WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Children of Chaos Archives


Return To Index


Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)(invisible) 
Saturday November 21st, 2009 11:55:48 PM

Angus is very surprised at Peerimus's speach and is about to respond but Rash beats him to it. Angus add "These ants may be intelligent and not evil in your book, but they are enslaving intelligent races to further their own ends. I will not stand by idle when the free will of our friends and allies are trampled. I consider anyone or thing that forces people to give up their will to be an evil act, at least in my book."

Angus crosses his pixie arms over his tiny chest. "I will work to free a few town folk before leaving today to rest up for a planned assualt tomorrow. It I have to step on a few ants in the process I will. These ants have enslaved an entire town. I will not let that go unpunished."

Jurgen - AC 36 HP 160/160  d8+5=8 ; d8+5=11 ; d8+5=9 ; d8+5=11 ; d8+5=11 ; d8+5=7 ; d8+5=6 ; d8+5=7 ; d8+5=9 ; d8+5=7 ;
Monday November 23rd, 2009 12:52:41 AM

"Balance? The Great Migration just occurred... Whether or not it was necessary or justified, the change affected a great many creatures and likely upset their entire way of life." Jurgen has a very small shrug to add to that. "The Migration may have reset A balance on the Continent, but there were more parties affected than those who had a say in the matter. Does that justify their enslaving and killing? No, but they don't understand us any more than we understand them. That being said, I don't see another way out of this without a slaughter. But we don't have to like the notion of committing the genocide of a race in order to save another."

Jurgen is hesistant to continue talking. An argument about the nature of right and wrong would likely serve no useful purpose. Most of the Children were, under the guise of balance and neutrality, agents of Chaos. They were heroes who would achieve the good, no matter the cost. But there were lines that Jurgen was wary of crossing; lines that Jurgen wondered if he'd already crossed in his journey. The memory of Domi during the ringing of the Chaos Bell was quickly becoming only a memory. No longer was Jurgen filled with the sheer confidence that Angus and Rash were about the righteousness about their actions. Bloodshed.

More confused than ever, Jurgen decides to drop it and pull out his Cure Light Wounds wand, burning four charges to heal himself completely. "Anyone else need healing?" He turns to Yorrick and burns another five charges to Heal Yorrick 47 hp.

What Next: Decisions (DMSteveK) 
Monday November 23rd, 2009 3:40:08 PM

The conversation of 'how' and 'why' the Oglians are here ranges from "they came from another plane" to "they have always been here and someone isn't telling", to "the Great Migration has made many changes". Do the CoC have enough of the puzzle pieces to come up with a picture, or do they need to learn a little more? Not knowing may be answer enough.

Jurgen takes time to nearly heal the great bear, Yorrick, to full health.

Torgon is dismally sure that his animated shield's magic has been permenantly drained. Where, oh where, could he ever find its like? Perhaps these "Children" may know. Certainly, it is a good idea to learn more about them. (And vice versa)

Peerimus looks for more information and is certain Navia is holding nothing back. Navia is able to confirm that the mines have been occupied and working for hundreds of years, and that none of the miners (mostly dwarves) have ever reported anything like the Oglian or even strange artifacts that would indicate a hidden race. "My thoughts, Protectors of Gateway Downs? That they are recently arrived; either from another hostile plane, spirited by the Powers to an area close by because of the Great Migration, or from the lands to the South (which we know nothing about since the Great Migration altered all the lands."

The question of what to do is still with the Children of Chaos.
1. Clean out Wayfarer?
2. Retire to Heranmar and get more stuff from the Catacombs?
3. Rest and go to the mines to find the Queen?
4. No rest and go to the mines to find the Queen?

........................

END OF COMBAT ROUNDS. Currently, spell durations reduce by one minute per post.

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 26 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 27 dam
Xenia 0 dam

Torgon AC: 30, HP: 169/169  d8+1=4 ; d8+1=6 ; d8+1=2 ; d8+1=7 ; d8+1=2 ; d8+1=4 ; d8+1=7 ;
Monday November 23rd, 2009 5:26:00 PM

-Active Spells:

Torgon pulls out his wand of CLW and uses it upon himself 7 times to completely heal himself.(32)

Seeing that the Children seem to have already accepted him to some extent by ignoring his presence and tending to the matters at hand, he begins. "Greetings Children of Chaos. I am Torgon, Warrior, Priest, and Protector of my village. My village and I have lived in seclusion for many generations, but find ourselves relocated to this new land by the hands of the Gods. The leaders of my village decided that someone should go forth and garner allies in this new and strange area. I was chosen, and after much prayer, The Gods sent me in search of you."

"Apparently we are to be allies, or at least the Gods think so. So what say you, I shall help you with your ant problem, and then you come and meet my village. Yes? It is not far from here."

"As long as I am rambling on. You seem to know the area. Any idea where I could get a replacement for my shield? Stupid ants killed it. And if any of you need more healing, I will be glad to do so."

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach


Xenia (AC29, HP99/99) 
Monday November 23rd, 2009 7:10:37 PM


"You mean, you didn't come here a'cause you were sent by these weerdo tattoos," Xenia asks the minotaur. "I thought everyone just kinda sorta gets called and then magics to the Chaos Guys. Leastwise, that's the way it happened to me."

"Um, so, Torgon, you don't know nothin' 'bout Chaos ... I mean, I guess, officially they're called the Children of Chaos. That's these guys. Plus me. And Angus. But I guess we're all Chaos Guys. Cause of we got these here tattoos. They choose you and that makes you one of them. Go figure."

"As to your shield problem, we got this great place call the Catacombs. You can buy all sorts of stuff there. Bet you can get yourself a new shield there too. We just gotta get ourselves some more gold klinkies from capturing loot like these 'spensive looking hats and these wandies."

"Speaking of which, hey Navie, you say you're sure these Ooglies are new arrivals around here, right? What I'm wondering is how new. That is to say, how dug into these mines are they? You think one of your dwarf guys can make us a map of these mines? If they've been 'round that long, must be someone who has a map. Or maybe you got someone who's worked them enough to draw a map."

"What I'm thinking Peerimus, is to take a little sneaky peek with what's left of the day. I can see how many of them there are and how dug in they've gotten themselves to be."

"Might also see how they live. I mean, here's the way I see things. Folks can live together long as there's something that both side needs from each other. Even evil folks. If there's sump'in we can do that they can't, and there's sump'in they can do that we can't, then there's a basis, so to speak, for each side to get along. Maybe I can find sump'in like that. Or, at the very least, I can maybe find that there ain't that sump'in. In that case, we'll know what we have to do."

"Anybody think they can 'port me to these mines today?"

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Durgan Stonewall (AC 35; HP 213/239) 
Monday November 23rd, 2009 9:24:39 PM

Durgan pounds his way up to Torgon. "As long as ye like ale and kicking ugly beasties back where they belong ye are alright with me. Now how about some of that healin ye offered?"

Then he goes to prod Peerimus. "I am with ye whatever ye decide. But I wonder...if ye don't have the authority to negotiate lands on behalf of the peoples, mebbe ye should ask the Crones what they think eh?"

"Otherwise, I'll just get me axe ready to chop a few more of em. I still owe them lots fer what they made me do."

Rash 152/152 AC33 , protection from law, spell resistance 29  d20+10=14 ;
Monday November 23rd, 2009 9:47:46 PM

Rash bows formally to Torgon introducing herself as Rash Trinka Treblin, cleric to the Powers of the Southern Continent, Warleader of the Children of Choas and a generally nice gal she ends with a flourish. She smiles at the minotaur and says, "Welcome to the Children of Chaos. Your tattoo means your a member of our little group. You say you have a village nearby? Are the inhabitants all like you? Minotaurs? We can introduce them to the elders of Heranmar and Gateway Downs. We are always looking for good folk to help each other."

Rash takes a hard look at the minotaur looking to see who he serves if he only serves one Power. Finally she asks, "You said you can do healing. I am glad we have another healer amongst us. These dwarven brothers aren't very good a dodging and always seem to need healing. (If she can't tell by looking at him and maybe his holy symbol (spot 14) she will bluntly ask which power Torgon serves.

After that conversation, Rash will answer Xenia saying, "Little sister, I have two teleports memorized for today and can use them to get us their and back if you want to do some scouting. That is if you don't mind my company. Tell me where you want to go and I will use the greater teleport to get us there and the normal teleport to get us back."

She looks to Peerimus, "Are you staying here for now to search the monastery? Should I teleport back here or somewhere else? After the information is exchanged, she will teleport Xenia to where she wants to go.

Rash casts spell resistance on herself giving her a spell resistance of 29

Zero: Read Magic, Create Water, Detect Magic, Light, Purify Food and Drink, Detect Poison
First:Longstrider* Shield of Faith,Divine favor, Bless, Command, Endure Elements, Protection from Law, Protection from Evil,
Second:Spiritual Hammer* Restoration Lesser, Augury, Hold Person, Resist Energy, Aid, Delay poison x 2
Third:Fly*, Daylight, Magical Vestment x 2, Prayer, Searing light, Remove blindness/deafness, Dispel Magic
Fourth:Dimension Door*, Divine Power, Restoration, Neutralize poison, Divinitation!, Magic Weapon Greater, Freedom of Movement
Fifth:Teleport*, Righteous Might, Spell Resistance!, Dispel Law, True Seeing, Flame Strike, Scrying!
Sixth:Blade Barrier* Heal x2, Heroes feast!, Dispel Magic Greater!,
Seventh:Power Greater teleport*, Holy Word, Summon Monster 7, Word of Chaos x 2,
Eighth: Phase door* Summon Monster 8!, Fire Storm, Spell Immunity Greater
Ninth: Power Word Kill* Miracle

Common tactics for spells:
All spells are cast at night before bed, so I can have the spells ready for recasting during the next day if necessary. Both magical vestments spells along with Longstrider will be cast using the Karma prayer bead and the lesser extend rod. The greater Magic Weapon will be cast with the normal extend rod and Karma bead. This spells will last 40 hours before they need to be recast. Endure elements will be cast without any rods but again each night before bed.

protection from law 19/170
spell resistance 17/170



Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Monday November 23rd, 2009 10:36:19 PM

Peerimus nods again as Torgon answers his greeting and again welcomes him to the group. "We welcome your strength and courage Torgon."

To the group, "Common logic says we should not split up, but we do need more info and we need to make sure Wayfarer is clear of the intruders. Given what we know, I believe the mines or rather the vicinity of the minds is more dangerous than what might remain in Wayfarer. I can stay here with Torgon, Firngaer and Yorrick and make a sweep through Wayfarer. The rest of you go to the mines, establish an outlying camp and from there Xenia can make a forray for us. Finrgaer can take us in the morning to meet up with the reest of you. Wayfarer would be your fall back if you need to retreat from the mines."

Level 0: (2) Create Water, Mending, (2) Read Magic, Detect Magic
Level 1: Obscuring Mist, (2) Entangle, (2) Faerie Fire, *Long strider, *Pass Without a Trace, Produce Flame
Level 2: **(3) Barkskin, Bull Strength, (1) Lesser Restoration, Warp wood, Spider Climb
Level 3: **(2) Protection from Energy, Daylight, (2) Stone shape, Sleet Storm, Spike Growth
Level 4: **(2) Freedom of Movement, (2) Flamestrike, Rusting Grasp, Repel Vermin, *Greater Magic Fang
Level 5: (2) Animal Growth, (2) CCW, Stone skin
Level 6: Fire Seeds, (2)Greater Dispel Magic, Transport via Plants
Level 7: (2) Heal, Animate Plants, Heighten Anti-life Shell
Level 8: Whirlwind, Sunburst, Repel Metal or Stone, Anti Gravity
Level 9: Heighten Animate Plants, *Shapechange

*Cast
Spell Staff contains ShapeChange
Wild Shape 4/6
Wild Shape Elemental 2/3

Peerimus spells: Longstrider, Pass without Trace, Heroes Feast 10 Temp HP immune to fear +1 attacks and saves, Barkskin 163/180 minutes, Freedom of Movement 163/180 minutes, ShapeChange 172/180 minutes
Yorrick Greater Magic Fang Bite +4, Barkskin 163/180 minutes, Freedom of Movement 163/180 minutes

Kazak Stonewall. 
Monday November 23rd, 2009 10:52:07 PM

"Heh .... dodging is for elves .......us dwaves chop and smash stuff "....... chuckles Kazak at Rash's good natured remark

" Turning to Torgan ..." i'm Kazak Stonewall .... dats me brothe Durgan .......glad to have ya join us ....you certainly handled ya self well againist dem ants " ,,,, growls Kazak

: " lets roll .....da faster we move da faster dis area is bug free ... and justice for da fallen townsfolk".... adds the dwarf to Angus

Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Tuesday November 24th, 2009 7:09:16 AM

Peerimus suddenly stops, remembering something, "Wait. The Oglians have told us that they know us and have studied us. This would imply they know we tend to teleport in. They also know wha the dwarves know and therefore where we would appear. A trap could easily be laid out." The druid pauses, "It is certainly what I would do if the roles were reversed. So no we are going to stick together, and sweep Wayfarer. From there we can decide though I am inclined to walk to the Mines."

Angus 70/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) 
Tuesday November 24th, 2009 9:33:30 AM

Angus scoffs at the talk of diplomancy "I am going outside and look for townfolk that are being held against their will and free them and I plan on stomping any ants that get in the way."

Angus looks at Rash "Where do you want to meet up to rest up for the final assualt. I will meet you there, so we can come back and finish the job."

Angus flies outside looking for people to free "Who is with me?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 3/8
5 Level 0/7
6 Level 7/7
7 Level 0/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - 3/170 minutes
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying)
Protection from evil 2/17 minutes
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire



Torgon AC: 30, HP: 169/169  d8+1=7 ; d8+1=9 ; d8+1=5 ; d8+1=7 ;
Tuesday November 24th, 2009 9:53:57 AM

-Active Spells:

Torgon takes his wand of CLW to Durgan 4 times, healing him for 28. "Glad to be of help Durgan"

Turning to Xenia. "I don't know much about Chaos, but this tattoo appeared as I was praying for guidance, and I received directions to find you. If the Gods say I am one of you, then it must be so. This Catacombs of yours sounds like someplace I would like to visit. Perhaps when we are done with the Ants."

Responding to Rash. "Yes my village is East of here, and all my people are Minotaurs. I worship all The Gods in general (southern continent)"

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach

What Next: Decisions (DMSteveK) 
Tuesday November 24th, 2009 4:02:15 PM

Some more healing is accomplished, and Torgon and Durgan healed of all wounds.

A suggestion of further scouting by Xenia and some others are, at first, seen as good. However, Peerimus has second thoughts: these Oglian have been studying the CoC! Each battle, the Oglian react smarter and with different tactics. Surely they know of the CoC teleportation advantage, the dwarves likely maps, and Xenia's sneakiness. The likelihood of a trap is too serious to ignore, and the druid keeps everyone together.

Instead, the CoC make a sweep through the monestary and town of Wayfarer. It takes the remainder of the light in the sky to be sure they've looked in every house and spoken with every person in the town. It really is a mopping up operation, and at the end, the CoC know a few more things.

1. There were 45 Workers and 6 Warriors still in the town that all had to be killed.
2. There are 14 Dominated humans and dwarves that are now trussed up and placed under guard. (Firn and Angus knowing how to spot them)
3. There were 3 major warehouse places that the Oglian were using to store food and items before transportation to thier nest (presumably in the mines)
4. There are no, zero, none, mines tunnels or other egresses into the hillside or under the walls of Wayfaerer.

Navia and the monks have provided a meal for the CoC, and it takes place in the main courtyard in front of the monestary. She and her monks have also been busy, and are able to provide more than just food.

1. One old granther dwarf is certain which mine the Oglian took over for themselves. "Didn't get too close, and had to hide out for a week or so to avoid them ant-taurs", he says in all sincerity. "And they was doing lots of digging, too. But this here mine is the one." He points to one 40 miles away.

2. Faraday has spent the day in the ancient library of the monestary. The Oglian are a legend a wandering bard once told the Wayfarer Monks. According to the history, the bard said he heard the stories from villagers living in grass domed towns in the Sargrass Plains. The bard even claims to have been in one of the old Oglian tunnels that had designs and glyphs glowing blue all along the walls.

3. The legend Faraday tells the group is of a race of ants Awakened by the first Great Migration and then bent on a plan of Wold domination. During one cycle, the Oglian had taken over the entire Sargrass Plains. Thier success has waxed and waned, and in the last cycle were nothing more than legend. A single minded purpose.

.......................

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)  d20+17=35 ; d20+17=36 ; d20+17=21 ; d20+17=25 ; d3=3 ; d20+17=32 ; d20+17=20 ; d20+17=30 ; d20+17=27 ; d20+17=19 ; d20+17=31 ; d20+17=33 ; d20+17=34 ; d20+17=18 ; d20+17=27 ; d20+17=22 ; d20+17=29 ; d20+17=20 ; d20+17=23 ; d20+17=35 ; d20+17=19 ; d20+17=27 ;
Tuesday November 24th, 2009 5:10:06 PM

Angus is very please at freeing the villagers and casts two greater dispel magics on all of them once they are grouped together in an attempt to free them all.

GDM1 - 35, 36, 21, 25, 32, 20, 30, 27, 19, 31, 33, 34, 18, 27

GDM2 - 22, 29, 20, 23, 35

Guard from eariler 19 (he is really dominated) then 27

Angus can spare one more GDM, but will wait to see how many remain.

Angus announce with determination "No one can have their free will suppressed. I will not allow it."

Angus had recast his polymorph to give himself better mobility when hunting and pointing out ant taurs for Torgon and the Dwarves to smash. As secondary benifit was to get himself to full health.

Angus added an acid chain lightning to aid in ridding the area of the ant taur infestation. "Just because it had to be done."

Angus get a big grin when the old timer tells the group what he know of the ant taur nest "Now we know where the hunting grounds are."

Angus looks around "We have plenty of newly freed townies. Do they come with us when we leave or do they attempt to rebuild their lives? It seems a bit risky to leave them until after tomorrow when we squash the nest. We may have to take them, but I am not sure we can take them all with us. I can make two round trips and bring 10 back with me. How many can Rash and Firgare take with them?"

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 4/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Firn'gaer: AC 20; HP 107/119; Arcane Sight, Detect Magic, Hero's Feast (12 hrs), Magic Circle vs Law, Mind Blank, Overland Flight, See Invisibility, Read Magic, SR18 
Tuesday November 24th, 2009 8:20:58 PM

"We are dealing with a very organized society. I think it would be fair to assume that if they do know us or reasonably know us, they will have some preparation in place for either situation. I think this is basically six of one or half-dozen of another. I will defer my opinion on which one is a better option, because I think, as I said, they have something prepared for either decision."

"On the decision to advance now or withdraw and prepare is, again, immaterial. If we withdraw to regroup, the ant-taurs will most likely strike at us while we prepare. And if we decide to continue, they will most likely continue with any plans that they have already in place."

Active Spells: Mind blank (24 hrs), Overland flight (34 hrs), Magic circle vs. law (340 minutes), Hero's feast (12 hrs)
Lhari: 3/6 used

Spells Prepared -
0- Light, Mage Hand, Message, Prestidigitation ;
1-Elf Sight, Endure Elements, Magic Missile (x2)*, Ray of Enfeeblement, Shield ;
2-Invisibility, Knock, Mirror Image, Scorching Ray (x2), Web ;
3-Deep Slumber, Dispel Magic*, Fireball, Magic Missile (Empower Spell), Phantom Steed, Slow ;
4-Dimensional Anchor, Evard's Black Tentacles (x2), Magic Circle against Law (x2) (Extend Spell), Resilient Sphere ;
5-[High Arcana: Spell-like Ability] (x2), Fireball (Empower Spell), Telekinesis, Wall of Stone ;
6-[High Arcana: Mastery of Shaping], [Spell-like Ability: Mage's Lucubration x2/day**], Disintegrate*, Greater Dispel Magic*, Overland Flight (Extend Spell)* ;
7-[Spell-like Ability: Grasping Hand x2/day*], Mordenkainen's Sword, Reverse Gravity, Greater Teleport;
8-[High Arcana: Mastery of Elements], Chain Lightning (Empower Spell)*, Mind Blank* ;
9-Teleportation Circle*.

Permanent Spell Effects: Arcane Sight, Detect Magic, See Invisibility, Read Magic, SR18 (White Robe of the Archmage)
Racial Spells: 1/day - dancing lights, ghost sound, prestidigitation.
Tattoo: Entangle 3/day

Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160  d20+11=14 ;
Tuesday November 24th, 2009 9:47:38 PM

The group clears out Wayfarer and Peerimus spends a good deal of that time thinking on the groups next move. "Teleporting is still extremely dangerous." he begins. "Nothing we have done here has changed that. Our information is still thier information."

Peerimus listens to the new or rather additional information that is brought to light, about the Oglians and about the mines. "We need additional information and I have an idea on that." Looking at Navia and indeed the whole group, "I think it reasonable that the Myrmarch's are close to the queen. We have seen several that are still alive and so I propose the following rather dangerous plan. I could attempt to create a likeness in wood of the Myrmarch I spoke with. Using that we could scry in and then teleport directly into thier midst. I will attempt the carving unless someone else has any artistic skills that we could employ. Creating a wooden statue in the likeness of the Myrmarch will likely take a few days. Or even without the likeness our likihood of sucess is possible and so I believe our best chance to catch the enemy by surprise. Once engaged Find the Path will point us to the queen and we can move to end this"

Peerimus looks about the group for opinions on the rather abrupt attack plan and then adds, "No retreat, no quarter."

If the group thinks the carving is the best way to go Peerimus begins immediately after dinner.

Peerimus wear a ring of Sustanance and so only needs 2 hours of sleep.

DM only Highlight to display spoiler: {Woodworking craft check 14 rassin frassin}

Durgan Stonewall (AC 35; HP 239/239) 
Tuesday November 24th, 2009 10:03:21 PM

"I like yer plan druid. Except fer the waitin around part. Ye are worried they might prepare fer us? Then let's take advantage of our strongest asset." Durgan glares at his brother as he finishes the sentence, a look that says 'no jokes or else'. "Let's be chaotic. Let's kick in the door and stomp our way right up to their durned queen. Then ye can 'negotiate' with her. If she doesn't like what ye have ta say? Well, Angus seems pretty keen on introducing her to his favorite spells eh?"

Kazak Stonewall. 
Tuesday November 24th, 2009 11:07:15 PM

The dwarf nods at Peerimus's scrying idea ... " da more we can figure out about dem ant-aurs da better ...good thinking druid "

A smirk creases Kazak face at Durgans words ....but he holds his tongue ...and .....just a little eye roll ;-)

" their tactics were to isolate us .... den mass attack whoever was alone or at risk ..... i know we all like to do our own actions ..... but i think we should at least work in pairs or smaller units ..... den dey can't pop in and overwhelm one of us " ..... growls the dwarven army sergeant ....

Rash 152/152 AC33 , protection from law, spell resistance 29 
Tuesday November 24th, 2009 11:26:46 PM

Rash listens to all the new information and is happy with the way the discussion is going. She frowns at the delay and says, "I think Peerimus has a point but giving them that much time without some action from us is a mistake. Is their no quicker way to make this object? Do we have to carve it? Would an illusion of the bug work for the scrying? Several of us saw it. Can not any of our wizards recreate something faster.

(occ I am away on vacation and don't have my books so I need some help here. Can the spell fabricate make the carving that Peerimus is looking for?)

I can use my miracle spell to make it I believe but I would want to rest the night back in a safe place and then recharge my spells making some changes and come back tomorrow. If this is agreed to, then Rash will cast her spell to make the carving that Peerimus needs to aid his spell.

Xenia (AC29, HP99/99) 
Tuesday November 24th, 2009 11:44:07 PM


"So, that's what your legends say, huh?" The dark rogue listens to the Faraday Guy as he tells her and the Chaos Guys what he's found from most of a day's worth of study. "Sounds like these Ooglies are new to the area. Least that's what it sounds like to me. Also sounds like they aren't the good neighbor types."

"Sure wish that Tishe and them were here. They could maybe tell us more 'bout these Ooglie Ant Guys. I don't think we got much of a choice, though. Sounds like we gotta go in and kill down every last one of them tomorrow."

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Torgon AC: 30, HP: 169/169 
Wednesday November 25th, 2009 8:16:57 AM

-Active Spells:

Torgon listens quietly, waiting for the group to decide upon their course of action, Chiming in at only one point when battle tactics are discussed. "I definitely think we should all stay together. I have great reach with my chain, and can strike opponents over much of the battlefield, especially when I have cast righteous might. "

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach


Ready-Made Statue (DMSteveK) 
Wednesday November 25th, 2009 1:26:17 PM

(ooc: Happy USA Thanksgiving! This is last post until Monday, 30 November. Don't be too blue!)

.............

The CoC are concerned with the loss of time while Peerimus hacks away at a log to make an image. One of the dwarf guards gives a dirisive grunt. "If ya wanna statue, why don't you use the one down in the town already?"

From this non-sequiter, the CoC find out the Oglian themselves have already made several statues of Oglian suppressing the Noble Races (as a reminder of who is boss), and a life-sized one of a Myrmarch is in one of the courtyards.

The sun creates a red-organge haze on the horizon as the CoC gather around the Oglian-made Myrmarch statue.

.......................

http://docs.google.com/View?id=dhqd84jj_1053bjqdgcm Gateway Downs

...Party Total Effects

Angus 12 dam
Firn'gaer 12 dam
Durgan 0 dam
Kazak 26 dam
Jurgen 45 dam
Peerimus 2 dam
Yorrick 19 dam
Rash 4 dam
Torgon 0 dam
Xenia 0 dam

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison)  d20+17=36 ;
Wednesday November 25th, 2009 2:22:05 PM

Happy Thanksgiving!

Please note that Angus is cured from his last polymorph spell.

Xenia (AC29, HP99/99) 
Wednesday November 25th, 2009 2:38:27 PM


"Weerdo stuff." The slim red-headed rogue takes a walk around the statue of the Archie as it subjugates and controls. "I mean, lookit the thing. Gives a body the weeble-wobbles."

"I think this definitely calls for going in and putting every last one of them to the blade, doncha think? If we don't, next thing we know it'll be Resistance-Is-Futile-Time. Like, we'll all be assimilated."

"Question is, do we go today, or do we go tomorrow? If we go today, could someone 'port me to the Catacombs? We could sell off these jeweled hats and maybe fix Minotaur Guy's shield a'fore we go."

Rolls and Actions

Active Effects: Mind Blank 24hrs, Web 30m, Magic Circle Against Law 20m, Fly 5m, Blinking, Haste 17r, Hero's Feast, Prayer 17r, Invisibility 5m

Expended: Boots of Flying 2/3, Scroll Mind Blank, Magic Circle Against Law x2, Web, Freedom of Movement

Craft Composite Shortbow +2STR (Value 225 gp / Weekly DC 2250 / Daily DC 22500)
Today's Progress Roll 48+30 = 1440
Total Progress 2670/22500

Torgon AC: 30, HP: 169/169 
Thursday November 26th, 2009 8:43:35 AM

-Active Spells:

"I can do with or without the shield Xenia. I likely could not afford a new one anyway. do not let that determine or affect or course of action."

Torgon waits patiently for The Children to be ready to go to war, or to camp and prepare for a long fight the following day. Not quite sure how effective this statue idea will be, he waits quietly for the group leaders to declare which route shall be taken. He sits down and leans his head back, being the last rest they would likely have anytime soon if they decided to go to war today.

Spells: 6/ 4+1/ 4+1/ 3+1(+1)/ 2+1/ 1+1

O lvl: Guidance(1), Create Water(1), Det. Magic(1), Light(2), Mending(1)
1st: Comp. Lang(1), Det. Evil(1), Divine favor(1), Longstrider(D-c), Prot. Evil(1)
2nd: Align Wpn(1), Augury(1), Bulls Strength(D), Resist Energy(1), Lesser Restoration(1)
3rd: Create Food/water(1), Dispel Magic(1), Magic Vestment(c), Fly(D-c)
4th: Divination(1), Divine Power(1), Dim Door(D)
5th: Righteous Might(D-1(1c))

Note: 20' reach

OOC: Happy Thanksgiving Everyone!!

Angus 74/74 SR 20 HP AC 24 (26 verses evil) (Immune to poison) 
Saturday November 28th, 2009 11:00:33 AM

OOC: Did Angus free all of the dominated town folk?

------------------------------------------------------------------

Angus looks around "Everyone ready to leave now? Let's head back to base. Who is going with whom so we can plan all of the teleportation spells? Firngear is the teleporation circle still active as that will make thing easy."

Angus takes one last look around "Time to wipes the bug from my boots as tomorrow it will be even dirtier."

Angus will start teleporting as necessary.

Spell slots: Used/Available
0 Level 0/6
1 Level 1/9
2 Level 5/14
3 Level 1/8
4 Level 4/8
5 Level 0/7
6 Level 7/7
7 Level 3/5
8 Level 1/4

Spells in Effect:

Mage Armor - 17 hours
Resistance to Fire, cold, electricty, acid, sonic - Ended
Protection from law - 10/10 rounds - Ended
Polymorph - Pixie (18 dex, 7 str, 11 con +2 armor, flying) - Ended x 2
Protection from evil - Ended
Haste on everyone but Peerimus Ended
Improved Invisible Ended

Permanent: Tounges, Arcane Sight, See Invisible

Tatoo of Farie Fire


Peerimus Marut AC 28 HP 95/95 and Yorrick AC 43 HP 116/160 
Sunday November 29th, 2009 10:57:24 AM

Peerimus regards the statue, "I am not sure if this is precisely the Myrmarch we want to scry upon. We need a likeness of one we have actually met." Peerimus checks the helm upon th statue to see if it is indeed Myrmach #1 or simply a general representation of the creatures.

"As to any delay, I do not see an issue. There is very little for them to plan. We don't kow the battlefield, so there is no reason for them to alter it. We don't know the array of forces against us and thus no need for the enemey to reposition themselves. Any preparations they would have needed, given how quickly they can work, were likely done while we were still in direct combat with them. Let alone the extra hours afforded them while we cleaned out Wayfarer. No our best move is to not do quite what we always do. We are not teleporting in and I do not want to teleport home. I am under the distinct impression the Oglians have first hand information coming from Heranmar."

"Peerimus changes subjects again, "Torgon, your people could be in serious danger from the Oglians. If able I would suggest you 'Send' the elder of your village." Peerimus almost continues, but stops it there and switches back to the Oglians.

"There is little they can do in ways of preparation against us. They demonstrated no true casting abilities, relying on scrolls which indicates a finite resource they will need to at least be conscious of. They are expecting us, in particular given our historic record they expect us to teleport outside the mines, establish a location from which to strike, scout them and attack. We are not going to do that of course. If our initial plan fails we are not teleporting at all. We walk."

Rash 152/152 AC33 , protection from law, spell resistance 29 
Sunday November 29th, 2009 8:32:09 PM

Rash grins at Peerimus and says, "OK I have no problem putting one foot in front of the other but how far is it and when do you want to attack? Are we going to head right there? I still think we need a night of rest and we need to go somewhere where we won't be attacked or interrupted. How about your new home? We can teleport there now, rest and have our spellusers restock, maybe do some scrying to get more information and proceed with the attack in the morning or even the next day

We have stung them but they are still very strong and tackling them in their home is not going to be easy. Seeing the Myrmarch's prowness, I can only imagine the queen is going to be tougher and we need to be ready for her and whatever attendants, traps and defenses she will have. I don't think we can fight our way in and have enough to tackle that without rest, healing and information.

Return To Index      Next Scene (Oglian Hive)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage