14=33 ; d8+23=28 ; d8+23=26 ; d8+23=27 ; d8+23=27 ; d8+23=24 ; d8+23=30 ; d8+23=26 ; d20+18=23 ; d8+23=28 ;
Wednesday September 30th, 2009 10:42:03 AM

Upon finding the treadles, Grymash clicks his heels (haste) and then his go feral as he gives in to the chaos within. (thank goodness stoneskin absorbed much of the damage)

(powerattack -4hit/+8dam
Haste attack: HitAC 26. Damage 28.
1st attack: HitAC 37 threat, 34 crit. Damage 26+27+27=80.
2nd attack: HitAC 34 threat, 33 crit. Damage 30+26+24=80.
Wounding: -1 Con per hit, or -3 Con per crit.
Adamantine weapon: incase they have damage reduction.
Total possible damage: 28+26+27+27+30+26+24=188

If one of them should drop ...
Cleave attack: HitAC 23. Damage 28.)

Yanosh AC 22--HP 86/86endure elements, see Invisible  d20+7=24 ; d8=8 ;
Wednesday September 30th, 2009 11:41:19 AM

The first one that Yanosh see he fires his crossbow. once fired Yanosh drops his crossbow and picks up his shield and Axe. "Come to Yanosh and he will send you to see Gargul," he taunts.

Hit Ac 24 dmg 8

spells cast
see Invisible

Highlight to display spoiler: {spells prepared

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible *

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+11=13 ; d20+12=18 ; d20+12=16 ; d20+12=22 ; d4+6=8 ;
Wednesday September 30th, 2009 1:23:39 PM

Tishe' can feel the wounds on Grymash as well as the release of his rage. "Trellus! We have to help Grymash or he will quickly be killed by the three opponents!" The mystic flies east as fast as she can to get a better bead on the fight in the Grass.

The three hippogryphs arc and dive onto thier opponents. Charging and flanking opposite of Grymash, they get a tactical advantage over the flying humanoids.

...Actions....
Move: double move flying (120') to AB,14
Spot; 16

Hippogryphs move 200feet, attacks, AC 18, 16, 22, possible 10 damage with claw (+2 dam for charging)

3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 78 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 49 rounds
Fly, 87 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 79 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Trellus(SR 25, AC 29, 103 hp, Invisible, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 
Wednesday September 30th, 2009 5:07:39 PM

OOC - If the undead dropped down into the Grass to engage Grymash, are they affected by the Entangle?

A sigh is heard in response to Gry's attack and Tishe's urgent call to action.
"Let's weave then," comes his voice. "But keep an eye out for that other dude. It's gonna be totally sunbaked if he gets behind us."

Then the pounding of feet can be heard, followed a few seconds later by the movement of the Grass as a form pushes into them.

[Run 160' to AI 14. I'm assuming with Freedom of Movement he can run through the grass?]

-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Freedom of Movement - 129.4 minutes
Spell Resistance - 12.5 minutes
Barkskin - 59.6 minutes
Longstrider - 59.7 minutes
Shield of Faith (+2) - 8 rounds
Invisibility - 2.9 minutes

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}

Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min))  d20+8=28 ;
Wednesday September 30th, 2009 6:19:26 PM

Olaf mutters, "great. Engage them so far away..." but shrugs. His eyes pick out the shapes, and he thinks through the mark, looks like death knights. Bother. He starts shifting back,

[if the creatures in two DM posts back are _not_ the three undead] moving over to engage the figures making their way through the grass.

[otherwise] moving silently to AQ11.

[knowledge religion check 28 vs DC 20]
[double (stealthed) move to AQ11]

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] 
Wednesday September 30th, 2009 9:31:29 PM

Gilan also moves forward at a fair clip, though he is running upon the air as if it was the ground. His ultimate goal is to try and reach Grymash in as short a time as he can, to aid his packmate. What he exactly plans to do he is not sure of yet.

[position: AI 12]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Defend the Ritual - Round 2 (DM JohnP)  d20+19=31 ; d8+16=17 ; d20+15=27 ; d20+8=14 ; d20+15=34 ;
Wednesday September 30th, 2009 10:25:02 PM

Grymash swings at one of the opponents and hits twice. He doesn't manage to drop the opponent, however.

Yanosh fires his crossbow and the bolt sails harmlessly over the three opponents.

Tishe' flies towards the battle out in the grass as fast as she can. Her three summoned hippogriffs attack the figures but cannot hit any of them.

Trellus also runs as fast as he can towards the battle.

Olaf recognizes the creatures and communicates this to his companions. Then the human cleric moves silently towards one of the lanes through the grass.

Gilan also runs towards the battle, keeping pace with the invisible Trellus.

Falmar waits.

+++++++++++++++++++++++++++++++++++++++++++++++++++


Opponent 1 moves 5 feet and casts a spell.

Opponent 2 moves 5 feet and attacks Grymash. The sword bites as deeply as the last attack.
Opponent 2 -- hits AC 31, 17 damage

Opponent 3 moves 5 feet and attacks Grymash. Except, instead of trying to hit, the opponent tries to trip the half-orc. The trip attempt is unsuccessful but the opponent doesn't hit the ground.
Opponent 3 -- touch attack hits Touch AC 27
Trip check = 14 vs. DC 19
Reflex save = 34


Magical effects continue near the clearing where these opponents first landed. The manfri might be keeping one, or more, opponents busy over there.

MAP - ROUND 2

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 79 rds, Haste : 5 rounds),  d100=36 ;
Wednesday September 30th, 2009 10:48:34 PM

Falmar realizes he's just too far away !!

Mark Of Gargul "Yanosh, we need to get to him fast...this can help"

He Glances at Yanosh and begins casting Haste on both Yanosh and himself (A. Spell Fail 5% = 36 success)

Falmar then heads 70' (40 movement +30 haste) toward Grymash and his new friends stopping at the edge of the heavy grasses.

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Flaming Sphere, Shatter, Web
3. Fireball.

Effects Yanosh Haste 5 rds.



Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+12=13 ; d20+12=22 ; d20+12=16 ; d20+12=30 ; d4+6=8 ;
Thursday October 1st, 2009 8:32:48 AM

Tishe' winces at each wound on her green packmate, but can't do anything other than get there as fast as possible.

The three hippogryphs arc and dive onto thier opponents. Charging and flanking opposite of Grymash, they get a tactical advantage over the flying humanoids.

...Actions....
Move: double move flying (120')
Spot; 13

Hippogryphs move 200feet, attacks, AC 22, 16, 30 possible 8 damage with claw

3ea Celestial Hippogriff; 5 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 77 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 48 rounds
Fly, 86 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 78 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }

Trellus(SR 25, AC 29, 103 hp, Invisible, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 
Thursday October 1st, 2009 12:25:43 PM

The grass parts briefly, and then returns. From above, a trail of disturbed Grass rushes toward Gry and his three attackers.

[Run 130' to BI 14]

-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Freedom of Movement - 129.3 minutes
Spell Resistance - 12.4 minutes
Barkskin - 59.5 minutes
Longstrider - 59.6 minutes
Shield of Faith (+2) - 7 rounds
Invisibility - 2.8 minutes

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2), Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}

Grymash (ac29 hp96/115 ragehp116/137, RAGE2, haste2, barkskin, stoneskin70, prot. from evil, longstrider, locate object)  d20+18=31 ; d20+18=21 ; d20+18=26 ; d20+14=29 ; d20+14=21 ; d8+12=16 ; d8+7=14 ; d8+12=13 ; d8+7=8 ; d8+12=16 ; d8+7=13 ; d20+18=19 ;
Thursday October 1st, 2009 7:03:40 PM

(sorry, i didnt know id be putting myself so far from the group. i thought we had engaged the enemy already.)

Grymash goes nuts! No, but no one animates the treadles he slain. They belong to him and he wants them where they belong ... in the Master's realm.

(powerattack -2hit/+2dam
haste attack: HitAC 31. Damage 16.
1st attack: HitAC 21. Damage 13.
2nd attack: HitAC 26. Damage 8.
3rd attack: HitAC 29. Damage 16.
4th attack: HitAC 21. Damage 13.
Total possible damage: 66.

If one falls...
Cleave attack: HitAC 19. Natural 1. no chance.)

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] 
Thursday October 1st, 2009 9:02:51 PM

Gilan continues his headlong charge through the air towards the enemies and Grymash. He cannot get away from the sight of his packmate getting cut upon.

[position: BH 12]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength

Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) 
Thursday October 1st, 2009 10:12:32 PM

Olaf moves to AU8, still keeping a semblance of stealth.

Defend the Ritual - Round 3 (DM JohnP)  10d6=38 ; d20+21=40 ; d20+21=39 ; 2d8+38=50 ; d20+16=24 ; d20+13=33 ; d20+13=20 ; d8+19=20 ; d20+17=22 ; d20+17=24 ; d20+12=17 ;
Thursday October 1st, 2009 11:04:09 PM

Falmar casts a spell to hasten both himself and Yanosh. Then the bladesinger moves 60 feet towards Grymash and the fight in the long grass.
DM Note -- The boots and Haste offer the same <enhancement> bonus and the bonuses don't stack. Speed is 60 feet.

Tishe' sends her summoned creatures to attack again. None of them manage to hit the very protected opponents, though. The theurge continues to fly towards the fight between Grymash and the opponents.

Trellus also runs towards Grymash.

Grymash continues to attack the undead that have surrounded him. He is embarrassed to not land any attacks upon his opponent.

Gilan also moves towards Grymash, slipping easily through the magically enhanced vegetation.

Olaf continues to creep forward.

Yanosh waits.

++++++++++++++++++++++++++++++++++++++++++++++++++++


Opponent #1 steps away from the summoned creatures and casts a spell. A column of dark, smoking flame erupts from the ground behind all three of the summoned creatures, catching all of them.
Abyssal Blast -- 19 hp infernal damage, 19 hp fire damage, Reflex DC 19 for half

Opponent #2 swings his longsword three times at Grymash, hitting only twice. But the first wound was quite deep and would have nearly dropped the half-orc without his protective magic. The last swing is almost an afterthought.
Opponent 2 -- 1st attack hits AC 40 (threat), confirmed AC 39, 50 damage
2nd attack -- misses AC 24
3rd attack -- hits AC 33 (threat), not confirmed AC 20, 20 damage


Opponent #3 tries to punch Grymash but does not hit the half-orc with any of the three attacks.
Opponent 3 -- 1st attack misses AC 24
2nd attack misses AC 26
3rd attack misses AC 19



MAP - ROUND 3

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 79 rds, Haste : 5 rounds),  d20+14=23 ;
Friday October 2nd, 2009 9:07:43 AM

Falmar Moves toward the trail ending at av8 (60 movement)

Falmar aims his bow and lets fly at ADV. #1 (7base, 5 dex,brace 2, +1 haste (+15 total Hit AC 24* likely not...) * didn't include the +1 from haste at first..

Yanosh AC 22--HP 86/86endure elements, see Invisible, haste 
Friday October 2nd, 2009 11:24:54 AM

As fast as he can move Yanosh rushes to Grys aid. "Hang on Brother. Yanosh comes to help send them to the Master."

spells cast
see Invisible

Highlight to display spoiler: {spells prepared

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible *

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+5=8 ; d20+5=24 ; d20+5=20 ; d20+11=22 ; 4d4+4=17 ; d20+9=23 ;
Friday October 2nd, 2009 11:52:45 AM

The three hippogryphys gyrate in the air, two avoiding most of the spell, but one getting blasted back to the Lands of Rest.

Tishe' flies further to the battle, and then hovers, sending in a spell to boost her allies. She targets Grymash, Trellus, Gilan, Tishe' and her two Hippogryphs!

Tishe' and other heroes are close enough to enter the fray, and the mystic calls off her conjured friends. In Celestial Highlight to display spoiler: {"Break off this fight and go attack the mage in the Grasses. Help the little Manfri!"} Her Celestial Hippogryphs obey, and the animals withdraw from fighting the undead they can't touch, flying extra fast over the Grass to harass the mage who is attacking the Manfri.

As icing on the cake, Tishe' targets the wounded undead with a Quickened Magic Missle, striking it with four missles of magical energy!

...Actions....
Move: flying to BG,14
Cast: Haste 9 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move
Spot; 22
Cast: Quickened Magic Missle: 17 Damage
Spell Penetration (if needed): 23

Hippogryphs move 260feet, withdraw to hover over the mage in the Grass.

Hippo Reflex: 8, 24, 20

2ea Celestial Hippogriff; 5 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
H1 gone
H2 19 dam
H3 19 dam

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 76 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 47 rounds
Fly, 85 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 77 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle
}

Grymash (ac29 hp46/115 ragehp65/137, RAGE3, 2haste3/1, barkskin, stoneskin50, prot. from evil, longstrider, locate object)  d20+22=37 ; d20+22=38 ; d20+17=25 ; d8+15=21 ; d8+15=23 ; d20+22=26 ; d8+15=17 ;
Friday October 2nd, 2009 12:51:37 PM

Grymash roars with frustration since these treadles should have dropped by now.

(twohanded weapon style
haste attack: HitAC 37. Damage 21.
1st attack: HitAC 38. Damage 23.
2nd attack: HitAC 25. Im sure this is a miss.

if one drops...
Cleave attack: HitAC 26. Damage 17.)

Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) 
Friday October 2nd, 2009 3:59:17 PM

Olaf drops his semblance of stealth, seeing the grievous blows dealt to Grymash. Moving forward, he just manages to slide past Gry, prepared next turn to heal him or back him up as necessary.

[double move to BK9]

Trellus(SR 25, AC 30, 103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement)  4d8+13=30 ;
Friday October 2nd, 2009 5:05:02 PM

The grass parts behind Grymash, and suddenly he feels a warming touch, closing his wounds.

[5' move to BJ 14. Spontaneously cast CCW over ICW. Grymash healed 30 hp]

-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Freedom of Movement - 129.2 minutes
Spell Resistance - 12.3 minutes
Barkskin - 59.4 minutes
Longstrider - 59.5 minutes
Shield of Faith (+2) - 6 rounds
Invisibility - 2.7 minutes
Haste 9 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2)*, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}

Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang, haste] 
Friday October 2nd, 2009 10:03:14 PM

Gilan casts the spell from his staff to boost those nearest him with enhancement to their strength. Hopefully the little boost to strength will aid the group as Grymash is having trouble and now that the rest are there, they might need it as well.

He then tries to figure out his next move to help out the group, wondering if a change to a new form might be in order.

[position: BH 12]

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours
*mass bull's strength: +4STR : 000/120rounds

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

[Gilan will back off 5' if he has to, to keep from getting hit. Sorry, could not open the map from the where I was at the time.]

Defend the Ritual - Round 4 (DM JohnP)  d8=2 ; d8=4 ; d8=1 ; d8=5 ; d8=3 ; d8=8 ; d8=4 ; d20+14=31 ; d20+23=38 ; d8+19=25 ; d20+18=38 ; d20+18=26 ; d8+19=24 ; d20+13=21 ; d20+17=31 ; d8+4=8 ; d20+17=23 ; d20+12=13 ; d8+4=9 ; d8+4=6 ;
Sunday October 4th, 2009 10:42:54 PM

Falmar advances and fires an arrow at Opponent 1. The arrow does not hit the heavily armored and protected opponent.

Yanosh runs forward as fast as he can.

Tishe' moves forward and casts a spell to aid herself and her companions. She commands the two surviving hippogriffs to return and attack whatever magic user is battling with the manfri out in the grass.

Grymash hits one of the opponents twice with his double axe.

Olaf also moves up to support his companions.

Trellus moves up and reaches out to cast a healing spell upon Grymash.

Gilan casts a spell from his staff to improve his companions attacks.

++++++++++++++++++++++++++++++++++++++++++++++++++


Opponent #1 casts a spell and heals itself and its companions while harming the members of the Bloodpack who are close.
Opponent #1 -- casts Mass Inflict Moderate Wounds, 24 damage, Will DC 24 for half damage, level check = 31 vs. Spell Resistance

Opponent #2 swings his longsword at Grymash, hitting twice. The sword bites deeply but it may not be enough to drop the half-orc.
Attack 1 -- hits AC 36, 25 damage
Attack 2 -- hits AC 38 (threat), not confirmed AC 26, 24 damage
Attack 3 -- misses AC 21


Opponent #3 hits Grymash three times and the half-orc feels some of his life force drain away.
Attack 1 -- hits TOUCH AC 31, 8 damage AND 1 CON damage, Will DC 20 for half damage and no CON damage
Attack 2 - hits TOUCH AC 23, 9 damage AND 1 CON damage, Will DC 20 for half damage and no CON damage
Attack 3 - hits TOUCH AC 13, 6 damage and 1 CON damage, Will DC 20 for half damage and no CON damage


MAP - ROUND 4


Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  4d4+4=16 ; 9d6=39 ; d20+10=18 ; d20+10=25 ; d4+6=7 ; d4+6=7 ;
Monday October 5th, 2009 10:32:09 AM

Tishe' is able to avoid the detrimental effects of the undead's spell (being too far away), and looks to see if her Quickened Magic Missle had any effect. ooc: Cast a Quickened spell last round as free action.

For good measure, she casts a SECOND Quickened Magic Missle spell at Undead#2 desperate now to drop it before Grymash is ground into piggie-paste. (16 Damage)

Then the sorcerer follows up with a Lightning Bolt, the electrical energy spearing into Undead #2. (39 Damage, Reflex DC 20 for half=18)

"Stop it! Stop hurting my packmate!", the flying woman demands as the air sizzles with the smell of ozone.

The hippogryphs stoop and charge the mage to strike him with outstretched claws.

...Actions....

Move: stationary
Cast:
Spot; 22
Cast: Quickened Magic Missle: 17 Damage
Spell Penetration (if needed): 23

Hippogryphs move 260feet, stooping to attack the mage in the Grass. (charging)
1: AC 18 Dam 7
2: AC 25 Dam 7

2ea Celestial Hippogriff; 5 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
H1 gone
H2 19 dam
H3 19 dam

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 75 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 46 rounds
Fly, 84 rounds, fly 60 feet per round, average maneuverability

Haste 8 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move (Tishe', Trellus, Grymash, Gilan, Hippogryphs)

Falmar Cat's Grace, 76 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle*, Quickened Magic Missle*
}

Yanosh AC 22--HP 86/86endure elements, see Invisible, haste 
Monday October 5th, 2009 11:05:09 AM

Yanosh closes the gap between him and badguy #1. Shield raised ready for anything.

spells cast
see Invisible

Highlight to display spoiler: {spells prepared

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible *

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 76 rds, Haste : 2 rounds),  2d6=5 ;
Monday October 5th, 2009 3:08:27 PM

Falmar drops his bow and draws his sword and shield while he moves forward to (BI - 9 )

Falmar has a passing thought about the flammability of grass......and quickly dismisses it....

Casts : Flaming Sphere centered on Adv. 1. (5 pts fire dmg) reflex negates.

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Flaming Sphere, Shatter, Web
3. Fireball.

Effects Yanosh Haste 2rds.
Flamin Sphere @ BJ11 for 5 rounds


Trellus(SR 25, AC 30, 91/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement)  d20+19=30 ; 4d8+13=35 ;
Monday October 5th, 2009 5:09:56 PM

Trellus feels the effect of the undead's harm spell, but silently grits his teeth and wills himself to ignore the treadle [Will 30].

The cleric casts another healing spell on Grymash.

[Spontaneously cast CCW over ICW. Grymash healed 35 hp]

-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Freedom of Movement - 129.1 minutes
Spell Resistance - 12.2 minutes
Barkskin - 59.3 minutes
Longstrider - 59.4 minutes
Shield of Faith (+2) - 5 rounds
Invisibility - 2.6 minutes
Haste 8 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2)**, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}

Olaf AC 29, HP 52/76 (20% miss chance, prot from evil (6 min), barkskin (3 min))  d20+10=14 ; d20+11=29 ; d20+5=14 ;
Monday October 5th, 2009 7:13:32 PM

Olaf shrugs against the undead's spell, grunting but pressing on. He closes in on opponent 1, pulling out his silenced pebble and holding it in his off hand. He takes an attack, attempting to trip his opponent.

[Will save 14 vs DC 24, takes full damage]
[move 5' to BK10, pull out silenced pebble]
[trip attack hits touch AC 29, hits touch DC of 14, probably not tripping]

Grymash (ac29 hp67/115 ragehp86/137, RAGE4, 2haste4/2, barkskin, stoneskin30, prot. from evil, longstrider, locate object)  d20+10=19 ; d20+10=23 ; d20+10=22 ; d20+22=28 ; d20+22=38 ; d20+22=28 ; d20+17=29 ; d8+15=22 ; d8+15=18 ; d8+15=20 ; d8+15=17 ; d20+22=29 ; d8+15=17 ;
Monday October 5th, 2009 7:16:45 PM

(Will saves: 19, 23, 22)

Grymash continues on with the onslaught.

(same as before...
Haste attack: HitAC 28. Damage 22.
1st attack: HitAC 38. Damage 18.
2nd attack: HitAC 28. Damage 20.
3rd attack: HitAC 29. Damage 17.
Total possible damage: 77

if something drops...
Cleave attack: HitAC 29. Damage 17.)

Gilan [HP: 152/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength]  d20+16=28 ;
Monday October 5th, 2009 8:27:13 PM

Shrugging off the worst of the damage from the spell, Gilan is more than happy to employ his own forms to put them into a better position. He one problem so far is that Grymash has been having problems hitting these creatures and he is not sure how well he is going to do.

Gilan slips slightly to the side and sets himself up for a flanking position with Olaf. His form ripples and changes as he uses his powers to shift into one of his alternate forms. When the tranformation is over, there is a very large eight headed creature in his place that roars out a challenge to the undead thing.

[Will 28]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours
*mass bull's strength: +4STR : 000/120rounds

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Highlight to display spoiler: {
8-Headed Pyro-Hydra
AC: 33
Grapple: +22
Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half]
Feat: Combat Relfexes
Skills: +2 on Listen and Spot, +8 Swim
Qualities: Darkvision 60', Low-Light Vision, Scent
}

Defend the Ritual - Round 5 (DM JohnP)  d20+6=25 ; d20+6=26 ; d20+9=12 ; d20+16=28 ; d20+19=34 ; d20+15=25 ; d20+15=25 ; d8+4=6 ; d8+4=11 ; d20+21=25 ; d20+16=17 ; d20+11=14 ; d20+17=26 ; d8+4=12 ; d20+17=18 ; d20+12=31 ; d8+4=9 ;
Monday October 5th, 2009 10:51:28 PM

Tishe' releases another Quickened Magic Missile spell since the last one was so effective but targets another target this time. Then the theurge unleashes a bolt of electricity that narrowly misses Grymash before striking the second undead. Opponent #2 escapes a portion of the damage.

Yanosh closes with Opponent #1.

Falmar closes with the group and casts a spell to summon a sphere of fire. His magic manages to affect Opponent #1 and the undead is unable to avoid any of the damage.
DM Note -- Please include save information when you cast a spell

Trellus heals Grymash again.

Olaf moves in close to Opponent #1 and pulls out his Silenced pebble, allowing the undead to attack him. The jab with the trident narrowly missed the human cleric. Olaf tries to trip the undead and is not successful.

Grymash[ flails about with his double axe and hits Opponent #2 once.

Gilan shifts into one of his most formidable combat forms.
DM Note -- Put you into the only spot where a huge creature fits.

++++++++++++++++++++++++++++++++++++++++++++++++++


Opponent #1 doesn't try to retreat. Instead, it reaches out twice to touch Hydra Gilan. He hits twice and the mighty shifter feels some of his life force draining away.
Touch 1 -- hits TOUCH AC 25, 6 damage and 1 CON damage, DC 20 Will save for half and no CON damage
Touch 2 -- hits TOUCH AC 25, 11 damage and 1 CON damage, DC 20 Will save for half and no CON damage


Opponent #2 steps away from the hydra and keeps attacking Grymash. All three of his swings go wide.
Longsword 1 -- misses AC 25
Longsword 2 -- misses AC 17
Longsword 3 -- misses AC 14


Opponent #3 keeps trying to touch Grymash, hoping to overcome the half-orc's willpower. He manages to hit Grymash twice.
Touch 1 -- hits TOUCH AC 26, 12 damage and 1 CON damage, DC 20 Will save for half and no CON damage
Touch 2 -- misses AC 18
Touch 3 -- hits TOUCH AC 31, 9 damage and 1 CON damage, DC 20 Will save for half and no CON damage


MAP - ROUND 5

Opponent Information
Opponent 1 - Trip DC 16
Opponent 2 - AC 35

Trellus(SR 25, AC 30, 91/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement)  4d8+13=40 ; d20+8=16
Tuesday October 6th, 2009 9:29:58 AM

Trellus stays right where he is, calling out another spell under the din of the battle. The cleric continues closing the half-orc's wounds just as fast as the treadles are creating them.

[Spontaneously cast CCW over Repel Vermin. Grymash healed 40 hp]

-----
Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Freedom of Movement - 129.0 minutes
Spell Resistance - 12.1 minutes
Barkskin - 59.2 minutes
Longstrider - 59.3 minutes
Shield of Faith (+2) - 4 rounds
Invisibility - 2.5 minutes
Haste 7 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2)**, Repel Vermin*, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}

Yanosh AC 22--HP 86/86endure elements, see Invisible, haste  d20+15=27 ;
Tuesday October 6th, 2009 10:55:27 AM

Yanoshs Holy War Axe whistles in leaving a silver streak in the air. "Death comes to those that should be dead already." Grimly Yanosh wades into the fray.

spells cast
see Invisible

Highlight to display spoiler: {spells prepared

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible *

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+11=16 ; d20+8=22 ; d20+8=21 ; d20+3=11 ; d20+8=23 ; d20+8=13 ; d20+8=17 ; d20+8=11 ; d20+3=16 ;
Tuesday October 6th, 2009 1:46:36 PM

"How did they all die if they are all undead now?" wonders Tishe', but she knows this isn't the time for answers. "I gotta get them from ganging up on my packmate!"

An arcane spell rolls over the mystic's lips, seeking to entomb Opponent#3 in a sphere of magic!

The hippogryphs land to get full attacks on the mage hidden in the grasses.

...Actions....

Move: stationary
Cast: Resilient Sphere Reflex DC 22 or trapped in sphere
Spot; 16

Hippogryphs attack
1: claw, claw, bite, haste AC 22, 21, 11, 23 (any hits?)
2: claw, claw, bite, haste AC 13, 17, 11, 16 all miss

2ea Celestial Hippogriff; 4 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
H1 gone
H2 19 dam
H3 19 dam

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 74 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 45 rounds
Fly, 83 rounds, fly 60 feet per round, average maneuverability

Haste 7 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move (Tishe', Trellus, Grymash, Gilan, Hippogryphs)

Falmar Cat's Grace, 75 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere
Blue (3) - Summon V, Quickened Magic Missle*, Quickened Magic Missle*
}

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 76 rds, Haste : 2 rounds),  d20+16=19 ; d20+16=18 ; d6+10=11 ; d6+9=13 ; 2d6=5 ;
Tuesday October 6th, 2009 2:43:42 PM

Leavin the burning sphere to burn on it's own....

Falmar takes a 5' step to BJ10 and Calls upon Domi to Smite the Deathknight #1

1st attack : Hits AC19 Possible unlikely damage 11
2nd attack: Hits AC 17 (should be +15 on die roll 2nd one doesn't get smite bonus) Dam : 13

The Flaming sphere continues to burn (reflex @ 15) 5 dmg.

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Shatter, Web
3. Fireball.



Gilan [HP: 144/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength]  d20+16=31 ; d20+16=28 ; d20+18=37 ; d20+18=29 ; d20+18=19 ; d20+18=30 ; d20+18=26 ; d20+18=19 ; d20+18=29 ; d20+18=29 ; 2d8+6=14 ; 2d8+6=12 ; 2d8+6=16 ; 2d8+6=11 ; 2d8+6=11 ; 2d8+6=14 ; d3=3 ; 2d8+6=16 ; 2d8+6=18 ; d20+22=40 ; d20+22=27 ; d20+22=29 ; d20+22=40 ; d20+22=25 ; d20+22=42 ; d20+22=40 ; d20+22=31 ; d6=2 ;
Tuesday October 6th, 2009 5:57:56 PM

Gilan, now as a pyro-hydra, brings all eight of his heads to bear upon his enemy. The heads bite and snap at the enemy that had just flayed his skin with a spell. Despite the fact that he had resisted part of the damage, he still felt his skin start to break.

[Gilan vs. #1: hit: 37/29/19/30/26/19/29/29 and 14/12/16/11/11/14/16/16; grapple: 40/27/29/40/25/42/40/31; if flanking extra 2 damage from sneak attack]

[Will 31/28]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours
*mass bull's strength: +4STR : 001/120rounds

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Highlight to display spoiler: {
-Headed Pyro-Hydra
AC: 33
Grapple: +22
Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half]
Feat: Combat Relfexes
Skills: +2 on Listen and Spot, +8 Swim
Qualities: Darkvision 60', Low-Light Vision, Scent
}

Grymash (ac29 hp97/115 ragehp116/137, RAGE5, 2haste5/3, barkskin, stoneskin30, prot. from evil, longstrider, locate object)  d20+12=20 ; d20+12=20 ; d20+22=25 ; d20+22=28 ; d20+22=33 ; d20+17=21 ; d8+15=23 ; d8+15=16 ; d8+15=20 ; d3=3 ; d8+15=17 ; d20+22=42 ; d20+22=33 ; d8+15=19 ; d8+15=16 ; d8+15=16 ;
Tuesday October 6th, 2009 7:37:45 PM

(last time, i forgot to add +2 to my will saves from protection from evil spell. would have gotten that first will save, since i only missed it by one.) (for the last two touch attacks: Will saves: 20, and 20)

"GRRRRRRR!!!!"

(attacks same as before.
Haste attack. HitAC 25. Damage 23.
1st attack. HitAC 28. Damage 16.
2nd attack. HitAC 33. Damage 20.
3rd attack. HitAC 21. Damage 17.

if someone drops...
Cleave attack. HitAC 42 threat, 33 crit. Damage: 19+16+16=51)

Defend the Ritual - Round 5 (DM JohnP)  d20+9=24 ; d20+6=9 ; d20+15=24 ; d20+11=24 ; d8+4=5 ; d20+7=27 ; d20+7=22 ; 2d8+8=12 ; d20+28=47 ; d3=1 ; d20+28=48 ; 2d8+28=40 ; d20+23=33 ; d8+14=19 ; d20+18=21 ; d20+17=30 ; d8+4=9 ; d20+17=20 ; d8+4=5 ; d20+12=17 ; d8+4=6 ;
Tuesday October 6th, 2009 11:16:37 PM

Trellus casts a healing spell to cure nearly all the damage taken by Grymash.

Yanosh tries attacking Opponent 1 and does not hit.

Tishe' tries to trap the most nimble of the opponents inside a magical sphere but Opponent #3 manages to elude it.

Falmar steps close and calls upon Domi for aid in attacking this evil opponent. His attacks miss, though.

Gilan uses all the weapons (and heads) at his disposal and concentrates upon Opponent #1. The first head bites and grips the undead spellcaster. None of the other attacks hit, however.

Grymash swings his sword futilely against Opponent #2.

Olaf waits.

+++++++++++++++++++++++++++++++++++++++


Opponent #1 tries to touch Gilan again. Both attacks hit and the pyrohydra again feels some of his life force drain away.
Touch 1 -- hits TOUCH AC 24, 5 damage and 1 CON damage -- Will DC 20 for half damage and no CON damage
Touch 2 -- hits TOUCH AC 27 (threat), confirmed AC 22, 12 damage and 1 CON damage - Will DC 20 for half damage and no CON damage


Opponent #2 swings his longsword at Grymash again. The undead hits Grymash twice but this isn't enough to drop the half-orc.
Longsword 1 -- hits AC 47 (threat), confirmed AC 48, 40 damage
Longsword 2 -- hits AC 33, 19 damage
Longsword 3 -- misses AC 21


Opponent #3 tries to touches Grymash three times and the half-orc feels some of his life force drain away.
Touch 1 -- hits TOUCH AC 30, 9 damage and 1 CON damage - Will DC 20 for half damage and no CON damage
Touch 2 -- hits TOUCH AC 20, 5 damage and 1 CON damage - Will DC 20 for half damage and no CON damage
TOUCH AC 17, 6 damage and 1 CON damage - Will DC 20 for half damage and no CON damage


MAP - ROUND 6

Opponent Information
Opponent 1 - AC 32 (28 to everyone but Gilan), Trip DC 16
Opponent 2 - AC 35



Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+10=22 ; d20+10=17 ; d20+10=15 ; d20+5=10 ; d20+10=30 ; d20+10=24 ; d20+10=16 ; d20+5=25 ; d20+10=13 ; d4+10=14 ; d4+10=13 ; d8+4=11 ;
Wednesday October 7th, 2009 12:41:03 PM

Tishe' continues to concentrate her spells against Opponent #3, this time trying to get him out of the fight by turning him into a Blind Grass Swallow.

"Aid me, Mother Wold, in protecting the Child of the Sargrass this day!"

Far away in the Grass, the Hippogryphs continue to attack the mage. They surround him in the Grass, flanking him and using thier smite ability on the first claw attempt.

...Actions....

Move: stationary
Cast: Baleful Polymorph v Opponent#3 Fort DC 19 or turn into a small bird (Blind Grass Swallow); Further Will DC 19 or lose all special abilities, memories, alignment

Hippogryphs attack Mage
1: claw, claw, haste, bite: AC 22, 17, 15, 8 (any hits?)
2: claw, claw, haste, bite: AC 30 crit 24, 16, 13, 25 (Crit!: 14+13= 27, Bite: 11)
Highlight to display spoiler: { claw nat 20 confirm crit with +4 damage on smite}

2ea Celestial Hippogriff; 4 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
H1 gone
H2 19 dam
H3 19 dam

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 74 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 44 rounds
Fly, 82 rounds, fly 60 feet per round, average maneuverability

Haste 6 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move (Tishe', Trellus, Grymash, Gilan, Hippogryphs)

Falmar Cat's Grace, 74 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V, Quickened Magic Missle*, Quickened Magic Missle*
}

Trellus(SR 25, AC 30, 91/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement)  3d8+7=22 ;
Wednesday October 7th, 2009 5:28:17 PM

Trellus pulls out a wand and taps Grymash. The healing/damage battle within a battle continues....

CSW - heal 22 hp on Gry.

Olaf AC 29, HP 52/76 (20% miss chance, prot from evil (6 min), barkskin (3 min))  d20+12=22 ; d20+5=19 ; d20+12=15 ; d20+7=21 ;
Wednesday October 7th, 2009 6:31:33 PM

Olaf again attempts to knock down his adjacent opponent, hoping to help his packmates in the little ways he can. His sickle slices around the ankle of the death knight in front of him, bringing the creature to the ground.

[trip attack 1: hit touch AC 22, hit trip DC 19, tripping opponent 1. Free followup hits AC 15, missing]
[Second attack on the now-prone death knight hits AC 21, missing]

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 74 rds, Haste : last round),  d20+16=28 ; d6+8=13 ; d20+16=18 ; d6+8=12 ; 2d6=7 ;
Wednesday October 7th, 2009 8:34:14 PM

Falmar takes advantage of the last fleeting moment of Haste...

1st attack : Hits AC 28 Damage : 13 pts
Haste attack : Hits AC 18 Damage : 12 Even on the ground this armor is strong....

Flaming Sphere burns : 7 pts. (2 rounds remaining) save reflex @ 15

Efects Yanosh - Aura of courage +4 save vs fear
Olaf : Aura of courage +4 save vs fear
Gilan : aura of courage +4 savevs fear

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Shatter, Web
3. Fireball.



Grymash (ac29 hp46/104 ragehp65/126, -2 Con, RAGE6, 2haste6/4, barkskin, stoneskin10, prot. from evil, longstrider, locate object)  d20+22=27 ; d20+22=31 ; d20+22=38 ; d20+17=33 ; d20+12=31 ; d20+12=13 ; d20+12=18 ; d8+15=22 ; d8+15=23 ; d3=2 ; d8+15=21 ; d8+15=17 ; d20+22=32 ; d8+15=19 ;
Wednesday October 7th, 2009 9:56:58 PM

(Will Saves: 31, 13, 18. -2 Con.)

Grymash feels his life essence being drained. It only goads the fury within him even more.

(same as before
Haste attack: HitAC 27. Damage 22.
1st attack: HitAC 31. Damage 23.
2nd attack: HitAC 38. Damage 21.
3rd attack: HitAC 33. Damage 17.
Total Possible Damage: 22+23+21+17=83

if one drops, ...
Cleave attack: HitAC 32. Damage 19.)

Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength]  d20+16=31 ; d20+16=34 ; d20+18=26 ; d20+18=35 ; d20+18=20 ; d20+18=31 ; d20+18=37 ; d20+18=29 ; d20+18=38 ; d20+18=35 ; d20+18=34 ; 2d6+6=12 ; 2d6+6=14 ; 2d6+6=13 ; 2d6+6=12 ; 2d6+6=10 ; 2d6+6=8 ; 2d6+6=11 ; 2d6+6=14 ; 4d6+6=22 ; d20+22=36 ; d20+22=23 ; d20+22=31 ; d20+22=23 ; d20+22=28 ; d20+22=27 ; d20+22=38 ; d20+22=34 ; d6=4 ;
Wednesday October 7th, 2009 10:01:07 PM

Gilan feels the sap on his health again as the creature tears into him with somekind of ability. All eight of his heads once again snap in at the creature trying to deal out the damage in return and keep it busy. Hopefully the others will be able to deal with the others in turn.

[Gilan vs. #1: hit: 26/35/20/31/37/29/38*crit35*/34 and 12/14/13/12/10/8/11*crit22*/14; grapple: 36/23/31/23/28/27/38/34; if flanking extra 4 damage from sneak attack]

[Will 31/34]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours
*mass bull's strength: +4STR : 001/120rounds

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Highlight to display spoiler: {
8-Headed Pyro-Hydra
AC: 33
Grapple: +22
Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half]
Feat: Combat Relfexes
Skills: +2 on Listen and Spot, +8 Swim
Qualities: Darkvision 60', Low-Light Vision, Scent
}

Defend the Ritual - Round 7 (DM JohnP)  d20+15=31 ; d20+26=46 ; d20+26=39 ; 2d8+28=33 ; d20+21=25 ; d20+16=35 ; d20+16=32 ; 2d8+28=36 ; d20+20=25 ; d20+17=25 ; d100=57 ; d8+4=9 ; d20+17=21 ; d100=74 ; d8+4=9 ; d20+12=27 ; d100=38 ;
Wednesday October 7th, 2009 11:17:04 PM

Tishe targets Opponent 3 with a spell. The undead doesn't even notice as the magic energy strikes.

The battle between the hippogriffs, the manfri and the unseen spellcaster is continuing out of sight in the grass.

Trellus heals Grymash once more.

Olaf attempts to trip Opponent 1 but the undead is firmly grappled by Gilan.
DM Note -- No rules on this but a character firmly grappled by a hydra won't be tripped.

Falmar almost strikes the grappled Opponent 1 once but cannot do more than that.

Grymash hits Opponent #2 once. Even though the skeletal body of the undead is nearly beaten to fragments, it is still holding together somehow.

Gilan tries to savage the grapped Opponent 1. The head still gripping the undead pulls it in closer and pins it. The subsequent heads try to bite and destroy the creature. Despite all the damage caused, which should be enough to destroy the creature, it is still able to keep struggling.
DM Note -- I resolved this doing the following:
- first Grapple check to Pin the opponent.
- subsequent Grapple checks for causing unarmed damage to opponent.
I ignored the attack rolls since they weren't needed.


+++++++++++++++++++++++++++++++++++++++++++++++


Opponent 1 almost breaks free from Gilan's pin.
Grapple check = 31 vs. DC 32

Opponent 2 steps five feet and keeps swinging its longsword at Grymash. Two swings bite deeply into the half-orc.
Longsword 1 -- hits AC 46 (threat), confirmed AC 39, 33 damage
Longsword 2 -- miss AC 25
Longsword 3 -- hits AC 35 (threat), confirmed AC 32, 36 damage


Opponent 3 finally notices that someone beside it has been casting spells to keep Grymash up and in the fight. After cocking it's head, it strikes at Trellus.
Listen = 25
Touch 1 -- hits TOUCH AC 25, >50% so hits, 9 damage and 1 CON damage, Will DC 20 for half damage and no CON damage
Touch 2 -- hits TOUCH AC 21, >50% so hits, 9 damage and 1 CON damage, Will DC 20 for half damage and no CON damage
Touch 3 -- hits TOUCH AC 27, <50% so miss
NOTE -- Touch attack is a supernatural effect and not subject to Spell Resistance


MAP - ROUND 7

Opponent Information
Opponent 1 - AC 32 (24 to everyone but Gilan), Trip DC 16, Grapple DC 25
Opponent 2 - AC 35
Opponent 3


Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+10=27 ; d20+10=14 ; d20+10=25 ; d20+5=15 ; d20+10=12 ; d20+10=14 ; d20+10=22 ; d20+5=6 ; d4+6=9 ; d4+6=9 ;
Thursday October 8th, 2009 11:41:21 AM

Tishe' is completely frustrated in her magical abilities to protect her packmates. A little nudge from Wart causes her to look at her familiar and get her temper under control. "You are right, Wart. If I can't support in one way, I can support in another."

Standing still in the air, she takes a breath and begins a complicated casting to bring into the battle more assistance...

And hidden in the Grasses the battle with the mage, hippogryphs, and Manfri continue.

...Actions....
Full Round: Casting Summon Monster V

Hippogryphs attack Mage
1: claw, claw, haste, bite: AC 27, 14, 25, 15 (possible- 9 +9)
2: claw, claw, haste, bite: AC 12, 14, 22, 6 (miss)

2ea Celestial Hippogriff; 3 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
H1 gone
H2 19 dam
H3 19 dam

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 73 rounds, +4 AC shield
See Invisible, 90 minutes
Freedom of Movement, 90 minutes
Speak with Animals, 43 rounds
Fly, 81 rounds, fly 60 feet per round, average maneuverability

Haste 5 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move (Tishe', Trellus, Grymash, Gilan, Hippogryphs)

Falmar Cat's Grace, 73 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Trellus(SR 25, AC 30, 82/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement)  d20+19=23 ; d20+19=34 ; 3d8+7=27 ;
Thursday October 8th, 2009 12:54:03 PM

Trellus takes the touch attacks of the creature in stride, shaking off its attempts to drain his life force.
[Will 23 and 34]

He taps Grymash again with the healing wand.

[CSW - heal Gry for 27 hp]

Yanosh AC 22--HP 86/86endure elements, see Invisible, haste  d20+15=22 ; d20+10=23 ;
Thursday October 8th, 2009 1:49:59 PM

Twin arcs slice the air as Yanosh swing his war axe twice more. Both swing miss the undead.

hir AC 22 miss
Hir AC 23 miss

spells cast
see Invisible

Highlight to display spoiler: { spells prepared

0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic

1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead

2 Restoration Lesser, Cure Moderate Wounds* Spiritual Weapon , Bears Endurance

3 Summon Monster III , Cure Serious Wounds, Dispell Magic,

4 Cure Critical Wounds, Divine Power

#= cast every morning once a day

Shadow Domain Spells

1 See Invisible *

2 Shadow Conjuration

3 Blink

4 Ethereal Jaunt
}

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 74 rds, Haste : last round),  d20+17=31 ; d6+8=13 ; 2d6=9 ;
Thursday October 8th, 2009 4:28:46 PM

Falmar comes to the realization that there are just too many heads tearing at ADV #1, and maybe his strikes could hit an unintended target....

(OOC : Is this why I did not hit with an ac 28 attack ? or is the opponent 1 info backwards)

Falmar glances at the pinned Death Knight and steps around to BK12.

Attack on now flanked ADV #2 (Hits AC 31 ) (15 +2 flank) Damage : 13 pts

Last round of Flaming Sphere : ( 9 pts damage reflex negates @15)

Effects : Everyone but Tishe' Aura of courage +4 save vs fear effects

Cats Grace 73 rounds

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Shatter, Web
3. Fireball.



Olaf AC 29, HP 52/76 (20% miss chance, prot from evil (6 min), barkskin (3 min))  d20+16=30 ; d20+12=14 ; d20+5=14 ;
Thursday October 8th, 2009 5:59:16 PM

Olaf realizes he can do little to help against the nearby opponent, so attempts instead to dance about, tumbling to BL11 then BL12 [tumble check 30 vs DC 15], closing his hand on the pebble as he does [temporary supression of silence], then slicing into opponent 2 with a trip attempt.

[trip attack hits touch 14, trip DC 14, probably missing]

Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength]  2d6+6=10 ; 2d6+6=15 ; 2d6+6=8 ; 2d6+6=11 ; 2d6+6=14 ; 2d6+6=14 ; 2d6+6=13 ; 2d6+6=18 ; d20+22=37 ; d20+22=29 ; d20+22=41 ; d20+22=39 ; d20+22=33 ; d20+22=39 ; d20+22=36 ; d20+22=36 ;
Thursday October 8th, 2009 6:09:24 PM

With his opponent still grappled, Gilan continues his attempts to pummel the thing into oblivion.

[Gilan vs. #1: hit: /////// and 10/15/8/11/14/14/13/18; grapple: 37/29/41/39/33/39/36/36; if flanking extra 4 damage from sneak attack]

[Will ]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours
*mass bull's strength: +4STR : 002/120rounds

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Highlight to display spoiler: {
8-Headed Pyro-Hydra
AC: 33
Grapple: +22
Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half]
Feat: Combat Relfexes
Skills: +2 on Listen and Spot, +8 Swim
Qualities: Darkvision 60', Low-Light Vision, Scent
}

{Was all you needed than more grapple check and the damage rolls?}

Grymash (ac29 hp14/104 ragehp33/126, -2 Con, RAGE7, 2haste7/5, barkskin, prot. from evil, longstrider, locate object)  d20+22=26 ; d20+22=40 ; d20+22=42 ; d20+17=23 ; d20+22=24 ; d8+15=20 ; d8+15=23 ; d8+15=21 ; d8+15=18 ; d20+22=24 ; d8+15=16 ;
Thursday October 8th, 2009 7:46:20 PM

The protective magiks that Trellus cast upon Grymash that reduced his wounds finally becomes spent (no more stoneskin). Feeling his own strength beginning to wane, Grymash puts all he has in his next few attacks.

(same as before
Haste attack: HitAC 26. Damage 20.
1st attack: HitAC 40. Damage 23.
2nd attack: HitAC 42 threat, 24 no crit. Damage 21.
3rd attack: HitAC 23. Damage 18.

if one drops ...
Cleave attack: HitAC 24. Damage 16.)

DM Apology (JohnP) 
Thursday October 8th, 2009 10:39:21 PM

No DM post tonight. Just got finished all the housework and errands and don't have it in me tonight.

Survival (DM JohnP) 
Friday October 9th, 2009 10:14:07 PM

Tishe begins casting a spell while her hippogriffs circle over the battle between the mage and the manfri.

Trellus uses a wand to heal Grymash again.

Yanosh cannot hit the pinned Opponent 1.

Falmar moves about and tries to hit Opponent 2. His strike is not enough to get past the combination of armor and protective magic used by the undead.

Otto moves about and tries to trip Opponent 2. His swing hits but he is unable

Gilan bites and tears at the pinned Opponent 1. His multiple heads rip the undead creature apart but there is still something animating the tattered remnants.

Grymash slashes at Opponent 2, hitting well with his second attack.

As soon as Grymash's blow lands, the undead crumples. Gilan suddenly finds that he is holding empty armor and bones as the force animating the undead is suddenly released. The third undead drops to the turf as well, the remains of its flesh pooling upon the grass until a gentle wind picks it up and blows it away. Tishe' learns through her link to the summoned creatures that the battle out in the grass is over.


Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+12=16 ; d20+10=24 ;
Sunday October 11th, 2009 9:46:09 PM

Tishe' is happy that Grymash has been saved from his own impetuousness, and happier still that the mage in the Grass is also gone. Still, she completes her spell and brings into this plane a Hound Archon to help protect the Grasses for a minute or so.

The mystic relays what her Hippogryphs have told her before they return to the Lands of Rest. "But there is still so much we don't know", she calls to the Bloodpack. "Why? Where did they come from? Why did they all disappear so suddenly? What other forces may be aligning against the Child?"

It is the last one that makes her look around and check up on the twisted trees to see if there are other attackers for the Child.

...Actions....
Spot: 16
Hound Spot: 24

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 63 rounds, +4 AC shield
See Invisible, 88 minutes
Freedom of Movement, 88 minutes
Speak with Animals, 33 rounds
Fly, 71 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 63 rounds, +4 Dex

Hound Archon [9 rounds] looks for enemies to destroy (AC 20, HP 45 A +8/+3/+3 Dam 2d6+3x2 (19-20)/ d8+1; aura of menace, shapechange, damred 10/evil; darkvision; immune elecrical, petrification; magic circle v evil; spell resist 16; teleport; tongues

...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 63 rds, ), 
Monday October 12th, 2009 11:48:41 AM

Falmar looks down at the remains of their foes and sheaths his weapon.

"what stopped them ?"

I should see what help I can give the Manfri...judging by what they did to Gry,, the little ones may need help...

He hurries to where he dropped his bow, retrieves it, and then heads toward the other clearing where the Manfri were engaged.

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Shatter, Web
3. Fireball.



Yanosh AC 22--HP 86/86endure elements, see Invisible, haste 
Monday October 12th, 2009 1:28:44 PM

"Ga'al still wants the child." Yanosh states flatly. He walks back and retrieves his crossbow and moves back to watch the last of the ceremony.

Yanosh AC 22--HP 86/86endure elements, see Invisible, haste 
Monday October 12th, 2009 1:34:30 PM

(OoC Need a sub from oct 20 thru 25 for Yanosh. If i dont get a sub then he will return to Odholme and meditate.)

Trellus(SR 25, AC 30, 82/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement)  3d8+7=14 ; 3d8+7=24 ; 3d8+7=24 ;
Monday October 12th, 2009 3:02:25 PM

The combat quite suddenly ends, and Trellus looks around blankly for a moment.
"They musta all been linked together somehow," he guesses. "Like multiple overlapping Shield Other spells, so that Gry's dude had the total life force of all four. And once Gry busted through, they all died, er, re-died, whatever."

Speaking of Gry, the cleric notes his friend is a mess.
"Help me healing Gry," he calls out. "And lets get back to the Child, fast."

Trellus taps the barbarian with his wand a few more times.
[Heal 14 and 24 and 24]
Knowing the half-orc is going to be totally wiped out once he stops foaming at the mouth, the blond man pulls a scroll and waits for Gry's fatigue to set in, then casts the spell
[Restoration - should cure the negative levels and the fatigue.]

"Nice fight," he tells his friend. Now let's weave back to the Child".


Grymash (ac30 hp100/104, -2 Con, haste5, barkskin, prot. from evil, longstrider, locate object)  2d8+4=12 ; d3=2 ; 2d8+4=12 ;
Monday October 12th, 2009 8:10:54 PM

Grymash comes down from his rage with nothing else present to attack. Covered in frothy sweat and feeling the effects of fatigue, he welcomes Trellus' healing magik. He will augment his healing with a few healing spells of his own.

(spont. cast two cure moderate: 12+12)



Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] 
Monday October 12th, 2009 10:14:01 PM

All eight heads hiss in unison and anger as the opponent falls apart. Gilan glances around to see if there are any more enemies around that he can deal with. Not bothering to change back to his human form, he continues to hiss in anger though it might also be a bit of a celebration as well.

Glancing around one last time he moves back to take his place near the outskirts of the ceremony that was still going on. All eight heads looking in different directions for more signs of trouble as that seemed rather easy to him. Though Gry might beg to differ on that one, though he does like the bloodletting but there was no blood this time around.

All eight heads grinning, he could not help but joke...though his speaking was punctuated by hisses. "How can we be the Bloodpack without any blood." Each head then falls into a bit of laughter as well, though how funny his joke was he is not sure.

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours
*mass bull's strength: +4STR : 002/120rounds

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Survival (DM JohnP) 
Monday October 12th, 2009 10:24:58 PM

Tishe' completes her spellcasting and summons a good outsider to scout around. Neither the theurge or her summoned creature notice any immediate threats to the completion of the ritual.

Falmar retrieves his bow and then heads out towards where the manfri had been fighting another one of the Ga'alians. The trek through the Grass is difficult since he is still unaccustomed to moving through the Sargrass. When he reaches the clearing, Falmar sees signs of magical battle but only a pile of bones and items marks where the undead mage fell. Falmar's initial glance doesn't reveal any signs of the manfri being here.

Yanosh has other things in mind. The dwarf retrieves his crossbow and heads back towards the clearing where Flea has remained. While he is doing that, Trellus is healing Grymash while the half-orc is doing the same.

There are two piles of bones mixed with armor and items to mark where the undead opponents have fallen, and Gilan is still coiled about the third pile.

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+12=25 ;
Tuesday October 13th, 2009 11:07:00 AM

Tishe' doesn't want any of the Bloodpack to weave on thier own, that's how Grymash got in trouble! "Hey Falmar, don't go off shuttlecocked, we've got to weave together so your thread isn't cut!"

The Mystic spots the bones in the Grass the same time Falmar does, and helps him sort through the equipment, using Detect Magic to find magical items in the Sargrass.

.Actions....
Spot: 25
Search: 16 (take 10)
Cast Detect Magic

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 53 rounds, +4 AC shield
See Invisible, 87 minutes
Freedom of Movement, 87 minutes
Speak with Animals, 23 rounds
Fly, 61 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 53 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 53 rds, ), 
Tuesday October 13th, 2009 12:23:49 PM

Falmar greets Tishe' as she floats down to the clearing and helps her collect anything worth collecting....

Falmar wishes he could dance through these grasses as the Manfri do... and wonders what will happen to the grasses if the forest returns....

Falmar gathers a few strands of the trampled grasses and tucks them in his pack....

" We should be getting back....we should not miss this new verse...

Taking a deep breath he begins to hum a tune, readies his bow, and heads back toward the Ritual with Tishe'.

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Shatter, Web
3. Fireball.



Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength]  d20+8=20 d20+8=27
Tuesday October 13th, 2009 10:00:13 PM

Gilan does not shift back to his human form but remains in his hydra form for now. Stepping away from the pile of bones so the others can search it out for goodies, he continues to keep watch with all eight heads.

He is not sure what their next move is going to be or what part they are truely going to play in it. Still he was thinking also of the promise that he made to Gargul as he has all intentions of upholding that vow.

[listen 20 and spot 27]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours
*mass bull's strength: +4STR : 11minutes 8seconds

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Survival (DM JohnP) 
Tuesday October 13th, 2009 11:14:16 PM

Tishe' and Falmar pick through the piles of remains, finding bits of armor and other items. Tishe' immediately spots that the weapons and armor are magically enhanced but a moment of study reveals that this is due to spells rather than enchantment. Still, there is a nice amount of mithril weapons and armor and some other items.

Once they have gathered things up, the pair and Gilan start back towards the centre of the clearing where the ritual was beign performed. When the 'Pack approach, they see that the older manfri has either not stopped or has resumed without pause. Whatever is to happen, will happen.

[u]Items[/i]
Mithril full plate armor
Mithril full plate armor
Mithril heavy shield
Mithril heavy shield
Mithril longsword (masterwork)
Mithril spiked chain (masterwork)
Mithril trident (masterwork)
Belt
Necklace
Bracers
Ring
Cloak

Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement)  d20+12=24 ; d20+6=18 ; d20+22=40 ;
Wednesday October 14th, 2009 10:10:35 AM

Tishe' resumes her scouting spot, flying 60 feet above the Sargrass right at the edge of the Circle. She encourages Wart to come out of his pouch to help her look. The mystic also uses her knowledge of nature to look for patterns in the sky and Grass for any disturbance.

.Actions....
Spot: 26 (+2 from Wart's Aid Another)
Wart Aid Another Spot: 18
Know Nature: 40

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 43 rounds, +4 AC shield
See Invisible, 86 minutes
Freedom of Movement, 86 minutes
Speak with Animals, 13 rounds
Fly, 51 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 43 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength]  d20+8=23 ; d20+8=12 ;
Wednesday October 14th, 2009 7:43:51 PM

Gilan, still in his hydra form, takes back up his position to watch over the ritual to its conclusion. Several of his heads glance around, keeping an eye on things as well as listening as others watch the ritual. He is greatly interested in what is going to happen and as such, is glad that they did not miss it.

[listen 23 and spot 12]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours
*mass bull's strength: +4STR : 11minutes 8seconds

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Grymash (ac30 hp100/104, -2 Con, haste5, barkskin, prot. from evil, longstrider, locate object) 
Wednesday October 14th, 2009 10:27:56 PM

Grymash makes his way back to the area where the Child was going through its transformation. From a distance of course. He feels weak from the battle.

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 53 rds, ),  d20+3=16 ; d20+3=18 ;
Wednesday October 14th, 2009 10:36:25 PM

Falmar stands to the edge and watches the ceremony.....a bit, while keeping an eye out for anything ...more unusual.

A lone raven circles the ritual helping keep watch.

Has the Child changed since we were gone ?

spot = 16, Listen = 18

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Shatter, Web
3. Fireball.



Trellus(82/103 hp, Barkskin, Longstrider, Freedom of Movement) 
Thursday October 15th, 2009 9:35:32 AM

Trellus helps quicklly gather up the ownerless equipment, and urges the 'Pack back to the manfri. More focused on the Child and the ceremony at the moment, he doesn't attempt to get any identification done. Gilan's hissed joke elicits nothing more than a 'tsk' and a shake of the head.

Spells in effect:
Magic Vestment (x2) (+3 armor and shield)
Freedom of Movement -
Barkskin -
Longstrider -

Spell List
Highlight to display spoiler: {
d - domain spell
p - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance, Light, Purify Food and Drink,
1st - Comprehend Languages, Detect Evil, Endure Elements(x3)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Resist Energy(x3), Status*, Silence, Bulls Strength(d)
3rd - Dispel Magic (x2), Prayer, Searing Light(x2), Magic Vestment**(dp)
4th - Freedom of Movement*, Inflict Crit Wounds(x2)**, Repel Vermin*, Spell Immunity(d)
5th - Greater Command, Flamestrike, Shield of Faith(quickened), Spell Resistance(d)*
6th - Greater Dispel Magic, Harm, Stoneskin(d)*
}

Yanosh AC 22--HP 86/86endure elements, see Invisible, haste 
Thursday October 15th, 2009 1:20:01 PM

Silently Yanosh watched the Manfri. Adjusting his armor he settles in as they finish the ceremony.

Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 53 rds, ),  d20+3=15 ; d3=3 ; d20+3=18 ;
Thursday October 15th, 2009 10:06:33 PM

Falmar continues his watch.

Falmar looks at the Manfri and does a quick count to see if more have joined the ritual or if there may still be more in the surrounding grasses helping feep the Child safe.

Spot : 15, Listen :18

The Ritual Continues (DM JohnP) 
Thursday October 15th, 2009 10:28:25 PM

DM Apology - I really did make a post last night. Somehow, the Wold ate both my DM post here and my player post in the Crimson Shields. Oh, well.

The Bloodpack gather up the armor and items left by their opponents and begin moving back towards the centre of the clearing where the Child was left. As they approach, they can't tell whether the manfri has continued without pause or resumed the ritual seamlessly. Certainly, the older manfri leading the ritual seems to be continuing with the same chant and motions as when they moved out to defend the Child and ritual.

As she gets closer, though, Tishe' notices many small insects and flies moving across the barren soil of the clearing towards the Child. Slowly, trying not to disturb these sometimes hazardous creatures, Tishe' can identify examples of each of the various hoppers, locusts, bloodflies and other minor vermin that find shelter and life within the Sargrass. The crawling mass of vermin gets thicker as the creatures approach the Child. Standing back at a safe distance from the Child, it seems that the vermin crawl up and over the Child over and amongst the grass strewn across it. There seems to be less grass, now, if the 'Pack look closely.



Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) 
Friday October 16th, 2009 1:30:58 PM

Tishe' points out her observations to the others and continues to watch.
What is going to happen, is going to happen soon, she is sure of it!

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 24 hours
Shield, 42 rounds, +4 AC shield
See Invisible, 86 minutes
Freedom of Movement, 86 minutes
Speak with Animals, 12 rounds
Fly, 50 rounds, fly 60 feet per round, average maneuverability

Falmar Cat's Grace, 42 rounds, +4 Dex

...Spells..... Highlight to display spoiler: {
-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength]  d20+8=27 ; d20+8=14 ;
Friday October 16th, 2009 10:22:02 PM

Gilan continues to watch the area for signs of trouble and watch the ritual as well. He was finding it really interesting to see the ritual as it continues as strange things have been happening. Glancing to the others, he wonders what each one of them are thinking about what is going on.

The sight of all those insects though is enough to make his reptilian skin crawl.

[listen 27 and spot 14]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours
*mass bull's strength: +4STR : 11minutes 8seconds

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Nearing Completion (DM JohnP) 
Sunday October 18th, 2009 10:43:38 PM

The chanting continues from the manfri clustered around the Child in the centre of the clearing. After the arrival of all of the insects, the chanting slows slightly and keeps on this way for a considerable time. The sun has visibly moved in the sky before Tishe' and Gilan can tell that the heap of grasses is definitely smaller than when they left to defend the ritual. From a distance, they can't tell much but after an hour or more they can defintiely tell that the grasses are nearly gone. And, more significantly, the Child has grown in size. It is now no longer so small that Yanosh, or even Grymash, could comfortably carry it.

The chanting seems to be slowing when the pair of nature-inclined heroes notices a small bird flying overhead. It is an odd time for one of the blind swallows to be flying but they are convinced that this is what they have seen.

After the bird circles the clearing once, it dips downward and flies directly towards the Child. It briefly hovers over the Child and then lands, settling gently onto the top surface of the Child.


Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Monday October 19th, 2009 10:43:19 AM

Tishe' doesn't notice how very long the ceremony has been until she starts floating to the ground because her Fly spell has worn off!

She looks down and exclaims out loud: "The Sargrass is fading away!" Pointing around, she shows the others, even grabbing Gilan to point at a Sargrass blade that, before thier eyes, disappears!

"What kind of new Wold are we going to be living in?" she wonders aloud.

Tishe' recasts a Mage Armor to give herself a little protection.

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 12 hours

...Spells..... Highlight to display spoiler: {
-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor*
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Yanosh AC 22--HP 86/86endure elements, see Invisible, haste 
Monday October 19th, 2009 12:16:30 PM

"The Sargrass is fading away!" Looking around him Yanosh vaguly notices what Tishe' is speaking of. Shifting slightly Yanosh moves a few feet closer to the child.

Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), 
Monday October 19th, 2009 9:11:13 PM

Flamar looks toward the Ritual and the disappearing grasses and turns to survey the Sargrass outside the circle...

Surely not the entire Sargrass....that would be....well....amazingly terrible...

Falmar reassures himself that it's likely just the grasses that the Manfri brought to the Child...but to be sure he reaches into his pack and checks the grasses he collected..

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Shatter, Web
3. Fireball.



Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength]  d20+8=20 ; d20+8=18 ;
Monday October 19th, 2009 9:44:07 PM

Gilan is stunned by the idea of what Tishe' said and he shivered. "That is too great a change in short order." Not that he would complain too much, but he also was interested in the full effects. Glancing to Tishe' he shook his heads and shivered.

[listen 20 and spot 18]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Apology (DM JohnP) 
Monday October 19th, 2009 9:58:55 PM

No DM post tonight. Just got in and need to leave for work early in the morning.

Trellus(82/103 hp, Barkskin, Longstrider, Freedom of Movement) 
Tuesday October 20th, 2009 10:46:55 AM

Trellus watches as the grass diminishes and the insects and then the swallow take up position on the Child.

"Um, dudes?" he calls out to his packmates hesistantly, "if the Child keeps calling more animals on up the food chain....." The blond man lets that one hang in the air for a moment before indicating a spot closer to the tree edge and further from the Child.

"We might wanna move over there," he finishes. And then follows his own advice.

Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) 
Tuesday October 20th, 2009 12:19:06 PM

"... you mean like Bounders, and Rapkes, and Ranthoms and Sarg Moths could be arriving soon?" It doesn't take Tishe' long to imagine what could happen. "Yeah, we should move to a safer distance!"

...Effects......
Mage Armor; 9 hours, +4 AC armor
Endure Elements: 12 hours

...Spells..... Highlight to display spoiler: {
-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor*
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

The Creatures Appear (DM JohnP) 
Tuesday October 20th, 2009 10:21:05 PM

It is as Trellus suspected.

Soon after the blind swallow landed upon the Child, the older manfri gestured and the bird settled down upon the surface. Even though Tishe' and the others watched intently even as they backed away, they couldn't quite tell when the creature wasn't there any longer. Certainly, one moment it was and then it wasn't. Everyone was certain, however, that a pattern of dark lines formed upon the surface of the Child and slowly moved about. At time the pattern seemed to resemble wings but gradually shifted to represent something else. Feathers? Grass? Sunset over the Sargrass? None could really tell.

The afternoon wore on as the ritual continued. Finally, the snout of a bounder pushed through the tall grasses that still surrounded the clearing. After pausing briefly, the creature trotted across the barren ground towards the Child. This time, the 'Pack can easily tell what happens. The bounder approached slowly right up to the Child and then ... it was gone. This time, it was clearly evident that the Child had increased in size.

This was repeated twice more as afternoon passed towards evening. A rapke stalked from the grass and rushed the Child, seeming to flow directly into it. Later, a ranthom plodded forth and crossed the clearing until it stood nearly over the Child. This time, the creature seemed to thin as if its substance was being absorbed by the Child until it had faded into nothingness. The Child was not at least as tall as Grymash, perhaps even taller.

In the early gloom of evening, just after sunset but before the twin moons could illuminate the clearing, the final creature came as the 'Pack had expected. A gret moth sailed silently overhead and coasted down to settle over the Child. The sudden absence of light revealed that the Child had begun to glow with a dim green light. Finally, the light gradually grew in intensity until it was evident that the Sarg Moth was no longer present.

Then, for the first time since the ritual began, the manfri call to the Bloodpack. The voice of the older manfri calls through the silence of the night.

"Come close! Come and bear Witness!"

Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang]  d20+8=28 ; d20+8=14 ;
Tuesday October 20th, 2009 10:28:19 PM

Gilan, still in hydra form, watched in rapt attention as the creatures appeared and then disappeared in to the child. There was both fascination and fear in his eyes as he watched all of this with all eight heads. Life was giving up theirs so that the child could be born.

With the call, he slowly moved forward to watch and bear witness to the birth of a new power. Unfortuantely, he also was wondering just what was going to happen and was it truely for the better.

[listen 28 and spot 14]

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Tishe' (AC 12 HP 77 /77) 
Wednesday October 21st, 2009 9:44:52 AM

The parade of animals facinates Tishe'. Here is the First Circle, shown to all present the cycle of the Sargrass and now imbued into the Child about to be born.

The night comes and passes, and with that, the last of the spells Tishe' has cast. She hasn't rested or studied, but with the events happening now, she doesn't want to!

And now the Bloodpack is called upon as a Witness. She moves forward eagerly, her curiosity overcoming all other sense and emotion. Getting to be Witness to the birth of ... well, whatever the Child will be!

...Effects......

Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor*
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), 
Wednesday October 21st, 2009 5:16:54 PM

Falmar has watched all afternoon as creature after creature were absorbed into the Child. He and his new Pack are now called by these Manfri to come closer... He watches as two of the Pack move toward the Child.... He touches the symbol that has changed his body, and a doubtful expression crosses his face.... Thinking back to what he was Charged with.. "See the Child come of age" Falmar cannot see any double meaning or trickery behind those words....so...it's all a challenge of faith.... since I know almost nothing about what this Child will bring....Falmar closes his eyes and touches the crossed swords hanging from his neck....
Courage..Domi...restraint...faith...

Falmar Smiles, puts away his weapons and steps forward to Bear witness.....


The Manfri (DM JohnP) 
Wednesday October 21st, 2009 10:18:04 PM

As the Bloodpack approach the Child, which is now taller than Grymash and glowing with a faint green light, they see the older manfri who has been leading the ritual. The leader of the manfri has stopped chanting, leaving that for the followers who have been continuing the cadence since the ritual started in the morning. The manfri are clearly tired but the end of the ritual must be close.

"You bore Child. You protected Child. Now witness birth."

The older manfri stands between the 'Pack and the Child, silhouetted against the faint glow coming from the burden given to the 'Pack by Gargul. The manfri gestures towards the 'Pack, beckoning them closer.

"Blood drawn in, like creatures. You safe. You, all you, not of Sargrass. Manfri of Sargrass, like those before."

"We thank. Long time coming, long time ahead. Keep faith."


The manfri steps back closer to the Child before turning to speak one final time.

"Now, goodbye."

"Please, embrace Sargrass."


With that, the older manfri steps once more until his back contacts the surface of the Child. The 'Pack is now close enough to see a beatific smile spread across the manfri's face for a moment before he vanishes.

Trellus 
Thursday October 22nd, 2009 8:34:14 AM

Trellus' mouth drops open in complete surprise. It had never occurred to him that the manfri might also be part of this ritual.
"Oh, Light!" he hisses, and then quickly glances to the where the other manfri were standing, to assure himself that the whole race didn't just sacrifice themselves for the Child.

Tishe' (AC 12 HP 77 /77) 
Thursday October 22nd, 2009 1:29:05 PM

Tishe' makes her feelings known the most eloquent way she knows how.

"wow."

Nothing else in her mind comes close to what she witnesses. But the Manfri words come through her. "We are not of the Sargrass, we Noble Races, and so it is safe to touch the Child. Come on, everyone, get shuttlecocked!"

And Tishe' strides forward to hug the Child Sargrass.

...Effects......

Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor*
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] 
Thursday October 22nd, 2009 8:32:50 PM

With no threats looming anytime soon, Gilan had shifted back to his human form a few hours ago. He watched as the older manfri sacrificed himself for the birthing of the child. The words spoken by the manfri before he disappears into the child shakes him a little and despite the little guys words he is not quick to move forward.

His heart skips a few beats as Tishe' moves forward and hugs the child. He does not draw another breathe till he notes that she is ok and unharmed. Once he is able to move again, he too will move forward to lay his hand upon the child for he feels kind of silly hugging it. Still he closes his eyes in silent communion with the child.

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), 
Thursday October 22nd, 2009 9:02:31 PM

Falmar drops his jaw in shock....

"Tishe! I don't think that's what he meant by embrace !!"

Falmar steps forward, not to "embrace" the Child, but to grab Tishe' and...pull her away? Shaking his head Falmar moves toward the Child .....and is almost completely distracted by the Child.....

Almost time...you'll soon be here.... We'll know.....or will we....?

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Shatter, Web
3. Fireball.


Embracing The Child (DM JohnP) 
Thursday October 22nd, 2009 11:14:48 PM

The other manfri have stopped chanting, standing back from the Child as the Bloodpack approach even closer. Tishe' is the first to stretch out her hand to touch the surface of the Child but Gilan is close behind. Trellus and Falmar are more cautious, waiting to see what happens to their companions.

And, for all outwards appearances, nothing happens.

But, internally, somethign is happening for Tishe' and Gilan.

Tishe' and Gilan only - Highlight to display spoiler: {The surface of the Child is warm to the touch and a faint, pulsing tremor is also felt. The first thing that comes to mind is the warm, liign surface of the dragon. But the Child is clearly not that.

Then a cooling sensation passes over both members of the 'Pack, like a evening breeze after the heat of the afternoon out in the Sargrass. Now they can sense more.

Gilan and Tishe' begin to feel an overwhelming curiosity, a need to get out and explore. A need to see and experience the breadth and splendour of the Sargrass grows within each of them. Even if the sensation is familiar to them, each can tell that this is something from outside themselves. Even more, that curiosity is tempered with restless energy. The best approximation that Gilan can conceive is how he felt as an adolescent, full of energy and ready to just get out and DO rather than sit and study.

Just as quickly as that came, it passes into caution. For both the Child and the pair of 'Pack members touching the Child can sense the coming of others. Of presences greater than the Child. Also coming to witness, to welcome and, perhaps, maybe to challenge. The combination of eagerness, anxiety and even, behind all else, love grows in intensity until Tishe' and Gilan have to break contact.

But just before they do, each of them mentally senses what might be thought from the Child. Or speech for one such as this.

"Mother? Father?"
}

While Tishe' and Gilan are communing with the Child, the other members of the 'Pack notice a glow forming over the clearing. The air itself seems to be glowing. The 'Pack look to one another in wonderment and notice that the manfri have prostrated themselves on the soil of the clearing.

Something ... or somethings ... are coming.

Tishe' (AC 12 HP 77 /77) 
Friday October 23rd, 2009 8:58:18 AM

Tishe' steps back, breaking the .... the amazing contact. The small human looks around, blinking, slightly dazed, and begins to speak.

"She is alive. As curious and chaotic as Ebyron was, but young and hesitant at the same time. And... there are others coming."

Tishe' was never one to learn the effortless grace of her mother and sisters, but with the coming of the other presences, she curtsies as best she remembers. "Mother Wold, Father Wold : your servant is happy to be in your sight."

...Effects......

Spells Highlight to display spoiler: {
-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor*
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] 
Friday October 23rd, 2009 1:38:48 PM

The swelling of awareness and wanderlust hit Gilan hard. He realizes that he will have a hard time ever settling down until he was unable to do so in his older age.

The sudden connection with the land and animals is overwhelming, which brings tears to his eyes. As the voice rings lightly in his head and he staggers away from the child, he turns slowly.

Tishe' had already spoken and his gaze turns to regard the area that he is sure that the others will appear in. He drops into a low bow of his own, though his eyes do not leave that area. "Mother Wold and Father Wold....I greet you at a new beginning. May your servant have pleased you both in this endeavor." Figuring he might make an appearance or one of his representatives, he glances around for Gargul as well. Neither Mother or Father would be upset with him paying respects to someone that was so closely tied to them.

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), 
Friday October 23rd, 2009 8:26:31 PM

Others are coming ? ......

Upon hearing Tish mention others, Falmar begins to retreive his bow....but upon looking at Gilan's expression he changes his mind and slowly takes in the surrounding glow.

Falmar goes down to one knee and holds his symbol of Domi...raises his face to the heavens and begins a song of prayer....

Spells
PAL 1. CLW
Wiz
0. Light, Mage Hand, Detect Magic, Read Magic
1. Tensor's FD, Grease, Reduce, Erase
2. Shatter, Web
3. Fireball.


Apology (DM JohnP) 
Sunday October 25th, 2009 11:15:56 PM

Sorry, folks. Just don't have it in me tonight to do a DM post.

Trellus 
Monday October 26th, 2009 9:27:15 AM

Whatever is coming, Tish, Gil, and the manfri are not only expecting it, they welcome it. Unlike Falmar, Trellus doesn't bow or kneel...yet. But he does take care to stow his wands and keep his hands out in the open.

The cleric gives a nod to Gry, Yanosh, and Olaf. "I think we want to be very non-threatening for the next several minutes", he notes quietly. "We weaving with something very new, and very powerful, and we really don't want any misunderstandings."


Grymash 
Monday October 26th, 2009 6:10:49 PM

Grymash just stares on with a dumb-struck expression. He doesn't know how to respond, or act, or even if he should breathe. He feels strange sensations. Things that are completely alien to him. His life has been nothing but an ongoing path of destruction... but now he witnesses the divine spark of creation. Something new ... something 'odd'. Odd is a strange word, he thinks. He just recently learned its meaning. Named their new home after the word. Grymash has been carrying this Child for so long, he isnt used to the fact it's not in his hands. Feels like a part of him is missing. Yet he still feels connected, like a phantom. In other words... odd!

(sorry i havent posted until now.)

A Crowd Gathers (DM JohnP) 
Monday October 26th, 2009 10:50:36 PM

Tishe' and Gilan tell the other members of the 'Pack about what is about to happen and each prepare in their own way. Tishe' and Gilan both revere Eberyon and Maab and have sensed the approach of those powers. Neither fears what is about to happen and might even anticipate it. Olaf has been silent and may be preparing himself for communication with Celsun.

The rest of the Bloodpack either revere one of the Gods of the Wold or acknowledge their might. The nature of the Powers is different, more personal, than the Gods. And the culmination of this ritual will certainly drive that home to Falmar, Trellus and Grymash.

What everyone experiences is a gradual increase in the glow over the clearing. The lights begin to move, slowly shifting in the air into unknown shapes. Trellus has heard tales about the Northern Continent where similar lights can be seen in the night skies during the coldest months of winter. But that is not what is happening here, in this clearing near the centre of the Sargrass.

This is something more. Something new. Something that probably no one else has witnessed.

Finally, the glow shifts and seems to stretch downwards towards the Child. The light contacts the uppermost point of the Child and flows over the surface, spreading and increasing in intensity.

Tishe' and Gilan - Highlight to display spoiler: {As the glow first begins to intensify, both Tishe' and Gilan can feel the approach of a strong, maternal presence. Tagging along behind, seemingly dragged away from something more immediately interesting, is a chaotic presence. Still, the Child captures it's attention (at least for the moment).

As the lights begin to shift, Tishe' and Gilan catch a glimpse of a mature woman's face beaming downwards. The chaotic presence briefly concentrates and forms the shifting glow into the shape of a male face, the lips forming the word "Child".

The presences ascend, drawing the glow upwards with them. Each is clearly waiting for something.
}

Olaf only - Highlight to display spoiler: {The lights shift and, briefly, shape themselves into the form of a distant but recognizable place. Olaf senses a message coming from that presence, "Go. Serve. Protect."}

As the lights get brighter, shapes and forms can be seen within the glow. A mature woman. A tousle-haired man. Shifting landscapes of mountains and forests. Three old women. Other, stranger shapes. All looking downwards at the Child.

Tishe' (AC 12 HP 77 /77) 
Tuesday October 27th, 2009 1:43:31 PM

Tishe' nods and smiles, like a child herself when the important adults are in the room. She recognizes some of the forms and Powers as the same ones seen at the Portal Room where the Bloodpack battled Ga'als minions with the Children of Chaos.

It gives her a moment to pause and think how that elf-girl is doing. Xenia, that's her name...

She waits expectantly for the culmination of the Child's Birth.

...Effects......

Spells Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor*
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), 
Tuesday October 27th, 2009 4:29:55 PM

Falmar looks up and watches the reactions of his 'Pack. Some incredibly eager for what is to come...some quiet and introspective....Falmar feel that he should feel some type of fear at this moment, but feels none. Are these other Powers here to take the Child away ? Is the Child a new Power to be unleashed in the Wold ? Or is the Child moving somewhere else. Falmar is a bit disappointed in the thought of the Child leaving...he was begining to look forward to their meeting..

Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] 
Tuesday October 27th, 2009 4:48:03 PM

Gilan slowly stands from his bowed position and nods his head to Mother and Father in turn. A crooked smile forms on his face as Father fights to form himself into something to speak even that single word. He knows it is not because Father has trouble with that, just that his nature is fluid and he takes to so many forms.

His eyes roam across the area, picking out a number of the other gods in attendance that he knows and a good number that he does not. Finally his eyes are drawn back to the child and he waits to see what will happen next. It is obviously going to be very important and he wonders what the child will do with his first breathe in this world.

His mind strays to all those that have made this possible, including the other group that had helped in this endeavor. Wondering how they would get word to them, he figured they had a right nto know.

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours
*extended barkskin: +4AC : 3hours 40minutes
*extended barkskin: +4AC : 3hours 40minutes
*plant growth(overgrowth): 200' quarter circle
*extended airwalk: 4hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Grymash 
Tuesday October 27th, 2009 7:53:13 PM

"What was dat?" is all he can mutter. His euphoria is broken with a sobering thought or feeling that his god may be present. Grymash quickly kneels down and gives praise to Lord Gargul.

The Birth (DM JohnP) 
Tuesday October 27th, 2009 10:32:19 PM

The time has come.

Everything has lead up to this point. The battles, the struggles and the burdens have all contributed to this moment. And the witnesses have come, both mortal and beyond. All here for the completion of the ritual.

It's nearly imperceptible at the start. A fine web of lines spread over the surface of the Child. Tishe' and the others can't tell if this is mere emulation of one of the plants of the Sargrass or something more. The lines spread and thicken, though, to eventually knot together in form raised seams. The glow fades over these seams, the light running and pooling across the Child.

Then, a hair-thin line of light can be seen in the centre of one of the seams. What does this mean?

But more is to come. The seams spread wider, allowing the Bloodpack to see the roiling mass inside the Child. No form is discernible, simply a shape of flowing green, brown and pink which flows and pushes against what is now shown to have simply been a shell. Even as the sides of the shell move farther apart, the 'Pack can see the mass re-forming itself, extending at one point and narrowing at another. Finally, just before the shells fall to the barren earth of the clearing, a naked humanoid has taken shape.

But an immense humanoid, crouching or kneeling to remain within the shell of the Child. Something nags at the Bloodpack until they realize that the humanoid is proportioned like a human or elven child even though it is surely at least 10 feet in height. The humanoid stands, then, wrapped in the remnants of the material inside the shell. As it stands, hands reach out and push the shell sections aside until the Child can stand to it's full 12 foot height.

It is clearly growing accustomed to this shape, moving and flexing as it turns to survey all within sight. After examining the Bloodpack, the Child stops and looks up at the glow overhead. It pauses, seeming to collect itself. Then it speaks, in a melodious but asexual tenor voice that could belong to an adolescent but which has such power as to shake the soil beneath the feet of the Bloodpack.

"I am Sargrass."

Tishe' (AC 12 HP 77 /77) 
Wednesday October 28th, 2009 9:38:52 AM

Tishe' can only look on in awe at the birth of Sargrass. The being held within a crysalis for uncounted years, protected by a well of Woldsblood and the monks of Rattledam. Before that, was Sargrass living in the time before time, the time of the Cradle and Ebyron? She doesn't know. But Tishe' has pieced together that somehow the crysalis was stolen by the Northern god Ga'al and twisted to his dominating ends before the Bloodpack and Children of Chaos were able to help break that hold. Rescued by the Bloodpack, the recent history has been only days ago: across the Plains, protected and brought here where the Manfri called all the parts of the Sargrass together to form from the crysalis... Sargrass.

Was she speaking? Was all this going through her head? Tishe' can't tell herself.

Spells Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc])
- Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc]
- HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.

Divine
0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance
1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle
2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration
3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease
4 (3)- Freedom of Movement*, Scrying, Ice Storm*
5 (1)- Baleful Polymorph*
Arcane
White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash
Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor*
Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud
Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud
Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere*
Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle*
}

Trellus 
Wednesday October 28th, 2009 10:43:14 AM

Gry's "what's that?" goes unanswered, mostly because the cleric has no idea himself.

Trellus watches with growing awe as the Child's shell gives a way and the new, what? god, I suppose emerges.

Two sentences juxtapose themselves in his mind. The manfri's last words -
"Please, embrace Sargrass."
- and this beings' first words -
"I am Sargrass."

"Light," the man breathes, too overpowered by the moment to think of any other words.

But, the manfri said what he said. Tishe isn't moving, and after a quick glance at Gilan and Grymash, Trellus swallows, takes a breath, and approaches Sargrass, hoping manfri dude didn't mean his words literally.
Cause I'd look totally bright trying to hug this guy

The blond man stops before the new power.

"Welcome Sargrass. We are the Bloodpack."

Grymash 
Wednesday October 28th, 2009 10:32:49 PM

Hearing the words of Sargrass, Grymash lifts his head and stands to his feet. Unsure what to do next, he does the only thing that has been taught to him concerning manners. "Hello, I be Grymash Mountainback. I be da one who carried you all dis way."

No Post Tonight (DM JohnP) 
Wednesday October 28th, 2009 10:50:30 PM

That says it all.

Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] 
Thursday October 29th, 2009 1:15:31 AM

Gilan watches in awe as the child is finally born and though the child's first words bring a smile to his face, he does not laugh. It seems appropriate since he has absorbed a number of things from the Sargrass into him to be born, or at least he guesses it is a he.

Glancing to Trellus as he steps forward, he nods his head and moves to take his place near his packmate. "I am Gilan....Gilan DeKasparl." The last bit of his name comes out strange as he has not used his last name for so long. To everyone he has always been Gilan of the Bloodpack and he prefered it that way.

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Yanosh AC 22--HP 86/86endure elements, see Invisible, haste 
Thursday October 29th, 2009 11:47:14 AM

Shaking his head Yanosh blinks and comes back to himself. Looking at the new Being standing before him Yanosh opens his mouthto speak but can not make words form. The birth of a God and he was there to see it. What would his Grandfather say to that? Of all the Ironfist's Yanosh alone has wittnessed such a thing.

Standing he steps forward next to Gry. "I am Yanosh Ironfist. I helped protect you as Grymash carried you here. Talki Fresal, dondit liki." Yanosh kneels before the new God. Again he swears his felity to the Sargrass but now it is to Sargrass

Yanosh 
Thursday October 29th, 2009 11:48:15 AM

OoC sorry forgot to delete the extra info in my header.

Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), 
Thursday October 29th, 2009 5:19:11 PM

Falmar looks upon The Sargrass and sees something he did not anticipate...

Falmar thinks of his Mother at her Loom... the tales of the Sargass that would terrify him as a child...He always asked for the scary ones....he liked those best...thinking back he didn't even remember any tales of the harsh beauty and variety of life that inhabited the Sargrass. She died so young... so many things he could have, should have asked..., Where did she grow up ?, what friends did she have ? Why did she leave her home ?...it just never seemed important....so many things don't until it's too late...

Falmar stands and steps forward to stand with his 'Packmates.

Welcome Sargrass, I am Falmar PleniLune, my Mother was of the Sargrass...I am at your service...

Sargrass Speaks (DM JohnP) 
Thursday October 29th, 2009 11:09:01 PM

The newly born Sargrass listens as each of the Bloodpack speak, introducing themselves and sometimes pledging their service. Reading the face of Sargrass is easy, as if he (or she?) hasn't learned or bothered to mask their emotions. Wonderment and pleasure are evident along with something else.

"I remember you. You carried me," says Sargrass to Grymash.

"You kept me, too," to Yanosh.

"And the rest of you protected me."

Whatever else Sargrass was going to say is interrupted by the lights overhead suddenly growing brighter and moving faster. Sargrass coks his head as if listening to something unheard by the Bloodpack. After a moment, the lights gradually fade away until the clear night sky is overhead, the stars shining undimmed and the sound of a gentle breeze stirring the grass beyond the clearing.

"They tell me to learn. And to grow."

"I think that I should go alone. But I will return."


Sargrass gestures to the manfri and also to the children who accompanied the Child to this place, beckoning them closer. Sargrass speaks to the children first.

"Would you stay here? Keep this for me?," Sargrass barely finishes before the children are nodding in agreement.

Then, to the manfri, Sargrass asks another question. "Would you walk with me?" The natives of the Sargrass do not answer verbally but simply stand from where they have been laying and begin preparing to depart. Sargrass turns back towards the Bloodpack.

"You. All you. I cannot thank you. Yet. Maybe when I grow and learn."

"They said that I need something more. More than these can give. Would any of you place me before others? I can help you, if you wish?"




Trellus 
Friday October 30th, 2009 8:51:54 AM

Trellus blanches at Sargrass' request. Not wanting the first words from the 'Pack to be 'no', he says nothing, looks at the ground rather uncomfortably, and waits for his packmates' replies.

Tishe' (AC 12 HP 77 /77) 
Friday October 30th, 2009 10:15:08 AM

Tishe's brown eyes are wide open and taking in this once in a multi-lifetime event. Even her curiosity is getting all the satisfaction it needs! When Sargrass speaks, she inclines her head, at the acknowledgement; that the children will stay here to start a holy place; that the Manfri will wander the land with the Land; that... huh?

Tishe' smiles and holds up her hand to show the Mark of Gargul. She reaches between her breasts and pulls out a small worked amulet that shows the sign of Pantheon. She looks at the two areas where departed lights had been the presenses of Ma'ab and Ebyron. And she speaks.

" I freely renew my oath to the Sargrass; Talki Fresal, dondit liki; the land, my life. I will continue to protect your land and your rightful people. Yet I have other committments and requirements that I cannot lay aside and still be who I am."

Tishe' looks at the others. She highly doubts that Trellus, Grymash, or Gilan would accept that offer for her same reasons. Yanosh and Falmar seem equally content with the Gray God. It is Olaf and Flea she is most curious about. Would they accept the offer of Sargrass?

Yanosh 
Friday October 30th, 2009 1:27:44 PM

stunded by the request Yanosh realizes that he may have just pledged himself to Sargrass already. What would Gargul say or do? Could he serve them both? No can serve them both. He has a commitment to the Grey One. Shaking his head the Dwarf states, "I cannot serve you. I am one of Garguls."
Silently he steps back near the quiet Flea.

Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] 
Friday October 30th, 2009 9:35:23 PM

Gilan shakes his head and sighs. "I would enjoy the chance to serve you. But I cannot set aside Mother and Father that easily." His hand reaches up to touch the mark that lays under his clothing. "I also have a commitment to Gargul that I must fullfil as well." Cocking his head to the side he grins.

"Still, I will pay you services in my morning prayers at the same time as the others." Cutting a slight bow, he glances back up and the grin has not left his face. "I hope that you will not be offended by the offer."

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), 
Friday October 30th, 2009 11:07:56 PM

Falmar realizes that he has met two Gods, or Powers in the last couple of weeks...Falmar believes what Sargrass is asking is more than what Gargul asked of him. Work for him, aid him in what way he can, these things he could do, but to give up Domi, to set aside one who he has walked with for so long does not sit well with him. To be a part of this new begining would be a great challenge and an experience few have the opportunity to accept. Loyalty, Honor, one does not change ones God after such a short time.

" Sargrass, I am humbled by your offer. One cannot set aside one who has been with me for so long.... given me courage and the Will to move forward when others fall back.... Domi will know my name.... I cannot set you before all others, but I can honor you in other ways if you wish it of me."

Sargrass Departs (DM JohnP) 
Sunday November 1st, 2009 11:06:04 PM

Five of the Bloodpack decline the offer from Sargrass, citing prior commitments and allegiances. It remains to be seen whether Grymash might be swayed, or the strangely and long silent Olaf.

It seems that the trepidation that some had in declining the offer from Sargrass was unfounded. Sargrass nods, then focuses his attention briefly on a blade of grass being pushed along the ground by an errant breeze. When Sargrass returns her attention to the Bloodpack, the offer seems forgotten.

"So be it. The offer remains, if you wish, so long as Sargrass remains."

"Sargrass is great with much to learn and do. A gift will come, later."

"Sargrass is within each of you. Sargrass surrounds you. Sargrass knows you. Sargrass may seek you out. Or you seek Sargrass."

"Farewell."


With that puzzling speech, the newly born creature turns and strides away to join the manfri who have been preparing to leave. No one is quite sure what happens as Sargrass departs. Some think that he shrank and darkened, becoming just like one of the Manfri. Others felt that Sargrass grew diffuse, spreading and thinning until Sargrass could not be distinguished from the grass surrounding the clearing. Or, Sargrass might have passed down into the soil.

Regardless, the manfri rapidly depart the clearing to leave the Bloodpack alone there in the dark in the centre of the Sargrass.

Tishe' (AC 12 HP 77 /77) 
Monday November 2nd, 2009 9:59:47 AM

On the leaving of Sargrass, Tishe' takes a breath, and then uses the time in gathering her thoughts and looking around the clearing. Has anything changed permenantly? A little bit? She wanders in the dead area and over to the great blades of Sargrass waving in the wind. Tishe' wants to find out if the changes in the Sargrass will be gradual or immediate.

Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), 
Monday November 2nd, 2009 12:42:22 PM

Looking at the now mostly empty clearing Falmar begins to wonder where they are, and what they are to do now. He realizes that this has been a very long day, and this looks like as good a place to camp as any. Some rest would do everyone good. How far did we travel with the Manfri ? How long will it take to get back to Oddholme ? Falmar scouts around the old trees hoping to find something to start a small campfire with...

Trellus 
Monday November 2nd, 2009 1:28:11 PM

Trellus bows his head as Sargrass makes his declaration, although he doesn't really understand what the power is saying.

Sargrass leaves. The manfri and children leave with him. Trellus watches them depart.
Silence descends upon the clearing, and still Trellus remains fixed, gazing at the point of Sargrass' departure, pondering.

Tishe and Falmar begin to stir, the latest addition the 'Pack preparing a camp. Trellus breaks free of his reverie, and slowly turns a circle, regarding the clearing.

After another pause in the silence, he speaks.

"Anyone know where we are?"

Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] 
Monday November 2nd, 2009 9:13:15 PM

Gilan glances around as Sargrass takes his leave, though he is at as much of a loss as the others as to the final comments. Still his eyes taken in the surrounding area of the plains and tries to take in the few changes that are visible. He will have to commune with the surrounding land later to see what other changes might have happened that you could not see.

Glancing to Trellus he shrugs. "I could have gotten four back home with me but that is all." Even though it is no solution to their getting back home he is not sure exactly where they are at. "You give me a little time and I can find out how far from home we are."

WILDSHAPES
*1 used out of 10 for the day

SPELLS IN EFFECT
*greater magic fang: +3hit/damage : 11hours

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3)**, cat's grace, wood shape
3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)*
4th(5): scrying, air walk(2)*, giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: mass bull's strength*

The Clearing (DM JohnP) 
Monday November 2nd, 2009 11:06:48 PM

The Bloodpack wonder about their trip back to Oddholme from this place in the centre of the Sargrass. The trip here was aided by the magic of the manfri so Gilan figures that it will take the 'Pack several days, if not more, to return. Gilan and Tishe' are confident enough of their survival ability to determine the best path. If nothing else, it will allow Tishe' time and opportunity to study the Sargrass to determine if any changes will occur as a result of the birth of Sargrass.

But that is for another day. As Falmar commented, it's been a long day and everyone could benefit from a rest. The spellcasters can replenish their spells and everyone can recover from any wounds.

DM Note - Experience e-mails tomorrow.

Tishe' (AC 12 HP 77 /77) 
Tuesday November 3rd, 2009 10:50:21 PM

Tishe' sleeps and recovers spells. She gets with Gilan and together get with Trellus. "We can get us back to OddHolme easily enough.

Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), 
Wednesday November 4th, 2009 4:46:57 PM

Falmar gets some much needed rest and wakes to his morning ritual of Study and Prayer. Casting Endure elements upon himself . He spends some time examining the loot gained from their struggle but feels he doesn't have the time to put into delving their secrets. Eager to get started with their journey he begins to pace along the edge of the clearing watching the horizon and listening to Tishe'

P1 - Endure Elements (Cast)

A0- Detect Ma, MAge hand, Light, Open/Close
A1- Identify, Grease, Burning Hands, Feather Fall
A2- Web, Invis, Blind/Deaf
A3- Slow, Lightning Bolt

Gilan [HP: 136/140 - AC: 26] [wildshape: ] [endure elements, longstrider] 
Wednesday November 4th, 2009 9:53:06 PM

Gilan is up bright and early the next morning, his morning prayers being sung with the rising of the new days sun. His usual prayers to Mother and Father are now joined with the name of Gargul and Sargrass as well as he pays tribute to all those that are of greatest import to him. His spells selected for the day he returns to the camp and finds Trellus and Tishe' to discuss thier preparations for the return home. "Tishe' is right. I can get four other besides myself back to Oddholme in short order if there are four that would trust me with their lives." He is of course only joking as his magics are not dangerous to them right now and would be easily used without danger.

He will go onto describe the procedure of laying a tree token here and returning through that tree to the one in his personal grove back in Oddholme. That as long as four others held hands and remained that way that they would come out the other side with no problems.

WILDSHAPES
*0 used out of 10 for the day

SPELLS IN EFFECT

SPELLS
0th(6): mending(2), detect magic, purify food and drink(2), detect poison
1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2)
2nd(5): barkskin(3), cat's grace, wood shape
3rd(5): greater magic fang(2), speak with plants, plant growth(2)
4th(5): scrying, air walk(2), giant vermin, spike stones
5th(4): animal growth(2), commune with nature, control winds
6th(2): transport via plants, spell staff
*masterwork quarterstaff[spell staff]: transport via plants

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