Sanji (Eric) AC: 18/15/13 HP: 6 d20+2=16 ; d20+5=6 ; d20+4=16 ; Wednesday October 28th, 2009 4:16:30 PM
As the search party trudges on toward Mr. Penn's last known location, Sanji takes every opportunity to flash her crooked smile and entice those who have information she may be in need of. She tries to blend to not draw attention to herself or the group. Her ears and eyes are fully alert as the group makes its way through the streets of Mudtown.
Spot: 16 Listen: 6 Gather Information: 16
The Search -- DM JIM d20=16 ; Wednesday October 28th, 2009 4:43:21 PM
Leaving a few behind to guard the cargo, the rest scour the streets and alleyways for any information about their employer, Venbolio Penn. Maikill's skills at gathering information are rather crude and yields no results--the rest have no better luck either, except for Sanji. She talks to a rather squirrelly individual, who seems to know alot about the goings on about Mudtown, by the name of Hasim. His dark features are from long days under a bright sun, so he must not be from Mudtown--or perhaps it's just that he's really dirty and smelly, definitely the latter thinks Sanji as she tries to disguise her reaction to the man's pungent body order. "I hear's tell mi'lady that a lot of boasting about the fall of the Iron band lead to a few of Gordo's men seeking out this Penn fellow, and taking him back to the Bucket of Blood saloon, under protest and by the backdoor of course." Hasim holds out his hand for payment from Sanji, a wide grin covering his face.
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 d20=7 ; d20+3=6 ; Wednesday October 28th, 2009 5:22:35 PM
Overhearing the smelly man tell Sanji of Penn's abduction, Bosk begins to walk forward to aid her in gathering more information (Assist another/ Gather Information 7). As he begins to approach the two, he ponders what he will say when he reaches what should have been an obvious conclusion. Sanji is succeeding where he was not, and as such there was little he could think of the do to aid her. Unable to come up with a way to assist Sanji, the blond leric attempts to determine Hasim's motive, but has difficulty due to the mans accent and overwhelming smell.
Aid another / Gather information = 7 Sense motive = 6
Maikill HP 14/14, AC15/12/13/13 d20+2=8 ; d20+4=22 ; Wednesday October 28th, 2009 6:41:01 PM
Maikill looks on with concern when he hears the news of the abduction. When the informant is gone, he whispers in a raspy orcish tone:
"We go get him? Maybe we need everyone if big fight. We should go soon, maybe they bad. Torture people. We get boss now."
Maikill is ready to either go back and get the rest of the band or go to the saloon.
spot 8 listen 22
Grendel (Jay) AC:13/10/13 HP 9/9 d20+4=11 ; Wednesday October 28th, 2009 9:26:41 PM "This could be a trick to lure guards away from Penn's goods. I say we hit the Bucket of Blood saloon now. Sanji, ask the good fellow if a few more gold might give us a hand locating exactly where Penn is in the saloon. I hear they have all kinds of hidden places in there."
Grendel hands Sanji her hat of disguise, "Don't want them to recognize you and spoil our surprise..."
============================ Aid another (Diplomacy if Sanji uses it... point is pretty moot I guess): 11
The Search -- DM JIM Wednesday October 28th, 2009 10:01:13 PM
Hasim interjects, "Eh, the back door, it's all I know. I don't go in that way, no gossip, just business I guess. Ahem." Hasim keeps his hand thrust outward for payment--the casual observer would note that he is missing the ring finger of his proffered left hand.
Sanji (Eric) AC: 18/15/13 HP: 6 Thursday October 29th, 2009 9:13:56 AM
Sanji returns Hasim's grin and reaches into her money pouch. She hands him 2 gold pieces and gives him a wink. Thanks for the info. We'll be sure to keep its source to ourselves. As soon as Hasim walkes away, she turns to the rest of the group with concern on her face. It is true that this could be a trap. I agree with Grendel, we need to hit the Bucket of Blood as soon as possible. They told me that I'd be killed if I showed my face in there again so maybe we can use this to our advantage. I could walk in and draw out their security while the rest of you go in the back door. I only saw 2 bouncers who seemed to know what they were doing. There could be more inside, not to mention the members of the Iron Band that got away from us. I don't think there are enough of them left to make a threat to the camp. If we leave anyone there, I'd suggest only 2 people.
The sence of urgency is obvious in Sanji's vioce.
Xeron AC AC15 HP 7/7 Thursday October 29th, 2009 9:15:21 AM
Xeron watches Valla sleep. "Wizards! As soon as they do anything they get tired ..... always need their beauty rest. "
He looks around for the gnome but does not see him.
I wonder if they found Penn, he says to himself while tending to the fire.
Grendel (Jay) AC:15/10/15 HP 9/9 Thursday October 29th, 2009 10:04:08 AM
Grendel slides the hat of disguise back on her head as Sanji lays the groundwork of the plan. With a grin she agrees with Sanji, "Aye, this would work. I only have a minor boon of healing left in me for the day but my healer's kit is full. As for camp, Valla needs his rest and that leaves only Xeron and Motley as guards. We've got the rest with us. Maikill can land some heavy blows as can Bosk and Padre. Sanji and I will skirmish and flank since they are outnumbered 5 to 2 and this should be over quickly."
Grendel readies her shield and morningstar before nodding to Sanji, "Ready?"
The Search -- DM JIM Thursday October 29th, 2009 2:09:09 PM
ooc: Padre is not with you, he's still back at camp, as are Xeron, Valla and Motley. So it's just the 4 of you. Game wise, if you do go and there is a battle, the other players could be out of the game, play-wise, for a week or two, just sayin.
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 d20=11 ; Thursday October 29th, 2009 9:14:58 PM
Bosk shakes his head, he blue eyes shining dangerously. "No! We have no clue how many men they have or how well armed they are. Our spells are all but spent. I say we get the others and go in together. We can set traps around the camp. I am going to quickly buy a few items to help us in battle, to help compensate for the magic. Someone needs to alert the others and bring them back here. I suggest we also buy 5-8 potions of cure light wounds. If we use them, then we will charge Penn for them. If not, then the cost can be split by the group. What do you think?
Bosk will attempt to purchase two tanglefoot bags and breast plate armor for himself. Bosk will also purchase 5 potions of cure light wounds DM JIM -- There is no place to buy magic items, even potions.
Maikill HP 14/14, AC15/12/13/13 Friday October 30th, 2009 1:01:32 AM "Okay, we get others and go get boss. We hurry, dark soon. Creature may be around. Do not forget, creature is bad. Suck brain. I kill quick if bad men attack. Fight end quick."
Maikill starts to walk quickly back to camp, hoping others will follow. If not, he will stop and wait impatiently.
Grendel (Jay) AC:15/10/15 HP 9/9 Friday October 30th, 2009 8:14:28 AM
Grendel huffs with frustration. "We do know how many we're up against, Sanji already recon'd this for us. If you want the others, then let's go get the others but for heaven's sake let's be quick about this!"
Grendel will also go to fetch the others. On the trip she will mention, "At least 1 of us should stay behind with the goods. We're getting paid to protect these goods, let's not forget that simple task."
Xeron AC AC15 HP 7/7 Friday October 30th, 2009 9:41:13 AM
When the group returns to camp and explain the situation, Xern is quick to react. "I do believe that Mr. Penn will value his life over his cargo. So I say we go rescue him and leave the crazy gnome in charge here."
He shakes Valla until the elf wakes up. "Elf, we need you to wake up and go fight the warriors 3 on 1 like last time. "
He looks at Padre and Bosk "So what is the plan?"
He turns to Grendel and smiles "No sword or shield or wand or any crazy concept. Do we just burst in through the back door? OR burst in through the front door?"
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 Friday October 30th, 2009 11:03:40 AM
ooc: does no magic include tanglefoot bags?
Bosk gives Xeron a quick smile, a cross between a laugh and something more serious. Penn is in danger, and we cannot afford to wait to act. Grendel convinced me earlier that one of us should stay behind. Motley, you have proven yourself to be capable and trustworthy, and I feel comfortable leaving the camp in your hands. Do you mind? After waiting for Motley's response, the minotaur continues. I think our best be is to either break down the door and charge in, or to have someone use the helms of disguise and try to get them to open the door. Any thoughts?
Valla AC:16/16/12 HP:6/6 Friday October 30th, 2009 2:27:45 PM
Being shakin by Xeron, rather savagely, Valla grunts and moans, but is up quickly.
I was never no warrior, Last time I nearly died. I'd rather it not be like last time....
Hearing Bosk makes the elf snap into gear.. If were charging in, Some one needs to be near me, but in front of me. Ready to intercept any foes that try and charge. I can shoot arrows all day, but I must have breath in my lungs to do this... Leaving me alone, like last time will do us no good.
With that Valla goes over his bow, stringing it and making sure everything is in working order.
When do we leave/.
Grendel (Jay) AC:15/10/15 HP 9/9 Friday October 30th, 2009 3:42:32 PM
Grendel nods to Valla. "I'll team up with you then. I won't let you fall a second time in one day..." With that she looks at Maikill and giggles a little, "... if I can help it that is."
============= Let's do this! =)
Sanji (Eric) AC: 18/15/13 HP: 6 Friday October 30th, 2009 4:04:02 PM
Listening to the group come up with ideas gives Sanji a strangely calming sensation. At least we all agree that we have to get moving quickly.I still feel that I could draw the bouncers away fairly easily. They threatened to kill me if I showed up again. I say that I go in and draw them outside to a waiting ambush. We can discuss the details on the road to the tavern. I'm confident that I can taunt them into following me just about anywhere I want to go.
That being said, Sanji drops her pack and checks the edge on her rapier before returning it to its sheath. One last drink from a waterskin and she is ready to leave.
Xeron AC AC15 HP 7/7 Friday October 30th, 2009 4:14:09 PM
Xeron smiles at Sanji's idea "What if we make it interesting? What if you go taunt them but waiting for them outswide is Maikill looking like you with a hat of disguise? I believe it would caus them headache wondering how such a frele rogue can do so much damages. OR we could confuse by having two Sanji coming in 9i volunteer to be one) and argue in front of them? OR we could simply burts everything open!"
Maikill HP 14/14, AC15/12/13/13 Friday October 30th, 2009 5:18:03 PM
Maikill looks at Grendel with a smile.
"I die already two time today. Three time would be bad. Bad luck three time."
then turning to Valla:
"You run off to side last time to shoot arrows. Enemy get you. Stay behind me. Nobody get past. Careful though, no shoot me in back. Know you no like orcs, I no orc. No kill me."
The BoB -- DM JIM Friday October 30th, 2009 5:30:58 PM
Hasim's smiled drooped a slight bit when he only received 2gp from Sanji, but it was better than nothing. Heading back to regroup, the Penn guard decides to leave Motley to guard the cargo--time will only tell if it is a wise decision or not.
Heading out to the BoB, the group arrives to see it bustling with activity. The alley way to the back is clear and dark.
Valla AC:16/16/12 HP:6/6 Friday October 30th, 2009 9:11:26 PM
Valla nods at Sanji's Idea. Ya, Go inside, lure them outside, we'll all be waiting. That is a great idea. As far as someone else dressing as Sanji, that may be a good idea as well, but not you Xeron. You need to be hidden, well enough to be able to study the bouncers for their vitals points. Hit em' where it hurts friend.
Laughing a bit at what Maikill says, Valla slaps the man on his back, I can tell the difference, big guy. WIth you and Grendel in front of me, I think we'll be just fine. I don't know if this is the smartest idea though you guys. We are nearly out of spells completely. I am but a simple light trick...
OOC: A map before we post combative actions, or before anyone enteres the BoB would be really cool, I kinda think position will make or break this encounter.
The BoB -- DM JIM Saturday October 31st, 2009 4:26:24 PM
ooc: No map just yet since no one's been in the saloon except for Sanji and all she can tell you that she's been in the main common room and no more. It's basically a 40x60 room, bar to the left of the door.
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 d20+3=16 ; d20+3=5 ; d20+3=20 ; d20+3=11 ; 2d6+3=10 ; d8+3=8 ; Sunday November 1st, 2009 9:18:52 PM
Are we trying to lure the bouncers out, or break into the back room?
If we are breaking down the door, I will charge and try to break down the door (d20+3=16+2 charging=18), and then will step aside to let Maikill through. After Maikill passes through, I will scan the room for Penn and enemies. (Spot 5)
If Sanji enters the bar to lure the bouncer out, Bosk will stand to the side somewhere out of view of the door/windows and will charge the closest bouncer he comes out and will attack him with his mace and horns .
The BoB -- DM JIM Monday November 2nd, 2009 4:03:59 AM
ooc: come up with a plan, and when it's gonna happen and I can tell ya what's the result :)
Grendel (Jay) AC:15/10/15 HP 9/9 d20+2=8 ; Monday November 2nd, 2009 8:36:27 AM
Grendel will lean up against the wall next to the door with her morningstar held loosely in her hand and strike-up a fake conversation with one of the other players nearby. Once the action starts she will wait for a bodyguard to move through the door(or charge in if the door is bashed down by Bosk) and swing her morningstar.
=========================
Attack roll: 8
Maikill HP 14/14, AC15/12/13/13 d20+7=9 ; Monday November 2nd, 2009 10:08:43 AM
OOC: Somebody make a call here. Maikill isn't the take charge type, but will follow the plan laid out. Front or back, I don't care.
Maikill nods in acknowledgement of the plan. It seems simple enough. Wait until he is told, and then cut someone in half. Seems fail safe.
Hit AC 9 (looks like a miss)
Xeron AC AC15 HP 7/7 Monday November 2nd, 2009 10:24:13 AM
OOC: Xeron is not the take charge type and to stay true in character, I cannot as a make a call here. ============================================================================== Xeron, still waiting for the leaders to decide the strategy looks for place to hide to be able to hide sneak on someone. He looks for a spot to hide is Sanji gets the guards off or if Bosk charges the door.
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 Monday November 2nd, 2009 11:43:04 AM
Watching the groups indecisiveness, the horned cleric straightens up, and speaks again to the group.The way I see it, we have the two options already mentioned. The advantage of Sanji's plan is that we will be taking on fewer people at a time...However, we will be in the wrong location and will give the enemy more opportunity to prepare. If we go in the back door, we are more likely to catch them off guard, but there is no knowing how many enemies we will face.
Since we will have to fight them all anyway, I say we break down the back door and take advantage of the element of surprise. It is probably in our best interest to have Grendel and Valla work together to break down the door, so we can do it quickly and in one try. We can then have them step aside while Padre, Maikill and myself charge in, trying to either attack or disarm everyone in reach. Everyone else should follow behind, taking up a good hiding spot or staying behind Maikill, Padre and myself. I also suggest that those who are less skilled in hand to hand combat either fight very defensively, or assist those capable of doing more damage. If this is the plan I suggest we move quietly and quit talking as we head towards the door. Remember to keep your eyes and ears open for an abush."
If there are no objections, Bosk will head quietly to the back door.
Sanji (Eric) AC: 18/15/13 HP: 6 d20+5=14 ; d20+6=12 ; d20+4=9 ; d20+5=17 ; Monday November 2nd, 2009 2:57:29 PM Let's go in the back door. I'll enter first if the door isn't locked. If it is, I'll unlock it. No use making noise if we don't have to. If there's somebody inside, I'll draw them out. Be ready to create a meat grinder when I bring them through because I'm going to be moving fast.
Sanji steps up the back door and tests it to see if it is locked. She will also check to see if it has a trap on it.* If it is locked, she will attempt to unlock it.** If the unlock attempt fails, she will let the horned cleric bash it open. Once the door is open, Sanji will take a look inside and see what she can see.***,****
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 Monday November 2nd, 2009 3:25:20 PM
Bosk nods to Sanji to show his approval. He takes position against the wall on the opposite side of the door as Maikill and prepares to charge anyone who comes out after Sanji.
Xeron AC AC15 HP 7/7 Monday November 2nd, 2009 3:56:19 PM
Xeron positions himself in a way that someone coming out the door and stopping to check the situation would be offering his back for the rogue to stab.
The BoB -- DM JIM d20=14 ; Monday November 2nd, 2009 7:31:16 PM
The group moves down the alleyway. It's muck and mud are joined by refuse and rats--big ginormous rats, one would feed a man and make a full dinner, something Xeron could attest too. Sanji carefully tries to unlock the door, but finds she cannot. Plan B.
With a mighty crash, Bosk breaks the door in, almost ripping it off it's hinges. He is the first one in and Sanji is right behind him. What the two of them and those behind see, is a medium sized room of about 40x40--most likely a back office. Against the far wall, directly in line with the door is a table with two men sitting at it, and to either side of them, an armed man. One of the men is Penn, who had slowly been smoking a clay pipe. Immediately he pulls it from his lips, turns it about and points the long slender stem at Gordo, the other man sitting at the table, and says, "HAH! I told you they would come for me. You sir owe me 100gp."
"The bet," responds Gordo, "was if they rescued you. They have yet to do that." Without taking his eyes off of Penn, Gordo says with a flip of his wrist, "Jake, Erimis, deal with these intruders, please." The pair of bouncers, whom Sanji recognizes as the pair she had seen before, comply by drawing their swords and advancing forward. 1 round action by Tuesday Morning.
The pair look to be wearing chain shirts and wielding short swords. They have clubs too, but have not opted to use them probably due to the enormous Taur blocking the doorway.
Bosk is 5ft in, 5ft out of the doorway. He needs to move in order for anyone else to move in and yes, he has room to charge either guard.
Valla AC:16/16/12 HP:6/6 d20+4=20 ; d20+4=12 ; Monday November 2nd, 2009 9:37:50 PM
As Bosk and Sanji bust down the door Valla sighs This is going to get ugly I believe...
The elf draws his bow and knocks an arrow. He looks to Grendel and whispers, We need to be alert..
Valla takes a good look around, on the roof, around the sides, behind them. Straining his eyes and ears, determined not to let his group be ambushed, or set up.
Listen: d20+4=20 Spot: d20+4=12
Xeron AC AC15 HP 7/7 Monday November 2nd, 2009 11:49:44 PM
Xeron waits, hoping that the fight will move outside rather than in the crowded room. =================================================================== OOC: Not much we can do until Bosk moves
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 d20+3=11 ; d20+3=4 ; Tuesday November 3rd, 2009 12:35:51 AM
ooc I rolled before Xeron posted. I also got a new phone, and am still getting use to the touch screen. The second 2 rolls were accidental.
Determined to get out of the way, the gigantic minotaur rushes forward and to the outside (left?) of the two bouncers so that he is in front of and to the side of one, allowing the others to come in and Maikill can attack the other. Bosk braces himself and fights on the defensive until the others are there to back him up.
D20+3-4(defensive ark) is 8 +2 dodge bonus to ax
The BoB -- DM JIM Tuesday November 3rd, 2009 1:07:26 AM
ooc: Okay, here's a small map:
I've already included Bosk's first move, so no further movement from him this first round.
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 Tuesday November 3rd, 2009 1:28:36 AM
The Horned Cleric takes in the situation and calls back to everyone, letting them know what he sees.
Grendel (Jay) AC:15/10/15 HP 9/9 d20+3=23 ; Tuesday November 3rd, 2009 9:11:06 AM
Grendel looks at the others as Bosk moves in and says, "Don't let those two flank on Bosk!" She then takes up a defensive position next to Valla, taking a moment to look around incase others are coming from outside of the BoB.
=================== Free: 5' step to I19 next to Valla. Move Action: Active Spot (Nat 20!): 23 Standard Action: Ready an action to bash any opponent who comes withing melee range.
Maikill HP 14/14, AC15/12/13/13 d20+7=9 ; Tuesday November 3rd, 2009 9:26:54 AM
Maikill rushes through the door towards guard #2 (move 40 feet).
"Drop weapon or die."
Maikill then swings his great axe at the guard if he still holds a weapon.
Hit AC 9 miss
Xeron AC AC15 HP 7/7 Tuesday November 3rd, 2009 10:24:29 AM
Xeron takess a peak in the room, to see how things are developing. He is worried about reinforcement coming through his way or from the mian room. His rapier is out in case he needs to strike.
The BoB -- DM JIM Tuesday November 3rd, 2009 12:15:46 PM
ooc: anyone want to sub for Padre? if not, I'll run him as support if Drew doesn't post soon.
Other than that, we're waiting on Sanji.
Grendel (Jay) AC:15/10/15 HP 9/9 Tuesday November 3rd, 2009 12:40:07 PM
ooc: are we down to 6 players and a DM? =(
DM JIM -- Yup, Motley had to quit and Padre's player is real busy. we have a replacement for Motley, but I've only heard from him twice now, so not sure that will work out since we need people who can post daily.
Sanji (Eric) AC: 18/15/13 HP: 6 Tuesday November 3rd, 2009 1:13:15 PM We were suposed to fall back! Well I guess we're comitted not. Remember, don't die. Seeing the 2 bouncers, Sanji will take up a position next to and slightly behind Bosk. There she will take up a defensive stance until the others can come in.
Move to E 16
The BoB -- DM JIM d20+6=10 ; d20+6=24 ; d6+6=9 ; Tuesday November 3rd, 2009 3:02:35 PM
As Bosk moves in he motions for the others to follow, however, only Sanji, Maikill and Padre do so--the rest wait outside for any other possible attacks, leaving those inside at the mercy of the experienced fighters.
Jake the Snake(1) charges Bosk and somehow manages to miss the hulking brute, Erimis the Eagle-eyed on the otherhand has no problem hitting Maikill with his magical blade--it's glowing steel slicing the half-orc neatly across the midriff. Neither Bosk's or Maikill's counterattacks are successful. Back Room map
Maikill: 9 damage taken
Grendel, you couldn't move to I19 since it's a stone wall. The alleyway is only 5ft wide as shown on the map. If you want to make an additional move (30ft) this round to make up for last round (cause the map nor I was specific enough), then please do so.
Round 2 by tomorrow.
Maikill HP 5/14, AC15/12/13/13 d20+7=18 ; d12+5=15 ; Tuesday November 3rd, 2009 3:08:19 PM
An astonished Maikill watches as the guard cuts him with a magic glowing blade. Unbelievable.
Looking to counter as quick as possible, he brings his mundane axe swinging towards the guard.
If he hits, he exclaims "I said drop sword or die!"
Hit AC 18 Damage 15
Grendel (Jay) AC:15/10/15 HP 9/9 d20+4=6 ; Tuesday November 3rd, 2009 4:07:46 PM
Grendel pushes past Valla and joins the fray in the room. She gives Xeron a look as he just stood back last turn, "Get with it coward! Whatcha waitin around fer?!" Moving right up the center, she cuts across to Flank Maikill's opponent. Attempting to funnel her frustration at the enemy rather than the spectators, she swings wildly and completely misses Erimis.
================ Alright, last turn's movement will take me into K-14.
This turn I'll move to O-11 (I provoke an attack of opportunity from Erimis moving from N-11 to O-11) as a move action, then strike out with my morningstar. (Note: Maikill and I now Flank Erimis) Attack: 6 (that includes +2 for flanking)
Xeron AC AC15 HP 7/7 Tuesday November 3rd, 2009 8:10:35 PM
"Coward? Nice teammate that swine of a woman " Xeron looks with anger and the half-orc cleric and her useless verbal abuse. He makes a double move into the room (go N2 W6 N4) to end in E12, getting ready to flank next round. ================================================================================== OOC: Jay, before insulting your felow players, ask question. I could not open the google doc with the map on it which is why I did a RP post rather than a figthing post. No need to call people name. That is downright nasty.
Valla AC:16/16/12 HP:6/6 d20+4=7 ; Tuesday November 3rd, 2009 9:10:21 PM
Valla shakes his head at Grendels verbal onslaught... He leaves his outside post, moving to K,14. He looks at both of the fighters, No really clear shots, their leader will do fine...
Valla aims for the man sitting across from Penn, Call off your dogs. Or you'll die with them.. Mr. Penn, We'll be outta here in no time.
Valla hardly takes time to aim, letting his arrow loose, it flys past the man, the elf curses himself for his lack of concentration.
Actions: Move action to K,14 Standard Actiong: Bow attack; hit AC 7 Probably miss...
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 d20+3=15 ; d20+1=12 ; d8+3=5 ; Tuesday November 3rd, 2009 11:32:52 PM
Following Valla's lead, Bosk turns away from his current opponent and charges the man sitting next to Penn."Call off your men or prepare to meet Gargul." (Demoralized opponent 16). If the man calls off the bouncers Bosk will attempt to stop. Calling back to the attackers he says "Stay back or I will kill him. Lay down your weapons and Grendel will heal him.
Atk. D20+3 is 15+2charging is 17 Intimidate d20+1+4 (size bonus) is 16 Dam is 1d8*2+3 is 9 Special arid do no provoke APP
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 Tuesday November 3rd, 2009 11:58:23 PM
I forgot to mention that the attack I am using is the minotaur charge.
Sanji (Eric) AC: 18/15/13 HP: 6 d20+2=12 ; Wednesday November 4th, 2009 8:59:08 AM
As the battle insues, Sanji chooses to help out Bosk. She remembers the goal of battling in small groups. In order to help him out as best she can, Sanji will take a circling aproach to get behind Jake. (taking an approach that aviods an Attack of Opportunity). With opponent flanked, Sanji lashes out with her rapier, hoping for a better performance than the last battle.* But dissapointment seems to be the theme as of late.
Move to F 12 *Attack: 12
The BoB -- DM JIM d20+6=8 ; d20+6=26 ; d20+6=25 ; d6+4=10 ; d6+4=8 ; d6+6=9 ; Wednesday November 4th, 2009 12:27:49 PM
Hacking Erimis as soundly as he was sliced, Maikill calls for the man's surrender, but he'll have none of it.
Moving quickly, Grendel takes a verbal jab at Xeron as she passes by--the rogue looks none too pleased by her statement of cowardice. As she flanks Erimis, he takes a swing at her and misses by a mile, but so too does Grendel as she counterattacks.
Angered by Grendel's verbal attack, Xeron rushes in to outflank Jake, careful to stay out of his sword range.
Valla likewise takes an affront to Grendel's call of cowardice, but gets back on task and steps through the doorway with his bow. Calling for Gordo to call off his men, and reassuring Penn that he'll be rescued post haste, Valla fires an arrow at Gordo, hitting the wall next to his head. Immediately Penn jumps up and moves in front of Gordo with his arms outstretched, "No, he is off-limits." Penn blocks any further attacks against Gordo.
About to follow Valla's lead, Bosk hesitates about what to do. Bosk, you may take a different action for this turn, unless you really want to charge Penn
Sanji quickly moves around Jake the Snake and strikes for his back, but comes to find her luck with swords, or perhaps just this rapier, is terrible at best. ----
Jake, in a move born of experience, critically strikes Bosk. His head reeling, Bosk teeters on the edge of mortality. (you can still take one action)
Erimis strikes out again at Maikill, but cannot beat his defenses. --- Back Room map
Damage Taken ------------------- Bosk: 18 unconscious, but gets one round of action. Maikill: 9
Erimis: 15
Round 3 by tomorow morning
Maikill HP 5/14, AC15/12/13/13 d20+9=11 ; Wednesday November 4th, 2009 12:53:58 PM
Using his flanking to an advantage, he attempts to strike down the distracted Erimis. Unfortunately, it seems that Grendel has not taken his attention with her miss. Maikill misses badly. This is bad, as one more hit from the fighter and Maikill will be down.
"Surrender now, we only want boss."
Hit AC 11
Grendel (Jay) AC:15/10/15 HP 9/9 d20+4=14 ; d8+2=10 ; Wednesday November 4th, 2009 1:11:27 PM
As Maikill swings high, Grendel swings low hoping to catch the skilled combatant. Seeing Padre just standing nearby she calls out, "Padre, you planning on helping us out here or what?!" She hopes she can hang in here long enough to strike a solid blow or afford one of the others a better chance to do so, but she is not built for front line combat against such skilled opponents.
====================== Attack roll: hit AC 14 Damage: 10
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 Wednesday November 4th, 2009 3:22:30 PM
Bosk lowers his weapon and yells to the others, "Stop and retreat. We will not fight these men. We agreed to protect Penn, not to fight for his amusement or for a bet. If he was in need we would do what was necessary to save him. If we cannot use strategy or Ho after the leader..." Bosk's speech is cut short as Hairs sword cuts into him and he passes into unconciousness.
Penn -- DM JIM Wednesday November 4th, 2009 3:29:02 PM
Penn shakes his head, "There is a civilized way to do things, and a non-civilized way. I would already be dead if master Gordo had chosen the latter. Now stop dilly-dallying about and rescue me!"
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 Wednesday November 4th, 2009 4:28:08 PM
There is a civilized way to do things....
The words haunted him as the darkness began to close in. Was this considered a normal or acceptable practice in Mud Town? If so, his actions could be viewed as dishonorable. He was about to die shamed and disgraced. No one would believehis father's innocence if he died like this.
Gargul, if you let me live through this and prove that I am a man of honor, I promise to be your faithful servant and bring honor to your name.
James, if you want to run Padre for now, feel free. I don't think he has any spells, but I'm not sure on that. p.s. sorry about the crit -- DM Jim
Xeron AC AC15 HP 7/7 d20=17 ; d6=5 ; d6=3 ; Wednesday November 4th, 2009 4:53:37 PM
Xeron sees Bosk stops as he realizes that he is nothing but a pawn. His sense of honor is thanked by the sword of the mercenary standing in front of him. 'Poor Taur! He did not understand that in Mudtown the have-not are nothing but toys for the enjoyment of the have. Let's have the low lifes we hired kill each other for our satisfactory pleasure. Why did I become a thief in the first place? If I was not a good man now, I would go and take down both Gordo and Penn. But I am a good man now. I go diefor Gordo and Penn enjoyment. I must be getting stupid as I grow up because this being good is increasing my chance of dying without incresig my chances of getting lucky "
Against everything he ever believed in, Xeron turns around to flank the man is posible, using Sanji and strike.
Strike: 1d20 = 17 (+2 if flank). If hit damages: 1d6 = 5; Sneak attack: 1d6 = 3
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 d100=57 ; Wednesday November 4th, 2009 5:29:17 PM
%d roll for stability
Maikill HP 5/14, AC15/12/13/13 Wednesday November 4th, 2009 6:23:41 PM
OOC: I looked back and Padre does not have any spells left, but it would be nice if James picked him up and laid a bonk on the guy Maikill is fighting. That is who he is near.
Bosk Deox: AC 14/10/10 HP 14 of 14 Will Save=7 Wednesday November 4th, 2009 9:10:43 PM
Sorry for the delay, my Internet is out and I have been posting from my phone and it makes referencing a little trickier. I have been trying to see if I can tether my phone to my lap top, but so far no luck. I can post for Padre. :)
James posting for Padre d20+2=7 ; Wednesday November 4th, 2009 9:39:34 PM
Seeing The Horned Cleric fall, cut down after lowering his weapon and making it clear he was no longer a threat, Padre realizes that this is a more dangerous situation than the group first realized. What Bosk said may have had some truth to it, but it was clear now that the only way out of this room would be to fight their way out. Calling for Gargul's protection, Padre circles around to the right of the bouncer (to p12) and takes a defensive position as he swings his axe at the target. Whether shaken by the taur's fall or trying too hard to protect himself, his impressive swing appears to miss his target completely.
Sanji (Eric) AC: 18/15/13 HP: 6 d20+2=3 ; Thursday November 5th, 2009 8:24:29 AM
Sanji watches the Taur fall and gasps. We're in trouble if one as powerful as this can fall so quickly. She silently thanks Xeron for taking up a flanking position around Jake. Dispair is starting to well up in her because of her lack of fighting prowess. I need to stay focussed! She thrusts again with her blade seeking her enemies vitals.* Again, she misses terribly. Nothing seems to be working for her.
Attack: 3
OOC-- DM JIM Thursday November 5th, 2009 8:55:08 PM
Waiting for Valla's turn, it may make a difference.
Maikill HP 5/14, AC15/12/13/13 Thursday November 5th, 2009 9:24:42 PM
OOC: There, here is an attack roll for someone with a bow like Valla. If he doesn't post roll for him or use mine. Where are you at Marty, we need some action from you.
Umm...what roll?
Maikill HP 5/14, AC15/12/13/13 d20+4=16 ; d8+2=10 ; Thursday November 5th, 2009 11:57:24 PM
For Valla unless he decides to post:
I rolled before I don't know why it isn't posted. I suppose he would attack the guy who dropped Bosk, though I would vote for the other.
Attack Hit AC 16 Damage 10
The BoB Backroom-- DM JIM d20+4=12 ; d20+6=20 ; d6+6=11 ; Friday November 6th, 2009 1:05:52 AM
Calling again for Erimis' surrender, Maikill's timing is just off as he misses the mark badly.
Even though she has him flanked, Grendel fails to defeat Erimis' armor as her axe's blade is deflected off her opponents chain shirt.
Padre finally takes action and leaps to Bosk's defense, striking warily at Jake the Snake, but misses him completely.
As ever, and wondering if she's truly cursed, Sanji cannot seem to connect with her rapier and her intended target. Perhaps it's time to buy a new blade or a different type of weapon altogether--if she survives this encounter.
With a quick leap, Xeron flanks Jake and drives his blade into his back, but it's not near enough to stop the warrior.
Valla, nonplussed about the whole Gordo situation, rushes Jake also, drawing his sword and striking out at the man instead of using his bow--which could hit one of his companions already engaged in melee. Adopting a flanking position as Xeron has, Valla's longsword strikes true, causing a severe wound to the man, but he still has a little more fight left in him. ---
Jake swings around and takes a 5ft step to Valla's left and strikes out at the elf, missing him cleanly.
Erimis also takes a 5ft step and strikes out with his glowing shortsword at Maikill, slicing open the half-orc's side, sending him tumbling down into darkness.
Damage Taken ------------------- Bosk: 18+1 Dying Maikill: 9+11 Dying
Jake: 8+10 Erimis: 15
Round 4 by tomorrow morning
Grendel (Jay) AC:15/10/15 HP 9/9 d20+2=4 ; Friday November 6th, 2009 8:45:01 AM
Grendel nods to Padre as she mouths the word, "Flank" Before circling to her right. As they both move into the right location, she darts forward to attack but as usual her swing comes up short. As much as she considers herself a warrior, a part of her is a healer now... perhaps this holds her back from being as effective as she would like.
"If we don't drop them soon, we're going to lose Bosk and Maikill to blood loss!"
============= Grendel motions for Padre to move to O-13, over Maikill's body before moving herself to M-13 (without causing an attack of opportunity by scooting around the area Erimis threatens.
Then Attacks with her Morningstar Attack: 4 (6 with a flank)
Sanji (Eric) AC: 18/15/13 HP: 6 d20+2=5 ; Friday November 6th, 2009 8:53:36 AM We're in trouble! Sanji moves again into a flanking position next to Jake. In her frustration, Sanji begins to mutter a prayer. Well, this seems to work for the clerics... Ok Mr..... Garmel? I think?.... I could really use some help right about now. If not me, at least help your servants. Sanji hopes she got the name of Padre's god right and gives her rapier a thrust yet again.* I guess she got the name wrong.
Move to E 14 *Attack: 5
Xeron AC AC15 HP 7/7 d20=19 ; d20=19 ; d6=2 ; d6=3 ; d6=3 ; d6=3 ; Friday November 6th, 2009 9:09:26 AM
OOC: Cannot see map so please adjust movement if it creates an AoO. =============================================================== Xeron takes a 5 feet step move to keep flanking his ennemy with Sanji.
He sees another one of his teammates go down. He yells "PAdre! Grendel! You need to stop the bleeding or we will lose them"
He strikes at the man and his strike his true again, the rapier going and hitting the kidney or spleen of the man (1d20 = 19 + flank - Confirm Critical: 1d20 = 19 + 2 flanking).
He feels that his blade is avenging the two fallen comrades. "All of the this for the enjoyment of some rich thugs ... "
Damages: 1d6 = 2, Critical 1d6 = 3, Sneak attack: 1d6 = 3 (if sneak attack is critical: 1d6 = 3) Total damages: 8 or 11
Maikill HP -6/14, AC15/12/13/13 dying Friday November 6th, 2009 9:28:19 AM
The weaknesses of his fighting methods are becoming much too clear to Maikill. Three times in one day he has been struck down. His leather armor nothing to the sharp blades of the enemy. When he swings his great axe with two hands he can cleave a man in two, but when he misses....
The axe badly misses Erimis and the momentum of the swing carries Maikill's arms to the side with the axe held in them. That is when he strikes, I have no defense when I miss. He was waiting for me to make such an error. Next time I will ....
The thoughts escape Maikill as he lies bleeding upon the ground, probably never to rise again.
James posting for Padre d20+2=7 ; Friday November 6th, 2009 11:04:30 AM
Inwardly Padre curses himself for moving too slowly and for his ineffective use of a blade. As nods to Grendel and steps over Maikill, the blood pooling on the ground reminds him of his own mortality and that he to many soon be miiting the Judger of Souls If I could only land a hit, my friends wouldn't be staring into the Eye of Gargul. If I can just stay alive long enough, then I can help the others.[i]
As he his thinking this, he observes Xeron lash out at Jake, in what he hopes is an attack that will drop him. Even Xeron, who appeared hesitant to enter battle if holding his own. [i]Why can I not land a hit.
Calling to Grendel and Xeron he says, They will live a little longer. Xeron, when you are finished over there, we could use a little help with this one.
Resuming his defensive stance, the cleric swings again at Erimis (#2), but with no more luck than before.
atk=d20+2=7-4(fighting defensively)=3 +2 to AC
James posting for Padre d100=55 ; Friday November 6th, 2009 11:05:09 AM
%d roll for stability=55
rolls-- DM JIM Friday November 6th, 2009 2:26:34 PM
ooc: Wow, you guys are rolling horrible. But I find that early morning rolls are always crappy, not sure why. If you guys want to roll in a private post, like 10 times, no modifiers, to clear up the random roller, or just for luck, go ahead. Just make it a private post with Test as the post name. Maybe that will help. Then I'll delete it afterwards.
Waiting on Valla...
The BoB Backroom-- DM JIM d20=14 ; d4=3 ; d20+6=21 ; d6+6=11 ; d100=82 d20+2=4 Friday November 6th, 2009 2:43:39 PM
With Xeron's last attack, Jake the Snake folds like a house of cards.
Erimis, outnumbered, still won't surrender--probably not wishing to lose his magic sword without a fight. Taking a 5ft step, he slashes again at Padre and this time cuts him much like he did Maikill, dropping the man where he stands
Valla charges Erimis, intent on felling the foe, but misses completely.
Round 5 by Monday morning or sooner (if the four of you post, I'll process a turn)
Maikill HP -7/14, AC15/12/13/13 dying Friday November 6th, 2009 5:15:47 PM
The flow of blood slows as it begins to ooze from Maikill, no longer pumping out in squirts. He looks, there must be a light. Mother told him about the light. Mother should be here, where is she?
Mother, I cannot see you. Where is the light. Mother?
You need to make a Stabilize roll (%) or lose another HP... and I don't see one.
James posting for Padre d100=34 ; d100=61 ; Friday November 6th, 2009 9:35:55 PM
Bosk Deox: AC 14/10/10 HP -6 of 14 Padre -1 of 10 HP
As the pool of warm blood begins to cool around the horned clerics, they can feel the gaze of Gargul settle upon them. All to aware of how dire the situation nhas become, Bosk tries to mouth a familiar prayer and finds himself even too weak for that. As he watches Padre fall, a noble death in battle, the minotaur almost weeps to himself. If only I could have had such a death.
Padre feels the slice of the blade cut into him, and falls in a heap on the floor next to Maikill. I just hope that I held him off long enough for the others to survive. May Gargul's blessing be upon all of you.
stabilize roll % for Bosk = 34 stabilize roll for Padre = 61
Sorry for the short post. Out of town and battery is dying.
Maikill HP -7/14, AC15/12/13/13 dying d100=85 ; Friday November 6th, 2009 10:25:59 PM
Stabilize roll for Maikill 85, I already subtracted a HP but it looks like I get it back? -- Stabilize rolls require a 10% or less, and are made on subsequent rounds--this being your first subsequent round, so you're down to -7 at the end of rd. 4
Sanji (Eric) AC: 18/15/13 HP: 6 d20+2=5 ; Saturday November 7th, 2009 11:34:04 AM
Working her way around Erimis, Sanji places herself in a flanking position opposite Grendel. She watches Padre fall and despair rears it's ugly head again. I will not fail them. I will NOT fail them. She reaches out again with her rapier, seeking her enemies vitals.* It seems like it just isn't meant to be.
*Attack: 5
Grendel (Jay) AC:15/10/15 HP 9/9 d20=11 ; d8+2=3 ; Saturday November 7th, 2009 11:45:32 AM
Grendel holds out her morningstar towards Erimis, "Look, I need to tend to the dieing. Leave me to it and I'll save your partner too." Her demeanor is still threatening and she plans to assault Erimis if he does not immediately comply.
================= (Figured 1 d20 roll was sufficient for both actions.) Should Erimis not immediately take her up on the offer to save his own companion then she will engage him quickly. Move Action to circle around to P14 without drawing AoO, Standard action to attack. (Perhaps someone will be flanking him on the other side at this point.) Attack: Hit AC13 (15 if someone flanks) Damage: 3 hp.
If Erimis seems to agree she'll take a 5' step to N12, drop her morningstar, use a move action to draw her healers kit and a standard action to stabilize Maikill. (Heal check DC 15, Grendel's got a +10 mod.) Heal check to stabilize Maikill: 21 (success!)
Xeron AC AC15 HP 7/7 Saturday November 7th, 2009 12:10:57 PM
As his ennemy falls to the ground, Xeron first reflex is to finish. But he remembers that this is not a battle for survival but for the enjoyment of the two rich men in the back. He moves carefully toward the other ennemy (6E , 3S, 2N) to be ready to attack next round.
"Seems like the coward is the only killer in this group ... "
The BoB Backroom-- DM JIM d20=8 ; d20+10=24 ; d100=52 ; d20+2=11 ; d20+6=8 ; Saturday November 7th, 2009 4:04:40 PM
Making the offer to stabilize Erimis' partner, Grendel receives a nod in confirmation and quickly sets about the task of stopping Maikill's bleeding--which she succeeds in doing easily (Heal check 24).
The rest continue to bleed as the battle continues on.
Valla strikes again at Erimis and misses, but not as badly as Sanji, who's lack of luck in hitting any foe is becoming lengendary.
Xeron moves quickly yo outflank Erimis, but can see the warrior keeping a wary eye on him as moves to circle around him.
------
Erimis, outnumbered three to one, strikes out at Valla but misses by a mile. Fearing he'll get outflanked, he moves 5ft back toward the wall.
OOC -- DM JIM Saturday November 7th, 2009 4:13:36 PM
We have lost Padre's player to real life concerns...
I'm starting to get disheartened. Every player that has left has been because of real life reasons and I can understand that, but after this latest loss, I'm starting to wonder if the game is any good. All that have left have said it's a good game, but it makes me wonder... anyways, I'm still here, I hope you guys are too. It's just hard to build modules and so forth and invest time in your character's and make it feel that it's more about your character's than just another module that is episodic in nature when one after the other leaves again and again. Sigh.
Valla AC:16/16/12 HP:6/6 d20+3=18 ; d8=3 ; d6=1 ; Saturday November 7th, 2009 4:40:06 PM
OOC: IM STILL HERE!!! Sorry guys, having a really busy week at work. Havn't been getting off until 9-10pm, library is closed after 8pm...
Valla is apalled at this situation, Can't take out the boss, losing allies. It seems as though Penn is playing a game, or betting on our loyalty..
Valla looks at his employer,. and shakes his head... Almost not even bothering to continue the battle, for it seems as though it was set up in the first place. But then the image of Maikill and Bosk strikes him, Yes, this man will die... He takes the 5 foot step and swings at Ermis.
Actions: 5 foot step Atk: Not sure if you guys got my Long Sword or MW short Sword in use here. So I rolled both damages.
LS: Hit AC 17; 3 damage MWSS: Hit AC 18; 1 Damage
Maikill HP -7/14, AC15/12/13/13 dying Saturday November 7th, 2009 6:49:23 PM
OOC: Jim I for one really like the game, though I agree that some player continuity would be nice. I of course am new, and in reality haven't known the other characters for more than 1 day game time. I think they will come together. Anyway, thanks for the work you put in. Kelly
Grendel (Jay) AC:15/10/15 HP 9/9 d20+10=28 ; Sunday November 8th, 2009 3:29:42 PM
Grendel rushes over to Bosk who has been bleeding out for some time now. With great speed she binds his wounds and stabilizes him. As she works she observes the situation.
"We better win this match, otherwise we might not get a chance to transport our comrades out from this place..." ==================== Move Action to H13. Standard Action to give first aid to Bosk. (DC15) Heal check: 28
James posting for Padre Sunday November 8th, 2009 8:45:45 PM
Ooc: I look forward to my daily end fix, and enjoy this module. Midterms are over, so life will be less hectic for a while. Thanks for the excellent job DMing.
Just as Bosk begins to make his peace, a stabbing pain shoots through his body as he temporally comes to. He just has time to dimly sees Grendel tending his wound before all returns to darkness.
Xeron AC AC15 HP 7/7 d20=5 ; Monday November 9th, 2009 7:07:25 AM
Xeron moves (2E 1N) to Q15. No one has followed to flank with him. "How crazy I am to take on a warrior 1 on 1, especially one who has taken 1 barbarian and 1 priest with 1 swing. What I am doing?
He swings at the man and is hesitation prevent him from connecting. 1d20 = 5 [hr] OOC: I like the game so far but the multiple players disappearance (not explained in game by RP) is starting to take its toll. Right now, it feels that we are just a rag tag group with no real connection. I appreciate your work Jim and if there is anything we can do as player tohel pyou, let me us know.
James posting for Padre Monday November 9th, 2009 10:26:49 AM
That reminds me, since we lost Padre should I keep playing him or RP his death?
DM JIM -- Keep playing him as he will leave the game shortly. Thanks!
Maikill HP -7/14, AC15/12/13/13 stabilized d100=34 ; Monday November 9th, 2009 2:04:43 PM
Maikill groans under the healing hands of Grendel, not sure if this is death or a dream.
I cannot find you, where are you?
James posting for Padre Monday November 9th, 2009 3:50:25 PM If only I hand been stronger or quicker to react. Why would I be led here for it all to end like this. Is Gargul trying to tech me something. I have done noting to spread the name of Gagul. If given another chance, I will make sure the whole of Mudtown comes to know and respect him.
As the darkness deepens, he can almost hear his master calling.
Sanji (Eric) AC: 18/15/13 HP: 6 d20+2=20 ; d20+2=19 ; d6=3 ; d6=6 ; Monday November 9th, 2009 7:39:34 PM
Not wanting to get to close to her final opponent before she is ready to strike, Sanji stays outside his reach until she is in a flanking position. If they die, it won't be in vain. This final foe will fall it is the last thing I do in this world. Somewhat doubting the sincerity of her own words, Sanji tries to strike yet again with her blade.*
The BoB Backroom -- DM JIM d6=1 ; d100=2 ; d100=50 ; Tuesday November 10th, 2009 4:05:22 AM
Not relishing the situation at hand, but determined to see it through, Valla delivers a swift cut from his longsword to Erimis.
Rushing to Bosk's side, Grendel administers to the Taur's wounds and staunches the massive bloodflow before her patient bleeds to death.
Xeron systematically defeats Erimis' defenses as he once again flanks him, but this time his blade does not find it's target.
Bereft of confidence in the face of her past failures, Sanji bolsters her resolve and quickly rushes opposite Xeron, flanking Erimis, and delivers a critical strike to her foes kidney--causing him to arch his back in excrutiating pain before falling unconscious to the floor. (crit x2 means roll twice, not actually x2 damage. Even though I rolled a 1 for you, it was still enough to drop him :)
Padre's wounds stop bleeding, but the two combatants continue to bleed to death.
"Yes!" Penn exclaims when Sanji fells the last guard. Turning to Gordo, he says with a certain look resembling a bird that had captured the cat instead of the other way around and states with a smile, "As per The Code, you are ransomed to me and my men. Standard rates would call for a 1000gp ransom, unless you would like to give up your life?" Gordo merely shakes his head to the negative. "Well then, 1000gp for my guards, and a 100gp to me for the bet you foolishly agreed too. Also, I believe my guards have some questions for you." Penn sits back, much at ease as he puffs on the clay pipe he had grown fond of during his kidnapping.
Grendel (Jay) AC:15/10/15 HP 9/9 d20+4=21 ; Tuesday November 10th, 2009 8:39:44 AM
Grendel moves from Bosk to Jake using her healing skills to stabilize the man before he bleeds out. When she is done she quickly moves to Erimis and does the same. In the cases of Jake and Erimis, Grendel dips her hand in a puddle of their own blood and draws the symbol for Flower on a bandage on their chests.
With her tasks now complete she'll look to Penn, "It's going to be hard moving these bodies, any chance you can call on a healer friend for us? My magic is almost completely spent."
Looking to Gordo she adds, "I think you've been storing goods for the Ironband... we'll be taking those off your hands, including those goods you've already skimmed off them while storing their loot."
============================= Grendel will take 10 on those healing checks (result is 20), resulting in auto success.
If she needs to use diplomacy to convince Gordo to hand over information, use the above check. Diplomacy: 21
Xeron AC AC15 HP 7/7 d20=12 ; Tuesday November 10th, 2009 10:02:40 AM
Xeron nods at Sanji as she takes down the warrior. Sheepishly he says "We form a decent team here. It was finesse over power .. "
He watches Grendel prevent the two guards from dying and nods. "Good thing to do. They were just doing their job ... "
He lays back against the wall, trying to remember the "Code" among thugs. It has been so long since he went solo that he forget some of the unwritten rules among the garbage that walks the streets of Mudtown.
Local knowledge roll: 1d20 = 12
The BoB Backroom -- DM JIM d20+4=21 ; Tuesday November 10th, 2009 1:04:19 PM
Gordo shrugs his shoulders and motions about him, "Unfortunately I've spent it all on wine, women and song, which was one of the main reasons I sought out and invited your employer here to a meeting--to discern the true nature of things concerning the Ironband after that girl there," pointing to Sanji, "came and made some wild accusations about the Ironband, which I've come to find out, were true." Sighing, he slumps in his chair.
"Meeting, bah, doublespeak for a kidnapping, my good man." Penn rises, his girth rivalling the downed Bosk, and heads over to the other door and pokes his head out. Catching the attention of a serving wench, he asks her to fetch Kaol the healer, on request of her employer, Gordo. She complies immediately and leaves.
Meanwhile, catching a breather, Xeron reflects back on his past and does not recall a "Code" other than the one that most rogues lived by--kill or be killed. This "Code" must be a merchant thing.
Grendel (Jay) AC:15/10/15 HP 9/9 Tuesday November 10th, 2009 4:23:10 PM
Grendel steps up next to Penn as he peaks out the door into the BoB. Taking a quick look at the facilities she turns back to Gordo with a smile. "Since you spent the money already then you can pay us with this fine tavern instead." Glancing at Penn she attempts to gauge whether this would work within his 'code' or not before speaking again to Gordo. "After all, the booty from the Ironband is rightfully ours by conquest. Payment is due sir."
Maikill HP -7/14, AC15/12/13/13 stabilized Tuesday November 10th, 2009 4:53:07 PM
Maikill lays upon the floor, unaware of the negotiations taking place around him. Though he sees no light to move towards, he has the distinct feeling that it is fading away. Curious.
The BoB Backroom -- DM JIM Tuesday November 10th, 2009 5:09:09 PM
Penn looks to Grendel and slightly shakes his head. Gordo guffaws, "Hah! If you want whats due from the Ironband, then get it from them, I'm merely a fence, not their business partner." Pointing to the chest nearby, "It's trapped, but I've got your gold in there, want it now?"
Grendel (Jay) AC:15/10/15 HP 9/9 Tuesday November 10th, 2009 8:57:48 PM
Grendel, having gotten the location of the loot grinz and looks to Sanji and Xeron. With a cock of her head toward the chest she asks, "Either of you good with tricky locked chests?"
Twirling her morningstar by the leather sling that attaches to the hilt she remarks to Gordo, "According to the Ironband, they store their stolen loot here... with you. Heck, even they didn't trust you and suspected you were skimming something off the top. So cut the lies and show us where you kept their goods."
Once Gordo relays the correct information regarding the location of Ironband's stash, Grendel will say the following: "Speaking of business there is still the matter of 1000 gold for us and the 100 gold for master Penn. That would be in addition to whatever Ironband left in that chest there."
================== ooc: Let me know if you need additional diplomacy rolls or if the one was sufficient for this conversation.
The BoB Backroom -- DM JIM Wednesday November 11th, 2009 2:41:49 AM "I've already told you girl, there ain't no Ironband goods here. Take a look around with your own eyes." Gordo motions over the bloody floor, empty except for the unconscious and their spilled blood.
The BoB Backroom -- DM JIM Wednesday November 11th, 2009 3:34:20 AM
While they continue to talk business, the healer arrives and Penn instructs him to heal Bosk, Padre and Maikill, then heal Jake and Erimis only after Penn has left--he also tells the healer to give Gordo the bill. Smiling sarcastically, Gordo acquieses to Penn's demands. Bosk, Padre and Maikill are healed up to 1hp, so they can move about and talk, but are still in pretty banged up shape.
Xeron AC AC15 HP 7/7 d20+7=14 ; d20+7=8 ; Wednesday November 11th, 2009 7:34:13 AM
Xeron still standing against the wall scoffs at Gordo and Penn "This is all a big game for you, ins't it? People might die but it is just a show."
He moves towards the Inn keeper "We have a note implicating you with the Ironband and specifically saying that you were skimming them. So just spils the bill. "
He approaches the chest and search for trap (1d20 + 7 = 14). Nut sure if he find one, he searches again and cannot seem one. He looks at Sanji "I seem incapable of finding the trap. Do you want to give it a shot?"
Sanji (Eric) AC: 18/15/13 HP: 6 d20+5=12 ; Wednesday November 11th, 2009 8:45:37 AM
Sanji leans against a wall after the battle catching her breath. She finally feels useful after actually hitting an opponent. After listening to Gordo mention the trapped chest, she saunters over with Xeron. She will try to locate the trap after Xeron makes an attempt.* Not sure if she was able to locate the trap either.
*Search: 12
OOC: Would we get a bonus to locating the trap if we already know there is one there?
Maikill HP -7/14, AC15/12/13/13 stabilized Wednesday November 11th, 2009 10:24:50 AM
Pulling himself slowly off the floor, Maikill looks at the healer.
"Thank you, three times this day I have fallen. I should not be alive."
Looking down at the man who almost killed him, Maikill shakes his head.
"He too quick. Better fighter. Waits for me to swing axe, then cuts me when I miss. I need to learn fight better. Maybe get better armor too. Three time die one day too many. I tired."
Looking around, Maikill asks out loud.
"Why we fight?"
Grendel (Jay) AC:15/10/15 HP 9/9 Wednesday November 11th, 2009 10:56:00 AM
Answering Maikill, Grendel pipes up, "We fight because we have a contract to protect Penn. If we lost he would have had to pay ransom, since we won we collects on his bet. So... money, basically."
Sauntering over to Xeron and Sanji Grendel offers, "Best to not take chances, I don't want the chest personally just what's inside. How about we let Maikill or Bosk smash it open?"
To Penn she remarks, "Your fellow merchant here is a liar. What does your code say about us encouraging him to be more truthful?" as she finishes her queery her hand twists on the haft of her morningstar, making the wood creek.
James posting for Padre d20=12 ; d20=16 ; d20=18 ; d20=8 ; Wednesday November 11th, 2009 11:14:47 AM
As the blackness begins to receed and turn to grey, the two clerics see a light infront of them. Quietly they oprepare to meet Gargul, watching the light grow in intensity. As the light increases, the two men begin to make out color and shapes followed by the sound of thier commrades speaking. Both men give a sigh of relief when they realize that they will have to wait to meet thier master.
Regaining conciousness, Bosk and Padre access the situation and then walk over to assist Xeron in searching for traps.
assit another d20+4=16 assist another d20+3=19
If the search is unsuccessful, Bosk will try his hand at searching for traps and Padre will aid him. Spot d20+4=22 Assist another (spot) d20+3=11
[b]If you guys cannot disable the device, prehaps I can carry the chest to a lock smith or throw something heavey at it from a distance and break it open. Altough it would be nice to be fully healed first, just in case.[/]
ooc:can I make rolls to assist someone in disabling the device even if I do not have training in it?
Valla AC:16/16/12 HP:6/6 Wednesday November 11th, 2009 12:31:45 PM
Valla, after staring at the bodies on the ground and watching the healer do his works on Valla's fallen comrades, the Elf stares at Penn; angerly.
You... We agreed to protect your caravan, and you. Not fight like some enslaved gladiator, or for someones sick amusment.... This deed, that we have done, is not a good one... sir... Valla shakes his head, From here on out; nothing like this happens again. If your off to meet with a rival, let us know where your going an who your meeting with, and possibly take one or more of us as an escort. Going off meeting with dangerous people isn't something that was in our job description. Im thankful for the extra money, but other than that; no good will come of this..
Turning his attention to the chest, Valla has a thought! Xeron, Sanji, if you two can't find and disable the trap in the chest, I say we make Gordo open it. He knows its trapped, and probably knows how to disable it, or at least open the chest while bypassing the trap. Its his chest, right? But, Whats inside is rightfully ours, considering the the mans actions, and our victory.
He steps behind Gordo, and pokes him lightly with his sword. Pointing to the chest with his free hand, Well... Get to opening... So we can be gone from this place. You owe us.
James posting for Padre Wednesday November 11th, 2009 1:18:15 PM
Finishing his examination of the chest, Bosk stands up and watches Valla approach Gordo. Placing a hand on Valla's shoulder, Bosk gently restrains him.
They obviously have a code of honor different from ours. We can discuss this later, but I do nor believe Penn will let us harm him.
Turning to Gordo he says "I will protect you and Penn, but do don't anger them. We may not always work for Penn.
Xeron AC AC15 HP 7/7 d20+7=26 ; Wednesday November 11th, 2009 2:18:55 PM
Xeron starts sweating as he is going back at the chest. He decides to take his time, all the time he can hoping that the extra time will make it able for him to find the trap (take 10 or 20 if possible).
(If this is okay) With a smile to Sanji, he says "I got it! Look at that nasty bugger! Now let me see if I can disable it."
Using his thief tools, he starts until another big smile come over his face! "Here we !DONE! (Disable device 1d20 +7 = 26).
He looks at Sanji and bows "Now My LAdy, if you want to do the honor to open the chest .... "
DM JIM -- Sorry, you cannot take 10 or 20 to disable a trap as taking 10 or 20 denotes that some times you will fail and with a trap that means you will always set it off, which I don't believe you want to do.
James posting for Padre Wednesday November 11th, 2009 4:59:39 PM
I believe that Xeron's 10 or 20 was for finding the trap and that he rolled a 26 to disable it. If he cannot take a 10 or 20 on finding it, would my roll of a 22 on a spot check looking for the trap has found it? I definately would have told him ifI found something.
Penn & Gordo -- DM JIM Wednesday November 11th, 2009 5:08:38 PM
Gordo chuckles, which probably infuriates some of the group, "See Penn, no different than any other mercenary or hired hand. They may have come for you, out of some sense of duty, but they think no better of you than they of me." Gordo smirks at his rival Penn, who has adopted a sour look to his face after the recriminations leveled at him. Staringly cooly at his hirelings, Penn explains himself, "Do the streets run with blood? Are murders and rape, and whatever foul crimes that blacken the hearts of the denizen's of Mudtown occur out in the open? No. Why? Because of the Code between merchants that live and travel through here. Do you see any city guards travelling the streets of Mudtown, any at all? No. They don't care, and so a Code has been adopted by the merchants here. In cases of kidnapping or attack of rival merchants, the Code allows for ransom. If the ransom isn't paid, then it's the cemetary or Pig Alley. Normally when a merchant, such as I, have been kidnapped, and that merchant has a new non-vetted group of guards protecting him, well, the end result is usually Pig Alley. Gordo here made me a bet that you would not rescue or ransom me. You would leave me to my fate and sell my cargo as your own, but you did not, to which I was very much gladdened. I was happy that you proved him wrong, not that you had to fight for my survival."[b] Penn takes a deep breath and then continues, but more softly now, [b]"My friends, the Code, no matter how contrived it may seem, makes sure that merchants like myself aren't killed outright when we reach the outskirts of Mudtown--it is a necessary evil we live with, because no one else has come forth to bring order to the lawlessness of this place. As to why I was kidnapped, only Gordo can answer that."
Gordo looks about and offers innocently, "It was because of her," pointing at Sanji, "She made certain allegations about the Ironband and my dealings with them, so I had her followed and learned you were her employer. It was just stupid luck that you were out on your own and my men were able to 'invite' you back here for our little meeting. The fact you didn't know anything lead me to believe that you in fact, didn't know anything. I wasn't going to kill you, ransom you, yes, but not kill you. However, before I knew it, time had passed by and I didn't have anyone to send out to deliver the ransom note before it got really busy out front." Gordo shrugs his shoulders and continues, "If you would like your ransom and your winnings, please back away to my now broken door, I'll open the chest and pull out what I owe then we can conclude our business and go our seperate ways. I should warn you, the trap on the chest is very poisonous and will re-engage if the lid is closed again, so if you're thinking about rushing me to take what's in the chest while it's open, I'll close it before you can get to it, and rest assured, I may not be much of a fighter, but I am quick."
Traps -- DM JIM Wednesday November 11th, 2009 5:17:44 PM
Sorry, I misread Xeron's search check.
Yeah, Xeron can find it if he takes 20 to do it. The Disable device check is made by the DM though.
If Xeron still wants to disable the trap, let me know. If he fails by 5, then the trap goes off and it could have dire results.
Spot is typically used to spot hiding characters or creatures, whereas Search is more appropriate for traps and other things.
Bosk Wednesday November 11th, 2009 6:01:18 PM
Bosk straightens alittle before speaking. Master Penn, your code makes much sense given the circumstances, howevere need to be made aware of such arrangements in order to best serve you. If you feel you are safe and that Gordo is trustworthy, I will wait outside while you and Gordo finish you r business. If you feel we need to keep an eye on him until the ransom is paid, then so be it.
After waiting for Penn's response, Bosk replies Gordo, do not mistake our anger or desire to be paid to be a reflection upon how we think of Penn. We were unaware of your code, and things would have been quicker and easier if we had killed you. It is your "invitation" to Penn and his desire for you to live wich trouble us.
Maikill HP -7/14, AC15/12/13/13 stabilized Wednesday November 11th, 2009 6:31:10 PM "Fight for money? I come fight revenge."
Maikill walks over to Gordo, his axe held at the ready.
"You know where orc raiding party is? They kill mother, I kill them. You tell me where. I no kill you. We have code. Orcs no have code, except kill. Tell me, I honor you code with you and orc code with orc. They die."
looking about he adds with pleading eyes to Gordo
"Please, you tell me. please."
Maikill stands there weaving slightly, his wounds still slowly oozing blood.
Maikill HP 1/14, AC15/12/13/13 Wednesday November 11th, 2009 6:31:44 PM
OOC: header fixed
Penn and Gordo -- DM JIM Wednesday November 11th, 2009 6:32:45 PM "It'll be alright," Penn assures Bosk.
Gordo replies nonchalantly, "These are strange times we live in, master Taur. One day you can be someone's friend, the next their enemy--so never burn your bridges, at least not in this town." To Maikill he replies rather worridly, "Uhh, orcs, no orcs around here, if there were I'm sure you would take care of them most diligently."
Maikill HP 1/14, AC15/12/13/13 Wednesday November 11th, 2009 6:42:19 PM
It is too much, he has lost the trail of the orc party. Maikill's whole body seems to sag as he drags his axe over to the corner and drops down to a sitting position.
"Maikill no good. No find mother killer. Die three times today, no kill enemy first. Flee from creature at Pig Alley, loose cart and horse. Maikill leave, no use."
then he glances at Penn
"Oh, you not know about cart and horse? Brain eating creature from Pig Alley pit chase me away. Horse and cart gone. Creature loose, think it kill merchant we see in funeral cart. Maybe creature not know code. Maybe merchant brain better, more to suck than stupid Maikill brain. You need tell creature code."
Penn and Gordo -- DM JIM Wednesday November 11th, 2009 11:43:50 PM
Penn raises an eyebrow when Maikill mentions the brain eating, "A fellow merchant of mine was killed a few days ago and there's been the mention of vagrants being found in the mornings with their brains taken." He glances at the broken in door, "I'll have to get that fixed right away."
Grendel (Jay) AC:15/10/15 HP 9/9 Thursday November 12th, 2009 7:59:50 AM
Grendel nods to Gordo after Penn's explaination of 'the Code'. "Yeah, all-right, get to opening that chest then and settle up with Penn."
To Penn she responds, "I agree with Bosk, going forward it is best if you let us know about things like this Code which could come up in the future. I'm sure mud-town is full of these unspoken rules."
She moves over to Maikill before taking up a guard position at the broken door, "Plenty of time for revenge, if the orcs roam these parts we'll bump into them again sometime."
Xeron AC AC15 HP 7/7 Thursday November 12th, 2009 10:08:57 AM
Once Gordo indicates that the trap is poisonous, his first reflex is to have Sanji try to disable it. But then he remember he is now a good man. So he tries to disable it (use my previous roll of 26 and will post once the outcome is known).
Bosk d20=20 ; d20=13 ; Thursday November 12th, 2009 10:18:10 AM
Watching Xeron bravely proceed to disarm the trap, both Bosk and Padre offer their assistance.
Thank you for standing by us in battle. Were it not for your bravery we might be looking into the eye of Gargul right now. If there is anything we can do to help, let us know. We may not be skilled in this area, but we can both follow directions quite well.
If Bosk and Padre cannot aid Xeron in this task, Bosk will use his roll Nat 20 to try attempt to persuade Gordo that the poison might be a danger to him if Xeron fails, and that it would be in his best interest to just open the chest for them.
Assist Another d20=20 Nat 20!!! Assist Another d20=13
Maikill HP 1/14, AC15/12/13/13 Thursday November 12th, 2009 10:25:15 AM
Maikill comes out of his foul mood a bit when Grendel offers the chance for revenge in the future.
"Revenge would be good, I wait then."
he glances around the room and then with alarm backs out of the room through the open door. While doing so, he calls a warning to Xeron.
"Man said poison will kill. Said he would open chest for us, get away and let man open chest. Why you not listen to him?"
Disable device -- DM JIM Thursday November 12th, 2009 10:55:14 AM
Xeron does not get to use the 26 he rolled, a disable device roll is made by the DM, so it could be much lower. If Xeron wishes to proceed in disabling the trap, let me know, I'll roll for him and then post the results.
Gordo is willing to open the chest, but only if everyone moves away from the chest and back to the broken door.
Xeron AC AC15 HP 7/7 Thursday November 12th, 2009 11:31:18 AM
OOC: Roll the dice. His modifier is +7
The chest -- DM JIM Thursday November 12th, 2009 12:25:05 PM Xeron carefully pokes and prods at the chest and the trap mechanism contained therein. One wrong move and the needles placed within could spring out and envenom the rogue, but luck would have it that on this day, that would not happen.
Opening the chest and not setting off the trap, Xeron finds several bags of coins, but nothing else. All told, it's about 2000gp.
"So you mean to rob me?" asks Gordo.
Xeron AC AC15 HP 7/7 Thursday November 12th, 2009 12:32:36 PM
Xeron looks at Gordo and Penn. "I do not steal anymore. Trust me, a few days ago you will be laying dead in your own blood, your throat slit. But I am a new man. I will only take the 1000 gold pieces we earned and the 100 for Penn. The rest is still yours. But do yourself a favor: give a raise to your two warriors. They fought hard for you.[b]"
He looks at the rest of the group "[b]Now that we go Penn, let's get out of here and go back to camp."
Before leaving he approaches Gordo and whispers "If one of your wenches wants to earn some gold doing some extra curricular activities after work, send her to me "
Gordo -- DM JIM Thursday November 12th, 2009 5:44:21 PM "Heh, yeah, sure thing kid."
After Xeron takes what is owed to the group and Penn, everyone leaves and starts to head back to Motley and the cargo. Just then, everyone hears a scream come down the alleyway around a corner. Gordo immediately tells the healer to tend to his men while he tries to hap-hazardly prop his broken door back up to secure his place of business.
Xeron AC AC15 HP 7/7 Thursday November 12th, 2009 8:16:01 PM
Xeron immediately goes toward the alley the scream came from "Padre, takes Mr. Penn and make sure he does attend any "meeting" unprotected."
He stops at the entrance of the alley, trying to see the reason of the commotion and the scream.
Sanji (Eric) AC: 18/15/13 HP: 6 d20+4=14 ; d20+5=13 ; Thursday November 12th, 2009 8:19:06 PM
The scream brings Sanji back to reality and the promise of more excitement spurs her forward. She is still feeling the left over adrenaline from the previous battle and is itching for more. Sanji moves toward the sound of the scream and pears around the corner into the alley.*,**
*spot: 14 **listen: 13
Grendel (Jay) AC:15/10/15 HP 9/9 Thursday November 12th, 2009 10:36:25 PM
Grendel moves with Sanji and Xeron. "Those wounded should flee to safety with Penn." She's not as observant as many of the others but she'll ready an action to charge anything that threatens one of her comrades.
"I swear, battle has never called this often within a single day... May Flower keep us."
Beriothian -- DM JIM d20+4=16 ; Thursday November 12th, 2009 10:57:58 PM
The group comes around the corner to find a small male elf, face down in the mud. Whatever it was has left in a hurry, perhaps hearing your footsteps running down the muddy alleyway.
Maikill HP 1/14, AC15/12/13/13 d20+2=3 ; Thursday November 12th, 2009 11:54:58 PM
Maikill looks over at the elf, paying particular attention to his skull.
"Is brain sucked out?"
He looks about in fear for the creature.
spot 3
Beriothian -- (Will) Friday November 13th, 2009 12:27:15 AM
Beriothian groans and looks up, struggling to get his eyes to focus on the figure addressing him.
"Brains.... sucked? ....Huh?"
He then collapses in the mud again, his face making a loud squelching sounds as it hits the mud.
Grendel (Jay) AC:15/10/15 HP 9/9 d20+6=21 ; Friday November 13th, 2009 8:00:04 AM
Calling back to the others she says, "It's a wounded elf, no sign of his aggressor."
Grendel will check the man to see what his condition is. If he is currently below 0 hp and not stabilized she will use her last magic for the day to heal him (cure minor wounds for 1 hp). Otherwise she will tend him as needed to get him back on his feet. If push comes to shove, she'll instruct one of the others to carry him back to camp for treatment. ===================== Heal check: 21
Xeron AC AC15 HP 7/7 Friday November 13th, 2009 9:57:07 AM
Xeron shakes his head "No brain sucking, cart and horse stealing. fear inducing monster ..... Just another person enjoying every thing mudtown has to offer: robbery, murder, kidnapping. Grendel, make sure this is not a trap. This is the classic way to get good samaritan money ... "
Grendel (Jay) AC:15/10/15 HP 9/9 Friday November 13th, 2009 11:29:20 AM
Grendel offers Xeron a friendly smile. "Hey... thanks for watching my back."
Bosk Friday November 13th, 2009 12:05:13 PM
As the others rush out the door, the two clerics of Gargul take up a defensive position between Penn and the door.
Turning to address Penn, Padre speaks."Master Penn, I think it would be to our benefit to stop by the healers on the way back to camp. After all of our battles today, there is an increased likely hood that someone will try to attack the camp trying to catch us tired and unprepared.
Bosk nods his head in agreement. You can never be too careful in Mud Town, especially with the strange deaths and rumors of a brain sucking monster about.
When Grendel calls out that she found a wounded elf, both clerics feel the desire to assist. It is only thier commitment to protecting Penn that keeps them in the room.
Be careful out there. His attacker may still be around.
As the two men wait, Bosk strains his ears listening for movement or sounds of a struggle.
Penn -- DM JIM Friday November 13th, 2009 5:50:29 PM "Ah well, speaking of the cargo, I was on the way back from the gate and my number has come up. I still have a couple of hours to get my cargo through the gate, so after we help this fellow, I'll need you and the others to walk with the wagons to the gate... speaking of which, what was that all about a missing wagon? Do I need to buy or hire another?"
Beriothian (Will)-- AC:18/15/13 HP:6/7 Friday November 13th, 2009 7:41:35 PM
Beriothian shakily stands up and leans against the wall of the closest building. Blood trickles down his face from several small wounds, though the damage appears to be minimal.
"Robbery? Kidnapping? No, it was nothing like that. I had just finished nursing a pint in one of the taverns and had to take care of some business. Since Mudtown doesn't have much in the way of plumbing I was looking for a place back here to...."
From the stares coming from the blurry faces in front of him and the blood dripping down his cheek the rogue decides it's best to jump forward in the story.
"...anyway, next thing I know something sneaks up on me from behind. My head was suddenly enveloped by this tentacled mass.... Don't look at me like that! I may not have seen it, but I promise it was tentacles!"
His eyes start to focus again as his daze from the sudden attack wears off. He draws in a long breath and grumbles dejectedly:
"I can't believe that in a town like this there is something with enough finesse that it could completely get the drop on me."
Penn -- DM JIM Friday November 13th, 2009 9:39:51 PM "If everything is alright, we should be going, not much time left." Looking at the newcomer, "Since we don't have time to get everyone healed up, how about a job, umm, what was your name?"
Beriothian (Will)-- AC:18/15/13 HP:6/7 Friday November 13th, 2009 10:22:59 PM
He looks at puck, then looks at the rest of the party who clearly have spent the day in combat.
I could use a job right about now. The name's Beriothian, it's a pleasure to meet you.
Venbolio Penn -- DM JIM Friday November 13th, 2009 11:15:09 PM "Glad to meet you. Venbolio Penn, merchant of spell components at your service... well, you're at my service now, so, anyways, we better be off." Looking down at the mud and muck covering his shoes, he pulls out a very small cushion from a pouch, and places it behind him. It immediately expands and lifts Penn's enormous bulk into the air where he sits crosslegged, about 5ft above the nasty ground. He then pulls out an umbrella from the same small pouch, opens it and then fastens it to the floating cushion--those with sharp eyes will notice the magic of the cushion cleaning his clothes. Motioning to lead the way, he follows close behind.
When everyone arrives at the fenced-in camp, Motley is dutifully guarding the camp. He's a bit dirtier than before--maybe he was doing tactical rolls or some such on the ground. He greets the group cheerfully at first, then is chagrined to find out he missed a good fight. A low moan escapes from one of the tents.
Xeron AC AC15 HP 7/7 d20=11 ; Saturday November 14th, 2009 8:07:37 AM
Xeron looks at the newcomer joining this motley group of "guards". He gives a little nod with his head unsure if he will stick around or quick like some others before him.
"Tentacles? In Mudtown? This would agree with Maikill story. What could it be? Have I ever heard such a story before? Nah never, must be just a ploy"
(knowledge local: 1d20 = 11)
He addresses Penn "Regarding the cart, well we had complications when we used it to drop the bodies in Pig Alley. You can deduct the cost from the group pay " He looks at Maikill and winks.
When he hears the moan att he camp he will try to decide if it is a moan of pain or pleasure. If he deems it to be of pleasure, he will smiles and move away from that tent. If he deems it to be of pain, he will rush to the tent.
Grendel (Jay) AC:15/10/15 HP 9/9 Saturday November 14th, 2009 9:28:26 AM
Grendel is glad to be back at camp. It would have been nice to finally get some rest but it seems that the cargo needs to be moved now. Not the worst turn of events as that means they will spend the night in the relative safety of Hook City rather than Mudtown. Grendel packs up her gear and begins to ready Penn's goods for shipment, double checking the wagons and the like.
"We all set to go here folks?"
James for Bosk and Padre Saturday November 14th, 2009 11:09:45 AM
As the group returned to camp, weary from battle and half expecting another attack, the tall Minotaur introduces himself to Beriothian. The Eye of Gargul was upon you today, I am glad to see that you came out all right.
Reaching his hand out to the elf, he continues. My name is Bosk, though many refer to me as The Horned Cleric. Both the Padre and myself are followers of Gargul, the Lord of balance, of life and death. We had some hard battles the last two days, and while disposing of the bodies it appears that our cart was stolen by your attacker.
Upon arriving to camp, Bosk aids Grendel in packing up the gear. Padre Sixtus works wordlessly beside them, his green eyes showing that he is lost deep within in his thoughts.
I have only just arrived in Mud Town, and already have been four battles. I came here to teach people of Gargul, not to send them to meet him.
Beriothian (Will)-- AC:18/15/13 HP:6/7 d20+7=8 ; Saturday November 14th, 2009 11:59:14 AM
Beriothian smiles and nods toward Bosk.
"I myself am a follower of Wardd, god of luck. His guiding hand has saved me more than once."
His finger slides over on of the silver buttons on his armor as he says this. At his moment he hears the moan coming from the tent. Remembering that Motly, who had been on guard duty, was covered in dirt when they arrived Beriothian wonders if there is something dangerous lurking about them. He quickly scans around to look for danger.
(spot check =8)
If nothing is found he will offer to help the party pack up.
Maikill HP 1/14, AC15/12/13/13 Saturday November 14th, 2009 1:00:27 PM
Turning to the boss who Maikill is justing getting to know, he is amazed he is floating in the air.
"Horned one right, brain sucker steal cart. Almost kill elf here. We hurry into city be safe from brains sucked away. Need new cart."
turning to the new recruit, Maikill reaches out a hand
"Name Maikill, come here to find orcs to kill. Find these people instead early this morning. I new too. You lucky brain sucker no kill you. I see it in Pig Alley, crawling on dead bodies. Think it like fresh brain better. I smart, run away before it suck my brain."
Maikill then busily starts to load up the goods.
"We hurry, get into city where safe."
he looks more than a little worried.
Venbolio Penn -- DM JIM Saturday November 14th, 2009 2:42:55 PM Xeron finds the half-orc Ironband prisoner still where he left him, still trussed up and slowly regaining consciousness.
"Right then, Motley come with me. We have a wagon, horses and drivers to hire. Luckily they're just over that way, so we won't be out of eyesight. In the meantime, please strike the camp and do something with that half-orc prisoner in there. Oh, and by the way, sorry I didn't mention it earlier, because I thought you knew. Only merchants, or people who have something to sell or trade are allowed into the city." Penn and Motley go across the street to find a few drovers looking for work, hiring them and their wagon.
Maikill HP 1/14, AC15/12/13/13 Sunday November 15th, 2009 11:57:23 AM "No go in city? What we do? We have gold to spend, need go to city. We protect you, you get us in city."
Maikill looks sternly at Penn, though it is easy to see that he seems afraid.
Xeron AC AC15 HP 7/7 Sunday November 15th, 2009 3:45:04 PM
Xeron looks at the half-orc. "So your mighty friends from the Ironband will come and kill us and burn the place. That is what you said. We were so scared that we took a little walk down to your camp and wiped them out and fed the bodies to the dog. Katrin was smart enough to see that she joined a band a of loser. but you? You think to only think with your orc brain. I think that I will personally deliver you to the guards for attended murder on Mr. Penn. So unless you got a better idea, time to get up and walk to meet the law in Hook City. do not worry, I won't kill you although I would love to but I am not sure the guards will be as considerate. All you had to do was collaborate with us ......"
Half-orc -- DM JIM d20=12 ; Sunday November 15th, 2009 3:53:25 PM
The half-orc merely returns Xeron's gaze and says nothing.
Beriothian (Will)-- AC:18/15/13 HP:6/7 Sunday November 15th, 2009 6:16:24 PM
Beriothian glances on more time toward the tent where the moan came from. Nobody from the party seems particularly concerned about the noise so he decides it is probably either a party member recovering from a wound or the captive he heard they have. After helping the others to pack up he double checks his equipment and thrn takes a moment to clean the cuts on his head.
Half-orc -- DM JIM Monday November 16th, 2009 11:52:38 AM
ooc: what are you going to do with him? I can post a turn after that...
Valla AC:16/16/12 HP:6/6 Monday November 16th, 2009 11:54:01 AM
Valla shakes himself from his perpetual daze at hearing Penn say that the group doesn't go into the city with him... In that one single moment Valla's mind began racing. He had planned on going into the city with Penn, and eventually using Penn to start his own, smaller, buisness. I looks as though he may have to begin this himself, this is not good. The elf is drained of all his power, his energy is nearly depleted as well. The need to trance is becoming more apparant with each passing moment, Valla leans on his quarter staff as he humbly helps the group pack up bed rolls and other minor things.
While doing the work, he attempts to talk with his comrades, looks to Maikill; Friend, its ok. We'll survive. Although, before Penn enters the city we had best purchase some tents for ourselves. Or else suffer the weather, even in the extreme cases.
He turns to the new elf, Beriothian; Hello Beri. I know our employer has offered you this job, but as you can see, this job will end very soon. The moment Penn walks through the City gates. So, what can you offer to our group, what skills might you have, that will help us as a whole, to stay alive and prosper in the hellish place?
WIth a heavy sigh, he speaks to Xeron [b] Xeron; where in mudtown, might we find an Inn? A place with rooms, and a bed? Somewhere we would be somewhat safe from prying eyes, tricksies and them damned sneaky gnomes? I don't think tonight would be a grand time to sleep in the open. Our spell abilities are gone, as a group, on top of everyone being wounded and tired... Any thoughts from you miss Sanji
Xeron AC AC15 HP 7/7 Monday November 16th, 2009 12:00:38 PM
Making sure that the half-orc is securely tied up, Xeron gets him to his feet and gets him ready to be delivered to the guards.
"Valla, I did not go to inn and taverns. I squated and lives on the streets once I quit the guild ..... "
James for Bosk and Padre Monday November 16th, 2009 1:20:36 PM
Looking up from his work, Bosk observes Xeron exit the tent with the bound orc. I will assist Xeron in taking this one to the guards. None of should travel alone right now.
Grendel (Jay) AC:15/10/15 HP 9/9 d20+4=16 ; Monday November 16th, 2009 1:26:53 PM
Grendel's jaw drops as Penn says they won't be coming in with him. She figured this was the ticket inside Hook City in the first place. She settles her mind and begins to apply some logic to the situation.
"Master Penn, forgive my ignorance on the subject but I was hoping to get inside Hook City. Would you not be allowed a small company of body guards to accompany you? If not..." she removes her helmet of disguise and shows it to him, "Could I say I was considering the sale of this item and be permitted in? Even if I don't actually wish to sell it?"
================================= Diplomacy check (hoping to find a way to get into Hook City): 16
Sanji (Eric) AC: 18/15/13 HP: 6 Monday November 16th, 2009 3:22:34 PM
Sanji gathers up her gear as the others discuss where to stay tonight. I'm on board with the whole "staying at an Inn idea". I would love to have a nice matress under my back instead of the cold, wet ground. Plus, I still owe a round of ale to the group and I intend to deliver. I'm a woman of my word.
Sanji gives a nod and a wink to the newcomer and continues about her business. She will walk with Xeron as he brings the captive to the city guards.
ooc: sorry for the brief posting. I work in retail and we are gearing up for the day after thanksgiving.
Xeron AC AC15 HP 7/7 Monday November 16th, 2009 3:49:59 PM
Xeron laughs out loud at Grendel comments "Lady, do you really believe they would let you in based on your good looks? Only one thing opens you the door to Hook City: MONEY! Do you think that Penn cared about you? He hired us to have someone that could die protecting his cargo. We happened to be cheaper than the Ironband, that is all. Do you think if all it took was to be with a merchant to enter Hook City, why so many thugs would wait outside? Grendel, your innocence is beautiful to watch but you need a reality check. We are nothing more than hired mercenaries. Until we have the cash to open the doors of Hook City, we will be stuck in Mudtown. Welcome of my world! "
Grendel (Jay) AC:15/10/15 HP 9/9 Monday November 16th, 2009 4:31:32 PM
Grendel scratches her head. "Well, how much money does it take? We've got some decent loot recently... more than most commoners see in a lifetime. How much exactly does it take?"
Beriothian (Will)-- AC:18/15/13 HP:6/7 Monday November 16th, 2009 8:02:03 PM
Beriothian responds to Valla
"Despite the impression the teeth marks on my head may give you, I have a very keen eye when it comes to spotting enemies and am very handy with a rapier. Also, due to the size and current condition of the party Penn thought it would be wise to strengthen the defense of his cargo before leaving. By the way, what exactly is it we are being paid to protect?
Penn -- DM JIM Monday November 16th, 2009 8:09:40 PM
How heavy fell the rain that day From burdened clouds of mournful grey. The torrent forced them stay their height - Composure swayed by onerous might. - Mark Slaughter
Penn looks askance at Xeron's outburst, but let the matter go--no use in starting a fight when his business was about done. "We can drop off the prisoner when we reach the gate. In answer to your query, Grendel, if you are not a permanent citizen of Hook City, it requires at least 10,000gp in trade value to enter the city--much more to live there." After a brief pause and every minute costing him another silver piece to the drovers he hired, Penn motions for the group to travel to the gate.
Upon reaching the gate, Penn hands over his chit and the guard replies that he barely made it and will be the last wagon allowed in for the day. Penn's wagon's are taken inside a huge barbican, some 100' in length and 40' wide, and unloaded--at this time the half-orc prisoner is also turned in. During the unloading Penn addresses the group, "Ladies and gentlemen, thank you for quite an interesting time, perhaps next time I'm coming back to town, it will be a little quieter." Smiling he continues, "The only advice that I can give you that is worth anything in this town, is stick together. Friends are hard to come by, ones you trust even harder. Though some of you may not think of yourselves as friends, it's more than a lot of people in this gods forsaken town have. Lastly, here is what I owe you all, with a little bonus for rescuing me."
Out of the belt pouch he had previously pulled his floating cushion and umbrella from, Penn takes out and gives two pouches to each person, except Beri--he only receives one pouch. Beri's pouch contains 100gp, whereas the rest of the pouches contain 500gp each. Also Venbolio presents to the party a signed parchment that is a magically-authenticated reference from him to any future employers. "Good luck to you all until we meet again."
With that said and his wagons unloaded, Venbolio Penn walks into the barbican--the gates and portcullis closing behind him. A light rain begins to fall and so begins another night in Mudtown.
Everyone is 2nd level and receives 1 Hero Point, except for Beri since he just joined. If you would like to nominate someone for a Hero Point, please state so and the reason why in an OOC post here.
Maikill HP 1/28, AC15 Monday November 16th, 2009 8:41:49 PM
OOC: Grendel risked her life a few times to heal us so that we either could continue fighting or not bleed out and die. I nominate her.
Thanks for the xp's and gold! Now, is there a place to spend some?
Valla AC:16/16/12 HP:6/6 d20+3=17 ; Monday November 16th, 2009 11:38:15 PM
Valla nods to Penn, and thanks him for the gold. Have a good time, sir. While counting his gold piecies Valla begins to back away from the giant gate, What now friends? Im in need of some rest, as soon as possible. I think we need to find us a merchant, and buy a few things, then find a place to rest for the night. Begin looking for more work in the morning. This brain sucking creature will have to wait for now, I think at least... The elf gives a small smirk Beri's way.
Valla tucks his pouches deep in his robes, hidden from prying eyes, and most knives as well. Valla thinks for a minute about what he's heard of Inns and beds for rent, under a roof, in Mud Town.
Knowledge (Local) check: 17
Knowledge Check -- DM JIM Tuesday November 17th, 2009 2:21:18 AM
Valla thinks about it and relates that anything can be had in Mudtown, if you know the right person and have enough gold. Everything except magic items--the selling of which is heavily regulated by the powers that be within the city proper.
Perhaps the inn, Cold Comfort, would suit the groups needs. "Group." In the back of his mind, Valla's subconscious poked at him--they needed a group name. You can buy anything at standard book prices except room and board. The common room and food will cost you 1gp/day; a semi-private room plus meals (4 people max) is 10gp/day/person; and finally a private room plus meals is 100gp/day. This is probably why most people sleep in tents--but they also get scurvy, and never feel dry.
Beriothian (Will)-- AC:18/15/13 HP:6/7 Tuesday November 17th, 2009 7:41:59 AM
Beriothian thanks Penn for the letter of recommendation and adds the gold to his own. He pulls the hood of his his cloak over his head and turns to the group.
We should probably start heading back as we make our plans, this is not the best location to be standing around now that night is falling.
Grendel (Jay) AC:15/10/15 HP 9/9 Tuesday November 17th, 2009 9:24:26 AM
Grendel counts out 105 gp, divides it up into 5 groups of 21gp each and hands them to each of the old members (sorry Beriothian) "This covers my debt for the helm of disguise." Stashing the rest of her gold in under her armor she looks to the others. "I suggest we sleep in a semi-private room for the night. Perhaps we could find one that sleeps six or have two of us crash on the floor with bedrolls?"
Moving over to Valla she asks quietly. "Can I ask you for a favor Valla? I've been interested in studying the arcane techniques and I thought maybe you could show me a thing or two... " with that she pulls a book from her pack and shows it to Valla, the tome is filled with her arcane notes and a few spells she's very close to completing.
Grendel (Jay) AC:15/10/15 HP 13/13 Tuesday November 17th, 2009 9:54:23 AM
ooc: Leveled up. Adjusted header appropriately. Took a level of Wizard. So the rest of you know, Grendel is going the mystic theurge path. She's focusing on buff spells, healing and support magic. Mixed with a health dose of item creation feats she should be able to supply the group basic potions once she hits 3rd level, if we're not already in Hook City by then.
Maikill HP 15/28, AC15 Tuesday November 17th, 2009 10:18:44 AM
Maikill nods at the suggestion of Grendel about the room.
"Could use warm bed and healing. No want be outside with brain sucker. Good idea."
OOC: updated header showing new hp's for 2nd level, still down 13 hp of damage from fight.
Motley and Padre -- DM JIM Tuesday November 17th, 2009 12:36:45 PM
It is about this time that Motley and Padre say their farewell, each having their seperate reasons for leaving the group--Padre does mention taking the money he's earned and starting an orphanage.
James for Bosk and Padre Tuesday November 17th, 2009 12:46:18 PM
ooc: Taking a lvl of rouge. I am working towards a Grim Avenger. rolled d8=3. Used a Hero Point to Reroll. d8=8!!! Yeah! Will update character sheet tonight or tomorrow. Also, I nominate Xeron for a hero point for fighting the bouncers.
Uh, James, isn't Rogue a d6 hp? :)
James for Bosk and Padre Tuesday November 17th, 2009 1:55:23 PM
oops, was looking at skill points.
Xeron AC AC15 HP 7/7 Tuesday November 17th, 2009 2:30:20 PM
OOC: Will update character sheet later. ================================================================================== Xeron smiles at Grendel face when she hears the cost of JUST getting pass the gate: 10k Gold. And then, there are the expenses once inside. Not that he have a clue what in pass these big gates.
He listens to the group discussion about lodging but does not intervene. He is so use to sleep anyone half dry that the idea of an actual establishment amazes him. This is luxury indeed.
Once Padre and Motley leave, he barely acknowledge their departure. He is sick and tired of these "Adventurers" showing up and lasting a fight or less: Ariman, Naru, Lenwe, Padre, Motley. Tired of these people not understand what was at stake.
As the group starts walking toward the inn, Xeron will look for the beggars and if he sees a woman who is mentally deficient, he will drop gold to her.
=========================================================================== I nominate MAikill: anyone dying three times and willing to go for more is a hero
James for Bosk and Padre Tuesday November 17th, 2009 5:02:58 PM
Rerolled a d6. HP is 3, and I had to use my hero points to get it.
Sanji (Eric) AC: 18/15/13 HP: 8 d20+4=21 ; Tuesday November 17th, 2009 6:50:24 PM I don't know about all you folks, but all this swinging and missing can really make you work up an appetite. I can't wait to get some warm food into my belly. Maybe even sit next to a fire for a little while and sooth some aching muscles. The thought of a warm meal and a relaxing night help to erase the stresses of the day. Hopefully, there will not be any more battles to fight or employers to rescue until morning.
I've been thinking. What do you folks think about continuing to try our luck as a group of adventurers? I know that I wasn't sure if we'd make it through the past couple of day with out killing each other, but Penn was right. You need friends in Mudtown. I, for one, would be willing to keep you guys around for a little while longer, provided it's not too much of a bore. Sanji flashes her crooked smile during this jest, hoping to convey an appropriate amount of humor.
As the group makes its way to the Inn, Sanji has a tough time letting old habits die. She regularly checks behind her to see if anyone is taking an unusual amount of interest in them.*
*Spot: 21
OOC: I second the nomination to Maikill. We should start keeping track of how many times each of us is knocked out. Could make for some interesting RPing.
Beriothian (Will)-- AC:18/15/13 HP:6/7 d20+7=25 ; d20+7=25 ; Tuesday November 17th, 2009 7:06:27 PM That sounds like a good plan to me, especially with brain eating monsters around.
Beriothian scans into the darkness, taking full advantage of being an elf as he peers into the growing darkness and listens for anything out of the ordinary.
spot=25 listen=25
Grendel (Jay) AC:15/10/15 HP 13/13 Tuesday November 17th, 2009 8:33:17 PM
Grendel nods, "I'm in. Someone has got to keep the rest of you from bleeding out..." She giggles then comments, "Seriously though, each of you have stood in the face of danger with me... that counts for something. I'm sure Beriothian will prove himself as well given enough time."
"I'm exhausted, let's find a safe place to crash already!"
========================================= ooc: I've been keeping tabs on KO's... my character is almost out of medical supplies. =)
Xeron AC AC15 HP 7/7 Wednesday November 18th, 2009 10:02:05 AM
Xeron follows the group in silence, looking for a destitute woman on the street to drop some gold on her.
Maikill HP 15/28, AC15 d20+5=24 ; d20+4=24 ; Wednesday November 18th, 2009 10:08:14 AM
Maikill follows along cautiously, looking for brain sucking creatures or thieves for that matter.
"We find place soon, I hungry and tired."
listen 24 spot 24
James for Bosk and Padre Wednesday November 18th, 2009 11:36:58 AM
After the group arrives at the Inn, and everyone is enjoying their ale at the bar, the Taur watches the group and observes Berothian's continual scanning of their surroundings. It's good that he is keeping an eye out for danger, rather than keeping his eye on us. It would be nice to have another pair of eyes around, especially another that can see in low light now that Padre had left.
Realizing that Berothian was never formally asked to join the group, the cleric begins to speak. Berothian, we don't know you very well, but Penn trusted you enough to invite you into the group and to help guard his merchandise even though we were weakened and you could have taken advantage of the situation. Although this is hardly enough to say that I fully trust you yet, we are short of men and could use you in our party. We haven't talked this over yet, but if no one would you consider joining our group for a while? After pausing a second he adds Oh, and just so you know, if you cross us Xeron will gut you like a fish in your sleep. As Bosk says this last part, he allows his eyes to soften and a smile to creep across his face.
Stepping away from Berothian, the cleric speaks a little louder, so the rest of the group can hear. I was just speaking to Berothian, how would everyone feel about letting him work with us for a while? At least until we replace Padre and Motley?[b]
After the group respond, Bosk continues, [b]Sanji is right. In a town like Mud Town comrades you can trust are hard to come by, but it is the only way to survive. However, if we are to make a name for ourselves we need to come up with a name for our group...something that will resonate with prospective employers and discourage those like the Iron Band. Any ideas?
Cold Comfort Inn -- DM JIM Wednesday November 18th, 2009 12:17:30 PM
This phantasm of falling petals vanishes into moon and flowers... - Okyo 1890
The Cold Comfort Inn was a boon to the group; Upon entering the establishment through the sedate parlor, the group was greeted by a blustery warmth that soaked deep into their clothes and made to seem as if their faces were greeted by a gentle summer breeze. The place had a large common room and roaring fireplace that was large enough for Bosk to step into without hitting his head on the mantle--it currently was filled with fresh burning logs whose bark was popping and crackling in protest of being consumed for the patron's comfort.
The bar however was small, probably not a place to come to drink and have a rowdy party, but more of a place of calm in a sea of mud. The prices were fair and several tables and rooms were available for the night, but were filling up fast. Ordering their drinks, the group gathered about a large table and continued to converse to one another about their future. Beri, the newcomer, kept a sharp eye out, but didn't notice anything out of the ordinary--neither did Sanji or Maikill, ever wary of danger in this lawless town.
Grendel (Jay) AC:15/10/15 HP 13/13 Wednesday November 18th, 2009 12:37:02 PM
As the others grab some seats Grendel nudges Sanji with a smile, "I'll help you carry those drinks over..."
Once away from the rest of the group Grendel suggests that they room together. She doesn't personally feel comfortable rooming with boys and hopes Sanji will room with her so she doesn't have to spend the night alone or with strangers.
Later on Grendel will suggest to the group. "Tomorrow morning I want to walk about and see what merchants are waiting. See if I can drum up a gig or purchase some spell components. Anyone want to come with?"
Xeron AC AC15 HP 7/7 Wednesday November 18th, 2009 2:55:39 PM
As Bosk mentions to Beri what will happen to him if he betrays us, Xeron smiles at the newcomer and a dagger appears out of nowhere and Xeron the universal cut-throat sign with his index finger. And as quickly the dagger disappear as Xeron smiles grows bigger.
The rogue eats in silence, looking at his plate of food. Before retiring for the night in the dude room, Xeron leaves the inn for about 30 minutes.
Sanji (Eric) AC: 18/15/13 HP: 8 Wednesday November 18th, 2009 4:07:56 PM
Sanji returns Grendel's smile and gives a nod to her question. No worries miss. It's good for us girls to stick together. After all you'll certainly have nothing to fear from me. I obviously couldn't hit a barn if I was standing in it. My martial skills need more than a little developement. Sanji brings the round of ale to her comrads and is given a warming sensation as she thinks of that word.... comrads.
Yeah we deffinately need a name. It should be something simple yet fierce that suggests strength.
At the mention of drumming up more business, Sanji again pipes up. I'll go along. I'd enjoy stretching my legs.
Maikill HP 15/28, AC15 Wednesday November 18th, 2009 4:08:41 PM
The horned cleric seems to have a good suggestion, and seems welcoming of strangers. That is a nice change.
"Yes, you join us. Help us. You know what brain sucker look like too, help watch for it."
He thinks long and hard for a name for the group, finally he has got it.
"How bout we call us Iron Fist. That sound good."
The new half orc has a good idea, and Maikill nods eagerly.
"I thank you for saving my life, I dead not for you. I go with you to buy things. Need new metal shirt. Leather let in many cuts, no good. I protect you if you attacked in market too."
Beriothian (Will)-- AC:18/15/13 HP:6/7 Wednesday November 18th, 2009 7:55:55 PM
Beriothian gladly accepts Bosk's offer to join the group. Out of the corner of his eye he notices Xeron make a threatening gesture. He also hears Sanji and Grendel discussing getting a separate room and can't help but wonder if Xeron is the reason why.
I don't particularly need any more supplies, except possibly an extra days rations depending on our next job. But I would be happy to keep you guys company, it would give me an opportunity to gather more information about monster that attacked me last night.
Grendel (Jay) AC:15/10/15 HP 13/13 Wednesday November 18th, 2009 8:59:05 PM
It is a good conversation that revolves around the table this evening. The stress of combat seems to have forged bonds of trust.... and friendship.
"I don't know how I feel about 'Iron Fist' as a name. It's a bit more martial than we are and reminds me too much of the Ironband. I think if we choose a name it should stand above the carnal nature of others who work this business. Something elegant, maybe something that reflects our beliefs, I dunno. 'The Trust' seems professional and mysterious, 'Scales of Judgement' has a draconian sound and resounds with Gargul theme, 'Peacekeepers' seems soft... I dunno. Maybe we should think on this for a bit. For now our rep for toppling Ironband might be enough until we agree on a name as far as PR goes."
Unless further conversation keeps her up longer, Grendel plans on hitting the sack early. She'll fork over 20 gp if Sanji does the same so they can share a 4 person room for just the two of them. She hopes to explore Mud town the next morning.
Maikill HP 15/28, AC15 Wednesday November 18th, 2009 9:07:31 PM "No like Iron Fist? Maybe Iron Sword or Iron Clan?"
PC damage -- DM JIM Wednesday November 18th, 2009 10:04:49 PM
ooc: let me remind you that several of you are at 1hp. If you use your spells to heal up and then get a job, what spells will you use to protect and heal yourself while employed? Remember everything that happened, happened in about 24 hours time :)
Additional Hero Point and XP awards -- DM JIM Wednesday November 18th, 2009 10:16:20 PM
The following PC's have earned an additional Hero Point award:
Grendel, Maikill, Valla, and Xeron.
With these additional HP's comes an additional 60xp for each character. Congrats!
Grendel (Jay) AC:15/10/15 HP 13/13 Thursday November 19th, 2009 10:17:37 AM
ooc: We're not chalk full of healers anymore. I suggest we spend the night resting. Grendel can make heal checks to provide long term care, which will increase your healing from sleep to 2hp/level (4hp for those of us who are wounded). Then Bosk and I can blow some spells to get us the rest of the way up. We can hang around the inn for the day (I know Grendel will want to scribe a couple scrolls), rest-up so we're all full on spells and go out the next morning.
Thoughts?
Maikill HP 1/28, AC15 Thursday November 19th, 2009 10:37:10 AM
ooc: That is fine or we could find a healer for hire and get it done. Otherwise we need to hole up for a few days, and that may cost just as much.
Beriothian (Will)-- AC:18/15/13 HP:6/7 Thursday November 19th, 2009 11:18:27 AM
Bariothian turns to Grendel and Maikill.
Finding a cheap healer would be wise, better than wasting a full day. Though I don't know anything about the price of a healer around here.
He continues to nurse his drink again with a reflective look upon his face, when a smile crawls across his face.
Hmmm, a name that sounds tough as iron, isn't martial, and is elegant. Maybe it's just the ale, but all I can think of is a giant... iron... butterfly. Yup, it's probably just the ale.
Grendel (Jay) AC:15/10/15 HP 13/13 Thursday November 19th, 2009 11:49:08 AM
ooc: even if we could find one willing to cast for us outside of Hook City, the DMG rates are 10gp x spell level x caster level. That gets expensive quick. I'm just frustrated because I'd like to explore Mud Town... I'm just not willing to do it without a bodyguard and full compliment of spells at my disposal.
Bosk, let Grendel know if you want some scrolls. Some goes for Valla with arcane, though my spell choices are a bit different than yours... we take a different approach to combat and magic, which is good.
XP, healing costs and scrolls -- DM JIM Thursday November 19th, 2009 12:35:31 PM
ooc: Prices in Mudtown are going to be 50gp per CLW. Also, be careful not to scribe too many scrolls, if your XP costs drops you low enough, you could lose a level.
Grendel (Jay) AC:15/10/15 HP 13/13 Thursday November 19th, 2009 4:25:37 PM "Alright, it's late. I'm going to crash. I'll heal Maikill some tomorrow morning after he rests. Bosk should be able to heal himself. If we're going to stay in for the day to re-coop our magic I'll be scribing scrolls." and with that Grendel departs to her room.
Before she leaves she blows her last boon for the day on Maikill. (Cure Minor Wounds - 1hp healed)
=============== DM Jim - I'll get you a breakdown of what I'm scribing later on.
Maikill HP 2/28, AC15 Thursday November 19th, 2009 4:43:40 PM
Maikill is surprised that the half-orc woman would use her last spell upon him.
"You good, help me many times. I help you, go with you where you go. Protect you."
and with that Maikill begins to follow her as she heads to her room. As it becomes obvious that her and Sanji are sharing a room to be away from the men his greenish-gray skin takes on a hint of red.
"Oh, sorry. I go with men. See you in morning. Yell if in trouble, I come quick."
and with that Maikill heads off to his room to get some much needed rest.
Cold Comfort Inn -- DM JIM Thursday November 19th, 2009 5:53:08 PM
ooc: 10gp per person. Let me know if you're taking any precautions during the night. Your rooms are side by side, but there is no adjoining door.
Sanji (Eric) AC: 18/15/13 HP: 8 d20+4=7 ; d20+6=15 ; Thursday November 19th, 2009 6:37:45 PM
Sanji bids Grendel and Maikill good night and orders another round of ale for her remaining comrads. I feel a little bad about not coming through earlier, so I'll cover this round too.
She will try to be one of the last to retire for the night. When she finally goes to her room she will make one last check of her suroundings.* Upon reaching her room, Sanji will try not to make too much niose and allow Grendel to sleep as she prepars for bed. She will remove her armor and place it next to her pack at the foot of her bed. Her rapier will be leaning against the wall, within arms reach, and her dagger will be under her pillow.
*spot: 7 **move silently: 15
Beriothian (Will)-- AC:18/15/13 HP:6/7 Thursday November 19th, 2009 6:51:38 PM I only need to be in a trance for 4 hours, so I can keep an eye on things for a good portion of the night. Just let me know when the best time to start my trance is.
Maikill HP 2/28, AC15 Thursday November 19th, 2009 7:21:04 PM
Maikill is tired and almost dead. He drops upon the mat and snores loudly, not even realizing that watch is being set.
Bosk Thursday November 19th, 2009 9:08:28 PM Thank you Beriothian. Can you wake me at dawn. After I have prayed to Gargul and received his blessing for the day I will heal he others and take over the watch.
Valla AC:16/16/12 HP:6/6 d20+4=9 ; Thursday November 19th, 2009 10:24:25 PM
Valla nods his head to Grendel, A half orc wizard huh? He chuckles a bit, Sure, we can work together on a few things, surly we can learn from one another as well.
Sipping his ale, and listening to the conversation about the groups name, Valla has an unusual idea, The Mercs. Or is that our current occupation?
After agreeing to have Beri in the group, Valla stands to retire himself, My bones are tired, I must trance, and rest. I'll take the first watch though, so I can have uninterrupted rest to study and trance. I'd be honored to adventure with all of you. Standing up to an enemy who has been established here for sometime, and feared by most, we did that together. And Lived, by being a team. Looking out for each other. If it wasn't for the people around you now, none of us would be standing tonight. The elf lifts his mug, finishes it off, and bows to the entire group, in the morning!
Valla then goes to the room, and keeps a watch for about four hours or so, before waking the next in line.
=================================================================== OOC: Vallas Listen check is 9; Valla will prepare: lvl 0 Dazex2 Read Magic Resistance Flare lvl 1 Color Spray Shield Magic Missile
Also, what is the exact amount of gold Valla gets after everything? I got a bit confused.... And thanks for the 2nd hero point!!!
Bosk Friday November 20th, 2009 1:05:21 AM
ooc: The Merc. Alliance?
Grendel (Jay) AC:15/10/15 HP 13/13 Friday November 20th, 2009 8:55:38 AM
ooc: 'The Alliance' sounds good. It'd be nice if we could flavor it up a bit. Maybe invoking the name of the God of Merchants might be a good idea. "Ffloy's Protectors" or "Mercs of Ffloy". I'm sure we'll come up with something sooner or later.
Beriothian (Will)-- AC:18/15/13 HP:6/7 2d20+7=42 ; d20+7=19 ; d20+7=11 ; Friday November 20th, 2009 12:24:00 PM
Beri nods towards Valla. In that case I will start my trance after I finish this drink. Let me know when it's time for the second watch.
After his drink he heads to his room to start his trance, placing his rapier on the floor next to his right hand. In four hours he will be awakened and start the second watch, keeping an eye on the rooms and listening for danger. When dawn comes he will awaken Bosk.
*please ignore the first roll, I meant to roll two separate d20 for spot and listen spot=19 listen=11
Cold Comfort Inn -- DM JIM d6=2 ; d6=2 ; Friday November 20th, 2009 12:39:43 PM
Xeron returns from his solo trip to who knows where, and is noticeably tanned on one side of his face, a bright redness alighting his face. The group beds down for the night and it passes quietly--yes, there are a few screams and shouts, perhaps someone being strangled outside the inn, but that's a typical night here in Mudtown. All arise early in the morning, alive, to the smell of bacon, eggs, sausage and strong coffee brewing downstairs.
Grendel (Jay) AC:15/10/15 HP 13/13 Friday November 20th, 2009 1:24:26 PM
ooc: I'd like to scribe scrolls for a day. Maybe trade with Valla on a scroll for scroll basis. If Bosk wants some cleric spells on a scroll I can set him up. I've got a limit of 60 1st level spells I can crank out before losing a level due to the xp loss. Let me know. If we fast forward I'll just make a list within the 1000gp limit of magic crafting in a day for you Jim. =)
I'd like to explore the town as well but can't do 2 things at once. Plus the group needs some healing, so maybe we should wait until after we spend a day at the Inn to make our way out and about.
Bosk (James) AC: 14/10/10 HP 1 of 14 Spells Friday November 20th, 2009 2:19:39 PM
OOC: Attempting to update my header, new character sheet should be up tomorrow. Thanks for the offer Grendel, I will get back to you.
Grendel (Jay) AC:15/10/15 HP 13/13 d8+2=3 ; d8+2=6 ; d8+2=9 ; Friday November 20th, 2009 2:33:18 PM
In the morning Grendel will prepare her spells for the day, then visit the boy's room and begin to heal-up Maikill (15 hp healed - does this put you at max?). She'll also check on Bosk to make sure he's back to full with his own magic, if not she'll heal him up as well.
============ Cleric Spells Memorized: (0)Mending (0)Purify Food and Drink (0)Detect Magic (1)(D) Cure Light Wounds: *spent*(rolled a 1, rerolled for 6hp) (1)Cure Light Wounds: *spent*(9hp healed) (1)Command
Wizard Spells Memorized: (0)Acid Splash (0)Prestidigitation (0)Touch of Fatigue (1)Enlarge Person (1)Charm Person
Bosk (James) AC: 14/10/10 HP 9 of 14 Spells d8=5 ; d8=7 ; d8=2 ; Friday November 20th, 2009 2:47:47 PM
After finishing his prayers to Gargul, Bosk casts Cure Light Wounds upon himself. After evaluating the group, he decides to cast another cure light wounds on Maikill and one more upon himself. Lastly, Bosk casts Cure Minor Wounds upon Beriothian, Maikill and himself.
CLW on Bosk=+5 HP CLW on Maikill=+7 HP CLW on BOsk=+2 HP CMW on BOsk+1HP CMW on Maikill=+1HP CM! on Beriothian=+1HP
Maikill HP 2/28, AC15 Friday November 20th, 2009 2:51:18 PM
OOC: Maikill I think only needs 13 hp's of curing because he is down 13 in injuries. The rest is the amount from leveling up, not from injuries. Jim, once he heals back to his max at first level then can't he add the hp's from leveling up without using cure spells?
Bosk (James) AC: 14/10/10 HP 9 of 14 Spells Friday November 20th, 2009 2:52:46 PM
ooc: I was too slow. Disreguard he healing of Maikill, I will use it to heal Bosk, and then would save my last 1st lvl spell and would only use the 1 CMW on Beriothian.
To clarify, I still have one 1st lvl spell and and 2 Cantrips.
Bosk (James) AC: 14/10/10 HP 9 of 14 Spells Friday November 20th, 2009 3:05:45 PM
ooc: Just a reminder, I was updating my character sheet and the group treasure and realized that Grendel still owes 105gp for the helm.
Grendel (Jay) AC:15/10/15 HP 13/13 Friday November 20th, 2009 3:09:59 PM
ooc: Bosk, see my post above. I took the 105 gp and dispersed it to the 5 remaining members for 21gp each. =)
Maikill HP 28/28, AC15 Friday November 20th, 2009 4:04:46 PM
Maikill awakes to find Grendel administering to him. Soon, his wounds seem to magically close and most of the pain goes with it.
"I say before, you nice. Thank you for helping Maikill. I feel stronger now, next time I no let them kill me. I protect you. Maybe I need metal shirt, stay alive longer. You want to go shop, I go with you. Watch you, make safe."
Feeling much better, Maikill is ready to help the group think about a name.
"You no like Iron Fist? Maybe we name for god like you say. Ffloy's Iron Strong Team? They call us FIST for short. Nobody bother FIST."
Maikill beams proudly, never before has he had such good ideas.
Grendel (Jay) AC:15/10/15 HP 13/13 Friday November 20th, 2009 4:25:11 PM
Grendel just smiles, "I think I'll stay in today Maikill, thanks. Maybe tomorrow we can go for a walk and see what Mud Town has to offer. If you and the others want to double check the old Ironband territory, maybe we can set-up our operations there... if someone else hasn't laid claim to it yet. If you do go out, can you pick-up two platnum rings for me? They don't need to be ornate, but something around 50gp per ring would be nice. If not, I'll look for them tomorrow."
======================================== ooc: I like F.I.S.T., but maybe different initials? Ffloy's Immediate Security Trust? Ffloy's Instant Safe Transport? Fun Insane Skitzo Thespians?
Scribing scrolls -- DM JIM Friday November 20th, 2009 4:51:36 PM
ooc: Please remember that when scribing a scroll, you must have the spell available for the day. Scribing the spell onto a scroll uses that spell for the day. You can only scribe one scroll of 1000gp or less a day. Scrolls are the only item that you can put multiple spells on, i.e. you can scribe one scroll with multiple spells on it in one day if the total cost is 1000gp or less, but you cannot scribe 2 or more scrolls with 1 spell each no matter the cost.
If you're going to heal people today and no longer have the spell, then you can't scribe it onto a scroll.
Cold Comfort Inn -- DM JIM Friday November 20th, 2009 5:27:04 PM "By the gods! What is going on here!" exclaims a rather nervous man, who is a little more than aggitated, to the owner of the Cold Comfort. Holding up his hands to calm the man does little to relieve the situation, "Another one! They found another one this morning, about three blocks over--skull cracked wide open and his brain gone! What are we going to do, Lou!"
Still motioning for the man to calm down, "It'll be alright, Jae, I'll talk to the other merchants around here and see if we can muster together a reward to find the killer." Wringing his hands to stop from screaming aloud, "It won't help! You know what kind of business I run! The braineater only comes out at night and that's the only time I'm open! I haven't been to bed yet, I don't think I could sleep, I need a drink, Lou, a stiff one, something that will knock me out cold, by the gods, Lou, I think I'm losing my mind." Lou chuckles a little when Jae mentions losing his mind, "Take a breath, Jae, you're talking a mile a minute--and if you did lose your mind, the braineater wouldn't have anything to do with you."
Smiling, Lou consoles his friend, "Look, Jae, I'll look into it and get something moving on this, okay? Today, promise." Jae nods his head and looks like he can't stop, "Okay, okay, I'll talk to you later, okay? Later, yes, yes, later." Jae spins on his heels and quickly exits the Cold Comfort, leaving the owner, Lou, weary from the news of the day.
Beriothian (Will)-- AC:18/15/13 HP:6/7 d20+3=11 ; Friday November 20th, 2009 7:09:55 PM
Beriothian sits at the table eating his eggs and sausage. The sausage clearly isn't pork, but it's still surprisingly good. Upon hearing the commotion he is about to inquire about this possible job when Jae suddenly turns and leaves. Not wanting to lose their best source of information on the most recent attack he quickly excuses himself and chases after hoping to catch Jae just outside the door. Upon catching up to Jae he will glean whatever details from him he can.
Gather Information = 11
Maikill HP 28/28, AC15 Friday November 20th, 2009 8:25:51 PM
Nodding eagerly at Grendel, Maikill agrees.
"Yes, I buy rings for you. No worry, I buy them. Need metal shirt too. Anyone want come, help talk to store man for me?"
Then he gobbles down his breakfast and overhears the Inn keeper speaking about the brain eater.
"I see brain eater other day, know what look like. Elf see it too. It no like elf brain. When I see it, then it afraid. Run away."
Maikill then takes an extra large helping of sausage to help pay for the information he just gave.
ooc: Jay that was Maikill suggesting names, I personally am not interested in them or do I expect the group to go that way. Just playing that he got an idea in his head and now that is all he can think of.
Valla AC:16/16/12 HP:6/6 Friday November 20th, 2009 10:10:52 PM
Valla rises in the morning, feeling very refreshed and ready to hit the books! He studies his spell book, mentally prepares spells* and does a few routine exercises before he heads down stairs with the rest of the group for a nice breakfast, sasuage and eggs. When Lou and Jae begin talking about the "Brain Sucker" Valla's attention is drawn very quickly.
Alot is going on, and most of it has something to do with the creature, we think, Maikill saw in Pigs Alley... Maybe we've fell into our next job opportunity?
Valla looks to Xeron and Bosk, Maybe you two should talk to Lou? Figure out what he knows about this monster, and what he would plan to do about it. Me and my spells have a bit of scribing to do today. I suggest what ever we plan to do, plan it for tommorow, I don't want to be low on spells for the day and having scrolls handy as well will be more than helpful, it may save our lives. Valla stands and begins to walk back to the room, but then turns around,
Wait, Give me a few hours, and I'll go shopping with you Maikill, I've a few things I'd like to pick up myself. If Im able to find them at least. A few foe hendering items are in much need indeed...
--------------------------------------------------------------------------------------------- Vallas Spells for today, o lvl Dazex2 Read Magic Resistance* Flare
lvl 1 Shield* Mage Armor* Color Sprayx2
Valla will scribe 3 spells on 1 scroll.
Shield: 1x2x25= 50gp; 2xp; 25gp Mage Armor: 1x2x25= 50gp; 2xp; 25gp Resistance: 0x2x25=0gp(50gp); 0xp(2xp); 0gp (25gp)- A bit confused, using the formula it should be 0, but I didn't quite think that was right, although should it really be the same as a 1st level spell?
This would equal 150gp (225gp) and 4xp (6xp) for all 3 spells. I assume it would take 1/4 day to do this?
Also, I never did get conformation on Valla's gp recieved.... I need to know to update my CS. I got 21gp from Grendel, XXX from Penn, and spent 1/4 on the rooms price, correct?
The cost for you to scribe the spells is 75gp and 6xp. It takes 8 hours regardless of 1 spell or 3.
Everyone except Beri received 1000gp from Penn. Room cost was 10gp per person. There is also the 1000gp from the ransom that has yet to be split up. -- DM Jim
Jae -- DM JIM Friday November 20th, 2009 10:36:23 PM "Huh, what? Who are you? Why are you following me?! Don't come any closer or I'll, I'll, scream! Stay away!" Jae runs away from Beri, his eyes furtively seeking escape, looking for monsters where there are none.
Lou the Innkeeper -- DM JIM Friday November 20th, 2009 10:39:12 PM
Lou looked confused at Maikill's ramblings, not sure what the half-orc was going on about. Taking an extra share of the sausage, Xeron found himself without.
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=9 ; Friday November 20th, 2009 11:07:48 PM
Seeing how paranoid Jae is, Beriothian decides to keep his distance. That said, as long as his breakfast is getting cold he is at least going to make one attempt to get some information. He shouts toward the man as he runs away.
I just thought you might want someone to kill that monster for you. Look and the wounds healing on my head! He attacked me once, but had to flee because I found his weakness. Don't worry, I am sure it won't be your brains he goes after next.
Beriothian immediately goes back inside and sits down to finish his breakfast. Even for such a simple bluff he probably came off as just another random lunatic screaming in the streets of Muttown. But if the bluff did hit a chord with him Beri is confident Jae will return to the inn to talk.
*Bluff=9
Jae -- DM JIM d20+2=10 ; Friday November 20th, 2009 11:32:51 PM
Jae's step doesn't falter once as he runs back to his shop/home.
Sanji (Eric) AC: 18/15/13 HP: 8 Saturday November 21st, 2009 11:17:05 AM
Sanji enjoys her breakfast and listens to the different ideas for a group name. Already everyone seems to be treating each other better that in previous days. As Jae runs in and rambles on about the beast, Sanji can't help but think of another job opportunity.
I agree, this is a perfect job opportunity for us. But, we do need a little more information. As she says this, Beriothian goes out the door after Jae. When he returns and continues eating his breakfast, she guesses that is wasn't a very fruitful trip.
Well, I'd like look around this town a little today. Maybe we could find someone who isn't scared out of their mind to give us a little more information about this creature that eats peoples brains. If not, then we can still look for other work. Sanji stands and arches her back to get out some of the remaining muscle kinks from a long nights sleep.
So, does anyone feel like coming along?
Maikill HP 28/28, AC15 Saturday November 21st, 2009 11:30:19 AM "I go shop, need rings for Grendel. Valla say he come too. We wait for him, go at lunch time."
Maikill passes the time sharpening his axe and dagger and sewing up the tears in his leather armor.
When Valla is ready, he goes with them to find the rings for Grendel and a chain shirt for himself is possible.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Saturday November 21st, 2009 12:07:47 PM "Mind if I tag along? I would like to explore the city a little, hopefully also find out a little bit more about our monster."
Beri finishes his breakfast, then spends a couple hours working on dexterity exercises.
Bosk (James) AC: 14/10/10 HP 9 of 14 Spells d20=17 ; Saturday November 21st, 2009 12:41:30 PM
Noticing that Xeron wasn't enjoying any of the mystery sausage, Bosk offers him half of his. Lets all plan to meet down here in a bit, and head out together. I just want to aske Lou a couple questions. Besides, I don't like the idea of anyone heading out alone just yet.
Slowly the cleric stands up to his full height, and casually walks over to Lou. Placing the groups reference from Penn face up on the counter, the Taur begins to speak in a strong, boastfull voice. I couldn't help but over hear your conversation with Jae. My companions and I are looking for work and are experienced at handeling these sorts of situations, and it just so happens that we are familiar with this creature. We recently hired the elf you see with our party because he is one of the only two people to ever survive an attack by that creature, and has valuable knowledge for defeating him. The other would be our half orc friend over there, but he is a more physical creature if you get me meaning. He couldn't tell us much, but I would sooner take on the creature hand to hand than face Maikill in battle. If you are looking to hire a group to handel this situation, let us know.
If asked why we haven't killed the beast already, Bosk will respond: When you are good at doing something, you don't do it for free.
Intimidate d20+1=18
Lou -- DM JIM d20+2=11 ; Saturday November 21st, 2009 5:38:55 PM "Well, uh, I'm not looking to hire anyone, unless you're looking for a bouncer job? As for the braineater, I'm not sure what to make of it, but I'll be talking to the other block merchants and more than likely there will be a hefty reward offered, especially after today--this makes three merchants killed in as many days.
Random encounters -- DM JIM Saturday November 21st, 2009 5:41:26 PM
ooc: There is always a chance of a random encounter in Mudtown, just so you know-- one chance per daylight and one at night.
Valla AC:16/16/12 HP:6/6 d20+1=7 ; Saturday November 21st, 2009 6:25:37 PM
Valla spends the eight hours in the room, writing his scrolls; the energy toll isn't as much as it would normally be, but the elf is still a bit drained. He ponders the brain-eater a bit, and then returns to the rest of the group, in the inn's "Lobby".
Ready to go shopping? Valla says in as cheerful a voice as he can muster.
Valla will go shopping for 3 tangle foot bags, 2 flasks of Acid, and various spell components for his spells; also asking and willing to bribe up to 20gp for information on the "Brain Sucker".
OOC:Is there any 'special' components needed for his current array of spells? I looked over them and didn't think so myself, but of course its up to you Jim.
Gather Information: 7
Shopping lists -- DM JIM Saturday November 21st, 2009 6:41:25 PM
When making any purchases, I would like them in somewhat a Catacombs format:
Price/item ------------- 150gp (3) Tanglefoot bags etc... ------------- XXXgp Total
Valla, no special restrictions on the spell components so far.
Bosk (James) AC: 14/10/10 HP 9 of 14 Spells Saturday November 21st, 2009 8:24:26 PM
Sorry, I just found the post where Xeron takes it.
Bosk (James) AC: 14/10/10 HP 9 of 14 Spells Saturday November 21st, 2009 8:30:48 PM
Sorry, that last post was for the dm. I was trying to remember if we split the 1000GP reward or if one of us had it.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Sunday November 22nd, 2009 6:55:18 PM
Beri turns to Xeron.
Sooo.....what happened to your face?
Maikill HP 28/28, AC15 Sunday November 22nd, 2009 9:04:08 PM
When it is time for the market, Maikill will let the others do the negotiating.
"I want metal shirt for me, Grendel needs two rings."
Price/item ============ 100 gp Chain shirt 100 gp (50 gp rings) Platinum rings (2)
Grendel (Jay) AC:15/10/15 HP 13/13 Monday November 23rd, 2009 10:21:18 AM
Before the others leave she suggests that they might want to check the old Ironband territory and see if we want to claim that area as our own. Sure beats paying 10gp/day for staying at the Inn.
Grendel is going to spend 8 hours scribing a scroll in the safety of her room at the Inn. She scribes both 1st level arcane spells and spontaneously scribes Cure Light Wounds instead of command.
Scroll of: Charm Person, Enlarge Person & Cure Light Wounds. All CL: 1st. Cost: 37.5gp & 3xp.
A Day of Rest -- DM JIM d6=4 Monday November 23rd, 2009 12:40:29 PM
Cutting a swath through thick-dewed grass, I set out. -- Kifu, 1898
After a long day of scribing and shopping for essentials, the group reconvenes back at the Cold Comfort Inn. No problems were had in procuring the needed items and no interruptions were incurred whilst the wizards in the group scribed their scrolls.
The Ironband camp, when investigated, was already stripped of all the tents and whatnot--many a footprint covered the ground, so news of the groups demise spread quickly and looters came for the free items.
As night began to fall, the group learned that the last victim of the braineater was a man by the name of Black Harris. Lou the innkeeper didn't seem very moved by the loss of Harris, perhaps even thought the man deserved it--Black Harris was not in fact black, the term "Black" referred to his constant mood, his arrogant righteousness and unswerving ability to remain biased in any situation even when the facts were clearly stated to the opposite. One thing his death, and the others, did bring was a reward--5000gp for the capture or death of the Brain-eater.
Grendel (Jay) AC:15/10/15 HP 13/13 Monday November 23rd, 2009 1:57:28 PM
As the group gathers around a table at the Cold Comfort Inn, Grendel gathers her thoughts aloud. "What do we know about the brain eater? It eats brains. So far it has targeted merchants and it seems as though it kills one each night... a bit more than a stray hungry monster... it's either very hungry and likes merchants or is a tool, being targeted at the merchants. It has mental abilities, as it sent Maikill into a bout of temporary insanity. It also likes to grapple with tentacles as Berothian's experience shows. It seems to do sloppy work an leave loose ends, maybe we should reward any of the poor folk here who might have seen something useful about it?"
When Maikill brings her the 2 platinum rings, she thanks him and hands him 100 gp.
Valla AC:16/16/12 HP:6/6 d20+1=18 ; Monday November 23rd, 2009 4:06:30 PM
Valla buys his items and spell components he needs, after spending the majority of the day scribing a multiple spell scroll. After returning from shopping and figureing out that the Iron Bands camp has been looted and basicly destroyed, he sets down around the table with the rest of the group, feeling as though he's accomplished nearly nothing this day... At the news of the recently murdered merchant and the reward for the Brain Eater, he brightens up a slight bit.
So, we basicly know exactly what everyone else knows. Nothing... We can assume the creature Maikill saw was the Brain Eater but we don't know for sure. If Lou doesn't have any more information for us, who could we ask? I know no one in this forsaken place, and Im sure most people arn't going to help us for free, if at all. The elf is obviously frustrated with this situation, because he has no clue where to start the search.
Xeron, Sanji. Your both locals, you think it would be possible to get a list or a running tab on the names of most merchants in MudTown? After awaiting a reply, Valla moves to talk to Lou.
Walking up to the Innkeeper, Valla lays five gold piecies on the counter, and covers them with his hand, hiding them from Lou at the moment. Mister Lou; could I bother you for a minute? See, Me and my friends here have an intrest in catching your Brain Eater; but alas, we need a bit of a starting point. Could you, by chance, offer some names of the more popular merchants in Mud Town? Maybe ones who are due to enter the city soon? Also, do you know what happend to the previous murdered merchants belongings? After the brain eating, what happens to their stuff? Does it come up missing? Does it set around and be looted? Do the higher powers in Hook City itself take claim? This information would be nice to have, and would of course earn you a small piece of our grand pie... With that Valla lifts his hand, showing the five gold piecies.
Gather Informaion: 18 ------------------------------------------------------------------------------ 1gp Scroll Case 20gp (2) Acid Flasks 150 gp (3) Tangle Foot Bags ??gp Spell Components (Already included in the spell cost of scribing) -- Dm Jim
Scribed; (1) Shield; Mage Armor and Resistance on 1 scroll; 75gp, 6xp.
Lou the Innkeeper -- DM JIM Monday November 23rd, 2009 6:43:16 PM
Lou continues to wipe down the bar as Valla asks his questions, and when the scar-faced elf is finished, Lou replies with a smile, "You sure have a lot of questions! Good! Well, anyone who has a tavern is pretty popular, but there are too many merchants to name off the top of my head. As to who's coming into town, no idea, I try to keep out of other people's business. Whatever happened to the other deceased's goods? No idea either, why don't you go to their places and ask them, they could definitely give you a better answer than I." Lou gives the names and locations of all three dead merchants in exchange for the five gold pieces:
3rd victim: Black Harris General goods merchant; located SE part of town.
2nd victim: Felton Gros Wine merchant; located SW part of town.
1st victim: Mac MacGuiness Curiosities and Oddities Shop; located NW part of town.
Maikill HP 28/28, AC16 Monday November 23rd, 2009 6:49:48 PM
Maikill urgently whispers to his group around the table.
"Lot of gold, we kill brain eater. We know more than others, others only see it at night. I see it in day. We know where look in daytime. We go to Pig Alley and kill it. I not afraid anymore, you go with me."
Beriothian (Will)-- AC:18/15/13 HP:7/7 Monday November 23rd, 2009 7:51:14 PM
Beri responds to the group.
You need to keep in mind that I was attacked, but I am not a merchant. I was also attacked in daylight in the back alley. One attack a day could simply mean that he gets hungry once a day. We also shouldn't take lightly any magical abilities it may have, after all the monster did manage to wander the city undetected in the daylight and escape without being seen.
Bosk (James) AC: 14/10/10 HP 17 of 17 Spells d8=4 ; Monday November 23rd, 2009 8:12:40 PM
Feeling the weight of the gold pressing into his body, the minotaur cleric dreams about what he will spend it on. A masterwork weapon would be nice, making it easier to take down our enemies. However, some stronger armor might be a better investment. I would have died quite a few times this week if it we not for my new comrades. The problem is that either of these will delay my joining the Adventure League. I do not know of a more honorable organization and would love to wear their badge...it might also help us to get some more information about what is going on around here.
Hearing the urgency in the half-orc's voice, Bosk replies Keep it down Maikill, we don't want anyone to hear you and kill the creature before we can find it. We'll probably go in the morning, after everyone has had a chance to regain all their health and spells. After what happened to you, I think it has a few tricks up its sleeve.
I think everyone is now healed, but if not I rolled a d8=4 for CLW for who ever needs it. Otherwise disregard the roll.
If it is not too late, I would like a: 14gp / Heavy Wooden Shield (large)
Jim, I will wait a few levels, until a future purchase, to get that armor I wrote you about (If it the DM will let us acquire it for our game)
Steel Grass armor -- DM JIM Monday November 23rd, 2009 8:52:38 PM
After consulting with the PTB's (Powers That Be) Steel Grass armor is only available if you travel to the Sargrass plains, which is some distance away, and then can only be acquired by some service or quest. I would buy better armor now, just sayin' :)
Bosk (James) AC: 14/10/10 HP 17 of 17 Spells Monday November 23rd, 2009 9:39:04 PM
Thanks for the update.
Purchasing
650 / Masterwork Banded Mail (large) 164 / Masterwork Heavy Wooden Shield (large)
814gp. Approved -- Dm Jim
Bosk (James) AC: 20/11/19 HP 17 of 17 Spells Monday November 23rd, 2009 10:26:15 PM
Updating header.
Ac, touch, then flat footed right?
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Monday November 23rd, 2009 10:44:43 PM
Corrected. I had accidentally added 3 for my shield ac.
Maikill HP 28/28, AC16 Monday November 23rd, 2009 11:20:43 PM "ok, Maikill be quiet. Who have gold from rescue? Need more gold to get into city, buy magic axe to kill orcs. Xeron, you have gold from rescue Penn?"
Grendel (Jay) AC:15/10/15 HP 13/13 Tuesday November 24th, 2009 8:55:50 AM
Grendel leans over the table and quietly suggests, "Look, judging by the past kills it looks like this thing is making a slow circuit around the perimeter of Mud Town. I say we split into 2 groups. One group goes to the north east part of town this evening while the other heads out now to gather information from those who were already victimized."
If this plan is agreed, Grendel offers the following groupings: "Sanji, Xeron and Berothian seem like the best to ask questions and gather some info. Two are locals and Berothian actually survived the encounter. Bosk, Valla and myself can get some rest to replenish our spells while Maikill guards us, then we can head out into the evening to the North-East part of Mud Town to see if we can't keep this thing from eating another merchant's brain."
Maikill HP 28/28, AC16 Tuesday November 24th, 2009 10:15:29 AM
Maikill nods at Grendel's suggestion.
"You save my life, I guard you. No worry."
Resting and spells -- DM JIM Tuesday November 24th, 2009 3:45:20 PM
Please remember that that it has been ruled in the Wold that all spells can only be rested for and recovered once a day. So if you prayed and memorized in the morning, you cannot get new spells until the next morning.
So if you head out tonight, you will be without the spells you cast and used to make scrolls with today.
Grendel (Jay) AC:15/10/15 HP 13/13 Tuesday November 24th, 2009 4:03:49 PM
OOC: Sorry, thought we had them available again at midnight. I'm up for suggestions for plans, though I don't think we should hunt without magic. Maybe we should all go out to collect information? I dunno.
Xeron AC AC15 HP 3/7 Tuesday November 24th, 2009 4:14:32 PM
Xeron comes back from his "errands" burned up and is in a foul mood.
He does not participate in any of the discussion about the group name. He just drops "real strong group do not have a name .... "
He keeps touching his burned face, obviously upset about it. When Bero asks him about it, he looks at the newcomer in the eyes before saying in a hard voice "None of your business"
He spends the rest of the day in the Inn in silence, obviously still very upset about what has happenedto him.
=============== OOC: Character sheet not updated yet.
More on Steelgrass armor -- DM JIM Tuesday November 24th, 2009 4:16:52 PM
Okay, so I checked out the map for the Sargrass plains, and it looks like Hook City (called Skyhook city [#3 on map] is on the most northern and center of the Sargrass plains. Mudtown is on the North side of the river and the Sargrass Plains on the South. Getting to the plains in this case is not hard to achieve, 1gp to get ferried across, but finding the Manfri who make the armor, and traveling through the 10-30' high grasses, is an adventure in of itself, since there is no one spot where they exist and they're smaller than halflings so the tall plains grasses hide them well. Anyways, thought I'd get that out there. The map can be found HERE
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d8=1 ; d8=4 ; Tuesday November 24th, 2009 4:58:06 PM
Thanks. I found alot of that information on my own reading through the wiki, however I have been unable to find anything regaurding cost. Do you know what the price difference would be for this material? Although this may not happen right away, I would like to be prepared incase we meet a useful connection or ever venture out that way.
***There is no price for the armor because it cannot be bought. -- DM JIM
Just an FYI, Bosk typically spends his time in prayer to regain his spells at dawn (6:00)
As the group discusses their plans for the evening, Bosk sits down and polishes his new armor shmowhat oblivious to his suroundings. It is not until Beri mentions Xeron's face that the cleric notices the burn. Quickly standing up, Bosk quickly heals the rogue to the best of his abillities. Just as he is about to inquire into what happened, and the groups 1000gp, Xeron snaps at Beri. "None of your business" Making a note to bring the topic up again at a later time, the blond cleric suggests the group get another nights rest before hunting the creature. If the group wishes to look for information, he will go with the group is Maikill stays to gaurd those at the inn just so long as they return to the inn by sunrise for his daily meditation.
I couldn't remember if I could reroll a 1 for CLW. 4 if I can. If I can not I will also use my last two CMW for a total of +3hp
**Yes you can always reroll a 1 for a heal. BTW, please refer to the cure minor wounds as CMiW, since CMW usually refers to cure moderate wounds. -- Dm JIM
Beriothian (Will)-- AC:18/15/13 HP:7/7 Tuesday November 24th, 2009 7:42:34 PM I think that when we go it would be smarter to all go together when we search for this thing. This is obviously a very strong creature we are looking for, and we will probably need all of us if we want to take this thing down. Sending a group out now to gather information is probably still smart, though we should probably plan a route that avoids secluded alleys as much as possible. Even if the monster isn't likely to be out this time of day, that's it's best to avoid locations like that in this town
Valla AC:16/16/12 HP:6/6 Tuesday November 24th, 2009 8:15:27 PM
Valla thanks Lou for the information and heads back to the groups table, relaying all info gathered.
Well, its at least new info, if not a better starting position. I say us mages stay here, replinish our spells, while the other half the party go out for a bit more info tonight. Meet back here around 8am, and set out to find this Brain Eater. Valla sets in a chair and begins switching his gaze from his own scarred arm to Xeron's burnt face,
Pointing to his own face, he says to Xeron, What ever happened friend, I'd suggest you get that healed properly, if not you'll end up looking like me.
Sanji (Eric) AC: 18/15/13 HP: 8 Tuesday November 24th, 2009 8:50:25 PM
Sanji plants one foot on a chair and rests her arms on her raised knee. I'm ready to head out now and see what we can figure out. By all means stay here and get your spells back. We all know how handy those things are. I'm not going to need to do any more shopping for a while so I'll have no trouble focusing on the task at hand. Sanji tilts her head and gives a wink to Xeron and then a smile to Beriothian.
What do you say boys. Shall we see if we can get lucky and find out something useful from the friends of the recently deceased? She gives them both a playful squeeze on the shoulder and gives a encouraging wave as she walks toward the door.
I promise I'll do my best to not get into any fights or scuffles while I'm out. That's why you two have to come along... To defend my honor if something goes wrong. The crooked smile returns as Sanji leans up against the door jam waiting to see if the other two will respond to her teasing and come along.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Tuesday November 24th, 2009 10:21:58 PM
Beriothian leans back in his chair and calls toward Sanji
Well I don't know about Xeron, but I'm always up for an adventure. I think we should make plans before heading out though. After trying to talk to Jae earlier I'm not sure a direct approach to gathering information will be the most fruitful way to proceed. I would like to buy a bottle of wine before leaving that we can give to a friend/relative of the most recent victim. They may be more willing to spend a few minute talking to someone offering their condolences than to a group of mercenaries asking questions. Also, wine has the added benefit of loosening ones lips.
SPELLS and resting -- DM JIM Tuesday November 24th, 2009 10:55:34 PM
Some of you did not read my post on spells and recovering them:
--- Please remember that that it has been ruled in the Wold that all spells can only be rested for and recovered once a day. So if you prayed and memorized in the morning, you cannot get new spells until the next morning.
So if you head out tonight, you will be without the spells you cast and used to make scrolls with today.
---
Also, it is about 5pm, so if you go out all night and choose not to sleep and then recovene in the morning, you will be fatigued.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Tuesday November 24th, 2009 11:25:16 PM
I am willing to accompany you guys if you plan to gather information tonight, but we must be back by 9:00. We can't be knocking on victims doors that late. It would be rude. Besides, we all could use some rest.
Grendel (Jay) AC:15/10/15 HP 13/13 Wednesday November 25th, 2009 9:04:08 AM "Agreed. We should all head out this afternoon and return to the Inn in the evening for some rest. Even without our spells, we're a decent lot, and with all of us going we should be safe."
As everyone gets ready to leave, Grendel heads over to Maikill. Handing him one of the platinum rings she says, "This ring can connect you to my magic if you wear it. If you stay close it will keep you from falling in battle. It's a loaner, I might need to give the boon to another later on... but, for now you fit the mold for our champion." With a quick invocation and a touch to his shoulder she shares a powerful boon with Maikill.
========================== OOC: Grendel will take a standard action to cast "Shield Other" on Maikill. This boon lasts for 1 hour and Grendel will take a standard action each hour to renew it. The benefits are +1 to AC and all saves, all damage taken by the target is evenly split between the caster and the target. The platinum ring is a focus for the spell, 2 of them are required... one for the caster and one for the target.
Maikill HP 28/28, AC16 Wednesday November 25th, 2009 9:49:05 AM
Maikill's jaw drops as Grendel hands him the ring. Slowly, he slips it on his finger.
"Maikill try hard, fight good. I no champion. Three time yesterday I fall in battle, enemy too strong, better fighter. I need learn fight better. New metal shirt help, now ring help. I try be champion, but that is lot to ask. I try best."
Maikill is ready to go out and collect information, he dons his new chain mail shirt and lifts his axe.
ooc: So I am sure Maikill doesn't realize that Grendel will take damage, don't know how that will go when he finds out.
Xeron AC AC15 HP 3/7 Wednesday November 25th, 2009 10:05:12 AM
Xeron looks at Valla " look like you? You mean get pointy ears? "
This stupid joke force a smile on the rogue face and he finally gets up "No need for healing. Rest will take care of it. Plus the cleric is writing scrolls and is out of spell. Anyway, if anything happens, I'll run away. "
He stands there, waiting for Sanji to get moving. Back to the streets of Mudtown. Back to where his dirty soul belong. Back home.
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20+3=17 ; Wednesday November 25th, 2009 10:56:28 AM
The blond cleric stares at Xeron in confusion, why was he acting this way. Xeron, it is really no trouble. Grendle healed Maikill, so I still have three spells left for tonight. Thats more than enough to heal you. Besides, after the way you took care of those bouncers I want to make sure you are able to watch my back if I need it. The cleric gives Xeron a quick smile. I won't go down so easy next time, this armor will see to that.
Sense Motive d20+3=17
Valla AC:16/16/12 HP:6/6 Wednesday November 25th, 2009 5:35:17 PM
Valla smiles at the Rogues joke, Nice one, Well I guess lets go; but we cannot be out all night, I need my rest and time to study in the morning; but the information we find out tonight could help out massivly. A bottle of wine is probably the best route to take when talking to the merchants loved ones. Valla recites the locations and names of the merchants; I say we start in the southeastern part of town, and circle our way back here; See who knows what of Mr. Black Harris; the general goods merchant....
Valla stamps his staff on the ground a few good times, and heads for the door, after Sanji and Xeron; You two keep your eyes open, your the locals of the group here; lead the way.
The Case of the Missing Brains -- DM JIM d6=5 ; Wednesday November 25th, 2009 5:46:06 PM
Deciding to investigate the backgrounds of the three victims, the group makes way to the first victims place, then the second and then lastly the third--this takes most of the night and luckily nothing happens to the group as it makes it way across the lawless town.
At the first place, the group finds that the wife of the man who was killed, Mac MacGuiness, is in charge now. She is a thin woman with a kind face and disposition.
At the second place, the group finds two of Felton Gros' sons trying to manage the business. They are not nice, rather arrogant in fact and don't take kind to questions.
At the last place, Black Harris' general merchandise store, the group finds it closed and locked up--mostly like by Harris himself just before he wass killed. If no one comes forward to claim the business, there is every expectation that it will be looted within a day or two. If you wish to ask any questions at any of the three locations, please make a diplomacy OR Intimidate roll for EACH LOCATION. If the group makes both(by seperate characters), then the last roll will count, invalidating anyone elses roll. I would suggest you choose one person to make the Diplomacy or Intimidate roll, then everyone else make a DC10 Aid Another roll
If you want to talk to the neighbors, squatters, etc that are around each location, then please make a Gather Info roll. I would suggest the same procedure above with the Aid Another roll.
I will be able to post everyday, so if you have questions, please ask. And if your characters notice a small fat man with an impeccable mustache by the name of Hercule, leave him alone :)
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells d20=8 ; d20=6 ; d20=10 ; d20=10 ; d20=10 ; d20=10 ; Wednesday November 25th, 2009 6:17:29 PM
Rolled for aid another diplomacy / intimidate, succeed in last location. Rolled for aid another Gather Information all succeed.
Maikill HP 28/28, AC16 d20=4 ; d20=15 ; d20=11 ; d20=8 ; d20=2 ; d20=17 ; Wednesday November 25th, 2009 6:27:38 PM
Rolled three aid another diplomacy/intimidate, succeed in 2nd and 3rd location. Rolled three aid another gather info, succeed in last location.
OOC: I would suggest Sanji maybe to do diplomacy roll?
Beriothian (Will)-- AC:18/15/13 HP:7/7 Wednesday November 25th, 2009 6:52:26 PM
ooc: My intemidate/diplomacy may be higher than Sanji, but it looks like Sanji hasn't updated their character sheet for lvl 2 yet.
Maikill HP 28/28, AC16 Wednesday November 25th, 2009 8:09:27 PM
ooc: then go for it Will. Jim is willing to post and the other players may be away from computers.
Beriothian (Will)-- AC:18/15/13 HP:7/7 Thursday November 26th, 2009 1:39:14 AM
ooc: I am going to wait for Sanji to post since I don't know their current skill levels. If they don't post by about noon I will roll intimidate for the first two (+7) and Diplomacy for the third (where I will give the person we are talking to the wine). I will also roll for gather information (+3) at the three locations.
If Sanji responds I will assist on anything they roll on roll as above on the rest. Also, I can roll sooner/later if needed.
Xeron AC AC15 HP 7/7 d20=15 ; d20=2 ; d20=13 ; Thursday November 26th, 2009 10:50:57 AM
Xeron thanks the Taur as he heals him. "I hate to be a bother on the group and needed healing from a non fight situation. "
Xeron will aid Bero in his 3 attempts (Aid another: 1d20 = 15 (pass), 2 (fail), 13 (pass)) by playing with his dagger when the newcomer tries to intimidate information and nods, smiles and shakes his head when Bero tries diplomacy.
Beriothian (Will)-- AC:18/15/13 HP:7/7 d20+7=19 ; d20+7=14 ; d20+3=8 ; d20+3=6 ; d20+3=6 ; d20+3=14 ; Thursday November 26th, 2009 11:52:41 AM
As the group goes around Beriothian is surprisingly intimidating for someone so small. In fact, he gets so into is intimidation act that he struggles to break out of his intimidating act when the go to gather additional information.
Intimidation for first victim- 19 Intimidation for second victim- 14 Diplomacy (offer wine here) for third victim- 8
---------------
Gather Information for first victim- 6 Gather Information for second victim- 6 Gather Information for third victim- 14
Sanji (Eric) AC: 18/15/13 HP: 8 d20=5 ; d20=9 ; d20=18 ; Thursday November 26th, 2009 6:28:12 PM
ooc: Not sure what happened with my character sheet. I updated it on Google docs but i'm not sure how to change the link. Any ideas anyone?
Sanji will also aid another: fail, fail, pass
Bosk (James) AC: 19/11/18 HP 17 of 17 Spells Thursday November 26th, 2009 6:41:42 PM
Make sure you push the update button and publish as a web page on google docs. Just saving it will only allow those logged in with permission to view it.
Grendel (Jay) AC:15/10/15 HP 13/13 d20+4=11 ; d20+4=10 ; d20+4=20 ; Thursday November 26th, 2009 6:56:29 PM
Grendel will use diplomacy to 'aid another' on the first two, but will try to improve on Berothian's attempt on the 3rd victim. Any information would be helpful. In the case of the General Merchandise store formerly owned by Black Harris, if it were open to claim the group might want it as a base of operations.
======================= Aid another on #1: 11 Aid Another on #2: 10 Diplomacy on #3: 20 (!!!)
The Case of the Missing Brains -- DM JIM d20+2=6 ; d20+2=4 ; Thursday November 26th, 2009 8:59:57 PM
HAPPY THANKSGIVING EVERYONE!
Poor widow MacGuiness, she lost her husband of thirty years just a few days ago and now a group of ruffians are questioning her at dagger point. "Please, please don't hurt me, I'll tell you whatever you want to know," she replies, visibly shaking, as Beri intimidates her into speaking--Xeron close behind playing with his dagger in a menacing manner. (you guys really need to read my posts better).
Gathering information from those around the area, they don't know anything in particular, just that Old Mac dealt with some strange items--most think it was just a junk shop.
Just as willing to help at the point of a dagger, the Felton Bros' willing give any information to the group, they just need to ask.
Gathering information in the area, it's learned that Felton Sr. had a fine appreciation for wine, tobacco and art.
At Black Harris', there is no one to talk too in the shop as it is closed and locked. Three days is the customary time period to give a merchant if he dies or ends up missing, before it's fair game.
Gathering information around the area, the group finds out what Lou the innkeeper said was true. Black Harris wasn't well liked and liked to throw his weight around. The group also finds out that Felton Sr. had visited the store about a week ago, for what reason, it's unknown, perhaps to buy some general goods, etc... If you have questions of Widow MacGuiness or the Felton Bros., please ask.