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Wayfarer


Preparing to Move on Wayfarer (DMSteveK) 
Thursday October 22nd, 2009 1:18:03 PM

It takes over 10 minutes for Firn'gaer to select his spot and then cast his Teleportation Circle. This is plenty of time for the others to cast whatever preparation spells they want/need.

When the circle is ready, Firn'gaer tells the others of the activation trigger, and, four at a time, the Children of Chaos teleport through.

The group arrives at an austere room with a high 30 foot cieling decorated in geometric patterns. While there are scuff marks on the floor from furniture and soot marks on the wall from assumed lamps, the room is completely bare. There are four doors out, one from each direction, and the doors to the south, west, and north are flanked by windows. More windows high on the walls let in more light.

..............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

..............

Wayfarer Monestary

Wayfarer Map



Xenia (AC29, HP99/99) 
Thursday October 22nd, 2009 2:49:02 PM


No objections come back to the plan she's laid out. Good enough.

"Alright," the rogue announces through the Message Tattoos. "I'm going, then. Depending on what I find, we might need your Passwall, Mom."

"Count to ten. If you don't hear back from me by then, I'm in trouble."


Then she's off. The Wold blinks between grays and colors as Xenia arrows out the southern door and across the gap between the two buildings. The rogue grits her teeth and braces for impact as she flies directly at the hard solid reality of the monastery wall. But, luck is with her, and the wall ghosts to the Material Plane just as she is about to plant face.

Ten feet above the ground, the rogue slips into the monastery. She takes a quick look around, and then back pedals the way she came, ready to report just the other side of the wall.

Rolls and Actions
Double move. Go out Southern door. Blink through wall to AV22. Return through wall, ending at AV19.

Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Blink rolls if needed 65 and 60 for there and back (50 or Lower is Miss)

Active Effects: Mind Blank 24hrs, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Move on Wayfarer - Addendum (DMSteveK) 
Thursday October 22nd, 2009 4:27:04 PM

Xenia pops through the wall and pops back before the others can count to ten, and the girl-elf relates what she saw.

There was a very large room, big double doors on the west side and a dias on the east side. About a dozen older men and women are chained and on the floor of the dias and guarded by six humans in armor and one ant-taur.

..............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

..............

Wayfarer Monestary

Wayfarer Map



Xenia (AC29, HP99/99) 
Thursday October 22nd, 2009 4:52:56 PM


Question: What's the view outside the wall where Xenia is now? Anyone around? Any visible or audible presences in the vicinity?

SteveK: No visible/audible presenses. This area is a paved walkway that links all the doors that Xenia can see. On the edges of the walkways are small gardens: some herbal, some bonsai, some feng shui: all in a state of neglect.

Xenia (AC29, HP99/99) 
Thursday October 22nd, 2009 9:03:58 PM


"All clear outside the South door," Xenia announces, and then launches into a description of what she saw inside. "Do you think we oughta start by freeing these folks inside? Sure it might let them know we're here, but we gotta start somewhere. And, short of me flying around for days looking for Queenie Ant Guy, I don't see no other alternative."

Rolls and Actions
Double move. Go out Southern door. Blink through wall to AV22. Return through wall, ending at AV19.

Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Blink rolls if needed 65 and 60 for there and back (50 or Lower is Miss)

Active Effects: Mind Blank 24hrs, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall Ac 36/38w/CG) Hps 228/228 Pro-f-Evil,Bull str , Cats Grace, Heros feast  d8+8=16 ;
Thursday October 22nd, 2009 9:28:41 PM

The dwarven warrior goes through with the first group .... as everyone appears .... he stands guard near a door .... he picks the southern one .....

Grimacing as Xenia blinks away and then back .... passing them important intel .... " anyway we coulda dispel da domination on dem dwarven guards and da humans in da other room ?" whispers Kazak through the message spell .... " might come in handy .. freeing dem quickly ...and we wouldn't hafta try and subdue dem "

Giving the scout a thumbs up signal .... "Nice work " whispers Kazak

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 
Thursday October 22nd, 2009 11:33:04 PM

Peerimus squeezes in with Yorrick and appears in the small room. Xenia moves out and is back with more information. "As soon as we move into the south room the Formians will all know we are here. The question on my mind is what do they do with that knowledge." Peerimus activates his animated shield. He then looks to the other spell casters, "What do you think of Kazaks idea, can we?"

"Peerimus looks to Angus, "on the road your magical sight detected the domination effect correct. How long do you need to discern that from other magic any of the non Formians might have as ongoing spells? A thought has occurred to me that not everyone here might be under coersion. It is very possible we may encounter some who see things in a similar llght as the northern god Ga'al. That such order and structure is ultimately a good thing for the betterment of the lives of the people of the Wold."

"Barring any other ideas, I am inclined to agree with Xenia. Move through the doors and see if we can learn more from the men and women being held."

Peerimus also draws forth his club, leaving his staff in his wondrous quiver.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes


Rash 161/152  d8+8=9 ;
Friday October 23rd, 2009 12:05:01 AM

ooc 9 extra hitpoints from the heroes feast. Do we know what kind of ant-tuar we are facing? Worker warrior etc?

Rash says, "Ok here is the plan. Xenia you will lead us out opening the doors and picking them if they are locked. When we get to the other room, Angus uses his dispel magic to try and undominate the guards. Firn'gaer, you will back him up with a dispel magic if they are to spread out to get all of them. The dwarf brothers rush the ant and take him down quick. The rest of us get to the prisoners and start freeing them. Does anyone have a quick way to get the chains off?"

Rash then looks at Peerimus and asks, "What is the plan for the prisoners. We are going to get hit pretty quick since we are giving our position away to the hive mind. I think it is the right choice but what is our retreat thinking if we have a bunch of people with us? Do we fortify the room and fight a defensive battle and port out when we need to or are we going to keep moving.

Rash then sets her shield to floating beside her and pulls out her sword.

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility


Jurgen 
Friday October 23rd, 2009 2:36:19 AM

Jurgen stands at the rear, not because he is worried about guarding it, but because he would Dimension Door wherever was necessary when the group moved.

"If we have to fortify a position, we will have to split the group up. At least one, probably more, will have to stay, guard, and defend those who we leave behind. I can wall off a room fairly well on my own, so if necessary that will be me. Otherwise, we just create a box and seal them in until we get back... Although we would be creating a deathtrap for those inside if we weren't able to get back..."

Angus 74/74 SR 20 HP AC 21 
Friday October 23rd, 2009 6:14:59 AM

Angus looks to Peerimus and answers his questions "It will not take long and Firgear can also see the domination. I will look at any guards quickly and attempt to dispel the domination."

Angus looks to Rash "Sound good?" as he cracks his thin knuckles as he gets ready for spel casting.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Xenia (AC29, HP99/99) 
Friday October 23rd, 2009 7:43:46 AM


Question: Is the black square at AX20 a door? This, I'm assuming, is the door that Rash is desiring to be picked.

Move on Wayfarer - Addendum (DMSteveK) 
Friday October 23rd, 2009 8:38:52 AM

Xenia wonders what could be the next step. Popping in and freeing prisoners is always a good idea!

Kazak goes through with the first group and he guards the southern door.

Peerimus agrees with Xenia. ¡§Move through the doors and see if we can learn more from the men and women being held." The druid readies himself with his club and bear.

Rash makes sure everyone is satisfied through the Heroes Feast before they marched through Firn¡¦gaer¡¦s Teleportation Circle¡¨. Once on the other side and getting information from Xenia, the new battle leader of the CoC makes her plans. "Ok here is the plan.
1- Xenia you will lead us out opening the doors and picking them if they are locked.
2- When we get to the other room, Angus uses his dispel magic to try and undominate the guards.
3- Firn'gaer, you will back him up with a dispel magic if they are to spread out to get all of them.
4- The dwarf brothers rush the ant and take him down quick.
5- The rest of us get to the prisoners and start freeing them. Does anyone have a quick way to get the chains off?¡¨

Rash then sets her shield to floating beside her and pulls out her sword.

Jurgen stands at the rear, not because he is worried about guarding it, but because he would Dimension Door wherever was necessary when the group moved.

Angus cracks his thin knuckles. "It will not take long and Firgear can also see the domination. I will look at any guards quickly and attempt to dispel the domination."

........

The plan is ready. What is needed now is movement to execute the plan. The CoC spring into action.

..............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary PCs centered at AV,13

Wayfarer Map

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies

Xenia (AC29-AC31vsLaw, HP115/99)  d20+9=24 ;
Friday October 23rd, 2009 10:54:22 AM


"Need to prepare one more thing," Xenia messages, and then uses up another one of her scrolls.

With the new spell on, the rogue drifts five feet closer to the nearest door and gives it the eye, trying to determine whether it might be locked or not.

Rolls and Actions
Cast scroll of Magic Circle against Law on self
UMD Auto Success vs DC25 (UMD 34)

To possibly speed things up: Open Lock 24

Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Position: AW19 (5ft step)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall Ac 36/38w/CG) Hps 228/228 Pro-f-Evil,Bull str , Cats Grace, Heros feast , Power attack +12  d20+20=21 ; d10+39=44 ;
Friday October 23rd, 2009 10:27:29 PM

Nodding as the plan comes together ....the dwarf quietly unsheaths his weapon ...... the stone sword of Turak Nor .......

" straight for da ant ....i'ma charging ..... one big swing and he's a dead ant ..." whispers Kazak quietly ...

Nodding at the scout ... " just pick da lock and swing da doors open and i'm a charging thru dem ..." ... whispers Kazak

" we gotta kill dat ant quickly or it will tell all da rest of dem ants wit its mindlink .."

Once doors are opened the dwarven warrior will charge forward (charge special attack)(+2 attack , -2 Ac).... straight at the ant-taur .....(using power attack also +12).... swing his stone sword with two hands ...not making a sound .... just his boots pounding on the floor .....

1st strike ! d20+20=21 lol !! damage d10+39=44

attack numbers (+27 standard for kazak , +2 bull str , +1 Heroes feast . +2 charge = +32 )(PA for +12 reduces it to +20)
Damage 1d10+13 standard , +2 bull str , +24 PA ,(doubles when two hand ,)

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )

[link href="http://docs.google.com/Doc?docid=0Ab87AYv1iEkoZGNobnFkNXpfMGdtZjZiOGRj&hl=en"[Kazak Stonewall]/link].

+++++++

Sorry, Chris, this time you have the brackets reversed. Replace the bracket before "Kazak" with it's opposite facing brother. Replace the bracket after "Stonewall" with its opposite facing brother. You should have it there. --Al

Angus 74/74 SR 20 HP AC 21  d20+17=30 ; d20+17=29 ; d20+26=44 ; d20+26=41 ; d20+26=44 ; d20+26=30 ;
Saturday October 24th, 2009 9:44:38 PM

Like Xenia, Angus uses the new scroll he has in his hand "Thanks shop Girl." Angus winks at Xenia as the protection from law scroll is used.

Angus smiles "I like the plan. I bet disentegrate could make short work of the chains. We do not need to take off all the chains just ones that anchor the hostages. That big stone sword of Kazak's also might do the trick as I have scene it go through metal armor easy enough."

Angus sees Kazak's swing and adds "Maybe not?"

Angus will use his arcane sight on the guards and cast his readied Dispel Magic on them if necessay.

Spellcraft check: 44, 41, 44, 30

Dispel check 30 & 29

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 0/8
5 Level 0/7
6 Level 0/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 1/10 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+24=38 ; d20+25=29 ;
Sunday October 25th, 2009 11:06:12 AM

If I read the map correctly we are exiting our building to the south and will be outside at that point. We are then entering another building about 15' away.

Peerimus exits the room the group first arrived in and looks about with a careful eye. [Spot 38 Know Nature 29] Whispering through the message spell "Angus hold off on burning such a powerful spell on this simple problem. It will be simple enough to incapacitate the guard take out the Formian threat and free the prisoners. The Formians will know we are here and we can expect immdiate retaliation. This will be a test of endurance and conservation."

Peerimus exits and positions himself with Yorrick [Peerimus @ AU 19 Yorrick @ AS 19

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Rash 161/152 
Sunday October 25th, 2009 12:56:35 PM

Rash looks over at Peerimus and says, "Already questioning my judgement leader? If we can free the guards from the domination, then we have gained six more allies. Armed ones who can help protect the prisoners they don't feel worthy of the domination. Of course it might be nice to see if the ant in there is responsible for the domination. Does it end upon his death? Still we need to move quickly and trying to restrain 6 human guard without killing them might be difficult. I think it worth the spell. Otherwise their is a good chance we end up killing some of the guards."

Rash moves out into the alley waiting for Xenia to open the next door and preps a hold person spell for any guard who might resist the dispel magic. When Xenia opens the door and the action starts, she will have it as a readied action to cast on a guard who isn't dispelled.

ero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility


Durgan Stonewall (AC 35; HP 253/239) 
Sunday October 25th, 2009 9:28:32 PM

"Time fer arguin is later. let's go stomp some bugs." Durgan looks prepared as usual. With just a bit of extra gleam in his eye, like he is looking forward to this.

Actions:
move alongside Kazak

Active Effects:
heroes feast

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Monday October 26th, 2009 11:23:26 AM

Firn'gaer will cast his extended Magic Circle vs. Law and then use one of his spell-like abilities to recall the spell again.

"I think freeing slaves is a noble idea, but I think it consumes too many resources. I think we need to avoid as many confrontation with lower ant-taurs and dominated civilians as we can. I suspect that once we make contact with the first group our presence will be known throughout Wayfarer. Stealth at this point is our best option, and probably safest for Wayfarer's residence."

"Can we move through the city undetected?"

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Dispel Magic, Greater, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Monestary Attack (DMSteveK)  d20+7=16 ; d20+7=21 ; d20+7=26 ;
Monday October 26th, 2009 9:44:16 PM

The group eases out the Teleport Circle room and out into the open terrace. Though there is a great deal of sound and movement by the non-stealthy members of CoC, no alarm is raised. It looks like this area is well and truely deserted.

Xenia casts her own protective spell and, drifting to the door, figures it is most definitely locked. She picks the lock with ease and gets out of the way of the charging dwarves.

Kazak unsheaths the stone sword of Turak Nor, and readies to go straight for da ant. He zips into the building and moves between two guards who are too startled to react. Charging up to the Ant-taur, he gives it a tremendous strike dropping it where it stood!

Angus uses his new scroll he has in his hand, and considers different ways to defeat the chains. As the door opens, he looks in and sees the two guards with medium level enchantment around them, which he immediately identifies as a Domination. His dispel magic obliterates the magic dominating the three near guards!

Peerimus exits the room, and cautions the group to conserve their more powerful spells. He and the great bear position themselves to support.

Rash mistakes which spell Peerimus is talking about and works to convince with her words. She moves out into the alley waiting for Xenia to open the next door and readies a hold person spell for any guard who might resist the dispel magic.

Durgan is pumped and runs alongside Kazak, racing to the place where the Ant-taur is cut down.

Firn'gaer will cast his extended Magic Circle vs. Law and then use one of his spell-like abilities to recall the spell again. He makes a suggestion to go looking through the city undetected, but the others have already begun the assault.

(DM Move until Jeff is better) Jurgen remains by the teleportation circle, guarding the exit for the Crimson Shields. He is confident that between the Chaos Tattoos and his own Dim Door ability, he will be able to get anywhere quickly.

........

The Ant-Taur is down, and six of the guards shake their heads. The three freed of the domination continue to shake their heads and try to make sense of their situation.

The Three remaining guards converge on Durgan and Kazak as the most visible members of the assault, but none can land a hit.

..............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary PCs centered at AV,13

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies


Xenia (AC29-AC31vsLaw, HP115/99) 
Monday October 26th, 2009 10:27:34 PM


The dark rogue dives through the door. Sweeping over the ground, silent and invisible, she flies toward the three Domineered guys attacking Durgan and Kazak. With out lifting a finger, she simply settles over them, covering the Domineered guys with her Magic Circle.

"That should Undomineer these three," she says over the Message Tattoos. "I didn't want them to hurt themselves on Durgan and Kazak. Tell 'em they can't move, though. They step outta the Circle and they'll be Domineered again."

Rolls and Actions
Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Position: AW27-5ft up (50ft move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+18=24 ; 3d6+7=21 ; 2d6=3 ;
Monday October 26th, 2009 10:31:42 PM

Peerimus quickly clarifies that he was referring to using a disintegrate on the chains and not trying to dispel the domination. Peerimus quickly moves into the room [AX/24] with Yorrick moving in right behind him. if the dominated guard shifted attack to go at thier former allies, the druid would try and sto them. readied attack [AC 24 Dmg 21 plus 3 if non lawful all dmg non lethal]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Rash 161/152 
Tuesday October 27th, 2009 12:24:04 AM

Rash smiles at the success of her first plan, though she has to admitt it wasn't much of a challenge. She moves over to the chained prisoners and says, "We will get you out in a minute." She looks at the chains to see if they are locked on or welded. If locked she will call Xenia over to deal with them.

She messages to Kazak and Durgan, "Quickly explain to them what is going on. She if they will volunteer to be chained up so they can't harm the others when they fall under the domination again. It would be best to knock them out but I guess we will have to blindfold and gag them so they can't report to the hive what they see."

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday October 27th, 2009 1:46:00 AM

"This was a waste of time, and we have lost any element of surprise." He says through the tattoo. "We don't have the resources to free the residents and deal with the formorian nest. Now they will be alerted to our presence, which will make our task that much more difficult. Rash, you may want to play at being the battle leader, but this mission isn't about battle. It's about a tactical strike against our foe. I fear we may not have a choice anymore.

"We need to move fast."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Jurgen  d20+1=19 ;
Tuesday October 27th, 2009 3:15:50 AM

[Thanks for mentioning it to Steve, Al. I'm over the worst of it and no longer stuck to my bed. Jurgen is ready to ki-. Oh. The rest of the group has it already. Okay. Jurgen is ready to be the annoying paladin]

Jurgen guards the exit, making sure the Crimson Shields rear is safe [Tee-hee. Crimson Shields, Steve? :D]. When he realizes that he is with the Children of Chaos, he snaps out of his foolishness and rushes towards the chained prisoners. Firn'gaer was right. Time was of the essence and they didn't have a lot of time to free these people before they had to move on.

He attempts to Search [d20+1=19] for a way to free the prisoners or a weakness that he could point out to Xenia for her to utilize.

SteveK it was late :-)

Xenia (AC29-AC31vsLaw, HP115/99) 
Tuesday October 27th, 2009 9:50:08 AM


"Well. 'Kay. If we wanna strike fast, we gotta know stuff first." The Message Tattoo is fantastically convenient, and Xenia makes good use of its ability to talk to the other Chaos Guys without anybody else hearing. "Now that we saved these folks, lets ask 'em sump'in."

"Hey!" The voice of the dark rogue comes from the air up above Durgan and Kazak. "We're the Children of Chaos," she announces, "and were here to rescue you."

"We need to know stuff and we need it fast. Anyone here know where these Ant Guys come out of and how to get in there? We need to get to the Queen Ant Guy a'fore they start killing your fellow townsfolk."

Rolls and Actions
Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Position: AW27-5ft up (50ft move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 74/74 SR 20 HP AC 22 (24 verses law) 
Tuesday October 27th, 2009 9:58:34 AM

Angus give a little pump of his fist and thin arm as the domination comes off the guards and then he see Xenia take care of the other three "Nice move girlie."

Angus waves the three guards he undominated over to himself "Quick, come over here. How long have the ant taurs been in possession of the city?"

Angus looks to Rash "Working according to plan. Now that we have some of the hostages free we can get them ready to move for questioning later. Do we now wreak havoc on the ants before leaving and questioning the hostages to divine more information? I am ready to stomp some ants."

Angus will cast polymorph on himself in anticipation of combat, taking is familiar pixie form.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 1/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 2/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Kazak Stonewall. 
Tuesday October 27th, 2009 3:35:49 PM

Hearing Xenia's message .... the dwaven warrior .... sheaths his stone sword ....... raising his hands .....

" hey we're here ta help ya .... ya been mind controled by da ant-taurs " ,,,, growls Kazak diplomaticall as he can

" we mean ya no harm ....see i even sheathed me sword "

" i know ya seem a bit bewildered .... but we need ya ta help us as quickly as ya can ... where is da queen ant ?? .... anything will be useful "

waiting for the guards reactions ..... Kazak gives the mage a darl look .... " well instead of keeping quiet ya should of said something .... a bit late now ... don'tcha think ?" ......

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )

OOC " AL - thanks for the help !! ya da best !!!!


Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday October 27th, 2009 5:29:35 PM

"When ones council is often never heeded, one learns not to waste the words" He says to Kazak through the message spell. "Now, what do we do with them? They cannot come with us, and if they stay here they will be in danger."

Firn'gaer thinks that it is unlikely that the conquers would impart important tactical information to their slave workforce. But he keeps that thought to himself.

"Peerimus, with your keen vision, can you find a higher vantage point and keep watch for approaching trouble? Some time frame for response time will give us some helpful intelligence. Wouldn't you agree?"

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Durgan Stonewall (AC 35; HP 253/239) 
Tuesday October 27th, 2009 9:49:25 PM

"I'm with the gnome. Pick a direction, and let's move out. Xenia's trick should keep the ones off us that we don't want to hurt. I think she should stick close to me and me brudder, and let us go in first."

Active Effects:
heroes feast

Monestary Attack (DMSteveK)  d20+15=31 ;
Tuesday October 27th, 2009 10:01:57 PM

Xenia flies toward the three Domineered guys and settles over them. , covering the Domineered guys with her Magic Circle. She then introduces herself to the chained dudes: "We're the Children of Chaos, and were here to rescue you."

Peerimus clarifies his earlier concern, and then follows into the room, placing Yorrick and himself to protect the newly unDominated guards.

Rash smiles at the success of her first plan, and moves to the chained prisoners to see if she can get them out. The chains looked like they are locked. The battle leader looks to lock up the Dominated guards, explaining it is for thier own good to keep them from assisting the ant-taur.

Firn'gaer urges speed and stays where he is. Perhaps Peerimus can get up high and be an aerial scout?

Jurgen rushes towards the chained prisoners, and searches for a way to free the prisoners or a weakness in the chains. The iron looks well-made and the locks too. It will be a skilled rogue to manipulate these locks!

Angus waves the three guards he undominated over to himself "Quick, come over here. How long have the ant taurs been in possession of the city?" The sorcerer asks other questions and polymorphs himself into a pixie in his Standard Operating Procedure.

Kazak sheaths his stone sword and shows he's friendly to the guards attacking him. Lets hope they are really Dominated and not allies of the ants...

Durgan follows his brother's lead and does not attack.

.................

The three guards attacking the dwarves are in fact, Dominated, and they stop as soon as Xenia flies close enough. "Whoa!" says one, "that is one nasty enchantment!" These three plus the three unDominated by Angus turn out to be some of the elite Wayfarer Protectors that were in charge of the gate before the ant-taurs came. "These Ant-taurs were hiding in an adventuring waggon as it rolled up to the Gate a month or two ago. We never had a chance before the whole gate contingent was enchanted or subdued, and then the whole group just walked right in." None of the guards know anything more.

One of the prisoners makes a twist with her wrists and then stands up, the shackles falling to the floor. "Greetings, Children of Chaos. I am Navia, First Minister to Faraday, the leader of our monestary. I greet you as the lands champions and as the boon companions of Savin, our brother."

"I fear what the guards tell you is true. The Oglian swarmed our defenses before we could properly counter the threat. Those whose minds have been too strong to Dominate have been chained here until we slowly succumb. I do not fear a wholesale slaughter of the people, for the Oglians have ever enslaved others to thier rule, not practiced genocide."

......................
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+24=32 ;
Tuesday October 27th, 2009 10:15:35 PM

Peerimus agrees with Firngaer's suggestion at taking a look while Xenia frees the rest of the chained prisoners. Shifting into a hawk he flies out the door the group entered telling yorrick to Guard Kazak. Peerimus climbs as best as he can to get a better view. [35' to the door turn right and climb best I can for the remaining 45' of move. Puts me about 20' off the ground. Spot 32] Peerimus relates anything he see through the tatoo. "Find out if there is anyone else in the building, we will need somewhere for the prisoners we free to gather. Our job now will be to make us the threat and pull any concern the Formians might have away from other dominated individuals. Ask if there is anyone in particular of power or strength we should be aware of."

Yorrick grunts his approval to Peerimus's request and moves 10' to close to Kazak.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 5/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Rash 161/152 
Tuesday October 27th, 2009 11:32:27 PM

Rash bows to Navia and says, "Obviously the ones gathered here are the strongest wiledl and most likely the leaders and best fighters or maybe luckiest of your town. Can you fight? The Children of Chaos will of course take point, but if you could gather the freed prisoners and work behind us to free more, it will free us up to take down these "Oglians." It sounds like you have encountered them before or at least know of them. Any information you can share will help our cause.

Rash looks over to Angus and says, "Can you cast your magic on the other three to free them? I could but I suspect I will need my spells for healing of us and the dominated before I am through."

Rash looks back to the freed guards and the other prisoners, "Can you at least tell us where they are massed? We need to find the taskmasters. I believe they are the ones who can enslave your people. Must be a lot of them to hold so many."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast, Dispel Magic Greater,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility



Angus 74/74 SR 20 HP AC 22 (24 verses law)  d20+17=36 ; d20+17=18 ; d20+17=24 ; d20+17=36 ; d20+17=30 ;
Wednesday October 28th, 2009 9:59:44 AM

Angus nods to Rash "We also need your second plan of action. I will work to free these few. Let's find out their strenghts as maybe we can make a general attack, but we are greatly outnumbered so we need to consider a way to leave with a large number of free hostages."

Angus will request that the three still dominated guards and Xenia and any of the shackeled captives that may have recently sucumbs to the enchantment com together. Before casting the greater dispel magic he will arrange Xenia so that her spell is still effective, but that she is not in the dispel magic.

Dispel checks:36, 18, 24, 36, 30

"It appears that one domination is particulary tough. I missed one." Angus squeeks his report

Angus looks over to Navia "Well met. I'm Angus at your service. How many ant taur in general do you know of and more important, how many leader types that can dominate? Is there a way we can get a large group of freed hostages out of the city if we start to get frisky?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 2/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+10=15 ;
Wednesday October 28th, 2009 10:09:22 AM

Firn'gaer moves closer to the area of captives and casts his own dispel magic to free the remaining dominated individual. Firn'gaer's head slumps, you have got to be kidding. He looks at the group through his enhanced eyes and knows his spell failed.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.

* -- Spells cast
[] -- permanently held spell slots

Jurgen  d20+10=11 ;
Wednesday October 28th, 2009 12:00:02 PM

Jurgen nods appreciatively at Navia. Apparently his lack of skills didn't prove to be a problem. "Speed is more important here than anything. We can't give them too much time to prepare for us..."

Seeing Angus and Firn'gaer both fail at dispelling, he turns to resolve the problem. "Oh for the love of Domi..." Jurgen, too, failed.

Xenia (AC29-AC31vsLaw, HP115/99) 
Wednesday October 28th, 2009 1:09:31 PM


Lots of magicking going on. The invisible rogue puts on her thinking hat.

"'Kay. I think I know where we need to go," says the rogues invisible voice. "But first we gotta make sure these folks are gonna be alright here. If we can't unspell these three guard guys. Sorry guys. I think next best is to tie 'em up, blindfold 'em and put 'em in another room. We got chains already here we can use."

"Or, if you think the folks here might be in big danger, we can have 'em go back out through the ... " Here the rogue switches to the Magic Whisper Net. " ... through the Teleportation Circle."

"As to where we need to go from here, I figure since the Ant Guys didn't tunnel in, they can't be too deep into the mountain. That narrows the range of places they can have their Ant Guy Nest to the places in the city. 'member me and Peerimus telling you 'bout the one old dwarf guy who died? They took his body into this warehouse. I think they did this - gross, okay. I know. - to feed on him, and this warehouse must be, like, the entrance to their Nest."

She goes on to describe the warehouse in question to Navie and her folks, asking whether they recognize it, how likely they think her idea is, and what the best way would be to get there without being seen.

"Oh, and by the way, Navie, you said you was the First Minister to the leader. Mind if I ask, what happened to your leader? What happened to Faraday?"

Rolls and Actions

Position: AW27-5ft up

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 161/152 illegal post 
Wednesday October 28th, 2009 1:35:38 PM

Rash messages to the others, "When I scried on the workers, I did see them in some sort of tunnel."

Rash looks on in dismay at the waste of spells, "I think we need to concentrate on killing the task masters rather than relying on dispel magics after watching this display. If we can target them from a distance with spell and bow..." she pauses for a minute lamenting the loss of Trace, "we might be able to free more slave/dominated folk and weaken them considerably.

She looks at Firn'gaer with a frown. "I agree we need to move but where too? I am in charge of the battle tactics and coordination. I leave the big picture to you brainy types."

OOC remember that all of the children should have 1d8+8 extra hitpoints from the heroes feast!

Durgan Stonewall (AC 35; HP 253/239) 
Wednesday October 28th, 2009 8:48:49 PM

Durgan ribs his brother as Peerimus flies off to look around. "How comes he always has Yorrick guarding you eh?"

Durgan shakes his head and then puts a mailed glove over his face as he can't bear to watch the magic display anymore. "Magic. Harumph!" He walks over and taps the guy on the head with the flat of his axe and knocks him out. As the guy falls unconscious to the floor, Durgan explains. "Dwarf magic. Now, let's tie up all the ones that are stil magicked and get ready to move."

Kazak Stonewall. 
Wednesday October 28th, 2009 9:07:33 PM

putting on a friendly face and attitude .... Kazak helps Xenia with freeing the captives ....

"Well met Navia .... " witha look at the other captives " can any of ya handle weapons ?? ... i got me some extra spears ... and ya can take dat ants weapons too "

" Dem ants must have fortified da place ... any sneaky backdoord we could use ??" growls Kazak

Wwhen the Might Yorrick ambles over ..." Hey Durgan ya just jealous .... me and Yorrick are pals " laughs the dwarf .....giving the big bear a pat on the shoulder ....." probably Peermimus's way of keeping me from charging off by meself " ..... grins the ex- army sergeant

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Monestary Attack (DMSteveK)  d20+10=18 ; d20+10=28 ; d20+10=24 ; d20+10=19 ; d20+10=14 ; d20+10=28 ; d20+10=22 ; d20+10=19 ; d20+10=15 ; d20+10=24 ; d20+10=24 ; d20+10=30 ; d20+10=16 ; d20+10=29 ;
Wednesday October 28th, 2009 10:42:57 PM

Peerimus wildshapes into a hawk and flies outside and up to get a better view. He zips the door and turns to his right gaining altitude to look around. The main monestary building is large, and so far, the druid can only see north and east around the monestary itself and over the parapets. He doesn't notice any movement.

Yorrick grunts his approval to Peerimus's request and moves to Kazak.

Rash speaks with Navia. "Yes we can fight, but have not had a reason to before now; we would have only lost. Now, we can gather people freed from the Oglians influence and succor them. We can also temporarily chain those who are subdued and under the influence of the Oglian." Navia produces a key from somewhere on her person. "They do not have the master key to the locks."

Angus is determined to work to free the 15 prisoners, and the still dominated guards. HIs Dispel Magi frees two of the guards. (His Arcane Sight is sure none of the chained people are under the influence.

Firn'gaer moves into the main building of the monestary and tries to unDominate the last guard, but fares no better than Angus. "You have got to be kidding!"

Jurgen agrees that speed is the key to this attack and also casts a Dispel Magic with the SAME RESULTS!!! "Oh for the love of Domi..."

Xenia the invisible is bubbling with ideas out loud and using the Message benefit of the Chaos Tattoos. She thinks tying up the lone guard who is not unDominated is a good idea, followed by blindfolding. Then she suggests that the one warehouse could be the nest of the ant-taurs, looking for Navia to verify.

Durgan shakes his head over the magic display and mimes knocking out the one guard with his axe to demonstrate how he would handle dwarf magic. and then puts a mailed glove over his face as he can't bear to watch the magic display anymore. "Let's get ready to move."

Kazak helps Xenia with freeing the captives and has some questions of his own for Navia.

"Well met Navia .... " witha look at the other captives " can any of ya handle weapons ?? ... i got me some extra spears ... and ya can take dat ants weapons too "

" Dem ants must have fortified da place ... any sneaky backdoord we could use ??" growls Kazak

.........

The one unDominated guard that is not hostile because of Xenia's Protective Circle takes one look at what Durgan suggests and is more than willing to get locked up and blindfolded. "I don't want to fight my friends anyways!" he says. Navia uses her key to put him in the shackles that she shrugged off. (location: dg-yellow)

Eight of the fifteen remaining 'prisoners' use monkish skills to twist out of the shackles themselves. If asked why did they get shackled in the first place, they answer the same as Navia; there was no reason to escape and fight until now.

Two unDominated Guards and three monk teachers go to guard the south door to the main monestary building. Two more unDominated Guards and three monk teachers to the north door for the same purpose. One unDominated Guard and two monk teachers begin moving to cover the east door.

There are still six monk-teachers who are chained on the dias.

Standing with Navia in great dignity, is an old monk. He looks to some of the older CoC heroes that this is what Savin would have looked like in 50 more years. Make that 70 more years... Navia introduces him and answers a question at the same time. "This is the monk-abbot of the monestary, Faraday. He is our spiritual leader as well as in charge of the monestary itself." Faraday doesn't speak, but regally inclines his head. The gracefullness of his movements convince the heroes that no matter how old he looks, this wouldn't be someone to mess with.

Navia, or another monk elder tries to answer all the questions.

The Oglians are ancient stories from very old books. They tell of a conquering and enslaving race of ant-centaurs who built fantastic underground cities and came from a place called "Sargrass". That they act like intelligent ants and force slaves. Little else we know.

The guards don't remember any massed grouping of the Taskmaster caste or any others. "They pretty much spread out and took over the city, my Lady".

There are the little Workers and the Warrior meat-shields are nearly countless, mostly because there are no independant features. There are at least a dozen Taskmaster dominators, but most of them are also like peas in a pod. There are at least five more powerful warriors that called themselves Myrmadarchs. They also kept referring to a Queen, but we've never seen her.

I don't know of any secret passages or ways out of the city. It is not meant to stop a well organized siege.

All the monk-teachers can handle certain weapons. But they are all monks, and don't really need weapons at all ...

Not all the populace is Dominated, warns Navia. Most are only slaves that follow orders or are killed. Only a few are actually mind-controlled by the Oglian.

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies

Rash 161/152 
Wednesday October 28th, 2009 11:31:32 PM

Rash bows deeply to master monk Faraday. "We will move forward and try to kill as many of the taskmasters as possible directing the undominated and freed prisoners to you and yours. Do you want us to send them here? We need to move quickly if we are to strike at the leaders. I fear the workers and the warriors are easily replaced by the queen but the others will be tougher. Do one of you wish to come with us to help direct your people. I feel that they will follow your directions better than ours since we are strangers but will trust you and listen more quickly to your orders. Speed might save lives."

Rash then looks to the ceiling and sends a message to Peerimus, asking, "Do you see anything brother?"

Rash looks to the others and says, "OK now we need to rely upon our magic users and distance weapons. I feel that the ants will send a couple of waves of their lesser creatures and dominated slaves against us to wear us down and burn up our resources. I doubt they have a good handle on the how many resources we have. Angus, I am sorry. I know you enjoy blowing things up but I think we need you to use your multiple dispel magics to free the dominated. Firn'gaer, you have mass burn and range duty trying to take out large numbers of grouped together enemy. I will work with Kazak on large individual foes as a team. Durgen will work with Jurgen on the same duty. Peerimus and Xenia will jump in where needed helping both direct freed prisoners and giving a helping hand.

Since we don't know where to go, I suggest we follow Xenia's idea and check out the warehouse first, unless we here different from Peerimus on the way. Let's get moving before the resistance gets to organized."

Rash will start heading out watching the monks to make sure they handle the one dominated guard and to see if Navia or Faraday tag along

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Thursday October 29th, 2009 12:28:53 AM

"No!" He says to Rash. "Do not promise what we cannot deliver. This is not open warfare. We need to determine where the queen is and go there. Cut off the head. That is our first priority. We cannot sustain a drawn out battle with these creatures. Freeing of the residents is second. We do not have the resources. What we could free one or two dozen people from the ant-taur's spells. What does that do? These people need to stay put until we hit the nest."

He glares at Rash. There will be no mass destruction spells through throughout the city. Cast find the path or discern location and lead us to the nest. Xenia and Peerimus will act as scouts and look outs while we move through the city. We expend resources only if we have to. The plan is to remain as unnoticed as we possibly can or until we have to. If you have means of invisibility and silence, use them when needed."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+24=28 ;
Thursday October 29th, 2009 7:46:39 AM

Peerimus moves higher up, "I can see nothing so far, though I am not very high, I will be climbing to get a better view." Peerimus Hawk keeps climbing and banking right. [Spot 28] Speaking back through the tattoo, "Find out if anyone knows where these Myrmadarchs are. With such a small countable number of them, they will be near the queen. Xenia, find that wharehouse and scout it. I'll be back in a moment. Do we know if anyone else is in that building?"

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Hawk Form AC 22 HP 97/97

Angus 74/74 SR 20 HP AC 22 (24 verses law & evil) 
Thursday October 29th, 2009 9:32:50 AM

Angus watches Firngear's response to Rash and he adds his comments "I will restrain myself, but if Firngear's does not want to use damaging spells we can change rolls as I am all ready to lash out violently and Firngear can work on the dispelling."

Angus looks at Firgear "Killing the ant leaders is a priority, but so is taking our their workforce, peacefully. We can free people as we go and as we do so we get stronger and they get weaker. Also note that if we find a way to get the freed hostages out of the city and away from the ant taur's influence, we can always come back. This is not a one shot mission as it is very posible we can not complete all of our goals in one foray."

Angus takes a breath and adds "We will not be able to be stealthy for long as the ants are very perceptive. I plan on freeing hostages as I do not want to see people bound against their. Those we free may give us valuable information on the leaders and may give aid in other ways."

Angus claps his hands together "Let's go stomp some ants and free those that are enslaved."

Angus casts protection from evil on himself as he adds layers to his protection.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 2/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 3/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Jurgen 
Thursday October 29th, 2009 12:40:00 PM

Jurgen looks to Durgan and grins at the dwarf. "It's clobberin' time?"

He sees the struggle grow between Rash and Firn'gear. The Children of Chaos indeed. Peerimus disappears to see what he can see and the group seems to fall to pieces. Jurgen feels a weariness in his bones. Likely the same weariness that drove Trace away from the group. And every other Child... How did the fabled Dragon groups maintain their numbers, maintain their strength over such long periods of time? Was there something about them that was just different?

Both sides were right. Rash's responsibility to the dominated. Firn'gaer's acknowledgment that the Children had no way of lasting a prolongued fight. Fast and hard was the only way they ever managed success. Jurgen agreed more with the wizard, although he is well aware of his... biases. He would not be dominated. But Rash was the battle leader.

"We don't have time to bicker amongst ourselves. We follow our Battle Leader's plans for now. If it becomes evident that they are faulty, we change plans. But right now, having an imperfect plan of action is better than sitting here and debating for the next hour." Jurgen's message is to the whole group and is one he knows he is going to regret, but it was time to start acting like they knew what they were doing.

Xenia (AC29-AC31vsLaw, HP115/99) 
Thursday October 29th, 2009 12:49:07 PM


"Yeah. Alright." The girl rogue gives an invisible frown. "I guess they ain't named the Chaos Guys for no reason," she mumbles to herself.

Dismissing the protection of invisibility, Xenia pulls out the map that she got back in Heranmar. "We're here." She points to the monastery. "The warehouse is here." Her finger tracks across town to the southeast. (CM60) "Looks to be further away that your Message Tattoos will reach, so I'll be out of touch for a while. I'll be a bit. See you when I see you."

Leaving the map behind for the others, she activates her ring again and flies out the door through which they'd entered, her eyes searching for a path along which the Chaos Bunch can travel on their way to the warehouse.

OoC: Sorry for making too many actions for a single round. But looks as though we've departed an action period for an investigative period.

Rolls and Actions
Hide 62 (w/Invisibility and Elixir, -5 for Full Movement)
Move Silently 31 (-5 for Full Movement)
Spot 40
Listen 35

Position: ????

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall. 
Thursday October 29th, 2009 7:50:22 PM

Watching Xenia fly off to scout ..... " careful girl " .... messages Kazak in a growl ....

Taking a peek at the map .... to get his bearings of his surroundings .... and entrances and egress's for their upcoming movements ....

" yaz gots dat right Jurgen .... follow da battle leader ..... and battle plans change all da time .... da fog of war ... ya never know whats gonna rear its ugly head "

With a dark look at Firn'gaer .....but doesn't say anything ... just shakes his head sadly .... " he needs a boot to da backside " ...... growls Kazak to himself ....

" Lead da way battle leader .....iz got da mighty Yorrick wit us ...." as he peeks up and over his shoulder at the big bear .....

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Durgan Stonewall (AC 35; HP 253/239) 
Thursday October 29th, 2009 9:56:39 PM

Durgan gives Jurgen a good elbow. "Just stick close, I'll take care of ye."

"Rash and Fir'gaer both make good points. Let's see what the scouting turns up, then we can pick a plan and move out."

Rash 161/152 illegal post 
Thursday October 29th, 2009 10:01:08 PM

Rash pulls herself up haughtily and says through the message to Firn'gaer, Sorry I don't have those spells prepared. Why don't you wish us to the queen? Again, until we find out the location, we need to move, explore and along the way fight. We move to the warehouse where Xenia thinks we might find something. If you don't wish to free slaves along the way or kill the enemy, then stay out of the way of those who will!

If you have a better plan, then present it. If it makes more sense, then I will gladly follow it but ranting about having to find the queen and kill her without presenting a means to do so, isn't helping."


ooc just want to say, that I am not at all upset in real life, just roleplaying

Monestary Attack (DMSteveK)  d20+5=11 ; d20+5=18 ; d20+5=12 ; d20+5=8 ; d20+5=14 ; d6+2=4 ; d20+7=15 ; d20+7=15 ; d20+2=15 ; d20+2=22 ; 2d4+3=9 ; 2d4+3=9 ; d20+5=19 ; d20+5=10 ; d20+5=25 ; d20+5=20 ; d20+5=15 ; d20+3=8 ; 2d4+3=6 ; d6+1=6 ; d6+1=4 ; d4+1=5 ; d6=4 ;
Thursday October 29th, 2009 10:57:08 PM

Rash bows to Faraday and reinforces the current plan with reminding words; move forward, kill taskmasters, look for information on the queen. Mages and distance shooters will reduce the attackers from afar. The cleric moves out, watching the monks to make sure they handle the one dominated guard and to see if Navia or Faraday tag along

Firn'gaer glares at Rash. The gnome won't use mass destruction spells in the city. Think of the innocent lives here! We should remain unnoticed! The gnome really puts up the human cleric's back, and it doesn't look like the conversation will end here.

Peerimus Hawk keeps climbing and banking right and telling the other CoCs what he can see. Myrmadarchs seem likely to be near the Queen, he muses. The druid also directs Xenia to find that wharehouse and scout it. As he passes 60 feet up and turning around the corner of the south-east side of the monestary, the monestary courtyard and the entire south side of the town of Wayfarer is open to be seen; and they are swarming with ant-taurs! A hundred or more ant-taurs, humans, and dwarves are racing up the winding streets and headed for the monestary foyer. There are already a couple dozen in the foyer, and a couple dozen more small ant-taurs have scaled the walls into the south bailey of the monestary. It is too late: the Oglians already know the Children are here!!!

Angus finds himself in the unusual position of soothing flaring tempers, offering to be the offensive spell caster and Firn'gaer the protector. Besides, those freed may give valuable information on the leaders.

Jurgen feels both sides are right, but cuts to the chase. "We don't have time to bicker amongst ourselves." It was time to start acting like they knew what they were doing.

Xenia becomes visible, aligns the others to where the main monestary is in relation to the warehouse. By the map, it looks like the footpath goes out the west-facing doors of the main monestary, and curves south to follow down the cliff to the town proper: a long way to go. Of course, with the CoC magic, teleportation and flying could get them there a lot easier! Xenia doesn't have time after taking out the map and explaining to move on to her next intended course of action, however.
(ooc: nope, still in combat rounds)
(ooc2: Xenia dismissed the invisibility but has not put it back on yet)

Kazak cautions Xenia as she prepares to scout out. He carefully gets his bearings, and confirms to Rash that this dwarf will follow the battle leader; and his little bear, too!

Durgan waxes philosophic. "Let's see what the scouting turns up, then we can pick a plan and move out."

............

The one still-Dominated guard is well-trussed in shackles by Navia; unless he is more disciplined than some of the monk-teachers at escape, he is going to be held.

Faraday raises a hand in benediction, but does not answer. He instead moves to sit beside his monk-masters that are still chained while Navia uses the key to free them. Navia seems to be the spokesman. "I think keeping our monestary clear and allowing you to send up the hill people freed will enable us to defend them here while you slay the Oglian."

.............

Bursting in through the western double doors is an array of Oglians and thier minions!

The great doors open and Five Dominated Dwarves rush in with Tower Shields and hammers. Only one hits a guard for minor damage.

Two Warrior Oglians are behind the tower shields, and both sting a unDominated guard, damaging them more. (9 dam)(9 dam)

Crawling into the monestary through the door and onto the walls are two small Worker Oglians, and there are more behind them!

...............

At the same time, the southern door opens and more Oglians swarm in!

One Warrior makes a small step and attacks an unDominated guard. His poisonous stinger, a claw, and a bite shred the guard, who reels under the punishment (21 damage, 4 STR)

Above and around the Warrior, four Workers have climbed the walls. There are many, many more behind them!

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies


Angus 74/74 SR 20 HP AC 22 (24 verses law & evil)  15d6=57 ;
Thursday October 29th, 2009 11:24:16 PM

Angus rises 20 feet and yells "Switch!" to Firngear "You help Rash with a Dispel on the Dwarves."

Angus casts an acid chain lightning spell, as it worked best last time, at the break through to the south.

One main bolt on the front warrior and 13 secondary bolts on all the other ant taurs.

main bolt 57 damage DC 26 reflex save
Secondary bolts 28 damage DC 28 reflex save

"Let's squash some ants people. We have got to force our way out of this building and secure it as a refuge."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 3/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 3/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Xenia (AC29-AC31vsLaw, HP115/99) 
Friday October 30th, 2009 11:22:12 AM


OoC: One problem with the new map system is that we can't go back and see the way things were the previous round. For example, I'm looking for the door through which the southern group is coming through at in order to target a spell. Can't figure out which square is the door.

*** UPDATE ***

Checked with some older versions of the map. The southern door is at BA31. Western door is AO25 and AO26.

What is the dark maroon line along column BC? Looks like a wall, because there is a dark square in it indicating a door. But if it's a wall, then why are there wk (worker ants) inside of it?

SteveK: I'm finding shortfalls in the new map, too. I cant show lines! So, the doors are still there. The darker maroon is a wall and the worker ant-taur is standing on the wall. End Post

Xenia (AC29-AC31vsLaw, HP115/99) 
Friday October 30th, 2009 11:41:25 AM


"To the Teleport Circle!" Xenia whispers through the Message Tattoo. "Get the Townies to the Circle. We can't fight off all these Ant Guys and worry 'bout the Townies at the same time."

"I'll seal the southern door!" The dark girl draws a scroll and aims the spell at a point outside the door in through which all the Ant Guys are streaming. In the street outside, a sticky web blooms, blocking entry.

Rolls and Actions
Draw Scroll of Web / UMD Auto Success vs DC23
Web cast at Intersection BB&BC/33&34 (20ft radius spread)

Position: AX27-10ftElv (5ft step)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Web 30m, Elixir of Hiding 1hr, Fly 5m, Invisibility 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 161/152  d20+15=20 ; d20+15=33 ; d20+15=25 ; d20+15=25 ; d20+15=17 ;
Friday October 30th, 2009 3:49:09 PM

Rash winces as she sees all of the critters pour into the room. She knows that they aren't much of a threat but she also knows that a lot of innocent folks were going to die unless they could find a way to target the ants and not the people.

Rash does agree with Xenia that they had to get some of the folks to the teleportation circle to get them away. Too many ants were coming out of the woodwork for common warriors and regular folk not to get overrun by. She calls out in a loud voice, "Xenia! You lead the non combatants to the teleportation device. Firn'gaer, go with her and keep the path clear for her if you can!

Kazak and Durgan, concentrate on the warriors for now but if you see the bigger ones, switch to them!"

Rash takes a 5' step back to AR24 and casts defensively a greater dispel magic on the 5 dwarves hoping to break the domination. (ooc I am going from memory but I think the make is +15 for greater dispel, if not then please add +2 to all of these spell) DC checks 20,33,25,25,17

If any of the dwarves come out of it, Rash will point to Xenia and say, "Quick, follow her and help your friends!

ooc remember all children of chaos members are immune from poison and get 1d8+8 extra hitpoints!

Angus 84/74 SR 20 HP AC 22 (24 verses law & evil)  d8+8=10 ; d20+21=39 ; d20+21=39 ; d20+21=29 ; d20+21=39 ; d20+21=36 ; d20+21=32 ; d20+21=36 ; d20+21=23 ; d3=1 ; d20+21=32 ; d20+21=39 ; d20+21=40 ; d20+21=23 ; d20+21=34 ; d20+21=37 ; d20+21=29 ; d20+21=30 ;
Friday October 30th, 2009 8:06:37 PM

10 extra hp from Rash

SR Check

Main Bolt 39

Secondary Bolts 23, 23, 29, 29 as the lowest rolls

Kazak Stonewall.  d20+21=39 ; d20+21=29 ; d20+21=23 ; d20+21=23 ; d6+7=12 ; d6+7=12 ; d6+7=9 ; d6+7=12 ; d20+16=23 ; d20+11=17 ; d20+6=20 ;
Friday October 30th, 2009 10:05:26 PM

Reacting quickly to the mass attack ..... Kazak quickly searches out the bigger warrior ants .... firing a salvo of javelins at the nasty critters (attacking W- AT BA-31, BA-32).....

" GOTTA GET DEM LEADERS ...."growls the dwarf

1st throw d20+21=39 damage d6+7=12
2nd throw d20+16=23 damage d6+7=12
3rd throw d20+11=17 damage d6+7=9
4th throw d20+6=20 damage d6+7=12
(kazak has point blank feat)

"Can ya put dem invisble walls up ?? .... try and block dem doors off or divert der attacks " growls the dwarf aloud

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )


Monestary Attack (DMSteveK)  d20+7=27 ; d20+4=22 ; d20+4=18 ; d20+4=19 ; d20+4=15 ; d20+4=5 ; d100=93 ; d20+4=6 ; d20+7=8 ; d20+7=20 ; d20+7=26 ; 2d4+3=9 ; d20+7=23 ;
Saturday October 31st, 2009 9:37:40 AM

Angus rises up and casts an acid chain lightning/i] spell, at the break through to the south. There are right now only 5 Oglians through the door, and Angus can target one more through the door. The five Workers are reduced to acidic puddles, but the Warrior completely dodges the strike!

"To the Teleport Circle!" Xenia whispers through the Message Tattoo, certain they can't fight the ant-taurs and take care of Townies at the same time. She announces that she will "...seal the southern door!" Drawing a scroll and looks to aim it outside the door, but the best she can do with all the Oglians crowding the door is striking the doorway with her [i]Web
. The strands fly out, but find no opposing anchors to hold onto. Inside the cieling is 60 feet up and outside buildings are too far away. The only place the strands hold is the thin doorway itself.

Rash winces as she sees all of the critters pour into the room. She knows that they aren't much of a threat but she also knows that a lot of innocent folks were going to die unless they could find a way to target the ants and not the people.

Rash calls for Xenia to take the people teleportation circle and Firn'gaer to clear the path. She takes a step back and casts defensively a greater dispel magic. Four of the dwarves look like a veil has lifted, but one is still in the clutches of the Oglian.

Jurgen tries to assess his best course of action and vaccilates as to what to do.

Kazak fires a salvo of javelins at the bigger warrior ants (assuming attack goes South to BA-31. sinc e Kazak specified a square, and not West) He throws into melee, but Kazak is accurate and pins the Warrior to earth with three javelins. The fourth misses the Warrior and strikes the wounded guard who falls to the floor.

............

Navia and Faraday free another chained monk-teacher. Navia shouts back to Rash. "We could have left at any time we wished. No, the Circle is not an option! You are the snowflake touching a cold bucket of water. The action must be now!"

Certainly the "innocent civilian townies" aren't looking for a retreat. The guards and monk-teachers holding the south door suddenly have no targets and so hold thier ground and weapons, waiting for any Oglian trying to get inside. One moves to drag the unconcious guard to where Navia and Faraday stand on the dias.

The monk-teachers at the West Door begin organizing a defense. Orders shout out, and the four unDominated dwarves turn about and hold thier Tower Shields up to form a wall. The guards and monk-teachers move to the flanks to try and contain the Oglians on the walls, and is able to knock one down dead.

The monk-teachers at the North Door also organize thier guards, readying any attack against the northern entryway.

.............

The one still-Dominated guard is well-trussed in shackles (at BB,23)
.....

The South Door is tried by a Worker who gets stuck in the sticky Webs. The Worker is killed by the two guards.
....

The West Door Warriors push further into the room, past the dwarves who have ineffective AOOs and strike at Rash, missing. (ooc: Rash, put your AC in your Post Name)

The action of the Warriors enables Five more Warriors to get in who strike at the guards and dwarves, where there are several strikes, but no one yet falls.

Eight more Workers also run along and up the wall. (line AL and AM enemy are on the West Wall.)

The one remaining Dominated Dwarf fights with the guard and monk-teacher.
....

And then the wall to the south shivers and four workers have tunnelled into the wall! There is a ten foot high and twenty foot wide hole in the south wall! (ooc: at AQ,AR,AS,AT, 31) Four more workers and one Warrior jump through the opening and rush into the monestary!

The Warrior rushes Rash, but misses with its sting.

The Workers spread out across the floor.

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy
Blue = PC or PC allies


Angus 84/74 SR 20 HP AC 22 (24 verses law & evil) 
Saturday October 31st, 2009 10:23:16 AM

"Someone Check on Durgan as I think he is dominated as he is not taking any actions again in combat!" Angus squeeks.

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+24=32 ;
Saturday October 31st, 2009 10:36:21 AM

Peerimus relays through the tattoo, "Several hundred are heading through the streets, but what i have not seen are any of the larger ones. Xenia we need you ability to scout and discover the queen, far more than we need you ability to fight. Mother cloak you and Father grant you speed."

"Rash, there is a large and open courtyard just through the eastern door. Push through to it and make your stand there, our strengths thrive in the open lands."

Peerimus shifts into a Huge Air Elemental. "I am going to slow them down."

Peerimus then moves to the Moon Gate, assuming it is not overrun already, he moves down [AT/43] and gets ready to head into the gate and look for the closing mechanism. [Spot 32]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Huge Air elemental Form AC 26 HP 167/167 DR 5- Reach 15' Combat Reflexes


Angus 84/74 SR 20 HP AC 22 (24 verses law & evil)  15d6=50 ; d20+21=35 ; d20+21=27 ; d20+21=40 ; d20+21=22 ; d20+21=40 ; d20+21=36 ; d20+21=31 ; d20+21=23 ; d20+21=33 ; d20+21=41 ; d20+25=45 ; d20+25=27 ; d20+25=32 ;
Saturday October 31st, 2009 4:34:32 PM

Angus will turn his attention to the west and fire off another acid chain lightning spell at the Warrior at AP 26 and have the secondary bolts hit the other warriors (7) and two workers. Angus will make sure to miss the dominated dwarf and will add any additional ant taurs that he can see.

Main bolt 50 damage reflex save for half DC 26
SR 35

Secondary bolts 25 damage reflex save for half DC 26
SR 27, 40, 22, 40, 36, 31, 23, 33, 41

Angus squeeks "Do not just stand around; let's get busy people."

Angus will fly south 5 feet

Angus will see if the warriors have any enchantments on.

Spellcraft 45, 27, 32

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 4/7
7 Level 0/5
8 Level 0/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 3/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Rash 161/152 AC33  d20+16=30 ; d20+11=26 ; d20+6=10 ; d20+11=19 ; 2d4+19=21 ; 2d4+19=24 ; 2d4+19=26 ; d3=3 ;
Saturday October 31st, 2009 5:48:02 PM

Rash nods her head as she hears Peerimus's instructions and agrees with the druid but she also can't just abandon the guards and dwaves to their fate. She call out in a loud voice! "Fall back! Fall back out the eastern gate. We can better use our spells there! Fall back or fall where you stand! Fall back!"

Rash will then smile as Angus's bolts of energy smash through the foes around her. If any are still standing who are in her immediate range, she will lash out with her sword using a (+5 power attack) wishing that she knew how to cleave. Could be very useful right now. She will concentrate on one until its dead and then move her attack to the second. (forgot to add the +1 for heroes feast but didn't matter this time)

Hit ac 30 for 21 points of damage
Hit ac 26 (roll for critical hits on 15 hit ac 20 for critical hit) doing 50 points to another.

If all the warrior ants are dead, Rash will retreat to aw25 and summon some help in the form of huge earth elementals to arrive next round (3 are summoned. Will place next round if spell goes off)

Either way Rash continues barking instructions. Durgan, Kazak, Yorrick and myself will form a shield wall and delay them in a fighting retreat. Everyone else out the east door and join up with Peerimus! Spell users, take out the masses if you can! Try to limit killing the dominated but don't get hurt by them either.

Xenia find the Queen or at least the higher ups! We will get swarmed under by the workers and warriors if we don't cut off the head. Find them and I can use my magic to get us there!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility



Jurgen 
Sunday November 1st, 2009 8:18:33 PM

Jurgen, taking far too long to figure out how to act, succeeds only in wasting time. He would take the time to kick himself, except that would waste even more.

Quickly, he casts Wall of Thorns and has it create a rectangular prison with corners from AY/AZ-27/28 to AP/AQ-31/32. It stands 15 feet tall and should be sufficient to block any further wall-jumpers. [Any creature forced into or attempting to move through a wall of thorns takes slashing damage per round of movement equal to 25 minus the creature's AC. Dexterity and dodge bonuses to AC do not count for this calculation.]

Xenia (AC29-AC31vsLaw, HP115/99) 
Sunday November 1st, 2009 9:02:29 PM


"Alright. I'm gone. You can feel how far away I am," she whispers over the Message Tattoo. "You can feel the distance. When I start moving in circles, come to that location."

Even without the invisibility spell, the rogue is hard to catch. She arrows for the door, diving into the shadows of the Domineered guards as she comes within range of them. Shooting over their heads, no more than a blur of darkness, she twists and banks through the door, right around the Ant Guy standing in the way.

Then, Xenia heads east, making her way toward the warehouse.

OoC: Can I get elevation information? I'll need to know when Xenia has to climb in elevation. Technically that should be at half speed. Though, I'd be happy to ignore that particular rule, if you think it worth doing so.

Rolls and Actions
Hide 47 to Spot and target with AoO
Tumble 38 vs DC35 (Accelerated + Through Enemy Space)
Double Move (Unsure of elevations so not sure where half speed for upward movement applies.)

Position: BP33 - 10ftElv (120 ft move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, Web 30m, Elixir of Hiding 1hr, Fly 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall. 
Sunday November 1st, 2009 10:37:50 PM

"Yous got it .... eastern gate it is " growls Kazak

Moving towards the eastern gate in concert with Rash ...Durgan and the mighty Yorrick ... " lets go bear ...walk wit me " .... as Kazak motions to Yyorrick ...

'Bro lets move .... wall of steel and stone ." as the ex-army sergeant ....

Grinning as the wall of thorns appear ... kazak ... fishes out a smoke stick .... scraping it on his armor to ignite it he tosses in front of his retreat line....

Helping to guide their allies behind them ....Kazak motions and growls directions aloud ..... doing what he can to co-ordinate the retreat to the eastern gates

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+17=27 ; d20+17=37 ; d20+17=37 ; d20+17=29 ; d20+17=20 ; d20+17=18 ; d20+17=35 ; d20+17=28 ;
Monday November 2nd, 2009 7:40:41 AM

Firn'gaer sends a dispel magic at the group of dominated citizens and dwarves

Dispel Check: g (DC27, 37), 9 DC37, 10 DC29, d: DC 20, 18, 35, 28

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell), Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Durgan Stonewall (AC 35; HP 253/239)  d20+28=40 ; d10+11=12 ;
Monday November 2nd, 2009 10:38:49 PM

OOC- Angus, I would prefer to see those comments in my email instead of the game board. My rl has been extremely hectic lately, and Im doing the best I can.

Durgan strides forward with purpose, plans were done. Now it was time to battle the enemy. "Rash, ye take care of the retreat, me and Kazak will be last on that score." Durgan takes a swing at the Warrior in front of him. Then he yells to the other dwarves, 'fall back ye and form up on us! Nobody makes a dwarven wall of steel like me and me brudder!"

Actions:
move to: AT26
attack warrior, hit AC40, dmg =12

Active Effects:
heroes feast, +14 hp

SteveK agreeing with Brian. Need to keep ooc comments to a minimum and comments that can be percieved as sarcastic put-downs completely away from the boards. We're all here to have fun! :-)

Monestary Attack rd 3 (DMSteveK)  d20+7=9 ; d20+7=27 ; d20+7=23 ; d20+7=26 ; d20+7=22 ; d20+7=13 ; d20+7=18 ; d20+7=19 ; d20+4=10 ; d20+4=8 ; d20+4=13 ; d20+7=18 ; d6=6 ;
Monday November 2nd, 2009 11:34:00 PM

Peerimus shifts into a Huge Air Elemental, then moves to the Moon Gate, flying down the cliff to get to the Gatehouse. More Oglians and assumedly dominated people are running through the Gate to get to the Monestary. The street at this location is so crowded with opponents, it looks more like a living, surging wave. Peerimus sees that These two towers have massive wood-and-iron gates that appear they should be manhandled open or shut. They are currently open...

Angus fires off another acid chain lightning and strikes at a Warrior and then creates a chain reaction that strikes SEVENTEEN more Warriors and Workers. At the end of the awesome display, two Warriors appear to have completely dodged the bolts, but all the others have dissolved into acidic goo! The pixie moves a bit south and looks around. He can only see one dwarf who has the Domination enchantment on.

Rash calls for the guards and monks to fall back, and then slices a Warrior in half!

Jurgen casts Wall of Thorns and it imprisons two Workers, having four Workers inside it, and also blocks the hole those same Workers created! The four trapped Workers try to push through the thorns and are killed.

Xenia (ooc: Xenia put a Web in the Door at BA,32 [shown by the discolored door] ) Will allow Xenia to replay her round. Please post two rounds of action next Post)

Kazak and the mighty Yorrick move towards the eastern gate. He grins as the Wall of Thorns appears, and then starts to chivvy people to the Teleportation Circle.

Firn'gaer sends a dispel magic at the group around the Eastern Gate, though only one dwarf is still dominated (being Yellow). Yet not for long, for the gnomes magic disenchants the last dwarf.

Durgan urges the monks and guards to follow orders, and then moves forward to stop more ant-taurs from arriving. (ooc: Durgan can't get to a target without hustling after Rash and Angus are done).

............

Navia and Faraday free another chained monk-teacher. Navia shouts back to Rash. "We could have left at any time we wished. No, the Circle is not an option! You are the snowflake touching a cold bucket of water. The action must be now!"

Certainly the "innocent civilian townies" aren't looking for a retreat. The guards and monk-teachers holding the south door continue to wait for any Oglian trying to get inside. The monks near Navia begin setting up a field hospital.

The monk-teachers at the West Door see the possibility of being overrun. Two guards and two dwarves withdraw towards the northern door. But the monk, guard, and three dwarves are hemmed in by the Wall of Thorns and a single Warrior and Worker. The monk and guard dispatch the Worker, but the Warrior remains untouched.

The monk-teachers at the North Door nod to Rash's words. The two monks and three guards move through the north door to take up guarding positions on the terrace between the Teleportation Circle room and the monestary room. "All clear!" they call.

.............

The one still-Dominated guard is well-trussed in shackles (at BB,23)
.....

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.
....

The West Door a dozen Warriors and Workers continue to push into the room and look to swarm around Rash, Yorrick, and Kazak. (Yorrick gets an AOO) The one Warrior that was still upright keeps attacking the same dwarf, stinging him again. The dwarf falls, paralyzed to the floor.

Eight more Workers climb back on the walls. (line AL and AM enemy are on the West Wall.)

....

And then there is a "pop" of displaced air and standing in the Monestary are Nine Large Ant-taurs: they have Teleported in and among the Children and Monks!!! Each Large Taur is easily identified by thier special helmets, each more elaborate than the last!

............

And above the Gate, the Huge Air Elemental Peerimus sees within the crowd six Medium Ant-taurs rising up and looking at the druid. Voices come inside his head. "Obey. Obey. Obey." Peerimus save three times Will DC 17 or be Dominated.
.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies


Jurgen - AC 36 HP 168/160  13d6=40 ; d20+13=26 ; d20+13=27 ; d20+13=18 ; d20+13=29 ; d20+13=26 ; d20+13=14 ; d20+13=31 ; d20+13=26 ; d20+13=32 ; d20+13=19 ; d20+13=29 ; d20+13=17 ; d20+13=16 ; d20+13=18 ; d20+13=20 ;
Tuesday November 3rd, 2009 12:37:57 PM

What had seconds ago seemed to be a solved problem has now turned into madness. He sees his Thorns have blocked a few of the dwarves, but he chooses to ignore that. Responsibility would come later. And then everything gets worse. With a "pop", the Children are overrun.

"Firn'gaer, get high!" Is all Jurgen has time to shout. He'd have no opportunity to throw himself in front of the wizard from where he was. Instead, Jurgen takes a 5-foot step back to BB-24 and defensively throws Chain Lightning at Large Taur 6. [13d6=40 Damage - Reflex Save DC 23 for half]

[Casting Defensively - Concentration Check DC 21 - Success - Roll in Next post]

The lightning arcs to Taurs 1, 2, 3, 4, 5, and 8 [20 Damage - Reflex Save DC 23 for half]. The remaining seven lightning strikes hit any of the workers that are close to Taur 6 [20 Damage - Reflex Save DC 23 for Half].

SR Rolls: d20+13=26 ; d20+13=27 ; d20+13=18 ; d20+13=29 ; d20+13=26 ; d20+13=14 ; d20+13=31 ; d20+13=26 ; d20+13=32 ; d20+13=19 ; d20+13=29 ; d20+13=17 ; d20+13=16 ; d20+13=18 ; d20+13=20 ;

Xenia (AC29-AC31vsLaw, HP115/99)  d20+29=38 ; d20+24=42 ; d20+19=30 ; d6+1=3 ; d6+1=2 ; d6+1=4 ; 8d6=25 ; 8d6=21 ; 8d6=21 ; d100=20 ; d8=3 ; d100=74 ; d100=64 ;
Tuesday November 3rd, 2009 1:05:13 PM


+++++++++ LAST ROUND +++++++++

"Door is blocked," says the rogue. She rises up five feet and takes out a scroll and casts it on herself, preparing to dive through the door.

+++++++++ THIS ROUND +++++++++

"Wah! Looks like they came to us instead," Xenia cries out in surprise, as the Murmur Archies pop in for their surprise attack. "Looks like we won't have to go find Momma Ant. Looks like they're all coming to us instead!"

The rogue rises up another five feet and fires a quick burst of three arrows into the Murmur Archie below. The first arrow flies off into the gray Shadow Plane, but the other two poke the Archie in places that hurt.

Rolls and Actions
Last Round: Cast Freedom of Movement UMD Auto Success 35 vs DC24; Rise to 15ft

This Round
Hit #1 AC38, AC42, AC30 (+1 for Point Blank, +2 Strike as Invisible from Blinking)
Damage 2+21Sneak+4+21Sneak = 48hp
20% Miss chance from Blinking 20/Miss; 74/Hit; 64/Hit

Position: AW26 - 20ftElv (5ft move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, FoM 40m, Web 30m, Elixir of Hiding 1hr, Fly 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Firn'gaer: AC 20; HP 119/119; Arcane Sight, Detect Magic, Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+19=37 ; d20+19=30 ; d20+19=36 ; d20+19=25 ; d20+19=37 ; d20+19=26 ; d20+19=22 ; d20+19=22 ; d20+19=36 ; d20+19=39 ; d20+19=36 ; d20+19=25 ; d20+19=35 ; d20+19=30 ; 17d6=63 ; d20+24=44 ; d20+13=14 ; d20+13=19 ; d20+13=31 ; d20+13=27 ; d20+13=24 ; d20+13=25 ; d20+13=25 ; d20+13=17 ; d20+13=15 ; d20+13=33 ; d20+13=18 ; d20+13=30 ; d20+13=32 ; d20+13=26 ; 13d6=43 ;
Tuesday November 3rd, 2009 1:45:26 PM

Firn'gaer casts his own chain lightning (empowered) at the formians which is followed by Lhari's own chain lightning.

Firn'gaer's Empowered Chain Lightning (concentration check DC44) -
SR (Large - 1: DC37, 2: DC30, 3: DC36, 4: DC25, 5: DC37, 6: DC26, 7: DC22, 8: DC22, 9: out of range)
SR (W - DC36; 5 smallest west of Firn'gaer - DC39, 36, 25, 35, 30)
Damage: Main target (3) 94 damage (Reflex DC25), Secondary targets 47 damage (Reflex DC25)

Lhari's Chain Lightning (same targets) -
SR (Large - 1: DC14, 2: DC19, 3: DC31, 4: DC27, 5: DC34, 6: DC25, 7: DC25, 8: DC17, 9: out of range)
SR (W - DC15; 5 smallest west of Firn'gaer - DC33, 18, 30, 32, 26)
Damage: Main target (3) 43 damage (Reflex DC19), Secondary targets 21 damage (Reflex DC19)

Firn'gaer moves to AV21.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Rash 161/152 AC33 divine favor  d20+23=28 ; d10=9 ; d20+23=31 ; d20+18=34 ; d20+18=23 ; d20+13=20 ; 2d4+25=31 ; 2d4+25=31 ; 2d4+25=31 ; 2d4+25=28 ; 2d4+25=31 ; d20+21=37 ;
Tuesday November 3rd, 2009 7:05:34 PM

(ooc sorry for the late post. Tough to have a battle leader posting so late. Had a day long sales meeting yuck! Steve, I thought we were heading the other way towards the east but no worries.)

Rash is stunned as so many of the enemy pop up around her and her friends. She glances around quickly and is gratified and is about to speak up when both chain lightnings roar in striking the enemy from Juren and Firn'gaer. She calls out via message, "Angus, hit the north western group of workers and warriors with a mass spell so we don't get overwhelmed! Kazak, Durgen concentrate on the taskmasters! We need to bring them down fast and free any dominated ones with their deaths! I'll help you! (ooc Is Yorrick included in our message spells?)

Xenia! Come back! We are going to need your help! (ooc I know she already is but roleplaying!)

Rash then defensively casts her spell utilizing the quicken rod (divine favor, 37 concentration check if needed) kicks her attacks into overdrive with her armor (mitheral plate of speed free action) and swings a #6 until dead and then use the rest of worker or another taskmaster if she can reach it!
first swing ac 28 for 31 points of damage
second swing hits ac 31 for 31 points of damage
third swing hits ac 34 (possible critical hits ac 23 for critical check) for either 31 points or 59 points
fourth swing hits ac 20 for 31 points of damage

(ooc did power attack +5 get +1 from heroes feast, +1 from haste, +5 from divine favor

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility

divine favor +5 attack and damage 1/10

Angus 84/74 SR 20 HP AC 22 (24 verses law & evil)  22d6=88 ; d20+17=36 ; d20+17=26 ; d20+17=29 ; d20+17=26 ; d20+17=18 d20+17=26 d20+17=20 d20+17=32 d20+17=36
Tuesday November 3rd, 2009 8:44:58 PM

Angus is happy to see the group fighters line up for somehand to hand combat "I will haste the group once we see if there are any heavy hitters left."

Angus nods to Jurgen and Firgaer "Nice shooting. I will add a new flavor."

Angus casts and empowered acid based chain lighting on the heavy hitters - targeting # 1 with the main bolt.

Main bolt 88 damage DC 26 reflex save for half
SR 36

SR 26, 29, 26, 18, 26, 20,32, 36
The other 8 heavy hitters 44 damage DC 26 reflex save for half

Angus has 8 more bolts and will hit any smaller worker or warrior ants in range.

Angus will rise 5 more feet to get better fields of fire.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 0/8
4 Level 1/8
5 Level 0/7
6 Level 4/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 5/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160 (Sub/Al)  3d20+24=59 ; d20+24=42 ; d20+24=37 ; d20+24=28 ;
Tuesday November 3rd, 2009 9:52:53 PM


Peerimus defies the Oglian's attempts to control his mind. The air elemental lands atop Moongate and begins chanting. The elemental becomes a Marut!

Will Saves: 42, 37, 28

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 3/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes

Peerimus AC 33 HP 131/131 and Yorrick AC 42 HP 160/160  d20+23=38 ; d20+22=40 ; d20+24=35 ; d20+27=29 ; 2d6+12=14 ; 2d6+12=18 ; 2d6+6=14 ; d6=3 ; d6=2 ;
Tuesday November 3rd, 2009 11:03:52 PM

Yorrick roars as creatures appear about himself and Kazak. the great kodiak strikes out against the largest threat, task Master 4. [Hit AC 37/40/35 Dmg 14 Plus 3 Fire/18 plus 2 Fire/14 Grapple 29]

Durgan Stonewall (AC 35; HP 253/239)  d20+28=41 ; d20+23=33 ; d20+18=33 ; d20+13=31 ; d10+8=15 ; d10+8=15 ; d10+8=13 ; d10+8=11 ;
Tuesday November 3rd, 2009 11:19:10 PM

Durgan lays into the workers in front of him, so he has more room to get at the taskmasters. "Come on brother, let's show em what the Stonewall brothers are made of!"

Actions:
attacks hit AC: 41, 33, 33, 31 dmg: 15, 15, 13, 11 (start with one worker, then keep going if there are any attacks left.)

Active Effects:
heroes feast, +14 hp

Kazak Stonewall.  d20+30=34 ; d20+25=33 ; d20+20=28 ; d20+15=19 ; d10+13=20 ; d10+13=16 ; d10+13=15 ;
Tuesday November 3rd, 2009 11:58:56 PM

"AYE BROTHER .... " growls Kazak ....

Turning about .... the dwarven warrior steps towards the nearest taskmaster .... the one Yorrick is fighting ....(5'ft move to ar-27) " i'm wit ya bear ...."

1st strike d20+30=24 damage d10+13=20
2nd strike d20+25=28 damage d10+13=16
3rd strike d20+20=28 damage d10+13=15
4th strike d20+15=19 missed

"Too crowded to get good swings ... gonna hafta cl;ear some space .... bro you might have it right .... hack away "

ooc: if taskmaster is down .... Kazak attacks the warrior and waorkers with Durgan
Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )



Monestary Attack rd 9 (DMSteveK)  d20+18=31 ; d20+16=35 ; d20+16=32 ; d20+17=31 ; d20+17=32 ; d20+17=23 ; d20+18=33 ; d20+16=29 ; d20+16=32 ; d20+16=31 ; d20+17=34 ; d20+17=35 ; d20+17=24 ; d20+7=20 ; d20+16=23 ; d20+17=23 ; d20+17=31 ; d20+17=33 ; d20+18=29 ; d20+16=32 ; d20+16=34 ; d20+16=31 ; d20+17=22 ; d20+17=30 ; d20+18=30 ; d20+18=29 ; d20+14=15 ; d20+14=24 ; d20+14=21 ; d20+9=14 ; d20+4=6 ; d20+13=15 ; d20+13=28 ; d20+13=18 ; d20+8=13 ; d20+3=19 ; d20+7=26 ; d20+7=26 ; d20+2=9 ; d20+7=17 ; d20+7=17 ; d20+2=8 ; d20+2=6 ; d20+7=11 ; d20+7=11 ; d20+7=11 ; d20+7=18 ; d20+2=16 ; d20+7=26 ; d20+7=23 ; d20+7=13 ; d20+2=19 ; d20+2=6 ; d8=1 ; d20+7=19 ; d20+7=19 ; d20+7=24 ; d20+2=20 ; d20+2=20 ; d20+2=6 ; d20+7=12 ; d20+2=19 ; d20+21=34 ; d20+18=28 ; 2d4+4=11 ; 2d6+2=9 ; d20=4 ; 2d6=6 ; d20+21=25 ; d20+18=20 ; 2d4+4=8 ; 2d6+2=7 ; 2d6=8 ; d20+23=30 ; d20+18=19 ; 2d4+4=8 ; 2d6=10 ; d20+18=19 ; d20+26=41 ; d20+21=22 ; 2d4+4=10 ; 2d6=6 ;
Wednesday November 4th, 2009 12:41:09 AM

(ooc: I've changed the round count to make it the same round that the CoC arrived at the Monestary. Please ensure spell durations are taken off. Potions and scrolls are minimum caster level unless otherwise bought and annotated. :-))

(ooc: oh boy, I've bitten off a huge battle for a DM. Bear with me!!)
...........

Jurgen takes a step back and casts a Chain Lightning at Large Taur 6, chaining it to six other Taurs. Amazingly, EVERY SINGLE TAUR EVADES THE STRIKES!!!

Xenia Last Round rises up five feet, takes out a scroll and casts it on herself.

Xenia This Round rises up another five feet and strikes Taur#2 twice. fires a quick burst of three arrows into the Murmur Archie below. The first arrow flies off into the gray Shadow Plane, but the other two poke the Archie in places that hurt.

Firn'gaer casts his own chain lightning (empowered) at the formians, and Lhari follows up with his own chain lightning. "Yee-hah!", crows Lhari, "these are the stories I like making with the Children of Chaos!"

Myrmarch 7 and 8 are not affected by Firn'gaer's strikes, and all the others save Myrmarch #6 evade the lightning! The Warrior and 5 Workers are fried.

Myrmarch 1, 2, and 8 are not affected by Lhari's strikes, and all the others evade the lightning. Lhari looks to other targets, and while the Warrior is unaffected, 5 more Workers are fried.

Rash calls out instructions and is certain that Yorrick is not in the Chaos Tattoo message ability. She can also be certain from Angus and Firn'gaer that there are no dominated people in the monestary building. Then she goes into battle overdrive and strikes the Myrmarch#6... once.

Angus casts an empowered acid based chain lighting on the Myrmarchs, targeting # 1 with the main bolt. Myrmarchs #5 and #7 are unaffected by the magical acid, and only Mrymarch#4 fails to evade the strike!

Peerimus defies the Oglian's attempts to control his mind. The air elemental lands atop Moongate and becomes a Marut!

Yorrick slams into the large ant-taur three times and grapples the monster!

Durgan slays three Workers in front of him.

Kazak wants to strike the Myrmarch Yorrick is grappling, but the monestary is so crowded, the dwarf can't get there! To strike at what is within reach, the doughty warrior takes a step forward and obliterates a Warrior Oglian. (DM move to not waste the attacks)

............

Navia, Faraday and two monk-teachers unleash a flurry of blows at the heavy carapace of Myrmarch#8, but after 14 strikes of hand, foot, and elbow, the Oglian remains untouched!

The two guards and two monk-teachers holding the south door attack Myrmarch#9 and one sword blow manages to wound the Oglian.

Two guards and a dwarf attack Myrmarch#3 without success.

One dwarf attacks Myrmarch#6 without success.

The monk-teachers and guards beyond the North Door keep thier posts. "No Oglians through here yet!" they call.

The monk-teacher, guard, and three dwarves shout thier approval at Kazak's prowess.
.............

The one still-Dominated guard is well-trussed in shackles (at BB,23)
.....

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.
....

At the West Door, the next through the door is two human warriors guarding a Taskmaster Oglian. As they move into the room, Kazak can AOO one warrior. The Taskmaster looks at Kazak, and the dwarf feels the Hive Mind of the Oglian. "Obey." Kazak make Will Save DC 19 or be Dominated. If Dominated, still doesn't affect until Prot v Law wears off (in one more round)

....

Myrmarch#1 has a silver helm festooned with gems, and looks around. It can't reach Xenia or Angus and its fellow Myrmarchs are blocking its way to the others. So it concentrates on Yorrick with a Charm Monster spell! Yorrick Will DC 19 with +4 since in combat or be charmed.

Mrymarch#2 has a roman-style helm with transverse crest in gold and red bristles. It almost gleefully attacks monk-teacher#8 striking with sting and bite.

Myrmarch#3 has a roman helm with red gem, and strikes Firn'gaer with a Sting and a Bite. The gnome suffers 15 damage and must Fort Save 20 or lose 8 DEX.

Myrmarch#4 has a roman helm with blue gem, the twin to #3. It teleports to a corner of the monestary, breaking free of Yorrick via spell.

Myrmarch#5 has a roman helm with feathers like a mohawk. Missing with his bite, he strikes with his Sting at Firn'gaer. Firn'gaer has 8 damage and must Fort DC 20 or lose 10 DEX.

Myrmarch#6 is wearing a tall conical bronze helm festooned with garnets. Tries to sit defensively to cast a spell, but isn't good enough.. his concentration is lost and he loses the spell!

Myrmarch#7 has a helmet that looks like a flat pan. He cleans his antenna nervously and then moves to attack Jurgen, striking once with a Sting. Jurgen takes 10 damage and must Fort DC 20 or lose 6 DEX

Myrmarch#8 has a spiked helmet. The Oglian shouts as it attacks Navia; "Jahwahl!" A bite and sting wound the monk.

Myrmarch#9 has a helmet like a bishops mitre. He doesn't attack, but readies his stinger over a helpless monk. "Lay down your arms and become our prisoners, Children of Chaos", it shouts, "or I will kill these your friends." The voice is without emotion, as if speaking about the time of day.

............

And at the Gate, the Marut Peerimus blocks the way for any more reinforcements to the monestary. He notes that those who continue up the hill-path are running and making good time. Within a few seconds, most are around the bend. The wave of Workers, townsmen, and Medium ant-taurs come to a halt and do not attack. They shift about and watch for now.

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Angus
Firn'gaer 23 + poison two Fort DC 20 saves = 8 DEX, 10DEX
Durgan
Kazak
Jurgen 10 dam + poison Fort DC 20 save = 6 DEX
Peerimus
Rash
Xenia

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30
Myrmarch#2 AC 30 48
Myrmarch#3 AC 31
Myrmarch#4 AC 31 90
Myrmarch#5 AC 32
Myrmarch#6 AC 32 77
Myrmarch#7 AC 33
Myrmarch#8 AC 33
Myrmarch#9 AC 34 3

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Xenia (AC29-AC31vsLaw, HP115/99)  d20+30=47 ; d20+25=38 ; d20+20=21 ; d100=56 ; d100=28 ; d6+1=5 ; d6+1=6 ; 8d6=27 ; 8d6=31 ;
Wednesday November 4th, 2009 8:58:10 AM


"FERGET YEW, ARCHIE!" The voice of the dark rogue comes down from her place in the air, a defiant - albeit somewhat unconventional - reply to the demands of the Tall Hat Murmur Archie. "You're givin' a choice 'tween death and a short life of Domineered slavery."

Xenia's handcrafted bow sings again, targeting the badly wounded Cone Hat Murmur Archie. Dropping Cone Hat will free Momma Rash and Yorrick Bear to go after the others around the dais.

"From the two choices," she cries, lining up another couple of shots, "SENSE PICKS DEATH!"

Rolls and Actions
Hit #6 AC47, AC38, AC21 ; 20% for Blinking 56/Hit, 28/Hit
Damage 5+27Sneak+6+31Sneak = 33hp and 37hp

Note: First attack vs #6. If drop #6, switch to #2

Position: AW26 - 20ftElv (No move)

Active Effects: Mind Blank 24hrs, , Magic Circle Against Law 5h, FoM 40m, Web 30m, Elixir of Hiding 1hr, Fly 5m, Blinking,

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 161/152 AC33 divine favor, protection from law  d20+24=40 ; d20+24=39 ; d20+21=27 ; 2d4+25=30 ; 2d4+25=32 ; d20+24=38 ; d20+19=28 ; d20+14=18 ; 2d4+25=30 ;
Wednesday November 4th, 2009 11:36:39 AM

ooc Does the poison work on us after the heroes feast? Poisons shouldn't but not sure if this is something different?
SteveK Sorry, you are correct. The Heroes' Feast protects all CoC from the Poison effects. :-)

Rash was about to speak up telling the group to hold for negotiations and buff time but she understands Xenia's reaction as it basically was hers as well.

She calls out via the message spell, "Peerimus these foes are beyond Yorrick. Have him fight the warriors! Gang up on the individuals and bring them down. Kazak and Durgan take on #2 and work your way to Jurgen. Angus, cast a haste to make as many as you can more effective! Firn'gaer, get out of there. Help is on the way."

If #6 falls to the arrow storm of Xenia, Rash will cast her quicked protection from law on herself (concentration check of 27 if needed) and move over to AU24 and slash at #3 hitting ac 40 (possible critical hit rolled 39 for critical hit check! power attack 5) Rash does 30 or 62 depending on if it is a critical hit.

or

Rash attacks 6 in front of her with the same swing hopefully killing it and then moves to AU24

or Rash keeps swing at 6 until its dead hitting it one more time for another 30 points of damage

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

Rash's tattoo is Invisibility

divine favor +5 attack and damage 2/10
protection from law..at work not sure of the duration



Durgan Stonewall (AC 39; HP 287/239)  d20+28=45 ; d10+12=18 ;
Wednesday November 4th, 2009 9:11:05 PM

"Aye." Durgan acknowledges Rash with a grunt. Then he ducks under Yorrick's legs and moves directly back to engage the myrmidon(#2). "Kazak, see if ye can get that bear to block the door, then follow me eh? Or mebbe ye should help Rash with that one first." (referring to #6) Durgan tries to get the attention of the ones in front of him(#1 and 2)

Actions:
move to: AW26 (AC 39 due to mobility while getting there) He then activates a defensive stance(free action) and takes a swing at #2 (hit AC 45, dmg 18)

Active Effects:
heroes feast, +14 hp
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39)

OOC- haste would be nice! :) hint hint :)



Angus 84/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+10=16 ;
Wednesday November 4th, 2009 11:10:29 PM

Angus is disapointed that the chain lightning spells were not more effective. "I will have to try a new tact"

Just then Rash bellows out orders "You and the ants are attempting to read my thoughts battle captain." Rash calls out as he casts haste on the group.

Angus tries hard to spot Xenia to add her to the spell: spot 16 - Peerimus is out of range.

Angus calls down to Rash "This group needs direction. Keep it coming and get us moving and working together. I can keep this up as long as I agree with you." Angus rises 5 more feet and add "I did not just say that last part out loud did I?"

"Now everyone is fast enough to get in the fight with the heavy hitters. Do better than I just did. New tactics in a few moments." Angus announces.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 1/8
5 Level 0/7
6 Level 4/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 6/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus and possibly Xenia 1/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Monestary Attack rd 9 (DMSteveK) 
Wednesday November 4th, 2009 11:36:25 PM

(only 4 posts, I'll hold DM post until tomorrow)

(poison doesn't affect CoC due to Heroes' Feast)

Peerimus Marut AC 25 HP 95/95 and Yorrick AC 42 HP 160/160  d20+17=21 ; d20+23=32 ; d20+23=29 ; d20+25=27 ; 2d6+12=20 ; d6=3 ; d20+28=33 ; d20+23=29 ;
Thursday November 5th, 2009 12:03:15 AM

Yorrick shakes off the attempt to dominate him [+4 for combat +4 Devotion]. He strikes at #6 catching the creature with a great claw. [Hit AC 32/29/27 Dmg 20 plus 3 Fire Grapple 33] and pulls the ant taur into a crushing grip.

"I am on my way Rash." Peerimus casts a Wall of Force directly behind himself, sealing off the Moon gate entrance.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Kazak Stonewall.  d20+30=32 ; d10+13=21 ; d10+13=23 ; d10+13=15 ; d10+13=19 ; d20+15=19 ; d20+23=32 ; d10+20=21 ;
Thursday November 5th, 2009 12:09:16 AM

Swinging at the passing ant warrior ---AoO - d20+30=32 damage d10+13=21 " pesky ant " growls Kazak

Sensing his mind being threatened ....the dwarf shakes his head trying to keep it clear ..... barely (d20+15=19 will save )

" yeah dats right ant .... i'm thicked headed ... ya gonna hafta do better den dat " .... taunts Kazak

Reacting to their battle leaders direstion s.... the dwarven warrior whirls about .....stepping around Durgan ....(5'ft move to AQ-27) .... giving him a stright run at the big ant-taur (#2).....

"Come on Yorrick .... after me brother ...." rushing forward ...after his older brother .... Kazak keeps to his right ....stone sword whirling overhead ... stright for his foe ...(#2) (moves to AX-27) .... and chops at the big ant (power attack +7)

1st chop d20+23=32 damage d10+20=21

(dice roller is ice cold !!!)

Active Magic
Protection from evil - potion - 1 min
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )

Kazak - Ac 36(37 w/haste) 228/212



Jurgen - AC 36 HP 158/160  d20+7=22 ; 2d6+7=19 ;
Thursday November 5th, 2009 1:54:38 AM

Jurgen grinds his teeth in fury as his attack fails completely. The paladin was at the height of his magical strength and that didn't appear to have any effect. And even if it had, there were more enemies coming every second. How were the Children to face that kind of assault?

"We have to surrender." Jurgen passes through the message spell. "If we don't, the monks are going to be slaughtered right now. And when we retreat later, after we've burned all our resources fighting off this swarm, they'll have died for nothing." That being said, Jurgen still acts in the battle. He does the only thing he can think of and uses his Turning ability on the outsider Formians.

Turn Outsider
Turning Check: d20+7=22 [Most Powerful Level Affected: 16]
Turning Damage: 2d6+7=19 [Total Hit Dice of Undead Affected: 19]
Range: 60 Feet

Rash 161/152 AC33 divine favor, protection from law "illegal post" 
Thursday November 5th, 2009 6:22:48 AM

Rash hears Jurgen and message's back, "No! We have offered them escape twice and they have refused!. They are warriors and chose battle over slavery. Warriors risk death in battle ever time it is joined. The Children represent a chance for them, a chance only. It is hubris to assume that we are their salvation. The Powers have guided our steps here, but no one ever said their isn't going to be a price for freedom."

Angus 84/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison) 
Thursday November 5th, 2009 9:14:22 AM

"Jurgen are you out of your mind!" Angus squeeks and then realizes that the Paladin may be.

"Quick we have to incapacititate Jurgen as the Ants have dominated him. Everyone ignore Jurgen, until we can get his mind back. We will save you Jurgen."

Firn'gaer: AC 20; HP 105/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d8+8=9 ; d20+19=29 ; d20+34=37 ; d20+39=54 ; d20+24=25 ;
Thursday November 5th, 2009 3:42:00 PM

[ooc: hero's feast 9 hps]

Firn'gaer casts Grasping Hand at the opponent (#9) threatening the helpless townfolk.

Grasping Hand (SR 29): Touch attack DC37, Grapple DC54

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (17 rds), Hero's feast (12 hrs)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Peerimus Marut AC 30 HP 95/95 and Yorrick AC 42 HP 160/160 
Thursday November 5th, 2009 5:31:16 PM

I might not get to post later

Peerimus is using Dimension Door to appear up in the courtyard he spotted earlier just outsid ethe western doors to the party. "Rash, I do nnot know what is precisely going on, but you must protect the monks and citizens of Wayfarer." Peerimus says through the Message of the tattoo. Continuing as he uses the Marut's ability to Dimension Door, "Everyone, follow Rash's lead, I am just outside in the courtyard. Get the citizens of Wayfarer and break out of that room"

Yorrick will defend Kazak if he moves off or keep tearing into an opponent within reach. 3 claw attacks at +23 for 2d6+12+d6Fire each and Bite at +25 for 2d6+6

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Monestary Attack rd 10 (DMSteveK)  d20+22=23 ; d20+20=26 ; d20+21=33 ; d20+22=32 ; d20+23=31 ; 2d4+4=11 ; 2d4+4=8 ; d20+20=37 ; d20+20=33 ; d20+17=37 ; d20+17=23 ; d20+17=37 ; d20+17=18 ; d20+17=28 ; d20+12=18 ; d20+7=23 ; d20+17=21 ; d20+17=32 ; d20+17=27 ; d20+12=27 ; d20+7=12 ; d20+7=9 ; d20+7=16 ; d20+2=20 ; d20+7=15 ; d20+7=10 ; d20+2=5 ; 2d8+2=13 ; 2d8+2=11 ; 2d8+2=7 ; d20+7=27 ; d20+7=12 ; d20+7=16 ; d20+2=17 ; d20+7=9 ; d20+7=22 ; d20+2=13 ; d20+7=20 ; d20+7=16 ; d20+2=3 ; d20+2=16 ; d10=7 ; d20+7=23 ; d20+7=12 ; d20+7=11 ; d20+2=15 ; d20+2=10 ; d20+2=18 ; d20+5=25 ; d20+5=19 ; d20+5=22 ; d20+5=7 ; d20+5=16 ; d20+5=20 ; d20+18=35 ; 3d8+7=16 ; d20+22=27 ; d20+18=31 ; d20+22=25 ; d20+17=27 ; 2d6+4=13 ; 2d6+2=7 ; 2d4+4=9 ; d20+24=44 ; d20+24=30 ; d20+19=37 ; d20+19=22 ; 2d4+4=7 ; 2d4+4=9 ; 2d6+6=11 ; 2d6+6=13 ; d20+18=22 ; d20+18=23 ; 5d8=32 ; 5d8=29 ; d100=52
Thursday November 5th, 2009 10:30:46 PM

Xenia targets Myrmarch#6 and has two arrows strike home for major damage. (due to the blinking)

Rash messages Peerimus, and then gives direction to the others. She attacks Myrmarch 6 and hits with a tremendous strike, dropping the Myrmarch to the floor then moves to engage Myrmarch#3. Her move enables the Myrmarch to reach out and attack, but missing the cleric.

Durgan ducks under Yorrick's legs and moves directly back to engage the myrmidon(#2). He has to hustle to get there, and since squeezing by Yorrick, the dwarf can't charge. He is able to meet up with the Myrmarch, after taking a shot from #1 and #2, both missing.

Angus is disappointed on his Evocations, and so casts Haste on all the Children of Chaos ( minus Peerimus)

Yorrick shakes off the attempt to dominate him. Myrmarch#6 is down and so the great bear moves to engage the nearest enemy, an Oglian Warrior. One swipe of his paw crushes the life from the Warrior Ant-taur.

Peerimus casts a Wall of Force directly behind himself, sealing off the Moon gate entrance.

Kazak severely wounds the passing human guard, and is able to shake his head clear.... barely. The dwarven warrior whirls about and with everything else clear, makes a charge for Myrmarch#2, and strikes it hard. (ooc: Kazak's potion duration is ended)

Jurgen thinks to the others, "We have to surrender." Yet the Protector still acts, and tries his Turning ability on the outsider Formians. He stands tall with the Symbol of Domi in his hand and commands the Formian to leave. One Warrior takes to its heels, running out the east door and right by Yorrick (Yorrick gets an AOO)

Rash and Angus both vehemently disagree with Jurgen. The sorcerer going so far as to state that Jurgen is Dominated. Yet the sorcerer and Firn'gaer both have the Arcane Sight, and are certain that the Enchantment is not on the Paladin.

Firn'gaer casts Grasping Hand at Myrmarch#9 threatening the helpless townfolk and gets struck by both the lightning reflexes of Myrmarch#3 and Myrmarch#5. Firn'gaer takes 19 damage and must make 2 Concentration checks DC 31 and DC 28 or lose the spell. (To speed things up, DM rolled Concentration Checks, and Firn'gaer passes both. Thanks for having your CS link on your Post!!) The gnome gets his spell off and grabs Myrmarch#9!

And flying through the eastern doors is a well-armored Minotaur!!!

............

Navia, Faraday and two monk-teachers unleash a flurry of blows at the heavy carapace of Myrmarch#8, and get three hard hits on the Oglian.

The two guards and two monk-teachers holding the south door attack Myrmarch#9 and one open hand wounds the Oglian.

The guards and dwarves near the east door back off from the minotaur and go into defensive positions inbetween the wall and the Wall of Thorns.

The monk-teachers and guards beyond the North Door keep thier posts. "No Oglians through here yet!" they call.

.............

The one still-Dominated guard is well-trussed in shackles (at BB,23)
.....

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.
....

Two human warriors continue guarding a Taskmaster Oglian. The medium-sized Ant-taur turns it mouthless head in the direction of the arriving minotaur and concentrates. Torgon feels a mind penetrating, calling him to "OBEY!" Torgon Will save DC 19 or be Dominated.

The eight Workers along the wall move over to Myrmarch#4 and, together, heal some wounds
....

Myrmarch#1 with the silver helm festooned with gems, attacks Durgan, missing with bite and sting.

Mrymarch#2 with the roman-style helm with transverse crest in gold and red bristles, teleports and is gone.

Myrmarch#3 has a roman helm with red gem, and strikes Firn'gaer with a Sting and a Bite for more damage. Firn'gaer loses 16 damage, no poisoning from Feast.

Myrmarch#4 with the roman helm with blue gem spots the elusive rogue and reads a scroll. Xenia is struck with a targeted Dispel Magic which gets through her Blinking! The rogue feels some of her magics leaving...
8- Mind Blank nat 20! dispelled
4- FoM 40m, need 18: 19 dispelled
3- Magic Circle Against Law: need 16: 22 dispelled
3- Fly: need 16: 7 failed
3- Blinking: need 16: 16 dispelled
2- Elixir of Hiding: need 14: 20 dispelled

Myrmarch#5 has a roman helm with feathers like a mohawk. An aggressive Ant-taur, he slides his stinger and bite to the vulnerable flesh of Firn'gaer (both Critical Hits!) Firn'gaer loses 40 more damage!

Myrmarch#7 has a helmet that looks like a flat pan. He cleans his antenna nervously before concentrating on a spell, casting defensively and creating a golden cube in the center of the monestary. It encloses Yorrick, Rash, Xenia, Durgan, Kazak, and Angus. The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 32 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#8 has a spiked helmet. The Oglian also casts defensively and creating a golden cube encloseing Yorrick, Rash, Xenia, Durgan, Kazak, and Angus. The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 29 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#9 has a helmet like a bishops mitre. He doesn't stay in the Grasping Hand for long. Concentrating, he teleports out.
............

At the Moon Gate, the wave of Workers, townsmen, and Medium ant-taurs come to a halt and do not attack. They shift about and watch for now.

.............
NOTES

We are now in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

..............

Angus possible 61 dam and Dazed unless 2 WillDC19 saves
Firn'gaer 117 dam
Durgan possible 61 dam and Dazed unless 2 WillDC19 saves
Kazak possible 61 dam and Dazed unless 2 WillDC19 saves
Jurgen 10 dam
Peerimus
Yorrick possible 61 dam and Dazed unless 2 WillDC19 saves
Rash possible 61 dam and Dazed unless 2 WillDC19 saves
Xenia possible 61 dam and Dazed unless 2 WillDC19 saves

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30
Myrmarch#2 AC 30 teleported out
Myrmarch#3 AC 31
Myrmarch#4 AC 31 74
Myrmarch#5 AC 32
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33
Myrmarch#8 AC 33 31
Myrmarch#9 AC 34 teleported out

Trying a new way of doing map to reduce my DM prep time... Lets see how this works!

Wayfarer Monestary

Black = Door
Pink = Dias
Green = prisoners or neutral
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Xenia (AC29-AC31vsLaw, HP115/99) 
Thursday November 5th, 2009 10:47:02 PM


OoC: Xenia is Blinking. That takes the Dex Bonus from Mymarch #6.

OcC Back: You are correct and I changed the DM post. :-) Also rolled for the targeted spell to hit or miss. It hit.

Peerimus Marut AC 30 HP 95/95 and Yorrick AC 42 HP 160/160  d20+9=27 ; d20+9=10 ;
Thursday November 5th, 2009 11:04:10 PM

The first spell does not affect the great kodiak too much, but the second hits with full affect. [Saves 27 and 10] Yorrick shakes his large head back and forth trying to get rid of hte cobwebs.

Peerimus cocks an eyebrow at the contiuning non action of those about him and part of his mind begins to quest for answers of why. The druid calls on another power of the Marut and casts Dimensional Door, bringing the spell like power into affect defensively just in case. [+22 concentration automatically suceeds] and Peerimus appears in the courtyard near the north side. [AD-AE/20-21]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

SteveK Dan, I made a mistake with allowing Peerimus to cast Wall of Force. Under Shapechange, Peerimus gets all Extraordinary and Supernatural abilities. It does not include Spell-Like abilities. Peerimus can't use the Marut's Spell-Like ability Dim Door. Since the Wall of Force is already up, I'll say it was possible from the Chaos Tattoo and leave it there.

cheater cheater cheater....doh :) not sure how i glosssed over that. sorry

How about we use ShapeChange to become an Elder Air Elemental (Free Action) and move to AH/29 25' off the ground


Kazak Stonewall.  d20+15=24 ; d20+15=32 ; d20+26=41 ; d20+21=26 ; d20+16=21 ; d20+11=14 ; d20+26=42 ; d10+18=21 ; d10+18=21 ; d10+18=23 ;
Thursday November 5th, 2009 11:24:49 PM

As the golden globes encompass's him ..... the sturdy dwarf grimaces as his tattoo flares ..... saving him from the brunt of the lawful pain ....

will save vs #7 d20+15=24 takes 16 damage
will save vs #8 d20+15=32 takes 15 damage

Stepping around Durgan (5'ft move)(to AX-26) ..... Kazak puts a little extra muscle into his strikes (power attack +5) the stone sword of Turak Nor ... biting into the ant-taur warrior .....(#1)

1st strike d20+26=41 damage d10+18=21
2nd strike d20+21=26 damage d10+18=21 ???
3rd strike d20+16=21 missed
4th strike d20+11=14 missed
5th strike d20+26=42 damage d10+18=23 (hasted)

"Try and bite me brother will ya .... well we stonewallers have a nasty bite too " growls Kazak

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)

Kazak - Ac 36(37 w/haste) 197/212

ooc: heya steveK ... can you put a compass on the map ??? would help lessen the confusion of which way is which

ooc Back: sorry... top of map is north.


Rash 131/152 AC33 divine favor, protection from law, haste, prayer  d20+21=27 ; d10=3 ; d20+21=40 ; d20+21=38 ; d20+21=23 ; d20+21=41 ; d20+21=23 ; d20+21=32 ; d20+21=30 ; d20+21=33 ; d20+25=29 ; d20+25=27 ; d20+21=39 ; d20+21=35 ; d20+17=18 ; d20+12=26 ; 2d4+26=31 ; 2d4+26=28 ;
Thursday November 5th, 2009 11:34:59 PM

Rash saves vs both spells without difficulty and casts Prayer with her quicken rod using it for the last time today. All allies in a 40 radius from me get +1 on attacks rolls, damage rolls, skill checks and saving throws. It is considered a luck enhancement. All opponents get a -1 on same rolls.

Rolled spell resistance rolls..get +4 for spell penetration feats take them as you will! 38,23,41,23,32,30,33

Rash then slashes into her opponent #3 trying to free up Firn'gaer and take down a foe. She swings with her normal power attack but enjoys Angus's haste spell. Rash swings mightily several times but only hits once with a critical hit doing 59 points of damage to her foe #3

Rash Trinka doesn't notice the new possible foe coming into the room in the minotaur being a touch busy at the moment.

hit ac 29, 27, 39, 35 for critical check 18, 26

Rash messages to Angus and Xenia, "Firn'gaer is in trouble! Help him!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 3/10
protection from law 2/170
haste 2/17
prayer 1/17



Jurgen - AC 36 HP 158/160 
Friday November 6th, 2009 2:26:45 AM

All Jurgen can think of is how completely mad this is. The Children walked into a trap that might have been designed for them and were in big trouble. "Death is the price for freedom?" He wonders to himself, while supressing his growing anger. First useless lightning, then useless turning. And now Firn'gaer was about to die.

From afar, there isn't a lot that Jurgen can do. And even if he could get to Firn'gaer, there's nowhere for him to actually get to. The wizard was trapped. Jurgen could only hope that he had his own way out... Instead, Jurgen tries to distract the numerous Mymarchs.

Another Wall of Thorns pops up. Jurgen very carefully shapes it so that Mymarchs 1,3,5,7,8 are all completely covered by it, while avoiding all the friendlies in the area. It stands 20 feet tall, just barely coming under Angus. [Any creature forced into or attempting to move through a wall of thorns takes slashing damage per round of movement equal to 25 minus the creature's AC. Dexterity and dodge bonuses to AC do not count for this calculation.]

"Firn'gaer. Angus. SOMEONE! Light these thorns on fire!"

Firn'gaer: AC 20; HP ???/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Friday November 6th, 2009 2:40:12 AM

Firn'gaer falls in a slump on the floor. He lies there motionless.

Angus 54/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+18=26 ; d20+18=19 ; d20+18=28 ; d20+18=29 ; d20+18=34 ; d20+18=31 ; d20+18=22 ; d20+18=34 ; d3=2 ; d20+18=25 ; d20+26=33 ; d20+26=45 ; d20+26=38 ;
Friday November 6th, 2009 9:41:49 AM

OOC: Did the 2 lawful spells pass Angus's Spell reistance of 20????? Every little bit help

Xenia has haste then as well?

-----------------------------------------------------------------------

Angus sees the first spell coming and easily avoids most of the effects (Save 26). The second lawful spell almost gets him, but he shakes it off (Save nat 1 used hero point to reroll 28). "That was close." Angus mumbles to himself.

Angus sees Firgear drop and is mad and the ants and the gnome as Jurgen pleaded with the wizard to escape, but he chose to stand and fight. Hopefully, Angus can be as brave.

Angus sees the new wall of thorns appears and rises 10 more feet. "Fire will have to wait. We need a new ally."

Angus casts a greater dispel magic on the armored minotaur:

Dispel Checks: Fly 29, Domination 34, others 31, 22, 34, 25

Angus will yell down at the Minotaur "Now strike back at those that enslaved you."

Angus will check the Minotaur for other magics:

Spellcraft check: 33, 45, 38

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 1/8
5 Level 0/7
6 Level 5/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 7/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 2/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Torgon  d20+16=23 ; d20+23=26 ; d20+23=25 ; d20+23=38 ; d20+23=33 ; d20+23=26 ; 2d6+29=37 ; 2d6+29=35 ; 2d6+29=38 ; 2d6+29=35 ;
Friday November 6th, 2009 10:47:28 AM


AC:30(no shield) Hp: 169/169

Active spells:

Torgon quickly tries to determine who friend and foe might be as he enters the great melee. His mind is quickly made up as an Ant Taur tells him to obey, and a wave of magical compulsion rolls over him. He shakes off the effect(save 23(make that a 22, lost prayer to the Greater Dispel)) and glares at the Ant and calls out to them "You are in big trouble now little Ants. Prepare to get stepped on."

Torgon then calls out to the rest of the people in the room, hoping he does not become targeted by those he has searched for "The Gods have sent me to find The Children. Let us fight together."

As he prepares to move, another spell washes over him and he loses his Four active spells. "HEY" He yells out "

Torgon moves to AS/AT 26/27 hoping the nearby bear does not attack him, and swings once at #3.
Attack #1 (Power att 5) hit Ac 26. Nuts. Miss

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-2)

Note: 20' reach, 4 AoO's if needed (ac's 25,38,33,26)(dam 37,35,38,35)

(OOC: How tall is the ceiling in this room?)

Torgon 
Friday November 6th, 2009 10:48:48 AM

(Sorry, it's Torgon, not Tordek. Slight error.)

George 
Friday November 6th, 2009 12:28:52 PM

I don't think Firn'gaer is dead. He should have 8+1d8 more hitpoints from the heroes feast. He could be below zero but I don't think he is past negative 10. I looked back and don't see where Firn'gaer added those hitpoints to his character.

Firn'gaer: AC 20; HP ???/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Friday November 6th, 2009 12:36:04 PM

That's already been used up before when they first attacked him.

Xenia (AC29-AC31vsLaw, HP115/99) 
Friday November 6th, 2009 12:52:51 PM

Firn'gaer on Thursday October 29th, 2009 12:28:53 AM
119/119
Firn'gaer on Monday November 2nd, 2009 7:40:41 AM
119/119
DM Post Wednesday November 4th, 2009 12:41:09 AM
-15
-8
DM Post Thursday November 5th, 2009 10:30:46 PM (Today)
-19
-16
-40

Current Total should be 21. Did I miss something?

Durgan Stonewall (AC 39; HP 256/239)  d20+17=19 ; d20+17=27 ; d20+31=49 ; d20+31=45 ; d20+26=45 ; d20+26=30 ; d20+21=33 ; d20+16=24 ; d10+13=23 ; d10+13=18 ; 3d10+39=58 ; d10+13=19 ;
Friday November 6th, 2009 7:01:36 PM

OOC- will saves- 19, 27(+2 to each if spells) I took 31? damage(already marked)

Durgan shakes his head. "Ye durned bugs are making me tattoo itch! Let me show ye how much I like when that happens!" Durgan makes a full attack on the Myrmarch in front of him. (#1) During the attacks, he steps a bit to his right, so he can reach the next one easier.

Actions:
move to: one 5 foot step to right. (mobile defense ability)
full attack on #1, leftover attacks on #8
attacks: hit AC- 49, 45, 45(crit check!, 30 confirms), 33, 24
damage: 23, 18, 58(crit), 19, miss

Active Effects:
heroes feast, +14 hp
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39)
haste, +1 attack, +1 AC, +1 ref, +30 move, + one attack during full attack
prayer, +1 attacks, damage, skill checks, saves
total: +3 hit/ +2dmg, +5 AC

Xenia (AC29, HP100/99)  d20+16=31 ; d20+16=35 ; d20+31=35 ; d20+31=37 ; d20+26=45 ; d20+21=28 ; d100=58 ; d8=6 ; d100=17 ; d100=47 ; d6+2=6 ; d6+2=8 ; 8d6=29 ; 8d6=31 ;
Friday November 6th, 2009 7:51:28 PM


The dark rogue is near to pulling out one of her flask of Alchemist Fire and put good to Jurgen's call to light up the thorns. But the image of another fire flashes into her mind. Fence Level of Floating City, and the orphanage is burning. Billows of choking black smoke fill the entire level. More people died from the smoke that day than from the fire.

"No, Jurgen. No fire inside. You don't ever want that. Never again."

"Instead, lets see about killing us some Murmur Archies." And the dark rogue flies over the walls of thorn, loosing arrows into the Crest Hair Archie who just hit Firn'gaer hard.

Rolls and Actions
Will Saves31 & 35 (+1 for Heroes' Feast, +1 Prayer ; 1/2 damage vs Area Spells from Blinking - half of half is 15hp damage)

Hit #5 AC35 20%-Pass, AC37 20%-Fail, AC45 20%-Pass, AC28 (+26, +1 Heros Feast, +2StrikeAsInvisible from Blinking, +1 Haste, +1 Prayer)
Damage 6+29Sneak 8+31Sneak = 74hp

Position: AW25 - 20ftElv (5ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 54/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison) 
Friday November 6th, 2009 9:49:16 PM

Angus, the pixie, pumps his tiny fist and squeeks in triumph as the Minotaur attacks the ants and so does Jurgen "That is two that are now undominated! The tide is turning!"

Monestary Attack rd 11 (DMSteveK)  d20+22=37 ; 2d4+4=9 ; d20+15=24 ; d20+15=18 ; d20+23=24 ; d20+10=15 ; d20+10=19 ; d20+7=20 ; 3d8+7=20 ; 5d8=29 ; 5d8=25 ; d20+15=24 ; d20+15=27 ; d100=67 ; d100=29 ; d100=53 ; d100=23 ; d100=84 ; d100=12 ; d100=53 ; d20+15=28 ; d20+15=33 ; d20+15=33 ; 5d8=16 ;
Saturday November 7th, 2009 10:30:58 AM

...Questions... (I'm finding out that huge high level battles have LOTS of questions. Started a new section to try and answer them at the beginning of DM post)

a. Top of map is north. Any directional difficulties is the result of the DM not remembering his East from his West.

b. Natural 20 for Dispel Magic. On the Rules Board discussion (feel free to join), but any decision will be for future battles.

c. Angus is affected by the first spell, but his spell resistance works for the 2nd! No Hero Point needed.

d. Xenia keeps Blinking (saved), Heroes Feast, and Haste, plus spells cast after the Dispel.

e. The Roof is 60 feet overhead.

f. Angus can see that only two guards are still Dominated. None of the other monks, guards, dwarfs, or the minotaur are Dominated through his Arcane Sight and Spellcraft.

g. By my count, Firn'gaer has lost total of 117 hit points. He would still have 2 points left, not including any temporary hit points from the Heroes Feast (which would have been used up first)

...Children of Chaos...

Peerimus uses ShapeChange to become an Elder Air Elemental and flies over the Moon Gate, over the cliff and over the monestary courtyard. The druid can see the courtyard is crowded with small and medium Oglians, and that a well-armored minotaur just crashed through the monestary doors to lead the way inside!

Stepping around his brother, Kazak puts a little extra muscle into his strikes and the stone sword of Turak Nor bites into the ant-taur warrior twice.
Yorrick is without an opponent, so dazedly looks over to Kazak. The big bear can't get around to the dwarf, but he can move underneath Xenia to get into position.

Rash casts a Quickened Prayer affecting everyone currently in the Monestary except for two Myrmarchs. And Myrmarch#3 uses the opportunity to strike Rash with a Sting. (8 damage, immune to poison) Then the cleric slashes into Myrmarch#3, only hitting once, but for massive damage!

Jurgen wonders if "Death is the price for freedom?" and he tries to distract the numerous Mymarchs with a Wall of Thorns shaped to cover the Mymarchs and avoids allies. It stands 20 feet tall, just barely missing Angus' Pixie toes! The Myrmarchs tough carapaces allow them to ignore the thorny mass except the fact that it reduces visibility and gives the Myrmarchs cover!

Firn'gaer falls in a slump on the floor. He lies there motionless.

Angus casts greater dispel magic on the armored minotaur, wiping out all spells on the armored Ignoble. The Pixie looks for other magics on the minotaur and gets back dozens of auras! The armor, animated shield, spiked chain, longsword, crossbow, rings, backpack, helmet, cloak, amulet, belt, gloves... this minotaur is a walking magical armory!

Torgon quickly tries to determine who is friend and foe. An ant-taur tries to take over his mind and a Pixie dispels all his magics! He calls out in a great voice: "The Gods have sent me to find The Children. Let us fight together." Immediately, a Tattoo in the shape of a Broken Spiral flares up like a Light spell. And every Child of Chaos sees their own Chaos Tattoo Light up as well. The minotaur moves to stand behind Rash and Yorrick, and swings a spiked chain over their heads to miss Myrmarch#3. The Dominated guards react to the minotaur moving away by making to ineffectual attacks.

Durgan shakes his head. "Ye durned bugs are making me tattoo itch!" He turns to Mrymarch#1 and strikes, hitting only twice because of the Cover the Wall of Thorns provides.

Xenia shudders and replies to Jurgen: "No fire inside. You don't ever want that. Never again." And then plugs Myrmarch#5 with some very well-placed arrows, striking only once because of the Cover the Wall of Thorns provides.

....Allies........

As the Myrmarchs are covered in Thorns, Navia, Faraday and the two monk-teachers do not attack with their bare hands.

The two guards and two monk-teachers holding the south also hold their attacks, not having anyone in range.

The guards and dwarves near the east door continue their defensive position.

The monk-teachers and guards beyond the North Door keep thier posts. "Here they come! Oglians on our flank!" they call.

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

Two human warriors continue guarding a Taskmaster Oglian. The medium-sized Ant-taur looks at Durgan, who has just dropped a Myrmarch. "OBEY." Are the words attacking his brain. (Durgan Will DC 19 or be Dominated)

The eight Workers crowded along the wall continue to heal Myrmarch#4.

Through the East Door, 10 more Workers scuttle in. (Torgon can take AOOs)

Myrmarch#1 with the silver helm festooned with gems, casts defensively creating another golden cube enclosing Torgon, Yorrick, Rash, Xenia, Durgan, Kazak, and Angus (SR penetrated). The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 16 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#3 has a roman helm with red gem, and turns his concentration away from Firn'gaer when the gnome falls. His tough hide makes it unaffected by the Wall of Thorns, and it casts defensively creating Another golden cube enclosing Torgon, Yorrick, Rash, Xenia, Durgan, Kazak, and Angus (SR penetrated). The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 29 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#4 with the roman helm with blue gem teleports out, taking four Workers with him.

Myrmarch#5 has a roman helm with feathers like a mohawk turns his concentration away from Firn'gaer when the gnome falls. His tough hide makes it unaffected by the Wall of Thorns, and it casts defensively creating ANOTHER golden cube enclosing Torgon, Yorrick, Rash, Xenia, Durgan, Kazak, and Angus (SR penetrated). The CoC Tattoos flare and all are affected by the Lawful spell! (All named take 25 damage and dazed unless save Will DC 19 for half and no daze) The dwarf and the Oglians are unaffected, and the cube fades out.

Myrmarch#7 has a helmet that looks like a flat pan, moves undeterred through the Thorns and teleports out, taking Myrmarch#5 and Myrmarch#3 with him.

Myrmarch#8 with the spiked helmet moves undeterred through the Thorns and teleports out, taking Myrmarch#1 with him.

...Outside Opponents...

In the Monestary Courtyard, there are medium and small ant-taurs swarming to the monestary. Two stop and look at the Air Elemental. "OBEY." Peerimus hears in his mind. (Will DC 19 two times or Dominated) One of them is wearing a helm... its Taskmaster 23!

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 16 dam ; possible 73 more dam and 3 Will DC 19 or Dazed
Firn'gaer 117 dam
Durgan 30 dam possible Dominate Will DC 19 ; possible 73 more dam and 3 Will DC 19 or Dazed
Kazak 30 dam; possible 73 more dam and 3 Will DC 19 or Dazed
Jurgen 10 dam
Peerimus possible 2 Dominate Will DC 19
Yorrick 45 dam Dazed now expired; possible 73 more dam and 3 Will DC 19 or Dazed
Rash 38 dam; possible 73 more dam and 3 Will DC 19 or Dazed
Xenia 15 dam; possible 73 more dam and 3 Will DC 19 or Dazed

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30 teleported out
Myrmarch#3 AC 31 teleported out
Myrmarch#4 AC 31 teleported out
Myrmarch#5 AC 32 teleported out
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies


Torgon AC: 30, HP: 135/169  d20+15=20 ; d20+15=28 ; d20+15=19 ; d20+23=37 ; d20+18=19 ; d20+18=20 ; d20+13=28 ; 2d6+29=40 ; 2d6+29=33 ; d20+23=24 ; d20+23=26 ; d20+23=35 ; d20+23=24 ; 2d6+29=35 ; 2d6+29=37 ; 2d6+29=35 ; 2d6+29=38 ;
Saturday November 7th, 2009 6:33:42 PM

Torgon shakes off the dazing effects of the Lawful spells just cast at him.(save 20,28,19) And stares in amazement at the tattoo on his arm that has just flared to life with similar to the tattoos of the Children. "The Gods work in wondrous ways sometimes" he reminds himself.

Torgon takes a 5' step North to AS/AT 24/25, and begins singing out the glories of the Gods of the Southern Continent in Minotaur as he swings his spiked chain three times at the taskmaster at AO23 (20' reach). (Power Attack by 5)

Attack 1: Hit ac 37 Damage: 40
Attack 2: miss rolled a 1 followed by a 2 (Can't remember if we do crit fumbles? Couldn't find anything in the rules other than a 1 is always a miss. So if we use them I fumbled, If not then swing 1 and 3 hit)
Attack 3: Hit AC 28 Damage: 33

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-2)

Note: 20' reach, 4 AoO's if needed (ac's miss,26,35,miss)(dam 35,37,35,38)
(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated. Not sure if you had Torgon do any AoO's last round, but I'll keep posting my 4 available per round in combat)


Rash 135/152 AC33 divine favor, protection from law, haste, prayer  d20+22=25 ; d20+22=36 ; d20+22=33 ; 4d8+17=38 ;
Saturday November 7th, 2009 9:34:51 PM

Rash makes all of her saves against the wizard ants spells but still winces as the magic washes over her causing her pain. When she sees them flee and the new minotaur ally cutting into the workers, she breaths a sigh of relief. She then notices Firn'gaer on the ground and quickly calls upon the powers for aid.

Rash burns her monster summoning 8 spell and casts a cure critical mass on the entire group, including the new minotaur and any of the wounded guards or monks within range (ooc I can get all of the children, Yorrick and Torgon plus 7 more of the wounded guardsmen.

EVERYONE GETS 38 HPS BACK!!!

She will then call out to the others saying via the message spell, "Hold off on hitting the minotaur. Looks like an ally but lets clean up these workers. Jurgan, can you dispel the wall of thorns you just cast? Seems to be getting in the way more than helping right now. Dwarven brothers clear a path to the eastern door. We need to check on Peerimus. Angus, fly over and make sure he isn't getting overwhelmed. If you can free dominated humans do so or blow up large numbers. Xenia, please check the northern door and help Firn'gaer if you can.

Rash will start moving over towards Firn'gaer waving the freed guards out of the way. (not sure how far I get so will let you place me towards Firn'gaer.

She will then beam, "Anyone know what spell that cube thing is they keep hitting us with?I think I want to use my spell immunity!"

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 4/10
protection from law 3/170
haste 3/17
prayer 2/17



Kazak Stonewall.  d20+16=27 ; d20+16=20 ; d20+16=28 ; d20+22=40 ; d20+17=31 ; d20+12=14 ; d20+7=19 ; d20+22=38 ; d6+7=12 ; d6+7=9 ; d6+7=11 ; d6+7=10 ;
Saturday November 7th, 2009 11:00:51 PM

OOC: My understanding is the top of the map is north , bottom is south , right is east , left is west ... ???

As the golden cubes flash around him .... Kazak squints from the brightness ..." grrr darn sparklers ..."

but he shrugs off the ant-taurs magic

1st will save d20+16=27
2nd will save d20+16=20 close ;-)
3rd will save d20+16=28
takes 36 damage after being healed up by Rash

Aas their battle leader shouts orders .... the ex dwarven army sergeant steel grey eyes sweep the area ... " thorn bushes cover our flanks ...." with a peek behind him ...." Navia ... we're a coming your way ... we gonna head outta dat gate (eastern) ....get ya people ready " ..... growls Kazak

sliding close to the southern wall of thorns (5'ft move to aw-27) forming a dwarven wall with Durgan ..... with a veiw of the western gate with space vacated by the minotaur .... spots the dwarves , guards and lone monk holding a defensive position by the southern side of the western gate ....:-)

" dem little ants won't let dem go ... well iz gots something to clear a path .... reaching into his magical quiver .... the dwarven warrior launches a fusilade of javelins at the worker ants (ar-aq- 27-28)

1st throw d20+22=40 damage d6+7=12
2nd throw d20+17=31 damage d6+7=9
3rd throw d20+12=14 missed
4th throw d20+7=19 damage d6+7=11
5th throw d20+22=38 damage d6+7=10 (hasted)

With a wave to the trapped dwarves and monks " come on dis way ....run for it now !! " barks out Kazak in his best army growl

" Path is clear to da eastern gate .... me and durgan are holding steady in between da thorny walls .. iz told Navia to gets her people to da gate ...now ..trying to git dem trapped guards freed up " messages kazak to rash

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)

Kazak - Ac 36(37 w/haste) 176/212



Peerimus Elder Air Elemental AC 32 HP 167/167 and Yorrick AC 42 HP 116/160  d20+9=23 ; d20+9=15 ; d20+9=23 ; d20+23=43 ; d20+23=28 ; d20+27=45 ; d20+27=30 ; 2d8+6=17 ; 2d8+6=16 ;
Sunday November 8th, 2009 8:27:18 AM

Three golden globes erupt about Yorrick and he is dazed again. A grunt, almost a whimper escapes from his throat as he is hammered by magic. [Saves 23/15/23]. More magic washes over him, but this time it of the healing variety.

Peerimus replies through the message, "I am just fine, do not worry about me." Peerimus strikes at Task Master #23, ignoring the mental call [Save 43/28; Hit AC 45/30 Dmg 17/16] Peerimus then addresses the Formian Queen through TaskMaster 23.

His voice rolls like thunder across the courtyard, "Formian Queen, I am Peerimus leader of the Children of Chaos, Protectors of the Gateway Downs and Champions of the Crones of the South. We will not permit the enslavement of the noble and ignoble races of the Southern Wold. I call for you to surrender adn prepare to accept our terms."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Xenia (AC29, HP99/99)  d20+16=28 ; d20+16=19 ; d20+16=26 ; d20+31=42 ; d6+2=3 ; 8d6=36 ; (Hit and damage rolled by mistake on the Crimson Shields board.)
Sunday November 8th, 2009 10:31:21 AM


The Archies do their Golden Dice thing again, and the rogue fights off the bright mind numbing flash again. Being half in and outta the Wold plain helps too. And then Momma Rash blankets things with a silver light that makes things all healed and better.

The Archies all port out, and soon comes the voice of Peerimus from outside the building. "Um, Peerimus ... he knows he's talking to Ants, right? He knows that, right?"

"So here's what I'm thinking, 'kay? Say the Ant Guys poo poo the Olive Branch deal that Peerimus is handing out to 'em, right? Well, I figure we don't need to go to them. They're all this Efficiency and Effectivecy thing, right? Like that Taskmixer 23 Guy said, that's their thing. Well, we start killing down their workers, that's gotta really pull the spokes from their wheel. Doncha think? We care about our folks right? Well, they got reason to care for theirs too. And if they care, they'll come outta hiding. Face us down."

She flies over a group of the little Ant Guys and puts an arrow into the little bugger's carapace to punctuate her point.

"There, you hear, Momma Ant Guy? Come out or be Un-efficiated"

"Hey, Minotaur Guy." The dark rogue whispers a greeting through the Message Tattoos. "Hi, I'm Xenia. Up here. Yeah. Me. If you can hear this, mean's you're one of us."

Rolls and Actions
Will Saves 28, 19 & 26 (+1 for Heroes' Feast, +1 Prayer ; 1/2 damage vs Area Spells from Blinking - half of half is 18hp damage)

Hit W in Square AQ25 AC42, Damage 3+36 = 39hp

Position: AP25 - 20ftElv (35ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Jurgen - AC 36 HP 158/160 
Monday November 9th, 2009 2:58:36 AM

With the madness that is currently going on, Jurgen is ready to start hurling curses and obscenities. Rash's request that he dispel his wall causes him to glare in her direction. He does as she asks, with a mental note to deal with the issue later. After the thorns disappear, he rushes over to Firn'gaer to see if he can help the downed wizard. If he's alive, Jurgen will offer healing.

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+18=26 ; d20+18=19 ; d20+18=38 ; d20+10=12 ;
Monday November 9th, 2009 9:25:03 AM

Angus now sees that the Minotaur seems to be friendly "Sorry about that."

Angus is ready for the Law based magic this time and avoids most of the damage, but it still hurt. Rash's healing touch is very welcome.

Angus nods to Rash "It is cramped in here."

Angus will dimension door up 120 feet to make sure he is out of the building.

Spot 12

Angus will scan his surroundings as he looks for Peerimus and concentrations of ant taurs to melt. "The Queen will have to worry about replacing a whole bunch of workers and warriors real soon."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 2/8
5 Level 0/7
6 Level 5/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 8/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 54/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  3d8+5=17 ;
Monday November 9th, 2009 9:59:46 AM

Firn'gaer opens his eyes. He looks about and sees that the enemy is no longer near him. He stands slowly and tries to get his bearings. Firn'gaer sees Jurgen coming his direction, but holds up a hand as to tell the paladin that he is fine, for now.

He pulls a potion from his haversack and drinks the healing elixir. (CSW: 17 hit points)

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (16 rds), Hero's feast (12 hrs)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Monestary Attack rd 12 (DMSteveK)  d20+19=30 ; d20+19=21 ; d20+19=37 ; d20+20=38 ; d20+15=29 ; d20+10=30 ; d20+10=18 ; d20+5=24 ; d20+25=30 ; d20+20=34 ; d20+15=21 ; d20+10=27 ; d20+5=23 ; d20+21=38 ; d20+16=23 ; d20+11=27 ; d20+6=10 ; d20+26=29 ; d20+21=23 ; d20+16=21 ; d20+11=14 ; d20+7=25 ; d4+6=7 ; d4+6=8 ; d4+6=7 ;
Monday November 9th, 2009 6:13:01 PM

Torgon shakes off the dazing effects of the Lawful spells and takes a step towards the Taskmaster. Swinging his spiked chain, he plasters the Oglian into the wall!

Rash also overcomes the spells, and breathes better when the Myrmarchs leave. Using a spontaneous spell, the cleric heals her CoC, the minotaur, and all wounded guards/ monks. Directions keep pouring out to get the CoC organized.

Kazak squints from the bright spells, but most of the damage is repaired by Rash. He slides around to make a Dwarf Wall with his brother, and then spears four Workers to the ground.

Three golden cubes erupt about Yorrick and he is dazed again. A grunt, almost a whimper escapes from his throat as he is hammered by magic.

Peerimus strikes at Task Master #23, beating him severely before calling to the Formian Queen. "Formian Queen, I am Peerimus leader of the Children of Chaos, Protectors of the Gateway Downs and Champions of the Crones of the South. We will not permit the enslavement of the noble and ignoble races of the Southern Wold. I call for you to surrender adn prepare to accept our terms."

Xenia fights off the bright mind numbing flashes again. The rogue gets great benefit from Blinking and again with Rash's healing; she is all better! Then listening to Peerimus' booming voice, the sneaky girl gets an idea.

Jurgen dismisses his Wall of Thorns and runs to Firn'gaer. The gnome could still use a magical pick-me-up.

Angus is ready for the Law-based magic this time and avoids most of the damage, but it still hurt. Rash's healing touch is very welcome. The sorcerer Dim Doors straight up and looks around. He can see for miles and miles being above the tallest structure on this hillside fortress. There is some activity in the town, and it looks like groups of people are running into various buildings and clearing the streets. There is no sign of any exodus from the town, nor any activity in the surrounding fields or woods.

Firn'gaer opens his eyes. He looks about and sees that the enemy is no longer near him. He stands slowly and tries to get his bearings, downing a potion.

Durgan keeps his position, getting golden-cube-hurt and Rash-healed in almost equal measures.

....Allies........

Navia controls the situation on the dias by calling for the dwarves and guards to make a defensive ring around Faraday. Hustling and running through the monestary hall, the majority of the Un-Dominated people make it around Navia. "We spread too thin for the last attack", she warns her people. "Keep your mind strong and we will hold here while the Children of Chaos root out the Oglian!"

There are few cheers, and one of the dwarves calls out. "Ye've gotten us out of a right mess, can't say nothing about that. But what about our loved ones taken away in the Formian mines?"

The monk-teachers and guards beyond the North Door keep thier posts, fighting the Workers attacking them. "Help! Need some help out here!" they call through the north doorway.

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

Two human warriors that were protecting the Taskmaster Oglian shake their heads and drop their weapons. "Hey, I'm on your side!" one exclaims. A quick glance from Firn'gaer and Angus confirm that both are NOT dominated. They run to join Navia on the dias.

The East Door is closed by many, many insectoid hands and legs. They are doing something there, but with the doors closed, those inside can't really see what.

Taskmaster 23 glares at Peerimus-Elemental, and its mind-voice replies. "Your resistance to the natural order of the Wold is useless, Peerimus of the Children of Chaos. Your very name is an abomination on what is correct. Flee with your individuals while you still can. This land, these people, are in their proper place with the Oglian." Taskmaster 23 activates the magical helm on its head and it teleports away.

The other Taskmaster with two guards runs for the building to the north (Peerimus AOOs allowed) disappearing in the building.

The other Workers and Warriors in the courtyard move (Peerimus AOOs allowed) to the great gates into the Monestary, but are not trying to go through. It almost looks like they are clearing the area...

And in the courtyard, six Myrmarchs teleport in, and none of them look wounded at all!

Myrmarch#2 has a roman-style helm with transverse crest in gold and red bristles. It is touching Myrmarch#3 and Myrmarch #7, teleporting them to the monestary courtyard.

Myrmarch#3 has a roman helm with red gem, and looks like it knows exactly what to do. Four javelins launch out to strike at Peerimus, only one hitting (7 damage)

Myrmarch#7 has a helmet that looks like a flat pan, and also throws five javelins at the druid. One hits. (8 damage)

Myrmarch#5 has a roman helm with feathers like a Mohawk. It is touching Myrmarch#4 and Myrmarch #8, teleporting them to the monestary courtyard.

Myrmarch#4 with the roman helm with blue gem throws four more javelins at Peerimus. One hits. (7 damage)

Myrmarch#8 with the spiked helmet gives five javelins into the air to strike the Peerimus-elemental, missing with every single one of them.

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 67 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 10 dam
Peerimus 23 dam
Yorrick 66 dam Dazed one round
Rash 34 dam
Torgon 0 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30
Myrmarch#3 AC 31
Myrmarch#4 AC 31
Myrmarch#5 AC 32
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33
Myrmarch#8 AC 33
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies


Peerimus Elder Earth Elemental AC 27 HP 185/185 and Yorrick AC 42 HP 116/160  d20+23=27 ; d20+23=37 ; d20+27=47 ; d20+27=47 ; d20+27=41 ; d20+27=38 ; d20+27=34 ; d20+27=35 ; d20+27=46 ; d20+27=43 ; d20+27=29 ; d20+27=33 ; d20+27=34 ; 2d8+6=16 ; 2d8+6=19 ; 2d8+6=19 ; 2d8+6=21 ; 2d8+6=21 ; 2d8+6=20 ; 2d8+6=20 ; 2d8+6=19 ; 2d8+6=15 ; 2d8+6=14 ; 2d8+6=12 ; 2d8+6=15 ; 2d8+6=14 ; d20+23=36 ; 2d10+12=22 ;
Monday November 9th, 2009 9:49:35 PM

The answer given Peerimus replies as the TaskMaster vanishes "So be it" AS the Formians scatter he strikes at 12 of them [AoO Hit AC 27/37/43 crit 43/37/34/30/31/42/39/25/29/30 Dmg 16/19/19+21/21/20/20/19/15/14/12/15/14] Mistake on hit rolls all attacks should have been +23 in the post i lowered them

The Myrmarch's appear and attack. Javelins bounce harmlessly off of the Elder Elemental [DR 10-] Peerimus shoots to the ground and shifts north and towards the Myrmach's. [Move to AF/28]

Shifting again, [Free Action] this time to an Elder Earth Elemental As the Earth Elemental he strikes [Myrmarch #4 Hit AC 36 Dmg 22]

"It appears I have found the more powerful Formians, or rather they have found me." Peerimus speaks through the Message spell

Yorrick remains where he is, guarding Kazak and looking fiercely at the new arrival of the minotaur.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Durgan Stonewall (AC 35; HP 213/239)  d20+17=32 ; d20+17=29 ; d20+17=31 ; d20+17=25 ;
Monday November 9th, 2009 9:59:10 PM

OOC- what was the action required to activate our tattoos?

OOC- will saves from last round: 32, 29, 31, 25

"Thanks." Durgan mutters at Rash. "I'm gonna help out up here, then meet ye out front with Peerimus." Durgan heads towards the northern door, to aid those who called for help.

Actions:
move to: Aw18

Active Effects:
heroes feast, +14 hp(used)
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
haste, +1 attack, +1 AC, +1 ref, +30 move, + one attack during full attack
prayer, +1 attacks, damage, skill checks, saves
total: +1 hit/ +0dmg, +1 AC


Xenia (AC29, HP99/99)  d20+31=44 ; d20+31=37 ; d20+26=30 ; d20+21=41 ; d20+21=34 ; d100=33 ; d100=20 ; d100=1 ; d100=47 ; d6+2=4 ; d6+2=5 ; d6+2=8 ; 8d6=25 ; 8d6=23 ;
Monday November 9th, 2009 10:14:53 PM


"I think the Archies are back," the rogue announces. She flips upside down and drifts downward to peer out of the big front door of the monastery. "Yup, they're back."

Arrows fly again and two feathered shafts appear as if by magic in the head of the Guard Helmet Archie. One of the arrows sticks him in the eye.

Rolls and Actions
Hit #3 AC44-20%/Hit, AC37-20%/Miss, AC30-20%/Miss, AC41 (Crit Threat AC34)-20%/Hit (+26, +1 Heroes Feast, +2StrikeAsInvisible from Blinking, +1 Haste, +1 Prayer)
Damage 4+25Sneak+5+23Sneak+8Crit = 65HP

Position: AO26 - 15ftElv (5ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Kazak Stonewall. 
Monday November 9th, 2009 11:40:03 PM

Kazak - Ac 36(37 w/haste) 176/212

Breathing easier now that the trapped dwarves, guards and lone monk are now joined with Navia's group .
.. he spots Durgan charging off .... " Hey bro where ya heading off to .....we gotta go help Peerimus outside .... dem bigun ants have returned ...... .... as Xenia's and the druids messages sink it

" dey don't care about dem little ants .... mindless worker bees is all .... replies kazak to Xenia

" dey is already others closer ....." growls the younger brother .......shaking his head as he knows there is no stopping Durgan .....he pats the mighty Yorrick on his shoulder ...." easy ... easy ... i think he's one of us ..... he's got da same tattoo as we do .......ya can still growl ar him but don't bite em ... ok " encourages Kazak .... as the dwarf moves next to the bear (5'ft move to ac-27)

seeing open space around him .....he senses Rash's location with his tattoo ... " Da big ants have returned ... day outside wit Peerimus out front of da gate .....gonna get da new guy to help wit dem ... try and bust da gate down or cut us a big ol hole in da wall " ..... message kazak

Turning his attention to the big minotaur .... " Hey you .....wit da spikey chain ......we gotta git outside in da courtyard ....gonna chop ma way thru da wall .... unless you have a better idea " .... barks the dwarf to Torgon

"Come on bear " as the ex-army sergeant ... heads to the wall..... sprinting towards the west wall (AO-28)(moves 30' w/haste- move action) ..... thens starts cutting a whole in the wall with the stone sword of turak nor .(stone shape spell , standard action) ..... big enough for the minotaur and mighty yorrick to squeeze thru ....." we'' just shove it out and hopefully crush a few of dem bugs "

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Rash 135/152 AC33 divine favor, protection from law, haste, prayer  4d8+17=41 ;
Monday November 9th, 2009 11:45:50 PM

Rash reaches over and touches Firn'gaer hitting him with a cure critical spell (burning the scrying spell) and healing the mage 41 points of damage. He asks through the message, "Do you know what kind of lawful spell they were doing? I have spell immunity I can cast on someone to help with it. It sounds like Peerimus could use some aid, can you dimension door or teleport us out to him?"

Rash calls to the others (monks and guardsmen), "Go aid your friends out the north gate. Durgan will go with you as support and will be able to contact us if you have trouble."


Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 5/10
protection from law 4/170
haste 4/17
prayer 3/17



Jurgen - AC 36 HP 158/160 
Tuesday November 10th, 2009 6:12:18 AM

Jurgen has absolutely no clue what to be doing right now. This entire situation seemed madness. But he does know that Peerimus was alone. He needed help Anything else could be sorted out later. "I'm going to teleport out to Peerimus. Anyone coming?" Jurgen offers, before grabbing Rash (and Firn'gaer?) and casting Dimension Door. He reappears at Z23.

Firn'gaer: AC 20; HP 95/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+33=53 ; d20+19=34 ; d20+13=21 ;
Tuesday November 10th, 2009 9:00:34 AM

"Thank you Rash. By the description of the spell I would say it was *insert spell name*" [Spellcraft DC53]

Firn'gaer takes hold of Jurgen's armor and nodds to the paladin of Domi. "I'm ready."

Arriving at their destination, Firn'gaer looks around quickly and sends a dimensional anchor at #4. [Touch Attack: AC21, SR34] "Gotcha."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (15 rds), Hero's feast (12 hrs), Dimensional Anchor (17 minutes)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2), Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor*, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+10=13 ; 15d6=47 ; d20+17=24 ; d20+17=29 ; d20+17=33 ; d20+17=29 ; d20+17=27 ; d20+17=19 ; d20+17=32 ; d3=2 ; d20+17=36 ; d3=2 ; d20+17=28 ; d20+17=20 ; d20+17=27 ; d20+17=32 ; d20+17=30 ; d20+17=35 ; d20+17=34 ; d20+17=20 ; d20+17=28 ; d20+17=32 ; d20+17=36 ; d20+17=31 ; d20+17=24 ; d20+17=37 ; d20+17=24 ; d20+17=20 ; d20+17=28 ;
Tuesday November 10th, 2009 9:51:19 AM

Angus will look for a large concentration of workers and warriors and drop a delayed balast fireball on them "Time to open a new front and give the queen something to think about."

Angus will concentrate on groups by the building that the CoC are holed up in.

damage 47 reflex save dc 27 for half

SR: 24, 29, 33, 29, 27, 19, 32, 36, 28, 20, 27, 32, 30, 35, 34, 20, 28, 32, 36, 31, 24, 37, 24, 20, 28, etc.

Angus will look for sounds of fighting and look for the elemental shape of Peerimus and move 40 feet in that direction. Angus will keep a special watch for ant taurs with helmuts as they are a favorite target.

Spot 13

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 2/8
5 Level 0/7
6 Level 5/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 8/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Torgon AC: 36, HP: 203/169  d20+32=41 ; d20+32=37 ; d20+32=38 ; d20+32=44 ; d20+32=37 ; 3d6+35=45 ; 3d6+35=49 ; 3d6+35=47 ; d3=2 ; 3d6+35=45 ; 3d6+35=44 ;
Tuesday November 10th, 2009 2:12:28 PM

-Active Spells: Righteous Might: 9/9 rnds: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

-Animated Shield

OOC- Does Torgon hear everything that is being said via the tattoos, or is that an activated ability?

Torgon looks at Kazak, and then through the doorway to the courtyard beyond. "actually, I do have a better plan little one." replies Torgon. "Bring you and your bear friend to me, and I will drop us in the middle of them. Ants and their silly helmets. We have some fun then I think."

Torgon commands his shield to animate, and then casts Righteous might, growing to 18' tall and huge in size. "WE HAVE SOME FUN NOW." he says to no one in particular in a booming voice.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach, 5 AoO's if needed (ac's 41,37,38,44,37)(dam 45,49,47,45,44)(PA by 5)

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)


Monestary Attack rd 13 (DMSteveK)  d20+23=32 ; d20+18=27 ; 2d4+4=7 ; 2d6+2=11 ;
Tuesday November 10th, 2009 10:18:39 PM

...Questions
a. Similar to Brahmah tattoo, the Chaos Tattoo special power is activated with a standard action

...Children of Chaos

As the Formians scatter, Peerimus strikes at 12 of them, slaying a dozen Workers! The Myrmarch javelin attack seems completely ineffectual against Peerimus. Shifting again, he turns into an Elder Earth Elemental and strikes Myrmarch#4. His attack does less damage than it should, and Peerimus can easily identify the Myrmarchs are all under a Stoneskin spell!

Yorrick remains where he is, guarding Kazak and looking fiercely at the new arrival of the minotaur.

Durgan heads towards the northern door, to aid those who called for help. As he moves out, it looks like they are able to contain and deal with the Workers. There don't yet appear to be any other Oglians out here...

Xenia thinks the Myrmarchs are back, and can peer out of a window to see them. (The big Monestary Doors are shut and blocked/locked) She shoots an arrow through the window, breaking the thin crystal and gets Myrmarch#3, though it doesn't seem to do as much damage as it normally would. (DM move of Xenia to a window to fire, since she would have known the doors are shut)

Kazak pats the mighty Yorrick on his shoulder to reassure the bear that the minotaur could be one of the Children of Chaos. Yes, the glowing Light from the Chaos Tattoo seems to confirm it. The dwarf sprints towards the west wall and starts cutting his own door with the Stone Sword. He is able to cut a door in short order, but it will take some mighty strength to push it out. (Str check DC 20)

Rash spells Firn'gaer with a cure critical healing the mage 41 points of damage. More directions are given, and then recommends a Dim Door spell.

Jurgen seems confused, but is ready to continue to do his duty. He touches Rash and Firn'gaer and Dimension Door to the courtyard.

Firn'gaer is certain the Gold Cube spell is Order's Wrath. He's also fairly certain that normal Formian Myrmarchs can only do the spell once per day. After Jurgen Dims Firn'gaer and Rash to the monestary courtyard, the gnome affects Myrmarch#4 with a dimensional anchor."Gotcha."

Angus can't tell from his hieght (and Spot check) which groups are all Oglians and which are mixed with humans and dwarves. Not being able to find a suitable target, he refrains from casting the spell. He then moves towards the courtyard, keeping 120 feet above the monestary floor below.

Torgon is amazed that he can hear these other heroes speaking and making plans inside his head. Instinctively, he knows this new Tattoo is the cause. He casts Righteous might on himself, the minotaur grows to 18 feet in height and booms out: "WE HAVE SOME FUN NOW."

....Allies........

Navia keeps control on the dias and sends more monks and a dwarf out to battle the Workers. "I'll keep a group here to be a reserve", she calls to Rash before that lady disappears.
There are few cheers, and one of the dwarves calls out. "Ye've gotten us out of a right mess, can't say nothing about that. But what about our loved ones taken away in the Formian mines?"

The monk-teachers and guards beyond the North Door keep thier posts, fighting the Workers attacking them. "Help! Need some help out here!" they call through the north doorway. They are able to slay 3 Workers on thier own.

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

The East Door is Closed.

...North Courtyard Opponents

In the north courtyard, more Workers attack, but can't penetrate the guards and dwarves.

From other doors, two Warriors come around and attack the monks my the north courtyard.

And two more Warriors attack from the doorway to the Teleportation Circle. Stingers flash, and a monk falls paralyzed.

And the most intimidating, a Taskmaster with two Dominated Guards arrives in the northern courtyard. Durgan hears its mind seeking to take over the dwarf's actions.... "OBEY" Durgan Will DC 19 or be Dominated

... Main Courtyard Opponents

Myrmarch#2 has a roman-style helm with transverse crest in gold and red bristles. Touching Myrmarch#3 and Myrmarch #7, they teleport out.

Myrmarch#5 has a roman helm with feathers like a Mohawk. Touching Myrmarch#4 and Myrmarch #8, it teleports out, leaving Myrmarch#4.

Myrmarch#4 takes a step towards the Elder Earth Elemental and attacks, striking with stinger and bite. (Peerimus takes 1 damage after damage reduction)

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 26 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 10 dam
Peerimus 1 dam
Yorrick 66 dam
Rash 34 dam
Torgon 0 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30 teleported out
Myrmarch#3 AC 31 teleported out
Myrmarch#4 AC 31 12
Myrmarch#5 AC 32 teleported out
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Peerimus Elder Earth Elemental AC 27 HP 184/184 and Yorrick AC 42 HP 116/160  d20+23=25 ; d20+23=31 ; 2d10+12=22 ;
Wednesday November 11th, 2009 8:57:06 AM

At least one of them was caught this time. Before more of the CoC show up, Peerimus apprises them of the change in the situation. "All of the Myrmarch's have teleported away. What is our present situation inside?" Peerimus strikes twice, connecting once as he talks. [Hit AC 25/31 Dmg 22]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Rash 135/152 AC33 divine favor, protection from law, haste, prayer  d20+20=25 ;
Wednesday November 11th, 2009 9:40:59 AM

Rash also moves forward to strike the remaining helmeted ant but bounces off its armor. Mumbling curses under her breath she beams to the others, They are trying to scatter us and make us use our resources unwisely. We need to regroup and rethink our goals. Do we want to stay and keep fighting these helmeted ones? Or do we want to push forward to the queen. Since we don't know if she is even on our plane, I think we should try to take out her battle leaders like we have been doing. The workers and taskmasters are easily replaced but I doubt the helmeted ones are."

Rash then feels the assault upon Durgan's mind and continues, "Regroup in the main hall. Angus check on Durgan and get him and the others in the main hall. We will be there as soon as we finish off the one we have trapped here. Can anyone else anchor them so they can't escape?

Location ac26

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 6/10
protection from law 5/170
haste 5/17
prayer 4/17



Xenia (AC29, HP99/99) 
Wednesday November 11th, 2009 11:21:39 AM


Xenia's keen hearing picks up the call for help out the northern door. Everything looks pretty under thumb in the courtyard to the west. For now, at least. The cautious rogue activates her invisibility ring and dives across the room, swooping out of the northern door.

Taking a place just above Durgan, she surveys the situation. Going to have to kill down some Ant Guys here.

Rolls and Actions
Activate Ring / Move

Hide 52 (+20 w/Invisibility)

Position: AW19 - 15ftElv (65ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  15d6=52 ; d10+17=19 ; d10+18=27 ; d10+18=21 ; d10+18=24 ; d10+18=25 ; d20+18=31 ; d20+18=27 ; d20+18=24 ; d20+18=32 ; d20+18=22 ; d20+18=22 ; d20+18=36 ; d20+18=36 ; d20+18=20 ; d20+18=22 ; d20+18=34 ; d20+10=22 ;
Wednesday November 11th, 2009 1:19:45 PM

Angus so wanted to fry some of the Helmuted ants, but that will have to wait until they come back. TIme to support Durgen.

Angus move north about 20 feet to get a better shot into the courtyard as he centers his bolt on one of the Warriors next to Durgen and will branch out his acid based chain lightning to all the other ant creatures surronding the dwarf. (can not see the map currently and am just going from memory from last night)

Main bolt Damage 52 reflex save dc 26 for half
SR 31 (took +1 for prayer) (started by rolling a d10 and rerolled)

Secondary Bolts damage 26 reflex save dc 26 for half
SR 27, 24, 32, 22, 22, 36, 36, 20, 22, 34

Angus is keeping an eye out for large concentrations of ants and no town folk

spot 22

Angus calls down to the court yard "Fall back and regroup with Rash, we need to stay together and work as a team to protect each other. "

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 2/8
5 Level 0/7
6 Level 6/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 9/10 rounds
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 4/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Kazak Stonewall. 
Wednesday November 11th, 2009 3:08:56 PM

Kazak - Ac 36(37 w/haste) 176/212

Grinning as the Stone sword of Turak Nor cuts effortlessly thru the wall ......" come on Yorrick ... help push dis block of stone thru .... den we can meet up with Peerimus " growls Kazak ..... as he encourages the big bear to help topple the cut stone doorway ....(Kazak is str-22 and Yorrick is str 40 )

The Minotaurs words sting the dwarf " did he just say little one to me " growls Kazak to the mighty Yorrick ....." i'll chop him down to size and look em in da eye and see what he says den "

"Hey big spike "... " don't think ya gonna fit thru my doorway .... but maybe ya can smash da other door .... distract da little ants so me and da bear can get outside and help Peerimus .. "

Messaging Rash ... their battle leader ....." me and da bear just cut a hole in da wall ... we're headed out into da courtyard to help Peerimus ..... da big Minotaur is gonna help .... ".

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)


Torgon AC: 36, HP: 203/169  d20+27=37 ; d20+22=30 ; d20+17=20 ; 3d6+35=44 ; 3d6+35=49 ; 3d6+35=47 ; d20+27=40 ; d20+27=38 ; d20+27=31 ; d20+27=33 ; d20+27=28 ; 3d6+35=45 ; 3d6+35=47 ; 3d6+35=46 ; 3d6+35=51 ; 3d6+35=43 ;
Wednesday November 11th, 2009 3:14:21 PM

-Active Spells: Righteous Might: 8/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

-Animated Shield

Torgon looks at Kazak and says "All the bad guys teleported away again. No sense using up my spell to get us outside, it sounds like your friends are going to finish business and then come back in. I'll just get rid of some Ant guys in here and protect the humans."

Torgon takes a 5' step to the East, and then swings at the two Workers in the wall of thorns just below him. (Power att by 5)

Attack 1: hit ac 37
Attack 2: hit ac 30
Attack 3: hit ac 20

Damage: 44/49/47

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach, 5 AoO's if needed (ac's 40,38,31,33,miss)(dam 45,47,46,51,43)(PA by 5)

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)


Torgon AC: 36, HP: 203/169 (illegal post) 
Wednesday November 11th, 2009 4:34:25 PM

OOC- darn simultaneous posts.

Torgon replies to Kazak "OK, I'll go through the main door."

Firn'gaer: AC 20; HP 95/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+19=27 ; 5d4+5=15 ;
Wednesday November 11th, 2009 8:21:58 PM

"I think we need to focus our attacks on a few of the larger ones at a time. I can anchor one more. If anyone else can do the same, we can trap them one or two at a time and force them to go defensive. It will allow us to move through the city with more freedom.

Firn'gaer sends a Magic Missile at #4. [Magic Missile: 15 damage, SR27]

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (14 rds), Hero's feast (12 hrs), Dimensional Anchor (169 rounds)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor*, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Monestary Attack rd 13 (DMSteveK)  d20+22=37 ; 2d6+4=9 ; d20+7=14 ; d20+7=24 ; d20+4=5 ; d20+4=24 ; d20+7=10 ; d20+13=16 ; d20+27=40 ; d20+22=42 ; d20+22=24 ; d20+17=34 ; d20+12=20 ; d20+27=42 ; d10+13=21 ; d10+13=20 ; d10+13=20 ; d10+13=16 ; d10+13=16 ; d10+22=31 ; d10+18=23 ; 2d4+6=11 ; d20+26=29 ; d20+21=32 ; d20+16=24 ; d20+11=13 ; d20+27=32 ; d20+22=27 ; d20+17=24 ; d20+11=22 ; d20+28=48 ; d20+28=41 ; d20+23=36 ; d20+18=27 ; d20+13=18 ; 2d8+6=15 ; 2d8+6=21 ;
Wednesday November 11th, 2009 9:01:16 PM

...Children of Chaos

Peerimus apprises the CoC of the situation, and strikes Myrmarch #4 once.

Rash moves to strike at Myrmarch #4, then Messages instructions to the others. Her attack allows the Myrmarch to strike back, hitting with its stinger for some minor damage. (Rash takes 9 damage)

Xenia activates her invisibility ring and swoops out of the northern door.

Angus drifts north until he has a good shot into the norther courtyard. Another Acid Chain Lightining cracks down, burning two Warriors, nine Workers, and wounding two guards and the Taskmaster.

Kazak grins and with the help of mighty Yorrick, pushes the block of stone out of the wall!

Torgon sees the bad guys are gone, so leans over Jurgen's earlier Wall of Thorns and easily dispatches two Worker Oglians. He then acknowledges Kazak's suggestion to bust through the main door.

Jurgen stays protecting Firn'gaer who watches the impending death of another Myrmarch.

Durgan blinks and then his manner is more stilted and wooden. (DM roll for WIll DC 19 = 16 fail). He begins using his sword, not on the Oglian, but the monks! With his Haste effect, Durgan mows down two monks, who fall to the cobbles nearly in three pieces.

....Allies........

Navia keeps control on the dias and sends more monks and a dwarf out to battle the Workers.

The monk-teachers and guards beyond the North Door keep thier posts, even when attacked from behind. But none can get through to the Warriors or Durgan. "Help! Help!" they call, sounding desperate. "A Chaos Dwarf is controlled by the Oglians!"

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

The East Door is Closed.

...North Courtyard Opponents

Two Warriors continue thier assault, paralyzing a monk.

The wounded Taskmaster with his two wounded Dominated Guards, withdraw into the building behind them. (Last seen at AO,16) , but another Guard is re-Dominated.

... Main Courtyard Opponents

Myrmarch#4 continues to attack the Elder Earth Elemental, striking again with its stinger for a single point of damage.(Peerimus takes 1 damage after damage reduction)

... Inside Monestary!

Myrmarch#2 has a roman-style helm with transverse crest in gold and red bristles. Touching Myrmarch#3 and Myrmarch #7, they teleport into the Monestary to surround Torgon!

Myrmarch#3 takes a scroll and creates a Wall of Ice to thickly plug the hole that Kazak and Yorrick just went through!

Myrmarch #7 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, missing four times

Myrmarch#5 has a roman helm with feathers like a Mohawk. Touching Myrmarch#9 and Myrmarch #8, it also arriving in the Monestary to surround Torgon!

Myrmarch #8 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, missing four times!

Myrmarch #9 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, striking twice! (Torgon takes 36 damage)

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 26 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 10 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 43 dam
Torgon 36 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30 teleported out
Myrmarch#3 AC 31 teleported out
Myrmarch#4 AC 31 24-2
Myrmarch#5 AC 32 teleported out
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Xenia (AC29, HP99/99) 
Wednesday November 11th, 2009 9:20:48 PM


Um ... not right, Durgan. The rogue says to herself. Lets fix this, huh? She pulls a scroll, and her voice sounds our above. The magic surrounds her in a sphere of magic, and then she settles over the top of the dwarf.

"Durgan, it's me, Xenia. I'm right above you. You was Domineered, but I got a Magic Circle on you now. First, lets kill us down some Ant Guys. After that, I gotta do sump'in for this to be more permanent like. I can't go flying 'round above you forever."

Rolls and Actions
Draw scroll of MCaL / Cast
UMD 35 minimum vs DC25

Hide 52 (+20 w/Invisibility)

Position: AW19 - 10ftElv (5ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Peerimus Marut AC 29 HP 95/95 and Yorrick AC 43 HP 116/160  d20+23=28 ; d20+23=43 ; d20+23=36 ; d20+23=34 ; d20+23=26 ; d20+25=28 ; 2d6+12=16 ; 2d6+12=23 ; 2d6+12=21 ; d6=5 ; d6=3 ; d6=3 ; 2d6+12=17 ; 2d6+12=21 ; d6=5 ; 2d6+6=13 ; d20+23=26 ; d20+23=31 ; 2d10+12=27 ;
Wednesday November 11th, 2009 9:25:38 PM

Spotting Yorrick and hearing him come through from the Message on the tattoo's Peerimus calls to his mighty friend to engage the ant creatures to the north. Yorrick rears with a great cry and crushes the nearest two. [target 1 claws x2-Hit AC 28/43 crit 36 Dmg 16/23+21 Plus 5/3 Fire Total 60+8 Fire Target 2 claw x2 because of haste + Bite Hit AC 34/26/28 Dmg 17/21 Plus 3 and 5 Fire Bite Dmg 13 Total 51+8 Fire]

Peerimus tells the others to not worry about him. If he hears the calls from the North, he speaks through the tattoo, Angus Rash and or Firngaer, Durgan has been taken. One of us needs to stay within sight of the others at all times. Seeing the wall of Ice, leaves little doubht in his mind where the others went. he also notes that while the CoC seemed to have 'broken' out into the courtyard the townsmen and monks did not. A scowl crosses his face and he strikes into the only outlet available. 5' step north and strike
[attack Myrmarch #4 Hit AC 26/31 Dmg 27]

Peerimus then ShapeChanges to a Marut. DR 15/Chaotic Fast Healing 10 Immune to mind affects compulsions and all that good stuff

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste


Durgan Stonewall (AC 35; HP 213/239)  d20+29=42 ; d20+24=36 ; d20+19=32 ; d20+14=26 ; d20+29=38 ; d10+11=17 ; d10+11=19 ; d10+11=20 ; d10+11=15 ; d10+11=20 ;
Wednesday November 11th, 2009 10:04:47 PM

OOC- btw, welcome to the game Chris! don't mind the grumpy dwarves.

Durgan shakes off the domination and looks at the ground in front of him. Furious now, he charges ahead, and attacks the nearby Warrior. "Durned magic!," the dwarf yells. "Look what ye made me do!" The dwarf's face appears wet, though not with blood.

Actions:
move to: Ay18 ,full attack on W
hit AC: 42, 38, 36, 32, 26
dmg: 17, 19, 20, 15, 20

Active Effects:
heroes feast, +14 hp(used)
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
haste, +1 attack, +1 AC, +1 ref, +30 move, + one attack during full attack
prayer, +1 attacks, damage, skill checks, saves
total: +1 hit/ +0dmg, +1 AC

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison)  d20+18=36 ; d20+18=36 ; d20+18=36 ; d20+18=19 ; d20+18=26 ; d20+10=14 ;
Thursday November 12th, 2009 9:45:25 AM

Angus looks down at Xenia's handiwork "Great job on the quick thinking and saving all of our allies from Durgen. Let me see if I can finish what you started."

Angus will cast a targeted Dispel Magic on Durgen

Domination 36
Hero's Feast 36
Haste 36
Prayer 19
anything else? 26

Angus will call down again "Sorry about that Durgen, but I had to clear you mind and free up Xenia. That girl is just too useful to have mobile. Go get some payback."

Angus will again look for concentrations of ant taurs without civilians around.

Spot 10

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 2/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 5/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Rash 126/152 AC33 divine favor, protection from law, haste, prayer  d20+24=41 ; d20+24=26 ; d20+24=28 ; d20+19=35 ; d20+19=24 ; d20+14=23 ; 2d4+26=29 ; 2d4+26=32 ;
Thursday November 12th, 2009 10:08:56 AM

Rash snarls as she hears the news of the renewed attack on the inside. She strikes hard at the helmeted Myrmarch in front of her hitting twice with a +5 power attack (ooc hit ac 41 and 35. Two possible critical hits but she missed the follow up rolls) Damage is 29 and 32 before stone skin reductions)

She messages Jurgan and Firn'gaer, Peerimus and I will finish this one. Get inside and support the minotaur. Everyone get back inside and regroup. They are looking for stragglers and weak spots. We need to stay together or at least in 3 or 4 man teams. Kazak help take this one down and then I will get the rest of us inside. We can use the same tactics they are."

Location ac26

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 7/10
protection from law 6/170
haste 6/17
prayer 5/17


Torgon AC: 36, HP: 177/169  d20+27=34 ; d20+22=23 ; d20+17=21 ; 3d6+35=48 ; d20+27=29 ; d20+27=43 ; d20+27=34 ; d20+27=36 ; d20+27=40 ; 3d6+35=38 ; 3d6+35=47 ; 3d6+35=46 ; 3d6+35=45 ; 3d6+35=50 ;
Thursday November 12th, 2009 11:42:56 AM

OOC- Thanks for the welcome, glad to be back. It's been too long.

OOC- does the DM do our DR's, or do we? I took 10 off the damage for my DR, if not correct, I'll adjust.

-Active Spells: Righteous Might: 7/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

-Animated Shield

Torgons fun quickly dissipates as he finds himself surrounded by six of the Myrmarchs. Hearing everyones voices, he talks toward the tattoo. "I found where all the big guys went, but there are six of them. At my best, I do not think that I could handle so many. I'll try and keep em busy for a moment, but I think I'm gonna need some help real quick."

"By the way, it seems like this guy in the red and gold haired helmet is doing most of the teleporting. If you stop him, it may strand several of them."


Torgon swings away at #2 (power attack by 5)

Attack 1: hit ac 34
Attack 2: miss(i forgot how many 1's this die roller pops up.)
Attack 3: miss(way to impress)

Damage: 48

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach, 5 AoO's if needed (ac's 29,43,34,36,40)(dam 38,47,46,45,50)(PA by 5)

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)


Kazak Stonewall.  d20+22=40 ; d20+17=21 ; d20+12=26 ; d20+7=15 ; d20+22=28 ; d6+7=8 ;
Thursday November 12th, 2009 2:53:39 PM

Kazak - Ac 36(37 w/haste) 176/212

Feeling the chill from the ice wall seal up the hole he just cut in the wall ..... " tricky ants ...." growls Kazak

Watching as the mighty Yorrick charges to the druids side ....and hearing Rash's tactical options ..... " aye ... we'll take out dis lone big ant ".....

Quickly drawing javelins from his magical quiver ..... the dwarf launchs a salvo at ant-taur #4 ....

d20+22=40 damage d6+7=8
d20+17=21 missed
d20+12=26 missed
d20+7=15 missed
d20+22=28 missed (hasted)
(ice cold die roller !! must be that wall of ice ;-)

Shaking his head at his ineffectiveness ...." i'm throwing like a gnome " groans Kazak aloud to himself

" Agreed Rash ... dey trying to gang up on lone or small groups .... but dat makes me ask how do dey know or see dat ? ..... i'm afterall dey teleport in and out ....and instatly too .... me and da bear cut our way thru dat wall and wham !! dey pop in and seal it up with a icewall .... well informed ... dey scrying da battle or something wit magic ?" growls the dwarven warrior

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Jurgen - AC 36 HP 160/160 
Thursday November 12th, 2009 4:24:30 PM

When Rash messages the group, Jurgen turns to Firn'gaer and rolls his eyes. "Why are we still here? They're going to wear us down long before we wear them down. How many of these creatures are there? Maybe we could stand against a hundred, but could we hold off a thousand? More?"

To the rest of the group, Jurgen passes on another message. "I can wall off entire areas for us to hide in, but to what purpose? This is insanity. We can't 'finish' them off at all. They teleport away and come back. We kill one and ten more show up. This is a battle we are not prepared to fight; we need more information. We're letting the suicidal bravery of these monks cloud our judgment."

For the third time today, Jurgen throws a wall of thorns up at the workers near Yorrik. He isn't too focused on precision this time, since nobody else was around to get hurt. The thorns go from AM/AN-20/21 to AI/AJ-26/27, avoiding Yorrick. The wall is 10 feet tall and, should, get rid of them all.

As well, the paladin prepares to Interpose himself on any attack against Firn'gaer.

[Hey Chris! Welcome to the chaos! :D]

Firn'gaer: AC 20; HP 95/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18  d20+13=24 ; 10d6=34 ; d20+13=32 ; d20+13=27 ; d20+13=32 ; d20+13=30 ; d20+13=17 ; d20+13=27 ; d20+13=19 ; d3=2 ; d20+13=24 ;
Thursday November 12th, 2009 9:40:29 PM

"I know. I've been saying that all along, but we cannot leave without taking the others with us. I can't get us inside without using my last teleport. I'm going to take the wall down. That will allow the others to get outside. We can teleport out.

Firn'gaer moves to AG25 and casts Disintegrate at a section of the building, AN30-AN31, which will open up a nice hole in the wall. [Touch Attack against the wall, AC24] "There you go. Get inside and help out."

Lhari, sends a fireball at the workers blocking the doorway. The flames cover all of the WK. [Fireball: 34 damage; Reflex save: DC16; SR: 32, 27, 32, 30, 17, 27, 19, 24]

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (13 rds), Hero's feast (12 hrs), Dimensional Anchor (168 rounds)
Lhari: 4/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor*, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Angus 70/74 SR 20 HP AC 23 (24 verses law & evil) (Immune to poison) 
Thursday November 12th, 2009 11:49:10 PM

OOC: Great Battle Steve - Keep it coming!!!!

Monestary Attack rd 14 (DMSteveK)  d20+22=28 ; d20+15=25 ; d20+21=27 ; d20+16=35 ; d20+11=27 ; d20+6=25 ; d20+26=36 ; d20+21=34 ; d20+16=18 ; d20+11=25 ; d20+27=30 ; d20+22=23 ; d20+16=30 ; d20+12=13 ; d20+28=39 ; d20+23=29 ; d20+18=19 ; d20+13=18 ; 2d8+6=15 ; 2d8+6=9 ; 2d8+6=15 ; d20+23=43 ; d20+23=29 ; d20+18=28 ; 2d4+6=11 ; 2d4+6=13 ; 2d6+4=11 ;
Friday November 13th, 2009 1:15:45 PM

... Questions
1. I'm just going to do the straight damage. I trust the Players (mostly :-) to adjust for things like Damage Resistance.

...Last Round Addendum

Firn'gaer sends a Magic Missile spell at Myrmarch#4.

...Children of Chaos

Xenia uses a scroll to get Magic Circle v Law, and settles over the top of the dwarf, bringing Durgan temporarily out of his Domination..

Yorrick arrives in the courtyard, and hears Peerimus calling. The great bear responds to the new direction and and crushes the nearest two Workers.

Peerimus tells the others to not worry about him, but he continues to worry over the others. Taking a step closer to the Myrmarch, the shapechanging druid strikes once, then changes into a Marut.

Durgan, appalled at what he was commanded to do, shakes off the Domination by the Oglian Taskmaster. "Durned magic!," the dwarf thunders, and lays into an Oglian Warrior, cutting it into a bloody pulp.

Angus wants to ensure Durgan is freed from the Domination, and so casts a Greater Dispel Magic on the dwarf, dispelling all the magic on Durgan except Rash' Prayer. The Pixie-Sorcerer keeps looking for large concentrations of Oglians, but is now having a hard time spotting any movement at all in the town.

Rash snarls as she hears the news of the renewed attack on the inside, and takes her frustrations out on the Myrmarch in front of her with two well-placed blows.

Torgon's fun quickly dissipates as he finds himself surrounded by six of the Myrmarchs. He swings away at Myrmarch#2, striking the powerful Oglian once.

Kazak feels the chill from the ice wall, and attacks even while admiring the tenacious intelligence of the enemy. Yet the ice must have sapped the dwarf's agility, and he only hits with one javelin that seems to only chip some of the Stoneskin spell off.

For the third time today, Jurgen throws a wall of thorns up, this time at the Workers near Yorrik, slaying all but one who managed to stand out of the area of effect. The Protector then interposes himself on Firn'gaer to protect the gnome mage.

Firn'gaer agrees with Jurgen, but points out that the CoC were the ones who incited the battle and so are responsible for the monk-teachers. He moves forward, very close to the battling Myrmarch#4, and blows a hole in the wall of the monestary... One door! Lhari gets ready to blow away some Workers, but Jurgen and Yorrick have already killed most of them, and the staff saves his power.

....Allies........

Navia keeps control on the dias and sends more monks and a dwarf out to battle the Workers. She begins to hustle her people to the north door and the Teleport Circle the CoC told them about. "Maybe we should withdraw", she says to Faraday.

The monk-teachers and guards beyond the North Door keep fighting. Two monks come and subdue the one Dominated guard. Another monk and a guard fall back to make a line with Durgan. "There is no dishonor on your blade, warrior", the monk pants, "the dishonor lies with the Oglian."

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23)

The South Door has Webs completely enclosing the doorway, and there are Oglians swarming behind, but none dare the doorway, only staring inside with hostility.

The East Door is Closed and seems Sealed with something the Workers did.

Myrmarch#2 has a roman-style helm with transverse crest in gold and red bristles. It reveals its own GreatClub, and begins to pound at Torgon, striking twice! Torgon takes 24 damage

Myrmarch#3 takes a thin gray rod out and points it at Torgon. No,,, at Torgon's Animated Shield! A ray streaks out, touching the Shield, and the Animated Shield clatters to the floor, useless!

Myrmarch #7 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, missing four times

Myrmarch#5 has a roman helm with feathers like a Mohawk. Turning around, the Myrmarch takes a scroll out and casts a Wall of Fire to trap the monks and guards! They begin to burn.

Myrmarch #8 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, missing four times!

Myrmarch #9 holds a great club in its hands, and proceeds to sting and strike at the huge minotaur, striking once! Torgon takes 15 damage


...North Courtyard Opponents

One Warrior continue his assault, missing a monk

... Main Courtyard Opponents

Myrmarch#4 switches targets, moving a single step and attacking Firn'gaer. Jurgen is too far away since Firn'gaer moved, and the mage is struck twice, the sting hitting a critical place! Firn'gaer takes 35 damage

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 61 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 10 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 43 dam
Torgon 75 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleported out
Myrmarch#2 AC 30 38-1
Myrmarch#3 AC 31
Myrmarch#4 AC 31 87-6
Myrmarch#5 AC 32
Myrmarch#6 AC 32 dropped
Myrmarch#7 AC 33
Myrmarch#8 AC 33
Myrmarch#9 AC 34

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Rash 126/152 AC33 divine favor, protection from law, haste, prayer  d20+24=37 ; d20+24=32 ; d20+19=38 ; d20+19=27 ; d20+14=34 ; d20+14=22 ; 2d4+26=33 ; 2d4+26=31 ; 2d4+26=34 ; 2d4+26=33 ;
Friday November 13th, 2009 4:17:00 PM

Rash powers into the myrmarch #4 swing hard true strokes which bite deeply into the ant general. (finally the die roller likes me! All four hit, alas no critical hits) Hit ac 37, 32, 38 and 34 with one natural 20 at the end. Damage after stone skin is 23,21, 24, and 23 for a total of 91 points of damage! (Steve, I didn't take the stone skin damage into account last post sorry)

She says to the others if the Myrmarch falls, "Get inside and regroup! Gang up on individuals and take them down!"

Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 8/10
protection from law 7/170
haste 7/17
prayer 6/17

She says to the others if the Myrmarch is dead, "Get inside and regroup! Take them down by ganging up on them together!" She will then take a 5' step towards the west.

Kazak Stonewall.  d20+27=41 ; d10+26=35 ;
Friday November 13th, 2009 4:49:12 PM

Readying himself to charge the Myrmarch by Rash ..... but switches tactics as the battle leader smashes it heavily ..... " heading inside to help da big minotaur ... " messgaes kazak

Kazak - Ac 36(37 w/haste) 176/212

Stepping thru the magically opened hole in the wall .... the dwarven warrior weaves his way thru the obstacles ....(movement squares - an-30,ao-30.ap-29,ap-28,ap-27,ap-26)(30'ft move action)

Holding it in two hands as he closes in on the ant-taur .....Kazak throws his weight into his swing (power attack +5) .... the stone blade of Turak Nor bludgeons the ant-taur ....

single strike(standard action) d20+27=41 damage d10+26=35

" pile on dis big ant " growls Kazak to Torgon ....." smash em to bits before he escapes ...."

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Torgon AC: 33, HP: 153/169  d20+27=30 ; d20+22=39 ; d20+17=33 ; 3d6+35=45 ; 3d6+35=44 ; 3d6+35=47 ; d20+27=45 ; d20+27=40 ; d20+27=47 ; d20+27=43 ; d20+27=35 ; 3d6+35=49 ; 3d6+35=47 ; 3d6+35=51 ; 3d6+35=46 ; 3d6+35=49 ;
Friday November 13th, 2009 5:00:38 PM

-Active Spells: Righteous Might: 6/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Note DM: I threaten anything in this room due to my 30' reach, so any action by the Myrmarchs that normally allows an AoO (casting a spell or using a scroll or moving more than free 5') I should get.

"HEY!! You dirty rotten little bug. You wrecked my shield. You are so gonna get squished before I'm done." Yells Torgon toward Myrmarch #3 as he sees his lifeless shield laying on the ground.

Torgon briefly ponders trying to dispel that wall of fire, but with the magic being thrown around, he has little to no chance. He therefore talks into his tattoo. "Hey, by the way, one of you magic dispelling types might wanna hurry in here, they're trying to fry the other little humans.

Torgon eyes Myrmarch #3 but swings away at #2 trying to finish the job and hopefully stop all the teleporting away.(power attack by 5)

Attack 1: hit ac 30
Attack 2: hit ac 39
Attack 3: hit ac 33

Damage: 45,44,47. Total: 136 points of damage (that's better, Weapon is Adamantine)

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach, 5 AoO's if needed (ac's 45,40,47,43,35)(dam 49,47,51,46,49)(PA by 5)

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)


Peerimus Medium Air Elemental AC 23 HP 136/136 and Yorrick AC 43 HP 116/160  d20+17=30 ; d20+23=33 ; d20+23=38 ; d20+23=39 ; d20+25=32 ; 2d6+12=14 ; 2d6+12=19 ; 2d6+12=17 ; 2d6+6=15 ; d6=2 ; d6=3 ; d6=4 ;
Friday November 13th, 2009 7:20:58 PM

Peerimus shifts wwith ShapeChange into a medium Air elemental and heads into the building. "I have the Wall of Fire." He announces through the Message Tattoo. Entering the building he moves straight up and then casts Greater Dispel Magic at the Fire Wall. [Dispel Check 30]

Yorrick moves in and destroys the ant worker near him. [Hit AC 33/38/39/32 Dmg 14/19/17/15 Plus Fire 2/3/4]

Peerimus watches the wall go out, again Rash calls for a regroup inside the building. The druid disagrees but doing so aloud to everyone will simply cause more issues. Perhaps has a reason or logic to hemming them in, or perhaps he intends to call a retreat completely. The first step would be regrouping inside so as to move to the teleportation circle. A mistake and something he would not be doing, but now and until that time came, there was no need to go into it. Another section of his mind worked the teleportation issue. they had perfect accuracy, how? How to know precisely where they needed to be. The druid surveys the room as his mind works and then a thought occurs and perhaps the solution to the particular problem. The Hive mind. They all knew what any knew so as long as thier were Workers and lesser warriors in visual of what the CoC was doing the Myrmarchs knew presicely where they were and what they were about. The Druid keeps the information to himself. Unsure precisely how far the senses of the Formians extended. Unlikely but possible they could overhear.

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Rash 118/152 AC33 divine favor, protection from law, haste, prayer 
Friday November 13th, 2009 10:21:28 PM

(ooc reading old posts again and realized that I missed some of Rash's damage to her...correcting)

Xenia (AC29, HP99/99) 
Saturday November 14th, 2009 10:08:07 AM


The dark rogue peeks quickly around the corner of the door, peeks just in time to see the wall of flames snuff it. Then she dives back in through the doorway and across the intervening space, flying over Navia's head and to her far shoulder.

"It's just me, Xenia," the rogue whispers into the woman's ear. "We need to get you out. No offense 'gainst you, but you're being her is making it more diffcult for us to kill these Ant Guys down. We got a Teleport Circle in the building just north of here. Get your people there, and I'll give you the password to get through."

"I'm gonna try and misinform them Ant Guys now. You pay no attention to what I'm 'bout to say, aright? Just get your people going. We'll send you out the teleport circle."


"We gotta get all the townsfolk to a safer place!" the invisible rogue calls out. "That small building to the north is easier to defend. EVERYBODY OUT THE NORTH DOOR! We can hold the place easier! Lets go!"

Then the rogue draws a wand.

Rolls and Actions
Move / draw wand

Hide 52 (+20 w/Invisibility)

Position: BB25 - 10ftElv (45ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Jurgen - AC 36 HP 160/160 
Saturday November 14th, 2009 5:48:34 PM

[I'm gunna wait on Firn'gaer to post. If we don't see something from Rich by this evening, I'll go ahead a post ahead of him.]

SteveK: I was gonna move Jurgen with Firn'gaer to continue the Interpose, but was conflicted because I didn't want to move Jurgen for you. If you give me a Ready action to interpose, we'll keep Jurgen and Firn' together.

Also, Torgon is correct, and I'll adjust strikes in next post. :-)

[Jurgen will move to Interpose against Firn'gaer all the way inside]

Firn'gaer: AC 20; HP 95/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Sunday November 15th, 2009 8:33:37 PM

"Jurgen thanks." He says as the protector takes the brunt of #4's attack. "I'm going to try and get inside quickly and help out." Firn'gaer moves to AO31.

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (12 rds), Hero's feast (12 hrs), Dimensional Anchor (167 rounds)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor*, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day*], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Durgan Stonewall (AC 35; HP 213/239)  d20+28=31 ; d20+23=29 ; d20+18=25 ; d20+13=31 ; d10+11=21 ; d10+11=15 ; d10+11=19 ; d10+11=13 ;
Sunday November 15th, 2009 9:42:52 PM

Durgan nods at the monk. "My thanks to ye. But I won't be done till I am wiping the last of their bug guts offa me blade." Durgan steps up to the remaining warrior and lays into it.

Actions:
5 foot step to worker
full attack- hit AC- 31, 29, 25, 31 dmg- 21, 15, 19, 13

Active Effects:
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
prayer, +1 attacks, damage, skill checks, saves
total: +0 hit/ +0dmg, +0 AC

Jurgen - AC 36 HP 160/160 
Sunday November 15th, 2009 10:24:08 PM

[I don't think Jurgen got in front of Firn'gaer this time, Rich. Next round, sadly...]

Jurgen rushes to Firn'gaer, frustrated that he was unable to protect the wizard. This time, he moves step-for-step with Firn'gaer and is prepared to Interpose against any attack that happens while the two of the move.

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible) 
Monday November 16th, 2009 9:13:31 AM

Angus will cast Improved invisiblity on himself and thinks to himself 'the bugs are preceptive, but I bet they can not see invisible'

Angus calls on the message line "I will play clean up and stay outside for the time being"

Angus moves 40 feet toward the pinned ant taur as he wants to make sure that Rash killed it before heading inside.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 6/17 rounds
Improved Invisible 1/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Monestary Attack rd 15 (DMSteveK)  d20+18=25 ; d20+26=39 ; 2d8+6=18 ; d20+26=45 ; d20+21=39 ; d20+16=21 ; d20+11=26 ; 2d8+6=10 ; 2d8+6=21 ; d20+19=31 ; d20+27=31 ; d20+22=39 ; d20+17=27 ; d20+12=14 ; 2d8+6=11 ; d20+28=45 ; d20+23=43 ; d20+23=39 ; d20+18=23 ; d20+13=20 ; 2d8+6=18 ; 2d8+6=15 ; 2d8+6=16 ;
Monday November 16th, 2009 11:40:57 AM

...Children of Chaos
Rash powers into Myrmarch #4 dropping the powerful ant-taur to the flagstones!

Kazak steps thru the hole in the wall and weaves his way thru the obstacles to close on Myrmarch#7. The Oglian spins and plants a greatclub on the dwarf. (AOO AC 39 Dam 19) The Stone Sword of Turak Nor is in two hands as it cracks against the ant-taur, giving better than he got! 35 dam

Torgon is angry about his shield being wrecked, and takes it out on Myrmarch#2, stretching the Oglian lifeless on the monestary floor. (Ooc: Activating magic item does not provoke AOO.)

Peerimus shifts with ShapeChange into a medium Air elemental and heads into the building casting Greater Dispel Magic at the Fire Wall, making it disappear. He ponders on how the Oglians know exactly where to teleport to make best use of their attacks and that it may be some aspect of this Hive Mind Firn¡¦gaer has mentioned.

Yorrick moves in and destroys the Worker near him.

Xenia flies over Navia's head and gives her instructions. The monk-teacher nods, a look of worry on her face as to the severity of the attacks. After her speech, Xenia draws a wand.

Firn'gaer thanks Jurgen who took the brunt of the Oglian¡¦s attack. (ooc: OK, OK, I¡¦m not completely hardheaded about this. I know the INTENT was to have Jurgen Interpose for Firn¡¦gaer, and so that still happened. ƒº ) He then gets back inside the monestary.

Durgan thanks the monk for absolution, and vivisects another Warrior.

Jurgen continues to shadow Firn'gaer, ensuring he will throw himself against any enemy who tries to attack the wizard.

Angus casts Improved invisiblity on himself and moves 40 feet toward the monestary courtyard. Yep, he¡¦s certain that the Myrmarch is dead.

....Allies........

The monks, guards, and dwarves on the dias are singed but all alive. Navia begins to chivvy the group to the northern door, which is the closest one to get to the Teleportation Circle.

The monk-teachers and guards beyond the North Door go into ready-blocking positions, waiting form more enemy to fight.

....Inside Opponents.....

The one still-Dominated guard is well-trussed in shackles (at BB,23) and is carried along with the allied group.

The South Door has Webs completely enclosing the doorway. The Oglians who have been behind the Web turn and run out of sight.

The East Door is Closed and seems Sealed with something the Workers did.

Myrmarch #7 holds a great club in its hands, and proceeds to beat at the huge minotaur, striking twice with the club. (Torgon AC 45, 39 Dam 10, 21 = 31 dam)

Myrmarch#3 takes a step to Myrmarch#7 and, casting defensively, teleports away with Myrmarch#7.

Myrmarch #8 holds a great club in its hands, and proceeds to beat at the huge minotaur, striking once! (Torgon AC 39, Dam 11)

Myrmarch #9 holds a great club in its hands, and proceeds to beat at the huge minotaur, striking with two powerful blows! (Torgon AC 45, 43CRIT39, Dam 18, 15CRIT16 = 49 dam)

Myrmarch#5 has a roman helm with feathers like a Mohawk. It touches #8 and #9, and, casting defensively, teleports out.

...North Courtyard Opponents

One Warrior continue his assault, missing a monk

... Main Courtyard Opponents

Myrmarch#1 teleports in at the entrance of the Monestary Courtyard (ie U,26). No weapons are in its hands, and it carries a sheath of tall grasses which it slowly waves like a flag. ¡§Chaos Children¡¨, it calls out in the Common tongue, ¡§you will stop fighting now and talk. During this talk, we will not attack and you will not attack, until we mutually agree this talk is complete or the setting of the sun.¡¨ It pauses with antenna twitching before adding a last sentence. ¡§I must hear your answer to agree.¡¨

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 26 dam (changed dam from Firn¡¦ to Jurg)
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam (changed dam from Firn¡¦ to Jurg)
Peerimus 2 dam
Yorrick 66 dam
Rash 43 dam
Torgon 166 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleport in
Myrmarch#2 dropped
Myrmarch#3 AC 31 teleported out
Myrmarch#4 dropped
Myrmarch#5 AC 32 teleported out
Myrmarch#6 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary
Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Torgon AC: 33, HP: 109/169  3d8+9=22 ;
Monday November 16th, 2009 1:01:54 PM

-Active Spells: Righteous Might: 5/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Furious at the beating the he just took, Torgon looks around for an opponent to take out his anger on, but seeing none, finds the wisest course of action to heal some of his wounds while waiting for the Children to decide what happens next. After all, he is here to assist them in exchange for their help and assistance in the future.

"Let me know what's next Children of Chaos, but try and decide something quick, as my spells have a very short duration. Also keep in mind that they may be trying to delay until the night when they may have an advantage."

"And hello to you too Xenia, and all of you. Perhaps there shall be time for formal introductions at some point."

Torgon converts his Dispel Magic to healing for 22 back.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach

(Torgon will AoO any Ant Taurs that move more than 5' within his reach, but will not attack any people that are dominated.)

DMSTeveK: With Torgon's healing of 22 points, I'm tracking Torgon has 122 damage total, not 50

Xenia (AC29, HP99/99) 
Monday November 16th, 2009 3:12:53 PM


"Um ... Navie?" The dark rogue flies to the far side of the Monkie Second in Charge and whispers in her ear. "You can't bring the bound up guy. Sorry, you can't. The Ants can see and hear through him and that will give away every secret you got. The teleport circle password, everything. Sorry."

Weerdo. The Ant Guys sound creepy even when calling for a parlay. The rogue shakes her invisible head. Even if they're serious, it would still be safer to get these folks to safety incase things break down.

Then she jets through the door and into the room to the north in which the Chaos Clan had landed. "Alright, get ready. Four at a time. Say the password and then step to the north. The four of you first," Xenia whispers, and then gives them the password.

Rolls and Actions
Move only

Hide 52 (+20 w/Invisibility)

Position: AW13 - 10ftElv (75ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Xenia (AC29, HP99/99) 
Monday November 16th, 2009 7:15:08 PM


Xenia talks as she works. Herding the townsfolk to the teleport circle, she sends her opinion over the Message Tattoo.

"Them Ooglies, if they're Law Guys like you said, they'll play this straight. Right? I'm good with talking. Still gonna keep sending the townsfolk out through the 'Porting Circle. But I'd still like to hear what the Ooglies gotta say."

Rash 152/152 AC33 divine favor, protection from law, haste, prayer  4d8+17=39 ;
Monday November 16th, 2009 7:51:48 PM

Rash looks around and sees that she is the closest to the Myrmarch and decides she would do the talking for now. Still she is suspicious and beams to the others, "Angus, get some height and take a look around. I want to make sure they aren't massing for a huge attack. I don't think it is their style but if they think we are cattle, they might not feel bad about lying to us. Everyone else, take some time and get healed up.'

She turns and says in common back to the Myrmarch, "I will honor your truce until we agree that it over or the sun sets. What do you wish to talk about? You have invaded our lands, enslaved our people, taken over their minds and denied them their freedoms. I know you think you are doing it for the right reasons but we don't agree. We believe in free will and freedom to make our own choices. We believe our actions will be judged by the powers and they will decide if we made the right ones and reward or punish us as they deem fit.

If you wish peace, all you have to do is leave our lands and go back home. If you need aid to do this, we might be able to help. If you stay and keep upon your present course, we will fight you and many of your hive will die. You have seen our power. How many of your people do you wish to see die? Which is it to be?"

Rash will spontaneously cast cure critical on herself healing 39 and bringing herself back to make hitpoints.

She will beam to the Peerimus, "You leader, I bet your better at this negotiation stuff than I am. I do better in smacking things down. Do you want to handle this? Or do you want me to be the front man?"
Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 8/10
protection from law 7/170
haste 7/17
prayer 6/17


Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160  d20+18=22 ;
Monday November 16th, 2009 8:40:04 PM

Peerimus shoots back out the door and lands in front of the Myrmach [x,29] There, he shifts into the form of the Marut. With Rash already agreeing to the terms, which he would have also done anyway, Peerimus addresses the Formian. "Good, for we have no desire now nor have we when we first arrived to engage you. Peace Talks between us can only begin if you release all of the townpeople of Wayfarer. As my companion has said we may be willing to assist you if you have committed these actions out of desparation or need against some foe. Release our people and we can begin walking the path of peace and harmony." [Diplomacy 22] The druids voice even in the Marut form though apparently carries some doubht. [losey 4]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

Kazak Stonewall. 
Monday November 16th, 2009 9:49:25 PM

Kazak - Ac 36(37 w/haste) 157/212

" Grrrr dang it again ... dey just pop in and out " ..... growls a frustrated Kazak .... as he scans the area ......spotting the guards and monks evacing the area ..... he just nods

With a look up at the hugh minotaur .... " Nice work der ... yous found us at a good time .. . " as he surveys the dead ant-taurs ....." yup "

Making his way to the two dead ant-taurs .... he removes the helmets from their heads ..... " dese must help dem teleport about ..." .....

sensing the others locations with the chaos tattoo ..... he points his finger in Xenia's direction .... " hey Xenia .... we got two dead big ants here .... iz took der helmets off but maybe you could inspect dem ....check em out .... might be helpful if da parlay do't work out " .....messages Kazak to the resourceful scout ....

Afterwards the younger brother checks in with his elder brother ..... " hey bro you alright ?? .... i think da ants wanna parlay ... Peerimus and Rash are outside chatting wit dem .....come on over here incase its a trick ...dis way we have each others backs " .... growls the dwarven warrior

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)


Durgan Stonewall (AC 35; HP 213/239) 
Monday November 16th, 2009 10:07:11 PM

Looking around and seeing no more opponents between the monks and the teleport circle, Durgan nods at his brother. "Aye, let's be ready. I wasn't present when our own people talked to these critters way back when, so I don't know what they are likely to do."

"I have an idea about their tellyportin though if they start up again." Durgan cleans off his axe. He looks like he hopes that will happen.

Active Effects:
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
prayer, +1 attacks, damage, skill checks, saves
total: +0 hit/ +0dmg, +0 AC

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible)  d20+10=11 ;
Tuesday November 17th, 2009 12:20:01 AM

Angus hears the battle leader and responds by making a double move straight up "I have been looking for a break in the action to get a good look around."

Angus moves 70 straight up.

Spot 11 (natural 1)

Angus went into a fog bank and does see anything. "Give me a second as I have to get a bit higher to see anything. Keep the bug talking for a bit longer Rash."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 7/17 rounds
Improved Invisible 2/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Jurgen - AC 36 HP 125160 
Tuesday November 17th, 2009 3:30:40 AM

[Thanks Steve! Nice of you to do that]

Jurgen, who seconds ago had recommended retreat because this seemed a lost cause, wants to throw a lightning bolt at the Myrmarch suggesting a "talk". He was all for finding creative ways to solve problems, but how far should the Children trust these... very alien creatures. But diplomacy had to start somewhere, of this the paladin was well-aware. Sometimes, talking a madman down was the best way out. Hopefully, the Children would have an opportunity to do just that. Or the ants were just stalling so that they could mass an even large force. One or the other.

Jurgen turns to Firn'gaer, places a hand on the Wizard and heals him. [Firn'gaer gains 14 hp.

"Peerimus, let me know the moment you want me to take over." He says with a hint of a smile in his voice. Peerimus had many strengths and usually diplomacy was one of them...

Monestary Attack rd 16 (DMSteveK) 
Tuesday November 17th, 2009 12:27:47 PM

...Children of Chaos

Torgon heals himself some, but a couple more clubs would still fell the Huge minotaur.

Xenia herds the Wayfarer leaders to the Teleportation Circle.

Rash speaks with the Oglian and heals herself.

Peerimus zips over, makes himself a Marut, and continues the conversation to free Wayfarer.

Kazak takes the helmets from the dead Myrmarch#2 and Myrmarch#6.

Durgan keeps watch in the northern courtyard.

Angus zips up high and needs to adjust his eyes. The only thing he sees are some movement in the town below, but they look to be going downhill and not uphill (towards the monestary).

Jurgen stays with Firn'gaer and heals the wizard.

Yorrick rambles out to join his Companion, Peerimus.

....Allies........

Navia wants to wait and see what happens with the parlay before sending anyone out of the city. "If you are winning, it would be a morale breaker for us to run." She leaves the refugees in the hands of Faraday, and moves quickly through the northern courtyard and building to get to the conversation.

The other leaders, guards, and dwarves congregate around the Teleportation Circle.

They reluctantly leave the still Dominated guard in the main monestary.

....Inside Opponents.....

The South Door has Webs completely enclosing the doorway.

The East Door is Closed and seems Sealed with something the Workers did.

... Main Courtyard Opponents

Myrmarch#1 replies. "This is not your sphere of influence. Your land is within a days walk of settlement designation Heranmar. Settlement designation Wayfarer is within our sphere of influence." The Oglian notes the arrival of Navia, and the (obviously) stormy looks from Rash and Peerimus. After a pause, the Myrmarch speaks again.

"We will agree to have Wayfarer as our northern border. We will keep all hills and mountains south of Wayfarer. We agree to not assimilate any chaotic peoples in the rest of land designated Gateway Downs. You will acknowledge division of land. Is this agreed?"

With another look, the Myrmarch provides another concession. "We will free any body slaves and mind slaves in Wayfarer to go to your designated areas to find new homes. Is THIS agreed?"

...............

Navia is all but hopping up and down in anger. "Children of Chaos, you can't agree to this! Wayfarer is our home and we will keep it! Besides, they have mentioned all slaves in Wayfarer, but what about all the people they have already taken from here to thier colony in the mines to the south??!!"

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 4 dam
Torgon 122 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleport in
Myrmarch#2 dropped
Myrmarch#3 AC 31 teleported out
Myrmarch#4 dropped
Myrmarch#5 AC 32 teleported out
Myrmarch#6 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary
Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies

Xenia (AC29, HP99/99) 
Tuesday November 17th, 2009 1:01:52 PM


"Yeah. Sure, Kazak. I'll come over 'n do a look see on any of the Archies you killed down."

"They're negotiating now," the invisible rogue tells the townsfolk. Her sensitive ears cannot help but hear the words that drift in from the courtyard, despite the fact that the courtyard parlay is relatively far away. "I'm gonna nip out for a bit. But I'll be back if we need to move through the Circle, 'kay?"

With the speed of Haste, the rogue flies back into the Monastery building and begins her search of one of the dead Archies.

"You know, I 'member some mines southwest of here," the rogue informs the others through the Message Tattoo. "They were on the map we got from Holly. If they're on the map, then them mines been there for a while. So, seems to me either the Ant Guys invaded the mines from somewhere else and then move on to here, or the Ant Guys have been living in the mines for a longer than we think, and the Wayfairian Guys have known 'bout the Ants for a while."

"Maybe we need to know more 'bout this, huh? I mean, if Navie's been chained up in this Monkistery all this time, how come it is that she knows that folks been taken to those mines? How's it she knows the Ant Guys got colonies there? Sounds like some history here that we don't know about."

"Someone ask them Ant Guys where they come from, when they moved, and why they decided to leave where they started from in the first place, huh? Tell 'em we need to know this stuff in order to know whether this truce is gonna be ... *stable*. Yeah. Use the word *stable*. I think they'd like that."


Rolls and Actions
Move/Search Myrarch

Listen 35

Position: AV23 - 10ftElv (60ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible)  d20+10=15 ;
Tuesday November 17th, 2009 1:08:23 PM

Angus watches the movement closes and relates what he sees to the CoC "There is movement of some sort coming to the monestary. I am moving in for a closer look. Be wary and get ready to stomp some ants. I do not trust them."

Angus will lose elevation so that he can track the movement better. (Angus will not get lower that 40 foot elevation above the ground.

spot 15

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 8/17 rounds
Improved Invisible 3/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Torgon AC: 33, HP: 67/169  3d8+5=20 ;
Tuesday November 17th, 2009 3:34:21 PM

-Active Spells: Righteous Might: 4/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Torgon listens out toward the direction of the negotiations, trusting that these Children of Chaos would not give up lands that belonged to others. But he would listen closely should something need be said, for his village was not far from here.

While he listens, he pulls out his wand of CSW and uses it upon himself, not wanting to burn all his spells for the day. Healing himself for 20.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach

DMSTeveK; I adjusted your hit points to reflect all battle damage on Torgon. Also shown on DM Post end

Kazak Stonewall. 
Tuesday November 17th, 2009 3:53:47 PM

Kazak - Ac 36(37 w/haste) 157/212

Pointing his finger in Peerimus and Rash's direction the dwarf messages ... " keep talking .... keep em busy ... we got two of dem der helmets dat da ants wear ....Xenia and Firn'gaer hopefully can figure out a few clues about dem and da ants "

Then quickly changing directions .... " Hey Firn'gear ... come over here .... wez got a couple dem ant helmets ... Xenia is coming too ... maybe you two can figure dem out while Rash and Peermus parlay da big ants " ......messages Kazak to the mage

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Xenia (AC29, HP99/99) 
Tuesday November 17th, 2009 5:17:10 PM


2ND Post:

Still searching through the remains of the dead Archie, Xenia spares some small moments of concentration to address Kazak's questions regarding the helmets.

"Say, Fernie, been thinking 'bout all the stuff you told us 'bout them Ant Guys, the Formian Ooglian Whatever Guys. Din'chu say them Archies wore helmets so they could tell which one was ranking higher than the others? Maybe that's all the helmets do. Maybe they're just, you know, like, badges or sump'in."

"You see any magic on 'em?"


Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160  d20+18=25 ; d20+8=19 ;
Tuesday November 17th, 2009 9:46:53 PM

Peerimus takes in what the others are saying, the druid is not a man that does well in masking his feelings or thoughts, but is is tempered to think before speaking. Especially in such situations as he now finds himself. Xenia's comments and suggestions were quite good. He finds a part of him surprised by the woman and for that he is grateful. Navia also made a good point though in an understandably more excited manner.
Peerimus attempts to keep himself relatively steady. It could be a delay tactic, but true negotiations between such as the free peoples of the Gateway Downs and such a society as the Formians would not be short. At least he felt they shouldn't be at least. Perhaps their society, so intertwined with each oter member granted speed in such things. the benefit of...Peerimus cuts his wandering mind short. Now was not the time to become overly distracted, though likely he could set himself to performing several mental exercises...Again he stops himself. [Diplomacy 25]

"I am not familiar with the lands completely as you have laid them out. If we are to negotiate territory, a map of the lands and civilizations within them is required. With the Great Migration that has relocated what was once familiar territory, races and cultures, to proceed without one would be unwise." Peerimus pauses though he knows his chances of 'reading' the Myrmarch are virtually zero, it would not be excusable to not pay attention for signs. [Sense Motive 19]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

by the by...Peeerimus is unwounded as the Fast Healing of the Marut would have taken care of his minor cut.

Rash 152/152 AC33 divine favor, protection from law, haste, prayer 
Tuesday November 17th, 2009 10:17:09 PM

Rash wonders at the motivations of the ant people and then questions, "Excuse me but do you have a name? My name is Rash Trinka,war leader of the Children of Choas. This is Peerimus who is our overall leader. Our poeple find it hard to trust anyone who we don't at least know their names.

I am wondering why you are here at all? Were you banished from your own lands? Are you a colony sent by your queen? You have taken over some minds? Are you building a new nest or are you looking for resources? You are demanding lands from us which aren't ours to give. We might be their protectors but they aren't ours to cede to you. We might be able to find different lands for you if this fills your requirement. Know that if we do find you lands, you can not enslave/dominate any intelligent race choatic or lawful, good or evil. But before we can do this, we need to hear your true reasons for being here, or this fight will continue and we will kill your people, destroy your leaders and drive you from these lands. This I swear on the Powers."

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 9/10
protection from law 8/170
haste 8/17
prayer 7/17


Durgan Stonewall (AC 35; HP 213/239) 
Tuesday November 17th, 2009 10:29:32 PM

Durgan ducks into the building and walks over to his brother. "Well? How are the negotiations goin so far?"

Active Effects:
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
prayer, +1 attacks, damage, skill checks, saves
total: +0 hit/ +0dmg, +0 AC

Jurgen - AC 36 HP 125/160  d20=20 ; d20+8=15 ; d20+20=27 ;
Wednesday November 18th, 2009 12:51:23 AM

'Don't you go making promises you can't keep.' A piece of advice Jurgen received years ago, when he had a habit of offering to save everyone and anyone at the drop of a hat. Some problems were too big to be solved by one man. And, now that advice comes to mind, as Jurgen mutters. "Some problems aren't things that we can solve..."

Of course, diplomacy was a reasonable tactic here. But it seemed like the Oglian was attempting to get the Children to agree to something in haste. Were there bigger, badder forces involved here than just the ants? Was this entire fiasco really just an attempt to get the Children to make some new enemies? There were too many questions here to agree on anything; diplomacy or not.

But Jurgen's wool-gathering is doing him no good. Peerimus would decide whatever Peerimus decided and it would be the wise choice. Jurgen's thoughts could be put to better use and so he makes his way to Kazak. Not knowing what he'll find with them, Jurgen begins an inspection of the helmets: Search Check [d20=20 +1 = 21], Arcana Knowledge Check [d20+8=15], Spellcraft Check [d20+20=27].

That was step one before you put on any weird clothing...

Monestary Attack rd 17 (Negotiations) (DMSteveK) 
Wednesday November 18th, 2009 2:12:00 PM

...Children of Chaos
Peerimus and Rash, with Yorrick and Navia in attendance, conduct negotiations with the Oglian.

Angus flies lower and can see bits and pieces of the roads in the town below. He can't see any movement towards the monestary. All movement he spots is moving downhill and away from the monestary and the CoC.

Xenia, Durgan, Kazak, Torgon, Jurgen, and Firn'gaer stay in the monestary hall and inspect the helmets of the two Oglian Myrmarchs killed there. They are both non-magical, but well made with precious metals and gems... they would fetch a pretty price.

Torgon heals his wounds a little more. Torgon currently has 102 points of damage after healing

....Allies........

Navia wants to wait and see what happens with the parlay, since the CoC seem to be in control. She is able to whisper to Rash. "They sought to assimilate us all. When they couldn't Dominate me and the others, they sought to turn us to their side through reason. From dropped hints, we have pieced together where their Nest is."

The other leaders, guards, and dwarves congregate around the Teleportation Circle.

The still Dominated guard is trussed up and left in a corner of the main monestary.

....Oglians.....

Myrmarch#1 listens to Peerimus and Angus and waits a few seconds before replying. "Agreed. We and you will look at map to best divide the land." It is a matter of seconds when two Myrmarchs teleport in, drop something on the ground, and teleport out. Myrmarch#1 unrolls a large cow hide and reveals a map of the Gateway Downs.

Gateway Downs

Myrmarch#1 points to Wayfarer and traces a human-like hand due west to the Gray Tooth Mountains, and then traces another line from Wayfarer south-east to the coast. "We will mark this line for Oglian in the south and chaotic un-slaves in the rest of land. Agreed?" Peerimus tries but the only things he can pick up from the alien Oglian is a businesslike efficiency in its demeanor.

Rash's call for an exchange of names seems to surprise the Myrmarch. There is another pause, and the Oglian responds. "Yes, I have a name. I am Eintz, Myrmarch of the Oglian. We fight because we are an efficient society, and you are unruly, unorganized, and sloppy. You may have power, but we have organization. You may fight, but we will win. You bluster and call on Powers, and do not know the strength arrayed against you." Eintz shakes his ant-like head. "No. We give you opportunity to live along this line and benefit from the Society of Oglian without being assimilated. This is a great concession from our Queen. You will agree now."

.............
NOTES

Still in Combat Rounds.
- Place AC, HP, and Active Spells after PCs Posted Name
- Please post no more than one round of actions per post

I'm not going to assume actions, movement order, Spot, Listen, or other skill checks. I feel that would be taking over the Player Characters and want to provide an environment that allows the Player the freedom to conduct his/her actions.

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 4 dam
Torgon 102 dam
Xenia 0 dam

...Opponent Total Effects

Worker AC 17
Warrior AC 18
Taskmaster AC 19
Myrmarch#1 AC 30 teleport in
Myrmarch#2 dropped
Myrmarch#3 AC 31 teleported out
Myrmarch#4 dropped
Myrmarch#5 AC 32 teleported out
Myrmarch#6 dropped
Myrmarch#7 AC 33 teleported out
Myrmarch#8 AC 33 teleported out
Myrmarch#9 AC 34 teleported out

Wayfarer Monestary

Black = Door
Pink = Dias
Pale Green = prisoners or neutral
Bright Green = spells
Yellow = enemy (different colors just to show Large creatures)
Blue = PC or PC allies


Torgon AC: 33, HP: 85/169  3d8+5=18 ;
Wednesday November 18th, 2009 5:11:22 PM

OOC: Thought I had the damage right between DR 5/evil and +4Con, and various healing. Not the first time I've been wrong though.

-Active Spells: Righteous Might: 3/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Torgon listens out toward the direction of the negotiations, and tries to decide which side his village would be on in this line of the Oglians.

While he listens, he uses his wand of CSW upon himself. Healing himself for 18.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach


Torgon AC: 33, HP: 119/169(203) 
Wednesday November 18th, 2009 5:15:02 PM

OOC-- My numbers are probably off because I didn't adjust my max HP with the +4 CON boost from Righteous might. Which should leave me at 101 counting the 102 damage plus the 18 healing just done should put me at 119 total.

SteveK whoops! I wasn't counting your DR5/evil, either!

Durgan Stonewall (AC 35; HP 213/239) 
Wednesday November 18th, 2009 8:00:43 PM

Durgan taps his boot impatiently on the floor. "What's takin so long eh?" He begins pacing around, then stops at Navia's suggestion. "Eh? What's that girl? You know where the nest is? Mebbe we should go 'negotiate' directly with their queen eh?"

Active Effects:
defensive stance- +2 STR, +4 CON(+34 hp), +4 dodge AC(current AC is 39) -ENDED -2STR
prayer, +1 attacks, damage, skill checks, saves
total: +0 hit/ +0dmg, +0 AC

Kazak Stonewall. 
Wednesday November 18th, 2009 9:14:51 PM

Kazak - Ac 36(37 w/haste) 157/212

" Grrrr ... woulda thought dat da helmets helped dem somehow ......" growls Kazak

"Dey communicate together easy enough .... how ?? .... very organized almost like dey read each others minds " .....the dwarf pauses ..... and surveys thr room ...... his eyes fall upon the trussed of guard ...... " dey dominate others ... hmmm ....." with that said .... the dwarf walks over tpo the trussed up prisoner and rips his shirt .... and wraps it around his head in blindfold ..... shielding his vision ...
" sorry .....ma friend ... i'll untie ya soon "

walking back to the others ..... " well maybe dat will work .... keep em from popping in and out with precision " .....

Active Magic
Protection from evil - potion - 1 min (expired)
Bull str - potion - 3 mins (+4 Str)
Cats Grace - potion 3 mins (+4 Dex)
Heroes Feast - From Rash Trinka (1d8+8=16 Temp Hps )
Haste (from Angus)
Prayer (from Rash)



Rash 152/152 AC33 divine favor, protection from law, haste, prayer, spell resistance 29 
Thursday November 19th, 2009 12:06:06 AM

Rash bites firmly down on her tongue and looks over at Peerimus to see what he has to say. She rocks from one foot back to the other and gives Peerimus another significant look and finally she just explodes! "You fight because you are efficient? I have never heard such a load of manure in my life! I have seen efficient blacksmiths. Totally organized and every hammer stroke a work of art but they don't go out into the street and brain other citizens with their hammers! What nonsense.

And you mock the powers?" Rash sputters. "They are the meaning of life and you mock them and then you have the nerve to say We don't know the strength arrayed against us. Why do you even negotiate with us? If we are so weak, unruly and what did you say? Oh yes, SLOPPY! Why don't you just over run us, crush us underfoot and move on." Rash points a finger at the ant and says, "I will tell you why. We have stung you, killed your precious Myrmarchs and now you are running scared."

She turns to Peerimus and says, "This isn't getting us anywhere. You know we can't negotiate with them. They consider us cattle. You don't negotiate with cattle. They are only stalling. They will bide their time and when we are away, they will strike. We saw them kill a man who fell down. They have no compassion. I believe they have honor but it is so alien to ours, we can't count on it. Lets finish this battle. Send him away."

(ooc bit of the bad cop vs good cop routine but Rash does believe what she is saying.)

Rash casts spell resistance on herself giving her a spell resistance of 29

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance!, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

divine favor 10/10
protection from law 9/170
haste 9/17
prayer 8/17
spell resistance 1/170



Jurgen - AC 36 HP 125/160 
Thursday November 19th, 2009 3:49:05 AM

Jurgen, obviously too far away to hear Rash, does see the blow-up on her part. Well, there goes the plan of "talking".

The helmets a dud, Jurgen instead turns to his next whim as inspired by Kazak. He takes out the strange book he won quite a while back ("Bat Manga! The Secret History of Batman in Japan"). With the odd, and mostly unread, book in his hand, he sits next to the dominated guard and starts reading out this completely unusual book. The intent is not to entertain the guard nor Jurgen, as unbelievable as that may seem. Instead, Jurgen is curious as to whether his words were going directly to the Queen and if so, whether the Children had another path to dealing with the Oglians.

Also, he doesn't really have anything else to be doing right now.

Rash illegal post 
Thursday November 19th, 2009 8:54:39 AM

Rash feels the status of her friends and frustration boils over, She messages the group, "I know I am the primary healer of the group but you all have temporary magic in wand or potion form. I believe this battle is far from over. START HEALING YOURSELVES!"

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible)  d20+10=14 ;
Thursday November 19th, 2009 9:10:02 AM

Angus makes a double move toward where there is all the movement (110 feet) and checks out the scene as he obviously too from from the action below.

Spot 14 (I can not roll above a 5!!!!)

Angus is looking to report back what he sees, but know he is currently out of range.

The invisible pixie will stay at least 40 feet above the ground.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 170 minutes
Protection from law - 10/10 rounds - ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 17 minutes
Haste on everyone but Peerimus 9/17 rounds
Improved Invisible 4/17 rounds

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Xenia (AC29, HP99/99) 
Thursday November 19th, 2009 11:54:31 AM


"Don't you go yellin' at us, Momma Rash!" Xenia spits back over the Message Tattoo. The flame-headed rogue fights to control her notorious temper, redoubling her efforts to search the slain Archies. "Don't you go yelling at us, or I'm not gonna listen to you any more. Not at all."

Rolls and Actions
Search Myrarch (Complete Full Round Search begun last round)

Search 33

Position: AV23 - 10ftElv (60ft move)

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash illegal post 2 
Thursday November 19th, 2009 12:50:57 PM

Rash includes all but answers Xenia, "Of course dear I wasn't talking about you. You have good common sense. Of course you do, your a woman. I am talking about all these men walking around dripping blood on the floor. You would think they never had a mother!"

Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Thursday November 19th, 2009 2:51:54 PM

This conversation is pointless. They're never to agree to what we would be willing to give them, at least not yet.

Firn'gaer recalls Dimensional Anchor. He moves outside the building and rises to a height of 10-ft. (AL31)

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Grasping Hand (11 rds), Hero's feast (12 hrs), Dimensional Anchor (167 rounds)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

End of Negotiations (DMSteveK)  d20+12=31 ;
Thursday November 19th, 2009 4:11:37 PM

Peerimus is silent, but Rash says enough for all of them. So, too, the Myrmarch named Eintz hears Navia's whisperings.

Firn'gaer is only able to come out of the building when the Myrmarch teleports!

Torgon heals himself some more. That, coupled with the minotaur's damage resistance spell brings him nearly up to full health.

Kazak ties up the Dominated Guard's head so he can't see whats going on.

Xenia looks for more loot. In a hidden seam of Myrmarch#6's carapace, the elf-girl finds two willow wands. Firn'gaer immediately knows they are of Abjuration magic.

.................

Navia pauses and then wonders aloud; "So, what' s going to happen next?

...

END OF COMBAT ROUNDS

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 4 dam
Torgon 36 dam
Xenia 0 dam

Torgon AC: 33, HP: 176/169(203)  3d8+5=9 ;
Thursday November 19th, 2009 4:27:36 PM

-Active Spells: Righteous Might: 2/9 rounds remain: +8 Str, +4 Con, +3 AC(+4 nat, -1 size), DR 5 evil, Spiked chain now 3d6 dam instead of 2d6 due to it's huge size.

Torgon listens out toward the direction of the negotiations, and also listens as minor bickering begins amongst some of the Children. he shakes his head a slight bit and mumbles to himself. "Chaos huh?"

Then he says out loud. "Looks like we be fighting again soon. We probably want to stick together a little more this time."

While he listens, he uses his wand of CSW upon himself. Healing himself for 9 (3d8+5=9. WOW.) And then steps over and picks up his shield.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 30' reach


Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible) 
Thursday November 19th, 2009 4:41:08 PM

OOC: What did Angus spot last round?

Xenia (AC29, HP99/99) 
Thursday November 19th, 2009 5:45:09 PM


"Abjurcation, you say, Fernie? Bet these wandies are what give them Archies their Stony Skin." The wands float in the air as the invisible rogue holds them up as though examining them in the light. She muses, through the Message Tattoo to pass her thoughts on to the others. "If we need that, I bet I can make 'em work for us without having 'em 'Dentified."

"I'm gonna search them other two Archies. Then, I'm going down to see what's in that warehouse. I'll warn you just a'fore I leave, 'kay?"


Rolls and Actions
Search Other two Myrarchs Search 33

Position: Unknown

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Rash 152/152 AC33 divine favor, protection from law, haste, prayer, spell resistance 29 
Thursday November 19th, 2009 7:52:28 PM

Rash looks around and says, "Well I guess they decided that negotiations wasn't going to win the day for them. Still it bought them some time and allows them to get a bit more organized. I think they are moving back to these mines you mentioned. I am guessing but I am willing to bet that is where we find the nest. We need to search the area to make sure and look for survivors but I am guessing things are going to be deserted.

We still need to move in strength. They might have spies and they can teleport a group on any individuals we put out and they detect. I know this is going to sound contradictory but Xenia do you feel up to doing some scouting around while we heal up and decide on our next course of action? I know you can remain undetected. Do we want to push forward or take a day to recharge and plan?"



Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Thursday November 19th, 2009 7:59:17 PM

Peerimus simply watches the creature vanish. Too much was going on, too many minds already decided and so Peerimus simply does nothing. Looking over at Navia, "Next? We head towards the mines and hope they have not already killed everyone they took from Wayfarer." His voice is plain like ordering a loaf of bread from a store. "I hope everyone has plenty of thirst for death. We move on the nest and likely will not get to much else for some time." Peerimus simply stares at the location where the Myrmach was. Yes the road ahead of them would contain a great deal of death

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, ShapeChange 179/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 170/180 minutes, Freedom of Movement 170/180 minutes, Haste

by the by...Peeerimus is unwounded as the Fast Healing of the Marut would have taken care of his minor cut.

Durgan Stonewall (AC 35; HP 213/239) 
Thursday November 19th, 2009 9:14:21 PM

"Don't go forgettin that Navia might know where the nest is. Could save us a bit of lookin around eh?"

"Don't worry about it too much Peerimus, they aren't a part of anything 'natural' that is from around here. Think of them as parasitic invaders."

Kazak Stonewall. 
Thursday November 19th, 2009 10:30:18 PM

Coming outside after the parlay is over ,,,,,, Kazak overhears the druid ..... " i don't agrre .....da slaves are means to a end .... dey need dem alive to do da work .... dey will only kill dem if dey are of no use .....like da ant leader said ,,, dey are effiecent ...... not sadistic ..... dey won't kill just to kill ....." growls the dwarf

" well if we take time to recharge ... den dey have the same chance .....but might be best to do some recon work .... at least den we can know more of what we're gonna face .."

with a look up at their new friend .... " yous got dat right ... wit der effiecnt teamwork ,,,, we're gonna hafta do better ourselves ..... work in small teams ...."

Rash 152/152 AC33 divine favor, protection from law, haste, prayer, spell resistance 29 
Friday November 20th, 2009 11:07:17 AM

Rash looks over to Peerimus and says, "I am surprised at you brother. You worship the natural order and while these bugs are part of it, they are trying to pervert it. My limited understanding of nature is a balance of chaos and law. Yes the hurricane is a dangerous and destructive force but their rains flood the rivers bringing new nutrients to fields downstream. The lightning strikes start fires which purge old growth and permit new. Creatures and plants adapt to the new circumstances and become stronger.

These ants only believe in one order and want to dominate it. They don't believe in a balance and that is the Children of Chaos primary job. We help keep the balance correct between Law and Chaos. Your defeat of the Lord of Chaos and the thinning of it was our primary purpose in this age. Now we are fighting the other side which is flexiing it's muscle. Why do you think we picked you as our leader? Yes your wisdom and compassion is part of it but of all of us, you Peerimus have the best instincts on what our mission is. The mission of perserving the balance. Yes we are the hurricane but the works we do, while it can be destructive, is for the betterment of all. If I didn't believe that, I wouldn't be here following you."

What Next Indeed (DMSteveK) 
Friday November 20th, 2009 12:30:20 PM

Torgon heals himself some more and his Righteous Might spell ends. The minotaur goes over and picks up his non-magical shield. It still seems to function as a masterwork shield, but has been drained of all magic.

Angus keeps up above the monestary, but can spot nothing. It looks as though all movement in the town has ceased. There is also no movement outside the walls of Wayfarer.

Xenia searches very well, but only gets the three costly helmets and two wands.

Rash wonders what next.

Peerimus listens and worries over a tremendous loss of life, but there seem to be little option: the CoC will have to go to the nest.

Durgan reminds the group that Navia seems to know where the Oglian Nest is.

Kazak suggests a chance to rest and recharge.

.................

Navia is able to retrieve the map the Myrmarch's left and use it to show the CoC what she knows. "The Oglian were first found 'here' at the northernmost mine." Navia is able to gather up several dwarfs who have travelled to the mining areas and can describe terrain enough for a Greater Teleportation to work. There are also pine trees in the area and a few broad-leaf trees, though not much brush or obstacles to sight.

When told about the warehouses, one of the dwarves speaks up. "Miss, I remember what I was while the Oglian mind was in control of my body. Them warehouses are just holding areas for those ant-taurs. We never saw those helmeted ant-taurs until you arrived."

........................

END OF COMBAT ROUNDS. Currently, spell durations reduce by one minute per post.

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 66 dam
Rash 4 dam
Torgon 27 dam
Xenia 0 dam

Torgon AC: 30, HP: 142/169  d20+7=24 ;
Friday November 20th, 2009 2:07:25 PM

-Active Spells:

Torgon puts away his wand of CSW, not thinking battle be commencing again anytime soon. and looks at his shield trying to figure out if the magic is permanently drained or just temporarily. (spellcraft 24) Either way, he straps it to his back for now.

He looks around at the "Children" that he has found himself allied with and marvels at the power that they could bring to bear. Fine allies they would make, and fine fellows to help in the defending of the village. He thinks to himself. As things stand, those Ant Taurs have designs on the entire area, and his village would fall under that onslaught should it be allowed to pass. Fortunately, It will not, for it seems as if we shall hunt the hive. Childhood images of swarms of ants overtaking and destroying much larger and more powerful foes comes to his mind, and he frowns momentarily. "Let the gods be with us" he mumbles to himself.

Torgon waits for his new companions to assemble, for surely there will be questions for him, and he for them,now that battle has temporarily ceased.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach


Xenia (AC29, HP99/99) 
Friday November 20th, 2009 5:42:52 PM


"Just the two wandies." The dark rogue pooches out her invisible lower lip in a mock pout. Then she dismisses the invisibility. She appears, hanging in mid-air.

"Hi," she flashes her signature hand wave at the Minotaur Guy. "Like I said a'fore, I'm Xenia." The white smile in her drow dark face cracks just a bit as her eyes track lower and her mind wonders whether or not she really wants to know whether minotaurs wear pants, or whether they just let it all hang out.

"Um ... We gonna try go after the Oogles right now," she asks. "Or we thinking on waiting till tomorrow for fresh magicking? I mean, I'm asking 'cause I'm thinking we could maybe get to the Catacombs and see about trading in these Helmet/Badge thingies for gold. Maybe even selling the Wandies."

"Whaddja think?"

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible) 
Friday November 20th, 2009 8:35:37 PM

The again visible Pixie that is Angus flies back into the room with all the CoC "The Ants were milling about and then they left. Did I miss anything exciting?"

Angus will fly over to Torgon and look to Xenia "Is he a keeper?"

Angus will then look down on Torgon "I am Angus Deminoff, sorry about the dispel. I was attempting to save you from the domination and I may have thrown too stong a spell at you."

Angus will fly over to Rash "Let's pound the ants as best we can leave and them come back later to take out the Queen. I am up for more stomping."

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 3/170 minutes
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 2/17 minutes
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Kazak Stonewall. 
Friday November 20th, 2009 9:29:13 PM

gathering with the others ....... the dwarf listens as ideas and opinions fly about .......but when Xenia suggests the catacombs ....

" blast it girl ... we don't have time go shopping !!! ....;-).." as he rolls his eyes ..... " ya as handy and brave as dey come but ....we should move againist dem ants as fast as we can .... we have Navia's info and plans with help from da folk ..... times awasting ......"

" If ya and da mages can figure out what da dead ants had of magic .... maybe wecaould use to help ahselves "

Turning to Peermus and Rash .... " me vote is to move againist da ants ..... have little miss shoe shopper scout out ahead of us " .... Growls Kazak as he gives the resourceful scout a wink



Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160  d20+8=23 ; d20+17=31 ;
Friday November 20th, 2009 10:52:52 PM

Peerimus gives Yorrick an abscent minded scratch to his head, There had to be another way out of this, one that did not involve starting a full scale war, but what he could not see at the moment. If they went to the mines a war is what they would have. If they did not go, they would be simply moving to the next settlement and would be repeating what just happened. "It is not a matter of order against chaos or striking a balance. At least I do not see it that way. If the Formians had not forced their will through domination there would be no issue. It is the manifestation of thier control that as shampions of right and justice that has brought us into this conflict. Solving the crisis with the whole sale slaughter of a sentient non evil race does not sit well with me. The issue at hand is do we have the right to grant territory across the whole of the Southern continent. If so we can negotiate, if not we cannot and currently I believe the latter. Moving on the nest now holds too many variables. We have no idea as to their numbers or true strength that they may have. Wayfarer was at the extend of their zone of influence and they may not have been able to project thier full might."

Peerimus switches gears, "Navia, are the mines part of Wayfarer or did Wayfarer have direct contact that those who might have worked the mines before the Oglians?" [Sense Motive 23] We have heard some of your people have been taken to the mines and we will go and secure thier release."

He then gathers the others about him;

"I would still ike to attempt a peaceful solution. I would like to head towards the mines and see if we can negotiate. If they have had the mines all along then I do not see our right to remove them. If that is the case I believe we can settle the Oglians in the hills about the mines and the mountains to the Grinning Pass. The Oglians will have to be made to understand our ability to enact a peace treaty will only extend to the Gateway downs. We have no information on what lies beyond the Great Divide."

"That said," he looks at Torgon, "I am Peerimus Druid of the Gateway Downs, Leader of the Crones Champions and Protector." He places a fist against his chest, elbow perpendicular to the ground and nods slightly. "Your timing and mark is hardly a coincidence. Beyond seeking us, what has brought you to the Gateway Downs?" [Diplomacy 31]

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 168/180 minutes, Freedom of Movement 168/180 minutes, ShapeChange 177/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 168/180 minutes, Freedom of Movement 168/180 minutes


Rash 152/152 AC33 divine favor, protection from law, haste, prayer, spell resistance 29 
Saturday November 21st, 2009 1:04:29 AM

Rash smiles at Peerimus's words and places a hand on his shoulder. She says, "Your a good man my friend with a good heart. I will follow your lead but I don't think you will be successful. Your putting human concepts on creatures that aren't human. We might be buying some peace now, but I don't think their code and hatred for anything chaotic will allow that peace to last. It might take a year but they will march forth again. When they do, they will be even more powerful, more organized and harder to resist. Why do I believe this will happen? They love the concept of the law like I love the powers. Nothing could ever stop me serving them, spreading their gospel and influence. They are as fanatical as I am." Rash drops her hand and turns away but continues talking.

I think if we are going to go try to negotiate, we need to take the night and prepare. I would like to pray for spells like detect lie. We need to heal and prepare spells to protect us if the negotiations go bad. I also think we need to develop more intelligence on the area using spells and scouts to check the area. I do believe it would be a mistake to sell the wands and the helmuts. I doubt it would be helpful to any negotiations to sell heirlooms and magic before trying to make peace. If we do make peace, I am sure they will want them back.

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible) 
Saturday November 21st, 2009 11:55:48 PM

Angus is very surprised at Peerimus's speach and is about to respond but Rash beats him to it. Angus add "These ants may be intelligent and not evil in your book, but they are enslaving intelligent races to further their own ends. I will not stand by idle when the free will of our friends and allies are trampled. I consider anyone or thing that forces people to give up their will to be an evil act, at least in my book."

Angus crosses his pixie arms over his tiny chest. "I will work to free a few town folk before leaving today to rest up for a planned assualt tomorrow. It I have to step on a few ants in the process I will. These ants have enslaved an entire town. I will not let that go unpunished."

Jurgen - AC 36 HP 160/160  d8+5=8 ; d8+5=11 ; d8+5=9 ; d8+5=11 ; d8+5=11 ; d8+5=7 ; d8+5=6 ; d8+5=7 ; d8+5=9 ; d8+5=7 ;
Monday November 23rd, 2009 12:52:41 AM

"Balance? The Great Migration just occurred... Whether or not it was necessary or justified, the change affected a great many creatures and likely upset their entire way of life." Jurgen has a very small shrug to add to that. "The Migration may have reset A balance on the Continent, but there were more parties affected than those who had a say in the matter. Does that justify their enslaving and killing? No, but they don't understand us any more than we understand them. That being said, I don't see another way out of this without a slaughter. But we don't have to like the notion of committing the genocide of a race in order to save another."

Jurgen is hesistant to continue talking. An argument about the nature of right and wrong would likely serve no useful purpose. Most of the Children were, under the guise of balance and neutrality, agents of Chaos. They were heroes who would achieve the good, no matter the cost. But there were lines that Jurgen was wary of crossing; lines that Jurgen wondered if he'd already crossed in his journey. The memory of Domi during the ringing of the Chaos Bell was quickly becoming only a memory. No longer was Jurgen filled with the sheer confidence that Angus and Rash were about the righteousness about their actions. Bloodshed.

More confused than ever, Jurgen decides to drop it and pull out his Cure Light Wounds wand, burning four charges to heal himself completely. "Anyone else need healing?" He turns to Yorrick and burns another five charges to Heal Yorrick 47 hp.

What Next: Decisions (DMSteveK) 
Monday November 23rd, 2009 3:40:08 PM

The conversation of 'how' and 'why' the Oglians are here ranges from "they came from another plane" to "they have always been here and someone isn't telling", to "the Great Migration has made many changes". Do the CoC have enough of the puzzle pieces to come up with a picture, or do they need to learn a little more? Not knowing may be answer enough.

Jurgen takes time to nearly heal the great bear, Yorrick, to full health.

Torgon is dismally sure that his animated shield's magic has been permenantly drained. Where, oh where, could he ever find its like? Perhaps these "Children" may know. Certainly, it is a good idea to learn more about them. (And vice versa)

Peerimus looks for more information and is certain Navia is holding nothing back. Navia is able to confirm that the mines have been occupied and working for hundreds of years, and that none of the miners (mostly dwarves) have ever reported anything like the Oglian or even strange artifacts that would indicate a hidden race. "My thoughts, Protectors of Gateway Downs? That they are recently arrived; either from another hostile plane, spirited by the Powers to an area close by because of the Great Migration, or from the lands to the South (which we know nothing about since the Great Migration altered all the lands."

The question of what to do is still with the Children of Chaos.
1. Clean out Wayfarer?
2. Retire to Heranmar and get more stuff from the Catacombs?
3. Rest and go to the mines to find the Queen?
4. No rest and go to the mines to find the Queen?

........................

END OF COMBAT ROUNDS. Currently, spell durations reduce by one minute per post.

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 27 dam
Xenia 0 dam

Torgon AC: 30, HP: 169/169  d8+1=4 ; d8+1=6 ; d8+1=2 ; d8+1=7 ; d8+1=2 ; d8+1=4 ; d8+1=7 ;
Monday November 23rd, 2009 5:26:00 PM

-Active Spells:

Torgon pulls out his wand of CLW and uses it upon himself 7 times to completely heal himself.(32)

Seeing that the Children seem to have already accepted him to some extent by ignoring his presence and tending to the matters at hand, he begins. "Greetings Children of Chaos. I am Torgon, Warrior, Priest, and Protector of my village. My village and I have lived in seclusion for many generations, but find ourselves relocated to this new land by the hands of the Gods. The leaders of my village decided that someone should go forth and garner allies in this new and strange area. I was chosen, and after much prayer, The Gods sent me in search of you."

"Apparently we are to be allies, or at least the Gods think so. So what say you, I shall help you with your ant problem, and then you come and meet my village. Yes? It is not far from here."

"As long as I am rambling on. You seem to know the area. Any idea where I could get a replacement for my shield? Stupid ants killed it. And if any of you need more healing, I will be glad to do so."

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach


Xenia (AC29, HP99/99) 
Monday November 23rd, 2009 7:10:37 PM


"You mean, you didn't come here a'cause you were sent by these weerdo tattoos," Xenia asks the minotaur. "I thought everyone just kinda sorta gets called and then magics to the Chaos Guys. Leastwise, that's the way it happened to me."

"Um, so, Torgon, you don't know nothin' 'bout Chaos ... I mean, I guess, officially they're called the Children of Chaos. That's these guys. Plus me. And Angus. But I guess we're all Chaos Guys. Cause of we got these here tattoos. They choose you and that makes you one of them. Go figure."

"As to your shield problem, we got this great place call the Catacombs. You can buy all sorts of stuff there. Bet you can get yourself a new shield there too. We just gotta get ourselves some more gold klinkies from capturing loot like these 'spensive looking hats and these wandies."

"Speaking of which, hey Navie, you say you're sure these Ooglies are new arrivals around here, right? What I'm wondering is how new. That is to say, how dug into these mines are they? You think one of your dwarf guys can make us a map of these mines? If they've been 'round that long, must be someone who has a map. Or maybe you got someone who's worked them enough to draw a map."

"What I'm thinking Peerimus, is to take a little sneaky peek with what's left of the day. I can see how many of them there are and how dug in they've gotten themselves to be."

"Might also see how they live. I mean, here's the way I see things. Folks can live together long as there's something that both side needs from each other. Even evil folks. If there's sump'in we can do that they can't, and there's sump'in they can do that we can't, then there's a basis, so to speak, for each side to get along. Maybe I can find sump'in like that. Or, at the very least, I can maybe find that there ain't that sump'in. In that case, we'll know what we have to do."

"Anybody think they can 'port me to these mines today?"

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Durgan Stonewall (AC 35; HP 213/239) 
Monday November 23rd, 2009 9:24:39 PM

Durgan pounds his way up to Torgon. "As long as ye like ale and kicking ugly beasties back where they belong ye are alright with me. Now how about some of that healin ye offered?"

Then he goes to prod Peerimus. "I am with ye whatever ye decide. But I wonder...if ye don't have the authority to negotiate lands on behalf of the peoples, mebbe ye should ask the Crones what they think eh?"

"Otherwise, I'll just get me axe ready to chop a few more of em. I still owe them lots fer what they made me do."

Rash 152/152 AC33 , protection from law, spell resistance 29  d20+10=14 ;
Monday November 23rd, 2009 9:47:46 PM

Rash bows formally to Torgon introducing herself as Rash Trinka Treblin, cleric to the Powers of the Southern Continent, Warleader of the Children of Choas and a generally nice gal she ends with a flourish. She smiles at the minotaur and says, "Welcome to the Children of Chaos. Your tattoo means your a member of our little group. You say you have a village nearby? Are the inhabitants all like you? Minotaurs? We can introduce them to the elders of Heranmar and Gateway Downs. We are always looking for good folk to help each other."

Rash takes a hard look at the minotaur looking to see who he serves if he only serves one Power. Finally she asks, "You said you can do healing. I am glad we have another healer amongst us. These dwarven brothers aren't very good a dodging and always seem to need healing. (If she can't tell by looking at him and maybe his holy symbol (spot 14) she will bluntly ask which power Torgon serves.

After that conversation, Rash will answer Xenia saying, "Little sister, I have two teleports memorized for today and can use them to get us their and back if you want to do some scouting. That is if you don't mind my company. Tell me where you want to go and I will use the greater teleport to get us there and the normal teleport to get us back."

She looks to Peerimus, "Are you staying here for now to search the monastery? Should I teleport back here or somewhere else? After the information is exchanged, she will teleport Xenia to where she wants to go.

Rash casts spell resistance on herself giving her a spell resistance of 29

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance!, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

protection from law 19/170
spell resistance 17/170



Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Monday November 23rd, 2009 10:36:19 PM

Peerimus nods again as Torgon answers his greeting and again welcomes him to the group. "We welcome your strength and courage Torgon."

To the group, "Common logic says we should not split up, but we do need more info and we need to make sure Wayfarer is clear of the intruders. Given what we know, I believe the mines or rather the vicinity of the minds is more dangerous than what might remain in Wayfarer. I can stay here with Torgon, Firngaer and Yorrick and make a sweep through Wayfarer. The rest of you go to the mines, establish an outlying camp and from there Xenia can make a forray for us. Finrgaer can take us in the morning to meet up with the reest of you. Wayfarer would be your fall back if you need to retreat from the mines."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 163/180 minutes, Freedom of Movement 163/180 minutes, ShapeChange 172/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 163/180 minutes, Freedom of Movement 163/180 minutes

Kazak Stonewall. 
Monday November 23rd, 2009 10:52:07 PM

"Heh .... dodging is for elves .......us dwaves chop and smash stuff "....... chuckles Kazak at Rash's good natured remark

" Turning to Torgan ..." i'm Kazak Stonewall .... dats me brothe Durgan .......glad to have ya join us ....you certainly handled ya self well againist dem ants " ,,,, growls Kazak

: " lets roll .....da faster we move da faster dis area is bug free ... and justice for da fallen townsfolk".... adds the dwarf to Angus

Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Tuesday November 24th, 2009 7:09:16 AM

Peerimus suddenly stops, remembering something, "Wait. The Oglians have told us that they know us and have studied us. This would imply they know we tend to teleport in. They also know wha the dwarves know and therefore where we would appear. A trap could easily be laid out." The druid pauses, "It is certainly what I would do if the roles were reversed. So no we are going to stick together, and sweep Wayfarer. From there we can decide though I am inclined to walk to the Mines."

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) 
Tuesday November 24th, 2009 9:33:30 AM

Angus scoffs at the talk of diplomancy "I am going outside and look for townfolk that are being held against their will and free them and I plan on stomping any ants that get in the way."

Angus looks at Rash "Where do you want to meet up to rest up for the final assualt. I will meet you there, so we can come back and finish the job."

Angus flies outside looking for people to free "Who is with me?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 3/170 minutes
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 2/17 minutes
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Torgon AC: 30, HP: 169/169  d8+1=7 ; d8+1=9 ; d8+1=5 ; d8+1=7 ;
Tuesday November 24th, 2009 9:53:57 AM

-Active Spells:

Torgon takes his wand of CLW to Durgan 4 times, healing him for 28. "Glad to be of help Durgan"

Turning to Xenia. "I don't know much about Chaos, but this tattoo appeared as I was praying for guidance, and I received directions to find you. If the Gods say I am one of you, then it must be so. This Catacombs of yours sounds like someplace I would like to visit. Perhaps when we are done with the Ants."

Responding to Rash. "Yes my village is East of here, and all my people are Minotaurs. I worship all The Gods in general (southern continent)"

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach

What Next: Decisions (DMSteveK) 
Tuesday November 24th, 2009 4:02:15 PM

Some more healing is accomplished, and Torgon and Durgan healed of all wounds.

A suggestion of further scouting by Xenia and some others are, at first, seen as good. However, Peerimus has second thoughts: these Oglian have been studying the CoC! Each battle, the Oglian react smarter and with different tactics. Surely they know of the CoC teleportation advantage, the dwarves likely maps, and Xenia's sneakiness. The likelihood of a trap is too serious to ignore, and the druid keeps everyone together.

Instead, the CoC make a sweep through the monestary and town of Wayfarer. It takes the remainder of the light in the sky to be sure they've looked in every house and spoken with every person in the town. It really is a mopping up operation, and at the end, the CoC know a few more things.

1. There were 45 Workers and 6 Warriors still in the town that all had to be killed.
2. There are 14 Dominated humans and dwarves that are now trussed up and placed under guard. (Firn and Angus knowing how to spot them)
3. There were 3 major warehouse places that the Oglian were using to store food and items before transportation to thier nest (presumably in the mines)
4. There are no, zero, none, mines tunnels or other egresses into the hillside or under the walls of Wayfaerer.

Navia and the monks have provided a meal for the CoC, and it takes place in the main courtyard in front of the monestary. She and her monks have also been busy, and are able to provide more than just food.

1. One old granther dwarf is certain which mine the Oglian took over for themselves. "Didn't get too close, and had to hide out for a week or so to avoid them ant-taurs", he says in all sincerity. "And they was doing lots of digging, too. But this here mine is the one." He points to one 40 miles away.

2. Faraday has spent the day in the ancient library of the monestary. The Oglian are a legend a wandering bard once told the Wayfarer Monks. According to the history, the bard said he heard the stories from villagers living in grass domed towns in the Sargrass Plains. The bard even claims to have been in one of the old Oglian tunnels that had designs and glyphs glowing blue all along the walls.

3. The legend Faraday tells the group is of a race of ants Awakened by the first Great Migration and then bent on a plan of Wold domination. During one cycle, the Oglian had taken over the entire Sargrass Plains. Thier success has waxed and waned, and in the last cycle were nothing more than legend. A single minded purpose.

.......................

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)  d20+17=35 ; d20+17=36 ; d20+17=21 ; d20+17=25 ; d3=3 ; d20+17=32 ; d20+17=20 ; d20+17=30 ; d20+17=27 ; d20+17=19 ; d20+17=31 ; d20+17=33 ; d20+17=34 ; d20+17=18 ; d20+17=27 ; d20+17=22 ; d20+17=29 ; d20+17=20 ; d20+17=23 ; d20+17=35 ; d20+17=19 ; d20+17=27 ;
Tuesday November 24th, 2009 5:10:06 PM

Angus is very please at freeing the villagers and casts two greater dispel magics on all of them once they are grouped together in an attempt to free them all.

GDM1 - 35, 36, 21, 25, 32, 20, 30, 27, 19, 31, 33, 34, 18, 27

GDM2 - 22, 29, 20, 23, 35

Guard from eariler 19 (he is really dominated) then 27

Angus can spare one more GDM, but will wait to see how many remain.

Angus announce with determination "No one can have their free will suppressed. I will not allow it."

Angus had recast his polymorph to give himself better mobility when hunting and pointing out ant taurs for Torgon and the Dwarves to smash. As secondary benifit was to get himself to full health.

Angus added an acid chain lightning to aid in ridding the area of the ant taur infestation. "Just because it had to be done."

Angus get a big grin when the old timer tells the group what he know of the ant taur nest "Now we know where the hunting grounds are."

Angus looks around "We have plenty of newly freed townies. Do they come with us when we leave or do they attempt to rebuild their lives? It seems a bit risky to leave them until after tomorrow when we squash the nest. We may have to take them, but I am not sure we can take them all with us. I can make two round trips and bring 10 back with me. How many can Rash and Firgare take with them?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 4/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday November 24th, 2009 8:20:58 PM

"We are dealing with a very organized society. I think it would be fair to assume that if they do know us or reasonably know us, they will have some preparation in place for either situation. I think this is basically six of one or half-dozen of another. I will defer my opinion on which one is a better option, because I think, as I said, they have something prepared for either decision."

"On the decision to advance now or withdraw and prepare is, again, immaterial. If we withdraw to regroup, the ant-taurs will most likely strike at us while we prepare. And if we decide to continue, they will most likely continue with any plans that they have already in place."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Hero's feast (12 hrs)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160  d20+11=14 ;
Tuesday November 24th, 2009 9:47:38 PM

The group clears out Wayfarer and Peerimus spends a good deal of that time thinking on the groups next move. "Teleporting is still extremely dangerous." he begins. "Nothing we have done here has changed that. Our information is still thier information."

Peerimus listens to the new or rather additional information that is brought to light, about the Oglians and about the mines. "We need additional information and I have an idea on that." Looking at Navia and indeed the whole group, "I think it reasonable that the Myrmarch's are close to the queen. We have seen several that are still alive and so I propose the following rather dangerous plan. I could attempt to create a likeness in wood of the Myrmarch I spoke with. Using that we could scry in and then teleport directly into thier midst. I will attempt the carving unless someone else has any artistic skills that we could employ. Creating a wooden statue in the likeness of the Myrmarch will likely take a few days. Or even without the likeness our likihood of sucess is possible and so I believe our best chance to catch the enemy by surprise. Once engaged Find the Path will point us to the queen and we can move to end this"

Peerimus looks about the group for opinions on the rather abrupt attack plan and then adds, "No retreat, no quarter."

If the group thinks the carving is the best way to go Peerimus begins immediately after dinner.

Peerimus wear a ring of Sustanance and so only needs 2 hours of sleep.

DM only Highlight to display spoiler: {Woodworking craft check 14 rassin frassin}

Durgan Stonewall (AC 35; HP 239/239) 
Tuesday November 24th, 2009 10:03:21 PM

"I like yer plan druid. Except fer the waitin around part. Ye are worried they might prepare fer us? Then let's take advantage of our strongest asset." Durgan glares at his brother as he finishes the sentence, a look that says 'no jokes or else'. "Let's be chaotic. Let's kick in the door and stomp our way right up to their durned queen. Then ye can 'negotiate' with her. If she doesn't like what ye have ta say? Well, Angus seems pretty keen on introducing her to his favorite spells eh?"

Kazak Stonewall. 
Tuesday November 24th, 2009 11:07:15 PM

The dwarf nods at Peerimus's scrying idea ... " da more we can figure out about dem ant-aurs da better ...good thinking druid "

A smirk creases Kazak face at Durgans words ....but he holds his tongue ...and .....just a little eye roll ;-)

" their tactics were to isolate us .... den mass attack whoever was alone or at risk ..... i know we all like to do our own actions ..... but i think we should at least work in pairs or smaller units ..... den dey can't pop in and overwhelm one of us " ..... growls the dwarven army sergeant ....

Rash 152/152 AC33 , protection from law, spell resistance 29 
Tuesday November 24th, 2009 11:26:46 PM

Rash listens to all the new information and is happy with the way the discussion is going. She frowns at the delay and says, "I think Peerimus has a point but giving them that much time without some action from us is a mistake. Is their no quicker way to make this object? Do we have to carve it? Would an illusion of the bug work for the scrying? Several of us saw it. Can not any of our wizards recreate something faster.

(occ I am away on vacation and don't have my books so I need some help here. Can the spell fabricate make the carving that Peerimus is looking for?)

I can use my miracle spell to make it I believe but I would want to rest the night back in a safe place and then recharge my spells making some changes and come back tomorrow. If this is agreed to, then Rash will cast her spell to make the carving that Peerimus needs to aid his spell.

Xenia (AC29, HP99/99) 
Tuesday November 24th, 2009 11:44:07 PM


"So, that's what your legends say, huh?" The dark rogue listens to the Faraday Guy as he tells her and the Chaos Guys what he's found from most of a day's worth of study. "Sounds like these Ooglies are new to the area. Least that's what it sounds like to me. Also sounds like they aren't the good neighbor types."

"Sure wish that Tishe and them were here. They could maybe tell us more 'bout these Ooglie Ant Guys. I don't think we got much of a choice, though. Sounds like we gotta go in and kill down every last one of them tomorrow."

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Torgon AC: 30, HP: 169/169 
Wednesday November 25th, 2009 8:16:57 AM

-Active Spells:

Torgon listens quietly, waiting for the group to decide upon their course of action, Chiming in at only one point when battle tactics are discussed. "I definitely think we should all stay together. I have great reach with my chain, and can strike opponents over much of the battlefield, especially when I have cast righteous might. "

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach


Ready-Made Statue (DMSteveK) 
Wednesday November 25th, 2009 1:26:17 PM

(ooc: Happy USA Thanksgiving! This is last post until Monday, 30 November. Don't be too blue!)

.............

The CoC are concerned with the loss of time while Peerimus hacks away at a log to make an image. One of the dwarf guards gives a dirisive grunt. "If ya wanna statue, why don't you use the one down in the town already?"

From this non-sequiter, the CoC find out the Oglian themselves have already made several statues of Oglian suppressing the Noble Races (as a reminder of who is boss), and a life-sized one of a Myrmarch is in one of the courtyards.

The sun creates a red-organge haze on the horizon as the CoC gather around the Oglian-made Myrmarch statue.

.......................

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)  d20+17=36 ;
Wednesday November 25th, 2009 2:22:05 PM

Happy Thanksgiving!

Please note that Angus is cured from his last polymorph spell.

Xenia (AC29, HP99/99) 
Wednesday November 25th, 2009 2:38:27 PM


"Weerdo stuff." The slim red-headed rogue takes a walk around the statue of the Archie as it subjugates and controls. "I mean, lookit the thing. Gives a body the weeble-wobbles."

"I think this definitely calls for going in and putting every last one of them to the blade, doncha think? If we don't, next thing we know it'll be Resistance-Is-Futile-Time. Like, we'll all be assimilated."

"Question is, do we go today, or do we go tomorrow? If we go today, could someone 'port me to the Catacombs? We could sell off these jeweled hats and maybe fix Minotaur Guy's shield a'fore we go."

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Torgon AC: 30, HP: 169/169 
Thursday November 26th, 2009 8:43:35 AM

-Active Spells:

"I can do with or without the shield Xenia. I likely could not afford a new one anyway. do not let that determine or affect or course of action."

Torgon waits patiently for The Children to be ready to go to war, or to camp and prepare for a long fight the following day. Not quite sure how effective this statue idea will be, he waits quietly for the group leaders to declare which route shall be taken. He sits down and leans his head back, being the last rest they would likely have anytime soon if they decided to go to war today.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach

OOC: Happy Thanksgiving Everyone!!

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) 
Saturday November 28th, 2009 11:00:33 AM

OOC: Did Angus free all of the dominated town folk?

------------------------------------------------------------------

Angus looks around "Everyone ready to leave now? Let's head back to base. Who is going with whom so we can plan all of the teleportation spells? Firngear is the teleporation circle still active as that will make thing easy."

Angus takes one last look around "Time to wipes the bug from my boots as tomorrow it will be even dirtier."

Angus will start teleporting as necessary.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 4/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Sunday November 29th, 2009 10:57:24 AM

Peerimus regards the statue, "I am not sure if this is precisely the Myrmarch we want to scry upon. We need a likeness of one we have actually met." Peerimus checks the helm upon th statue to see if it is indeed Myrmach #1 or simply a general representation of the creatures.

"As to any delay, I do not see an issue. There is very little for them to plan. We don't kow the battlefield, so there is no reason for them to alter it. We don't know the array of forces against us and thus no need for the enemey to reposition themselves. Any preparations they would have needed, given how quickly they can work, were likely done while we were still in direct combat with them. Let alone the extra hours afforded them while we cleaned out Wayfarer. No our best move is to not do quite what we always do. We are not teleporting in and I do not want to teleport home. I am under the distinct impression the Oglians have first hand information coming from Heranmar."

"Peerimus changes subjects again, "Torgon, your people could be in serious danger from the Oglians. If able I would suggest you 'Send' the elder of your village." Peerimus almost continues, but stops it there and switches back to the Oglians.

"There is little they can do in ways of preparation against us. They demonstrated no true casting abilities, relying on scrolls which indicates a finite resource they will need to at least be conscious of. They are expecting us, in particular given our historic record they expect us to teleport outside the mines, establish a location from which to strike, scout them and attack. We are not going to do that of course. If our initial plan fails we are not teleporting at all. We walk."

Rash 152/152 AC33 , protection from law, spell resistance 29 
Sunday November 29th, 2009 8:32:09 PM

Rash grins at Peerimus and says, "OK I have no problem putting one foot in front of the other but how far is it and when do you want to attack? Are we going to head right there? I still think we need a night of rest and we need to go somewhere where we won't be attacked or interrupted. How about your new home? We can teleport there now, rest and have our spellusers restock, maybe do some scrying to get more information and proceed with the attack in the morning or even the next day

We have stung them but they are still very strong and tackling them in their home is not going to be easy. Seeing the Myrmarch's prowness, I can only imagine the queen is going to be tougher and we need to be ready for her and whatever attendants, traps and defenses she will have. I don't think we can fight our way in and have enough to tackle that without rest, healing and information.

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