More Waiting [DM Jeff] Thursday November 12th, 2009 3:35:04 AM
The Knights choose to wait further. After all, what harm could a few minutes be compared to the length of time these people have already suffered.
Plyf sings a song, which have a calming effect on Monthor. Dwight considers that the wall is a permanent fixture. Vedik attempts to determine something from the stones themselves. The walls appear to be a single, continuous stone. In itself, this doesn't seem particularly strange. Sure, it would be a difficult task to do all that digging to ensure it, but certainly not impossible. The weird thing is that the newly formed wall seems to be just as much a part of the foundation as anything else. Clearly, there is magic at play here, but it is magic with a much finer hand than any spells our there that Vedik knows.
Four minutes passes without comment (the group is free to do whatever they desire). A fifth is added for safety.
Dwight hp 160/160, ac 31 Thursday November 12th, 2009 7:26:16 AM
"Plyf, do you know what ssset off the trap? We might not be able to disssarm it, but, if you know what ssset if off, perhapsss we can bypassssss it."
Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments Thursday November 12th, 2009 12:45:11 PM
"Besides my clumsiness, I have no idea. I also do not know the extreme of the power that is involved here. I would offer to go back inside with my boots and investigate, but I can tell, that the enchantments I received to boost my defenses are now gone."
She thinks for a moment. Perhaps she can come up with a different tactic.
"I suppose, what we could try, is Monthor and myself go together. I use my boots to get us there, since I am at least somewhat familiar with the other side and in the same round, Monthor bring us back. If I keep the crystal with me, then perhaps, if elementals are still there, we can see if they make a move toward us or remain calm?"
ooc: I will be gone on Friday until Monday. If someone wouldn't mind making her post and actions tomorrow, it would be appreciated. have a great weekend. :)
Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments Thursday November 12th, 2009 12:55:45 PM
Another idea hit's her...
"Or, we could have one person teleport in another and that person just set the crystal on the device and we get the hades out of there? Can one of you do a Divination or talk your god or something to find out what we could do?"
Plyf is really unaware of what priests, wizards and the like are capable of, especially with the difficulty they experienced this morning.
TratainCurrent Spells HP 211/211 AC 44 Thursday November 12th, 2009 7:48:49 PM
Tratain says "Ok, Looks like the wall isn't going anywhere. We're going to have to teleport to the other Side. We'll need to be ready for the elementals when we get there."
He says to Plyf "I do not have any spells memorized today that can do that. Also the power of the Gods seems very Distant here, odds are it would not help. We'll just have to do this the hard way and go through the elementals."
MonthorHit Points:(213 of 213) AC 46 Thursday November 12th, 2009 8:18:11 PM
Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) Winged boots Necklace if adaptation
" If we do end up going, should we have a protection from evil cast on everyone to present the elemetals {ooc> as summoned creatures?} from touching us? "
Me'll take the fire one first. Shirley's frost ability will help there and me resistance to fire will protect me. Who else can take an elemental on? Tratain for sur... anyone else?
Dwight hp 160/160, ac 31 Thursday November 12th, 2009 8:29:03 PM
"Ummmm. I'd rather not ssselect one by myssself. I'll provide sssome heavy fire power on whichever isss weakessst or furthessst. That way, if they want me, everyone elssse can get a ssswing at them before they make it."
"Plyf, you hold onto the ssstone, it may help or it might make you a target, " Dwight finishes mumbling and feeling a little guilty.
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Thursday November 12th, 2009 9:01:12 PM
"Would you like me to try and see what is happening on the other side of the wall so that you are not teleporting in blindly? If I don't see anything readily apparent, I can also see if I can get around the area of the trap, perhaps through the wall or the floor. " Echlhin offers to the group, at first telepathically, then quietly to Plyf realizing the magic for the mental bond has been removed.
Plans [DM Jeff] Friday November 13th, 2009 2:57:32 AM
The Knights make plans at what to do. Teleporting. Blinking. Divination. Lots of things are suggested, but something will have to be decided...
Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments d20+14=32 ; d20+23=43 ; d20+15=33 ; Friday November 13th, 2009 10:33:43 AM
Plyf holds onto the crystal, waiting for the plan to be enacted.
ooc: I can guess that these won't be necessary, because they were all so good. :)
Plans [DM Jeff] Sunday November 15th, 2009 10:25:50 PM
[I'm not entirely sure what the plan is... Anyone want to say definitively?]
TratainCurrent Spells HP 211/211 AC 44 Monday November 16th, 2009 5:24:57 AM
Tratain says "I want to teleport over to the other side of the wall all together. I don't want to take the chance that something blocks our magic and traps someone alone. We'll all go together and take out the elementals if they are still there."
Vedik AC 24 (13 touch) HP 191/191 Character SheetSpells Monday November 16th, 2009 7:57:31 AM
Vedik gathers the party at Tratains command and greater teleports them to the center of the room, figuring the elementals have returned to their starting position or have unsummoned by now.
Buffs: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Rary's Telepathic Bond: 6 hours: Cast at entry to basement.
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Monday November 16th, 2009 8:42:51 AM
Echlhin readies himself to be teleported with the others into the room.
Active Spells: Darkvision via Goggles Longstrider Barkskin Delay Poison Stoneskin (from Vedik by wand) 150 minutes minus current time spent (guessing like 6 min)
Dwight hp 160/160, ac 31 Monday November 16th, 2009 3:25:02 PM
Dwight remains readied as teleported hoping not to land in the middle of the fire elemental. May at least one god still be with me is heard through the mind link.
Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments Monday November 16th, 2009 6:14:07 PM
ooc: Sticking with my first post. :)
MonthorHit Points:(213 of 213) AC 46 Monday November 16th, 2009 8:49:27 PM
Monthor listens to Tratain and says.... " Make it so Number One.... " Monthor prepares himself for a battle and grins...
Anticlimax [DM Jeff] Tuesday November 17th, 2009 3:16:25 AM
Vedik teleports the Knights through the wall, with Plyf holding the crystal high above her head. The rest of the group is ready for whatever insanity happens on the other side...
And that seems to be nothing. The teleport goes off without a hitch (which may be surprising enough in itself, but still normal). And the room is empty. There are no elementals. Or anything else for that matter. At least, nothing that could be described as a Well or could hold the Star Crystal.
The Knights are all alone in the circular room. And other than teleport back the way they came, it appears that there is nothing to do here...
Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments d20+16=31 ; Tuesday November 17th, 2009 8:35:43 AM
Holding onto the crystal, Plyf using her Stone Cunning makes another Search circuit around the room, looking for some evidence of what they should be doing.
"There has to be more to this then what we are actually seeing. Anyone able to see past illusions?"
Search: 31
Plyf (AC:37 total defense; HP:134/134) Greater Magic Weapon, 2 Magical vestments d20+15=28 ; Tuesday November 17th, 2009 10:04:40 AM
Plyf, herself will attempt to disbelieve that they are in an empty chamber.
Will save: 28
TratainCurrent Spells HP 211/211 AC 44 Tuesday November 17th, 2009 8:56:04 PM
Tratain says "Look around the room for hidden doors or possibly newly worked stone. Plyf do you remember if there was a way out when you entered here the first time besides the way you came in?"
MonthorHit Points:(213 of 213) AC 46 Tuesday November 17th, 2009 9:49:53 PM
Monthor stands guard and watches out for possible attacks.
Plyf (AC:27 total defense; HP:134/134) Greater Magic Weapon, Tuesday November 17th, 2009 10:13:31 PM
Plyf answers, "I must admit, I didn't really have time to search the place the way I would have liked, because of the trap I set off." She shrugs her shoulders apologetically.
Our Intrepid Heroes Find A Secret Passage [DM Jeff] Wednesday November 18th, 2009 12:38:03 AM
Illusions in the chamber, there are none. But Plyf does an extensive search of the room and confirms that it is, indeed, empty. Her search does reveal one thing: the eastern-most edge of the room has a very thin wall. If she had to guess, she'd say it was identical to the southern one.
Now, how to best deal with the wall. And what is beyond it.
Dwight hp 160/160, ac 31 d20+8=16 ; Wednesday November 18th, 2009 7:44:44 AM
"Thatsss more like it, " Dwight concludes at the discovery. "Dessstroying the wall mossst likely will ssset off the trap again, and while sssatisssfying Monthor'sss need, not truly our desssire at the moment."
"Plyf, any chance you could 'ressset' the trap? Assssssuming we are passst the trigger, it might lower the wall permanently for usss? I can offer some very minor assssssissstance."
OOC:
Should Plyf attempt this (With group approval) - use magic device: 16 (aid another)
OOC [DM Jeff] Thursday November 19th, 2009 3:07:24 AM
If Plyf had to guess, she'd say that the trap did not "reset". The gems all look faded and hollow; each one a different color (blue, red, green, white). Either the trap was one-time use or whether it requires a manual reset (or maybe even magic from the Star Crystal), the Knights cannot be sure.
Plyf (AC:27 total defense; HP:134/134) Greater Magic Weapon, d20+11=13 ; d20+14=33 ; Thursday November 19th, 2009 10:20:29 AM
Plyf explains what she finds. She then goes over to the secret door to determine if she can open it or disable it to let the others pass. If she can and with the groups consent, she opens it or attempts to any way.
"I think once we power up this complex, those burned out gems may recharge, but that is only a guess."
Open Locks: 13 Disable device: 33
ooc: Oops, after checking, I see the DM rolls the Disable Device checks.
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Thursday November 19th, 2009 8:52:51 PM
Echlhin wonders about the relationship between the gems and the different elementals that appeared.
OOC [DM Jeff] Friday November 20th, 2009 2:00:05 AM
[I'll do a post tomorrow. Swamped tonight. But I can see that y'all just want to move on, so that's what I'll focus on doing]
Plyf (AC:27 ; HP:134/134) Greater Magic Weapon, Friday November 20th, 2009 11:02:27 AM
Plyf studies the beautiful craftmanship of the secret door. Of what texture and quality it has. The density of it's thickness in comparrison to the solid stone that is the decoy surrounding it. Only through practice does one become better at what they do, so she will take as much time as the group allows her, to plot in her mind not only a way to bypass it, but also a means to recreating it.
Then, she can install such devices in the homes and businesses of her clients. If she can make a profit from protecting others, why shouldn't she?
Vedik AC 24 (13 touch) HP 191/191 Character SheetSpells d20+17=33 ; Friday November 20th, 2009 11:03:57 AM
Vedik strokes his chin.
He thinks to the group "Well, I could disintregrate it again, though it may be best to save spells and do it the old fashioned way. Perhaps there is some method by which the wall opens?"
He walks over to the wall and looks for catches, switches or anything that might open it.
OOC: Search (with stone work bonus): 33
The Star Well [DM Jeff] Monday November 23rd, 2009 12:22:01 AM
Plyf spends a few seconds playing with the wall. She starts to think that it is there for good, when Vedik's fingers feel a small raised button that seemed invisible to her eyes. She twists and turns it, presses and pulls it, and evnetually, manages to make the small button even with the wall. Her instincts tell her that it should do something... Instead of a violent explosion or another set of elementals, she finds the wall simply disappears.
Behind the wall is a huge staircase [pink on map] that leads even deeper down. The way back would hardly help the Knights now, so they go down.
The stairs switch back and forth on their direction, but continue downward a few hundred feet. Eventually they stop and reveal a huge open in front of the Knights. Empty, except for the gaping chasm clearly visible on the far side of the room. And beyond that, in at the end of a short hallway, is a pedastal on which the Knights can easily see the old Star Crystal, almost completely dark. They have reached the Star Well... Almost. Now just to figure out what was waiting for the Knights down here...
---
Map - Pink is Stairs. - Orange is the Star Well - Black is walls - Gray is a pit.
Combat Rounds
Plyf (AC:27 ; HP:134/134) Greater Magic Weapon, Monday November 23rd, 2009 9:54:49 AM
Plyf looks to the others before decending down.
"Should we test my dexterity again, or just send Monthor down with a lust for battle?" I really think I am due some of Wardd's grace, but I would understand the hesitation after what you have witnessed with my last performance."
Dwight hp 160/160, ac 31 d20+16=33 ; Monday November 23rd, 2009 8:08:29 PM
Dwight looks to the far side and pulls out an arrow with a small clip on the end. To the clip he attaches a thin line of rope, clearly long enough to reach across the chasm.
"Perhapsss, I ssshould ssshot a few acrossssss, jussst to sssee what isss truly there."
Dwight then listens to the others for suggestions or objections.
spot: 33 (looking for a good anchor spot near pedastal or something that would block it.)
MonthorHit Points:(213 of 213) AC 46 Monday November 23rd, 2009 8:32:39 PM
Monthor tries out his scarab of golem bane to see if any golems are down there (range 60's).
" How about we try a two prong approche. Me, Tratain and Plyf go down, the rest of ye are reserves. Between the cleric and me, we can 'port out if there's anything down there we can't handle."
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Tuesday November 24th, 2009 12:10:56 AM
"I agree with being cautious" Echlhin thinks to the party, followed by "Let me know of what assistance I can be."
TratainCurrent Spells HP 211/211 AC 44 Tuesday November 24th, 2009 6:10:26 AM
Tratain says "Monthor Plyf and I will lead on the way down, the rest of you follow close. Plyf can hopefully spot anything off about where we are going. I don't want to be too seperated just in case something happens. There seem to be alot of defenses here and I wouldn't put it past the designers of this place to put in something that can block teleportation so lets not get seperated."
OOC: Sorry work got crazy for a couple weeks, but I'm back in the swing of things now.
Plyf (AC:27 ; HP:134/134) Greater Magic Weapon, d20+14=29 ; d20+7=21 ; d20+16=27 ; d20+10=19 ; d20+20=28 ; Tuesday November 24th, 2009 9:47:07 AM
Plyf reminds the others, "I can't hear you when you think to each other any more. Also, the Magical vestments are gone, so I will likely not last long in a melee if it happens." She moves down with the others, using all her sense and skills to stay alive.
Skill checks as necessary: Disable Device: 29 Listen: 21 Seach: 27 Spot: 19 Use Magic Device: 28
Vedik AC 24 (13 touch) HP 191/191 Character SheetSpells Tuesday November 24th, 2009 7:49:45 PM "I can handle the magic vestments Plyf. thinks Vedik to the group.
He takes out some Woldsblood from his container, and anoints Plyf's chain mail.
OOC: Full Round Action: Lesser Invigor: GMV on Plyf's celestial armor. (ill get the shield next round)
Buffs: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Rary's Telepathic Bond: 6 hours: Cast at entry to basement.
No Surprises Here... [Round 1] [DM Jeff] d4=1 ; 10d6=24 ; d20+20=37 ; d4=4 ; Wednesday November 25th, 2009 2:12:40 AM
Plyf, Tratain, and Monthor lead the Knights down the huge staircase. Vedik stops and casts a quick buff on the rogue. Then it is back to dungeoneering. Monthor senses no golems with his amulet, although there is the question of how reliable that particular item is with the Teucri creatures... Plyf finds no traps or the like, but with her luck lately that might be a good thing.
Just as she reports the "all-clear", the air crackles and the entire room changes color. Gold and black runes appear on every surface; runes from a language that the Knights certainly don't know. From the wall opposite the Knights, at AH8, a electricity arcs from the wall all the way across the room, aimed straight for Tratain [24 Damage to Tratain - Reflex Dc 25 for Half - SR Check: 37]. Lightning also shoots down from the walls along AD, completely missing the Knights.
As the lightning appears, two Guardian Contructs teleport into the room as well. These ones do not appear to be the same as the ones the Knights previously faced; they look more massive and deadly. And one is the color of bright shining gold, the other as black as the night.
The Gold Guardian [GG] immediately starts casting some sort of spell, although it clearly is not identical to any spell the Knights know. [Spellcraft Check - DC 29: Highlight to display spoiler: {It appears that the spell is a variation on Dimensional Anchor, but a very powerful one. It certainly wasn't targeted at any of the Knights... Perhaps this version is an area spell?}
The Black Guardian [BG] also casts a spell, this one much more mundane: [Spellcraft Check - DC 20: Highlight to display spoiler: {Wall of Force}. While the Knights don't know this yet, they're going to quickly discover that Dwight, Vedik, and Echlhin have just been separated from Tratain, Plyf, and Monthor by a Wall of Force that covers the entire opening.
And finally, if things weren't bad enough, Dwight spots two of the elementals coming behind the group: on the stairs is the Fire Elemental and above it is the Air Elemental...
---
[The stairway is longer than I accounted for with my map, so the green and pink parts line up. Hope it makes sense]
Map - Orange is the Star Well - Black is walls - Gray is a pit. - Red is Wall of Force.
Combat Rounds
MonthorHit Points:(213 of 213) AC 46 d20+34=38 ; Wednesday November 25th, 2009 10:10:56 PM
Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) +5 barkskin buff Magic Weapon spell Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
---------------------
Moves 5' to U0. Prepared action - Attack GG if it comes in range. (38 to hit)
-------------------
"Call it Tratain!"
TratainCurrent Spells HP 199/211 AC 44 d20+10=19 ; d20+10=21 ; d20+15=33 ; Friday November 27th, 2009 8:56:58 AM
Tratain is able to dodge part of the lightning attack (Reflex 33) and calls to Monthor and Plyf "I don't know what that Black Construct just cast but the Gold one Just cast a wall of Force. Monthor Gold One First."
Tratain then uses his Protector Powers to Summon his own wall of Force. Starting at the U,V: 6,7 Intersection and going straight across to cut off the Black Construct from the Group.
He then follows with a Quickened Spell Resistance on Himself to help protect from any more harmful Magic.
-------------------------------------------- Greater Magic Weapon - Adamantine Warhammer Magic Vestment - Armor of Heavy Fortification Magic Vestment - Reflecting Shield Status on Party Delay Poison - Tratain, Dwight, Plyf Shield of Faith Spell Resistance - 33 Ring of Counterspellsx2 - Greater Dispel Magic
Dwight hp 160/160, ac 33(touch 25) d20+29=38 ; d6=3 ; d6=5 ; d6=2 ; d20+24=26 ; d6=1 ; d6=3 ; d6=6 ; d6=2 ; d20+19=34 ; d6=5 ; d6=1 ; d6=5 ; d6=6 ; d20+29=40 ; d6=4 ; d6=3 ; d6=4 ; d6=1 ; Friday November 27th, 2009 10:31:19 PM
Dwight is only slightly surprised when the first two constructs appear in front of the group. As is normal, he takes a step back, only to be further surpised by others directly behind him now!!!!
Feeling Tratains thoughts, Dwight realizes despite their precautions, they still fell into the trap. At least the stone is on the side of the chalice, though all the flyers are near me.
Having had his bow out, Dwight lets a few arrows fly at the fire construct/elemental/golem thingy.
total if all hit: 83 total if all hit (without holy damage): 54
Crap, I've made it angry and didn't activate my blinking!. , worries Dwight.
------------------ DM stuff:
Can hear thoughts of group members (minus Plyf) Delay Poison from Tratain Ioun Stones active
MonthorHit Points:(213 of 213) AC 46 Saturday November 28th, 2009 7:19:29 AM
Correction. AC is 44
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 d20+21=28 ; d20+21=23 ; d20+25=32 ; Sunday November 29th, 2009 11:03:29 PM
Echlhin is unsure what the first construct cast (spell craft 28) but recognizes the casting of a Wall of Force (spell craft 23).
Echlin takes a step, and grabbing Vedik's and Dwight's hand (if either are willing) and attempts to use his Dark Walk (Incorporeality) ability.
(Concentration check 32, Dwight and Vedik if choose to come along, DC 20 vs Will or take 1d6 temp Con damage)
Vedik AC 24 (13 touch) HP 191/191 Character SheetSpells d20+20=29 ; Monday November 30th, 2009 8:14:18 AM
Vedik knows the spells cast by the constructs all too well. He thinks to the party "Some sort of area of effect dimensional anchor spell. It seems similar to Dimensional Lock, but different somehow. It may block your Dark Walk ability."
He waits to see if they go incorporeal, and if not takes action.
OOC: Ready Action: if Dark Walk fails: Disintegrate on the wall of force and move through.
Buffs: Contingency: If enemy begins to cast disjunction: DDoor 1000' feet straight up. Magic Vestment x2 (40 hours, cast in morning) Rary's Telepathic Bond: 6 hours: Cast at entry to basement.
Plyf (AC:27 ; HP:134/134) Greater Magic Weapon, Monday November 30th, 2009 10:06:16 AM Well... Plyf thinks as the assault from the constructs begins.
She knows with even the best running start, the gap is to wide for her to jump across the chasm. Not only that, but she is holding the crystal and it takes two hands to wield her bow, so she is vexed in this regard as well.
So reaching into her pack, she pulls out a scroll, then using her boots, she Teleports over to behind the burned out crystal, in the hopes the machines can see that they want to help.
Pull scroll out of haversack. Highlight to display spoiler: {Mage's Disjunction} and teleport to AK/8 if possible.
Plyf (AC:32 ; HP:134/134) Magic Vestment, Greater Magic Weapon, Monday November 30th, 2009 10:06:54 AM
New AC in header
ooc: Plyf doesn't have the Telepathic Bond anymore so wouldn't know about what Vedik talks about. I figured if she pulls a scroll and uses her boots, that is an entire action. If she can move after learning she can't use her boots, she will make movement with the crystal, toward the chasm.
Tratain brings a Wall of Force up to block off the Black Construct. He also buffs himself.
Dwight starts unloading on the Fire Elemental. All of his attacks hit, but none are particularly effective.
Echlhin attempts to Darkwalk through the Wall of Force, only to find himself unable to do so. Fortunately for him, Vedik throws a Disintegrate at the Wall and it is destroyed.
Plyf, thinking that placing the Star Crystal may solve all the Knights' problems, attempts to teleport across the room. When her boots fail to work, she starts moving towards the platform (and the accompanying gap). [Gave you a partial move action towards the chasm]
---
The runes flare up again and again, lightning blasts along the entirity of 8 and AD. Again, Tratain is the only one the lightning seems to be after. [33 Damage to Tratain - Reflex DC 25 Half - SR Check: 36]
Both the Fire Elemental and the Air Elemental make their way down the hallway. Both end up in striking distance of Dwight and they take advantage of it. The Fire Elemental slams a giant fire-fist at the halfling. [Hit AC 39 - 14 Bludgeoning Damage to Dwight, 10 Fire Damage to Dwight]. The Air Elemental, perhaps because of being above Dwight, fails altogether to hit.
Matching Plyf's movements, the Gold Construct moves to cut the rogue off. When she sees one of its giant fists headed towards her, she braces for impact. The construct's entire body becomes a enveloped in lightning, which is all channelled into the fist. [Hit AC 56 - 17 Bludgeoning Damage to Plyf, 10 Electric Damage to Plyf - Also, Plyf make a Fortitude Save DC 33 or be Blinded]
The Black Construct, completely blocked off by Tratain's wall, moves east to the chasm. Then it steps right out onto the chasm, completely unconcerned with the incoming message gravity is about to send it. Such a message never comes. Instead, the Construct actually steps down on nothingness, under the Wall of Force, and then steps back up on nothingness again. [Spellcraft Check DC 24: Highlight to display spoiler: {Air Walk} From there, with Vedik in line-of-sight, it casts a spell. [Spellcraft Check DC 21: Highlight to display spoiler: {Air Walk}. Vedik: Highlight to display spoiler: {You lose Contigency and Telepathic Bond. Both Magic Vestments remain. Any remaining buffs not listed face Dispel Checks as follows: 27, 31, 32}
---
The stairway is longer than I accounted for with my map, so the green and pink parts line up. Hope it makes sense.
I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.
Map - Orange is the Star Well - Black is walls - Gray is a pit. - Red is Wall of Force.
Combat Rounds
Plyf (AC:32 ; HP:134/134) Magic Vestment, Greater Magic Weapon, d20+14=15 ; d20+16=25 ; Tuesday December 1st, 2009 10:18:42 AM
Plyf thinks to herself, What a waste of magic when the construct easily pounds through her armor, causing her to lose blood as her skin rips open from the pressure wound. A scream soon follows and blackness.
She has her path already laid out in front of her though, so she attempts to tumble past the enemy after seeing the one construct step out onto nothingness, she intends to attempt the same.
Using all of her skill, she tumbles past the one that hit her and through the same squares as the one attempting to hinder her path, to arrive at AI/8. If she has any move action left after tumbling 55 feet, she will attempt, in her blind state, to place the crystal on the alter with the other one.
Fort Save: 15 (Natural 1) Tumble check: 25
ooc: Let me know if I needed any other rolls please DM.
Plyf (AC:32 ; HP:107/134) Magic Vestment, Greater Magic Weapon, Tuesday December 1st, 2009 10:21:43 AM
New header
Plyf (AC:32 ; HP:107/134) Magic Vestment, Greater Magic Weapon, d20+12=24 ; Tuesday December 1st, 2009 11:46:17 AM
ooc: Totally messed up on the tumble check. I forgot to read "Blinded" first before making the post.
So, moving at 1/4 speed and using a hero point in an attempt to tumble through the golumn in front of her, she would have failed her check still and will wind up at AB/8
Tumble using Hero Point: 24 still fails.
Dwight hp 136/160, ac 33(touch 25) d20+29=46 ; d6=3 ; d6=3 ; d6=4 ; d6=6 ; d20+24=37 ; d6=2 ; d6=4 ; d6=2 ; d6=4 ; d20+19=20 ; d20+29=40 ; d6=2 ; d6=4 ; d6=4 ; d6=2 ; Tuesday December 1st, 2009 10:29:38 PM
Dwight burns slightly as the fire elemental/construct reaches for him. (24 dmg)
Somewhat pinned in, and hoping Monthor intends to destroy one of these things soon, Dwight reloads and shoots a bit more at the fire Elemental.
Can hear thoughts of group members (minus Plyf, Vedik) Delay Poison from Tratain Ioun Stones active
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 d20+21=32 ; d20+21=32 ; Wednesday December 2nd, 2009 12:22:39 AM
Recognizing the Air Walk spells, he calls out in warning to Plyf hoping she doesn't think there is invisible footing at the gap, but thinks it may already be too late. He then actives a Bead of Karma and moves (To the square behind Monthor if he doesn't move, or to where he currently is next to Vedik if he does)
--------------------- Longstrider Barkskin Delay Poison Bead of Karma (10 min) Ring of Counter Spells - Greater Dispell Magic (figured I may want to put this in an easily visible spot)
No Surprises Here... [Round 2] [DM Jeff] Wednesday December 2nd, 2009 1:56:11 AM
[OOC: Gunna hold off a post until we get Vedik, Monthor, and Tratain.]
TratainCurrent Spells HP 199/211 AC 44 d20+15=28 ; d20+34=45 ; d20+29=45 ; d20+24=41 ; d20+19=33 ; 2d6+15=20 ; 2d6+15=25 ; 2d6+15=23 ; 2d6+15=19 ; Wednesday December 2nd, 2009 8:26:56 AM
Tratain is able to dodge part of the lightning blast again. Seeing as his plan to block off one of the elementals didn't work out he decides they need to be stopped.
He says to his friends "Monthor Lets Take out the Gold one first. Vedik, Can you block the Elementals off behind us?"
Tratain then Casts His Quickened Divine Power, Which Activates his Extended Righteous Might. He then Takes a 5 Foot step towards the Gold Elemental and swings at it.
(I left out the Holy Damage assuming it wouldn't work on a construct)
-------------------------------------------- Greater Magic Weapon - Adamantine Warhammer Magic Vestment - Armor of Heavy Fortification Magic Vestment - Reflecting Shield Status on Party Delay Poison - Tratain, Dwight, Plyf Shield of Faith Spell Resistance - 33 Ring of Counterspellsx2 - Greater Dispel Magic Divine Power - Round 1 of 21 Righteous Might - Round 1 of 50 Hit AC 45 For 20 Damage Hit AC 45 for 25 Damage Hit AC 41 for 23 Damage Hit AC 33 for 19 Damage
Vedik AC 24 (13 touch) HP 191/191 Character SheetSpells d20+18=27 ; Wednesday December 2nd, 2009 9:16:50 AM
Now that the wall is down, Vedik moves to buff the party and remove the annoying anchor. He quickly casts haste, and follows it up with a greater dispel magic targeting the dimensional lock.
OOC: Cast Quickened Haste Cast Dispel Magic targeting the AOE Dimensional Anchor spell only (Dispel Check 27, bah)
MonthorHit Points:(213 of 213) AC 46 Wednesday December 2nd, 2009 3:24:14 PM
Sorry for the delay folks. I won't be posting until later this evening. Work crisis.
MonthorHit Points:(213 of 213) AC 46 d20+34=42 ; d10+30=40 ; d6=1 ; d6=3 ; d20+29=38 ; d20+29=49 ; d10+30=35 ; d6=2 ; d6=3 ; d20+24=29 ; d10+30=36 ; d6=6 ; d6=5 ; d20+19=25 ; d10+30=37 ; d6=5 ; d6=6 ; d20+14=24 ; d10+30=35 ; d6=5 ; d6=3 ; Wednesday December 2nd, 2009 5:01:08 PM
Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) +5 barkskin buff Magic Weapon spell Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
--------------- "Let's have at it then..." Monthor moves forward 5' and attacks.
----------- Two handed power attack (-5,+10)
---------------- Attack 1 to hit 37 (42-5) damage 40, 1 shock, 3 cold Attack 2 to hit 38 damage 35, 2 shock, 3 cold Attack 3 (disregard the 49 darn it!) to hit 29 damage 36, 6 shock, 5 cold Attack 4 to hit 25, damage 37, 5 shock, 6 cold Attack 5 to hit 24, damage 35, 5 shock, 3 cold
No Surprises Here... [Round 3] [DM Jeff] d20+40=43 ; 2d6+13=16 ; 3d6=16 ; 3d6+22=26 ; d20+22=36 ; d20+22=34 ; d20+23=27 ; d20+23=32 ; 2d8+5=16 ; 2d8+5=12 ; 2d8=4 ; 2d8=6 ; d4=3 ; 10d6=39 ; d20+20=27 ; d20+20=32 ; d20+20=31 ; d20+41=51 ; d20+41=57 ; 2d6+13=19 ; 2d6+13=22 ; 3d6=13 ; 3d6=10 ; d20+41=60 ; d20+41=61 ; d20+41=46 ; 2d8+13=26 ; 2d8+13=20 ; 2d8+13=22 ; 3d6=11 ; Thursday December 3rd, 2009 3:47:20 AM Plyf does her best to navigate blindly, but sits herself directly in front of the Black Guardian. This one takes a swing and hits the already injured rogue. [16 Bludgeoning Damage to Plyf, 16 Electric Damage to Plyf] Perhaps more dangerous than the Guardian is the fact that Plyf is running, blindly, towards the platform. And she seems completely ignorant of the giant pit in front of it!
Dwight flings some more arrows at the Fire Elemental, which hit for the most part, but are again, not terribly effective.
Echlhin activates his Bead of Karma and moves forward.
Tratain throws up a Quickened spell and start mauling the Gold Guardian. His first three attacks are all resounding hits, while the last fails to connect. He knows his Holy weapon isn't helping, but even then his blows seem weak.
Vedik gives the group a Haste and attempts to overcome the Dimensional Anchor. And, to his credit, he almost makes it...
Monthor and Shirley start ringing in the new year on the Gold Guardian. Unfortunately for the dynamic duo, only the first two hit. As seems to be usual by now, none of the attacks are as strong as they should be...
---
By now the Knights know the drill. When the room lights up, more lightning goes through the room. This time, Tratain is spared as the bolts start at AH8 and travel through the Black Guardian and to Vedik. [39 Damage to Vedik - Reflex Save versus DC 25 for Half - SR Check: 27] Fortunately for the Knights, the Black Golem gets hit twice; Unfortunately for the Knights, it completely ignores the damage...
Both the Fire Elemental and the Air Elemental seem content to pummel Dwight. And again, only the Fire Elemental seems capable of doing anything worthwhile. Two more hits against the halfling. [28 Bludgeoning Damage to Dwight, 10 Fire Damage to Dwight]
On her own, Plyf is in some serious trouble. The Black Guardian has absolutely no trouble smashing its giant fists into the rogue. This time, the rogue doesn't see the lightning-covered hands coming, but they still do... [41 Bludgeoning Damage to Plyf, 23 Electric Damage to Plyf]
Whether the Gold Guardian is suicidal or oblivious, Monthor can't tell. All the dwarf knows is that it wants to stick around and play... and play it does. Similar electric-fists to the ones that are beating Plyf up activate and are raised against the dwarf. The first hits and the second hits very well, critically striking the Shirley's girlfriend. [68 Bludgeoning Damage to Monthor, 11 Electric Damage to Monthor - Also, Monthor make a Fortitude Save DC 33 or be Blinded].
Perhaps worst of all, Monthor (and the rest of the Knights who care to look) can see the Gold Guardian simply reform small parts of it that were already hit. Just great, another creature with Fast Healing...
---
The stairway is longer than I accounted for with my map, so the green and pink parts line up. Hope it makes sense.
I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.
Map - Orange is the Star Well - Black is walls - Gray is a pit. - Red is Wall of Force.
Combat Rounds
MonthorHit Points:(145 of 213) AC 46 d20+23=25 ; d20+34=50 ; d20+20=33 ; d6=3 ; d6=4 ; d20+34=41 ; d10+20=26 ; d6=4 ; d6=3 ; d3=2 ; d20+29=33 ; d10+20=26 ; d10+20=23 ; d6=6 ; d6=5 ; d20+24=37 ; d10+20=29 ; d6=4 ; d6=1 ; d20+19=21 ; Thursday December 3rd, 2009 8:14:22 AM
Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) +5 barkskin buff Magic Weapon spell Necklace of Adaptation - Grants immunity to all harmful vapors and gases.
--------------- " At thee!!!"
----------- Two handed attack. The armor sucked up 10 points of that electrical damage. Fort role- 25 (ARGH!!!!) Monthor is blinded.
---------------- Attack 1 to hit 50 damage 23 shock 3, cold 4 Attack 2 to hit 41 damage 26 ,shock 4 , cold 3 Attack 3 to hit 33 damage 26 shock 6, cold 5 Attack 4 to hit 37,damage 29 shock 4, cold 4 Attack 5 to hit 21 (miss)
Please reduce blindness penalties.
Vedik AC 41 (16 touch) HP 171/191 Character SheetSpells d20+11=28 ; d4+1=4 ; 2d6=3 ; Thursday December 3rd, 2009 8:31:52 AM
Vedik manages to avoid most of the bolt, but still takes quite a bit of damage from the shock as it passes near him.
"That is it!" he shouts out, and calls upon his most powerful spell, bending time itself. He then proceeds to isolate their enemies and protect his team mates.
OOC: Cast Timestop (4 rounds) 1: Cast Shapechange: Astral Deva Form (extended with Rod of Metamagic) 2: Cast Acid fog, targeting square AA-20 (20' radius, 20' high solid fog 5' movement + concealment + 2d6 acid) 3 acid damage this round for elementals 3: Cast Wall of Force running down AE/AF in the hall way (pretty sure unless the ceiling is very tall that seals it) 4: Cast Wall of Force running between Plyf and the BG. Wall runs down AB/AC to row 14 (5' gap at end) and is 40' high.
Buffs; Magic Vestment x2 (40 hours, cast in morning) Haste (1/18 rounds) Shapechange (Extended 6 hours cast at start of star fight) Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge
Plyf (AC:32 ; HP:11/134) Magic Vestment, Greater Magic Weapon, d20+7=27 ; d20+16=17 ; Thursday December 3rd, 2009 5:07:14 PM
Plyf is certainly puzzled by the group's current situation. She attempts to consider why a sentient complex would want to prevent the powering up of a peoples life support system. What ever is here, sentient or not, it has a reason. Attempt Sense Motive on what might be controlling the monsters DC 27 (natural 20 of course).
Tumbling into the leg of her unseen opponent, it smashes her hard wit her failed acrobatic attempt, then it's next blows break ribs and then her pretty nose. Her eyes swell shut from the damage and she can be seen to be on the brink of death, when she out of experience alone, tumbles back toward the party members, or where she believes them to be. Tumble skill, rolled a natural one. Good thing we don't use automatic fails and success any more. :)
She cries out with busted, bloody lips during her escape, "Echlhin, do you sense any spirits or souls or whatever it is you do?"
She hopes someone will take the crystal from her, but if all she can do with competence is hold it, while the others work, she will as long as she can.
ooc: Plyf would normally wind up at V7, but since she is blind and almost down, I could understand her being off her mark a bit.
Sense Motive: 27 Tumble to escape to V7 area: 17
Edited to change HP's
TratainCurrent Spells HP 241/249 AC 44 d20+35=43 ; d20+35=41 ; d20+30=32 ; d20+25=32 ; d20+20=36 ; 2d6+15=25 ; 2d6+15=25 ; 2d6+15=21 ; 2d6+15=23 ; 2d6+15=20 ; Thursday December 3rd, 2009 7:08:45 PM
Tratain casts a quickened Heal upon Plyf seeing the Rogue is hurt, and then goes back to attacking the Construct.
Plyf Heals 150, It also cures Blindness ---------- Tratain Warhammer is Magic, Good Aligned, and Adamantite for Overcomming Damage Resistance Hit AC 43 for 25 Damage Hit AC 41 for 25 Damage Hit AC 32 for 21 Damage Hit AC 32 for 23 Damage Hit AC 36 for 20 Damage
-------- Greater Magic Weapon - Adamantine Warhammer Magic Vestment - Armor of Heavy Fortification Magic Vestment - Reflecting Shield Status on Party Delay Poison - Tratain, Dwight, Plyf Shield of Faith Spell Resistance - 33 Ring of Counterspellsx2 - Greater Dispel Magic Divine Power - Round 2 of 21 Righteous Might - Round 2 of 50
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 d20+20=21 ; Thursday December 3rd, 2009 7:51:01 PM
Echlhin casts a Greater Dispel Magic targeting the Dimensional Lock type effect (sigh go 1)
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Thursday December 3rd, 2009 7:54:46 PM
Echlhin then moves close to Plyf (not sure where that is) so that he can take the crystal from her if she wishes.
--------------------- Longstrider Barkskin Delay Poison Bead of Karma (10 min) Ring of Counter Spells - Greater Dispell Magic (figured I may want to put this in an easily visible spot)
Dwight hp 98/160, ac 33(touch 25) d20+7=17 ; d20+29=32 ; d6=6 ; d6=1 ; d6=6 ; d6=1 ; d20+24=42 ; d6=3 ; d6=5 ; d20+19=34 ; d6=3 ; d6=5 ; d20+29=41 ; d6=4 ; d6=1 ; d20+29=43 ; d6=2 ; d6=6 ; Friday December 4th, 2009 7:40:46 AM
Dwight is further scorched, and begins to worry as those behind him don't seem to be making much progress. I couldn't make it to Plyf and get away without exposing everyone's back
Spellcraft: 17 (To see if Dwight knows that Vedik cast timestop. If yes, Dwight will assume the two constructs in the back have been stopped based on Tratain's directions and will fire all arrows at GG)
Att: #1 (Cold): 32 dmg: 14 + holy(ignored) + 1(cold) = 15 (If wall of force was unknown, Dwight sees the arrow drop, and then turns the remaining arrows to GG)
Att #2 (cold): 42 dmg: 11 + 5(cold) = 16
Att #3 (cold): 34 dmg: 11 + 5(cold) = 16
att #4: (cold): 41 dmg: 12 + 1(cold) = 13
att #5: (cold): 43 dmg: 10 + 6(cold) = 16
total: 76 (or 61 if the first one is a dud.)
-------------------
DM stuff:
Hasted Can hear thoughts of group members (minus Plyf, Vedik) Delay Poison from Tratain Ioun Stones active
No Surprises Here... [Round 4] [DM Jeff] d100=59 ; d100=10 ; d20+17=26 ; 8d6=33 ; d20+22=37 d20+20=23 Friday December 4th, 2009 11:47:30 AM
A blind and angry Monthor attempts to continue his assault on the Guardian in front of him. Unfortunately for the Knight, only his second attack hits. And, being blind, it is a miracle that one succeeded. [Does Monthor actually have any reach? I ask, because the Guardian does and is that far away...]
Vedik brings out the Big Guns. His Timestop allows him to control the battlefield AND turn into an Astral Deva.
Plyf blind and dying, attempts to figure out why the Guardians have lost their minds. She isn't able to come up with any definitive answers; there are just too many unknowns. But she feels confident in saying that there is more at work here than a Teucri base defending itself...
As for her Tumble away from the Guardian, she finds herself in some bigger trouble [Blinded characters "takes a --4 penalty on Search checks and on most Strength- and Dexterity-based skill checks". Thus, Plyf actually rolled a 13. Fortunately...]
The rogue still has some luck in her though, and she tumbles North. She doesn't know it, but Vedik's wall actually protects her from the Black Guardian. And she half-runs, half-stumbles towards Tratain where she manages to get a Heal.
Tratain saves Plyf with a Heal. [I realize now that Tratain isn't close enough to the Gold Guardian to hit it. Last round you got in some attacks for free then. I assume you'll change that Quickened Heal to a regular one and not waste the better Spell. I also assumed that Tratain would move closer to the Guardian in order to attack it next round, but I'll leave that up to you. As you'll see in a second, either you're with everyone else or you're with Echlhin. Up to you.]
Echlhin has his own attempt to get rid of the Dimensional Lock, but also fails. He then moves closer to Plyf.
Dwight fails to recognize Tratain's Time Stop, but the halfing actually touches the wall and stops himself from wasting arrows. Unfortunately, he has no line of sight to the Gold Guardian and is forced to move to U8 in order to aim his bow. He only has time to send off the first arrow and that one misses.
---
More lightning, but Vedik's walling prevents it from getting to the Knights. Also, the Black Guardian still doesn't seem to mind it...
The elementals move into the Fog and disappear beyond sight...
The Gold Guardian stops attacking Monthor and instead, defensively casts a spell. Spellcraft DC 20 Highlight to display spoiler: {Wall of Force}. Now, Vedik and Dwight are separated from the rest of the group away from the big scary Construct. A big scary Construct that, again, fast heals itself some of the damage just done.
If being split up wasn't bad enough, the Black Construct also starts casting a spell. DC 23 Highlight to display spoiler: {Earthquake}.
Suddenly, eventhing starts shaking in the hallway where the Knights are holed up. At first, it is simply a mild tremor which is kicking up dust. And then, suddenly, without any warning at all, the perfectly formed roof above starts to crack and crumble. Before anyone has an opportunity to react, the roof collapses... [33 Damage to EVERYONE - Reflex save DC 15 for Half - Anyone who fails their Reflex save is Pinned beneath the Rubble - Strength Check DC 15 to escape - Anyone attempting to cast a spell this round must make a Concentration Check DC 20 + Spell Level or lose that spell]
Movement through the debris will be tricky, forcing the Knights to either go around it or move half-speed through those squares. Of course, that's not the only problem the Gray Knights face right now...
---
The stairway is longer than I accounted for with my map, so the green and pink parts line up. Hope it makes sense.
I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.
Map - Orange is the Star Well - Black is walls - Gray is a pit - Black lines are Wall of Force - Brownish is debris - Yellow is where the Earthquake "ended"
Combat Rounds
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 Friday December 4th, 2009 9:11:27 PM
OOC: Question for DM, public as others may wish to know the answer... how high is the ceiling?
No Surprises Here... [Round 4] [DM Jeff] Sunday December 6th, 2009 2:20:14 AM
Jeff is exhausted tonight and I apologize for not responding sooner, but I'll have answers to all your questions tomorrow morning. Short answers: Tratain really did get his attacks in. Wall of Force still goes up. I've gotta check the Wall of Force spell itself for what's going on with the walls. (I'll likely have to rework the wall from last round) I'd consider the debris a trap and not an attack [really, the earthquake was the result; the falling stuff came from that], thus Plyf gets Evasion. I believe the ceiling is 40 feet up, but I'd have to double check that. And... That's all I've got.
If everyone is holding off posting until I clarify everything, I understand. Stupid DM mistakes and problems.
MonthorHit Points:(145 of 213) AC 46 Sunday December 6th, 2009 9:33:25 AM
Another question.... why did Monthor's second attack hit and not the first? (2nd, 41, 1st 50)
DM Jeff: Monthor is blind and so his opponents suffer from Total Concealment (50% Miss chance)
No Surprises Here... [Round 4 - Extra Info] [DM Jeff] Sunday December 6th, 2009 5:18:26 PM
Okay, on the fly rulings to keep the game moving.
Wall of Force I'm declaring "thin" Walls of Force to be acceptable; the key wording in the spell being "up to". This is how I've always played with the spell. If Vedik wants the walls to be different, his can be and I'll change them (Of course, his Wall of Force at AB/AC couldn't push the Black Guardian backwards). This is something that can be taken up in the Rule Center if we want an official ruling, but for now we're going with this.
Also: Tratain's size makes the old Wall of Force impossible. Instead, Dwight and Vedik are now blocked in the corridor away from Plyf, Echlhin, Tratain and Monthor.
Tratain's Hits Tratain's warhammer smashing into the Gold Guardian twice and both the Protector and the Construct reverberate from the hit. The rest of his attacks are misses and neither of his hits seemed to blast with the force Tratain expected...
The Room and Corridor 40 feet high ceilings. A pit at the end of the room. Debris all along the corridor and some of the room.
Earthquake + Evasion Evasion still works, imo.
---
Updated Map - Orange is the Star Well - Black is walls - Gray is a pit - Black lines are Wall of Force - Brownish is debris - Yellow is where the Earthquake "ended"
Combat Rounds
Dwight hp 98/160, ac 33(touch 25) d20+26=43 ; d20+20=26 ; d6=4 ; d6=3 ; d20+27=45 ; d6=6 ; d6=1 ; d20+22=34 ; d6=2 ; d6=5 ; Sunday December 6th, 2009 7:52:06 PM
OOC: I'm a bit confused where Dwight actually stands since he is on map twice. I estimated 49' from the Gray D to the BG construct.
Reflex Save: 43 (With Evasion no damage)
Dwight is unsure what his abilites can do against these, so he attempts to slow one of them down.
Targeting BG, Dwight attempts to Staple it to the wall.
Att #1 cold arrow: 37 (should be + 31) Pinned: 12 + 3(cold) = 15
Att #2 cold arrow: 45 Pinned: 14 + 1(cold) = 15
Att #3 cold arrow: 34 Pinned: 10 + 5(cold) = 15
OOC: If all 3 hit, the creature is pinned to the wall unless it takes a standard action versus DC 45ish to break free. Course, it really depends on how much damage would have been done (and then healed) versus prevented.
Staple (x5): Sharpshooters may attempt a ranged grapple attack by pinning the target's garments to a nearby structure with an arrow or bolt. Against targets up to 30 feet away, a staple shot suffers a --4 penalty to the attack roll and the target must be in a square adjacent to a structure no less than one size category smaller than it. A successful staple shot does not cause the target to suffer any penalties, but it cannot move away unless it uses a standard action to pull free (Strength or Escape Artist check vs. a DC equal to the damage the bolt or arrow would have inflicted). If the target is stapled by more than one arrow or bolt, the DC to pull free is the total of all the damage that would have been inflicted by all projectiles -- or each projectile must be broken. Each time the Staple Trick is taken beyond the first, a +1 bonus on staple attack rolls and an extra 5 feet of range is gained.
Dwight can staple up to 50' away. If needed, he can use his 'hastedness' to move closer.
-------------------
DM stuff:
Hasted Can hear thoughts of group members (minus Plyf, Vedik) Delay Poison from Tratain Ioun Stones active
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 191 of 191 d20+12=30 ; d20+21=34 ; d20+21=29 ; Sunday December 6th, 2009 11:01:33 PM
(Reflex save 30, Spellcraft checks 34 and 29)
Echlhin successfully avoids the falling pieces of ceiling. He recognizes that the Gold Construct cast another Wall of Force and the Black Construct cast an Earthquake. He informs the party of which is performing what.
He then goes into his pack and pulls out what appears to be a vial of berries.
--------------------- Longstrider Barkskin Delay Poison Bead of Karma (10 min) Ring of Counter Spells - Greater Dispell Magic (figured I may want to put this in an easily visible spot)
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191 Monday December 7th, 2009 2:17:28 AM
((forgot to update hp))
Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, d20+23=24 ; d20=4 ; Monday December 7th, 2009 9:59:57 AM
Plyf watches as the roof collapses in front of her eyes. She is pinned in with nowhere to go, when a big chunk of debris traps he underneath the rubble.
She is heard to curse out from underneath the debris, "Frickenbrackerbrinkinfick!"
Vedik AC 41 (16 touch) HP 154/191 Character SheetSpells d20+14=25 ; d20+40=58 ; Monday December 7th, 2009 5:28:59 PM
Vedik climbs out of the rubble and snorts at the wall of force. "This is getting tedious" he says to no one in particular.
He casts his last remaining disintegrate, clearing the wall of force. "The gold one needs to fall" he calls out as the party is once again together.
OOC: Reflex Save DC 15: passed (25) Take 17 damage from rubble.
Concentration check to cast: DC 26 passed (58) Cast disintigrate on the wall.
1/2 move through rubble to X-10
Buffs; Magic Vestment x2 (40 hours, cast in morning) Haste (1/18 rounds) Shapechange (Extended 6 hours cast at start of star fight) Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge
MonthorHit Points:(129 of 213) AC 46 d20+16=18 ; Monday December 7th, 2009 9:11:53 PM
Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) +5 barkskin buff Magic Weapon spell Necklace of Adaptation - Grants immunity to all harmful vapors and gases
-------------------------- ooc> Delayed action- until the rest of the party do their turns.
The earthquake rattles the mighty dwarven warrior but Monthor manages to keep his footing. Digging in his haversack, Monthor pulls out a potion of remove blindness and drinks it.
---------------------
No Surprises Here... [Round 5] [DM Jeff] d4=2 ; d20+20=27 ; d20+20=21 ; d20+20=36 ; d20+20=27 ; d20+20=31 ; d20+20=30 ; d20+20=38 ; d20+20=31 ; d20+20=38 ; d20+20=31 ; d20+20=40 ; d20+41=54 ; 2d6+13=20 ; 3d6=11 ; d20+41=55 ; 2d6+13=20 ; 3d6=14 ; 10d6=39 ; d20+20=34 ; Tuesday December 8th, 2009 2:48:57 AM Dwight does the usual and starts flinging arrows at the Gold Guardian. He wishes he could staple it, but there are no garments for him to do so with. Only the first two manage to strike... [I'mma let you get away with it this time, but I'm fairly certain that Tratain is blocking your line-of-sight to the Guardian.]
Echlhin pulls out some delicious berries...
Plyf can't seem to catch a break and she becomes trapped under some ceiling... Next round, she can make an Escape Artist Check DC 15 to escape. Or a Strength Check DC 15 from Plyf or anyone else.
Vedik is fed up with the Guardian's tactics and burns another Disintegrate, before he moves to the front-line. He also calls for the Gold one to be taken out.
Monthor drinks a potion and is, happily, no longer blind.
Tratain seems too shaken by the Earthquake to do anything. [From last round: 33 Damage to Tratain - Reflex save DC 15 for Half]
---
Harmless lightning blasts the Walls of Force and Black Guardian again.
The Black Guardian points menacingly at Vedik and casts a Quickened spell. Spellcraft Check DC 21: Highlight to display spoiler: {Greater Dispel Magic}. Vedik: Highlight to display spoiler: {Again, Vedik's Magic Vestments remain untouched by the Dispel, but he loses his Haste. Any other buffs face Dispel Checks of 31 and 30. - I'm assuming CL of 20, if it's higher please let me know.}
Repeating the exact same move, but this time slower, the Black Guardian again points at Vedik. Spellcraft Check DC 21: Highlight to display spoiler: {Greater Dispel Magic}. Vedik: Highlight to display spoiler: {The Fixer's luck runs out this time. Both of his Magic Vestments are dispelled and so is his Shapechange. Any other buffs face Dispel Checks of 31 and 40.}.
Then the Black Guardian starts moving towards the Northern Wall of Force, slowly climbing up the air as if there were invisible steps. Next round, the Guardian should easily be able to step over the Wall of Force and return to the Knight's line-of-sight.
With Vedik severely debuffed, the Gold Guardian does a 5-foot step and winds up two punches against the Fixer. In the next moment, quite a few things happen to him... The first fist most definitely hits [20 Bludgeoning Damage to Vedik] and the electricity travels through the Guardian into Vedik [11 Electric Damage to Vedik - Vedik make a Fortitude Save DC 33 or be Blinded]. The second hit is equally damaging, but this time there isn't electricity. This time, the fist makes a high-pitched squeal that threatens to blow out the Fixer's ears. [20 Bludgeoning Damage to Vedik - 14 Sonic Damage to Vedik - Vedik make a Fortitude Save DC 33 or be Deafened].
---
I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.
Map - Orange is the Star Well - Black is walls - Gray is a pit - Black lines are Wall of Force - Brownish is debris
Combat Rounds
Vedik AC 15 (13 touch) HP 87/191 Character SheetSpells d20+23=25 ; d20+23=27 ; d20+23=40 ; d100=77 ; Tuesday December 8th, 2009 9:16:50 AM
"Get in there and take it out!" the Dwarf yells to his companions, probably a bit too loud. "We are going to loose this fight if we don't take one of the guardians out now!"
He steps back away from the giant and casts Grease, hopefully tripping the thing, making it an easier target for Monthor and Tratain.
OOC: 67 damage to Vedik. Save vs blindness: 25 (Failed) Save vs deafness: 27 (Failed) Hero point reroll on blindness: 40 (passed)
5' step to W-11 Cast defensively (can not fail) 20% failure (high is good) : 77 passed Cast Grease on the 10x10 square GG is in: Reflex Save DC 22 (no SR check): Any creature in the area when the spell is cast must make a successful Reflex save or fall. This save is repeated on your turn each round that the creature remains within the area. A creature can walk within or through the area of grease at half normal speed with a DC 10 Balance check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Balance skill for details).
Buffs/Effects Vedik is Deafened: No listen checks + 20% failure on verbal component spells
Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, d20+7=27 ; d20+24=29 ; Tuesday December 8th, 2009 9:33:59 AM
Ply, instead of attempting top move the rock, slowly shimmies her way out from underneath the stone and is soon standing on top of it. She pulls her bow now and nocks an adamantine arrow, made specifically to pierce the hardest substances.
Her first shot goes wide however.
Escape Artist to get out from under debris: 27 Attack GG hitting AC: 29 (miss)
DM Sanity note:Adamantine This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/- if it's light armor, 2/- if it's medium armor, and 3/- if it's heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.
Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.
TratainCurrent Spells HP 239/249 AC 44 d20+15=24 ; d20+41=59 ; d20+41=49 ; d20+36=52 ; d20+31=34 ; d20+26=35 ; 2d6+21=27 ; 2d6+21=27 ; 2d6+21=31 ; 2d6+21=29 ; 2d6+21=31 ; Tuesday December 8th, 2009 8:48:37 PM
Tratain is a little dazed by the earthquake but manages to shake off the effects mostly (Reflex Save 24, DR takes care of most of the rest)
Tratain casts a quickened Divine Favor and then takes a step forward to attack the gold Guardian Again.
Hit AC 59 For 27 Damage Hit AC 49 for 27 Damage Hit AC 52 for 31 Damage Hit AC 34 for 29 Damage Hit AC 35 for 31 Damage
-------- Greater Magic Weapon - Adamantine Warhammer Magic Vestment - Armor of Heavy Fortification Magic Vestment - Reflecting Shield Status on Party Delay Poison - Tratain, Dwight, Plyf Shield of Faith Spell Resistance - 33 Ring of Counterspellsx2 - Greater Dispel Magic Divine Power - Round 4 of 21 Righteous Might - Round 4 of 50 Divine Favor - Round 1 of 10
Dwight hp 98/160, ac 33(touch 25) d20+32=46 ; d6=1 ; d6=4 ; d20+27=41 ; d6=2 ; d6=4 ; d20+22=23 ; d6=3 ; d6=3 ; d20+32=52 ; d20+32=34 ; d6=1 ; d6=2 ; d6=5 ; d6=4 ; d6=3 ; d6=5 ; Tuesday December 8th, 2009 9:39:24 PM
Dwight, unclear if he is actually doing any damage to these creatures tries to think of other options as he jumps onto his broom to gain a better vantage point (OOC: This should take care of line of sight)
Rising straight up in order to see the gold creature we are all targeting now, Dwight lets loose a few more arrows.
Att: 1 (cold arrow): 46 Dmg: 9 + 4(cold) = 13
Att 2 (cold arrow): 41 Dmg: 10 + 4(cold) = 14
Att 3 (cold arrow): 23 (nat 1--likely a miss) Dmg: 11 + 3(Cold) = 14
Hasted Can hear thoughts of group members (minus Plyf, Vedik) Delay Poison from Tratain Ioun Stones active Flying on Broom
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191 Tuesday December 8th, 2009 9:58:01 PM
Echlhin casts a spell on the berries in the vial. (Fireseeds - I'm assuming I can take them out of the vial, cast the spell, and put them back in the vial as a full round action)
--------------------- Longstrider Barkskin Delay Poison Bead of Karma (10 min) Ring of Counter Spells - Greater Dispel Magic
No Surprises Here... [Round 5] [DM Jeff] d20+24=40 ; d4=1 ; d20+41=47 ; d20+41=57 ; 2d6+13=22 ; 2d6+13=21 ; 3d6=7 ; 3d6=8 ; d20+20=25 ; d20+20=29 ; Wednesday December 9th, 2009 1:05:40 AM
[v]Vedik[/b] throws a Grease spell in the hopes that it'll trip up the Guardian. Unfortunately, the Knight has no such luck and the construct remains standing...
Plyf makes her way out of the debris and fires wildly, missing.
Tratain, the force to be reckoned with, uses his warhammer is slam the Guardian thrice.
Dwight takes to the air with his broom [activating a magic item is a standard action] and then gets himself up into the air 30 feet [move action].
Echlhin prepares his Fire Seed bomb...
---
More harmless lightning behind the Walls of Force.
The Black Guardian continues his upward assent to move himself over the Wall of Force. He Air Walks himself around the taller Wall and now has full line-of-sight with the Knights again.
A quickened spell escapes the Black Guardian Spellcraft DC 21 Highlight to display spoiler: {Greater Dispel Magic} and aims straight for Tratain. Fortunately for the Knight, one of his Rings of Counterspells activates and immediately negates the debuff.
With a new target at the front, the Gold Guardian switches to attacking Tratain. One fist lights up with electricity, the other starts to emit a strange humming noise. Both connect with the Knight's armor, but neither the lightning nor the sonic energy get beyond his Spell Resistance [43 Bludgeoning Damage to Tratain].
---
I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.
Map - Orange is the Star Well - Black is walls - Gray is a pit - Black lines are Wall of Force - Brownish is debris - Red is Grease
Combat Rounds
Vedik AC 32 (16 touch) HP 87/191 Character SheetSpells d100=46 ; d100=81 ; d20+20=29 ; d20+14=19 ; Wednesday December 9th, 2009 10:42:55 AM
Vedik takes a moment to raise his defenses, once again assuming angelic form, then unleashes a quickened dimensional anchor as a test spell to see if these constructs are simply resistant, or completely immune to magic.
OOC: Cast Shapechange (extended by rod) to Astral Deva Form (Deafened check passed: 46) Cast Quickened Dimensional Anchor (Deafened check passed 81) Spell Resistance 29, Ranged Touch hit AC 19.
Buffs/Effects Vedik is Deafened: No listen checks + 20% failure on verbal component spells
Shapechange (Extended 6 hours cast at start of star fight) Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge
Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, d20+26=30 ; d20+26=35 ; d20+20=36 ; d20+15=16 ; d8+5=8 ; d8+5=7 ; Wednesday December 9th, 2009 5:13:03 PM
Plyf can see the gold guardian taking some damage so she holds her shot to see if others can take it out this round. If they do, she turns her attention of the black guardian. If they do not, her arrows flash toward the gold guardian, hopefully, finishing it off.
Attack GG unless down. Hit AC 29 misses, hit AC 34 doing 8 damage, hit AC 36 doing 7 damage, hit AC 16 (misses)
ooc: First two shots were at +1 more then they should have been. I corrected that in the text.
DM Sanity note: DM Sanity note:Adamantine This ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/- if it's light armor, 2/- if it's medium armor, and 3/- if it's heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.
Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal. Adamantine has 40 hit points per inch of thickness and hardness 20.
TratainCurrent Spells HP 239/249(?) AC 44 d20+41=51 ; d20+41=59 ; d20+36=45 ; d20+31=36 ; d20+26=46 ; d20+26=39 ; 2d6+21=32 ; 2d6+21=28 ; 2d6+21=30 ; d3=3 ; 2d6+21=29 ; 2d6+21=31 ; Wednesday December 9th, 2009 6:00:23 PM
Tratain continues to attack the Gold Guardian hopeing it will fall soon.
Hit AC 51 For 32 Damage Hit AC 59 for 28 Damage Hit AC 45 for 30 Damage Hit AC 36 for 29 Damage Hit AC 46 for 31 Damage (I'm assuming its Immune to Crit, if not confirm is AC 30 for an extra 4d6+42 Damage)
Was the Damage Tratain took last round One hit or Multiple hits? Tratain has DR from Righteous Might so I need the hits seperatly to figure out correct damage.
-------- Greater Magic Weapon - Adamantine Warhammer Magic Vestment - Armor of Heavy Fortification Magic Vestment - Reflecting Shield Status on Party Delay Poison - Tratain, Dwight, Plyf Shield of Faith Spell Resistance - 33 Ring of Counterspellsx2 - Greater Dispel Magic (1 Used) Divine Power - Round 5 of 21 Righteous Might - Round 5 of 50 Divine Favor - Round 2 of 10
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191 d20+12=16 ; d8+22=28 ; d8+22=26 ; d8+22=30 ; d8+22=28 ; d8+22=27 ; d8+22=24 ; d8+22=23 ; d8+22=28 ; Wednesday December 9th, 2009 7:11:44 PM
Echlhin throws his freshly made Fireseed bomb next to the Golden construct. (ac to hit a square 5 +2 for range increment over 10', so AC 7.. 5' radius burst should hit only the construct)
Speaking the command word, the 8 berries explode. (Reflex save DC 25 (24+1 for spell focus conj., save for 1/2, No spell resistance, fire damage. I'll separate each berry damage wise)
Berry 1 - 28 fire damage Berry 2 - 26 fire damage Berry 3 - 30 fire damage Berry 4 - 28 fire damage Berry 5 - 27 fire damage Berry 6 - 24 fire damage Berry 7 - 23 fire damage Berry 8 - 28 fire damage -------------------------- Total fire damage: 214
--------------------- Longstrider Barkskin Delay Poison Bead of Karma (10 min) Ring of Counter Spells - Greater Dispel Magic
MonthorHit Points:(129 of 213) AC 46 d20+29=39 ; d10+30=32 ; d6=3 ; d6=6 ; Wednesday December 9th, 2009 8:12:58 PM
Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) +5 barkskin buff Magic Weapon spell Necklace of Adaptation - Grants immunity to all harmful vapors and gases
---------------------------
Monthor tries to move pas the debris (w10) and engages the gold construct.
---------------------------- Attack two handed, Power attack -5,+10
--------------------- Attack 1- hits 39 for for 32 physical, 3 shock, 6 cold damage.
Dwight hp 98/160, ac 33(touch 25) d20+23=24 ; d6=5 ; d6=3 ; d6=5 ; d6=2 ; d6=1 ; d6=5 ; d6=5 ; d6=6 ; d20+32=38 ; d6=1 ; d6=4 ; Wednesday December 9th, 2009 10:15:58 PM
Finally have a line of sight, and his weapon ready, Dwight hopes to inflict some damage to this creature.
Taking careful aim at anything that appears eye-like, Dwight fires a full load of arrows.
Att 1: a full group of 4 cold arrows: 24 (yet another natural 1) Dmg: by arrow: (holy ignored) #1: 13 + 3cold = 16 #2: 13 + 2 cold = 15 #3: 9 + 5 cold = 14 #4: 13 + 6 cold = 19 total; 64
Att #2 (hasted): 38 Dmg: 9 + 4cold = 13
"Curssssssesssss" Dwight thinks to himself as he continues to be ineffective.
-------------------
DM stuff:
Hasted Can hear thoughts of group members (minus Plyf, Vedik) Delay Poison from Tratain Ioun Stones active Flying on Broom 30' high
No Surprises Here... [Round 6] [DM Jeff] d20+24=30 ; d20+24=39 ; d20+24=36 ; d20+24=42 ; d20+24=30 ; d20+24=36 ; d20+24=31 ; d20+24=31 ; d20+24=26 ; d20+20=33 ; d20+20=36 ; d20+20=29 ; d20+20=27 ; d20+20=29 ; d20+20=38 ; d20+20=29 ; d20+20=24 ; d20+20=34 ; d20+20=40 ; d20+40=56 ; 2d6+13=22 ; 3d6=7 ; d20+20=33 ; d20+41=47 ; d20+41=45 ; d20+21=35 ; 2d6+13=18 ; 3d6=6 ; Thursday December 10th, 2009 5:33:21 AM Vedik brings back his Astral Deva form and then attempts to Anchor the Guardian. He Knight fails to overcome the creature's resistance...
Plyf fires off a series of arrows and, unfortunately, none of them hit.
Tratain, last round, took two hits of 22 and 21. This round, he continues attacking and four out of five of his strikes are successfully, although no criticals.
Echlhin's berry-bomb explodes and envelopes the Guardian in fire. The Knight takes half a second to celebrate before watching the construct twist and turn, avoiding most of the blast, and then simply shrugging off the rest of it...
Monthor, as usual, hits and does do some damage [Monthor's action requires moving within AoO reach of the Construct, because Monthor doesn't have sufficient reach to hit the Guardian any other way]. While Monthor succeeds, he opens himself up to an attack from the Guardian and risks being blinded yet again. [22 Bludgeoning Damage to Monthor, 7 Electric Damage to Monthor - Monthor make a Fortitude Save DC 33 or be Blinded]
Dwight fires some arrows off at the Guardian, only the last one hits and the construct doesn't seem to mind it. [Only one attack roll for the first four arrows? Why was that? Jeff is confused!]
---
By now, the lightning is completely commonplace and the Knights ignore it hitting the Walls of Force.
Seeing it's partner take so many hits, the Black Guardian focuses on the biggest target: Tratain. Another spell hits the Knight: Spellcraft DC 21 Highlight to display spoiler: {Greater Dispel Magic}. Again, his Counterspell Ring saves him the trouble it might cause. Unfortunately, that means his Counterspells are all used up when the Guardian casts a normal version of the same spell: Spellcraft DC 21 Highlight to display spoiler: {Greater Dispel Magic}. Tratain: Highlight to display spoiler: {Tratain loses Greater Magic Weapon, Magic Vestment [Fortification], Shield of Faith, Righteous Might, and Divine Favor. For all spells, I assumed a Caster Level of 19 except for Magic Vestment where I assumed CL 20. If this is incorrect, see the bottom of my post for a list of the Dispel Checks so you can recheck. Lemmie know what square you want Tratain to end up in.}
Then, the Black Guardian moves to floating 20 feet in the air next to the Gold Guardian.
The Gold Guardian again has no troubles with the Grease.
The Gold Guardian, decides that Monthor is the better target this time. The dwarf is immediately hit by another fist of lightning. [18 Bludgeoning Damage to Monthor, 6 Electric Damage to Monthor - Monthor make a Fortitude Save DC 33 or be Blinded]
The Knights are used to the Gold Guardian healing some of the minor scratches that have been done, but for what seems to be the first time the construct looks damaged. It is still standing, so that's a problem, but at least some of the Knights are having success...
---
I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.
Map - Orange is the Star Well - Black is walls - Gray is a pit - Black lines are Wall of Force - Brownish is debris - Red is Grease
Vedik AC 32 (16 touch) HP 87/191 Character SheetSpells d20+18=38 ; d100=81 ; Thursday December 10th, 2009 9:21:50 AM
Vedik once again tries to dispel the dimensional lock that was cast on this place, hoping to keep the fight from turning south.
OOC: Cast Greater Dispel Magic (Deafness check passed 81): Dispel check 38 (dispels it if its less than caster level 27)
Buffs/Effects Vedik is Deafened: No listen checks + 20% failure on verbal component spells
Shapechange (Extended 6 hours cast at start of star fight) Astral Deva Form: Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 30, tongues, uncanny dodge
Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, d20+25=36 ; d20+25=39 ; d20+20=33 ; d20+15=22 ; d8+5=10 ; Thursday December 10th, 2009 11:08:59 AM
Plyf continues to unleash arrows at the gpld guardian, but us slowly getting peaved at their insane amounts of defence.
Closest hits AC 39 doing 10 damage.
ooc: I haven't been adding the shock damage because I thought they would be immune, but if you still want me to, let me know.
DM Sanity Note: Adamantine arrows avoid first 20 DR.
TratainCurrent Spells HP 226/249(?) AC 44 d20+10=22 ; d20+41=48 ; d20+41=49 ; d20+36=55 ; d20+31=51 ; d20+26=46 ; 2d6+21=24 ; 2d6+21=23 ; 2d6+21=27 ; 2d6+21=30 ; 2d6+21=27 ; Thursday December 10th, 2009 8:41:19 PM
Tratain's Ring is able to Block the First Dispel Magic cast at him by the construct, and Tratain is able to recognize the spell being cast again (Spellcraft 22) and activates his Reflecting shield and turns the spell back upon the Black Guardian. (Tratains Shield once per day works like the spell turning spell.)
Tratain continues attacking the Gold Guardian in hopes that it will fall. It seems almost indestructible and the Black Guardian casts alot of Dispel's around so one needs to fall very soon.
Hit AC 48 for 24 Damage Hit AC 49 for 23 Damage Hit AC 55 for 27 Damage Hit AC 51 for 30 Damage Hit AC 46 for 27 Damage
OOC: Sigh, that was 3 crit rolls right there :(
-------- Greater Magic Weapon - Adamantine Warhammer Magic Vestment - Armor of Heavy Fortification Magic Vestment - Reflecting Shield Status on Party Delay Poison - Tratain, Dwight, Plyf Shield of Faith Spell Resistance - 33 Ring of Counterspellsx2 - Greater Dispel Magic (1 Used) Divine Power - Round 6 of 21 Righteous Might - Round 6 of 50 Divine Favor - Round 3 of 10
MonthorHit Points:(89 of 213) AC 46 d20+34=36 ; d10+30=35 ; d6=1 ; d6=2 ; d20+34=43 ; d10+20=21 ; d6=2 ; d6=6 ; d20+29=42 ; d10+20=22 ; d6=3 ; d6=4 ; d20+24=27 ; d20+19=39 ; d20+19=36 ; d10+20=22 ; d10+20=30 ; d10+20=29 ; d6=5 ; d6=4 ; Thursday December 10th, 2009 8:50:48 PM
Spell Resistence: 20 (bracer of protection) Fire Resistence: 20 points (ring) Electricity Resistance: 10 points (armor) +5 barkskin buff Magic Weapon spell Necklace of Adaptation - Grants immunity to all harmful vapors and gases
------------------------------------ ooc> I'm making the assumption that Monthor's armor is absorbing the electical damage and thus ( I like using the word "thus") I don't need to role for blindness. Question: Does Monthor's spell resistence come into play here too?
------------------------------ Monthor continues his onslaught
" AT THEE"
------------------------- Two handed attack ----------------------------
Attack 1 to hit 36 damage 25 shock 1, cold 2 Attack 2 to hit 43 damage 21,shock 2 , cold 6 Attack 3 to hit 42 damage 22 shock 3, cold 4 Attack 4 to hit 27 (miss),damage shock , cold Attack 5 to hit 39 (natural 20 crit 36) damage 22 (81) shock 5, frost 4
Dwight hp 98/160, ac 33(touch 25) d20+23=33 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d6=3 ; d6=1 ; d6=1 ; d6=5 ; Thursday December 10th, 2009 9:29:47 PM
OOC: Also assuming Monthor is NOT blind.
Dwight reloads a handful of his arrows, and attempt to down the primary target if it has not already fallen. (If so, he simple switches to the other.)
As the arrows fly, Dwight then activates his Blinking ring.
-------------------
DM stuff:
Hasted Can hear thoughts of group members (minus Plyf, Vedik) Delay Poison from Tratain Ioun Stones active Flying on Broom 30' high Blinking?
Echlhin AC 34 (Touch 28/34 vs. Incorp.) HP 175 of 191 d3=3 ; Thursday December 10th, 2009 11:54:58 PM
Echlhin hopes that the spell barring dimensional travel has been removed and spontaneously casts Summon Nature's Ally VII, to summon 3 Huge Earth Elementals around the Gold Construct.
No Surprises Here... [Round 7] [DM Jeff] d100=16 ; d100=94 ; d100=67 ; d20+40=55 ; 2d6+13=18 ; 3d6=14 ; d20+24=32 ; d20+41=47 ; d20+41=46 ; 2d6+13=21 ; 2d6+13=22 ; 3d6=17 ; 3d6=13 ; d20+41=60 ; d20+41=54 ; 2d6+13=17 ; 2d6+13=19 ; 3d6=9 ; 3d6=10 ; Friday December 11th, 2009 3:33:40 AM
[Monthor is, indeed, blind. His SR has not been sufficient to protect him from the impressive CL. While his Armor is eating up the Electricity damage the blindness is another effect altogether.]
Vedik finally manages to get rid of the Dimensional Lock in the room.
Plyf's single arrow hits the Construct.
Each of Tratain's warhammer smashes are succesful. And the Knight also throws the Greater Dispel right back at the Black Construct, whose Air Walk fails and he slowly floats to the ground.
Monthor is blinded, but the dwarf still swings the best he can. Two swings clearly miss, one more misses because of his blindness, and the other two hit.
Dwight, try as he might, misses altogether.
Echlhin summons 3 Huge Earth Elementals [I'm not sure where you want them placed in such a small space. I put two of them on?]. The closest of which provokes an attack from the Gold Guardian [Hit AC 55 - 18 Bludgeoning Damage - 14 Electric Damage - Fort Save DC 33 or Blinded]
---
The Gold Guardian is on its last legs, but is not dead yet. Monthor, being right in front of it, faces the fists [21 Bludgeoning Damage to Monthor, 17 Electric Damage to Monthor] and [22 Bludgeoning Damage to Monthor, 13 Electric Damage to Monthor]. Since the dwarf is already blind, he doesn't have to worry about such things.
And then, thanks to Vedik's removal of the Dimensional Lock, the Gold Guardian casts a Quickened spell and reappears 30 feet north and 20 feet in the air. Spellcraft DC 19 Highlight to display spoiler: {Dimension Door}.
With nothing blocking it from hitting Monthor, the Black Guardian joins in against the dwarf. 17 Bludgeoning Damage to Monthor, 9 Sonic Damage to Monthor - Monthor make a Fortitude Save DC 33 or be Deafened] and [19 Bludgeoning Damage to Monthor, 10 Electric Damage to Monthor]
---
I'm only human. Mistakes are going to be made. When they happen, lemmie know. I'll do my best to correct them or, if correction is almost impossible, I'll find a way to make it up.
Map - Orange is the Star Well - Black is walls - Gray is a pit - Black lines are Wall of Force - Brownish is debris - Red is Grease
Combat Rounds
Dwight hp 98/160, ac 33(touch 25) Friday December 11th, 2009 9:44:04 AM
Being frustrated his arrows have no effect yet again, he bullets himself to Monthor's aid.
Hasted on broom he is there in a mere fraction of a second. He then casts Remove Blindness on Monthor.
This puts Dwight at X11 I think.
-------------------
DM stuff:
Hasted Can hear thoughts of group members (minus Plyf, Vedik) Delay Poison from Tratain Ioun Stones active Flying on Broom 30' high Blinking?
Dwight hp 98/160, ac 33(touch 25) Friday December 11th, 2009 9:46:31 AM
OOC: Umm, didn't check hit points. If Monthor has fallen, and uses his wand to cure serious wounds instead. (Monthor, please roll if your down.)
Plyf (AC:32 ; HP:118/134) 1 Magic Vestment, Greater Magic Weapon, Friday December 11th, 2009 12:45:32 PM
ooc: Plyf handed her Cure Critical Wounds wand to Dwight in exchange for his Cure Serious Wounds wand, the last I remember. Maybe she handed it to someone else instead?
I will post this afternoon or tonight.
MonthorHit Points:(89 of 213) AC 46 Friday December 11th, 2009 2:03:19 PM
ooc> Monthor's down to 1 hp after the last combat round.
Will delay post until the majority have posted.
{ HELP!!!! }
Dwight hp 98/160, ac 33(touch 25) Friday December 11th, 2009 4:04:51 PM
OOC: Since Monthor didn't actually fall, Dwight will stick with his orginal post. MEDIC IN NEED!!!!
No Surprises Here... [Round 7] [DM Jeff] Friday December 11th, 2009 5:06:36 PM
[OOC: Could you recheck the math on Monthor's HP? I believe you're mistaking Sonic damage [which Monthor has no protection from] for Electric damage [Which Monthor has a Resistance of 10], but I could always be wrong.]
Dwight hp 98/160, ac 33(touch 25) Friday December 11th, 2009 9:48:13 PM
OOC: Plyf is correct, i didnt have sheet in front of me.