Towards the Ritual (DM JohnP) Tuesday September 1st, 2009 11:22:32 PM
The older manfri nods as the Bloodpack greet he and his companions. After listening to their words, he gestures and the younger manfri rise to their feet.
"Long way. Short time. We help you."
The younger manfri begin what everyone but Falmar recognizes as the preparations for their unique travel magic through the Sargrass. If they had to guess, something like druidic magic but not really that.
"Not stop. Stay with us. We rest later. Many coming to Birth. Birth long time coming, not sure it happen. You help make it so."
The four younger manfri move into the Grass and it is obvious that the Bloodpack are to follow them.
Yanosh Wednesday September 2nd, 2009 7:11:57 AM
"Talki fresal, dondit likki," Yanosh repeats as he welcomes the Manfri. Yanosh casts Endure Elements on himself and he is ready to go. Knowing that as long as he has his armour and weapons he is always ready.
Trellus Wednesday September 2nd, 2009 9:04:48 AM
Trellus shakes his head at Gilan. "You better stay with us," he decides. "We need to keep together so the manfri picks work on all of us." He grins at the druid and chuckles, "You'd be totally warped if the rest of us suddenly bipped away or something."
With that, the blond cleric plunges into the Grass.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) Wednesday September 2nd, 2009 9:20:38 AM
A pleased smile on her face, Tishe' tucks her horned toad, Wart, into his satchel/nest and troops out with the Manfri, the Bloodpack, and the Child.
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Olaf AC 26, HP 76/76 (20% miss chance) Wednesday September 2nd, 2009 5:55:52 PM
Olaf gets close to the Manfri, heading their words. "I'm thinkin'..." this one could end up anywhere. Best keep on alert. With that he takes out his shield and sickle, girds himself, then follows.
Flea Wednesday September 2nd, 2009 8:36:27 PM
Flea adjusts her pack on her back, and hands swinging she hustles after the manfri.
Gilan [endure elements, longstrider] Wednesday September 2nd, 2009 9:07:10 PM
Gilan smiled and tapped his nose with a finger. "I think that I might be able to find you if I needed too, but I don't want to chance it." He falls into step with the Manfri, not wanting to be left behind and he always enjoyed the way they traveled through the grass. It is a mystery still to him how they do it and sometimes he would really like to learn but is not sure if they would part with too much knowledge.
[commune with nature]
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)* 2nd(5): barkskin(3), cat's grace, wood shape 3rd(5): greater magic fang(2), speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature*, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Grymash Wednesday September 2nd, 2009 10:06:32 PM
Grymash also joins in with the march of the Manfri. Child in hand. He wonders how the Child will react to this.
Moving at Manfri Speed (DM JohnP) Wednesday September 2nd, 2009 11:19:03 PM
As in the past, travel with the Manfri is quicker than the Bloodpack could manage on their own. As well, the little natives of the Sargrass seem to sense where creatures and other potential dangers exist around them. More than once, the Manfri veer from their course to detour around some unseen hazard. But the Bloodpack, particularly Tishe' and Gilan, can tell that the manfri are taking them on a course towards the centre of the Sargrass. The 'Pack has rarely ventured there in the past and doesn't know what to expect.
Finally towards evening, the manfri stop moving and begin preparing to camp overnight under the open sky. While the younger ones prepare sleeping mats and gather foodstuffs, the older one speaks to the Bloodpack.
"Birth has been long time coming. Elders there when Child formed. Others kept Child safe. What started then, keeps on now."
"Honor to help. Honor to be with you."
Grymash queried the Child while he was carrying it. The half-orc senses something best described as eagerness from the Child.
Falmar Thursday September 3rd, 2009 6:22:25 AM
Falmar looks at the older Manfri, and wonders how long the Manfri live.... Wonder how you find that out...asking would be almost like asking " when are you going to die " this is something I'm not going to ask them..... how old is the Child ? Decades?
Falmar readies his bow and sends Moxy up to have a look around their camp.
Trellus Thursday September 3rd, 2009 8:14:51 AM
Trellus sits at ease at the manfri camp. He notes Falmar keeping his bow handy, but he himself makes no defensive preparations. The blond human trusts the natives completely, but he understands the newcomer doesn't. Plus its good the man is cautious. Caution is a major survival tool here in the Grass.
Listening to the manfri, Trellus ducks his head as they speak of honor. "We are honored to be allowed to join you," he responds. Then he pauses for a moment as he collects the correct words for his question. "The Child formed under Rattledam," he notes cautiously. "Or was the dome built after, to help keep the Child safe? Did Galafar and the others know of the Child?"
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) d20+15=19 ; d20+15=23 ; Thursday September 3rd, 2009 10:06:33 AM
Tishe' happily goes about the process of making woven Grass mats to sleep on for herself and the rest of the Bloodpack, showing Falmar how to select and weave the right types of Grasses. "SageGrass is best because of the relative ease of weaving the fibers and because its scent keeps away insects. HardGrass also works to mask a person's heat signature from the insects, but it is more difficult to weave."
She almost loses her concentration as the Manfri speak of how long ago the Child was 'formed'. "We found the Child under Rattledam, and Rattledam has been in existance since the Powers changed the Sar Forest to the Sargrass back... well, back at least before the previous Great Migration." Her eyes widen. "Ebyron told us the change happened in the First Age before he was imprisoned in the Cradle of the Wold. That must have been thousands of years ago!"
Her respect for the Manfri, already significant, goes up by several notches.
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Yanosh Thursday September 3rd, 2009 10:17:57 AM
Yanosh walks quietly along keeping warch as they go. When camp is made he settles down and eats and drinks meagerly from his spells. He carries nothing but his water skin, armor, weapons and sleeping mat.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt }
Flea d20+7=21 ; Thursday September 3rd, 2009 6:30:03 PM
Completely at ease with the manfri, Flea jogs along until the campsite is determined.
" Elders there when Child formed. Others kept Child safe. What started then, keeps on now."
"Honor to help. Honor to be with you."
The rogue loves the way these guys talk. So much is communicated in such a straightforward and simple way. What's not to understand?
Flea addresses the elder manfri, her face and manner frank, "what do the elders tell about the formation of the child? Is it anything like the drake we helped to be borne...back so long ago, as part of the Sargrass circle of life...or is it like the boy we found in the Scar?" Flea quickly adds, "he was already a-born, but he could look like a man, " the rogue points to trellus, "or he could turn into a creature...a dragon!"
Later, if and when the manfri has addressed her concerns, Flea will recount some of the past adventures of the Bloodpack to Falmar, and anyone else interested in listening.
Gilan [wildshape: dire bear] [endure elements, longstrider] Thursday September 3rd, 2009 7:59:50 PM
Gilan finds the going as easy as it normally is when with the Manfri and once again he is surprised....though he figures that she should not be. As they stop to make camp, he goes about his normal duties as normal but does listen to the older Manfri as he talks. So it would seem that the child has been waiting a long time for the right time to be born. The questions posed by the others are some that rattle around in his own head and he wonders if they will get any answers.
Most of his time is spent in silent commune with the Sargrass herself, feeling the flow of the air over her and the slightly tremble of the earth beneath her. It is a calming and soothing thing for him and he so enjoys it that he has started to spend a little time alone each day to do just that. Today though, he has shifted into the form of a extremely large bear that is almost prehistoric in appearance.
WILDSHAPES *1 used out of 10 for the day
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2)*, longstrider*, speak with animals(2)* 2nd(5): barkskin(3), cat's grace, wood shape 3rd(5): greater magic fang(2), speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature*, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Apology (DM JohnP) Thursday September 3rd, 2009 11:42:50 PM
No post tonight ... sorry folks.
Falmar d20+8=9 ; Friday September 4th, 2009 11:55:04 AM
Falmar realizes he is the only one that seems to be concerned with their safety and puts his bow down.
Listening to what Tishe' has to say about the better weaving grasses in the Sargass, Falmar collects some SageGrass and HardGrass and begins to weave his own sleeping mat, weaving the two grasses together while listening to Flea's Tale of their earlier adventures. (Weaving skill check).(Epic Fail)
Falmar chuckles a bit and glances in Grymash's direction as the story of the belt is relayed...
The Child sees to be another ring in the Circle of Life here, a much slower circle....If the Evil came after the Drake the way they did, what more will come for the Child?
Falmar abandons his weaving for the night and stares off into the stars slowly humming a tune.
Second Day on the Plains (DM JohnP) Saturday September 5th, 2009 12:10:00 AM
The night passes quietly. Quietly for the Sargrass, that is. The manfri must be doing something since nothing dangerous bothers the Bloodpack but there are many night insects and other small creatures moving through the grass and flying overhead. Once, sometime after the moon rises, a great flying creature passes silently overhead.
When morning arrives, the Bloodpack are surprised to see that the four children are sitting quietly near Grymash and the Child. When asked, one of the children states, "Child wanted us. Told us where to go." Whoever was on watch never noticed the children arriving and they don't elaborate on how they managed to cross the Sargrass so quickly by themselves.
The manfri don't seem to be surprised by the arrival of the children. In fact, they barely pause in their preparations for the day's travels. The older manfri tells the Bloodpack that they should arrive at the end of this day. The manfri's only response to Trellus' questions about Rattledam and the Child was a hand gesture and shrug, suggesting that the manfri neither knows for certain or cares about the sequence of events.
Gilan [wildshape: dire bear] [endure elements, longstrider] Saturday September 5th, 2009 1:20:35 AM
Gilan wakes in the morning early as usual and the large dire bear tromps off into the grass to go about his own business. His daily prayers are observed to Mother and Father, though sung in the voice of his animal form this day...just to see how it will work out. He digs up some breakfast out of the grass, eating a fair amount of assorted insects and grubs before returning to camp.
As he plods into camp he glances to the children that had shown up and just shakes his large head. It seems that they have some role to play in all this as well, though it is anyones' guess as to what...though maybe the Manfri know why. If anyone has need of him he figures they will come to find him, though the new guy might not understand where the human went and the animal came from....it has happened in the past.
WILDSHAPES *0 used out of 10 for the day
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3), cat's grace, wood shape 3rd(5): greater magic fang(2), speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
I am going to guess that Gilan should be able to hold this shape for at least another eight hours at least. He would have taken it an hour or two before going to bed.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) Saturday September 5th, 2009 3:02:38 PM
Sleeping well, waking well, study, contemplate, and eat. Tishe' raises an eye at the children, but shrugs. "If the Child called them, they must have a more important role than an eventual priesthood. Perhaps we need to ensure they have a guard while we move."
She places another Endure Elements on Falmar, and then Endure Elements and Mage Armor on her own person.
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle}
Yanoshendure elements Monday September 7th, 2009 11:14:19 AM
Yanosh packs his meager belongings and readies himself for the new day. Casting endure elements on himself he then goes and checks the rest of his 'Pack. Once everyone is ready Yanosh falls into his normal line up.
Highlight to display spoiler: { Spells Prepared Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt }
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage), Monday September 7th, 2009 6:11:42 PM
Falmar awakes from what should have been a nervous night in the open feeling refreshed and awake ! Thanking Tishe' for her assistance he spends time studying his book... and in Prayer....
Falmar watches the Children who appeared to follow the Child and nods. some things you just have to leave to the Gods...
Bow in hand Falmar tries to help with breaking camp...
Towards the Birthing Place (DM JohnP) Monday September 7th, 2009 10:47:34 PM
Once everyone is ready, the manfri begin the preparations for their travelling magic. Once more, the Bloodpack is moving through the Sargrass without hindrance and at what is probably greater than normal speed. The only difference is that today the four children are walking alongside Grymash and the Child. The manfri set a steady, ground-eating pace that continues uninterrupted except for a break near midday.
Finally, as the setting sun is casting long shadows across the Sargrass and the only sound is the quiet rustling of the grasses in the gentle evening breeze, the manfri begin to slow. The older manfri speaks quietly to the Bloodpack while the younger ones drop to their knees in the grass. When the Bloodpack look around, there is nothing in the surrounding grass to indicate that they have arrived anywhere.
"Close now. Must pray and prepare to enter cirle. You wait to go on. Or pray with us."
The older manfri then joins the younger ones, his lean wiry frame kneeling with a grace that is surprising in someone of his apparent age. The prayers are intoned too quietly for most of the Bloodpack to here and are spoken in the manfri language even if anyone manages to overhear. None of the Bloodpack recognize the motions and gestures used by the manfri during the ritual.
DM Apology - Sorry for missing a post this weekend. With the long weekend, I frankly forgot that I should have posted last night.
I will be out of town on Thursday evening and, possibly, Wednesday as well. I will attempt to make a DM post on Thursday night but that's not assured. It depends on how well the hotel internet works.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) Tuesday September 8th, 2009 12:02:53 PM
Tishe' doesn't want to disturb the Manfri in thier preparations and prayers, and so she doesn't join them. Instead, she looks around the area, trying to see where the Bloodpack should move on to.
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle}
Olaf AC 26, HP 76/76 (20% miss chance) d20+13=32 ; Tuesday September 8th, 2009 6:45:25 PM
Olaf follows Tishe''s example, and moves about in a methodical circle in the grass, looking for potential enemies or features of terrain hidden to a first glance. He concentrates through the mark of Gargul upon his chest, sending a brief message to the others of the pack: Don't like the look of this. Any chance of gettin' an eye in the sky?
[search check 32]
Grymash Tuesday September 8th, 2009 8:08:28 PM
Grymash wakes up surrounded by the children. First words are, "Did you ask your parents? Do they know you're here?" He seems rather perturbed, however, he realizes that the Child probably brought them here and they were never in any danger. Although, once the Child is delivered, he'll have to baby sit them until theyre returned.
Gilan [wildshape: Sargrass wasp] [endure elements, longstrider] Tuesday September 8th, 2009 9:04:44 PM
Gilan paces around the area until Olaf asks his question and he shifts back to his human form. Through the link that they now share with the Mark, he sends out a mesage of his own. "Are you kidding me?" His body shifts again and he takes to the air as a rather large Sargrass wasp. His aerial circuit around the area is more fun than he remembers and he finds that animal form is actually liberating.
He will report any findings to Trellus or Tishe' first, depending upon who he can find and who is closest. He has not tried to use the Mark in his shifted forms but it might be worth a try. "Trell...can you hear me?" He might have to rely upon this form of communication while scouting and it would be nice to make sure that it would work.
WILDSHAPES *1 used out of 10 for the day
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3), cat's grace, wood shape 3rd(5): greater magic fang(2), speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Flea d20-1=10 ; Tuesday September 8th, 2009 9:55:12 PM
Like Gry, Flea is a little concerned with the presence of the child-guardians of the egg. Not so much that they are called to bear witness to something so great as its hatching...but that they are mesmerised beyond normal reason.
Kids don't normally act like this... the rogue thinks to herself. She spends some time studying the young ones a little more closely...though previous study did not raise her hackles.
Sense Motive=10
Flea wishes she were a little better at reading the motives of people...
With a sigh, the rogue gives up the task, and listens to the familiar the incomprehensivle clicks and mutterings of the manfri folk. Sound like the plains insects, she thinks to herself, as she gets ready for what might come next. Pulling her holy sword dedicated to Domi, she places the flat of the blade over her tunic in proximity to the silvery scar given her by Gargul.
Domi, grant me courage for what is to come next, and grey Gargul, should my time come, welcome me into the Shadowlands with open arms and smiling eyes. This is the extent of the gnome's prayers.
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage), Tuesday September 8th, 2009 10:25:33 PM
Falmar decides to take this opportunity to join the Manfri in Prayer.
Any assistance from the gods will be needed for what is coming....
moving closer to the Manfri circle Falmar squats down and begins his own prayers to Domi for understanding and the ability to face this challenge and bring everyone through the other side.
Seeing Gilan take to the air, Falmar keeps moxy on his shoulder and sneaks him a scratch or two as the prayers begin.
The Birthing Place (DM JohnP) Tuesday September 8th, 2009 11:27:23 PM
Most of the Bloodpack leave the Manfri to their rituals and wait patiently. Of course, most put the time to good use by praying to their own Gods. Some, like Olaf and Gilan, try to learn more about where they are and where they are going. Olaf doesn't notice anything unusual about the immediate area and Tishe' isn't able to see anything beyond the nearest patches of tall grass. When Gilan shifts, the rest of the Bloodpack notice that the mark left by Gargul is still present when he takes the form of a Sargrass Wasp - there's the same, gray patch just above the two primary eyes and between the antennae in nearly the same place it appears in Gilan's hair. Why no one commented upon the similar white patch on top of his head when in the form of a bear is unknown.
The wasp flies high enough above the grass to allow his eyes to see to the horizon ... or something like it. Even though the buzzing flight is enjoyable for Gilan, the shifter still has to adjust to the sensation of seeing through not just two large compound eyes but at least three other simple eyes that provide vision in nearly a complete circle around and over the wasp. Still, after taking some time to get accustomed, Gilan is convinced that there is definitely something ahead. The wasp's eyes are well-suited to distance vision but Gilan thinks that there is something rising high above the Sargrass.
The group's questions about what Gilan reports to them through the Mark of Gargul go unanswered.
After what begins to seem like an interminable wait, the manfri are once more ready to travel. Now, however, they aren't working their travel magic like earlier in the day. Everyone, including the children, follow along behind the natives of the Sargrass on a lightly worn path through the grass. As Flea watches them closely, the gnome realizes what exactly strikes her as unusual about the children ... their maturity. Unlike most children who would alternately be racing about in excitement or dragging their feet in boredom, the children walk steadily in a easy, relaxed pace that seems nearly effortless. And they're quiet, too, with none of the chatter that Flea associates with children. The children's behaviour is odd, too unusual to be explained by their recent loss of the only home that they had known.
As they walk through the lengthening shadows of twilight in the Sargrass, the rest of the Bloodpack notice what Gilan had reported to them. Gradually, as they move closer, the Bloodpack can tell more and more about what waits ahead until, finally, a flash of recognition comes to some of them ... they are seeing what must be dead trees stretching high above the Sargrass, higher than any tree that any of them have seen.
Trellus Wednesday September 9th, 2009 8:32:31 AM
"Light," Trellus breathes, both in awe of the sight before him and with the realization of what is about to happen. "You don't think we're bringing back the forest...do you?"
Some small part of his brain reminds him he really should be filling Falmar in, but it can't compete with the view. The blond cleric stands, slack jawed, as he tries to wrap his previously known reality around the presence of the giant white tree trunks.
"Light," he mutters again.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) Wednesday September 9th, 2009 1:01:39 PM
"We are helping a Child mature and defending it from bullies", Tishe' responds firmly. "Whether that brings the SarForest back or not, the natural order will continue." The mystic thinks back months ago to when Ebyron asked the Bloodpack to allow him to return the SarGrass to a forest. The Bloodpack refused the reawakened Power then. "That was an unnatural time", she says to no one in particular.
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle}
Olaf AC 26, HP 76/76 (20% miss chance) Wednesday September 9th, 2009 5:35:11 PM
Olaf grins at Gilan's silent rejoinder, then nods thanks to the shifter.
Living in the Vein and in the Sargrass, Olaf never saw a tree higher than a few span. These behemoths leave him flabbergasted. "Them's trees?" he exclaims. "I...I...," he says, then lets the thought drift off.
Hearing the side comments of Trellus and Tishe', the young blonde man puzzles some time, but comes to no conclusion. "Are you sayin' this grass used ta be trees?" he asks of the older pack members.
Gilan [wildshape: Sargrass wasp] [endure elements, longstrider] Wednesday September 9th, 2009 6:48:03 PM
Gilan buzzed excitedly as they came into the area with the dead trees stretching out in front of them. They are extremely tall, taller than anything he had seen back in his original home. Several years ago, thinking of Plateau City would have brought a sense of loss to him but he had moved beyond that with all that he has experience here. In fact, he would never go back even if he had the chance...though he did wonder if his parents company was still thriving.
Without paying too much attention to the others, he buzzed ahead to the closest tree to get a closer look at it. Excited beyond measure he is little more than a blur as he flies all around it. He is not sure if they are going to bring trees back to the Plains, but he would have to try and remember where this place is and hopefully he will be able to return here again.
WILDSHAPES *1 used out of 10 for the day
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3), cat's grace, wood shape 3rd(5): greater magic fang(2), speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage), Wednesday September 9th, 2009 7:16:53 PM
Falmar stares in Awe at the Trees ahead. Amazing ! Entire cities could be built among them ! (if I have the scale right) What could possibly have killed this forest ? Why ?
Looking toward the Child Falmar wonders if maybe the Child is no Child at all but a Seed ? A seed that will take ages upon ages to sprout ? A seed that will close a circle of life here ?
Thinking to the mark of Gargul : "What has happened to these trees ? what caused this ? What is a Sarforest ?"
Flea d20+9=28 ; d20+9=11 ; d20+11=12 ; Wednesday September 9th, 2009 8:50:32 PM
Flea continues to study the children, trying to remember anything she might have remembered from her past studies of history (Knowledge History=28) about children who might have behaved with the reserve of acolytes rather than the exurberance of youth, and what it was that effected them.
It's almost like something is controlling them..., she thinks to herself as she looks about her.
Her companions are too enthralled with the sight of the large trees, and perhaps they have grown used to the children's odd behaviour.
Flea decides to hang back and keep an eye on the group.
Spot=11 Listen=12
Memories of the Past, Hopes of the Future (DM JohnP) Wednesday September 9th, 2009 11:04:18 PM
The Bloodpack wonder about the tall remnants of the great trees that once covered this land as part of the what is now known as the SarForest. The manfri keep walking, though, so the Bloodpack cannot share more than a brief portion of what they have learned about the history of the Sargrass. The magic of the Marks of Gargul allow them to keep track of one another as Gilan goes flying high overhead. And the Marks also allow the shifter to relay what he sees of the place ahead.
Gilan sees that the trees stand about a bare hollow in the soil, devoid of the grass that covers nearly all of the plains. There is more, too, but he cannot tell much about it until he buzzes lower, below the tops of the dead trees that he judges to rise nearly 200 feet above the plain. At that lower height, GIlan can see more bare vegetation ... shorter trees standing bare of leaf and small limbs, what might be barren shrubs and who knows what else.
Gilan relays this over the link provided by the Mark of Gargul to the rest of the Bloodpack. Soon enough, the others get to see this for themselves when they suddenly break out of the grass into the bare area. The soil underfoot is not covered by grass or other vegetation. While unsettling, it provides a clear view towards the centre of the area where other Manfri can be seen waiting. The manfri guiding them are silent until nearly at the centre, when the old one speaks.
"Started here, the change. Never went back, never claimed by Grass. Best place for birth of Child."
The manfri gestures to indicate that the 'Pack can camp here, or back towards the edge of the grass.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) d20+12=24 ; d20+12=25 ; Thursday September 10th, 2009 8:14:29 AM
Tishe' loves the new found abilities of the Mark of Gargul, but is uneasy in the grove of giant dead trees. "I'd prefer to camp in the Grass if that's all right by everyone else."
After helping set camp and weaving more mats, Tishe' settles in near Gilan. "You have a white streak in your hair", she tells him without preamble, "and it remains in whatever shape you become."
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle}
Trellus Thursday September 10th, 2009 10:50:33 AM
Trellus nods at Olaf as he allows himself to be pulled toward the trees. "They say that the Sargrass used to all be a forest, and then something happened long ago that killed the trees and brought the Grass. We think some kinda change brought the Woldsblood closer to the surface. There's some druid groups that have tried to reintroduce trees, and treants..." The cleric's face falls, as he remembers the encounter. "but they couldn't find a way to keep them alive."
He looks up. "Maybe soon, they will."
The cleric decides to camp inside the ring, but at the edge of the trees. This should put him close enough to his packmates in the grass to come to their aid if needed.
At some point he takes note of Flea's preoccupation with the children. "I think you're looking at the first priests of a new god," he tells her solemnly.
Yanoshendure elements Thursday September 10th, 2009 11:47:43 AM
The silent Cleric breaks into a uncharacteristic smile. "By the gods they remind me of my home." Yanosh remembers trees from his mountain home, though none as big as these, but still real trees. Yanosh remains with the Pack as the ready again for the night. He kicks the dirt and feels it with his hands. Letting it run through his fingers. "So much like home. Yet still so different." At night he carries his watch and sleeps readying for the nexr day.
Grymash Thursday September 10th, 2009 7:47:08 PM
Grymash follows along with the Child. The oddness of the situation is not lost on the half-orc. Of course, this mind has been a lot clearer and lucid since possessing the Child. His beasts have been kept at bay. The nightmares of him becoming a monster have not returned since the Child. He can understand the childrens devotion to the Child. Since becoming the bearer of the Child, he has been able to ponder the questions of life and death, deeper concepts never before imagined. And a fear hits Grymash like a cold breeze across his back that he will lose this once the Child has left him.
He looks at the children ... their behavior ... mature beyond their years. Before the Child entered his life, he may have never noticed such a thing. It's amazing, the power the Child has over them. How they seem so willing to follow someone, unborn ... not yet seen the world. Another cold realization crosses his mind. No wonder, why Gaal and his minions seek the Child. With this Child's abilities, manipulated and controlled by Gaal, there is no telling the control that foul god could have over all life in the Wold.
Gilan [wildshape: ] [endure elements, longstrider] Thursday September 10th, 2009 8:18:55 PM
Sitting at the edge of where the grass ends and the forest starts, he is eating from a bag of hoppers that he has. Glancing to Tishe' he nods as she sits down and offers her some from the bag. He reaches up at her comment and runs his free hand through his hair. "Flea showed me the white streak as well." Frowning he cannot help but chuckle and shake his head. "In every form that I take?" He had not been able to really check it out and the only way that he could think to do that was in water....not something he would try on the Plains.
Watching the others go about their own business he sighs and takes another hopper. Crunching happily he watches the trees and shakes his head. "I have to wonder what happened here. You know that I grewup in Plateau City and it is amazing to see trees again." To be honest he has never really talked about his life before he was rescued on the Plains. But these trees bring back a number of memories to him, one of the biggest being the zoo that he use to spend hours at watching the animals...it was the biggest reason that he became a druid.
WILDSHAPES *1 used out of 10 for the day
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3), cat's grace, wood shape 3rd(5): greater magic fang(2), speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage), d20=7 ; Thursday September 10th, 2009 10:40:48 PM
Falmar spends some time wandering around watching the camp form. He realizes that actions of the children should concern him, but with the events of the last few days, it hardy measures up in terms of all the strangeness added to his life. Growing up in a city, he is surprised at how much the death of this forest is turning his mood foul. Pulling out his shears he collects some of the easier weaving grasses..
Walking to one of the trees he reaches out and places his hand against one of the trunks. Then sits with his back to the trunk and begins weaving a basket with tree patterns woven into it (7+8 = 15). He gives the completed basket to one of the children, not waiting for a reply, retrieves a woven Mat from Tishe with a tired " thank you" and goes to sleep next to his tree.
Still Working (DM JohnP) Thursday September 10th, 2009 10:57:16 PM
It's 11:00 p.m. and I'm still working in the hotel room. I will delete this if I manage to make a DM post but don't look for one.
Olaf AC 26, HP 76/76 (20% miss chance) Friday September 11th, 2009 5:27:32 PM
Unnerved by the too-calm children, Olaf cannot seem to relax his guard. He prowls about the perimeter of their stopping place, getting familiar with what hiding places it might contain. As he walks about, he runs into Trellus once more, and thanks him for the information, saying, "I'm wonderin' what the local Power's gonna be thinkin' about all this. Seems to me Celsiun n' Mab n' them might be in on some poachin', if we're not careful."
On deeper reflection, he mentions a different thought, "Could be the child's a Power waitin' ta be born...ta replace a Power that went missin'. It'd explain the lack o' growin' things here." He shudders at the concept of that much power, hidden in such a small package next to Gry.
Preparations (DM JohnP) Friday September 11th, 2009 10:45:21 PM
Dawn comes to this portion of the Sargrass slowly, the light gradually showing more and more of the surrounding area and the remnants of the ancient Sar Forest here at the site of the ritual. Unusally, there is a slight haze of mist hanging over the Sargrass as the last of the night birds and insects return to their burrows, nests or whereever they shelter during the heat of the day. The mist thins as the sun rises higher in the sky until it no longer obscures the view to the distant horizon.
The manfri begin to stir as the light grows, going about their morning preparations. The Bloodpack rise, too, ready for whatever the day brings. They had discusses many things during the evening before - the changes wrought upon Gilan's return from the Lands of Rest and the strange children who have followed Grymash and the Child across the Sargrass. Theories were proposed but only time will tell if these ideas are correct.
Finally, after the 'Pack breaks their fast, the older manfri approaches them. A slight motion of his head and one hands seems to all the greeting that the 'Pack will receive this morning.
"Come. Child place ready."
The manfri turns and walks away towards the centre of the ancient circle of forest remnants, clearly expecting Grymash to follow with the Child. The manfri walks slow enough that no one has problems keeping pace. The destination seems to be a area clear of dead vegetation that is slightly lower than the surrounding ground. If anyone follows, they can see bare rock that has been smoothed either by the passage of wind and time or by slow patient hands. At the centre is a hollow just larger than the Child, clearly made or intended to hold the Child. There is no adornment, marking, or other sign that would give any indication of the purpose and history of this place.
The manfri gestures towards the hollow.
"Place Child. Ritual begins then."
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) Saturday September 12th, 2009 3:08:10 PM
Tishe' follows Grymash and takes her place at the tip of the hollow.
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle}
Flea Saturday September 12th, 2009 9:12:11 PM
Flea makes an attempt to tidy herself up for the coming event. She goes so far as to remove her faded velvet gnome's cap, and rakes her fingers through her hair in an attempt to order it.
The rogue checks her wands, stuck through the crimosn sash tied 'round her waist, and ensures sword, danngers, and other important items are about her person. She finds the best vantage point, for her stature is not much taller than the manfri, near the depression intended for the child. It must be a place that permits her a view of what is beyond the depression as well...in case there are any unexpected visitors.
Gilan [wildshape: ] [endure elements, longstrider] Saturday September 12th, 2009 9:44:24 PM
Gilan finds his morning prayers are a lot brighter than they have been in the past. As he glances around to the others and grabs a quick bite, he listens to the Manfri as they tell him what is going to happen....though that is little.
Moving along with the rest of the group, he takes a space a little ways away from the area that the child will be born. What he is actually looking for is a place that gives him a good lookout point for not only the ritual as well as the surrounding area. This also should put him close enough in case his help is needed with something.
WILDSHAPES *0 used out of 10 for the day
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3), cat's grace, wood shape 3rd(5): greater magic fang(2), speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Trellus Monday September 14th, 2009 9:57:55 AM
First thing that morning, Trellus makes his daily devotions to Domi, and follows that with his habitual casting of Endure Elements on himself, Magic Vestment on his armor, and Magic Vestment on his shield.
After that, he dutifully follows Gry and the manfri to the ritual spot.
Noting the guarded attitude of Flea and Gilan, the cleric leans over and whispers to Falmar. "Manfri rituals seem to end with us fighting something," he warns his newest packmate. "Don't look like it this time, but keep shuttlecocked just in case."
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage), Monday September 14th, 2009 10:35:20 AM
After his morning spent in prayer and study Falmar watches as half of the 'Pack look ready to kill something.
Hearing Trellus's advice, Falmar send moxy aloft. The Raven perches on a dead branch and cocks his head listening.
Falmar stands on the edge of the ritual area with his back to a tree, Bow in hand awaiting what Gargul has tasked them to do.
It Begins (DM JohnP) Monday September 14th, 2009 11:07:21 PM
The Bloodpack follow the manfri to the ritual point. Since some of the 'Pack are cautious, Gilan seeks out a good vantage point and Falmar sends his familiar aloft to keep watch. Everyone else is prepared to watch the ritual even, presumably, the unusually silent Grymash.
The older manfri may be the leader of the ritual since the younger manfri seem to be deferring to this one. Presuming that Grymash follows with the Child, the older manfri assists with settling the Child into the hollow prepared for it. The four children crowd close, nearly close enough to touch the Child but not so much to be in the way of whatever the manfri will be doing.
"Start soon. Slow. Long. Will you watch?"
"Will you protect?"
Trellus Tuesday September 15th, 2009 8:45:39 AM
Trellus hides a grin at "Will you protect?", glances over at Gilan, and gives the man a wink. Here we go again, he sends to his friend.
The moment of levity passes, and the blond man becomes more serious. "Yes", he answers, covering both questions.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) d100=5 ; d20+12=19 ; d20+12=30 ; Tuesday September 15th, 2009 1:05:52 PM
Tishe' nods to the Manfri and repeats the ancient oath; "Talki fresal, dondit likki. The land, my life", and then begins her preparations.
First, she pulls from her magical pants a tan bag and in turn pulls a furball that rapidly becomes a Brown Bear. "Stay with me, brother. Guard."
Then, assuming she has half a minute to prepare (ie 5 rounds), she continues her spellcasting on herself and Falmar. Freedom of Movement, See Invisible, Speak with Animals (from wand) and Shield are cast on the mystic. Falmar recieves a Cat's Grace spell.
...Actions.... Use Tan Bag of Tricks
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 90 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 6 minutes
Falmar Cat's Grace, 90 rounds, +4 Dex
Brown Bear AC 15 HP 51/51 A +11/11/6 D d8+8/d8+8/2d6+4 Imp Grab +16 Grapple
...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle}
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] Tuesday September 15th, 2009 8:38:50 PM
From his spot, Gilan nods his head and puts his fist over his heart with the other hand over top of that. "Talki fresal, dondit likki. The land, my life." He grins back at Trellus and then shrugs his shoulders. The Bloodpack was always getting into somekind of trouble and why should that change now.
With enough time, he will cast a pair of spells upon himself in preparation for what is to come.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)*, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Olaf AC 26, HP 76/76 (20% miss chance) Tuesday September 15th, 2009 10:07:36 PM
Olaf nods at the Manfri's query. "Aye, I'll protect." He then begins to prowl the perimeter, attempting to stay reasonably hidden in the undergrowth where possible.
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 90 rds), Tuesday September 15th, 2009 10:57:23 PM
After Falmar receives Tishe's aid, he nods solemnly and nocks an arrow slowly testing the draw. Closing his eyes Falmar takes a deep breath and begins to Hum slowly , long notes, in a slow repeating pattern...
How many times will the tune repeat today ? Will I live to sing tomorrow ? Maybe today my Dance will match the Song, or not...
Falmar continues his Tune as he scans the surrounding trees in deep concentration.
Effects : Cats Grace +4 Dex Aura of Courage (immunity to fear & +4 Morale bonus to allies within 10' Endure Elements
First Stage (DM JohnP) Tuesday September 15th, 2009 11:34:58 PM
The older manfri waits for any of the Bloodpack to object to their protecting the ritual. When no one does so, the manfri shrugs.
"Watch. Listen. Keep back."
Four other manfri come up to join the older one around the Child where it rests in the centre of what the Bloodpack has been told was the site of the ritual that created the Sargrass. The manfri keep back slightly, seemingly there to assist the older one. The four children sit together near the Child and away from the Bloodpack.
The older manfri moves close to the Child and sinks to the bare ground, his withered legs bent beneath him in a kneeling posture. Then, well, nothing seems to happen at first. Whatever the manfri is doing is silent. After several minutes, the manfri begins gesturing and the 'Pack figure that he is working some kind of magic. If they watch long enough, the Bloodpack might recognize what the manfri is doing.
Spellcraft DC 20 or Knowledge Religion DC 15 - Highlight to display spoiler: {The manfri is doing something like what the Fixers do when calling Woldsblood.}
Then, any doubt is forgotten when the 'Pack feels a familiar tug upon their attention. Any doubt that the manfri has brought Woldsblood from somewhere fades when a thin sheen of liquid magic wells up from the hollow, flowing up and over the surface of the Child. Once more, the Child seems like it did when the Bloodpack first saw it under the now-ruined city of Rattledam.
Everyone within 50 ft of Child - DC 25 Will check or dazed for 1d4 rounds
Trellus d20+16=31 ; d20+19=27 ; Wednesday September 16th, 2009 9:56:55 AM
[Spellcraft 31]
Trellus watches the ritual, and as the manfri's gestures become more stylized, the cleric's mouth forms an 'o' as he recognizes their intent.
"Uh, you dudes might wanna take a step or two back," he warns his packmates. "They're bringing up the..."
Too late. The blond man stops speaking as Woldsblood wells up from the hollow. Though he is not quite prepared for its appearance, the cleric quickly rallies himself to resist the pull of the powerful substance. [Will 27]
Using Gargul's mark, Trellus quickly scans the condition of his packmates, checking if any require aid.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) d20+25=32 ; d20+18=27 ; d20+6=14 ; Wednesday September 16th, 2009 10:48:38 AM
Tishe' easily recognizes the process the Manfri are doing. "They are weaving with Woldsblood!" she stammers. "No wonder the Barons want to enslave the Manfri!" She moves back but not far enough and as the pool of Woldsblood fills, she has to remind herself to stand fast.
Her bear is not so lucky, and Tishe' calls it back into the Bag of Tricks before looking to her packmates and will move to assist any who are dazed to move back beyond 50 feet.
...Actions....
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 89 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 59 rounds
Falmar Cat's Grace, 89 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Yanoshendure elements d20+6=26 ; d20+10=27 ; Wednesday September 16th, 2009 11:43:39 AM
Silently Yanosh follows. Staying at the back of the 'Pack he keeps his distance. "Woldsblood," he states flatly as the Manfri calls it forth. Once more the Dwarf is exposed to the life flow of the Wold, and once more he withstands the effects of the powerful Blood.
Knowledge Religion 26 Will Check 27
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 90 rds), d20+7=16 ; d20+10=27 ; d20+3=6 ; Wednesday September 16th, 2009 7:16:01 PM
Knowledge religion 16,
Falmar keeps one eye on the ritual and realizes that the Manfri are trying to call upon the Blood of the Wold. He immediately increases the Tempo of his Tune.
Falmar removes his shield from his pack and slings it over his shoulder, keeping his Bow ready... "Stop watching them watch for others...How distracting...Where did they learn ?.....keep watching Will Save = 27. "The blood is covering the child...a rebirth ? A new God ?.....Bah..stop watching !....
Aparently winning his struggle to keep vigilant Falmar quickly looks at the other Pack members and goes back to watching outside the circle. Spot Check = 6. :(
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] d20+16=28 ; d20+15=29 ; d20+5=9 ; d20+5=18 ; Wednesday September 16th, 2009 8:54:16 PM
Gilan allows his eyes to wander to the ceremony that is going on and feels his skin crawl. Once again he can feel the Woldsblood that had entwined his spiritual form when he had waited too long. Though it had not been painful in anyway, it was one of those odd sensations that he was going to have a hard time getting rid of in his mind.
The pounding sound of Woldsblood in his ears makes listening hard but his eyes are still working better than they normall would. He tears his attention away from the ritual to watch the surroundings.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)*, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
The Rite Continues (DM JohnP) Wednesday September 16th, 2009 11:55:04 PM
After having raised what would have seemed like a huge amount of Woldsblood, at least before they saw the pool beneath Rattledam, the older manfri pauses. A layer of Woldsblood still covers the Child, glistening and reflecting the morning light. Anyone who remains close to the Child and the ritual still feels the pull of the Woldsblood on their soul, distracting them and reminding them of what waits at the end of their mortal lives.
Everyone within 50 ft of Child - DC 25 Will check or dazed for 1d4 rounds
The Bloodpack realize that a sizable group of manfri must be nearby for the soon see four small groups stepping from the grass aroudn the edge of the clear area. Even though the groups are not synchronized they are obviously moving to a common purpose. Looking back and forth, it is soon apparent that the groups have moved to points marking what are now the cardinal directions - east, south, north and west. The 'Pack soon hear a voice coming from each of the groups and, when they look, can see one manfri in each group making the gestures for spellcasting. A moment of study tells Gilan and Tishe' that the manfri are each casting a druidic summoning spell, but more powerful than what either of them can cast. The spells build, racing towards completion and the voices of the manfri druids begin to harmonize.
To the east, the 'Pack see a huge whirling cloud descend from the sky towards the group of manfri.
In the west, a mound of earth shoves itself from the soil right at the edge of the Grass and this barren spot until a huge, roughly man-shaped form stands facing the Child.
In the north, a small glowing spark forms near the hands of the manfri spellcaster and drops to the ground. The growing wind fans the flames and it quickly grows to the size of a bonfire.
And, to the south, the 'Pack see something rare. And dangerous. Gradually rising from the ground is a shifting, animate mass of water that eventually towers over the slight manfri. So much water in the open ...
Then, at some unheard direction, each of the elementals begins moving slowly towards the Child in the centre of the clearing. Looking back and forth between them, it seems that any one of the elementals will be the first to arrive. Finally, though, the whirling mass of air descends towards the Child, closer and closer to the Woldsblood covering the Child.
Lower .... lower ... almost to the surface .... and .... it's gone.
The 'Pack barely have time to contemplate this before the column of fire reaches the Child and extends a fiery limb towards the burden that Grymash has carried from the chamber beneath Rattledam to this place.
And, the same thing happens.
The earth elemental has reached the Child by this point and the 'Pack finally get a chance to better observe what it happening. The elemental reaches out with its misshapen upper limb and touches the top of the Child. The substance of the elemental seems to pour into the Child, draining the elemental until nothing is left.
Finally, the water elemental reaches the Child. Already a cloud of biting insects has gathered around the animate water. Like the earth elemental, the water reaches out and flows over the surface of the Child. The swarm of insects continues to hover overhead as the last of the water flows away.
Anyone within 50 ft who is not dazed - Highlight to display spoiler: {The Child is visibly larger. Not much, but enough to easily notice. And, if someone looks closely, the colour of the Child has changed from the opalescent gray it was originally to more muted, natural tones.}
Trellus d20+19=35 ; Thursday September 17th, 2009 9:14:11 AM
[Will Save 35]
Trellus maintains his position, again fighting off the pulling effect of the Woldsblood. The cleric watches, almost entranced, as all the manfri appear and take their part.
And then the water elemental shows up. The blond man tenses, and takes an involuntary step away from the creature.
If Falmar is watching, up until this point, the leader of the Bloodpack has been more concerned with his fellows that what was actually taking place. Oh, he was interested enough, and clearly watching, its just his attentions were divided. The water elemental changes the man's attitude instantly, and it is quite obvious Trellus is more concerned about it than any other person, creature or activity in this place.
Only when the elemental flows into the Child does the Rattledam native relax, and even then he keeps a wary eye on the cloud of insects.
Yanoshendure elements Thursday September 17th, 2009 2:28:28 PM
Yanish moves back from the influance of the Woldsblood. When rhe Elementals show up he has his Axe in hand before he even realizes he had acted. Caustiously he watches and waits. Seeing that no harm comes to the Child Yanosh watches the ceremony.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+18=20 ; d4=3 ; Thursday September 17th, 2009 2:40:31 PM
Tishe' looks around to make sure all of her packmates are not overcome by the Woldsblood, and then she is distracted by the huge water elemental. As it approaches the Child, the mystic's eyes are drawn to the Woldsblood like a moth to flame and she is overcome!
...Actions.... Woldsblood DC 20 (oh, piggies, a 2!)
...Effects...... DAZED - 3 rounds (no actions)
Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 88 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 58 rounds
Falmar Cat's Grace, 88 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 90 rds), d20+10=30 ; Thursday September 17th, 2009 5:54:01 PM
Falmar's tune is joined by the newcomer Manfri, he smiles and modulates his tune to something like theirs. Falmar Watches the Elementals and the Manfri and holds fast as the Elementals merge with the Child.
Will check = 30
As Falmar sees and feels Tishe' fall, he moves toward her and begins to pull her away from the center of the Ritual. (ooc. I believe I'm standing by one of the trees, im not sure how far they are from the center.)
Effects : Cats Grace +4 Dex (88rds.) Aura of Courage (immunity to fear & +4 Morale bonus to allies within 10' Endure Elements
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] d20+16=32 ; d20+5=25 ; d20+5=19 ; Thursday September 17th, 2009 7:37:14 PM
The arrival of more manfri is interesting and the fact that they take up the positions of the four directions is further so. The arrival of each elemental is not as surprising as it should have been with the positioning of the manfri, or at least to him. Even being further back from the rest, he is not too happy with the arrival of a water elemental and the bugs that follow it. Still he holds his ground and then glances to check on the others.
His heart lurches when he notes Tishe' go down and is happy that Falmar is there to pull her back from the woldsblood. The fact that each elemental merges with the child raises his eyebrows and he wonders what type of child is being born.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)*, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
The Rite Continues - Part II (DM JohnP) Thursday September 17th, 2009 11:16:06 PM
The manfri continue with the ritual, doing whatever they are doing with the Child. The outcome is still uncertain but the Bloodpack have committed to guarding the rite until it is completed.
The four groups of manfri silently go back into the grass, slipping between the strands without sound or disturbance. No one is quite certain whether the manfri immediately return or if more were waiting there. Manfri begin moving from the grass towards the centre of the clearing where the Child rests, glowing and sparkling from whatever the absorption of the elementals has caused. Looking closely, each of the manfri is carrying something. When one passes close by, the Bloodpack realize that the manfri is carrying a blade of grass ... steel grass if Tishe' or Gilan had to guess. Realizing that, the Bloodpack watch more closely and notice that each of the more than fifty manfri are also carrying some kind of grass. Some grasses are familiar but others are unknown to the Bloodpack.
The manfri seem to affected by the Woldsblood just like the Bloodpack. Most seem to be able to withstand the tug of the Woldsblood on their souls but some stop, dazed, until they recover and continue to advance towards the Child. None of the other manfri stop to help instead acting as if this were natural and expected.
When they reach the Child, each manfri passes the grass to the older one who began the ritual and summoned the Woldsblood. Carefully, each blade of grass is gently placed on the gleaming Woldsblood covering the Child until the child is slowly covered by a mottled green and brown blanket of grass. If the Bloodpack were to guess, every kind of grass found in the Sargrass.
Anyone on watch - keep making those Spot rolls, please
Grymash d20+8=20 ; d20+8=18 ; d4=3 ; d4=2 ; Friday September 18th, 2009 12:31:38 AM
Grymash sways side to side, unable to keep his thoughts or maintain focus.
(He failed both Will saves: 20 and 18 for 3+2 rounds. Sorry for my lack of posting, ive been dazed with school work.)
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 90 rds), d20+3=21 ; d20+3=8 ; Friday September 18th, 2009 8:27:39 AM
Pulling Tishe' to where he thinks is a safer place, Falmar resumes his watch, between the trees, above the trees, ....
any time now,....or maybe we'll get lucky and the ritual will commence in peace ?
Listen : 21 Spot : 8
Yanoshendure elements d20+2=4 ; d20+1=18 ; Friday September 18th, 2009 11:36:15 AM
Yanosh watches the ceremony closely. Staying just out of the reach of the Woldsblood. "Olaf remember the Woldsblood. Stay back Wunjo." Yanosh reminds his friend from the Ice Vein of his first encounter with the life blood of the Wold.
Spot 4 Listen 18
Highlight to display spoiler: { Level
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt }
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] d20+5=17 ; d20+5=23 ; Friday September 18th, 2009 8:31:23 PM
Gilan continues to stand visual over the ritual for the child and manfri. His head turns every once in awhile to search the surroundings for trouble, but has found nothing yet. He makes note that Grymash seems to be in trouble as well and moves down towards his brother. Gently tugging on the arm of the big guy, he will lead him away from the immediate area to make sure that somethings don't happen.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)*, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Let's See if this Gets Things Hopping (DM JohnP) Sunday September 20th, 2009 10:56:24 PM
The older manfri stands near the Child, speaking too quietly for any of the Bloodpack to overhear. The thick layer of grass over the Child remains still, not being absorbed like the elementals. Or, at least not so the Bloodpack notice.
Out at the periphery, Gilan notices four figures flying closer and landing several hundred yards from the clearing.
Trellus d20+11=29 ; Monday September 21st, 2009 10:30:12 AM
Seeing his packmates helping Gry and Tishe away from the effect of the Woldsblood, Trellus maintains his position, and watches the ritual continue.
[Spot 29]
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) Monday September 21st, 2009 2:07:04 PM
"buh, buh, buh, buhhhh" babbles Tishe', while a confused look is over her face.
...Actions....
...Effects...... DAZED - 1 round (no actions)
Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 88 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 58 rounds
Falmar Cat's Grace, 88 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Grymash: dazed. Monday September 21st, 2009 6:48:23 PM
Someone tug on .... whats that...where...do I ...hmmm.
(dont know if Gry can be led away or even move. the book says I cant take any actions.)
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] Monday September 21st, 2009 9:12:44 PM
Gilan uses the Mark to send a message to all those that are still in the right mind. "Guys...we have four incomings landing about two hundred yards from here. Might be our friends from earlier." If he cannot get Grymash to follow along then he will use the gift of shapeshifting to carry him away from the imediate threat.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)*, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Protecting the Ritual (DM JohnP) Monday September 21st, 2009 11:31:20 PM
The Bloodpack manage to get every member of their group more than 50 feet from the ritual and, after 30 seconds or slightly more, everyone is able to act.
Gilan has warned the group that he has seen four figures flying through the air with some magical assistance and landing several hundred feet away in the grass. Trellus is remaining vigilant but sees no sign of the group taking to the air again. Obviously, the four figures are doing something where they can't be seen by the Bloodpack.
Falmar AC: 24 (25 with Sword) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 83 rds), d20+3=22 ; d20+3=6 ; Tuesday September 22nd, 2009 1:04:46 AM
Falmar send his familiar up to see if he can better spot the 4.
He steadies his bow and awaits a target... The buzzing of the insects distract him, but he remains vigilant.
Spot = 22 Listen = 6
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) Tuesday September 22nd, 2009 12:08:31 PM
Her mind and wits come back after Falmar pulls Tishe' from the proximity of the Woldsblood. "Thanks, sweetie", she says and pats the half-elf on the arm.
"Want to bet the four are the treadles who attacked us in the Grass?" she asks rhetorically.
Tishe' begins to weave a spell to summon allies from the Lands of Rest.
...Actions.... Full Round Action: Summon Monster IV
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 83 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 53 rounds
Falmar Cat's Grace, 83 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Olaf AC 26, HP 76/76 (20% miss chance) Tuesday September 22nd, 2009 6:41:03 PM
Olaf readies himself, casting silence on his trusty pebble, then carefully stowing it in his haversack. He then girds himself for war, donning his shield and holding his sickle lightly. Finally, he casts protection from evil upon himself.
These preparations done, he sees if there is any way he can partially conceal himself at the 70 foot mark from the ritual.
2 Level (3+1) Darkness, Hold Person (DC:16), Invisibility, Silence (DC: 16) [cast]
3 Level (2+1) Deeper Darkness, Nondetection, Stone Shape }
Trellus(SR 24, Freedom of Movement) Tuesday September 22nd, 2009 6:45:16 PM
Trellus nods to himself as Gilan reports. Maybe its the same four, maybe not. If it is, they sure have an easy time finding the 'Pack.
He shakes off the line of thinking, and strolls over to Grymash. Reaching the barbarian, he casts a spell on him [Stoneskin, 120 hp, 120 minutes duration], and follows up with two on himself [Freedom of Movement, Spell Resistance]
Spells in effect: Magic Vestment (x2) Freedom of Movement - 120 minutes Spell Resistance - 12 minutes
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] Tuesday September 22nd, 2009 9:57:42 PM
With a nod, Gilan drops a spell on Grymash as well. The half-orc's skin hardens slightly and gains a slight woodie appearance. "Rematch I would say. This time I owe them." He has all intentions of hanging around for the end of the fight this time around.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Grymash (ac28/30 hp115, barkskin, stoneskin, prot. from evil, longstrider) d20+4=11 ; d20+6=21 ; Tuesday September 22nd, 2009 10:26:13 PM
Grymash gives a nod to both Trellus and Gilan for their magiks. Grymash also prepares a few of his own. A shielding light envelopes his for a brief moment, then slowly fades. (casting protection from evil, and longstrider)
(spot11, listen21)
Yanosh AC 22--HP 86/86endure elements d20+2=19 ; d20+1=18 ; Wednesday September 23rd, 2009 10:51:05 AM
Hearing Gils warning Yanosh's hand slips his light cross bow from his shoulder. Readying a bolt Yanosh moves to put himdelf between the newcomers and the child. "The ceremony must not be interupted," he states in a growling voice. The once somber and sulking Dwarf seems to suddenly be himself once again. Maybe he too has a debt to repay.
spot 19 listen 18
DM only Highlight to display spoiler: {(OoC i have not received permission for use of my CC purchase. Does Yanosh have the items?)}
Highlight to display spoiler: { spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt }
DM Apology (DM JohnP) Wednesday September 23rd, 2009 9:49:12 PM
Sorry for no post last night. My daughter bumped her head and we were at Emergency until 3:30 a.m. confirming that she didn't have a concussion or require stitches.
Getting Set (DM JohnP) Wednesday September 23rd, 2009 10:10:07 PM
The Bloodpack have made preparations for what they suspect is the fight to come. Most people have cast protective magics and set themselves for the coming combat.
All of them have moved far enough away from the Child that they are not affected by the Woldsblood that has been summoned for the ritual. The Bloodpack now stand in the barren clearing the grass where the only remnants of the former SarForest are the tattered nearly petrified shrubs and towering dead trees.
There are manfri somewhere out in the grass who might aid in the defense of the ritual. The motivations and purpose of the small inhabitants of the Sargrass are always a mystery, though.
The question for the Bloodpack is whether they should prepare to let any opponents come to them here in this clear area, or attempt to meet them somewhere else.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d3=3 ; Thursday September 24th, 2009 8:29:01 AM
Tishe' completes her summoning spell, bringing three Celestial Hippogryphs to the Wold. She calls to them in Celestial to send them on thier way. "Go and fly to the east and circle our enemy. Do not attack until I say."
Tishe' then repeats her orders in Common so the Bloodpack knows what she said. That done, Tishe' Readies herself to move where Trellus orders.
The three hippogryphs take off, hustling through the air to get to the spot the four landed. There, they circle, providing an easy way to identify the enemy's location.
...Actions.... Ready to move on Trellus direction
Hippogryphs move 200feet, flying 40 feet high.
3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 83 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 52 rounds
Falmar Cat's Grace, 82 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 83 rds), d20+3=16 ; Thursday September 24th, 2009 4:26:31 PM
Watching the Hippogriffs take flight and begin to circle to the NE. Falmar advances in their direction . Double Move 80' NE.
Falmar renews his tune..adding a faster tempo to the chanting of the Manfri.
The more distance we can put between them and the Child the better. Hopefully they are still visible...
Mark of Gargul to the Pack :" Watch the grasses, if you see them move, there better be something there , if not, shoot it.
Spot : 16
Olaf AC 26, HP 76/76 (20% miss chance) Thursday September 24th, 2009 6:56:23 PM
Nodding to Trellus, Olaf says, "I'll be waitin' at the edge, until ya say otherwise." He then trots quickly to the edge of the clearing, secreting himself 20 feet into the wilds.
2 Level (3+1) Darkness, Hold Person (DC:16), Invisibility, Silence (DC: 16) [cast]
3 Level (2+1) Deeper Darkness, Nondetection, Stone Shape }
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] Thursday September 24th, 2009 8:28:52 PM
Gilan steps forward and smiles. "How about we make things a little harder for them even if they are invisible." In druidic he starts to prayer for a new spell and designs an area of the grasses to overgrow and entangle themself in a two hundred foot quarter circle, but leaves two areas that are not that way. The enemy will either have to chop their way through or take the paths that he put there...unless they are flying.
"They will have to come through there or there if they don't want to force or cut their way through....or go around." It might have not been the greatest of solutions, but it would cut off retreat also with anything less than fly or teleportation. There was a score to settle and he was looking forward to it. "I have one spell left to harden a person's skin to damage, anyone interested?"
The overgrowth area has the bowl part facing the Bloodpack and the bubble part out to cover as much area as possible.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Moving Into the Grass (DM JohnP) Thursday September 24th, 2009 11:31:35 PM
Tishe' summons some creatures to locate the opponents out in the grass while Falmar and Olaf move out towards the edge of the grass. Neither of the pair see any sign of the manfri as they move forward.
While this is happening, GIlan casts two spells to channel the movement of any opponents on the ground. Hopefully he hasn't caught any manfri but the small inhabitants of the Sargrass probably have their own methods of dealing with such things.
The other members of the Bloodpack have not acted yet. Trellus, Yanosh and Grymash are waiting with Flea.
DM Note - Map coming tomorrow night once the others have had a second chance to post.
Yanosh AC 22--HP 86/86endure elements d20+2=6 ; d20+1=15 ; Friday September 25th, 2009 4:11:38 AM
Yanosh quickly casts a spell to see invisible creatures. The Cleric moves into possitoin to cover the ones out front.
Spot 6 Listen 15
Highlight to display spoiler: { spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) Friday September 25th, 2009 1:50:44 PM
Tishe' doesn't move forward on Trellus' orders. Instead, she casts Fly on herself to give her better movement.
...Actions.... cast Fly
Hippogryphs move 200feet, flying 40 feet high.
3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 83 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 52 rounds Fly, 90 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 82 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] d20+5=19 ; d20+5=13 ; Friday September 25th, 2009 10:05:03 PM
Gilan holds his ground and lets his eyes search the area, though he doubts that he will see much if the enemy is wise. Still he waits to see if anyone is in need of his other barkskin spell so that they have more defense. His mind filters through his other spells as well and tries to get a grasp on what else might be of use. "I can give a couple people the ability to walk on air if it would be of use as well." All he needs is to know who would be in need of such spells.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Trellus(SR 25, AC 27, 103 hp, Barkskin, Longstrider, Freedom of Movement) Sunday September 27th, 2009 12:02:27 PM OOC - Stoneskin correction - its 130 hp and duration
Trellus notes that only Falmar seems to be heading directly out into the grass. "Hold on, dude" he calls out. "You'll have Wardd's own luck if you can find them hiding out there on foot. Plus we sure don't want them showing up here, while we're all out there. We gotta protect the Child." He glances at Gilan. "Think you and Tishe can pull a fast check in the air? The rest of us can sit tight and get ready. Use Gargul's Mark to let us know if you see anything. And get out of there if you do. Them treadles are dangerous."
Continuing his own preparations, the cleric takes a potion [Barkskin +3] and activates his tattoo [Longstrider].
Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 130 minutes Spell Resistance - 13 minutes Barkskin - 1 hour Longstrider - ?
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) Sunday September 27th, 2009 7:39:31 PM
Remembering that he might need additional defenses, Olaf searches through his pack and pulls out a potion of Barkskin. Nod softly to himself, he quaffs it, then continues to look for a better hiding place.
Setting Up (DM JohnP) Sunday September 27th, 2009 10:54:52 PM
Falmar is still out near the edge of the grass.
Grymash is back near Tishe' and Trellus.
Yanosh casts a spell and moves to cover the others who are heading out towards the grass.
Tishe casts a spell and begins to hover above the ground.
Gilan scans the sky for flying opponents and offers to cast other spells on his companions.
Trellus suggests that Tishe' and Gilan go scouting for trouble.
Olaf uses a potion to improve his defenses and looks for a better hiding spot. He's presently crouching down in the long grass roughly 20 feet in, but 50 of 60 feet short of the area that Gilan has affected with his spell.
Tishe' is maintaining a mental link with her summoned hippogriffs. They have been circling above a point in the grass maybe two hundred yards out but Tishe' suddenly senses them moving towards her, as if they were pursuing something.
DM Note - Approximate positions based on player posts. Please correct positions if you like in the next post.
No one has offered to sub for Flea. Unless someone wishes to do so, Flea will be back near the Child as the last line of defence and out of the combat.
Yanosh AC 22--HP 86/86endure elements Monday September 28th, 2009 11:50:54 AM
Steadily he waits for a target to show its self.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+11=28 ; d20+11=20 ; Monday September 28th, 2009 12:23:34 PM
Tishe' watches her circling hippogryphs. "They are moving in!", she announces. "I'll go up and see if I can help spot anything."
The mystic takes to the air, flying straight up for 60 feet and then continues to scan the Grasses.
Anything that she can see, she relates it to her packmates below.
...Actions.... Move: double move up to 60' high. Spot; 28 Listen: 20
Hippogryphs move 200feet, flying 40 feet high.
3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 80 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 51 rounds Fly, 89 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 81 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Trellus(SR 25, AC 29, 103 hp, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) Monday September 28th, 2009 2:33:55 PM
Trellus takes the time to down yet another potion [Shield of Faith +2]. He looks expectantly at the top of the grass....waiting.
Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 130 minutes Spell Resistance - 13 minutes Barkskin - 1 hour Longstrider - ? Shield of Faith (+2)
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Grymash (ac28/30 hp115, barkskin, stoneskin, prot. from evil, longstrider, locate object) Monday September 28th, 2009 8:20:40 PM
Grymash steps forward and casts a spell. A divination that he hasn't used in a while. However, he plans to use it in a creative way. He doesnt know how he thought of it. Something seemed to inspire him. Maybe the child, maybe Gargul himself. Being so close to Woldsblood, the air of mortality fresh on the breeze, maybe, just maybe it might work. After muttering a few words of power, Grymash asks, "I wish to find wounds and scars cut by an orcish double axe!" (Cast Locate Object - 400 ft radius)
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] d20+5=22 ; d20+5=9 ; Monday September 28th, 2009 8:25:03 PM
Gilan glances to Trellus and nods his head, but asks just be be safe. "With Tishe' and her friends already patroling the sky, you want me up there as well?" He can very well do that as well but continues to watch the grass and listen to his surroundings for signs of the enemy.
Since noone seems interested he casts another spell on himself and gets ready for walking on air.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) Monday September 28th, 2009 8:41:01 PM
Olaf thinks into his mark of Gargul, Going forward to the edge o' Gilan's growth. Figurin' they'll come from the northern one. With that, he moves forward, concealing himself at the edge of the new growth.
Some Things Are Coming (DM JohnP) Monday September 28th, 2009 10:53:08 PM Yanosh hunkers down to wait for an opponent to show themselves.
Tishe' flies upward to get a better look at what her hippogriffs have spotted and are pursuing. Now that she is up in the air, Tishe' spies three figures flying above the tops of the grass at somewhat less than full speed for the spell. She estimates that the figures are 150 feet, or so, in front of Olaf. Her three hippogriffs are trying to attack the figures.
In fact, as the theurge watches she can see creatures moving through the Grass away towards a small clearing. As she watches, there is a flash of magical light that she might recognize (Spellcraft DC 20).
Trellus consumes another potion and waits for the arrival of their opponents.
Grymash moves forward slightly and casts a spell. He senses something ahead.
Gilan casts another spell.
Olaf moves forward nearly to the edge of the overgrown area.
Falmar waits.
Tishe' only (no one has line of sight on flying figures yet) -- Highlight to display spoiler: {The opponents seem slightly familiar but all three now wear tabards clearly emblazoned with the symbol of Ga'al. Keep making Spot rolls too, please.}
Tishe' -- roll attacks for hippogriffs
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 83 rds), d20+3=21 ; Tuesday September 29th, 2009 12:01:10 AM
Hearing Trellu's shout Falmar holds his ground just to the NE of Yanosh.
Falmar send his Familiar up to help him see what's coming out of the grass. Spot = 21
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+25=32 ; d20+11=23 ; 2d6=4 ; 3d6=9 ; d20+8=11 ; d20+8=16 ; d20+8=11 ; Tuesday September 29th, 2009 1:38:36 PM
"I see only three coming in!", Tishe' tells her packmates, "but there is another clearing that looks like it is getting attacked by some Manfri allies. Tishe' immediately recognizes the spell being used, and she calls what the wizard is doing down to her packmates too.
"They are about 150 feet in front of Olaf. Looks like they are slower than a normal fly spell, perhaps waiting on some summoned allies to arrive at the same time?"
Tishe' makes a consideration and decides that this wizard shouldn't be allowed to perform undistracted. The mystic weaves a spell and casts it to include the clearing where she saw the flash of light. An Ice Storm beats down on the Grass clearing (long range, 760 feet away!)
The three hippogryphs arc and make flying passes at the approaching enemy with claws to harrass.
3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 79 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 50 rounds Fly, 88 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 80 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Trellus(SR 25, AC 29, 103 hp, Invisible, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) Tuesday September 29th, 2009 2:31:00 PM
Trellus just keeps downing potions. After this last one, he disappears from view. [Invisible]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.5 minutes Spell Resistance - 12.6 minutes Barkskin - 59.7 minutes Longstrider - 59.8 minutes Shield of Faith (+2) - 9 rounds Invisibility - 3 minutes
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Grymash (ac28/30 hp115, barkskin, stoneskin, prot. from evil, longstrider, locate object) Tuesday September 29th, 2009 7:30:32 PM
Grymash dashes forward at break-neck speed toward the one he senses with his spell. (run speed 280) Once he hits the grassline, he will employ his power granted to him by Gargul's Travel domain (Freedom of Movement) so he can continue through the grass unhindered. However, he'll attack the first enemy he sees even if its not one of his foes detected by his spell.
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] d20+5=13 ; d20+5=21 ; Tuesday September 29th, 2009 8:27:27 PM
As long as the enemy is flying, his spells will have little effect though it might be useful against anything that is coming through the grass at them. Holding off on any of his other spells, knowing that some of them will not last that long, he tries to gauge the approach of the enemy by Tishe' when she comments to them.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Defend the Ritual - Round 1 (DM JohnP) d20+19=35 ; d8+9=17 ; d20+23=38 ; d8+10=17 ; d20+15=18 ; Tuesday September 29th, 2009 11:12:12 PM Falmar sends his familiar aloft to learn more about what Tishe' has spotted.
Tishe' recognizes the magic she saw in the distance as a Cone of Cold. The hippogriffs continue to harry the flying opponents but do not manage to hit.
Trellus downs a potion to become invisible and remains where he was.
Grymash races off into the grass in front. His divine gift allows him to move nearly effortlessly through the area touched by Gilan's spell.
All three of the flying humanoids charge Grymash, dropping low enough in the air to hit the half-orc. The first lands a solid strike with its trident, piercing Grymash's armor and some of his magical protection. The second slashes Grymash with its longsword and also inflict damage. The third misses with it's longsword, however. Opponent 1 -- hits AC 35, 17 damage Opponent 2 -- hits AC 38, 17 damage Opponent 3 -- misses AC 18
Grymash, Tishe' and Falmar immediately realize that these opponents are some kind of undead. Grymash's detection spell is fairly buzzing since at least one of these opponents has great gaping wounds from a double axe. The third one looks a little buggy, too.
Knowledge Religion DC 20 - Highlight to display spoiler: {The creatures are something called Death Knights.}
The hippogriffs can make charging attacks on these opponents next round. DM Note - hippogriffs are off-map to the right but can reach opponents with single move
Grymash (ac29 hp101/115 ragehp123/137, RAGE1, haste1, barkskin, stoneskin80, prot. from evil, longstrider, locate object) d20+18=26 ; d20+18=37 ; d20+14=34 ; d20+18=34 ; d20+14=33 ; d8+23=28 ; d8+23=26 ; d8+23=27 ; d8+23=27 ; d8+23=24 ; d8+23=30 ; d8+23=26 ; d20+18=23 ; d8+23=28 ; Wednesday September 30th, 2009 10:42:03 AM
Upon finding the treadles, Grymash clicks his heels (haste) and then his go feral as he gives in to the chaos within. (thank goodness stoneskin absorbed much of the damage)
(powerattack -4hit/+8dam Haste attack: HitAC 26. Damage 28. 1st attack: HitAC 37 threat, 34 crit. Damage 26+27+27=80. 2nd attack: HitAC 34 threat, 33 crit. Damage 30+26+24=80. Wounding: -1 Con per hit, or -3 Con per crit. Adamantine weapon: incase they have damage reduction. Total possible damage: 28+26+27+27+30+26+24=188
If one of them should drop ... Cleave attack: HitAC 23. Damage 28.)
Yanosh AC 22--HP 86/86endure elements, see Invisible d20+7=24 ; d8=8 ; Wednesday September 30th, 2009 11:41:19 AM
The first one that Yanosh see he fires his crossbow. once fired Yanosh drops his crossbow and picks up his shield and Axe. "Come to Yanosh and he will send you to see Gargul," he taunts.
Hit Ac 24 dmg 8
spells cast see Invisible
Highlight to display spoiler: {spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+11=13 ; d20+12=18 ; d20+12=16 ; d20+12=22 ; d4+6=8 ; Wednesday September 30th, 2009 1:23:39 PM
Tishe' can feel the wounds on Grymash as well as the release of his rage. "Trellus! We have to help Grymash or he will quickly be killed by the three opponents!" The mystic flies east as fast as she can to get a better bead on the fight in the Grass.
The three hippogryphs arc and dive onto thier opponents. Charging and flanking opposite of Grymash, they get a tactical advantage over the flying humanoids.
...Actions.... Move: double move flying (120') to AB,14 Spot; 16
Hippogryphs move 200feet, attacks, AC 18, 16, 22, possible 10 damage with claw (+2 dam for charging)
3ea Celestial Hippogriff AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 78 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 49 rounds Fly, 87 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 79 rounds, +4 Dex
...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Trellus(SR 25, AC 29, 103 hp, Invisible, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) Wednesday September 30th, 2009 5:07:39 PM OOC - If the undead dropped down into the Grass to engage Grymash, are they affected by the Entangle?
A sigh is heard in response to Gry's attack and Tishe's urgent call to action. "Let's weave then," comes his voice. "But keep an eye out for that other dude. It's gonna be totally sunbaked if he gets behind us."
Then the pounding of feet can be heard, followed a few seconds later by the movement of the Grass as a form pushes into them.
[Run 160' to AI 14. I'm assuming with Freedom of Movement he can run through the grass?]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.4 minutes Spell Resistance - 12.5 minutes Barkskin - 59.6 minutes Longstrider - 59.7 minutes Shield of Faith (+2) - 8 rounds Invisibility - 2.9 minutes
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) d20+8=28 ; Wednesday September 30th, 2009 6:19:26 PM
Olaf mutters, "great. Engage them so far away..." but shrugs. His eyes pick out the shapes, and he thinks through the mark, looks like death knights. Bother. He starts shifting back,
[if the creatures in two DM posts back are _not_ the three undead] moving over to engage the figures making their way through the grass.
[otherwise] moving silently to AQ11.
[knowledge religion check 28 vs DC 20] [double (stealthed) move to AQ11]
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] Wednesday September 30th, 2009 9:31:29 PM
Gilan also moves forward at a fair clip, though he is running upon the air as if it was the ground. His ultimate goal is to try and reach Grymash in as short a time as he can, to aid his packmate. What he exactly plans to do he is not sure of yet.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Defend the Ritual - Round 2 (DM JohnP) d20+19=31 ; d8+16=17 ; d20+15=27 ; d20+8=14 ; d20+15=34 ; Wednesday September 30th, 2009 10:25:02 PM Grymash swings at one of the opponents and hits twice. He doesn't manage to drop the opponent, however.
Yanosh fires his crossbow and the bolt sails harmlessly over the three opponents.
Tishe' flies towards the battle out in the grass as fast as she can. Her three summoned hippogriffs attack the figures but cannot hit any of them.
Trellus also runs as fast as he can towards the battle.
Olaf recognizes the creatures and communicates this to his companions. Then the human cleric moves silently towards one of the lanes through the grass.
Gilan also runs towards the battle, keeping pace with the invisible Trellus.
Opponent 2 moves 5 feet and attacks Grymash. The sword bites as deeply as the last attack. Opponent 2 -- hits AC 31, 17 damage
Opponent 3 moves 5 feet and attacks Grymash. Except, instead of trying to hit, the opponent tries to trip the half-orc. The trip attempt is unsuccessful but the opponent doesn't hit the ground. Opponent 3 -- touch attack hits Touch AC 27 Trip check = 14 vs. DC 19 Reflex save = 34
Magical effects continue near the clearing where these opponents first landed. The manfri might be keeping one, or more, opponents busy over there.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+12=13 ; d20+12=22 ; d20+12=16 ; d20+12=30 ; d4+6=8 ; Thursday October 1st, 2009 8:32:48 AM
Tishe' winces at each wound on her green packmate, but can't do anything other than get there as fast as possible.
The three hippogryphs arc and dive onto thier opponents. Charging and flanking opposite of Grymash, they get a tactical advantage over the flying humanoids.
Hippogryphs move 200feet, attacks, AC 22, 16, 30 possible 8 damage with claw
3ea Celestial Hippogriff; 5 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 77 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 48 rounds Fly, 86 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 78 rounds, +4 Dex
...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Trellus(SR 25, AC 29, 103 hp, Invisible, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) Thursday October 1st, 2009 12:25:43 PM
The grass parts briefly, and then returns. From above, a trail of disturbed Grass rushes toward Gry and his three attackers.
[Run 130' to BI 14]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.3 minutes Spell Resistance - 12.4 minutes Barkskin - 59.5 minutes Longstrider - 59.6 minutes Shield of Faith (+2) - 7 rounds Invisibility - 2.8 minutes
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Grymash (ac29 hp96/115 ragehp116/137, RAGE2, haste2, barkskin, stoneskin70, prot. from evil, longstrider, locate object) d20+18=31 ; d20+18=21 ; d20+18=26 ; d20+14=29 ; d20+14=21 ; d8+12=16 ; d8+7=14 ; d8+12=13 ; d8+7=8 ; d8+12=16 ; d8+7=13 ; d20+18=19 ; Thursday October 1st, 2009 7:03:40 PM
(sorry, i didnt know id be putting myself so far from the group. i thought we had engaged the enemy already.)
Grymash goes nuts! No, but no one animates the treadles he slain. They belong to him and he wants them where they belong ... in the Master's realm.
If one falls... Cleave attack: HitAC 19. Natural 1. no chance.)
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang] Thursday October 1st, 2009 9:02:51 PM
Gilan continues his headlong charge through the air towards the enemies and Grymash. He cannot get away from the sight of his packmate getting cut upon.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength
Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) Thursday October 1st, 2009 10:12:32 PM
Olaf moves to AU8, still keeping a semblance of stealth.
Defend the Ritual - Round 3 (DM JohnP) 10d6=38 ; d20+21=40 ; d20+21=39 ; 2d8+38=50 ; d20+16=24 ; d20+13=33 ; d20+13=20 ; d8+19=20 ; d20+17=22 ; d20+17=24 ; d20+12=17 ; Thursday October 1st, 2009 11:04:09 PM Falmar casts a spell to hasten both himself and Yanosh. Then the bladesinger moves 60 feet towards Grymash and the fight in the long grass. DM Note -- The boots and Haste offer the same <enhancement> bonus and the bonuses don't stack. Speed is 60 feet.
Tishe' sends her summoned creatures to attack again. None of them manage to hit the very protected opponents, though. The theurge continues to fly towards the fight between Grymash and the opponents.
Trellus also runs towards Grymash.
Grymash continues to attack the undead that have surrounded him. He is embarrassed to not land any attacks upon his opponent.
Gilan also moves towards Grymash, slipping easily through the magically enhanced vegetation.
Opponent #1 steps away from the summoned creatures and casts a spell. A column of dark, smoking flame erupts from the ground behind all three of the summoned creatures, catching all of them. Abyssal Blast -- 19 hp infernal damage, 19 hp fire damage, Reflex DC 19 for half
Opponent #2 swings his longsword three times at Grymash, hitting only twice. But the first wound was quite deep and would have nearly dropped the half-orc without his protective magic. The last swing is almost an afterthought. Opponent 2 -- 1st attack hits AC 40 (threat), confirmed AC 39, 50 damage 2nd attack -- misses AC 24 3rd attack -- hits AC 33 (threat), not confirmed AC 20, 20 damage
Opponent #3 tries to punch Grymash but does not hit the half-orc with any of the three attacks. Opponent 3 -- 1st attack misses AC 24 2nd attack misses AC 26 3rd attack misses AC 19
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 79 rds, Haste : 5 rounds), d20+14=23 ; Friday October 2nd, 2009 9:07:43 AM
Falmar Moves toward the trail ending at av8 (60 movement)
Falmar aims his bow and lets fly at ADV. #1 (7base, 5 dex,brace 2, +1 haste (+15 total Hit AC 24* likely not...) * didn't include the +1 from haste at first..
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Friday October 2nd, 2009 11:24:54 AM
As fast as he can move Yanosh rushes to Grys aid. "Hang on Brother. Yanosh comes to help send them to the Master."
spells cast see Invisible
Highlight to display spoiler: {spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+5=8 ; d20+5=24 ; d20+5=20 ; d20+11=22 ; 4d4+4=17 ; d20+9=23 ; Friday October 2nd, 2009 11:52:45 AM
The three hippogryphys gyrate in the air, two avoiding most of the spell, but one getting blasted back to the Lands of Rest.
Tishe' flies further to the battle, and then hovers, sending in a spell to boost her allies. She targets Grymash, Trellus, Gilan, Tishe' and her two Hippogryphs!
Tishe' and other heroes are close enough to enter the fray, and the mystic calls off her conjured friends. In Celestial Highlight to display spoiler: {"Break off this fight and go attack the mage in the Grasses. Help the little Manfri!"} Her Celestial Hippogryphs obey, and the animals withdraw from fighting the undead they can't touch, flying extra fast over the Grass to harass the mage who is attacking the Manfri.
As icing on the cake, Tishe' targets the wounded undead with a Quickened Magic Missle, striking it with four missles of magical energy!
Hippogryphs move 260feet, withdraw to hover over the mage in the Grass.
Hippo Reflex: 8, 24, 20
2ea Celestial Hippogriff; 5 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite H1 gone H2 19 dam H3 19 dam
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 76 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 47 rounds Fly, 85 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 77 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle, Quickened Magic Missle }
Grymash (ac29 hp46/115 ragehp65/137, RAGE3, 2haste3/1, barkskin, stoneskin50, prot. from evil, longstrider, locate object) d20+22=37 ; d20+22=38 ; d20+17=25 ; d8+15=21 ; d8+15=23 ; d20+22=26 ; d8+15=17 ; Friday October 2nd, 2009 12:51:37 PM
Grymash roars with frustration since these treadles should have dropped by now.
(twohanded weapon style haste attack: HitAC 37. Damage 21. 1st attack: HitAC 38. Damage 23. 2nd attack: HitAC 25. Im sure this is a miss.
if one drops... Cleave attack: HitAC 26. Damage 17.)
Olaf AC 29, HP 76/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) Friday October 2nd, 2009 3:59:17 PM
Olaf drops his semblance of stealth, seeing the grievous blows dealt to Grymash. Moving forward, he just manages to slide past Gry, prepared next turn to heal him or back him up as necessary.
[double move to BK9]
Trellus(SR 25, AC 30, 103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 4d8+13=30 ; Friday October 2nd, 2009 5:05:02 PM
The grass parts behind Grymash, and suddenly he feels a warming touch, closing his wounds.
[5' move to BJ 14. Spontaneously cast CCW over ICW. Grymash healed 30 hp]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.2 minutes Spell Resistance - 12.3 minutes Barkskin - 59.4 minutes Longstrider - 59.5 minutes Shield of Faith (+2) - 6 rounds Invisibility - 2.7 minutes Haste 9 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Gilan [HP: 140/140 - AC: 30] [wildshape: ] [endure elements, longstrider, barkskin, greater magic fang, haste] Friday October 2nd, 2009 10:03:14 PM
Gilan casts the spell from his staff to boost those nearest him with enhancement to their strength. Hopefully the little boost to strength will aid the group as Grymash is having trouble and now that the rest are there, they might need it as well.
He then tries to figure out his next move to help out the group, wondering if a change to a new form might be in order.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
[Gilan will back off 5' if he has to, to keep from getting hit. Sorry, could not open the map from the where I was at the time.]
Defend the Ritual - Round 4 (DM JohnP) d8=2 ; d8=4 ; d8=1 ; d8=5 ; d8=3 ; d8=8 ; d8=4 ; d20+14=31 ; d20+23=38 ; d8+19=25 ; d20+18=38 ; d20+18=26 ; d8+19=24 ; d20+13=21 ; d20+17=31 ; d8+4=8 ; d20+17=23 ; d20+12=13 ; d8+4=9 ; d8+4=6 ; Sunday October 4th, 2009 10:42:54 PM Falmar advances and fires an arrow at Opponent 1. The arrow does not hit the heavily armored and protected opponent.
Yanosh runs forward as fast as he can.
Tishe' moves forward and casts a spell to aid herself and her companions. She commands the two surviving hippogriffs to return and attack whatever magic user is battling with the manfri out in the grass.
Grymash hits one of the opponents twice with his double axe.
Olaf also moves up to support his companions.
Trellus moves up and reaches out to cast a healing spell upon Grymash.
Gilan casts a spell from his staff to improve his companions attacks.
Opponent #1 casts a spell and heals itself and its companions while harming the members of the Bloodpack who are close. Opponent #1 -- casts Mass Inflict Moderate Wounds, 24 damage, Will DC 24 for half damage, level check = 31 vs. Spell Resistance
Opponent #2 swings his longsword at Grymash, hitting twice. The sword bites deeply but it may not be enough to drop the half-orc. Attack 1 -- hits AC 36, 25 damage Attack 2 -- hits AC 38 (threat), not confirmed AC 26, 24 damage Attack 3 -- misses AC 21
Opponent #3 hits Grymash three times and the half-orc feels some of his life force drain away. Attack 1 -- hits TOUCH AC 31, 8 damage AND 1 CON damage, Will DC 20 for half damage and no CON damage Attack 2 - hits TOUCH AC 23, 9 damage AND 1 CON damage, Will DC 20 for half damage and no CON damage Attack 3 - hits TOUCH AC 13, 6 damage and 1 CON damage, Will DC 20 for half damage and no CON damage
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) 4d4+4=16 ; 9d6=39 ; d20+10=18 ; d20+10=25 ; d4+6=7 ; d4+6=7 ; Monday October 5th, 2009 10:32:09 AM
Tishe' is able to avoid the detrimental effects of the undead's spell (being too far away), and looks to see if her Quickened Magic Missle had any effect. ooc: Cast a Quickened spell last round as free action.
For good measure, she casts a SECOND Quickened Magic Missle spell at Undead#2 desperate now to drop it before Grymash is ground into piggie-paste. (16 Damage)
Then the sorcerer follows up with a Lightning Bolt, the electrical energy spearing into Undead #2. (39 Damage, Reflex DC 20 for half=18)
"Stop it! Stop hurting my packmate!", the flying woman demands as the air sizzles with the smell of ozone.
The hippogryphs stoop and charge the mage to strike him with outstretched claws.
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle*, Quickened Magic Missle* }
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Monday October 5th, 2009 11:05:09 AM
Yanosh closes the gap between him and badguy #1. Shield raised ready for anything.
spells cast see Invisible
Highlight to display spoiler: {spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 76 rds, Haste : 2 rounds), 2d6=5 ; Monday October 5th, 2009 3:08:27 PM
Falmar drops his bow and draws his sword and shield while he moves forward to (BI - 9 )
Falmar has a passing thought about the flammability of grass......and quickly dismisses it....
Casts : Flaming Sphere centered on Adv. 1. (5 pts fire dmg) reflex negates.
Trellus(SR 25, AC 30, 91/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) d20+19=30 ; 4d8+13=35 ; Monday October 5th, 2009 5:09:56 PM
Trellus feels the effect of the undead's harm spell, but silently grits his teeth and wills himself to ignore the treadle [Will 30].
The cleric casts another healing spell on Grymash.
[Spontaneously cast CCW over ICW. Grymash healed 35 hp]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.1 minutes Spell Resistance - 12.2 minutes Barkskin - 59.3 minutes Longstrider - 59.4 minutes Shield of Faith (+2) - 5 rounds Invisibility - 2.6 minutes Haste 8 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Olaf AC 29, HP 52/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) d20+10=14 ; d20+11=29 ; d20+5=14 ; Monday October 5th, 2009 7:13:32 PM
Olaf shrugs against the undead's spell, grunting but pressing on. He closes in on opponent 1, pulling out his silenced pebble and holding it in his off hand. He takes an attack, attempting to trip his opponent.
[Will save 14 vs DC 24, takes full damage] [move 5' to BK10, pull out silenced pebble] [trip attack hits touch AC 29, hits touch DC of 14, probably not tripping]
if something drops... Cleave attack: HitAC 29. Damage 17.)
Gilan [HP: 152/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+16=28 ; Monday October 5th, 2009 8:27:13 PM
Shrugging off the worst of the damage from the spell, Gilan is more than happy to employ his own forms to put them into a better position. He one problem so far is that Grymash has been having problems hitting these creatures and he is not sure how well he is going to do.
Gilan slips slightly to the side and sets himself up for a flanking position with Olaf. His form ripples and changes as he uses his powers to shift into one of his alternate forms. When the tranformation is over, there is a very large eight headed creature in his place that roars out a challenge to the undead thing.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Highlight to display spoiler: { 8-Headed Pyro-Hydra AC: 33 Grapple: +22 Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half] Feat: Combat Relfexes Skills: +2 on Listen and Spot, +8 Swim Qualities: Darkvision 60', Low-Light Vision, Scent }
Defend the Ritual - Round 5 (DM JohnP) d20+6=25 ; d20+6=26 ; d20+9=12 ; d20+16=28 ; d20+19=34 ; d20+15=25 ; d20+15=25 ; d8+4=6 ; d8+4=11 ; d20+21=25 ; d20+16=17 ; d20+11=14 ; d20+17=26 ; d8+4=12 ; d20+17=18 ; d20+12=31 ; d8+4=9 ; Monday October 5th, 2009 10:51:28 PM Tishe' releases another Quickened Magic Missile spell since the last one was so effective but targets another target this time. Then the theurge unleashes a bolt of electricity that narrowly misses Grymash before striking the second undead. Opponent #2 escapes a portion of the damage.
Yanosh closes with Opponent #1.
Falmar closes with the group and casts a spell to summon a sphere of fire. His magic manages to affect Opponent #1 and the undead is unable to avoid any of the damage. DM Note -- Please include save information when you cast a spell
Trellus heals Grymash again.
Olaf moves in close to Opponent #1 and pulls out his Silenced pebble, allowing the undead to attack him. The jab with the trident narrowly missed the human cleric. Olaf tries to trip the undead and is not successful.
Grymash[ flails about with his double axe and hits Opponent #2 once.
Gilan shifts into one of his most formidable combat forms. DM Note -- Put you into the only spot where a huge creature fits.
Opponent #1 doesn't try to retreat. Instead, it reaches out twice to touch Hydra Gilan. He hits twice and the mighty shifter feels some of his life force draining away. Touch 1 -- hits TOUCH AC 25, 6 damage and 1 CON damage, DC 20 Will save for half and no CON damage Touch 2 -- hits TOUCH AC 25, 11 damage and 1 CON damage, DC 20 Will save for half and no CON damage
Opponent #2 steps away from the hydra and keeps attacking Grymash. All three of his swings go wide. Longsword 1 -- misses AC 25 Longsword 2 -- misses AC 17 Longsword 3 -- misses AC 14
Opponent #3 keeps trying to touch Grymash, hoping to overcome the half-orc's willpower. He manages to hit Grymash twice. Touch 1 -- hits TOUCH AC 26, 12 damage and 1 CON damage, DC 20 Will save for half and no CON damage Touch 2 -- misses AC 18 Touch 3 -- hits TOUCH AC 31, 9 damage and 1 CON damage, DC 20 Will save for half and no CON damage
Opponent Information Opponent 1 - Trip DC 16 Opponent 2 - AC 35
Trellus(SR 25, AC 30, 91/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 4d8+13=40 ; d20+8=16 Tuesday October 6th, 2009 9:29:58 AM
Trellus stays right where he is, calling out another spell under the din of the battle. The cleric continues closing the half-orc's wounds just as fast as the treadles are creating them.
[Spontaneously cast CCW over Repel Vermin. Grymash healed 40 hp]
----- Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - 129.0 minutes Spell Resistance - 12.1 minutes Barkskin - 59.2 minutes Longstrider - 59.3 minutes Shield of Faith (+2) - 4 rounds Invisibility - 2.5 minutes Haste 7 rounds, +1 dodge AC, +1 Reflex save, +1 attack w full attack, +30 move
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste d20+15=27 ; Tuesday October 6th, 2009 10:55:27 AM
Yanoshs Holy War Axe whistles in leaving a silver streak in the air. "Death comes to those that should be dead already." Grimly Yanosh wades into the fray.
spells cast see Invisible
Highlight to display spoiler: {spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+11=16 ; d20+8=22 ; d20+8=21 ; d20+3=11 ; d20+8=23 ; d20+8=13 ; d20+8=17 ; d20+8=11 ; d20+3=16 ; Tuesday October 6th, 2009 1:46:36 PM
"How did they all die if they are all undead now?" wonders Tishe', but she knows this isn't the time for answers. "I gotta get them from ganging up on my packmate!"
An arcane spell rolls over the mystic's lips, seeking to entomb Opponent#3 in a sphere of magic!
The hippogryphs land to get full attacks on the mage hidden in the grasses.
...Actions....
Move: stationary Cast: Resilient Sphere Reflex DC 22 or trapped in sphere Spot; 16
Hippogryphs attack 1: claw, claw, bite, haste AC 22, 21, 11, 23 (any hits?) 2: claw, claw, bite, haste AC 13, 17, 11, 16 all miss
2ea Celestial Hippogriff; 4 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite H1 gone H2 19 dam H3 19 dam
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 74 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 45 rounds Fly, 83 rounds, fly 60 feet per round, average maneuverability
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere Blue (3) - Summon V, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 76 rds, Haste : 2 rounds), d20+16=19 ; d20+16=18 ; d6+10=11 ; d6+9=13 ; 2d6=5 ; Tuesday October 6th, 2009 2:43:42 PM
Leavin the burning sphere to burn on it's own....
Falmar takes a 5' step to BJ10 and Calls upon Domi to Smite the Deathknight #1
1st attack : Hits AC19 Possible unlikely damage 11 2nd attack: Hits AC 17 (should be +15 on die roll 2nd one doesn't get smite bonus) Dam : 13
The Flaming sphere continues to burn (reflex @ 15) 5 dmg.
Gilan [HP: 144/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+16=31 ; d20+16=28 ; d20+18=37 ; d20+18=29 ; d20+18=19 ; d20+18=30 ; d20+18=26 ; d20+18=19 ; d20+18=29 ; d20+18=29 ; 2d8+6=14 ; 2d8+6=12 ; 2d8+6=16 ; 2d8+6=11 ; 2d8+6=11 ; 2d8+6=14 ; d3=3 ; 2d8+6=16 ; 2d8+6=18 ; d20+22=40 ; d20+22=27 ; d20+22=29 ; d20+22=40 ; d20+22=25 ; d20+22=42 ; d20+22=40 ; d20+22=31 ; d6=2 ; Tuesday October 6th, 2009 5:57:56 PM
Gilan, now as a pyro-hydra, brings all eight of his heads to bear upon his enemy. The heads bite and snap at the enemy that had just flayed his skin with a spell. Despite the fact that he had resisted part of the damage, he still felt his skin start to break.
[Gilan vs. #1: hit: 37/29/19/30/26/19/29/29 and 14/12/16/11/11/14/16/16; grapple: 40/27/29/40/25/42/40/31; if flanking extra 2 damage from sneak attack]
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Highlight to display spoiler: { -Headed Pyro-Hydra AC: 33 Grapple: +22 Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half] Feat: Combat Relfexes Skills: +2 on Listen and Spot, +8 Swim Qualities: Darkvision 60', Low-Light Vision, Scent }
Grymash (ac29 hp97/115 ragehp116/137, RAGE5, 2haste5/3, barkskin, stoneskin30, prot. from evil, longstrider, locate object) d20+12=20 ; d20+12=20 ; d20+22=25 ; d20+22=28 ; d20+22=33 ; d20+17=21 ; d8+15=23 ; d8+15=16 ; d8+15=20 ; d3=3 ; d8+15=17 ; d20+22=42 ; d20+22=33 ; d8+15=19 ; d8+15=16 ; d8+15=16 ; Tuesday October 6th, 2009 7:37:45 PM
(last time, i forgot to add +2 to my will saves from protection from evil spell. would have gotten that first will save, since i only missed it by one.) (for the last two touch attacks: Will saves: 20, and 20)
Defend the Ritual - Round 5 (DM JohnP) d20+9=24 ; d20+6=9 ; d20+15=24 ; d20+11=24 ; d8+4=5 ; d20+7=27 ; d20+7=22 ; 2d8+8=12 ; d20+28=47 ; d3=1 ; d20+28=48 ; 2d8+28=40 ; d20+23=33 ; d8+14=19 ; d20+18=21 ; d20+17=30 ; d8+4=9 ; d20+17=20 ; d8+4=5 ; d20+12=17 ; d8+4=6 ; Tuesday October 6th, 2009 11:16:37 PM Trellus casts a healing spell to cure nearly all the damage taken by Grymash.
Yanosh tries attacking Opponent 1 and does not hit.
Tishe' tries to trap the most nimble of the opponents inside a magical sphere but Opponent #3 manages to elude it.
Falmar steps close and calls upon Domi for aid in attacking this evil opponent. His attacks miss, though.
Gilan uses all the weapons (and heads) at his disposal and concentrates upon Opponent #1. The first head bites and grips the undead spellcaster. None of the other attacks hit, however.
Grymash swings his sword futilely against Opponent #2.
Olaf waits.
+++++++++++++++++++++++++++++++++++++++
Opponent #1 tries to touch Gilan again. Both attacks hit and the pyrohydra again feels some of his life force drain away. Touch 1 -- hits TOUCH AC 24, 5 damage and 1 CON damage -- Will DC 20 for half damage and no CON damage Touch 2 -- hits TOUCH AC 27 (threat), confirmed AC 22, 12 damage and 1 CON damage - Will DC 20 for half damage and no CON damage
Opponent #2 swings his longsword at Grymash again. The undead hits Grymash twice but this isn't enough to drop the half-orc. Longsword 1 -- hits AC 47 (threat), confirmed AC 48, 40 damage Longsword 2 -- hits AC 33, 19 damage Longsword 3 -- misses AC 21
Opponent #3 tries to touches Grymash three times and the half-orc feels some of his life force drain away. Touch 1 -- hits TOUCH AC 30, 9 damage and 1 CON damage - Will DC 20 for half damage and no CON damage Touch 2 -- hits TOUCH AC 20, 5 damage and 1 CON damage - Will DC 20 for half damage and no CON damage TOUCH AC 17, 6 damage and 1 CON damage - Will DC 20 for half damage and no CON damage
Opponent Information Opponent 1 - AC 32 (28 to everyone but Gilan), Trip DC 16 Opponent 2 - AC 35
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+10=22 ; d20+10=17 ; d20+10=15 ; d20+5=10 ; d20+10=30 ; d20+10=24 ; d20+10=16 ; d20+5=25 ; d20+10=13 ; d4+10=14 ; d4+10=13 ; d8+4=11 ; Wednesday October 7th, 2009 12:41:03 PM
Tishe' continues to concentrate her spells against Opponent #3, this time trying to get him out of the fight by turning him into a Blind Grass Swallow.
"Aid me, Mother Wold, in protecting the Child of the Sargrass this day!"
Far away in the Grass, the Hippogryphs continue to attack the mage. They surround him in the Grass, flanking him and using thier smite ability on the first claw attempt.
...Actions....
Move: stationary Cast: Baleful Polymorph v Opponent#3 Fort DC 19 or turn into a small bird (Blind Grass Swallow); Further Will DC 19 or lose all special abilities, memories, alignment
Hippogryphs attack Mage 1: claw, claw, haste, bite: AC 22, 17, 15, 8 (any hits?) 2: claw, claw, haste, bite: AC 30 crit 24, 16, 13, 25 (Crit!: 14+13= 27, Bite: 11) Highlight to display spoiler: { claw nat 20 confirm crit with +4 damage on smite}
2ea Celestial Hippogriff; 4 rounds; AC 15 HP 25 A+8(clawx2) +3(bite) Dd4+6 x2, d8+4; drkvsn; low light; scent; dodge; wingover; acid/cold/electric/5; SR 8; smite H1 gone H2 19 dam H3 19 dam
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 74 rounds, +4 AC shield See Invisible, 90 minutes Freedom of Movement, 90 minutes Speak with Animals, 44 rounds Fly, 82 rounds, fly 60 feet per round, average maneuverability
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V, Quickened Magic Missle*, Quickened Magic Missle* }
Trellus(SR 25, AC 30, 91/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 3d8+7=22 ; Wednesday October 7th, 2009 5:28:17 PM
Trellus pulls out a wand and taps Grymash. The healing/damage battle within a battle continues....
CSW - heal 22 hp on Gry.
Olaf AC 29, HP 52/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) d20+12=22 ; d20+5=19 ; d20+12=15 ; d20+7=21 ; Wednesday October 7th, 2009 6:31:33 PM
Olaf again attempts to knock down his adjacent opponent, hoping to help his packmates in the little ways he can. His sickle slices around the ankle of the death knight in front of him, bringing the creature to the ground.
[trip attack 1: hit touch AC 22, hit trip DC 19, tripping opponent 1. Free followup hits AC 15, missing] [Second attack on the now-prone death knight hits AC 21, missing]
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 74 rds, Haste : last round), d20+16=28 ; d6+8=13 ; d20+16=18 ; d6+8=12 ; 2d6=7 ; Wednesday October 7th, 2009 8:34:14 PM
Falmar takes advantage of the last fleeting moment of Haste...
1st attack : Hits AC 28 Damage : 13 pts Haste attack : Hits AC 18 Damage : 12 Even on the ground this armor is strong....
Grymash feels his life essence being drained. It only goads the fury within him even more.
(same as before Haste attack: HitAC 27. Damage 22. 1st attack: HitAC 31. Damage 23. 2nd attack: HitAC 38. Damage 21. 3rd attack: HitAC 33. Damage 17. Total Possible Damage: 22+23+21+17=83
if one drops, ... Cleave attack: HitAC 32. Damage 19.)
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+16=31 ; d20+16=34 ; d20+18=26 ; d20+18=35 ; d20+18=20 ; d20+18=31 ; d20+18=37 ; d20+18=29 ; d20+18=38 ; d20+18=35 ; d20+18=34 ; 2d6+6=12 ; 2d6+6=14 ; 2d6+6=13 ; 2d6+6=12 ; 2d6+6=10 ; 2d6+6=8 ; 2d6+6=11 ; 2d6+6=14 ; 4d6+6=22 ; d20+22=36 ; d20+22=23 ; d20+22=31 ; d20+22=23 ; d20+22=28 ; d20+22=27 ; d20+22=38 ; d20+22=34 ; d6=4 ; Wednesday October 7th, 2009 10:01:07 PM
Gilan feels the sap on his health again as the creature tears into him with somekind of ability. All eight of his heads once again snap in at the creature trying to deal out the damage in return and keep it busy. Hopefully the others will be able to deal with the others in turn.
[Gilan vs. #1: hit: 26/35/20/31/37/29/38*crit35*/34 and 12/14/13/12/10/8/11*crit22*/14; grapple: 36/23/31/23/28/27/38/34; if flanking extra 4 damage from sneak attack]
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Highlight to display spoiler: { 8-Headed Pyro-Hydra AC: 33 Grapple: +22 Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half] Feat: Combat Relfexes Skills: +2 on Listen and Spot, +8 Swim Qualities: Darkvision 60', Low-Light Vision, Scent }
Defend the Ritual - Round 7 (DM JohnP) d20+15=31 ; d20+26=46 ; d20+26=39 ; 2d8+28=33 ; d20+21=25 ; d20+16=35 ; d20+16=32 ; 2d8+28=36 ; d20+20=25 ; d20+17=25 ; d100=57 ; d8+4=9 ; d20+17=21 ; d100=74 ; d8+4=9 ; d20+12=27 ; d100=38 ; Wednesday October 7th, 2009 11:17:04 PM Tishe targets Opponent 3 with a spell. The undead doesn't even notice as the magic energy strikes.
The battle between the hippogriffs, the manfri and the unseen spellcaster is continuing out of sight in the grass.
Trellus heals Grymash once more.
Olaf attempts to trip Opponent 1 but the undead is firmly grappled by Gilan. DM Note -- No rules on this but a character firmly grappled by a hydra won't be tripped.
Falmar almost strikes the grappled Opponent 1 once but cannot do more than that.
Grymash hits Opponent #2 once. Even though the skeletal body of the undead is nearly beaten to fragments, it is still holding together somehow.
Gilan tries to savage the grapped Opponent 1. The head still gripping the undead pulls it in closer and pins it. The subsequent heads try to bite and destroy the creature. Despite all the damage caused, which should be enough to destroy the creature, it is still able to keep struggling. DM Note -- I resolved this doing the following: - first Grapple check to Pin the opponent. - subsequent Grapple checks for causing unarmed damage to opponent. I ignored the attack rolls since they weren't needed.
+++++++++++++++++++++++++++++++++++++++++++++++
Opponent 1 almost breaks free from Gilan's pin. Grapple check = 31 vs. DC 32
Opponent 2 steps five feet and keeps swinging its longsword at Grymash. Two swings bite deeply into the half-orc. Longsword 1 -- hits AC 46 (threat), confirmed AC 39, 33 damage Longsword 2 -- miss AC 25 Longsword 3 -- hits AC 35 (threat), confirmed AC 32, 36 damage
Opponent 3 finally notices that someone beside it has been casting spells to keep Grymash up and in the fight. After cocking it's head, it strikes at Trellus. Listen = 25 Touch 1 -- hits TOUCH AC 25, >50% so hits, 9 damage and 1 CON damage, Will DC 20 for half damage and no CON damage Touch 2 -- hits TOUCH AC 21, >50% so hits, 9 damage and 1 CON damage, Will DC 20 for half damage and no CON damage Touch 3 -- hits TOUCH AC 27, <50% so miss NOTE -- Touch attack is a supernatural effect and not subject to Spell Resistance
Opponent Information Opponent 1 - AC 32 (24 to everyone but Gilan), Trip DC 16, Grapple DC 25 Opponent 2 - AC 35 Opponent 3
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+10=27 ; d20+10=14 ; d20+10=25 ; d20+5=15 ; d20+10=12 ; d20+10=14 ; d20+10=22 ; d20+5=6 ; d4+6=9 ; d4+6=9 ; Thursday October 8th, 2009 11:41:21 AM
Tishe' is completely frustrated in her magical abilities to protect her packmates. A little nudge from Wart causes her to look at her familiar and get her temper under control. "You are right, Wart. If I can't support in one way, I can support in another."
Standing still in the air, she takes a breath and begins a complicated casting to bring into the battle more assistance...
And hidden in the Grasses the battle with the mage, hippogryphs, and Manfri continue.
...Actions.... Full Round: Casting Summon Monster V
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Trellus(SR 25, AC 30, 82/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) d20+19=23 ; d20+19=34 ; 3d8+7=27 ; Thursday October 8th, 2009 12:54:03 PM
Trellus takes the touch attacks of the creature in stride, shaking off its attempts to drain his life force. [Will 23 and 34]
He taps Grymash again with the healing wand.
[CSW - heal Gry for 27 hp]
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste d20+15=22 ; d20+10=23 ; Thursday October 8th, 2009 1:49:59 PM
Twin arcs slice the air as Yanosh swing his war axe twice more. Both swing miss the undead.
hir AC 22 miss Hir AC 23 miss
spells cast see Invisible
Highlight to display spoiler: { spells prepared
0 Guidance, Creat Water, Cure Minor Wounds, Light, Resistance, Read Magic
1 Bless, Cure Light Wounds, Endure Elements#, Hide from Undead
3 Summon Monster III , Cure Serious Wounds, Dispell Magic,
4 Cure Critical Wounds, Divine Power
#= cast every morning once a day
Shadow Domain Spells
1 See Invisible *
2 Shadow Conjuration
3 Blink
4 Ethereal Jaunt}
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 74 rds, Haste : last round), d20+17=31 ; d6+8=13 ; 2d6=9 ; Thursday October 8th, 2009 4:28:46 PM
Falmar comes to the realization that there are just too many heads tearing at ADV #1, and maybe his strikes could hit an unintended target....
(OOC : Is this why I did not hit with an ac 28 attack ? or is the opponent 1 info backwards)
Falmar glances at the pinned Death Knight and steps around to BK12.
Attack on now flanked ADV #2 (Hits AC 31 ) (15 +2 flank) Damage : 13 pts
Last round of Flaming Sphere : ( 9 pts damage reflex negates @15)
Effects : Everyone but Tishe' Aura of courage +4 save vs fear effects
Olaf AC 29, HP 52/76 (20% miss chance, prot from evil (6 min), barkskin (3 min)) d20+16=30 ; d20+12=14 ; d20+5=14 ; Thursday October 8th, 2009 5:59:16 PM
Olaf realizes he can do little to help against the nearby opponent, so attempts instead to dance about, tumbling to BL11 then BL12 [tumble check 30 vs DC 15], closing his hand on the pebble as he does [temporary supression of silence], then slicing into opponent 2 with a trip attempt.
[trip attack hits touch 14, trip DC 14, probably missing]
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] 2d6+6=10 ; 2d6+6=15 ; 2d6+6=8 ; 2d6+6=11 ; 2d6+6=14 ; 2d6+6=14 ; 2d6+6=13 ; 2d6+6=18 ; d20+22=37 ; d20+22=29 ; d20+22=41 ; d20+22=39 ; d20+22=33 ; d20+22=39 ; d20+22=36 ; d20+22=36 ; Thursday October 8th, 2009 6:09:24 PM
With his opponent still grappled, Gilan continues his attempts to pummel the thing into oblivion.
[Gilan vs. #1: hit: /////// and 10/15/8/11/14/14/13/18; grapple: 37/29/41/39/33/39/36/36; if flanking extra 4 damage from sneak attack]
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Highlight to display spoiler: { 8-Headed Pyro-Hydra AC: 33 Grapple: +22 Attack: 8-Bites[+18][2d8+6] or 8-Jets of Flame[+15][3d6; Ref DC 20 for half] Feat: Combat Relfexes Skills: +2 on Listen and Spot, +8 Swim Qualities: Darkvision 60', Low-Light Vision, Scent }
{Was all you needed than more grapple check and the damage rolls?}
Grymash (ac29 hp14/104 ragehp33/126, -2 Con, RAGE7, 2haste7/5, barkskin, prot. from evil, longstrider, locate object) d20+22=26 ; d20+22=40 ; d20+22=42 ; d20+17=23 ; d20+22=24 ; d8+15=20 ; d8+15=23 ; d8+15=21 ; d8+15=18 ; d20+22=24 ; d8+15=16 ; Thursday October 8th, 2009 7:46:20 PM
The protective magiks that Trellus cast upon Grymash that reduced his wounds finally becomes spent (no more stoneskin). Feeling his own strength beginning to wane, Grymash puts all he has in his next few attacks.
if one drops ... Cleave attack: HitAC 24. Damage 16.)
DM Apology (JohnP) Thursday October 8th, 2009 10:39:21 PM
No DM post tonight. Just got finished all the housework and errands and don't have it in me tonight.
Survival (DM JohnP) Friday October 9th, 2009 10:14:07 PM Tishe begins casting a spell while her hippogriffs circle over the battle between the mage and the manfri.
Trellus uses a wand to heal Grymash again.
Yanosh cannot hit the pinned Opponent 1.
Falmar moves about and tries to hit Opponent 2. His strike is not enough to get past the combination of armor and protective magic used by the undead.
Otto moves about and tries to trip Opponent 2. His swing hits but he is unable
Gilan bites and tears at the pinned Opponent 1. His multiple heads rip the undead creature apart but there is still something animating the tattered remnants.
Grymash slashes at Opponent 2, hitting well with his second attack.
As soon as Grymash's blow lands, the undead crumples. Gilan suddenly finds that he is holding empty armor and bones as the force animating the undead is suddenly released. The third undead drops to the turf as well, the remains of its flesh pooling upon the grass until a gentle wind picks it up and blows it away. Tishe' learns through her link to the summoned creatures that the battle out in the grass is over.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+12=16 ; d20+10=24 ; Sunday October 11th, 2009 9:46:09 PM
Tishe' is happy that Grymash has been saved from his own impetuousness, and happier still that the mage in the Grass is also gone. Still, she completes her spell and brings into this plane a Hound Archon to help protect the Grasses for a minute or so.
The mystic relays what her Hippogryphs have told her before they return to the Lands of Rest. "But there is still so much we don't know", she calls to the Bloodpack. "Why? Where did they come from? Why did they all disappear so suddenly? What other forces may be aligning against the Child?"
It is the last one that makes her look around and check up on the twisted trees to see if there are other attackers for the Child.
...Actions.... Spot: 16 Hound Spot: 24
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 63 rounds, +4 AC shield See Invisible, 88 minutes Freedom of Movement, 88 minutes Speak with Animals, 33 rounds Fly, 71 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 63 rounds, +4 Dex
Hound Archon [9 rounds] looks for enemies to destroy (AC 20, HP 45 A +8/+3/+3 Dam 2d6+3x2 (19-20)/ d8+1; aura of menace, shapechange, damred 10/evil; darkvision; immune elecrical, petrification; magic circle v evil; spell resist 16; teleport; tongues
...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 63 rds, ), Monday October 12th, 2009 11:48:41 AM
Falmar looks down at the remains of their foes and sheaths his weapon.
"what stopped them ?"
I should see what help I can give the Manfri...judging by what they did to Gry,, the little ones may need help...
He hurries to where he dropped his bow, retrieves it, and then heads toward the other clearing where the Manfri were engaged.
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Monday October 12th, 2009 1:28:44 PM
"Ga'al still wants the child." Yanosh states flatly. He walks back and retrieves his crossbow and moves back to watch the last of the ceremony.
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Monday October 12th, 2009 1:34:30 PM
(OoC Need a sub from oct 20 thru 25 for Yanosh. If i dont get a sub then he will return to Odholme and meditate.)
Trellus(SR 25, AC 30, 82/103 hp, Invisible, Haste, Barkskin, Shield of Faith, Longstrider, Freedom of Movement) 3d8+7=14 ; 3d8+7=24 ; 3d8+7=24 ; Monday October 12th, 2009 3:02:25 PM
The combat quite suddenly ends, and Trellus looks around blankly for a moment. "They musta all been linked together somehow," he guesses. "Like multiple overlapping Shield Other spells, so that Gry's dude had the total life force of all four. And once Gry busted through, they all died, er, re-died, whatever."
Speaking of Gry, the cleric notes his friend is a mess. "Help me healing Gry," he calls out. "And lets get back to the Child, fast."
Trellus taps the barbarian with his wand a few more times. [Heal 14 and 24 and 24] Knowing the half-orc is going to be totally wiped out once he stops foaming at the mouth, the blond man pulls a scroll and waits for Gry's fatigue to set in, then casts the spell [Restoration - should cure the negative levels and the fatigue.]
"Nice fight," he tells his friend. Now let's weave back to the Child".
Grymash (ac30 hp100/104, -2 Con, haste5, barkskin, prot. from evil, longstrider, locate object) 2d8+4=12 ; d3=2 ; 2d8+4=12 ; Monday October 12th, 2009 8:10:54 PM
Grymash comes down from his rage with nothing else present to attack. Covered in frothy sweat and feeling the effects of fatigue, he welcomes Trellus' healing magik. He will augment his healing with a few healing spells of his own.
(spont. cast two cure moderate: 12+12)
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] Monday October 12th, 2009 10:14:01 PM
All eight heads hiss in unison and anger as the opponent falls apart. Gilan glances around to see if there are any more enemies around that he can deal with. Not bothering to change back to his human form, he continues to hiss in anger though it might also be a bit of a celebration as well.
Glancing around one last time he moves back to take his place near the outskirts of the ceremony that was still going on. All eight heads looking in different directions for more signs of trouble as that seemed rather easy to him. Though Gry might beg to differ on that one, though he does like the bloodletting but there was no blood this time around.
All eight heads grinning, he could not help but joke...though his speaking was punctuated by hisses. "How can we be the Bloodpack without any blood." Each head then falls into a bit of laughter as well, though how funny his joke was he is not sure.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Survival (DM JohnP) Monday October 12th, 2009 10:24:58 PM
Tishe' completes her spellcasting and summons a good outsider to scout around. Neither the theurge or her summoned creature notice any immediate threats to the completion of the ritual.
Falmar retrieves his bow and then heads out towards where the manfri had been fighting another one of the Ga'alians. The trek through the Grass is difficult since he is still unaccustomed to moving through the Sargrass. When he reaches the clearing, Falmar sees signs of magical battle but only a pile of bones and items marks where the undead mage fell. Falmar's initial glance doesn't reveal any signs of the manfri being here.
Yanosh has other things in mind. The dwarf retrieves his crossbow and heads back towards the clearing where Flea has remained. While he is doing that, Trellus is healing Grymash while the half-orc is doing the same.
There are two piles of bones mixed with armor and items to mark where the undead opponents have fallen, and Gilan is still coiled about the third pile.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+12=25 ; Tuesday October 13th, 2009 11:07:00 AM
Tishe' doesn't want any of the Bloodpack to weave on thier own, that's how Grymash got in trouble! "Hey Falmar, don't go off shuttlecocked, we've got to weave together so your thread isn't cut!"
The Mystic spots the bones in the Grass the same time Falmar does, and helps him sort through the equipment, using Detect Magic to find magical items in the Sargrass.
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 53 rounds, +4 AC shield See Invisible, 87 minutes Freedom of Movement, 87 minutes Speak with Animals, 23 rounds Fly, 61 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 53 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { - Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 53 rds, ), Tuesday October 13th, 2009 12:23:49 PM
Falmar greets Tishe' as she floats down to the clearing and helps her collect anything worth collecting....
Falmar wishes he could dance through these grasses as the Manfri do... and wonders what will happen to the grasses if the forest returns....
Falmar gathers a few strands of the trampled grasses and tucks them in his pack....
" We should be getting back....we should not miss this new verse...
Taking a deep breath he begins to hum a tune, readies his bow, and heads back toward the Ritual with Tishe'.
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+8=20 d20+8=27 Tuesday October 13th, 2009 10:00:13 PM
Gilan does not shift back to his human form but remains in his hydra form for now. Stepping away from the pile of bones so the others can search it out for goodies, he continues to keep watch with all eight heads.
He is not sure what their next move is going to be or what part they are truely going to play in it. Still he was thinking also of the promise that he made to Gargul as he has all intentions of upholding that vow.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Survival (DM JohnP) Tuesday October 13th, 2009 11:14:16 PM
Tishe' and Falmar pick through the piles of remains, finding bits of armor and other items. Tishe' immediately spots that the weapons and armor are magically enhanced but a moment of study reveals that this is due to spells rather than enchantment. Still, there is a nice amount of mithril weapons and armor and some other items.
Once they have gathered things up, the pair and Gilan start back towards the centre of the clearing where the ritual was beign performed. When the 'Pack approach, they see that the older manfri has either not stopped or has resumed without pause. Whatever is to happen, will happen.
[u]Items[/i] Mithril full plate armor Mithril full plate armor Mithril heavy shield Mithril heavy shield Mithril longsword (masterwork) Mithril spiked chain (masterwork) Mithril trident (masterwork) Belt Necklace Bracers Ring Cloak
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) d20+12=24 ; d20+6=18 ; d20+22=40 ; Wednesday October 14th, 2009 10:10:35 AM
Tishe' resumes her scouting spot, flying 60 feet above the Sargrass right at the edge of the Circle. She encourages Wart to come out of his pouch to help her look. The mystic also uses her knowledge of nature to look for patterns in the sky and Grass for any disturbance.
.Actions.... Spot: 26 (+2 from Wart's Aid Another) Wart Aid Another Spot: 18 Know Nature: 40
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 43 rounds, +4 AC shield See Invisible, 86 minutes Freedom of Movement, 86 minutes Speak with Animals, 13 rounds Fly, 51 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 43 rounds, +4 Dex
...Spells..... Highlight to display spoiler: {- Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+8=23 ; d20+8=12 ; Wednesday October 14th, 2009 7:43:51 PM
Gilan, still in his hydra form, takes back up his position to watch over the ritual to its conclusion. Several of his heads glance around, keeping an eye on things as well as listening as others watch the ritual. He is greatly interested in what is going to happen and as such, is glad that they did not miss it.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Grymash (ac30 hp100/104, -2 Con, haste5, barkskin, prot. from evil, longstrider, locate object) Wednesday October 14th, 2009 10:27:56 PM
Grymash makes his way back to the area where the Child was going through its transformation. From a distance of course. He feels weak from the battle.
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 53 rds, ), d20+3=16 ; d20+3=18 ; Wednesday October 14th, 2009 10:36:25 PM
Falmar stands to the edge and watches the ceremony.....a bit, while keeping an eye out for anything ...more unusual.
A lone raven circles the ritual helping keep watch.
Trellus(82/103 hp, Barkskin, Longstrider, Freedom of Movement) Thursday October 15th, 2009 9:35:32 AM
Trellus helps quicklly gather up the ownerless equipment, and urges the 'Pack back to the manfri. More focused on the Child and the ceremony at the moment, he doesn't attempt to get any identification done. Gilan's hissed joke elicits nothing more than a 'tsk' and a shake of the head.
Spells in effect: Magic Vestment (x2) (+3 armor and shield) Freedom of Movement - Barkskin - Longstrider -
Spell List Highlight to display spoiler: { d - domain spell p - recast using pearl of power * - cast
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Thursday October 15th, 2009 1:20:01 PM
Silently Yanosh watched the Manfri. Adjusting his armor he settles in as they finish the ceremony.
Falmar AC: 26 (27 with Sword [includes cats grace bonuses]) HP 59/59 (Endure Elements, Aura of Courage, Cats Grace 53 rds, ), d20+3=15 ; d3=3 ; d20+3=18 ; Thursday October 15th, 2009 10:06:33 PM
Falmar continues his watch.
Falmar looks at the Manfri and does a quick count to see if more have joined the ritual or if there may still be more in the surrounding grasses helping feep the Child safe.
Spot : 15, Listen :18
The Ritual Continues (DM JohnP) Thursday October 15th, 2009 10:28:25 PM DM Apology - I really did make a post last night. Somehow, the Wold ate both my DM post here and my player post in the Crimson Shields. Oh, well.
The Bloodpack gather up the armor and items left by their opponents and begin moving back towards the centre of the clearing where the Child was left. As they approach, they can't tell whether the manfri has continued without pause or resumed the ritual seamlessly. Certainly, the older manfri leading the ritual seems to be continuing with the same chant and motions as when they moved out to defend the Child and ritual.
As she gets closer, though, Tishe' notices many small insects and flies moving across the barren soil of the clearing towards the Child. Slowly, trying not to disturb these sometimes hazardous creatures, Tishe' can identify examples of each of the various hoppers, locusts, bloodflies and other minor vermin that find shelter and life within the Sargrass. The crawling mass of vermin gets thicker as the creatures approach the Child. Standing back at a safe distance from the Child, it seems that the vermin crawl up and over the Child over and amongst the grass strewn across it. There seems to be less grass, now, if the 'Pack look closely.
Tishe' (AC 20 HP 77 /77) (Endure Elements, Mage Armor, Shield, Speak w Animals, See Invisible, Freedom of Movement) Friday October 16th, 2009 1:30:58 PM
Tishe' points out her observations to the others and continues to watch. What is going to happen, is going to happen soon, she is sure of it!
...Effects...... Mage Armor; 9 hours, +4 AC armor Endure Elements: 24 hours Shield, 42 rounds, +4 AC shield See Invisible, 86 minutes Freedom of Movement, 86 minutes Speak with Animals, 12 rounds Fly, 50 rounds, fly 60 feet per round, average maneuverability
Falmar Cat's Grace, 42 rounds, +4 Dex
...Spells..... Highlight to display spoiler: { -Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+8=27 ; d20+8=14 ; Friday October 16th, 2009 10:22:02 PM
Gilan continues to watch the area for signs of trouble and watch the ritual as well. He was finding it really interesting to see the ritual as it continues as strange things have been happening. Glancing to the others, he wonders what each one of them are thinking about what is going on.
The sight of all those insects though is enough to make his reptilian skin crawl.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Nearing Completion (DM JohnP) Sunday October 18th, 2009 10:43:38 PM
The chanting continues from the manfri clustered around the Child in the centre of the clearing. After the arrival of all of the insects, the chanting slows slightly and keeps on this way for a considerable time. The sun has visibly moved in the sky before Tishe' and Gilan can tell that the heap of grasses is definitely smaller than when they left to defend the ritual. From a distance, they can't tell much but after an hour or more they can defintiely tell that the grasses are nearly gone. And, more significantly, the Child has grown in size. It is now no longer so small that Yanosh, or even Grymash, could comfortably carry it.
The chanting seems to be slowing when the pair of nature-inclined heroes notices a small bird flying overhead. It is an odd time for one of the blind swallows to be flying but they are convinced that this is what they have seen.
After the bird circles the clearing once, it dips downward and flies directly towards the Child. It briefly hovers over the Child and then lands, settling gently onto the top surface of the Child.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) Monday October 19th, 2009 10:43:19 AM
Tishe' doesn't notice how very long the ceremony has been until she starts floating to the ground because her Fly spell has worn off!
She looks down and exclaims out loud: "The Sargrass is fading away!" Pointing around, she shows the others, even grabbing Gilan to point at a Sargrass blade that, before thier eyes, disappears!
"What kind of new Wold are we going to be living in?" she wonders aloud.
Tishe' recasts a Mage Armor to give herself a little protection.
...Spells..... Highlight to display spoiler: { -Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Monday October 19th, 2009 12:16:30 PM "The Sargrass is fading away!" Looking around him Yanosh vaguly notices what Tishe' is speaking of. Shifting slightly Yanosh moves a few feet closer to the child.
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Monday October 19th, 2009 9:11:13 PM
Flamar looks toward the Ritual and the disappearing grasses and turns to survey the Sargrass outside the circle...
Surely not the entire Sargrass....that would be....well....amazingly terrible...
Falmar reassures himself that it's likely just the grasses that the Manfri brought to the Child...but to be sure he reaches into his pack and checks the grasses he collected..
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang, haste, mass bull's strength] d20+8=20 ; d20+8=18 ; Monday October 19th, 2009 9:44:07 PM
Gilan is stunned by the idea of what Tishe' said and he shivered. "That is too great a change in short order." Not that he would complain too much, but he also was interested in the full effects. Glancing to Tishe' he shook his heads and shivered.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Apology (DM JohnP) Monday October 19th, 2009 9:58:55 PM
No DM post tonight. Just got in and need to leave for work early in the morning.
Trellus(82/103 hp, Barkskin, Longstrider, Freedom of Movement) Tuesday October 20th, 2009 10:46:55 AM
Trellus watches as the grass diminishes and the insects and then the swallow take up position on the Child.
"Um, dudes?" he calls out to his packmates hesistantly, "if the Child keeps calling more animals on up the food chain....." The blond man lets that one hang in the air for a moment before indicating a spot closer to the tree edge and further from the Child.
"We might wanna move over there," he finishes. And then follows his own advice.
Tishe' (AC 16 HP 77 /77) (Endure Elements, Mage Armor) Tuesday October 20th, 2009 12:19:06 PM
"... you mean like Bounders, and Rapkes, and Ranthoms and Sarg Moths could be arriving soon?" It doesn't take Tishe' long to imagine what could happen. "Yeah, we should move to a safer distance!"
...Spells..... Highlight to display spoiler: { -Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
The Creatures Appear (DM JohnP) Tuesday October 20th, 2009 10:21:05 PM
It is as Trellus suspected.
Soon after the blind swallow landed upon the Child, the older manfri gestured and the bird settled down upon the surface. Even though Tishe' and the others watched intently even as they backed away, they couldn't quite tell when the creature wasn't there any longer. Certainly, one moment it was and then it wasn't. Everyone was certain, however, that a pattern of dark lines formed upon the surface of the Child and slowly moved about. At time the pattern seemed to resemble wings but gradually shifted to represent something else. Feathers? Grass? Sunset over the Sargrass? None could really tell.
The afternoon wore on as the ritual continued. Finally, the snout of a bounder pushed through the tall grasses that still surrounded the clearing. After pausing briefly, the creature trotted across the barren ground towards the Child. This time, the 'Pack can easily tell what happens. The bounder approached slowly right up to the Child and then ... it was gone. This time, it was clearly evident that the Child had increased in size.
This was repeated twice more as afternoon passed towards evening. A rapke stalked from the grass and rushed the Child, seeming to flow directly into it. Later, a ranthom plodded forth and crossed the clearing until it stood nearly over the Child. This time, the creature seemed to thin as if its substance was being absorbed by the Child until it had faded into nothingness. The Child was not at least as tall as Grymash, perhaps even taller.
In the early gloom of evening, just after sunset but before the twin moons could illuminate the clearing, the final creature came as the 'Pack had expected. A gret moth sailed silently overhead and coasted down to settle over the Child. The sudden absence of light revealed that the Child had begun to glow with a dim green light. Finally, the light gradually grew in intensity until it was evident that the Sarg Moth was no longer present.
Then, for the first time since the ritual began, the manfri call to the Bloodpack. The voice of the older manfri calls through the silence of the night.
"Come close! Come and bear Witness!"
Gilan [HP: 136/152 - AC: 34] [wildshape: 8-headed pyro-hydra] [endure elements, longstrider, barkskin, greater magic fang] d20+8=28 ; d20+8=14 ; Tuesday October 20th, 2009 10:28:19 PM
Gilan, still in hydra form, watched in rapt attention as the creatures appeared and then disappeared in to the child. There was both fascination and fear in his eyes as he watched all of this with all eight heads. Life was giving up theirs so that the child could be born.
With the call, he slowly moved forward to watch and bear witness to the birth of a new power. Unfortuantely, he also was wondering just what was going to happen and was it truely for the better.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Tishe' (AC 12 HP 77 /77) Wednesday October 21st, 2009 9:44:52 AM
The parade of animals facinates Tishe'. Here is the First Circle, shown to all present the cycle of the Sargrass and now imbued into the Child about to be born.
The night comes and passes, and with that, the last of the spells Tishe' has cast. She hasn't rested or studied, but with the events happening now, she doesn't want to!
And now the Bloodpack is called upon as a Witness. She moves forward eagerly, her curiosity overcoming all other sense and emotion. Getting to be Witness to the birth of ... well, whatever the Child will be!
...Effects......
Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Wednesday October 21st, 2009 5:16:54 PM
Falmar has watched all afternoon as creature after creature were absorbed into the Child. He and his new Pack are now called by these Manfri to come closer... He watches as two of the Pack move toward the Child.... He touches the symbol that has changed his body, and a doubtful expression crosses his face.... Thinking back to what he was Charged with.. "See the Child come of age" Falmar cannot see any double meaning or trickery behind those words....so...it's all a challenge of faith.... since I know almost nothing about what this Child will bring....Falmar closes his eyes and touches the crossed swords hanging from his neck.... Courage..Domi...restraint...faith...
Falmar Smiles, puts away his weapons and steps forward to Bear witness.....
The Manfri (DM JohnP) Wednesday October 21st, 2009 10:18:04 PM
As the Bloodpack approach the Child, which is now taller than Grymash and glowing with a faint green light, they see the older manfri who has been leading the ritual. The leader of the manfri has stopped chanting, leaving that for the followers who have been continuing the cadence since the ritual started in the morning. The manfri are clearly tired but the end of the ritual must be close.
"You bore Child. You protected Child. Now witness birth."
The older manfri stands between the 'Pack and the Child, silhouetted against the faint glow coming from the burden given to the 'Pack by Gargul. The manfri gestures towards the 'Pack, beckoning them closer.
"Blood drawn in, like creatures. You safe. You, all you, not of Sargrass. Manfri of Sargrass, like those before."
"We thank. Long time coming, long time ahead. Keep faith."
The manfri steps back closer to the Child before turning to speak one final time.
"Now, goodbye."
"Please, embrace Sargrass."
With that, the older manfri steps once more until his back contacts the surface of the Child. The 'Pack is now close enough to see a beatific smile spread across the manfri's face for a moment before he vanishes.
Trellus Thursday October 22nd, 2009 8:34:14 AM
Trellus' mouth drops open in complete surprise. It had never occurred to him that the manfri might also be part of this ritual. "Oh, Light!" he hisses, and then quickly glances to the where the other manfri were standing, to assure himself that the whole race didn't just sacrifice themselves for the Child.
Tishe' (AC 12 HP 77 /77) Thursday October 22nd, 2009 1:29:05 PM
Tishe' makes her feelings known the most eloquent way she knows how.
"wow."
Nothing else in her mind comes close to what she witnesses. But the Manfri words come through her. "We are not of the Sargrass, we Noble Races, and so it is safe to touch the Child. Come on, everyone, get shuttlecocked!"
And Tishe' strides forward to hug the Child Sargrass.
...Effects......
Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Thursday October 22nd, 2009 8:32:50 PM
With no threats looming anytime soon, Gilan had shifted back to his human form a few hours ago. He watched as the older manfri sacrificed himself for the birthing of the child. The words spoken by the manfri before he disappears into the child shakes him a little and despite the little guys words he is not quick to move forward.
His heart skips a few beats as Tishe' moves forward and hugs the child. He does not draw another breathe till he notes that she is ok and unharmed. Once he is able to move again, he too will move forward to lay his hand upon the child for he feels kind of silly hugging it. Still he closes his eyes in silent communion with the child.
WILDSHAPES *1 used out of 10 for the day
SPELLS IN EFFECT
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Thursday October 22nd, 2009 9:02:31 PM
Falmar drops his jaw in shock....
"Tishe! I don't think that's what he meant by embrace !!"
Falmar steps forward, not to "embrace" the Child, but to grab Tishe' and...pull her away? Shaking his head Falmar moves toward the Child .....and is almost completely distracted by the Child.....
Almost time...you'll soon be here.... We'll know.....or will we....?
Embracing The Child (DM JohnP) Thursday October 22nd, 2009 11:14:48 PM
The other manfri have stopped chanting, standing back from the Child as the Bloodpack approach even closer. Tishe' is the first to stretch out her hand to touch the surface of the Child but Gilan is close behind. Trellus and Falmar are more cautious, waiting to see what happens to their companions.
And, for all outwards appearances, nothing happens.
But, internally, somethign is happening for Tishe' and Gilan.
Tishe' and Gilan only - Highlight to display spoiler: {The surface of the Child is warm to the touch and a faint, pulsing tremor is also felt. The first thing that comes to mind is the warm, liign surface of the dragon. But the Child is clearly not that.
Then a cooling sensation passes over both members of the 'Pack, like a evening breeze after the heat of the afternoon out in the Sargrass. Now they can sense more.
Gilan and Tishe' begin to feel an overwhelming curiosity, a need to get out and explore. A need to see and experience the breadth and splendour of the Sargrass grows within each of them. Even if the sensation is familiar to them, each can tell that this is something from outside themselves. Even more, that curiosity is tempered with restless energy. The best approximation that Gilan can conceive is how he felt as an adolescent, full of energy and ready to just get out and DO rather than sit and study.
Just as quickly as that came, it passes into caution. For both the Child and the pair of 'Pack members touching the Child can sense the coming of others. Of presences greater than the Child. Also coming to witness, to welcome and, perhaps, maybe to challenge. The combination of eagerness, anxiety and even, behind all else, love grows in intensity until Tishe' and Gilan have to break contact.
But just before they do, each of them mentally senses what might be thought from the Child. Or speech for one such as this.
"Mother? Father?"}
While Tishe' and Gilan are communing with the Child, the other members of the 'Pack notice a glow forming over the clearing. The air itself seems to be glowing. The 'Pack look to one another in wonderment and notice that the manfri have prostrated themselves on the soil of the clearing.
Something ... or somethings ... are coming.
Tishe' (AC 12 HP 77 /77) Friday October 23rd, 2009 8:58:18 AM
Tishe' steps back, breaking the .... the amazing contact. The small human looks around, blinking, slightly dazed, and begins to speak.
"She is alive. As curious and chaotic as Ebyron was, but young and hesitant at the same time. And... there are others coming."
Tishe' was never one to learn the effortless grace of her mother and sisters, but with the coming of the other presences, she curtsies as best she remembers. "Mother Wold, Father Wold : your servant is happy to be in your sight."
...Effects......
Spells Highlight to display spoiler: { -Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Friday October 23rd, 2009 1:38:48 PM
The swelling of awareness and wanderlust hit Gilan hard. He realizes that he will have a hard time ever settling down until he was unable to do so in his older age.
The sudden connection with the land and animals is overwhelming, which brings tears to his eyes. As the voice rings lightly in his head and he staggers away from the child, he turns slowly.
Tishe' had already spoken and his gaze turns to regard the area that he is sure that the others will appear in. He drops into a low bow of his own, though his eyes do not leave that area. "Mother Wold and Father Wold....I greet you at a new beginning. May your servant have pleased you both in this endeavor." Figuring he might make an appearance or one of his representatives, he glances around for Gargul as well. Neither Mother or Father would be upset with him paying respects to someone that was so closely tied to them.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Friday October 23rd, 2009 8:26:31 PM Others are coming ? ......
Upon hearing Tish mention others, Falmar begins to retreive his bow....but upon looking at Gilan's expression he changes his mind and slowly takes in the surrounding glow.
Falmar goes down to one knee and holds his symbol of Domi...raises his face to the heavens and begins a song of prayer....
Apology (DM JohnP) Sunday October 25th, 2009 11:15:56 PM
Sorry, folks. Just don't have it in me tonight to do a DM post.
Trellus Monday October 26th, 2009 9:27:15 AM
Whatever is coming, Tish, Gil, and the manfri are not only expecting it, they welcome it. Unlike Falmar, Trellus doesn't bow or kneel...yet. But he does take care to stow his wands and keep his hands out in the open.
The cleric gives a nod to Gry, Yanosh, and Olaf. "I think we want to be very non-threatening for the next several minutes", he notes quietly. "We weaving with something very new, and very powerful, and we really don't want any misunderstandings."
Grymash Monday October 26th, 2009 6:10:49 PM
Grymash just stares on with a dumb-struck expression. He doesn't know how to respond, or act, or even if he should breathe. He feels strange sensations. Things that are completely alien to him. His life has been nothing but an ongoing path of destruction... but now he witnesses the divine spark of creation. Something new ... something 'odd'. Odd is a strange word, he thinks. He just recently learned its meaning. Named their new home after the word. Grymash has been carrying this Child for so long, he isnt used to the fact it's not in his hands. Feels like a part of him is missing. Yet he still feels connected, like a phantom. In other words... odd!
(sorry i havent posted until now.)
A Crowd Gathers (DM JohnP) Monday October 26th, 2009 10:50:36 PM
Tishe' and Gilan tell the other members of the 'Pack about what is about to happen and each prepare in their own way. Tishe' and Gilan both revere Eberyon and Maab and have sensed the approach of those powers. Neither fears what is about to happen and might even anticipate it. Olaf has been silent and may be preparing himself for communication with Celsun.
The rest of the Bloodpack either revere one of the Gods of the Wold or acknowledge their might. The nature of the Powers is different, more personal, than the Gods. And the culmination of this ritual will certainly drive that home to Falmar, Trellus and Grymash.
What everyone experiences is a gradual increase in the glow over the clearing. The lights begin to move, slowly shifting in the air into unknown shapes. Trellus has heard tales about the Northern Continent where similar lights can be seen in the night skies during the coldest months of winter. But that is not what is happening here, in this clearing near the centre of the Sargrass.
This is something more. Something new. Something that probably no one else has witnessed.
Finally, the glow shifts and seems to stretch downwards towards the Child. The light contacts the uppermost point of the Child and flows over the surface, spreading and increasing in intensity.
Tishe' and Gilan - Highlight to display spoiler: {As the glow first begins to intensify, both Tishe' and Gilan can feel the approach of a strong, maternal presence. Tagging along behind, seemingly dragged away from something more immediately interesting, is a chaotic presence. Still, the Child captures it's attention (at least for the moment).
As the lights begin to shift, Tishe' and Gilan catch a glimpse of a mature woman's face beaming downwards. The chaotic presence briefly concentrates and forms the shifting glow into the shape of a male face, the lips forming the word "Child".
The presences ascend, drawing the glow upwards with them. Each is clearly waiting for something.}
Olaf only - Highlight to display spoiler: {The lights shift and, briefly, shape themselves into the form of a distant but recognizable place. Olaf senses a message coming from that presence, "Go. Serve. Protect."}
As the lights get brighter, shapes and forms can be seen within the glow. A mature woman. A tousle-haired man. Shifting landscapes of mountains and forests. Three old women. Other, stranger shapes. All looking downwards at the Child.
Tishe' (AC 12 HP 77 /77) Tuesday October 27th, 2009 1:43:31 PM
Tishe' nods and smiles, like a child herself when the important adults are in the room. She recognizes some of the forms and Powers as the same ones seen at the Portal Room where the Bloodpack battled Ga'als minions with the Children of Chaos.
It gives her a moment to pause and think how that elf-girl is doing. Xenia, that's her name...
She waits expectantly for the culmination of the Child's Birth.
...Effects......
Spells Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Tuesday October 27th, 2009 4:29:55 PM
Falmar looks up and watches the reactions of his 'Pack. Some incredibly eager for what is to come...some quiet and introspective....Falmar feel that he should feel some type of fear at this moment, but feels none. Are these other Powers here to take the Child away ? Is the Child a new Power to be unleashed in the Wold ? Or is the Child moving somewhere else. Falmar is a bit disappointed in the thought of the Child leaving...he was begining to look forward to their meeting..
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Tuesday October 27th, 2009 4:48:03 PM
Gilan slowly stands from his bowed position and nods his head to Mother and Father in turn. A crooked smile forms on his face as Father fights to form himself into something to speak even that single word. He knows it is not because Father has trouble with that, just that his nature is fluid and he takes to so many forms.
His eyes roam across the area, picking out a number of the other gods in attendance that he knows and a good number that he does not. Finally his eyes are drawn back to the child and he waits to see what will happen next. It is obviously going to be very important and he wonders what the child will do with his first breathe in this world.
His mind strays to all those that have made this possible, including the other group that had helped in this endeavor. Wondering how they would get word to them, he figured they had a right nto know.
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Grymash Tuesday October 27th, 2009 7:53:13 PM "What was dat?" is all he can mutter. His euphoria is broken with a sobering thought or feeling that his god may be present. Grymash quickly kneels down and gives praise to Lord Gargul.
The Birth (DM JohnP) Tuesday October 27th, 2009 10:32:19 PM
The time has come.
Everything has lead up to this point. The battles, the struggles and the burdens have all contributed to this moment. And the witnesses have come, both mortal and beyond. All here for the completion of the ritual.
It's nearly imperceptible at the start. A fine web of lines spread over the surface of the Child. Tishe' and the others can't tell if this is mere emulation of one of the plants of the Sargrass or something more. The lines spread and thicken, though, to eventually knot together in form raised seams. The glow fades over these seams, the light running and pooling across the Child.
Then, a hair-thin line of light can be seen in the centre of one of the seams. What does this mean?
But more is to come. The seams spread wider, allowing the Bloodpack to see the roiling mass inside the Child. No form is discernible, simply a shape of flowing green, brown and pink which flows and pushes against what is now shown to have simply been a shell. Even as the sides of the shell move farther apart, the 'Pack can see the mass re-forming itself, extending at one point and narrowing at another. Finally, just before the shells fall to the barren earth of the clearing, a naked humanoid has taken shape.
But an immense humanoid, crouching or kneeling to remain within the shell of the Child. Something nags at the Bloodpack until they realize that the humanoid is proportioned like a human or elven child even though it is surely at least 10 feet in height. The humanoid stands, then, wrapped in the remnants of the material inside the shell. As it stands, hands reach out and push the shell sections aside until the Child can stand to it's full 12 foot height.
It is clearly growing accustomed to this shape, moving and flexing as it turns to survey all within sight. After examining the Bloodpack, the Child stops and looks up at the glow overhead. It pauses, seeming to collect itself. Then it speaks, in a melodious but asexual tenor voice that could belong to an adolescent but which has such power as to shake the soil beneath the feet of the Bloodpack.
"I am Sargrass."
Tishe' (AC 12 HP 77 /77) Wednesday October 28th, 2009 9:38:52 AM
Tishe' can only look on in awe at the birth of Sargrass. The being held within a crysalis for uncounted years, protected by a well of Woldsblood and the monks of Rattledam. Before that, was Sargrass living in the time before time, the time of the Cradle and Ebyron? She doesn't know. But Tishe' has pieced together that somehow the crysalis was stolen by the Northern god Ga'al and twisted to his dominating ends before the Bloodpack and Children of Chaos were able to help break that hold. Rescued by the Bloodpack, the recent history has been only days ago: across the Plains, protected and brought here where the Manfri called all the parts of the Sargrass together to form from the crysalis... Sargrass.
Was she speaking? Was all this going through her head? Tishe' can't tell herself.
Spells Highlight to display spoiler: {-Divine Spells: (6/ 4+1/ 4+1/ 3+1/ 2+1/ 1) (DC 14+lvl) [+2 Conjur, +1 Evoc]) - Arcane Spells: (4+1/ 4+2+1/ 4+2+1/ 3+1+1/ 2+1+1/ 1+1+1) (DC 16+lvl) [+2 Conjur, +1 Evoc] - HookCity Cantrip (being born in HookCity, Tishe and her sisters have a natural Cantrip they can cast once per day. Tishe's is 'Dye', where she can dye one finished garment any color or pattern by touch.
Divine 0 (6)- Read Magic, Cure Minor Wounds, Detect Magic*, Cure Minor Wounds, Resistance 1 (5)- Endure Elements*, Cure Light Wounds, Longstrider, Goodberry, Entangle 2 (5)- Resist Energy, Gust of Wind, Cat's Grace*, Lesser Restoration 3 (4)- Sleet Storm, Protection from Energy, Quench, Remove Disease 4 (3)- Freedom of Movement*, Scrying, Ice Storm* 5 (1)- Baleful Polymorph* Arcane White (5)- Prestidigitation, Light, Detect Magic, Read Magic, Acid Splash Red (7)- Mage Armor*, Grease, Magic Missle, Shield*, Endure Elements*, Shield, Mage Armor* Orange (7)- Glitterdust, See Invisible*, Summon II, Web, Featherfall, Darkness, Fog Cloud Yellow (5)- Dispel Magic, Fly*, Lightning Bolt*, Haste*, Stinking Cloud Green (4)- Dim Door, SummonIV*, SummonIV, Resilient Sphere* Blue (3) - Summon V*, Quickened Magic Missle*, Quickened Magic Missle* }
Trellus Wednesday October 28th, 2009 10:43:14 AM
Gry's "what's that?" goes unanswered, mostly because the cleric has no idea himself.
Trellus watches with growing awe as the Child's shell gives a way and the new, what? god, I suppose emerges.
Two sentences juxtapose themselves in his mind. The manfri's last words - "Please, embrace Sargrass." - and this beings' first words - "I am Sargrass."
"Light," the man breathes, too overpowered by the moment to think of any other words.
But, the manfri said what he said. Tishe isn't moving, and after a quick glance at Gilan and Grymash, Trellus swallows, takes a breath, and approaches Sargrass, hoping manfri dude didn't mean his words literally. Cause I'd look totally bright trying to hug this guy
The blond man stops before the new power.
"Welcome Sargrass. We are the Bloodpack."
Grymash Wednesday October 28th, 2009 10:32:49 PM
Hearing the words of Sargrass, Grymash lifts his head and stands to his feet. Unsure what to do next, he does the only thing that has been taught to him concerning manners. "Hello, I be Grymash Mountainback. I be da one who carried you all dis way."
No Post Tonight (DM JohnP) Wednesday October 28th, 2009 10:50:30 PM
That says it all.
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Thursday October 29th, 2009 1:15:31 AM
Gilan watches in awe as the child is finally born and though the child's first words bring a smile to his face, he does not laugh. It seems appropriate since he has absorbed a number of things from the Sargrass into him to be born, or at least he guesses it is a he.
Glancing to Trellus as he steps forward, he nods his head and moves to take his place near his packmate. "I am Gilan....Gilan DeKasparl." The last bit of his name comes out strange as he has not used his last name for so long. To everyone he has always been Gilan of the Bloodpack and he prefered it that way.
WILDSHAPES *1 used out of 10 for the day
SPELLS IN EFFECT *greater magic fang: +3hit/damage : 11hours
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Yanosh AC 22--HP 86/86endure elements, see Invisible, haste Thursday October 29th, 2009 11:47:14 AM
Shaking his head Yanosh blinks and comes back to himself. Looking at the new Being standing before him Yanosh opens his mouthto speak but can not make words form. The birth of a God and he was there to see it. What would his Grandfather say to that? Of all the Ironfist's Yanosh alone has wittnessed such a thing.
Standing he steps forward next to Gry. "I am Yanosh Ironfist. I helped protect you as Grymash carried you here. Talki Fresal, dondit liki." Yanosh kneels before the new God. Again he swears his felity to the Sargrass but now it is to Sargrass
Yanosh Thursday October 29th, 2009 11:48:15 AM
OoC sorry forgot to delete the extra info in my header.
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Thursday October 29th, 2009 5:19:11 PM
Falmar looks upon The Sargrass and sees something he did not anticipate...
Falmar thinks of his Mother at her Loom... the tales of the Sargass that would terrify him as a child...He always asked for the scary ones....he liked those best...thinking back he didn't even remember any tales of the harsh beauty and variety of life that inhabited the Sargrass. She died so young... so many things he could have, should have asked..., Where did she grow up ?, what friends did she have ? Why did she leave her home ?...it just never seemed important....so many things don't until it's too late...
Falmar stands and steps forward to stand with his 'Packmates.
Welcome Sargrass, I am Falmar PleniLune, my Mother was of the Sargrass...I am at your service...
Sargrass Speaks (DM JohnP) Thursday October 29th, 2009 11:09:01 PM
The newly born Sargrass listens as each of the Bloodpack speak, introducing themselves and sometimes pledging their service. Reading the face of Sargrass is easy, as if he (or she?) hasn't learned or bothered to mask their emotions. Wonderment and pleasure are evident along with something else.
"I remember you. You carried me," says Sargrass to Grymash.
"You kept me, too," to Yanosh.
"And the rest of you protected me."
Whatever else Sargrass was going to say is interrupted by the lights overhead suddenly growing brighter and moving faster. Sargrass coks his head as if listening to something unheard by the Bloodpack. After a moment, the lights gradually fade away until the clear night sky is overhead, the stars shining undimmed and the sound of a gentle breeze stirring the grass beyond the clearing.
"They tell me to learn. And to grow."
"I think that I should go alone. But I will return."
Sargrass gestures to the manfri and also to the children who accompanied the Child to this place, beckoning them closer. Sargrass speaks to the children first.
"Would you stay here? Keep this for me?," Sargrass barely finishes before the children are nodding in agreement.
Then, to the manfri, Sargrass asks another question. "Would you walk with me?" The natives of the Sargrass do not answer verbally but simply stand from where they have been laying and begin preparing to depart. Sargrass turns back towards the Bloodpack.
"You. All you. I cannot thank you. Yet. Maybe when I grow and learn."
"They said that I need something more. More than these can give. Would any of you place me before others? I can help you, if you wish?"
Trellus Friday October 30th, 2009 8:51:54 AM
Trellus blanches at Sargrass' request. Not wanting the first words from the 'Pack to be 'no', he says nothing, looks at the ground rather uncomfortably, and waits for his packmates' replies.
Tishe' (AC 12 HP 77 /77) Friday October 30th, 2009 10:15:08 AM
Tishe's brown eyes are wide open and taking in this once in a multi-lifetime event. Even her curiosity is getting all the satisfaction it needs! When Sargrass speaks, she inclines her head, at the acknowledgement; that the children will stay here to start a holy place; that the Manfri will wander the land with the Land; that... huh?
Tishe' smiles and holds up her hand to show the Mark of Gargul. She reaches between her breasts and pulls out a small worked amulet that shows the sign of Pantheon. She looks at the two areas where departed lights had been the presenses of Ma'ab and Ebyron. And she speaks.
" I freely renew my oath to the Sargrass; Talki Fresal, dondit liki; the land, my life. I will continue to protect your land and your rightful people. Yet I have other committments and requirements that I cannot lay aside and still be who I am."
Tishe' looks at the others. She highly doubts that Trellus, Grymash, or Gilan would accept that offer for her same reasons. Yanosh and Falmar seem equally content with the Gray God. It is Olaf and Flea she is most curious about. Would they accept the offer of Sargrass?
Yanosh Friday October 30th, 2009 1:27:44 PM
stunded by the request Yanosh realizes that he may have just pledged himself to Sargrass already. What would Gargul say or do? Could he serve them both? No can serve them both. He has a commitment to the Grey One. Shaking his head the Dwarf states, "I cannot serve you. I am one of Garguls." Silently he steps back near the quiet Flea.
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Friday October 30th, 2009 9:35:23 PM
Gilan shakes his head and sighs. "I would enjoy the chance to serve you. But I cannot set aside Mother and Father that easily." His hand reaches up to touch the mark that lays under his clothing. "I also have a commitment to Gargul that I must fullfil as well." Cocking his head to the side he grins.
"Still, I will pay you services in my morning prayers at the same time as the others." Cutting a slight bow, he glances back up and the grin has not left his face. "I hope that you will not be offended by the offer."
WILDSHAPES *1 used out of 10 for the day
SPELLS IN EFFECT *greater magic fang: +3hit/damage : 11hours
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Friday October 30th, 2009 11:07:56 PM
Falmar realizes that he has met two Gods, or Powers in the last couple of weeks...Falmar believes what Sargrass is asking is more than what Gargul asked of him. Work for him, aid him in what way he can, these things he could do, but to give up Domi, to set aside one who he has walked with for so long does not sit well with him. To be a part of this new begining would be a great challenge and an experience few have the opportunity to accept. Loyalty, Honor, one does not change ones God after such a short time.
" Sargrass, I am humbled by your offer. One cannot set aside one who has been with me for so long.... given me courage and the Will to move forward when others fall back.... Domi will know my name.... I cannot set you before all others, but I can honor you in other ways if you wish it of me."
Sargrass Departs (DM JohnP) Sunday November 1st, 2009 11:06:04 PM
Five of the Bloodpack decline the offer from Sargrass, citing prior commitments and allegiances. It remains to be seen whether Grymash might be swayed, or the strangely and long silent Olaf.
It seems that the trepidation that some had in declining the offer from Sargrass was unfounded. Sargrass nods, then focuses his attention briefly on a blade of grass being pushed along the ground by an errant breeze. When Sargrass returns her attention to the Bloodpack, the offer seems forgotten.
"So be it. The offer remains, if you wish, so long as Sargrass remains."
"Sargrass is great with much to learn and do. A gift will come, later."
"Sargrass is within each of you. Sargrass surrounds you. Sargrass knows you. Sargrass may seek you out. Or you seek Sargrass."
"Farewell."
With that puzzling speech, the newly born creature turns and strides away to join the manfri who have been preparing to leave. No one is quite sure what happens as Sargrass departs. Some think that he shrank and darkened, becoming just like one of the Manfri. Others felt that Sargrass grew diffuse, spreading and thinning until Sargrass could not be distinguished from the grass surrounding the clearing. Or, Sargrass might have passed down into the soil.
Regardless, the manfri rapidly depart the clearing to leave the Bloodpack alone there in the dark in the centre of the Sargrass.
Tishe' (AC 12 HP 77 /77) Monday November 2nd, 2009 9:59:47 AM
On the leaving of Sargrass, Tishe' takes a breath, and then uses the time in gathering her thoughts and looking around the clearing. Has anything changed permenantly? A little bit? She wanders in the dead area and over to the great blades of Sargrass waving in the wind. Tishe' wants to find out if the changes in the Sargrass will be gradual or immediate.
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Monday November 2nd, 2009 12:42:22 PM
Looking at the now mostly empty clearing Falmar begins to wonder where they are, and what they are to do now. He realizes that this has been a very long day, and this looks like as good a place to camp as any. Some rest would do everyone good. How far did we travel with the Manfri ? How long will it take to get back to Oddholme ? Falmar scouts around the old trees hoping to find something to start a small campfire with...
Trellus Monday November 2nd, 2009 1:28:11 PM
Trellus bows his head as Sargrass makes his declaration, although he doesn't really understand what the power is saying.
Sargrass leaves. The manfri and children leave with him. Trellus watches them depart. Silence descends upon the clearing, and still Trellus remains fixed, gazing at the point of Sargrass' departure, pondering.
Tishe and Falmar begin to stir, the latest addition the 'Pack preparing a camp. Trellus breaks free of his reverie, and slowly turns a circle, regarding the clearing.
After another pause in the silence, he speaks.
"Anyone know where we are?"
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [] Monday November 2nd, 2009 9:13:15 PM
Gilan glances around as Sargrass takes his leave, though he is at as much of a loss as the others as to the final comments. Still his eyes taken in the surrounding area of the plains and tries to take in the few changes that are visible. He will have to commune with the surrounding land later to see what other changes might have happened that you could not see.
Glancing to Trellus he shrugs. "I could have gotten four back home with me but that is all." Even though it is no solution to their getting back home he is not sure exactly where they are at. "You give me a little time and I can find out how far from home we are."
WILDSHAPES *1 used out of 10 for the day
SPELLS IN EFFECT *greater magic fang: +3hit/damage : 11hours
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3)**, cat's grace, wood shape 3rd(5): greater magic fang(2)*, speak with plants, plant growth(2)* 4th(5): scrying, air walk(2)*, giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: mass bull's strength*
The Clearing (DM JohnP) Monday November 2nd, 2009 11:06:48 PM
The Bloodpack wonder about their trip back to Oddholme from this place in the centre of the Sargrass. The trip here was aided by the magic of the manfri so Gilan figures that it will take the 'Pack several days, if not more, to return. Gilan and Tishe' are confident enough of their survival ability to determine the best path. If nothing else, it will allow Tishe' time and opportunity to study the Sargrass to determine if any changes will occur as a result of the birth of Sargrass.
But that is for another day. As Falmar commented, it's been a long day and everyone could benefit from a rest. The spellcasters can replenish their spells and everyone can recover from any wounds.
DM Note - Experience e-mails tomorrow.
Tishe' (AC 12 HP 77 /77) Tuesday November 3rd, 2009 10:50:21 PM
Tishe' sleeps and recovers spells. She gets with Gilan and together get with Trellus. "We can get us back to OddHolme easily enough.
Falmar AC: 25 (26 with Sword ) HP 59/59 (Endure Elements, Aura of Courage, ), Wednesday November 4th, 2009 4:46:57 PM
Falmar gets some much needed rest and wakes to his morning ritual of Study and Prayer. Casting Endure elements upon himself . He spends some time examining the loot gained from their struggle but feels he doesn't have the time to put into delving their secrets. Eager to get started with their journey he begins to pace along the edge of the clearing watching the horizon and listening to Tishe'
Gilan [HP: 136/140 - AC: 26] [wildshape: ] [endure elements, longstrider] Wednesday November 4th, 2009 9:53:06 PM
Gilan is up bright and early the next morning, his morning prayers being sung with the rising of the new days sun. His usual prayers to Mother and Father are now joined with the name of Gargul and Sargrass as well as he pays tribute to all those that are of greatest import to him. His spells selected for the day he returns to the camp and finds Trellus and Tishe' to discuss thier preparations for the return home. "Tishe' is right. I can get four other besides myself back to Oddholme in short order if there are four that would trust me with their lives." He is of course only joking as his magics are not dangerous to them right now and would be easily used without danger.
He will go onto describe the procedure of laying a tree token here and returning through that tree to the one in his personal grove back in Oddholme. That as long as four others held hands and remained that way that they would come out the other side with no problems.
WILDSHAPES *0 used out of 10 for the day
SPELLS IN EFFECT
SPELLS 0th(6): mending(2), detect magic, purify food and drink(2), detect poison 1st(7): entangle(2), goodberry(2), longstrider*, speak with animals(2) 2nd(5): barkskin(3), cat's grace, wood shape 3rd(5): greater magic fang(2), speak with plants, plant growth(2) 4th(5): scrying, air walk(2), giant vermin, spike stones 5th(4): animal growth(2), commune with nature, control winds 6th(2): transport via plants, spell staff *masterwork quarterstaff[spell staff]: transport via plants