DM Kathy Monday November 30th, 2009 12:12:20 AM
The party rogue has a few pangs at the thought of opponents who cannot be sneak-attacked, but you agree to the mission readily.
In response to Cambar, the queen says, "You now know everything I know about the undead situation in Deepvale. Felker Craghome, the priest, did not give many details. We can spare a few vials of holy water, but we do not have spare weapons. If you need some, however, I'm sure you can find what you are looking for in the marketplace."
She rises. "I shall await your return," she says, and sweeps out as grandly as she entered. Lord Havers bows low as she leaves.
Before you leave the castle, a page brings you a leather case containing five vials of holy water.
Yelena Monday November 30th, 2009 4:40:13 PM
"If there is nothing to keep us, I suggest we head out."
Yelena prepared her belongings and readies them on Wildfire.
OOC: DM Kathy, did you get my email?
Zeph AC20 HP 42/42 HeroesLoot4 Monday November 30th, 2009 6:05:58 PM "Well, Just so you guys know, I will attack any living enemies we face while you guys can get the undead ones. They have no organs! I really must find a way to sneak attack them..." Zeph says as the group heads out.
DM Kathy Tuesday December 1st, 2009 12:49:47 AM
You make your preparations and leave the city. Your traveling weather is still pleasant, though you see few other travelers taking advantage of it. Every once in a while, you do pass a group of weary-looking Tyrrh Valley soldiers, going to or from the goblin fightings in the west.
Your road soon diverges from theirs, however, leading up a narrow defile to a picturesque mountain town. You cross a wooden bridge over a burbling brook to find yourself in a pretty, cobbled town square. Flower-boxes adorn the simple homes and few businesses facing the square. In the distance, you can see the spire of the local temple of Alemi.
The locals, going about their business, eye you curiously.
Cambar (HP38 of 38, AC25) Tuesday December 1st, 2009 8:26:39 AM
Cambar thanks the Queen for the holy water. "You are most kind, majesty," she says.
Before leaving the city, Cambar buys a warhammer if possible. (8 gp)
========
At the town, Cambar stops to ask someone if this is Deepvale, and if so, could they direct us to Father Felker Craghome.
Garret Goodbarrel [AC:22 HP:25/25] Tuesday December 1st, 2009 9:13:51 AM
Garret smiles and waves to the locals.
Donovan {AC:20 ~ HP:52/52} Tuesday December 1st, 2009 10:13:09 AM
{Like Cambar, Donovan chooses to buy another weapon before leaving the city. A Heavy Flail, 15gp}
Upon arriving in the serene looking hamlet, Donovan dismounts, then stretches wide. Doing a few knee bends followed up with a couple arm stretching exercises. {to get the blood flowing from the long ride, plus a little showing off to the younger damsels}
With reigns of his mount in his hand along with the lead line to the pack animal, Donovan follows the others.
Zeph AC20 HP 42/42 HeroesLoot4 Tuesday December 1st, 2009 3:15:46 PM
Luckily, Zeph already owns a Warhammer for the potential skeleton problem. Now watch. With all this Skeleton preparation, were going to fight zombies. Daggers can slash... but not well. I wonder if I could use the chain to slash? Zeph thinks to himself amusingly.
When the group reaches the mountain town, Zeph breathes in deep and exhales slowly. "I love mountain air!... too bad I think we will be smelling corpses soon." Zeph says out loud...
and if that caught anyone's attention by accident, Zeph will say, "I mean, undead corpses in which we will smite..." with a nervous chuckle...
DM Kathy Wednesday December 2nd, 2009 12:21:19 AM
When Garret waves to the townsfolk, he gets a few timid waves back.
Donovan goes through his stretches, and does hear a few promising-sounding feminine giggles. When he turns to look, though, the young ladies flee.
Cambar finds somebody to ask about the local priest. "He's staying at the inn," the woman tells you. "He doesn't like spending the night at the temple, you see, what with all the...um...noise."
Accordingly, you make your way across the square to the Weary Pilgrim Inn. You open the door to find a very small common room with a bar. Only a couple of tables are occupied. The priest of Alemi immediatly stands out; his holy symbol is quite prominent on his narrow chest. He is a thin, stoop-shouldered fellow, with pale skin and spectacles. He is poring over a leather-bound book, a plate of meat and vegetables all but untouched at his elbow.
Zeph AC20 HP 42/42 HeroesLoot4 Wednesday December 2nd, 2009 5:45:36 AM
Zeph will sit down next to the father and speaks quietly, "Hello there. We were sent by Lady Amurla to help with the undead problem... why is there so much noise in the temple?" Zeph asks
Yelena Wednesday December 2nd, 2009 7:14:45 AM
Yelena sits down across from the priest of Alemi, making sure her own holy symbol shows between the folds of her robe, "Don't worry, my comrade will not bite. Please tell us about the problems you have been experiencing."
Garret Goodbarrel [AC:22 HP:25/25] Wednesday December 2nd, 2009 8:55:51 AM
Garret follows the others into the inn. When Zeph speaks their point so clearly, Garret shrugs and looks around the inn to see what else might be going on.
Donovan {AC:20 ~ HP:52/52} Wednesday December 2nd, 2009 10:04:19 AM
While the others embark on the round of questions for the priest, Donovan orders a tankard of their best stout and a plate of food. While waiting for the grub, and sipping his drink, he will listen to the conversation not only with the priest, but with the others in the inn. Watching closely for someone taking too much of an interest in our business.
And he gives smiles to any of the young ladies who gives him attention.
Cambar (HP38 of 38, AC25) Wednesday December 2nd, 2009 4:39:50 PM
Cambar grins and takes it all in. She listens eagerly to what the priest has to say.
DM Kathy Thursday December 3rd, 2009 1:35:48 AM
"Hmm?" the pale man looks up from his book, and starts a little to see well-armed adventurers looking back at him.
"From--from Her Majesty?" he replies to Zeph. Then, "Noisy? Ah. Well. It's not so much the temple, you see, as the churchyard outside. The graveyard. The...the dead walk."
He blinks owlishly at you. "The ground was consecrated at one time, to prevent such things from happening. But the magicks fade over time, and are supposed to be renewed. I---the records in the temple were not as complete as one might like, and I confess it didn't occur to me to do a lot of research on the topic." He shudders. "And then...they started rising. Well. People are very upset, and I can't blame them." He shuts his book and waves it for emphasis. "But I've researched and found the perfect spell to re-consecrate the ground. It will be a much more powerful binding, yet it is well within my ability to cast."
"The only thing is...the dead still walk. I can't cast the spell until they are dealt with."
Meanwhile, Garret and Donovan are looking about to see what else is going on in the common room. You quickly realize that by far the most exciting and interesting thing happening in the common room is that some strange adventurers have shown up and are talking to the village priest. There are not many people in the place, and they are all staring at you.
Garret Goodbarrel [AC:22 HP:25/25] Thursday December 3rd, 2009 9:23:18 AM
Garret walks over to the nearest villager and says, "Hi, I'm Garret." He reaches out his hand in greeting.
Donovan {AC:20 ~ HP:52/52} Thursday December 3rd, 2009 3:26:34 PM
Pulling out the greatsword from his scabbard, Donovan takes a couple stones out of his pack and starts sharpening, and knocking off burs from the weapon, then with some oiled cloths, wipes it down, then resheathes it. Then he pulls out the new morningstar, rubbing the stones over the pointed ends of said weapon and then rubs it down with the oiled cloth again, and while doing so he asks the priest: So, good priest, these undead you speak of, which kind(s) are there. We need to know so we know what tactics to take, as you well know.
Then putting the Morningstar down next to his pick he goes outside, retrieving his armor and going back into the inn, he sits back down and with some wool he knocks off some dings and wear off the plate armor, then oils it to keep it from rusting. Looking up at the barkeep he waves his hand to get his attention, then pointing to his empty tankard he motions for 2 more, then resumes his armor cleaning.
Cambar (HP38 of 38, AC25) Thursday December 3rd, 2009 5:52:52 PM
Cambar gets right to the point. "Good father, would you be so kind as to lead us to the place. Our job is to rid you of the foul undead, so that you can cast your spell."
Zeph AC20 HP 42/42 HeroesLoot4 Thursday December 3rd, 2009 6:23:15 PM "Yes. Any information regarding the foul minions would be helpful. Also, is there any chance of there being a mortal behind these attacks? Foul play and such?" Zeph asks
Yelena Thursday December 3rd, 2009 7:09:04 PM
"Yes. Please tell us what kind of undead, their numbers, and their location. Also (removes pen and paper from pack) please draw us a map of the chapel and the surrounding grounds, including sites of previous contact with them. If you do not know exactly what kind they are, then please describe them to the best of your ability."
DM Kathy Monday December 7th, 2009 12:57:42 AM
The priest, at last, seems to realize that help has truly arrived. "Certainly," he says. He stands so hastily that he knocks over his forgotten plate. Then when he tries to retrive it, he knocks his book on the floor. "Certainly," he says again, scrambling to pick things up. "I'll be happy to show you around. They--they generally don't come out during the day."
He blinks at Zeph. "A person? Goodness, I hope not. No," more thoughtful. "No, I don't think so. This is a small town, you know, and everybody knows everybody's business. I don't think a powerful necromancer could hide among us."
"I will draw you a map if you wish," he tells Yelena. "But hadn't you rather see it for yourselves? As to the type of walking dead...well, there are insubstantial ones, which I believe are Wraiths. And there are Skeletons, too."
The others in the common room watch Donovan's antics with visible unease. When Garret introduces himself, the startled farmer puts out his own hand in respons. "Hakon," he says. Then, "Your friend, there. Is he...is he all right? To be around people, I mean? He looks dangerous."
Donovan {AC:20 ~ HP:52/52} Monday December 7th, 2009 8:32:16 AM
Takes his armor, and weapons, and carries them outside, and stores them back on to the pack horse. Looping his pack onto the wooden crosspieces. Then, when the priest finally exits the building to lead them to the temple for a tour, he leads the pack horse, leaving his riding horse still tied to the railing, to said temple. Not saying a word. But waiting, listening, watching, like a good little warrior does.
Garret Goodbarrel [AC:22 HP:25/25] Monday December 7th, 2009 8:34:12 AM
Garret looks over at Donovan, then smiles to Hakon, "Oh yes, he is quite alright. Dangerous? Well, I'd have to say that he is. But no, he's not dangerous around you good people, that's for sure. He is an adventurer, and can be quite dangerous to evil and monstrous things, I assure you. He's just, well, he's not been around people for awhile and he tends to forget himself sometimes. Just pay him no mind."
"So, good Hakon, what's the story about these undead that the priest needs help with? Do you know anything about them?"
Yelena d20+10=19 ; Monday December 7th, 2009 5:05:57 PM
"Thank you, Priest. We would be glad to see your chapel." She turns to the rest of the group, "Wraiths are incorporeal spectres." She looks at Donovan and smiles, "That means they don't have bodies. Evil wisps of nothingness that can drain the health and vigor of a victim with a touch. They are silent, but are powerless during the day and easily disturb animals in their vicinity."
She walks a few more steps then, "Skeletons... well, I assume you know about skeletons. Use blunt weapons and don't bother with any cold spells. As for a plan, since the wraiths can hide in the earth and will be loathe to come out during the day, we can attack the skeletons while the sun is out then return at dusk to eliminate the wraiths. Divide and conquer and all that. How does that sound?"
Cambar (HP38 of 38, AC25) Monday December 7th, 2009 6:18:30 PM
Cambar is excited to get a look at the formerly holy place.
"Thanks, let's go," she says.
"And cuz, put away the hardware," she tell Donovan. "You're scaring the natives."
Zeph AC20 HP 42/42 HeroesLoot4 Monday December 7th, 2009 7:28:52 PM "Do you require a magical weapon to attack wraiths?" Zeph asks Yelena
DM Kathy Tuesday December 8th, 2009 12:37:24 AM
Hakon shudders a little when Garret asks him about undead. "Not me," he says. "All I know is to get inside before dark and stay there. Good thick walls and Alemi's blessed symbol over the door." He nods emphatically.
Yelena shares some information about the creatures you likely face.
The priest, Felker Craghome, leads you out of the square down a narrow lane. You pass several simple houses, their window-boxes overflowing with bright summer flowers.
The temple to Alemi stands at the end of the lane. It, too, is a fairly simple structure, built of stone from the nearby mountains. Behind it stands a small churchyard. Father Craghome leads you back there.
It was probably a peaceful and well-tended place at one time. Now, however, many headstones stand awry, and the ground is pitted and torn. Clearly, several creatures have pulled themselves from the graves at some point. The churchyard also contains several crypts, which seem more or less intact.
You see no sign of undead. Then again, the sun is still high in the afternoon sky.
Yelena Tuesday December 8th, 2009 6:55:44 AM
"Not necessarily. Nearly all weapons used against a wraith will miss and simply pass through their form around half the time. Some magical effects, such as holy energy or pure magical force affect them normally." She turns to Father Craghome, "Are the undead in the chapel itself? Or in one of these crypts?"
Garret Goodbarrel [AC:22 HP:25/25] Tuesday December 8th, 2009 9:25:05 AM
Garret pokes with his toes at one of the openings in the ground where a body had once laid. "Can we get to these things in the daylight and make them come out?"
Donovan {AC:20 ~ HP:52/52} Tuesday December 8th, 2009 10:11:30 AM
While the others check out the cemetery, and start poking around the graves and such, Donovan drops the lead rope to the pack horse and then proceeds to pull the armor and weapons off it. When all are off including the pack, he leads the animal over to one of the cottages and ties it outside. Then, going back to his arsenal, he begins donning his armor.
Zeph AC20 HP 42/42 HeroesLoot4 Tuesday December 8th, 2009 10:32:29 AM "Hmmm. Can't wraiths drain life energy? That sounds unpleasant." Zeph asks
On to battle plans: "Should we stay in the chapel and wait for nighfall and ambush these suckers?"
Yelena Tuesday December 8th, 2009 3:55:28 PM
"I was hoping we could take the skeletons during the daytime while the wraiths would be powerless. We could then rest and assault the wraiths at full capacity." Yelena looks over to the chapel, "Who is trained most in stealth-craft? We should take a peek inside a window to survey the interior."
Garret Goodbarrel [AC:22 HP:25/25] Tuesday December 8th, 2009 4:18:13 PM
"I've been known to sneak past a few guards here and there. I imagine the priest would let us in, though, wouldn't you?"
Cambar (HP38 of 38, AC25) d20+8=15 ; d20+10=21 ; d20=13 ; Tuesday December 8th, 2009 4:28:03 PM
"What a good idea, Yelena!" Maybe we can get rid of the skeletons now, and the wraiths later."
"After all, the skeletons can't disappear into thin air. We just have to look for them. Maybe they buried themselves under loose soil. Let's look."
Cambar, new blunt weapon in hand, looks around. So far she remains mounted, for so long as that is practical. Listen 15, Spot 21, Untrained Search 13.
DM Kathy Wednesday December 9th, 2009 12:21:18 AM
"Thus far, the creatures have been unable to get into the chapel," the priest replies to Yelena. "I confess I have not looked in the crypts. I'm a little afraid of what I might find there."
Donovan gears up for battle as the rest of you discuss strategy. Divide and conquor would work well--if you could find some of the walking dead by day.
Asked if he will allow you access to the chapel, the priest replies. "Yes, certainly. The doors should be unlocked; feel free to enter and leave at will."
Cambar has a look around, but turns up no walking skeletons. She suggests that they might have re-buried themselves, which is certainly a possibility...but who brought a shovel?
Father Craghome hangs back a little. He is clearly willing to answer any questions you may have, but is also quite reluctant to engage the walking dead on his own.
Zeph AC20 HP 42/42 HeroesLoot4 d20+16=27 ; d20+16=22 ; Wednesday December 9th, 2009 4:01:42 AM
Zeph looks around with his pink shaded hippie glasses (Goggles of Minute seeing) and searches around where the claw marks are around the tombstones to find if any of the skeletons are resting beneath the soil.
Then Zeph walks up to one of the crypts and examines the door and tries to peek through any windows. "Well, lets just have a look see" he says with his warhammer in his hand and his new spiked chain on his belt at the ready.
Zeph examines the door and if he finds nothing amiss, he will try to pry it open in the broad daylight. "Donovan, give me a hand?" he asks the strong warrior.
(Search the doors of crypts and around the tombs for signs of where a skeleton may be underneath the ground = 27, 22)
Garret Goodbarrel [AC:22 HP:25/25] d20+1=4 ; d20+5=12 ; d20+13=28 ; Wednesday December 9th, 2009 10:21:12 AM
Garret joins Zeph in examining the crypt and he walks around the outside, checking for any other marks or signs of entry or exit.
Search: 4 Spot: 12 Listen? 28
Donovan {AC:20 ~ HP:52/52} Wednesday December 9th, 2009 10:46:04 AM
Will assist Zeph in opening the crypt door.
Greatsword is strapped slantways across his back and in his hands he carries the morningstar. Choosing to leave his pack in the chapel, minus a few necessary items.
Once the door is opened, he stands at the ready, ready to attack.
Yelena Wednesday December 9th, 2009 11:13:08 AM
"Forgive me, Father Craghome, I'm a little confused. You have seen these undead, correct? Or did you just hear them? Wraiths are cunning at hiding but skeletons tend to loiter about and attack warm-bodied souls. They are about as subtle as a troll. Where exactly are they?"
Cambar (HP38 of 38, AC25) Wednesday December 9th, 2009 3:53:49 PM
Cambar says, "Hold up, fellows! Don't go opening any doors until we are all ready. Sister Yelena there is still talking with the padre."
She dismounts and gets out her tower shield and her new warhammer.
DM Kathy Thursday December 10th, 2009 12:45:01 AM
"Oh, I have most definitely seen them," says the priest with a shudder. "Two nights in a row, before I decided I was better off at the inn. Not as much during the daylight hours, though."
Zeph, meanwhile is taking a thorough look around the churchyard. He finds several areas where clawed, skeletal hands dug their way out--and then, apparantly, back undergroun. He finds no indication that any of the crypts have been disturbed.
Garret's keen ears detect no sounds that should not be part of a late-summer afternoon in a farm village.
If you do decide to open up a crypt, you find the contents undisturbed.
Yelena Thursday December 10th, 2009 11:28:09 PM
Yelena looks around, slightly confused, "Then, Father Craghome, do you see where they go? Do they bury themselves again?"
DM Kathy Friday December 11th, 2009 1:00:13 AM
"I don't know where they went. I didn't hang about here watching them," the priest looks equally confused. Then he smiles. "Being adventurers, I suppose you are used to striding boldly toward danger. But I am no adventurer, and neither are the townsfolk. Faced with the walking dead, we flee and hope they do not catch us. I did not watch to see where they went; I was, quite frankly, hiding."
Zeph AC20 HP 42/42 HeroesLoot4 Friday December 11th, 2009 2:21:34 AM "I suppose there is nothing left for us to do but wait for nightfall and see what happens eh? Wanna set up some sleeping bags in the chapel and wait for a bit?" Zeph suggests
Cambar (HP38 of 38, AC25) Friday December 11th, 2009 8:56:04 AM
OOC: Did Zeph report that he saw signs that the undead clawed their way back underground? If he tells Cambar that, then she suggests getting some shovels (there must me some in a graveyard) and digging the enemy out.
If Zeph does not reveal that crucial bit of info, then she agrees that the party has no other choice than to wait until night.
Getting ready for night ... Cambar makes sure that there are torches or lanterns all around for light. If need be, she'll borrow some from the padre or go to town to buy some. She asks the padre if he has any extra holy water.
"Maybe we should look around and decide where to make a stand?"
OOC to DM: is there a map? Should we be worried about the lay of the land?
She asks the priest: Can the undead actually enter the church? If so, do they have a penalty to do so? Can we use that as a sanctuary, in case we have to retreat?
Zeph AC20 HP 42/42 HeroesLoot4 Friday December 11th, 2009 9:16:55 PM
(OOC: I give you all permission to assume that Zeph tells the group everything he finds through any search checks, unless specifially stated he does not share info. Basically, what the DM tells me, unless its private, is general knowledge =)
"Oh yeah, there are some claw marks under and around the tombstone. It may be possible to dig some skeletons up." Zeph suggests
Yelena Friday December 11th, 2009 10:15:00 PM
OOC: What time of day is it?
I have an idea but it is dependent on the time of day.
Donovan {AC:20 ~ HP:52/52} Saturday December 12th, 2009 9:07:06 AM
Taking his helm off, and his gauntlets, Donovan retires to the side of the church, sitting on a bench, weapons within reach and waits. Taking pulls off his waterskin from time to time, even eating some of his rations too. Waiting for K hour.
Garret Goodbarrel [AC:22 HP:25/25] Sunday December 13th, 2009 4:44:10 PM
"I've not dealt with this sort of creature before. I think it should at least be worth trying to do a little digging here in the daylight."
DM Kathy Monday December 14th, 2009 12:27:58 AM
[In the interest of moving things along....I will move things along. :) ]
The priest tells you that he's fairly certain the undead cannot enter the temple itself. "I was able to strengthen the wards and blessings that were in place there," he explains. "But I cannot do the same for the churchyard until the active undead are destroyed."
Based on Zeph's observations, you are able to dig up and destroy a couple of skeletons while it is still daylight. It is slow going, however, moving all that dirt, and even long summer afternoons must eventually come to an end. As the sun begins to sink toward the horizon, you can begin making your final preparations.
Garret Goodbarrel [AC:22 HP:25/25] Monday December 14th, 2009 8:52:25 AM
Garret stands back towards the entrance and points as he counts out loud, "five, six, seven. That's seven crypts, and I wonder if we'll be seeing seven rather powerful undead types."
He looks over at the sun and asks the priest before he leaves, "Have any of the undead left the cemetery yet? Perhaps they are restricted to this area for some reason and we may be able to use that to our advantage."
Donovan {AC:20 ~ HP:52/52} Monday December 14th, 2009 1:14:50 PM
Gets ready for the evenings' festivities. Hey preacher man, how's about getting us a couple barrels of water and blessing the liquid inside.
Will go around the cemetary, at each corner and next to each of the crypts and builds a small bonfire.
(Does this while folks are puttering around during the day.)
At night fall Donovan goes around, dumps a little bit of oil on the bons and fires em up.
Then goes over by the others and gets ready to rumble.
Cambar (HP38 of 38, AC25) Monday December 14th, 2009 2:21:57 PM
Cambar tells Donovan that she already has holy water, and shows him the vials she has. She adds that the bonfires are a great idea, and she helps set them up.
At twilight, she'll wait mounted between two bonfires, magic lance ready.
Zeph AC20 HP 42/42 HeroesLoot4 d20+12=17 d20+12=21 d20+9=14 d20+9=16 Monday December 14th, 2009 2:27:38 PM
Zeph observes Donovan's building of the fire. "I guess we could throw undeads into the fire and see what happens. Was that the plan? Or is the fire just to provide illumination for us to see?" Zeph asks, for both of which the bonfire was a good idea.
"So Garret, you were thinking that maybe we could stay on the outskirts of the cemetery where the creatures cannot travel and just peg them with ranged attacks? B/c that's also a good idea" Zeph asks, wondering why Garret asked if the creatures are restricted to the cemetery.
"Wraiths are powerful creatures. I would suggest we target and destroy them first before anything else. I don't want anyone to get their life drained, and I think they can reach through armor. Especially since we don't have a clerical type... speaking of which, sir priest, mind repairing any wounds or damages we may suffer to our bodies after this is all over?" Zeph asks.
Zeph can think of no traps or preparations that could hurt undead, so he simple claims one of the bottles of holy water and waits... maybe even takes a nap after studying his spellbook. When night comes, Zeph will try to find some bushery or fence to hide behind and wait.
He keeps an eye and ear out for movement and disturbances. (Move Silent=17, Hide=21, Listen=14, Spot=16)
I hate hate hate HATE undead... Zeph thinks, the disdain showing on his face... but he prepares nonetheless
Spells prepared before entering the town: 1st: Protection from Evil, Shield, Mage Armor, (force effects can block touch attacks vs incorporeal undead) 0: Disrupt Undead x4
Garret Goodbarrel [AC:22 HP:25/25] Monday December 14th, 2009 4:13:25 PM
"Well, I was more wondering why they weren't running around doing more terrorizing of the townspeople. I mean, I wouldn't think the undead would be just hanging around here making noise, when they could be off scaring people, unless they were somehow trapped here.
"Then again, I don't know much about undead, myself."
DM Kathy d20+7=9 ; d20+7=15 ; d4=4 ; d6=6 ; d20+7=8 ; Tuesday December 15th, 2009 12:40:57 AM
The priest informs you that the undead do sometimes move into the town to terrorize the townsfolk, but they seem to return here. He further promises to heal your hurts after the battle is over. And, seeing as you are here, he barricades himself into the temple, rather than retreating to the safety of the inn.
You make your preparations and take up positions, awaiting the undead. They do not disappoint.
As the smaller moon begins to rise, you hear a sudden rumbling in the earth within the churchyard. One by one, a half-dozen skeletons claw their way out of the ground.
You scarcely have time to react to that threat, before the greater danger presents itself. As one, three ghostly forms pop out of the ground. They obviously knew where you were, because each appears next to one of you.
The first attacks Cambar's horse, but luckily misses.
The second attacks Donovan, reaching out with ghostly hands to drain the very life from him. [If a 15 hits your touch AC--and I assume it does--take 4 points of damage and make a Fortitude save, DC 14. If you fail, take 6 points of Constitution drain.]
The third attacks Yelena, but misses. [Yes, you can use New and Improved Yelena for this encounter.]
I've had to guess for placement of the party, so please let me know if you would be elsewhere. Those of you who have wraiths, however, will have them regardless. :)
Garret Goodbarrel [AC:24 (Touch AC 23) HP:25/25] Tuesday December 15th, 2009 8:14:30 AM
Reacting quickly, Garret reaches up to touch his new tattoo and it glows briefly for a moment before his skin turns dark and rough-looking.
-----
Casting barkskin: AC +2, 30 min.
Donovan {AC:20 ~ HP:52/52} d20+6=13 ; d20+6=17 ; d20+9=29 ; 2d6+11=16 ; Tuesday December 15th, 2009 10:12:56 AM
{used 1 hero point to reroll my con save}
With greatsword out and ready, and shaking off the almost numbing effects of the creatures attempt to inflict injury upon him, Donovan takes his magical weapon and makes an attempt to strike true, and powerfully upon the creature.
{too bad these are undead creatures because my first attack was a nat. 20} Hit ac 29 Damage = 16
Zeph AC20 HP 42/42 HeroesLoot4 d20+13=24 ; d8+13=20 ; d20+8=16 ; 2d4+4=8 ; d100=12 ; Tuesday December 15th, 2009 3:31:43 PM
(OOCH: DMKathy. I forgot to ready an action of casting Shield on myself as soon as monsters appeared. Oh well, guess its already started, its your call if I squeezed off the spell before or not.)
Seeing the creatures appear, Zeph tumbles into a flanking position on wraith3 with Donovan. (Tumble =24, success) If L-14 is considered flanking, then Zeph will roll there (spiked chain has reach), if it is not, then Zeph will roll to L-13. Then he takes a swipe at the creature with his spiked chain.
Hit AC 18 (flanking +2), damage =8.
Yelena Tuesday December 15th, 2009 9:41:52 PM
OOC: Hey guys. Recently I had a chat with Kathy about my character Yelena. When I originally designed her, I thought that you guys had a dedicated divine spellcaster. I actually love to play clerics and had wanted to in the first place. Kathy has kindly allowed me to alter Yelena. Check out her character sheet for more details. Sorry about missing the chance to buff everyone beforehand.
Yelena cries out in indignation at the presence of the undead, crying out an oath to Pantheon in Celestial. She moves one square west to I12 and casts magic circle against evil. Everyone receives a +2 deflection bonus to AC and a +2 resistance bonus on saves for 50 minutes.
http://docs.google.com/Doc?docid=0ASpMjFvPkEd9ZGZmandtenhfNDcyeDkyNGhx&hl=en Tuesday December 15th, 2009 9:42:33 PM
Sorry, THIS is her new sheet. :)
Yelena Tuesday December 15th, 2009 9:43:08 PM
How do I do a link again?
Zeph AC20 HP 42/42 HeroesLoot4 Wednesday December 16th, 2009 12:26:24 AM
Yelena: I thought we were only allowed to use the Players Handbook, Dungeon Master's Guide, and Monster Manual when making characters. The rest, except for Woldian content was off limits. Is the Church Inquisitor a woldian prestige class or in the Dungeon Master's Guide?
DM Kathy d100=72 ; Wednesday December 16th, 2009 1:09:24 AM Garret casts a spell to protect himself, and Yelena casts one to add further protection to the party.
Donovan manages to shake off the worst effects of the wraith's touch, and strikes it with his sword. Because the wraith is insubstantial, hitting it is tricky. He connects, however, and deals damage.
Note: EVERYBODY READ THIS The wraiths are incorporeal, so you have a 50% miss chance when attacking them physically with a magic weapon. This does not apply to spells, but does apply to magic ranged and melee weapons. (Nonmagical weapons automatically miss) You may roll your 50% miss chance yourself if you like. If you do not roll it, I will roll it for you in the interest of keeping things moving.
Zeph, you cannot ready out of combat. If you want to say you cast the spell as soon as it got dark, that's fine. It's been about 30 seconds since then. Also, that black line on the map is a wall around the churchyard. You cannot attack when standing on the other side of it.
Since Zeph needs to re-state his action, and Cambar hasn't posted at all, I will postpone the undead's next turn until tomorrow. Yelena, Garret, and Donovan, you can post suggestions or advice, or general role-playing, but you cannot take another action until after the undead go.
Zeph AC26 Touch AC: 21 Flat-Footed=22 HP 42/42 (Shield, Protection From Evil) HeroesLoot4 d100=83 ; Wednesday December 16th, 2009 1:37:30 AM
Ok then, that's a good settlement with the spell. Lets say I casted Shield as soon as the sun set completely. So I still have 1minute and 30 seconds left of the spell, which is about 15 turns right? Each turn is 6 seconds?
Also sorry about the wall thing. I thought maybe it was a chest-high creepy black fence that are usually seen in cemeteries in the scary movies.
For his first round after the undead ambush, Zeph moves to square I-9 and takes a swipe at Wraith 3 with his Spiked chain (%miss chance =83, the previous % was spell failure for Shield. HIT AC 16 from last roll, damage =8 from last roll)
For a free action, Zeph decides to scream at the skeletons, "Hey, come and get me you clickity-clackity skeling-tons!", hoping will attack him since he knows he has more protection spells than most
Then Zeph says to Donovan "Stay there my friend, I will tumble and flank the sucker with you next! Everyone should concentrate firepower on the injured one until it goes down of you can reach it."
Donovan {AC:20 ~ HP:52/52} Wednesday December 16th, 2009 10:15:46 AM
{Does like a cartoon I once saw. Sits down on the ground with the badguy and waits for the DM to approve the next round and plays checkers with it}
Cambar (HP38 of 38, AC20 sans shield*) d100=86 ; Wednesday December 16th, 2009 10:33:26 AM
OOC: Ugh! I can't believe I missed a combat post. Sorry!
Cambar, still mounted, takes a five foot step to H10-I11. Disdaining her shield (since it is useless against the wraiths), she tries a two-handed poke at the wraith Donovan just hit. She is adding a +1 for attacking from higher ground -- mounted, that is.
Her attack misses on a 51-00 ... 86 is a miss no matter what.
"Good job, Don," she calls out. "And thanks, Yelena!"
With the move action remaining to her, she puts away her lance.
*Cambar's Touch AC counts only dex and magic circle: AC13.
Zeph AC26 Touch AC: 21 Flat-Footed=22 HP 42/42 (Shield, Protection From Evil) HeroesLoot4 Wednesday December 16th, 2009 2:01:37 PM
(Cambar: I think DMKathy Rolled for Donovan's miss chance and she rolled 72 and he hit. I think therefore that she is taking the Highs to be hits and the Lows to be misses)
Cambar (HP38 of 38, AC20 sans shield*) Wednesday December 16th, 2009 2:25:59 PM
OOC: Yeah, well, I declared it before I rolled it, so that seems pretty clear cut. DM Kathy, you have a preference?
Yelena Wednesday December 16th, 2009 7:21:36 PM
OOC: Had another chat with Kathy. Sorry about the mixup. Yelena is now just a straight Cleric 5.
DM Kathy d20+1=4 ; d20+1=3 ; d20+1=14 ; d20+3=14 ; d20+3=16 ; d20+1=15 ; d20+5=15 ; d4=3 ; d6=1 ; d20+5=22 ; d4=1 ; d6=6 ; d20+5=15 ; d4=1 ; d6=6 ; Thursday December 17th, 2009 12:56:11 AM Zeph moves into the churchyard and attacks one of the wraiths, doing a little damage.
Cambar shifts her horse and attacks, but her lance passes right through the ghostly form.
(OOC: The default is "high is good." If you want to call otherwise before you roll, you can. If you do not specify, we'll go with "high is good.")
Meanwhile, Donovan channels Warner Brothers cartoons, and Yelena's aura shifts slightly. Nothing to worry about. :)
The skeletons advance. One attacks Cambar, but misses badly.
Four go after Zeph, but fare no better.
The one remaining one goes after Donovan, but misses.
Wraith 1 attacks Cambar's horse again, and will hit unless it is negated with a Mounted Combat ride check [Touch AC 15]. If it hits, it does 3 damage, and the horse needs to make a DC 14 Fortitude save or take 1 point of Con drain.
In addition, Wraiths have an Unnatural Aura that is making Cambar's horse extremely skittish. Cambar will have to make a Handle Animal check each round if she wants to remain mounted.
Wraith 2 attacks Donovan again, hitting for 1 damage plus 6 points of Con drain (DC 14 Fortitude save to avoid the drain).
Wraith 3 attacks Yelena. If a 15 hits your Touch AC, you take 1 point of damage and 6 points of Con drain (DC 14 Fortitude save to avoid the drain).
It would be very helpful if everybody would include your current Touch AC in your header. :) Thanks.
Zeph AC28 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil, Combat Expertise +2) Loot d20+13=31 ; d20+8=27 ; d100=69 ; 2d4+4=8 ; Thursday December 17th, 2009 2:29:05 AM
Zeph tumbles through the skeleton's legs to square L-9, flanking the Wraith 2 with Donovan. (Tumble =31, success vs DC of 25)
Then Zeph swings his Spiked Chain at Wraith 2 yet again, hitting AC 27 (-2 from combat expertise, +2 from flanking), succeeding on his % roll and doing 8 damage to the critter yet again.
"Hey, attack me you undead fool!" Zeph screams at the wraith
Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] d20+8=9 ; d20+8=23 ; d100=8 ; Thursday December 17th, 2009 9:49:02 AM
Garret takes a short step forward and slightly to the left, avoiding the rear end of the now-excited horse, to reach out towards the wraith. He leads with a kick that goes wide, slipping in the horse's excitement. He attempts to turn and punch the creature, but his fist goes right through the smoky being.
-----
5' step to H12, hopefully leaving room for the horse to bolt out the exit Flurry of blows on W1 (yes, they're magic weapons), hit AC: 9, 23 Overcome incorporeal: 8 nope
Cambar (HP38 of 38, AC20 sans shield*) d20+12=24 ; d20+12=31 ; d20+9=18 ; d20+6=16 ; d100=8 ; Thursday December 17th, 2009 10:06:59 AM
OOC: Zeph, I think you hit the character limit in the header, but I fixed it.
Mounted Combat Horse AC check last round: AC24 = a miss, right? Mounted Combat Horse AC check for THIS round, just in case: AC31 Handle Animal check for this round: 18 ... hope that's good enough?
[If it makes a difference, keep in mind that the horse is in the magic circle, right?]
Actions!
Cambar takes out a vial of holy water (move action), wanting to splash a wraith.
The rules: According to the SRD, she can only attempt to splash an incorporeal undead who is next to her, so that means W1 is her target. There is still only a 50-50 chance of success, so Cambar will be trying to roll a 51-100. If that works, it will be a ranged touch attack. Hit or miss, all other undead within five feet take a point of splash damage -- but there are none next to W1, so that's moot this round.
Cambar makes her ranged touch attack, hitting AC 16. Oh wait, the 50-50 roll. Looking for high ... an 8! No damage is inflicted, as the holy water passes through the wraith!
"Darn it!" says Cambar.
Yelena d20+8=27 ; d20+4=9 ; d20+3=12 ; 2d6+8=16 ; Thursday December 17th, 2009 5:33:05 PM
Yelena laughs derisively at the wraith as the power of her faith shimmers about her body and repels its negative energy. "By the Lawgiver, I judge you!" She holds her holy symbol of Pantheon above her head as a bright flash of light emits from the icon.
Turn Undead, 5 HD highest affected, 16 total HD affected, 60' limit.
OOC: Please ignore second roll, used incorrect modifier.
DM Kathy d20+1=5 ; d3=3 ; d20+1=16 ; d20+5=21 ; d4=4 ; d6=5 ; d20+5=24 ; d20+5=14 ; d20+5=8 ; Friday December 18th, 2009 1:18:47 AM Zeph tumbles through the skeletons and attacks the wraith, striking it again. The creature is beginning to look hurt.
Garret moves up and attempts to engage another of the creatures, but his fist smashes though empty space.
Cambar throws a vial of holy water, which unfortunately does not splash as it should. Her ranged attack provokes Attacks of Opportunity from the wraith and two skeletons. The Wraith hits [touch AC 21] for 4 damage and 5 constitution drain [DC 14 Fortitude save negates the drain].
Yelena calls upon her god to banish these foul creatures. It does not seem to affect the Wraiths, but all the skeletons crumble to dust as their little heads explode.
Wraith 1 attacks Cambar's horse again, but a canny Ride check keeps the attack from succeeding.
Wraith 2 shifts out of flank and takes Zeph up on his offer. Its attack misses, though.
Wraith 3, understandably peeved at Yelena, swipes at her again, missing badly.
Garret Goodbarrel [AC:26 (Touch AC 25) HP:25/25] d20+8=14 ; d20+8=21 ; d100=41 ; Friday December 18th, 2009 8:17:15 AM
Garret smiles as he hears the cracks of bones when the skeletons are destroyed. He punches twice into blank space, hitting nothing but air.
-----
Flurry of blows, hit AC 14, 21 Overcome incorporeal: 41 nope again
Yelena d20+5=23 ; 2d6+8=14 ; Friday December 18th, 2009 9:45:03 AM
Yelena exults as the skeletons are flashed into oblivion, "Where are your minions now, fell spawn?" She raises her holy symbol above her head, "Let us try again. Mordero daghain pas duente cuebiyari!"
Turn Undead, 9 HD highest affected, 14 HD total affected
OOC: Last time I forgot to add my Knowledge (Religion) synergy bonus to the turn check. Included in this post dice rolls.
Donovan {AC:20 ~ HP:52/52} d20+6=24 ; d20+9=17 ; d100=27 ; d100=48 ; Friday December 18th, 2009 10:09:06 AM
24 on con roll, succeeded
{W2 moved out of combat with me into combat with Zeph, does that mean he provokes and AOO from me? If so, here is the attack: Doesn't matter if I did hit, the 50% was a bust}
Seeing the Clergywoman under seige from W3, Donovan attempts to give it a whatsfor. And misses as well, rolled 48%.
Cambar (HP34 of 38, AC20 sans shield*) d20+8=16 ; d100=14 ; Friday December 18th, 2009 1:04:39 PM
Fort save, at +2 for magic circle ... a 16 saves!
Cambar takes a five foot step to 9H-I10. She draws her lance -- now she is flanking W2 ... no sneak attack, but still a +2 to hit.
She strikes at W2, hoping to roll high: a 14. She misses again.
Zeph AC28 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil, Combat Expertise +2) Loot d100=10 ; d20+8=23 ; d20+13=26 ; Friday December 18th, 2009 4:35:21 PM
When the skeletons explode, Zeph's eyes widen in astonishment. "Nice shot!" he shouts.
Zeph laughs when Wraith 2's claws stop short on his Shield spell - like hitting a solid wall. They can't touch me with all the protection I got, but they can still hurt my companions quite easily. I need to get the other one's attention. Zeph thinks
Zeph tumbles over to square L-12, flanking Wraith 3 with Yelena and shouts "I'm your true threat, you undead abomination! Attack me!"
Zeph swings his spiked chain again at Wraith3, but the weapon travels cleanly through the spectral, hitting the ground with a thud and the kicking up of some dirt. "Crap"
(OOC: Donovan. 5-foot hops never provoke attacks of opportunity if there is no other movement done in that round. Also, DMKathy, please remember that my spiked chain has reach and I threaten squares out to 10feet for AOO stuff... should we roll possible AOO before you move the monsters?)
DM Kathy d2=2 ; d20+5=25 ; d20+5=13 ; d4=1 ; d6=5 ; Sunday December 20th, 2009 11:22:16 PM Garret is once again thwarted by the wraith's insubstantial nature.
Donovan likewise swings right through his opponent.
Cambar shifts to flank one of the creatures, but it does not help her much as her blow, too, passes right through the wraith.
Zeph tumbles and attacks, but misses. [You need another Tumble check to reach that square without provoking. You roll once for each opponent, and Wraith 2 and Wraith 3 could both have attacks of opportunity on you. The DC for the second opponent is 17.]
Yelena once again presents her holy symbol and commands the undead to leave. The results aren't as spectacular this time, but she does get some.
Wraiths 2 and 3 dart back underground, where they presumably continue fleeing.
[To forestall at least some of the hundred questions coming my way, by my reading of the rules, this motion does not provoke attacks of opportunity. Or, to be more precise, at the exact moment they provoke attacks of opportunity, they also gain 100% cover from the ground.]
Wraith 1 is unaffected, and attacks Garret. It hits him (but fortunately does not crit him) for 1 point of damage and 5 points of Constitution drain (DC 14 Fortitude save to avoid the drain.)
Garret Goodbarrel [AC:26 (Touch AC 25) HP:24/25] d20+5=20 ; d20+8=10 ; d20+8=10 ; Monday December 21st, 2009 8:14:12 AM
Garret feels the cold touch go through his body, but he quickly shakes it off. Hearing the others moving around, Garret steps to the side to give an opening for the others to join him. He stumbles over a tuft of grass as he moves, so his attacks just flail about recklessly below and around the creature.
-----
Fort Save: 20 :) 5' step to G11 Attacks hit AC: 10, 10 Sheesh.
Cambar (HP34 of 38, Touch AC12) d100=73 ; d20+7=13 ; d8+6=12 ; d20+12=20 ; Monday December 21st, 2009 8:57:49 AM
Cambar spurs her horse, wanting to attack the undead while still making room for others to do so as well. She moves to D9-E10 and then pokes at the thing with her lance. Miss chance, hoping to roll high ... a 73! And a chance to hit!
Cambar is using her lance two-handed. Her attack base is +6, then +1 for her weapon's enhancement bonus and +1 for attacking from higher ground (mounted). That's a +8. She'll take a -1 penalty on the attack in order to gain a +2 damage (Power Attack). Her roll is a 13. If that hits, she inflicts 12 damage.
Oh, and in moving, she is now out of the magic circle. Her touch AC is 12. If her horse is attacked, the mounts AC with Mounted Combat is 20.
She calls out to Yelena: "Don't chase this one away! We have to kill them!"
Donovan {AC:20 ~ HP:52/52} d100=59 ; d20+6=26 ; 2d6+17=25 ; Monday December 21st, 2009 10:10:06 AM
Miss chance: 59%. Go team.
Moving to the wraith on Garret, Donovan silently strikes at the beast with weapon in hand, hoping to score a rather spectacular hit. {using power attack to its maximum effect, and being its undead, the natural 20 roll is a waste}
Damage: 25
Zeph AC28 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil, Combat Expertise +2) Loot d20+13=23 ; d100=39 ; d20+8=13 ; d6=4 ; Monday December 21st, 2009 12:37:44 PM
(there is my previous tumble roll = 23)
Zeph decides instead of swinging weapons at it, that he will cast the simple cantrip Disrupt Undead, (ranged touch attack hit AC 13.. bleh). If it hits, damage is 4. Chances are, his little ray of positive energy hits Donovan in the back of the head... but I don't think positive energy would hurt anyone at this point.
"Since those other two just ran away, will they return the next day?" Zeph asks.
Yelena d20+3=23 ; d20+3=9 ; 5d8=13 ; 5d6=16 ; Monday December 21st, 2009 6:07:41 PM
Yelena moves to the northwest (I11) to get a clear line of sight to the wraith. "Glory of the light of truth!" She projects a blast of light from her open palm.
OOC: Cast searing light. Natural 20, but no confirmed critical hit. Curses! If a wraith is "an undead creature particularly vulnerable to bright light," then it takes 13 points of damage. If it is not, then it takes 16 points of damage.
DM Kathy Tuesday December 22nd, 2009 1:13:16 AM Garret shifts to make room for his companions, but his own attacks do not land.
Cambar, likewise, has trouble hitting her target.
Zeph casts a spell, but the ray of green energy is deflected somehow from the insubstantial being.
Cambar, however, is able to land a solid blow! The creature reels, badly hurt, but still in the fight.
Then Yelena's firey ray lights up the wraith! It screams in agony as it disappears in a flare of holy fire.
You are left with no immediate foes, but at least two creatures underground that you cannot reach just now. You will need a plan.
Cambar (HP34 of 38, Touch AC12) Tuesday December 22nd, 2009 7:37:48 AM
[OOC: Kathy, I think you mean Donovan for the second reference to me!]
After the enemy is destroyed, Cambar whispers -- in case the other two are listening -- "If I were those two nasties, I would stay hidden whenever we were around, and come back in a month or two. I mean really, they are immortal, and don't need to eat or drink, right? While we mortals want to go on to the next adventure."
"The question is whether the good padre can cast his holy spells while we hold the enemy at bay. Hold on, I'll go ask him." She does so.
Garret Goodbarrel [AC:26 (Touch AC 25) HP:24/25] Tuesday December 22nd, 2009 8:12:38 AM
Garrett looks down as his ineffective fists and says, "Nice job, the rest of you. Those things are just not there. I'm glad a couple of them left, but who knows when they'll be back. If the priest can't cast his spells, I guess we need to start looking through these crypts to see if we can find their home. I hope the priest won't mind."
Yelena Tuesday December 22nd, 2009 12:04:50 PM
"My turning will last an hour or so, then they will return. We must prepare ourselves. Though Father Craghome can permanently consecrate these grounds with his ritual, I can consecrate them to Pantheon for a short amount of time. Enough to give us an advantage when they return." She turns to Garret, "Please go ask the Father for a vial of holy water and some powdered silver. Any priest worth his salt will have some on hand." She calls out to the others, "Go around the cemetery and help me find loose stones. We need to build a shrine in the center and we need it quickly! Once I consecrate the ground, it will give us a significant edge when they return. I will also have time to prepare you all with spells rather than be surprised."
Zeph AC28 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil, Combat Expertise +2) Loot Tuesday December 22nd, 2009 12:41:10 PM
Zeph, knowing little about religious practices, smiles at the brilliant idea of consecrating the graveyard while the Wraiths are hidden. "Yeah, I'm sure a good dose of consecration will either get them to surface or make them miserable in their holes."
Then Zeph immediately goes collecting stones and supplies for the process.
Garret Goodbarrel [AC:26 (Touch AC 25) HP:24/25] Tuesday December 22nd, 2009 4:03:22 PM
Garret runs after Cambar to the priest to request some holy water and powdered silver.
Donovan {AC:20 ~ HP:52/52} Tuesday December 22nd, 2009 4:10:25 PM
Does as the young priestess requests and starts gathering stone for the altar.
Yelena Tuesday December 22nd, 2009 5:38:26 PM
Yelena begins building the altar in roughly the center of the cemetery (H9). Using a piece of chalk from her belt pouch, she traces the holy symbol of Pantheon on each stone, uttering whispered prayers as she aligns and stacks the stones. Once a pillar roughly three feet in height has been built, she draws a larger holy symbol across the flat top. "Now all we need is that holy water and powdered silver from Garret. Was anyone diminished by their fell touch (Con damage)?"
DM Kathy Wednesday December 23rd, 2009 1:37:47 AM
[OOC: The effects of a Turn Undead last for one minute, not one hour. I'll assume Yelena knows this. :)]
Felker Craghome tells you that he cannot cast his ritual until all of the walking dead have been dealth with.
Because the wraiths will have to return the entire distance that they fled, you do have longer than a minute to make preparations. You can heal, buff, and position yourselves.
You do have time to cast a Consecrate, if that's what you want to do, but you probably don't have time to build a shrine.
Donovan {AC:20 ~ HP:51/52} Wednesday December 23rd, 2009 10:06:45 AM
I was hurt slightly, but not enough to worry yourself over.
And instead of gathering stones for the altar that we don't have time to build, Donovan goes around tossing some wood onto the pyres around the cemetary. While doing so he pipes up: Lets break into teams. So when those 2 return not 1 person is caught alone.
And then Donovan goes over to his cousin and her horse, and gets ready for the next round of hostilities.
Zeph AC26 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil) Loot d100=58 ; Wednesday December 23rd, 2009 11:02:49 AM
Zeph does as he is told and also casts Mage Armor on Yelena. "Chances are good that they will try to attack you since you seem to be the biggest threat to undead. This spell will help protect you from their touch attacks. Plate armor does little as we just seen." Zeph says to the cleric.
Garret Goodbarrel [AC:26 (Touch AC 25) HP:24/25] Wednesday December 23rd, 2009 11:12:39 AM
"They'll come back that fast?" Garret quickly looks around nervously. "I couldn't hit those thing for anything, my hands just kept going right through them. I'm starting to see why you hate them so much, Zeph." Garret tries to position himself near the horse, but in a position so that the horse can escape out of the graveyard without going over Garret.
Cambar (HP34 of 38, Touch AC12) Wednesday December 23rd, 2009 8:36:19 PM
Cambar stays close to Donovan, gathers wood, and tries to make ready for another attack.
DM Kathy Thursday December 24th, 2009 1:42:18 AM
You make your preparations and set up. You don't have long to wait, for soon the wraiths come howling back!
[However, we are entering the holiday time, which Jerry has set aside as "posting amnesty." Players are not required to post to games every day until after the New Year. So, this is going to be a pretty leisurely battle for a few days. Post when you can. :) ]
[Everyone can have a readied action as the wraiths re-appear. If this action is an attack (and I assume it is), go ahead and roll "to hit," 50% miss chance, and damage. Because this is a readied action, it will be a single attack (or spell) only; no flurry or two-weapon attack or multishot or anything like that. Once everyone has posted an action I will make a DM post. Probably. Posting amnesty applies to me, too. :) ]
Yelena Thursday December 24th, 2009 1:55:50 AM
OOC: Sorry guys, I must have read a spell's duration and confused it with turning.
Yelena casts the following spells on the following people:
Zeph - protection from evil Garret - shield of faith, bless Cambar - shield of faith Donovan - bless
Yelena then casts consecrate centered on herself in space H9. As a bright flare of light erupts from the ground at her feet, she calls out, "I suggest you position yourselves within 20 feet of me. It will help protect you."
Zeph AC26 Touch AC: 23 Flat-Footed=24 HP 42/42 (Shield, Protection From Evil) Loot d20+8=28 ; d100=19 ; 2d4+4=8 ; Thursday December 24th, 2009 3:46:42 AM
(DMKathy: I love the fact that Jerry set this time aside for leisurely posting. Why? B/c this is a time to get drunkish with family and have good times. I love everyone on this forum like a family of my own. I only wish I could meet you all in person. Yes'm)
Zeph readies an action to attack the first Wraith that appears. Hit ac 28, nat 20.... but alas, 19 on %hit roll.
Zeph curses at his bad luck... Why didn't I just cast a Disrupt Undead spell? We need an arcane caster in this group. Zeph thinks as his swing sails through the wraith and hits the ground with a thud.
Garret Goodbarrel [AC:26 (Touch AC 25) HP:24/25] d20+10=16 ; d100=100 ; d8+1=2 ; d6=6 ; Thursday December 24th, 2009 12:52:33 PM
Garret steps back so he is close to Yelena and waits for the return of the wraiths. As soon as one pops up from the ground near him, he pulls his fist in tight, then jabs out towards the shadowy creature. His fist briefly lights up with flame as he feels contact with the monster.
----
Readied attack on wraith hits AC: 16; 50% miss: 100 no miss! Damage: 2 + 6 fire Spells in effect: shield of faith (+2 AC), bless (+1 tohit), magic circle against evil (+2 to saves), barkskin (+2 AC).
Cambar (HP34 of 38, Touch AC12) d100=31 ; Thursday December 24th, 2009 1:49:13 PM
Cambar thanks Yelena for the spell. "I'm glad you are here with us, all right!"
She mounts up and readies her lance. She may not be able to use a readied action to strike with it if the enemy appears within 5 ft of her, seeing as lance is a reach weapon (the only one-handed reach weapon in the game) and cannot strike adjacent enemies. But if she can, she will attack ... high is good ... a 31 is a miss in any event.
Yelena Friday December 25th, 2009 10:43:08 AM
Yelena takes her shield from her pack, emblazoned with the symbol of Pantheon on its front. In her other hand she holds an elegant yet nasty looking morningstar. "When they come I will attempt another turning after you strike them. Hopefully I will only drive away one of them so that none of us are flanked."
OOC: The whip is also a one-handed reach weapon :)