Gargul awaits/DM Buzz d20+10=11 ; d20+8=26 ; Tuesday November 10th, 2009 6:49:20 PM
High Priest Davros raises his eyebrows at the mention that Imod favors those not of the Minotaur race and laughs a bit, but allows Malgant to continue.
When finished he shakes his head as if a child had just told an outrageous story. "Imod is the true god of Minotaurs and wars have been raised over the difference. Keep wary of your words amongst your people Malgant for to assume that some are tolerant of such blasphemey may find you in more kaylebs then you can handle!"
He relaxes a bit though, knowing the distance and time that the protector has been gone might have confused him on the solid foundations from which their religion is carried and the many deaths that have occurred, all in the name of Imod.
We do not petition Gargul for the return of our dead Malgant. If they die with honor in battle, then we trust Gargul to send them to Imods hall where their bliss is eternal. It is what warriors strive for and it is the priests that want to lead these warriors to this end. If some die due to accidents, then it was meant to be, because there can be no way back from the after life with honor, when you have done the best you can on your first journey. Why take a chance at ruining what is meant to be? I'm am sorry Malgant, but you have as much experience in visiting the halls of Gargul then I and quite frankly, I only want to see him once. With this endeavor, you are on your own, but again, if Imod allows you to use your powers to do so, then we will not prevent it."
When the body of the undead is produced, High Priest Davros explains, "I know of nothing like this." He summons his junior priest Vouger, a scholar in the arts of all religion and he gasps after studying it. "Surely, it is the remains of a lich." He points out the scars that are present on the body. The souls of the feet burned. Strips of flesh removed with a whip. Jagged edged blades used to create significant superficial wounds, there intent, only to cause pain. The priest goes on to say, "These creatures were tortured to death so that their soul may be placed in a phylactery. You must have destroyed the phylactery in order to fully kill this beast. Where is it?" When the group does not produce one an autopsy is performed on the skull. Imbedded into the sinus cavity is a darkened gem, burnt out and now worthless, where once it may have been worth a fortune. "This is indeed different. Not at all what a lich actually does. Upon this creatures death, the phylactery consumed the soul of the creature, fortunate for you all. These are indeed a new species of lich. What types of magic did they use on you?"
When it is explained, they were warriors in armor, the scholar shakes his head, "The Dread as conceived a new nature of beast. One in which the wold should greatly fear. Be on your guard for if there are many more of these creatures, an army will be needed to thwart but a squad of these abominations." At this time, Vouger goes into detail on the powers of a lich (reference the MM) and goes back to his study, more in thought then when he arrived.
Gorenthall takes possessions of the treasure found, Appolo's gear being amongst it and assures everyone, his death will come before the items are in any way removed from his protection.
The bodies of the slain are prepared and the time has come for Malgant to cast the Raise Dead spell.
In the middle of the pit, a gate opens into a swirling black and red terrain. Wolds blood is seen to run in rivulets, streams and rivers as off in the distance a dark mountain looms, contrasting itself even against the gloom of the realm. It awaits those that wish to step through.
Light Fortification, AC 26, 86/86 hp Malgant Tuesday November 10th, 2009 7:21:16 PM
Malgant had not truly known what to expect. This was about how he would have imagined it though. Armored beneath his robes, The Priest steps through the portal without a backward glance. He does not know if they will need to win their way to an audience with the God of Death, but his sword remains sheathed as he steps into the unknown. He reasons that bearing his sword in a battle ready position, such as drawn, would be an affront to those on the other side. Once he is through the portal, he steps to the side, awaiting any of his companions that wish to follow. If none do, he waits a moment and gathers his beaings, then sets off to do what he came here for, bring his friends souls home if they wish it.
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy water, detect magic
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
6th level (1+1) Domain Blade Barrier, Word of Recall*
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Tuesday November 10th, 2009 9:01:48 PM
Aztyr watches as the portal is opened and decides it is nothing at all like an arcane transport spell. She follows behind Malgant only moments behind him, she spots him off to the side and follows suit, steping out from in front of the portal. "I take it this is new to you as well?"
Spells ineffect : Mage Armor (cast in morning 22/22 hour duration) Status (cast in morning by Malgant 22/22 hours)
Light Fortification, AC 26, 86/86 hp Malgant Tuesday November 10th, 2009 9:13:01 PM
" Most certainly. Almost like I would have thought, yet a bit disquieting. We will assemble here. When all that are coming have stepped through We will continue on."
Vorelle Tuesday November 10th, 2009 9:41:44 PM
Vorelle eyes the portal unhappily. All her skills at hiding and sneaking, at seeing and hearing, at tracking, at knowing the ways of the forest, are useless where she is going.
Oh, Vauhwyt, I hope this works. She steps through the portal.
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Wednesday November 11th, 2009 3:32:37 AM
Bart follows his comrades to the portal, to see Gargul once more to plee for the live of his friends
The Lands of Rest [DM Jerry] Wednesday November 11th, 2009 12:15:57 PM
The Portal grows in power and begins to tug at the adventurers.
A voice of power softly speaks, "Come."
You do. Floating through the portal you find yourselves in the Shadowlands, an area of shadows and streams of Woldsblood. As you flit past, you see the souls of the dead floating downstream and the sparks of life racing quickly above the Woldsblood always searching for the right returning soul to join with to form a new life.
The streams form into rivers that travel more ponderously as you go deeper into the shadows. Eventually in the distance, you hear the sound of falling liquid. The rivers all cascade into a circular body of water that surrounds the Lands of the Dead. To your right, you see wonderful peaceful green pastures. To your left, a broken land of tortured landscapes. Between, are the Valleys of Maab and the mountains that separate the two.
Rushing to the right, you cross the sea, smelling the deep smell of fresh blood. Then you are over the sea and into the Lands of Rest.
Surreal. Too real. The light blinds, the air is so fresh it hurts to breath it. Ahead, a large amphitheatre solid black. You descend and land in front of it. Even through armor, and boots, the grass pricks the feat.
Too real. Surreal.
The amphitheatre contains only one thing. A throne and Gargul sitting on it.
"Welcome heroes. State your petition and I will grant it."
Light Fortification, AC 26, 86/86 hp Malgant Wednesday November 11th, 2009 4:27:04 PM
Broken horned and still weary from the activities of the past day Malgant is nonetheless awed by the feeling of life all around him. The sensation is close to an overload and his tired body drinks in the feeling. Focusing on the task at hand, Malgant stands forth and bows from the waist to the seated god. " Lord Gargul, my name is Malgant. My friends and I have traveled to your realm, seeking to return two of our companions who have fallen in battle to the Wold. Both are heroes on a quest to keep the balance of power in the Wold from slipping towards the darkness. Both were killed by servants of the Dread. We ask that Vauhwyt and Appolo be returned to the Wold if it is their wish so that they may continue the fight against the Sons of Dread, who by now surely count us as enemies." His request stated Malgant stands at parade rest respectfully awaiting the decision of Gargul.
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy water, detect magic
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
6th level (1+1) Domain Blade Barrier, Word of Recall*
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Wednesday November 11th, 2009 5:22:56 PM
Aztyr, takes in the travel and the sensation overload with as much poise as she can muster. Usually in her tribal home the rest of the clan takes care of thier own, but what is happening here and now is so far beyond her scope, that she is almost totally overloaded. When the Diety on the throne speaks, she manages to not blurt out the first thing that comes to mind. Since Malgant is the guide for this, she maintains her quiet and allows him to do the speaking for the group. She had a basic idea what what they were trying to do, but until asked she would keep silent. She had vaguely know that the Gods were real, but now that she was in front of one, there was no dening the fact that Gods were truely real, no longer just an ideal to follow....
Spells ineffect : Mage Armor (cast in morning 22/22 hour duration) Status (cast in morning by Malgant 22/22 hours)
AppolooocGhost Wednesday November 11th, 2009 9:59:52 PM
Just wondering when I should post?
Vorelle Wednesday November 11th, 2009 10:06:09 PM
As she approaches the throne, Vorelle's knees are shaking so badly that she's afraid she will fall. Her mouth is dry, and she can't stop shivering.
When Gargul asks their purpose in being here, all Vorelle can think is Please. Please. Please. Please. All she can say is "Grhgk..."
Tears prick her eyelids. You're screwing this up! she screams inwardly. Vauhwyt is counting on you! She'll be dead for real if you can't do this!
But all she can say is "Nhnmh..."
Light Fortification, AC 26, 86/86 hp Malgant Wednesday November 11th, 2009 11:31:17 PM
Malgant can feel Vorelle's distress, can hear it in what she isn't saying. Quietly he says to her., " Relax. Picture yourself in the wilds you know. Breathe in the feelings of life all around you. Close you eyes and pretend that you are speaking to Vauhwyt, your friend. You can always talk to her, right? Then just say what it is you want to say. We are all here to bring her home. You are not alone." He keeps his voice low and even, trying to put a calm even tone into Vorelle's thoughts. He hopes it helps her.
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Thursday November 12th, 2009 2:03:06 AM
Bart bows deeply and fall on 1 knee. My deepest respect en greeting Lord Gargul, we are here to show you respect for you and your realm and we hope that you wil release the spirits of our friends Vauhwyt and Appolo so they can finish unfinished bussines on the wold hoping to make it a safer place to protect the weak and innoncent
Nebin the Green AC 17, HP 83/83 Thursday November 12th, 2009 1:22:06 PM
Nebin stands, gripping his staff of living wood tightly in his small hands. He looks about. Unable to keep his eyes fixed on any one spot. This world...no not world. This place shakes him to the core. The grass under his feet. It looks like grass and feels like grass but it's not grass, not really. Nebin bends over and runs his hand through the grass. Finally his darting eyes stop on the figure of the great god of the dead. His knees shake and Nebin tries to stand behind the larger people. Where hopefully the God's gaze can't find him.
Spells Per Day 0- 6 Create Water, Create Water, Detect Magic, Detect Poison, Cure Minor Wounds, Purify Food & Drink 1- 6 CLW* , CLW, Longstrider, Endure Elements, Entangle, Speak With Animals 2- 5 Barkskin, Bear's Endurance, Gust of Wind, Soften Earth and Stone, Flame Blade 3- 5 Call Lightning, CMW, CMW, CMW, Neutralize Poison 4- 4 CSW*, CSW*, Flame Strike, Rusting Grasp 5- 2 CCW*, CCW* 6- 1 Wall of Stone
Staff Spell: Monster Summoning VI
Light Fortification, AC 26, 86/86 hp Malgant Thursday November 12th, 2009 9:17:32 PM
Malgant continues to wait patiently as the God of the dead weighs their request. He can only wonder at Lorth's silence in the presence of his god.
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy water, detect magic
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
6th level (1+1) Domain Blade Barrier, Word of Recall*
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration
Lorth AC 24 HP 121/51 Friday November 13th, 2009 1:14:31 PM
(OOC: Lorth's silence stems from the fact I've been working for the last 24 hours, sorry)
Lorth goes to one knee in front of his god. "Gargul", he states, looking up at him. "We have come to petition for the souls of our comrades. Their lives were cut short by our enemies the dread. If you would once again grant them life, we will endeavor to send you more of the souls of the dread, who even now skirt your realm by using the abomination of undeath." , he pauses, "I promise you that by releasing these two souls from your grasp, you will have many times that in souls of the followers of the dread. Then you can administer justice to them for the blasphemy they cause to the living realm and also this one."
Lorth waits for an answer.
Granted [DM Jerry] Monday November 16th, 2009 3:12:51 PM
"Granted.
"However...
"I want to hear what happened, in your words--your perceptions."
He rises steps down from the throne and sits on the lowest step. Then turns attentively to those who would speak.
------------- [Sorry, life got busy and I got careless. Bug me sooner if I miss another post.]
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Monday November 16th, 2009 3:26:29 PM
Bart waits for Apollo Vauhwyt to speak up for themselves. The circumstances about Appollos dead is unclear to Bart. And Vauhwyts dead wasn't witnessed by Bart either
Light Fortification, AC 26, 86/86 hp Malgant Monday November 16th, 2009 6:02:39 PM Hmmm far easier than I thought it would be. No time to dwell on that now though. Gargul demands a heroes tale, and he shall have one. Malgant thinks to himself. Out loud he begins to recount the group's tale. Gargul is a god, and could probably have watched all of this or divine if the Minotaur were to lie or omit something, so Malgant does not hide the nature of the group's mission.
" This all began when we faced the Dragon Viscious at Blackbird Lake, a few weeks (?) ago. Before we were joined in combat, Lady Zill, a silver dragon, the one that bound Viscious to the lake and forbade her to interfere with humans stopped us. She settled the problem between us and the Dragon and set us on the right path to fixing the acid blight threatening the region. After this threat had passed, Lady Zill wished to contract us to help her keep the balance of power from shifting to the evil that would be brought about by the Sons of Dread. It seems that she and the Dread both sought artifacts from a time long gone by, Teucri artifacts. She and her brood would do the research to find said artifacts and we as her agents would retrieve or destroy them, to keep them from falling into the hands of the Dread, who would use them to dominate the Wold and bring darkness over it. It was on such a mission we were when the Dread attacked us. The first to fall was Appolo. While we worked to clear and ancient opening of sand, acumulated over many years Appolo wandered off by himself. While he was alone one of the Dread's mages attacked him. I do not know the details of the fight, what I did see was the mage coming up behind Appolo, draw the man's own sword and drive it through Appolo's heart, ending his life. Apparently the Dread then animated Appolo in order to dig out the opening that they had found leading to the same room as our opening led to. Weakened from the fight and the exertion of digging, yet knowing time was now more important than ever, we pressed on into the tunnel revealed by our digging. Vauhwyt and Vorelle, decided to scout ahead. Tactically, this was a poor choice, further dividing our already weakened force. In the past I have tried to discourage this, feeling that is the scouts were caught, my armored bulk and Lorth's as well, unless he were mounted on his loyal charger, would be too slow to be able to respond to our scouts plight. Having been out voted before I stayed silent this time. As fate would have it the scouts were discovered, surrounded, and cut off from relief. Through group healing and the powers granted to me as a Protector of Imod, I was able to keep Vorelle alive. However I was too late to be able to save Vauhwyt. The leader of the undead soldiers, apparently some form of sentient undead known as a Lich, slaughtered he with the same blade used to kill Appolo. Appolo's own sword. After that our plight became desperate. We were beset by originally six of these Liches and two spellcasters at least as skilled as our shaman Aztyr. While the Liches held us in place the spell casters rained destruction down upon us. Lorth managed to fell a couple of the undead, and my healing spells managed to kill a few more. In the end, the actual leader, at least the undead obeyed him and the other spellcaster, Beeble, was bound to follow his orders betrayed Beeble and was promptly slain by Bart . Beeble went into a fit of grief and encapsulated the undead commander, allowing us much needed time to heal and regroup. Once the leader was alone and out of his confinement, he sought honor combat with me. Bound by Imod's codes I accepted and the Lich betrayed the honor combat and nearly killed Nebin with one flurry of blows. The honor combat broken, the entire group of us struck with all the force we could muster and felled the abomination before he could finish Nebin off." " The battle over, we healed as much as we could, rested our tired minds and bodies, found the artifact we sought and returned to the temple where I was trained to come and plead our case to you for our friends souls. Thus you see us here. I would have brought the wine and some of the foods used to celebrate birth among my people, since if you allowed it our friends would be 'reborn', but time was again of the essence and we were unable to prepare properly for the ceremony. I beg your pardon for that."
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy water, detect magic
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
6th level (1+1) Domain Blade Barrier, Word of Recall*
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration
OOC Thats some stoneskin Bart, been going for the better part of a day. Wish I could cast one with that kind of duration...8) ( edit your heading man, the stoneskin is long gone ) To everyone else, take a look back and take the healing that was provided please.
Correction/DM Buzz Monday November 16th, 2009 6:22:13 PM
Appolo was stabbed through the neck, not the heart, severing his spinal cord.
Malgant would have known the difference and I doubt he would want to get the two confused, not that it mattered. Dead is still dead.
Ghost of Vauhwyt Monday November 16th, 2009 8:53:56 PM
Vauhwyt's spirit appears at the moment the god says, "Granted."
She is the visage of a liontaur, in spiked armor, carrying a spiked chain. She bows low before the god of life and death.
"Great one, you know I am a Grim in your service. I am also an Avenger in service to the Lady of Vengeance. My goal is to give the restless dead the vengeance they seek, thus releasing them to your carre." Her accent is the only sign that she is nervous.
"Here is the tale of my death. As my friend Malgant has said, we came to a small island beyond the Taur Isles, on which nothing grows. Therre, in the service of dragons, we sought devices of the Teucri of old. But we found the Sons of Dread there before us. In a tunnel underground, we met unusual undead warriors. I and a friend had sneaked up to spy, but the undead saw us and rushed. I fell in combat therre."
"Masterr, you are merciful. I hope you will let me return to do your service. Words cannot be thanks enough, so let the work I will do in your name be my thanks."
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Monday November 16th, 2009 9:11:10 PM
Aztyr listens to the request and to Malgant recount his version of the past few days and the battles the group had during that time. As Malgant falls quiet Aztyr makes herself step up and make herself heard. With a bow to the diety, she then begins to speak. "Everything Malgant has just said I agree with. The only thing I would change is that both of the Dread Wizards were more powerful than I. I'm just a tribal shaman on my journey of discovery, still growing in my potential, but I truely believe both were a lot more powerful than any I have previously encountered. Well, other than my mentor, but that has nothing to do with our current situation. I'm sure I'm not alone in this, but those undead are a danger to everyone, one I will battle to prevent thier becoming more powerful. The Dread don't need thier advantage." Aztyr then goes back to trying to look insignificant.
Spells ineffect : Mage Armor (cast in morning 22/22 hour duration) Status (cast in morning by Malgant 22/22 hours)
Vorelle Monday November 16th, 2009 11:13:56 PM
"It w-w-w-w-wasn't V-V-V-V-V-Vauhwyt's f-f-f-f-f-fault," Vorelle manages to choke out. She swallows hard, and tries to continue. "W-w-w-we w-w-w-were really q-q-q-q-quiet, b-b-b-b-b-b-b-ut...." and whatever she would have said is lost in incoherant sputtering.
Lorth AC 24 HP 121/51 Tuesday November 17th, 2009 9:40:14 AM
Lorth nods as malgant recants the tale. When Malgant and everyone else is done, he adds, "Malgant's tale is spot on. It cannot be told any better." He then waits for Gargul to speak.
Bring Forth Appolo! [DM Jerry] Tuesday November 17th, 2009 1:37:53 PM
"I see. Great heroism! I applaud you. I hope you learned something of the tactics of the vile undead. They have NO honor as you discovered. I hope you also learned something of the tactics needed to combat these vile ones.
"Now, bring Appolo forward. Good. Well, Appolo. Your companions have changed much since you last came before me. Do you wish to return to the living as well?"
Gargul looks at him with a knowing look, remembering the history between them. His face is stern, but his eyes are full of humor.
Nebin the Green AC 17, HP 83/83 Tuesday November 17th, 2009 4:54:00 PM
Surprisngly enough Nebin finds himself with a question for the Lord of the Dead. Maybe he'll find a chance to ask before they depart. He wasn't the smartest halfling but he knew that now was not a time to interrupt. So Nebin kept silent and hoped all this wold be over soon.
Spells Per Day 0- 6 Create Water, Create Water, Detect Magic, Detect Poison, Cure Minor Wounds, Purify Food & Drink 1- 6 CLW* , CLW, Longstrider, Endure Elements, Entangle, Speak With Animals 2- 5 Barkskin, Bear's Endurance, Gust of Wind, Soften Earth and Stone, Flame Blade 3- 5 Call Lightning, CMW, CMW, CMW, Neutralize Poison 4- 4 CSW*, CSW*, Flame Strike, Rusting Grasp 5- 2 CCW*, CCW* 6- 1 Wall of Stone
Staff Spell: Monster Summoning VI
Light Fortification, AC 26, 86/86 hp Malgant Tuesday November 17th, 2009 5:23:22 PM
Malgant see's Vauhwyt's shade appear and is glad she wants to return to the wold to bring ruin to the Dread. He is saddened that he was unable to protect her, but she was farther from him than Vorelle and in better health when he made the decision of who to shield from the gaze of the undead. He looks now to see if Appolo will return with them as well. He is glad that having been tuned into an undead zombie by the Dread does not pose a problem with him returning to the Wold. The priest's mind begins to move forward to plan what they will do once they have retrieved their lost companions. The dragons will need to be contacted, which may be difficult. perhaps while Malgant attempts that someone can run their spoils of war to the catacombs for identification.
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy water, detect magic
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
6th level (1+1) Domain Blade Barrier, Word of Recall*
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration
AppoloGhost Tuesday November 17th, 2009 6:32:43 PM
Appolo appears looking pretty much the same,except he wearing a robe sandles and caringa staff .Looking more likea monk then a pirate.He smiles at Gargul"Of course I'll go back.Some one has to keep these guys out of trouble.I'm out of the game fora couple hours and look what happens.Besides Lord gargul.If I stay here.I'll just be apain in your neck."He then indicates astabbing motion to his own neck,"Get it pain in the neck.So yep I'll go back.Also I got to go find this dread guy and put him in the hurt locker.Pure and simple Vengence.I'm always up for that."
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Tuesday November 17th, 2009 7:36:22 PM
As Appolo speaks, Aztyr doesn't know wether to speak up or not... The guy who killed Appolo is already dead, Aztyr made sure of it and speaking now would only draw a Dieties attention on to herself, so... she would just remain quiet and correct him about it later.
Spells ineffect : Mage Armor (cast in morning 22/22 hour duration) Status (cast in morning by Malgant 22/22 hours)
Vorelle Tuesday November 17th, 2009 7:53:52 PM I hope you learned something? That's all? I hope you learned something? Vorelle decides there must be a catch, and waits for it. Certainly the attempt to get Mad Jack raised had been far more difficult than this.
She is glad to see Vauhwyt again, if only as a ghost. She allows herself a tiny smile at her friend, and fervently hopes everything will turn out all right.
Lorth AC 24 HP 121/51 Wednesday November 18th, 2009 10:15:30 AM
Lorth is happy Gargul is so agreeable. Gargul knows that sending them back to fight the dread is the correct course of action, why discuss it?
The Laugh's on Who? [DM Jerry] Wednesday November 18th, 2009 4:10:33 PM
Gargul does something that few mortals have EVER seen...
He laughs.
First, his face looks as of he's ill. It turns green and then he begins to shake.
Then the laughter just explodes from him. It rolls across the land, echoing far and wide.
After a long time, it subsides.
"I never thought I'd ever say this to anyone. Thanks Appolo. That was masterful! Perhaps when you truly come here to rest, I'll turn you into a jester to sit at my feet and make fun of all the usual seriousness that is death and life. We forget that it is joyful to come to ones rest or to accept a new life. From the wisdom of mortals, comes great thoughts. Even the gods can learn."
He pauses.....
"Now, I do not want to see you lot before me again unless you died, working as a team. You may not realize it, but YOU ARE one of the preeminent adventuring troupes in the Wold at this time. Act like it. Set the example. Be the heroes that you are.
"There, is that better Vorelle? Did you not think that I knew how at times you worked as individuals instead of a group in the fateful combat? Remember who you are? What you have done to get to where you are! Be true to that!
"Some of you stood bravely for a time in Dirt City. Some of you stood up to Ga'al and took out his temple. Now you work together. Comrades in arms. Defending the people of the Wold. Worthy to get a 2nd and even a 3rd shot at life!"
HE BOOMS...
"BE WHO YOU ARE!!!!!!"
And with that you are gone. Blown by the power of the God or Life and Death to the Lands of the Living. You unceremoniously land on top of each other crashing to the ground in a big heap.
Your comrades are alive.
----------
turning the reigns back over to DM Buzz.
No chance to rest/DM Buzz Wednesday November 18th, 2009 4:25:21 PM
The power of visiting a god visibly shakes you all to the core as the wonderment of reality returns. Was the Land of Rest reality? Of course it was, but a very unusual reality. A reality that few mortals experience more then once.
Something is odd however, for the land is not the land of the minotaurs, where you believed it to be, but the power and might of Gargul surpasses that of even the Teucri. You all notice yourselves back in the round chamber on the Island of Dead.
All the items that Appolo once wore, he does so again, as well as Vauhwyt and everyone else, but the treasure you all handed over to Gorenthall is nowhere in sight.
The vibrations of the earth have ceased and the strength drain is gone. The only thing left in the room is the small table. The wheel barrow and shovels, as well as the other excavation tools used to measure and keep track of accurate coordinates.
The platform remains as well. The three colors vibrant and alive, giving off a white light, now that they are activated by the tunnels leading out from underneath the mountain, by the clearing of the passageways.
Why would Gargul send you back here, you may ask yourselves? You had to report to the dragon family, of which Nebin is now aware of their true identity. Perhaps, the Dread were able to send word back and more are on the way? It could also be the natives are now in wonder as birds begin to fly over the island, when for many years they did not.
Whatever the reason, you know that Gargul has the groups best interests at heart and they must finish what they started before they are thwarted by unknown or unseen forces.
Light Fortification, AC 26, 86/86 hp Malgant Wednesday November 18th, 2009 5:10:00 PM
OOC are Appolo and Vauwhyt healed?
IC Feeling that anything out of the ordinary like this is probably bad Malgant immediately draws his sword once he disentangles himself from the pile. Scanning the room he looks for signs of trouble.
" That was....not what I expected."
After checking for threats, he turns his attention to the artifact. Is it truly immovable? What patterns do the lights form?if it is now 'on' why was the island dead while it was off? What is it compensating for? While he ponders these questions he waits for the new battle leader of the group to take charge. Many of the tactics he presented to the group were ignored during the fight. None of them have been charged with the task of battle leader yet, so there was no reason for anyone to have followed his tactics other than the fact that he presented them to try and save as many of his companions as he could. Maybe with Gargul's prodding the group will choose a battle leader to follow in a crisis like the one just past. Malgant can only hope that this leader has the ability to get their point across and have their commands followed.
Spells ( * indicates used spells)
0 Level( 6) create water x2,purify food and drink x2,Destroy water, detect magic
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
6th level (1+1) Domain Blade Barrier, Word of Recall*
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration
No chance to rest/DM Buzz Wednesday November 18th, 2009 5:13:02 PM
OOC: Not only is everyone fully healed, but also fully rested and are able to study or pray for whatever spells that are desired, for those that need to anyway.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Wednesday November 18th, 2009 6:28:59 PM
Aztyr untangles herself as well, trying to avoid getting poked by weapon hafts, scabbards and pointy things on people's armor. Once she is free she takes note of how refreshed she feels, and that she also has full potentcy in his magical ability. She is refreshedand ready to go, which may be a good thing indeed. Aztyr takes a good long look at the device now that they were back at the island. The device had been on and was blocking the growth of anything, so... it was draining something.... "I think this may be or may have been a Prison. It may have been turned on and was draining whatever it was holding. The drain on the area around the island may have just been a side effect. It's now off, so whatever it was containing is now free. At least that is the impression I get from the effects. Remember how the effect got stronger as we got closer? I bet that the Dread managed to shut it off before we faught them. reasoning for this is how the effect lessoned just before we encountered them. Anyone think I'm chasing my own tail with this thinking? (a Liontaur turn of phrase)
Spells ineffect : Mage Armor (cast in morning 18/22 hour duration) Status (cast in morning by Malgant 18/22 hours)
OOC: Cayzle never heard back about the background stuff I wrote up.
Appolo Wednesday November 18th, 2009 7:02:24 PM
Having experianced return from gargul realm before Appolo is prepared fora hard landing and tucks and rolls out of the way before he becomes entangled with everyone else.he is tanding next Malgant and looks around"Ok looks like Gargul wants us to take care of some busines here.Finish things up."
Appolo then moves to help the others to thier feet.He does so witha smile"Returning from the land of the dead is always rough..I've done it more then once."
Light Fortification, AC 26, 86/86 hp Malgant Wednesday November 18th, 2009 9:40:03 PM
" Actually Aztyr, that sounds like a good theory. Lets examine it closer without touching it and see if we can find any more evidence of that."
Nebin the Green AC 17, HP 83/83 Wednesday November 18th, 2009 10:29:41 PM
Nebin stands up and brushes the sand from his clothes. "I'm not sure this was a prison. These sons of dread, I get the impression they are well skilled in all things undead. What we saw here was something that stopped life. That kept living things away and drained life from the land. I believe they could have taken that energy or whatever caused it for their own purposes somewhere else. I don't think they had any interest in the island itself. Only what happened here."
Vorelle d20+12=31 ; d20+16=34 ; Thursday November 19th, 2009 12:32:55 AM BE WHO YOU ARE!
With that command echoing in her ears, Vorelle lands in a heap with her fellow adventurers. She scrambles to her feet, all but laughing with joy. The first order of business is a big hug for Vauhwyt, which she does with enthusiasm.
"I'm glad you're back," she says.
She has moved to start examining the room before she realizes she hadn't stuttered even a little. Gargul said to be heroes, she thinks. I guess it sunk in.
"If whatever is here has b-been drained, maybe detecting for magic will t-tell us something." Not gone, then. Not completely. But much, much better.
For her part, Vorelle examines the room and the device closely, trying to see what else she can discern.
[Search 31; Spot 34]
Light Fortification, AC 26, 86/86 hp Malgant d20+7=21 ; d20=1 ; Thursday November 19th, 2009 4:40:44 AM
spot 21 search 1 for my previous examination, I didn't roll beforehand
Lorth AC 24 HP 121/121 Thursday November 19th, 2009 7:58:17 AM
Lorth drags himself to his feet and takes some time to brush himself off. He will have to take sometime to sort out his thoughts on meeting his god, but not now. Now, they have this strange device to contend with, which he doesn't have a clue about. He takes a few steps back and waits for instruction.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) d20+1=18 ; d20+2=3 ; Thursday November 19th, 2009 2:31:53 PM
Aztyr thinks about what Nebin said, but she still thinks that this was some sort of prison, and whatever was being held here, is no longer being held. "I think we need to worry about an attack. You may be right Nebin, but I still think my hypothisis is what happened here. I'm not sure why I get that feeling, but I do... Just something here shouts to me that it was holding something. I truely hope that I'm wrong, because I really do not want to know what took that much magic to keep inprisoned...."
(rolls, search 18, spot 3 (natural 1) ooc ok, who stole my dice?
Spells ineffect : Mage Armor (cast in morning 18/22 hour duration) Status (cast in morning by Malgant 18/22 hours)
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Thursday November 19th, 2009 4:09:38 PM
Welcome back in the land of the living Appollo and Vauwyt. Heroes we must be.
Maybe the needed energy to create and maintain the undead, but the sons of dread where looking for the device as well. I think the device controls undead or give you power over them. Well if we cant take the device we have to destroy it, but how do we destroy such an powerfull arte fact?
[Bart didnt hand over the valuables to Gorenthal he took from the dead wizzard].
Leader of the pack/DM Buzz Thursday November 19th, 2009 5:07:56 PM Be who you are!
How profound and simple at the same time. The group must all come to some agreement on their future course. This encounter with the Dread was their first true test and barely over coming the encounter leads the group to a decision. Will they work as a team? Should the group have a leader?
Some may not choose to take the position, but Gargul made it clear as these words also ring "Now you work together. Comrades in arms. Defending the people of the Wold. Worthy to get a 2nd and even a 3rd shot at life!" .
So who will lead?
Bart is the most experienced. Yet his Chaotic nature may cause him to make decisions in a different manner then most. Perhaps someone like this is the idea party leader. With the advice of those Lawful the group can always react upon what this fierce warrior can do. Will he step forth?
Appolo who is cunning and aggressive. All but swearing to Jansassius, his devotion toward killing the Dread, could lead the group into serious yet exciting adventures. Yet, his nature is not one to lead from the front, but remain unnoticed until necessary. Will he step forth?
Lorth has his reason for remaining the quiet guardian of the group. More a symbol of power. The spine of the group. It's central structure. His belief's will always be to enhance the best interests of others first above his own. Will he step forth?
Aztyr with her down to earth nature, she can be better compared to an elemental storm. Perhaps if those that were to follow her in battle, would do as she sees necessary, they will not be harmed by her glorious, arcane power. Will she step forth?
Malgant wielding the powers of a Protector in the name of Imod. He too is one for structure as well. He wants to be able to plan things and enact them or receive a plan and do his job. He yearns for the days of order within his ranks. Will he step forth?
Nebin is the newest member to the group, so has a neutral, unbiased opinion on the different ways to deal with situations. Balancing the whirlwind of law and chaos that flows through the group and focusing it on the benefit of the Wold. Will he step Forth?
Vauhwyt whose being is one of swift action with mercy for none she calls an enemy. Her past has guided her to her future and with it, a trail of blood for those found guilty in the court of her heart. Would the group be willing or even able to follow her commands? Will she step forth?
Vorelle comes from a tormented past, rising slowly through the adversity of her world at that time, to become a courageous warrior against those who oppress others. Her arrows and axes will be for the good of all, even when she is willing to use unorthodox methods to achieve the goals accepted. Could she voice the words though, overcoming her self esteem issues to lead one of the PREEMINENT ADVENTURING TROUPES IN THE WOLD AT THIS TIME! Will she step forth?
The smell of ozone is gone from the air. That is something different as the afternoon breeze crosses the black chamber, illuminated by the three colors that remain constant on the platform.
The group sees a device in the room that is roughly 25 feet in diameter and has three colors, sliced like a pie into triangles. Toward the north is red. Toward the east is blue. To the West is yellow. The group entered in from the west. The outer ring of the platform is made of the finest metals and only a very good skill roll could determine more about it's nature. It is hard to tell what the platform is made of, with the light almost hurting the eyes when looking directly at it.
What does it do and has something escaped? If so, it would have happened yesterday, because when you discovered this room, it is as it is now, minus the zombie holding the wheel barrow. Could it be guarding something? Perhaps it was meant to trap the unwary? Is there some way through divinations, someone could discover the will of the gods or elements?
I don't want you all to think you couldn't use some of those items. Lorth can tell, the armor of the undead are of superior quality compared to his own. You may also want to experiment with the items found on Beeble and Vandmark. Whatever isn't used, if you don't want to carry it, can be left in Gorenthall's care.
Light Fortification, AC 26, 86/86 hp Malgant Thursday November 19th, 2009 9:21:44 PM
Malgant continues to study the room. When he finds much of the device is beyond his capabilities he turns his attention to Beeble's corpse. Aztyr retrieved it from the water, but then just laid it on the edge of the water. Now Malgant thinks about whether the man knew anything about this device. Turning back to the group, he starts reasoning out a plan and trying to solve their problems with combat. " Gargul charged us to be ourselves. To that end I do not want to go into battle again without a clear plan. Nothing that we agree to now will prepare us for the ever changing field of conflicts we might encounter, but we should have a couple of guidelines set up so that we do not fight as poorly as we did in the tunnel. That fight could have been alot worse. I am glad that it wasn't but it could have been. What thoughts do the rest of you have about this?" While he talks he begins to lay the body out in a pose of restfulness. Once that is dne he will pray to Imod and see what he can find out about the device. For now he tries to keep his desire to structure the group under wraps as he asks them to describe what they think went wrong in the tunnel fight.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magicx 5
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor
2nd Level( 6+1) Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter
3rd Level (5+1) Domain Magic Vestment *, protection from energy, Speak with dead , remove curse, dispel magic, invisibility purge
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration
Personally we should have taken the time to have the items identified at the very least. We have to recall that whatever they are, they do not all belong to us. The dragons get a cut of this loot as well if I am not mistaken.
DM Buzz: That doesn't mean you can't use the items until then. Not only that, but there is no contract to bind you.
Vorelle Thursday November 19th, 2009 10:26:17 PM
"I relied on the d-darkness to hide me, f-forgetting that some things can s-see in the dark," Vorelle says.
Mostly, though, she is examining the strange device. Cautiously, she approaches it. If nothing seems to happen, she holds a tentative hand near each of the colors. Is there a change in sensation?
She looks at the disk itself. Does it seem like it would turn, so that different colors are facing different directions?
Vauhwyt (need to find my link. I'll have it by next post) Friday November 20th, 2009 7:34:24 AM
The liontaur is stunned by the speed at which events move. One second she is a ghost in the presence of her god, and then she is tumbled akimbo into her body again, cured and fresh as a daisy.
Vauhwyt returns Vorelle's hug and tells her, "I missed you. Thank you for coming to get me!"
She says to the whole group, "Thanks to you all! I am so grateful. You guys are the best! And Gargul was right, of course! We do need to work togetherr. Maybe we should think about a party leaderr."
Mookie pokes his head out of his belt pouch. "Boss, you've never followed anyone in your life. You should be the Boss. That way at least you'll all go a-wandering together."
Lorth AC 24 HP 121/121 Friday November 20th, 2009 8:09:05 AM
Lorth says, "In my first adventuring party we had two leaders, a leader for everyday decisions who took the parties opinion into consideration and a battle leader who we followed without question, I suggest we do the same. I suggest Vauhwyt and Malgant respectively." He then moves over to the device with Vorelle ready to assist her if needed or help if something goes wrong.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Friday November 20th, 2009 4:04:57 PM
Aztyr having come to a dead end in what she can do without magic decides to ask the group.... "I could start to try and do a Identify on the device, but it's a very long ceremony. It's as complicated and lengthy as what you did Malgant. I do not really what to do it, but if that's all the options left I'd be willing to try it." She doesn't look happy about her offer. "As to having a couple of leaders for different circumstances, Malgant would be ok by me for Combat, but for regular situations, Vauhwyt is sort of like Malgant at it. Both are like adding salt to an open wound, niether of them really have the temperment to deal with the public, except in very certin circumstances. Malgant when dealing with the religious, and Vauhwyt with those on the more shady side of the rules. Lorth is a very strong presence, but he remains quiet in his support which is fine because he'll back you up to his fullest extent. Appolo is like Bart, both would rather let thier blades do the talking than to converse with any subtly. Vorelle, her heart is in the right place, but unfortunatly, even though it seems better now, she stutters almost too much to understand her. At least I can get the gist of what she wants to say, and I assume the rest of you do as well. That leaves Nebin and myself. We just met Nebin so I have no idea of his abilites in conversation. As for myself, It's not that I don't want the job, but I'm just now starting to get used to being out in the Wold. Until a couple months ago, I hadn't been farther than 20 or 30 miles from my tribe's home territories, now I've been across the face of the Wold and been to visit a God, Believe me, my eyes are now very wide open, with possibilities I never even dreamed of." Aztyr looks calm and collected, which is somehow different, but in a good way.
Spells ineffect : Mage Armor (cast in morning 18/22 hour duration) Status (cast in morning by Malgant 18/22 hours)
Light Fortification, AC 26, 86/86 hp Malgant Friday November 20th, 2009 5:00:14 PM
" Like salt in a wound....am I that bad when I address others?" Malgant looks a bit dejected, but not particularly hurt. Minotaur culture was blunt. If you were a superior you told people to do things. If you were a subordinate you did what you were told. There was room for interpretation, but the society pretty much functioned under those guidelines. If you disagreed and could not reason out a solution with the other party, you fought a Kayleb and the winner was right. "Anyway I had planned on questioning yonder dead mage, Beeble I think they called him. He might just hate them more than us and be able to answer a few questions about the device. Beyond that I was going to ask Imod a few questions like we did in the witch's hut before embarking on our quest at Blackbird Lake. The answers may not be crystal clear, but they will at least give us a direction to head in. If it is a magical device and you think you can identify it without grave physical harm to yourself or the rest of us I say give it a try. Can anyone else think of a way to get information on this thing?"
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magicx 5
1st Level (6+1) Domain enlarge person, comprehend languages, protection from evil x2, shield of faith x2, divine favor
2nd Level( 6+1) Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter
3rd Level (5+1) Domain Magic Vestment *, protection from energy, Speak with dead , remove curse, dispel magic, invisibility purge
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus o AC cast this morning extended 22 hours total duration
Ahhh the contract rears its ugly head again. Malgant signed a contract and just because the situation changed he is still willing to abide by it. True they suffered greater than expected losses but that should be a lesson for negotiating the next contract. Lawfully he may not be bound, but morally and mentally he feels he is. We will see how it plays out.
Questions a plenty./DM Buzz Friday November 20th, 2009 5:43:27 PM
The group ponders many questions. What of Beeble? The device and it's power? Will gods know anything about the artifact? Does anyone else have any ideas or solutions?
Malgant finds the corpse of Beeble and it is apparent, the signs of decay are present. He voices his opinion of the idea of someone taking the lead, but does not himself suggest another nor himself.
Vorelle reminds the others and herself, of her shortcomings yesterday and moves closer, to inspect the device.
Vauhwyt is grateful she has friends willing to visit Gargul on her behalf. Although she does not offer an opinion, on the party leader subject, other then one is necessary, Mookie believes the decision should be obvious to all.
Lorth offers his advice on the party leader subject and moves over to the device to assist the ranger.
Aztyr asks the group it's advice on a specific spell and it's use and adds her own opinion on the subject of party leader. She believes the Protector would be a sound decision for battle, but not as a public face for the group.
Beeble is secure, outside of tunnel complex. His corpse showing signs of aging in the sun on the beech. Birds do indeed come around the island once again. Some are seen searching through the mountains peak, looking for someplace safe during the soon to come hurricanes.
Please let me know where you cast your specific spells.
The Teucri device is beautiful as it seems to have a metallic base made of one entire piece that melds perfectly into the black stone as if the two are one. Vorelle and Lorth go over to personally inspect the item. The colors are mesmerizing as you can see patterns dance rapidly across the surface from one color to another. Please make a Will save DC 15.
Appolo Friday November 20th, 2009 6:57:20 PM
Appolo listens he others,then speaks"Ok Malgant's our leader.As far as dealing with others goes.May I suggest that we make that decision based on the situation at hand.If need be I can be our moth piece or Aztyr can.
Nebin the Green AC 17, HP 83/83 Friday November 20th, 2009 8:18:16 PM
"A leader isn't as simple as being chosen. A leader has to inspire others to be better than they are. If a leader isn't trusted then his orders will be questioned to some degree. It's nature to wonder in the back of your mind if the current plan is the correct one. No offense is intended but I don't want to rush into things. Otherwise next time we might not be so lucky. Unfortunately some situations may require different people stepping forward as the face of the group. Some people may respect obvious displays of strength and power while others may be offended by it. I think everything will be better in time. Now I've heard enough to know that something is going on. Parts of the story to Lord Gargul caught my attention. If nobody wants to explain I won't be offended."
OOC: if you want to loophole it, Nebin is not under any sort of contract. Though the dragons might get a little angry.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Friday November 20th, 2009 9:05:35 PM
'Malgant, if you can chat with the dead Mage, it may well be quicker than my idea. My way of looking into it will take at least an hour or more. Finding out if something is magical is easy, but determining just what it does is a lengthy matter. Unless it's simple, it just take more than one spell to get it all straightened out, That, I'm not looking forward too, also if it's really that old, there may not be any reference to current magic and just tell me nothing at all, that would be a waste of over an hour...."
Spells ineffect : Mage Armor (cast in morning 18/22 hour duration) Status (cast in morning by Malgant 18/22 hours)
Vorelle d20+4=15 ; Friday November 20th, 2009 10:55:18 PM
"There's some kind of m-movement here, a pattern" Vorelle tells her friends, watching the colors. Their interplay is fascinating, but not--quite--enough to mezmerize her. [Will save 15]
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Sunday November 22nd, 2009 7:51:56 AM
I agree with Apollo let the circumstance decide, I or Malgant will lead in battle Aztyr or other does the smooth talking, and Appollo does his own thing being the pain in the arse of anyone who deserves it. Next time I dont go into battle in the fatigued state i was in.
And what about the device let the dragons decide what to do let seal the place magical and with other traps.
Appolo Monday November 23rd, 2009 12:21:14 PM
Appolo smiles"Ok that's settled.Malgant your our leader.You doall the talkingIn battle and out.Secondly we need to finish up here.Then we find the dragons and give them thier cut.For the simple reason that they're our allies and we needallthe alies we can get.It's also the right thing to do.After that I say we go after this Dread guy and his crew."
Light Fortification, AC 26, 86/86 hp Malgant Monday November 23rd, 2009 5:23:04 PM
" Lets all gather up outside and see what the mage knows." Malgant will gather up the group ( no more splitting the group in dangerous places) and cast comprehend languages on himself and speak with dead upon Beeble's corpse. Questions for the spell What does the device do? How does it work? Did the dread do anything with/to the device? Can the device be moved? what are the controls for the device?
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magicx 5
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
2nd Level( 6+1) Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter
3rd Level (5+1) Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration
More questions then answers/DM BuzzLorth Will save; d20+8=25 d20+7=11 ; Monday November 23rd, 2009 8:05:32 PM This is a Holiday week, so enjoy yourselves. I will post regularly but this will be a good week for divinations to be done and perhaps get some information. I would like to see at least two posts from everyone, but I understand. :) Happy Holidays!
Although Nebin questions the immediate need to elect someone immedietly. He offers no allegiance to one person. Yet most agree to follow Malgant's directions, or someone elses, when it comes to working together. Time will tell what happens however.
While Vorelle and Lorth further inspect the large, ancient device, they become involved with the artifacts magic Highlight to display spoiler: {Your mind overcoming the initial contact with the device, resist the compulsion to step up upon the illuminated platform. Leaving behind the spherical black room where you and your other comrades stand, your vision is magnified and focuses in on the platform of the device. You can now see through the three lights as if your very body travels freely over it in a matter of seconds. The platform is made from three solid sheets of Mother of Pearl. They must have come from an enormous creature. The surface is illuminated across the face of the rare substance by many zigzagging lines. These zigzagging lines seem to create patterns. In one of these patterns you see the words, legibly, "Please help us!" All the patterns, including the common tongue are displayed on all three panels, red, blue and yellow. When you disengage yourself from the magic of the artifact the group is again visible. You feel cool and refreshed. }
Vauhwyt states her independance is situational and when she looks closely at the artifact then steps up onto one of the three color panels. Highlight to display spoiler: {she too is sucked into the power of the device. Compelled, to step onto the platform, you now know that you can enter at will and are not forced to do so. The urge is strong however as one can feel the definition of beauty resides where this device will take you. You are also aware of Vorelle and Lorth's spoiler.}
After a couple of minutes, the three seem to come out of a slight trance and react as they like. Vorelle and Lorth beside it and vauhwyt on top of it.
Malgant insists everyone egress to the beach so he can cast his spell. If anyone refuses, we can roll play that out later. Side note, please give me Save DC's for spells like this when used. This one was a no brainer but I would appreciate it.
It appears to be fairly early morning still and if one were to guess, it seems as if you hadn't lost any time what so ever, from when you cast the spell creating the portal to the Lands of Rest.
The corpse convulses on the sand before it succumbs to the power of the Protector.
" I am not exactly sure."
"Step upon it."
"Vandmark cast powerful magic in it's regard but did not share his findings."
"I don't know."
"I don't know."
Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) d20+11=12 ; Monday November 23rd, 2009 8:17:46 PM
Vauhwyt tells Vorelle that she is glad to see her.
She says to the group, "I am happy to be a leaderr, and I am happy to lead, but if I see something that needs doing, I may do what's right even if it's against orders."
She turns to see what Vorelle is talking about. Will save 12 is a natural 1.
Spells: 0 of 6 cantrips used 0 of 7 1st level spells used 0 of 7 2nd level spells used 0 of 5 3rd level spells used 0 of 3 4th level spells used
Spells in effect: None
CLW wand: 43 charges left. Tan Bag of Tricks: 0 of 10 this week used.
Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) Monday November 23rd, 2009 8:18:10 PM
Sorry, posted at the same time as the DM.
DM Buzz: Yea, that was close. I was just reading over it again so I edited your action in to that post. feel free to post a response to this last if you like.
Vorelle Monday November 23rd, 2009 11:00:33 PM
Vorelle listens to the corpse's answers. They seem clear enough. "There was a message. In the colors. P-please help us, it said."
Appolo Tuesday November 24th, 2009 3:19:40 AM
Appolo follows the others outside and listens and watches.."Well looks like we go back inside and find a way to shut that hing down or we could investigate the other tunnels."
Light Fortification, AC 26, 86/86 hp Malgant Tuesday November 24th, 2009 5:40:48 AM
sorry about the save DC, I'm down with bronchitis and its kicking my butt.
DM Buzz: Get well soon. Post only when you can. :)
Nebin the Green AC 17, HP 83/83 Tuesday November 24th, 2009 6:55:21 AM
"The question is who needs help? Is it a genuine message or a trick? If people need help then how would we help them? Is there somebody that knows what this machine is? Somebody that could tell us about it?"
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Tuesday November 24th, 2009 12:30:31 PM
Aztyr follows along with the others to Beeble's corpse and watches as Malgant preforms his spell.. She is again curious at the power Malgant's faith gives him to control. After his questions are answered or not answered as the case may be, She listens as the other's talk, when Appolo says something about the tunnels, Aztyr responds. "We already inspected the tunnels earlier, two were excavated from the outside, and that one was cleared from the inside and dumped out that one." She points out the two tunnels the dread had excavated. "As to contacting the Dragons, I believe it was left up to us to either return with the device or to disable it, and not to bother them with the details." When some of the others say that a pattern on the decive said "Please Help" Aztyr looks to them. "How do you know who or what asked for help?" "My offer of trying to determin what the device is, just remember it won't be a short process."
Spells ineffect : Mage Armor (cast in morning 18/22 hour duration) Status (cast in morning by Malgant 18/22 hours)
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Tuesday November 24th, 2009 2:13:33 PM
Well i cant help u understand the device, if u want to destroy it i can help, hmm wait cant u cast the same spell on the dead wizard?
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Tuesday November 24th, 2009 6:19:21 PM
"The Wizard is no longer magical in nature, I'm not certin the device is identifiable, but that's because it's so old that magic currently in use and identifiable is different from when it was created. And I stress it's age, that will be the major obstickle in identifing its magic. An example would be that 1000's of years ago our forefather's mage weapons from bronze rather than the items we now make. Types of common mage changes as well, and magic once commonly used, is no longer or only by a very few casters that are few and far between. Under stand what I'm trying to say?"
Spells ineffect : Mage Armor (cast in morning 18/22 hour duration) Status (cast in morning by Malgant 18/22 hours)
Light Fortification, AC 26, 86/86 hp Malgant Tuesday November 24th, 2009 7:03:32 PM
Malgant is not surprised by Beeble's lack of knowledge, though he senses the corpse was willing to answer the questions asked. The next prayer he would try he had only done once before, and the results had been mixed then. " Did any of you examining the device closely notice anything else? Clues to what the thing does or is made from? On the whole I am untrusting of blind query's for help, but I am reminded by Imod's teachings that we should help lift oppression wherever we find it and lend aid when it is asked of us. TO that end I will prepare the questions for Communing with Imod's representative like I performed in the witch's hut at Blackbird Lake. That prayer was a little unclear, let us hope this one is more clear." Malgant sets out the items he needs for the Commune ritual, just as he had in the witch's walking hut. When he is finished he gathers his friends around so that they may hear the answers and interpret them with him. Cast Commune Questions for Commune 1. Is the Device a prison? 2. Is the Device a Portal? 3. Can we gain access to the Device? 4. Have agents of the Dread gone into the Device yet? 5. Is transport with the Device two way or is a being trapped upon entering? 6. Are those asking for aid within the Device evil? 7. Are those asking for aid within the Device good? 8. Does the Device require a key to use? 9. Is that key here? 10. Can the Device be broken? 11. Will breaking the Device kill those within it? Spells ( * indicates used spells)
0 Level( 6) Create water, detect magicx 5
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
2nd Level( 6+1) Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter
3rd Level (5+1) Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration comprehend languages 110 minutes
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Tuesday November 24th, 2009 7:47:55 PM
OOC: Before we went to the Temple to retrieve our friends I'd used Detect Magic while in the main room, you said the boat and spoon were magical, but you failed to inform us if the device in the middle of the room radiated magic or not. Could you fill us in on that please, it will make a difference soon.
DM Buzz: I apologize. I did not mention the device was magical, because your spell does not detect the magic given off by the artifact. I should have mentioned that though. :)
Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) Tuesday November 24th, 2009 10:46:18 PM
"HEY!" says Vauhwyt, "Like Vorelle said, there's someone in there that needs help! Come on, let's go in!"
She is poised to leap into the machine.
Divine answers/DM Buzz Tuesday November 24th, 2009 11:55:47 PM
The device is still the object of conversation as the group draws many conclusions. Some are eager to enter the device and help any in need, where others stress caution against the unknown.
Aztyr did not detect magic in the room, other then the items mentioned before.
A higher power is contacted and answers come to the protector casting the spell. #1Is the Device a prison? That was not what it was created for. #2Is the Device a Portal? Yes #3 Can we gain access to the Device? Yes #4 Have agents of the Dread gone into the Device yet? No #5 Is transport with the Device two way or is a being trapped upon entering? depends on the being #6 Are those asking for aid within the Device evil? Unknown #7 Are those asking for aid within the Device good? Unknown #8 Does the Device require a key to use? No #9 Is that key here? This question was not necessary, you may ask another question. #10 Can the Device be broken? Yes #11 Will breaking the Device kill those within it? Unknown
Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) Wednesday November 25th, 2009 8:03:15 AM
"I'm convinced!" says Vauhwyt, tail a-twitching eagerly.
"Look at your choice: There may be people in trouble ... and how can we live with ourselves if we abandon them? Or we can do what we can to answer the call as the heroes that Lord Gargul has named us to be!"
Mookie pipes up, "Boss, you just died leaping before you looked. You want to die again? What will He say then?"
Vauhwyt droops a little at the thought of facing Gargul again so soon. "Maybe we can cast an Augury to see if it would be weal or woe if we entered the portal?"
Mookie caws in triumph. "You listened to me! First time ever! Woo hoo!"
"Hush Mookie," says Vauhwyt.
Light Fortification, AC 26, 86/86 hp Malgant d20=13 ; Wednesday November 25th, 2009 8:35:20 AM
replace question 9 with Is the Device able to be moved?
" I could ask an Augury of Imod tomorrow, I did not prey for that today. We could use that time to scour the rest of the room and see if the creators of this device left any papers or plans behind that might tell us more, and there is one other thing I want to try. Imod can grant my eyes true seeing so that I may see things as they truly are. It may not change anything about the device or it may change a great deal. Let us thoroughly search the room before I do that in case there are other things for me to look at." search 13
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magicx 5
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
2nd Level( 6+1) Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter
3rd Level (5+1) Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration comprehend languages 110 minutes
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Wednesday November 25th, 2009 12:50:24 PM
Aztyr thinks back to the day before, trying to remember a certin time during thier search. "Malgant, It just dawned on me. When I was searching for magic items in here, I did happen to look at the device. I could see no magic eminating from it. So, my trying to Identify it with magic would probably be useless. The Spell I would use, would fail because there is no magic there, or at least no magic my spells would even have a chance of recognizing." She just shakes her head, as she trys to think about what she can do to try and figure out what abilities are able to identify the device. Coming up with nothing she just stays quiet.
Spells ineffect : Mage Armor (cast in morning 18/22 hour duration) Status (cast in morning by Malgant 18/22 hours)
Appolo Wednesday November 25th, 2009 6:49:31 PM
Appolo again listens,then puts in his two cents worth"Ok then.We don't know exactly what it does.It's to big for us to move in one piece and it's breakable.So do we know what ir is made of.Vorelle Lorth you two examined it.Were you able to figure out what it's made of.If possible we just bust it up into smal pirces and bury it."
Going native/DM Buzz Wednesday November 25th, 2009 9:16:09 PM Vauhwyt always the hero, wants to rush to the rescue of those in need and admonishes those that feel differently. Mookie stresses caution.
Malgant asks " Can the device be moved" and the answer comes back "No". He wonders if tomorrow can give more answers then today.
Aztyr understands that the powerful artifact is out the same league as her mortal magic, at least at this time.
Appolo wants to disassemble it and rebury, without concern for those that may be trapped within.
While outside, those present on the beach can see, around one hundred long boats coming out from the main native island. There seems to be at least eight to ten occupants in each boat. They seem to be spreading out as if to circle the island, but all of them stay around a mile away from the shore. At least for now. One can only imagine what is going through their mind right now. They have faced many migrations in the past, having been in this archipelago for many generations, but never before have they seen animals come near Dead Island.
Vorelle Thursday November 26th, 2009 12:20:38 AM
"It's m-mother of pearl," Vorelle says. "But I don't know what magical p-protections it might have."
She shakes her head a little at Vauhwyt's suggestion. "If people need help, that means there's s-something bad. Or, if they are trying to t-trick us, they are bad. Either w-way, we know there's something b-bad. Why b-bother the gods about it?"
Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) Thursday November 26th, 2009 8:47:15 AM
Vauhwyt nods at Vorelle. "You are exactly right, old friend! But either way, we have to go! If I'm the leader, I say, 'Enter!' If there is some other leader, I say, 'Point our way, Oh Chief, so long as it's that-a-way!' " she points at the portal.
"If we are voting, I say Enter!"
=====
If or when Vauhwyt hears about the natives outside, she says, "We can't let these native folks get access to the machine. No good would come of that."
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Thursday November 26th, 2009 12:30:48 PM
I dont want to go into the device. You heared its unknown if u can get vback. I dont want to be trapped inside. If there are really people trapped inside we can help them after we fully understand this device. The must be inside for a verly long time i gues more then a hunderd years. A couple of days or weeks doesn't matter, if they where inside so long they can survive a bit longer too.
In my opinion we have to consult the dragons about it, im sure the know more about Tecuri devices. Or maybe we can somehow contact the people trapped inside .
By the way i did collect some valuables from the dead wizzard. Im wondering if they are magical an can aid us in some way. Maybe they have some papers or documents. And Malgant can try to talk with the dead wizzard, he sure must know something about the device.
Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) Friday November 27th, 2009 8:10:54 AM
"Well, we all have to be on board, or we should not go. Aren't we supposed to bring this thing back with us?"
Vauhwyt looks it over, wondering if it could be moved or carried.
Light Fortification, AC 26, 86/86 hp Malgant Friday November 27th, 2009 3:39:54 PM
"Imod says it cannot be moved. If we are going to do something though we will need to get it done soon. The natives have been said to not be terribly friendly. They use poison and I counted in the neighborhood of a thousand of them. I can try and contact Bardamion, but I don't know what the response will be. Dragons are not easy to contact with magic."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magicx 5
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
2nd Level( 6+1) Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter
3rd Level (5+1) Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration comprehend languages 110 minutes
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Friday November 27th, 2009 6:47:09 PM
Aztyr agrees when it's stated that they all go or no one goes, she dosen't voice her choice, but agrees that they should stay together. As Malgant states that the Natives are restless, she speaks up." I could try and blow up a few of thier boats. I go invisable, fly out over them and launch a few fireballs, maybe a couple ice storms and then come back, hopefully it would make them change thier minds about coming closer." She offers that as her suggestion for the native problem....
Spells ineffect : Mage Armor (cast in morning 18/22 hour duration) Status (cast in morning by Malgant 18/22 hours)
Nebin the Green AC 17, HP 83/83 Friday November 27th, 2009 10:25:12 PM
"Lord Gargul told us to be heroes. Leaving people in need is not heroic. While I have no particular god, I cannot ignore seeing one. I think that while some of us could slip past the natives out there and make it to safety I don't think all of us will. Somehow I doubt Gargul will be pleased to see us again. All of us can use the device and try to help the people trapped within. We cannot take the device and leaving it here would be the same as letting those sons of dread win. We should use the device and do our best to turn it off from within so its useless to the sons."
Should we stay or should we go now?/DM Buzz Saturday November 28th, 2009 2:37:54 PM
The group argues over what to do. Bart is adamant that he does not want to enter and others feel that they should all go in, if it is to be done. The group's long journey has been fraught with perils from both the sea and land. They have but to do one more thing before this very long week of their's is over.
Vorelle and Vauhwyt doesn't seem to understand the dilemma, if they should help those in need or not.
Are they capable of performing as heros would? Do they have the courage to go where possibly no mortal has gone before? It is hard to tell what types of creatures lie trapped in the device that was not meant to trap creatures or so Malgants Commune spell suggests, reminding those present that it can not be moved. Something or many somethings have come to be trapped in an artifact and destroying the device could have immeasurable consequences on the soul or many souls trapped within.
The natives slowly spread out and they should have the island surrounded in around thirty minutes. Aztyr recommends murder on a large scale to scare off the restless natives. Perhaps she did not mean to inflict harm on them, but instead let them be witness to powerful arcane pyrotechnics.
The group has many decisions to go over and Nebin offers his opinion on Gargul's impression of those that would call themselves hero's, but how much time do they have to come to a final decision, before they and the natives exchange violent messages.
Light Fortification, AC 26, 86/86 hp Malgant Sunday November 29th, 2009 12:18:03 AM
"I have little doubt that Aztyr can teleport us all safely away Nebin. We could render the machine useless by bashing it and be gone before the natives arrive. But as You and Vauhwyt and some others have said, There is someone asking for help inside that device. I don't know their motives. I don't know how they were trapped. I don't know if we will become trapped if we go into it. I do know that I would not be the Minotaur I am today if I chose now to turn my back on someone asking for help. I don't really think we all need to be in agreement at all. I know in my heart I will be going into the device to do what I can to help whoever or whatever is inside. I welcome the assistance of anyone else who feels the same way. To the rest of you I wish you luck with the natives, they might be able to be reasoned with. I'm sure that's why around a thousand of them came to see the island. To have a reasonable conversation with those they found. Sure of it. Now how do we make this device work? Beeble said step on it..." Malgant moves toward the device to activate it unless anyone has something else that they would like to add. If no one stops him he will step up onto the platform and see what happens.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magicx 5
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
2nd Level( 6+1) Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter
3rd Level (5+1) Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration comprehend languages 110 minutes
Vauhwyt (HP90 AC28) and Mookie (HP45 AC19) Sunday November 29th, 2009 8:56:29 AM
Vauhwyt says, "Hold on, Mal! We should first do what we can to defend this place from the natives. Maybe we can create a wall or collapse the tunnel or something. The worst thing would be for us all to step in, and then while we're in there natives come by with clubs and bash the machine in."
"Does anyone have a Wall of Stone spell or anything?"
"And we might want to cast some defensive spells first, too, right?"
Nebin the Green AC 17, HP 83/83 Sunday November 29th, 2009 10:01:11 AM
"I don't think simple clubs will hurt this device. I'm not a wizard but I have been around. I would guess that if this machine was bashed to the point where it was damaged the resulting buildup of magical energy would cause an explosion that well....I think this island would be gone. The resulting tsunami's from the explosion would devistate the nearby islands and shores."
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Sunday November 29th, 2009 12:06:36 PM
Well if yopu realkly want to go, we have to defend this place with magic just as Vauwyt says, if the natives dammage this artifact im sure we cant go back
Light Fortification, AC 26, 86/86 hp Malgant Sunday November 29th, 2009 9:26:55 PM
" Let me be as clear as I can. ONE THOUSAND NATIVES WITH POISON. Also known as we lose. Besides, this is their territory, why would we defend it from them? We are the interlopers. Besides, why would they want to hurt the device? If they are superstitious in the least they will most likely see it as a relic of a bygone age and possibly worship it. I see any encounter where we fight the natives ending poorly. If we get to it now, we have a few hours, maybe a day to explore the device and see if we can set those inside free. If we have to deal with the natives when we exit we will. I'm not going to pick unnecessary fights that I can predict the outcome of."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magicx 5
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
2nd Level( 6+1) Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter
3rd Level (5+1) Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge
Spells in effect I am not sure how long has passed in preparation Status on all his companions cast this morning, extended 22 hour total duration Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 22 hours total duration comprehend languages 110 minutes
Appolo Sunday November 29th, 2009 9:57:36 PM
Appolo smiles at everyone"Ok let's go inside and check this thing out more thoroughly and disable it somehow.We have to disable it becuase we can't move it.Also if figure out how to disable it we might be able to help those inprisoned with in."Appolo then walks back inside the cave towaed the device.
Vorelle Sunday November 29th, 2009 11:57:48 PM
"Th-they don't really look like they w-want a fight," Vorelle says. "They're encircling us, b-but not moving in. More like c-c-containing us."
She looks at her friends. "I think we sh-should stand on the thing and h-help those people."
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Monday November 30th, 2009 3:02:28 PM
"Well whatever you are our leader Malgant if it turns out bad we choose another" says Bart with a smile but a sarcastic undertone
Finalizing thoughts/DM Buzz Monday November 30th, 2009 6:03:17 PM Malgant makes clear his intention and others can do as they desire. He begins to step upon the device when others stop him with their words, to talk more of the quandary
Vauhwyt does not want to leave the device undefended, not knowing the limitations of native people. She also mentions, some protection spells might be in order. Highlight to display spoiler: {I apologize for not mentioning it the first time. When Vauhwyt first stepped on the platform and could see the words. It was written in both the common tongue as well as Minotaur and any other prime material languages she may know.}
Nebin believes that mundane weapons could not harm the device. He explains his beliefs on the repercussions of it being destroyed without being deactivated.
Bart wants to defend the item first and foremost. After being admonished by the Protector, he decides that time will tell on the future of the groups leadership.
Appolo seems to look forward to the challenge of disabling this ancient device. His skills will be surely tested.
Vorelle doesn't think the natives are exactly hostile just yet but believes they need to use the device to succeed in helping others.
So the group has decided that they must indeed enter. Now the question will be, what will be done before they go in? What mighty protections will they decide to take, when entering an unknown environment? Will they attempt to plug the tunnel walls with spells, preventing others from intruding on their adventure?
The group is now on a one way journey of pure faith. A road that was set before them by Pantheon a little over a month ago, when he told an ancient dragon of the prospects in a certain group. A group that has no one in it that follows him directly, yet he is involved and so is Gargul, dumping you out on your rears, back in the middle of nowhere, to finish a job that must first be started. Saving the device from the Dread was likely not the true mission, but just a very dangerous obstacle.
Mark two hours off of your long term spells from this morning. I will have everyone entering the device tomorrow, unless someone specifically refuses to go. Please mark off your spells when you cast them. On who they are going and the spell durations for each.
In regard to the treasure from the Dread, please tell me who is carrying what and where it is located please. Anyone that does not specify these requirements will not have access to the items once you enter and the items not mentioned will be considered back in Gorenthall's care.
Light Fortification, AC 26, 86/86 hp Malgant Monday November 30th, 2009 9:47:45 PM
"I have nothing that will block any of the tunnels. I also think that doing so may affect how the device reacts to us. Remember that all the tunnels were blocked when we found it and there was a draining effect. I doubt the natives will make it here soon. Let us go inside and see what we can do inside the device."
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magicx 5
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
2nd Level( 6+1) Domain Bulls strength, Lesser Restoration x2 , Remove paralysis, Resist energy , Make whole, Shatter
3rd Level (5+1) Domain Magic Vestment *, protection from energy, Speak with dead* , remove curse, dispel magic, invisibility purge
Spells in effect Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt) Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining
Appolo Tuesday December 1st, 2009 4:31:03 AM
Appolo approaches the device and jumps up on it.He stands there looking down at his feet studying it and waiting for something to happen."Come on people.Let's geta move on."
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) d10+8=16 ; d100=71 ; d100=73 ; d100=9 ; d100=92 ; d100=57 ; Tuesday December 1st, 2009 8:24:04 AM
Vauhwyt casts a Message Cantrip, a Detect Scrying, and False Life. The False Life gives a bonus 16 hp (shared with Mookie).
Vauhwyt looks at the gear taken from the undead. All the armor and shields. The rings and swords. The amulet and black robe. "Is there any reason to leave any of this behind?" she asks.
As for her, she hefts a tower shield. "I haven't tried one of these since my days at fighter school," she says. "I'll use one." She holds it so as to give total cover when she passes into the machine. "And I only have one ring right now, so I'll wear another one." She casts Detect Magic, and puts on the ring with the strongest aura.
Mookie caws, "Boss, aren't you forgetting something?"
Vauhwyt looks confused, then grins. "Thanks, Mookie." She changes him into a monkey. Then she gives him two rings to wear, if he can. And the amulet, if no one else has claimed it.
"Ready."
Spells just cast: Message, False Life, Detect Scrying, Detect Magic, Alter Self. Spell Fail rolls: All are fine.
Spells: 2 of 6 cantrips used 0 of 7 1st level spells used 2 of 7 2nd level spells used 0 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: None
CLW wand: 43 charges left. Tan Bag of Tricks: 0 of 10 this week used.
DM Buzz: Vauhwyt onlyHighlight to display spoiler: {After spending only a few seconds of time deciphering the potency of the rings, she can see, that two rings are the most powerful and of equal strength. They were both worn on Vandmark and Beeble. There are six rings that are next in power and six more of least power. The last twelve rings were worn on the undead warriors. The two amulets worn by Beeble and Vandmark are by far the most powerful.}
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA Tuesday December 1st, 2009 2:13:34 PM
Hope an extra post is okay to move things along.
Vauhwyt blinks as the glare from the Detect Magic momentarily blinds her.
"These two amulets are Wowsy!" she says. "And so are these two rings!"
"These six rings are Decent, and these six are Meh."
She lists the goods in order:
Two Wowsy Amulets Two Wowsy Rings Six Decent Rings Six Meh Rings
"Now, I only want a fair share of the loot, but until we get to the Catacombs, we should use as much of this as possible. Here! Take some!"
She walks around the party, trying to get others to wear the magic items. "Come on, try an amulet, you know you want to!"
When the rest of the group has had first pick, Vauhwyt will put her Ring of Feather Fall in her pocket and wear an amulet, a ring, and another ring, with two more rings for Mookie in monkey form. She'll use the most potent of whatever is left.
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Tuesday December 1st, 2009 3:18:14 PM
Bart has possesion of the trinkets he collect from the dead wizzard, he hands them over to Vauhwyt when she cast detect magic, the trinkets goes back in his beltpouch unless someone wants to use it, sorry i dont use another ring or amulet unless i know what magic the have. Bart follows the other into the device, are we supposed to go in all at once or 1 by 1 and what we do?
Nebin the Green AC 17, HP 83/83 Tuesday December 1st, 2009 4:19:22 PM
"I could erect a wall of stone outside the cave. Unfortunately once we return getting past it could prove difficult."
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone Staff Spell- Summon Nature's Ally 6
Vorelle Tuesday December 1st, 2009 6:19:27 PM
Vorelle wears a Ring of Protection +1, so she puts one of the "decent" rings on her other hand to see if it has any effect. If it doesn't seem to, she swaps in one of the "meh" rings to see if that does anything.
She helps carry any of the magic items nobody's claimed yet. It will not do to leave them here.
When they all seem ready, she hops up onto the device.
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Tuesday December 1st, 2009 7:22:05 PM
OOC: Ummmm not to burst everybodys bubble, but other than the rings and necklace Bart has, were left back in the temple, reasoning that being unidentified they would only be very dangerous to make use of them. Since Aztyr had collected them all and carried them.
IC: Having already cast dectect magic in the main room earlier and checked tjhe area for salvalgable loot, Aztyr decides it's time to follow Malgant, because as far as she was conserned this was still a combat situation. She would be a step behind onto the platform.
Spells ineffect : Mage Armor (cast in morning 20/22 hour duration) Status (cast in morning by Malgant 20/22 hours)
Malgant's Spells Status (20 hours)
Light Fortification, AC 26, 86/86 hp Malgant Tuesday December 1st, 2009 8:51:14 PM
ooc Yeah we were pressured to raise dead NOW ( which took 3 or more days of no posting to get done, good idea rushing there) instead of getting gear identified. All the loot besides what Bart grabbed was left with Gorentahl, unless you want to spend a few weeks letting us go get ignored in the catacombs. I am wearing no rings amulets ect. IC Malgant steps up next to Appolo on the platform. " I'm with Appolo, lets get this adventure started."
Did we leaf yet?/DM Buzz Wednesday December 2nd, 2009 2:20:42 AM
The group takes what they want and steps upon the platform. The power of the device envelops you all in a warm nurturing embrace. Almost like shrinking, the device grows in size and many zig zags race across the large surface of the ancient artifact. The three large slabs cut from mother of pearl emit the colors red, yellow and blue.
Watching these panels and the many zigzagging lines of energy, thousands of them actually and these lines make patterns across the smooth slabs, some of which can be seen to say "Please help us" in the common tongue, as well as any other Woldian languages you can read.
Entering is an act of will and all that agree will disappear from the sight of the others remaining in the room, until none of the adventurers remain on the now living island.
Then....
As each reappear you find yourselves in a dense jungle setting. Large trees grow tall overhead with many types of plants of many different heights blocking your initial view of the terrain. Insects seem to exist but for those familiar with jungle terrain, it is easy to see that they do not seem to be as bad as if they were in a real jungle. Others with any decent Survival skill can tell, that the ground is far to even to be natural, where roots from trees and brush would be running along the floor of the rain forest, yet, all that can be felt is plush grass, when not stepping on the lesser plants of the surreal ecosystem. Still, the environment is comfortable and not overly humid and the sounds of animals can be heard around you.
Off in the distance, you hear something very curious. It is an odd sound, one of which you have never heard before this moment. It sounds almost like a large swarm of insects, but much more distinct.
Listen DC20Highlight to display spoiler: {The sounds of battle. It must be a very unusual battle.}
Using one Survival roll. DC 15Highlight to display spoiler: {There is no true north that you can tell} DC 20Highlight to display spoiler: {The weather is also artificial}
Knowledge Nature DC 20 Highlight to display spoiler: {Although the environment is artificial, all the plants are real as well as the few insects that you see.}
Using one Knowledge Plants roll. DC 20 Highlight to display spoiler: {There are plants in the immediate area that have long been extinct.} DC 25 Highlight to display spoiler: {You can name three in the immediate area.}
Everyone will be receiving an email with current experience for the last scene as well as other information. Please check your mail and respond as you need with any questions.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA d20+2=18 ; d20+6=7 ; d20+13=24 ; Wednesday December 2nd, 2009 8:07:11 AM
OOC: Aztyr says, "reasoning that being unidentified they would only be very dangerous to make use of them." Vauwhyt does not agree with that philosophy! LOLOL!
BEFORE DEPARTURE: "Great idea, Nebin," says Vauhwyt enthusiastically. She does her best to make sure the halfling druid closes the back door with a wall of stone. "Don't worry, I can get us through it on the way back, no problem."
She asks Vorelle, "Are you sure you don't want a Wowsy Ring? Why not?" She tries hard to press one on her friend. Then again, the last time Vauhwyt encouraged Vorelle to try something risky, it didn;t go so well, so after a second the liontaur stops pressuring her friend.
After everyone has a chance to claim dibsies, Vauhwyt puts on a Wowsy Necklace and both Wowsy Rings (or a Wowsy Ring and a Decent Ring, if Vorelle took one of the two Wowsy Rings). She gives Mookie two different Decent Rings, or a Decent Ring and a Meh Ring if they are the same-looking and -detecting.
Is there a Tower Shield for Vauhwyt to take?
Finally, DM Buzz, is there any way Vauhwyt can get some lich dust or finger bones from the dead warrior-liches? She can use that as a great component when the time comes to fight the Sons again.
AFTER DEPARTURE: Listen check is an 18 ... not good enough. Vauhwyt has no Survival or Know Nature.
She tries to Sense Spirits, and to look into the Realm of Shadows. She wonders out loud if she can even reach the Shadows from this place, or pocket dimension, or whatever it is. She wonders if this is a magical place: Know Arcana 7 is a nat 1!
She tries to activate her new Wowsy Amulet blindly: UMD check is a 24.
OOC: Thanks for the xp, Buzz! I'm bringing my PC sheet up to date (level 12).
Light Fortification, AC 30, 92/92 hp Malgant d20+7=24 ; Wednesday December 2nd, 2009 9:31:38 PM
ooc So if all the loot is here now who is carrying the 6 suits of plate and the 5 tower shields? And all the rings and amulets, and robe? In fact since we are all decking ourselves out in the new finery can we have a listing again? Since I apparently have to play Russian roulette to get any of the good stuff maybe I'll go big and put on as many things as I can too, provided I can fit in the armor. Shields will be small for me, I might be able to fit one on each hand though. Maybe Aztyr is up for losing tons of xp trying on what I suspect is a robe of the archmagi(black), wouldn't that be fun? I mean the guys wearing this stuff previously were DEAD. What could go wrong? While we are at it I am out 5k gold from the raise dead since I was one of the two people that thought ahead and prepared for these things. Oh and I think the dragons will want a cut of this too but since we aren't under contract we can probably screw them too. Heroic right? So have I pointed out enough problems with messing with the timeline of events yet or should I go on?
IC Listen 24 I don't have any of the other relevant skills
" That is combat folks, strange sounding combat too. Look sharp." With that Malgant draws his sword and says a short prayer over the blade ( cast Greater magic weapon on my sword making it +3 for 12 hours). He prays over himself as well preparing for battle ( cast Protection from evil and shield of faith on Malgant) The blade takes on a bit of a twinkle as if it had been divinely sharpened. He then follows his ears and heads toward the sound of combat.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2*, shield of faith x2*, divine favor
Spells in effect -Status on all his companions cast this morning, extended 20 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning extended 20 hours remaining -Greater Magic Weapon on my Greatsword making it +3 for 12 hours -Shield of faith +4 deflection bonus to AC on Malgant 120 rounds -Protection from evil on Malgant 120 rounds
Character leveled and updated
Nebin the Green AC 17, HP 83/83 d20+11=23 ; d20+17=24 ; d20+17=19 ; Wednesday December 2nd, 2009 11:22:08 PM
Before stepping into the maching, Nebin seals off the front of the cave with a wall of stone. Better safe than sorry.
Once inside Nebin feels so much better. A barren desert to a thick jungle full of plants. Despite how much more comfortable he is, Nebin has spent far too much time among the trees to miss the little things. "This is artifical nature, well some of it anyway. There is no true north and no forest I've been in has had smooth even ground. I'll find out where we are soon enough."
Nebin turns to a nearby plant. "Hello my friend. I'm Nebin and these much larger creatures are my friends. Could you tell me where I am?"
Well that roll of a 2 officially sucked $@%^#&^. I mean I need a 3 or better to get the roll and its a friggin 2. Shananigans I say (joking). I wasn't even aware there was a knowledge plants skill. Nebin will have to correct that when he goes up a level.
Nebin's using his at will speak with plants ability.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Appolo d20+10=25 ; Thursday December 3rd, 2009 12:33:27 AM
Appolo appears with everyone else and looks around."Yes I agree with you Nebin.This place isa little odd.Listening for a few seconds"I think i hear someone or something fighting off in that direction."He points in the direction of the noise.While not having survivl or knowledge nature skills appollo has been out and about enough to know that natural ground is rarely even and uniform.
Backing up again/DM Buzz Thursday December 3rd, 2009 1:17:39 AM
When Nebin seals off the tunnel, the resonations once again begin and the strength of the characters is once again drained. A large, energy type bubble envelops the device and the color that corrisponds to the tunnel turns off.
How will the group now remove the wall, in order to enter.
Vauhwyt can have whatever lich bits she desires.
I will send out the treasure list through email.
Vorelle d20+17=28 ; d20+19=30 ; d20+12=14 ; Thursday December 3rd, 2009 1:20:46 AM
"I think it would be b-better for Lorth or Malgant to h-have the good rings," Vorelle tells her friend with a smile.
Entering the jungle environment, she readily spots that it isn't entirely natural. "Somebody's g-garden?" she hazards.
But it gets stranger. "There's no North," she tells her friends, "and no real weather p-patterns" [Survival 30].
And then she hears something. "A b-battle? Somewhere nearby." [Listen 28] [OOC: Can Vorelle tell which direction the sounds are coming from?]
[OOC: There's a Knowledge Plants?]
DM Buzz: On hindsight, I should have included that in the knowledge nature check.
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin d20+4=13 ; Thursday December 3rd, 2009 2:29:45 AM
Bart doesnt have a clue where he is just in a normal jungle he would say. Artificial you say Nebin? If you say so, a tree is a tree isnt it? And if yoiu here the sound of battle Malgant, lets scout out if we are meant to help people its a good point to start. Lead us oh mighty leader
Light Fortification, AC 30, 92/92 hp Malgant Thursday December 3rd, 2009 5:37:03 AM
OOC Resonation huh, funny I remember saying that would happen. I resign as leader. No one listens and the heartburn isn't worth it. I'll do my own thing like the rest of you and try to keep some kind of dialogue going about plans but lawful and chaotic are just not working out here. I have yo get to work. Maybe we can discuss this later. Also looks like Lorth has stopped posting so the chaotics totally outnumber me now too.
Nebin the Green AC 17, HP 83/83 Thursday December 3rd, 2009 7:05:31 AM
OOC: it might help if Malgant said do not block off the tunnel instead of making a comment about what he thinks may happen. Also in that last post Malgant just ran off towards the battle. He didn't issue any commands for us to listen too. Assumptions are not commands. I did send out an e-mail last night about the current scene and what to do about it. Though I assumed that after the tunnel fight we would be a little more cautious.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA d100=31 ; d100=85 ; d20+13=27 ; Thursday December 3rd, 2009 7:18:10 AM
Too late, Mal's prescient words come back to Vauhwyt ... "I have nothing that will block any of the tunnels. I also think that doing so may affect how the device reacts to us. Remember that all the tunnels were blocked when we found it and there was a draining effect."
"Ugh," says Vauhwyt, "You were right, Mal. Nebin, we had the wrong idea. I apologize."
Mookie caws and cackles. "Well, that's a first, Boss!"
"Hush, Mookie." She looks at the wall and shrugs. "Now I'll just have to knock it down."
She goes up to the new wall, then casts Enlarge Person and Heroism on herself. [arcane spell fail checks are a-ok] Then the now-huge liontaur batters against the stone wall, trying to break through the darn thing. She rears up on her back paws, crashing down with her forepaws.
[OOC: Per the spell, the Break DC for a Wall of Stone is 26 if Nebin is 12th level, or 24 otherwise. Vauhwyt has a +8 size bonus to break things. She also has a +2 from the Heroism and a +3 Str mod. Her total bonus to break is +13. She needs a roll of 13 or better to break the wall. She has Squeezing penalties to attack and defend, but those do not affect checks like this one.]
Her check is a 27: Vauhwyt breaks down the wall on the first try.
Looking at Nebin, Vauhwyt says, "Sorry about your wall."
She looks at the pile of loot. Her carrying capacity is about 2,000 pounds. She picks up the armor, shields, and all, stowing the gear in her now-huge-size sidepacks (saddlebags, to the uninitiated). She says, "We can cache this stuff on the other side."
She looks at the platform. "Ready!"
[OOC: Mal, please don't be mad. We still need a leader. I'll try to be good. Sorry.]
==========
Spells just cast: Enlarge Person, Heroism, Message, False Life, Detect Scrying, Detect Magic, Alter Self. (All shared with Mookie if still in effect.)
Spells: 2 of 6 cantrips used 1 of 7 1st level spells used 2 of 7 2nd level spells used 1 of 5 3rd level spells used 1 of 3 4th level spells used
Spells in effect: Message, Enlarge, Heroism, False Life, Detect Scrying, Alter Self (Mookie Only)
CLW wand: 43 charges left. Tan Bag of Tricks: 4 of 10 this week used.
Light Fortification, AC 30, 92/92 hp Malgant Thursday December 3rd, 2009 3:29:22 PM
ooc It isn't just that. This is the most off kilter , back and forth, stop again start again do over riddled adventure that I have ever been involved in. Our last combat took over 3 MONTHS to be resolved. The DM had to back track and pull punches to not kill us all because we wouldn't act together and because the encounter was set up to nullify almost every aspect of the way we fight. In Blackbird Lake we almost all died fighting by the cabin because we allowed the opponents to split us up. I shouted "regroup outside " and the rest of the small party members all ran away leaving myself, Lorth and Vorelle outside to stand and watch the proceedings. In the encounter before that the Word of Chaos SHOULD have killed most of the lawful members of the party since we were helpless for almost 10 minutes. The group just refuses to gel and as a player I am getting tired of knowing how to win a fight, saying how and then barely living because we all go do something else. It is frustrating. Nebin you say that you want more direct orders. Thats cool. Malgant can treat you guys like recruits and think for you if thats what you want. You can just post " I do what Malgant said" and I'll run the whole game for you. OR, we can all read the posts when they are written and we can THINK about what we are doing and use some interpretation and make a well written and interesting game out of this. Right now we are being greed driven and trying to see what we can get and who can get the biggest share while the others are trying to solve the problems facing the group. You guys want to do loot distribution right now? Fine. Aztyr has enough pearls to identify every bloody piece of gear here and can do so. We can assign values to it all and split it up right now. Or we can leave it where we left it, in the high priest's care and get on with the bloody adventure. Either way we need to resolve these problems. I went to work pissed off after reading the posts this morning and I had a terrible day where I took that frustration out on my co workers. That isn't right and needs to stop. So lets either start some email and resolve this or have the discussion right here in character claws out and teeth bared. Just lets get it done.
Bart ac 31 ac 32 to #2 hp 93/112 Stoneskin Thursday December 3rd, 2009 3:54:29 PM
Dont me mab Mal just teasing you, it always good to have a battle priest around you, especially if he is a priest of Imod or Domi as i prefer, ypou know i try to follow the ways of Domi too maybe i could be a priest too but im not as wise as you
Take a day/DM Buzz Thursday December 3rd, 2009 5:15:07 PM I'm going to let you guys take a day to come to any final decisions on what you want to do.
Nebin the Green AC 17, HP 83/83 Friday December 4th, 2009 7:26:51 AM
OOC: Leader's make command decisions.
Malgant's last IC post: " That is combat folks, strange sounding combat too. Look sharp."
Now that could be interpreted in different ways. It could mean that we are to be alert because the combat might spill over into us. Maybe I'm expecting too much out of the leader position. After that last rant I'd just pick up my books and go home but I can't exactly do that here. What I expect out of a leader is to decide things like how to approach a situation and then leave us to figure out how to do that with the abilities we have. Nobody is blameless and it feels like your preaching.
After Buzz's last post I expected something telling the group that we should go and investigate the sounds of battle but not to get involved until we know what's going on. Or maybe to go towards the battle and beat on who looks like they deserve it. If that's not going to happen just tell me now and I'll quit.
Take a day/DM Buzz Friday December 4th, 2009 10:30:16 AM
Just a reminder, you are all equals here. No one needs to quit, nor should they quit, because of another player.
I recommend just relaxing guys. The high danger is over for now. Talk about your feelings without insulting others and know that everyone here wants to have a good time.
DM post will come tonight.
Vauhwyt (HP90+18 AC28) and Mookie (HP45+18 AC19) EXTRA Friday December 4th, 2009 2:48:38 PM
OOC: Vauhwyt will keep her actions in spell casting and knocking down the wall. After that, presumably we'll head through the machine. She is grateful for Nebin's bag of holding.
Light Fortification, AC 30, 92/92 hp Malgant Friday December 4th, 2009 5:38:12 PM
OOC If I am not mistaken we didn't make it to the "jungle" because of the wall spell shutting down the gate. Going on that assumption I'll take back my combat spells and post on... IC Malgant sighs and massages his forehead as the wall goes up and the machine shuts down. After a moment he hears "Ugh," says Vauhwyt, "You were right, Mal. Nebin, we had the wrong idea. I apologize."and relaxes a litle. Vauhwyt said she had a way to 'fix' the wall if it became a problem. At least now they knew where the weakness really came from.
" Now we know where the weakness is from. We can assume that blocking more entrances off will increase the effect I think. What was your solution to the wall if it became a problem?"
Malgant watches Vauhwyt's display of strength in dealing with the wall and can't help thinking she might want to think about following yet another god. The moment passes though and the machine ( i assume) reactivates.
Realizing that he may be the only member with actual military training Malgant takes a moment to explain what should happen when they go through the portal. "On the other side of the portal I want you all to spread out some if it is at all possible. Stay withing sight of the others but don't be a cluster target for a spell happy mage on the other side. If you notice anything point it out. It may be nothing but it might be the key to living through the transition to the other side of this portal.
Spells ( * indicates used spells)
0 Level( 6) Create water, detect magic x 5
1st Level (6+1) Domain enlarge person, comprehend languages*, protection from evil x2, shield of faith x2, divine favor
Spells in effect -Status on all his companions cast this morning, extended, 20 hours remaining(except Appolo and Vauhwyt) -Magic Vestment on Lorth's armor, +3 bonus to AC cast this morning, extended, 20 hours remaining
Aztyr AC 21 (AC 12/20 w Mage Armor+Shield - HP 80/80) & Jynx (AC 20 - HP 40) Friday December 4th, 2009 8:40:17 PM
Aztyr makes a comment, "Don't play with those robes, the one is obviously very evil, the other I'm not sure, but just to be safe leave it alone until Identified. As for any of the rings, I ain't touching them... they were WORN by evil Liches of some unknown sort. You wanna get possessed, be my guest, I'll wait until they are also identified. For the armor and shield, I don't wear or use it." When Malgant says to spread out when they get to the other side, Aztyr will move some, she is well familiar with area effect spells and just what they can do....."Got you Malgant, spread out...."
Spells ineffect : Mage Armor (cast in morning 20/22 hour duration) Status (cast in morning by Malgant 20/22 hours)
Malgant's Spells Status (20 hours)
Nebin the Green AC 17, HP 83/83 Friday December 4th, 2009 11:34:25 PM
Nebin pulls a bag out from the bottom of his pack. "I have a deep bag here. I don't have much in it, just my flying carpet. I don't know how much it will hold but if they are evil then at the bottom of a deep bag is probably a good place for them."
OOC: bag of holding type 2. not sure on the specifics as I don't have my dmg handy. Nebin has very few belongings so its mostly empty.
Spell List: 0- CMW, CMW, Create Water, Create Water, Detect Magic, Purify Food and Drink 1- CLW, Endure Elements, Entangle, Longstrider, Produce Flame, Speak With Animals 2- Barkskin, Flame Blade, Delay Poison, Gust of Wind, Lesser Restoration 3- CMW, CMW, Protection From Energy, Water Breathing, Wind Wall 4- CSW, Flame Strike, Flame Strike, Rusting Grasp 5- Call Lightning Storm, Wall of Thorns 6- Wall of Stone* Staff Spell- Summon Nature's Ally 6
Take a day/DM Buzz Saturday December 5th, 2009 9:18:45 AM
Well, I had a long night last night and now I have to run up to Phoenix today. I will try to get you guys a post tonight or early tomorrow.